#math-and-meta

1 messages Β· Page 458 of 1

coral thorn
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this is probably unreasonably large, i'm still at Tier 4

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but it makes 4 mk 3 belts

wooden matrix
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I'm making a metric shit ton of encased beams

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just using a alt that needs ingots

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for the steel

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then using wet concrete for the concrete

glacial hemlock
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Wow, wet concrete at tier 4.

wooden matrix
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I'm not a teir 4 person

languid matrix
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does having everythng feed into a line af machines via 1 conveyor belt stay efficient over time?

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and lets say for the sake of argument that the amount needed by the machines is slightly less than the amout being fed into said convery/splitter line

molten hare
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If there're various items, the answer is no.

languid matrix
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just one

molten hare
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Like a belt that feed different machines eating different items.

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Then welcome to the manifold-hood.

languid matrix
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nah, like for example, iron being fed itnto refineries for pure iron

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manifold-hood?

molten hare
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What you're doing (argument-ing?) is overflow/manifold method.

languid matrix
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im not arguing i was wondering if feeding a single input down a line of splitters producing the same item at the same speed stays effective over the passage of time

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so i dont come back to it like 10 hours down the line and find that its not working as well as i need it to

molten hare
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Manifold is space efficient. You only have one main line feeding a series (or even two) of machines. The only downside is it takes a while for the setup to reach 100% efficiency, dpending on the size.

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Some people mentioned their setup even takes 10h before working at 100%.

languid matrix
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but does it stay that way, or do i need to worry about machines running out of resources that the end

molten hare
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If you have, say, 300 ore/m input, you can safely put it on 10 smelters and leave them.

languid matrix
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end of the line*

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aight

molten hare
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No need to worry, unless you've got power out or you want to expand.

stray willow
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The only place you need to worry about perfect split is when you have endgame materials you can’t afford to buffer. Otherwise, just go with the easy method you just discussed as it will work fine

languid matrix
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cuz what i've done for the last 400+ hours is have a spliitter half the input, the half them again, and again ect then have it fed into a machine but i couldn't be fucked this time around

stray willow
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That’s dedication right there

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Waste not, want not I guess

languid matrix
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so on this save i just put everything in a line and let it run but i was never sure if it was messing up the output or not

molten hare
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As long as you've made sure the input meets the demand, none will be fucked up.

languid matrix
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and i can buffer end game materials, JUST YOU WATCH ME

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danke schon

onyx dome
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Buffer?

molten hare
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Bitte.

stray willow
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@onyx dome I was referring to filling machine buffer inventories as opposed to feeding them exactly what they need

molten hare
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Containers.

onyx dome
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Proceeds to call buffers cloggins

stray willow
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correct

languid matrix
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yeah, like a buffer, having excess materials in a storage unit or in the machine to makes sure it gets fed the proper stuff even in the case where things go awry

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idk my defenitions are bad

onyx dome
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And a cloggin can also be one stray material that's the wrong kind from when you messed up sonewhere along the line but can never find it and all your conveyers are backed up and suddenly your entire base gets invaded because you weren't producing enough graphite Charles

languid matrix
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anyways, back to building

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yeah i dont mess up

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havnt had a cloggin issue yet

onyx dome
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Yet

languid matrix
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been 400 hours, pretty good track record so far

onyx dome
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Tbf the fact that this is 3d makes it much better at preventing those

languid matrix
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huh

fierce ruin
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Hey guys I'm looking to start a multiplayer with a few other players. I haven't done mp in a long time and back then it was really buggy. How is it now?

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I'm asking here bc I know u guys like to go big like me

safe hawk
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Its not as laggy anymore but it still has issues

wooden matrix
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is 1080/min of steel ingots a good start, or should I increase it for future proofing?

glacial hemlock
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Is quite good for tier6

wooden matrix
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oh sweet

wise mango
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@fierce ruin I would say it's totally playable. There are occasional issues but few and far between

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I did a playthrough with 7+ people for 200 hours and didn't have any game breaking issues

glacial hemlock
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Multiplayer can be quite stable without messing with vehicles, just stick to conveyors

indigo solstice
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movement in general is the biggest issue in my experience

carmine salmon
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How do trains go in multiplayer?

tough ermine
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anyone have small setup for biomass fuel production?

summer field
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It's been a while, OCing power generation to 250% means roughly 200% power generation, but also roughly 200% resource consumption, right? Nothing is really gained by OCing power, apart from saving space.

empty hemlock
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only the max output they can supply gets upped, everything else stays the same

stark bronze
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Its much cheaper than i thought

slow spire
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I have a weird power generation question for the coal generators. If I have 8 of them running at 50% of the max capacity (600MW max capacity so 300MW consumption) how much coal per minute will i need?

stark bronze
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Just half

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So 60

slow spire
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neat. also this took me 2 days worth of thinking to get to that conclusion just needed someone else to confirm it.

stark bronze
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Its ok to have long thinking

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That graph took me 4

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At least the parts not shown on it

slow spire
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same but that was understanding that the gray bar changes if a generator can produce power

ruby briar
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I have a stack of conveyors all transporting the same thing but being more or less full (to their max capacity) and would like to use a "sorting" system so that all the items go to the bottom conveyor, then if it's full to the second, etc... So that at the end only the top conveyor might not be full.

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I haven't been able to find a working design... I would need a smart merger thinking_helmet

celest vault
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You can put a smart splitter on several spots, then make the overflow continue on the same path, while taking the "main" to the belt below it and merge.

slow spire
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also add a sink to keep the system flowing so that it does not get blocked by one item

ruby briar
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but how do you merge it with the below conveyer? Because of how the merger work, if the conveyer below is more then half full it would disrupt it's flow

celest vault
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Ohhh, you want everything to keep flowing, right.

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...could put another smart splitter before merging to the bottom part again that'll push it back past the part where the top splitter ran off.

ruby briar
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Thats the problem XD, I am trying to make a conveyer with infinite capacity by stacking them on top of each other but to be organised it would need to dynamicely move items up and down

celest vault
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Or in more understandable terms, presuming you only have 2 belts. On the bottom belt smart splitter, overflow that goes to merge with the top belt. Then before that merger on the top belt, a smart splitter that'll prioritize going down to the bottom belt.

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This way the only obstruction it'll have is between the splitter and the merger on the bottom belt. But everything will always keep going.

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I suppose I could try making it ingame to show.

ruby briar
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...could put another smart splitter before merging to the bottom part again that'll push it back past the part where the top splitter ran off.
That's exactly what i first did, but then the one abow (third one) could stop the two below

celest vault
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Hm, made a system with 2 belts, works flawlessly

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3 belts would just mean repeating the same design, but with 2 other belts.

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Bottom splitter overflows to the left. Top splitter overflows straight ahead.

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Bottom part is always full.

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That's not remotely spaghetti @molten hare

molten hare
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You just need to make two or three of 'em.

celest vault
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Literally only one clip. I'd have it on the other side, but then I can't have a single cohesive screenshot.

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Yeah, adding more would either be spaghetti, or would just require more space.

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Anyway, it works. I'd suggest that if you build something like this, you'll start with the bottom belt. This'll free up space on the belt above it, allowing the belt above that to push more down.

ruby briar
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Sorry for the late respond, last night I ended up with this, wich is if I understand what you are showing me

celest vault
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You can't use the same splitters and mergers to combine all the belts together. Because one splitter prioritizes to go forward, and the other prioritizes to go down a belt.

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You're going to need 2 splitters and 2 mergers for each 2 belts you want to push down.

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...could possibly use the same mergers, but I feel like that'd likely just make it more complicated.

ruby briar
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But if you have your 3 or more incoming conveyers that are all full, because of the fact that mergers will "split the merge", your incoming waves will be disrupted because of the third in lane who is pushing in the second out lane (written before your answer)

celest vault
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If you really really really want, I could set up a system with 4 belts to see if I can get it to work, but I'm fairly sure it'll be as I described.

ruby briar
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Because one splitter prioritizes to go forward, and the other prioritizes to go down a belt.
I dont understand what you mean...

celest vault
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Right, so. On the last screenshot I shared, there's 2 splitters. One on the top and one on the bottom belt.

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The top smart splitter prioritizes the side exit, that'll merge with the bottom belt. Overflow (anything it can't dump on the bottom belt) keeps going straight ahead.

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The bottom smart splitter prioritizes going straight ahead, because it wants to keep itself full. The side is overflow that's being caused by the merger indiscriminately grabbing from both the split top belt and bottom belt. This causes the bottom belt to stagnate, which is why there's a splitter on the bottom belt, so it can move it back to the belt above.

ruby briar
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oh, so it would need to be this way for all splitters and not only the bottom one

celest vault
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In short. They're literally swapping contents, with the splitters always prioritizing for the items to try and stay on the bottom belt first. Which is I think what you wanted?

