#math-and-meta

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upbeat tide
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I disagree with that

wind spade
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you could do everything with the same efficiency as now with valves

upbeat tide
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for me valves are only useful for backflow management. Making sure fluids go the right way

wind spade
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which could already be done by pumps

upbeat tide
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exactly, valves are now just non-power using pumps for that use

wind spade
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I believe you could do non-powered pump that would still prevent backflow

oblique hollow
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yep

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the bonus of valves is that they dont block head lift

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and you can limit them, i guess....

wind spade
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not sure why would you need the limitation, but sure...

bleak coral
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They're also smaller and less aesthetically disruptive than pumps

wind spade
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I guess, but from functionality point of view, it's pretty much the same

oblique hollow
wind spade
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(just not blocking the headlift)

oblique hollow
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they are literally like electronic resistors

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or rather the inverse: limit-able conductors

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since 100% is full flow and 0% is full limitation

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do not ask me how i got that formula

upbeat tide
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we all know that answer anyway... your secretly a CSS employee ๐Ÿ˜„

oblique hollow
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wheres my Undercover CoffeeStainer role

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gimme

upbeat tide
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lol

frosty owl
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wheres my Undercover CoffeeStainer role
@oblique hollow I though you'd ask for the paycheck first ๐Ÿคฃ

oblique hollow
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pfff, coffee stain employees don't get paid

frosty owl
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you could do everything with the same efficiency as now with valves
@wind spade Under the assumption of allowing all pipes/machines to fill up before starting using liquid, I can agree. Not otherwise as all one can do is split flows in half or thirds

oblique hollow
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thats not really true. they split in half or thirds at first. but once the pipe is full, its a different story

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its all the same with belts

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you can split them in half or thirds too to make balancers

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or simply manifold

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and dont fortget that over- and underclocking machines still exists

frosty owl
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thats not really true. they split in half or thirds at first. but once the pipe is full, its a different story
@oblique hollow yes, that's the point I was trying to make this whole time: "once the pipe is full"
I'm not clear whether the machine's storage (the one using the fluid) influences it or not, but what I meant to say is that until all pipes of the system are full you don't have control over flow without valves

bleak coral
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So what? The system will fill up then it won't matter

frosty owl
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So what? The system will fill up then it won't matter
@bleak coral It affects any scenario in which you consume as much as you produce and is especially important if you are at pipe's capacity (making "filling up" quite hard once machines start taking in fluid). Although that realistically is a temporary and easily avoidable issue, I fear there are some implications that can lead to issues such as the one I explained earlier today. I'll look more into that the next time I log in, but hopefully I'm just concerned over nothing
Now to not be misunderstood: I'm not saying this is a big deal and I think we already wasted more then enough brain energy over the subject, I just couldn't agree without setting the premise of the pipes being full.

oblique hollow
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Alright. but just remember: If i consume as much as i produce, it works the exact same way as with belt manifolds: at first, most machines will be left dry,then near the end they all get enough fluid, because if the last machine doest get enough, you did your math wrong.

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also, with valves, you have to deal with the math i showed you today

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the only thing valves change is the time until all machines are running

frosty owl
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also, with valves, you have to deal with the math i showed you today
@oblique hollow Sure, I'm not refuting any of those points!
Also valve math can be avoided as long as you're sure to provide a full pope's worth, correct?

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Pope LMAO... You know what I meant

oblique hollow
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well.... for that, you need a saturated pipe

bleak coral
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And a priest to bless the water

frosty owl
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the only thing valves change is the time until all machines are running
@oblique hollow Which kinda is the difference between load balancing and overflow, isn't it?

oblique hollow
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you mean load balancing and manifolds

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which is kinda the same, yes

frosty owl
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I'm not very familiar with the manifold therm so I kinda use them both as the same... What's the difference? ๐Ÿค”

oblique hollow
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true overflow doesnt fill the next segment until the first machine is full

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however, manifold always send part of the input to the next machine, regardless of how full the first one is

frosty owl
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And a priest to bless the water
@bleak coral Holy Turbo fuel, yielding one holiness of power each prayer

oblique hollow
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since junctions dont allow one side to completely drain the pipe

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so half goes to one machine, half to the next junction

frosty owl
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Oh, ok. Simple enough

oblique hollow
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if your first machines consumes exactly half the input, the other machines still get the other half

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if it consumes more than half, then it actually starves until the other machines are full

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since, once again, junctions try to balance fairly

bleak coral
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It all balances out in the end, cause a machine can't take more than it consumes once it's filled

oblique hollow
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exactly. a machine can take in as much as the pipe can supply, but the internal storage is only like 50 mยณ.
after that, intake is limited to the machine's demand / minute

steady jolt
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so would using valves to limit the input on all my refineries just make it more overall more efficient?

signal nimbus
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You'd be limiting it to what they're already taking in, so probably not. All it does, from what I can tell, is prevent water from back-flowing (situationally useful) and allow load-balancing fluids to make them quicker to start up. Also allows you to shut off networks of pipes to redirect the flow somewhere else.

glacial hemlock
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I don't see a use of valve in this game, at least in my saves

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I would be more glad if they introduce priority merger valve or overflow valve instead, although both are also optional.

signal nimbus
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In mine, I'd put them on to help with the water tower if I use that again or get back to it, maybe also load-balancing to get the oil factories primed faster. Less wait time on giant factories to see if they work is not a bad thing.

glacial hemlock
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hmm, interesting

frosty owl
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Oh yeah, balancing oil/refined liquids can be quite handy unless you already have everything full of liquid

signal nimbus
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Also backup fuel storage. You can pipe the excess to a storage tank, then pipe it back to the input. Set a valve to 0, and then change it to max when you have an outage.

steady jolt
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really if you set up enough refineries for the oil you have, you shouldnt need valves to load balance

frosty owl
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really if you set up enough refineries for the oil you have, you shouldnt need valves to load balance
@steady jolt Just like with overflow or manifold in conveyors, that applies only once all the pipes are full of fluid

steady jolt
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yeah

signal nimbus
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And the point I made is that it can take forever for a giant factory to warm up to see if everything is working correctly. It's less an efficiency add than a quality of life add.

wind spade
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not really forever, the most I've seen was like two hours, which is nothing, especially if you let it fill while you build the next part

bleak coral
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oh this old argument of does warmup time matter or not

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always seems to come back up

oblique hollow
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Using a valve for turning things on and off is the same step as connecting and disconnecting a pipe

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So thats not very helpful

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Actually sort of wasteful

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Using them as one-way gates is completely acceptable, and not reducing head lift is a nicr bonus.

But the Limiting mechanic.... I found cases for Sample Builds i made.

If you use valves in Manifolds, maximum efficiency is ensured when all valves are set to the same Limit.

bleak coral
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but what's the advantage to using them in manifolds?

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out of curiosity though you mention they act like resisters, could you theoretically now make logic boards using valves and fluids?

fierce ruin
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I'm not really clear on how these valves work but I think you need something like a transistor to make logic circuits. Something that can vary the flow depending on an input.
(Or a (radio) valve or tube, but those have one or more inputs that control the flow of electrons.)

oblique hollow
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Logic requires "transistors" , yes. 3 inputs, and depending on the input on the "base", it changes the flow it lets through

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The thing here is that the valves arent like diodes. They dont magically open once you apply a little pressure. They are always open

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Something that seems possible though would be a "Potentiometer"

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The best thing i managed to build with valves is a miniature version of my DOLA circuit: you lose 25% of input flow to charge up a buffer, and once input disconnects it empties at half the input rate. So basically a kind of "Capacitor"

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Or Inductor, im not quite sure

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Hmmm. I do wonder if i might be able to build Logic Gates in some way

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Alright im pretty sure buffers are like Capacitors

fierce ruin
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As I understand it the Satisfactory valves are one way?
So like a diode combined with a resistor.

oblique hollow
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Yep

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And Buffers parallel to a valve are a Low Pass Filter

fierce ruin
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@oblique hollow Darn! You beat me to it. I was just going to correct the inductor thing.

oblique hollow
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Which means my Flow Rate Equalizer (the thing which reduces flow fluctuation) is a low pass filter with diode

fierce ruin
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Low Pass Filter? Isn't that a filter that lets low frequencies through but stops high frequencies?
How would that work?

oblique hollow
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It turns oscillating flow into more stable flow

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Example: Water extractor. It outputs 120, but that fluctuates between 100 and 140

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The flow rate equalizer turns that into an almost perfect 120

fierce ruin
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Ok, that analogy could work.

oblique hollow
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If you have very slow oscillation, then the output is still fluctuating

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But fast fluctuations are blocked, hence Low Pass filter

signal nimbus
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Trying to design a Heavy Modular Frame factory, but I'm not sure which recipe I should base it around. I know Heavy Encased Frames are cheap because they use more Limestone than other materials, but i found that Heavy Flexible Frames are a bit more resource-efficient.

sand garnet
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heavy encased frame

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theyre the best

obsidian sluice
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flexible frames require oil products, which usually means you gotta dedicate some oil nodes to it

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which can be a pain, since if you manufacture them along with fuel/turbofuel, your plant's output is limited by total fuel consumption

signal nimbus
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Gotcha... I was going to dedicate the gold coast to rubber/plastic production.

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Or alternatively just use the nodes inside my base. (About 450/minute, not counting the spire coast? I think that's the name of the biome.)

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But that's a good point, thanks.

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Yeah, after running the numbers, Encased uses more limestone and coal, but those are cheap compared to the massive oil refinery I'd have to dedicate to the flexible frame option.

frosty owl
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which can be a pain, since if you manufacture them along with fuel/turbofuel, your plant's output is limited by total fuel consumption
@obsidian sluice What about using the extra fuel to make even MORE plastic/rubber

bleak coral
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realistically though turbofuel with diluted packaged fuel is so efficient that there's plenty of leftover oil if you want to do flexible frame

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and if you're already introducing oil into, you might look into some of the coated recipes

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I know steel coated plates are crazy efficient if you put in the work

dusty crow
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I have the exact amount of parts for full 100% production for reinforced iron plates, about 30. But for my screws its 80, which is 20 more then the actual value. Any way to reduce the amount of screws by 20 while keeping t good?

