#math-and-meta
1 messages Β· Page 459 of 1
then you just set up two constructors at 100% and one constructor at 50%, manifold it all, and then have those screws go to the assembler for rotors
Is that clear enough, @sick epoch? Sorry that took so long for me to realize what you wanted
if I need to draw a picture, please feel free to ask lol
You are making 120 iron rods, per rotor assembler. 100 to screws and 20 direct. Thats 8 constructors total making iron rods
yeah........ gonna need a picture XD this is the current set up as it stands:
(there's 2 more constructors directly to my left and right)
@sick epoch hang on helping someone out with turbofuel stuff in DMs
then I will make you a shitty paint diagramβ’οΈ
lemme start working on that diagram oof
np π
take your time
me wanting to put a mk3 miner with all 3 power shards on every node, now questioning my sanity for wanting to do that
the real question is if you also demand using all those resources 100% with no loss
I mean....... I'd like it to be (fully prepared to underclock some screw constructors if needed)
The reason I ask is because the ratios are awkward if they're not a multiple of 45
If we went up to 180/min it would work
that'd be 16 rotors/min
Alternatively, you could just have the extra 30/min going to something else
You could make 8 rotors/min and then also have 20 iron plates/min with that extra 30 iron
thoughts, @sick epoch?
hmmm....... I might be able to jump to 180/min if I add more powershards (rn I got a normal node with an mk1 and an impure node with an mk1 where the impure one has 2 powershards)
let me check
No, I started this world yesterday, 4th world, 2nd solo world, and 1st one in the dunes
but I could just add 2 power shards to the normal node and hit 180/min easily
yeah if you double shard the normal and the impure you'd get 180 with mk1 miners
so I should set this diagram up for 180 iron/min then?
Oh, and do you want perfect balance or manifold?
yeah, and what's perfect balance and manifold?
perfect balance is using a belt balancing system to evenly distribute everything to each machine
manifold is using overflow to save space compared to perfect balance, but it has a startup period where it's below 100% efficiency because it has to start backing up
simply put, manifold is simpler to build but takes a while to reach peak efficiency
Oh, I guess I know them by different terms (load balance and overflow)...... I can do balance
kk
Ok, adjusted for 180/min
Man......... I still can't figure out how many constructors should go to screws XD AP calc really broke me
yep, I just wanted to see if I could......... Make your life easier
no worries π
I have nothing else to do, anything past like 6:30pm for my shift (I go until 8:00pm) is dead hours
Ah, ok
alright, tools are back up, sorry for the issues
nice
oop wait
@sick epoch here you go
I hope this makes sense
I decided draw.io would be better for this than a paint diagram
Ok, thx....... I assume the "B" is a splitter?
that's actually an S π
this is a big boi, the zoom sucks
here's the file if you want to use it
go to draw.io and then upload this file and you'll be able to see it more easily
Ah, ok. Well thx for going out of your way to help me :)
(probably woulda took me 3hrs to figure out that I'd need to split one of the rod constructors into 3rds and send 2/3 to one side and 1/3 to the other XD)
oof
Well you need 100 screws/min for one assembler (the assembler is using 45 iron/min), 180 / 45 = 4 assemblers, 4 * 100 = 400 screws, 400 / 4 = 100 rods, 100 / 15 = 6.67 constructors making rods
On the flip side, you need 20 rods/min for one assembler... 180/45 = 4 assemblers, 4 * 20 = 80 rods, 80 / 15 = 5.33 constructors making rods
You'll notice that we have 2/3 on the screw side and 1/3 on the rod side, sooooo split it up as needed
But yeah I hope that helped you
π
Yep, helped me a ton π
Awesome β€οΈ
I tried my best to make it organized
imagine the web you'd see on SCIM
yeah.... oof
this is also assuming mk2 miners on normal nodes for the miners
or you can use my tool for a nicer diagram π€
whats a good setup for a good constant flow on concrete
@wind spade this tells you nothing on belt logistics
because you can make those any way you want
I mean... just connect the buildings, right? π
They didn't want manifold
Not everybody knows how to make a 1 to 5 splitter by memory
You're just trying to say "just use my calculator lul" but that only answers half the problem
is it wrong for me to consider making a massive trucking route just because I'd find it funny to see how many trucks I can run on my pc?
Wrong? No. Regrettable? Maybe.
well that other tool doesn't show you a 1:5 splitter as well
but you can split in a different way 
I think you're missing my point
If it were manifold I literally would've just taken a pic of your thing and called it a day
Because the way yours charts it all out, it makes it simple to follow when manifolding
I'm not saying your calculator is bad at all
I'm saying it only answers part of the problem in this specific instance
I'm not sure why it is that every time I do something in this channel you have to try to come in and say "oH mY cAlCuLaToR dOeS tHaT" because it is very annoying, they didn't ask you, you're only stalking the channel, not very often are you actively discussing the math behind something
And when you do it's just "oh look shameless calculator plug here you go for your answer"
Besides, maybe some of us like to do the math rather than have a calculator do it for us
I've literally seen a screen from Anthor's tool, which some of the people find confusing, so I suggested an alternative. That's everything I did. You then started to speak about belt logistic and I took that as feedback to my tool and answered why I don't show belt logistic. Please don't put words in my mouth like that.
@wind spade this tells you nothing on belt logistics
because you can make those any way you want
But they weren't sure how....
as you observed, I don't stay here often, in fact I opened this channel after several hours of fixing a hosting issue. I don't have too much time to read 100s of messages back. So I didn't see your post from draw.io which I found just now when browsing the messages back more and I was comparing the screen from Anthor's tool with screen from my tool
so obviously when you said "they didn't want a manifold but a balancer", I pointed out that the other tool doesn't show you that as well
But you didn't even..
and I don't really like that I'm getting attacked in person for trying to help
This isn't worth my time discussing... perhaps next time it would be beneficial to read everything that was happening and everything that's been said prior before you jump in on a conversation late.
Perhaps then I wouldn't have to explain to you why your calculator picture was unnecessary and only half of the solution.
- there are other people who read this channel and they may find it useful
- if my ability to speak here is conditioned by me reading the texts all the way back to last message I read, then sorry, I'm guility and I'll never speak here again because it's straight impossible to read all the messages when I'm here only a few times per week
- Sure, that may be true, but in the given instance of helping someone who also needed assistance with belt logistics, it was irrelevant.
- You had to scroll up maybe ten messages, not back for 45 minutes.
Again.. There is no reason for us to bother discussing this, as we will keep going in circles. I should have left work half an hour ago. π be back later.
Not to interfere, but is there even a problem?
Or was the original question answered?
It was.
first message from that guy that started this discussion was 0:16 CEST, two+ hours back. Since then, it's more than 200 messages with screenshots and multiple people answering questions.
