#math-and-meta
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@empty vault pure aluminum is junk
Thanks
Indeed
pure aluminum
You lose alot of efficiency with pure alu
Something like 25% less aluminum ingots
In ratio form, normal aluminum ingot is a 3:1 ratio, scrap:ingot
With pure its 4:1
Yes.
I have got 10 refineries providing 120 coke per min each to my 50 coal gens, so i stacked 2 refinery to 10 coal gens. Coal gens need 25 per min, 10 of them need 250 per min and i have tried to connect every 2 refinery to 10 of coal gens with overflow method. But coal gens seem to be full, making refineries not work because of excess coke
sorry for the long post but, would be nice if anybody helped me
well you need perfect 100% for this which is not possible
and adding more gens won't solve this because capacity glows, percent each drops, coal/min total same
do you have any tips for this sittuation?
i really feel bad after spending 2 days on this ๐ฆ
what's problem? refineries being not active? get overflow and feed it/store it
you can just replace last splitter with smart splitter and set it to overflow (if you use experimental obviously) and store it/use it other ways/sink it
no i am not playing on experimental but i think i can still use a normal splitter for overflow, since it is all excess coke untill i start to use more power
allright man thanks a lot , i am hopefull again
well you'd need special setup then, or half of coke for last gen will go away instead of just excessive but i think you will figure it
hi
https://discordapp.com/channels/370472939054956546/558721941410807812/708806277626593322
@chrome flume how did u made this plan? Is it a satisfactory plannet?
its not a planner, it's just a website that shows what you already built on your savegame
Satisfactory Calculator Om Jouw Producties Te Kunnen Berekenen
@fierce ruin yes as @sand garnet said, you should use that site, helps really much
@sand garnet @chrome flume thanks
you're welcome
OK guys, question, i have 2 480 bauxite lines, i will feed them in 6x2 refineries, making 480 x2 allumina. will then feed those ina 3:1 RATIO refineries, aka 2x2 refineries. issue is each of those 4 refineries will produce 60 water, for a total of 240, not enough to feed 3 of the prior refineries ( so i can't just cicle the water back), what do i do with that 240 water ?
the answer is, you can.
240 water equals to 2.4 alumina refineries, so for the alumina solution, build 7 refineries, into 2 group: the first 3.6 refineries (3 x 100 + 1 x 60%) uses fresh water, the remaining 2.4 (3 x 80% each) uses recycled water.
this is my initial aluminum factory, with recycled water.
the key idea is separate the pipeline and refineries to handle the recycled fluid exclusively. See there is 1 refinery didn't connected to water extractor at all.
yeah i see that, the issue though is that i produce for every 300 water used only 60, using 1 refinery linked to 3 allumina producing one. mmm will have to think this one over
try to change the ratio accordingly.
you will eventually figure it out. Most tier 7 items have unavoidable loopback, along with some tier 5 and 6 alternatives.
i mean how can i change the ratio? a single allumina thingy produces 80, and the allumina to scrap is 240, exactly 3 times
do i huh... i may as well just reduce that water pipe to have only 60 water inside naturally
and then start it up again without being linked to the prior supply to have a full 300 water
meaning only 60 water comes in, and then i add the 240 from the loop
you said 480 bauxite per belt, right? then this is the result
that means 1.37 Refineries should be only using the recycled water, and the remaining 5.49 refineries should be using the fresh water.
this requires to use underclocked refineries though,... ugh.. well will see, thx for the help
yes, of course you need to underclock... lol
well i always prefer to leave stuff running at 100%, even if i loose some resources
Why? Underclocking also lowers power use. As long as the end goal is what you desire, it should not matter.
I have underclocked a machine to 8% before to ensure final production is 100%
And if you want to do nuclear you are gonna have to underclock. Just the way it is.
talking about aluminum, I noticed that you can make a setup like this which makes 78 silica/m for example
and then this one using 78 silica/m
I prefer to do it this way
3.75 recineries
IN: 262.5 bauxite
IN: 375m3 water
OUT: 300m3 Alumina Solution
OUT: 75 Silica
3.33 refineries
IN: 300m3 Alumina Solution
IN: 100 coal
OUT: 100m3 water
OUT: 500 Aluminum Scrap
2.08 foundaries
IN: 500 Aluminum Scrap
IN: 292 Silica
OUT: 166.5 Aluminum Ingot
2.77 Assemblers
In: 166.5 Aluminum Ingot
In: 63 Copper Ingot
OUT: 83 Alclad Aluminum Sheets
@fierce ruin using a mixture of original and alternate recipe is one way to handle byproducts
There are other ways to do it.
My way is to use the water from 3 of the setups above, which will make 300m3 water. Enough for 3 solution refineries.
Silica is a bit tougher to even out, but with the same 3 modules, thats 225 silica. Enough for 1.6 foundaties. Simply split one foundary, 60/40 and your set
This a good model of the 3 to 8 coal gen setuo?
yeah, though I personally like to connect the last extractor to the end of the pipeline
Makes sense
I like the logic the 3rd extractor kicks in after the 5th generator
but OCD wise it's probably better at the end :p
Im just modeling this stuff for myself and easy access to help new players, but yea the OCD would stack the pipes, hard to model that in draw.io tho
#OCDmeta
As long as it works, there are thousands of different arrangements that are essentially the same design
I prefer Visio but...that ol problem most didnt have their college give it to em for free
draw.io is nice cuz you don't need to install anything on your computer and you don't need to register
I know ๐
But for mee free liscensed software is...free!
Benefits of being in a Bachelorโs IT program, I was given access to alot of free stuff
not sure if visio will speed up process of drawing this thing tho
Naw it doesnt I just use it because I have it
i prefer to use fastest tool for a job. visio is good for studying when you need to send those to your teacher or do some sort of fancy paperwork
Its also the best network topology making tool I know of
Years of using Packet Tracer I much prefer Visio for topoligies
Oof
I use draw.io for factory planning but in a completely different way, I use for laying out floorplans. E.g. a constructor has an 8x10m footprint, so I use an 80x100pt rectangle. Splitters are 20x20 pt, and so on.
Laying it all out in draw.io makes it easier to come up with something both clean and space efficient.
dont h8, apprec8
this was fun to configure
how do you take in over 1800 limestone a min and divide it into 9 lines of assemblers? Each needing 208 limestone?
this little system is my answer
3x3 merge/spit each divide by 3
Random fact: You can make 5 times the amount of Copper Sheets using the Pure Copper Ingot and Steamed Copper Sheet recipes.
Did anyone did some mega factory using all the uranium on the map to power nuclear power plant (around 475) ? If yes how do you handle the water supply for the power plant ?
1 ore makes 2.5 sheets vs 0.5 sheets with the standard recipes.
@pseudo lance indeed, but your an insane amount of power compared to the base recipe.
you need*
Power vs Production vs Resources, seems to be the main theme
and copper isn't that rare so i don"t really know which is best.
I've been producing Copper Sheets on-site inside of my factory. But they are used for so many things I feel like it would be useful to produce them externally and import them.
