#math-and-meta

1 messages Β· Page 489 of 1

frosty owl
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Smart foundations is handy and not cheaty. I approve of it

mild wind
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alr ill try

frosty owl
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Area Actions I suggest only to demolish things fast as it's quite the "cheaty" mod

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I found that not having to hop around all the time on belts was worth adding a floor. Doesn't need to be fancy after all, just a hole to dump your spaghetts in ^^

mild wind
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sorry to clog up math and meta im just tyring to learn the game and it seemed like the most relevant channel

frosty owl
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No worries. No mod have seen this, so you're cool πŸ˜‰

mild wind
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cool cool

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wait is the coffeestainer role the mod role

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ope no its the mod role makes more sense

sinful vale
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besides the occasional discussion about fluid dynamics by mcgalleon, this chat is one of the quieter ones, so don't worry

frosty owl
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@carmine fox I bring in baux, water, coal, silica, a pure copper node (for sheets) , copper ingots and sheets, rotors, supPC, motors...

mellow nimbus
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somebody said there was a mod or program with spreadsheet for planning factory builds?

sinful vale
frosty owl
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I guess it's easier to say I make the allu solution, scraps, ingots and sheets plus the heat exchangers and radio control units all in place. Also turbomotors, ofc

carmine fox
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So it's half half I guess... a lot going on in one building but not everything so that is good already

mellow nimbus
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oh nice

carmine fox
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Makes it easier to fix later if you don't have everything in one building but seperate it in smaller chunks

frosty owl
mellow nimbus
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Ok so on that information if it says Iron 50x smelter that means you need 50 smelters?

frosty owl
carmine fox
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hmm yes that is a problem... I personally started to build in a very open way and have like one floor for each step of the production line, that makes it a lot easier to fix when changes happen

frosty owl
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Worst part is that I found a design that ties groups of 5:3:4:4:3 machines for allu scraps, allu ingots, allu sheets, heat stuff, radio control unit respectively.... So all the ratio would be gone, probably πŸ˜…

carmine fox
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yes that would happen indeed ^^ honestly I am not sure what advice I would give you now that I know how you want to build it

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it will certainly completely break once the update hits and leave almost no room for fixing it

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not building it would be boring and you've already done a lot. building it in another way would probably not be as satisfying for you

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so there is no good solution πŸ˜›

frosty owl
carmine fox
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I'll check it out

frosty owl
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Dear lord loading messages is so slow....

carmine fox
frosty owl
carmine fox
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I guess you mean this one? If yes then I think it would be quite well fixable

frosty owl
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I intended to share another screenshot that showed the array I mentioned earlier better, but yeah that's the entirety of the facility!

carmine fox
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You have different production steps seperated from each other which means you can remove one part of the production line without breaking the rest

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And replace it with something is if needed or just leave it blank or whatever will happen

frosty owl
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Mhhh, you may have misunderstood a little. The different buildings aren't "production specific" but just a convenient way to split machines up for belts and pipes
All the arrays on the left are for allu solution (which could be replaced partially or piece by piece, on that I agree ) but all the others are made of those "infamous" 5:3:4:4:3 blocks I mentioned

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Specifically in rows of 15 refineries

vast jungle
frosty owl
carmine fox
# frosty owl Mhhh, you may have misunderstood a little. The different buildings aren't "produ...

Hmm as far as I can see those chunks are also quite well seperated in itself. so 5:3:4:4:3 would mean the first 3 (whatever that is) is always at the same place for each chunk so you can still remove that part the same way for each chunk no? if yes then it's still fixable, the only problem would be that you would probably to add other ratios so you would have to connect them all together once update 4 hits. Not the worst but it would look kinda weird to have buildings in chunks with no reason

vast jungle
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with all the different sizes of buildings, a combination of this doesn't sounds that bad.

frosty owl
# carmine fox Hmm as far as I can see those chunks are also quite well seperated in itself. so...

You pretty much got it
And yes, I guess you're right, but I think I can accommodate only slight changes to ratios without having to redo all the belts/pipes or even the whole building due to space management
Is for example there was need for 1 more assembler I wouldn't know where to fit it πŸ˜…πŸ€£
But damn, even just talking about it makes solutions and ideas spring up from everywhere.
I'm glad I had a chance to, thank you very much :3

frosty owl
carmine fox
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No problem πŸ™‚ everything is ficsable πŸ˜‰

carmine fox
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I'll go to bed now and continue tomorrow. let's see if I'll be able to add another 400 fuel generators and connect them in one day πŸ™‚ that's tomorrows goal ^^

frosty owl
frosty owl
carmine fox
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πŸ‘‹

vast jungle
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3 Manufacturers... that sounds "large" for a small factory block (just looked in the wiki)

frosty owl
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Ok, maybe not with standard recipes xD

vast jungle
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10*20 m and 20 m high? WTF?

frosty owl
vast jungle
frosty owl
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Oh, right, foundations aren't 4x πŸ€¦β€β™‚οΈ

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Yeah, no kidding, they're pretty massive

vast jungle
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okay, going offline for today... was nice to talk with you

frosty owl
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Which makes doubles tacking machines in front of them... Kinda make sense

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Have a good night/rest of the day
Good talks are always appreciated :D

frosty owl
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That's enough spamming
I advise moderation ^^ (no pun intended)

oblique hollow
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I know i shouldnt but i had to chuckle

hot ginkgo
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<@&387163995947270144>

signal nimbus
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<@&387163995947270144> Partially because meme spam. Partially because above.

hot ginkgo
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Lolbye

oblique hollow
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Assassinated

sinful vale
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the force is now at peace

hot ginkgo
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That right there was a hard ban.

signal nimbus
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Dang. Never seen one of those in action.

fierce ruin
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Me neither

oblique hollow
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Wanna experience it yourself?

fierce ruin
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no

frosty owl
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I feel like I missed something... Oh well, will leave the popcorn for another time.

oblique hollow
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ew, weeks old popcorn

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I only eat that at cinemas

fierce ruin
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lol

frosty owl
tender compass
oblique hollow
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I suppos you put an image inside the yellow / green boxes? Or just connect an arrow?

tender compass
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It'd be an object link, labeled

oblique hollow
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xd

tender compass
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I've owned this for 22 years, and still find it useful lol

oblique hollow
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Well, they should work for Belt diagrams. I only chose to make detailed icons for Pipe diagrams since nowhere along the line did i ever include products

tender compass
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I'm out, going to a winter fest thing.

oblique hollow
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Have fun

bleak coral
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@cedar mica if you are going to introduce copper into a process that would normally use iron wire I wonder if it'd be better to just use the copper for iron alloy ingots and use iron wire anyway instead of regular wire

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nevermind ran the numbers, it's worse than just using pure recipes are regular wire

cedar mica
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My main issue with Iron Wire, is that you need a lot more constructors

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Iron Wire is 1 ingot to 1.8 wire. Copper Wire is 1 ingot to 2 wire

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6 Iron per 5 Copper on input side. And even more, when you take the output side into account

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34.6 Iron and 26 Copper, per 780 belt

balmy spindle
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decimal numbers are yikes for me

bleak coral
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if you want to do anything decently complex you'll need to use decimals, the numbers just don't line up past stuff more complicated than like steel and maybe basic oil stuff

dusky dust
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Decimals aren't bad once you've seen the Manifold Light

balmy spindle
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Welp thank you for that since im only at Tier 4 rn lmao

dusky dust
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Just have to know how much you've got on the line(s) and how much each "row" is taking up

balmy spindle
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im just trying to mass produce tier 3 and 4 stuff before i get to tier 5 and 6

mild wind
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make a ton of encased steel beams im so behind on it

balmy spindle
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Yeah i have

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currently have a setup making I think 65/min

mild wind
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that and a like 10 mod frame/min

balmy spindle
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filled up a few bins by just leaving it out

mild wind
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honeslty im just trying to bs my way thru tier 5+6 until i can get oil power

balmy spindle
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Im just working on getting 1080 iron ingot/min produced into diff parts for tier 3 and 4

