#math-and-meta

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fresh geyser
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ok there is a recipe for that

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like teh reverse with quick wire

stray moon
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infused quckwire was the best misspelling in the game

fresh geyser
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*uckwire

boreal cypress
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quckwire

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like teh reverse with quick wire
@fresh geyser yes^^

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so good night people :)

fresh geyser
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o/

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almost 70 overcloaker i will probably overclock the miner of cat

stray moon
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when does one get explosives? like. whats the earliest

fresh geyser
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sulfur tree

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in MAM

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depand for early i was really late on the map for exemple

stray moon
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that all i need. dont need anything else. like. could i get it right after i get the research milestone

fresh geyser
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thats a good question

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hoo i got a nice recipe

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look cool

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lets cut it with rock dust XD

stray moon
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isnt that like the only way to automate silica. cause doesnt the default need mycelium. or am i thinking of something else

fresh geyser
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only quartz

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base one

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there is so many cynergy its mind blowing

stray moon
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bolted frames im gussing?

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cause i have casted screws

fresh geyser
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yep the 2 i always skip personally

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on the right

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there is potentiel but i will probably try it late late game

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anything who help the frame speed is a god send early game XD

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and reinforce plate

velvet fractal
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bolted frames with casted screws sounds good to me ๐Ÿ™‚

fresh geyser
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i just wait to unlock iron wire and im set ๐Ÿ˜›

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that or the fused one

velvet fractal
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I have the casted screws and currently drawing the plan of making only screws from a pure iron ore with mk2 miner

240/min

tough ermine
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so i got a question, so when laying out belt lines u can only go 25 sections, how many tiles is that? wanna build tall towers and get stuff off the ground

fresh geyser
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here we go time to make a iron and steel base ๐Ÿ™‚

velvet fractal
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the calculator tells me I need 8 smelter and 19,2 constructors (so 20) which is a 8/7 ratio if I'm correct (8 smelter to 7 splitter)

tough ermine
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@fresh geyser wanna come see our steel towers and friend and i did

fresh geyser
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sure

velvet fractal
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or I could to 8 splitter and have a few on only 2 instead of 3 outputs

wind spade
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@velvet fractal merge every 2 smelters and split to 5 constructors (or do a manifold)

velvet fractal
wind spade
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up to you really

fresh geyser
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the motor i guess

velvet fractal
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I would go with iron plate but don't mind me ๐Ÿ™‚

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just hate them and this looks like it makes it easier

fresh geyser
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i have the bolted one unlock

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you think its better?

abstract copper
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Is that for reinforced plates?

velvet fractal
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yes

abstract copper
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Never hurts to have more options for those

fresh geyser
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thats a good point

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i will take the plate

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its will be usefull if i have a base with a mix of oil and iron

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im ready i have the steel rod and the steel screw

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i love the fact there is a million option

paper snow
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whats the splitter chart?

wind spade
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?

paper snow
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like isnt there an imagine of like how to split thingsa

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things like i want80% and 20% other way

wind spade
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there are some images on the internet, but most of the people just use manifolds

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--S--S--S--S--S--S
  |  |  |  |  |  |
  X  X  X  X  X  X
paper snow
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???/

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Im confused what do you mean

wind spade
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if one machine needs 80% and other needs 20%, then you can just put a splitter and it will balance itself

paper snow
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ah but im asking if i cant find like an image for it

wind spade
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  X
  |
--S
  |
  X
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S = spliter
X = machine

paper snow
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ahhhh

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I see

wind spade
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because the slower machine will fill and overflow and it'll balance itself

paper snow
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k

sharp thicket
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how do 5 way splitters work i know how to make one but i cant figure out why it works

wind spade
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if you don't want to deal with it, just make a manifold

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--S--S--S--S--S
  |  |  |  |  |
  X  X  X  X  X
sharp thicket
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that is way better than what i did actually

wind spade
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usually it's not needed to deal with this anyway. Manifolds work the same way and are easier to set up ๐Ÿ™‚

sharp thicket
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face palm i used this to spilt one belt into 5

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ty tho

wind spade
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it's the same

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only not two belts input, just one

fierce ruin
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i use this technique to split into 5
manifold

subtle snow
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greeny, thanks for the work you do for this community. i dont talk on here much, but i read some of it.

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catching flak for suggesting manifolds after the work you have put in is just so...2020.

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anyways, thank you.

fierce ruin
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i suggest manifold to any person that talks about load balancing

subtle snow
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well, imho, manifold is the natural choice for people learning the [edit:game], and those who are not ready to do the math to get a balanced system correct.

wind spade
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I've met with opposite approach

fierce ruin
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well, imho, manifold is the natural choice for literally any situation

wind spade
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most of the new people are trying to balance stuff only to realise later that it's not needed

fierce ruin
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it works for like 99% of situations, its cheap and fast to make, and it is efficient

wind spade
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while you can balance, it's usually easier just to put down manifold and it also works with different machine speeds, can be easily expanded and is less prone to errors as opposed to some crazy balancers

fierce ruin
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yeah like greeny said its extremely modular, as you can just add more machines and splitters, while a load balancer has to be completely redone

queen rivet
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Even in Factorio where balancers tend to be favored, most "lines" are just manifolds using inserters instead of splitters to feed each factory. The balancer is just to split a belt for each of those lines.

wind spade
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this ^ people don't realise this at all. I heard so many times "but you balance in Factorio"

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(also the reason why balancers are used in Factorio is mostly because of variable production, mines running out, etc.)

queen rivet
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Yep. If you do it right in Satisfactory, it's literally build, power it up, and forget.

fresh geyser
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i just spaguetti my whole base to do the elevator to unlock tier 7 and 8

red summit
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Trying load balance for everything is self-torture

lament light
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Let's do it!

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load-balanced self-torture? What tier should the belts have? I mean the transport belts, and self-torture in the sense of planning and thinking all through the night

red summit
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You still do a lot of planning in manifolds

weak helm
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Isn't it weird that Coke is more energy efficient then Fuel? There is nearly no reason to use Fuel Generators without Turbofuel. Only if you need maximum power per oil and don't have HOR alternate yet. Or if water supply is limited. But all oil patches are located near water. Or am I missing something?

fierce ruin
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everyone IRL taking sulfur outta their coal, satisfactory folks know you gotta put more IN

celest vault
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Not to start another huge discussion, but I found a situation where having a manifold is really not handy (although there's a solution for it).
I was setting up a rubber-recycle system yesterday, and noticed that having the water bottling > diluted fuel > unpackage fuel system was behaving like ass due to the requirement of the empty canisters needing to move back and forth. Due to the whole "it won't reach the end of the line", it was only running at like 30% efficiency at the start.
I built it manifold and had to put in so ridiculously many more more stacks of empty canisters, which; if it were balanced, would've never been necessary.

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This concludes that any system that feeds in on itself can be manifold, but for it to be 100% efficient it requires everything to be preloaded.

fierce ruin
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well, to reach 100% efficient /quickly/

celest vault
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And even then; depending on the belt lengths, it can dwindle down.

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No, it will literally never reach 100%.

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Unless everything is preloaded, and thoroughly checked that the manifold isn't working in detriment

wind spade
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advantage of diluted fuel loop is that the ratios are 1:1:1, so in that case I'd suggest just repeating 3 reifnery loops. Has the advantage that you can easily just put a few canisters in and you don't have to worry about it breaking

weak helm
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Direct in-out connection with precise synchronization is always preferable.

celest vault
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That's a good solution, greeny, but would require a heckton of space.

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And is also technically balancing, because you're doing it 1:1:1

wind spade
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would actually require roughly the same amount of space

weak helm
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Such templates might be concidered as one unit that might be manifolded

wind spade
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if there's something that I like more than manifolds, it's 1:1 inputs

celest vault
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Trudat

wind spade
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and I won't say it's balacning ๐Ÿ™‚ unless you want to call it 1:1 balancer

celest vault
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Also yes the same amount of space, but you're forced to place everything next to each other, meaning you need a large open space, as opposed to several individual smaller spaces that would allow for a more dynamic build.

