#math-and-meta
1 messages Β· Page 456 of 1
also, 166 turbofuel gens sounds really spicy
I've got 72 running myself and it's quite comfortable
those arms go a little further than 1-2 km
I have 630 gens (could have had 650 but decided to use less than I produce)
will i get to nuclear with 99.5 GW?
in that setup
you can get to nuclear with far less
FAR less
u can reach nuclear with 10gw if you dont overdo it
huh?
dont do the numbers in the picture I have sent you... work with 300 crude instead
looks like i screwed up somewhere
is it worth making the refining and power gen at the same spot (northern oil field)
π
I recommend you to just sink the polymer resin since the production is not going to be consistent
since gens slow themselves if you dont use all the power available
its way better
therfore a lot less polymer resin production
so you cant rely on
or you can just ship it somewhere else and use it for rubber-plastic-fabric etc
why do u need resin?
you "get" resin
oh
as bi product
resin is good but since system is going to slow down when ur using less energy it wont produce much resin. you can still use it or sink it, up to you
I use mine in a fabric factory since I have that recipe. I don't use enough fabric to need it to be consistent. But you want to have an overflow to a sink because it'll gum up the works otherwise
yea you can overflow sink the fabric instead
well, more like "overflow sink the extra resin", because you don't want to build fabric plants counting on 100% power flow for production; at the same time you don't want to build 1 fabric plant and then have 200 resin/min production
fabric is worth more points so overflowing the extra fabric makes more sense in my opinnion
but then you have to have enough fabric plants to deal with the theoretical max of the resin coming out, because if you don't, and you use all your power, your resin will gum up the works, fuel production will stop, and you will have a HELL of a time getting it going again.
The sink is... you don't actually care about the points, it is an overflow valve in this setup
the only reason to do fabric at all is because it's something you CAN do with the byproduct, but because resin input will vary with power consumption, the resin amount will be variable and thus you can't build supply chains that rely on having at least x amount of it.
so rubber or plastic is not a good way to go with those
@swift ice fabric worth less point than the resin.
I still craft the byproduct resin into fabric, but i sink the overflew resin.
yeah, and nothing says you can't overflow fabric too. But it's a waste to build a ton of refineries for it and then have most of them idle because you're not using all that extra power yet.
@swift ice fabric worth less point than the resin.
@glacial hemlock havent checked the values but I assumed it was higher since it was higher product but yea that seems most logical
@glacial hemlock can you pm me the "buildable boundaries" picture you had?
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SPAGGET IS META
@swift ice the buildable boundary is on wiki - world
a fabric need 16 resins to craft. Resin is 12 points, fabric is 140 points. 12 * 16 = 192 points
ok found it ty @glacial hemlock
making a point farm arent we?
turbo motor.
it needs rubber imo
@wind spade i guess this is kinda an Injection Manifold, but for Pipes
is that even needed?
@wind spade it falls into the "M OR L" category
since it's capped by the pipe on the left side anyway
no?
I mean if the first machine uses 300 then you dont need a junction anyway
well I can't find any reason why would you build the bottom pump and pipe
does it help with throughput?
definitely
machines at the end often starve
@swift ice that doesn't distribute input evenly at all
since the pipes are all bidirectional
its literally what L or M looks like in pipes
so the first few machines, even though Input demand is met, could gobble up all the liquid
@oblique hollow pumps act like valves and junctions will distribute liquid evenly as long as both side flows
so yes its a L or M situation
i know that, no need to tell me. I know my Pipes very well
Its the same principle as the 3:8 water coal setup, just with one pipe
not really since input is still limited to 300 here , for the 3:8 you actually use 2 pipes to meet 360 mΒ³/min
True, but the loop is what I am thinking of in the comparison
the bottom pipe is really just a compensator, yes
the picture is to get the liquid distributed half from front and half from back side
yep
its a 2 split load balancing added on the manifold
Now you have fluid getting supplied at both ends... does the machine at the middle get filled last?
@glacial hemlock yes
Yes
its not a full load balancing method but rather a mix of both to feed both ends first instead of just 1 end
mid will get liquid last yes
its simply a small improvement to the normal pipe manifold
wait half the time for the system to ramp up
this is the full sheet
for MY perspective its not worth effort spend I would rather make 1 manifold and wait double the time while doing something else in majority of situations
doing the 2 way split
the thing is that normal manifolds can actually lead to starvation
the thing is that normal manifolds can actually lead to starvation
@oblique hollow not if you math it out correctly
i think @upbeat tide actually had an issue like this once
input was actually correct
Aah, two ways I found to solve
Reference, it was a 10 refinery manifold using the recycled alt, so 300m3 fuel use total. 30 each
-
Prime each machine. Turn them on one at a time, and let the pipes fill up
-
Add a pump every two refineries, fount that reset flow rate problems
My issue was the last two refineries did not get the proper flow rate despite providing the correct total
if your refs arent that far from each other 2nd step is not needed in most cases
if you are getting low flow rate on last since your pipework is too long before
you can add 1 pump before first ref and be done with it
the pumps were added to prevent backflow
but yea mostly waiting enough for machines to get fully saturated before turning on next step refineries and doing same in tiers or/and adding buffers help balancing
remember that these arent belts, they arent one-way
@oblique hollow it wont backflow if the pipe is full
all pipe network is full already*
there is a pump right outside the screenshot at left side
and its enough for whole ref system
thats taking black pipes (crude) and use all of 300 crude into hor
had to split the hor into 2 since its more than 300 total
if you just build gradually, the first manifold is filled before you build the next step, eliminating all these problems
added buffers before turning into TF
and after tf I added buffers and a pump before going into gens
Why use low tier belts?