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Hmm, I'm not entirely sure if it'd work if you'd just try to force everything down. I think some of your belts would stall then.

ruby briar
celest vault
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I think if you want this functional, you're going to need to repeat the same pattern with 2 smart splitters and 2 mergers on every 2 belts.

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Not entirely sure what's connected with what, but I have an inkling it won't work.

ruby briar
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So every splitter tryes to push down, then push straight, and then, if it still can't, push up

celest vault
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I think that'll just make it split evenly between the two overflows.

ruby briar
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So if I us two splitters one after the other

celest vault
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That could work

ruby briar
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I'll try

celest vault
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One to force it straight ahead, and if it's full, it'll overflow around itself. The other to push it down. ...I think.

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I hadn't really thought about a super compact design yet. xD

ruby briar
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(I still haven't talked about the biggest problem I have xD, items can only go down of one)

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f, there is

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ok, found a solution, you connect the overflow of the 1st conveyer to the upper merger

ruby briar
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Now I still have to find a solution for the items only being abble to go down one conveyer

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For those wondering, I am trying to make a 100% expandable factory

empty hemlock
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spirals

ruby briar
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Shit, another rabbit hole!
But for another day... xD

fallow vector
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would it be more effective to upgrade a 3km mk2 belt to mk5, or build a 3km train line ?

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assuming the mk5 upgrade is solely for expediency, not capacity.

muted crypt
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Upgrading the belt when you're not using it for capacity but instead for speed is like using a manifold over a proper balancer

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It takes longer to get going but the efficiency at the end will be the same once it does get going

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Having 120 items per minute coming in on a mk2 belt is the same as 120 items per minute on a mk5, except on the mk5 they're spaced out

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It takes longer for them to get to the endpoint on the mk2, but once it does get there, the output will be the exact same as the mk5

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so, in short: train line lol

fallow vector
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@muted crypt is more about the delay in plastic coming back to base whenever I have to turn the refinery back on (for whatever reason)

muted crypt
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I mean

fallow vector
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like sometimes I have to hop back in the hypertube to scout the line

muted crypt
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why scout the line?

fallow vector
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in case I forgot to remember to turn the refinery back on when I last noticed there was no plastic πŸ˜›

muted crypt
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again, once it gets to the end of the line it will come in at the same rate as if it were on mk5 belts

fallow vector
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plastic use isn't being automated at the moment

muted crypt
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And if you're only producing enough for mk2 belts to support then tbh the train probably isn't even worth it at the moment

worthy wasp
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Hello everyone, someone as a very optimised aluminium shematic, like the one with the 900 platic for 300 crude oil ?

muted crypt
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I'm sure I could eventually come up with one but I haven't worked with aluminum enough to worry about it yet

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well, at least, the new aluminum (update 3) with it requiring liquids and stuff

worthy wasp
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yeah and silica too

red river
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so i just did the math for turbofuel generators, if I split a 300 oil line into 3, and had each 100 line feed a single row of generators, that row of generators would literally be 1km long

worthy wasp
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i can use the alterante recipe to clear the silica of the equation, but the orignal one is more efficient

muted crypt
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I made an 8x14 array of fuel generators

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When going from 300 crude oil/min to turbofuel in the most efficient way possible

red river
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i was considering just making 3 long rows for processing, and i'm reconsidering now that each row of generators is 1km long

muted crypt
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I assume you're using the heavy oil residue, diluted packaged fuel, compacted coal and turbofuel recipes

red river
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yeah

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finally got the diluted package fuel on a hard drive hunt last night

muted crypt
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Nice

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Do you know all the machines you need for the setup

red river
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yeah

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it's honestly not bad for the actual processing

muted crypt
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right

red river
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it's the decision on where to put the 150 generators that i'm struggling with

muted crypt
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Ah are you using all 400 heavy oil residue?

red river
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i may as well

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get it done, and not have to worry about power for a LONG time

muted crypt
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I found that the ratios are just much nicer if you use the 300/min, and you get a nice-ish boost to your sink score with the excess 100/min becoming petroleum coke lol

red river
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i probably won't even bother with dealing with the overflow when the generators aren't running full time

muted crypt
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However if you decide to process 900 crude oil per minute with this method, you get 1200 HOR/min which works out a lot better for ratios

red river
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yeah...

muted crypt
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Granted, you need 1600 sulfur and coal per minute for that, but

red river
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450 fuel generators?

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no thanks (at least for now)

muted crypt
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lmao

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C'mon it's only 16 rows of 28 generators

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No biggie

paper yacht
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anyone fluent with the new calc ? really stumped with a reddit recipe and cant get the calc program to spit out the right outcome?

red river
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which calc? there are quite a few out there

wind spade
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which one? there's a lot of calculators πŸ˜„

paper yacht
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yours man I really seem to have major trouble understanding it sorry

muted crypt
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pffft.. imagine not doing the math manually

red river
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i've been doing my math manually, it's part of the fun to me

wind spade
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@paper yacht alright, what's the issue?

paper yacht
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I've been trying all morning to get a reddit poster from 3 months back to show his formula for a 1.5GW manifold but i put all the recipes in and set the amounts and the calc will not give results

wind spade
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can you share the tab? using the blue share button

paper yacht
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I'm thinking his math is borked

wind spade
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and yeah, also linking the reddit post may be useful as well

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so that I see what you're trying to recreate

paper yacht
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got ya sec

muted crypt
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i've been doing my math manually, it's part of the fun to me
@red river good

paper yacht
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ive been trying to recreate his build but just keep hitting roadblocks

celest vault
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Holy heck, just one 300/m oil node for 15GW?

muted crypt
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16.7GW actually and that's technically only using 225 crude oil/min due to the 100 heavy oil residue removal per minute, 22.2GW if you use the full 400 heavy oil residue per minute instead of just 300 and therefore are actually using 300 crude oil/min

paper yacht
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I had been just laying down everything according to the image but really need a flow chart for most of that

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The pack unpack stuff not really done until recently seems like a major pita

muted crypt
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Surprisingly not that bad

wind spade
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is it intentional to have disabled most of the recipes?

paper yacht
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@muted crypt well like he/she said tried to get a good balance and not just fuel gens

muted crypt
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All of my processing for 499.875 turbo fuel per minute fits within a 23x24 area with a 5x21 slapped onto the end

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I'd like to think I made it relatively compact

paper yacht
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@wind spade Well i thought the idea was to check only what is used , Don't know if you have done a tutorial video on it but It's mostly confusing to me

muted crypt
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And that was without giving it thought... probably could've made it tighter

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I should note that doesn't include the area for the fuel generators or the water and oil extractors or the sulfur and coal miners

wind spade
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@paper yacht you can uncheck recipes to disable them

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but you don't need to if you want the tool to just give you the production in whatever way possible

paper yacht
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ah i sent you the wrong share I started working in the Brave Browser since the recent Win Update make chrome lock up a lot more

wind spade
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there are two issues with your setup:

  • you don't have checked some recipes and therefore the tool doesn't know how to make some of the stuff
  • you can't "produce water"

after I enable all recipes and remove the water from the production, it returns a result

paper yacht
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i guess some confusion is the production and the items do i just leave the amount untouched in items and set my limits in production?

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@wind spade I know you put countless hours with a lot of help into your baby! I REALLY want to understand your program , most the math i do myself I been here 15 months and love the game , I work in Broadband Comm Field also pretty good at fixing mechanical stuff but have always had issue with software programs outside of games . I'll figure it out eventually it's just frustrating sometimes πŸ˜„

wind spade
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if you want we can talk a bit more in DMs to not clutter this channel

sacred egret
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Can someone check my logic: If my coal mine makes 120 per minute AND my coal generator burns 4 per second that means my coal generator uses 15 coals per minute (1/4 * 60). So I can use my coal miner of 120 per minute to supply 8 generators (120 / 15). Is this right?

cinder jay
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yup πŸ˜„

sacred egret
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thanks!

cinder jay
idle vigil
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Hey has anyone tried a succession game in Satisfactory?

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Where people play for some defined length of time and pass the save file along to the next person

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Used to be popular back when I was playing Dwarf Fortress a lot, not sure if it's something people do in other games

wooden matrix
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people do that in a lot of games, but Idk anyone here that does

idle vigil
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I think it might be an intersting experiment, though I'm not sure how well it would work, I suppose that would be the fun

wooden matrix
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each person would have to put their stuff away when they send the save to the next person

idle vigil
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yeah there

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there's always some set of rules on how it works, that's an important one

wooden matrix
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other than that, if you just give the save file it'll be fine

idle vigil
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yeah and rules about which mods if any could be used

wooden matrix
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if you do mods, everyone would have to install them

muted crypt
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@cursive sinew so I just did the math (I'm putting it here because it's a bit overdue as that channel has flowed beyond the topic and it fits better here anyway.... also since I'm at work it took me longer oof):

Option A: Solid Steel Ingot alt recipe -> Steel Rods
Option B: Steel Ingot recipe -> Steel Rods
Option C: Iron Rod recipe

In terms of power and resource consumption (miners not included) and product output:

For option A, you're using 27% of a smelter (0.5 MW), 20% of a foundry (1.2 MW), and 100% of a constructor (4 MW) - a total of 5.7 MW - for 48/min at the consumption of (taking into account clock rounding) 8.1 iron ore/min, 8 coal/min.

