#math-and-meta

1 messages Β· Page 456 of 1

swift ice
#

2 actually inside desert

grizzled shoal
#

also, 166 turbofuel gens sounds really spicy

round zinc
#

I've got 72 running myself and it's quite comfortable

swift ice
#

those arms go a little further than 1-2 km

#

I have 630 gens (could have had 650 but decided to use less than I produce)

grizzled shoal
#

will i get to nuclear with 99.5 GW?

swift ice
#

in that setup

#

you can get to nuclear with far less

#

FAR less

#

u can reach nuclear with 10gw if you dont overdo it

grizzled shoal
#

im going full out

#

166 fuel gens here i come

swift ice
#

also if you go diluted each pipe will give you 148 gens

#

not 166

grizzled shoal
#

huh?

swift ice
#

dont do the numbers in the picture I have sent you... work with 300 crude instead

grizzled shoal
#

looks like i screwed up somewhere

swift ice
#

pipes can only carry 300 liquid atm

#

so 333 would make you waste a lot of potential

grizzled shoal
#

is it worth making the refining and power gen at the same spot (northern oil field)

swift ice
#

yes

#

since north sea is the biggest and flattest buildable area in map

grizzled shoal
#

πŸ˜„

swift ice
#

I recommend you to just sink the polymer resin since the production is not going to be consistent

grizzled shoal
#

thats not a big loss

#

actually

swift ice
#

since gens slow themselves if you dont use all the power available

grizzled shoal
#

its way better

swift ice
#

therfore a lot less polymer resin production

#

so you cant rely on

#

or you can just ship it somewhere else and use it for rubber-plastic-fabric etc

grizzled shoal
#

why do u need resin?

swift ice
#

you "get" resin

grizzled shoal
#

oh

swift ice
#

as bi product

#

resin is good but since system is going to slow down when ur using less energy it wont produce much resin. you can still use it or sink it, up to you

round zinc
#

I use mine in a fabric factory since I have that recipe. I don't use enough fabric to need it to be consistent. But you want to have an overflow to a sink because it'll gum up the works otherwise

swift ice
#

yea you can overflow sink the fabric instead

round zinc
#

well, more like "overflow sink the extra resin", because you don't want to build fabric plants counting on 100% power flow for production; at the same time you don't want to build 1 fabric plant and then have 200 resin/min production

swift ice
#

fabric is worth more points so overflowing the extra fabric makes more sense in my opinnion

round zinc
#

but then you have to have enough fabric plants to deal with the theoretical max of the resin coming out, because if you don't, and you use all your power, your resin will gum up the works, fuel production will stop, and you will have a HELL of a time getting it going again.

#

The sink is... you don't actually care about the points, it is an overflow valve in this setup

#

the only reason to do fabric at all is because it's something you CAN do with the byproduct, but because resin input will vary with power consumption, the resin amount will be variable and thus you can't build supply chains that rely on having at least x amount of it.

#

so rubber or plastic is not a good way to go with those

glacial hemlock
#

@swift ice fabric worth less point than the resin.

#

I still craft the byproduct resin into fabric, but i sink the overflew resin.

round zinc
#

yeah, and nothing says you can't overflow fabric too. But it's a waste to build a ton of refineries for it and then have most of them idle because you're not using all that extra power yet.

swift ice
#

@swift ice fabric worth less point than the resin.
@glacial hemlock havent checked the values but I assumed it was higher since it was higher product but yea that seems most logical

#

@glacial hemlock can you pm me the "buildable boundaries" picture you had?

fierce ruin
swift ice
#

@fierce ruin wrong channel

fierce ruin
#

SPAGGET IS META

grizzled shoal
#

im done

glacial hemlock
#

@swift ice the buildable boundary is on wiki - world

#

a fabric need 16 resins to craft. Resin is 12 points, fabric is 140 points. 12 * 16 = 192 points

swift ice
#

ok found it ty @glacial hemlock

grizzled shoal
#

making a point farm arent we?

glacial hemlock
#

turbo motor.

grizzled shoal
#

huh?

#

turbomotor needs fabric?

wind spade
#

it needs rubber imo

oblique hollow
wind spade
#

is that even needed?

swift ice
#

@wind spade it falls into the "M OR L" category

wind spade
#

since it's capped by the pipe on the left side anyway

swift ice
#

thats the kind of L or M method for pipes

#

@wind spade

wind spade
#

no?

oblique hollow
#

I mean if the first machine uses 300 then you dont need a junction anyway

wind spade
#

well I can't find any reason why would you build the bottom pump and pipe

#

does it help with throughput?

oblique hollow
#

definitely

swift ice
#

"evenly distribute imput" is written if you cant read πŸ˜„

oblique hollow
#

machines at the end often starve

wind spade
#

@swift ice that doesn't distribute input evenly at all

oblique hollow
#

since the pipes are all bidirectional

swift ice
#

its literally what L or M looks like in pipes

oblique hollow
#

so the first few machines, even though Input demand is met, could gobble up all the liquid

swift ice
#

@oblique hollow pumps act like valves and junctions will distribute liquid evenly as long as both side flows

#

so yes its a L or M situation

oblique hollow
#

i know that, no need to tell me. I know my Pipes very well

upbeat tide
#

Its the same principle as the 3:8 water coal setup, just with one pipe

oblique hollow
#

not really since input is still limited to 300 here , for the 3:8 you actually use 2 pipes to meet 360 mΒ³/min

upbeat tide
#

True, but the loop is what I am thinking of in the comparison

oblique hollow
#

the bottom pipe is really just a compensator, yes

swift ice
#

the picture is to get the liquid distributed half from front and half from back side

oblique hollow
#

yep

swift ice
#

its a 2 split load balancing added on the manifold

glacial hemlock
#

Now you have fluid getting supplied at both ends... does the machine at the middle get filled last?

swift ice
#

@glacial hemlock yes

upbeat tide
#

Yes

swift ice
#

its not a full load balancing method but rather a mix of both to feed both ends first instead of just 1 end

#

mid will get liquid last yes

oblique hollow
#

its simply a small improvement to the normal pipe manifold

swift ice
#

wait half the time for the system to ramp up

oblique hollow
swift ice
#

for MY perspective its not worth effort spend I would rather make 1 manifold and wait double the time while doing something else in majority of situations

#

doing the 2 way split

oblique hollow
#

the thing is that normal manifolds can actually lead to starvation

swift ice
#

the thing is that normal manifolds can actually lead to starvation
@oblique hollow not if you math it out correctly hehe

oblique hollow
#

i think @upbeat tide actually had an issue like this once

#

input was actually correct

upbeat tide
#

Aah, two ways I found to solve

Reference, it was a 10 refinery manifold using the recycled alt, so 300m3 fuel use total. 30 each

  1. Prime each machine. Turn them on one at a time, and let the pipes fill up

  2. Add a pump every two refineries, fount that reset flow rate problems

My issue was the last two refineries did not get the proper flow rate despite providing the correct total

swift ice
#

if your refs arent that far from each other 2nd step is not needed in most cases

#

if you are getting low flow rate on last since your pipework is too long before

#

you can add 1 pump before first ref and be done with it

oblique hollow
#

the pumps were added to prevent backflow

swift ice
#

but yea mostly waiting enough for machines to get fully saturated before turning on next step refineries and doing same in tiers or/and adding buffers help balancing

oblique hollow
#

remember that these arent belts, they arent one-way

swift ice
#

@oblique hollow it wont backflow if the pipe is full

#

all pipe network is full already*

#

there is a pump right outside the screenshot at left side

#

and its enough for whole ref system

#

thats taking black pipes (crude) and use all of 300 crude into hor

#

had to split the hor into 2 since its more than 300 total

wind spade
#

if you just build gradually, the first manifold is filled before you build the next step, eliminating all these problems

swift ice
#

added buffers before turning into TF

#

and after tf I added buffers and a pump before going into gens

glacial hemlock
#

Why use low tier belts?

swift ice
#

they are mk5 hehe

#

Im just on a high spot

#

details wont show since Im far... all my belts are 5 hehe

upbeat tide
#

Also using low tier belts isnt a problem, as long as you match the belt tier properly

swift ice
#

Also using low tier belts isnt a problem, as long as you match the belt tier properly
@upbeat tide yes also true

upbeat tide
#

Such as most of my assembler arrays use mk1’s as the feeder belt from the manifold into the machine itself

