#math-and-meta
1 messages Β· Page 460 of 1
someone is going to build a factory of 100 constructors running at 1% now
Me
whistles in area action mod...
Gotta lot make a lot
running at 1% is a bit too much, but even running at 50% and building twice as much can give you some decent power savings
actually that made me do some math about it
don't you save like 34% of the power by underclocking at 50% and building twice as many machines
this is the power savings per building (so total number of saved MW divided by number of buildings built)
so around 50% is indeed a pretty good place where you don't have to build a lot extra, but you still save a lot per each building
don't you save like 34% of the power by underclocking at 50% and building twice as many machines
@muted crypt yeah, that's in the previous graph
nice
good old mathisfactory...
satiscracktory 
someone had to go and add a mod that allows you do code stuff now... i am going to sink another 1k hrs into it
looks at his 30 hours
sad sigh
wait
you have 30 hours into satisfactory but you made a very useful online calculator?
heh
I played for ~20 hours (free weekend and the day after that), then I've gathered most of the data (don't count that as gameplay) and never played again till May 2019, when I played for ~10 hours. Yeah, I don't play the game (even though I really want to)
don't mind me, I'm hiding under a desk in the front offices of oli from someone trying to kill me because I'm out of ammo, onyl half reading this conversation π
is there some kind of "even ratio" to use for nuclear power btw
in terms of machines
um
you can make it even if you want to muck with a lot of exact %
but no matter what if you want it to run 100% you're going to be sinking stuff
so I didn't see the point
fair enough
btw, it is 7.1M points for maximum nuclear fuel rods
yeah yeah
in case anyone wondered
that's so dumb, lol
yes
but yeah uh
I kinda dunno if I wanna go through the mental effort of producing another few turbofuel facilities
just to process all of the iron I wanna process, I need 595 refineries, not including the water
I made a few interesting choices other peopl emight not, I expanded the oil I was using
that's 1.16 TW of power
@fresh elm that's some inefficient recipes there
a couple of them I used were because of the things had excess of
I see
I don't know if I can bring myself to set up turbofuel again oh lord
@wind spade what u doing with your life, if you have time to make a calculator, and dont have time to play the game
he does play π
have a friend do it for you
greeny just volunteered to do it with his spare time, I think
sadly for you that is in 2 years
good thing I don't have spare time
also I'd say this is pretty decent way of making nuclear https://www.satisfactorytools.com/production?share=Bcbk9isQIVsTUsDDJLdH (all recipes enabled, disabled oil. With enabled oil you can save even more resources at the cost of some oil)
huh what
it should calculate pretty much instantly
@chilly wigeon do you have adblock or something like that enabled?
it works just fine
10 fuel rods/min would eventually work up to... how many reactors?
do they last 5min at max capacity?
50
nice
@wind spade your recipe is almost the same as mine, I just have a bunch of copper leftover once I converted everything to pure copper ingots
it was just random number, feel free to scale it as you want to (or enable/disable recipes)
I have all of the hard drives, just need to research them
so disabling recipes isn't as necessary for me kek
@fresh elm well try enabling oil, I think that's even better
yeah, I've got most of what's left of that reserved for amping turbomotors to 150/min from 50 (not maxing, I'm using bauxite for other stuff)
yours is using a little less quartz, I may take a look at that
I don't NEED it but it might be useful later
oh, duh
I'll just fix that lol
ty I might not have noticed until I went to build
(I'm rebuilding using this setup from my old one)
that'll also save some coal (and use more iron)
you could also remove steel rod if you don't want to use it
not sure if this is the right channel, but What is a good number of constructors making each basic item (ie ingots/plate/rods/wire/etc...)??
twice as many as you have. always.
@tough ermine there's no "good" amount of items. It all depends on what you want to do. Check out which building materials you need for certain buildings, estimate how much of that material you need and build that π
you can always start with less and add more in the process tho π
You can always change them later. Very early game I'll switch my iron constructors around sometimes depending on what I need for the hub or building stuff.
When you're laying stuff out try to leave one side open so you can easily add more machines later.
Once I get further in the game, I build backwards from the end-product, so you can calculate precisely how many of each basic item you need for that factory. I build each factory with it's own dedicated supply line, from ore -> end product. Some people play differently though.
The only exception really is screws, I have built a dedicated screw factory and shipped those out instead of making the screws on site. (I didn't like it though, I still prefer the dedicated supply chain for each factory)
yeah i debating building towers for basic product making
@wind spade ive done the less and my more has gotten confusing in my factory lol
At tier 1, you might need 2 buildings for each product. At tier 2 you can double it
dont follow someone else's template. make your own path. calculate, or dont, just eyeball it.
So quick question everyone: I have a pure coal node with a mk2 miner providing 240 coal/min. This is hooked up directly to 30 (yes thirty) coal generators which have a consumption rate of 15 coal/min. 30*15=450. For whatever reason my coal generators never run out of coal, which doesnt make any sense to me. Any ideas?
They will consume 450 at max power utilization. So whatever your current power needs are, require <240 coal/m
Yeah, gens auto throttle consumption to output
@glossy apex generators only produce as much power as you consume. So your fuel consumption is smaller if you don't utilise all of the power.
your refund requires mathematics to calculate the amount you are owed
I mean.. Satisfactory math is the most basic form of math possible.. π¦
I do all the calculations of my base in my head
I think a good way to find the optimal ratios are to definitely work with even numbers only.. So if you can find a ratio that makes every number happy, you are good to go.
Most of the belt tiers seem to prefer even numbers that are multiples of three and four
before overclocking, 16 coal plants and 19 fuel generators should be 4,050 megawatts, yes?
75MW16 and 150MW19 adds up to 4050 yes
that's what I thought
I'm missing 600MW, so it's a problem with my fuel generators or wiring. sigh
If you can't see the limit, it's wiring.
GL
do wires ever get bugged like conveyors do, where they're connected but not working?
I couldn't find the issue so I just nuked all the wiring and rewired it, now I have the proper power
I've not seen wires be a problem before. It's always been that they simply weren't connected.
Me neither, i did mis some connections here and there between poles, the selection tool doesn't always work the way I want
Guys i need help
If i underclock a constructor or an assembler, does it require fewer materials and make less products
it just runs slower and uses proportionally less power
the ressources for the crafting are still the same
PROTIP dont overclock power plants... it does not work the way you think
Huh cool
instead overlock the miner/extractor and just add more its way more efficient in the end
the issue with power problems is it never looks like you have em until the system's under high load
Really
8 generators only getting enough for 6 will run fine until load goes over 75%
U mean coal right
coal, water, fuel, whatever it is
yeah the generators only run as much as they need to. x amount of water/coal/fuel/etc lasts twice as long at 50% load vs. 100% load, so if you never use more than 50% the breaker never trips and you never notice there's not enough
even if you do go over, it'll work fine for a while, until the buffers drain
I see
its easy to figure out how much water and coal you will need
general rule is a extractor can only pump enough for 3 generators at full
while a normal coal node with a mk1 extractor can feed 4 with ease at full power
I havenβt unlocked mk2 yet
yeah, just need 12 water extractors and some clever piping to keep the water side happy. If you've got belts to support more throughput, coal to run a power plant is definitely worth spending your power slugs on.
