#math-and-meta

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glacial hemlock
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You will run out of copper eventually

wise obsidian
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@empty vault pure aluminum is junk

empty vault
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Thanks

glacial hemlock
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Indeed JaceGasm pure aluminum

upbeat tide
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You lose alot of efficiency with pure alu

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Something like 25% less aluminum ingots

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In ratio form, normal aluminum ingot is a 3:1 ratio, scrap:ingot

With pure its 4:1

glacial hemlock
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Yes.

chrome flume
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I have got 10 refineries providing 120 coke per min each to my 50 coal gens, so i stacked 2 refinery to 10 coal gens. Coal gens need 25 per min, 10 of them need 250 per min and i have tried to connect every 2 refinery to 10 of coal gens with overflow method. But coal gens seem to be full, making refineries not work because of excess coke

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sorry for the long post but, would be nice if anybody helped me

heady smelt
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simple as always, generators use <100% of fuel

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because you don't use as much energy

chrome flume
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if i was using more energy than system would not get stuck

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you are saying

heady smelt
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well you need perfect 100% for this which is not possible

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and adding more gens won't solve this because capacity glows, percent each drops, coal/min total same

chrome flume
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do you have any tips for this sittuation?

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i really feel bad after spending 2 days on this ๐Ÿ˜ฆ

heady smelt
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what's problem? refineries being not active? get overflow and feed it/store it

chrome flume
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hmm right

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if i use the excess coal then it is all good

heady smelt
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you can just replace last splitter with smart splitter and set it to overflow (if you use experimental obviously) and store it/use it other ways/sink it

chrome flume
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no i am not playing on experimental but i think i can still use a normal splitter for overflow, since it is all excess coke untill i start to use more power

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allright man thanks a lot , i am hopefull again

heady smelt
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well you'd need special setup then, or half of coke for last gen will go away instead of just excessive but i think you will figure it

fierce ruin
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hi

fierce ruin
sand garnet
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its not a planner, it's just a website that shows what you already built on your savegame

chrome flume
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@fierce ruin yes as @sand garnet said, you should use that site, helps really much

fierce ruin
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@sand garnet @chrome flume thanks

sand garnet
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you're welcome

mystic orchid
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OK guys, question, i have 2 480 bauxite lines, i will feed them in 6x2 refineries, making 480 x2 allumina. will then feed those ina 3:1 RATIO refineries, aka 2x2 refineries. issue is each of those 4 refineries will produce 60 water, for a total of 240, not enough to feed 3 of the prior refineries ( so i can't just cicle the water back), what do i do with that 240 water ?

glacial hemlock
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the answer is, you can.

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240 water equals to 2.4 alumina refineries, so for the alumina solution, build 7 refineries, into 2 group: the first 3.6 refineries (3 x 100 + 1 x 60%) uses fresh water, the remaining 2.4 (3 x 80% each) uses recycled water.

mystic orchid
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ok i'm not getting it ahahah

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i don't have the electrode recipy btw

glacial hemlock
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the key idea is separate the pipeline and refineries to handle the recycled fluid exclusively. See there is 1 refinery didn't connected to water extractor at all.

mystic orchid
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yeah i see that, the issue though is that i produce for every 300 water used only 60, using 1 refinery linked to 3 allumina producing one. mmm will have to think this one over

glacial hemlock
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try to change the ratio accordingly.

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you will eventually figure it out. Most tier 7 items have unavoidable loopback, along with some tier 5 and 6 alternatives.

mystic orchid
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i mean how can i change the ratio? a single allumina thingy produces 80, and the allumina to scrap is 240, exactly 3 times

glacial hemlock
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you have to break the ratio purposely.

mystic orchid
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do i huh... i may as well just reduce that water pipe to have only 60 water inside naturally

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and then start it up again without being linked to the prior supply to have a full 300 water

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meaning only 60 water comes in, and then i add the 240 from the loop

glacial hemlock
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you said 480 bauxite per belt, right? then this is the result

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that means 1.37 Refineries should be only using the recycled water, and the remaining 5.49 refineries should be using the fresh water.

mystic orchid
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this requires to use underclocked refineries though,... ugh.. well will see, thx for the help

glacial hemlock
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yes, of course you need to underclock... lol

mystic orchid
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well i always prefer to leave stuff running at 100%, even if i loose some resources

upbeat tide
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Why? Underclocking also lowers power use. As long as the end goal is what you desire, it should not matter.

I have underclocked a machine to 8% before to ensure final production is 100%

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And if you want to do nuclear you are gonna have to underclock. Just the way it is.

fierce ruin
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talking about aluminum, I noticed that you can make a setup like this which makes 78 silica/m for example

upbeat tide
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I prefer to do it this way

3.75 recineries

IN: 262.5 bauxite
IN: 375m3 water
OUT: 300m3 Alumina Solution
OUT: 75 Silica

3.33 refineries

IN: 300m3 Alumina Solution
IN: 100 coal
OUT: 100m3 water
OUT: 500 Aluminum Scrap

2.08 foundaries

IN: 500 Aluminum Scrap
IN: 292 Silica
OUT: 166.5 Aluminum Ingot

2.77 Assemblers

In: 166.5 Aluminum Ingot
In: 63 Copper Ingot
OUT: 83 Alclad Aluminum Sheets

glacial hemlock
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@fierce ruin using a mixture of original and alternate recipe is one way to handle byproducts

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There are other ways to do it.

upbeat tide
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My way is to use the water from 3 of the setups above, which will make 300m3 water. Enough for 3 solution refineries.

Silica is a bit tougher to even out, but with the same 3 modules, thats 225 silica. Enough for 1.6 foundaties. Simply split one foundary, 60/40 and your set

upbeat tide
wind spade
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yeah, though I personally like to connect the last extractor to the end of the pipeline

upbeat tide
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Makes sense

dusky quail
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I like the logic the 3rd extractor kicks in after the 5th generator

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but OCD wise it's probably better at the end :p

upbeat tide
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Im just modeling this stuff for myself and easy access to help new players, but yea the OCD would stack the pipes, hard to model that in draw.io tho

dusky quail
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#OCDmeta

glacial hemlock
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As long as it works, there are thousands of different arrangements that are essentially the same design

oblique hollow
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glad to see

upbeat tide
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I prefer Visio but...that ol problem most didnt have their college give it to em for free

fierce ruin
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draw.io is nice cuz you don't need to install anything on your computer and you don't need to register

upbeat tide
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I know ๐Ÿ™‚

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But for mee free liscensed software is...free!

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Benefits of being in a Bachelorโ€™s IT program, I was given access to alot of free stuff

heady smelt
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not sure if visio will speed up process of drawing this thing tho

upbeat tide
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Naw it doesnt I just use it because I have it

heady smelt
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i prefer to use fastest tool for a job. visio is good for studying when you need to send those to your teacher or do some sort of fancy paperwork

upbeat tide
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Its also the best network topology making tool I know of

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Years of using Packet Tracer I much prefer Visio for topoligies

oblique hollow
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before i found draw.io i used to (for work, mind you) draw flow charts in PAINT

upbeat tide
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Oof

woeful skiff
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I use draw.io for factory planning but in a completely different way, I use for laying out floorplans. E.g. a constructor has an 8x10m footprint, so I use an 80x100pt rectangle. Splitters are 20x20 pt, and so on.
Laying it all out in draw.io makes it easier to come up with something both clean and space efficient.

fierce ruin
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to plan out factories I prefer some oldschool pen & paper

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quicker and more flexible

wanton heath
sand garnet
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dont h8, apprec8

upbeat tide
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this was fun to configure

how do you take in over 1800 limestone a min and divide it into 9 lines of assemblers? Each needing 208 limestone?

this little system is my answer

covert edge
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3x3 merge/spit each divide by 3

pseudo lance
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Random fact: You can make 5 times the amount of Copper Sheets using the Pure Copper Ingot and Steamed Copper Sheet recipes.

covert edge
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Did anyone did some mega factory using all the uranium on the map to power nuclear power plant (around 475) ? If yes how do you handle the water supply for the power plant ?

pseudo lance
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1 ore makes 2.5 sheets vs 0.5 sheets with the standard recipes.

covert edge
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@pseudo lance indeed, but your an insane amount of power compared to the base recipe.

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you need*

pseudo lance
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@covert edge True.

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Also need water.

cedar mica
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Power vs Production vs Resources, seems to be the main theme

covert edge
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and copper isn't that rare so i don"t really know which is best.

pseudo lance
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I've been producing Copper Sheets on-site inside of my factory. But they are used for so many things I feel like it would be useful to produce them externally and import them.