they are mk5 
Im just on a high spot
details wont show since Im far... all my belts are 5 
Also using low tier belts isnt a problem, as long as you match the belt tier properly
Also using low tier belts isnt a problem, as long as you match the belt tier properly
@upbeat tide yes also true
Such as most of my assembler arrays use mk1βs as the feeder belt from the manifold into the machine itself
Except those that need over 60 items a min obv
a me piace il pisello....poi non so voi
@rustic rose english only
as long as you wait enough and the most heavy line is matching the speed of total imput all belts can be the highest tier
you dont "need" to put low tiers right before machines
but it still works if you do
I kow but I like the look

Sure its unnecessary but
yea its personal preference. I like having all mk5 so I dont make a mistake in a step by using a lower than needed tier belt
BUT I dunno if it works with mergers the way I think
But I merge 13 recycled plastic refineries into a mk5 belt. I swear once I made the feeding belts from machine to the mk5 mergers into mk1βs the whole thing seems to eork smoother
- I have a sh.tton of alu plates that Im just sink'ing atm
my "smol" bauxide setup is producing 460+ alu plates/min
I make 819 alclad a min atm soo not a shortage issue
yep exactly
And I need more alclad too
958 or somethin like
For a eventual 60 a min TM setup
- 60 TM
- 60 SC
- 60 HMF
- 31.5 NFR
Current endgame goals
Lol
ppl need the alu for other things 
Sounds legit
Keep in mind mk6 legit belts are gonna need alclad and heat sinks
According to wiki anyway
but the true question is where they got that info from
Datamining game files usually
yes I expect heat sink cost only rather than 2 materials
doesnt make sense tho 
so both can be true. Im stocking up on heatsinks atm in case mk6 is released after summer break
I can finally use my mk3 pure miners correctly 
yup
or improved oil mk2 and mk3
I could have another 600m3 immediately without any new oil nodes tapped
Not gonna happen
im also going compacted coal and sulfur is indeed tedious
I stopped at 2666.66 TF
I diluted. Used 1200 oil only for mine
At 750 TF, and planning to de-commission it
117 assemblers working to supply 2925 compact coal per minute... fck sulfur
2925.... nice
I diluted. Used 1200 oil only for mine
@upbeat tide Im using 9x300 pipes and not bothering to dilute it like I have said. sulfur is bottlenecking me a lot before crude
ill redesign maybe if they add an alternative to TF recipe with some other item that doesnt involve sulfur
or more efficient way to use sulfur into compact coal
Im happy with my 2400 a min CCoal setup
- 2133 goes into TF
- 75 goes into black powder
- 192 to compacted steel
Using 2400 coal and 2580 sulfur
why not same coal and sulfur numbers?
@upbeat tide did you mean ur pumping 2400 and 2580 into it?
I have a pure sulfur tapped and 3 normals
And the unused 180 sulfur goes into the black power setup
So its really convenient for me actually as I wanted to automate munitions.
Anyone know any good starter coal generator layouts
Anyone know any good starter coal generator layouts
@pearl adder think simple and build yourself
coal is relatively easy
15 coal 45 water per generator
Yeah just really confused how pipes work
nvm ur right I'll try, that way it'll be easier in the future
the ratio is 8 coal generators and 3 water extractors for full efficiency
Pipes carry a Max of 300 water, idk the extractor rate off the top of my head tho
120
120
Yeah I got all the stuff prepped up, just trying to find an effective way of building it
so it's all straight and clean
Well the easiest setup would be 1 water at 75% devided to 2 coal gens
I have 240 Coal/Min so I'll need 6 water extractors
π
and then 16 coal generators
You wanna use all of it?
why not?
what about steel and stuff
Then you can already do 16
Steel yea
haven't unlocked it yet
Steel is soon after coal
you should prob keep at least 45 coal/m
hm should I do half and half then
prob ya
120 coal for steel and the other for power
I think i needed about 16 coal gens up until i hit oil
well then, I over prepared
there are many other coal nodes that u can use for steel
After that i needed more
seems about right, i was alright with 2x 67.5 steel/m
Yeah I just found 4 normal nodes right next to my base
so transporting it would be hard since the closest "best" transport I can get is either a tractor or buses
ok
When you get trucks or explorers you can use stations but until then its eh
yeah I know what conveyor buses are lol
just to be clear 
xd
Why does it take like 50 refineries to refine 1 pure copper node?
Why does it take like 50 refineries to refine 1 pure copper node?
@oak spade refineries use the raw matterials "efficiently" by adding water to get ingots
compared to just smelting them
thats why it takes too many refineries
I belive it comes out to 35 ore per minute
Most of me just complaining lmao
Well then just use smelters?
Copper is 15 ore per minute
The conveyor lifts donβt have a return animation so it looks like they have an infinite amount of those platforms.
they do imo
The conveyor lifts donβt have a return animation so it looks like they have an infinite amount of those platforms.
@echo adder think of it as they fold into a belt-like structure and go back on the back side of actual lifts if it helps you sleep at night
lol
@swift ice if they had some kind of opposite animation to the direction that the lift is going in it would have a more natural feel to the motion. Right now it just goes in one direction and looks like the platform is created at one end and then destroyed at the other.
I think the platform folds down and goes back in the encased end of conveyor
@echo adder yea and infinite resources totally makes sense right? 
The belt goes under
You know like tank treads
Threads?
Also if youre to worried and stupid to figure out a belt system, that literally is around you almost every day. Like for instance escalators use the same sort of design. Maybe this aint the game for you π
Also if youre to worried and stupid to figure out a belt system, that literally is around you almost every day. Like for instance escalators use the same sort of design. Maybe this aint the game for you π
@fierce ruin lifts dont really have a return animation like he said... its nothing to do with stupidity.
belts do have returning animation below them
Oh lifts huh
Disregard what I said π
Now im curious how lifts are animated haha
imagine never looking at lifts so far 
Yeah the lifts are dumb i agree they just gone
I think the lifting platform folds down and goes back in the encased part of conveyor lift
thats kind of what I said @wind spade
Well yeah but theres nothing going the other way
So where do the platforms come from?
with the red part being the "wall" of the conveyor lift
Theres no wall
theresnospoon
idk I don't play the game π
@wind spade
@wind spade 
those elevator lifts are real things you can find real animations of physical objects that work like that
lol

merci
this is not the simple one tho
this is the diluted way, simple gives you 320 TF per 300 crude
My first set-up
I split my belt into 15 ppm separate belts to power this beautiful machine
@north osprey I recommend not doing exact splits and just make a manifold. You'll save yourselves a lot of issues later
I didn't read the entire discussion earlier, but what was the outcome of the manifold vs balancer?
wait, that seems inefficient to me. If you use that each time you'd split more and more.. And the end barely gets anything
@north osprey
--S--S--S--S--S | | | | | X X X X X
@wind spade
Is there a downside to do it this way?
