#math-and-meta
1 messages · Page 473 of 1
if it showed you that it can't calculate something while you have that setup (correctly) built, then it's indeed a bug. I beleive there's a way to display most of the setups you may want it to display
or rather - it's an issue of what you put in the tool
I would need to reproduce it. I’ve changed my factory setups so much
It think it was when I was trying to go nuclear
can be bug ofc, but the only one I know of so far is when you use maximize and input together, then it just breaks and does random stuff
Yeah and that’s the thing I’m not 100% sure if I was just not putting something in correctly. I did double check, reload the page, toggle recipes on and off but couldn’t get it to work
I think it was specifically electromagnetic control rods. I was using the steel rotors alt using copper wire and steel pipe
yeah it's slightly confusing for new users, I'm always appreciating feedback on how to make it better
I'm not UX expert unfortunately
Ha I know exactly 3 UX people and I’m sure none of them would agree on anything other than research done by the Norman Nielsen group
Yeah I know it was the steel rotor alt because I made a factory making stators and rotors with the same inputs to simplify my factory but it kept trying to shove iron wire down my throat. First it was casted screws for one path to make rotors more traditionally with only a few made the way I wanted to make them, then I had to uncheck casted screws and it flipped to iron wire lol
the one thing I'm missing in your tool, greeny, is just plain power consumption reporting as part of the flowchart for the machines your tool has picked, given the recipe selection. that's a super simple thing, but removes uncertainty in terms of: "can I actually run this without it shutting down, with my current power setup?"
I eventually found through trial and error that I had to be extremely specific in exactly which alt I wanted to use and deselect all other recipes including the base ones
Ha I know exactly 3 UX people and I’m sure none of them would agree on anything other than research done by the Norman Nielsen group
@glacial geyser the issue is that you need to get UX people that also know SF (and know A LOT of it)
the other side of that coin is, that with power consumption reporting, it will also hint towards how much power production needs to be upgraded
and yeah, if you want it to exactly show the setup you have in mind, you usually need to only select the recipes you want and deselect the basic ones
Which kinds of defeats mypurpose in using the tool is to get a high level view of what my factory could look like. I’ve mostly resorted to just build and Wing- it with my gut lol
so what's your idea of the tool to do?
So i haven't looked at the numbers since before pipes were added and literally everything got refactored and rebalanced; is it still more efficient to build a screw-free factory even after all the recipe changes?
I beleive there are some decent recipes that use screws, so it's no longer
all the way, but for example stitched iron plates are still the best imo
first thing i noticed was that screws are no longer immediately bottlenecked by belts.
(at 100% production in a single machine that is)
by mk1 belt you mean I guess
Early on I dont think screws are the worst thing in the world. But 10 HMF need 1900 screws/min without alts. Thats awful.
well you want to do Heavy Encased Frame anyway
with Heavy Encased Frame alt
with normal recipe
savings on all resources
@patent bough this is just a couple reasons why the no screw alts are incredibly useful latter on.
yeah ik
41% on iron, 35% on coal + some small limestone savings
it's not always, but a lot of no screw alts are better
I still use steel screws in my steelworks. Just to make use of the higher per machine output of bolted frames and plates. But thats about the only place.
e.g. Copper Rotor is best rotor alt
in terms of raw resources
and it uses screws 😄
also, best way to make screws is actually steel rod -> normal screw recipe
I always factor in my laziness when designing. Steel rod to screws is more machines and extra steps.
well that's up to you 😉 I'm just sitting here doing math (read - putting numbers in my tool) and giving you the results. I haven't yet build anything in SF really, so it's easy for me to focus on resource efficiency 😄
yeah, definitely a lot easier to optimize recipes for various factors (parts/min, resource cost, power cost, etc) than it is human labor hours.
New tool option: fewest number of buildings.
well power cost optimization is usually the same as fewest number of buildings
but it's interesting concept
I'll add that to my optimization list
is it? i thought the theoretical power cost efficiency optimum was 100 buildings at 1% instead of 1 at 100%
well, the tool would ofc assume 100% OC
sure, you can give 100 buildings @ 1%
but I meant more like getting the best set of recipes to have the lowest power consumption
less efficient for space (but you do have a lot of space), but a lot less efficient for time (you do not have infinite time to play video games unfortunately). i do like underclocking the last machine in a line when the numbers don't divide evenly though.
I believe the wiki has a MW per item made doesnt it? Could you use that info?
(and also enjoy underclocking miners if i'm not using their full output yet)
I do have it as well. Just didn't have time to implement it yet
also currently there's a big rewrite going on with the tool with hopes of speeding up the loading times and getting rid of some quirks it had
Loading times? I find jt pretty quick.
so development of new features is paused for now
if you open https://www.satisfactorytools.com/production directly, it takes a while to load (especially if you have a lot of tabs like I do)
it's a few seconds, but it can be even faster
also there's some optimization regarding server load
Ahh. Yeah. I almost always have a tab open on your site. So I dont notice it all that much.
it's still just a few seconds and calculation speed is pretty much instant (compared to other tools I think it's the fastest or one of the fastest), but that's partially why it takes a while to load (I put higher priority for calculation times than loading times)
@wind spade on the MW per item thing, as far as whats listed on the wiki. Are you aware if that number includes all machines required in the production of that one item? Seems like it does.
Where is the formula for power draw in overclocked structures?
There are two sections. One for production, one for power generation.
@hot ginkgo yeah and I've been bugging wiki team about it all the time that the number can't be there
uhh
just checked Iron Rod's page and the number only includes energy needed per item
but doesn't include any other machines
Interesting. I was looking at crystal oscillators and it shows 3300 per item.
Ill be happy once this smithing plant is done. About to turn 3750 copper ingots into 3750 copper sheets. Place already has a few hundred refineries, whats another 150 ish? 🙂
@hot ginkgo well it's correct. Manufacturer is 55 MW, so 55 MJ/s, takes 120 seconds so 6600 MJ/cycle, but produces 2 items per cycle, so 3300 MJ
I see why you're asking them to remove that. Definitely confusing.
uh no, I asked to remove the "complete power cost with all the machines" number, not this one
and they already removed it
I have wondered about the mj per item
If it's accumulated energy needed to produce the part, or just the last stage.
only last stage
it's impossible to calculate the whole part
as you have tons of ways to produce it
I was sort of thinking that
I might do some accumulation and comparison today. See where I can trim some energy cost without cutting into the high priority resources
For things like Iron and limestone I think I will start with a low energy demand and work on total output when I actually draw from all the nodes
Wouldn't alt-recipes make the least number of machines different from least power total for the system? I'm thinking particularly of the pure resource recipes switching from smelters or constructors to refineries
least machines is different than least power and tbh I don't think anyone should optimize for least machines 😄
Not until you start hitting the game's object limit, then least of everything becomes important. 🙂
don't build tons of foundations then 😄
@wind spade encouragement to overclock everything in your calculator 
Least machines ftw
least machines without overclock would be kinda interesting, can be fun to build as compact a factory as possible
although then I guess we're calculating smallest footprint, which is different yet again to least machines, cause 1 smelter is waaaay smaller than 1 refinery
if I find a good source of size data then I can probably do footprint optimizations as well
Wiki not good?
