#math-and-meta

1 messages Β· Page 440 of 1

tardy junco
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at 100% right?

shy mason
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So if you make some more generators, you'll be able to have a higher power threshold on the chart, until you use 16 genators worth of power, then it'll eventually run out of coal and shutdown. So just keep your 16 until you add more coal production

sand garnet
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yes

tardy junco
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15,900 hrm, currently im at 10,600

wind spade
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@sand garnet it's 1:1, so 10% power consumption is 10% fuel consumption

sand garnet
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good to know

glacial hemlock
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Fun fact, if anyone wonders how much turbo motor to produce in the end game, it is around 150/min

shy mason
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The South East blue crater swamp alone made 10 per minute, so entire world being 15 times that makes sense

full raptor
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150/min is the entire maps resources?

scarlet marsh
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thats probably close

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maybe 200/min or so

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but that sounds about the right order of magnitude

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i dont think its more than 300/min

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you need to use alternates to be resource efficient

steady dock
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how much rubber can you get out off 300m2 of crude oil, using all possible alternative recipes and the most complicated refinement method

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I end up with 365 ish by making polymer residue->+ water gives you rubber and the excess heavy oil residue I turn into fuel into recycling more rubber

tardy tulip
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if im making 150 rotors how much screws and how much bars will i need?

steady dock
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are you using alternative recipes?

tardy tulip
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me?

steady dock
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yeah?

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oh just hand craft?

tardy tulip
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yeah i just wanna know so i can run my factory until i have enough im low on biofeul

steady dock
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750 rods and 3750 screws with standard recipe

tardy tulip
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ok thanks

maiden roost
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Holy Moly, i LOVE the trailer for Update 3, i watched it and thought to myself: "if i hadn't bought the game, i would do it right now!!!"

I watched it like 20 Time's today, very good Job!

astral hornet
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god dammit some of these ratios... powering coal generators with compacted coal works out nicely to 2 assemblers being able to feed 7 coal generators, which require.... 315 water

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FUCK

astral hornet
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guess I'll just do 14 generators in a line and do 1 water extractor per 2 generators and underclock them

vagrant knot
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Do 12 Assemblers servicing 42 Generators, and those 42 Generators can be serviced by 7 water lines

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Or you could be hardcore, and have 140 Generators, being serviced by 40 Assemblers and 21 Full Water Lines, for 100% usage

random island
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wht is the new best ratio for making fuel ? plastic/rubber to residu and residu to fuel ?

pine tangle
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@random island Diluted Fuel. 2 Fuel for 1 Heavy Oil Residue at the cost of Water and use of packaging/unpackaging.

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Considering how 1 m3 of Fuel normally cost 1.5 m3 of HOR, this particular Alt. Recipe can be viewed as broken sf_nobelisk

finite reef
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Does anyone know what the total Geothermal power is on the map?

unborn ermine
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3600 now

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Since moving from Update 2 -> Update 3 they removed one geyser and added 2 new ones.
We have 3600MW limit now @finite reef

finite reef
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Then it appears I am missing one and not sure where it is, or i placed it between updates and it broke one thats already on the map

unborn ermine
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I did that yesterday, I was looking at the interactive map for like 10 minutes, then I remembered I had to replace one πŸ˜›

finite reef
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fml

fallow lily
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In other words, are the results that this puts out accurate?

unborn ermine
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Yeah, its just funky to get your layout perfect for the setup.
Im assuming once you've done it a few times it starts to make sense as you build.

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tbh the only real downside to a setup like that is the complexity/power of the build.

Im working on a setup using these two chains in tandem. (only reason they are separate is to ease my mind while planning this out myself πŸ˜› )
https://ficsit.info/embetterer?t=turbofuel:300&t=fuel:240&c=r:crude-oil,cap,300&c=r:coal,cap,240&c=r:wood,cap,0&c=r:alien-carapace,cap,0&c=r:mycelia,cap,0&c=r:leaves,cap,0&c=r:alien-organs,cap,0&ar
First is turbo and a chunk of fuel, dont mind the other random garbage as it wants the alts for coal to be used.
https://ficsit.info/embetterer?t=rubber:400&t=plastic:400&c=r:crude-oil,cap,600&c=r:water,cap,240&ar
Second section uses that chunk of fuel to boost plastic/rubber off of another pipeline.
This effectively uses the turbo productions excess to save a good chunk of oil.

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I almost want to make a diagram for this.. but im terribly lazy and get sidetracked too quick.

fresh salmon
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just wondering, but is there a tool for satisfactory that lets you virtually build a factory and plan everything out?

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similar to the factorio tools where you can create a "factory" online and test out blueprints

vagrant knot
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There are manifold/flow calculators but I dont think there is a tool for 3d planning your factory

paper mauve
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So I decided to finally automate filters and iodine filters and wanted to do it in a way that I couldn't figure out with any of the online calcs. So I just decided to go old school with pen and paper. It ain't pretty and I'd be surprised if anyone can even read it. But the setup works like a dream and everything is operating at 100% efficiency. So I'm quite proud of myself and guess I wanted to share and felt like a picture of words and numbers would get removed from #screenshots so here it is in all its glory πŸ˜›

fierce ruin
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@paper mauve It's a little bit hard to read. Maybe typing it out for us? πŸ™‚

paper mauve
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Yeah I've got chicken scratch for handwriting lol

fierce ruin
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@paper mauve Do not feel bad. I have seen worse, but I would definitely be interested to see your thoughts a tad bit clearer. I mean that in the most polite voice I can give you.

paper mauve
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Aw well thanks! I'll give it a go here in a sec, just give me a bit.

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Also one of the main reasons this works is because I'm using the Advanced Logistics mod which has the advanced splitter which can be used as a true overflow splitter

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I'm using like 3-4 of them in this setup

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You can also split items in ratios

fierce ruin
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@paper mauve ahhhh, I have downloaded some mods, but I just have not taken the time to try them out yet. I most likely should. I had to redo a base do to past partner not playing any longer and I missed out on a lot of learning. This has been great and I should have just done this alone in the first place. The game experience has been much better for me. I have collaborated with others and they are truly teaching me the math and ratios to it all.

paper mauve
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Yeah I feel like multiplayer can be a great experience, but feel like at least personally it's better to play through the game single player first to understand all the ins and outs before going into a save with 2 or more people that have never played before. The beginning of the game is pretty simple to figure out but as soon as you hit oil...stuff gets intense lol. So if you or your partner aren't always collaborating 100% of the time on the same project, it's easy to skip a few steps and the next thing you know you have no idea what you're doing lol

fierce ruin
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@paper mauve I just hit oil today and am about to lay down the refinery. It will be interesting because I did miss out on that with the past partner. Wish me luck!

paper mauve
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Best of luck to you! If you have any questions, feel free to ask πŸ™‚

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@fierce ruin Ok I've got it all typed out. Not sure how bad discord is going to destroy the formatting but here goes nothing lol


Automated Filters and Iodine Infused Filters: [] = Recipe Name

1 Manufacturer [Iodine Infused Filter] Requirements: Makes 3.75/m
3.75 Filters/m
30 Quickwire/m
7.5 Rubber/m

1 Manufacturer [Filter] Requirements: Makes 7.5/m
37.5 Coal/m
15 Rubber/m
15 Fabric/m

3 Refineries [Alternate: Polyester Fabric] Requirements: Makes 5/m Each
80 Polymer Resin/m Totals: 240/m
50 Water/m 150/m

2 Refineries [Alternate: Polymer Resin] Requirements: Makes 130/m Resin & 20/m HOR Each
60 Crude Oil/m (Send excess 20/m Resin to Sink)
120/m Total

2 Refineries [Petroleum Coke] Requirements: Makes 120/m Each
40 HOR/m (send all Coke to Sink)

2 Refineries [Rubber] Requirements: Makes 20/m Rubber & 20/m HOR Each
30 Crude Oil/m
60/m Total


Total Base Requirements:

30 Quickwire/m
37.5 Coal/m
180 Crude Oil/m 1 Oil Extractor on Normal Node Overclocked to 150%
150 Water/m 1 Water Extractor Overclocked to 125%

fierce ruin
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@paper mauve Worked out perfect! I was able to save it in my personal discord and it came out exactly how you have it. THANK YOU!

paper mauve
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Nice! No problem πŸ™‚

tacit valley
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Hey, are the recycled plastic and recycled rubber recipes worth it ?

cedar mica
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If you want to max what you get, it probably is

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Havent done the maths on power usage

tacit valley
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Yeah, it seems a bit awkward to use too

glacial hemlock
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@steady dock 900 rubber out of 300 oil.

glacial hemlock
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@tacit valley it is a yes and yes.

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Always pair your recycled rubber with recycled plastic, so that the only input is fuel

warm wren
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πŸ€” coke/rubber circuit boards do not seem worth it to me

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Aside from using up a lot of rubber... Enough circuit boards to run a caterium computer manufacturing requires just shy of 8 rubber refineries which produces more than twice the amount of coke you need, so you just end up finding some other use for that, or grinding it, and if you wanted to run more than one computer manufact... that's a lotta rubber man.

strong bison
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guys, i have a oil extruder, which has an output of 300mΒ³ oil, can i just connect it on 10 refinerys???

