#math-and-meta
1 messages Β· Page 489 of 1
alr ill try
Area Actions I suggest only to demolish things fast as it's quite the "cheaty" mod
I found that not having to hop around all the time on belts was worth adding a floor. Doesn't need to be fancy after all, just a hole to dump your spaghetts in ^^
sorry to clog up math and meta im just tyring to learn the game and it seemed like the most relevant channel
No worries. No mod have seen this, so you're cool π
cool cool
wait is the coffeestainer role the mod role
ope no its the mod role makes more sense
besides the occasional discussion about fluid dynamics by mcgalleon, this chat is one of the quieter ones, so don't worry
@carmine fox I bring in baux, water, coal, silica, a pure copper node (for sheets) , copper ingots and sheets, rotors, supPC, motors...
somebody said there was a mod or program with spreadsheet for planning factory builds?
I guess it's easier to say I make the allu solution, scraps, ingots and sheets plus the heat exchangers and radio control units all in place. Also turbomotors, ofc
So it's half half I guess... a lot going on in one building but not everything so that is good already
oh nice
Makes it easier to fix later if you don't have everything in one building but seperate it in smaller chunks
I don't quite get what you mean π€
Sorry if I answer at weird intervals and often not in the right orde to messages, but as I said: lag is brutal in Discord
Ok so on that information if it says Iron 50x smelter that means you need 50 smelters?
Oh yes, that's a good point
But it being a MAXIMIZED design kinda makes it very "fragile" to changes. The smallest "chunk" I have is a set of 24 allu solution refineries or 15 scraps refineries (all the rest other then the turbomotors are made in the same array as the scraps refineries)
hmm yes that is a problem... I personally started to build in a very open way and have like one floor for each step of the production line, that makes it a lot easier to fix when changes happen
Worst part is that I found a design that ties groups of 5:3:4:4:3 machines for allu scraps, allu ingots, allu sheets, heat stuff, radio control unit respectively.... So all the ratio would be gone, probably π
yes that would happen indeed ^^ honestly I am not sure what advice I would give you now that I know how you want to build it
it will certainly completely break once the update hits and leave almost no room for fixing it
not building it would be boring and you've already done a lot. building it in another way would probably not be as satisfying for you
so there is no good solution π
I'd love to hear how easy or not you think it would be to fix in your opinion.
You can find a screenshot of it if you search for it in screenshots... I'd link it, but my lag doesn't let me load pictures properly now π
π
I'll check it out
Dear lord loading messages is so slow....
Also yes, planning floors properly can change so much in how easy it is to fix or change stuff...
I guess you mean this one? If yes then I think it would be quite well fixable
I intended to share another screenshot that showed the array I mentioned earlier better, but yeah that's the entirety of the facility!
You have different production steps seperated from each other which means you can remove one part of the production line without breaking the rest
And replace it with something is if needed or just leave it blank or whatever will happen
Mhhh, you may have misunderstood a little. The different buildings aren't "production specific" but just a convenient way to split machines up for belts and pipes
All the arrays on the left are for allu solution (which could be replaced partially or piece by piece, on that I agree ) but all the others are made of those "infamous" 5:3:4:4:3 blocks I mentioned
Specifically in rows of 15 refineries
I just arrived at Coal-Tech, so I don't get the 5:3:4:4:3 joke(?)
It's not a joke xD, it's the ratio between machines I used.
E.g: 5 refineries feed 3 foundries, that feed 4 assemblers, that feed 4 assemblers, that feed 3 manufacturers
Hmm as far as I can see those chunks are also quite well seperated in itself. so 5:3:4:4:3 would mean the first 3 (whatever that is) is always at the same place for each chunk so you can still remove that part the same way for each chunk no? if yes then it's still fixable, the only problem would be that you would probably to add other ratios so you would have to connect them all together once update 4 hits. Not the worst but it would look kinda weird to have buildings in chunks with no reason
with all the different sizes of buildings, a combination of this doesn't sounds that bad.
You pretty much got it
And yes, I guess you're right, but I think I can accommodate only slight changes to ratios without having to redo all the belts/pipes or even the whole building due to space management
Is for example there was need for 1 more assembler I wouldn't know where to fit it π
π€£
But damn, even just talking about it makes solutions and ideas spring up from everywhere.
I'm glad I had a chance to, thank you very much :3
I know, right?!? Lemme share a screen if I can, I think you could appreciate xD
No problem π everything is ficsable π
I'll go to bed now and continue tomorrow. let's see if I'll be able to add another 400 fuel generators and connect them in one day π that's tomorrows goal ^^
Yeah, but at some point it's more convenient to rebuild ahahah
Good luck and thanks again!
Have a good night :)
π
3 Manufacturers... that sounds "large" for a small factory block (just looked in the wiki)
5 refineries going into 3 constructors is far fetched, though... I think?
Even with standard recipes
Ok, maybe not with standard recipes xD
10*20 m and 20 m high? WTF?
That's how big the refineries' group is? 
What about it?
that is how large ONE refinery is... these things are small towers!
Oh, right, foundations aren't 4x π€¦ββοΈ
Yeah, no kidding, they're pretty massive
okay, going offline for today... was nice to talk with you
Which makes doubles tacking machines in front of them... Kinda make sense
Have a good night/rest of the day
Good talks are always appreciated :D
That's enough spamming
I advise moderation ^^ (no pun intended)
I know i shouldnt but i had to chuckle
<@&387163995947270144>
<@&387163995947270144> Partially because meme spam. Partially because above.
Lolbye
Assassinated
the force is now at peace
That right there was a hard ban.
Dang. Never seen one of those in action.
Me neither
Wanna experience it yourself?
no
I feel like I missed something... Oh well, will leave the popcorn for another time.
lol
... No words...
||Just chuckles||
@oblique hollow
Thinking super simplified. What's ya think?
https://i.imgur.com/1MA19KO.png
I suppos you put an image inside the yellow / green boxes? Or just connect an arrow?
It'd be an object link, labeled
btw, I wasn't kidding about ClarisWorks...
https://i.imgur.com/NEdXJT3.png
xd
I've owned this for 22 years, and still find it useful lol
Well, they should work for Belt diagrams. I only chose to make detailed icons for Pipe diagrams since nowhere along the line did i ever include products
I'm out, going to a winter fest thing.