I assume for precise data it'd take more than walls and foundation to measure
this is my factory, any tips on how i can destroy alot of it to save more power
like what is not important
Besides down scaling/turning off the smart plating part, etc dont think there is much you can do without finding alternate recipes
will coal power be better then my crappy biomass burners
Also, I am setting up some steamed copper sheet arrays. 750 copper ingots and water —> making 750 sheets
Each refinery needs 22.5 water a min. Idea is to split the water like this
- pipe one - 16.66 refineries
- pipe two - connects to pipes one and three in the back of the array
- pipe three - feeds 16.66 refineries
Pipe 1 and 3 are 300m3 and pipe 2 has 200m3. A bit more than required in total
@elder jewel yea coal is your first fully automated power source, so yup better than biomass
You don’t necessarily need raw size data per machine
You just assign them a value based on their relative sizes initially
Footprint optimization is a current field of computer science research. Especially 3 dimensions. It’s a classic Pallet Loading Problem https://dialnet.unirioja.es/descarga/articulo/5403327.pdf
In the problem statement, you have different sizes of items, different weights, and different sturdiness of items.
Like loading a grocery bag, it’s the exact same problem but on a smaller scale. People become accustomed to loading grocery bags a certain way based on “similar items” but one metric is almost universal, weight distribution. It’s just difficult to carry when heavier items are not distributed evenly
But I digress, the problem is computers are terrible at these kinds of problems. Even neural networks are heuristic in approach
its even more complex than a pallet loading problem, because there's input and output directions/locations and you want to match those as closely as possible
It takes a computer a lot longer to solve for footprint and placement than a human can because of the number of permutations we instinctively throw out. We also have the advantage of seeing something placed once and saying “oh I think if I move this slightly to the right I’ll be able to squeeze one more into the area” a computer would need relative ages to figure that out.
@worthy copper absolutely. Not just that but we violate collision detection all the time
Squeezing mergers and splitters as close to the input and outputs as possible even when it may strictly violate the collision boxes for compactness and the fact that the game allows us to do it.
So even once a computer was given all of the rules and enough time to figure out a mathematically optimal layout, it would say “I got it!” we’d look at the result, and probably never do it.
I have tried that, and found it more problematic than worth
The shove the splitter/merger as close as you can even inside the hitbox
I do it all the time
I also use lifters on multiple inputs like assemblers and manufacturers
I usually leave a gap, especially on inputs wide enough to accept a lift
And when I do the spacing between the back of the machines there is no room for any accordion out from the lifter into the splitter. it’s that tight
I used to do nothing but balanced trees
Because of symmetry
Thats an example of how I do it
But man that is just an egregious waste of space IMO. I’m able to put nearly twice the amount of machines in a given area by manifolding
Iignore the red lights
@glacial geyser @sand garnet the problem is that I need the data in an automated form. I don't want to hardcode them in and expect them to never change (although they are problably not going to change) or struggle for new data when new machcines are added
^ in full SF spirit
and as OrneryD said, I need to decide between 2D and 3D
well currently I have all the data gathering including images automated. So I don't want to do manual work and checking every update
Spoken like a true software engineer
It bugs me how many software engineers are like “it’s fine, I’ll just check every update and manually add everything.” For any project....
you would be surprised how long I worked like that
the whole old site was manually gathered data
1600 lines of hand-written JSON
pretty much when I started working on U3 was when I first automated it
it's all because of how the tool emerged from the prototype (was intended just for me and a friend, then I published it, people started asking for new features, bugfixes, improvements and I didn't have time to do a code rewrite to go from prototype to proper code
youre spacing things out a lot more than i am
I wanted a specific build style here
oh yeah you have all that stuff in separate buildings dont you
yeeeeee
FPS DROP SIMULATOR
it's all because of how the tool emerged from the prototype (was intended just for me and a friend, then I published it, people started asking for new features, bugfixes, improvements and I didn't have time to do a code rewrite to go from prototype to proper code
@wind spade such is the typical story with anything written lol
I guess 🤷♂️ but at least now it's working well
That it does. And don’t take my criticisms of it to mean I’m not appreciative of it or the effort you put into it. I am fully aware of how when certain criticisms get levied against something I’ve written it is easy to take that criticism and spread it over the entire thing and feel personally attacked over it. I’ve been there
If anything my criticisms have been about one particular aspect and what appeared to be the mindset that informed the decisions of what best meant. Which I know can seem personal but I really hope it’s not taken that way
I face criticism basically every day and I am well aware of some of it being perfectly valid (and most of that is either in my Trello or in my head) and I also know how much people can hate something that has been made for free for them to use 😄
Before I hook up 144 Nuclear Power Plants, about how many Industrial Storage containers should I have for nuclear waste? Let's say I'll end up using about 100GW (damn Pure recipes).
Lmao or not understanding the point of something when it’s just clearly a difference in mindset about a particular problem and everyday people being ok with mediocrity
80 playtime hours= 1ISC*2500MW consumed
and don't worry, I'm definitely aware of your problem and needed solution for that problem, it's just not on top of my priority list at the moment
@dry wave how long do you want them to last?
So in your case 100GW for every 80 hours you want to play you need 40 ISCs
That seems like a lot
Or 1 ISC/2 hours of gameplay running at capacity
Well consuming 100GW is a lot of power
well.. containers are pretty much free
currently using 30,000MW. I've got my units correct, right? That's 30GW, right?
free
I'm only talking about trippling current usage.
So at current usage, it'd be 6hr / ISC?
~that per ISC
Now I feel the need to build more containers
But I’m afraid of approaching my existing storage container area lol
I feel like I should go ahead and spend 2 hours just making my ISC grid for nuclear waste before hooking it up.
I've got it way under the map off the East coast, so space isn't an issue.
those two hours will make it so you don't have to worry about the waste for next 100s of hours tho
so I'd call it a fair trade
It’s definitely a fair trade
I was sad to discover I can't use all that water out here for water extractors, but easy access to below the map is handy for nuclear waste.
But considering you can make 170GW of turbofuel power with what.... 4 oil pipelines?
I’ve considered switching back to turbofuel
Yeah, I'm probably going to go ahead and transition to turbofuel. I somehow thought nuclear would be fine.
nuclear is fine
But the reasonable caps for power generated without using crude for power are vastly different with nuclear
and also uses way less resources than turbofuel
^
also uses more common resources
and if you want to go really big, you pretty much have to go with nuclear, because otherwise you're left with no oil to make turbomotors
Sulfur, limestone, and, uranium. Some steel, copper, caterium.
You don’t need any crude I think to make nuclear power and boy if I don’t burn through rubbers like a coke fueled hooker
Turbofuel only uses oil, coal and sulfur. My current nuclear setup is using Caterium, Iron, Copper, Quartz, Rubber, Plastic, Coal, Sulfur... Isn't Turbofuel cheaper?
It’s less overall resource intensive but with 1/10th the potential output using an additional available resource meant for exactly 1 purpose
oil is the most rarest resource
The goal of all this is Turbomotors for the Sink.
then nuclear all the way
I thought Turbomotors were limited by Caterium primarily. You're saying it's Oil limited?