Like, you need crazy amounts to make Heat Sinks using the alt recipe.
And in pure production numbers, Copper Rotor is quite good
Not to mention, Circuit Board
Yeah, but Steel Pipes are also quite heavy used, so its a matter of where you want to spread the load
Steel for the win ^^
It accompanies Stators nicely when building motors. Only need Copper and Steel as input materials.
Less steel, means more coal for power, meaning more oil for other stuff
Why turn it into coke, when it can be used for diluted fuel?
One always get to much heavy oil residue
You can, but what do you with it when your storage is full ?
Overflow + sinks....
If heavy oil stacks up you risk to shut down rubber and plastic
then overflow and steel ^^
I thought it would be better to turn the Coke into Steel and then sink the Steel for points. But Coke is actually worth more...xD
You can actually build a plastic/rubber factory that produces no by-products using the Recycled Plastic/Rubber recipes.
you need to turn oil into fuel to have polymer resin for that
or use the polymer alternative which produce heavy oil (i didnt do the math on that one yet, maybe it's more balanced)
The issue with using resin from byproducts is that you may not get the max production. Depending on how much your power grid is working.
Like for example my 20 heavy oil residue alt refineries at the start of my turbofuel chain produce alot of resin on paper, but since they do not need to work at 100%, the resin trickles out
Exactly, you can try the alternate for polymer maybe
But you have to deal with heavy oil residue
Thing is residual plastic isnt any more efficient than normal plastic
60m3 crude with regular plastic will net you 40 plastic
60 crude becomes 130 resin which is a 60/20 ratio for plastic, same result. 40 plastic
Yup yea I didnt count the 10 extra resin as its kinda annoying to use, unless you make 12 resin refineries anyway
So, thats 720 crude
At that level, math is easier
Normal will make 480 plastic
The resin process would net 520
So yea its better but alot more work
does anyone have a good blueprint for producing plastic?
But the chain is kinda insane honestly
720 crude
12 refineries polymer resin
26 residual rubber
17.33 recycled plastic
End result is 1040 plastic
But you need lots of water for this
@vivid furnace first time plastic or endgame?
How much crude?
yes, i know how plastic works xD
but i need plastic, not power. i dont know what to do with the fuel you get as the side product
Will make you 200 plastic and 100 heavy oil residue.
Simplest way to use that is to make petroleum coke and sink it for now
300 cruid is 900 plastic, with the diluted fuel and recycled method
Heavy oil isnt fuel
yes iknow
That's a crude question to ask ๐
so the best way to get rid of the heave oil is just produce packafed heavy oil residue?
or petroleum coke
oh
Packaged need plastic
wait lol, i havent seen that.
for the container
yes, thats why i ask it xD
And you can use petroleum coke to make steel with the alternate recipe eventually
or use the diluted fuel recipe to turn heavy oil residue and water into fuel
and feed it to fuel generator
You also have the poor man solution for the heavy oil residue
which is to make some large tank and flush it once in a while ...
So at the moment, I'm set up producing more Alclad Sheet than I have the set ups to use, but in the event that I need to expand a bit I have already upgraded my Miner on the Bauxite (pure) to mk.3.
I was wondering if someone could help me work out how many more refineries I can add to that Miner without adding another node, if I've already got 4 Refineries making solution, 2 Refineries clocked to 66% each for Scrap, and 3 Foundries.
My mind is trying to wrap itself around this problem, but all I'm seeing is numbers and no solutions, and I might be getting too caught up in details
There are many ways to do alclad, but this is mine
Designed to make 300m3 solution per โmoduleโ
Input is 262.5 bauxite and 375m3 water
Outputs 75 silica, 100m3 water, and 500 scrap
This method uses the electrode aluminum scrap alt tho, but the solution step is unchanged
I then send that 500 scrap into 2.08 foundaries with 292 silica, makes 166.4 ingots, fed into 2.77 assemblers with 63 copper and finally makes 83 alclad
I think I have morning brain, because I'm reading going, "yes, I can see that, but what?"
Its all based off how much it takes to fill a solution pipe and worked from there
A single mk3 belt is all thats needed to feed the 4 refineries
Okay, so I should go and underclock my miner for now, because I'm overproducing Bauxite.
and my brain just gave up
Wither that or expand this whole system is expandable by just repeating it over and over
I don't have any output once the Alclad is made yet, so I need to figure out what I need to automate before I think of expanding
I was just curious to know how much I could expand, but my mind is still foggy
How much bauxite do you have?
I have a Mk.3 Miner on a Pure node, so 480/min?
Hmm. Looks like I need to expand silica by bucket loads too, 'cos I'm using part of my silica for circuit boards
First is if you have the electrode alt, second if you dont
Sadly you use more bauxite without the electrode alt
I don't think Bauxite is a problem tbf
Its the main limitation, you have cheap silica?
No, but I've got 2 Normal Nodes tapped which if I upgrade to Mk.3 Miners would give me more than enough raw quartz for everything I think
those graphs look the same every time, is it all premade, or is there a website for it or what?
I like to make my own like shown farther above, but that calc does a good job
This is actually very accurate to my setup
I jusy distribute things slightly differently, but it all adds up correctly
thanks, that's cool!
Just divide everything in that design by 9 and thats my setup
Decided to go a morular approach, and it works really well
Ooh max possible alclad you can make ingame is 2476 a min
Based off the 7800 a min bauxite max
well calc doesn't distribute much, it just shows how much of resources you need and how much buildings which is nice
From the calculator result, there is a fixed pattern to convert it into the actual build, according to individual player's preference
@upbeat tide what app did you use for that? :o
I think it's this https://daniel2013.github.io/satisfactory/calculator @fierce ruin
Yea it was Danielโs calc
I like it for the math, but I still make my own physical topologies for the actual layout.
Speaking of aluminum, anyone got a good design to handle the water overflow that occurs when either the alumina solution or the scrap portions of your factory pause? And water extractors continue running.
Without completely isolating both portions of the factory and continuing to use water from scrap in the solution circuit.
Done with math for the school year!
Water extractors continuing to run isnt a issue. If you soace out your alu solution refineries properly you shouldnt have any overflow at all
I have modified this plan so that the 300m3 water I produce from the scrap plants gets used in the 300m3 input for solution
The 275 lines are all from water extractors.
Process is repeated 9 times, and each group of 3 makes 300m3 byproduct water
Another way is to use the water in a production line such as a pure ingot, for example
Yeah, that's not happening ๐
ingots handled elsewhere
Going to see if I can fit another overflow refinery making fabric; just about ready to give up with this subfactory
I think my problem may stem from not having an overflow tank in the proper location
after using the new overflow mechanic in smart splitters w/ my new turbo motor factory, I can't help but wish they'd implement something so basic on fluids. It simplifies logistics so much!
you can implement that using gravity :P
two pipes, one high one low, fluid fills the low one first
fluid mechanics ftw
it's really clunky - and doesn't work well with systems whose fluids vary in level based on demand
If you put a pump to force the direction of the water coming out of your refineries and pipe them back into the circuit (with pumps just before the spliiter to ensure the direction of water), it should work correctly
I wonder how many days I will take to build these. ๐ now I only have 900 plastic and 900 rubber.
oops, forgot cheap silica
Is there any production calculator that works in reverse from the existing production calculators? One that calculates from rate of input rather than rate of desired output
ficsit embetterer?