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because each refinery uses 30mΒ³

warm wren
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Yep, you can, keeping in mind if you're pumping up hill @strong bison

strong bison
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this is my setup right now, but the last refinery is working very slow

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can pumps solve this problem?

warm wren
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You could try it but you'd only need one, and it doesn't look like itw ould help. The problem is that the refinery at the "end" is only getting filled up when everything else is filled up

fierce ruin
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sad that the calculator is broken when you ask for something packaged

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stuck in a recursive loop

warm wren
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I'm still waiting on greeny 🀣 I feel so bad for him.

fierce ruin
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an update on kirkmacdonald would be nice

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I love using it for factorio

fierce ruin
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the balancing in this game is quite confusing
turbo fuel needs fuel and compacted coal, but from what I can see solid materials are worth 100 times more than fluid ones, so is that right that turbo fuel is 99% made of compacted coal?

rancid lark
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turbo fuel burns 3.33x longer than normal fuel just for the addition of compacted coal. what numbers are you looking at?

fierce ruin
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I'm looking at the amount of fuel produced per oil extractor VS the amount of compacted coal per pair of mining rigs (whatever it's called in english)

rancid lark
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sure, but you need to look at the energy value of the items. Coal is 300, Compacted Coal is 630, Fuel is 600 and Turbo Fuel is 2000

fierce ruin
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my point is
there's no fuel in turbo fuel

rancid lark
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there's either fuel or heavy oil residue

fierce ruin
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I asume the fuel recipe

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one 50% coal and one 50% sulfur miner = 240 compacted coal
one 50% oil extractor = 40000 fuel
turbo fuel is made of 6 fuel / 4 compacted coal, so roughly the same amount per item
that means 99% of turbo fuel comes from the compacted coal while fuel makes only 1% of the end product

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amirite

dry mason
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the fastest you can move ore is 780/pm
so if 10 smelters need 75 that’s 750 right?
But if 26 machines only need 30 that’s the full 780/pm

So for nearly triple the amount of machines you only get 30 parts per minute more... is that right?

fierce ruin
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it also consume less energy per item if you downscale clocks accordingly

rancid lark
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where do you get "one 50% oil extractor = 40000 fuel"?

fierce ruin
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satisfactory calculator

rancid lark
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50% extractor I assume would be 150 crude oil/min

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well that calculator is wrong

fierce ruin
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yeet

rancid lark
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even using the best alt recipes that 150 crude would make 400 fuel

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is there a decimal point in there that's not showing up (400.00)?

fierce ruin
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I didn't suspect anything since in factorio solid items are worth about 100 times more than fluid units

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but that's def an issue on the calculator

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they both end up with 50% rate and if I put less fuel (like a few hundreds) the buildings are at 0%

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why there's no reliable calculator out there :/

rancid lark
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ya, something is buggy on that site it seems

fierce ruin
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thx for helping me figure it out

rancid lark
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np

fierce ruin
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yeah greeny seems nice

oblique hollow
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good and reliable

fierce ruin
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also, my second question is what do you think about producing rubber and plastic from fuel with a loop of recycled plastic and recycled rubber recipes?
is that worth or very bad?

oblique hollow
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but i imagine reworking the calculator is hard

wind spade
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oh yeah

oblique hollow
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what are you currently working on though? redoing the math?

rancid lark
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@fierce ruin I do that in my oil power setups. if you set it up right it will just use leftover fuel that is produced but not used yet since you won't be using 100% of power

fierce ruin
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ok, so it's useful to increase the efficiency of your factory but not worth enough to make your entire platic and rubber production out of that

rancid lark
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if you need a dedicated amount of plastic and rubber it can work well if you use the diluted fuel recipe chain

oblique hollow
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too bad you gotta find all the recipes first though

patent bough
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So i was thinking of how to leverage splitters and mergers to direct production overflow to a sink without losing product during normal production. I figured a good pattern would be a vertical stack of splitters (perhaps deleting every other one to space them out and avoid building constraints) and a stack of mergers. as for the number needed, well, the objective is to split in half (or in thirds if you're feeling adventurous) until the total amount from the top output averages less than 1 unit/second, but merge all but one output back into the original destination. the number of splitters to do so is log base 2 of either your input product amount or your belt capacity (or log base 3 if you're splitting in thirds), rounded up to the next whole number. (then perhaps a few extra if you want to reduce the waste to, say, 0.1 or less.)

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or if you're lazy just produce double what you want to keep and split half into a sink.

oblique hollow
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ahem

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or the "compact overflow" solution

crisp osprey
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if you want to make it so you can't have overflow, just make The Weave from Let's Game It Out

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rofl

oblique hollow
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oooor Greeny's "Train Station Overflow"

rancid lark
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lol, was just typing that

patent bough
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oh, i see.

oblique hollow
rancid lark
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I just use one adjustable splitter but that's a mod and not for discussion here

oblique hollow
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all 3 are mentioned in this post

wind spade
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@oblique hollow UI, better visualization, item and building lists, etc.

oblique hollow
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well godspeed then, greeny

rancid lark
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in other words, when you tear it all apart might as well add a few more features πŸ™‚

oblique hollow
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might aswell be like CS and make a early access version with a user feedback section lol

wind spade
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there's already a testing version for small group of testers πŸ™‚ though it's not finished and doesn't work too well

oblique hollow
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you really gonna tease me with a testing version?

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though great to hear

astral hornet
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ugh, anyone know any good ratios of doing pure iron ingot alt recipe? 35 ore in, 65 ingots out...

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would rather just do "full belt" mechanics

oblique hollow
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dunno what you're asking for tbh

astral hornet
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I suck at math, basically wondering if there's some nice multiple of 65 that works out to X amount of full belts (doesn't really matter what speed, maybe ideally mk3 or 4)

oblique hollow
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underclock

astral hornet
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yeah, I guess.

oblique hollow
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8 refineries would give you nearly 2 mk3

astral hornet
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It's just not great that some of the alternate recipes seem to have really weird ratios

oblique hollow
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you could go for a mk3 and a mk2 with 6 refineries

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thats 390 ingots/min

astral hornet
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24 refineries is 13 mk2 belts apparently 😬

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make it 3 mk4's and 1 mk2 going to an item sink πŸ˜‚

oblique hollow
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that could work too, go with whichever you want

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12 refineries

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for a mk 5

astral hornet
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haven't unlocked mk5 yet, but that would be nice I guess

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12 refineries at full bore would be 420 iron ore in, that's doable, seems like it's an alt recipe more geared at late game/greater scale

oblique hollow
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yep

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refineries are pretty late though

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like mid/late

astral hornet
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yeah, I think I did things a little out of order

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I really wanted to build a megabase after watching Kibitz

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so I did a bunch of hard drive hunting, but I don't really have any infrastructure yet. And I'm only on tier 5

oblique hollow
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im more a person who builds a dozen mini-mega bases and runs trains between them

shy mason
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Yeah, hard drive hunting is good to kill time with as space elevator parts build up, just go at your pace

astral hornet
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I'm just winging it at the moment as well, I have no clear cut goals of what I want to produce and how much of it, probably not the best idea when building a megabase :p It's never worked out for me in Factorio, doubt it will here :p

oblique hollow
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doing some preplanning math helps

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like "i got this many nodes near me, that gets me xxx ore/min"

shy mason
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Mini bases are easier for me, no need to worry about space and you can just move into the next base and not worry about renovating old stuff.

Yeah Don't worry about pace, it's early access game so you're helping with playtest data regardless of what you do.

sand ledge
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My son an i built a ridiculous base up in the desert, trying to teach him percentages (6th grade algebra n junk) lol, got computers, motors and hvy mod frames automated, its crazy

shy mason
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Teaching math with examples is better for getting his interest and sticking, how bad is his conveyor belt planning?

sand ledge
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O dear lol

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Its string theory"... String @$$### everywhere lol

oblique hollow
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so spaghetti

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good old Pasta Beltaciutta

sand ledge
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Yeah, and mine is "wall bus", "builds inta" parts on one side, finished products for the manufacturer on the other lol

oblique hollow
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did you even get to pipes yet?

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oh manufacturer

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i see

sand ledge
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We're all the way up to unlocking the final tier on the elevator now

oblique hollow
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might try teaching him to build in "modules"

sand ledge
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I think,ike most folks are doing, we're gonna build a new mini base and work up from there, what the "module" method?

oblique hollow
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divide your factory up in little segments

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teaches a bit about using space

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like "this 5 x 3 foundations area will be for constructors, product is rods"

sand ledge
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I think i gotcha, right now my "computer line" is one huge long building, with breaks longitudinal for circuit boards, then further back their parts etc

So.. i should just like break out each "finished good" into individual huts?

oblique hollow
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kinda, yea

sand ledge
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Ok

oblique hollow
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it could also be called "departmentialization"

astral hornet
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these are the "blueprints" user oldshavingfoam over on Reddit makes

oblique hollow
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yea oldshavingfoam is a module master

astral hornet
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I think they're great examples as well, just the idea of making towers that produce a single item, that are stackable as well, so you can scale them up

oblique hollow
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there are a lot of ways to lead a company

sand ledge
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Cool thanks

oblique hollow
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because thats exactly what this game sometimes teaches

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you basically run your own Ficsit Branch

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on that planet

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you could do a all in one base, mini bases, departments inside bases, single product factories, etc

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all of these are organization theory

tardy tulip
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how much reinforced plates and how much metal rods would i need to make 50 modular frames?

ornate zodiac
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75 plates, 300 rods

tardy tulip
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ok thanks

ornate zodiac
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that's based on the wiki numbers, have to be a little careful, some ratios changed in patch 3

tardy tulip
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ok thanks

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again lol

strong bison
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anyone got a good balancer for 300 iron output?

wind spade
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manifold > balancer

strong bison
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what is a manifold?

wind spade
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--S--S--S--S--S--S--S
  |  |  |  |  |  |  |
  X  X  X  X  X  X  X
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that ^

strong bison
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wait really?

