#math-and-meta

1 messages · Page 445 of 1

left flame
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concrete...

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hmmm alternate encased beams>

fierce ruin
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In the spirit of the current corona crisis, what is the max amount of mask filters you can produce per minute in satisfactory

boreal cypress
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alot

fierce ruin
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i will inevitabally end up producing more plastic/rubber than needed at a given time and the train station will overflow, then my heavy oil stops, preventing petroleum coke from being created. what can i do to counter this besides spamming storage containers?

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industrial container with the overflow leading to a sink?

boreal cypress
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overflow System which sink at the end

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have the same problem

fierce ruin
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but what if i have no way to get rid of the heavy oil?

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theres no fluid sink

paper mauve
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turn it into petroleum coke and sink the coke

fierce ruin
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oh right

cedar mica
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You can also use it to make cables (Coated Cable), turn it straight to Turbo Heavy Fuel, normal fuel and diluted fuel. Most options, better then just sinking it

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Not to mention coke burn in coal gens, at 25/m

boreal cypress
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use coke for aluminium and or steel

cedar mica
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Depends on how much you make vs what you need

radiant kindle
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Package the heavy oil residue and void it with a sink.

cedar mica
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That would cost plastic

paper mauve
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yeah tons of plastic

radiant kindle
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Not if you dedicate Residual Plastic to making the canisters

paper mauve
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I guess but it still seems like a waste

radiant kindle
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So is heavy oil, or at least it seems to be so far. I assume later it has a use.

cedar mica
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Residual plastic, is made from Polymer Resin... Which you get from making HOR...

radiant kindle
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The Polymer Resin is from fuel

cedar mica
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HOR can be made to fuel...

radiant kindle
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Or at least that's how I have it set up.

paper mauve
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there's also an alternate heavy oil residue recipe that converts crude oil straight to HOR and gives polymer resin

radiant kindle
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Yes, heavy oil turns into residual fuel, which I have being separately made into packaged fuel for my jetpack and vehicles.
Didn't know about the residue recipe, though hunting drop pods is a pain...

cedar mica
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HOR can be made into Coke (Steel and Aluminum), Fuel and Turbo Fuel. Why would you get rid of it?

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Or mix it with wire and get cables

radiant kindle
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I don't have access to aluminum, turbo fuel, or any advanced cable recipes. This is my first playthrough so I had no idea.

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Sorry for sharing ideas

cedar mica
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Coal gens then. Makes the process almost 0 power usage

radiant kindle
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No space near my petrochemical setup. It's already pretty cramped...

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Also how do you burn oil residue in coal plants

paper mauve
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you burn coke

radiant kindle
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Ohhh

cedar mica
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Residue to Coke, then burn that in coal gens, at 25/m

radiant kindle
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25 coke/m?

boreal cypress
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coke is used for aluminium and steel too

cedar mica
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Coal is 15/m, Coke is 25/m, in coal generators

paper mauve
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steel coke is an alt recipe though

radiant kindle
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Is there an alt recipe you need to unlock for steel?

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Ah that's what I thought

paper mauve
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you'll get regular steel in one of the tier unlocks

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it's iron and coal in a foundry

radiant kindle
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Best I have is iron ingots + coal

cedar mica
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Another reason to burn Coke. Lets use you more coal for steel

boreal cypress
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or you use the coke for steel and burn the coal :D

radiant kindle
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I already have my coal figured. I tap one node exclusively for power, and then a different one gets loaded into my trains for crafting

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I just said I don't have the coke recipe for steel

boreal cypress
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well find it :D

cedar mica
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There is no set way, but sinking it, should be the last option, as you are spending power to get rid of it

boreal cypress
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but its inefficient

radiant kindle
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Well at my point in the game there's nothing else to do with it. Yes I can burn it as previously stated, but my petrochemical area is such a rat's nest I don't think I have room for more coal gens. I was just trying to share my ideas to help Bullworm.

wise obsidian
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I set up a novelty fuel generator site (novelty because it makes use of a couple impure nodes I'd be hesitant to bother with otherwise). I sink 60 packaged fuel at a time by making use of mk 1 conveyor as simple throttle

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polymer resin goes to making canisters

fierce ruin
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can someone show me a manifold example

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i cant get these dumb splitters to fill my belt

boreal cypress
fierce ruin
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my output belts are full

boreal cypress
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wdym?

fierce ruin
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im trying to use the 3rd one to fill the main belt, and split the excess elsewhere but i need that main belt full

boreal cypress
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splitter dont have a overflow method

cedar mica
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Put a merger on the main belt, then merge in a 2nd line. Makes sure that the main belt if more then full.

sudden pumice
tired barn
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i need help with load balancing

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i have 5 reinforced iron plates coming in

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i want to separate it into exactly one line of two and one line of three

violet stirrup
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Any reason it needs to be exact?

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You could just use a manifold and let it balance itself out.

sudden pumice
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@tired barn better use main bus; and control things by overflow.

tired barn
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cause it allows me to run one spart plating and one modular frame assembler at 100

violet stirrup
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Then use a manifold and after some balance time, they will both run at 100%

tired barn
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ok

boreal cypress
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i need help with load balancing
@tired barn use manifold

sudden pumice
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you need be exact for power only before your second 8coalgen plant

boreal cypress
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alwys do manifold :D smaller setup, much easier

violet stirrup
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Basically, after a bit, your smart plating assembler will become overloaded with plates, and that forces all the extra down to the modular frame assembler .

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Even before that point thought, your framer assembler will be working, just not at 100%, as time goes on, it will get closer and closer to 100%.

boreal cypress
sudden pumice
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and main bus is the fun thing 😄

sudden pumice
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what is good rubber to plastic ratio in first (240m/min) refinery?

fierce ruin
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1 + 1 = 2

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maff

scarlet marsh
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go all plastic

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rubber only used in alts and higher tier items

sudden pumice
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Nelson you forgot about Gas filters

shy mason
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And ammo, and modular engines

nimble knoll
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i made 2 plastic refineries and 1 rubber for the moment just as a starter thing

fierce ruin
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thoughts on clover/diamond junctions? best throughput for rails?

shy mason
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Just make sure you get the station parking order right and not have the trains reverse cart order on you

fierce ruin
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wats that

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you mean how trains go through stations they dont belong in?

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oh you mean the cart seperation glitch, thats been fixed

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@shy mason

shy mason
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I'm talking more on possibility of train doing a k turn with those rail junctions and turning around, reversing the order of carts you are loading / unloading each trip

nimble knoll
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it depends on whether the train goes in a loop or stops and goes back

inland shadow
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How wide (in # of foundations) is the sharpest 90 degree rail road track turn?

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nvm I found it out on my own. The smallest 90 degree turn is 5x5foundations

nimble knoll
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no it's 3x3

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@inland shadow

glacial hemlock
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It is 17 meters, or 2.125 foundations

nimble knoll
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that seems far too odd. I would expect it to be a perfect division

slim yoke
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Hello, i try to use satisfactory-calculator(really good tool btw) but i'm looking for a different tool, i am planing my game start and i would like to know if a tool exist where you can select the amount of spot(iron/copper...), chose what you want to craft, and it display the best shem to produce the max amount from what you have?

nimble knoll
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once greeny's calculator is working for u3, it should probably do that

slim yoke
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@nimble knoll okay i'm going to check ty 🙂

empty hemlock
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The consumption tool IIRC does that

slim yoke
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@nimble knoll @empty hemlock Ty for your answers, i find what i want on greeny 😄

wispy kestrel
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not really a meta question.. casted screws alternate recipe is just less machines to produce same amount and ratio as regular screws right?.. from smelter, 1 constructor instead of.. ~3?

scarlet marsh
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correct

oak fern
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anyone have data about Turbo Fuel? how many i need for 1 generator per minute. i dont get it.

boreal cypress
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4,5m³ turbo fuel
15m³ fuel

oak fern
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4,5 m³ per min? thanks

boreal cypress
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np :)

gentle scaffold
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I'm having some trouble understanding pipelines. With 3 water extractors running at 100% efficiency, I'd think that I'm producing 120 * 3 m³ = 360 m³ of water per minute. But the pipelines never see their full 300 m³/min of flow, instead hanging around 200 - 260 m³. There is pretty much no change in elevation, but I've tried adding a pump either way; but of course that does nothing.