You can split it to both sides
@knotty osprey both work the same, manifolds are more meta especially for larger bases, balancers look nicer, but work immediatelly
Assuming that each needs a certain amount
Manifolds are neater than balancers but require perfect planning of what you are using, right?
I've been using manifolds, for expansion ease.
@north osprey @serene whale it works because first machine gets filled and overflows the rest to second one, etc. Disadvantage = takes a few minutes to work at 100%, advantages = easy expansion, simplicity, usually takes less space, etc.
Then that sounds like the way to go
That is different from Factorio where it splits and that is all you'd get
Do you guys have any suggestions for add to plan a mega base from the start?
If you did a bus from one single source
Well, my first playthrough is usually a f around have fun playthrough haha
But to plan a megabase
Everything would be on a grid probably
yes, grids are key
@north osprey not really. Manifold can be compared to inserters taking from a belt to machines. You don't balance for every machine in Factorio as well
oh you are right
what am I saying
It would work the same way it is just less efficient because of how Factorio works vs. Satisfactory
but I forget that everything is from source to source
I'd also consider using a working floor between layers. EG: if we count a wall as a measurement tool, 3 walls high is enough for machines, so a "floor" should be 3 machine and 1 working floor under it. This working floor allows you to route all your wires ( if you unlock wall cable attachments) and input / output conveyor belts under the floors.
Really quick build to demo what I mean π
I'm all about symmetry so I would probably do this too
S S
| |
-----B-B-----
| |
S S
I do have concerns for how to stack machines
How does that work exactly?
Can I just place smelters on smelters?
Or something?
i think yo'll need foundations in between
you'll need floors between yes
normally 3
miners are more
2 and a bit, but it means you have to use 3 π
all varying heights, but between 2 and 3
- 3 walls - constructor, assembler, smelter, and foundry
- 4 walls - manufacturer
- 5 walls - miner mk1, 2, 3, and water extractor
- 7 walls - fuel generator, awesome sink
- 8 walls - refinery, oil extractor
- 9 walls - coal generator
- 13 walls - nuclear power plant
Anyone have a guess as to why my pipes would prioritize filling the buffer before feeding the starved machine in front of it?
is the pipe that connects the machine higher than the buffer pipe?
it's a vertical pipe coming off another horizontal pipe that comes off the buffer
struggling to deal with this input/output water business with aluminum (it's working there cause the buffer is full)
why are you putting in a buffer for -water-?
either you have the pump capacity to pump enough to run the plant, or you don't
but the next machine outputs water, so I have to do something with it
Just run it back into the input network.
preferably into a pipe where you're not worried about hitting maximum flow to begin with
with only it I don't have enough water, with extractors on the machines don't dump anything and they stop
in current scenario tho the buffer needs to fill before the water will go anywhere else so it's not doing anything lol
Well, yes. That's how they work
nothing at a higher altitude than that buffer will get any water until it fills up.
well, subject to max pipe flow limits
I have a similar setup elsewhere and it remains almost empty while the stuff overtop of it uses the oil residue
I'm not saying that you can run ONLY off the output water from the aluminum production. But at some point in your water distribution network, there's a pipe that doesn't have maximum flow into it
it has a pump on the output tho
ah, one of the things to remember is that pumps also serve as backflow preventers
ohhhhh I bet that is the key
once it hits the level of the pipe it lets it flow out and not come back? Not sure if they work that way in game tho with the pipe being at x amount
I'm pretty sure that's exactly how it works.
I think I need to switch to 2 extractors per 3 refineries instead of 1:1 then I think I can pump it back in easier
that's basically how the math breaks down
3 bauxite refineries need 300m3/min of water
the two extractors provide 240
those three refineries put out enough alumina solution for one more refinery, that outputs 60/min of water
so 240 + 60 = 300 and you're balanced
oops. I was looking at the output so I thought it was 80 each for perfect 2:3
AND, conveniently, right at total pipe capacity so you don't have to worry about that
downside is that setup only eats 210 bauxite/min so your miner may not be going full blast.
well, you have 4 refineries total. 3 are bauxite to solution, 1 is solution to scrap. Only the last one outputs any water.
I have 7 outputting solution, 2.3 using it, should add up to 480 bauxite/min for like 137 alum
3 feed the 2 running at 100% and 1 feeds the 1 at 30%
no harm in having one extra machine to handle some leftovers
you just need to make sure that you're keeping the water networks separated (and the alumina solution, for that matter) so that you aren't ever trying to push more than 300m3 through a single pipe
yeah that's how I have it split now, most solution that feed is 3 into 1 pipe for 240
@silver raft wiki Alclad aluminum sheet, the answer is in there
what recipe are you planning on using for the ingots?
that's a hell of a lot of silica, you got it worked out?
yeah, about that... about 205 quartz/min unless you're using the cheap silica recipe
I have a belt coming in from a pure node I just haven't done anything with it yet
But that will cover it fine
yeah, I wanted to do the math to make sure you COULD do the setup with mk4 belts, it works out (just barely)
mk4 belts are 480/min
your silica demand is 480/min.
ah, nah, that'll be okay with a mk3
but yeah I didn't look too much cause once it gets running I can make mk5 belts to cover any areas if needed
I'll be honest, I've got a single setup of 3 refineries for bauxite, 1 for alumina solution, 2 foundries for ingots, and I've got all the aluminum I need (though I use the cheaper alt recipes for my turbo motors)
hmmmm maybe I'm biting off a lot more than needed lol
I just saw that like everything in t7 needed it so I was like yeah I'm gonna make a stupid amount of this stuff
well, more capacity isn't ever BAD
Nothing is more satisfactory than building a hugely complicated setup to overproduce something you really only need a little bit of.
