#math-and-meta

1 messages · Page 450 of 1

oblique hollow
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its a vast topic

upbeat tide
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Your forgetting, generation 1 jets were all manual 🙂

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But to reality, yes computers do alot of the work

oblique hollow
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sounds horrible

upbeat tide
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Computers did not exist in the current form in the late 1940’s, early 50’s

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Only computers that did exist were huge math machines, that main job was code breaking

oblique hollow
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then again, past jets are past jets

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Having a computer do the most complex work saves the easier task for the pilot

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Dont mean to say being a jet pilot is easy, no way, but the comps. sure do lift some load off them

upbeat tide
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They could also make life miserable. Looks at you, 737 Max

oblique hollow
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"Investigators determined that a new automated flight control, the Maneuvering Characteristics Augmentation System (MCAS) malfunctioned on both flights, sending each plane into repeated nosedives."

the keyword here is "New flight control system"

heady smelt
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using 737 max as thing to blame computers is pathetic

oblique hollow
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actually the article on the MCAS is pretty extensive to research what happened

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but that's kinda off-topic

upbeat tide
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Im not blaming computers, but a design decision that should have been stamped out pre-mass production

oblique hollow
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Borderline off topic but here, an excerpt:
"When MCAS detects that the aircraft is operating in manual flight, with flaps up, at an elevated angle of attack (AoA), it adjusts the horizontal stabilizer trim to push the nose down, so the pilot will not inadvertently pull the airplane up too steeply, potentially causing a stall."

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thing is, the pilots didnt even really know the MAX had MCAS

woeful skiff
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thing is, the pilots didnt even really know the MAX had MCAS
@oblique hollow I guarantee they did.

heady smelt
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the problem here is unability to override computer

oblique hollow
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hmm well i guess i need to read the article more carefully then

heady smelt
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afaik mcas was faulty AND you couldn't override it

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(i may be wrong ofc feel free to bonk me)

oblique hollow
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"Unlike the 737 MAX, however, MCAS could be overridden on the KC-46 by pulling back on its control column"

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one could, the other not, it seems

woeful skiff
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No. That just means that pulling back on the control does not disengage the MCAS in the 737. It does not mean that the MCAS cannot be disengaged.

oblique hollow
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exactly. on that one plane gen

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i guess its better to read a full comprehensive article on the topic of that but this isnt the channel for that. Lets drop it here or move it to #off-topic-general

weary ravine
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👀

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What McGalleon said

grizzled walrus
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what is the max capacity of the final belt ? pls

sand garnet
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mk5 is currently max

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which can hold 780/min

grizzled walrus
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thx Tom

glacial hemlock
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Satisfactory Wiki

Conveyor Belts are used to transport items, such as raw ores and refined materials (and Lizard Doggos), between structures. They consist of a single track that can curve around bends, as well as slant up and down. Many structures have ports in order to allow belts to be connec...

dull rover
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But apparently, the devs got Mk.6 belts lined up for us in a future update, which can hold 1600 or so

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So you can overclock your mines all the way and get all the benefits

wind spade
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@dull rover iirc mk6 were confirmed for far future, but the number wasn't told anywhere. For now we simply don't know how fast will mk6 be

sand garnet
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yeah the items per minute is pure speculation

heady smelt
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why they are moving it really far if we already can have 1200? sounds not logical

sand garnet
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what do you mean moving it really far

heady smelt
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"confirmed for far future"

sand garnet
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well mostly because far is subjective

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we know that steam release is first

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dedicated servers are up next

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we dont know when update 4 will be and/ or if that even contains mk6 belts

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it wouldnt be unlikely, but we have no info to base that off

wind spade
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also, steam release work doesn't end when they release on steam. There will most likely be new bugs that need fixing

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same with dedicated servers

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so I'd expect like 3 months at least of no (or not many) feature updates (except for dedis)

heady smelt
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sounds reasonable

well they work and deliver, i am happy. game even in current state is much more worth it's price, and they don't saw it on updates dlcs like some shady companies

wind spade
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I like how people say "shady companies" 🤔

heady smelt
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ea is quite shady

wind spade
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because? 🤔

dull rover
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Tell me something new

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"Pride and Accomplishment"

heady smelt
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because fifa at least
i don't need to explain why ea is bad and i won't

dull rover
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Well, pretty much all the AAA publishers out there are like that

heady smelt
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won't argue

full thunder
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Hey there, is there any up-to-date production planner?

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(I'm on experimental)

heady smelt
full thunder
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tyvm, seems to work like a charm ❤️

fierce ruin
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How many coal generators can I power on 2 water pumps ram by 1 pipeline with no lifter pumps

sand garnet
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2 water extractors provide 240 water per minute

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1 coal generator requires 45 water per minute

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so do 240/45 and you can figure it out by yourself

glacial hemlock
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lifter pumps or pipeline pumps don't provide boost to flow rate.

minor anchor
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@fierce ruin I have 9 coal generators running on 2 pumps perfectly fine

dusky quail
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that's because you're not running at full power

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or you OC'd your extractors

minor anchor
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No it's running fine. No OC, no shortages

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The math doesn't work out I know

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But I just kept adding until it stopped and then backed it up by one. It stopped working at 10

dusky quail
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are you running at full power?

minor anchor
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Yeah

dusky quail
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#doubt

minor anchor
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Doubt all you want

dusky quail
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show a picture/proof and I'll believe it

fierce ruin
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Ok oc and running out of power at 6

minor anchor
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Hold on then. Lemme open the game

fierce ruin
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2 pumps

minor anchor
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Have I broken the game?

dusky quail
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no, you're probably just not running at full power

upbeat tide
minor anchor
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I am though.

dusky quail
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alright, show the graph

minor anchor
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Wait do you mean running at full power as in using it all?

dusky quail
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yes, that's what's meant as running at full power

minor anchor
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Thought you meant underclocking

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No I'm not then. That'll be it

dusky quail
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if you are, you'll run of water eventually

minor anchor
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Yeah that makes more sense

dusky quail
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above 400 MW your setup's not sustainable

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basically you're actually only using 6 out of 8 of your coal gens

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unless ofc you add another extractor or OC

minor anchor
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So I need one more water pump yeah. On it now

dusky quail
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@upbeat tide looks good as far as I can tell

upbeat tide
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Ty, just trying to optimize the water for this monster as much as possible

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Already know how to break up all that diluted fuel. Honestly thats the easy part in all of this

glacial hemlock
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Or i shld say, this part is just a small warm up compared to nuclear setup

upbeat tide
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True, very true

dusky quail
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yea well making computers is already killing my head

golden bane
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znc how

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i built liek 3 version of storage then i sort it all into 22 boxes atm

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so then i can plum from there what i need

dusky quail
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@golden bane do you drop them into manufacturer storages?

covert edge
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@upbeat tide for the residual rubber i would slip the 80/min water extractor directly and merge it with the 120/min just above and below

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You gain one pipe depending on your setup

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For the raf there is some things you can do depending on your location.

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if your water isn't too far from the packaging you can go 240/min per pipe for 4 raf each.
You can "merge" the water extractor : 5 for 2 pipe at 300/min going to 5 raf each (10 total)

upbeat tide
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Water isnt a issue. This whole system is being built over the blue crater lake. 20m+ above for room obviously

sacred blade
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What’s a good early game (tiers 2 to 3) sink resource?

fierce ruin
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spare spelevator parts

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they give huge Qpon rewards

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alternatively modular frames and anything from assemblers are good too

sacred blade
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Okay. I was thinking about smart plating, so that sounds good

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I’ve got casted screws, so they are cheaper and prob faster then versatile framework

upbeat tide
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Try to find stitched plates, its my personal favorite RIP alternate

dull rover
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Satisfactory Wiki

The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn can be used to print the aforementioned Coupons. Each successive ...

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In that page, there's a table with the values of each item you can dump into the sink. Just dump in whatever has the highest number on the list and you got way too much of

knotty cape
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Hey can anyone send me a chart of an efficent factory i could replicate?

wind spade
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uh... what do you mean by efficient factory? what item do you want to produce, how much? this is pretty vague question

upbeat tide
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^^ hard to answer that without background

knotty cape
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I dont want to produce anything in particular I just want a really solid factory to see how much better at making things efficient other people are

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lol

upbeat tide
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This sadly isnt Factorio. There is not a one size fits all design

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There are general tips like use manifold based distribution but without more specific cannot give good advice

vale jungle
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It's mostly just simple math, with the earlier parts being simple multiples of each other, with later parts requiring more complex ratios or decimal values.

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A smelter produces 30 iron ingots per minute. A constructor requires 30 iron ingots per minute to produce 20 iron plates, but only 15 iron ingots to produce 15 iron rods. Therefore, you can run one constructor per smelter if you're producing iron plates, but you can run two constructors per smelter if they're producing iron rods.

sacred blade
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There's also designs like this that chart out production to give you a certain number of items per minute in an efficient manner

chrome flume
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hey, i have got 13 refineries in a line producing 20 rub each

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so it makes 260 per min right

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i am getting all of them in a single mk3 belt

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with 13 mergers

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it seems like the machines near the end of the line

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are somehow bottlenecking

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why is that happening?

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does mergers have a speed limit or so?

wind spade
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They don't iirc

upbeat tide
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Normal recipe for rubber is 10 refineries for 300m3 oil

warm fable
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What is that thing y'all are using to make those diagrams?

fierce ruin
warm fable
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thx 🙂

fierce ruin
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crazy useful, dont know how you've lived without it! xd

warm fable
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Easy! Part guesswork and part working out the same thing 7 times

wind spade
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yes

fierce ruin
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yeah, 4 smelters or smelters overclocked to the equivalent of 4 smelters

heady smelt
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basically 400% of smelters
in any way you want, be it 400 smelters at 1%

fierce ruin
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are 2 smelters at 50% more power efficient or anything?