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The pipelines are connected to 2 buffers and 8 coal generators, and the buffers never fill up

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They just get some water in them

boreal cypress
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pipes are keeping some fluid to themself... 300m³ is only when the pipe is full

sudden pumice
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if buffers are dry you should use some pumps

gentle scaffold
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Shouldn't I eventually reach that point, or does the speed (or lack thereof) of the flow make it so there's inherent loss in long runs?

sudden pumice
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in long run you can have backlog with headlift because no pumps. Distance isn't a problem for fluids

gentle scaffold
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The entire pipeline is basically flat

boreal cypress
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just needs its time to fill everything up

gentle scaffold
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Could it be a design issue, having the buffers connected like this?

boreal cypress
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use buffer before the gens not between

gentle scaffold
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Okay, removed the buffers and placed a single one at the intake of the factory instead. Behaves the same. Buffer fills to about 110-120 m³. Pipes are full all the way from the pumps

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Flow rate at the intake is about 220 m³, even though I am producing more than that, and there are consumers waiting to be fed

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And the extractors still claim 100% efficiency

boreal cypress
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is there any height difference?

gentle scaffold
boreal cypress
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what say the flow rate where all 3 extractor merge?

gentle scaffold
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Same as at the intake of the factory; ~220 m³

boreal cypress
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are all three extractor full of water and their pipe too?

gentle scaffold
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2 extractors are full, 1 is empty, all are running 100%

boreal cypress
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and the pipes directly in front of them?

gentle scaffold
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Yep. Let me get a screenshot of that as well

boreal cypress
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and the right pipe is full or not?

gentle scaffold
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Two on the left are full, switching between 299-300. Rightmost is empty, switching between 0-1

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Pipes are full

boreal cypress
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Strange, maybe it is because they do not produce permanently but once every second and therefore it fluctuates all the time, but actually 3x120 should easily manage the 300

gentle scaffold
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I can invite you to the game if you want to have a look. Seems strange to me as well, even though this is the first time I'm using pipelines

boreal cypress
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dont need to, as long as everything works you shouldn't have any problems. just wait until everything is full

gentle scaffold
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Adding a buffer after merging the extractors, and adding a pump before the elevation into the factory seems to have solved it

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Buffer in factory now filled to 300

shy mason
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Might also be how fast the generators are using the water, as it uses water same rate as it burns coal = % of power being used at that moment

gentle scaffold
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They use 45 m³/min, so 8 of them would use 360 m³/min at full blast. Sitting at around 60-70% load on the grid though

boreal cypress
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with 360 usage you need a second pipe

gentle scaffold
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Yeah, I have it set up to be able to fetch water from the other side of the factory too eventually

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The design with the 2 buffers in the middle also works fine now btw. Thanks :)

shy mason
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So 60% of 360 is 216m3 per minute, close to what you posted before as your flowrate

gentle scaffold
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Nice observation. The reason I started wondering at all was because it never filled the buffers to 300

boreal cypress
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but flowrate should still be 300 when pipes arent full

shy mason
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You'd start running into issues once you hit 85% power utilization and burn off your water stockpile and hit the 300m pipe limit

gentle scaffold
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Do we have a neat looking way of stacking pipelines, or laying them close to perfectly parallel?

shy mason
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Could have sworn there was wall pipeline supports and stackable racks for them, check the awesome shop

gentle scaffold
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I have the supports and wall mounts, but the supports don't stack, and I don't have walls running all the way from my extractors

fervent bloom
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on tier 4 > logistics mk3 you find the stackables

gentle scaffold
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Ah okay, thanks. I'll wait until then before running a second pipe then

fervent bloom
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for now you could just stack the support on top of the first pipe

shadow kite
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is there a tool to design load balancing? i have 2 belts with 300 and 4 belts with 240 coal/min and i would like to split this into 40 foundries somehow

boreal cypress
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manifold dude :)

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and nice graphic card you have as your profilepicture

shadow kite
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hmm. that could work

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also thanks

left flame
shadow kite
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i would think you need rain to dilute water but...

scarlet marsh
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what are you diluting water with?

sand garnet
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more water

summer field
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h2oh oh

boreal cypress
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What is the difference between a midwife and a chemist?

The chemist says "H2O".

The midwife "Oha, two" !!!

sacred blade
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Is there an efficient rotor production design out there somewhere? I've been using one of the calculators online and the ratios seem to suck

nimble knoll
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well how many do you want per minute

sacred blade
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anything that is 100% efficient

boreal cypress
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anything can be 100% efficient

sacred blade
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I've gotten up to 80/min without getting that efficiency on one of the online calculators

nimble knoll
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what

boreal cypress
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with or without alternate?

nimble knoll
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that isn't how it works. the calculators always give as close to 100 as possible

sacred blade
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no alternatives

boreal cypress
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and how many do you want?

nimble knoll
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if you mean there are machines on 50% speed, that is different

sacred blade
boreal cypress
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greeny is not u3 updatet

nimble knoll
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that one is for update 2

sacred blade
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oh, what should I be using instead?

boreal cypress
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your brain :D

nimble knoll
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but yeah brain is a pretty good one

sacred blade
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alright

boreal cypress
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rotors are simple

sacred blade
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25 screws per, and 6 rotors per minute, so I need 150 screws

boreal cypress
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2,5 constructor for 100 screws and 0,3 constructer for 5 iron rods =1 asselmber for rotors

nimble knoll
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rotors are really simple

sacred blade
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so slightly less then half of the rods go to another constructor

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how would i make a balancer and/or manifold to do that?

nimble knoll
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well it depends on if you have cast screws

sacred blade
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no alts

nimble knoll
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just use manifold

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and go hard drive hunting

sacred blade
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then I might build a reinforced iron plate production first, then go hunting

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alright, thank you. i've gtg

nimble knoll
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np

boreal cypress
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have to redo half of my NPP .-.

nimble knoll
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why?

boreal cypress
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because uhm ... else I would build in the deadzone xD

nimble knoll
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oof

fierce ruin
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its epty lol

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empty

boreal cypress
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how is that math and meta? :D

fierce ruin
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need advice

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on what to do

boreal cypress
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go further in tech

nimble knoll
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literally hasn't unlocked tier 1

glacial hemlock
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@fierce ruin welcome to the world of automation

vale sierra
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I'm curious, for those who have mid to endgame production going, what is your overall ratio of iron/copper?

left flame
fierce ruin
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open original

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cuz therye too far apart

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so i had to do the whole thing

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i use alot of alt recipies so i really dont need copper

glacial hemlock
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Copper consumption is about 40% to 25% of iron.

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I often need 5 pure iron nodes, but 1 copper node can last until tier 4 before i need to find the 2nd.

reef turtle
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I just finished resuscitating my old factory for Update 3, and I know the addition of copper sheets meant I had to massively increase my copper production.

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It was quite a project. I completely tore my old oil setup down to the foundations, and then built new foundations.

jagged grail
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i forget where the extra 1000 is coming from

nimble knoll
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but why

glacial hemlock
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What is your end product? You are producing so much quickwire

fierce ruin
rancid lark
fierce ruin
boreal cypress
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THOSE ARE ROOKIE NUMBER! GOTTA PUMP THOSE NUMBERS UP!
@jagged grail thats some quickwire xD

fierce ruin
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why so much

boreal cypress
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soon power plants

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they need 43200m³ water

fierce ruin
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reactors drink water like that?