Intranet portal for FICSIT employees (an unofficial Satisfactory fansite)
enter 'limit resource' then try to calculate output.
it kinda works but you can't deduct amount of produced items from limit. if you select item, it will demand amount/min. if you limit resource under limit it will show error. good for alt recipes tho i think
yes, still need to experiments with the numbers, I am not sure if there is any calculators that feed you the result based on input.
3
why's that
all are pretty good, but 3 is the first you should take.
kk
read this
pipes are easier to setup i think plus you don't need say pipes for heavy frame and beams for encased stuff, now you need only pipes
plus tbh i have too much pipes because of this and the fact that beams are used as mk3 belt
all 3 are pretty decent so kinda depends what he needs
iron wire definitely lowest priority unless you got some end game combo
This is my next project
Already have a 30/min crystal ocilator factory built
I wish the calc used alts like iron wire and steamed copper sheets properly, seems to ignore them
wdym properly and ignore? if you want, you can force it to use them by banning non-alt recipe
the only downside to this calculator I found is that you can't have both alt and non-alt recipes used at the same time
Ooh didnt know you could force it
yeah, the downside not that you can't combine, but that you can't input already existing things. only raw from scratch.
Thats fine for me, like my system needs silica. Already have it from my alclad making
Revisions
Ignore the silica part, that 675 is already made
@fierce ruin You can simplify the upstream material by disabling the the item entirely
@upbeat tide good luck finding the required quartz
how do you disable item? i can disable only recipe
Already found
115 computer is a lot.
It is but planning for a big turbomotor factory, plus im sitting on 2400 unused quartz
And already have 30 CO a min built up
@heady smelt try supercomputer then disable computer, HSC, Limiter and plastic
@upbeat tide i see.
ok, it works
i just tried turbofuel same way and it failed
Plus no power concerns, I got a 20 GW capacity left til I have to build something
Which maybe a big nuclear build tbh
@glacial hemlock that's what I did
is bauxite this rare btw? I was pretty proud of my pure aluminum + regular alu setup
Eeh avoid pure aluminum you lose 25% aluminum scrap efficiency
And yea bauxite is kinda rare, there is only 7800 a min you can extract in the entire map
ok good to know
The normal recipe: 3:1 ratio
Pure: 4:1
Thats scrap to ingot
only 7800
how much iron?
i feel like dude from "no full auto in building" video
Iron? Is there a limit? ๐
well duh ๐
Im being sarcastic
Iron:
46 pure nodes, 35880
41 normal nodes, 24600
33 impure nodes, 9900
Total: 70,380
Thats an insane 130,705 ingots if you pure ingot it all
sounds like fried pc to me...
so, I have 217 bauxite unused, im about to fix that ๐
The annoying bit is that my cheap silica array overflows 108 lime and 76 raw quartz... lime im not concerned about, but this will want 76.86 raw quartz...ugh close enough I guess
@upbeat tide Don't use up so much of your world's quartz that you wont have any left over for silicon circuit boards and high speed connectors ๐
(and radios)
Silicon circuit boards is earmarked already, gonna use my alclad byproduct for that
675 worth of byproduct
And my current crystal ocilator build has a quartz crystal overflow of 393.3 so that will help lower the numbers overall
32 * 32 is just the beginning. Keep it up!
ive seen a lot of youtubers making a loop when doing one way rails like this one:
https://i.imgur.com/cv9eTZL.png
my question is why? its a train.. it can go in both directions without a loop. can anyone explain the point of this
To maintain freight car orientation at stations
if you reverse at one end, it means you need to reverse at the other end
and, conversely, if you never reverse at one end and loop around, that means you need to loop around at the other end
ah so its just a preference for when you drive manually?
for different materials
that's the only real reason, but aesthetically, some people simply don't like doubleheaded trains
https://i.imgur.com/TWtRMQ6.png
thats what ive been doing, but i guess if i start to transport different mats ill have issues with it?
you'll be fine as long as you reverse at both ends of your track and come into your stations in the same configuration every time
or rather, you always need to reverse an even number of times during your route ๐
you can get pretty creative with a track layout, but need to keep that in mind
My train preference is to build a dedicated train moving one specific good. Simplifies things
Pretty neat
so you just make front facing train and make 8 shaped path?
I have done point to point with double sided trains and loops
My point to point ones dont need to worry about reverse delivery because they are one item trains
@heady smelt yes
so many calculators out there... which one do you all use?
- My own calculations
- interactive map + production calc
- danielโs
You all are so pro at maths...
I spend more time on a flowchart that I do playing this game, I think.
don't use balancers, just do manifolds ๐
I don't know what that is, I picked this game up last week.
you'll save a lot of headache that way
--S--S--S--S--S
| | | | |
X X X X X
S = splitter
X = any machine
doesn't that take away from the efficiency?
no, the efficiency is the same
No, it just takes time for everything to get to 100%
Each machine needs to fill its internal storage, but once thats done it will work at 100%
hmm okay. I'm not sure how to get what I have like that but I will take a look at it
e.g. this part right here
can be easily changed to one splitter with priority to the assembler
there's a way to change priority?
yeah, smart and programmable splitters have priority settings
alright so i'll still need to go with this until I unlock those. Good to know though, thanks a ton!
Do we know when the overflow setting from experimental will be in early access version?
cool
Speaking of doing your own math, made this little steel smelting comparison chart
Version 2, color changes and some minor edits
typo Foundaries -> Foundries ๐
still needs to be compared...but yea agree
we need additional Sulfur
if the amount of sulfur is at least the same as coal, then Steel will be OP
My plan is to turn the entirety of the Coal and Sulfur in the NE Dune Desert into Compacted Coal. That's gonna be the only thing made and exported from there haha
Mostly because at this time, until we find out what they have planned for Nuclear Waste, I have no intention of trying to build Nuclear Power Plants, 'cos I don't want to have to build a massive containment unit in the middle of the Western Ocean or something just to keep the waste out of the way
I beleive that the current state of nuclear waste is final
it's a waste, any reprocessing would remove it's purpose completely
Well, I mean not so much reprocessing, but rather containment such that it can be safely stored somewhere and not eventually irradiate the whole map haha
Like lead-lined, concrete containers
"eventually irradiate the whole map" -> even if you had max nuclear power, you'd need to wait 100s of years of real time to even be close to irradiating the whole map
so while you could irradiate the whole map, I don't really see that happening, unless you do some efficient irradiating like placing a container every few hundreds of meters filled with waste
So like question here is it better to have belts of refined metals or is it better to take the metals out directly from a smelter and into a constructor and such
#old-questions-and-help @zinc blaze
Well i thought itd fit better here like is it easier to work with your belt maths if its in one place or what
It really depends on your set up pre-Miners using Portable Miners.