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yes? no?

signal nimbus
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I actually checked out the coated recipes for this. Doesn't take much rubber and plastic to make the whole thing a lot more iron efficient.

frosty owl
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I know steel coated plates are crazy efficient if you put in the work
@bleak coral 500 ingots to 750 plates? With a measly 100 plastic per minute? Yeah, sounds like a good deal to me superexcited

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I have the exact amount of parts for full 100% production for reinforced iron plates, about 30. But for my screws its 80, which is 20 more then the actual value. Any way to reduce the amount of screws by 20 while keeping t good?
@dusty crow Yep, that's usually what I do too. Remember that you need to have both of the 2 "20" screws outputs always feeding something, though! If one stops, all 40 will go to the other side

dusty crow
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yeah i'm gonna have it leading into a container

signal nimbus
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Good news: my heavy modular frame/general ironworks factory is mathed out.

Next up: finding 17 pure limestone nodes and 9 pure coal nodes.

Any suggestions?

naive ingot
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You might be able to get that much limestone from the Rocky Desert... But you're looking at harvesting three or four biomes for that much coal.

upbeat tide
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Southern rocky desert has a lot of limestone.

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I use that limestone for my cheap silica build tho.

naive ingot
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Are you considering using the Compacted Steel Ingots for this? You might get away with a lot less coal used by subbing in a bit of Sulphur.

signal nimbus
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I'm already using Solid Steel Ingots.

upbeat tide
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If you have spare oil nodes, coke steel is better

naive ingot
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Ah, well nevermind.

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Who ever has spare oil though?

signal nimbus
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I'll look into both, that's why I post here.

upbeat tide
signal nimbus
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slowly raises hand

upbeat tide
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Now we have access to pure oil nodes

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That said I 100% use solid steel ingots

frosty pawn
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@upbeat tide this is why solid steel ingots is my favourite

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35 foundries is just no thanks

signal nimbus
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Yeah more oil is not a problem, I'm right on the Spire Coast. At the same time, I'm planning on a lot of turbo fuel power plants.

frosty owl
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The solid one is the one with iron ingots, right?

frosty pawn
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yes

upbeat tide
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Yes

frosty pawn
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uses iron ingots instead of iron ore

frosty owl
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Oh yah, that rocks. Though, the comp coal one saves a lot on coal if you got sulfur laying around too

frosty pawn
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so you will need smelters as well as foundries, but the savings are worth it

upbeat tide
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All others use ore

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Sulfur is rare AF

frosty owl
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Sulfur is rare AF
@upbeat tide But not needed as much as coal once you pass the turbo fuel part ^^

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Of course it's all about what's convenient to you, in your location ๐Ÿ˜‚

signal nimbus
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Ended up going with the iron alloy ingots instead of regular.

frosty pawn
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i built an iron+steel factory in northern forest in that spot with 4 pure iron and 2 pure copper because theres coal nearby. i OC mk3 miners to 150% for 720. I don't like to max belt capacity.

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there is also oil not too far away down the cliff so i can bring plastic and maybe petroleum coke up the cliff

frosty owl
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i built an iron+steel factory in northern forest in that spot with 4 pure iron and 2 pure copper because theres coal nearby. i OC mk3 miners to 150% for 720. I don't like to max belt capacity.
@frosty pawn
Me basing my megafactory in that exact spot Oh yeah? Tell me more! ๐Ÿ˜‚

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That spot is absolutely golden, really

frosty pawn
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if youre putting your megafactory there, build it above the miners, you wanna put smelters and foundries at the bottom by the miners

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i can go get you a screenshot of my building so far, gimme a few mins

signal nimbus
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...may or may not be building his mega factory there as well...

frosty owl
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Sure! I always welcome screenshots! Just be sure to post them in the appropriate channel and leave a tag ๐Ÿ˜

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It's the easiest place to start in the end... No need to build big things early on as everything is close by, you get to late tiers quickly... What more could one want?

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if youre putting your megafactory there, build it above the miners, you wanna put smelters and foundries at the bottom by the miners
@frosty pawn Man, I just realized I don't have even a single smelter ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ

signal nimbus
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Well... there is relative. It also covers most of the oil nodes in the Spire Coast and touches the crater lakes and Rocky Desert.

upbeat tide
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My current projects osnt near yours fellas, but feel free to see #screenshots

frosty pawn
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that miner out the front isnt being used yet

upbeat tide
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To discrive mone

  1. My silica floor. 8belts of 700/min when done
  2. Quickwire floor. Too many 450/min lines
  3. Overview of the whole biome
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Including alclad, crystal ocilators, encased uranium pellets, a massive train platform, and sooooo many pure ingot alt refineries

frosty pawn
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if i remove the side wall you can see the smelters are in rows of 8 and the whole thing is in a manifold layout with a smart splitter at the end of each row set to overflow into the next pair of 8+8 rows

frosty owl
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that miner out the front isnt being used yet
@frosty pawn That's what happens when you got so many pure nodes you don't even know what to do with ๐Ÿคฃ
So right now you're making 720x3 irong ingots and those suffice, right?
Also, I DID say to post those in the right channel... Take @upbeat tide as an example: nobody asked him to, yet he posted in the right place! (I'm kidding, love to see from you too :P)

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Including alclad, crystal ocilators, encased uranium pellets, a massive train platform, and sooooo many pure ingot alt refineries
@upbeat tide Lemme bet: 400/500 machines? ๐Ÿค”

upbeat tide
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More

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And thats just one of my zones ๐Ÿ™‚

frosty pawn
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the miners are OC to 150% to give 720 because it's easy for me to do the math that way. 1080 steel/min output

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plus some extra iron

upbeat tide
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That image linked in screenshots is a outdated SCIM but gives the idea

frosty owl
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@frosty pawn Aerial screenshots are usually the easiest to understand, especially with si much glass
But the shot with the missing wall is nice, gives a good idea (again, a little higher wouldn't hurt ๐Ÿ˜‰)

frosty pawn
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multiple floors don't help

frosty owl
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More
@upbeat tide... 601?
Come on, don't keep me hanging, spit out the hundreds ๐Ÿ˜‚

upbeat tide
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Remind me in a hour or so

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Ill do a updated SCIM list

frosty owl
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too much glass lol
@frosty pawn Just a tad! But at least it gives a good idea of what is where (to me at least). Could use some normal foundations too, though ๐Ÿ˜‚
To highlight the glass, you know?

upbeat tide
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@frosty owl even more areas of my bases

frosty pawn
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i took the roof off for you, but it's meant to be a floor for the iron and steel parts production that i put on top and it helps me to look down to make sure belts dont go dry

frosty owl
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Well, ain't that quite the grandiose show @upbeat tide ... I sure hope you used area action for all that ๐Ÿ˜จ
Anyway, what's a SCIM list? I'm not good with acronyms ๐Ÿ˜…

frosty pawn
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all of this steel and iron isnt going anywhere at the moment, there's a belt just hanging out a wall somewhere

hybrid star
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this I think is a quick query I just didn't see the answer on gamepedia. If I am producing 21 nuclear fuel rods per minute (normal recipe one node) how many power plants should I build. Everything is ready to go except for the power plants its just a question of turning on the uranium miner

upbeat tide
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Satisfactory calculator website @frosty owl

frosty pawn
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theres a little concrete factory on the limestone node over to the left and that other building on the right is temporarily making motors and computers until i delete the top floor to make more copper parts

frosty owl
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i took the roof off for you, but it's meant to be a floor for the iron and steel parts production that i put on top and it helps me to look down to make sure belts dont go dry
@frosty pawn Eyy, that's too sweet of you ๐Ÿ˜˜
Looks like you crammed those foundries just nice. That valley is so damn narrow! Beltspace is hard to deal with there

upbeat tide
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And no use of AA

frosty pawn
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mk5 belts make this even possible ๐Ÿ˜…

frosty owl
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this I think is a quick query I just didn't see the answer on gamepedia. If I am producing 21 nuclear fuel rods per minute (normal recipe one node) how many power plants should I build. Everything is ready to go except for the power plants its just a question of turning on the uranium miner
@hybrid star 1 fuel rod/minute is enough for 5 generators

hybrid star
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its not like a 105 generators then is it?

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whoa boy. I thought the crazy part was over

frosty owl
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And no use of AA
@upbeat tide.... You crazy?
You WANT ca carpal tunnel to hit you hard?!
Dear God, I'm in pain for your mouse at this point ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ
Must've been at least 1200h...

hybrid star
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this is 360 hours but second world after I abandoned my doomed spagoo workd

frosty owl
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whoa boy. I thought the crazy part was over
@hybrid star If you build less it's not an issue. Fuel rods are compact so storing them is easy and convenient ๐Ÿ˜‰

frosty pawn
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I don't use any mods either ๐Ÿ˜œ

hybrid star
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I dont either

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Its more of a goal to use all the rods, or have the setup there that they could all burn at max efficency. its a dumb goal

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but its what im doing

frosty owl
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I bowed down to the area action after about 20k foundations. I just don't have that much time ๐Ÿ˜ญ

frosty pawn
frosty owl
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Its more of a goal to use all the rods, or have the setup there that they could all burn at max efficency. its a dumb goal
@hybrid star Hey, no dumb ideas here. They're called preferences and it's what drives us forward! ๐Ÿ˜

hybrid star
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cheers

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so 105 reactors

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that should take, a while

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I guess I can sink the rods in the meantime

frosty owl
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I guess I can sink the rods in the meantime
@hybrid star That or storing. Both work

upbeat tide
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@upbeat tide.... You crazy?
You WANT ca carpal tunnel to hit you hard?!
Dear God, I'm in pain for your mouse at this point ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ
Must've been at least 1200h...
@frosty owl

That save is as old as Update 3

hybrid star
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oh they'll back up for miles once the reactors turn on because I am in no way using that much power

frosty owl
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i like to build in 8s and 6s because of mk2 and mk3 power poles ๐Ÿ˜„
@frosty pawn Will you convert to the ceiling ones when out? ^^
(Also, goddammit, put the screenshots in #screenshots! ๐Ÿ˜ก)

signal nimbus
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XD I was wondering who'd say it first!