For option B, you're using 27% of a foundry (2.0 MW) and 100% of a constructor (4 MW) - a total of 6 MW - for 48/min at the consumption of (taking into account clock rounding) 12.15 iron ore/min, 12.15 coal/min.

For option C, you're using 50% of a smelter (1.3 MW) and 100% of a constructor (4 MW) - a total of 5.3 MW - for 15/min at the consumption of 15 iron ore/min.

Power values are rounded to the nearest 0.1 MW; clock speeds are rounded to the next (i.e. ceiling) percentage point [because they have to be].

cursive sinew
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I already decided to chose C but thanks for all of that info

safe hawk
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I don't think theres any news that solid steel ingot is busted

muted crypt
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No, not at all

cursive sinew
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I hope I can get steel rod once it is available

safe hawk
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And it can boost productivity drastically with any steel recipe

muted crypt
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Just wanted to show the viability for it compared to everything else lol

safe hawk
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Solid steel gang

muted crypt
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Plus I'm bored at work, I wanted something to do

cursive sinew
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Well cool then

muted crypt
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So why not do math πŸ‘

cursive sinew
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πŸ˜›

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I D O N T W A N T E M O J I S

muted crypt
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\:P

safe hawk
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πŸ‘€

muted crypt
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type that^^

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Discord recognizes the forward slash as whatever is next as an escape character

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*that's *how *I *can *do *things *like *this *without *italics *anywhere

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:P

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someone else give me a comparison to work on

winter comet
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[87

muted crypt
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*[87*

winter comet
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Oh, that's cool.

fierce ruin
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How many fuel generators can i accommodate if I pump 200 fuel/m down a pipeline?

muted crypt
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200 / 15 = 13.333, i.e. 14 with one at 33% and the others at 100%

elder frost
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oo if you want the hard question πŸ˜›

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at 300 crude/m (so max flow) what are the ratios to make turbofuel using dilute alt

river night
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300 crude make 400 heavy residue (10 refineries), which dilutes and packs to 800 packaged fuel (26.6 refineries), unpack that with 13.3 refineries and refine with 35.5 refineries to 666.67 tubofuel, which can feed ~148 fuel generators

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its not so bad, just a lot of buildings

elder frost
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ah lots of computers so i need to automate those πŸ˜„

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thanks @river night

fierce ruin
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So Ima ask the question here maybe someone will know.

I have 56 fuel gens running at the moment. 52 are at 100% and 4 are at 33%.

52 * 150 mw = 7800 mw
4 * (.33 * 150) = 200 mw
== 8000 mw

how are my fuel gens (which are the only source connected) running 14.2k mw?

river night
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I would assume there is actually something connected you are not accounting for

fierce ruin
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@river night my only other power source on the map is my 1125 mw Coal Plant

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on paper, with ALL sources of power I shouldn't be over 9125 mw

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I mean I ain't gonna complain with a free 5k mw im just so confused

river night
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until it doesnt actually work over the real capacity

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maybe it'll fix it self when you mess with the power grid some more, or on reload

fierce ruin
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Heres what really throws the shit at the fan

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I didnt even connect 14 gens, i forgot to fuel pump up

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and im just now getting fuel in 14 gens

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i somehow got 14k on 42 gens

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im waiting to see what it goes to after these 14 get fuel

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16.5k lol

river night
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well if you connected 14 more that increase seems sensible

fierce ruin
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It's as if all my gens are running 200%+ on OC

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Ima just call it an EarlyAccess thing and carry on lol

molten hare
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Maybe you do actually have another power setup, a relic from the first crash landing.

latent gorge
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Some rusty biomass burner still running in a forest nearby lol

boreal cypress
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so im producing 1980 Alclad Alu per minute... are these really enough for over 120 Turbo Engines per Minute with all alternate recipe?

tawdry pebble
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I won’t try and do the math now as I’m at work but in my planned factory 2160 sheet with get me exactly 135 motors a min

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And using the copper sheet flavor for heat sinks

boreal cypress
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im using every alternate i can use xD

glacial hemlock
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@boreal cypress the amount of alclad is sufficient for 120 TM/mins

boreal cypress
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thx ^^

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now i have to calculate how many i need off every other ressource xD

tawdry pebble
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I can tell you the amount of copper, steel ingots, and caterium, will make your head hurt and copper alloy will come in handy

celest vault
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I'm honestly curious which alt recipes y'all use to turn 2160 sheets to 135 motors.

boreal cypress
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alt heat sink, alt radio control unit, alt turbo motor

celest vault
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Ah, I missed one. Gotcha.

tawdry pebble
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Non alt aluminum scrap and foundry for aluminum ingots

boreal cypress
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jeah the alternate for scrap is shit xD

celest vault
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Only a 133 water extractors? xD

tawdry pebble
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The math to make it work sux and is less effective

boreal cypress
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i dont use vanilla xD i have mk4 water extractor xD

celest vault
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....right

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Well that makes that whole accomplishment less impressive. :V

boreal cypress
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my whole factory is vanilla... only TM arent ^^

So my nulcear power plant (144 of them) are all vanilla setup

copper fiber
celest vault
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Neat design. Why not go straight for turbo fuel?

left oak
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@copper fiber looks good. Maybe add the fuel to turbo fuel using compacted coal to the end then you’ll have so much more power capacity.

copper fiber
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Sure, thats a possibility, but I currently dont have any coal and sulfur near so I did this first..
In the future I could add up to 36 refineries to make turbofuel out of the fuel from the existing setup and add another 95 generators for up to 22200mW of power.
This setup generates 8000mW

boreal cypress
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MW not mW xD

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mW is milliwatt
MW is Megawatt

copper fiber
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Potato tomato Xd

jagged shuttle
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What would you consider to be the best production planning tool ? Recommendations?

boreal cypress
#

Your Brain :D

copper fiber
jagged shuttle
#

@boreal cypress I know. But it hurts after a while πŸ˜„

boreal cypress
#

thats why i use it :D dont want to use a tool xD so i cant blame anything else

wind spade
#

well you can always use the tool to just verify your math

boreal cypress
#

Never xD

copper fiber
#

Not everyone has the capability to only use the brain, if I do that, my belts would be a big bowl of spagetti.. because I like food, especially spagetti :p

formal nebula
wind spade
#

it only uses the alternate recipe if it finds it more efficient than the normal one

#

if you really want to force the alternate recipe, you can disable the non-alternate one

#

but in the production tab on your screenshot, you have to select an item, not a recipe

#

so you still select "Reinforced Iron Plate"

formal nebula
#

thank you! got that working - what is it optimising for? Stitched uses less raw resources

wind spade
#

it's optimizing for weighted raw resources, so e.g. 2 iron is better to use than 1 oil, because iron is much more common

formal nebula
#

ahh the map weightings for the total available resources, Copper is 28k, Iron is 70k - that could do it I think

wind spade
#

I guess it takes copper as a more valuable resource and 33 copper is more valuable than 70 iron

#

which makes sense kinda

formal nebula
#

yeah I'd rather use the Copper, much less uses for it πŸ™‚

#

but I can see what it did - thanks for the help

wind spade
#

but you can still just disable the normal reinforced recipe and it'll use the alternate

zenith turtle
wind spade
#

I guess solid biofuel can't be automated

#

I need to remove it from the list

#

but yeah, if you remove the solid biofuel, it should work

#

because solid biofuel can't be automated due to it needing handpicked resources

glacial hemlock
#

or unless it auto-input biomass or (leaves/wood/organ/carapace) as its raw resources.

muted crypt
#

Probably default to grabbing biomass, since the recipes for leaves/wood/carapace/organs varies on output

wind spade
#

in the next version (that's being tested right now) you can add extra input, so this would be possible again

#

if you add e.g. leaves as input

jagged shuttle
#

the game needs something like greenhouses ... maybe with Update 4 ...

wind spade
#

I don't think you need it

#

biomass is pretty much useless after first stage

muted crypt
#

I mean

#

I think it's more for berries, mushrooms and nuts, I assume

#

but I'm like 95% sure there's a mod for that

#

would it be cool to get? yeah, for sure. will it kill us if we don't? no, because we can just get a mod that does it anyway

wind spade
#

those do respawn tho

glacial hemlock
#

every 3 in-game days or 150 minutes

fresh elm
#

having a ton of berries and nuts is easy now

#

there are a couple of spots that have a ton of berry stalks and I just drop a tube there and occasionally go get like 75 at a time

#

the area with the 6 normal quartz nodes is a good place to farm berries

#

and then if you want ot farm nuts there's a spot near the 3 geysers just east of there you can get about same nuts

#

so if you ever need to restock your supply a few trips there will do it

muted crypt
#

the area with the 6 normal quartz nodes is a good place to farm berries
@fresh elm I plan on building my final home base there πŸ˜„

#

it's nice and flat in an area that isn't the grass fields, I like it

fresh elm
#

I have a train station there

#

(grabbing the quartz and sulfur near there)

#

and then I have a tube from there to the geothermal area and sulfur node

#

and right there there's a truckload of nut bushes too

#

so I just swoop through and harvest them when I'm in the area since they respawn now. never run out of food

elder frost
#

gah blasted work, i will be back tonight

north osprey
#

How do you optimize for big bases? I'm getting around 85 FPS in my Factory when I'm standing still and there are only like 9 production lines plus power in render distance. When I turn I get like 40 FPS though..

