#math-and-meta
1 messages · Page 445 of 1
In the spirit of the current corona crisis, what is the max amount of mask filters you can produce per minute in satisfactory
alot
i will inevitabally end up producing more plastic/rubber than needed at a given time and the train station will overflow, then my heavy oil stops, preventing petroleum coke from being created. what can i do to counter this besides spamming storage containers?
industrial container with the overflow leading to a sink?
turn it into petroleum coke and sink the coke
oh right
You can also use it to make cables (Coated Cable), turn it straight to Turbo Heavy Fuel, normal fuel and diluted fuel. Most options, better then just sinking it
Not to mention coke burn in coal gens, at 25/m
use coke for aluminium and or steel
Depends on how much you make vs what you need
Package the heavy oil residue and void it with a sink.
That would cost plastic
yeah tons of plastic
Not if you dedicate Residual Plastic to making the canisters
I guess but it still seems like a waste
So is heavy oil, or at least it seems to be so far. I assume later it has a use.
Residual plastic, is made from Polymer Resin... Which you get from making HOR...
The Polymer Resin is from fuel
HOR can be made to fuel...
Or at least that's how I have it set up.
there's also an alternate heavy oil residue recipe that converts crude oil straight to HOR and gives polymer resin
Yes, heavy oil turns into residual fuel, which I have being separately made into packaged fuel for my jetpack and vehicles.
Didn't know about the residue recipe, though hunting drop pods is a pain...
HOR can be made into Coke (Steel and Aluminum), Fuel and Turbo Fuel. Why would you get rid of it?
Or mix it with wire and get cables
I don't have access to aluminum, turbo fuel, or any advanced cable recipes. This is my first playthrough so I had no idea.
Sorry for sharing ideas
Coal gens then. Makes the process almost 0 power usage
No space near my petrochemical setup. It's already pretty cramped...
Also how do you burn oil residue in coal plants
you burn coke
Ohhh
Residue to Coke, then burn that in coal gens, at 25/m
25 coke/m?
coke is used for aluminium and steel too
Coal is 15/m, Coke is 25/m, in coal generators
steel coke is an alt recipe though
Best I have is iron ingots + coal
Another reason to burn Coke. Lets use you more coal for steel
or you use the coke for steel and burn the coal :D
I already have my coal figured. I tap one node exclusively for power, and then a different one gets loaded into my trains for crafting
I just said I don't have the coke recipe for steel
well find it :D
There is no set way, but sinking it, should be the last option, as you are spending power to get rid of it
but its inefficient
Well at my point in the game there's nothing else to do with it. Yes I can burn it as previously stated, but my petrochemical area is such a rat's nest I don't think I have room for more coal gens. I was just trying to share my ideas to help Bullworm.
I set up a novelty fuel generator site (novelty because it makes use of a couple impure nodes I'd be hesitant to bother with otherwise). I sink 60 packaged fuel at a time by making use of mk 1 conveyor as simple throttle
polymer resin goes to making canisters
can someone show me a manifold example
i cant get these dumb splitters to fill my belt
manifold
my output belts are full
wdym?
im trying to use the 3rd one to fill the main belt, and split the excess elsewhere but i need that main belt full
splitter dont have a overflow method
Put a merger on the main belt, then merge in a 2nd line. Makes sure that the main belt if more then full.
i need help with load balancing
i have 5 reinforced iron plates coming in
i want to separate it into exactly one line of two and one line of three
Any reason it needs to be exact?
You could just use a manifold and let it balance itself out.
@tired barn better use main bus; and control things by overflow.
cause it allows me to run one spart plating and one modular frame assembler at 100
Then use a manifold and after some balance time, they will both run at 100%
ok
i need help with load balancing
@tired barn use manifold
you need be exact for power only before your second 8coalgen plant
alwys do manifold :D smaller setup, much easier
Basically, after a bit, your smart plating assembler will become overloaded with plates, and that forces all the extra down to the modular frame assembler .
Even before that point thought, your framer assembler will be working, just not at 100%, as time goes on, it will get closer and closer to 100%.
https://www.reddit.com/r/SatisfactoryGame/comments/btexf7/satisfactory_saturdays_2_balancers_vs_manifolds/
When you want to read about it :)
107 votes and 75 comments so far on Reddit
what is good rubber to plastic ratio in first (240m/min) refinery?
Nelson you forgot about Gas filters
And ammo, and modular engines
i made 2 plastic refineries and 1 rubber for the moment just as a starter thing
thoughts on clover/diamond junctions? best throughput for rails?
Just make sure you get the station parking order right and not have the trains reverse cart order on you
wats that
you mean how trains go through stations they dont belong in?
oh you mean the cart seperation glitch, thats been fixed
@shy mason
I'm talking more on possibility of train doing a k turn with those rail junctions and turning around, reversing the order of carts you are loading / unloading each trip
it depends on whether the train goes in a loop or stops and goes back
How wide (in # of foundations) is the sharpest 90 degree rail road track turn?
nvm I found it out on my own. The smallest 90 degree turn is 5x5foundations
It is 17 meters, or 2.125 foundations
that seems far too odd. I would expect it to be a perfect division
Hello, i try to use satisfactory-calculator(really good tool btw) but i'm looking for a different tool, i am planing my game start and i would like to know if a tool exist where you can select the amount of spot(iron/copper...), chose what you want to craft, and it display the best shem to produce the max amount from what you have?
once greeny's calculator is working for u3, it should probably do that
@nimble knoll okay i'm going to check ty 🙂
The consumption tool IIRC does that
@nimble knoll @empty hemlock Ty for your answers, i find what i want on greeny 😄
not really a meta question.. casted screws alternate recipe is just less machines to produce same amount and ratio as regular screws right?.. from smelter, 1 constructor instead of.. ~3?
correct
anyone have data about Turbo Fuel? how many i need for 1 generator per minute. i dont get it.