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and its better???

ornate zodiac
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it's simpler to make. less math

strong bison
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because this design is much more compact and i really like it, but i think is inefficent because the last one wont really get anything

wind spade
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it will, when the first fills up

strong bison
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mhhh...

ornate zodiac
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the last one only gets nothing if you've got insufficient flow or when it's priming

strong bison
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and do you use manifolds only on one side?

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or can you do both?

wind spade
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you can use both sides

ornate zodiac
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no, they can be on both sides

strong bison
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mhhh ok thank you guys, that makes me really happy to hear πŸ˜„

ornate zodiac
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manifolds usually need high speed belts, because they're high bandwidth

strong bison
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and which belts are minimun requirement?

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(in your opinion)

ornate zodiac
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entirely depends on what your demands are

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for 300 iron you're going to need mk 4s

wind spade
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manifold advantages:

  • speed to build it
  • extendability
  • simplicity
  • space taken (in most cases)
  • can work with different machine speeds and even different recipes (but don't mix items on belts, still 1 item type per belt)

manifold disadvantages:

  • takes some time to start working 100% (can be avoided by putting a stack of items into each machine)
  • some people don't like items that aren't moving on the belt (I couldn't care less tho)
strong bison
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yes thats the awnser i searched for

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thank youu ^^

wind spade
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you're just limited by the amount of resources you have, so if you have 300 items per minute, you need a belt that can handle it. Though you can always just build more manifolds (e.g. if you have mk2s max, you can build 3 manifolds, each one with 100 items per minute)

ornate zodiac
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you can do parallel manifolds if you don't have high speed belts, they're not that much more complicated, yes

strong bison
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yees thats a very good idea, i will try building my new base with that techniqueπŸ™‚

ornate zodiac
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if you're doing a main bus style system (hello factorio player) I've found the simplest multi-belt balancer is the industrial storage container

strong bison
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and how would something like this look like?

ornate zodiac
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2 belts go in, 2 belts go out, result is balanced!

wind spade
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fyi that thing doesn't balance

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there's a priority thing going on

ornate zodiac
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seriously? I've actually used that in my factory, d'oh

wind spade
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one belt has priority over the other and it can randomly change on load or with autosave

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try putting one belt in and two out (all same mk) and you'll see

cedar mica
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Which calculators are updated? ficsit.info have 0 options to choose alts

ornate zodiac
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I usually use my containers for buffer so maybe they were behaving better because they were full

wind spade
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yeah, full containers work well

sharp crow
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best balancer for two maximum capacity belts is just to arithmetically average them...
split each one in two and add them back together with the other halves

wind spade
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if you have two maximum capacity belts, you don't need to balance them πŸ€”

sharp crow
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no like maximum possible capacity

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if the capacity isn't constant

wind spade
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how would it not be constant. In SF it's super hard to build a setup that produces non-constant output

sharp crow
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if they're not maximum capacity together you can just merge and split them

wind spade
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even in that case I'd just use the numbers I have on the belt

sharp crow
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but imo why do you need balancers at all unless you somehow have a non-constant flow rate

strong bison
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@ornate zodiac you mentioned that you use containers as buffers, what do you mean with that?

ornate zodiac
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when I'm building a production chain, I'll setup a precursor and then use the container to build up a buffer. I'll then use that to kickstart a later product while I'm setting up a dedicated chain to make it

strong bison
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ahh i see

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interesting building way...

ornate zodiac
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once I've got everything working, I'll use the container to siphon off a little and, if things go wrong, I can drain it again while I fix issues. I can also diagnose issues when the container is draining (under normal conditions it should stay full). It's also a pickup location if I want stacks in my inventory

strong bison
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never thought of that, but thank you!

ornate zodiac
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pumps set pressure to 20, they don't stack

wind spade
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one pump every 18m of incline

ornate zodiac
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so you need to spread them

strong bison
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perfect, thank you

ornate zodiac
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tbh, try not to move fluids as much as possible, there's a power cost to them

oblique hollow
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clustering is a nono

sharp crow
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yeah two pumps in a row just wastes power

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also its actually one pump every 20m, but 18m between them is better so you don't accidentally place them too far apart

ornate zodiac
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it gives you leeway, yes

wind spade
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yeah, that's why I said it πŸ™‚

sharp crow
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but remember, it's only 20m UP, not horizontally

ornate zodiac
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it's every 450m horizontally, iirc

sharp crow
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only place pumps horizontally if you have problems with flow rate

oblique hollow
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nnnnop i dont think so

strong bison
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ok

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and vertically?

sharp crow
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20m

oblique hollow
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the 450 m has been disproven by dylan himself a few streams ago

sharp crow
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at least every 20m vertically

ornate zodiac
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fair enough. I'd never go so far with piped fluids myself

sharp crow
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better to do them like 18m together

strong bison
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alright

oblique hollow
strong bison
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damn

#

the physics in this game is insane, i didnt even know that they can produce counter pressure

oblique hollow
#

water towers also work because of this

#

but there is frictional loss

ornate zodiac
#

I can't think of many reasons for long-term fluid movement

oblique hollow
#

you shouldnt unless for some reason its somewhere down

#

because down is always free

ornate zodiac
#

there's no recipes that use 2 fluids

oblique hollow
#

theres no 2 fluid port machine either

#

i guess they could include a Liquid Process Plant

#

for mixing and handling liquids

#

the most reasonable thing i can think of is that the Process Plant would combine 2 liquids and you then feed that 1 into a refinery

#

i guess it wouldnt be bigger than an assembler

paper mauve
#

well there sort of is with the diluted fuel recipe that uses piped HOR and packaged water

#

but no recipe that uses 2 piped liquids

fierce ruin
#

also if I'm right, no gas yet

paper mauve
#

No but I have a feeling u4 will bring gases

ornate zodiac
#

is it me or are crystal oscillators are lot faster to craft than automate?

#

I tapped out 26 in the time a 250% assembler took to put 4 together

paper mauve
#

Yeah and honestly if you get all the alternate recipes you can phase out crystal oscillators entirely and never need to automate them. That's what I did and just hand crafted the ones I needed to unlock the stuff in the MAM

ornate zodiac
#

even that stuff isn't all that vital

#

radio tower? meh

paper mauve
#

ikr

#

I got it just to say I've unlocked everything

ornate zodiac
#

hard drives on object scanner? I guess, shame the range isn't that good

paper mauve
#

that and it will scan the crash sites you've already gathered

#

pretty annoying

ornate zodiac
#

maybe some alt recipes should be part of the MAM as a better incentive

#

I don't like the RNG nature of hard drives, especially regarding certain must have recipes

#

I'd tear my hair out without alt screws

paper mauve
#

I think crash sites should show up on the map once you've unlocked them. Although I guess you could always place a beacon at the ones you've been to. But that's a ton of beacons to clutter your map

ornate zodiac
#

it'd be nice to create your own beacon layers

paper mauve
#

yes like categories or something

vagrant knot
#

Would be nice if you were presented with starter recipes and for each recipe you select the other ones might improve, incentivizing you to save the best recipes for last

glacial hemlock
#

parallel pipes are sure satisfying.

ornate zodiac
#

@sharp crow resources sources may be static, but once I have a container of plates, for example, I'd rather that iron be used for other things. so I allow the overflow (up to 100%) to be factored into other production chains. maybe a factorio mentality creeping in, it's a bit main-bus like

glacial hemlock
#

production - (overflow) -> storage - (ovcerflow) -> sink

dry mason
#

Bit of a long winded one, just to make sure my maths right...
(Spread over 4 floors)

10 smelters making 75 ingots/pm is 750
9 constructors need 30 ingots/pm that’s 270
then another 9 constructors need 31.25 ingots/pm that’s 281.25 say 282 to be safe. 270 + 282 = 552 that’s 198 ingots left over, so that can feed another 6 constructors that need 30 ingots/pm with some change left over right?

keen brook
#

MATHEMATATICS

paper mauve
#

You'll have 17.75 ingots/m in change

dry mason
#

way! Thank you fract, wasn’t sure if my maths was right

pine tangle
#

...Stuff like this made me really appreciate steel-based alternate recipes...

#

Coated Steel + Steel Rod + Steel Screw for the win! praisethesun

paper mauve
#

Sorry you'll actually have 18.75 ingots/m in change...I was 1 off πŸ˜›

dry mason
#

pfft such a noob frac lol

paper mauve
#

ikr

patent bough
#

Vertical pipes when

keen brook
#

when you press r

patent bough
#

neat

keen brook
#

ye

#

so, i have a miner overclocked to output 250 iron ore. (only have mk. 3 conveyors) Its running into 7 refineries with the pure iron ingot recipe. now for teh maths.