frosty pawn
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@frosty owl i got a new screenshot for you, will put in that channel, and no i'm already on experimental and these power poles are staying because it's easy for me to adjust production by disconnecting a cable here or there. its difficult to connect the 10th wire to a mk3 wall connector ๐Ÿ˜ฆ

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just realised that coal belt needs adjustment xD

frosty owl
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Ahaha, fair enough

frosty pawn
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so there's 9 rows of 8 smelters, 18 foundries

frosty owl
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See, now THOSE are very nice screenshots @frosty pawn! Me approves ๐Ÿ‘Œ

frosty pawn
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only the miners are overclocked, 1 pure coal, 3 pure iron all of them to 150% (720)

frosty owl
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So compact, loving it (I like compact buildings xD)

frosty pawn
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this is deliberate, to keep all the basic parts that i can manufacture in this small space - steel beams, encased steel beams, steel pipes. i will send them off to somewhere else by train

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down the cliff by the water i have a little tiny alclad setup with just 1 refinery making aluminium scraps at 100% and turning those into alclad sheets

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bauxite delivered manually to a truck station from the swamp whenever i want some more sheets until i can make a proper factory for it

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i will probably also make basic iron parts here as well and since there is so much quartz probably oscillators

frosty owl
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Ahahahah, the lazy manual deliver!!
Would you believe it if I said my nuclear power still runs partly on manual deliveries? ๐Ÿคฃ

frosty pawn
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but there is a big cave directly to the west which i want to make use of, so i can probably put the oscillator production in there. there is also a lot of coal at the entrance to that cave

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i can have a train line going from inside that cave all the way to the swamp - there is a lot of oil, copper, iron, coal, quartz to make use of

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plus a huge amount of water

frosty owl
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Are you talking about the "quartz cave"?

frosty pawn
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Yeah, i cleared out ALL the rocks and mycelia

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it's quite spacious when the fog clears xD

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quartz in the cave, on the cliff near my iron factory and near the swamp. a lot of quartz. i could share the resources between the cave and the swamp to make a lot of alclad and electronics

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so now i need to decide how i'm gonna use 1080 steel/min :\

signal nimbus
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Not to be cheesy... but well and sparingly, because you may soon find that it's not enough.

frosty owl
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so now i need to decide how i'm gonna use 1080 steel/min :
@frosty pawn 30% plates, 70% tubes
It's usually a good ratio if you're done with the elevator and got enough alt recipes

frosty pawn
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but theres 2 pure copper and 1 pure limestone nearby and i realised i probably should dismantle the whole thing and get the copper/iron alloy recipes to enhance production of both

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unless my 1 extra pure iron node is enough to satisfy both of the copper nodes

glacial hemlock
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@frosty pawn you have so much glass, better upgrade your cpu and gpu (when you can buy them)

frosty pawn
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@glacial hemlock my fps is fine xD

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my overclocked 980ti hasn't showed any signs of aging in over 5 years

frosty owl
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@frosty pawn you have so much glass, better upgrade your cpu and gpu (when you can buy them)
@glacial hemlock He can afford it since he made such a compact building ๐Ÿ˜

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He/she... I'm not assuming ๐Ÿ™„

signal nimbus
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CPU more than GPU, I'd say. But if the GPU's only 5 years old, then honestly if it's an i7 or i9 it should be fine.

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In that case GPU.

frosty pawn
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i7 9700K, also overclocked just a little ๐Ÿ˜‰

signal nimbus
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Oh yeah, you're fine.

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980 ti's are still relevant, even.

frosty owl
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Come on, if I can run 1k machines, anything that doesn't use wodden transistors can run this game ๐Ÿคฃ

signal nimbus
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See... there's "run", and "run well on high graphics settings".

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Doom can run on a potato. Upgrading the potato is worth it.

frosty pawn
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my GPU really doesn't struggle no matter what game i try. I only just realised how old it is when i saw it at the bottom of Jensen's chart in the nvidia 3000 series release presentation and i was like "huh, i guess i'll wait for 4000"

signal nimbus
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Or go team red.

frosty pawn
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i had to go and find my invoice to find out how old it is

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the new AMD GPUs apparently better than nVidia and can boost a little more with an AMD CPU

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so probably in like 5 more years i'll do my next upgrade xD

signal nimbus
#

Competitive, yeah. Way better price to performance. I also wouldn't wait 5 more years, by that time you will have a potato.

frosty owl
#

See... there's "run", and "run well on high graphics settings".
@signal nimbus Hey, if it runs, it funs ๐Ÿ˜‚

frosty pawn
#

not just price to performance, more performance per watt

#

in 5 years that begins to mean something

signal nimbus
#

Honestly that just translates into better price to performance since you won't need as big a psu.

bleak coral
#

I'm wondering if older cards will keep chugging along for a while longer

#

like 900 series or abouts

#

at least for 1080p, cause the new consoles are targeting 4k 60fps

signal nimbus
#

High-end? Well enough. Low-end? Less so.

bleak coral
#

so if you instead target 1080p 60 or 30 fps, you might get away with a weaker card

signal nimbus
#

Depends on the game, I'd guess?

frosty owl
frosty pawn
#

my overclocked 980ti is about the same (slightly better) than a stock 1080ti and runs practically anything at ultra settings today

#

oh oops

signal nimbus
#

...didn't know that channel existed...

frosty owl
#

I'm glad I was of service!

weak plinth
#

Hey guys, does anyone have a suggestion how I can split 23 MK5 Belts into 29? The 29 Belts need 600/min. The incoming Belts provide 18x 780 each, 4x 720 each, and 1x 480

silver cargo
#

you can use 2x mk3 and 1 mk1 belt to get exactly 600 when combined

#

2x mk3 = 540 + mk1 = 60 = 600

frosty pawn
#

that's actually pretty cool... 1 splitter and 1 merger to limit the throughput to 600 ๐Ÿ˜„

weak plinth
#

I'm not really concerned with limiting to 600/min. It's going into manifold systems anyway. I just need to distribute enough items onto each belt in a compact setup.

#

I've got most of the design done now,just need to merge a few more items onto 4 of the new belts now.

#

I simply split the 780 or 720 belts and then merged 4 of the outputs into one.

frosty pawn
#

that's a lot of belts. what's on them?

weak plinth
#

Packaged fuel ๐Ÿ™‚

frosty pawn
#

wow ๐Ÿ˜ฎ

gaunt lynx
#

hi. i am making 67.5 steel beams per minute. i want to make encased beams. using one assembler. how would i split 24 off of 67.5

frosty pawn
#

just use a splitter. 1 assembler will fill up pretty fast and then from that point only take what it needs.

#

or you can manually fill it with steel beams and it will only take 24/min, the rest will go out the other output of the splitter

gaunt lynx
#

ok. simple enough. i was going to split it off 4/10. then take 8/9ths and input that lol. which i thought there must be a better way

frosty pawn
#

there's really no point load balancing 1 machine. it's usually best to use manifolds so each machine takes what it needs and eventually they will all fill up and even out. when you have many machines, you can make multiple manifolds to feed each group of machines with one of your highest tier belt

#

IMO load balancing is most useful for train stations so that if at any point a train comes early and stops the platform from loading/unloading, at least you got as much material as you could into or out of it

gaunt lynx
#

good advice. for now it was just going to be one. but of course, i'm going to need more lol

frosty pawn
#

in that case, definitely put splitters at the inputs, then you can just put another assembler next to it and you have a manifold layout already

#

you can stack splitters and mergers btw. if you stack two, they will be high enough for the shortest lift you can make, if it's 2m (2 steps) away from having the arrows lined up when you put the first splitter down, the top one will be the perfect length for a lift to snap to

gaunt lynx
#

yeah. already using that for the input of coal and iron into the foundary

frosty pawn
#

you can also just make a temporary 1m high foundation to put the splitters for one of your materials on to prevent the belts from clipping through eachother

#

there are a bunch of wall conveyor mounts all 1m apart behind the camera and an extra splitter before the manifold really close to both the first manifold splitter and the wall, so i raised the entire manifold input

rancid plaza
#

Hey guys a coal Genny does use 15 coal/min ?

frosty pawn
#

yes

rancid plaza
#

So a pure coal mk2 mine can support 16 gennys?

frosty pawn
#

yes, exactly

#

put 1 pipe for 8 generators, 3 water extractors, then pipe the other one the same and 3 more water extractors

#

2 separate pipe systems

rancid plaza
#

I'm lazyand cba to split the properly so i do 4 to 8 at 75% lol

frosty pawn
#

3 extractors is 360 water. 360/45 = 8

rancid plaza
#

Thought i might have had to make do with the 3 because of the space I had. lol

wind spade
#

I'm lazyand cba to split the properly so i do 4 to 8 at 75% lol
@rancid plaza you don't need to split properly, it balances itself automatically if you use manifold

glacial hemlock
#

Or you can make it modular and build bunch of 1:2 split

rancid plaza
#

really? so if i put a splitter in front of a middle one and the linked the other two to it?

wind spade
#

stuff like this works

--S--S--S--S--S
  |  |  |  |  |
  X  X  X  X  X
#

S = splitter or pipe junction
X = any building

sand garnet
#

no overclock/ underclock needed

#

with belts you can just do the same way the pipes are connect to the machines

frosty pawn
#

i just did this diagram to explain how easy it is to supply water to coal generators (see below for correction)

#

at no point in the whole thing does the amount of water in a pipe reach 300

#

in tom's screenshot, think of the middle extractor adding 60 in each direction, so there is 180 going in each direction. again, not reaching the maximum 300