And my answer to the question was 19 messages above yours
The screenshot before the one of SCIM
which I wouldn't know if I didn't read the whole conversation
Let's just agree we both carried this on further than it needed to be - the question was answered, you piggybacked on part of post-answer discussion, and it became this.
Settle our differences and leave it be.
Either of us could've shut up at either time, but we didn't, so we're both at fault.
I don't mind being wrong or trying to help while not understanding question entirely (which happens sometimes). But I take personally that you tried to attack me for doing that
So should I have just said "the question was answered"
and left it at that?
Is that a satisfactory answer to you?
I'm not sure why it is that every time I do something in this channel you have to try to come in and say "oH mY cAlCuLaToR dOeS tHaT" because it is very annoying, they didn't ask you, you're only stalking the channel, not very often are you actively discussing the math behind something
@muted crypt this one and messages around
I have 11680 messages just in this channel, actively discussing math in most cases
It's come up a few times now where I'm doing something and you pop in to advertise your calculator
First the spreadsheet idea I had to "score" recipes, and now this
I pop in to share a solution. Like someone shares their spreadsheet or draw.io diagram, I share my tool's diagrams
I did say I would have used yours if it was beneficial to the situation
@wind spade while you're here, does the planner have a summary of the items required?
But they needed help on belt logistics
@idle vigil not yet, it's one of the features that are planned (there's a list in the tool's discord). For now the grey boxes are input that's needed
gotcha thanks
production planner on the interactive map works well for that, right? Sucks for the network graph though
Network graph is messy, but item list is good
it's not a list of items required tho, it's a list of all items produced (or consumed) in the whole production line
I use item list on there when I want to double check my answers
the building list on the production planner has the items required for the entire production line. last tab.
It shows how much of every part across all of the production line yes
It shows every step of processing
@hybrid horizon it still shows all the intermediate items as well, not only the raw required resources
Yes but that isn't a problem
@idle vigil asked about items required, so I assume they mean just the raw requirements
well what's required to place the building, so its nice. gives you an idea of what you need to carry out to the building point.
excluding belts/pipes of course
I'm not saying it's nice. I'm just saying that it's something different than what was asked for π
Good, you know now how it felt for me π
well at least I didn't blame him for suggesting a thing and kept some decent attitude compared to you
I did not blame you, I said it only answered half the original question... but the attitude part is correct, I'll give you that.
satisfactory, one of the few games you can argue about math questions and still have both sides loose.
this is the peak of why i stay silent unless someone needs help with specific things i feel i can accurately understand.
hearing half the conversation never ends well for anyone.
if anyone is wondering
Normal RIP:
20 pieces to 240 iron
Bolted RIP:
30 pieces to 445 iron
Stitched RIP:
22.5 pieces to 195.833333 iron
stitched has the ugliest numbers, but it is indeed the most efficient
so @fresh elm apologies, ive now worked my way to the truth and realized you are correct
Yeah I wasn't going to do the divide by 7 multiply by 13 thing
It suffices to prove the point without pure iron
I didn't get much done in the game today somehow though I feel like I was busy much of it lol
"diagrams.net is free online diagram software for making flowcharts, process diagrams, org charts, UML, ER and network diagrams."
so it redirects to something else got it
@muted crypt i got some copy paste answer and other than a flow chart. i dont see that its offers anything specailized or overly useful for the game
Here is a logistics map I made earlier with draw.io for 16 rotors per minute
I think it's very useful, lmao
That much for 16?
Could be worse
As the person I helped at the time didn't have casted screws I believe
Otherwise this would be much smaller
im working on turbo fuel
and was looking specifically for something i could do a scale layout on
If I didn't wanna go to bed (it's nearly 4am) I'd help you with that
If you decide you still need one in like.. six hours.. DM me and I'll make one
i have the flow chart down now
Ah
so now i need to figure the space
thinking might do lifted oil down to the water layer
then do a bunch of refinery straight into others
with the gens on either side
I'm only using 300 HOR/min from my setup but I'm producing 400/min (100/min becomes petroleum coke and then goes to sink), I managed to compress everything into a 23x24 rectangle with a 21x5 rectangle behind that
More compact than I expected, I wasn't necessarily aiming to be compact either
Otherwise I probably could have gone further
mine is at this point how do i do it without taking up half the ocean π
my first time doing oil/fuel gens
so its gonna be... interesting
Heh
so refineries are 3x5x16
I create "buildings". A building that is supposed to build supercomputers for instance will have a manufacturer at the bottom, assemblers and constructors stacking upwards. Then I pass ingots in to buildings. Items are passed out to a warehouse. Manufacturer items are the only items that are split and passing items to each other.
I find it easier to maintain that way.
fuel gens are 5x5xZ
You might face throughput issue using the 1:5 balancer
what?
Seems like my chat is lagging, my bad... fuel generator size is 20 x 20 iirc?
yep, since i need over 200 buildings i'm gonna do a scaled layout first then build
How about actually building a scaled-down blueprint in game first?
since its a balanced build wont really want to try building in segments
i see haha
I think I got it π
you have yet to consider the infrastructures
@muted crypt how did you get into that area (with several uranium deposits)? by clipping into it or entering a cave from its entrance?
I assume the most efficient turbofuel production is using diluted fuel, not HOR, right?
both
I just mean there's a turbofuel recipe that uses HOR instead of fuel
Thanks. I wish there was an alt that turn resin/plastic/rubber into fuel
since you can go the other way
just make diluted packaged fuel and then if you need plastic or rubber use the recycling loops for it
No I mean the other way, plastic to fuel
many of the alternates already stretch basic logic, not every conversion has to be possible
I am using the recyling loop for my plastic/rubber
No and the solids can be put into the sink, it's just hard to balance some production with refineries
well but if you can make everything out of fuel, why even bother with the other-way conversions?
In the plastic/rubber production you can use everything and only end up with plastic/rubber. I'd like a fuel production that only outputs fuel, since I don't want to manage the byproducts and sinking seems a little cheaty to me
not cheaty, but lazy perhaps
sinking is cheaty, huh.... then good luck with the resins....
I think so, seems like a bandaid
resin -> coke -> coal gens
@wind spade I am not sure if resin can be burnt in coal generator...
https://www.satisfactorytools.com/codex/buildings/coal-generator well... it has energy value and nobody said it can't burn there yet, while I was saying this for a long time, so I'm assuming it can
it's not as efficient as coal or compacted coal, but it can give a nice boost of extra energy while getting rid of the PR
(and you can just sink the rest of coke to prevent stuff being stuck)
lemme try. But I am sure resins cannot be converted into cokes
uh
sorry, yeah, I confused myself
not resin, but HOR π
resin is for extra plastic/rubber
HOR -> coke -> coal gens
I need to start playing the game xD
you really need to try the game out. It is fun
I "played" the game last night for four hours and it consisted entirely of doing math in excel and on paper
my wife came in and said, "oh are you working late?"
confirmed it can't be burnt
yeah I meant coke, not resin
@wind spade do you have a TO-DO List for your calculator, including only the confirmed features?
apart from my announcement post list and trello board, there's no such thing π¦
I am thinking of customizing no. of decimals and arrow head size
@idle vigil well at least you have a wife.
yeah, some customization could be a thing as well
I have some ideas, but they're just in my head right now
@muted crypt how did you get into that area (with several uranium deposits)? by clipping into it or entering a cave from its entrance?