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Like, you need crazy amounts to make Heat Sinks using the alt recipe.

cedar mica
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And in pure production numbers, Copper Rotor is quite good

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Not to mention, Circuit Board

pseudo lance
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Mmm

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I prefer the Steel Rotor recipe myself.

cedar mica
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Yeah, but Steel Pipes are also quite heavy used, so its a matter of where you want to spread the load

covert edge
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Steel for the win ^^

pseudo lance
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It accompanies Stators nicely when building motors. Only need Copper and Steel as input materials.

cedar mica
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Less steel, means more coal for power, meaning more oil for other stuff

covert edge
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You can use all the unecessary coke ๐Ÿ™‚

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iron ore/petroleum coke

cedar mica
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Why turn it into coke, when it can be used for diluted fuel?

covert edge
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One always get to much heavy oil residue

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You can, but what do you with it when your storage is full ?

cedar mica
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Overflow + sinks....

covert edge
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If heavy oil stacks up you risk to shut down rubber and plastic

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then overflow and steel ^^

pseudo lance
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I thought it would be better to turn the Coke into Steel and then sink the Steel for points. But Coke is actually worth more...xD

covert edge
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and then sink if not needed

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Especially if you turn fuel into turbofuel

pseudo lance
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You can actually build a plastic/rubber factory that produces no by-products using the Recycled Plastic/Rubber recipes.

covert edge
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you need to turn oil into fuel to have polymer resin for that

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or use the polymer alternative which produce heavy oil (i didnt do the math on that one yet, maybe it's more balanced)

upbeat tide
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The issue with using resin from byproducts is that you may not get the max production. Depending on how much your power grid is working.

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Like for example my 20 heavy oil residue alt refineries at the start of my turbofuel chain produce alot of resin on paper, but since they do not need to work at 100%, the resin trickles out

covert edge
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Exactly, you can try the alternate for polymer maybe

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But you have to deal with heavy oil residue

upbeat tide
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Thing is residual plastic isnt any more efficient than normal plastic

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60m3 crude with regular plastic will net you 40 plastic

60 crude becomes 130 resin which is a 60/20 ratio for plastic, same result. 40 plastic

covert edge
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No

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130 give 43.33333 platic

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but you need water ><

upbeat tide
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Yup yea I didnt count the 10 extra resin as its kinda annoying to use, unless you make 12 resin refineries anyway

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So, thats 720 crude

At that level, math is easier

Normal will make 480 plastic
The resin process would net 520

So yea its better but alot more work

vivid furnace
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does anyone have a good blueprint for producing plastic?

upbeat tide
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But the chain is kinda insane honestly

720 crude

12 refineries polymer resin

26 residual rubber

17.33 recycled plastic

End result is 1040 plastic

But you need lots of water for this

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@vivid furnace first time plastic or endgame?

vivid furnace
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well

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first time for me kinda xD

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i know that you get a side product

upbeat tide
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How much crude?

vivid furnace
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dont know yet

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have to search more,

upbeat tide
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A 300m3 crude pipe can support 10 plastic refineries

vivid furnace
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yes, i know how plastic works xD

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but i need plastic, not power. i dont know what to do with the fuel you get as the side product

upbeat tide
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Will make you 200 plastic and 100 heavy oil residue.

Simplest way to use that is to make petroleum coke and sink it for now

cedar mica
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300 cruid is 900 plastic, with the diluted fuel and recycled method

upbeat tide
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Heavy oil isnt fuel

vivid furnace
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yes iknow

covert edge
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That's a crude question to ask ๐Ÿ˜„

vivid furnace
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so the best way to get rid of the heave oil is just produce packafed heavy oil residue?

covert edge
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or petroleum coke

vivid furnace
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oh

covert edge
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Packaged need plastic

vivid furnace
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wait lol, i havent seen that.

covert edge
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for the container

vivid furnace
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yes, thats why i ask it xD

covert edge
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And you can use petroleum coke to make steel with the alternate recipe eventually

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or use the diluted fuel recipe to turn heavy oil residue and water into fuel

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and feed it to fuel generator

vivid furnace
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enough fuel for me xD i have 7k mw and use 2k mw

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lol

covert edge
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You also have the poor man solution for the heavy oil residue

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which is to make some large tank and flush it once in a while ...

novel canyon
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So at the moment, I'm set up producing more Alclad Sheet than I have the set ups to use, but in the event that I need to expand a bit I have already upgraded my Miner on the Bauxite (pure) to mk.3.
I was wondering if someone could help me work out how many more refineries I can add to that Miner without adding another node, if I've already got 4 Refineries making solution, 2 Refineries clocked to 66% each for Scrap, and 3 Foundries.
My mind is trying to wrap itself around this problem, but all I'm seeing is numbers and no solutions, and I might be getting too caught up in details

upbeat tide
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There are many ways to do alclad, but this is mine

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Designed to make 300m3 solution per โ€œmoduleโ€

Input is 262.5 bauxite and 375m3 water

Outputs 75 silica, 100m3 water, and 500 scrap

This method uses the electrode aluminum scrap alt tho, but the solution step is unchanged

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I then send that 500 scrap into 2.08 foundaries with 292 silica, makes 166.4 ingots, fed into 2.77 assemblers with 63 copper and finally makes 83 alclad

novel canyon
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I think I have morning brain, because I'm reading going, "yes, I can see that, but what?"

upbeat tide
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Its all based off how much it takes to fill a solution pipe and worked from there

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A single mk3 belt is all thats needed to feed the 4 refineries

novel canyon
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Okay, so I should go and underclock my miner for now, because I'm overproducing Bauxite.

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and my brain just gave up

upbeat tide
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Wither that or expand this whole system is expandable by just repeating it over and over

novel canyon
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I don't have any output once the Alclad is made yet, so I need to figure out what I need to automate before I think of expanding

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I was just curious to know how much I could expand, but my mind is still foggy

upbeat tide
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How much bauxite do you have?

novel canyon
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I have a Mk.3 Miner on a Pure node, so 480/min?

upbeat tide
novel canyon
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Hmm. Looks like I need to expand silica by bucket loads too, 'cos I'm using part of my silica for circuit boards

upbeat tide
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First is if you have the electrode alt, second if you dont

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Sadly you use more bauxite without the electrode alt

novel canyon
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I don't think Bauxite is a problem tbf

upbeat tide
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Its the main limitation, you have cheap silica?

novel canyon
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No, but I've got 2 Normal Nodes tapped which if I upgrade to Mk.3 Miners would give me more than enough raw quartz for everything I think

upbeat crown
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those graphs look the same every time, is it all premade, or is there a website for it or what?

upbeat tide
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I like to make my own like shown farther above, but that calc does a good job

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I jusy distribute things slightly differently, but it all adds up correctly

upbeat crown
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thanks, that's cool!

upbeat tide
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Just divide everything in that design by 9 and thats my setup

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Decided to go a morular approach, and it works really well

Ooh max possible alclad you can make ingame is 2476 a min

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Based off the 7800 a min bauxite max

heady smelt
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well calc doesn't distribute much, it just shows how much of resources you need and how much buildings which is nice

glacial hemlock
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From the calculator result, there is a fixed pattern to convert it into the actual build, according to individual player's preference

fierce ruin
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@upbeat tide what app did you use for that? :o

red hamlet
upbeat tide
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Yea it was Danielโ€™s calc

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I like it for the math, but I still make my own physical topologies for the actual layout.

wise obsidian
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Speaking of aluminum, anyone got a good design to handle the water overflow that occurs when either the alumina solution or the scrap portions of your factory pause? And water extractors continue running.

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Without completely isolating both portions of the factory and continuing to use water from scrap in the solution circuit.

upbeat crown
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Done with math for the school year!

upbeat tide
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Water extractors continuing to run isnt a issue. If you soace out your alu solution refineries properly you shouldnt have any overflow at all

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I have modified this plan so that the 300m3 water I produce from the scrap plants gets used in the 300m3 input for solution

The 275 lines are all from water extractors.

Process is repeated 9 times, and each group of 3 makes 300m3 byproduct water

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Another way is to use the water in a production line such as a pure ingot, for example

wise obsidian
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Yeah, that's not happening ๐Ÿ˜‰

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ingots handled elsewhere

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Going to see if I can fit another overflow refinery making fabric; just about ready to give up with this subfactory

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I think my problem may stem from not having an overflow tank in the proper location

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after using the new overflow mechanic in smart splitters w/ my new turbo motor factory, I can't help but wish they'd implement something so basic on fluids. It simplifies logistics so much!

manic storm
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you can implement that using gravity :P

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two pipes, one high one low, fluid fills the low one first

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fluid mechanics ftw

wise obsidian
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it's really clunky - and doesn't work well with systems whose fluids vary in level based on demand

honest forge
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If you put a pump to force the direction of the water coming out of your refineries and pipe them back into the circuit (with pumps just before the spliiter to ensure the direction of water), it should work correctly

glacial hemlock
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I wonder how many days I will take to build these. ๐Ÿ˜‚ now I only have 900 plastic and 900 rubber.

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oops, forgot cheap silica

obtuse jetty
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Is there any production calculator that works in reverse from the existing production calculators? One that calculates from rate of input rather than rate of desired output

glacial hemlock
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ficsit embetterer?

