#math-and-meta

1 messages · Page 442 of 1

oblique hollow
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the equation you are talking about is mostly just for hydrostatics

scarlet marsh
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i mean you always measure the actual pressure - not just the gravitational part

oblique hollow
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but fails at fluid dynamics

scarlet marsh
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no it doesnt fail lol

oblique hollow
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it doest fail, yes, but its not enough

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sorry wrong wording

scarlet marsh
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it is enough for what is for

oblique hollow
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yes for this game its mostly enough

scarlet marsh
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no i mean for real life

oblique hollow
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though like i always say, dont apply hydrostatics in this game. Dylan said so himself 😆

scarlet marsh
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that is exactly how to calculate the gravitational force

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even for moving liquid

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i mean you can apply hydrostatics

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in this game

oblique hollow
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it just doesnt get you anywhere since the pipeline pumps dont output headlift numbers correctly

scarlet marsh
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they dont?

oblique hollow
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nope

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look at my images all the way up

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fluid buffers and pumps is one of those cases

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where it breaks

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and just shows 22 m, no matter whats in the buffer

scarlet marsh
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i looked at the image and im not sure

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what you mean

oblique hollow
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tested it. head lift jumps up and down (even though the buffer is just filling) and then reaches 22 m, but the buffer isnt even full

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no matter if the pipe is vertical or horizontal

scarlet marsh
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is the flowrate as expected?

oblique hollow
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constant until the bufffer reaches 90% fill level, then it slows down. as expected

scarlet marsh
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ok, so what you are saying is the pump is working as intended but the display is inaccurate?

oblique hollow
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yes... i think at least

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i dont know if the buffer outputs wrong numbers or if the display has issues though

scarlet marsh
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yeah i never really look at the pump display for any reason - ive usually just spaced them out for the height difference req'd and verified flow rate

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have not really had any issues doing that on flowrate

oblique hollow
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the head lift display is just quite.... useless right now. flow rate is a good enough indicator if things work

scarlet marsh
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yeah i agree - thats why i havent used it - just space out enough pumps and should be fine

spice holly
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when you're pumping fluid into the buffer, the headlift is based on how full the tank is and which tank you're using.

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not the height at which the input buffer is located

hollow lance
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just to chip in, in my industry we measure pressure mostly with strain gages, on a thin membrane

spice holly
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and if you don't have enough pressure to fill the tank completely, then the water will flow back and forth within the pipe and the buffer until it stabilize completely. Your headlift going up and down kinda shows this.

oblique hollow
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@spice holly i know that and i expected that. But explain this: the pipe is flat and the buffer empty. the buffer (small, 300m³) fills to 40 m³ and the head lift is suddenly at 22m

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also, there is only one pipe connected

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like in the pictures above

spice holly
oblique hollow
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yep

spice holly
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powered pump or unpowered

oblique hollow
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powered

spice holly
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clearly something is wrong with your setup, cos mine works just fine.

oblique hollow
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i can only do so much wrong with a single pipe, buffer and pump

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and im not the only one with this issue

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also what game version you on? EA? EX?

spice holly
oblique hollow
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exactly that was my setup

spice holly
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doesnt matter EA or EXP, they're the same version

oblique hollow
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they pushed a patch no ex recently though

spice holly
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full buffer, as expected.

oblique hollow
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i know it should supply 8 m, but it just doesnt

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try buffer to buffer

spice holly
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they pushed a patch no ex recently though
yes, and they pushed that patch to EA as well.

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so buffer - pipe - buffer?

oblique hollow
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yep

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fill one buffer, disconnect the extractor or refinery, then hook up the full buffer to the empty one

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and place a pump or 2

spice holly
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ah

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you want me to put a pump in-between?

oblique hollow
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yep, just before the empty one

spice holly
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powered yea?

oblique hollow
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yep

spice holly
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it pretty much empties the full buffer

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head lift is at 7m

oblique hollow
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in my setup i used HOR. first the head lift jumped up and down and then reached max

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thats why i dont trust them (head lift gauges) right now. inconsistent behaviour across users

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also in my case the buffers didnt generate pressure until like 60m³ were inside

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so (8 m / 300m³) * 60m³ lead me to 1,6 m height

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the height of the ports

uncut pine
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is there any good calculator with update 3, there show me excatly what i must build?

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(buildings, which MK Mine, normal, pure etc)

spice holly
uncut pine
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so, who i can change on this site the Mine? the Node?

vast copper
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Yeah it's quite static tbh

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I really miss Greeny's

hollow lance
vast copper
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I4m going nuts over planning here, I don't know how much I should empty the oceans ...

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Daniel2013 is nice, but super buggy I find with Alts

hollow lance
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i havent played with it with alts

vast copper
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for ex, I wanna plan for TM prod, and I add 1 by 1 the Alts, and they're not added properly

hollow lance
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hes got instructions to the side about them though i think

vast copper
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hum true

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thanks :

hollow lance
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$10

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😄

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i havent seen any posts by greeny in a while. not sure if he,s out of commission because of covid

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im now attempting to work from home, which generically means more hours to get the same work done since the kids are home

rancid lark
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He was in the channel just a few hours ago, he's fine lol

hollow lance
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oh i didnt mean out of commission as in sick, i meant not having time to work it. pure speculation though

vast copper
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he's working on updating his calc, but it takes time ^^

uncut pine
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Daniels its nice, but the same, cant change it

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yea i miss greeny´s too 😦

spice holly
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i only use the calc for oil stuff (e.g 300 oil -> 900 rubber). I usually do the rest of the calculation w/o calc lol.

vast copper
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what's the best way to share un screenshot her e?

empty hemlock
vast copper
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related to this conversation though

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it's a graph, not my base ^^

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imgur ?

spice holly
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win+shift+s

vast copper
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That's why I miss Greeny's

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it's a mess and a half ^^

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One thing that frustrates me a lot is that for the endgame you have TONS of Irons, and it's pretty much useless, I need several thousands of all other minerals, 16K water, and only 260 iron to make 60 TM/min

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I was looking for a project that involves 10k iron, any ideas or suggestion on what to do (still meaningful in terms of coupons) ?

sand garnet
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a bunch of supercomputers?

vast copper
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you need SC to make TM, so it's just part of the chain (Turbomotors)

sand garnet
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then make batteries

fierce ruin
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For me, the pumps are just showing wrong values when mounted on angles. For some reason it is still calculating the "length of pipe", not the actual "incline in meters", of said length. (Besides the fact that head is not correctly measured as input vs output opening. I get why, but once full, the "head" should be that distance, period... Not each step along the way. That is only when it is filling. Lines don't get air once they are full. They just flow less.)

Anyways...

Place a vertical pipe and the values are correct for me. At a 10 meter distance between pumps, it shows a 10 meter head, to the next pump.

Place that same line at a 45-deg angle, and it always "exceeds maximum head-lift", no matter what the actual height or distance is, between pipes. (However, that is just the display. It still functions. Then again, so does the whole line without any pumps and an 80-meter head.)

shy mason
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Beacons and heavy modular frames (still need coal and concrete as well) for iron sinks ?

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Crystal oscillators as well if you still have any quartz

fierce ruin
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I am sure iron will be used more in a later tier... One of those "gotcha" things... After you disable all your miners and smelters, or manually set them to offline. 😛

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I am sure everything is readily more abundant than needed. Just for "fun". As the world fills-up and the game becomes bogged-down, I am willing to bet that there will be a lot less need for production machine, quantity, and more being about machine specialty setups. As well as more restricted ore production. (Or some of these iron ores being changed into other metals or resources.)

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Could use a few more coal mines and less limestone and iron

vast copper
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+1 on coal

sand garnet
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theres plenty of coal around though

vast copper
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There's plenty of everything, it's just that there's too much iron compared to coal ^^

sand garnet
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thats because you need iron for other stuff too 😛

cedar mica
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Should I base my plastic and rubber on Polymer Resin or the regular recipe?

fierce ruin
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The use of polymer is better because you can regulate what you need, instead of depending on consumption of a specific item.

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You may need more rubber, or plastic, depending on your needs, in a moment. It's a pain to reconfigure 10 machines to start outputting rubber, when they are already making plastic, and you don't have power/fuel, until you change the demand.

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If it is all polymer, you take what you need, to make what you need, and store the rest or dump it into the ticket-machine, to sustain power.

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Unless you aren't using the sludge for fuel...

cedar mica
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Yeah, I'm currently making diluted fuel. So I guess I can get polymer using the same machines. Only issue with that, is that I would tie my plastic and rubber production, to the usage of powere

fierce ruin
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You can process oil into fuel, directly... The only reason to make it into a polymer or plastic or rubber, is if you need it.

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You can't turn gas into rubber or plastic

cedar mica
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I'm making 81 tubro fuel, from 36.3 cruid oil atm. Which gives me 24 something polymer as by product

fierce ruin
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Though, there are alternative formulas out there.. you can eliminate oil from both... or the need for oil, at all...

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Process it or ticket-dump it...

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You only need things until there is nothing left to produce... then you need nothing and everything is just waste.

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Remember, there is no real "end game" yet.

sand garnet
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you cannot get rid of oil stuff for plastic

fierce ruin
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The machine takes plastic and rubber

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resin->plastic

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resin->rubber

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alt recipies you can use plastic and rubber to make reinforced steel plates, instead of screws.

