#math-and-meta
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you got me hungry <.<
<< RL Engineer.
Burgers got me through every exam in Uni.
Also made great study session food.
Better than caffiene
Fun times.
i just finish calculating for 2 bad oil node its gave me 50 refinery 
With the right recipes, it can be really incredible what you can actually get out of even impure deposits.
i just need 800 empty canister now
i need more refinery for plastic and rubber XD
its 60+ refinery
22gw power plant?
lmao
anyway a little tip: you can turn the resin into plastic and the plastic into canisters, and have the system feed itself
but do make sure to drop a sink where needed or your system will be stuck when it's 100% filled with canisters
i mean once you have the right amount of canister you can unconnecter the cannister making from the system and plug it on storage and sink?
yes, or rather you need to but it can take a really long time and you don't want to sit there like an idiot for hours
also depending on your belting you might need sinks on other spots
good point im really good at that ๐คฃ
smart splitter does help
if you do it correctly, I think you will only need one smart splitter and one sink as long as you drop it at the right place
and you can just walk away
my problem was that I had to split the line somewhere due to belt capacity, so even the post canister prod line was saturated
had to setup a temporary sink
gotcha
when thing like that happen to me i think i overclock the packaging
temporary
hoooo
so empty, packed water, fuel and so on
at some point the unpackage line couldn't work anymore because the belts for the output were 100% full
i was using coke on my old plant as a oil residu waster
for not clug
belt at 100%
anyway, even if it happens it is easy to fix with a temp sink and by disconnecting the canister prod line
gotcha
by 100% I don't mean item speed limit but space on belts
also if it isn't too late you might consider going for the max oil power
takes quite a lot of work and space but gives a lot of power
what the difference from my setup?
can't say since you only go for fuel, but if you have all the alts you can turn 300mยณ of oil into 666.66 turbofuel
so a lot of gens
need compacted coal too
so takes a long long time to make
I found it interesting tho
i will note that so a combo with my setup+ compacted coal and turbo fuel
also to minimize space nad pumps use:
have the packaging done on bottom floor, unpackaging on 2nd floor and fuel gens in the middle
that way the final fuel fall into the gens
i installed myself at the ocean
and since you're flooring you don't have to spread out too wide
ok
well, ocean should gives you more than enough space not to bother
but it's interesting to do in more cramped biomes
i did that on a island on the west of the map a platic+rubber+coke+power setup
single floor might be better on the ocean if you plant to expand since you can make one line/floor then
the one with ribs-like archs?
name it "Freedom"
With ""
XD
saw ppl reeferring to it as golden coast iirc
jep novadil
my power plant is near the bamboo forest in the area with black bubble tree-like things
at north of the map is where im at right now there is like 8 node of oil
thats spire coast
my rubber (and plastic when I'm done) prod lines are on the north beach
i named it coast doggo
jeah same
i seen i think 15 when i killed a boss
should I call it oily dogs beach
dont call them boss :D those are only alpha
Only

mid boss then
i just got a disgeia vibe XD
ok back to calculation ๐
ok from my calculation i can squize 40 rubber and 40 plastic out of this
I feel like I just lucked out. I got the Heavy oil turbo fuel recipe on my 5th HD.
Looks like its straight from no fuel to turbo fuel for me
But the turbo fuel that uses normal fuel is better than the heavy oil one.
HOR>Diluted fuel>Turbo Fuel. The bomb
diluted fuel+ comapcted coal
What's that? 14.5GW with only 300 crude oil?
22.22~GW
iirc it's about 250 buildings in all
150ish fuel gens.
Sounds like a good time to to design a megafactory basement
I'm making a giant T in the north. The process leading up to the turbo are all in the main spine. And the fuel gens are the left and right arms double stacked.
I'm still salty that I planned to big
Are you saying you're wasting power on pumps while you don't need to?
like I initially tought about making 3 floors of gens, but in the end 1 floor was enough and easier
so now I have 2 empty floors in the middle of the plant
Put all your golden nut statues there
aight, time to let my computer on for about 10k hours to farm enough coupons
anyone know how i can split of 3 lines of ore perfectly into 6 lines for refinery ( bearing in mine that the 2 refinerys take more ore then 1 line of ore can provide)
Why not just manifold
whats that?
Row of splitters
Each connected to the next in the row and to a machine
Wiki has examples
3 lines into 6 lines? just split each line in two
2 refinerys take more then 1 line can provide
How can only 3 lines feed 6 refineries then?
Then splitting perfectly not needed
im using the MK++ mod so that 66.86 gotta be devided by 5 then again by 2.5 for using slugs
a single refinery takes 437.5 ore per minute
Oh that sounds complicated
I'd just split each line to feed 2 apiece and underclock them all evenly
So each refinery does only 390/min
Rather than only having one running low speed
this should do it
Something like that too yeah
so i did that
and i'm proud
and i mean
i could use mk3 miners soon.
BUT
i don't have anything producing anything anymore, so i'm like
nah no way i'm DOUBLING everything right after rebuilding it xD i'll do that later i guess, i ain't squizing 48 water extractors in that lake and 120 coal gens xD
That's the other idea in my head for how to do the injected manifold but much harder to explain lol
Yeah my tractor rides down that rough cliff edge path there
guess who's gonna do an unnessessary huge load balancer for funzies ? welp, it's gonna take a few hours... 900 to 15
Eeek. Manifold them bitches.
i find load balancer so beautiful i can't think of another way to make that thing as majestic and impressive as with a load balancer xD
Haha. It's all about how you enjoy the game!
Just remember that you can easily make your load balancer vertical. Especially with an easy setup like that.
Beautiful. I would never have the time to do that stuff. 1 or 2 hours every couple days for me. Quick and simple is my game plan.
This is why I never force manifolds on people, that looks awesome.
i was like that at first, rushed to tier 6 in 30 hours with everything automated. then i found the game so beautiful when going nuts with everything and organization
Now that I'm working in tier 7 finally, I'm slowly starting to slow down and make things look good
this was what it looked like where i'm currently building the power plant before sinking everything in there
Could just make it a circular cross section.
What you drew there seems excessive with 4 loops.
the 4 loop is when i want to go back
if i dont want to finish the trip
so a circle should work?
