#math-and-meta

1 messages ยท Page 455 of 1

lone orchid
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60, 120, 270 ??? 480, 720

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why ๐Ÿ˜ฎ

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esp. considering mines also produce 240 ...

fierce ruin
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270 is logical

safe hawk
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Also Mk5 not being 810 960 uwot_jace

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Wait

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Meth

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Is hard

fierce ruin
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270 is perfect for division of foundries and smelters

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2 foundries take 90 3 smelters take 90

lone orchid
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makes sense

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would be nice to have an ability to choose the speed of conveyors ๐Ÿ˜ฎ

safe hawk
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I guess youre right

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I forgot about it since i started using solid steel

cedar basin
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MK6 conveyors with sam ore

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let you chose speed ๐Ÿคฏ

safe hawk
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I mean that would be cool for non load balancer setups but eh

lone orchid
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I just want automation ๐Ÿ˜›

fierce ruin
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@lone orchid speed of conveyors is irrelevant

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When it comes to splitting

lone orchid
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true ๐Ÿ™‚

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I like having things in motion rather than stuck I guess, but meh, not that important tbh

safe hawk
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But muh efficiency

fierce ruin
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Because yes it was split unevenly at first. And the closest machines to the source will get the most st first but as the closest machines get backed up materials on the belt it redistributes to further machines

stiff jungle
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how many refineries(not overclocked) will a maxed oil extractor will keep running? anyone do that math yet?

safe hawk
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71.1 i belive

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Go with 70 for safety

fierce ruin
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PSA: manifold splitting is always less efficient than chain splitting, and especially so if your production chain stops occassionally

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the only benefit of it is that it looks better and causes less headaches

stiff jungle
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Manifold splitting? Like a tree?

safe hawk
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Isn't that load balancing tho?

fierce ruin
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no, that's chain splitting - a splitter, then another one, etc, then - machines

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manifold is like a line

stiff jungle
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okay

fierce ruin
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every splitter splits to a machine and to the rest of the line

safe hawk
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Fair enough but once it ramps up isn't it just as good?

fierce ruin
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yep

stiff jungle
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thanks for the info guys, I'm about to do a serious overhaul to my base now that I got a reactor going 24/7. My rubber and pastic lines are almost always dry so it was time for an upgrade

safe hawk
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Was confused there bcs chain spliting just sounds like manifold but with a different name

fierce ruin
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yeah, basically splitting 1 into 4 with chain splitting does 1/4 to each output, while manifold splits 1/2 then 1/4, then 1/8, then another 1/8, but eventually machines will clog and the system will be splitting 1/4 due to clogs

cedar basin
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whats the fuel rod consumption per minute of a nuclear power plant?

wispy patrol
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0,2 Nuclear Fuel Rods per Power Plant at MAximum consumption

glacial hemlock
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Manifold is better

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Starts a war

wind spade
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@fierce ruin sorry, but you're wrong. Manifold systems run at the same efficiency as balancers

cedar basin
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at max overclocking?

safe hawk
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He meas 100% useages

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No overclock

wispy patrol
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@glacial hemlock Especially when you want to build big... I have a Setup for nearly 100 Heavy Modular frames per Minute... if i had to build it with balancers i would have lose my mind... Manifold safes your sanity....

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Thx @safe hawk, youre right - i meant when you consume 100% of the Power you prduce you need 0,2 Nuclear Fuel Rods per Minute for 1 Nuclear Power Plant

fierce ruin
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@wind spade manifold systems run at the same efficiency when full, which equates to losing efficiency to fill items buffer, whereas chain systems simply don't need that items buffer

wind spade
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you don't care about building efficiency before it starts getting full input anyway ๐Ÿคทโ€โ™‚๏ธ

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all you care about is that the system runs at 100% of what it can do

fierce ruin
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so while the difference is negligible in a system that runs for many hours, because startup happens only once, it still exists

wind spade
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it's easily negated by the fact that manifold is easier to expand, can run with different machine speeds (which you have more than often), is usually smaller, etc

glacial hemlock
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@fierce ruin the time spent for building the balancer can be used to build more manifold and more machines

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and in return, higher production rate can be achieved within the same gameplay time.

fierce ruin
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well no, I'm not going into the whole speedrunning the game argument

wind spade
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it's not speedrunning

fierce ruin
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maximizing production within given time is nearly that (since it's needed to get through the game)

drowsy orchid
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question what is the difference between manifolds and balancers?

wind spade
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how would you build a balancer that splits between 4 machines @ 100% and 1 machine @ 47%?

fierce ruin
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however, one thing that I personally don't like all too much - is machines with input buffer filled to max stack, even though in theory it's not needed

fierce ruin
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@wind spade well, you won't - chain splitting has its limits indeed

wind spade
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wait what

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chain splitting?

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that's a manifold, right?

fierce ruin
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dunno, call it a "tree" splitting

wind spade
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it's called "balancer" ๐Ÿ˜‰

fierce ruin
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everything is a "balancer", manifold or a tree, or other setups

drowsy orchid
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thank you @wind spade

wind spade
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sure, but it's the term that the community uses and understands, so you should stick to it ๐Ÿ˜‰

fierce ruin
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well, in that case it's a very poorly used term - all the splitter configurations exist exactly to do load balancing, so calling a particular setup a "balancer" is quite wrong

glacial hemlock
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when referring 'balancer', we means perfect balancer. No one want to spend the time and effort to build a balancer and yet not perfectly balanced.

safe hawk
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There isn't actually a problem with systems that dont run all the time with manifolds

wind spade
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you also call Greenland and Iceland their respective names even though the logical thing would be to switch that, but that doesn't mean it's wrong to call them by names they have been using since forever

glacial hemlock
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manifold obviously is not a perfect balancer

safe hawk
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If they get backed up while idle, when they start they get 100% efficiency again

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I doubt theres anything in this game that can use up items so fast it messes with backlogs

fierce ruin
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ideally, your machnices are never idle ๐Ÿ™‚

safe hawk
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Fair enough but im lazy to link everything to my sink

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So eh

fierce ruin
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and they're producing either for next assembly line or into stock or into sink

wind spade
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nobody yet reached this, since you can't make a machine work in the exact millisecond when you put it down

fierce ruin
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okay, so "never idle since first started".

wind spade
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also pretty much impossible

glacial hemlock
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no, should have said 'running continuously' once the entire system is stabilized

wind spade
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recipes don't always have good ratios

glacial hemlock
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provided you underclock certain machines according to the calculator's result

fierce ruin
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yes, and all the leftovers can be either stored or sinked

safe hawk
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I do see margins of error that range from 0.05 to 0.15

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Rotors are a good example

glacial hemlock
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error that arises from the tick rate?

safe hawk
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Nah weird ratios

fierce ruin
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yeah, I noticed weird things with rotors too

glacial hemlock
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rotors have good ratio imo, they can be built in module with 2:5

fierce ruin
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despite being theoretically a 100% setup, there's small hiccups

glacial hemlock
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2 rotor assemblers: 5 screw constructors

safe hawk
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How many rods did they need again?

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20/ min i think?

glacial hemlock
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and you know the 'efficiency' display in the game is bugged, once it dip below certain %, it will never reset unless you reload your save

safe hawk
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Yeah i know

wind spade
glacial hemlock
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20/min for default

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so you can build 8 rod: 6 rotor: 15 screws (machine ratio)

safe hawk
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Oh yeah then it wasn't that

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I guess everything can have good rations if you go high enough so it multipies by a good amount

glacial hemlock
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most alternate recipe screws up the integer ratio of buildings (no pun)

fierce ruin
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some alts just need a lot of scaling

safe hawk
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I was planning to use steel rotors now that i have it

fierce ruin
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e.g. cast screws with their 12.5 consumtion

safe hawk
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Oh yeah i think that wqs the thing

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Cast screws

fierce ruin
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with big enough multipliers you can balance it all

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e.g 12 constructors will take 150 ingots for 600 screws using that

wind spade
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well still manifolds > balancers ๐Ÿ˜‰

glacial hemlock
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that is when Mk.5 belts become handy

safe hawk
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Oh yeah ill still use manifolds over balancers any day

fierce ruin
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I still won't when I can split it perfectly ๐Ÿ˜‰

safe hawk
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Unless the situation is better suited for balancer

fierce ruin
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but in other cases it's pretty unavoidable

safe hawk
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I like space efficient stuff

wind spade
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you make it sound like it's a bad thing

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how do you expand your balancers? do you rebuild them everytime you add a few new machines?