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vs 1 whole, of course

woeful skiff
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Yes

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irrc underclocking 50% uses about 30% power, whereas overclocking 200% uses 400%. There's an equation on the wiki.

warm fable
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yea, this website is very useful

heady smelt
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yeah don't

glacial hemlock
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true. That is not their final form yet.

warm fable
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How do you get it to use alternate recipes?

glacial hemlock
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look at the left

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try those settings

warm fable
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ah

warm fable
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Does it save the recipes if you want to go on after closing the tab?

heady smelt
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for me it does
tab in browser if you mean it

try it in new tab to test

mortal grove
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where can you make such sheets? is it some kind of a web tool?

heady smelt
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cmon can you scroll one page up??

mortal grove
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stay calm please

glacial hemlock
slate solar
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I wanted to do 60 alclad aluminum sheets, 60 fuel and 60 cartridges per minute and it looked like this

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Very neat if you ask me

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And on this one you can also set everything up to your preferences (over-/underclocking, alternate recipes, etc.)

dense leaf
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But it doesn't do dual outputs, making it harder to have the whole picture planned out

upbeat tide
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For alclad I just made my own

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Based around a clustered system, each cluster will make 83 alclad a min.

glacial hemlock
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there are many ways to build a good factory:

  • Efficient factory
  • Cool factory
  • Efficient and cool factory (well, not really possible to do both)
fierce ruin
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wrong

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cool factory for me is an efficient factory

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and many other people agree i think

vernal anvil
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I think he means, that next to the efficient factory there are some "decorations"

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and honestly, I don't see a reason why the two wouldn't go together

upbeat tide
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I build the guts of my factories first, only include decorations like walls where absolutely needed, pipe holes, conveyor walls, etc

Once I am happy and the facility is working, I add in the details to make it look nice

manic pecan
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Are there any sites where you can input what nodes you have access to and then it tells you the maximum amount of x resource you can make with those nodes

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like e.g i have 2 pure irons, 3 normal coals, 1 normal&pure limestone with miner mk2 and I was wondering whats the maximum amount of encased I can make off it.

upbeat tide
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Not really

latent slate
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really i thought the calculator did?

upbeat tide
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It can base off node type and miner tier but thats as far as it goes

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Eg normal with a mk2 miner, etc

glacial hemlock
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Or slowly adjust the number so that the input matches your ore mining rate

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Mining rate is affected by so many factors. You can check on the UI of each miner and add them up

dawn pebble
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Guys what are the requirements to unlock turbo fuel?

upbeat tide
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  1. Unlock coal
  2. Find the compacted coal alternate
  3. Unlock oil and fuel processing
  4. Find the turbofuel alternate
dawn pebble
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I got fuel + packaging and alternate coal however I can't seem to unlock turbo fuel

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according to the wiki it should be an unlock through hard drives right?

wind spade
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yeah, but those are random, so you may just have bad rng

dawn pebble
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I've literally unlocked everything, last Hard disk only offered 2 choices

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so i'm assuming i'm down to those 2

wind spade
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it's not 100% clear if there's not another requirement

dawn pebble
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I'm so confused right now.....

upbeat tide
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Make sure you did not miss it

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There are two turbofuel recipes. Normal and heavy turbo fuel

dawn pebble
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........

dawn pebble
upbeat tide
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Do you have fuel gens unlocked?

dawn pebble
upbeat tide
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best guess, keep unlocking stuff and see what happens

dawn pebble
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Just unlocked trains to check

dawn pebble
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Could it be because I never unlocked jump pads?

upbeat tide
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dunno, I unlocked everything as I moved up the tiers

dawn pebble
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Do you know at what point you for the recipe?

upbeat tide
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dont remember tbh

dawn pebble
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I don't think its after turbo motors...

wind spade
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can be a tier requirement as well, doesn't have to be just hdd

dawn pebble
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But i've unlocked tier 7 already?

wind spade
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or any research requirement

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or MAM scan

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there's a lot of stuff we don't know yet

dawn pebble
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well yeah i'm really far behind on mam scans

spring flame
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can someone help me do this math, I cant seem to make it work without bringing the % down and adding an assembler

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i have 15 output total from 3 assemblers. my other 5 assemblers need an input of 3, how can i make this happen with splitters and mergers?

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wait i think i found the solution on the subreddit

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yep it works

dull vortex
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too big for my taste. i just do the overflow method

glacial hemlock
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this is a throughput limited 1:5 balancer

dawn pebble
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Umm I have a belt that it back up on it self, I have a video of it happening can I upload it somwhere to report the bug?

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backing*

glacial hemlock
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register, then post a question there, make sure there is no other duplicate post

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use links to post video and image

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i have seen quite a few bugs that splitters or mergers behaves very stangely.

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but never happened in my own save though

heady smelt
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those 1 to 5 splitters are useless. just connect all together and it will saturate itself

dusky quail
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MANIFOLDS FTW

heady smelt
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BALANCERS FTV(irgins)

vernal anvil
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Manifolds above anything else

oblique hollow
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in EX Manifolds now get the neat addition of a possible feedback with the overflow setting on Smart/Prog. Splitters

glacial hemlock
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both balancer and manifold have their pro and cons. if you know what are you doing, then either is fine.

oblique hollow
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that train diagram is cute

heady smelt
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the only balancer pro is immediate saturation, and for storage usages if you need to split all input into x amount of containers equally, but they take shit ton of space

for 99% manifolds is same for performance and easier to use and takes less space

oblique hollow
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imma see if i can use the new overflow function and experiment with manifolds

glacial hemlock
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The odd ratio of pure ingots really spice the things up. Have been thinkering about this before actually building

oblique hollow
sand garnet
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so they're just large pipes, confirmed

oblique hollow
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i hope it really is free of errors now

tardy jetty
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this game is nuts

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i just brute force everything lol

fierce ruin
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Me too.

oblique hollow
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if it works then congrats

fierce ruin
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Whatever I need, I make. Math is for losers!

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Half the time it doesn't work or doesn't meet my criteria, but ehh!!

oblique hollow
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begone from this channel, math-hating demon!

fierce ruin
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2+2 is 4.

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Is that math enough for ya?!?!

oblique hollow
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half the time i dont calculate stuff either. i just do something and if it works like i thought, hooray! otherwise: worry for 3 hours why it wont work

fierce ruin
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The options are: Math for 30min, works perfectly.
OR
Build in 5min, breaks, troubleshoot for 2 hours.

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The 2nd one always wins...

oblique hollow
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ive never once built a factory based on calculations. perhaps, at times, i count how many machines i placed and how much power they gobble up and see if my power lines can handle it. most of the time they trip the breaker anyway

fierce ruin
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The biggest math I do is power, too.

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I don't know why, usually i make way more power than i need.

oblique hollow
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for fluids, i just build something and it works. and if i feel like it i add the common "rules" to a graph like above and share it cuz, hoo boy at first people really had trouble with pipes and pumps

tardy jetty
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ive just been using a website that does the math and sorting but i still just ramp everything to 100 and the extra is stored

glacial hemlock
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100 of what?

oblique hollow
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100 percent efficiency a dream that doesnt exist

upbeat tide
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Its not always that simple. Underclocking is probably the most important feature for efficient design.

tardy jetty
foggy sleet
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can you send a readable version?

upbeat tide
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Honestly im not a fan of that calculator’s map

sand garnet
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the interactive map?

tardy jetty
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same but is my first planned design and i only have abt 40 hrs rn

sand garnet
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how dare you speak such vile words in this temple 😛

upbeat tide
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I prefer Daniel’s calc for sorting things

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Just a cleaner look IMO

glacial hemlock
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Once you get past a certain point, placing buildings, splitters and mergers become so obvious that you no need a calculator to tell you those minor details

wind spade
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and it shouldn't tell you even before. This should be a player's choice, any layout is opinionated unfortunately

shy mason
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At this point I calculate a number of buildings to start off with to find room on the map for the base floor of buildings near the nodes I use

candid apex
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does anyone know of a formula for train loop time w/ efficiency?

wind spade
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there's no formula, just calculate train's max throughput and compare to your required throughput

upbeat tide
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If your moving one resource, like sulfur for example, split the load into several freight cars and use both inputs and oututs for fast movement in and out of the train station. I also like to put buffer storage at the recieving and destination stations.

candid apex
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well the issue is we're trying to push 2500/m and however much of the sheets we make after this project is said and done

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we're trying to do 750 aluminum sheets a minute

upbeat tide
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Where?