I usually make it like this.
hoooo i only have a one way
You can combine the 2
Not sure I understand that part
i dont know how to say it in english
the curve are on conection or 2 connection to the circle
Like this
ok think i see it now so its 8 connection
Yeah, you definitely have to connect every track to the circle.
thank you its still complicated for me you seen my drawing XD
Again, I'm not sure how useful it'll be, because you can't steer the train, you have to switch things manually.
Probably not the way you want it to.
Hopefully they'll add in that functionality though.
Atleast the autopilot does it just fine. I rarely drive trains my self. That's beer time!
i just want to cut the time
I just more time.
because if i do this i will go to trains station 1 ->2->3->4 but i want to be able to go from 1 to any port
Like a personal train?
That's what I do. I just tell me train where at off it goes.
on paper its hard to see what the ebst way to do that because of each intersection are a or gate
My intersections are shit shows.
hmm I haven't quite fooled with that yet, but a train is able to pass clean through a station if it has to go through it to reach another yeah?
i think the result will be that
@worthy copper yup.
so the autopilot should be able to do all the pathing for you (but i feel like its been a tad glitchy at points)
It sure does.
It doesnt matter where on my train network I am. If i tell it to go somewhere, it will usualy go.
I had some issues pathing through a loop at one point but that probably had to do with a single rail having 3 branches, 2 of which formed one loop
turning that into a t-junction fixed it
with a or gate you cant enter in a 3 branche but you can enter from the 3 branche
i mean the autopilot got thrown by it too
the autopilot will move the red thingy?
autopilot doesn't care about the switches, it'll automatically send you on the right rail to path to the station if a path exists
so the circle design is suposed to work
With autopilot yes.
perfect
Even manually it will, you just have to switch it.
my path looked something like this, the train couldnt autopilot from the red path to the blue path through the loop, which I assume was something with all the connections at that one rail joint
lol its like my drawing
after that I definitely dont want to screw with more than 3 rails at any one point lol
You can only connect in a Y shape. Not an X.
So the X shape will randomly connect to one leg of the existing Y if you try.
And it will cause one track to not be connected to others.
okay so when I added that joint that would have made a third switch, it just didnt connect
because theres nowhere to put the switch
Well it connected, just not in a way to connect everything.
So depending on what you did, the black may have hooked to the blue, and not the red. Because the red was already hooked until the upper black, the black loop either was hooked to the red or blue.
That barely made sense to me.
Im sorry. It's hard to explain.
I get the general sense of it
so if I wanted to link everything like that I'd need to do this
where the green is a new section of rail
Move the red line farther down.
hmm, I'm getting thrown by the fact a double switch appeared then
cause I'd think there would be one switch for red-blue, and another for green-black loop from the other side
and then another black loop-straightaway switch
I thought the same thing but in my testing, it didnt apear to work that way.
I could never get an X shape to see all 4 stations. Only 3.
huh yeah that is weird, cause the game is able to path via 'endpoint' stations if youre on a double-sided train from what ive found
so if you can only see 3 the x is definitely borked
Yup, I have one train that's just push pull for simplicity.
My oil field had a resin and fuel shipment station, they where are up in an X junction, for the longest time trains had a ton of trouble. Then I just kept redoing it, now they go in a giant loop until they orient correctly.
But they wont ever just go straight to their station.
so... yeah I guess just dont ever have any more than one rail branching off of a single point
Tl:dr of it.
what quota you looking at?
900 to 15
60 outputs... xD
in theory it's super easy, but to actually build it and compact it is really hard
what mk are you with the belt
in this, using a load balancer just to make it fancy
15X4
yup
you have 60 output and 60 input?
i have two belt for coal input (2x450/mn)
and i want 60 belts (60x15/mn)
Wait, heck there's 15? Why
100% efficiency coal gen
coal gens? I'd probably just do a manifold layout
eh ik i could ddo manifold overflow, i just wanted to make this super frigging cool looking x)
takes a little longer to bootstrap it because your overflow has to sort itself out but it'll do that just fine
hmm
guess i'll go with manifold until i double it all :c
you can do manifold balancing maybe
cuz i'm only with mk2 miners rn
so when making your balancer... do you care about belt clipping or no lol
i just don't have the parts for the mk5 belts rn
i kinda do yeah
i'm looking for super clean builds, not hell lmao
i dont think the belt is that much of a issue really
you can make some pretty load balancers with verticality but theyll unapologetically clip belts
i mean i could prob reproduce my old load balancer but i need to take it and divide it one more time, and i have forgotten how i did it and it's so far away xD
think about multiple input point at the place of one split in many
i think its can help
give like 4 machine there didecated machine
i hate this kind of setup but its can work
yeah i'll prob split in 4 each line and merge loop(?)
What are you feeding it coal or coke
coal
I would manifold even after the balancing because of underproducing but you can keep it stacked if you want
i'll do a split manifold, it'll take less space and time so i can focus on starting producing parts for the big oil factory i'm planning, i'll come back here and rebuild everything the way i want when i'll unlock miners mk3 and mk5 belts
I unlock mk5 i almost never use them XD
i have mk4 and have to split too much cuz of the crazy outputs i pull eveywhere, i'm sinking so much shit even tho i don't even make advanced parts anymore
i overclock every miner
Yeah i should start to do that i have like a hundread overclocker
it's crazy how much you can do once you overclock ressource generators
this runs on 960 input of limestone, with only 2 mk2 miners, and it never ever stops
Like my 2 bad oil node who would maybe produced 10k power output
i'm making 5GW out of 3 normal coal nodes
i made 2 storage container full of biofuel with all the dead alien i killed XD
maybe even more
i use it for inhalers cuz i keep falling off great heights
like , i fell 3 times for this screen
Literally never made liquid biofuel, wish it was useful for something.
im not that far in but im guessing liquid bio is useless
its usefull for the explorer i still use it some time
oh lmao
Color gun ammo is better tho?
Like, color cartridge? Better than packaged fuel. Only thing above it is turbofuel, battery, and nuclear.
