#math-and-meta
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And have that do its thing and not have it all rely on everything working
But thats just me
For me i think making a separate factory for fabric is a better idea
@jolly holly I just cram it in that loop as it makes just enough as needed xD (from 1 pure node at least)
For me this seems the most difficult to understand setup in the game
Like understand it in a way where you can adapt some numbers here and there
Without messing it all up
What do you mean?
So for me its just a big structure that produces X rubber
That you can turn into plastic with more fuel and do what you want with ut
But to adapt it looks like it messes all the maths involved
You shouldn't try to adapt it, just use the output plastic/rubber and know you'll never touch it again ๐
I haven't seen that diagram in an age of man
@jolly holly good luck splitting the '1', haha!! But wait... you got valve now๐
I would say it was a talent who created that
What is the best plastik/rubber setup?
What is the best plastik/rubber setup?
@solid elm Best as in "most rubber out of set amount of oil"?
any setup that uses DPF
Including alternative recipes?
yes, every single one
As Klepdar said, the one that uses diluited packaged fuel
which is more efficient, regular turbofuel or heavy turbofuel
Which goes: oil > heavy oil residue > packaged fuel > unpackaged fuel > residual rubber/plastic
regular turbofuel, assuming DPF
thx
what is dpf?
diluted packaged fuel
turns water into oil
yeah i know
without that prob heavy turbo
alright
I didn't do the math, just a gut feeling
i only have heavy turbo atm so i was wondering whether it was actually worth it
turbofuel doc'd https://satisfactory.gamepedia.com/Fuel_Generator#Stage_5
well, I mean, I did the math like forever ago
but I don't remember how much better it is
although i also dont have the alt for oil > HOR
just run around the world getting drives. you can do the research with portable mams while you're out
yeah i know
it would be a lot harder with the old mam
you would have to bring the girls everywhere
hub* phone autocorrected that
just run around the world getting drives. you can do the research with portable mams while you're out
@fresh elm I felt so big-brain when I figured that out ๐คฃ
there, reddit post on my Pipeline Guide Diagrams has been created
https://www.reddit.com/r/SatisfactoryGame/comments/jmqw9d/pipeline_infographs_fluid_update_version/
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3 stacks iron plates, 3 stacks iron rods, 3 stacks concrete, stack of nobelisks, stack of wire, stack of cables, some rotors, stack of filters for gas mask, stack of parachutes. prepared for an entire day of crash site hunting ๐
@frosty pawn For serious crash site hunting you should have a hazmat suit and a whole bunch of turbomotors and heatsinks.
you will find heatsinks along the way. by the time you get to the ones that require turbomotors, you probably already got most of the hard drives and put beacons on the ones that require that high level stuff
or you found the mats to make turbomotors with a crafting bench
@fierce ruin Hazmat is for p***ies! Real pioneers venture out with only a xeno-zapper/basher and NUTS IN HAND!!
big blue ones
big blue ones
@frosty pawn There's a joke that could be made here, but I'll refrain for decency
prude
How many coal plants can be supplied on miner mk1 on a pure node?
120/15 = 8
So consumption of coal is 15 per min
yes, at 100% power consumption
Question. With one pure coal node with a mk1 miner and one pure sulfur node with a mk1 miner, how much black power can you make?
Greeny's calculator's probably the best to use for questions like that
Specifically in your case, using all available alts: https://www.satisfactorytools.com/production?share=LLyADrpnPavTbl35DJ2s
behold my first turbo motor automation
i rushed all the rotors and motors cuz i wanted to sleep
Anyone here know how to line up water collectors and pipe splits?
also i got lazy so i overclocked my manufacturer
Anyone?
the only other way ive done it is to get it pixel-perfect once, check distances with area actions (mod) and then duplicate at pixel-perfect multiples of distance
If you're looking down you can get the guide lines to show up for junctions on foundations, but the tricky thing is getting the output of the water extractors to actually be lined up with one of the snap locations
Which, like crocketeer pointed out, is exceedingly hard
It is possible to line up. Check wiki
Place pipe splitter, jump on top of it, line up extractor with it. Dont take long, once you have a system
you want a screenshot?
well its not all being made on site. just the nuclear stuff
its kinda ugly atm
but im making 31.5/min
im not gonna use the full amount because i kinda ran out of room for plants so ill just sink the excess. i have 140 plants laid out
beacons, oscillators, control rods, silica, quickwire all made offsite and trained in.
i loop it back in
i had to do some extra work with the pipes after i started it
its a little weird to figure out
let me load up my game real quick ill tell you exactly how i have it
You make the refineries in sets of four. Three of them get the acid normally, the fourth one gets all the output of the first three and itself jammed back into it's input.
so i have a row of 9 all feeding into one pipe. then the next row has 3 all feeding into one pipe. the pipe from the 3 loops back around and connects to the other pipe and then to the 3 refineries
i haven't had any issues with it backing up. it was running a little inefficient at first but i think it was actually on the end of the sulfuric acid refineries
2>1 what?
sulfuric acid output to input?
well you need 80 per
and they ouput 20
so you could do 3>1 and have the 1 loop back into itself
but make sure they're all connected
hard for me to tell whats going on there. i assume those are all making pellets
do you have more making pellets?
so just 8? what is your uranium output from the miner
what miner are you using
fully overclocked?
so 600
you could make more pellets
you should turn your miner down to match what you're using
do you have 5 sulfuric acid refineries?
where is a single use coal deposit
like, you mine it and then it's gone forever. that isn't on a coal node
general location is around this area
yknow like uh
hang on let me find it...
the little chunks
thank you
that you hand mine
i.e this quartz
but instead of quartz, coal.
fantastic.. now I need to know how to do 100% efficent caterium
given a furnace smelts 45 ore per minute and the node in question gives 120..
3 furnaces wont cut it. how can I do this?
3 miners and 8 smelters?
i only have one node
Is it possible to overclock the node to a certain amount to do this
like the miner on top
112.5% on the miner
120x1.125 is 135
then make it 113
135.6 at 113% .6 extra big deal
will that decimal harm it?
how
an additional ore on the conveyor potentially causing a jam
why would it cause a jam
the miner will just stop for a very short period every long while
to fix the 113 problem?
if you don't want excess ore then set the miner to 112%
So miner is 113 and one smelter is 102
about that
but now you've created a deficit again
so i'd need three smelters, or two?
well you only need 1 smelter to be set at 100.6
and the rest normal if you need more?
i hope you realize the running im doing :)
wait
it's still not an equal production so there is no difference
either way it's not a perfect match
that makes the ratios harder
that all depends on whether you want 100% output from the smelters
so set the miner to 113% and be done with it
you could do that
cat isnt as important to me right now
how would I equally distribute the splitters..
omg yes
1 splitter
wait
like a simple tree
1 splitter feeds 2 splitters and the 2 splitters feed the 4 smelters
Genius
yes
please dont hurt me
also what should I do with my spare metal plates and screws from my reinforced plate factory
modular frames
i need to be producing rods too..
