#math-and-meta
1 messages · Page 450 of 1
Your forgetting, generation 1 jets were all manual 🙂
But to reality, yes computers do alot of the work
sounds horrible
Computers did not exist in the current form in the late 1940’s, early 50’s
Only computers that did exist were huge math machines, that main job was code breaking
then again, past jets are past jets
Having a computer do the most complex work saves the easier task for the pilot
Dont mean to say being a jet pilot is easy, no way, but the comps. sure do lift some load off them
They could also make life miserable. Looks at you, 737 Max
"Investigators determined that a new automated flight control, the Maneuvering Characteristics Augmentation System (MCAS) malfunctioned on both flights, sending each plane into repeated nosedives."
the keyword here is "New flight control system"
using 737 max as thing to blame computers is pathetic
actually the article on the MCAS is pretty extensive to research what happened
but that's kinda off-topic
Im not blaming computers, but a design decision that should have been stamped out pre-mass production
Borderline off topic but here, an excerpt:
"When MCAS detects that the aircraft is operating in manual flight, with flaps up, at an elevated angle of attack (AoA), it adjusts the horizontal stabilizer trim to push the nose down, so the pilot will not inadvertently pull the airplane up too steeply, potentially causing a stall."
thing is, the pilots didnt even really know the MAX had MCAS
thing is, the pilots didnt even really know the MAX had MCAS
@oblique hollow I guarantee they did.
the problem here is unability to override computer
hmm well i guess i need to read the article more carefully then
afaik mcas was faulty AND you couldn't override it
(i may be wrong ofc feel free to bonk me)
"Unlike the 737 MAX, however, MCAS could be overridden on the KC-46 by pulling back on its control column"
one could, the other not, it seems
No. That just means that pulling back on the control does not disengage the MCAS in the 737. It does not mean that the MCAS cannot be disengaged.
exactly. on that one plane gen
i guess its better to read a full comprehensive article on the topic of that but this isnt the channel for that. Lets drop it here or move it to #off-topic-general
what is the max capacity of the final belt ? pls
thx Tom
@grizzled walrus https://satisfactory.gamepedia.com/Conveyor_Belt
But apparently, the devs got Mk.6 belts lined up for us in a future update, which can hold 1600 or so
So you can overclock your mines all the way and get all the benefits
@dull rover iirc mk6 were confirmed for far future, but the number wasn't told anywhere. For now we simply don't know how fast will mk6 be
yeah the items per minute is pure speculation
why they are moving it really far if we already can have 1200? sounds not logical
what do you mean moving it really far
"confirmed for far future"
well mostly because far is subjective
we know that steam release is first
dedicated servers are up next
we dont know when update 4 will be and/ or if that even contains mk6 belts
it wouldnt be unlikely, but we have no info to base that off
also, steam release work doesn't end when they release on steam. There will most likely be new bugs that need fixing
same with dedicated servers
so I'd expect like 3 months at least of no (or not many) feature updates (except for dedis)
sounds reasonable
well they work and deliver, i am happy. game even in current state is much more worth it's price, and they don't saw it on updates dlcs like some shady companies
I like how people say "shady companies" 🤔
ea is quite shady
because? 🤔
because fifa at least
i don't need to explain why ea is bad and i won't
Well, pretty much all the AAA publishers out there are like that
won't argue
tyvm, seems to work like a charm ❤️
How many coal generators can I power on 2 water pumps ram by 1 pipeline with no lifter pumps
2 water extractors provide 240 water per minute
1 coal generator requires 45 water per minute
so do 240/45 and you can figure it out by yourself
lifter pumps or pipeline pumps don't provide boost to flow rate.
@fierce ruin I have 9 coal generators running on 2 pumps perfectly fine
No it's running fine. No OC, no shortages
The math doesn't work out I know
But I just kept adding until it stopped and then backed it up by one. It stopped working at 10
are you running at full power?
Yeah
#doubt
Doubt all you want
show a picture/proof and I'll believe it
Ok oc and running out of power at 6
Hold on then. Lemme open the game
2 pumps
Have I broken the game?
no, you're probably just not running at full power
what do you fellas think of this water distribution plan?
I am though.
alright, show the graph
Wait do you mean running at full power as in using it all?
yes, that's what's meant as running at full power
if you are, you'll run of water eventually
Yeah that makes more sense
above 400 MW your setup's not sustainable
basically you're actually only using 6 out of 8 of your coal gens
unless ofc you add another extractor or OC
So I need one more water pump yeah. On it now
@upbeat tide looks good as far as I can tell
Ty, just trying to optimize the water for this monster as much as possible
Already know how to break up all that diluted fuel. Honestly thats the easy part in all of this
Or i shld say, this part is just a small warm up compared to nuclear setup
True, very true
yea well making computers is already killing my head
znc how
i built liek 3 version of storage then i sort it all into 22 boxes atm
so then i can plum from there what i need
@golden bane do you drop them into manufacturer storages?
@upbeat tide for the residual rubber i would slip the 80/min water extractor directly and merge it with the 120/min just above and below
You gain one pipe depending on your setup
For the raf there is some things you can do depending on your location.
if your water isn't too far from the packaging you can go 240/min per pipe for 4 raf each.
You can "merge" the water extractor : 5 for 2 pipe at 300/min going to 5 raf each (10 total)
Water isnt a issue. This whole system is being built over the blue crater lake. 20m+ above for room obviously
What’s a good early game (tiers 2 to 3) sink resource?
spare spelevator parts
they give huge Qpon rewards
alternatively modular frames and anything from assemblers are good too
Okay. I was thinking about smart plating, so that sounds good
I’ve got casted screws, so they are cheaper and prob faster then versatile framework
Try to find stitched plates, its my personal favorite RIP alternate
In that page, there's a table with the values of each item you can dump into the sink. Just dump in whatever has the highest number on the list and you got way too much of
Hey can anyone send me a chart of an efficent factory i could replicate?
uh... what do you mean by efficient factory? what item do you want to produce, how much? this is pretty vague question
^^ hard to answer that without background
I dont want to produce anything in particular I just want a really solid factory to see how much better at making things efficient other people are
lol
This sadly isnt Factorio. There is not a one size fits all design
There are general tips like use manifold based distribution but without more specific cannot give good advice
It's mostly just simple math, with the earlier parts being simple multiples of each other, with later parts requiring more complex ratios or decimal values.
A smelter produces 30 iron ingots per minute. A constructor requires 30 iron ingots per minute to produce 20 iron plates, but only 15 iron ingots to produce 15 iron rods. Therefore, you can run one constructor per smelter if you're producing iron plates, but you can run two constructors per smelter if they're producing iron rods.
There's also designs like this that chart out production to give you a certain number of items per minute in an efficient manner
hey, i have got 13 refineries in a line producing 20 rub each
so it makes 260 per min right
i am getting all of them in a single mk3 belt
with 13 mergers
it seems like the machines near the end of the line
are somehow bottlenecking
why is that happening?
does mergers have a speed limit or so?