250/7 = ~35.7 (input)
65*7 = 455. (output)
455/270 = around 2 belts ish.
This would go into ~15 constructors.
Is my math correct?

hazy fossil
#

in case you are wondering the maximum possible amount of turbo motors per minute is 198/m and the max amount of nuclear fuel rods is 94.5/m

#

i have a link for the calculations i did

dry mason
#

@keen brook yea 1.6 belts at mk3 or 1 mk3 and 1mk2 and 1mk1 belt with 5 ore left over.

keen brook
#

yeah im just doing 2 mk. 3 xD

dry mason
#

haha

paper mauve
#

it's gonna be spicy 🌢️

keen brook
#

pew

paper mauve
#

πŸ’₯

ornate zodiac
#

are the recipes updated on that one?

paper mauve
#

yes

ornate zodiac
#

I've been looking at calculators but most of the ones have out of date ratios

paper mauve
#

it's the only calculator I've been using

ornate zodiac
#

how do you define "maximum"?

hazy fossil
#

oil and quartz requirements are off because calculator doesnt show byproducts

#

you cant make any more per minute than that

ornate zodiac
#

what's the bottleneck?

keen brook
#

mines?

hazy fossil
#

bauxite and uranium

keen brook
#

oh

hazy fossil
#

im using alts so they are being used at max efficiency

ornate zodiac
#

you know your bauxite miners are at 100%, so you can probably go higher

#

but uranium is a real bottleneck, yeah

hazy fossil
#

9900 bauxite per minute is the max

#

i checked the wiki

ornate zodiac
#

oh

#

it's because we don't have mk6 belts

hazy fossil
#

i just didnt bother to change the type of miner in the calculator

ornate zodiac
#

you can't get the material out fast enough

hazy fossil
#

yeah this is intended for release

#

stuff will probs get rebalanced before that but thought i might as well

paper mauve
#

You could always use the Mk 4 miner mod that has 6 ouputs on a miner lol

keen brook
#

nani

paper mauve
#

it's a bit too OP though if you ask me so I don't use it

#

it's a miner that has 6 outputs so you could have 6x Mk5 belts coming out of a single miner

vagrant knot
#

Jesus

#

I want this game to have a baby with Infinifactory

fallow lily
#

What would you add from Infinifactory?

maiden berry
#

Hey guys, Can I select that X% of the line will go to the right and the rest to the left using splitters?

keen brook
#

i dont believe so no

#

with mods yes

wind spade
#

you can't, but you usually don't need it πŸ™‚

ornate zodiac
#

splitters are fair, they will divide input evenly between connected, non-saturated outputs

#

as each splitter can divide by either 2 or 3, you can do some math and chaining of splitters to get specific ratios

fierce ruin
#

it handles complex processes without any issue

wind spade
#

nobody said that about my consumption tool which worked pretty much the same πŸ˜„

#

I'm sad now 😦

fierce ruin
#

yours doesn't have the update3 yet

#

but it's good indeed

uncut pine
#

im waiting for your update greeny! im excited

vagrant knot
#

Love you greeny

#

thanks for all of your hard work, I appreciate you

obsidian ermine
#

whats the best calculator ?

#

i think its greeny but its not updated yet

paper jackal
#

If i have 12 constrctors dedicated to copper wire, how much of that should then go straight to cable?

sand garnet
#

as much as you need/ want

cedar mica
#

37 cruid oil, to get 81 turbo fuel. Is that the lowest I can go?

rancid lark
#

I get 82.2 but close enough

#

37 * (8/3) * (5/6)

cedar mica
#

I just need 81, as I'm doing a 15x15 floor plan, with 18 fuel gens and all buildings to make it

#

Allows me to just add another floor, when I need another 2,7GW

rancid lark
#

Using diluted fuel recipe right?

cedar mica
#

Yep

#

Packaged cruid oil, packaged water, coal and sulfur, coming in to each floor

#

I dont mind doing the pumps, but the amount of space and work, is a lot more then the belt lift. Not to mention, I can go as high as 70 floors, without running out of map resources. Meaning each floor will loose more and more power effiecency, with pumps

violet cipher
#

There is basically no need to fully over clock a oil extractor since your stuck at 300 flow rate right?

vagrant knot
#

Correct

#

Or at least, no need to clock a oil extractor, passed 300 fluid per minute

violet cipher
#

right πŸ˜„

#

might as well have made it like uranium and just have it up to normal :p

clear citrus
#

don't be like that @wind spade I've been sitting here waiting on yours to update to update 3 lol.

#

need want me that consumption tool

brisk rose
#

2+2 is 4 quick math

sharp crow
#

i don't really use production calculators, so i can't say which one's the best, but greeny's item list for 0.3 is really helpful in planning my factories

sharp crow
glacial hemlock
#

Original recipe with casted screw?

tender palm
#

I'm stuck at oil right now (as usual) as I can't decide which way I should process my oil. Is there any good combination of alternate recipes that allows me to completely get rid of (preferably) plastic or rubber ?

fierce ruin
#

from fuel you can make either turbofuel, platic or rubber, or any combination of them

tender palm
#

So let's say I could get rid of plastic in my production line, I would recycle all plastic to rubber, but that would leave me without any fuel, right `?

fierce ruin
#

I don't really understand the question

#

get rid of plastic in this production line?

tender palm
#

Nvm about it. I can just get rid of the whole plastic tree in that picture, which would leave me with fuel and rubber only

fierce ruin
#

yeah

tender palm
#

Thanks for the help man !

#

Gotta get myself those alts. I always get the beacon one and others I dont want -.-

fierce ruin
#

with fuel and plastic you make rubber
and all that rubber + fuel is turned into plastic (and a part of that plastic goes to the 1st step)

#

at the end you have 18 plastic for 18 fuel

tender palm
#

I usually try to reduce the number of total items I produce, so I try to get alt recipes that use rubber instead of plastic for example. This way I only need to produce fuel and rubber out of the oil, which leaves me with more of said products than if I would need to produce 3 different items

fierce ruin
#

indeed, but I prefer counting the sum of all the ressources

#

I prefer sending 1 belt of product1 and 1 belt of product2 instead of 3 belts of product1

worthy lake
#

wouldnt it be agood idea to plant myzilium in crop plots or something like that? so you just have to find it once

shadow prairieBOT
#

You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com

<3 @sand garnet

left flame
#

😦 4 alternates in that 😦

willow igloo
#

So many alternate recipes in this game, that's why I prefer to build a bus base. Anytime I need different ingredients for a different recipe, all I have to do is disconnect my old ingredients and input my new ingredients

left flame
#

some stuff is just replaced outright tho, like screws from bars skips the rod step, so you need 16 less constructors.

willow igloo
#

yep, and my ingot line flows along the entire bus line

#

so it's simple to disconnect rods and connect ingot

#

The major reason why I bring everything down the whole bus line is because if I need to add more smelting lines to feed the ever growing demand, I can just build more smelter lines further down the bus, then flow the ingots backward to my earlier builds that need ingots as well as forward to any future lines. Buses flow both ways

left flame
#

I currently can't even start oil it seems, since I can't get rid of fuel. Power station needs heavy modular frame. I can't unlock that without plastic..... I can;t make plastic without getting rif of fuel...

willow igloo
#

package it

#

then awesome sink it

left flame
#

I need plastic to package it..

willow igloo
#

hmm not sure

#

I know there's some good oil alt recipes that will turn fuel into plastic

woeful skiff
#

Flush

willow igloo
#

^

left flame
#

petroleum coke it seems..

#

I guess I can dump that

willow igloo
#

set up a few tanks so you flush a ton of it

left flame
#

seems annoying tho because I want to setup a huge base for oil... but can't start...

willow igloo
#

oil is always a fun challenge to balance. That's why in Factorio they gave up and turned the simple oil processing into a simple 1 product output, leaving the advanced oil processing with the 3 oil outputs.

#

There needs to be an awesome sink with a fluid input

woeful skiff
#

The flushing thing is just temporary to unclog your production line until you are able to tech up.

willow igloo
#

my previous comment about using packaged fuel to the awesome sink is a dumb idea btw

#

since the sink will destroy the plastic package

woeful skiff
#

re: busses... Every time I try a bus in this game but I inevitably end up building factories that by design consume 100% of a belt, which makes it not really a bus but just an awkwardly routed point to point system πŸ˜›

left flame
#

yea, often your limit is the belt so...

willow igloo
#

I have a method that draws off of every belt on a belt lane, then merges them together before feeding a line

pine tangle
#

Basic Plastic+Rubber is easy. 300 pm of Oil in to 50 Plastic and 50 Rubber. Turn 150 of HOR byproduct in to Coke and sink or burn it up in Coal Generators.

woeful skiff
#

I'm also a chronic restarter so most my gameplay is w/o the higher tier belts. I guess having the real fast belts would help w/ that a lot.

willow igloo
#

so if I have 3 belts of ore, I'm drawing off of all 3 belts, same if I have 5 belts of screws, I can pull off of all 5 belts and to my production

left flame
pine tangle
#

Screw is THE item for onsite production, considering how much traffic they generate...

willow igloo
#

I could design a base that makes X amount of Turbomotors per minute, but I find the bus is a great way to transition from Tier 1 to Tier 6

#

My rule of thumb is to set up one line of each item I need with mark 1 belt inputs/outputs. At every point that a belt joins the bus, it flows both backward and forward. At the beginning of the bus I have a container that merges all the belts for that lane down into one input to fill the container.

left flame
#

or just build for t6 and increment it out.

willow igloo
#

If ever I go to my containers for more pieces/parts for building, I grab 4 stacks, though I'm willing to accept at least 2 stacks. if ever there are less than 2 stacks, I upgrade my bus

#

upgrading means going to the item in question (like modular frame) and figuring out where my limiting reagent is

#

if the line is going full force, I either upgrade by going to mark 2 (or higher) or building a 2nd line

left flame
#

I just upgrade the input and output belt

willow igloo
#

if it's starved on something, I go to that line and figure out how to upgrade that. Tracking the problem all the way back to my limiting resource and fixing that

left flame
#

but I build them all at t1

#

same with constructors, I build more than the belt can handle

#

then its a simple matter of upgrading belt, not changing the factory

willow igloo
#

The thing about having a bus is that if my problem is I need more smelting, then adding another ingot line will increase the production of everything that draws off of my ingot lines, and the production increases across everything that is connected to that progression of items

left flame
#

but you have to build ingots all over again?

willow igloo
#

but I dont' build to fully compress every line I have, I build to feed my storage boxes. If I'm making a very small amount of rotors, but I'm not using rotors much at the moment, then that's fine

left flame
#

and your left with an ingot line producing only 60/s on t1 belt

#

from your first line

willow igloo
#

ah, but part of my "upgrade process" can involve upgrading my line to tier 2 belts

#

since each tier of belt is essentially a doubling of the tier below it, I can just make my line longer and have higher input and output belts

#

then I just upgrade the belt on the bus to the same tier and now I've increased my smelting across the whole bus line without adding a new line

#

if my bus runs South to North, my production lines would run West to East, so they can stretch as long as they like

woeful skiff
#

hmm, now I want try a bus again

fierce ruin
#

I can't you use the basic plastic recipe to unlock the heavy modular frames? πŸ€”

woeful skiff
#

thanks for the detail on how you approach it

left flame
#

yea Xaetral... been flushing the tanks.. got 4 stacks of plasic just chatting here.

