#math-and-meta

1 messages · Page 510 of 1

sand garnet
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they said so on stream lol

oblique hollow
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i think i did a pretty good job on these

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(yes, i know, blender isnt out yet and i kinda cheated with it's connections. but its easier to view this way)

fierce ruin
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blender has 4 ins (2 belts 2 pipes) 2 out s(1 belt 1 pipe)

oblique hollow
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i know, i cheated with the blender's inputs.
the way we are looking at it here, the 4 inputs should be visible from the front

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but idk if thats great for diagram purposes....

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this is what it would actually look like

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problem is: you cant see the outputs this way

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thats why i chose to cheat and just put them on the side

flat flower
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I'm a bit of a noob. Whats a good basic factory design to make smart plating or whats a good way to design one for my self?

vast jungle
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get an idea what your planned "production tree" (from factory input to factory output) will be... then look up the input/output rates for each recipe... or use a calculator tool.

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then you have to decide how much you want to produce and this then produces the number of machines you need for each step

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if they are all below belt-limit, you could just build a couple of manifold lines... (I would suggest not manifolding stuff with stack-size 500)

keen patio
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You don't need them in bulk//mass produced, you just need a specific amount.

flat flower
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ok, Thanks to both of you @vast jungle & @keen patio. For larger things I will make a tree but for this I will just do what Jeslis said! Thanks again!

glacial hemlock
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You are creating infograph? How about using a single alphabet, like C, A, M, P, R, B, etc

oblique hollow
sullen cloud
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maybe it could also be a packager MK II?

sand garnet
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there's no mk2 building so far beyond miners, would be weird if just a packager gets an upgrade

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when you can just.. package more stuff by placing more of them

wind spade
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any upgrade is weird, unless you get some advantage other than speed

sand garnet
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mk2 versions make sense for objects that are limited to fixed amounts in the world like miners and oil extractors

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not for other buildings where you can just make more

sullen cloud
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Terminology wise, you‘re right. I was more relying on the function. Combing two items with a fluid inside

oblique hollow
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mk 2 buildings would only make sense if their cost to reward is only viable with very high item numbers.

shy mason
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there's space saving if anything. Energy shard overclocking can do that in a pinch if you're stuck adding 1 machine into an established and cramp factory.

fierce ruin
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Especially with refineries that only take in a few tens of ore at a time for a 10x20 is area 8 walls high

shy mason
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but with finite (not counting doggo), and no end game besides mining everything, you'll eventually use all shards for miners

wind spade
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we have practically infinite space but theoretically limited power 🤷‍♂️

fierce ruin
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I like to preserve the landscape cuz it's gorgeous af

shy mason
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I need to get better with walls and coloring to save the eye ache seeing my factories in the valleys

wind spade
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so using more machines at the expense of space but using less power is generally better thing (obviously when we are talking about people that want to build as much as possible, if you just play the game to have fun without some giga goals, then whatever floats your boat, overclock everything if you want to)

errant sable
wind spade
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add some alts to it 😉

errant sable
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i wish i had alts

wind spade
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get alts then 😛

errant sable
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tier 4

wind spade
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you should get alts as soon as possible 🤷‍♂️

errant sable
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i'm definitely not going around without a vehicle or good weapon

wind spade
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a lot of them are pretty much free tho

errant sable
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i'll probably get them once i have an explorer and some inhalers

wind spade
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and a few others are fine with just "run for it" tactics

errant sable
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actually no that's a dumb excuse
i'm just lazy

river night
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i can understand not wanting to go out without the xenobasher, the zapper is just crappy, but everything else .. alts are so powerful, at least those nearby i would do early 😄

manic oak
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I once made a cross country journey with a basher and a Tractor. I wound up with so many rare resources I wanted to bring back that the Tractor's inventory was full, so I had to drive it all the way back through the north forest. There's still random foundation ramps there to this day

shy mason
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I'd imagine the new ladders would get more use for the drop pod peak climbing, conveyor poles were easier if a watchtower wasn't enough

manic oak
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Can confirm, ladders are busted for exploration. Never knew the greatest superpower was making floating ladders appear out of thin air

river night
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oh right i havent been exploring since ladders were added

topaz hedge
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Yeah, unlimited space, and but very limited power. underclock everything to 50% and you'll be able to make more than twice as much with your 100,000+ power setup.. right? Yeah! But wait, the amount of real world computing power you have to run your game is the real limited resource here... In that case, you're much better off overclocking hard vs worrying about power usage for a giga build.

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because your game will become very laggy and unplayable long before you get close to any of the power limits, oil, nuclear, and possibly even coal

frosty owl
topaz hedge
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I'm already there on my old save, 2800 machines at last look according to scim.. It's painful @frosty owl

frosty owl
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All OCed?? :O

topaz hedge
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If you're building something, you have to wait a second. the jetpack will throw you way up into the air or slam you into the ground

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this was before I realized that cpu power was the real limiting resource on this game. so very little OC

versed violet
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Does game become more cpu instensive the more you build?

topaz hedge
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yes

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all belts, trains, machines, everything has a cpu cost.

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even foundations, although not near as much as a machine, they have a price when they're rendered

versed violet
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I would think passive elements shouldn't need cpu

frosty owl
topaz hedge
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Sure, I'm doing the same thing in my new world ven. my AI limiter factory doesn't have a single machine that's not at least 180% OC 🙂 .I might've cheated a bit to get 2500 powershards lol

frosty owl
topaz hedge
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I'd argue that, greenie. very few people have managed to cross even 1/5th of the total power you can produce with oil, and the ones that do have performance issues.

sinful vale
wind spade
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well if you put all your machines to one place then sure 🤷‍♂️

topaz hedge
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even if the machine is on the other side of the world. it still has cpu cost :3

versed violet
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if you have factory that is fa far away, soes it simulate every single item on belt, or just goes 'yeah, 20 input, 21 output, make one stop 1/20th a minute

frosty owl
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Luckily, belts are considered only when visible, it seems.
So hiding them with walls and such help with performance too, even when close

topaz hedge
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I'm up to ~1500 machines currently. and as far as planning, I've spread out major factories across the world, and set up a train network to bring everything to one place where I'll be able to make ~40 supercomputers a miunte (at current recipe- in theory, my HSC factory isn't done yet) with minimal machines

frosty owl
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Isn't that already more production then your previous base? 🤣

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Should be close to it, at least ^^

topaz hedge
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it's about the same, I guess last save made 20 supercomputers and 20 acu's/min in one factory in the dunes.. this one so far just sinks 1.5 million points in plastic/rubber and ingots xD

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this is my current world, using trains

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and this is my old one.. with the megafactory in dune desert

frosty owl
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Is the humongous amount of trains needed when so spread out worth the performance?
Rather then just having the base in one area though not too concentrated (like separated by cliffs and stuff)

topaz hedge
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(I might have moved the turbofuel powerplant from one to the other... shhh) I'm not sure. I'm pretty sure trains are cheaper than belts, but in theory you shouldn't need a bunch of trains? if each train can move 4800 ingots or stuff a miunte, in theory you'd have less vs the number of belts needed to move the same amount

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I guess I'm gonna find out in a couple of months lol

frosty owl
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Depends on the amount of trains Vs belts, I think. I mean, I'm pretty sure my game gets pretty laggy whenever I boot trains up (I build moslty in creative lately, so it's been a while since I turned them on because performance)

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I'm going the opposite route: belts rather then trains (I still use them, just the least possible), base concentrated in "one" area (very spread out, but all a single base, no outposts)...
It'd be interesting to confront the progress and performance every now and then jace_smile_2

topaz hedge
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Yeah for sure, we'll see how this works for the both of us.. may our frames stay above 30 and our temps low lol. everything has a cost, and the major breaking point is when the belts lag like mk3/mk4 belts stop moving 270/480. at that point the save is toast.

frosty owl
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Just keep a small "check system" running in loop. If you lose efficiency, it means your frames are too low for the game to run properly anymore jace_smile_2

frosty owl
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Sure
Me and what money :why_so_snutt:

topaz hedge
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maybe, but the belt lag effects some systems and not others, your check system could be running fine but another system on the otherside of the world... or right next to it could be lagging

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thankfully simply upgrading the belt seems to fix it xD

versed violet
frosty owl
frosty owl
topaz hedge
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Well, most of this chat has been about performance issues, that fingers crossed as the game matures and they optimize, it'll be much less relevant closer to 1.0 than it is now. and as it is now (provided you already have a powerful machine) most people won't have any issues.

median thunder
topaz hedge
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So that's everytime you move your camera (:

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Perhaps, I don't know much about how that stuff works.

frosty owl
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Unless it's behind a wall (not in view)
Which brings the everlasting issue: to cover up or to showcase with glass?!
Which one will my PC allow me to have?

versed violet
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Does anyone have handy how much space in squares I need to make a loop, when track goes along station like this? Need to connect them up basically

frosty owl
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6x6, pretty much

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It's nearly always the same, regardless of the kind of loop 🤔 (unless you try to make it BIGGER ofc)

versed violet
mossy needle
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Hopfully someone knows, but this is posted in the Official Satisfactory Wiki, and Im assuming it is old/outdated/incorrect math????

By my math, the Current Recipes allow for 300 Crude Oil to be made into 500 Turbo Fuel, only enough fuel for 111.11 generators, not 148, 16,666MW not 22,222...

Unless im missing somthing...?

Crude -> Heavy Res -> Pack'd Dilut Fuel -> Turbo Fuel.....?

oblique hollow
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works fine for me @mossy needle

mossy needle
oblique hollow
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Alternate Recipe: Heavy Oil Residue

mossy needle
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yes, so 300 Crude, makes 400 HOR, which makes 600 Fuel, which makes 500 Turbo Fuel?

oblique hollow
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300 HOR makes 600 Fuel

mossy needle
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1 sec, my math must be wrong then... ill brb, lol

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ok, sooo... im confused....

the recipe above says 30 HOR + 60 Packd Water = 60 Fuel

So times 10, is 300 and 600... ?

