#math-and-meta
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that's exactly what I did with 300 oil
I don't need the power
but I'm working on my nuke factory anyways because I've got nothing else to do
going for 16 fuel rods/m
I aim for 10
hum 10 runs 50 reactors I think
with 16 you should get way more, or my tools/maths are wrong ?
thats 80 ๐
^^
jesus what did I get myself into lol
that's what I tell myself every 2 hours
I'm almost done with the fuel rod factory so I can't stop now
10 is plenty :p
been working on it the past week
got nothing else to do in this quarantine so trying to keep myself busy
so basically u scaled for double the amount of power, however i dont know how u managed to do that with just 300 crude oil... @ bibee
oil provides a lot of power
diluted fuel alternative
well i found out that the wiki overview doesnt feature all the alternates
and for the above suggestion i lack
the 3 crude oil to 4 heavy oil
the diluted fuel
and the turbo heavy fuel
recipe (as i only got the normal turbofuel one) - i guess then it would best to just set up a small plant until i get those recipes?
i mean even if you get those recipes
the process is many steps and long time to build
took me a week of at least 4-6 hours a day
iirc the turbo heavy fuel is worse than the original one.
cos you want to convert the heavy fuel to fuel first using the diluted recipe
yep
well, its the only thing i can do atm, as my power grid crashes when i try to use trains
build more gens lol
a single train needs (together with stations) needs around 210 MW
thats only for : 1 locomotive and 2 train stations
so u would recommend to wait until i have more of the alt recipes?
(i built the train system with 2 stations and 2 locomatives)
how many freight platforms per train station
3
wow... thats expensive
thats like.... 4 fuel generators
and a little extra
so 60 mยณ/min of fuel (and a little extra, maybe a coal generator)
perhaps you expanded too fast and need to work on your infrastructure first.
perhaps you expanded too fast and need to work on your infrastructure first.
probably a good idea, i just thought about overclocking the refineries to 200% and slap 8 more fuels next to it xD
8 coal and 8 fuel, though i only have 1 250% water extractor so only 6 working coal gens
why the heck dont you use another extractor
instead you just overclocked the first one?
power requirements grow exponentially for overclocking so that might be part of your power issues
well, the short answer is that the pond next to the coal node barely even fits one water extractor :x
then find another pond, where are you even at?
normally i just overclock nodes though @ fractalsauce
8 coal and 8 fuel is indeed low
hey, im just a few hours in
actually in my opinion, screw coal once you get fuel. its twice the effort to set coal up for half the price
don't get me wrong, i'm not judging you, just giving you my opinion.
its fine xD i mean im basically breaking the fuse 24/7
i would triple that coal gen number into 24 before touching train.
thats a very bad sign lmao
and generally what you want to do if you don't have enough water near the coal is to bring the coal to where the water is.
^
8 coal gen means you're only getting 120 coal/min from that node. what purity is that coal node?
well, u have to imagine that at the moment when i build the coal plant i didnt use any map tools
why do you only have 8 fuel gens, a single oil node is seldomly alone
as u can imagine, when i set the oil plant up i was low on power, so i couldnt rly afford any automation of the parts xD
bruh just kickstart the refineries with a biomass burner
the problem was not the kickstarting
it was getting the components to build the refineries
so basically u scaled for double the amount of power, however i dont know how u managed to do that with just 300 crude oil... @ bibee
@lament scarab hey sorry, was in game, all good now with the alts ?
this is the killer Alt for ultra cheap oil based products
with this alt you can do everything on a massive scale with only a couple of oil nodes
I get all the turbofuel + nuke + 60/m turbomotor to sink with 4 oil pipes :
that's my current roadmap btw ^^
everything clear now, thx a lot
just 1 more question, that planing tool looks awesome, which one is it?
Hey
Can someone tell me how much nuclear fuel rod are eaten /min ?
0.2/m at 100%
You're so fast โค๏ธ
lol
guys, will this work properly with 300 in each of the output pipes ?
the fluid mecanic is quite advanced so I'd like to be sure before repeating this 32 times lol
yes
he'd have to zoom in and take multiple screenshots and stitch them together
i cant readit bibeeeeee
Hmm. I wonder how specifically pipe mechanics do.
from what ive tested with pipe mechanics every pump reaches 20m higher
and if you have a section in between two higher points it doesnt matter as long as a pump earlier on the pipe covers that height
I was asking for the flow not the height ๐
so 5 extractors = 5x120 = 600 water/min split in 2 pipes of 300 each, I was just wondering if the 3rd extractor in the middle will indeed split its 120 water 50/50
it theretically should
is there a way to check this in game ? ๐ฎ
but if one side has a greater demand then it will divert more water to that side then the other depending on pressure requrements
yes
set up a end point that has each end travel a equal distance over flat terrain
then if each end pipe fills equaly then yes its splits 50/50
maybe I can put 2 liquid containers and compare their flow when filling up
that is also a good idea
let me grab the material and check I'll let you guys know
i dont mean to sound mean, rude or harsh in any way
did you make sure that each pipe was the same distance to the containers?
I let the inequal part (before the bridge) fill up, then reconnected the long pipes from where everything is equal
it seems to be capping at 292
on each container
292 in each pip
I'll re test with 2 pumps and empty pipe network
the containers fill up at a 294 rate with the pumps
the drop in flow rate occurs in the last long pipe segment
here
ok 3rd test : I emptied only the fluid buffer, and now they both fill up with 301/m
so this setup seems to be working as intended : 5 extractor to 2 pipe = 2x300/min
success ! and now to the manual copy pasting ! ๐
this is 10m, is it not? ๐ค
12 or 13 I think
your vertical foundations are already 10m (4+4+2), + the support which prob 2m
but it also start with a support on the btm as well, no?
I agree, but the system is tricky, I tried counting walls and stuff it's always more than I counted
and those pumps at the back, it's showing 8.9m - 9m headlift, which is just weird.
well you're good to go then no ? ๐
cos the rest of the systems is on the same level with the floor in the first pic.
no, the point is i shouldn't have to use pumps since it's 10m from the extractor.
i kinda design it to be exactly 2 1/2 walls up.
so what seems to be the problem ?
i just told you what the problem is, it's ok if you don't understand the problem.
so the problem is you count 10 and it shows 8.9, right ?
yes, but you can see from the pic, that the output of the pump and the top is nowhere near 8.9m
its might be a code thing to where it starts from the center of the pump instead of the ends
could be, but i still doesn't understand why i need pumps in the first place.
w/o the pumps, all the pipes at the top would be like 3/4 full
yeah it happens to me as well
That's a lot of water lol, good job most oil is next to water
@sharp wind Wanna see what 160 extractor look like ? XD I'm just done building them, now I'm gonna pipe them all :p
@vast copper oh go on then, make me regret wanting to take everything
I shared a screenshot last night in the screenshot channel I'll share another later today ๐
Love the diluted fuel recipe.