Have fun
@cedar mica if you are going to introduce copper into a process that would normally use iron wire I wonder if it'd be better to just use the copper for iron alloy ingots and use iron wire anyway instead of regular wire
nevermind ran the numbers, it's worse than just using pure recipes are regular wire
My main issue with Iron Wire, is that you need a lot more constructors
Iron Wire is 1 ingot to 1.8 wire. Copper Wire is 1 ingot to 2 wire
6 Iron per 5 Copper on input side. And even more, when you take the output side into account
34.6 Iron and 26 Copper, per 780 belt
decimal numbers are yikes for me
if you want to do anything decently complex you'll need to use decimals, the numbers just don't line up past stuff more complicated than like steel and maybe basic oil stuff
Decimals aren't bad once you've seen the Manifold Light
Welp thank you for that since im only at Tier 4 rn lmao
Just have to know how much you've got on the line(s) and how much each "row" is taking up
im just trying to mass produce tier 3 and 4 stuff before i get to tier 5 and 6
make a ton of encased steel beams im so behind on it
that and a like 10 mod frame/min
filled up a few bins by just leaving it out
honeslty im just trying to bs my way thru tier 5+6 until i can get oil power
Im just working on getting 1080 iron ingot/min produced into diff parts for tier 3 and 4
so i can stockpile on everything
ya i kinda didnt do any sort of math for my factory so i need to re do a ton of it
trying to cheese your way past tiers tend to be an easy way to have problems pile up until they all blow up in your face at once
yeppppppp
I mean all ik so far is that i have 4 270 lines of iron ingot which can be allocated to plates and what not and 3 270 lines of copper ingots for wires and stuff like that
thats as much maths as ice done
nice
well apart from the amount of constructors imma need
and how much power thats all gonna take up
ya the big thing i need to redo is my power cuz its super inconsistent cuz i tried to hook up 10 coal gens to 3 water gens
Ok trick question for ya. If i have 16 fuel gens and 35 coal gens and power demand goes up which type of gen covers the increase in load first to sustain. As in do the coal gens starting eating more coal and water first or does the Fuel gen start eating more first?
idk about fuel gens but coal gens eat a max of 45 water/min and 15 coal/min not oc'd
they can go down, but never over that
Yeah that is at max burn I think fuel is max 15m3 let me go look
coal is the simplest power source, it's just about repeating a set up of 3 water extractors, 8 coal gens and 120 coal as many times as you can/want
Yeah well i have fuel pumping out at a pretty good rate with 600m3 flow coming in from 4 wells
the way power works is that it has a max, it'll never produce more than the max, but if power draw goes down it uses less and doesnt work at the max anymore
So you never know what its at till its at max..lol
fuel gens are sorta tricky considering that depending on whether you feed them normal fuel or turbo fuel you can have drastically different amounts of gens
normal fuel right now no turbo stufs
i mean in the build menu each tell you its max
with coal gens i always overload them with coal because realistically im not going to go at max power consumption
ya coal is pretty easy to find anyways u can kinda set up coal gens anywhere
but i use 3 water extractors / 8 coal gens
that set up will never work besides 8 gens, they will start eating more water than what is produced if they pass that
Just wondering if of the two types one gets put at secondary power when the load starts going up. As per the first question.
@sinful vale how
how what?
Well back to building just make more fuel gens
i let it overflow once and somehow that fixed the problem. i have no clue how but it did
i had to sit there turning the fuse box for like 30 seconds but that fixed it
that is more of a placebo than anything else, you just got the water extractors turned on long enough to fill the gens back up, then your power consumption must have dropped 'cause it was inconsisntent
if you ever surpass the capacity of 8 gens again for long enough, they will shut off again
no, look at it this way
you have a miner that can feed 8 smelters, but you have 10 smelters that aren't running at 100% so your miner can feed them all
https://cdn.discordapp.com/attachments/760968527640264704/784947515479818344/unknown.png as i was saying about the iron production, the smelters on the left produce 810 copper ingots/min and the ones on the right produce 1080 iron ingots/min
ohhh i see what ur saying lanxcapo
once that you turn the miners up to a point where they eat more than the miner can produce, they will first start using the ore in the belts and then the ore inside the smelters
yaaaa i get it
it won't turn off until it runs trough that first
idk if there was a better way of doing this but i mean theoretically it should work
however it will take a lot of power
actually thats only like 250 mw
but if u ever try to get those into constructors, assemblers
not too much as i have 1800 MW that i can use in total
damn nice
you meant what i said before^?
but jesus the area i have to build all of this is nice
pretty sure its 51x51 foundations for the mega base or smth
how much concrete did it take lmfao
oooof like 15600 concrete
ouch
not that much tbh
yeah
lmao i just have 1 mk2 pure node supplying my whole base
the whole base once finished should have a total of maybe 900k or so concrete
concrete isn't that big of a deal, unless you have some mass production mod, making the foundations takes long enough for the concrete lines to produce a decent amount
thats a fair point
The only thing im lacking is mod frames as i dont have a production line for them
only thing about concrete is to set up all spare limestone nodes into concrete lines until you need them, it's always handy to have a concrete source close by
however i will make one on the same floor producing a lot of mod frames / min
i have like a 4/min one lmfao
Stators and Encased Beams are fine since i have a production line for those above my steel factory
which is let me check
what do stators cost again
wire and steel pipes
oh
wow so all u need is iron and coal with iron wire and u can make one pretty simply
and u make rotors with iron parts
oh, sorry, i just realized, the input on the right will get filled eventually and all the excess (40) will go to the left, so it will just balance itself out
thats gonna be a thicc boi
Yep
whats the end goal?
I mean ive been wanting to make one for a while after looking at other peoples lets plays on the game
ive reset my save slots at least 4 times now
this is the best ive done so far
ouch
ive just reset once and i dont think i can hold out till coal power again
that was painful
since ofc i learnt that manifolds are just as efficient as load balancing
I JUST LEARNED THAT TODAY AND EVERYTHING IS SO SIMPLE NOW
Yeah lmao
when i heard about it I was like "finally dont have to make a weird 3/11th split"
i can save like 100 rows of foundation cuz i now i dont need my like 9/11 split
cant remember what its for but my "math" came out to that
Yeah mainfolds require less maths which is nice
i know that you just got introduced into the ways of the church of the manifold, but don't let yourself be too lazy, don't make 20 machine manifolds or a 3 machine manifold
i mean im still gonna be efficient with them
since if you have too many of 1 item you can just have the manifold overflow into another production line or into a bin
im not gonna route my entire rotor factory into one line but it makes overflow so much easier to deal with
However im still going to load balance a few things
load balancing is still super satisfactory doe
Anyways imma head off, had fun talking with you lot o/
ya u too
Which one is the best?
OkayππΌππΌthanks
I did this because my coal miner is mining 300coal/min and I have 16 coal generators, they just need 240coal/min 200 coal are being delivered and I made this split thing because I'm planning my steel factory with 60 coal/min.
I need exacly that amount to be delivered
I can't let my coal generators without fuel
copper ingots aren't really useful until midlate game, an alt for reinforced plates is always better than the base, even if it isn't stitched
that's why I made it so precise.