Specs:
i5-7400 (3.0 GHz Quad Core)
1060 3GB VRAM
8GB of DDR4 RAM

#

I don't have a mega base like some people but I want to start optimization early lol

idle vigil
#

don't turn? The game has to do a check to see what's hidden by wall, etc, every time you look in a different direction. when you stop moving it doesn't have to anymore. generally, it helps to spread things out instead of putting everything at one base.

terse hollow
#

is there a reliable website to find the correct area and amount of nodes?

summer field
#

There's a few calc & map websites pinned in this channel.

terse hollow
#

some clash when it comes to oil spots and amount for nodes :/

muted crypt
terse hollow
#

ok awesome, appreciate it!

sand garnet
#

Greeny's calculator + Anthor's interactive map = great combination

terse hollow
#

anyone want to work the meta math on converting 48 refineries to 200 fuel generators on a perfect split?

muted crypt
#

What recipes

terse hollow
#

48 refineries on turbo fuel to fuel generators, all running at 100%

muted crypt
#

Also are you wanting a perfect balance of 48:200 or am I interpreting that incorrectly

terse hollow
#

exactly

muted crypt
#

sweet jesus

terse hollow
#

you should have seen the math I just did working that equation backwards to using up all oil nodes in the SE quad on the map xD

#

but i hate the restrictions on pipes 😦

muted crypt
#

huh, interesting

#

the 200:48 ratio is the same as the 18.75:4.5 ratio

#

4.1667

#

I feel like a perfect split isn't necessary since you don't need 100% of the fuel until you are using 100% of your capacity

#

but if you're wanting to simplify your piping down...

#

Are you willing to do several mini-manifolds?

terse hollow
#

that is true

muted crypt
#

I know my setup uses two main manifolds, 26.66 refineries is just 28 refineries with two at 33% and the others at 100%

#

two rows of 14

polar sleet
#

also if power consumption isn't flat, you'll probably need more generators to raise the maximum above the average.

terse hollow
#

trying to avoid manifolds

polar sleet
#

lol

terse hollow
#

also explain @polar sleet

polar sleet
#

your refineries and the like can produce steady amount of fuel regardless of power consumption. thus you can consume both less and more power than you are producing fuel for

#

the important part is that you make sure your fuel production is at or above your average power consumption, and that your maximum (power plants) is at or above it's peak usage

muted crypt
#

@terse hollow because of the ratio you have to manifold anyway..

terse hollow
#

So maxing them is a neccessity to avoid build up on the plastic/rubber tangent that runs off them??

muted crypt
#

If you're using a turbofuel setup don't output anything else

#

With oil you want to output product or power - only one, not both, unless you really know what you're doing

terse hollow
#

I'd take a picture of my notes but it wouldn't look pretty

polar sleet
#

max performance turbo fuel, creates a risen byproduct, but you can just sink that

#

anyway, point before is that you generate a "max" average power consumption based on fuel production, and you define the max power consumption (peak usage) based on the number of power plants you use. essentially these two values are related but not a constant ratio. you need to adapt them to your needs

muted crypt
#

Ignore the left, that's my old plant

#

But this entire thing is for nothing but turbofuel

#

This pic was taken pre-generators lol

#

If it's desired I'll get an updated pic at home, leaving work now

polar sleet
#

for example: max performance turbo fuel, you can use one whole pure node, some overclock, for a power average of 133.33 power generators... but i go with 144 since that gives a 8% extra capacity to handle power spikes

terse hollow
warm lagoon
#

Im soon moving towards oil. any tips?

terse hollow
#

shoot yourself now

#

jk, just prepare to sink by product to keep steady fuel rates on power production ❀️

#

@polar sleet @muted crypt

polar sleet
#

i got a good example... one sec

#

a bunch of round number to give you an idea of what the ratios on optimized turbofuel looks like

#

basically 3 alt HOR : 4 alt fuel 3 alt fuel : 8 turbofuel 8 turbofuel : 33.33+ powerplants

fierce ruin
#

@warm lagoon Stay organized with your pipes

wind spade
kind glacier
#

@warm lagoon Keep it simple in the beginning. Just start with the vanilla recipes and understand how the refineries work before you start getting into more complicated setups.

red river
#

overclock the node to output 300m^3/s, use both outputs, and preferably have a decent buffer in power generation, refineries are pretty power hungry, and one oil node can feed quite a few refineries

polar sleet
#

also regarding manifolds, or just any pipe using 300/min, it's important to note that you might not get the full 300/min depending on how you distribute the liquid to the refineries.

#

to get the full 300/min you seem to need to construct you distribution in a way that ensures the pipe sections connected to the refineries are full all the time. if not low pressure can occur in some part of the layout causing one of the refineries to run at 99% of expected thruput

#

this seems to be because the refineries accept the fluids in pulses, in turn the pressure mechanics of pipes cause a lag; that seems to be able to (albeit very gradually) lower the amount of liquid in the pipes (especially near the end of a manifold).

#

but for some odd reason if you set the pipes up so the sections connecting to the refineries are lower than the splitting sections they branch from, the liquid tries to pool into the sections in front of the refineries more vigorously, thus negating the accumulating lag.

#

so yeah.. all those screenshots you see of people piping from under foundations into refineries and power plants, are not likely not using the full 300/min

#

also this is trick is important as well for manifold pipes even for less than 300/min. since if you try to pipe your end connections upwards it suffers the same problem.

#

simply put. the liquids in pipes redistribute more quickly downwards and less upwards.

#

additionally, long manifolds benifit from have the pipe split into 2 and having the manifold as a pair; since long series of pipe splitting can promote this problem as well

glacial hemlock
#

Lol, just avoid having any vertical pipes in manifold will do. I wonder why this is even an issue

#

I clip the pipes and belts everywhere. They all have the same elevation

flat moth
#

Hello all, this is really basic i guess, and I am just dumb, just started playing. is this how it works or no? To me that looks like the last two smelters are lacking no?

stark bronze
#

In reality a smelter eats 30 so the first splitter will be 30-90 after its backlogged and same for all splitters

flat moth
#

Well This is how i saw it in every other video

stark bronze
#

Generally all you have to worry about is

  1. Is there enough resources going into the main belt and is it fast enough to support them?
  2. Are the belts going into the machines fast enough?
flat moth
#

by my logic i would split it 60/60 and then make it 30 each

#

I have it all on mk2 belts

stark bronze
#

This setup works, depends on how visually appealing do you want it to be

#

And if you have a non-2^x number of machines you will have trouble splitting that

#

This setup also works for overflowing

molten hare
#

It does split by 60/60, but the first smelter only eats 30/min.

flat moth
#

hmmm, alright then, I guess i am just dumb πŸ˜„ So this means the belt gest clogged and thus it splits evenly after it gets blocked?

#

Then it would make sence and I did not take the blocking in mind.

molten hare
#

When clogged, the splitter will overflow to the unclogged belt evenly. So, yus.

flat moth
#

Ahh, alrighty then

#

thanks

molten hare
#

U are welcome.

glacial hemlock
#

I guess the dev may need to create a new type of magic splitter, where when one output belt is clogged, additional items going into it magically disappear into oblivion. Then all the balancer will make sense, and that is where the magic happens.

quasi knot
#

Or programmable splitters with priority on outputs

glacial hemlock
#

If that happens, we no longer need to explain the benefit of manifold anymore

sand garnet
#

connect the overflow splitter to a sink

#

that's literally what you're describing

glacial hemlock
#

I mean too many people misunderstood the properties of a normal splitter. And that is why balancer is still a thing until now

sand garnet
#

yeah true

wind spade
#

balancer is a thing because of these reasons imo:

  • the big youtubers use them
  • they are useful in factorio
red river
#

balancers also look cool when it's running. kind of a shame how much space they take up for no long term gain in terms of productivity

glacial hemlock
#

not to mention it is neither expandable nor CPU friendly

shrewd oxide
#

if I have 1440 turbofuel per min how many fuel generators do I need

red river
#

1440/4.5=320

copper fiber
#

320...
Thats like 1600 computers😟
3200 Heavy Frames😣
4800 Motors😫
16000 Rubber and Quickwire😱

stark bronze
#

late game in a nutshell

indigo vigil
#

This is why we tell people to abandon handcrafting asap

fossil grotto
#

so why is balancing useless as it makes it so all your ore will be continued to be used even though you have lets say rotors full but the ore creating the rotors will be used by for example the reinforced plates so all miners will constatly be active or is there a better way to do this in satisfactory?

molten hare
#

Balancer ensures all machines get their stuff to eat, but space inefficient. Manifold is very efficient in space, but your setup takes longer to reach 100% working efficiency.

stark bronze
#

line splitting is always the way

fossil grotto
#

dont you get issues that you dont have a fast enough belt?

molten hare
#

Well, that's an issue all setup had to face.