#

those pumps dont even need to be powered btw, but at least they prevent the middle extractor from filling up and shutting down ๐Ÿ™‚

wind spade
#

you have one extra generator in your schema

sand garnet
#

the pumps were purely in the screenshot for indicating the direction

#

you dont need those pumps at all in the setup

frosty pawn
#

oops, thanks

weak plinth
#

yep, mistake at the 3rd cross

frosty pawn
#

i'm tired ๐Ÿ˜ซ

fierce ruin
#

those pumps dont even need to be powered btw, but at least they prevent the middle extractor from filling up and shutting down ๐Ÿ™‚
@frosty pawn How would that work?
If the outer pipes fill up without the flow from the center pump then it will fill up the center pipe and shut down anyways, won't it?
And does it matter if the pumps shut down when the full flow isn't needed?
Surely that will happen anytime the full output from the generators isn't being used?

sand garnet
#

it wont shut down

oblique hollow
#

In theory the two pumps wouldnt even be needed thinking_helmet

sand garnet
#

yup

#

theyre just there to indicate how the flow moves

#

because people I originally showed it to didnt seem to understand that flow is omni-directional

wispy cradle
#

i just did this diagram to explain how easy it is to supply water to coal generators (see below for correction)
@frosty pawn Thank you, I couldn't figure it out myself.

sand garnet
oblique hollow
#

I mean they are all pretty clear if you ask me

sand garnet
#

this one doesnt have pumps

glacial hemlock
#

You don't even need to bend the pipe at the middle

sand garnet
#

no but this was meant to show more clearly how they're divided etc

rancid plaza
#

someone help me with some quick maths please.
3 x 2 pure coal and iron. How many foundrys do I need?

weak plinth
sand garnet
#

@rancid plaza if you open the miner UI it tells you the output

frosty pawn
#

@rancid plaza what is 3 x 2 pure coal and iron? you have 6 coal and 6 iron?

rancid plaza
#

It's 240 per node isn't it?

#

sorry 3 of each

sand garnet
#

you can use the ingame calculator for stuff too by the way

#

just press N and enter whatever you need to calculate

frosty pawn
#

press E on the miner to see the interface, it tells you how much it produces per minute

#

and then on the foundry

#

just divide the numbers

#

so if the miner is giving 240 and the foundry wants 45 then 240/45 = 5.33
you need 6 foundries

rancid plaza
#

Thank you @frosty pawn

frosty pawn
#

@sand garnet your screenshot is pretty easy to understand but my diagram was explaining that you can just connect extractors to any junction without having any extra pipe

sand garnet
#

yeah true

#

my diagram was more to show why 360 water is not an issue because it divides it to the machines and never surpasses 180 anywhere

frosty pawn
#

yeah you can see the numbers - 120 water comes in from the extractor and 45 is taken away by the generator, so the remaining 75 is added to the 120 from the next extractor but another 45 is removed and so on etc.

#

i havent done any kind of testing but i expect that when this configuration is running with a low power requirement, the extractors will shut down more frequently but i've never had a problem

oblique hollow
#

Yes, with low power demand, the extractors will run full.

green crescent
#

is there no updated tool for power calculation?

upbeat tide
#

The experimental update just dropped all of a few days ago. Give the community time ๐Ÿ™‚

#

Plus its on experimental. They have time to update stuff since the majority of players dont load into Exp

frosty pawn
#

plus it's likely to change very quickly

severe bluff
#

the expermental solves the backflow issue with check valves which is nice so you can evenly split the middle extractor

upbeat tide
#

You could have done that anyway with a pump. Now backflpw correcting doesnt need power is the only difference

oblique hollow
#

Even unpowered pumps could solve backflow issues. So only the cost changed. From copper sheets and 2 rotors to some steel and some plastic

#

Besides, the middle extractor would split evenly without backflow limiting.

jolly holly
#

What is the point of load balancing conveyors

#

Doesnt manifold suffice?

#

Is it only to avoid maxing out a conveyor?

frosty pawn
#

manifold is fine most of the time

jolly holly
#

Manifold with overflow splitters is a godsent

frosty pawn
#

if you wanna max out a conveyor, it will do that on it's own if you feed it more than its max. load balancing really works well on train station platforms

#

but honestly, you can very easily load balance platforms by sending all your stuff into a storage container, then splitting from there

jolly holly
#

Yeah thats the only place i really use load balancing

#

I agree

#

I just think the logistics for load balancing is overcomplicating things for no reason

#

And sometimes takes a lot of space

#

It maybe easy at the start

#

But as the game advances the ratios become too hard to load balance

#

So its just better to shove everything on a belt and have it feed the machines in a manifold fashion

frosty pawn
#

yeah, load balancing is cool but we have more important things to build

jolly holly
#

Also i like your profile pic

#

Are you still playing that game?

frosty pawn
#

I got bored of it tbh, but update coming, so excited!

south gulch
#

fg

glacial hemlock
signal nimbus
#

Can't wait for my compacted coal plant to be done so I can show off some screenshots... it's getting close, though.

#

And looking ๐Ÿ‘Œ

frosty owl
#

We'll wait... We're patient @signal nimbus ๐Ÿ˜
Will it be today?

jolly holly
#

Am I the only one here that values functionality over looks?

#

And that doesnt spend time making things look good?

sand garnet
#

i like organized chaos

jolly holly
#

Mine isnt that messy

#

Its just boxes

#

Each box does something

#

And a bigger box that is main base

worthy copper
#

i dont even have boxes, i just have a big platform with manifolds packed onto it lol

jolly holly
#

Thats first step for me

sand garnet
#

I like using conveyorlifts throughout my factory

jolly holly
#

I only make it a box when i know i wont need to expand anymore

sand garnet
#

getting everything zig-zagging all over the place

frosty owl
#

Am I the only one here that values functionality over looks?
@jolly holly I did the same in my first 3/4 playthroughs. But then I got ambitious ๐Ÿ˜‚

jolly holly
#

Im on my first playthrough

#

Must say i can see the difference between when I started and now

#

My early builds are spaghetti

#

Now they are just manifolds

#

With lifts

frosty owl
#

We build, we delete, we improve ๐Ÿ‘

jolly holly
#

Only problem is my storage is all over the place

signal nimbus
#

@frosty owl Not likely for the finished product, but... probably for the actual power plants and pipework.

jolly holly
#

And i cant think of a way to make a storage area without starting to make spaghetti again

#

Programable splitters?

glacial hemlock
jolly holly
#

Okay not even foundations

#

You win

glacial hemlock
#

this is my speedrun base, it allowed me to unlock the 2nd elevator phase.

frosty owl
#

Programable splitters?
@jolly holly Those work GREAT for automatic storages ๐Ÿ‘

worthy copper
#

no foundation twitch

gleaming marten
#

foundations are a waste of time speedrunning tbf

frosty pawn
#

@glacial hemlock that actually looks really nice. like a medieval village. much more attractive than the boring pseudo-minecraft mega-towers ๐Ÿ˜ฉ

worthy copper
#

probably, but my need for compactness overcomes any other desires

#

and foundations are sorta necessary for that one

frosty pawn
#

using foundations because we have to, even though we don't want to ._.

#

i like compactness too, but also verticality which pretty much requires putting everything in a giant box

frosty owl
#

Hey, boxes can be cool too
Like with some paint and such... Or if you order them in a certain fashion
...

fresh elm
#

Verticality doesn't mean you have to use boxes. Get creative, particularly since you have vertical space now for routing belts and power

frosty pawn
#

if i want machines above other machines, i need to use foundations. if i want to make the conveyors manageable, conveyor walls are the easiest way. pretty much have a building to put around the machines at that point

fresh elm
#

Or, you can spend a little more time and get creative. Just because you have foundations and walls doesn't mean it needs to be a box

frosty pawn
#

this is about as creative as i get without foundations, and even this uses foundations #screenshots message

fresh elm
#

Just like because you've played factorio everything doesn't have to be a bus

frosty pawn
#

i've never played factorio xD but i get it

fresh elm
#

There's a lot of options for not just making something boxy

#

Or getting more creative with the tools you have

#

And even if you want to do stuff on giant open planes you can get creative

frosty pawn
#

๐Ÿ˜ƒ

fresh elm
#

All taken from the world I made in 3.5

#

Err 3.0

#

Sorry, I haven't played much 3.5 yet still getting over burning out 2500 hours into update 3 ;)

worthy copper
#

hmmm.
I may want to copy something similar to that nuclear plant setup and jury-rig it to the compact one i did

#

where i put the 5 water extractors under the 2 nuclear plants

#

there is art that can be done with super-compacting...
I just need to find out how

fresh elm
#

do extractors work placed underwater?

#

I don't think they do

sand garnet
#

they need to be on a water later

#

there's a few under the map lol

signal nimbus
#

I'll add that even technically just putting everything in a giant box can still look good, if you go for a monolithic style and make some interesting foundation-based shapes.

wispy cradle
#

Im thinking if undercloking is useless in big projects. Because ther power drop of a the last 2 machines in a long manifold is negible. And you need remember to reverse underclok when upgrade the project. What do you think?

fresh elm
#

it's not the power

#

it's the consistency of output

#

and the consistent use of input

#

for me, it doesn't matter as much, I use dedicated stuff for everything I make - but if you're trying to use a bus of any sort it can lead to a lot of weirdness

bleak coral
#

It also contributes to spiky power readings as machines turn off and on cause the last two machines in the manifold are underfed and unstable

north topaz
#

How much coal per minute consumes a coal generator at 100% capacity?

dusky dust
#

15

fresh elm
#

it says right on it

wispy cradle
#

@fresh elm I think the consistency of input and output are obtained with sinks.