So much power and water though lol especially if you go with the pure ingost too
ingots*
Why tnt is so good
Anyone know if fuel generators are bugged? They seem to be using almost no fuel at all
it scales according to demand
That's where I stopped last night, 19200 water to bring home, it's A LOT of work ^^
There is a large water body on top of a rock, very good head
Yeah I thought about it, but I like the view of the cascade ^^
and it's too small ^^
I'm using 10x the area here just with the extractors
@vast copper 1 pipe is 300 m/s (2.5 pumps) is it 5 in 1 pipe or im blind?
Hey guys, I got an alternative recipe for steel and made a %100 efficient 12 foundries. But now I am struggling to get into next step. I got an alternative recipe for Steel > Rod, how can i handle the distribution for Pipe - Beam and Rod? ๐
idk if it helps, but for small setups i usually use 2 foundries (2*45=90 steel), u can then combine them and split them into 1 constructor for beams and one for pipes (30 and 60 steel/min or the other way round, cant remember rn)
else u can go for 4 foundries to produce 180 steel, which u can then either use in 3 or 6 pipe factories i guess
I am making 720 steel p/m
But I don't know what would be the next step.
My brain is stopped after making those ๐
well
the production chain is as follows:
steel -> steel beam -> encased industrial beam
steel -> pipe
the ratio in which u want pipes lastly depends on ur liking
i personally like having a bit of an overflow of steam beams before i craft them into industrial beams
im taking the numbers out of my head
an assembler uses 24 steel beams/min for encased industrial beams
as a constructor creates 15 steel beams/min from 60 steel
for 1 assembler of encased industrial beams u would need 2 constructors, and for those constructors u would need 120 steel/min
however u cant reach 120 with 45*x so u would probably need to go for 360 steel into 6 constructors for 90 steel beam per minute
with those u could then feed 3 assemblers with 72 of those steel beams
you then have 360 steel left for just pipes and steal beam, u can split those up to ur liking i guess, those are subsetups that u can combine to always use 100% of foundries
2*45 -> 90steel -> 60steel + 30steel -> 15beam + 20pipe
4*45 -> 180steel -> 3*60steel -> 3*45beam
2*45 -> 90steel -> 3*30steel -> 3*20pipe
hopefully i didnt do any typing mistakes with the numbers
@vast copper 1 pipe is 300 m/s (2.5 pumps) is it 5 in 1 pipe or im blind?
@clear gulch 5 in 2 pipes, let me zoom in for you
We were discussing this here last night and the system works as intended
2.5 extractor per pipe for a full 300
@vast copper do you use any mod for that like area action?
or just hand place everything?
AAM doesn't work with belts, pipes, extractors, power cables, pipe support etc...
so it's titan handwork man ^^
laying down the foundation was nothing
I'm here now;
A lot of temp building to measure things evenly etc, but the piping takes AGES ^^
My main mega base is heavily inspired by Kibitz, I had no idea how to start. and the building in the background is a compacted coal factory, I'll show more later if you want :)
But the 19200 water infrastructure is omg ...
I placed the 160 extractors by hand manually all yesterday PM, and this is probably what I'm the most proud of so far ... They are pixel perfect in terms of alignment and no mod/trix used, just super low sensitivity mouse and probably 6 hours ^^
rn I'm at the whole in the grey wall, figuring out pumping up all the water :p
For me this is waht the game is about, in my last playthrough I finished T7 too fast, so now I want to take my time and build on a much much larger scale, but always purposefully, towards a defined goal, so for ex, I'll only have 2 iron miners for everything I'm going to produce
I'd love to share so roadmap in a more readable way, but there's now way so far to extract a project from Daniel's calculator
wow
yeah my factory is at the pt in the game where you go massive
and i just stopped playing
im too lazy to actually hand place that many - im hoping area action improves
but damn good work dude
so what is the water for?
pure ingots/fuel/al refinement i guess?
yeah
and this is not including the water needed for running nukes ^^
I'll source the water locally where I'll build the reactors far far away
but damn good work dude
@scarlet marsh Thanks man ๐
Just to give you an idea:
280 refineries just for copper ingots, and this is the most efficient way to make copper
wow
your really going big
probably take at least a month or 2 to get that tree completed
yeah, but with the pandemic, it's easy
the game is amazing, Update III is a blast, and I really love what how they revamped the desert biome, it's full of little secret places and the area near the cascade is gorgeous ^^
the game is really awesome for me
yeah i can do the small projects
building on this scale with the challenges I want for myself (realistic look, no clipping, no floating) everything becomes a challenge : for the water tower, I need 64 pumps every 20 meters, the wiring with MK2 stuff means 16 power poles per pump floor, and I have to squeeze all of this on 1 tile :p
just fine but when it gets to laying down 100 refineries or something
the monotony makes it not fun anymore for me
AAM can help break this, you can get your 100 refineries in a clic, but then it's the belting/piping/power etc that's super tidious, but I break things up in manageable chunks, and try to move forward with satisfying results
like my water project : I'm building the tower now instead of piping the thousands of pipe support to do something different, and I'll get back to piping later on
Ok numberporn people a Question, this sounds like a school maths problem I thought I would never need!
I have 3 stations, each with 3 platforms, each suppled by 2 maxed out belts of quartz. I need to get this back to my main base.
do I
A: send 3x trains with 1 carriage to all 3 stations then back to my central depo
B: split the 2 belts into 3 and send 3 trains to only 1 station each then back
C: make a transfer station somewhere (based on where the 3 stations + your main base are located), have 3 trains delivering the quartz to the transfer station where it is picked by a larger train that delivers it to main base
I think we could come up with a system of equations for this but in order to solve them we'd need to know how long it takes the trains to make the loop (plan A) versus how long it takes each train to do it's leg in the hub/spoke topology (plan B). I'm going to consider plan C extra credit since it was not part of the question ๐
D: not use trains at all
i agree with the latter, but they are definatly not awesome (yet)
why not?
they are ok, for single lines, but i wouldnยดt wanna build a complex system
its only as complex as you think it to be
I wish the train track was better to lay down, i hate how it auto turns,
even on foundations it can be a pita
and not having them save you the "nightmare" of thinking about how much you need.
trains, cars, stations
ive only done point to point trains, i havent tried building a network yet lol
circuit, w/e
yeah just A <-> B trains are the best
upgrading them also seems tedious, more cars, more locos needed
much easier than building extra belt tho
upgrading anything is tedious, what did you expect
upgrading belts are the worst.... im on mk5 and im pretty sure i still got some mk2 or 3s running
its a bit of work, more or less. i meant it saves you from thinking if the locos pulling the train that now has more cars. will it be enough, will it effect loop time etc.