#

But I also need alot of plastic

#

because I need computers to make heavy modular frames

willow igloo
#

my method works because I put a splitter on every lane, then bring them down to a merger using vertical conveyors before outputting. This ensures that I will get fed by every belt. Sometimes I will go ahead and build 3 belts for future expansion, knowing that I'm only filling 1 or 2 belts at the moment

left flame
#

so even a single factory producing heavy mod frames probably needs about 600+ .... alot of manual flushing on an automated game.

fierce ruin
#

then go get those recycled platic and rubber alternates

woeful skiff
#

you just need to unlock the thing that let's you package, then no more flushing

willow igloo
#

You need to find a good output for your backed up fuel

left flame
#

yea, just annyoing that I NEED alternate recipes.. to play the base game

pine tangle
#

Satisfactory too exact in ratios to use Main Bus - at least in my personal experience. I just use maximum load belt of Ingots and split it between isolated production chains.

fierce ruin
#

true

left flame
#

so.. off exploring for a few hours then RNG before I can carry on my game

fierce ruin
#

how are you powering your factory?

stuck stratus
#

alts allow for higher efficiency, but aren't necessary by any stretch of the imagination

left flame
#

coal

willow igloo
#

problem with packaging them (and presumably sinking) is that you're losing the plastic it takes to make a package when it goes to the sink

fierce ruin
#

wait isn't the generator using fuel a bit late game

#

tier 6 iirc

stuck stratus
#

yep

left flame
#

yep

fierce ruin
#

sad

left flame
#

and needs plastic to unlock...

woeful skiff
#

The recycled recipes are alternates now? Last time I had a game that far along they were just stock recipes.

fierce ruin
#

do the flushing to unlock

#

then you'll be fine I guess

#

are they?

left flame
#

I have 64 coal power plants so no power issues.. just. flushing sucks.

stuck stratus
#

recycled plastic and rubber are alts, residual are base

left flame
#

I want to be building not.. flushing πŸ˜›

fierce ruin
stuck stratus
#

if you have to flush, you need to address your ratios probably

pine tangle
#

@left flame Again, turn Heavy Oil Residue in to Coke and burn/sink it :)

willow igloo
#

I think his problem is too much fuel?

#

unless i heard wrong

fierce ruin
#

residue first I guess

left flame
#

naa I can use the basic recipe, and make coke

woeful skiff
#

So I haven't done it since it was promoted to EA, but I don't recall having to do the manual flushing thing for more than about 10 minutes before I had the tech to build something that didn't get clogged.

pine tangle
#

The answer is Coke. Going Fuel in early gazprom invites frustration and overclogging.

willow igloo
#

"promoted to EA?"

left flame
#

just don't want to make too much investment in a factory I will scrap the moment I unlock heavy frames

woeful skiff
#

"promoted to EA" == from experimental to early access

willow igloo
#

oh!

stuck stratus
#

using HOR from plastic or rubber as fuel is just asking for trouble imo, better to just sink it

pine tangle
#

@willow igloo Up. 3 is Early Access now.

willow igloo
#

I thought you were playing on EA games

#

misunderstood

fierce ruin
#

no it's a Counter Strike game

willow igloo
#

"The Awesome shop now accepts real dollars!"

fierce ruin
#

EA approved

#

back on the recipes I do find this game balancing a bit weird

willow igloo
#

I suppose that's the true end-game now. Once you get your production lines going, you make the most complicated thing you can as efficiently as you can, and then pump it on a mk 5 belt into the awesome sink

fierce ruin
#

more water = more copper YEAH SURE

left flame
#

should I be building my oil factory lower than the lake so I can use gravity fed water later on? Oil needs lots of water I hear?

willow igloo
#

you can use pumps @left flame but you need 1 every 20 m upward you want it to go. Keeping it near the same level is best

fierce ruin
#

the diluted fuel is op, so yeah if you go that way it'll use a ton of water

stuck stratus
#

only if you're using lots of residual product, or doing the diluted loop

left flame
#

1 pump every 450m?? if there is no elevation?

fierce ruin
#

ye

#

may be subject to change if I'm right

pine tangle
#

@fierce ruin Pure Ingots are actually realistic to a degree. Be thankful we only deal with nuclear waste and not, say, slag :p

willow igloo
#

only real consideration on pure ingots vs regular ingots is how much power pure ingots take

left flame
#

I have pure copper, but the power req to use refinery's instead of forges. seems simpler to just train copper across the map.

fierce ruin
#

well, I'm making a factorio mod where I change all the recipes into more realistic ones
and alternate recipe for concrete using slag would be nice and would make sense

willow igloo
#

water extractor + any pumping + refinery vs just using smelters for a 1:1 ratio

pine tangle
#

Diluted Fuel IS overpowered. 300 oil is 200 Plastic/Rubber in default... or around 900 with full set of Alternates.

fierce ruin
#

you should see my petrochemistry

willow igloo
#

if you have more power than you can use, then yeah, purified ingots are awesome

scarlet marsh
#

turning water into oiil is op

fierce ruin
#

8 fractions, desulfurisation and all

scarlet marsh
#

power should not be a limiting factor

#

only limit on power is the time to setup power plants

left flame
#

15 copper ore becomes 37.5 bars... but cost 30mw + water pump
A smelter is 4 MW πŸ˜›

pine tangle
#

Pure Alternates is a must for Catherium (if you go heavy on it) and Quartz. Iron? We have Steel Alternates for that (which is also quite strong).

scarlet marsh
#

pure isnt worth it unless you are really trying to max out your production

#

very late game recipes

left flame
#

assuming your on 780 belt thats 52 refinerys, 1660MW then 52 pumps

willow igloo
#

as long as there are more nodes untapped, you're not starving for ingots enough to go pure

left flame
#

would probably need to be near the sea just to fit that many water pumps

scarlet marsh
#

but multiply your copper by 2.5x is strong if you have the need for it

willow igloo
#

if you have the need for it, yes

scarlet marsh
#

how much water does it consume?

#

120/m?

willow igloo
#

but a mark 3 miner with 250% overclocking can alredy over fill a mk 5 belt if it's a pure node

pine tangle
#

10 pm for each recipe.

left flame
scarlet marsh
#

oh 10 pm is nothing

fierce ruin
#

is there something that uses a ton of iron?

scarlet marsh
#

1-12 ratio

willow igloo
#

so you're probably not going to need a huge ton of pure copper unless you've tapped the map

left flame
#

need a load of iron for steel

scarlet marsh
#

yeah

left flame
#

but thats limited by coal atm for me

willow igloo
#

motors are a great iron sink

scarlet marsh
#

if you are really trying to max turbomotors

#

you will use a lot of copper

fierce ruin
#

I optimised a supercomputer production on a calculator the other day and ended up with no iron at all lmao

left flame
#

you can use alternates iirc

#

crystal etc

willow igloo
#

again why I use a bus. With all of my items together I can just change the inputs when I find alt recipes

wind spade
#

or just find alt recipes and then build the base thinking_helmet

left flame
wind spade
#

bus is fun, until it isn't

scarlet marsh
#

they should really add an option to have alt recipes unlocked at beginning of game

#

because searching for hard drives, seems weird for a factory game

wind spade
#

it's exploration factory game πŸ€” you shouldn't compare it to Factorio much, more like Subnauctica

scarlet marsh
#

or a different way of unlocking them - maybe sending parts to space elevator

#

yeah but once you have searched and found them the first time

willow igloo
#

I think the game wants us to use truck stations as a train mk 1

fierce ruin
scarlet marsh
#

they are the same spot everytime - and its just a chore to find them

willow igloo
#

but vehicles are just nowhere near as efficient as belts

left flame
#

It adds somthing interesting and new for people who don't like to just build build build.
but I do hate that all the "meta" build chains are using alts.

scarlet marsh
#

i like the exploration aspect

wind spade
#

@willow igloo how do you define vehicle efficiency?

scarlet marsh
#

but hard drives dont seem to implement in a way that is a fun exploration game mechanic

wind spade
#

idk, I never had that feeling. Imo it's great

willow igloo
#

if the vehicles can keep the output belt from the station filled, then you have an efficient vehicle

left flame
#

@wind spade that pic is moving 1920 steel across the map.