Cool
at least until you build some kinda exxon-mobil level petro setup. Yeah absolute. Get more coal and just build more plants; the generators themselves can just be spammed in volume
turbofuel
they're a major oil/gas company
actually I'm underselling a lategame satisfactory fuel power setup; exxonmobil only accounts for 3% of the oil in the world and just using the nodes on the north end of the map is what, around 1/3 of the oil in that world? π
no its 1/4 of the totall oil
ok, still a big step up from 3%
Yupp
It's 1/4 of the total oil of that continent.
ohh nvm your talking about the north field... i think that north field is like 50% of the oil actually
the turbofuel factory you can build there is absolutely retarded
Cool
yeah it helps that there's coal and sulfur right there. your one stop shop for arbitrary electricity from turbofuel
<-- laying like 3km of conveyors right now it takes so long
I layed down a super sloppy mk 1 belt from the top of the truck while my friend drove it
then just rode the belt while putting down nice and neat stackable poles
#lazy
i have 8 smelters for iron what resources should i generate with them? i have alternative iron wire anmd stitched plate
make whatever stitched plates needs then
Does anyone know the current maximum aluminium ingots /min possible on the map right now?
4952.4/min @worn galleon
Thanks!
Yep
with mk4 miner (mod) its much higher :P
now are we talking about modded or unmodded max rates
on this server, always unmodded
Well, with mods, you can spawn nodes, and make all nodes pure so ...
The largest whole number (not .xx something) turbo motors you can make off of a single pure bauxite node is 5 manufacturers worth right?
less
its 4
because its limited to mk5 belt (780 bauxite per minute)
else it would be 6 (1200 bauxite per minute)
Using all alts, I should have specified.
i use all alts ^^
I think 780 bauxite ultimate translates into 240/min aluminum sheets. You'd use 223/min of them to make slightly less than 6/min heat sinks, translating into 6.24 radio units, which should support 5 manufacts...
https://www.satisfactorytools.com/production
18 TM with all alts for 1200 Bauxite
or 12 TM with all alts for 780 Bauxite
maybe you have mor manufacturer without alt recipe
jeah without you have more ^^
Does anyone have a current updated build for the residualrubber-plastic loop?
We've built on using an older design but I think outputs have changed since the one we're using
this?
Perfect! thank you
I remember setting that up for 877.5 rubber a minute due to the containers 
what program generates those nice flowcharts?
found it
no way to customize the charts?
You can, there's settings
It can take a bit to figure out how to work it, but it's quite powerful
does the thing automatically use alternate recipes if they are better?
or do I have to force it to update?
If you select that you have them, and it thinks they are better in that situation, they get used.
none of the alternates I unlocked made it onto the list :(
why do so many screenshots i see show 1 water extractor to 2 coal generators... assuming you never exceed 90% max power you can run 3 generators safely off 1 extractor. This is of course unless they are downclocking the extractors to 75%
It's probably to do with the fact that coal is temporary, so they just do whatever lazy thing that will get it going. and just tack on what they need. You're either going to jump to turbo fuel gens or nuclear power.
"coal is temporary"
looks at my 32 gen coal powerplant
Coal is indeed temporary. looks at my 5.4GW coal plant
If I'm making 481 screws per minute and feeding 4 machines, they should be getting 120 per minute, right? Not sure why my manufacturers are running at 80% efficiency then. They are just waiting for screws, but if the math is right (overclocked 185 contstructor) making 481 steel screws per minute, they shouldn't be waiting for screws, right?
mk.4 belts too, just in case that wasn't obvious.
Efficiency reading is a bit bugged, they only reset back to 100% upon save-load
Maybe it's waiting for the first two in the line to fill up, since they cap at 500 count ea
So your system maybe working at 100%
but even those are running at 80% so that doesn't make sense
does your machine stops working for a bit after every item produced?
For manifold you have to ensure all the machines buffer are filled before they working at 100%
^ that's what I am thinking... let me let it run for a bit.
You can disable the machines by flipping the standby switch. This should let the buffer build up quickly
yeah, manifold can take a long while before fully starting
well stanby disables them from taking inventory, so that doesn't help
I have an idea though - I have extra screws in other parts of the factory, so going to top the 4 off and see if they keep up
can somebody explain why some of my refineries are not outputting their oil residue?
i have 9 in a row all producing rubber (100% clocked, 20 rubber, 20m^3 residue, each) and connected to the same pipe, which should have a combined flow of 180m^3/min of oil residue, well below the 300m^3/min the pipe can handle.
on one end of this line, i have 3 more refineries taking the residue and producing fuel (100% clocked 60m^3/min residue in, to 40m^3/min fuel out, each).
These should be consuming all 180m^3/min of that oil residue, but are seemingly not.
The rubber refineries furthest away aren't getting rid of their residue, which is locking them up. Likewise, the fuel refineries are running at 34%, 56% and 62% efficiency respectively.
These 3 fuel refineries fuel 8 generators (3 * 40 = 8 * 15 = 120)
ALl the rubber is being fed straight into a sink at the moment until I get the efficiency sorted out.
By my calculations everything should be 100% efficient, but things dont seem to be working as expected. Any ideas?