fierce ruin
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yep

safe hawk
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Space isn't an issue but nothing would if i just do things all over the place

wind spade
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oh the pain

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the wasted hours

safe hawk
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Gotta make stuff look compact

fierce ruin
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building and rebuilding is kinda the most of the game

safe hawk
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Or brain tells me to fix it later

fierce ruin
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when you consider rebuilding "wasted hours" - it raises the question, why even play at all?

wind spade
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idk, I feel like people are overreacting with all the "rebuild my whole factory" stuff

fierce ruin
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granted, I wouldn't say "no" to some helpful mass-action tooling

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but that will likely come, if not from devs then from modders

wind spade
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well there already is some

safe hawk
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Hasn't it already come

wind spade
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both from devs and from modders

safe hawk
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In the form of area actions

fierce ruin
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yeah, there's area mod, but it has plenty of quirks

safe hawk
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Idk why youd say no to mass building features

wind spade
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because I like the feel of building everything by hand

fierce ruin
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^

safe hawk
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Since and i said this earlier too youll do it by hand anyway

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Oh you yourself would say no

wind spade
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same as in minecraft, it's makes stuff more impressive if you know that the person put every block down

safe hawk
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Not outright say its bad

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I assume?

fierce ruin
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the one thing I dislike about Factorio - when people in MP just unpack their huge blueprint books and start plopping stuff that they probably won't even designed themselves

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kinda kills the main game point

wind spade
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I only use my own BPs

safe hawk
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I did do that in factorio but only for balancers

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Cuz fuck trying to design that myself

wind spade
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with exception of balancer book

safe hawk
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Other stuff i dont see the need

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Well maybe the solar array with perfect rations

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But i think i did use one of my own creation for a while

safe hawk
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Depends what recipe you use to make fuel

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But one gen uses 15/m

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15m^3/m that is

wise mango
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@leaden belfry a quick rule of thumb for basic fuel->power is this

If you have a 300m3/oil line coming in, you should have 5 refiners making fuel. They will make 200m3/fuel which can be used to feed 13.3 generators at max load

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The direct answer to your question is if you only have 4 refiners making fuel for some reason (can't overclock extractor, or impure node?) you could power 10.6 generators

opaque canyon
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is 1 belt = 1 meter?

summer field
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Depends how long you make the belt.

opaque canyon
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if you use lets say 1 steel beam(for mk3)

summer field
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Not quite sure, perhaps? I know that foundations are 8 meters in length and depth, and whatever height you choose.

opaque canyon
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Oh, good idea, i can measure it that way, thanks!

summer field
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Build a belt from the edge of a foundation to the opposite edge, if it uses 8 steel beams, then it would suggest that it's 1 [item] per belt meter. Not counting supports.

peak fractal
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I think the last time I looked into this it was one steel for every 2 meters of belt

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well, 1 item per 2 meters

summer field
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build 1 meter get 1 meter free!

peak fractal
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depending on the belt type; I measured this because the maximum belt length uses 25 items and extends just a bit over 6 foundations, which would be a bit over 48 m

obsidian trench
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I kinda wished that they would add a "Consumption Rate" for all the consumed items here as well. You always have to do the maths yourself (Production Rate / Amount of Items produced * Amount of Items Consumed)

indigo vigil
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Doesn't it show that when you mouse over the ingot?

obsidian trench
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No it shows you the crafting recipe for Iron Ingots :P

indigo vigil
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Yeah, just checked. Seems I was wrong.

obsidian trench
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Whats a good Plate/Rod/Screw ratio?

round zinc
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Helper, for what kind of factory?

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You will need a pretty good supply of plates for casual construction - you'll never stop using mk1 belts for some applications and you'll need a bunch for wall construction if you build factory buildings. Rods are mostly used for belt posts and power poles. You won't consume many screws except in manufacturing things.

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all that said, it's a good idea to have at least one constructor filling a container with each of those three all the time, so that when you need more plates, you can go back and have a few thousand ready to go, rather than have to wait on them to be built.

obsidian trench
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Im relatively at the Start of the game still. Just want some casual constructions stuff. Nothing specific. And I honestly only use Mk3 Belts for pretty much everything. I havent built anything else since Ive got Steel Beams automated.

glacial hemlock
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@obsidian trench the consumption rate is displayed when you open the Constructor crafting the iron plates

obsidian trench
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I know, but it would help if you dont have to select the recipe in a constructor/assembler, for planning

shadow prairieBOT
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You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com

<3 @glacial hemlock

obsidian trench
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Ehh too lazy :P

glacial hemlock
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if you played long enough, you will have more or less those figures stuck in your head. Else, just let the calculator do all the job.

obsidian trench
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I doubt that you have the consumption rates for all common recipes in your head :P

glacial hemlock
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I can only memorize until concrete and cables ๐Ÿ˜…

fresh elm
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I remember a lot of them.

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but not all

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AND they all changed in update 3 anyway

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so a lot of the values that I think of by deafult I double check anyway nowadays

wind spade
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and you can always check online ๐Ÿ˜‰

mellow dew
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Why is it that constructors are just a tiny bit wider than 8 meters T_T

safe hawk
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They aren't tho, they should be exactly 1 foundation in width

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They are longer then 8

glacial hemlock
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constructors are 8x9, in U1 they were 9x10

safe hawk
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Can the satisfactory calculator make a power prodution chain?

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I wanna see how many gens i can supply with a full oil pipe and diluted fuel

exotic swallow
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just divide 300m3 (1 full pipe) by generator usage rate of 15m3. So will be 20 generators

safe hawk
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Not heavy oil

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A full oil, unprecesed

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I wanna see the whole chain

round zinc
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Uh. Can you make diluted fuel that way?

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you pretty much have to go oil > heavy > diluted > fuel, right?

safe hawk
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Yes

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But i wanna see the chain

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Thats why its a little more complicated

round zinc
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no turbofuel though, right?

exotic swallow
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ok you can get 800m3 of diluted fuel from 300m3 of crude oil

safe hawk
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Sadly i don't think i got it yet

exotic swallow
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so 53.3333333 gens

safe hawk
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Also just to be sure, was the recipe that produces heavy available from the start or is it an alternate?

exotic swallow
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an alt

safe hawk
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Ah damn

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Guess ill just have to make some complicated stuff if i dont have it

exotic swallow
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plus diluted alt as well

safe hawk
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I know i have that one

exotic swallow
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collect more hard drives ๐Ÿ™‚

round zinc
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so you go 300m3 oil in > 400m3 heavy oil, which you need 14 refineries to turn into 800 packaged/min, unpackage that to 800 fuel/min in another 14 refineries

safe hawk
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Already went through like 45-50 of em

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Got almost every recipe

exotic swallow
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except that one lol

safe hawk
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Yeah exept that one

round zinc
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At the scale you're talking about, going to turbofuel will drastically increase your output

safe hawk
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I know

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Not sure if i have the recipe

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I have the infrastructure necessary to run it if need be

round zinc
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there's two - one that is heavy oil to turbofuel, one that's fuel to turbofuel

exotic swallow
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second one is better

safe hawk
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Well yeah i can guess

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With diluted

round zinc
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the former is less of a multiplier but easier to set up since there's no diluted step. The latter gives you nuclear-power levels of energy

exotic swallow
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yeh 22.2GW

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but you use 3.6GW in production of the turbo fuel

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and 120 refineries

round zinc
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so it's like... setting up a diluted fuel factory and NOT going turbo means you're doing 90% of the work, but only getting 8 GW for your trouble

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that's still a lotta juice

safe hawk
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I need any kind of power boost since ill be moving on to bigger projects but i only have 16 coal gens atm

exotic swallow
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i had about 100 coal gens before moving to turbo fuel

safe hawk
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Ill probably have to go set up a temporary coal gen array

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So i have enough power to start the gens

exotic swallow
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yeh i keep the coal gens as a backup power supply

late leaf
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for 24 coal generators, how many pipe systems and water pumps should i have?

river night
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9 pumps

cyan berry
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3 pumps per 8 coal - so 9

river night
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and you need to carry 1080mยณ of water in total, so thats overall at least 4 pipes, but depending on how close your gens are to the water you might arrange that differently

stable bridge
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for coal plants, I usually just make 240 pipes and balance to 270 which feds 6 gens fine
The 3 pumps to 8 gens works well for a closed loop but I find it becomes kinda annoying well scaled

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But yeah, the deciding factor is really how close the gens are to the pumps

modern python
wind spade
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manifold

stable bridge
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haha

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Manifolds are nice but sometimes the faster startup time is nice

wind spade
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Pre-fill the manifold and you have fast startup ๐Ÿ˜›

stable bridge
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fair

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Hows the calculator going

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Still think yours is the best

wind spade
stable bridge
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Nice

round zinc
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One suggestion - might wanna add a column in "Usages for Schematics" that says where that schematic is (like "MAM - Caterium" or "Tier 4 Milestone" or something?)