But I think I got what you meant, another person already told me to do the same thing
then make it the other way around, make it so that the 40 line for your gens fills first and then use the other 60 to do whatever you want
just putting mk1 in one site and mk2 in another
Probably it will use a little more than 40 because the distance between the miner and the coal generators is huge
then the only thing that will happen is that the line for the 60 will take a sec to start running for the line of 40 to set itself up first
it's just a manifold
I kinda just don't like manifolds at all lmao
That's why I did a balancer
But I got what you meant, thank you anyways bro.
so.. I'm using greenies tool for some math and it doesn't seem to want to pick the best recipe?
i get that, but there are situations in which a method is better than the other, when 1 asks you to make a crap ton of merging and splitting or 2h to set up, trying to stick with you preferred method just 'cause just ends up making things unnecessarily hard
I'm also trying to figure out the easiest way to get 3000 cable and 1735 wire..
how so?
well, it defaults to iron wire and constructors every time, where as rubber cable can save me ~4650 wire/min at the expense of 300 oil
Understand.
I was just afraid that the other method wouldn't work
it's defaulting to the most resource efficient recipe, you can unselect the iron wire alt and it should pick the rubber cable one
I'm fine with iron wire, but the cable production is going to kill me.. and nothing against his tool, it's wonderful.
yeah, but it brings up the question as to what's more valuable, 300 oil and 400 iron, or 1800 iron ore
the oil is more valuable than all the iron in the map
either way I guess megafactories isn't it's intended use, sorta. I'm just going to do it one part at a time.
there is WAY more iron than anyone will ever need
it's actually the only resource that you will probably never run out of when doing a run to clear out all nodes
That may be true, but it depends on what you define as valuable, there's more oil than I'll ever need for the way I play, so at that point it becomes how valuable my time is so to speak
I dunno, the tool is correct. but sometimes I want to waste resources. lol
then force it by either opting out recipes
I did.
greeny's tool uses weighted resource value where the availability on the map determines its value
there's significantly less oil on the map so wherever possible, it will be substituted with iron
Which is a good thing considering iron is practically infinite
Specially with that pure iron recipe
I wonder if iron is a βlimitingβ resource in the game. Or would you run out of something else first
i think quartz is the limiter from what people who did the maths said
maybe bauxit? one of those 2
but all the early ones, including oil, there is absolute tons off
Quartz would have been my main guess because of it lacking alternates where you can do substitution for quartz crystal
I am making 94.5 ocilators off a supply of 1200 raw quartz. And an absurd amount of silica off 3600 raw quartz via the cheap silica alt
Got plenty still on the map for other projects
Finally some wise words!
that entirely depends on what you're making
Well yeah ofc if I want to make only iron ingots I might run into some issues with iron
I never heard of anyone running out of (in order of abundance in the game) iron, copper, limestone or coal. I heard some got close to coal or quick wire, though ^^
*caterium
But what I mean is that if I wanted to make 100,000,000 iron ingots a minute itβs probably impossible. But 100,000,000 wire per minute is likely possible
Or if I wanted to make heavy mod frames I only need coal, limestone and iron to do that. Which is only a third of the game resources so one of those would be my limiter
The best recipe turns 15 copper ore into 37.5 or 30 iron ingots into 60. Just count the nodes and you'd have how much ingots you can make
Though calculators can do it faster, if you like that route
It'd be coal. You'd run out of steel way before you run out of iron or copper
you can make 149258.59 iron ingots/min
There you have it ^^
for wire it's 501000/min
I know what math is, it was a hypothetical. Not a genuine concern
@wind spade even considering iron wire?
considering all alts
There must be way less copper than iron in the map then
there's 28860 copper and 70380 iron
Per min in ore?
yeah
Iβm assuming limestone is in similar quantity to copper
Quartz and caterium are probably close together
I'd applaud if you manage to finish limestone and not only to make concrete
Water is infinite unless you consume all the surface area on the map though your game would definitely break
Quartz tend to finish quite faster then Caterium. After all you can still reduce the cat by using copper if you so wish
You could probably do 100,000 concrete per minute lol
Yeah quartz disappears quick because itβs recipes are more expensive than caterium I believe
But I think ore per minute is pretty close on both
Also because of the number of nodes. It's really not all that much...
Little over 10k ore I think?
That would be like 15 nodes
I think Cat is about 1.5 times more abundant
Probably 20. Idk if impure quartz nodes exist
Probably rare
I think all the nodes I found were pure with some normal
No they dont
For my case using oil over something abundant, like iron when it reduces machine count significantly is worth it, considering I only need 2 impure nodes to meet the demand of what would've taken hundreds more machines and several more of the limited, conveniently located nodes in dunes (There's plenty - probably but that's not the point) It sounds like a win to me
no you can't, concrete is capped at 47574/min
more than anyone will ever need unless they cheat by just making it all into concrete
I use more limestone in the cheap silica alt than making concrete
Because of alts HMFs can end up using almost any resource you want. In fact max HMFs is a ridiculous 1922ppm and uses basically the entire map except bauxite and uranium. https://www.satisfactorytools.com/production?share=zMkoceUCen0ANYeZP0Z3
you will run out of quartz then before limestone
try to overclock your miners to get more minerals, it's the only thing that i would recommend overclocking tho
i am almost certain this is the first setup anyone would make
like from my perspective i invented that setup
Well I know some that split the conveyors with one splitter, it was just an example.
And not "anyone" would make it, I showed a few people this method and they said they would not think of it.....
At 120ppm I'd probably still just use load-balancing on the inputs, since 120ppm is so slow
and 3 splitters isn't that much room
i did mine diffrently aswell. instead of mergers after the smelters they just go straight into the next thing
I just do it this way to separate the smelters from constructers and such.
true but cause them all merging some belts stop every few seconds right?
That method is definitely the much more scalable and modular method, we call it manifolding
there is a 50 50 chance that people will start working with manifolds or load balancing, and don't tend to even think that the other exists
I had no idea what it was called, tbh
no splitters/mergers don't slow down belts
I just felt it was a good design.
it is a good design
they don't slow down, it's just as efficient, it's just that the manifold method has some start up time
if your mergers make belts stop, that's cause you're overloading the belts because you're merging to many items/minute
I also realized once reaching MRK3 you can Power Shard the miner x2 then have 240 Iron coming to the now 8 smelters
if everyone eventually realizes 1 or even the 2 of the methods on their own, there is a reason everyone sees them
they just work
I don't know load balancing at all...
load-balancing is when you split them all precisely
just put merger and splitters so that each machine is fed exactly the right amount
that is load balancing
it's good for something like biofuel where you're hand feeding it so you care about the warmup time penalty of manifolding, or if ppm is really really slow and you don't want to wait for the system to warmup
that's its only advantage over manifolds: warmup time
i do load balancing too. tried the mamifolding but then belts got overloaded. or its cause i'm still at MK1 belts
I do not mind the startup, yes it takes time, but it works
I'm currently design a coal generator blueprint.
a simple load balancer
belts often get full on manifolds by design, because they need to fill up each machine. you may also have just done the math wrong and merged too much stuff
a simple manifold
I do prefer load-balancing and going straight from one machine to the next on simple iron/copper stuff while I'm still on mk1/mk2 belts because of the limited bandwidth
mk3+ belts though, manifold all the way
only thing that can go wrong with manifolds is if the input for the whole line is something very low like 15 or so, it will take a lot longer to start up, besides that you may have just tried to feed more than your input belt is able to sustain, but that is user error in general with any method
now that i think of it. it can be cause i have two iron nodes. should check in game but with you explenation i think they come together at some point and that makes it getting overloaded
cause now i'm only at 5 smelters
5 smelters are a 150 input, if you say you only have belts with 60 capacity, then i guess that is the issue
so building 2 manifolds should be better then?