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or rubber to make cables

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etc...

sand garnet
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yeah but you need oil for everything

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oil is the starter for everything plastic and rubber related

fierce ruin
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Until you get alt formulas for bio-fuels and bio-stuff to plastic and rubber.

sand garnet
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which are garbage recipes lmao

fierce ruin
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Oil isn't his problem... it's the byproduct he is worried about, after making turbo-fuel.

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But, I agree... doesn't seem like much of a worry.

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You need it. 🙂 Just better to have it be universal than dedicating set machines to produce specific outputs that may not be consumed, and slow-down fuel production.

I did that with coal... It was impossible to manage with fluxuating power

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Whatever that cheap coal stuff was, that oil produced.

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Should have just made normal coal, half as fast.

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We really need overflow gate options.

dry mason
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Wire and iron wire
Wire is 2 every 4 seconds
Iron wire is 9 every 24 seconds
So in one minute wire can make 30
60/4 * 2 = 30
And in one minute iron wire can make 22.5
60/24 * 9 = 22.5 every minute right?

sand garnet
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sounds about right

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iron wire IMO should be worse than regular wire

finite reef
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Can someone give me the math for how many pipes I need to balance out 2 normal oil nodes and 2 pures?

scarlet marsh
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each pipe holds 300/m

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so divide your input by 300

dusk widget
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I have 10 Smelters producing Iron Ingots, whats the best split early game for Iron Rods, Plates and Screws?

scarlet marsh
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well if you dont want to think about it just design each product to consume the output of your smelters - so production matches demand

vast copper
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@finite reef you can cap each norm and pure oil node to 300 oil/min with power shards, which is 1 full pipe. No waste !

crude girder
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@vast copper get ShareX

fierce ruin
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do you guys prefer to build generator setups as if every unit is expected to reach full load?

spice holly
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yes

glacial hemlock
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@dusk widget at t3 and before, you shld have 2 constructors for plate, 2 for rods, 1 for screws

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1.5 assemblers for rotor and rip each, and another 0.5 each to be merged to smart plating. You will need at least 4 running mk1 iron belts or preferably 6

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The rip assembler shld have their own plates and screws line. Early game prior to t4 it is a bad idea to implement shared bus or even manifold

wooden shore
spice holly
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bruh this is 2020, don't screenshot using your phone.

cobalt grail
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can someone help me with splitting?

sharp crow
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@wooden shore
there is an in-game screenshot key. i don't know what it is by default, but you can check your settings. when you take the screenshot it tells you where it saved it

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@cobalt grail
the trick is to just give up and make a manifold, unless you're spkitting stuff into a storage container or item sink

cobalt grail
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whats a manifold lol?

wooden shore
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reason for the phone screenshot is because as long my game is running i cannot minimise it so i cannot use discord while runing the game,so i use my phone

sharp crow
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a manifold looks like this

→ S → S → S → S → S →
  |   |   |   |   |   |
cobalt grail
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i have to use storages?

sharp crow
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the first machine will get a higher portion of the items, but only until it fills up, then the next machine down will get a higher portion, etc

cobalt grail
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i have 4 pure iron miners lol'

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im just trying to figure out how i should split them lol

sharp crow
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if you're spliting stuff straight into storages or item sinks, it's more complicated. what exactly are you doing?

cobalt grail
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iron ingots

sharp crow
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are you sending them to constructors?

wooden shore
cobalt grail
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yea well first into a train then the train takes it into the main factory

sharp crow
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ok so
you can basically pretend that the iron will automatically flow evenly
because all machines have a maximum throughput, if your iron ingot input is equal to the total iron ingot throughput of the machines, then as long as they all get a little bit of iron ingots they will eventually all get the right amount

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but make sure you never try to pack a single belt with too many items per minute for it's speed

cobalt grail
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so wait

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4 pure iron nodes would be 16 Smelters right?

calm condor
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only if the raw material input meets the demand

sharp crow
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4 pure iron nodes with what miner at what clock speed?

cobalt grail
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mk1 no clock speed yet

sharp crow
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ok then

calm condor
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check pins in this channels for calculators that can answer that (faster in the future instead of waiting for someone to answer)

sharp crow
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so pure is 120 items/min

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do you have mark 2 conveyor belts yet?

cobalt grail
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yea

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i can get em

sharp crow
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ok so each miner produces 120 iron, and a smelter smelts 30 iron so each miner needs four smelters

wooden shore
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4 pure is 480pm so split up that on 4 belt inputs and 4 smelters on one belt and ull have max output

sharp crow
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but rememer that a mark 2 belt can only carry 120 iron so you need four belts as input

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i'm assuming you have the trains mod where you get trains from the start?

cobalt grail
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yep

calm condor
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trains mod?

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gimmmee

sharp crow
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so you need 2 freight cars because each freight platfor only has 2 outputs

cobalt grail
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Esper would u mind joining my world lol ?

sharp crow
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sorry it's almost 3am here i gotta go to sleep soon
the loading would be 2 platforms with 4 mark 2 belts going in (one from each miner)
the train would have 2 freight cars and probably only one locomitive
and the unloading would be another two platforms with four mark 2 belts going out

cobalt grail
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ok

wooden shore
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if u wanna learn more about manifolds,buffered manifolds,load balancers and etc,i can help u

cobalt grail
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bet pls

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i rlly needs it lmao

sharp crow
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each mark 2 belt would go to four smelters for a total of sixteen smelters

cobalt grail
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ok

calm condor
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so question

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slowitdown mod, will that allow to control the flow of each output of a splitter?

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for example a splitter being fed 120 material, can I tell it to give 90 to one output and 30 to the other?

sharp crow
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@cobalt grail
you can use an arrangement like this to split each belt to the smelters. and collect the ingots. the vertical bars are smelters, the S is for splitter, and the M is for merger. it will take a minute or two before it's running at full efficiency, but with small manifolds like this it doesn't take very long.

→ S → S → S → 
  |   |   |   |
    → M → M → M →
cobalt grail
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so 1 line with 4 splitters? going into 4 mergers back into 1 line?

sharp crow
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one line with three splitters

cobalt grail
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oops my bad

sharp crow
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the last one is not needed because it would split one input into one output, a curved conveyor works better

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same wth the first merger

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it's unnecessary

cobalt grail
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ok

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it sorta makes sense

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so i could re split the ingots back up if i wanted too right?

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back into 4 lanes?

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theyd be mk1 tho

sharp crow
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yeah but if you split it into 4 lanes then each lane would only get 30 ingots/min

cobalt grail
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yea

sharp crow
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so the mk1 belts would be half full

cobalt grail
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ah

wind spade
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@sharp crow I like to add first and last splitter/merger just for future expansion

sharp crow
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i don't usually do much expansion
i just build a bunch of small seperte factories, and keeo them until i replace them

cobalt grail
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Could i do

sharp crow
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but yeah, if you're leaving room on the end you could do it

cobalt grail
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hold on brb 1 min

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as of rn i can put 2 overclock speeds in each miner

sharp crow
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oh?

cobalt grail
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i can

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should i though?

sharp crow
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but you would need a faster belt to get the ore out of the miner so quickly

cobalt grail
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true

sharp crow
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the miner wouldbe producing 240 ore/min and your belts can only carry 120 items/min

cobalt grail
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ah ok

sharp crow
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you'll have to wait til you get mk3 belts

cobalt grail
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im just trying to get ingots so i can get Rotars Reinforced plates and modular frames produced

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how many iron lines would be reccomended?

sharp crow
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fair enough
it depends how many of those items you want

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and whether you have any alternate recipes

cobalt grail
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i have alt screw

sharp crow
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thank god

cobalt grail
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how many should i be trying to get?

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what would be a reasonable amount?

sharp crow
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honestly, you don't need very many unless you plan on using them to get coupons

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i started out with only like 4 rotors/min

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and 5 reinforced/min

cobalt grail
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oh lol

sharp crow
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but eventually i had to scale up my rotor production for motors

cobalt grail
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so would u say 1 mk2 full belt would be able to fill all 3?

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or eveb 2

sharp crow
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rotors cost a lot of iron

cobalt grail
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tru

sharp crow
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if you just want enough to build stuff and unlock milestones, i recommend whatever it takes to supply one or two assemblers @ 100% clock speed

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the amount of iron that costs depends on what alts you're using, but yeah the casted screw alt is really good both for simplifying production and making it more efficient

cobalt grail
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ye

sharp crow
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aw heck i gotta go to sleep now lol

cobalt grail
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nooo

sharp crow
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bye and gn

cobalt grail
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gn

uncut pine
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is solid steelbar a good alternate recipe?

sand garnet
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solid steel ingot is great

uncut pine
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so, i have an pure iron and 2 normal coal mines, how can the best setup for this?

