#math-and-meta

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jolly holly
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For me i think making a separate factory for fabric is a better idea

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And have that do its thing and not have it all rely on everything working

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But thats just me

frosty owl
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For me i think making a separate factory for fabric is a better idea
@jolly holly I just cram it in that loop as it makes just enough as needed xD (from 1 pure node at least)

jolly holly
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For me this seems the most difficult to understand setup in the game

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Like understand it in a way where you can adapt some numbers here and there

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Without messing it all up

frosty owl
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What do you mean?

jolly holly
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So for me its just a big structure that produces X rubber

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That you can turn into plastic with more fuel and do what you want with ut

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But to adapt it looks like it messes all the maths involved

frosty owl
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You shouldn't try to adapt it, just use the output plastic/rubber and know you'll never touch it again ๐Ÿ˜‚

jolly holly
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Exactly

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Thats precisely my view of the setup

fresh elm
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I haven't seen that diagram in an age of man

glacial hemlock
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@jolly holly good luck splitting the '1', haha!! But wait... you got valve now๐Ÿ˜‚

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I would say it was a talent who created that

solid elm
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What is the best plastik/rubber setup?

frosty owl
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What is the best plastik/rubber setup?
@solid elm Best as in "most rubber out of set amount of oil"?

fresh elm
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any setup that uses DPF

frosty owl
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Including alternative recipes?

solid elm
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yes, every single one

frosty owl
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As Klepdar said, the one that uses diluited packaged fuel

fierce ruin
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which is more efficient, regular turbofuel or heavy turbofuel

frosty owl
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Which goes: oil > heavy oil residue > packaged fuel > unpackaged fuel > residual rubber/plastic

fresh elm
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regular turbofuel, assuming DPF

solid elm
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thx

fierce ruin
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what is dpf?

fresh elm
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diluted packaged fuel

fierce ruin
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i dont know many acronyms

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without dpf?

fresh elm
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turns water into oil

fierce ruin
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yeah i know

fresh elm
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without that prob heavy turbo

fierce ruin
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alright

fresh elm
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I didn't do the math, just a gut feeling

fierce ruin
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i only have heavy turbo atm so i was wondering whether it was actually worth it

winged dagger
fresh elm
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well, I mean, I did the math like forever ago

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but I don't remember how much better it is

fierce ruin
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although i also dont have the alt for oil > HOR

fresh elm
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just run around the world getting drives. you can do the research with portable mams while you're out

fierce ruin
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yeah i know

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it would be a lot harder with the old mam

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you would have to bring the girls everywhere

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hub* phone autocorrected that

frosty owl
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just run around the world getting drives. you can do the research with portable mams while you're out
@fresh elm I felt so big-brain when I figured that out ๐Ÿคฃ

oblique hollow
frosty pawn
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3 stacks iron plates, 3 stacks iron rods, 3 stacks concrete, stack of nobelisks, stack of wire, stack of cables, some rotors, stack of filters for gas mask, stack of parachutes. prepared for an entire day of crash site hunting ๐Ÿ˜„

fierce ruin
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@frosty pawn For serious crash site hunting you should have a hazmat suit and a whole bunch of turbomotors and heatsinks.

frosty pawn
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you will find heatsinks along the way. by the time you get to the ones that require turbomotors, you probably already got most of the hard drives and put beacons on the ones that require that high level stuff

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or you found the mats to make turbomotors with a crafting bench

frosty owl
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@fierce ruin Hazmat is for p***ies! Real pioneers venture out with only a xeno-zapper/basher and NUTS IN HAND!!

frosty pawn
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big blue ones

frosty owl
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big blue ones
@frosty pawn There's a joke that could be made here, but I'll refrain for decency

frosty pawn
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prude

brave bison
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How many coal plants can be supplied on miner mk1 on a pure node?

signal sky
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120/15 = 8

brave bison
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So consumption of coal is 15 per min

bleak coral
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yes, at 100% power consumption

night jay
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Question. With one pure coal node with a mk1 miner and one pure sulfur node with a mk1 miner, how much black power can you make?

dusky dust
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Greeny's calculator's probably the best to use for questions like that

jolly holly
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i rushed all the rotors and motors cuz i wanted to sleep

azure gull
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Anyone here know how to line up water collectors and pipe splits?

jolly holly
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also i got lazy so i overclocked my manufacturer

azure gull
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Anyone?

jolly holly
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You cannot

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Eyeball it

worthy copper
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the only other way ive done it is to get it pixel-perfect once, check distances with area actions (mod) and then duplicate at pixel-perfect multiples of distance

bleak coral
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If you're looking down you can get the guide lines to show up for junctions on foundations, but the tricky thing is getting the output of the water extractors to actually be lined up with one of the snap locations

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Which, like crocketeer pointed out, is exceedingly hard

glacial hemlock
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It is possible to line up. Check wiki

cedar mica
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Place pipe splitter, jump on top of it, line up extractor with it. Dont take long, once you have a system

cosmic hawk
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you want a screenshot?

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well its not all being made on site. just the nuclear stuff

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its kinda ugly atm

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but im making 31.5/min

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im not gonna use the full amount because i kinda ran out of room for plants so ill just sink the excess. i have 140 plants laid out

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beacons, oscillators, control rods, silica, quickwire all made offsite and trained in.

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i loop it back in

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i had to do some extra work with the pipes after i started it

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its a little weird to figure out

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let me load up my game real quick ill tell you exactly how i have it

silent mortar
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You make the refineries in sets of four. Three of them get the acid normally, the fourth one gets all the output of the first three and itself jammed back into it's input.

cosmic hawk
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so i have a row of 9 all feeding into one pipe. then the next row has 3 all feeding into one pipe. the pipe from the 3 loops back around and connects to the other pipe and then to the 3 refineries

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i haven't had any issues with it backing up. it was running a little inefficient at first but i think it was actually on the end of the sulfuric acid refineries

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2>1 what?

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sulfuric acid output to input?

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well you need 80 per

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and they ouput 20

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so you could do 3>1 and have the 1 loop back into itself

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but make sure they're all connected

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hard for me to tell whats going on there. i assume those are all making pellets

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do you have more making pellets?

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so just 8? what is your uranium output from the miner

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what miner are you using

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fully overclocked?

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so 600

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you could make more pellets

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you should turn your miner down to match what you're using

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do you have 5 sulfuric acid refineries?

dusty crow
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where is a single use coal deposit

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like, you mine it and then it's gone forever. that isn't on a coal node

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yknow like uh

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hang on let me find it...

cosmic hawk
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the little chunks

dusty crow
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thank you

cosmic hawk
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that you hand mine

dusty crow
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but instead of quartz, coal.

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fantastic.. now I need to know how to do 100% efficent caterium

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given a furnace smelts 45 ore per minute and the node in question gives 120..

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3 furnaces wont cut it. how can I do this?

green crescent
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3 miners and 8 smelters?

dusty crow
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i only have one node

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Is it possible to overclock the node to a certain amount to do this

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like the miner on top

green crescent
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112.5% on the miner

dusty crow
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and this'll alow three smelters?

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which is about.. 135 ore

green crescent
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120x1.125 is 135

dusty crow
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thanks boss

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um.. I can't do decimal values

green crescent
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then make it 113

dusty crow
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you sure that'll cut it?

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no wait hang on.. 180

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no that would be too much..

green crescent
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135.6 at 113% .6 extra big deal

dusty crow
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will that decimal harm it?

green crescent
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how

dusty crow
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an additional ore on the conveyor potentially causing a jam

green crescent
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why would it cause a jam

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the miner will just stop for a very short period every long while

lament saddle
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wait

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just overclock one of the smelter

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to like 102

dusty crow
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to fix the 113 problem?

green crescent
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if you don't want excess ore then set the miner to 112%

lament saddle
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yes

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to get rid of that 0.6

dusty crow
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So miner is 113 and one smelter is 102

lament saddle
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about that

green crescent
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but now you've created a deficit again

dusty crow
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so i'd need three smelters, or two?

lament saddle
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well you only need 1 smelter to be set at 100.6

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and the rest normal if you need more?

dusty crow
lament saddle
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wait

green crescent
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it's still not an equal production so there is no difference

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either way it's not a perfect match

lament saddle
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2 smelters at full effeciency

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and 1 at 66/67

dusty crow
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why don't I underclock the miner

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i mean think about it

lament saddle
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that makes the ratios harder

green crescent
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that all depends on whether you want 100% output from the smelters

dusty crow
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that way I only have two smelters

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I want 100% output

green crescent
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so set the miner to 113% and be done with it

lament saddle
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wait

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2 smelters at 100

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and a miner at 75?

dusty crow
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30 cat per minute

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yes :P

lament saddle
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you could do that

dusty crow
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cat isnt as important to me right now

green crescent
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how about this? miner at 150% and 4 smelters

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that's equal

dusty crow
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how would I equally distribute the splitters..

lament saddle
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omg yes

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1 splitter

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wait

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like a simple tree

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1 splitter feeds 2 splitters and the 2 splitters feed the 4 smelters

dusty crow
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Genius

lament saddle
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yes

dusty crow
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time to execute idea. hopefully it works right

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If it doesn't I'm gonna be furious

lament saddle
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please dont hurt me

dusty crow
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also what should I do with my spare metal plates and screws from my reinforced plate factory

lament saddle
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modular frames

dusty crow
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i need to be producing rods too..

lament saddle
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do you have the casted screw recipe?

