#math-and-meta
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you could do everything with the same efficiency as now with valves
for me valves are only useful for backflow management. Making sure fluids go the right way
which could already be done by pumps
exactly, valves are now just non-power using pumps for that use
I believe you could do non-powered pump that would still prevent backflow
yep
the bonus of valves is that they dont block head lift
and you can limit them, i guess....
not sure why would you need the limitation, but sure...
They're also smaller and less aesthetically disruptive than pumps
I guess, but from functionality point of view, it's pretty much the same
@wind spade this is where i ended up when i looked into the limitation mechanic
(just not blocking the headlift)
they are literally like electronic resistors
or rather the inverse: limit-able conductors
since 100% is full flow and 0% is full limitation
do not ask me how i got that formula
we all know that answer anyway... your secretly a CSS employee ๐
lol
wheres my Undercover CoffeeStainer role
@oblique hollow I though you'd ask for the paycheck first ๐คฃ
pfff, coffee stain employees don't get paid
you could do everything with the same efficiency as now with valves
@wind spade Under the assumption of allowing all pipes/machines to fill up before starting using liquid, I can agree. Not otherwise as all one can do is split flows in half or thirds
thats not really true. they split in half or thirds at first. but once the pipe is full, its a different story
its all the same with belts
you can split them in half or thirds too to make balancers
or simply manifold
and dont fortget that over- and underclocking machines still exists
thats not really true. they split in half or thirds at first. but once the pipe is full, its a different story
@oblique hollow yes, that's the point I was trying to make this whole time: "once the pipe is full"
I'm not clear whether the machine's storage (the one using the fluid) influences it or not, but what I meant to say is that until all pipes of the system are full you don't have control over flow without valves
So what? The system will fill up then it won't matter
So what? The system will fill up then it won't matter
@bleak coral It affects any scenario in which you consume as much as you produce and is especially important if you are at pipe's capacity (making "filling up" quite hard once machines start taking in fluid). Although that realistically is a temporary and easily avoidable issue, I fear there are some implications that can lead to issues such as the one I explained earlier today. I'll look more into that the next time I log in, but hopefully I'm just concerned over nothing
Now to not be misunderstood: I'm not saying this is a big deal and I think we already wasted more then enough brain energy over the subject, I just couldn't agree without setting the premise of the pipes being full.
Alright. but just remember: If i consume as much as i produce, it works the exact same way as with belt manifolds: at first, most machines will be left dry,then near the end they all get enough fluid, because if the last machine doest get enough, you did your math wrong.
also, with valves, you have to deal with the math i showed you today
the only thing valves change is the time until all machines are running
also, with valves, you have to deal with the math i showed you today
@oblique hollow Sure, I'm not refuting any of those points!
Also valve math can be avoided as long as you're sure to provide a full pope's worth, correct?
Pope LMAO... You know what I meant
well.... for that, you need a saturated pipe
And a priest to bless the water
the only thing valves change is the time until all machines are running
@oblique hollow Which kinda is the difference between load balancing and overflow, isn't it?
I'm not very familiar with the manifold therm so I kinda use them both as the same... What's the difference? ๐ค
true overflow doesnt fill the next segment until the first machine is full
however, manifold always send part of the input to the next machine, regardless of how full the first one is
And a priest to bless the water
@bleak coral Holy Turbo fuel, yielding one holiness of power each prayer
since junctions dont allow one side to completely drain the pipe
so half goes to one machine, half to the next junction
Oh, ok. Simple enough
if your first machines consumes exactly half the input, the other machines still get the other half
if it consumes more than half, then it actually starves until the other machines are full
since, once again, junctions try to balance fairly
It all balances out in the end, cause a machine can't take more than it consumes once it's filled
exactly. a machine can take in as much as the pipe can supply, but the internal storage is only like 50 mยณ.
after that, intake is limited to the machine's demand / minute
so would using valves to limit the input on all my refineries just make it more overall more efficient?
You'd be limiting it to what they're already taking in, so probably not. All it does, from what I can tell, is prevent water from back-flowing (situationally useful) and allow load-balancing fluids to make them quicker to start up. Also allows you to shut off networks of pipes to redirect the flow somewhere else.
I don't see a use of valve in this game, at least in my saves
I would be more glad if they introduce priority merger valve or overflow valve instead, although both are also optional.
In mine, I'd put them on to help with the water tower if I use that again or get back to it, maybe also load-balancing to get the oil factories primed faster. Less wait time on giant factories to see if they work is not a bad thing.
hmm, interesting
Oh yeah, balancing oil/refined liquids can be quite handy unless you already have everything full of liquid
Also backup fuel storage. You can pipe the excess to a storage tank, then pipe it back to the input. Set a valve to 0, and then change it to max when you have an outage.
really if you set up enough refineries for the oil you have, you shouldnt need valves to load balance
really if you set up enough refineries for the oil you have, you shouldnt need valves to load balance
@steady jolt Just like with overflow or manifold in conveyors, that applies only once all the pipes are full of fluid
yeah
And the point I made is that it can take forever for a giant factory to warm up to see if everything is working correctly. It's less an efficiency add than a quality of life add.
not really forever, the most I've seen was like two hours, which is nothing, especially if you let it fill while you build the next part
Using a valve for turning things on and off is the same step as connecting and disconnecting a pipe
So thats not very helpful
Actually sort of wasteful
Using them as one-way gates is completely acceptable, and not reducing head lift is a nicr bonus.
But the Limiting mechanic.... I found cases for Sample Builds i made.
If you use valves in Manifolds, maximum efficiency is ensured when all valves are set to the same Limit.
but what's the advantage to using them in manifolds?
out of curiosity though you mention they act like resisters, could you theoretically now make logic boards using valves and fluids?
I'm not really clear on how these valves work but I think you need something like a transistor to make logic circuits. Something that can vary the flow depending on an input.
(Or a (radio) valve or tube, but those have one or more inputs that control the flow of electrons.)
Logic requires "transistors" , yes. 3 inputs, and depending on the input on the "base", it changes the flow it lets through
The thing here is that the valves arent like diodes. They dont magically open once you apply a little pressure. They are always open
Something that seems possible though would be a "Potentiometer"
The best thing i managed to build with valves is a miniature version of my DOLA circuit: you lose 25% of input flow to charge up a buffer, and once input disconnects it empties at half the input rate. So basically a kind of "Capacitor"
Or Inductor, im not quite sure
Hmmm. I do wonder if i might be able to build Logic Gates in some way
Alright im pretty sure buffers are like Capacitors
As I understand it the Satisfactory valves are one way?
So like a diode combined with a resistor.
@oblique hollow Darn! You beat me to it. I was just going to correct the inductor thing.
Which means my Flow Rate Equalizer (the thing which reduces flow fluctuation) is a low pass filter with diode
Low Pass Filter? Isn't that a filter that lets low frequencies through but stops high frequencies?
How would that work?
It turns oscillating flow into more stable flow
Example: Water extractor. It outputs 120, but that fluctuates between 100 and 140
The flow rate equalizer turns that into an almost perfect 120
Ok, that analogy could work.
If you have very slow oscillation, then the output is still fluctuating
But fast fluctuations are blocked, hence Low Pass filter
Trying to design a Heavy Modular Frame factory, but I'm not sure which recipe I should base it around. I know Heavy Encased Frames are cheap because they use more Limestone than other materials, but i found that Heavy Flexible Frames are a bit more resource-efficient.
flexible frames require oil products, which usually means you gotta dedicate some oil nodes to it
which can be a pain, since if you manufacture them along with fuel/turbofuel, your plant's output is limited by total fuel consumption
Gotcha... I was going to dedicate the gold coast to rubber/plastic production.
Or alternatively just use the nodes inside my base. (About 450/minute, not counting the spire coast? I think that's the name of the biome.)
But that's a good point, thanks.
