#math-and-meta

1 messages Β· Page 460 of 1

empty hemlock
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they are also 169 times more work and effort to set up, which kinda balances out the power savings

severe bluff
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someone is going to build a factory of 100 constructors running at 1% now

river ridge
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Me

severe bluff
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whistles in area action mod...

river ridge
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Gotta lot make a lot

wind spade
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running at 1% is a bit too much, but even running at 50% and building twice as much can give you some decent power savings

river ridge
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Cool

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Anyways

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I gotta catch some ZzZees so ciao

wind spade
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actually that made me do some math about it

muted crypt
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don't you save like 34% of the power by underclocking at 50% and building twice as many machines

wind spade
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this is the power savings per building (so total number of saved MW divided by number of buildings built)

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so around 50% is indeed a pretty good place where you don't have to build a lot extra, but you still save a lot per each building

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don't you save like 34% of the power by underclocking at 50% and building twice as many machines
@muted crypt yeah, that's in the previous graph

muted crypt
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nice

severe bluff
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good old mathisfactory...

muted crypt
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satiscracktory thinking_helmet

severe bluff
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someone had to go and add a mod that allows you do code stuff now... i am going to sink another 1k hrs into it

wind spade
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looks at his 30 hours
sad sigh

muted crypt
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wait

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you have 30 hours into satisfactory but you made a very useful online calculator?

fresh elm
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@severe bluff there is one

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or there was one under dev a while back

muted crypt
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@fresh elm read what they said slowly

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they already knew there was one...

fresh elm
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ohhhh

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I thought it says "someone has to"

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my bad πŸ˜‰

muted crypt
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heh

wind spade
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I played for ~20 hours (free weekend and the day after that), then I've gathered most of the data (don't count that as gameplay) and never played again till May 2019, when I played for ~10 hours. Yeah, I don't play the game (even though I really want to)

fresh elm
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don't mind me, I'm hiding under a desk in the front offices of oli from someone trying to kill me because I'm out of ammo, onyl half reading this conversation πŸ˜‰

muted crypt
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is there some kind of "even ratio" to use for nuclear power btw

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in terms of machines

fresh elm
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um

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you can make it even if you want to muck with a lot of exact %

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but no matter what if you want it to run 100% you're going to be sinking stuff

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so I didn't see the point

muted crypt
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fair enough

fresh elm
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btw, it is 7.1M points for maximum nuclear fuel rods

muted crypt
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yeah yeah

fresh elm
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in case anyone wondered

muted crypt
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that's so dumb, lol

fresh elm
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what, that I know that?

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πŸ˜‰

muted crypt
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yes

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but yeah uh

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I kinda dunno if I wanna go through the mental effort of producing another few turbofuel facilities

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just to process all of the iron I wanna process, I need 595 refineries, not including the water

fresh elm
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my nuclear fuel rod plant plans

muted crypt
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that's just iron aaaa

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so much power

fresh elm
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I made a few interesting choices other peopl emight not, I expanded the oil I was using

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that's 1.16 TW of power

muted crypt
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damn

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but yeah idk if I wanna do turbofuel for all of my power...

wind spade
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@fresh elm that's some inefficient recipes there

fresh elm
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a couple of them I used were because of the things had excess of

wind spade
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I see

muted crypt
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I don't know if I can bring myself to set up turbofuel again oh lord

chilly wigeon
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@wind spade what u doing with your life, if you have time to make a calculator, and dont have time to play the game

fresh elm
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he does play πŸ˜›

wind spade
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I don't

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also, I don't have time to play because I make the calculator πŸ˜›

chilly wigeon
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aaahhh

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whats the smartest way to make nuclear power?

wind spade
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have a friend do it for you

fresh elm
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greeny just volunteered to do it with his spare time, I think

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sadly for you that is in 2 years

wind spade
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good thing I don't have spare time

chilly wigeon
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it says calculating

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I think your website no work

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πŸ˜„

wind spade
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huh what

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it should calculate pretty much instantly

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@chilly wigeon do you have adblock or something like that enabled?

fresh elm
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it works just fine

muted crypt
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10 fuel rods/min would eventually work up to... how many reactors?

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do they last 5min at max capacity?

wind spade
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50

muted crypt
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nice

fresh elm
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@wind spade your recipe is almost the same as mine, I just have a bunch of copper leftover once I converted everything to pure copper ingots

wind spade
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it was just random number, feel free to scale it as you want to (or enable/disable recipes)

muted crypt
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I have all of the hard drives, just need to research them

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so disabling recipes isn't as necessary for me kek

wind spade
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@fresh elm well try enabling oil, I think that's even better

fresh elm
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yeah, I've got most of what's left of that reserved for amping turbomotors to 150/min from 50 (not maxing, I'm using bauxite for other stuff)

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yours is using a little less quartz, I may take a look at that

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I don't NEED it but it might be useful later

wind spade
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well yours use alternate beacon

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that eats quartz for no reason

fresh elm
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oh, duh

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I'll just fix that lol

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ty I might not have noticed until I went to build

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(I'm rebuilding using this setup from my old one)

wind spade
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that'll also save some coal (and use more iron)

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you could also remove steel rod if you don't want to use it

tough ermine
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not sure if this is the right channel, but What is a good number of constructors making each basic item (ie ingots/plate/rods/wire/etc...)??

empty hemlock
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twice as many as you have. always.

wind spade
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@tough ermine there's no "good" amount of items. It all depends on what you want to do. Check out which building materials you need for certain buildings, estimate how much of that material you need and build that πŸ™‚

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you can always start with less and add more in the process tho πŸ™‚

woeful skiff
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You can always change them later. Very early game I'll switch my iron constructors around sometimes depending on what I need for the hub or building stuff.

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When you're laying stuff out try to leave one side open so you can easily add more machines later.

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Once I get further in the game, I build backwards from the end-product, so you can calculate precisely how many of each basic item you need for that factory. I build each factory with it's own dedicated supply line, from ore -> end product. Some people play differently though.

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The only exception really is screws, I have built a dedicated screw factory and shipped those out instead of making the screws on site. (I didn't like it though, I still prefer the dedicated supply chain for each factory)

tough ermine
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yeah i debating building towers for basic product making

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@wind spade ive done the less and my more has gotten confusing in my factory lol

glacial hemlock
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At tier 1, you might need 2 buildings for each product. At tier 2 you can double it

pastel crown
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dont follow someone else's template. make your own path. calculate, or dont, just eyeball it.

glossy apex
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So quick question everyone: I have a pure coal node with a mk2 miner providing 240 coal/min. This is hooked up directly to 30 (yes thirty) coal generators which have a consumption rate of 15 coal/min. 30*15=450. For whatever reason my coal generators never run out of coal, which doesnt make any sense to me. Any ideas?

frail swift
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They will consume 450 at max power utilization. So whatever your current power needs are, require <240 coal/m

queen rivet
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Yeah, gens auto throttle consumption to output

wind spade
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@glossy apex generators only produce as much power as you consume. So your fuel consumption is smaller if you don't utilise all of the power.

valid sleet
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why does my video game have maths !

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refund

void summit
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your refund requires mathematics to calculate the amount you are owed

north osprey
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I mean.. Satisfactory math is the most basic form of math possible.. 😦

I do all the calculations of my base in my head

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I think a good way to find the optimal ratios are to definitely work with even numbers only.. So if you can find a ratio that makes every number happy, you are good to go.

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Most of the belt tiers seem to prefer even numbers that are multiples of three and four

queen jackal
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before overclocking, 16 coal plants and 19 fuel generators should be 4,050 megawatts, yes?

copper fiber
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75MW16 and 150MW19 adds up to 4050 yes

queen jackal
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that's what I thought

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I'm missing 600MW, so it's a problem with my fuel generators or wiring. sigh

frail swift
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If you can't see the limit, it's wiring.

copper fiber
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GL

queen jackal
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do wires ever get bugged like conveyors do, where they're connected but not working?

