#math-and-meta
1 messages · Page 454 of 1
As I said, that one isnt updated well
everything is up to date in that link you posted, maybe it's just not added into the tool yet
Finalized my munitions factory plant.
Based on that I am making 300 black powder via the fine BP alt.
I have excess compacted coal and sulfur from my turbofuel project so its really convenient tbh
Dont really need the rail spikes but why not
@upbeat tide maybe stop telling that I don't have calc 😉
the link you shared has the calculator option
@lethal ice that's outdated verrsion, see https://update3.satisfactory.greeny.dev/
My bad I thought you said it wasnt fully ready is all
OHHHHHHHH
i don't want to ping a mod but maybe we should update the pins lol
@wind spade thank you greeny
I'll tell them when to update 😉
Or let the mod that pinned it know, and hope they aren't too lazy to fix it.
rek don't do it yet
I need to set up some redirects and stuff, I'm moving stuff to new domain
I'll tell you later (maybe this weekend 🤔 )
A'right, I can note that it's outdated now, fix later.
How to i split so that i have 75% going in to a assembler and 15% to storage?
What about the last 50% ?
huh?
Oh i ment 25%
Split in half, then split one of them in half.
50% and 25% belt merge, last 25% to container.
thanks!
windows paint
@summer field it's noted at the calculator's page 😉
👍
and there's also a link to the new tool
I was just assuming you're lazy and didn't want you to modify the link just to modify it again a few days afterwards
How dare you make assumptions based on [checks previous conversation] what I told you.
didn't want to interrupt your "daily muting of Joshie" procedure
Oh, I'm not in charge of that, just the part about being the cause of their mutes.
@nova cairn
that's 1/8
2 splitters, 4 outputs, put 3 into one line and the other into a second line
or one smart splitter
they cant do 75/25 splits im pretty sure
just make it overflow
That too
ah okay
True, but is my math right?
yup
there are many ways to split and merge to get 25/75
surprised there's not a splitter tool yet lol
manifolds are amazing
actually don't know what that is yet
the startup takes a bit, but they work pretty well afterwards
i'll find out sooner or later,
a line of splitters feeding into each other and the machines
--S--S--S--S--S
| | | | |
X X X X X
do you just always have that ready to paste?
nope, I write it from scratch xD
still don't understand what you're getting at?
its a quick and easy way to make a factory
so manifolds are basic a system where you back up machines and the excess goes where you want it
If you build it right there is no excess, or very little
Once its working, even if you add a overflow split at the end it wont overflow much if its working fully
unless you manifold a little more than you need
True
like if you need 120/min and you have 130 there will be a little excess
but you can just sink the excess
why does my things overflow when i have matching output and input
like 400 out 400 in and it still overflows
A trickle overflow?
im new could you explain
Is it overflowing alot or a little?
slowly but over some hours its alot
From what I've heard various little lags in the game, from e.g. autosave and/or chunkloading, interferes with the exact timing of machines enough to have a noticeable effect in the long term or with big setups, but I don't know if that is causing what you're seeing.
prob
the game isn't 100% accurate in terms of like milliseconds
yeah didnt think of that
so what makes a factory a manifold
Right side is a manifold
doesnt spliters split 50/50
don't they both achieve the same thing though? doesn't look like it really takes more space,
wtf have i just joined
my crude first steel factory I did just to advance a tier real fast
Manifold takes less space, can be easily expanded on, is easier to set up.
but doesnt manifold clog
Manifold doesn't clog. The first machines fill up, and the remaining resources move on to the next. The end result is the same as a load-balanced one. Same efficiency.
yeah but that doesnt sound very ocd friendly
I mean you don't really see the machine fill up
well you know it fills up
It's extremely OCD friendly. Everything is clean, simple, and is all square/rectangle/right angles.
depends on your objective view of ocd i guess lol
You have to give the system TIME
Once the fiest smelter fills, then the next will and the next. Eventually all will have 100/100 ore
not ALL
Well, the very last one won't if you have the precise supply/demand met
If you provide enough for all then yes all
but thats un efficient
Ok
It's not
Even if you have exact input, just prime the system and your good
If you pump out 600 iron ore into 20 smelters, the first 19 are filled with excess materials, while the very last one is receiving the remaining 30 ore/min. It's 100% efficient once the earlier machines are filled.
@merry bluff it's not, i have a manifold system for my rein plates and the assemblers are at 97% making 15/min
Load balancing achieves the same thing, but with a much larger footprint, much more difficulty for expansion, though it does reach peak efficiency instantly.
@merry bluff manifolds are same efficient as balancers, 100% if input = output
Don't trust the efficiency readings. You can be providing the perfect amount of resources and have the machines tell you it's at 1%. They're broken.
but if in out are the same the last one will never fill up'
Fluid manifolds can be a bit finikey though because of how junctions handle ow rate
So don't use it. If you don't want to use something because you don't like the aesthetic, that's fine. The point here isn't to coerce you to use the manifold method; it's to understand how it works and why it's effective.
It becomes mandatory in mega projects though.
Good luck splitting 67.5 raw quartz into 10 refineries efficiently with a balancer for example
my argument was that manifold give me ocd because notm every smelter has the same amount in them
Is the efficiency 98% or better? Than it does not matter
im not talking about efficiency
I know but internal hopper not being at max isnt that critical
As long as it has 2, 3x the required batch size its fine
in the end each smelter has the same amount of item
especially if you pre-fill the setup
@merry bluff then use balancer. Nothing is wrong, it is just because the majority of us in this channel are team manifold.
Later on in tier 7 you may have to figure out how to split 1 belt into 52
There are some recipes that are very hard to use a balancer with, quartz recipes come to mind.
Can I manifold one resource only using dumb splitters?
yes
Ah, the downside being I need belts that can handle the total rate righg?
Later on in tier 7 you may have to figure out how to split 1 belt into 52
@glacial hemlock
Is that even possible 😉
take one belt, slap 52 splitters on it in a row? :P
and yeah, you always need belts that can handle your throughput, otherwise they'll bottleneck
So maybe I could mix manifold and regular split
That's just the right amount of crazy.
you can just build multiple manifolds
Split into 4, then have 4 manifolds of 13.
split into 13, then have 13 manifolds of 4
can anyone link a video to someone that explains the math
which math?
I've tried google and youtube, but I still don't know what a manifold or balancer are😅
trying to make efficient factoryd
@mossy vigil https://www.reddit.com/r/SatisfactoryGame/comments/btexf7/satisfactory_saturdays_2_balancers_vs_manifolds/
110 votes and 75 comments so far on Reddit
Oooh ty
i feel like a scientist when i play this game
well if you need to help with concrete math, feel free to ask, but I can't just "explain the math" 😄
god i hate math
OH manifold vs balancer = overflow vs split, right?