worthy siren
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Thanks, greeny

wind spade
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@round zinc good idea. I'll see what I can do

torn jacinth
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Hello. I am a newb around here and I got a question. I have been checking calculators here but all of them are: "define the results and we will show you the requirements". However I want to "define the inputs and play with what results I can get with those inputs". Are there such a calculator?

wind spade
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The above linked will have such a feature soon

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โ„ข๏ธ

stable bridge
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Haha

glacial hemlock
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Wow, that is going to be a big hits, once released i will put that into wiki

cedar basin
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greeny, will that replace your "old"calculator?

wind spade
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Yeah. There will be notice that it's no longer updated and a link to the new one

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I'll leave the old one running tho, at least while I'm moving tools to the new one

cedar basin
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i may just had the luckiest moment ever
4 pure iron nodes

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๐Ÿคฏ

wind spade
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Well the map is not random, so it's not luck ๐Ÿ˜›

summer field
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Greeny shall henceforth be known as captain buzzkill.

modern python
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lol

wind spade
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Ok

glacial hemlock
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buzzkill's calculator? hmm

safe hawk
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So if im correct it would be better for me to run just diluted fuel straight into gens instead of using the heavy oil turbo fuel

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Since i don't have the fuel into turbo yet

willow minnow
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Hey gang, I have a question. I'm getting my oil going and my plan was basically to make Rubber and Plastic using regular recipes, then turn the Heavy Oil Residue into Fuel to power Fuel Generators. I've run into the problem of the Fuel Generators not running at full capacity clogging up the system, meaning that all the Residue isn't being used and capping my production of plastic and rubber. The solution I

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I've come up with is to have two additional rows of Refineries to just pack and unpack the Residue so I can throw the overflow into an Awesome Sink, but is there another way?

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It seems like if there was a way to automatically flush the Fluid Buffers that would solve it, but is there?

vale jungle
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Once you have the recycled plastic/rubber alts, you can use fuel that way.

tepid shell
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make petroleum coke into a SINK

indigo vigil
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^ This. You can put a refinery or two at the end of the fuel-creating line so that any remaining HOR is turned into coke, and you can sink that to keep things moving.

vale jungle
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Petroleum coke is the simplest way to sink excess HOR, true.

willow minnow
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But I need the power. Should I just make an entirely separate system for power perhaps, and just throw the residue in the sink in this?

tepid shell
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i did

willow minnow
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It just feels so inefficient :p

tepid shell
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So is NO power ๐Ÿ˜‰

willow minnow
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Am I allowed to post pictures?

indigo vigil
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Never!!!

Of course.

willow minnow
vale jungle
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Overflow is relatively easy to manage with fluids, as Suzaku described.

willow minnow
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That's the current system I thought up, but those middle two rows of Refineries are just packing and unpacking and it feels stupid

vale jungle
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Yeah, you made that way more complicated than it needed to be.

indigo vigil
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What's all the packing and unpacking doing there?

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Like, does it even do anything in this case?

willow minnow
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It makes it so the system doesn't clog up with HOR. If it does, the first refineries stop producing rubber and plastic

vale jungle
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Your 300 m3 HOR should run into a line of refineries producing fuel. At the end of that line, put a refinery that turns anything the previous refineries don't consume into petroleum coke, and sink it.

willow minnow
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So any overflow of HOR is now thrown into the sink

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Man, that's way easier

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If I just pipe it out in a line, would that work @vale jungle? Or do I have to do some more advanced splitting up?

indigo vigil
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Just make it a straight pipe. The earliest refineries in the line will consume all of the HOR as needed, and whatever remains flows into the last ones that are turning it into coke

willow minnow
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Sweet

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Man, thanks a lot!

vale jungle
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Pipes and fluid are different than conveyors. Sometimes they're different in a way that makes things more complicated, but sometimes they're way, way simpler.

indigo vigil
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But seriously, what is the packing and unpacking doing there? It really just looks like 25 refineries wasting power to me. I'm not crazy, right?

willow minnow
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Well I can't throw liquids into the sink, so I thought I would pack and unpack the HOR and then throw the overflow into the sink

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But obviously your' guys idea is much better :p

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The system I have right now doesn't have those, and instead have me running around flushing Fluid Buffers

glacial hemlock
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the packing of HOR is an inefficient way to sink excess HOR.

indigo vigil
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Ah, for some reason, my eyes completely skipped right over the sink there in the middle consuming the packed HOR. ๐Ÿ˜„

vale jungle
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I believe the idea was that anything the unpackers couldn't unpack was overflow, and got sinked.

willow minnow
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Exactly

indigo vigil
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Yeah, but then that starts eating through the plastic used to bottle it up. Yeah, sinking coke is the way to go.

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I see it all now

vale jungle
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It's a clever idea, but not the most efficient. But the more efficient thing to do just required knowledge you didn't have. Now you do ๐Ÿ˜„

willow minnow
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Yeah, thanks a lot

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Mark 2!

clever heron
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So when using oil, you would be getting the oil into refineries, pumping it out and then back into another refinery?

upbeat tide
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@willow minnow put a overflow on the rubber

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You never want it to stop

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Also your gonna need enough petro coke refineries to consume 100% of the heavy oil made there.

Unless you use all the power made there, it will back up eventually.

clever heron
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Do you want 10 refiners on that line aswell then? @upbeat tide

willow minnow
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Yeah, thanks @upbeat tide. I guess I'll just keep filling in more Petro coke refineries as I go

upbeat tide
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You dont need 10 more, petro coke uses alot of heavy oil

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In the end its not advisable to mix plastic and rubber making with power production for that reason. Things get complicated ๐Ÿ™‚

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Yea its 7.5 refineries for petro coke at 300m3 heavy

vale jungle
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Well, ultimately you either have to mix things, or waste/sink. Petrochemical processing is intended to be complicated.

upbeat tide
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Thats why I like the diluted packaged fuel system soo much

You can use it to make fuel for power, and fuel for the recycled plastic or rubber alternates. Only byproduct is resin, and you use that for residual rubber.

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And for my powerplant side I use resin for fabrics

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You need all the alts tho for oil to make it work, only drawback

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Heavy oil residue alt, diluted packaged fuel, recycled rubber, recycled plastic, turbofuel, and compacted coal.

willow minnow
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I watched one of the youtubers, Kibbitz? Or something, make that super efficient plant that used 300 crude oil to power an insane amount of Fuel Generators

vale jungle
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Yeah, the alts for oil fit together pretty neatly.

willow minnow
#

Using that packing and unpacking method

upbeat tide
#

Yup

willow minnow
#

Looked insane with all the alts

#

Someday Viktor, some day...

upbeat tide
#

Rephrase that...someday present Viktor! Future Viktor has the answers!

willow minnow
#

Word :>

clever heron
#

Looked at that graph out of interest although all arrows are pointing upwards, is the oil from the previous line of refineries input to the next?

upbeat tide
#

Crude only interwcts with the rubber and plastic refineries

willow minnow
#

Yeah, the oil is technically not included in my flowchart

upbeat tide
#

And those arrows arent modeled

#

But its a 300m3 crude pipe for each of the 10 refinery blocks

clever heron
#

How come some refineries progressively outputs a higher amount of residue?

willow minnow
#

For some reason Rubber outputs more than Plastic

#

That's just the recipe

upbeat tide
#

It used to be the reverse. Plastic made more than rubber

#

But its always been that way in one form or another.

tired stump
#

Hey guys. I know it's not advised to overclock generators (and production beyond miners) but my friend and I have an excess of shards and can't help but fall into the "overclock everything" trap. I recently had to tear down and redesign all our coal generators because we kept having multiple issues with water balance and we we're transporting all our coal some distance. I moved all our energy production next to the coal now (crater lake). QUESTION IS: If I have 2 sets of 8 generators all max overclock, they require 91 cubic m/min. 3 water extractors overclocked to 242 for each 8 should work, yes?

upbeat tide
#

Doesnt work that way, pipe limits are finite.

#

91x8 = 728 which makes the 3 to 8 water system inefficient

#

Thats why you should not overclock power gens. The math gets from clean to less than clean.

tired stump
#

Yeah it is dirty math, but what about 1 to 2? 182m3 water extractors to 91m3 generators. I forgot about water pipe load. I know in the end it's most efficient to just build another 16 generators and 6 water extractors....