@glacial hemlock I checked that out, it is helpful but understanding how the stuff works helps me more now since I already had a production map...harder than the map made it look haha
lol
so i have a factory with 10 screw constructors and i want to feed these 10 into 4 assemblers. how can i balance 10 outputs into 4 inputs efficiently? i mean i can double them up, but then i end up with 5 outputs
all into 1 manifold, then split into 2 then 4
oh yeah that makes a lot of sense
thanks
is this viable for other options too? merge them all into one and then split accordingly?
10 into 1 might be pushing belt limits though, so I would probably go with 2 seperate manifolds to feed 2 assemblers each
and manifolds work for most things just fine, just need to keep belt limits in mind
Screws suck for belt limits
Underclock assemblers to 80%, build 5 of them and do 2:1
Screws suck for belt limits
@knotty osprey true, i might go with 2 manifolds then. greatly appreciated
Greeny has the best idea tbh.
I make quick and dirty fixes, greeny thinks things through XD
ohhh assemblers
that might do the trick too
i didnt even know you can underclock
||You need to unlock overclocking in the MAM first||
ahh there is a flaw because i have 4 iron rod constructors that also feed the assemblers, so underclocking wouldnt be that efficient
reinforced plate factory?
rotor
so run 5 iron rod factorys at 80% as well?
yeah, just underclock them so that it's 1:1 or 2:1
it's way easier than trying to build balancers
or struggling with manifolds, because your belt speed is low
the problem is that i have to replan the whole factory then, which i dont wanna do tbh. i was going with this. i have the iron nodes, 6 smelters 12 constructors 10 screw constructors and 4 assemblers
I'm always rebuilding my factorys XD
what's your belt tier? mk2?
Until I've unlocked every alt recipe, it'll be a constant rebuild to perfection
i can make mk3
then do a manifold
I'm always rebuilding my factorys XD
@knotty osprey yes me too but i wanna have atleast something going. so i can focus on other stuff
and just make 5 assemblers at 80%
True Filipo, I have many systems all going and a "mall" where I can grab from a full container of everything I have running so if a machine is down for a rebuild, I've still got plenty to keep me going
and just make 5 assemblers at 80%
@wind spade gonna settle with that. @knotty osprey yep that's a good one. thanks so much for your help
Just wondering, how many coal generators can a pure coal node hold?
what miner?
miner makes ur output so 120 i believe and devided by 15 so 8
Miner Mark Impure Node Normal Node Pure Node
Miner Mk.1 30 60 120
Miner Mk.2 60 120 240
Miner Mk.3 120 240 480
anyone know how many rotors and/or modular frames 1 Iron Pure node (Miner Mk1) can make?
I've been looking at mutiple methods but can't find a 100% efficient one
Wait how would I split those ores
wdym? use a splitter
sure, but then one side will overflow to the other
since it would get more than it needs
It would try but it would not succeed because the one that is using less would back up and force things down the other side.
so I use a sort of manifold system
well manifolds are considered better anyway
yeah just they won't work if the input is the same as the output
which is what most of setups are like
anyways ty for showing me this website
they work if input is same as output tho @pearl adder
I'm not sure what you mean, they balance out fine as long as you wait long enough to the machine buffers to fill. Unless you build an open manifold that doesn't use the overflow option on the last splitter, then you can build something that will never fill.
It can take longer than you might think for the buffers to fill up. (https://satisfactory.greeny.dev/machine-fill is handy for calculating that time)
well manifolds are considered better anyway
@wind spade triggered
Also if you do not want to wait, you have a few choices
-
Turn on the machines one at a time, let it fill up and move on
-
Attach a cargo container with the desired resource to kickstart the system
- prefill the machines
- use faster belts
- All the above
- do 1:1 and screw manifold
- do 1:1 and screw manifold
@wind spadeyou still need to wait for some time even tho its a lot less
you always need to wait 
what Im doing atm 
if you build the buildings in the 'correct' order, by the time you power the final machine, the previous machines should already pre-filled
yeah, some people just build the whole thing, then hook it up and then are complaining that they have to wait. If you hook it up at the start, it'll be filling while you're building π
Unless you pre wire the system fully before attaching the final connecting wire
I purposely don't connect the final output to allow the whole system to build up first
Same, and once everything is properly fed I toss on a sink, a throughput counter and make sure its working accordingly
its harder to rebuild-change your design while building if resources are already flowing cause they take space but hey you can always destroy em
so that when the machine is running, and if any of the machine buffer drops, then I know something is wrong
I don't like stuff flowing through the system while I'm building so I don't hook up a new factory until I'm done. Then I move on and start building the next factory while the previous one fills.
Sometimes that means I build a totally broken factory and don't notice until I go back to check on it days later π€¦
Also when looking at machine buffers, I like to put underclocked machines at the back of the manifold, so when looking for issues, I check the last 100% machine plus the UCβs
Is it normal for Reinforced Iron production to be this big?
you mean this small? π
yeah, your factories will be much much bigger
also the ratios don't seem to match on your screenshot
I've overclocked the assembler twice
if you build more instead, you will use less power
Significantly less?
1 assembler @ 200% = 36.3 MW
2 assemblers @ 100% = 24 MW
overclocking is not recommended, unless for miners (but it's still better to build more miners if you can)
Noted, I'll be more careful next time I imagine.
a lot of people do this, don't worry π
ππΌ
Is there a better way to setup pure iron?
Ill have two output belts with 557.14 each
@feral canopy there is no 'small' or 'big' in factory building game. The limit is your imagination (well there IS a hard limit on the map itself, but you probably won't hit that so soon)
Can't imagine so π
see #screenshots for inspirations.