4,5m³ turbo fuel
15m³ fuel
4,5 m³ per min? thanks
np :)
I'm having some trouble understanding pipelines. With 3 water extractors running at 100% efficiency, I'd think that I'm producing 120 * 3 m³ = 360 m³ of water per minute. But the pipelines never see their full 300 m³/min of flow, instead hanging around 200 - 260 m³. There is pretty much no change in elevation, but I've tried adding a pump either way; but of course that does nothing.
The pipelines are connected to 2 buffers and 8 coal generators, and the buffers never fill up
They just get some water in them
pipes are keeping some fluid to themself... 300m³ is only when the pipe is full
if buffers are dry you should use some pumps
Shouldn't I eventually reach that point, or does the speed (or lack thereof) of the flow make it so there's inherent loss in long runs?
in long run you can have backlog with headlift because no pumps. Distance isn't a problem for fluids
The entire pipeline is basically flat
just needs its time to fill everything up
Could it be a design issue, having the buffers connected like this?
use buffer before the gens not between
Okay, removed the buffers and placed a single one at the intake of the factory instead. Behaves the same. Buffer fills to about 110-120 m³. Pipes are full all the way from the pumps
Flow rate at the intake is about 220 m³, even though I am producing more than that, and there are consumers waiting to be fed
And the extractors still claim 100% efficiency
is there any height difference?
Only this. I've tried adding a pump by that power pole
what say the flow rate where all 3 extractor merge?
Same as at the intake of the factory; ~220 m³
are all three extractor full of water and their pipe too?
2 extractors are full, 1 is empty, all are running 100%
and the pipes directly in front of them?
and the right pipe is full or not?
Two on the left are full, switching between 299-300. Rightmost is empty, switching between 0-1
Pipes are full
Strange, maybe it is because they do not produce permanently but once every second and therefore it fluctuates all the time, but actually 3x120 should easily manage the 300
I can invite you to the game if you want to have a look. Seems strange to me as well, even though this is the first time I'm using pipelines
dont need to, as long as everything works you shouldn't have any problems. just wait until everything is full
Adding a buffer after merging the extractors, and adding a pump before the elevation into the factory seems to have solved it
Buffer in factory now filled to 300
Might also be how fast the generators are using the water, as it uses water same rate as it burns coal = % of power being used at that moment
They use 45 m³/min, so 8 of them would use 360 m³/min at full blast. Sitting at around 60-70% load on the grid though
with 360 usage you need a second pipe
Yeah, I have it set up to be able to fetch water from the other side of the factory too eventually
The design with the 2 buffers in the middle also works fine now btw. Thanks :)
So 60% of 360 is 216m3 per minute, close to what you posted before as your flowrate
Nice observation. The reason I started wondering at all was because it never filled the buffers to 300
but flowrate should still be 300 when pipes arent full
You'd start running into issues once you hit 85% power utilization and burn off your water stockpile and hit the 300m pipe limit
Do we have a neat looking way of stacking pipelines, or laying them close to perfectly parallel?
Could have sworn there was wall pipeline supports and stackable racks for them, check the awesome shop
I have the supports and wall mounts, but the supports don't stack, and I don't have walls running all the way from my extractors
on tier 4 > logistics mk3 you find the stackables
Ah okay, thanks. I'll wait until then before running a second pipe then
for now you could just stack the support on top of the first pipe
is there a tool to design load balancing? i have 2 belts with 300 and 4 belts with 240 coal/min and i would like to split this into 40 foundries somehow
anyone have a diluted water recipe for https://satisfactory-calculator.com/
it seemed bugged out for me atm
Satisfactory helper to calculate your production needs.
i would think you need rain to dilute water but...
what are you diluting water with?
more water
h2oh oh
What is the difference between a midwife and a chemist?
The chemist says "H2O".
The midwife "Oha, two" !!!
Is there an efficient rotor production design out there somewhere? I've been using one of the calculators online and the ratios seem to suck
well how many do you want per minute
anything that is 100% efficient
anything can be 100% efficient
I've gotten up to 80/min without getting that efficiency on one of the online calculators
what
with or without alternate?
that isn't how it works. the calculators always give as close to 100 as possible
no alternatives
and how many do you want?
if you mean there are machines on 50% speed, that is different
so if I use this calculator and do 18/min https://satisfactory.greeny.dev/calculator
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
greeny is not u3 updatet
that one is for update 2
oh, what should I be using instead?
your brain :D
or this one works too https://daniel2013.github.io/satisfactory/calculator
but yeah brain is a pretty good one
alright
rotors are simple
25 screws per, and 6 rotors per minute, so I need 150 screws
2,5 constructor for 100 screws and 0,3 constructer for 5 iron rods =1 asselmber for rotors
so slightly less then half of the rods go to another constructor
how would i make a balancer and/or manifold to do that?
well it depends on if you have cast screws
no alts
then I might build a reinforced iron plate production first, then go hunting
alright, thank you. i've gtg
np
have to redo half of my NPP .-.
why?
because uhm ... else I would build in the deadzone xD
oof
how is that math and meta? :D
go further in tech
literally hasn't unlocked tier 1
@fierce ruin welcome to the world of automation
I'm curious, for those who have mid to endgame production going, what is your overall ratio of iron/copper?
open original
cuz therye too far apart
so i had to do the whole thing
there
i use alot of alt recipies so i really dont need copper
Copper consumption is about 40% to 25% of iron.
I often need 5 pure iron nodes, but 1 copper node can last until tier 4 before i need to find the 2nd.
I just finished resuscitating my old factory for Update 3, and I know the addition of copper sheets meant I had to massively increase my copper production.
It was quite a project. I completely tore my old oil setup down to the foundations, and then built new foundations.
THOSE ARE ROOKIE NUMBER! GOTTA PUMP THOSE NUMBERS UP!
i forget where the extra 1000 is coming from
but why
What is your end product? You are producing so much quickwire
https://discordapp.com/channels/370472939054956546/558721941410807812/696570488138498098 - This picture in the channel showing input and output per product/material. Where can I find these?
that's one of the reports of the interactive map at https://satisfactory-calculator.com/
Satisfactory helper to calculate your production needs.
that's one of the reports of the interactive map at https://satisfactory-calculator.com/
@rancid lark Thank you so much 🙂
Satisfactory helper to calculate your production needs.