Layout: https://i.imgur.com/MHiker8.png
Did you check oil supply? Are you providing 300 oil/min? Did pipes and internal storages saturated already?
oh, I'm an idiot. Ok, so it's not 100 screws per minute that it needs. IT's 200 per minute, 100 per job, 2 jobs/min.
well shit.. good thing I got the steel screw alt.. I can slap down a few more contructors I suppose
its only producing 271.2 oil per minute, but thats what it should be producing for 9 refineries @ 30/min
all the oil pipes are saturated, as are the refinery input tanks
maybe fuel pipe and generators internal storages are saturated?
and you have too many fuel)
the storages are full, yeah, but 3 refineries (at 40/min) should produce 120 fuel per minute, which is exactly how much consumed by 8 generators (at 15/min), no?
oh! I see now!
the fuel consumption of the generators is proportional to the amount of the output power that is being used at any given time. i need to have an overflow for the unused fuel
what I would recommend is an overflow for unused heavy residue, you can easily make that into coke and sink it
or use HOR for turbo fuel
Quick questions guys
i have 4 machines that all require 15 iron per minute
i have 60 iron coming in but dont have the space to devide it by 4
will using the overflow method work too?
overflow will always work when input<=output
np ^^
1 to 4 can be balanced with the same amount of spliters as overflowing you just need a bit more belt space
@boreal cypress you mean input >= output
no how can you have 100% effiency when the input is higher than the output? so when you need 100 iron bars but the output of your smelters is 90 ^^ thats what i mean
If the input is higher your machines will still run @100% if the input is lower your machines will starve
input=need
ouput=what the machine before the inpute produce
Machine need 100 Iron (input)
and your smelter before the machone only produce 90 iron (output)
so no 100% efficiency for your machine
So the smelter case, if u have more ore (input) the smelter will be fine if u have less they won't run at 100
I guess is matter of what you see as input output
Tldr amount going into x machine needs to be equal or higher than required so that X machine will work at 100
i think we both mean the same thing xD
Tldr amount going into x machine needs to be equal or higher than required so that X machine will work at 100
@pallid phoenix exactly
there's always more space when you're willing to spaghettify π
guys
i know this is a weird question but
can someone help me with my math homework
you have satisfactory homework?
no i need someone to help me with actual homework in dms
this is math-and-meta... Do you have meta homework?
#off-topic-general than :)
is there anywhere I can get like splitter arrays for like 3, 5, 7, etc
I just purchased this game and saw this math and meta channel, is this game that extreme that I need to do math to play? π₯΅
YES
well yeah, basic math, like you have 120 ore available, how many smelters can I build when each take like 30 ore.. things like that
but there are tools online ^^
well yeah, basic math, like you have 120 ore available, how many smelters can I build when each take like 30 ore.. things like that
@copper fiber thats easy :D
Later you have: You have 780 bauxite and each refinery use 87,5 ore and give you 56,25 solution etc ... xD
thats the same thing but only you cant do it from the top of your head :p
There wont be any X's and Y's and roots and E=MC2 type of math
uh anybody got those splitter array things? I just want to make pretty factories uwu
you mean this? https://i.redd.it/wdy9haesytr21.png
yes exactly that thank you ily :00
haha, manifold is good enough
no clue what that means but kk
109 votes and 75 comments so far on Reddit
I'm gonna be honest, I don't know the difference still
you can either balance out the in- or output using the splitters and mergers from the picture, or you can just put a row of splitters after each other and do it that way.. if the input and needs are the same, then the first one will fill up first, then the excess will be divided over the rest, until all is filled up.. it will eventually balance out itself.. this is a manifold
I really like using math to make things work and it kinda sounds like manifold is kinda like brute forcing the answer so as useful as it probably is I'll stick with this :D
The advantage of balancing is the smoother start
And less belt troubleshooting ^^
never have any troubleshooting with manifold
sure, if you like it, go ahead, I stopped using balancing when I needed like impossible balancing methods, like 19/32, I just use up to 1/6th or 1/8th until i'm close enough, the rest will balance itself out
balancing into prime numbers is a pain in the ass
Just build near infinite power and F it if a machine is at 50% efficiency π
Iβm planning for my first fuel power setup, and do you guys recommend crude > fuel > residual plastic/rubber or crude > plastic/rubber > residual fuel?
both ... have a weakpoint
if you dont use energy/item then one of them will stock
Iβm taking care of that with a sink, but trying to figure out which is better on raw efficiency
My crude supply is very constrained
do you have alt recipe?
you mean this? https://i.redd.it/wdy9haesytr21.png
@copper fiber I don't understand this picture π°
maybe I need to get used to the game a bit more
How much coal does a coal power plant take per minute
wiki
what is it that you don't understand, if you need to balance your outputs, then you can use this to split your items the right amount..
If you are making 100 items, and 1 machine needs 20 items, you make a 1/5th balancer
It's also ok to keep a buffer - you only need to split like this if you want EXACTLY what's required for a machine.
Another way to do flow control is to vary the belt speed.
Or just make a manifold π
I keep hearing that term - what does that mean exactly?
throw everything at your inputs and it'll sort itself out
oh, I get it.. Didn't realize there was a wiki page for that. Yup, I do that. π
--S--S--S--S--S
| | | | |
X X X X X
106 votes and 75 comments so far on Reddit
Is there a way to make an effective iron plate product with a 270 belt
And still have iron production produce and fill a 270 line
yeah, as long as production is greater than usage everything will eventually work at full efficiency
just stick a row of splitters in a line splitting your 300 iron ingots per second into 5 constructors using 60 per second, yes at first the first constructor will be taking 50% of the input and the last ones will be starved, but soon the first one will fill its input buffer, then the belt leading into it will overflow, then all the ingots will start skipping that splitter and now 100% will go into the second splitter, then the third, fourth, etc. and once all five constructors' input buffers are full, they'll only pull their 1/5 of the input and all of them will run perfectly
i prefer the main bus style where all of my products get put onto a big tower of belts, and every constructor just pulls off of that main bus, same idea as a line of splitters, just larger, more spread out, and slower to balance, but very easy to design
I'm about 30 hours into the game and just finished 100 coal plants in that sinkhole valley not far from the starting area with the 2 coal nodes you have to blow up (there's a pure node high up to the north feeding as well) It looks good from above, but man, lining shit up in this game is near impossible
it was fun, but i dunno if i wanna do that again
100 caol gens? uff whats only 7,5 GW
you should have done the space elevator and get into oil ^^
3 of my 144 NPP could handle your power :D
just starting to unlock oil stuffs
Okay than have fun with the fuel @drifting kestrel
game gets complex quick, didn't really feel like at figuring out the next stage yet
you could always do what I do and just eyeball it
yeah lining up water extractors sucks
I haven't had that many issues so far
but I only have 6 coal plants set up
I just needed to add a water pump to make the water go up a somewhat steep hill but that was it
for me the hardest part is finding a coal deposit
since on 2 of the 3 maps it was either behind lots of angry wildlife or one of those poison gas mounds
Anyone have a good 1->10 splitter? Compactable would be nice but not needed
just manifold
What does that mean?
central spine of a belt and then just split of per machine
| | | | | | | | | |```
X are splitter
but isn't that inefficient, and require a lot of build up time?
For things to get to the end one
@lean imp not really that long tbh
alright, I'll give it a shot
I did it with Coal plants, 16 in a row, fills up in ~5 min.. most of the time its part done by the time i'm finishing placing
ahh, I try and keep my belts clean to avoid filling my inventory up with the items
manifolding is easier, and lets you expand if needed too
yeah that was a lot easier to add in for sure
I don't mind a little stockpiling either - I always need something random
if you really dont wanna deal with waiting for the coal to build up you can just slap a stack in each gen from the get-go and there will be no build up time
I like doing the central spine, but then load balancing with the belts to the machines. Like if a machine is going to take in <60/min then I'll use mark 1 belts. Which happens to be true for most recipes.