@glacial hemlock the "cave" was legit just exposed to the surface, you walk in like 10m and you see what the screenshot showed
@muted crypt I see... thanks!
So while I'm driving to work can someone figure out how much iron I could get from the dunes desert per minute when using mk3 miners and mk5 belts, overclocking until I either reach 250% or fill the belt, whichever comes first?
Context: I'm a super noob but getting efficiency boners from this game. I read that the HUB biomass burners use the same amount of fuel, it lasts 1.5x longer, but produces 0.5x the power of the regular biomass burners. Does this mean that it's only 75% as efficient and I should stop using them ASAP and switch to only the full biomass burners?
They produce 66% of the power of a normal one. In the end, they're just as efficient as normal burners; they just provide less power capacity.
Got to do what you have to do for those ratios, am I right?
(3 lines of 60 split into 4 lines of 45)
Or just manifold.
yeah, @north osprey no point in doing this
manifold doesn't seem like it would work either on this
I need three lines for four machines
I'd still have to split to get the 15 from one line to go to another line
Since each machines needs 45 a minute
merge all into one and then split into 4
I don't have fast enough belts
Depends on your belt speeds available, but you could literally run a single belt to all of the machines you intend to feed and it would work
even better - build 4 machines instead of 3 and underclock them all to 75%
Or just run the 60/min belts to the machines you need, and then merge the remaining amounts at the end
oh wait
oh, it's ore I see
Gotta get that MAM research going
still, that screenshot is eye candy for me xD
so if you have 60/min ore on belt, then just build two machines per belt and underclock them so that they eat 30/min each
I'm going to keep it for now since I worked for half an hour on it
Also consider smart splitter. It has an overflow setting.
https://satisfactory.gamepedia.com/Smart_Splitter
But next time I will keep in mind underclocking lol
much better than doing any of these shenanigans
haha
11640 iron/min
@indigo vigil appreciate it, ty
would it be worth grabbing the impures at all? or no?
According to the map, to my surprise, there are no impure iron nodes in the dune desert
I'm looking at 9
π€
Do you potentially not have the impure nodes selected
because they're most definitely here
Oh hell. I looked at the rocky desert.
lmao no worries
I'll get the correct desert calculated in a moment
I crossed off one that's too far outside of the desert to be considered part of it
but I'd personally consider all of these to be in the desert, wouldn't you?
(again, apart from that normal at the bottom)
20820 iron/min
that's nearly a third of the map's iron wtf
14 pure, 12 normal, 9 impure.
29.58% of the map's iron is right there lmao
well I think I might just grab all the iron from the desert and have that be my iron supply....
Why does the efficiency on my Mk 1 copper miner (60 per minute) being transported on mk 1 belt (60 per minute) only have an output efficiency of 1%? the destination is completely clear to receive 100% of the output
because the efficiency display is borked
i can accept that
Ratio's are great, don't listen to greeny, however, you can do it smarter. Just split 1 of the 60, make it join the 2 other 60's for 2 90's, then split those 2 for 4 45's. @north osprey
:D
If I need to after I get the next tier of belts. Haha. Thanks Malibloo
It does require MK2 belts, yep
lol "don't listen to greeny"
I offered him a great way of reducing power consumption as well as not requiring balancing and smoothing the build
let the record reflect it wasn't me who said it
lol
Thx again @muted crypt took more work than I had left in the day, but woke up the next day and finally got my first rotor from the set up you gave me π
This remembered me building my first rotors setup
6 assemblers with only mk1 belts (had no factory for mk2 belts, so I had to hand craft some)
Not quite my first one, just the first one where I actually planned it out before I built it.
But true π
Ok, thx π
@muted crypt thoughts on making a 5 floor turbo power plant?
Just do it!
@muted crypt thoughts on making a 5 floor turbo power plant?
@elder frost I just saw this, I'm sorry
by five floors do you mean doing the setup with 300 crude oil 5 times over?
a single 300 crude HOR Dilute gen tower
@muted crypt my issue is i dont have room to do the gens outward
but if i belt the packaged fuel+compact coal to floor 5 and unpackage at the top i can grav feed the gens on floors 2,3 & 4
are you using all 400 HOR or are you simplifying the ratios by using 300 HOR and sinking the remaining 100 as petroleum coke?
using it
Okay
well... let's see.
10 refineries processing crude oil
13.33 refineries combining water and empty canisters into packaged water
13.33 refineries combining heavy oil residue and packaged water into packaged fuel
13.33 refineries turning packaged fuel into fuel and empty canisters
21.33 assemblers combining coal and sulfur into compacted coal
35.56 refineries combining fuel and compacted coal into turbofuel
148.54 fuel generators consuming turbofuel (at max capacity)
All of these are rounded values
If you want more exact numbers I can get them π€
the layout is the hard bit lol
and i must have messed up my assembler count thought it was 17.8 or so
welllll
400 heavy oil residue * (2 fuel / 1 heavy oil residue) * (4 compacted coal / 6 fuel) = 533.333 compacted coal
At 100% clock speed, 25 coal and 25 sulfur makes 25 compacted coal
533.333 / 25 = 21.33332
eh then something got transposed wrong no biggie
16 super computer smart array, everything but plastic being split up on a single line 
Thats impressive, supercomputer is quite hard
I did larger in Update 2, but I wanted to build out using my "smart arrays' as often as I could.
Obviously they're totally inappropriate for high volume items.
Are your supercomputers part of the turbo motor production, or simply for stockpile?
I already have the aluminum up to heat sinks built.
I'll do the motors eventually.
What's the meta setup for a heavy modular frame factory?
Personally I found using steel frames made my HMF factory much easier to scale
I'm not doing that many, I got to 96/min and it's just not worth the points to do more
(ymmv)
basically making a nice little steel pipe pipeline
I bet you run out of oil before iron ore, but 25% is still a good saving... but I digress
Is there a concensus on the best way to reach 1000 tickets for the Nut? I was thinking about gigafactory techniques but not sure that is required
you only need a mega factory, not a giga factory to reach golden nut
what is your target time limit for getting the first golden nut? 200hours? 300 hours?
Okay, speaking strictly from a power perspective
Not sure really, I suspect there is an inflection point somewhere where spending more time building more is offset by reaching the goal quicker with a more rapidly built design
Barring cheese tactics like covering map with miners into sinks
turbo motor is still the best way of getting golden nuts, I play casually and with quite a slow pace, with 40 turbo/min, I get the nuts at 263 hours
I am sure sub-100 is possible
Make sure everything is connected correctly. Consider rebuilding the belts and splitter in that area.
