#math-and-meta
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im on noob greenland XD
very south @muted crypt
so the grass fields
on the "right pure coal"
Yeah the green land suffers from the same problems as the dunes, oil and bauxite are not that close
@velvet fractal I know where you are, just a sec
Yeah the green land suffers from the same problems as the dunes, oil and bauxite are not that close
@barren elm nor is quartz lol
I take the water from the lake above the valley with the big elite guy
seriously the lake at the bottom i really want to go live there XD
@barren elm can we get a SF Map in Direct Strike? xD
I recommend this @velvet fractal
go follow the arrow to that location
four normal nodes of iron by a much bigger lake
you mean coal not iron?
with sky highway to the middle
yeah the one on the left dosent have a boss
well, I'm nearly done with my first power plant there :)
Just need to figure out the water supply with 6 instead of 8
hang on
@velvet fractal pretend this isn't the single worst diagram you've ever seen in your life
blue = extractors
orange = pipes
green = pipe junctions
you better then me at drawing XD
this will work to do what you want it to do, and each pipe will have 180 water/min in it - enough for four generators
let me draw my setup ๐
obviously rearrange and add pipeline pumps as needed
but this is essentially what you want
I'm your microsoft paint diagram guy
come to me if you need more shit drawings
couldn't make it better
yep its my coal reactor setup
which doesn't work as well with the 45/min requirement of the generators due to ratios
buuuuut it still works
you can support 6.67 generators per pipe
yes
its not perfect buy i dont have enough reactor yet but i can play with underclock worse case scenario
underclock is underrated
brb
now the other side and I'm done
so I just unlocked steel and i'm reworking the basics on my base. Hows this looks for Rotors and Reinforced plating? I I'm making 120 screws from each set of 3 constructors, so i siphon off 20 from each line and combine for the 60 needed for reinforced plates. that leaves me with 100 for each rotor assembly. I have 6 lines of 60 Iron/min coming into my factory so I plan to double this setup.
what app you use to make that ๐ฎ
@muted crypt diagrams, right? ๐
so I just unlocked steel and i'm reworking the basics on my base. Hows this looks for Rotors and Reinforced plating? I I'm making 120 screws from each set of 3 constructors, so i siphon off 20 from each line and combine for the 60 needed for reinforced plates. that leaves me with 100 for each rotor assembly. I have 6 lines of 60 Iron/min coming into my factory so I plan to double this setup.
@tiny sentinel you haven't unlocked any alt recipes yet, right?
I didn't wanna take the time to use that for such a simple diagram, so I just used paint @velvet fractal
it was perfectly fine ๐
only like one, and it was for the medicine inhaler
your answer ins such a diagram would have confused me more than it helped ๐
and it was worse than the default
you can use https://satisfactory-calculator.com/ to check out the ratios
Satisfactory helper to calculate your production needs.
if you want to keep diagrams, you can use my tool https://www.satisfactorytools.com/, it has an option to save the diagram (though it isn't as detailed as yours, it just lists e.g. "5 buildings making screws"
a 1/8 ratio splitter was enough to fix my coke issue
I wouldn't split coke by 1/8 - they will notice
uff


Im thinking about making a loop of package unpackage fuel for a fuel generator its will save me at less 2 machines
with the diluted fuel alt
Thats part of a common set up.
I just did out the math for how big a Pure Caterium ingot refinery plant needs to be.
Im going to go over here and cry in the corner...
there is a alt with water no?
HOR>diluted fuel> turbo fuel.
Recycle the empty containers back to the start.
how much ore/min does one refinery use for pure caterium?
@fresh geyser that's the "pure" recipe set
@hot ginkgo HOR?
Heavy oil residue.
7 iron ore + water -> 13 iron ingots
6 copper ore + water -> 15 copper ingots (I think)
2 caterium ore + water -> 1 caterium ingot
oh ok
Turn that into diluted fuel for a large boost to the fuel.
so i need to unlock turbo
@uneven jay welcome to my world xD i need 2k Caterium ingots and 18k Copper ingots :P i had fun building the refineries for those numbers
You can also use diluted fuel n a plastic or rubber loop that outputs 900 of either from 300 oil.@fresh geyser
I need 31.75 refineries oh boy
I was doing the turbo fuel refineries last night and suddenly remembered I never re automated motors.
i will need to start from the begining again because i unlock tier 4
by hand crafting computer ๐คฃ
did the same ๐
i post a screenshot XD
I think it's not possible to build them with a machine because it has 4 parts, right?
yep
ah, it's already unlocked then
ah, right - but you need computers to build it ๐
Yeah......... this is the first time I have gotten to the point where I actually NEED a crap ton of a rare resource.
i was just spaming the item inside it
im grabing a jetpack and im going to visit the spot i found on the map with all the ore
just need 23 computer to unlock
time to calculate how many fuel geenrator i can fuel with my actuel setup
@fresh geyser I don't know if you're interest in the math. But I have explanations of multiple different set ups off 300 oil.
i love math ๐
im producing 60 oil a min right now i just need to figure some number ๐
Best crank that up!
hmmm its what im seeing on paper XD
ok
i can run 4 generator
not bad i guess ๐
Are you just doing straight to fuel?
