#math-and-meta

1 messages Β· Page 459 of 1

muted crypt
#

Then you have 20/min going left and 25/min going right

#

then you just set up two constructors at 100% and one constructor at 50%, manifold it all, and then have those screws go to the assembler for rotors

#

Is that clear enough, @sick epoch? Sorry that took so long for me to realize what you wanted

#

if I need to draw a picture, please feel free to ask lol

cedar mica
#

You are making 120 iron rods, per rotor assembler. 100 to screws and 20 direct. Thats 8 constructors total making iron rods

sick epoch
#

(there's 2 more constructors directly to my left and right)

muted crypt
#

@sick epoch hang on helping someone out with turbofuel stuff in DMs

#

then I will make you a shitty paint diagramℒ️

sick epoch
#

Ok

#

XD

muted crypt
#

lemme start working on that diagram oof

sick epoch
#

np πŸ™‚

#

take your time

#

me wanting to put a mk3 miner with all 3 power shards on every node, now questioning my sanity for wanting to do that

muted crypt
#

I mean, same

#

@sick epoch does it have to be using a full 120 iron/minute

river night
#

the real question is if you also demand using all those resources 100% with no loss

sick epoch
#

I mean....... I'd like it to be (fully prepared to underclock some screw constructors if needed)

muted crypt
#

The reason I ask is because the ratios are awkward if they're not a multiple of 45

#

If we went up to 180/min it would work

#

that'd be 16 rotors/min

#

Alternatively, you could just have the extra 30/min going to something else

#

You could make 8 rotors/min and then also have 20 iron plates/min with that extra 30 iron

#

thoughts, @sick epoch?

sick epoch
#

hmmm....... I might be able to jump to 180/min if I add more powershards (rn I got a normal node with an mk1 and an impure node with an mk1 where the impure one has 2 powershards)

#

let me check

muted crypt
#

Are you at the point where you can use mk2 miners?

#

i.e. steel?

sick epoch
#

No, I started this world yesterday, 4th world, 2nd solo world, and 1st one in the dunes

#

but I could just add 2 power shards to the normal node and hit 180/min easily

muted crypt
#

yeah if you double shard the normal and the impure you'd get 180 with mk1 miners

#

so I should set this diagram up for 180 iron/min then?

#

Oh, and do you want perfect balance or manifold?

sick epoch
#

yeah, and what's perfect balance and manifold?

muted crypt
#

perfect balance is using a belt balancing system to evenly distribute everything to each machine
manifold is using overflow to save space compared to perfect balance, but it has a startup period where it's below 100% efficiency because it has to start backing up

#

simply put, manifold is simpler to build but takes a while to reach peak efficiency

sick epoch
#

Oh, I guess I know them by different terms (load balance and overflow)...... I can do balance

muted crypt
#

kk

sick epoch
#

Man......... I still can't figure out how many constructors should go to screws XD AP calc really broke me

muted crypt
#

hang onnn

#

I just need to do the screws lol

sick epoch
#

yep, I just wanted to see if I could......... Make your life easier

muted crypt
#

no worries πŸ˜„

#

I have nothing else to do, anything past like 6:30pm for my shift (I go until 8:00pm) is dead hours

sick epoch
#

Ah, ok

wind spade
#

alright, tools are back up, sorry for the issues

muted crypt
#

nice

#

oop wait

#

I hope this makes sense

#

I decided draw.io would be better for this than a paint diagram

sick epoch
#

Ok, thx....... I assume the "B" is a splitter?

muted crypt
#

that's actually an S πŸ˜”

#

this is a big boi, the zoom sucks

#

go to draw.io and then upload this file and you'll be able to see it more easily

sick epoch
#

Ah, ok. Well thx for going out of your way to help me :)

(probably woulda took me 3hrs to figure out that I'd need to split one of the rod constructors into 3rds and send 2/3 to one side and 1/3 to the other XD)

muted crypt
#

oof

#

Well you need 100 screws/min for one assembler (the assembler is using 45 iron/min), 180 / 45 = 4 assemblers, 4 * 100 = 400 screws, 400 / 4 = 100 rods, 100 / 15 = 6.67 constructors making rods

On the flip side, you need 20 rods/min for one assembler... 180/45 = 4 assemblers, 4 * 20 = 80 rods, 80 / 15 = 5.33 constructors making rods

You'll notice that we have 2/3 on the screw side and 1/3 on the rod side, sooooo split it up as needed

#

But yeah I hope that helped you

#

πŸ‘

sick epoch
#

Yep, helped me a ton πŸ™‚

muted crypt
#

Awesome ❀️

#

I tried my best to make it organized

#

imagine the web you'd see on SCIM

#

this is also assuming mk2 miners on normal nodes for the miners

wind spade
tough ermine
#

whats a good setup for a good constant flow on concrete

muted crypt
#

@wind spade this tells you nothing on belt logistics

wind spade
#

because you can make those any way you want

muted crypt
#

But they weren't sure how....

#

So I showed them

wind spade
#

I mean... just connect the buildings, right? πŸ™‚

muted crypt
#

They didn't want manifold

#

Not everybody knows how to make a 1 to 5 splitter by memory

#

You're just trying to say "just use my calculator lul" but that only answers half the problem

chilly maple
#

is it wrong for me to consider making a massive trucking route just because I'd find it funny to see how many trucks I can run on my pc?

muted crypt
#

Wrong? No. Regrettable? Maybe.

wind spade
#

well that other tool doesn't show you a 1:5 splitter as well

muted crypt
#

Never said it did

#

But the other one at least tells you how to split

wind spade
#

but you can split in a different way thinking_helmet

muted crypt
#

I think you're missing my point

#

If it were manifold I literally would've just taken a pic of your thing and called it a day

#

Because the way yours charts it all out, it makes it simple to follow when manifolding

#

I'm not saying your calculator is bad at all

#

I'm saying it only answers part of the problem in this specific instance

#

I'm not sure why it is that every time I do something in this channel you have to try to come in and say "oH mY cAlCuLaToR dOeS tHaT" because it is very annoying, they didn't ask you, you're only stalking the channel, not very often are you actively discussing the math behind something

#

And when you do it's just "oh look shameless calculator plug here you go for your answer"

#

Besides, maybe some of us like to do the math rather than have a calculator do it for us

wind spade
#

I've literally seen a screen from Anthor's tool, which some of the people find confusing, so I suggested an alternative. That's everything I did. You then started to speak about belt logistic and I took that as feedback to my tool and answered why I don't show belt logistic. Please don't put words in my mouth like that.

muted crypt
#

@wind spade this tells you nothing on belt logistics

because you can make those any way you want

But they weren't sure how....

wind spade
#

as you observed, I don't stay here often, in fact I opened this channel after several hours of fixing a hosting issue. I don't have too much time to read 100s of messages back. So I didn't see your post from draw.io which I found just now when browsing the messages back more and I was comparing the screen from Anthor's tool with screen from my tool

#

so obviously when you said "they didn't want a manifold but a balancer", I pointed out that the other tool doesn't show you that as well

muted crypt
#

But you didn't even..

wind spade
#

and I don't really like that I'm getting attacked in person for trying to help

muted crypt
#

This isn't worth my time discussing... perhaps next time it would be beneficial to read everything that was happening and everything that's been said prior before you jump in on a conversation late.

#

Perhaps then I wouldn't have to explain to you why your calculator picture was unnecessary and only half of the solution.

wind spade
#
  1. there are other people who read this channel and they may find it useful
  2. if my ability to speak here is conditioned by me reading the texts all the way back to last message I read, then sorry, I'm guility and I'll never speak here again because it's straight impossible to read all the messages when I'm here only a few times per week
muted crypt
#
  1. Sure, that may be true, but in the given instance of helping someone who also needed assistance with belt logistics, it was irrelevant.
  2. You had to scroll up maybe ten messages, not back for 45 minutes.
#

Again.. There is no reason for us to bother discussing this, as we will keep going in circles. I should have left work half an hour ago. πŸ‘‹ be back later.

winter comet
#

Not to interfere, but is there even a problem?

#

Or was the original question answered?

muted crypt
#

It was.

wind spade
#

first message from that guy that started this discussion was 0:16 CEST, two+ hours back. Since then, it's more than 200 messages with screenshots and multiple people answering questions.

muted crypt
#

And my answer to the question was 19 messages above yours

#

The screenshot before the one of SCIM

wind spade
#

which I wouldn't know if I didn't read the whole conversation

muted crypt
#

Let's just agree we both carried this on further than it needed to be - the question was answered, you piggybacked on part of post-answer discussion, and it became this.

#

Settle our differences and leave it be.

#

Either of us could've shut up at either time, but we didn't, so we're both at fault.

wind spade
#

I don't mind being wrong or trying to help while not understanding question entirely (which happens sometimes). But I take personally that you tried to attack me for doing that

muted crypt
#

So should I have just said "the question was answered"

#

and left it at that?

