#math-and-meta
1 messages ยท Page 461 of 1
sure, but manifolds are just better
Nope
and balancers are pretty much useless in SF
Also nope
I just like using my brain
manifold are easiert ^^
Manifold are the lazy person's method. That is all.
lazy people are usually the smart people ๐
and what do you do when something is changing? like another machine or on less? whole balancer is useless than
Can you come out with a dumber statement
Pfffffhahaha. Nope. Apple is a fruit, not all fruits are apples.
how is that dumb?
Not referring to you
I think they were replying to greeny
okay xD
but you haven't answered HISKI's question
manifold is easy expandable
which I've asked several times before in this channel and never got a proper answer from any balancer-enthusiast
The point of balancing is so you don't have to add or remove another machine
the point of the game is to expand your factory
Everything I build, I build with a function. I don't expand existing builds. I just use overflow somewhere else.
So you build another one or rebuild one from scratch
There's no objective way of playing the game
objective correct way*
thats true
so you're using the way that limits you, I'm using the way that doesn't limit me, it's your call
How does that limit me
I can rebuild it, it's the same in the end
I can just add two machines, you need to recalculate the whole balancer, which is PITA
manifold save time
Why would you ever just add 2 machines?
2, 5, 20, whatever
Why would you ever just add 2 machines?
@celest vault mk1 ti mk2 miner and some more smelters
the exact number doesn't matter
Another thing that I really never ever want to manifold are the more expensive items.
And what would that time save give you
@fierce ruin more time for bigger projects :)
Like, imagine manifolding a hecking super-computer build.
That's going to take hours upon hours to fill up and be functional with a manifold.
It needs computers. Computers come in, fills the first all the way up to 50, the 7 other super computer builds you made do nothing all that time.
that's not how manifold works
Or rather, the 2 that come after that do something sometimes
alright, so you have 8 machines, each needs how many? 2/min?
The rest being borderline insignificant at that point.
or you just prefill the machines
With WHAT computers?!
or build rest of the factory in the meantime
You still need to wait
Sorry to interrupt but could someone explain what manifold and balancing are? Iโm pretty new to the game.
You still need to wait
@celest vault while you wait your build other machines
105 votes and 75 comments so far on Reddit
Or, instead, you could make a proper balanced build, and not have to wait.
@deft sage manifold:
--S--S--S--S--S--S
| | | | | |
X X X X X X
useful in most of the builds
balancer:
you split in a way so that each machine gets the exact amount
usually not worth the time
@celest vault which takes more space and more time
You have space APLENTY
sometimes
99/100 times.
sometimes people build a platform that's limited and they want it to fit there
but i dont want hundreds of meter just for splitter and merger
i want to build tight
Think vertically
and they prefer to know how big the balancer is which they don't neccesarily know ahead of time
Then make everything clip, and make builds like Falk does, lol
so they can't plan
with manifolds you know exactly how big it will be
but still takes more time ๐คทโโ๏ธ to build the balancer
Think vertically
@fierce ruin i already do
"If you can't plan", so another argument for it being the lazy/unsmart way of doing things.
you dont want to balance HUNDREDS of machines
or do you want to make a 1:35 balancer?
ten times?
Nobody actually wants hundreds of machines. You can do it, but it has no use.
I literally just gave you three arguments as to why it has a use. Stop ignoring those, or actually debate against them.
i need those machines for 124 Turbo Motors :)
I gave you one before which you ignored as well, so ๐คทโโ๏ธ
I haven't ignored anything.
but still takes more time ๐คทโโ๏ธ to build the balancer
and
which takes more space and more time
I spend more time deconstructing misplaced manifold systems than I do with balancers because of the way they're spaced apart.
Theres one advantage balancers have over manifolds and thats the fact that they run at 100% as soon as you start
I also never said it has no use, but I've said that most of the time manifold is the way to go
Other then that they are pretty redundant
...you literally just now said that.
nobody actually wants it, you can do it, but it has no use
@wind spade
BUT i have a balancer like this because i have 5 lines with different outputs and need them even into three containers ^^ thats the only need i have for balancers
Hello, I have a question about pipes
You never rly need something running at 100% from the get go
Please do.
@wind spade pls dont kill me xD
...you literally just now said that.
@celest vault that was overstatement, same as yours about the machines
Most of the time you build something and then you fuck off to do something else while stuff piles up
Hello, I have a question about pipes
@flat urchin ask
If you have 1 pipe divided into 10 vertical pipes, do you need 10 pumps or 1 pump to get the water up?
It wasn't an overstatement. You don't need that much. They're only going to sink it to get some kind of high score.
Depends on where the split is and how high.
If you have 1 pipe divided into 10 vertical pipes, do you need 10 pumps or 1 pump to get the water up?
@flat urchin you only need pumps for headlift/vertical
also you again "ignored" the time. You argued about deconstructing something you misplaced, while I'm talking about build time. It's just objectively faster to build manifold than a balancer (on average)
assume 10 meters
Then you can place a pump at the bottom single pipe before splitting it into 10.
ok thanks
10m coming with each machine, above 10m you need a pump every 20m
@boreal cypress is that 5 equal outputs into 3 equal inputs?
Cu you could do it smaller
@boreal cypress is that 5 equal outputs into 3 equal inputs?
@safe hawk no 5 unequal to 3 equal
@celest vault you don't need anything. It's a game. You can just handcraft everything and run on the two biomass burners for the whole game. Or just build platforms and watch nature. Or hack the code. That argument is pretty much void
I didn't ignore it, I gave you my experience, meaning to point out that it's subjective. You can't say something is objectively better, and then say it's because it's on average.
You need to progress in the game to continue unlocking things, stop purposefully misinterpreting my words.
being faster on average is a pretty good definition of objectively better
What's the point of playing a logistics game if you just place crap in a straight line. In the end it's a game about creating advanced factories and planning them out is what the game is fun for me. It's my last comment on manifolds and balancers because I don't wanna talk about it anymore simply due to me not giving a fuck. Play the game as you want, cheers
How unequal?
@safe hawk 400,2|600|600|600|480
I'm just not okay that people are constantly insisting that one way is better than the other. They both have their strengths, and you should let people PICK.
you know that you can just hold ctrl to mark multiple things to delete, which is quite easy to do with stuff in a straight line like a manifold?
I thought we never removed manifold builds, only add to them, that's what they're for, right?
that was your argument with the removing ๐
you said you had issues with removing manifolds.
@boreal cypress if you use 1 smart spliter you can do that smaller
Where did I say that?
oh right sorry i forgot. you told me i shouldn't help you anymore, my bad.
I spend more time deconstructing misplaced manifold systems than I do with balancers because of the way they're spaced apart.