They don't iirc
Normal recipe for rubber is 10 refineries for 300m3 oil
What is that thing y'all are using to make those diagrams?
thx 🙂
crazy useful, dont know how you've lived without it! xd
Easy! Part guesswork and part working out the same thing 7 times
Does this mean 4 smelters?
yes
yeah, 4 smelters or smelters overclocked to the equivalent of 4 smelters
basically 400% of smelters
in any way you want, be it 400 smelters at 1%
Yes
irrc underclocking 50% uses about 30% power, whereas overclocking 200% uses 400%. There's an equation on the wiki.
yeah don't
true. That is not their final form yet.
took me a while to split a big mess into small messes
How do you get it to use alternate recipes?
ah
Does it save the recipes if you want to go on after closing the tab?
for me it does
tab in browser if you mean it
try it in new tab to test
where can you make such sheets? is it some kind of a web tool?
cmon can you scroll one page up??
stay calm please
@mortal grove https://daniel2013.github.io/satisfactory/calculator
I actually prefer this one https://legorin.github.io/satisfactory-calculator/calc.html
I wanted to do 60 alclad aluminum sheets, 60 fuel and 60 cartridges per minute and it looked like this
Very neat if you ask me
And on this one you can also set everything up to your preferences (over-/underclocking, alternate recipes, etc.)
But it doesn't do dual outputs, making it harder to have the whole picture planned out
For alclad I just made my own
Based around a clustered system, each cluster will make 83 alclad a min.
there are many ways to build a good factory:
- Efficient factory
- Cool factory
- Efficient and cool factory (well, not really possible to do both)
wrong
cool factory for me is an efficient factory
and many other people agree i think
I think he means, that next to the efficient factory there are some "decorations"
and honestly, I don't see a reason why the two wouldn't go together
I build the guts of my factories first, only include decorations like walls where absolutely needed, pipe holes, conveyor walls, etc
Once I am happy and the facility is working, I add in the details to make it look nice
Are there any sites where you can input what nodes you have access to and then it tells you the maximum amount of x resource you can make with those nodes
like e.g i have 2 pure irons, 3 normal coals, 1 normal&pure limestone with miner mk2 and I was wondering whats the maximum amount of encased I can make off it.
Not really
really i thought the calculator did?
It can base off node type and miner tier but thats as far as it goes
Eg normal with a mk2 miner, etc
Or slowly adjust the number so that the input matches your ore mining rate
Mining rate is affected by so many factors. You can check on the UI of each miner and add them up
Guys what are the requirements to unlock turbo fuel?
- Unlock coal
- Find the compacted coal alternate
- Unlock oil and fuel processing
- Find the turbofuel alternate
I got fuel + packaging and alternate coal however I can't seem to unlock turbo fuel
according to the wiki it should be an unlock through hard drives right?
yeah, but those are random, so you may just have bad rng
I've literally unlocked everything, last Hard disk only offered 2 choices
so i'm assuming i'm down to those 2
it's not 100% clear if there's not another requirement
I'm so confused right now.....
Make sure you did not miss it
There are two turbofuel recipes. Normal and heavy turbo fuel
........
Do you have fuel gens unlocked?
best guess, keep unlocking stuff and see what happens
Just unlocked trains to check
Could it be because I never unlocked jump pads?
dunno, I unlocked everything as I moved up the tiers
Do you know at what point you for the recipe?
dont remember tbh
can be a tier requirement as well, doesn't have to be just hdd
But i've unlocked tier 7 already?
well yeah i'm really far behind on mam scans
can someone help me do this math, I cant seem to make it work without bringing the % down and adding an assembler
i have 15 output total from 3 assemblers. my other 5 assemblers need an input of 3, how can i make this happen with splitters and mergers?
wait i think i found the solution on the subreddit
yep it works
too big for my taste. i just do the overflow method
this is a throughput limited 1:5 balancer
Umm I have a belt that it back up on it self, I have a video of it happening can I upload it somwhere to report the bug?
backing*
register, then post a question there, make sure there is no other duplicate post
use links to post video and image
i have seen quite a few bugs that splitters or mergers behaves very stangely.
but never happened in my own save though
those 1 to 5 splitters are useless. just connect all together and it will saturate itself
MANIFOLDS FTW
BALANCERS FTV(irgins)
Manifolds above anything else
in EX Manifolds now get the neat addition of a possible feedback with the overflow setting on Smart/Prog. Splitters
both balancer and manifold have their pro and cons. if you know what are you doing, then either is fine.
i am going to use this.
that train diagram is cute
the only balancer pro is immediate saturation, and for storage usages if you need to split all input into x amount of containers equally, but they take shit ton of space
for 99% manifolds is same for performance and easier to use and takes less space
imma see if i can use the new overflow function and experiment with manifolds
The odd ratio of pure ingots really spice the things up. Have been thinkering about this before actually building
I can now officially confirm that buffers don't cancel head lift. (made a bit of an oopsie before but the measure should be correct now)
so they're just large pipes, confirmed
btw @glacial hemlock fixed the mistakes in the diagram
i hope it really is free of errors now
Me too.
if it works then congrats
Whatever I need, I make. Math is for losers!
Half the time it doesn't work or doesn't meet my criteria, but ehh!!
begone from this channel, math-hating demon!
half the time i dont calculate stuff either. i just do something and if it works like i thought, hooray! otherwise: worry for 3 hours why it wont work
The options are: Math for 30min, works perfectly.
OR
Build in 5min, breaks, troubleshoot for 2 hours.
The 2nd one always wins...
ive never once built a factory based on calculations. perhaps, at times, i count how many machines i placed and how much power they gobble up and see if my power lines can handle it. most of the time they trip the breaker anyway
The biggest math I do is power, too.
I don't know why, usually i make way more power than i need.
for fluids, i just build something and it works. and if i feel like it i add the common "rules" to a graph like above and share it cuz, hoo boy at first people really had trouble with pipes and pumps
ive just been using a website that does the math and sorting but i still just ramp everything to 100 and the extra is stored
100 of what?
100 percent efficiency a dream that doesnt exist
Its not always that simple. Underclocking is probably the most important feature for efficient design.
this is what im working off of atm
can you send a readable version?
Honestly im not a fan of that calculator’s map
the interactive map?
same but is my first planned design and i only have abt 40 hrs rn
how dare you speak such vile words in this temple 😛
Satisfactory helper to calculate your production needs.
o moved stuff (as in the pic) so the pic is my real layout roughly and the full map is there
Once you get past a certain point, placing buildings, splitters and mergers become so obvious that you no need a calculator to tell you those minor details
and it shouldn't tell you even before. This should be a player's choice, any layout is opinionated unfortunately
At this point I calculate a number of buildings to start off with to find room on the map for the base floor of buildings near the nodes I use
does anyone know of a formula for train loop time w/ efficiency?
there's no formula, just calculate train's max throughput and compare to your required throughput
If your moving one resource, like sulfur for example, split the load into several freight cars and use both inputs and oututs for fast movement in and out of the train station. I also like to put buffer storage at the recieving and destination stations.
well the issue is we're trying to push 2500/m and however much of the sheets we make after this project is said and done
we're trying to do 750 aluminum sheets a minute
Where?
I move my bauxite by belt because I use the swamp nodes, 2580 total
No point to train it for me
it's simple. Check how long the train takes to do a round trip. Multiply your desired input per minute with the amount of minutes the train takes to complete the loop. The result is how much storage the train needs to be able to handle that throughput. Take the number, divide by stack size times freight car size, round up and you get number of cars your train needs. Add one or two just to be sure and you're done
train takes about 5.5 minutes for a full loop without unloading anything
unloading and loading takes 25 seconds each, no matter how many items are there
interesting
You can also use multiple trains, stations
Dunno if its possible, but have you tried two trains per line? One loads while other is unloading?
wouldnt they collide during the docking process?