Even solid biofuel is better than liquid biofuel, which make zero sense.
wait..
wait
no that cant be right surely, why even use liquid if its worse than solid
you can use color cartrige as fuel
Check the list. The lower it is, the better.
Not only that, but the better the fuel, the better the acceleration.
WAIT tf color cart ??? lmaooo
thats dumb
@celest vault wiki is wrong tho
Why hasn't anyone fixed it yet then
packaged biofuel has 750 MJ energy value
wait, where does petro coke come in
Same as normal fuel?
packaged fuel has 600 MJ
cool
considering bio is harder to make than normal because its not automated
So all the values are wrong?
probably, yeah
y u no fix if u kno
mine are exported from ingame data files, so I'm hoping they are right
well, I found it just now ๐
Why hasn't anyone fixed it yet then
@celest vault everyone can edit the page :)
it was weird as you said it so I checked against my tool
Yes, anyone can. I wasn't aware it was incorrect until now.
me neither
Oh also, I lied, it doesn't make things faster, that stupid graph says acceleration, but it's just the time it lasts.
Says who Hiski? I'm sure people use it all the time.
I assume "accelleration" means how long the vehicle can "accelerate"
vehicles basically either accelerate or not at any point in time
It's explained in the description, it's the wrong word usage.
You reach max speed at some point.
manifold 1 done, 480 input, /2 /2 then main bus
Unless it means the energy it uses when you would theoretically accelerate infinitely?
Says who Hiski? I'm sure people use it all the time.
@celest vault okay... when noone is checking it (better? xD)
Like, say you hit the gas, you're using full until you hit near max, you stop again, and then accelerate once more. In which case, that's a really useless stat.
@boreal cypress i'm always checking it for recipes and other data
but not for biofuel :D
Biomass has gone from 120 to 180, solid biofuel is still the same...
@celest vault well, technically yes, but practically no. The wehicle pretty much accelerates all the time (even if it's at max speed) unless it's braking for a station
at least that was what I was told by devs when I asked them around U2 release
That's not acceleration, that's maintaining speed. Yes, you're using energy, no you're not accelerating, that's not what that word means.
@wind spade not when the vehicle is going downhill :)
hm, maybe they optimized the logic a bit
Dunno. I get your point though. But semantics
but essentially the vehicle either uses X energy/s or doesn't. It doesn't do "half acceleration"
It's like the train using 110MW when it first starts off accelerating, then stabilizes around 50ish when you're on a straight track. If you hit the brake, or let go, it'll be it's default 25MW
Hmm, that's even more than double stupid then.
And would also mean that the wiki page using acceleration would not fit this situation at all, because then we're just talking about "are you holding gas or not"
btw I may be wrong. But that's what I've been told, may have changed since
Sure. I have no idea either. xD
I think I once tried checking it with how quickly the explorer uses leaves. But I think I got sidetracked.
Should be easy to test either theory with leaves though.
anyway, I'll check with wiki team and ask them about the MJ values
Sure! There's a few changes in there for sure. Biomass, liquid biofuel. Somehow color cartridges still being better.
Not sure who, but I don't need to load up my save to know you abso-positive-ly can.
I know for a fact that there's 200 color cartridges in my explorer right now. Would bet my life on that.
when was the last update?
May
ok
#patch-notes ... you can always look there xD
teach a man how to fish... ๐
and he will use it as a ... hust
ty
Look, I try to teach people how to fish every time. Then 2 seconds later another person comes in and asks the same thing. :V
i had to cut my main factories off the grid to start off the 24 water extractors xD
i only had 1.5GW emergy power left, and the small factories feeding the main one running, 1.5GW max, 1.48GW consumption xD
yeah i think something like that is about to happen here too
x)
wish i had enough money to buy satisfacory
coal gens are all fed, now need to fill up the pipes before plugging them
@wind spade Hopefully I'm not bothering you by pinging, but I messed around with the settings as you suggested, and this is wonderful! Thank you for your help! This is exactly what I wanted.
the noise is insane
happy to help ๐ if you have any feedback or feature requests or anything, feel free to get back to me. The tools also have discord server that you can use for that ๐
I did run into a little trouble getting the chart to generate for a few minutes. Kept getting errors saying that there was no possible outcomes. Had to refresh the page. A small annoyance I can work around now that I know I need to do so.
Sure thing.
we can try to help you find the issue (or you found the bug in the tool)
@wind spade when you move those blocks arround and go to another tab (in your calculator) and go back to the first tab, all blocks are reset and in standard position as before... is there a fix?
i only have 24 water extracctors , head lifters and 3 overclocked mk2 miners and comsumming 700-800MW lmao
@boreal cypress ๐
ahh nice xD
is this public?
4 minutes to fill up the pipes xD
@boreal cypress https://trello.com/b/lMTz0RyT/satisfactory-tools-dev but there's not all of the features I want to add. But most of the bug reports are there
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
@celest vault do you know by any chance if you can run vehicles on packaged HOR? ๐
since that sounds weird
or packaged oil
only got to plug the water pipes tomorrow ๐
Does it bother anyone else when people's bases aren't north/south aligned, or is it just me
not me XD
@wind spade interestingly, the wiki has a listing for packed hor burn time.
well packaged HOR has energy value
my question was whether or not it is possible to put it in a vehicle
same with packaged crude oil
@wind spade hor cannot be used by vehicles not generators, despite it has a fuel value
1712 to tier7? You are impressive
i dident know its was good XD
but how do you get 1712 xD
coal gen= 75 MW
Fuel Gen 150 MW
i dont see any possibility do have 2 at the end xD
i dont have fuel yet XD
i use coke petrolium and coal
i have it in canister thats all
maybe you have UC a gen without knowing
i can go look my train is setup
i can go to my 4 base see
its choo choo time
i will count all my power generator and i will post it
noz only count xD look into them :D
ok
you have atleast one gen UC/OC
someone here told me to never touch a power gen so yeah give me 10 min i will check them all
Gens throttle themselves and nothing is gained with overclock. More then likely why someone said that.
probably you even XD
@hot ginkgo jeah but he/she shouldnt have 1712 Capacity without any UC/OC
Yup. Just making sure they understood the reason.