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enter 'limit resource' then try to calculate output.

heady smelt
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it kinda works but you can't deduct amount of produced items from limit. if you select item, it will demand amount/min. if you limit resource under limit it will show error. good for alt recipes tho i think

glacial hemlock
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yes, still need to experiments with the numbers, I am not sure if there is any calculators that feed you the result based on input.

obtuse jetty
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good to know. I typically take the reverse approach

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also, which should I pick?

glacial hemlock
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3

obtuse jetty
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why's that

glacial hemlock
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all are pretty good, but 3 is the first you should take.

obtuse jetty
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kk

glacial hemlock
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read this

heady smelt
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pipes are easier to setup i think plus you don't need say pipes for heavy frame and beams for encased stuff, now you need only pipes
plus tbh i have too much pipes because of this and the fact that beams are used as mk3 belt

dusky quail
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all 3 are pretty decent so kinda depends what he needs

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iron wire definitely lowest priority unless you got some end game combo

upbeat tide
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Already have a 30/min crystal ocilator factory built

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I wish the calc used alts like iron wire and steamed copper sheets properly, seems to ignore them

heady smelt
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wdym properly and ignore? if you want, you can force it to use them by banning non-alt recipe

fierce ruin
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the only downside to this calculator I found is that you can't have both alt and non-alt recipes used at the same time

upbeat tide
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Ooh didnt know you could force it

heady smelt
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yeah, the downside not that you can't combine, but that you can't input already existing things. only raw from scratch.

upbeat tide
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Thats fine for me, like my system needs silica. Already have it from my alclad making

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Ignore the silica part, that 675 is already made

glacial hemlock
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@fierce ruin You can simplify the upstream material by disabling the the item entirely

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@upbeat tide good luck finding the required quartz

heady smelt
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how do you disable item? i can disable only recipe

upbeat tide
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Already found

glacial hemlock
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115 computer is a lot.

upbeat tide
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It is but planning for a big turbomotor factory, plus im sitting on 2400 unused quartz

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And already have 30 CO a min built up

glacial hemlock
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@heady smelt try supercomputer then disable computer, HSC, Limiter and plastic

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@upbeat tide i see.

heady smelt
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ok, it works
i just tried turbofuel same way and it failed

upbeat tide
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Plus no power concerns, I got a 20 GW capacity left til I have to build something

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Which maybe a big nuclear build tbh

fierce ruin
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@glacial hemlock that's what I did

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is bauxite this rare btw? I was pretty proud of my pure aluminum + regular alu setup

upbeat tide
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Eeh avoid pure aluminum you lose 25% aluminum scrap efficiency

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And yea bauxite is kinda rare, there is only 7800 a min you can extract in the entire map

fierce ruin
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ok good to know

upbeat tide
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The normal recipe: 3:1 ratio

Pure: 4:1

Thats scrap to ingot

heady smelt
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only 7800

how much iron?

i feel like dude from "no full auto in building" video

upbeat tide
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Iron? Is there a limit? ๐Ÿ˜„

heady smelt
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well duh ๐Ÿ™‚

upbeat tide
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Im being sarcastic

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Iron:

46 pure nodes, 35880
41 normal nodes, 24600
33 impure nodes, 9900

Total: 70,380

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Thats an insane 130,705 ingots if you pure ingot it all

heady smelt
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sounds like fried pc to me...

upbeat tide
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Granted you would need 2010 refineries...

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And 135 water extractors

upbeat tide
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The annoying bit is that my cheap silica array overflows 108 lime and 76 raw quartz... lime im not concerned about, but this will want 76.86 raw quartz...ugh close enough I guess

wise obsidian
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@upbeat tide Don't use up so much of your world's quartz that you wont have any left over for silicon circuit boards and high speed connectors ๐Ÿ˜›

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(and radios)

upbeat tide
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Silicon circuit boards is earmarked already, gonna use my alclad byproduct for that

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675 worth of byproduct

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And my current crystal ocilator build has a quartz crystal overflow of 393.3 so that will help lower the numbers overall

fiery crest
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starting a mega base thats 32*32 blocks

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i think thats 256 * 256

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or 65,536 m^2

glacial hemlock
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32 * 32 is just the beginning. Keep it up!

subtle quail
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ive seen a lot of youtubers making a loop when doing one way rails like this one:
https://i.imgur.com/cv9eTZL.png
my question is why? its a train.. it can go in both directions without a loop. can anyone explain the point of this

wise obsidian
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To maintain freight car orientation at stations

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if you reverse at one end, it means you need to reverse at the other end

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and, conversely, if you never reverse at one end and loop around, that means you need to loop around at the other end

subtle quail
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ah so its just a preference for when you drive manually?

wise obsidian
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no, you need to maintain freight car setups

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1,2,3,4,5 --> 1,2,3,4,5 --> etc

subtle quail
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i see

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thanks

wise obsidian
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for different materials

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that's the only real reason, but aesthetically, some people simply don't like doubleheaded trains

subtle quail
wise obsidian
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you'll be fine as long as you reverse at both ends of your track and come into your stations in the same configuration every time

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or rather, you always need to reverse an even number of times during your route ๐Ÿ˜‰

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you can get pretty creative with a track layout, but need to keep that in mind

upbeat tide
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My train preference is to build a dedicated train moving one specific good. Simplifies things

lament shuttle
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Pretty neat

heady smelt
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so you just make front facing train and make 8 shaped path?

upbeat tide
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I have done point to point with double sided trains and loops

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My point to point ones dont need to worry about reverse delivery because they are one item trains

glacial hemlock
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@heady smelt yes

foggy saffron
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so many calculators out there... which one do you all use?

upbeat tide
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  • My own calculations
  • interactive map + production calc
  • danielโ€™s
dusky quail
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own calculations for sure

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that's actually the fun part for me

wise obsidian
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used to do my own

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and then I got to aluminum

glacial hemlock
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You all are so pro at maths...

valid atlas
wind spade
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don't use balancers, just do manifolds ๐Ÿ™‚

valid atlas
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I don't know what that is, I picked this game up last week.

wind spade
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you'll save a lot of headache that way

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--S--S--S--S--S
  |  |  |  |  | 
  X  X  X  X  X

S = splitter
X = any machine

valid atlas
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doesn't that take away from the efficiency?

wind spade
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no, the efficiency is the same

upbeat tide
#

No, it just takes time for everything to get to 100%

#

Each machine needs to fill its internal storage, but once thats done it will work at 100%

valid atlas
#

hmm okay. I'm not sure how to get what I have like that but I will take a look at it

wind spade
#

can be easily changed to one splitter with priority to the assembler

valid atlas
#

there's a way to change priority?

wind spade
#

yeah, smart and programmable splitters have priority settings

valid atlas
#

alright so i'll still need to go with this until I unlock those. Good to know though, thanks a ton!

stoic oracle
#

Do we know when the overflow setting from experimental will be in early access version?

sand garnet
#

no

#

but probably steam release

stoic oracle
#

cool

upbeat tide
#

Speaking of doing your own math, made this little steel smelting comparison chart

upbeat tide
wind spade
#

typo Foundaries -> Foundries ๐Ÿ™‚

wise obsidian
#

eww, compacted steel ingot ๐Ÿ˜‰

#

sulfur is.... precious to me

upbeat tide
#

still needs to be compared...but yea agree

glacial hemlock
#

we need additional Sulfur

#

if the amount of sulfur is at least the same as coal, then Steel will be OP

novel canyon
#

My plan is to turn the entirety of the Coal and Sulfur in the NE Dune Desert into Compacted Coal. That's gonna be the only thing made and exported from there haha

#

Mostly because at this time, until we find out what they have planned for Nuclear Waste, I have no intention of trying to build Nuclear Power Plants, 'cos I don't want to have to build a massive containment unit in the middle of the Western Ocean or something just to keep the waste out of the way

wind spade
#

I beleive that the current state of nuclear waste is final

#

it's a waste, any reprocessing would remove it's purpose completely

novel canyon
#

Well, I mean not so much reprocessing, but rather containment such that it can be safely stored somewhere and not eventually irradiate the whole map haha

#

Like lead-lined, concrete containers

wind spade
#

"eventually irradiate the whole map" -> even if you had max nuclear power, you'd need to wait 100s of years of real time to even be close to irradiating the whole map

#

so while you could irradiate the whole map, I don't really see that happening, unless you do some efficient irradiating like placing a container every few hundreds of meters filled with waste

zinc blaze
#

So like question here is it better to have belts of refined metals or is it better to take the metals out directly from a smelter and into a constructor and such

novel canyon
zinc blaze
#

Well i thought itd fit better here like is it easier to work with your belt maths if its in one place or what

novel canyon
#

It really depends on your set up pre-Miners using Portable Miners.

#

It's a lot easier to simply put a belt between a smelter and a constructor and feed the Smelter with the ore

zinc blaze
#

Oh, would it suck later to have my metal refining in one branch of my base like this and feed to other areas

#

im wanting some opinions before i devote to it

wind spade
#

@zinc blaze it's best to have factories at nodes ๐Ÿ˜›

glacial hemlock
#

outposts and separated factories ftw

#

if you have the ultimate planning, then it is still possible to have a central processing area, just need a lot more of belts and pipes.

wind spade
#

and no fps thonk3D

zinc blaze
#

Oh yo i forgot to ask this earlier

glacial hemlock
#

wow greeny you sure are VIP discord member

wind spade
#

what? ๐Ÿ˜„

zinc blaze
#

What would be more efficent material wise bolted plates or stitched plates, I have iron wire unlocked.