@celest vault
here
Yes. Individual misplaced splitters because one is building too fast. Not ENTIRE MANIFOLD SYSTEMS.
if one building is too fast, then manifold doesn't need to be adjusted, compared to balancer ๐
This is what I mean with picking my words apart. It's just not even amusing to hold these discussions anymore.
so you shouldn't need to remove anything from a manifold
Oh god no
Nvm forget what i said
Thats a logistical nightmare
I don't wanna know how you did that
Triple split everything, join all things?
@celest vault so you want to balance 1:35 when you have a 780 line and every building need almost ~22,25?
with manifold its just 35 splitters
I would still split the line several times before bothering with manifold.
do the math
I'd rather put down a few splitters more than deal with the large downside of manifolds.
which downside?
Oh jesus christ
waiting for filling?
I'm done discussing this. Next time I'm just going to keep screaming no at whatever argument people put forth, seems to be working for everyone else.
I'm just not okay that people are constantly insisting that one way is better than the other. They both have their strengths, and you should let people PICK.
@celest vault in the end nobody's forcing anything. Majority of the community (at least the community in #math-and-meta) uses manifolds, so obviously you'll get most of the people recommending the manifolds. Nobody ever said "use manifold or I'll <insert some threat>" and nobody forced manifolds onto anyone. If I answer with "build manifold", I usually include points why they are useful for that kind of build, what's the alternative (balancer) and that for new-ish player the manifold is easier to build, easier to expand (new players tend to make mistakes) and works the same way as a balancer.
no i want to know the large downside of manifold
Hold up, greeny, nothing personal, but several times over now I've seen you (without being asked for it) point out that manifolds are the best way to do everything. You force that on them, and I've seen you do it more times than I can count on my hands. Every single time if someone speaks up about balancing, this discussions rears its ugly head over and over.
oh so if I say "use X", that's forcing?
forcing is: you have to build them or i will ban you from the server
wow your life must be hard
It's the whole religion-genitals things. It's great that you have a religion/genitals, but stop showing everyone without them asking for it.
Use X actually seems like forcing, consider using X seems reasonable
Strongly suggesting someone is not forcing
Heavily insinuating that it's the only right thing to do.
but you said he is forcing
That better?
Thats not force
Fairly sure that's also how indoctrination works.
well sorry for being lazy / being on mobile often, I don't really want to write Dear Sir/Madam, I'd like to offer you a suggestion regarding your question and I would be happy if you considered my advice as a random guy on the internet with some knowledge about the game
Huh, this channel loads linked images, didn't know that.
how could you greeny
Maybe just make a link for it, lol
90% of the time the question is "how to split one belt to X" and answer "manifold" doesn't seem forcing to me at all
Anyway
Still, you blurt it out as a fact, and as something that they should be using, while there's other ways. It's about as indoctrination as you can get.
it's just an answer to a question, same as any else
there is a link: https://www.reddit.com/r/SatisfactoryGame/comments/btexf7/satisfactory_saturdays_2_balancers_vs_manifolds/
i always give them this link and they can read and choose :=
109 votes and 75 comments so far on Reddit
Noone forces anyone to use anything
Manifold is not an answer to that question anyway, but whatever
Its normal to have opinions on the internet
how's that not an answer to that question
Either way of doing things i viable
Right, yes, thank you Elon, I get that force is the wrong thing to use, as force doesn't exist on the internet. Point made.
if I asked "how to transport items for a long distance" and I got answer "belt", is it wrong answer because there are also other methods?
If noone comes with a better solution ofc ill chose the one i heard first when i ask for advice as a noob
"How long is the distance?"
the nature of the question itself is already subjective, so ofc they'll get subjective answer
but that doesn't mean it's wrong
That's just assumptions over assumptions.
even if you knew the distance, it's still subjective answer
Because that's you both assuming that they know all transport types. That's assuming that they're at a specific tech. That's assuming you know what distance. That's all assumptions out of a nonsensical answer, and people who won't know better will take it seriously.
- What's 1/2?
- Manifold
@fierce ruin never said that. Read my original example question again
So yes. It's the wrong answer.
alright
You're just denying your own statements
balancer is wrong too then. Any answer that is not 100% objective is wrong. Whoa. Life got a new meaning now
Time to leave, bye
Lol...
Hello, people in the computer. Should someone summon a mod?
You're just denying your own statements
@fierce ruin how is he denying his own statemens? they didnt changed
You're literally shooting yourself in the foot right now. You first say "I'm going to answer with just manifold because that's the shortest answer." And now you're saying not a single answer is correct because one single answer can't be correct. And here I'm sitting going "It depends on the situation, are you high?"
you said that no answer is correct ๐ค
No, that's the conclusion you pulled from my "it depends on the situation" point.
(or rather you said that mine is incorrect because there are other ways, so that implies all of them are)
I literally just pointed out that you can't just give a single answer, be it belt or manifold when you don't know the full extent of the question. I'm not saying no answer can be right.
"how to split 1 belt to 12" is all the info I need ๐ค
if I asked "how to transport items for a long distance" and I got answer "belt", is it wrong answer because there are also other methods?
@wind spade
to have the right answer you have to know EVERY possible option and when they only say: how do i split 3:7
what would you say to give a fast answer?
How many items/m?
Manifold is not an answer to that question anyway, but whatever
alright, sorry, this was posted by @fierce ruin , not you. Missed that in the wall of text
asking 50 question what belts they have, what the input and outputs are?
before you even ask the first question, the player picks the first answer and starts doing it
How many items/m?
@celest vault per belt? input output? mk belt?
manifold is just quicker and easier
But the very moment you immediately default to manifold, you'll shortly after get to hear "But I'm moving 1K items", can't fucking manifold that.
you can manifold that the same way as you balance it
Because you're assuming that you know everything and manifold is the best way.
just the fact that you assume that manifold consists of one belt only doesn't mean it does
With manifold insertions, sure. That shit gets ugly fast and in specific situations STILL DOESNT WORK.
not manifold insertions
you can literally run two manifolds
each one per belt
super simple
Double the splitters? wat
its ugly?
X X X X X X X
| | | | | | |
--S--S--S--S--S--S--S
--S--S--S--S--S--S--S
| | | | | | |
X X X X X X X
Which means... one manifold that goes to 3? And another that goes to 3? And then one that... What
also no, I was talking just generally.
Just admit that manifold doesn't always work
3:7 split -> merge to 1, manifold 7
I already told you
so you still dont know what are the input of the all full belts or just 33% full ... when only 33% you can merge them into one and split them into 7 with manifold
1000 items/m, you can't merge.
Right, so now you're adjusting the factories. Discussion over.
"It's okay, Manifold always works, you just have to adjust other things."
well if you're the type that decides that his factory will have 7 buildings no matter how much you actually need to produce something, then it's your problem, not manifold's
tell us how you do it with balance :)
1000/min fit on 2x 780/min belts, so 2 manifolds is enough
"It works until it doesn't."
also please show a real example from ingame, where you don't use arbitrary numbers to prove your point
Good job Prudentia, you mathed a hypothetical situation, good on you, you must feel smart now.