#

Input = output, otherwise no 100% efficiency.

north osprey
#

I wonder if the developers plan on adding belts that hide items.. Would boost performance a ton.. Right?

#

I know my PC definitely needs something like that. I can't even really load into big bases because my PC cannot handle it lol

molten hare
#

There's a mod for it. Check out modding discourse, listed at #welcome.

wind spade
#

@north osprey not exactly. Depends if your performance is capped by GPU or CPU

north osprey
#

welp

#

I'm screwed guys lol

#

Probably my CPU and RAM

#

8GB just does not cut it with a 3GHz quad core anymore

kind glacier
#

@fossil grotto Use the overflow setting in smart splitters to keep using resources from a backed up production line.

wise mango
#

@glacial hemlock the other actually reasonable alternative for splitter behavior is that the output throughput is divided by the number of sides. In that case manifolds would not work

#

Coming from Astroneer that’s how I assumed it worked initially

muted crypt
#

I wanted to think of a way to measure the overall "efficiency" of all the recipes needed to make every part, perhaps graph them for a visual? I'm trying to brainstorm how I might go about doing that, but I can't think of a "proper" way to develop a sort of valid equation for a system like this...

#

And this would include all constituent processes as well, so for example, if we were measuring Concrete, we would do a comparison of the normal Concrete recipe, as well as Wet Concrete, Fine Concrete without the Cheap Silica alt, and Fine Concrete with the Cheap Silica alt.

#

One idea I had would be to use the base recipe of any given item as a "middle ground" and use that as the slope

hybrid horizon
#

I'd just give the input ingredients arbitrary weights and go from there. Can always adjust the weights later if they don't align with community consensus or your resource surpluses

muted crypt
#

I was thinking to do something like (listing these on separate lines so it's easier to read):

a = ([resource consumption]/[base recipe consumption])
b = ([power consumption]/[base power consumption])
c = ([resource PPM]/[base resource PPM])
y = abc

#

Such that y is a sort of "recipe score"

#

However, for things like comparing base concrete to fine concrete with it having to implement quartz...

#

or for wet concrete, with it using water...

#

I wasn't sure how to set that up so it's a "universal-ish" equation

#

this would put the base recipe process at y=1

#

and everything would be above or below that

hybrid horizon
#

you could just use each input as a different x value, so it'd look similar to a production graph over time

safe hawk
#

Put water as a 1,power consumption for water gens still rises the score

hybrid horizon
#

x=1 iron, x=2 copper, etc

safe hawk
#

Also that wouldn't work

#

Do a ratio to find how many of that resource are on the map compared to others

#

And use that as a resource value muktiplier

#

Like uranium is 40 times more valuable then iron or something

#

The value was arbitrary

#

Idk how much uranium is on the map

#

Compared ro iron

muted crypt
#

so like (total possible limestone)/(total possible everything) multiplied by however much of a resource the recipe uses?

safe hawk
#

Do you want it to be good that a value is high or bad?

muted crypt
#

hmm

#

higher value = better probably, so I'd have to invert those

#

or... wait

#

lower, I think

safe hawk
#

So the lower the value the better

muted crypt
#

😩 hang on I gotta think about this lmao

safe hawk
#

Then divide it by how many there are on the map

#

Not how many everything

muted crypt
#

well I was thinking like

safe hawk
#

How many of that resource

muted crypt
#

Eh true

safe hawk
#

Thats a weighted value

muted crypt
#

yeah (how much is used)/(how much is available)

#

and that would help prevent any dividing by zero, too

#

how would I take water into account?

safe hawk
#

Cuz then replacing lets say copper with iron yellds better value

#

For example

#

For water

#

Hard to say

#

Its widely available

#

Only downside rly is the power and having to pipe it

#

So this is probably gonna have to be arbitrary

#

Decide for water later

#

Test it out with the pure recipes and see what value would match them

#

Are you planning on doing this in a spreadsheet?

#

Cuz otherwise this is gonna be quite the endeavor

muted crypt
#

probably, yeah

#

got nothing else to do here at work tbh

safe hawk
#

Do a 1 for water then temporarily

muted crypt
#

kk

safe hawk
#

Then adjust it as needed

#

Its gonna be pretty subjective

muted crypt
#

My hope is to develop an objective scoring system for the game to look at lol

safe hawk
#

Cuz water is either the easiest thing ever to get or a pain in the ass

muted crypt
#

yeah

safe hawk
#

Rly depends on pumping distance

muted crypt
#

Eh true, good point

safe hawk
#

You could also give it a rly low score and do like 2 values for those types of recipes

#

One with 0 pumps and 1 with like 5

#

Cuz i doubt youll ever need more then that

#

Unless you're trying to scale a tower

muted crypt
#

I may just... ignore... water from the equation entirely, but put notes on those where water has to be taken into account

#

Or I could use water in the equation, but leave out power maybe? πŸ€”

#

because generally speaking power won't be much of an issue

safe hawk
#

Leave power in, its the singel detriment of water

muted crypt
#

Fair enough

#

Now when I do the power

safe hawk
#

Mess around with water value

muted crypt
#

do I want to do like

#

clock speeds on a mk3 miner

#

because that can get into some messy numbers

#

but that's also relevant for the maximum available

safe hawk
#

Id probably just ignore miners

#

Since you can take that into account on how much of a resource there is

#

By using the max amount you can generate from one node youre basically saying its easier to deal with iron even if you don't overclock

#

This will also change how much oil is available

#

Making it much rarer then other stuff

#

Which it should tbh

muted crypt
#

So what I think I have to do

#

because keep in mind

#

I'm mapping out every possible resource path for all recipes, assuming that we don't have mixed stuff like some iron ingots being smelted and some being purified

safe hawk
#

Youre only ever going to compare recipes in a vacuum with others of the same type so this should turn out nicely

muted crypt
#

eh true

safe hawk
#

Youre not gonna compare pure iron to HMF alt

muted crypt
#

well no

#

but like, the example I gave earlier

#

to get to Concrete, there's four possible paths

safe hawk
#

You can't account for everything

muted crypt
#

regular Concrete recipe, Wet Concrete, Fine Concrete without Cheap Silica in use, and Fine Concrete with Cheap Silica in use

#

I guess you can just multiply scores together

#

since we're going for a "closer to 0 = better" system?

safe hawk
#

For efficiency calculations you need too many combinations

rare ivy
#

that doesnt seem nescessary you would just look at what is t he best recipe for supplying silica the specific combos are to much

safe hawk
#

For more complicated setups

#

Cuz steel is a good exaple and other steel recipes

#

They are good at the start but they become insane with solid steel

#

So yeah ppl can figure that out by themselves

muted crypt
#

right

#

so just assume lower = better and if you really need to map out different uses (like in the example) you can multiply them yourself or whatever idk

#

wait

#

How do I take into account production output

#

do I at all?

safe hawk
#

Pick a fixed output for all of em

muted crypt
#

right, that number being different for each product because I'm not gonna do 100 everything per minute or something

safe hawk
#

If you use a spreadsheet using 1 unit is fine and will result in a small number as an end value

muted crypt
#

I mean I guess I could, but eh

safe hawk
#

You should do the same output for everything

muted crypt
#

Even different products?

safe hawk
#

Yes

muted crypt
#

mk

#

What's the most a recipe can produce

safe hawk
#

Uhhh

muted crypt
#

is it steel screws? lmao

safe hawk
#

Yeah probably

muted crypt
#

the problem is

safe hawk
#

250/m Jesus fuck

muted crypt
#

260*

safe hawk
#

Oh yeha

muted crypt
#

believe 1 steel beam -> 52 screws

#

But like

#

I can't do 260/min for everything, wiki says cap for turbomotor production is 156/min

#

bottlenecked by Bauxite, kek

#

Also.... I just realized something

safe hawk
#

The production cap doesn't actually matter since you'll be comparing it to another turbomotor recipe or stuff like that

#

And if both are set to outout the same amount, the one with better stats will come out with a lower score

muted crypt
#

I recall someone said they were producing 14 turbo motors per minute with a factory and then posted a screenshot somewhere

#

that screenshot's just from the wiki, and it's producing 40/min lol

safe hawk
#

Lmao

muted crypt
#

anyway

safe hawk
#

Oh yeah btw using only 1 unit of outout you can easily make calculations for combined recipes

muted crypt
#

so I should test each recipe for what it needs per unit of output?