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o

boreal cypress
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300 per

shadow kite
alpine cairn
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Why have the gods forsaken us with 270 speed belts, and not 240

shadow kite
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because it's too slow :)
mk4 belts used to be 450 instead of 480

slim yoke
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hey, someone know a tool, like satisfactory-calculator reverted ( where you only enter what you want(rotor) and how many spot of iron you have (3 pure) and give you a graph with all what you need and the order like : iron miner-> mk2 belt -> splitter...etc) ty in advance 😄

shadow kite
dark wadi
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I thought greenys planner did that. Where you put in what you wanted to produce and it tells you what you need to get it to happen.

shadow kite
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i didn't know about this one, looks nice

wind spade
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@shadow kite both are useless, manifold ftw 😛

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(Reacting to the image)

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But if you really want to use a balancer, your solution won't work with maxed belts

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Why have the gods forsaken us with 270 speed belts, and not 240
@alpine cairn why is higher belt speed an issue?

sand garnet
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you're making people actually think, greeny. that's madness.

alpine cairn
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I suppose it doesn't matter that much, but when you converge two full 120 belts onto a 270, it doesn't fully fill up like a 240 would. So you'd have to merge another 30 belt to fill it

wind spade
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Why do you need to fill it though?

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you're making people actually think, greeny. that's madness.
@sand garnet that's what people should do before posting a question 🤔

shadow kite
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@wind spade i see. though i'm only utilizing 80% or something like that due to node count and miner mk2

wind spade
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Just use a manifold, screw balancers

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screwscrews is no longer a thing, so we need something else to screw

shadow kite
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xD

jagged grail
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@boreal cypress that's from only 2 pure nodes of caterium X3. I use a lot of alts that require quickwire, and I'm planning on making 10 manufacturers produce super computers

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Screws are yucky

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I avoid them like the plague

ornate zodiac
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@shadow kite doesn't work the way you hope it does but it's a nice attempt

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I could do better; 3 splitters, 2 large containers. Job done

wind spade
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large containers don't work as a balancers

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@ornate zodiac

boreal cypress
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only freight station can work like them

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oh wait balancer

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thought overflow

ornate zodiac
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Wasn't balancing, just 3-4 with full crossfeed and minimal parts

sand garnet
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anyone got that image for the optimal fuel thing for turbofuel with all the weird alt recipes

ornate zodiac
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I suppose you can do it with 4 if you're not dumb!

sand garnet
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like diluted fuel etc?

scarlet marsh
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which optimization? most fuel/oil?

boreal cypress
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most turbofuel out of oil
oil>heavy oil>diluted fuel>unpack>turbofuel

nimble knoll
#

surely there's something you can do with that polymer resin as well

scarlet marsh
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you can make a little bit of plastic

boreal cypress
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sink it :D

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or plastic

nimble knoll
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or plastic then sink it

boreal cypress
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or hmm ... what else?

scarlet marsh
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or rubber

boreal cypress
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and then sink it

shy mason
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Make your plastic containers out of them before sinking

dusty isle
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Curious, are they going to nerf Diluted Packaged Fuel?

wind spade
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why do you think it needs nerfing?

glacial hemlock
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Diluted packaged fuel is pretty complex

nimble knoll
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and it need a lot of power to get started, especially with turbofuel

spice holly
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It's strong yes, but it also has a lot of steps to balance it out.

fierce ruin
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I don't see the difference between diluted fuel and a lot of other alt

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pure iron or copper, recycled platic or rubber, they all really step up your factory

sand garnet
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what's the max amount of turbomotors we can make with all resources on the map?

wind spade
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more than 2

sand garnet
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lol

floral fox
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oooof

dull bolt
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And probably less than infinitie...

fierce ruin
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Curious, of there is one, what's the max amount of resources a pure node can produce

floral fox
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1200

dull bolt
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Mk3miner overclocked

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or mk2 (idk)

floral fox
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its 1200 with mk3 overcloked

fierce ruin
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Will it run out or is that just the fastest you can produce

dull bolt
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Nodes are infinitie, except for S.A.M ore (but it has no use yet)

glacial hemlock
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@sand garnet about 159

fierce ruin
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That's good to know

glacial hemlock
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Per minutes,

sand garnet
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Thanks 🙂

upbeat granite
#

i finally found a reason to have seperate power networks! Whenever the fuse shuts my system down, the timer starts running: Get your system back up and running, before your Vehicles run out of Fuel

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therefore: Separated Safety Network to ensure, that all Truckstops, at any time provide fuel to the vehicles

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and i thought the games' just buggy. But no it's been me the whole time, the bad bad engineer! Sorry FicsIt

wind spade
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Just don't use vehicles, use trains

upbeat granite
#

yes yes... i get it. But! If my presumption is correct, vehicles dont just sometimes stop or dont get fueled up. It's just the power network

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all the time i thought there's something wrong with the inventory of vehicles, that they sometimes just stop putting fuel into the slot

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Also, some of my satellite factories aren't big enough to legetimize a giant ass trainstation

wind spade
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It's not even that big, truck station is pretty big as well

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Also, space is nearly infinite 🤷‍♂️

upbeat granite
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compared to a truck station, either a one way train with a loop back or a two way train with two locomotives are both pretty huge imho.

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let me have my use for a seperate power network, please. its not like i am glorifying useless stuff like balancers here

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btw did anyone come up with some sort of flip-flop mechanisms?

manic quartz
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One of saves had a separate power just for the power grid. Had a coal plant (far as I’ve gotten) running a coal mine and the water pumps to make sure the rest of the plants were supplied. But my pipes were a mess and either ran out of water or coal. By the time I got back to check out what happened, everything was stocked up. Became a pain. But I’m still learning.

wind spade
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I mean I don't have issues with your "use for separate networks". It just seems it gives more trouble than it's advantage.

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for example:

  • harder to manage several power grids
  • extra power production from one base can't be used in another
  • fuel for vehicles still needs to be made, so if a base making vehicle fuel runs out of power, it doesn't help you
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I mean, if you only compare the sizes of the buildings, then yes, train station + 1 platform (the loco for the other side doesn't count, as it doesn't need platform) is slightly bigger than 1 truck station. But you also need to count all the infrastructure for truck road, essentially making it's whole road as unbuildable space, in the end taking more space than trains (+ their inefficiency and low inventory size and hard expansion)

boreal cypress
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and trains dont collision with everything and are faster

wind spade
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well they are faster, but you're looking at throughput, not speed 😉 speed is irrelevant

tired barn
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Any reecorce that can help me plan out spliters

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I got a conundrum i need to plan out

boreal cypress
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what is conundrum?

tired barn
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a problem

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i need coal power

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i got 120 coming in form 3 diffrent sources, i need to split it to 8 coal plants equally

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only got mk 2 belts

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360/8 is 45

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so it will feed 8 coal plants perfectly

boreal cypress
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so manifold?

tired barn
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yee

wind spade
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yeah, just do a manifold

tired barn
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i can't over flow cause of belt speed

wind spade
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don't do exact splits, they are useless

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you can, just merge in extra belts

boreal cypress
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just use injection manifold

tired barn
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how does one do that?

boreal cypress
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after the half merge another belt in

tired barn
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huh

wind spade
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        |        |        |
--S--S--M--S--S--M--S--S--M--S--S- ,,,
  |  |     |  |     |  |     |  |
tired barn
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huh

wind spade
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every merged belt should be only 1/2 of capacity though

tired barn
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thanks

wind spade
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so you don't run into belt issues

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uhh but also

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your math is wrong imo. Coal gens eat 15 coal/min

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120 coal/min can feed 8 gens

tired barn
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oh my fucking god i was reading the water consumption

boreal cypress
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well xD lucky than?

tired barn
#

so i’m gonna run 16

#

should be much easier

wind spade
#

yeah, just do two manifolds, 8 gens per one

tired barn
#

might use the two inpures later if i need moar power

idle nexus
#

3 water extractors + 120 coal to 8 coal gens

#

Just overflow coal, two pipes and Bob's your uncle

ornate zodiac
#

I underclock my water extractors

#

If I'm making power I don't want to spend it all making it

wind spade
#

you actually aren't spending all

#

you're making the same amount of power from coal as you did before update 3

ornate zodiac
#

I had 2 coal plants pumping water

#

I decided to save

boreal cypress
#

wait you coal plants can pump water?

ornate zodiac
#

No, I have my extractors on an independent loop

boreal cypress
#

ahh

#

so when you have a brown out you dont have a lack of water

ornate zodiac
#

I didn't like the ratio and there was a lot more space for extractors

#

So it made sense to double them and underclock them

#

Sure I have to build more extractors overall (oh no) but I get more power per coal

#

Same reason you build your coal plants on water: pumps cost power

#

It's a mid-game optimization though, once you have geothermal or nuclear you care less about the odd 4MW

sacred blade
#

Does the balancer I have in #screenshots look right to yall? I think I did it correctly, but am not sure

boreal cypress
#

why not manifold?