#

I'm currently using about 2000MW and trying to expand. Getting fuel soon...

upbeat tide
#

I would just build 16 more gens. Your power cost of overclocked water extractors is gonna offset the gains

tired stump
#

Is power use of water extractors exponential?

upbeat tide
#

Yup same as any other non power producing structure

oblique hollow
#

power of EVERYTHING

tired stump
#

Ah! Well F

oblique hollow
#

on the other hand: underclocking is also "exponential"

#

meaning it costs less than linearly expected

tired stump
#

But I like things to go zoom

upbeat tide
#

Yes it is. 50% UC for example results in about 70% ish power reduction

oblique hollow
#

zoom has it's price

tired stump
#

It's also hard to convince my friend to make things go slower

upbeat tide
#

You have to sometimes, balancing n such

oblique hollow
#

things still go zoom on conveyors when you got loads of machines

tired stump
#

Well thanks guys! ๐Ÿ‘

#

I got several nights of shit to do now

upbeat tide
#

Lol...thinks there is a end date.... ๐Ÿ˜„

lean shard
#

mergers with two different input materials can get stuck taking in and outputing that one material right?

#

set up a quick test, store of A and Store of b feeding a merger puts out a belt of A,B,A,B,A,B. Alls well

crystal terrace
#

What is the simplest way to optimize a basic production line of an impure iron miner, smelters and constructors?

glacial hemlock
#

@crystal terrace just based on a normal iron node, then divide it by half

crystal terrace
#

That's perfect, thank you!!

junior lion
#

I made a graph for you, it compares clocking k many 200% powerplant vs n many 100% powerplants, with coal as the default

junior lion
pearl adder
#

anyone know the best locations to build a base?

left oak
#

@pearl adder Iโ€™d say reasonably close to pure nodes. Theyโ€™ll be what youโ€™ll want mid and late game due to tech capabilities.

#

I started in grasslands but have build my main base (after having a few satellite bases) up between rocky desert and red forest sort of area

pearl adder
#

ok

left oak
#

But @pearl adder o see lots of people liking the desert on the north east end of the map

dim pebble
#

if my math is correct, if you want to optimize for rotors, you can make 8 rotors per minute by using exactly 3 iron mines, 3 iron smelters, 6 constructors on iron rod production, 5 constructors on screw production, and 2 assemblers for making the actual rotors

wind spade
#

8 rotors per minute can be made from 7.11 coal, 2.84 iron, 9.24 copper and 20.27 water per minute, using the right alts

dim pebble
#

hmm, must be some alternate production scheme

wind spade
fierce ruin
#

congrats on needing copper, water and coal to make rotors that normally only require iron?

wind spade
#

@fierce ruin way less resources tho

fierce ruin
#

well yes

#

I'm a fan of steel rotors

#

similar production increase but let's leave the copper at home.

wind spade
#

with copper forbidden

fierce ruin
#

oil? what in tarnation

wind spade
#

coke steel

#

7.62 sulfur + coal, 15.23 iron ore

river night
#

being able to directly turn on/off resources or specify how much you have available is really useful, good job on the calculator ๐Ÿ™‚

karmic trellis
#

Thanks for that @wind spade. Every day I learn that I am just scratching the surface of what this game has to offer. I knew Miner Mk. 2 was a thing, but realized what that really means today. I am doing a lot of tearing down and rebuilding as my technology advances. That's why they tell us on youtube to leave plenty of room for expansion.

maiden spire
#

omg i didn't realize it could get this complicated

wind spade
#

this is just a start, there's tons of other options

upbeat tide
#

Or

#

Difference is do I use my rubber or not, or go the simpler way of just iron and deal with the loss

#

Likiting factor is 1200 raw quartz.

I can go either way tho.

#

Eeh door no. 2 wins. Decided on other things for my iron supply

dim pebble
#

yeah the second option, although more complex, is almost twice as fast. Note I haven't played the game much, I still only have only 1 assembler, haven't dealt with any of the advanced materials (anything beyond copper, iron and limestone) yet, so I don't know what all those materials do, but option 2 seems better.

upbeat tide
#

Anyway I need AI limiters and copper sheets for other projects, so gonna use up the normal caterium node and 2 normal copper nodes to their full extent.

clever heron
#

Out of my 360/m iron production, mid game, is a dedication of 90 iron /per minute towards steel production a good % share of the overall iron supply?

glacial hemlock
#

difficult to say. I suggest not to mix your iron ingot and steel ingot production.

#

at the end game, you should spend about 1/3 of your total iron ingot into steel

clever heron
#

@glacial hemlock Well I have 3 mk2 mines, iron supply was in reference to the amount of ore

glacial hemlock
#

which tier you are currently on?

clever heron
#

Uh

#

4 Ish I guess you could say, just got the mk2 mines

glacial hemlock
#

get 8 to 11 iron miners should be good, based on normal purity

#

if you have impure, count that miner as 0.5

clever heron
#

Right

#

Well I donโ€™t have much steel usecases currently, so 25% of it going into steel seems fine based on 33.3...% for endgame

wind spade
hollow mango
#

what are the pros and cons of fluid trains VS pipelines

glacial hemlock
#

Pipelines are more reliable than trains, but at large number of pipes and large head lift, trains are more power saving

hollow mango
#

more reliable howso?

glacial hemlock
#

Trains sometime will not work.

#

This happens when you have a sufficient large train network. I guess the Pathfinding and switch logic is not stable yet

hollow mango
#

as in they bug out?

glacial hemlock
#

Yeah, bug. Like if you save the game just 1 second before a train docks, then the train may miss the station next time you load the game

hollow mango
#

ahh thank you

mental dirge
#

So, I am planning on a turbo fuel power plant. If my calculations are correct, from 900m3 of oil and 960 compacted coal, I will produce around 32GWh
The thing is, it will also need around 210-240 fuel generators, which I guess is a lot of space.
How do OC on generators work?

misty turret
#

I suppose it works like normal OC (150% for 1 powercell...) no?

glacial hemlock
#

just don't OC at all, build big

#

more info at wiki: Clock speed

empty hemlock
#

@mental dirge OCing generators just ups the max capacity they can supply. they'll still linearly scale fuel consumption to your exact power need at the same fuel efficency

copper fiber
wind spade
#

alternate recipes ๐Ÿ˜‰

copper fiber
#

this is early game, so most don't have good alternate recipes yet

safe hawk
#

You usually do get alternates for a few things by the time you get to steel

wind spade
#

you should get alternates before building anything big tho

#

even early game, hunt some nearby drives while the base is slowly making stuff

polar sleet
#

yeah it's best not to build anything permanent until you have all the (good) alts for it. also avoid building anything really big until you can sustain large power grids (oil and onward)

#

first big build really should be a large oil based power plant (using as many of the alts for it as possible, 5 of them i believe)

wind spade
#

coal and onward imo

#

coal is super good

polar sleet
#

i suppose. personally if find my self upscaling to oil by then thus i only build coal generators as needed, switch to oil, and dump most of my coal into steel

#

granted turbo fuel can only go so far before it starts hogging oil.

glacial hemlock
#

Turbo motor with 42 intermediate items involved.

wind spade
#

hehe

#

also in the latest version I'm working on, it has a bit better view

glacial hemlock
#

@wind spade the Recycled plastic and rubber is mutual dependent. But that also means the elements are overlapping.

wind spade
#

but thanks for reporting ๐Ÿ˜‰

glacial hemlock
#

i see! great!

#

hopes the option to ungroup the similar machines

#

also, the ability to display the in/out in each cell.

#

and the ability to enable / disable the label on the leading arrows.

wind spade
#

ungroup?

glacial hemlock
#

like iron ore feeding iron ingot and steel ingot, they can be grouped / ungroup in to 2 different cells

wind spade
#

I guess. But it's already a lot of nodes even if they are grouped ๐Ÿค”

glacial hemlock
#

might be useful for certain modular setup, for example, I build Fused Quickwire separately for AI Limiter and Caterium Computer.

#

I have compared yours and daniel's calculator just now, they show exactly the same result, but yours are drag-able which is a clear win.

deft lichen
wind spade
#

that's handled by the visualization library ๐Ÿ˜ฆ

deft lichen
wind spade
#

there's a looping arrow undeneath the text

#

just it's pretty small

deft lichen
#

oh I see

wind spade
#

there's not much I can do about it right now

deft lichen
#

np, just a suggestion

glacial hemlock
deft lichen
#

all that to reprocess waste? jacelul

glacial hemlock
#

Nuclear Waste in, Uranium Cell out.

#

sry, corrected

deft lichen
#

can't you just sink the recycled uranium cells

#

idk I have to actually test mods one day

wind spade
#

it's nice of you two to play with the tool, but new release is coming soon ๐Ÿ˜› then you can report all the issues ๐Ÿ˜‰ (also. it may be better to report to the tool's discord ๐Ÿ˜‰ )

deft lichen
#

oh there's a discord

glacial hemlock
#

have you considered to create a redirect from your U2 calculator to the new site?