#

and from there I could test every path?

safe hawk
#

Cuz then you can just multiply the output value by the next recipe input and then take that into account

#

Not on the spreadsheet cuz that would take ages

muted crypt
#

but it would help the user, I guess, if they did that themselves

safe hawk
#

But as a note for anyone trying to make calculations

muted crypt
#

right

#

so how do I wanna do this

#

in terms of power consumption

safe hawk
#

Oh uh

muted crypt
#

because that also has to be taken into account lol

safe hawk
#

Not 1 unit

#

1 unit/min

muted crypt
#

yeah

safe hawk
#

Cuz thats whats actually important

muted crypt
#

the score of each recipe producing 1 unit per minute

#

these numbers are going to be astronomically low

safe hawk
#

This is getting complicated when i start to think about it

muted crypt
#

Do you see now why I wanted help

#

lmao

safe hawk
#

Just multiply by a 10^n

#

To get a nicer number

#

But do it for all of em

muted crypt
#

scientific notation pog

#

if we were to do base iron ingot recipe, for example

#

at one part per minute

#

choosing 10^3 as an arbitrary multiplier...
(consumption/min / total available/min) * (power consumption) * 10^3
(1/70380) * 0.1 * 1000 = 0.1429

#

that would be our recipe score

#

Does this at all make sense lmao

safe hawk
#

Calculation done on my phone

#

Base recipe is 30 ore into 30 ingot if im not stupid

#

Divide ore by resource value then multiply by power usage

#

Then dive by output value to get value for 1 unit

#

Chose 10^5 bcs it looks nice

#

Im not exactly sure why you chose 0.1 as power value for 1 unit

#

Its more precise ro round up at the end rather then in the middle

#

i hope when the smelter says 4MW it means 4/sec and not 4 per cycle

muted crypt
#

I chose 0.1 MW because machine power consumption cannot go less than 0.1 MW

#

and that's what the machine uses if you set the machine to produce 1/min lol

muted crypt
#

so you're doing [(resource consumption/min) * (power consumption/min) * 100000] / [(resource availability/min) * (recipe output/min)]?

safe hawk
#

The calculation is good

#

Also it doesn't matter what the minimum amount of power a machine can use is since this is only a hypothetical calculation

#

Noones ever gonna try to do 1/min

#

By underclocking

#

We use 1/min as an easy way to get a good mesurement

muted crypt
#

right

#

and it should be noted that the resource consumption and resource availability will be multiple rates

slim spoke
#

i didnt know this is the amount of math u needed

muted crypt
#

so in actuality it's like { [(power consumption) * 100000] / [(resource output/min)] } * Ξ£[(resource consumption/min) / (resource availability/min)] where the Ξ£ indicates all the resources (broken down to their most basic constituents) used by the recipe on a machine at 100% clock

#

i didnt know this is the amount of math u needed
@slim spoke let's be honest: I didn't either

#

wait

#

is there a sigma-esque symbol used in mathematics but for multiplication

#

because that's what I mean instead of Ξ£ here lol

#

huh, there is

#

it's ∏ - pi

#

the more you know

#

{ [(power consumption) * 100000] / [(resource output/min)] } * ∏[(resource consumption/min) / (resource availability/min)]

wind spade
#

huh what's happening here

muted crypt
#

Calculating a "value score" for each recipe

#

To see which is the most efficient to make each end product

covert edge
#

interesseting

#

different values for different ressources ?

#

circuit board with copper sheet and silica or plastic/quickwire

#

sheer number of ressources or a ressource factor too ? (i don't know if i'm understandable)

muted crypt
#

it's taking into account how much the recipe consumes of each resource and of power, and how much it outputs, and allots a score

#

The closer to zero the score is, the better the recipe is

#

@safe hawk something that I realized will be hell for putting the value into the spreadsheet is trying to get it to only count the resource consumption/availability part of the score if the value is not zero

#

I can program up something rq to make it easier though

wind spade
#

To see which is the most efficient to make each end product
@muted crypt this is something I tackled a bit, but eventually realised that you can't score recipes themselves, you need to score the whole production lines

#

a recipe can have good score, but there may be a way to make it without the recipe that is better

muted crypt
#

Well originally the idea was to compare every potential recipe line

#

I used Concrete as the example: there's four paths to getting an end product of concrete

#
  1. Concrete
  2. Wet Concrete
  3. Fine Concrete WITH Cheap Silica
  4. Fine Concrete WITHOUT Cheap Silica
wind spade
#

well then you have different silica recipes as well

muted crypt
#

I forgot about the silica output of making alumina solution

#

oh god that's a whole new can of worms

wind spade
#

yeah

#

I just use my tool to figure out the best way and don't bother with ranking recipes or such

muted crypt
#

but yes options 3 and 4 cover the different silica recipes, I guess I'd have to add a #5 for the alumina.. πŸ˜…

#

See the thing is, I want to rank the recipes anyway, 1) because I'm bored as shit and 2) because I think it would be cool to take a mathematical approach to see what path works best to go from start to finish on a product

wind spade
#

the thing is, even if you rank the recipes, you're just ranking the recipes themselves, not the paths

#

so by ranking recipes, you won't see which path is the best

muted crypt
#

Well originally the idea was to compare every potential recipe line

#

I'm more so ranking recipe paths than recipes

wind spade
#

and then you still don't cover stuff where multiple recipes are used in a ratio

#

because of e.g. map limitations or something

muted crypt
#

I'd be breaking down each potential recipe path into their required part constituents

#

down to the most basic

#

so for example if we were for some reason using the alumina solution recipe to provide our silica for fine concrete, it would take into account how much of the bauxite and water are used

terse hollow
#

I think you are missing the point Greeny, Maroon is bored and although there are different way s to rank recipes, paths, or ratio product lines, he is choosing a single way of doing it to satisfy his need for the knowledge and the breakdown will help any new people to the game regardless, especially for them to know what to start sinking at whatever tier of tech they may be at?

muted crypt
#

Ideally this will show you the best path for every product, or at least show you how each path compares

wind spade
#

well... there's no best path πŸ™‚

muted crypt
#

this is using a mathematical approach of taking into account every resource available on the map to determine a score

wind spade
#

yes, you can compare them

muted crypt
#

kek

wind spade
#

but any "best path" is subjective

terse hollow
#

im intrigued by the idea, i cant wait for the spreadsheet to come out

#

well the word is "best" that is subjective term

wind spade
#

but something can be objectively best

muted crypt
#

The thing is, right

#

Eventually I can take into account a system where you denote how many resources are available to you

#

and it figures out your best approach to the end result

wind spade
#

that's basically what my tools do right now πŸ™‚

muted crypt
#

Oh, your calculator works differently? Does it not just take an end product and show you what you need based on selected alts, like SCIM does?

wind spade
#

nope

#

it shows you how to achieve the desired production with as low weighted raw resoruce cost as possible

#

and picks recipes automatically from the pool of recipes you choose

#

or if you choose to maximize a certain product, it instead optimizes for as big production as possible, without taking resource cost into consideration

#

so basically exactly what you're trying to do πŸ™‚

#

just doesn't output a spreadsheet

#

and comparisons need to be done manually

muted crypt
#

.....huh.

wind spade
#

I guess you know it, but you can play around with it here https://www.satisfactorytools.com/

muted crypt
#

I knew of it, but I had never used it

#

I've only used SCIM for its map and that's pretty much it ngl

wind spade
#

yeah, you can give it a try and see if it helps you πŸ™‚ it should optimize for weighted resources in the same way as you're trying to do, with power, building counts and sink points optimizations planned for the future

cedar mica
#

Do we know how big radius a Nuclear Reactor will radiate? If we assume its full of fuel

wraith umbra
#
wind spade
#

@cedar mica nuclear reactor has no radiation

#

the fuel itself is the only radiation source

terse hollow
#

anyone want to explain the manifold process and why its better than equally splitting feeding lines?

wraith umbra
#

The only real difference at the end of the day is startup time of the production line. That said, manifold is objectively simpler to use and layout than balancers, at least imo. Instead of calculating what each machine needs individually and dividing up belts to match that, you just look at the total you need and feed a belt to all the machines with that. Each machine will fill and pass the excess on till all the machines have what they need.

glacial hemlock
#

@wraith umbra the analysis in the spreadsheet above has some major flaws that didn't consider the end-game restrictions

valid sleet
#

why woild video game contain maths

muted crypt
#

Optimization purposes

#

If you ever play a game with bullet drop, for example, you have to use math (technically) to plan out the right trajectory for a long range target

valid sleet
#

WHY

muted crypt
#

If you ever play a game where you have limited resources, such as this game, you have to be able to make the most of what you have.. that's where the math comes in

valid sleet
#

is there a mod which removes it

muted crypt
#

i-

#

What do you mean?

molten hare
#

Technically, even CoD has maths. Any game with OTK has maths.

valid sleet
#

Fortnite (best game) has no maths

molten hare
#

Nah ah. Wood and stone.

valid sleet
#

WHUY THE FUCK DOES IT TAKE 5 MINUTES FOR THE COLOR GUN

#

refunded game

molten hare
#

Should we say anything?

valid sleet
#

NO

glacial hemlock
#

You can avoid math by building only 1 machine for each type of item. Oh, to avoid math, it should be building whatever machine for whatever type of item.

molten hare
#

Or mods.

rose ivy
#

just trying out some clustering algo

warm wren
#

Since each assembler produces the exact 90/min quickwire and each constructor produces the exact 37.5 silica thinking_helmet This seems like a way to do it.