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ingots to screws?

dusty crow
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I have no recipes like that yet

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i think the bitch part is i remember there's coal nearby in the desert

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and its FAR

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good god the power line... :/

lament saddle
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have you found any alternate recipes yet

dusty crow
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nope. im running back to base now

lament saddle
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ok

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well casted screw should be the literal first one

dusty crow
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i can just do shift+c+w

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and space to move faster

lament saddle
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or belt running

dusty crow
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why not both?

lament saddle
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unless your belt is facing the wrong way

dusty crow
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alright at base, time to set up the foundations some more and this.. monstrocity of splitters

green crescent
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that is why I always aim for some overproduction and just do manifolds

dusty crow
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alright.. what do I do?

lament saddle
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the setup of splitters will look very effecient if you do it right

dusty crow
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one splitter that splits into two splitters?

lament saddle
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it should look like a U

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balancing 2 Us

dusty crow
lament saddle
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ok

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now put 2 more up and to the right and up to the left

green crescent
lament saddle
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yes

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thank you

dusty crow
lament saddle
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voids chart explains it

dusty crow
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i have an ocd problem, dont question it

lament saddle
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that is literally why this game exists

dusty crow
lament saddle
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yes

dusty crow
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did i accidentally catch little creature in the background

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Yes I did.

lament saddle
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that is not a little creature tho

dusty crow
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he got small head

lament saddle
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because he bean

dusty crow
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the caterium mine being that far isnt really going to have an effect now that i think about it

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i mean maybe I should speed up conveyors but.. I dont know

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180 on 60, i doubt 120 is gonna change anything

green crescent
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what level conveyors do you have?

lament saddle
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im guessing at least mk 3 because it looks like the ocean along the purple forest

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thats a moderately difficult place to get to

dusty crow
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I can upgrade to mark 2.

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but mark 3? fuck that I dont own it kid

green crescent
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then you ain't doing 4 smelters lol

dusty crow
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ok what do I do then

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please teach me your ways god

lament saddle
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bruh im trying to help swearing aint gonna fix it

dusty crow
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yeah i know lol

lament saddle
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so you have the one mine at 180 per minute correct?

green crescent
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anything above 120 doesn't matter since he only has mk2 belt

dusty crow
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  1. so I downgrade the mine then
lament saddle
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yes

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and this was critical to my design

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back to the drawing table

dusty crow
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Time to waste another 5 min running back

green crescent
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next time mention what conveyors you got ๐Ÿ˜›

lament saddle
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ye

dusty crow
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so currently

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mine is at 120
I need to upgrade these conveyors to mark 2, no problem with that

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so let's assume the convyeors are already at that point for when we're making the uh.. splitters and stuff

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To save time, yes?

lament saddle
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please dont leave out any details

green crescent
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you're back to uneven ratios though

dusty crow
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:)

lament saddle
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i dont see a way of balancing this other then underclocking several smelters

green crescent
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can't get an equal value that way though

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only by setting miner to 75% and running 2 smelters

lament saddle
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yeah

dusty crow
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So I have

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to run back again

green crescent
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this is why you figure out the plan before doing the running

dusty crow
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god im so stupid

lament saddle
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yes

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WAIT

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GRAB A BUNCH OF CATERIUM AND THROW IT IN THE MAM

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get them blade runners

dusty crow
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done that but i need quickwire

lament saddle
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handcraft it

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its worth it

dusty crow
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how much

lament saddle
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look in the mam

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you can just build one wherever you are

dusty crow
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yup. got that. now i need to do these smelters

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given its at 75% power for the miner

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Only two smelters! :D

green crescent
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or 4 at 50% if you wanna save some power

dusty crow
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and how would I get the constructors working?

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i'll figure this out tommorow

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i need to sleep...

lapis bronze
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Someone help how the hell do you do a five-way split

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I have a conveyor with 15 ips and need to make 5 tracks with 3 ips

silent mortar
lapis bronze
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Looks like it shouldn't work but I have faith

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I think I understand it

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Thx for the help

silent mortar
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The only warning the creator had with that splitter, is that you will have 120% between the merger and splitter, so it won't work if the input is the entire line. Since you're dealing with such small numbers it'll be fine now, but if you were running a full 780 on a mk5 belt, the feedback would get jammed up and the numbers would get skewed.

wispy cradle
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split the feedback and merge in both sides

lapis bronze
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@silent mortar thx for the warning bc I also wanted to 5-way-split a line of 60 only using mk1s

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So I would need 2 mk2s right

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Or no wait just one

silent mortar
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Everything could be mk1 except the small bit between the first merger and splitter that reads 120%.

lapis bronze
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Yep ok

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That's actually dreadful bc I just stopped for today I hope I remember tommorow

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This new wing consumes too much power so I didn't get the chance to see this potentially catostrophic flaw before pulling the plug

silent mortar
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I just manifold everything and let it fill. :p

wind spade
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@lapis bronze you can also use manifold as was said

--S--S--S--S--S
  |  |  |  |  |
  X  X  X  X  X
frosty pawn
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The added benefit of manifold is that when you upgrade your input source later, you can just continue adding splitters and machines to extend the manifold in exactly the same way. Also, the machines don't have to produce the same thing; you can mix it up as long as they all require the same parts to be input. The quantity of each input doesn't matter as long as it's the same item and the total requirement doesn't exceed supply.

lapis bronze
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I would do that but since the items come in at a trickle it would take absolutely forever to get it running

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The method I used worked fine off the bat

frosty pawn
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you can put machines on standby or disconnect the power or belts to give the input belts time to fill up

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or if you just leave it and go do something else for a while, by the time you come back it will all be running smoothly

bleak coral
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early game I do like load balancers cause mk1/2 belts are so slow, and there's not as much else to go do with the simple processes

lapis bronze
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There's like 100 items in an assembler, plus a couple items in the internal storage of splitters, so at 15 ips it's gonna be like at LEAST 125 minutes that way

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(5 assemblers ofc)

frosty pawn
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you can also go to the machines on the input side, pick up materials, go to the machines at the end of the manifold, put materials

lapis bronze
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Still gonna take ass long

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Both methods have merit

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The 5 way natural split is fun to look at too

frosty pawn
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i have a building with 18 foundries and 72 smelters, 1 long manifold where at 2 points I add more material because there are 3 miners feeding it. works fine for me, but these are with mk4 and mk5 belts

lapis bronze
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Yeah exactly I'm using mk1 and 2 because I frankly don't need to use anything more expensive than steel for this

frosty pawn
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well, do whatever works for now, but don't spend too much time on it - it's just temporary. when you get new alternate recipes or up to tier7 you will want to dismantle and reorganise all of it

lapis bronze
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Yeah I've restarted a couple times now because I've made so many mistakes before

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Like not using verticality at all

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Or not putting factories on foundations

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And building extremely close to the hub

frosty pawn
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those are problems that can easily be fixed. you can even dismantle the hub and build it somewhere else

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same with space elevator

lapis bronze
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I'm aware but I just felt like I could do everything right from the start instead of doing a huge cleanup job

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I made extreme systemic errors

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Like whenever I needed to make a new factory I wouldn't mine out more resources and build bottom up, I would borrow from factories that produced it's constituents and it became this huge conveyor mess

frosty pawn
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i restarted a lot at first too, but at some point i decided no more restarts - if i make a mistake this time i will fix it as punishment. got to tier 7 really fast then

lapis bronze
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Now whenever I make a new factory I make an honest attempt to make it independent so that I don't have resources going all over the place

frosty pawn
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that's good

lapis bronze
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Anyways I'm on experimental and I save manually, then restart it acts like I died and fills all my health and replaces my inventory with nothing except a zapper

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So that's pretty annoying

frosty pawn
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that should only happen if you are offline or there is a problem connecting to steam/epic

lapis bronze
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O yea it only happened today when I was playing in offline mode