#

decimals spook me

glacial hemlock
#

stitched

#

bolted plate+casted screws saves power and footprint, stitched + iron wire for resource efficiency

upbeat tide
#

Speaking of insane nuclear, if I used danielโ€™s right the max you can make is 94 nuclear fuel rods right?

And at 0.2 a min per gen, thats 470 gens?

wind spade
#

I still have to make my tool to allow for the calculations ๐Ÿค” ๐Ÿ˜„

upbeat tide
wise obsidian
#

I'd really like to tackle the inherent production problems of nuclear

#

but I just have no interest in the tech tier

#

Don't like the concept of a waste product in a game with otherwise infinite resources

#

That's a lot of quartz ๐Ÿ˜„

glacial hemlock
#

94.5 to be exact

#

or 472.5, just print this number in your brain.

upbeat tide
#

Yea your talkin

Almost 500 refineries, 400 constructors, 410+ assemblers, 420+ manufacturers, and 16 foundaries ๐Ÿ˜„ just to make the fuel

glacial hemlock
#

but a maxed out factory is unlikely to use over half a TW

wise obsidian
#

alt oscillator recipe btw

upbeat tide
#

Disagree, the rubber doesnt help

#

Normal crystal ocilator can be simplified quite easily

wise obsidian
#

๐Ÿคทโ€โ™‚๏ธ cuts down on quartz

#

and you dont need the oil fi you;re goign nuclear

upbeat tide
#

Cuts quartz but adds quickwire so its a tradeoff

glacial hemlock
#

both are correct. But I would say a maxed out factory won't need rubber oscillator.

wise obsidian
#

I would contend that it mostly theory-crafting regardless of method

#

a normal person will quit long before such numbers are reached out of frustration dealing with the inevitable lag

upbeat tide
#

Depends on how you build it. If you build it so that all the non radioactive stuff is made off-site it will help tremendouslly

#

80% of the refineries are for pure alts anyway for example

hard river
#

Tips on building a mega factory

glacial hemlock
#

go big.

hard river
#

Ok

#

Currently have a 75^2 platform

glacial hemlock
#

thats really big

#

how many floors?

uneven elm
#

Whats 6732+2938

glacial hemlock
#

By using a calculator, it is 9670

upbeat tide
#

Would be nice to know what those numbers even reference ๐Ÿ™‚

heady smelt
#

nothing, it's "joke" about math channel

dense dove
#

just spent two hours planning the output of 3 grasslands iron nodes into second tier materials. the satisfaction of the maths all coming together in the end is just so... what the word I'm looking for...

indigo vigil
#

"Erotic"?

dense dove
#

Not quite what the word I was looking for but indeed, it was. When I put in those last numbers and it just slide in gracefully

#

not the most pretty but

indigo vigil
#

I love a good sticky note math mess โค๏ธ

dense dove
#

ah i just noticed something missing, gotta fix that. No screws are going into storage, will take 10 from the top miner~~

#

Heh i had thought of an excel sheet but.. this worked ๐Ÿ™‚

#

Now that the math is done, time to plan the floor lol

#

that 5 splitter though, im really glad i found this.

light shell
#

do smart splitters exist? forgive me im still new to game

long elk
#

yes

heady smelt
#

balancers again
well if people like doing useless math and building...

dense dove
#

Yes, but you wouldnt be able to setup a certain % of outputs

wind spade
#

@dense dove balancers are useless in this game

#

or rather, 99.9% useless

heady smelt
#

and 100% useless for fluids

dense dove
#

Well, I need an input of 3 in an assembler.

#

my output is 5

wind spade
#

yeah, so where's the issue?

heady smelt
#

downclock/smart splitter with overflow/overflow with mergers

dense dove
#

im early game

heady smelt
#

overflow with mergers

dense dove
#

tier 2

#

late game isn't gonna be an issue

heady smelt
#

it isn't tier 2 too

#

if you need those extra items do overflow, if not - let machine stop if belt is full

dense dove
#

from what i gathered there's no overflow splitter. there's an overflow build?

heady smelt
#

yes
you put 4-6 splitters in a row, from each you take two lifts vertically to mergers, and from mergers you connect your input
this way you can get 99% efficiency fast

wind spade
#

why not just use our good old friend manifold? :)

--S--S--S--S
  |  |  |  |
  X  X  X  X
heady smelt
#

well duh, but if it's 1:1 connection you can't take not 33-50-66%

#

if it's multiple users it's easy, just manifold it and rest goes into storage

dense dove
#

That's nice. But, that doesn't solve my problem of needing to split a 5 resources output into 3-1-1. What i math'd is gonna be good for that, considering im early game. unless there's a better way to split something like that

heady smelt
#

no, if you need 3-1-1 just do manifold

#

5 will saturate 3 and then remaining 2 will split into 1-1

dense dove
#

so in this case

#
--S--S--S
  |  |  |  
  X  X  X
heady smelt
#

play with this tool

wind spade
#

if you're splitting into 3 buildings, just make 1 splitter

heady smelt
#

well yeah this is reduced manifold

dense dove
#

3 buildings, but one needs 3 of 5.

wind spade
#

that'll balance itself out

heady smelt
#

doessn't matter, one belt wil lsaturate and not take

dense dove
#

one needs 1, and the last will be stored

#

huh

heady smelt
#

it needs time to balance itself but it will work perfectly
because input == output so items can't go into nowhere

#

anyway, balancing is novice trap. i think 99% of people go for it unless they watched a lot of satisfactory before.

dense dove
#

Isn't a splitter just gonna split 50/50 if there's two belts? because I don't see how the manifold works, if the first splitter gives 50% to the first machine, then 25 to the second, and so on?

heady smelt
#

machine can't take more than it needs ๐Ÿ™‚

wind spade
#

yeah, manfiold works because the first machine's output will fill and then the extra items will overflow to the other splitter

wise obsidian
#

the output on splitter is affected by any backed up belt on any of its outlets

dense dove
#

Oh, so splitters DO overflow

heady smelt
#

obviously, where items would go other way?

wind spade
#

yeah, if one side is full, they'll try other sides

dense dove
#

i thought it just kept sending to the left anyways

heady smelt
#

how?

wise obsidian
#

ie., one outlet can output the entire belt if that's the only thing connected (or other two outlets are backed up)

dense dove
#

or whatever side

heady smelt
#

if left side is full it... can't send there items

dense dove
#

alright, that makes sense

#

yeah but, i didnt think it would actually work, ya know?

#

I thought it would just still send items that way

#

I was here making Y splits everywhere lol

heady smelt
#

there is basic system:

  1. items can't dissapear
  2. belts and machines have limits on how many they store
dense dove
#

and that was beforer i found out you could just slip a splitter/merger ON a belt

#

before id place one down and fiddle with all the conveyors. boy the revelation it was when i found out

heady smelt
#

well it's comfortable for certain things but i usually snap belts to splitters

dense dove
#

also took 80 hours before i figured you could raiise the damn basic conveyor pole -_-

heady smelt
#

oof 80 hours

dense dove
#

ikr

heady smelt
#

stackable poles > pole anyway

dense dove
#

hm yeah but depends

heady smelt
#

i hate conveyor poles tbh

#

i always remove them

dense dove
#

if i just need a single pole, and it's tall enough, I'll use it, but now im all about them stackables. and i keep the poles, thats just me. i dont like when it feels like the conveyor couldnt really hold there. I try to avoid clipping as much as possible, etc

heady smelt
#

stackables are tidy and allow for floors of belts
poles are ugly and not perfect

dense dove
#

lol

#

right now my issue is how you cant place a stackable on the same spot as a pole, but you can put a pole in the same spot as a stackable

#

so if i want to put a ground floor conveyor, and a stackable above, i'll run the conveyor, remove the pole, add the stackable, the replace the pole.

#

i'll put it in feedback when i get a chance

woeful skiff
#

You can get a stackable to place on top of a pole, you just have to point at exactly the right pixel to make it happen. It's finicky.

dense dove
#

Ah right. I'll see if i can get it to work, but definitely still will put it in feedback

#

also, according to the calculator, the manifold would work for anything higher than such a low output. with only 5 i wouldn't be able to feed in the assembler with 3/min and be efficient

#

but, i can't tell it that the second machine only takes 1, and not three

#

I'll trust your advice and see

#

I found your reddit post, greeny. very well explained

#

posting it here for posterity

wind spade
#

well yeah, if you have assembler that eats more than 50%, it won't work

dense dove
#

well

#

one eats 3, the other eats 1

wind spade
#

or rather, it won't work at 100%

#

yeah, with storage it's always a bit more complicated

dense dove
#

last would go to storage, but that would cause it to be inefficient until storage is full

wind spade
#

it it wasn't for the storage, simple splitter would work

dense dove
#

Considering I do want the extra to go in storage ill go for a balancer here. it should work fine for the rest, though

wind spade
#

well you can always go for 2 splitters into the first machine

#

that'll work

dense dove
#

3 plates for modular frames, 1 for smart plating

wind spade
#
--S--S--S--Storage
   \/   |
   M-A  A
dense dove
#

-S-S-S-S
V | |

#

cool, that works

#

much, much easier than what i had planned lol

#

load balance 5 into 5, then merge 3

wind spade
#

yeah, balancers may be cool, but there's almost always easier way to do it

light shell
#

how do i balance 2 outputs into 4 inputs?

wind spade
#

@light shell merge into one, then do a manifold

light shell
#

im early into the game my belts would just become a choke at that point i think?

wind spade
#

all 4 inputs need the same?