and i dont bother upgrading my trains if ive already built a 6 car train, i just build a whole new train line lol
just plop down a loco every 9 or so cars
ive always ever had just 1 loco on the front and back pulling cars
im sure theres a general rule
but ive never had more than 6 cars on 1 train
just remember: the longer the distance the more cars you need
just build your trains bigger from the start ๐
90% of the time people really only have troubles with their trains if its either a double headed train or they didnt take the direction of the train station into consideration
i just dont like them, the non collision, lack of signals. it might be more work to belt everything, but building the actual factories is alot more work
yeah when i was playing with the trains on experimental took me a while to figure out how to put the stations
and i dont have to worry about belts not working
if you have the choice between a kilometer long belts and a train, the train is mostly the better option. belts affect the performance a lot
having a 500 km belt line seems to affect performance tho
and a train is honestly easier to upgrade than a belt
im at 45km belt and most of it is close enough. iยดll think about it once the real endgame is released. for now i canot do anything more than prepare a nuclear plant.
in your case i also wouldnt use a train. they really only shine at long distance transport
just like you wont use trucks for a 20 m haul
i like NW desert, it feels so central
im a the grass field and transport oil based products via a single train line over from the lake region
my base is totally spread to fuck lol what website is that
i could use a train for crude from the south and maybe sulfur and coal from the west. but the steel is made from the coal above the waterfall from the middle and directly converted into pipes
the satisfactory calculator
Satisfactory helper to calculate your production needs.
you can load save files and view and edit them on there
it looks abit weird, but its all a single grid ๐
well, 99% of it
i like sharp corners
are those coal plants?
on the top right, yes
i havenยดt bothered to disconnect coal power yet, see if fuel runs smoother
more like the rubber, for now it tends to backup on fuel
but there is barely anything running, not even sinking elevator stuff for now, since im reworking oil
Hah, i have 9km of transport tube. just out of boredom expanding it to new corners that i never touch after HD collection
Dunno if you care or not but there's my spread base lol
yeah, i definitely would have slapped 1 or 2 trains in there
the pink lines are trains
whats being mined at the top right?
sulfur crystal
or better said: middle top
you need that much sulfur? i think you got the 2 north and south of grassland too?
i just mine it and store it if i need it i got it lol i only got 2 mk3 miners working the crystal/sulfur
You do not appear to be mining quartz.
i havent even touched mk3 miners, since Mk5 belts are too slow to really make use of them. maybe no non pure nodes, but i dont really use much of those
it's up by sulfur the top middle
ah
and yeah there's some closer but its the first one i found hence why its there
yea I was about to say you could've found one further away in the desert ๐ but then I decided not to be a dick ๐
there should be 2 pure quartz node where the dead end in the middle is
in a cave
i dont think i need trains yet. the belts from the right are a bit much (coal, sulfur, quartz), joined in the top middle by 3x480i/m steel tubes. bauxite comes from the red forrest behind me (steep climb for trains)
Oil could be on trains, since its single "item"
but if you builds towards your base, distances for finished items get shorter. im about to join some platforms to get rid of the transport tube going zigzag across it ^^
but i would go for trains in grassland start i thinkr, since you have less pure coal/iron around. oil should be about the same distance
Desert is great for no trains. Still used one for quartz anyway
Sulfur is a little far away too
I have 3 mk1 miners, looking to make iron to smelt into rods, plates, and screws. idk how to read the calculators.
If you're early game, forget the calculators. They're mostly for late game people who want to optimize everything
Everything is in pretty simple ratios, and you're likely not able to move product at over 60parts/minute
@rough phoenix You can, more or less, put one input to one output. It's not fully efficient, but you shouldn't care as long as you're making products. Clean it up as you advance.
ok
I was just trying to do it early so that I didn't have to do it again later xD
@dim thicket
As you get better at the game you'll find the best ways to do everything. My suggestion is to experiment. You'll also get upgrades that kinda force you to rebuild
you'll just get overwhelmed with the amount of information you get.
with alts and what not, you're def going to rebuild some stuff
The best base is one that allows you to change stuff quickly
Thatโs true
My first 50 hours got lost a when I did a computer reset a few months back so I was trying to make it back quick and have been trying to make it really effective to where I didnโt have to rebuild for awhile.
28,8 Fuel Rods per minute.. or 144 Nuclear Power Plants ... i need a lot of Water .-. any ideas how to get the perfect ratios of water pumps?
144x300 / 120 Or if you wanna slug it up to 150, 288 extractors
Either way its nasty
nah cant use 150. only have a full 780 line of uran
Oh no, I mean extractors, 2 per pipe
ah okay
no :D can use 5 extractors for 2 300 pipes
that will be a huge pipe work .-.
I know I would just want to simplify it at first somehow, I hate placing them. ยฏ_(ใ)_/ยฏ
cant i just use 3 power shards for my water pump to get 300 mยณ?
so just 144 extractor
Its possible, but iirc they can be funky when feeding nuclear plants if its just the pipe.
Dont quote me on that, its what I remember reading on here. ๐
what means iirc?
If I recall correctly
thanks :)
i go to sleep... played 12h just for the set up to buil Nuclear Fuel Rods xD
Maybe tomorrow im getting into nuclear xD
I know I would just build the rods and sink them just to say I did it and have that under my belt ๐
g'night
i already sink them xD they are very worthy :D
According to the math title..
Has anyone ever strugglet with the Reinforced plates/Iron Rods to Modular Frames proportion? (Error 404, no better english word found)
I struggled because I had 6 Assemblers producing 5 reinforced Plates each/min and 10 Assemblers eating 3 of them/min. That eaquals 15.. I were happy.. but splitting from 5 by 6 to 3 by 10 is a pain in the rear bumper..
Same with Iron Rods (15/min out of 8 to 12/min in 10).
I found a somewhat solution in the internet but it almost took a whole floor of my building to level it.
Some more simple solutions here?
yeah, don't do exact splits, use manifolds
--S--S--S--S--S--S--S
| | | | | | |
X X X X X X X
yes. round the numbers up ... if you need 9 per minute and your machines are giving you 4 per machine... get 3 machines which produce 12
oh you mean that :D
@wind spade the problem there was/is that it splits into 1/2 each.. so first one gets 1/2. second 1/4. third 1/8.. and so on.. because I had the rods being filled in counterwise it lead to only the middle machine working properly..
In my opinion this is not a great solution.
But that you anyway!
after the first machine gets filled, the next machine gets more items
that's how it works
What bugged me was that the total numbers fit just perfectly.. And I'm really a guy who's facing perfection in this game.. even my spaghetti doesn look like xD
in the end, you'll get the same efficiency as if you did exact splits (after most machines are filled)
but you don't have to worry about doing exact splits and also you can extend this easily later
beacuse I fit them with a 1 to 1 ratio, its not gonna fill up without a loss of material and time..
if you want to split everything have fun with aluminium and nuclear
how much time did you spent coming with the balancers that split by exact numbers? ๐
and yes, you lose some items, but we have infinite resources, so who cares? also, yes, you lose some time, but that can be avoided by just prefilling the machines
@boreal cypress damn, now I'm not that excited ๐ I'll see how it'll work out..
and finally - in the time you're waiting for it to fill up, you can as well continue building, so it's not really wasted time
@vocal sundial have fun without manifold (nuclear) xD 780 uran to 28,8 nuclear fuel rods
if you want to know how long would it take for your setup to start working on full 100%, feel free to use my tool for calculating that https://satisfactory.greeny.dev/machine-fill
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
@wind spade Yeah, you're right. it wont matter.. but in my mind its chewing on me.. because I know its not working most efficient ๐ ๐คฆโโ๏ธ
Sorry for that.