3, if you built 2, then you would need 75 belts, still the same problem
My current setup im working on runs on manifolds only
but then again i have up to mk 3 belts unlocked
theres no way im load balancing this setup
manifolds when done correctly will load balance themselves given time
yeah ik
which is why i prefer manifolds over load balancers as they load balance with less space needed
however just take longer which isnt an issue
time is no issue in this game
exactly
aren't those sets of 9?
Are those bottom fed?
then a load balancing would be splitting the line into 3 and splitting each into 3 again
that would still take up some space
i want to try and compact each segment as much as i can on one floor
for other items i plan on load balancing
but for the basic items manifolds or load balancers work
just that manifolds are a bit easier to make
i had to dig up my first playthrough to find my old load balancing disaster its such a mess
the method i use now is much nicer
let me go find my current coal setup
the pipe work on your setup there is much nicer than mine lmao
i don't like to look at pipes clipping foundations on angles that aren't 90Β°
Now i want to remake my coal gens so that my coal generators to look neat
ok i cba editing that message
this was my first coal gen on this save
one of my ealier setups i like to keep in in single line now unless there is no room available
then this is the more recent one
very nice
i love the use of frame foundations and everything routed up through floor
Yeah i got the inspiration from imkibitz's steel production which i use
routing lifts through frames seemed like a cool idea for the coal generators and it worked so yeah
indeed every techniqe i employ has come from im kibits or totalxclipse or some other youtuber
only problem is those pipes arent exactly 90 degrees
which imma remake my coal gens so its just like that but with 90 degree pipes and a few more coal gens
eh cant really tell though i find using the vertical type if i place it say from gen to pipe and it doesnt look right ill go pipe to gen or vice versa seems to work wonders
with the coal around that area ill be able to have 72 coal gens
wait
thats with over clocking
I want to do that once i get around oil
Yes more work, but it hides the piping.
The blueprint I showed is meant for piping to run underneath.
with water turbines in the back
When you build pipes in vertical mode, they usually snap at 90 degrees angles, but there are exceptions when the height difference between the 2 parts you're connecting is too little
It also makes a difference whether you build from A to B or viceversa
E.g: A is high, B is low. If you connect A to B the pipe will be straight from A and vertical from B. Viceversa it'd be straight from B and vertical from A
that is indeed what i was referring to
is it possible to make like some sort of smart storage thing early game? of only when you unlocked the smart splitters
can unlock smart splitters fairly early game
You need smart splitters, yes
okay thanks guys π
You can make something CLOSE to being "smart" but it requires unholy amounts of mergers and splitters contraptions
why are you spamming in here with this? remove before mods do
he left the server
well, considering you can get smart splitters as early as tier 2, i don't think you have too much to worry about in the early game
So im working on building a stupid-big storage facility. I've laid down like 91x85 foundation platform up in the air, and have already placed and almost wired up 30 train station (3 floors, 10 stations per floor). Each station will have 8 cars. Each station will pair with another station at my factories. For example I have an plastics/rubber factory that will have 8 train stations.
My question is, are there any videos or material out there that goes over how to do mass sorting? My plan is to have a whole section worth of storage containers for each material
Oh yeah, plenty. You should have a good selection if you search "automatic sorting/storage system satisfactory" on YT
googled "satisfactory large scale sorting", this was the first result: https://www.usenix.org/legacy/event/nsdi11/tech/full_papers/Rasmussen.pdf
will be trying this later
Uhhh is that even possible to implement in satisfactory? I just took a glance but don't see how it translates to item sorting.
i mean with smart splitters u can kinda sort anything with enough
have 2 of the 3 ends be smth specific
one of the exits doesnt sort
As impressive as that is... I think YouTube has better tutorials for this π
@frosty owl yes math and meta
yes double manifold on pretty much everything in my copper line
I find the phase one of the TritonSort Architecture rather applicable...im also 8 beers deep so anything is applicable at this point
So the machines on the extremities will fill up immediately. The closer you get to the center of the row, the slower the flow of resources
right I noticed that
the last four on my wires line 2 on each side... aren't filling up with input as the other ones did
tf is a double manifold
Manifold with resources coming from both sides
The Blueprint in general xD
how did you make that... it is quite nice and very easy to read
oh the thing with a splitter on top of another one got it
I drew it?
a double manifold has one input split into two lines that then go into a series of constructors or smelters or what not
and then once they do that they all merge in the center to have a single output
Should work π
Also, @near sorrel this can be taken as a good example, even if it's not double manifold
ohh that ok
using what program
Krita.
All the Smelters in the right and the constructors on the left will struggle for a while before reaching 100% efficiency
i have never heard of krita so I must check that out
Manifolds take time
I have an idea for a double inverted manifold... not really sure that it is useful but I think it will look pretty
Draw.io is cool too. Still a website
i wanna see it
Like feeding the manifold from the center instead of the sides?
well right now it is just a thought... so I have to build it... test it... draw it... and then do some optimizing
whats the main idea doe
it may have a different name
but my idea is to take a single input like you would with a double input... and split it
then once it is split... you send it to two sets of constructors... the same as you would with a double
but once it gets tot hat series of lines, you then split it going both left and right and not just straight down a line
so you then would have 3 outputs
but you could use it to make several different products off one line of inputs
id have to see that written down or smth that makes no sense to me lmfao
well you would have 4 rows of constructors
mmhm
with 2 lines coming in the middle of two of the rows on the left (which means they would have to face away from each other) then on the right you would have the same thing
Of how many constructers though? Like 4 rows of what?