So your saying the recipe on the Wiki is wrong?

oblique hollow
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no, youre either bad at math or REALLY confused right now xd

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(400 / 30) * 60 = ?

mossy needle
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i was until i realized im jus an idiot too, lol

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was so totally doing my math just doubling the HOR, bahaha

oblique hollow
mossy needle
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instead of the water, hahahha

oblique hollow
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yeh, 400 HOR + 800 Water = 800 Fuel

mossy needle
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yea lmaoo... my excel file sheet i was using to do my math is just stupid rn, hahaha to many side equations and stuff, lol

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thanks though!!

oblique hollow
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np, dont get tangled in another equation simon_smile

frosty owl
marble coral
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how many generators can I work if Im making 600 fuel a minute?

frosty owl
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If my memory of them consuming 15/min isn't incorrect, that's 40

marble coral
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ok so I was right before, nobody was bothered to answer

fierce ruin
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The wiki answers

frosty owl
marble coral
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anyways, thanks vencam

frosty owl
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Most welcome. You've made enough spaghett to kept me fed for a long while, this is the least I can do why_so_snutt

marble coral
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haha

frosty owl
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I am so blown away by how you can't get 200 exact water/min, but you CAN get 499.2 (both numbers I need) hehe

oblique hollow
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wdym, no exact 200.
put Extractor on 200, then, if needed, use a Flow Rate Equalizer or Interpolator

frosty owl
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As in "you can't get that exact number produced"
You'll have overflow

oblique hollow
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water extractor doesnt have exact 200 setting?

frosty owl
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200/120= 1.666...
499.2/120 = 4.16 (clockable)

oblique hollow
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use a valve?

frosty owl
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Still, overflow will be left :P
I'm not complaining here. Just surprised. Like you said, one would think "isn't there a 200 setting"? Ahahaha

oblique hollow
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but there IS a 100 setting, right?

frosty owl
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Nope. Like all machines, it switched to the closest integer clock, so no

oblique hollow
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0,833333......

frosty owl
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You either have 0.6 lacking or 0.8 overflow

oblique hollow
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tbh valve plus interpolator works quite well for me

frosty owl
oblique hollow
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also, worst case: water extractor backs up.
so what?

frosty owl
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Nothing. As I said, I'm not complaining here why_so_snutt

oblique hollow
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youre just jesting

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ik

frosty owl
oblique hollow
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thats why they mentioned "yuh, decimals would be nice"

river night
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Wouldnt be surprised if they snuck that into U4, but we'll see

fierce ruin
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Happy pi day nerds

sand prairie
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oh yes today is pie day

wind spade
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6 years back it was better

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3/14/15

fierce ruin
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oh yes the limitations of representing an irrational number

river night
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its a shame that you need to use the bad US date format to make that happen at all

fierce ruin
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hey we're still on imperial

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so yea we suck at measuring

river night
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cant wait for the year 3141 .. pi year!

fierce ruin
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Crashes multimillion dollar probe into mars

wind spade
upbeat tide
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Taking a final tour of my world before update 4 reaks havoc on it

fierce ruin
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My baby blue 🎵

upbeat tide
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Yea I know that it will be on experimental for a few weeks/maybe month just like when U3 came, but I plan to clean sweep my save

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Keep tech progress but raze everything

frosty owl
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Even foundations?! Why?

fierce ruin
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more like get loststations

upbeat tide
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My foundation setup is custom based on the build. I like to remove excess

fierce ruin
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fair, keep the computer alive

upbeat tide
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That and asthetics

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I will miss thee tho

fierce ruin
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guess it's just time to nuclear some things out

upbeat tide
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The factory that makes the rods among other things.

Tbh, as long as fused quickwire and cheap cilica dont get messed with, I may not raze this.

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Most of those assemblers in the long rows to the right side are just for quickwire and silica

fierce ruin
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oof not cardinally oriented so beautiful but so close.

upbeat tide
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Ingame.

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Circuit board tower to the left off screen and nuclear rod house in front

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Ok, im revisioning a total raze. Lets see how bad it is first

errant sable
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does anybody have a good design for a 5:4 balancer?

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i can't figure out a working design

upbeat tide
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This game tends to find manifold areays far easier than balancers. That said what exactly are you balancing?

vast jungle
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so I guess you need 2 splitters and 2 mergers

wind spade
errant sable
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5 belts to 4 belts
should have been a bit clearer

vast jungle
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and all 5 belts have different amounts?

errant sable
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wait nevermind i just figured it out

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and yeah they do have different amounts

wind spade
upbeat tide
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Remember splitters do not split at the same time to all outputs. If you have all 3 outputs connected, its center > left > right > center > left > right > repeating

paper yacht
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I rarely post a question here. I've always assumed that when using trains one Freight station is only as good as what you fill it with so you had one belt to 480/m fill it the receiving station should be same 480/m on short track . But I'm guessing if you have a longer Loop play a loop around the entire map however much product can fill in the time that it takes the train to do an entire Loop would be the extra that you should have access to on the output?

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Depending of course if the product that you're eating from the receiving station you're not eating all of it before the train gets back makes my head hurt trying to figure this out

sullen cloud
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The table in ‚train throughput‘ should answer all your questions https://satisfactory.gamepedia.com/Electric_Locomotive

Satisfactory Wiki

The Electric Locomotive is a vehicle used to transport cargo and engineers along the Railway. Connected Freight Cars can be loaded or unloaded via Freight Platforms. The Electric Locomotive can be automated, by setting a list of Train Stations for it to stop at.
Multiple cargo freight cars and locomotives can be chained together to form a single...

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However, you should notice that a train station‘s storage is not filled or putting items out when the train is docking for approx 30 secs

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To achieve ‚full throughput‘ it is therefore recommended to have an ind container between train station and the consuming buildings

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@paper yacht

upbeat tide
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@paper yacht its best to have one input and one output station per train. And have only one item for that train. Mixed trains can get wonky.

Also, you need a buffer before the input and after the output. The stations cease unload/load for 20 seconds during the animation.

You can have a single or double track as the main, but simply create branches for the stations them selves

sullen cloud
feral summit
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I don't know if I fully understand the question to be honest. If you have a 480 belt going in one station and a 480 belt coming out the receiving station, that's the maximum throughput you can get. If you empty the receiving station before it gets refilled, like on a longer loop, then you've got a lower throughput than 480.

paper yacht
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That was exactly my point I saw some extensive models that were run on YouTube by some popular broadcasters on the subject but I'm not been a huge follower of the trains until recently

upbeat tide
paper yacht
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I never thought about adding a buffer though of a storage container before the filling unless you're on an extremely short track for instance I have a short track going from one end of the dunes to the other end just delivering Coal.. oh but wait that's right when the train is docking it just disrupts the belt traffic. Man ever since trains were introduced I'm still learning s***

upbeat tide
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Yea buffer is only to impede the stoppage of movement on the belt or pipe

paper yacht
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I see some of these train posters that have these monster loops interchanges you got to wonder what all those fancy interchanges are doing to their overall balancing

upbeat tide
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And if its a liquid train put a pump after the buffer tank

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Most of those are just being fancy

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Trains have no colission model with one another (currently)

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Its not like Factorio trains

paper yacht
wary tulip
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And I bet trains will receive collision in the future.... best to plan for it now, and not get into bad habits. 😉

paper yacht
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So is that pump after a fluid buffer at the train station something new that's been tested or is that like you said just an eye candy Overkill I would think there'd be plenty of pressure from the tank itself without a pump

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I'll stop with the questions I'm getting off track here back to the other room

upbeat tide
mossy pike
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Are fluid trains worth it? I like using train for regular items, but the 1.6k load seemed a bit low to be worth it to me.

upbeat tide
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Usually id say no. Exception IMO is the desert oil field as there is no water there.

If your using diluted fuel + recycled alts anyway

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Best to refine on site

sullen cloud
upbeat tide
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Yes the headlift has to be higher than the tank

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As the top of the tank counts

frosty owl
frosty owl
oblique hollow
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because the buffer's head lift is inconsistent (as most should know by now)
it depends on the fill height of the buffer.
Until the buffer is filled 100%, any pump BEFORE it will not be able to transmit its head lift through the buffer

frosty owl
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Technically, it should be just for headlift 😅 jace_smile_2

oblique hollow
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yeah, but it also acts as a one-way valve, so that prevents backflow and ensure a steady outward stream

frosty owl
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"Steady"... hehe

wind spade
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so... I fixed that annoying "maximize doesn't work with input" bug

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and it was the most stupid bug I've ever fixed

sullen cloud
oblique hollow
sullen cloud
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e.g. I have fluid buffers in a row, which are filled by one pipe (merged from several refineries), which is going down from a platform, which is 50m higher than the buffers. is the resulting head lift inconsistent?

frosty owl
wind spade
frosty owl
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Ofc!
Makes sense, right? :D

oblique isle
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Vencam being vencam. Tsk tsk

frosty owl
sullen cloud
frosty owl
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How is that relevant with only an array of buffers? 🤔
The point was that if you put a pump BEHIND a buffer, you will have to wait for it to fill up before the fluid start filling up some of the pipes after the buffer

sullen cloud
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'Until the buffer is filled 100%, any pump BEFORE it will not be able to transmit its head lift through the buffer', that's what he wrote

frosty owl
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Yeap
Which means all your buffers will fill up together, not one at the time if that's what you're worried about ^^

versed violet
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is there any performance difference between walls and foundations? I'd like to "encase" my train spiral so you can't see whats outside. Foundations have gaps while walls don't?

oblique hollow
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before means it is incoming, not outgoing

oblique hollow
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(yes, though, i see, there are two definitons for "before")

versed violet
frosty owl
topaz hedge
wind spade
topaz hedge
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Shh.

dull bolt
fierce ruin
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Did you mean Recursion?

iron prairie
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Machine count is not the sole factor in "what is best".