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Makes sense

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I guess inventories are attached to your steamid or something

frosty pawn
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yes

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if you are playing singleplayer, you can start the game online and then disconnect internet once you're in

lapis bronze
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That's helpful

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Idk enough about the epic launcher meta to know how it works there but probably similar story

frosty pawn
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yeah the game just needs to know who you are when you join the session, even if it's an "offline" session

lapis bronze
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Ik a lot of games that have single player be just a local server and distinct client, it makes things easier from a development standpoint but you end up demanding some level of technical know-how from your players

frosty pawn
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This game runs like peer-to-peer server-client so one player will also be the server, but the client side of it is really buggy so if we run the player side of it somewhere else and make everyone clients, everyone has those bugs. When those bugs are fixed, we will do exactly that except there will be an option for the server side to not actually render any graphics so it can run on real server hardware that doesn't have a graphics card

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the server side will be free, so players can arrange their own hosting. it would be great to do something like a LAN party in this game ๐Ÿ˜„

jolly holly
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am I the only one getting weird behavior with pipes and liquid when i am outside render distance

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like my alumina factory keeps losing efficiency for no reason

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but when i go near it, it fixes itself

signal nimbus
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So, like... reverse trucks?

jolly holly
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this little problem isnt really satisfactory

signal nimbus
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No, I'm referring to the fact that trucks fix themselves when you walk away.

jolly holly
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yeah and its very interesting

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its like it sees me go away

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and it starts messing up

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when i come back to debug

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everything mends itself perfectly

marble stump
blazing aurora
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I'd tend to the coal Blueprint

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It's way better for gunpowder and coalgererator

frosty pawn
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@marble stump unlocking compacted coal allows you to unlock something else that's very important, so you should always choose compacted coal over anything else when you see it

glacial hemlock
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@oblique hollow hey someone reading the wiki pointed this out:
https://satisfactory.gamepedia.com/Talk:Fluid_Buffer

Satisfactory Wiki

The diagram in the Gallery is slightly incorrect. The last graphic states that Buffers in series are inefficient because each Buffer will only fill when the previous one is full. This is incorrect. All connected Buffers will fill at the same time.

marble stump
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oki thank you

oblique hollow
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Huh

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Well. Guess ill look into that and correct it

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Yeah, slight mistake on my behalf.

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Dunno what i was thinking about when i wrote it like that.
Thanks @glacial hemlock

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Hmm. I think i remember what i meant when i wrote that.
Buffers dont output as much when they are less than 10% filled.

fierce ruin
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how much nuclear fuel units does one nuclear power plant uses per minute ?

sand garnet
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0.2

fierce ruin
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oh really ?

sand garnet
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assuming its running at 100% it uses 1 rod per 5 min

fierce ruin
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thank you tom

night jay
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LMAO
@fierce ruin I created that lmao

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my greatest creation

marble stump
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@frosty pawn what is compacted coal used for i unlcoked it

wispy cradle
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turbo fuel

frosty pawn
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@marble stump allows discovery of turbofuel from more hard drives

marble stump
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ahh oki thank you ive got 2 more hard drives so lets hope

wispy cradle
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I have 64 coal generators and 16 fuel generators. I have no pump in my setup. Im thinking if is possible dont use any pump in the game,

boreal cypress
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it is yes

frosty owl
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I have 64 coal generators and 16 fuel generators. I have no pump in my setup. Im thinking if is possible dont use any pump in the game,
@wispy cradle If you manage to, it'd be a nice show of good planning ^^

wispy cradle
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left 10 plastic +2 residue-> fuel. I have no alt recipe.

bleak coral
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It might be difficult to exploit the blue crater completely without pumps, but a lot of the oil is near the ocean so you could get a good amount done without pumps

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Sulfur and aluminum liquids can be done on foundations and just movjbg sollids up/down

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And obviously water stuff has the ocean and large water bodies

boreal cypress
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well you can pack/unpack to get rid of pumps^^

wispy cradle
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@boreal cypress that would be cheating in a no pump challenge. I will transport just packaged fuel due the alternate recipe, that is more efficient.

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And I think that will be enough to avoid pumps.

boreal cypress
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I wouldnt declare that as cheating

frosty pawn
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"no pump challenge" lol i never use pumps

wispy cradle
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everytime I plan a new setup, no pump used.

bleak coral
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I'm like the opposite of a no pump challenge, I'm like "throw that shit up 200m! Also make it twirl like a ballerina around the building!"

wispy cradle
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I'm trying to keep my plastic production stable. So when the output is full of fuel, refineries will use less heavy oil residue, and when the system will become full, the last refinary will create petroleum coke to a sink.

night jay
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I'm trying to keep my plastic production stable. So when the output is full of fuel, refineries will use less heavy oil residue, and when the system will become full, the last refinary will create petroleum coke to a sink.
@wispy cradle do you have an overhead view or a calculator diagram of how you are doing this? I'm super curious as to how I could perhaps replicate this.

wispy cradle
frosty pawn
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i think it has something to do with that intentional hump in the pipe, but i can only guess

wispy cradle
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i think it has something to do with that intentional hump in the pipe, but i can only guess
@frosty pawn The hump guarantees the overflow

oblique hollow
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Hump = simplest overflow

wispy cradle
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It makes sense, I tested and worked.

night jay
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that's actually kind of clever

glacial hemlock
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We don't have something that prioritize one fluid source over the other though...

frosty pawn
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yes, "gravity"

boreal cypress
#

hmm UC is breaking the time xD right one is on 2% and time say 1,6s
left one is 100% and have 32s

frosty pawn
#

different fluid sources at different elevations basically give you that prioritization

glacial hemlock
#

Weird.. btw overclock chart only updates when the existing item is fully produced

#

@frosty pawn really? That's wonderful

#

Would they work if the entire pipe is full most of the time?

frosty pawn
#

think about it, 2 water extractors, one higher than the other, output at the mid point. when water consumption is 50% of the total provided by those extractors, the lower extractor will fill up and shut down because of backflow while the top one continues

#

the problem with this is water level is level

oblique hollow
#

apparently that priorization doesnt work. ive read someone had an aluminium refinery with feedback, but then the prioritization didnt work anymore after the fluid update

glacial hemlock
#

I see...

#

As far as i know, backpressure from pipes won't stop a machine's output

frosty pawn
#

if the machine's output fills up it should stop

oblique hollow
#

pure pressure not, but the inability to move more liquids in does

frosty pawn
#

you could try with pipes in a Y configuration with 2 inputs, 1 output where only 1 input has a valve to force directional flow so the input without a valve has the opportunity to fill up and stop

#

when consumption is less than 50% one of the machines should stop

glacial hemlock
#

Gonna experiment with it. Finally a viable solution to process aluminum chain and sulfuric acid chain

frosty pawn
#

might also need a valve on the output after the Y junction... i'm just theorizing here

oblique hollow
#

well, time to fire up the ol' test rig i guess

latent frost
#

I read that if you have 2 trains on the same track they will eventually become out of sync. Is the desync rate random or can it be timed and predicted?

frosty pawn
#

train cannot use a station that is in use

#

also timing is not perfect, so those two facts combined and....

latent frost
#

my track loop is 6 min, I wanted to put 2 trains 3 min apart

#

so in an ideal world they won't ever be using the same station

frosty pawn
#

part of that is due to trains (all vehicles actually) do not calculate velocity and position in real time when you are far away, they do it in time intervals, so when you get in range of one trian while the other is still doing this in intervals, and then you move away again, the timing is slightly off

glacial hemlock
#

@latent frost yeah, multi train on the exact same track will lose sync over time. Trying to setup something like 'binary star' won't work.

frosty pawn
#

again, dedicated servers will fix that ๐Ÿ˜„

latent frost
#

I get that, but is their any way to predict the rate of desync, or is it random, based on how much time you spend near or far away?

frosty pawn
#

not how much time, but how many times and exactly at which time you do it

latent frost
#

so unpredictable then

frosty pawn
#

yep ๐Ÿ˜ฆ

latent frost
#

that doesn't work for me

frosty pawn
#

make a longer train?

glacial hemlock
#

Basically impossible to predict once you have couple of dozens of trains. I use networked rail system and they are pretty unstable. Part of it is because train may not take the shortest route between stations, and that's pretty random

#

Longer train is better.

latent frost
#

well, this one is a closed loop, only 1 path. I don't mind having to resync the train every 3 hours or so, but if its less will get annoying

wispy cradle
#

If you put the overflow bellow other machines, you get the greed cup effect

bleak coral
#

Like a reverse overflow, the machines before the dip only fill up when the bottom ones are full?

#

Wouldn't that still bleed some liquid away before the dip and not be as effective as the hump, which will only supply any liquid to the overflow machines if the priority machines are satisfied?

wispy cradle
#

The hump is still there.