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I move my bauxite by belt because I use the swamp nodes, 2580 total

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No point to train it for me

wind spade
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it's simple. Check how long the train takes to do a round trip. Multiply your desired input per minute with the amount of minutes the train takes to complete the loop. The result is how much storage the train needs to be able to handle that throughput. Take the number, divide by stack size times freight car size, round up and you get number of cars your train needs. Add one or two just to be sure and you're done

candid apex
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train takes about 5.5 minutes for a full loop without unloading anything

wind spade
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unloading and loading takes 25 seconds each, no matter how many items are there

candid apex
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interesting

upbeat tide
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You can also use multiple trains, stations

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Dunno if its possible, but have you tried two trains per line? One loads while other is unloading?

candid apex
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wouldnt they collide during the docking process?

upbeat tide
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If timed to load and unload at the same time it should not be a issue

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Eg at opposite ends of the circuit

candid apex
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they dont clip on the track itself?

upbeat tide
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Nope, but you can build the track as a big circle anyway as well

candid apex
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we're using double headed atm

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little cleaner

upbeat tide
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Nice

candid apex
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thank you

daring reef
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So Im having a little trouble with some of my lines (and my math)... I need help turning 1x240 and 1x480 lines into 4x180. My mind is kinda shot rn and I cannot

wind spade
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why 4x180?

daring reef
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For the required input of my generators

wind spade
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just connect each belt to the exact amount of gens it can run

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so connect the 240 belt to 16 gens and 480 belt to 32 gens (assuming they are coal gens)

daring reef
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wait

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Ok, nvm, i was thinking i just ruined my build, but i was correct

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so I have 12 generators per floor though 😅

wind spade
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alright if that's not an option, make it simple

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split 480 belt, so you have 3x240 belt

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connect each one to one line of gens

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take the overflow, merge, connect to last line

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something like this

480--S--12G--
     |       |
      --12G--M--12G
             |
240-----12G--
upbeat tide
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Wouldnt it be far simpler to just manifold it?

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The 480 belt feeds 32, and simply stack the 240 above the 480 and feed more farther doen the line

wind spade
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well there are 4 manifolds in the image above

upbeat tide
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True, just attempting to simplify as there is no need to split to 180 belts imo is all

wind spade
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yeah that's true

upbeat tide
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And the coal to gen count is clean, makes it easier as well

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Build two rows of 24 coal gens, and send the coal down the middle.

fierce ruin
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So I'm trying to determine if it's more efficient to run a pipeline to my coal generator right next to the coal miner, or to move the generator next to the water pump and conveyor the coal down.

upbeat tide
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Depends on elevation. If you have to uplift water, build the coal gens near the water and belt the coal.

hazy pond
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just want to make sure im thinking this thru correctly. to get the throughput of a train loop i take the number of items dropped off in one trip and divide by the time it takes to make a complete loop, correct?

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im a train noob and using cheap trains mod to get the resources i need for steel back to base, im mining 360/min each of coal and iron. after a bit of backup before i started the train it dropped off ~1300 coal each from 2 cars and same for iron. and it took ~6.5 mins to make the loop. so 2600 items / 6.5min = 400/min. so if my math is right my train can handle more than my miners are getting, correct?

upbeat tide
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Sounds fine

I like to split my freight into multiple cars.

Like if I am moving lets say 600 raw quartz, I will divide it into 2 freight cars. I also use both inputs, and both outputs for faster material movement.

hazy pond
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yeah i have 3 mk1 miners going into 2 cars via 120 belts, fastest i can do right now

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same set up for both coal and iron at 2 seperate stations in the same loop

upbeat tide
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Nice

hazy pond
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thanks for answering, ive been playing so long today im second guessing my maths lol

glacial hemlock
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Once you got mk5, an easy number to remember is 4min 06sec

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This number marks when you should make a 2nd train or double train length. It only applies to mk5 belt and item stacked to 100

terse root
#

How many nuclear fuel rods per minute needs a nulear power plant?

upbeat tide
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0.2/min

terse root
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thx

upbeat tide
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So, these three plans is my current master plan for my oll

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Im not gonna use the 800 resin from the turbofuel yet, im gonna make way more power than I would use with this

dawn pebble
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@wind spade Update, Remember the other day I was complaining about not being able to unlock turbo fuel?

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I just figured out its behind the sulfur research in the MaM

wind spade
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well you kinda need sulfur for compacted coal 🤔

dawn pebble
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Yeah It unlocked after I got compacted coal in fact

wind spade
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uhhh... I think we were asking you whether you have unlocked compacted coal

bronze silo
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Hey guys, how many coal plants do you tend to put with one water extractor?

summer field
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8:3 if I'm being efficient, 6:2 if I'm being lazy.

bronze silo
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Sweet

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I've struggled with more than 5:1 in the past.

summer field
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yeah, 1 water extractor cannot supply that many coal gens.

bronze silo
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Yeah, was getting dips.

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Currently am on 7:2 with 3 fluid tanks on the way up to the power factory. All 3 filled. 😁

dusky quail
#

I do 1 to 3 for starters - you basically cap out at 200 MW instead of 225

heady smelt
#

3 to 8 reeeeeeeeeeeeeeeeeeee

glacial hemlock
#

with underratio water extractors, expect power plants to have unexpected power trips. The water consumption and production of each building can be viewed by pressing 'E'

heady smelt
#

yeah, when doing power always plan for 100% consumption

fierce ruin
#

4:1.5 when i just unlock coal then 8:3 for the rest

heady smelt
#

i did 2 for 4 cause i was idiot there, and no OC researched too
then added 3rd and added another 4 gens

trim frigate
#

Does the coal consumption in coal generators vary with the electrical load?

oblique hollow
#

Yes

#

Like with all generators

trim frigate
#

Thanks

sudden saffron
#

hello, I'm just starting playing with Oil, and I spent quite a few hours building a skyway 2.5km from my base to a pure oil deposit. Now, if I get the math right, I could sustain 6 refineries with 1 oil extractor on the pure oil.

#

I tried the calculator and I'm not too happy with the result....

#

it doesn't redirect the top heavy oil residue to be reused

upbeat tide
sudden saffron
#

(and God, I hate pipes)

upbeat tide
#

use that calc, it doesnt do weird things

#

it wont tell you how to balance, but just shows totals

#

also heavy oil residue is not reused in plastic or rubber with the standard recipes

#

you can make it into petroleum coke and either sink or use it

#

heavy oil residue, or HOR does become the most important byproduct, but you need a few alternates such as the recycled rubber, recycled plastic, diluted packaged fuel, heavy oil residue alt, etc. Thats endgame tho

sudden saffron
#

thank you

#

also heavy oil residue is not reused in plastic or rubber with the standard recipes
@upbeat tide that's why i figured I'd make fuel out of it, at least it'll be useful. Now I got to think about l;ayout 🙂

upbeat tide
#

Aah, yes forgot about residual fuel, that works well too

#

I do recommend getting some shards and overclocking your oil pump so that it spits out 300m3 a min

sudden saffron
#

I've just started a few days ago, this is my 2nd attempt. my 1st attempt was ... very very messy. this one is slightly better. not pretty thou 😄

#

and I discovered all the tool after the 2nd base of course. so I rebuilt part of it.... running out of 5 impure iron deposits didn't help 😄

upbeat tide
#

-impure 150m3 @ 250% OC

  • normal 300m3 @ 250%
  • pure 600m3 @250%

But pipes are limited to 300, so if its pure you dont need all 3 shards.

#

5 impure iron does stack up, alot of miners, sure but nothing to scoff at

sudden saffron
#

I didn't really pay attention to the quality when I setup camp 😄 I'm in the southwest corner .... and I haven't unlocked the map yet 😄

upbeat tide
#

Well, its good reference anyway

#

You mean the islands? Oil field

sudden saffron
#

yes

upbeat tide
#

Nice, good spot there

#

Yea oil is in only 4 clusters on the map, and none are close 😄

#

On the map select oil, impure, normal, and pure

sudden saffron
#

I need to upgrade my skyroad, it has only 1 belt now. So I'll need plastic/rubber + pipe for fuel at least to start.

upbeat tide
#

Will show them all

sudden saffron
#

yes, but since I made the mistake with iron, I decided to go directly for pure oil this time 🙂

upbeat tide
#

Oil is too valuable to ignore the impures.

#

Normals can fill a pipe to the max so dont ignore those too

sudden saffron
#

2 pure and 2 normal at this location. so I'll start there 😄

upbeat tide
#

Yup, max of 1200m3 oil

#

4 oil pipes at 300m3

sudden saffron
#

thank you, gotta run 🙂

upbeat tide
#

Welcome.

fierce ruin
#

All this sky stuff makes me sad - everyones trying to bypass stuff 😦

upbeat tide
#

Weong channel for that comment, and why care how others build?

#

In terms of asthetics

shy mason
#

I use rails for everything and only get creative with sky foundation building when scaling down a cliff to get down from red forest.