I have no recipes like that yet
i think the bitch part is i remember there's coal nearby in the desert
and its FAR
good god the power line... :/
have you found any alternate recipes yet
nope. im running back to base now
or belt running
why not both?
unless your belt is facing the wrong way
alright at base, time to set up the foundations some more and this.. monstrocity of splitters
that is why I always aim for some overproduction and just do manifolds
alright.. what do I do?
the setup of splitters will look very effecient if you do it right
one splitter that splits into two splitters?
here's splitter one
?
voids chart explains it
that is literally why this game exists
yes
that is not a little creature tho
he got small head
because he bean
the caterium mine being that far isnt really going to have an effect now that i think about it
i mean maybe I should speed up conveyors but.. I dont know
180 on 60, i doubt 120 is gonna change anything
what level conveyors do you have?
im guessing at least mk 3 because it looks like the ocean along the purple forest
thats a moderately difficult place to get to
then you ain't doing 4 smelters lol
bruh im trying to help swearing aint gonna fix it
yeah i know lol
so you have the one mine at 180 per minute correct?
anything above 120 doesn't matter since he only has mk2 belt
- so I downgrade the mine then
Time to waste another 5 min running back
next time mention what conveyors you got ๐
ye
so currently
mine is at 120
I need to upgrade these conveyors to mark 2, no problem with that
so let's assume the convyeors are already at that point for when we're making the uh.. splitters and stuff
To save time, yes?
please dont leave out any details
you're back to uneven ratios though
:)
i dont see a way of balancing this other then underclocking several smelters
can't get an equal value that way though
only by setting miner to 75% and running 2 smelters
yeah
this is why you figure out the plan before doing the running
god im so stupid
yes
WAIT
GRAB A BUNCH OF CATERIUM AND THROW IT IN THE MAM
get them blade runners
done that but i need quickwire
how much
yup. got that. now i need to do these smelters
given its at 75% power for the miner
Only two smelters! :D
or 4 at 50% if you wanna save some power
and how would I get the constructors working?
i'll figure this out tommorow
i need to sleep...
Someone help how the hell do you do a five-way split
I have a conveyor with 15 ips and need to make 5 tracks with 3 ips
Supposedly this.
Looks like it shouldn't work but I have faith
I think I understand it
Thx for the help
The only warning the creator had with that splitter, is that you will have 120% between the merger and splitter, so it won't work if the input is the entire line. Since you're dealing with such small numbers it'll be fine now, but if you were running a full 780 on a mk5 belt, the feedback would get jammed up and the numbers would get skewed.
split the feedback and merge in both sides
@silent mortar thx for the warning bc I also wanted to 5-way-split a line of 60 only using mk1s
So I would need 2 mk2s right
Or no wait just one
Everything could be mk1 except the small bit between the first merger and splitter that reads 120%.
Yep ok
That's actually dreadful bc I just stopped for today I hope I remember tommorow
This new wing consumes too much power so I didn't get the chance to see this potentially catostrophic flaw before pulling the plug
I just manifold everything and let it fill. :p
@lapis bronze you can also use manifold as was said
--S--S--S--S--S
| | | | |
X X X X X
The added benefit of manifold is that when you upgrade your input source later, you can just continue adding splitters and machines to extend the manifold in exactly the same way. Also, the machines don't have to produce the same thing; you can mix it up as long as they all require the same parts to be input. The quantity of each input doesn't matter as long as it's the same item and the total requirement doesn't exceed supply.
I would do that but since the items come in at a trickle it would take absolutely forever to get it running
The method I used worked fine off the bat
you can put machines on standby or disconnect the power or belts to give the input belts time to fill up
or if you just leave it and go do something else for a while, by the time you come back it will all be running smoothly
early game I do like load balancers cause mk1/2 belts are so slow, and there's not as much else to go do with the simple processes
There's like 100 items in an assembler, plus a couple items in the internal storage of splitters, so at 15 ips it's gonna be like at LEAST 125 minutes that way
(5 assemblers ofc)
you can also go to the machines on the input side, pick up materials, go to the machines at the end of the manifold, put materials
Still gonna take ass long
Both methods have merit
The 5 way natural split is fun to look at too
i have a building with 18 foundries and 72 smelters, 1 long manifold where at 2 points I add more material because there are 3 miners feeding it. works fine for me, but these are with mk4 and mk5 belts
Yeah exactly I'm using mk1 and 2 because I frankly don't need to use anything more expensive than steel for this
well, do whatever works for now, but don't spend too much time on it - it's just temporary. when you get new alternate recipes or up to tier7 you will want to dismantle and reorganise all of it
Yeah I've restarted a couple times now because I've made so many mistakes before
Like not using verticality at all
Or not putting factories on foundations
And building extremely close to the hub
those are problems that can easily be fixed. you can even dismantle the hub and build it somewhere else
same with space elevator
I'm aware but I just felt like I could do everything right from the start instead of doing a huge cleanup job
I made extreme systemic errors
Like whenever I needed to make a new factory I wouldn't mine out more resources and build bottom up, I would borrow from factories that produced it's constituents and it became this huge conveyor mess
i restarted a lot at first too, but at some point i decided no more restarts - if i make a mistake this time i will fix it as punishment. got to tier 7 really fast then
Now whenever I make a new factory I make an honest attempt to make it independent so that I don't have resources going all over the place
that's good
Anyways I'm on experimental and I save manually, then restart it acts like I died and fills all my health and replaces my inventory with nothing except a zapper
So that's pretty annoying
that should only happen if you are offline or there is a problem connecting to steam/epic
O yea it only happened today when I was playing in offline mode
Makes sense
I guess inventories are attached to your steamid or something
yes
if you are playing singleplayer, you can start the game online and then disconnect internet once you're in
That's helpful
Idk enough about the epic launcher meta to know how it works there but probably similar story
yeah the game just needs to know who you are when you join the session, even if it's an "offline" session
Ik a lot of games that have single player be just a local server and distinct client, it makes things easier from a development standpoint but you end up demanding some level of technical know-how from your players
This game runs like peer-to-peer server-client so one player will also be the server, but the client side of it is really buggy so if we run the player side of it somewhere else and make everyone clients, everyone has those bugs. When those bugs are fixed, we will do exactly that except there will be an option for the server side to not actually render any graphics so it can run on real server hardware that doesn't have a graphics card
the server side will be free, so players can arrange their own hosting. it would be great to do something like a LAN party in this game ๐
am I the only one getting weird behavior with pipes and liquid when i am outside render distance
like my alumina factory keeps losing efficiency for no reason
but when i go near it, it fixes itself
So, like... reverse trucks?
this little problem isnt really satisfactory
No, I'm referring to the fact that trucks fix themselves when you walk away.
yeah and its very interesting
its like it sees me go away
and it starts messing up
when i come back to debug
everything mends itself perfectly
witch one is better #screenshots ?