#

oh nvm now i see why

#

but looks right

#

perfect 100/20 split

sacred blade
#

I can only find 100/5 split though

#

theres the 5 that go to storage, but I can't find the other 15

boreal cypress
#

wait

#

because the last splitter split 30 not 15 :P

sacred blade
#

so I need another splitter

#

okay

#

I think it should be that?

boreal cypress
#

should

sacred blade
#

thank you

boreal cypress
#

you get 105 left and 15 right

sacred blade
#

105? the 30 splits three ways

boreal cypress
#

oh right xD

sacred blade
#

i'm trying to build 16 rotor/min so that I can send some to storage, some to motor production, and some to smart plating

#

I need to get back to some other work, but thank you for your help

boreal cypress
#

np

clear gulch
#

jump pads. what is the maximum jump height?

#

26 m ty

tired barn
#

how many water pumps wpuld i need to feed 16 coal plants

dark wadi
#

The coal plants should tell you how much they consume. The water pumps put out 120. The trickiest part is the fact that pipes only hold a max of 300 so you can't just plug all the pumps in at one end of your pipe and then spread them out at the other end.

tired barn
#

this i know

dark wadi
#

I can't remember off the top of my head if its 30 or 60 per min. Assuming they are running at max load. Remember that your generators don't run at full power unless they need to.

tired barn
#

they say 45

#

i wish there was a pipe and belt simulator online

dark wadi
#

45x16=>720/120=>6.

tired barn
#

thank you

dark wadi
#

So you could feed them with 3 pipes.

mental pivot
#

Does anyone have a picture with all the crafting connections between the materials?

wind spade
#

there was one around, but it's super complex and most likely not useful for any purpose

#

also doesn't contain unpackage recipes iirc

#

let me know if you find this useful in any way 😛 because I don't think it is 😄 it's nice to look at, but for any closer inspection, you probably want to look to different sources

mental pivot
#

Basically, I mean how much raw materials it needs to create trusses and automatic wiring.

wind spade
#

depends on which alternate recipes you use

#

there's no clear answer to this, depends on your setup a lot

mental pivot
#

I use basic recipes.

wind spade
#

that still doesn't help if we talk oil for example

mental pivot
#

I produce 420 iron bars and I would like to make the best use of them.

wind spade
#

usually you look at target production and then you figure out what do you need for that

#

but this issue needs to be solved by a tool, unfortunately there's none atm that could do the math for you

forest bay
#

i just mass produce ingots, concrete and quartz, then i basically look at see how much of it will be pulled for productions and then the rest either gets sinked or stored to prevent it from backing up, but yes it would be nice to have a tool that can calculate just how much of everything you can make that does it from the total number of ore/ingots you have to start with.

wind spade
#

well I'm working on it

forest bay
#

youre working on the tool for that?

wind spade
#

I had such a tool for update 2

#

it's not updated to U3 though

forest bay
#

ah. thats dope

reef turtle
#

I've also got my update 2 tool, and am working on update 3 support.

wind spade
#

well he was asking about a reverse calculation - he has ingots and wants to make stuff from them

reef turtle
#

Sure.

#

I may be adding that feature.

#

Given how many alt recipes there are now.

wind spade
#

otherwise I'd direct him to all the tools in pins 🙂

forest bay
#

yea, you need help with that? cause quite honestly im at a standstill with my factory til i get oil figured out (gives me a headache)

nimble knoll
#

Oil really isn’t that bad once you get started with it

reef turtle
#

I've got a handle on the math, I just need to actually hack it out.

wind spade
#

I have a working solution, I just need to display the results nicely, so 🤷‍♂️

reef turtle
#

I'm just going to crib the way I did it for Factorio, for the display, heh.

boreal cypress
forest bay
#

doesnt help recipes change just about every update

reef turtle
#

They sure do. But update 3 was especially troublesome, with the new refinery stuff.

boreal cypress
#

jeah pipes are bad :D they rumbled almost all recipes

wind spade
#

pipes aren't the issue

reef turtle
#

It's recipes which output two different things.

wind spade
#

what killed the old tool is multiple items output per recipe

#

(as well as item loops)

boreal cypress
#

true that

forest bay
#

not to mention package recipes.

boreal cypress
#

package are easy

wind spade
#

well those are item loops and multiple recipe products, so 🤷‍♂️

reef turtle
#

But I solved this already for Factorio, so mostly I just need to remember how that code worked and port it over, heh.

wind spade
#

it's just slightly different here due to all the alt recipes 🙂

reef turtle
#

Even that isn't a fundamental change.

forest bay
#

that and the power is a little worng, using the U2 tool, it shows to meet the manufacture rate i have now it would only need 820MW meanwhile in U3 im pulling almost 1200MW

reef turtle
#

Yeah, it's best to consider the Update 2 tools entirely wrong now.

#

Too much has changed.

forest bay
#

the sad thing is that U4 will probably change it again

reef turtle
#

Oh sure.

#

And then we'll update the tools again.

wind spade
#

though I'd say it will be much easier

reef turtle
#

Perhaps. Update 3 will necessitate more generalized solutions, so in theory it will be easier to take anything they'd do in the future in stride.

wind spade
#

exactly

#

I also finally automated the updating from Docs.json, which helps a lot with small changes

forest bay
#

heres hoping for mk2 pipes

wind spade
#

I don't think we need them

reef turtle
#

They'd be handy, though.

wind spade
#

you can make pretty much the same (maybe even bigger) amount of oil products as you could before

forest bay
#

it would be nice to have "trunk lines" so to speak, larger pipes with larger volume, that cant connect to anything but act as a trunk for the mk1 pipes to run off of.

#

it would just make it easier to run pipes

#

kind of like what actual factories do

tawny chasm
#

holycrap, that graph that greeny posted.... 😄

river coral
#

I have a question
if i have 11 constructers and i need to craft pipes and beams what should the ratio be

glacial hemlock
#

3 pipes and 8 beams at tier 4. 10 pipes and 1 beam at tier 6

#

If you start making stators, produce more pipes

wintry finch
#

@river coral really it depends on how much steel you're making wouldn't it?

forest schooner
#

So a friend and i built a huge fuel generator area and we used two pure oil nodes for it, 1 of them overclocked to create 300m^3 crude oil, and the other is creating just 240m^3 of crude oil.
We have 360m^3 of fuel being made every minute, and across all 24 fuel generators it's supposed to be exactly enough fuel to have all generators firing, so why is our fuel buffer filling up?

wind spade
#

are you using all the power?

nimble knoll
#

i swear no-one understands this lol

forest schooner
#

I see, so it's because we aren't actually at the power maximum

nimble knoll
#

also @forest schooner, if you are going to use up 2 whole pure nodes, you might want to use diluted packacged fuel and/or turbofuel to get the most out of it

wind spade
#

it's basic physics 😄 energy can't be lost. If you convert fuel energy into electric energy, you need to either store it or use. So since we can't store energy (yet?), it needs to be used immediatelly 🙂 so you only convert as much energy as you use

nimble knoll
#

well technically batteries are a thing

forest schooner
#

I should have guessed that considering the devs pay a lot of attention to detail in this game lol

wind spade
#

batteries are a thing, but we still can't store power 🙂

forest schooner
#

Also @nimble knoll we are planning on using turbofuel sooner or later, whenever we get the recipe from a hard drive

nimble knoll
#

ah good luck with that

forest schooner
#

we also dont have diluted fuel i think.

nimble knoll
#

it took me ages to diluted fuel and turbofuel

wind spade
#

well you can still hook turbofuel to diluted fuel production line, so 🤷‍♂️

nimble knoll
#

that's the plan :)

forest schooner
#

How much better is turbofuel? Does it just last longer? By how much?

wind spade
#

unless you go for the alternate turbofuel recipe

nimble knoll
#

it is insanely good

wind spade
nimble knoll
#

normal fuel burns at 15/min, turbofuel burns at 4.5/min

#

3 times the amount of fuel gens

forest schooner
#

Thanks! thats massive

nimble knoll
#

yeah one full pipe of oil can fuel 148 gens if you use diluted fuel and turbofuel

#

which is 22,200MW

wicked mason
#

Out of curiosity, can anyone tell me what the oil extractor/pipeline ratio is? My quick glance tells me that it's roughly 1:1 and that kinda hurts my soul.

wind spade
#

depends on purity and OC 🙂

wicked mason
#

I think the oil extractor is not overclocked and the oil patch was normal. On the default map it's the spot on the beach with the giant asshole spider and mushrooms everywhere

#

If I recall the extraction rate listed was 225, and the pipeline said it could handle 300 so I had a sad. But everything about fluids seems very.. fluid? weird? I dunno.