I did that at first as well. Then used the resin to pack excess fuel for personal use.
yeah its the output of my plastic and rubber farm i already use most of the residu fueling my coal generator
if i switch to only fuel its can be something (need more math)
The set up I'm currently working on uses 70ish refineries. Maybe a little more with my underclocking.
i think underclocking is the key of my current calculation ๐
Easy to make whatever ratios you want!
Every machine in my diluted fuel set up is at 84%
i will reduce of half the diluted fuel and see if its value the cost to put that in reactor directly transforme
ho ok
or the reverse i emplify my diluted output
why you choose 84%
the problem with the diluted is the exponancial stuck to it
whats better. the bolted frames recipe or the defualt modular frames one.
I think the best efficient is regulars with sitched plates, but I'm not sure, the meta may have changed since I checked
@hot ginkgo should know
whats better. the bolted frames recipe or the defualt modular frames one.
@stray moon the one which dont use screws xD
so defualt XD
i will take a look
i would say the default because of the double speed but with screw to the mix i dont think its good enough
i feel like the screw recipe is for people who have the casted screw recipe
bolted plate i find a use to it
because reinforced is slow
and its 3 time faster not 2
I use stitched in my iron works because screws in mass still suck.
yeah but having the choose i would take stiched
can we have all the recipe or its only finite
All of them.
dear god i was scare
There are more drives then alts.
That with iron wire is great.
Maybe if you're already doing steel in the area. With the solid steel recipe, steel becomes very easy to make.
So it may be worth it if the situation is right.
So you use less ingots for the rods, and you get a fuckton more per ingot. Combine that with solid steel. And it's a strong contender for heavy use in a steel focused plant.
yep
i would love that
steel seem more intuitive to me
i found a pure caterium node next to my base ๐
yep i need a lot of them for fuel generator
My current power grid runs off like 21 max OCed fuel gens because I didn't have enough computers. Now I have a full indy bin of them.
I cant wait to remove all that and get all those shards back.
what the difference between oc and just double the amount it is because of the materiel needed?
i only have 2 impure coal nodes. how many coal generators can i use? im using mark 2 on them.
power production in generators and power consumption in producers is not linear
mark 2 will save the day i think
with mark 2 im getting 60/min on both
@fresh geyser never OC gens or production. Only miners.
I did it for resource limitations at the time.
Depends in node purity.
he said bad one
Apparently I need to go read.
my calculation gave me 20 coal generator @low cliff Full overclocked miner
yep
thanks
uff ... headturner
sorry
my cellphone is too bad to turn picture
one sec i will try to flip it
ty paint ๐
very cool thanks
two unpure mk2 coal nodes? its 120 with 100%... with 250% its 300
300/15 coal use is 20 coal gens ^^
๐
20 x 45 water= 900 water
900/120 is 7,5 water extractor
beautiful handwriting btw xD
it's hard to write with a mouse to be fair
its was on paper XD
ahhahaha
i write as bad as my doctor
Im better with number normally
jeah my numbers are better than letters too xD
@muted crypt check out #screenshots - plant is done!
@velvet fractal uhm you know that pipes dont have a balance system? xD
you don't see my face now but it says no
meaning?
ah, I could connect all 4 gens to one line instead of first spilt in 2 and then in 4?
pipes naturally work as if they were a manifold
i mean if you put 2 pump on 1 extractor its suposed to work
i use that with my 5 water extractor
exactly from what i know its suposed to be one way
yes
its one way and headlift supporter
the headlift is 0m in this case
was it this what you meant with balance system @boreal cypress ?
was it this what you meant with balance system @boreal cypress ?
@velvet fractal yes ^^ pipes are always overflow/manifold, no need to split
btw you didnt have to balance belt either :P
but the backflow I didn't think about
jeah ^^ it looks nice but there are some situations where you cant or shouldnt balance anymore
wait
like this... 10x35 refineries... balancing them would be a huge mess
the setup i made with 2 pump was to keep 2 range of tube with maximum pressure
holy crap!
hmm
why there is no tube on the front?
I guess it's WIP ๐
but you are right the maximum is 300
on the lower level there's one pipe for around 15 refineries
@boreal cypress explain! ๐
he is using turbofuel i think so because its burn less its will overflow
its burn 18.75/m
@velvet fractal i use a mod which quarter water through refineries ^^ so 1200 water turn into 600 water which turn into 300 water ^^ so i can use more water through one pipe :D
well - that explains everything
trying to make a load balancer for a 2-way input of 960/mn and scratching my head, first time making one here
what mk are you at @lucid needle
what machine you want to fill
i'm trying to get 45/mn outputs
which in now how to do in theory, but struggle how to do the final split from 60 to 45
i know i should have something that splits it then returns half of it somewhere else kinda
you have 60 and want 45?