#

this is going to be fun, and I am planning to replace all the infograph in my guide to use your calculator.

wind spade
#

not a direct redirect, but there will be a modal popup at the begining notifying about the new tool

#

stuff like radiation and manifold tools are still completely usable, as that hasn't changed

#

and at least until I move those over, I want to keep the old site

deft lichen
#

ah, but the production calculator is completely obsolete isn't it?

wind spade
#

yeah

#

unless you play on U2

#

and yeah, we have a discord specifically for the tool (link is on the website, top right menu)

glacial hemlock
#

will there be an option to switch between light / dark mode?

#

I prefer dark though

wind spade
#

for now I'm staying with dark only

#

I didn't want to worry about two different designs, when not even the first one is finished

#

but there may be light mode if it gets some attention

#

I'm considering the possibility to export the visualization in several different modes tho

#

to fit on other websites

glacial hemlock
#

export in png or jpg option will be great. For large infograph I have to use paint.net to manually merge the multiple screenshots

wind spade
#

you can rightclick the visualization and choose "save image", but that still only exports the visible content

#

(but it puts it on a transparent background)

#

also, don't replace the schemas yet, you should wait for the latest update (colored nodes ๐Ÿ˜› )

glacial hemlock
#

I see. I tried right-click save image, it is essentially a partial screenshot. lul

wind spade
#

yeah. it just saves the image without the background, so you can put it on your own (which may be useful sometimes)

#

though coloring of the nodes and texts isn't supported yet

glacial hemlock
#

if I zoom out until no text can be seen, then the image is also the same (no text can be seen in the cell)

wind spade
#

yeah

glacial hemlock
#

not the HQ I would expect

wind spade
#

it just "screenshots" what it sees in the border

#

it's a browser feature, I didn't put that in

#

definitely want to make it somehow sharable, but it's not a priority right now

pearl adder
#

Was watching a video where they were showing iron setups, I saw this small bit here where they make screws
if you look at the top where they feed in the bars they split the bars into the 3 constructors, is this an efficient way to split the items into 3 ways?

wind spade
#

yes

pearl adder
#

Cause doesn't the constructor to the left get a fourth of the one to the right

wind spade
#

no

pearl adder
#

im confused ;-;

wind spade
#

the first one overflows because it's storage will get full

pearl adder
#

cause don't they get split twice

#

ah so it's divided equal kinda

#

or like just incase it overflows

hot cargo
#

It's cascades downstream. I think of the belts as plumbing. It will balance eventually

pearl adder
#

ok

wary tulip
#

This is the difference between balanced and manifold designs. Manifolds rely on the overflow mechanic to balance out the system. Balance style balances the splits without relying on overflow.

real dome
#

I'm trying to get the ratio's right (factorio player, so yeah...), and most things are easy and make sense, however I can't figure out concrete. How do you produce concrete without any bottlenecks or underclocking?

wind spade
#

which recipe?

#

and why not underclocking?

real dome
#

(Just completed t4, so I got mk2 miners and mk3 belts if necessary)

#

Normal recipe, I don't have alternates yet. And underclocking feels like I'm wasting stuff, just a personal preference

wind spade
#

you're actually not wasting anything. Even better, you're using less power than you'd normally do

real dome
#

True that

wind spade
#

also, basic recipe = 45 limestone -> 15 concrete

junior lion
#

If you have a node of 120 limestone then 120/45 = 2 + 2/3 so 3 constructors, 2 at 100%, one at 66%

#

Sadly we are dealing with computers and can't represent 2/3 exactly in decimal ๐Ÿ™‚

real dome
#

Allright thanks!

#

Even when we cap the constructor at items instead of percentage? That should be exact, right?

wind spade
#

67% btw, not 66%

#

make use of that 0.6666666666666% extra production

#

@real dome no, because OC % can only be an integer

spring knoll
#

what if you overclock the miner? will it make 180 / min ?

#

which would be 4 constructors on the nose? ๐Ÿค“

wind spade
#

yeah, OC miners and get a nice number from them

real dome
#

@real dome no, because OC % can only be an integer
@wind spade Ahh yes of course, thought maybe behind the scenes it would be something more accurate

wind spade
#

nope, unfortunatelly

cedar basin
#

how am i supposed to transfer 600mยณ/min of oil, when pipes can only transfer 300mยณ/min?

#

kinda counter-logical

wind spade
#

well you produce only 300m3, so you're fine

cedar basin
#

i'd set it to 300mยณ, but i could go 600mยณ

wind spade
#

same as you can't make 1200/min out of pure node with mk3 miner

#

the game has limitations that you must work around

cedar basin
#

so ill have to just let it run at 300mยณ?
๐Ÿ˜ฆ

wind spade
#

yes. It's still more than enough oil

cedar basin
#

(i need 810mยณ of oil/min for my tubofuel plant)

frail swift
#

Whoa, did you just suggest that there was enough of something?! Blasphemy! ๐Ÿ˜†

cedar basin
#

ill convert 360 compactcoal/min into 540mยณ turbo/min, which needs alot of fuel

empty hemlock
#

pipes were planned for 600/min but technical limitations prevented that, so they got downgraded to 300, while all the recipe balancing stayed on the 600/min. they intend to change that when they fixed the issue

cedar basin
#

"technical limtiations"?
waht?

vague tapir
#

hey what is the best coal generator setup

cedar basin
#

depends on your coal node

vague tapir
#

120/min

cedar basin
#

120/15= ammount of coal gens

vague tapir
#

i am using them at %143 so they use 20/min

cedar basin
#

15 = coal consumption of 1 coal plant at 100%

vague tapir
#

and a water extractor at %150

#

Thank you, so i can feed 6 generators at %143 with 2 %150 water extractor and a 120 coal/min extractor

cedar basin
#

1 water extractor at 100% produces 120mยณ of water

#

1 coal plant at 100% consumes 45mยณ water/min

#

1 water ex can feed 2,666 coal plants

vague tapir
#

ok so with 3 water ex i can feed 8 of them

agile crane
#

You just have to split one between two pipes

cedar basin
#

overclocking is not really necessary, unless you want to get:
a) the max out of it
or b) get even numbers

#

so save yourself the hassle and oc them to even numbers

agile crane
#

though normally just more of the machine is more efficient than overclocking it

vague tapir
#

my generators at %143 are using 60/min water and 20/min coal atm

summer field
#

If you want to be a truly efficient pioneer, you should only overclock miners.

vague tapir
#

i will create 3 more because i left 60/min coal left

cedar basin
#

or oil extractors

vague tapir
#

Thank you so much, love you all.

cedar basin
#

you are welcome!

frail swift
#

I find that post... SATISFACTORY

#

But honestly. Thank you for the amazing effort!

edgy galleon
#

needed 100 Plastic for my Computer set up, ended up producing 300. looks like the sync gets 200 plastic per minute

quasi dock
#

so when it says 20 parts per minute is that total or is it 20 parts per minute * parts made?

empty hemlock
#

it's total

wraith umbra
#

It makes 2 part every craft, for an average of 20 parts per minute.

quasi dock
#

okay

wind spade
#

it's not 40/min. The game has done the math for you ๐Ÿ˜„

edgy galleon
#

imagine if they didnt ๐Ÿ˜ฆ

quasi dock
#

@wind spade did you make that?

#

the calc

wind spade
#

yeah

#

(it's mentioned on the bottom of the page)

quasi dock
#

in fact it just outputs screw

#

so what does maximize do?

#

what I though it would do is tell you if you wanted % possible of the source given a spit to the others you can get a maximum of x/m

wind spade
#

oh yeah. I completely forgot about this. It's a bug, has been reported before, I'll try to fix it.

quasi dock
#

Okay ๐Ÿ‘Œ

#

it seems to work if I just put the ingot first

wind spade
#

yeah it's issue when you have multiple maximize options

quasi dock
#

oh okay

#

I see that

wind spade
#

maximize should produce as much of that resource as possible, with the slider changing the ratio between the maximized resources

quasi dock
#

even witht he bug this helps so much

#

I figured out the first stages myself but it was getting hard ๐Ÿ˜„

edgy galleon
#

woot 8 Minutes too Geothermal research

quasi dock
#

or do you think it will right itself out?

wind spade
#

you can just do a manifold in this case

#

if you have a belt that can handle 180/min

quasi dock
#

I'm a newbie

glacial hemlock
#

do you have Belt Mk.3? I bet you have only belt Mk.1 now.