#

Except those that need over 60 items a min obv

rustic rose
#

a me piace il pisello....poi non so voi

wind spade
#

@rustic rose english only

swift ice
#

as long as you wait enough and the most heavy line is matching the speed of total imput all belts can be the highest tier

#

you dont "need" to put low tiers right before machines

#

but it still works if you do

upbeat tide
#

I kow but I like the look

swift ice
upbeat tide
#

Sure its unnecessary but

swift ice
#

yea its personal preference. I like having all mk5 so I dont make a mistake in a step by using a lower than needed tier belt

upbeat tide
#

BUT I dunno if it works with mergers the way I think

But I merge 13 recycled plastic refineries into a mk5 belt. I swear once I made the feeding belts from machine to the mk5 mergers into mk1’s the whole thing seems to eork smoother

swift ice
#
  • I have a sh.tton of alu plates that Im just sink'ing atm
#

my "smol" bauxide setup is producing 460+ alu plates/min

upbeat tide
#

I make 819 alclad a min atm soo not a shortage issue

swift ice
#

yep exactly

upbeat tide
#

And I need more alclad too

#

958 or somethin like

#

For a eventual 60 a min TM setup

#
  • 60 TM
  • 60 SC
  • 60 HMF
  • 31.5 NFR

Current endgame goals

glacial hemlock
#

60!!!

#

Why not 155 πŸ˜†

upbeat tide
#

Lol

swift ice
#

ppl need the alu for other things hehe

glacial hemlock
#

Sounds legit

upbeat tide
#

Keep in mind mk6 legit belts are gonna need alclad and heat sinks

According to wiki anyway

oblique hollow
#

but the true question is where they got that info from

upbeat tide
#

Datamining game files usually

swift ice
#

yes I expect heat sink cost only rather than 2 materials

#

doesnt make sense tho hehe

#

so both can be true. Im stocking up on heatsinks atm in case mk6 is released after summer break

#

I can finally use my mk3 pure miners correctly hehe

upbeat tide
#

Want mk2 pipes tho

#

We are losing soo much oil from that issue

swift ice
#

yup

lunar pawn
#

or improved oil mk2 and mk3

swift ice
#

I cant wait to redesign my 630 generator setup hehe

upbeat tide
#

I could have another 600m3 immediately without any new oil nodes tapped

swift ice
#

I just want a way to get TF without compacted coal

#

sulfur is bottlenecking me

upbeat tide
#

Not gonna happen

lunar pawn
#

im also going compacted coal and sulfur is indeed tedious

upbeat tide
#

I stopped at 2666.66 TF

swift ice
#

Im at 2880TF

#

not even bothering to dilute hehe

#

since sulfur is a bottleneck before crude

upbeat tide
#

I diluted. Used 1200 oil only for mine

glacial hemlock
#

At 750 TF, and planning to de-commission it

swift ice
glacial hemlock
#

2925.... nice

swift ice
#

I diluted. Used 1200 oil only for mine
@upbeat tide Im using 9x300 pipes and not bothering to dilute it like I have said. sulfur is bottlenecking me a lot before crude

#

ill redesign maybe if they add an alternative to TF recipe with some other item that doesnt involve sulfur

#

or more efficient way to use sulfur into compact coal

upbeat tide
#

Im happy with my 2400 a min CCoal setup

  • 2133 goes into TF
  • 75 goes into black powder
  • 192 to compacted steel

Using 2400 coal and 2580 sulfur

swift ice
#

why not same coal and sulfur numbers?

#

@upbeat tide did you mean ur pumping 2400 and 2580 into it?

upbeat tide
#

I have a pure sulfur tapped and 3 normals

#

And the unused 180 sulfur goes into the black power setup

#

So its really convenient for me actually as I wanted to automate munitions.

swift ice
#

so yea thats what I meant

#

ur putting in but not "using" some of it

upbeat tide
#

Well, origionally yes

#

Now, 100% used

#

For all 3 processes listed above

pearl adder
#

Anyone know any good starter coal generator layouts

swift ice
#

Anyone know any good starter coal generator layouts
@pearl adder think simple and build yourself

#

coal is relatively easy

#

15 coal 45 water per generator

pearl adder
#

Yeah just really confused how pipes work

#

nvm ur right I'll try, that way it'll be easier in the future

tidal ledge
#

the ratio is 8 coal generators and 3 water extractors for full efficiency

signal sky
#

Pipes carry a Max of 300 water, idk the extractor rate off the top of my head tho

safe hawk
#

120

tidal ledge
#

120

pearl adder
#

Yeah I got all the stuff prepped up, just trying to find an effective way of building it

#

so it's all straight and clean

safe hawk
#

Well the easiest setup would be 1 water at 75% devided to 2 coal gens

pearl adder
#

I have 240 Coal/Min so I'll need 6 water extractors

safe hawk
#

πŸ‘€

pearl adder
#

and then 16 coal generators

safe hawk
#

You wanna use all of it?

pearl adder
#

why not?

tidal ledge
#

what about steel and stuff

safe hawk
#

Then you can already do 16

signal sky
#

Steel yea

pearl adder
#

haven't unlocked it yet

signal sky
#

Steel is soon after coal

tidal ledge
#

you should prob keep at least 45 coal/m

pearl adder
#

hm should I do half and half then

tidal ledge
#

prob ya

pearl adder
#

120 coal for steel and the other for power

safe hawk
#

I think i needed about 16 coal gens up until i hit oil

pearl adder
#

well then, I over prepared

swift ice
#

there are many other coal nodes that u can use for steel

safe hawk
#

After that i needed more

tidal ledge
#

seems about right, i was alright with 2x 67.5 steel/m

pearl adder
#

Yeah I just found 4 normal nodes right next to my base

safe hawk
#

You can build coal power plants anywhere rly

#

But steel you should have close by

pearl adder
#

so transporting it would be hard since the closest "best" transport I can get is either a tractor or buses

safe hawk
#

Just do a long bus

#

Tractors are rly bad

pearl adder
#

ok

safe hawk
#

When you get trucks or explorers you can use stations but until then its eh

swift ice
#

he means a long belt line

#

not an actual bus

pearl adder
#

yeah I know what conveyor buses are lol

swift ice
#

just to be clear hehe

pearl adder
#

xd

oak spade
#

Why does it take like 50 refineries to refine 1 pure copper node?

safe hawk
#

Bcs they use very little copper ore

#

I think they use like 7? to make 15 igots

swift ice
#

Why does it take like 50 refineries to refine 1 pure copper node?
@oak spade refineries use the raw matterials "efficiently" by adding water to get ingots

#

compared to just smelting them

#

thats why it takes too many refineries

safe hawk
#

I belive it comes out to 35 ore per minute

oak spade
#

Most of me just complaining lmao

safe hawk
#

Well then just use smelters?

oak spade
#

Copper is 15 ore per minute

safe hawk
#

Ah ok i wqs confused why it only needs 15

#

Its slower but more efficient then iron

echo adder
#

The conveyor lifts don’t have a return animation so it looks like they have an infinite amount of those platforms.

wind spade
#

they do imo

swift ice
#

The conveyor lifts don’t have a return animation so it looks like they have an infinite amount of those platforms.
@echo adder think of it as they fold into a belt-like structure and go back on the back side of actual lifts if it helps you sleep at night hehe

glacial hemlock
#

lol

echo adder
#

@swift ice if they had some kind of opposite animation to the direction that the lift is going in it would have a more natural feel to the motion. Right now it just goes in one direction and looks like the platform is created at one end and then destroyed at the other.

wind spade
#

I think the platform folds down and goes back in the encased end of conveyor

swift ice
#

@echo adder yea and infinite resources totally makes sense right? hehe

fierce ruin
#

The belt goes under

#

You know like tank treads

#

Threads?

#

Also if youre to worried and stupid to figure out a belt system, that literally is around you almost every day. Like for instance escalators use the same sort of design. Maybe this aint the game for you πŸ˜‚

swift ice
#

Also if youre to worried and stupid to figure out a belt system, that literally is around you almost every day. Like for instance escalators use the same sort of design. Maybe this aint the game for you πŸ˜‚
@fierce ruin lifts dont really have a return animation like he said... its nothing to do with stupidity.