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I couldn't find the issue so I just nuked all the wiring and rewired it, now I have the proper power

indigo vigil
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I've not seen wires be a problem before. It's always been that they simply weren't connected.

copper fiber
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Me neither, i did mis some connections here and there between poles, the selection tool doesn't always work the way I want

river ridge
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Guys i need help

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If i underclock a constructor or an assembler, does it require fewer materials and make less products

empty hemlock
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it just runs slower and uses proportionally less power

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the ressources for the crafting are still the same

severe bluff
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PROTIP dont overclock power plants... it does not work the way you think

river ridge
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Huh cool

severe bluff
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instead overlock the miner/extractor and just add more its way more efficient in the end

river ridge
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Cool

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As of right now, It doesn’t look like I have power problems

fierce ruin
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the issue with power problems is it never looks like you have em until the system's under high load

river ridge
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Really

fierce ruin
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8 generators only getting enough for 6 will run fine until load goes over 75%

river ridge
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U mean coal right

fierce ruin
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coal, water, fuel, whatever it is

river ridge
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I see

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I have max capacity of 1200 MW and usage of 560 MW

fierce ruin
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yeah the generators only run as much as they need to. x amount of water/coal/fuel/etc lasts twice as long at 50% load vs. 100% load, so if you never use more than 50% the breaker never trips and you never notice there's not enough

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even if you do go over, it'll work fine for a while, until the buffers drain

river ridge
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I see

severe bluff
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its easy to figure out how much water and coal you will need

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general rule is a extractor can only pump enough for 3 generators at full

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while a normal coal node with a mk1 extractor can feed 4 with ease at full power

river ridge
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I have 2 pure coal nodes

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And 16 generators

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One sec

severe bluff
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you can run 32 off 2 pure coal nodes with no issue

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if you are using a mk2 miner

river ridge
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I haven’t unlocked mk2 yet

fierce ruin
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yeah, just need 12 water extractors and some clever piping to keep the water side happy. If you've got belts to support more throughput, coal to run a power plant is definitely worth spending your power slugs on.

severe bluff
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ok 16 is correct then for 2 miners

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overclock the miners not the powerplant though

river ridge
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Cool

fierce ruin
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at least until you build some kinda exxon-mobil level petro setup. Yeah absolute. Get more coal and just build more plants; the generators themselves can just be spammed in volume

river ridge
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I have about 13 unused power shards

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Exxon-mobil?

severe bluff
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turbofuel

fierce ruin
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they're a major oil/gas company

river ridge
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Ah i see

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I haven’t completed tier 3 yet

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So oil is for later

fierce ruin
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actually I'm underselling a lategame satisfactory fuel power setup; exxonmobil only accounts for 3% of the oil in the world and just using the nodes on the north end of the map is what, around 1/3 of the oil in that world? πŸ˜›

river ridge
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Heh

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I wouldn’t even know you were under selling it

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Or something

severe bluff
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no its 1/4 of the totall oil

fierce ruin
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ok, still a big step up from 3%

river ridge
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Yupp

slate shell
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It's 1/4 of the total oil of that continent.

severe bluff
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ohh nvm your talking about the north field... i think that north field is like 50% of the oil actually

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the turbofuel factory you can build there is absolutely retarded

river ridge
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Cool

fierce ruin
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yeah it helps that there's coal and sulfur right there. your one stop shop for arbitrary electricity from turbofuel

river ridge
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The next thing i do is gonna be bridging to dune desert

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And rocky desert

severe bluff
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<-- laying like 3km of conveyors right now it takes so long

queen jackal
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I layed down a super sloppy mk 1 belt from the top of the truck while my friend drove it

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then just rode the belt while putting down nice and neat stackable poles

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#lazy

steep kettle
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i have 8 smelters for iron what resources should i generate with them? i have alternative iron wire anmd stitched plate

sand garnet
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make whatever stitched plates needs then

worn galleon
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Does anyone know the current maximum aluminium ingots /min possible on the map right now?

wind spade
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4952.4/min @worn galleon

worn galleon
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Thanks!

muted crypt
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what's the bottleneck on that?

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bauxite, probably?

wind spade
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Yep

boreal cypress
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with mk4 miner (mod) its much higher :P

severe bluff
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now are we talking about modded or unmodded max rates

empty hemlock
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on this server, always unmodded

small nexus
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Well, with mods, you can spawn nodes, and make all nodes pure so ...

warm wren
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thinking_helmet The largest whole number (not .xx something) turbo motors you can make off of a single pure bauxite node is 5 manufacturers worth right?

boreal cypress
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less
its 4

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because its limited to mk5 belt (780 bauxite per minute)

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else it would be 6 (1200 bauxite per minute)

warm wren
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thinking_helmet Using all alts, I should have specified.

boreal cypress
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i use all alts ^^

warm wren
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I think 780 bauxite ultimate translates into 240/min aluminum sheets. You'd use 223/min of them to make slightly less than 6/min heat sinks, translating into 6.24 radio units, which should support 5 manufacts...

boreal cypress
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https://www.satisfactorytools.com/production

18 TM with all alts for 1200 Bauxite
or 12 TM with all alts for 780 Bauxite

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maybe you have mor manufacturer without alt recipe

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jeah without you have more ^^

exotic rover
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Does anyone have a current updated build for the residualrubber-plastic loop?

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We've built on using an older design but I think outputs have changed since the one we're using

boreal cypress
exotic rover
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Perfect! thank you

warm wren
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I remember setting that up for 877.5 rubber a minute due to the containers thinking_helmet

midnight steppe
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what program generates those nice flowcharts?

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found it

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no way to customize the charts?

warm wren
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You can, there's settings

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It can take a bit to figure out how to work it, but it's quite powerful

midnight steppe
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does the thing automatically use alternate recipes if they are better?

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or do I have to force it to update?

wraith umbra
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If you select that you have them, and it thinks they are better in that situation, they get used.

midnight steppe
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none of the alternates I unlocked made it onto the list :(

severe bluff
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why do so many screenshots i see show 1 water extractor to 2 coal generators... assuming you never exceed 90% max power you can run 3 generators safely off 1 extractor. This is of course unless they are downclocking the extractors to 75%

warm wren
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thinking_helmet It's probably to do with the fact that coal is temporary, so they just do whatever lazy thing that will get it going. and just tack on what they need. You're either going to jump to turbo fuel gens or nuclear power.

lofty valley
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"coal is temporary"
looks at my 32 gen coal powerplant

glacial hemlock
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Coal is indeed temporary. looks at my 5.4GW coal plant

quasi kettle
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If I'm making 481 screws per minute and feeding 4 machines, they should be getting 120 per minute, right? Not sure why my manufacturers are running at 80% efficiency then. They are just waiting for screws, but if the math is right (overclocked 185 contstructor) making 481 steel screws per minute, they shouldn't be waiting for screws, right?

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mk.4 belts too, just in case that wasn't obvious.

glacial hemlock
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Efficiency reading is a bit bugged, they only reset back to 100% upon save-load

quasi kettle
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Maybe it's waiting for the first two in the line to fill up, since they cap at 500 count ea

glacial hemlock
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So your system maybe working at 100%

quasi kettle
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but even those are running at 80% so that doesn't make sense

eager solar
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does your machine stops working for a bit after every item produced?

quasi kettle
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nah, look in screenshots

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contantly moving, no gaps

glacial hemlock
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For manifold you have to ensure all the machines buffer are filled before they working at 100%

quasi kettle
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^ that's what I am thinking... let me let it run for a bit.

glacial hemlock
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You can disable the machines by flipping the standby switch. This should let the buffer build up quickly

eager solar
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yeah, manifold can take a long while before fully starting

quasi kettle
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well stanby disables them from taking inventory, so that doesn't help

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I have an idea though - I have extra screws in other parts of the factory, so going to top the 4 off and see if they keep up

feral thorn
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can somebody explain why some of my refineries are not outputting their oil residue?

i have 9 in a row all producing rubber (100% clocked, 20 rubber, 20m^3 residue, each) and connected to the same pipe, which should have a combined flow of 180m^3/min of oil residue, well below the 300m^3/min the pipe can handle.
on one end of this line, i have 3 more refineries taking the residue and producing fuel (100% clocked 60m^3/min residue in, to 40m^3/min fuel out, each).
These should be consuming all 180m^3/min of that oil residue, but are seemingly not.
The rubber refineries furthest away aren't getting rid of their residue, which is locking them up. Likewise, the fuel refineries are running at 34%, 56% and 62% efficiency respectively.
These 3 fuel refineries fuel 8 generators (3 * 40 = 8 * 15 = 120)

ALl the rubber is being fed straight into a sink at the moment until I get the efficiency sorted out.
By my calculations everything should be 100% efficient, but things dont seem to be working as expected. Any ideas?

Layout: https://i.imgur.com/MHiker8.png

weak helm
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Did you check oil supply? Are you providing 300 oil/min? Did pipes and internal storages saturated already?

quasi kettle
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oh, I'm an idiot. Ok, so it's not 100 screws per minute that it needs. IT's 200 per minute, 100 per job, 2 jobs/min.

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well shit.. good thing I got the steel screw alt.. I can slap down a few more contructors I suppose

feral thorn
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its only producing 271.2 oil per minute, but thats what it should be producing for 9 refineries @ 30/min

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all the oil pipes are saturated, as are the refinery input tanks

weak helm
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maybe fuel pipe and generators internal storages are saturated?

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and you have too many fuel)

feral thorn
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the storages are full, yeah, but 3 refineries (at 40/min) should produce 120 fuel per minute, which is exactly how much consumed by 8 generators (at 15/min), no?

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oh! I see now!