@marble stump unlocking compacted coal allows you to unlock something else that's very important, so you should always choose compacted coal over anything else when you see it
@oblique hollow hey someone reading the wiki pointed this out:
https://satisfactory.gamepedia.com/Talk:Fluid_Buffer
oki thank you
Huh
Well. Guess ill look into that and correct it
Yeah, slight mistake on my behalf.
Dunno what i was thinking about when i wrote it like that.
Thanks @glacial hemlock
Hmm. I think i remember what i meant when i wrote that.
Buffers dont output as much when they are less than 10% filled.
how much nuclear fuel units does one nuclear power plant uses per minute ?
0.2
oh really ?
assuming its running at 100% it uses 1 rod per 5 min
thank you tom
@frosty pawn what is compacted coal used for i unlcoked it
turbo fuel
@marble stump allows discovery of turbofuel from more hard drives
ahh oki thank you ive got 2 more hard drives so lets hope
I have 64 coal generators and 16 fuel generators. I have no pump in my setup. Im thinking if is possible dont use any pump in the game,
it is yes
I have 64 coal generators and 16 fuel generators. I have no pump in my setup. Im thinking if is possible dont use any pump in the game,
@wispy cradle If you manage to, it'd be a nice show of good planning ^^
@frosty owl , i have 4 copies of this.
left 10 plastic +2 residue-> fuel. I have no alt recipe.
It might be difficult to exploit the blue crater completely without pumps, but a lot of the oil is near the ocean so you could get a good amount done without pumps
Sulfur and aluminum liquids can be done on foundations and just movjbg sollids up/down
And obviously water stuff has the ocean and large water bodies
well you can pack/unpack to get rid of pumps^^
@boreal cypress that would be cheating in a no pump challenge. I will transport just packaged fuel due the alternate recipe, that is more efficient.
And I think that will be enough to avoid pumps.
I wouldnt declare that as cheating
"no pump challenge" lol i never use pumps
everytime I plan a new setup, no pump used.
I'm like the opposite of a no pump challenge, I'm like "throw that shit up 200m! Also make it twirl like a ballerina around the building!"
I'm trying to keep my plastic production stable. So when the output is full of fuel, refineries will use less heavy oil residue, and when the system will become full, the last refinary will create petroleum coke to a sink.
I'm trying to keep my plastic production stable. So when the output is full of fuel, refineries will use less heavy oil residue, and when the system will become full, the last refinary will create petroleum coke to a sink.
@wispy cradle do you have an overhead view or a calculator diagram of how you are doing this? I'm super curious as to how I could perhaps replicate this.
i think it has something to do with that intentional hump in the pipe, but i can only guess
i think it has something to do with that intentional hump in the pipe, but i can only guess
@frosty pawn The hump guarantees the overflow
Hump = simplest overflow
It makes sense, I tested and worked.
that's actually kind of clever
We don't have something that prioritize one fluid source over the other though...
yes, "gravity"
hmm UC is breaking the time xD right one is on 2% and time say 1,6s
left one is 100% and have 32s
different fluid sources at different elevations basically give you that prioritization
Weird.. btw overclock chart only updates when the existing item is fully produced
@frosty pawn really? That's wonderful
Would they work if the entire pipe is full most of the time?
think about it, 2 water extractors, one higher than the other, output at the mid point. when water consumption is 50% of the total provided by those extractors, the lower extractor will fill up and shut down because of backflow while the top one continues
the problem with this is water level is level
apparently that priorization doesnt work. ive read someone had an aluminium refinery with feedback, but then the prioritization didnt work anymore after the fluid update
I see...
As far as i know, backpressure from pipes won't stop a machine's output
if the machine's output fills up it should stop
pure pressure not, but the inability to move more liquids in does
you could try with pipes in a Y configuration with 2 inputs, 1 output where only 1 input has a valve to force directional flow so the input without a valve has the opportunity to fill up and stop
when consumption is less than 50% one of the machines should stop
Gonna experiment with it. Finally a viable solution to process aluminum chain and sulfuric acid chain
might also need a valve on the output after the Y junction... i'm just theorizing here
well, time to fire up the ol' test rig i guess
I read that if you have 2 trains on the same track they will eventually become out of sync. Is the desync rate random or can it be timed and predicted?
train cannot use a station that is in use
also timing is not perfect, so those two facts combined and....
my track loop is 6 min, I wanted to put 2 trains 3 min apart
so in an ideal world they won't ever be using the same station
part of that is due to trains (all vehicles actually) do not calculate velocity and position in real time when you are far away, they do it in time intervals, so when you get in range of one trian while the other is still doing this in intervals, and then you move away again, the timing is slightly off
@latent frost yeah, multi train on the exact same track will lose sync over time. Trying to setup something like 'binary star' won't work.
again, dedicated servers will fix that ๐
I get that, but is their any way to predict the rate of desync, or is it random, based on how much time you spend near or far away?
not how much time, but how many times and exactly at which time you do it
so unpredictable then
yep ๐ฆ
that doesn't work for me
make a longer train?
Basically impossible to predict once you have couple of dozens of trains. I use networked rail system and they are pretty unstable. Part of it is because train may not take the shortest route between stations, and that's pretty random
Longer train is better.
well, this one is a closed loop, only 1 path. I don't mind having to resync the train every 3 hours or so, but if its less will get annoying
If you put the overflow bellow other machines, you get the greed cup effect
Like a reverse overflow, the machines before the dip only fill up when the bottom ones are full?
Wouldn't that still bleed some liquid away before the dip and not be as effective as the hump, which will only supply any liquid to the overflow machines if the priority machines are satisfied?
The hump is still there.
But the machines after the hump are bellow,
So, after the overflow starts, all the machines after the hump will run 100% draining the system.
That sounds disastrous
and just after almost full draining, they stop and the cicle starts again
ordinary overflow -> machines in same level after hump (or above).