It only takes a long time if you have lots of machines to the same spine/system. Like if you have 20 machines tied to the same input. But it also is a nice way to see if you made a mistake in number of items entering/leaving the system or if you miscounted the number of machines you need/have.
hey guys can i get help bulding my ultimate factory
uff good question ^^ i need more plastic than rubber
so 5 belts with plastic and 3 belts with rubber (mk5 each)
So from an efficiency stand point when building a manifold do y'all prefer to use the fastest belt available or use the correct speed belt for it?
I prefer highest because it gets backed up less but thatβs just me
I do as well for the same reason. And if it does you can always have a smart splitter with the overflow option going to a sink
Fastest belt for main line, then mk1 for the splitter lines unless that's not possible
Just saves resources
how does it save ressources?
Instead of using steel, aluminum, or beams for the extra mk3-5 belts, you just use iron plates for the extra mk1 belts
Yeah iron plates are worthless
A single constructor will make all the iron plates you could ever need over the course of a game
And probably still overflow
hey guys who wants to do a math crunch number session
Im down
can anyone provide me links to a few videos (preferably) for suggestions on how to structure things when building a "forgeworld" map setup? I have mk 3 miners on every node, sky bridges cover the map for easy access. But making a cohesive pattern for it all eludes me as yet. π
Maybe imkibitz's video? He has a megabase
Honestly you're better off looking into factorio megabase layouts because they're frankly just more mature than satisfactory layouts
And a lot of the same principles apply
Dividing the map into grids and using city block layouts is especially effective because you can reduce lag by making sure each city block is out of sight -- and thus not loaded
Satisfactory's resource income also lends itself to city blocks because you can dedicate each block to a specific product based on what resources are within that block
But unlike factorio, there's currently just no real reason to have a megabase, so what your megabase looks like depends entirely on what you decide you want to achieve
well i have 3 mega bases ^^ one for Nuclear Shit only
one for everything until alclad alu
and the third one for everything for 120 Turbo Motors except Alclad
120 Turbo motor is very impressive. Although all 3 should be considered a single megabase
so. i have 240 iron ingots comming into the base. (mk2 belts the best i have) and i wanna use the bolted plates recipe for the assembler for reinforced plates. and i wanna have 2 assemblers making the plates (idk what the output rate will be for that) then i was 60 iron plates a minute. 60 rods a minute and 60 screws a minute. (i would use satisfactory calculator. but it doesnt let my calculate input to output. just output)
You need more iron for that. Even if you must want the bolted plates you need a decent amount of iron.
@stray moon
just to have 2 assemblers running at a time with only mk.2 belts (120 a minute)
(the assemblers would be running at 48%
it may be. if i had the right conveyors.
cause with my current coveyors right now. it only does 7.2 plates a minute
ok so i just have enough
That's the closest I could get to your needs. Minus the screws.
That aet up will output 15 RIP, 20 plates, and 15 rods as finished product's.
Using 235 iron.
so i cant have 60 plates. 60 rods. and 60 screws ontop of the 14.4 r.i.p per minute without getting more iron?
Take the screws out.
Check the numbers on my picture. You're fine without the output of screws.
But otherwise yeah.
More iron.
what is that app your using? (or website)
It doesnt worn for oil. I sould use greenys or Daniel's for that.
ah ok thanks.
greeny's site is best
Hello !
I'm trying my best to plan my production with legorin's calculator. But something is getting weird when i'm modifying overclock percentages.
One the first screen, you can see a test production.
On the second screen, you see i buffed my Reinforced Iron Plate to 140% (Nothing wrong with that). Nothing else changed.
But on the third screen, you see i buffed my Iron Plate to 200%. But why do i need more Iron Ingot and more Iron Ore ?
I really don't get it, any ideas ?
If you need more plates, then you need more iron to make those plates. What's confusing about that?
I mean, if you need more reinforced iron plate, you also need more iron plate don't you ? So why it didn't show up on the second screen ?
@sturdy belfry More reinforced iron plates = More Iron plates + screws = more iron ingots = more iron ore
Third screen probably recalculates everything so it's correct
I understand, why i got wrong. If this hapenned is because i wasn't paying attention on everything.
On those screens, you can see the difference on why i got confused.
My bad boys, but thank you for helping.
unefficient i think u mean the best way to run a factory π
Guys As I make the complete flow of a rubber factory and all the residue that remains from the process become fuel in the graph, I am using this site https://www.satisfactorytools.com/production thanks
So did you have a question or something 
So did you have a question or something
@warm wren I think I didn't know how to express it well, my English is terrible, I'm setting up this flow and I wanted to know how to use the rest of the liquid, I wanted to make fuel, but I don't know how to throw fuel from that point
Sure no problem. @stable gazelle Heavy Oil residue can make fuel if combined with bottled water, so you'd have to set that up.
Unfortuantely that would take even more oil because you'll need plastic to make the containers for the fuel.
I understand, this calculator, do not let me continue the flow, I wanted to see the drawing before ... today there is already a factory but I want to optimize it.
If you're going to produce rubber there's what's known as the "rubber loop" which is a somewhat complicated but far more efficient method
If you're going to produce rubber there's what's known as the "rubber loop" which is a somewhat complicated but far more efficient method
@warm wren Thanks I will check, but I don't think I have all these alternative recipes haha
Guys, it seems as im trying to build rotors my screws are always delayed and can't fulfill it
so make more of them
and spread them out over multiple belts instead of everything over 1
Maybe I should overclock my miners
Usually the best place to overclock, since everything else depends on your raw resource supply.
Depends really, overclocking iron and copper is a bit of a waste since it's so abundant
But if you have spare power shards, it can't hurt
doggos have been giving me a lot of purple power slugs lately
I used to overlock a machine if I needed say 5.45 or something as long as the .xx was 50% or less, if it was 51% or more I just built another machine... now I can go either way, another machine if it'll fit unless it's 15% or less.
when you first start out with oil, what's the recommendation for a pure oil node? 2 rubber + 2 Plastic ==> Heavy Oil residue into Fuel ?
I'm in the wrong channel, but i guess that's some basic math... lol
"It's not not math"
Start with fluid packaging.
Oil guide on the wiki, bootstraping, advanced and optimum setup (spoiler alert)
how many coal generators can you power with a single pure coal node? nvm found it in the wiki
Divide by 15
How to plan mega base help pls
@heavy ridge https://www.satisfactorytools.com/production
@heavy ridge set a big goal, but only focus on one small step at a time. And give yourself plenty of time! Build outposts instead of cluttering everything together
Lets say, 21 belts of iron ore to turn into 39 belts of iron ingot. Then only focus on that part.