I think I already knew what it was but saw things with different terminology. That clears a lot up
Doing Raw Quartz.
Pulling em at 60/m
The Constructor is doing 22.5 Parts per/m
But it's pulling out 5 Raw Quarts at 37.5/m
Do I need more constructors?
if you de clock it a bit so it does 30/m instead of 37.5 then you can have 2 constructers but right now you dont need anymore
Better get used to weird numbers for quartz stuff. It just gets weirder for silica, cheap silica, and pure quartz crystal.
I figured as much
i just say its 40, then add one extra
so if i have 120 quartz per min and it uses 37.5 i just say ok i need 4 constructors and one of them will have less in and out
noice
how do I tell the speed/frequency of inputs?
I see
see, I'm lost because I have two miners, both outputting 30 per minute, but one of the conveyer belts is completely filled and one is spaced out
ah wait
am dumb - ignore me
thanks for the help!
I run the game on low and it still has about 85% of GPU usage, what can I do to make the game run a bit better?
Get a better CPU 🙂 sounds like bottlenecking somewhere
my cpu is fine, GPU is at high usage, I'm using a 1060 and even Doom Eternal doesn't ask for that much of it on higher settings
@cloud swan your gpu ahould be at higher usage, 99% range, hence the CPU question.
my CPU is fine tho, only my GPU is having high usage
|
S — SM
|
M — S — SM
|
S — SM```
@crisp pond
M = miner, S= splitter, SM = smelter
@cloud swan turn you graphic settings way down
@cloud swan i have a 1060 6GB card and runs at 95-99% on ultra
oh, so that's normal then
yea, so whats your CPU?
This Pc is running a Ryzen 5 3600
Not the place 
opps lmao
@mortal pollen how many factory building you have built? just curious lol
Finished building this.
The 180 sulfur and CCoal are overflows from my TF array. One of my sulfur nodes is a pure, thats where the 180 comes from, as I dont need it for the fuel bit.
And I make an extra 267.2 CCoal so it worked perfectly
I've got my turbofuel excess going into black powder too. Though it's smaller scale (frankly, I don't need that much black powder)
I just need to have some explosives for rocks, I'm not trying to remove a forest or anything
Well, my TF is massive, soo excess gotta use it for somethin
And yea 360 BP is a ton. Enough for 60 cartridges a min and 30 nobilisks
Eeh maybe more I forget what my notes said for the cartridges part
using overflow for turbofuel is a great idea, didn't thought about it, I have been using a dedicated coal and sulfur nodes to do so...
but if in out are the same the last one will never fill up'
@merry bluff could you not just manually fill up the last one once all the others autofill? then it'll rest at that amount
kwj, you want fueling your power to be top priority, but no reason not to do other stuff with it when you're not burnin' all that coal
I've got a polyester plant working off the heavy oil refineries too
Yea im thinking of doing the same. I know it will not be 100% for a long time. Making peace with that
I don't need THAT much cloth. Just having some passive going so that there's a couple stacks when I need it is plenty
You have a bit more power generation than I do! ;p
800... man, not all on one belt system, I hope
Ooh no its seperate
The heavy oil stage is in two locations, mostly because they were not built at the same time.
Thats the gen field itself
Another persoective
There were a few wiring isues when I snapped that shot, but its fixed now. Working with what I got on the phone atm
How much does conveyor belt placement matter vs production ratios? Like I know I don’t want conveyors all over the fuckin place but aesthetically pleasing vs shortest route?
I still don’t get production ratios tbh. The calculators only confuse me further
Okay, so you only need to think about maximum speed of the belt
and "are you feeding enough units in"
theoretically you could make a belt network that could jam up and reduce your production, but if you are feeding enough materials in to cover it, and not choked by belt speed anywhere, it'll balance out eventually
I started recently so my current struggle is matching the production times. Is it really 4 smelters for 1 mk1 miner?? I see that graphic up above
you're not worried about the time it takes any particular item to traverse the network because so long as the input hopper is full, it's all good
okay, so let's talk ratios
your miner produces 60 ore per minute on a "normal" node
(half that on an "impure" node, twice that on a "pure" node)
those 60 ore go on a belt
you have a smelter, it takes 30 iron ore per minute and spits out 30 iron ingots per minute
so you've got another 30 left over, right?
but if you have TWO smelters, and split the belt so it goes to both, then one eats 30 per minute and the other eats 30 per minute. All your ore is being smelted into ingots
Ah. That makes sense
if your miner was on a pure node, it'd put out 120 per minute, which would be enough to fuel 4 smelters fully... BUT, it would need a faster belt than the mk1, which only moves at a speed of 60 items/minute
so until you get faster belts you can't do more than 60 items/minute of anything, the belts won't move them fast enough
this is important to keep in mind later when you're trying to move screws around ;p
I actually have the mk3 belts! Right now I’ve been fighting my assemblers and constructors. Trying to make it all efficient. I have a lot of backups.
it's good to have faster belts! Mk3 is a lot easier to deal with than mk2
okay, if you've already got steel production going, we can use a more complicated example
Say we have 1 pure node of iron and 1 pure node of coal with a mk1 miner on each. 120/min and our belts are fast enough to carry everything
If we look at the steel ingot recipe in the wiki, it says we put in 45/min of iron ore and 45/min of coal, and get out 45/min of steel ingots
so if we put two foundries in to smelt, we're smelting 90/min of each and getting 90 steel ingots/min... but we still have 30/min of each iron ore and coal left over.
We could put that in a third foundry... but if we do, that foundry doesn't have enough to keep 100% busy; it can process 45/min, but we only have 30/min left over.
In practice this is okay
so long as we have sufficient processing to handle all of our inputs, it's not the end of the world if there's not quite enough inputs to keep the processors 100% busy
In practice you can underclock one of them so that your output precisely matches your inputs (and save a bit of power) but you don't gotta fine-tune it that tightly. (You could build 2 and overclock so they could each handle 60/min, but that would take a lot of extra power...)
Now we've got 120 steel ingots/minute
we could use them to make steel beams and steel pipes; if we build a constructor to build steel beams, it will eat 60/min steel ingots and put out 15/min steel beams. Likewise, if we build a constructor to build steel pipe, it will eat 30/min steel ingots and put out 20/min steel pipe
so we could build 1 constructor for steel beams and 2 for pipe, eating 60+30+30 = 120 steel ingots a minute (all our steel ingots) and putting out 15 beams/minute plus 40 pipe/minute (20/min for pipe x 2 constructors). Everything here would be running at 100% busy with no waste.