#

belts do have returning animation below them

fierce ruin
#

Oh lifts huh

#

Disregard what I said πŸ˜‚

#

Now im curious how lifts are animated haha

swift ice
#

imagine never looking at lifts so far hehe

fierce ruin
#

Yeah the lifts are dumb i agree they just gone

wind spade
#

I think the lifting platform folds down and goes back in the encased part of conveyor lift

swift ice
#

thats kind of what I said @wind spade

fierce ruin
#

Well yeah but theres nothing going the other way

#

So where do the platforms come from?

wind spade
fierce ruin
#

Theres no wall

swift ice
#

theresnospoon

wind spade
fierce ruin
#

Oh its mk2

#

Mk1 has no wall

wind spade
#

idk I don't play the game πŸ˜„

#

I just googled image

swift ice
#

idk I don't play the game πŸ˜„
@wind spade hehe

fierce ruin
#

@wind spade simon_smile

swift ice
#

remember once a slave pioneer always a slave pioneer

fresh elm
#

those elevator lifts are real things you can find real animations of physical objects that work like that

#

lol

grizzled shoal
#

sparlexna

#

@swift ice

swift ice
grizzled shoal
#

could u send me turbofuel diagram again?

#

simple one:D

swift ice
grizzled shoal
#

merci

swift ice
#

this is not the simple one tho

#

this is the diluted way, simple gives you 320 TF per 300 crude

grizzled shoal
#

i prefer this one

#

thanks

north osprey
#

I split my belt into 15 ppm separate belts to power this beautiful machine

wind spade
#

@north osprey I recommend not doing exact splits and just make a manifold. You'll save yourselves a lot of issues later

north osprey
#

a what now

#

lol

knotty osprey
#

I didn't read the entire discussion earlier, but what was the outcome of the manifold vs balancer?

wind spade
#

@north osprey

--S--S--S--S--S
  |  |  |  |  |
  X  X  X  X  X
#

S = splitter
X = any machine

north osprey
#

wait, that seems inefficient to me. If you use that each time you'd split more and more.. And the end barely gets anything

serene whale
#

@north osprey

--S--S--S--S--S
  |  |  |  |  |
  X  X  X  X  X

@wind spade

Is there a downside to do it this way?

north osprey
#

You can split it to both sides

wind spade
#

@knotty osprey both work the same, manifolds are more meta especially for larger bases, balancers look nicer, but work immediatelly

north osprey
#

Assuming that each needs a certain amount

#

Manifolds are neater than balancers but require perfect planning of what you are using, right?

knotty osprey
#

I've been using manifolds, for expansion ease.

wind spade
#

@north osprey @serene whale it works because first machine gets filled and overflows the rest to second one, etc. Disadvantage = takes a few minutes to work at 100%, advantages = easy expansion, simplicity, usually takes less space, etc.

north osprey
#

Ah, I see

#

you know what.. that makes sense

serene whale
#

Then that sounds like the way to go

north osprey
#

That is different from Factorio where it splits and that is all you'd get

serene whale
#

Do you guys have any suggestions for add to plan a mega base from the start?

north osprey
#

If you did a bus from one single source

#

Well, my first playthrough is usually a f around have fun playthrough haha

#

But to plan a megabase

#

Everything would be on a grid probably

knotty osprey
#

yes, grids are key

north osprey
#

I only started doing that

#

AFter I got boored of sphaget

#

spaghet*

wind spade
#

@north osprey not really. Manifold can be compared to inserters taking from a belt to machines. You don't balance for every machine in Factorio as well

north osprey
#

oh you are right

#

what am I saying

#

It would work the same way it is just less efficient because of how Factorio works vs. Satisfactory

#

but I forget that everything is from source to source

knotty osprey
#

I'd also consider using a working floor between layers. EG: if we count a wall as a measurement tool, 3 walls high is enough for machines, so a "floor" should be 3 machine and 1 working floor under it. This working floor allows you to route all your wires ( if you unlock wall cable attachments) and input / output conveyor belts under the floors.

north osprey
#

I'm all about symmetry so I would probably do this too

     S   S 
     |    | 

-----B-B-----
| |
S S

#

I do have concerns for how to stack machines

#

How does that work exactly?

#

Can I just place smelters on smelters?

#

Or something?

dim pebble
#

i think yo'll need foundations in between

knotty osprey
#

you'll need floors between yes

north osprey
#

oh oh

#

Is every machine 1 wall high?

#

except select few?

knotty osprey
#

normally 3

#

miners are more

#

2 and a bit, but it means you have to use 3 πŸ˜›

upbeat tide
#
  1. 3 walls - constructor, assembler, smelter, and foundry
  2. 4 walls - manufacturer
  3. 5 walls - miner mk1, 2, 3, and water extractor
  4. 7 walls - fuel generator, awesome sink
  5. 8 walls - refinery, oil extractor
  6. 9 walls - coal generator
  7. 13 walls - nuclear power plant
silver raft
#

Anyone have a guess as to why my pipes would prioritize filling the buffer before feeding the starved machine in front of it?

empty hemlock
#

is the pipe that connects the machine higher than the buffer pipe?

silver raft
#

it's a vertical pipe coming off another horizontal pipe that comes off the buffer

#

struggling to deal with this input/output water business with aluminum (it's working there cause the buffer is full)

round zinc
#

why are you putting in a buffer for -water-?

#

either you have the pump capacity to pump enough to run the plant, or you don't

silver raft
#

but the next machine outputs water, so I have to do something with it

round zinc
#

Just run it back into the input network.

#

preferably into a pipe where you're not worried about hitting maximum flow to begin with

silver raft
#

with only it I don't have enough water, with extractors on the machines don't dump anything and they stop

#

in current scenario tho the buffer needs to fill before the water will go anywhere else so it's not doing anything lol

round zinc
#

Well, yes. That's how they work

#

nothing at a higher altitude than that buffer will get any water until it fills up.

#

well, subject to max pipe flow limits

silver raft
#

I have a similar setup elsewhere and it remains almost empty while the stuff overtop of it uses the oil residue

round zinc
#

I'm not saying that you can run ONLY off the output water from the aluminum production. But at some point in your water distribution network, there's a pipe that doesn't have maximum flow into it

silver raft
#

it has a pump on the output tho

round zinc
#

ah, one of the things to remember is that pumps also serve as backflow preventers

silver raft
#

ohhhhh I bet that is the key

#

once it hits the level of the pipe it lets it flow out and not come back? Not sure if they work that way in game tho with the pipe being at x amount

round zinc
#

I'm pretty sure that's exactly how it works.

silver raft
#

I think I need to switch to 2 extractors per 3 refineries instead of 1:1 then I think I can pump it back in easier

round zinc
#

that's basically how the math breaks down

#

3 bauxite refineries need 300m3/min of water

#

the two extractors provide 240

#

those three refineries put out enough alumina solution for one more refinery, that outputs 60/min of water

#

so 240 + 60 = 300 and you're balanced

silver raft
#

oops. I was looking at the output so I thought it was 80 each for perfect 2:3

round zinc
#

AND, conveniently, right at total pipe capacity so you don't have to worry about that

silver raft
#

ohhhhh

#

So each refinery puts their own water into the 2 extractor network

round zinc
#

downside is that setup only eats 210 bauxite/min so your miner may not be going full blast.