Yes, but the function is not complete. Check wiki - controls
neat tip i learned with blade runners, if you slide before you jump, you get a good bit more height
This also works without blade runners, although a bit lower
@glacial hemlock ya we are setting up mini factories with lots of resorces near by and then planning on shipping those to the main factory or a bigger one. we're scouting out areas on the map currently
thx tho
@glacial hemlock ya we are setting up mini factories with lots of resorces near by and then planning on shipping those to the main factory or a bigger one. we're scouting out areas on the map currently
@heavy ridge great! Not only it is easier to manage, it is CPU friendly too!
Consider making those local resources into something small and useful like heavy modular frames before shipment
Really saves a ton of belts, and realistically the non-coal resources in that example are too abundant to bother transporting
Or trains
I mean, it saves space on trains as well so...
Oh... ok, well
Like 1 stack of heavy modular frames is equivalent to over 12k iron, almost 4k limestone and 5k coal, which is kinda ridiculous
(Without alt recipes)
How many refineries and fuel generators per pure oil node?
depends on the recipe
with all alts you can produce 800 fuel with 50 refinerys out of 300 oil
Ok so assuming I have no alts cuz idk what I have, how many fuel refineries and how many fuel generators would you put on an oil extractor on a pure oil node?
turbofuel though?
then 800 fuel apparantly
a fuel gen takes 15 fuel per min afaik
so 53 fuel gens
well i dont complain turbofuel xD
then 800 fuel apparantly
@sand garnet 800 with alts ... without any its only 200
oh damn
Yea I'm just not sure what I have atm and not at pc
but turbufuel ... 666 out of 300 crude oil xD
Ok sorry so what's the answer?
200/15 is the answer to the generators you need
so 13,3333333333333333333333333333 and so on
Sure, 14 generators? How many refineries?
5
Thanks
with 300 cruel oil
pure oil is 120 right?
I'm not sure
Cool
1600 MW
Thanks! My current plant is 6 refineries and only like 4 generators so I need to add a lot more and remove some refineries as they're not necessary
but put a shard into the oil pump and let it give you 300mΒ³ ^^
Gotcha
if you're trying to do max fuel power and have the alts, the full power plant is 250+ buildings
On the satisfactory calculator, is there any way to see the power requirement of a build without just adding everything up manually?
power use of one building x the number of it <<< only way
There are a couple calculators that show power usage.
only what everything produce not seperate
anyone got bet iron furnace setup for early game?
shove 30 iron into smelter per minute = best setup
ok thx π
Does anyone out there have a schematic for a 10 -> 10 balancer?
Inputs are the same, the outputs might have different requirements
why not manifold?
Is https://satisfactory.tash.fyi/ the only site for blueprints?
how many items per minute do you produce and what mk belts do you have?
so 10 parallel belts go to 10 inputs on a 5 wagon train station. I might want shorter trains to pull from the same station. So is balancing the input not the best way to approach that?
I don't know that it's relevant but i have 10 full mk IV belts of iron ingots
so you prducing 4800 iron ingots per minute? and how many do you need (each input)
I still don't see how it's relevant, but this is the iron supply for my world as i move out of mid-game, there are no factories built yet to take this input. I can do the math and make it work. I came here looking for a balancer schematic so that shorter trains would pull equally from all producing buildings. Is that not the best way to go about this?
i might just plug them all into a giant buffer and call it good
just wanted to ask if any input/output is higher so you need to balance differently but a 10 to 10 balance is gonna be very big
because you need 10x a 1 to 10 balance and 10 to 1 balance
ooooh yeah that sounds like more work than i'd like to engage in for this project
thanks bud!
np ^^
@fierce ruin just use the satisfactorycalculator
quick question, is it worth it to build manifolf on early start?
i dont know if i should work with balancer tho,,,,
everytime try to build manifold
ok, thanks π
everything will work with manifold if input and output match ^^
true, but i have managed to get 390 iron / min now and i dont know if this is good if the mk1 conveyor belt can only transport 60 per minute
just let the items overflow ^^
lmao alright xD
Is your 390 coming out of one miner?
no
out of 10
7 miners which produce 30/min and 3 with 60/min
my idea was to merge them all to one single line and connect that one to a manifold
well dont merge when your line cant handle it
Manifold is about merging and splitting resources in an efficient and simple manner. If your belts can't handle it, then don't do it.
mhhh but i want to build a super smelter which does all the iron smelting π¦
Then get faster belts
you're going to have to use multiple lines until you get faster belts!
true... thats why i asked in the first place, if building one now is a good idea or not, because rebzuilding all that later is gonna take very long
you can get exactly two smelters off of one mk 1 belt
@deep sluice I was thinking of contributing since I have a lot of smart factories planned out
well i need to split 70 out of a 600 line....
and 270 out of a 600 ... someone have a idea?
@royal minnow you mean when the ore is normal and not impure / pure?
I'm not sure it's possible without some serious doing
greatest common factor of 600 and 70 is 10, so...
i have one more question, do you guys always put containers between furnace and constructors?
2 important questions, whats the highest tier of belts you have access to and did you unlock smart splitter?
@scenic pendant mk5 is currently the highest belt (780/min) and there will also be a mk6
I mean, what he has unlocked, not whats the highest in game
oh
I do not always put containers between the furnace and constructors
if you mean me, i just started playing again and i only have mk1 right now
@royal minnow ok, thanks for letting me know π
I meant HISKI
And if you wonder, I never use storage containers between smelters and cunstructors
mhhh alright, because i have heard that some users use them as "buffer", so that if the constructor is working too slow, the furnace for example can still work on
Yeah, i never do either. I'm working on a giant iron ingot refinery setup right now and I am going to put the ingots into buffers, but that's just because it's going on trains before it goes anywhere else
If you're directly connected from ore node to final factory, and you've done the math, there's no need for buffers, since there's nothing in game (other than power outages) that will interfere with the production.
2 important questions, whats the highest tier of belts you have access to and did you unlock smart splitter?
@scenic pendant i have everything xD
and pls ping me next time you are answering me xD im playing the game and im in other channels :D
Already shared the solution with HISKI, but here it is if anyone want to know how to get exactly 70 items on belt
Orange line = Main belt (has to be at least 120 items/minute)
Red Line = Mk.1 belt
Green square = Splitter
Purple square = Merger
Blue Line = Belt of your choice
nice work!