I already made one I felt was sufficient. But I’m worried it was not.
Aluminium actually
Maybe the thing I read wasn't accounting for all the Pure recipes or whatever.
Or bauxite. It’s the thing that caps turbo motor manufacturing
bauxite is indeed the limit for TMs
You still have plenty of other resources.
Oh right. Duh. My memory just kicked in. It was bauxite.
Even after capping turbomotors.
OK, nuclear it is, then
but you don't need any bauxite for nuclear 😉
2 hours of building ISCs, here we go.
Thanks for the tips my bros.
Or wait... you don’t need silicone circuit boards for AI limiters or electromagnetic control rods right?
you need ECRs
Yeah completely separate supply chains.
Suggestions?
it's a little late. All this is implemented, but any changes I should make?
I need to do that alt too. I’m using the basic one and it is so slow
Don’t do insulated crystal quartz for the nuclear rod manufacturing
steel coated plate? interesting
nah insulated quartz is correct
Or steel@coated plate
But you bring oil into the equation at two spots
When you could use that resource for other things.
oil is actually pretty hilariously underused in endgame recipe chains
I had the plastic lying around. But i'll change that.
technically steel coated plaate is best from weighted raw resource point, but no need to do it 😄
^ classic @wind spade response 😛
and youre limited by quartz more than oil if doing bigtime fuel rod+turbomotor production
so sacrificing oil for quartz is worth
Ah I hadn’t considered how bad quartz availability is
yeah even at max quartz-efficiency max fuel rods+turbomotors uses almost all the quartz on the map
The rubber and plastic really isn't hard to come by. I might wait to swap those out until i actually run out of oil.
Or maybe never swap them out.
Quartz is really less available than my ex’s emotions were
So you’re good
Use oil. It’s clean and good for the environment
Cool. 🙂
I wouldn't do the coated plate, but otherwise it's nice
(Btw any ex jokes I make are purely jokes I’ve been happily married for almost 14 years)
Yeah, the coated plate will go eventually.
but you can do coated plate if you have extra oil products lying around, as it uses very little of them
cries in not yet married
Diluted fuel seems to be capable of producing an assload of recycled plastic/rubber
yeah, it's pretty ridiculous
and now imagine that pipes were originally supposed to carry 600m3
and they changed it last minute due to technical issues
we would literally swim in oil
@worthy copper can we create an RFC to some governing body of units and measurements to formalize “assload” as a unit of measurement?
I hope they eventually have a super-pipe or something. Maybe a thicker one.
I'm playing vanilla with no save editing, and routing all those pipes is... a lot.
So the 600^3m/min on the extractor was intended
I wonder what issues they ran into. Probably some violation of the conservation of energy principle.
i think the transfer from pipe to pipe just wasnt working right at the rate it needed to
But... it’s just... math
It already violates any kind of pressure physics. All you need is one extractor above your pipe network and you never need pumps.
Indeed
well...
it doesnt violate pressure physics. That's where it violates conservation of energy lol
@worthy copper learned me something good about that ad-nauseam one day
Too bad I can't generate energy off of water pressure. I could create infinite energy.
I meant that maybe through combining things in a certain way allowed for you to produce more than intended if you exceeded some threshold or, in short, create something from nothing
We already have infinite energy with geothermal
I think that’s probably why it’s not finished they want it to be useful but not that useful
Which BTW, leapfrogging coal into oil is definitely possible with just awesome shop tickets in roughly ~ 2 hours.
Geothermal might be technically infinite, but it would take infinite time to get infinite energy from it. It's not exactly game breaking, given how little they put out per unit time.
I almost did it before I got overwhelmed by the thought of actually unlocking all the tiers again solo
3.6GW is definitely not insignificant mid-late game
Watching speedruns was kind of inspiring. 30 mins to first space elevator load.
I almost wanted to try it myself.
Post a video.
I should.... but I’m unmotivated
I’ve literally spent almost a whole day on my phone talking to people in this discord server about theoretical things without touching the game for 3 days.
3.6GW isn't even 2 nuclear power plants. It is insignificant given how much work it is to hook up all the geothermal nodes.
I spent my last year and half talkking to people in this (and other) discord servers about theoretical things without touching the game
you can't beat me in this
TIL driving a vehicle to a spot on a map that is 30^2km is too much work
3.6GW covers what, 2 pure copper node processing using the Refinery recipes?
I went nuclear with 1GW
Yes, but did you maximize your uranium node with 144 reactors?
I hate when my Capacity chart bounces around because I overclocked too much stuff and didn't hook up enough input. I can't wait until my nuclear is online.
ugh overclocking 🤢
yeah, this nuclear setup has no overclocks
I agree with your sentiment
I was a noob once.
everybody was
I'm still one I guess xD
just have tons of theoretical knowledge but 0 practical experience
you should play a little bit. it's a fun game.
which tool are you building?
(sorry, I'm new to this community, I get the feeling I should know who you are)
the one you use 😄
Nice!
Thank you so much for that!
My main request is saving my layout when I move all the nodes around.
I had to screenshot my setup because it moves everything back to original positions when I reload the page.
yeah that's one of planned features, probably soon after I finish this core upgrade
What platform are you using?
for now you can also rightclick the graph and press "save as image", which saves it on transparent background, if that helps
I've been learning Scala.
Ooh, I didn't know about saving as image. That's handy. But regular screenshot worked fine.
well most of the stuff is frontend, so mostly Javascript (Typescript, AngularJS, currently in process of converting to Angular), but there's some parts in PHP as an API
ugh overclocking 🤢
Reminder: @wind spade hates exponential power inefficiency
I'll have to check out Angular.
Doooont dooo it
I’m the original author of this: https://github.com/angular-ui/ui-grid
Brad green sent me an angular t shirt
Nice!
I built a part of my career on angular and have open sourced libraries for other frameworks including React as well. I can tell you this: all of them are absolute garbage
If you’re going to learn anything learn Web Components
I used to be a web-developer back in late 90's, early 2000's, then switched jobs to C++. I've been out of the loop for client-side development for decades, and now I have to get back into it, and the boss likes Scala.
It’s a browser standard. And those frameworks filled certain gaps for reusable components and composition of those components while the standard was still being worked on
If you enjoy the mindset of a certain framework, that’s fine, use it for composing your app but do not tie the behavior and functionality of your app directly to the framework constructs.
Separate behavior from composition and tie behavior to standards without external dependencies.
Then if they pull the rug out from under you with a given framework as Angular has done often you can adapt rapidly
I think I get what you're saying. Still, I'd have a tough time translating that into actionable imperatives regarding my current Scala project.
The problem is angular never fixed their problems. They just moved them and made them smaller to manage while at the same time clobbering building browser functionality with their own wrappers so they know when anything happens.
I THINK I'm only using basic standard JS junk supported by most browsers.
If it’s on MDN it will show you what versions started support. The ECMA script standard implementations are very well defined and absolutely garbage
I'm lucky in that I really only have to support Chrome (or whatever browser I dictate the app needs).
