#math-and-meta

1 messages · Page 454 of 1

lethal ice
#

wellll, something isn't right about it lol

upbeat tide
#

As I said, that one isnt updated well

lethal ice
#

everything is up to date in that link you posted, maybe it's just not added into the tool yet

upbeat tide
#

Finalized my munitions factory plant.

Based on that I am making 300 black powder via the fine BP alt.

I have excess compacted coal and sulfur from my turbofuel project so its really convenient tbh

#

Dont really need the rail spikes but why not

wind spade
#

@upbeat tide maybe stop telling that I don't have calc 😉

#

the link you shared has the calculator option

upbeat tide
#

My bad I thought you said it wasnt fully ready is all

lethal ice
#

OHHHHHHHH

#

i don't want to ping a mod but maybe we should update the pins lol

#

@wind spade thank you greeny

wind spade
#

I'll tell them when to update 😉

summer field
#

Or let the mod that pinned it know, and hope they aren't too lazy to fix it.

wind spade
#

rek don't do it yet

#

I need to set up some redirects and stuff, I'm moving stuff to new domain

summer field
#

Me, do anything, ever?

#

That'll be the day.

wind spade
#

I'll tell you later (maybe this weekend 🤔 )

summer field
#

A'right, I can note that it's outdated now, fix later.

nova cairn
#

How to i split so that i have 75% going in to a assembler and 15% to storage?

summer field
#

What about the last 50% ?

nova cairn
#

huh?

summer field
#

Gottem.

#

75% + 15% = What about the last 10% ?

nova cairn
#

Oh i ment 25%

summer field
#

Split in half, then split one of them in half.

#

50% and 25% belt merge, last 25% to container.

nova cairn
#

thanks!

upbeat tide
summer field
#

windows paint

wind spade
#

@summer field it's noted at the calculator's page 😉

summer field
#

👍

wind spade
#

and there's also a link to the new tool

#

I was just assuming you're lazy and didn't want you to modify the link just to modify it again a few days afterwards

summer field
#

How dare you make assumptions based on [checks previous conversation] what I told you.

wind spade
#

didn't want to interrupt your "daily muting of Joshie" procedure

summer field
#

Oh, I'm not in charge of that, just the part about being the cause of their mutes.

upbeat tide
#

@nova cairn

wind spade
#

that's 1/8

fierce ruin
#

2 splitters, 4 outputs, put 3 into one line and the other into a second line

wind spade
#

or one smart splitter

fierce ruin
#

they cant do 75/25 splits im pretty sure

wind spade
#

just make it overflow

upbeat tide
#

That too

fierce ruin
#

ah okay

nova cairn
#

This is what i did

wind spade
#
E--M--75
   ^
   |
E--S--25

easier way

#

E = entrance, S= splitter, M = merger

nova cairn
#

True, but is my math right?

wind spade
#

yup

fierce ruin
#

there are many ways to split and merge to get 25/75

lethal ice
#

surprised there's not a splitter tool yet lol

wind spade
#

because it would be useless

#

manifolds are better in almost every way

fierce ruin
#

manifolds are amazing

lethal ice
#

actually don't know what that is yet

fierce ruin
#

the startup takes a bit, but they work pretty well afterwards

lethal ice
#

i'll find out sooner or later,

fierce ruin
#

a line of splitters feeding into each other and the machines

wind spade
#
--S--S--S--S--S
  |  |  |  |  |
  X  X  X  X  X
fierce ruin
#

do you just always have that ready to paste?

wind spade
#

nope, I write it from scratch xD

lethal ice
#

still don't understand what you're getting at?

fierce ruin
#

its a quick and easy way to make a factory

wind spade
#

it's way easier to split using that

#

S = splitter, X = any machine

lethal ice
#

so manifolds are basic a system where you back up machines and the excess goes where you want it

upbeat tide
#

If you build it right there is no excess, or very little

#

Once its working, even if you add a overflow split at the end it wont overflow much if its working fully

fierce ruin
#

unless you manifold a little more than you need

upbeat tide
#

True

fierce ruin
#

like if you need 120/min and you have 130 there will be a little excess

#

but you can just sink the excess

merry bluff
#

why does my things overflow when i have matching output and input

#

like 400 out 400 in and it still overflows

upbeat tide
#

A trickle overflow?

merry bluff
#

im new could you explain

upbeat tide
#

Is it overflowing alot or a little?

merry bluff
#

slowly but over some hours its alot

woeful skiff
#

From what I've heard various little lags in the game, from e.g. autosave and/or chunkloading, interferes with the exact timing of machines enough to have a noticeable effect in the long term or with big setups, but I don't know if that is causing what you're seeing.

merry bluff
#

prob

wind spade
#

the game isn't 100% accurate in terms of like milliseconds

merry bluff
#

yeah didnt think of that

lethal ice
#

so what makes a factory a manifold

indigo vigil
merry bluff
#

doesnt spliters split 50/50

lethal ice
#

don't they both achieve the same thing though? doesn't look like it really takes more space,

blazing wren
#

wtf have i just joined

lethal ice
#

my crude first steel factory I did just to advance a tier real fast

indigo vigil
#

Manifold takes less space, can be easily expanded on, is easier to set up.

merry bluff
#

but doesnt manifold clog

lethal ice
#

1 con makes beams, 2 make pipes

#

is that a manifold?

indigo vigil
#

Manifold doesn't clog. The first machines fill up, and the remaining resources move on to the next. The end result is the same as a load-balanced one. Same efficiency.

merry bluff
#

yeah but that doesnt sound very ocd friendly

lethal ice
#

I mean you don't really see the machine fill up

merry bluff
#

well you know it fills up

indigo vigil
#

It's extremely OCD friendly. Everything is clean, simple, and is all square/rectangle/right angles.

merry bluff
#

no

#

one smelter is full and the last one is not

lethal ice
#

depends on your objective view of ocd i guess lol

upbeat tide
#

You have to give the system TIME

#

Once the fiest smelter fills, then the next will and the next. Eventually all will have 100/100 ore

lethal ice
#

not ALL

indigo vigil
#

Well, the very last one won't if you have the precise supply/demand met

upbeat tide
#

If you provide enough for all then yes all

merry bluff
#

but thats un efficient

upbeat tide
#

Ok

indigo vigil
#

It's not

upbeat tide
#

Even if you have exact input, just prime the system and your good

indigo vigil
#

If you pump out 600 iron ore into 20 smelters, the first 19 are filled with excess materials, while the very last one is receiving the remaining 30 ore/min. It's 100% efficient once the earlier machines are filled.

lethal ice
#

@merry bluff it's not, i have a manifold system for my rein plates and the assemblers are at 97% making 15/min

indigo vigil
#

Load balancing achieves the same thing, but with a much larger footprint, much more difficulty for expansion, though it does reach peak efficiency instantly.

wind spade
#

@merry bluff manifolds are same efficient as balancers, 100% if input = output

indigo vigil
#

Don't trust the efficiency readings. You can be providing the perfect amount of resources and have the machines tell you it's at 1%. They're broken.

merry bluff
#

but if in out are the same the last one will never fill up'

upbeat tide
#

Fluid manifolds can be a bit finikey though because of how junctions handle ow rate

wind spade
#

doesn't need to fill up

#

but it gets just enough resources to work at 100%

merry bluff
#

that gives me alot of osd

#

ocd*

indigo vigil
#

So don't use it. If you don't want to use something because you don't like the aesthetic, that's fine. The point here isn't to coerce you to use the manifold method; it's to understand how it works and why it's effective.

upbeat tide
#

It becomes mandatory in mega projects though.

Good luck splitting 67.5 raw quartz into 10 refineries efficiently with a balancer for example

merry bluff
#

my argument was that manifold give me ocd because notm every smelter has the same amount in them

upbeat tide
#

Is the efficiency 98% or better? Than it does not matter

merry bluff
#

im not talking about efficiency

upbeat tide
#

I know but internal hopper not being at max isnt that critical

#

As long as it has 2, 3x the required batch size its fine

wind spade
#

in the end each smelter has the same amount of item

#

especially if you pre-fill the setup

glacial hemlock
#

@merry bluff then use balancer. Nothing is wrong, it is just because the majority of us in this channel are team manifold.

#

Later on in tier 7 you may have to figure out how to split 1 belt into 52

upbeat tide
#

There are some recipes that are very hard to use a balancer with, quartz recipes come to mind.

visual cipher
#

Can I manifold one resource only using dumb splitters?

empty hemlock
#

yes

visual cipher
#

Ah, the downside being I need belts that can handle the total rate righg?

serene whale
#

Later on in tier 7 you may have to figure out how to split 1 belt into 52
@glacial hemlock

Is that even possible 😉

empty hemlock
#

take one belt, slap 52 splitters on it in a row? :P

#

and yeah, you always need belts that can handle your throughput, otherwise they'll bottleneck

visual cipher
#

So maybe I could mix manifold and regular split

summer field
#

That's just the right amount of crazy.

wind spade
#

you can just build multiple manifolds

summer field
#

Split into 4, then have 4 manifolds of 13.

wind spade
#

split into 13, then have 13 manifolds of 4

crisp pond
#

can anyone link a video to someone that explains the math

wind spade
#

which math?

mossy vigil
#

I've tried google and youtube, but I still don't know what a manifold or balancer are😅

crisp pond
#

trying to make efficient factoryd

mossy vigil
#

Oooh ty

crisp pond
#

i feel like a scientist when i play this game

wind spade
#

well if you need to help with concrete math, feel free to ask, but I can't just "explain the math" 😄

crisp pond
#

god i hate math

mossy vigil
#

OH manifold vs balancer = overflow vs split, right?