I agree though. Definitely a clock issue.
woot woot
im going at US ambassee after that tatooine
ok Us ambasee 6 at 100% working on coke petrolium with 4 on standby
20 coal gens so far
a resource is 842m away from my base. how much materials would I need for conveyors and power poles?
A belt costs one item every two meters.
also poles
So 421 of whatever belt you have.
A power lines max distance is 100 metera.
This is all on the wiki as well.
welp
i'm at the caterium and quartz point, well, approaching it. haven't done my first space elevator task yet
Lots of juicy things in the MAM.
ok last base 7 running at 100% on coal
wait 7?
yep
and you have 1712 capacity?
wtf ... you should have 2025 with 27 coal gens
there is a couple on off at us ambasee
jeah didnt count that 4 on stand by
so at this point idk XD
thats my whole setup
1725 capacity
look like that moving around have raise a number
jeah that fixed it xD seems like 4 arent connected to the power grid
well ... want to check which one arent connected to your power grid? xD
but i didnt counted them xD
so there is 4 who dont work?
wait are 4 of 6 offline?
let me check thats a lot fo number
in US Ambassee
sorry
so yeah no underclock or overclock ๐
time to pump thos number up with my first fuel generator
purple juice flowing too much XD
1712MW is super insufficient consider you are approaching tier7, but you managed to get it, and that's where it is impressive
๐คฃ
whats the plastic and rubber meta/best ratios and what i need to do it
Im in Tier 5 and got 10GW soooo...lil weird
hell yea brother, im T5 and I just got 25 GW w/ turbo fuel
Turbofuel made with heavy oil residue was the best thing that happend to me
@cerulean marlin at beginning you need more plastic than rubber (220 plastic, 140 rubber), at the end you probably need equal amount of both (900 each, and scale up)
@naive flower best until you unlock all recipes
25GW at tier5 is overkill, but why not if you can๐
i post a screen shot of my setup man im so exausted its a take a lot of focus idk how you guys do xD
I didn't do the 22 GW plant in one sitting that's for sure
same for the 900 rubbers and the 900 plastics I'm doing
on the wiki for turbo motors, it lists a comparison between the regular recipe and the alternate recipe, and it also claims to have used a bunch of other alternates in the process. Is there an accepted "best" way to produce turbomotors (assuming you are going for a maxed out production, i.e. bottlenecked on bauxite) or does it not matter since nothing else is anywhere near as bottlenecked as the bauxite so you can more or less do whatever you want with the alternates all the way down?
Bauxite is definitely the limiting factor. Best is kind of subjective, because you're either building a ridiculously complicated factory, or not using your resources properly.
If you want to look at the complete nightmare of making 156 turbo motors, here: https://www.satisfactorytools.com/production?share=3JT2KuBM2NKrvh9PDaq2
You can turn off some alt recipes and see if it's still possible.
@sand smelt ^
when you say "not using your resources properly", what do you mean? You are not fully utilising them? Or you could be using them more efficiently?
The latter. Seeing bauxite is the bottleneck, you wouldn't technically have to use pure copper ingots, or could be using steel rotors, etc.
greeny's calculator finds the best possible combination through weighted calculation. Weighted being comparing all resources, seeing what you have the least of, and giving that a lower priority to be used than say iron, which you have an abundance of.
Other than the obvious such as pure ingots and fused quickwire, i found that caterium computer is better tham crystal com, and silicone circuit board is better than caterium circuit board. HSC and cable better stick to vanilla.... and so on
And coke steel is no way better than solid steel
there is many alts that are just plain better
@stark bronze
Would this actually function? this mess is supposed to be a manifold with multiple injectors but im not sure if it would actually work at 100% efficiency, the orange boxes are assemblers that require 50nails, blue S splitters yellow M mergers and black lines are mk2 belts carrying 100nails each
good question, yeah that would probably be whole lot more functional lmao
screws (and wire and quickwire) are better made using 1:1 or 1:2 ratio
rather than trying to manifold them
yeah my whole factorys kind of a mess as i started a stupidly large project without unlocking steel first
yeah im tryna make roughly 40-50 rotors a minute using copper rotor while tryna keep my power usage fairly low (so around 200MW), currently using roughly 30 smelters and 30 constructors for it, about to start building the actual assemblers
I dont think you can make 50 rotors a minute under 200 mw
assemblers alone will take 150-180 MW
let alone the constructors and the smelters
nah the large amount of assemblers, smelters and constructors etc is due to underclocking, the assemblers should only take around 30-40 MW
4 100% working assemblers is 44.5 rotors a minute using copper rotor so im making 16 assemblers and underclocking them all to 25%
sounds legit
Yep
because that just sounds like item energy value and I got confused xD
Yes, let's put that item in the explorer fuel slot and see how far it gets.
I mean having a rotor in your vehicle is nice
dont you have already a rotor in any vehicle?
that's why it's nice to have it there
1 megajoule for 1 second is 1 megawatt
Pfff, just use a macro.
@azure hill rocky desert have a lot of dead bushes, all yield many woods which are superior to leaves
In Dune desert, you have to run far way to get more for biomass LOL
Just kills the mobs!
@mental geyser finally im done with it lmao, 44.5 rotors a minute using only tier 2 stuff at 185mw a minute (ignore the iron smelters in right corner, they are irrelevant to this)
copper rotors are so amazingly efficient, now to get a stitched iron plate factory going with those iron smelterys
@mental geyser op
3/4 of the job done i just need to make some refinery to unpacking and im done
You might need 14 refineries for unpacking
the fact you need refineries for packages is bs
I'm considering adding a packaging mod
Ok, then please do so.
yes i need 13.33 refinery ๐คฃ
look like that overclocking fuel generator is a good idea
i just done some math
look not exponancial to me
800 input fuel = 26.35 machines ร 303.52 power = 7997.75 Watt 250% overclock
800 input fuel = 53.33 machines ร 150 power = 7999.5 Watt 100% overclock
time to test in on the field see if the calculator is right
you'll get the same power output from 800 fuel, no matter how much you overclock the gen
@fresh geyser
cool
@wind spade why your tool wants to use pure aluminium scrap recipe and not silica one?