Yeah, after running the numbers, Encased uses more limestone and coal, but those are cheap compared to the massive oil refinery I'd have to dedicate to the flexible frame option.
which can be a pain, since if you manufacture them along with fuel/turbofuel, your plant's output is limited by total fuel consumption
@obsidian sluice What about using the extra fuel to make even MORE plastic/rubber
realistically though turbofuel with diluted packaged fuel is so efficient that there's plenty of leftover oil if you want to do flexible frame
and if you're already introducing oil into, you might look into some of the coated recipes
I know steel coated plates are crazy efficient if you put in the work
I have the exact amount of parts for full 100% production for reinforced iron plates, about 30. But for my screws its 80, which is 20 more then the actual value. Any way to reduce the amount of screws by 20 while keeping t good?
like will this work?
yes? no?
I actually checked out the coated recipes for this. Doesn't take much rubber and plastic to make the whole thing a lot more iron efficient.
I know steel coated plates are crazy efficient if you put in the work
@bleak coral 500 ingots to 750 plates? With a measly 100 plastic per minute? Yeah, sounds like a good deal to me
I have the exact amount of parts for full 100% production for reinforced iron plates, about 30. But for my screws its 80, which is 20 more then the actual value. Any way to reduce the amount of screws by 20 while keeping t good?
@dusty crow Yep, that's usually what I do too. Remember that you need to have both of the 2 "20" screws outputs always feeding something, though! If one stops, all 40 will go to the other side
yeah i'm gonna have it leading into a container
Good news: my heavy modular frame/general ironworks factory is mathed out.
Next up: finding 17 pure limestone nodes and 9 pure coal nodes.
Any suggestions?
You might be able to get that much limestone from the Rocky Desert... But you're looking at harvesting three or four biomes for that much coal.
Southern rocky desert has a lot of limestone.
I use that limestone for my cheap silica build tho.
Are you considering using the Compacted Steel Ingots for this? You might get away with a lot less coal used by subbing in a bit of Sulphur.
I'm already using Solid Steel Ingots.
If you have spare oil nodes, coke steel is better
I'll look into both, that's why I post here.
slowly raises hand
@upbeat tide this is why solid steel ingots is my favourite
35 foundries is just no thanks
Yeah more oil is not a problem, I'm right on the Spire Coast. At the same time, I'm planning on a lot of turbo fuel power plants.
The solid one is the one with iron ingots, right?
yes
Yes
uses iron ingots instead of iron ore
Oh yah, that rocks. Though, the comp coal one saves a lot on coal if you got sulfur laying around too
so you will need smelters as well as foundries, but the savings are worth it
Sulfur is rare AF
@upbeat tide But not needed as much as coal once you pass the turbo fuel part ^^
Of course it's all about what's convenient to you, in your location ๐
Ended up going with the iron alloy ingots instead of regular.
i built an iron+steel factory in northern forest in that spot with 4 pure iron and 2 pure copper because theres coal nearby. i OC mk3 miners to 150% for 720. I don't like to max belt capacity.
there is also oil not too far away down the cliff so i can bring plastic and maybe petroleum coke up the cliff
i built an iron+steel factory in northern forest in that spot with 4 pure iron and 2 pure copper because theres coal nearby. i OC mk3 miners to 150% for 720. I don't like to max belt capacity.
@frosty pawn
Me basing my megafactory in that exact spot Oh yeah? Tell me more! ๐
That spot is absolutely golden, really
if youre putting your megafactory there, build it above the miners, you wanna put smelters and foundries at the bottom by the miners
i can go get you a screenshot of my building so far, gimme a few mins
...may or may not be building his mega factory there as well...
Sure! I always welcome screenshots! Just be sure to post them in the appropriate channel and leave a tag ๐
It's the easiest place to start in the end... No need to build big things early on as everything is close by, you get to late tiers quickly... What more could one want?
if youre putting your megafactory there, build it above the miners, you wanna put smelters and foundries at the bottom by the miners
@frosty pawn Man, I just realized I don't have even a single smelter ๐คฃ๐คฃ๐คฃ๐คฃ
Well... there is relative. It also covers most of the oil nodes in the Spire Coast and touches the crater lakes and Rocky Desert.
My current projects osnt near yours fellas, but feel free to see #screenshots
i just took some screenshots but it's so compact you can barely make sense of what youre seeing lol
that miner out the front isnt being used yet
To discrive mone
- My silica floor. 8belts of 700/min when done
- Quickwire floor. Too many 450/min lines
- Overview of the whole biome
Including alclad, crystal ocilators, encased uranium pellets, a massive train platform, and sooooo many pure ingot alt refineries
if i remove the side wall you can see the smelters are in rows of 8 and the whole thing is in a manifold layout with a smart splitter at the end of each row set to overflow into the next pair of 8+8 rows
that miner out the front isnt being used yet
@frosty pawn That's what happens when you got so many pure nodes you don't even know what to do with ๐คฃ
So right now you're making 720x3 irong ingots and those suffice, right?
Also, I DID say to post those in the right channel... Take @upbeat tide as an example: nobody asked him to, yet he posted in the right place! (I'm kidding, love to see from you too :P)
Including alclad, crystal ocilators, encased uranium pellets, a massive train platform, and sooooo many pure ingot alt refineries
@upbeat tide Lemme bet: 400/500 machines? ๐ค
the miners are OC to 150% to give 720 because it's easy for me to do the math that way. 1080 steel/min output
plus some extra iron
That image linked in screenshots is a outdated SCIM but gives the idea
@frosty pawn Aerial screenshots are usually the easiest to understand, especially with si much glass
But the shot with the missing wall is nice, gives a good idea (again, a little higher wouldn't hurt ๐)
More
@upbeat tide... 601?
Come on, don't keep me hanging, spit out the hundreds ๐
too much glass lol
@frosty pawn Just a tad! But at least it gives a good idea of what is where (to me at least). Could use some normal foundations too, though ๐
To highlight the glass, you know?
@frosty owl even more areas of my bases
i took the roof off for you, but it's meant to be a floor for the iron and steel parts production that i put on top and it helps me to look down to make sure belts dont go dry
Well, ain't that quite the grandiose show @upbeat tide ... I sure hope you used area action for all that ๐จ
Anyway, what's a SCIM list? I'm not good with acronyms ๐
all of this steel and iron isnt going anywhere at the moment, there's a belt just hanging out a wall somewhere
this I think is a quick query I just didn't see the answer on gamepedia. If I am producing 21 nuclear fuel rods per minute (normal recipe one node) how many power plants should I build. Everything is ready to go except for the power plants its just a question of turning on the uranium miner
Satisfactory calculator website @frosty owl
theres a little concrete factory on the limestone node over to the left and that other building on the right is temporarily making motors and computers until i delete the top floor to make more copper parts
i took the roof off for you, but it's meant to be a floor for the iron and steel parts production that i put on top and it helps me to look down to make sure belts dont go dry
@frosty pawn Eyy, that's too sweet of you ๐
Looks like you crammed those foundries just nice. That valley is so damn narrow! Beltspace is hard to deal with there
And no use of AA
mk5 belts make this even possible ๐
this I think is a quick query I just didn't see the answer on gamepedia. If I am producing 21 nuclear fuel rods per minute (normal recipe one node) how many power plants should I build. Everything is ready to go except for the power plants its just a question of turning on the uranium miner
@hybrid star 1 fuel rod/minute is enough for 5 generators
its not like a 105 generators then is it?
whoa boy. I thought the crazy part was over
And no use of AA
@upbeat tide.... You crazy?
You WANT ca carpal tunnel to hit you hard?!
Dear God, I'm in pain for your mouse at this point ๐คฃ๐คฃ๐คฃ
Must've been at least 1200h...
this is 360 hours but second world after I abandoned my doomed spagoo workd
whoa boy. I thought the crazy part was over
@hybrid star If you build less it's not an issue. Fuel rods are compact so storing them is easy and convenient ๐
I don't use any mods either ๐
I dont either
Its more of a goal to use all the rods, or have the setup there that they could all burn at max efficency. its a dumb goal
but its what im doing
I bowed down to the area action after about 20k foundations. I just don't have that much time ๐ญ
i like to build in 8s and 6s because of mk2 and mk3 power poles ๐
Its more of a goal to use all the rods, or have the setup there that they could all burn at max efficency. its a dumb goal
@hybrid star Hey, no dumb ideas here. They're called preferences and it's what drives us forward! ๐
cheers
so 105 reactors
that should take, a while
I guess I can sink the rods in the meantime
I guess I can sink the rods in the meantime
@hybrid star That or storing. Both work
@upbeat tide.... You crazy?