If timed to load and unload at the same time it should not be a issue
Eg at opposite ends of the circuit
they dont clip on the track itself?
Nope, but you can build the track as a big circle anyway as well
Nice
thank you
So Im having a little trouble with some of my lines (and my math)... I need help turning 1x240 and 1x480 lines into 4x180. My mind is kinda shot rn and I cannot
why 4x180?
For the required input of my generators
just connect each belt to the exact amount of gens it can run
so connect the 240 belt to 16 gens and 480 belt to 32 gens (assuming they are coal gens)
wait
Ok, nvm, i was thinking i just ruined my build, but i was correct
so I have 12 generators per floor though 😅
alright if that's not an option, make it simple
split 480 belt, so you have 3x240 belt
connect each one to one line of gens
take the overflow, merge, connect to last line
something like this
480--S--12G--
| |
--12G--M--12G
|
240-----12G--
Wouldnt it be far simpler to just manifold it?
The 480 belt feeds 32, and simply stack the 240 above the 480 and feed more farther doen the line
well there are 4 manifolds in the image above
True, just attempting to simplify as there is no need to split to 180 belts imo is all
yeah that's true
And the coal to gen count is clean, makes it easier as well
Build two rows of 24 coal gens, and send the coal down the middle.
So I'm trying to determine if it's more efficient to run a pipeline to my coal generator right next to the coal miner, or to move the generator next to the water pump and conveyor the coal down.
Depends on elevation. If you have to uplift water, build the coal gens near the water and belt the coal.
just want to make sure im thinking this thru correctly. to get the throughput of a train loop i take the number of items dropped off in one trip and divide by the time it takes to make a complete loop, correct?
im a train noob and using cheap trains mod to get the resources i need for steel back to base, im mining 360/min each of coal and iron. after a bit of backup before i started the train it dropped off ~1300 coal each from 2 cars and same for iron. and it took ~6.5 mins to make the loop. so 2600 items / 6.5min = 400/min. so if my math is right my train can handle more than my miners are getting, correct?
Sounds fine
I like to split my freight into multiple cars.
Like if I am moving lets say 600 raw quartz, I will divide it into 2 freight cars. I also use both inputs, and both outputs for faster material movement.
yeah i have 3 mk1 miners going into 2 cars via 120 belts, fastest i can do right now
same set up for both coal and iron at 2 seperate stations in the same loop
Nice
thanks for answering, ive been playing so long today im second guessing my maths lol
Once you got mk5, an easy number to remember is 4min 06sec
This number marks when you should make a 2nd train or double train length. It only applies to mk5 belt and item stacked to 100
How many nuclear fuel rods per minute needs a nulear power plant?
0.2/min
thx
So, these three plans is my current master plan for my oll
The 1800 rubber and plastic system
Gonna double my turbofuel, this is already half built
And finally a use for my impure node
Im not gonna use the 800 resin from the turbofuel yet, im gonna make way more power than I would use with this
@wind spade Update, Remember the other day I was complaining about not being able to unlock turbo fuel?
I just figured out its behind the sulfur research in the MaM
well you kinda need sulfur for compacted coal 🤔
Yeah It unlocked after I got compacted coal in fact
uhhh... I think we were asking you whether you have unlocked compacted coal
Hey guys, how many coal plants do you tend to put with one water extractor?
8:3 if I'm being efficient, 6:2 if I'm being lazy.
yeah, 1 water extractor cannot supply that many coal gens.
Yeah, was getting dips.
Currently am on 7:2 with 3 fluid tanks on the way up to the power factory. All 3 filled. 😁
I do 1 to 3 for starters - you basically cap out at 200 MW instead of 225
3 to 8 reeeeeeeeeeeeeeeeeeee
with underratio water extractors, expect power plants to have unexpected power trips. The water consumption and production of each building can be viewed by pressing 'E'
yeah, when doing power always plan for 100% consumption
4:1.5 when i just unlock coal then 8:3 for the rest
i did 2 for 4 cause i was idiot there, and no OC researched too
then added 3rd and added another 4 gens
Does the coal consumption in coal generators vary with the electrical load?
Thanks
hello, I'm just starting playing with Oil, and I spent quite a few hours building a skyway 2.5km from my base to a pure oil deposit. Now, if I get the math right, I could sustain 6 refineries with 1 oil extractor on the pure oil.
I tried the calculator and I'm not too happy with the result....
it doesn't redirect the top heavy oil residue to be reused
(and God, I hate pipes)
use that calc, it doesnt do weird things
it wont tell you how to balance, but just shows totals
also heavy oil residue is not reused in plastic or rubber with the standard recipes
you can make it into petroleum coke and either sink or use it
heavy oil residue, or HOR does become the most important byproduct, but you need a few alternates such as the recycled rubber, recycled plastic, diluted packaged fuel, heavy oil residue alt, etc. Thats endgame tho
thank you
seems better
also heavy oil residue is not reused in plastic or rubber with the standard recipes
@upbeat tide that's why i figured I'd make fuel out of it, at least it'll be useful. Now I got to think about l;ayout 🙂
Aah, yes forgot about residual fuel, that works well too
I do recommend getting some shards and overclocking your oil pump so that it spits out 300m3 a min
I've just started a few days ago, this is my 2nd attempt. my 1st attempt was ... very very messy. this one is slightly better. not pretty thou 😄
and I discovered all the tool after the 2nd base of course. so I rebuilt part of it.... running out of 5 impure iron deposits didn't help 😄
-impure 150m3 @ 250% OC
- normal 300m3 @ 250%
- pure 600m3 @250%
But pipes are limited to 300, so if its pure you dont need all 3 shards.
5 impure iron does stack up, alot of miners, sure but nothing to scoff at
I didn't really pay attention to the quality when I setup camp 😄 I'm in the southwest corner .... and I haven't unlocked the map yet 😄
Nice, good spot there
Yea oil is in only 4 clusters on the map, and none are close 😄
On the map select oil, impure, normal, and pure
I need to upgrade my skyroad, it has only 1 belt now. So I'll need plastic/rubber + pipe for fuel at least to start.
Will show them all
yes, but since I made the mistake with iron, I decided to go directly for pure oil this time 🙂
Oil is too valuable to ignore the impures.
Normals can fill a pipe to the max so dont ignore those too
2 pure and 2 normal at this location. so I'll start there 😄
thank you, gotta run 🙂
Welcome.
All this sky stuff makes me sad - everyones trying to bypass stuff 😦
Weong channel for that comment, and why care how others build?
In terms of asthetics
I use rails for everything and only get creative with sky foundation building when scaling down a cliff to get down from red forest.
and that comment is fine here for meta discussion, which can take into account building styles pros and cons and not just the math calculations.