yup
from what i see its would be a 1:4 ratio
honestly i know how to do it in theory but i'm struggling so much getting the right way to not make it 20 fondation square wide or something like that xD
you need a splitting contraption who would output 15 mn the other will output 45
so if im not mistaken its would be this one
awesome
i'll need more space to try this out before figuring out how to compact it xD
with 15mn increment its gave me 15/30/45/60 so i think its your best bet
manifold is compact :D
ahahahahahaha
i'm wanting to try every type of build so next on the list is a big big load balancer
i've already done other ways
and tbh i really like perfectly simetrical factories
so the load balancer just makes me want to put that everywhere when i look at them on youtube
@lucid needle than have fun with this: https://discordapp.com/channels/370472939054956546/558721941410807812/732373785218515015
he cheat with mod half the fluid compacting
so for now i've got one section done, 2x45 i think i'm correct, pretty compact
why'd you need so many of those ? xD
@lucid needle i need 7800 copper sheets for 120 Turbo Motors
he cheat with mod half the fluid compacting
@fresh geyser i quarter them :D and its not cheat, just pipe saving ^^ still need the same ammount of water
damn I need to get better at compactness
i will do the same as you but not mod ๐
mine is everywhere lol
i dont wanted to have 30 pipes :D now i have only 10
spaguetti monster
juuuuust a few more to go
idk how i'll make it so much more compact but oh well, i can do as usual and rebuild it 51564 times
https://cdn.discordapp.com/attachments/553550313533997057/730735264485343253/Screenshot20200709-12344000000.png didnt wanted to do something like this again ... and those are 144 pipes for 144 Nuclear Power Plants
noise
wdym?
like, ressourse costs
i dont cheat ressources xD
he want to know if you build all of that in game
how would you even feed all of them ? there's like 3 uranium patches :c
every pipe and belt was builded by hand
thats what i thonk
how would you even feed all of them ? there's like 3 uranium patches :c
@lucid needle i did wrong math :D you can have with all 3 nodes over 1TW of power. i only have 360 GW
not finished but about to be a 48:200 turbo fuel generator
the only way to move in most of my base is by sliding XD
oh i know that mate
i dont read message.txt
i'm rebuilding stuff all around the map just bc of my old base lemme show you
this is my latest power plat, oil based, at 30% of its max size i could build it with the patches i'm currently extracting, pretty super neat and very beautiful to look at, super simetrical, took me the afternoon
and uh, THIS was the mess i was talking about xD
i need a jetpack for better picture ๐
not jetpack here
i need a jetpack for better picutre ๐
@fresh geyser use lookout or radar tower
just... lots of cargo
and the mess i showed higher, pic taken on the cool side, where you can't see much of the concrete mess
anyways, i think i got the load balancer thingy right, i just need to fit it
18 outputs of 30/mn, i want 45/mn outputs only
so 12 outputs total i think
wait you need another ratio?
nop i only need all 1:2 and the 75%
gotcha
i said almost XD
also, that was my iron factory before i unlocked smart splitters lol i didn't even know they were a thing
coolio elevator, starts with bottom
so you store different material all at the same place
nope
like a bus?
that was just to have a whole lot of rubber and plastic before running the oil on fuel only
i was thinking about making a bus setup
i do buffer storage
yeah me too
also that was my first clean factory from the outside, for iron parts only, small manual output, auto overflow sinking, buffer and external outputs for main base, 100% efficiency from bottom to top for plates, rods and screws
i use that when the storage of frame is full
3 mk2 miners, 12 smelters, and a whole lot of constructors
for the copper one i used 25 constructors and same smelters / miners
currently sitting at 1.2GW consumption and 2.7GW max output
i will check how much i sit
this is the coal plant i had done a lot earlier, before making the small temporary but very neat fuel plant
531MW at low range 812MW at maximum range and maximum capacity
how many extractors on all of those? ;O
lots
damn
3 water extractor can feed 8 coal gens
thats overclocked?
^
nope nothing oc
base i think its 2.5:5
120m3/mn to -> 45m3/mn coal gen = ~-3coal gens per extractor at full capacity
if you run the gens at 20% you can have many more
i run 16 gens at 6 extractors just in case
good to know, thanks ;D
6x120m3/mn = 720m3/mn DIV 45m3/mn = 16 coal gens
so i can run them at full load
just waiting for the day to show you the load balancer
i finished it
show us
Tadaaaa
all 45/mn outputs, from 960/mn input
as compacted as i could've thought it around
@fresh geyser
i see it ๐
oh mb :x
i was zooming
basically i split down to 60 then split again and merge 1 line to 2
i never thinked about using lift with splitter
i made that to make things more compact
hwo do you see your building on the map its a unlock?
now just gotta adapt the conveyors
https://satisfactory-calculator.com/en/interactive-map
and get the save from
C:\Users\USER\AppData\Local\FactoryGame\Saved\SaveGames\76561198243484356
Satisfactory helper to calculate your production needs.
That's south of my base location, your oil pumps in the top left are where I have mine
ah, much more organized than i thought it would be considering what you said xd
oil island
now for thje most fun, the 12 constructors to place and route all the conveyors
๐
soooo simetrical
you'll enjoy it.
That overflow function changed the way I played the game.
Especially my storage arrays.
the overflow splitter..... saved me a TON of space
i mean
this is what i had to do xD
i did some 1:8 ratio splitter to sink as backup
Hell to the no. We're now in the 21st century. All hail the overflow!
i was not able to do it XD
the coal coke line coudent support a sink at the end
damn that's a good big ol main bus storage
Once I unlocked programmable splitters, i totsly changed my storage. Room in there for everything I might need to store in mass. And a few extras in each section just in case.