It's a lot easier to simply put a belt between a smelter and a constructor and feed the Smelter with the ore
Oh, would it suck later to have my metal refining in one branch of my base like this and feed to other areas
im wanting some opinions before i devote to it
@zinc blaze it's best to have factories at nodes ๐
outposts and separated factories ftw
if you have the ultimate planning, then it is still possible to have a central processing area, just need a lot more of belts and pipes.
and no fps 
Oh yo i forgot to ask this earlier
wow greeny you sure are VIP discord member
what? ๐
What would be more efficent material wise bolted plates or stitched plates, I have iron wire unlocked.
decimals spook me
stitched
bolted plate+casted screws saves power and footprint, stitched + iron wire for resource efficiency
Speaking of insane nuclear, if I used danielโs right the max you can make is 94 nuclear fuel rods right?
And at 0.2 a min per gen, thats 470 gens?
I still have to make my tool to allow for the calculations ๐ค ๐
The sheer number of manufacturers alone is...insane
I'd really like to tackle the inherent production problems of nuclear
but I just have no interest in the tech tier
Don't like the concept of a waste product in a game with otherwise infinite resources
That's a lot of quartz ๐
Yea your talkin
Almost 500 refineries, 400 constructors, 410+ assemblers, 420+ manufacturers, and 16 foundaries ๐ just to make the fuel
but a maxed out factory is unlikely to use over half a TW
alt oscillator recipe btw
Disagree, the rubber doesnt help
Normal crystal ocilator can be simplified quite easily
๐คทโโ๏ธ cuts down on quartz
and you dont need the oil fi you;re goign nuclear
Cuts quartz but adds quickwire so its a tradeoff
both are correct. But I would say a maxed out factory won't need rubber oscillator.
I would contend that it mostly theory-crafting regardless of method
a normal person will quit long before such numbers are reached out of frustration dealing with the inevitable lag
Depends on how you build it. If you build it so that all the non radioactive stuff is made off-site it will help tremendouslly
80% of the refineries are for pure alts anyway for example
Tips on building a mega factory
go big.
Whats 6732+2938
By using a calculator, it is 9670
Would be nice to know what those numbers even reference ๐
nothing, it's "joke" about math channel
just spent two hours planning the output of 3 grasslands iron nodes into second tier materials. the satisfaction of the maths all coming together in the end is just so... what the word I'm looking for...
"Erotic"?
Not quite what the word I was looking for but indeed, it was. When I put in those last numbers and it just slide in gracefully
not the most pretty but
I love a good sticky note math mess โค๏ธ
ah i just noticed something missing, gotta fix that. No screws are going into storage, will take 10 from the top miner~~
Heh i had thought of an excel sheet but.. this worked ๐
Now that the math is done, time to plan the floor lol
that 5 splitter though, im really glad i found this.
do smart splitters exist? forgive me im still new to game
yes
balancers again
well if people like doing useless math and building...
Yes, but you wouldnt be able to setup a certain % of outputs
and 100% useless for fluids
yeah, so where's the issue?
downclock/smart splitter with overflow/overflow with mergers
im early game
overflow with mergers
it isn't tier 2 too
if you need those extra items do overflow, if not - let machine stop if belt is full
from what i gathered there's no overflow splitter. there's an overflow build?
yes
you put 4-6 splitters in a row, from each you take two lifts vertically to mergers, and from mergers you connect your input
this way you can get 99% efficiency fast
why not just use our good old friend manifold? :)
--S--S--S--S
| | | |
X X X X
well duh, but if it's 1:1 connection you can't take not 33-50-66%
if it's multiple users it's easy, just manifold it and rest goes into storage
input is in first splitter, output is top merger, overflow is last splitter
That's nice. But, that doesn't solve my problem of needing to split a 5 resources output into 3-1-1. What i math'd is gonna be good for that, considering im early game. unless there's a better way to split something like that
no, if you need 3-1-1 just do manifold
5 will saturate 3 and then remaining 2 will split into 1-1
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
play with this tool
if you're splitting into 3 buildings, just make 1 splitter
well yeah this is reduced manifold
3 buildings, but one needs 3 of 5.
that'll balance itself out
doessn't matter, one belt wil lsaturate and not take
it needs time to balance itself but it will work perfectly
because input == output so items can't go into nowhere
anyway, balancing is novice trap. i think 99% of people go for it unless they watched a lot of satisfactory before.
Isn't a splitter just gonna split 50/50 if there's two belts? because I don't see how the manifold works, if the first splitter gives 50% to the first machine, then 25 to the second, and so on?
machine can't take more than it needs ๐
yeah, manfiold works because the first machine's output will fill and then the extra items will overflow to the other splitter
the output on splitter is affected by any backed up belt on any of its outlets
Oh, so splitters DO overflow
obviously, where items would go other way?
yeah, if one side is full, they'll try other sides
i thought it just kept sending to the left anyways
how?
ie., one outlet can output the entire belt if that's the only thing connected (or other two outlets are backed up)
or whatever side
if left side is full it... can't send there items
alright, that makes sense
yeah but, i didnt think it would actually work, ya know?
I thought it would just still send items that way
I was here making Y splits everywhere lol
there is basic system:
- items can't dissapear
- belts and machines have limits on how many they store
and that was beforer i found out you could just slip a splitter/merger ON a belt
before id place one down and fiddle with all the conveyors. boy the revelation it was when i found out
well it's comfortable for certain things but i usually snap belts to splitters
also took 80 hours before i figured you could raiise the damn basic conveyor pole -_-
oof 80 hours
ikr
stackable poles > pole anyway
hm yeah but depends
if i just need a single pole, and it's tall enough, I'll use it, but now im all about them stackables. and i keep the poles, thats just me. i dont like when it feels like the conveyor couldnt really hold there. I try to avoid clipping as much as possible, etc
stackables are tidy and allow for floors of belts
poles are ugly and not perfect
lol
right now my issue is how you cant place a stackable on the same spot as a pole, but you can put a pole in the same spot as a stackable
so if i want to put a ground floor conveyor, and a stackable above, i'll run the conveyor, remove the pole, add the stackable, the replace the pole.
i'll put it in feedback when i get a chance
You can get a stackable to place on top of a pole, you just have to point at exactly the right pixel to make it happen. It's finicky.
Ah right. I'll see if i can get it to work, but definitely still will put it in feedback
also, according to the calculator, the manifold would work for anything higher than such a low output. with only 5 i wouldn't be able to feed in the assembler with 3/min and be efficient
but, i can't tell it that the second machine only takes 1, and not three
I'll trust your advice and see
I found your reddit post, greeny. very well explained
posting it here for posterity
105 votes and 75 comments so far on Reddit
well yeah, if you have assembler that eats more than 50%, it won't work
or rather, it won't work at 100%
yeah, with storage it's always a bit more complicated
last would go to storage, but that would cause it to be inefficient until storage is full
it it wasn't for the storage, simple splitter would work
Considering I do want the extra to go in storage ill go for a balancer here. it should work fine for the rest, though
3 plates for modular frames, 1 for smart plating
--S--S--S--Storage
\/ |
M-A A
-S-S-S-S
V | |
cool, that works
much, much easier than what i had planned lol
load balance 5 into 5, then merge 3
yeah, balancers may be cool, but there's almost always easier way to do it
how do i balance 2 outputs into 4 inputs?