@frosty pawn alright, can confirm: the valve forces a priority
greed cup overflow-> machines bellow after hump
though its somewhat finicky
That greed cup thing is cool, though I don't know why'd you want it
the system doesnt like competing pressure situations at all
That sounds disastrous
@bleak coral I think it could be usefull if you want more stable energy. Like, your overflow machines start, run 100% for a long time and stay 0% for a long time too.
I need test it. I just figured out the greed cup effect now.
@oblique hollow yay! i was right! my brain feels big xD
its not very elegant though
i set up two extractors, both at 60 mยณ/min, and an output
Situation 1: Output limit is 60: after a bit of fighting, the extractor with the valve won
Situation 2: Output is limited to something greater than 60: Both fight, are sometimes stables, and sometimes not
but it means that you can have a coal generator setup where the power draw from water extractors is much more stable than without
Right now i have it limited to 80 and the extractor without a valve doesnt like it at all
Sometimes it sits idly, supplying 20 mยณ/min
But right now, it is demolishing the other extractor
You could use situation two to mix fuel and water and have surprise power
Sometimes you get power from fuel, sometimes from coal
Only the fates decide
And the fates like tripping your power
impossible, game wont allow connecting pipes of different contents
Oh I thought that was the point of this exercise, to have pipes switch fluid types
no, switch supply pipe, not fluid type
Oh for like loops like aluminum or sulfur
the only benefit to having a priority is to have stable power draw because you can't just change the input type unless it's coal generator fuel types
i have two competing water extractors that behave like t3hpwnz0r expected most of the time, but they dont like it
could we put a fluid buffer somewhere to improve this situation?
no, it will fill up and thats it
then the tug of war continues
it is stable if the valve is set to EXACTLY the ammount a machine can supply
if it is greater, then they fight
The valve will win more often though
well my idea initially was not to have the valve restrict flow, just prevent backflow
which valve, output?
one of the extractors
If you're using valves, make sure that you've got a valve on every output coming out of a split, rather than just some of them Yes, let's give advice to the person who knows more about it than you. :)
so if one has a valve protecting it from backflow, the unprotected extractor should have a lower priority and shut down more often
~~There's some pretty great diagrams at https://www.reddit.com/r/SatisfactoryGame/comments/jmqw9d/pipeline_infographs_fluid_update_version/~~ Yes, let's give advice to the person who knows more about it than you. :)
53 votes and 14 comments so far on Reddit
@dusky dust read the signature on those diagrams xD
Oh hah
hah
This is what I get for never looking at nicknames
is the limit from valves proportional or fixed? i thought it was proportional to the input
proportional
then dont limit
the only limit should be a fixed limit imposed by the machines at the other end
they do have a hard limit
You cant go above their Limit, but they also scale while you are below it
if it's proportional, it will keep trying to adapt to the amount of water coming in from extractors and that's probably what's causing them to fight
no the problem is that if one of your extractors alone cant supply enough, then the other will turn on from time to time
that's intentional
see, both can supply 120 but its limited to 60 and wont go above
so it's fixed, not proportional
so only 1 extractor should be on
... half the time
... oh i see whats happening
both extractors shut down, pipe empties out a bit, both extractors come on
the valve is still prefered, dont worry, its only a problem at output rates greater than a single extractor can supply
or a row of extractors connected to one valve
but that's when its supposed to help though, so when 1 extractor can supply enough the other one never turns on. when more than one is needed, one should always stay on and the other one only sometimes stay on
well, it does that then
so it works!
we have prioritization
this means when only half of your extractors are required to be on, only half of your extractors are on, as opposed to all of your extractors continously spinning up and down trying to provide 50% of their output capacity
you could theoretically have a standard 8 generator, 3 extractor setup where only 1 extreactor is running at first, then as your power draw increases the second extractor automatically joins the party and later on the third extractor. all this time you have a more steady power draw from water extractors which means less probability of fuse breaks
this would only help in the early game though and would not be possible without a pipe that can support 360 water.... ๐ฆ
unless we find a way to organise the pipes and extractors to put valves in the right places... hmmm.....
i would have a picture in mind for that, but its a sort of messy build
I keep watching videos of people load balancing insteaf of manifolding
I dont get what the benefits for that is
It really seemed like a waste of time and space for me
As the outcome is the same, it just needs to overflow first
Am I missing something?
@frosty pawn I Present: The Variable Prioritized Input System
re: balancing, I think it's just that's what most folks' first impulse is to do, and until you've been shown how manifolds work it might nont even occur to you
Heck, I played another factory sim called shapez.io for awhile, and even knowing what I did about manifolds in Satisfactory, I still found myself building balancers by default when I was hours into the game
Especially since in the early game, the ratios you're working with lend themselves well to balancers, compounded by the fact that you're starting off with few enough machines that the space savings are negligible
It's easy to just carry those habits forward even when manifolds would make more sense
@oblique hollow hmmmm... ๐คจ This looks like there is only 2 priorities, the one on the right vs the other three
nope, it is multi priority
water coming in from the top yes?
yea
we still have the problem of 120*4 and max 300
i dont quite know how Valve vs Valve priority works though
then upgrade it to mk 2
if you have mk2 valves, at that point priority doesnt matter
priority helps when you have limitations, this occurs in the early game when you can only build so many coal gens
in late game, just make more of everything
the valves create priority by shutting down extractors, it does that by only allowing selected extractors to shut down due to backflow
wait
are valves available at tier 3?
๐ฆ
re: balancing, I think it's just that's what most folks' first impulse is to do, and until you've been shown how manifolds work it might nont even occur to you
@dusky dust Coughs in balancing
ok so how is this? we have 3 fluid input sources marked 1, 2, 3. When 1 is not enough to supply the output, 2 will automatically power up. When 1 and 2 are not enough, 3 will power up
@dusky dust Coughs in balancing
@frosty owl but why do you balance
can I know a reason?
for train stations so that all platforms can fill up at a uniform rate before a train comes along and pauses loading
yeah ok thats also where I use it (the only place might I add)
otherwise depending on how full each platform was with a manifold, you might not get the optimal quantity of items loaded
ok so how is this? we have 3 fluid input sources marked 1, 2, 3. When 1 is not enough to supply the output, 2 will automatically power up. When 1 and 2 are not enough, 3 will power up
@frosty pawn I don't think that'd work ๐ค
There's nothing stopping water from 3 to come in, reducing the flow from 1/2
also is that how valves work?
@frosty owl backflow stops it
1 and 2 will overpower 3 and it will shut down, then 1 will overpower 2 and it will shut down... then when demand picks up 2 will power up, when more demand, 3 will power up
@jolly holly that's how valves with no limit work, they just make sure fluid goes in 1 direction
can I know a reason?