QUICKWIRE
rookie numbers
Fucking quickwire.
nothing is automated XD
i will produce the ammount x2 soon :D
ahhhh
its mean i need to build a news level just for that
i will produce over 24k/min soon xD
uickwire 59,700 units
Screw 51,291 units
Wire 34,838 units
Raw Quartz 24,661 units
Steel Pipe 22,373 units
Concrete 19,625 units
Steel Beam 17,720 units
Plastic 17,147 units
Rubber 13,536 units
Copper Sheet 12,886 units
Iron Plate 11,508 units
Did you pull that off the map site?
im 67h into the game
Wire 19,809 units
Screw 12,000 units
Packaged Fuel 9,600 units
Petroleum Coke 9,600 units
my top 4
tbh i'm slowly and finally starting to do storage, i have screws and quickwire bc they are mass produced and stored away for the prep i did for trains
i need to setup my basic resource better then that
Central storage is a must.
i have made 3 nodes mk2 for copper and iron
yeah i agree i love the concept
Then all the overflow can make you tickets!
like big 100% efficieny cool looking factories
second atempt to doing something that isn't pure chaos
on the far right a slight opening for 3 buffer storage
yea, making a big ass concrete farm rn to build stuff
yeah my main base dosent sink yet
that also helps you not trigger the global grid fuse
i will probably destroy it like after some calculation and setup wirth smart thingy
you mean when i dont CPR the crap out of it during 20 min
just put overflows everywhere that leads to the sink xD
My main factories are just large boxes with conveyor lifts for decoration.
It's amazing what windows add to a factory.
I usualy build the insides as compact as possible because in weird and like to torture my self. So I never leave room for decorations.
i make it all super frigging compact but also decorate
and make things ultra simetrical
Simetrical for bust. I do that as much as possible.
i will tear down my main base again i will see what will happen of it after 100 of calculation XD
I could never do the main base. I always do seperate factories for a group if itemsm
Do as much local stuff as possible.
its what i did with oil but i want a main building where all the item will go after first step of producing
mix item together at main base i think its can be cool
just gotta make storage and convey the outputs there
and a few fixes for conveyor speeds to make it all look super frigging clean
i have a idea
as i soon as i unlock the jetpack and build it i will visit the east i think i found a nice spot to a multi base style town area
wow!!!!!
i can choose what item go where!!!!
my absolutely perfectly simetrical, balanced and 100% efficiency factory is ready
and i'm too tired to link it up to storage so it'll do
damn
computer crafter in waiting new building
what mk convoyers do you have ?
the smart splitters are good, but i don't recommand using it for this cuz it just makes a whole mess and if a single material blocks itself the others won't go through.
been running the factory for 10 mins, half a big cargo full
fixed
Noob question here: If I input 45 items into a splitter, which outputs onto two belts. Does it split into 23 items and 22 items, respectively?
its round robin after that its space priority
Oh, I see. Thanks!
@fresh geyser you're best way to try what you where doing is a manifold arrangement of the smarts, with a sink at the end.
As long as you're supplying the correct amounts, everything will be perfect.
im experimenting more then anything i think
Always fun to do.
Youd still need a sink and overflow.
if you have smart splitters set for multiple precise outputs sorting, make sur you have an ALL output that goes to other ones for more precise outputs and a loop so it doesn't get stuck
gotcha
the all outputs needs to be all if you have other smart splitters ahead, or overflow if you only use one
The overflow setting is still acceptable in this case. It would just function like a regular manifold, filling the first machine and sending the rest down the line.
yeah, basically the overflow is a all and an output that accepts whitelist bypass if it blocks
its will be usefull
Yup. Either method works. Yours would actually function closer to how a standard splitter manifold functions.
also for those who do like me, for the load thingy, remember miner outputs once full, will rather match conveyor speeds than max output, and constructors slightly less input than said, so you need overflows both at input and final output for best results to keep the constructors and miners always running
peaked at 1.5GW consumption for the first time now
load balancer really showing with everything working like at charm at 100% and my miners mining 480/min, 200% clockspeed, always between 69 and 70 items stored x) perfect
0.05s per item generated xD
i have put 125% on half of the constructors to balance the input better since it's not perfectly as told on the menus
210 concrete per minute out of two mk2 miners
does anyone know if there is a spreadsheet with all the ingredient inputs and outputs?
i died because 2 boss glitch me in a wall and i was not able to draw a weapon
now i need to request my stuff back
can you help me to choose a good one ๐
i think the rotor is the best bet
im going with rubber cable i guess ๐
rubber cable is the only one i know is junk from that
since it uses up oil which has high demand for various recipes
i wouldve went with coppor rotors
but thats just because MY factory has way too much copper
@boreal wagon don't spread hoaxes
Cool and all but i don't think you can get someone's IP with friend requests
You can read it if youre on the same server tho
Having someone's IP won't help you anyway.