#

Yeah, guess I need to run another one. Hooboy.

fierce ruin
#

well, you use more coal and sulfur than oil to make turbofuel

#

but I guess they are more common resources with less usage so it's ok?

scarlet marsh
#

yeah by the point you can make turbofuel - sulfur has no other continuous usage, coal is only used to make steel and is abundant

boreal cypress
#

yeah by the point you can make turbofuel - sulfur has no other continuous usage, coal is only used to make steel and is abundant
@scarlet marsh you need sulfur for nuclear :P

scarlet marsh
#

yeah if you are doing nuclear though you probably wouldnt be setting up turbofuel

boreal cypress
#

i set up turbofuel too

clear citrus
#

on the other hand, a lot of people aren't going to dismantle old factories

#

so they will have coal, regular fuel, turbofuel, and nuclear all running together

#

and may very well have some empty biogenerators sitting around somewhere

boreal cypress
#

only the two the hub provide :D no coal gens and fuel gens are going to dismantle after NPP are set up

fierce ruin
#

So 10 biogenerators is apparently just enough to automate screws, rods, wire, cables, plates, reinforced plates, rotors and smart plating with manufacturers at 250% overclock, any more and it'll be too much power consumption

#

Technically one more miner but who needs another miner if you can't do anything with it

boreal cypress
#

dont overclock than :D

#

overclock use more power than normal
200% overclock is like 400% energy

fierce ruin
#

I overclocked because I just wanted to get the tier 1 space elevator done, everything back to normal now because I still need to setup coal and until I do that I need to conserve energy

#

Because man does the production if smart plating take forever

boreal cypress
#

you could just build mor machines

fierce ruin
#

True but biofuel is a pain in the ass to get and since you can't automate it I think I'll just cut back because I really don't need this many materials yet

#

I can probably underclock all my screw makers

#

Because I've got like 6 of them

#

Maybe just get rid of some of those all together

boreal cypress
#

yoi can automate crafting it

fierce ruin
#

You still need to collect leaves and wood by hanf

boreal cypress
#

but thats not so hard :D

fierce ruin
#

True

#

But unless I get slaves I can't fully automate biofuel so I'm just gonna underclock a lot of stuff until I get some coal generators set up I think

idle vigil
#

Do you have a chainsaw unlocked? I had way more than enough biofuel during that phase, you just dump leaves and wood and carapaces into containers that each feed into biomass constructors, I was throwing away more than I ever needed.

fierce ruin
#

Boy I got a chainsaw and I definitely can get the biofuel for it but there's not much point

#

I'm gonna be moving over to coal tomorrow anyway and I really won't need that much extra power to do that as I already have most things planned out

#

I also made sure to leave some wiggle room just in case I did my math wrong

latent kernel
#

hi, how does water work in this game? i currently have 8 coal powerplant consuming 91m3 each so a total of 728m3/min. but i have 3 water extractors making me 360m3/min. you might think i dont have enough water production but i can litteraly close one water extractor and still have enough water to fill my fluid buffer. why is that??

boreal cypress
#

did you overclock your gens?

latent kernel
#

the coal power plants yes. but still it doesnt change my question

boreal cypress
#

Because Gens only use what they produce, so 10% energy is 10% item use

nimble knoll
#

because you aren't using all the water

latent kernel
#

but i'm supposed to be using 728m3

boreal cypress
#

only on 100% usage

latent kernel
#

i flushed everything just to test

boreal cypress
#

how much energy do you actualy use?

latent kernel
#

use or produce?

boreal cypress
#

use

#

and produce

latent kernel
#

not all of it

nimble knoll
#

but like how much

#

roughly

latent kernel
#

oh. so if i use 100% of what i produce, the coal plants will use more water?

lofty spruce
#

Yep

boreal cypress
#

the coal gen will use 91m3 when you use 100% energy, below it only need what it generate

latent kernel
#

rightttt

nimble knoll
#

if you use 100% the plants use the listed amount of water

latent kernel
#

i use about 40% of what i produce

boreal cypress
#

always calculate like you are using 100% :)

nimble knoll
#

so they use 40% of the water they need

latent kernel
#

i thought it was like the biomass plants

boreal cypress
#

they do the same

nimble knoll
#

it is

#

everything does that

#

you can't just make more energy and not use it

boreal cypress
#

machines dont use power when they dont work

#

you can't just make more energy and not use it
@nimble knoll i wish RL would be the same

latent kernel
#

i thought my excess energy was wasted but ok i understand

nimble knoll
#

there might be some kind of battery in the future

lofty spruce
#

With some limited exceptions I think. Pretty sure the geothermal generators will operate at 100% if your power network needs it and let all the other generators that require resources turn off.

latent kernel
#

so therefore that means i'm gonna run out of water if i consume more nergy

nimble knoll
#

yes they do

#

yes

boreal cypress
#

With some limited exceptions I think. Pretty sure the geothermal generators will operate at 100% if your power network needs it and let all the other generators that require resources turn off.
@lofty spruce the always do 100% and they are the first energy that will be used

nimble knoll
#

does anyone know where to find the epic games launcher's cache?

latent kernel
#

well thank you for clearing that out for me. good night

boreal cypress
#

X:\Epic Games there?

nimble knoll
#

ill see

boreal cypress
#

there is a file called VaultCache but it is empty

nimble knoll
#

yeah same

#

oh i found it

#

it's in Program Files

boreal cypress
#

C:\Users\USERNAME\AppData\Local\EpicGamesLauncher

#

maybe there?

nimble knoll
#

no it's C:/Program Files/Epic

#

i found it

boreal cypress
#

only have SatisfactoryExperimental in it xD

nimble knoll
#

wait no it's all empty

#

hmmmm

boreal cypress
#

maybe my link is correct?

#

it have WebCache

nimble knoll
#

yeah ill try that

#

i think i'll delete webcache

sacred blade
#

When 270 steel per minute gets you 5 versatile frameworks per minute

#

Now I need a whole other factory for steel pipes, stators, and the like

wind spade
#

uhh, balancers 🤢

sacred blade
#

manifolds are slow though

wind spade
#

with your case, we're probably talking just a few minutes

#

before you finish building this thing, the manifold will already work at 100%

sacred blade
#

🤷

wind spade
#

and you'll save space, have easier expansion later if needed and also be cool 😛

sacred blade
#

okay. advice taken 😄

wind spade
#

or you just prefill the machines and not care about the boot time anyway

#

just saying, ofc you can play however you want 😉

#

but since this channel is about math and meta, I feel obliged to give you that hint 🙂

sacred blade
#

I'm trying to design with the future in mind. For example, I'm making 10 modular frames/min right now at T4

wind spade
#

yeah, manifolds are super future-proof

sacred blade
#

the next step for me is to figure out how to actually place the builds in a compact-ish manner