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the fuel consumption of the generators is proportional to the amount of the output power that is being used at any given time. i need to have an overflow for the unused fuel

glacial hemlock
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Lol

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Great you realized it. All power generators behave in similar

river night
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what I would recommend is an overflow for unused heavy residue, you can easily make that into coke and sink it

boreal cypress
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or use HOR for turbo fuel

latent gorge
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Quick questions guys

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i have 4 machines that all require 15 iron per minute

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i have 60 iron coming in but dont have the space to devide it by 4

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will using the overflow method work too?

boreal cypress
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overflow?

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why shouldnt?

latent gorge
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Idk I’ve never preferred that method

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Always like to see items flowing

boreal cypress
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overflow will always work when input<=output

latent gorge
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Gotcha

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Thanks man

boreal cypress
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np ^^

pallid phoenix
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1 to 4 can be balanced with the same amount of spliters as overflowing you just need a bit more belt space

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@boreal cypress you mean input >= output

boreal cypress
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no how can you have 100% effiency when the input is higher than the output? so when you need 100 iron bars but the output of your smelters is 90 ^^ thats what i mean

pallid phoenix
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If the input is higher your machines will still run @100% if the input is lower your machines will starve

boreal cypress
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input=need
ouput=what the machine before the inpute produce

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Machine need 100 Iron (input)
and your smelter before the machone only produce 90 iron (output)

so no 100% efficiency for your machine

pallid phoenix
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So the smelter case, if u have more ore (input) the smelter will be fine if u have less they won't run at 100

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I guess is matter of what you see as input output

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Tldr amount going into x machine needs to be equal or higher than required so that X machine will work at 100

boreal cypress
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i think we both mean the same thing xD

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Tldr amount going into x machine needs to be equal or higher than required so that X machine will work at 100
@pallid phoenix exactly

feral thorn
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there's always more space when you're willing to spaghettify πŸ˜‰

timber glacier
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guys

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i know this is a weird question but

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can someone help me with my math homework

boreal cypress
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you have satisfactory homework?

timber glacier
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no i need someone to help me with actual homework in dms

weak helm
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this is math-and-meta... Do you have meta homework?

boreal cypress
thin vessel
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is there anywhere I can get like splitter arrays for like 3, 5, 7, etc

hollow patrol
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I just purchased this game and saw this math and meta channel, is this game that extreme that I need to do math to play? πŸ₯΅

boreal cypress
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YES

copper fiber
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well yeah, basic math, like you have 120 ore available, how many smelters can I build when each take like 30 ore.. things like that

boreal cypress
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but there are tools online ^^

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well yeah, basic math, like you have 120 ore available, how many smelters can I build when each take like 30 ore.. things like that
@copper fiber thats easy :D

Later you have: You have 780 bauxite and each refinery use 87,5 ore and give you 56,25 solution etc ... xD

copper fiber
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thats the same thing but only you cant do it from the top of your head :p

boreal cypress
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true :D

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number just get complexer but no unknown number^^

copper fiber
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There wont be any X's and Y's and roots and E=MC2 type of math

thin vessel
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uh anybody got those splitter array things? I just want to make pretty factories uwu

copper fiber
thin vessel
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yes exactly that thank you ily :00

boreal cypress
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oh balance ... manifold > balance

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xD

copper fiber
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haha, manifold is good enough

thin vessel
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no clue what that means but kk

thin vessel
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I'm gonna be honest, I don't know the difference still

copper fiber
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you can either balance out the in- or output using the splitters and mergers from the picture, or you can just put a row of splitters after each other and do it that way.. if the input and needs are the same, then the first one will fill up first, then the excess will be divided over the rest, until all is filled up.. it will eventually balance out itself.. this is a manifold

thin vessel
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I really like using math to make things work and it kinda sounds like manifold is kinda like brute forcing the answer so as useful as it probably is I'll stick with this :D

pallid phoenix
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The advantage of balancing is the smoother start

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And less belt troubleshooting ^^

boreal cypress
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never have any troubleshooting with manifold

copper fiber
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sure, if you like it, go ahead, I stopped using balancing when I needed like impossible balancing methods, like 19/32, I just use up to 1/6th or 1/8th until i'm close enough, the rest will balance itself out

boreal cypress
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balancing into prime numbers is a pain in the ass

copper fiber
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Just build near infinite power and F it if a machine is at 50% efficiency πŸ˜†

stray willow
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I’m planning for my first fuel power setup, and do you guys recommend crude > fuel > residual plastic/rubber or crude > plastic/rubber > residual fuel?

boreal cypress
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both ... have a weakpoint

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if you dont use energy/item then one of them will stock

stray willow
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I’m taking care of that with a sink, but trying to figure out which is better on raw efficiency

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My crude supply is very constrained

boreal cypress
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do you have alt recipe?

hollow patrol
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maybe I need to get used to the game a bit more

ripe light
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How much coal does a coal power plant take per minute

glacial hemlock
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wiki

copper fiber
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what is it that you don't understand, if you need to balance your outputs, then you can use this to split your items the right amount..
If you are making 100 items, and 1 machine needs 20 items, you make a 1/5th balancer

quasi kettle
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It's also ok to keep a buffer - you only need to split like this if you want EXACTLY what's required for a machine.

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Another way to do flow control is to vary the belt speed.

wind spade
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Or just make a manifold πŸ™‚

quasi kettle
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I keep hearing that term - what does that mean exactly?

rugged flower
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throw everything at your inputs and it'll sort itself out

quasi kettle
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oh, I get it.. Didn't realize there was a wiki page for that. Yup, I do that. πŸ™‚

wind spade
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--S--S--S--S--S
  |  |  |  |  |
  X  X  X  X  X
raven urchin
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Is there a way to make an effective iron plate product with a 270 belt

#

And still have iron production produce and fill a 270 line

queen cradle
#

yeah, as long as production is greater than usage everything will eventually work at full efficiency

#

just stick a row of splitters in a line splitting your 300 iron ingots per second into 5 constructors using 60 per second, yes at first the first constructor will be taking 50% of the input and the last ones will be starved, but soon the first one will fill its input buffer, then the belt leading into it will overflow, then all the ingots will start skipping that splitter and now 100% will go into the second splitter, then the third, fourth, etc. and once all five constructors' input buffers are full, they'll only pull their 1/5 of the input and all of them will run perfectly

#

i prefer the main bus style where all of my products get put onto a big tower of belts, and every constructor just pulls off of that main bus, same idea as a line of splitters, just larger, more spread out, and slower to balance, but very easy to design

drifting kestrel
#

I'm about 30 hours into the game and just finished 100 coal plants in that sinkhole valley not far from the starting area with the 2 coal nodes you have to blow up (there's a pure node high up to the north feeding as well) It looks good from above, but man, lining shit up in this game is near impossible

#

it was fun, but i dunno if i wanna do that again

boreal cypress
#

100 caol gens? uff whats only 7,5 GW
you should have done the space elevator and get into oil ^^

#

3 of my 144 NPP could handle your power :D

drifting kestrel
#

just starting to unlock oil stuffs

neat matrix
#

Okay than have fun with the fuel @drifting kestrel

drifting kestrel
#

game gets complex quick, didn't really feel like at figuring out the next stage yet

dense loom
#

you could always do what I do and just eyeball it

queen cradle
#

yeah lining up water extractors sucks

dense loom
#

I haven't had that many issues so far

#

but I only have 6 coal plants set up

#

I just needed to add a water pump to make the water go up a somewhat steep hill but that was it

#

for me the hardest part is finding a coal deposit

#

since on 2 of the 3 maps it was either behind lots of angry wildlife or one of those poison gas mounds

lean imp
#

Anyone have a good 1->10 splitter? Compactable would be nice but not needed

boreal cypress
#

just manifold

lean imp
#

What does that mean?

empty hemlock
#

central spine of a belt and then just split of per machine

boreal cypress
#
  | | | | | | | | | |```

X are splitter
lean imp
#

but isn't that inefficient, and require a lot of build up time?

#

For things to get to the end one

drifting kestrel
#

@lean imp not really that long tbh

lean imp
#

alright, I'll give it a shot

drifting kestrel
#

I did it with Coal plants, 16 in a row, fills up in ~5 min.. most of the time its part done by the time i'm finishing placing

lean imp
#

ahh, I try and keep my belts clean to avoid filling my inventory up with the items

drifting kestrel
#

manifolding is easier, and lets you expand if needed too

lean imp
#

yeah that was a lot easier to add in for sure

drifting kestrel
#

I don't mind a little stockpiling either - I always need something random

keen depot
#

if you really dont wanna deal with waiting for the coal to build up you can just slap a stack in each gen from the get-go and there will be no build up time

jolly dew
#

I like doing the central spine, but then load balancing with the belts to the machines. Like if a machine is going to take in <60/min then I'll use mark 1 belts. Which happens to be true for most recipes.