#

then just split each of the outputs into 2

light shell
#

3 iron bars 1 iron plate

#

thats how i have it now

#

and one is not able to keep up while the other is backlogged

wind spade
#

well 3 rods + 1 iron plate constructors need 75 ingots/min

light shell
wind spade
#

so you can't feed that with 2 smelters (that's only 60 ingots/min)

light shell
#

hence why i want a balancer to even them out and get the most bang that i can get

wind spade
#

well you should rather remove one of the rod constructor to have it running at 100%

#

or add a miner/smelter

dense dove
#

yeah, balancers may be cool, but there's almost always easier way to do it -greeny

#

^ ๐Ÿ˜›

light shell
#

ok even if i add another line, i have 3 outputs going to 4 inputs. how do you balance them?

wind spade
#

well one smelter can feed one constructor for plates

#

or 2 constructors for rods

light shell
#

is there a handy chart somewhere with a flow chart of how much needs how many constructors of what?

wind spade
#

this gives you SOME info, I'm still working on the production tool itself

dense dove
#

Very nice tool. If you don't mind a suggestion, I feel like if the column "Ingredients" would be on the left instead of "Products", it would be allow for reading production from left to right, might be more intuitive

glacial hemlock
#

I would rather keep increasing my ingot production to prevent machine starves, instead of building balancers in early game

#

If upstream material is not enough, then the downstream factories will never be efficient

wind spade
#

@dense dove I made it in the same way as it was before, but it indeed makes a bit more sense ๐Ÿค” I'll think abut separating the products from ingredients as well

dense dove
#

like in the main list, hasve different categories?

wind spade
#

I mean visually

dense dove
#

Right

wind spade
#

I've tried making the products bold (as well as reversing the order as you suggested), what do you think?

dense dove
#

i see the order is different, definitely makes more sense to read

#

but the products bold? ii got the page open here and im trying to see what changed

wind spade
#

... (as well as reversing the order as you suggested), ...

#

oh, it's not updated online yet

#

I'm just testing it on my pc

dense dove
#

in your screenshot, i noticed the order, but i didnt noticed the bold products

#

I am comparing your screenshot to the webpage, to see what changed

wind spade
#

ah I see

dense dove
#

And I can see the order is swapped, which is good

#

But i do not see what you mean by "'made the product bold"

#

do you mean the text is bolder?

wind spade
#

the text is bold

dense dove
#

i didnt notice a difference

#

from the website right now, it is alreadybold

#

from what i see at least

wind spade
dense dove
#

Oh, but what i see is that ingredients are no longer bold, though

#

which makes products stand out more

#

so yeah okay

wind spade
#

it wasn't bold before ๐Ÿ˜‰ just big font size

dense dove
#

ah right

#

but yes, very good indeed!!

wind spade
#

(also some color changes and stuff)

dense dove
#

i likey. Good work ๐Ÿ˜„

wind spade
dense dove
#

well then, now i spent too long just chatting and burnt thru all my biofuel, gonna have to go farm for more wood

#

Neat, definitelly stands out more, easy to read

#

easier on the eyes

foggy saffron
#

if i have one mk3 miner on an impure iron node, how many foundries should i splitting that into if i'm using mk4 belts

#

mk5 is overkill right?

manic storm
#

mk5 is technically overkill, but if you have alclad up and running there's no reason not to use them

#

as for the split, just take the output rate of the miner and divide it by the input rate of the foundry (which will be 120 and 45 at 100% iirc)

foggy saffron
#

gotcha, thanks for the help

upbeat tide
#

Mk3 miner on a impure will max at 300 a min at 250% OC

#

Normal maxes at 600 and pure maxes above mk5 capability, at 1200

spring flame
#

I made a layout for computers, lmk what you all think, its my next component. I havnt actually built this yet either.

#

purple 1's are energy boosts

wind spade
#

you can just build more buildings instead of overclocking and save on power ๐Ÿ˜‰

spring flame
#

is overclocking inefficient then?

wind spade
#

yeah it is

spring flame
#

my thought with the crude oil node specifically is its easier to use an overclock than to use a second oil node

wind spade
#

miners are an exception as they are limited by nature

#

but otherwise overclocking shouldn't be used unless you don't care about power or you're in a really small space

spring flame
#

i have overclocked so many things lol, i should probably go change that

wind spade
#

e.g. 200% OCed constructor uses 12.1 MW, while two 100% constructors use 8 MW in total

#

again, it's not a big issue, but if you OC on larger scale, you start wasting a lot of energy just because you didn't build more buildings instead

upbeat tide
#

Only two steuctures should ever be overclocked.

Miners and oil pumps.

spring flame
#

i didnt know it was that crazy inefficient, wow. I bet im wasting a lot of power

#

thanks for the tip tbh

upbeat tide
#

Water extractors are in a MAYBE catagory depending on how much water you have access to

wind spade
#

fyi the formula is [power] * [OC] ^ 1.6

#

where OC is overclock percetnage / 100

#

so for the constructor example, it would be
4 (constructor power) * 2 ^ 1.6 (2 = 200% OC, 2.5 would be 250%)

upbeat tide
#

And power generators have a more ugly overclock curve, forget exact formula tho

wind spade
#

it also means that underclocking is even more efficient, so if you're crazy enough and have a lot of space, you can e.g. build everything at 50% OC and use just ~65% of power

upbeat tide
#

Thats what I do with water extractors, but 84% each and 3 per pipe

wind spade
#

power generators actually don't lose efficiency (you still get same amount of energy per piece of coal), but their power output doesn't scale well (250% gen produces 200% power while using 200% fuel). exact formula is [power gen] * [OC] ^ (1/1.3)

novel canyon
#

As a personal example, I have 2 Refineries making Aluminium Scrap, from the output of 4 making Solution, which produce enough for 1.33 recurring refineries. I chose to underclock to 66% on each so they both run at 100% rather than have 1 running at 100% and the other at 33%

wind spade
#

yeah that as well.
ranked from best to worst in terms of power consumption:

  • 2 @ 66%
  • 1 @ 100% + 1 @ 33%
  • 1 @ 133%
upbeat tide
#

My alu system

  • 3.75 refineries making alu solution, makes 300m3 solution and 75 silica. Takes in 375m3 water and 262.5 bauxite
  • 3.33 refineries using electrode scrap, makes 500 (rounded up from 499.7) scrap and takes in 300m3 solution and 100 coal and creates 100m3 water
  • 2.08 roundries making ingots, takes in the 500 scrap and 292 silica. Makes 166.4 ingots.
  • 2.77 assemblers making alclad, takes in the ingots along with 63 copper ingots and makes 83.1 alclad
#

That system is then repeated 9.8 times, uses all of my 2580 bauxite and makes a total of 819 alclad a min

#

And yea I did set a foundry to 8%, still LUL to myself but it works

novel canyon
#

My current Steel production line I'm working on uses:
32 Foundries taking in 1440 Iron Ore (6 Mk.3 Miners on Normal) and 1440 Coal (2 Mk.3 Miners on Pure OC to 150% produce 720 Coal/min)
split into 2 sections of 16 foundries each doing 720 of each material/min.
This then goes into 47 Constructors.
44 making Steel Pipe and 3 making Steel Beam (because at this point I have nothing except manual building projects that require Steel Beam)
which uses all 1440 Steel Ingots to produce 880 Steel Pipe and 45 Steel Beam/min

upbeat tide
#

Do you have the aolid steel alt?

#

It uses iron ingots instead of ore but makes more steel

novel canyon
#

I also have the coke steel alt

#

tbf though, I think this production line will be alright for me

upbeat tide
#

Better screenshot

novel canyon
glacial hemlock
#

great. 22.5/min is quite large

novel canyon
#

I still need to find all the Mod.Frame I'm supposed to be feeding into this system though too

#

Oh fabulous, if I upgrade my Iron facility again I might be able to pull it off, barely.

glacial hemlock
#

usually a factory need to rework a few times, unless you have designed it based on the final layout since the beginning.

dusky quail
#

yea I've played for almost a month, and only changed my mindset about this yesterday

#

think it's better to (semi-)abandon old bases and move on to building a new one when you find a better power source (e.g. biomass > coal > oil)

glacial hemlock
#

of course!

#

if you want to get back some of the building cost, you can dismantle the old factory too, but only after the new factory is running.

novel canyon
#

oh, don't get me wrong, I've built and rebuilt. I've rebuilt my Iron facility twice from the ground up, and now I'm looking at the interactive map and thinking about moving it away from my main base so that it can be next to water so I can use the Pure Iron Ingot Alt.

glacial hemlock
#

i see.