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so im now in my head, i can make with this 900 steel ingots, is this right?

cedar mica
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Depends on recipe

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780 (max from pure node) /40 (solid steel ingot) = 19.5 foundrys x60 = 1170/m steel

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Default recipe, you get the same amount as you put iron and coal in

vast copper
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combined with Pure Iron alt it's basically costing only coal

glacial hemlock
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if you have sulfur, then good for you, you can get more steel ingots.

smoky patio
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Does anyone know which one is more efficient in the long run?

shy mason
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Same concrete wise, pipes use less steel in general but you'd need more assemblers and power for same throughput speed

dry mason
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The steal beam version is 6 a minute. and the steel pipe version is 4 a minute.

smoky patio
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Takes more steel tho...

cedar mica
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30 Cruid Oil into 33.3 Turbo Fuel, 30 Rubber and 20 Plastic. Heavy Oil Residue + Diluted Fuel + Recycled Plastic and Rubber. Is that about right?

glacial hemlock
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If you see diluted fuel in your setup, you are doing it right.

clear citrus
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compacted steel vs solid steel?

shy mason
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You'll need sulfur for uranium cells, in the meantime feel free to use sulfur for steel and turbofuel

toxic flax
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Anyone got a calculator that lets me not only input items/min, but also let me use (i.e. diminish) existing output intermediates as inputs for a next step?

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Should I just use multiple tabs and keep track of how much I have?

scarlet marsh
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just put in how many rods you want and how many frames you want

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or you can limit the amount to match your input

torpid hatch
north plaza
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how? lol

glacial hemlock
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Hogging a power pole

torpid hatch
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@north plaza go to any power source and spam click the display which shows the graph about consumption, production and capacity

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i am used to clicking passively to keep apm high, that is how i found this xD

clear citrus
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My and mine are about to be producing arbitrary amount of stators.
I'm thinking of splitting them 50/50 towards motors and the space elevator wiring.
Should I, or should I merge two of the splitter outputs making it 2/3 to motors and 1/3 to wiring?

sand garnet
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Lol apm in satisfactory

glacial hemlock
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Satisfactory coal power speed run: 18 mins (joking lol)

sand garnet
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There actually is a speedrun for this game

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It is 'package %'

pine tangle
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Yep. "Launch first Space Elevator package". Sadly, no runs for Up. 3 yet.

sand garnet
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of course not, because now they have to actually automate stuff :p

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no longer is it just handcrafting everything and using a bunch of portable miners

left flame
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I have a feeling a speedrun would simply be handcrafted

oblique hollow
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you cant handcraft as fast anymore and you cant craft space elevator parts

sand garnet
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handcrafting got a solid nerf, well deserved

violet stirrup
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It was a fair, well deserved nerf, but oh so unfortunate. Using a clicker to insta craft mass amounts of things was always hilarious.

sand garnet
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yeah but in a game about automation, having handcrafting be the best option is a bad idea

violet stirrup
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You are not wrong.

scarlet marsh
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probably still is the best option

sand garnet
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nah

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you literally cannot progress without automation anymore

violet stirrup
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100% not, takes way too long to create things bulk now, and can't handcraft certain items.

scarlet marsh
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handcraft still far more efficient than any machine

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except for items that cant be made

sand garnet
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good luck making turbomotors from scratch at a decent rate by hand

scarlet marsh
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well you can definately beat the manufacturer at like 1-2/min

sand garnet
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you need to keep in mind that you also need to craft all the sub parts

scarlet marsh
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yeah, but no machine matches the eff of handcrafting

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you need many machines to be equivalent

sand garnet
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but when combined, they improve the process beyond handcrafting

scarlet marsh
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which is surprising

sand garnet
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if you automate every step its still better

scarlet marsh
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that machine designed specifically to smelt an ore is so much slower than smelting by hand

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thats true for handcrafting tho too

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they should nerf handcraft more

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at least to the point it is half the rate of a machine

sand garnet
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that would grind early game to a halt

oblique hollow
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please no

scarlet marsh
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i dont think handcraft is really needed early game

oblique hollow
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it already is tedious, i cant even handcraft alts

scarlet marsh
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you just have to be resource effiecient

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they could just remove that part of it

sand garnet
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you have no machines early on, so how are you going to do anything without handcrafting

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currently early game feels just enough of a grind to encourage automation

scarlet marsh
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you can start with a smelter and constructor

sand garnet
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slowing it down even more just makes it annoying

scarlet marsh
#

from there you can multiply

sand garnet
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you can, but that's skipping the onboarding process

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its not the standard starting experience

oblique hollow
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nobody handcrafts beyong tier 7

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and handcraft is literally tier 0 meta

scarlet marsh
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yeah but i mean the starting experience sucks - how fun is handcrafting

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1 smelter/1 constructor is enough to start

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thats like 5 wire/plate/rods

oblique hollow
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if handcrafting was even slower i wouldnt even bother trying to craft ingots

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id just not play

scarlet marsh
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they should just make handcraft not needed

oblique hollow
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there literally is no need to nerf it

scarlet marsh
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the need is for game design

oblique hollow
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and hand crafting equipment is ok

woeful skiff
#

They could add a small smelter and small constructor to the hub ... and then add hand crank for tier 0 🙂

scarlet marsh
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they realize the problem and addressed it

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they just need to go further

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yeah you dont need to handcraft the hub

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to me it makes sense for you to land on the planet with basic tools like 1 smelter/1constructor/1 hub

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or you could get the resources to build them from doing the tutorial hub milestones

oblique hollow
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you do land with the hub

scarlet marsh
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if they want to include the tutorial

#

yeah you dont handcraft the hub

#

handcraft is not a fun part of the game

oblique hollow
#

thats why nobody does it, only when necessary

scarlet marsh
#

and it honestly doesnt make much sense that you can smelt on a bench

#

or make a plate rod or wire

#

from an ingot

oblique hollow
#

did you see the tools on the bench

sand garnet
#

it's a game, you have floating factories, gravity only affects some stuff but not others, you're on an alien planet, etc etc. but your issue is with 'smelting on a workbench is unrealistic' lol

scarlet marsh
#

not really

#

my issue is more with the game design - handcrafting is not a enjoyable element of the game and does not add value to the customer

sand garnet
#

exactly

#

that's what it's supposed to feel like.

#

because you're meant to want to automate stuff

oblique hollow
#

thats negative reinnforcement

scarlet marsh
#

yeah but its still overpowered

oblique hollow
#

hand crafting sucks so: dont do it

#

it isnt lol

#

1000 constructors is overpowered

scarlet marsh
#

why is handcrafting so much more efficient than a machine specifically designed to do conduct that operation

sand garnet
#

it being just a bit overpowered but just grindy enough to not want to do it for the entire game is exactly how it should feel like

scarlet marsh
#

should the automation be more efficient?

oblique hollow
#

what do you mean, efficient

sand garnet
#

because otherwise early game would be too slow

scarlet marsh
#

speed

oblique hollow
#

there are a lot of types of efficiency

scarlet marsh
#

x item/min

sand garnet
#

if handcrafting takes longer, then people will give up during the early game experience where handcrafting is still a ting

oblique hollow
#

time, power, space

scarlet marsh
#

time

oblique hollow
#

it is strong but you waste literal gameplay

#

its booooring

#

nobody likes it

#

and 10 manufacturers are better than you

sand garnet
#

anything is better than me 😦

scarlet marsh
#

yeah handcraft should not be needed

sand garnet
#

it should be needed to feel progression

scarlet marsh
#

1 smelter/1 constructor would address that

oblique hollow
#

it is okay for a quick need of a single item

sand garnet
#

to feel like you're growing as a player and experiencing a levelup through the tech tree

#

and yeah its great if you quickly need a few items

oblique hollow
#

since a single constructor and smelter can not get you a damn computer

scarlet marsh
#

yeah they can

#

you can build everything with those basic elements

oblique hollow
#

bruh what

violet stirrup
#

Nelson is literally the physical embodiment of r/unpopularopinion.

scarlet marsh
#

smelter - constructor - assembler - refinery - manufacturer

oblique hollow
#

if we couldnt handcraft i wouldnt want to do anything anymore

scarlet marsh
#

the smelter and constructor build into the other ones

sand garnet
#

you cannot handcraft oil stuff so that's already a hard limit in the game

scarlet marsh
#

how do you know that, clslinger?

oblique hollow
#

You cant craft elevator parts, you cant craft alts, you cant use liquids, you cant do anything

scarlet marsh
#

the devs already nerfed handcraft, so i doubt the idea is that unpopular

#

ok i understand, you like the handcrafting element

oblique hollow
#

i wouldnt like to have to rely on a smelter and constructor on tier 0 - 1

violet stirrup
#

Better question, how do you not realize you are the physical embodiment of r/unpopularopinion?

oblique hollow
#

also, without handcrafting, you cant do equipment

violet stirrup
#

Hand crafting is pretty great exactly where its at.

oblique hollow
#

and without that im literally dead

sand garnet
#

handcrafting as an emergency solution is what it should be

#

and that's what it is right now

scarlet marsh
#

clslinger, you dont understand your own statement?

oblique hollow
#

and will be

sand garnet
#

it's a way of making things because you have no other real options but is too grindy to feel like actual intended gameplay when you have automated options available

violet stirrup
#

Time delimiter instead of click delimiter also allows for exact control of the #1 issue with making items: time.