You WANT ca carpal tunnel to hit you hard?!
Dear God, I'm in pain for your mouse at this point ๐คฃ๐คฃ๐คฃ
Must've been at least 1200h...
@frosty owl
That save is as old as Update 3
oh they'll back up for miles once the reactors turn on because I am in no way using that much power
i like to build in 8s and 6s because of mk2 and mk3 power poles ๐
@frosty pawn Will you convert to the ceiling ones when out? ^^
(Also, goddammit, put the screenshots in #screenshots! ๐ก)
XD I was wondering who'd say it first!
@frosty owl i got a new screenshot for you, will put in that channel, and no i'm already on experimental and these power poles are staying because it's easy for me to adjust production by disconnecting a cable here or there. its difficult to connect the 10th wire to a mk3 wall connector ๐ฆ
just realised that coal belt needs adjustment xD
Ahaha, fair enough
so there's 9 rows of 8 smelters, 18 foundries
See, now THOSE are very nice screenshots @frosty pawn! Me approves ๐
only the miners are overclocked, 1 pure coal, 3 pure iron all of them to 150% (720)
So compact, loving it (I like compact buildings xD)
this is deliberate, to keep all the basic parts that i can manufacture in this small space - steel beams, encased steel beams, steel pipes. i will send them off to somewhere else by train
down the cliff by the water i have a little tiny alclad setup with just 1 refinery making aluminium scraps at 100% and turning those into alclad sheets
bauxite delivered manually to a truck station from the swamp whenever i want some more sheets until i can make a proper factory for it
i will probably also make basic iron parts here as well and since there is so much quartz probably oscillators
Ahahahah, the lazy manual deliver!!
Would you believe it if I said my nuclear power still runs partly on manual deliveries? ๐คฃ
but there is a big cave directly to the west which i want to make use of, so i can probably put the oscillator production in there. there is also a lot of coal at the entrance to that cave
i can have a train line going from inside that cave all the way to the swamp - there is a lot of oil, copper, iron, coal, quartz to make use of
plus a huge amount of water
Are you talking about the "quartz cave"?
Yeah, i cleared out ALL the rocks and mycelia
it's quite spacious when the fog clears xD
quartz in the cave, on the cliff near my iron factory and near the swamp. a lot of quartz. i could share the resources between the cave and the swamp to make a lot of alclad and electronics
so now i need to decide how i'm gonna use 1080 steel/min :\
Not to be cheesy... but well and sparingly, because you may soon find that it's not enough.
so now i need to decide how i'm gonna use 1080 steel/min :
@frosty pawn 30% plates, 70% tubes
It's usually a good ratio if you're done with the elevator and got enough alt recipes
but theres 2 pure copper and 1 pure limestone nearby and i realised i probably should dismantle the whole thing and get the copper/iron alloy recipes to enhance production of both
unless my 1 extra pure iron node is enough to satisfy both of the copper nodes
@frosty pawn you have so much glass, better upgrade your cpu and gpu (when you can buy them)
@glacial hemlock my fps is fine xD
my overclocked 980ti hasn't showed any signs of aging in over 5 years
@frosty pawn you have so much glass, better upgrade your cpu and gpu (when you can buy them)
@glacial hemlock He can afford it since he made such a compact building ๐
He/she... I'm not assuming ๐
CPU more than GPU, I'd say. But if the GPU's only 5 years old, then honestly if it's an i7 or i9 it should be fine.
In that case GPU.
i7 9700K, also overclocked just a little ๐
Come on, if I can run 1k machines, anything that doesn't use wodden transistors can run this game ๐คฃ
See... there's "run", and "run well on high graphics settings".
Doom can run on a potato. Upgrading the potato is worth it.
my GPU really doesn't struggle no matter what game i try. I only just realised how old it is when i saw it at the bottom of Jensen's chart in the nvidia 3000 series release presentation and i was like "huh, i guess i'll wait for 4000"
Or go team red.
i had to go and find my invoice to find out how old it is
the new AMD GPUs apparently better than nVidia and can boost a little more with an AMD CPU
so probably in like 5 more years i'll do my next upgrade xD
Competitive, yeah. Way better price to performance. I also wouldn't wait 5 more years, by that time you will have a potato.
See... there's "run", and "run well on high graphics settings".
@signal nimbus Hey, if it runs, it funs ๐
not just price to performance, more performance per watt
in 5 years that begins to mean something
Honestly that just translates into better price to performance since you won't need as big a psu.
I'm wondering if older cards will keep chugging along for a while longer
like 900 series or abouts
at least for 1080p, cause the new consoles are targeting 4k 60fps
High-end? Well enough. Low-end? Less so.
so if you instead target 1080p 60 or 30 fps, you might get away with a weaker card
Depends on the game, I'd guess?
#off-topic-tech, lads ^^
my overclocked 980ti is about the same (slightly better) than a stock 1080ti and runs practically anything at ultra settings today
oh oops
...didn't know that channel existed...
I'm glad I was of service!
Hey guys, does anyone have a suggestion how I can split 23 MK5 Belts into 29? The 29 Belts need 600/min. The incoming Belts provide 18x 780 each, 4x 720 each, and 1x 480
you can use 2x mk3 and 1 mk1 belt to get exactly 600 when combined
2x mk3 = 540 + mk1 = 60 = 600
that's actually pretty cool... 1 splitter and 1 merger to limit the throughput to 600 ๐
I'm not really concerned with limiting to 600/min. It's going into manifold systems anyway. I just need to distribute enough items onto each belt in a compact setup.
I've got most of the design done now,just need to merge a few more items onto 4 of the new belts now.
I simply split the 780 or 720 belts and then merged 4 of the outputs into one.
that's a lot of belts. what's on them?
Packaged fuel ๐
wow ๐ฎ
hi. i am making 67.5 steel beams per minute. i want to make encased beams. using one assembler. how would i split 24 off of 67.5
just use a splitter. 1 assembler will fill up pretty fast and then from that point only take what it needs.
or you can manually fill it with steel beams and it will only take 24/min, the rest will go out the other output of the splitter
ok. simple enough. i was going to split it off 4/10. then take 8/9ths and input that lol. which i thought there must be a better way
there's really no point load balancing 1 machine. it's usually best to use manifolds so each machine takes what it needs and eventually they will all fill up and even out. when you have many machines, you can make multiple manifolds to feed each group of machines with one of your highest tier belt
IMO load balancing is most useful for train stations so that if at any point a train comes early and stops the platform from loading/unloading, at least you got as much material as you could into or out of it
good advice. for now it was just going to be one. but of course, i'm going to need more lol
in that case, definitely put splitters at the inputs, then you can just put another assembler next to it and you have a manifold layout already
you can stack splitters and mergers btw. if you stack two, they will be high enough for the shortest lift you can make, if it's 2m (2 steps) away from having the arrows lined up when you put the first splitter down, the top one will be the perfect length for a lift to snap to
yeah. already using that for the input of coal and iron into the foundary
you can also just make a temporary 1m high foundation to put the splitters for one of your materials on to prevent the belts from clipping through eachother
example: #screenshots message
there are a bunch of wall conveyor mounts all 1m apart behind the camera and an extra splitter before the manifold really close to both the first manifold splitter and the wall, so i raised the entire manifold input
Hey guys a coal Genny does use 15 coal/min ?
yes
So a pure coal mk2 mine can support 16 gennys?