So............. I got bored........... and I wanted to see: if you had an infinite amount of all other resources at your disposal........ how much iron plates could you make with a single mk3 miner with all 3 power shards (and because the calculator doesn't account for power shards, it will say there are three mk3 miners, but if you add up the clock speeds of them it will equal 250%), this was the result I came up with (Also challenge: can anyone come up with a set up that generates more?): https://satisfactory-calculator.com/en/production-planner/index/index/ironPlate/3350/direction/RIGHT/maxBeltSpeed/780/minerSpeed/3;pure/pumpSpeed/1;pure/altRecipes/Recipe_Alternate_CoatedIronPlate_C/altRecipes/Recipe_Alternate_PureIronIngot_C/altRecipes/Recipe_Alternate_Plastic_1_C
Satisfactory helper to calculate your production needs.
13037 plates/min
How?
That is a really helpful tool.......... I wish I knew of that before I spend 40mins playing around with the production planner XD
actually, even more
forgot to enable all recipes there
(as I've never used, or even seen an mk3 miner, I assume 780/min is it + all three power shards on a pure node?)
oh......
Well let's pretend there's an adaptive belt that can move as fast as you need it to: what would be the result?
take the last link I sent you and change 780->1200 in input for iron ore π
Ok
and it's 27k iron plates/min
XD
but also uses 3272 oil
which is almost half of the oil on the map
though you can futher optimize this
and it only uses 1k oil
but does it make more plates?
(this is from the future version of the tool, which optimizes things even better, I haven't finished it yet)
no, it makes the same amount of plates, but with less oil used
yeah
nice
(it's also written on the bottom of the tool)
Ah XD
Well if you're capable: what would you say to a ratio calculator? One that can do what your calculator already does, but is also able to tell you how to split your factories/belts up, giving you splitter ratios and everything.
well I think splitting is up to the player to decide
and also, ratio splitting is not something you need, most of the time, you're fine with just a manifold splitting
and finally, if I'd show every splitter and machine there, it would get super slow and messy (some of the calculations have hundreds or even thousands of buildings)
Ok....... what if it just said which machines need to go where? Using my issue from Thursday as an example: I wanted to make rotors, so I got the iron I was willing to use for them and turned all the iron into rods, but I wasn't sure how many rods to send to the assemblers and how many to send to other constructors to turn into screws
there are labels on the arrows that tell you how many to send to one or another side
oh.......... yeah XD
but maybe expanding that info to number of machines as well may be a good addition
I'll add that to my list of ideas
yeah...... And try and reduce the decimals
Oh......... Wow....... Man your calculator is way better XD
hey @wind spade can you tell me how many supercomputers we can make using all the oil on the map?
i suck at math lol
376.62
much appreciated
Wow that's not that much...... Super computers must be insanely expensive (Never been past t4)
well you also get like 100k sink points for them, so I guess yeah
Im so confused
The miners say theyre doing 60 per minute so I put 2 smelters doing 30
and the conveyer belts are mk2 which is 60, going into 2 mk1 which are 30 and its still getting backed up
which node purity?
impure
The miners are doing more than the target tho
Wtf
The assembler is telling me Im receiving 100 screws per minute... but the 2 crafters are producing 40 each
I'm a bit confused. Assembler doesn't tell you what it is receiving, it tells you how much does it need
Oh it does? I thought it told u what it was receiving
nope, it tells you what does it need for the recipe
mk1 belts do 60 though, mk2 can do 120
does anyone have a chart to calculate the # of points per item input on the AWESOME Sink?
@quiet spruce
thanks
manifolds do work.. I'm just having a hard time visualizing how they work
It is so weird!
Glad you learnt it.
I'm having trouble with Energy, I want to make a stable coal plant and all, Atleast 1000MW or more, but I am really bad at Water managing and all, It's been a big trouble to me. Are there any ideas how could I make it good or anything actually? I own only one MK2 Miner very far away, which actually is my nearest coal node.
the distance wont be too much of a problem so long as you can wire it up and make a long conveyor. What kind of source is the coal? Impure, normal or pure?
Ideal coal-gen ratio setups are 3:8 and 5:13 (waterex:coal-gen). Connect the water extractors with a single pipe, then make a split on both ends of the pipe. Extend the splits so they form a closed loop.
Your generators will eat the water from this pipe-loop.
@unborn kettle the best thing you can do is bring the coal to water instead of water to coal, that way the water needs to travel the least amount of distance and causes the least amount of issues
For me limiting factor was water pond size. I managed to stick 7 water extractors there, which could support 18.6 coal generators. Each pipe (300/min) can support 6 generators. So I made 3 corridors with 3 generators on each corridor side. Side corridors were fed by 2 water extractors each, center corridor fed by 3 extractors. Water corridors are interconnected with water tanks in between.
hey guys I need some help. Starting on my new base and trying to balance out rotors and reinforced iron plates (screw wise). rn im producing 960 screws/m,. not sure in what way thats divided the easiest? I was thinking about 600 for rotors and 360 for plates, but no idead how to balance that out (output per constructor is 120 screws)
so this might not be a math question, depends if someone knows a better ratio or an easy way to divide 5 belts in to 6 evenly
first decide on the ratio, then build the buildings and then connect them in a good way
there's no need to do some crazy balancers, setups balance themselves
as long as you don't go over your belt speed limit
thought of an easier solution lol
im gonna overclock the assemblers to 120 so they can receive direct imput from the constructors
yeah but the issue is i have 5 outputs of 120 items
and 6 requiring 100
its easier to add another output than it is to create a balancing system
Overclocking is good in the short term if you have the power for it. Building more assemblers and underclocking will scale better in the long term.
hmmm
I mean
well that also depends on space
instead of overclockikng assembler to e.g. 150% it's better to build two of them at 75% and just split that one belt into two
if you have 100% machines you will naturally make more efficient powerplants
@lofty valley space is pretty much infinite
i have a sickness for the compact
even if i had a completely flat 10000km x 10000km area i would still fit everything in a tiny area
i get that
but i dont see that working with my current setup
because 120 > 100 is a *** ratio
while underclocked machines use less power, 100% are the most energy and space efficient
underclock the outputs
^
100% are neither energy nor space efficient
250%s are most space efficient and 1%s are most energy efficient
well they are a balance of both
and ratios dont get all that wierd
they are a balance of both, but you can't say it's most efficient
because there's no way to convert between space and power usage
(objectively)
there was a small debate in #satisfactory yesterday whether many underclocked machines are the best or few overclocked
the conclusion was whether you have enough power or not
I personally think that for meta gameplay it's a bit different
since using more power = using more resources to produce power = having less resources to produce endgame products
depends i guess
rn ive got a big coal plant pretty far from my base
so im not missing any resources nearby but have a self sustainable energy source
yeah, you can always argue "I have plenty of resources", when you haven't touched map limits yet
reasonable
tbh i dont know if i'll ever reach that point, my current base is going to be 21x21 and though it feels small i already have trouble building it properly
well, this is about meta and here we always optimize with the end goal in mind π
so that's why I disagree with the point of overclocking
understandable
underclocking to like 30-50% is still reasonable in terms of power savings and doesn't grow into enormous space usage
especially if that helps your ratios
but for 120>100, I'd just underclock the 120s to 100s
I had to rework my copper, and in the middle of it I had to go afk for longer than I wanted to... by the time I got back everything that was depending on that copper was glaring yellow at me, not a huge issue and I got it going again... and holy frick, it has taken 90+ minutes for the factory to finally catch back up and go all green again.