#

But the machines after the hump are bellow,

#

So, after the overflow starts, all the machines after the hump will run 100% draining the system.

bleak coral
#

That sounds disastrous

wispy cradle
#

and just after almost full draining, they stop and the cicle starts again

#

ordinary overflow -> machines in same level after hump (or above).

oblique hollow
#

@frosty pawn alright, can confirm: the valve forces a priority

wispy cradle
#

greed cup overflow-> machines bellow after hump

oblique hollow
#

though its somewhat finicky

bleak coral
#

That greed cup thing is cool, though I don't know why'd you want it

oblique hollow
#

the system doesnt like competing pressure situations at all

wispy cradle
#

That sounds disastrous
@bleak coral I think it could be usefull if you want more stable energy. Like, your overflow machines start, run 100% for a long time and stay 0% for a long time too.

#

I need test it. I just figured out the greed cup effect now.

frosty pawn
#

@oblique hollow yay! i was right! my brain feels big xD

oblique hollow
#

its not very elegant though

#

i set up two extractors, both at 60 mยณ/min, and an output
Situation 1: Output limit is 60: after a bit of fighting, the extractor with the valve won
Situation 2: Output is limited to something greater than 60: Both fight, are sometimes stables, and sometimes not

frosty pawn
#

but it means that you can have a coal generator setup where the power draw from water extractors is much more stable than without

oblique hollow
#

Right now i have it limited to 80 and the extractor without a valve doesnt like it at all
Sometimes it sits idly, supplying 20 mยณ/min
But right now, it is demolishing the other extractor

bleak coral
#

You could use situation two to mix fuel and water and have surprise power

#

Sometimes you get power from fuel, sometimes from coal

#

Only the fates decide

#

And the fates like tripping your power

frosty pawn
#

impossible, game wont allow connecting pipes of different contents

bleak coral
#

Oh I thought that was the point of this exercise, to have pipes switch fluid types

oblique hollow
#

no, switch supply pipe, not fluid type

bleak coral
#

Oh for like loops like aluminum or sulfur

frosty pawn
#

the only benefit to having a priority is to have stable power draw because you can't just change the input type unless it's coal generator fuel types

oblique hollow
#

i have two competing water extractors that behave like t3hpwnz0r expected most of the time, but they dont like it

frosty pawn
#

could we put a fluid buffer somewhere to improve this situation?

oblique hollow
#

no, it will fill up and thats it

#

then the tug of war continues

#

it is stable if the valve is set to EXACTLY the ammount a machine can supply

#

if it is greater, then they fight
The valve will win more often though

frosty pawn
#

well my idea initially was not to have the valve restrict flow, just prevent backflow

oblique hollow
#

which valve, output?

frosty pawn
#

one of the extractors

oblique hollow
#

i didnt limit that one

#

only the valve on the exit

dusky dust
#

If you're using valves, make sure that you've got a valve on every output coming out of a split, rather than just some of them Yes, let's give advice to the person who knows more about it than you. :)

frosty pawn
#

so if one has a valve protecting it from backflow, the unprotected extractor should have a lower priority and shut down more often

dusky dust
frosty pawn
#

@dusky dust read the signature on those diagrams xD

oblique hollow
dusky dust
#

Oh hah

oblique hollow
#

hah

dusky dust
#

This is what I get for never looking at nicknames

frosty pawn
#

is the limit from valves proportional or fixed? i thought it was proportional to the input

oblique hollow
#

proportional

frosty pawn
#

then dont limit

oblique hollow
#

though that only applies on SPLITTING

#

not merging

frosty pawn
#

the only limit should be a fixed limit imposed by the machines at the other end

oblique hollow
#

they do have a hard limit

#

You cant go above their Limit, but they also scale while you are below it

frosty pawn
#

if it's proportional, it will keep trying to adapt to the amount of water coming in from extractors and that's probably what's causing them to fight

oblique hollow
#

no the problem is that if one of your extractors alone cant supply enough, then the other will turn on from time to time

frosty pawn
#

that's intentional

oblique hollow
frosty pawn
#

so it's fixed, not proportional

#

so only 1 extractor should be on

#

... half the time

#

... oh i see whats happening

oblique hollow
#

again: i have set both extractors to 60 mยณ/min output

#

right now they are stable

frosty pawn
#

both extractors shut down, pipe empties out a bit, both extractors come on

oblique hollow
#

the valve is still prefered, dont worry, its only a problem at output rates greater than a single extractor can supply

#

or a row of extractors connected to one valve

frosty pawn
#

but that's when its supposed to help though, so when 1 extractor can supply enough the other one never turns on. when more than one is needed, one should always stay on and the other one only sometimes stay on

oblique hollow
#

well, it does that then

frosty pawn
#

so it works!

#

we have prioritization

#

this means when only half of your extractors are required to be on, only half of your extractors are on, as opposed to all of your extractors continously spinning up and down trying to provide 50% of their output capacity

#

you could theoretically have a standard 8 generator, 3 extractor setup where only 1 extreactor is running at first, then as your power draw increases the second extractor automatically joins the party and later on the third extractor. all this time you have a more steady power draw from water extractors which means less probability of fuse breaks

#

this would only help in the early game though and would not be possible without a pipe that can support 360 water.... ๐Ÿ˜ฆ

#

unless we find a way to organise the pipes and extractors to put valves in the right places... hmmm.....

oblique hollow
#

i would have a picture in mind for that, but its a sort of messy build

jolly holly
#

I keep watching videos of people load balancing insteaf of manifolding

#

I dont get what the benefits for that is

#

It really seemed like a waste of time and space for me

#

As the outcome is the same, it just needs to overflow first

#

Am I missing something?

oblique hollow
dusky dust
#

re: balancing, I think it's just that's what most folks' first impulse is to do, and until you've been shown how manifolds work it might nont even occur to you

#

Heck, I played another factory sim called shapez.io for awhile, and even knowing what I did about manifolds in Satisfactory, I still found myself building balancers by default when I was hours into the game

#

Especially since in the early game, the ratios you're working with lend themselves well to balancers, compounded by the fact that you're starting off with few enough machines that the space savings are negligible

#

It's easy to just carry those habits forward even when manifolds would make more sense

frosty pawn
#

@oblique hollow hmmmm... ๐Ÿคจ This looks like there is only 2 priorities, the one on the right vs the other three

oblique hollow
#

nope, it is multi priority

frosty pawn
#

water coming in from the top yes?

oblique hollow
#

yea

frosty pawn
#

we still have the problem of 120*4 and max 300

oblique hollow
#

i dont quite know how Valve vs Valve priority works though

#

then upgrade it to mk 2

frosty pawn
#

if you have mk2 valves, at that point priority doesnt matter

#

priority helps when you have limitations, this occurs in the early game when you can only build so many coal gens

#

in late game, just make more of everything

#

the valves create priority by shutting down extractors, it does that by only allowing selected extractors to shut down due to backflow

#

wait

#

are valves available at tier 3?

waxen scaffold
#

Nope

#

tier 6

frosty pawn
#

๐Ÿ˜ฆ

frosty owl
#

re: balancing, I think it's just that's what most folks' first impulse is to do, and until you've been shown how manifolds work it might nont even occur to you
@dusky dust Coughs in balancing

frosty pawn
#

ok so how is this? we have 3 fluid input sources marked 1, 2, 3. When 1 is not enough to supply the output, 2 will automatically power up. When 1 and 2 are not enough, 3 will power up

jolly holly
#

@dusky dust Coughs in balancing
@frosty owl but why do you balance

#

can I know a reason?

frosty pawn
#

for train stations so that all platforms can fill up at a uniform rate before a train comes along and pauses loading

jolly holly
#

yeah ok thats also where I use it (the only place might I add)

frosty pawn
#

otherwise depending on how full each platform was with a manifold, you might not get the optimal quantity of items loaded

frosty owl
#

ok so how is this? we have 3 fluid input sources marked 1, 2, 3. When 1 is not enough to supply the output, 2 will automatically power up. When 1 and 2 are not enough, 3 will power up
@frosty pawn I don't think that'd work ๐Ÿค”
There's nothing stopping water from 3 to come in, reducing the flow from 1/2

jolly holly
#

also is that how valves work?

frosty pawn
#

@frosty owl backflow stops it

#

1 and 2 will overpower 3 and it will shut down, then 1 will overpower 2 and it will shut down... then when demand picks up 2 will power up, when more demand, 3 will power up

#

@jolly holly that's how valves with no limit work, they just make sure fluid goes in 1 direction

frosty owl
#

can I know a reason?
@jolly holly My personal reasons are: 1) Full belts moving look cool. I especially like belts filled between 1/2 and 3/4 as you can clearly tell if they saturate (so completly full) or lack something (so go less then 1/2 etc...)