If we wanted more steel beams, we get less steel pipe; if we want more steel pipe we get less steel beams
and if we want more of both, we can upgrade our miners, get more ore, and smelt more steel ingots.
that went long ;p
Hmmm. That makes a bit more sense. But I’ll have to play around with it. I’m not in game right now. Thank you for the explanation! @round zinc
No worries! It just helps a lot to think in terms of "per minute" and not worry too much about how many each particular craft uses
My current issue was making the reinforced plates and rotors. I wasn’t making enough screws or plates so the other components backed up a ton(the rods always backed up)
yeah, those are just difficult to get the numbers worked out right
I have an old factory that's not very efficient building both, then I built a new rotor factory in my motor factory
I’m at that point in the game where I only have the 1 big clumped together factory:) haven’t expanded that far out yet haha
How close are your separate factories? All 1 location or no?
I think I have expanded to the point it's impossible for dangerous enemies to spawn anywhere in the grasslands
and I have a floating power factory over the lake NE of the bamboo mesa
but I tend to make little office park factories
Oh wow. What power source do you have now? I’m on coal and I found it convenient but a little difficult at the same time
I built some coal, then I built some oil > fuel > fuel generators
the big plant is oil > heavy oil + compacted coal > turbofuel > 72 fuel refineries and can push about 10 GW
and on top of that I have about 2.4 GW from geothermal
I'm only using maybe a third of my power capacity ^_^;
I think mines at 800mw! Haha. We trip the fuse all the time. We really need to just redo everything it hasn’t changed much from when we first started
We built a large platform to build on. But my buddy went up so we have 3 floors. It’s super janky and difficult to traverse. We’re mainly focused on unlocking the tiers
I almost never -redo- stuff
I just leave the old one running and also go build a new one somewhere else
there's a theoretical limit on resources but for a long time you can just go tap more nodes of whatever
Hmm. But wouldn’t that make it difficult to get your ores/ingots around since further out ?
Or no since fast belts with those ratios?
well, I mostly don't move stuff like that. If I need a factory, I site it somewhere with the materials nearby, and build everything on site
I do have a train that ships copper around
Oh wow trains? That’s super cool. We have a super long conveyor bringing iron in. Is it good or bad to set it up like:3x iron nodes close proximity -miner - smelter adjacent- merging all to 1 belt and shipping in to constructors further out
that's mostly because I built a copper foundry that was pushing like 700 ingots/min way before I had anything that needed that kind of metal
...I -still- don't need that much copper.
Haha I can only dream of that rn. We just unlocked the steel stuff
The alternate recipe "Copper Alloy Ingot" produces a lot of copper very quickly if you mix in some iron
Interesting
and there's a spot near the big hole in the middle of the map with three copper nodes, and some iron right up the hill...
I’ll brb like 5min
so I was like "lemme try this out" and, well, it got out of hand
I fully subscribe to the idea of building factories where the resources are, the only annoying part becomes when you need two or more resources, like a steel factory, got some annoying high volume belts for getting iron to coal or vice-versa <.<
Yeah, I have a couple places where I ship coal to iron, and then one more where I just said "screw it, I'll use all my heavy oil to make coke"
Im just a masochist and build 3000m long mark 3 conveyors to get that shit back to my main factory
its fun to build really long sky bridges
I tend to ship quartz a long way.
the finished steel beams and pipes still need to go ship back to somewhere useful, but at least its less shipping then 6 belts of iron/coal
I built a small mall - beams, encased beams, motors, stators, pipe, and heavy frames get shipped to a line of containers
so this was fun to make (Silica input should be 420, not 140 though)
nicely compact though!
that's a lot of silica
instead of doing giant factories for each section of the production line, I figured I'd try to make "pods"
yeah, it is. Thankfully, the alumina solution production provides enough silica
you sure?
7 refineries means you are putting out 140/min silica
but that's only enough to feed ONE aluminum ingot foundry
you got the cheap silica recipe?
no, not yet, I don't think
mmm, it'd just complicate it anyway
so if you need another 280/min, that's...
8 constructors building silica from quartz, with one of them at about 50%
168 quartz/min, which isn't too hard?
buuuut it's a pretty hard limit on scalability
okay, alternate: pure aluminum ingot recipe
doesn't need silica. Only produces 3 ingots per 12 scrap and runs a lot slower too
but in a smelter, so less footprint
and for scaling, you can run 1 setup like you have, and 2 setups using the pure ingot recipe, and the silica from the 3x refining fuels the pod you have
but to handle 720/min scrap you would need...
3 foundries
the pure recipe is a smelter one. Only one input. And it only does 36/min besides being only 75% as productive
ahh
so you'd need -20- smelters.
no, wait, wrong math, sorry. Was looking at the total
each smelter is 144/min.
5 smelters.
you miiight be able to pod it in the 7x7, given that smelters have a smaller footprint and you only need the scraps as an input.
that's not so bad. The pod will be raised above the alumina solution refineries, I might be able to fit the smelters in there too
but now I need to go get more hard drives
actually, you would only need 3 of the assemblers building the sheets because of the reduced output, so you would DEFINITELY have room in the 7x7 pod
neat
It ain't as productive but it helps save the pod concept while not relying on huge shipments of imported silica
if you can handle the water and silica byproduct well, then the aluminium production isn't that difficult.
this is all built over at the western oil field, so I have plenty of water
supposedly there are 2 pure quartz nodes nearby-ish too, but I haven't visited them yet
The water byproduct is easy - you need water input and you just route back into the input. Your extractor pumps less hard
and yeah, I run those pure quartz back down to the grasslands where they become fine consumer electronics
(by which I mean, I am the consumer and they become industrial goods)
My approach is making all byproducts self-contained within most of the system. The only exception is the Polymer resin from fuel production.
I've got resin feeding my rubber and plastic production lines, with some of the residue going towards diluted packaged fuel and the rest going towards this aluminum factory
I'll have to find the balance between how many fuel generators I can feed versus how much residue I need for petroleum coke (I don't have the coal alternate)
I need to consume the residue, else my entire rubber and plastic production halts
The only problem I have with using resin (or byproduct heavy fuel) as something in a useful production chain is that it can be really difficult to balance your use. Like, I've got a power plant that can produce 10GW of juice, and kicks out 200 resin/min... but if I build a process chain that relies on that 200 resin/min, and my power plant is only at 10% capacity and only kicks out 20 resin/min, then the whole thing is starved.