#

It only takes a long time if you have lots of machines to the same spine/system. Like if you have 20 machines tied to the same input. But it also is a nice way to see if you made a mistake in number of items entering/leaving the system or if you miscounted the number of machines you need/have.

woven cove
#

hey guys can i get help bulding my ultimate factory

boreal cypress
#

just start building

#

thats the first step .. and expand more and more ^^

woven cove
#

i need help with the crude oil part

#

what do i need more of rubber or plastic?

boreal cypress
#

uff good question ^^ i need more plastic than rubber

#

so 5 belts with plastic and 3 belts with rubber (mk5 each)

tardy storm
#

So from an efficiency stand point when building a manifold do y'all prefer to use the fastest belt available or use the correct speed belt for it?

ripe light
#

I prefer highest because it gets backed up less but that’s just me

tardy storm
#

I do as well for the same reason. And if it does you can always have a smart splitter with the overflow option going to a sink

ripe light
#

Yea true

#

I’m not that far after restarting

#

I’m close though

barren elm
#

Fastest belt for main line, then mk1 for the splitter lines unless that's not possible

#

Just saves resources

boreal cypress
#

how does it save ressources?

shy mason
#

Instead of using steel, aluminum, or beams for the extra mk3-5 belts, you just use iron plates for the extra mk1 belts

barren elm
#

Yeah iron plates are worthless

#

A single constructor will make all the iron plates you could ever need over the course of a game

#

And probably still overflow

woven cove
#

hey guys who wants to do a math crunch number session

fossil sparrow
#

Im down

naive gust
#

can anyone provide me links to a few videos (preferably) for suggestions on how to structure things when building a "forgeworld" map setup? I have mk 3 miners on every node, sky bridges cover the map for easy access. But making a cohesive pattern for it all eludes me as yet. πŸ™‚

glacial hemlock
#

Maybe imkibitz's video? He has a megabase

barren elm
#

Honestly you're better off looking into factorio megabase layouts because they're frankly just more mature than satisfactory layouts

#

And a lot of the same principles apply

#

Dividing the map into grids and using city block layouts is especially effective because you can reduce lag by making sure each city block is out of sight -- and thus not loaded

#

Satisfactory's resource income also lends itself to city blocks because you can dedicate each block to a specific product based on what resources are within that block

#

But unlike factorio, there's currently just no real reason to have a megabase, so what your megabase looks like depends entirely on what you decide you want to achieve

boreal cypress
#

well i have 3 mega bases ^^ one for Nuclear Shit only
one for everything until alclad alu
and the third one for everything for 120 Turbo Motors except Alclad

glacial hemlock
#

120 Turbo motor is very impressive. Although all 3 should be considered a single megabase

stray moon
#

so. i have 240 iron ingots comming into the base. (mk2 belts the best i have) and i wanna use the bolted plates recipe for the assembler for reinforced plates. and i wanna have 2 assemblers making the plates (idk what the output rate will be for that) then i was 60 iron plates a minute. 60 rods a minute and 60 screws a minute. (i would use satisfactory calculator. but it doesnt let my calculate input to output. just output)

hot ginkgo
#

You need more iron for that. Even if you must want the bolted plates you need a decent amount of iron.

#

@stray moon

stray moon
#

just to have 2 assemblers running at a time with only mk.2 belts (120 a minute)

#

(the assemblers would be running at 48%

weak helm
#

bolted plates are a little expensive, but very fast

#

1 assembler is enough

stray moon
#

it may be. if i had the right conveyors.

#

cause with my current coveyors right now. it only does 7.2 plates a minute

hot ginkgo
stray moon
#

ok so i just have enough

hot ginkgo
#

That's the closest I could get to your needs. Minus the screws.

#

That aet up will output 15 RIP, 20 plates, and 15 rods as finished product's.

#

Using 235 iron.

stray moon
#

so i cant have 60 plates. 60 rods. and 60 screws ontop of the 14.4 r.i.p per minute without getting more iron?

hot ginkgo
#

Take the screws out.

#

Check the numbers on my picture. You're fine without the output of screws.

#

But otherwise yeah.

#

More iron.

stray moon
#

what is that app your using? (or website)

stray moon
#

ah ok thanks.

sand garnet
#

greeny's site is best

sturdy belfry
#

Hello !
I'm trying my best to plan my production with legorin's calculator. But something is getting weird when i'm modifying overclock percentages.
One the first screen, you can see a test production.

indigo vigil
#

If you need more plates, then you need more iron to make those plates. What's confusing about that?

sturdy belfry
#

I mean, if you need more reinforced iron plate, you also need more iron plate don't you ? So why it didn't show up on the second screen ?

quartz ice
#

@sturdy belfry More reinforced iron plates = More Iron plates + screws = more iron ingots = more iron ore
Third screen probably recalculates everything so it's correct

sturdy belfry
#

I understand, why i got wrong. If this hapenned is because i wasn't paying attention on everything.
On those screens, you can see the difference on why i got confused.
My bad boys, but thank you for helping.

proper tartan
#

Can someone help me out

#

My factory is extremely unefficient

fierce ruin
#

unefficient i think u mean the best way to run a factory 😌

stable gazelle
#

Guys As I make the complete flow of a rubber factory and all the residue that remains from the process become fuel in the graph, I am using this site https://www.satisfactorytools.com/production thanks

warm wren
#

So did you have a question or something thinking_helmet

stable gazelle
#

So did you have a question or something thinking_helmet
@warm wren I think I didn't know how to express it well, my English is terrible, I'm setting up this flow and I wanted to know how to use the rest of the liquid, I wanted to make fuel, but I don't know how to throw fuel from that point

warm wren
#

thinking_helmet Sure no problem. @stable gazelle Heavy Oil residue can make fuel if combined with bottled water, so you'd have to set that up.

#

Unfortuantely that would take even more oil because you'll need plastic to make the containers for the fuel.

stable gazelle
#

I understand, this calculator, do not let me continue the flow, I wanted to see the drawing before ... today there is already a factory but I want to optimize it.

warm wren
#

If you're going to produce rubber there's what's known as the "rubber loop" which is a somewhat complicated but far more efficient method

stable gazelle
#

If you're going to produce rubber there's what's known as the "rubber loop" which is a somewhat complicated but far more efficient method
@warm wren Thanks I will check, but I don't think I have all these alternative recipes haha

proper tartan
#

Guys, it seems as im trying to build rotors my screws are always delayed and can't fulfill it

sand garnet
#

so make more of them

#

and spread them out over multiple belts instead of everything over 1

proper tartan
#

Maybe I should overclock my miners

queen rivet
#

Usually the best place to overclock, since everything else depends on your raw resource supply.

barren elm
#

Depends really, overclocking iron and copper is a bit of a waste since it's so abundant

#

But if you have spare power shards, it can't hurt

abstract copper
#

doggos have been giving me a lot of purple power slugs lately

warm wren
#

I used to overlock a machine if I needed say 5.45 or something as long as the .xx was 50% or less, if it was 51% or more I just built another machine... now I can go either way, another machine if it'll fit unless it's 15% or less.

short perch
#

when you first start out with oil, what's the recommendation for a pure oil node? 2 rubber + 2 Plastic ==> Heavy Oil residue into Fuel ?

#

I'm in the wrong channel, but i guess that's some basic math... lol

#

"It's not not math"

glacial hemlock
#

Start with fluid packaging.

#

Oil guide on the wiki, bootstraping, advanced and optimum setup (spoiler alert)

faint bison
#

how many coal generators can you power with a single pure coal node? nvm found it in the wiki

summer field
#

Divide by 15

heavy ridge
#

How to plan mega base help pls

warm wren
glacial hemlock
#

@heavy ridge set a big goal, but only focus on one small step at a time. And give yourself plenty of time! Build outposts instead of cluttering everything together

#

Lets say, 21 belts of iron ore to turn into 39 belts of iron ingot. Then only focus on that part.

ionic girder
#

Yo Can i use a controller?

#

for this game

glacial hemlock
#

Yes, but the function is not complete. Check wiki - controls

tranquil kernel
#

neat tip i learned with blade runners, if you slide before you jump, you get a good bit more height

glacial hemlock
#

This also works without blade runners, although a bit lower

heavy ridge
#

@glacial hemlock ya we are setting up mini factories with lots of resorces near by and then planning on shipping those to the main factory or a bigger one. we're scouting out areas on the map currently

#

thx tho

glacial hemlock
#

@glacial hemlock ya we are setting up mini factories with lots of resorces near by and then planning on shipping those to the main factory or a bigger one. we're scouting out areas on the map currently
@heavy ridge great! Not only it is easier to manage, it is CPU friendly too!

barren elm
#

Consider making those local resources into something small and useful like heavy modular frames before shipment

#

Really saves a ton of belts, and realistically the non-coal resources in that example are too abundant to bother transporting

glacial hemlock
#

Or trains

barren elm
#

I mean, it saves space on trains as well so...

glacial hemlock
#

Oh... ok, well

barren elm
#

Like 1 stack of heavy modular frames is equivalent to over 12k iron, almost 4k limestone and 5k coal, which is kinda ridiculous

#

(Without alt recipes)

serene tartan
#

How many refineries and fuel generators per pure oil node?

sand garnet
#

depends on the recipe

boreal cypress
#

depends on alt

#

with 300 oil you can have ~81 refineries (for 900 plastic/rubber)

serene tartan
#

Just trying to do power

#

Not worried about the byproducts

boreal cypress
#

with all alts you can produce 800 fuel with 50 refinerys out of 300 oil

serene tartan
#

Ok so assuming I have no alts cuz idk what I have, how many fuel refineries and how many fuel generators would you put on an oil extractor on a pure oil node?

sand garnet
#

turbofuel though?