#

Is that a satisfactory answer to you?

wind spade
#

I'm not sure why it is that every time I do something in this channel you have to try to come in and say "oH mY cAlCuLaToR dOeS tHaT" because it is very annoying, they didn't ask you, you're only stalking the channel, not very often are you actively discussing the math behind something
@muted crypt this one and messages around

#

I have 11680 messages just in this channel, actively discussing math in most cases

muted crypt
#

It's come up a few times now where I'm doing something and you pop in to advertise your calculator

#

First the spreadsheet idea I had to "score" recipes, and now this

wind spade
#

I pop in to share a solution. Like someone shares their spreadsheet or draw.io diagram, I share my tool's diagrams

muted crypt
#

I did say I would have used yours if it was beneficial to the situation

idle vigil
#

@wind spade while you're here, does the planner have a summary of the items required?

muted crypt
#

But they needed help on belt logistics

wind spade
#

@idle vigil not yet, it's one of the features that are planned (there's a list in the tool's discord). For now the grey boxes are input that's needed

idle vigil
#

gotcha thanks

hybrid horizon
#

production planner on the interactive map works well for that, right? Sucks for the network graph though

muted crypt
#

Network graph is messy, but item list is good

wind spade
#

it's not a list of items required tho, it's a list of all items produced (or consumed) in the whole production line

muted crypt
#

I use item list on there when I want to double check my answers

hybrid horizon
#

the building list on the production planner has the items required for the entire production line. last tab.

muted crypt
#

It shows how much of every part across all of the production line yes

#

It shows every step of processing

wind spade
#

@hybrid horizon it still shows all the intermediate items as well, not only the raw required resources

muted crypt
#

Yes but that isn't a problem

wind spade
#

@idle vigil asked about items required, so I assume they mean just the raw requirements

hybrid horizon
#

well what's required to place the building, so its nice. gives you an idea of what you need to carry out to the building point.

#

excluding belts/pipes of course

wind spade
#

I'm not saying it's nice. I'm just saying that it's something different than what was asked for πŸ˜‰

muted crypt
#

Good, you know now how it felt for me πŸ˜‰

wind spade
#

well at least I didn't blame him for suggesting a thing and kept some decent attitude compared to you

muted crypt
#

I did not blame you, I said it only answered half the original question... but the attitude part is correct, I'll give you that.

fierce ruin
#

satisfactory, one of the few games you can argue about math questions and still have both sides loose.

#

this is the peak of why i stay silent unless someone needs help with specific things i feel i can accurately understand.

#

hearing half the conversation never ends well for anyone.

stark bronze
#

if anyone is wondering
Normal RIP:
20 pieces to 240 iron
Bolted RIP:
30 pieces to 445 iron
Stitched RIP:
22.5 pieces to 195.833333 iron

#

stitched has the ugliest numbers, but it is indeed the most efficient

#

so @fresh elm apologies, ive now worked my way to the truth and realized you are correct

glacial hemlock
#

or 105.45 iron ore, depending how much you want to optimize

fresh elm
#

Yeah I wasn't going to do the divide by 7 multiply by 13 thing

#

It suffices to prove the point without pure iron

#

I didn't get much done in the game today somehow though I feel like I was busy much of it lol

elder frost
glacial hemlock
#

"diagrams.net is free online diagram software for making flowcharts, process diagrams, org charts, UML, ER and network diagrams."

elder frost
#

so it redirects to something else got it

muted crypt
elder frost
#

@muted crypt i got some copy paste answer and other than a flow chart. i dont see that its offers anything specailized or overly useful for the game

muted crypt
#

Here is a logistics map I made earlier with draw.io for 16 rotors per minute

#

I think it's very useful, lmao

stark bronze
#

That much for 16?

muted crypt
#

Yes

#

This is using no alternates

rapid osprey
#

Could be worse

muted crypt
#

As the person I helped at the time didn't have casted screws I believe

#

Otherwise this would be much smaller

elder frost
#

im working on turbo fuel

#

and was looking specifically for something i could do a scale layout on

muted crypt
#

If I didn't wanna go to bed (it's nearly 4am) I'd help you with that

#

If you decide you still need one in like.. six hours.. DM me and I'll make one

elder frost
#

i have the flow chart down now

muted crypt
#

Ah

elder frost
#

so now i need to figure the space

#

thinking might do lifted oil down to the water layer

#

then do a bunch of refinery straight into others

#

with the gens on either side

muted crypt
#

I'm only using 300 HOR/min from my setup but I'm producing 400/min (100/min becomes petroleum coke and then goes to sink), I managed to compress everything into a 23x24 rectangle with a 21x5 rectangle behind that

#

More compact than I expected, I wasn't necessarily aiming to be compact either

#

Otherwise I probably could have gone further

elder frost
#

mine is at this point how do i do it without taking up half the ocean πŸ˜›

#

my first time doing oil/fuel gens

#

so its gonna be... interesting

muted crypt
#

Heh

elder frost
#

so refineries are 3x5x16

elder hill
#

I create "buildings". A building that is supposed to build supercomputers for instance will have a manufacturer at the bottom, assemblers and constructors stacking upwards. Then I pass ingots in to buildings. Items are passed out to a warehouse. Manufacturer items are the only items that are split and passing items to each other.

#

I find it easier to maintain that way.

elder frost
#

fuel gens are 5x5xZ

glacial hemlock
#

You might face throughput issue using the 1:5 balancer

elder frost
#

what?

glacial hemlock
#

Seems like my chat is lagging, my bad... fuel generator size is 20 x 20 iirc?

elder frost
#

and refineries are 12x20x30

#

but 3x5 and 5x5 are easier to grid with on graph paper

glacial hemlock
#

Yeah, they are in the wiki

#

I see, scaled dwgs

elder frost
#

yep, since i need over 200 buildings i'm gonna do a scaled layout first then build

glacial hemlock
#

How about actually building a scaled-down blueprint in game first?

elder frost
#

since its a balanced build wont really want to try building in segments

glacial hemlock
#

i see haha

elder frost
glacial hemlock
#

you have yet to consider the infrastructures

#

@muted crypt how did you get into that area (with several uranium deposits)? by clipping into it or entering a cave from its entrance?

idle vigil
#

I assume the most efficient turbofuel production is using diluted fuel, not HOR, right?

boreal cypress
#

both

idle vigil
#

I just mean there's a turbofuel recipe that uses HOR instead of fuel

wind spade
#

this is most efficient TF production imo

idle vigil
#

Thanks. I wish there was an alt that turn resin/plastic/rubber into fuel

#

since you can go the other way

wind spade
#

just make diluted packaged fuel and then if you need plastic or rubber use the recycling loops for it

idle vigil
#

No I mean the other way, plastic to fuel

river night
#

many of the alternates already stretch basic logic, not every conversion has to be possible

idle vigil
#

I am using the recyling loop for my plastic/rubber

#

No and the solids can be put into the sink, it's just hard to balance some production with refineries

wind spade
#

well but if you can make everything out of fuel, why even bother with the other-way conversions?

idle vigil
#

In the plastic/rubber production you can use everything and only end up with plastic/rubber. I'd like a fuel production that only outputs fuel, since I don't want to manage the byproducts and sinking seems a little cheaty to me

#

not cheaty, but lazy perhaps

glacial hemlock
#

sinking is cheaty, huh.... then good luck with the resins....

idle vigil
#

I think so, seems like a bandaid

wind spade
#

resin -> coke -> coal gens

glacial hemlock
#

@wind spade I am not sure if resin can be burnt in coal generator...

wind spade
#

it's not as efficient as coal or compacted coal, but it can give a nice boost of extra energy while getting rid of the PR

#

(and you can just sink the rest of coke to prevent stuff being stuck)

glacial hemlock
#

lemme try. But I am sure resins cannot be converted into cokes

wind spade
#

uh

#

sorry, yeah, I confused myself

#

not resin, but HOR πŸ˜„

#

resin is for extra plastic/rubber

#

HOR -> coke -> coal gens

#

I need to start playing the game xD

glacial hemlock
#

you really need to try the game out. It is fun

idle vigil
#

I "played" the game last night for four hours and it consisted entirely of doing math in excel and on paper

#

my wife came in and said, "oh are you working late?"

wind spade
#

I'm "working" so that others can play the game more easily

glacial hemlock
wind spade
#

yeah I meant coke, not resin

glacial hemlock
#

@wind spade do you have a TO-DO List for your calculator, including only the confirmed features?

wind spade
#

apart from my announcement post list and trello board, there's no such thing 😦

glacial hemlock
#

I am thinking of customizing no. of decimals and arrow head size

#

@idle vigil well at least you have a wife.

wind spade
#

yeah, some customization could be a thing as well

#

I have some ideas, but they're just in my head right now

muted crypt
#

@muted crypt how did you get into that area (with several uranium deposits)? by clipping into it or entering a cave from its entrance?
@glacial hemlock the "cave" was legit just exposed to the surface, you walk in like 10m and you see what the screenshot showed

glacial hemlock
#

@muted crypt I see... thanks!

muted crypt
#

It was weird lmao

#

I didn't get exactly where it was on the map tho

muted crypt
#

So while I'm driving to work can someone figure out how much iron I could get from the dunes desert per minute when using mk3 miners and mk5 belts, overclocking until I either reach 250% or fill the belt, whichever comes first?

indigo vigil
#

11640 iron/min

#

8 pure nodes at 780/min each. 9 normal nodes at 600/min each

short perch
#

Context: I'm a super noob but getting efficiency boners from this game. I read that the HUB biomass burners use the same amount of fuel, it lasts 1.5x longer, but produces 0.5x the power of the regular biomass burners. Does this mean that it's only 75% as efficient and I should stop using them ASAP and switch to only the full biomass burners?

indigo vigil
#

They produce 66% of the power of a normal one. In the end, they're just as efficient as normal burners; they just provide less power capacity.

north osprey
#

Got to do what you have to do for those ratios, am I right?