I had a coke furnace plant that was using it for steel, and I had to keep checking up on it. Am I backing up the coke supply and accumulating too much heavy oil, which might knock my plastic production offline? If my plastic backs up and I don't have enough heavy oil, that'll grind my steel to a halt
but they put in the overflow splitter and now we can just send -only- the overflow to the sink and life is once again pretty good.
when making a manifold system is it better to start filling the less demanding machines or the more demanding machines first?
looking at the smelter
the less demanding, stacksize limit is the same for all, and the slower ones will fill up faster that way
Thank you
now that I know my target rates, is there some sort of like ms paint tool to help me plan the layout?
ms paint?
yeah I guess was hoping for something little more stream lined
I can’t wait until I have to design a 36 refinery system just to refine s single node of Iron Ore.
how many ingots you getting from that node?
personally I just slap a miner on it, stick some smelters in there, and job's a good'un. You don't have to worry about iron supply unless you're way beyond "doing any task the game ever requested" and into "100 turbo motors a minute into the sink 20 nut statues let's go!" territory.
and even if you did wanna go there, 14 refineries is enough for the richest possible iron ore node ;p
14 is enough with overclocking, no?
I was not considering overclocking the miner, good point.
Standard miner mk3 on a rich node is 480
one refinery on the pure iron ingot recipe is 35/min
23 is enough if you overclock the miner to the max belt speed, but don't overclock the refineries
Okay
I mean, I guess if you're at the point that iron ore is scarce enough that it's worth even thinking about, it's definitely time to overclock your miners
or more like, you're spending more than half a gigawatt in order to get an extra 668 ingots/min, so you'd better have already overclocked your miners
hmm, interesting
ive only got 5 pures within a like 2km radius of me
Mike, nah, that's pretty much the iron-into-reinforced-iron easy path
eh yeah just doesn't feel right
i am overclocking one of the cons instead of adding one at 17% underclock
I mean how much more power does 17% overclock use
more than you might think
for an assembler, it ain't that much. But assemblers are cheap as chips, too
bravo for using stitched plate + iron wire. No comment on the others though
yeah i got lucky, i just started this world
you are super lucky to have these 2 unlocked very early on.
t2 lol
thats pretty lucky
i had 3 ships near me while getting bio, iron wire, sitched plate, and the faster screw that uses ingots recipe
if you scale up the entire production by just a little bit, you can get nice integer for every machine. If you can figure it out....
you see, 3.85, 2.31.... if you observe carefully, there is a pattern in them
not, I am not talking about the underclocking
casted screw is one of the best alts imo
||ok the answer is if you make 3 assemblers making stitched plates, just see what happens.||
that's what the plan was, 3rd assembler underclocked though to 31%
I mean how much more power does 17% overclock use
@lethal ice 5.15 MW (1 @ 117%) vs 3.4 MW (1 @ 59% and 1 @ 58%).
50 points to Mike.
@wind spade what's the difference between running one machine at 100% and another at 17% vs 59+58
it uses less power
if that's the case should I try to average out all the cons?
147 iron per min
4.23 MW for 1 @ 100% and 1 @ 17%
so i have 3 cons making iron plates, and i run them at 70+70+72
would that be the best choice over all?
717169 will be better, lol greeny win...
Well maybe 70+71+71
sorry 72-72-70 i'm fried
But that difference is so small
So im pretty lategame i guess, just unlocked nuclear, but im not sure its worth it given there is no current way to get rid of the waste, thoughts?
@viscid hound waste is not a big issue, it's worth
its worth it as long as you dont use insane amount of nuclear power
Phader it takes more than a Trillion years for the radiation to be dangerous enough if you put them at a safe place.
Even then it would take a long time to actually make the world unhabitable
let's say, storing them at the grassland void is a common beginner mistake
@glacial hemlock way less than trillion, but more than a year
I feel like making the world lifeless is the true endgame
i might look into it more when i get my giga-plant online, i also need to go harm HD's for the turbofuel recipe
right now only using about 10GW
soooo much coal power rn
@viscid hound you need 1 million of ISCs full of waste for the radiation to reach 1km radius
Roughly
1 million!@!@@!@?
Yeah, so you shouldn't worry :)
and the sky is almost 2km high. So if you store them high, they can't reach you easily.
currently setting up Giga-Refining next to Mega-Refining lol, i may und up needing nuclear
For refining, does the oil to heavy oil and resin, end up being more efficient then straight to my desired end product?
Question: why are you storing oil
built my initial oil refining on site, this is for off site refining
Yea but why buffer it
also storing alumina solution Heavy oil
personally i will do all my oil locally then belt/train over the parts, rather than pipe liquids
If the distance is big enough (say around 3 km) then trains are a better choice than pipes
i was initially refining on site, but i needed more flat workspace
if there is uphill involved trains are better
stitched iron plate farm is sooo much smaller
distance from original refining can be seen in the picture
farm?
wait i'm coming into this late, trains are better at transporting water?
Just like conveyor belts arent fit for long hauls, pipes arent fit for that either. Even 100 m up is still acceptable (only 5 pumps) but its approaching a limit real fast
For Long distance, trains are better at everything
nice
nothing like the smell of no ozone in the morning
my original refining setup had me feeling that way
Ficsit literally doesn't care about this planet lol
or your safety as an employee
I want to see coffee stain donate money to global warming research just for the irony
Well they dont like getting their Property damaged so
They kinda do care, and maybe to a lesser extent about us too
any word on what somersloops and mercer spheres will be used for?
Ficsit REALLY wants you to pick those up
fuck the contract
even if its guarded by a lightning spitting alien
In the words of Jace: [MISSING AUDIO]
Also i do believe the Mercer / Somersloop themselves are talking, not ADA
they want you to harvest them
hmm
alien tech meets the force
its not me saying that stuff
After a 3 month hiatus I am now trying to set up oil. I remember with the pipe update there were a few complicated setups to get more oil from a node by using a ton of water. I am currently going through the recipes but I can't figure it out. Did CSS change that?
most are alt recipes
I have unlocked all alt recipes for t1-t6
great!
Tba Dilute packaged fuel is one that you can use to stretch your oil
One MK1 line of coal is 60 coal/sec, a coal generator uses 15 per sec so I can power 8 of them on two lines of coal, provided I bring enough water.
Is this correct?
I believe I need to use 3 water extractors for it, but how do those connect?
your math checks out
connect them with pipes?
Note the pipes can only move 300 water/min and 3 extractors is 120*3 = 360 water/min.
You can still use 1 pipe to feed the 8 generators if you want to though, as long as the extractors are connected so that no single pipe segment has to move > 300.
e.g. you could have two extractors feeding it from one side and the 3rd feed it from the opposite side, or somewhere in the middle.
lol verios you must have these diagram stored in your clipboard
Or take that second pipe and loop at the far end
Nah saved to photo gallery
On my phone rn
@woeful skiff Thanks! I was indeed concerned about the flow rate limit
I'm probably gonna stack the coal generators on top
@crystal cypress it is like connecting the electrical circuit, as long as you got the junctions right, there are infinite ways to do it 'correctly'
but first I have to bite the bullet and finally automate the reinforced plates
I feel like the first time you automate some complex part, it seems like a major ordeal. Then when you have to do it again, as a part of some even more complex part, it feels trivial.