#

for my modular frame build, I had lots of one foundation gaps between builds

wind spade
#

I usually just leave TONS of space in between builds. Or even better - build modular

sacred blade
#

modular builds is my ultimate goal

chrome flame
#

i need to rebuild my factory, like straight up tore it all down since it was kinda spaghetti and all over the place, but hey, got all the research done and got all 18 geothermal ready for it when it does get rebuilt

wind spade
#

first build new factory and then dismantle the old one

sacred blade
#

agree

chrome flame
#

yeah, realize now that's how i shoulda done it, least i got a save from before i did that

wind spade
#

or again - build modular, so you don't ever have to rebuild everything 🙂

sacred blade
#

how do you design a modular build though? like beyond the basic iron rods, what can you make that is modular?

wind spade
#

everything. Pick a prodcut you want to make. Figure out the production line. Find a nice set of nodes that cover the needs for the produciton line. Build the factory near the nodes. Ship the final product to storage. Repeat for any other product. If you need more of some product, you can just copy the module you already built.

sacred blade
#

ohh, okay

#

thank you

wind spade
#

there are several more approaches that you can use, but this one is what I prefer

sacred blade
#

I think I need to explore doing more on site factories, especially for my steel. Its too much to bring back to my main base

wind spade
#

other approach may be to have a factory that just does one step (e.g. iron ore -> iron ingot) and then ships the product to a central storage, from where stuff is taken to be futher processed. But it has the disadvantage that you need to keep in mind how much are you producing vs using

chrome flame
#

I've got more or less every raw thing coming in to one place atm except uranium, haven't touched nuclear yet.

wind spade
#

with the complete modular factories, you don't have to. You have a "black box" that inputs X ores and outputs Y final product

#

@chrome flame I mean it can work too, but you usually end up being boxed in or building a gigantic useless main bus or some combination

#

it's very hard to design a nicely expandable all-in-one factory

sacred blade
#

just curious, because you are really into the game greeny: how many playthroughs have you done?

wind spade
#

uhh

chrome flame
#

aye, not really easy to expand something that does everything

wind spade
#

I guess it's not the answer you've expected, but...
I have around 30 hours of playtime in total on SF, last played in May 2019, I think I got to computers, but didn't have them automated

sacred blade
#

ohhh

#

Yeah, did not expect that

upbeat granite
#

How comes, that you are developing one of the best tools for SF, but aren't actually playing it that much @greeny

crude girder
#

No good deed ever goes unpunished

wind spade
#

@upbeat granite well if you sink 700 hours into developing tools, you don't have much extra time for playing 🙂

glacial hemlock
#

Thats a sad truth

sand garnet
#

I wouldnt call it sad

#

being passionate about something is a great thing, definitely not sad

wind spade
#

I'm kinda said that I can't play tho

frigid orchid
#

Do you guys think this would work for reinforced plates? (The 4 constructors are for screws and the outside 4 are for plates that merge and split ect same as the screws

wintry stirrup
#

what purity is the node

frigid orchid
#

Impure

#

But I’m going to use overclocking and mk 2 miners

wintry stirrup
#

ok

#

so its like using a mark 3

frigid orchid
#

ya

wintry stirrup
#

120 per minute

#

reduce to two smelters on each side

#

they smelt at 30/m

#

if you have this setup then each gets 20/m

frigid orchid
#

And if I remove those two?

wintry stirrup
#

they work at max capacity

frigid orchid
#

you’re honestly a god 😍

wintry stirrup
#

ah no

#

im not

frigid orchid
#

U good at math tho

wintry stirrup
#

i guess

frigid orchid
#

Anyways I’ll show the product in #screenshots when I’ve built it

wintry stirrup
#

nice

frigid orchid
#

Thanks for the help btw

wintry stirrup
#

np

frigid orchid
#

uhh MrB

#

@wintry stirrup I was right, I need those other 2 smelters

wintry stirrup
#

sure?

#

did you overclock it to 200% or 250%?

#

if its 200% then you dont

frigid orchid
#

250

wintry stirrup
#

if 250% then you do

frigid orchid
#

Yea lmao

wintry stirrup
#

ok lol

#

see?

#

im no god XD

frigid orchid
#

I just finished building it without those two on the inside so I’m gonna put it next to the outside ones ;-;

wintry stirrup
#

oof

frigid orchid
#

Crap I almost forgot the power part of it

wintry stirrup
#

coal power is nice

frigid orchid
#

Yea I only have 2 running atm powering my all my factories

boreal cypress
#

thats far to less

frigid orchid
#

Finished it @wintry stirrup let’s gooooo

wintry stirrup
#

nicee

#

looking great!

frigid orchid
#

I just remade it ;-; to share out resources better

long hinge
#

Hey anyone made some extreme turbomotor setup on redit or YT? Like 100+++

boreal cypress
#

i will do xD i finishd my NPP and after that i wanted to make a super duber TM Factory

steady dock
#

mine is about 20 ish, but ill upgrade it soon to becomes 50

#

but would take me maybe a day or 2, just need to set up a 2nd aluminium factory

boreal cypress
#

aluminium is just a pain in the arse

steady dock
#

jup even my genius brain get exited for the challonge. I mean you just put the silica you get from it into the sink, make 2 water loops. and have them all onto a 1:1 ratio

#

for me this was the easist way to set it up, just a bit off calculating with the OC speeds

#

it doesn't get stuck and it works 👍

long hinge
#

wasnt it like 3 baux = 1 all with 1m3 spare water?

#

so if you make 30 baux you can run 11 alum?

steady dock
#

yeah something like this

#

you can also overclock the refinery with the waterloop so it uses more then it gets

peak estuary
#

Waterloop?

tawdry pebble
#

for some refinery production stage 1 needs input water or sulfuric acid - stage 2 has a output of water or sulfuric acid -loop the 2nd stage back to the 1st stage.

peak estuary
#

Ok. Ill try it.

#

Any pic refferences?

winter aurora
#

so I got a weird pipe problem Im kind of stumped on; I have a pipe with 300 cubic meters/minute, I want to split that so its 270m^3/min on one line and then 30m^3/min on the other; an obvious solution is to break it into lines of 10m^3/min and recombine as needed; but is there a more compact way to do that?

boreal cypress
#

why the 30?

#

dont think the + Sections work like a splitter/merger

winter aurora
#

Just working with the resources I got, what I'm doing is splitting 540m^3 into 270m^3 for 18 refineries

#

it just works out that I cant neatly get 540m^3

boreal cypress
#

just do manifold with pipes

winter aurora
#

does that work the same way as belts?

boreal cypress
#

@wind spade pls help :D

wind spade
#

pipes work slightly differently than belts

boreal cypress
#

i think it will work, but i dont know if Pipecross sections to a evenly split

wind spade
#

if you need 30m3 separate, just make a junction and join that

#

it'll work normally, no need to any balancing (as it wouldn't most likely work as you expected anyway)

boreal cypress
#

thanks greeny :)

winter aurora
#

Ill give it a try, at the very least ill stop headdesking trying to balance all this; thanks

wind spade
#

balancing is useless in this game

#

there's no need for it unless for very very specific cases

winter aurora
#

oh really?

#

I was under the impression it was pretty vital unless you're just making huge machines you intend to make bigger later

#

thats good to know

wind spade
#

manifold is better in almost every way

#

apart from the longer startup time, which can be nullified by prefilling the machines

winter aurora
#

so balancers are just a hot meme

wind spade
#

balancers were started by people that came from Factorio and played the game Factorio-style, not realising how different it is

#

I mean there's no wrong or right in this game, but usually building balancers can be avoided without any loss of efficiency or something

#

in Factorio they are relevant as stuff runs out periodically, so it's nice to have your production balanced based on your input. in SF, nodes are infinite and will continue to run with the same efficiency forever, so there's no need to balance, as you never get a different input

winter aurora
#

I wasnt really considering that. Huh. Yeah damn that makes sense

#

well, lessons learned, what a great game

#

Thanks for the advice

scarlet marsh
#

balance is necessary if you have multiple belts

#

but you can balance easily with machines

#

machines control the throughput

sand garnet
#

just make several mini manifolds if you have several belts

fierce ruin
#

I still don't understand the math behind manifolds

#

With balancers it's pretty straightforward but manifolds make no sense to me, I still use them, but I don't understand them

tacit scroll
#

What don't you understand?

fierce ruin
#

how they're both equally efficient

tacit scroll
#

Each branch that splits off can only move items as fast as the production of the machine its feeding (once the input buffer fills up).

fierce ruin
#

also because of words like that

tacit scroll
#

So you can effectively just subtract the input rate of each machine from the total rate of the main feed line at each splitter.