@jolly holly My personal reasons are: 1) Full belts moving look cool. I especially like belts filled between 1/2 and 3/4 as you can clearly tell if they saturate (so completly full) or lack something (so go less then 1/2 etc...)
- Very quick start-up time
- You can easily check the efficency of machines by cheking if they are storing materials. With perfect balancing, they will never have more then needed, going back to 0 or 1 each production cycle (which I love seeing)
- I like math :3
Also, I think the shape of the resulting belts usually looks cooler. I merge outputs in row, though. No balancing there
god its amazing how much quickwire and stators you need, anyone else got a "dam i need this alot"
Only 1 advice: make your life easier and leave 1 floor for each kind of material needed by a building below the machines (e.g. refineries with 2 floors below, 1 for pipes, 1 for belts)
also with the valves : for me it didnt prioritize consistently
i had an aluminium setup that flows the resulting water back into the system
@lunar pike i found some, you can have it
ah tnx man
and I tried putting a valve on the recycled water to give it prio and i just didnt change much
some times it would give it prio sometimes it wouldnt
@jolly holly but if it changed at all it was a success
aye a valve is ment to limit not prio
if your pipe behind the valve has no liquid/preasure its pointless
1 and 2 will overpower 3 and it will shut down, then 1 will overpower 2 and it will shut down... then when demand picks up 2 will power up, when more demand, 3 will power up
@frosty pawn Doesn't make sense to me. How I see it, the last junction (between 3 and 2) would push in the pipe to the generators an amount proportional to the inputs it recives.
E.g.: 300 coming from 1/2, 60 coming from 3 would result in 300 going to generator with ~280 flow from 1/2 and 20 flow from 3
ok so maybe valves won't work... maybe we try verticality?
But enough with the talks. I'll come back after finally trying them out properly (been putting it off since days, I don't like troubleshooting...)
then you in the wrong game LOL
I mean when done for anything else then for my own gains (e.g.: progressing my base) xD
Btw, would anyone be willing to share a savefile for pipes troubleshooting...?
I would definetly prefer that over loading my 1k machines just for that...
back to my question / its amazing how much quickwire and stators you need, anyone else got a "dam i need this alot" PS need more then what @frosty pawn can give
@lunar pike we are assuming the fluid production is not limited, but consumption can vary, so we want to prioritise machines that produce the fluid, thereby reducing fluctuation in power draw and making the system more power efficient
ok i got it! producing fuel for fuel generators, put your refineries at different elevations, generators on the ground floor. Say you have 3 floors of refineries, if only one is needed, only the highest floor refinery will be on because all the pipes below that will be full. when more is needed, the middle floor refinery will come on first because again the ground floor pipes are full., only when all 3 refineries are needed does the ground floor refinery come on
Hey there, Iโd like to talk about early game meta (for ยซย experiencedย ยป players (not 1st game is what I mean))
What are your main milestones ?
@frosty pawn was assuming that fluid was not limited, just stating that the valve curbs was coming into it, if you set it to 300 and the input is 600 itll only allow 300 in that direction, cause remember the value is directional
Foundations -> Splitters -> Bee Line for Coal, is what I do, Mathieu.
caterium if you stumble on some
@ionic thunder i unlock MAM and advanced melee asap and go hunting
@ionic thunder research everything in M.A.M as fast as possible, dont worry about organisation till you finished T7, scrap it all and prep and large factories heading towards nuclear
I mean, I did coal->1st factory->quartz MAM but idk if itโs the fastest
thats until you have at least the rebar gun and plenty of ammo
@lament saddle I skipped that one and went straight to the rifle in my 1st game, spideys are too scary to be fought with the rebar gun
oh and inbetween that try get as many harddrives as you can from the get go
I speedrun quartz to get to the radio scanning, which is the condition I set to use the interactive map to get harddrives
or just get the ficsit firearms mod
fully automatic 100 round rifle with double damage
Thereโs so much to do in vanilla (and Iโve so little time to play ๐) that Im not sure Iโll ever try modded
@ionic thunder research everything in M.A.M as fast as possible, dont worry about organisation till you finished T7, scrap it all and prep and large factories heading towards nuclear
@lunar pike I started anew precisely not to commit this ยซย errorย ยป (I consider it an error, Iโd rather have a beautiful working factory at any time)
i started with a simple rectangular prism of a factory
then i added a second floor with windowed walls
and glass foundations
I deleted a portion of my base to be able to test stuff with no lags. Took 20s for area action to process that ๐คฃ
But at least it runs smoothly now
#screenshots @frosty pawn @dusky dust @bleak coral
"finish" the game by unlocking all the tiers and enjoying their contents at least once before using mods... that's my plan anyway
but honestly i don't think i will use mods... unless i decide to start making mods myself
If I overclock a foundry with a 45 ipm recipe so that it's now 60 ipm, does it output 60 items per second and only take 45 or do the inputs also become 60 ipm
I'm hoping the latter
Wait so if the ratio is constant then the input should scale with the overclock right
Ok good
I used the wrong word at the end of my sentence
I was assuming that the game didn't break physics
Actually, if you set the overclock, it will display the input required with overclocking after 1 cycle (idk if Iโm understandable there)
Yeah I get it
Even tho I set my dpi super low I can't get it to 60 even
So would it be better to under or overshoot it
you can also click on either items/min or %, and type it yourself ๐
pog
But itโll very often be .0X or .9X indeed
I just got an alt for reinforced iron plate from iron plates and copper wire so that's p pog
To be noted : energy consumption per speed is exponential, so underclocking is actually quite valuable in some cases (rather underclock than on/off than may create pikes in consumption)
Yep I get the advantage
Actually, I consider using it for every rod production line
Oh but my computer might disagree ๐
"finish" the game by unlocking all the tiers and enjoying their contents at least once before using mods... that's my plan anyway
@frosty pawn amen brother, i did exactly that...