And time.. lets say a few hours at least with planning and building
yeah. Compare that to a few minutes spent building manifold ๐
Oh good, greeny's not dead
why would I be dead?
its only not 100% efficient in the first minutes, but after 5 to 10minutes its mostly 100% effiecient
greeny pops in to tell people to make manifolds and not to bus
@wind spade wow, thanks for that link! I'll use it for sure!
And the thing with the time.. I had fun ๐
Well mostly that's just something I say when I don't see someone for a while
yeah, there's corona and stuff, but I didn't come out before corona, so why would I come out now ๐
Because I'm me, I guess
@boreal cypress thats awesome! where is it on the map if I might ask?
Manifold also saves a lot of space and you can add or branch off something, which is not possible with the other method
I'm a developer, we're locked in a basement and we never see light or other people other than pizza delivery guys ๐ค
@vocal sundial west coast oil
@boreal cypress alrighty
And it's good because I'm still waiting for your consumption calculator update ๐
@vocal sundial need the Water for 144 nuclear power plant ... one power plant is consuming 300mยณ so ...
I'm still working on it
so, one pipe ๐
though now withthe current situation, I need to work more for my regular work and that leaves me less time for personal projects
Corona makes you have to work more?
(fiancee lost a job so we need to live from one salary before she gets a new job, which is close to impossible in these times)
no 144 pipes xD
yeah, one pipe each xD
Make manifolds. Prefill machines.
Words to live by.
I do the same with my mergers, at least up to the capacity of the current tier of belt I can make.
Prefilling actually makes the delay longer I think. Because those first outputs that would have backed up while waiting for the others start getting consumed and dont back p
You skip the delay with some early product, but then the delay is longer
Nah, not if you got an indy storage right before to fill up.
Then you start filling down the line as you go.
first machine, second machine, third machine, on down the row till you get to the last machine.
@wind spade time you ask?
Shade
@stark lichen when I made this I did'nt know it existed ๐คทโโ๏ธ
pfft, you just need to update some numbers, that's all
And add all the new water things
@stark lichen I'm not quite sure that it is taht easy ๐ค
multiple product recipes?
*that
jeez, but some people have to work ๐
yeah. Don't worry, I'm working on it. I even have a semi-functional version. I just want it to be good
Really? I would have thought that was the easiest part.
Is it not just like, find the part of you code that says "1 refinery spits out 10 plastic a minute for 10 oil" or whatever and just add "and 10 cubic meters of hor".
Except in code speak.
Please! I am running out of napkins to do all this math. I need to save paper products.
well that's easy, yeah. The issue comes in when you want to use the byproduct in the same production chain. And another issue appears, when you have alternate recipes, where you need to decide which one to use based on the byproducts (and efficiency, etc.)
Like an actual calculator
if you open old version, you'll see that you can have alt recipe picker. But you pick alternate recipes to use for the product. However, some recipes now produce multiple products, so you can't really put alt recipe picker there in the same way
I'm trying to explain it simple, but if you want advanced stuff and technical details, I can discuss it and show you why it's not so easy to do
On what platform/what language do you write all of this?
original calculator is plain javascript + angularjs + some other minor libs.
new calculator is being written in TypeScript from scrach, uses angularjs as well (and is/will be opensource)
Well you know how a disabled ingredient, the calculator just makes a little box saying "bring this in"?
You could do that (in reverse) with byproducts.
If a longer chain needs it's own byproducts, have the machine that makes it spit it out to a box, then later in the chain where it's needed have an in box.
That way you never have to worry about byproduct produced numbers in your calculator's chain.
Would that be easier?
easier? yes. produce good results? no.
I'm trying to make a tool that finds the BEST way to do stuff, not the easiest
@wind spade thats pretty nice. I just thougt of writing some stuff in java, but I think it exceeds my qualification. But with all the freetime I have, maybe. 2 semesters of java should be good for something, right? ๐
@wind spade thank you for all the work and effort put into this!
also, how would you handle in your case, if a byproduct wasn't available in enough quantity? e.g. HOR, which doesn't have a recipe on it's own and is always produced as a byproducts of something
how would you decide which way to use to get HOR?
Actually there is a hor recipe ftr
And a resin one too
I've seen resin was told about hor
Well, say a chain needs hor and plastic.
Those demands won't require the same number of refineries, so your calculator shows the one that needs more of them.
The one the calculator is showing at full use is shown going to the next machines, the ones that's being overproduced because you needing enough machines goes to the outside box. Then later in the chain where it's needed it has the incoming box. The incoming box being a smaller number tells the user they need to sink excess.
btw, greeny, if you're the one who made the calc, thanks a ton.
I know little about code though I'm just theorizing
Naturally a chain that doesn't use it's own byproducts just ends it at the outbox
@clear citrus example situation:
user requests 60/min turbofuel with Turbo Heavy Fuel and Compacted Coal alts only, all other alts are disabled
turbo heavy fuel requires compacted coal (that's easy) and HOR. How do you get the HOR? You have only two "vanilla" options, rubber or plastic production. Which one does it pick? Why?
Rubber because it makes more
how do you compare "making more"? here it's kinda simple, but there are lots of other cases where it's not that clear
you can "make more", but use way more resources in the process
or produce more useless byproducts/products
what if similar decision was to be made in multiple places? They both have effect on each other (since they can use their own byproducts)
you can't just decide what's the best without looking at the whole production tree
and you also need to specify what's "best"
is it better to produce 9 wire from 5 iron ingots or 2 wire from 1 copper ingot?
that's a subjective question, depends on user's priorities, resources, etc
that's not something that a tool can decide without additional input
(and if it does, then it's not an objective tool, which I'm trying to avoid)
Don't you already account for that with the option to disable recipes
what if user has both recipes enabled? (iron wire and copper wire)
Consumption calculator, cough, also does that because I get to say "I only have iron"
yeah but that's the additional input
would a tick box saying "use weighted value for resources" work?