#

it is better to simply based on 60 iron ore / min and work out separate productions for each type of item

quasi dock
#

mk2

#

wait still work on getting mk2

glacial hemlock
#

Then base on 120 iron ores

halcyon zodiac
#

hey guys, i need an adivse how to creat my factory, i would love to hear what you think

#

from there would my ore come and i would to know how you would build with this element your factory

glacial hemlock
#

You should try to unlock more tech. I see you are using bus design

wind spade
#

you shouldn't use the bus design ๐Ÿค”

halcyon zodiac
#

i just try to get my idea along or kinda let it work for an while, want finally to get trough and not drop alawys my idea and restart and get nothing done :/

#

its acutally only one lane per miner

glacial hemlock
#

Nono, no need restart, just abandon the stuff you don't need

#

If this is your first gameplay, try to reach tier 4 before restart should give you some idea

halcyon zodiac
#

im acutally already at tier 4 ._.

glacial hemlock
#

But your belts...

quartz wedge
#

with heavy oil residue, diluted packaged fuel and turbo fuel recipes how many fuel generator can i supply at the northen oil fields ?
with my calculations im calculating 8k /m3 of turbo fuel a minute

halcyon zodiac
#

just dont have enough mats to get better ones casue strange base i build

glacial hemlock
#

Turbofuel is bottlenecked by sulfur

#

@halcyon zodiac if you are already tier 4, then push a bit to reach tier 5 at least

#

Get the idea that getting better belt is as important as getting coal power

halcyon zodiac
#

the space elevetor stuff holding me back

glacial hemlock
#

Nothing move if the belts are that slow

halcyon zodiac
#

okay, i think bakcground is needed. im coming from factory and i played many many hours in it, after i finally won the game with the rocket i locked how other plays and i learned that an bus system exist, but never truly understood how it worked, how it transit from early to end game, since them i lost my interest in factorio and neve coulndt get back. with that knowledge that such efficent system exist i could never get inside of such games, i reached tier4 with only handcrafted stuff even...

#

i just wanted finally set up an automatic base, but i cant think trough how to do it right

glacial hemlock
#

Omg, handcraft god

#

Factorio is a nice game. Btw, bus do not work in Satisfactory, manifold and modular setup is the way to go. Interestingly, modular setup is beneficial to all types of factory games

halcyon zodiac
#

teach me how, i have nightmares of that bus system....

glacial hemlock
#

Wiki 'how to play' , complete walkthrough tier 1 to 7

halcyon zodiac
#

found it already, but thanks

#

other question: in the wiki stands "Stitched Iron Plate with Iron Wire is more resource efficient." but with the daniel2013 site it shows different ways to build it for most value

#

so modular building is not to connect all stuif together but mainly all for they own and getting new nodes simply using for new modular systems?

river night
#

if you want to stick to Iron-only, then Stitched Plates are best, almost 50% better then normal plates, although their odd resource consumption factors bug my mild OCD - but I use them anyway!

halcyon zodiac
#

Ah okay^^

upbeat tide
#

Or go bolted plates. Uses more iron tho

Stitched plates uses the least amount of iron per plate interestingly enough

upbeat tide
#

Decided to compare all the RIP recipes based off one assembler at 100%

#

So, yes the stitched alt is the most efficient for your iron use. Unless you want to use rubber anyway.

To equal what bolted does, you need 3 stitched assemblers. It will use 79.08 iron ore with the pure ingot alt

fresh elm
#

I'm still unsure about using rubber for things.

#

I know I can make so much more than I could before U3 now

#

but it doesn't mean I don't cringe at the though still

winter ingot
#

So I got an 120/m Coal node, and a 120/m iron node. I'ma feed both into foundries to make steel, but the foundries take 45 of each per minute. Not sure how to split up and balance the conveyors to make it all even. I'm havin' trouble working out the math myself, any help?

upbeat tide
#

Manifold

#

S โ€” S โ€” S
| | |
F F F
| | |
M - M - M โ€”

edgy galleon
#

man, why cant I run the chainsaw off fuel, Or maybe they should have a Fuel Chainsaw with larger range, and it dosent pick anything up

upbeat tide
#

Solid biofuel only. Even liquid bio doesnt work

winter ingot
#

So just split it into three Foundries? 120/3 is 40, making the foundries slightly under capacity. Which is acceptable for what I want, but I also wanna know if there's a way to make if fit perfectly?

upbeat tide
#

Not with 120 no

edgy galleon
#

yeah and it sucks, I am making gasoline and wish to never use Biofuel ever again

upbeat tide
#

Either UC all of them or UC the last one to 30/30/30

#

Keep making packaged fuel tho. Your trucks, tractors, and jetpack will use it

winter ingot
#

Ah I see. Thanks for the help!

upbeat tide
#

Np

proven cobalt
#

is there a downside or benefit of using all 3 outputs of a splitter in a manifold vs just 2?

upbeat tide
#

Not really, just build the machines like this

X
 |

โ€” S
|
X

edgy galleon
#

how am I only noticing now that there is two moons

slender patrol
#

Wait what

woeful skiff
#

Actually I think it's one moon and one planet. You are on a moon.

glacial hemlock
#

@halcyon zodiac 'not connect all stuff together' is the key idea

crystal terrace
#

Where is this made in?

wraith umbra
crystal terrace
#

Hey guys, I have a new factory set up. I'd make it in the calculator to make this whole thing easier to visualize but I really don't know how to display splitters and other stuff in it

#

Basically, it's 2 Normal Iron nodes being split into 4 smelters

#

The smelters each input 30 iron ore per minute and output 30 per minute as well

#

Two of the smelters lead into constructors making Iron rods

#

The constructors output 15 iron rods per minute but only input 15 iron ingots

#

Why is that? 30 iron ingots could be flowing into it per minute, why is it only accepting 15?

#

Also, any tips on creating that setup using the satisfactory calculator?

wraith umbra
#

Because the constructor only uses 15? It clearly shows how much it uses and how much it makes.

crystal terrace
#

So it will only accept as much as it uses and won't just keep taking in iron ingots to store?

wraith umbra
#

It will take extra ingot until it hits the max stack for that resource but it is still only using 15 ingots per minute to make 15 rods per minute

#

Just one of your smelters with a splitter can max out two constructors to make rods

pastel oxide
#

dose anyone know the screw assembler to reinforced plate assembler ratio?

swift ice
#

dose anyone know the screw assembler to reinforced plate assembler ratio?
@pastel oxide what?

#

do you want to know how many screw assemblers you need for each reinforced iron plate assembler?

#

the answer depends if you are working with %100 efficiency (not overclocked) and if you have alternate recipes or not for screws/reinforced plates

pastel oxide
#

sorry not over locked looking for 100% efficacy

#

yes iโ€™m new to the game

swift ice
#

its 40 screws produced per minute for each screw factory and 60 used each reinforced so I would say 3:2

#

3 screws > 2 reinforced

#

for simple recipes and no overclock

pastel oxide
#

and just screws and iron plates

#

thanks

#

big help

swift ice
#

@pastel oxide what is your highest tier belts unlocked?

crystal terrace
#

Is there a tool for visualizing a full factory set up, not the calculator one?

swift ice
#

if you have mark 1's you might not make it work correctly unless you split-merge a few times in a row

pastel oxide
#

3

swift ice
#

@pastel oxide then yes 3>2 is good, merge 3 into 1 belt and split into 2

#

since mk3 belts can handle 120 screws per minute

pastel oxide
#

ok thanks

#

appreciate the help

crystal terrace
#

Oh I didn't know about that one, thank you <3

swift ice
#

yw ๐Ÿ™‚

glacial hemlock
#

270

ocean garnet
#

which alt recipes do I need for fuel gens to make sense? making fuel directly seems to lose to making alt: heavy residue, and then fueling coal gens with the petroleum from it

glacial hemlock
#

Wiki turbofuel

wind spade
ocean garnet
#

thanks for that! looks like i'm missing diluted fuel then

glacial hemlock
#

@wind spade now your calculator is out, how about @ community manager to update the Welcome page to include your link?

wind spade
#

oh, I didn't even know it's there. I've asked Rekalty to update pinned posts here. Thanks for the notice, I'll try

tight anchor
#

@wind spade does your new tool work out power required?

#

loving the layout of the site btw. great work

wind spade
#

not yet. It's one of the features that's planned

#

there is a vote going on in the tool's Discord

#

power is 2nd most requested

#

so I guess will be implemented soon

tight anchor
#

I joined, looking forward to seeing it develop

indigo solstice
#

one thing that always bothered me in all the calculators is stuff like this

#

like... how am i gonna ever get those ratios on belts?

glacial hemlock
#

manifold.

indigo solstice
#

but you need to know the ration in whole numbers for that right?

glacial hemlock
#

Manifold is the answer to Life, The Universe and Everything.