The point is "What if you can't manifold"
and I'm asking about real ingame example where you can't
I wouldn't know, because I use balancers and never run into the issue. ( อกยฐ อส อกยฐ)
"what will i ever do in chess if my king is surrounded by 3 enemy kings"
Point still being, that even if you can't think of such a situation doesn't mean it won't ever happen.
because usually if you have these extreme cases where you transport full belts of items and machines are eating tons of items as well, you don't do balancers nor manifolds, you just make machines 1:1 and save yourself all the hassle comming from transporting large amounts of stuff
Hey, Prudentia. If you got nothing to add to the discussion, respectfully, stay out of it.
"what will i ever do in chess if my king is surrounded by 3 enemy kings"
Reporting you to the mods next time.
can I ask this?
You already did in a different way.
Reporting you to the mods next time.
@celest vault why not know?
he's just showing you how bad your argument actually is
you are asking what happens in situations that don't appear in the game. and the answer is: they don't appear in the game.
"Your argument is hypothetical so that means it's insignificant", what an incredibly lame fallacy.
you're trying to ask me what would I do if X happened.
I'm asking you to show example of when X happened, so that I can answer your question
he? i thought prudentia is a girl
i'm male
They appear in it all the time. Because not everyone has MK5 unlocked at the start.
well then sry :D
how does not having mk5s prevent you from doing manifolds? ๐ค
no harm
Because the same hypothetical situation can arise with lower tier belts.
I've run into that aplenty.
The only reason I bothered with 1000/m is because if I do it any lower one of you smartasses would've gone "Yes but MK5 belts."
Belt speed is irrelevant you can sideload manifolds along the way.
no need to be rude
can you please show concrete example of where you can't solve it with manifold or manifolds (including double manifolds, open manifolds, injected manifolds, and all the variations that are normally used)?
I need to know:
- what's my input (number of belts and IPM on them)
- what's one building's consumption (assuming all the input items go into the same recipe)
and from that I can easily tell you how would I resolve that situation
or do the injectionen manifold
Which immediately makes it more complicated and difficult to set up than balancers, Bryan
@woeful skiff what is a sideload manifold?
injection
Well I guess it's objective, like everything else. But I'd definitely say that injected manifolds take longer to set up than proper balancers, on average.
@woeful skiff what is a sideload manifold?
@boreal cypress What's injection manifold? (I suspect we're probably meaning the same thing)
well since you can easily replace injected manifold with two separate manifolds that are on average faster to build than a balancer, I don't think that's an issue
I believe I had a simple 2:3 split with empty containers. Full 480/m belts.
@boreal cypress What's injection manifold? (I suspect we're probably meaning the same thing)
@woeful skiff where you inject items every few splitter with a merger
- - - - - - X - - - - -
|
- X - X - X M X - X - X
| | | | | |```
If it fits
@boreal cypress That's what I meant. (I just made up the term sideload)
Oh no, the super compact manifold build suddenly got twice as big because of a single extra belt.
ah okay xD
@celest vault think vertical
Why don't you when you talk about balancers?
I never said I don't
But balancing uses so much more space
I never talk about balancers because I've never found a place they'd be useful in this game.
its fact
Only it doesn't if you just go vertical.
it uses unknown amount of space
a 1 to 35 balancer needs a shitload of space.... manifold not
LOL
But why bother with blancing at all, ever? The only advantage is shorter start up time
so you can't plan the space for it
Wow
Belt balancing really is like magic to you
Better overview, easier debugging, less prone to mistakes and miscounting.
tell me how much space does 4:17 balancer use
every balance setup with prime numbers is a pain in the ass
No one said that. Manifolds are the same every time. Balancing is not
Same every time. Unless you need to inject, double up or open up?
Which makes it just as custom as balancing.
That's literally 1 merger
All of those are simple changes and can even be done after the fact.
with space of 2 belts worth of width
Compare a inject manifold to a normal one. That's 1 merger difference. Now compare a 1:11 to a 4:17
Well the doubling up you always know in advance really.
And I do find the slower startup time a clear and heavy disadvantage.
If that's so, you have your answer
Belt balancing has nothing that heavy a disadvantage.
also, you still haven't come up with any situation where I can't use manifolds (as asked here https://discordapp.com/channels/370472939054956546/558721941410807812/732007288923095140 ) , so I'm assuming the situation doesn't exist (for now)
balance this ... 10*35 machines ... with manifold its just one belt wide per row
I strongly suspect you could prove mathematically that the situation doesn't exist.
Once again a ridiculously large build that's only there to test the limits of the game, and is not functional in any sort or manner.
If the startup time is important to you, nobody is going to stop you. But it's just not as easy to setup in larger factories and most of the time not as space efficient and (imo) cool looking as manifolds
Maybe pay attention.
https://discordapp.com/channels/370472939054956546/558721941410807812/732007975140720691
@celest vault maybe read the question. You provided 1 out of two things that I asked for
Once again a ridiculously large build that's only there to test the limits of the game, and is not functional in any sort or manner.
@celest vault not functional? i will need it for just 124 Turbo Motors
Why does consumption matter? It's manifolded right?
Do you need those 124 tmotors/m for some objective? No. You're just doing it because you can.
Why does consumption matter? It's manifolded right?
@celest vault so that I know how much one machine eats and I can design the manifold
Do you need those 124 tmotors/m for some objective? No. You're just doing it because you can.
@celest vault do you need something from the game? do you need to balance machines out? No. You're just doing it because you can.
Do you need those 124 tmotors/m for some objective? No. You're just doing it because you can.
@celest vault how does that change anything in this discussion
How much time did you spend in this game? I don't want to insult you, I just know it from past me. I tried to do fancy maths all over the place but as you progress further, it gets way more complicated and time consuming
It's not within the game's normal parameters, greeny. Especially not the average. Which is what we've been talking about this entire time.
Everything you doing is because YOU CAN
+1
No, I play the game, I advance because there's objectives.
What are the normal parameters?
And why do you advance?
Things to unlock, things to build that I haven't built before.
For what?
and what do you do when you reach t7? exit the game?
The get to the end of content for the current version of the game.
you can advance with minimal automation
There is no "content"
the end content is ... yes?
This is more a sandbox game at the moment than anything else
majority builds progressively bigger factories
LOL
nobody cares about "finishing" the game
MY endgoal for now ARE those Tmotors
almost nobody
Not everyone's like you greeny. In fact. most of the people in this discord are outliers.
and then i have some mods i want to try and build
I think we have at least 3 people here disagreeing
And?