  1. Very quick start-up time
  2. You can easily check the efficency of machines by cheking if they are storing materials. With perfect balancing, they will never have more then needed, going back to 0 or 1 each production cycle (which I love seeing)
  3. I like math :3
#

Also, I think the shape of the resulting belts usually looks cooler. I merge outputs in row, though. No balancing there

jolly holly
#

i might try an only balancing run

#

but thats a big might

lunar pike
#

god its amazing how much quickwire and stators you need, anyone else got a "dam i need this alot"

frosty owl
#

Only 1 advice: make your life easier and leave 1 floor for each kind of material needed by a building below the machines (e.g. refineries with 2 floors below, 1 for pipes, 1 for belts)

jolly holly
#

also with the valves : for me it didnt prioritize consistently

#

i had an aluminium setup that flows the resulting water back into the system

frosty pawn
lunar pike
#

ah tnx man

jolly holly
#

and I tried putting a valve on the recycled water to give it prio and i just didnt change much

#

some times it would give it prio sometimes it wouldnt

frosty pawn
#

@jolly holly but if it changed at all it was a success

lunar pike
#

aye a valve is ment to limit not prio

#

if your pipe behind the valve has no liquid/preasure its pointless

frosty owl
#

1 and 2 will overpower 3 and it will shut down, then 1 will overpower 2 and it will shut down... then when demand picks up 2 will power up, when more demand, 3 will power up
@frosty pawn Doesn't make sense to me. How I see it, the last junction (between 3 and 2) would push in the pipe to the generators an amount proportional to the inputs it recives.
E.g.: 300 coming from 1/2, 60 coming from 3 would result in 300 going to generator with ~280 flow from 1/2 and 20 flow from 3

frosty pawn
#

ok so maybe valves won't work... maybe we try verticality?

frosty owl
#

But enough with the talks. I'll come back after finally trying them out properly (been putting it off since days, I don't like troubleshooting...)

lunar pike
#

then you in the wrong game LOL

frosty owl
#

I mean when done for anything else then for my own gains (e.g.: progressing my base) xD

lunar pike
#

tis all about trouble/balance/splitting etc etc

#

hehe

frosty owl
#

Btw, would anyone be willing to share a savefile for pipes troubleshooting...?
I would definetly prefer that over loading my 1k machines just for that...

lunar pike
#

back to my question / its amazing how much quickwire and stators you need, anyone else got a "dam i need this alot" PS need more then what @frosty pawn can give

frosty owl
#

Wait, what was the question again...?

#

@lunar pike

frosty pawn
#

@lunar pike we are assuming the fluid production is not limited, but consumption can vary, so we want to prioritise machines that produce the fluid, thereby reducing fluctuation in power draw and making the system more power efficient

#

ok i got it! producing fuel for fuel generators, put your refineries at different elevations, generators on the ground floor. Say you have 3 floors of refineries, if only one is needed, only the highest floor refinery will be on because all the pipes below that will be full. when more is needed, the middle floor refinery will come on first because again the ground floor pipes are full., only when all 3 refineries are needed does the ground floor refinery come on

ionic thunder
#

Hey there, Iโ€™d like to talk about early game meta (for ยซย experiencedย ยป players (not 1st game is what I mean))
What are your main milestones ?

lunar pike
#

@frosty pawn was assuming that fluid was not limited, just stating that the valve curbs was coming into it, if you set it to 300 and the input is 600 itll only allow 300 in that direction, cause remember the value is directional

cunning frigate
#

Foundations -> Splitters -> Bee Line for Coal, is what I do, Mathieu.

lament saddle
#

caterium if you stumble on some

frosty pawn
#

@ionic thunder i unlock MAM and advanced melee asap and go hunting

lament saddle
#

dont go into caves

#

just no

lunar pike
#

@ionic thunder research everything in M.A.M as fast as possible, dont worry about organisation till you finished T7, scrap it all and prep and large factories heading towards nuclear

lament saddle
#

thats until you have at least the rebar gun and plenty of ammo

#

and a lot of heals

ionic thunder
#

I mean, I did coal->1st factory->quartz MAM but idk if itโ€™s the fastest

#

thats until you have at least the rebar gun and plenty of ammo
@lament saddle I skipped that one and went straight to the rifle in my 1st game, spideys are too scary to be fought with the rebar gun

lunar pike
#

oh and inbetween that try get as many harddrives as you can from the get go

lament saddle
#

well they can one-shot the small and medium ones

#

and 2 shot the big ones

ionic thunder
#

I speedrun quartz to get to the radio scanning, which is the condition I set to use the interactive map to get harddrives

lament saddle
#

or just get the ficsit firearms mod

#

fully automatic 100 round rifle with double damage

ionic thunder
#

Thereโ€™s so much to do in vanilla (and Iโ€™ve so little time to play ๐Ÿ˜“) that Im not sure Iโ€™ll ever try modded

#

@ionic thunder research everything in M.A.M as fast as possible, dont worry about organisation till you finished T7, scrap it all and prep and large factories heading towards nuclear
@lunar pike I started anew precisely not to commit this ยซย errorย ยป (I consider it an error, Iโ€™d rather have a beautiful working factory at any time)

lament saddle
#

i started with a simple rectangular prism of a factory

#

then i added a second floor with windowed walls

#

and glass foundations

frosty owl
#

I deleted a portion of my base to be able to test stuff with no lags. Took 20s for area action to process that ๐Ÿคฃ
But at least it runs smoothly now
#screenshots @frosty pawn @dusky dust @bleak coral

frosty pawn
#

"finish" the game by unlocking all the tiers and enjoying their contents at least once before using mods... that's my plan anyway

#

but honestly i don't think i will use mods... unless i decide to start making mods myself

lapis bronze
#

If I overclock a foundry with a 45 ipm recipe so that it's now 60 ipm, does it output 60 items per second and only take 45 or do the inputs also become 60 ipm

#

I'm hoping the latter

ionic thunder
#

The latter

#

The ratio input:output always remains

lapis bronze
#

Wait so if the ratio is constant then the input should scale with the overclock right

ionic thunder
#

You can only change the speed of execution by over/underclocking

#

Yes

lapis bronze
#

Ok good

#

I used the wrong word at the end of my sentence

#

I was assuming that the game didn't break physics

ionic thunder
#

Actually, if you set the overclock, it will display the input required with overclocking after 1 cycle (idk if Iโ€™m understandable there)

lapis bronze
#

Yeah I get it

#

Even tho I set my dpi super low I can't get it to 60 even

#

So would it be better to under or overshoot it

ionic thunder
#

you can also click on either items/min or %, and type it yourself ๐Ÿ˜‰

lapis bronze
#

pog

ionic thunder
#

But itโ€™ll very often be .0X or .9X indeed

lapis bronze
#

I just got an alt for reinforced iron plate from iron plates and copper wire so that's p pog

ionic thunder
#

To be noted : energy consumption per speed is exponential, so underclocking is actually quite valuable in some cases (rather underclock than on/off than may create pikes in consumption)

lapis bronze
#

Yep I get the advantage

ionic thunder
#

Actually, I consider using it for every rod production line

#

Oh but my computer might disagree ๐Ÿ˜…

lunar pike
#

"finish" the game by unlocking all the tiers and enjoying their contents at least once before using mods... that's my plan anyway
@frosty pawn amen brother, i did exactly that...

heady zealot
#

how 4:5 balancer

#

nevermind

wispy cradle
#

I'm doing almost anything with walls to avoid future lags. But I saw many of you talking about crash with a lot of objects in the world. Whats the best approach to avoid both problems? Context: Im just doing small factories for specific items and using transport when possible.

bleak coral
#

there's a limits of "u-objects" in the world; an unreal engine thing
each structure is not necessarily one u-object, in fact most are made of many u-objects
foundations and walls are exceedingly simple, so they actually don't contribute much to the u-object limit
also I'm not sure if there's any documentation out there of what contributes most to it, if anyone would know it's the modders

#

but the limit is also very big, so only if you start building like klepdar and kibitz do you start butting heads with it

#

and there's work arounds

slate chasm
#

I also heard that if you have a lot of conveyor busses or maybe use a main line bus that covering it helps too. I don't have actual experience with this but it's just a common advice I've seen.

bleak coral
#

putting stuff behind walls doesn't stop it from rendering, the devs have confirmed that

#

but if you get far enough away it simplifies it, which helps

#

so like a belt basement away from everything else

slate chasm
#

Oh, that's good to know, thanks. I'm new to the game and only figured out recently pre-planning before starting a setup is a good idea ๐Ÿ˜…

muted crypt
#

<@&387163995947270144>

#

happening in multiple channels too

dark badge
#

!FicsitHR ban @knotty rover spamming is bad

meager kilnBOT
#

Banned Camo_boy67#4425 (495333025811398666) (Indefinitely)

muted crypt
#

oh cool someone's responding, sorry for second ping in #satisfactory :C

#

@wind spade I got bored and made a thing for me to use until you add power consumption to your calculator lol

#

used turbofuel as the sample here

#

you basically just type in all of the machines and their quantities for each of the orange nodes, plus water extractors since they're a constant 120/min at 100% clock speed

bleak coral
#

why not include miners and oil extractors?

frosty owl
#

why not include miners and oil extractors?
@bleak coral Why not pay him for that? why_so_snutt

wind spade
#

now we're talking jacelul

muted crypt
#

why not include miners and oil extractors?
@bleak coral because node richness (and with miners, the miner tiers) all vary.

bleak coral
#

fair enough

muted crypt
night narwhal
#

What are people's suggestions for dealing with the water output when making making aluminium scrap? I've currently got it so the water from extractors + output from scrap = the amount needed to make alumina.