THOSE ARE ROOKIE NUMBER! GOTTA PUMP THOSE NUMBERS UP!
@jagged grail thats some quickwire xD
well helle there Water
why so much
300 per
how do these solutions compare?
Why have the gods forsaken us with 270 speed belts, and not 240
because it's too slow :)
mk4 belts used to be 450 instead of 480
hey, someone know a tool, like satisfactory-calculator reverted ( where you only enter what you want(rotor) and how many spot of iron you have (3 pure) and give you a graph with all what you need and the order like : iron miner-> mk2 belt -> splitter...etc) ty in advance 😄
maybe try a different one, like https://legorin.github.io/satisfactory-calculator/calc.html#items=rotor:f:1 ?
I thought greenys planner did that. Where you put in what you wanted to produce and it tells you what you need to get it to happen.
Opps, it wasn't greeny it was daniel. (https://daniel2013.github.io/satisfactory/calculator) (edit: both times I read it wrong and referenced the output not the input. Sorry)
i didn't know about this one, looks nice
@shadow kite both are useless, manifold ftw 😛
(Reacting to the image)
But if you really want to use a balancer, your solution won't work with maxed belts
Why have the gods forsaken us with 270 speed belts, and not 240
@alpine cairn why is higher belt speed an issue?
you're making people actually think, greeny. that's madness.
I suppose it doesn't matter that much, but when you converge two full 120 belts onto a 270, it doesn't fully fill up like a 240 would. So you'd have to merge another 30 belt to fill it
Why do you need to fill it though?
you're making people actually think, greeny. that's madness.
@sand garnet that's what people should do before posting a question 🤔
@wind spade i see. though i'm only utilizing 80% or something like that due to node count and miner mk2
Just use a manifold, screw balancers
is no longer a thing, so we need something else to screw
xD
@boreal cypress that's from only 2 pure nodes of caterium X3. I use a lot of alts that require quickwire, and I'm planning on making 10 manufacturers produce super computers
Screws are yucky
I avoid them like the plague
@shadow kite doesn't work the way you hope it does but it's a nice attempt
I could do better; 3 splitters, 2 large containers. Job done
Wasn't balancing, just 3-4 with full crossfeed and minimal parts
anyone got that image for the optimal fuel thing for turbofuel with all the weird alt recipes
I suppose you can do it with 4 if you're not dumb!
like diluted fuel etc?
which optimization? most fuel/oil?
most turbofuel out of oil
oil>heavy oil>diluted fuel>unpack>turbofuel
surely there's something you can do with that polymer resin as well
you can make a little bit of plastic
or plastic then sink it
or hmm ... what else?
or rubber
and then sink it
Make your plastic containers out of them before sinking
Curious, are they going to nerf Diluted Packaged Fuel?
why do you think it needs nerfing?
Diluted packaged fuel is pretty complex
and it need a lot of power to get started, especially with turbofuel
It's strong yes, but it also has a lot of steps to balance it out.
I don't see the difference between diluted fuel and a lot of other alt
pure iron or copper, recycled platic or rubber, they all really step up your factory
what's the max amount of turbomotors we can make with all resources on the map?
more than 2
lol
oooof
And probably less than infinitie...
Curious, of there is one, what's the max amount of resources a pure node can produce
1200
its 1200 with mk3 overcloked
Will it run out or is that just the fastest you can produce
Nodes are infinitie, except for S.A.M ore (but it has no use yet)
@sand garnet about 159
That's good to know
Per minutes,
Thanks 🙂
i finally found a reason to have seperate power networks! Whenever the fuse shuts my system down, the timer starts running: Get your system back up and running, before your Vehicles run out of Fuel
therefore: Separated Safety Network to ensure, that all Truckstops, at any time provide fuel to the vehicles
and i thought the games' just buggy. But no it's been me the whole time, the bad bad engineer! Sorry FicsIt
Just don't use vehicles, use trains
yes yes... i get it. But! If my presumption is correct, vehicles dont just sometimes stop or dont get fueled up. It's just the power network
all the time i thought there's something wrong with the inventory of vehicles, that they sometimes just stop putting fuel into the slot
Also, some of my satellite factories aren't big enough to legetimize a giant ass trainstation
It's not even that big, truck station is pretty big as well
Also, space is nearly infinite 🤷♂️
compared to a truck station, either a one way train with a loop back or a two way train with two locomotives are both pretty huge imho.
let me have my use for a seperate power network, please. its not like i am glorifying useless stuff like balancers here
btw did anyone come up with some sort of flip-flop mechanisms?
One of saves had a separate power just for the power grid. Had a coal plant (far as I’ve gotten) running a coal mine and the water pumps to make sure the rest of the plants were supplied. But my pipes were a mess and either ran out of water or coal. By the time I got back to check out what happened, everything was stocked up. Became a pain. But I’m still learning.
I mean I don't have issues with your "use for separate networks". It just seems it gives more trouble than it's advantage.
for example:
- harder to manage several power grids
- extra power production from one base can't be used in another
- fuel for vehicles still needs to be made, so if a base making vehicle fuel runs out of power, it doesn't help you
I mean, if you only compare the sizes of the buildings, then yes, train station + 1 platform (the loco for the other side doesn't count, as it doesn't need platform) is slightly bigger than 1 truck station. But you also need to count all the infrastructure for truck road, essentially making it's whole road as unbuildable space, in the end taking more space than trains (+ their inefficiency and low inventory size and hard expansion)
and trains dont collision with everything and are faster
well they are faster, but you're looking at throughput, not speed 😉 speed is irrelevant
what is conundrum?
a problem
i need coal power
i got 120 coming in form 3 diffrent sources, i need to split it to 8 coal plants equally
only got mk 2 belts
360/8 is 45
so it will feed 8 coal plants perfectly
so manifold?
yee
yeah, just do a manifold
i can't over flow cause of belt speed
just use injection manifold
how does one do that?
after the half merge another belt in
huh
| | |
--S--S--M--S--S--M--S--S--M--S--S- ,,,
| | | | | | | |
huh
every merged belt should be only 1/2 of capacity though
thanks
so you don't run into belt issues
uhh but also
your math is wrong imo. Coal gens eat 15 coal/min
120 coal/min can feed 8 gens
oh my fucking god i was reading the water consumption
well xD lucky than?
yeah, just do two manifolds, 8 gens per one
might use the two inpures later if i need moar power
3 water extractors + 120 coal to 8 coal gens
Just overflow coal, two pipes and Bob's your uncle
I underclock my water extractors
If I'm making power I don't want to spend it all making it
you actually aren't spending all
you're making the same amount of power from coal as you did before update 3
wait you coal plants can pump water?