It's for internal use.
Like arrays. Arrays in JavaScript and ECMA are not arrays. They are exotic objects that mimic array-like behavior.
Yeah it will probably work in most browsers
Microsoft switched to be chromium-based after like edge 21 I think.
I feel like we're WAY off topic and a moderator is gonna yell at us or something.
If it works it chrome it’s likely to work in edge and safari. Safari is weird because apple WebKit is a fork of WebKit which also forked to chrome
So it’s like they diverged but not by a whole lot but you definitely feel it when something isn’t the same.
we can go to #off-topic-tech
yeah 1 turbofuel setup isnt enough to handle 94.5 nuclear rods/min
this is just with 2/3 of the AI limiter assembly going (plus required supply chain)
bootstrapping this system is gonna be fun
thinking set up the radioactive stuff now and then handcraft the final stuff needed to make some rods (and a hazmat suit...), then distribute them in a bunch of plants to kickstart the whole thing
94.5NFU is going to cost 3 turbofuel setup at least
But why not just start the nuclear in cascade? You are going to remove temporary turbofuel later on so just keep these to absolute minimum
I would also start in cascade ... later you can disconnect turbo fuel plant. Just keep them in active if one day you need them.
And use the fuel for other purpose in between
ok
Definitely cascade. Once you've got 31 NFU/min going you can turn on the first third of your reactors, which should be well over 100, at 2.5GW.
Most nuclear systems only need 40GW to get up and running.
So your first 100 reactors will help you bridge the gap.
Would plan out how you are going to handle the waste from turninging them on in advance, because once it is running, it will be hard to fix. Chewing through filters is not fun.
I even let my first 2 start up as soon as I have 5 rods/min going.
doing a proper cascade requires planning
ill jury rig something close to that... somehow.
considering a fuel rod lasts 5 minutes i can probably just hand-load 30-40 reactors with 2 rods each and then flip the switch on the whole thing and let it self-power from there
You could inject a portion of fuel production into a buffer before the reactors to power all of them when you are ready to turn on full production
If it were me I wouldn't even start using nuclear until the turbofuel capacity was near exhaustion
but I'm still mostly using geo so I'm nowhere close to needing nuke power
@wind spade I think I've got a weird case here, I'm putting together an HMF factory with specific available resources and if I let it use the iron alloy ingot recipe it ends up using ~1000 copper ore and ~1000 iron ore instead of ~1400 iron ore if I take that recipe away and it uses pure iron ingots instead for the same HMF per minute: https://www.satisfactorytools.com/production?share=jx2muAncFyLCbizuNb3T
oh its cause youre using the maximize setting
that doesnt properly minimize weighted resources yet, greeny's working on it
Ah, that makes sense, so is almost all of this wrong? Should I just find a target ppm and lower/raise it until it fits in my resources?
if you dont wanna deal with a ton of recipe shuffling yeah
I wish the game would give you a warning when you hit 90%
@bleak coral when you find the items/min you can have from maximize, use that amount for "items/min" mode, then it optimizes for raw resources
this is something I want to fix asap, hopefuly this week
ok, so it did maximize correctly for items per minute, it just didn't minimize resources?
yeah, maximization is correct, it just doesn't have to pick the most optimal path
huh, it actually won't do the max if I put it into items per minute, cause I think it now wants to use more coal than I give it
I assume it's because it's rounded up
try decreasing the number by 0.001 until it lets you
the tool rounds to two decimal places
yeah that was it, does it for 30.56 instead of 30.57, guess it was actually 30.56something
yeah, between 30.565 and 30.569
so yeah 30.56 is close enough
oh no I lose between .005 and .009 parts per minute 😛
by the way thanks so much for this tool, it saves so much time from doing all the tedious calculations and lets me actually look at many more possible factories than I would otherwise
hmmm... Anyone have a plan for 149 turbofuel generator... ? x)
(and a formula, if possible xD)
There’s a section about setting it up with 5 different stages
The final stage supports 148 fuel generators on turbofuel
But it requires the alt recipes for diluted packaged fuel and such
Stage 4 in that wiki is borked; it doesnt make sense; mentions heavy turbo fuel but then doesnt use it.... compacted coal is already unlocked in stage 2... so what is it going on about..
it also adds more buildings but then says it uses less power than stage 3...
Wait, the recipe is : 1 suflur + 1 coal + 1 oil + 3 water ?!
... and that's all for.... 149 turbofuel gen ?!
@keen patio I yhink you might be misreading something. All the coreect into is in there. Turbo heavy fuel is combining heavy oil residue with compacted coal. And makes 10GW. 2 more than the diluted packaged fuel.
ah ok, so its' going the route of maximum turbofuel using the alt recipe.. which is rough on the map resources... I think.. but yea the stage layout implies moving from 1 step to the next.. and it mentions unlocking things 'again' which is odd.
They intend it to assume you have nothing to be sure you know exactly what recipes you need.
The Turbo Heavy Fuel is a good set up for people who don't want to do the massive diluted fuel to turbofuel loop.
Once needs 80+ refineries and the other less than 30.
@kind crypt easier to think of it in terms of crude oil needed. The best set is only needs 300 oil for 22GW.
It's not more easy to doing turbofuel directly from residue and compacted coal and do not use the step with water ? :x
You get far less
the problem with turbo heavy fuel is its less material efficient
takes more compacted coal per unit turbofuel, and refining HOR to fuel via diluted packaged fuel means you can get more out of your oil too
turbo heavy fuel is just worse than the default recipe, unless you don't have the diluted packaged fuel recipe. even considering power requirements it's still more efficient to do diluted packaged fuel (especially with the fluid packager mod lol)
About this step : "Mine 533.33 Coal and Sulfur/min and process it into Compacted Coal using 21.33 Assemblers (533.33/min)."; can I make them in 8 assemblers at 250 % (62,5/min) and 1 at 136 % (34/min) ?
you could... if you care to dump that many powershards and spend the extra power for it
Yeah... that's a ton of wasted power when you can just make more assemblers and their footprint is small compared to the rest of the setup
2 to 22 ?! Compacted ? I dont know how to make them in a building x)
@kind crypt manifolding
??
splitter at each input
also can a refinery pump above itself?
that is 11x7 foundation holding 18 assemblers
10m above the ground headlift @foggy ferry
how tall is a refinery?
@kind crypt does that screenshot make sense?
you put them back to back in a row and put splitters down the middle
not really...
yeah i am WAAAAAAY away from my factory atm
put them facing ass-end toward eachother
manifolding
one alternative is balanced tree splitters. But those take up significantly more room.
and i mean significantly more room. that same 7x11 space only contained 9 assemblers with all the conveyors perfectly balancing the incoming stuff
and i tried to make it compact
1/2
single side manifold dispersing to 75 gens
let me run to that floating conveyor bus in the background
I have better pics for keeping your work space clear
oh ! I see, Thank you ^^
lvl 3 rubber, lvl 4 motors, lvl 5 radio control unit, level 6 heat sink
I skip the first 2 splitters/mergers. I try to avoid blocking my floor
the accumulator on the left is radio control units. it just goes to the bus and back into production immediately
This is my single constructor making supercomputers setup
I'm also one that is fond of the manifolds that use elevators off of the splitters/mergers to keep belts off of the floor
It really is worth the little bit of extra effort
One if my favorite pieces of construction was a 3-6 conveyor bus. At 50 intersections both 3 and 4 are terminated and I use 2 lifts to bring the bus back down to 3 and 4 for the last 50
Idk what it is. But that double lift dropping 5->3 and 6->4 makes me beem
Ok, I'm back xD Can you tell me if it's correct ? If I create 6 floor (last floor with 2 assemblers), can it work ? It's for create 533,33 compacted coal with 22 assemblers ^^
Yeah, it should work... what's the reason for going vertical with only 4 assemblers per floor?