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so i can stockpile on everything

mild wind
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ya i kinda didnt do any sort of math for my factory so i need to re do a ton of it

sinful vale
mild wind
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yeppppppp

balmy spindle
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I mean all ik so far is that i have 4 270 lines of iron ingot which can be allocated to plates and what not and 3 270 lines of copper ingots for wires and stuff like that

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thats as much maths as ice done

mild wind
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nice

balmy spindle
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well apart from the amount of constructors imma need

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and how much power thats all gonna take up

mild wind
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ya the big thing i need to redo is my power cuz its super inconsistent cuz i tried to hook up 10 coal gens to 3 water gens

mellow nimbus
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Ok trick question for ya. If i have 16 fuel gens and 35 coal gens and power demand goes up which type of gen covers the increase in load first to sustain. As in do the coal gens starting eating more coal and water first or does the Fuel gen start eating more first?

mild wind
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idk about fuel gens but coal gens eat a max of 45 water/min and 15 coal/min not oc'd

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they can go down, but never over that

mellow nimbus
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Yeah that is at max burn I think fuel is max 15m3 let me go look

sinful vale
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coal is the simplest power source, it's just about repeating a set up of 3 water extractors, 8 coal gens and 120 coal as many times as you can/want

mellow nimbus
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Yeah well i have fuel pumping out at a pretty good rate with 600m3 flow coming in from 4 wells

mild wind
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the way power works is that it has a max, it'll never produce more than the max, but if power draw goes down it uses less and doesnt work at the max anymore

mellow nimbus
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So you never know what its at till its at max..lol

sinful vale
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fuel gens are sorta tricky considering that depending on whether you feed them normal fuel or turbo fuel you can have drastically different amounts of gens

mellow nimbus
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normal fuel right now no turbo stufs

mild wind
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i mean in the build menu each tell you its max

balmy spindle
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with coal gens i always overload them with coal because realistically im not going to go at max power consumption

mild wind
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ya coal is pretty easy to find anyways u can kinda set up coal gens anywhere

balmy spindle
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but i use 3 water extractors / 8 coal gens

sinful vale
mellow nimbus
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Just wondering if of the two types one gets put at secondary power when the load starts going up. As per the first question.

zenith apex
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@sinful vale how

sinful vale
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how what?

mellow nimbus
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Well back to building just make more fuel gens

mild wind
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i had to sit there turning the fuse box for like 30 seconds but that fixed it

sinful vale
mild wind
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idk man i had full power draw

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maybe its some sort of bug???

sinful vale
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if you ever surpass the capacity of 8 gens again for long enough, they will shut off again

sinful vale
mild wind
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no like ik the math

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but im using like 700 mw and im still not going over

sinful vale
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you have a miner that can feed 8 smelters, but you have 10 smelters that aren't running at 100% so your miner can feed them all

balmy spindle
mild wind
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ohhh i see what ur saying lanxcapo

sinful vale
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once that you turn the miners up to a point where they eat more than the miner can produce, they will first start using the ore in the belts and then the ore inside the smelters

mild wind
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yaaaa i get it

sinful vale
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it won't turn off until it runs trough that first

balmy spindle
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idk if there was a better way of doing this but i mean theoretically it should work

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however it will take a lot of power

mild wind
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i think that should work

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but ya its gonna take a ton of power

balmy spindle
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each strip is 9 smelters so

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63 smelters in total

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eh

mild wind
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actually thats only like 250 mw

balmy spindle
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only 252 MW

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yeah

mild wind
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but if u ever try to get those into constructors, assemblers

balmy spindle
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not too much as i have 1800 MW that i can use in total

mild wind
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damn nice

sinful vale
balmy spindle
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but jesus the area i have to build all of this is nice

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pretty sure its 51x51 foundations for the mega base or smth

mild wind
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how much concrete did it take lmfao

balmy spindle
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Uhh

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let me calculate an estimate

mild wind
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oooof like 15600 concrete

balmy spindle
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well thats floor 2

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  • theres decoration on the outside
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so maybe 40000 concrete

mild wind
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ouch

sinful vale
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not that much tbh

balmy spindle
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yeah

mild wind
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lmao i just have 1 mk2 pure node supplying my whole base

balmy spindle
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the whole base once finished should have a total of maybe 900k or so concrete

sinful vale
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concrete isn't that big of a deal, unless you have some mass production mod, making the foundations takes long enough for the concrete lines to produce a decent amount

mild wind
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thats a fair point

balmy spindle
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I mean i just have like 8 bins filled with concrete

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so its not much of an issue

mild wind
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i have 5 medium storage

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i hope in tier 8 we get large storage containers

balmy spindle
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The only thing im lacking is mod frames as i dont have a production line for them

sinful vale
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only thing about concrete is to set up all spare limestone nodes into concrete lines until you need them, it's always handy to have a concrete source close by

balmy spindle
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however i will make one on the same floor producing a lot of mod frames / min

mild wind
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i have like a 4/min one lmfao

balmy spindle
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Stators and Encased Beams are fine since i have a production line for those above my steel factory

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which is let me check

mild wind
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what do stators cost again

balmy spindle
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wire and steel pipes

mild wind
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oh

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wow so all u need is iron and coal with iron wire and u can make one pretty simply

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and u make rotors with iron parts

balmy spindle
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i mean luckily for me

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i have a pure copper node next to the steel factory

mild wind
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wowwww i never realised a motor factory is so easy with iron wire

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thats lucky

balmy spindle
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o wait nvm im making 12 encased beams per min

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and 30 stators /min

sinful vale
balmy spindle
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from my steel factory

mild wind
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thats gonna be a thicc boi

balmy spindle
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Yep

mild wind
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whats the end goal?

balmy spindle
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to produce most items in that base

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as well as a storage unit and such

mild wind
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oh ok

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i never really thought to make a megafactory i just kinda have a wide base

balmy spindle
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I mean ive been wanting to make one for a while after looking at other peoples lets plays on the game

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ive reset my save slots at least 4 times now

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this is the best ive done so far

mild wind
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ouch

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ive just reset once and i dont think i can hold out till coal power again

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that was painful

balmy spindle
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since ofc i learnt that manifolds are just as efficient as load balancing

mild wind
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I JUST LEARNED THAT TODAY AND EVERYTHING IS SO SIMPLE NOW

balmy spindle
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Yeah lmao

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when i heard about it I was like "finally dont have to make a weird 3/11th split"

mild wind
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i can save like 100 rows of foundation cuz i now i dont need my like 9/11 split

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cant remember what its for but my "math" came out to that

balmy spindle
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Yeah mainfolds require less maths which is nice

sinful vale
mild wind
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i mean im still gonna be efficient with them

balmy spindle
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since if you have too many of 1 item you can just have the manifold overflow into another production line or into a bin

mild wind
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im not gonna route my entire rotor factory into one line but it makes overflow so much easier to deal with

balmy spindle
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However im still going to load balance a few things

mild wind
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load balancing is still super satisfactory doe

balmy spindle
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Anyways imma head off, had fun talking with you lot o/

mild wind
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ya u too

gleaming lagoon
tender compass
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copper ingots

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anything that adds recipes to use screws is... :S

gleaming lagoon
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OkayπŸ‘ŒπŸΌπŸ‘ŒπŸΌthanks

zenith apex
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I need exacly that amount to be delivered

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I can't let my coal generators without fuel

sinful vale
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copper ingots aren't really useful until midlate game, an alt for reinforced plates is always better than the base, even if it isn't stitched

zenith apex
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that's why I made it so precise.