Screenshots hurt my brain
How so?
any mod/command to fasten up hard drive research speed?
it's just 10 minutes and you can take your MAM with you on drive hunt π€
@grizzled shoal if you really want that, the simple answer is cheat engine, probably not allowed to teach you how to but shouldnt be difficult to work out with a google search
bless you
@candid sonnet sorry for asking, but do you have a version without viruses?
cant find one
cheatengine dot org
dont push the "C word" stuff in this channel/discord 
virustotal is crying in 22 viruses
mine is crying
are you downloading from cheatengine dot org?
by the time you find a nice cheat engine, you would have already found the recipe in your HDD π€
I was thinking the same thing
there is a reason why devs made hdds's the way they are... just play the game 
im scanning the second hard driive and its still no recipe
seriously - its just 10 minutes... theres planty to do while you wait
im scanning the second hard driive and its still no recipe
@grizzled shoal "second"
well beats me then , cheat engine.org has no viruses for me and tbh wouldnt be surprised if some things picked it up as a virus seeing as its the basis for how cheats for almost every game is made
there's ~70 recipes and you should get at least most of them. So go hunt for some HDDs and do the research in meantime π
its a memory debugger which most antiviruses would hate
exploration is a very joyful part of the game
I dont understand how you people can "enjoy" your time when you are running with this many cheats-mods-godmode-fully unlocked recipes at the start of your gameplay experience
ruins your early game, ruins your knowledge, you dont learn from mistakes, you dont enjoy the game the way its meant to be played in general.
I dont say this to the people using mods-godmode/flight etc when they are building their supermasive bases/structures like 1180GW nuclear plant complex
well to each their own i guess
but to the people just want everything at the very start
i used ce to get around the map fast when i was scouting possible base locations to avoid spending 2 hours running here and there
You cannot split anything evenly into a prime number (except 3) amount of inputs right?
technically with enough splitters and mergers you can... but at that point I would go for a manifold @obsidian trench
But how would you? Lets take 5 for example. How would you split 2 outputs into 5 inputs? Afaik Prime Numbers cannot be "made" from any other numbers, which makes them Prime.
You have 5 inputs. Like lets say smelters. And you have 2 outputs. Lets say Iron Ore Nodes.
How do you evenly split the 2 Iron Ore Outputs to the 5 smelter inputs. I think you cant
let me draw with my horrendous paint skills 1 sec
I guess you could split to a shared multiple of 3 and 5 = 15 , then merge back to 5.
What you are trying to split, rates, is not limited to ordinal values. 2 split into 5 would be 2/5ths rate into each input
Im not talking about rates. I just want everything evenly split.
@obsidian trench well we do have even the slowest miner working with 30/minute if you dont underclock it so the multiplicaton and additions are "easier"
but if you absolutely limit the 2 miners into 1 ore per minute
I can make you a setup I meant I "cant" make you a setup... it was a typo
I see. An assumption I made is that all outputs have the same rates
in the end if you only have 1 ore per minute from 2 miners you can just have 1 smelter working with 2 ore per minute
they will slow themselves down to match the intake in most all cases where ore is lower than smelter* capacity
at that point belt work wont "really" matter
but if you want an example with 2 normal node mk1 miners trying to split into 5 smelters I can give you a clear example
Well this is a pretty hypothetical case youre talking about. Im mostly talking about Mk3 Miners at 250% OC
a rather easy one
mk3 miner at %250 is a lot easier to deal with
780 (belt max) is your limitation
so 2 lines of 780 into 5 smelters is a lot easier to do
A 2:5 balancer would split each output into 3, feed 5 of those 6 splits into the inputs, then the 6th unused split would be fed into a splitter and merged back evenly into the 2 input lines
A 2:5 balancer would split each output into 3, feed 5 of those 6 splits into the inputs, then the 6th unused split would be fed into a splitter and merged back evenly into the 2 input lines
@rancid lark yes that would work
or you can have 1:2 manifold with 0.5 into overflow back to other system
or use industrial storage container to merge 2 lines and split back
@rancid lark The last split would only receive 50% tho
to "balance" the system
Ya, manifold would be easier setup
no last split will get %50 extra from 1st split and since each split has %50 extra of its own to start with it will add up to 1 for the last smelter
1:2 (full 2 smelters) > 0.5 overflow /// 1:2 (full) > 0.5 overflow > /// merge both overflows for 1 full smelter
2:5
its not really a manifold at that point
more like a load balance-fold 
The setup I mentioned doesn't work well if your 2 output belts are already at max rate though
Ahh I see
So basically you can always go to the next highest non-prime number, and subtract the actual prime you wanted to go to, and use that as overflow to feed it back into the inputs
So 2 - 5, 5 is prime, next highest is 6, 6-5 = 1, 2 inputs so 1/2.
Nah
that is literally a 2:5 load balancer 
This is simpler to understand tho
atleast imo
But yours works better for belt capacity
Hmm not quite the same thing
They are important xD
they are pretty much useless
manifolds do the same thing and don't require thinking π
But they dont balance anything
In my case I would have my last smelter running at 0.00001% efficiency
I have a few of them π
The first smelter would always be filled first
Remember him?
In case there is an interuption of production because of a power overload, the last smelter would take forevery to be refilled. So in case you have something hooked up to the last smelter, then that wont be produced for a while.
Balancers > Manifolds. Change my mind
this is him now
Mooore
@obsidian trench but that doesn't matter as you merge it with a manifold as well
this is barely a 1/3 done
@wind spade Belt capacity is maxed tho. I can only merge so many
Merging more than 8 smelters at 100% is not possible with Mk3 belts. Therefore you can only merge up to 8 smelters at max. (At my point in game)
multiple manifolds
Thats honestly more ridiculouse than balancers imo
also if there's a shortage in power, machines stop working, so nothing will change and there won't be any time needed to re-refill the last machines
Well sometimes I delete a cable on accident, when mass disassembling. And then only parts of the factory would power down :P
Plus I like doing the maths on balancers
here we go again with manifold-load balance argument again...