I mean it won't help me but it will help the guy that has nothing better to do then DDoS a random guy
You can't get your computer's IP usually
You'll get your router's IP most of the time
Which is usually filtered at router/ISP's level
Usually
But I don't think you can see any IP in discord, no matter if you're friends or not
You'd be surprised by the amount of work someone with nothing better to do in thier life is willing to put in just to fuck somone over for a few minutes
You can use discord to get IPs
Not normally but you can
How do you guys feel about encased beams vs encased pipes? Currently building a large steel production facility and trying to figure out what my beam:pipe ratio should be
pipe ratio is way better
How do you guys feel about encased beams vs encased pipes? Currently building a large steel production facility and trying to figure out what my beam:pipe ratio should be
@royal minnow pipes are better
3 -> 2 vs 4 -> 1 for beam
@boreal cypress Do you think it's worth the marginally slower production speed?
pipes are always better for the ratios :) same steel but more pipes
and you get 20 pipes per minute and not 15 beams per minute ^^
word, I won't need a ridiculous amount of beams in that case since they'll only be used for building and steel screws
you can get alternate which let you get rid of screws completly
in the end game, produce 20 steel beam/min and spend the remaining steel for pipes. Let's say, 9999/min
yeah, actually looks like i have enough alternates to remove screws from my production chain completely!
that rules!
I'm finding that the pure iron -> solid steel production chain seriously increased the amount of material available to work with
thats the chain to get max steel ot ouf one iron ore ^^
So, i actually won't need a large supply of iron rods anymore either since they're only used for construction, standard rotor recipe, screws, and beacons?
Hi is it better to go steel beam -> Screws or steel rod -> screw?
get alternates which get rid of screws completly @cyan skiff
screw you @boreal cypress
what do you mean?
pump a ton of concrete into the awesome sink
you're not gonna use all of it anyway
then use the tickets to buy screws
there are alternate recipe for almost every item @cyan skiff
just explore, get HDDs from Crash sites
Is it smart at all to turn oil directly into plastic?
Also whats the technical difference between polymer resin and HOR recipe
Depends what you want to do with the residue, HOR can be made into fuel to produce power, resin can be made into more plastic/rubber
@stark bronze depends. Usually best way is to turn all oil into fuel using the diluted packaged fuel recipe and then if you need plastic or rubber, use the recycling loop to get plastic/rubber
Thoughts on a no-dissassembler challenge?
Do you mean no-dismantle?
Yeah sorry
That is possible, but very unlikely to success
Plan it out properly and youโll be fine
With this handicap, what will be the target goal?
I mean, it's pretty easy
Turbo motor production at all seems like a reasonable challenge
Get nuclear power hooked up I guess
(as long as it's allowed to dissasemble if you missclick)
Splitter placement,pipe junctions, etc have never been easy
Nah no misclick dismantling
I mean why not make you live with a mistake? It makes it even more painful
That's really the crux of the challenge
But also interesting stuff like you canโt replace mk1 miner with mk2
Build a megabase - misclick a critical belt - Rip
still pretty easy challenge
since you can always just put overflow splitter on a belt to disconnect existing factory and start over
That's a lot of starting over
I would do a very decentralized base for that to minimize what you have to abandon if you screw up, seems like that wouldnโt be too bad
decentralized bases are good anyway
so that's what you should be doing even in normal playtrhoughts.
also
That's a lot of starting over
@abstract copper not really. Just from starting base to first modular base, only once needed
I find it painful to decentralize before trains, long belts and stuff is messy and laggy and not fast enough
Not to mention moving oil around
huh, then I guess you think about something else when talking about decentralized
Iโm thinking outposts, do you have a diff concept?
I mean building a factory that has single product going to storage, placed somewhere close to nodes it needs
(or multiple products, if needed, but still they should be separated physically)
The one issue with those bases is running around to get stuff, I build way too many hyper tubes in those bases
that's why you transport the mats to central storage
Hmn... Maybe combine it with a "everything must be inside an enclosed building" challenge?
Less room for mistakes somehow?
I do that anyway, open machines look bad
+no handcrafting
But could just make the building huge then...
Is no handcrafting even possible?
technically yes
Except for portable miners
since you can collect stuff from around drop pods
Oh, that would be super tedious to start
but my definition of no handcrafting would be
"don't handcraft anything that is possible to automate at the current point in game"
so if you e.g. need X to make a building that produces X, you can, but only for one building
but iirc they removed a lot of this in U3
haven't played for a year or so
oh, it's still true for assembler
Can't imagine playing without blade runners and just the default mace
I guess equippment falls under the "you can handcraft it because it can't be automated" category
Oh yeah portable miners too, forgot about those
You start with 3 if you skip the tutorial but afaik there's none in the world
yeah there are none
or maybe just make the rule "don't use crafting bench, unless the material is required for automation of said material"
that allows you to use equippment workshop freely
Had the thought for a while of only using mk1 miners as a gameplay challenge, forcing you to go wide instead of tall, haven't given it a go though
How do you get the blade runners? Iโm moving into steel production and donโt have them unlocked.
Caterium research in the mam
anyone knows the best place for iron?
No one place will get you all the iron you will need.
:(((((((((((((((((((((((
But northern forest has a spot with 4 pure nods really close.
This wouldn't be the best place to ask that question though would it?
@hot ginkgo ok thanks
Hi
I share with you a technique that I have just developed and which proves that trucks are definitely the best way to carry items accross the map
This technique is developed from three observations: the trucks follow the blue arrows, we can delete these arrows and the trucks teleport from arrow to arrow when we are far from them.