Also that design I posted is yet to be finished.
and then on the far left and far right you just have one line coming out... and in the middle you would have two rows of constructors merging
so hang on
ok i see what ur saying
The design is going to finish at reinforced iron plates and rotors, at a high amount
you have 1 input right
so you could have say the constructors on the right making iron rods... the ones in the middle making screws (if you have the alt)
and thats just split into 2 which goes into 2 constructors
and then the one on the left making iron plates
that would depend on the speed of the lines you have for input
fair enough
you could also do a really goofy tree type thing that would split two lines into four but merge those down to 3 lines so that it's fed off a higher input rate
so i based my main factory's layout on the double manifold idea where i have the output between two machines, and the input on the outside
@rustic stream thats just like my factory
Kinda like this?
if each block represents the over all input line then yeah I guess
what i found was that it's not very scalable since you get bottle necked by the output. i'd highly recommend just staying with the single manifold for anything and then just expanding to the sides
Yeah, had to simplify that xD
@mild wind remember the factory i sent yesterday
I just realised that all of that is going to get replaced after i unlock tier 5 and 6
I'd say he could go for a balanced system too, if he has the space ^^
again, the problem with the double manifold here are the merger line, it gets maxed out super quick
I mean you could scale a double manifold but it would look ugly
Injected manifolds ftw
it doesn't look too bad if you're careful with a vertical lift for the full belt
right, when i was building mine, i didn't plan for the output being maxed out, so a mk.4 belt carries 480 resources, meaning that each side of a double manifold can produce up to 240 ppm
Either upgrade you belt or go for double manifold or triple...
Or like Franimus said, you just inject whenever
ig but make sure that someone with ocd doesnt see your factory
so for like a regular screw production where you make them out of rods, you can have up to 6 constructors on each side
anything beyond that, you have to double up on the output
for my iron rods since i can only use mk 3 convs i need 9 per side
You can still just "take out" an output line whenever it's full.
E.g.: You produce 800, you get a 480 line and a 320 one
like with a belt lift?
ofc if i split the 270 to 135
Or even just a stakable conveyors
right right
That kind of reason is why I have a floor or 2 below to manage belts ;)
i have that for my screws....i guess it all depends on how you wanna lay it all out, i just know with my main factory im running out of room for the earlier stages of the production. and that's a great idea....basically have all the manifolds on one level, and bring the outputs to a level above...ill take that advice when I re-arrange the main factory
Verticality opens up a new dimension of possibilities. Pun intended
i know there's a huge potential for these, i just use them to "inject" a storage container so i can drop off early production items like coal or ore
Btw I had a chicken bacon ranch sub for lunch today, delicious! π
for sure, i have my first floor smelting and making simple things like plates and wire, then middle floor is for storage, and top floor is for more complicated stuff like encased beams, steel beams, heavy frames
damn you devs for making miner/smelter ratios 1:2 and 1:4 but splitters 1:3!
this is idea one
thats why manifolds exist
Splitters can be 1:2 too ^^
^^
sure, but that's a waste
wdym
waste of splitter volume / space / cost
Manifolds use up less space
Very compact design! Will take a bit for the top row to get to 100%, but it saves a lot of space
the benefit as i have recently learned outweigh the draw backs by a lot
sure, but only because the original ratios are annoying
Just be mindful of placement of power poles and possibility of walkways to go through
But balancing is da way
Manifolds are balanced π’
well then you could also do this with 2 inputs which I am going to illustrate in a moment... that way if you have like mk 4 belts and have 900 output... you can separate it into 2 lines that then run at 450 each
Pft yeah...
Ya'll are lucky the game aproximates, or those last machines would NEVER get to 100% by themselves 
You can prolly connect the smelter outputs directly to constructor inputs
i mean still would be 100%
If they are producing the same thing
This is a reinforced iron plate/ rotor build.
Absolutely! Like that you can place "arrays" of machines.
Making them of the right size can help you divide up large productions in manageable chunks
Blueprint.
lets say you had a 240 line for iron ingots, the consumption will always be 30 ore / min for 30 ingot / min on normal recipe as long as you have 8 smelters
all the manifold does will overfeed the first smelters then all of them will reach 100% efficiency at some point
I am going to have to make a new Page for the assembler section.... because things are going to get difficult
so none of the resources are even wasted
ofc balancers have their advantage over manifolds as well
but manifolds are so much better for compact factory designs
balancers are even from the start but are bigger(and look way cooler when running)
manifolds take time to break even but are way more compact
Exept for time
And the ones stuck inside all the machines except the last one, so in your example about 700 ore ^^
Time means nothing in this game
Time means game in this me
and if youre supplying too much then you can either overclock (if you really want) or have it overflow to some other system
if you undersupply then underclock
Same as with a balanced one, really...
Exactly
But show their state a bit worse
eh i mean depends how you set them up really
for a basic iron factory you most likely would want to use balancers
same with other bigger and more complex factories
You usually end up having to check half the line if you run into issues
With balancing checking one is enough
Yeah thats like the downside of manifolds that i hate
until you try to route it into a heavy mod frame factory.... ive seen the horror of trying to balance that im not going back
@frosty owl That input system works for other stuff too not just my output system
I use that on my iron factory because I have 900 out on the miners but only wanted 2 lines
Manifold is really useful with more then 3/4 machines
Yeah thats why i said 240 line
at first i was gonna use 60 line but was like "you can just use 1 splitter"
so I can have 2 belts running at 450 instead of 3 belts at 300
Until you find alt recipes and figure that 1 screw constructors can feed 1 HMF manifacturer at 100% ;D
Made my day
WAIT WHAT
the daggum casted screw blueprint is amazing
im going hard drive hunting once ive unlocked tier 5 and 6 to get that alt recipe
what is it 1 ingot to 54 screws
I UNLOCKED THAT AT SOME POINT BUT THOUGHT IT WAS USELESS CUZ I WAS JUST GRINDING AWAY AT THEM
that was the first alt i got and i didn't even understand it
OH MY GOD I CAN CUT DOWN ON SO MUCH
guys
oh yeah... that alt is amazing
is the alt recipe for rotors using copper sheets good?
5 iron ingots to 20 screws
i assume it is
what r the other 2 options
oh ok... I knew it was something
No just saying because i have it unlocked
oh
I guess you could call that... A series of manifolds feeded by a 3:2 balancer
i mean its just adding more stuff you need to route in
le tme do the maths for how much copper sheets i produce per min
135/min
from 1 270 line
Oh yeah!!!
And ||THERE'S AN EVEN BETTER ONE||
I have no idea what to call it... but it makes sense for some situations... I came up with that idea after I built my iron factory so I am not too concerned about it right now
the copper to rotors recipie i think is "easier" but the math gets all funky cuz you need 22.5 sheets and it gives you 11.25 rotors per min
thats just when you quadruple it.. then you have an easy output math
90 sheets/ 4 mins, 45 rotor/ 4 min
11.25 X 4 is going to give you a whole number
or ya quadruple it
and with 22.5 X 4 you will also get a whole number
tru
Oh no, the one cyborg mentioned xD
But it's not called casted screws
What other screw alt is there?
steel screw?
oh yeah the steel screw one
Casted screw is with iron ingots
yeah I have that one
don't tease me
except quadrupling it means u need 780 screw/min
so make 780 screws a min...
thats not much
or just double it and don't worry about the uneven math
it isnt oh god
What's the big deal?