I thought it would look much more complicated
smart to use slower belts as limiters for this type of thing
you could also split with overflow control from a 480 onto a 270 belt to get 210 over flow and split that into 3 70s
well that can work too
there are many ways to do that, that might be the most space efficient one tbh
it's more compact but use an AI limiter and requires mk4 belts
but if you got that, it's easier and more compact
assuming you have a thruput of 480+ to pull from
oh wait
duh
270 -60 = 210
you just need a mk3 and split of a 60, then split it 3 ways for 70
same layout but doesn't need an AI limiter or as strong of a source thruput
it doesnt need AI limited if the belts transports more than 405 items/minute
How bad is this setup π€£
I think I have to remake this whole area it is extremely inefficient
well you are t1 arent you?
Nah Im at Steel Production already
This is my save file if one of you dont mind and just take a look at it
Im just curious how I can improve this
honestly i wuldnt worr yabout making good setups til you have everything
but you know theres many ways to play this game, and i can see that being more fun haha
oof, get casted screws/steel rotors lifesavers
steel screws are the bomb
where would they be made?
you gotta find and research hard drives for new recipes, that's what he's talking about
Ah I only researched one hard drive lol
I might want to venture out and get some more
I don't mind screws as much as some seem to but man I can't get behind making em outta steel
iron's CHEAP, coal's kinda limited
Idk tho screws always seem to be low in production
I mean walk 100 yards, there's always more iron
I dont know what im doing wrong
not to mention steel screws require steel beams
casted screws are jsut straight ingots, removing half the production
@proper tartan there are alternates which get rid of screws completly :)
that too
@proper tartan sorry if you knew this already but a big thing with screws is that anything that needs em needs a LOT real fast and so if you don't have belts up to that it becomes an issue fast, and screws are kinda the main thing that pushes those limits cuz anything that needs screws needs a lot of em
thats why screws are demon children^
it's very much an issue ya
Ah I see
@fierce ruin nah ... screws are not high numbers .... quickwire is more worse xD
@proper tartan also just make sure to check your math with everything
well, yes, but a lot less stuff requires quickwire
Yeah I think my math is complete trash not gonna lie
t7 stuff need alotlotlot of quickwire xD
My limestone and copper are always flooded
and I'm not sweating how fast I can make ai limiters the same way I am reinforced plates, y'know?
also greeny's site does the math for you
May you send the link?
ah
just plug in any alt recipes, the recources you have available, the end result you want, bing bang boom
auto-math
i need 2k caterium ingots and 10k copper ingots for 26300 Quickwire per minute @fierce ruin
this is the first game since factorio where I actually use a physical calculator and scratch paper while "playing a game" lol
haha same
@boreal cypress that's a lot of quickwire!
whats this multipliar mean?
means the thing you're trying to do needs 3.75 worth of smelters making ingots
damn hiski what you makin there
@dusk frigate soon β’οΈ 120 Turbo Motors per minute
whats this multipliar mean?
@proper tartan 3 smelter and one with 75%
hot damn, you go
ah okay
thats a lot of assemblers
ah I might as well redo my whole damn base LOL
is that the approach @boreal cypress ?
might frick around might make max turbo motors
Guys btw is this a decent stable graph?
btw does greeny's calculator show power usage?
is that the approach @boreal cypress ?
@royal minnow wdym?
btw does greeny's calculator show power usage?
@dusk frigate nope
the flow chart that dekker posted a minute ago, are you going that route for those ingots?
@proper tartan almost flat line :P
or is that just totally unrelated lol
or is that just totally unrelated lol
@royal minnow im doing it like this yes ^^
Thats a shit ton of powerr
@proper tartan "only" 144 NPPs :D
that is indeed a lot of assemblers
holy crap Im not even that far I literally have 2 coal generators powering my base
The thing is coal is so far, 2000m from main hub
and its on a damn mountain
you're gonna have to go get it lol
well :D it was hard work
yeah, i put one water pump and 2 coal plants
its doing decent like the coal overflowed
What is an NPP? is that some tier 7 tech that i don't have yet?
3 water extrator and one pure coal node (mk1) can feed 8 coal gens
What is an NPP? is that some tier 7 tech that i don't have yet?
@royal minnow Nuclear Power Plant
the flow chart that dekker posted a minute ago, are you going that route for those ingots?
@royal minnow maybe, probably not though. was just curious about the maximum aluminum possible
ahh so that's what they look like
Dekker, HISKI confirmed that is the way they're going!
should give me a GW power
@royal minnow maybe, probably not though. was just curious about the maximum aluminum possible
@dusk frigate jeah with maximum you can get 156 Turbo Motors per minute
should give me a GW power
@proper tartan 8x75 is 600 MW
kinda want to do that not gonna lie. not sure how id maintain power doing that, though npp i assume
ah okay
kinda want to do that not gonna lie. not sure how id maintain power doing that, though
@dusk frigate have fun .... its a pain in the ass setting 120TM xD
Just finished my turbofuel plant last night, it's peanuts compared to nuclear though lol
wtf no xD
you cant get 120 TW ingame xD alone with Uran 1,16 TW is possible
with mods its 23 TW
Just finished my turbofuel plant last night, it's peanuts compared to nuclear though lol
@royal minnow looks nice and clean :)
thank you, i am v pleased β€οΈ
We'll see what happens for terawatt power in tier 9 and 10 haha
if this game go to t9 and t10 ^^ there isnt even t8
maybe with mod this game is gonna go crazy like factorio ... bob and angel mods ... factorio is like a complete new game with same graphic
hundred of items with vanilla... thousands with only both mods
I never played bob's and angel's on factorio, i was going to wait until i launched a rocket but i never did!
it's been a few years though
you shouldnt get them when you dont want to have a mind overflow xD
lmao i'm down for mind overflow but just never got there
i stopped playing it when U3 came out for EA SF
3!!!!!
alright
you will need it for turbofuel
@safe pumice was looking for that recipe for hours xD
hahaha
yeah... i was too
i went through almost 40 hard drives trying to get all the necessary recipes for turbofuel
yeah compacted coal itself isn't great, but it leads to great things
absolutely take it if offered
Caterium computer
that's what i would want but you do you bb
I'm not gonna spend CATERIUM on wire when iron wire exists and iron's insanely cheap
I mean ultimately it comes down to if you wanna build heavy frames or computers and if you have relevant stuff for either. option 1 can still go home though.
I wouldn't discount that recipe entirely
2 owns if combined with the one that lets you make the beams outta pipes too
1 is only for lategame good, and 3 ... you can get quartz computer which only need oscillator and platine :) so you can make them in a assembler and not manufacturer
I'm gonna contradict @boreal cypress here and say 1's never good.
I was going to ask, how do you guys feel about industrial beams vs industrial pipes?