No, I have my extractors on an independent loop
I didn't like the ratio and there was a lot more space for extractors
So it made sense to double them and underclock them
Sure I have to build more extractors overall (oh no) but I get more power per coal
Same reason you build your coal plants on water: pumps cost power
It's a mid-game optimization though, once you have geothermal or nuclear you care less about the odd 4MW
Does the balancer I have in #screenshots look right to yall? I think I did it correctly, but am not sure
I can only find 100/5 split though
theres the 5 that go to storage, but I can't find the other 15
should
thank you
you get 105 left and 15 right
105? the 30 splits three ways
oh right xD
i'm trying to build 16 rotor/min so that I can send some to storage, some to motor production, and some to smart plating
I need to get back to some other work, but thank you for your help
np
how many water pumps wpuld i need to feed 16 coal plants
The coal plants should tell you how much they consume. The water pumps put out 120. The trickiest part is the fact that pipes only hold a max of 300 so you can't just plug all the pumps in at one end of your pipe and then spread them out at the other end.
this i know
I can't remember off the top of my head if its 30 or 60 per min. Assuming they are running at max load. Remember that your generators don't run at full power unless they need to.
45x16=>720/120=>6.
thank you
So you could feed them with 3 pipes.
Does anyone have a picture with all the crafting connections between the materials?
there was one around, but it's super complex and most likely not useful for any purpose
@mental pivot here you go, credits to @reef turtle https://cdn.discordapp.com/attachments/558721941410807812/695168219153039360/graph.png
also doesn't contain unpackage recipes iirc
let me know if you find this useful in any way 😛 because I don't think it is 😄 it's nice to look at, but for any closer inspection, you probably want to look to different sources
Basically, I mean how much raw materials it needs to create trusses and automatic wiring.
depends on which alternate recipes you use
there's no clear answer to this, depends on your setup a lot
I use basic recipes.
that still doesn't help if we talk oil for example
I produce 420 iron bars and I would like to make the best use of them.
usually you look at target production and then you figure out what do you need for that
but this issue needs to be solved by a tool, unfortunately there's none atm that could do the math for you
i just mass produce ingots, concrete and quartz, then i basically look at see how much of it will be pulled for productions and then the rest either gets sinked or stored to prevent it from backing up, but yes it would be nice to have a tool that can calculate just how much of everything you can make that does it from the total number of ore/ingots you have to start with.
well I'm working on it
youre working on the tool for that?
I had such a tool for update 2
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
it's not updated to U3 though
ah. thats dope
well he was asking about a reverse calculation - he has ingots and wants to make stuff from them
otherwise I'd direct him to all the tools in pins 🙂
yea, you need help with that? cause quite honestly im at a standstill with my factory til i get oil figured out (gives me a headache)
Oil really isn’t that bad once you get started with it
I've got a handle on the math, I just need to actually hack it out.
I have a working solution, I just need to display the results nicely, so 🤷♂️
I'm just going to crib the way I did it for Factorio, for the display, heh.
pipes are bad math things .-. well they are easy but still bad
doesnt help recipes change just about every update
They sure do. But update 3 was especially troublesome, with the new refinery stuff.
jeah pipes are bad :D they rumbled almost all recipes
pipes aren't the issue
It's recipes which output two different things.
true that
not to mention package recipes.
package are easy
well those are item loops and multiple recipe products, so 🤷♂️
But I solved this already for Factorio, so mostly I just need to remember how that code worked and port it over, heh.
it's just slightly different here due to all the alt recipes 🙂
Even that isn't a fundamental change.
that and the power is a little worng, using the U2 tool, it shows to meet the manufacture rate i have now it would only need 820MW meanwhile in U3 im pulling almost 1200MW
Yeah, it's best to consider the Update 2 tools entirely wrong now.
Too much has changed.
the sad thing is that U4 will probably change it again
though I'd say it will be much easier
Perhaps. Update 3 will necessitate more generalized solutions, so in theory it will be easier to take anything they'd do in the future in stride.
exactly
I also finally automated the updating from Docs.json, which helps a lot with small changes
heres hoping for mk2 pipes
I don't think we need them
They'd be handy, though.
you can make pretty much the same (maybe even bigger) amount of oil products as you could before
it would be nice to have "trunk lines" so to speak, larger pipes with larger volume, that cant connect to anything but act as a trunk for the mk1 pipes to run off of.
it would just make it easier to run pipes
kind of like what actual factories do
holycrap, that graph that greeny posted.... 😄
I have a question
if i have 11 constructers and i need to craft pipes and beams what should the ratio be
3 pipes and 8 beams at tier 4. 10 pipes and 1 beam at tier 6
If you start making stators, produce more pipes
@river coral really it depends on how much steel you're making wouldn't it?
So a friend and i built a huge fuel generator area and we used two pure oil nodes for it, 1 of them overclocked to create 300m^3 crude oil, and the other is creating just 240m^3 of crude oil.