I'm doing almost anything with walls to avoid future lags. But I saw many of you talking about crash with a lot of objects in the world. Whats the best approach to avoid both problems? Context: Im just doing small factories for specific items and using transport when possible.
there's a limits of "u-objects" in the world; an unreal engine thing
each structure is not necessarily one u-object, in fact most are made of many u-objects
foundations and walls are exceedingly simple, so they actually don't contribute much to the u-object limit
also I'm not sure if there's any documentation out there of what contributes most to it, if anyone would know it's the modders
but the limit is also very big, so only if you start building like klepdar and kibitz do you start butting heads with it
and there's work arounds
I also heard that if you have a lot of conveyor busses or maybe use a main line bus that covering it helps too. I don't have actual experience with this but it's just a common advice I've seen.
putting stuff behind walls doesn't stop it from rendering, the devs have confirmed that
but if you get far enough away it simplifies it, which helps
so like a belt basement away from everything else
Oh, that's good to know, thanks. I'm new to the game and only figured out recently pre-planning before starting a setup is a good idea ๐
!FicsitHR ban @knotty rover spamming is bad
Banned Camo_boy67#4425 (495333025811398666) (Indefinitely)
oh cool someone's responding, sorry for second ping in #satisfactory :C
@wind spade I got bored and made a thing for me to use until you add power consumption to your calculator lol
used turbofuel as the sample here
you basically just type in all of the machines and their quantities for each of the orange nodes, plus water extractors since they're a constant 120/min at 100% clock speed
why not include miners and oil extractors?
why not include miners and oil extractors?
@bleak coral Why not pay him for that?
now we're talking 
why not include miners and oil extractors?
@bleak coral because node richness (and with miners, the miner tiers) all vary.
fair enough
something something turbofuel flow chart in progress
What are people's suggestions for dealing with the water output when making making aluminium scrap? I've currently got it so the water from extractors + output from scrap = the amount needed to make alumina.
I've let the water pipe back up fully as a test and it seems to be able start up again without any issues.
that's the most efficient strategy: recycling the waste water
some people who aren't confident in making a recycling loop will use pure recipes or bottling recipes to sink the waste water, but it's not better than just recycling it
Or to be safe, separate the pipes between recycled and fresh water and feed them into different refineries
some people who aren't confident in making a recycling loop will use pure recipes or bottling recipes to sink the waste water, but it's not better than just recycling it
@bleak coral any advice on how to do this properly?
Currently I have 4 refineries with a pipe connecting all 4, on one end I have the water source and on the other I have the recycled water.
If it's already working I wouldn't change it, but also I like kwjcool's idea of just separating the systems better, even if you might need to add an extra refinery to get the numbers right
Better than sinking it I mean, recycling is best if you can get it to work, which it sounds like you did
I've designed it so it can kind of be copy pasted for every 240 bauxite I add so I'm aiming to keep it all self contained. We'll see what happens when I add in copper and actually start using the Alcad sheets for stuff.
<@&387163995947270144>
Already dealt with
That's a good way to get yeeted off the server.
@boreal cypress what happened?
pirate things
honestly satisfactory got me to buy it after like 8hrs on me pirated copy
such a good game
best $44 I spent
honestly first game I've bought in a good few years
you should delete the first sentence :D
no reason to honestly
If there was a demo I'd have no reason to ๐
but alas there is not
alot more games need demos
The demo is watching Kibits and Josh utterly destroy frame rate. :p
xD
Honestly might just get an RX 6800 just for satisfactory
me poor 5700 XT is already having a bad time
It's running okay on medium at 1080 on a four year old 1060 so far. But the bigger the base, the more your cpu will melt into a puddle.
@fierce ruin well GPU isnt the problem in lategame
is satisfactory optimised for multiple cores
might just be the weak single core performance of me 3600 then if so
not sure if I'm in early-game or mid-game yet
Yeah prepping for fuel just trying to nail the turbofuel and plastic/rubber
Got all the crude oil nodes at the north connected just gotta hook em up to me main base down south
I remember you used to be able to reach Fuel in like a day before the liquid update. Has taken me 2 days to get to coal now.
how come its taken longer?
Well might just be that i havent played since the game came out and i'm getting used to all the stuff still.
well they buffed bio generators
oh shit really
uff not playing since the game come out ... so you have to learn alot of new stuff xD
Bio gens are really good now. I'm running like 10 assemblers on just 7 bio gens.
uff not playing since the game come out ... so you have to learn alot of new stuff xD
@boreal cypress What did they do to the M.A.M? xD
IT's a new structure...
some new research stuff :D
I managed to get there. But now it's like a tech tree and stuff.
and no... multiple MAM dont let you speed up research or multiple research
I learnt that the hard way..
and have fun with the AWESOME Shredder and Shop ^^
I'm playing on a map i've never played before though so finding slugs is being tricky.
It's the same map tho
and have fun with the AWESOME Shredder and Shop ^^
@boreal cypress The whot?
The Sink.
:) you will find out xD
Damn dude this game has so much more content now... you could finish the game in like 3 days if you just went at it really long.
I'm not complaining
@fierce ruin more relying on single core performance
You can, however, build a new MAM right next to the crash site, start the hdd scan, and deconstruct it, heading off to the next one.
fluids are nice but pipe ... have fun with them :D and dont forget all the alternate recipes
You can, however, build a new MAM right next to the crash site, start the hdd scan, and deconstruct it, heading off to the next one.
@silent mortar hdd scan? Are you saying i can scan the hud? Didn't really understand what you said haha
@fierce ruin more relying on single core performance
@glacial hemlock hmm I'll probably get a 5th gen Ryzen then in a couple years
@fierce ruin finish the game? Oh my gosh do you include 100% power slug?
If they ever optimise for multi-thread I'd be set with 11 threads
@fierce ruin the Harddrive you can find in crahssites
Sorry, you can loot hard drives from crash sites, then use the MAM to research them for new recipies.
@fierce ruin finish the game? Oh my gosh do you include 100% power slug?
@glacial hemlock Not in everything. But it was easier to get slugs for me before since i used to know where they all were haha.
https://satisfactory.gamepedia.com/Hard_Drive is useful for seeing the good n bad recipies
Sorry, you can loot hard drives from crash sites, then use the MAM to research them for new recipies.
@silent mortar ohhhh. That's helpful.
So instead of dragging it back to the base, you can just build a mam at the site, and be scanning it as you go to the next crash site.
Oh i see. So i can just keep adventuring and getting more hard drives?
yes
Recipes from hard drives aren't pre determined either, the 3 possible recipies you can get from it are decided once you start scanning
So you can save scum pretty easily
Yup. Instead of just going back to base and staring down the MAM for hours shouting at it to go faster. ๐
https://satisfactory.gamepedia.com/Hard_Drive is useful for seeing the good n bad recipies
@fierce ruin woah. I just kinda clicked whatever recipe's looked interesting.
yeah its updated to in case the devs change how they work
Its so good for planning ahead
damn dude this game became so cool!
And it's like what half done too
still a fair bit to come hopefully
I have no regrets buying this game.
I do regret i didnt wait till it came out on steam though. I baught it the day it came out for early access.
I didnt regret it buying it on Epic ^^ I support the devs ... and bought it on steam too :D
When i have more money i'll buy it on steam aswell. I'm just really broke XD
i dont have any games besides free ones ๐ฆ
I respect that
Fall guys doesnt look that fun to me XD I just play among us.