#

well, you have 4 refineries total. 3 are bauxite to solution, 1 is solution to scrap. Only the last one outputs any water.

silver raft
#

I have 7 outputting solution, 2.3 using it, should add up to 480 bauxite/min for like 137 alum

#

3 feed the 2 running at 100% and 1 feeds the 1 at 30%

round zinc
#

no harm in having one extra machine to handle some leftovers

#

you just need to make sure that you're keeping the water networks separated (and the alumina solution, for that matter) so that you aren't ever trying to push more than 300m3 through a single pipe

silver raft
#

yeah that's how I have it split now, most solution that feed is 3 into 1 pipe for 240

glacial hemlock
#

@silver raft wiki Alclad aluminum sheet, the answer is in there

round zinc
#

what recipe are you planning on using for the ingots?

silver raft
#

standard

#

with silica

round zinc
#

that's a hell of a lot of silica, you got it worked out?

silver raft
#

Haven't made it to that part yet lol

#

should be 9 constructors tho

round zinc
#

yeah, about that... about 205 quartz/min unless you're using the cheap silica recipe

silver raft
#

I have a belt coming in from a pure node I just haven't done anything with it yet

#

But that will cover it fine

round zinc
#

yeah, I wanted to do the math to make sure you COULD do the setup with mk4 belts, it works out (just barely)

silver raft
#

mk4 belts are 480/min

round zinc
#

your silica demand is 480/min.

silver raft
#

ohhhhhh

#

I thought you meant for quartz lol

round zinc
#

ah, nah, that'll be okay with a mk3

silver raft
#

but yeah I didn't look too much cause once it gets running I can make mk5 belts to cover any areas if needed

round zinc
#

I'll be honest, I've got a single setup of 3 refineries for bauxite, 1 for alumina solution, 2 foundries for ingots, and I've got all the aluminum I need (though I use the cheaper alt recipes for my turbo motors)

silver raft
#

hmmmm maybe I'm biting off a lot more than needed lol

#

I just saw that like everything in t7 needed it so I was like yeah I'm gonna make a stupid amount of this stuff

round zinc
#

well, more capacity isn't ever BAD

knotty osprey
#

Nothing is more satisfactory than building a hugely complicated setup to overproduce something you really only need a little bit of.

silver raft
#

@glacial hemlock I checked that out, it is helpful but understanding how the stuff works helps me more now since I already had a production map...harder than the map made it look haha

glacial hemlock
#

lol

acoustic night
#

so i have a factory with 10 screw constructors and i want to feed these 10 into 4 assemblers. how can i balance 10 outputs into 4 inputs efficiently? i mean i can double them up, but then i end up with 5 outputs

knotty osprey
#

all into 1 manifold, then split into 2 then 4

acoustic night
#

oh yeah that makes a lot of sense

#

thanks

#

is this viable for other options too? merge them all into one and then split accordingly?

river night
#

10 into 1 might be pushing belt limits though, so I would probably go with 2 seperate manifolds to feed 2 assemblers each

knotty osprey
#

^

#

unless you got high mk belts

river night
#

and manifolds work for most things just fine, just need to keep belt limits in mind

knotty osprey
#

Screws suck for belt limits

wind spade
#

Underclock assemblers to 80%, build 5 of them and do 2:1

acoustic night
#

Screws suck for belt limits
@knotty osprey true, i might go with 2 manifolds then. greatly appreciated

knotty osprey
#

Greeny has the best idea tbh.

#

I make quick and dirty fixes, greeny thinks things through XD

acoustic night
#

ohhh assemblers

#

that might do the trick too

#

i didnt even know you can underclock

knotty osprey
#

||You need to unlock overclocking in the MAM first||

acoustic night
#

ahh there is a flaw because i have 4 iron rod constructors that also feed the assemblers, so underclocking wouldnt be that efficient

knotty osprey
#

reinforced plate factory?

acoustic night
#

rotor

knotty osprey
#

so run 5 iron rod factorys at 80% as well?

wind spade
#

yeah, just underclock them so that it's 1:1 or 2:1

#

it's way easier than trying to build balancers

#

or struggling with manifolds, because your belt speed is low

acoustic night
#

the problem is that i have to replan the whole factory then, which i dont wanna do tbh. i was going with this. i have the iron nodes, 6 smelters 12 constructors 10 screw constructors and 4 assemblers

knotty osprey
#

I'm always rebuilding my factorys XD

wind spade
#

what's your belt tier? mk2?

knotty osprey
#

Until I've unlocked every alt recipe, it'll be a constant rebuild to perfection

acoustic night
#

i can make mk3

wind spade
#

then do a manifold

acoustic night
#

I'm always rebuilding my factorys XD
@knotty osprey yes me too but i wanna have atleast something going. so i can focus on other stuff

wind spade
#

and just make 5 assemblers at 80%

knotty osprey
#

True Filipo, I have many systems all going and a "mall" where I can grab from a full container of everything I have running so if a machine is down for a rebuild, I've still got plenty to keep me going

acoustic night
#

and just make 5 assemblers at 80%
@wind spade gonna settle with that. @knotty osprey yep that's a good one. thanks so much for your help

simple jetty
#

Just wondering, how many coal generators can a pure coal node hold?

wind spade
#

what miner?

simple jetty
#

Mk1

#

Although I can use Mk2 conveyors

lunar pawn
#

miner makes ur output so 120 i believe and devided by 15 so 8

simple jetty
#

Hmm ok

#

Thanks

lunar pawn
#

Miner Mark Impure Node Normal Node Pure Node
Miner Mk.1 30 60 120
Miner Mk.2 60 120 240
Miner Mk.3 120 240 480

pearl adder
#

anyone know how many rotors and/or modular frames 1 Iron Pure node (Miner Mk1) can make?

#

I've been looking at mutiple methods but can't find a 100% efficient one

wind spade
#

10.67 rotors

#

or 5 modular frames

pearl adder
#

Wait how would I split those ores

wind spade
#

wdym? use a splitter

pearl adder
#

since it's like 66.67 and 53.33

#

wouldn't it try to split them equally

wind spade
#

sure, but then one side will overflow to the other

#

since it would get more than it needs

woeful skiff
#

It would try but it would not succeed because the one that is using less would back up and force things down the other side.

pearl adder
#

so I use a sort of manifold system

wind spade
#

well manifolds are considered better anyway

pearl adder
#

yeah just they won't work if the input is the same as the output

#

which is what most of setups are like

#

anyways ty for showing me this website

wind spade
#

they work if input is same as output tho @pearl adder

woeful skiff
#

I'm not sure what you mean, they balance out fine as long as you wait long enough to the machine buffers to fill. Unless you build an open manifold that doesn't use the overflow option on the last splitter, then you can build something that will never fill.

swift ice
#

well manifolds are considered better anyway
@wind spade triggered

upbeat tide
#

Also if you do not want to wait, you have a few choices

  1. Turn on the machines one at a time, let it fill up and move on

  2. Attach a cargo container with the desired resource to kickstart the system

wind spade
#
  1. prefill the machines
swift ice
#
  1. use faster belts
upbeat tide
#
  1. All the above
wind spade
#
  1. do 1:1 and screw manifold
swift ice
#
  1. do 1:1 and screw manifold
    @wind spade hehe you still need to wait for some time even tho its a lot less hehe
wind spade
#

you always need to wait thonk3D

swift ice
#

what Im doing atm hehe

glacial hemlock
#

if you build the buildings in the 'correct' order, by the time you power the final machine, the previous machines should already pre-filled

wind spade
#

yeah, some people just build the whole thing, then hook it up and then are complaining that they have to wait. If you hook it up at the start, it'll be filling while you're building πŸ™‚

upbeat tide
#

Unless you pre wire the system fully before attaching the final connecting wire

glacial hemlock
#

I purposely don't connect the final output to allow the whole system to build up first

upbeat tide
#

Same, and once everything is properly fed I toss on a sink, a throughput counter and make sure its working accordingly

swift ice
#

its harder to rebuild-change your design while building if resources are already flowing cause they take space but hey you can always destroy em

glacial hemlock
#

so that when the machine is running, and if any of the machine buffer drops, then I know something is wrong

woeful skiff
#

I don't like stuff flowing through the system while I'm building so I don't hook up a new factory until I'm done. Then I move on and start building the next factory while the previous one fills.

#

Sometimes that means I build a totally broken factory and don't notice until I go back to check on it days later 🀦

upbeat tide
#

Also when looking at machine buffers, I like to put underclocked machines at the back of the manifold, so when looking for issues, I check the last 100% machine plus the UC’s

feral canopy
wind spade
#

you mean this small? πŸ˜›

feral canopy
#

that's small?

#

I'm new to the game

wind spade
#

yeah, your factories will be much much bigger

#

also the ratios don't seem to match on your screenshot

feral canopy
#

I've overclocked the assembler twice

wind spade
#

if you build more instead, you will use less power

feral canopy
#

Significantly less?

wind spade
#

1 assembler @ 200% = 36.3 MW
2 assemblers @ 100% = 24 MW

feral canopy
#

Ohhh..