@light shell merge into one, then do a manifold
im early into the game my belts would just become a choke at that point i think?
3 iron bars 1 iron plate
thats how i have it now
and one is not able to keep up while the other is backlogged
well 3 rods + 1 iron plate constructors need 75 ingots/min
so you can't feed that with 2 smelters (that's only 60 ingots/min)
hence why i want a balancer to even them out and get the most bang that i can get
well you should rather remove one of the rod constructor to have it running at 100%
or add a miner/smelter
yeah, balancers may be cool, but there's almost always easier way to do it -greeny
^ ๐
ok even if i add another line, i have 3 outputs going to 4 inputs. how do you balance them?
is there a handy chart somewhere with a flow chart of how much needs how many constructors of what?
Very nice tool. If you don't mind a suggestion, I feel like if the column "Ingredients" would be on the left instead of "Products", it would be allow for reading production from left to right, might be more intuitive
I would rather keep increasing my ingot production to prevent machine starves, instead of building balancers in early game
If upstream material is not enough, then the downstream factories will never be efficient
@dense dove I made it in the same way as it was before, but it indeed makes a bit more sense ๐ค I'll think abut separating the products from ingredients as well
like in the main list, hasve different categories?
I mean visually
Right
I've tried making the products bold (as well as reversing the order as you suggested), what do you think?
i see the order is different, definitely makes more sense to read
but the products bold? ii got the page open here and im trying to see what changed
... (as well as reversing the order as you suggested), ...
oh, it's not updated online yet
I'm just testing it on my pc
in your screenshot, i noticed the order, but i didnt noticed the bold products
I am comparing your screenshot to the webpage, to see what changed
ah I see
And I can see the order is swapped, which is good
But i do not see what you mean by "'made the product bold"
do you mean the text is bolder?
the text is bold
i didnt notice a difference
from the website right now, it is alreadybold
from what i see at least
Oh, but what i see is that ingredients are no longer bold, though
which makes products stand out more
so yeah okay
it wasn't bold before ๐ just big font size
(also some color changes and stuff)
i likey. Good work ๐
well then, now i spent too long just chatting and burnt thru all my biofuel, gonna have to go farm for more wood
Neat, definitelly stands out more, easy to read
easier on the eyes
if i have one mk3 miner on an impure iron node, how many foundries should i splitting that into if i'm using mk4 belts
mk5 is overkill right?
mk5 is technically overkill, but if you have alclad up and running there's no reason not to use them
as for the split, just take the output rate of the miner and divide it by the input rate of the foundry (which will be 120 and 45 at 100% iirc)
gotcha, thanks for the help
Mk3 miner on a impure will max at 300 a min at 250% OC
Normal maxes at 600 and pure maxes above mk5 capability, at 1200
I made a layout for computers, lmk what you all think, its my next component. I havnt actually built this yet either.
purple 1's are energy boosts
you can just build more buildings instead of overclocking and save on power ๐
is overclocking inefficient then?
yeah it is
my thought with the crude oil node specifically is its easier to use an overclock than to use a second oil node
miners are an exception as they are limited by nature
but otherwise overclocking shouldn't be used unless you don't care about power or you're in a really small space
i have overclocked so many things lol, i should probably go change that
e.g. 200% OCed constructor uses 12.1 MW, while two 100% constructors use 8 MW in total
again, it's not a big issue, but if you OC on larger scale, you start wasting a lot of energy just because you didn't build more buildings instead
Only two steuctures should ever be overclocked.
Miners and oil pumps.
i didnt know it was that crazy inefficient, wow. I bet im wasting a lot of power
thanks for the tip tbh
Water extractors are in a MAYBE catagory depending on how much water you have access to
fyi the formula is [power] * [OC] ^ 1.6
where OC is overclock percetnage / 100
so for the constructor example, it would be
4 (constructor power) * 2 ^ 1.6 (2 = 200% OC, 2.5 would be 250%)
And power generators have a more ugly overclock curve, forget exact formula tho
it also means that underclocking is even more efficient, so if you're crazy enough and have a lot of space, you can e.g. build everything at 50% OC and use just ~65% of power
Thats what I do with water extractors, but 84% each and 3 per pipe
power generators actually don't lose efficiency (you still get same amount of energy per piece of coal), but their power output doesn't scale well (250% gen produces 200% power while using 200% fuel). exact formula is [power gen] * [OC] ^ (1/1.3)
As a personal example, I have 2 Refineries making Aluminium Scrap, from the output of 4 making Solution, which produce enough for 1.33 recurring refineries. I chose to underclock to 66% on each so they both run at 100% rather than have 1 running at 100% and the other at 33%
yeah that as well.
ranked from best to worst in terms of power consumption:
- 2 @ 66%
- 1 @ 100% + 1 @ 33%
- 1 @ 133%
My alu system
- 3.75 refineries making alu solution, makes 300m3 solution and 75 silica. Takes in 375m3 water and 262.5 bauxite
- 3.33 refineries using electrode scrap, makes 500 (rounded up from 499.7) scrap and takes in 300m3 solution and 100 coal and creates 100m3 water
- 2.08 roundries making ingots, takes in the 500 scrap and 292 silica. Makes 166.4 ingots.
- 2.77 assemblers making alclad, takes in the ingots along with 63 copper ingots and makes 83.1 alclad
That system is then repeated 9.8 times, uses all of my 2580 bauxite and makes a total of 819 alclad a min
And yea I did set a foundry to 8%, still LUL to myself but it works
My current Steel production line I'm working on uses:
32 Foundries taking in 1440 Iron Ore (6 Mk.3 Miners on Normal) and 1440 Coal (2 Mk.3 Miners on Pure OC to 150% produce 720 Coal/min)
split into 2 sections of 16 foundries each doing 720 of each material/min.
This then goes into 47 Constructors.
44 making Steel Pipe and 3 making Steel Beam (because at this point I have nothing except manual building projects that require Steel Beam)
which uses all 1440 Steel Ingots to produce 880 Steel Pipe and 45 Steel Beam/min
Do you have the aolid steel alt?