From there, it's simple, just make the path with a truck, remove all the arrows that are not in front of a loading / unloading station and move away from the truck; and then the magic works: we can literally teleport stuff across the whole map for a ridiculous cost and with a crazy speed.
Sorry for my bad english
I would precise that I didn't test if it use fuel
it does use fuel, and this is a well known test (at least I think it is...)
This is... quite interesting, I will say that
So would trains just be obsolete at that point
I mean keep in mind
Without dismantling the vehicle you do have to set up the path still, then go and set up each node individually..
Hi! I have 300 coal per minute. How can i separate it to two different conveyor belts? First one needs 240, the second one 60.
use a splitter and make it so the 60 line has a mk1 belt
^
or just manifold and let it sort itself out over time
since it's max 60 items/min
Thanks!
Yeh, it's quite long to create all the path but after that, it would be very very very efficient
yeah, manifold is usually the easy way out, but the split might be better if you need it to go to two separated locations for whatever reason
even two separated locations work the same way as manifold
I full my 10 coal generator + my steel production with a mk2 miner with the small truck
On 1 pure node
what would you take i have a rubber production who produce petroleum coke i guess the 2 on the right are good egaly?
3 by minutes tho is really bad
i will take the steel one its would do a funny combo
you should ask in #old-questions-and-help next time xD
btw all 3 are bad :D
XD
3 is very good for mid-game before you get to have enough power for production with more efficient recipe
The third
solid steel is just better ^^
probably
most steel out of one iron ore ^^
i dident unlock it yet so i donno XD
thats why i tell it to you :P
?
which recipe is best
i'm not sure since i'm still a fairly new player, but don't worry about it too much since you can unlock all the alternate recipes eventually
@stray moon 2
there's enough hard drives on the map for everything
Stitched Iron Plate, combined with Iron Wire, is the least amount of iron needed per reinforced plate out of any combination
noice
stitched plates are pretty good while you still need loads of RIPs
frankly you never stop needing plenty RIPs since they also go in frames
you might not need all of it
you will not need all
which one do i get?
iron wire
2
here we go i just fix all my old water pipe and raise my power passe the 1000MW
first GW :) gz
Is iron wire even meta anymore?
i would get casted screws first, it greatly simplifies the production lines with a step less
nah its not op anymore
Yeah casted screws seems like the pick there
it's not OP, but iirc stitched plates are still decent
jeah because you dont need copper ^^
bolted plate have carry me all the early game
yeah stitched plates + iron wire is almost ~50% better then the alternative, but still, casted screws are neat for simplicity ๐
my tools pick this as most resource efficient reinforced iron plates (if you don't use oil)
lets switch all the copper material in iron and the iron material in copper XD
So I guess #3
@barren elm nah Steel rotor is better
Yeah I threw turbomotors into your tool and it picked copper rotor just to confirm what I thought
@wind spade and fused wire isnt ressource efficient?
I don't see how steel rotor could ever be better than copper rotor
for rotor:
If resources had a value, copper and iron would be worth 0
oh then i misthought something
copper = -1
if you turn on all the recipes, then RIPs get a hell of a complex production chain with oil in it
but who wants that
@boreal cypress @barren elm I'm using values (weights) for the resources relative to their appearance in the world. So if a resource is 3 times rarer, it has 3 times bigger value. So if for example copper is 3 times rarer than iron, using 2.8 iron is still better than using 1 copper.
Yeah that reminds me I was using it earlier to plan something and noticed the extreme preference it has for "pure iron" and "pure copper", does it totally ignore power usage? I guess it was designed with nuclear in mind
okay thats a point ^^
see above ^ ๐
pure node take more power from what i readed
@fresh geyser nope, miners nodes use the same power, no matter the purity
but they are also talking about "pure ingot" recipes, not nodes
okay, for 100 pure iron ingots you use 45 MW in total
100 iron ingots 16 MW
45/16=2,8125
Copper
pure: 79
normal: 16
= 4,9375
Caterium
pure: 284
normal: 41
=6,9268
@barren elm
@river night you can just disable the oil recipes or disable oil usage entirely. But technically the oil way is most resource efficient considering the weights as stated above. But I get that you don't want to use oil for some plates ๐
guess im wrong XD
Oh yeah I know, I typically always set it to the resources I actually want to use there
I was surprised initially with this as well, when I was developing the tools
but then I calculated the weights and the tool was right ๐
tbh the iron savings are masive for pretty small oil cost
wouldnt it be better to have values for time (items per minute) and power usage? or would it be to complicated
yeah, but you also use super small amounts of oil ๐ so for the tool it makes sense
and the user can always disable what he doesn't want ๐
small amounts dont transport easier then big amounts ๐
@boreal cypress time is irrelevant, as you can just build more/less machines to increase/decrease production
power is something the tool doesn't do yet, but will do in the future
but yeah, I learned to use the input tab right away to tune it to the resources I actually have on hand, then its decisions match what I want ๐
there will be option to change optimization from lowest raw resources to lowest power usage
as well as limit max power available for a given production tab
@river night yeah, the tool is always right, you just need to learn how to express your preferences ๐
thats why i deactivated iron and normal wire :D
it's the same as saying "why this code doesn't work?". The code always works exactly as it was written. You just didn't write it correctly ๐
I agree that sometimes the tool does some weird decisions but I think it's fine, since you can easily tune it as you need and it's better to return 100% mathematically correct results rather than trying to be smart and estimate what the user wants or not
yeah its fine, its just weird when you run into it the first time
nerver trust blind, always double check ^^
everytime plastic or rubber is involved it builds that full heavy residue loop and it just makes recipes explode