I've let the water pipe back up fully as a test and it seems to be able start up again without any issues.

bleak coral
#

that's the most efficient strategy: recycling the waste water

#

some people who aren't confident in making a recycling loop will use pure recipes or bottling recipes to sink the waste water, but it's not better than just recycling it

glacial hemlock
#

Or to be safe, separate the pipes between recycled and fresh water and feed them into different refineries

night narwhal
#

some people who aren't confident in making a recycling loop will use pure recipes or bottling recipes to sink the waste water, but it's not better than just recycling it
@bleak coral any advice on how to do this properly?

Currently I have 4 refineries with a pipe connecting all 4, on one end I have the water source and on the other I have the recycled water.

bleak coral
#

If it's already working I wouldn't change it, but also I like kwjcool's idea of just separating the systems better, even if you might need to add an extra refinery to get the numbers right

#

Better than sinking it I mean, recycling is best if you can get it to work, which it sounds like you did

night narwhal
#

I've designed it so it can kind of be copy pasted for every 240 bauxite I add so I'm aiming to keep it all self contained. We'll see what happens when I add in copper and actually start using the Alcad sheets for stuff.

boreal cypress
#

<@&387163995947270144>

nimble ore
#

Already dealt with

dull bolt
#

That's a good way to get yeeted off the server.

fierce ruin
#

@boreal cypress what happened?

boreal cypress
#

pirate things

fierce ruin
#

honestly satisfactory got me to buy it after like 8hrs on me pirated copy

#

such a good game

#

best $44 I spent

#

honestly first game I've bought in a good few years

boreal cypress
#

you should delete the first sentence :D

fierce ruin
#

no reason to honestly

#

If there was a demo I'd have no reason to ๐Ÿ˜„

#

but alas there is not

boreal cypress
#

alot more games need demos

silent mortar
#

The demo is watching Kibits and Josh utterly destroy frame rate. :p

dull bolt
#

xD

fierce ruin
#

Honestly might just get an RX 6800 just for satisfactory

#

me poor 5700 XT is already having a bad time

silent mortar
#

It's running okay on medium at 1080 on a four year old 1060 so far. But the bigger the base, the more your cpu will melt into a puddle.

boreal cypress
#

@fierce ruin well GPU isnt the problem in lategame

fierce ruin
#

is satisfactory optimised for multiple cores

#

might just be the weak single core performance of me 3600 then if so

#

not sure if I'm in early-game or mid-game yet

boreal cypress
#

still early with coal

#

fuel is mid and nuclear late

fierce ruin
#

Yeah prepping for fuel just trying to nail the turbofuel and plastic/rubber

#

Got all the crude oil nodes at the north connected just gotta hook em up to me main base down south

#

I remember you used to be able to reach Fuel in like a day before the liquid update. Has taken me 2 days to get to coal now.

#

how come its taken longer?

#

Well might just be that i havent played since the game came out and i'm getting used to all the stuff still.

boreal cypress
#

well they buffed bio generators

fierce ruin
#

oh shit really

boreal cypress
#

uff not playing since the game come out ... so you have to learn alot of new stuff xD

fierce ruin
#

Bio gens are really good now. I'm running like 10 assemblers on just 7 bio gens.

#

uff not playing since the game come out ... so you have to learn alot of new stuff xD
@boreal cypress What did they do to the M.A.M? xD

dull bolt
#

IT's a new structure...

boreal cypress
#

some new research stuff :D

fierce ruin
#

I managed to get there. But now it's like a tech tree and stuff.

boreal cypress
#

and no... multiple MAM dont let you speed up research or multiple research

fierce ruin
#

I learnt that the hard way..

boreal cypress
#

and have fun with the AWESOME Shredder and Shop ^^

fierce ruin
#

I'm playing on a map i've never played before though so finding slugs is being tricky.

dull bolt
#

It's the same map tho

fierce ruin
#

and have fun with the AWESOME Shredder and Shop ^^
@boreal cypress The whot?

dull bolt
#

The Sink.

boreal cypress
#

:) you will find out xD

fierce ruin
#

Damn dude this game has so much more content now... you could finish the game in like 3 days if you just went at it really long.

boreal cypress
#

its in t3 I sink

#

ahh think

fierce ruin
#

I'm not complaining

glacial hemlock
#

@fierce ruin more relying on single core performance

silent mortar
#

You can, however, build a new MAM right next to the crash site, start the hdd scan, and deconstruct it, heading off to the next one.

boreal cypress
#

fluids are nice but pipe ... have fun with them :D and dont forget all the alternate recipes

fierce ruin
#

You can, however, build a new MAM right next to the crash site, start the hdd scan, and deconstruct it, heading off to the next one.
@silent mortar hdd scan? Are you saying i can scan the hud? Didn't really understand what you said haha

#

@fierce ruin more relying on single core performance
@glacial hemlock hmm I'll probably get a 5th gen Ryzen then in a couple years

glacial hemlock
#

@fierce ruin finish the game? Oh my gosh do you include 100% power slug?

fierce ruin
#

If they ever optimise for multi-thread I'd be set with 11 threads

boreal cypress
#

@fierce ruin the Harddrive you can find in crahssites

silent mortar
#

Sorry, you can loot hard drives from crash sites, then use the MAM to research them for new recipies.

fierce ruin
#

@fierce ruin finish the game? Oh my gosh do you include 100% power slug?
@glacial hemlock Not in everything. But it was easier to get slugs for me before since i used to know where they all were haha.

#

https://satisfactory.gamepedia.com/Hard_Drive is useful for seeing the good n bad recipies

Satisfactory Wiki

Hard Drives are special parts obtained from Crash Sites used to unlock Alternate Recipes (see below). Crash Sites can be located using Object Scanner after Radio Signal Scanning has been researched in the M.A.M..
Each Hard Drive can be researched in the M.A.M. and results in a...

#

Sorry, you can loot hard drives from crash sites, then use the MAM to research them for new recipies.
@silent mortar ohhhh. That's helpful.

silent mortar
#

So instead of dragging it back to the base, you can just build a mam at the site, and be scanning it as you go to the next crash site.

fierce ruin
#

Oh i see. So i can just keep adventuring and getting more hard drives?

boreal cypress
#

yes

fierce ruin
#

Recipes from hard drives aren't pre determined either, the 3 possible recipies you can get from it are decided once you start scanning

#

So you can save scum pretty easily

silent mortar
#

Yup. Instead of just going back to base and staring down the MAM for hours shouting at it to go faster. ๐Ÿ™‚

fierce ruin
#

https://satisfactory.gamepedia.com/Hard_Drive is useful for seeing the good n bad recipies
@fierce ruin woah. I just kinda clicked whatever recipe's looked interesting.

Satisfactory Wiki

Hard Drives are special parts obtained from Crash Sites used to unlock Alternate Recipes (see below). Crash Sites can be located using Object Scanner after Radio Signal Scanning has been researched in the M.A.M..
Each Hard Drive can be researched in the M.A.M. and results in a...

#

yeah its updated to in case the devs change how they work

#

Its so good for planning ahead

#

damn dude this game became so cool!

#

And it's like what half done too

#

still a fair bit to come hopefully

#

I have no regrets buying this game.