For example, rubber cable consumes well over 50% more energy, requires more complicated piping/belting, uses a decent chunk of oil (which is relatively scarce and concentrated in a few locations), and refineries do take up substantially more floor space than the smelter/constructor spam of regular cable manufacture.

gray kayak
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Couldn't agree more

topaz hedge
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well

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If that's the way you want to look at it. then sure, it's trash. The way I look at is, machine count is the most limited resource in the world. If you want to maximize production, and minimize lag, reducing machines is the way to go. As far as the complicated piping and belting, Maybe that's you. I'd rather hook up assemblers and refineries than constructors, it's more interesting.

iron prairie
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Every additional belt, splitter, merger, train line, power production building, etc.... those also contribute to lag.

topaz hedge
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There's also the issue of you need 3.5 copper nodes with mk3 miners at 200% with the standard vs 1 node.

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If you just need a little bit of cable, by all means the standard way is best (: but if you need thousands, rubber cable is best. Although for reducing machines and belts. you could overclock the wire constructors to 200% and 1:1 them with cable constructors, but there goes your power savings (: But yes, you're right everything you build counts against lag.

torpid robin
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Get to around 300k and it starts to lag lol

topaz hedge
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I've never built that many lol. my previous save had almost 3k machines and half of those were inside one factory lol

torpid robin
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And if you are going for massive builds . Atm rubber is one of the most limited resources . Not space or power . So if you look at max production rubber cable is bad . Where iron is pretty much unlimited

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Going into update 4 though . With the new wells . It will make oil alts more of a viable solution

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But if you are starting to also max production . You will get sick of building refineries pretty quickly lol

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Like I need 560 just for my iron

topaz hedge
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I keep hearing oil is the most limited resource over and over.. But has anyone preaching this actually run out of usable oil completely? o.O Well, overclock them all to 200% and you only need 280 (:

latent fern
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In what situation would you want to underclock any miner or machine? Just started playing again and trying to maximize my proficiency still in early game but trying to make my starting factory as proficient as possible when creating motors and reinforced plates early on

median thunder
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underclocked uses less power per item

topaz hedge
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Then again, maybe I like rubber cable because I'm the special case and built a 20/min adaptive control unit factory thinking_helmet

median thunder
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plus it uses a constant amount of power. By having everything in your factory run at 100%, you will have much less power fluctuation, and will be able to use more power

fading valve
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Anyone got a simple way to balance 5 belts in and out? This isn't load balancing so much as making sure the inputs on one side are spread over all 5 belts on the other side and overflowing if one is full. Basically I want all 5 inputs to behave like I'm pulling from one big buffer. Also all 5 belts are at max capacity and are my best belts.

latent fern
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Ohh i see so you are making exactly how much you are using so there in no fluctuation in power. Thank you

iron prairie
fading valve
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@iron prairie so I kind of have this but I'm going to hit a bottleneck if 2 lines get full with my current design. If two belts get full I will be limited by the final belt. Basically I'm dealing with canister recycling but the items are slowly creeping onto different lines then they started on.

iron prairie
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This is why, for my DPF plant, I color-coded each of my lines and made sure they never crossed.

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Otherwise, 1) Don't max out your belts (that means no slack capacity anywhere), and 2) Use smart splitters with overflow enabled to shift canisters from one line to the next.

torpid robin
iron prairie
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(also, there are a decent number of people who have overclocked most of the nodes in the game: they have no more nodes, no more OCs to take advantage of)

torpid robin
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And the 2 below that one . That’s how I do mine

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Plug any amount of resource in on one side. Then pull any amount out on the other side. All I need to do is work out how much goes in and out

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It works on over flow splitters on the outgoing side then merge into the one beside it

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But I have all the buffers full . And connected to each other so they cycle . So I can put any amount into the system at any point along the line and it all works out

fading valve
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Oh interesting @torpid robin ... so you first try to fill the container then use the smart splitter to send it down like a normal manifold to fill the rest?

latent fern
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At 100% efficiency how much coal does a 1 coal gen need to make its power?

iron prairie
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15/min, with 45 water/min

latent fern
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Thank you

torpid robin
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You do that right to the end . On the last belt you smart split to the left still but then send it all the way back to the 1st to remerge

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So once the 1st line is full or backed up . It all over flows to left . Then the 2nd line will fill up and over flow to left and so on

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But what I found is you need to connect all the containers up too. Cause if you plug a heap of belts half way down the line . The 1st ones starve

#

So if they are all full to begin with . And all connected together so it’s all just cycling through the system . You can plug any amount Into any container and it will all even itself out

latent fern
#

How many pups can be connected to one pipeline ? Says max flow of 300 is there any way to up that or is that cap?

#

Sorry nvm i see that there is a mk2 version down a few tiers :) Dont think that was a thing when i last played or dont remember it

torpid robin
#

It came last update

frosty owl
wind spade
#

you don't want to know what the issue was tho

frosty owl
#

I didn't ask :P

wind spade
#

then I won't tell you 😛

vast jungle
frosty owl
#

Drums rolling

wind spade
#

I always assumed it's something deep in the matrixes used to calculate stuff with linear programming methods... Spent a lot of long evenings over the course of last year doing the math, trying to figure out what's the problem, never got to the issue.

Now as I am preparing tools for U4, I'm rewriting some parts of the code, so I decided to look at it again... And after two hours I found the issue.

solution was replacing

$input = [];

with

$input = $productionRequest['input'];
vast jungle
#

oh...

wind spade
#

turns out that for maximize requests, I've been just throwing away the whole Input for no reason

vast jungle
#

welcome to the party... I remember debugging a "slightly" defective dijkstra-algorithm... only to discover I managed to NOT clear all former data before starting the next iteration... 😄

#

but good that you found the bug

wind spade
#

literally the stupidest mistake I've ever made, almost made me quit programming for good

vast jungle
#

glad that you got over this point without throw up all the tables ^^

wind spade
#

(second most-stupid mistake was when I was sending mass emails for subscribers and forgot to clear email object before sending next email, so it looped and sent email to A, then sent the same email to A and B, then sent the same email to A, B and C, ... Luckily I caught this during testing, otherwise it would be pretty bad GDPR fee 😄 )

wind spade
vast jungle
wind spade
#

it won't help with my bad code tho

#

keep this in mind next time you're gonna want to trust the tools

vast jungle
#

I think its a sign of improvement if someone recognize its old code as "not that good"...

wind spade
#

I've been calling that code "pretty bad" since I wrote it 😄

frosty owl
#

Insert buffed greeny explaining a guy how he does one push up each time he regrets a programming mistake

wind spade
#

it was a prototype replacement to do the calculations on server instead on client (as most browsers started dying with U3 calculations) and I never got to implement it properly

wind spade
frosty owl
#

Blame simon the quarantine

wind spade
#

yeah, mostly that. But also me being lazy and just doing bed -> pc -> food -> pc -> bed cycles 🤷‍♂️

vast jungle
#

I used my bike a lot to get to work... but that is a bit unnecessary for homeoffice

wind spade
#

I work from home for last 5 years 🤷‍♂️

frosty owl
frosty owl
vast jungle
#

its just not the same 😦

topaz hedge
#

I'd say make a bike that powers your pc so you have to keep riding it. but unless you have some kind a low powered laptop(chromebook), that's just not possible lol

frosty owl
topaz hedge
#

That's pretty impressive considering a toaster is ~1200W. but it's also a resistive load that doesn't care about low voltage. 1hp is ~750W and as much as I'd like to think so, I'm no where near that strong, and even if you could push a bike turning an alternator to generate that much power, there's no way you'd sustain it at a stable voltage or for very long lol

frosty owl
#

Took him a minute of very hard work

oblique hollow
#

I just noticed.... If priority switches work as i expect, i could build new pipeline control circuits, because then i can control pumps conditionally and divert fluid based on that

frosty owl
pliant zephyr
#

any ways to solve this?

#

is it even possible to achieve 100% efficiency when making concrete

wind spade
#

yes, you can underclock the miner or constructors

torpid robin
#

add another constructor and downclock it

pliant zephyr
#

alr one sec

river night
#

the only redeeming fact of limestone is that wet concrete at least has a rate that agrees with miners

pliant zephyr
#

45 per min

#

is kinda frustrating

#

i think its solvable but ill leave that to my resource-rich smart future self

#

i still need to make a caterite farm for smart splitters or mergers, not sure which one it was

wind spade
pliant zephyr
#

You can do it with two constructors tho i think

wind spade
pliant zephyr
#

Im trying to do stuff using my own brain too, ive heard itll come in handy in the future

#

No like

#

Hold on

wind spade
#

other way is to underclock the miner, but that produces less concrete at the end 🤷‍♂️

pliant zephyr
#

oh yeah

#

damn concrete is annoying

wind spade
#

nah, it's fine

pliant zephyr
#

Why ficsit, why 😩

vast jungle
#

Concrete is nice... WET concrete is great

pliant zephyr
#

i mean you could do it with uh

#

180 limestone coming in

#

right?