yes, exactly
put 1 pipe for 8 generators, 3 water extractors, then pipe the other one the same and 3 more water extractors
2 separate pipe systems
I'm lazyand cba to split the properly so i do 4 to 8 at 75% lol
3 extractors is 360 water. 360/45 = 8
Thought i might have had to make do with the 3 because of the space I had. lol
I'm lazyand cba to split the properly so i do 4 to 8 at 75% lol
@rancid plaza you don't need to split properly, it balances itself automatically if you use manifold
Or you can make it modular and build bunch of 1:2 split
really? so if i put a splitter in front of a middle one and the linked the other two to it?
stuff like this works
--S--S--S--S--S
| | | | |
X X X X X
S = splitter or pipe junction
X = any building
https://cdn.discordapp.com/attachments/553550566991724545/771775761446600704/unknown.png this is the default 3:8 setup
no overclock/ underclock needed
with belts you can just do the same way the pipes are connect to the machines
i just did this diagram to explain how easy it is to supply water to coal generators (see below for correction)
at no point in the whole thing does the amount of water in a pipe reach 300
in tom's screenshot, think of the middle extractor adding 60 in each direction, so there is 180 going in each direction. again, not reaching the maximum 300
those pumps dont even need to be powered btw, but at least they prevent the middle extractor from filling up and shutting down ๐
you have one extra generator in your schema
the pumps were purely in the screenshot for indicating the direction
you dont need those pumps at all in the setup
oops, thanks
yep, mistake at the 3rd cross
those pumps dont even need to be powered btw, but at least they prevent the middle extractor from filling up and shutting down ๐
@frosty pawn How would that work?
If the outer pipes fill up without the flow from the center pump then it will fill up the center pipe and shut down anyways, won't it?
And does it matter if the pumps shut down when the full flow isn't needed?
Surely that will happen anytime the full output from the generators isn't being used?
it wont shut down
In theory the two pumps wouldnt even be needed 
yup
theyre just there to indicate how the flow moves
because people I originally showed it to didnt seem to understand that flow is omni-directional
i just did this diagram to explain how easy it is to supply water to coal generators (see below for correction)
@frosty pawn Thank you, I couldn't figure it out myself.
is this easier to understand than the previous one?
I mean they are all pretty clear if you ask me
this one doesnt have pumps
You don't even need to bend the pipe at the middle
no but this was meant to show more clearly how they're divided etc
someone help me with some quick maths please.
3 x 2 pure coal and iron. How many foundrys do I need?
That turned into quite a mess... This is the 23-to-29 splitter I described above. Now let's hope I didnt miscalculate anything.. ๐
@rancid plaza if you open the miner UI it tells you the output
@rancid plaza what is 3 x 2 pure coal and iron? you have 6 coal and 6 iron?
you can use the ingame calculator for stuff too by the way
just press N and enter whatever you need to calculate
press E on the miner to see the interface, it tells you how much it produces per minute
and then on the foundry
just divide the numbers
so if the miner is giving 240 and the foundry wants 45 then 240/45 = 5.33
you need 6 foundries
Thank you @frosty pawn
@sand garnet your screenshot is pretty easy to understand but my diagram was explaining that you can just connect extractors to any junction without having any extra pipe
yeah true
my diagram was more to show why 360 water is not an issue because it divides it to the machines and never surpasses 180 anywhere
yeah you can see the numbers - 120 water comes in from the extractor and 45 is taken away by the generator, so the remaining 75 is added to the 120 from the next extractor but another 45 is removed and so on etc.
i havent done any kind of testing but i expect that when this configuration is running with a low power requirement, the extractors will shut down more frequently but i've never had a problem
Yes, with low power demand, the extractors will run full.
is there no updated tool for power calculation?
The experimental update just dropped all of a few days ago. Give the community time ๐
Plus its on experimental. They have time to update stuff since the majority of players dont load into Exp
plus it's likely to change very quickly
the expermental solves the backflow issue with check valves which is nice so you can evenly split the middle extractor
You could have done that anyway with a pump. Now backflpw correcting doesnt need power is the only difference
Even unpowered pumps could solve backflow issues. So only the cost changed. From copper sheets and 2 rotors to some steel and some plastic
Besides, the middle extractor would split evenly without backflow limiting.
What is the point of load balancing conveyors
Doesnt manifold suffice?
Is it only to avoid maxing out a conveyor?
manifold is fine most of the time
Manifold with overflow splitters is a godsent
if you wanna max out a conveyor, it will do that on it's own if you feed it more than its max. load balancing really works well on train station platforms
but honestly, you can very easily load balance platforms by sending all your stuff into a storage container, then splitting from there
Yeah thats the only place i really use load balancing
I agree
I just think the logistics for load balancing is overcomplicating things for no reason
And sometimes takes a lot of space
It maybe easy at the start
But as the game advances the ratios become too hard to load balance
So its just better to shove everything on a belt and have it feed the machines in a manifold fashion
yeah, load balancing is cool but we have more important things to build
I got bored of it tbh, but update coming, so excited!
fg
@rancid plaza How to calculate number of buildings:
https://satisfactory.gamepedia.com/Tutorial:Production_line
Can't wait for my compacted coal plant to be done so I can show off some screenshots... it's getting close, though.
And looking ๐
We'll wait... We're patient @signal nimbus ๐
Will it be today?
Am I the only one here that values functionality over looks?
And that doesnt spend time making things look good?
i like organized chaos
Mine isnt that messy
Its just boxes
Each box does something
And a bigger box that is main base
i dont even have boxes, i just have a big platform with manifolds packed onto it lol
Thats first step for me
I like using conveyorlifts throughout my factory
I only make it a box when i know i wont need to expand anymore
getting everything zig-zagging all over the place
Am I the only one here that values functionality over looks?
@jolly holly I did the same in my first 3/4 playthroughs. But then I got ambitious ๐
Im on my first playthrough
Must say i can see the difference between when I started and now
My early builds are spaghetti
Now they are just manifolds
With lifts
We build, we delete, we improve ๐
Only problem is my storage is all over the place
@frosty owl Not likely for the finished product, but... probably for the actual power plants and pipework.
And i cant think of a way to make a storage area without starting to make spaghetti again
Programable splitters?
@jolly holly I heard someone said "functionality over aesthetics"
this is my speedrun base, it allowed me to unlock the 2nd elevator phase.
Programable splitters?
@jolly holly Those work GREAT for automatic storages ๐
no foundation twitch
foundations are a waste of time speedrunning tbf
@glacial hemlock that actually looks really nice. like a medieval village. much more attractive than the boring pseudo-minecraft mega-towers ๐ฉ
probably, but my need for compactness overcomes any other desires
and foundations are sorta necessary for that one
using foundations because we have to, even though we don't want to ._.
i like compactness too, but also verticality which pretty much requires putting everything in a giant box
Hey, boxes can be cool too
Like with some paint and such... Or if you order them in a certain fashion
...
Verticality doesn't mean you have to use boxes. Get creative, particularly since you have vertical space now for routing belts and power
if i want machines above other machines, i need to use foundations. if i want to make the conveyors manageable, conveyor walls are the easiest way. pretty much have a building to put around the machines at that point
Or, you can spend a little more time and get creative. Just because you have foundations and walls doesn't mean it needs to be a box
this is about as creative as i get without foundations, and even this uses foundations #screenshots message
Just like because you've played factorio everything doesn't have to be a bus
i've never played factorio xD but i get it
There's a lot of options for not just making something boxy
Or getting more creative with the tools you have
And even if you want to do stuff on giant open planes you can get creative
๐
All taken from the world I made in 3.5
Err 3.0
Sorry, I haven't played much 3.5 yet still getting over burning out 2500 hours into update 3 ;)
hmmm.
I may want to copy something similar to that nuclear plant setup and jury-rig it to the compact one i did
where i put the 5 water extractors under the 2 nuclear plants
there is art that can be done with super-compacting...
I just need to find out how
I'll add that even technically just putting everything in a giant box can still look good, if you go for a monolithic style and make some interesting foundation-based shapes.