fierce ruin
#

it's true that the alt mechanic seems dumb
it should be unlocked by researches, I mean scientific ones, not searching for random boxes around the map

left flame
#

a vehicle does 120

#

iirc

scarlet marsh
#

yeah i could see sending parts in the space elevator

wind spade
#

but that depends on the route, length and stack size of the item moved. Don't blame vehicles, blame your setup

scarlet marsh
#

in exchange for recipes

empty hemlock
#

no, blame simon

scarlet marsh
#

something like that or research

willow igloo
#

eh, I'd rather just have a belt

#

then eventually trains

wind spade
#

vehicle can do way more than belt to the point where you are limited by a belt and not by a vehicle

left flame
#

belts keep working tho

wind spade
#

sure, trucks suck, but you can't say that they are less efficient

left flame
#

vehicles bug out, get stuck on trees, fall off my foundations

scarlet marsh
#

well you can lay multiple belts in the same footprint, so not sure about that

wind spade
#

because you don't have a clear definition of efficiency

#

you can lay multiple trains on a single track πŸ€”

fierce ruin
#

other than that I like the realism of alternate recipes in the sense that IRL there's often a "popular" method of production that everyone uses until a better (and completely different) one is discovered

scarlet marsh
#

to me the big saving is in player time to build

willow igloo
#

I agree Nelson. Building belts from one end of the map to the other is cumbersome

#

at that point I'd train it in

#

Much faster to build tracks than a stack conveyor of belts

scarlet marsh
#

yeah - that is the big improvment

#

i prioritize build time high

#

bc its so slow to build things in this game

wind spade
#

if you prioritize build time, then I'd say vehicles are still better than belts πŸ€” but depends on location a lot

scarlet marsh
#

oh yeah vehicles almost always better on build time - i concur

#

except very short distance where vehicle would not be appropriate

fierce ruin
#

oh damn those turbo motors
oh god the numbers πŸ‘€

left flame
#

I can't really use a truck to get items along this red line. because the terrain sucks

scarlet marsh
#

you need to build a road

#

use conveyors to handle the elevation change

spice holly
#

Any vehicles are just a waste of time in this game.

willow igloo
#

Also when you get a certain distance away from your vehicles, terrain doesn't matter as the game saves resources by teleporting your vehicle from node to node

wind spade
#

@spice holly even trains?

scarlet marsh
#

i dont think the trains are

left flame
spice holly
#

Except trains

wind spade
#

vehicles are pretty good for personal transport

scarlet marsh
#

cover the belt in road πŸ™‚

spice holly
#

Not really. It wasnt that good back in up 2, and I feel they're even more useless now with hypertubes.

wind spade
#

hypertubes won't help you much for exploring, drive hunting or bringing extra material to build a remote base

spice holly
#

I think I tried trucks once in my first playthrough, didn't like it, and never used it since.

left flame
#

getting your car stuck on a tree or cliff doesn't help much with exploration.

woeful skiff
#

They are most useful as remote storage really. IMO

left flame
#

Jetpack for life

scarlet marsh
#

true, hypertubes are good for routes frequently traveled

woeful skiff
#

Jetpack should be Tier 0
(edit: ok fine, Tier 3)

wind spade
#

no

spice holly
#

I dont use trucks or explorer for exploring, theyre not useful to climb cliffs

scarlet marsh
#

i usually travel on foot honestly tho

spice holly
#

And i used a personal 4-10 trains if i want to expand an outpost

wind spade
#

I meant building new outposts πŸ™‚

left flame
#

did you see the hypertube catapult glitch thingy

#

if you line up entrances it shoots you across the map

#

trying to setup a huge jump into jelly between outposts

wind spade
#

I expect that to be fixed soon

spice holly
#

@wind spade it's pretty similar, i just go to the nearest station instead.

wind spade
#

where is nearest station when you build your first remote base? πŸ˜›

woeful skiff
#

Some super-long-distance fast travel mechanism would be great, and I wouldn't be surprised at all if something for it ends up in the not-yet-finished end game.

spice holly
#

Eh, i guess it might be useful for my first outpost, if the terrain isnt bad.

left flame
#

Just move monorail to t4

wind spade
#

nah, it's fine where it is

left flame
#

Give cars a limited jetpack?

spice holly
#

Still, it tells you how useful trucks/explorer/etc if its usefulness only shines when youre building your first outpost.

wind spade
#

or any other outpost that's far from all of your existing ones

#

which most of them will be

#

or for exploration / drive hunting

left flame
#

Monorail is t6, locked behind heavy frames and computers, so you already have oil, steel... chances are you have belts / pipes going across the map to Coal, oil water etc. trains could skip this long belt phase.

wind spade
#

or for traveling with extended inventory

spice holly
#

I mean, once you have a train network going, you gotta connect all of them up anyway

wind spade
#

@left flame that's exactly the point of the game. When you geet better stuff, you need to rebuild old tech to accomodate that

scarlet marsh
#

or just build a new outpost altogether

wind spade
#

yeah and before trains I'd use vehicles to travel between them

scarlet marsh
#

what i do is just pave over old put new on top

spice holly
#

So even if the new node is on the other side of the map, you still start laying your tracks from the nearest station from the node.

scarlet marsh
#

disconnect/reconnect nodes

#

you can lay them either direction

woeful skiff
#

I actually think the amount of rebuilding is too much, I really prefer when the old factories can be retrofitted / upgraded / extended rather than starting from scratch to take advantage of new tier stuff. Sometimes the game forces it though.

scarlet marsh
#

yeah rebuilding would not be so bad - if build time wasn't so extensive in this game

left flame
#

yea when you consider factorio, you don't rebuild quite so much.

#

you also get trains with steel πŸ™‚

#

so your not using belts across the map

scarlet marsh
#

build time is like 10x - 100x - 1000x slower than factorio

#

so rebuilding is very different

spice holly
#

Well factorio you have blueprints and bots so..

scarlet marsh
#

even without bots/blueprints

wind spade
#

you keep comparing two pretty different games though πŸ™‚

scarlet marsh
#

build time is 10x slower

spice holly
#

Rebuilding is as easy as dragging over the area you want it gone

left flame
#

factorio is also more complex. if you could BP this game. you would basically have 4 bluprints for everything. then just change the recipes.

scarlet marsh
#

true

wind spade
#

SF's intention is to have the building more minecraft-styled

scarlet marsh
#

game would be over shortly if blueprints were made

wind spade
#

devs said this on a stream

scarlet marsh
#

you could easily pull max resource from every node

wind spade
#

that if they had easy way to build, you wouldn't have the "wow" effect on big factories

left flame
#

But I have played 5 or so long games now, and everyone one has a stall stage where I belt Coal and or Oil miles across the map

scarlet marsh
#

yeah there are definately lots of grindy aspects

#

that the devs could address better

glacial hemlock
#

for 2 to 3 km I will use belts.

woeful skiff
#

I like the slow building process (I agree it takes forever to build stuff, but I enjoy it). It's that I end up with old-tier factories that are obsolete that I just find a little demoralizing.

wind spade
#

I never belted coal or oil across the map

glacial hemlock
#

And I love hypertube railgun. Yes!

left flame
#

Oil is 2km from my base where the 5 rich iron and rich copper is
coal is 1300km away.

#

1.3km cough

scarlet marsh
#

i just finished al and having a hard time figuring out what to do next

left flame
#

up cliffs and winding tree filled vally's

#

Nuclear!

scarlet marsh
#

yeah i just look at the amount of stuff i need to do for that

left flame
#

have a backup suit

scarlet marsh
#

tapping into nodes - adding processing steps - and just thinking about how long that will take lol

left flame
#

I died one game, unable to get my suit because the box also contained ore that killed me when i came near.

woeful skiff
#

I always put a whole set of extra gear in the storage chest that is built into the hub. Weapon/Blade Runners/Jetpack/etc...

willow igloo
#

I put the storage chests of all my finished products right at my hub. Respawn, grab some ingredients, go to craft station and make me a new set of gear

#

when I find my chest if I got too much on me, I trash anything that's not important

wind spade
#

unless the dead body contains HDDs or slugs, I don't find anything other important enough to go get it immediatelly

willow igloo
#

too bad you can't just build a truck, click on a point on the map to "go there" and forget about it til you go back to base

left flame
#

or, go to truckstation B. Deliver from A to B

paper mauve
left flame
#

any way to make turbofuel without coal?

glacial hemlock
keen brook
#

are my calculations correct:
2 lines of mk. 3 conveyors go into 14 refineries
these produce (for mk. 3 belts) 910 ppm or 3.3 belts per minute
This going into foundries = 22.75, we'll say 24 for even measurements, making 1365 steel per minute.
5.05 belts full of steel. Is this correct?

pine tangle
#

Pure Iron Ingot? Some Refineries overclocked?

keen brook
#

no refineries overclocked, pure iron

scarlet marsh
#

thats a lot of steel for where you are in the game

keen brook
#

ikr

pine tangle
#

Which Steel recipe?

keen brook
#

solid

#

and i just realized i am nearing my cap xD

pine tangle
#

14 refineries is enough to run 21 Foundries, which is 1260 Steel per minute.

keen brook
#

for power

#

power cap

#

maybe i should get turbofuel up and running...

scarlet marsh
#

i still only have coal gens on my grid in tier 7 lol

#

if you are maxing out your production like that, it actually wont use that much power since it will shut itself off quickly

pine tangle
#

I was... Around 6K power on pure Coal+Coke last time on current save.

scarlet marsh
#

yeah i have like 8-9k on coal gens i think

keen brook
#

and im sittin' around at 4k

scarlet marsh
#

have not exceeded that - mostly for the reason i stated

#

the production just shuts itself off

#

yeah you will probably need more than 4k

pine tangle
#

CSS did buffed Coal Generator with the introduction of Water after all.