#

and that comment is fine here for meta discussion, which can take into account building styles pros and cons and not just the math calculations.

fierce ruin
#

It has nothing to do with aesthetics, @upbeat tide. it just makes me sad when people throw away logic and just "fuck it, sky time"

meager parcel
#

I see convenience and efficiency over aesthetics I would rather have one long conveyor belt going across the sky than one that has to go thru twists and turns. I make my actually base decent looking but when transporting goods in from far distances I just wana get them back quickly. Thats me personally

heady smelt
#

I would rather have one long conveyor belt going across the sky than one that has to go thru twists and turns.

except that diagonal is shorter and more efficient so you contradict yourself

#

but i agree
fps and efficiency > aesthetics. unless everything works and i get same fps then yeah i will do it cute

meager parcel
#

Yeah I get that but I’m struggling to get my brain around what you said surely a straight conveyer belt from point a to b is faster than something that has to weave In and out between rocks and sometimes up hills

dim thicket
#

There's different possible playstyles. One is "skybase"

fast thorn
#

That’s my latest base. I went to the edge of the map in the grasslands starting area to the south and built out over the void with foundations.

glacial hemlock
#

thats why, when you have like 10+ belts of material to transport over the same route, just use trains so it is rendered as a wagon instead of thousands of items on belts

eager pebble
#

is Compacted Steel Ingot considered as a good alternative ?

idle vigil
#

@eager pebble probably only if you have a bunch of extra sulfur and not enough steel... I'd rather used compacted coal as fuel

eager pebble
#

@idle vigil Thanks. Not the best one but not useless 🙂

idle vigil
#

@eager pebble I prefer the solid steel ingot

shy mason
#

compact steel uses the least amount of coal out of the steel options, so there's that if that's what you need. would make sense in a northern forest start as there's sulfur nodes there you don't really need until nuclear power.

idle vigil
#

@shy mason I use those for compacted coal generators

eager pebble
#

the solid one needs lingots instead of ore ? i don't really see the benefit , u need a fondry before the advanced fondry ?

shy mason
#

just an option, might do that personally when trying to further expand steel production for space elevator parts.

idle vigil
#

@eager pebble requires 2/3 the coal and steel

#

*coal and iron for steel

shy mason
#

you just need a smelter for regular solid ingot usage, so not too complicated. or if you would prefer to stretch iron node even further you could use a refinery if you use the water + iron ore = iron ingot alt or foundry if you use iron + copper ore -> iron ingot recipe.

sudden saffron
#

All this sky stuff makes me sad - everyones trying to bypass stuff 😦
@fierce ruin I'm struggling with monsters and research and unlocking stuff... so less exploratiopn/fighting and more producing 🙂 (off to bed)

flat loom
#

how many fuel gens can be fueled by a 300 turbofuel pipe?

upbeat tide
#

4.5m3 turbo a min

#

66.66 total gens

flat loom
#

thx

upbeat tide
#

My turbo pipes tend to be 250m3 tho. One 300m3 fuel pipe > turbo works out that way

flat loom
#

yeah mine are 250 aswell i just wanted to make sure i was in the right ballpark

upbeat tide
#

Yup. Should be 55.55 gens at a 250 turbo pipe

fierce ruin
#

skybase?

spark dove
#

Hey how many alt recipes are there for iron ingots? I have 3300 ore coming into a iron processing plant, I'm not sure how to get the most out of it

fierce ruin
#

pure iron ingot

#

it used water and ore in a refinery

upbeat tide
#

Iron ore has 3 recipes

Normal, iron alloy ingot, and pure iron ingot

#

Iron ally uses copper + iron ore in a foundry

fierce ruin
#

copper is important for other stuff though

#

and its a little rarer

upbeat tide
#

Agreed but it exists

brisk plinth
#

Can someone help me with my mess. pls dm

sand garnet
#

maybe just ask your questions here

brisk plinth
#

no with math

#

How do you make 240 and 120 limestone in to 45

sand garnet
#

45 what

#

what do you need 45 for

minor sphinx
#

you can decrease the clock speed so it produces around 45/m

woeful skiff
#

@brisk plinth have you researched one of those green slugs in the MAM yet?

brisk plinth
#

yea

#

but

#

also you need 45 limestone to make 15 concrete per min.

woeful skiff
#

So, if you have a miner producing 120 limestone/min, and a constructor can turn 45 limestone/min into concrete, you have 2 options.

  1. Underclock the miner so that it is producing 90 limestone/min, and split that into 2 constructors.
  2. Split into 3 constructors, and underclock them to only consume 40 limestone/min each.
sand garnet
#

you can just make a manifold of constructors

woeful skiff
#

You could also just split between 2 or 3 constructors and decide you don't care about the losses.

sand garnet
#

and underclock the last one

woeful skiff
#

yea when I say "split" I mean manifold.

brisk plinth
#

I only have lv. 3 belts right now

sand garnet
#

thats 270 per min, thats plenty

brisk plinth
#

I can show you my miners

woeful skiff
#

270 / 45 is 6, that's a good size for a manifold line.

#

Leave some space on one side and you can make it longer later with faster belts

sand garnet
#

so you have perfect ratios then, problem solved

brisk plinth
sand garnet
#

connect it to a row of 6 constructors in LITERALLY any way you want and you're done.

woeful skiff
#

Ofc the only way to fill a mk3 belt is going leave you with excess limestone. You could underclock or sink it. (Sinking is a lot more viable if you are on exp due to the new overflow).

#

Or, again, you could do neither and it's fine.

brisk plinth
#

3 Lv. 3 drills

#

how do I divide it

sand garnet
#

he doesnt have overflow yet

woeful skiff
#

I see now

sand garnet
#

and isnt on EX so just accept the less than optimal setup

#

you're much too early game to worry about doing a perfect build

woeful skiff
#

Put a line of constructors in a row all facing the same direction. In front of the input end of each constructor, place a splitter lined up with the hole. On the other side place a merger lined up with the output. Belt it all together.

#
---S--S--S--S
   |  |  |  |
   C  C  C  C
   |  |  |  |
---M--M--M--M
#

S = Splitter, C = Constructor, M = Merger
Works for any machine.

brisk plinth
#

I'm trying to make Encased Industrial Beams

#

as fast as possible

regal crystal
#

Does anybody know a site to construct the most efficient build?

#

Like, a site that helps you achieve that

fierce ruin
#

Yes

brisk plinth
#

The only thing needed is the hard concrete automated

tall sluice
regal crystal
#

@tall sluice Tnx!

woeful skiff
#

So you managed to automate the steel beams and also advance this far into the game and you are struggling with setting up concrete production. I don't understand.

dusty halo
#

to be fair i've kinda done the same

#

left no space for concrete 😢

trim frigate
#

How much fuel can one fuel generator take? Maximum

dusty halo
#

bruh how does the fuz ekeep blowing

#

when i have no new machines.

#

i went for a shit, come back. Powers out.

fierce ruin
#

@dusty halo Inefficient design, no doubt.

#

Your machines should be working 24/7
Or your power should assume they are.

fresh elm
#

otherwise you will randomly have your stuff power down when things have to spin up

dusty halo
#

truth be told, i was pretty sure they were all going 24/7

#

so something must be wrong somehwere uh oh

#

but thanks for the answer, at least now i kno what to look for

#

I can see on one of my power poles the consumption is jumping around 50 MW

fresh elm
#

well, trains will do that, for example

#

you have to expect some amount of variation just because of things like that

upbeat tide
#

Thats why I build buffers before and after a train.

Split up the load into multiple freight cars, and use both output/inputs on the freight station itself

fresh elm
#

oh I was talkign about the power flux

#

trains accelerating and slowing down will use diff amounts of power

#

so once you start using trains at least you will never see perfectly flat consumption

upbeat tide
#

Ooh, yea thats true

pulsar mauve
#

im new to the game and was wondering whats the best like base build i guess i dont know how else to put it

fierce ruin
#

its a sandbox game, it doesnt matter

#

the only thing that really matters is lizard doggos efficiency

heady smelt
#

wrong
the only thing that really matters is player's fun

pulsar mauve
#

is there not a certain way to make something in order to make it more efficient, like a certain strategy

dim thicket
#

Honestly the best part of the game is discovering how to play it efficiently

#

But if you want spoilers, I'd suggest searching this discord for "manifold"

heady smelt
#

well yeah manifolds just... whenever you want to balance things out, go make 10 pushups

marble mist
#

what's a good way of splitting 240 ore output to maximize ingot creation if the recipe is 3 ore/ ingot and it says capacity is 15/min ingot production?

#

i know that they'll need to be fed with 45/min lines but how do i go about splitting

upbeat tide
#

Do you have mk3 belts?

marble mist
#

yes i do have those available

upbeat tide
#

Just manifold it then

marble mist
#

manifold?

upbeat tide
#
---S--S--S--S
   |  |  |  |
   C  C  C  C
   |  |  |  |
---M--M--M--M
#

C is whatever your feeding

marble mist
#

S is splitter and M is merger or manifold?

upbeat tide
#

Merger yea

#

The process is called a manifold.

#

Pros, easy to balance, attach everything to one belt.

Cons things can take a while to get to 100%. Each machine needs to fill to its internal storage capacity, then the next and the next, but after a bit they will work perfectly

marble mist
#

ahh ok

jovial crystal
#

looks a bit pointles of a chart unless your sorting iteams

upbeat tide
#

It has nothing to do with sorting

marble mist
#

so there's really no way to get it to split down to the proper numbers immediately then

upbeat tide
#

That said manufolds will work with sorting, you just need peogramable splitters

#

There is but its messy

jovial crystal
#

Ah I see the aplicate of this now

marble mist
#

not really worth the time for the messy i imagine

jovial crystal
#

crafty

upbeat tide
#

240
120/120
60/60/60/60
30/30/30/30/30/30/30/30

#

Not gonna bother with the 15 row, you get the point

jovial crystal
#

Do IT!

marble mist
#

ahh then you merge a 15 into a 30

upbeat tide
#

Basiclly you stop at whatever the input is

#

If you do it that way

jovial crystal
#

the splitter can divide by 3's as well not too shabby to get a common denominator this way but this is way to effective for me

#

240- 120/120 -40/40/40/40/40/40- interesting

marble mist
#

it'd be harder to do it if you split them by 3s though if you need 45 for the input

upbeat tide
#

Split once, split each once more

#

Ywa 240 doesnt split well into 3’s. First split is 80/80/80 tho

jovial crystal
#

what about increasing the input by like a fraction

upbeat tide
#

Not a option if 240 is your throughput

#

Plus overclocking equipment isnt kind on your power grid

#

Its better to underclock than over

jovial crystal
#

you just need 270with a overclock with the /2 to /3

#

i mean do as you wish you can always just over fill and keep the converyor full

upbeat tide
#

OP said 240, so gotta stick with that

marble mist
#

yea it's a pure caterium node with a mk 2

jovial crystal
#

hmmm okay give me a second

upbeat tide
#

You can put a shard in it and take it to 270 tho

marble mist
#

might as well set it all up before i actually need the stuff later on

#

i'd need a steady supply of those bugging slugs

upbeat tide
#

270 caterium is enough for 6 smelters

#

And here is just manifold. Simpler, less space

jovial crystal
#

1 should be fine since it takes it to 150% but the numbers get messy if you go for exsact