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But I think I got what you meant, another person already told me to do the same thing

sinful vale
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then make it the other way around, make it so that the 40 line for your gens fills first and then use the other 60 to do whatever you want

zenith apex
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just putting mk1 in one site and mk2 in another

zenith apex
sinful vale
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then the only thing that will happen is that the line for the 60 will take a sec to start running for the line of 40 to set itself up first

zenith apex
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hmm yeah, I'll note that for future stuff

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I already did that so

sinful vale
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it's just a manifold

zenith apex
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I kinda just don't like manifolds at all lmao

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That's why I did a balancer

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But I got what you meant, thank you anyways bro.

topaz hedge
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so.. I'm using greenies tool for some math and it doesn't seem to want to pick the best recipe?

sinful vale
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i get that, but there are situations in which a method is better than the other, when 1 asks you to make a crap ton of merging and splitting or 2h to set up, trying to stick with you preferred method just 'cause just ends up making things unnecessarily hard

topaz hedge
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I'm also trying to figure out the easiest way to get 3000 cable and 1735 wire..

topaz hedge
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well, it defaults to iron wire and constructors every time, where as rubber cable can save me ~4650 wire/min at the expense of 300 oil

zenith apex
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I was just afraid that the other method wouldn't work

sinful vale
topaz hedge
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I'm fine with iron wire, but the cable production is going to kill me.. and nothing against his tool, it's wonderful.

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yeah, but it brings up the question as to what's more valuable, 300 oil and 400 iron, or 1800 iron ore

sinful vale
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the oil is more valuable than all the iron in the map

topaz hedge
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either way I guess megafactories isn't it's intended use, sorta. I'm just going to do it one part at a time.

sinful vale
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there is WAY more iron than anyone will ever need

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it's actually the only resource that you will probably never run out of when doing a run to clear out all nodes

topaz hedge
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That may be true, but it depends on what you define as valuable, there's more oil than I'll ever need for the way I play, so at that point it becomes how valuable my time is so to speak

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I dunno, the tool is correct. but sometimes I want to waste resources. lol

sinful vale
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then force it by either opting out recipes

topaz hedge
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I did.

sand garnet
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greeny's tool uses weighted resource value where the availability on the map determines its value

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there's significantly less oil on the map so wherever possible, it will be substituted with iron

prime grove
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Which is a good thing considering iron is practically infinite

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Specially with that pure iron recipe

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I wonder if iron is a β€œlimiting” resource in the game. Or would you run out of something else first

empty hemlock
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i think quartz is the limiter from what people who did the maths said

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maybe bauxit? one of those 2

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but all the early ones, including oil, there is absolute tons off

prime grove
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Quartz would have been my main guess because of it lacking alternates where you can do substitution for quartz crystal

upbeat tide
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I am making 94.5 ocilators off a supply of 1200 raw quartz. And an absurd amount of silica off 3600 raw quartz via the cheap silica alt

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Got plenty still on the map for other projects

frosty owl
wind spade
prime grove
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Well yeah ofc if I want to make only iron ingots I might run into some issues with iron

frosty owl
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*caterium

prime grove
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But what I mean is that if I wanted to make 100,000,000 iron ingots a minute it’s probably impossible. But 100,000,000 wire per minute is likely possible

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Or if I wanted to make heavy mod frames I only need coal, limestone and iron to do that. Which is only a third of the game resources so one of those would be my limiter

frosty owl
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The best recipe turns 15 copper ore into 37.5 or 30 iron ingots into 60. Just count the nodes and you'd have how much ingots you can make
Though calculators can do it faster, if you like that route

frosty owl
wind spade
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you can make 149258.59 iron ingots/min

frosty owl
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There you have it ^^

wind spade
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for wire it's 501000/min

prime grove
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I know what math is, it was a hypothetical. Not a genuine concern

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@wind spade even considering iron wire?

wind spade
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considering all alts

prime grove
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There must be way less copper than iron in the map then

wind spade
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there's 28860 copper and 70380 iron

prime grove
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Per min in ore?

wind spade
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yeah

prime grove
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I’m assuming limestone is in similar quantity to copper

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Quartz and caterium are probably close together

frosty owl
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I'd applaud if you manage to finish limestone and not only to make concrete

prime grove
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Water is infinite unless you consume all the surface area on the map though your game would definitely break

frosty owl
prime grove
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You could probably do 100,000 concrete per minute lol

frosty owl
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I'm not sure about being able to USE them though πŸ˜‚

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Outside of the sink, ofc :P

prime grove
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Yeah quartz disappears quick because it’s recipes are more expensive than caterium I believe

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But I think ore per minute is pretty close on both

frosty owl
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Also because of the number of nodes. It's really not all that much...
Little over 10k ore I think?

prime grove
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That would be like 15 nodes

frosty owl
prime grove
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Probably 20. Idk if impure quartz nodes exist

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Probably rare

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I think all the nodes I found were pure with some normal

balmy spindle
topaz hedge
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For my case using oil over something abundant, like iron when it reduces machine count significantly is worth it, considering I only need 2 impure nodes to meet the demand of what would've taken hundreds more machines and several more of the limited, conveniently located nodes in dunes (There's plenty - probably but that's not the point) It sounds like a win to me

wind spade
sinful vale
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more than anyone will ever need unless they cheat by just making it all into concrete

upbeat tide
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I use more limestone in the cheap silica alt than making concrete

bleak coral
sinful vale
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you will run out of quartz then before limestone

rustic talon
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120 Iron Ingots/ Copper Ingots a minute.

sinful vale
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try to overclock your miners to get more minerals, it's the only thing that i would recommend overclocking tho

rustic talon
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Indeed, I was just making an example of a good smelter setup

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@sinful vale

prime grove
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i am almost certain this is the first setup anyone would make

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like from my perspective i invented that setup

rustic talon
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Well I know some that split the conveyors with one splitter, it was just an example.

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And not "anyone" would make it, I showed a few people this method and they said they would not think of it.....

bleak coral
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At 120ppm I'd probably still just use load-balancing on the inputs, since 120ppm is so slow

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and 3 splitters isn't that much room

fiery fern
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i did mine diffrently aswell. instead of mergers after the smelters they just go straight into the next thing

rustic talon
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I just do it this way to separate the smelters from constructers and such.

fiery fern
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true but cause them all merging some belts stop every few seconds right?

bleak coral
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That method is definitely the much more scalable and modular method, we call it manifolding

sinful vale
rustic talon
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I had no idea what it was called, tbh

bleak coral
rustic talon
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I just felt it was a good design.

bleak coral
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it is a good design

sinful vale
bleak coral
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if your mergers make belts stop, that's cause you're overloading the belts because you're merging to many items/minute

rustic talon
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I also realized once reaching MRK3 you can Power Shard the miner x2 then have 240 Iron coming to the now 8 smelters

sinful vale
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if everyone eventually realizes 1 or even the 2 of the methods on their own, there is a reason everyone sees them

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they just work

rustic talon
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I don't know load balancing at all...

bleak coral
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load-balancing is when you split them all precisely

sinful vale
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just put merger and splitters so that each machine is fed exactly the right amount

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that is load balancing

rustic talon
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Oh, so the thing I use to do xD

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I hate myself xD

bleak coral
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it's good for something like biofuel where you're hand feeding it so you care about the warmup time penalty of manifolding, or if ppm is really really slow and you don't want to wait for the system to warmup

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that's its only advantage over manifolds: warmup time

fiery fern
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i do load balancing too. tried the mamifolding but then belts got overloaded. or its cause i'm still at MK1 belts

rustic talon
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I do not mind the startup, yes it takes time, but it works

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I'm currently design a coal generator blueprint.