It uses iron ingots instead of ore but makes more steel
I also have the coke steel alt
tbf though, I think this production line will be alright for me
By changing to 48 Constructors all making Steel Pipe, this is my new Steel to Heavy Mod Frame Flow chart for this facility.
great. 22.5/min is quite large
I still need to find all the Mod.Frame I'm supposed to be feeding into this system though too
Oh fabulous, if I upgrade my Iron facility again I might be able to pull it off, barely.
usually a factory need to rework a few times, unless you have designed it based on the final layout since the beginning.
yea I've played for almost a month, and only changed my mindset about this yesterday
think it's better to (semi-)abandon old bases and move on to building a new one when you find a better power source (e.g. biomass > coal > oil)
of course!
if you want to get back some of the building cost, you can dismantle the old factory too, but only after the new factory is running.
hmm, left 3 steps to do.
oh, don't get me wrong, I've built and rebuilt. I've rebuilt my Iron facility twice from the ground up, and now I'm looking at the interactive map and thinking about moving it away from my main base so that it can be next to water so I can use the Pure Iron Ingot Alt.
Yeah, once I move Iron the only thing "local" to my Main base will be copper
anyone know any resources for finding sequences of fractional approximations? i.e. going from reduced fractions with large numerators/denominators to reduced fractions with smaller numerators/denominators within a small epsilon of the original number.
20 supercomputers a min plan
The crystal ocilator portion is already done thankfully
for a small scale example, if your build calls for 3:8 machines, you might as well build 1:2
I find it easier to underclock to necessary amount.
Such as if it calls for 3.8 machines, I build 4 and underclock one to 80%
this is mostly a thought experiment
I sometimes split a structure. For example my heavy oil residue (alt) system uses 22 refineries, some of those are split 50/50 for oil balancing
but also, that 3:8 was a ratio, 3 machines feeding 8 machines
which might as well be 4 machines feeding 8. (4 : 8 = 1 : 2 )
Ooh, manifold all day there
You dont need exact balancing in this game 90% of the time
nah, this is for breaking builds down, instead of building the full 3+8 machines in one block, you build 4 blocks of 1+2
this is pretty much the opposite of balancing, since I'm looking a "best" number of extra machines to build
Aah
@marble falcon you have grasped the key idea of the game
modular building is exceptionally important when the production of one cluster is near to the capacity of a belt, in that case, can be more beneficial than manifolds.
Thats exactly why I chose to use mk3 belts for my alclad factory. No need for more per cluster
modular building example
Yes thank you, I was wondering if anyone knew any mathematical resources (papers, blog posts) relating to the underlying principles
papers? no. Calculator, yes. Most people are using calculators.
usually we start small with manual calculation, but once we get past a certain point, it is better to just use calculators.
Sorry, yes. I suppose I should come clean about what started this thought process. I saw someone make an offhand complaint about the numbers for making turbo fuel. A bit of jiggery-pokery with Daniel's calculator, and I found that for 3000 turbo fuel/m, you get some nice round building counts. But 160 tf : 96 compact coal : 45 oil residue (plus the dilute fuel refinarys) makes for a large build
And after spending too long in the shower thinking about how to modularise it, I was wondering if there were any tools or algorithms to calculate it instead
for oil products, just divide it into sections of 300 crude oil
This is, of course, a ludicrous amount is fuel, hence "thought experiment"
Yea for liquids I also divide into groups of 300, thats why my alclad factory is the way it is.
3.75 alumina solution refineries makes 300m3 and 3.32 electrode alt aluminum scrap refineries will use that 300m3
Visual representation
@marble falcon currently there is no tool that can modularize for you, you have to come out for your own. There are 2 approaches, whether to limit a belt to 780 (or 480), or to limit a pipe to 300, then scales down accordingly.
you can even have nested modules.
mu turbo fuel module
and remember to make the module in square / rectangular shape for easier tiling.
And if you want to build in a circle, your gonna have to do alot of pre planning, makes for some beautiful structures, but the planning is a killa
then each module has to be pie-shaped
Yup. Saw some people in #screenshots doing hexagon shaped builds
And circular based setups
Anyway, 51 crystal ocilators.
And gonna rebuild my current 30/min setup to use stitched plates. Uses alot less iron ironiclly enough than normal RIP
Not sure what im gonna use 51 CO for yet, but I already use 2 normal raw quartz nodes for pure quartz crystal, so why not?
I would suggest you to build 41.1 / min insulated crystal oscillator. You will need quartz for something else. But it depends...
Already have 6 normal raw quartz nodes marked for cheap silica
Already use 2 of em, 4 unused so far
how about 15570 cheap silica / min?
Lol
Well, that 6 nodes would make me 8400 total
But as I said, 2800 is already used for alclad ๐
So, looked up a infused CO recipe system and got this
Same use of 1200 raw quartz, but 93.3 CO now instead of 51.5
great
it's what I use in my 130 oscillator satellite factory
complete overkill, I kinda thought oscillators played a bigger role
They do, especially with alternate recipes for nuclear and computers for example
I'm just at a point in my playthrough that I don't care about bigger numbers
20 coupons shy of golden nut
and I dont care about nuclear tech at all
no nuclear and yet you are getting golden nut?
turbofuel is all you need
Tore apart my old 1200m3 oil fed plastic and rubber facility and replacing with this monstrocity
Neat
Only thing that sucks is the removal of petro coke, but can live without it
Just realized the insane size of this process
You need 10GW to power these lol
Worth it IMO
Gonna use a ton of rubber and plastic anyway for turbo motors, super computers, nuclear, etc
Also gonna strip down my OG turbofuel factory and make a second 1333m3/ min turbofuel facility, total of 2666m3 and 588 fuel gens
All of this from 9 oil pipelines
4 to the super sized rubber/plastic, 4 to turbofuel, and the last one is a 150m3 pipe not sure what to do with yet.
i have only 900 rubber + plastic at the moment
Yea was gonna do that but I used 4 300m3 oil pipes for my old setup so thought, eeh fk it
just disconnect the feeding pipe and...... you are done.
I recommend to mix in, Polymer Resin alt. Depending how exact numbers, that can save you some oil
Like if you need more resin, to kick start the chain
I make some resin already, basic turbofuel setup still intact
Just gonna store it for a bit
might I recommend you forget the HOR alt
and instead use the polymer resin alt
FILTERS TO COVER THE WORLD
Eeh dont like the resin alt.
me too.
I use the exact same setup as Verios44, but at half scale, it works great .
Anyone have a good coal generation setup?
Basics
I might just move everything over water
https://satisfactory.gamepedia.com/Coal_Generator check the images at the bottom
Hey @glacial hemlock Not sure how the math works out completely but is it decently efficient to be getting 4 frames a minute from 112 ingots a min
you have alts? because my figure is for full-original recipes
alts can save up to 80.6% of iron ores
but still, 4 HMF / min should be equal to 191.2 iron / min unless you are using compacted steel
Oh i was talking normal modular my bad
so,,,,i was comparing the max tier miner and max tier belt,,,max tier belt doet the 780 / minute,,,,but if i jamn 3 crystals into the miner mk3,,,it will mine faster then 780....am i missing something ?
What you're missing is probably that the game is unfinished.
well,,,i had an idea that maybe a splitter can be glued straight into the miner dividing it in 3x780
buuuuut yea, that would be the other option, so its jus missing features ok
The problem with attaching a splitter or merger directly to outputs or inputs of buildings is that you can't attach conveyor belts on all the inputs or outputs because they'll be encroaching on the building's clearance, which is only allowed when they're attached directly to the building.