(3 lines of 60 split into 4 lines of 45)

indigo vigil
#

Or just manifold.

wind spade
#

yeah, @north osprey no point in doing this

north osprey
#

manifold doesn't seem like it would work either on this

#

I need three lines for four machines

#

I'd still have to split to get the 15 from one line to go to another line

#

Since each machines needs 45 a minute

wind spade
#

merge all into one and then split into 4

north osprey
#

I don't have fast enough belts

indigo vigil
#

Depends on your belt speeds available, but you could literally run a single belt to all of the machines you intend to feed and it would work

north osprey
#

I need this to get to the next tier belt though

#

This is for my steel

wind spade
#

even better - build 4 machines instead of 3 and underclock them all to 75%

indigo vigil
#

Or just run the 60/min belts to the machines you need, and then merge the remaining amounts at the end

north osprey
#

oh wait

wind spade
#

oh, it's ore I see

north osprey
#

you can do that??

#

Underclock? Seriously? Why am I only learning about this now

indigo vigil
#

Gotta get that MAM research going

north osprey
#

still, that screenshot is eye candy for me xD

wind spade
#

so if you have 60/min ore on belt, then just build two machines per belt and underclock them so that they eat 30/min each

north osprey
#

I'm going to keep it for now since I worked for half an hour on it

indigo vigil
north osprey
#

But next time I will keep in mind underclocking lol

wind spade
#

much better than doing any of these shenanigans

north osprey
#

haha

muted crypt
#

11640 iron/min
@indigo vigil appreciate it, ty
would it be worth grabbing the impures at all? or no?

indigo vigil
#

According to the map, to my surprise, there are no impure iron nodes in the dune desert

muted crypt
#

I'm looking at 9

#

πŸ€”

#

Do you potentially not have the impure nodes selected

indigo vigil
#

Oh hell. I looked at the rocky desert.

muted crypt
#

lmao no worries

indigo vigil
#

I'll get the correct desert calculated in a moment

muted crypt
#

I crossed off one that's too far outside of the desert to be considered part of it

#

but I'd personally consider all of these to be in the desert, wouldn't you?

#

(again, apart from that normal at the bottom)

indigo vigil
#

20820 iron/min

muted crypt
#

that's nearly a third of the map's iron wtf

indigo vigil
#

14 pure, 12 normal, 9 impure.

muted crypt
#

29.58% of the map's iron is right there lmao

#

well I think I might just grab all the iron from the desert and have that be my iron supply....

short perch
#

Why does the efficiency on my Mk 1 copper miner (60 per minute) being transported on mk 1 belt (60 per minute) only have an output efficiency of 1%? the destination is completely clear to receive 100% of the output

muted crypt
#

because the efficiency display is borked

short perch
#

i can accept that

celest vault
#

Ratio's are great, don't listen to greeny, however, you can do it smarter. Just split 1 of the 60, make it join the 2 other 60's for 2 90's, then split those 2 for 4 45's. @north osprey

north osprey
#

ah, see, I did not think of that

#

I should do that instead.. Definitely.

celest vault
#

:D

north osprey
#

If I need to after I get the next tier of belts. Haha. Thanks Malibloo

celest vault
#

It does require MK2 belts, yep

wind spade
#

lol "don't listen to greeny"

#

I offered him a great way of reducing power consumption as well as not requiring balancing and smoothing the build

muted crypt
#

let the record reflect it wasn't me who said it

wind spade
#

lol

sick epoch
#

Thx again @muted crypt took more work than I had left in the day, but woke up the next day and finally got my first rotor from the set up you gave me πŸ™‚

muted crypt
#

πŸ˜„

#

glad to hear it @sick epoch

chilly wigeon
#

This remembered me building my first rotors setup

#

6 assemblers with only mk1 belts (had no factory for mk2 belts, so I had to hand craft some)

sick epoch
#

Not quite my first one, just the first one where I actually planned it out before I built it.

muted crypt
#

"I"
πŸ‘€

#

Just giving you a hard time πŸ˜„

sick epoch
#

But true πŸ˜›

muted crypt
#

If you ever need more setups I can see what I can do

#

I like making them tbh

sick epoch
#

Ok, thx πŸ™‚

elder frost
#

@muted crypt thoughts on making a 5 floor turbo power plant?

junior lion
#

Just do it!

muted crypt
#

@muted crypt thoughts on making a 5 floor turbo power plant?
@elder frost I just saw this, I'm sorry

#

by five floors do you mean doing the setup with 300 crude oil 5 times over?

elder frost
#

a single 300 crude HOR Dilute gen tower

#

@muted crypt my issue is i dont have room to do the gens outward

#

but if i belt the packaged fuel+compact coal to floor 5 and unpackage at the top i can grav feed the gens on floors 2,3 & 4

muted crypt
#

are you using all 400 HOR or are you simplifying the ratios by using 300 HOR and sinking the remaining 100 as petroleum coke?

elder frost
#

using it

muted crypt
#

Okay

#

well... let's see.

#

10 refineries processing crude oil
13.33 refineries combining water and empty canisters into packaged water
13.33 refineries combining heavy oil residue and packaged water into packaged fuel
13.33 refineries turning packaged fuel into fuel and empty canisters
21.33 assemblers combining coal and sulfur into compacted coal
35.56 refineries combining fuel and compacted coal into turbofuel
148.54 fuel generators consuming turbofuel (at max capacity)

All of these are rounded values

#

If you want more exact numbers I can get them πŸ€”

elder frost
#

the layout is the hard bit lol

#

and i must have messed up my assembler count thought it was 17.8 or so

muted crypt
#

welllll

#

400 heavy oil residue * (2 fuel / 1 heavy oil residue) * (4 compacted coal / 6 fuel) = 533.333 compacted coal
At 100% clock speed, 25 coal and 25 sulfur makes 25 compacted coal
533.333 / 25 = 21.33332

elder frost
#

eh then something got transposed wrong no biggie

warm wren
#

16 super computer smart array, everything but plastic being split up on a single line thinking_helmet

glacial hemlock
#

Thats impressive, supercomputer is quite hard

warm wren
#

I did larger in Update 2, but I wanted to build out using my "smart arrays' as often as I could. thinking_helmet Obviously they're totally inappropriate for high volume items.

glacial hemlock
#

Are your supercomputers part of the turbo motor production, or simply for stockpile?

warm wren
#

I already have the aluminum up to heat sinks built. thinking_helmet I'll do the motors eventually.

odd yoke
#

What's the meta setup for a heavy modular frame factory?

fresh elm
#

Personally I found using steel frames made my HMF factory much easier to scale

#

I'm not doing that many, I got to 96/min and it's just not worth the points to do more

#

(ymmv)

#

basically making a nice little steel pipe pipeline

wind spade
glacial hemlock
#

I bet you run out of oil before iron ore, but 25% is still a good saving... but I digress

viral iris
#

Is there a concensus on the best way to reach 1000 tickets for the Nut? I was thinking about gigafactory techniques but not sure that is required

glacial hemlock
#

you only need a mega factory, not a giga factory to reach golden nut

#

what is your target time limit for getting the first golden nut? 200hours? 300 hours?

viral iris
#

Okay, speaking strictly from a power perspective

#

Not sure really, I suspect there is an inflection point somewhere where spending more time building more is offset by reaching the goal quicker with a more rapidly built design

#

Barring cheese tactics like covering map with miners into sinks

glacial hemlock
#

turbo motor is still the best way of getting golden nuts, I play casually and with quite a slow pace, with 40 turbo/min, I get the nuts at 263 hours

#

I am sure sub-100 is possible

indigo vigil
#

Make sure everything is connected correctly. Consider rebuilding the belts and splitter in that area.

errant rapids
#

Alright

#

oh and i just noticed i posted this in the wrong channel...