I guess it's more efficient to use that in terms of raw resources
but you can always disable the recipe to force the tool to use something different
Is there a way with the tool to say essentially... how many x/m can I make if Iโm constrained to y/m of a specific part
Iโve been able to brute force it
Just change the target till the input matches
yes, you can. You can set your raw material limits in items, input and then use maximize instead of items/min
๐
Afraid to ask if this is the right place to ask for help with pumps.
what help do you need? also if you're transporting fluids for longer distances or high up, consider other options instead
usually it's "bring other stuff to liquids, not liquids to other stuff"
if you're doing coal generators, definitely just build them where water is
you need the cable there anyway for water extractors
Why didnt I think of that? The water is right next to my coal mines anyway.
I'm a dummy.
no worries ๐
Thank you
transporting liquid for longer distances or high altitudes is a pain. It's doable, but it's better to just avoid it
Apparently Iv been doing Manifold/Bus systems in groups of 4 machines, without realizing it? O_O ... Though, Now I am having problems with, Do people create seperate entire lines for the same product but going to a different assembler?
IE- Iron Rods make Screws AND Rotors
Currently, my factory just splits off before its sent down the "Screws" line and shoots up to a floor above to be fed in for Rotors
Theres no Container, or any of that jazz. Do I need to put storage containers after a line and junk?
did you know that in satisfactory you can get rid of toxic waste from nueclear plants permantly by placeing toxic waste in a lizard doggos inventory and then freaking killing it?
yes you can but I assume that'll be fixed soon and it's also pretty slow way of getting rid of it
@prisma heart for wire, screws and quickwire, it's better to make it onsite and connect it for example 1:1 instead of putting that into a manifold
cant really see it all THAT well, due to the return lines being on top of the input lines. But this is how Iv been doing my "Ingot" Production lines
That way, I can easily expand onto this
@prisma heart Make ROWS of the single use ingot items, then the double use ingot items make a seperate row, drag the stuff from the previous run back to the start and branch it off into a storage container and to that new run
where does the 3 water per 8 coal generators come from? Coal generators claim to take 50m3/m and water provides 120m3/m, so that doesn't come out evenly... Is 5 water per 12 coal generators the correct ratio?
Coal gens take 45. 45 x 8 gens is 360 water. 3 extractors at 120 is 360.
@abstract copper coal gens take 45m3 of water
No, you're looking at the internal storage that it can hold.
The display ingame is correct
derp I was looking at the wrong thing, right Suzaku
Wait you can also make 900 rubber? These recipes are amazing
Excuse me what
You can basically put one of them in a closed loop and make as much as the fuel supports
Extreme stonks
Fix cheap silica rates
its progressing
Let's talk about aluminum production for a moment. I've set this up both times and for the life of me I can't figure it out. I mean I understand the concepts of what makes what. But what is killing me is water pressure. Even if I match the water levels to the incoming water for the refineries making the alumina solution, the water backwash (or whatever you call it) from the next set of refineries fed back into the main water line causes those second sets to fill up with water. I've tried underclocking, overclocking, turning things off even.. It's either too high or too low.. can't figure it out.
It's not a perfect 1:1. i.e this device takes 80 m/3 and we feed it 80 m/3.. but wait, here comes more water from the next set of refineries - now it's taking in 100 water. So go back to the first water extractors, and tune them down a bit...wait, the pipes are full of water, too late.... gah!!
what I need is a water overfill device... Too much water in the pipe past nn level? Drain some out. Instead of a smart switch, I need a smart valve. ๐
@quasi kettle i have a aluminum guide on the wiki, try to find it :D
alrighty
"Alumina solution" produces 80 solution and eats 100 water
"Aluminum Scrap" eats 240 solution and produces 60 water
Balance is 2 water extractors (+240 water), 3 "Alumina solution" (-300 water, +240 solution), 1 "Aluminum Scrap" (-240 solution, +60 water)
I replace 3x100% "Alumina solution" with 60% + 3x80%. 60% feeds from "Aluminum Scrap", and 3x80% feed from water extractors. Everything balanced and safe.
I need to read that a few times to grok it. ๐ Thanks
So in the end you're using 3 water extractors at 80% + the 60 coming back into the line from the Alum Scrap single refinery ?
80% of 120 is 96... so you're pumping in 288 + 60? or did you mean 80 quantity of water, not percentage?
I think I have my setup nailed down now - I'm going for the mega 720 per minute output. 22 refineries, 10 water extractors, 8 alum scraps - that's split evenly between 2 foundrys and 7 smelters on each side. Getting there.
Doing it piecemeal like you mention might work, but I'm trying the "throw it all in the pipe" and use what you need methodology.
something like this:
Coke is better, no?
I prefer coal
The Alt recipe calls for coke
Easier to setup
And I think coal is more efficient too
Actually that's not the alt.. how do you do coal?? I mean the recipe calls for coke?
The alternate uses coal instead of coke
How do you yield more aluminum when it's still producing the fluid, which then turns into scraps later on in the line.
Or is there a step skipped someplace.
๐คท
you said it gives you more, so I'm just asking how... what numbers are different? Swapping coke for coal, still yields the same fluid, unless I'm missing something.
ratio 2 to 3 with the original recipe
retio 3 to 5 with the alt
Alternative is 1 to 1.6666
It actually produces less scrap
150/m vs 360/m
not sure how that yields more in the end.
But it consumes way more
its just slower, but more efficient
It makes you need more refineries, but you gst more scrap
you have one consumming 240/min and the othr 90/min
OIC
make it so they consume the same amount of alllumina solution and you'll see that it's more efficient
assume 300 solution, the original makes 450 scrap, the alt makes 500
exactly
but you do need more refineries
Just uses more power and use coal instead of petrolum coke
yep... weighing the diffs now.. more power for 12% more yield. with about 30 refineries already in this setup, not sure I have room for more in this loc. I already had the coke and rubber, so that's not a big loss to give that up.
@quasi kettle i have a aluminum guide on the wiki, try to find it :D
@glacial hemlock Tried to, maybe looking on the wrong wiki? If you have it, please link it and tag me - going to bed soon. ๐
Ok wait...