@celest vault just a question. Do I remember correctly that you came here with Steam release?
what is a outlier?
Being right is now a democracy?
why not being left?
Being right is now a democracy?
@celest vault nobody said that, but if a majority has certain opinion and you claim "majority has different opinion", then you're wrong ๐
To get back to the topic: It's fine if you want to do balancers, there are just not enough reasons for most people to use them. If startup time is important to you, feel free, but they just are not more compact or easier than manifolds
Never claimed that. In fact I'm claiming the majority isn't in this discord.
when did you came to this community @celest vault ?
You already know the answer to that, you're just trying to be smug about whatever lame point you're going to be making next.
can you please show concrete example of where you can't solve it with manifold or manifolds (including double manifolds, open manifolds, injected manifolds, and all the variations that are normally used)?
I need to know:
- what's my input (number of belts and IPM on them)
- what's one building's consumption (assuming all the input items go into the same recipe)
and from that I can easily tell you how would I resolve that situation
@wind spade and he didnt answer this
because I'm here since day 1 of Epic release and I think I have a pretty good idea of what most of the people talk about. Sure, it's not majority, but it's majority of the active people
I did.
nope, still don't have the consumption
The idea that you think the majority of active players ARE on this discord is laughable.
Just leave him be, boys. He came with steam and didn't answer any questions. He is just here to argue..
I didn't see answers to mine for example
what consumption in the 2x240 belt then?
Know what. You're right. I've answered every question that I possibly could holding a discussion with 4 different people.
I think it was like 6 or 12 machines.
The idea that you think the majority of active players ARE on this discord is laughable.
@celest vault Can't you prevent not having ALL opinions from every player ... That's the way it is in every study ... only a few hundred are questioned and extrapolated to billions
And he didn't ask one lol
Ergo why those fucking studies should be taken with a very large grain of salt.
so my answer is two manifolds of either 3 or 6 machines. So easily done with manifold
So you want to manifold 3, instead of just having a single splitter of 3? Lolk But manifolds are better.
Everything exceeding like 10 machines is way easier and more compact with manifold. I can't think of 1 example
Easier and compact, sure, better? Nope. Supercomputers. Hours of startup.
That's what I said before
So you want to manifold 3, instead of just having a single splitter of 3? Lolk But manifolds are better.
@celest vault and with 6?
Why do I keep making the same arguments? It's like everything is constantly being ignored.
If you value startup time SO much, that's ok
@celest vault it takes 2 minutes for that to work 100% and before that it works on 70%+
But all the people I spoke to value compactness and simplicity over that
and I can later add more machines
Oh yes, I SO much value making sure my machines are actually doing something for a few hours. What kind of nonsensical statement is that?
when I upgrade the belt
Just do a 4:17 split once and then come back. By that time, my manifold has started up
What messed up shit are you doing anyway that you need a 4:17 split?
Or a 1:5
Didn't greeny say this before? Just put down more machines and underclock them.
1:5 is easy as shit
its very common when you upgrade Miners and belts to higher MK so you can have more smelters... you only need to add some and finish with manifold... with balance you have to rip dawn all balance and rebuild
LOLNO
and yes, you don't have majority of the people here. But I think 100k here, 30k on reddit, several k on facebook and a few extra on twitter+twitch+other discords is a pretty good chunk of people and if majority of them don't care about end goal and rather care about building a factory that they like, then I think it's pretty safe to say that the same applies for majority of all of the players
Once again people are way overcomplicating balancers. It's almost sad.
we shouldnt talk about kibitz :D
Can you tell me your steam name or your hours played in the game,@celest vault, if that's ok to you?
No thanks. It'll just ensue more hollow arguments.
Because I recognize your reasoning from my first 10h in the game
First 10 hours, lol
Nobody wants to insult you, man
You seem pretty upset
@wind spade you are really here since day 1 of SF? thats impressive
Do you need those 124 tmotors/m for some objective? No. You're just doing it because you can.
How is "because you can" any less of an objective than the random other stuff you're assigned to do?
@boreal cypress day 1 of public release, yeah
uff
It's like telling those 10k science per minute factorio players that they're doing it wrong
@barren elm you read all this shit? impressive xD
Because it's not incorporated in the game design, Tya. Yes you can do it, yes they made it possible, no they didn't do balancing or testing for it.
I beleive there's a lot of people going 
It is a factory game! It's all about doing unnecessary stuff
You're operating under the assumption that the way the devs intend you to play is the right/most fun way
oh now he knows what devs did test ๐ค
Also yes, It's hard to keep my cool when you're trying your best to make solid arguments, but people continue to pick at your words, ignore your arguments, ask you to answer 70 different questions that you've sometimes already answered.
The intend of the devs where people having 2 smelters and 6 constructors and "finishing the game" 
@boreal cypress I think I can even say that me asking Jace where I can share my tool gave birth to this channel ๐
I feel like this channel derailed every where multi-times.
Thank greeny and his insistency on saying manifolds are superior in every situation.
@boreal cypress I think I can even say that me asking Jace where I can share my tool gave birth to this channel ๐
@wind spade thats ... even more impressing o.0
@celest vault I kindly asked you 2 honest questions. If you can't answer one without being rude, no one wants to hear about your arguments.
Manifolds are superior because they're easier to build, cost less, and do the job equally as well
What question did I miss now?
Wow
If balancers had some kind of advantage then yeah it'd be a debate to be had
Also yes, It's hard to keep my cool when you're trying your best to make solid arguments, but people continue to pick at your words, ignore your arguments, ask you to answer 70 different questions that you've sometimes already answered.
@celest vault i accept your opinion that you like balancers :) i also find there are some situations where you need them but you still ignoring the fact of 1:35 balancer vs manifold :)
I literally just told you that it's hard to follow shit when you're arguing against 6 people at the same time.
i did my calculation 20 time and nothing add up im supose to produce 44.4 coke and burn 44.4 coke by minute and i have a big increased in storage
That's it for me, have a nice day manifold boys and gurls 
@boreal cypress https://discordapp.com/channels/370472939054956546/558721941410807812/558722092808273931 first message of this channel. My tool shared pretty much after 10 minutes or so. 22th March ๐
can someone give me a cue
@fresh geyser generators use only some % of their max possible amount, depending on how many % of max power you use
@fresh geyser generators automatically scale their fuel consumption down to only what you use
@wind spade nice ^^ you can be proud of you
i can take a break now i almost crazy scientist 3 sheet of paper of calculation xD
lol, what did you calculate?
Checking for possible mistakes I guess ^^
if the gen is usin 50 on 100% than its only using 5 on 10% :)
Also, to lay down the argument to rest of why "building big is wrong", or why "people playing Factorio with 10K science/m is wrong". It's not. But the game wasn't designed specifically for those large numbers.