2 times a day wasnt enough anyway 

Id say its pp
they both will achieve same thing in the end if you have your setup correctly 
I'm not saying you shouldn't build them. I'm saying that they are not required for efficient factory and factories that use balancers vs factories using manifolds will perform the same
and with that said, manifolds are easier to plan and can work with different machine speeds, so they are objectively better π
neither is required, neither is superior, both have advantages and disadvantages, in the end both will achieve same thing given enough time for balancing the system flow
I mean you could literally just spam splitters and mergers everywhere
As long as your input rate is higher than your output rate it will always balance out
sure
As long as your input rate is higher than your output rate it will always balance out
@obsidian trench not needed to have imput higher, it will balance regardless of which is higher or equal
No if you need more than you can provide
and you use a manifold, it will never reach the end
1 method turns off some factories and make others work %100, other method will slow down whole set, in the end end product is gona be same
to match intake
No if you need more than you can provide
@obsidian trench yes it will also balance regardless. thats what Im saying
Yeah exactly you can either have it 100%, 10% or 55/55
true
The devs should implement a "Charge Up" cost for smelters :^)
hence both methods same when it comes to reaching the same goal with same starting point
So it takes energy/time to heat them up to work temperature
2 ways to reach from A to B
both different ways, same result at the end
regardless of your case
why are you both just saying the same thing all over again?
I literally said this exact thing a few messages back
I literally said this exact thing a few days back
when you were claiming manifolds were better 
the advantage I (and most of the people here) see for manifolds are not related to the functionality, but to the complexity of the build
that's why I consider them "better"
not because they work better, but because it's easier to build them, easier to expand them, easier to work with different machine speeds
personal preference
I also prefer manifolds now after reaching into "more than 30 sets of constructor" kind of builds. but again its just a personal preference π
I also sometimes do a mix-match
manibalancefolds 
easier build is not a personal preference, but objective value
Some people like building stuff more complicated
Some people simply like the aesthetics of a factory and dont even care about efficiency at all
I've been trying to do both lately, it ends up taking a lot more time
I've been trying to do both lately, it ends up taking a lot more time
@fresh elm do what you like, do what makes sense, do what your heart desires, do what is most satisfactory
sounded like a game trailer announcer in my head while I wrote it 
"some people like" is a personal perference, so while you can use it for arugment why you build balancers, it can't be used for objective comparsion
Would anyone be able to explain to me the difference between load balancing and manifold, been hearing those two things a lot recently.
Would anyone be able to explain to me the difference between load balancing and manifold, been hearing those two things a lot recently.
@feral canopy nice meme
@feral canopy https://www.reddit.com/r/SatisfactoryGame/comments/btexf7/satisfactory_saturdays_2_balancers_vs_manifolds/
109 votes and 75 comments so far on Reddit
Just given that a read, cheers @wind spade
i have 3 train depots going into 28 refineries ( 2 lines of 14) is there a good way to balance it ?
compacted coal
or should i just manifold it splitting my middle train depot into each line
@quartz wedge how much compact coal are you producing and using total in that setup?
compacted coal wont be the problem i have ) will have) 153 assemblers running at 100% efficiency
compacted coal
@quartz wedge
but i need to calculate the train ride
do you need to calculate/balance the sulfur/coal line that goes from station to assemblers?
also 153? are you planning to use all sulfur in map or something? 
im taking 1 impure 2 normal 3 pure sulfur nodes at 250%
the train depot to refineries is for my turbo fuel production
did you take the belt speed on pure nodes into acount?
153 seems a bit more than it should be
havent done the math to check tho
im creaation the compacted coal off site and trasporting it in
300/m 600/m 780/m
or would it be easier to train the sulfur and coal in at the north oil field where im making my turbo fuel and craft it all here ?
yes just checked it does make 153.6
either works
I used a belted-sulfur system and a remote compact coal factory with 117 assemblers
then train it to tf gen area
i plan on having 777 fuel generators
are you diluting?
I didnt dilute and went with 630 gens (could have went with 650-ish but decided to overproduce TF instead of using it all)
the real bottleneck isnt crude oil but rather sulfur
so didnt bother diluting
harder to make an ocd-setup with diluting
ya i need to grab all the desert area one and still will have a 300 line of oil not being used
nice
adds up to 9.5x 300m3 pipe worth crude oil if maxed
didnt bother tapping the 0.5
if you need help sorting/balancing the train station > sulfur/coal > assembler lineup I could help
but gotta specify what exactly you need
and have or planned to have
im uploading my map to take screenshots
it failed the first time
the north line of refineries are the 28 turbo fuel maker
split in 2
on the left is my old fuel generation plant
yes
so what exactly do you need
3 going east 3 going west alternating
the 3 blue lines are the train depot outputs for my compacted coal i have that 9x15 empty area to balance out the comapacted coal 3/28
The smart arrays are working
@quartz wedge u said you have mk5 belts right?
@swift ice yup
I would just 1:9 x3 and overflow the main line on each and merge those 3 overflow lanes into 1
3:28 that way
easy to work with 1:3 or 1:9 setups since splitters can go 3 fold
thank you
use the overflow first and then split into 3 then split those 3 lines into 3's
or just overflow, then manifold and yeet 
overflow > manifold with 9 stops X3
merge the overflow lanes into 1 at the end
you have enough room to do both easly
@quartz wedge
also I would just make all stations face 1 side since both resources are going to be input in same machines
i was planning on copying my turbo fuel line on each side and stacking it 3 levels
so 1 compacted coal factory will supply 56 turbo fuel refineries
its easier to just do a 153 assembler setup next to each other, use a manifold that runs inbetween the lines of assemblers, collection lines which goes into train stations/buffers/elsewhere
can show you how I did it with my 117 assemblers
sure
i like to take as many ideas as possible and morph them for me
can also show in-game but gona take time to get there with train... dont have hypertube launcher in that direction
if u arent using mods that is
i am using mods
crap... cant show in-game then... but I can share screens
its all good i get the idea from that pic
I meant to show you the belt-merger-splitter setup I did
ah ok
ill go take a picture for you
waiting on my "illegal human trafficking" train to arrive

@quartz wedge its gona be hard to show in a screenshot but here it goes
nice setup
ty
bottom belt carries compacted coal
top 2 belts brings stuff
x9 (went with 9 setup for all parts for easier distribution and management)
13 assemblers x9 lanes
feeding 9 stations
which ends up feeding 9x identical setups of (I believe it was 12) TF refinery systems
9x 300m3 crude pipes
and son on
not diluting obviously 
Anyone have something to explain the math of satisfactory? Iβm new and donβt understand this part of the game. Normally Iβll slap down some crap and give it power and call it perfect
@feral tiger Check out the pinned messages here for the production calculators
Alr but what are they exactly??
they are... calculators? π
What do they calculate?