#

try do pure iron ingot at a separated outpost

novel canyon
#

Yeah, once I move Iron the only thing "local" to my Main base will be copper

marble falcon
#

anyone know any resources for finding sequences of fractional approximations? i.e. going from reduced fractions with large numerators/denominators to reduced fractions with smaller numerators/denominators within a small epsilon of the original number.

upbeat tide
#

20 supercomputers a min plan

The crystal ocilator portion is already done thankfully

marble falcon
#

for a small scale example, if your build calls for 3:8 machines, you might as well build 1:2

upbeat tide
#

I find it easier to underclock to necessary amount.

Such as if it calls for 3.8 machines, I build 4 and underclock one to 80%

marble falcon
#

this is mostly a thought experiment

upbeat tide
#

I sometimes split a structure. For example my heavy oil residue (alt) system uses 22 refineries, some of those are split 50/50 for oil balancing

marble falcon
#

but also, that 3:8 was a ratio, 3 machines feeding 8 machines

#

which might as well be 4 machines feeding 8. (4 : 8 = 1 : 2 )

upbeat tide
#

Ooh, manifold all day there

#

You dont need exact balancing in this game 90% of the time

marble falcon
#

nah, this is for breaking builds down, instead of building the full 3+8 machines in one block, you build 4 blocks of 1+2

#

this is pretty much the opposite of balancing, since I'm looking a "best" number of extra machines to build

upbeat tide
#

Aah

glacial hemlock
#

@marble falcon you have grasped the key idea of the game

#

modular building is exceptionally important when the production of one cluster is near to the capacity of a belt, in that case, can be more beneficial than manifolds.

upbeat tide
#

Thats exactly why I chose to use mk3 belts for my alclad factory. No need for more per cluster

glacial hemlock
marble falcon
#

Yes thank you, I was wondering if anyone knew any mathematical resources (papers, blog posts) relating to the underlying principles

glacial hemlock
#

papers? no. Calculator, yes. Most people are using calculators.

#

usually we start small with manual calculation, but once we get past a certain point, it is better to just use calculators.

marble falcon
#

Sorry, yes. I suppose I should come clean about what started this thought process. I saw someone make an offhand complaint about the numbers for making turbo fuel. A bit of jiggery-pokery with Daniel's calculator, and I found that for 3000 turbo fuel/m, you get some nice round building counts. But 160 tf : 96 compact coal : 45 oil residue (plus the dilute fuel refinarys) makes for a large build

#

And after spending too long in the shower thinking about how to modularise it, I was wondering if there were any tools or algorithms to calculate it instead

wise obsidian
#

for oil products, just divide it into sections of 300 crude oil

marble falcon
#

This is, of course, a ludicrous amount is fuel, hence "thought experiment"

upbeat tide
#

Yea for liquids I also divide into groups of 300, thats why my alclad factory is the way it is.

#

3.75 alumina solution refineries makes 300m3 and 3.32 electrode alt aluminum scrap refineries will use that 300m3

glacial hemlock
#

@marble falcon currently there is no tool that can modularize for you, you have to come out for your own. There are 2 approaches, whether to limit a belt to 780 (or 480), or to limit a pipe to 300, then scales down accordingly.

#

you can even have nested modules.

#

and remember to make the module in square / rectangular shape for easier tiling.

upbeat tide
#

And if you want to build in a circle, your gonna have to do alot of pre planning, makes for some beautiful structures, but the planning is a killa

glacial hemlock
#

then each module has to be pie-shaped

upbeat tide
#

Yup. Saw some people in #screenshots doing hexagon shaped builds

#

And circular based setups

#

And gonna rebuild my current 30/min setup to use stitched plates. Uses alot less iron ironiclly enough than normal RIP

#

Not sure what im gonna use 51 CO for yet, but I already use 2 normal raw quartz nodes for pure quartz crystal, so why not?

wise obsidian
#

200 nobelisk/ minute ๐Ÿ‘๏ธ

#

for 51 oscillators

#

blow up the world

upbeat tide
#

Lol most likely will be crystal computers

#

Thinkin of doing 25 supercomputers/min

glacial hemlock
#

I would suggest you to build 41.1 / min insulated crystal oscillator. You will need quartz for something else. But it depends...

upbeat tide
#

Already have 6 normal raw quartz nodes marked for cheap silica

#

Already use 2 of em, 4 unused so far

glacial hemlock
#

how about 15570 cheap silica / min?

upbeat tide
#

Lol

glacial hemlock
#

short of 20 belts.

#

turbo motors ftw

upbeat tide
#

Well, that 6 nodes would make me 8400 total

#

But as I said, 2800 is already used for alclad ๐Ÿ™‚

upbeat tide
#

Same use of 1200 raw quartz, but 93.3 CO now instead of 51.5

glacial hemlock
#

great

wise obsidian
#

it's what I use in my 130 oscillator satellite factory

#

complete overkill, I kinda thought oscillators played a bigger role

upbeat tide
#

They do, especially with alternate recipes for nuclear and computers for example

wise obsidian
#

I'm just at a point in my playthrough that I don't care about bigger numbers

#

20 coupons shy of golden nut

#

and I dont care about nuclear tech at all

glacial hemlock
#

no nuclear and yet you are getting golden nut?

wise obsidian
#

turbofuel is all you need

upbeat tide
#

Tore apart my old 1200m3 oil fed plastic and rubber facility and replacing with this monstrocity

lime pilot
#

Neat

upbeat tide
#

Only thing that sucks is the removal of petro coke, but can live without it

#

Just realized the insane size of this process

glacial hemlock
#

You need 10GW to power these lol

upbeat tide
#

Worth it IMO

#

Gonna use a ton of rubber and plastic anyway for turbo motors, super computers, nuclear, etc

#

Also gonna strip down my OG turbofuel factory and make a second 1333m3/ min turbofuel facility, total of 2666m3 and 588 fuel gens

#

All of this from 9 oil pipelines

#

4 to the super sized rubber/plastic, 4 to turbofuel, and the last one is a 150m3 pipe not sure what to do with yet.

glacial hemlock
#

i have only 900 rubber + plastic at the moment

upbeat tide
#

Yea was gonna do that but I used 4 300m3 oil pipes for my old setup so thought, eeh fk it

glacial hemlock
#

just disconnect the feeding pipe and...... you are done.

cedar mica
#

I recommend to mix in, Polymer Resin alt. Depending how exact numbers, that can save you some oil

#

Like if you need more resin, to kick start the chain

upbeat tide
#

I make some resin already, basic turbofuel setup still intact

#

Just gonna store it for a bit

wise obsidian
#

might I recommend you forget the HOR alt

#

and instead use the polymer resin alt

#

FILTERS TO COVER THE WORLD

upbeat tide
#

Eeh dont like the resin alt.

glacial hemlock
#

me too.

#

I use the exact same setup as Verios44, but at half scale, it works great .

copper dragon
#

Anyone have a good coal generation setup?

upbeat tide
copper dragon
#

I might just move everything over water

glacial hemlock
#
Satisfactory Wiki

The Coal Generator is a building that generates Power by using Coal and Water. It is the first fully automate-able power source the player has access to and also the first power source to use a mined resource.
See Tutorial:Setting up Coal power for a step-by-step tutorial on...

zinc blaze
#

Hey @glacial hemlock Not sure how the math works out completely but is it decently efficient to be getting 4 frames a minute from 112 ingots a min

glacial hemlock
#

you have alts? because my figure is for full-original recipes

#

alts can save up to 80.6% of iron ores

#

but still, 4 HMF / min should be equal to 191.2 iron / min unless you are using compacted steel

zinc blaze
#

Oh i was talking normal modular my bad

fierce ruin
#

so,,,,i was comparing the max tier miner and max tier belt,,,max tier belt doet the 780 / minute,,,,but if i jamn 3 crystals into the miner mk3,,,it will mine faster then 780....am i missing something ?

woeful skiff
#

What you're missing is probably that the game is unfinished.

fierce ruin
#

well,,,i had an idea that maybe a splitter can be glued straight into the miner dividing it in 3x780

#

buuuuut yea, that would be the other option, so its jus missing features ok

covert edge
#

same for the pipe

#

pure node give 240/min without powershard

vale jungle
#

The problem with attaching a splitter or merger directly to outputs or inputs of buildings is that you can't attach conveyor belts on all the inputs or outputs because they'll be encroaching on the building's clearance, which is only allowed when they're attached directly to the building.

sand garnet
#

@fierce ruin it's physically impossible to attach them straight to the output, as it would break the game

#

you could just teleport items across the map because splitters and mergers don't have a built in max speed

#

just chain splitters in a row attaching them to eachother and boom, teleporter.

dull rover
#

Well, main point is that currently, the output of your mines is limited by the fastest a conveyor belt can go. So unless the devs add a Mk.6 belt, allow us to overclock belts or directly attach splitters to a buildings output, this will likely remain as such

sand garnet
#

yes

#

its just something you need to accept

#

it can be seen as a sort of teaser for what's to come

dull rover
#

Yeah, it's not like the current build is the final one, so there is still some hope

sand garnet
#

jace already confirmed we're getting mk6 belts eventually

dull rover
#

Guess that settles it then

woeful skiff
#

It really wouldn't make any sense in a finished game, so in my furthest save I just assume we'll get the belts someday and I've been planning my builds with that speed belt in mind, although to be honest for that big a content update I'll probably start a new game anyway.