I dont want a platform x) I would like a building xD
Going for more of a city look?
Have you considered turning the 4 assemblers north/south?
That would allow you to split and merge on the center spine
Just a thought. Perhaps even for another building appearance ☺
No, but that only reverses the lines, right ?
I might ms paint this. Idk how to describe it well
Rather than
manifold->assembler->accumulator. It would be
Manifold-> <-assembler
It's really not a big difference
Like this ?
Allright, let's start a building test xD
Next up, 473 nuclear reactors, 141750 water, and a ungodly amount of water extractors
@fresh elm crazy
I still have to do the fuel rods
@upbeat tide building nuclear is actually easier than the rod factory
and bring the uranium over
Rod factory?
I have been working on this 80+ hours a week for like 2 months
but then I'm also doing it all manually and super detailed build
@upbeat tide the factory producing NFR
Aah yea thats true
The 2:5 approach is quite neat and doesn't need tons of water pipes
All I know is that it makws my 40 water pipe pure ingot facility seem tiny
This is the main water input for said refinery arrays
You should have do it in a screensaver way instead
Maybe, different angle tho
oh yeah ive been using AA for my build
Tried using AA for me its fustrating to use accurately
AA?
area actions (its a mod)
basically lets you do big scale copypasting which has been enormously helpful for giant refinery/manufacturer manifolds
The pipework is looking good @upbeat tide
Ooga booga
Hopefully won't reach the UE4 entity limit too soon.
Apparently you can just update some config file to bypass it?
yes, but still once your save starts getting pretty big you still have issues
but they're more around loading
and the fact that saving takes several minutes hehe
my save file just crossed 22 mb tonight though, and has a ton of stuff in it, so you can keep going for a long time.
I assume you changed the autosave interval? Cause I feel like that'd get pretty annoying
yes, it's 120 minutes
I have mine at an like 30 mins
I will be turning that up soon as it’s getting close to a 15-20 second auto save which is annoying
How many you plants you building?
473 (one at 50%)
I abandon so many massive projects in games like this - but I've kept going on this one since 6/27
lol
I'm also the crazy guy with 80 doggos
How do you get that structure summary?
I think you upload your save into that satisfactory calculator thing and it tells you
Ah ok
I’m not 100% sure but that’s what I’d guess as that is the sorta thing that website would say
I’m also on my way to building that @fresh elm
I’m currently building refineries for a massive steel operation in the desert. 28 refineries and 46 foundries 5 coal nodes. 2 iron nodes
Should be making just over 2700 steel ingots/min
And with limestone, copper, quartz, and caterium all pure in the same area I’ll probably build a shitload of everything else there too with refineries and all that water for pure ingot recipes.
I’m planning on building a massive nuclear waste storage facility just off the map which I’ve already started but it’s so massive and needing so much steel to complete it seemed prudent to just make a new even bigger steel/concrete operation and deprecate my old one and just use it for sinking and personal stuff
@glacial geyser Rocky desert or the dune desert
Dunes @wooden pollen
I've heard about the doggos crashing the game lol
How?
Klepdar had an issue with 80 some doggos. When he would loot the doggos it would crash his game.
and item limits...
Yes. Klepdars world was already very large. The doggos was the primary source of pushing it over the edge. Devs looked into his save. I found a work around for him though. And his world has been working great every since.
what was the work around?
Increasing the object limit. Let me find the post.
All worlds are the same size 😉
whats bigger? The world or yo mamma?
niceeee
just gonna... go ahead and make that change while I'm applying the multiplayer fixes...
What multiplayer fixes?
Increased players perhaps?
I've heard a rumor some time ago about a file change that may improve dsync issues.
Yea it's the desync fixes. One moment
I dont do MP. But I'm still very interested in the fixes for sharing with others.
So long as they actually work.
i wonder if part of kelpdar's rendering timeouts is all of the glass on his world
I use a lot of glass on mine also because the lighting is terrible without it
The difference I have noticed is that East/West facing center bar produces less shadows than North/South and seems to have less rendering issues
i avoid glass cause muh fps lol
North/South I had FPS weirdness rather quickly, East/West no problems
https://satisfactory.gamepedia.com/Multiplayer
Under other options, a temp fix for lag and desync. Seems to work pretty good
Klep does have an insane amount of items in his world. Probably one of the largest save files around right now. Hes increased the object limit multiple times. Im not surprised that he's literally bringing UE to its knees and kicking it in the balls.
I'm curious to see what that world looks like...
@fresh elm got that SCIM overview of your map handy?
Whole thing or just where I'm workin?
Whole thing.
I can only imagine how long it takes that map to load
The fact you have time to do that amazes me
@terse prism
I'm retired
I mean wow
he did it all by hand too, no area actions o-o
That is impressive
the area I'm working on now
Has anyone from CSS contacted you about the render thread issue?
no, but they have my bug report
and snutt has a copy of my save from like 5 megs ago or so
Wasn't that during the doggo overload?
it was
Your floors are mostly 4 walls tall?
before I did the ini change
hah, no, they're all different heights. I just have diff kinds of bands. the ones you can see there are all 12 I think
they've got refineries on them prob
Probably. I dont have anyhere near enough stuff to be able to go "maybe that's what's in there."
I'm still using smelters for my ore but I don't exactly have a lot going on being that I'm still on geothermal power
my plan was to make the floors and then box them in later but figuring out how to deal with a 78 manufacturer manifold and make it look cool is going to be interesting
I’m laid off so until I’m working again I’ve been playing satisfactory like a full-time job as well @fresh elm but that will end soon enough
My problem is I don’t like to plan out my factories other than as I’m building them.
Because I feel like even if I plan it, it’s not going to end up working the way I intended anyways, so I might as well just start building and then rebuild it if I need to adjust something
But I am kind of sad that I didn’t start in the dunes to begin with. It’s so rich with pure nodes and the grasslands is not.