#

I do regret i didnt wait till it came out on steam though. I baught it the day it came out for early access.

boreal cypress
#

I didnt regret it buying it on Epic ^^ I support the devs ... and bought it on steam too :D

fierce ruin
#

When i have more money i'll buy it on steam aswell. I'm just really broke XD

native lagoon
#

i dont have any games besides free ones ๐Ÿ˜ฆ

fierce ruin
#

I respect that

native lagoon
#

theres three games i want to buy

#

fall guys, raft, and astroneer

fierce ruin
#

Fall guys doesnt look that fun to me XD I just play among us.

native lagoon
#

yea

#

i have among us

fierce ruin
#

Hell yeah. I wanted to get astroneer as well. But then i baught Ark Survival instead and i dont regret it.

native lagoon
#

i like watching satisfactory more than i want to play it

fierce ruin
#

lmao that's a mood. I relate.

native lagoon
#

if theres a game thats free and i dont think its fun i still buy it

fierce ruin
#

I just play cs:go 24/7

native lagoon
#

lol

#

the election is the definition of stress

#

(looking at the results)

fierce ruin
#

Damn i haven't checked it out.

sand garnet
#

not sure how this is related to math and meta in satisfactory

fierce ruin
#

It's the math and meta of the inner working of our brains.

sand garnet
native lagoon
#

lol

frosty pawn
#

I just realised copper alloy ingot recipe is freaking awesome and the unused pure iron node that i have can perfectly balance with the 2 pure copper near it using that recipe superexcited

cosmic hawk
#

Copper alloy is amazing

#

I always use it over the pure copper recipe

frosty pawn
#

50/min copper ore + 25/min iron ore = 100/min copper ingots superexcited

cosmic hawk
#

Anything to avoid refineries

frosty pawn
#

thing is i already finished the building for steel using the 3 pure iron ignoring the 4th one right next to them, so this works out perfectly for me. I just ned to bring in more coal

silent mortar
#

Building the 66 refineries to turn two pure caterium nodes into ingots sapped the soul out of me. And it isn't even a complicated build.

frosty pawn
#

@crimson night that's way too many biomass burners, add water to make liquid biofuel and use fuel generators :p

crimson night
#

i'm on a modded save with creative mode

#

i also have alot of coal

#

and i have a way to reverse decompose stuff

bleak coral
#

with a mod to turn coal into biomass liquid biofuel would actually be better than normal fuel

magic flint
#

I'm not liking the ratio for encased steel beams. Makes trying to balance my steel factory a nightmare.

ornate ridge
#

Is trying to load balance a nightmare for big bases though?

#

I just use a manifold and say that is good enough satisfactory ๐Ÿ˜„

nova orchid
#

Load-balancing becomes imposible later into the game

wispy cradle
#

true

ornate ridge
#

I guess because the splitters and mergers would take up too much space?

nova orchid
#

manifold is the way

#

I guess because the splitters and mergers would take up too much space?
ratios are a nightmare

#

even more if you use the pure recipes

ornate ridge
#

Imo load balancing is doable IF you split up your factories into smaller ones

nova orchid
#

and other alternatives

ornate ridge
#

Larger factory nah :/

wispy cradle
#

you dont need @ornate ridge , backpressure works

ornate ridge
#

What is back pressure?

#

Like an injected manifold?

wispy cradle
#

when you send a belt to 2 places, zones or even factories

#

and 1 is using just 20%(could be any number bellow 50%)

ornate ridge
#

But doesnt a manifold automatically take care of surplus input? You can just route the last node to a sink or off to another factory

#

Am confused

wispy cradle
#

at start both belts after split carry 50%. After 1 belt become full and its machines, the split works at 20% 80% ratio

nova orchid
#

well, thats the principle behind manifolds

ornate ridge
#

I think still need to do the math on throughput though

#

If you end up sinking too much into production the last node might not get anything :/

wispy cradle
#

you just need know the total.

magic flint
#

Been slamming my head into my desk trying to come up with a way to split 150 steel beams/min perfectly into a 60/min line and 48/min line with the rest going to a storage container.

nova orchid
#

Been slamming my head into my desk trying to come up with a way to split 150 steel beams/min perfectly into a 60/min line and 48/min line with the rest going to a storage container.
@magic flint just use manifolds

#

feed every machine with a single line and eventually it'll balance out

wispy cradle
#

If you end up sinking too much into production the last node might not get anything :/
@ornate ridge last machine underclocked

ornate ridge
#

Dont you mean underclock the first machine in the line?

#

So the last machine gets resources?

#

Oh right

wispy cradle
#

or the last, the order doesn't matter

ornate ridge
#

I see what you mean

#

Ye xD

wispy cradle
#

or in the middle, if you have mental issues. But it works too

ornate ridge
#

Thats a good point I keep forgetting you can underclock production line

#

I just overclock all my miners lol

bleak coral
#

you can always fenagle your way into load balancing with clockspeed

#

you just end up adjusting all the machines instead of just the last one, and end with extra machines so you can balance right

#

I don't do it myself, but it's possible

ornate ridge
#

Theres a mod that lets you check input and output of belts and pipes which is amazing, but that's neither here nor there (:

silent mortar
#

I just set up my base in such a way that if I remove one rotor from the backed up line, a gigawat of power from my entire iron line starting up blows my breaker.

nova orchid
#

lol

ornate ridge
#

Interesting set up lmao

nova orchid
#

That's why i rather sink the excess production

ornate ridge
#

Have you thought of seperating the power supply line from your other machines?

#

I just have one power line coming to my base from my power stations

#

Realistically its kinda meme, but practically ingame it makes alot of sense xD

nova orchid
#

i think he meant the entire factory starts running again so the power isn't enough to keep up with demand

ornate ridge
#

Oh i see

#

So like so machines are idle?

nova orchid
#

yea

ornate ridge
#

Yea

#

Ive experienced the pain XD

nova orchid
#

havent we all

ornate ridge
#

Its a big fun in the transition phase just after coal too lol

#

Why did I delete my bio burners ):

#

Coal power trips is good fun

worthy copper
#

huh, pipeline pumps are currently working even if they arent powered

fierce ruin
#

Actually pumping or just the animation?
If you're on Experimental I think that's a known glitch. At least animationwise.

worthy copper
#

no animation, but actually pumping

#

and yeah experimental

#

(right theres a channel for that now)

pastel brook
#

Any videos to explain the math in the game

mystic umbra
#

Try looking up load balancing systems

fierce ruin
#

what is the best spawning place

#

i think its desert

mystic umbra
#

That depends on personal preference

#

there really isn't a best spawn location, since each biome is different in its own way. Some biomes have more resources in it, but its harder to navigate, while there might be less in another but much easier to navigate

jolly holly
#

the grassy spawn place is awful in comparison imo

worthy copper
#

grassy spawn is nice until you figure out how to build compact and/or set up foundations to make your own surfaces

#

then northern forest just becomes op cause it puts you near everything except bauxite

mystic umbra
#

indeed

cedar mica
#

I would say the North-East desert, is better then the grass land

#

Northern forest, is quite good, but require lots of knowledge to make use of the beginning space

dense temple
#

for making nuclear, for the stators, i'm trying to work out the best way, i've seen one list that was suggested quickwire stators, (7.5 quickwire each) over wire (8 each, but a bit less steel pipeage). and copper ingots using the copper and iron ore recipie, what are peoples recommendations and why certain ones over others?

glacial hemlock
#

I am sure that is not the optimized path. Where you see this?

dense temple
#

on someones spreadsheet, i'm thinking pure copper ingots, but also normal stators, and with caterium wire would be more efficient on both counts

#

but then theres normal wire and iron wire also,

glacial hemlock
#

Just use any online calculator and that will show you the optimized path

#

You can try yours, well there are many ways to play the game

dense temple
#

I think the caterium wire is definetly better than quickwire stators, just trying to get my head around how much more copper/iron and i spose water and power i'd need for normal wire or iron wire, the caterium wire is very material efficient, but then if i need that caterium later on... ๐Ÿ™‚ im' just trying to avoid too much maths myself

#

satisfactory calc is saying quickwire stator for some reason

boreal cypress
glacial hemlock
#

@dense temple when you mention copper ore mix with iron ore, we knew you are not using the optimized recipes

dense temple
#

yeah, so i'm playing around with numbers and hopefully not mucking anything up

#

but going to pure copper ore, iron wire, and normal stators, i'm using 400 less caterium ore, 600 less iron ore, 1000 less copper ore, for the cost of 300 more coal, 1000 more water and 4000 MW more power

#

(making the wild assumption that I havn't mucked any calculations up)

glacial hemlock
#

Don't mention water, they are basically free (aside from power consumption)

dense temple
#

yeah, so i'm going for that setup, just wondering weather to go normal network connectors or silicone network connectors, I think its fairly even, and turbomotors seem to use the same amount of both, so I'm not sure if one is better than the other or just pick one and hope i dont run out of that one first

#

if i go silicone i'll need 2 pure and 2 normal, and theres 3 pure and 1 normal nearby, so that might seal the deal

glacial hemlock
#

silicone circuit board + caterium computer.

wispy cradle
#

I'm building my train network with almost no foundation, just using to pass over small valleys or craters, otherwise I follow the terrain. Is there any strong argument against it?