#

As long as the last machine's input rate matches what's still on the belt (after subtracting all the input rates of previous machines), you're golden.

nimble knoll
#

the smelter that takes 30/min is not going to take 120/min

#

it will fill up, and then all the rest continues on

fierce ruin
#

yes i know, but with a balancer you can split a 120 belt to get 4 30 belts

#

how does it work with a manifold

nimble knoll
#

the same

fierce ruin
#

so wait, why does it split into 30 and 90 and 60 and 60

#

and not 60 and 60*

cedar mica
#

Not to mention, balancers gets huge, when we start talking the mk5 belt. 1 to 26 balancer, is not tiny

nimble knoll
#

it actually splits into 60 and 60

tacit scroll
#

At first it will split 60/60 until the buffer fills.

#

Then it can only go as fast as the smelter can process it which is 30.

nimble knoll
#

but when the first one is full, the rest goes to the continuing belt

fierce ruin
#

what's the buffer?

#

i don't know these words

nimble knoll
#

the little 100 item storage

tacit scroll
#

The 100 ore that fills the input of the machine.

fierce ruin
#

ah

tacit scroll
#

Every machine has 100 input and 100 output buffers.

fierce ruin
#

so it reaches 100% efficiency once all the machines are full?

tacit scroll
#

Yep.

fierce ruin
#

i see

cedar mica
#

Its not a 100 buffer, but 1 item stack

nimble knoll
#

yeah but that was too complicated to explain

fierce ruin
#

what's the difference?

nimble knoll
#

not everything stacks to 100

cedar mica
#

Makes a difference for things that can stack higher, like wire

tacit scroll
#

Now you want to get technical?

nimble knoll
#

and lower, like mod frames

fierce ruin
#

i make it a goal to start out simple and then work up to the technical stuff

#

because if i try to understand everything all at once it doesn't work

tacit scroll
#

Anyway, does that help with the concept of manifolds?

cedar mica
#

With the way the game is, you dont need math. Just look at the belts. They stopped, you need more machines, they going empty, you need more ore

nimble knoll
#

um no

fierce ruin
#

that does help me with the concept of manifolds

nimble knoll
#

you're much better off doing maths, since if it's perfect, the belts won't be full

tacit scroll
#

@cedar mica, to a degree. Once you start using overspeed belts....

cedar mica
#

Yes, its better to use math, but you can get away with not doing it

nimble knoll
#

yeah who knows what's on a mk4

#

too fast

fierce ruin
#

i also never understood why mk3 belts are 270/min instead of 240, easier ratios?

cedar mica
#

With my current factory, so will everything move around with trains, so a lot of math, goes out the window

fierce ruin
#

240 just seems more intuitive

nimble knoll
#

due to the way steel was designed i think

#

also why not have it faster

cedar mica
#

It was 240, but got changed to 270. If I remember right

#

Around the same time mk5 moved from 660 to 780?

scarlet marsh
#

probably because of steel and supporting even # of foundries

#

more capacity makes ratios easier always anyways

fierce ruin
#

laughs in prime numbers

nimble knoll
#

17 is the best number

#

except in this game

fierce ruin
#

563 is actually the best number

#

but all numbers that include or are divisble by the number 7 are very garbage

wind spade
#

laughs in 69401

wild magnet
#

hey, im doing turbofuel and i think i made the math wrong or something. So i need 1200 compacted coal/m, thats 1200 coal and sulfur/m in 48 machines right?

glacial hemlock
#

Well, how about belt speed of 70, 130, 270, 470, 770.

wild magnet
#

why 10 more?

fierce ruin
#

that makes even less sense imo

#

actually i understand why 270 is so good now

long hinge
#

yes you need 48 machines 2 conveyor per coal 2 per sulfur

wild magnet
#

i have 4 conveyors

fierce ruin
#

that's a lot of machines

wild magnet
#

with 300 each, how do i make it so every machine is filled correctly?

#

i mean, i want a lot of power

long hinge
#

either owerflow method or injector

wild magnet
#

injector?

long hinge
#

first splitter feeds the same line after 2-3 spliters

fierce ruin
#

these words are why i need to watch videos

wild magnet
#

but can i make it perfectly balanced?

long hinge
#

You can make everything perfectly ballanced

#

its satisfactory belt speed + clock

#

sorry about links if its not allowed 😦

wind spade
#

balancers are useless in satisfactory

#

just use manifolds, it's useless to have "perfect balance" anyway

chrome flame
#

agreed, but what, pray tell, is a manifold?

wild magnet
#

what?

wind spade
#

manifold:

--S--S--S--S--S--S
  |  |  |  |  |  |
  X  X  X  X  X  X
wild magnet
#

its more efficient to have 10 machines working that have 5

#

like, overflow is sooooo slow

wind spade
#

in the end you'll have the same amount of machines working, doesn't matter if you use manifold or balancer

#

"sooo slow" = a few minutes of wait or just prefill the machines

chrome flame
#

Since input never changes, a balancer is not needed if built right

wind spade
#

and you can build other stuff while manifold is filling, so that doesn't matter much

lucid wasp
#

or just manually fill machines if you have a storage of ores/items just to kickstart the process

chrome flame
#

aye

#

hmm, this gives me ideas

fiery locust
#

Hi guys, im newbie, what is the best solution for the oil generator fuel? without alternate recipe

wild magnet
#

what do you mean?

#

it depends on how much oil/m do you have

fiery locust
#

now 1 line, 300m3

#

i full of plastic and rubber, so my oil generator stopped (i made Heavy Oil Residue to Fuel)

wind spade
#

sink the plastic/rubber or use it for something

fiery locust
#

no solution for oil generator work unlimited time?

wind spade
#

yes, sink the plastic, so your refineries run all the time

fervent tinsel
#

you can also make an overflow system for the plastic

#

if you're using the plastic

fiery locust
#

what is mean "sink the plastic"? Sorry my english is bad

nimble knoll
#

put the plastic in the AWESOME sink

fiery locust
#

Ah! Thank you!

fiery locust
#

Have command for enable the coordinates in game? or mod?

wind spade
#

there's some, but I can't remember exactly

sand garnet
#

check the wiki for all the console commands @fiery locust

frigid orchid
#

any recommendations for steel items?

#

aka setups

sand garnet
#

make them from coal and iron ore P

woeful skiff
#

You mean ratios? I'd probably start close to 50/50 on beams and pipes, or something close that fully consumed my iron/coal inputs. Actually probably heavier on the beams because they are used for conveyors and also encased beams. Alternate recipes can change that significantly though so I build the lines in such a way and with enough space that I can adjust that ratio later.

frigid orchid
#

as in build designs

novel mica
#

Hello, I need math info :). How many Fuel generator can be plugged on 1 pure oil ?

sand garnet
#

OC?

wild magnet
#

@novel mica gimme a sec ill tell you

#

240 oil /m from a pure node = 4 refineries (160 fuel/m)

#

10 generators

#

but you can overclock the pure node tho

#

that would be 600 oil/m

#

a lot more

mild hollow
#

pipes can only handle 300m3/s right

wild magnet
#

oh

#

youre right

mild hollow
#

so you can get max 5 refineries

wild magnet
#

yes, per pipe

fierce ruin
#

Man there should be upgradable pipes

wild magnet
#

yeah

mild hollow
#

aluminum pipes should be a thing

wild magnet
#

ooh yeah

ornate zodiac
#

you could do 900m3 if you could attach pipe splitters directly to the outlet

glacial hemlock
#

Aluminum doesn't sounds good to be a material of pipes

ornate zodiac
#

fluids aren't very compressible, so high throughput pipes need to be thicker and smoother (resist more pressure and create less friction)

wind spade
#

or just way higher diameter

ornate zodiac
#

larger diameter can't connect to the existing ports is the problem

shy mason
#

Steel piping maybe, we use copper currently as coffee stain is playtesting the fluid mechanics

boreal cypress
#

steelpipes with Copper plating

#

more pressure with same resistants

glacial hemlock
#

Steel with concrete lined internally

boreal cypress
#

concrete would wash away after time

vale sierra
#

yeah, steel would be amore logical material for higher capacity pipes, but for balance, maybe make it copper + encased beams or something?

boreal cypress
#

copper sheet+steel pipes = material for pipes mk2
copper sheet+ encased beams = material for pipes mk3?

shy mason
#

Naw, tier 3 is likely next grade material, maybe sam ore

boreal cypress
#

maybe

fierce ruin
#

Could be a use for a resource without a current use

#

Also would get them out of a lot if trouble when it comes to technology

#

Because it's fictional, they can set standards for the material as they see fit

wise obsidian
#

pumps made with turbo motors

#

to push fluids at greater speed/volume !