#

splits into 90 and 90, then into 45 45 45 45

wind spade
#

or just manifold

#
--S--S--S--S
  |  |  |  |
  X  X  X  X
pliant zephyr
#

manifold?

wind spade
#

that ^

pliant zephyr
#

what is that

wind spade
#

how most people split their resources 🤷‍♂️

pliant zephyr
#

im kinda new lol

wind spade
#

S = splitter
X = any machine

#

it allows you to easily expand later when you upgrade miners and belts

#

by just adding machines to the row

vast jungle
#

@pliant zephyr the trick with spitters is that if one output blocks, its "share" is redirected to the rest of the outputs

torpid robin
#

the trick is dont listen to @frosty owl and all his lies about balancers

frosty owl
#

Balancing is love, balancing is Shrek life

vast jungle
#

does a (specially) unbalanced merger counts?

river night
#

a smart engineer uses both methods as appropriate 🙂 Clean easy splits with maybe 2 levels of splitters (maybe 3 in rare extreme cases), sure i'll build a balancer (eg. 4/6/9), complicated stuff? Manifold that thing. 🙂

pliant zephyr
#

So i play a bit of satisfactory, and think of myself as an enguneer, then i check in on this discord and just close the game and play something else

#

Im self conscious of my intellect

vast jungle
#

just don't take this too serious here...

river night
#

so which category does a 2 way split fall into? Does it depend where I place the splitter and which side i put the input if its a balancer or manifold? 😄

pliant zephyr
#

The trick is dont ask questions in here, itll make it worse

#

Because im very confused

#

Ill just do the thing with three constructors

vast jungle
#

I think the thing you should try out is how over- and especially underclocking makes things easier

#

its the way SF allows you to adapt non-fitting rates of machines to your problem

pliant zephyr
#

Sf?

vast jungle
#

SF = Satisfactory

river night
#

underclocking isnt strictly required, especially very early on when you build the first concrete constructor you might not have underclocking yet, but it of course saves you power

pliant zephyr
#

I do have underclocking

#

And i have the slug batteries too

frosty owl
#

Old times, when a "small set" didn't imply "between 2 and 12 machines" 😆

frosty owl
river night
#

i'll often build hybrid systems just because of where my input belt arrives, so i might split it 50/50 and manifold the two sides, etc

frosty owl
#

Whenever I manifold, I want my belt to bring at least double the item/min needed by machines. The waiting time for it is what annoys me the most after all (also looks, but those can be adjusted)

pliant zephyr
#

ooh actually u can do mk2 on a pure node and then sink a part of the liestone into the awesome sink

#

im gonna do that later

#

wait can you chuck in nuclear waste into the sink?

river night
#

no

pliant zephyr
#

damn

frosty owl
#

Try and find out

pliant zephyr
#

r u supposed to just put it as far from yourself as you can?

frosty owl
#

Unless you like keeping your hazmat suit on ^^

frosty owl
# river night no

Bruh, if you say like this you turn people away from finding Easter eggs 🥺

pliant zephyr
#

o easter eggs?

frosty owl
pliant zephyr
#

okie

topaz hedge
#

So I discovered something, if you're running a max belt manifold ie mk4 belt with 480 going in and 480 being used, feeding it from the center avoids the max belt glitch

frosty owl
#

I'm unsure what glitch you're referring to

topaz hedge
#

More of a bug? Max belts losing speed in manifolds due to fps or some other issue

sand garnet
#

you're already having FPS issues at mk4 belts?

topaz hedge
#

It doesn't take me long. Lol. But I think if you max a manifold ex 16 smelters using 30 ea = 480 and if you feed it from one side, it just has issues getting to the last two machines. But if it's fed from the middle it's fine

#

Most people probably don't max belts.. for some reason I enjoy doing it

sand garnet
#

what hardware do you have and what FPS?

topaz hedge
#

Fps locked at 30. 3600x, 32gb@3600mhz and 2080ti

sand garnet
#

why locked at 30? how big is your save?

topaz hedge
#

Haven't checked the fps in the console yet to see what it's doing. It's about 7mb and 1600 machines

sand garnet
#

why dont you just unlock your FPS?

#

I feel like you're artificially creating a negative scenario for yourself where there wouldnt be one otherwise

eternal goblet
#

i have a 2060, with a 1K HR save, and don't have an fps issue

topaz hedge
#

Perhaps, there's no harm in letting vsync lock it at 60 for now. Eventually I'll have to lower the graphics settings and turn it back down.

eternal goblet
#

just unlock it completely, let it run as fast as it can

#

why would you limit it?

topaz hedge
#

My last world had nearly 3k machines and the dune desert was almost unplayable. Fps averaged 10-20

sand garnet
#

I suggest not building everything in 1 spot

#

especially a spot that has long sightlines

topaz hedge
#

Because I like having vsync on, as I can't stand tearing, I don't like the extra noise caused by my gpu going fullpower, unless there's some sweet rtx happening. And many people have said unlocked fps causes issues

sand garnet
#

unlocked fps causing issues? never heard of that

topaz hedge
#

Yeah, I learned my lesson, dune desert is empty except for a trainline on this save (:

sand garnet
#

the only FPS issues I know of are the 'very low fps' kind

#

well that, and the high fps causing insane speedboost issue

#

but that has been fixed

topaz hedge
#

I'll unlock it and let vsync handle it, and leave it that way until I start running into issues because of machine count. Fingers crossed the engine upgrade helps with that

latent fern
#

If i were to overclock a Mk1 miner to 200% on a pure node it would give me a 240 output. But My current conveyor can only push 120. Could I put it on a 1 to 2 Balancer and keep the 240 output from the miner or would I still be bottle necked by the belt to the splitter ?

frosty owl
sand garnet
#

belts and pipes are always the limiting factor in this game

river night
#

being able to connect a splitter to a device without a belt in between would be nifty, but alas, its not possible, so you cant avoid the limitation of your belt speed

sand garnet
#

it would break the whole logistic system and the game design revolving around upgrading your tech

latent fern
static rock
#

Hi guys, i was wondering if anyone has a second to discuss an idea i had around creating automation wire with powerlines...
Im close to getting it right but i need help with some weird ideas i had

vast jungle
#

"creating automation wire with powerlines"... I think you should explain this sentence...

static rock
#

Ok so... At the moment the outcome is a signal light using the new batteries.
The idea is that you would have a power consuming system for example and unpackager and a packager, fueled by a SMALL amount of fuel on a conveyor belt

#

Something like fabric, and you would get the output of a factory, and merge it with the fabric, and then smart filter it out later

#

As the rate of the factory increases its output, there is less coal* (i meant coal <.< >.> ) getting through in the belt, less fuel gets to a reactor, battery turns on

oblique hollow
#

So basically, reduce the amount of coal more and more by producing more items until it activates the power storage....?

static rock
#

correct
And the top of the battery looks pretty like a LED hahahaha
So if you look at the battery, and its on, then the factory is producing items

If you look at the battery and its off, then all the coal is getting into the gen, meaning that its not producing

oblique hollow
#

I think the priority switches would be better for that purpose

#

Though its not quite clear how exactly they would work

#

As they havent been (officially) teased

river night
#

or if they even exist 😄

oblique hollow
#

At this point im dead certain. They HAVE to

#

Else power management is an absolute incomprehensible nightmare

river night
#

its really not changing

#

everyone keeps throwing that around, but for a fully running factory there is really no major difference

median thunder
#

or else power management is inefficient*

static rock
#

But here is what im thinking in turn...
Is there a way, i could detect this change with conveyor belts and turn it into a not gate...

To explain, what i think would be amazing if i could see the output of the factory is low, and use this to turn on other power generators, in turn turning up the factory

oblique hollow
oblique hollow
static rock
#

please explain

oblique hollow
#

Gladly simon_smile

#

Mind you this is very experimental

topaz hedge
#

But is a mosfet a logic gate?

#

I always thought those were very complicated pairs of fet that created logic

wicked tinsel
#

well, yes

#

he made the gates from those tho

#

conveyors logic is possible, but requires priority mergers

#

that we dont have :<

topaz hedge
#

So from your pipeline logic.

oblique hollow
#

Mosfets can be used to construct logic gates

topaz hedge
#

if I fuck it's been a miunte

oblique hollow
#

Thats a real thing

topaz hedge
#

if I apply voltage, or fluid to the gate does that turn the mosfet on?

oblique hollow
#

Yes.

topaz hedge
#

Mk.

oblique hollow
#

Specifically: you need head lift

#

Head lift is the voltage here

topaz hedge
#

if I remove the voltage or fluid, does it float the gate and stay on as a real mosfet would without a gate drain?

oblique hollow
#

And like real mosfets, they need drains to ground to clear their state

topaz hedge
#

hehehe.. that's niftly

oblique hollow
#

:)

#

Its a monstrosity

#

But it works

topaz hedge
#

the schematic at the bottom is for the nand gate?

oblique hollow
#

Yes, a bit reduntant, but it works nontheless

#

I could simplify it, but i was too lazy

vast jungle
#

and then you use the water to fuel a coal-powerplant to turn "water" into electrical power and from there to factory-activitity?

oblique hollow
#

@static rock lost for words? xd

oblique hollow
#

But the new power system could help there

topaz hedge
#

I dunno if that could be simplified.

oblique hollow
topaz hedge
#

the last two mosfets are to keep the led from getting backfed and turning on, the first mosfet is the input switch/gate but I've no idea what the one in the middle does

static rock
#

yes, im considering how i can use fuel as the flowrate tracker, and therefore turn flowrate into bool logic

topaz hedge
#

I'm not a EE. the best I can do is read those and find what's broken lol

oblique hollow
static rock
#

but then i need to figure out how to reverse it and turn the bool logic back into flowrate to other generators

oblique hollow
#

The only problem with fluid logic gates is the constant need to sink any "drain" flow rate

median thunder
#

which takes plastic

oblique hollow
#

Buuut.... That could be solved with generators!

topaz hedge
#

lol

fierce ruin
#

i like cheese

oblique hollow
#

Just drain the fuel to fuel gens. They will chug it all

#

After U4

median thunder
#

I wonder if you could use two different liquids for the two binary states

oblique hollow
#

Im afraid not.