It has nothing to do with aesthetics, @upbeat tide. it just makes me sad when people throw away logic and just "fuck it, sky time"
I see convenience and efficiency over aesthetics I would rather have one long conveyor belt going across the sky than one that has to go thru twists and turns. I make my actually base decent looking but when transporting goods in from far distances I just wana get them back quickly. Thats me personally
I would rather have one long conveyor belt going across the sky than one that has to go thru twists and turns.
except that diagonal is shorter and more efficient so you contradict yourself
but i agree
fps and efficiency > aesthetics. unless everything works and i get same fps then yeah i will do it cute
Yeah I get that but I’m struggling to get my brain around what you said surely a straight conveyer belt from point a to b is faster than something that has to weave In and out between rocks and sometimes up hills
There's different possible playstyles. One is "skybase"
That’s my latest base. I went to the edge of the map in the grasslands starting area to the south and built out over the void with foundations.
thats why, when you have like 10+ belts of material to transport over the same route, just use trains so it is rendered as a wagon instead of thousands of items on belts
is Compacted Steel Ingot considered as a good alternative ?
@eager pebble probably only if you have a bunch of extra sulfur and not enough steel... I'd rather used compacted coal as fuel
@idle vigil Thanks. Not the best one but not useless 🙂
@eager pebble I prefer the solid steel ingot
compact steel uses the least amount of coal out of the steel options, so there's that if that's what you need. would make sense in a northern forest start as there's sulfur nodes there you don't really need until nuclear power.
@shy mason I use those for compacted coal generators
the solid one needs lingots instead of ore ? i don't really see the benefit , u need a fondry before the advanced fondry ?
just an option, might do that personally when trying to further expand steel production for space elevator parts.
you just need a smelter for regular solid ingot usage, so not too complicated. or if you would prefer to stretch iron node even further you could use a refinery if you use the water + iron ore = iron ingot alt or foundry if you use iron + copper ore -> iron ingot recipe.
All this sky stuff makes me sad - everyones trying to bypass stuff 😦
@fierce ruin I'm struggling with monsters and research and unlocking stuff... so less exploratiopn/fighting and more producing 🙂 (off to bed)
how many fuel gens can be fueled by a 300 turbofuel pipe?
thx
My turbo pipes tend to be 250m3 tho. One 300m3 fuel pipe > turbo works out that way
yeah mine are 250 aswell i just wanted to make sure i was in the right ballpark
Yup. Should be 55.55 gens at a 250 turbo pipe
skybase?
Hey how many alt recipes are there for iron ingots? I have 3300 ore coming into a iron processing plant, I'm not sure how to get the most out of it
Iron ore has 3 recipes
Normal, iron alloy ingot, and pure iron ingot
Iron ally uses copper + iron ore in a foundry
Can someone help me with my mess. pls dm
maybe just ask your questions here
or, if you're looking for people to play with, post in #looking-for-group-old
you can decrease the clock speed so it produces around 45/m
@brisk plinth have you researched one of those green slugs in the MAM yet?
So, if you have a miner producing 120 limestone/min, and a constructor can turn 45 limestone/min into concrete, you have 2 options.
- Underclock the miner so that it is producing 90 limestone/min, and split that into 2 constructors.
- Split into 3 constructors, and underclock them to only consume 40 limestone/min each.
you can just make a manifold of constructors
You could also just split between 2 or 3 constructors and decide you don't care about the losses.
and underclock the last one
yea when I say "split" I mean manifold.
I only have lv. 3 belts right now
thats 270 per min, thats plenty
I can show you my miners
270 / 45 is 6, that's a good size for a manifold line.
Leave some space on one side and you can make it longer later with faster belts
so you have perfect ratios then, problem solved
connect it to a row of 6 constructors in LITERALLY any way you want and you're done.
Ofc the only way to fill a mk3 belt is going leave you with excess limestone. You could underclock or sink it. (Sinking is a lot more viable if you are on exp due to the new overflow).
Or, again, you could do neither and it's fine.
he doesnt have overflow yet
I see now
and isnt on EX so just accept the less than optimal setup
you're much too early game to worry about doing a perfect build
Put a line of constructors in a row all facing the same direction. In front of the input end of each constructor, place a splitter lined up with the hole. On the other side place a merger lined up with the output. Belt it all together.
---S--S--S--S
| | | |
C C C C
| | | |
---M--M--M--M
S = Splitter, C = Constructor, M = Merger
Works for any machine.
Does anybody know a site to construct the most efficient build?
Like, a site that helps you achieve that
Yes
The only thing needed is the hard concrete automated
Satisfactory helper to calculate your production needs.
@tall sluice Tnx!
So you managed to automate the steel beams and also advance this far into the game and you are struggling with setting up concrete production. I don't understand.
How much fuel can one fuel generator take? Maximum
bruh how does the fuz ekeep blowing
when i have no new machines.
i went for a shit, come back. Powers out.
@dusty halo Inefficient design, no doubt.
Your machines should be working 24/7
Or your power should assume they are.
otherwise you will randomly have your stuff power down when things have to spin up
truth be told, i was pretty sure they were all going 24/7
so something must be wrong somehwere uh oh
but thanks for the answer, at least now i kno what to look for
I can see on one of my power poles the consumption is jumping around 50 MW
well, trains will do that, for example
you have to expect some amount of variation just because of things like that
Thats why I build buffers before and after a train.
Split up the load into multiple freight cars, and use both output/inputs on the freight station itself
oh I was talkign about the power flux
trains accelerating and slowing down will use diff amounts of power
so once you start using trains at least you will never see perfectly flat consumption
Ooh, yea thats true
im new to the game and was wondering whats the best like base build i guess i dont know how else to put it
its a sandbox game, it doesnt matter
the only thing that really matters is lizard doggos efficiency
wrong
the only thing that really matters is player's fun
is there not a certain way to make something in order to make it more efficient, like a certain strategy
Honestly the best part of the game is discovering how to play it efficiently
But if you want spoilers, I'd suggest searching this discord for "manifold"
well yeah manifolds just... whenever you want to balance things out, go make 10 pushups
what's a good way of splitting 240 ore output to maximize ingot creation if the recipe is 3 ore/ ingot and it says capacity is 15/min ingot production?
i know that they'll need to be fed with 45/min lines but how do i go about splitting
Do you have mk3 belts?
yes i do have those available
Just manifold it then
manifold?
S is splitter and M is merger or manifold?
Merger yea
The process is called a manifold.
Pros, easy to balance, attach everything to one belt.
Cons things can take a while to get to 100%. Each machine needs to fill to its internal storage capacity, then the next and the next, but after a bit they will work perfectly
ahh ok
looks a bit pointles of a chart unless your sorting iteams
It has nothing to do with sorting
so there's really no way to get it to split down to the proper numbers immediately then
That said manufolds will work with sorting, you just need peogramable splitters
There is but its messy
Ah I see the aplicate of this now
not really worth the time for the messy i imagine
crafty
240
120/120
60/60/60/60
30/30/30/30/30/30/30/30
Not gonna bother with the 15 row, you get the point
Do IT!
ahh then you merge a 15 into a 30
the splitter can divide by 3's as well not too shabby to get a common denominator this way but this is way to effective for me
240- 120/120 -40/40/40/40/40/40- interesting
it'd be harder to do it if you split them by 3s though if you need 45 for the input
Split once, split each once more
Ywa 240 doesnt split well into 3’s. First split is 80/80/80 tho
what about increasing the input by like a fraction
Not a option if 240 is your throughput
Plus overclocking equipment isnt kind on your power grid
Its better to underclock than over
you just need 270with a overclock with the /2 to /3
i mean do as you wish you can always just over fill and keep the converyor full
OP said 240, so gotta stick with that
yea it's a pure caterium node with a mk 2
hmmm okay give me a second
You can put a shard in it and take it to 270 tho
might as well set it all up before i actually need the stuff later on
i'd need a steady supply of those bugging slugs
270 caterium is enough for 6 smelters
And here is just manifold. Simpler, less space
1 should be fine since it takes it to 150% but the numbers get messy if you go for exsact
like when they add in 12.6 per min stuff
ouch
That 6 smelters will make you 90 ingots, which can support 7.5 constructors making quickwire
Which ends up at 450 a min
or about 1 stack a minute
Yup
If you have these two alts:
- Pure Caterium Ingot
- Fused Quickwire
Your end result is soo much better
Sounds sick, I need to do somethign similar with uranium eventuly. This chat experiance opened up new views for my near future. Thanks boys
how far down the research is the pure caterium ingot? or is that a hd thing?