Im thinking if undercloking is useless in big projects. Because ther power drop of a the last 2 machines in a long manifold is negible. And you need remember to reverse underclok when upgrade the project. What do you think?
it's not the power
it's the consistency of output
and the consistent use of input
for me, it doesn't matter as much, I use dedicated stuff for everything I make - but if you're trying to use a bus of any sort it can lead to a lot of weirdness
It also contributes to spiky power readings as machines turn off and on cause the last two machines in the manifold are underfed and unstable
How much coal per minute consumes a coal generator at 100% capacity?
15
it says right on it
@fresh elm I think the consistency of input and output are obtained with sinks.
I don't use bus anyway.
In combination with underclocked machines so machines don't turn on and off
@bleak coral, yeah I know. But if just the last 2 are unstable the spike could be negible
even with infinite power, I still underclock machines
imagine a floor with 30 machines
"infinite"
The last two times however many manifolds you have
Heh, how's your Actual Base coming along, anyway?
I haven't worked on my actual base in a while lol. finished the power plant, burned out a little, will come back soon
I can't imagine how that project could've burnt you out. :D
was stoked to see my world in the update video though ๐
i'm thinking it is negible with 30. Imagine with anything bigger
I have thousands of machines running
I still underclock
I also have more power than you do, and I still underclock
@fresh elm , it is not an argument.
I just don't like having machines idle
ever
the only machines that idle in my world are water extractors and miners
@bleak coral gave a good argument: It is 2 machines X number of manifolds
I don't have to imagine
I'm just thinking if the micro management of underclock worth in manifolds
it is, if you want consistency
machines turning on/off also cause more actions per tick
scale up ad nauseum
when I say my world is big, my world is big - and it's worth the underclocking
when I say my world is big, my world is big - and it's worth the underclocking
@fresh elm , again, it is not a valid argument.
actions per tick IS an argument.
because I get ridiculously slow fps because of the size of my world.
actions per tick IS an argument.
@fresh elm It is indeed.
this is not: " my world is really big and I still underclock".
it's part of the same statement, I just hit enter as I talk.
machines spinning up / turning off have a definite impact on my performance.
which is why my game fluctuates between 5 and 45 fps constantly
Lets summarize: no underclocked machines do more actions that increments the weigth that impact FPS,
not exactly - it's more the state change from running/not running. if you don't need to underclock I wouldn't
and because the endgame is full of weird fractions, it becomes difficult to avoid it
I'm talking just about those that need
Even understanding the incremental increase of FPS impact i'm still thinking, could it be negible if you compare it with all the motion involved in a line production?
I think it was a mistake to run this diluted fuel loop as a manifold system, it would have taken way less canisters to stabilize it if it was run in serial
True, i used more canister than i thought at first
also I've had this fear I'll clog up the system with too many canisters and stop the flow of fuel
but that's not actually possible right? cause fuel and empty canister are created at the same rate
It depends on how much is floating around on belts
Not to mention, stacked into machines
So a manafold, need way more empty cannisters, to fill the machines
yeah I've seen my mistake now, it's too late for this system, it's almost done anyway so it'd be more work to tear down and move around machines
but next time I'll plan a serial system
all of my packaged diluted system is manifolded
you have to seed it with a bunch of canisters, but that's nbd
I think I put too many in though cause the last two/three fuel unpackers started to clog with empty canisters
If I want 18 smelters running with an additional smelter at 75% eff, what would be the best way to split the inputs up to make it perfect?
So a 1 to 18.75 balancer? Thats going to take some space and brain power
I would just skip the 75% one and do 1 to 18. 1-2-6-18. 3 simple steps
the 18 split above, but run them all at 104% clockspeed if you want the closest output to 18.75 with a balancer; 18.75/18 = 1.0416666666667
would require a lot of power shards though
Or maybe a smart splitter with overflow, to force the 75% one. But not sure it would run at 100%, as the smart splitter slows it down a little, when it switches outputs
close enough, I don't think that smart splitter slowdown is appreciable
but then it's basically a hybrid balancer/manifold system
Maybe even better if the 75% smelter, is the overflow
actually I think I have it sorted now
but, I need to split 1 into 19...
or 20 would work too tbf
waittt
oh duh, yeah split it into twenty then you underclock instead of overclock
I don't know why I went in the opposite direction
I need to split them into a smelter which takes 30/m, so could I just have a 480 (mk4) running horizontal, with 30 (mk1) running down to each smelter?
19 smelters*
there will be 2 480's though
1-2-5-10-20. Should work, but might need to merge the 6th output of the 2nd split, back in
but would my way not work? it's a lot cleaner
Is it reasonable to overclock when i need 4,07 x constructors to produce something?
480/30 is 16. So you need an mk2 belt, running beside it
it's fine I plan on using 2 480's
the horizontal belt doesn't really matter as long as it can fit I guess
I would just put down 26 smelters or 780 belt worth. Then just dont hock up the remaining 7, till you have mk5
@quick pawn use injected manifold
not sure what that is
Manafold, where you merge belts in, as you go. Which is kind of what you where planning
it's a manifold without a warmup
or with a shorter warmup if not all of them need 30ppm
i think greeny and i wound up doing the math on it and if you let it reach steady state, what happens is unless its perfectly balanced, it doesnt matter what you do when it comes to metering inputs
cause in the far future youre going to have the same number of 'lost' inputs, represented by the items in the machine buffers
and the only way to keep those from building up is to perfectly balance
So method dont matter, just input vs usage
it's all a wash in the end, it just matters if you care about warmup time or not
like the difference is do you want to run at 60% for 5 minutes or 80% for 10 minutes kinda deal
before hitting 100
Warm up time, only matters on power plants, if you are strapped for power. You need the power, the plant gives, to fully power the production
only if you didn't start making the plant with enough power to start it up from your grid
and for your first coal plant, just add enough fuel in the jumpstart biomass generators
Seeing lots of people trying to solve there power problem, but forget the power needed to kickstart. Which is where warmup time would matter, if you dont start it bit by bit
My coal power plant and my big Turbo-fuel facility are wired in stages, with a few of each machine starting up before I turn the whole thing on... I guess I don't mind the warmup time as I just go work on some other details while the water lines fill.
are fully overclocked 3 fuel gens better than 90m^3 feed heavy turbo fuel power gens ?
I don't understand the question, what are you trying to compare?
how many generators you can support on the same amount of oil from producing fuel vs using heavy turbo fuel?
turbo heavy fuel is pretty bad
also depends on recipes
also overclocking generators is pretty useless, just build more, same result, no wasted shards
absolutely @bleak coral
@wind spade i save hell lotta space with overclocking
but i also made 13 fuel gen setup with 300m^3 oil
but space is pretty much infinite
do you have the heavy oil residue alt?
i did my first fuel gen in my main base so it was not that infinite lol
do you have the heavy oil residue alt?
@bleak coral i wish :/
so you'd have to do the janky rubber -> heavy oil residue setup
i'll search till i get this recipe
i checked interactive map
yea youre right
but the thing im curious is, will it worth the effort ?
also turbo fuel doesn't produce more electricity per generator, it burns slower so you can support more generators
4.5m^3/min for turbofuel vs 15m^3/min for fuel
at 100% clockspeed
yup
which means 36 fuel gens i think
i run 12 with 300m^3 oil input
i mean fuel gens ofc
i think its worth trying doesnt it ?
with only turbo heavy fuel and nothing else you can do 35.5 generators
off of 300m^3/min
the real heavy hitter is diluted fuel, that's what makes oil super efficient
how much is the HOR output with alt recipe btw
btw I'm just doing setups on this calculator: https://www.satisfactorytools.com/production
you could play around with different setups to see what you'd be happy with if you found it in hard drives
youre the best man
that calculator lets you set how much resources it'll use, and what recipes it'll use
i really appreciate your help and time
you can switch to maximize from items/min on that drop down to get let it solve for most items made from given resources
you'll need to take that number back to items/min though to get the best resource use version, maximize only solves for most items not for resource efficiency
alright m8 thanks again so much
@wind spade Turbo Heavy Fuel is still the second most efficient way to turn oil into power, once you account for the significantly lower energy requirements of the production chain. I wouldn't call it "pretty bad" so much as "not as oil-efficient but way less stress-inducing and time-demanding".
if you're going to do turbofuel, might as well go all out
otherwise the extra effort for turbofuel is barely worth the gain
yeah if you don't care about resource efficiency, just use the normal fuel recipe
Not much effort with turbo heavy fuel.
adding whole production lines for compacted coal, making the turbofuel
its all just more effort
effort for relatively little gain
To be fair, the hundreds of refineries you dont need to setup can be argued as being worth the 10-12 GW you gain going from Turbo Heavy Fuel to the diluted packaged fuel setup.