#

I understand my statement thoroughly, its 100% accurate depiction of you.

scarlet marsh
#

if you understand it, then you have the knowledge on how you know that, no?

violet stirrup
#

Because of your behavior, I assumed that would be obvious?

scarlet marsh
#

is that a valid assumption?

sand garnet
#

no need for personal attacks guys

scarlet marsh
#

and what behavior?

sand garnet
#

criticize ideas, not the people

violet stirrup
#

Your are correct, back to the topic at hand.

scarlet marsh
#

tom, remain calm - the behavior was criticized, not the person

oblique hollow
#

this is math-and-meta, not interpersonal-issues

sand garnet
#

I am calm, just expressing the need for everyone to be lol

scarlet marsh
#

i am here to understand the rationale of your statement, when you care to explain

violet stirrup
#

As per the OC conversation, you are once again wrong, and as per the OC conversation outcome, no amount of logic will change your opinion, even when confronted with facts.

scarlet marsh
#

wrong about what, specifically?

oblique hollow
#

hand crafting is sorta fast, but at what cost are you willing to exploit that? @scarlet marsh

scarlet marsh
#

please share with the group, the logic you have to substantiate your claim

#

@oblique hollow im just personally not a fan of handcraft mechanic - and dont think it needs to be req'd - that is the idea i proposed

#

@violet stirrup Seems like your statement is a bit light on any facts, no?

oblique hollow
#

its okay for emergency material needs, thats it

violet stirrup
#

The facts are obvious, as well as the waste of time communicating with you.

#

Hence, the stop.

woeful skiff
#

Also this isn't a great place to discuss who does or doesn't embody any particular subreddit anyway.

scarlet marsh
#

the facts are obvious, but they are completely unknown and you cannot state what they are

violet stirrup
#

Moved over to help some1 that needs and accepts ifnromation.

scarlet marsh
#

how does that make any sense, clslinger?

oblique hollow
#

please lets just drop this dry as heck topic

scarlet marsh
#

seems a bit light on logic to me

oblique hollow
#

nelson, move over to something more interesting

#

than hand crafting discussions

scarlet marsh
#

well, when someone makes a false claim - it is important to address that immediately

#

but it is clear that there is no substantiating evidence - so we can move forward

#

just want to be clear that is known

#

it is an interesting behavior - to make false claims, then when questioned on the facts - want to drop the claim made - just an observation that i have made

shadow prairieBOT
#

You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com @scarlet marsh feel free to suggest a change here

<3 @sand garnet

sand garnet
#

Nelson, step off your high horse

scarlet marsh
#

what does that mean?

sand garnet
#

I'm sure you can google it

scarlet marsh
#

i know the expression, but what do you mean in this context?

sand garnet
#

that you think your opinion is fact, that you think other people have no substantial evidence for their claims but apparantly you do when all of this is pretty much opinion-based

oblique hollow
#

it was all just opinions, in the end

sand garnet
#

you think your method of reasoning is better than theirs, that your arguments hold any actual value, more than theirs, which is simply untrue

scarlet marsh
#

which opinion are you referring to? i don't think any of my opinions are facts - not sure where you got this idea

oblique hollow
#

then what "fact" did you miss from clslinger

sand garnet
#

you seem to assume that devs think handcrafting is bad

#

which they dont

#

you seem to think that handcrafting has no purpose in this game, which it does

scarlet marsh
#

"As per the OC conversation, you are once again wrong, and as per the OC conversation outcome, no amount of logic will change your opinion, even when confronted with facts."

#

Clslinger, did not state clearly what i am 'wrong' about

sand garnet
#

that's exactly my point

scarlet marsh
#

that is the fact missing

sand garnet
#

you WERE presented with facts, you just choose to ignore them

scarlet marsh
#

which fact did i ignore?

#

is handcrafting in the game - yes i concur

sand garnet
#

handcrafting doing stuff that automation cannot, is a fact

violet stirrup
#

The OCing conversation you were literally given mathematical factual evidence, and refused it.

scarlet marsh
#

what can handcraft do that automation can't?

oblique hollow
#

be an emergency solution without power

sand garnet
#

build items from scratch without existing structures, for one.

#

let's take the following scenario:

oblique hollow
#

if im exploring and i need a certain item, i wont build a god damn factory for one item

scarlet marsh
#

what specifically did i refuse? was there a mathematical equation provided explaining the mathematical substantiation?

#

im not sure i have 'refused' anything there

sand garnet
#

you're out exploring, find a cool new spot and you're like "yes, this seems amazing, I want to set up a factory here!"
buttt you realize you dont have any building materials, how do you solve this without handcrafting?

scarlet marsh
#

ok i concur with that Tom

#

i never made the claim - that is a misunderstanding

sand garnet
#

now imagine ( this is reality) that early game is exactly like that

#

how do you build stuff, without existing stuff to build with?

scarlet marsh
#

im well aware that handcraft is req'd in the current game configuration

sand garnet
#

right

oblique hollow
#

your "solution" of a hub-integrated smelter and constructor also wont do

sand garnet
#

handcrafting is a valuable aspect for specific gameplay elements, and it's a great teaching tool to, at the same time, push the player towards the intended gameplay, being automation

scarlet marsh
#

@violet stirrup when you have this mathematical factual evidence to share, i would like to review it

violet stirrup
#

We've went through this before, clearly didn't matter last time, not going to revisit it.

#

Enjoy your day!

sand garnet
#

not having handcrafting early on is easy, but it also makes it feel less like a growth experience where you slowly level up

scarlet marsh
#

CLsinger, you have not shared the evidence with me - do not make the false claim that i have refused it

violet stirrup
#

I sent you multiple links. lol

#

Guess those don't count?

scarlet marsh
#

i reviewed the links and concurred with the information presented in them, no?

violet stirrup
#

In the much needed change of subject. With the 3 extractors to 6 coal factories. 1 extractor will only being pushing out 60 M^3, I assume I can't actually use remaining 60 M^3 of unused water protentional by using a T pipe right? Because then I will merge two different pipe systems?

scarlet marsh
#

yeah Tom, i understand what your saying on the growth potential - i think might be a better way to do it but again that would take time to figure out and implement

oblique hollow
#

3 to 8 is better

violet stirrup
#

Basically, I am stuck with the under utilization of the 3rd one right?

oblique hollow
#

if the ex is at 120

sand garnet
#

what would that 'better way' be then Nelson

scarlet marsh
#

@violet stirrup please refrain from making false claims about me - and then change subject when questioned

sand garnet
#

because it seems like you only say 'this should change' without offering any actual changes

violet stirrup
#

Nelson, just please refrain from talking in general.

serene abyss
#

you could use 5 extractors on 12 coal gens, the 5th extractor T-split into the other 4 extractors giving you 300m^3 in each pipe

violet stirrup
#

Ah.

oblique hollow
#

3 to 8 is generally the agreed on simplest ratio

scarlet marsh
#

tom, i would have liked it if they just remove handcrafting overall - give you the starting resources to automate from the beginning - that was my suggestion

oblique hollow
#

@scarlet marsh do you realize what that means at tier 0

scarlet marsh
#

if you have 3 extractors - you have 90/m3 remaining to use, clslinger

#

well i suppose that depends on whether your gens are OC'd

serene abyss
#

yes, the 3 to 8 would make/use 100% of the resources

violet stirrup
#

In my current scenario, I do have some loss already. Just trying to figure out what ratio gives me best efficiency. Currently the only thing I have OC'ed is the Extrators.

scarlet marsh
#

what does that mean, mcgalleon?

#

3-8 no need to oc the extractor

sand garnet
#

Regarding the coal gen thing, I'll try to make it as simple as possible:
1 coal gen, 0 powershards = 100% OC, 100% power generation
1 coal gen, 3 powershards = 250% OC, 200% power generation
3 coal gen, 0 powershards = 100% OC, 300% power generation

this means that its always better for both power generation and using/ saving shards for the proper machines, to not waste powershards on OC-ing generators.

scarlet marsh
#

^ tom is correct, review this clslinger

oblique hollow
#

nevermind, im tired of the topic.

sand garnet
#

yeah but you were AGAINST this last time Nelson

scarlet marsh
#

no i never was

sand garnet
#

lol yeah you were

violet stirrup
#

100% was.