We have 360m^3 of fuel being made every minute, and across all 24 fuel generators it's supposed to be exactly enough fuel to have all generators firing, so why is our fuel buffer filling up?
are you using all the power?
i swear no-one understands this lol
I see, so it's because we aren't actually at the power maximum
also @forest schooner, if you are going to use up 2 whole pure nodes, you might want to use diluted packacged fuel and/or turbofuel to get the most out of it
it's basic physics 😄 energy can't be lost. If you convert fuel energy into electric energy, you need to either store it or use. So since we can't store energy (yet?), it needs to be used immediatelly 🙂 so you only convert as much energy as you use
well technically batteries are a thing
I should have guessed that considering the devs pay a lot of attention to detail in this game lol
batteries are a thing, but we still can't store power 🙂
Also @nimble knoll we are planning on using turbofuel sooner or later, whenever we get the recipe from a hard drive
ah good luck with that
we also dont have diluted fuel i think.
it took me ages to diluted fuel and turbofuel
well you can still hook turbofuel to diluted fuel production line, so 🤷♂️
that's the plan :)
How much better is turbofuel? Does it just last longer? By how much?
unless you go for the alternate turbofuel recipe
it is insanely good
turbofuel has 2000 MJ per m3 ( https://update3.satisfactory.greeny.dev/items/turbofuel ), while fuel has only 600 MJ ( https://update3.satisfactory.greeny.dev/items/fuel )
normal fuel burns at 15/min, turbofuel burns at 4.5/min
3 times the amount of fuel gens
Thanks! thats massive
yeah one full pipe of oil can fuel 148 gens if you use diluted fuel and turbofuel
which is 22,200MW
Out of curiosity, can anyone tell me what the oil extractor/pipeline ratio is? My quick glance tells me that it's roughly 1:1 and that kinda hurts my soul.
depends on purity and OC 🙂
I think the oil extractor is not overclocked and the oil patch was normal. On the default map it's the spot on the beach with the giant asshole spider and mushrooms everywhere
If I recall the extraction rate listed was 225, and the pipeline said it could handle 300 so I had a sad. But everything about fluids seems very.. fluid? weird? I dunno.
Yeah, guess I need to run another one. Hooboy.
well, you use more coal and sulfur than oil to make turbofuel
but I guess they are more common resources with less usage so it's ok?
yeah by the point you can make turbofuel - sulfur has no other continuous usage, coal is only used to make steel and is abundant
yeah by the point you can make turbofuel - sulfur has no other continuous usage, coal is only used to make steel and is abundant
@scarlet marsh you need sulfur for nuclear :P
yeah if you are doing nuclear though you probably wouldnt be setting up turbofuel
i set up turbofuel too
on the other hand, a lot of people aren't going to dismantle old factories
so they will have coal, regular fuel, turbofuel, and nuclear all running together
and may very well have some empty biogenerators sitting around somewhere
only the two the hub provide :D no coal gens and fuel gens are going to dismantle after NPP are set up
So 10 biogenerators is apparently just enough to automate screws, rods, wire, cables, plates, reinforced plates, rotors and smart plating with manufacturers at 250% overclock, any more and it'll be too much power consumption
Technically one more miner but who needs another miner if you can't do anything with it
dont overclock than :D
overclock use more power than normal
200% overclock is like 400% energy
I overclocked because I just wanted to get the tier 1 space elevator done, everything back to normal now because I still need to setup coal and until I do that I need to conserve energy
Because man does the production if smart plating take forever
you could just build mor machines
True but biofuel is a pain in the ass to get and since you can't automate it I think I'll just cut back because I really don't need this many materials yet
I can probably underclock all my screw makers
Because I've got like 6 of them
Maybe just get rid of some of those all together
yoi can automate crafting it
You still need to collect leaves and wood by hanf
but thats not so hard :D
True
But unless I get slaves I can't fully automate biofuel so I'm just gonna underclock a lot of stuff until I get some coal generators set up I think
Do you have a chainsaw unlocked? I had way more than enough biofuel during that phase, you just dump leaves and wood and carapaces into containers that each feed into biomass constructors, I was throwing away more than I ever needed.
Boy I got a chainsaw and I definitely can get the biofuel for it but there's not much point
I'm gonna be moving over to coal tomorrow anyway and I really won't need that much extra power to do that as I already have most things planned out
I also made sure to leave some wiggle room just in case I did my math wrong
hi, how does water work in this game? i currently have 8 coal powerplant consuming 91m3 each so a total of 728m3/min. but i have 3 water extractors making me 360m3/min. you might think i dont have enough water production but i can litteraly close one water extractor and still have enough water to fill my fluid buffer. why is that??
did you overclock your gens?
the coal power plants yes. but still it doesnt change my question
Because Gens only use what they produce, so 10% energy is 10% item use
because you aren't using all the water
but i'm supposed to be using 728m3
only on 100% usage
i flushed everything just to test
how much energy do you actualy use?
use or produce?
not all of it
oh. so if i use 100% of what i produce, the coal plants will use more water?
Yep
the coal gen will use 91m3 when you use 100% energy, below it only need what it generate
rightttt
if you use 100% the plants use the listed amount of water
i use about 40% of what i produce
always calculate like you are using 100% :)
so they use 40% of the water they need
i thought it was like the biomass plants
they do the same
machines dont use power when they dont work
you can't just make more energy and not use it
@nimble knoll i wish RL would be the same
i thought my excess energy was wasted but ok i understand
there might be some kind of battery in the future
With some limited exceptions I think. Pretty sure the geothermal generators will operate at 100% if your power network needs it and let all the other generators that require resources turn off.
so therefore that means i'm gonna run out of water if i consume more nergy
With some limited exceptions I think. Pretty sure the geothermal generators will operate at 100% if your power network needs it and let all the other generators that require resources turn off.