Turbo fuel delivers like 10x the power from the same amount of crude oil input, I guess it depends on how you define success criteria
By my designs:
1350 Crude Oil into a Turbo Heavy Fuel plant produces 45741 MW net.
900 Crude Oil into a Diluted Packaged Fuel power plant produces 55446 MW net, keeping in mind this one siphons off a bit of fuel to normalize the numbers.
lets take 300 crude oil for easy math
regular fuel can make 8000MW out of that
turbo heavy fuel can make 10666MW out of that
Mhm.
turbofuel can make 22200MW out of that
you can tell me many things, but not that the 2.6GW you get extra is worth the setup time lol
Never said Turbo Heavy was more efficient, but I'll check your math. 11.534 GW extra.
Setup for Turbo Heavy is all of 13 assemblers and 21 refineries on those numbers, plus 72 generators.
Very quick and dirty, but also functional.
for turbo heavy fuel: https://www.satisfactorytools.com/production?share=3oAWoOvEAOwqeyFLsBM9
Tom... what point are you trying to make? I don't think we're having the same discussion.
the point im trying to make is that the extra effort isnt worth the extra power
not for turbo heavy fuel
The extra effort to go to turbo heavy fuel as compared to fuel is not worth the extra power?
yes
you get 2.6GW extra for a lot of extra setup
if you're already going the extra mile, willing to put in more effort, then why not go all out?
Okay... so, I was talking about turbo heavy to turbo fuel.
Wasn't even thinking about fuel.
right thats what im saying
if you want to get turbofuel, IMO do it right
otherwise, why not just stick to regular fuel
as its easy to set up and gets you only 2.6GW less overall
Fair point, here's why I would and plan to use turbo heavy fuel.
When you set up the compacted coal first.
right but you also needthat for the fullblown TF chain
Seems like Sulfur becomes precious in the late game
Fair. My compacted coal power plant runs off of the same amount of compacted coal as my planned turbo fuel power plant. I set up the coal once, and can use it as a stepping stone plant. Next phase is turbo heavy fuel, which adds a bit of oil to the mix. Finally, Turbo Fuel.
ah you're using it as a stepping stone to the full TF chain
I skip from coal to fuel to turbo fuel
I assumed Turbo heavy fuel was your end
I dunno, somehow thats how I interpreted it lol
On the other hand, if I unlock nuclear and am just fine on power with turbo heavy... go for the gold and dont bother with turbo? XD Yeah, I can see that. I just see uses for it where most people seem to ignore it or treat it as useless. Speed runs, "tiny" builds, certain art designs, etc.
Can anyone tell me why i would ever use a programmable spliter over a smart one?
sorting systems
But wouldnt smart spliters be enough for that
Mixed belts.
they would, but I guess in some situations it may be benefitial
but yeah, they are not really needed
Cuz i just automated supercomputers and i realised they are worthless
Besides the radio alt
Theres no real use
Best way to put it: you can probably accomplish 400 GW of power with turbo fuel power plants. Or a single nuclear node. Same effect, but one is easier.
You can use programmable to sort into sections of a warehouse and then smart to sort into bins
So your saying i should use those supercomps for rods
That's the only use I can think of
And the inputs of the different items would have to be pretty low too
Sink 'em until you can use them for turbo motors, honestly.
I'll end up making a super computer factory just to make one, but I won't have much use for them
If we only ever made what we need, who would make mega factories?
Well i was excited i finally automated them
Im not anymore
I guess they will come in handy for the radio units
Mhm.
theyre the most complex item to make
So what?
Shall i make a trophy out of them?
Like look i beat the game
Everything up so far had a lot of uses
Maybe their uses will expand in the future?
Cuz for now i dont see why i would bother automating turbomotors
Like sure
Mk 3 miners are great
great sink point value
And what do I do with the tickets
@jolly holly you beat a sandbox game that has no end?
you buy trophies with them, and unlock more structures etc to build with
No i mean
the game starts after unlocking all the tech IMO
Do you just win the game by having turbomotors automated
that's when you get full freedom to set up actual factories
the game has no end goal now. Players usually make their own goals
no more limited by mk4 belts, no more limited by mk2 miners
either by reaching a certain amount of points/min or automating certain items with a certain speed, etc.
no more power limitation due to nuclear power
you finally get to build the factory you've wanted from the start
It may be just me getting sad that the game is ending the progress system
infinite progression is basically impossible
Im through my first plauthrough and I loved every second i played
And now that its getting to an end
why not try mods? lots of different tech to work with
the modding discord is linked in #welcome
and their site is https://ficsit.app
Would you recommend any mods?
check the modding discord, they can help you with that stuff better than I can ๐
I did
I also checked some mods
But i dont really see anything that I would want
And i was wondering what you use
I only use pak utility mod for testing purposes
other than that I play vanilla
even though I'm on the dev team for Refined Power and Farming mod
I help with 3d models for it
its a change of pace
But i see power as being hard enough for now
Modular power adds entirely different gameplay too
With the turbofuel loop setup
you'll enjoy the game most if you can see unlocking all the tech as the beginning of the real game, and not the end
as at that point you're finally in a position where you can actually start building what you want without limitation
because it's fun
My problem with going on with this save is that its getting laggy
And i dont see a point
The only thing i could do is increase rates
Cuz i automated everthing almost
get creative with your factory
try new production lines
try different recipes, or try entirely different build styles
Some people have the goal of maxing out turbo motors
Some like building beautiful factories even if they dont care about the product
And some like to goof around
I like the math part of the game
Im not the aesthetic guy
Im the guy with the spreadsheets
Im also a math guy. On the asthetics side, I like to build dynamiclly. Instead of building a huge floor, I like to do that, but then cut it down to fit, removing excess foundations
Like this build. There was alot more foundation laid before I decided to cut out the unused and filled in stuff.
new contest: 156 turbomotors/min world with the smallest save size
You're talking about fully utilizing Bauxite and almost fully utilizing several other resources... If that's not the definition of a megafactory, I'm not sure what is.
Yeah, 154 turbomotor and 150 supercomputer, plus some other things like 1200 heavy modular frame per min oh yeah
from satisfactorytools.com/production, it appears you can build 156 turbo motors/min? which'll leave you enough to still fully process all 1800 uranium/min to construct 94.5 NFR/min
1.18TW is a lot, but I'm not sure if you can run all your machines at 250% on that
Making the absolute smallest file size would have you start doing crazy things like deleting all the walls and foundations at the end, and using the two sided mk 3 wall mount, then deleting the wall it was on so you can run 18 lines of power off of a single point.
and you'll have to overclock all your power plants too!
well you'll halve the number of nuclear power plants, which isn't much, but you could use Mk 2 pipes to sustain a smaller number of plants and that helps
I'd also love to see someone implement a megafactory to max out ACU production, because you can produce 860/min ignoring power generation, and 775/min if you set aside resources to produce 94.5 NFR/min
apparently you're capped by quartz, so greeny's calculator actually suggests maxing bauxite production to extract silica from bauxite, and that's freaking wild
are you still on maximize?
@silent mortar wait a second. double sided wall mount has double the max connections? is that right? that can't be right...
new contest: 156 turbomotors/min world with the smallest save size
@worthy copper easy, just ask all your friends to handcraft them for you
holy crap, youre right! my world has been turned upside down
yeah double wall mounts are pretty awesome
so the description in the build menu is wrong
e.g. for mk1 double sided it says maximum 4 connections, it should say on each side
the doublesided cost exactly double the materials except the two sides are automatically connected to eachother so technically better than putting two singlesided... this is very interesting....