#

I think I already knew what it was but saw things with different terminology. That clears a lot up

fierce ruin
#

Doing Raw Quartz.
Pulling em at 60/m
The Constructor is doing 22.5 Parts per/m
But it's pulling out 5 Raw Quarts at 37.5/m
Do I need more constructors?

idle belfry
#

if you de clock it a bit so it does 30/m instead of 37.5 then you can have 2 constructers but right now you dont need anymore

fierce ruin
#

The target production rate is 22.5

upbeat tide
#

Better get used to weird numbers for quartz stuff. It just gets weirder for silica, cheap silica, and pure quartz crystal.

fierce ruin
#

I figured as much

#

i just say its 40, then add one extra

#

so if i have 120 quartz per min and it uses 37.5 i just say ok i need 4 constructors and one of them will have less in and out

jovial dune
#

hey gang

#

new to the game - loving it

zealous zenith
#

noice

jovial dune
#

how do I tell the speed/frequency of inputs?

zealous zenith
#

it tells you in a little number at the top of the ui

jovial dune
#

I see

zealous zenith
#

also for speed of input in different coveryors

#

search on satifactory wiki

jovial dune
#

see, I'm lost because I have two miners, both outputting 30 per minute, but one of the conveyer belts is completely filled and one is spaced out

#

ah wait

#

am dumb - ignore me

#

thanks for the help!

cloud swan
#

I run the game on low and it still has about 85% of GPU usage, what can I do to make the game run a bit better?

upbeat tide
#

Get a better CPU 🙂 sounds like bottlenecking somewhere

cloud swan
#

my cpu is fine, GPU is at high usage, I'm using a 1060 and even Doom Eternal doesn't ask for that much of it on higher settings

crisp pond
#

can anyone get in a call with me and explain this

upbeat tide
#

@cloud swan your gpu ahould be at higher usage, 99% range, hence the CPU question.

cloud swan
#

my CPU is fine tho, only my GPU is having high usage

upbeat tide
#
           |
           S — SM
           |
       M — S — SM
           |
           S — SM```
#

@crisp pond

#

M = miner, S= splitter, SM = smelter

zealous zenith
#

@cloud swan turn you graphic settings way down

mortal pollen
#

@cloud swan i have a 1060 6GB card and runs at 95-99% on ultra

cloud swan
#

oh, so that's normal then

upbeat tide
#

yea, so whats your CPU?

mortal pollen
#

This Pc is running a Ryzen 5 3600

warm wren
#

Not the place thinking_helmet

drowsy sorrel
#

opps lmao

glacial hemlock
#

@mortal pollen how many factory building you have built? just curious lol

upbeat tide
#

Finished building this.

The 180 sulfur and CCoal are overflows from my TF array. One of my sulfur nodes is a pure, thats where the 180 comes from, as I dont need it for the fuel bit.

#

And I make an extra 267.2 CCoal so it worked perfectly

round zinc
#

I've got my turbofuel excess going into black powder too. Though it's smaller scale (frankly, I don't need that much black powder)

#

I just need to have some explosives for rocks, I'm not trying to remove a forest or anything

upbeat tide
#

Well, my TF is massive, soo excess gotta use it for somethin

#

And yea 360 BP is a ton. Enough for 60 cartridges a min and 30 nobilisks

#

Eeh maybe more I forget what my notes said for the cartridges part

glacial hemlock
#

using overflow for turbofuel is a great idea, didn't thought about it, I have been using a dedicated coal and sulfur nodes to do so...

fierce ruin
#

but if in out are the same the last one will never fill up'
@merry bluff could you not just manually fill up the last one once all the others autofill? then it'll rest at that amount

round zinc
#

kwj, you want fueling your power to be top priority, but no reason not to do other stuff with it when you're not burnin' all that coal

upbeat tide
#

Its not really overflow, excess is a better discription

#

In my case anyway

round zinc
#

I've got a polyester plant working off the heavy oil refineries too

upbeat tide
#

Yea im thinking of doing the same. I know it will not be 100% for a long time. Making peace with that

round zinc
#

I don't need THAT much cloth. Just having some passive going so that there's a couple stacks when I need it is plenty

upbeat tide
#

True

#

IF I ever hit 98% power cap ill be pushing a measly 800 resin a min 😄

round zinc
#

You have a bit more power generation than I do! ;p

#

800... man, not all on one belt system, I hope

upbeat tide
#

Ooh no its seperate

#

The heavy oil stage is in two locations, mostly because they were not built at the same time.

#

Thats the gen field itself

round zinc
#

by god.

#

I've never seen anyone pave over EVERYTHING

#

It's pretty cool, honestly

upbeat tide
#

There were a few wiring isues when I snapped that shot, but its fixed now. Working with what I got on the phone atm

fallow tulip
#

How much does conveyor belt placement matter vs production ratios? Like I know I don’t want conveyors all over the fuckin place but aesthetically pleasing vs shortest route?

#

I still don’t get production ratios tbh. The calculators only confuse me further

round zinc
#

Okay, so you only need to think about maximum speed of the belt

#

and "are you feeding enough units in"

#

theoretically you could make a belt network that could jam up and reduce your production, but if you are feeding enough materials in to cover it, and not choked by belt speed anywhere, it'll balance out eventually

fallow tulip
#

I started recently so my current struggle is matching the production times. Is it really 4 smelters for 1 mk1 miner?? I see that graphic up above

round zinc
#

you're not worried about the time it takes any particular item to traverse the network because so long as the input hopper is full, it's all good

#

okay, so let's talk ratios

#

your miner produces 60 ore per minute on a "normal" node

#

(half that on an "impure" node, twice that on a "pure" node)

#

those 60 ore go on a belt

#

you have a smelter, it takes 30 iron ore per minute and spits out 30 iron ingots per minute

#

so you've got another 30 left over, right?

#

but if you have TWO smelters, and split the belt so it goes to both, then one eats 30 per minute and the other eats 30 per minute. All your ore is being smelted into ingots

fallow tulip
#

Ah. That makes sense

round zinc
#

if your miner was on a pure node, it'd put out 120 per minute, which would be enough to fuel 4 smelters fully... BUT, it would need a faster belt than the mk1, which only moves at a speed of 60 items/minute

#

so until you get faster belts you can't do more than 60 items/minute of anything, the belts won't move them fast enough

#

this is important to keep in mind later when you're trying to move screws around ;p

fallow tulip
#

I actually have the mk3 belts! Right now I’ve been fighting my assemblers and constructors. Trying to make it all efficient. I have a lot of backups.

round zinc
#

it's good to have faster belts! Mk3 is a lot easier to deal with than mk2

#

okay, if you've already got steel production going, we can use a more complicated example

#

Say we have 1 pure node of iron and 1 pure node of coal with a mk1 miner on each. 120/min and our belts are fast enough to carry everything

#

If we look at the steel ingot recipe in the wiki, it says we put in 45/min of iron ore and 45/min of coal, and get out 45/min of steel ingots

#

so if we put two foundries in to smelt, we're smelting 90/min of each and getting 90 steel ingots/min... but we still have 30/min of each iron ore and coal left over.

#

We could put that in a third foundry... but if we do, that foundry doesn't have enough to keep 100% busy; it can process 45/min, but we only have 30/min left over.

#

In practice this is okay

#

so long as we have sufficient processing to handle all of our inputs, it's not the end of the world if there's not quite enough inputs to keep the processors 100% busy

#

In practice you can underclock one of them so that your output precisely matches your inputs (and save a bit of power) but you don't gotta fine-tune it that tightly. (You could build 2 and overclock so they could each handle 60/min, but that would take a lot of extra power...)

#

Now we've got 120 steel ingots/minute

#

we could use them to make steel beams and steel pipes; if we build a constructor to build steel beams, it will eat 60/min steel ingots and put out 15/min steel beams. Likewise, if we build a constructor to build steel pipe, it will eat 30/min steel ingots and put out 20/min steel pipe

#

so we could build 1 constructor for steel beams and 2 for pipe, eating 60+30+30 = 120 steel ingots a minute (all our steel ingots) and putting out 15 beams/minute plus 40 pipe/minute (20/min for pipe x 2 constructors). Everything here would be running at 100% busy with no waste.

#

If we wanted more steel beams, we get less steel pipe; if we want more steel pipe we get less steel beams

#

and if we want more of both, we can upgrade our miners, get more ore, and smelt more steel ingots.