Hell yeah. I wanted to get astroneer as well. But then i baught Ark Survival instead and i dont regret it.
i like watching satisfactory more than i want to play it
lmao that's a mood. I relate.
if theres a game thats free and i dont think its fun i still buy it
I just play cs:go 24/7
Damn i haven't checked it out.
not sure how this is related to math and meta in satisfactory
It's the math and meta of the inner working of our brains.
lol
I just realised copper alloy ingot recipe is freaking awesome and the unused pure iron node that i have can perfectly balance with the 2 pure copper near it using that recipe 
50/min copper ore + 25/min iron ore = 100/min copper ingots 
Anything to avoid refineries
thing is i already finished the building for steel using the 3 pure iron ignoring the 4th one right next to them, so this works out perfectly for me. I just ned to bring in more coal
Building the 66 refineries to turn two pure caterium nodes into ingots sapped the soul out of me. And it isn't even a complicated build.
@crimson night that's way too many biomass burners, add water to make liquid biofuel and use fuel generators :p
i'm on a modded save with creative mode
i also have alot of coal
and i have a way to reverse decompose stuff
with a mod to turn coal into biomass liquid biofuel would actually be better than normal fuel
I'm not liking the ratio for encased steel beams. Makes trying to balance my steel factory a nightmare.
Is trying to load balance a nightmare for big bases though?
I just use a manifold and say that is good enough satisfactory ๐
Load-balancing becomes imposible later into the game
true
I guess because the splitters and mergers would take up too much space?
manifold is the way
I guess because the splitters and mergers would take up too much space?
ratios are a nightmare
even more if you use the pure recipes
Imo load balancing is doable IF you split up your factories into smaller ones
and other alternatives
Larger factory nah :/
you dont need @ornate ridge , backpressure works
when you send a belt to 2 places, zones or even factories
and 1 is using just 20%(could be any number bellow 50%)
But doesnt a manifold automatically take care of surplus input? You can just route the last node to a sink or off to another factory
Am confused
at start both belts after split carry 50%. After 1 belt become full and its machines, the split works at 20% 80% ratio
well, thats the principle behind manifolds
I think still need to do the math on throughput though
If you end up sinking too much into production the last node might not get anything :/
you just need know the total.
Been slamming my head into my desk trying to come up with a way to split 150 steel beams/min perfectly into a 60/min line and 48/min line with the rest going to a storage container.
Been slamming my head into my desk trying to come up with a way to split 150 steel beams/min perfectly into a 60/min line and 48/min line with the rest going to a storage container.
@magic flint just use manifolds
feed every machine with a single line and eventually it'll balance out
If you end up sinking too much into production the last node might not get anything :/
@ornate ridge last machine underclocked
Dont you mean underclock the first machine in the line?
So the last machine gets resources?
Oh right
or the last, the order doesn't matter
or in the middle, if you have mental issues. But it works too
Thats a good point I keep forgetting you can underclock production line
I just overclock all my miners lol
you can always fenagle your way into load balancing with clockspeed
you just end up adjusting all the machines instead of just the last one, and end with extra machines so you can balance right
I don't do it myself, but it's possible
Theres a mod that lets you check input and output of belts and pipes which is amazing, but that's neither here nor there (:
I just set up my base in such a way that if I remove one rotor from the backed up line, a gigawat of power from my entire iron line starting up blows my breaker.
lol
Interesting set up lmao
That's why i rather sink the excess production
Have you thought of seperating the power supply line from your other machines?
I just have one power line coming to my base from my power stations
Realistically its kinda meme, but practically ingame it makes alot of sense xD
i think he meant the entire factory starts running again so the power isn't enough to keep up with demand
yea
havent we all
Its a big fun in the transition phase just after coal too lol
Why did I delete my bio burners ):
Coal power trips is good fun
huh, pipeline pumps are currently working even if they arent powered
Actually pumping or just the animation?
If you're on Experimental I think that's a known glitch. At least animationwise.
no animation, but actually pumping
and yeah experimental
(right theres a channel for that now)
Any videos to explain the math in the game
Try looking up load balancing systems
That depends on personal preference
there really isn't a best spawn location, since each biome is different in its own way. Some biomes have more resources in it, but its harder to navigate, while there might be less in another but much easier to navigate
the grassy spawn place is awful in comparison imo
grassy spawn is nice until you figure out how to build compact and/or set up foundations to make your own surfaces
then northern forest just becomes op cause it puts you near everything except bauxite
indeed
I would say the North-East desert, is better then the grass land
Northern forest, is quite good, but require lots of knowledge to make use of the beginning space
for making nuclear, for the stators, i'm trying to work out the best way, i've seen one list that was suggested quickwire stators, (7.5 quickwire each) over wire (8 each, but a bit less steel pipeage). and copper ingots using the copper and iron ore recipie, what are peoples recommendations and why certain ones over others?
I am sure that is not the optimized path. Where you see this?
on someones spreadsheet, i'm thinking pure copper ingots, but also normal stators, and with caterium wire would be more efficient on both counts
but then theres normal wire and iron wire also,
Just use any online calculator and that will show you the optimized path
You can try yours, well there are many ways to play the game
I think the caterium wire is definetly better than quickwire stators, just trying to get my head around how much more copper/iron and i spose water and power i'd need for normal wire or iron wire, the caterium wire is very material efficient, but then if i need that caterium later on... ๐ im' just trying to avoid too much maths myself
satisfactory calc is saying quickwire stator for some reason
https://www.satisfactorytools.com/production
@dense temple try this and change recipes you want ^^
@dense temple when you mention copper ore mix with iron ore, we knew you are not using the optimized recipes
yeah, so i'm playing around with numbers and hopefully not mucking anything up
but going to pure copper ore, iron wire, and normal stators, i'm using 400 less caterium ore, 600 less iron ore, 1000 less copper ore, for the cost of 300 more coal, 1000 more water and 4000 MW more power
(making the wild assumption that I havn't mucked any calculations up)
Don't mention water, they are basically free (aside from power consumption)
yeah, so i'm going for that setup, just wondering weather to go normal network connectors or silicone network connectors, I think its fairly even, and turbomotors seem to use the same amount of both, so I'm not sure if one is better than the other or just pick one and hope i dont run out of that one first
if i go silicone i'll need 2 pure and 2 normal, and theres 3 pure and 1 normal nearby, so that might seal the deal
silicone circuit board + caterium computer.