#

I don't use bus anyway.

bleak coral
#

In combination with underclocked machines so machines don't turn on and off

wispy cradle
#

@bleak coral, yeah I know. But if just the last 2 are unstable the spike could be negible

fresh elm
#

even with infinite power, I still underclock machines

wispy cradle
#

imagine a floor with 30 machines

fresh elm
#

"infinite"

bleak coral
#

The last two times however many manifolds you have

fresh elm
#

and 30 machines is not that many

#

that's a single line of ore

dusky dust
#

Heh, how's your Actual Base coming along, anyway?

fresh elm
#

I haven't worked on my actual base in a while lol. finished the power plant, burned out a little, will come back soon

dusky dust
#

I can't imagine how that project could've burnt you out. :D

fresh elm
#

was stoked to see my world in the update video though ๐Ÿ˜„

wispy cradle
#

i'm thinking it is negible with 30. Imagine with anything bigger

fresh elm
#

I have thousands of machines running

#

I still underclock

#

I also have more power than you do, and I still underclock

wispy cradle
#

@fresh elm , it is not an argument.

fresh elm
#

I just don't like having machines idle

#

ever

#

the only machines that idle in my world are water extractors and miners

wispy cradle
#

@bleak coral gave a good argument: It is 2 machines X number of manifolds

fresh elm
#

I don't have to imagine

wispy cradle
#

I'm just thinking if the micro management of underclock worth in manifolds

fresh elm
#

it is, if you want consistency

#

machines turning on/off also cause more actions per tick

#

scale up ad nauseum

#

when I say my world is big, my world is big - and it's worth the underclocking

wispy cradle
#

when I say my world is big, my world is big - and it's worth the underclocking
@fresh elm , again, it is not a valid argument.

fresh elm
#

actions per tick IS an argument.

#

because I get ridiculously slow fps because of the size of my world.

wispy cradle
#

actions per tick IS an argument.
@fresh elm It is indeed.

fresh elm
#

You just told me it wasn't.

#

by quoting the last line

wispy cradle
#

this is not: " my world is really big and I still underclock".

fresh elm
#

it's part of the same statement, I just hit enter as I talk.

#

machines spinning up / turning off have a definite impact on my performance.

#

which is why my game fluctuates between 5 and 45 fps constantly

wispy cradle
#

Lets summarize: no underclocked machines do more actions that increments the weigth that impact FPS,

fresh elm
#

not exactly - it's more the state change from running/not running. if you don't need to underclock I wouldn't

#

and because the endgame is full of weird fractions, it becomes difficult to avoid it

wispy cradle
#

I'm talking just about those that need

#

Even understanding the incremental increase of FPS impact i'm still thinking, could it be negible if you compare it with all the motion involved in a line production?

bleak coral
#

I think it was a mistake to run this diluted fuel loop as a manifold system, it would have taken way less canisters to stabilize it if it was run in serial

glacial hemlock
#

True, i used more canister than i thought at first

bleak coral
#

also I've had this fear I'll clog up the system with too many canisters and stop the flow of fuel

#

but that's not actually possible right? cause fuel and empty canister are created at the same rate

cedar mica
#

It depends on how much is floating around on belts

#

Not to mention, stacked into machines

#

So a manafold, need way more empty cannisters, to fill the machines

bleak coral
#

yeah I've seen my mistake now, it's too late for this system, it's almost done anyway so it'd be more work to tear down and move around machines

#

but next time I'll plan a serial system

fresh elm
#

all of my packaged diluted system is manifolded

#

you have to seed it with a bunch of canisters, but that's nbd

bleak coral
#

I think I put too many in though cause the last two/three fuel unpackers started to clog with empty canisters

quick pawn
#

If I want 18 smelters running with an additional smelter at 75% eff, what would be the best way to split the inputs up to make it perfect?

cedar mica
#

So a 1 to 18.75 balancer? Thats going to take some space and brain power

#

I would just skip the 75% one and do 1 to 18. 1-2-6-18. 3 simple steps

bleak coral
#

the 18 split above, but run them all at 104% clockspeed if you want the closest output to 18.75 with a balancer; 18.75/18 = 1.0416666666667

#

would require a lot of power shards though

cedar mica
#

Or maybe a smart splitter with overflow, to force the 75% one. But not sure it would run at 100%, as the smart splitter slows it down a little, when it switches outputs

bleak coral
#

close enough, I don't think that smart splitter slowdown is appreciable

#

but then it's basically a hybrid balancer/manifold system

cedar mica
#

Maybe even better if the 75% smelter, is the overflow

quick pawn
#

actually I think I have it sorted now

#

but, I need to split 1 into 19...

#

or 20 would work too tbf

#

waittt

bleak coral
#

oh duh, yeah split it into twenty then you underclock instead of overclock

#

I don't know why I went in the opposite direction

quick pawn
#

I need to split them into a smelter which takes 30/m, so could I just have a 480 (mk4) running horizontal, with 30 (mk1) running down to each smelter?

#

19 smelters*

#

there will be 2 480's though

cedar mica
#

1-2-5-10-20. Should work, but might need to merge the 6th output of the 2nd split, back in

quick pawn
#

but would my way not work? it's a lot cleaner

nova orchid
#

Is it reasonable to overclock when i need 4,07 x constructors to produce something?

cedar mica
#

480/30 is 16. So you need an mk2 belt, running beside it

quick pawn
#

it's fine I plan on using 2 480's

#

the horizontal belt doesn't really matter as long as it can fit I guess

cedar mica
#

I would just put down 26 smelters or 780 belt worth. Then just dont hock up the remaining 7, till you have mk5

wispy cradle
#

@quick pawn use injected manifold

quick pawn
#

not sure what that is

cedar mica
#

Manafold, where you merge belts in, as you go. Which is kind of what you where planning

quick pawn
#

Mine is more load balanced than manifold though

#

since it uses T1 belts to balance it

bleak coral
#

it's a manifold without a warmup

#

or with a shorter warmup if not all of them need 30ppm

worthy copper
#

i think greeny and i wound up doing the math on it and if you let it reach steady state, what happens is unless its perfectly balanced, it doesnt matter what you do when it comes to metering inputs

#

cause in the far future youre going to have the same number of 'lost' inputs, represented by the items in the machine buffers
and the only way to keep those from building up is to perfectly balance

cedar mica
#

So method dont matter, just input vs usage

bleak coral
#

it's all a wash in the end, it just matters if you care about warmup time or not

worthy copper
#

like the difference is do you want to run at 60% for 5 minutes or 80% for 10 minutes kinda deal

#

before hitting 100

cedar mica
#

Warm up time, only matters on power plants, if you are strapped for power. You need the power, the plant gives, to fully power the production

bleak coral
#

only if you didn't start making the plant with enough power to start it up from your grid

#

and for your first coal plant, just add enough fuel in the jumpstart biomass generators

cedar mica
#

Seeing lots of people trying to solve there power problem, but forget the power needed to kickstart. Which is where warmup time would matter, if you dont start it bit by bit

winged dagger
#

My coal power plant and my big Turbo-fuel facility are wired in stages, with a few of each machine starting up before I turn the whole thing on... I guess I don't mind the warmup time as I just go work on some other details while the water lines fill.

fierce ruin
#

are fully overclocked 3 fuel gens better than 90m^3 feed heavy turbo fuel power gens ?

bleak coral
#

I don't understand the question, what are you trying to compare?

#

how many generators you can support on the same amount of oil from producing fuel vs using heavy turbo fuel?

wind spade
#

turbo heavy fuel is pretty bad

#

also depends on recipes

#

also overclocking generators is pretty useless, just build more, same result, no wasted shards

fierce ruin
#

absolutely @bleak coral

#

@wind spade i save hell lotta space with overclocking

#

but i also made 13 fuel gen setup with 300m^3 oil

wind spade
#

but space is pretty much infinite

bleak coral
#

do you have the heavy oil residue alt?

fierce ruin
#

i did my first fuel gen in my main base so it was not that infinite lol

#

do you have the heavy oil residue alt?
@bleak coral i wish :/

bleak coral
#

so you'd have to do the janky rubber -> heavy oil residue setup

fierce ruin
#

i'll search till i get this recipe

bleak coral
#

which is better than just crude -> fuel

#

but is one of the lesser setups

fierce ruin
#

i checked interactive map

#

yea youre right

#

but the thing im curious is, will it worth the effort ?

bleak coral
#

also turbo fuel doesn't produce more electricity per generator, it burns slower so you can support more generators

#

4.5m^3/min for turbofuel vs 15m^3/min for fuel

#

at 100% clockspeed

fierce ruin
#

damn thats pretty good actually

#

more than 3 times

bleak coral
#

yup

fierce ruin
#

which means 36 fuel gens i think

#

i run 12 with 300m^3 oil input

#

i mean fuel gens ofc

#

i think its worth trying doesnt it ?

bleak coral
#

with only turbo heavy fuel and nothing else you can do 35.5 generators

#

off of 300m^3/min

#

the real heavy hitter is diluted fuel, that's what makes oil super efficient

fierce ruin
#

how much is the HOR output with alt recipe btw

bleak coral
#

you could play around with different setups to see what you'd be happy with if you found it in hard drives

fierce ruin
#

youre the best man

bleak coral
#

that calculator lets you set how much resources it'll use, and what recipes it'll use

fierce ruin
#

i really appreciate your help and time

bleak coral
#

you can switch to maximize from items/min on that drop down to get let it solve for most items made from given resources

#

you'll need to take that number back to items/min though to get the best resource use version, maximize only solves for most items not for resource efficiency

fierce ruin
#

alright m8 thanks again so much

signal nimbus
#

@wind spade Turbo Heavy Fuel is still the second most efficient way to turn oil into power, once you account for the significantly lower energy requirements of the production chain. I wouldn't call it "pretty bad" so much as "not as oil-efficient but way less stress-inducing and time-demanding".

sand garnet
#

if you're going to do turbofuel, might as well go all out

#

otherwise the extra effort for turbofuel is barely worth the gain

wind spade
#

yeah if you don't care about resource efficiency, just use the normal fuel recipe

signal nimbus
#

Not much effort with turbo heavy fuel.

sand garnet
#

adding whole production lines for compacted coal, making the turbofuel

#

its all just more effort

#

effort for relatively little gain

signal nimbus
#

To be fair, the hundreds of refineries you dont need to setup can be argued as being worth the 10-12 GW you gain going from Turbo Heavy Fuel to the diluted packaged fuel setup.

winged dagger
#

Turbo fuel delivers like 10x the power from the same amount of crude oil input, I guess it depends on how you define success criteria

sand garnet
#

320 TF per min compared to 666 per min

#

that's quite a boost

signal nimbus
#

By my designs:

1350 Crude Oil into a Turbo Heavy Fuel plant produces 45741 MW net.

900 Crude Oil into a Diluted Packaged Fuel power plant produces 55446 MW net, keeping in mind this one siphons off a bit of fuel to normalize the numbers.

sand garnet
#

lets take 300 crude oil for easy math

#

regular fuel can make 8000MW out of that

#

turbo heavy fuel can make 10666MW out of that

signal nimbus
#

Mhm.

sand garnet
#

turbofuel can make 22200MW out of that

#

you can tell me many things, but not that the 2.6GW you get extra is worth the setup time lol

signal nimbus
#

Never said Turbo Heavy was more efficient, but I'll check your math. 11.534 GW extra.