#

Run the quartz to the constructors at the same level and run the copper and caterium to the assemblers 'front and back' using lifts...

glacial hemlock
#

@rose ivy too little train stations, you may need huge long trains for that

fierce ruin
#

what is 1 plus 2

safe hawk
#

12

fierce ruin
#

thanks

glacial hemlock
#

Nice

lunar sundial
#

Oof

rose ivy
#

i assume it is not a good idea to build too many train right now

#

and you can run more than one train on the same line anyway

safe hawk
#

Technically you can but you have to think about throughput when you do long journeys

wind spade
#

why woild video game contain maths
@valid sleet 99% of the games contain maths to some degree, some have more, some have less. You don't have to do maths in SF, you can also use some of the online tools to do it for you. Or just eyeball everything. But it's a game about building factories, how would you play it without math?

patent nymph
#

If they made a version called unsatisfactory you wont use math..

ruby briar
#

Is there a formula to calculate the power consumption of over/under-clocked buildings ?

river night
#

yes

#

power usage = initial usage * (clock speed / 100)^1.6

ruby briar
#

Thank you!

muted crypt
#

If they made a version called unsatisfactory you wont use math..
@patent nymph insert LetsGameItOut

#

@ruby briar and if you want the equation for generator over/underclocking, it's [initial power production] * ([clock speed]/100)^0.77

#

I realize I'm slightly late but I just woke up so meh

boreal cypress
#

Fortnite (best game) has no maths
@valid sleet so you dont see any numbers? and how do they calculate the dmg you do or get? HMMM??? xD

sick epoch
#

So I pulled up the production planner from the satisfactory calculator......... And to make the factory line I want.... I need to split a 120 line into two 28.13 lines and one 63.75 line...... Anyone know how to do that XD?

obsidian trench
#

Someone needs to make a mod so you can do math expressions in the in-game chat lul

fossil sparrow
#

Not those exact ratios, but you can split into 60 30 30 lines pretty easily

sick epoch
#

I wonder if that would mess it up......

fossil sparrow
#

Well, what are you making?

sick epoch
#

24 stitched iron plates/min and 20 copper sheets/min from a single mk1 miner on a pure iron node, and one on a pure copper node

fossil sparrow
#

What is the stitched iron plate recipe again?

muted crypt
#

wire and iron plates

#

I forget the numbers kek

sick epoch
fossil sparrow
#

So to make 24 reinforced iron plates, you'd have your iron miner splitting into 4 furnaces, splitting into 4 constructors

#

To make 80 iron plates per minute

#

And you'd need 160 wire per minute and 20 copper sheets per minute

sick epoch
#

I guess..... Didn't look at the numbers cause I'd probably make it worse for me if I looked at all the numbers instead of doing it one at a time

fossil sparrow
#

Which is 80 copper per minute to make the wire and 40 copper per minute to make the copper sheet

#

The miners would be able to produce this perfectly

sick epoch
#

mhm, I worked that part out already

wind spade
#

and if you want the equation for generator over/underclocking, it's [initial power production] * ([clock speed]/100)^0.77

@muted crypt it's actually [initial power production] * ([clock speed]/100)(1/[exponent]), where exponent is slightly different for nuclear power plant (1.321928) from other power plants (1.3)

sick epoch
#

I wanted to push my miners to the max (without using power shards as that'd be too much for my mk2 belts)

muted crypt
#

@wind spade wiki says what I said.

wind spade
#

check the note underneath

#

(also I have the data directly from game files, I know what I'm talking about)

fossil sparrow
#

Ok, so you'll split the copper ore to 4 furnaces, and the iron ore to 4 furnaces. All 4 iron smelters would output to 4 different constructors producing iron plates, and you'll combine all the copper ingots onto one conveyor, which will split into 3, 2 of which will go towards wire, and one towards sheets

muted crypt
#

Oh it's -0.77

#

I didn't see that oof

#

Nope wait

#

That's burn time

#

We're technically both right

sick epoch
#

Yeah the copper appears to work out nice and easy in the planner @fossil sparrow....... It's the iron (and the very final stages of the wires when being sent to the assemblers) where the numbers get messy

muted crypt
#

0.77 is usually enough, since the game doesn't measure beyond 0.1MW in terms of exactness

wind spade
#

it does

#

it uses the exact numbers, just rounds up the display number

fossil sparrow
#

Just split to 4 smelters, which each go to a constructor which will make 80 iron sheets per minute.

#

Thanks for the link

muted crypt
#

Are there any instances in which the 0.77 is not the same as (1/1.3) in the power calculations, greeny?

sick epoch
#

Ok so ignore the calculator........

muted crypt
#

After taking into account rounding

wind spade
#

but the game doesn't round

#

the game uses the full number

muted crypt
#

okay so then

wind spade
#

only thing that is rounded is the number displayed to you

muted crypt
#

nvm, not worth discussing

#

With power such an easy thing to acquire, having to go beyond "good enough" to "exact" is excessive

#

that's all I'll say

fossil sparrow
#

Yes. @sick epoch Is there some way I could make a diagram for you?

wind spade
#

difference for 250% OCed fuel generator is 0.21MW, which if you build e.g. 100 of them is 21 MW already.

sick epoch
#

........... ms paint?

#

idk XD

wind spade
#

so yeah, I'd say it's a pretty significant difference @muted crypt

#

even though it probably doesn't affect most of the people

muted crypt
#

But... why would you overclock a generator

fossil sparrow
#

@sick epoch ok. Ill try

wind spade
#

well that was an example for how the exponent changes the resulting number

muted crypt
#

Fair enough

wind spade
#

the 0.77 exponent gives you slightly more power than the 1/1.3, the difference is 0.21 MW

#

and for bigger setups and calculations in the calculator it's just not acceptable

sick epoch
#

Ok @fossil sparrow I got the smelters set up and the iron ingots merge to one line and copper ingots merge to one line (this is only to be brought up to the second story which they will then divide again)

boreal cypress
glacial hemlock
sick epoch
#

Why not let the production planner calculate?

glacial hemlock
boreal cypress
#

because i dont want to use them :D i want to use my brain

glacial hemlock
#

greeny's temporary down due to server issue

sick epoch
glacial hemlock
#

good luck manually calculating turbo motors

boreal cypress
#

i did ;P

#

well lets see if im right

glacial hemlock
#

you are not allowed to use excel, only a simple calculator

boreal cypress
#

i used text document and calculator

sick epoch
wind spade
#

fcking support can't fix issue

#

would demand a refund or something

glacial hemlock
#

@sick epoch press N in game then type your equation in the box

#

most of the time, you should round up instead of round down, since you can't just build 0.666666666.... machine

sick epoch
#

Well....... You can underclock which is essentially that

boreal cypress
#

u can .... 66%

glacial hemlock
#

i mean, 67 would be better, right?

sick epoch
#

The main issue is getting the splitters to get the divisions correct

#

for me

river night
#

use a manifold, dont even try to do proper ratios on such stuff

sick epoch
#

This is so annoying.......... I got 4 lines of 20 iron plates/min and 4 lines of 40 wires/min XD

#

eh...... it'd only skip a beat every like........ 10 rounds or so

glacial hemlock
#

wow, that's interesting for a use of Power Shard.

wind spade
#

just make two of them at 53% and 54%

molten hare
#

Make 107 at 1%.

sick epoch
#

I'm more concerned about belts than factories atm XD

#

due to the awkward inputs/outputs

#

But I guess I could split them up further......... Yeah I'll go with waht Greeny said

swift ice
#

i used text document and calculator
@boreal cypress physical notepad is best

boreal cypress
#

physical notepad is best
@swift ice maybe, but i dont have paper or a pen

swift ice
#

@swift ice maybe, but i dont have paper or a pen
@boreal cypress get some

molten hare
#

Print your own paper and pen.

boreal cypress
#

why should i? i dont need it

molten hare
#

To get the best calculating method?

swift ice
#

Print your own paper and pen.
@molten hare hehe print your printer first hehe

boreal cypress
#

but to print a printer you need to print the printer which print your printer

visual shadow
#

Printception

sick epoch
#

This is gonna be fun............... 4 of these are wires, the other 4 are plates....... They each need to split into 2, and then pair together so 1 wire line to 1 plate line XD

muted crypt
#

anyone can redo the math? im to ... lazy xD

i want to use my brain

uh @boreal cypress

swift ice
#

he "wants" to use his brain... he hasnt started it yet... hence the irony hehe

boreal cypress
#

better than other people who refuse to use it :P

muted crypt
#

better than other people who refuse to use it :P
@boreal cypress gold star for you

pastel hedge
#

I hit refresh and greeny's calc site crashed

#

All my numbers are there!

sour hearth
#

ficsit factory kart?

muted crypt
#

ahhh.... bugs, I love them

chilly wigeon
#

We need ability to underclock machines by numbers like 1/3, 2/3, etc...