The time it will take to do something or whatβs most efficient or make something perfectly timed or what??
What situation would u use them in?
Are they viable? As in would you practically use them in a late game resource scenario?
depends from site to site. For example mine calculates the best way to make a certain resource, including how to make it, number of machines, etc. Also allows you to maximize production based on your raw resources.
I have found diff calcs useful for certain types of things
and like greeny said, sometimes you are just looking at something and wondering what you can make with it
"How many HMF can I make from this much coal?"
especially endgame, when you are resource starved in a few different materials
(if you build big)
I tried to make a Manifold, did I do it right?
You got it
I'm trying to think of whether or not I have my numbers right. It seems like a pure resource node works best with 3 smelters attached to it, but I'm trying to think if I can make it more efficient.
Noice
for like iron/copper, a pure node with mk1 drills is 120 ore/min
which is 4 furnaces
mk2 miner doubles that to 8
if your'e using smelters with the default recipe, sure
later on you'll have access to foundry or refinery recipes that shake things up a little
@coral thorn Thanks. I've been doing 3 on a mk1 miner with a mk1 splitter. Good to know I can squeeze a bit more out of it.
@feral canopy looks good, but if all the buildings are the same speed, you can just connect them 1:1 π
What do you mean same speed?
stuff like furnaces to iron plates
each furnace makes 30 ingots / min, each plate constructor needs 30 / min
Oh, Cuz 30 30
instead of recombining and splitting, just have it go straight in
It's a mix of rods and plates
yeah, that's not gonna be 1-1 anymore so merging would be easier
you shouldn't build a manifold in a situation where you have way less input than the various machines can use
Understood, cheers
Anyone able to tell me if I've got this setup right for a Rotor manifold?
rotors are weird because they need 100 screws / min which is a weird 5 to 2 ratio with the constructors
frankly just cuz I'm a neat freak, I actually build it as a 6 to 2 with 2 constructors on 50% so it's symmetrical
Eeh clipped belts....OCD
I'm just trying to make it work π One thing at a time
So 'somewhere' in this I need over 100 screws right?
that's 5 constructors of screws
and the rods to screw ratio is 2:3 when making your screws
For the screws, make 5 constructors. Merge the 2 on the sides with each other (so each side has 80/min), and then take the middle one and split it to the others. This leads to 2 belts each with 100 screws on it.
Not sure my brain is big enough for this game
You get used to it. It's a learning curve.
No need to start with anything crazy. Just kinda mess around to it. Ask a few questions, try new stuff.
Ohhh I'm asking questions π
If you're aiming for 100% efficiency, big brain and patience helps, but it's not necessary if you just want to have a big factory making everything.
also remember there's nothing stopping you from just slapping it together and eyeballing the setup and fix it as you go
I relate it to a model train set. Sure, there are guys who know everything about everything, but they learned all that by getting their first set and playing around with it.
doing the math ahead of time and making everything perfect isn't a requirement if you don't want to
Would this work as a manifold?
Also put on some music with Spotify. When you're frustrated, Satisfactory's one-song OST can drive you mad.
Keep all 90 rods on a single belt and it works. The 50 rods/min you need for the screws will be taken as needed, while the remaining 40 will continue along the manifold and into the assemblers.
If you try to split it like in the diagram, you'd get 2 belts with 45 rods/min, which would harm screw production.
I'll give that a whirl then
@indigo vigil nope. It would balance itself automatically
if your input has a path to everywhere, stuff will backlog and eventually even out
if your belts are fast enough
all that matters is that you feed in the amount that it needs in total
Well, I suppose eventually it would, huh? but at a rate of 5 extra rods/min, 100 rods in each constructor, 5 constructors, we're looking at 1 hour and 40 minutes to fill
as long as the 90 rods go in and are always moving, it's fine
don't matter how you split it or distribute
if it's always flowing, it's working
I think it's way less than that
1h40m is assuming that the assmeblers produce nonstop, but they don't, because they're short on screws, so it backlogs faster
Or you can purposely jam the final output to allow all the machines to be filled up quicker
or prefill them and not worry about anything
yeah, I never even bother worrying about startup times or anything, bc it usually doesn't matter that much
once the system's built, it'll eventually just start working and you can be working on other stuff while that gets going anyway
if you really need your thing to start producing at full efficiency right this second, an even split works fine, but at least how I play that is basically never
Can someone do a manifold check?
the actual manifold of splitters / mergers will always be fine if your belts are fast enough to hold everything, the actual thing that's important to your build's efficiency is if you have enough of each ingredient
I think I do
as long as you got enough screws / rods in the whole system and they have a path to reach everything, you're good
How would I spit one line into five equal lines?
Hmm, I could split into two, then split into 3, which would give me 0.1666- of the original amount... Which is close to 0.2, so start up the conveyors before the assemblers and with the storage system acting as a buffer it should work.
so any magic out there to split 520 screw into 5X100 screw ? π€
manifold
split into 6 @winter ingot then feedback one of the 6 back into before the 5 lines
Split it evenly and have an extra 4 screws per line
So split into two, split into three, then feed one of the lines back into before the splits?
Thx
yeah
oh and i only have mk3 so 270/min
@silver ridge
| |
S--S--M--S--S
| | | | |
X X X X X
assuming your 520 screws are on two belts
yeah they are from 2 constructor
so yeah, like that
would love to have help figuring how to manafold correctly with my shitty save file. >.> i'm gonna quickly do a post in #looking-for-group-old but i dunno what to do.
when using convergers, is the output belt saturated only if all three input entrances are used?
I'm seeing backed up input lines when doing 2x mk1 belts with 30 items/minute each into a converger, onto a single mk1 output belt.
I'm expecting 30+30 saturating the output belt at 60.
Is this purely a visual inconsistency thing, or should I be using all three input slots to avoid getting bottlenecked by the converger?