#

il del it

sick epoch
#

So............. I got bored........... and I wanted to see: if you had an infinite amount of all other resources at your disposal........ how much iron plates could you make with a single mk3 miner with all 3 power shards (and because the calculator doesn't account for power shards, it will say there are three mk3 miners, but if you add up the clock speeds of them it will equal 250%), this was the result I came up with (Also challenge: can anyone come up with a set up that generates more?): https://satisfactory-calculator.com/en/production-planner/index/index/ironPlate/3350/direction/RIGHT/maxBeltSpeed/780/minerSpeed/3;pure/pumpSpeed/1;pure/altRecipes/Recipe_Alternate_CoatedIronPlate_C/altRecipes/Recipe_Alternate_PureIronIngot_C/altRecipes/Recipe_Alternate_Plastic_1_C

wind spade
#

13037 plates/min

sick epoch
#

How?

wind spade
sick epoch
#

That is a really helpful tool.......... I wish I knew of that before I spend 40mins playing around with the production planner XD

wind spade
#

actually, even more

#

forgot to enable all recipes there

sick epoch
#

(as I've never used, or even seen an mk3 miner, I assume 780/min is it + all three power shards on a pure node?)

wind spade
#

yeah

#

it can actually produce 1200/min, but it's capped by mk5 belt

sick epoch
#

oh......

#

Well let's pretend there's an adaptive belt that can move as fast as you need it to: what would be the result?

wind spade
#

take the last link I sent you and change 780->1200 in input for iron ore πŸ˜‰

sick epoch
#

Ok

wind spade
#

and it's 27k iron plates/min

sick epoch
#

XD

wind spade
#

but also uses 3272 oil

#

which is almost half of the oil on the map

#

and it only uses 1k oil

sick epoch
#

but does it make more plates?

wind spade
#

(this is from the future version of the tool, which optimizes things even better, I haven't finished it yet)

#

no, it makes the same amount of plates, but with less oil used

sick epoch
#

Ah

#

Oh you made this tool?

wind spade
#

yeah

sick epoch
#

nice

wind spade
#

(it's also written on the bottom of the tool)

sick epoch
#

Ah XD

#

Well if you're capable: what would you say to a ratio calculator? One that can do what your calculator already does, but is also able to tell you how to split your factories/belts up, giving you splitter ratios and everything.

wind spade
#

well I think splitting is up to the player to decide

#

and also, ratio splitting is not something you need, most of the time, you're fine with just a manifold splitting

#

and finally, if I'd show every splitter and machine there, it would get super slow and messy (some of the calculations have hundreds or even thousands of buildings)

sick epoch
#

Ok....... what if it just said which machines need to go where? Using my issue from Thursday as an example: I wanted to make rotors, so I got the iron I was willing to use for them and turned all the iron into rods, but I wasn't sure how many rods to send to the assemblers and how many to send to other constructors to turn into screws

wind spade
#

there are labels on the arrows that tell you how many to send to one or another side

sick epoch
#

oh.......... yeah XD

wind spade
#

but maybe expanding that info to number of machines as well may be a good addition

#

I'll add that to my list of ideas

sick epoch
#

yeah...... And try and reduce the decimals

wind spade
#

wdym?

#

the decimals are already rounded πŸ˜„

sick epoch
#

Oh......... Wow....... Man your calculator is way better XD

sand garnet
#

hey @wind spade can you tell me how many supercomputers we can make using all the oil on the map?

#

i suck at math lol

wind spade
#

376.62

sand garnet
#

much appreciated

sick epoch
#

Wow that's not that much...... Super computers must be insanely expensive (Never been past t4)

wind spade
#

well you also get like 100k sink points for them, so I guess yeah

umbral current
#

Im so confused

#

The miners say theyre doing 60 per minute so I put 2 smelters doing 30

#

and the conveyer belts are mk2 which is 60, going into 2 mk1 which are 30 and its still getting backed up

wind spade
#

which node purity?

umbral current
#

impure

#

The miners are doing more than the target tho

#

Wtf

#

The assembler is telling me Im receiving 100 screws per minute... but the 2 crafters are producing 40 each

wind spade
#

I'm a bit confused. Assembler doesn't tell you what it is receiving, it tells you how much does it need

umbral current
#

Oh it does? I thought it told u what it was receiving

wind spade
#

nope, it tells you what does it need for the recipe

old tree
#

mk1 belts do 60 though, mk2 can do 120

quiet spruce
#

does anyone have a chart to calculate the # of points per item input on the AWESOME Sink?

dim thicket
#
Satisfactory Wiki

The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn are used to print the aforementioned Coupons. Each successive Co...

#

@quiet spruce

quiet spruce
#

thanks

north osprey
#

manifolds do work.. I'm just having a hard time visualizing how they work

#

It is so weird!

glacial hemlock
#

Glad you learnt it.

unborn kettle
#

I'm having trouble with Energy, I want to make a stable coal plant and all, Atleast 1000MW or more, but I am really bad at Water managing and all, It's been a big trouble to me. Are there any ideas how could I make it good or anything actually? I own only one MK2 Miner very far away, which actually is my nearest coal node.

quiet spruce
#

the distance wont be too much of a problem so long as you can wire it up and make a long conveyor. What kind of source is the coal? Impure, normal or pure?

molten hare
#

Ideal coal-gen ratio setups are 3:8 and 5:13 (waterex:coal-gen). Connect the water extractors with a single pipe, then make a split on both ends of the pipe. Extend the splits so they form a closed loop.

#

Your generators will eat the water from this pipe-loop.

sand garnet
#

@unborn kettle the best thing you can do is bring the coal to water instead of water to coal, that way the water needs to travel the least amount of distance and causes the least amount of issues

simple sun
#

For me limiting factor was water pond size. I managed to stick 7 water extractors there, which could support 18.6 coal generators. Each pipe (300/min) can support 6 generators. So I made 3 corridors with 3 generators on each corridor side. Side corridors were fed by 2 water extractors each, center corridor fed by 3 extractors. Water corridors are interconnected with water tanks in between.

latent gorge
#

hey guys I need some help. Starting on my new base and trying to balance out rotors and reinforced iron plates (screw wise). rn im producing 960 screws/m,. not sure in what way thats divided the easiest? I was thinking about 600 for rotors and 360 for plates, but no idead how to balance that out (output per constructor is 120 screws)

#

so this might not be a math question, depends if someone knows a better ratio or an easy way to divide 5 belts in to 6 evenly

wind spade
#

first decide on the ratio, then build the buildings and then connect them in a good way

#

there's no need to do some crazy balancers, setups balance themselves

#

as long as you don't go over your belt speed limit

latent gorge
#

thought of an easier solution lol

#

im gonna overclock the assemblers to 120 so they can receive direct imput from the constructors

wind spade
#

or underclock and build two of them

#

to save some energy

latent gorge
#

yeah but the issue is i have 5 outputs of 120 items

#

and 6 requiring 100

#

its easier to add another output than it is to create a balancing system

woeful skiff
#

Overclocking is good in the short term if you have the power for it. Building more assemblers and underclocking will scale better in the long term.

latent gorge
#

hmmm

wind spade
#

I mean

lofty valley
#

well that also depends on space

wind spade
#

instead of overclockikng assembler to e.g. 150% it's better to build two of them at 75% and just split that one belt into two

lofty valley
#

if you have 100% machines you will naturally make more efficient powerplants

wind spade
#

@lofty valley space is pretty much infinite

lofty valley
#

i have a sickness for the compact

#

even if i had a completely flat 10000km x 10000km area i would still fit everything in a tiny area

latent gorge
#

i get that

#

but i dont see that working with my current setup

#

because 120 > 100 is a *** ratio

lofty valley
#

while underclocked machines use less power, 100% are the most energy and space efficient

wind spade
#

underclock the outputs

lofty valley
#

^

wind spade
#

100% are neither energy nor space efficient

#

250%s are most space efficient and 1%s are most energy efficient

lofty valley
#

well they are a balance of both
and ratios dont get all that wierd

wind spade
#

they are a balance of both, but you can't say it's most efficient

#

because there's no way to convert between space and power usage

#

(objectively)

lofty valley
#

there was a small debate in #satisfactory yesterday whether many underclocked machines are the best or few overclocked
the conclusion was whether you have enough power or not

wind spade
#

I personally think that for meta gameplay it's a bit different

#

since using more power = using more resources to produce power = having less resources to produce endgame products

latent gorge
#

depends i guess

#

rn ive got a big coal plant pretty far from my base

#

so im not missing any resources nearby but have a self sustainable energy source

wind spade
#

yeah, you can always argue "I have plenty of resources", when you haven't touched map limits yet

latent gorge
#

reasonable

#

tbh i dont know if i'll ever reach that point, my current base is going to be 21x21 and though it feels small i already have trouble building it properly

wind spade
#

well, this is about meta and here we always optimize with the end goal in mind πŸ™‚