#

But in the first place, how did this graph turn out like this?

indigo solstice
#

just used the calculator and set "versatile framework" to 10/min

glacial hemlock
#

I doubt versatile framework only use 60 iron ingots/min

indigo solstice
#

ah sry it was set to 5/min output

#

but still, those ratios...

glacial hemlock
#

There is a reason behind any numbers. You expect whole numbers, but fraction is ultimately unavoidable in this game

river night
#

dont even try to load balance those, just connect the output all together and chain them into their destinations, and the system balances itself ... eventually. ie. manifold

glacial hemlock
#

Manifold solves the problem

indigo solstice
#

hmm i see

#

so basically you create a manifold between each step? (where it's not clear cut and matches exactly)

river night
#

often many steps wont even need it, but otherwise yes

glacial hemlock
#

manifold where necessary, to allow overflow from one machine to flow into the other. In some cases, use dedicated connection (direct 1:1 or 1:2). Avoid Bus at all costs

indigo solstice
#

what do you mean by bus

#

(sorry i'm still a beginner i guess ๐Ÿ˜„ )

river night
#

a bus is a large-scale manifold over your entire everything

glacial hemlock
#

not from factorio? Bus is multiple parallel belts that you often see in other's factory showcase

indigo solstice
#

no not at all

#

the most "factory" thing i ever played was anno

river night
#

dont be afraid of the manifold, its a fancy word that just means connect everything together ๐Ÿ˜„

glacial hemlock
#

its price, not to mention its update frequency. I quitted months ago

#

but Anno is complex as well

indigo solstice
#

well yeah but not like this ๐Ÿ˜„

wind spade
#

you can either make one big manifold (if your belt allows it) or put a splitter and two manifolds

indigo solstice
#

but at the end, you will either have too much or too little for the next constructor/assembler, right?

glacial hemlock
#

oh, in that case, you can adjust the clock speed of a building

wind spade
#

yeah but if you have too much, it would overflow to the branch that has too little

indigo solstice
#

ah right... and when everything is full?

#

then that tells me to either overclock or add another consumer, right?

glacial hemlock
#

add more consumers. But you should build the buildings in correct ratio at first.

wind spade
#

if you build exactly as you need to (exact ratio as the tool suggeests), you wouldn't have any excess

indigo solstice
#

but how do you build 2,33333 constructors? ๐Ÿ˜„

glacial hemlock
#

build 3 instead. Underclock the last

wind spade
#

3 constructors, one at 34% underclock

indigo solstice
#

ah right, underclock

#

oh boy ๐Ÿ˜„

#

back to the drawing board. thanks so much, i can understand those diagrams so much better now

wind spade
#

if you have any suggestions for improvements, feel free to share ๐Ÿ˜‰ I'm always looking for ways to improve the tool

indigo solstice
#

well yeah i already looked into it, but I'm a react dev ๐Ÿ˜• so I can only provide user feedback ^^

wind spade
#

well that's what I mean. Ofc you can also improve the code, but functionality > code quality ๐Ÿ˜„

indigo solstice
#

oooh bold statement ๐Ÿ˜„

wind spade
#

it's not some generic statement. It's taken from my priority list when developing the tools

indigo solstice
#

i do subscribe to "ship early and often" tho. sounds better imo ๐Ÿ˜„

wind spade
#

functionality > UI on desktop > code quality > UI on mobile

#

that was my priority list until yesterday's launch

#

after I fix the most obvious bugs and add a few features, I'll reconsider this to be something like
code quality > UI on mobile > UI on desktop > functionality

indigo solstice
#

i think it will evolve in sync with the game itself

wind spade
#

it evolved a lot already ๐Ÿ™‚ I need to find my old screenshots of the tool

indigo solstice
#

if you don't need to change core functions because the game mechanics changed so often, you can more easily focus on robustness and maintainability

wind spade
#

from the 15 or so months back

indigo solstice
#

haha that would be interesting yeah ๐Ÿ˜„

#

and if you ever switch to (obviously vastly superior ๐Ÿ˜‰ /s ) react , i'll join in

wind spade
#

nope, but AngularJS -> Angular transfer is planned

indigo solstice
#

is that a new version or? (angularjs vs angular)

wind spade
#

"Angular" (or Angular 2, Angular 6 or ngx) is a completely rewritten AngularJS from scratch, using Typescript and is generally considered to be much better.

indigo solstice
#

ah nice

dry crag
#

ooh where can I get that?

wind spade
dry crag
#

well if I can still calculate things that would be amazing because I have a huge project rn and I am tired of counting everything myself

wind spade
#

it can calculate things for you ๐Ÿ˜‰

indigo solstice
#

@wind spade what's the reason behind not including miners btw?

wind spade
#

several reasons:

  • I wanted to get the tool out and I didn't consider it essential feature
  • miners are generally hard to calculate, as you can have different purities and different tiers of miners
  • the UI and functionality for picking miners wasn't included in the release (yet)

I think displaying the raw number as a requirement is good enough for most cases, there's definitely plan to include them tho.

indigo solstice
#

oh yeah i agree it's good enough. just wanted to know if there's something more to it

#

at least for my stage in the game I mostly go "i have this many resources, how much can i make with it" and not "i want this amount of output, how many resources do i need"

wind spade
#

you can do that with the tool as well ๐Ÿ˜‰

indigo solstice
#

um, ok? a better way than lowering the target output until it matches ? ๐Ÿ˜„

wind spade
#

set the limits in "items" and change the "items per minute" to "maximize"

indigo solstice
#

aaaah this is so goood omg

#

man when i come home from work with all this new knowledge i will have so much rebuilding to do in my base

wind spade
#

hehe

indigo solstice
#

is there a well-known solution to storage in general?

#

i have been building a sort of storage lot where everything comes together from all over the factories

wind spade
#

usually a centralized storage is the way to go

glacial hemlock
#

avoid building buffers unless absolutely necessary. I only build buffers for building ingredients and at train stations.

indigo solstice
#

By buffers you mean like storage containers inside factories?

glacial hemlock
#

yes

candid sonnet
#

any up to date guide on oil efficiency?

upbeat tide
#

What ya looking for?

#

Dont have a guide, but I have been setting up insane oil setups for north of 150 hours now

glacial hemlock
#

@candid sonnet wiki plastic or rubber. The guide is there

candid sonnet
#

yikes

#

thats huge

fierce ruin
#

@upbeat tide

#

Show your 150 hour oil setup

glacial hemlock
#

that was a big booi

upbeat tide
#

Lol one sec, look at the screenshot channel

#

first is my power, second is a huge recycled rubber/plastic setup

paper flower
#

lol I was like "Man I logged 24 hours on this game. I practically mastered it!"

And now I'll be quiet and listen.

#

Okay, so the beginning of the game is pretty straight forward ratios, as the game progresses how often are you balancing incoming resources from various regions?

#

I ask because I am interested if I should just accept inefficiencies or import distant resources for maximum resource utilization.

glacial hemlock
#

you should always expand out and build more outposts

swift ice
#

you should always expand out and build more outposts
@glacial hemlock or add more floors

#

lol I was like "Man I logged 24 hours on this game. I practically mastered it!"

And now I'll be quiet and listen.
@paper flower Im near 300 hours and I havent even touched nuclear stuff hehe

glacial hemlock
#

I am at 243 hours, I am not sure if I can pick up all the power slugs before 300 hours

swift ice
#

I stopped bothering with slugs after 300 power shards

#

I would still pick one if I see one but that happens rarely

dry crag
#

ok so currently progressing to tier 5 and 6 only got the game after steam release do you suggest investing in coal power a lot now or wait a bit to get better stuff?

swift ice
#

ok so currently progressing to tier 5 and 6 only got the game after steam release do you suggest investing in coal power a lot now or wait a bit to get better stuff?
@dry crag get like 10-20 coal gens

#

should be enough to keep you going till you get to oil unless you build big factory already

#

I went with a 36 coal gen setup after my first 8 coal gens

#

kept me going untill I reached a high tier and then I made oil generator setup with turbofuel

dry crag
#

I currently have around 18 and I have automated tier 5 and 6 progression so rn is just waiting and optimizing other stuff

swift ice
#

18 should be relatively enough

#

if they can work efficiently

#

aka enough water-coal for each if they get %100 load

dry crag
#

Yeah they all function fine other one is from pure source so it produces more than needed even though it also is used for my steel production and other one just mk2 miner can easily keep all 9 up

swift ice
#

then in theory unless you go crazy for efficiency it should be enough to keep you going till higher tiers

indigo solstice
swift ice
#

@indigo solstice yes pretty much

indigo solstice
#

sounds like theres a "but" coming

swift ice
#

as long as you have equal or higher intake than used products total it will work fine