Lol
I actually threw on an extra assembler for circuit boards just to help it π’
Super compact 10 ppm Modular Frame setup.. Love this thing. Looks awesome
240 iron per minute is exactly enough for 10 frames per minute
https://satisfactory.gamepedia.com/File:Splitter_mechanism.png
Is this infograph useful? Something missing?
The sequence number. For all I know, it's written in that top-right bottom-left manga style.
lol
why not use an in-game top down view of splitters instead
Feel like the concept is better defined in-game
Would be good too! Will redo it with in game screenshot
i gota question are hte calculator sites up to date? specifically asking about
https://www.satisfactorytools.com/production
and
https://satisfactory-calculator.com
Yes
nether of them?
danke
@glacial hemlock I think your graphic makes perfect sense. I'd consider if the labelling of each item is detracting from the lesson though. Not sure if people care or not to know where each item goes.
You've been answering the questions a lot longer though. You'd know better
guys?
would anyone mind telling me which one is better?
CAteium WIre?
Biocoal?
Ore Pure Iron?
biocoal
Get all the pures.
thatsa brit's video
anyone got a noob friendly guide to splitting 30 into 10's
@tribal sandal manifold
i dont know what that means in context
--S--S--S--S--S
| | | | |
X X X X X
just a straight line, splitting for each factory until the line runs out
ok ty
anyone got a noob friendly guide to splitting 30 into 10's
@tribal sandal 1 splitter with 1x30 in and 3x10 outs
As I know here is a game design issue with fluid volume scale. For example, volume of tank car. It could be solved by replacing m3 with hL (hectolitre - 100L, 0.1 m3). Tank car will be 4800hL: 480 m3 - matches car dimensions, or 1.5 freight car - good ratio with packaged. All other proportions also will become better. TLDR, divide fluids by 10. Yes, m3 is nicer then hL, but numbers are better this way.
Hope you guys enjoy looking at it as much as I enjoyed creating it
And I also hope that this is indeed the way it's gonna work, unless I screwed something up
too many splitters
you only ever need to use balanced distribution, when not doing so can cause systems to unintentionally backup.
for example if you are processing limestone and quartz into things like concrete, silica, and refined crystal but, don't have perfect accuracy for max production of cheap silica, you might find yourself produceing less concrete or crystal than intended
otherwise manifolds simply everything without sacrificing thru put
even then, for "balanced" distribution, you're mainly just splitting off a specific amount of a resource from a line, and feeding that into a different manifold.
.
also for future reference for everyone else as well: you can use the balance of one resource to limit another for recipes that use multiple resources. this helps for cases were the ratios are being difficult, but one resource type uses an amount that divides by 30 or the like.
for example i have a cheap silica factory that has modules that eat 210 quartz and 350 limestone each.
350 is hard to ration out, but 210 was rather easy
actually amount of splitters is the same (each splitter adds 1 branch)
but you are producing too many water. Reactors need only 45. You need 270 water on each tube (225%).
true; manifolds are easier to manage and scale
but the water system looks like it's being underclocked a fair amount
or should be
It really is not
In fact, I build 1/4 of the diagram I have too many splitters
Because the ones that I want to be 45/per minute are being split in two
not sure what problem you are refering too
This is pretty ugly but I really wanted to see whether it works or not
So this pipe should be connected to a coal generator
But instead is split in two
Not 100% sure why
Oh, I see now, I'm pretty dumb
So the maximum pipe flow rate is 300 upm, but the water extractor is only capable of producing 120 upm
oh right
looked it up
30 coal/min feeds 2 coal generators and consumes 75% of a water extractor
a pipe can handle up to 2.5 water extractors at 100%
Is overclocking the water extractor worth it for my design though
normally no... you only overclock water extractors if you are pumping from a limited pool of water, and have no space left
I'm doing it from a large pool of water, I have more than enough space for a lot of them
most people build their powerplants near large water sources for that reason
This one's no different
yeah, you can just combine 3 pumps and under clock them for best results.
Oh yea, that sounds good
This way my design is gonna work, but instead of 4 water extractors I'm gonna need 12
it's only if you go mega factory design, that you maybe consider doing things like combining 5 pumps into 2 pipelines
It's an overkill anyway
For now I use around 308 MW of power for my factories
This one's a 1800 MW power station
Although I wanna create overclocked Reinforced Plates and Rotors factories
currently my just add water refinery is using something like 100 water extractors
I got coal power not long ago :P
I usually rush teir progress the best i can until i have access to turbofuel power, then switch over to making large factories
since nuclear is a pain to manage and build unless you have lots of various products
Just put it out to the sea 4Head
If it was easy, everyone would do it.
I can't read that, too tiny
open original
I'm having a terrible time trying to calculate the fuel production to consumption ratio...and what to do with it when I have way too much fuel.
I miss the easy units/min of fuel cans
to calculate production of fuel you can use some of the calculators. To get rid of it, just turn it to plastic/rubber or package it and then sink it
Whenever I fill up on Fuel, plastic stops
15 fuel/min for each fuel gen. How are you making the fuel?
you should have separated fuel and plastic/rubber productions
I did.
Byproduct choice is fuel and fuel. There's nothing else
I hate the byproduct thing
So you're turning HOR into fuel?
Yes
you can just make some plastic out of the fuel and use that plastic to package rest of remaining fuel
and sink that packaged fuel
I tried that, but it still backed up the process or stopped plastic production
overflow plastic -> sink
I can't find a balance.
Put a couple more refineries at the end of your line of refineries that are making the fuel, and have those last ones make coke, which you can sink.
did you calculated the setup or did you just eyeballed it?
Ok.
This is a conversion from an older version.
The same buildings/output rates don't work anymore
I'm tryingf to fix it, but god I wish it'd just use fuel on a consistant basis
I setup ONE Manufacturer and I run out of fuel in minutes.
The byproduct system is killing my plastic and rubber production.