#

Like the game could just check if its below machine max production rate

#

And if yes then allow to make that specific number

#

Cuz if I have a mavhine which produces 45, you cant easily get equally 50, without numbers after commons

broken jackal
hybrid horizon
#

no - max production from an impure node is 150/min

muted crypt
#

Well, I know where you're working on this project πŸ˜‰

swift ice
#

@broken jackal take the power shards into account

#

with enough shards, impure oil= 150m3/ normal and pure=300m3 oil

muted crypt
#

two impures at 250% will fill a pipe, one normal at 250% will fill a pipe, one pure at 125% will fill a pipe

swift ice
#

@broken jackal seems like you are trying to make an oil factory on north shore... the extractor numbers seems about right

muted crypt
#

the numbers are right, their max prod is wrong

#

for impures

#

60 * 2.5 != 300

#

You can get 7.5 full pipes of crude oil with just the oil on the spire coast (the northern coastline and doggo haven)

swift ice
#

seems like his math is wrong somewhere for the required amount of sulfur

muted crypt
#

for every 300 crude oil you need 533.333 coal and sulfur assuming you're using all 400 residue

swift ice
#

since I did exploit almost all the north shore (with 1 impure untapped) for 9x 300m3 pipes and it required me to add 2925 sulfur (atleast)

muted crypt
#

if you're only using 300 HOR you need 400 coal and sulfur

swift ice
#

not diluting ofc

#

9x13 constructors working at %100 capacity

hybrid horizon
#

looks great

swift ice
#

thx its "ocd" build

#

diluting makes ocd build a lot harder to do

muted crypt
#

but it can still work

swift ice
#

each pipe gives me enough tf for 71.1 generators

#

I opt'ed for 70 each pipe instead

#

for "more ocd" type of build

#

7x10 lines for generators each pipe

muted crypt
#

900 crude oil/min is combined with 2400 water/min, 1600 coal/min, and 1600 sulfur/min to support 444.44 fuel generators at full capacity when you use the heavy oil residue alt, diluted fuel alt, and non-heavy turbofuel

sick epoch
#

Anyone know how much screws you get from casted iron screws vs. the normal rod method? Is it more screws?

swift ice
tawdry pebble
#

um....70 fuel gens need 315 turbo fuel a min?

muted crypt
#

@sick epoch you use the same resources

swift ice
#

Anyone know how much screws you get from casted iron screws vs. the normal rod method? Is it more screws?
@sick epoch same rate with same amount of iron ore, but less steps

sick epoch
#

Ah, ok

muted crypt
#

and 25% faster with one machine

#

instead of 10 ingots -> 10 rods -> 40 screws (1:4 ratio) it's 12.5 ingots -> 50 screws (1:4 ratio)

#

I eventually intend to use the entire spire coast for my power

#

heck nuclear, all my homies hate nuclear

/s

hybrid horizon
#

nukular

muted crypt
#

but there's enough oil on the map to handle everything else I could want

sick epoch
#

Ok, thx

muted crypt
#

seeing as you can do 300 crude -> 900 plastic or 900 rubber per minute

cedar mica
#

There is plenty of oil, just need to use all the recipies

swift ice
#

when ur dealing with turbofuel the real bottleneck is not oil, its sulfur

muted crypt
#

Yeah I figured as much

swift ice
#

sulfur will run out a lot faster than oil regardless of method

muted crypt
#

But sulfur isn't used in much else, so it isn't as bad

swift ice
#

thats why I didnt bother diluting my north shore

muted crypt
#

it's used for nobelisks and uranium processing

swift ice
#

more oil on map I can use for plastic-rubber

muted crypt
#

is it used in anything else? lol

tawdry pebble
#

alt steel ingot with compacted coal

muted crypt
#

eh

hybrid horizon
#

but oil is a limiter, so getting more out of each barrel of oil is a thing

swift ice
#

well mostly used for tf-nuclear-nobelisk true

muted crypt
#

that one sucks @tawdry pebble

hybrid horizon
#

less oil for power, more for plastic

muted crypt
#

solid steel ingot best

swift ice
#

@hybrid horizon oil is not limited

cedar mica
#

Batterys, if you want cars to go accross the map

swift ice
#

not "that" limited*

tawdry pebble
#

has best gain coal-steel

swift ice
#

Batterys, if you want cars to go accross the map
@cedar mica eww

muted crypt
#

@cedar mica I don't even use vehicles

broken jackal
#

@swift ice can i dm you for fuel gen calcul ?

swift ice
#

@swift ice can i dm you for fuel gen calcul ?
@broken jackal sure

cedar mica
#

Be it personal transport or otherwise

muted crypt
#

@broken jackal I have the math somewhere already if you want it with the diluted stuff tied in

swift ice
#

I only use 1 explorer total in terms of non-train vehicles

#

using it to pick flowers if my paintgun runs out hehe

cedar mica
#

Its also useful, when you need to fix power issues

hybrid horizon
#

you think plastic isn't limited? It takes me like 800 plastic a minute just for me 12.5 computer/min setup

#

though I haven't messed with the supercomps and turbo motors yet

cedar mica
#

4746.67 cruid oil is enough for me to make 120 turbo motors and 120 super computers

#

So you can easily use 3000 cruid for power

hybrid horizon
#

I need to do a HDD run to finish unlocks

#

don't have recy plastic yet or the good tier 6/7 HDD alts

muted crypt
#

you think plastic isn't limited? It takes me like 800 plastic a minute just for me 12.5 computer/min setup
@hybrid horizon what recipe are you using?

hybrid horizon
#

default

cedar mica
#

Also, you get some plastic/rubber, just by making power. As you end up with some Polymer Resin

muted crypt
#

I just sink the resin

cedar mica
#

Resin + water = plastic/rubber

muted crypt
#

resin = points for sink πŸ‘€

cedar mica
#

Rubber for computers = more points

muted crypt
#

isn't caterium computer the best recipe to use

sick epoch
#

Anyone happen to know a good 5:1 radio for screws:rods where I have 8 constructors making rods? How many rod lines would I turn into screws?

cedar mica
#

Rods are 1:1, for screws

muted crypt
#

Anyone happen to know a good 5:1 radio for screws:rods where I have 8 constructors making rods? How many rod lines would I turn into screws?
@sick epoch two constructors making rods -> 3 constructors making screws

sick epoch
#

ik

muted crypt
#

Rods are 1:1, for screws
@cedar mica rods are made 15/min, screws use 10/min

sick epoch
#

but I can't get the numbers right

muted crypt
#

you need 8 making rods to supply 12 making screws

cedar mica
#

I'm used to see the production, not the machines needed to make it...

sick epoch
#

It's so annoying cause it seems all I can get is a 4:1 ratio XD

#

or something equivalent

muted crypt
#

It's so annoying cause it seems all I can get is a 4:1 ratio XD
@sick epoch if you manifold all the rods together, you can fit all of them on a mk2 belt

hybrid horizon
#

screws are easy ratio on the default. 1:2:3, smelter:constuctor:constructor

#

9 smelters, 18 making rods, 27 making screws, for example

muted crypt
#

From there, you can fit three assemblers' worth of screws on a mk2 belt

sick epoch
#

Yes........ ik......... But I can't seem to get it to convert its standard ratio to a 5:1

muted crypt
#

...why do you want to convert it to a 5:1?

sick epoch
#

for rotors

muted crypt
#

ahhh

#

you'd actually want a 5:2 ratio

#

5 constructors producing screws is 200 screws, you need 100 screws/min per assembler making rotors.

#

(assuming default recipes for screws and rotors)

sick epoch
#

...... But the rotors take 100 screws/min and 20 rods/min. That's 5:1

muted crypt
#

oh yes of course my bad

hybrid horizon
#

25 rods per minute. 4:1

#

oh, nevermind

muted crypt
#

it uses 45 rods/min

hybrid horizon
#

thought you meant just for the screws

muted crypt
#

which is three constructors of rods

#

you can take 1/3 of the middle output of rods and merge it with the left output for 20/min going that way and then take the other 2/3 from the middle (you have to have outputs on all 3 sides of the splitter to make this work), merge those, and then merge that with the third constructor's output.