Tbh I don't bother with the coal recipe until I want to use more than a full 300 line of coke
Literally everything is easier with the coke recipe, the math is easier, less refineries, less power
But 156 turbo motors!
I mean, you need to make a bootstrap aluminum refinery just to get mk5 belts
Ye ofc :)
That bootstrap uses coke
You are 100% right
My bootstrap used coal but only because I wanted to get a feel for the full line
splitter/merger math question, if you attempt to merge a 60 and 120 line, is it possible to immediately split into 2 90 lines with a belt that can handle 180 ore?
If the belt you use after the 60+120 line is mk3, sure.
Does anyone have a good oil layout for a pure node?
To make what
so it isn't possible to directly connect a splitter to a merger or vice versa without a belt?
You can only connect splitters/mergers directly to belts or lifts.
copy
To make what
Plastic and rubber
How much of each? Do you have the recycle alt recipes and the diluted fuel?
Don't mind as long as it uses all the oil it can make. I've only got ''Residual rubber, residual plastic, plastic, rubber as recipies
I've just unlocked the oil production
In that case I'd suggest just making like 4 or 5 refs of each for plastic and rubber, then turn the heavy oil into coke coal or fuel; you can easily sink the coke, not the fuel.
You could make a really nice system, but without alt recipes you're not going to be able to use all product properly.
best layout is HOR -> Diluted packaged fuel -> Plastic/Rubber recycling, so unless you have all those or are willing to get them, I wouldn't build anything big
you can also get some layouts from the tools that are in the pinned post
yeah, if you want to make the most of your oil you need a few alt recipes, and you also want to have the mats for refineries automated cause you're going to build tons of them
is it possible to produce 780 turbo motors/min without any mods? i tried using the calculator site but that has been running for a week now without a solution, just wondered if anyone ever thought about that
@fierce ruin what program are u using to map those out?
no there is not enough resources for that, you can at most make 156 turbo motors per minute
and then you run out of bauxite
thanks for the answer, i kinda expected to not be able to produce 780, i just didnt think bauxite would be the biggest problem
Hello guys, I need some help with the coal and water, as this is my first time I have played with it. (used to old coal) Whats the math behind how many water extractor per coal gen. I simply cannot for the life of me figure it out
45/m per coal gen. And extractors make 120/m
Should i just go 1 into 2 coal
Meaning a perfect ratio is 3 extractors to 8 generators.
does flow rate have much to do with it?
wait, nevermind
thank you my good sir for your help
A little bit. Pipes have a flow rate max of 300. So when you have 3 extractors, you're making 360 water/m, meaning you need at least 2 pipes.
Anytime!
ok, so i have 16 gens, which means if i have a pipe line of 4 splitting into the gens from the extractors, that should work?
i made so many error on my line reee XD
its 5 refinery for water but 8 for mk4 belt
Sounds good Griff
I hope you mean 4 pipelines, and not 1 pipeline that splits into 4 though. x)
there's so many variables.. i miss copper wire ๐
now should i keep pipes separate or connect them so they can share
I mean, you can let them share, it's up to you. As long as all numbers have some pathway without going over 300.
sweet
i finished the unpacking section now i need to think if i go full turbo or hybrid with recycle plastic rubber
Re waterex/coal ratio: Am I the only one using 5 to 13 coal ratio, here?
5 >13/2.66 so you have enough water, and that's means that's nothing wrong with your ratio.
Whenever someone suggests 3/8, I become sad :(
5:13 is more efficient on the throughput, unlike 5:8 which is the I/O.
First attempt to split 120 to 90 and 30 does it look right (comment or leave a reaction to the picture)
5:13 is 600 water and only using 585 for gen so 15 left over. 5:8 is 360 water and use 360 for gen, no left over. more effective
@ripe light you should be ablt to do it with 2 splitters and 1 merger only
yea probably thank you for the suggestion
when i try it, it comes to 100 and 20 not 90 and 30
nvm i figured it out i know what you mean
does that look better @exotic swallow i think it checks out
@ripe light yep looks good ๐
Thanks @glacial hemlock - I posted in #screenshots my success. 800/m aluminum factory. Sure, there's a bit extra, but the sink is hungry. ๐
I think the hardest part was realizing the 4th refinery in the pod - the one clocked to 96% is never full of water - it cycles around 25... That threw me as I've always tried to max out my inputs, but if you do that here, you constipate the system. After testing just 1 pod setup for a few hours, I realized that... copy/paste 4 more pods and 800/m output.
hmm i should rig my extra plates to a sink
@ripe light why not just use manifold
@wind spade because perfect split is classy
@weak helm technically manifold also splits perfectly
but backed up conveyors are frustrating
and who knows, may be perfect split is better for performance?
a perfect split is perfect regardless of manifold or balancer
yup, the result is the same and you'll end up with backed conveyors anyway, as futher down the road, perfect splits are hard/impossible
oh my god this is so triggering
Collision boxes and conveyor port deapth MUST be alighed with 1m grid!
My balancer sense is tingling, and I'm hearing people spew nonsense about manifolds again.
exactly which part is nonsense
Manifolds splitting perfectly. Far from it.
they do
I don't think you know what the word perfect entails, Tom.
I mean, ignoring the full inputs
if your machines need all the items per minute, thats a perfect split
Exactly. If it needs that. If it doesn't, it doesn't remotely come close to perfect.
if you provide 300 per min and you need 300 per min, all the items get used regardless of balancer or manifold
it was about perfect split.
we werent talking about anything other than that
And? Just because it fits the situation doesn't mean you can make a general statement over all situations.
I didnt
Malibloo, in what situation does a manifold not perfectly feed the machines
In a situation where you set things up slightly in the wrong way, and it literally takes hours for you to notice, while you'd notice it absolutely instantly in a perfect split.
if you feed it with enough items per minute, manifold and balancer work equally well.
it doesnt take 'literally hours'
Ah, so if it is not a manifold it doesn't work
It tooks hours on my end, because I had miscalculated something, and one of the machines was constantly short. And instead of being able to see it right away with a perfect split, I figured "Oh hey, manifold shenanigans, I'm sure it'll fix itself at some point."