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Technically it's a balancer as well as a manifold, lololo

weak helm
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1/2/3 : 1/2/3 look nice in all combinations

celest vault
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Additionally, I haven't built a 1:1:1 for diluted fuel because in some spaces getting water over is... obnoxious.

wind spade
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well I would put the setup together in all cases. It's not like you're gonna change one building out of the 3 to do something else and if you want upgrade it, you want to upgrade it all together

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and you also save on the canisters, not needing to put thousands into the system

stark bronze
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Is there any downsides to building on the ocean?

celest vault
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Sudden death wall if you go too far

fierce ruin
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FICSIT Emergency Management Authority won't pay flood damages

eager solar
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build high enough so that you can still place water extractors below if needed

celest vault
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Possibility to go through the water and die when launching there by hypercannon.

stark bronze
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Like how far
Because that seems to be the only hazard and its not even near easy to get there

fierce ruin
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pretty far

eager solar
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depends on the coast iirc, look at the map to see how far the border is ig

wind spade
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for me it doesn't make sense to separate the 3 different buildings of diluted packaged fuel setup. they just work nicely together

fierce ruin
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west coast for sure you get an absurd amount of space before the deathwall

wind spade
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sure, it may take a bit of planning, but I think you can come up with a nice modular setup that you can repeat and manifold/balance it

celest vault
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I'm gonna be entirely honest. I had not yet figured that it was a perfect 1:1:1, and would have likely tried to build it that way if I had noticed it sooner.

wind spade
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I noticed it way back, but never actually thought about how to build it until recently, when I thought that it could be a nice 1:1:1 modular setup

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I need to play the game finally ๐Ÿ˜„

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so that I can test all my stuff ingame

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rather than just suggesting it to people

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and hoping it's nice and works

celest vault
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Inb4 manifolds were the worst all along. :V

wind spade
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lol not that ๐Ÿ˜„ those were confirmed by a lot of players that they work xD

stark bronze
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The only case where manifolds are the worst is when things shouldnt work

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unsatisfactory

celest vault
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Well, what I pointed out still stands, even if it has a very 1:1:1 elegant solution.

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Being forced to preload things while you wouldn't have to is definitely something negative.

weak helm
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Diluted Fuel recipe is super weird. I hope it will be deleted in nex update.

wind spade
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what? it's the best way to make fuel

celest vault
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God I hope not. So many engineers will cry.

wind spade
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why is it weird?

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@weak helm

celest vault
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You know what's weird? The hecking recycling to rubber/plastic.

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You're literally turning fuel to either plastic or rubber. It makes so little sense.

stark bronze
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Many recipes are weird but not diluted

weak helm
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it gives x3 fuel output almost for free

eager solar
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@celest vault not worse than the pure recipes alts turning water into a variety of ores

stark bronze
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Thats what you get for exploring

wind spade
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@celest vault I read through your point and I'm a bit confused on why it wouldn't work, I guess I'd need to test it ingame. Can't really tell if it's a mistake in your setup or some weird logic that broke the manifolds

celest vault
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Magically more mass just by adding water.

eager solar
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remove impurities and add mass lmao

wind spade
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@weak helm the cost is way more power and space used

fierce ruin
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I think the idea is we're using the water to get a higher yield from the ore, particularly given refineries are suddenly required instead of smelters. refineries use more power, space, and materials to build. hopefully they get more yield out of ore than a smelter I slapped together out of junk that hadn't even seen an assembler.

weak helm
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@wind spade yes, but x3 is crazy. Many "pure" recipes are better to be weakened.

wind spade
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@weak helm I think it's nicely balanced now. The alts trade more power, more space and more complex setup for bigger yields

eager solar
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@fierce ruin that doesn't work, 'pure' means you're removing impurities from the initial item, menaing you're removing mass. to make more, it would have been more logical to add impurities, which is kinda what the alloy recipes do

weak helm
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@wind spade Resin alternate recipe increases output by 1/12, with massive logistics overhead)

fierce ruin
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mass-wise there's also non-metal being produced from the ore regardless as slag that I guess we're immediately throwing into a tiny trashcan icon inside the machines

celest vault
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@wind spade It would work, if everything is preloaded. If you have like a 200 canisters going back and forth with 8 machines and split everything perfectly, you'd get 25 for each, and they'd constantly be working.
If you manifold it, the first one gets 100, second 50, etc. And the 8th one would only get like one, despite needing 25 a minute. It would never fill up, it would never become fully efficient because there's a limited number. So you're forced to preload them all and then some, while entirely unnecessary with balancers.

eager solar
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tbh, better assume that the local water is jsut naturally rich in mineral content and natural oil

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like, extremely rich

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like, absurdly high density 'water'

wind spade
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@celest vault I guess in this case the issue isn't the manifold itself but the limited amount of canisters

celest vault
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But that issue isn't there with balancer, so the manifold is the problem, not the limited amount of canisters. You can solve it by adding more canisters. But the problem lies in how the manifold works.

eager solar
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if it's for the power plant, I just had the polymer resin turn into plastic then canisters to feed the system, with an overflow sink once it is saturated

celest vault
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That's definitely a solution.

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But again, one would need so many more canisters with a manifold than with a balancer.

eager solar
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that way I don't have to bother with preloading, especially since I don't have a canister line to begin with

celest vault
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Trudat

weak helm
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x1.5 (1 HOR -> 1 Fuel) would be already a huge boost

celest vault
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I started my rubber recycling by throwing in the jetpack fuel I had on me. xD

eager solar
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well, you'd need more to fully start the system but after that you're good anyway

weak helm
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and yes, Rubber<->Plastic recycling is funny

eager solar
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it's just the usual flaw of manifold, since you're saturating the prod lines it takes more time before it is fully ready

celest vault
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Funny and ridiculous.

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Exactly. Manifolds take time to fully saturate, but if it's a closed system that indefinitely feeds in on itself, it'll never fully saturate.

wind spade
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well yeah, but I think about it this way:

  • the manifold needs a certain amount of items to work properly (which is indeed bigger than what a balancer would need, but that's the disadvantage)
  • you didn't provide the items for it to work properly
  • so the issue is not in manifold

I think a good example of similar logic would be:

  • you have two watercooled PCs, setup A needs 3 times as much water as setup B
  • you put the same amount of water in both A and B, so A doesn't have enough water to function properly
  • you blame setup A for not being functional, while the issue lies in the water not provided, A is perfectly functional if all requirements are met
weak helm
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@celest vault At least it doesn't skyrocket total output

fierce ruin
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you don't fill your car with a coal-sulfur-gasoline slurry and drive it on tires made of plastic mixed with gasoline?

celest vault
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And I think about it this way: I add 200 canisters with a balanced system and it works flawlessly. I add 200 canisters with a manifold system and it's not even 30% efficient.

wind spade
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as I said, yes, manifold needs more items. But if you give it less items and call it not functional, that's a bit weird

celest vault
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Yes, so it takes more work.

eager solar
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manifold needs more item to start, but once it started you're good, that's why I used the resin to make canisters as it works, that way I didn't have to add any empty cansisters manually

wind spade
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"I'm not gonna give you what you need to function and then blame you for not functioning properly"

celest vault
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So I finally found one irrefutable aspect that makes manifolds inferior.

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One aspect that isn't fixed by just waiting, mind you.

wind spade
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I mean this is kinda specific case, since here we don't manifold items that are produced

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but we add fixed amount of items to a setup and the setup reuses that fixed amount of items

celest vault
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Yes, a specific case that can happen.

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Which is more work.

eager solar
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that's nothing new, in the first place manifolding always assume that you have enough input to saturate the machines

wind spade
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but if you don't add the required amount of items, then you can't call it not functional

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that's like not plugging a charger and blaming it for not charging properly

celest vault
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I'm not sure why you're being so ridiculously insistent on this, what I've said is irrefutable.

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I finally found a single aspect, and you're still trying to argue it.

wind spade
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because the aspect isn't manifold itself, but changed starting conditions

celest vault
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Yes, but that's the exact same stupid argument as saying that balancers take longer to build.

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That's also just a one time thing.

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Also starting conditions

wind spade
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not exactly. What I'm saying is that you deliberately give less items to manifold just to call it not functional

eager solar
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you have to be here to make balancers, if you go with a passive injecting you can work on something else and it will balance itself out by itself

celest vault
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That's not remotely what I'm getting at?

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I'm saying it takes more work because you have to fully stock the system. Period.

eager solar
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that just means you're not using the right input

celest vault
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And if you don't have said product lying around, that can take a very long time.

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It's a closed system, Nova

wind spade
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  • yes, manifolds need more items to work properly (I've already said that in the big post above)
  • no, if you provide less items, it's not the manifold that's broken, it's the input amount of items
celest vault
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It takes more work. Why is this so hard to admit?

wind spade
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I already said that several times

celest vault
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Finally a con to manifolds. Stop trying to win an argument by pulling in points that I never even bothered arguing.

wind spade
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but you make it sound like it's the manifold's fault if you don't provide enough items for it

celest vault
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It's literally the flaw of the manifold.

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You don't give it enough items, it don't work right.

wind spade
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if you don't build enough belts, balancer doesn't work right

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if you don't build machines, you don't produce stuff

celest vault
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And if you don't connect manifolds properly they also don't work, why are you being like this?

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It literally requires a fully saturated belt; which can become an exponentially larger task depending on the size, to get a self-feeding system with a manifold to work. This work would not remotely be necessary with a balancer. Period. Irrefutable. I found a situation where you shouldn't use a manifold because it'll take much longer to set up.

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Why can't you accept this?