Hard drive alt
ahh
i have yet to find one i can reach, though i think i know where one is i just have to platform to it
and have to get the gas masks for the others that ive found but can't get yet
so the manifold thing, i put my smelters in a line starting at the left M?
JUST GOT THIS GAME AND ALREADY ON A 4 HOUR BINGE
Here is the power of those alts
Same 270 caterium a min
11.25 refineries
- 270 caterium ore
- 270 water
Makes 135 ingots a min
Fused quickwire
- 7.5 caterium ingots
- 37.5 copper ingots (675 ingots)
Makes 90, in 18 assemblers
You will make 1620 quickwire
that's some crazy stuff for the alt recipes
You rarely need more than 1 caterium node before tier 6, and getting a second caterium node at tier 7 is a nice upgrade
yea i'm just starting my tier 6 stuff now
but i unlocked caterium pretty early as i found some small 1 shots
Good stuff to sink for points until you want to use it
Just keep a stack of 500 quickwire on you, will last you a good bit
ohh yea defintitely will
Or set it up so it stores the quickwire in a container before sinking
ohh is there anything bigger than the industial storage containers yet?
More industrial storage containers
Flip it, stack on top and put elevators going up and down
so 48 is the maximum at the current time unless you're talking about vehicles and such.... ahh good point
hello, I didn't find a calculator for oil power, so the wiki has this:
is that ok ? 1 oil pump / 2 refineries / 5 fuel generators ?
isolate them from main network, built a biomass burner, kickstart them, then conect to main network, then destroy biomass burner
that's how I did it 🙂
@frank berry here you go https://satisfactory.gamepedia.com/Coal_Generator
wait until you get to oil, that's where I am .... crude -> fuel + polymer resin -> use fuel to make power, but got to use polymer resin or it will stack and stop fuel and stop power ....
at least with coal, there's no by-products 😄
I have 1 oil pump, 2 refineries for fuel, 5 fuel generators. and 3 refineries making recycled plastic with 1 water pump. but that means I get to use the plastic ... 😄 (which is NOT a problem, one can never have enough plastic)
at start of tier 5, about 200 to 300 plastic is enough. At tier 7 once you want to bump up the production, 900 plastic / min is good to go
these numbers are not easily achievable with original recipes
I'm probably not optimal, got 5 refineries making plastic from crude oil, heavy oil recycled to fuel, and 3 refineries making plastic from polymer resin+water
thnxx
WOW ! in red here, that's the number of buildings ?
yes
ok, that's the thing I was miissing on this calculator then 😄
that's huge 😄 I work on a much smaller scale 😄
not necessarily number of buildings, but number of 100% buildings
true, observe how i underclocked some of the buildings.
there are some rounding errors here and there, but should be close enough
that's already 5400 concrete just for fondations 😄 😄 (30x30x6)
that is nothing compared to a decent mega base
so if I wanted to build something like this, I'd had to optimize everything in lower tier first 😄
since the maximum foundation building speed is 2 foundations per second, you want your concrete production to be close to 1200 concrete / min.
I am producing 200 / min concrete so far, but is good enough
i think if there are breaks to think etc just having big storage for it is good enough
my mess (main base)
ok?
lol, I'm at 45/mn for concrete 🙂
I've absolutely not optimized concrete and copper.
I've optimized quickwire production, and coal (maybe)
iron is ok-ish I guess
because I run on 5 impure nodes so I had to
anyway, time for a break, have fun guys 🙂
have fun.
when do you unlock coal?
tier 3
which is after space elevator one
1 Stator = 3 Pipe + 8 wire, takes 12 seconds per
I know how to get time & ingredient amounts based on Total Desired Products amounts
EG 5 Stators:
Time = 5 Stators Divided by Original Amount | 5/1=5 (5 times the original amount per min)
Ingredient A (Pipes) = Multiplier X Ingredient A (Source) | 5x3=15
Ingredient B (Wire) = Multiplier X Ingredient A (Source) | 5x8=40
But how do I go about knowing about how much of Ingredient A (Pipes) + Ingredient B (Wire) = product amount ?
I'm not sure how to reverse this… - i'm a tad stuck... been a while since i've used math..
Anyone good with math could give me an example + formula?
As I'm trying to make a simple spreadsheet to help me check the numbers based on certain situations…
i know there are calculator sites out there but i want to be able to calc this manually from every angle...
by pipes do you mean copper sheet?
Steel pipes if it's the default recipe
I don't think I understand the question.
At some point, you just have to choose how many of something per minute you want the factory to produce.
ok say i'm getting 30 pipe & 80 wire per min how do i calculate that into giving me how many Stators it will give me? before i even construct the factory?
Ok, well we know that a single assembler makes 5 stator/min out of 15 pipe/min + 40 wire/min.
we have 80 wire.
80 / 40 is 2, so we'll use 2 assembers.
5 stator/min x 2 = 10 stators / min
I use per minute rates for my math, but you could use the 1 = 3 + 8 numbers instead -- end result will be the same if you are consistent.
It's just a matter of if you do the 12 seconds per item multiplier before or after
Since different recipes produce at different rates, the math is simplified if you convert the numbers to per minute rates right away.
what is the increase in effeciency for a non hab biomass burner if you use solid biofuel created in a constructor opposed to biomass
2.5
You can check my math, look at the table on this page: https://satisfactory.gamepedia.com/Biomass_Burner
and a fair bit too smooth
I am assuming the data on the wiki is correct.
that doesnt match what im asking
Ok then once again I misunderstand the question
when you take account how much energy the constructor uses
what would be the increase?
ok, well
180 = MJ : 1 biomass
450 = MJ : 1 biofuel
So I did I did 180 / 450 = 2.5
... so to add the constructor in there, a single biomass 🡒 biofuel takes 4 MJ per biofuel produced but consumes 2 biomass to make 1 biofuel.
🤔
I've confused myself on the conversion of MJ to MW I think.
Would 180 / (450 - 8) be right?
If so that is pretty negligible.
yep cheers for that earlier got my spreadsheet working 😉
A solid biofuel contains 450 MJ, and it requires 4MJ + 2* 4MJ to craft, so the net energy is 438 MJ
a biomass, instead only contain 180MJ, and it require 4 MJ to craft, giving net energy of 176 MJ per item.
Can you explain 4MJ + 2* 4MJ ? Is that just the biomass to biofuel or did you add another machine in there?
how does biomass take the same amount of energy to craft
as 2 biomass is 352 MJ, the gain multiplier from crafting solid Biofuel is 1.244
constructor has a fixed power usage
but wont it have produced more
apart from overclocking and less %
so there is less cost be produced biomassed?
ok never mind you don't need to explain 4MJ + 2* 4MJ anymore, I got it.