#

then 800 fuel apparantly

#

a fuel gen takes 15 fuel per min afaik

#

so 53 fuel gens

boreal cypress
#

then 800 fuel apparantly
@sand garnet 800 with alts ... without any its only 200

sand garnet
#

oh damn

serene tartan
#

Yea I'm just not sure what I have atm and not at pc

boreal cypress
#

but turbufuel ... 666 out of 300 crude oil xD

serene tartan
#

Ok sorry so what's the answer?

boreal cypress
#

200/15 is the answer to the generators you need

#

so 13,3333333333333333333333333333 and so on

serene tartan
#

Sure, 14 generators? How many refineries?

boreal cypress
#

5

serene tartan
#

Thanks

boreal cypress
#

with 300 cruel oil

serene tartan
#

Gotcha

#

Wow so I need way more generators

boreal cypress
#

pure oil is 120 right?

serene tartan
#

I'm not sure

boreal cypress
#

okay pure is 240

#

4 refineries are ~11 generators

serene tartan
#

Cool

boreal cypress
#

1600 MW

serene tartan
#

Thanks! My current plant is 6 refineries and only like 4 generators so I need to add a lot more and remove some refineries as they're not necessary

boreal cypress
#

but put a shard into the oil pump and let it give you 300mΒ³ ^^

serene tartan
#

Gotcha

eager solar
#

if you're trying to do max fuel power and have the alts, the full power plant is 250+ buildings

barren elm
#

On the satisfactory calculator, is there any way to see the power requirement of a build without just adding everything up manually?

boreal cypress
#

power use of one building x the number of it <<< only way

hot ginkgo
#

There are a couple calculators that show power usage.

boreal cypress
#

only what everything produce not seperate

strong bison
#

anyone got bet iron furnace setup for early game?

sand garnet
#

shove 30 iron into smelter per minute = best setup

strong bison
#

ok thx πŸ‘

royal minnow
#

Does anyone out there have a schematic for a 10 -> 10 balancer?

boreal cypress
#

uhm wtf?

#

all first 10 are different?

royal minnow
#

Inputs are the same, the outputs might have different requirements

boreal cypress
#

why not manifold?

royal minnow
#

because there are 10 parallel belts

#

if there's a easier way i'd love to hear it!

fierce ruin
#

Is https://satisfactory.tash.fyi/ the only site for blueprints?

boreal cypress
#

how many items per minute do you produce and what mk belts do you have?

royal minnow
#

so 10 parallel belts go to 10 inputs on a 5 wagon train station. I might want shorter trains to pull from the same station. So is balancing the input not the best way to approach that?

#

I don't know that it's relevant but i have 10 full mk IV belts of iron ingots

boreal cypress
#

so you prducing 4800 iron ingots per minute? and how many do you need (each input)

royal minnow
#

I still don't see how it's relevant, but this is the iron supply for my world as i move out of mid-game, there are no factories built yet to take this input. I can do the math and make it work. I came here looking for a balancer schematic so that shorter trains would pull equally from all producing buildings. Is that not the best way to go about this?

#

i might just plug them all into a giant buffer and call it good

boreal cypress
#

just wanted to ask if any input/output is higher so you need to balance differently but a 10 to 10 balance is gonna be very big

because you need 10x a 1 to 10 balance and 10 to 1 balance

royal minnow
#

ooooh yeah that sounds like more work than i'd like to engage in for this project

#

thanks bud!

boreal cypress
#

np ^^

deep sluice
#

@fierce ruin just use the satisfactorycalculator

strong bison
#

quick question, is it worth it to build manifolf on early start?

#

i dont know if i should work with balancer tho,,,,

boreal cypress
#

everytime try to build manifold

strong bison
#

ok, thanks πŸ‘

boreal cypress
#

everything will work with manifold if input and output match ^^

strong bison
#

true, but i have managed to get 390 iron / min now and i dont know if this is good if the mk1 conveyor belt can only transport 60 per minute

boreal cypress
#

just let the items overflow ^^

strong bison
#

lmao alright xD

royal minnow
#

Is your 390 coming out of one miner?

strong bison
#

no

#

out of 10

#

7 miners which produce 30/min and 3 with 60/min

#

my idea was to merge them all to one single line and connect that one to a manifold

boreal cypress
#

well dont merge when your line cant handle it

indigo vigil
#

Manifold is about merging and splitting resources in an efficient and simple manner. If your belts can't handle it, then don't do it.

strong bison
#

mhhh but i want to build a super smelter which does all the iron smelting 😦

indigo vigil
#

Then get faster belts

royal minnow
#

you're going to have to use multiple lines until you get faster belts!

strong bison
#

true... thats why i asked in the first place, if building one now is a good idea or not, because rebzuilding all that later is gonna take very long

royal minnow
#

you can get exactly two smelters off of one mk 1 belt

fierce ruin
#

@deep sluice I was thinking of contributing since I have a lot of smart factories planned out

boreal cypress
#

well i need to split 70 out of a 600 line....
and 270 out of a 600 ... someone have a idea?

strong bison
#

@royal minnow you mean when the ore is normal and not impure / pure?

boreal cypress
#

nvm 270 is mk3 belt xD

#

but the 70 is ... uff

royal minnow
#

I'm not sure it's possible without some serious doing

#

greatest common factor of 600 and 70 is 10, so...

strong bison
#

i have one more question, do you guys always put containers between furnace and constructors?

scenic pendant
#

2 important questions, whats the highest tier of belts you have access to and did you unlock smart splitter?

strong bison
#

@scenic pendant mk5 is currently the highest belt (780/min) and there will also be a mk6

scenic pendant
#

I mean, what he has unlocked, not whats the highest in game

strong bison
#

oh

royal minnow
#

I do not always put containers between the furnace and constructors

strong bison
#

if you mean me, i just started playing again and i only have mk1 right now

#

@royal minnow ok, thanks for letting me know πŸ˜„

scenic pendant
#

I meant HISKI

And if you wonder, I never use storage containers between smelters and cunstructors

strong bison
#

mhhh alright, because i have heard that some users use them as "buffer", so that if the constructor is working too slow, the furnace for example can still work on

royal minnow
#

Yeah, i never do either. I'm working on a giant iron ingot refinery setup right now and I am going to put the ingots into buffers, but that's just because it's going on trains before it goes anywhere else

queen rivet
#

If you're directly connected from ore node to final factory, and you've done the math, there's no need for buffers, since there's nothing in game (other than power outages) that will interfere with the production.

boreal cypress
#

2 important questions, whats the highest tier of belts you have access to and did you unlock smart splitter?
@scenic pendant i have everything xD

#

and pls ping me next time you are answering me xD im playing the game and im in other channels :D

scenic pendant
#

Already shared the solution with HISKI, but here it is if anyone want to know how to get exactly 70 items on belt

http://prntscr.com/tg1jo4

Orange line = Main belt (has to be at least 120 items/minute)
Red Line = Mk.1 belt
Green square = Splitter
Purple square = Merger
Blue Line = Belt of your choice

Lightshot

Captured with Lightshot

royal minnow
#

nice work!