@lofty spruce the always do 100% and they are the first energy that will be used
does anyone know where to find the epic games launcher's cache?
well thank you for clearing that out for me. good night
X:\Epic Games there?
ill see
there is a file called VaultCache but it is empty
only have SatisfactoryExperimental in it xD
When 270 steel per minute gets you 5 versatile frameworks per minute
Now I need a whole other factory for steel pipes, stators, and the like
uhh, balancers 🤢
manifolds are slow though
with your case, we're probably talking just a few minutes
before you finish building this thing, the manifold will already work at 100%
🤷
and you'll save space, have easier expansion later if needed and also be cool 😛
okay. advice taken 😄
or you just prefill the machines and not care about the boot time anyway
just saying, ofc you can play however you want 😉
but since this channel is about math and meta, I feel obliged to give you that hint 🙂
I'm trying to design with the future in mind. For example, I'm making 10 modular frames/min right now at T4
yeah, manifolds are super future-proof
the next step for me is to figure out how to actually place the builds in a compact-ish manner
for my modular frame build, I had lots of one foundation gaps between builds
I usually just leave TONS of space in between builds. Or even better - build modular
modular builds is my ultimate goal
i need to rebuild my factory, like straight up tore it all down since it was kinda spaghetti and all over the place, but hey, got all the research done and got all 18 geothermal ready for it when it does get rebuilt
first build new factory and then dismantle the old one
agree
yeah, realize now that's how i shoulda done it, least i got a save from before i did that
or again - build modular, so you don't ever have to rebuild everything 🙂
how do you design a modular build though? like beyond the basic iron rods, what can you make that is modular?
everything. Pick a prodcut you want to make. Figure out the production line. Find a nice set of nodes that cover the needs for the produciton line. Build the factory near the nodes. Ship the final product to storage. Repeat for any other product. If you need more of some product, you can just copy the module you already built.
there are several more approaches that you can use, but this one is what I prefer
I think I need to explore doing more on site factories, especially for my steel. Its too much to bring back to my main base
other approach may be to have a factory that just does one step (e.g. iron ore -> iron ingot) and then ships the product to a central storage, from where stuff is taken to be futher processed. But it has the disadvantage that you need to keep in mind how much are you producing vs using
I've got more or less every raw thing coming in to one place atm except uranium, haven't touched nuclear yet.
with the complete modular factories, you don't have to. You have a "black box" that inputs X ores and outputs Y final product
@chrome flame I mean it can work too, but you usually end up being boxed in or building a gigantic useless main bus or some combination
it's very hard to design a nicely expandable all-in-one factory
just curious, because you are really into the game greeny: how many playthroughs have you done?
uhh
aye, not really easy to expand something that does everything
I guess it's not the answer you've expected, but...
I have around 30 hours of playtime in total on SF, last played in May 2019, I think I got to computers, but didn't have them automated
How comes, that you are developing one of the best tools for SF, but aren't actually playing it that much @greeny
No good deed ever goes unpunished
@upbeat granite well if you sink 700 hours into developing tools, you don't have much extra time for playing 🙂
Thats a sad truth
I wouldnt call it sad
being passionate about something is a great thing, definitely not sad
I'm kinda said that I can't play tho
Do you guys think this would work for reinforced plates? (The 4 constructors are for screws and the outside 4 are for plates that merge and split ect same as the screws
what purity is the node
ya
120 per minute
reduce to two smelters on each side
they smelt at 30/m
if you have this setup then each gets 20/m
And if I remove those two?
they work at max capacity
you’re honestly a god 😍
U good at math tho
i guess
Anyways I’ll show the product in #screenshots when I’ve built it
nice
Thanks for the help btw
np
250
if 250% then you do
Yea lmao
I just finished building it without those two on the inside so I’m gonna put it next to the outside ones ;-;
oof
Crap I almost forgot the power part of it
coal power is nice
Yea I only have 2 running atm powering my all my factories
thats far to less
Finished it @wintry stirrup let’s gooooo
I just remade it ;-; to share out resources better
Hey anyone made some extreme turbomotor setup on redit or YT? Like 100+++
i will do xD i finishd my NPP and after that i wanted to make a super duber TM Factory
mine is about 20 ish, but ill upgrade it soon to becomes 50
but would take me maybe a day or 2, just need to set up a 2nd aluminium factory
aluminium is just a pain in the arse
jup even my genius brain get exited for the challonge. I mean you just put the silica you get from it into the sink, make 2 water loops. and have them all onto a 1:1 ratio
for me this was the easist way to set it up, just a bit off calculating with the OC speeds
it doesn't get stuck and it works 👍
wasnt it like 3 baux = 1 all with 1m3 spare water?
so if you make 30 baux you can run 11 alum?
yeah something like this
you can also overclock the refinery with the waterloop so it uses more then it gets
Waterloop?
for some refinery production stage 1 needs input water or sulfuric acid - stage 2 has a output of water or sulfuric acid -loop the 2nd stage back to the 1st stage.
so I got a weird pipe problem Im kind of stumped on; I have a pipe with 300 cubic meters/minute, I want to split that so its 270m^3/min on one line and then 30m^3/min on the other; an obvious solution is to break it into lines of 10m^3/min and recombine as needed; but is there a more compact way to do that?
Just working with the resources I got, what I'm doing is splitting 540m^3 into 270m^3 for 18 refineries
it just works out that I cant neatly get 540m^3
just do manifold with pipes
does that work the same way as belts?
@wind spade pls help :D
pipes work slightly differently than belts
i think it will work, but i dont know if Pipecross sections to a evenly split
if you need 30m3 separate, just make a junction and join that
it'll work normally, no need to any balancing (as it wouldn't most likely work as you expected anyway)
thanks greeny :)
Ill give it a try, at the very least ill stop headdesking trying to balance all this; thanks
balancing is useless in this game
there's no need for it unless for very very specific cases
oh really?
I was under the impression it was pretty vital unless you're just making huge machines you intend to make bigger later
thats good to know
manifold is better in almost every way
apart from the longer startup time, which can be nullified by prefilling the machines
so balancers are just a hot meme
balancers were started by people that came from Factorio and played the game Factorio-style, not realising how different it is
I mean there's no wrong or right in this game, but usually building balancers can be avoided without any loss of efficiency or something
in Factorio they are relevant as stuff runs out periodically, so it's nice to have your production balanced based on your input. in SF, nodes are infinite and will continue to run with the same efficiency forever, so there's no need to balance, as you never get a different input
I wasnt really considering that. Huh. Yeah damn that makes sense
well, lessons learned, what a great game
Thanks for the advice
balance is necessary if you have multiple belts
but you can balance easily with machines
machines control the throughput
just make several mini manifolds if you have several belts
I still don't understand the math behind manifolds
With balancers it's pretty straightforward but manifolds make no sense to me, I still use them, but I don't understand them
What don't you understand?
how they're both equally efficient
Each branch that splits off can only move items as fast as the production of the machine its feeding (once the input buffer fills up).
also because of words like that
So you can effectively just subtract the input rate of each machine from the total rate of the main feed line at each splitter.