@spice holly something along those lines is planned, although much more than just a box
the weighted value would then be compared to the number of nodes available in the map, so in this case, copper would have a higher weighted value.
ah, i c.
i can see it being complicated and what not, especially with the loop setups, like what you need to do to get 3 rubber/plastic from 1 oil.
yeah the loops are one reason why I can't use the "go from product to starting resources" type of process, like I did before
I honestly think it might be best to not worry about chains using their own byproducts. Just having the chain run through the line of resources that get fully consumed, with the other resources that are made in excess being sent out to and in from "sidebars".
yeah but it's not always that you have extra of the byproducts
as I said, you sometimes need more of the byproducts than you can produce
also with that approach (impossible btw, since loops are there), you're abandoning the better ways to make stuff
Oh I'm not limiting the sidebar to the technical byproduct as the recipe shows
like fuel from the rubber-plastic cycle
The sidebar is whichever half of the recipe you make too much of when making the other half to exactly what's consumed
sure but then again there's the issue
you need e.g. HOR
and you need to choose a way to get it
H.o.r is really not the best example because making rubber produces twice as much as making plastic
what is HOR?
how's that relevant tho?
you produce plastic instead of rubber
HOR = heavy oil residue
you don't know if producing plastic is better/worse than rubber
If what you want is hor, producing rubber is better
but what if somewhere in the chain was plastic required?
then producing plastic would be better
what if there's some plastic required, so the best way is to produce some plastic and some rubber?
thanks for HOR :D
I already talked about that. Both plastic and hor are needed, calculator shows how to make exactly enough if the one less is needed of, and send the other too the side to be brought back in
then we again end in the loop. To resolve situation A (if to produce plastic or rubber as a byproduct), we need to have every other situation resolved to know how much of each resource do we need. But situation B may have two options, where one option needs plastic and the other doesn't
That's a matter of what the player told the calculator to make, no?
well a player can say "I have all alts", so the tool will have all the options
No I mean like, they plugged in their desired output in the first place. Turbofuel or computers or whatever.
So they calc knows if they need plastic or not
well, no
because you can make them in a multiple ways
you can use some alts, you can ignore others
or even mix them
Perhaps optimize based on user input? Ask the user what they want to optimize by?
the point of calculators is so that it can optimize the stuff for you.
@toxic flax I already have most of the solution in place, that's not the issue. What we're discussing is why @clear citrus's solution won't produce best results (and will also break in some cases)
Ah, ok.
Most users don't know
@clear citrus ha, and you said you knew little about coding
I mean I just, I don't see it.
If some users production line, with the alts they said they have needs hypothetically 3.5 machines worth of hor and 3 machines of plastic, your calculator shows the hor go from them to the next machine, and the plastic goes off the the side to show what you're getting from 3.5, then a different line in where plastic is used shows the smaller number actually needed, so they know they'll get too much.
Oh I just had an unrelated thought
What might be a nice feature for calculators is separating input if a single resources to separate inputs, based on either node outputs or belt speeds.
Like if a line needs 330 ore, show a 240 and a 90. Or for Mk.3 belt limit 270 and 60.
Personally I'd vote for node based over belt based
@clear citrus it's super simple.
You have a lot of options for every "step". Let's try computers.
Computer has 3 recipes. Vanilla one, Caterium computer and Crystal computer. At this point you need to somehow decide, which one do you want to use. User has all the alt recipes, so he just wants the most efficient one. How do you pick which recipe is the best?
For the production calculator?
You want to minimize each resource used. The combo of alts that nets the smallest iron, smallest copper, smallest quartz, smallest caterium, smallest oil.
Like the total raw resources in. The combo with the smallest total.
there will be just one calculator, they won't be separated anymore
how do you count byproducts into that equation btw?
Does that or does that not still let me say "I have this much raw I want to use" and work bottom up or will yours be limited to top down like the others
it will hopefully/eventually have all the features combined and much more
That's why you da best
so you're assuming all resources have the same weight
for some people, it's more important to save on oil than on iron
No, but the weighting is subjective
and you still haven't answered my question :)
how do you count byproducts into that equation btw?
So you can't put weighting in your calculator that will make everyone happy
I can and I already did ๐
By letting them define it themselves, you mean
exactly
I talked about byoroducts before. The half of a recipe made in excess goes out to and in from sidebar.
Which recipe is used is still about minimizing raw, or maximizing final output, depending on which way we're working
but how do you weight byproducts
(casual self conscious plug again about me talking theory while not knowing code)
because it's different if you produce 20 plastic/min only and if you produce 20 plastic/min with some byproduct e.g. 10/min
the other option being subjectively better, since I can use that byproduct somewhere
I'd say that for the purposes of your calculator running numbers for one chain, a byproducts that's not used is either avoided or ignored.
So for your example, if that's 20 plastic with a byproduct being eaten in the same line, that's better. If it's 20 with no byproduct existing vs 20 with an unused byproduct then the no byproduct option should be chosen imo.
Because from what I gather from this Discord, most players would just sink that 10 unused byproduct so they don't have to worry about using it, and if they want whatever it is have a different factory for it somewhere. But of course the calculator would be ok with showing an unused byproduct when the numbers don't match perfectly like they do in this 20 vs 20 example
What say you about the unrelated idea of separating a single resource into multiple inputs based on nodes/belts?
well sinking something is good for the player
they get more points, so that should be better
they also use more power, and mehthinks a calaculator should worry more about power than tickets
it could also be a setting
"give me sinkables" vs "avoid sinkables"
more power? what if the process that generates the byproduct used less power?
I was only comparing power to tickets. Within the chain power's not part of the equation, just resource efficiency. I believe thats what all the calculators already do anyhow
if they do it, they probably assume all resources are weighted the same
I've been using the other calculators while waiting for yours.
far as I've noticed they weight equally, and don't worry about power
anyway, there's just no way I can make your "just ingore byproducts" attitude work. I've tried to explain why, but I guess I'm bad at explaining stuff
it's not ignoring them per say, it's just using a sidebar so that overproduction of on half a recipe isn't a problem
and again - overproduction is not the issue. Recipe selection is
but you told somebody earlier you already have a solution in the works, so I guess you've accounted for that
I have a solution, it's just very different from your suggested solution and the existing solution and that's why the tool takes so long to rewrite
so how are you handling the overproduction of half a recipe, if not sending the excess to an output box?