#

I thought it would look much more complicated

#

smart to use slower belts as limiters for this type of thing

polar sleet
#

you could also split with overflow control from a 480 onto a 270 belt to get 210 over flow and split that into 3 70s

boreal cypress
#

well that can work too

scenic pendant
#

there are many ways to do that, that might be the most space efficient one tbh

polar sleet
#

it's more compact but use an AI limiter and requires mk4 belts

#

but if you got that, it's easier and more compact

#

assuming you have a thruput of 480+ to pull from

#

oh wait

#

duh

#

270 -60 = 210

#

you just need a mk3 and split of a 60, then split it 3 ways for 70

#

same layout but doesn't need an AI limiter or as strong of a source thruput

scenic pendant
#

it doesnt need AI limited if the belts transports more than 405 items/minute

proper tartan
#

How bad is this setup 🀣

#

I think I have to remake this whole area it is extremely inefficient

boreal cypress
#

well you are t1 arent you?

proper tartan
#

Nah Im at Steel Production already

#

This is my save file if one of you dont mind and just take a look at it

#

Im just curious how I can improve this

dusk frigate
#

honestly i wuldnt worr yabout making good setups til you have everything

proper tartan
#

sigh....

dusk frigate
#

but you know theres many ways to play this game, and i can see that being more fun haha

#

oof, get casted screws/steel rotors lifesavers

royal minnow
#

steel screws are the bomb

proper tartan
#

where would they be made?

royal minnow
#

you gotta find and research hard drives for new recipes, that's what he's talking about

dusk frigate
#

steel rotors are nice cause no screws at all

#

screws are demon children

proper tartan
#

Ah I only researched one hard drive lol

#

I might want to venture out and get some more

fierce ruin
#

I don't mind screws as much as some seem to but man I can't get behind making em outta steel

#

iron's CHEAP, coal's kinda limited

proper tartan
#

Idk tho screws always seem to be low in production

fierce ruin
#

I mean walk 100 yards, there's always more iron

proper tartan
#

I dont know what im doing wrong

dusk frigate
#

not to mention steel screws require steel beams

#

casted screws are jsut straight ingots, removing half the production

boreal cypress
#

@proper tartan there are alternates which get rid of screws completly :)

dusk frigate
#

that too

fierce ruin
#

@proper tartan sorry if you knew this already but a big thing with screws is that anything that needs em needs a LOT real fast and so if you don't have belts up to that it becomes an issue fast, and screws are kinda the main thing that pushes those limits cuz anything that needs screws needs a lot of em

dusk frigate
#

thats why screws are demon children^

proper tartan
fierce ruin
#

it's very much an issue ya

proper tartan
#

Ah I see

boreal cypress
#

@fierce ruin nah ... screws are not high numbers .... quickwire is more worse xD

dusk frigate
#

@proper tartan also just make sure to check your math with everything

fierce ruin
#

well, yes, but a lot less stuff requires quickwire

proper tartan
#

Yeah I think my math is complete trash not gonna lie

boreal cypress
#

t7 stuff need alotlotlot of quickwire xD

proper tartan
#

My limestone and copper are always flooded

fierce ruin
#

and I'm not sweating how fast I can make ai limiters the same way I am reinforced plates, y'know?

dusk frigate
#

also greeny's site does the math for you

proper tartan
#

May you send the link?

dusk frigate
proper tartan
#

ah

dusk frigate
#

just plug in any alt recipes, the recources you have available, the end result you want, bing bang boom

#

auto-math

boreal cypress
#

i need 2k caterium ingots and 10k copper ingots for 26300 Quickwire per minute @fierce ruin

fierce ruin
#

this is the first game since factorio where I actually use a physical calculator and scratch paper while "playing a game" lol

dusk frigate
#

haha same

fierce ruin
#

@boreal cypress that's a lot of quickwire!

dusk frigate
#

damn hiski what you makin there

#

jesus that requires 34 lines of mk 5 belts lol

proper tartan
fierce ruin
#

means the thing you're trying to do needs 3.75 worth of smelters making ingots

boreal cypress
#

damn hiski what you makin there
@dusk frigate soon ℒ️ 120 Turbo Motors per minute

#

whats this multipliar mean?
@proper tartan 3 smelter and one with 75%

dusk frigate
#

hot damn, you go

proper tartan
#

ah okay

dusk frigate
proper tartan
#

ah I might as well redo my whole damn base LOL

royal minnow
#

is that the approach @boreal cypress ?

dusk frigate
#

might frick around might make max turbo motors

proper tartan
dusk frigate
#

btw does greeny's calculator show power usage?

boreal cypress
#

is that the approach @boreal cypress ?
@royal minnow wdym?

#

btw does greeny's calculator show power usage?
@dusk frigate nope

dusk frigate
#

i mean i suppose yah, just make your highs arent too high

#

damn

royal minnow
#

the flow chart that dekker posted a minute ago, are you going that route for those ingots?

boreal cypress
royal minnow
#

or is that just totally unrelated lol

proper tartan
#

LOL

#

Thats a shit ton of powerr

boreal cypress
#

or is that just totally unrelated lol
@royal minnow im doing it like this yes ^^

#

Thats a shit ton of powerr
@proper tartan "only" 144 NPPs :D

royal minnow
#

that is indeed a lot of assemblers

proper tartan
#

holy crap Im not even that far I literally have 2 coal generators powering my base

#

The thing is coal is so far, 2000m from main hub

#

and its on a damn mountain

boreal cypress
royal minnow
#

you're gonna have to go get it lol

boreal cypress
#

well :D it was hard work

proper tartan
#

yeah, i put one water pump and 2 coal plants

#

its doing decent like the coal overflowed

royal minnow
#

What is an NPP? is that some tier 7 tech that i don't have yet?

boreal cypress
#

3 water extrator and one pure coal node (mk1) can feed 8 coal gens

#

What is an NPP? is that some tier 7 tech that i don't have yet?
@royal minnow Nuclear Power Plant

dusk frigate
#

the flow chart that dekker posted a minute ago, are you going that route for those ingots?
@royal minnow maybe, probably not though. was just curious about the maximum aluminum possible

royal minnow
#

ahh so that's what they look like

proper tartan
#

ah okay

#

I might want to do that, I have a pure one

royal minnow
#

Dekker, HISKI confirmed that is the way they're going!

proper tartan
#

should give me a GW power

boreal cypress
#

@royal minnow maybe, probably not though. was just curious about the maximum aluminum possible
@dusk frigate jeah with maximum you can get 156 Turbo Motors per minute

#

should give me a GW power
@proper tartan 8x75 is 600 MW

dusk frigate
#

kinda want to do that not gonna lie. not sure how id maintain power doing that, though npp i assume

proper tartan
#

ah okay

boreal cypress
#

kinda want to do that not gonna lie. not sure how id maintain power doing that, though
@dusk frigate have fun .... its a pain in the ass setting 120TM xD

dusk frigate
#

MY GOD

#

Oh wait i read that wrong

#

i thought that said 120TW

royal minnow
#

Just finished my turbofuel plant last night, it's peanuts compared to nuclear though lol

boreal cypress
#

wtf no xD

#

you cant get 120 TW ingame xD alone with Uran 1,16 TW is possible
with mods its 23 TW

#

Just finished my turbofuel plant last night, it's peanuts compared to nuclear though lol
@royal minnow looks nice and clean :)

royal minnow
#

thank you, i am v pleased ❀️

dusk frigate
royal minnow
#

We'll see what happens for terawatt power in tier 9 and 10 haha

boreal cypress
#

if this game go to t9 and t10 ^^ there isnt even t8

#

maybe with mod this game is gonna go crazy like factorio ... bob and angel mods ... factorio is like a complete new game with same graphic

#

hundred of items with vanilla... thousands with only both mods

royal minnow
#

I never played bob's and angel's on factorio, i was going to wait until i launched a rocket but i never did!

#

it's been a few years though

boreal cypress
#

you shouldnt get them when you dont want to have a mind overflow xD

royal minnow
#

lmao i'm down for mind overflow but just never got there

boreal cypress
#

i stopped playing it when U3 came out for EA SF

proper tartan
#

hmmmm

boreal cypress
#

3!!!!!

royal minnow
#

LOL

#

you def want compacted coal

proper tartan
#

alright

boreal cypress
#

you will need it for turbofuel

#

@safe pumice was looking for that recipe for hours xD

proper tartan
#

hahaha

royal minnow
#

yeah... i was too

#

i went through almost 40 hard drives trying to get all the necessary recipes for turbofuel

fierce ruin
#

yeah compacted coal itself isn't great, but it leads to great things

#

absolutely take it if offered

reef wave
#

I like 2

royal minnow
#

Caterium computer

fierce ruin
#

3'd be my pick

#

2 isn't bad, but 1's a joke

royal minnow
#

that's what i would want but you do you bb

fierce ruin
#

I'm not gonna spend CATERIUM on wire when iron wire exists and iron's insanely cheap

boreal cypress
#

2 is better, no more steel beams

#

nvm

#

3 or 1

fierce ruin
#

I mean ultimately it comes down to if you wanna build heavy frames or computers and if you have relevant stuff for either. option 1 can still go home though.

royal minnow
#

I wouldn't discount that recipe entirely

fierce ruin
#

2 owns if combined with the one that lets you make the beams outta pipes too

boreal cypress
#

1 is only for lategame good, and 3 ... you can get quartz computer which only need oscillator and platine :) so you can make them in a assembler and not manufacturer

dusk frigate
#

i think i have both of those yah

#

yah 3 is eh^^

fierce ruin
#

I'm gonna contradict @boreal cypress here and say 1's never good.

royal minnow
#

I was going to ask, how do you guys feel about industrial beams vs industrial pipes?