As long as the last machine's input rate matches what's still on the belt (after subtracting all the input rates of previous machines), you're golden.
the smelter that takes 30/min is not going to take 120/min
it will fill up, and then all the rest continues on
yes i know, but with a balancer you can split a 120 belt to get 4 30 belts
how does it work with a manifold
the same
Not to mention, balancers gets huge, when we start talking the mk5 belt. 1 to 26 balancer, is not tiny
it actually splits into 60 and 60
At first it will split 60/60 until the buffer fills.
Then it can only go as fast as the smelter can process it which is 30.
but when the first one is full, the rest goes to the continuing belt
the little 100 item storage
The 100 ore that fills the input of the machine.
ah
Every machine has 100 input and 100 output buffers.
so it reaches 100% efficiency once all the machines are full?
Yep.
i see
Its not a 100 buffer, but 1 item stack
yeah but that was too complicated to explain
what's the difference?
not everything stacks to 100
Makes a difference for things that can stack higher, like wire
Now you want to get technical?
and lower, like mod frames
i make it a goal to start out simple and then work up to the technical stuff
because if i try to understand everything all at once it doesn't work
Anyway, does that help with the concept of manifolds?
With the way the game is, you dont need math. Just look at the belts. They stopped, you need more machines, they going empty, you need more ore
um no
that does help me with the concept of manifolds
you're much better off doing maths, since if it's perfect, the belts won't be full
@cedar mica, to a degree. Once you start using overspeed belts....
Yes, its better to use math, but you can get away with not doing it
i also never understood why mk3 belts are 270/min instead of 240, easier ratios?
With my current factory, so will everything move around with trains, so a lot of math, goes out the window
240 just seems more intuitive
It was 240, but got changed to 270. If I remember right
Around the same time mk5 moved from 660 to 780?
probably because of steel and supporting even # of foundries
more capacity makes ratios easier always anyways
laughs in prime numbers
563 is actually the best number
but all numbers that include or are divisble by the number 7 are very garbage
laughs in 69401
hey, im doing turbofuel and i think i made the math wrong or something. So i need 1200 compacted coal/m, thats 1200 coal and sulfur/m in 48 machines right?
Well, how about belt speed of 70, 130, 270, 470, 770.
why 10 more?
yes you need 48 machines 2 conveyor per coal 2 per sulfur
i have 4 conveyors
that's a lot of machines
with 300 each, how do i make it so every machine is filled correctly?
i mean, i want a lot of power
either owerflow method or injector
injector?
first splitter feeds the same line after 2-3 spliters
these words are why i need to watch videos
but can i make it perfectly balanced?
You can make everything perfectly ballanced
its satisfactory belt speed + clock
Time to Bring out the BIG MACHINES! - Satisfactory Early Access Gameplay Ep 18
Satisfactory Update 3 Early Access gameplay. World domination is under way and our production is really beefing up! Today we're going to finish automating the items from around the desert so we can...
sorry about links if its not allowed 😦
Load Balancer Tips for an Efficient Factory! - Satisfactory Tips (Beginner + Advanced)
More Satisfactory tips today and this time we're going over load balancer tips! We'll check out load balancer designs, how to load balance, and useful and advanced tips on how to utilize bl...
balancers are useless in satisfactory
just use manifolds, it's useless to have "perfect balance" anyway
agreed, but what, pray tell, is a manifold?
what?
manifold:
--S--S--S--S--S--S
| | | | | |
X X X X X X
its more efficient to have 10 machines working that have 5
like, overflow is sooooo slow
in the end you'll have the same amount of machines working, doesn't matter if you use manifold or balancer
"sooo slow" = a few minutes of wait or just prefill the machines
Since input never changes, a balancer is not needed if built right
and you can build other stuff while manifold is filling, so that doesn't matter much
or just manually fill machines if you have a storage of ores/items just to kickstart the process
Hi guys, im newbie, what is the best solution for the oil generator fuel? without alternate recipe
now 1 line, 300m3
i full of plastic and rubber, so my oil generator stopped (i made Heavy Oil Residue to Fuel)
sink the plastic/rubber or use it for something
no solution for oil generator work unlimited time?
yes, sink the plastic, so your refineries run all the time
what is mean "sink the plastic"? Sorry my english is bad
put the plastic in the AWESOME sink
Ah! Thank you!
Have command for enable the coordinates in game? or mod?
there's some, but I can't remember exactly
check the wiki for all the console commands @fiery locust
make them from coal and iron ore P
You mean ratios? I'd probably start close to 50/50 on beams and pipes, or something close that fully consumed my iron/coal inputs. Actually probably heavier on the beams because they are used for conveyors and also encased beams. Alternate recipes can change that significantly though so I build the lines in such a way and with enough space that I can adjust that ratio later.
as in build designs
Hello, I need math info :). How many Fuel generator can be plugged on 1 pure oil ?
OC?
@novel mica gimme a sec ill tell you
240 oil /m from a pure node = 4 refineries (160 fuel/m)
10 generators
but you can overclock the pure node tho
that would be 600 oil/m
a lot more
pipes can only handle 300m3/s right
so you can get max 5 refineries
yes, per pipe
Man there should be upgradable pipes
yeah
aluminum pipes should be a thing
ooh yeah
you could do 900m3 if you could attach pipe splitters directly to the outlet
Aluminum doesn't sounds good to be a material of pipes
fluids aren't very compressible, so high throughput pipes need to be thicker and smoother (resist more pressure and create less friction)
or just way higher diameter
larger diameter can't connect to the existing ports is the problem
Steel piping maybe, we use copper currently as coffee stain is playtesting the fluid mechanics
Steel with concrete lined internally
concrete would wash away after time
yeah, steel would be amore logical material for higher capacity pipes, but for balance, maybe make it copper + encased beams or something?
copper sheet+steel pipes = material for pipes mk2
copper sheet+ encased beams = material for pipes mk3?