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You want math and meta. This is the math and meta.

eager solar
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how is that a discovery tho? that's the one flaw that is always mentionned that manifolds take longer to start up

celest vault
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They're not the same flaws.

wind spade
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it's basically that you said "if you don't build the system properly, it doesn't work"

celest vault
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It's about the more work

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Why are you still arguing something I didn't?

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One is simply something that gets fixed with time. Se it and forget it. With a self feeding system it will not ever fix itself, you need to fix it.

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See, like, a discussion like this, where I have an an irrefutable situation and you're still trying to find any and every aspect to point out that it's not that bad. How in the world can anyone take you seriously if you can't even cede a point like this? It means you never would, it means any discussion with you is futile.

weak helm
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Well, not exponentially... Linearly. 1 stack for each reciever, plus some amount to saturate belt itself

celest vault
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The more machines, the longer the belt, the more it'll increase. Literal definition of exponential.

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Even if it's not by much. x)

weak helm
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in classic manifold belt length is proportional to machines amount

celest vault
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It goes back and forth. Length would increase more than the machine requirements.

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Although I suppose that depends on the output.

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You'd be right if it's just the input you consider.

wind spade
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I basically agree with what you're saying (several times said this, yes, you need more items for that manifold to work). You just presented it as a different issue, what I got out of your messages is "manifold is broken in this setup" and you said it as if it was the manifold's fault, while it's your fault for not providing enough items for it.

celest vault
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Could you check my literal first message please, greeny?

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I literally said "this doesn't properly work, but it has a solution"

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It is the manifold's fault. Because it only happens with a manifold.

wind spade
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yeah, which isn't correct. It doesn't work, because you didn't set it up properly

celest vault
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Of course you didn't set it up properly.

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That's the entire point, why do you keep bringin that up?

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If something doesn't work properly, you did it wrong. Fucking duh.

wind spade
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having enough items is one of the manifold's requirements to work properly.

celest vault
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A requirement not remotely as needy as with a balancer.

wind spade
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and I beleive this conversation is continuation of our previous one where I asked you to find a setup where manifold doesn't work even if you build it properly

celest vault
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And while in a normal situation it would only cost time, in this situation the entire build would break if you wouldn't put in that extra effort.

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So IT TAKES MORE WORK. Done.

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Manifold isn't the best solution in every situation. Irrefutable. Done. Discussion over.

wind spade
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for like 100th time. I agree with this point. I don't agree with the point "manifold is broken in this situation", because the situation is "I didn't build manifold properly"

celest vault
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If you agree with my point, why are you continuously bringing up other bullshit to get your right in a discussion that no one's having?

red summit
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Stubborn

stark bronze
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break it up guys theres an argument that needs to be won in the main channel

celest vault
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When did I ever say it's broken, even?

wind spade
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I literally said "this doesn't properly work, but it has a solution"
@celest vault

celest vault
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Paraphrasing after the fact.

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Doesn't work properly != broken

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Doesn't work properly can mean it still partially works.

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Next?

wind spade
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ffs stop with this attitude

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I'm trying to reason with you normally

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you're always attacking me

eager solar
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bloo, weren't you the guy pissed at ppl using semantics?

celest vault
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And?

wind spade
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I said "broken" and I mean "doesn't work at 100% of it's possible capacity"

eager solar
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you're doing the same thing you were pissed at

celest vault
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I've tried reasoning with you, you disrespect my argument and the discussion by continuously throwing in a red herring.

wind spade
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sorry for not spelling that everytime

celest vault
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Broken means not working at all, lol

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How am I doing the same thing, though? I'm literally defining words I've used.

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I'm not discussing what a word can mean. And if there's a misunderstand because of the words, I'll definitely consider that.

sand garnet
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calm down please

celest vault
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The first line of me opening this can of worms:

Not to start another huge discussion, but I found a situation where having a manifold is really not handy (although there's a solution for it).
Note how I say "not handy" instead of "broken".

wind spade
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my entire point is that your problem is not caused by manifold directly. It's caused by you not setting up the manifold properly which indeed takes more work than setting up a balancer in this case, but that I agree with. But you came out saying "it's the manifolds fault and it's not working properly", which simply isn't true, because it's not working properly due to wrong setup. Correctly set up manifold would work properly even in this case.

celest vault
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But if it takes more work setting up, where does that responsibility lie if not with the manifold? Sure, you have to set it up properly, that's an aspect of the manifold. You can't just say it's not. That makes literally no sense whatsoever.

sand garnet
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isn't 'setting it up wrong' also something that will affect a balancer equally?

celest vault
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You make 2 exactly similar setups. One with manifold, one with balancer. You throw in the amount you think you require, balancer works, manifold doesn't. Sure, you didn't put in enough, so you didn't properly set up the manifold, but it's working with the balancer, so where does the fault lie?

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Did you read the actual problem we're discussing?

sand garnet
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not entirely no

wind spade
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exactly Tom. That's my entire point. If you set up something wrong, you can't blame it for not being functional

eager solar
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not giving enough inputs to a manifold would be like making a balancing mistake with the balancer, both need to be set up properly. Balancer set up requires more math while manifold setup require more mats

wind spade
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"I didn't put gas in my car and it isn't starting, what a crap car"

celest vault
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"I have to pay 200$ for a full tank" what a shit car.
"I only have to pay 20$ for a full tank" what a great car.

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I can make stupid non-fitting analogies as well. Get out.

wind spade
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your analogy is true as well, but that I already agreed with several times

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yes, you need more mats for manifold in this case

celest vault
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"Manifolds can be easier to mess up when creating it.", YES BUT BUILDING A MANIFOLD MEANS YOU BUILD IT RIGHT, SO THAT DOESN'T MATTER

wind spade
#

but that doesn't change the fact, that you not providing the mats is your fault, not the manifold's

celest vault
#

And yet the problem doesn't happen when I do the exact same thing with a balancer.

abstract copper
#

Quit trolling

sand garnet
#

i dont think there's trolling going on

celest vault
#

Not sure who you think is trolling. I'm entirely serious.

sand garnet
#

but there's a clear disagreement lol

wind spade
#

obviously. If you put diesel into car that doesn't run on diesel, it won't start, but if you put it into diesel car, it will... You can't use the same approach for two different methods

celest vault
#

greeny just wants to have some kind of win in the argument in return for finally being told that the manifold isn't 100% the best system all the time.

wind spade
#

I literally never said that manifold is 100% better

celest vault
#

Another lame non-fitting analogy.

wind spade
#

idk I think it fits pretty well, but feel free to tell me what's wrong with it

sand garnet
#

not supplying enough materials means both slow down equally though, dont they ?

celest vault
#

They both have the same input, one just needs more.

copper fiber
#

Basically you 2 are both right, you are actually meaning the same thing but just disagree about who's fault it is, the setup or the manifold itself. The manifold is part of the setup so if either isn't good or the material flow is bad, its the setup fault but also a flaw of the manifold. The effect of the bad design using manifold is worse than that of a balancer, imho

celest vault
#

Hmmm, would it, Tom? If you'd only supply 100 for a system that requires 200, balancer would work half the time. ...and I'm not good enough at math to guesstimate what would happen to a manifold, lol

wind spade
#

@sand garnet his point in this case is manifolding canisters in diluted packaged fuel loop, where you need to provide fixed amount of canisters to the system. His point is that you don't need as many canisters for balancer system to work properly as opposed to manifold's.

abstract copper
#

not supplying enough materials means both slow down equally though, dont they ?
@sand garnet one gets starved more than the other

sand garnet
#

i dont understand how that works greeny

#

items in are items in. regardless of the type of input

celest vault
#

It's a shortcoming of the manifold that the balancer system doesn't have. Ergo why the system of the manifold is at fault in my opinon @copper fiber
But yes, practically everything you said is true.