#

"that speed" for me is what the current maxed out miner can provide

dull rover
#

Yeah, plus remember Update 3?
Oh, you had a bunch of coal power plants near a node? Well, sucks to be you, none of those would make any power until you get the water to them...

woeful skiff
#

I never even opened up my u2 game in u3 ๐Ÿ˜„

dull rover
#

Makes sense, since you'd have to do some fairly significant changes just to get everything to work again

sand garnet
#

I did, and slowly watched the fuel storages deplete over time lol

#

now my 440h save has no power except geothermal lol

dull rover
#

It's something

sand garnet
#

so whenever I load it up to test stuff, I have to connect biomass burners lmao

dull rover
#

Keep calm and call doom guy

#

He can help you with the chainsaw

sand garnet
#

i hav eplenty alien carapace and organs stored up for emergencies

covert edge
#

Go for liquid biofuel maybe ?

sand garnet
#

for testing i dont need that much fuel

dusky quail
#

how is an endgame factory designed? manifolds for 780 ore? how many of such manifolds for each metal?

glacial hemlock
#

150 turbo motors. Most intermediate resources involves 5 digits

dense leaf
#

@dusky quail You'll likely have to have a handful of different concepts at hand to deal with the various recipes since they vary greatly in floor plan and belt density, ie. some recipes take 45 items to produce 15, some take 5 to produce 260

dusky quail
#

@dense leaf hmm that makes sense - I'm already having way different sized factories for Iron vs Copper

upbeat tide
#

And then you can create quite complicated processes. For example you can use a chain of alternates to turn 300 crude into 900 plastic or rubber

#

Uses a toj of space and alot of extra steps is the only downside

dusky quail
#

yea I was really just thinking about how much "factory" do I really need - a single pure node can do 780 which is already way more than I currently need

#

thanks for the replies

upbeat tide
#

You must not know of the pure ingot alternates than...

#

Copper, 780/15 = 52 refineries * 37.5 = 1950 ingots
Iron, 780/35= 22.28 refineries * 65 = 1448.5

#

Copper, iron, caterium, concrete, quartz crystal, and copper sheets have recipes like that. All are game changers

#

All they need is water and a refinery

dense leaf
#

The thing that makes endgame a bit of a struggle is that some recipes require subcomponents from 6 or sometimes even more raw materials which are intentionally spread out across large distances on the map to pose a challenge. Most of the time you also need non-trivial quantities of these, especially if you multiply out from a full miner's-worth of the scarcest resource

upbeat tide
#

I mean take alclad for examplw, there is 7800 bauxite on the map and its clustered in 3 ish regions.

The alternate recipies also become mandatory. Electrode scrap, cheap silica, pure copper, etc

dusky quail
#

@upbeat tide I do, that's the whole reason I was asking if manifolds do 780 of an ore or metal

upbeat tide
#

I dont do 780 for my bauxite feeders. I use mk3โ€™s.

#

Each cluster needs 262.5

#

So, I use a bauxite balancer to take in the ore from the nodes and seperate it evenly

dusky quail
#

so basically each ingot manifold is limited by 780 ingot output, and uses water alt recipe

#

thanks, that was what I was looking for

upbeat tide
#

@glacial hemlock has another way to do it as well that is different than mine

#

Based mine off solution filling up a single pipe

#

Belt no.7 actually is a mk5 because it has an extra 217 bauxite on it that I split off to a smaller, final cluster

upbeat tide
dense leaf
#

@dusky quail I tend to favor the balancing approach as well, however I don't use the electrode alt. I simply don't have any practical reason to conserve bauxite to such a degree. I'm sure we'll get more bauxite-related elements in later updates that might motivate a shift in that regard

upbeat tide
#

Wait til you need to pump out a ungodly amount of heat sinks

#

And the removal of petro coke for me is even more beneficial. I can use the diluted fuel and recycled plastic/rubber sustem to make obsene amounts of those

dense leaf
#

I know, but essentially heat sinks are my only industrial need for bauxite. You're essentially trading bauxite for oil or uranium due to the substantial increase in power needed to run the additional factory size

dusky quail
#

right, thanks for the examples

#

I mean I'm only at oil now but it's a good heads-up

dense leaf
#

Oil opens up a lot of new possibilities, take your time, explore it, take it slow. it's quite fun but I think U3 really stepped up floor-plan complexity on tier 4-5

#

Or rather, it split up the floor plan complexity of Tier 7 and gave you the major part earlier on, with some sprinkles later

glacial hemlock
#

adding water to Coal generators is also kinda stepped it up

dense leaf
#

That's really fun though and doesn't increase your floor plan much. Not as much as say going from 4-5 assemblers to 10-20 refineries in Tier 5 which almost ten-folds your space requirements without giving you any new tools to deal with it.

upbeat tide
#

Adding water to coal gens simply gets people introduced to piping and the insanity it can get to

dusky quail
#

yea pipes are big compared to belts, but eventually I learnt to just use high supports

craggy delta
#

im trying to split 300 into 240 and 60.. how do i do that

sand garnet
#

why split it? are you using the fully 300?

#

if so, just do literally any split you want/ manifold and it'll balance itself out over time

heady smelt
#

just connect two belts/pipes

craggy delta
#

no im doing it for a reason. I have 4 coal nodes and i need the 60 from each one to make 240 to split 120 each to feed into 16 coal gens

wind spade
#

just split from each node, merge them all together and feed it into gens

#

though I'd just put a few nodes dedicated to coal power and use the rest nodes for other coal stuff

craggy delta
#

my bad i have 3 coal

#

wait shoot..

desert grove
#

ะฒัะตะผ ะฟั€ะธะฒะตั‚ ะตัั‚ัŒ ั€ัƒััะบะธะต?

wind spade
#

@desert grove english

desert grove
#

I need help

#

please

wind spade
#

then state your question/problem.

dusky quail
#

yea splitters have 100% efficiency - if you split 300 into a building consuming 60 and it gets maxed, all 240 goes out the other outputs

#

@craggy delta

craggy delta
#

the other 240 isnt associated with the 60

wise obsidian
#

it's still the same material

#

if you have the necessary supply, your output lanes will be satiated

wind spade
#

@craggy delta there's no need to balance. Just split it normally and it'll balance automatically

craggy delta
#

just put 60 into 8 gens?

wind spade
#

120 into 8 gens

dusky quail
#

@craggy delta ok wait, you're trying to combine 240 + 60 and feed them into your coal gens?

craggy delta
#

greeny that wont work.

#

opposite znc

wind spade
#

8 gens need 120 coal

craggy delta
#

i know that

#

and i cant do that

wise obsidian
#

it's a blackbox of what mitch is trying to do

wind spade
#

then just connect 8 gens to a miner that produces 120/min ๐Ÿค”

craggy delta
#

thats just a waste

dusky quail
#

so you're trying to combine 240 + 60 into 300, and feed them all into your coal gens?

wind spade
#

no?

craggy delta
#

i have 8 rows of 8 so 64 gens and 3 nodes

wind spade
#

which purity?

craggy delta
#

normal

wind spade
#

and what mk of miner?

craggy delta
#

mk2

wind spade
#

that's 120 coal/min.

#

with OC you can reach 300/min

craggy delta
#

yes

flat yacht
#

im running 24 on 360 p/min

craggy delta
#

and i have 8 things i need to feed in

wind spade
#

so at most 60 gens

craggy delta
#

i have 64.

#

see

dusky quail
#

I'm guessing you're running Mk 3 max too, so 270 * 3 = 810 coal/min

wind spade
#

build 63, 21 per row, each belt goes to one row

#

or just 20 per row to have the 60 that is the max you can feed

craggy delta
#

wdym 20

#

if i had faster belts would stuff change?

wind spade
#
--S--S--S--S--S--S--S--S--S--S--S--S--S--S--S--S--S--S--S--S
  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  G  G  G  G  G  G  G  G  G  G  G  G  G  G  G  G  G  G  G  G
#

20 G = 20 gens

craggy delta
#

yessss i knowwowowowpwow

wind spade
#

that's what I mean by 20

craggy delta
#

ok

wind spade
#

@dusky quail he said Mk2

craggy delta
#

does belt speed matter

wind spade
#

you need at least mk4 to carry the 300/min

dusky quail
#

@wind spade yea, meant belts

#

Mk3 belts do 270/min, so that's your limit per node /w OC

craggy delta
#

got it

wind spade
#

with mk2 miners and mk4 belts you can do 60 max gens

#

but there's no need to balance at all

craggy delta
#

and if i did 64 it would fluctuate power

wind spade
#

if you did 64 you could run into issues when you'll be using close to max power

wise obsidian
#

10 gens per row is optimal at that stage of the game; it will handle 150coal/min - and you can mirror it so that another row uses coal as well if you have 300coal/min instead. So you're set for both OC'd impure and normal nodes.

craggy delta
#

but then it gets annoying with extractors

#

ok ill just cut off 4 from my 64 and have 60 then i need to combine 2 300's to get 120 right?

wind spade
#

no

#

you just run the belt from your miner to the 20 gens

craggy delta
#

i dont have it in line like that though

wind spade
#

then split it

#

doesn't matter

#

it'll balance itself

craggy delta
#

yeah i have 4 then split it into 16

wind spade
#

just each coal node needs to be connected to 20 miners

craggy delta
#

i mean 8

wind spade
#

what 4 do you have?

craggy delta
#

belt

#

ok i currently have 3 belts running from 3 coal nodes

wind spade
#

yeah

craggy delta
#

and i need to split the miner's 300 from each to get it to the 4th belt

wind spade
#

take 1 belt, connect it to 20 gens

craggy delta
#

should i merge all 3 node miners?

wind spade
#

take 2nd belt, connect it to another 20 gens

craggy delta
#

i cant really get a belt behind it

#

the coal gens

#

i have it like 8x8

dusky quail
#

should i merge all 3 node miners?
don't think you can since your max belt is 270/min

craggy delta
#

well now i have 60 but yeah

#

im getting mk4.