#

Well, I know what I'm doing next πŸ˜„

wind spade
#

overclocking is not recommended, unless for miners (but it's still better to build more miners if you can)

feral canopy
#

Noted, I'll be more careful next time I imagine.

wind spade
#

a lot of people do this, don't worry πŸ˜‰

feral canopy
#

πŸ‘ŒπŸΌ

upbeat tide
#

Is there a better way to setup pure iron?

Ill have two output belts with 557.14 each

glacial hemlock
#

@feral canopy there is no 'small' or 'big' in factory building game. The limit is your imagination (well there IS a hard limit on the map itself, but you probably won't hit that so soon)

feral canopy
#

Can't imagine so πŸ˜„

glacial hemlock
feral canopy
#

Screenshots hurt my brain

upbeat tide
#

How so?

grizzled shoal
#

any mod/command to fasten up hard drive research speed?

wind spade
#

it's just 10 minutes and you can take your MAM with you on drive hunt πŸ€”

candid sonnet
#

@grizzled shoal if you really want that, the simple answer is cheat engine, probably not allowed to teach you how to but shouldnt be difficult to work out with a google search

grizzled shoal
#

bless you

#

@candid sonnet sorry for asking, but do you have a version without viruses?

#

cant find one

candid sonnet
#

cheatengine dot org

swift ice
#

dont push the "C word" stuff in this channel/discord hehe

grizzled shoal
#

virustotal is crying in 22 viruses

swift ice
#

the program acts as a virus itself

#

since it manipulates the coding* of other programs

candid sonnet
#

ce should be clean on virustotal afaik

#

leme go look

#

yeah its clean

grizzled shoal
#

mine is crying

candid sonnet
#

are you downloading from cheatengine dot org?

grizzled shoal
#

yes

wind spade
#

by the time you find a nice cheat engine, you would have already found the recipe in your HDD πŸ€”

swift ice
#

hehe I was thinking the same thing

#

there is a reason why devs made hdds's the way they are... just play the game hehe

grizzled shoal
#

im scanning the second hard driive and its still no recipe

lusty musk
#

seriously - its just 10 minutes... theres planty to do while you wait

swift ice
#

im scanning the second hard driive and its still no recipe
@grizzled shoal "second" hehe

grizzled shoal
#

fun thing its not even second

candid sonnet
#

well beats me then , cheat engine.org has no viruses for me and tbh wouldnt be surprised if some things picked it up as a virus seeing as its the basis for how cheats for almost every game is made

wind spade
#

there's ~70 recipes and you should get at least most of them. So go hunt for some HDDs and do the research in meantime πŸ˜‰

candid sonnet
#

its a memory debugger which most antiviruses would hate

grizzled shoal
#

no freacking way

#

just got it lol

swift ice
#

exploration is a very joyful part of the game

#

I dont understand how you people can "enjoy" your time when you are running with this many cheats-mods-godmode-fully unlocked recipes at the start of your gameplay experience

#

ruins your early game, ruins your knowledge, you dont learn from mistakes, you dont enjoy the game the way its meant to be played in general.

#

I dont say this to the people using mods-godmode/flight etc when they are building their supermasive bases/structures like 1180GW nuclear plant complex

candid sonnet
#

well to each their own i guess

swift ice
#

but to the people just want everything at the very start

candid sonnet
#

i used ce to get around the map fast when i was scouting possible base locations to avoid spending 2 hours running here and there

obsidian trench
#

You cannot split anything evenly into a prime number (except 3) amount of inputs right?

swift ice
#

technically with enough splitters and mergers you can... but at that point I would go for a manifold @obsidian trench

obsidian trench
#

But how would you? Lets take 5 for example. How would you split 2 outputs into 5 inputs? Afaik Prime Numbers cannot be "made" from any other numbers, which makes them Prime.

swift ice
#

5 "per minute" right?

#

or 5 exact number of products?

obsidian trench
#

You have 5 inputs. Like lets say smelters. And you have 2 outputs. Lets say Iron Ore Nodes.

#

How do you evenly split the 2 Iron Ore Outputs to the 5 smelter inputs. I think you cant

swift ice
#

let me draw with my horrendous paint skills 1 sec

frail peak
#

I guess you could split to a shared multiple of 3 and 5 = 15 , then merge back to 5.

rancid lark
#

What you are trying to split, rates, is not limited to ordinal values. 2 split into 5 would be 2/5ths rate into each input

obsidian trench
#

Im not talking about rates. I just want everything evenly split.

swift ice
#

@obsidian trench well we do have even the slowest miner working with 30/minute if you dont underclock it so the multiplicaton and additions are "easier"

#

but if you absolutely limit the 2 miners into 1 ore per minute

#

I can make you a setup I meant I "cant" make you a setup... it was a typo

obsidian trench
#

I see. An assumption I made is that all outputs have the same rates

swift ice
#

in the end if you only have 1 ore per minute from 2 miners you can just have 1 smelter working with 2 ore per minute

#

they will slow themselves down to match the intake in most all cases where ore is lower than smelter* capacity

#

at that point belt work wont "really" matter

#

but if you want an example with 2 normal node mk1 miners trying to split into 5 smelters I can give you a clear example

obsidian trench
#

Well this is a pretty hypothetical case youre talking about. Im mostly talking about Mk3 Miners at 250% OC

swift ice
#

a rather easy one

#

mk3 miner at %250 is a lot easier to deal with

#

780 (belt max) is your limitation

#

so 2 lines of 780 into 5 smelters is a lot easier to do

rancid lark
#

A 2:5 balancer would split each output into 3, feed 5 of those 6 splits into the inputs, then the 6th unused split would be fed into a splitter and merged back evenly into the 2 input lines

swift ice
#

A 2:5 balancer would split each output into 3, feed 5 of those 6 splits into the inputs, then the 6th unused split would be fed into a splitter and merged back evenly into the 2 input lines
@rancid lark yes that would work

#

or you can have 1:2 manifold with 0.5 into overflow back to other system

#

or use industrial storage container to merge 2 lines and split back

obsidian trench
#

@rancid lark The last split would only receive 50% tho

swift ice
#

to "balance" the system

rancid lark
#

Ya, manifold would be easier setup

swift ice
#

no last split will get %50 extra from 1st split and since each split has %50 extra of its own to start with it will add up to 1 for the last smelter

#

1:2 (full 2 smelters) > 0.5 overflow /// 1:2 (full) > 0.5 overflow > /// merge both overflows for 1 full smelter

#

2:5

#

its not really a manifold at that point

#

more like a load balance-fold hehe

rancid lark
#

The setup I mentioned doesn't work well if your 2 output belts are already at max rate though

obsidian trench
#

Ahh I see

#

So basically you can always go to the next highest non-prime number, and subtract the actual prime you wanted to go to, and use that as overflow to feed it back into the inputs

#

So 2 - 5, 5 is prime, next highest is 6, 6-5 = 1, 2 inputs so 1/2.

swift ice
obsidian trench
#

Nah

swift ice
#

that is literally a 2:5 load balancer hehe

obsidian trench
#

atleast imo

#

But yours works better for belt capacity

swift ice
#

same thing with less splitters-mergers-belt segments if you ask me

obsidian trench
#

Hmm not quite the same thing

wind spade
#

ffs again with the balancers πŸ˜„

#

just do a manifold

obsidian trench
#

They are important xD

wind spade
#

they are pretty much useless

#

manifolds do the same thing and don't require thinking πŸ˜„

obsidian trench
#

But they dont balance anything

#

In my case I would have my last smelter running at 0.00001% efficiency

wind spade
#

what?

#

what's your case, where a manifold doesn't run equally as good as a balancer

obsidian trench
#

The first smelter would always be filled first

grizzled shoal
obsidian trench
#

In case there is an interuption of production because of a power overload, the last smelter would take forevery to be refilled. So in case you have something hooked up to the last smelter, then that wont be produced for a while.

#

Balancers > Manifolds. Change my mind

grizzled shoal
scenic pendant
#

Mooore

wind spade
#

@obsidian trench but that doesn't matter as you merge it with a manifold as well

grizzled shoal
#

this is barely a 1/3 done

obsidian trench
#

@wind spade Belt capacity is maxed tho. I can only merge so many

#

Merging more than 8 smelters at 100% is not possible with Mk3 belts. Therefore you can only merge up to 8 smelters at max. (At my point in game)

wind spade
#

multiple manifolds

obsidian trench
#

Thats honestly more ridiculouse than balancers imo

wind spade
#

also if there's a shortage in power, machines stop working, so nothing will change and there won't be any time needed to re-refill the last machines

obsidian trench
#

Well sometimes I delete a cable on accident, when mass disassembling. And then only parts of the factory would power down :P

#

Plus I like doing the maths on balancers

swift ice
#

here we go again with manifold-load balance argument again...