fierce ruin
#

I like making the encased beams outta pipes, absolutely, it's a great alt recipe

dusk frigate
#

industrial pipes are cheaper but slower

#

so basically better

boreal cypress
#

I'm gonna contradict @boreal cypress here and say 1's never good.
@fierce ruin why? i need with this recipe only 18k copper, without it i need 19k copper

fierce ruin
#

you can make wire outta iron, or copper

#

introducing caterium into wire production, ugh, why?

boreal cypress
#

slow af

dusk frigate
#

and it requires assemblers, yuck

#

i just dislike over complicating recipes lol (though sometimes its necessary)

boreal cypress
#

introducing caterium into wire production, ugh, why?
@fierce ruin because i only need 2k cat with all recipes and without cat in wire i would need 1900 ... so only 100 less

fierce ruin
#

I'm just not spending caterium on anything but quickwire, and would rather spend copper to get more caterium than waste caterium filling in for copper/iron

dusk frigate
#

guess who jsut got polyester fabric boo yah

royal minnow
#

that's one i still don't have that is on my list

boreal cypress
#

i need 900 wire per minute, , 10 assembler, only 30 caterium ingots and 120 copper ingots
with other recipe i need
(normal) 450 copper ingot and 30 constructer
(iron wire) 500 iron ingot and 40 constructer

#

so still shit? :D

fierce ruin
#

I mean look at the map, iron's cheap, copper less so, but caterium's precious

reef wave
fierce ruin
#

#3 all the way

royal minnow
#

I'd say this one depends on what you're planning to do, but probably avoid rubber concrete

fierce ruin
#

free steel yo

royal minnow
#

i might go for #2, my set up is headed for solid steel ingots

boreal cypress
#

#3 all the way
@fierce ruin nah solid steel is better

#

2 is better

fierce ruin
#

I like you cuz we're clearly gonna be the angel/devil on a lotta shoulders

boreal cypress
#

xD

#

but solid steel is the best recipe for ingots ^^

fierce ruin
#

imho the thing with rubber and plastic both is you're gonna wind up with plenty of both. recycled recipes help but rubber < plastic in terms of priority for that.

boreal cypress
#

with the alternate you can have a 1:3 oil to plastic/rubber setup ^^

#

and i need more plastic than rubber in the endgame

fierce ruin
#

you and everyone else πŸ˜›

#

rubber's in a lotta recipes you just don't need a lot of. rifle cartridges, gas mask filters, iodine filters, etc. I can't possibly use them as fast as even a modest rubber production makes it

boreal cypress
#

pfff i dont need them anymore xD

#

or didnt needed them at anytime *cough *

#

god mode is a thing for me :D

royal minnow
#

I like the survival challenge but i fly around a lot because it's kinda necessary when working on builds

hot ginkgo
#

@fresh elm https://www.satisfactorytools.com/production?share=LH1PGjVrAeDOAlxJlNDn

This is what I'm working on. Trying to minimize the multiple different resources needed.

I'll also be using the recycled fuel loops for plastic to cut down on oil. I purposely tried to remove the need for rubber and plastic. Tried to stick with one.

royal minnow
#

really wish they would add like a manual construction drone

boreal cypress
#

there wont be any, they are against them

royal minnow
#

: (

royal minnow
#

@hot ginkgo i don't personally have any advice for you but maybe someone else does

fresh elm
#

a construction drone? what would that do exactly?

#

and they aren't against drones specifically, they're against resource harvesting drones

#

otherwise we wouldn't be able to automate vehicles

#

you COULD argue that the vehicle physics implies otherwise πŸ˜‰

royal minnow
#

Okay here's my pitch, @fresh elm

I was thinking a manually operated flying drone, maybe the pioneer wears VR goggles to operate it, maybe not. The drone is capable of drawing large grids of foundations and walls, within reason, maybe like 25x25 or 50x50 and also deconstructing large grids. I think the devs have spoken against a blueprint system but i'm not sure, so i'm leaving that out of the pitch haha. I do think you should be able to select a couple machines, belts, splitters, and whatnot and build a linear array of them (i.e a line of them)

The drone is capable of drawing construction materials out of it's inventory, the players inventory, and containers within a certain distance (500m) BUT the containers have to be tagged so the drone knows it can draw from them. You would do this by crafting container tags and sticking them to the side of the container

fresh elm
#

oh, yeah no

#

that's not gonna happen

#

not base game. mods, sure.

royal minnow
#

what have they said in particular about this sort of thing? I haven't seen any sort of written statement on this

fresh elm
#

they talk about it all the tiem

#

dev streams are most common place

boreal cypress
#

jeah ... drones not gonna happen :D

fresh elm
#

automated drones helping with stuff, totally doable (but think more like how vehicles work now)

#

they DO need to do something about making it esaier to build platforms and walls

#

and they're talking about things they can do for that

#

because tbh that is the only real annoying thing to do in this game to me

royal minnow
#

that's good, because that's the kind of tedium that i want no part of

#

hence the drone idea

fresh elm
#

but before they go too far that direction they need to improve performance issues at scale

#

or you're just going to have a landslide of new players who run into the difficulties I face

#

without the beefcake hw to push through it

royal minnow
#

I've been mostly fine, but i do also have beefcake hardware lol

fresh elm
#

my world alternates between 90fps and <5fps every minute

#

(though in fairness that can depend on what tool I have selected)

#

selecting the dismantle tool just pray you're not in the air πŸ˜‰

#

also I wish I could disable build animations

#

so much I wish I could disable those

#

not because I don't like the way they look, but because they're expensive and don't look good anymore

#

and by that I mean building something brings my system to <5fps

royal minnow
#

how big are you building?

fresh elm
#

I have 4 megabases in diff corners of the world

#

if you've seen kibz s3, imagine my bases are 2x the size of his and I have 4 of them.

#

and I use no mods

boreal cypress
#

and you have 90 FPS? what CPU do you have?

fresh elm
#

You misread I suppose, because I alternate between 90 fps and <5 fps

royal minnow
#

there's definitely a lot more optimization to do, like i've had framey-ness when both my CPU and GPU were working at 50% capacity, but for the most part i've been impressed with how well optimized the game is considering how early it is in development

fresh elm
#

I am cpu throttled constantly by this game

boreal cypress
#

still 90 FPS ... i have max 40 at any point xD

fresh elm
#

I have dual 2080Ti for gfx in SLI (but that won't matter because it won't use the second card)

royal minnow
#

is there a way to display that FPS overlay that i don't know about?

#

DUDE

fresh elm
#

hit ctrl-shift-L

boreal cypress
#

and my CPU is only on 36% ... only 2 Threads are on 90% ... rest is under 50%

fresh elm
#

then hit ` and type "stat fps"

boreal cypress
#

is there a way to display that FPS overlay that i don't know about?
@royal minnow ctrl+shift+L
than ~ (or the key left to the 1) and than write: stat fps

royal minnow
#

thank you!! I couldn't figure out how to bring up the console all this time lol

boreal cypress
#

I have dual 2080Ti for gfx in SLI (but that won't matter because it won't use the second card)
@fresh elm and which CPU

fresh elm
#

ctrl-shift-L lock/unlocks the console

#

I assure you when I tell you it's the bottlenecked not on the GPU that I am not pulling that out of my butt

boreal cypress
#

uff

#

i wish i have your money xD

fresh elm
#

I'm retired.

royal minnow
#

yeah forreal

boreal cypress
#

im saving over 6 month just for a RTX 2060 .-.

royal minnow
#

i'm running 70fps right now but i haven't built as big as you guys

fresh elm
#

what I'm running right now with build up but not placing a building

#

up in this city I'm rebuilding it doesn't dip as low, only to about 15 fps

#

but it still chokes for a sec

boreal cypress
fresh elm
#

once I have finished rebuilding these two cities and am happier with them I will put my save file up for download

#

and you can see if your pc cries or not πŸ˜‰

boreal cypress
#

i wont try it xD

fresh elm
#

that will be in a few months

#

just this city will take me several more weeks to finish rebuilding

royal minnow
#

if you're having problems with that CPU/GPU combo then it's definitely an optimization issue holy cow

fresh elm
#

yes, they have my save file

royal minnow
#

holy multithread batman

boreal cypress
#

Not really a optimization problem ^^ its a problem ALL Simulators have at a certain point

fresh elm
#

mostly because of the bugs with the unreal object limit I hit in my doggo farm

#

No, it is an optimization problem

#

I can think of several places this game can improve in perf

#

just off the top of my head

boreal cypress
#

but it will still have those problems with massive mega factories ^^

fresh elm
#

not on this system. my host is idle.

#

my system isn't doing jack, I'm using like 3% cpu

#

sorry, scaled software arch is what I did for a living πŸ˜‰

boreal cypress
#

it will be better but you can never expect to have full FPS in late game ... let's say a factory that will probably produce 200 turbo motors later

#

whatever this is xD

fresh elm
#

I can do 150 turbomotos and hit 70 fps np

#

the problems come from other things.