.... this is true, its basically 6 available connections instead of 4 for the same material cost
The slight danger of it is accidentally connecting the two halves together as well, at which point you have to delete the wall to delete the line between them that isn't needed. Also it's kinda funny to delete the wall anyway and just have a floating power point.
i'm going to have to use them more :D
I've been using wall mounts just to make "powered walls" that connect to poles and connecting poles to machines because it's more clear where all the connections are, but using only wall mounts turns out to be more efficient in my small buildings
i only used double wall mounts to make a single point on the outside of the building that connects to the grid so it's easy to disconnect an entire building and then come back later to reconnect it without having to scratch my head for 20 minutes trying to remember what i need to reconnect
.... this is true, its basically 6 available connections instead of 4 for the same material cost
@worthy copper You mean 8 instead of 6? ๐
i'm going to have to use them more :D
I've been using wall mounts just to make "powered walls" that connect to poles and connecting poles to machines because it's more clear where all the connections are, but using only wall mounts turns out to be more efficient in my small buildings
@frosty pawn Gotta say, I kinda saw it coming ๐
its 8 jeah, but 7/6 because you need one for the power connection and maybe one to the next pole :D
Yeah, 2 for daisy chain, so actually it is 6. And because of this, double sided outlets are pretty useful
mk1 double sided can connect to 4 machines, get power from the floor below and chain sideways to 2 more double sided mk1 and also up to the next floor. amazing ๐
just putting all the machine connections inside and the routing outside
i decided to use the concrete next to my steel factory to make encased beams, so i built some constructors and then added up the numbers... theyre gonna eat ALL of the steel ๐ซ
i'm gonna have to bring in some more coal and turn the rest of the iron ingots into steel too :\
do you use the alt encased beams?
don't have it
how much steel do i save with the encased pipes recipe compared to using steel beams?
4 pure nodes with mk3 miners
and smelter or pure iron?
1 pure concrete, 1 pure coal, there are a bunch of normal coal a little farther down the hill
smelters
and oc miners?
miners OC to 150% for 720 output each
one of the miners not in use, not much space, 3 of them currently producing 2160/min with the smelters, a lot of surplus
how much steel do i save with the encased pipes recipe compared to using steel beams?
@frosty pawn A lot. The beams should be used as sparingly as possible. 1 beam = 2.33 pipes
with normal recipe (and 2880 iron ore) you can get 180 encased beam per minute
with alternate you can get 274,29 encased beams
and with pure iron ingot and solid steel ingot you can get 764,08 encased beams out of 2880 iron ore @frosty pawn
...and how much Limestone?
well depends on alternate xD
Yeah... not that it's a rare resource or anything, but my Heavy Modular Frames factory ended up needing way more than I expected. Like... a biome's worth. And I wasn't making nearly that many encased beams.
...and how much Limestone?
@signal nimbus If you ever get the limestone-water alternative you'll never run out of concrete ever again
well he need 11461,23 Limestone per minute without alternate for 764,08 encased beams
with wet concrete only 5730,61
@frosty owl You're absolutely right. But if I mess with water extractors, I'd rather the annoyance be for something interesting.
What recipe you using for the HMF anyway?I usually use the one that takes less steel, the flexible one
Encased is what I have statted out.
the one without bolts xD
Didn't feel like making a whole rubber refinery for it, but with how little I may end up using oil I may as well.
Eh, need to look it up, can't recall the numbers
screw those bolts
The difference in iron usage is negligible and coal is salvageable, but I think it takes around 2700 rubber/plastic per minute using that recipe, so I decided not to do that.
By "around" I mean +/- a few hundred.
Oh, right. I think I didn't pick that one as it took way too much steel for my likings
Yeah, the coal's going to be the biggest pain when I get to building that one.
i don't wanna use water because it's a steep cliff and that water is gonna be used for more important stuff. there is plenty of iron in this area already and a couple more decent quality limestone nodes if i ever want more concrete. I am using solid steel recipe though.
looks at dune desert like an all-you-can-eat buffet
It's 63 steel pipes (and the rubber) Vs 106 steel pipes. Totally better the rubber one, IMO
Not worth saving on the heavy frames anyway xD
for how much HMF?
Hang on, I have a spreadsheet that lets me swap recipes on this and see how much they both take...
which screws?
The ones for the HMF and the normal frames
I assume nobody still makes screws with iron ๐
i dont even make screws
whenever i need screws i put a steel screw constructor there, i dont have time for screw conveyors lol
i dont even make screws
@boreal cypress You make frames with rods?
steel frame
idc about steel alot ^^
Heavy Encased Frame, using Modular Frame, Encased Industrial Pipe, Adhered Iron Plate, Steel Coated Plate, Steel Rod, Steel Beam, Steel Pipe, Concrete, Solid Steel Ingot, and Iron Alloy Ingot recipes requires these inputs:
I just try to use it sparingly as you have about 1/4 as much as iron
Heavy Flexible Frame, using the same alternates, uses these inputs:
how much per minute?
Sorry, Brandon, what? Is that the needed for 1 HMF?
well anyway... when will you need that many HMF?
When I need to fill a large megabase with structures, and this is the most complicated item not remotely involved in the production of turbomotors?
now i'm curious what a small megabase looks like xD
you dont need HMF for Turbomotor
Exactly.
yeah that's what he said lol
well i cant understand english that good xD
Neither can Americans, you're in good company. (^is American, don't get offended)
well Nuclear Fuel Rods arent quiet easy too :D
Heavy Flexible Frame, using the same alternates, uses these inputs:
@signal nimbus Ye, makes sense. Use lots more rubber, but save quite some steel. You can save more without the steel rods and even save some Iron/copper with the pure iron but... Water
Yup. Decided to make this a dry build, and those aren't exactly horrible node requirements.
Water isnt a problem with mk2 pipes now
Ahahah, "dry build"
transporting water is half the problem it used to be, but still a problem
Water isnt a problem with mk2 pipes now
@boreal cypress Except filling a 600 pipe fully is a hassle
5 extractors = 600
I mean... I build water extractors in 5s anyway. With the 300s I saw it nicely filled 2 pipes.
I think I'll limit myself to 540 to save myself the trouble... Too many choke points with 600
how much power do they use at 250%?
86MW
I mean... I build water extractors in 5s anyway. With the 300s I saw it nicely filled 2 pipes.
@signal nimbus Same, but when going to 600 it seems to choke sometimes for... Reasons. May be lag
so 72MW extra to save the space of 3 extractors... actually a fair deal
I'm going to guess "reason we didn't put these out sooner".
I think it's similar to how sometimes you don't get a full 780 if there's some lag, only worse
so 72MW extra to save the space of 3 extractors... actually a fair deal
@frosty pawn but 6 power shards
I could see it.
You need to kinda force the game to acknowledge those 600 ahahah
i have too many shards though, i dont overclock much
i got a couple purple slugs and a few yellow slugs from doggos
once i OC 144 Water Extractors for my 144 Nuclear Power Plants xD
...random question, did you try sending the five in two pipes to a storage container, then piping out from the storage container in 600? I know the extractors seem to oscilate a bit.
Oh right, 'cause we can actually OC nuclear power plants now.... ๐
it was before 3.5
you can put a valve right after the fluid buffer to even out the oscillation
it was a pain in the ass to setup 144 pipes
...random question, did you try sending the five in two pipes to a storage container, then piping out from the storage container in 600? I know the extractors seem to oscilate a bit.
@signal nimbus Yeeeep... First thing I tried ๐
I'm pretty sure it works with 2 storages and plugging the extractors 2 in one and 3 in the other then merging but haven't tried yet
And yeah, with the storage it still fluctuated
Storage and valve?
Storage and pump. I always pump right after storage
Hmm... well, I'm not doing that setup, else I'd try it myself, but maybe valve instead of pump or before the pump.