#

Lemme scroll back up and get my example, Tom

wind spade
#

@sand garnet if you don't provide enough canisters for the diluted packaged fuel loop, it doesn't fill

abstract copper
#

Not being able to fly is a shortcoming of cars.

wind spade
#

so the manifold is less efficient

sand garnet
#

right

fierce ruin
#

so put enough jugs in

celest vault
#

Exactly! That's the solution to it.

sand garnet
#

so I just read the example

fierce ruin
#

mate I got machines just, all they do is make jugs

celest vault
#

It's something I ran across because I never realized I could've made the packaged water > diluted fuel > unpackaging in a single situation.

sand garnet
#

the 100 in the first machine only works until it fills up and then slowly fills up the next

celest vault
#

There's only a limited amount, and the 100 would get used just as quick as it would get refilled.

sand garnet
#

my assumption is that with the stuff slowing down, you'd still, over X amount of time, get the same amount of production

celest vault
#

Definite nope

wind spade
#

@sand garnet in this case there's just limited amount of canisters and therefore it won't work properly

#

imagine extreme case, having just 1 canister

celest vault
#

Well I mean, at that point they'd be equally fuctional, lol

wind spade
#

well yeah

#

but the point is, that you don't have enough canisters to work properly

sand garnet
#

my brain hurts :p

celest vault
#

Guys, we figured it out. You just make sure to give your system only a single can. That way there's no difference.

sand garnet
#

just dont use fuel gens at all

celest vault
#

This is also used for rubber/plastic recycling

wind spade
#

basically manifold needs [number of buildings] * 100 extra canisters to fill the buildings

#

this is slightly different than a normal manifold, where number of items is infinite

sand garnet
#

to fill, but not produce

celest vault
#

And enough to saturate the belt. If the belt itself holds more than a 100, it might still not get to the back building consistently.

sand garnet
#

if a machine needs 30, anything over that is excess over time though, isnt it ?

wind spade
#

And enough to saturate the belt. If the belt itself holds more than a 100, it might still not get to the back building.
@celest vault needs [buildings] * 100 extra

celest vault
#

Engrish?

wind spade
#

@sand garnet the point here is that there's fixed amount of canisters

#

there will never be more than X canisters

#

because there's nothing that produces them

sand garnet
#

right but as long as that amount is more than the production requirements of a single machine, it means the other machines will eventually kick in

celest vault
#

No, because it'll get back the same amount it produces.

sand garnet
#

so given enough time, doesnt that mean there will be a tie between the production of balancers and manifolds?

celest vault
#

Nope

wind spade
#

you're confusing amount with amount/min

sand garnet
#

i guess so ๐Ÿ˜›

celest vault
#

Tom's like: "I never made such inefficient shit in my life anyway, so I don't need to think about this."

wind spade
#

sure, if there's enougn amount/min, manifold would eventually work the same as the balancer

#

but there's not enough amount of items to fill the machines so that the manifold works

eager solar
#

just turn the polymer resin byproducts into empty canisters and be done with this

sand garnet
#

you overestimate my factory malibloo ๐Ÿ˜›

celest vault
#

Very possible, Nova. Then you'd require an overflow and a sink, which would be inefficient as well. ;3

wind spade
#

@eager solar we already agreed on best solution - make it 1:1:1, that way you only need like 10 canisters per setup

celest vault
#

Yas, I'm doing that next time, great tip, greeny.

fierce ruin
#

and then shove 100+ canister in anyway

celest vault
#

xD

eager solar
#

overflow is kinda unavoidable with byproducts since you need to get rid of them anyway

#

one way or another

celest vault
#

I simply turned mine into more rubber.

eager solar
#

once my line is saturated with canisters, I will jsut use it to do somehting else

wind spade
#

well the point here is that you don't need to add/remove canisters ๐Ÿ™‚ they are recycled all the time

sand garnet
#

to be fair, this stuff is why I still follow the principle of 'if my belts are moving, something has gone horribly wrong'

#

if everything is super slow on belts moving around then I know the machines are getting everything they need and more

celest vault
#

Closed system, super efficient. Also those are some really sturdy canisters to be reused that often.

wind spade
#

you're just changing liquids in them xD

celest vault
#

Actually Tom, there's a seriously rare edge case in this situation where you fill everything up so tightly that some machines won't be able to output anymore because the belt they're trying to ouput on is full. It'll move slowly, but it definitely won't be working efficiently.

#

I usually keep the idea in mind that if my belt is fully saturated and moving without stuttering, it's working perfectly efficient.

weak helm
#

@celest vault I'm also thinking about it. Is it possuble to saturate cycle so much that it stucks?

celest vault
#

Very very possible.

#

And also something that would happen sooner if you manifold the output. But, still a very very edge case.

#

Like you have to try stupid hard to make that happen, or just have a merger somewhere that indefinitely adds more canisters.

river night
#

thats why I like a storage in the empty canister cycle, easy to fill the belt and buffer for incidents

lean bobcat
#

i hope this is correct place to ask but im completely failing in math rn, trying to figure out how im gonna split 2 conveyer belts where one moves 240 items and the other 120 items into 2 different conveyer belts that would both move 180 items using mk 3 belts, splitters and mergers

barren elm
#

Assuming your outputs can only accept 180 per sec max, split the 240 into your 180 output, then merge your 120 belt into the other output

#

There's no need to balance it if your 180 belt lines are filled with items, the game will balance it for you

lean bobcat
#

so what im actually tryna achieve is getting a pure and normal caterium vein into 10 slightly underclocked smelters that each take 36 ore per minute, if theres easier way to do this feel free to tell me lmao

river night
#

if you absolutely must balance it, split the 240 in two for 2x 120, split one of those 120 in two again for 2x 60, and merge one of the 60 each onto one of the 120s each, for 2x 180

barren elm
#

So you have 2 smelter arrays

#

Each smelter array only accepts 180 per minute due to underclocking

#

Take your 240 line and split it into your first smelter array (yes that's only 120, but wait)

#

Then merge your 120 line into the other side of the splitter (yes that makes 240)

#

Now that probably sounds wrong, but each smelter array can only accept 180 items, right?

#

So what will happen in practice is that the second smelter array will get backed up with items, and force the items into the first array, so you've got 180 items going to each line

#

Reason why this is a good idea over other methods is it's scaleable, this method works whether you've got 2 lines of smelters and 2 inputs, or 30 lines of smelters and 30 inputs

eager solar
#

yeah, basically you either do a manifold injected or a belt balancer, both are viable and worth learning

lean bobcat
#

hmm yeah i get the general idea, imma try to actually implement it, thanks for the help ๐Ÿ˜„

eager solar
#

@lean bobcat the wiki has some pic for both methods

barren elm
#

It's basically a manifold layout but you're merging additional inputs into it

river night
#

thats how half my manifolds work due to belt limits

lean bobcat
#

yeah, i feel like im over complicating the shit out of a simple 30 AI limiters a minute factory but oh well, its my first somewhat large scale one lmao

wind spade
#

or just make two manifolds

barren elm
#

Yeah once you wrap your head around manifolds it simplifies factory layouts substantially

#

The above I just wrote is basically a way of getting around slow belt speeds but still using manifolds

eager solar
#

yeah, manifold injected is just manifold but with a bypass for belt limit while belt balancer is another type of load balancing

barren elm
#

I am curious though when you were faced with this problem, why didn't you just make 3 rows of smelters, and have the first input feed the first 2 rows, and the last feed the final row?

inner pond
#

You can always stick a smart sorter as well and pop the extra into a sink

lean bobcat
#

googled some of these concepts you guys threw and a 2-2 belt balancer seems to be exactly what im looking for, its so simple yet i never even tought something like that was possible but the math checks out lol

eager solar
#

it's simple at this point but manifolds tend to be easier to setup and way more braindead and failproof

wind spade
#

yeah, usually when you're doing balancers, you can have much easier setup with manifold

inner pond
#

I actually might switch most of my things to the folds instead of a balancer.

lean bobcat
#

I did find the screenshots of manifolds in wiki but ngl, i really dont get how they are supposed to function

eager solar
#

manifold just brute force the system by saturating every buildings

barren elm
#

It's due to a few factors about how satisfactory works

inner pond
#

I have a sorter prior to the folds that will lead to sink if it overflows

barren elm
#

Essentially, full belts and calculated inputs balance everything for you

#

And because resources are both infinite and reliable, there's just no downside

#

Like say I have a splitter fed with 780 iron, and a manifold of 3 smelters, each smelter is still going to take 30 iron per minute by virtue of them only accepting 30 iron per minute

#

To scale that all the way up , let's say I have 26 smelters now, a manifold is still going to balance every output to 30, because as stated each smelter will not accept more

inner pond
#

yes and no

lean bobcat
#

ohh im finally starting to understand how they function, in that case i have made a manifold for quartz refinery earlier on accidentally lmao, and you dont need any overflow for it to work right? itll just fill itself up over some amount of minutes

eager solar
#

yup

#

sincd the first building can't handle the full load of the belt, the excess will go elesewhere (so rest of the line) and reach the 2nd building. rinse and repeat

barren elm
#

Once you get your head around the idea, they're totally brainless too

inner pond
#

balancers are a lil more difficult

lean bobcat
#

feels like im back in the god damn math class to make some pixels move slightly more efficiently, and im loving every second of it lmao

eager solar
#

and the injected version is a workaround when belt capacity is not enough. you basically put a merger in the middle and have another input line added. Since the merger only have one output the added input will naturally flow the way you want to

inner pond
#

Hmm the fastest you can move items/min from a container would be 1560 it seems

fierce ruin
#

hi! im new to this game but, as a math teacher it seems that the most logical point would to do this overflow method, am i wrong? what are your guys imputs? ๐Ÿ˜„

inner pond
#

I think their things dont contain an overflow method, pretty much just back up the flow of things xD

eager solar
#

careful, overflow is not a method so to speak but a term. the belting methods are globally called manifold and load balancer