I'm probably gonna stack the coal generators on top
@crystal cypress I do that, I think it looks good and makes it easy to do the plumbing. Some people will advise against it because the pumps eat into the power you are generating. Which is true.
Shouldn't be too big of a power loss right?
each is 4mw and you can do it with just 2 pumps (for a 3:8 set up)
Each one generates 75mw so that's not enough to be a concern for me
Still, thanks for bringing the pumps to my attention, I would have forgotten about that mechanic
now I discovered that this statistics is based on the number of factory buildings with their recipe and clock speed set, but not based on real-time measurement. So guys you can't be too rely on this.
yeah if its just a random unwired constructor somewhere i think it still counts
@sand garnet you see that we do not turbo fuel
it is unlocked using hard drive at much later stage.
Is there any difference between using a 2-balancer of 2 splitters and 2 mergers compared to an industrialized container with 2 in and 2 out?
Question is: what for
Pulling equal from two mines? Or rather, Dividing 2 mines equally over 2 outputs or 1 mine to two outputs
To split output, dont use industrial storages. Waste of space. If you wanna split equally, use 1 splitter
They have 3 outputs but if you only use 2 it is 50/50
I have one for 3 in 3 out, which becomes quite big with 3 splitters and 3 mergers. So that if only one mine is feeding, all three outputs get the same amount of ore
?? 3 in 3 out only needs 1 splitter and one merger, unless those belts are full
Now i dont know how full your belts are
Well, it all depends on speed
Look for balancer on wiki
I was thinking if I could use containers instead, but I dont know how they prioritize which input/output gets ore if not full
Is it 1/1 or fill one first 😛
Container prioritizes the belt you built first, and will only attempt to split if its inventory is sufficient to do so
ok
I think i will throw myself at splitter assemblies again. The Smart Splitter Overflow could turn interesting
Pulling equal from two mines? Or rather, Dividing 2 mines equally over 2 outputs or 1 mine to two outputs
@gaunt junco why not use full belt from each miner without the need of balancing?
also, ISC doesn't balance 2:2
Is there a way to let the production planner (https://satisfactory-calculator.com/en/production-planner) to take into account overclocking miners?
now I discovered that this statistics is based on the number of factory buildings with their recipe and clock speed set, but not based on real-time measurement. So guys you can't be too rely on this.
@glacial hemlock What is this?
@wind spade Balancers are more fun 😄
2 to 2 balancer even with sporadic input
just make use of overflows instead 😉 less head pain 😄
@gaunt junco is that all stock Satisfactory or are is there some sort of texture mod on there?
@tight anchor this is the statistics when you upload your save file to the online interactive map
@carmine zealot Stock
Glass panels from the awesome shop @carmine zealot
Yes I think that's what is doing it to me. The image looked really high resolution so I wasn't sure.
with all these glass foundations, my game now runs at 30fps and below
I think my game preforms as well as it does because I use mixed solid and glass wall designs.
Plus 80% of my belts are covered.
Not using the covered belt mod, but in foundation paths.
How do i make a 9/11 balancer
don't make balancers. make a manifold
--S--S--S--S--S--S--S
| | | | | | |
X X X X X X X
@crisp ravine
wha?
S = splitter, X = machine
it splits things down the line so that it fills up along the line
it's better than a balancer, expandable, easily upgradeable to faster belts, can handle different machine speeds, usually is smaller than a balancer
more compact and simpler than a balancer
And you can make compact builds, with machines on both sides of the manifold.
manifolds is love, manifolds is life
manifold comes from mod? or is it in the game?
109 votes and 75 comments so far on Reddit
but manifolds make the system fill up slower, correct?
only temporarly
balancers also fill it up slow, just every machine at once
manifolds fill the first machine faster
Though i wonder if there is a major difference beween normal splitter manifolds and Overflow Splitter Manifolds
On these past screenshots , I see transparent floors . Is it part of a "recent" update, or a mod ?
Those are glass foundations @bronze pilot
And they are from update 3
You get them from the Awesome Shop
what is the optimal spacing between constructors when planning out a manifold layout?
Manifolds are snug so: as close as possible
I put them side by side using the snap key (default: holding CTRL)
manifold is the one with all the splitters isn't it?
Yep the row of splitters
the definition of manifold is 1 page above
when would I want manifold vs balancer?
@glacial hemlock do you think that having a normal manifold vs an overflow smart splitter manifold is very different?
Balancer is for small scale stuff at best
Manifold is the leading way at really anything above 3
Or even 2
@oblique hollow they are indifferent
Yea but how much. I know the overflow fills the first one only, then the next
I guess the question is: are overflow manifolds worth it
Overflow is the extreme opposite of balancer. Manifold is in-between. The only difference is the last machine in Overflow is always the latest, while in manifold both last-two machine start running together.
The filling procedure doesn't matter that much. But if you want to compare start-up speed, then the normal manifold is better. Try doing some mind experiment and you will get it
Is there a name for manifold but where you have multiple lines that run along side each other and each line is split the same number of times until all buildings are reached?
a load balancer?
Yeah that sounds good to me, so it would be manifold load balancing 🤔 lol
Then would it be wrong to say load balancing is a type of manifold?
yeah
it is not a type of manifold
its not a type of manifold
cause the first near the vent is the one getting or giving more
games logic
thats literally how a manifold works
Is the human heart a miner and blood vessels are manifolds?
The heart does not create blood, so that comparison isnt very good.
Its the main pump though.
Iam trying to find manifolds in nature
Maybe like a tree trunk? The trunk provides a singular path of nutrients to all of the branches? I'm not a treeologist.
well manifolds don't create items as well, they just distribute them, same as manifolds in sf
hoi guys, am bad at math, so I have a total of 30 iron rods on one belt, how can I split this into 10 10 10?
if I use a splitter I'd get 15 15 no?
oh my god
ignore me holy shit my brain is smooth
i forgot splitters had three exit points
the cracks in concrete and how water will flow through, that's an example of a "nature" manifold
how is the "efficiency" stat calculated? I worked it out so that the exact correct amount of iron ore is going to my foundries (coal has some extra, but it didn't make sense to sort it, since it'll just back up and overflow to the generators), the ingots are being extracted from the foundries without pause, yet the foundries are showing 0% efficiency
that number is a avg. type statistic based on thru put over time vs configured capacity
so bugged, got it lol (if that simple answer explained it, it wouldn't be 0%; no bottleneck on the output, and the input is perfect for the iron, 25% excess on the coal)
I was hoping for a bit more detail, hence my choice of channel to ask.