I'm not calculating it from the end or from the begining at all
I'm passing the whole recicpe list to a linear programming algorithm (simplex method) in a matrix and it outputs the best possible solution optimized for a given variable
i don't know what any of that means but you'll still end up with situations where you need 4.2 refineries of one output and 4.8 of the other output (of one recipe), which means making too much of the first part, and have to redirect the excess somewhere
yes, there may be excess resources
...which go to their own output box? Or perhaps you actually include the sink, which is really doing the same thing
you're talking now about how do I display it as a result?
dang you are basically running prolog in my web browser
what to do with the excess of half a recipe (and how to display it) was the starting point of my whole idea
well from what you said it seemed like you're suggesting that approach during calculation
which is what we've been discussing the whole time - why the calculation is so hard since Update 3
how do I display the actual result (e.g. if I show it going to sink or if I show it in an extra box or anything like that) is irrelevant to the calculation process
the stuff I said about input and output boxes, I was literally just referring to the calculator graphic of a box saying "deliver 120 screws/min because you said you wont' make them in this chain"
but that's not how the calculator works
if it needs 120 screws, it will produce them from raw resources
unless you tell it not to
well yeah, but that's irrelevant here
right but what I was saying before was just that you could have your refineries sent hor or plastic or whatever to a box on the side, then make a different box on the side as if it was being delivered. Then the user can compare the numbers to see the excess
and your calculator gets to show the chain just using the resources that don't create excess
... why would I do that? that's essentially showing them a list of recipes and telling them "here, work this out"
I mean it's basically just like if they ran a belt outside the plant, down the wall, and back in in front of the machines that need the input
but not knowing whether it would be enough, excess or exact amount
what? no they can see the numbers. Like at the first rmaching the box says you made 200 plastic/min and and the in box it says they need 150
so they know they have 50 extra
while the hor being made to the exact amount is shown running directly to the next machines
but they have to do this with every single product
which may be over 50 different items
why wouldn't the tool do this for them already? and just show them the result?
because you were talking about how hard it is to deal with double output recipies and I thought it would be easier for you if you could just send one of the outputs to a sidebar
but that doesn't deal with them
that's just ignoring the byproduct completely
(and yes I know you said I could reuse it, but there are loops, so you wouldn't be able to reuse them always and you also couldn't make decisions based on whether you do or don't have a certain byproduct)
am I right in thinking that when you talk about loops it's just connecting the end of a manifold back to the beginning
also it still doesn't change the fact that ALL of the code was written with single product in mind, so you'd still need to rewrite at least most of it to get it working with multiple products.
at any rate I just had a theory I thought might make your life easier.
If it doesn't then, well, don't do it.
I wonder though what you feel about the other unrelated idea I had, about seperating a single input resource to multiple inputs based on node output or belt/pipe speed?
ok, let's see your sidebar idea.
you start at a recipe. That recipe produces a final item and a byproduct X, let's say 20/min. Somewhere down in the chain, you require 50 X/min. Now you need to find a way to get extra 30 X/min from SOMEWHERE and you don't know from where. You can have multiple options to produce X
and we can go even deeper. Some of the options to produce X also produce some other byproducts, that you could use in your original production line. But if you'd use them, you'd change the need for X to be higher/lower.
all of that needs to be decided basically at the same time, since you want to optimise for lowest amount of resources
essentially leaving us to try all options, which can be thousands or even millions of options
theoretically even infinite options
for a given defined output, how are you to decide if not by minimizing input, or in reverse if given a set input if not by maximizing output?
I'm not deciding
I'm leaving that to the linear programming algorithm
and I just show the result
but you tell it how to decide, no?
You code it to minimize input or maximize output
I get you're trying to help me, but your solution is impossible to do
I can't go through the options and choose the best one myself
I never meant to imply that
well you said that multiple times
anyway, I'm not really trying to find the easiest solution
that's what most of the existing tools did
I'm trying to find the best possible solution for the user
which is why you had the only consumption calculator
that gives him as much control over the result as possible, but still makes the tool do all the work (or at least most of it)
you dont want to player to have to calculate it
thats what the calculator is for
greeny has the right idea
i guess the questions im not sure how to answer
is how are different resources valued?
well I don't want to spoil too much from the new tool (since stuff still may change), but I essentially let user do the weighting
with an option to make all resources equal or set it from the complete map ratios
thats probably best
I've found the calculator somewhat difficult to read, and it always seems to use the most ridiculous amount of over/underclocking
I'm still not sure about what should be the default, but it'll be either all equal or weighted map ratios
it would probably be good to have the total map resource output be selectable as an resource option limit too
so user does not have to figure that out
my calculator never does any under/overclocking @nimble knoll
it's up to the user to decide
technically speaking, none of the calcuators clock. They just point out that for what you asked you need 3.5 machines
what website is your calculator?
personally I just build the 4th
https://satisfactory.greeny.dev/, though it only works for Update 2 at the moment
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
well if you want it to produce at the rate you intend, ofc you need to round up
I'm working on update 3 now
so far only have item browser right now https://update3.satisfactory.greeny.dev/
oh right i used a different one. I guess I'll try yours since i didn't like the other one
yeah, though if you want update 3, you'd need to wait ๐ฆ
oh wow your flowchart is so much easier to read
Greeny, will your new one do extra things like show how many belts one needs based on the Mk. they have?
that was there since I added the visualization lol
that's almost a year
oh yeah the tool is already over a year old
I missed it's birthday
well I guess party will be next year
Understandable. I miss my own birthday sometimes
Did some planning for a factory floor, any thoughts?
if you have one at 100% and one at 33%, it's slightly better to have them both on 67% (saves a bit more power)
same as other situations
oh, you're using one for input to another building I see
then it's only for the screws I guess
Oh, that's good to know, thanks! Yeah, the 100/33% one works out too nicely.
it's very small saving, but if you care about power, it may help you a bit
Since I'm still on coal power, I might as well
and heck, we're all about efficiency
only issue is that it's harder to upgrade those setups later if you want to add more machines
but it probably isn't your problem right now
yeah, this is just a floor for providing some components to a mall and if full, to an item sink
so I don't need more output than that
yo what is that program?
so how much oil makes a unpure mine? 60 or 124?
and with the oil rests, i must use a another machine? to get them out?
60
It's best to spread any overclocking over the whole rack, saves more power that way
same with underclocking
how does overclocking save power in any circumstance? or was that a typo?
just that you should overclock each thing a little instead of one thing a lot, I'm guessing
Oh I just read it wrong.
a helpful guide to automation: https://bit.ly/2QYv191
final steel:
4 assemblers for motors
8 assemblers for rotors
10 assemblers for stators
240 steel pipes per min
enough for 3x speed on turbo motors with correct alts
at least steel pipes are figured out am i right? ๐
@astral hornet what did you use to illustrate that?