#

2 times a day wasnt enough anyway hehe

grizzled shoal
obsidian trench
#

Id say its pp

swift ice
#

they both will achieve same thing in the end if you have your setup correctly hehe

wind spade
#

I'm not saying you shouldn't build them. I'm saying that they are not required for efficient factory and factories that use balancers vs factories using manifolds will perform the same

#

and with that said, manifolds are easier to plan and can work with different machine speeds, so they are objectively better πŸ˜‰

swift ice
#

neither is required, neither is superior, both have advantages and disadvantages, in the end both will achieve same thing given enough time for balancing the system flow

obsidian trench
#

I mean you could literally just spam splitters and mergers everywhere

#

As long as your input rate is higher than your output rate it will always balance out

wind spade
#

sure

swift ice
#

As long as your input rate is higher than your output rate it will always balance out
@obsidian trench not needed to have imput higher, it will balance regardless of which is higher or equal

obsidian trench
#

No if you need more than you can provide

#

and you use a manifold, it will never reach the end

swift ice
#

1 method turns off some factories and make others work %100, other method will slow down whole set, in the end end product is gona be same

#

to match intake

#

No if you need more than you can provide
@obsidian trench yes it will also balance regardless. thats what Im saying

obsidian trench
#

Yeah exactly you can either have it 100%, 10% or 55/55

swift ice
#

true

obsidian trench
#

The devs should implement a "Charge Up" cost for smelters :^)

swift ice
#

hence both methods same when it comes to reaching the same goal with same starting point

obsidian trench
#

So it takes energy/time to heat them up to work temperature

swift ice
#

2 ways to reach from A to B

#

both different ways, same result at the end

#

regardless of your case

wind spade
#

why are you both just saying the same thing all over again?

#

I literally said this exact thing a few messages back

swift ice
#

I literally said this exact thing a few days back hehe when you were claiming manifolds were better hehe

wind spade
#

the advantage I (and most of the people here) see for manifolds are not related to the functionality, but to the complexity of the build

#

that's why I consider them "better"

#

not because they work better, but because it's easier to build them, easier to expand them, easier to work with different machine speeds

swift ice
#

personal preference

#

I also prefer manifolds now after reaching into "more than 30 sets of constructor" kind of builds. but again its just a personal preference πŸ™‚

#

I also sometimes do a mix-match

#

manibalancefolds hehe

wind spade
#

easier build is not a personal preference, but objective value

obsidian trench
#

Some people like building stuff more complicated

#

Some people simply like the aesthetics of a factory and dont even care about efficiency at all

fresh elm
#

I've been trying to do both lately, it ends up taking a lot more time

swift ice
#

I've been trying to do both lately, it ends up taking a lot more time
@fresh elm do what you like, do what makes sense, do what your heart desires, do what is most satisfactory

#

sounded like a game trailer announcer in my head while I wrote it hehe

wind spade
#

"some people like" is a personal perference, so while you can use it for arugment why you build balancers, it can't be used for objective comparsion

feral canopy
#

Would anyone be able to explain to me the difference between load balancing and manifold, been hearing those two things a lot recently.

swift ice
#

Would anyone be able to explain to me the difference between load balancing and manifold, been hearing those two things a lot recently.
@feral canopy nice meme hehe

feral canopy
#

Just given that a read, cheers @wind spade

quartz wedge
#

i have 3 train depots going into 28 refineries ( 2 lines of 14) is there a good way to balance it ?

#

compacted coal

#

or should i just manifold it splitting my middle train depot into each line

swift ice
#

@quartz wedge how much compact coal are you producing and using total in that setup?

quartz wedge
#

compacted coal wont be the problem i have ) will have) 153 assemblers running at 100% efficiency

swift ice
#

compacted coal
@quartz wedge

quartz wedge
#

but i need to calculate the train ride

swift ice
#

do you need to calculate/balance the sulfur/coal line that goes from station to assemblers?

#

also 153? are you planning to use all sulfur in map or something? hehe

quartz wedge
#

im taking 1 impure 2 normal 3 pure sulfur nodes at 250%

#

the train depot to refineries is for my turbo fuel production

swift ice
#

did you take the belt speed on pure nodes into acount?

#

153 seems a bit more than it should be

#

havent done the math to check tho

quartz wedge
#

im creaation the compacted coal off site and trasporting it in

#

300/m 600/m 780/m

#

or would it be easier to train the sulfur and coal in at the north oil field where im making my turbo fuel and craft it all here ?

swift ice
#

yes just checked it does make 153.6

#

either works

#

I used a belted-sulfur system and a remote compact coal factory with 117 assemblers

#

then train it to tf gen area

quartz wedge
#

i plan on having 777 fuel generators

swift ice
#

are you diluting?

quartz wedge
#

yes

#

i have all the alt recipes needed

#

im using ImKibitz recipe/yt video

swift ice
#

I didnt dilute and went with 630 gens (could have went with 650-ish but decided to overproduce TF instead of using it all)

#

the real bottleneck isnt crude oil but rather sulfur

#

so didnt bother diluting

#

harder to make an ocd-setup with diluting

quartz wedge
#

ya i need to grab all the desert area one and still will have a 300 line of oil not being used

swift ice
#

used 9x300m3 pipes from just north shore

quartz wedge
#

nice

swift ice
#

adds up to 9.5x 300m3 pipe worth crude oil if maxed

#

didnt bother tapping the 0.5

#

if you need help sorting/balancing the train station > sulfur/coal > assembler lineup I could help

#

but gotta specify what exactly you need

#

and have or planned to have

quartz wedge
#

im uploading my map to take screenshots

swift ice
#

k

#

thats a long a.s.s upload @quartz wedge hehe

#

how big is your save file

quartz wedge
#

it failed the first time

swift ice
#

yikes

#

try not to alt tab while map loads

quartz wedge
#

the north line of refineries are the 28 turbo fuel maker

#

split in 2

#

on the left is my old fuel generation plant

swift ice
#

pink are train stations right?

#

@quartz wedge

quartz wedge
#

yes

swift ice
#

so what exactly do you need

quartz wedge
#

3 going east 3 going west alternating

#

the 3 blue lines are the train depot outputs for my compacted coal i have that 9x15 empty area to balance out the comapacted coal 3/28

warm wren
swift ice
#

@quartz wedge u said you have mk5 belts right?

quartz wedge
#

@swift ice yup

swift ice
#

I would just 1:9 x3 and overflow the main line on each and merge those 3 overflow lanes into 1

#

3:28 that way

#

easy to work with 1:3 or 1:9 setups since splitters can go 3 fold

quartz wedge
#

thank you

swift ice
#

use the overflow first and then split into 3 then split those 3 lines into 3's

#

or just overflow, then manifold and yeet hehe

#

overflow > manifold with 9 stops X3

#

merge the overflow lanes into 1 at the end

#

you have enough room to do both easly

#

@quartz wedge

#

also I would just make all stations face 1 side since both resources are going to be input in same machines

quartz wedge
#

i was planning on copying my turbo fuel line on each side and stacking it 3 levels

#

so 1 compacted coal factory will supply 56 turbo fuel refineries

swift ice
#

its easier to just do a 153 assembler setup next to each other, use a manifold that runs inbetween the lines of assemblers, collection lines which goes into train stations/buffers/elsewhere

#

can show you how I did it with my 117 assemblers

quartz wedge
#

sure

swift ice
quartz wedge
#

i like to take as many ideas as possible and morph them for me

swift ice
#

can also show in-game but gona take time to get there with train... dont have hypertube launcher in that direction

#

if u arent using mods that is

quartz wedge
#

i am using mods

swift ice
#

crap... cant show in-game then... but I can share screens

quartz wedge
#

its all good i get the idea from that pic

swift ice
#

I meant to show you the belt-merger-splitter setup I did

quartz wedge
#

ah ok

swift ice
#

ill go take a picture for you

#

waiting on my "illegal human trafficking" train to arrive

#

@quartz wedge its gona be hard to show in a screenshot but here it goes

quartz wedge
#

nice setup

swift ice
#

ty

#

bottom belt carries compacted coal

#

top 2 belts brings stuff

#

x9 (went with 9 setup for all parts for easier distribution and management)

#

13 assemblers x9 lanes

#

feeding 9 stations

#

which ends up feeding 9x identical setups of (I believe it was 12) TF refinery systems

#

9x 300m3 crude pipes

#

and son on

#

not diluting obviously hehe

feral tiger
#

Anyone have something to explain the math of satisfactory? I’m new and don’t understand this part of the game. Normally I’ll slap down some crap and give it power and call it perfect

fallow tulip
#

@feral tiger Check out the pinned messages here for the production calculators

feral tiger
#

Alr but what are they exactly??

wind spade
#

they are... calculators? πŸ™‚

feral tiger
#

What do they calculate?