#

overflow is when the input is too high for the output, so you have an excess you can use/have to deal with

fierce ruin
#

I was about to write that yeah, i meant a load balancing method combined with overflow for space.

inner pond
#

use a smart sorter if youd like the overflow to go into a sink at the beginning

eager solar
#

the best method most of the time is manifold: it takes more time to fully start but it's almsot brain dead to set up and you won't have math troubles

fierce ruin
#

What is manifold?

eager solar
#

laod balancer is quicker to start-up and arguably more aesthetically nice but more prone to mistakes and takes more space than a manifold

fierce ruin
#

in this sense, i mean

stray moon
#

is it good that ive gotten 24 hard drives within 12 hours of a save?

eager solar
#

manifold is what we explained above, basically you make the whole input go to a single line with a split at each building

fierce ruin
#

ah i see, sorry

eager solar
#

since every building can only take so much of the input/min, all buildings will be filled eventually

#

load balancer is when you use an array of splitters/mergers to make it so that each building only get exactly as much as it needs/min

fierce ruin
#

Yes but you could, logically, have a pure node with mk2 mine fill over 100 smelters

#

it would just take a while.

eager solar
#

you would have to take the belt limit into account but that's the idea

fresh geyser
#

i need to do load balancer shit hit the fan with my copper XD

fierce ruin
#

is there any good places to see build designs?

#

that's what im struggling with ๐Ÿ˜„

eager solar
#

why do you need to do that? manifold is less likely to fail you than a balancer

stray moon
#

is 24 hard drives in 12 hours of a world being made. good?

eager solar
#

the wiki has the concepts

fresh geyser
#

its the reverse i dont produced enough

eager solar
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type building style where splitters or mergers are aligned in a straight line, usually parallel to the arrangement of buildings. This allows compact building space and easier expansion.

lean bobcat
#

@stray moon i think this is wrong channel for that? might be wrong idk but i would say 24 within 12hours is pretty average if you already know what you are doing / use map to see where hard drives are

eager solar
#

then the problem is prolly that you don't have enough buildings and/or enough inputs to start with

stray moon
#

i mean. it might be meta to get harddrives at the start of a world

fresh geyser
#

what meta is knowing you will get reck by monster if you go to more far away one

eager solar
#

@stray moon getting a bunch of hd earlier is nice but you won't be able to get almost all of them at the start because you need specific parts to open the crash site. Also, don't plan for a final factory right from the start it will 99% fail anyway

#

better be ready to modify/tear down/rebuild/build elsewhere at some point

stray moon
#

i know.

inner pond
#

Yeah im rebuilding now xD

stray moon
#

i dont normally start building a final factory till i get automated power.

eager solar
#

even then, you won't really be able to make your final facory because belts or miner ,though you could anticipate ig

#

also, keep in mind that a lot of alts are tier-locked

stray moon
#

yeah i figured.

eager solar
#

like you won't get turbofuel alt if you're not oil-tier already

lean bobcat
#

tough the extra inventory space alt isnt tier locked asfar as i know so rushing ton of hard drives in early tiers would be easy way to get those 5 inventory spaces

eager solar
#

didn't try but sounds legit

#

also early casted screw is really nice

fresh geyser
#

alt ARE tier locked

#

some of my alt are unlock at tier 7

wind spade
#

They are not. They are locked by schematics

eager solar
#

yeah my bad, milestones locked rather than tier

inner pond
#

trains are better currently for far distances item moving right?

lean bobcat
#

atleast fps wise definately

fresh geyser
stray moon
lean bobcat
#

pure caterium id say

wind spade
#

@fresh geyser those are schematics

inner pond
#

I think just not for fps wise as well

fresh geyser
#

tier 1 on the right

stray moon
#

so pure caterium?

eager solar
#

@stray moon I'd say 2 is the best overall for end-game, heard that one can be nice early game depending on your area

fresh geyser
#

srry i was rude

lean bobcat
#

yeah i quess so, using refinery to get concrete would be just kinda insane while ive never used alloy ingots

eager solar
#

dw, I just assume that t1 is the starting tier so not exactly locked

wind spade
#

Wiki has this data from me. I've told them they are not tier resteicted. I've got the data out of the game files. I know what I'm talking about @fresh geyser

stray moon
#

i still cant believe that it takes 14 hours just to do all the hard drives in one world

eager solar
#

just plop down a mam whenever you find one

#

start the research then deconstruct and go for the next hd

stray moon
#

did not think of that XD

lean bobcat
#

ngl, i like stacking up alot of hard drives before starting to build large structures so i can just kinda do em at same time, you can just plop down a M.A.M, enter a hard drive, destroy the M.A.M

#

oh novadil literally just said what i was about to say lmao

eager solar
#

gottem

#

for a while I actually tought about that 'trick' but just forgot to do it

#

felt kind of dumb lmao

stray moon
#

amma guess pure copper?

eager solar
#

yes imo

lean bobcat
#

yep easily, biocoals a joke and once again i dont see the use for alloy ingots while pures are the most efficient way to turn ore into ingots in lategame

glacial hemlock
#

@stray moon all 85 hard drives can very easily be collected well-within 10 hours

#

I would say, 5 mins per hard drive

eager solar
#

not that you need them all atm, you can only unlock 72 of them

glacial hemlock
#

yes, to research all of them you need at least 12 hours, but you can do it at the same time when you are collecting them

lean bobcat
#

and to get hard drives at that fast speed you definately need jetpack imo, which is tier 6 locked, while tier 4 is when i think most people start wanting lots of alternatives

glacial hemlock
#

at T4 you may aim for the solid steel and EIP and you are good to go. But I don't bother with alts before getting jetpack

lean bobcat
#

makes sense tbh, tough its still bit of a rng game unless you load a earlier save whenever you dont get what you want (if that works? im not sure)

glacial hemlock
#

well, the effect of hard drive cascades with the complexity of the recipe (they work together with each other), but at T4 most items are still too simple for the hard drives to make noticeable effects, and you probably going to redo everything when you got Mk5 belts and mk3 miners too!

lean bobcat
#

Stitched iron plate, casted screw, solid steel, copper rotor, iron wire are probably what you want in early game

glacial hemlock
#

stitched + iron wire might be very resource efficient, but imo not very friendly at early game. Maybe screws can do it a bit better (they waste iron ores though)

#

solid steel, yeah, is a must, copper rotor is quite good, if you have steady copper income...definitely a good late game recipe!

velvet fractal
#

what is considered late game btw? After Tier 7+8? Or after Nuclear Power?

glacial hemlock
#

T7 and beyond is late game

#

end game is when you unlocked all techs and have a steady income of turbo motors

velvet fractal
#

ok, thanks ๐Ÿ™‚

glacial hemlock
#

mid game starts when you have the coal generators running๐Ÿ˜†

velvet fractal
#

just launched the pod for bauxite ๐Ÿ™‚

#

so I'm in late mid game ๐Ÿ˜„

#

or early late game

fresh geyser
#

i just lauch the last elevator right now ๐Ÿ™‚

velvet fractal
#

gz

#

did that last night

#

now rebuilding the half of my stuff

fresh geyser
#

i will probably tear my whole abse down

glacial hemlock
#

I have seen multiplayer able to exploit the elevator bug by both players launching at the same time to unlock T5 at 35mins, but I am curious if 3 players can do the same thing for T7 unlock

fresh geyser
#

probably if they frame perfect it they have one shot tho they could try in creative

velvet fractal
#

holy crap - the snapping of walkway ramps is horrible

stray moon
velvet fractal
#

would go with the frame

#

steel is too worthy to waste it for screws ๐Ÿ™‚

stray moon
#

ah ok

velvet fractal
#

but wait for an expert to answer

#

I'm just guessing

slender sparrow
#

Depends how much steel you got

stray moon
#

none XD

velvet fractal
#

would say so

unborn stirrup
#

pure iron is good

#

bit late ik but

snow whale
#

can someone check me to see if this works? I have Three mark 2 miners on coal, that i will be overclocking to 250% to get max power for mid game. at 300 coal/min, i think i should be able to get 20 coal power plants each for 60 total. I finally figured out how to split the coal from each into 20 evenly through feedback loops. now im struggling with what i need to do for the water

#

normal nodes btw

glacial hemlock
#

manifold

stray moon
glacial hemlock
#

@stray moon there is a alternate recipe analysis in wiki.