Thanks
Very useful nonetheless, Thanks a bunch ๐
I set the grid to size 20 and then for some reason when you draw rectangles, it perfectly matches up with Satisfactory sizing
lol that belt looks drunk
can double it up, but still takes 1 and a half blocks
@left flame I do that but lower the level of the 4-stack so they're more even
so two are going up and two down
iorek, what are you trying to achieve with the belts?
you want a tidy way to get 4 stacked conveyor lines into the manufacterer?
just a simple manufacture that I can make lines and lines of
yes
even better if I could fit 2 inside 7 blocks
Ooh
I like that more, stacked conveyors down the middle with splitters to conveyor lifts seems very tidy
but its 2 extra bits, a lift at each side that I ned to upgrade at t8
uses alot of height too
just put the stacks along the outside, why down the middle?
tho I think I go past 7 blocks wide when I try to collect at the outsides ๐ฆ
because if I put them on the outside I can only feed 1?
and it takes more room?
the roof has no hitbox... so I can keep it inside 7 blocks by hideously clipping through the roof.
hopefully never patched!
hopefully structure integrity never becomes a thing...
never gonna happen and if they add structure integrity this game is dead to me ๐
it would be a pretty cool addition tho ๐
make it a mod, keep away from vanilla
163% what am i referring to pro's?
anyone experimenting with load balancing?
most of the people here use manifolds rather than bother with load balancing
oh gotcha, yeah I am doing the same
I have 4 input lines for screws.... but they get kinda botched when I try and pull from them
so I wanted to let it rebalance in the event only 1 or 2 lines are being pulled from
well if you're only pulling max of one line, you don't have to rebalance it at all
this isn't factorio, you have infinite resources, so there's no point of balancing
the issue im having is that I have 4 lines for screws and below that 2 lines for rods... if I have something pull from the rod lines the screw lines go dry pretty quick... so I need to rebalance the screws so that I can pull from them and instead of killing 2 of my screw lines it just runs all 4 at half speed
or add a buffer i guess...
in the end it's all the same
well its not though... cause it means if I have something that pulls from only one screw line it gets dried out
also, you shouldn't use one line for two different things like that ๐
if the rods are used for screws and you need rods elsewhere, just make new rods
I just dedicate rod constructors to the screw constructors, and have other rod constructors for other places I need rods.
yeah I suppose that would work as well XD
oh, yea what greeny said ๐
I was messing around and getting 3 or 2 lines to self balance is really easy.... but getting 4 lines to self balance is a pain in the ass XD
its for a main bus
I don't know why people build busses though. I design my factories to consume a specific X/sec of each thing it needs and I feed it exactly that.
well I don't build main bus, so ๐คทโโ๏ธ
yeah, exactly. I mean main bus works, but it's a lot of unnecessary work and belt building and in the end it has the same (or worse) efficiency
and you need to care about all the balancing, amounts on belts, etc.
I definitely build little mini busses inside my factories sometimes.
I think it definitely has some disadvantages... but im at the point where ive gathered everything in T4 and I can pull litterally any resource if I needed to make something.... all in one location
I just feed the main enterance with raw mats and the rest is manufactured for me
I usually build a new factory for every new item, somewhere near the nodes I need for it
it's easier to extend or copy/paste
and you get a clear input/output
Lol yeah I hate buildings bunch of mini factories haah
I admit my storage is currently unfortunately scattered, but hypertubes help a lot with that, and I'm holding out until I get trains to build a centralized storage plaza.
I bring everything to one location
I do too. But I ship final products, not raw ores ๐
Itโs a different play style
hey gang, can I merge 3 pipes with 200/m each and output 2 pipes with 300/m ?
great thanks
Pipes are convent cause they automatically balance haha
I've been operating under the assumption that if I run a bundle of n pipes together in a pipeline that are interconnected every so often, with attention to where inputs/outputs are relative to those connections, that I could basically treat it like an n x 300 pipe, and so far that's been working okay for me.
yeah if you "refill" the pipe after a machine has taken some fluid kinda
10 rotor/m
50 rod/m
50 iron/m
300 screw/m
75 iron/m
10 stator/m
30 steel pipe/m
45 steel/m
45 iron ore/m
45 coal/m
80 wire/m
40 copper/m
Total raw input for 5/m:
180 iron/m
45 coal/m
40 copper/m```
did i do this right?
You made one fatal mistake. You don't have the solid steel alt.
But it looks right otherwise
You made 3 more mistakes. No iron wires, pure iron and pure coppers
not having a recipe is not a mistake
you guys doing proper maths and im just here like "ooh, yes, this limestone is made out of limestone"
NO. Concrete is made of limestone
that moment when you gotta build up a peaker plant cause you dont have enough water to supply your base with coal power...
Could it be worth it to forego oil processing and build computers with the crystal computer and silicone circuit board alt recipes?
You'd need a heck of a lot manufacturers to build the crystal oscillators...
Caterium computer + silicon circuit boards
I haven't set up oil processing yet (or at least plastic/rubber) production yet since update 3. The recipes scare me :p
Yeah, I'm starting to poke around with them.
There are certainly a lot of options, once you get all the alt recipes.
yeah, I have most of them. I should look into the ratios, I guess, because as far as I can tell at the moment, you'll always end up with something left over (either resin or heavy oil residue or fuel)
Yeah, that's the part I'm trying to dig into.
I'd hate for the solution to simply be "end up with something you can dump in an awesome sink"
Indeed.
If I may compare this to Factorio, what I very much like about how that game works is, if nothing else, you can ultimately reduce anything to petroleum gas, which is the oil product you need the most.
So you don't end up with excess output floating around.
e.g. that's what I love about the Uranium Pellet recipe, and I think where they cheated from Factorio a bit: you have to loop back a part of the sulfuric acid to continue the chain.
Exactly, oil processing in Factorio is EXTREMELY satisfying to set up
The Satisfactory equivalent would be if you could loop anything back to plastic/rubber.
or polymer resin for all I care
Or, conceivably, to fuel, to burn for power or whatever.
but yeah, they mentioned yesterday in the stream that recipes will be rebalanced with future updates, so we're far from done.
yeah but the thing is, you can build up extra fuel as well,
you can build as much fuel generators as you want, if you're not spending the power it'll just back up as well
In the near future I am going to make a visualization of the recipe graph, and just stare at it for a while.
Indeed.
But everything ultimately backs up. I think the point is to have a system where you can pull any one item out and know that you can get it, without being blocked by some other item's backup.
yep
And most of the time, with this oil stuff, that means plastic or rubber.
that's also why overflow splitters are imo such a needed item.
It's the number one upvoted question on the QA site
and me saying "copy it from factorio" as top voted answer :p
I was musing with myself about how one might make these from the existing tools, but didn't come up with anything sensible.
I did see some comments about how smart splitters almost work, but I think they changed them at some point.
yeah, apparently smart splitters used to work like this or so?
Ohhh, yes, this, I did indeed consider this approach.
Because that would make sense IMO, include that functionality as part of the smart splitter (or programmable splitter though I feel that's quite high up in the tech tree)
But my conclusion was that the number of splitters/mergers you'd need to achieve an acceptable loss rate meant it was too unwieldy for the sorts of things I wanted to use it for.
Yeah, it's clunky. The post I linked puts 6 in a line, you can get away with less, but it just means a couple more items will "slip through"
Yeah, it's just directly "what tax do you want to pay?"
You could do it with a single splitter if you were willing to lose a third of your items.
heh
No. There exist a solution where no leftover and no sink is required. For plastic and rubber only
Ah, interesting, will look into it
This shit had me going like what the fuck is going on lol
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
@fierce ruin Me too. xD
Why in reversed mode?
april fools
Lol
I was like, "Did the CSS get fouled up? Maybe I need to do a refresh"
"just wait a say or so and then refresh, probably a cache issue"
Then I thought maybe my video display settings got messed up (because it's possible to rotate your display in your video settings) lol
Then I saw the "Disable April mode" button and promptly facepalmed.