#

Even my redundant setup, 3-to-6, is 390 net power, while in Up. 2 it would have been 300.

scarlet marsh
#

how does coke compare to coal? i have always just sunk my coke

oblique hollow
#

its 1.5 times or so more efficient i think

scarlet marsh
#

the coal is more efficient right?

glacial hemlock
#

Later in the game you will be able to not produce any coke at all.

pine tangle
#

300 pm of Oil, with default recipes and even split between Plastic and Rubber, is 450 Coke. 250 Coke is 18 Coal Generators.

oblique hollow
#

no wait sorry, coke is worse than coal

#

about 50% less efficient as coal

glacial hemlock
#

300 oil can make 800 fuels or 666 turbofuels

pine tangle
#

I think that game gives priority to Coke fed Generators over Coal fed - but this is going by gut, never investigated it specifically.

#

@glacial hemlock Base Recipes, mate :)

oblique hollow
#

800 fuels? no, 200

glacial hemlock
#

All generators in the same power grid are automatically run at same (lower) efficiency

oblique hollow
#

wait, do you mean fuel or fuel generators

#

nevermind the numbers dont add up either way @glacial hemlock

pine tangle
#

HOR to Fuel is 1,5. With Default Recipes even split 300 pm of Oil is... 6,6(6) Fuel Generators. Which is, actually, less power than 18 Coal.

glacial hemlock
#

@oblique hollow diluted. You will know it

oblique hollow
#

ok didnt know you were talking about alts too

pine tangle
#

Thing is, if you are dealing with coke, it means A) You are just unlocked "gazprom" or B) You are lazy with Alternates.

glacial hemlock
#

Why not alts. Lol... usually 1 hard drive take less than 5 mins to get in average. A 2 hour exploration can get dozens of drives

pine tangle
#

Proper petrochemical setup have no Coke in it and produce around 4,5 times more product in comparison to basic one.

oblique hollow
#

tbh the diluted fuel makes no real sense, it should have way less energy than the normal fuel

#

since its diluted

#

not concentrated

pine tangle
#

Base recipes suck, on the other hand, so it fits potatoglados

glacial hemlock
#

You can treat it as ''distilled'' heavy oil

scarlet marsh
#

yeah that makes sense

oblique hollow
#

mmmh not really. since heavy to fuel is base but you just dilute it with water

pine tangle
#

If I remember correctly, some of real life petrochemical chains do feature heavy use of water/steam.

scarlet marsh
#

it just means you have less waste

#

it means you are not wasting as much heavy oil in the conversion to fuel

pine tangle
#

Think about Water like a catalyst/reagent thinking_helmet

glacial hemlock
#

This part is quite similar to factorio. Go simple, or go big.

oblique hollow
#

i know, but if i added a bunch of water to juice syrup i wouldnt just get a huge bunch of juice, i would get boring water with some fruity taste

scarlet marsh
#

well if you take all juice syrup and convert it to juice, you wont have a 100% conversion

#

there will be some waste

#

think of the diluted fuel as a process that wastes less of the input syrup

pine tangle
#

You missing "refining" part in Refinery :[

#

Coal Liquefaction, since we mentioned Factorio.

oblique hollow
#

of course if i add a bunch of water into my car's fuel tank, in theory i would never have to got to a gas station again since i can just keep diluting the fuel

scarlet marsh
#

no lol

oblique hollow
#

buuut thats not how it work

scarlet marsh
#

because you are not making 'fuel' then

#

you are making water and fuel mix

oblique hollow
#

thats what "diluted" means

#

thats what this recipe is

scarlet marsh
#

you are converted heavy oil to fuel by a refining process

oblique hollow
#

you just convert the heavy to fuel (which is a normal recipe) but you add a bunch of water on top

scarlet marsh
#

you have the same end product

#

water + fuel is not the same as fuel only

glacial hemlock
#

It is the word 'diluted' he is pointing. Replace the word solves the problem.

scarlet marsh
#

yeah dont think of it as diluted

#

the output is the same

#

so it isnt really diluted

oblique hollow
#

yep, if i add water i dont magically get more 100% pure fuel

scarlet marsh
#

maybe diluted heavy oil input is what is more appropriate

glacial hemlock
#

You know , adding water to copper ores will almost triple the ingot.

scarlet marsh
#

it means you are extracting more copper out of the ore

#

there is less waste in the conversion

pine tangle
#

It is not necessary same fuel as base recipes. just have same energy value.

scarlet marsh
#

it is the same fuel

oblique hollow
#

its the exact same

scarlet marsh
#

you can mix the 2 - they are identical

oblique hollow
#

thats why i am a bit mad at this recipe

scarlet marsh
#

it makes sense

oblique hollow
#

since "diluted" fuel should have less energy, realistically

scarlet marsh
#

the name is not the best for it

oblique hollow
#

but here it doesnt

scarlet marsh
#

yeah ignore the name, and it makes sense

glacial hemlock
#

You can think this recipe is a reward for you making a complicated factory. πŸ˜„

oblique hollow
#

i know i know, it is good, but its just not very "realistic". but neither is the game so

#

moot point

#

but i like complaining about certain things

pine tangle
#

Bwah, cannot remember how this trick is called... Artistic License?

glacial hemlock
#

You probably won't guess how much plastics i can get from a single oil node based on this diluted recipe.

scarlet marsh
#

i mean it is realistic that there are refining processes that have different yields from the input

oblique hollow
#

artistic freedom, yea

fallow lily
#

3 to 1, depending on how many alts you have.

pine tangle
#

Now, Diluted Fuel being downright broken balance wise is whole another topic.

scarlet marsh
#

if you think about it that way it makes sense

oblique hollow
#

you basically turn energy into more energy by adding water

scarlet marsh
#

now what did the developers intend, unknown

oblique hollow
#

that is broken

scarlet marsh
#

no

#

think of it as you are not wasting as much oil by refining with water

pine tangle
#

By that metric, building Motor by trowing Rotor and Stator together is broken too potatoglados

oblique hollow
#

why

glacial hemlock
#

Yes, why need 2 of each just to make 1 motor

scarlet marsh
#

why not?

oblique hollow
#

two rotors and stators in series

scarlet marsh
#

there will be some parts that are defective

oblique hollow
#

strong motor

scarlet marsh
#

there is always waste in the process

pine tangle
#

Actual Motor involves casing plus other peripherals and intermediaries.

oblique hollow
#

the screws magically get a plastic bin

scarlet marsh
#

not really

#

just rotor and stator is the basic components

fallow lily
#

Well, this is a game where you can make computers with plastic, circuit boards, cables, and screws. So I'm willing to assume that there's complexity being omitted.

oblique hollow
#

and the rest is up to choice

scarlet marsh
#

i mean you can make a computer from all of those items

fallow lily
#

And a motor is made from a stator and a rotor. Basically by definition.

pine tangle
#

Actually, yes. Screws is a much better example, especially with Steel Screws vs Caste/Default.

oblique hollow
#

not to mention that a hydraulic pressing stamp magically gives copper wire a plastic coating by just pressing it again

glacial hemlock
#

Pressing 2 wires together - - a thicc wire.

fallow lily
#

Electrode circuit board is still just bizarre.

#

Coke plus rubber equals circuit boards? I mean, what?

pine tangle
#

...Or how Solid Steel is 1,5 more efficient than Steel.

oblique hollow
#

actually coke plus rubber makes sense

#

lemme get a picture

fallow lily
#

Do elaborate.

pine tangle
#

Carbon can be used as Electrode, if I am not mistaken.

fallow lily
#

Electrodes, sure, but a complete circuit board?

pine tangle
#

Yep, it is everything else which is a problem.

glacial hemlock
#

RL ore refining would make the game so complex until it become not fun anymore. Imo solid steel ingot is more like steel refining with iron pellets

oblique hollow
fallow lily
#

Okay, now I'm persuaded.

oblique hollow
#

carbon is a good conductor. and some electronic parts use it as conductors in circuit boards

#

you know the Nintendo Switch joy cons?

#

and how they drift?

#

thats cuz the carbon paths get worn down

glacial hemlock
#

Maybe carbon can be replaced with 'graphene'. Sounds high tech.

pine tangle
#

Aha, so you can make Circuity with Carbon! For once, my memory served me well.

glacial hemlock
#

Carbon is present in resistors...

oblique hollow
#

that too, though mostly resistive wound wires are used

pine tangle
#

Did you know that you can run vehicles on Batteries from Advanced Aluminum Production Milestone? Try figure it out :3

glacial hemlock
#

Yes it always been.. πŸ˜„

#

If you have spare nuclear fuel rods you can use them in vehicles too

oblique hollow
#

fuel rods in vehicles ? lmao i didnt know

glacial hemlock
#

They run for hours each

pine tangle
#

Hazmat suit gets unequipped while in vehicle, right? Like anything else in Body slot.

glacial hemlock
#

Yes.

pine tangle
#

Kek.

glacial hemlock
#

So that is only applicable for autopilot vehicles

oblique hollow
#

insta death joy ride in my cyber wagon

glacial hemlock
#

Someone said color cartridge can run a vehicle too. I haven't tested myself though

#

Made from flowers

oblique hollow
#

now that sounds like nonsense, but im interested

pine tangle
#

900 Mj Energy Value O_O

#

Just checked on Greeny's site.