#

that went long ;p

fallow tulip
#

Hmmm. That makes a bit more sense. But I’ll have to play around with it. I’m not in game right now. Thank you for the explanation! @round zinc

round zinc
#

No worries! It just helps a lot to think in terms of "per minute" and not worry too much about how many each particular craft uses

fallow tulip
#

My current issue was making the reinforced plates and rotors. I wasn’t making enough screws or plates so the other components backed up a ton(the rods always backed up)

round zinc
#

yeah, those are just difficult to get the numbers worked out right

#

I have an old factory that's not very efficient building both, then I built a new rotor factory in my motor factory

fallow tulip
#

I’m at that point in the game where I only have the 1 big clumped together factory:) haven’t expanded that far out yet haha

#

How close are your separate factories? All 1 location or no?

round zinc
#

I think I have expanded to the point it's impossible for dangerous enemies to spawn anywhere in the grasslands

#

and I have a floating power factory over the lake NE of the bamboo mesa

#

but I tend to make little office park factories

fallow tulip
#

Oh wow. What power source do you have now? I’m on coal and I found it convenient but a little difficult at the same time

round zinc
#

I built some coal, then I built some oil > fuel > fuel generators

#

the big plant is oil > heavy oil + compacted coal > turbofuel > 72 fuel refineries and can push about 10 GW

#

and on top of that I have about 2.4 GW from geothermal

#

I'm only using maybe a third of my power capacity ^_^;

fallow tulip
#

I think mines at 800mw! Haha. We trip the fuse all the time. We really need to just redo everything it hasn’t changed much from when we first started

#

We built a large platform to build on. But my buddy went up so we have 3 floors. It’s super janky and difficult to traverse. We’re mainly focused on unlocking the tiers

round zinc
#

I almost never -redo- stuff

#

I just leave the old one running and also go build a new one somewhere else

#

there's a theoretical limit on resources but for a long time you can just go tap more nodes of whatever

fallow tulip
#

Hmm. But wouldn’t that make it difficult to get your ores/ingots around since further out ?

#

Or no since fast belts with those ratios?

round zinc
#

well, I mostly don't move stuff like that. If I need a factory, I site it somewhere with the materials nearby, and build everything on site

#

I do have a train that ships copper around

fallow tulip
#

Oh wow trains? That’s super cool. We have a super long conveyor bringing iron in. Is it good or bad to set it up like:3x iron nodes close proximity -miner - smelter adjacent- merging all to 1 belt and shipping in to constructors further out

round zinc
#

that's mostly because I built a copper foundry that was pushing like 700 ingots/min way before I had anything that needed that kind of metal

#

...I -still- don't need that much copper.

fallow tulip
#

Haha I can only dream of that rn. We just unlocked the steel stuff

round zinc
#

The alternate recipe "Copper Alloy Ingot" produces a lot of copper very quickly if you mix in some iron

fallow tulip
#

Interesting

round zinc
#

and there's a spot near the big hole in the middle of the map with three copper nodes, and some iron right up the hill...

fallow tulip
#

I’ll brb like 5min

round zinc
#

so I was like "lemme try this out" and, well, it got out of hand

river night
#

I fully subscribe to the idea of building factories where the resources are, the only annoying part becomes when you need two or more resources, like a steel factory, got some annoying high volume belts for getting iron to coal or vice-versa <.<

round zinc
#

Yeah, I have a couple places where I ship coal to iron, and then one more where I just said "screw it, I'll use all my heavy oil to make coke"

covert pier
#

Im just a masochist and build 3000m long mark 3 conveyors to get that shit back to my main factory

#

its fun to build really long sky bridges

round zinc
#

I tend to ship quartz a long way.

river night
#

the finished steel beams and pipes still need to go ship back to somewhere useful, but at least its less shipping then 6 belts of iron/coal

round zinc
#

I built a small mall - beams, encased beams, motors, stators, pipe, and heavy frames get shipped to a line of containers

west gale
round zinc
#

nicely compact though!

west gale
#

it is! 7 by 7 squares

#

whoops, silica input should be 140x3, or 420

round zinc
#

that's a lot of silica

west gale
#

instead of doing giant factories for each section of the production line, I figured I'd try to make "pods"

#

yeah, it is. Thankfully, the alumina solution production provides enough silica

round zinc
#

you sure?

west gale
#

wait no, now I'm not sure

#

I may have to feed in some quartz

round zinc
#

7 refineries means you are putting out 140/min silica

west gale
#

ahhhhhhhhh

#

dang

round zinc
#

but that's only enough to feed ONE aluminum ingot foundry

#

you got the cheap silica recipe?

west gale
#

no, not yet, I don't think

round zinc
#

mmm, it'd just complicate it anyway

#

so if you need another 280/min, that's...

#

8 constructors building silica from quartz, with one of them at about 50%

#

168 quartz/min, which isn't too hard?

#

buuuut it's a pretty hard limit on scalability

west gale
#

yeah, until I scale this pod multiple times over

#

I need to make 7 pods

round zinc
#

okay, alternate: pure aluminum ingot recipe

#

doesn't need silica. Only produces 3 ingots per 12 scrap and runs a lot slower too

#

but in a smelter, so less footprint

#

and for scaling, you can run 1 setup like you have, and 2 setups using the pure ingot recipe, and the silica from the 3x refining fuels the pod you have

#

but to handle 720/min scrap you would need...

west gale
#

3 foundries

round zinc
#

the pure recipe is a smelter one. Only one input. And it only does 36/min besides being only 75% as productive

west gale
#

ahh

round zinc
#

so you'd need -20- smelters.

west gale
#

eesh.

#

per pod?

round zinc
#

no, wait, wrong math, sorry. Was looking at the total

#

each smelter is 144/min.

#

5 smelters.

#

you miiight be able to pod it in the 7x7, given that smelters have a smaller footprint and you only need the scraps as an input.

west gale
#

that's not so bad. The pod will be raised above the alumina solution refineries, I might be able to fit the smelters in there too

#

but now I need to go get more hard drives

round zinc
#

actually, you would only need 3 of the assemblers building the sheets because of the reduced output, so you would DEFINITELY have room in the 7x7 pod

west gale
#

neat

round zinc
#

It ain't as productive but it helps save the pod concept while not relying on huge shipments of imported silica

glacial hemlock
#

if you can handle the water and silica byproduct well, then the aluminium production isn't that difficult.

west gale
#

this is all built over at the western oil field, so I have plenty of water

#

supposedly there are 2 pure quartz nodes nearby-ish too, but I haven't visited them yet

round zinc
#

The water byproduct is easy - you need water input and you just route back into the input. Your extractor pumps less hard

#

and yeah, I run those pure quartz back down to the grasslands where they become fine consumer electronics

#

(by which I mean, I am the consumer and they become industrial goods)

glacial hemlock
#

My approach is making all byproducts self-contained within most of the system. The only exception is the Polymer resin from fuel production.

west gale
#

I've got resin feeding my rubber and plastic production lines, with some of the residue going towards diluted packaged fuel and the rest going towards this aluminum factory

#

I'll have to find the balance between how many fuel generators I can feed versus how much residue I need for petroleum coke (I don't have the coal alternate)

#

I need to consume the residue, else my entire rubber and plastic production halts

glacial hemlock
#

you can overflow them to sink.

#

always sink the solid byproduct with overflow.

round zinc
#

The only problem I have with using resin (or byproduct heavy fuel) as something in a useful production chain is that it can be really difficult to balance your use. Like, I've got a power plant that can produce 10GW of juice, and kicks out 200 resin/min... but if I build a process chain that relies on that 200 resin/min, and my power plant is only at 10% capacity and only kicks out 20 resin/min, then the whole thing is starved.

#

I had a coke furnace plant that was using it for steel, and I had to keep checking up on it. Am I backing up the coke supply and accumulating too much heavy oil, which might knock my plastic production offline? If my plastic backs up and I don't have enough heavy oil, that'll grind my steel to a halt

#

but they put in the overflow splitter and now we can just send -only- the overflow to the sink and life is once again pretty good.

lethal ice
#

when making a manifold system is it better to start filling the less demanding machines or the more demanding machines first?

#

looking at the smelter

empty hemlock
#

the less demanding, stacksize limit is the same for all, and the slower ones will fill up faster that way

lethal ice
#

Thank you

#

now that I know my target rates, is there some sort of like ms paint tool to help me plan the layout?

fierce ruin
#

ms paint?

lethal ice
#

yeah I guess was hoping for something little more stream lined

oak spade
#

I can’t wait until I have to design a 36 refinery system just to refine s single node of Iron Ore.

fierce ruin
#

how many ingots you getting from that node?

round zinc
#

personally I just slap a miner on it, stick some smelters in there, and job's a good'un. You don't have to worry about iron supply unless you're way beyond "doing any task the game ever requested" and into "100 turbo motors a minute into the sink 20 nut statues let's go!" territory.