Maybe an odd question but I guess this is the best channel for it.
Is there a (problem) name or algorithm type linked with production chain calculations like Satisfactory/Factorio/Mindustry etc (in constrained space)? Searched for a while but could not find something in academia/research that seems to fit beside some graph theory or very domain specific things for small parts of the problem.
I can always use pen&paper, ML or evolutionary computing but wanted to know if there is a more general approach, since this kind of problem appears in many games I love. Hints or search words are greatly appreciated :)
great, that 12 MJ means for both constructors for biomass and biofuel
the calculator site?
https://daniel2013.github.io/satisfactory/calculator this is good for macro planning
if you want micro planning, try https://satisfactory-calculator.com/
Satisfactory helper to calculate your production needs.
ok say i'm getting 30 pipe & 80 wire per min how do i calculate that into giving me how many Stators it will give me? before i even construct the factory?
@safe badger
if you have A pipe and B wire then you will have min(A/3, B/8)stators
because 1 stator = 3 pipe + 8 wire
for example 30 pipes and 90 wire : min(30/3,90/8) = min(10, 11.25) = 10 stators, 10 wire spared
or 40 pipes and 80 wire : min(40/3,80/8) = min (13.333, 10) = 10 stators, 10 pipes spared
in general if Y = x1 + x2 + ... + xn, xi being the quantity of element number i to make 1 Y (if needed the base equation can be normalized)
you see how much Y you can make by just calculating E = min(e1/x1, e2/x2,..., en/xn) where ei are the quantity you have on hands, its assumed that for all i ei/xi > 1 or you wouldn't able to make a single Y.
And if a single factory (either a constructor, assembler or a manufacturer) produces n Y at 100% then you need E/n factories
The spared parts are calculated with the formula spared_i = ei - E*xi for each element i, the limiting factor obviously being at 0.
it's a bottom up approach i don't recommend
i prefer a top down approach, you want a final product, you go down from that to the ore you will need to make it happen
@heavy vortex thx for the explanation, but that's a bit advanced 4 me.. i work better with full examples..
- it seems i'm stuck again.. & the Time Multiplier is calculated using the Ingredient amount / Original Amount which is 3 | 30/3=10
What numbers are you starting with?
You can get these numbers from several places expressed in different ways, eg. the codex, or by looking at the UI of the machine after choosing the recipe, or from the wiki.
You seem to be calculating a number that is a given. A constructor produces 20 iron plate /min using the standard recipe.
2 iron plate = 3 iron ingots
if you normalize it's 1 iron plate = 3/2 iron ingot
if you get 10 and not 20 that's because you do 30/(3*10)*10 which is wrong, it's 30/(3/2) and it's 20 as expected
Ok so your using the numbers to create a single output item from some number of input items over some amount of time to derive the number of outputs per minute?
(which you could just type in from the original recipe... but 🤷 )
I can't tell from the spreadsheet what you are really trying to solve, and which numbers you are typing in and which are calculated.
Why chart this way? Its kinda weird to base your calculations off how much the machine makes per cycle instead of at the per minute level
your stator formula is wrong aswell, because the wire is not a factor in your formula
if i ask you to do the same calculus but with 150 pipes and still 40 wire, it's going to tell you 50 stators yet you won't be able to make more than 5.
the ones in purple for each section are the values i want to change & in Red are the ones that are supposed to be calculated...
For example, this is my steel comparison chart. Its based on belt speed and per minute throughput
The only way to change the purple number is to over/under clock the machine. It's an odd way to work this out but sure, it can work if you want to do it that way.
I cannot look at the doc, no excel on my phone
Yea, I'm on my computer which also does not have excel.
I probably wouldn't open an .xlsx from some rando on discord anyway tbh
I dont have mobile 365 either so doesnt help, just google sheets on this device
True
1 sec i'll upload to google..
You've answered my question at this point anyway
My calculation design
- Base off what I want
- Base off throughput, belt speeds and pipe capacity
- Allow for underclocking, disallow overclocking
- Estimate structure requirement
@safe badger your time multiplier column isn't taking into account the # of items produced.
You calculated 60 seconds / minute divided by 6 seconds / iron plate
But should be 60 seconds / minute divided by 6 seconds / 2 iron plate
Sometimes it is fascinating how other peoples brains work.
(In that I would never find myself wanting to make these calculations this way... not that you are doing it wrong or anything)
But I do think you may be overcomplicating the questions you are trying to answer for yourself.
well you are doing it wrong but the approach itself isn't wrong just the math 🙂
My calculation design
- Base off what I want
- Base off throughput, belt speeds and pipe capacity
- Allow for underclocking, disallow overclocking
- Estimate structure requirement
@upbeat tide
Yeah that's what a said above.
It's the top down approach.
That's the best one imo.
The bottom up can be useful to use leftovers. Like you already use 720 iron ore from an OC mine, you have 60 spared and can think of what to do with them. But no one usually try to produce a lot of base products to try after that to find what to do with them.
For the record, I think pmt and Verios are right -- a different approach would serve you better. But I still don't mind trying to help you get your approach to work if you're dead set on it.
Yea, top down is the most efficient way. Such as for some of my major projects like alclad, I started with bottom top, but just to find out how much I could make based off bauxite limits. Then switched it to top bottom once I had my max production capability...which is 819 for that project
explain a bit top down and down top diff? so i am on same page
Top down is calculating based off the end product. Lets say you want 10 computers. You then go down the production tiers
Bottom top is the opposite. You base your production on what you have and wind up with whatever end goal the math says
In their visualization, the final product is the at the top of the tree and the inputs are at the bottom, so "top down" means working from final product you want to produce and "bottom up" means working from what raw mats you have available.
Both are effective, such as how I doscribed in my alclad example. Especially for the endgame products that use rare resources
i'm somewhat set on it as i want to inspect say how many ingredients i am getting down the line belt/pipe and to be able to make adjustments to a current build without rebuilding it from scratch.
for me i need to be able to visualise it from both angles...
Your gonna have to embrace the rebuild.
Add pure ingot to your system, decide upon fused quickwire, learned how to turn one oil into 3 rubber or plastic, yea rebuilds will happen
i want to be able to upgrade & modify with ease Up & Down the line 😉
I hear you, but once you add in new alternates that double or triple your end result, you most likely will have to change everything up
or say i get a line to much resources i want to be able to calculate from the amount being sent to how much i can produce.. etc...
Other than making an existing line longer w/o changing it's recipe that isn't really effective. For that type of refactoring I consider each line of machines working on a single recipe as "unit", and those units generally have to just be replaced and replumbed if their recipe changes. (occassionally you can do in in-place recipe swap, but generally you just can't)
for bottom up, i repeat
if you want to know how many super computers you can build
and you have :
6 computers/min
17 AI limiters/min
11 high speed connectors/min
13 plastic/min
all you need to do is go look at the base equation : https://satisfactory.gamepedia.com/Supercomputer
and either you look at the normalized equation or at the one of the manufacturer that's not important but take the min of (what you have / the number in the equation)
in that case it's min(6/3.75, 17/3.75, 11/5.625, 13/52.5) = 0.247
with this input at max you'll be running a manufacturer at 24.7%
and that's it
that's an example of applying the general equation stated in my first post
and 24.7% of a manufacturer is 1.875*0.247 = 0.46 supercomputer
the formula shows that's everything can be bottlenecked by limiting factors
if we had 52.5 plastic it would be a manufacturer at 100%, and almost 2 manufacturer if even more plastic.