If you have stell screws ;D
i dont
Systematic... you are me about a week ago
So now that fismas has died down.. I see more questions about coal powerplants.. that makes me happy
i only have the basic screws recipe
I had no idea you could build as big as some of these people do...
i have like 30 hrs in the game and cant even play till friday
The pain....
the math some of these guys work rival triginometry
Some of us cheat and use a calculator (:
the math ive seen some of these guys do is more complicated than my calc work
There is a guy Systematic that has 80 hours into just building the infrastructure of his factory...
2k+ screws per min?
What do you mean by "infrastructure"?
there is a built in calculator in the game too
There's a few of us that have 80 hours just placing machines for our factory >.>
uh... like all of his stuff to make stuff
like the way that all the belts run
and where everything is going to sit
so you mean the factory...?
no no... not the actual building stuff stuff
the layout, the belts, the splitters, the mergers
the pipes
I usually do all that stuff after the machines are placed
well I am sure you have talked to signpost
Geez, after that much, I'm still not even halfway on belting my big bad boy aka, very-motor-factory
I have just been building for what I need right now... It's hard for me to plan ahead when I don't even know what I need
make a spreadsheet
they've helped me a TON!
I tried to use a calculator website
@frosty owl One machine at a time my friend, I probably spent 80 hours building my first megafactory
but I just got confused
@near sorrel once you get a little bit more into it, the calculator starts making sense.
Well, I mean, sooner or later you run out of brain capacity to lay out a decent plan... so you gotta start strategizing when over a certain scale, I guess
yeah probably
i am always out of brain capacity in this game
I just don't do anything thinking ahead... tis why I am no good at chess
Dear lord no... how would I know where I end up if I didn't know where ALL the machines are?
that's why one giant factory in this game is super hard to accomplish and make efficient
same. don't try to do it all at once, I'll do one section at a time, like I'll build and belt all the machines to make ignots, then I'll build and place all the constructors, and I move down the line until it's at a stopping point, or finished
just make a ton of small factories, especially for the smaller stuff, then make specialized factories for things like electronics, advanced stuff etc
As long as you don't go on massive scales, you can finish the game in leisure without using one
The in-game calculator can be enough for the needs (there is Discord too after all xD)
I tend to just tackle problems as they come up
the biggest thing is if you do something large scale. try to make it "pretty" and "neat" it helps if you do run into issues or have to change something.
yeah... thats why I have definitely done an overhaul of my stuff... but now I am just laying stuff down until I have the capacity to build a large scale
I prefer placing the machines before belting and piping. It's easier to accomodate for anything if you notice you run out of space anywhere or want to add a new floor... Well, I guess it just makes it easier to design the whole thing
I was able to build a "small" quickwire factory next to my big factory and connect them together to get what I needed.
like I just recently got to a point where I can have a decent amount of power output
automated power is nice lol
Overhauling is a BIG part of this game ;)
also @mild wind also if you haven't been using the foundations (like I wasn't) they make organizing everything 2000x's easier... since you can snap everything on a really fancy grid
speaking of overhauling, just found out that the satisfactory-calculator.com can mass delete stuff and drop it ALL into a single crate next to you....extremely useful
oh i def am
Quite. There is a mod to do that in-game too
Yeah I had no idea they had a real point in the game... thought it was a waste of time and concrete
is that cheating tho? like i cleaned up my map of all of the crates using the online tool
@rustic stream it can, just don't go and delete and entire factory with it and end up with like 8 loot crates lol
Lemme tell you a tale...
||You better step up you concrete production and storage soon||
do you guys think using mods or the online tool cheating?
nah. I've used the calculator to clone and move an entire building because I didn't like where it was at.
if you build modularly, you can use the tool to scale your factory as well.
I'd call it so, yes. But of the most trivial kind
It's sort of cheating, but if you're not cheating you're not trying
Some mods are more "cheaty" then others
...I mean... mods aren't inherently cheaty in any game
Like... Permaday....
If you use something to get a hand up on competition... cheaty
like i spent probably 3 hours placing over 8000 concrete squares for a storage facility, then to find out there is a mod that can do it in like a minute
but if you are using something so you don't have to spend countless hours redoing stuff over and over again... i mean it's just a short cut
cheating would be replicating something without having the proper resources... using the resources differently is not bad in my opinion
So I'm a cheater :p ohwell.
that being said... it's ultimately up to you and your conscious
right....that site can just add stuff right to your crates
want some turbo engines for no reason? you got it, its just a click away
well wolfgrim... if you have "beaten" the game as it stands... do what you want
thats another thing too
I'll lay down my exp for you: I played strictly vanilla for the first few playthroughs (exept the third where I went full "new machines" mods), then decided on big projects and went for mods that assist in building to save time. But at that point I already experienced all the vanilla game once
The calculator can just unlock alts for you.. that's probably cheating but since I already went and collected all the hdd's on my first playthrough.. I'm not doing it again lol
right
Or even thrice in some cases...
see that is totally different
if you have gone in and already did everything the "right" way... who cares what you do after.. .that's ultimately up to you
Last playthrough I just opened up the consolle and said "unlock it all"
||Then proceeded to activate the no-cost cheat||
i have 5 industrial storage crates full... is that enough
I don't think you can really "cheat" but it depends on what you're doing I guess. there's a fly mod, never needed it. you could spawn a chest of turbomotors for no reason, but why? if you want points you can just spawn tickets too - now that's cheating
Should be, as long as you keep providing at least 15/min just in case
what is considered a playthough? (sorry maybe this is getting off topic in this chat)
......if it all doesn't cost...... then what is the point? personal curiosity
getting to tier 8 I suppose
I call that one "run" of the game
You unlock everything, are satisfied (or not) with the result, and decide to stop or start a new world
ahh...
or, after it's all done you could build a megafactory that makes 1 thing. like turbomotors, supercomputers, etc
when we got the game like 2 months ago, me and my 2 buddies put at this point like 500 hours into my save
How many of you guys play by yourselves?
I'm trying to make the biggest possible (and coolest possible) factory I can fit into my laptop's limited RAM
So it's all about placing machines and thinking about how to connect them and order them the best having all the possible choices and not having to delete stuff first to make space for it xD
(For reference, I went this route after the 900ish hours mark)
OH ok...
i do now, since im so far into the game i need trains which don't work in multiplayer
....they do, but buggy af
So there is an obvious goal... I got scared after seeing kibitz build his 400k MW Nuke plant... and it lagged ever so slightly... I was like... I will never make it to that point with my computer
True story
I have always... and watched very little youtube about it
literally only got interested in the game because of neebs
...this is going general again isn't it
Im good at that4
If it can help as reference, I could run 1.1 machines with still 1.2 GB left out of 8GB
Don't spoil your first run xD
Experience it fresh!
Uh... I have an ROG laptop that I bought specifically for music production... don't know much about it after that
It's all about the RAM pretty much
I don't remember how much I have
I'd say 8 or 16 at least. 32 if it's quite expansive
well ram is used for loading the save and it's cpu power after that. I'm lucky enough to have a pretty powerful rig.