I was considering calling it Australian mode
haha
Good call.
If you have a miner or anything that's outputting above a single belt's speed, if you split it really close to the miner, will it maintain the higher output speed split into 2 or will the short bit of belt bottleneck the output?
second
it's still capped by the short belt speed
Is there a use to Mk.3 miner's immense output speed when on pure nodes?
I mean yes, i meant it can do even higher, is there a way to use that at all?
no. Do you need it?
@wind spade do you look at every second in this channel or how can you answer this fast? xD
780 is the maximum without mods
i thought u dont tell your secrets
but that's not a secret that I'm a bot
I mean not necessarily but i was wondering if there was an in-game use of the fact that thing can output like 1024 a minute
I'm just secretly a bot
nope, just 780
REEE
like the nuclear power plant, its useless to overlock them. on 100% they need 300mยณ/min and pipes can only transport 300mยณ/min
The wiki lists a MK6 belt. It's not in the game though. https://satisfactory.gamepedia.com/Conveyor_Belt
I guess i'll just DIE
why?
IDK, i wanna be able to fully use everything
like if i wanna overclock my pure mk.3 to god knows what, i wanna throw that somewhere
there's always going to be a limit, and mk6 belts will be in tier 8 presumably
I'm trying to figure out a good way to deal with aluminum scrap to ingots with no alt recipes
the 360 out to 240 in is kind of anoying
is there any simple ratio I can work with on this?
2 : 3?
belt limitations...
underclock to 67% and do 1:1
why bother
then it would be 2 to 1
just turns 1 scrap refineries on then
and do 2 foundries
then after you get your sheet, you upgrade the belt
and then you turn on your other refinery
I could use two foundries per refinery and set the foundries to 75%
that would split the 360 in two perfectly and give 60/min from each foundry
you could, i would personally not bother with it and just let the 2nd foundries starve temporarily.
then upgrade the belt with the first batch of alu sheet coming out.
although now that i think about it, you can still do it with mk4 belt.
split the output of the scrap refinery with a mk2 belt
a mess of splits i guess
then you get 120x2 from each refinery and put it to the 3rd foundry
it's not like you have to merge the 360 from both refineries
still going to 4.5
less messy to just do a split to foundries at 75%
no need to merge back in and set one at 50%
i don't see how it's messy, but up to you.
also trying to route the silly byproducts to not clog things up
I hate splitting and merging
manifold is my thing as much as possible
hey if you need min 2 water extractors to power 4 coal gens and they each put out 120 if you overclock one extractor to 300 then would that power 4 gens?
you only need 1.5 for 4 gens actually
better? Sry i didnt saw that
yep, thats acceptable
though just saying "machine" and the oc percent wont work
there are alt recipes too
next time, add the name of the recipe used
thats ok, but without telling theres no way of knowing. i could analyze the numbers and figure out the recipe from there but thats too much work
@shrewd yacht Check out my Aluminum Sheet factory design: https://www.reddit.com/r/SatisfactoryGame/comments/ffmcvj/alclad_aluminum_sheet_factory_floor_plan/
Uses 2 Foundries running at 75%
oh wow, now i didnt expect to run into the Floor Plan Master around here
now that i have the chance: great work!
Thanks!
Slowly getting to bringing 19200 water upstairs ๐ฎ
jace-us christ
yeah man
what do you need 19200 mยณ/min of water for
figuring out the pattern took a day
Nuclear?
60 turbomotor/min + turbofuel + nuke rod prod
with all the good alts
not counting water for nuke running
thats a big undertaking and i congratulate you for putting up with that challenge
yeah at this scale everything becomes complicated ^^
but moving forward little by little
the fountain of Turbo
did you consider future 600 piping @vast copper ?
I bet they add some kind of mk2 pipes at some point
whats that, a mod?
just a guess
the current pipes are 300
better not to assume
I bet they add like mk2 extractors for water and oil and so on
we don't even know if the mk2 pipe is going to be 600
they could just fuck us and decide that 480 is a good number for mk2 pipe
if they do like 450 or som silly number I'm done! ๐
it could be 360 lmao
exactly lmao
if there's pipe mk 2 then it's update 4, so it means restart I guess
360, yay it can now support 3 water extractor at 100%
the pump clipping is the only clipping I get ๐ฆ
I'll show you the rest of the pipe work later
it's gigantic, getting all the water from the eastern ocean
widen the spine by like 2-3 foundations in each direction and you might have enough space for no clipping ๐
but saving space is good for keeping an overview
wait a minute, how long is your pipeline
it's 5x5, all sides are covered with elevators for material as well, it's a kind of super spine, wouldn't make it wider, I need the floor space, let me show you
dont tell me its like 30 km
alright let me show you 2 things : the pipes, and the floors ^^
Floor space
This flor produced FUEL with the diluted Alt
what does one person need this much RAW UNLIMITED POWER for
The aquaduc ^^
well I think I have a 1500 Ref to build for my roadmap
that's a lot of MW ^^
ever thought about using liquid trains?
all this water is just for diluted fuel for power?
getting 160 wattrer extractors placed manually and perfectly alligned is my greatest achievement this year I guess :p
no lol
it's for everything except running nukes
i'm probably going to fall asleep placing the pipes long before i reached that first corner
its for turbofuel
pure copper, pure caterium etc
lmao
do you like really need pure copper though, how many copper nodes are you planning to use?
hmm... noticed the wiki still don't have the values for the elevator components in the Awesome Sink...
the wiki is outdated in general, still needs a lot of updates on the new stuff
especially liquid and sink stuff
all other items are in the table I think
the values are not up-to-date iirc
I need 11K copper ingots per min bro
hope you got a supercomputer
id honestly drop pipes at that point and try trains tbh
you mean my PC ?
mine can't handle these big builds
PC is ok for now ^^ it's a thik boi pc
yeah so you don't even need pure copper lol
19200/min would require so many wagons ...
if you use the other alternate recipe, you can still get 2x the ingots
and it's too close for trains to be worth it
I use pure copper ingots (the one with water)
so if you use pure copper, you're going to need 5.36 pure copper
but if you use the copper alloy, you'll need 6.7 pure copper
the L shaped highway is 2km
you'll need 3.35 pure iron too, but you don't need to deal with water, you need less space and power as well.
everything in the desert is piped or belted, outside the desert will be trains
I wanna build a super wall and pretend the desert is our territory / mega fortress, and the more lush biomes are super hostiles
you'll need 3.35 pure iron too, but you don't need to deal with water, you need less space and power as well.
@spice holly dealing with the madness is part of the game for me
I finished it before and I after nuke you're basicaly done, I don't want to reach that stage too fast
this playthrough I go full madlad with the Refs and Alts ^^
have fun with bauxite ... its the most madness :D
I got alu sheets done today