#

Setup for Turbo Heavy is all of 13 assemblers and 21 refineries on those numbers, plus 72 generators.

#

Very quick and dirty, but also functional.

signal nimbus
#

Tom... what point are you trying to make? I don't think we're having the same discussion.

sand garnet
#

the point im trying to make is that the extra effort isnt worth the extra power

#

not for turbo heavy fuel

signal nimbus
#

The extra effort to go to turbo heavy fuel as compared to fuel is not worth the extra power?

sand garnet
#

yes

#

you get 2.6GW extra for a lot of extra setup

#

if you're already going the extra mile, willing to put in more effort, then why not go all out?

signal nimbus
#

Okay... so, I was talking about turbo heavy to turbo fuel.

#

Wasn't even thinking about fuel.

sand garnet
#

right thats what im saying

#

if you want to get turbofuel, IMO do it right

#

otherwise, why not just stick to regular fuel

#

as its easy to set up and gets you only 2.6GW less overall

signal nimbus
#

Fair point, here's why I would and plan to use turbo heavy fuel.

When you set up the compacted coal first.

sand garnet
#

right but you also needthat for the fullblown TF chain

signal nimbus
#

Uh huh.

#

Not smelling what I'm stepping in yet?

sand garnet
#

no

#

just be direct lol

winged dagger
#

Seems like Sulfur becomes precious in the late game

signal nimbus
#

Fair. My compacted coal power plant runs off of the same amount of compacted coal as my planned turbo fuel power plant. I set up the coal once, and can use it as a stepping stone plant. Next phase is turbo heavy fuel, which adds a bit of oil to the mix. Finally, Turbo Fuel.

sand garnet
#

ah you're using it as a stepping stone to the full TF chain

winged dagger
#

I skip from coal to fuel to turbo fuel

sand garnet
#

I assumed Turbo heavy fuel was your end

signal nimbus
#

Exactly.

#

Yeah no, not even close.

sand garnet
#

I dunno, somehow thats how I interpreted it lol

signal nimbus
#

On the other hand, if I unlock nuclear and am just fine on power with turbo heavy... go for the gold and dont bother with turbo? XD Yeah, I can see that. I just see uses for it where most people seem to ignore it or treat it as useless. Speed runs, "tiny" builds, certain art designs, etc.

jolly holly
#

Can anyone tell me why i would ever use a programmable spliter over a smart one?

wind spade
#

sorting systems

jolly holly
#

But wouldnt smart spliters be enough for that

signal nimbus
#

Mixed belts.

wind spade
#

they would, but I guess in some situations it may be benefitial

#

but yeah, they are not really needed

jolly holly
#

Cuz i just automated supercomputers and i realised they are worthless

#

Besides the radio alt

#

Theres no real use

signal nimbus
#

Best way to put it: you can probably accomplish 400 GW of power with turbo fuel power plants. Or a single nuclear node. Same effect, but one is easier.

bleak coral
#

You can use programmable to sort into sections of a warehouse and then smart to sort into bins

jolly holly
#

So your saying i should use those supercomps for rods

bleak coral
#

That's the only use I can think of

#

And the inputs of the different items would have to be pretty low too

signal nimbus
#

Sink 'em until you can use them for turbo motors, honestly.

bleak coral
#

I'll end up making a super computer factory just to make one, but I won't have much use for them

signal nimbus
#

If we only ever made what we need, who would make mega factories?

jolly holly
#

Well i was excited i finally automated them

#

Im not anymore

#

I guess they will come in handy for the radio units

signal nimbus
#

Mhm.

jolly holly
#

Wait why are turbo motors so usefull

#

Just the mk 3 miner

#

Thats it?

sand garnet
#

theyre the most complex item to make

jolly holly
#

So what?

#

Shall i make a trophy out of them?

#

Like look i beat the game

#

Everything up so far had a lot of uses

#

Maybe their uses will expand in the future?

#

Cuz for now i dont see why i would bother automating turbomotors

#

Like sure

#

Mk 3 miners are great

wind spade
#

great sink point value

jolly holly
#

And what do I do with the tickets

sand garnet
#

@jolly holly you beat a sandbox game that has no end?

#

you buy trophies with them, and unlock more structures etc to build with

jolly holly
#

No i mean

sand garnet
#

the game starts after unlocking all the tech IMO

jolly holly
#

Do you just win the game by having turbomotors automated

sand garnet
#

that's when you get full freedom to set up actual factories

wind spade
#

the game has no end goal now. Players usually make their own goals

sand garnet
#

no more limited by mk4 belts, no more limited by mk2 miners

wind spade
#

either by reaching a certain amount of points/min or automating certain items with a certain speed, etc.

sand garnet
#

no more power limitation due to nuclear power

#

you finally get to build the factory you've wanted from the start

jolly holly
#

It may be just me getting sad that the game is ending the progress system

sand garnet
#

infinite progression is basically impossible

jolly holly
#

Im through my first plauthrough and I loved every second i played

#

And now that its getting to an end

sand garnet
#

why not try mods? lots of different tech to work with

#

the modding discord is linked in #welcome

jolly holly
#

Would you recommend any mods?

sand garnet
#

check the modding discord, they can help you with that stuff better than I can ๐Ÿ™‚

jolly holly
#

I did

#

I also checked some mods

#

But i dont really see anything that I would want

#

And i was wondering what you use

sand garnet
#

I only use pak utility mod for testing purposes

#

other than that I play vanilla

#

even though I'm on the dev team for Refined Power and Farming mod

jolly holly
#

Wow

#

Thats like the biggest mod

#

The Refined power

sand garnet
#

I help with 3d models for it

jolly holly
#

But i honestly see it as overcomplicating things

#

I know thats the point

sand garnet
#

its a change of pace

jolly holly
#

But i see power as being hard enough for now

sand garnet
#

Modular power adds entirely different gameplay too

jolly holly
#

With the turbofuel loop setup

sand garnet
#

you'll enjoy the game most if you can see unlocking all the tech as the beginning of the real game, and not the end

#

as at that point you're finally in a position where you can actually start building what you want without limitation

jolly holly
#

But why would I

#

I dont see the point

sand garnet
#

because it's fun

jolly holly
#

I would rather start a fresh save

#

With me having all this knowledge now

sand garnet
#

then go do that

#

do what you enjoy ๐Ÿ™‚

jolly holly
#

My problem with going on with this save is that its getting laggy

#

And i dont see a point

#

The only thing i could do is increase rates

#

Cuz i automated everthing almost

sand garnet
#

get creative with your factory

#

try new production lines

#

try different recipes, or try entirely different build styles

jolly holly
#

Some people have the goal of maxing out turbo motors

#

Some like building beautiful factories even if they dont care about the product

#

And some like to goof around

#

I like the math part of the game

#

Im not the aesthetic guy

#

Im the guy with the spreadsheets

sand garnet
#

then take a max and go build it

#

challenge yourself

upbeat tide
#

Im also a math guy. On the asthetics side, I like to build dynamiclly. Instead of building a huge floor, I like to do that, but then cut it down to fit, removing excess foundations

#

Like this build. There was alot more foundation laid before I decided to cut out the unused and filled in stuff.

worthy copper
#

new contest: 156 turbomotors/min world with the smallest save size

naive ingot
#

You're talking about fully utilizing Bauxite and almost fully utilizing several other resources... If that's not the definition of a megafactory, I'm not sure what is.

glacial hemlock
#

Yeah, 154 turbomotor and 150 supercomputer, plus some other things like 1200 heavy modular frame per min oh yeah

obsidian sluice
#

from satisfactorytools.com/production, it appears you can build 156 turbo motors/min? which'll leave you enough to still fully process all 1800 uranium/min to construct 94.5 NFR/min

#

1.18TW is a lot, but I'm not sure if you can run all your machines at 250% on that

silent mortar
#

Making the absolute smallest file size would have you start doing crazy things like deleting all the walls and foundations at the end, and using the two sided mk 3 wall mount, then deleting the wall it was on so you can run 18 lines of power off of a single point.

obsidian sluice
#

and you'll have to overclock all your power plants too!