#

like when they add in 12.6 per min stuff

marble mist
#

ouch

upbeat tide
#

That 6 smelters will make you 90 ingots, which can support 7.5 constructors making quickwire

#

Which ends up at 450 a min

marble mist
#

or about 1 stack a minute

upbeat tide
#

Yup

#

If you have these two alts:

  • Pure Caterium Ingot
  • Fused Quickwire

Your end result is soo much better

jovial crystal
#

Sounds sick, I need to do somethign similar with uranium eventuly. This chat experiance opened up new views for my near future. Thanks boys

marble mist
#

how far down the research is the pure caterium ingot? or is that a hd thing?

upbeat tide
#

Hard drive alt

marble mist
#

ahh

#

i have yet to find one i can reach, though i think i know where one is i just have to platform to it

#

and have to get the gas masks for the others that ive found but can't get yet

#

so the manifold thing, i put my smelters in a line starting at the left M?

plain dew
#

JUST GOT THIS GAME AND ALREADY ON A 4 HOUR BINGE

upbeat tide
#

Here is the power of those alts

Same 270 caterium a min

11.25 refineries

  • 270 caterium ore
  • 270 water

Makes 135 ingots a min

Fused quickwire

  • 7.5 caterium ingots
  • 37.5 copper ingots (675 ingots)

Makes 90, in 18 assemblers

You will make 1620 quickwire

marble mist
#

that's some crazy stuff for the alt recipes

glacial hemlock
#

You rarely need more than 1 caterium node before tier 6, and getting a second caterium node at tier 7 is a nice upgrade

marble mist
#

yea i'm just starting my tier 6 stuff now

#

but i unlocked caterium pretty early as i found some small 1 shots

upbeat tide
#

Good stuff to sink for points until you want to use it

marble mist
#

true

#

too bad the awesome store doesn't have caterium upgraded wall poles

upbeat tide
#

Just keep a stack of 500 quickwire on you, will last you a good bit

marble mist
#

ohh yea defintitely will

upbeat tide
#

Or set it up so it stores the quickwire in a container before sinking

marble mist
#

ohh is there anything bigger than the industial storage containers yet?

upbeat tide
#

More industrial storage containers

#

Flip it, stack on top and put elevators going up and down

marble mist
#

so 48 is the maximum at the current time unless you're talking about vehicles and such.... ahh good point

sudden saffron
#

hello, I didn't find a calculator for oil power, so the wiki has this:

#

is that ok ? 1 oil pump / 2 refineries / 5 fuel generators ?

frank berry
#

can someone help me with powering my coal gens

#

i am pretty new to the game

sudden saffron
#

isolate them from main network, built a biomass burner, kickstart them, then conect to main network, then destroy biomass burner

#

that's how I did it 🙂

glacial hemlock
#
Satisfactory Wiki

The Coal Generator is a building that generates Power by using Coal and Water. It is the first fully automate-able power source the player has access to and also the first power source to use a mined resource.
See Tutorial:Setting up Coal power for a step-by-step tutorial on...

sudden saffron
#

wait until you get to oil, that's where I am .... crude -> fuel + polymer resin -> use fuel to make power, but got to use polymer resin or it will stack and stop fuel and stop power ....

#

at least with coal, there's no by-products 😄

#

I have 1 oil pump, 2 refineries for fuel, 5 fuel generators. and 3 refineries making recycled plastic with 1 water pump. but that means I get to use the plastic ... 😄 (which is NOT a problem, one can never have enough plastic)

glacial hemlock
#

at start of tier 5, about 200 to 300 plastic is enough. At tier 7 once you want to bump up the production, 900 plastic / min is good to go

#

these numbers are not easily achievable with original recipes

sudden saffron
#

I'm probably not optimal, got 5 refineries making plastic from crude oil, heavy oil recycled to fuel, and 3 refineries making plastic from polymer resin+water

frank berry
#

thnxx

glacial hemlock
sudden saffron
glacial hemlock
#

yes

sudden saffron
#

ok, that's the thing I was miissing on this calculator then 😄

#

that's huge 😄 I work on a much smaller scale 😄

heady smelt
#

not necessarily number of buildings, but number of 100% buildings

glacial hemlock
#

true, observe how i underclocked some of the buildings.

#

there are some rounding errors here and there, but should be close enough

sudden saffron
#

that's already 5400 concrete just for fondations 😄 😄 (30x30x6)

glacial hemlock
#

that is nothing compared to a decent mega base

sudden saffron
#

so if I wanted to build something like this, I'd had to optimize everything in lower tier first 😄

glacial hemlock
#

since the maximum foundation building speed is 2 foundations per second, you want your concrete production to be close to 1200 concrete / min.

#

I am producing 200 / min concrete so far, but is good enough

heady smelt
#

i think if there are breaks to think etc just having big storage for it is good enough

sudden saffron
fierce ruin
#

ok?

sudden saffron
#

lol, I'm at 45/mn for concrete 🙂

fierce ruin
#

i have one normal node not overclocked

#

so 45 as well

sudden saffron
#

I've absolutely not optimized concrete and copper.

#

I've optimized quickwire production, and coal (maybe)

#

iron is ok-ish I guess

#

because I run on 5 impure nodes so I had to

#

anyway, time for a break, have fun guys 🙂

glacial hemlock
#

have fun.

pulsar mauve
#

when do you unlock coal?

fierce ruin
#

tier 3

pulsar mauve
#

ah ok

#

thank you

fierce ruin
#

which is after space elevator one

safe badger
#

1 Stator = 3 Pipe + 8 wire, takes 12 seconds per

I know how to get time & ingredient amounts based on Total Desired Products amounts

EG 5 Stators: 
Time = 5 Stators Divided by Original Amount | 5/1=5 (5 times the original amount per min)
Ingredient A (Pipes) = Multiplier X Ingredient A (Source) | 5x3=15 
Ingredient B (Wire)  = Multiplier X Ingredient A (Source) | 5x8=40

But how do I go about knowing about how much of Ingredient A (Pipes) + Ingredient B (Wire) = product amount ?

I'm not sure how to reverse this… - i'm a tad stuck... been a while since i've used math..
Anyone good with math could give me an example + formula?
As I'm trying to make a simple spreadsheet to help me check the numbers based on certain situations…
i know there are calculator sites out there but i want to be able to calc this manually from every angle...

fierce ruin
#

by pipes do you mean copper sheet?

woeful skiff
#

Steel pipes if it's the default recipe

safe badger
woeful skiff
#

I don't think I understand the question.

#

At some point, you just have to choose how many of something per minute you want the factory to produce.

safe badger
#

ok say i'm getting 30 pipe & 80 wire per min how do i calculate that into giving me how many Stators it will give me? before i even construct the factory?

woeful skiff
#

Ok, well we know that a single assembler makes 5 stator/min out of 15 pipe/min + 40 wire/min.

#

we have 80 wire.

#

80 / 40 is 2, so we'll use 2 assembers.

#

5 stator/min x 2 = 10 stators / min

#

I use per minute rates for my math, but you could use the 1 = 3 + 8 numbers instead -- end result will be the same if you are consistent.

#

It's just a matter of if you do the 12 seconds per item multiplier before or after

#

Since different recipes produce at different rates, the math is simplified if you convert the numbers to per minute rates right away.

boreal shard
#

what is the increase in effeciency for a non hab biomass burner if you use solid biofuel created in a constructor opposed to biomass

woeful skiff
#

2.5

boreal shard
#

really?

#

that seems a bit high.

woeful skiff
boreal shard
#

and a fair bit too smooth

woeful skiff
#

I am assuming the data on the wiki is correct.

boreal shard
#

that doesnt match what im asking

woeful skiff
#

Ok then once again I misunderstand the question

boreal shard
#

when you take account how much energy the constructor uses

#

what would be the increase?

woeful skiff
#

ok, well
180 = MJ : 1 biomass
450 = MJ : 1 biofuel
So I did I did 180 / 450 = 2.5
... so to add the constructor in there, a single biomass 🡒 biofuel takes 4 MJ per biofuel produced but consumes 2 biomass to make 1 biofuel.

#

🤔

#

I've confused myself on the conversion of MJ to MW I think.

#

Would 180 / (450 - 8) be right?

#

If so that is pretty negligible.

safe badger
#

yep cheers for that earlier got my spreadsheet working 😉

glacial hemlock
#

A solid biofuel contains 450 MJ, and it requires 4MJ + 2* 4MJ to craft, so the net energy is 438 MJ

#

a biomass, instead only contain 180MJ, and it require 4 MJ to craft, giving net energy of 176 MJ per item.

fierce ruin
#

i craft biomass by hand so it doesnt take any energy from me

#

and biofuel

woeful skiff
#

Can you explain 4MJ + 2* 4MJ ? Is that just the biomass to biofuel or did you add another machine in there?

boreal shard
#

how does biomass take the same amount of energy to craft

glacial hemlock
#

as 2 biomass is 352 MJ, the gain multiplier from crafting solid Biofuel is 1.244

boreal shard
#

it needs like 2 work

#

and sold fuel is like 10 work

#

for less result

fierce ruin
#

constructor has a fixed power usage

boreal shard
#

but wont it have produced more

fierce ruin
#

apart from overclocking and less %

boreal shard
#

so there is less cost be produced biomassed?

fierce ruin
#

idk i handcraft it

#

0 cost other than a little time

woeful skiff
#

ok never mind you don't need to explain 4MJ + 2* 4MJ anymore, I got it.

orchid dome
#

Maybe an odd question but I guess this is the best channel for it.