#

so that's why I disagree with the point of overclocking

latent gorge
#

understandable

wind spade
#

underclocking to like 30-50% is still reasonable in terms of power savings and doesn't grow into enormous space usage

#

especially if that helps your ratios

#

but for 120>100, I'd just underclock the 120s to 100s

warm wren
#

I had to rework my copper, and in the middle of it I had to go afk for longer than I wanted to... by the time I got back everything that was depending on that copper was glaring yellow at me, not a huge issue and I got it going again... and holy frick, it has taken 90+ minutes for the factory to finally catch back up and go all green again.

glacial hemlock
#

Lol

warm wren
#

I actually threw on an extra assembler for circuit boards just to help it 😒

north osprey
#

240 iron per minute is exactly enough for 10 frames per minute

glacial hemlock
molten hare
#

The sequence number. For all I know, it's written in that top-right bottom-left manga style.

glacial hemlock
#

lol

north osprey
#

why not use an in-game top down view of splitters instead

#

Feel like the concept is better defined in-game

glacial hemlock
#

Would be good too! Will redo it with in game screenshot

waxen crater
glacial hemlock
#

Yes

waxen crater
#

nether of them?

glacial hemlock
#

Actually yes, the first link

#

The greeny's (first link) is up to date

waxen crater
#

danke

buoyant ginkgo
#

forget the other screen

frail swift
#

@glacial hemlock I think your graphic makes perfect sense. I'd consider if the labelling of each item is detracting from the lesson though. Not sure if people care or not to know where each item goes.

#

You've been answering the questions a lot longer though. You'd know better

buoyant ginkgo
#

guys?

#

would anyone mind telling me which one is better?

#

CAteium WIre?

#

Biocoal?

#

Ore Pure Iron?

lofty valley
#

biocoal

buoyant ginkgo
#

are zous ure_

#

what happened there?

#

can water sources drain?

molten hare
#

Get all the pures.

waxen crater
#

thatsa brit's video

tribal sandal
#

anyone got a noob friendly guide to splitting 30 into 10's

wind spade
#

@tribal sandal manifold

tribal sandal
#

i dont know what that means in context

wind spade
#
--S--S--S--S--S
  |  |  |  |  |
  X  X  X  X  X
queen rivet
#

just a straight line, splitting for each factory until the line runs out

tribal sandal
#

ok ty

weak helm
#

anyone got a noob friendly guide to splitting 30 into 10's
@tribal sandal 1 splitter with 1x30 in and 3x10 outs

#

As I know here is a game design issue with fluid volume scale. For example, volume of tank car. It could be solved by replacing m3 with hL (hectolitre - 100L, 0.1 m3). Tank car will be 4800hL: 480 m3 - matches car dimensions, or 1.5 freight car - good ratio with packaged. All other proportions also will become better. TLDR, divide fluids by 10. Yes, m3 is nicer then hL, but numbers are better this way.

fierce ruin
#

And I also hope that this is indeed the way it's gonna work, unless I screwed something up

polar sleet
#

too many splitters

#

you only ever need to use balanced distribution, when not doing so can cause systems to unintentionally backup.

#

for example if you are processing limestone and quartz into things like concrete, silica, and refined crystal but, don't have perfect accuracy for max production of cheap silica, you might find yourself produceing less concrete or crystal than intended

#

otherwise manifolds simply everything without sacrificing thru put

#

even then, for "balanced" distribution, you're mainly just splitting off a specific amount of a resource from a line, and feeding that into a different manifold.

#

.
also for future reference for everyone else as well: you can use the balance of one resource to limit another for recipes that use multiple resources. this helps for cases were the ratios are being difficult, but one resource type uses an amount that divides by 30 or the like.

#

for example i have a cheap silica factory that has modules that eat 210 quartz and 350 limestone each.

#

350 is hard to ration out, but 210 was rather easy

weak helm
#

actually amount of splitters is the same (each splitter adds 1 branch)
but you are producing too many water. Reactors need only 45. You need 270 water on each tube (225%).

polar sleet
#

true; manifolds are easier to manage and scale

#

but the water system looks like it's being underclocked a fair amount

#

or should be

fierce ruin
#

It really is not

#

In fact, I build 1/4 of the diagram I have too many splitters

#

Because the ones that I want to be 45/per minute are being split in two

polar sleet
#

not sure what problem you are refering too

fierce ruin
#

So this pipe should be connected to a coal generator

#

But instead is split in two

#

Not 100% sure why

#

Oh, I see now, I'm pretty dumb

#

So the maximum pipe flow rate is 300 upm, but the water extractor is only capable of producing 120 upm

polar sleet
#

oh right

#

looked it up

#

30 coal/min feeds 2 coal generators and consumes 75% of a water extractor

#

a pipe can handle up to 2.5 water extractors at 100%

fierce ruin
#

Is overclocking the water extractor worth it for my design though

polar sleet
#

normally no... you only overclock water extractors if you are pumping from a limited pool of water, and have no space left

fierce ruin
#

I'm doing it from a large pool of water, I have more than enough space for a lot of them

polar sleet
#

most people build their powerplants near large water sources for that reason

fierce ruin
#

This one's no different

polar sleet
#

yeah, you can just combine 3 pumps and under clock them for best results.

fierce ruin
#

Oh yea, that sounds good

#

This way my design is gonna work, but instead of 4 water extractors I'm gonna need 12

polar sleet
#

it's only if you go mega factory design, that you maybe consider doing things like combining 5 pumps into 2 pipelines

fierce ruin
#

It's an overkill anyway

#

For now I use around 308 MW of power for my factories

#

This one's a 1800 MW power station

#

Although I wanna create overclocked Reinforced Plates and Rotors factories

polar sleet
#

currently my just add water refinery is using something like 100 water extractors

fierce ruin
#

I got coal power not long ago :P

polar sleet
#

I usually rush teir progress the best i can until i have access to turbofuel power, then switch over to making large factories

#

since nuclear is a pain to manage and build unless you have lots of various products

fierce ruin
#

Just put it out to the sea 4Head

lavish folio
#

math is hard

#

never knew i had to do so much to play a game

indigo vigil
#

If it was easy, everyone would do it.

fierce ruin
#

@polar sleet Thanks for your help, much appreciated

fierce ruin
#

I can't read that, too tiny

wind spade
#

open original

worn galleon
#

I'm having a terrible time trying to calculate the fuel production to consumption ratio...and what to do with it when I have way too much fuel.

#

I miss the easy units/min of fuel cans

wind spade
#

to calculate production of fuel you can use some of the calculators. To get rid of it, just turn it to plastic/rubber or package it and then sink it

worn galleon
#

Whenever I fill up on Fuel, plastic stops

indigo vigil
#

15 fuel/min for each fuel gen. How are you making the fuel?

wind spade
#

you should have separated fuel and plastic/rubber productions

worn galleon
#

I did.

#

Byproduct choice is fuel and fuel. There's nothing else

#

I hate the byproduct thing

indigo vigil
#

So you're turning HOR into fuel?

worn galleon
#

Yes

wind spade
#

you can just make some plastic out of the fuel and use that plastic to package rest of remaining fuel

#

and sink that packaged fuel

worn galleon
#

I tried that, but it still backed up the process or stopped plastic production

wind spade
#

overflow plastic -> sink

worn galleon
#

I can't find a balance.

indigo vigil
#

Put a couple more refineries at the end of your line of refineries that are making the fuel, and have those last ones make coke, which you can sink.

wind spade
#

did you calculated the setup or did you just eyeballed it?

worn galleon
#

Ok.

#

This is a conversion from an older version.

#

The same buildings/output rates don't work anymore

wind spade
#

yeah

#

you better use some of the online tools to calculate new ratios πŸ™‚

worn galleon
#

I'm tryingf to fix it, but god I wish it'd just use fuel on a consistant basis

#

I setup ONE Manufacturer and I run out of fuel in minutes.

#

The byproduct system is killing my plastic and rubber production.

indigo vigil
#

Yep. That's why you turn it into solid, sink it, and keep everything flowing.

wind spade
#

also you should have completely independent fuel production from plastic+rubber production

worn galleon
#

I do.

wind spade
#

then there's no way it can kill your plastic/rubber production

worn galleon
#

I only added the byproduct fuel to the mix because sinking it wasn't workingt either.