And before anyone comes along with the whole "But then you didn't make a manifold right.", that's the damned point. It's more prone to faults, and less likely to notice them.
a manifold filling up takes at most 21:10 min
But you can have chained manifolds
Not even remotely sure where in the world you managed to get that number from
for items that have a 100 stack size
For a mining setup like this, should I have the smelters staggered or at the same level?
There's multiple machines.
im using a 780 belt filling 26 machines in a double manifold
You can place the smalters where you want @timber sentinel That's actually a good design.
Alright, thanks
Sure. But your item output is ridiculously high. Don't tell me I need to explain math to you now
My item output was 12/m, iirc. And it had to be 16, or something.
we're talking about a setup where manifolds get the required items per minute
Do you listen to what I say at all, ever?
are you going to act condescending? we've been over this in DMs, let's stay civil
Tom, I've pointed out twice now what I've been talking about, and you keep trying to swerve the discussion into a discussion I'm not having. It's obnoxious and disrespectful, because you're not reading what I'm saying at all.
you joined a discussion with pre-existing context
and you're trying to divert it to a context you provide after you join
I started a discussion over a general statement that might work in that situation, but definitely not in every.
For me manifold is like underused machine. It does all the work I need it to, but it's not perfect
I never claimed it works in every situation malibloo
Then don't make it a general statement
Yes, gamewise underused machine wastes energy, and manifold doesn't waste anything. But still.
underused machines dont waste energy
Yes, we're talking about when you provide the machines with all the required items
if your line of machines need 300 and you provide it 300, it's irrelevant if you use manifold or balancer
it will be a perfect split regardless
You didn't say that, nor was it the subject. This is just something you add onto every discussion because you think it's the default, while it's not.
just unlocked nuclear "anyone got a pen, paper and rulers" need to start drawing up some plans LOL
Ive mentioned it a few times though afterwards
That was the last thing you said before I started my discussion.
once again. Yes, manifold keeps 100% machine efficiency. But it's just not nice. Also I hate stacks of items when I dismantle setup.
why not just let it run until its empty then @weak helm
disconnect the input lines and then let it run til empty and then dismantle
And I always mention, relevant or not, that manifolds are exactly what people use in factorio, except they use inserters instead of splitters to put things in the machines.
Using balancers to feed every machine can be cool, but it's not what most people do.
"You said this general statement that's incorrect."
-"But I said this thing after the general statement after you jumped in so it's okay."
"But then the general statement was still general and you can't change your past words, that's not how time works."
@sand garnet it takes time. And if here are multiple intermidiates, some may finish earlier.
Balancers are more used to feed each of the manifold lines, that's where they can be valuable.
@celest vault if you're going to quote me, please actually quote me so I can understand what you're saying
i have no clue what you mean right now
You made a general statement. I'm saying the general statement is wrong. You're saying the general statement only applied to this one thing, but you never specified that at all, making the statement what it is, general. Anything you re-specify regarding said general statement after it doesn't matter, because I already pointed out the general statement is wrong.
Im saying I made a general statement in the context of that particular thing, making it not a global statement but a statement within context
In/output in Factorio is heavily different than in Satisfactory. Not because of inserters, but because of the nature of the limited amount of material. In Factorio you mine a whole field, belts get saturated, and that's how you know you have enough. In SF everything is infinite, but has a limited output. It requires much more precision, ergo why belt balancing is a thing.
you assume I automatically apply it to everything, which I dont, as we've had this discussion before
General statements generally have exceptions, and you stated one of the exceptions. I don't see what the argument is about.
you know how much each miner is mining
that's how you manage belts
and you need balancing in factorio
But you never specified. You can't just say now that you called all apples dumb, and then later specify you think Granny Smith is the shit.
That's the bad thing about general statements.
you never asked, and since it was self-evident for me I never figured I'd need to specify
Right, it's the "self-evident" part I have a problem with.
Because it's not evident to everyone else.
so ask me to clarify before making assumptions
This is basically the twitter argument of "you didn't list all the exceptions in your 280-character post"
It's not about "all the exceptions", it's about don't make general statements that you know are incorrect. It takes literally no effort to say "Almost all", instead of just going "All".
you could've just asked 'what situation are you referring to here?' and I would've explained it to you about the 300 input > 300 provided
May I ask a stupid question?
Gopher it
then all of this mess would've never happened
Or you could've just not made a general statement.
What do you mean with "manifold"?
Running one belt down a line of factories and splitting off one by one until the last factory has the last items on the belt
a manifold is when you use 1 input line to overflow a bunch of buildings until they ballance itself out and take what they need
You made a general statement, I disagreed and pointed out how it didn't work. You can't just go "Yes, but all of my internal exceptions that I didn't bother listing because it's too many."
Thatยดs not good ^^
@snow timber
Too many cvhanging dependencies.
The idea behind a manifold is is that you always need to make sure you have enough input. Otherwise it doesn't work, or works badly.
@sand garnet Thatยดs how I do it, too
thats called a manifold
it still works if you don't have enough input to run everything at 100% ๐คทโโ๏ธ
pretty sure 'not enough input' is a problem regardless of the method you use lmao
No, you can run a manifold short of items as long as you realize the output ratio will stand for later parts of your factory
the advantage of it is that it's easy to set up, easy to expand
But in that simple case it is a perfect split as well, isnยดt it?
anyone who doesnt use manifolds is a lunatic tbh
got better belts later on? just add a few more machines, splitters and mergers at the end of the line
The difference, Nova, is that when you do run into the problem of not having enough, it can take hours upon hours of noticing it, whereas with a balanced split, you can notice it after the first minute.
That's just a dumb statement, artem
when you scale your production to be large enough its hard to balance
@snow timber depends of who you're asking, plz don't relaunch this storm rn
If I run a belt that only has enough for 6.5 factories and I have 10 factories, I just have to calculate what the accurate output of that is.
it takes a lot more planning and space for balancers once you have enough production to the point that not using a manifold at some point in your process would eat up too much time
People get obsessed with underclocking the last factory when it doesn't matter unless you have no extra power.