sinful vale
bleak coral
sinful vale
bleak coral
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I do prefer load-balancing and going straight from one machine to the next on simple iron/copper stuff while I'm still on mk1/mk2 belts because of the limited bandwidth

#

mk3+ belts though, manifold all the way

sinful vale
fiery fern
#

now that i think of it. it can be cause i have two iron nodes. should check in game but with you explenation i think they come together at some point and that makes it getting overloaded

#

cause now i'm only at 5 smelters

sinful vale
#

5 smelters are a 150 input, if you say you only have belts with 60 capacity, then i guess that is the issue

fiery fern
#

so building 2 manifolds should be better then?

sinful vale
#

3, if you built 2, then you would need 75 belts, still the same problem

balmy spindle
#

My current setup im working on runs on manifolds only

#

but then again i have up to mk 3 belts unlocked

rustic talon
minor cradle
#

manifolds when done correctly will load balance themselves given time

balmy spindle
#

yeah ik

#

which is why i prefer manifolds over load balancers as they load balance with less space needed

#

however just take longer which isnt an issue

mild wind
#

time is no issue in this game

balmy spindle
#

exactly

sinful vale
balmy spindle
#

Yes

#

for the constructors a tthe bottom

rustic talon
#

Are those bottom fed?

balmy spindle
#

im splitting a 270 into 135 for rods

#

125 / 9 is 15

sinful vale
#

then a load balancing would be splitting the line into 3 and splitting each into 3 again

balmy spindle
#

that would still take up some space

#

i want to try and compact each segment as much as i can on one floor

#

for other items i plan on load balancing

#

but for the basic items manifolds or load balancers work

#

just that manifolds are a bit easier to make

minor cradle
balmy spindle
#

let me go find my current coal setup

#

the pipe work on your setup there is much nicer than mine lmao

sinful vale
#

i don't like to look at pipes clipping foundations on angles that aren't 90Β°

minor cradle
#

yea my first playthrough i thought i was doing good i look back like *face palm!

balmy spindle
# minor cradle

Now i want to remake my coal gens so that my coal generators to look neat

#

ok i cba editing that message

minor cradle
balmy spindle
minor cradle
#

very nice

#

i love the use of frame foundations and everything routed up through floor

balmy spindle
#

Yeah i got the inspiration from imkibitz's steel production which i use

#

routing lifts through frames seemed like a cool idea for the coal generators and it worked so yeah

minor cradle
#

indeed every techniqe i employ has come from im kibits or totalxclipse or some other youtuber

balmy spindle
#

only problem is those pipes arent exactly 90 degrees

#

which imma remake my coal gens so its just like that but with 90 degree pipes and a few more coal gens

minor cradle
#

eh cant really tell though i find using the vertical type if i place it say from gen to pipe and it doesnt look right ill go pipe to gen or vice versa seems to work wonders

balmy spindle
#

with the coal around that area ill be able to have 72 coal gens

#

wait

#

thats with over clocking

rustic talon
#

I just run the pipes in the water.

#

I build an underwater network.

balmy spindle
#

I want to do that once i get around oil

rustic talon
#

Yes more work, but it hides the piping.

#

The blueprint I showed is meant for piping to run underneath.

minor cradle
frosty owl
# minor cradle eh cant really tell though i find using the vertical type if i place it say from...

When you build pipes in vertical mode, they usually snap at 90 degrees angles, but there are exceptions when the height difference between the 2 parts you're connecting is too little
It also makes a difference whether you build from A to B or viceversa
E.g: A is high, B is low. If you connect A to B the pipe will be straight from A and vertical from B. Viceversa it'd be straight from B and vertical from A

minor cradle
#

that is indeed what i was referring to

fiery fern
#

is it possible to make like some sort of smart storage thing early game? of only when you unlocked the smart splitters

minor cradle
#

can unlock smart splitters fairly early game

frosty owl
#

You need smart splitters, yes

fiery fern
#

okay thanks guys πŸ˜„

frosty owl
#

You can make something CLOSE to being "smart" but it requires unholy amounts of mergers and splitters contraptions

proud geyser
wind spade
#

why are you spamming in here with this? remove before mods do

sand garnet
#

he left the server

frosty owl
#

One slammer gone, comes another? 🀣

#

Slammer.... Imma leave that

sinful vale
rustic stream
#

So im working on building a stupid-big storage facility. I've laid down like 91x85 foundation platform up in the air, and have already placed and almost wired up 30 train station (3 floors, 10 stations per floor). Each station will have 8 cars. Each station will pair with another station at my factories. For example I have an plastics/rubber factory that will have 8 train stations.

#

My question is, are there any videos or material out there that goes over how to do mass sorting? My plan is to have a whole section worth of storage containers for each material

frosty owl
rustic stream
abstract copper
mild wind
#

i mean with smart splitters u can kinda sort anything with enough

#

have 2 of the 3 ends be smth specific

#

one of the exits doesnt sort

frosty owl
near sorrel
#

@frosty owl yes math and meta

frosty owl
#

The input you use there is a manifold, right?

#

Double one

near sorrel
#

yes double manifold on pretty much everything in my copper line

rustic stream
#

I find the phase one of the TritonSort Architecture rather applicable...im also 8 beers deep so anything is applicable at this point

near sorrel
#

other than the cables going to the manufacturers

#

but they are kinda out of the line

frosty owl
#

So the machines on the extremities will fill up immediately. The closer you get to the center of the row, the slower the flow of resources

near sorrel
#

right I noticed that

#

the last four on my wires line 2 on each side... aren't filling up with input as the other ones did

mild wind
rustic talon
#

Is this good?

frosty owl
rustic talon
#

The Blueprint in general xD

near sorrel
# rustic talon

how did you make that... it is quite nice and very easy to read

mild wind
rustic talon
#

I drew it?

near sorrel
#

and then once they do that they all merge in the center to have a single output

frosty owl
# rustic talon

Should work πŸ‘
Also, @near sorrel this can be taken as a good example, even if it's not double manifold

mild wind
#

ohh that ok

near sorrel
rustic talon
#

Krita.

frosty owl
#

All the Smelters in the right and the constructors on the left will struggle for a while before reaching 100% efficiency

rustic talon
#

It took me quite sometimes though...

#

Well it is Manifolded

near sorrel
#

i have never heard of krita so I must check that out

rustic talon
#

Manifolds take time

near sorrel
#

I have an idea for a double inverted manifold... not really sure that it is useful but I think it will look pretty

frosty owl
frosty owl
near sorrel
#

well right now it is just a thought... so I have to build it... test it... draw it... and then do some optimizing

mild wind
#

whats the main idea doe

near sorrel
#

it may have a different name

#

but my idea is to take a single input like you would with a double input... and split it

#

then once it is split... you send it to two sets of constructors... the same as you would with a double

#

but once it gets tot hat series of lines, you then split it going both left and right and not just straight down a line

#

so you then would have 3 outputs

#

but you could use it to make several different products off one line of inputs

mild wind
#

id have to see that written down or smth that makes no sense to me lmfao

near sorrel
#

well you would have 4 rows of constructors

mild wind
#

mmhm

near sorrel
#

with 2 lines coming in the middle of two of the rows on the left (which means they would have to face away from each other) then on the right you would have the same thing

rustic talon
#

Of how many constructers though? Like 4 rows of what?

mild wind
#

i think its a general thing

#

just an idea

rustic talon
#

Also that design I posted is yet to be finished.