#

it will tell you all 70 recipes which are good and which are bad

stray moon
#

but it says wet concrete is useful

fierce ruin
#

wet concrete is useful right?

stray moon
#

you sure

polar acorn
#

Wet concrete is very useful at endgame, I'd say.

stray moon
#

oki

wind spade
#

I should just copy this and send to everybody who asks which alternate recipe should they pick:

it all depends on what you want to produce, what you're currently producing and what recipes and nodes you have. Some recipes are better, some are worse, but almost all of them can be used in your factory in some way.

mystic hollow
#

@wind spade is there a way to calculate how many coal generators and water pumps i'd need for a number of coal nodes on the update 3 site?

wind spade
#

not yet. but 3 extractors + 8 gens + 120 coal

boreal cypress
#

and every alternate have a cost... more power, more expensive items, slower production rate

mystic hollow
#

ty!

wind spade
warm wren
#

I hear the guy that makes those tools can't be trusted thinking_helmet Right greeny?

wind spade
#

the tools can be trusted tho

#

just the guy that makes them is a complete idiot ๐Ÿ˜„

muted crypt
#

that's the spirit

fresh geyser
#

what happen when you overclock a geothermal XD

wind spade
#

you can't

fresh geyser
#

ho ok

wind spade
#

also doesn't make sense from logical point of view

boreal cypress
#

Geothermals dont have a HUD right?

fresh geyser
#

i was checking on the website thats why ๐Ÿ˜›

wind spade
#

good catch. I'll fix that later

fresh geyser
#

๐Ÿ‘

#

i maybe look dumb but im a IT tech by formation XD

west gale
#

Worked on this for a while. I worked my alumina solution production into the module. I intend to re-configure this whole thing when I get some better alternate recipes, but for now this works nicely
https://i.imgur.com/llkbuNW.jpg

fresh geyser
#

how did you get the small background?

west gale
#

small background?

fresh geyser
#

the square

#

fondation sorry

west gale
#

I took a screenshot from satisfactory-calculator and filled in colors using Paint 3D

fresh geyser
#

gotcha

fresh geyser
#

im building my megabase i need all the help i can XD

boreal cypress
#

@west gale jeah looks nice ^^ but you should get the coal scrap :) so you dont need oil and have better solution to scrap ratio ^^ (its the only worth alternate alu recipe)

west gale
#

Yeah, I've been hard drive hunting

fresh geyser
#

you start in the upper left?

west gale
#

haven't gotten that one yet, unfortunately

#

yeah I did

boreal cypress
#

thats alot of stuff you dont have :D

west gale
#

it's true

boreal cypress
west gale
#

I've got a pretty good sense for it. I've finished my MAM research and all of the tier objectives

#

just need to get more alt recipes so I can really get down to business on the factory

bitter tapir
#

the upper left is pritty good

snow whale
#

i asked this before but didnt get an answer, i need to develop an evenly split water system for 3 stacks of 20 coal generators each right next to eachother, or 60 total if that helps

#

anyone got tips

wind spade
#

water will self-balance similar to how coal does it

#

just connect the gens and it will work

#

mind the pipe limits tho

loud sequoia
#

Does anyone have a design for rotors?

#

120 iron per minute or less

wind spade
loud sequoia
#

oh I meant like iron per minute input

#

but thanks that's prolly useful

wind spade
#

oh ๐Ÿ˜„

#

what about other resources? or only iron?

loud sequoia
#

wait, water? huh?

wind spade
#

yeah, alternate recipe, helps you produce more ingots from the same amount of iron

loud sequoia
#

how you get that?

wind spade
#

you get alternate recipes by collecting hard drives from crashed drop pods around the map

#

each hard drive gives you 3 recipes at random and you pick one

#

if you don't want to deal with alternate recipes now, this is with just normal recipes:

snow whale
#

thank you! i hope my water ends up working out. the calcs for the coal inputs were so complex

loud sequoia
#

oh I just thought of something

#

also how do you input the amount of iron perminute?

wind spade
#

there's "items, input" tab, where you can put your limits

#

and when you change "items / min" to "maximize" in the production tab, it uses all the available resources

#

if you click the last link, you can see exactly how I made the stuff

#

and you can play around with it and change numbers and stuff ๐Ÿ™‚

loud sequoia
#

Ah, thank you! this is really useful!

#

why is there a 40.00/min hidden there?

wind spade
#

it tries to organize the boxes nicely, but sometimes it fails a bit

#

you can drag the screw box a bit up to see what's under it

loud sequoia
#

OH

loud sequoia
#

@wind spade is there a way to check power usage? :)

wind spade
#

not yet. It's one of the future features. There's a poll in the tool's discord, where I listed a lot of features and they are voted for. I beleive power is next on the list (though I don't have time for the tools right now)

boreal cypress
#

@loud sequoia you can calculate it manually :D

loud sequoia
#

ah

#

how could I split iron rods up 40/50? ๐Ÿค”

wind spade
#

well you can, but there's definitely plan for that ๐Ÿ˜›

boreal cypress
#

how could I split iron rods up 40/50? ๐Ÿค”
@loud sequoia manifold ^^

loud sequoia
#

manifold?

wind spade
#

you have two options:

  • balancer (harder, but exact)
  • manifold (easier, but has slower startup time)
#

manifold is this:

--S--S--S--S--S--S
  |  |  |  |  |  |
  X  X  X  X  X  X 
loud sequoia
#

oh so basically just wait until everything fills up right

wind spade
#

yeah

loud sequoia
#

ah

wind spade
#

or you can just prefill the machines and they start working immediatelly

#

or let it fill while you build the rest of the factory

boreal cypress
#

its up to you what you want, i prefer manifold because its easy

loud sequoia
#

miner mk1 at 200% costs double the power right?

wind spade
#

no

loud sequoia
#

10 MW?

#

oh fuc

wind spade
#

it costs roughly 3 times as much power

loud sequoia
#

would it cost less to use 2 miners at 150%?

#

right now I have 1 at 200% and 1 at 100%

wind spade
boreal cypress
#

power go vroooom

indigo vigil
#

Power usage is not linear. Having more machines at lower speeds is always more efficient than fewer machines at higher speeds.

loud sequoia
#

yeah, I have 6 impure nodes ;w;

boreal cypress
#

grassfield?

loud sequoia
#

yea

boreal cypress
#

jeah they are mostly this bad... a lot of nodes but bad

loud sequoia
#

15 + 5 + 44 + 12 + 30 = 106 MW ._.

boreal cypress
#

jep

loud sequoia
#

I dont have coal power yet

boreal cypress
#

4 biomass burner or 2 coal gens, 1 fuel gen or 1 NPP

loud sequoia
#

I'll have to do that

wind spade
#

if you don't have coal, sometimes it's good to underclock machines to 50% and build twice as many or even 33% and 3 times as much

#

you save a lot of power but still produce the same amount of resources

tall isle
#

Also not a bad idea to shoot ahead and rush the coal power

loud sequoia
#

im 50 rotors from coal power

#

I can do it

wind spade
#

I assume they're trying to automate stuff for coal power ๐Ÿ™‚

tall isle
#

That way you can stop hand feeding ๐Ÿ˜…

wind spade
#

you'll also need rotors for coal gens btw ๐Ÿ˜›

queen rivet
#

And extractors too?

wind spade
#

and for extractors

boreal cypress
#

and and and xD

queen rivet
#

heh

hot ginkgo
#

Automate that shit!

#

Then you can do other things while the bin fills.

queen rivet
#

I'd say work out a good 3 extractor/8 coal gen "blueprint" for yourself, and then you can just keep tiling it as you grow.

snow whale
#

for coal generators and water pipes, when splitting and such does it need to be evenly distributed and organized the way conveyors do or will they balance out more

wind spade
#

for anything stuff will eventually balance out

#

even splitting is not neccessary

snow whale
#

i mean i have 24 water generators

#

i need to balance somewhat right

wind spade
#

not really

#

you can just use manifold

snow whale
#

whats that

wind spade
#
--S--S--S--S--S--S
  |  |  |  |  |  |
  X  X  X  X  X  X
snow whale
#

im sorry i dont understand. is the x the generator and s the pipe

#

i thought pipes could only pump 300 water

wind spade
#

X = generator, S = splitter

#

that's for coal

#

for water, you can just use something like this:

  G  G  G  G
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G
#

E = extractor, G = generator, + = pipe junction

snow whale
#

even though im trying to go from 24 extractors to 60 coal generators?

wind spade
#

make groups of 8

snow whale
#

damn... i made groups of 20

wind spade
#

those need 7.5 extractors each

#

so it's a bit weird

#

it's better to make groups of 8 or multiplies of 8

snow whale
#

yeah i was gonna use 8 generators to just make sure there was slight overflow

#

damn. i really dont want to start over. ok, thanks

wind spade
#

you don't need any overflow ๐Ÿ™‚

#

well then you need to come up with a design that puts 7.5 extractors for each 20 gens ๐Ÿ™‚

snow whale
#

would 8 be bad?

wind spade
#

you'd just have some extra water

snow whale
#

like aside from the slight power drain

wind spade
#

that's fine

snow whale
#

yeah i dont mind that if it works out. i spent so much time making the groups of 20 workout

queen rivet
#

Yeah, it never hurts to have any one thing overflow a bit.

snow whale
#

yea i dont have enough coal to do 64 generators

short perch
#

for water/pipes - because this game doesn't use actual fluid dynamics, wouldn't a mesh layout be better for balancing/throughput then a single pipe loop?