@fierce ruin it's physically impossible to attach them straight to the output, as it would break the game
you could just teleport items across the map because splitters and mergers don't have a built in max speed
just chain splitters in a row attaching them to eachother and boom, teleporter.
Well, main point is that currently, the output of your mines is limited by the fastest a conveyor belt can go. So unless the devs add a Mk.6 belt, allow us to overclock belts or directly attach splitters to a buildings output, this will likely remain as such
yes
its just something you need to accept
it can be seen as a sort of teaser for what's to come
Yeah, it's not like the current build is the final one, so there is still some hope
jace already confirmed we're getting mk6 belts eventually
Guess that settles it then
It really wouldn't make any sense in a finished game, so in my furthest save I just assume we'll get the belts someday and I've been planning my builds with that speed belt in mind, although to be honest for that big a content update I'll probably start a new game anyway.
"that speed" for me is what the current maxed out miner can provide
Yeah, plus remember Update 3?
Oh, you had a bunch of coal power plants near a node? Well, sucks to be you, none of those would make any power until you get the water to them...
I never even opened up my u2 game in u3 ๐
Makes sense, since you'd have to do some fairly significant changes just to get everything to work again
I did, and slowly watched the fuel storages deplete over time lol
now my 440h save has no power except geothermal lol
It's something
so whenever I load it up to test stuff, I have to connect biomass burners lmao
i hav eplenty alien carapace and organs stored up for emergencies
Go for liquid biofuel maybe ?
for testing i dont need that much fuel
how is an endgame factory designed? manifolds for 780 ore? how many of such manifolds for each metal?
150 turbo motors. Most intermediate resources involves 5 digits
@dusky quail You'll likely have to have a handful of different concepts at hand to deal with the various recipes since they vary greatly in floor plan and belt density, ie. some recipes take 45 items to produce 15, some take 5 to produce 260
@dense leaf hmm that makes sense - I'm already having way different sized factories for Iron vs Copper
And then you can create quite complicated processes. For example you can use a chain of alternates to turn 300 crude into 900 plastic or rubber
Uses a toj of space and alot of extra steps is the only downside
yea I was really just thinking about how much "factory" do I really need - a single pure node can do 780 which is already way more than I currently need
thanks for the replies
You must not know of the pure ingot alternates than...
Copper, 780/15 = 52 refineries * 37.5 = 1950 ingots
Iron, 780/35= 22.28 refineries * 65 = 1448.5
Copper, iron, caterium, concrete, quartz crystal, and copper sheets have recipes like that. All are game changers
All they need is water and a refinery
The thing that makes endgame a bit of a struggle is that some recipes require subcomponents from 6 or sometimes even more raw materials which are intentionally spread out across large distances on the map to pose a challenge. Most of the time you also need non-trivial quantities of these, especially if you multiply out from a full miner's-worth of the scarcest resource
I mean take alclad for examplw, there is 7800 bauxite on the map and its clustered in 3 ish regions.
The alternate recipies also become mandatory. Electrode scrap, cheap silica, pure copper, etc
@upbeat tide I do, that's the whole reason I was asking if manifolds do 780 of an ore or metal
I dont do 780 for my bauxite feeders. I use mk3โs.
Each cluster needs 262.5
So, I use a bauxite balancer to take in the ore from the nodes and seperate it evenly
so basically each ingot manifold is limited by 780 ingot output, and uses water alt recipe
thanks, that was what I was looking for
@glacial hemlock has another way to do it as well that is different than mine
Based mine off solution filling up a single pipe
This is my physical topology for my bauxite balancer
Belt no.7 actually is a mk5 because it has an extra 217 bauxite on it that I split off to a smaller, final cluster
Old image but a ingame picture. Was before I decided to use my excess bauxite
@dusky quail I tend to favor the balancing approach as well, however I don't use the electrode alt. I simply don't have any practical reason to conserve bauxite to such a degree. I'm sure we'll get more bauxite-related elements in later updates that might motivate a shift in that regard
Wait til you need to pump out a ungodly amount of heat sinks
And the removal of petro coke for me is even more beneficial. I can use the diluted fuel and recycled plastic/rubber sustem to make obsene amounts of those
I know, but essentially heat sinks are my only industrial need for bauxite. You're essentially trading bauxite for oil or uranium due to the substantial increase in power needed to run the additional factory size
Oil opens up a lot of new possibilities, take your time, explore it, take it slow. it's quite fun but I think U3 really stepped up floor-plan complexity on tier 4-5
Or rather, it split up the floor plan complexity of Tier 7 and gave you the major part earlier on, with some sprinkles later
adding water to Coal generators is also kinda stepped it up
That's really fun though and doesn't increase your floor plan much. Not as much as say going from 4-5 assemblers to 10-20 refineries in Tier 5 which almost ten-folds your space requirements without giving you any new tools to deal with it.
Adding water to coal gens simply gets people introduced to piping and the insanity it can get to
yea pipes are big compared to belts, but eventually I learnt to just use high supports
im trying to split 300 into 240 and 60.. how do i do that
why split it? are you using the fully 300?
if so, just do literally any split you want/ manifold and it'll balance itself out over time
just connect two belts/pipes
no im doing it for a reason. I have 4 coal nodes and i need the 60 from each one to make 240 to split 120 each to feed into 16 coal gens
just split from each node, merge them all together and feed it into gens
though I'd just put a few nodes dedicated to coal power and use the rest nodes for other coal stuff
ะฒัะตะผ ะฟัะธะฒะตั ะตััั ััััะบะธะต?
@desert grove english
then state your question/problem.
yea splitters have 100% efficiency - if you split 300 into a building consuming 60 and it gets maxed, all 240 goes out the other outputs
@craggy delta
the other 240 isnt associated with the 60
it's still the same material
if you have the necessary supply, your output lanes will be satiated
@craggy delta there's no need to balance. Just split it normally and it'll balance automatically
just put 60 into 8 gens?
120 into 8 gens
@craggy delta ok wait, you're trying to combine 240 + 60 and feed them into your coal gens?