Is there a (problem) name or algorithm type linked with production chain calculations like Satisfactory/Factorio/Mindustry etc (in constrained space)? Searched for a while but could not find something in academia/research that seems to fit beside some graph theory or very domain specific things for small parts of the problem.

I can always use pen&paper, ML or evolutionary computing but wanted to know if there is a more general approach, since this kind of problem appears in many games I love. Hints or search words are greatly appreciated :)

glacial hemlock
#

great, that 12 MJ means for both constructors for biomass and biofuel

fierce ruin
#

the calculator site?

glacial hemlock
heavy vortex
#

ok say i'm getting 30 pipe & 80 wire per min how do i calculate that into giving me how many Stators it will give me? before i even construct the factory?
@safe badger

if you have A pipe and B wire then you will have min(A/3, B/8)stators

because 1 stator = 3 pipe + 8 wire

for example 30 pipes and 90 wire : min(30/3,90/8) = min(10, 11.25) = 10 stators, 10 wire spared
or 40 pipes and 80 wire : min(40/3,80/8) = min (13.333, 10) = 10 stators, 10 pipes spared

in general if Y = x1 + x2 + ... + xn, xi being the quantity of element number i to make 1 Y (if needed the base equation can be normalized)
you see how much Y you can make by just calculating E = min(e1/x1, e2/x2,..., en/xn) where ei are the quantity you have on hands, its assumed that for all i ei/xi > 1 or you wouldn't able to make a single Y.
And if a single factory (either a constructor, assembler or a manufacturer) produces n Y at 100% then you need E/n factories

The spared parts are calculated with the formula spared_i = ei - E*xi for each element i, the limiting factor obviously being at 0.

it's a bottom up approach i don't recommend
i prefer a top down approach, you want a final product, you go down from that to the ore you will need to make it happen

safe badger
#

@heavy vortex thx for the explanation, but that's a bit advanced 4 me.. i work better with full examples..

  • it seems i'm stuck again.. & the Time Multiplier is calculated using the Ingredient amount / Original Amount which is 3 | 30/3=10
woeful skiff
#

What numbers are you starting with?

#

You can get these numbers from several places expressed in different ways, eg. the codex, or by looking at the UI of the machine after choosing the recipe, or from the wiki.

#

You seem to be calculating a number that is a given. A constructor produces 20 iron plate /min using the standard recipe.

heavy vortex
#

2 iron plate = 3 iron ingots

if you normalize it's 1 iron plate = 3/2 iron ingot

if you get 10 and not 20 that's because you do 30/(3*10)*10 which is wrong, it's 30/(3/2) and it's 20 as expected

safe badger
#

i'm referencing them from the original recipes..

woeful skiff
#

Ok so your using the numbers to create a single output item from some number of input items over some amount of time to derive the number of outputs per minute?

#

(which you could just type in from the original recipe... but 🤷 )

#

I can't tell from the spreadsheet what you are really trying to solve, and which numbers you are typing in and which are calculated.

upbeat tide
#

Why chart this way? Its kinda weird to base your calculations off how much the machine makes per cycle instead of at the per minute level

heavy vortex
#

your stator formula is wrong aswell, because the wire is not a factor in your formula
if i ask you to do the same calculus but with 150 pipes and still 40 wire, it's going to tell you 50 stators yet you won't be able to make more than 5.

safe badger
#

the ones in purple for each section are the values i want to change & in Red are the ones that are supposed to be calculated...

upbeat tide
#

For example, this is my steel comparison chart. Its based on belt speed and per minute throughput

woeful skiff
#

The only way to change the purple number is to over/under clock the machine. It's an odd way to work this out but sure, it can work if you want to do it that way.

upbeat tide
#

I cannot look at the doc, no excel on my phone

safe badger
woeful skiff
#

Yea, I'm on my computer which also does not have excel.

#

I probably wouldn't open an .xlsx from some rando on discord anyway tbh

upbeat tide
#

I dont have mobile 365 either so doesnt help, just google sheets on this device

#

True

safe badger
#

1 sec i'll upload to google..

woeful skiff
#

You've answered my question at this point anyway

safe badger
upbeat tide
#

My calculation design

  1. Base off what I want
  2. Base off throughput, belt speeds and pipe capacity
  3. Allow for underclocking, disallow overclocking
  4. Estimate structure requirement
woeful skiff
#

@safe badger your time multiplier column isn't taking into account the # of items produced.
You calculated 60 seconds / minute divided by 6 seconds / iron plate
But should be 60 seconds / minute divided by 6 seconds / 2 iron plate

#

Sometimes it is fascinating how other peoples brains work.

#

(In that I would never find myself wanting to make these calculations this way... not that you are doing it wrong or anything)

#

But I do think you may be overcomplicating the questions you are trying to answer for yourself.

#

well you are doing it wrong but the approach itself isn't wrong just the math 🙂

heavy vortex
#

My calculation design

  1. Base off what I want
  2. Base off throughput, belt speeds and pipe capacity
  3. Allow for underclocking, disallow overclocking
  4. Estimate structure requirement
    @upbeat tide

Yeah that's what a said above.
It's the top down approach.
That's the best one imo.

The bottom up can be useful to use leftovers. Like you already use 720 iron ore from an OC mine, you have 60 spared and can think of what to do with them. But no one usually try to produce a lot of base products to try after that to find what to do with them.

woeful skiff
#

For the record, I think pmt and Verios are right -- a different approach would serve you better. But I still don't mind trying to help you get your approach to work if you're dead set on it.

upbeat tide
#

Yea, top down is the most efficient way. Such as for some of my major projects like alclad, I started with bottom top, but just to find out how much I could make based off bauxite limits. Then switched it to top bottom once I had my max production capability...which is 819 for that project

heady smelt
#

explain a bit top down and down top diff? so i am on same page

upbeat tide
#

Top down is calculating based off the end product. Lets say you want 10 computers. You then go down the production tiers

Bottom top is the opposite. You base your production on what you have and wind up with whatever end goal the math says

woeful skiff
#

In their visualization, the final product is the at the top of the tree and the inputs are at the bottom, so "top down" means working from final product you want to produce and "bottom up" means working from what raw mats you have available.

upbeat tide
#

Both are effective, such as how I doscribed in my alclad example. Especially for the endgame products that use rare resources

safe badger
#

i'm somewhat set on it as i want to inspect say how many ingredients i am getting down the line belt/pipe and to be able to make adjustments to a current build without rebuilding it from scratch.
for me i need to be able to visualise it from both angles...

upbeat tide
#

Your gonna have to embrace the rebuild.

#

Add pure ingot to your system, decide upon fused quickwire, learned how to turn one oil into 3 rubber or plastic, yea rebuilds will happen

safe badger
#

i want to be able to upgrade & modify with ease Up & Down the line 😉

upbeat tide
#

I hear you, but once you add in new alternates that double or triple your end result, you most likely will have to change everything up

safe badger
#

or say i get a line to much resources i want to be able to calculate from the amount being sent to how much i can produce.. etc...

woeful skiff
#

Other than making an existing line longer w/o changing it's recipe that isn't really effective. For that type of refactoring I consider each line of machines working on a single recipe as "unit", and those units generally have to just be replaced and replumbed if their recipe changes. (occassionally you can do in in-place recipe swap, but generally you just can't)

heavy vortex
#

for bottom up, i repeat

if you want to know how many super computers you can build

and you have :

6 computers/min
17 AI limiters/min
11 high speed connectors/min
13 plastic/min

all you need to do is go look at the base equation : https://satisfactory.gamepedia.com/Supercomputer

and either you look at the normalized equation or at the one of the manufacturer that's not important but take the min of (what you have / the number in the equation)

in that case it's min(6/3.75, 17/3.75, 11/5.625, 13/52.5) = 0.247

with this input at max you'll be running a manufacturer at 24.7%

and that's it

that's an example of applying the general equation stated in my first post

#

and 24.7% of a manufacturer is 1.875*0.247 = 0.46 supercomputer

#

the formula shows that's everything can be bottlenecked by limiting factors
if we had 52.5 plastic it would be a manufacturer at 100%, and almost 2 manufacturer if even more plastic.

woeful skiff
#

@safe badger bottom line the problem I see with your spreadsheet is that for the output column ("Desired Amount Per Minute"), it depends on how many items the machine spits out -- your "Product (Single)" column -- BUT nowhere in your calculation is the value of "Product (Single)" used in the calculation for "Desired Amount Per Minute".

upbeat tide
#

And another example, oil products. You kinda have to do a bottom to top approach, just because oil is scarse.

For example you want to make plastic via the basic recipe. You have one full oil pipe, 300m3. That can support 10 refineries, which will make 200 plastic and 100 heavy oil residue.

You can then turn that heavy oil into petroleum coke and use it.