If it were, there'd be more tiers, more science, more recipes, more advanced items to create. It just simply stops at some point, and the complexity turns into nothing more than a number increasing, no progress, nothing.
Although after some time Factorio DID get infinite research, which gave players such a goal, so those players are actually getting something from it, which was a nice change. And we DO get to sink things for tickets, but that's once again nothing but an optional number that you can't even do anything with if you ever make a base that ridiculously big.
I'd maybe argue that Factorio was designed specifically with the gigantic factories in mind ๐ค or at least that's the impression I get from their FFF blogs
@wind spade i counter verify each calculation with equivalent fractions
If they'd intend for all players to make factories that big, they would've added more steps.
Satisfactory is early access so nobody knows what their ultimate plan is
And?
I don't think you need to add more content if you want to enable players to go big
That's the same as saying that the game is fine if it just released into 1.0 right now.
most of the "going big" players go big just because they have their own goal, not because the game tells you to
Exactly
If the story isn't messing with any of the big factory stuff, the big factory stuff is exactly what they (partially) intend
but that doesn't mean that developers didn't intended that
Different intention.
If they'd intend for all players to make factories that big, they would've added more steps.
@celest vault Factorio was small at the beginning like Satisfactory and after time it grew much much bigger
They allow it. They made space for it. They intended for it to be possible. They never intended for it to be required.
developers of Factorio want their players to make own goals and to progress. They provide them with tech tree to play the game normally and some extra stuff to futher continue and grow big. The game is designed in a way that allows and supports going over the basic goal of the game (launch a rocket)
What do balancers have to do with big factories and the devs intends to do again?
Your core argument seems to be "If the developers haven't attached a reward to a task, then that task isn't worth doing", is that a fair summary?
That silly shit like 1:35 balancers is fine doing it with manifold, because those people already spent so much time anyway, lol.
What do balancers have to do with big factories and the devs intends to do again?
@spring thorn his point is that it's not required to go big and therefore "manifolds are nice for big factories" is not a proper argument because you don't need big factories
Not even close.
1:35 and "spent so much time"
Also, to lay down the argument to rest of why "building big is wrong", or why "people playing Factorio with 10K science/m is wrong". It's not. But the game wasn't designed specifically for those large numbers.
This does sound close
Like literally coal power tier 3
They allow it. They made space for it. They intended for it to be possible. They never intended for it to be required.
@celest vault nothing is really requiered except space elevator parts .... you can almost do everything per hand... so why care about any machine and balance?
Please just stop the straw man arguments. It's tiring.
@wind spade makes sense, I'm convinced
If I were straw manning, I wouldn't have asked if it was accurate
several times you've used an argument against manifold and then you're angry when we use the same argument against balancers ๐ค
Your point really does seem to be that tasks are only worth doing if there's a developer-designed reward though, I'm really not sure how that's a strawman
"an" and "same" are some very vague pointers.
As I've tried to explain, it's not about the reward, it's about the architecture behind the intended path. That path at some point comes to either an end or heavy repetition. People who really enjoy the game will enjoy the repetition. People who enjoyed the ride can stop there and don't bother with the repetition. Ergo where the game's content "ends".
want example? the last one
"<manifolds/balancers> are not good because developers never force you to go big"
That doesn't change the fact, that manifolds are better lol
Not sure when you ever used that argument against me, but okay.
Wow, TxJones, it's almost as if I wasn't arguing about that at all anymore.
@celest vault you keep switching your arguments whenever you lose one. Balancers may be just as easy than manifolds from tier 1 to 2 (maybe tier 3-4), but everything after that is clearly better with manifolds.
Good red herring though.
That's why
hmm i have a quandary if the coal generator balance out how do i avoid overflow
That doesn't change the fact, that manifolds are better lol
@spring thorn not better, they are diffrent. better is just subjective ^^ you cant objective argue which one is better because at the end both do the same thing
Let me know which arguments I've switched. You're just making me out for a liar right now, and it's starting to agitate me.
I build my "smart" manifolds for fun. It's a game after all. Be fun.
Research smart splitters down the caterium tree in the MAM @fresh geyser
gotcha
There's no need to avoid overflow with coal generators, arguably you're rewarded for building overflow coal generators as they act as a battery (which may or may not be what you want)
thank you
I'm presuming they're doing it to keep their plastic/rubber going.
@boreal cypress true, sorry. They are for the most part much better. If you intend your 7 assemblers to start producing at the same time, you are right.
@celest vault the problem is i have a output of 44.4 coke yes plastic and rubber
@barren elm he's using coke, assuming he's getting rid of byproducts
Yeah, just get the smart splitter, it has a special overflow feature.
@celest vault you just said that you aren't talking about manifolds/balancers anymore. Sooooo?
but you can also just use normal splitter at the end and it'll overflow itself
What, greeny no. If they do that they'll lose half the coke.
Ohwait, you mean after the generators.
if he has manifold there, then last splitter will lose only a fraction
and he can later replace it with a smart splitter
something like this
--S--S--S--S--S--S--S--Sink
| | | | | | |
G G G G G G G
yeah gotcha thank you i will do that
I commend you for trying to figure all of those things out for yourself, it's much more fun to figure out how to do things, instead of being spoonfed ....that.
its will be a good backup
yeah, you lose some of the coke, but it's a good enough solution imo for the time until you research smart splitter
and coke shouldn't be your main power source anyway (if it's used as a byproduct)
exactly
For a temporary fix the sink is good enough
ah yeah, that's why you usually split fuel and plastic+rubber productions
so that ifwhen fuel overflows, you don't lose plastic and rubber
i did a lot of calculation to get the perfect ratio
i put a 1/6 ration lost to sink on each storage
btw have you tried some of the online tools in pins? they may save you some work (first one is mine for example)
wait, so the tool didn't return the perfect result?
its dident tell you ho you will have full storage you need to do that
you have extra purple stuff
and its dosent tell me how to get rid of it so i learned
ah I see
yeah, it doesn't know how to deal with the byproducts if they are not usable in the production (yet)
exactly
i tried to produced more plastic for make more bottle but i was stuck in a exponancial equation
yeah, don't do that ๐
for HOR if you want to get rid of it, easiest way is to just make coke and burn/sink it
I want to add support for that in the tool (eventually)
so that you won't have anything extra
or try to find alternates which give you 1:3 oil to rubber/plastic ratios without any leftovers
๐คฃ i have a lot of fun brainstorming everything even if for low scale
@wind spade thx for you great tool :) helped me alot to build my 600 to 1800 ruber and 900 to 2700 plastic factory
i would never have done this manually xD
didn't you thank me like 10 times already? ๐
Nose wasn't brown enough, lol
there is not enough :D
Nose wasn't brown enough, lol
@celest vault maybe he should use toiletpaper
That's disgusting, effing lol
Also, here's a good reason for balancing. It's more fun than monotonous manifold! And even if that's objective, it's not objective that it'll always be more interesting. And I enjoy having fun when I play my games. :B
that was fucking long discussing :D at the end we all do what we want right? :D
Exactly
Also, here's a good reason for balancing. It's more fun than monotonous manifold! And even if that's objective, it's not objective that it'll always be more interesting. And I enjoy having fun when I play my games. :B
@celest vault well thats true ^^ its a optional challenge :)
Always remember: stay efficient (and have fun)
BE AWESOME
It's also what concerns me a great deal. Because save for the hyper cannon I figured out everything I know on my own. Every single thing. I figured out balancing, I figured out manifolding, even insertion manifolding. All without input of anyone. Because they were natural paths to take.