I like making the encased beams outta pipes, absolutely, it's a great alt recipe
I'm gonna contradict @boreal cypress here and say 1's never good.
@fierce ruin why? i need with this recipe only 18k copper, without it i need 19k copper
you can make wire outta iron, or copper
introducing caterium into wire production, ugh, why?
slow af
and it requires assemblers, yuck
i just dislike over complicating recipes lol (though sometimes its necessary)
introducing caterium into wire production, ugh, why?
@fierce ruin because i only need 2k cat with all recipes and without cat in wire i would need 1900 ... so only 100 less
I'm just not spending caterium on anything but quickwire, and would rather spend copper to get more caterium than waste caterium filling in for copper/iron
guess who jsut got polyester fabric boo yah
that's one i still don't have that is on my list
i need 900 wire per minute, , 10 assembler, only 30 caterium ingots and 120 copper ingots
with other recipe i need
(normal) 450 copper ingot and 30 constructer
(iron wire) 500 iron ingot and 40 constructer
so still shit? :D
I mean look at the map, iron's cheap, copper less so, but caterium's precious
#3 all the way
I'd say this one depends on what you're planning to do, but probably avoid rubber concrete
free steel yo
i might go for #2, my set up is headed for solid steel ingots
I like you cuz we're clearly gonna be the angel/devil on a lotta shoulders
imho the thing with rubber and plastic both is you're gonna wind up with plenty of both. recycled recipes help but rubber < plastic in terms of priority for that.
with the alternate you can have a 1:3 oil to plastic/rubber setup ^^
and i need more plastic than rubber in the endgame
you and everyone else π
rubber's in a lotta recipes you just don't need a lot of. rifle cartridges, gas mask filters, iodine filters, etc. I can't possibly use them as fast as even a modest rubber production makes it
pfff i dont need them anymore xD
or didnt needed them at anytime *cough *
god mode is a thing for me :D
I like the survival challenge but i fly around a lot because it's kinda necessary when working on builds
@fresh elm https://www.satisfactorytools.com/production?share=LH1PGjVrAeDOAlxJlNDn
This is what I'm working on. Trying to minimize the multiple different resources needed.
I'll also be using the recycled fuel loops for plastic to cut down on oil. I purposely tried to remove the need for rubber and plastic. Tried to stick with one.
really wish they would add like a manual construction drone
there wont be any, they are against them
: (
@hot ginkgo i don't personally have any advice for you but maybe someone else does
a construction drone? what would that do exactly?
and they aren't against drones specifically, they're against resource harvesting drones
otherwise we wouldn't be able to automate vehicles
you COULD argue that the vehicle physics implies otherwise π
Okay here's my pitch, @fresh elm
I was thinking a manually operated flying drone, maybe the pioneer wears VR goggles to operate it, maybe not. The drone is capable of drawing large grids of foundations and walls, within reason, maybe like 25x25 or 50x50 and also deconstructing large grids. I think the devs have spoken against a blueprint system but i'm not sure, so i'm leaving that out of the pitch haha. I do think you should be able to select a couple machines, belts, splitters, and whatnot and build a linear array of them (i.e a line of them)
The drone is capable of drawing construction materials out of it's inventory, the players inventory, and containers within a certain distance (500m) BUT the containers have to be tagged so the drone knows it can draw from them. You would do this by crafting container tags and sticking them to the side of the container
what have they said in particular about this sort of thing? I haven't seen any sort of written statement on this
jeah ... drones not gonna happen :D
automated drones helping with stuff, totally doable (but think more like how vehicles work now)
they DO need to do something about making it esaier to build platforms and walls
and they're talking about things they can do for that
because tbh that is the only real annoying thing to do in this game to me
that's good, because that's the kind of tedium that i want no part of
hence the drone idea
but before they go too far that direction they need to improve performance issues at scale
or you're just going to have a landslide of new players who run into the difficulties I face
without the beefcake hw to push through it
I've been mostly fine, but i do also have beefcake hardware lol
my world alternates between 90fps and <5fps every minute
(though in fairness that can depend on what tool I have selected)
selecting the dismantle tool just pray you're not in the air π
also I wish I could disable build animations
so much I wish I could disable those
not because I don't like the way they look, but because they're expensive and don't look good anymore
and by that I mean building something brings my system to <5fps
how big are you building?
I have 4 megabases in diff corners of the world
if you've seen kibz s3, imagine my bases are 2x the size of his and I have 4 of them.
and I use no mods
and you have 90 FPS? what CPU do you have?
You misread I suppose, because I alternate between 90 fps and <5 fps
there's definitely a lot more optimization to do, like i've had framey-ness when both my CPU and GPU were working at 50% capacity, but for the most part i've been impressed with how well optimized the game is considering how early it is in development
I am cpu throttled constantly by this game
still 90 FPS ... i have max 40 at any point xD
I have dual 2080Ti for gfx in SLI (but that won't matter because it won't use the second card)
hit ctrl-shift-L
and my CPU is only on 36% ... only 2 Threads are on 90% ... rest is under 50%
then hit ` and type "stat fps"
is there a way to display that FPS overlay that i don't know about?
@royal minnow ctrl+shift+L
than ~ (or the key left to the 1) and than write: stat fps
thank you!! I couldn't figure out how to bring up the console all this time lol
I have dual 2080Ti for gfx in SLI (but that won't matter because it won't use the second card)
@fresh elm and which CPU
ctrl-shift-L lock/unlocks the console
I assure you when I tell you it's the bottlenecked not on the GPU that I am not pulling that out of my butt
I'm retired.
yeah forreal
im saving over 6 month just for a RTX 2060 .-.
i'm running 70fps right now but i haven't built as big as you guys
what I'm running right now with build up but not placing a building
up in this city I'm rebuilding it doesn't dip as low, only to about 15 fps
but it still chokes for a sec
once I have finished rebuilding these two cities and am happier with them I will put my save file up for download
and you can see if your pc cries or not π
i wont try it xD
that will be in a few months
just this city will take me several more weeks to finish rebuilding
if you're having problems with that CPU/GPU combo then it's definitely an optimization issue holy cow
yes, they have my save file
holy multithread batman
Not really a optimization problem ^^ its a problem ALL Simulators have at a certain point
mostly because of the bugs with the unreal object limit I hit in my doggo farm
No, it is an optimization problem
I can think of several places this game can improve in perf
just off the top of my head
but it will still have those problems with massive mega factories ^^
not on this system. my host is idle.
my system isn't doing jack, I'm using like 3% cpu
sorry, scaled software arch is what I did for a living π
it will be better but you can never expect to have full FPS in late game ... let's say a factory that will probably produce 200 turbo motors later
whatever this is xD
I can do 150 turbomotos and hit 70 fps np
the problems come from other things.