if you see a steady 0% that usually means something went wrong. anything can be to blame; no power, missing a material, missing a belt on a input, having the output backed up for any reason, and leaving it on standby
basically 0% means that it's not making anything at all
or making it at less than 1/100 of it's configured capacity
but if you see it making stuff and that value doesn't go up, then yeah, that's a bug
yup, all of those would make perfect sense, and i've seen that result in those cases; not applicable here, hence the confusion :(
I redid my math multiple times to check it out, too. mk2 on a pure node gives 240 coal, 240 iron. first splitter gets me to 120 each, second to 60 each, third to 30, merge 60+30 to get 90, splitter to get 45. Merge the 45+45 output, split the 90 and re-merge to get 30 and 60, into constructors for pipes and beams (30 and 60 per minute, respectively), and those dumping into a big can
also that value will fluctuate if the input feed is erratic, and on avg. less than it configured capacity
You can probably also just manifold instead of crazy splits, if I'm reading right
... "have you tried turning it off and on again" lol
wouldn't be surprised if disconnecting power and reattaching fixes it
it seems to only track the data for that statistic while it's powered if i recall right
yeah balancer are really not needed in this game unless your doing something really technical. factorio needed them because the source "nodes" was limited supply, and you where fighting against time and efficiency in a way.
basically you wanted the stuff you needed now, and didn't want to make too much of stuff you didn't need, thus requiring a balancer
but the unlimited supply of this game makes that a mute point, since you can just keep making more things without a care
@visual cipher total noob, what do you mean by manifold? Didn't see anything in the buildings list in the wiki, when I was looking for ways to streamline and automate things, and plan ahead.
Manifold is a simple method to distribute items between lots of machines. Run a belt in one end, splitter at every machine, split one off into every machine.
First one in line will get oversupplied for a while, it'll fill up and then the next one will, etc., but over time it'll balance out, assuming you've got enough inputs to meet demand.
ah; why call it that? it's just overflow... lol
well, there's an -actual- overflow mechanic on the smart splitters
where they will only activate a particular lane of the splitter if the other exits are backed up
very useful for dumps to the sink
but either way it is... very much the opposite of elegance in design. It's a "you're thinking about this too hard, bruh" response
honestly, I think it comes down to the inserter mechanics - because you are picking and plucking rather than just dumping stuff into the machine, you need to make sure there's always an item on that belt when the inserter returns to "ready"
also people have been using the term manifold for this since around the time the game came out on epic over a year ago. surpised you didn't know about this
it's been pretty mainstream for this community for some time now.
lotta new players since the Steam launch and a lot of 'em have played Factorio
true
which is why i went and explained why balancers don't see much use in this game
"main bus!" "noooooo"
hey now, if it works, it's good
true but so tedious. when making direct lines where needed could save you some time... depending on factory placement of course
the question is, I suppose, what is it about the different mechanics that make a bus a really great idea in that game and a terrible idea in this one?
i think that game had a blueprint feature. so you could mass build modular factories. thus using a bus to link them all up was probably simpler
but this game forces you to build piece by piece.
time spent of busses, is time that could be spent on making factories
the three-dimensional nature of it definitely means factory design is more complicated
and belts in this game are, relative to the size of the builders, -way- smaller
yeah the 3d aspect and rotation make the blueprint feature a bit more difficult to implement
also until we get something like remote storage access or bots that can build blueprints for us, blueprint factories might have costs larger than we have inv. space.
there's another consideration - storage in Factorio is slow, in this game it's fast.
I can put an hour's production from a factory in one can and spit it back out as fast as a belt will carry it, but in Factorio you can't output from storage any faster than an inserter. So buffering -sucks- to do in that game
@polar sleet don't be surprised; i've wanted the game for a while, but it only hit steam a few days ago. I've got maybe 8 hours of active play.
yeah it's easy to get lured into using balancers for this game, only to realize that it's easier to just increase your source supply instead. so many options for that too, upgrade miner, overclock it, find another node near by and belt it over.
also stuff backing up is only a temp problem, since thru put is far more important in this game due to no mining limit
yeah, i didn't stress it much initially, but after finishing the second elevator delivery i nuked everything with the goal of rebuilding more efficiently. Was working on the steel production first since it was more complicated than just "split, attach smelter."
yeah until you hit oil production a lot of stuff ends up being temp factories to race thru the teirs
Main cause of the initial question was just trying to utilize the in-game information to save myself some manual math, but when I encountered that it rendered the stat meaningless, since my math was good, it should be at 100% efficiency, less whatever it deducts if the input exceeds demand
once you can do oil, you basically explore and collect a ton of hardrives and unlock all the alts you need (soft resetting helps too, since there are a fair amount of junk recipes)
after which you can start building mega factories with high efficiency and thru puts
read: save-scumming :P if i do go that route, is the recipe choice decided on picking up the drive, starting research, completing research, or interacting with the MAM after research is finished?
it's decided when you initiate research.
It's when starting the research.
the things is there are enough harddrives to get all the recipes... but it's notable that the difficulty of getting them goes up quite a bit, and can make getting more a pain if you keep getting junk recipes
I'm snagging the last of the hard drives in my game... but most of my choices now are 'hey, here are three incredibly terribad recipes'
"would you like to replace common materials with oil products, replace common materials with caterium, or make coal by hand"
oddly the amount easly available at a given stage of progress gives you only a few more than all the good recipes at that point... so it's possible to not get the ones you need without challanging your self, or save scumming
I enjoy the exploration aspect too, though... the bamboo forest was rough
just got back from there and it's just a buggy mess up there
in both senses. >_<;
yeah so unless you're fine facing off with alpha spiders in mortal combat, getting the hardrives are a pain if you keep getting bad recipes
the fart spiders are the only mob that takes any thought to fight
but even so, they die quick with a basher.
just run away when it looks like they're about to fart
they even make a noise before they do it
and no, I don't see the point in using the rifle ever
i suppose skill at fighting spiders effect this problem, since for beginners they probably have to rely of the rifle to kill them
the rifle does so little damage I never bother with it
and
are the only things worth using to fight
for me if i feeling lazy i just make a tower and camp their spawn with nobilisks and a rifle... surprisingly relaxing
rifle holds 10 bullets. it's barely enough to kill a baby hog charging at you.
I mean, it's not as useless as the rebar gun
but it's not much better 😉
@fresh elm clearly the planet is a territory of California, with its 10-round magazine size limit :P
california is also not a place where you need to defend yourself against things shooting fireballs that shoot fireballs at you.
lol i got used to useing the rifle's single shot mode to hit things that i forgot it had an auto mode
it has an auto mode?