If I WOULD have gone here, and be told that I should've just manifolded, I would've likely stopped playing it a long time ago. Because I would've been told to do something a monotonous and boring way. And I reckon there's a lot more people like that out there.
You can ruin people their fun by telling them to do everything manifold. Just keep that in mind.
same goes for balancers imo
And no, you can't "force" people to do shit. But you can (and have) convince them to use manifold.
I would have stopped playing if people told me to do balancers
^ this
And I would say "use what you enjoy using"
My words
for you it may be easy, but most of the people don't enjoy solving out ratios
manifolds >
i wouldnt stop, i would say, fuck you i do what i want :D
Do you enjoy waiting 2 hours for your shit to be made? Don't use manifold.
Can you preload them? Then manifold.
I need to update my manifold tool to show you that it's hardly two hours
What we all need to do is asking: "why not Manifold/Balance" and everything goes fine
Stfu
pls not again xD
appearances are everything! manifolds for life!
in some extreme case they do take 2 hours, but not 2 hours to start producing. 2 hours to start producint at 100%, usually they reach 75% in minutes
Malibloo is on the balance site, you cant wolololo him
Read back, for the love of god read back, so we don't have to hold this discussion again.
Even if you do it just a little bit, it'd be enough.
i did, manifolds are better because i said so i win
Can't argue with that
And at the end Balance AND Manifold do the same! they delivere ressource!
what is manifolds??
something like this
--S--S--S--S--S--S--S--Sink | | | | | | | G G G G G G G
this
@fresh geyser manifold is what you built for coal geens
sorry my eyes have stopped working
eye.exe stopped working
Can't be right if you can't see.
i can see im right ez
@wind spade ok i did a 1/6 quota sink for storage it is the same?
polarised eyes, can only see me
But you just said appearances are everything, and you're blind!
and the next time you see dead people?
HAH
@fresh geyser not sure what do you mean by that
I am very new to pipeline, and I am been playing since launch.
you are blind to the space efficient and sexiness of manifolds!
DO MANIFOLDS
You mean boring manifolds?
@wind spade for my plastic and rubber i put a 5/6 in storage 1/6 in the sink like that when storage full its trash on the 1/6
factory games are meant to be streamlined, therefore manifolds
No seriously, do your calculations. They are fun and you may stumble upon your own twist on those methods
ah I see. Yeah, that works as well. but in the future you'll probably use overflow splitter for that
Games are meant to be fun. So no boring manifolds.
unless manifolds bring you fun
greeny the one i need to unlock, i see
Manifold: Space saving
Balancer: Can be beautiful af (i mean... look how balance AND manifold kibitz have done with his 140 Manufacturer)
@fresh geyser or just dedicate 1 plastic factory to sink and others for storage ๐
The " balancer " was more like a splitter to the sections to be, but yes they look awesome
@wind spade yeah the only reason of sinking is because i dont want the machine to stop
Manifolds are monotonous and uninteresting. The only way they can bring you fun is by spending less time splitting things up and continuing your factory, making manifolds by definition not fun.
Logic'd
At this point I'm convinced the guy is just trying to wind you all up
@celest vault that's not giving people their own choice
I have fun building manifolds. I don't have fun building balancers. Logic'd
Tya seems to be more on the clue than anyone else.
@barren elm that's what I said in the beginning
i build both ๐
i like manifold ^^ and in some places balance, but only because manifold cant work
If it isn't blatantly obvious, I'm joking around. Not about the part about people being able to enjoy balancers more than manifolds though, so let them pick.
well it can work but it would be more work as balance
it wasn't obvious really
it wasnt obvious
And I can't really believe it. Now maybe but not 15 min ago
Me stating blatant opinions as facts does not making it obvious I'm exaggerating? Yikes.
@wind spade i have a issue. if i manyfold its will empty my storage XD
you just spent 2 hours defending balancers in every possible way, so the switch to "I'm now joking" wasn't really noticed by anyone
Unfortunately, this is the internet, and that's standard operating procedure for a lot of people, so yeah, hard to tell sometimes ๐
^
Apparently me saying that I was done discussing balancers and splitters wasn't really noticed by anyone either.
@fresh geyser with the overflow splitter you can just put that before your storaage and burn everything extra
People choose really weird hills to die on all the time.
Because you started it again with a wall of text
But it's all good
@celest vault it was, but you started again after 3 messages, so ๐คทโโ๏ธ
Maybe stop making up lies, bud.
link your "I'm done" message then please
Ah shit, here we go again
@wind spade overflow splitter do i feed it back to storage?
Chat had died, this was me talking about a different part of the discussion: https://discordapp.com/channels/370472939054956546/558721941410807812/732016073376923728
@fresh geyser
Factory -->-----Smart Splitter---->---Storage
|
Overflow
|
Sink
ok so its the same problem i need to unlock it gotcha thank you
argues with guy who made math tool lel
thinks just because people did more than themselves should never be argued with
Normal splitter works, but of course at the cost of filling storage half as fast
yeah thats why i use a 1/6 balancer on my plastic and rubber
i will do the same with the coke
you can also do some workarounds, like chain of splitters or train/vehicle station to do overflow, but for now I'd go for unlocking smart splitter (caterium research iirc)
it's pretty useful imo
gotcha
There is a overflow setup with many splitters and mergers
From before smart splitters being a thing
interesting
There's also the nightmares that were built before lifts were a thing.
But I would just unlock smart splitters
Beautiful nightmares, but still nightmares.
They look really cool
You can try it once if you want before moving to smart splitters
I think I still have the setup
I think it'd cost less time to just research the smart splitter.
ok its look like this a 1/1000 overflow
There's also the nightmares that were built before lifts were a thing.
@celest vault you mean the stackable conveyor belt lift elevators?
@fresh geyser there's also a train or tractor station overflow, which does 100% overflow, but it's a bit bigger than this
Yeah, I do, HISKI, those things were pretty, but nightmarish to build.