8 gens need 120 coal
it's a blackbox of what mitch is trying to do
then just connect 8 gens to a miner that produces 120/min ๐ค
thats just a waste
so you're trying to combine 240 + 60 into 300, and feed them all into your coal gens?
no?
i have 8 rows of 8 so 64 gens and 3 nodes
which purity?
normal
and what mk of miner?
mk2
yes
im running 24 on 360 p/min
and i have 8 things i need to feed in
so at most 60 gens
I'm guessing you're running Mk 3 max too, so 270 * 3 = 810 coal/min
build 63, 21 per row, each belt goes to one row
or just 20 per row to have the 60 that is the max you can feed
--S--S--S--S--S--S--S--S--S--S--S--S--S--S--S--S--S--S--S--S
| | | | | | | | | | | | | | | | | | | |
G G G G G G G G G G G G G G G G G G G G
20 G = 20 gens
yessss i knowwowowowpwow
that's what I mean by 20
ok
@dusky quail he said Mk2
does belt speed matter
you need at least mk4 to carry the 300/min
@wind spade yea, meant belts
Mk3 belts do 270/min, so that's your limit per node /w OC
got it
with mk2 miners and mk4 belts you can do 60 max gens
but there's no need to balance at all
and if i did 64 it would fluctuate power
if you did 64 you could run into issues when you'll be using close to max power
10 gens per row is optimal at that stage of the game; it will handle 150coal/min - and you can mirror it so that another row uses coal as well if you have 300coal/min instead. So you're set for both OC'd impure and normal nodes.
but then it gets annoying with extractors
ok ill just cut off 4 from my 64 and have 60 then i need to combine 2 300's to get 120 right?
i dont have it in line like that though
yeah i have 4 then split it into 16
just each coal node needs to be connected to 20 miners
i mean 8
what 4 do you have?
yeah
and i need to split the miner's 300 from each to get it to the 4th belt
take 1 belt, connect it to 20 gens
should i merge all 3 node miners?
take 2nd belt, connect it to another 20 gens
should i merge all 3 node miners?
don't think you can since your max belt is 270/min
that's 480, still not enough to merge
well you can always change your layout, move stuff around, I don't see any issue with that
i just dont want to
3 double rows of 10, done; if you find yourself proposing strange solutions in the game, you're base 'problem' is usually illfounded
what can i do with my current seyup
the soltuion is to rebuild your setup to allow for 3 connections (though I doubt you are llimited in such a way that you can't connect 3 belts there, I'd need a screenshot tho), if you don't want to accept that, then I can't really help you
i might have a solution
if you share a screenshot of your setup, we can propose solutions
i sorta just found a pure coal node lmao
so that's 3 rows of 10; until you get access to mk5 belts, at which point you can add the last (4th) for two complete double rows
is why 10 long is so nice - it handles impure, normal, and pure all nicely
and once you get mk3 miners in the far distance future, you can increase the length from 10 if you really want
im not using the whole pure node because i might wanna use it for something down the line
--S--S--S--Storage \/ | M-A A
@wind spade
Turns out, that didn't work to create a stable 5 input, 3-1-1 output. I had to do
--S--S--S--S--Storage \/ \/ M-A M-A
This works perfectly now
yo everyone, I just finish my first fuel energetic factories, but one think wrong in there:/
I have 3 petrol at 300mยณthat goes on 3x5 machines to transform it in fuel that can alim 13.3 fuel generator. I place 14 generator to use all of iot with one that receive normaly not enought but all of my fuel producers still full of fuel !
what the heck is that ?
yall doing this shit and i cant even find water XD
@obsidian sun xD go north east
@grizzled walrus use industrial liquid storage and craft combined fuel
@unkempt aspen what is combined fuel ?
somthing in tier 7 and 8 ?
i didn't deblock them anymore
theres no such thing as combined fuel
@grizzled walrus The generators dont use the maximum fuel only when the output is maximum
your all 14 generator in maximum?
don't think so ...
thats why, only half power, need half fuel
need to put 2 shard on it so ?
whatever, you use just 3000MW.
as you can see your generator 41%. So its use the fuel 41%
ha ok sorry
missunderstant what you said, I'm not speaking english as good as you
I'm belgian and speak french in the base ^^
and im hungarian, so my english is bad too ๐
yes, thats what i wanna tell u, just sell it ๐
i'm starting to automatise the computer
and the ammo for my rifle
so I have lot of things to do ^^
in any case, a big thanks to you@fiery locust ๐
this is fuel for your jetpack or vehicules etc @grizzled walrus
sorry don't know how to say it in english
@umbral frost
Iron and copper have a 1:1 ore/ingot ratio in smelters
Pure copper is a 1:2.5 ratio
Pure iron is 1:1.85 ratio
Ore:ingot
@unkempt aspen it's called "Packaged Fuel" in english. cheers
Thanks @exotic swallow !
is there a limit to how far you can take fluids up hill, my oil isnt coming any farther up after adding over 60 pumps
@glacial hemlock can you explain last row? reason behind splitting pumps is to use already existing headlift or?
plus i would add buffers-deleting-headlift to this infographic
The 4th figure is kinda useless
oh would you look at that.
4th figure purpose was to demonstrate: figure 3 is the wrong way to apply headlift to a split segment
also... Buffers dont delete Headlift?
hence why they also generate headlift, in either direction
as far as i know they dont... cancel it
i dont think they do, no
then again ever since the.... Global Situation.... i havent really been able to do more tests with the newer patches
they generate some amount of headlift depending on their fill but work just as pipes, but worse because they don't save headlift before buffers
the infograph regarding buffers need to be updated. they require head lift to be fully filled up, and they do not generate opposing head lift. But they stores head lift once they filled up, similar to vertical pipes.
btw the head lift for small and big buffers are 8m and 12m respectively.
this is especially evident if your pipe goes upwards for like 4 meters after output, if buffer is not full to some extend it will barely move liquid. they let it flow only parallel or below their output, so you need pump on horizontal pipe and then incline
that far i was able to tell. also pumps have changed too in their unpowered state
i know i know, i just havent had the time
im fully aware of all the inaccuracies ever since the newer patches, especially the -Z0 fix
and pumps actually generates 20+2m head lift. Water and oil extractors generate 10+2m head lift
their desciptions say 10 m though
yeah, kinda...
20 % tolerance
i wonder how this works, cause when they do 22 headlift they warn you
their cue should be better except for the louder thunk thunk
if you space pumps @20meters it will work fine or naw?
buuut i think they did plan that
20 m is general norm and fine
22 is stretching it
does it affect flowrate?
i like bad boys
i put pumps 21 meters apart
oh damn
i put pumps 20 meters apart, measured center-to-center. But sometime i misplaced them by a meter or 2, and either works fine.
Dunno if still accurate but this is what i tested a longer while ago
However this was below z0 i think
Need to repeat this experiment sometime in the future
that really looks like some real engineering graph.
i am one. not joking. still in training but pretty much fully educated
wow
thats why i get so picky with certain topics
in high school, my lecturer always make meme of engineers vs physicist: engineers use tables and graphs, physicists use equations and theories.
duh
applied science vs theoretic one
truth be told engineers gotta use both (...except maybe for the theories..... but only maybe)
true, nowdays as computers become more common, manual graphs is not as popular as before. Like 'to find the value of a, look at graph b place the ruler at the intersection of c and d and trace the point until it intersects axis e'
have you ever seen a control loop and in general control engineering?
Laplace and tables and graphs everywhere
thank god theres software for that
im told MatLab is the goto for some of this
im really happy whenever i find aspects of this game where, if you are really bored, you could apply some real engineering to
control loop? heard before, but not sure how it is applied in real life situation
basic example: heater and thermometer
i see
i learnt that from gyroscope, it was a difficult topic