#

Mixing is prohibited

#

The binary state is the direction of where the fluid flows to

#

It either flows to Y or NOT(Y)

topaz hedge
#

The only circuit I tried to design, next time I'll come to you. I drew my groundplanes wrong and had signal traces next to power traces and the power trace induced voltage on the signal trace and fried my driver IC

oblique hollow
#

Ouch

topaz hedge
#

SMPS circuits are kinda complicated. lol

#

They're simple on paper, but by design where those traces/wires go to drive the gates matter at 150kHz lol

oblique hollow
#

Yeah, you usually never want to have power traces. You mostly try to switch a relais with a transistor for anything thats not on the control circuit

#

I would go the save route and just use cables soldered to the circuit board to deal with the power circuit.
Or use optocouplers

topaz hedge
#

this was supposed to be kinda small and compact. it was low voltage stuff, 12V @ 10A bucked to 5V at 40A

oblique hollow
#

40 A holy heck

#

In my line of work 1 A is already a lot

topaz hedge
#

not for continuous, just for ~3S at a time

oblique hollow
topaz hedge
#

Maybe xD

vast jungle
#

12V @ 10A ? Output goes to a Motor?

violet spire
#

I'm beginning to get into a larger factory now and have unlocked the casted screw alternate recipe... i haven't really been paying attention to ratios/clocking up until now, but i figure that it's about time.

Can my learning be as simple as matching the output of a node (i'm only on ... normal right now I think) to the input of the smelter that it's going to, and in turn matching that to the constructor/assembler?

When do I need to start factoring in belt speeds, and when do I start upgrading all of my mk.1 belts? So many questions.

fierce ruin
#

"When do I need to start factoring in belt speeds" Always

violet spire
#

I mean in relation to trying to learn ... ratios?

#

not sure what term i should be using.

iron prairie
#

Buildings conveniently display their input/output per minute.

violet spire
#

I'll boil it down to this: When looking to match speeds of machines, can I blindly match the ore production rate to the smelter numbers?

iron prairie
#

For the most part, yes, assuming that the belt leading out of your miner is fast enough.

#

The most notable exception is T3 miners on pure nodes, which have a theoretical capacity of 1200 ore/min when overclocked to 250%, but are limited by T5 belts, which max out at 780 items/min.

violet spire
#

I'm really, really far from that, and hoping to understand enough of the basics so that when I get to that point it'll just be second nature 🙂

iron prairie
#

If you're wondering:

T2 belts: 120 items/min (reinforced iron plates)
T3 belts: 270 items/min (steel beams)
T4 belts: 480 items/min (encased industrial beams)
T5 belts: 780 items/min (alclad aluminum sheets)```
violet spire
#

ah. that's all super helpful, and i now see that i have to upgrade my RIP production lines... lmfao ... thank you Silly! I appreciate you taking the time 🙂

river night
#

RIPs are the first chance to build a decent self-contained production line for a product you actually need quite a bunch early on, so I enjoy making those 🙂

iron prairie
#

Reinforced iron plates feature nice, beautiful ratios which work out neatly.

<screams in alclad aluminum sheets w/ electrode aluminum scrap>.

fierce ruin
#

or silica ratios

sand epoch
#

ratios be damned.. that's what Sink's are for

gilded maple
#

Is 10,000 steel/min too much for any real use?

peak estuary
gilded maple
#

I have a refinery set up that can make 9,600 coke/min which I could cut down to 7500 coke/min and use the rest for diluted fuel. Then use the alt recipe for coke/iron to make 10,000 steel/min

peak estuary
#

ok

#

ask yourself. why do you need so much steel? just for the kicks or are you really making that much other stuff?

topaz hedge
#

well. steel can make anything that can be made from iron. plates, rods, screws. etc

#

just faster and more efficient. issue with using coke though, is you tend to need plastic for steel coated plates. but it's not much. 60 plastic a min makes 480 iron plates/min

gilded maple
#

Well I’m trying to plan out a base in my head before I build it, I have the logistics for 4320 iron ore/min set up, so I’ll need to get enough to get me to 10k to still produce iron ingots. I’m kind of leaning more towards 6,000 coke/ore and 8,000 steel so I can still make more easily make iron wire. If I get more ore

#

I was thinking still using basic iron plates bc plastic may be limited and I need it elsewhere in the computer line

versed violet
topaz hedge
#

All that steel and no steel coated plates and iron wire </3

gilded maple
#

My initial plan was just to do all coke bc I have so many coal generators and make steel coated plates, but I’m realizing I would have to set up a lot more coal power before I could safely run my factory on all coal/geo

#

I haven’t gotten T7 yet, I’ve unlocked everything else just been focusing on this base and maxing it out and now I’m kind of like why on earth would I need 10,000 steel

topaz hedge
#

I like ironwire, but I hate it. 22.5 is such a nasty number to try to work with

gilded maple
#

Facts

topaz hedge
#

Well if youre gonna go for all steel, beef up your plastic production with recycled loops for steel coated plates and Beef up your rubber production for caterium computers.

gilded maple
#

That’s with the heavy oil residue alt recipe, is that efficient at all with making plastic/rubber?

topaz hedge
#

Yes. 1 oil becomes 3 plastic/rubber

#

Hor + diluted fuel+ recycled plastic&rubber

versed violet
#

Diluted fuel sounds like perfect opportunity for a pun.
Cue someone new come in.
Ask:

  • How do I make Dilated Fuel?
  • You need to get closed to light speed.
gilded maple
#

I’m kind of thinking 6,000 coke for 8,000 steel, then 2400 diluted fuel for 24,000 MW and then honestly straight resin to plastic/rubber then optimizing for plastic/rubber elsewhere and making this one more of a coke/power plant.

topaz hedge
#

Well.. one of the beauties of this game is you're free to do stuff however you please (:

manic oak
#

I'm actually planning my own steel factory right now, with similar inputs (oil for Coal Coke and iron ore). Here are the stats:

#

I set the goal for Heavy Modular Frames to be 60/min, with the biggest limiting factor being iron plates and reinforced iron plates (due to the limited amount of plastic and rubber without bringing any in via train). Turns out you can get there with 80 leftover polymer resin/min and 3940 steel ingots/min in excess. The amount of plastic and rubber needed is just that small. Even then, there's still plenty of leftover iron ore to just use basic recipes with. Note that this assumes T3 drills, fully overclocked. The numbers will obviously be lower if you don't have T3 drills.

#

Also, once the frames fill up in storage, you're now making 160 Modular Frames/min, 200 Encased Industrial Pipes/min, and 720 Steel Pipes/min. Then, once the Modular Frames fill up, you're making 960 Steel Rods/min, 240 Reinforced Iron Plates/min, and 720 Iron Plates/min. Or you can just limit the HMF and MF early on by splitting off resources for storage.

topaz hedge
#

Yup, and 720 iron plates a min, probably uses like what, 120-140 plastic to make steel coated plates, they're rather cheap considering how much you get out of it

manic oak
#

Yup, this setup only uses plastic and rubber from the polymer resin produced by making Coal Coke, so those Alts are extremely useful in this case. And I still have about 4000 Steel Ingots leftover

gilded maple
manic oak
#

Slightly NorthEast of the Pink forest is three oil nodes. If you combine that with all of the iron and limestone from the north forest, you can build the factory I'm building now.

topaz hedge
#

Too bad I used that pretty pure node for power lol

manic oak
#

There's two normal nodes and two impure nodes nearby that you can use, but that's 300 less oil.

gilded maple
#

I’m basically at 4 pure oil nodes each pushing OC to 600, plus an impure

gilded maple
#

I could honestly probs just use those 3 in my factory to make up for any plastic/rubber shortages

waxen spear
#

i need to understand the water line pumps better

#

or my math is off, does a Nuclear plant need two water pumps merged into one MK2 line?

oblique hollow
versed violet
latent fern
#

So when adjusting clockspeed some of the % had a decimal value say like .15 does that have much effect on how much it consumes or would it just be the full number rounded...

So i am trying to run 3 Foundries for steel off a 120 belt. I can run 2 full ones and im trying to underclock the 3rd and trying to find the correct % im at 67% right now but it is taking 30.15 coal and iron ore if im running it all off of a 120 belt would there be any issues on resources of the foundry not having enough or would it be fine

river night
#

it would just pause once in a while as it runs out of resources

#

but without higher precision input thats the best you can aim for

fierce ruin
#

how much does the foundry require

#

per min

vast jungle
#

45/min with default Steel recipe

fierce ruin
#

grim can to get it to like 65%

vast jungle
#

the problem is that 45 = 3x3x5... and there is no precise percentage for a factor of 3... and a factor of 5 is not that useful in this case. so either go to 67% (a bit more input to make sure it doesn't starve) or build a larger system

fierce ruin
#

well 240/5

vast jungle
#

you can always multiply with the "bad" divider to get a round number

fierce ruin
#

that would be 48

#

yea

vast jungle
#

360 = 8x45

#

I don't think you can find a smaller flat number scheme which is a multiple of 120...

fierce ruin
#

no

vast jungle
#

or you could take one 120 and on 60 belt and distribute them to 4 foundries...

fierce ruin
#

thats still funny math

latent fern
#

Thanks for the help will just push it to 65% now so i get the most output for my current belt

fierce ruin
#

to get it exaclt 100% requires funny spliter/merger work

latent fern
#

Huh what is this funny spliter/merger?