@safe badger bottom line the problem I see with your spreadsheet is that for the output column ("Desired Amount Per Minute"), it depends on how many items the machine spits out -- your "Product (Single)" column -- BUT nowhere in your calculation is the value of "Product (Single)" used in the calculation for "Desired Amount Per Minute".
And another example, oil products. You kinda have to do a bottom to top approach, just because oil is scarse.
For example you want to make plastic via the basic recipe. You have one full oil pipe, 300m3. That can support 10 refineries, which will make 200 plastic and 100 heavy oil residue.
You can then turn that heavy oil into petroleum coke and use it.
This is a early oil example. Alternates complicate the system like crazy but end result is stupid, for example you can turn 300 oil into 900 plastic or rubber with alternate exploitation. Will use something like 80+ refineries though
This is that endgame system but expanded to a rediculous level. Currently just need to pipe up the recycled rubber and add the final belts, this will be built.
320 buildings, LMAO
well, I'm at the point where I'm happy with 2 pure quartz node and 6 contructors
gotta go and get that quartz back to base....
And thats only half. The other half does turbofuel. Same system up to the diluted fuel stage, but turbofuel after. And the resin isnt used there at all
@sudden saffron cheap silica + pure quartz crystal FTW
@upbeat tide you mean I should NOT have transformed the quartz on site but brought is raw.... and then split to crystals / silica ?
I hate myself now 😄
but if I transform quartz to crystals and silica at the node, I need 2 belts to bring it to base
In tne end it depends on what your using it for.
I currently use 2 normal nodes for quartz crystals and 2 others for cheap silica.
Solid steel ingot, unless you make obcene amounts of petroleum coke.
a few belts of steel ingots can last very long, unless you are using the steel ingot for those unnecessary items.
counterpoint: unnecessary items + grinder = tickets
ok i think i worked it out.... the spreadsheet.. seems to be reflecting the proper values now... (got to complicated trying to use multiple ingredients so i settled on 1 which changes everything else accordingly...)
multiplier is calculated from ingredient amount per which in turn gives me product per...
Product amount = original amount to make the original amount X the Multiplier
The Multiplier = ingredients coming in per min / original amount of ingredients per min.
If you inted to share it, consider adding some notes, and change the cell color to indicate which values are manually entered vs calculated 🙂
i'm kinda lazy will see... need to fully test it in a build 2 make sure that calculations aren't off... (hopefully)
might add some more complexity to it to take power & machines & overclocking etc into account...
still need needs work as i need to port over every recipe in... sigh
does anyone know the name of the software where this was made?
powerpoint + lots of time? :p
Anyone know a good way to build a 10 x 10 factory i want to build one side with storage and keep building up to be abel to make an efficient factory
I already have coal power so power won't be a concern I just want to start getting to steel assap
does anyone know the name of the software where this was made?
@fringe wind have you checked the desciption of the video ?
yep
I don't think that's it but its basically what I'm looking for thank you
I think specifically he uses Lucidchart but you have to pay for it
Theres alot of variants, draw.io is a free one.
Lucidchart, Visio, and a few others are paid examples
Hmmm I wonder if I can get my 1,200 water generators too run off of a pure oil node with turbo fuel mix.
I think i am going to be short cause i need to get 24,000 mw total just for water lol
Excuse me 300 m3 per min oil node mix
300m3 oil will at max produce 666.66m3 turbofuel a min
Thats 148.14 fuel gens and 22,221MW
There is no way to use poly resin to make more fuel sadly
System itself uses 90 refineries, 22 assemblers
- 11 heavy oil residue
- 14 package water
- 14 diluted fuel
- 14 unpackage fuel
- 14 (x2) turbofuel
- 9 turbofuel
The 11 refineries for HOR is my preference, makes a 300 pipe and a 100 pipe. Split the refineries into 7.5/2.5
Sooo I need like 2 sets of 300 m3 oil to get the power I need
Yup
I got 1 set up So i can work on getting the second one set up eventualy
if you want to do the same thing but don't have turbofuel, it will yield about 4GW of power / 300 m3 of oil
so the turbofuel is a huge stretch for it
I think
8GW
oh right
But yea difference is huge
sorry that was per 200
yeah but when your are running 1,200 water turbines power will be shutting down quickly and i got my city to still feed with power 🙂
cuz I didn't do the pipes the same way as others I underfilled all of mine at 200
I think I am running 300 m3 off turbo fuel out of my main pumps at the moment but i havent placed all the fuel generators yet i am at like 30 out of the 110 or so
I'm about to swap a 2700 oil/1800 fuel facility over to ~1500 turbofuel. Can't quite do your setup cuz it's not making enough polymer resin and I need the plastic elsewhere (the elsewhere a monorail takes all the plastic, in fact)
Dont use resin from fuel production for plastic or rubber
Unless your using 95%+ its capacity
trash it
I was making coke with it the excess heavy oil but i have like no use for it anymore, I have way too much alinumium
yeah I've made a couple of mistakes in this playthrough but that was the point. Big thing I've learned this time around is just how much the alt recipes can improve things. Some of em are terrible, some are interesting but rarely useful, and some change the whole game.
like I can't believe I ever made steel out of coal and iron ore 😛
Solid steel is far superior to coke steel tho
that a bunch. No i got like 20 industrual sized conatines full of the stuff for mk5 conveyor and got enough for battiers and heat sinks i am good
I have 3 steel mills, 1 each using solid, coke and compacted
"valuable" is as much a function of the location as of the resource itself
if there happens to be more sulfur somewhere you want more steel....
There is a max of 6840 sulfur on the map. Once you make big turbofuel or nuclear there wont be much left
are there pure uranium nodes on this map?
Nope
Just 3 normal
Lets say you want to go abaolute bananas nuclear and max it out, which is 94.4 nuclear rods a min you will need 3101 sulfur
Lil under half total map supply
I have 200 hours on this save and have yet to touch uranium. I'm aware sulfur's finite but I'm alone and not a von neumann probe
run everything on trucks powered by uranium cells
they do
My turbofuel plan is to use 1200 oil for it, will make 2666.66 turbo.
Gonna use almost 2200 coal/sulfur and my plan is to use the last of it for black powder
vehicles will run on any fuel, even just packaged heavy oil residue, which won't burn in anything else (generator, chainsaw, jetpack, etc)
I haven't tried packaged water. They probably thought of that.
if you could make jugs of sulfuric acid I bet cars would run on em
how the heck do you run a car on water lmfao
They are “magic” cars
yeah ok show me your car that'll run on a pile of leaves OR a nuclear fuel rod and then tell me water's ridiculous 😛
I just wosh truck stops took liquid
LOL
Id gladly pipe some fuel straight to the truck stops
"car that'll run on a pile of leaves"
And then we need a liquid truck lol
it'd make a truck stop anywhere near water handy
lol that is not something you usually hear
cuz you could conveyor/truck in solid biofuel
JUST ADD WATER and presto, liquid fuel
- not at present, without mods
you can semi-automate it
well you need to still gather it but you can make a leaf->biofuel machine
or whatever they're called
and yeah unless you're running a JB Hunt size fleet of trucks, I imagine random leaves, trees, carapaces etc you gather would be enough to feed the system
factory thing idk
When your building your new outpost away from main base for 50 hours, fully automated becomes needed
honestly farm mod's whole fertilizer-biomass thing is currently too good/effective. each biomass refinery should cost at least as much fert as growing berries
[Treat This as a Demo] Google Public Ver: https://docs.google.com/spreadsheets/d/1J4uke2s_leqZwQCKeUnbFedVJgL0Ys_hBuYcffaq2Qg/edit (Dropdown works) [V1.2] - this will be unavailable at times as big changes take a while to port the google docs. [link may CHANGE every major update]
Note: to use dropdowns, select Data Tab 1st, then switchback.