@fresh elm clearly you've not been paying attention to the current state of US cities the last couple weeks :P lol
I live in seattle.
if you hold down the fire button i believe it unloads
so, try again.
fair, and my condolences
and it's fine outside except where the riot cops attack people.
it saw it fire 3 shots in a row at least when i did that, but i forgot to test it for comfirmation
but good chance the rifle has a auto fire feature
only violence I've had around me was when an unidentified agent pointed a gun at my head before curfew while I wsa walking to the grocery store
so please, tell me again how its lawless outside.
if you're watchign fox news, you should change the channel.
that agent clearly isn't following gun safety protocal...
there's a reason i didn't respond further, mate; not looking to drag this server into a serious discussion about the terrorist attacks going on.
i recall you don't point a gun at anything you don;t intend to shot is the best practice
same thing about fingers on the trigger
@polar sleet note that he said "unidentified agent," meaning that if it happened, he has no idea who it was or what he/she was.
So not an unidentified agent, it was a uniformed BoP officer
not in uniform
only knew because the vehicle was around corner.
they refused to say anything beyond "I am an agent of the federal government"
Ah. There's a dozen vehicles around the corner from me right now; which is mine?
so, please, keep speaking out your ass.
sigh i'm not even formally trained for gun usage and i know better... these people need basic training again
you clearly don't actually know what is going on, and that was obvious from your comment.
have a good evening.
Funny, my thoughts exactly :)
and we've strayed to far from math and meta
@polar sleet hence my long silence after the couple jokes and single sincere response to being stuck in someplace as messed up as where he is.
SPIDERS!!!!!
I still think they need to rename the "arachnophobia mode" checkbox to "nope" in the menu
When I first saw the cats I thought it was an Easter egg lol
that cats are more horrifying to me; i don't wanna hurt the kitties, they've been our rightful rulers since the days of the pharaohs!
option in the menu should still be relabeled "nope" :P
It is actually easier when you can still hear their footstep, and see the subtitle 'quick footstep' as they can't ambush you. In anarchophobia, they can.
they are always full brightness though, so if its dark they are much easier to see
Cats true rulers???? Lmfao no
Do you guys prefer making things on-site to get ridiculous things such as this (5 modular frames/min) or would you rather get a bus of every item and use that for everything?
bus is 🤢
So this ridiculous shit is better?
Gets twice as ridiculous with the next miner tier
Is the satisfactory calculater site good simply to copy up the tree for the factory?
sort of, for smaller scale you may try to copy, for larger scale, use another calculator instead:
The tree can get convoluted fast in larger scale designs
The calculator seems broken - why does it not fuse the 90 + 90 + 20% to 2x100%?
Its based off exact values, I think anyway
that's the issue. This website does not prioritize the manifold setup
This seems more sensible
it has dedicated machine for every line, even though it is possible to merge some
Guess I'm taking shit down again 😛
@glacial hemlock oh cool, thanks!
Judging by that screenshot up there, I'd ideally go for a factory that produces 20 a minute so all buildings are always in use
is that correct?
yeah, correct
And now for the game itself, is 20 a minute overkill?
depends on what item, what stage and what are your goals
Is it possible to get numbers like 18/m or 13/m with splitter and merger ?
@wind spade That'd be the modular frame with T3+4 research completed but still a long way away from unlocking T5+6
@halcyon zodiac If the factory runs long enough & is naturally bottlenecked, you could just have one splitter. Once the first side starts backing up the second side will get more resources.
@crystal cypress 20 seems to be in a good range. I produce 30/min at tier 4
Soooooo, my 2 impure iron nodes aren't gonna cut it then
I have 7 normal nodes when I set up the line.
whether it is overbuild or underbuild depends on your current belt speed and miner Mk.
you can pick any scale you like, but smaller scale always progress slower
One of the problems I have with this game and games alike is that overdoing it doesn't scale well into later tiers
Neither does underdoing it, but at least it's less work to underdo it
yeah, I also finding myself struggling to find the balance, even though I am playing the game for 10th time? I guess
I have unlocked tier 7 about 5 times
your target should be unlock all tech as fast as possible, after that it is more like a sandbox
@crystal cypress ah okay thanks
@glacial hemlock when you would say is the GitHub site better?20 machines, 20/m, cause the satisfactory sure is use to creat the layouts and send it to my friend so we have same layout to work
I would suggest using the daniel calculator then send the screenshot to your friend. Daniel does not store your parameter in the web address
alternative calculator: (no diagram) https://ficsit.info/embetterer
Intranet portal for FICSIT employees (an unofficial Satisfactory fansite)
We missed greeny's calculator at Update 2, you can drag the element around and decide whether to collapse similar element or not...
Ah okay thanks
Hi quick question, I'm about to dive into the math of satisfactory and I noticed that in some calculators indicate half of a building (e.g 7.5 assemblers)
I was wondering on how to approach this, do I underclock a building to 50% or do I let it run at 100%.
Sorry if it's a newb question, I just started last week.
It only matters if you want the productivity rate stable
Then you'd want to underclock it to 50% (or make 6 and overclock one to 150%)
Other than that it doesn't really matter
By stable, you mean that all buildings run at 100% efficiency?
And it doesn't matter how I approach it as long as I achieve the needed number of materials per minute?
Well yeah, but to me it doesn't matter whether you underclock it or not
Because you either make a delay between productions by not underclocking it
Or you make the production slower by underclocking it
But the time it takes to produce a part is the same
Do you understand me now?
Yea I do, I'm just curious of stuff like what would happen if i leave it at 100% clockrate, but I guess I'll just have to see it for myself.
Thanks a lot tho!
whats the delema?
Hang on gotta go afk for a sec
Is there a point to using Liqued Biofuel? I love the idea of having a factory that produces it, but I see so little point to it... You can't use it for the jetpack or the chain saw, so you might as well use regular packaged fuel for vehicles as well... Relying on it for a fuel generator seems ill advised as well as you can't automate the input...
So the dilemma is whether I should pick out certain resource nodes to produce specific items (like in the image) or pick one place where all the resources go and are processed there?
@fierce anchor
I would transport the recources to a place and presess them there
I did this in my latest megabase project
yes trains but only for the far awai areas
Sorry for the pings btw
Ok what about not so far away areas
Just run fancy conveyors
Nah I prefer conveyors
because they are inefficient in my opinion
You mean as in join my game?
Yea I do, I'm just curious of stuff like what would happen if i leave it at 100% clockrate, but I guess I'll just have to see it for myself.
Thanks a lot tho!
@turbid lotus essentially a machine will turn off if there is no input left... so at least one machine will not run constantly depending on whether you decide to load balance or not (which isn't necessary as it is with factorio)
That's one of the reasons why
Satisfactory > Factorio
how many coal generators can a water extractor supply?
3 extractors --> 8 generators with no clocking
2 2/3
what about with clocking?
don't overclock water extractor, just build more of them
why?