#

and even if you did wanna go there, 14 refineries is enough for the richest possible iron ore node ;p

oak spade
#

14 is enough with overclocking, no?

glacial hemlock
#

@round zinc I thought about 23?

#

iron: 23, copper: 52, caterium: 33, quartz: 12

round zinc
#

I was not considering overclocking the miner, good point.

#

Standard miner mk3 on a rich node is 480

#

one refinery on the pure iron ingot recipe is 35/min

#

23 is enough if you overclock the miner to the max belt speed, but don't overclock the refineries

oak spade
#

Okay

round zinc
#

I mean, I guess if you're at the point that iron ore is scarce enough that it's worth even thinking about, it's definitely time to overclock your miners

#

or more like, you're spending more than half a gigawatt in order to get an extra 668 ingots/min, so you'd better have already overclocked your miners

glacial hemlock
#

hmm, interesting

fierce ruin
#

ive only got 5 pures within a like 2km radius of me

lethal ice
round zinc
#

Mike, nah, that's pretty much the iron-into-reinforced-iron easy path

lethal ice
#

eh yeah just doesn't feel right

#

i am overclocking one of the cons instead of adding one at 17% underclock

fierce ruin
#

add one extra then

#

you save power

lethal ice
#

I mean how much more power does 17% overclock use

fierce ruin
#

more than you might think

round zinc
#

for an assembler, it ain't that much. But assemblers are cheap as chips, too

glacial hemlock
#

bravo for using stitched plate + iron wire. No comment on the others though

lethal ice
#

yeah i got lucky, i just started this world

glacial hemlock
#

you are super lucky to have these 2 unlocked very early on.

lethal ice
#

t2 lol

fierce ruin
#

thats pretty lucky

lethal ice
#

i had 3 ships near me while getting bio, iron wire, sitched plate, and the faster screw that uses ingots recipe

glacial hemlock
#

if you scale up the entire production by just a little bit, you can get nice integer for every machine. If you can figure it out....

lethal ice
#

What do you mean?

#

like no underclocking?

glacial hemlock
#

you see, 3.85, 2.31.... if you observe carefully, there is a pattern in them

#

not, I am not talking about the underclocking

fierce ruin
#

casted screw is one of the best alts imo

glacial hemlock
#

||ok the answer is if you make 3 assemblers making stitched plates, just see what happens.||

lethal ice
#

that's what the plan was, 3rd assembler underclocked though to 31%

wind spade
#

I mean how much more power does 17% overclock use
@lethal ice 5.15 MW (1 @ 117%) vs 3.4 MW (1 @ 59% and 1 @ 58%).

glacial hemlock
#

50 points to Mike.

lethal ice
#

@wind spade what's the difference between running one machine at 100% and another at 17% vs 59+58

fierce ruin
#

it uses less power

lethal ice
#

if that's the case should I try to average out all the cons?

glacial hemlock
fierce ruin
#

147 iron per min

wind spade
#

4.23 MW for 1 @ 100% and 1 @ 17%

lethal ice
#

so i have 3 cons making iron plates, and i run them at 70+70+72

#

would that be the best choice over all?

glacial hemlock
#

717169 will be better, lol greeny win...

wind spade
#

Well maybe 70+71+71

lethal ice
#

sorry 72-72-70 i'm fried

wind spade
#

But that difference is so small

viscid hound
#

So im pretty lategame i guess, just unlocked nuclear, but im not sure its worth it given there is no current way to get rid of the waste, thoughts?

wind spade
#

@viscid hound waste is not a big issue, it's worth

fierce ruin
#

its worth it as long as you dont use insane amount of nuclear power

glacial hemlock
#

Phader it takes more than a Trillion years for the radiation to be dangerous enough if you put them at a safe place.

wind spade
#

Even then it would take a long time to actually make the world unhabitable

glacial hemlock
#

let's say, storing them at the grassland void is a common beginner mistake

wind spade
#

@glacial hemlock way less than trillion, but more than a year

lethal ice
#

I feel like making the world lifeless is the true endgame

viscid hound
#

i might look into it more when i get my giga-plant online, i also need to go harm HD's for the turbofuel recipe

#

right now only using about 10GW

#

soooo much coal power rn

wind spade
#

@viscid hound you need 1 million of ISCs full of waste for the radiation to reach 1km radius

#

Roughly

viscid hound
#

1 million!@!@@!@?

wind spade
#

Yeah, so you shouldn't worry :)

glacial hemlock
#

and the sky is almost 2km high. So if you store them high, they can't reach you easily.

viscid hound
#

currently setting up Giga-Refining next to Mega-Refining lol, i may und up needing nuclear

#

For refining, does the oil to heavy oil and resin, end up being more efficient then straight to my desired end product?

oblique hollow
#

Question: why are you storing oil

viscid hound
#

built my initial oil refining on site, this is for off site refining

oblique hollow
#

Yea but why buffer it

viscid hound
#

also storing alumina solution Heavy oil

fierce ruin
#

personally i will do all my oil locally then belt/train over the parts, rather than pipe liquids

oblique hollow
#

If the distance is big enough (say around 3 km) then trains are a better choice than pipes

viscid hound
#

i was initially refining on site, but i needed more flat workspace

fierce ruin
#

if there is uphill involved trains are better

lethal ice
viscid hound
#

distance from original refining can be seen in the picture

fierce ruin
#

farm?

viscid hound
#

hold up gonna grab a picture of my copper

#

Gratz btw looks super clean

lethal ice
#

wait i'm coming into this late, trains are better at transporting water?

oblique hollow
#

Just like conveyor belts arent fit for long hauls, pipes arent fit for that either. Even 100 m up is still acceptable (only 5 pumps) but its approaching a limit real fast

#

For Long distance, trains are better at everything

viscid hound
#

this is my copper processing for 1 480/min input

fierce ruin
#

nice

lethal ice
#

nothing like the smell of no ozone in the morning

viscid hound
#

my original refining setup had me feeling that way

oblique hollow
#

Ficsit literally doesn't care about this planet lol

viscid hound
#

or your safety as an employee

lethal ice
#

I want to see coffee stain donate money to global warming research just for the irony

oblique hollow
#

Well they dont like getting their Property damaged so

#

They kinda do care, and maybe to a lesser extent about us too

viscid hound
#

any word on what somersloops and mercer spheres will be used for?

oblique hollow
#

Story stuffs

#

Probably

viscid hound
#

Ficsit REALLY wants you to pick those up

lethal ice
#

fuck the contract

viscid hound
#

even if its guarded by a lightning spitting alien

oblique hollow
#

In the words of Jace: [MISSING AUDIO]

#

Also i do believe the Mercer / Somersloop themselves are talking, not ADA

#

they want you to harvest them

viscid hound
#

hmm

lethal ice
#

alien tech meets the force

fierce ruin
#

its not me saying that stuff

tight crag
#

After a 3 month hiatus I am now trying to set up oil. I remember with the pipe update there were a few complicated setups to get more oil from a node by using a ton of water. I am currently going through the recipes but I can't figure it out. Did CSS change that?

viscid hound
#

most are alt recipes

tight crag
#

I have unlocked all alt recipes for t1-t6

glacial hemlock
#

great!

viscid hound
#

Tba Dilute packaged fuel is one that you can use to stretch your oil

tight crag
#

ah thx

#

that was the one I was searching for, thx 😄

crystal cypress
#

One MK1 line of coal is 60 coal/sec, a coal generator uses 15 per sec so I can power 8 of them on two lines of coal, provided I bring enough water.
Is this correct?
I believe I need to use 3 water extractors for it, but how do those connect?

woeful skiff
#

your math checks out

#

connect them with pipes?

#

Note the pipes can only move 300 water/min and 3 extractors is 120*3 = 360 water/min.