Shouldn't make a difference, rly, but maybe?
shrug Weirder things have worked?
Not really... Dunno, my base's getting unplayable due to too little ram so I'm honestly losing interest in fixing the issue/playing more ๐ ๐
XD How big's the base, and how much ram?
Best I could get was 600 for about 80/90% of the time
well i had 30s save with my old megabase savegame xD
XD How big's the base, and how much ram?
@signal nimbus 8GB. Started having issues over the 1k operating machines, despite having little storage and small conveyors (so as little items lying around as possible)
Got a stopgap for ya, if you're interested I'll DM it to you.
Go for it
Quick math question, 36 coal gens should be 24 water extractors?
36/8=4.5, 4.5*3=13.5 water extractors
Copy so I've over built my current power plant water feature
Yeah. The other ideal setup is with 75% underclocked extractors, each leading to 2 coal gens.
But that would be 18 extractors.
building generators in multiples of 8 and water extractors in matching multiples of 3 is usually easier to manage
Had a pure coal node that I slightly overclocked to maximize belt usage at 270/min. Coal split between 18 coal gens
you will never hit 270 usage unless your power grid is about to collapse under load
generators reduce resource consumption to create only enough power to match demand
Shouldnt you be able to power 100% even though its unlikely to hit 100%
?
Thats at least how I plan my power
So i know the number im looking at is my actual potential power
Yeah
What is generally better to do
Build a big coal plant to power you up until turbofuel
Or use normal fuel as a middle ground
The latter would let you skip some building
But the former skips the inefficient use of oil
But if you plan well, expanding from fuel to turbo fuel can be seemless, making the whole process quite convenient over trying to run many things on only coal
But the former skips the inefficient use of oil
@jolly holly A bit true, but see above
Well i used fuel as a midpoint
But it was a headache to deal with excess fuel
Cuz at that point i didnt have trains and my starting point was half a map away from oil
Why do you have to deal with excess fuel?
So i ran my plastic/rubber production alongside fuel
Excess fuel can be dealt with easily if you ||use it for extra rubber/plastic production with alt recipes||
You should always have plastic+rubber separated from fuel
Oh, why so? (See spoiler above for my doubts)
You should always have plastic+rubber separated from fuel
@wind spade
Well now that i had the infrastructure and alts for turbofuel it easy to separate them
If either of them stops, the other one is unaffected
combining plastic/rubber production with fuel means your plastic/rubber production is limited to your total power consumption
By the time i had the alts to even do that i had turbofuel
Im reffering to transitioning
From coal to turbofuel
Cuz those are staples
Coal so i dont have to go lose 15 min every other 15 min with biomass
And turbofuel cuz its broken
With certain alts
Nuclear better
combining plastic/rubber production with fuel means your plastic/rubber production is limited to your total power consumption
@obsidian sluice Nah, look:
For my power/rubber I made plastic/rubber with normal recipes. The byprod turned into packaged fuel then got unpackaged. Excess unpackaged fuel went back to the rubber/plastic part and fed it to make even MORE. So the more power I drew, the less plastic/rubber I made but still had a minimum produced anytime
Using at least 300->666 turbofuel or whatever to power everything up until that point is kinda necessary
Or at least thats how it looks from my pov
But going straight to nuclear is way too difficult
@jolly holly Using some coupons on materials and parts can help ๐
If you've got some to waste, that is...
@obsidian sluice Nah, look:
For my power/rubber I made plastic/rubber with normal recipes. The byprod turned into packaged fuel then got unpackaged. Excess unpackaged fuel went back to the rubber/plastic part and fed it to make even MORE. So the more power I drew, the less plastic/rubber I made but still had a minimum produced anytime
@frosty owl yeah and that's not good because you have variable output from the factory and you don't know how much you can reliably use
Trying to rush nuclear seems interesting
I made but still had a minimum produced anytime
I'd personally construct two separate factories drawing from the same oil node, but I wouldn't mix the two?
but also that's kinda moot, because I've managed to isolate my fuel production to the NW oil islands
I'd separate them completely. Less risk of one thing breaking the other
@frosty owl yeah and that's not good because you have variable output from the factory and you don't know how much you can reliably use
@wind spade Yes, I know I can RELIABLY use the minimum mentioned (the amount not made from fuel)
Anything else is extra. But being that such a set up makes about 10/15 GW of power it's not easy to draw enough to change your production drastically. And when you get to that point, you'll probably want to just make a separate oil setup anyway ^^
At least it worked great for me. Never run out of rubber/plastic, always had excess
Trying to rush nuclear seems interesting
@jolly holly Mine is still running on some storages after 260+ hours ๐คฃ
It's shameful, but not that risky as fuel rods are easy to store unlike other fuels
speaking of which, what should I do with these oil nodes? I'm gonna produce my plastic and rubber using the coastal oil nodes, so these 3 nodes are kinda just... doing nothing
Yeah but the extra is pointless because you can't rely on it so you can't build a production out of it. Much better way would be to just sink the excess or even just ignore the excess since it is in isolated system and doesn't hurt anything if it stalls
they used to feed a 140 turbofuel fuel gen setup but now it's sitting pretty doing nothing
Yeah but the extra is pointless because you can't rely on it so you can't build a production out of it. Much better way would be to just sink the excess or even just ignore the excess since it is in isolated system and doesn't hurt anything if it stalls
@wind spade In my case having extra was convenient as I tended to use less rubber/plastic the further I played (through alts)
I'm not saying this is better then isolated systems, but isolating them forces you to usually use more oil and make more buildings. My whole setup fitted nicely in a couple buildings (one for plastic/rubber, one for fuel) and was still stall-proof
And used the only 2 nodes aviable in the area without having to search for more
Is it worth using all the alts for nuclear?
Cuz i see a specific one that makes my life a little more difficult
Like this
Whats a comfortable amount of plastic/rubber per min
You more than double use of uranium
By picking the simple one
But do you actually need to be that efficient with nuclear
It gives you ungodly amounts of power anyway
Whats a comfortable amount of plastic/rubber per min
@fierce ruin highly depends on what you want to do with it
Do some research on what you do with it
You probably want to automate some computers
yeah building upto that
ripped down my initial factory now I'm pretty much making a mega factory now
Cuz without later infrastructure i would say its pointless to go for too much
I'd say like 30-60/min would be enough, don't think it's used too much as a building material
You need alts to make everything efficient
Is it worth using all the alts for nuclear?
@jolly holly If you're short on uranium, yes. But they are a bit more complicated in other regards
I'd say like 30-60/min would be enough, don't think it's used too much as a building material
@wind spade With the new update it is, especially plastic for fluid storage and pipes
Rubber's needed for the un packagers instead
I'd say like 30-60/min would be enough, don't think it's used too much as a building material
@wind spade got 211.2 rubber per min, 240 plastic per min
probably gonna settle around 1000 of each per minute
already got almost all the oil in the map ready to go
Whats a comfortable amount of plastic/rubber per min
@fierce ruin If it is ONLY FOR YOUR NEEDS (building) I think you can settle on 30 rubber, 60 plastic. You can use less plastic if you don't make giant MK2 pipe systems
I doubt you're gonna use more than 120/min @fierce ruin
I'm honestly just trying to future proof
And then decide what would suffice all of it
Make efficient loops then
Thered one on the wiki i think
It's only used for manufacturer, packager and pipes mk2
nice to have a surplus I guess
gonna be using most of me oil for power honestly, not keen on going nuclear
I doubt you're gonna use more than 120/min @fierce ruin
@wind spade I doubt he'll need more then 1 industrial storage worth every 10 mins ๐คฃ (that's how much it takes to fill up with 120/min,right?)
im guessing circles are mergers and squarers are splitters yeah?
or is it the other way round my brains fried lol
its like 2am here
I think you can figure it out urself
Dont bother now
I know that you lile planjing ajead so that when ur into the game you havw ur mind set
But on this one you need a little time to understand the process
This should more than suffice
@jolly holly I suggest using the polymer to make fabric, though. It's more convenient to have another setup for plastic/rubber