#

You have witnesses.

scarlet marsh
#

you didnt understand what i was saying

violet stirrup
#

You made it abundantly clear.

scarlet marsh
#

i was saying the OC'd gens were same fuel efficiency

#

not power shard efficiency

violet stirrup
#

Nelson, let me make this clear as possible, You were wrong then, you are wrong now.

oblique hollow
#

just find the discussion and post a screenshot tom and cl

violet stirrup
#

Chances are you will be wrong in the near future.

scarlet marsh
#

yeah, just take a ss and share it with us

#

that will clearly verify your claim

violet stirrup
#

But I digress, wasting time I could be spending playing the game on you.

scarlet marsh
#

no need to get emotional, just review the facts

violet stirrup
#

I am pretty unemotional, just ask my wife.

scarlet marsh
#

stop randomly making false claims without any substantiating documentation

violet stirrup
#

So for the water to coal factory setup, I guess I could just find the intersection of the 3 points in order to find 100% efficiency.

scarlet marsh
#

clsinger, it isnt wise to just randomly claim people are 'wrong' without any supporting rationale

sand garnet
scarlet marsh
#

thank you Tom

violet stirrup
#

So, Nelson, were you wrong?

sand garnet
#

"there is no downside, other than you need to use shards"
which is false, because the second downside is that you dont get the full OC % in power capacity

scarlet marsh
#

clsinger, why dont you explain to me why you think i am wrong

sand garnet
#

because it doesnt scale linearly

#

you're wasting potential power

scarlet marsh
#

tom, the downside is that it takes 3 power shard to get 200% clock rate instead of 2

violet stirrup
#

The 3 intersections would be 300 M^3 pipe limit, the 120 M^3 production of water from extractors, and 45 M^3 consumption of the coal factories ya?

oblique hollow
#

yea

scarlet marsh
#

i concur with what you say Tom

dark wadi
#

I want to make sure I understand this argument as you 3 continue. Is the basic argument "It's better to overclock power gen vs It's better to build more power gen"? I just want to make sure I'm following the argument.

sand garnet
#

im gonna go have lunch and go outside

oblique hollow
#

120 per extractor * 3 is 360. 360 / 2 is 180, 180 is enough for 4 coal gens each

violet stirrup
#

Practice good social distancing while you are outside.

scarlet marsh
#

@dark wadi if you OC a gen you can get 200% clock speed out - fuel efficiency remains the same - you need 3 shards for this

#

there is no real argument here

#

correct clsinger you are producing excess water

violet stirrup
#

Well aware, looking for the exact ration of extractors to factories to get 100% efficiency assuming 100% power consumption.

scarlet marsh
#

only need 3 extractors to 8 gens - no need to clock the extractor unless you OC the gens

#

3-8

violet stirrup
#

Wait though, I have a pipe limit of 300

#

So gotta work around that.

#

So getting the excess water split is the problem.

woeful skiff
#

There is a great table on the Coal Generator wiki page by the way if you want a cheat sheet / have a bad memory like I do.

sand garnet
#

@violet stirrup I have a hypothesis that using unpowered pumps would block the flow and could actually help with that

ornate zodiac
#

I use a 4:5 ratio with water extractors to coal plants

sand garnet
#

green arrows is 2 pumps and the direction they're facing

oblique hollow
scarlet marsh
sand garnet
#

since unpowered pumps block the flow going against it, I think it may cause each pipe feeding 4 gens to be treated separately

violet stirrup
#

I think for now, I am just going to OC the extractor to max, I know its bad, but gotta spend some time with the math to figure out how I conform to the 300 pipe limit and still ensure 100% efficiently between extractors and coal factories.

ornate zodiac
#

you're overclocking the water extractor?

scarlet marsh
#

clslinger, you need 3-8 ratio

#

not sure what you dont understnad exactly?

violet stirrup
#

I'll mess with it later, just going to keep the extractors with max OC for now, although I am wasting ~40 MH per extractor in this setup.

oblique hollow
#

why oc them

violet stirrup
#

The 300 M^3 pipe requirement is the problem

scarlet marsh
#

you need 2 pipes to carry 360/min

ornate zodiac
#

overclocking for extractors and transformers is on a curve, so it costs extra power for the same cost

scarlet marsh
#

clsinger you need 2 pipes

ornate zodiac
#

given that you're extracting water to generate power, it's counter-productive

violet stirrup
#

Ah, okay, I am understanding the 3 to 8 ratio now.

scarlet marsh
#

btw, you can see from the ss, clsinger, that you were incorrect - its okay to think that i am wrong, but make you sure you have rationale to do so - do not spread misinformation about me - thanks

vast copper
#

First pipe has 240 water, it feeds X coal gen, when the amount of water in the pipe gets bellow 180 you add another 120 via another pipe, and voila you're back at 300 for the next Y gens. Repeat.

oblique hollow
#

please deal with interpersonal issues in the DMs

ornate zodiac
#

if you OC one water extractor to 250%, you get 300m3 of water for 173Mw, if you have three water extractors at 100%, you get 360m3 of water for 120Mw

scarlet marsh
#

i deal with issues, how they are recieved to me - if someone makes a false accusation in the channel, i defend myself in the channel

oblique hollow
#

i do not wish to be informed on them, and other people maybe too

scarlet marsh
#

you can tune out then

violet stirrup
#

Nelson, you keep bringing up a dead horse, you were 100% wrong, and refused to understand that.

oblique hollow
#

this channel is for satisfactory math, not your issues

scarlet marsh
#

cleary i was not wrong

violet stirrup
#

Andddd. Blocked!

scarlet marsh
#

and you do not even know what i was wrong about lol

violet stirrup
#

That solves that.

scarlet marsh
#

indeed - make a false claim - then block - simple

oblique hollow
#

enough

violet stirrup
#

So I get the 3 to 8 ratio, gotta do some more math for my specific setup, because I am going up a decent amount. And that requires water pumps, which of course requires power.

scarlet marsh
#

yeah just build in increment of 3-8

violet stirrup
#

I assume no1 has the math handy on how far I go up before the OC to 300 M^3 to 6 coal factories is more beneficial then 3 to 8?

ornate zodiac
#

the most "beneficial" in terms of efficiency will always be 10% underclock

scarlet marsh
#

3-8 is better

ornate zodiac
#

but you have to build 10x extractors for that

sand garnet
#

1% clockrate or bust.

ornate zodiac
#

can you go to 1%?

sand garnet
#

yup

violet stirrup
#

The 2nd pipe doubles my power consumption of pumps, so gotta figure that out. And TBH, placing pumps efficiently sucks.

ornate zodiac
#

I don't think I want to build 100 water extractors for 120m3 of water 😛

scarlet marsh
#

yeah dont OC your pump if you concerned about power consumption

sand garnet
#

100 machines at 1% is more efficient than 1 machine at 100% because OC rate also doesnt scale linearly downwards

scarlet marsh
#

however you can OC some of your gens to produce more power

#

since you have excess water in your setup

ornate zodiac
#

(at the cost of more coal too)

oblique hollow
#

i only OC to pervent outages while i build new generators

scarlet marsh
#

well assuming your coal line supports 8 gens, yes

ornate zodiac
#

won't help if your outage is insufficient coal 😄

oblique hollow
#

it never is

ornate zodiac
#

especially if your outage has taken out your coal miners

#

that's why I loop them seperately

oblique hollow
#

they are on a seperate grid

ornate zodiac
#

great minds 😉

oblique hollow
#

they fuel their own single Gen

scarlet marsh
#

nothing wrong with OC'ing a coal gen here

ornate zodiac
#

oh. I have 8 gens in my primary loop...

#

I have all the water extractors on it as well [shrug]

oblique hollow
#

its more worth it to put those shards in miners

ornate zodiac
#

miners is the best use of shards, yes

scarlet marsh
#

yes it is

ornate zodiac
#

because ultimately the game is most bottlenecked on resource bandwidth

scarlet marsh
#

indeed

ornate zodiac
#

which is less apparent until you run against that limit

#

to be honest, that limit should only really be reached when you've expanded to the whole map and exhausted most of the nodes. otherwise you get by, by being more efficient with what you have an expanding

dark wadi
#

^^ that has been my solution. I haven't NEEDed to OC any miner yet, and I'm just about to unlock Nuclear.

#

But now that I'm at that point I'm looking at OCing some miners just b/c it will be easier as I expand/rework.

sand garnet
#

there's plenty of nodes around the map for you to not need to OC anything, but it makes it a lot easier if you do

ornate zodiac
#

but until then, if you've got shards to use and power to spare (hello geothermal) you might as well stick them in

sand garnet
#

OC on pure nodes makes SO much difference

dark wadi
#

Means I need to go back and start picking up the slugs. To be honest they were not even a focus unless I was walking by one.

#

I think my doggos have brought me more slugs then I've picked up.

scarlet marsh
#

yeah i wish you could construct power shards

#

through an expensive process - like factorio module

sand garnet
#

check the modding discord

uncut pine
#

whats now the best alt for reinforced iron plates?

pine tangle
#

In my opinion? Bolted Iron Plate - it saves a lot of space, while being slightly more expensive in comparison to default recipe.

#

Adhered or Stiched if you are really concerned with resource efficiencies.

uncut pine
#

okay thanks 🙂

glacial hemlock
#

Stitched + iron wire. But not for early game

scarlet marsh
#

wonder how much power i can make with a mk 5 belt of compacted coal

violet stirrup
#

To circle back to the OCing my water extractors, looks like I get a 3% increased efficiency from switching from 1 water extractor OCed at 225% feeding 6 coal generators to 3 water extractors feeding 8 coal generators. Personally, that 3% isn't worth it due to the limited water near me. Math attached for verification if anyone would like (Nothing says my math isn't wrong).

#

The reason for it only being 3% is due to the vertical distance I have to climb to supply the water to the coal factories. Having to split the pipe would double my pump requirement.

#

Now, when we get higher throughput pipes, this would change drastically.

sand garnet
#

power power? is that like.. super power?

#

extra powerful power?

violet stirrup
#

Pump Power, lol

#

Just did that so I could quickly calculate pump power consumption.