boreal cypress
#

its up to you so no

rain olive
#

How do you guys handle screws ๐Ÿ˜ฆ

ionic thunder
#

Casted screws are bae

boreal cypress
#

you get alternate recipe which dont use screws

rain olive
#

yes i know but you basically cannot be 100% effient with screws

#

because, uh... 12,5/min ingot use

#

like

wispy cradle
#

multiple belts.

rain olive
#

2x15 reinforced iron plate = 9x20 plates + 10x50 screws
2x15 reinforced iron plate = 270 iron + 125 iron = 395 iron

boreal cypress
#

get stitched IP

rain olive
#

but stitched produces (waay) less per minute

obsidian sluice
#

I use steel screws? but realistically I only consume screws to create copper rotors

boreal cypress
#

well yes, but you dont need screws ^^

rain olive
#

my issue is that looking at alt recipes, the screw one is just better

obsidian sluice
#

stitched iron plate is slower but it's more resource-efficient imo? so I don't mind building more assemblers for it

rain olive
#

but i dunno how to get over the 12,5/min usage lol

boreal cypress
#

every alternate have it costs... more power, less items per minute, more expensive but faster

rain olive
#

its not more resource-efficient iirc

#

like i did calcs on screws

#

cast screws are superior every way over rods lol

boreal cypress
#

its more resource efficient but more expensive with power

rain olive
#

nope

#

surprisingly

boreal cypress
#

i mean stitched IPs

rain olive
#

oh i think its neither

#

its just more convenient

obsidian sluice
#

I meant that SIPs use 10/3 iron plates per RIP, while base RIPs use 5 iron plates per RIP

rain olive
#

thats true but

#

90 plates + 250 screws -> 15 reinforced - 60 sec (min)

#

this alt recipe is just

obsidian sluice
#

wire can also be substituted for iron wire, but I generally have enough copper to go around

rain olive
#

too good

#

like compare it to standard

obsidian sluice
#

to each our own I guess ๐Ÿ˜›

rain olive
#

30 plates + 60 screws -> 5 reinforced - 60 sec (min)

#

you pay extra 70 screws to use 1 constructor instead of 3.

obsidian sluice
#

are you referring to bolted iron plate? that's the one that uses more screws

rain olive
#

ye. its just superior xd

obsidian sluice
#

stitched iron plate substitutes screws for wire

rain olive
#

ye ik

#

but cast screws + bolted is just...

obsidian sluice
#

ohhh I think SIP is better than base RIP, but I haven't done the math to figure out where I'd rank BIP

boreal cypress
#

bolted iron plate produce faster yes, but need more screws than 3 normal RIP

obsidian sluice
#

but pure iron + solid steel + steel screw should produce screws at a more resource-efficient rate at the cost of a TON of power

#

so there might be people who'd prefer BIP over RIP in some weird niche situations

#

idk I use SIP and steeled frame just so that I can avoid manufacturing screws ๐Ÿ˜›

boreal cypress
#

screw screws

wind spade
boreal cypress
#

hi greeny

wispy cradle
#

Whats is the late game quartz use ratio? Silica and Crystal quartz.

boreal cypress
#

2:1 ... but always depends on recipes

wispy cradle
#

all enabled

boreal cypress
#

you use more silica than quartz

wispy cradle
#

Thank you @boreal cypress.

worthy copper
#

cast screws+bolted?
Let me introduce you to iron wire+stitched

fierce ruin
#

true chads use steel screw and bolted

wind spade
#

use steel rods + normal screws if you really want to go screws

fierce ruin
#

is the steel:screw ratio better?

wind spade
#

less coal, less water, less iron

cedar mica
#

Steel Rods + Pure Copper + Steamed Copper Sheet, for Copper Rotor, is quite resource efficient.

wind spade
#

steel screws are even worse than casted screws

cedar mica
#

You dont need to mass produce Steel Beams, after you are done with Versatile Framework. After that its just used for manual building, so 1-2 machines is enough

night jay
#

I just got to basic steel production on a new world with a friend and Im gonna try this blueprint out. Thoughts?

fierce ruin
#

yeah this is good

worthy copper
#

yeah steel screw gives 52 screws for 4 steel ingots, steel rod->normal screw gives 64 screws for 4 ingots

#

steel screws just nice for the 270/min out of one constructor

fierce ruin
#

damn

worthy copper
#

but what's better than all of this is not needing screws at all

spiral carbon
#

Hi can anyone assist me working out how many coal gens i can connect to a pure coal node with a Mk.2 Overclocked please?

dusky dust
#

Each gen takes 15 coal/min. So take the output rate of the miner and divide by 15

spiral carbon
#

Thank you ๐Ÿ™‚

muted crypt
#

steel screws just nice for the 270/min out of one constructor
@worthy copper 260

worthy copper
#

...close enough.
Screw screws

#

and its coz it is, waaaay more shit than needs to be done for turbofuel

muted crypt
#

I just wanted to make a flow chart that looks nice ๐Ÿ˜ญ

#

could be much nicer if I had like

#

mk2 pipes and mk5 belts

worthy copper
muted crypt
#

which this diagram implicitly displays the mk5 belts

#

I mean I have a setup in another save

#

but that only uses 225 crude/min

#

it takes in 300 but then a quarter of the HOR is just turned into petroleum coke and tossed into a sink

worthy copper
#

packaged water is pulled out/inserted at both sides, water extractors are placed underneath

#

like i appreciate manifolding but abusing the 1:1s is so good

muted crypt
#

yeah I did the 1:1:1 where possible here

#

I think I remember why I worked with 225 crude

#

the numbers are just nicer

worthy copper
#

ahh it looks like the flowchart does do the 1:1 for package->dilute->unpackage but in a different order
and it doesnt 1:1 (really 1:1.4) the HOR->dilute as a result

muted crypt
#

oh no

#

I guess I could set it up like that..

#

but it just seems difficult, given that 1:1.4 you mentioned lol

worthy copper
#

basically just put 2 extra refineries on both sides and they can all link to the same pipe

muted crypt
#

eh yeah good point

worthy copper
#

cause it doesnt choke at any point still (thank GOD)

muted crypt
#

this diagram could probably be smaller if I resized pipe junctions, splitters and mergers

#

welp fuck it time to make a second diagram

worthy copper
#

oh that was your flowchart i dissed. rip. I thought it was just pulled from somewhere.

muted crypt
#

no

#

I'm not mad

#

I appreciate criticism

#

plus this is giving me something to do while I painstakingly idle to unlock t7

worthy copper
#

yee, optimizing is great. I could just afford to be a little less crass lol

muted crypt
#

since I'm trying to unlock t7 anyway I may as well set this up to work with mk2 pipes in mind, seeing as I already set it up to take into account mk5 belts.....

#

that's part of why this is as overly complex as it is tbh

worthy copper
#

yeah, the way i set mine up doesnt particularly benefit from mk2 pipes in any way. Part of that is cause it was specifically built for mk1 pipes but i like how it manages the edge/middle connections to deal with it

muted crypt
#

ye I do too

worthy copper
#

its nice and (mostly) square

#

on the other hand the numbers are juuust awkward enough for a mk2 pipe, 800 fuel and 666 turbofuel (for 300 crude, hence the 225 working better)

muted crypt
#

right

carmine stump
#

Is it just me or does everything that involves refineries need massive amounts of them and a lot of space?

night jay
#

@carmine stump Welcome to mid/late game. Hope you packed your concrete platforms.

carmine stump
#

Just did 3 HOR refineries yesterday and had like 27 refineries in the end to get it all going. Not even doing a full pipe oO

jolly holly
#

i have a full biome covered by a massive platform just for refineries and stuff

#

for my plastic/circuit board/rubber production

#

and then here are the oil islands with no drop of sunlight anywhere near it

whole geode
#

๐Ÿ˜” I feel like this flowchart for turbofuel looks like garbage.
@muted crypt NGL that looks like a shit ton of Logic Gates

muted crypt
#

Nah just flow chart

#

But I see what you mean

ornate ridge
#

Ive heard the ratio 3 water gen to 8 coal , but what is the general ratio of refineries to fuel generators?

wind spade
#

Depends on a recipe and type of fuel

ornate ridge
#

Say if using default clock speed and residual fuel recipe?

wind spade
#

residual fuel = 40/min
fuel gen consumption = 15/min
so 3:8

ornate ridge
#

Hmm that comes out nicely neat

bleak coral
#

residual fuel gives less energy than petroleum coke though

#

if you want fuel, make it directly or through diluted fuel

ornate ridge
#

Hmm ye wasnt sure what to make with my residual fuel after making plastics and rubber

#

Using the default recipes rn, any good alternative?

bleak coral
#

just make it petro coke and burn that, and let it overflow into a sink

wind spade
#

heavy oil residue -> diluted packaged fuel ( -> recycled plastic/rubber)