#

well you'll halve the number of nuclear power plants, which isn't much, but you could use Mk 2 pipes to sustain a smaller number of plants and that helps

#

I'd also love to see someone implement a megafactory to max out ACU production, because you can produce 860/min ignoring power generation, and 775/min if you set aside resources to produce 94.5 NFR/min

#

apparently you're capped by quartz, so greeny's calculator actually suggests maxing bauxite production to extract silica from bauxite, and that's freaking wild

bleak coral
#

are you still on maximize?

frosty pawn
#

@silent mortar wait a second. double sided wall mount has double the max connections? is that right? that can't be right...

bleak coral
#

each side has it's own connections

#

it costs more to make too

wind spade
#

new contest: 156 turbomotors/min world with the smallest save size
@worthy copper easy, just ask all your friends to handcraft them for you

frosty pawn
#

holy crap, youre right! my world has been turned upside down

worthy copper
#

yeah double wall mounts are pretty awesome

frosty pawn
#

so the description in the build menu is wrong

#

e.g. for mk1 double sided it says maximum 4 connections, it should say on each side

#

the doublesided cost exactly double the materials except the two sides are automatically connected to eachother so technically better than putting two singlesided... this is very interesting....

worthy copper
#

.... this is true, its basically 6 available connections instead of 4 for the same material cost

silent mortar
#

The slight danger of it is accidentally connecting the two halves together as well, at which point you have to delete the wall to delete the line between them that isn't needed. Also it's kinda funny to delete the wall anyway and just have a floating power point.

frosty pawn
#

i'm going to have to use them more :D
I've been using wall mounts just to make "powered walls" that connect to poles and connecting poles to machines because it's more clear where all the connections are, but using only wall mounts turns out to be more efficient in my small buildings

#

i only used double wall mounts to make a single point on the outside of the building that connects to the grid so it's easy to disconnect an entire building and then come back later to reconnect it without having to scratch my head for 20 minutes trying to remember what i need to reconnect

frosty owl
#

.... this is true, its basically 6 available connections instead of 4 for the same material cost
@worthy copper You mean 8 instead of 6? ๐Ÿ˜‚

#

i'm going to have to use them more :D
I've been using wall mounts just to make "powered walls" that connect to poles and connecting poles to machines because it's more clear where all the connections are, but using only wall mounts turns out to be more efficient in my small buildings
@frosty pawn Gotta say, I kinda saw it coming ๐Ÿ˜‚

boreal cypress
#

its 8 jeah, but 7/6 because you need one for the power connection and maybe one to the next pole :D

glacial hemlock
#

Yeah, 2 for daisy chain, so actually it is 6. And because of this, double sided outlets are pretty useful

frosty pawn
#

mk1 double sided can connect to 4 machines, get power from the floor below and chain sideways to 2 more double sided mk1 and also up to the next floor. amazing ๐Ÿ˜„

#

just putting all the machine connections inside and the routing outside

frosty pawn
#

i decided to use the concrete next to my steel factory to make encased beams, so i built some constructors and then added up the numbers... theyre gonna eat ALL of the steel ๐Ÿ˜ซ
i'm gonna have to bring in some more coal and turn the rest of the iron ingots into steel too :\

boreal cypress
#

do you use the alt encased beams?

frosty pawn
#

don't have it

#

how much steel do i save with the encased pipes recipe compared to using steel beams?

boreal cypress
#

you should have it, much less steel for same ammount

#

how much iron do you have?

frosty pawn
#

4 pure nodes with mk3 miners

boreal cypress
#

and smelter or pure iron?

frosty pawn
#

1 pure concrete, 1 pure coal, there are a bunch of normal coal a little farther down the hill

#

smelters

boreal cypress
#

and oc miners?

frosty pawn
#

miners OC to 150% for 720 output each

#

one of the miners not in use, not much space, 3 of them currently producing 2160/min with the smelters, a lot of surplus

frosty owl
#

how much steel do i save with the encased pipes recipe compared to using steel beams?
@frosty pawn A lot. The beams should be used as sparingly as possible. 1 beam = 2.33 pipes

boreal cypress
#

with normal recipe (and 2880 iron ore) you can get 180 encased beam per minute
with alternate you can get 274,29 encased beams

frosty pawn
#

oh that's crazypants

#

better go hunting ๐Ÿ˜„

boreal cypress
#

and with pure iron ingot and solid steel ingot you can get 764,08 encased beams out of 2880 iron ore @frosty pawn

signal nimbus
#

...and how much Limestone?

boreal cypress
#

well depends on alternate xD

signal nimbus
#

Yeah... not that it's a rare resource or anything, but my Heavy Modular Frames factory ended up needing way more than I expected. Like... a biome's worth. And I wasn't making nearly that many encased beams.

frosty owl
#

...and how much Limestone?
@signal nimbus If you ever get the limestone-water alternative you'll never run out of concrete ever again

boreal cypress
#

well he need 11461,23 Limestone per minute without alternate for 764,08 encased beams

#

with wet concrete only 5730,61

signal nimbus
#

@frosty owl You're absolutely right. But if I mess with water extractors, I'd rather the annoyance be for something interesting.

frosty owl
#

What recipe you using for the HMF anyway?I usually use the one that takes less steel, the flexible one

signal nimbus
#

Encased is what I have statted out.

boreal cypress
#

the one without bolts xD

signal nimbus
#

Didn't feel like making a whole rubber refinery for it, but with how little I may end up using oil I may as well.

frosty owl
#

Eh, need to look it up, can't recall the numbers

boreal cypress
#

screw those bolts

signal nimbus
#

The difference in iron usage is negligible and coal is salvageable, but I think it takes around 2700 rubber/plastic per minute using that recipe, so I decided not to do that.

#

By "around" I mean +/- a few hundred.

frosty owl
#

Oh, right. I think I didn't pick that one as it took way too much steel for my likings

signal nimbus
#

Yeah, the coal's going to be the biggest pain when I get to building that one.

frosty pawn
#

i don't wanna use water because it's a steep cliff and that water is gonna be used for more important stuff. there is plenty of iron in this area already and a couple more decent quality limestone nodes if i ever want more concrete. I am using solid steel recipe though.

signal nimbus
#

looks at dune desert like an all-you-can-eat buffet

frosty owl
#

It's 63 steel pipes (and the rubber) Vs 106 steel pipes. Totally better the rubber one, IMO

#

Not worth saving on the heavy frames anyway xD

boreal cypress
#

for how much HMF?

frosty owl
#

3

#

That's not including the steel for the screws, but it's negligeable

signal nimbus
#

Hang on, I have a spreadsheet that lets me swap recipes on this and see how much they both take...

boreal cypress
#

which screws?

frosty owl
#

The ones for the HMF and the normal frames

#

I assume nobody still makes screws with iron ๐Ÿ˜‚

boreal cypress
#

i dont even make screws

frosty pawn
#

whenever i need screws i put a steel screw constructor there, i dont have time for screw conveyors lol

frosty owl
#

i dont even make screws
@boreal cypress You make frames with rods?

boreal cypress
#

steel frame

frosty owl
#

Eyy, those suck on still quite heavy

#

*steel

boreal cypress
#

idc about steel alot ^^

signal nimbus
#

Heavy Encased Frame, using Modular Frame, Encased Industrial Pipe, Adhered Iron Plate, Steel Coated Plate, Steel Rod, Steel Beam, Steel Pipe, Concrete, Solid Steel Ingot, and Iron Alloy Ingot recipes requires these inputs:

frosty owl
#

I just try to use it sparingly as you have about 1/4 as much as iron

signal nimbus
boreal cypress
#

how much per minute?

frosty owl
#

Sorry, Brandon, what? Is that the needed for 1 HMF?

signal nimbus
#

90 total output.

#

No, a full 90.

boreal cypress
#

well anyway... when will you need that many HMF?

signal nimbus
#

When I need to fill a large megabase with structures, and this is the most complicated item not remotely involved in the production of turbomotors?

frosty pawn
#

now i'm curious what a small megabase looks like xD

boreal cypress
#

you dont need HMF for Turbomotor

signal nimbus
#

Exactly.

frosty pawn
#

yeah that's what he said lol

boreal cypress
#

well i cant understand english that good xD

signal nimbus
#

Neither can Americans, you're in good company. (^is American, don't get offended)

boreal cypress
#

well Nuclear Fuel Rods arent quiet easy too :D

frosty owl
#

Heavy Flexible Frame, using the same alternates, uses these inputs:
@signal nimbus Ye, makes sense. Use lots more rubber, but save quite some steel. You can save more without the steel rods and even save some Iron/copper with the pure iron but... Water

signal nimbus
#

Yup. Decided to make this a dry build, and those aren't exactly horrible node requirements.

boreal cypress
#

Water isnt a problem with mk2 pipes now

frosty owl
#

Ahahah, "dry build"

frosty pawn
#

transporting water is half the problem it used to be, but still a problem

frosty owl
#

Water isnt a problem with mk2 pipes now
@boreal cypress Except filling a 600 pipe fully is a hassle

frosty pawn
#

5 extractors = 600

boreal cypress
#

jeah kinda xD lot of extractor when you dont use mods

#

or 2 extractor with 250%

signal nimbus
#

I mean... I build water extractors in 5s anyway. With the 300s I saw it nicely filled 2 pipes.

frosty owl
#

I think I'll limit myself to 540 to save myself the trouble... Too many choke points with 600

frosty pawn
#

how much power do they use at 250%?

boreal cypress
#

86MW

frosty owl
#

I mean... I build water extractors in 5s anyway. With the 300s I saw it nicely filled 2 pipes.
@signal nimbus Same, but when going to 600 it seems to choke sometimes for... Reasons. May be lag

frosty pawn
#

so 72MW extra to save the space of 3 extractors... actually a fair deal

signal nimbus
#

I'm going to guess "reason we didn't put these out sooner".

frosty owl
#

I think it's similar to how sometimes you don't get a full 780 if there's some lag, only worse

boreal cypress
#

so 72MW extra to save the space of 3 extractors... actually a fair deal
@frosty pawn but 6 power shards

signal nimbus
#

I could see it.

frosty owl
#

You need to kinda force the game to acknowledge those 600 ahahah

frosty pawn
#

i have too many shards though, i dont overclock much

#

i got a couple purple slugs and a few yellow slugs from doggos

boreal cypress
#

once i OC 144 Water Extractors for my 144 Nuclear Power Plants xD

signal nimbus
#

...random question, did you try sending the five in two pipes to a storage container, then piping out from the storage container in 600? I know the extractors seem to oscilate a bit.

frosty owl
#

Oh right, 'cause we can actually OC nuclear power plants now.... ๐Ÿ˜‚

boreal cypress
#

it was before 3.5

frosty pawn
#

you can put a valve right after the fluid buffer to even out the oscillation

boreal cypress
#

it was a pain in the ass to setup 144 pipes

frosty owl
#

...random question, did you try sending the five in two pipes to a storage container, then piping out from the storage container in 600? I know the extractors seem to oscilate a bit.
@signal nimbus Yeeeep... First thing I tried ๐Ÿ™„
I'm pretty sure it works with 2 storages and plugging the extractors 2 in one and 3 in the other then merging but haven't tried yet

#

And yeah, with the storage it still fluctuated

signal nimbus
#

Storage and valve?

frosty owl
#

Storage and pump. I always pump right after storage

signal nimbus
#

Hmm... well, I'm not doing that setup, else I'd try it myself, but maybe valve instead of pump or before the pump.

frosty owl
#

Shouldn't make a difference, rly, but maybe?

signal nimbus
#

shrug Weirder things have worked?

frosty owl
#

Not really... Dunno, my base's getting unplayable due to too little ram so I'm honestly losing interest in fixing the issue/playing more ๐Ÿ˜…๐Ÿ™„

signal nimbus
#

XD How big's the base, and how much ram?

frosty owl
#

Best I could get was 600 for about 80/90% of the time

boreal cypress
#

well i had 30s save with my old megabase savegame xD

frosty owl
#

XD How big's the base, and how much ram?
@signal nimbus 8GB. Started having issues over the 1k operating machines, despite having little storage and small conveyors (so as little items lying around as possible)

signal nimbus
#

Got a stopgap for ya, if you're interested I'll DM it to you.

frosty owl
#

Go for it

devout flax
#

Quick math question, 36 coal gens should be 24 water extractors?

signal nimbus
#

36/8=4.5, 4.5*3=13.5 water extractors

devout flax
#

Copy so I've over built my current power plant water feature

signal nimbus
#

Yeah. The other ideal setup is with 75% underclocked extractors, each leading to 2 coal gens.