#

The time it will take to do something or what’s most efficient or make something perfectly timed or what??

#

What situation would u use them in?

#

Are they viable? As in would you practically use them in a late game resource scenario?

wind spade
#

depends from site to site. For example mine calculates the best way to make a certain resource, including how to make it, number of machines, etc. Also allows you to maximize production based on your raw resources.

fresh elm
#

I have found diff calcs useful for certain types of things

#

and like greeny said, sometimes you are just looking at something and wondering what you can make with it

#

"How many HMF can I make from this much coal?"

#

especially endgame, when you are resource starved in a few different materials

#

(if you build big)

feral canopy
indigo vigil
#

You got it

spring snow
#

I'm trying to think of whether or not I have my numbers right. It seems like a pure resource node works best with 3 smelters attached to it, but I'm trying to think if I can make it more efficient.

feral canopy
#

Noice

round zinc
#

depends what kind of node and what kind of recipe

#

and which kind of miner, too

coral thorn
#

for like iron/copper, a pure node with mk1 drills is 120 ore/min

#

which is 4 furnaces

#

mk2 miner doubles that to 8

round zinc
#

if your'e using smelters with the default recipe, sure

coral thorn
#

caterium is different

#

and for foundry stuff you gotta go case by case

round zinc
#

later on you'll have access to foundry or refinery recipes that shake things up a little

spring snow
#

@coral thorn Thanks. I've been doing 3 on a mk1 miner with a mk1 splitter. Good to know I can squeeze a bit more out of it.

wind spade
#

@feral canopy looks good, but if all the buildings are the same speed, you can just connect them 1:1 πŸ™‚

feral canopy
#

What do you mean same speed?

coral thorn
#

stuff like furnaces to iron plates

#

each furnace makes 30 ingots / min, each plate constructor needs 30 / min

feral canopy
#

Oh, Cuz 30 30

coral thorn
#

instead of recombining and splitting, just have it go straight in

feral canopy
#

It's a mix of rods and plates

coral thorn
#

yeah, that's not gonna be 1-1 anymore so merging would be easier

feral canopy
#

Aight, cool

#

Is the size of manifolds limited by the output of the miner?

round zinc
#

you shouldn't build a manifold in a situation where you have way less input than the various machines can use

feral canopy
#

Understood, cheers

coral thorn
#

rotors are weird because they need 100 screws / min which is a weird 5 to 2 ratio with the constructors

#

frankly just cuz I'm a neat freak, I actually build it as a 6 to 2 with 2 constructors on 50% so it's symmetrical

upbeat tide
#

Eeh clipped belts....OCD

feral canopy
#

I'm just trying to make it work πŸ˜„ One thing at a time

#

So 'somewhere' in this I need over 100 screws right?

coral thorn
#

if you want 2 assemblers for rotors

#

you need 200 screws / min and 40 rod / min

feral canopy
#

Oh I've screwed this then

#

This game's hard

coral thorn
#

that's 5 constructors of screws

#

and the rods to screw ratio is 2:3 when making your screws

indigo vigil
#

For the screws, make 5 constructors. Merge the 2 on the sides with each other (so each side has 80/min), and then take the middle one and split it to the others. This leads to 2 belts each with 100 screws on it.

feral canopy
#

Not sure my brain is big enough for this game

spring snow
#

You get used to it. It's a learning curve.

#

No need to start with anything crazy. Just kinda mess around to it. Ask a few questions, try new stuff.

feral canopy
#

Ohhh I'm asking questions πŸ˜„

indigo vigil
#

If you're aiming for 100% efficiency, big brain and patience helps, but it's not necessary if you just want to have a big factory making everything.

coral thorn
#

also remember there's nothing stopping you from just slapping it together and eyeballing the setup and fix it as you go

spring snow
#

I relate it to a model train set. Sure, there are guys who know everything about everything, but they learned all that by getting their first set and playing around with it.

coral thorn
#

doing the math ahead of time and making everything perfect isn't a requirement if you don't want to

feral canopy
spring snow
#

Also put on some music with Spotify. When you're frustrated, Satisfactory's one-song OST can drive you mad.

indigo vigil
#

Keep all 90 rods on a single belt and it works. The 50 rods/min you need for the screws will be taken as needed, while the remaining 40 will continue along the manifold and into the assemblers.

#

If you try to split it like in the diagram, you'd get 2 belts with 45 rods/min, which would harm screw production.

feral canopy
#

I'll give that a whirl then

wind spade
#

@indigo vigil nope. It would balance itself automatically

coral thorn
#

if your input has a path to everywhere, stuff will backlog and eventually even out

#

if your belts are fast enough

#

all that matters is that you feed in the amount that it needs in total

indigo vigil
#

Well, I suppose eventually it would, huh? but at a rate of 5 extra rods/min, 100 rods in each constructor, 5 constructors, we're looking at 1 hour and 40 minutes to fill

coral thorn
#

as long as the 90 rods go in and are always moving, it's fine

#

don't matter how you split it or distribute

#

if it's always flowing, it's working

wind spade
#

I think it's way less than that

#

1h40m is assuming that the assmeblers produce nonstop, but they don't, because they're short on screws, so it backlogs faster

glacial hemlock
#

Or you can purposely jam the final output to allow all the machines to be filled up quicker

wind spade
#

or prefill them and not worry about anything

coral thorn
#

yeah, I never even bother worrying about startup times or anything, bc it usually doesn't matter that much

#

once the system's built, it'll eventually just start working and you can be working on other stuff while that gets going anyway

#

if you really need your thing to start producing at full efficiency right this second, an even split works fine, but at least how I play that is basically never

feral canopy
coral thorn
#

the actual manifold of splitters / mergers will always be fine if your belts are fast enough to hold everything, the actual thing that's important to your build's efficiency is if you have enough of each ingredient

feral canopy
#

I think I do

coral thorn
#

as long as you got enough screws / rods in the whole system and they have a path to reach everything, you're good

winter ingot
#

How would I spit one line into five equal lines?

#

Hmm, I could split into two, then split into 3, which would give me 0.1666- of the original amount... Which is close to 0.2, so start up the conveyors before the assemblers and with the storage system acting as a buffer it should work.

silver ridge
#

so any magic out there to split 520 screw into 5X100 screw ? πŸ€”

wind spade
#

manifold

junior lion
#

split into 6 @winter ingot then feedback one of the 6 back into before the 5 lines

winter ingot
#

Split it evenly and have an extra 4 screws per line

#

So split into two, split into three, then feed one of the lines back into before the splits?

#

Thx

junior lion
#

yeah

silver ridge
#

oh and i only have mk3 so 270/min

wind spade
#

@silver ridge

|           |
S--S--M--S--S
|  |  |  |  |
X  X  X  X  X
#

assuming your 520 screws are on two belts

silver ridge
#

yeah they are from 2 constructor

wind spade
#

so yeah, like that

silver ridge
#

wow thats live saving

#

thanks πŸ™‚

fierce ruin
#

would love to have help figuring how to manafold correctly with my shitty save file. >.> i'm gonna quickly do a post in #looking-for-group-old but i dunno what to do.

proud sleet
#

when using convergers, is the output belt saturated only if all three input entrances are used?

I'm seeing backed up input lines when doing 2x mk1 belts with 30 items/minute each into a converger, onto a single mk1 output belt.

I'm expecting 30+30 saturating the output belt at 60.