#

well, when it's feasible

wind spade
#

depends on the actual algorithm used ๐Ÿ˜‰

glacial hemlock
#

groups of 20 is nothing wrong, if you can regroup each of the 40 into 5 groups of 8

vital flower
#

how many smelters to constructors for iron plates?

indigo tiger
#

1:1 with no alternates and if using smelters instead of refineries

vital flower
#

so which part of the ratio do I need to consentrate on? like it says 1 ingot@30/min smelting and then 3ingot@30/min makes a plate. in my head that means 3 smelters to 1 constructor. I dont understand lol

indigo tiger
#

1 smelter requires 30 in, it produces 30,
and 30 ingots are need for plate to produce 20 out

vital flower
#

I think i get it now actually...maybe

indigo tiger
vital flower
#

oooooohhhhh that helped

indigo tiger
#

sometimes you need to focus on all the values, especially with more complex products, but iron with smelters is 1:1 so its very simple and directly scalable

vital flower
#

see I thought iron plate in my way of thinking was way too complicated for a beginner product

#

I'm trying to think more into the ratios vs just throwing a ton of stuff at a ton of machines willy nilly

indigo tiger
#

nah super simple and friendly with early stages of iron, copper and limestone, just break things down

if a machine needs x input to fulfill its max output, work on that, then follow the line down for the next.

or have a goal in mind, say I want to make 100 iron plates per minute, then work backwards on how much you need

#

for your starter materials the ratios are pretty simple, when you break it down piece by piece, its east to understand all your needs

vital flower
#

I appreciate the help! I'll keep this in mind.

sturdy glacier
#

is it ok to build 2 constructors if it says 1.33x here, or should i specifically overclock single constructor to 133%?

#

eh, i think i misread the chart ๐Ÿค 

indigo tiger
#

Both works, or you can scale up

#

I set it that way for early start, so if you only have mk1 belts, either overclocking or dealing with downclocking if you have that researched will fulfill that

hidden wigeon
#

how many pure coal node to feed 8 generators?

indigo tiger
#

1

muted crypt
#

(assuming mk1 miner on pure node)

hidden wigeon
#

so mk2 power 16

muted crypt
#

yes

hidden wigeon
#

omg

#

I only have 1 water extractor

indigo tiger
#

also assuming no overclocking

hidden wigeon
#

I could have 16 coals burners ๐Ÿ˜ฆ

muted crypt
#

but overclocking generators is never worth it, so

hidden wigeon
#

I have the tiniest little pond

muted crypt
#

@hidden wigeon are you in the grass fields?

indigo tiger
#

I meant the miners haha

muted crypt
#

oh, yes

hidden wigeon
#

I started on the map with a lot of verticality

#

not the 4th difficulty

indigo tiger
#

F

hidden wigeon
#

I know its all the same map but different start zones

muted crypt
#

there's only one map, just four starting zones

#

can you send a screenshot of just what you see rn

indigo tiger
#

I assume hes in the forest area

hidden wigeon
muted crypt
#

ahhh I know where you are

hidden wigeon
#

to my right are 2 rich quartz nodes

#

like 100 meters off

muted crypt
#

yep, and a limestone behind you

hidden wigeon
#

ah, yes

muted crypt
#

it's almost like I know my way through the northern forest, kek

hidden wigeon
#

the water ive found so far is the crash site one

#

like a 2 min walk behind me

muted crypt
#

recommendation:

#

lead the coal north down to the river

#

plenty of space to build foundations and no excess upward piping

hidden wigeon
#

first step

#

find the river

#

thanks mate

indigo tiger
#

ive really not explored the northern forest much ,so fairplay on your map knowledge there

muted crypt
#

@hidden wigeon you know how when you're by the coal node there's a small plateau right next to it

#

and a little incline leading down a hillside

hidden wigeon
#

sec walking there

#

the plateau directly south the coal?

muted crypt
#

should be a small one going straight up with a mercer sphere or somersloop on top, forget which

hidden wigeon
#

behold snack coal industries

#

Okay, I see the somer thing

muted crypt
hidden wigeon
#

wow, I thought all that land below the cliff was sand

muted crypt
#

nope

#

but there's a river right there ๐Ÿ˜„

hidden wigeon
#

you don't want to see the topsy turns my coal does through my base. This would have been so much simpler

#

thanks!!

muted crypt
#

Mhm! Bring the coal down that hill and set up foundations over the river

#

There's more nodes across that river, btw ๐Ÿ˜‰

#

normal limestone, normal copper, pure iron, 4x normal coal

#

good place for processing steel

fierce ruin
#

yeah and like

#

a little beyond that, 1 more limestone, 3x normal iron, 4x pure iron and 7x pure limestone

#

oh and an extra 2x normal coppars

boreal ember
#

Hey, can someone help me with some math in my area?

wind spade
#

@boreal ember what is your problem?

boreal ember
#

@wind spade DM me

wind spade
#

you can put your question here

#

more people will be able to answer

boreal ember
#

its not a question

#

well it is, i just want to know how to work math out properly and how to know how many smelters and whatever etc ill need to get as much efficiency as i can

wind spade
#

you have several options:

  • ask someone to do it for you
  • work out the math yourself (it's not THAT hard, at least the early recipes aren't)
  • use some of the online tools to do the math for you
boreal ember
#

That's what i was kinda doing.. asking someone to do it for me lol.

sand garnet
#

most recipes require you to be able to divide by 3

boreal ember
#

yeah, so can someone do it for me plz? lol ๐Ÿ˜ฌ

sand garnet
#

you cant divide by 3?

wind spade
#

I can do it for you, but I'll just put what you asked for into one of the online tools and share the result

#

so maybe you can try doing that yourself? ๐Ÿ™‚

#

so that you don't have to ask everytime

boreal ember
#

Of course I can divide by 3... i just dont want to do something wrong with as big as a project as the current one im doing as i have no experience

sand garnet
#

why dont you just start small?

boreal ember
#

wdym start small?

sand garnet
#

instead of thinking 'im going to calculate everything for a nuclear power setup' just start with a simple iron plate setup

#

to understand ratios etc

#

take a node and a miner and calculate how many iron plates you can get from it at most

boreal ember
#

no

#

i hate math i love building

#

including underground i made

#

i just want someone to work out with the resources around me how much of what i'll need for everything

sand garnet
#

if you hate math, then why not just use greeny's tool, for example?

boreal ember
#

whos greeny

sand garnet
#

that way you dont have to rely on others

#

greeny is the guy who just helped you lmao

boreal ember
#

oh

boreal ember
#

ok well i asked him

#

he hasnt replied to me yet

sand garnet
#

did you read what he said there in that link

boreal ember
#

idk what tools are

sand garnet
boreal ember
#

idk how it works

sand garnet
#

lets do one together

boreal ember
#

?

#

i just wanna get mine sorted...

sand garnet
#

lets use the tool together so you can learn how to use it properly

boreal ember
#

no..

sand garnet
#

...

#

I'm actually baffled

#

you really expect people to help you with that attitude

#

'do everything for me, i refuse to do anything'

boreal ember
#

no.. thats not what i said

sand garnet
#

but thats what you're implying

boreal ember
#

no you're misunderstanding

sand garnet
#

im willing to teach you how to use the tool, but you refuse.
Im willing to teach you basic math to do this stuff, but you refuse.

#

you just say 'calculate it for me and tell me what to do'

boreal ember
#

what i said is i lack knowledge, greeny said hed offer to help me so im accepting help from him i dont wanna learn how to do it bcuz i wont need it.

sand garnet
#

yeah exactly, you lack knowledge

#

knowledge which I am willing to help you gain so you dont have to rely on others

boreal ember
#

but the other guy said he'd help me

#

so i don't need ur help?

sand garnet
#

he said he'd just use his tool and send you the result

#

and im telling you 'hey, you can learn how to use the tool he will use as well, so you dont have to rely on others'

boreal ember
#

but ig he knows what hes doing and stuff like ion wanna confuse anything

sand garnet
#

he made the tool, but, while I suck at math, even I understand the tool

#

which means that if I understand it, being the idiot that I am, I'm sure you can understand it too

#

it's very intuitive

boreal cypress
#

The tool is very easy to unterstand ^^

boreal ember
#

do u want to call and screenshare?

sand garnet
#

theres no need for that, you can just do it by explanation via text

boreal ember
#

it dm anymore i found someone that i used to play with to hrelp

wind spade
#

don't throw it on me. I would have done the same as Tom

boreal ember
#

help

wind spade
#

show you my tools and teach you how to use them

inner pond
#

what the fuck

boreal ember
#

sounds weird

wind spade
#

I won't do math for you

inner pond
#

did i just read

#

i want help but i dont want it from you? xD

boreal ember
#

no...

outer rivet
#

Pretty much what was said/implied...

boreal ember
#

ok

wind spade
#

ok, so once more - you want to help with math, but you don't want to learn how to use the tool that will help you with math?

boreal ember
#

youll get annoyed with me cuz im slow at picking up things

#

i only need it done once

boreal cypress
#

what do you want to have?

muted crypt
#

Tom offered to help you with using @wind spade's online calculator tool, and you turned it down because you didn't want to, even though it will do exactly what you want as an end result, and then some.

fierce ruin
#

Part of the fun is figuring things out on your own too.