Yep. That's why you turn it into solid, sink it, and keep everything flowing.
also you should have completely independent fuel production from plastic+rubber production
I do.
then there's no way it can kill your plastic/rubber production
I only added the byproduct fuel to the mix because sinking it wasn't workingt either.
The plastric container line would backup and crash the system
overflow it to sink
I was hoping enough fuel generators would burn more fuel
generators burn only what's needed
Really? When did they change that!? ugh.
it was like that since forever
I'd been going nuts adding more generators trying to burn more fuel
all power generators only generate as much power as you need at the given moment
and it was like that since 1st release on Epic
In my old save, I setup 2 refineries to make fuel cans and left the "powerplant" and forgot about it
the numbers shown by calculators and ingame are usually numbers that it produces on max load
which is almost never the case
and usually you produce less power
which also means you consume less fuel
I product assuming the thing uses what it says it will
So I have the fuel output to handle a 100% load then, is what you're saying?
I'm saying that you'll use 100% of your fuel production only if you consume 100% of the energy it can produce
Well, I'm close to nuclear power. Please tell me waste can be sunk now and I don't need a billion industrial containers to store it.
I'd tell you that, but I'd be lying
you don't need billion ISCs to store it, it can't be sunk, you only need a few to secure several hours of gametime
1 container is roughly 100+ hours of one generator running
So you have to go around and drag to trash still, or is that blocked now?
you can't trash waste
there's no way of getting rid of it, but it isn't a big issue, since you can just build a few containers (they are pretty cheap) and have it secured for a long time
ok
1 ISC / 100 hours / 1 nuclear plant
Set up a simple train line, have it drive out to the edge of the world, and build a platform there with like 20 industrial containers, and just forget it ever existed.
so if you want to play for another 600 hours and have 20 plants, you build 120 containers
(that's also assuming that you use 80% of the available power on average, which you usually use less, so it may last even longer
Right now I'm thinking to build a giant box full of coal generators and forget about them
I want to explore the game, not babysit power generators.
"babysitting" is rough word for something that can run hundreds or thousands of hours without your input
With fuel generators, you make fuel, and it creates these resins, which can't be sunk. You make them into plastic, and you get another damned byproduct of more fuel.
Resin can be sunk...
It was my first indication that you can't sink some things.
They just lined up at the sink and sat there
And when you turn the resin into plastic or rubber, those don't produce by-products...
sigh Something isn't adding up. I'm going to deconstruct this whole mess and start again.
you forgot to power up your sink?
I,6666
I make 460 iron ingots and Iβm using 15 constructors how many of them should be for iron plates iron rods and screws i got the alts res for the screws
Depends on how many plates and how many screws do you need π
Hmmmm true true ^ but what is used Moore
More like arenβt iron plates used more then iron rods
Usually when planning you should know your goals. Without them I can't answer that question
Alright thank you for the advice
Hello. I was investigating balance of Oil processing paths, specifically Resin alternate recipe.
First of all, I unified all recipes to Resin and Heavy equivalent, and marked where final material is produced directly: 1 Rubber = 2 Resin, 1 Plastic = 3 Resin, 1 Fuel = 1.5 Heavy. Also I aligned all recipes by output from 6 Oil. Finally, I counted Resin as 1 score and Heavy as 2 scores because this metric aligns basic recipes very well.
Basic recipes are balanced very well: Fuel takes a little less score, but reqires minimum processing.
Heavy alternate takes maximum 20 scores, but requires damn more processing.
Resin alternate takes not impressing 17 scores, and requires a lot of processing and logistics for Resin and Water.
Overall, Resin alternate recipe sucks. It's only advantage is maximum rubber out.
I suggest increasing Resin out up to 15 (Resin* in the table).
I've never seen any need to use resin recipes. if you add all possible oil-related alternative recipes to any calculator and try to make plastic or rubber, the calculator will always choose the recipes to make the most out of the processed oil
in which case as of now you can make plastic or rubber with a 1:3 ratio it's insane
you can turn 300 oil to 900 plastic/rubber or you can make 300 plastic 300 rubber 300 fuel
the oil alts are really a bit unbalanced, you literally make more out of nothing. Wouldnt be surprised if they touch them on a second pass on oil
I guess yeah, I wouldn't be surprised
for most parts there is 2 alt recipes for everything: one that is more ressource efficent, which the calculator will optimize for and one that is easier to do, but less efficent.
interesting
its fine to be more efficient, but the ratio for the heavy residue -> recycle chain is insane
because it like tripple-dips on the efficiency
yeah that's true but the effort required to put into that is a lot
the idea to use an entire refinery just to pack and unpack as simple as water bottles puzzles me as well
we used to have iron alloy which turned 1 iron and 1 copper into 3 iron ingots, that recipe was mildly bonkers for efficency
that part is also true. I wish they add more fluid-intake buildings in the future, the refinery doing everything that requires a liquid is a bit sad.
what I would like is the foundry to get a liquid intake and take over pure ingots, it would fit thematically, but unless they want to make a port that can take either liquid or belts that might be tricky to organize, and maybe add packing/unpacking plant for some of the trivial processing tasks involving liquids
"Diluted Packaged Fuel" recipe is a victim of not having building with 2 input fluids
Packing and unpacking takes a little too much space and power with refineries
splitter infograph revised. hehe
What would be a good line to produce rotors because i can produce enough screws for them but i dont want to use another node for rods so im trying to take rods from the screw line to the rotors but i dont know the math behind it too do so
I want to produce 6 rotors a min and have 1 normal iron node with a mk 1
@errant rapids
use alternates
i dont have steel production yet
@dusky furnace what caculator do you use?
calculator
Is that better than scim?
Alright
i've made some plans with it π€
feel free to ask π
you can use whatever conveyors you like
as long as you don't use slower than what you need
it just shows how much of an item u need to produce (and thus convey somehow) to the next machine
oh also its showing i need to produce 67 iron a min
but no miner can produce that excat amount can they?
not unless you underclock it
well then either u produce too many, or u split them, or slow the miner (with clocking system)
but you can just use the rest for something different
How do i split it so only 7 go out one a min?
it's difficult. Just round it up. Or underclock the miner to produce that exact amount
Il underclock it then
but it wont be as efficent will it?
it will
Ok then
so i should just do 5 rotors a min and round the 57 up to 60 to use a mk1 miner on a normal node
whatever you want π
Ok thanks a lot!
or do 5.33 rotors
never knew you could go in decimals lol
it says 2.00x does that mean i have to overclock it?
that means 2 smelters
Oh yeah ofc....
btw when i put 5,33 rotors it says i need 59.96 yours says 6, why?
because I've done it differnetly π
Oh ok
I've set iron ore to 60 in "items, input" and for rotors I changeed it from "items/min" to "maximize"
that way it produces as much as possible from the given resources
Alright
@wind spade what do i do at this part? it doesnt show splitters or mergers
because it's up to you how do you connect it
so should i just direct 2 constructors to screws and the rest to rotors?
merge all into one belt, then split it to 2 belts
each belt comes to one group of constructors
wont it get bottlenecked?
it's 60 items/min
and its says 3.33 constructors should i round it to 3?
that's fine even with mk1 belt
3.33 constructors = 3 constructors @ 100% and 1 constructor @ 33%
so underclosck it
yeah
more mergers π
Use 2 mergers
1 merger to merge any 2 belts
and merge all the belts with the other merger
So i set the thing up but i think i did it wrong
screws are fine but not getting many rods
Screenshot?
think it might be the splitters i did wrong
You could come on and see for yourself if you want
oh wait i cant come onnow sorry... what time are you free?