#

You can still use 1 pipe to feed the 8 generators if you want to though, as long as the extractors are connected so that no single pipe segment has to move > 300.

upbeat tide
#

Thats how I do it

woeful skiff
#

e.g. you could have two extractors feeding it from one side and the 3rd feed it from the opposite side, or somewhere in the middle.

glacial hemlock
#

lol verios you must have these diagram stored in your clipboard

upbeat tide
#

Or take that second pipe and loop at the far end

#

Nah saved to photo gallery

#

On my phone rn

crystal cypress
#

@woeful skiff Thanks! I was indeed concerned about the flow rate limit

#

I'm probably gonna stack the coal generators on top

glacial hemlock
#

@crystal cypress it is like connecting the electrical circuit, as long as you got the junctions right, there are infinite ways to do it 'correctly'

crystal cypress
#

but first I have to bite the bullet and finally automate the reinforced plates

vale jungle
#

I feel like the first time you automate some complex part, it seems like a major ordeal. Then when you have to do it again, as a part of some even more complex part, it feels trivial.

woeful skiff
#

I'm probably gonna stack the coal generators on top
@crystal cypress I do that, I think it looks good and makes it easy to do the plumbing. Some people will advise against it because the pumps eat into the power you are generating. Which is true.

crystal cypress
#

Shouldn't be too big of a power loss right?

woeful skiff
#

each is 4mw and you can do it with just 2 pumps (for a 3:8 set up)

crystal cypress
#

Each one generates 75mw so that's not enough to be a concern for me

#

Still, thanks for bringing the pumps to my attention, I would have forgotten about that mechanic

glacial hemlock
#

now I discovered that this statistics is based on the number of factory buildings with their recipe and clock speed set, but not based on real-time measurement. So guys you can't be too rely on this.

fierce ruin
#

yeah if its just a random unwired constructor somewhere i think it still counts

kindred musk
glacial hemlock
#

it is unlocked using hard drive at much later stage.

kindred musk
#

a ok

#

thanks

gaunt junco
#

Is there any difference between using a 2-balancer of 2 splitters and 2 mergers compared to an industrialized container with 2 in and 2 out?

oblique hollow
#

Question is: what for

gaunt junco
#

Pulling equal from two mines? Or rather, Dividing 2 mines equally over 2 outputs or 1 mine to two outputs

oblique hollow
#

To split output, dont use industrial storages. Waste of space. If you wanna split equally, use 1 splitter

#

They have 3 outputs but if you only use 2 it is 50/50

gaunt junco
#

I have one for 3 in 3 out, which becomes quite big with 3 splitters and 3 mergers. So that if only one mine is feeding, all three outputs get the same amount of ore

oblique hollow
#

?? 3 in 3 out only needs 1 splitter and one merger, unless those belts are full

#

Now i dont know how full your belts are

gaunt junco
#

That one line in the middle becomes a bottle-neck if more than one mine is feeding

oblique hollow
#

Well, it all depends on speed

glacial hemlock
#

Look for balancer on wiki

gaunt junco
#

I was thinking if I could use containers instead, but I dont know how they prioritize which input/output gets ore if not full

#

Is it 1/1 or fill one first 😛

oblique hollow
#

Containers split 50 50 on both outputs

#

But they take up even more space

glacial hemlock
#

Container prioritizes the belt you built first, and will only attempt to split if its inventory is sufficient to do so

gaunt junco
#

ok

oblique hollow
#

I think i will throw myself at splitter assemblies again. The Smart Splitter Overflow could turn interesting

wind spade
#

Pulling equal from two mines? Or rather, Dividing 2 mines equally over 2 outputs or 1 mine to two outputs
@gaunt junco why not use full belt from each miner without the need of balancing?

#

also, ISC doesn't balance 2:2

crystal cypress
tight anchor
#

now I discovered that this statistics is based on the number of factory buildings with their recipe and clock speed set, but not based on real-time measurement. So guys you can't be too rely on this.
@glacial hemlock What is this?

gaunt junco
#

@wind spade Balancers are more fun 😄

wind spade
#

not needed tho

#

and make math harder

gaunt junco
wind spade
#

just make use of overflows instead 😉 less head pain 😄

carmine zealot
#

@gaunt junco is that all stock Satisfactory or are is there some sort of texture mod on there?

glacial hemlock
#

@tight anchor this is the statistics when you upload your save file to the online interactive map

gaunt junco
#

@carmine zealot Stock

west gale
#

Glass panels from the awesome shop @carmine zealot

carmine zealot
#

Yes I think that's what is doing it to me. The image looked really high resolution so I wasn't sure.

glacial hemlock
#

with all these glass foundations, my game now runs at 30fps and below

upbeat tide
#

I think my game preforms as well as it does because I use mixed solid and glass wall designs.

Plus 80% of my belts are covered.

#

Not using the covered belt mod, but in foundation paths.

crisp ravine
#

How do i make a 9/11 balancer

wind spade
#

don't make balancers. make a manifold

#
--S--S--S--S--S--S--S
  |  |  |  |  |  |  |
  X  X  X  X  X  X  X
#

@crisp ravine

crisp ravine
#

wha?

wind spade
#

S = splitter, X = machine

visual cipher
#

it splits things down the line so that it fills up along the line

wind spade
#

it's better than a balancer, expandable, easily upgradeable to faster belts, can handle different machine speeds, usually is smaller than a balancer

visual cipher
#

more compact and simpler than a balancer

upbeat tide
#

And you can make compact builds, with machines on both sides of the manifold.

lusty musk
#

manifolds is love, manifolds is life

stark dune
#

manifold comes from mod? or is it in the game?

wind spade
#

manifold = row of splitters

#
--S--S--S--S--S--S--S
  |  |  |  |  |  |  |
  X  X  X  X  X  X  X
glacial hemlock
#
Satisfactory Wiki

Manifold, a.k.a. in-line splitting / merging refers to a type building style where splitters or mergers are aligned in a straight line, usually parallel to the arrangement of buildings. This allows compact building space and easier expansion.

gray sun
#

but manifolds make the system fill up slower, correct?

oblique hollow
#

only temporarly

#

balancers also fill it up slow, just every machine at once

#

manifolds fill the first machine faster

#

Though i wonder if there is a major difference beween normal splitter manifolds and Overflow Splitter Manifolds

bronze pilot
#

On these past screenshots , I see transparent floors . Is it part of a "recent" update, or a mod ?

oblique hollow
#

Those are glass foundations @bronze pilot

#

And they are from update 3

#

You get them from the Awesome Shop

frosty gyro
#

what is the optimal spacing between constructors when planning out a manifold layout?

oblique hollow
#

Manifolds are snug so: as close as possible

glacial hemlock
#

I put them side by side using the snap key (default: holding CTRL)

fallow tulip
#

manifold is the one with all the splitters isn't it?

oblique hollow
#

Yep the row of splitters

glacial hemlock
#

the definition of manifold is 1 page above

fallow tulip
#

when would I want manifold vs balancer?

oblique hollow
#

@glacial hemlock do you think that having a normal manifold vs an overflow smart splitter manifold is very different?

#

Balancer is for small scale stuff at best

#

Manifold is the leading way at really anything above 3

#

Or even 2

glacial hemlock
#

@oblique hollow they are indifferent

oblique hollow
#

Yea but how much. I know the overflow fills the first one only, then the next

#

I guess the question is: are overflow manifolds worth it

glacial hemlock
#

Overflow is the extreme opposite of balancer. Manifold is in-between. The only difference is the last machine in Overflow is always the latest, while in manifold both last-two machine start running together.

#

The filling procedure doesn't matter that much. But if you want to compare start-up speed, then the normal manifold is better. Try doing some mind experiment and you will get it

grim shadow
#

Is there a name for manifold but where you have multiple lines that run along side each other and each line is split the same number of times until all buildings are reached?

fierce ruin
#

a load balancer?

grim shadow
#

Yeah that sounds good to me, so it would be manifold load balancing 🤔 lol

fierce ruin
#

just load balancing im pretty sure

#

there isn't a manifold load balancer

grim shadow
#

Then would it be wrong to say load balancing is a type of manifold?

wind spade
#

yeah

fierce ruin
#

it is not a type of manifold

wind spade
#

technically it balances stuff

odd flume
#

its not a type of manifold

#

cause the first near the vent is the one getting or giving more

#

games logic

fierce ruin
#

thats literally how a manifold works

rancid fox
#

Is the human heart a miner and blood vessels are manifolds?

upbeat tide
#

The heart does not create blood, so that comparison isnt very good.

Its the main pump though.

rancid fox
#

Iam trying to find manifolds in nature

indigo vigil
#

Maybe like a tree trunk? The trunk provides a singular path of nutrients to all of the branches? I'm not a treeologist.

wind spade
#

well manifolds don't create items as well, they just distribute them, same as manifolds in sf

jovial dune
#

hoi guys, am bad at math, so I have a total of 30 iron rods on one belt, how can I split this into 10 10 10?

#

if I use a splitter I'd get 15 15 no?

#

oh my god

#

ignore me holy shit my brain is smooth

#

i forgot splitters had three exit points

zinc crater
#

the cracks in concrete and how water will flow through, that's an example of a "nature" manifold

cinder briar
#

how is the "efficiency" stat calculated? I worked it out so that the exact correct amount of iron ore is going to my foundries (coal has some extra, but it didn't make sense to sort it, since it'll just back up and overflow to the generators), the ingots are being extracted from the foundries without pause, yet the foundries are showing 0% efficiency

polar sleet
#

that number is a avg. type statistic based on thru put over time vs configured capacity

cinder briar
#

so bugged, got it lol (if that simple answer explained it, it wouldn't be 0%; no bottleneck on the output, and the input is perfect for the iron, 25% excess on the coal)

I was hoping for a bit more detail, hence my choice of channel to ask.

polar sleet
#

if you see a steady 0% that usually means something went wrong. anything can be to blame; no power, missing a material, missing a belt on a input, having the output backed up for any reason, and leaving it on standby

#

basically 0% means that it's not making anything at all

#

or making it at less than 1/100 of it's configured capacity

#

but if you see it making stuff and that value doesn't go up, then yeah, that's a bug

cinder briar
#

yup, all of those would make perfect sense, and i've seen that result in those cases; not applicable here, hence the confusion :(

I redid my math multiple times to check it out, too. mk2 on a pure node gives 240 coal, 240 iron. first splitter gets me to 120 each, second to 60 each, third to 30, merge 60+30 to get 90, splitter to get 45. Merge the 45+45 output, split the 90 and re-merge to get 30 and 60, into constructors for pipes and beams (30 and 60 per minute, respectively), and those dumping into a big can

polar sleet
#

also that value will fluctuate if the input feed is erratic, and on avg. less than it configured capacity

visual cipher
#

You can probably also just manifold instead of crazy splits, if I'm reading right

polar sleet
#

... "have you tried turning it off and on again" lol

#

wouldn't be surprised if disconnecting power and reattaching fixes it

#

it seems to only track the data for that statistic while it's powered if i recall right

#

yeah balancer are really not needed in this game unless your doing something really technical. factorio needed them because the source "nodes" was limited supply, and you where fighting against time and efficiency in a way.