#

could i have i have mk4

dusky quail
#

that's 480, still not enough to merge

wind spade
#

well you can always change your layout, move stuff around, I don't see any issue with that

craggy delta
#

i just dont want to

wise obsidian
#

3 double rows of 10, done; if you find yourself proposing strange solutions in the game, you're base 'problem' is usually illfounded

craggy delta
#

what can i do with my current seyup

wind spade
#

the soltuion is to rebuild your setup to allow for 3 connections (though I doubt you are llimited in such a way that you can't connect 3 belts there, I'd need a screenshot tho), if you don't want to accept that, then I can't really help you

craggy delta
#

i might have a solution

wind spade
#

if you share a screenshot of your setup, we can propose solutions

craggy delta
#

i sorta just found a pure coal node lmao

wise obsidian
#

so that's 3 rows of 10; until you get access to mk5 belts, at which point you can add the last (4th) for two complete double rows

#

is why 10 long is so nice - it handles impure, normal, and pure all nicely

#

and once you get mk3 miners in the far distance future, you can increase the length from 10 if you really want

craggy delta
#

im not using the whole pure node because i might wanna use it for something down the line

dense dove
#
--S--S--S--Storage
   \/   |
   M-A  A

@wind spade
Turns out, that didn't work to create a stable 5 input, 3-1-1 output. I had to do

--S--S--S--S--Storage
   \/    \/
   M-A   M-A
#

This works perfectly now

grizzled walrus
#

yo everyone, I just finish my first fuel energetic factories, but one think wrong in there:/
I have 3 petrol at 300mยณthat goes on 3x5 machines to transform it in fuel that can alim 13.3 fuel generator. I place 14 generator to use all of iot with one that receive normaly not enought but all of my fuel producers still full of fuel !
what the heck is that ?

obsidian sun
#

yall doing this shit and i cant even find water XD

grizzled walrus
unkempt aspen
#

@obsidian sun xD go north east

#

@grizzled walrus use industrial liquid storage and craft combined fuel

grizzled walrus
#

@unkempt aspen what is combined fuel ?
somthing in tier 7 and 8 ?
i didn't deblock them anymore

sand garnet
#

theres no such thing as combined fuel

fiery locust
#

@grizzled walrus The generators dont use the maximum fuel only when the output is maximum

#

your all 14 generator in maximum?

grizzled walrus
fiery locust
#

thats why, only half power, need half fuel

grizzled walrus
#

need to put 2 shard on it so ?

fiery locust
#

whatever, you use just 3000MW.

#

as you can see your generator 41%. So its use the fuel 41%

grizzled walrus
#

ha ok sorry
missunderstant what you said, I'm not speaking english as good as you
I'm belgian and speak french in the base ^^

fiery locust
#

and im hungarian, so my english is bad too ๐Ÿ˜„

grizzled walrus
#

๐Ÿ˜†

#

tomorow i'll start to send all my overflow product in the sink XD

fiery locust
#

yes, thats what i wanna tell u, just sell it ๐Ÿ™‚

grizzled walrus
#

i'm starting to automatise the computer
and the ammo for my rifle

#

so I have lot of things to do ^^

#

in any case, a big thanks to you@fiery locust ๐Ÿ˜‰

unkempt aspen
#

this is fuel for your jetpack or vehicules etc @grizzled walrus

#

sorry don't know how to say it in english

wraith plover
#

@umbral frost

gleaming patio
#

Iron and copper have a 1:1 ore/ingot ratio in smelters

upbeat tide
#

Pure copper is a 1:2.5 ratio
Pure iron is 1:1.85 ratio

Ore:ingot

exotic swallow
#

@unkempt aspen it's called "Packaged Fuel" in english. cheers

unkempt aspen
#

Thanks @exotic swallow !

flat yacht
#

is there a limit to how far you can take fluids up hill, my oil isnt coming any farther up after adding over 60 pumps

heady smelt
#

@glacial hemlock can you explain last row? reason behind splitting pumps is to use already existing headlift or?

#

plus i would add buffers-deleting-headlift to this infographic

glacial hemlock
#

The 4th figure is kinda useless

oblique hollow
#

oh would you look at that.
4th figure purpose was to demonstrate: figure 3 is the wrong way to apply headlift to a split segment

#

also... Buffers dont delete Headlift?

sand garnet
#

buffers are basically very large pipes

#

they dont work like pumps or machines

oblique hollow
#

still part of the fluid calculations according to Dylan

sand garnet
#

just a big pipe

oblique hollow
#

hence why they also generate headlift, in either direction

#

as far as i know they dont... cancel it

sand garnet
#

i dont think they do, no

oblique hollow
#

then again ever since the.... Global Situation.... i havent really been able to do more tests with the newer patches

heady smelt
#

they generate some amount of headlift depending on their fill but work just as pipes, but worse because they don't save headlift before buffers

glacial hemlock
#

the infograph regarding buffers need to be updated. they require head lift to be fully filled up, and they do not generate opposing head lift. But they stores head lift once they filled up, similar to vertical pipes.

#

btw the head lift for small and big buffers are 8m and 12m respectively.

heady smelt
#

this is especially evident if your pipe goes upwards for like 4 meters after output, if buffer is not full to some extend it will barely move liquid. they let it flow only parallel or below their output, so you need pump on horizontal pipe and then incline

oblique hollow
#

that far i was able to tell. also pumps have changed too in their unpowered state

#

i know i know, i just havent had the time

#

im fully aware of all the inaccuracies ever since the newer patches, especially the -Z0 fix

glacial hemlock
#

and pumps actually generates 20+2m head lift. Water and oil extractors generate 10+2m head lift

oblique hollow
#

their desciptions say 10 m though

glacial hemlock
#

yeah, kinda...

oblique hollow
#

20 % tolerance

heady smelt
#

i wonder how this works, cause when they do 22 headlift they warn you

oblique hollow
#

their cue should be better except for the louder thunk thunk

heady smelt
#

if you space pumps @20meters it will work fine or naw?

oblique hollow
#

buuut i think they did plan that

#

20 m is general norm and fine

#

22 is stretching it

heady smelt
#

does it affect flowrate?

oblique hollow
#

you run at risk

#

buuut up to exactly 22 i thik its fine

heady smelt
#

i like bad boys

i put pumps 21 meters apart

fierce ruin
#

oh damn

glacial hemlock
#

i put pumps 20 meters apart, measured center-to-center. But sometime i misplaced them by a meter or 2, and either works fine.

oblique hollow
#

However this was below z0 i think

#

Need to repeat this experiment sometime in the future

glacial hemlock
#

that really looks like some real engineering graph.

oblique hollow
#

i am one. not joking. still in training but pretty much fully educated

glacial hemlock
#

wow

oblique hollow
#

thats why i get so picky with certain topics

heady smelt
#

true chad, respect

#

how to spot engineer: he has ruler to draw graphs ๐Ÿ™‚

glacial hemlock
#

in high school, my lecturer always make meme of engineers vs physicist: engineers use tables and graphs, physicists use equations and theories.

heady smelt
#

duh
applied science vs theoretic one

oblique hollow
#

truth be told engineers gotta use both (...except maybe for the theories..... but only maybe)

glacial hemlock
#

true, nowdays as computers become more common, manual graphs is not as popular as before. Like 'to find the value of a, look at graph b place the ruler at the intersection of c and d and trace the point until it intersects axis e'

oblique hollow
#

have you ever seen a control loop and in general control engineering?

#

Laplace and tables and graphs everywhere

#

thank god theres software for that

#

im told MatLab is the goto for some of this

#

im really happy whenever i find aspects of this game where, if you are really bored, you could apply some real engineering to

glacial hemlock
#

control loop? heard before, but not sure how it is applied in real life situation

oblique hollow
#

basic example: heater and thermometer

glacial hemlock
#

i see

oblique hollow
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most systems self regulate

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but who has to do the math behind that?

glacial hemlock
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i learnt that from gyroscope, it was a difficult topic

oblique hollow
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a more extreme example: jets. you couldnt possibly fly them without their computers

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aaand then again. someone has to tell it what to do with the sensor inputs