can be overwhelming ๐
everytime plastic or rubber is involved it builds that full heavy residue loop and it just makes recipes explode
@river night but its the most efficient way :D
it also usually happens when user clicks "all" on alternate recipes, so unless the user has all of them, he's "lying" to the tool ๐
yeah, the oil stuff I actually agree with, as opposed to oil iron plates xD
diluted packaged fuel + recycling loops is the best way for making rubber/plastic/fuel
if you wanted to stop people from hitting "all" all the time, maybe it could copy selected recipes from an existing tab to a new one, in some fashion? ๐
although knowing from which might be a concern
you can "clone" the tab
you can clone
oh, never knew that
shame
it's one of the rainbow buttons there
but in the future there will be option to set "default" settings for any new tab
"rainbow"
(that isn't cloned)
sounds good
by now I have enough recipes to warrant pressing all, so its not like it makes me factories i cant build .. i may just not always want to
for now you can just make one empty tab with your recipes and clone from it instead of making new one everytime
(you can also set some cool icon and name to it)
i'll often setup resources i want to spend anyway and then use Max
for max, there's slight issue currently
it indeed makes the correct result
but it doesn't optimize the result for raw resources
so I'd recommend just copying the max numbers and using those instead
so e.g. if you want to make rotors from some resources and the tool gives you "40.35 rotors", you just use that in "items/min" and it optimizes it correctly
(though the 40.35 amount is maxed, you won't get more, that's correct ๐ )
@wind spade very hard to see that you have to loop xD
๐ฆ I don't have control over this
shame xD
this is all done by the library that makes the visualization
i just wondered why it stand there xD
I may put there something like Loop: Sulfuric Acid instead
so it's a bit more clear
or idk. Will add this to TODO list and see if I can come up with something cool
the back and forth in one of those diluted fuel -> recycled rubber/plastic factories is also not the clearest, because it seems like one arrow with two ends, thats basically for two resources, not sure if you can make the arrows take a slight curve in such a case so that they arent on top of each other, but once you have seen it once you understand it..
and also something strange ... when you make the 1:3 oil chain your tool will always do the residual rubber ^^ so no residual plastic
well... it's an arrow with two ends xD
Polymer Resin looks like a much better alt than HOR? It makes a heck ton of PR that can be turned into plastic
Or then it wont make enough HOR for fuel
HOR alt is better than Resin alt
because you use the fuel to get recycled plastic/rubber
1:3 with HOR alt
1:2 with resin
for 300 plastic you need 100 oil with the full HOR chain. With the resin chain, you need 287 oil. Even without making HOR directly, you can only use 150 oil by making rubber and recycling that with the waste HOR
in short, the oil -> resin recipe is pretty bad
what do i get?
Not the middle thats for sure
@stray moon how far into game are you?
just got coal power unlocked XD
then 1
there's better alt recipe for reinforced plates
even interms of output rate?
so while bolted are kinda nice, it becomes useless when you get stitched plates
output rate is not a good measure of how recipe is good, since you can easily build more buildings to get more rate
bolted are the best for power/space, but those are not metrics one usually optimizes for
^
@stray moon the bolted ironplate is more expensive than original recipe x3
maybe early game you optimize for power, but it becomes obsolete pretty early
its just less power but more items
@stray moon the bolted ironplate is more expensive than original recipe x3
@boreal cypress oh right. true
and if you just unlocked coal, you might be in trouble using bolted iron plates properly, since you likely dont have steel yet to make mk3 belts to feed 250 screws into one assembler
even my tool prioritizes normal over bolted xD
yeah
right all that to produce them faster
sorry for confusion ๐
yes
should really play the game at least once
xD
which one? im guessing casted screws?
yes
casted screws are decent yeah
first one is crap
last one is good if you have extra iron and not enough copper, though doing pure copper ingot is better imo
there is no situation where you ever want to use
copper alloy can be useful later, somehow you start needing a lot of copper
pure recipe are always better, more power expensive but give you more ingots
i have 360GW and dont even drain 1% of the water xD maybe 2-3% with the pure recipes
well it's also infinite ๐ for now
it better not become finite
if water were to run out, imagine if metal nodes do as well
also. why can we not just trash or sink nuclear waste. yet we can trash/sink anything else.
or like. atleast let us refurbish it back into rods.
like maybe 100 waste turns into 1 rods
because nuclear waste is there as a balancing element for nuclear power
it's there to be a disadvantage, otherwise nuclear would be super OP
(well it's OP already, but the waste at least doesn't make it nobrainer)
@wind spade
it should be op. cause its literally the final thing in the game
for now
atm
devs are trying to have some balance in the game ๐
@stray moon there is a mod which let you recycle waste into fuel rods :P
there should be an environmental damage mod. It's not enough to feel like I'm destroying the planet with all these factories, I want to know for a fact that I am ushering in the next mass extinction
when i finally set up my TM Factory i will use it ^^
I won't use that mod. Feels like cheating ๐ฆ
waste is supposed to be stored
I'd be fine with some mod that encases the waste into some lead/concrete containers that reduces radiation by a factor of 3-10 or something
and whats the point of the day night cycle besides to be realistic and annoying. like. we dont even have solar panels or proper lighting yet. just out helmet light
its very very expensive to recycle the waste
only realism
optic
@boreal cypress but still it's possible ๐
and costs in game where resources are infinite... ๐คทโโ๏ธ
you already have tons of power from nuclear
and tons of saved resources (oil) from not using turbofuel
and most of the other resources are plentiful
like. why have something thats forces itself to be a thing. thats just annoying. atleast give it a benificial purpose for being there. like solar panels. and maybe a battery item.