fierce ruin
#

dont worry about it

#

dont think itll work in your case

river night
#

there is nothing wrong with setting it to 67 and just having the machine pause occasionally, I would favor that largely over having it be below peak efficiency 😄

fierce ruin
#

if you want it exact 100% belt 3 240 and 5 founderies puts it 48 each

#

15 extra

#

could belt 15 extra to the coal generator

#

but geting it exactly 15 is a little tricky

latent fern
#

So a 1 to 3 240 splitter ? or run 3 separate drills

fierce ruin
#

1 to 5

river night
#

just get solid steel, it makes for nicer factors

fierce ruin
#

^

#

probably easier math

vast jungle
#

pure Iron, Solid Steel and Copper Alloy! 🙂

fierce ruin
#

soild steel

latent fern
#

Is there a specific hard drive i need to find for those recipes or is it random

fierce ruin
#

can easier do a 120

#

random

#

but you can do the save before maming hard drive

#

then reload if its not there

river night
#

you have to wait the 10 minute research time every time, in that time you could just go collect more harddrives

fierce ruin
#

but you need 120 iron ingots a min

vast jungle
#

yes, you can build a temporary MAM when you find a HD, activate the HD, remove the MAM and continue on your quest...

river night
#

yup thats what I do

topaz hedge
#

the need for pure iron is debatable with solid steel. without pure iron, you can OC 1:1 smelters with foundries very nicely, and you'll need equal amounts of coal and iron. with pure iron, it's a bit more complicated, and you still need the same amount of coal, but less iron

#

and water...

river night
#

pure iron is never "wrong", you just have to find extra uses for the extra iron 😄

topaz hedge
#

I'd rather not build refineries if I don't have to (:

vast jungle
#

and there are a few really good places on the map... with lots of iron, lots of coal and some copper... and a lake for water

fierce ruin
#

youll need a node thats 120min with a mk1

river night
#

i like a steel factory at crater lake, coal and iron nearby, as well as water

fierce ruin
#

or 2 normal nodes

topaz hedge
#

if equal coal and iron nodes, water or no water I'll opt for smelters. if there's more coal than iron and water, well pure iron is definitly worth it at that point.

vast jungle
#

more with mk3 miners

topaz hedge
#

crater lake.. if that's the area in the middle of the map with the 1 pure and 2 normal, that area is by coal and sulfur.. nice for power generation too.

vast jungle
#

there are 3 pure coal nodes near the rocky desert in crater lake

river night
#

there is 3 pure coal near 3 pure iron and 1 pure copper

vast jungle
#

and a ramp for getting a nice train line between the upper part (crater lake) and the lower part (rocky desert)

#

and its right at the end of the tunnel below the red forest too

topaz hedge
#

When pure nodes mean nothing to you. uwot_jace

river night
#

i always had a conveyor there, mostly because i build that very early 😄

vast jungle
#

I have a station called "Coal Hill" up at crater lake and the huge Smelting complex down at the lake in the rocky desert

topaz hedge
#

Pure nodes are nice for midgame though ^^ but once you get mk3. normal is the only pure you need

#

unless oil.

latent fern
#

Will have to look into this crater yall speak of

vast jungle
topaz hedge
#

count calc had a nice area pointed out in the middle of the map for steel, now I'm torn between exploting all of the coal in dune desert for steel, or going his route and using coke steel

vast jungle
#

not sure coke steel is really worth the effort...

topaz hedge
#

it is.

#

if you're willing to invest in it. it's the fastest per machine way to make steel, and it uses the least amount of iron

river night
#

iron is not a very limiting factor though

#

and speed .. well thats just power

#

at the expense of oil? that seems far more limited

vast jungle
#

I still prefer Solid Steel over Coke Steel... no oil involved

topaz hedge
#

Sure, but our priorities are all a little different here (: my world has it's own problems. and until I get a nasa supercomputer, I doubt I'll run out of oil, or iron

#

I like solid steel too. however coke steel is by no means a bad way to do it if you need a bunch. @manic oak

vast jungle
#

similar to me liking Copper Alloy...

topaz hedge
#

Yeah, I mean in this case, there really isn't a wrong way to make steel, coke or solid with coal. I don't remember what count said he was able to pull out of that area though

#

Hm, it actually doesn't look like the return is that great on coke steel

fierce ruin
#

henning with the more oil nodes

vast jungle
#

solid steel has the best "iron for steel" proportion.when combined with Pure Iron... but all these Pure Iron refineries are "not that great"...

topaz hedge
#

I could've swore coke steel used less iron, well I'm mistaken

river night
#

solid steel always has the best iron for steel ratio

#

maybe endgame with oil pressurizes will make us re-consider using more oil for things, we dont know exactly how common those will be

#

or how much oil it generates

vast jungle
#

I already now I will be hunting for more sulfur in the future... for a second TF powerplant

topaz hedge
#

Maybe, It already feels like the whole oil is such a limited resource thing is very much overstressed here already xD

fierce ruin
#

75/min iron orr wolf

topaz hedge
#

even if they double it, I doubt the attitude towards that will change lol.

river night
#

its not like its wrong, what are you going to do with coal later on 😄

fierce ruin
#

theres pently of iron

#

plus more oil nodes

topaz hedge
#

This is true, the only use for coal on my world IS steel making

fierce ruin
#

ahem

#

aluminium

#

post update 4

topaz hedge
#

my issue with the there's plenty of iron argument is; yes there's lots, but I'm not gonna go try to tap every node in the world lol

#

I go by what's available within a radius to where I decided to build whatever. as I don't enjoy running long belts, or setting up a train line for a handful of nodes.

vast jungle
#

quartz and sulfur (and uranium if you want to go nuclear) are the bottlenecks for lategame... and maybe nitrogen will become one too

#

I am thinking about setting up a trainline all the way from Northern Forest to the outer edges of the Dune Desert to get these three pure sulfur nodes... most likely making some compacted coal before I even ship them back

fierce ruin
#

uranium wont be so bad

#

now with update 4

vast jungle
#

I am still unsure how much I will use nuclear... I am very happy with TF at the moment

river night
#

the 3 pure sulfurs in the dunes are definitely worth getting eventually

fierce ruin
#

its still a ?? on what to do with new waste

river night
#

store it like old waste :p

topaz hedge
#

Same, If I can keep up the rate of slug deaths in my world, I should actually be able to use all of the 61200MW I'm generating and I'll have an excuse to build a nuclear setup

fierce ruin
#

which means people will not touch it

river night
#

their loss

topaz hedge
#

Otherwise, this will be another playthrough for me where I won't touch nuclear, but fingers crossed

fierce ruin
#

why

#

thier losd

river night
#

because its powerful and fun? 🙂

topaz hedge
#

It's a new kinda factory to build. nothing wrong with that.

fierce ruin
#

cause people dont want deal with waste

river night
#

most people that say that likely never even tried

fierce ruin
#

good lord

topaz hedge
#

<--- hasen't tried

fierce ruin
#

people dont want to deal with havimg to build a place to deal with it

vast jungle
#

I have no real reason to go nuclear currently, I am still using ~ 10 GW of power... thats easy to do with TF... even double it would be doable.
But if Tier 8 has lots of power hungry stuff, I might reconsider

topaz hedge
#

kill more slugs (:

river night
#

there is an assumption that the new buildings might use more power

fierce ruin
#

why should we be hamstring into not playing with some stufg cause.we dont want to deal with the waste

topaz hedge
#

I do hope they give the nuclear powerplants a facelift, if anyone's ever looked at one closely... they recycled the ass end from the coal generator on it. and overall i'm kinda disappointed with the way the plants look. the power line connections don't look right even.

#

The waste however, didn't seem like that big of a deal before. and with the U4 changes, it looks like they produce even less waste, and it should be intresting, recycling spent fuel into new fuel and feeding it back into the system

fierce ruin
#

but there is the new waste though

topaz hedge
#

yes but in the teaser they showed a bunch of regular waste turning into just a little bit of the new waste

fierce ruin
#

that doesnt really adress the issue

vast jungle
#

I think most people believe you will get less waste, but the waste will be even more radioactive

#

storage space never really was the problem for nuclear waste... because its stack size and ISCs...

sullen cloud
#

You gonna have to balance the number of nuclear plants fed by plutonium and the ones fed by uranium

topaz hedge
#

most people who did nuclear setups before didn't really seem to complain about waste. so idk.

river night
#

i for one am happy that they didnt take the waste out entirely, it makes nuclear require actual considerations, instead of just being the next thing you build without any changes

fierce ruin
#

....

#

then they still hsvent adresded the issue

sullen cloud
#

the big questions remains, is there anything what one can do with the plutonium waste except just storing it

river night
#

in fact they dont think its an issue

topaz hedge
#

Idk, as far as balancing it with recycled fuel and new fuel. I was kinda of thinking that might be the first use for a sushi belt in the game

river night
#

its you who does that 😄

fierce ruin
#

umm.

#

good lord...