like the way occlusion is calculated
still Simulator game problems :D
Cities: Skylines ... until a certain number of people no problem but with over 10k people who are all want to be simulated you will have problems
games need a better Core support
not only two or 4... up to 8/12/16 or more
but, that all being said, the lag and stuttering is only bad when in build mode
in my experience, most games do not take advantage of multithreading unfortunately
or when going very fast
satisfactory seems to though
not much
it only does a little like that
TBH the fact that my game crashes with UE errors often I wish I could use the autosave feature
I'm not asking for a ton, but making that use something akin to copy-on-write would be godly
it takes a couple minutes for my system to save when it kicks off
and autosave is a blocking operation because of the serialization
i'm not familiar with copy-on-write, what does that do?
it's something that windows programmers are less familiar with
but it's where you basically dup a memory structure, and then the only things that get "new" memory allocated to it is the diff
so I can do something like spawn a thread to write my save game out
and have a perfect locked copy of that memory space
so that I don't mangle anything while I'm continuing to run around
and it just keeps a diff from then -> now for the live game
until you kill the old one, and the new one takes over
gotcha, that does sound ideal!
I'm not a programmer but I'm learning a little and was raised by software engineers
@boreal cypress Here's that 10 belt setup that started our convo
uff
i noticed towards the end that 4 refineries are one unit off center but i don't want to tear things down to fix it
it's going to drive me mad though
4 refineries isn't that much to rebuild
if it's going to drive you batty I would recommend fixing it π
I just finished my second coal power plant and now have 1200MW of power and no idea what to use it for.
Lol? Graz
I just finished my second coal power plant and now have 1200MW of power and no idea what to use it for.
@tiny sentinel go for t5/6
I still need to unlock T4
I'm in the process of rebuilding my basic foundries. my initial factory is too small. I've got to go bigger, and now I have all the power I could need (for now) and won't get rudely interrupted every 15 min with a blown breaker.
for now
@tiny sentinel while that is a noble endeavor, it may be more worthwhile to build a second base not far from your existing one and do it there, using the firs tone to help power the second's construction
and you can just leave your existing infra in place until you're ready
oh, yeah, i'm not tearing down my initial factory, I built a new structure next door and will move all my iron production there, then I'll gut my old factory and repurpose it or just tear it down, my goal is to have my main assembly line near the space elevator so I can run stuff directly to it. I'm in the beginner grassland spawn and I found a nice copper deposit location down the valley near a cave. I'll set up a Copper Factory there.
also, pipes are a lot of fun.
Hi! If I've got one pure caterium node and a MkII miner. How do I optimize smelters to handle the ore? They accept 45 or per minute.
do some math?
Well, yes. Isn't this the math-and-meta channel? Can't I ask for help with the math here? I know it's 5.33333 smelters
output of the miner divided through the numer one smelter use = the numer the smelter you can have
But setting one to 33% efficiency isn't going to cut it
Because then everything's not running at the optimal efficiency. I was just seeing if it could be done.
34% for the last one is better
Just divide, if u have 100% and want it into 3, we get 2x 33 and once 34,
Or you overload the miner to 270/min = 6Γ45
does anyoen have the source of this https://cdn.discordapp.com/attachments/553550566991724545/728313417265315870/unknown.png
or a better version?
No, but you can find similar on https://satisfactorytools.com/production or https://satisfactory-calculator.com
bless your soul
What is the highest possible consumption of concrete you can achieve with current state of the game?
as fast as you can build. Usually you might need mods to be able to consume concrete THAT fast.
if you need a solid answer, it is 19741.2 concrete / min, for automated consumption
Oh great, thanks
arent you cool
he sure is cool.
Would like to see you automate turbomotor with full alts with 100%
you mean 156 TM per minute? thats the max
yeah that is the max. But to use a mobile calculator will be challenging to do so.
true.
Good luck figuring out plastic+rubber loop with just a calculator
I'm wondering how do you optimise setups with oil with normal calculator
All the byproducts and stuff must be hell
how much metal can max get into a constructor for metal plates?
Good luck figuring out plastic+rubber loop with just a calculator
@wind spade jeah thanks to your calculator <3
you can move faster by jumping out of you slide
i know
we know
oh
15*200 = 3000
3000 / 50 = 60
Each pipe can carry 300 p/min, so a single pump of 200 can't fill a pipe.
3 pumps, 2 into pipes, the 3rd split in half & merged, so 3 pumps gives me 2 full pipes.
15 pumps, 3 per 2 pipes, gives me 10 full pipes.
Each pipe carrying 300 can be split into 6 generators (300 / 50) so 1 pipe per 6 buildings```
It was at this point I realised you could use Satisfactory to form real-world math exams, image how much more students would do in tests if they were worded using terms they were familiar with π€
just the values are wrong π
PROTIP: you can press the N button and type basic math into it and it will function as a calculator
any tips on how to teach a newbie to balance belts?!!!
you dont
do manifold
so splitter and such
Unlike other factory games, resources are infinite here so wastage is a non-factor
And so long as your outputs on each of your splitters don't exceed the input at the start of your splitter line, then the splitter line will balance itself so long as the belt is full of resources
So if you have 780 iron ore coming in, and 26 splitters feeding 26 smelters, it will balance itself
@tough ermine you don't balance belts. Just use manifolds
do nodes get less pure because of usage? Sometimes i find a miner on a impure node and i almost never built on impure nodes
no
well thanks, guess im an idiot
hello an idiot im hiski
wow
quick question, how many coal machines can one water pump support?
oh, ok thanks π
yo im making 240 iron inguts and 240 coal how many foundry can i fill using the alt res for steel ingots
how do i make something efficient? like how do i do the math to know how many constructors and stuff to use
Ammount you need/ammount machine produce= machines you need
or use some of the online tools π
i just need a constant supply, and its an item added from a mod
When creating a new factory I always place down a smelter/constructor and that's the first thing I look at - what's the amount of supply needed
Then check the output and you know how it goes
Manifolds are love, manifolds are life.
Balancers are for nerds.
Manifolds are boring
manifolds >>>> balancers
Ain't that hard to do the math
manifolds >>>>>>>>>>>>>>>>>>>>>>>>>> manifold >>>> balancer
@fierce ruin good luck doing the math when the machines have different speeds and some of them are also underclocked
Luck won't be needed, I already have plenty figured out
how do you make a balnacer between 17 buildings, where 16 are at 100% and 17th is at 37%?
If I'm not gonna create it, do you seriously think I'm gonna bother answering you this question
alright, so you say you have it figured out and if I ask a question you don't want to answer it? How about actually supporting your claims?
Anyway, this is math and meta, manifolds are meta, balancers aren't π