#

basically you wanted the stuff you needed now, and didn't want to make too much of stuff you didn't need, thus requiring a balancer

#

but the unlimited supply of this game makes that a mute point, since you can just keep making more things without a care

cinder briar
#

@visual cipher total noob, what do you mean by manifold? Didn't see anything in the buildings list in the wiki, when I was looking for ways to streamline and automate things, and plan ahead.

round zinc
#

Manifold is a simple method to distribute items between lots of machines. Run a belt in one end, splitter at every machine, split one off into every machine.

#

First one in line will get oversupplied for a while, it'll fill up and then the next one will, etc., but over time it'll balance out, assuming you've got enough inputs to meet demand.

cinder briar
#

ah; why call it that? it's just overflow... lol

round zinc
#

well, there's an -actual- overflow mechanic on the smart splitters

#

where they will only activate a particular lane of the splitter if the other exits are backed up

#

very useful for dumps to the sink

#

but either way it is... very much the opposite of elegance in design. It's a "you're thinking about this too hard, bruh" response

#

honestly, I think it comes down to the inserter mechanics - because you are picking and plucking rather than just dumping stuff into the machine, you need to make sure there's always an item on that belt when the inserter returns to "ready"

polar sleet
#

also people have been using the term manifold for this since around the time the game came out on epic over a year ago. surpised you didn't know about this

#

it's been pretty mainstream for this community for some time now.

round zinc
#

lotta new players since the Steam launch and a lot of 'em have played Factorio

polar sleet
#

true

#

which is why i went and explained why balancers don't see much use in this game

round zinc
#

"main bus!" "noooooo"

polar sleet
#

lol

#

when i saw people make factories with giant main busses in this game. so lazy

round zinc
#

hey now, if it works, it's good

polar sleet
#

true but so tedious. when making direct lines where needed could save you some time... depending on factory placement of course

round zinc
#

the question is, I suppose, what is it about the different mechanics that make a bus a really great idea in that game and a terrible idea in this one?

polar sleet
#

i think that game had a blueprint feature. so you could mass build modular factories. thus using a bus to link them all up was probably simpler

#

but this game forces you to build piece by piece.

#

time spent of busses, is time that could be spent on making factories

round zinc
#

the three-dimensional nature of it definitely means factory design is more complicated

#

and belts in this game are, relative to the size of the builders, -way- smaller

polar sleet
#

yeah the 3d aspect and rotation make the blueprint feature a bit more difficult to implement

#

also until we get something like remote storage access or bots that can build blueprints for us, blueprint factories might have costs larger than we have inv. space.

round zinc
#

there's another consideration - storage in Factorio is slow, in this game it's fast.

#

I can put an hour's production from a factory in one can and spit it back out as fast as a belt will carry it, but in Factorio you can't output from storage any faster than an inserter. So buffering -sucks- to do in that game

cinder briar
#

@polar sleet don't be surprised; i've wanted the game for a while, but it only hit steam a few days ago. I've got maybe 8 hours of active play.

polar sleet
#

yeah it's easy to get lured into using balancers for this game, only to realize that it's easier to just increase your source supply instead. so many options for that too, upgrade miner, overclock it, find another node near by and belt it over.

#

also stuff backing up is only a temp problem, since thru put is far more important in this game due to no mining limit

cinder briar
#

yeah, i didn't stress it much initially, but after finishing the second elevator delivery i nuked everything with the goal of rebuilding more efficiently. Was working on the steel production first since it was more complicated than just "split, attach smelter."

polar sleet
#

yeah until you hit oil production a lot of stuff ends up being temp factories to race thru the teirs

cinder briar
#

Main cause of the initial question was just trying to utilize the in-game information to save myself some manual math, but when I encountered that it rendered the stat meaningless, since my math was good, it should be at 100% efficiency, less whatever it deducts if the input exceeds demand

polar sleet
#

once you can do oil, you basically explore and collect a ton of hardrives and unlock all the alts you need (soft resetting helps too, since there are a fair amount of junk recipes)

#

after which you can start building mega factories with high efficiency and thru puts

cinder briar
#

read: save-scumming :P if i do go that route, is the recipe choice decided on picking up the drive, starting research, completing research, or interacting with the MAM after research is finished?

round zinc
#

it's decided when you initiate research.

dull bolt
#

It's when starting the research.

polar sleet
#

the things is there are enough harddrives to get all the recipes... but it's notable that the difficulty of getting them goes up quite a bit, and can make getting more a pain if you keep getting junk recipes

round zinc
#

I'm snagging the last of the hard drives in my game... but most of my choices now are 'hey, here are three incredibly terribad recipes'

#

"would you like to replace common materials with oil products, replace common materials with caterium, or make coal by hand"

polar sleet
#

oddly the amount easly available at a given stage of progress gives you only a few more than all the good recipes at that point... so it's possible to not get the ones you need without challanging your self, or save scumming

round zinc
#

I enjoy the exploration aspect too, though... the bamboo forest was rough

#

just got back from there and it's just a buggy mess up there

#

in both senses. >_<;

polar sleet
#

yeah so unless you're fine facing off with alpha spiders in mortal combat, getting the hardrives are a pain if you keep getting bad recipes

fresh elm
#

the fart spiders are the only mob that takes any thought to fight

#

but even so, they die quick with a basher.

#

just run away when it looks like they're about to fart

#

they even make a noise before they do it

#

and no, I don't see the point in using the rifle ever

polar sleet
#

i suppose skill at fighting spiders effect this problem, since for beginners they probably have to rely of the rifle to kill them

fresh elm
#

the rifle does so little damage I never bother with it

#

sf_xeno_basher and sf_nobelisk are the only things worth using to fight

polar sleet
#

for me if i feeling lazy i just make a tower and camp their spawn with nobilisks and a rifle... surprisingly relaxing

fresh elm
#

rifle holds 10 bullets. it's barely enough to kill a baby hog charging at you.

#

I mean, it's not as useless as the rebar gun

#

but it's not much better 😉

cinder briar
#

@fresh elm clearly the planet is a territory of California, with its 10-round magazine size limit :P

fresh elm
#

california is also not a place where you need to defend yourself against things shooting fireballs that shoot fireballs at you.

polar sleet
#

lol i got used to useing the rifle's single shot mode to hit things that i forgot it had an auto mode

fresh elm
#

it has an auto mode?

cinder briar
#

@fresh elm clearly you've not been paying attention to the current state of US cities the last couple weeks :P lol

fresh elm
#

I live in seattle.

polar sleet
#

if you hold down the fire button i believe it unloads

fresh elm
#

so, try again.

cinder briar
#

fair, and my condolences

fresh elm
#

and it's fine outside except where the riot cops attack people.

polar sleet
#

it saw it fire 3 shots in a row at least when i did that, but i forgot to test it for comfirmation

#

but good chance the rifle has a auto fire feature

fresh elm
#

only violence I've had around me was when an unidentified agent pointed a gun at my head before curfew while I wsa walking to the grocery store

#

so please, tell me again how its lawless outside.

#

if you're watchign fox news, you should change the channel.

polar sleet
#

that agent clearly isn't following gun safety protocal...

cinder briar
#

there's a reason i didn't respond further, mate; not looking to drag this server into a serious discussion about the terrorist attacks going on.

fresh elm
#

lol

#

I literally laughed out loud at that comment.

polar sleet
#

i recall you don't point a gun at anything you don;t intend to shot is the best practice

#

same thing about fingers on the trigger

cinder briar
#

@polar sleet note that he said "unidentified agent," meaning that if it happened, he has no idea who it was or what he/she was.

fresh elm
#

I do

#

it was a BoP officer who refused to identify themselves.

cinder briar
#

So not an unidentified agent, it was a uniformed BoP officer

fresh elm
#

not in uniform

#

only knew because the vehicle was around corner.

#

they refused to say anything beyond "I am an agent of the federal government"

cinder briar
#

Ah. There's a dozen vehicles around the corner from me right now; which is mine?

fresh elm
#

so, please, keep speaking out your ass.

polar sleet
#

sigh i'm not even formally trained for gun usage and i know better... these people need basic training again

fresh elm
#

you clearly don't actually know what is going on, and that was obvious from your comment.