#

they bloody know

river night
#

and yet they didnt remove it, they must not agree with you, did that ever occur to you

fierce ruin
#

dude knock it off

vast jungle
#

there might be a trick to get waste-free nuclear tech... but we will have to wait for the details in U4

fierce ruin
#

you act like it doesnt matter what people who wants nothing to do with that waste

#

think

sand garnet
#

getting riled up based on assumptions doesnt help anyone

vast jungle
#

for the game designers all power techs have tradeoffs... removing the waste completely would be against this principle... so I don't think the waste will EVER go away completely

river night
#

i'm sure there is people that dont want to deal with pipes

sand garnet
#

why not just wait until U4 releases and then talk about it

river night
#

but escalating complexity is what keeps a game fresh

fierce ruin
#

the hell nev

#

sigh

sand garnet
#

I think we're experiencing what I'd now want to name 'close to home syndrome' lol
it's where with sports, when you've ran or cycled etc a long distance, and you're almost home, you'll exponentially be more aware of the fatigue etc, specifically because you know how close you are to your home

topaz hedge
#

Well it's a good thing they don't lock us all into a room together.

vast jungle
fierce ruin
sand garnet
#

what i mean is that people are getting really passionate in this debate now that U4 is really close

fierce ruin
#

what the devs end up doing is how things will be

#

but that still doesnt change that there are more or less a lot of players there that want nothing to do with it

#

the waste

sand garnet
#

sure, but it's not the game of the players

#

this also applies to factory defense and blueprint systems

#

as much as players may not like it, in the end the devs decide what they implement

fierce ruin
#

differrnt thing altogethet

sand garnet
#

still the same

fierce ruin
#

not really

sand garnet
#

players dont like feature X or want it to be different

#

devs have a reason for not implementing what the players want

#

sure, players may not agree with their reasoning, but it's valid nonetheless

vast jungle
#

Its a different thing for each player... but from a viewpoint far away its very similar...

sand garnet
#

best to just wait until U4 releases to find out what the devs' new stance on this is

fierce ruin
#

waste is also reason they wont do anything with doggos

vast jungle
#

"not enough tools to build big mixed main busses" is another one of these similar "feature X" things

fierce ruin
#

they being us

sand garnet
#

so far, waste has been in the game to prevent nuclear from being even more OP than it already is

topaz hedge
#

Maybe they just gave us too many choices with how we can do things? Tom has his way of factory building and the alts he likes, I have mine and you have yours. If it works who's to say what's right or wrong?

sand garnet
#

so time will tell if they've been able to figure out another way to balance it due to added complexity, or if they figured the waste being a balancing mechanic is good as it is

fierce ruin
#

why punish some players out of content cause of a item

sand garnet
#

how are you being punished

river night
#

players decide to not use it, there is no punishment, a nuclear storage facility isnt really that special of a build

fierce ruin
#

there are ways to desl with the nee waste with out elimiting it

topaz hedge
#

I don't think they feel punished, I feel like they're given a choice, and it's up to the player to decide how they want to play

fierce ruin
#

reprocess pw into new p-rods

sand garnet
#

im a bit confused

#

how are you being punished in the game

fierce ruin
#

doggos give you nw

topaz hedge
#

I get what you're saying though Sounder, the idea of my waste storage filling up after 1k hours or so bothers me too

sand garnet
#

right, doggos giving waste is a bit meh

vast jungle
#

and doggos give you infinite slugs... there are a lot of slugs in the world you can get without doggos

sand garnet
#

I feel like a good change for that would be to make it so they give you uranium ore or pellets

#

and then also reduce the amount of slugs you get from them to balance it

river night
#

giving uranium would be a good balance change, still dangerous but you can deal with it

vast jungle
#

you can just remove uranium from your inventory, right? Which would make giving it by doggos pointless

sand garnet
#

it will still scare the player

fierce ruin
#

the idea of an item just sitting there doing nothing

topaz hedge
#

Or kill them lol

river night
#

if you have no protection, even a tiny bit of uranium will do damage fast if you dont pay attention

sand garnet
#

make it a full stack so it does a lot of damage

topaz hedge
#

Damn Tom.. that's a little harsh

vast jungle
#

hmm... can you kill the doggo with the nuclear waste and then re-capture it when it respawns?

sand garnet
#

yes you can

#

3 ingame days respawn time

#

so 150 mins

vast jungle
#

so not a real problem if you want both "infinite slugs" and "no waste"

sand garnet
#

yup

river night
#

just have to remember which doggo came from where 😄

fierce ruin
#

all i want is s way to where its a usable item and just not sitting there doing nothing

sand garnet
#

doggos are pretty OP though

#

without a risk to them, there's no way anyone would go out exploring for slugs anymore

river night
#

i usually just collect slugs while harddrive hunting, those tend to last me a while with only OCing miners and extractors

fierce ruin
#

msybe theres a use with pw

vast jungle
#

I always get distracted when building a new factory... "Oh, a slug I didn't see easlier"

fierce ruin
#

nsybe its in future content to happen later

vast jungle
#

the funniest thing is it happens multiple times when you slowly add floors to a factory... because some slugs are just hidden from vision if you are below them

fierce ruin
#

cleary in teaser they left vague on what to do with it

#

if it was nothing but store it snd forget it

#

wouldnt they said as much?

vast jungle
#

not necessarily, because they know "nuclear waste" is a hot topic

fierce ruin
vast jungle
#

@fierce ruin just a little advise... don't ping Community Managers of Coffeestainers unnecessary...

fierce ruin
#

They can probably tell me that without your "help" @vast jungle btw.: it's spelled "advice"

devout elbow
#

My mk 1 turbine says overpressure

#

Idk what to do

mental garden
#

jeez could yuo imagine the lag if every single item on conveyors had individual calculating physics

lament heath
#

How would you like 0.1fps? 😄

wooden pond
#

ah yes, the game is already so CPU heavy lets make it calculate live physics

lament heath
#

Just throw the physics calculation on the gpu 👀

wooden pond
#

sm0rt

fierce ruin
#

well...the release is still far ahead, maybe the CPU/GPU performance will get accordingly better, so it might be an option some time in the future...

wooden pond
#

what surprises me the most is how many people think there GPU is the issue and then when they lower there quallity only 3 fps comes

wooden pond
lament heath
#

I doubt it honestly thinking_helmet

river night
#

you really dont want phyiscally correct conveyors in such a game, now items will fall off and pile up in corners? no thank you 😄

mental garden
#

you underestimate how incredibly optimised satisfactory is

wooden pond
#

it's such a bad idea to make every item physics based, it's not as simple as you think

mental garden
#

considering what you can see happening at once

lament heath
mental garden
#

plus mark 5 conveyors would be launching stuff to the moon

lament heath
#

Nuclear waste? Just dump it in the ocean jacelul

fierce ruin
#

i never said it's simple, it's just something that COULD be done at some point. and by me posting that video, it will surely cross devs' minds

mental garden
#

wouldn't need the delivery rocket, just point a ramp skywards

wooden pond
#

Game is already so ram and cpu heavy, no amount of optimisations will make PHYSICS on belts better. it's just a stupid idea to make every item physics based

lament heath
#

Physics simulations are too expensive to be ran at this scale to be honest. Even when everything is boxes. 😐

#

Or even with a simpler shape, spheres

wooden pond
#

just because that demo showed the game at 60fps or whatever, doesn't mean it will be the same when people have 10000s of belts

river night
#

spheres would be even worse, they roll of conveyors! 😄

fierce ruin
#

i realise it's not possible atm, but in the future, when hardware gets better... 10 years ago nobody dared to think about the kind of details games are capable of showing today

wooden pond
#

Sure

river night
#

the real question is, does that improve gameplay if stuff can move and fall off? because i'm not sold on that 🙂

fierce ruin
#

for me it would yes

river night
#

its just a very different game concept then

wooden pond
#

it's not like we are currently hitting a performance limit on cpus and gpus

#

Moore's law is dead

lament heath
mental garden
#

brb time to go break into nasa

lament heath
#

Blah, just get more ram 😄

wind spade
#

download more ram

wooden pond
fierce ruin
#

that's a scam. for only 0.01BTC i can email more RAM to you jacelul

wooden pond
mental garden
#

what you do is you get a potato and shove it in the ram slots on your mobo

#

it's the activision way

fierce ruin
wooden pond
#

not to mention the amount of computing power to simulate ALL belts with physics would be insane

wooden pond
fierce ruin
#

and software uses hardware resources...so yeah, it does mean less lag

wind spade
wooden pond
#

So if i lets say try to simulate earth then i upgrade to a 6000 core cpu but then decide to simulate the entire universe does that mean the software will run better?

fierce ruin
#

with enough hardware resources yes

wooden pond
#

still doesn't justify a game to be ignored for optimisations/add whatever laggy feature the devs want and when people complain about lag the devs response is only "get better hardware"

fierce ruin
#

also should be noted that software adapts to new hardware by updating it, so it can use those resources better

#

ah..pointless debate i see, have a good day

tardy horizon
#

am i right? 6 fuel rods per minute for 30 nuclear power plants?

wind spade
#

yes

tardy horizon
#

Damn thats crazy

cedar basin
#

yo @wind spade does your calculator always prioritise alternate recipe?

wind spade
#

no

#

it calculates for most resource-efficient path

fierce ruin
#

it really likes oil

wind spade
#

if you tick the box that you have a certain recipe, you only say "I can use this", but the tool decides by itself whether or not it's actually good

wind spade
cedar basin
#

that wasnt clear

vast jungle
#

you can also unselect default recipes to force a specific path

fierce ruin
#

I always do thanks for that

wind spade
#

there's a lot of options that user can choose

cedar basin
#

but it just seems like it always takes alternates

wind spade
#

well most of the alternate recipes are way better than normal recipes

#

(again, regarding resource efficiency)

cedar basin
#

have you considered adding other graph sorting methods?

wind spade
#

wdym graph sorting?

fierce ruin
#

make it 3d lol

wind spade
#

no thx xD

cedar basin
#

*graph layout

wind spade
#

yeah, what about that?

cedar basin
#

an organic layout is neat and all

#

but orthogonal is just easier to look at

river night
#

you can drag stuff around and re-sort it if you need to for clarity, just in case that wasnt clear 🙂

cedar basin
#

i know

fierce ruin
#

how does one sort it then

cedar basin
wind spade
cedar basin
#

it just isnt the focus of a calculator to have a full graphing app built in

wind spade
frosty owl
#

What happened, did someone not read the pins again?

fierce ruin
#

it's an inside joke

wind spade
#

a lot of people added update release time to their nick

#

since there's a "is it out?" message every 5 minutes

#

so I just wanted to be different 😄

frosty owl
#

Ah, I thought it was related to the tool since it's you 😅 jacelul

daring sonnet
#

did anyone ever build a turbo plant with more than 1 oil node? do you have reasons to or not to do it?