[Stabe, DL your own copy]
Excel Ver (Google) (Dropdown lists won't work since its read-only): https://drive.google.com/file/d/1wbIPRvedUG_2TkhwKhBGzXAa2ygumk6E/view [V1.2]
[the one i'm working on daily]
Most up to date ver (Dropbox): https://www.dropbox.com/s/oeys0ogjh9tsxis/Satisfactory Calc Advanced.xlsx?dl=0 (will need to DL & open on your device/machine to use dropdown lists)
SatisFactory Calc
Recipe,Product 1,Product 1 (Single),Product 2,Product 2 (Single),Ingredient Name,Ingredient (Single),Ingredient Name,Ingredient (Single),Ingredient Name,Ingredient (Single),Ingredient Name,Ingredient (Single),Time Taken (Seconds),Machine,Machines Qty,Recipe,...
is there really need for this when daniel's exists? not to devalue work, just curious
most of the calculators use a top down approach or only allow you to edit product per min, i want to be able to calc by editing any of the values in the supply chain. not just by knowing the product amount...
i'll try to incorporate overclocking, power consumption & production per percent which if i recall is 0.1Mj every 6 percent.
the tools out there a ok for visualising but i need to be able to see the finer details of every angle and able to reverse the build from the supply to the production etc... like for micro-managing purposes instead of rebuild from scratch..
I value Daniel's works
Hey if I have 1500 coal per minute how many generators will I need?
Cool, thanks I couldn't workout what the ratio was
i usually like to get what each percentage of the clock speed gives me per each percent
if i recall take the value that is given at 100 Clock speed so, 45/100 = 0.45
0.45 x Desired clock speed to get new value per min.
that's 60 ingots, smelters make ingots
You need 90 ingots a min
or you can try using my messy as excel sheet you help your out 😉 (doesnt tell you how much infrastructure you need though just the raw numbers)
Christ
780/min is pretty fast already
"Conveyors Mod
This mod adds a Conveyor Belt and Lift that can transport 2000 items pr/m"
check modding discord if you want mods
Yes, @sharp shuttle.
btw are there faster conveyer belts, or can you make them faster?
@sharp shuttle Right now, yours can do 60. At tier 2, you get ones that do 120. Then 270. Then 360 I think.
dont forget about infinite length belts 😉
idk, 780/min belt is pretty fast (that's max ingame)
There is very fast ones but mods make INSANELY fast ones
Standing on a 2000/min belt must launch you
@safe badger Isn't that wonky as hell?
Modding discord pls
Oh ok I guess not
where is this modding discord you speak of?
thanks
well there is one mod i would think essential & wont break your Vanilla Experience.
in-game calculator 😉
Never used
that mod owns. no unlock, no investment, nothing to build, doesn't take up a slot, you just... have a calculator. 😛
which is great cuz I can't divide 1503 by 26 in my head
if anything it should be a fancier calculator. FICSIT launched me to another star system; they can spring for a TI-83 at the very least....
i'd think this should be built into the end release of the game or even build in spreadsheet would be nice just have it conveniently hovering on your screen allowing you to make edits & complex calculations while your on the build menu... QoL features...
well there is one mod i would think essential & wont break your Vanilla Experience.
@safe badger win+ r calc, or cellphone 😄
No need for win+r just Win and tyle calc
works too 🙂
while exploring (in the explorer vehicule) I managed to get frame rate drop..... quite disapointed with my I7/RTX2080/32Gb RAM setup thou 😄
Which i7?
Thats like saying you have a Ford F150. Could be one form 1980 or one from 2019
Before it's time, maybe.
In tech years, a 8700k might as well be from 2000 🙂
Especially one that isnt overclocked
2017, but sure.
How does the 7700k hold up
I used the 7700k with both a 1660 and then a 2080 abd it was fine. Mine was over clocked to 5.1 thou
old 4790k here, in my base game runs below 20 fps 😅
3570k, runs fine. :p 16 GB of ram and a 1050 ti
16Gb ram here to, and a 980 Ti
🤷♂️
its usually fine at first but performance steadily gets worse the longer i play
I turn down some gfx settings and my only big hits are entering areas with a lotta stuff to load or during the autosave. But it's not exactly a competitive shooter so meh.
3700x, 16gb of 3200 cl14, and a 5790xt. Usually 60+ fps at 1440p, but in my dense areas...can hurt
300h, 6Mb save file
oh yeah I'm only on 1080p, that probs helps too
Anyone kicking around that can help with a production problem?
Can help via text
That’s all i need
I have 6 foundries making steel ingots
I have 5 constructors making steel frames
I need a manifold or load balance system that can distribute said ingots to constructors
Belt speed?
End goal?
Making those elevator parts versitile frames or whatever
I’ve got bottlenecks and finally figured out where they are coming from just cant get the ingots into the system
Whats your belt lvl?
4
Using any alts?
The issue is the ingots are being made but i cant get the 6th foundry connected into the system
I hear ya just getting all the info to help ya
splitters/merges used cleverly can do stuff
I need a splitter that has 2 ins and 2 outs
Are you using normal steel or one of the alts for the ingots?
So I know your total ingot production
Normal steel
Kk
You should be making 270 ingots a min and a steel beam constructor needs 60 a min
I’ve got the factory built the way i want it i just need to add one more foundry’s woth of ingots into the system
So you can only have 4.5 constructors for steel besms
Its a butchered version of TE’s layout
Not familiar with that design 🙂
Total Eclipse Gaming
But until you can expand simply cut down your constructors to 5 and underclock one to 50%
And since its only 270 ingots, just use a basic manifold to connect all the foundries to one line and then feed the constructors
At this time I’m putting one faoundry directly into one constructor
Wont work, not enough ingots
Right
One sec
So I added one more foundry but can’t get it into the production line
F F
| |
M - M
Simply merge the foundries like that
And take that merged line and split it into the constructors
S - S
| |
C C
So mergers out of the foudries then splitters into the constructors
Nothin wrong with that
2500 items i a lot
Just let it run overnight 🙂
At least i’m not making computers yet
computers, alt recipes can help you al ot
like hypothetically you can make computers of some extremely limited resources
the one that's circuitboards from silica + copper + the one that's computers from circuitboards + crystal oscillators, you're now down to iron, copper and quartz to make computers.
no oil at all.
I personally prefer caterium computer, but yup, crystal computer alt is very useful
caterium computer owns if you're looking to scale up into supercomputers, cuz "also requires caternium" lol I got that
plus both require oil so you're in the same framework ther
I’ve not got a lot of alt recipes but i was going to set up a quick wire / plastic circuit board set up
my opinion is basically go ham on hdds as fast as you can, some of the alt recipes are REALLY advantageous