And you need trains to be unlocked for that
or trucks
I'm going to build a 1:17 balancer now, have a good one
@spring thorn why not 1:35? :D
Oh! Just underclock all of them, make 36 instead. Split 3:3:2:2
1:97
Oh! Just underclock all of them, make 36 instead. Split 3:3:2:2
@celest vault never seen anything as easy as this. Your convinced me
im looking for a 1:100 ๐
xD
Prime numbers or get out
im looking for a 1:100 ๐
@fresh geyser easy :D manifold :P
another option is to build a manifold
ahahahah
fun fact.... 1n1 is always a prime numer
n=any number of zeros
1x1, unlucky expression
1x1, unlucky expression
@spring thorn thats why i changed it xD
xD
@boreal cypress I'm thinking that can't quite be true otherwise "finding the highest known prime number" would be rather trivial.
@boreal cypress I'm thinking that can't quite be true otherwise "finding the highest known prime number" would be rather trivial.
@queen rivet i know but its true and i dont know why
Disclaimer:
Any time from now in the future or any time back in the past when I'll mention manifolds as an answer to a question or as a soltution to a problem, I mean it in a non-forcing way, only suggesting an alternative. My personal opinion is that they are more useful in most cases, but in the end, it's up to the player himself to decide. If you (or anyone) feel that my manifold suggestion was forcing or wrong, please link this message so that it can be made clear, that my intentions are good and I don't mean to cause any harm.
i found this sheet is there a better one https://i.redd.it/tx9gt3whtfm31.png ?
@celest vault is that fine? ๐
The number 10000001 can be evenly divided by 1, 11, 909,091 and 10,000,001, with no remainder.
oh xD than nvm :D
@wind spade I will copy that and use it in the future, is that's ok
go for it lol
That's more than fine. Excessive even. But thanks.
well 1n1 sounded nice in my mind xD thx for proving me wrong
I mean... at least it doesn't give space for wrong interpretation or discussion ๐
If there's one thing I've learned from the many euler project bullshit I've done, it's that prime numbers are retarded.
Big Brain move. Use a 1/6 balancer, attach the 1/6 to 1 machine and manifold the other 5
With the 5/6
That just hurts to think about, Jones
what about a 0.5/69 to 420 manifolds
Nono, a 3.50/69 to 420 manifolds.
uff Joshie xD
1337
i need to split 69 lines into 420 machines
Showoff :V
man, i fold to these arguments
Ohno
Oh my
Quick, start another discussion, these last few messages are too meme-y.
trucks are bad
manifold>balance
But fun
trains are better
Confession: I've never used the Unit.
but ... hmmm colliding trucks are ... well very funny :D
not funny to repair ๐ค
trucks on manifold lines
why do you need to repair? just go away and the respawn on there nodes
Trucks on trains
trains on trucks
trains on trucks on lizard doggos
@boreal cypress there have been reports of trucks teleporting randomly to 0|0 or elsewhere on the map and never coming back
F
and iirc it always happened when there was a collision on the route
though not sure if it's related
@boreal cypress there have been reports of trucks teleporting randomly to 0|0 or elsewhere on the map and never coming back
@wind spade well uff
still the colliding trucks mean that your throughput can vary, which isn't fun ๐
well kibitz had a lot of fun with his trucks on livestream
Still waiting for a truck ballet video that goes perfectly in the beginning and ends up with clipping nightmare and trucks flying away.
and perfect synchronizing with the music?
Of course. Maybe Bohemian Rhapsody. Some Beethoven, Skrillex, dunno.
I'd do some dragonforce for added challenge
Been tempted to try a truck only factory just for giggles
They really need to buff trucks somehow because outside of novelty they're just a pain in the ass to use and offer no long term advantages
is there a collection of popular ratios for different items anywhere? ive been looking around without luck
ratios just in terms of timings alone or when taking into account resource consumption as well?
consumption included i guess
satisfactorytools (linked in pins) can find your optimal resource path and help you find ideal ratios
ok thanks
iirc it makes use of what alts you have available and will tell you how many machines you need, equivalent to clock speed quantity
so if you need three and a half of a machine for example (three at 100% + one at 50%) it'll give you 3.50x [machine]
so just input what i want with mazimize selected and then input my available resources?
i need someone to quickly hop onto the world to make sure i did my balancer setup correctly for screws, rotors, and reinforced iron plates
cuz thats my most concerning thing at the moment.
๐ซ 
@fierce ruin It'd be super hard for anyone to look at your set up and figure out anything easily, also we don't generally do balancing that much, just manifolds. 
I tried something I didn't think would work from previous experience but I'm not sure why it didn't work.
I'm trying to figure out the best way to describe it.
Is there a better route with alts? How do i choose between them
there is
make diluted packaged fuel and use that for plastic/rubber loop
if you want plastic or rubber.
if you want fuel, you already have it from the diluted packaged fuel
Ill look into that
or try to find compact coal and turbo fuel alternate
your fuel gens are gonna .... BOOOOM
but beware ... Turbofuel with 300 oil is really satanic
k
or wiki. Wiki should have the everything you need, and if there is anything missing, let me know too!
overclocking is never necessary
what if you have no more space in the world for machines?
that will never happen
its necessary on miners
yeah greeny!
you can only get 156 TMotors per minute when you overclock miners
oh, @wind spade, bando wanted me to show you the "ideal train loop calculator" I made when I got bored of doing the calculations myself last night
sare men meta
idk if you ever saw last night when he pinged you last night
Boo.
hey lol
I just happened to be creeping by, watching the drama in the help channel. And saw my name pop up.
I saw a ping, but wasn't able to find a message
Boo.
@hot ginkgo you missed the m

watching the drama
where? ๐
@wind spade raptor coded a train chooput calculator. Was seeing if you could implement it.
I already have a reddit post about trains ๐ค
I know. But he made a calculator to do all the math for you. Just plug in the numbers.
this one doesn't use perfect 1/2x multiples of the different tiers of belts
it uses the actual number required
so like for example my upcoming factory plan needs 762 caterium/min
@muted crypt can you post it again?
I mean this is just output but this is all it looks like in its primitive state
I just have test examples set to display
that last one should be 106.666667s but it just rounds up
when doing this I found out that math.ceil(93.762) in python is slower than int(-(-93.762 // 1)) by a significant margin
is this with loading and unloading?
but that's irrelevant, lol
this just calculates the maximum amount of time a train with a single wagon is allowed to provide for x items per minute
you need to include loading and unloading time lol
you effectively add +100% of the time for each wagon you add, but again assuming they're full
that's taken into account in loop time
one round trip is from the end of the unload animation at the dropoff station to the end of the next instance of the unload animation at the dropoff station
so naturally that third example is impossible due to load/unload time
This isn't really telling you much. It's just 32 stacks divided by the rate to give a total time, it doesn't take loading/unloading into account at all
so you do the +1 wagon = +100% duration
it doesn't take loading/unloading into account at all
that's taken into account in loop time
does nobody read
I also never said it was that solid of a calculator
it's something I made in like 3 minutes in a python editor
it ain't that deep
@idle vigil it does, that's part of your total loop time.