#

if u have less going in than used the production will balance itself out to the input levels since the "last ones" will not get materials to work with

wind spade
#

but it will still work the same way as a balancer

indigo solstice
#

well here it's basically equal. two miners -> 120 ore -> 4 smelters with 30 input each

swift ice
#

yes both way works same except 1 is divided evenly and works same speed at any time and other ramps up slowly to reach same speeds

#

load balance or manifold wont matter in most cases

#

if you wait enough*

indigo solstice
#

so now the next step would be to do the same between smelters and constructors for the ingots, right?

dim thicket
#

Pree much. Play with it to find the best ways to integrate steps between things

dim pebble
#

so if i understand correctly it will work if the total input is at least as high as the desired input, because the belts from the splitters that go to the inputs will be full, so the rest of the input will be divided to the belts that aren't full, so essentially it will self-balance?

glacial hemlock
#

true

dim thicket
#

Ya

dim pebble
#

nice

dim thicket
#

If you're running too little input, you don't necessarily care about the lost efficiency compared to simply not using all of your input

swift ice
#

@dim pebble in some situations manifold is not useful since belts can only handle so much

#

but in theory it works same either way as long as your belts can handle the load

indigo solstice
#

so yeah i can only go as high as my highest belt will let me right

#

if I need more i need to acuallty split it in two or something

swift ice
#

only if you have more in 1 belt than your belt can handle

#

2 manifolds etc might be needed if you plan to get a lot of screws with low tier belts

pearl adder
#

There shouldn't be any overclock in this setup

swift ice
#

you are wasting iron ingots

pearl adder
#

how come

swift ice
#

nvm I didnt see the 2 there

#

had to zoom in

pearl adder
#

yeah the text is kinda small

#

ill try getting it bigger

swift ice
pearl adder
#

o shoot the arrow is not supposed to be there

#

good eye lol

swift ice
#

but yea it looks fine

pearl adder
#

oh yeah that too

#

so my math works?

swift ice
#

seems like

pearl adder
#

ayy

#

ty for checking

swift ice
#

also naming splitters and mergers is more confusing just write "splitter" or "merger" on it

#

๐Ÿ˜‰

#

or if you want info on them write more instead, like "120 screws > 60+60 screws"

#

or "60+60 screws > 120 screws"

#

etc...

pearl adder
#

yeah I was thinking that, but I just wrote that so it's a little easier to remember

#

instead of counting all the different splitters it goes through

covert edge
#

The alternate recipe to make screw with iron ingot is really useful. If you get your hands on it go for it.

swift ice
#

The alternate recipe to make screw with iron ingot is really useful. If you get your hands on it go for it.
@covert edge I agree @pearl adder

pearl adder
#

Yeah I have the stitched recipe, just trying to keep this Iron only so I have a seperate building for iron only items and for copper only

#

Really not a good idea later on but I'm still in the early game

real dome
#

Just a quick question, since my math is'nt great. Is there a way to produce steel ingots which perfect ratios without underclocking?

#

(got 1 pure mk2 coal node and more than enough iron, mk3 belts, overclock if needed)

swift ice
safe hawk
#

Theres an alternate steel ingot recipe that uses iron ingots

#

I think that one gets nice ratios

real dome
#

@swift ice I did, but it didn't give me any solution without underclocking

swift ice
#

you wont need to underclock if the solution doesnt want you to underclock

#

if it tells you to underclock then underclock

safe hawk
#

You could also get perfect ratios by overcolcoking the miners to get 270 /m

swift ice
#

overclocking non-miners arent that wise early on

real dome
#

@safe hawk That's good to know, unfortunately I don't have alternates yet

safe hawk
#

Big sad

#

I recommend you overclock the miners to get a belt of 270

real dome
#

@swift ice Allright, I did the concrete without underclocking even tho the calculator didn't give me any solution without underclocking

safe hawk
#

Which works perfectly with the basic steel recipe

#

Thats...

#

Thats not mathematically possible is it?

real dome
#

@safe hawk Allright thanks, that's probably the best idea, even tho the constructors won't be perfect ratios after with a 270 full belt of steel

safe hawk
#

It will

real dome
#

Thats not mathematically possible is it?
@safe hawk Doing the concrete?

safe hawk
#

270/30=9 constructors

#

Cuz i thik all the basic steel mats use 30/m

swift ice
#

@safe hawk at what part of steel ingots you need concrete?

real dome
#

Oh my bad I thought they need 60/m

safe hawk
#

Or was it 60 and im stupid

#

If its 60 just underclock one to 50%

real dome
#

Allright I think I'll do that. Thanks!

swift ice
#

@real dome without alt recipes, 1 pure mk2 miner will give you 240 steel ingots

safe hawk
#

Also yeah idk how you got perfect concrete with the basic recipe

swift ice
#

(same with your bottleneck coal)

safe hawk
#

I was so happy when i got wet concrete cuz no more weird rations

swift ice
#

you get same steel ingots of your slowest intake (coal or iron doesnt matter)

#

you dont need to underclock since the machines will just work at the efficiency they can work in

#

but if you want perfect ratios I agree on the overclocking miner to 270

real dome
#

@safe hawk I did concrete with 1 mk2 normal 150% (180/m) and 4 constructors (4*45=180/m)

swift ice
#

any exact multiplication of 45 is gona be exact numbers

#

I was talking about steel

#

idk how you got concrete involved into the question

real dome
#

Yeah sorry that was response to the question how I did concrete

#

Allright thanks! I'll do that, thanks for the help

swift ice
#

270 coal 270 iron > 270 steel ingots

#

belts can carry 270 max anyway so its perfect

real dome
#

Yeah that makes sense, thanks!

swift ice
#

just need slight overclock on miner

#

cheers

upbeat tide
#

I wish this was 1200, not 1215... stupid numbers

Making alot of crystal ocilators for nuclear prep

wind spade
sacred gust
#

Serving the community...

upbeat tide
#

Yea ik but I want to make 94.5 CO. Way more than I need for 31.5 nuclear rods, but tripling all but the uranium incase I want to expand it

#

And go for the 472.5 nuclear nuthouse

upbeat tide
#

Anyway I think I have gona mad

More mad than building a 2666.66 m3 a min TF power farm

Im gonna go max nuclear. The resource usage isnt horrible. Even makinf 190 beacons a min isnt as bad as I thought.

wind spade
#

yeah, other than 1200 oil, it's acceptable

upbeat tide
#

Well, im still using only 9 oil nodes for 2550m3 total

#

Lots left

wind spade
#

Fair ๐Ÿ™‚

upbeat tide
#

Total oil products making

  • 2666.66m3 TF
  • 1830 rubber
  • 1800 plastic
  • 510 petro coke
  • 20 packaged fuel
#

The packaged fuel, coke, and extra rubber are from my impure node

sacred gust
#

Early game: Assume a node with normal purity. With one stack of leaves (7500 MJ) one can get either 577 ingots from 2 smelters running at 100 % clock rate or 818 ingots from 6 smelters running at 33 % clock rate. Underclocking saves 'e' key.

glacial hemlock
#

31.5 nuclear? man that is going to be huge!

upbeat tide
#

Not really, 1/3 total uranium use tho

#

Granted my definition of the word huge in this game got muddled a long time ago.

glacial hemlock
#

Even if all the resources is fully utilized, the power consumption won't exceed 0.5 TW

polar sleet
#

at least until higher teirs unlock

grizzled shoal
#

any good turbofuel diagrams?

swift ice
#

depends if you want simple or diluted (complex) one

grizzled shoal
#

complex pls

#

as efficient as possible

swift ice
grizzled shoal
#

yeeeeeeeee

swift ice
#

there was another more complex one but I forgot

#

the most efficient way should give you 666 turbofuel per minute using only 300m3 crude oil (1 max pipe)

#

and the bottles are reused

grizzled shoal
#

ik

#

how many fuel gens can 750TF supply?

swift ice
#

1 fuel gen takes 4.5 tf per minute and give 150 energy each

#

you do the math

#

666 tf gives 148 gens and 22.2GW power

#

(1 max crude oil pipe)

grizzled shoal
#

ONLY 7.5 TURBOFUEL PER MINUTE?

swift ice
#

but you do consume some of that power in the process

grizzled shoal
#

HOLY SHIT

swift ice
#

4.5 tf per minute

#

not 7.5

grizzled shoal
#

4.5

#

my bad

swift ice
grizzled shoal
#

thats dumb

#

holy crap

swift ice
grizzled shoal
#

i thought oil was good not op

swift ice
#

diluted is better if you want to conserve crude oil but you will run into the "not enough sulfur" problem regardless

#

so I went with simple setup since the real bottleneck for me was sulfur

grizzled shoal
#

how many sulfur nodes is there in the desert?

swift ice
#

3 pure on desert-vicinity