#

The plastric container line would backup and crash the system

wind spade
#

overflow it to sink

worn galleon
#

I was hoping enough fuel generators would burn more fuel

wind spade
#

generators burn only what's needed

worn galleon
#

Really? When did they change that!? ugh.

wind spade
#

it was like that since forever

worn galleon
#

I'd been going nuts adding more generators trying to burn more fuel

wind spade
#

all power generators only generate as much power as you need at the given moment

#

and it was like that since 1st release on Epic

worn galleon
#

In my old save, I setup 2 refineries to make fuel cans and left the "powerplant" and forgot about it

wind spade
#

the numbers shown by calculators and ingame are usually numbers that it produces on max load

#

which is almost never the case

#

and usually you produce less power

#

which also means you consume less fuel

worn galleon
#

I product assuming the thing uses what it says it will

#

So I have the fuel output to handle a 100% load then, is what you're saying?

wind spade
#

I'm saying that you'll use 100% of your fuel production only if you consume 100% of the energy it can produce

worn galleon
#

Well, I'm close to nuclear power. Please tell me waste can be sunk now and I don't need a billion industrial containers to store it.

indigo vigil
#

I'd tell you that, but I'd be lying

wind spade
#

you don't need billion ISCs to store it, it can't be sunk, you only need a few to secure several hours of gametime

#

1 container is roughly 100+ hours of one generator running

worn galleon
#

So you have to go around and drag to trash still, or is that blocked now?

wind spade
#

you can't trash waste

#

there's no way of getting rid of it, but it isn't a big issue, since you can just build a few containers (they are pretty cheap) and have it secured for a long time

worn galleon
#

ok

wind spade
#

1 ISC / 100 hours / 1 nuclear plant

indigo vigil
#

Set up a simple train line, have it drive out to the edge of the world, and build a platform there with like 20 industrial containers, and just forget it ever existed.

wind spade
#

so if you want to play for another 600 hours and have 20 plants, you build 120 containers

#

(that's also assuming that you use 80% of the available power on average, which you usually use less, so it may last even longer

worn galleon
#

Right now I'm thinking to build a giant box full of coal generators and forget about them

#

I want to explore the game, not babysit power generators.

wind spade
#

"babysitting" is rough word for something that can run hundreds or thousands of hours without your input

worn galleon
#

With fuel generators, you make fuel, and it creates these resins, which can't be sunk. You make them into plastic, and you get another damned byproduct of more fuel.

indigo vigil
#

Resin can be sunk...

worn galleon
#

It was my first indication that you can't sink some things.

#

They just lined up at the sink and sat there

indigo vigil
#

And when you turn the resin into plastic or rubber, those don't produce by-products...

worn galleon
#

sigh Something isn't adding up. I'm going to deconstruct this whole mess and start again.

hybrid horizon
#

you forgot to power up your sink?

chilly wigeon
#

I,6666

paper snow
#

I make 460 iron ingots and I’m using 15 constructors how many of them should be for iron plates iron rods and screws i got the alts res for the screws

wind spade
#

Depends on how many plates and how many screws do you need πŸ™‚

paper snow
#

Hmmmm true true ^ but what is used Moore

#

More like aren’t iron plates used more then iron rods

wind spade
#

Usually when planning you should know your goals. Without them I can't answer that question

paper snow
#

Alright thank you for the advice

weak helm
#

Hello. I was investigating balance of Oil processing paths, specifically Resin alternate recipe.
First of all, I unified all recipes to Resin and Heavy equivalent, and marked where final material is produced directly: 1 Rubber = 2 Resin, 1 Plastic = 3 Resin, 1 Fuel = 1.5 Heavy. Also I aligned all recipes by output from 6 Oil. Finally, I counted Resin as 1 score and Heavy as 2 scores because this metric aligns basic recipes very well.

#

Basic recipes are balanced very well: Fuel takes a little less score, but reqires minimum processing.
Heavy alternate takes maximum 20 scores, but requires damn more processing.
Resin alternate takes not impressing 17 scores, and requires a lot of processing and logistics for Resin and Water.
Overall, Resin alternate recipe sucks. It's only advantage is maximum rubber out.
I suggest increasing Resin out up to 15 (Resin* in the table).

timid holly
#

I've never seen any need to use resin recipes. if you add all possible oil-related alternative recipes to any calculator and try to make plastic or rubber, the calculator will always choose the recipes to make the most out of the processed oil

#

in which case as of now you can make plastic or rubber with a 1:3 ratio it's insane

#

you can turn 300 oil to 900 plastic/rubber or you can make 300 plastic 300 rubber 300 fuel

river night
#

the oil alts are really a bit unbalanced, you literally make more out of nothing. Wouldnt be surprised if they touch them on a second pass on oil

timid holly
#

I guess yeah, I wouldn't be surprised

empty hemlock
#

for most parts there is 2 alt recipes for everything: one that is more ressource efficent, which the calculator will optimize for and one that is easier to do, but less efficent.

timid holly
#

interesting

river night
#

its fine to be more efficient, but the ratio for the heavy residue -> recycle chain is insane

#

because it like tripple-dips on the efficiency

timid holly
#

yeah that's true but the effort required to put into that is a lot

#

the idea to use an entire refinery just to pack and unpack as simple as water bottles puzzles me as well

empty hemlock
#

we used to have iron alloy which turned 1 iron and 1 copper into 3 iron ingots, that recipe was mildly bonkers for efficency

river night
#

that part is also true. I wish they add more fluid-intake buildings in the future, the refinery doing everything that requires a liquid is a bit sad.

#

what I would like is the foundry to get a liquid intake and take over pure ingots, it would fit thematically, but unless they want to make a port that can take either liquid or belts that might be tricky to organize, and maybe add packing/unpacking plant for some of the trivial processing tasks involving liquids

weak helm
#

"Diluted Packaged Fuel" recipe is a victim of not having building with 2 input fluids

safe hawk
#

Packing and unpacking takes a little too much space and power with refineries

glacial hemlock
errant rapids
#

What would be a good line to produce rotors because i can produce enough screws for them but i dont want to use another node for rods so im trying to take rods from the screw line to the rotors but i dont know the math behind it too do so
I want to produce 6 rotors a min and have 1 normal iron node with a mk 1

dusky furnace
wind spade
errant rapids
#

i dont have steel production yet

#

@dusky furnace what caculator do you use?

#

calculator

dusky furnace
errant rapids
#

Is that better than scim?

dusky furnace
#

idk scim

#

but i like this one a lot

errant rapids
#

Alright

dusky furnace
errant rapids
#

lol

#

i dont really know how to use it

wind spade
#

feel free to ask πŸ™‚

errant rapids
#

Well it doesnt show what coveyors to use

#

any place i can choose?

wind spade
#

you can use whatever conveyors you like

#

as long as you don't use slower than what you need

dry jungle
#

it just shows how much of an item u need to produce (and thus convey somehow) to the next machine

errant rapids
#

oh also its showing i need to produce 67 iron a min

#

but no miner can produce that excat amount can they?

wind spade
#

not unless you underclock it

dry jungle
#

well then either u produce too many, or u split them, or slow the miner (with clocking system)

wind spade
#

but you can just use the rest for something different

errant rapids
#

How do i split it so only 7 go out one a min?

dry jungle
#

it's difficult. Just round it up. Or underclock the miner to produce that exact amount

errant rapids
#

Il underclock it then

wind spade
#

you don't need exact split

#

just connect it to the machine and it'll work

errant rapids
#

but it wont be as efficent will it?

wind spade
#

it will

errant rapids
#

Ok then

#

so i should just do 5 rotors a min and round the 57 up to 60 to use a mk1 miner on a normal node

wind spade
#

whatever you want πŸ™‚

errant rapids
#

Ok thanks a lot!

wind spade
errant rapids
#

never knew you could go in decimals lol

wind spade
#

that means 2 smelters

errant rapids
#

Oh yeah ofc....

#

btw when i put 5,33 rotors it says i need 59.96 yours says 6, why?

wind spade
#

because I've done it differnetly πŸ˜„

errant rapids
#

Oh ok

wind spade
#

I've set iron ore to 60 in "items, input" and for rotors I changeed it from "items/min" to "maximize"

#

that way it produces as much as possible from the given resources

errant rapids
#

Alright

wind spade
#

because it's up to you how do you connect it

errant rapids
#

so should i just direct 2 constructors to screws and the rest to rotors?

wind spade
#

merge all into one belt, then split it to 2 belts

#

each belt comes to one group of constructors

errant rapids
#

wont it get bottlenecked?

wind spade
#

it's 60 items/min

errant rapids
#

and its says 3.33 constructors should i round it to 3?

wind spade
#

that's fine even with mk1 belt

#

3.33 constructors = 3 constructors @ 100% and 1 constructor @ 33%

errant rapids
#

so underclosck it

wind spade
#

yeah

errant rapids
#

underclock

#

how do i merge 4 btw?