If I wanted to build anything else, I wouldn't care, recycling is just another goal I want to achieve and so don't ignore the game until U4 comes out^^
@stray moon nobody forces you to go nuclear though. It's your choice. Either nuclear + waste or turbofuel + no waste
im talking about the day night cycle
ah
permaday mod
well I guess they wanted realism
What I would like for the waste is maybe a relatively expensive storage unit that isolates the radiation a bit, not eliminate, just maybe let us process the waste into a cement/steel contraption so its less radioactive for long-term storage, gives the waste a tiny bit of gameplay to optimize it
i think when there wasnt a daycycle most people would complain about always day ^^
containers would be hard to do, but the encasing into concrete wold be pretty easy
or another thing would be to add lead infused buildings.
yeah another alternative is a specialized storage container
what do i pick?
radiation currently is done in a way that makes isolated buildings pretty hard to code
but i think processing the waste into a "mini-castor" would be ok
1 for lategame (thats what i use) but all 3 are shit for early xD
figured XD
I guess you can pick 3 if you need some fast RIPs
thats what i was thinking
@stray moon help yourself to a sheet that gives you an opinion on all them recipes https://docs.google.com/spreadsheets/u/0/d/1TqO6DwlKZibUia8USbbV_UD63LSS1yE9hBU_d64f0X0/htmlview
i can tell you why i use 1 :D
but I don't see a reason to use 1 for anything, copper is plentiful
well greeny you are right xD but i already need 18k Copper ingots and dont want to use more :D
isn't that like 6k 8k copper ore with pure ingots
i need 900 wire per minute, , 10 assembler, only 30 caterium ingots and 120 copper ingots
with other recipe i need
(normal) 450 copper ingot and 30 constructer
(iron wire) 500 iron ingot and 40 constructer
i like that spreadsheet a lot, it uses actual data to inform opinions
not sure I used fused wire before, now fused quickwire.. that i produce en masse
the problem with your math above is that 30 caterium ingots are almost worth as much as those 500 iron ๐
I guess it saves a lot of copper...
best wire according to my tool
if you have the caterium to spare, nothing wrong with using it
@wind spade i have over 660k Waste ^^
was just checking how good the wire recipes are
peeppeeppeeppeeppeeppeeppeeppeeppeep my ears .-.
@boreal cypress well I guess it's because you have it on large place
got 318 meters from my tool for that number
so I guess it's something around that from the edge of the radiation cloud to first storage
maybe i have the solution :D i have a x5 stack multiplier ^^
my tool assumes all the items are in one place
is it the red bubble or also the blue bubble?
not sure how Anthor calculates it
because only red is ~600m
he has the formula from me, but I'm not sure how accurate he implemented it
so when the peeppeeppeep comes
since you need to calculate it for every place separately
well idc about the radiation for now xD its few km away from my bases :D
wait. with the waste. cant you just go to the edge the map and drop it out your inventory?
there's no gravity for items
it will just drop to the ground
well jeah ... they float in air xD
and even if it worked, getting rid of all nuclear waste manually .. thats like biomass all over again, in reverse
and? your still getting rid of something that could eventually flood the world and kill you when ever you spawn (if you too niave)
thats why nuclear is in a late tier, you hopefully had enough time to figure out how to do it properly ๐คท
@stray moon you'd need several years of gameplay for the radiation to cover enough of the map to have these issues
(also the items you drop still radiate)
what do i get?
hmmm
all pretty bad
one of the first two for no reason
or third to maybe use it as HISKI does
to save on space and machines, while still being decent recipe (though not as efficient as other wire recipes)
it would kinda work well with A.I Limiters
AI limiter need quickwire
spoil of war of the mushroom lake 19 mushroom 7 computer and 5 hard drive
๐
and a couple slug
AI limiter need quickwire
@river night i know. but they need copper sheets too. so. id still need to pump copper and caterium to the same place anyway. why not pump a little extra in and make fuzed wires
wires are very high volume, so unless you need them right there, best to produce them where needed
and 1:1 as well
uses Caterium to make wire? Usually we play the other way round.
i do it
copper+cat for wire
i have cat only wire
I will rather use copper to create quickwire
the cat wire with only cat is 120 wire by min i was sure its was good 1 cat for 8 wire
10k? That's very impressive for copper
for quick wire i use copper too
i need 24k Quickwire per minute and 7800 copper sheets per minute
thats a bad recipe xD
lol
cat is to ... uhm selten ...
i have a pure node next to my base
Check the wiki