Naw, tier 3 is likely next grade material, maybe sam ore
maybe
Could be a use for a resource without a current use
Also would get them out of a lot if trouble when it comes to technology
Because it's fictional, they can set standards for the material as they see fit
pumps made with turbo motors
to push fluids at greater speed/volume !
shouldnt matter what a pipe is made with - fluid speed + same cross sectional area is still the same volume/minute
but the pipe have to hold the pressure
if i have 1 oil node over clocked to 300³/m how many refineries and fuel stations would i need to make it all 100% efficiency?
depends on how much they use
they are all standard, not overclocked this is my current setup
just fuel?
yeah, i have 1 node, feeding 5 refineries, into 15 fuel stations, and they never drop below 100% full
file it just trying to upload the image is 20mb 😂
why should they drop? Do you use all Energy?
gens only use what they need. 50% energy use is 50% fuel use
i use about 1200MW out of the 2150MW they provide
ahhhh ok i see, i thought they used 100% all the time 😛
(i only got the game 3 days ago so still learning)
😄
well thanks anyways man, i just need to get my train station started up now and start crafting the stuff for tier 7 and 8
t7 is insane :D
😮 i can't wait! just takes so long to craft computers alone nevermind the other stuff i need to level it up 😂
just finished my 144 nuclear power plants yesterday and made a video about it xD
just saying... each NPP use 300m³ per minute
god damn!! can you link the video?
thank you 😄 i'll take a look soon 🙂
take your time :D
So just want to check to see if my math is right here, trying to figure out how to make my coal plants the most efficient in terms of how many buildings I can have per pipe, and just running a bunch of numbers seems like 3 coal gens overclocked to 222% each will be able to consume the 300m/s maximum of a pipe with only having 0.3 excess. Does that make sense? Not sure how game handles decimals.
or just do a 3:8 ratio
extractor:coal gen
3:8:120
I've never played around with OC generators, but re: the math, I don't think 0.3 out of 300 is relevant in a situation where exceeding the max is going to trip the breaker, because you won't be actually running it close enough to breaking point for 0.3 to matter.
when you need a decimal amount of machines (1.02, 3.5, whatever it amounts to) how much is it really worth underclocking the last one down to the decimal?
it is worth
it's gonna go bananas with the power, so the factory possibly performs worse when undersupplied
I meant he factory's performance is identical whether you underclock that last machine or not, it's just a question of how much power you save by underclocking
What do you guys think of my design?
Not the best design but it would be 100%efficient
hey. i have a math prob: i'm making 225/min steel tubes and using 210/min with around 10m of conveyers in between.
my output of steel tubes isnt high enough for all my assemblers to work at full effiency though...
i put 100 tubes in there and yet it still goes down although i'm producing surplus
why is that happening
anyone wanna double check my design?
trying to make smart plating while also storing up some excess resources. i have 120 ore/min available at this location
Ya des fr?
oui
Looks good to me
This is supposed to make 1 of every item per minute
every item I thought was useful that is, about 23 of them
are you making turbomotors ? X
Those are in the list too, yes
people told me it's good to set a goal, so I set one. Not that this is making it much easier to plan out the factory tho
website lags out so hard I can't find the start of the production line
i like the calculator but it doesnt make use of clockspeed, which i find very dissapointing
i'm sure if you add power shards here and there to your ''plan'', you could take out 5 or 6 buildings
hehe, yeah.. it's a "plan" for sure.
I just don't really know what a realistic goal would be for me to set, y'know
you completed all stages of the elevator?
Yeah
I would like to automate the creation of every (useful) item, but doing the math and planning it out is just something I don't know how to properly do yet. The calculators are cool but like you said, it doesn't do the overclocking
you have a game with mods?
Nope, vanilla
try getting all alternative recepies and make the most optimised factory just for turbomotors or else try a new game with lots and lots of mods
I got all the alt recepies :D
make everything beautiful with decorations and shit XD
I really don't care about decorations xD
well then you're done with the game!
there ya go. you got all the statues yet?
@cunning nacelle all those turbomotors just for the sink to get 5k coupons
Nope, ok, my situation is basically: a factory just good enough to make all the stuff needed for T7
you should definitly try some mods
Because.. they add even more stuff to automate?
yupppp
Wouldn't that be a terrible idea if I can't even begin to automate the vanilla stuff because I'm stressing about it for no reason?
nooo dotn worry, with mods everything is easier
hmmm
gotta run man bye
Cya
here is my 15 reinforced plate per minute factory do I need to add more production, or am I fine with 15p/m?
How is your total power capacity calculated? I know its not just the sum of what all of your plants are producing. Is there a flat % taken off the top or how do you calculate it?
Mine are just a simple sum. Are things different in the higher tiers?
Not sure
I have 8 buildings producing 121.9 MW each, total should be 975.2 but its only 731.3
Are you sure they are all the same?
You are missing 2 buildings. I guess a power cable misshap
Must be, you are right sounds like only 6 on, ill have a look, thanks CrazyOdd
"Is it plugged in?" Classic tech support.
It's true though
It might be 'are they water cooled' too.
I was trying to do some basic experiments to see "how water works" in this game and couldn't get anything conclusive.
can anyone send me a layout to their aluminium factories? i'm struggling producing enough silica, i'm not sure how to generate enough to get a continuous flow of aluminium ingots
you'll need to supplement with silica from another source to keep it fully running (quartz)
Use cheap silica
Until you can get the alternative recipe for pure aluminium, then you can use a mix of the old recipe and the new one to balance silica use
What kind of water pump array's do people use for aluminium? Looking at the numbers would imply they need to be stupidly large
I only use 4 pumps