I have 16 gigs of ram
i7 processor at 2.6 and 2.59 ghz
atleast that's what it says.. i think'
2k machines should run easily
what is a 2k machine?
"k" as in "thousands of"
I mean that RAM wise you should be able to handle a world with 2 thousands machines running in it
believe it or not but audio production and editing takes almost as much ram and cpu usage as games like satisfactory
ah i see
Editing in general sucks RAM and CPU a lot :\
yeah... well... if you saw the kind of things I did... you would probably cry slightly
With my measily 8GB I managed to run out of RAM using PS... go figure...
You make such bad music? xD
Wdym?
I have this instrument I been using that is digitally patched... one vst and about 10 lfo's and a few "formula" controllers to make a seemingly random sounding vst
Also, #off-topic-general
I probably have almost 2k machines
what's your gpu?
All running?
2080
damn, i got a 2080 super and it's running at 89%....also sorry for perpetuating off topic convo
Most of them, yes. a big chunk of my total machines is in my supercomputer factory, or for power generation
I play with vsync turned on which helps keep my gpu usage down a little.
What % of them is decorated too?
Just wondering about the general item count
most of the item count in game are the trees that can be destroyed, or items on belts.
on belts/in machines
Not quite. Most trees aren't even considered unless you load that area of the map or one close to it. Almost all items made by the player instead add up to both the render count and the... "calculation count"? The count of items "of which's state the game need to keep track and update"
So while the items on belts are bad on GPU, they don't affect AS MUCH the RAM (it's more about the NUMBER of conveyors segment, then their lenght or how many items are on them)
hm
168km of belts
Here's my map so far with machine/belt counts. this is about 600 hours on my 2nd playthrough
This is a Reinforced Iron Plate/ Rotor production line
I will be making more blueprints later.
I hope it is easy to understand.
thats actually pretty handy
Is it easy to understand?
easy enough, yeah, good job
working on some simplified stencils for diagramming.
What do you all think? It's still WIP, and these will be accompanied with rudimentary structure images as well:
https://i.imgur.com/zKrDCsw.png
ignore the 3 in / 1 out. :S
I like em theyβre easy to understand
I think I finished the conveyor and pipe port set
Maybe add like an identifiying letter in the empty spaces
S for smelter, C for constructor etc
These are just the ports. The blank space under the green/yellow ports will have the name of the structure
22 unique things, I think.
Going to work on power poles next :D
hmm... I think I'm missing some.
Btw, space elevator has 6 inputs
What other production lines should I do>>
I'm going to do a simple iron and copper line
All the production lines!
make batteries :D
All these neat graphs makes me wanna post a pic with my sketches on paper just to ruin the harmony π€£
Looks hard to expand for many machines, but sure seems great to show belt connections in small arrays! π
Would love to be pinged when there's more ^^
lol
Yeah, I'll not remember to do that... brain is fried :P
But I'll keep posting here :)
You REALLY dislike trains that much or did you just disable them in this screen? π
I'll hope to be online at the right moment then ^^
lol
As far as what these are, they're intended to be used with diagram software, with object links (the proper way to do lines) - and so the colored parts will be object connection points
Power pole connections
https://i.imgur.com/QCly8HW.png
Why a "main" line for each? Wouldn't it be best to make them all look the same or have 2 different ones?
(One for power source, the other for the next power pole)
Talking about the green connection points
visual organization, for power source flow direction
Then wouldn't it be best to have 2 bigger ones, for both the "input" and "output"?
the larger one indicates that it's the source, and so if that line is moved, everything down stream will be unpowered
power connectors are all input/output
I guess it depends on how you implement it and fit it together with the other buildings...
these aren't for buildings
Yeah, I meant one for the power source (input) one for the next power pole (output)
because any of the smaller ones can be used for that
if you need a crap-tonne of machines powered, one mk3 pole can power 9 more mk3 poles. That's 81 machines with a single failure point.
it has no bearing on in-game design, only for human readability and understanding of the power flow direction
omg it's 1am. it was 10:45 the last time I looked >_>
I'm probably going to make these much more directional agnostic, so they can be rotated. Don't know yet, still preliminary designs.
BUT I'm going to bed, will work on it more tomorrow
oh @frosty owl - When I get happy with what I have, I plan to host the images on my github (AeSix on there too) - so you can check there for updates :)
I guess I'll have to finally understand how that whole chabang works... π
pretty simple, actually. If you take the time to look at all the things and read. If you can use facebook, you can browse github :)
Simple Copper Production Blueprint!
Just making a portfolio for these bad boys, hopefully I can help newbies with these....
Yeah, "if you take the time to".... π π
There's already some materials on the wiki. Check them out so you don't end up realizing you made duplicates ;)
Nice idea, though!
I just feel some of the blueprints out there don't do a good job, so I'm designing a bunch of Blueprints in hopes of helping those that need it.
Same idea for Iron
I you have a "4 input to 4 output" you might just skip the manifold in the middle.
unless you can do something useful with the space you get by setting the smelters as tight as possible.
Indeed, you could do that, these designs come from one of my bases, there is a smelting platform, then constructing/assembling.
You are very correct though @vast jungle I just want players to see the manifold design through and through as well.
Manifolds are great to keep things simple... but in this case they make the design both more complex and larger... it will need some text to explain WHY the design is good, even if its not as good in this example... Screw production might be a nice example, because it would require some more complex balancing for the 15=>10 distribution.
I understand that @vast jungle, I'm attempting to help a little bit, I will make variants from these where the manifolds between Smelters and Constructers are taken away.
Thank you for the feedback.
I just started with the game a week ago, so the "should I take a manifold" and "why is this damned piece not fitting where it belongs" is a very fresh memory for me π
Just imagining the smelters being on a different floor from the constructors can be enough to justify the menifold, doesn't it?
maybe you could show a linear desing... where the smelters are with the constructors in one line and the manifold connecting both is just a straight line. This is not possible with load balancing π
Load balancing is still bestest
To some, yes.
depends on the definition of "best"... which changes from usecase to usecase π
I will attempt this
Bestest is universal
Now enough memes, I'm just making a fool of myself
"HTTP Error 599: Out of memes"
Is this what you meant??
i'm working on a factory that is 100% efficient but i am stuck on trying to make the basic items. They will be useless later on but i want to make it so that i can go ahead and have a line for every item
or should i scratch that idea and make what i use?
This is my starter guide to building a clean factory to create tier-1 iron parts at 100% efficiency from a pure node.
Input Requirements:
120 Iron Ore
Power Requirements:
At least 45 MW
What you'll need:
1x MK1(@100%) using pure nodes
4x Foundry
6x Constructor
Ready to make more complex components? Check out my other guides below.
100% EFF...
I mean for looks, I always create each and every item.
The blueprints I have provided will run at 100%
It will take a small while to get to that 100% mark because of the manifold though.