#

But that would be 18 extractors.

frosty pawn
#

building generators in multiples of 8 and water extractors in matching multiples of 3 is usually easier to manage

devout flax
#

Had a pure coal node that I slightly overclocked to maximize belt usage at 270/min. Coal split between 18 coal gens

frosty pawn
#

you will never hit 270 usage unless your power grid is about to collapse under load

#

generators reduce resource consumption to create only enough power to match demand

jolly holly
#

Shouldnt you be able to power 100% even though its unlikely to hit 100%

#

?

#

Thats at least how I plan my power

#

So i know the number im looking at is my actual potential power

wind spade
#

Yeah

jolly holly
#

What is generally better to do

#

Build a big coal plant to power you up until turbofuel

#

Or use normal fuel as a middle ground

frosty owl
#

The latter would let you skip some building

jolly holly
#

But the former skips the inefficient use of oil

frosty owl
#

But if you plan well, expanding from fuel to turbo fuel can be seemless, making the whole process quite convenient over trying to run many things on only coal

#

But the former skips the inefficient use of oil
@jolly holly A bit true, but see above

jolly holly
#

Well i used fuel as a midpoint

#

But it was a headache to deal with excess fuel

#

Cuz at that point i didnt have trains and my starting point was half a map away from oil

wind spade
#

Why do you have to deal with excess fuel?

jolly holly
#

So i ran my plastic/rubber production alongside fuel

frosty owl
#

Excess fuel can be dealt with easily if you ||use it for extra rubber/plastic production with alt recipes||

wind spade
#

You should always have plastic+rubber separated from fuel

frosty owl
#

Oh, why so? (See spoiler above for my doubts)

You should always have plastic+rubber separated from fuel
@wind spade

jolly holly
#

Well now that i had the infrastructure and alts for turbofuel it easy to separate them

wind spade
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If either of them stops, the other one is unaffected

obsidian sluice
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combining plastic/rubber production with fuel means your plastic/rubber production is limited to your total power consumption

jolly holly
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By the time i had the alts to even do that i had turbofuel

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Im reffering to transitioning

wind spade
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You can do it without alts as well

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Ah ok

jolly holly
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From coal to turbofuel

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Cuz those are staples

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Coal so i dont have to go lose 15 min every other 15 min with biomass

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And turbofuel cuz its broken

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With certain alts

wind spade
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Nuclear better

jolly holly
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Yeah

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Ofc

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But going straight to nuclear is way too difficult

frosty owl
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combining plastic/rubber production with fuel means your plastic/rubber production is limited to your total power consumption
@obsidian sluice Nah, look:
For my power/rubber I made plastic/rubber with normal recipes. The byprod turned into packaged fuel then got unpackaged. Excess unpackaged fuel went back to the rubber/plastic part and fed it to make even MORE. So the more power I drew, the less plastic/rubber I made but still had a minimum produced anytime

jolly holly
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Using at least 300->666 turbofuel or whatever to power everything up until that point is kinda necessary

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Or at least thats how it looks from my pov

frosty owl
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But going straight to nuclear is way too difficult
@jolly holly Using some coupons on materials and parts can help ๐Ÿ˜‰
If you've got some to waste, that is...

jolly holly
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Ahhhh

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I will 100% do that in my next playthrough

wind spade
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@obsidian sluice Nah, look:
For my power/rubber I made plastic/rubber with normal recipes. The byprod turned into packaged fuel then got unpackaged. Excess unpackaged fuel went back to the rubber/plastic part and fed it to make even MORE. So the more power I drew, the less plastic/rubber I made but still had a minimum produced anytime
@frosty owl yeah and that's not good because you have variable output from the factory and you don't know how much you can reliably use

jolly holly
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Trying to rush nuclear seems interesting

obsidian sluice
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I made but still had a minimum produced anytime
I'd personally construct two separate factories drawing from the same oil node, but I wouldn't mix the two?

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but also that's kinda moot, because I've managed to isolate my fuel production to the NW oil islands

wind spade
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I'd separate them completely. Less risk of one thing breaking the other

frosty owl
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@frosty owl yeah and that's not good because you have variable output from the factory and you don't know how much you can reliably use
@wind spade Yes, I know I can RELIABLY use the minimum mentioned (the amount not made from fuel)
Anything else is extra. But being that such a set up makes about 10/15 GW of power it's not easy to draw enough to change your production drastically. And when you get to that point, you'll probably want to just make a separate oil setup anyway ^^
At least it worked great for me. Never run out of rubber/plastic, always had excess

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Trying to rush nuclear seems interesting
@jolly holly Mine is still running on some storages after 260+ hours ๐Ÿคฃ
It's shameful, but not that risky as fuel rods are easy to store unlike other fuels

obsidian sluice
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speaking of which, what should I do with these oil nodes? I'm gonna produce my plastic and rubber using the coastal oil nodes, so these 3 nodes are kinda just... doing nothing

wind spade
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Yeah but the extra is pointless because you can't rely on it so you can't build a production out of it. Much better way would be to just sink the excess or even just ignore the excess since it is in isolated system and doesn't hurt anything if it stalls

obsidian sluice
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they used to feed a 140 turbofuel fuel gen setup but now it's sitting pretty doing nothing

frosty owl
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Yeah but the extra is pointless because you can't rely on it so you can't build a production out of it. Much better way would be to just sink the excess or even just ignore the excess since it is in isolated system and doesn't hurt anything if it stalls
@wind spade In my case having extra was convenient as I tended to use less rubber/plastic the further I played (through alts)
I'm not saying this is better then isolated systems, but isolating them forces you to usually use more oil and make more buildings. My whole setup fitted nicely in a couple buildings (one for plastic/rubber, one for fuel) and was still stall-proof

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And used the only 2 nodes aviable in the area without having to search for more

jolly holly
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Is it worth using all the alts for nuclear?

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Cuz i see a specific one that makes my life a little more difficult

fierce ruin
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Whats a comfortable amount of plastic/rubber per min

jolly holly
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You more than double use of uranium

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By picking the simple one

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But do you actually need to be that efficient with nuclear

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It gives you ungodly amounts of power anyway

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Whats a comfortable amount of plastic/rubber per min
@fierce ruin highly depends on what you want to do with it

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Do some research on what you do with it

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You probably want to automate some computers

fierce ruin
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yeah building upto that

jolly holly
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Decide how many you want

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And then be reasonable to start with

fierce ruin
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ripped down my initial factory now I'm pretty much making a mega factory now

jolly holly
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Cuz without later infrastructure i would say its pointless to go for too much

wind spade
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I'd say like 30-60/min would be enough, don't think it's used too much as a building material

jolly holly
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You need alts to make everything efficient

frosty owl
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Is it worth using all the alts for nuclear?
@jolly holly If you're short on uranium, yes. But they are a bit more complicated in other regards

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I'd say like 30-60/min would be enough, don't think it's used too much as a building material
@wind spade With the new update it is, especially plastic for fluid storage and pipes

jolly holly
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For me around 150 plastic was what i needed

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And like 60 rubber

frosty owl
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Rubber's needed for the un packagers instead

fierce ruin
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I'd say like 30-60/min would be enough, don't think it's used too much as a building material
@wind spade got 211.2 rubber per min, 240 plastic per min

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probably gonna settle around 1000 of each per minute

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already got almost all the oil in the map ready to go

jolly holly
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Oh wait you are not early on

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I thought you were early on into the game

frosty owl
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Whats a comfortable amount of plastic/rubber per min
@fierce ruin If it is ONLY FOR YOUR NEEDS (building) I think you can settle on 30 rubber, 60 plastic. You can use less plastic if you don't make giant MK2 pipe systems

jolly holly
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And you just unlocked oil

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Well then you need to determine what you want to do first

wind spade
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I doubt you're gonna use more than 120/min @fierce ruin

fierce ruin
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I'm honestly just trying to future proof

jolly holly
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And then decide what would suffice all of it

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Make efficient loops then

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Thered one on the wiki i think

fierce ruin
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oh neat

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I'll have a look into that

wind spade
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It's only used for manufacturer, packager and pipes mk2

fierce ruin
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nice to have a surplus I guess

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gonna be using most of me oil for power honestly, not keen on going nuclear

frosty owl
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I doubt you're gonna use more than 120/min @fierce ruin
@wind spade I doubt he'll need more then 1 industrial storage worth every 10 mins ๐Ÿคฃ (that's how much it takes to fill up with 120/min,right?)

jolly holly
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This should more than suffice

fierce ruin
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im guessing circles are mergers and squarers are splitters yeah?

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or is it the other way round my brains fried lol

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its like 2am here

jolly holly
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I think you can figure it out urself

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Dont bother now

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I know that you lile planjing ajead so that when ur into the game you havw ur mind set

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But on this one you need a little time to understand the process

frosty owl
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This should more than suffice
@jolly holly I suggest using the polymer to make fabric, though. It's more convenient to have another setup for plastic/rubber

jolly holly
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I just sent the efficient loop

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He can decide for himself