Is this purely a visual inconsistency thing, or should I be using all three input slots to avoid getting bottlenecked by the converger?

dull bolt
#

2 belts merged into 1 belt should work. It's possible the output was backed up, making it yield more items due to internal storages.

elder frost
#

@fierce ruin if you are around i can take a look

#

@proud sleet i would 100% suspect oversaturation due to preload on storages.

wise mango
#

@proud sleet also to answer your question directly, you do not need to use every input. One input can saturate the output of a merger assuming the belts can handle it

swift ice
#

would love to have help figuring how to manafold correctly with my shitty save file. >.> i'm gonna quickly do a post in #looking-for-group-old but i dunno what to do.
@fierce ruin still looking for help?

fierce ruin
#

@swift ice @elder frost yeah i could use the help, just dm me.

#

mind you, some of the stuff i've done, was part of help with a few others

fierce ruin
#

What is 2 + 2?

versed verge
#

What is 2 + 2?
@fierce ruin 22

glacial hemlock
#

22 indeed

#

in case you don't know yet, pressing 'N' in game opens up a search menu. Just type your math equation in the search bar, it will act as a calculator

fierce ruin
#

if i have 2,402 do i have to divide it by 8 times 4 to get to the total?

glacial hemlock
#

Just type 2402 / 8 * 4. Surprise.

fierce ruin
#

thnx

dull bolt
#

Why type when you can copy paste.

#

Or it's not possible in game calc?

south linden
#

hello

#

whats the best way for maximi screw with mk.2 ? plz hehe

dim thicket
#

What?

upbeat tide
#

Gotta be more specific. What are you using screws for?

south linden
#

sorry i'm french xD

upbeat tide
#

No worry

south linden
#

i mean, how can i maximized the production of screw

twin vapor
#

How much iron does your mk2 output?

south linden
#

120

#

its an mk2

lunar pawn
#

you can put 3 constructors on the 120 line to produce 120 screws a min with 40 screws made by each constructor

south linden
#

mmmh coz i divise by 4 the line for 4 foundrie (u know wat i mean ? xD) + 2 construtor for each constructor + 3 constructor for each xD

#

it work

#

but somtime left line have iron during 1 or 2 seconde

#

and that, stop the production 😩

#

if u have a tips or management for the production dont stop

jaunty plover
#

Tu peux essayer en franΓ§ais, je peux essayer d'aider
I'll try to help in french

south linden
#

oh okey

#

Alors le fer arrive et ce divise en 4 pour 4 fonderie, chaque fonderie possèdent 2 constructeur pour des "rods" et chaque constructeur de "rods" possèdent 3 constructeur pour des "screws"
le problème est au niveau des fonderie, le flux arrive de droite et la fonderie tout a gauche est parfois vide alors que celui de droite est bien remplie

#

good ? hehe thanks if u dont understand something tell me

wind spade
#

english guys

#

if you need french, take it to DMs

jaunty plover
#

I will translate for tout my friend

south linden
#

okey thanks hihi

jaunty plover
#

Soooo

Iron is coming and is divided in 4 smelters (on MK2 i guess). Each smelters go in 2 constructors to make rods. And each constructors go into 3 others constructors to make screws.
The Iron Come from the right part if thΓ© factroy, and sometimes the oeft part is empty when the right part is full.

south linden
#

yea! xD

#

thanks for the translate haha

jaunty plover
#

Mk1 conveyor still there around if the left part.

Il reste un tapis mk1 qqpart sur la partie gauche ? Sinon je vois pas pas trop la dsl.

south linden
#

mmh wat do u mean ?
maybe my problem is how when i distributed the iron for smelters ? hmmmm

#

let me draw a schema xD

#

left side sometime is empty, also right and front is everytime good

lunar pawn
#

make 1 splitter before ur 2 splitters mate

#

split the iron 50/50 into 2 splitters that both handle a smelter

#

no before the two splitters

#

so the splitter feeds into the two splitters

south linden
#

draw schema ? i'll understand

dark badge
#

!FicsitHR ban @trail meadow posting nsfw

meager kilnBOT
#

Banned spets πŸ‘³πŸΏβ™‚#9807 (303500854605119489) (Indefinitely)

south linden
#

x)

frail swift
#

Lmao omg I love that display pic

lunar pawn
#

if you connect 2 smelters to 1 splitter

#

and u have 4 smelters so 2 splitters and u connect those 2 splitters with one splitter then it balances out

frail swift
#

1-2-4 splitting

south linden
#

ooooooooooooooooh okeyyyyyyy

frail swift
#

Realistically though, what @south linden showed is a manifold. The person they're helping just needs to give it time to fill

south linden
#

i'll try this tonight after my job thanks

#

yeaaa the left side dont have time to fill x) so the smelter passed off before turning on again and turning off again ect xD

lunar pawn
#

yeah if your calculations are correct the last one will fill aswell it will take a bit of time though but then it becomes 100% efficient aswell when the first 3 are full

south linden
#

but i'll try the solution of @lunar pawn

#

yayy

lunar pawn
#

and maybe there is a mk1 belt in there @south linden check that if it isnt capped somewhere at 60 resources a min

frail swift
#

I just wanted to clarify, are your belts capable of 120/min?

south linden
#

thanks all! i fckng love this game for real xD
yepp 120/min

lunar pawn
#

he has mk2 belts

south linden
#

on a pure iron

frail swift
#

So I brought this up before, but it got missed in chat (days ago). When upgrading belts, the belt inside of the splitter doesn't get upgraded all the time

lunar pawn
#

sometimes it upgrades the full belt sometimes only a part and small pieces can be lower belt

frail swift
#

If I place a belt and then place the splitter on that, the belt doesn't get upgraded. But if I connect the belt to a splitter on the ground, it works.

#

So even though it's mk2 belts now, the belt inside the splitter might be mk1?

lunar pawn
#

i wish they made splitters and mergers that snap onto a building l

#

like a seperate one that is far enough so u can still attach from all sides

frail swift
#

Like conveyer lifts extend the tube to connect to containers.

lunar pawn
#

why cant conveyer lifts not end and start in splitters and mergers since the tops arent used and then the resources get send straight from a splitter into a merger with a lift if they are above eachother

#

so u can build more compact and nicer imo

south linden
#

i dont understand wat u talking about guys x)

frail swift
#

We're not talking about your problem anymore @south linden lol

south linden
#

ohokey xD

lunar pawn
#

but nenoo how u have it now also works just needs a bit of time to warm up and fill the machines then it will give more iron to the last constructor

south linden
#

okeyyy thanks πŸ˜„

silver raft
#

Is there any reason to do 3 water extractors vs 1 150% and 1 100% per pipe? Just to save the power slug?

wind spade
#

yeah, overclocking costs power

lunar pawn
#

there are loads of power slugs but if you needs less water extrators or have a small lake only its usable otherwise its the best with 3 on 100water a min

hardy skiff
#

I think overclocking something to 250% uses more than 250% power

#

like, it's more power-efficient to have 3 water extractors on 1 pipe as opposed to 1

#

but who cares, power is unlimited. space is not

barren barn
#

its realistic too

#

overclocking takes exponentially more power

hardy skiff
#

haha, tell that to actual CPU overclocking

barren barn
#

it does

hardy skiff
#

which makes it take a tiny bit more power than usual

#

it's not double, or even close to 150%

barren barn
#

and a shit ton of heat

hardy skiff
#

overclocking in this game has a high power cost, astronomically unrealistically high

barren barn
#

lost energy

hardy skiff
#

but it's good for game balance

barren barn
#

at a certain point thats what will happen

hardy skiff
#

not even a 100% increase in wattage

barren barn
#

especially if you go 250% clk

#

thats a 1/4 increase

#

but just on a side node thats actually realistic

hardy skiff
#

there are also CPUs that are meant to be overclocked with much prettier graphs than that one

barren barn
#

to an extent

#

if you go higher you will get exponential, is how physics works

hardy skiff
#

computers are low-power machines speaking generally anyways. less power to play Satisfactory than it is to run a fish tank light bulb

#

i say we do away with cooling our CPUs and just engineer them to run when molten

#

infinite power, infinite heat, infinite framerate

barren barn
#

infinite fire hazards, infinite death

wind spade
#

@hardy skiff power is more limited than space