I can do that with one operation. 32*100/480 = loop time.
yeah, I got tired of putting all the numbers in manually into a calculator
I'm not belting for 4.5 kilometers, though.
you have to put the rails down so why not belt
the only number you're not putting is is the 32 stacks per car
Less resource investment
josh let the adults talk
but if it helps you
also, @idle vigil, your calculation was wrong
I got the same answer you did
you put in requirements per minute, you didn't include converting that to seconds
ยฏ_(ใ)_/ยฏ
1920 * [stack size] / [requirement per minute] = loop time (seconds)
6.66 minutes is 6:40
easier in seconds imo
If you need a calculator to tell you how many seconds are in a minute
but meh
If you need a calculator to tell you how many seconds are in a minute
@idle vigil what are you insinuating
I could see it being useful if you plugged in a rate and a belt speed and it told you the number of platforms required
Would it make you happy if I did that
Would that be more appealing to you?
Since evidently you're so high and mighty and my already-noted-as-shitty three-minute project isn't good enough for you?
I wondered how you accounted for unloading/loading as you suggested, because that's the challenge with trains, but the answer was it wasn't considered. I was just noting that
Do you want it to assume just one belt per freight platform, or shall I use two?
Or perhaps I could make it the user's choice
You do whatever you want
Hello, I am currently playing on this map and want to ask if anyone has an idea how i should use them properly to get 100% efficency for smelters?
divide ore mining rate by 30 to get number of smelters.
alright, is it possible to divide 150 / min tho, if my belt can only hanlde 120?
because i cant connect splitters to miners without using at least 1 belt
nope you cant do it and why do you have such strange numbers?
normal is 60 with mk1 and unpure 30
xd because the ones with 150 have full upgrade with those power shards
with mk2 its x2
and those with 75 too
jeah useless than xD
noooooooooooo
you can only get what the max belt is ^^
thats why you cant get 1200 from a pure miner with 250%
max is 780 :3
insane is one/two mods which gives u a 6x2000 per minute miner and 2000 item per minute belt
but you should stay with vanilla in the first playthrough ^^
true true ๐
oh yes and i have another quick question, when should you start using manifiold? (at which tier)
When you have the logistic you could use it in all tiers
@strong bison just btw it's the same map
oh ok thanks ๐
@strong bison just btw it's the same map
@wind spade oh sorry, i actually ment the location ^^ but thanks ๐
yeah np
there's a lot of people that think that those are 4 different maps, so I rather tell you now ๐
there should be 45
3 mk2 miners with full power slugs
but because the pipes cant keep up its a bit unstable but not enough to just randomly shut down
how many generators do you have there
@muted crypt 1...2...3...5... fuck miscounted
yes and 1 is blocked
are you using mk4 belts or are you only using mk3 and missing out on 30 coal per minute per node?
and im pretty sure the math is right the pipes just cant keep up
i prefer use 1 water pump at 150% with 4 coal gens, its save space with no additional pipes
but more power consumption
in theory you should be able to support 72 generators off of four full mk3 belts of coal
i dont have mk4 yet
a machine with 200% use more then 400% more power @quasi knot
433% @boreal cypress
well actually
sorry, that's 250%
303% power at 200% clock
433% at 250% clock
191% at 150% clock
but 150% for water pump stiil worth
i need some math help
nope
ohh well fine
tbh i realy dont care about how efficient it is i make like 5 times more energy then i need
its not worth.... for nuclear its worth but not for coal @quasi knot
Only 5x? Rookie numbers
jes i needet it to progress to make nuklear power
haha, i want to know how many constructors and stuff to use to make my miner never backup @muted crypt
well to automate things to get to that level
@sage stirrup that reminds me of the 64-coal generator plant I made for the sole purpose of giving myself enough of a power buffer to set up turbofuel
I needed an extra like 1.5 GW from what I was already producing to be able to support starting up the turbofuel and my then-current factory at the same time
i need it for making things with caterium and oil
i had 16 coal gens when i went to fuel gens xD than i had 120 fuel gens or so and then i went to 144 Nuclear Power Plants
anyway 1.2GW enoght for all production until you reach monorail and fuel
debatable
ofc, its enough for me
i want to know how many constructors and stuff to use to make my miner never backup, how can i do the math?
Would making the material like rod and plate at the node location a good thing if i use train between base.
im brainstorming and its like i miss a piece of puzzle
To give you an example, what I'm doing is training all of the iron ore to a location along the eastern coast of the dunes desert that processes it all with water with the pure iron ingot alt recipe to make iron ingots, then combining some of it with coal using the solid steel ingot alt recipe to make steel ingots
training you mean moving it by train?
yes
go live in the desert would be a nice idea. there is a lot of node there
A lot of nodes, but the dunes make it hard to work with unless you're fine with just building above them
gotcha
And in the early game, there's very little plant life
so you need to fondation the whole place
so early power is a bit more convoluted
When update 3 launched, I started a brand new save and used the dunes desert as my starter zone
I'm still debating whether dunes is actually a good place to be or not
@barren elm would you like my analysis?
There's 0 bauxite and 0 oil which alone makes it kinda meh
I've only spent like... 170 hours in them
Bauxite is a problem, yes, but oil isn't that far away, it's along the northern coast to the west
The one advantage seems to be the huge amounts of coal that are right against a body of water, but other than that I can't really see a reason to be there
Just a sec
there's a lot of green in here
yeah the oil i will just pipeline it though the land
A lot of that green is iron
if you want to look at it in terms of full raw resources, there's 29.58% of the entire map's iron (when taking into account mk3 miners and overclocking to 250% or full mk5 belt, whichever comes first) in the dunes
And iron is, well, there's like 20x more of it on the map than you could ever realistically use
you want as much node as possible
To... what? Scrap?
XD
ezpz
Hey guys,
how do I divide 16 by 3? :)
I have 6 extractors at 100% and want to bring the 720 mยณ/min of water to my 16 coal gens
its will only save half my need for screws XD
Three extractors at 100% can fill two pipes with 180/min
each of those pipes will provide water for 4 generators
water is pretty good at manifold
i split the 3rd one in 2
Yeah but you don't have to put each water extractor on one end and each coal gen on the other
ah, and bring it back to the others
You can stagger your water gens and coal gens
i use 2 pipeline pump to split the last one
connect with another 3 extractor
so a 5 water extractor setup
you can also underclock each water extractor to 75%, one extractor will then provide enough water for two generators
with 2 line
I don't have space for 8 extractors in that stupid lake ๐
you save power that way, which is nice
was my original plan
i did the overcloak at my main base because water area