#

maybe overkill?

wind spade
#

all depends on what's the amount of power you need 🤷‍♂️

#

there's a lot of bases that have use way more power than what you can get out of one node

fierce ruin
#

it's not overkill in the endgame

#

but rn I'm 7k out of 44k off one node

#

But I don't make anything

#

Since I've been doing infrastructure in prep

daring sonnet
#

how do you make 44k from one node? I thought 22K~ was the most a node could generate

wind spade
#

yeah

fierce ruin
#

IDK

vast jungle
#

pure oil node at 250% should be more than 22k

#

right?

fierce ruin
#

it might be fake capacity

#

it's been so long

vast jungle
#

225 oil is 16.5 GW

daring sonnet
#

I asked because TheRSO said he did 44K from one node

vast jungle
#

so 600 oil 44GW sounds okay

fierce ruin
#

that or I sure wasted a lot of time

daring sonnet
#

can we already get 600 from one node? with mk2 stuff?

vast jungle
#

most likely 22GW was with MK1 pipes

#

240 m^2 pure oil at 100%... should be 600 at 250%

daring sonnet
#

oh, neat

#

I'll probably go for it then, thanks for the inputs

vast jungle
#

nearly 300 generators? WOW...

fierce ruin
#

296 and some odd

vast jungle
#

1070 sulfur is not easy to get

fierce ruin
#

no it is not

daring sonnet
#

I thought it was about 90 generators actually

vast jungle
#

150 MW per generator

#

45 GW would be 300 generators

fierce ruin
#

4.5 TF/min

vast jungle
#

450 Turbofuel looks like a nice number to produce... easy to scale up too

#

and everything below belt/pipe limit

fierce ruin
#

not really packed water takes alot

#

jeez so messy

vast jungle
#

9 packager/unpackager for 450 Turbofuel... that not much

fierce ruin
#

yeah I made this at 480 belts

vast jungle
#

you don't need to merge the package/unpackage belts anyways

fierce ruin
#

I'll just have to make a new one since I built this a awhile ago in a cruddy spot

frosty owl
#

Do any of you feed packaging loops with actual canisters PRODUCTION? ^^

vast jungle
#

why should you?

#

just drop in 100 per loop and forget about them

fierce ruin
#

I did cuz I'm dumb

#

and it jammed lol

frosty owl
vast jungle
#

I have to build a second (TF powerplant) one soon... West Coast, I am coming for you... except that I need import compacted coal from the Dune Desert

vast jungle
frosty owl
#

Just add in a storage, fill it with how much you need and don't worry about putting stuff into tens of machines :P

vast jungle
#

each loop can store more than 600 canisters (3x 100 input buffer + 3x 100 output buffer + belts)

frosty owl
#

You just need to stay over 300 to be sure it works fine ^^

vast jungle
#

not sure about this... I fear the manifold would make trouble in this case

frosty owl
#

Worked fine to me 😁

wind spade
#

only acceptable way of building diluted packaged fuel is in 1:1:1 modules with canisters looping only in that module 😄

frosty owl
#

Why have tens of modules rather then one? rolljace

vast jungle
#

less belts, less splitters, less mergers, less containers... same performance

frosty owl
#

More loading time as far as I'm concerned too :P

#

Also, less belts?
That's debatable :hehe:

#

Eg: depending on how you set the loop, one belt connecting the water to the fuel packagers can be less then many connecting them

wind spade
frosty owl
#

If you have an ISC full of canisters, transferring that to another ISC is WAY quicker then: taking stacks, dividing them 5 times, put them in each machine....
You'd know if you try hehe (splitting stacks is quite inconvenient, IMO, unless you di by halves)

wind spade
#

well you can also just put stack into each

#

or whatever

frosty owl
#

Still takes more then transferring stuff to a single container rolljace

wind spade
#

but the point is that with dedicated lines per module, you don't risk stuff failing because you didn't put enough canisters in the system

frosty owl
#

Also easy to feed if you ever say: I wanna actually feed it with production. How I used to do once (part of the packaged fuel went away to storage for use, thus needing to refill the containers)

vast jungle
#

the problem with feeding it from production is that I worry about clogging the loops with empty containers

#

unless you Sink the containers at the end of the loop 😉

fierce ruin
#

😓

frosty owl
vast jungle
#

you could maybe do a priority balancer between the rotating containers and the new ones

frosty owl
#

Oh no, now I remember what I did!
Since I had a smart storage connected to sinks, I just sent the overflow from canisters WITH the packaged fuel to storage :rolljace:

oblique hollow
frosty owl
#

Building in creative, not many of my setups are running 😅 (performance 🤷‍♂️ )

manic oak
#

@vast jungle I used to prefer the solid steel recipe as well, but then someone pointed out that there's just too much iron on the map to care about using it efficiently. Instead, I found it better to compare how much of the other resource you'll have to bring in. The ratios for both recipes are:

  • Pure Iron Ingot -> Solid Steel Ingot: 1.857 Coal:Iron Ore
  • Heavy Oil Residue -> Petroleum Coke -> Coke Steel Ingot: 0.25 Oil:Iron Ore
    As you can see, you need significantly less oil for each iron ore, so if you're worried about using up too much oil, don't be. A couple of normal nodes and a pure node lying on the ground can get you up to 6000 steel ingots/min. You also have the benefit of having plastic and rubber right at your doorstep to make iron plates and reinforced iron plates after using the Polymer Resin to make plastic and rubber
iron prairie
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Each petrocoke spent on steel this way is worth 2/3 of a unit of plastic, rubber, or fuel. Coal, meanwhile, is still fairly common, and its only large-scale uses are steel or power.

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Also, on a very belated note for the turbofuel production, my experience from building a 4000 turbofuel/min plant was:

First floor at sea level was sufficient to contain all the water extraction, packaging, and residual rubber.
Second floor handled the HOR and DPF steps.
Floors 3-6 handled fairly densely packed fuel generators.
Floor 7 handled unpackaging of fuel and the turbofuel refineries.

Everything except floors 3-6 had plenty of empty space.

iron prairie
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One can use up to ~3000 coal/min on bauxite refinement, a token amount on gas filters + black powder, 3200* on turbofuel, and then you're left with well over 20000 coal/min for either power or steel.

The above math demonstrates that it's more efficient to spend coal on steel and oil on power than the other way around.

*Making more than 3200 compacted coal/min starts to infringe on sulfur needed for max nuclear power

manic oak
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I agree that, mathematically, you'll get more out of using coal on steel. However, I also don't feel like building enough train lines to gather enough coal into one spot to make a large amount of steel, as rarely (if ever) is there enough coal in one spot to make full use of all the nearby iron nodes. There's plenty of oil on the map, so you aren't giving up that much by sacrificing a couple of nodes for steel production, while simultaneously eliminating the need to have import train lines running to your steel factory to supply plastic/rubber/coal.

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It's fine if you're only making a small amount of steel and only want to use up your nearby coal. However, if you're planning to make a large amount of steel to supply late game factories, it's easier (though slightly less resource efficient) to use a couple of pure oil nodes as it reduces complexity

iron prairie
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I have no idea why this is better.

You can either import oil or coal to the megafactory: either way, you're importing stuff. Sure, coal's a little more spread out, but... here's the thing. Iron is also pretty spread out.

You could solve the iron problem by having octabajillion train lines... but most coal nodes outside the Red Forest have a decent amount of iron nearby anyways. You can just turn the iron+coal into solid steel at subsites, and send the solid steel ingots to your megafactory using the same octabajillion train lines that you'd use for iron anyways.

manic oak
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Actually, there's a nice spot just East of the Pink Forest that has some random oil nodes lying around. Combine that with Iron Ore and Limestone from the North Forest Spawn, which is nearby, and close enough to just use conveyor belt instead of trains

iron prairie
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And ~700 meters east of that, there's a spot with 3x pure + 1x normal coal, plus 3x pure iron nodes. Enough for 4410 solid steel/min: I should know, because I built a foundry there (using pure iron ingot, which I regret, and shall never make the mistake of using again).

EDITS: 1) Corrected the solid steel output, and deleted a needlessly confrontational bit of the message.

oblique hollow
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@sand garnet no priority switch :c

sand garnet
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yeah what's up with that

iron prairie
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For the deleted bit (which I assume you saw Count): I apologize.

manic oak
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@iron prairie My point is that using two pure oil nodes and the 6 pure iron ore from the north forest, you can make 6,400 solid steel ingots/min, while gaining enough plastic and rubber as a byproduct to make about 60 Heavy Modular Frames/min. Now, I haven't played much in the late game yet, so I don't really know what a good target of HMF/min is, but if you wanted to hit that target with your foundry you'd have to bring in more coal. Ultimately, if you're looking to use up every resource node on the map as efficiently as possible, I would agree the best bet is to bring all the coal together and use it for solid steel (with some set aside for Bauxite). However, if you're just looking for a good steel factory that requires minimal inputs, you're not giving up that much by using two pure oil nodes and a bunch of iron ore, and you wind up making a good amount of a late game item, which means you might not even need to expand your steel production further.

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I did see it, thank you for removing it xD

iron prairie
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I sort of see the point about imports complexity, but I'd argue there's enough spots with good coal+iron to make that mostly moot... and I'm not as afraid to build train lines.

manic oak
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I'm not afraid to build train lines either, but I'm trying to make all my factories look nice, and having to make lots of room for train stations is really annoying xD

naive ingot
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Can anyone tell me the new default Supercomputer recipe?

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I keep seeing alt SC recipes in screenshots, but no word on the default.

naive ingot
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Thanks!

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Wait, so the default hasn't changed, they just added alts?

wind spade
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indeed

naive ingot
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So my SC factory is safe, but holy crap those alts are juicy.

bleak coral
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oh you've already updated? cool

wind spade
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it's not live