#

And of course typoed it

plush basin
#

hello, anyone here to help me with this problem? I have 3 T3 output belts I need to equally split amongst 6 T4 inputs

scarlet marsh
#

yeah split each one off and merge 2 on all your 6

violet stirrup
#

Misread the last part, thought you said 4 T4.

scarlet marsh
#

thats an equal split

#

thought what you are doing doesnt make any sense

#

you are feeding 810 into 2880 capacity

violet stirrup
#

Well technically, feeding 270 into 960, because its 1 T3 to 2 T6.

scarlet marsh
#

no 3 - 6 is what he said

violet stirrup
#

My assumption is its the same items, but if they are different, then ya, the math changes.

#

Unfair assumption though, without additional information.

scarlet marsh
#

doesnt matter what the items are / belts have the same capacity

violet stirrup
#

If they are different items, then my 1 T3 to 2 T6 doesn't work.

scarlet marsh
#

either way dont do what your doing because it doesnt make sense

violet stirrup
#

If they are the same item, they do

scarlet marsh
#

belts throughput is independent of item type

violet stirrup
#

I get that, but if they are the same item, he can simply do 1 T3 to 2 T6, if they are different items, that configuration does not work.

#

They would remain independent streams that way.

#

However, if they are different items, then of course, the splitting and merging requires more.

scarlet marsh
#

yeah but he specifically asked to equally split them

violet stirrup
#

And you can equally split them by 1T3 to 2 T6.

#

Thats an equal split.

scarlet marsh
#

yes

violet stirrup
#

However, that is predicated on the need for it to be the same items, which may or may not be the case.

#

If they are not the same item, then a 1 T3 to 2 T6 does not work.

scarlet marsh
#

however, there is no reason to do it because you cant fill those belts

violet stirrup
#

Agreed, but we are not aware of the entire situation.

scarlet marsh
#

running multiple items on belt doesnt affect throughput

violet stirrup
#

Of course

#

Be curious of the situation that is encountered where this is happening.

#

Could be a simple, can't be bothered to upgrade my belts situation haha

upbeat granite
#

Shouldnt the industrial Fluid buffer MK2 have 8 times the capacity of an MK1¿

#

Just because a cube with a doubled length would have 8 times the volume

sand garnet
#

its just 2 stacked storage containers

#

so no

#

why would it have 8x the capacity?

#

let's say a regular storage container is 2m wide, 2m tall and 4m long
2x2x4=16

upbeat granite
#

Fluid

sand garnet
#

oh lol

#

they're different shapes though right?

#

mk1 is more cylindrical?

upbeat granite
#

Yes that is true

#

But i think from looking at them... Times 8 should be more accurate then 4

sand garnet
#

aside from the shape etc, I think it's simply a game design decision

upbeat granite
#

MK1 occupies 4x4x8meter ->128

#

I guess they may doubled MK1 storage

cedar mica
#

Embetterer calculator is drunk again. I selected Nuclear fuel rods, with alts. It suggests I get the silica from the Alumina Solution by production...

#

Is there another one thats updated?

scarlet marsh
#

anyone know power provided by turbofuel?

#

each coal provides 5 MW*min - how much does 1 m3 of turbofuel provide?

hybrid quail
#

2000MJ according to wiki

scarlet marsh
#

ok

hybrid quail
#

normal fuel is 600

scarlet marsh
#

wow thats a lot compared to coal

#

so 33.3 MW*min

#

ok so if i have 1000 turbofuel/m i will have 33.3 MW, wow

#

33.3 GW

#

trying to figure out what i can do with a mk 5 belt of compacted coal

#

not bad

#

wait thats 222 fuel generators, wtf

#

lordy

hybrid quail
#

I think it just lasts longer it does not produce more energy

pine tangle
#

To be pedantic, "lasts longer" IS "more energy from singe item" :3

scarlet marsh
#

yeah its like 6.5x what coal produces

#

seems like the fuel gen should have a higher speed

pine tangle
#

It has. 150 Mw vs 75 of Coal and 30/20 of Biofuel Generators.

hybrid quail
#

@pine tangle yup 😉

scarlet marsh
#

i mean higher speed to match the higher capacity

#

70 some fuels gens off of 1 pipe is nuts

pine tangle
#

Well, Higher Capacity = Fuel burns faster at full load?

scarlet marsh
#

i mean the thermal content of the fuel - it should have higher speed relative to that

#

so it doesnt take like 70 gens to use up 1 pipe lol

pine tangle
#

1 Coal is around 12,5 kilograms of mass - and Pipes deal with Cubic Meter. 1 cubic meter of water is around 1 metric ton of mass.

scarlet marsh
#

mass does not matter in this game i dont think

pine tangle
#

Yep. Because it breaks down once you calculate how much Energy 1 unit of fuel can have, if it is 1 m3.

scarlet marsh
#

im confused

#

wiki says coal is 300 MJ - turbofuel is 2000 MJ

pine tangle
#

Even Coal is arbitrary and based on real life coal energy density - average 24 mJ per kilogram.

scarlet marsh
#

so 5MWmin coal and 33.3 MWmin turbofuel

#

right?

pine tangle
#

Yes. This is why 1 unit of Coal makes Coal Generator run only for 4 seconds at full throttle.

scarlet marsh
#

yeah, my point was they should increase rate to match the increase in energy content of the fuel

#

so you dont need like ridiculous amount of fuel gens

pine tangle
#

Generators are hard capped at certain power output, just like in real life. Want more power? Put Power Shards in.

#

Real life equivalent will be overhaul/modernization.

spice holly
#

they just need to increase pipe capacity.

scarlet marsh
#

what pipe capacity is plenty

spice holly
#

back in update 2, the number of fuel gens isnt much of a problem, since you can go up.

pine tangle
#

"Better fuel runs longer" is pretty standard, both for real life and in games.

spice holly
#

now in update 3 you can't really do that w/o sacrificing power efficiency

scarlet marsh
#

im pretty sure fuel gens used to consume up to 300 MW or something

#

i thought they were better

#

yeah the problem is just the time to place them

pine tangle
#

Fuel Generators were 150, just like now.

scarlet marsh
#

yeah guess just seemed like more relative to coal

pine tangle
#

Coal was 50 and got buffed in Up. 3 to 75. Which is a buff even with the need for Water Extractors.

scarlet marsh
#

yeah i hope they buff fuel gens

pine tangle
#

Considering my latest save, which had 6.000 Mw on Coal+Coke, maybe there some merit in it, yes.

scarlet marsh
#

yeah my current save i have 9 MW in coal gen only

spice holly
#

they kinda did.

#

via the diluted fuel recipe.

scarlet marsh
#

yeah thats the problem

#

you need an absurd amount of fuel gens to burn it

spice holly
#

to be fair, that's always been the case with satisfactory in general, not just with fuel gen.

#

you pretty much have to spam any machines to get a decent amount of output at the mid-late game, no?

scarlet marsh
#

true - i wish they had upgraded building or OC that can be produced

#

yeah

#

fuel gen just seems especially egregious

spice holly
#

i kinda get where you're coming from though

#

i was building like 400 fuel gen back on update 2 just to consume all the turbofuel i was making.

scarlet marsh
#

yeah i was just doing the math - figuring out what to do with a mk5 belt of compacted coal

#

and i was like damn ill need 222 fuel gens to eat that

mellow nimbus
#

Ok math geeks normal oil resource at 120 base rate will run how many refiners reliable using the heavy oil/plastic setting?

fathom zenith
#

Are you going to overclok the source?

mellow nimbus
#

no

#

right now it seems to run 3 fine

fathom zenith
#

Then only 4 cause you need 30 per minute

mellow nimbus
#

so 3 resources should run 12 ok based on 120

fathom zenith
#

Yea

mellow nimbus
#

ok thx

fathom zenith
#

But soo you know you should probably overclok the source if you have alot of power to spare because its worthed comparing with the amount of oil you have on the planet

#

And then you can run 10 machines per source fully overcloked and you would need one pipe only

#

300 maximum flow per pipe remenber

mellow nimbus
#

to late i have 4 pipes one per source oh well lol

fathom zenith
#

Its fine you will have prepared for the futur 🙂

mellow nimbus
#

Yeah you also have to keep the pipes at the main refinery as flat as possible or it hoses the whole thing

clear citrus
#

is the slightly higher ore cost for the same output using the bolted frame alternate worth it for the faster output rate?

glacial hemlock
#

Bolted frame? Yes it worth

celest rock
#

Is there a list what alternativ recipe is best to use=?

#

i want to restart my production in my Savegame to maximise it so i need kinda to know how much plastic etc i need is there anything online i can use?

sand garnet
#

pretty sure there's one on reddit

glacial hemlock
#

Or wiki.

violet stirrup
#

One is 10 reinforced plates and 10 rotors per minute, and the other is 10 smart plates per minute.

#

I would expect only the building requirements for the last step (Using reinforced plates and rotors to create the smart plates) would change. However the first step (Smelting ore), have an additional smelter for some reason.

clear citrus
#

I took some time to actually math into it, and no, the bolted recipes aren't worth it, for a standalone factory. The faster output is actually slower, because with the same input you should build more machines using the regular recipe, which grants a higher output than the bolted alts in total.
However, if you have a world like one of mine, where you have a mega screw factory, then perhaps it's worth it as you could treat screws as a hypothetically infinite /min available.