#

shouldnt matter what a pipe is made with - fluid speed + same cross sectional area is still the same volume/minute

boreal cypress
#

but the pipe have to hold the pressure

untold linden
#

if i have 1 oil node over clocked to 300³/m how many refineries and fuel stations would i need to make it all 100% efficiency?

boreal cypress
#

depends on how much they use

untold linden
#

they are all standard, not overclocked this is my current setup

boreal cypress
#

just fuel?

untold linden
#

yeah, i have 1 node, feeding 5 refineries, into 15 fuel stations, and they never drop below 100% full

#

file it just trying to upload the image is 20mb 😂

boreal cypress
#

why should they drop? Do you use all Energy?

untold linden
boreal cypress
#

gens only use what they need. 50% energy use is 50% fuel use

untold linden
#

i use about 1200MW out of the 2150MW they provide

#

ahhhh ok i see, i thought they used 100% all the time 😛

#

(i only got the game 3 days ago so still learning)

boreal cypress
#

nope

#

np :D we are here so YOU can ask :D

untold linden
#

😄

#

well thanks anyways man, i just need to get my train station started up now and start crafting the stuff for tier 7 and 8

boreal cypress
#

t7 is insane :D

untold linden
#

😮 i can't wait! just takes so long to craft computers alone nevermind the other stuff i need to level it up 😂

boreal cypress
#

just finished my 144 nuclear power plants yesterday and made a video about it xD

#

just saying... each NPP use 300m³ per minute

untold linden
#

god damn!! can you link the video?

untold linden
#

thank you 😄 i'll take a look soon 🙂

boreal cypress
#

take your time :D

timid hull
#

So just want to check to see if my math is right here, trying to figure out how to make my coal plants the most efficient in terms of how many buildings I can have per pipe, and just running a bunch of numbers seems like 3 coal gens overclocked to 222% each will be able to consume the 300m/s maximum of a pipe with only having 0.3 excess. Does that make sense? Not sure how game handles decimals.

boreal cypress
#

or just do a 3:8 ratio
extractor:coal gen

clear citrus
#

3:8:120

woeful skiff
#

I've never played around with OC generators, but re: the math, I don't think 0.3 out of 300 is relevant in a situation where exceeding the max is going to trip the breaker, because you won't be actually running it close enough to breaking point for 0.3 to matter.

clear citrus
#

when you need a decimal amount of machines (1.02, 3.5, whatever it amounts to) how much is it really worth underclocking the last one down to the decimal?

deft lichen
#

it is worth

#

it's gonna go bananas with the power, so the factory possibly performs worse when undersupplied

clear citrus
#

I meant he factory's performance is identical whether you underclock that last machine or not, it's just a question of how much power you save by underclocking

deep marten
#

Not the best design but it would be 100%efficient

latent kernel
#

hey. i have a math prob: i'm making 225/min steel tubes and using 210/min with around 10m of conveyers in between.

#

my output of steel tubes isnt high enough for all my assemblers to work at full effiency though...

#

i put 100 tubes in there and yet it still goes down although i'm producing surplus

#

why is that happening

pearl shale
#

anyone wanna double check my design?

#

trying to make smart plating while also storing up some excess resources. i have 120 ore/min available at this location

gloomy musk
#

Ya des fr?

latent kernel
#

oui

cunning nacelle
latent kernel
#

@cunning nacelle what the hell are you making

#

too small to read

cunning nacelle
#

This is supposed to make 1 of every item per minute

#

every item I thought was useful that is, about 23 of them

latent kernel
#

are you making turbomotors ? X

cunning nacelle
#

Those are in the list too, yes

latent kernel
#

XD

#

litterally the hardest item to make

#

it's essential

cunning nacelle
#

people told me it's good to set a goal, so I set one. Not that this is making it much easier to plan out the factory tho

#

website lags out so hard I can't find the start of the production line

latent kernel
#

i like the calculator but it doesnt make use of clockspeed, which i find very dissapointing

#

i'm sure if you add power shards here and there to your ''plan'', you could take out 5 or 6 buildings

cunning nacelle
#

hehe, yeah.. it's a "plan" for sure.
I just don't really know what a realistic goal would be for me to set, y'know

latent kernel
#

you completed all stages of the elevator?

cunning nacelle
#

Yeah

#

I would like to automate the creation of every (useful) item, but doing the math and planning it out is just something I don't know how to properly do yet. The calculators are cool but like you said, it doesn't do the overclocking

latent kernel
#

you have a game with mods?

cunning nacelle
#

Nope, vanilla

latent kernel
#

try getting all alternative recepies and make the most optimised factory just for turbomotors or else try a new game with lots and lots of mods

cunning nacelle
#

I got all the alt recepies :D

latent kernel
#

make everything beautiful with decorations and shit XD

cunning nacelle
#

I really don't care about decorations xD

latent kernel
#

well then you're done with the game!

cunning nacelle
#

XD

#

I guess I'll make a turbo motor factory

latent kernel
#

there ya go. you got all the statues yet?

#

@cunning nacelle all those turbomotors just for the sink to get 5k coupons

cunning nacelle
#

Nope, ok, my situation is basically: a factory just good enough to make all the stuff needed for T7

latent kernel
#

you should definitly try some mods

cunning nacelle
#

Because.. they add even more stuff to automate?

latent kernel
#

yupppp

cunning nacelle
#

Wouldn't that be a terrible idea if I can't even begin to automate the vanilla stuff because I'm stressing about it for no reason?

latent kernel
#

nooo dotn worry, with mods everything is easier

cunning nacelle
#

hmmm

latent kernel
#

gotta run man bye

cunning nacelle
#

Cya

long knot
timid hull
#

How is your total power capacity calculated? I know its not just the sum of what all of your plants are producing. Is there a flat % taken off the top or how do you calculate it?

woeful skiff
#

Mine are just a simple sum. Are things different in the higher tiers?

timid hull
#

Not sure

#

I have 8 buildings producing 121.9 MW each, total should be 975.2 but its only 731.3

woeful skiff
#

Are you sure they are all the same?

timid hull
#

Yep

#

Each one is 121.9

cedar mica
#

You are missing 2 buildings. I guess a power cable misshap

timid hull
#

Must be, you are right sounds like only 6 on, ill have a look, thanks CrazyOdd

woeful skiff
#

"Is it plugged in?" Classic tech support.

chrome flame
#

It's true though

glacial hemlock
#

It might be 'are they water cooled' too.

pine wedge
#

I was trying to do some basic experiments to see "how water works" in this game and couldn't get anything conclusive.

untold linden
#

can anyone send me a layout to their aluminium factories? i'm struggling producing enough silica, i'm not sure how to generate enough to get a continuous flow of aluminium ingots

rancid lark
#

you'll need to supplement with silica from another source to keep it fully running (quartz)

untold linden
#

quartz produces silica? 😮

#

alrighty thank you, i see this now 😄

rancid lark
glacial hemlock
#

Use cheap silica

vale sierra
#

Until you can get the alternative recipe for pure aluminium, then you can use a mix of the old recipe and the new one to balance silica use

#

What kind of water pump array's do people use for aluminium? Looking at the numbers would imply they need to be stupidly large

glacial hemlock
#

I only use 4 pumps