#

have a good evening.

cinder briar
#

Funny, my thoughts exactly :)

polar sleet
#

and we've strayed to far from math and meta

cinder briar
#

@polar sleet hence my long silence after the couple jokes and single sincere response to being stuck in someplace as messed up as where he is.

polar sleet
#

SPIDERS!!!!!

cinder briar
#

I still think they need to rename the "arachnophobia mode" checkbox to "nope" in the menu

last cosmos
#

When I first saw the cats I thought it was an Easter egg lol

cinder briar
#

that cats are more horrifying to me; i don't wanna hurt the kitties, they've been our rightful rulers since the days of the pharaohs!

wind spade
#

It still has to be scary

#

It's called "anarchophobia mode", not "non-scary mode"

cinder briar
#

option in the menu should still be relabeled "nope" :P

glacial hemlock
#

It is actually easier when you can still hear their footstep, and see the subtitle 'quick footstep' as they can't ambush you. In anarchophobia, they can.

fierce ruin
#

they are always full brightness though, so if its dark they are much easier to see

thin oak
#

Cats true rulers???? Lmfao no

crystal cypress
#

Do you guys prefer making things on-site to get ridiculous things such as this (5 modular frames/min) or would you rather get a bus of every item and use that for everything?

wind spade
#

bus is 🤢

crystal cypress
#

So this ridiculous shit is better?

#

Gets twice as ridiculous with the next miner tier

glacial hemlock
#

the setup is a rookie size. You should aim for at least 2 digits

halcyon zodiac
#

Is the satisfactory calculater site good simply to copy up the tree for the factory?

glacial hemlock
#

sort of, for smaller scale you may try to copy, for larger scale, use another calculator instead:

upbeat tide
#

The tree can get convoluted fast in larger scale designs

crystal cypress
#

The calculator seems broken - why does it not fuse the 90 + 90 + 20% to 2x100%?

upbeat tide
#

Its based off exact values, I think anyway

glacial hemlock
#

that's the issue. This website does not prioritize the manifold setup

crystal cypress
glacial hemlock
#

it has dedicated machine for every line, even though it is possible to merge some

crystal cypress
#

Guess I'm taking shit down again 😛

halcyon zodiac
#

@glacial hemlock oh cool, thanks!

crystal cypress
#

Judging by that screenshot up there, I'd ideally go for a factory that produces 20 a minute so all buildings are always in use

#

is that correct?

glacial hemlock
#

yeah, correct

crystal cypress
#

And now for the game itself, is 20 a minute overkill?

wind spade
#

depends on what item, what stage and what are your goals

halcyon zodiac
#

Is it possible to get numbers like 18/m or 13/m with splitter and merger ?

crystal cypress
#

@wind spade That'd be the modular frame with T3+4 research completed but still a long way away from unlocking T5+6

#

@halcyon zodiac If the factory runs long enough & is naturally bottlenecked, you could just have one splitter. Once the first side starts backing up the second side will get more resources.

glacial hemlock
#

@crystal cypress 20 seems to be in a good range. I produce 30/min at tier 4

crystal cypress
#

Soooooo, my 2 impure iron nodes aren't gonna cut it then

glacial hemlock
#

I have 7 normal nodes when I set up the line.

#

whether it is overbuild or underbuild depends on your current belt speed and miner Mk.

#

you can pick any scale you like, but smaller scale always progress slower

crystal cypress
#

One of the problems I have with this game and games alike is that overdoing it doesn't scale well into later tiers

#

Neither does underdoing it, but at least it's less work to underdo it

glacial hemlock
#

yeah, I also finding myself struggling to find the balance, even though I am playing the game for 10th time? I guess

#

I have unlocked tier 7 about 5 times

#

your target should be unlock all tech as fast as possible, after that it is more like a sandbox

halcyon zodiac
#

@crystal cypress ah okay thanks

#

@glacial hemlock when you would say is the GitHub site better?20 machines, 20/m, cause the satisfactory sure is use to creat the layouts and send it to my friend so we have same layout to work

glacial hemlock
#

I would suggest using the daniel calculator then send the screenshot to your friend. Daniel does not store your parameter in the web address

#

We missed greeny's calculator at Update 2, you can drag the element around and decide whether to collapse similar element or not...

halcyon zodiac
#

Ah okay thanks

lavish bolt
#

I have a bit of a dilemma

#

I'm making a drawing for it

turbid lotus
#

Hi quick question, I'm about to dive into the math of satisfactory and I noticed that in some calculators indicate half of a building (e.g 7.5 assemblers)
I was wondering on how to approach this, do I underclock a building to 50% or do I let it run at 100%.
Sorry if it's a newb question, I just started last week.

lavish bolt
#

It only matters if you want the productivity rate stable

#

Then you'd want to underclock it to 50% (or make 6 and overclock one to 150%)

#

Other than that it doesn't really matter

turbid lotus
#

By stable, you mean that all buildings run at 100% efficiency?
And it doesn't matter how I approach it as long as I achieve the needed number of materials per minute?

lavish bolt
#

Well yeah, but to me it doesn't matter whether you underclock it or not
Because you either make a delay between productions by not underclocking it
Or you make the production slower by underclocking it
But the time it takes to produce a part is the same

#

Do you understand me now?

turbid lotus
#

Yea I do, I'm just curious of stuff like what would happen if i leave it at 100% clockrate, but I guess I'll just have to see it for myself.
Thanks a lot tho!

lavish bolt
#

So back to my dilemma

fierce anchor
#

whats the delema?

lavish bolt
#

Hang on gotta go afk for a sec

astral hornet
#

Is there a point to using Liqued Biofuel? I love the idea of having a factory that produces it, but I see so little point to it... You can't use it for the jetpack or the chain saw, so you might as well use regular packaged fuel for vehicles as well... Relying on it for a fuel generator seems ill advised as well as you can't automate the input...

lavish bolt
#

So the dilemma is whether I should pick out certain resource nodes to produce specific items (like in the image) or pick one place where all the resources go and are processed there?

#

@fierce anchor

fierce anchor
#

I would transport the recources to a place and presess them there

#

I did this in my latest megabase project

lavish bolt
#

Ok

#

Did you use vehicles?

#

@fierce anchor

fierce anchor
#

yes trains but only for the far awai areas

lavish bolt
#

Sorry for the pings btw

fierce anchor
#

np Just ping me

#

otherwise i dont get notified

lavish bolt
#

Ok what about not so far away areas

fierce anchor
#

Just run fancy conveyors

lavish bolt
#

I see

#

So I had the right idea all along

fierce anchor
#

or use trucks

#

but i dont like them

lavish bolt
#

Nah I prefer conveyors

fierce anchor
#

because they are inefficient in my opinion

lavish bolt
#

Yeah

#

Besides they're unesthetic

fierce anchor
#

could i help you with anything?

#

like running conveyors

lavish bolt
#

You mean as in join my game?

fierce anchor
#

yes

#

if you want

lavish bolt
#

Sure I was looking for a game buddy

#

But not today

#

It's 10 pm for me

fierce anchor
#

yeah its 22:20 for me

#

so np

lavish bolt
#

Nice, no time conflict

#

I'll set a reminder

fierce anchor
#

ok great

#

just dm me then

haughty plinth
#

Yea I do, I'm just curious of stuff like what would happen if i leave it at 100% clockrate, but I guess I'll just have to see it for myself.
Thanks a lot tho!
@turbid lotus essentially a machine will turn off if there is no input left... so at least one machine will not run constantly depending on whether you decide to load balance or not (which isn't necessary as it is with factorio)

lavish bolt
#

That's one of the reasons why
Satisfactory > Factorio

solid tartan
#

how many coal generators can a water extractor supply?

visual cipher
#

3 extractors --> 8 generators with no clocking

agile crane
#

2 2/3

solid tartan
#

what about with clocking?

wind spade
#

don't overclock water extractor, just build more of them

solid tartan
#

why?

compact hornet
#

I would also like to know

wind spade
#

overclocking stuff makes it use more power

compact hornet
#

More power per unit pumped?

#

i thought it was less per unit

wind spade
#

yep

solid tartan
#

I have 1 max clocked water extractor piping to 2 max clocked coal generators and 1 150% goal generator

compact hornet
#

I can run six coal gens on one 150% extractor

solid tartan
#

the 150% gen powers the water extractor just fine

compact hornet
#

i guess it costs bugs

#

those are finite lol

wind spade
#

1 pump @ 200% = 12.1 MW
2 pumps @ 100% (same water production as above) = 8 MW

compact hornet
#

fair point

wind spade
#

and slugs are infinite, but it's recommended to just use them for miners as those are finite

compact hornet
#

pfff

#

im not some crazy person trying to max out the map

#

tho in some places water is limited

wind spade
#

even then it's easier to overclock a miner rather than going far away for next node

compact hornet
#

easier probably

wind spade
#

agreed that water may be limited, but unless that's an issue, overclocking shouldn't be used as it just wastes power

compact hornet
#

makes sense

solid tartan
#

I overclock everything

#

I like the fastness

compact hornet
#

you whore

warm wren
#

thinking_helmet Anyone got a design for a bilateral manufacturer array... By which I mean two rows of them with their input sides facing each other.