Right, and I'm saying the one moment you do make a mistake; lord knows I'm the only fucking idiot who ever made a single mistake in this game and everyone else in this discord are flawless gods, it'll be stupid hard to figure out if you're on the presumption you mathed right (and are using a manifold).
the downside of a balancer is that it takes more time to set up, and generally isn't as easy to expand as a manifold is
sometimes its just not worth it to balance
would anyone ever build a 7:37 balancer
When you have 32 smelters and 24 assemblers, not really.
that, and the time you'd take to make a complex load balancer would prolly be higher than the time lost to detect a mistake on a manifold
so in the grand scheme of things, manifolds are the more idiot-proof setups of the 2
And like I said, if you play Factorio, you've used manifolds forever, but just never called them that.
A belt line of factories in either game is a manifold.
That's the exact argument I have against it, Tom. The moment you do mess it up, an idiot will maybe never notice they've made a mistake in the first place.
When you balance things properly, you'll immediately see if a machine is getting too many, or not enough items.
Empty factories from underfeeding would be easy to spot, overfeeding though would definitely be hard to spot.
Malibloo, Ive chosen not to engage with you anymore on this topic, as it's something that always escalates. I'll just address the others instead
Classy
Well, I guess it's my personal mission to constantly be on your ass whenever you make incorrect statements entirely based on internal presumptions then.
there's not a single place in my factory that would be more convenient personally by using a balancer all the way throughout
And @queen rivet . How will you notice factories are being underfed when the initial few minutes the back machines will not be full? Will you just stand there for 15 full minutes waiting for everything to fill up to make sure everything is balanced correctly?
there's never really a moment you're just standing
I'll probably be off doing something else, so yes, I'll come back and immediately notice that something is wrong
there's always new factory that can be built
Exactly. So you go away, do other stuff, and then hopefully remember to come back to it at some point to realize that you made a single mistake in your math and you have to rebuild at least half of it
if you've made a mistake you usually build more
It's not like my game is "ruined" because I'm at only 90% efficiency rather than 100%
Also I have sincere doubts on that "immediately".
Ah, yes. The black and white argument. I'm done here.
Or I'll get product bound somewhere, and definitely notice that everything has shut down.
It's not that hard.
@celest vault What does your perfect split do when you add a new factory for computers?
I usually check the machines for productivity
That's definitely a good one, artem
and the status is yellow if the machine is backed up
Do all other plastic consumers get adjusted automagically?
I'm not sure what you're asking, DoomYa
what really bothers me is that I'm feeding 300m^3 of crude oil into 10 refineries that each use 30m^3 oil, the pumps are generating proper headlift yet the refineries at the end never get fed properly
I've run it for a while and you'd assume that it'd even out
I mean, with a balancer, you will have not enough in all consumers, or?
but pipes are really giving me problems
he means that balancers are harder to expand
sometimes the pipes have 80m^3 right next to a machine and they dont feed it properly until the pipe connecting the machine is rebuilt
And? I plan every factory and future-proof them.
@mental geyser I have a tank between refinery and lift
Either with balancing, or manifolding, or whatever else.
o thats probably what I need
The lift of the refinery and the pump doesnยดt seem to add when on the same pipeline.
well no I dont think its an issue with headlift
its more of the earlier refineries hogging the oil
since I assume each splitter splits the oil in half
If all pipes are entirely filled, even the back ones should eventually fill up. It would still be that last 30 that gets pushed through a full pipe. So I'm afraid your issue lies elsewhere where your 300/m gets limited somehow.
well the extractor is at 300 m^3
HAve you checked the extractor, and is is always working?
ah, I have 5 pipes above each other, where only some refineries share the same pipe and in the end the pipes are connected.
maybe I just need to wait for a while for it to work properly
if you're 'manifolding' a bunch of ref, the oens further away from the input can take quite a long time to fill up so it might be htat
I always saturate my pipes before powering my refineries.
because you first fill the ref close to the input
yeah its probably that I just expected it to fill up faster
so it might look like it doesn't work
yeah I have 4 maxed out pipes of oil of 300m^3
@mental geyser look at the indicator amount in each of the split, if the one closest is filled and it goes down the further away you go, that's probably it
yeah that's the issue I'm pretty sure
If everything is mathed right, the only times the pipes will fill up is when one or more refs aren't working.
And I pumped my crude oil 40 m high into tanks. So it should have good pressure,
Which can be super slow.
also @snow timber to go back to what you were saying, a pump doesn't exactly add to the extractors headlift, it set it to 20 above the pump so even if you build it at the very start of the pipe you won't get a 30 m headlift
my bad if that's not what you meant but just in case
I have a pump left and right to the tank. It works
@mental geyser what kind of line are you making?
I have a really inefficient 40 refinery into rubber/plastic using the base recipes and then the residual gets turned into fuel
makes 800 plastic / min
do you have the alts for the recycled loop?
no
if you're patient enough to make the 'ultimate' oil line, it might be worth looking into it
Recycled is good
900 plastic or rubber from a single 300/m oil pipe is godly.
I have Crude Oil to Rubber + HOR, then HOR to fuel and fuel and rubber => plastic
all my base is blue...
plastic everywhere.
don't have a text one, kibitz has a video, the wiki has a diagram of the layout for rubber and you can use calculators like greeny's and daniel's to map it
225 plastic to 675 rubber?
I wish there were more text guides
is there a way for me to copy my line from daniel's tool? that way I ca just link it
@mental geyser the thing you have to be wary of is the fuel split because weird number when you don't know how to do it
use these parameters in a tool to see the line
You never have enough plasitc!
ok
๐
it does take a lot of time
I just want my plastic thing to make 800/min consistently
here are both rubber and plastic loop, to give you an idea of the size
the manifold feeding and the excess fuel is killing me
so that you need 2 belts?
well, the recycled loop has 0 waste
So much empty space. O:
I can walk around easily and made sure I had some leeway for modifs
plus it looks nice
also it's at sea so I'm not lacking building space there
I've got 2 smelters at 30p/s going into a merger and then into a splitter which goes into 3 constructers at 20p/s
Is that a good setup?
what kind of node?
then it's right
Does this not update with nodes?
without ocing, you're exploiting it to the fullest atm
Alright nice
mk2 on impure is 60
impure nodes are so bad
part of the iron ingots?