near sorrel
#

and then on the far left and far right you just have one line coming out... and in the middle you would have two rows of constructors merging

balmy spindle
#

so hang on

rustic talon
#

The design is going to finish at reinforced iron plates and rotors, at a high amount

balmy spindle
#

you have 1 input right

near sorrel
#

so you could have say the constructors on the right making iron rods... the ones in the middle making screws (if you have the alt)

balmy spindle
#

and thats just split into 2 which goes into 2 constructors

near sorrel
#

and then the one on the left making iron plates

near sorrel
balmy spindle
#

fair enough

near sorrel
#

you could also do a really goofy tree type thing that would split two lines into four but merge those down to 3 lines so that it's fed off a higher input rate

rustic stream
#

so i based my main factory's layout on the double manifold idea where i have the output between two machines, and the input on the outside

balmy spindle
#

@rustic stream thats just like my factory

frosty owl
near sorrel
#

if each block represents the over all input line then yeah I guess

rustic stream
#

what i found was that it's not very scalable since you get bottle necked by the output. i'd highly recommend just staying with the single manifold for anything and then just expanding to the sides

frosty owl
near sorrel
#

let me go see if I can use that website draw.io you said

balmy spindle
#

@mild wind remember the factory i sent yesterday

#

I just realised that all of that is going to get replaced after i unlock tier 5 and 6

frosty owl
rustic stream
#

again, the problem with the double manifold here are the merger line, it gets maxed out super quick

balmy spindle
#

I mean you could scale a double manifold but it would look ugly

abstract copper
#

Injected manifolds ftw

rigid knoll
#

it doesn't look too bad if you're careful with a vertical lift for the full belt

rustic stream
frosty owl
balmy spindle
rustic stream
#

so for like a regular screw production where you make them out of rods, you can have up to 6 constructors on each side

#

anything beyond that, you have to double up on the output

balmy spindle
#

for my iron rods since i can only use mk 3 convs i need 9 per side

frosty owl
rustic stream
#

like with a belt lift?

balmy spindle
#

ofc if i split the 270 to 135

frosty owl
frosty owl
#

That kind of reason is why I have a floor or 2 below to manage belts ;)

rustic stream
#

i have that for my screws....i guess it all depends on how you wanna lay it all out, i just know with my main factory im running out of room for the earlier stages of the production. and that's a great idea....basically have all the manifolds on one level, and bring the outputs to a level above...ill take that advice when I re-arrange the main factory

frosty owl
#

Verticality opens up a new dimension of possibilities. Pun intended

rustic stream
abstract copper
#

Btw I had a chicken bacon ranch sub for lunch today, delicious! πŸ˜†

rustic stream
opaque root
#

damn you devs for making miner/smelter ratios 1:2 and 1:4 but splitters 1:3!

near sorrel
#

this is idea one

balmy spindle
near sorrel
frosty owl
balmy spindle
#

^^

opaque root
#

sure, but that's a waste

balmy spindle
opaque root
#

waste of splitter volume / space / cost

balmy spindle
#

Manifolds use up less space

frosty owl
# near sorrel

Very compact design! Will take a bit for the top row to get to 100%, but it saves a lot of space

near sorrel
opaque root
#

sure, but only because the original ratios are annoying

frosty owl
#

Just be mindful of placement of power poles and possibility of walkways to go through

frosty owl
balmy spindle
#

Manifolds are balanced πŸ’’

near sorrel
rustic talon
#

This is currently where I am at

frosty owl
abstract copper
#

You can prolly connect the smelter outputs directly to constructor inputs

balmy spindle
#

i mean still would be 100%

abstract copper
#

If they are producing the same thing

rustic talon
#

This is a reinforced iron plate/ rotor build.

frosty owl
rustic talon
#

Blueprint.

balmy spindle
#

lets say you had a 240 line for iron ingots, the consumption will always be 30 ore / min for 30 ingot / min on normal recipe as long as you have 8 smelters

#

all the manifold does will overfeed the first smelters then all of them will reach 100% efficiency at some point

rustic talon
#

I am going to have to make a new Page for the assembler section.... because things are going to get difficult

balmy spindle
#

so none of the resources are even wasted

#

ofc balancers have their advantage over manifolds as well

#

but manifolds are so much better for compact factory designs

mild wind
#

balancers are even from the start but are bigger(and look way cooler when running)

#

manifolds take time to break even but are way more compact

frosty owl
balmy spindle
#

Time means nothing in this game

frosty owl
#

Time means game in this me

balmy spindle
#

and if youre supplying too much then you can either overclock (if you really want) or have it overflow to some other system

#

if you undersupply then underclock

frosty owl
#

Same as with a balanced one, really...

balmy spindle
#

Yeah

#

Manifolds are basically balancers once they both are fully operational

frosty owl
#

Exactly
But show their state a bit worse

balmy spindle
#

eh i mean depends how you set them up really

#

for a basic iron factory you most likely would want to use balancers

#

same with other bigger and more complex factories

frosty owl
#

You usually end up having to check half the line if you run into issues
With balancing checking one is enough

near sorrel
#

ok

balmy spindle
#

Yeah thats like the downside of manifolds that i hate

mild wind
balmy spindle
#

Yeah

#

ive tried it once with pak's util mod

near sorrel
#

@frosty owl That input system works for other stuff too not just my output system

#

I use that on my iron factory because I have 900 out on the miners but only wanted 2 lines

frosty owl
balmy spindle
#

Yeah thats why i said 240 line

#

at first i was gonna use 60 line but was like "you can just use 1 splitter"

near sorrel
#

so I can have 2 belts running at 450 instead of 3 belts at 300

frosty owl
mild wind
#

WAIT WHAT

near sorrel
balmy spindle
near sorrel
#

what is it 1 ingot to 54 screws

mild wind
#

I UNLOCKED THAT AT SOME POINT BUT THOUGHT IT WAS USELESS CUZ I WAS JUST GRINDING AWAY AT THEM

near sorrel
#

that was the first alt i got and i didn't even understand it

mild wind
#

OH MY GOD I CAN CUT DOWN ON SO MUCH

balmy spindle
#

guys

near sorrel
#

oh yeah... that alt is amazing

balmy spindle
#

is the alt recipe for rotors using copper sheets good?

rustic stream
#

5 iron ingots to 20 screws

balmy spindle
#

i assume it is

mild wind
near sorrel
#

oh ok... I knew it was something

balmy spindle
mild wind
#

oh

frosty owl
# near sorrel

I guess you could call that... A series of manifolds feeded by a 3:2 balancer

mild wind
#

i mean its just adding more stuff you need to route in

balmy spindle
#

le tme do the maths for how much copper sheets i produce per min

#

135/min

#

from 1 270 line

frosty owl
mild wind
#

tell
pls

near sorrel
rustic stream
#

the copper to rotors recipie i think is "easier" but the math gets all funky cuz you need 22.5 sheets and it gives you 11.25 rotors per min

near sorrel
mild wind
#

90 sheets/ 4 mins, 45 rotor/ 4 min

near sorrel
#

11.25 X 4 is going to give you a whole number

mild wind
#

or ya quadruple it

near sorrel
#

and with 22.5 X 4 you will also get a whole number

frosty owl
# mild wind what

Oh no, the one cyborg mentioned xD
But it's not called casted screws

near sorrel
#

What other screw alt is there?

mild wind
#

steel screw?

near sorrel
#

oh yeah the steel screw one

frosty owl
#

Casted screw is with iron ingots

near sorrel
#

yeah I have that one

sinful vale
#

steel screws is the 2nd best screws

#

only thing better would be no screws

near sorrel
mild wind
near sorrel
balmy spindle
#

thats not much

near sorrel
#

or just double it and don't worry about the uneven math

mild wind
#

it isnt oh god

frosty owl
#

What's the big deal?
If you have stell screws ;D

mild wind
#

i dont

near sorrel
#

Systematic... you are me about a week ago

topaz hedge
#

So now that fismas has died down.. I see more questions about coal powerplants.. that makes me happy

balmy spindle
#

i only have the basic screws recipe

near sorrel
#

I had no idea you could build as big as some of these people do...