#

merger only has 3 slots

wind spade
#

more mergers πŸ™‚

unborn plinth
#

Use 2 mergers

#

1 merger to merge any 2 belts

#

and merge all the belts with the other merger

errant rapids
#

So i set the thing up but i think i did it wrong

#

screws are fine but not getting many rods

unborn plinth
#

Screenshot?

errant rapids
#

You could come on and see for yourself if you want

unborn plinth
#

Let me open satisfactory

#

session id?

errant rapids
#

oh wait i cant come onnow sorry... what time are you free?

unborn plinth
#

3 to 7 PM IST

errant rapids
#

Allright

safe hawk
#

It actually looks fine to me, just gotta let it back up a little

#

Oh wait

#

3.33 screws

lament light
#

just out of interest: Do you use the intelligent splitters and if so, what for?
I fear that if the incoming belt has lots and lots of object A and it cloggs the output of the intelligent splitter, the whole thing is kinda useless

sullen slate
#

You can have the intelligent splitter send anything that doesn't fit on the clogged line out a different path via the 'overflow' option πŸ™‚

lament light
#

Thanks, I'll have a closer look on that! πŸ™‚

patent bough
#

i've started using smart splitters at the end of production lines before storage, with "all" going to the storage unit and "overflow" going to a resource sink

lament light
#

ah, good idea

lean shard
#

used them to create a choke on petro coal/rubber and plas so I can have it back up and stop with screwing alu production. Am also working on overflowing the inputs instead of the output so I can put them to shoving greater quantities of valuable things into the sink

sick epoch
#

@wind spade what can I search to find your calculator?

wind spade
sick epoch
#

Ok, thx

wind spade
#

or just google Satisfactory tools

sick epoch
#

Ok

sick epoch
wind spade
#

just normal split, it'll balance itself automatically

#

one side will overflow to the other one

sick epoch
#

hmm, ok then

sullen slate
#

If you want to have a precise split, you can split into 2x 120s, then pull 1/8 out of 1 (15) and put it into the other

#

Which would take ~4 splitters and 3 mergers and a bit more space. The normal split is likely a better fit for this application

fierce ruin
#

The water extractors really are an odd thing

#

Even though it says extraction rate up to 120m3 per minute, with two water extractors I hit 300m3 per minute

#

Not overclocked

wind spade
#

where do you see the 300/min?

fierce ruin
#

In the pipe

wind spade
#

isn't that "max rate"?

fierce ruin
#

It's not

wind spade
#

flow rate: 285

fierce ruin
#

I won't be sitting there all day to screenshot the perfect 300

wind spade
#

lol

#

it can fluctuate I guess

#

if your water usage is not constant, the water can go through in both directions

#

as it's filling the pipes

lean shard
#

if it's drawing 300 it'll empty the pipes but can still draw 300

#

might be that

scenic jasper
#

anyyone able to advise me on my oil plant

muted crypt
#

What kind of advising do you need

#

Just basic stuff @scenic jasper?

scenic jasper
#

ok.... i have 3 oil extractors, all normal. Pumping into 3 Holding tanks via 2 connections. each oil extractor also pumps into one of 3 pipes that feeds into 3 refineries

#

on the other side of all that, those 9 refineries in total pump into 3 more holding tanks for the heavy oil residue

#

which i will then pump into 6 additional refineries that also take coal, to make turbo fuel

muted crypt
#
  1. holding tanks are usually unnecessary unless you're holding it for processing elsewhere and plan to take it somewhere via train... and even then, lol
#

which i will then pump into 6 additional refineries that also take coal, to make turbo fuel
@scenic jasper they take compacted coal, to clarify

#

also shit I wish I had more time to help you, I have 15 minutes before I leave oof

#

hopefully someone else can pick up where I leave off when I do go

scenic jasper
#

Right, compacted coal and heavy oil residue

fierce ruin
#

Oil goes in, fuel comes out. You really don't need to min max unless you're out of oil on the map tbh

scenic jasper
#

to make turbo fuel

muted crypt
#

oh you have the heavy turbofuel recipe

scenic jasper
#

yes

#

let me send a pic, not yet 100% done, but mostly

#

like, the net gin graph fluctuates wildy between positive and negative

#

while its filling

#

why would the tanks drain as well

frigid breach
#

How you guys play this game? I’m pretty new and understand that the whole premise of this is to automate to your hearts content and beyond. Basic strats to adapt on?

#

Any methods?

queen rivet
#

Early on, don't worry too much about the ratios, just get the hang of the item flow, and give yourself plenty of room between machines to work out belt routing. The game is paced pretty well to allow you to figure it out on your own with the early hints and guidance.

wise mica
#

@frigid breach Foundations are really, really, really good. I don't want to admit how long it took me to lay down a real floor but once you do it makes everything easier,

molten hare
#

*the game works on your pace.

#

Btw, the meta is spaghetti vs. mega-base (using foundations).

glacial hemlock
#

Spaghetti and megabase are not mutually exclusive

short perch
#

Hey guys, I have a question. I don't have any kind of smart sorting or anything, just mk 2 miners and max mk 3 belts. I'm trying to make Steel Beams. My target is 60 per minute. I have an input of exactly 240 Iron ore and 240 Coal per minute. I know i'll need 6 foundries (5 at 100%, and 1 at 33%) and 4 constructors (4 @ 100%). My question is regarding the 2 streams of 240 iron/m and 240 coal/m coming in. if i just do an initial split (the target is 45m in for each foundry) and have the first two outputs going with mk 1 belts (60/m) to the first two foundries, can I rely on it getting "backed up" and force the other 150/m going through the 3rd steam? For reference I plugged it into this calculator https://satisfactory-calculator.com/en/production-planner/index/index/steelBeam/60/direction/RIGHT/maxBeltSpeed/270/minerSpeed/2;pure - i'm concerned the splitting of the coal/iron will be... dare I say unsatisfactory.

stray willow
#

Yes, you can. This is called the manifold method and it’s the backbone of most designs like this.

#

As long as you have enough supply to run all the machines, they will all work properly

#

The one problem is that when the setup first starts, the input buffers of all the machines save for the last have to fill before it gets to 100% efficiency, leading to a β€œspool up” time

short perch
#

Gotcha, so the thing to be most mindful is making sure there is enough throughput on the belts, i'm guessing?

stray willow
#

Yes, but to get around that issue you can feed the machines in groups

short perch
#

Like splitting the 240 into two 120 streams that each service 3 of the 6 foundries? Also, the diagram in that link makes the outputs/splits from the foundries very complicated. my thought was actually having all the foundries dump the steel ingots into an industrial container and just having the 2 outputs go to a splitter and then to the 4 constructors

stray willow
#

All of that is correct.

short perch
#

thanks!

stray willow
#

Good idea with using the industrial container for extra throughput, I’ll have to use that next early game

glacial hemlock
#

I would advice stop using that calculator and don't let the balancer to confuse you

valid forge
#

so i have a question about manifolds, my mk1 pure miner is putting out 120/m so the calculator says i can use 3 smelters on a manifold, but all of them are packed with ore, cant i put more on?

molten hare
#

A smelter eats 30/m, so that should be exactly 4 smelters.

valid forge
#

so how come the tool says 3

molten hare
#

On the question of packed, you can put more smelters, but their internal storage will eventually depletes and you'll end up with 4 working smelters in the end.

valid forge
#

but i got i can run 4, but why does the tool say 3 only

molten hare
#

Maybe you input wrong number? snuttstach_think
What calculator are you using?

valid forge
#

the greeny manifold fill times

#

120 imput 30 per machine

swift ice
#

120/30=3? wut? hehe

valid forge
#

dunno thats what the tool is saying

#

why i was confused

#

so that means off 120 ingots i can run 8 constructors making rods?

swift ice
#

what is your current max belt tech?

valid forge
#

mk2

swift ice
#

so for each miner you are max 120

valid forge
#

yer

swift ice
#

so thats 4 smelters giving you 120 ingots per minute

#

then yes 8 rod machines

valid forge
#

so how come the calc is saying one less?

#

like 7 constructors and 3 smelters

swift ice
#

you must have sellected something wrong

#

share the link of your build in calculator

#

there should be a "share" button

valid forge
#

oh i know what i did, even though i didnt think it mattered

#

i had 5 machines, not 4

#

so instead of telling me i can only do 4 it cancelled 4 out πŸ˜’

#

yer all g my bad

lean ember
#

Math is overrated

#

If it works it works. And if its slow add more.

glacial hemlock
#

Lemme trade this stash of iron rod with your stash of supercomputers.

devout marsh
#

Any suggestions for the most effective way to turn crude oil into fuel without any alternative recipes?

still moon
#

Any suggestions for the most effective way to turn crude oil into fuel without any alternative recipes?
@devout marsh 4 refineries per extractor (I think it's 4 for a pure oil, 5 with overclocked to 300m2/min) set to fuel, use polymer to make plastic then bottles to store your excess fuel production. Pretty straightforward I think you don't have many more options

devout marsh
#

Ok thanks

wind spade
#

I'd go with alts, as without alts it's supper inefficient

frigid breach
#

Are trains actually much use? Like i don’t see how much they’d play into late game. Just need some clarification, is it the fastest transport method for bulk items?

molten hare
#

You use trains you choos.