You could always build new things there
I am in the middle of that now
But on the same save that I had since day 1
I haven’t had the desire to re-unlock all the tiers
I feel like I’d rather just re-work what I already have
I restarted a factory and found that having played and knowing what to do, unlocking tiers didn't take very long
Yeah I think it’s just the thought of doing it solo
Hard drives is the biggest effort there...
and I regret not laying foundations to get between them, either... I went on foot/jetpack to each of them
Like I love playing multiplayer and working together to unlock things
That’s super fun I could do that all day
I don’t even care how others want stuff built I’ll do things their way or just let them do it. I enjoy helping and supporting so like I helped a guy with caterium and quartz unlocks, got him to coal and then bugged out and he’s been having a blast
Helping my daughter start the game has been amazing too lol
@glacial geyser probably not worth getting the mk2s with all the hand delivery stuff, mk2 helps with screws into reinforced plates and getting more out of miners, and you're buying reinforced plates not making them, and using portable miners not regular miners
2409028 sink points for all the items from the wreckage
how many tickets is that?
that's grabbing every high level item. surprisingly, HMF are worth more combined total points than the RSUs.
HMF actually supply 3x the amount the RSUs supply by themselves.
the formula according to the wiki that you can plug into a spreadsheet is: 500*POWER((CEILING.MATH(N/3)-1),2)+1000
replacing N with the cell for ticket numbers
that gets you # of points for N tickets
that can't be correct
oh wait, I read that wrong, that's the cost for the N-th coupon
I was gonna say lol
and that's only after the first 3 coupons, the first 3 are 1000 points
it'd probably be faster just to collect all the stuff and dump it into a fresh awesome sink
did you just test it?
I just added the calc to the sheet
there
if it's correct you should be able to sink the unnecessary items for 50 tickets by picking up the items i drew out
also picking up those items reduces the amount of reinforced plates required
almost covers all of them
to make
I'm getting 51 so yeah 50 is probably a safe number to plan around
50 will get you everything you need to build the space elevator + the parts to make the items
so you could safely reduce the amount of things required. I think you could probably get away with simply making concrete and iron stuff just to get the sink done
plus all the stuff you need to get the tier 0 stuff done
then dump everything in it, buy everything else you need. I have no idea what the base run speed is without exploiting hopping or whatev er
or are you just planning fastest to coal for a real save, not speedrun
im just considering the speedrun
cause you've gotta make all the stuff for tier 0, to get tier 1 and get the awesome sink
the tier 0 im thinking is simply set up your stuff to be able to build enough while you run to the other locations
then hit it up on the way to the other side, hit milestones then run north and grab those items
although you only need to make rods and plates, you get enough wire to satisfy tier 0 wires and cable from wrecks
yeah plenty
its rods, plates, and concrete are the only things you have to actually make
you get plenty of screws and they are just to supplement the reinforced plates you will pick up.
so setup portable miners on an iron node, run to some wrecks, cross back to the portable miners, make the rods and plates you need to get smelters and constructers, throw the rest of the ore in those, then go back to collecting from wrecks
and i think i plotted out acessible locations. there is one that is up on a pillar, you may need base-building to access it.
it's the one with supercomputers
you may want to hit north first then go south
bring the hub with you to make sure you nail milestones as soon as they become available
you may not even need constructors initially depending on how long it actually takes to make that stuff. you may just want it to start automation right after you unlock tier 1/2
and of course hand-making is faster, so unless you need to be doing something else, you want to handmake stuff
compare to 1 or 2 constructors
especially rods and cable
I think plates might be the only thing worth automating for a speedrun
but here's the thing..... I don't want to do the speedrun myself. It would be cool if someone else wanted to try it xD
haha, yeah that ain't exactly my specialty either, I'd rather just take my time building stuff
I cant speed run this game. OCD wont let me
maybe message one of the people who are doing it actively, they may want to try this new area themselves
I'm not sure I will want to start over again at this point
Are any of the speed runners in this discord?
Yo @noble nexus
Or @glacial hemlock
Or @rugged rover
Looks like some on the leaderboard are in here
I DMed a few of them. I just like theorizing and seeing if things are possible. But I crumble under timed pressure
I will get back to you after my stream, sorry fam. ❤️
I'm crippled by apprehension :u If I build it wrong I'll probably be to lethargic to fix it later.
There’s no single “right way” to build stuff @civic forum
If it makes you happy, go for it. If you end up needing more throughput after, add more machines and mine another node. It would take a very long time to aggregate and exhaust all nodes.
But don’t tie yourself to someone else’s build or feel like if it’s not exactly perfect or you had to move a splitter somewhere you didn’t want to initially, or the math is slightly off, nobody is going to shame you
The point of the game is exploration both in the existing world sense and the one you build.
If you’re a type of person who has to maximize efficiency perfectly, this game can take a LONG time. I’m still finding missing conveyor belt connections, machines on standby I didn’t realize were on standby, errantly laid foundations, all kinds of stuff
And even then, the math will drive you mad eventually. The fact that you can’t divide certain numbers evenly across an evenly distributed manifold of machines means you end up alternating between under clocking 66-67% and it’s still .2 off from perfect
@glacial geyser yes i am here
Hey there! I have an idea for a speed run if you are interested
I believe you can get to package% in <20 mins
Tolerable limits >_>;
@glacial hemlock https://docs.google.com/spreadsheets/d/18SUnWY4AIahXqcHXblbV6wPAbOcHgWUv1Mz5BJTSNsI/edit
With the wreckage items in the dunes starting area you can get 50 tickets and have most of the items required to hit all the milestones without building much at all
20mins not possible, the absolute minimum time required to even unlock the sink is about 22mins, then you have to wait the 5min CD for part assembly then automate the smart plating would take at least 2mins
And with pure nodes accessible for all the base elements within 300m
Yeah that’s the only part I wasn’t sure about but the items themselves to get the building the sink and then buying the remaining items for the space elevator
Btw you need time to collect biomass if you don't start at forest
I think you could maximize that 22 mins
Are leaves not sufficient? This runs you right past many many trees and brush
Hello, little math problem with my "fluid"
And wood
Lots of wood
Take a look at the path and items. LMK what you think. @glacial hemlock
I’ve done it with 3 health bars on 3 different starts without dying
You do take some damage but you only need to take a few small pigs out near a couple wrecks
So, in the image, you can see my source : 300 m³/min. Each raf' make 40 m³/min. 40 x 10 = 400 m³/min. (That make sense) So, I create 2 pipes because the limit for a pipe is 300m³/min. BUT, in all pipes, I've 300 m³/min. WTF, Anyone can explain me this ? :x
The spitters you can just dodge and collect the items. No need to hard drives
I’m just not mechanically that good and under timed pressure I suck
@kind crypt your refineries are getting stuck. Check them each
@glacial geyser you should try to run a few runs too, that is super stressful and fun at the same time
But 50 tickets is very significant. The amount of starting items you can buy from the awesome shop with that makes up for a lot.
I got to coal in 40 minutes and I was distracted last time
Kids
I have 4 lol
@glacial geyser given the running speed is 10meter/sec, 6km run is 600sec or 10mins of running.
Yeah that’s what I was wondering about is the travel time
@glacial geyser i got 8 coal generators running at 1h 16m, and i guess that is my best.
@glacial hemlock Nhaaah, it's all good. All work fine
I think if you do the top first, then stop back in mid while things are building to check on them then hit the bottom wreckages, it makes more sense
Then that 10m is broken up to 5 on each side allowing for machines to craft items while you run
Also the HMF by themselves make up about 40 of those tickets.