I would also like to know
overclocking stuff makes it use more power
yep
I have 1 max clocked water extractor piping to 2 max clocked coal generators and 1 150% goal generator
I can run six coal gens on one 150% extractor
the 150% gen powers the water extractor just fine
1 pump @ 200% = 12.1 MW
2 pumps @ 100% (same water production as above) = 8 MW
fair point
and slugs are infinite, but it's recommended to just use them for miners as those are finite
pfff
im not some crazy person trying to max out the map
tho in some places water is limited
even then it's easier to overclock a miner rather than going far away for next node
easier probably
agreed that water may be limited, but unless that's an issue, overclocking shouldn't be used as it just wastes power
makes sense
you whore
Anyone got a design for a bilateral manufacturer array... By which I mean two rows of them with their input sides facing each other.
Or output sides, I'm not picky
Look at that row of manufacturers its one way to do it
math is get it on mac
@fierce ruin don't spam all channels. Also they won't make a mac version in the nearby future
—— S — S
— S — S
S — S```
@warm wren
If the mods wont do it, Ill do it myself
it's not about steam, it's about the game itself. May have hard time running it on mac. Also gaming on mac 🤢
If you want to game on a mac its simple. Either run a Windows 10 VM or use Bootcamp
and how about playing on the best mac that can boot up almost infinite different boots and that has a modifiable ram due to kali linux making the device almost the best one on earth?
huh??? @wind spade
Why support Apple in 2020 🤮
seriously
apple is probs the best modifiable software
and it can run .exe files now
go to #off-topic-general plz
Sole actual math for all ya
Before all of you go nuts, compacted coal is used only because I have an excess, unused supply and im out of oil to make more TF.
if you can sacriface 6 oil/min, you can go with this 🤔
Issue is the coal. Im tapped out in the blue crater region. 6 normal nodes in full use.
I could just toss the remaining compacted towards some more coal gens tho
I see
But here is what my compacted coal does
- 2400 total made
- 2132.8 to TF
- 75 to black powder
- 192.2 unused
The BP sulfur is my excess of 180. One of my sulfur nodes is a pure. Honestly that is how all of this started. Finding a use for that final 180.
What are you guys using for the diagrams?
I'm using my own tool
you added the u3 alts to yours recently right?
if so I will go back and use it again instead of a scratchpad heh
Do those calculators take manifold factors into account?
So, you want it to tell you exactly how to arrange all your splitters?
manifolding doesn't mean you need more or less materials
it just makes it take longer to ramp up production
I normally do it by myself, just wondering.
There's no way to do 1/5, 1/7, 1/11 split ratio
@noble hawk see https://satisfactory.gamepedia.com/Balancer
there are ways to split anything any way that you want.
you just have to be willing to go the extra mile to do it.
or just use manifold, waaaaay easier to build
he may not want to use manifolds. I don't in most of my builds
are coal generators still more efficient than fuel generators or did they change that, all the info i find when i google search for it is several months out of date
miner + water extractors vs oil pump + refinerys, so should still be the case
cool, thanks
Manifold is easier to build but less fun to design, I probably will stick to the traditional way for now🤣
hey listen i have a question if we fully power shard coal gens is it even worth power sharding them
How about overclocking the coal miners?
it wasnt me who did it i just wanted to hear it from someone else to agree with me
im annoyed someone messed with my coal gen math
No one here will agree with you
huh?
No one in this channel will ever thinking about overclocking power generators
yea im not about it either
We overclock the miners
It wasn't Andrew sharding them
Ok, so what advice you are looking for?😂
i was just asking if it was a good idea to power shard them because i dont really know what that did i know it doesnt help but in what way does it not help math wise
like how does powersharding effect coal gens
If you overclock generator to 250%, their power capacity will be 201%. At the same time, fuel burns at 201% rate so you really didn't get any benefit from that
fuel efficiency remains the same with shards, so you can shard your gens without creating more inefficiency
but you'll need to provide more input of course
You trade building space with power shards.... which one is rarer you think?
it very much depends
and besides, the only "true" use for shards are miners, and there are much less mines that you'll need in the game than shards
so having a surplus isn't exactly something rare
For a 72 gens setup for example, you will then need 108 power shards to save the space while maintaining the same output
Means you need to fully overclock 36 generators
yep
What if the number of generators is 200? 472?
well, then you don't overclock 472 gens
simple
anything but the miners can do without shards, but you don't have to keep shards only for miners, that's my point
I never use shards
Me too
I used a shard to get 120 or what % on a metal rod to get 20.1/min to feed 2 bolts
@versed dagger you can type the 20/min directly into the production field to get more accurate numbers instead of just using the %
It doesn't make it any more precise though, does it? It rounds to the nearest %, and if you close and reopen the GUI, you'll see the actual target value.
Oh nice
Action time🤪
How did u make this drawing?
Visio
Ty
@deft lichen easier for my brain to wrap it around, also much more rewarding to get it right 😄
haha aluminum was the next one I planned on doing 😄
with the alternate recipe not using oil tho
I was just thinking, if you have unlocked the recycled rubber and recycled plastic recipe, you can technically make a loop that produces 30plastic and 30 rubber per minute. You just have to add 60 fuel in to the mix
So technically speaking you can have infinite plastic and rubber as long as you put fuel into the system
True.
Thats broken tho, if you make it on a large scale its OP af
But ill take advantage of it ofcourse
yes but the production line gets more and more complex
and that's where the fun begins
@glacial hemlock i over clock power generators
just build more. Waste of shards
I feel the only things really worth overclocking are the mines
I overclock mines and power
power would use more mats for less MW generated
But i definitely think power is worth it
I use lake pumps
And yes im aware of deminishing returns for power but also i like putting out 100+ power for coal vs 75
And if you overclock it one pump can feed two coal generators using almost max water
I think when you put one power shard in a coal generator it makes the math easier
You can run two coal generators off of one pump nearly perfectly
you can ... without any overclock
1 pump at 75% is 90m3, which is 2 coal generators running at 100% 🙂
But if i overclock the two generators than i run the pump at 99%
how much coal does 1 power plant consume per min?
15
thnx
i am, i want to use 240 coal/min for power
16 gens, go for it 😛
So how you calculated is. It takes 4 seconds to burn through one piece of coal. 4 x 15 equals 60
you produce 240 coal/min, a generator uses 15/min. 240/15 = 16 generators
(╯°□°)╯︵ ┻━┻
my fault
You can do up to 270
that too 🙂
i have another node
2 more gens
I like downclocking extractors to 75% so I get a 1:2 ratio for extractors:coal gens
yeah I don't understand either
i can replicate the exact setup again; there are 4 normal coal nodes
2 for steel, 2 for power
to balancers @noble hawk