#

On a more serious note, it's belts/pipes, though daresay it's a close contention.

#

But since I don't see we're getting like trains mk.2 or anything, it'd be belts/pipes.

wind spade
#

Trains > belts for sure

#

Can have way bigger throughputs

frigid breach
#

Train mk.2 would be fire

#

So would water and stuff for big cargo ships

wind spade
#

What would trains mk2 do better? Imo trains are already good

frigid breach
#

Speeed

indigo vigil
#

More speed and greater pulling power, I would assume

molten hare
#

More chochoos.

frigid breach
#

Chooochoooo

molten hare
#

Perpetual choos.

frigid breach
#

Infinite choos

#

Choo orchestra

wind spade
#

I think they are fast enough

frigid breach
indigo vigil
#

And some people think their factories are big enough. But the factory must grow. And the trains must go faster. And choo harder.

frigid breach
#

Think about it this way, choo squared > choo

wind spade
#

Just add more freight cars to have bigger throughput

frigid breach
#

Bigger chooput?

lofty valley
#

i agree with donk, we need more choo choos for bigger chooput

lean ember
#

Excuse me what the fuck

weak trench
#

lmfao

fierce ruin
#

do i do 7 steel pipes 5 concrete for 4 encased industrial beams per minute
or normal for 4 steel beams and 5 concrete for 6 encased industrial beams per minute

#

i want to do pipes because beams take more resources to get

lofty valley
#

encased pipes

short perch
#

if a pipe has a max flow rate of 300 m3/m and 1 coal plant uses 45 m3/ does that mean i'd need 2 different pipe systems to service 8 total (45 x 8 = 360m3/m) coal generators. or will the varied nature of electric generation buffer that extra 60 out?

short perch
#

What kind of black magic is this

lofty valley
#

pipe looping

glacial hemlock
#

@short perch coal generator setup guide / schematic on wiki. Essentially injected pipe manifold

wind spade
#

you don't need a loop

#

just two branches

lofty valley
#

eh, i use loops
able to fit more in a smaller space

wind spade
#

you can literally fit the same amount and you save on the pipe at the end

#

can't see how the setup on the right side would take more space

lofty valley
#

the example image of the pipe loop is a bad example as a design, but a good one of the mechanic

glacial hemlock
#

how bad is the design? which is wrong?

lofty valley
#

not this one, the paint one

glacial hemlock
#

i see

short perch
#

i mostly care about function for this particular application. once I set up my goal gens at this site i won't really use the site again

wind spade
glacial hemlock
#

I would say linear approach is the easiest to setup. From I leave my base until all the 8 generators setup + killing the guarding hogs only takes 9.5 minutes

wind spade
#

it's nicely stackable and doesn't use too much space

lofty valley
#

if you have a foundation with conveyors and pipes, and coal gens on both sides, it doesnt make a big difference if you have additional pipes running along to loop the pipes

wind spade
#

also 0/10 paint skills

glacial hemlock
#

seems compact enough

wind spade
#

I've checked the sizes and seems like it would work like that, though somebody would have to build it ingame to verify it

lofty valley
#

and since 8 gens use 360 water/min, while a pump can at max transfer 300, looping the pipes makes it pretty much foolproof

wind spade
glacial hemlock
#

to simplify the splitting, you may need to purposely offset the opposing coal generators by a bit, so that you either align the conveyor port or the pipe port.

wind spade
#

or just use one splitter and diagonal belts lol

echo steppe
wind spade
#

it's in the pinned post, same as all the others πŸ™‚

#

also it doesn't seem to optimize correctly

sand garnet
#

@echo steppe might I suggest using https://satisfactorytools.com

#

combine that site for planning with the interactive map from the link you found on your own and you've got yourself the best combination you can have

gleaming sentinel
#

quick question, if i have two mk2 miners drilling ore at 270 parts per min, merged on to belts transporting at 270 parts per min, am I losing the efficiency of those miners by merging them, should they be separated?

wind spade
#

if your belt can only carry 270/min, then you only can carry 270/min, so merging twice as much to one belt isn't recommended

gleaming sentinel
#

that's what I thought but at the time it didn't occur to me. Figured as long as the smelters could keep up the supply would keep flowing, thanks

river ridge
severe bluff
#

i just noticed that

river ridge
#

Wut

wind spade
#

@river ridge anyway hard for me to answer as I'm author of the first one, but I've checked fuel production and can't make the second tool use Diluted packaged fuel (most efficient way to make fuel). Maybe I'm just confused, but it's not there for me

severe bluff
#

satisfactory-calculator is more of barebones and is great if your going to do a manifold system.. satisfactory tools shows you how to set it up as a balanced system

river ridge
#

Dude I haven’t gone that far into the game

#

I just bought it a few days ago

wind spade
#

but I think my tool has more features and different visualization (which may be better or worse, based on the person's preferences)

severe bluff
#

i switch between the two depending on the scale of my factory

wind spade
#

@severe bluff nothing in my tool shows that it needs a balancer

#

it's up to you to choose whatever system you like for belts

severe bluff
#

i had them reversed

river ridge
#

I and my friend have been using calc since the first time i automated screws

#

*we

wind spade
#

probably the main difference between the two visualizations is that my tool shows just one box with e.g. "30x constructor making screws", while satisfactory-calculator shows each building separately

severe bluff
#

satisfactory calculator shows how to set it up as a balancer tools is gives you a good visualization of what your going to need

river ridge
#

I gotta look into tools.

#

So yeah

#

Calc doesn’t seem to have an option to use power shards either

wind spade
#

well I don't have that option either (yet)

#

but I usually recommend not using power shards on anything but miners

severe bluff
#

^

empty hemlock
#

shards are just a multiplier to the buildings anyway

#

30x Smelters is just 3000% of smelters

river ridge
#

I see

severe bluff
#

i think you get more bang for your buck OCing miners then you do OCing anything else

wind spade
#

it costs you a shard (semi-limited resource) and power (limited resource) to use less space (pretty much unlimited resource)

fresh elm
#

except as oneshot said, for miners.

#

of which there are a limited number of resource nodes on the map

#

and greeny

#

oops, I didn't read up far enough πŸ˜‰

river ridge
#

Cool

#

I just use all of my time on the laptop for satisfactory

#

And it’s been a blast

severe bluff
#

really though you can always just reset your slugs...or download a mod that adds another recipe for craftable power cores...

fresh elm
#

or have a lizard doggo farm.

severe bluff
#

lol

fresh elm
#

I have thousands of spare shards, and I play vanilla

river ridge
#

Wow

severe bluff
#

wait lizzard doggo can find slugs?

fresh elm
#

yes.

severe bluff
#

that thing always just brings me radiocative waste and tries to kill me

fresh elm
#

sample even

wind spade
#

that's why I said "semi-limited" for power shards πŸ™‚

fresh elm
#

I'm not in game right now, I'm punishing myself playing tarkov with friends πŸ˜‰

severe bluff
#

ouch

river ridge
#
Satisfactory Wiki

The official community-driven wiki and information source for Satisfactory, the FPS open-world factory building sim from Coffee Stain Studios, the makers of Goat Simulator and Sanctum! Conquer nature, build multi-story factories, and automate to satisfaction!

wind spade
#

but even ignoring shards, you're still using power, so πŸ€·β€β™‚οΈ

severe bluff
#

true

fresh elm
#

correct

#

it's a non-linear power increase

#

2 machines at 100% use less power than 1 machine at 200%

#

etc etc all the way down to 100 machines at 1% I'm guessing

river ridge
#

Wait what!?!?

#

2 machines use less power than 1 machine at 200%

fresh elm
#

yes. it's always been like that

severe bluff
#

which is why if you cant get 2 machines running at 100%. 2 machines running at 75% is more efficient then one machine running at 100% and another running at 50

fresh elm
#

if you don't believe me, open up the machine and look at the power consumption

wind spade
#

this is the power required to make items at the same rate in constructor, based on overclocking

#

so if you're using constructors at 200%, you'll use roughly 1.5 times the amount of power you'd use if you used 100% constructors

river ridge
#

Does that mean a 100 machines working at 1% use less than 1 machine at 100%

fresh elm
#

yes.

wind spade
#

yes

#

way less

river ridge
#

Wow

wind spade
#

for example constructors:
100 @ 1% = 0.25 MW
1 @ 100% = 4 MW

river ridge
#

I have a lotta resources and that concept is gonna come in real handy