They are worth 3x the amount as the radio units
I think SF speedrun optimization can be achieved with TAS
Take note each autosave might slow the game by a bit so be sure to turn it off
@glacial geyser HMF resell only viable before the first 40 tickets. And it doesn't matter whether you sink the loots first or resell the HMF first. (and you need to unlock HMF to be able to buy them back)
Yeah this is just for package% speedrun. I don’t plan on continuing after
Tbh 32min is really hard to beat.
I don’t think it would be that hard using the path I laid out for someone more motivated than I am lol
I think you could ideally hit 22m+
Maybe need to finish putting kids to bed first
In case you don't know yet, the lizard doggo cave that i visit every of my speedrun has almost having the same amount of loots
The travel time is 6min20s
A lot of starting areas have similar items laying near. Some are more jungle-dense and have more elevation change.
Dunes are mostly flat and open
- easy access to RSU which by themselves give consistent 30 tickets
RCU you mean?
Even if you just get the one wreckage with RSU and HMF, that’s at least 40 tickets from a single wreck.
Or yeah RCU
If the 32min speedrun was with 25 tickets imagine what you could do with 40
Not all of those wreckages are necessary
Alright, I think I am all caught up. I'd be interested in seeing a recording of the route in action, even if it's more theory than what is expected to be put into practice.
I would argue the transportation time can be fudged a bit depending on how much up hill travel is needed, versus downhill. There is a few parts of this run that are indeed "mandatory" like wait times between Tier 2 Upgrades.
Yeah they 5-6 minutes of wait time between the pod launches are ideal for making the trek
That's what I was thinking.
Only one wreck has poison
The one with RSUs
But the RSUs are right at the edge of it from the east side/water side of the wreck
You can take less than a single chunk of damage and get them. I’ve done it 3x so far
Yea, movement wise should be fine. Not worried about health honestly.
I just wasn’t speedrunning xD
I’m really not a speed runner. I’m just looking at the existing runs and the items and location and it just seems that it’s possible to maximize between pod launches and clear it to minimum time possible
No wasted effort
I had considered something similar but with at least another easy minute to clear on my current WR, I figured I would optimize my route first. This though, does have me intrigued.
I mean even the run I saw you do you only got 25 tickets I was surprised. The addition 15 can easily buy all the space elevator parts and you can build that at the same time after the awesome shop
So the only issue that comes up is the fact that there are only a few resources I craft after getting the Awesome Sink. I think no more than 30 tickets would be needed for the run. Anything more would be kind of a waste honestly.
True.
Also all the nodes in the area at the end where it’s marked
They are pure. 2x limestone, 2x iron, 1x copper
All within viewing distance of eachother
Honestly a big time save would be getting my hands on more Cable and Wires to avoid collecting Copper all together.
That’s what I was thinking too. If you run further south near a dead titan tree
There’s something like 200 cable on that wreck
Let me check
And no poison or alpha mobs
Very interesting.
ok the one I was thinking of is north, but there is another close by near the sulfur pools
68+54 cable
or even wire, if you get enough wire to make the cable you'd still be able to avoid collecting copper
yeah the route i put together collects almost 2K wire
you don't even need half of that
Yea, that would do the trick.
the RCU area has 500+ wire
I don't recognize the area, which spawn is this btw? XD
Ohhhh, yea that makes sense.
furthest right when you select
It would be nice to have a run in a different locale for once. XD
dead titan tree has ~640 wire
531m to the cable but would probably need ramps.
Cable should be fine to not worry about if we get the kinda wire you are saying we will.
I have been streaming for 9 hours so I am going to turn in, but I may have to test this a bit tomorrow and try to put it into practice. I'll probably message you to get more details.
lol good
also batteries and HMFs lol
and the reenforced iron plates
those make a big difference
Those RIPs too
there's 22 close to the north from spawn
and that site has 15
have a good night then
I start at rocky and i skipped copper entirely for package%
How many coal generators can I run off one node? Pure node Mk. 1 miner
Ok thanks
do you need coal gens for an automated coal
for coal power, yes.
oops wrong chat
@fierce ruin you can OC it to reach even 20 generators per node
Cool thanks imma have to run up and tap the second node to have my power and steel coal spectate and then my power will be good
Blueprint WIP
Hey, math of the day I cant explain xD
because nothing is removing pressure
For the next step, I need 400 m³/min. of heavy oil, this is why I've make 2 pipe. The max of a pipe is 300 m³/min.
your pressure built up to 300/m3 but it will only do this while you are not drawing from them
if you consume 200.1/m3 from the pipe it will eventually run empty
Ok, so If I connect the pipe to 7 other refineries which will use 200 m³ / minute, the pipe will only come out 200 m³ / minute?
ya
you are getting a false reading because your pipe filled up and your refineries filled up
I don't have to worry about the flow until I finally go over 300
ok so here is a question to start a firestorm:
manifold or Load balancing?
4 storage containers and 1 manufacturer.
preferably 2 1 2
manifold~
а
a manifold is really just a balancer waiting for the second half
manifold, load balacing is too bulky, and can't handle arbitrary inputs/outputs
Manifold is just load balancing with a warmup time
Manifold is the way to go. Load balancing as only advantage ... all factories start to run at the same time. After a few minutes that advantage is gone and it has only inconvénients... large footprint. Bulky.
and that's just solved by turning machines on as you build
load-balancing would only win if programmable splitters could do exact ppm splits, and then it's just precise manifolding without warmup honestly
load balancer is just an overly bulky manifold 🙂
if we can get setting copy and paste, and max ppm settings in programmable splitters though, that'd be fantastic
Overflow everthing, cramit all on a 700 line, Smash it into the mechines
If thats not fast enought jump on the line and start kicking it in
Increase multiplayer limit. Get an army of players to manually move all items. No more conveyors.
Manifolds and load balancing are a thing of the past.
You can exceed the 780/s ore limit by using portable miners and hand placing into industrial containers
with the increased mp limit you can have players joined and using macros to empty miners and dump the ore into the container
make an AI that plays the game for you 
The SnuttBot
So... can someone check my math
If i want to build 500 Reinforced Iron Plates, i'd need 2,988 Iron Plates and 8,300 Screws, correct?