2 belts merged into 1 belt should work. It's possible the output was backed up, making it yield more items due to internal storages.
@fierce ruin if you are around i can take a look
@proud sleet i would 100% suspect oversaturation due to preload on storages.
@proud sleet also to answer your question directly, you do not need to use every input. One input can saturate the output of a merger assuming the belts can handle it
would love to have help figuring how to manafold correctly with my shitty save file. >.> i'm gonna quickly do a post in #looking-for-group-old but i dunno what to do.
@fierce ruin still looking for help?
@swift ice @elder frost yeah i could use the help, just dm me.
mind you, some of the stuff i've done, was part of help with a few others
What is 2 + 2?
What is 2 + 2?
@fierce ruin 22
22 indeed
in case you don't know yet, pressing 'N' in game opens up a search menu. Just type your math equation in the search bar, it will act as a calculator
if i have 2,402 do i have to divide it by 8 times 4 to get to the total?
Just type 2402 / 8 * 4. Surprise.
thnx
What?
Gotta be more specific. What are you using screws for?
sorry i'm french xD
No worry
i mean, how can i maximized the production of screw
How much iron does your mk2 output?
you can put 3 constructors on the 120 line to produce 120 screws a min with 40 screws made by each constructor
mmmh coz i divise by 4 the line for 4 foundrie (u know wat i mean ? xD) + 2 construtor for each constructor + 3 constructor for each xD
it work
but somtime left line have iron during 1 or 2 seconde
and that, stop the production π©
if u have a tips or management for the production dont stop
Tu peux essayer en franΓ§ais, je peux essayer d'aider
I'll try to help in french
oh okey
Alors le fer arrive et ce divise en 4 pour 4 fonderie, chaque fonderie possèdent 2 constructeur pour des "rods" et chaque constructeur de "rods" possèdent 3 constructeur pour des "screws"
le problème est au niveau des fonderie, le flux arrive de droite et la fonderie tout a gauche est parfois vide alors que celui de droite est bien remplie
good ? hehe thanks if u dont understand something tell me
I will translate for tout my friend
okey thanks hihi
Soooo
Iron is coming and is divided in 4 smelters (on MK2 i guess). Each smelters go in 2 constructors to make rods. And each constructors go into 3 others constructors to make screws.
The Iron Come from the right part if thΓ© factroy, and sometimes the oeft part is empty when the right part is full.
Mk1 conveyor still there around if the left part.
Il reste un tapis mk1 qqpart sur la partie gauche ? Sinon je vois pas pas trop la dsl.
mmh wat do u mean ?
maybe my problem is how when i distributed the iron for smelters ? hmmmm
let me draw a schema xD
left side sometime is empty, also right and front is everytime good
make 1 splitter before ur 2 splitters mate
split the iron 50/50 into 2 splitters that both handle a smelter
no before the two splitters
so the splitter feeds into the two splitters
draw schema ? i'll understand
!FicsitHR ban @trail meadow posting nsfw
Banned spets π³πΏβ#9807 (303500854605119489) (Indefinitely)
x)
Lmao omg I love that display pic
if you connect 2 smelters to 1 splitter
and u have 4 smelters so 2 splitters and u connect those 2 splitters with one splitter then it balances out
1-2-4 splitting
ooooooooooooooooh okeyyyyyyy
Realistically though, what @south linden showed is a manifold. The person they're helping just needs to give it time to fill
i'll try this tonight after my job thanks
yeaaa the left side dont have time to fill x) so the smelter passed off before turning on again and turning off again ect xD
yeah if your calculations are correct the last one will fill aswell it will take a bit of time though but then it becomes 100% efficient aswell when the first 3 are full
and maybe there is a mk1 belt in there @south linden check that if it isnt capped somewhere at 60 resources a min
I just wanted to clarify, are your belts capable of 120/min?
thanks all! i fckng love this game for real xD
yepp 120/min
he has mk2 belts
on a pure iron
So I brought this up before, but it got missed in chat (days ago). When upgrading belts, the belt inside of the splitter doesn't get upgraded all the time
sometimes it upgrades the full belt sometimes only a part and small pieces can be lower belt
If I place a belt and then place the splitter on that, the belt doesn't get upgraded. But if I connect the belt to a splitter on the ground, it works.
So even though it's mk2 belts now, the belt inside the splitter might be mk1?
i wish they made splitters and mergers that snap onto a building l
like a seperate one that is far enough so u can still attach from all sides
Like conveyer lifts extend the tube to connect to containers.
why cant conveyer lifts not end and start in splitters and mergers since the tops arent used and then the resources get send straight from a splitter into a merger with a lift if they are above eachother
so u can build more compact and nicer imo
i dont understand wat u talking about guys x)
We're not talking about your problem anymore @south linden lol
ohokey xD
but nenoo how u have it now also works just needs a bit of time to warm up and fill the machines then it will give more iron to the last constructor
okeyyy thanks π
Is there any reason to do 3 water extractors vs 1 150% and 1 100% per pipe? Just to save the power slug?
yeah, overclocking costs power
there are loads of power slugs but if you needs less water extrators or have a small lake only its usable otherwise its the best with 3 on 100water a min
I think overclocking something to 250% uses more than 250% power
like, it's more power-efficient to have 3 water extractors on 1 pipe as opposed to 1
but who cares, power is unlimited. space is not
haha, tell that to actual CPU overclocking
it does
which makes it take a tiny bit more power than usual
it's not double, or even close to 150%
and a shit ton of heat
overclocking in this game has a high power cost, astronomically unrealistically high
lost energy
but it's good for game balance
at a certain point thats what will happen
not even a 100% increase in wattage
especially if you go 250% clk
thats a 1/4 increase
but just on a side node thats actually realistic
there are also CPUs that are meant to be overclocked with much prettier graphs than that one
computers are low-power machines speaking generally anyways. less power to play Satisfactory than it is to run a fish tank light bulb
i say we do away with cooling our CPUs and just engineer them to run when molten
infinite power, infinite heat, infinite framerate
infinite fire hazards, infinite death
@hardy skiff power is more limited than space