3 to 7 PM IST
Allright
It actually looks fine to me, just gotta let it back up a little
Oh wait
3.33 screws
just out of interest: Do you use the intelligent splitters and if so, what for?
I fear that if the incoming belt has lots and lots of object A and it cloggs the output of the intelligent splitter, the whole thing is kinda useless
You can have the intelligent splitter send anything that doesn't fit on the clogged line out a different path via the 'overflow' option π
Thanks, I'll have a closer look on that! π
i've started using smart splitters at the end of production lines before storage, with "all" going to the storage unit and "overflow" going to a resource sink
ah, good idea
used them to create a choke on petro coal/rubber and plas so I can have it back up and stop with screwing alu production. Am also working on overflowing the inputs instead of the output so I can put them to shoving greater quantities of valuable things into the sink
@wind spade what can I search to find your calculator?
Ok, thx
or just google Satisfactory tools
Ok
@wind spade do you know how to make this 240 -> 105 and 135 split?
just normal split, it'll balance itself automatically
one side will overflow to the other one
hmm, ok then
If you want to have a precise split, you can split into 2x 120s, then pull 1/8 out of 1 (15) and put it into the other
Which would take ~4 splitters and 3 mergers and a bit more space. The normal split is likely a better fit for this application
The water extractors really are an odd thing
Even though it says extraction rate up to 120m3 per minute, with two water extractors I hit 300m3 per minute
Not overclocked
where do you see the 300/min?
In the pipe
isn't that "max rate"?
flow rate: 285
I won't be sitting there all day to screenshot the perfect 300
lol
it can fluctuate I guess
if your water usage is not constant, the water can go through in both directions
as it's filling the pipes
anyyone able to advise me on my oil plant
ok.... i have 3 oil extractors, all normal. Pumping into 3 Holding tanks via 2 connections. each oil extractor also pumps into one of 3 pipes that feeds into 3 refineries
on the other side of all that, those 9 refineries in total pump into 3 more holding tanks for the heavy oil residue
which i will then pump into 6 additional refineries that also take coal, to make turbo fuel
- holding tanks are usually unnecessary unless you're holding it for processing elsewhere and plan to take it somewhere via train... and even then, lol
which i will then pump into 6 additional refineries that also take coal, to make turbo fuel
@scenic jasper they take compacted coal, to clarify
also shit I wish I had more time to help you, I have 15 minutes before I leave oof
hopefully someone else can pick up where I leave off when I do go
Right, compacted coal and heavy oil residue
Oil goes in, fuel comes out. You really don't need to min max unless you're out of oil on the map tbh
to make turbo fuel
oh you have the heavy turbofuel recipe
yes
let me send a pic, not yet 100% done, but mostly
like, the net gin graph fluctuates wildy between positive and negative
while its filling
why would the tanks drain as well
How you guys play this game? Iβm pretty new and understand that the whole premise of this is to automate to your hearts content and beyond. Basic strats to adapt on?
Any methods?
Early on, don't worry too much about the ratios, just get the hang of the item flow, and give yourself plenty of room between machines to work out belt routing. The game is paced pretty well to allow you to figure it out on your own with the early hints and guidance.
@frigid breach Foundations are really, really, really good. I don't want to admit how long it took me to lay down a real floor but once you do it makes everything easier,
*the game works on your pace.
Btw, the meta is spaghetti vs. mega-base (using foundations).
Spaghetti and megabase are not mutually exclusive
Hey guys, I have a question. I don't have any kind of smart sorting or anything, just mk 2 miners and max mk 3 belts. I'm trying to make Steel Beams. My target is 60 per minute. I have an input of exactly 240 Iron ore and 240 Coal per minute. I know i'll need 6 foundries (5 at 100%, and 1 at 33%) and 4 constructors (4 @ 100%). My question is regarding the 2 streams of 240 iron/m and 240 coal/m coming in. if i just do an initial split (the target is 45m in for each foundry) and have the first two outputs going with mk 1 belts (60/m) to the first two foundries, can I rely on it getting "backed up" and force the other 150/m going through the 3rd steam? For reference I plugged it into this calculator https://satisfactory-calculator.com/en/production-planner/index/index/steelBeam/60/direction/RIGHT/maxBeltSpeed/270/minerSpeed/2;pure - i'm concerned the splitting of the coal/iron will be... dare I say unsatisfactory.
Satisfactory helper to calculate your production needs.
Yes, you can. This is called the manifold method and itβs the backbone of most designs like this.
As long as you have enough supply to run all the machines, they will all work properly
The one problem is that when the setup first starts, the input buffers of all the machines save for the last have to fill before it gets to 100% efficiency, leading to a βspool upβ time
Gotcha, so the thing to be most mindful is making sure there is enough throughput on the belts, i'm guessing?
Yes, but to get around that issue you can feed the machines in groups
Like splitting the 240 into two 120 streams that each service 3 of the 6 foundries? Also, the diagram in that link makes the outputs/splits from the foundries very complicated. my thought was actually having all the foundries dump the steel ingots into an industrial container and just having the 2 outputs go to a splitter and then to the 4 constructors
All of that is correct.
thanks!
Good idea with using the industrial container for extra throughput, Iβll have to use that next early game
I would advice stop using that calculator and don't let the balancer to confuse you
so i have a question about manifolds, my mk1 pure miner is putting out 120/m so the calculator says i can use 3 smelters on a manifold, but all of them are packed with ore, cant i put more on?
A smelter eats 30/m, so that should be exactly 4 smelters.
so how come the tool says 3
On the question of packed, you can put more smelters, but their internal storage will eventually depletes and you'll end up with 4 working smelters in the end.
but i got i can run 4, but why does the tool say 3 only
Maybe you input wrong number? 
What calculator are you using?
120/30=3? wut? 
dunno thats what the tool is saying
why i was confused
so that means off 120 ingots i can run 8 constructors making rods?
what is your current max belt tech?
mk2
so for each miner you are max 120
yer
you must have sellected something wrong
share the link of your build in calculator
there should be a "share" button
oh i know what i did, even though i didnt think it mattered
i had 5 machines, not 4
so instead of telling me i can only do 4 it cancelled 4 out π
yer all g my bad
Lemme trade this stash of iron rod with your stash of supercomputers.