#

At least for me it is.

sand garnet
#

you dont need it done once, it's something you'll repeatedly do for every item you want to create

wind spade
#

you will need to do the math again and again. In this game, there's never "do it once and be done with it"

muted crypt
#

The person bought the game for aesthetics

#

Not for the actual factory building or planning or anything

#

just "oh it looks pretty"

fierce ruin
#

Then just build nothing. Game's pretty enough. ๐Ÿ˜‚

boreal ember
#

:/

muted crypt
#

The problem is, to get to that end point where you can build solely on aesthetics, you need a functional factory.

#

Noxii, people are trying to help you, and you're resisting the help that's being offered.

boreal ember
#

im not

#

i just dont wanna get myself into things i dont know or dont understand

muted crypt
#

That's the "No take, only throw" dog meme

fierce ruin
#

Then don't do the things you don't understand until you have sufficient game knowledge to do said things.

boreal cypress
#

@boreal ember so what endproduct do you want to have calculated? and with which alternate recipe?

boreal ember
#

what?

muted crypt
#

i just dont wanna get myself into things i dont know or dont understand
@boreal ember I do recall seeing Tom offering to help walk you through a simpler process to help you understand how to use the tool.

boreal cypress
#

everything what is new is something you dont know or understand

muted crypt
#

Nobody - I promise you, NOBODY - is going to give you answers that you could make use of any of the several calculators to find the same answer for. If you don't know how to use them? Sure, we'll help you on that! But you have to be willing to listen and learn. Otherwise, nobody's gonna give a shit if you need help because it's just going to be "spoon feed me answers pls ty" all the time.

boreal ember
#

i dont know i just wanna know how to make the most out of stuff

#

ok

#

well ill go and do it myself.. ty for the help...

sand garnet
#

good luck

boreal cypress
#

have fun

muted crypt
#

point ->

[noxii]

wind spade
#

well my tool will give you the answers you're looking for @boreal ember

boreal ember
#

stop pinging me

sand garnet
boreal ember
#

idk how to use ur stupid tool

#

and nor do i care

muted crypt
#

AND TOM OFFERED TO HELP YOU

wind spade
#

5 people offered to help

sand garnet
#

show some respect for people who want to help you Noxii

muted crypt
#

I got woken up by a DM from Noxii asking for help with math, but when I asked for numbers she said "what numbers?"

#

like bruh

sand garnet
#

you're upset because people arent willing to spoonfeed you something over and over ( because this will be a repeated issue in the future )

boreal cypress
#

Somehow the whole direction of Noxii goes into the trolling

sand garnet
#

we're trying to teach you how to fish, instead of feeding you fish, so that you dont have to rely on others all the time

boreal cypress
#

I got woken up by a DM from Noxii asking for help with math, but when I asked for numbers she said "what numbers?"
@muted crypt what are numbers? i only calculate with letters

muted crypt
#

algebra 2 and up be like

sand garnet
#

the moment I see letters between my numbers, it's either l33tsp34k and Im in, or its actual math and I'm out, as far out as I can be lol

boreal cypress
#

The Devil said: "Math is to easy, put letters in it"

muted crypt
#

I like math, that's why I often chill in this channel

wind spade
#

noxii apparently doesn't

#

also that attitude lol

boreal cypress
#

the math in SF is without any unknown numbers ^^

muted crypt
#

Found out why she was unaware of what she had

fierce ruin
#

Let's just leave them be.

boreal cypress
#

she?

wind spade
#

"hey what's 2+2?"
"here's calculator, I can teach you how to use it"
"don't care, need just answer"

boreal ember
#

stop it plz

muted crypt
#

@boreal cypress I swear to fucking god if you bring the sexism comments in again I'm calling in a moderator

#

I already have you blocked for a reason

#

several of us do

sand garnet
#

0-100 real fast there

#

calm down guys

fierce ruin
#

Yeah just drop it. Keep it to math/meta.

boreal cypress
#

wtf o.0 i just didnt know that noxii is a she, thats all o.0

muted crypt
#

30-100 probably more accurate

sand garnet
#

speed limit here is a solid 40 ๐Ÿ˜›

boreal cypress
#

kmh or mph?

boreal ember
#

whats the deal if im a she?

sand garnet
#

tph/ tilts per hour

boreal cypress
#

nothing noxii

boreal ember
#

k

boreal cypress
#

maroon said you are a she and i didnt know it, thats all :D

wind spade
#

no big deal

#

we're just wondering what is it that you actually want. We offered you answers, we offered to teach you how to get them as well, but your attitude was very negative for both offers

boreal cypress
#

and im wondering why i am called a sexist

#

but thats offtopic xD

boreal ember
#

im just gonna try do it on my own

boreal cypress
#

good luck with it :)

boreal ember
#

iron is like, something you need alot of right?

wind spade
#

you kinda need a lot of everything ๐Ÿ˜„

boreal cypress
#

jeah ^^ but in my setup you need 16x more copper than iron :D

muted crypt
#

A = your current tab, to list off what it is you want to make
B = where you would put all of your resources you have incoming (otherwise the calculator just uses the entire map by default, I believe)
C = where to add your alternate recipes to be taken into consideration when developing a path for production
D = a selected item
E = set "items/min" for cheapest production or "maximize" for making as many as you can with your incoming resources
F = if "items/min" is chosen, set how many per minute you want
G = an empty spot to add a new item to be produced
H = add a new product
@boreal ember

There's the tutorial you refused to accept from @sand garnet, enjoy

boreal cypress
#

good job maroon :) could be helpful ^^

muted crypt
#

Your result appears below this box as you adjust things in your list, in the form of a webbed flow chart.

wind spade
#

lol

#

making tutorials

boreal ember
#

thats not what i wanna know

sand garnet
#

thats what you should know.

wind spade
#

nice ๐Ÿ™‚ I guess I need to make some tutorial for the tools ๐Ÿ™‚

boreal ember
#

oh wait

#

i think thats it idk, ill ask my friend

sand garnet
#

im so done lmao

boreal ember
#

whats the link to that website

muted crypt
#

@sand garnet wanna take turns beating each other with a 2x4

#
boreal ember
#

oh

#

ty

muted crypt
#

it's only been given four times

boreal ember
#

i know i forgot it

muted crypt
#

but you're welcome

glacial hemlock
#

@wind spade much like:
"Hey looks like you are the first time using this tool, do you want a tutorial: Yes / No
step 1: click here
step 2: click there, ... and so on

wind spade
#

"click donate to proceed to next step"

glacial hemlock
#

and an option to restart tutorial anytime

wind spade
#

jk

glacial hemlock
#

i know๐Ÿ˜†

wind spade
#

but yeah, some interactive tutorial was planned even for the old tools

boreal cypress
#

"click donate to proceed to next step"
@wind spade you should work for EA xD

wind spade
#

@boreal cypress unlock visualization for just $4.99 monthly

muted crypt
#

"Please pay $9.99 USD to unlock the tutorial."

glacial hemlock
#

gg, in that case will just look for youtube instead

muted crypt
#

"I sue anyone who makes a youtube tutorial of my guide."

boreal cypress
#

@wind spade "unlock textfield for just 10โ‚ฌ"

wind spade
#

will you sue me if I make interactive tutorial of your guide

boreal cypress
#

each time you want to use it

tiny sentinel
#

there's gotta be a better way though.

muted crypt
#

will you sue me if I make interactive tutorial of your guide
@wind spade no lmao

boreal cypress
#

is that the uranium cave left ?

muted crypt
#

yes

tiny sentinel
#

yep

#

I started in the grassy plains area

boreal cypress
#

ahh, well if this is the easiest way ^^ maybe you can let it look better :D

tiny sentinel
#

the quarts is way up top.

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yeah, I'll probably make it look nice once I get the jetpack unlocked. I'm still working on steel so I haven't even made any versatile frameworks

glacial hemlock
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@tiny sentinel you don't need walls to pull the conveyor lift down, just let them floats

boreal cypress
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@wind spade that was fast xD

muted crypt
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@wind spade no voiceoverpete narration, disappointing

tiny sentinel
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but the walls make it look like they have supports, and I used them to run power up to the miners with the wall outlets