#

So I guess the bolted recipes really just encourage screw factory deliveries instead of making screws on site

spice holly
#

you're understanding it wrong, what he meant by worth it is, it's worth to get the extra space & power that get at the expense of a little bit of iron.

clear citrus
#

saving power seems inherently unworth, since you can just make more power.
Saving space is worth if you care about saving space, and not if you don't.

spice holly
#

it's situational, but there are situations where it might be worth.

#

since you usually expand power by blocks, if you have some spare, and then, might as well utilise it.

clear citrus
#

I wonder what the maximum possible producible power is ...🤔 (without having to manually refill basic biofuel generators)
There's only so many coal/urananium/geyser/oil nodes

gray marlin
#

Anyone got an up to date crafting tree ?

violet stirrup
#

Assuming no OC, should be pretty easy to calculate max power. The other assumption is that all the nodes that can supply materials for power only go towards supplying power.

clear citrus
#

yea. But I'm not about to do the math on that one myself lol

#

it would be easy, sure, but not worth the time to run the numbers. for me.

modern spindle
#

So I did some testing with the AWESOME Sink, I got the formula for Coupon cost, anyone feel like updating the wiki?

#

its in groups of 3 again, and coupon in x-th group costs 1500 - 1000x + 500x^2, or n-th coupon cost is 1500 - 1000ceil(n/3) + 500ceil(n/3)^2

#

Its a lot harder to get the golden nut now 😦

shy mason
#

If you stick with just nuclear, you should be fine power wise unless they make even more processes. A terawat should be plenty

glacial hemlock
#

even half a tera should be sufficent

buoyant turtle
#

ive discovered something. an industrial storage container will put all the output in the coveyor you put down first if there is only 1 item in it. this doesnt always work if you have a lot of items so if you put 2 storage containers in a row you have a good overflow system. this is with mk3 belts, on higher tiers you may need to put more storage containers in a row, or use a hybrid system where you split a small part into the isc and the rest directly into your normal storage. then when any item goes in the isc it always goes back into the storage system unless it's full

woeful skiff
#

My understanding of the isc behavior is that it will appear to be consistent within a single play session, but then the next time you play it may flip so it's not consistent long term.

clear citrus
#

In an objective sense, is one of the staring areas "the best one"?

spice holly
#

starting area?

#

northern forest is usually considered the best one.

sick musk
#

Well the new Red Dunes starting area has a ton of pure iron nodes and a pure Cat within spitting distance.. but there's a lot of hostile mobs around 😉

scarlet marsh
#

northern forest for early game

#

past early game it doesnt really matter

sudden pumice
#

I like dune. Very easy terrain for start

clear citrus
#

I mean sooner or later the whole world is your zone

toxic flax
#

Assuming no alternate recipes just yet, if I have a full 300m^3 pipe, should I go with 7x plastic, 2x rubber?

#

Or 3x rubber?

shy mason
#

You'll need a sink for residue you'll be making so focusing on plastic would help. Think you'll only need rubber for space elevator parts, filters, and rifle ammo without alternate recipes

toxic flax
#

What can I make with residue? Fuel, no?

sand garnet
shy mason
#

Fuel and coke

#

Turbo fuel if you add compact coal as well

#

In meantime you can just flush the entire pipe system if you add some buffers to temporarily hold it, so you can keep plastic/rubber production going

scarlet marsh
#

does anyone know why diluted fuel comes only in packaged form?

#

just means you need to add another step to package water and then unpackage the fuel?

#

why not just mix water/fuel in liquid form?

#

and output liquid

#

also, it seems like packaging liquids is completely useless - only useful for packaging fuel for vehicles

pine tangle
#

I believe "there is no building with two liquid inputs" is the reason. Besides, I fully expect Diluted Fuel being subjected to rework in the future.

scarlet marsh
#

yeah, to me it just seems obvious that you would have that problem - i mean you would think the devs thought add this for this recipe

shadow prairieBOT
#

You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com

<3 @sand garnet

scarlet marsh
#

or at least make packaging faster

#

2 packaging refineries per water extractor is nuts

sand garnet
#

you can suggest changes at the link above

scarlet marsh
#

yeah im thinking they should just have a pipe to conveyor conversion section - where you input package - just converts the 300/m on pipe directly right into package on belt

sand garnet
#

without a machine?

#

where does that plastic come from then?

#

just poofs into existence?

scarlet marsh
#

yeah just like an in-line packager

#

you make the package and feed into it

keen brook
#

good day mathematicians

scarlet marsh
#

hello

keen brook
#

WHY WONT IT MARK AS READ!?!??!

#

GAH

violet stirrup
#

Is a 1 to 7 balancer possible?

#

Looked all over the place, can't find one, and couldn't figure it out myself.

toxic flax
#

Is there any particular reason not to just use a manifold?

#

Assuming you "prime the pump" and drop a full stack of resources on the end and continue down the line?

violet stirrup
#

Of course, as soon as a type the question, the way to do it becomes apparent, lol.

empty hemlock
#

cause before you were thinking about how to ask the question, after you were done you thought about what answers you'd get :P

violet stirrup
#

Very fair haha

#

Ive been racking my brain, because I new it was possible, basically all odd number balancers are, just had to figure it out

scarlet marsh
#

its possible but no functional reason to ever do that

woeful skiff
#

There is a term called "Rubber Ducky Debugging" that software developers use and it's when you get stuck you ask your questions to a rubber duck, which can have the same effect and is a great story I tell my peers to keep them from asking me questions. (questions they didn't really need me for... I love helping people with questions when they're truly stuck on something)

violet stirrup
#

Balancers have very functional reasons, to balance output... lol

scarlet marsh
#

not for a 1-7, maybe you want to do a 7-7 balancer

#

1-7 - just leaves you with 7 belts of 1/7th throughput

#

in which case why have 7 belts - why not 1 belt?

#

you need to at least have as much input as your output

violet stirrup
#

Theres alot of assumptions in your post.

#

The 1-7 balancer is coming off of a set of machines that are already balanced from previous machines. I am keeping all my machines balanced in their workload. To maximize efficiency.

#

My belts in this work stream will never be saturated, its not about belt saturation, its about machine efficiency.

scarlet marsh
#

machine efficiency upstream will be the same with or without the balancer - because you can only pull 1 belt worth of material from your output at max capacity to feed into the 1-7 balancer

#

can you identify the invalid assumptions?

violet stirrup
#

It would 100% not be the same without a balancer, otherwise I would have completely separate workstreams, and would lose efficiency.

scarlet marsh
#

i would encourage you to evaluate that claim further

violet stirrup
#

Evaluated as requested, confirmed my original statement as suspected.

scarlet marsh
#

if you have 7/m coming in you only get 1/m out on each belt

#

hence only 1 belt needed, no?

violet stirrup
#

Seeing as my only question was how to run a 1-7 balancer, no need for further discussion.

scarlet marsh
#

okay, clear the answer is that is is not needed - no problem

violet stirrup
#

Was never the question.

#

Also, how do you get 1 belt to go to 7 machines, as you stated, only 1 belt is needed.

scarlet marsh
#

right, no problem

violet stirrup
#

So how do you do it?

#

Get 1 belt to go to 7 machines?

sand garnet
#

manifold

scarlet marsh
#

take 1 belt and just split off from it 7 times

#

the 7 machines will ensure the belt is balanced

violet stirrup
#

They will become balanced at some point in time. Using a balancer, they are balanced from the start.

#

Because a manifold is dependent on saturation of a belt in order to saturate the next one down the line.

scarlet marsh
#

correct

violet stirrup
#

And that is exactly why I am using a balancer and not a manifold.

#

Because I want it balanced from the start

#

I do not want it balanced from amount of time later.

sand garnet
#

for super long ones i think it takes like 20 mins to balance in a manifold

scarlet marsh
#

yeah its essentially just putting an in-line buffer

violet stirrup
#

So, there clearly is a functional reason to use a balancer as opposed to a manifold.

#

I use manifolds as well, but in this particular case, a balancer suits my needs better.

scarlet marsh
#

yes, if you want to avoid the startup transient - i would say that it should be irrelevant though, which is why i dont recommend for newer players

violet stirrup
#

So, there is a functional reason, glad we came to the correct conclusion together.

lament scarab
#

correct me if im wrong, but the 5 way splitter works by just split it in 6 and feed the 6th belt back in the beginning
so what if u split 9 times and feed 2 belts back into the first splitter?

violet stirrup
#

Ya, that would do the 1-7, I was overthinking it when I was trying to design it.

scarlet marsh
#

are you talking about the overflow?

lament scarab
#

idk if i understood the question directly, but just if u want to split a belt in 7 subbelts equally

violet stirrup
#

Ya, i've actually got 3 machines feeding 5 machines feeding 7 machines, and because I don't have to worry about belt saturation (Due to the amounts being produced), I just used balancers in between.