I'm building my train network with almost no foundation, just using to pass over small valleys or craters, otherwise I follow the terrain. Is there any strong argument against it?
its up to you so no
How do you guys handle screws ๐ฆ
Casted screws are bae
you get alternate recipe which dont use screws
yes i know but you basically cannot be 100% effient with screws
because, uh... 12,5/min ingot use
like
multiple belts.
2x15 reinforced iron plate = 9x20 plates + 10x50 screws
2x15 reinforced iron plate = 270 iron + 125 iron = 395 iron
get stitched IP
but stitched produces (waay) less per minute
I use steel screws? but realistically I only consume screws to create copper rotors
well yes, but you dont need screws ^^
my issue is that looking at alt recipes, the screw one is just better
stitched iron plate is slower but it's more resource-efficient imo? so I don't mind building more assemblers for it
but i dunno how to get over the 12,5/min usage lol
every alternate have it costs... more power, less items per minute, more expensive but faster
its not more resource-efficient iirc
like i did calcs on screws
cast screws are superior every way over rods lol
its more resource efficient but more expensive with power
i mean stitched IPs
I meant that SIPs use 10/3 iron plates per RIP, while base RIPs use 5 iron plates per RIP
thats true but
90 plates + 250 screws -> 15 reinforced - 60 sec (min)
this alt recipe is just
wire can also be substituted for iron wire, but I generally have enough copper to go around
to each our own I guess ๐
30 plates + 60 screws -> 5 reinforced - 60 sec (min)
you pay extra 70 screws to use 1 constructor instead of 3.
are you referring to bolted iron plate? that's the one that uses more screws
ye. its just superior xd
stitched iron plate substitutes screws for wire
ohhh I think SIP is better than base RIP, but I haven't done the math to figure out where I'd rank BIP
bolted iron plate produce faster yes, but need more screws than 3 normal RIP
but pure iron + solid steel + steel screw should produce screws at a more resource-efficient rate at the cost of a TON of power
so there might be people who'd prefer BIP over RIP in some weird niche situations
idk I use SIP and steeled frame just so that I can avoid manufacturing screws ๐
screw screws

hi greeny
Whats is the late game quartz use ratio? Silica and Crystal quartz.
2:1 ... but always depends on recipes
all enabled
you use more silica than quartz
Thank you @boreal cypress.
cast screws+bolted?
Let me introduce you to iron wire+stitched
true chads use steel screw and bolted
use steel rods + normal screws if you really want to go screws
is the steel:screw ratio better?
Steel Rods + Pure Copper + Steamed Copper Sheet, for Copper Rotor, is quite resource efficient.
steel screws are even worse than casted screws
You dont need to mass produce Steel Beams, after you are done with Versatile Framework. After that its just used for manual building, so 1-2 machines is enough
I just got to basic steel production on a new world with a friend and Im gonna try this blueprint out. Thoughts?
yeah this is good
yeah steel screw gives 52 screws for 4 steel ingots, steel rod->normal screw gives 64 screws for 4 ingots
steel screws just nice for the 270/min out of one constructor
damn
but what's better than all of this is not needing screws at all
Hi can anyone assist me working out how many coal gens i can connect to a pure coal node with a Mk.2 Overclocked please?
Each gen takes 15 coal/min. So take the output rate of the miner and divide by 15
Thank you ๐
๐ I feel like this flowchart for turbofuel looks like garbage.
steel screws just nice for the 270/min out of one constructor
@worthy copper260
...close enough.
Screw screws
and its coz it is, waaaay more shit than needs to be done for turbofuel
I just wanted to make a flow chart that looks nice ๐ญ
could be much nicer if I had like
mk2 pipes and mk5 belts
This is the setup I JUST did, compacted coal was done offsite
which this diagram implicitly displays the mk5 belts
I mean I have a setup in another save
but that only uses 225 crude/min
it takes in 300 but then a quarter of the HOR is just turned into petroleum coke and tossed into a sink
packaged water is pulled out/inserted at both sides, water extractors are placed underneath
like i appreciate manifolding but abusing the 1:1s is so good
yeah I did the 1:1:1 where possible here
I think I remember why I worked with 225 crude
the numbers are just nicer
ahh it looks like the flowchart does do the 1:1 for package->dilute->unpackage but in a different order
and it doesnt 1:1 (really 1:1.4) the HOR->dilute as a result
oh no
I guess I could set it up like that..
but it just seems difficult, given that 1:1.4 you mentioned lol
basically just put 2 extra refineries on both sides and they can all link to the same pipe
eh yeah good point
cause it doesnt choke at any point still (thank GOD)
this diagram could probably be smaller if I resized pipe junctions, splitters and mergers
welp fuck it time to make a second diagram
oh that was your flowchart i dissed. rip. I thought it was just pulled from somewhere.
no
I'm not mad
I appreciate criticism
plus this is giving me something to do while I painstakingly idle to unlock t7
yee, optimizing is great. I could just afford to be a little less crass lol
since I'm trying to unlock t7 anyway I may as well set this up to work with mk2 pipes in mind, seeing as I already set it up to take into account mk5 belts.....
that's part of why this is as overly complex as it is tbh
yeah, the way i set mine up doesnt particularly benefit from mk2 pipes in any way. Part of that is cause it was specifically built for mk1 pipes but i like how it manages the edge/middle connections to deal with it
ye I do too
its nice and (mostly) square
on the other hand the numbers are juuust awkward enough for a mk2 pipe, 800 fuel and 666 turbofuel (for 300 crude, hence the 225 working better)
right
Is it just me or does everything that involves refineries need massive amounts of them and a lot of space?
@carmine stump Welcome to mid/late game. Hope you packed your concrete platforms.
Just did 3 HOR refineries yesterday and had like 27 refineries in the end to get it all going. Not even doing a full pipe oO
i have a full biome covered by a massive platform just for refineries and stuff
for my plastic/circuit board/rubber production
and then here are the oil islands with no drop of sunlight anywhere near it
๐ I feel like this flowchart for turbofuel looks like garbage.
@muted crypt NGL that looks like a shit ton of Logic Gates
Ive heard the ratio 3 water gen to 8 coal , but what is the general ratio of refineries to fuel generators?
Depends on a recipe and type of fuel
Say if using default clock speed and residual fuel recipe?
residual fuel = 40/min
fuel gen consumption = 15/min
so 3:8
Hmm that comes out nicely neat
residual fuel gives less energy than petroleum coke though
if you want fuel, make it directly or through diluted fuel
Hmm ye wasnt sure what to make with my residual fuel after making plastics and rubber
Using the default recipes rn, any good alternative?
just make it petro coke and burn that, and let it overflow into a sink
heavy oil residue -> diluted packaged fuel ( -> recycled plastic/rubber)