This is a early oil example. Alternates complicate the system like crazy but end result is stupid, for example you can turn 300 oil into 900 plastic or rubber with alternate exploitation. Will use something like 80+ refineries though

#

This is that endgame system but expanded to a rediculous level. Currently just need to pipe up the recycled rubber and add the final belts, this will be built.

sudden saffron
#

320 buildings, LMAO

#

well, I'm at the point where I'm happy with 2 pure quartz node and 6 contructors

#

gotta go and get that quartz back to base....

upbeat tide
#

And thats only half. The other half does turbofuel. Same system up to the diluted fuel stage, but turbofuel after. And the resin isnt used there at all

#

@sudden saffron cheap silica + pure quartz crystal FTW

sudden saffron
#

@upbeat tide you mean I should NOT have transformed the quartz on site but brought is raw.... and then split to crystals / silica ?

#

I hate myself now 😄

upbeat tide
#

Nah you can do at site just as easy

#

Those alts just make quartz go a longer way

sudden saffron
#

but if I transform quartz to crystals and silica at the node, I need 2 belts to bring it to base

upbeat tide
#

In tne end it depends on what your using it for.

I currently use 2 normal nodes for quartz crystals and 2 others for cheap silica.

sudden saffron
#

and my steel processing sucks

#

so I have to redo it.

upbeat tide
#

Solid steel ingot, unless you make obcene amounts of petroleum coke.

sudden saffron
#

very messy

glacial hemlock
#

a few belts of steel ingots can last very long, unless you are using the steel ingot for those unnecessary items.

fierce ruin
#

counterpoint: unnecessary items + grinder = tickets

sudden saffron
#

got now 6 foundries running for steel ingots

#

time for a break and a snack 🙂

safe badger
#

ok i think i worked it out.... the spreadsheet.. seems to be reflecting the proper values now... (got to complicated trying to use multiple ingredients so i settled on 1 which changes everything else accordingly...)
multiplier is calculated from ingredient amount per which in turn gives me product per...
Product amount = original amount to make the original amount X the Multiplier
The Multiplier = ingredients coming in per min / original amount of ingredients per min.

sudden saffron
#

If you inted to share it, consider adding some notes, and change the cell color to indicate which values are manually entered vs calculated 🙂

safe badger
#

i'm kinda lazy will see... need to fully test it in a build 2 make sure that calculations aren't off... (hopefully)
might add some more complexity to it to take power & machines & overclocking etc into account...
still need needs work as i need to port over every recipe in... sigh

fringe wind
candid rain
#

powerpoint + lots of time? :p

snow bear
#

Anyone know a good way to build a 10 x 10 factory i want to build one side with storage and keep building up to be abel to make an efficient factory

#

I already have coal power so power won't be a concern I just want to start getting to steel assap

sudden saffron
#

does anyone know the name of the software where this was made?
@fringe wind have you checked the desciption of the video ?

fringe wind
#

yep

round orbit
fringe wind
#

I don't think that's it but its basically what I'm looking for thank you

round orbit
#

I think specifically he uses Lucidchart but you have to pay for it

upbeat tide
#

Theres alot of variants, draw.io is a free one.

#

Lucidchart, Visio, and a few others are paid examples

jovial crystal
#

Hmmm I wonder if I can get my 1,200 water generators too run off of a pure oil node with turbo fuel mix.

#

I think i am going to be short cause i need to get 24,000 mw total just for water lol

#

Excuse me 300 m3 per min oil node mix

upbeat tide
#

300m3 oil will at max produce 666.66m3 turbofuel a min

#

Thats 148.14 fuel gens and 22,221MW

#

There is no way to use poly resin to make more fuel sadly

#

System itself uses 90 refineries, 22 assemblers

  • 11 heavy oil residue
  • 14 package water
  • 14 diluted fuel
  • 14 unpackage fuel
  • 14 (x2) turbofuel
  • 9 turbofuel
#

The 11 refineries for HOR is my preference, makes a 300 pipe and a 100 pipe. Split the refineries into 7.5/2.5

fresh elm
#

I like to use that resin to do stuff like make filters

#

convenient byproduct

jovial crystal
#

Sooo I need like 2 sets of 300 m3 oil to get the power I need

upbeat tide
#

Yup

jovial crystal
#

I got 1 set up So i can work on getting the second one set up eventualy

fresh elm
#

if you want to do the same thing but don't have turbofuel, it will yield about 4GW of power / 300 m3 of oil

#

so the turbofuel is a huge stretch for it

#

I think

upbeat tide
#

8GW

fresh elm
#

oh right

upbeat tide
#

But yea difference is huge

fresh elm
#

sorry that was per 200

jovial crystal
#

yeah but when your are running 1,200 water turbines power will be shutting down quickly and i got my city to still feed with power 🙂

fresh elm
#

cuz I didn't do the pipes the same way as others I underfilled all of mine at 200

upbeat tide
#

My turbo pipes are either at 250 or 166.6

#

Based off a 300 or 200 fuel supply

jovial crystal
#

I think I am running 300 m3 off turbo fuel out of my main pumps at the moment but i havent placed all the fuel generators yet i am at like 30 out of the 110 or so

fierce ruin
#

I'm about to swap a 2700 oil/1800 fuel facility over to ~1500 turbofuel. Can't quite do your setup cuz it's not making enough polymer resin and I need the plastic elsewhere (the elsewhere a monorail takes all the plastic, in fact)

upbeat tide
#

Dont use resin from fuel production for plastic or rubber

#

Unless your using 95%+ its capacity

jovial crystal
#

trash it

upbeat tide
#

Or make fiber like stated above

#

And deal with the slowdowns

jovial crystal
#

I was making coke with it the excess heavy oil but i have like no use for it anymore, I have way too much alinumium

fierce ruin
#

yeah I've made a couple of mistakes in this playthrough but that was the point. Big thing I've learned this time around is just how much the alt recipes can improve things. Some of em are terrible, some are interesting but rarely useful, and some change the whole game.

upbeat tide
#

There is never too much alclad 🙂

#

Until you hit the absolute max anyway, 2476 a min

fierce ruin
#

like I can't believe I ever made steel out of coal and iron ore 😛

upbeat tide
#

Solid steel is far superior to coke steel tho

jovial crystal
#

that a bunch. No i got like 20 industrual sized conatines full of the stuff for mk5 conveyor and got enough for battiers and heat sinks i am good

fierce ruin
#

I have 3 steel mills, 1 each using solid, coke and compacted

upbeat tide
#

Sulfur is too valuable to use in steel imo

fierce ruin
#

"valuable" is as much a function of the location as of the resource itself

#

if there happens to be more sulfur somewhere you want more steel....

upbeat tide
#

There is a max of 6840 sulfur on the map. Once you make big turbofuel or nuclear there wont be much left

jovial crystal
#

are there pure uranium nodes on this map?

upbeat tide
#

Nope

#

Just 3 normal

#

Lets say you want to go abaolute bananas nuclear and max it out, which is 94.4 nuclear rods a min you will need 3101 sulfur

#

Lil under half total map supply

fierce ruin
#

I have 200 hours on this save and have yet to touch uranium. I'm aware sulfur's finite but I'm alone and not a von neumann probe

upbeat tide
#

Homestly im arguing against my own opinion 😄

#

Because 94.4 rods is absolutely insane

fierce ruin
#

run everything on trucks powered by uranium cells

upbeat tide
#

Lol

#

Dunno if they even take those

fierce ruin
#

they do

upbeat tide
#

My turbofuel plan is to use 1200 oil for it, will make 2666.66 turbo.

Gonna use almost 2200 coal/sulfur and my plan is to use the last of it for black powder

fierce ruin
#

vehicles will run on any fuel, even just packaged heavy oil residue, which won't burn in anything else (generator, chainsaw, jetpack, etc)

#

I haven't tried packaged water. They probably thought of that.

upbeat tide
#

Lol

#

Only packaging I do is for diluted fuel so far

fierce ruin
#

if you could make jugs of sulfuric acid I bet cars would run on em

bronze marlin
#

how the heck do you run a car on water lmfao

upbeat tide
#

They are “magic” cars

fierce ruin
#

yeah ok show me your car that'll run on a pile of leaves OR a nuclear fuel rod and then tell me water's ridiculous 😛

upbeat tide
#

I just wosh truck stops took liquid

bronze marlin
#

LOL

fierce ruin
#

them and vehicles yeah

#

love 2 waste plastic jugs

upbeat tide
#

Id gladly pipe some fuel straight to the truck stops

bronze marlin
#

"car that'll run on a pile of leaves"

upbeat tide
#

And then we need a liquid truck lol

fierce ruin
#

it'd make a truck stop anywhere near water handy

bronze marlin
#

lol that is not something you usually hear

fierce ruin
#

cuz you could conveyor/truck in solid biofuel

#

JUST ADD WATER and presto, liquid fuel

upbeat tide
#

You cannot automate biofuel, thus hard to maintain

#

Especially en masse

fierce ruin
#
  • not at present, without mods
bronze marlin
#

you can semi-automate it

#

well you need to still gather it but you can make a leaf->biofuel machine

#

or whatever they're called

fierce ruin
#

and yeah unless you're running a JB Hunt size fleet of trucks, I imagine random leaves, trees, carapaces etc you gather would be enough to feed the system

bronze marlin
#

factory thing idk

upbeat tide
#

When your building your new outpost away from main base for 50 hours, fully automated becomes needed

fierce ruin
#

honestly farm mod's whole fertilizer-biomass thing is currently too good/effective. each biomass refinery should cost at least as much fert as growing berries

safe badger
#

[Treat This as a Demo] Google Public Ver: https://docs.google.com/spreadsheets/d/1J4uke2s_leqZwQCKeUnbFedVJgL0Ys_hBuYcffaq2Qg/edit (Dropdown works) [V1.2] - this will be unavailable at times as big changes take a while to port the google docs. [link may CHANGE every major update]

Note: to use dropdowns, select Data Tab 1st, then switchback.