#

like the way occlusion is calculated

boreal cypress
#

still Simulator game problems :D

Cities: Skylines ... until a certain number of people no problem but with over 10k people who are all want to be simulated you will have problems

#

games need a better Core support

#

not only two or 4... up to 8/12/16 or more

fresh elm
#

but, that all being said, the lag and stuttering is only bad when in build mode

royal minnow
#

in my experience, most games do not take advantage of multithreading unfortunately

fresh elm
#

or when going very fast

royal minnow
#

satisfactory seems to though

fresh elm
#

not much

#

it only does a little like that

#

TBH the fact that my game crashes with UE errors often I wish I could use the autosave feature

#

I'm not asking for a ton, but making that use something akin to copy-on-write would be godly

#

it takes a couple minutes for my system to save when it kicks off

#

and autosave is a blocking operation because of the serialization

royal minnow
#

i'm not familiar with copy-on-write, what does that do?

fresh elm
#

it's something that windows programmers are less familiar with

#

but it's where you basically dup a memory structure, and then the only things that get "new" memory allocated to it is the diff

#

so I can do something like spawn a thread to write my save game out

#

and have a perfect locked copy of that memory space

#

so that I don't mangle anything while I'm continuing to run around

#

and it just keeps a diff from then -> now for the live game

#

until you kill the old one, and the new one takes over

royal minnow
#

gotcha, that does sound ideal!

#

I'm not a programmer but I'm learning a little and was raised by software engineers

boreal cypress
#

uff

royal minnow
#

i noticed towards the end that 4 refineries are one unit off center but i don't want to tear things down to fix it

#

it's going to drive me mad though

fresh elm
#

4 refineries isn't that much to rebuild

#

if it's going to drive you batty I would recommend fixing it πŸ˜‰

tiny sentinel
#

I just finished my second coal power plant and now have 1200MW of power and no idea what to use it for.

glacial hemlock
#

Lol? Graz

boreal cypress
#

I just finished my second coal power plant and now have 1200MW of power and no idea what to use it for.
@tiny sentinel go for t5/6

tiny sentinel
#

I still need to unlock T4

#

I'm in the process of rebuilding my basic foundries. my initial factory is too small. I've got to go bigger, and now I have all the power I could need (for now) and won't get rudely interrupted every 15 min with a blown breaker.

royal minnow
#

for now

fresh elm
#

@tiny sentinel while that is a noble endeavor, it may be more worthwhile to build a second base not far from your existing one and do it there, using the firs tone to help power the second's construction

#

and you can just leave your existing infra in place until you're ready

tiny sentinel
#

oh, yeah, i'm not tearing down my initial factory, I built a new structure next door and will move all my iron production there, then I'll gut my old factory and repurpose it or just tear it down, my goal is to have my main assembly line near the space elevator so I can run stuff directly to it. I'm in the beginner grassland spawn and I found a nice copper deposit location down the valley near a cave. I'll set up a Copper Factory there.

#

also, pipes are a lot of fun.

plucky isle
#

Hi! If I've got one pure caterium node and a MkII miner. How do I optimize smelters to handle the ore? They accept 45 or per minute.

boreal cypress
#

do some math?

plucky isle
#

Well, yes. Isn't this the math-and-meta channel? Can't I ask for help with the math here? I know it's 5.33333 smelters

boreal cypress
#

output of the miner divided through the numer one smelter use = the numer the smelter you can have

plucky isle
#

But setting one to 33% efficiency isn't going to cut it

boreal cypress
#

and why?

#

make it to 34%

plucky isle
#

Because then everything's not running at the optimal efficiency. I was just seeing if it could be done.

boreal cypress
#

34% for the last one is better

north sky
#

Just divide, if u have 100% and want it into 3, we get 2x 33 and once 34,

final burrow
#

Or you overload the miner to 270/min = 6Γ—45

plucky isle
#

There's an idea!

#

I like that

teal vault
#

or a better version?

plucky isle
teal vault
#

bless your soul

fierce ruin
#

um

#

halt

scenic pendant
#

What is the highest possible consumption of concrete you can achieve with current state of the game?

glacial hemlock
#

as fast as you can build. Usually you might need mods to be able to consume concrete THAT fast.

#

if you need a solid answer, it is 19741.2 concrete / min, for automated consumption

scenic pendant
#

Oh great, thanks

wind spade
#

@glacial hemlock it's actually 47574/min

#

@scenic pendant ^

glacial hemlock
#

wow

#

that is so much use for concrete!

rugged flower
#

arent you cool

glacial hemlock
#

he sure is cool.

#

Would like to see you automate turbomotor with full alts with 100%

boreal cypress
#

you mean 156 TM per minute? thats the max

glacial hemlock
#

yeah that is the max. But to use a mobile calculator will be challenging to do so.

#

true.

wind spade
#

Good luck figuring out plastic+rubber loop with just a calculator

#

I'm wondering how do you optimise setups with oil with normal calculator

#

All the byproducts and stuff must be hell

strong bison
#

how much metal can max get into a constructor for metal plates?

boreal cypress
#

Good luck figuring out plastic+rubber loop with just a calculator
@wind spade jeah thanks to your calculator <3

oak pulsar
#

you can move faster by jumping out of you slide

fierce ruin
#

i know

boreal cypress
#

we know

oak pulsar
#

oh

warped gyro
#
15*200 = 3000
3000 / 50 = 60

Each pipe can carry 300 p/min, so a single pump of 200 can't fill a pipe.

3 pumps, 2 into pipes, the 3rd split in half & merged, so 3 pumps gives me 2 full pipes.

15 pumps, 3 per 2 pipes, gives me 10 full pipes.

Each pipe carrying 300 can be split into 6 generators (300 / 50) so 1 pipe per 6 buildings```

It was at this point I realised you could use Satisfactory to form real-world math exams, image how much more students would do in tests if they were worded using terms they were familiar with πŸ€”
wind spade
#

just the values are wrong πŸ˜›

boreal cypress
#

a coal gen use 45mΒ³

#

and a water extractor 120mΒ³ on 100%

warped gyro
#

look yeh I never claimed to be good at math

#

let me have my big boy moment πŸ˜‚

severe bluff
#

PROTIP: you can press the N button and type basic math into it and it will function as a calculator

tough ermine
#

any tips on how to teach a newbie to balance belts?!!!

boreal cypress
#

you dont
do manifold

tough ermine
#

so splitter and such

barren elm
#

Unlike other factory games, resources are infinite here so wastage is a non-factor

#

And so long as your outputs on each of your splitters don't exceed the input at the start of your splitter line, then the splitter line will balance itself so long as the belt is full of resources

#

So if you have 780 iron ore coming in, and 26 splitters feeding 26 smelters, it will balance itself

wind spade
#

@tough ermine you don't balance belts. Just use manifolds

rain wyvern
#

do nodes get less pure because of usage? Sometimes i find a miner on a impure node and i almost never built on impure nodes

near fractal
#

no

rain wyvern
#

well thanks, guess im an idiot

boreal cypress
#

hello an idiot im hiski

rain wyvern
#

wow

strong bison
#

quick question, how many coal machines can one water pump support?

wind spade
#

2.66666666666666666666

#

or 3->8

strong bison
#

oh, ok thanks πŸ˜„

paper snow
#

yo im making 240 iron inguts and 240 coal how many foundry can i fill using the alt res for steel ingots

wind spade
visual mortar
#

how do i make something efficient? like how do i do the math to know how many constructors and stuff to use

boreal cypress
#

Ammount you need/ammount machine produce= machines you need

wind spade
#

or use some of the online tools πŸ™‚

visual mortar
#

i just need a constant supply, and its an item added from a mod

fierce ruin
#

When creating a new factory I always place down a smelter/constructor and that's the first thing I look at - what's the amount of supply needed

#

Manifolds are love, manifolds are life.

#

Balancers are for nerds.

#

Manifolds are boring

wind spade
#

manifolds >>>> balancers

fierce ruin
#

Ain't that hard to do the math

boreal cypress
#

manifolds >>>>>>>>>>>>>>>>>>>>>>>>>> manifold >>>> balancer

wind spade
#

@fierce ruin good luck doing the math when the machines have different speeds and some of them are also underclocked

fierce ruin
#

Luck won't be needed, I already have plenty figured out

wind spade
#

how do you make a balnacer between 17 buildings, where 16 are at 100% and 17th is at 37%?

fierce ruin
#

If I'm not gonna create it, do you seriously think I'm gonna bother answering you this question

wind spade
#

alright, so you say you have it figured out and if I ask a question you don't want to answer it? How about actually supporting your claims?

Anyway, this is math and meta, manifolds are meta, balancers aren't πŸ™‚