The odd thing is, I consider myself decent at making high tiered production lines but the low tiered ones bore me XD
Indeed, too simple I'm assuming?
Yes, no real challenge there. I mean, i can build the entrire thing in my head and then i'm slowed down by my ability to produce it. Where the higher tiers just make my brain go slower since theres alot more to think about
Now i guess i should go build my factory then...
does anyone have a efficient blueprint for a oil production. Not too complicated since i suck
Explain oil production lol, I might can throw you one together.
That's the thing i just started with the pipes back to my base and i have no idea what to do with now
I will do some research and throw you one together then, no problem.
thx
@opaque kernel You mean a refinery setup correct??
yes
Like plastic, rubber, etc... etc....
yup
Are you talking standard recipes? Or end game build with alts?
standard
they are going to be different depending on what you make
plastic or rubber or 50/50
is it not possible to make both
it is, just the recipes are a bit dif. sounds like your wanting 50/50 though
yeah
Here is a simple pipe layout for the build
There is no 1 blueprint because you need to handle the byproduct as well. So you can make fuel or petroleum coke as the by product.
If you let the product or byproduct back up, then the other will stop production too
heavy oil residue is an alt recipe
I was more than certain it was a byproduct of plastic and such?
Is it just Oil Residue then??
its a byproduct too. thought that was the incoming.....
No the Oil Pumps are incoming
its fine then, but you still need to handle it. cant just leave it set.
I know, they asked for a simple design, I'm trying my best to give it to them...
Thanks i will try and create it.
Thanks me and my friend will try to build it shortly
Awesome I'll send through DMs as well to be sure you can always access the Blueprint.
what are you going to do with the byproduct?
if you let it back up, the whole production line stops
That is up to them... they said simple.
and if the main line backs up, the byproduct stops
I designed something to get them started with Oil Refining.
They could technically run the Heavy Oil residue into another Refinery to make Petroleum Coke, then use that for Coal generators... I suppose, or some kind of aluminum something
Or just sink the byproducts.... that would also work
@opaque kernel Thats what i would do
the belts going to the awesome sinks are mk2s. If you upgrade them to mk3's you can get away with 2 awesome sinks
Isent there away to use the coke to make circuit boards I think
its an alt
Yeah I wouldn't put it in the sink though you can make circuit boards, aluminium and steal
Still you do you
he asked for the standard recipe
Oh
so thats what it that is
Sorry
no worries
Lol
personally, I'd get all the alts and do 300 oil to 900 plastic or rubber
but theres 3 or 4 alts in that build
why sink the coke if you can use it for power
or steel
Steel was an alt recipe, he asked for standard recipes. And iv tried it for power, its not worth the trouble imo.
The trouble with power as part of an oil byproduct line is that the power gennys scale to demand
If he/she wants to change it, they can, I just gave the a blueprint for what I would do.
Which could potentially back up the byproduct
And is also why I want max consumption mode for fuel gens
in my save, I shoved part of it into residual coal gens, smart splitter to coke steel ingot machines that are always underfed lol
They asked for a standard recipe setup.. I told them early on, there is no 1 blueprint because you need to handle a byproduct. And then I gave the the easiest way to handle it.
Theres are several other ways to handle it, im just leaving that up to them if they choose to do so.
Personally, I do the 300 oil to plastic or rubber
And never touch petroleum coke
I still need to do proper plastic and rubber setups
couldnt be arsed to do that so far lol
I've got 300 oil turning to 300 rubber, so I turned the HOR into petroleum coke, then used some of the rubber line for my personal storage to create circuit boards.
[Looks at Mase's picture] Is there a web-app for making schemes like this?
I just put all the residue i can't be bothered to math in to a big line of fluid buffers, and every hour or so i just flush them
why would you do that
why not just convert to petroleum coke then and sink it at least
convert to coke, put into coal gens
Or use it for packaged diluted fuel
unstonks
exactly
literally just put some fluid buffers along the pipelines
flushing each hour = unstonks
losing oil (or whatever) = unstonks
whats the website called to do this?
Hahahahahahahah. I did it originally because I didn't have enough parts to make more refineries and then I just haven't changed it. I'm usually about 100m from my oil area anyway, it is not a big deal
i'm in the middle of a complete ground up rebuild on -every-thing
so unless I want to manually make all the parts for the refineries, there's more important things to be doing
Hey whats the ratio of water extractors to coal gens again?
3 water extractors to 8 coal gens
splitt one of the water extractors intto two so then it's two pipes of 180
that's without overclocking?
yes
ohh cool
run the 180 lines to 4 coal gens each, so it splits 45 to every gen
glad I checked, thought it was 1 extractor to 3 gens
45x8 and 120x3, to be precise. Be careful, as noted above, with piping.
It's pretty reliable if you are able to have your coal gennys by the water to create a manifold pipe between all the gens then each water gen to the 2nd, 4.5 and 7th junctions
@sullen marsh ok so i did some math tests and......
It seems that for any power production building at 250%, the maximum base consumption of any building at 250% can only be 46,66% of the base production of the generator
in order to still be efficient
ok so what does this garbage i wrote mean?
Take any generator at 100 %: Multiply their power production value with 0,46666. The value you get is the maximum base consumption a building can have that this generator can supply if both are at 250%
Nope, no trains. just belts and pipes.
@oblique hollow I thought of testing with just buffers, is that any different from refineries?
yeah. Buffers cant starve
refineries give you active feedback with their lights and output
But you can still see if they're not getting enough fluid. Just check the valves, any that doesn't touch the red is underfed
Also, does using all sides of a junction (I usually do that) or not in the manifold make any difference?
yea but with valves.... You got feedback pressure from thr buffers
I'd been struggling with that for awhile, and going in on both sides did not help me
My most successful setups were basically getting rid of manifolding altogether on the pipe, and doing a balancer. I've heard that even that ends up falling short after N hours, though
You think that'd affect things...? π€
Then I shall try both
Second-best I found was setting up a fluid buffer on the far side; that let stuff run at 100% for quite awhile (letting that fill up before starting up the machines). That'd eventually go below 100% too, though
Yep. Tested that with Gabor
What?
Had the same issues. Input was 600. Refineries were starving, even when all were limited with valves and prefilled
My arrays of 6 bauxite refineries seem to be fed nicely, though...
See I was having problems with HOR even on 300
And feed 5+
apparently that didnt help when Gabor tried that
Ouff
maybe it really is an issue with different fluid types???
Like..... Viscosity stuff
Wouldn't think so. The game surely doesn't take that into account
I have an inkling of an idea of how much computing power is needed to simulate even simple viscosity.
It wouldn't make pipes easier to handle then conveyors for the CPU, IMO
in the easiest case, the calculations would simply use Viscosity as a reducing factor for velocity
Also, the effects wouldn't be noticeable enough to justify the increase calculation cost