mild wind
#

i have like 30 hrs in the game and cant even play till friday

frosty owl
near sorrel
#

the math some of these guys work rival triginometry

topaz hedge
#

Some of us cheat and use a calculator (:

balmy spindle
#

but i make 540 rods per min

#

so thats what

mild wind
near sorrel
#

There is a guy Systematic that has 80 hours into just building the infrastructure of his factory...

balmy spindle
#

2k+ screws per min?

frosty owl
near sorrel
#

there is a built in calculator in the game too

topaz hedge
#

There's a few of us that have 80 hours just placing machines for our factory >.>

near sorrel
#

uh... like all of his stuff to make stuff

#

like the way that all the belts run

#

and where everything is going to sit

mild wind
#

so you mean the factory...?

near sorrel
#

no no... not the actual building stuff stuff

#

the layout, the belts, the splitters, the mergers

#

the pipes

topaz hedge
#

I usually do all that stuff after the machines are placed

near sorrel
#

well I am sure you have talked to signpost

frosty owl
near sorrel
#

I have just been building for what I need right now... It's hard for me to plan ahead when I don't even know what I need

rustic stream
#

they've helped me a TON!

near sorrel
#

I tried to use a calculator website

topaz hedge
#

@frosty owl One machine at a time my friend, I probably spent 80 hours building my first megafactory

near sorrel
#

but I just got confused

topaz hedge
#

@near sorrel once you get a little bit more into it, the calculator starts making sense.

frosty owl
near sorrel
#

yeah probably

mild wind
near sorrel
#

I just don't do anything thinking ahead... tis why I am no good at chess

frosty owl
rustic stream
topaz hedge
#

same. don't try to do it all at once, I'll do one section at a time, like I'll build and belt all the machines to make ignots, then I'll build and place all the constructors, and I move down the line until it's at a stopping point, or finished

rustic stream
#

just make a ton of small factories, especially for the smaller stuff, then make specialized factories for things like electronics, advanced stuff etc

frosty owl
# near sorrel but I just got confused

As long as you don't go on massive scales, you can finish the game in leisure without using one
The in-game calculator can be enough for the needs (there is Discord too after all xD)

near sorrel
#

I tend to just tackle problems as they come up

topaz hedge
#

the biggest thing is if you do something large scale. try to make it "pretty" and "neat" it helps if you do run into issues or have to change something.

near sorrel
#

yeah... thats why I have definitely done an overhaul of my stuff... but now I am just laying stuff down until I have the capacity to build a large scale

frosty owl
topaz hedge
#

I was able to build a "small" quickwire factory next to my big factory and connect them together to get what I needed.

near sorrel
#

like I just recently got to a point where I can have a decent amount of power output

topaz hedge
#

automated power is nice lol

frosty owl
near sorrel
#

also @mild wind also if you haven't been using the foundations (like I wasn't) they make organizing everything 2000x's easier... since you can snap everything on a really fancy grid

rustic stream
frosty owl
near sorrel
#

Yeah I had no idea they had a real point in the game... thought it was a waste of time and concrete

rustic stream
#

is that cheating tho? like i cleaned up my map of all of the crates using the online tool

topaz hedge
#

@rustic stream it can, just don't go and delete and entire factory with it and end up with like 8 loot crates lol

frosty owl
rustic stream
#

do you guys think using mods or the online tool cheating?

topaz hedge
#

nah. I've used the calculator to clone and move an entire building because I didn't like where it was at.

#

if you build modularly, you can use the tool to scale your factory as well.

frosty owl
topaz hedge
#

It's sort of cheating, but if you're not cheating you're not trying

frosty owl
near sorrel
#

...I mean... mods aren't inherently cheaty in any game

frosty owl
#

Like... Permaday....

near sorrel
#

If you use something to get a hand up on competition... cheaty

rustic stream
#

like i spent probably 3 hours placing over 8000 concrete squares for a storage facility, then to find out there is a mod that can do it in like a minute

near sorrel
#

but if you are using something so you don't have to spend countless hours redoing stuff over and over again... i mean it's just a short cut

#

cheating would be replicating something without having the proper resources... using the resources differently is not bad in my opinion

topaz hedge
#

So I'm a cheater :p ohwell.

near sorrel
#

that being said... it's ultimately up to you and your conscious

rustic stream
#

right....that site can just add stuff right to your crates

#

want some turbo engines for no reason? you got it, its just a click away

near sorrel
#

well wolfgrim... if you have "beaten" the game as it stands... do what you want

#

thats another thing too

frosty owl
#

I'll lay down my exp for you: I played strictly vanilla for the first few playthroughs (exept the third where I went full "new machines" mods), then decided on big projects and went for mods that assist in building to save time. But at that point I already experienced all the vanilla game once

topaz hedge
#

The calculator can just unlock alts for you.. that's probably cheating but since I already went and collected all the hdd's on my first playthrough.. I'm not doing it again lol

near sorrel
#

right

frosty owl
near sorrel
#

see that is totally different

#

if you have gone in and already did everything the "right" way... who cares what you do after.. .that's ultimately up to you

frosty owl
mild wind
topaz hedge
#

I don't think you can really "cheat" but it depends on what you're doing I guess. there's a fly mod, never needed it. you could spawn a chest of turbomotors for no reason, but why? if you want points you can just spawn tickets too - now that's cheating

frosty owl
rustic stream
#

what is considered a playthough? (sorry maybe this is getting off topic in this chat)

near sorrel
topaz hedge
#

getting to tier 8 I suppose

frosty owl
rustic stream
#

ahh...

topaz hedge
#

or, after it's all done you could build a megafactory that makes 1 thing. like turbomotors, supercomputers, etc

rustic stream
#

when we got the game like 2 months ago, me and my 2 buddies put at this point like 500 hours into my save

near sorrel
#

How many of you guys play by yourselves?

frosty owl
near sorrel
#

OH ok...

rustic stream
#

i do now, since im so far into the game i need trains which don't work in multiplayer

#

....they do, but buggy af

near sorrel
#

So there is an obvious goal... I got scared after seeing kibitz build his 400k MW Nuke plant... and it lagged ever so slightly... I was like... I will never make it to that point with my computer

near sorrel
#

I have always... and watched very little youtube about it

#

literally only got interested in the game because of neebs

#

...this is going general again isn't it

#

Im good at that4

frosty owl
frosty owl
near sorrel
frosty owl
#

It's all about the RAM pretty much

near sorrel
#

I don't remember how much I have

frosty owl
#

I'd say 8 or 16 at least. 32 if it's quite expansive

topaz hedge
#

well ram is used for loading the save and it's cpu power after that. I'm lucky enough to have a pretty powerful rig.

near sorrel
#

I have 16 gigs of ram

#

i7 processor at 2.6 and 2.59 ghz

#

atleast that's what it says.. i think'

frosty owl
#

2k machines should run easily

near sorrel
#

what is a 2k machine?

frosty owl
#

"k" as in "thousands of"

near sorrel
#

oh ram wise

#

gotcha

frosty owl
#

I mean that RAM wise you should be able to handle a world with 2 thousands machines running in it

near sorrel
#

believe it or not but audio production and editing takes almost as much ram and cpu usage as games like satisfactory

#

ah i see

frosty owl
#

Editing in general sucks RAM and CPU a lot :\

near sorrel
#

yeah... well... if you saw the kind of things I did... you would probably cry slightly

frosty owl
#

With my measily 8GB I managed to run out of RAM using PS... go figure...

frosty owl
near sorrel
#

I have this instrument I been using that is digitally patched... one vst and about 10 lfo's and a few "formula" controllers to make a seemingly random sounding vst

frosty owl
topaz hedge
rustic stream
frosty owl
topaz hedge
#

2080

rustic stream
#

damn, i got a 2080 super and it's running at 89%....also sorry for perpetuating off topic convo

topaz hedge
#

Most of them, yes. a big chunk of my total machines is in my supercomputer factory, or for power generation

#

I play with vsync turned on which helps keep my gpu usage down a little.

frosty owl
#

What % of them is decorated too?
Just wondering about the general item count

topaz hedge
#

most of the item count in game are the trees that can be destroyed, or items on belts.