[Stabe, DL your own copy]

Excel Ver (Google) (Dropdown lists won't work since its read-only): https://drive.google.com/file/d/1wbIPRvedUG_2TkhwKhBGzXAa2ygumk6E/view [V1.2]

[the one i'm working on daily]

Most up to date ver (Dropbox): https://www.dropbox.com/s/oeys0ogjh9tsxis/Satisfactory Calc Advanced.xlsx?dl=0 (will need to DL & open on your device/machine to use dropdown lists)

heady smelt
#

is there really need for this when daniel's exists? not to devalue work, just curious

safe badger
#

most of the calculators use a top down approach or only allow you to edit product per min, i want to be able to calc by editing any of the values in the supply chain. not just by knowing the product amount...
i'll try to incorporate overclocking, power consumption & production per percent which if i recall is 0.1Mj every 6 percent.

the tools out there a ok for visualising but i need to be able to see the finer details of every angle and able to reverse the build from the supply to the production etc... like for micro-managing purposes instead of rebuild from scratch..

glacial hemlock
#

I value Daniel's works

spark dove
#

Hey if I have 1500 coal per minute how many generators will I need?

sand garnet
#

divide 1500 by 45

#

each generator takes 45 coal per min at 100%

spark dove
#

Cool, thanks I couldn't workout what the ratio was

woeful skiff
#

It's 15 though. (and 45 water/min)

#

4 seconds to burn one coal, so 60/4 = 15

sudden saffron
#
Satisfactory Wiki

The Coal Generator is a building that generates Power by using Coal and Water. It is the first fully automate-able power source the player has access to and also the first power source to use a mined resource.
See Tutorial:Setting up Coal power for a step-by-step tutorial on...

safe badger
#

i usually like to get what each percentage of the clock speed gives me per each percent
if i recall take the value that is given at 100 Clock speed so, 45/100 = 0.45
0.45 x Desired clock speed to get new value per min.

upbeat tide
#

Your math is wrong. Its 30 iron ingots makes 20 plates

wind spade
#

that's 60 ingots, smelters make ingots

upbeat tide
#

You need 90 ingots a min

wind spade
#

from 60 ingots, you make 40 plates

#

with two constructors

fierce ruin
#

You need 90 ingots a min
@upbeat tide ☝️

#

A plate is 1.5 ingots

#

Rods are 1-1

safe badger
#

or you can try using my messy as excel sheet you help your out 😉 (doesnt tell you how much infrastructure you need though just the raw numbers)

fierce ruin
#

There's always daniel's calculator.

#

I would 100% recommend using it

safe badger
#

there is with mods

#

Mk5 & 6 belts saw one that did 2000 per min

fierce ruin
#

Christ

wind spade
#

780/min is pretty fast already

fierce ruin
#

"Conveyors Mod
This mod adds a Conveyor Belt and Lift that can transport 2000 items pr/m"

wind spade
#

check modding discord if you want mods

fierce ruin
#

Yes, @sharp shuttle.

#

btw are there faster conveyer belts, or can you make them faster?
@sharp shuttle Right now, yours can do 60. At tier 2, you get ones that do 120. Then 270. Then 360 I think.

safe badger
#

dont forget about infinite length belts 😉

wind spade
#

idk, 780/min belt is pretty fast (that's max ingame)

fierce ruin
#

There is very fast ones but mods make INSANELY fast ones

#

Standing on a 2000/min belt must launch you

#

@safe badger Isn't that wonky as hell?

safe badger
fierce ruin
#

Modding discord pls

#

Oh ok I guess not

#

where is this modding discord you speak of?

#

thanks

safe badger
#

in-game calculator 😉

fierce ruin
#

Never used

#

that mod owns. no unlock, no investment, nothing to build, doesn't take up a slot, you just... have a calculator. 😛

#

which is great cuz I can't divide 1503 by 26 in my head

#

if anything it should be a fancier calculator. FICSIT launched me to another star system; they can spring for a TI-83 at the very least....

safe badger
#

i'd think this should be built into the end release of the game or even build in spreadsheet would be nice just have it conveniently hovering on your screen allowing you to make edits & complex calculations while your on the build menu... QoL features...

sudden saffron
#

well there is one mod i would think essential & wont break your Vanilla Experience.
@safe badger win+ r calc, or cellphone 😄

upbeat tide
#

No need for win+r just Win and tyle calc

sudden saffron
#

works too 🙂

#

while exploring (in the explorer vehicule) I managed to get frame rate drop..... quite disapointed with my I7/RTX2080/32Gb RAM setup thou 😄

upbeat tide
#

Which i7?

#

Thats like saying you have a Ford F150. Could be one form 1980 or one from 2019

sudden saffron
#

definitely not from 1980 😄

summer field
#

Before it's time, maybe.

upbeat tide
#

In tech years, a 8700k might as well be from 2000 🙂

#

Especially one that isnt overclocked

summer field
#

2017, but sure.

upbeat tide
#

Nah computer years are like dog years 🙂

#

Bad joke ik

sand garnet
#

How does the 7700k hold up

crimson zephyr
#

I used the 7700k with both a 1660 and then a 2080 abd it was fine. Mine was over clocked to 5.1 thou

lusty musk
#

old 4790k here, in my base game runs below 20 fps 😅

fierce ruin
#

3570k, runs fine. :p 16 GB of ram and a 1050 ti

lusty musk
#

16Gb ram here to, and a 980 Ti

#

🤷‍♂️

#

its usually fine at first but performance steadily gets worse the longer i play

fierce ruin
#

I turn down some gfx settings and my only big hits are entering areas with a lotta stuff to load or during the autosave. But it's not exactly a competitive shooter so meh.

upbeat tide
#

3700x, 16gb of 3200 cl14, and a 5790xt. Usually 60+ fps at 1440p, but in my dense areas...can hurt

#

300h, 6Mb save file

fierce ruin
#

oh yeah I'm only on 1080p, that probs helps too

limber dirge
#

Anyone kicking around that can help with a production problem?

upbeat tide
#

Can help via text

limber dirge
#

That’s all i need

#

I have 6 foundries making steel ingots

#

I have 5 constructors making steel frames

#

I need a manifold or load balance system that can distribute said ingots to constructors

upbeat tide
#

Belt speed?
End goal?

limber dirge
#

Making those elevator parts versitile frames or whatever

#

I’ve got bottlenecks and finally figured out where they are coming from just cant get the ingots into the system

upbeat tide
#

Whats your belt lvl?

limber dirge
#

4

upbeat tide
#

Using any alts?

limber dirge
#

The issue is the ingots are being made but i cant get the 6th foundry connected into the system

upbeat tide
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I hear ya just getting all the info to help ya

fierce ruin
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splitters/merges used cleverly can do stuff

limber dirge
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I need a splitter that has 2 ins and 2 outs

upbeat tide
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Are you using normal steel or one of the alts for the ingots?

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So I know your total ingot production

limber dirge
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Normal steel

upbeat tide
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Kk

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You should be making 270 ingots a min and a steel beam constructor needs 60 a min

limber dirge
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I’ve got the factory built the way i want it i just need to add one more foundry’s woth of ingots into the system

upbeat tide
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So you can only have 4.5 constructors for steel besms

limber dirge
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Its a butchered version of TE’s layout

upbeat tide
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Not familiar with that design 🙂

limber dirge
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Total Eclipse Gaming

upbeat tide
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But until you can expand simply cut down your constructors to 5 and underclock one to 50%

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And since its only 270 ingots, just use a basic manifold to connect all the foundries to one line and then feed the constructors

limber dirge
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At this time I’m putting one faoundry directly into one constructor

upbeat tide
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Wont work, not enough ingots

limber dirge
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Right

upbeat tide
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One sec

limber dirge
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So I added one more foundry but can’t get it into the production line

upbeat tide
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F F
| |
M - M

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Simply merge the foundries like that

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And take that merged line and split it into the constructors

S - S
| |
C C

limber dirge
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So mergers out of the foudries then splitters into the constructors

upbeat tide
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Yup

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As long as you do not exceed belt limit your good

limber dirge
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Spacing is tight but I’ll shoehorn something in

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The factory works its just cludgy

upbeat tide
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Nothin wrong with that

limber dirge
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2500 items i a lot

upbeat tide
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Just let it run overnight 🙂

limber dirge
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At least i’m not making computers yet

fierce ruin
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computers, alt recipes can help you al ot

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like hypothetically you can make computers of some extremely limited resources

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the one that's circuitboards from silica + copper + the one that's computers from circuitboards + crystal oscillators, you're now down to iron, copper and quartz to make computers.

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no oil at all.

upbeat tide
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I personally prefer caterium computer, but yup, crystal computer alt is very useful

fierce ruin
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caterium computer owns if you're looking to scale up into supercomputers, cuz "also requires caternium" lol I got that

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plus both require oil so you're in the same framework ther

limber dirge
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I’ve not got a lot of alt recipes but i was going to set up a quick wire / plastic circuit board set up

fierce ruin
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my opinion is basically go ham on hdds as fast as you can, some of the alt recipes are REALLY advantageous

upbeat tide
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Looks at the 60 a min turbomotor master plan, looks at some of the sub plans like 60 supercomputers

Sees north of 10k quickwire a min, shudders

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Even with using alts like pure caterium ingot and fused wuickwire thats a lot