#

A little bit more work then a manifold, however, IMO, looks better, and is immediately balanced. Manifold is simpler however.

ancient crater
#

hmm can a shredder not keep up with a mk5 belt 780/min? i had one mk5 line and it was stuttering, now i added a 2nd shredder and it seems work fine

lament scarab
#

havent reached mk5 yet myself but i heard other ppl call it a bug @ jarno

ancient crater
#

Well if it's a known bug that atleast my findings are correct and I can use a 2nd shredder was a work around for now

scarlet marsh
#

yeah i think it eats a mk3 belt

#

maybe mk 4

mellow nimbus
#

Ok I am not a math wiz but let me see if I have this right. If I have a pure Iron node. Max bugs tier 2 miner and I Am cranking out base tier 1 iron ingots 1-1 I can in theory run 300 machines?

#

OR is it 20 machines because 4 second action =15 actions per minute?

scarlet marsh
#

300 machines doing what?

mellow nimbus
#

making iron ignots

dry girder
#

a nuclear power plant clocked at 100% but only using 50% effectively only consumes half of the resources it needs right?

scarlet marsh
#

look at the smelter recipe

mellow nimbus
#

Smelter does 1 run per 4 seconds at 1-1 ratio

scarlet marsh
#

it consume 30/m and output 30/m i think, right?

mellow nimbus
#

I aint in game have to recheck

scarlet marsh
#

so its probably limited by your belt speed

#

what belt you use?

mellow nimbus
#

I was up to tier 4

#

so 480\

scarlet marsh
#

480/30 then so 16 smelters

#

if you OC your miner to output 480/m that is

mellow nimbus
#

Ok thx guys

scarlet marsh
#

np

clear citrus
#

@violet stirrup Sorry for being a latecomer but I was reading where Discord opened up to on the conversation and it's bugging me.

Tree. You're making a tree. With branches. Running 1 belt into a splitter setup to feed seven machines in balance is a tree.

A balancer is when you take a set of multiple belts that are the output of something (because a single belt is too slow) and make it so each as an equal amount of the output (and is also connected to every output machine).

So if you have 2 belts running next to each other, one fed by 7 of 11 machines and the other only by 4. You put a splitter then merger on each one, and put an X of belts in the middle. Now they each get half, 5.5 machines worth.

At any rate, yes building a tree is worth it. The only things a manifold saves you is space and some building time.
Saving space only matters if you care about it . For some factories I do, for others I don't.
The extra time taken for a branch isn't long anyway I find, and feels better than time spent waiting for manifold delay.

I use trees amd manifolds depending on me exact varied concerns with a given factory.

glacial hemlock
#

It is just a different play style. So chill

#

Some people, like, building tornadoes with belt.

vast copper
#

hey gang, regarding the large container, I remember the 2 outputs have different priorities, is it also related to which input you use (top or bottom) ?

glacial hemlock
#

They are not consistent, and their priority got shuffled at each reload, so use them at your own risk.

clear citrus
#

though is the premise of machine created balance

#

that is, if what's at the end of your belt from the crate is only build to eat 30 blahs/min, that's all it'll take regardless of the output priority being messed up

#

so if your input to the crate is more or the same as your outputs, the priority fails don't really matter

#

nonetheless I wish they'd fix it so that crate outputs were like splitters, going 1:1

mossy olive
#

how much fuel does a fuel generator use at full Load? trying to setup my power

serene abyss
#

Regular fuel: 15/min at 100%
Turbo fuel: 4,5/min at 100%

sharp crow
#

@dry girder unless you have geothermal generators connected, all of your power plants consume their fuel at a rate equal to the fraction of your total power capacity that is being consumed. so if you're using half the power in your power grid, the nuclear plant will consume half the fuel rods and half the water and produce half the waste. if geothermal generatora are connected the equation is pretty much the same, you just subtract the geothermal generators from both your capacity and consumption

#

a good thing to keep in mind for if you're building a very large nuclear setup is that the reactors will be running at very low production rates. for example, with a full terawatt of nuclear power (very close to the maximum possible nuclear power), a factory that consumes fifty gigwatts will only consume five percent of that terawatt

serene gorge
#

i was never good in math

glacial hemlock
#

Then this game is a good trainer for you

vast copper
#

hey gang, am I missing something or the geothermal power source is not much of use, because by the time you get supercomputers to build them you already have a ton of fuel power or even nuke, both of which dwarf the 3600 MW of available geothermal power on the map (18 nodes) (equivalent to 800/min coal gen)

woeful skiff
#

I haven't gotten that far, but free power is free power right?

pine tangle
#

Geothermal have highest priority for Consumption. From the tip of my head, the best use is to run your Power industry from Geothermal (Coal Miners, Fuel production chains, et cetera) to avoid blackouts.
But yes, generally Geothermal is a bit niche for now.

vast copper
#

Free power is nice, but when you plan or produce >50GW, extra free 3.6GW isn't that attractive to me when you have to wire half the world to get it :< @woeful skiff
great idea @pine tangle maybe I'll consider this indeed 😮

cedar mica
#

If you are making paths, to get all the oil, you pass by most of the geothermals

sharp wind
#

Am i right in thinking residual plastic and rubber is a more efficient use of oil, by my maths seems plastic is only marginally better

#

Ignoring power usage and water

pine tangle
#

More of "wiggle room" than "efficiency". Having Resin as middle step offers an tiny bit of extra Plastic/Rubber.

sharp wind
#

Thought as much I was hoping it would temporarily fix my lack of rubber although it does seem to be better for rubber

#

About 1.6x more rubber out of the same oil

pine tangle
#

Basically, by running Resin you have extra Refinery of Plastic by each six refineries of Resin - or extra Rubber Refinery by four Resin.

#

You can get MUCH better efficiency from switching to fuel chain - Diluted Fuel and Recycled Plastic/Rubber Alternates.

sharp wind
#

I had it in my head that residual plastic/rubber used heavy residue so i could make both out of one oil line, no worries just need to lay more pipes

#

Need to get more hard drives, leep hunting that diluted fuel

vast copper
#

HOR > Dilluted packaged Fuel is imo the best deal for oil then you produce whatever you need, and this reduces your need for oil nodes drastically, that's how I decided to produce plastic and rubber, seems to be the best deal according to the math

pine tangle
#

Generally, it is much easier to run basic direct Oil->Product conversion, due to Resin demanding much more space and piping. After which, directly go for Diluted setup.

sharp wind
#

I'll run a separate rubber and plastic refinery set up for now then, to get some more tech unlocked cheers guys

vast copper
#

I chose to centralise all the production, so I get all my turbofuel, plastic, and rubber from the same chain

#

all from only 4 pipepline of crude oil

#

I don't think you can get more with as little oil @sharp wind

pine tangle
#

From experience, just pop down 5+5 refineries for Plastic and Rubber - enough to consume 300 m3 Oil - and convert byproducts in to Coke. Sink or Burn it in turn.
You do not need a lot to unlock all milestones.

sharp wind
#

That's a lot of water lol, good job most oil is next to water

vast copper
#

I'll get the water from the NE ocean ^^ The northern oil beach is for oil only for me ^^

sharp wind
#

Got to get my trains down too get this world consumption properly started

pine tangle
#

Oil Coast up north has some major depth issues, as I discovered in my Dunes playtrough... -_-

vast copper
#

East of the Swamp for me is the perfect place to get all the water, I tell myself that's how I'll drain/dry the swamps :p

toxic flax
#

Anyone tried out that 6 splitters + 6 mergers overflow? Any noticeable increase in lag in your factories?

vast copper
#

I didn't heard about that, what is it ?

wise obsidian
#

should be used sparingly imo

#

no need for it in most situations

pine tangle
#

Basically, in perfect situation, the "overflow" output is 1/729 of "input". Since it has large number of tiny connections and belts running in a small volume, I do not recommend large scale use.

vast copper
#

oh wow

#

if you're at 20.1m headlift is it still working or you should aim for 19.9m (pump)?

trim oar
vast copper
#

hey gang, so I fiinshed all the calculations, and I'm gonna bring back 19200 water home, not including water for nukes.
I need 64 pipes, what would be the best to mitigate the power consumptions ?
Option A : 3 extractor downclocked to provide 100 each per pipe ?
Option B : 5 extractor to 2 pipes with 1 extractor split between the 2 pipes ?

#

well I'm going for option B, cuz option A makes me build more than 30 extractors more, and it's a nightmare to build these with perfect alignment :/

#

but I'm still curious about what you think and the power

pine tangle
#

Considering I run 3 100% Extractors to 6 Coal Generators with single pipe? I am probably NOT the person to ask this :3

vast copper
#

i'll build 160 extractor, in a 1016 grid // each line of 10 split in packs of 5 // each pack of 5 outputs 2 perfect pipeline
then I bring the 64 pipes in a 4
16 layout 16 wide (4 foundation) and 4 stackable pole thing high, that's gonna be a THIK BOY pipeline project XD

#

oh jeez all the multiplication signs got transformed

#

😫

lament scarab
#

u can just put a backslash in front of every * i think
\ <- backslash

paper mauve
#

or just use a lower case x

lament scarab
#

as turbofuel seems to be quite a popular power source i wanted to ask what setups u guys run...
the math i did so far would involve
240 coal and sulfur each and 540 crude oil for 10GW power (power costs for producing turbofuel not substracted atm)

with that setup i would hit exactly 300 turbofuel/min
however i would need to produce 360 fuel with 540 crude oil, which would require a lot of pipe organisation

now i dont know whether i should scale down for simplicity or not
well, pls hit me with some tips, thx :)