#

on belts/in machines

frosty owl
#

Not quite. Most trees aren't even considered unless you load that area of the map or one close to it. Almost all items made by the player instead add up to both the render count and the... "calculation count"? The count of items "of which's state the game need to keep track and update"

#

So while the items on belts are bad on GPU, they don't affect AS MUCH the RAM (it's more about the NUMBER of conveyors segment, then their lenght or how many items are on them)

topaz hedge
#

hm

#

168km of belts

#

Here's my map so far with machine/belt counts. this is about 600 hours on my 2nd playthrough

rustic talon
#

This is a Reinforced Iron Plate/ Rotor production line

#

I will be making more blueprints later.

#

I hope it is easy to understand.

mild wind
#

thats actually pretty handy

rustic talon
#

Is it easy to understand?

sinful vale
#

easy enough, yeah, good job

tender compass
#

working on some simplified stencils for diagramming.
What do you all think? It's still WIP, and these will be accompanied with rudimentary structure images as well:
https://i.imgur.com/zKrDCsw.png

tender compass
#

ignore the 3 in / 1 out. :S

mild wind
#

I like em they’re easy to understand

tender compass
#

I think I finished the conveyor and pipe port set

mild wind
#

Maybe add like an identifiying letter in the empty spaces

#

S for smelter, C for constructor etc

tender compass
#

These are just the ports. The blank space under the green/yellow ports will have the name of the structure

#

22 unique things, I think.

#

Going to work on power poles next :D

#

hmm... I think I'm missing some.

oblique isle
#

Btw, space elevator has 6 inputs

tender compass
#

oh, so it does.

#

Thank you! :D

rustic talon
#

What other production lines should I do>>

#

I'm going to do a simple iron and copper line

dusky dust
#

All the production lines!

tender compass
#

make batteries :D

frosty owl
#

All these neat graphs makes me wanna post a pic with my sketches on paper just to ruin the harmony 🀣

frosty owl
tender compass
#

lol
Yeah, I'll not remember to do that... brain is fried :P
But I'll keep posting here :)

frosty owl
frosty owl
tender compass
#

lol
As far as what these are, they're intended to be used with diagram software, with object links (the proper way to do lines) - and so the colored parts will be object connection points

frosty owl
#

Talking about the green connection points

tender compass
#

visual organization, for power source flow direction

frosty owl
#

Then wouldn't it be best to have 2 bigger ones, for both the "input" and "output"?

tender compass
#

the larger one indicates that it's the source, and so if that line is moved, everything down stream will be unpowered

#

power connectors are all input/output

frosty owl
#

I guess it depends on how you implement it and fit it together with the other buildings...

tender compass
#

these aren't for buildings

frosty owl
tender compass
#

because any of the smaller ones can be used for that

#

if you need a crap-tonne of machines powered, one mk3 pole can power 9 more mk3 poles. That's 81 machines with a single failure point.

#

it has no bearing on in-game design, only for human readability and understanding of the power flow direction

#

omg it's 1am. it was 10:45 the last time I looked >_>

#

I'm probably going to make these much more directional agnostic, so they can be rotated. Don't know yet, still preliminary designs.

BUT I'm going to bed, will work on it more tomorrow

#

oh @frosty owl - When I get happy with what I have, I plan to host the images on my github (AeSix on there too) - so you can check there for updates :)

frosty owl
#

I guess I'll have to finally understand how that whole chabang works... πŸ˜…

tender compass
#

pretty simple, actually. If you take the time to look at all the things and read. If you can use facebook, you can browse github :)

rustic talon
#

Just making a portfolio for these bad boys, hopefully I can help newbies with these....

frosty owl
frosty owl
rustic talon
#

I just feel some of the blueprints out there don't do a good job, so I'm designing a bunch of Blueprints in hopes of helping those that need it.

vast jungle
#

unless you can do something useful with the space you get by setting the smelters as tight as possible.

rustic talon
#

Indeed, you could do that, these designs come from one of my bases, there is a smelting platform, then constructing/assembling.

#

You are very correct though @vast jungle I just want players to see the manifold design through and through as well.

vast jungle
rustic talon
#

I understand that @vast jungle, I'm attempting to help a little bit, I will make variants from these where the manifolds between Smelters and Constructers are taken away.

#

Thank you for the feedback.

vast jungle
#

I just started with the game a week ago, so the "should I take a manifold" and "why is this damned piece not fitting where it belongs" is a very fresh memory for me πŸ˜‰

frosty owl
#

Just imagining the smelters being on a different floor from the constructors can be enough to justify the menifold, doesn't it?

rustic talon
#

Well welcome to the game then!

#

Vencam go to sleep xD

vast jungle
#

maybe you could show a linear desing... where the smelters are with the constructors in one line and the manifold connecting both is just a straight line. This is not possible with load balancing πŸ™‚

frosty owl
#

Load balancing is still bestest

rustic talon
#

To some, yes.

vast jungle
frosty owl
vast jungle
#

"HTTP Error 599: Out of memes"

rustic talon
elfin magnet
#

i'm working on a factory that is 100% efficient but i am stuck on trying to make the basic items. They will be useless later on but i want to make it so that i can go ahead and have a line for every item

#

or should i scratch that idea and make what i use?

deep compass
# elfin magnet i'm working on a factory that is 100% efficient but i am stuck on trying to make...

This is my starter guide to building a clean factory to create tier-1 iron parts at 100% efficiency from a pure node.

Input Requirements:
120 Iron Ore

Power Requirements:
At least 45 MW

What you'll need:
1x MK1(@100%) using pure nodes
4x Foundry
6x Constructor

Ready to make more complex components? Check out my other guides below.

100% EFF...

β–Ά Play video
rustic talon
#

I mean for looks, I always create each and every item.

#

The blueprints I have provided will run at 100%

#

It will take a small while to get to that 100% mark because of the manifold though.

elfin magnet
#

The odd thing is, I consider myself decent at making high tiered production lines but the low tiered ones bore me XD

rustic talon
#

Indeed, too simple I'm assuming?

elfin magnet
#

Yes, no real challenge there. I mean, i can build the entrire thing in my head and then i'm slowed down by my ability to produce it. Where the higher tiers just make my brain go slower since theres alot more to think about

#

Now i guess i should go build my factory then...

opaque kernel
#

does anyone have a efficient blueprint for a oil production. Not too complicated since i suck

rustic talon
#

Explain oil production lol, I might can throw you one together.

opaque kernel
#

That's the thing i just started with the pipes back to my base and i have no idea what to do with now

rustic talon
#

I will do some research and throw you one together then, no problem.

opaque kernel
#

thx

rustic talon
#

@opaque kernel You mean a refinery setup correct??

opaque kernel
#

yes

rustic talon
#

Like plastic, rubber, etc... etc....

opaque kernel
#

yup

rustic talon
#

Awesome, will get started with the blueprint very soon!

#

Just had to clarify that!

peak basalt
#

Are you talking standard recipes? Or end game build with alts?

opaque kernel
#

standard

peak basalt
#

they are going to be different depending on what you make

#

plastic or rubber or 50/50

opaque kernel
#

is it not possible to make both

peak basalt
#

it is, just the recipes are a bit dif. sounds like your wanting 50/50 though

opaque kernel
#

yeah

rustic talon
#

Here is a simple pipe layout for the build

peak basalt
#

There is no 1 blueprint because you need to handle the byproduct as well. So you can make fuel or petroleum coke as the by product.