Any suggestions for the most effective way to turn crude oil into fuel without any alternative recipes?
Any suggestions for the most effective way to turn crude oil into fuel without any alternative recipes?
@devout marsh 4 refineries per extractor (I think it's 4 for a pure oil, 5 with overclocked to 300m2/min) set to fuel, use polymer to make plastic then bottles to store your excess fuel production. Pretty straightforward I think you don't have many more options
Ok thanks
I'd go with alts, as without alts it's supper inefficient
Are trains actually much use? Like i donβt see how much theyβd play into late game. Just need some clarification, is it the fastest transport method for bulk items?
You use trains you choos.
On a more serious note, it's belts/pipes, though daresay it's a close contention.
But since I don't see we're getting like trains mk.2 or anything, it'd be belts/pipes.
What would trains mk2 do better? Imo trains are already good
Speeed
More speed and greater pulling power, I would assume
More chochoos.
Chooochoooo
Perpetual choos.
I think they are fast enough
And some people think their factories are big enough. But the factory must grow. And the trains must go faster. And choo harder.
Think about it this way, choo squared > choo
Just add more freight cars to have bigger throughput
Bigger chooput?
i agree with donk, we need more choo choos for bigger chooput
Excuse me what the fuck
lmfao
do i do 7 steel pipes 5 concrete for 4 encased industrial beams per minute
or normal for 4 steel beams and 5 concrete for 6 encased industrial beams per minute
i want to do pipes because beams take more resources to get
encased pipes
if a pipe has a max flow rate of 300 m3/m and 1 coal plant uses 45 m3/ does that mean i'd need 2 different pipe systems to service 8 total (45 x 8 = 360m3/m) coal generators. or will the varied nature of electric generation buffer that extra 60 out?
What kind of black magic is this
pipe looping
@short perch coal generator setup guide / schematic on wiki. Essentially injected pipe manifold
eh, i use loops
able to fit more in a smaller space
you can literally fit the same amount and you save on the pipe at the end
can't see how the setup on the right side would take more space
the example image of the pipe loop is a bad example as a design, but a good one of the mechanic
how bad is the design? which is wrong?
not this one, the paint one
i see
i mostly care about function for this particular application. once I set up my goal gens at this site i won't really use the site again
I think I'd just use something like this
I would say linear approach is the easiest to setup. From I leave my base until all the 8 generators setup + killing the guarding hogs only takes 9.5 minutes
it's nicely stackable and doesn't use too much space
if you have a foundation with conveyors and pipes, and coal gens on both sides, it doesnt make a big difference if you have additional pipes running along to loop the pipes
also 0/10 paint skills
seems compact enough
I've checked the sizes and seems like it would work like that, though somebody would have to build it ingame to verify it
and since 8 gens use 360 water/min, while a pump can at max transfer 300, looping the pipes makes it pretty much foolproof
you can also connect it like this
to simplify the splitting, you may need to purposely offset the opposing coal generators by a bit, so that you either align the conveyor port or the pipe port.
or just use one splitter and diagonal belts lol
Yo guys I found this website called satisfactory calculator it can help you plan stuff out
https://satisfactory-calculator.com/
Satisfactory helper to calculate your production needs.
it's in the pinned post, same as all the others π
also it doesn't seem to optimize correctly
@echo steppe might I suggest using https://satisfactorytools.com
combine that site for planning with the interactive map from the link you found on your own and you've got yourself the best combination you can have
quick question, if i have two mk2 miners drilling ore at 270 parts per min, merged on to belts transporting at 270 parts per min, am I losing the efficiency of those miners by merging them, should they be separated?
if your belt can only carry 270/min, then you only can carry 270/min, so merging twice as much to one belt isn't recommended
that's what I thought but at the time it didn't occur to me. Figured as long as the smelters could keep up the supply would keep flowing, thanks
Would you say that satisfactorytools.com is better than satisfactory-calculator.com at production planning
i just noticed that
Wut
@river ridge anyway hard for me to answer as I'm author of the first one, but I've checked fuel production and can't make the second tool use Diluted packaged fuel (most efficient way to make fuel). Maybe I'm just confused, but it's not there for me
satisfactory-calculator is more of barebones and is great if your going to do a manifold system.. satisfactory tools shows you how to set it up as a balanced system
but I think my tool has more features and different visualization (which may be better or worse, based on the person's preferences)
i switch between the two depending on the scale of my factory
@severe bluff nothing in my tool shows that it needs a balancer
it's up to you to choose whatever system you like for belts
i had them reversed
probably the main difference between the two visualizations is that my tool shows just one box with e.g. "30x constructor making screws", while satisfactory-calculator shows each building separately
satisfactory calculator shows how to set it up as a balancer tools is gives you a good visualization of what your going to need
I gotta look into tools.
So yeah
Calc doesnβt seem to have an option to use power shards either
well I don't have that option either (yet)
but I usually recommend not using power shards on anything but miners
^
shards are just a multiplier to the buildings anyway
30x Smelters is just 3000% of smelters
I see
i think you get more bang for your buck OCing miners then you do OCing anything else
it costs you a shard (semi-limited resource) and power (limited resource) to use less space (pretty much unlimited resource)
except as oneshot said, for miners.
of which there are a limited number of resource nodes on the map
and greeny
oops, I didn't read up far enough π
Cool
I just use all of my time on the laptop for satisfactory
And itβs been a blast
really though you can always just reset your slugs...or download a mod that adds another recipe for craftable power cores...
or have a lizard doggo farm.
lol
I have thousands of spare shards, and I play vanilla
Wow
wait lizzard doggo can find slugs?
yes.
that thing always just brings me radiocative waste and tries to kill me
that's why I said "semi-limited" for power shards π
I'm not in game right now, I'm punishing myself playing tarkov with friends π
ouch
You can read up on doggos on https://satisfactory.gamepedia.com/Satisfactory_Wiki
but even ignoring shards, you're still using power, so π€·ββοΈ
true
correct
it's a non-linear power increase
2 machines at 100% use less power than 1 machine at 200%
etc etc all the way down to 100 machines at 1% I'm guessing
yes. it's always been like that
which is why if you cant get 2 machines running at 100%. 2 machines running at 75% is more efficient then one machine running at 100% and another running at 50
if you don't believe me, open up the machine and look at the power consumption
this is the power required to make items at the same rate in constructor, based on overclocking
so if you're using constructors at 200%, you'll use roughly 1.5 times the amount of power you'd use if you used 100% constructors
Does that mean a 100 machines working at 1% use less than 1 machine at 100%
yes.
Wow
for example constructors:
100 @ 1% = 0.25 MW
1 @ 100% = 4 MW
I have a lotta resources and that concept is gonna come in real handy