The recipe is 18 Iron Plates and 50 Screws for 3 Reinforced Iron Plates
I utterly feel like i'm doing the math entirely wrong.
bolted iron plate is worse than normal reinforced plate
so I would suggest not using it
I use it, because im lazy and i dont want to place a million machines :p
but if you really want to use it, go for it - you need 8333.32 screws and 3000 iron plates for 500 reinforced plates
How much less is the stand method?
nvm
Interesting, it uses roughly 2300 less screws but the same amount of iron plates
sitched plate is the way to go
didn't someone do the math and stitched plate is best resource usage in every combination of recipes?
yeah im gonna do stitched
Stitch plate combined with Iron Wire....I didn't know that was an option. I shall definitely do that if I need more reinforced plates
I have 200% over clocked fuel generators running at 2% lol
Don't overclock generators 🙁
I'm pulling in so much crude right now
It's just physically easy to jam some shards into them
Oh I will eventually
Just a snowball thing I felt like trying
Since the oil is grouped so hard
Once you tap the big source it's pretty hard to build ahead of the flow
Pulling 255mw from 6 generators
And the consumption seems reasonable enough for a temporary thing
Like burning through ballasts placed early in the build
Well you overclock it to 200%, but it doesn't produce 200% more
But the consumption does match the boost fairly well
You consume the same amount per MW
Consuming 24.9 or something. I just moved away
There's no gain
There s no loss though really is my point
I can take them back any time
Instead of building one more gen
Was definitely a lazy move. And I'm not regretting it 😁
Yeah it takes your ratios to hell because of the decimals
Eventually the shards will go into miners. Just right now my main focus has been dealing with the oil of the world
hey, long as he doesnt come here complaining his setup is mysteriously shutting down 🤣
'We did our best'
Lol
You did read the "running at %2" part right
98% consumption isn't going to sneak up on me kiddos
Just spam hypertube entrances
Was thinking about adding 10 trains to a little loop track. Just jack up my consumption for a bit. Keep my plastic/rubber flowing
Is there and server I can join
Damn. A single pure iron node with a mk2 miner can't be evenly divided into foundries..
Overclock?
Could overclock I guess. It's 1 pure iron node and 4 normal coal nodes so.
or just add an extra and underclock
It will divide evenly if you have the solid steel ingot alternate, but if you don't you can just add a 6th one at 33%
how many refineries for 4 fuel gens?
depends on recipe
wdym recipe?
which recipe you use to make the fuel 😉
the original one
there's two non-alt recipes for fuel, so idk which one you think
1.5 refinery then
I’m pretty sure you can turn HOR back into fuel right?
yeah I think so
well but the fuel recipe produces polymer resin, not HOR
I dont have it
wait so... I can make fuel with hor and with oil but it produces polymer resin too which I dont know what to do with it
throw it in a sink?
ok
Can someone link me to a design that makes the most rubber possible using recycled recipes? I cant make google understand my question or it brings up update 2 designs
you could try using https://satisfactorytools.com
here you go, 22500 rubber https://www.satisfactorytools.com/production?share=3fRF9QatrDcxVgK7Q4au
@willow igloo
@willow igloo or wiki rubber
for nuclear power: What's the best method to bring the uranium to your fuel rod construction site (assume 1800/min), via train or directly belted?
this one youre sorta free on because its such a low volume material that running a train is about as much effort as running belts
if you have a rail station nearby for picking up other stuff to bring it to a similar location you could add a car there but i preferred to belt it
I really like trains myself and would prefer to train it, but I'm worried about the radiation in "larger" quantities if that matters at all. Haven't really messed with it yet, just thinking about it
a traincar will have a non-negligible amoutn of radiation for sure. Just make sure its placed well
well that's good, was planning on building it high so the train doesnt have to work to hard when it's carrying the material (flat track the whole way) so hopefully that is enough for the radiation
So I was doing some stuff and bumped into a pretty fantastic exploit for nuclear waste
So I might actually do 1 or 2 reactors
what does the exploit do?
Gives you a dismantle crate with 100k storage capacity
But it's pretty much useless as it still radiates
Fill 5 industrial containers. Zap all at same time. Take all items out of the crate except 1
Saves a ton of space
The map is giantic
Not really
And you usually put waste somewhere on the edge anyway
Once you are in it, it's fairly small
sounds like too much labor, I'm just gonna cordon this area off and fill it with containers. Maybe build a viewing tower or a train track through/around it to survey that magnificence
Well the radiation radius is pretty much the same so 🤷♂️
Would shrink the radius just a tiny bit
But you are right, minimal change there
It's still more appealing to me than many containers of waste
Only time will tell if it's enough to get me onto reactors
Well it also needs to be checked regularly and waste filters when you do the thing
If we assume the more radiation in a box the more further and powerful it will be then eventually you will have to go back to the site and make another container
Then it will be more powerful
I mean, for waste to really matter you need dozens of reactors, a single reactor running at full power would still take 80 hours to fill a single ISC
Meaning you need more filters as it burns
Depends if your a lunatic like LETSGAMEITOUT and you have 20
Plan big, build small, prep yourself for the 472 reactors the map can handle (waste storage) and got from there lol
I'm gonna build the fuel rod factory once (94.5 rods/min) and sink the rods that dont get used, expand the number of reactors as needed
You can use rods as fuel for anything except jet packs
It last forever but you have the radiation problem
I only use trains xD
well... and sometimes my truck... to move the concrete and rail material to make my train go more places haha
yea I love trains. When I discovered you could make track switches my mind was blown
It’s good for project building
Have a track to your new factory and have a service lane
yup exactly, I love my heavy construction train xD it's a great mobile storage and building platform
Waiting for some one to mod in lead lined storage
that would be cool, I think someone modded in fuel rods that dont have radiation
But where’s the fun in that
its true
No radiation=no damage to the wildlife
Well in RL that kinda stuff doesn't spew rads all over.. So duno whats going on here
https://ficsit.app/mod/CjfhzfJT1f7HMk
@violet abyss
Waiting for some one to mod in lead lined storage
@violet abyss
We do use lead wall boards irl. Anywhere with an xray machine.
So might as well have it in SF
I kinda like the idea of having to deal with the radiation though, very thematic
For nuclear waste, I've always thought it to be useful to use one of the giant pits/ holes in the map.
Just build down far enough and set up a monster storage facility. Could even do something similar on the ocean at the West end of the map or under the arch that the giant moth/bat flies under in the grasslands biome. I know theres SAM ore down there, but you can still mine it and bring it up and away from the radiation pit.
you could use trains to put a storage place under the map... then trick your friends into going over top that area
LOL @noble linden, you're bad

@noble linden with your luck you'd get knocked over the edge by some hostile beast and land on top of the containers LOL
yes probably lol
irl nuclear waste/rods are also stored in water pools as it dampens the radiation significantly. I'm guessing that SAM ore will bring a higher tier of power generation than nuclear though... but who knows?
How much nuclear power is available on the map?
94.5 fuel rods
That's with the alternates?
Yeah.
Time to get that last bit of drivea
Is that using all the sulfur cuz I have my turbo fuel plant setup already
I dont think all of it. The limiting factor here is uranium.
is turbo fuel actually more efficient than regular fuel these days or is it still bad.
full nuclear uses ~3.1k sulfur/min
22GW with 300 oil.
that's pretty impressive.
its alot of refineries lol but well worth the time to setup
inb4 we get a packaging machine and the setup breaks for all of you lel
Eh, anytime there's a major factory breaking patch, I usually just restart
So nice to have a small base again to let it grow naturally
yeah i was thinking a new world anyway for next update
@sand garnet that new model for them looks slick, did you have any part in that?
nah
Im currently only doing stuff for refined power
worked on stuff for the recently released Modular Power update of Refined Power
We need some natural gas plants
With an attached steam turbine. IRL there are power plants that are 3 natural gas turbines and then they run steam lines from them to a steam generator
Perfect use for gases if they introduce them, use for 2 common gasses in an easy setup.
there's already code for gases in the game