If you let the product or byproduct back up, then the other will stop production too

rustic talon
peak basalt
#

heavy oil residue is an alt recipe

rustic talon
#

I was more than certain it was a byproduct of plastic and such?

#

Is it just Oil Residue then??

peak basalt
#

its a byproduct too. thought that was the incoming.....

rustic talon
#

No the Oil Pumps are incoming

peak basalt
#

its fine then, but you still need to handle it. cant just leave it set.

rustic talon
#

I know, they asked for a simple design, I'm trying my best to give it to them...

opaque kernel
#

Thanks i will try and create it.

rustic talon
#

I'm developing the Conveyor Layout now.

#

Conveyor Layout.

#

@opaque kernel

opaque kernel
#

Thanks me and my friend will try to build it shortly

rustic talon
#

Awesome I'll send through DMs as well to be sure you can always access the Blueprint.

peak basalt
#

what are you going to do with the byproduct?

#

if you let it back up, the whole production line stops

rustic talon
#

That is up to them... they said simple.

peak basalt
#

and if the main line backs up, the byproduct stops

rustic talon
#

I designed something to get them started with Oil Refining.

#

They could technically run the Heavy Oil residue into another Refinery to make Petroleum Coke, then use that for Coal generators... I suppose, or some kind of aluminum something

#

Or just sink the byproducts.... that would also work

peak basalt
#

the belts going to the awesome sinks are mk2s. If you upgrade them to mk3's you can get away with 2 awesome sinks

celest kiln
#

Isent there away to use the coke to make circuit boards I think

peak basalt
#

its an alt

celest kiln
#

Yeah I wouldn't put it in the sink though you can make circuit boards, aluminium and steal

#

Still you do you

peak basalt
#

he asked for the standard recipe

celest kiln
#

Oh

peak basalt
#

so thats what it that is

celest kiln
#

Sorry

peak basalt
#

no worries

celest kiln
#

Lol

peak basalt
#

personally, I'd get all the alts and do 300 oil to 900 plastic or rubber

#

but theres 3 or 4 alts in that build

wind spade
#

why sink the coke if you can use it for power

sand garnet
#

or steel

peak basalt
#

Steel was an alt recipe, he asked for standard recipes. And iv tried it for power, its not worth the trouble imo.

hexed forum
#

The trouble with power as part of an oil byproduct line is that the power gennys scale to demand

peak basalt
#

If he/she wants to change it, they can, I just gave the a blueprint for what I would do.

hexed forum
#

Which could potentially back up the byproduct

#

And is also why I want max consumption mode for fuel gens

sand garnet
#

in my save, I shoved part of it into residual coal gens, smart splitter to coke steel ingot machines that are always underfed lol

peak basalt
#

They asked for a standard recipe setup.. I told them early on, there is no 1 blueprint because you need to handle a byproduct. And then I gave the the easiest way to handle it.

Theres are several other ways to handle it, im just leaving that up to them if they choose to do so.

#

Personally, I do the 300 oil to plastic or rubber

#

And never touch petroleum coke

sand garnet
#

I still need to do proper plastic and rubber setups

#

couldnt be arsed to do that so far lol

night jay
#

I've got 300 oil turning to 300 rubber, so I turned the HOR into petroleum coke, then used some of the rubber line for my personal storage to create circuit boards.

pine tangle
#

[Looks at Mase's picture] Is there a web-app for making schemes like this?

fierce ruin
#

I just put all the residue i can't be bothered to math in to a big line of fluid buffers, and every hour or so i just flush them

wind spade
#

why would you do that

sand garnet
#

why not just convert to petroleum coke then and sink it at least

wind spade
#

convert to coke, put into coal gens

mild wind
#

Or use it for packaged diluted fuel

magic shadow
#

exactly

warm trench
#

literally just put some fluid buffers along the pipelines

#

flushing each hour = unstonks
losing oil (or whatever) = unstonks

warm trench
fierce ruin
#

Hahahahahahahah. I did it originally because I didn't have enough parts to make more refineries and then I just haven't changed it. I'm usually about 100m from my oil area anyway, it is not a big deal

#

i'm in the middle of a complete ground up rebuild on -every-thing

#

so unless I want to manually make all the parts for the refineries, there's more important things to be doing

gleaming patio
#

Hey whats the ratio of water extractors to coal gens again?

night jay
#

3 water extractors to 8 coal gens

#

splitt one of the water extractors intto two so then it's two pipes of 180

gleaming patio
#

that's without overclocking?

night jay
#

yes

gleaming patio
#

ohh cool

night jay
#

run the 180 lines to 4 coal gens each, so it splits 45 to every gen

gleaming patio
#

glad I checked, thought it was 1 extractor to 3 gens

pine tangle
#

45x8 and 120x3, to be precise. Be careful, as noted above, with piping.

hexed forum
#

It's pretty reliable if you are able to have your coal gennys by the water to create a manifold pipe between all the gens then each water gen to the 2nd, 4.5 and 7th junctions

oblique hollow
#

@sullen marsh ok so i did some math tests and......
It seems that for any power production building at 250%, the maximum base consumption of any building at 250% can only be 46,66% of the base production of the generator

#

in order to still be efficient

#

ok so what does this garbage i wrote mean?
Take any generator at 100 %: Multiply their power production value with 0,46666. The value you get is the maximum base consumption a building can have that this generator can supply if both are at 250%

topaz hedge
frosty owl
#

@oblique hollow I thought of testing with just buffers, is that any different from refineries?

oblique hollow
#

yeah. Buffers cant starve

#

refineries give you active feedback with their lights and output

frosty owl
#

But you can still see if they're not getting enough fluid. Just check the valves, any that doesn't touch the red is underfed

#

Also, does using all sides of a junction (I usually do that) or not in the manifold make any difference?

oblique hollow
#

yea but with valves.... You got feedback pressure from thr buffers

dusky dust
#

I'd been struggling with that for awhile, and going in on both sides did not help me

#

My most successful setups were basically getting rid of manifolding altogether on the pipe, and doing a balancer. I've heard that even that ends up falling short after N hours, though

frosty owl
dusky dust
#

Second-best I found was setting up a fluid buffer on the far side; that let stuff run at 100% for quite awhile (letting that fill up before starting up the machines). That'd eventually go below 100% too, though

oblique hollow
#

Yep. Tested that with Gabor

frosty owl
#

What?

oblique hollow
#

Had the same issues. Input was 600. Refineries were starving, even when all were limited with valves and prefilled

frosty owl
#

My arrays of 6 bauxite refineries seem to be fed nicely, though...

oblique hollow
#

6 is nothing lol

#

this issue is a 10+ split issue

frosty owl
#

It's 600/min

#

Why not just split to 2x300?

dusky dust
#

See I was having problems with HOR even on 300

frosty owl
#

And feed 5+

oblique hollow
#

apparently that didnt help when Gabor tried that

frosty owl
#

Ouff

oblique hollow
#

maybe it really is an issue with different fluid types???

#

Like..... Viscosity stuff

frosty owl
#

Wouldn't think so. The game surely doesn't take that into account

oblique hollow
#

Oh but fluids have viscosity values

#

dont just say no

frosty owl
#

I have an inkling of an idea of how much computing power is needed to simulate even simple viscosity.
It wouldn't make pipes easier to handle then conveyors for the CPU, IMO

oblique hollow
#

in the easiest case, the calculations would simply use Viscosity as a reducing factor for velocity

frosty owl
#

Also, the effects wouldn't be noticeable enough to justify the increase calculation cost