#

Or output sides, I'm not picky

upbeat tide
fierce ruin
#

math is get it on mac

wind spade
#

@fierce ruin don't spam all channels. Also they won't make a mac version in the nearby future

fierce ruin
#

well

#

time to hack steam i guess

upbeat tide
#
—— S — S
— S — S
 S — S```
@warm wren
fierce ruin
#

If the mods wont do it, Ill do it myself

wind spade
#

it's not about steam, it's about the game itself. May have hard time running it on mac. Also gaming on mac 🤢

fierce ruin
#

really

#

well get this

#

how about playing on a usb stick?

upbeat tide
#

If you want to game on a mac its simple. Either run a Windows 10 VM or use Bootcamp

fierce ruin
#

and how about playing on the best mac that can boot up almost infinite different boots and that has a modifiable ram due to kali linux making the device almost the best one on earth?

#

huh??? @wind spade

wind spade
#

still it's mac 🤢

grim shadow
#

Why support Apple in 2020 🤮

fierce ruin
#

seriously

#

apple is probs the best modifiable software

#

and it can run .exe files now

wind spade
upbeat tide
#

Sole actual math for all ya

Before all of you go nuts, compacted coal is used only because I have an excess, unused supply and im out of oil to make more TF.

wind spade
upbeat tide
#

Issue is the coal. Im tapped out in the blue crater region. 6 normal nodes in full use.

I could just toss the remaining compacted towards some more coal gens tho

wind spade
#

I see

upbeat tide
#

But here is what my compacted coal does

  • 2400 total made
  • 2132.8 to TF
  • 75 to black powder
  • 192.2 unused
#

The BP sulfur is my excess of 180. One of my sulfur nodes is a pure. Honestly that is how all of this started. Finding a use for that final 180.

sinful forge
#

What are you guys using for the diagrams?

wind spade
#

I'm using my own tool

fresh elm
#

you added the u3 alts to yours recently right?

#

if so I will go back and use it again instead of a scratchpad heh

noble hawk
#

Do those calculators take manifold factors into account?

fresh elm
#

So, you want it to tell you exactly how to arrange all your splitters?

#

manifolding doesn't mean you need more or less materials

#

it just makes it take longer to ramp up production

noble hawk
#

I normally do it by myself, just wondering.

#

There's no way to do 1/5, 1/7, 1/11 split ratio

glacial hemlock
#
Satisfactory Wiki

Balancer may refers to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receives equal amount of material, regardless if the supply belt is providing sufficient input. Factory built this way tends to start up fast...

fresh elm
#

there are ways to split anything any way that you want.

#

you just have to be willing to go the extra mile to do it.

glacial hemlock
#

or just use manifold, waaaaay easier to build

fresh elm
#

he may not want to use manifolds. I don't in most of my builds

hollow mango
#

are coal generators still more efficient than fuel generators or did they change that, all the info i find when i google search for it is several months out of date

cedar mica
#

miner + water extractors vs oil pump + refinerys, so should still be the case

hollow mango
#

cool, thanks

noble hawk
#

Manifold is easier to build but less fun to design, I probably will stick to the traditional way for now🤣

split axle
#

hey listen i have a question if we fully power shard coal gens is it even worth power sharding them

glacial hemlock
#

How about overclocking the coal miners?

split axle
#

it wasnt me who did it i just wanted to hear it from someone else to agree with me

#

im annoyed someone messed with my coal gen math

glacial hemlock
#

No one here will agree with you

split axle
#

huh?

glacial hemlock
#

No one in this channel will ever thinking about overclocking power generators

split axle
#

yea im not about it either

glacial hemlock
#

We overclock the miners

split axle
#

someone else did it

#

yea thats what i was saying

fierce ruin
#

It wasn't Andrew sharding them

glacial hemlock
#

Ok, so what advice you are looking for?😂

split axle
#

i was just asking if it was a good idea to power shard them because i dont really know what that did i know it doesnt help but in what way does it not help math wise

#

like how does powersharding effect coal gens

glacial hemlock
#

If you overclock generator to 250%, their power capacity will be 201%. At the same time, fuel burns at 201% rate so you really didn't get any benefit from that

fierce ruin
#

fuel efficiency remains the same with shards, so you can shard your gens without creating more inefficiency

#

but you'll need to provide more input of course

glacial hemlock
#

You trade building space with power shards.... which one is rarer you think?

fierce ruin
#

it very much depends

#

and besides, the only "true" use for shards are miners, and there are much less mines that you'll need in the game than shards

#

so having a surplus isn't exactly something rare

glacial hemlock
#

For a 72 gens setup for example, you will then need 108 power shards to save the space while maintaining the same output

#

Means you need to fully overclock 36 generators

fierce ruin
#

yep

glacial hemlock
#

What if the number of generators is 200? 472?

fierce ruin
#

well, then you don't overclock 472 gens

#

simple

#

anything but the miners can do without shards, but you don't have to keep shards only for miners, that's my point

lavish bolt
#

I never use shards

lunar sundial
#

Me too

versed dagger
#

I used a shard to get 120 or what % on a metal rod to get 20.1/min to feed 2 bolts

empty hemlock
#

@versed dagger you can type the 20/min directly into the production field to get more accurate numbers instead of just using the %

vale jungle
#

It doesn't make it any more precise though, does it? It rounds to the nearest %, and if you close and reopen the GUI, you'll see the actual target value.

versed dagger
#

Oh nice

noble hawk
versed dagger
#

How did u make this drawing?

noble hawk
#

Visio

versed dagger
#

Ty

glacial hemlock
#

say giefalpha to balancers @noble hawk

#

but great graphics

lone orchid
#

@deft lichen easier for my brain to wrap it around, also much more rewarding to get it right 😄

deft lichen
#

oh man, that's a lotta data

lone orchid
#

haha aluminum was the next one I planned on doing 😄

#

with the alternate recipe not using oil tho

solemn dock
#

I was just thinking, if you have unlocked the recycled rubber and recycled plastic recipe, you can technically make a loop that produces 30plastic and 30 rubber per minute. You just have to add 60 fuel in to the mix
So technically speaking you can have infinite plastic and rubber as long as you put fuel into the system

glacial hemlock
#

True.

solemn dock
#

Thats broken tho, if you make it on a large scale its OP af

#

But ill take advantage of it ofcourse

exotic swallow
#

yes but the production line gets more and more complex

glacial hemlock
#

and that's where the fun begins

fierce ruin
#

@glacial hemlock i over clock power generators

wind spade
#

just build more. Waste of shards

lone orchid
#

I feel the only things really worth overclocking are the mines

fierce ruin
#

I overclock mines and power

lone orchid
#

power would use more mats for less MW generated

fierce ruin
#

But i definitely think power is worth it

#

I use lake pumps

#

And yes im aware of deminishing returns for power but also i like putting out 100+ power for coal vs 75

#

And if you overclock it one pump can feed two coal generators using almost max water

#

I think when you put one power shard in a coal generator it makes the math easier

#

You can run two coal generators off of one pump nearly perfectly

lone orchid
#

you can ... without any overclock

#

1 pump at 75% is 90m3, which is 2 coal generators running at 100% 🙂

fierce ruin
#

But if i overclock the two generators than i run the pump at 99%

lone orchid
#

yup, and you get less net power overall 🙂

#

both work, it's just about efficiency

cedar basin
#

how much coal does 1 power plant consume per min?

lone orchid
#

15

cedar basin
#

thnx

fierce ruin
#

Creep you playing now

#

?

cedar basin
#

i am, i want to use 240 coal/min for power

lone orchid
#

16 gens, go for it 😛

fierce ruin
#

So how you calculated is. It takes 4 seconds to burn through one piece of coal. 4 x 15 equals 60

lone orchid
#

you produce 240 coal/min, a generator uses 15/min. 240/15 = 16 generators

cedar basin
#

got it, and i need 3 water extractors to supply that

#

= 2 pipelines

lone orchid
#

you need 16*45m3 = 720

#

that's 3 pipelines

#

or you could scale it down

cedar basin
#

(╯°□°)╯︵ ┻━┻

safe hawk
#

You can overclock the miner

#

Get even more gens

cedar basin
#

my fault

safe hawk
#

You can do up to 270

lone orchid
#

that too 🙂

cedar basin
#

i have another node

safe hawk
#

2 more gens

lone orchid
#

I like downclocking extractors to 75% so I get a 1:2 ratio for extractors:coal gens

safe hawk
#

Belt Mk3 has to be thae special one doesn't he

#

With his 270/m

lone orchid
#

yeah I don't understand either

cedar basin
#

i can replicate the exact setup again; there are 4 normal coal nodes
2 for steel, 2 for power