#

Fuel is 600.

keen brook
#

Mj or Mw?

oblique hollow
#

MJ

#

items have mJ

#

if you use Joules you get Watts

glacial hemlock
#

MJ. MW is simply MJ per second

pine tangle
#

Watt is Joules per Second.

oblique hollow
#

.... can you run a fuel gen on color cartridges?

keen brook
#

um wtf

pine tangle
#

Petal is 100 Mj, and you get 2 Catridges per 1 Petal O_O

glacial hemlock
#

Liquid color. Hmm, interesting

pine tangle
#

Biofuel? Probably.

oblique hollow
#

how does 100 mj turn into 900

keen brook
#

science obviously

oblique hollow
#

actually, if ts 1 for two, into 1800 MJ

pine tangle
#

Okey. I think I know that to feed (try to feed, to be pedantic) to my Biofuel Generators next New Game potatoglados

oblique hollow
#

now we just need an automated botanical garden and i can run an entire factory on fuckin daisies and roses

pine tangle
#

Kek. They (Cartridges) even have same stack size as Solid Biofuel.

oblique hollow
#

oh my god, color cartridges are now the energy unit inbetween liquid biofuel and turbofuel

#

they are better than anything before them

#

screw oil, im gonna run my next fuel generator line on Flowerpower

pine tangle
#

Full stack will run single Biofuel Generator for a 1,6(6) hours on full load jacelul

oblique hollow
#

aw i just checked the wiki

#

you can only use them in cars

#

oh well, thats ok

pine tangle
#

It is still better than Fuel.

oblique hollow
#

Flower Power cars it is then

pine tangle
#

And has twice the stack size in comparison... But I run my Explorer on Biofuel anyway - and Autopilot is better fed with Fuel or Coal related fuel.

oblique hollow
#

Coffee Stain! Give me my automatical flower garden!

#

this is prefect, i recently unlocked the sugarcube on my new update 3 savefile.

#

now i can run them on flower ink lmao

keen brook
#

is it better to turn HOR into fuel then turbofuel or HOR into turbofuel?

oblique hollow
#

the alt (HOR plus Comp coal) seems better

keen brook
#

kk

tender palm
#

@willow igloo Any chance you could post a screenshot of your bus design ? In my old savegame I had a bus with conveyor stackers and as nice as it was, running 30+ fully compressed belts was way to tedious, so for my current game I do lots of spaghetti and with very low production (less than 10 a minute of the mid game stuff) just because running so many belts take ages to run

willow igloo
#

One sec, I'll take one

#

The idea is that at every point on the bus where I need to output off of a belt, I split off of all of the belts in the lane, then merge them. In this shot I have two lines needing ingots, so the first one gets more ingot than the second one, but when the line backs up and I'm over producing ingots, the outputs only draw as much ingot as is needed

#

if I have more than 3 belts on a lane, I just do 2 layers of merging, though as you upgrade your belt speed, you can increase the length of your production lines and output at a faster belt

#

each line right now is short in this new save file, but they're rated to either output a mk 1 belt or input mk 1 belts. when I get to expanding it to mk2 and mk3 belts, all I have to do is expand it lengthwise

#

only time I would add a new production line would be if I'm adding a new belt to the lane instead of just upgrading the belt to a higher mark

left flame
pine tangle
#

@keen brook You get 1 Turbo Fuel per 1,2 of Fuel and 1 Turbo Fuel per 1,25 of HOR. Thing is, with Diluted Fuel you get 2 Fuel per 1 of HOR, in opposition to usual rate of 1 Fuel per 1,5 HOR. So the answer is usual: "Depends on Recipes" :)

tender palm
#

@willow igloo What type of product do you run on your bus ? I guess it's not the ore itself like I did in my previous playthrough

willow igloo
#

ore gets a lane as well, since iron ore is needed to make iron ingot and steel ingot, and even copper ingot if you use that recipe. If I have less demand for steel then more of it goes to iron ingot and vice versa. The way that a bus is "efficient" is if it's over-loaded.

#

I personally don't care to upgrade a line to a higher mark belt or make a new line to increase income until it becomes a problem. If I need a ton of rotors and I'm not making much, that's when I'll look at it, determine which item is my limiting reagent, then go investigate that item, investigating the limiting reagent on each step until I find an item that is running full efficiency, I just need more of it

#

upgrading that item fixes multiple steps on my bus that draws off of that lane, upgrading my screws increases so many different things on my bus line.

#

and when you find an alt recipe you'd like to use instead, it's simple to disconnect your current inputs and connect different ingredients instead

#

when the bus gets too long (edge of the map or mountain in the way) you can go up to a 2nd floor, bring all the belts up to the 2nd floor and continue your bus on the 2nd floor.

#

In factorio I would just make a very simple bus to ferry items about, but that game has a set science pack ratio for most recipes and no alternate recipes, so I would only bus the base ingredients to them. Satisfactory unforutnately has odd ratios of items needed for research progress and changing recipes depending on your mood. I think having all items on the bus is best way, at least until you finish researching your Tier 6 when you might be building specialized factories for a certain end product. From early game to mid-game it's just my way of only building and upgrading certain things as I need them

sand garnet
#

protip, this isnt factorio, so dont try to play factorio inside satisfactory

#

not everything you're used to translates well to satisfactory

willow igloo
#

no, but a bus allows me to share the production of (for example) iron rods across the factory until I reach the limit of production for that line, then build a 2nd line to plug into the bus lane and satisfy the needs of the base until it surpasses that production, hopefully by then I will have a higher tier belt to use and progressively upgrade only what needs upgrading

#

I personally don't worry about upgrading inputs until I go to pick up some items for building and my storage box has fewer than 2 stacks inside

wispy ivy
#

Hello, everyone,

I've got a problem (maybe coming from my brain, idk) since 1 day.

I recently upgraded my coal generators and water extractors installation.
I have now 6 coal generators at 250% overclock, the total amount required of water is 91 mΒ³/m x 6 = 546 mΒ³/m

That known, i putted 2 water extractors because i knew pipelines couldn't handle more than 300 mΒ³/m.

Both water extractors are overclocked at 125 %, that means they're producing 150 mΒ³/m (so 300 mΒ³/m for both)

I divided in two coals generators and water extractors and it gives :

1 Water extractor producing 150 mΒ³/m
3 Coal generators needing 3 x 91 mΒ³/m = 271 mΒ³/m

With said, how can my generators still work properly, without any cut ?

I'm still thinking about that, i just don't get it how, with a 150 mΒ³/m production from the water extractor, my 3 coal generators needing 271 mΒ³/m can still function correctly.

For the love of god, help me πŸ™

PS : I'm very new to this game, if you have any tips, or tricks, this would be very very veeeeeeeeery appreciated !
And, if this was because i was just dumb, excuse for that, that's probably because i left my brain at work because of the quarantine.

PS+ : I'm French, and still learning English, if you still have the time to correct any of my sentences, i could give a big friendly kiss ! πŸ˜™

keen brook
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use more coal gens is #1

wispy ivy
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wdym

keen brook
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overclocking generators is AWFUL for coal -> generator ratios, its just ill-advised (kinda like shaking hands rn lol), basically its less power for more coal. just add more gens

wispy ivy
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Alright, i take that. Thanks for that.
Buuut, that doesn't resolve my problem tho.. :/

keen brook
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k how about this: 300/45 is 6.6. Thats 6.6 gens/water line. So, put each line to 6 gens with overflow going to next and do 7 gens for that line. do this for every 2 lines. should solve your problem if its water based

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it may also be lack of water getting TO your generators. use pumps if this is the case.

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and use 3 water extractors per line at 85% clock saves power

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@wispy ivy

wispy ivy
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I guess i'll take that as a solution.
How many generators would you recommend me to build to have a decent production for tier 6 milestone ?

keen brook
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personally i was running 4.000 MW in 3 & 4 xD

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ur supposed to be usin' fuel but prob around 4.000 MW for starting fuel power

wispy ivy
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I'm not in tier 6 yet, i'm just preparing my installation in advance

keen brook
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so 50 gens

wispy ivy
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i'm 4 -5 atm

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that takes a lot of space tho

keen brook
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space is the one thing this game has a BUNCH of

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use foundations in the sky

wispy ivy
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it's gonna get ugly

keen brook
wispy ivy
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i'm not on that level yet lmao

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alright, i'll do my best now

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thanks for all the tips dude

keen brook
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np

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im new myself

near bane
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Green + Yellow efficiency lights on the machines...if my machine is running efficiently/perfectly, it may still turn yellow for a moment, correct?

glacial hemlock
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@wispy ivy generator automatically run slower when in low power consumption. That also means less water intake

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When you are building power infrastructure, stick to the correct ratio and you will be fine

paper mauve
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@near bane The machine will always have a green light if it is running at 100% efficiency. If you see it go yellow for a moment, it is not running at full efficiency.

spice holly
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yellow just means the machine is idle, it could be that it doesn't have enough input, or that the output belt is full/doesn't have enough throughput.

tender palm
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@wispy ivy to answer your initial question:
When your generators are not running at 100% but lower, the water and coal needed is adjusted accordingly. If your coal generators (overclocked or not) run at 50% because you have no need of that much power, you will only consume about 50% of the coal and 50% of the water

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you will only feel the lack of water once your power consumption goes up.

fallen cloak
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heya, what kind of "bus" technique do you use for making modular builds?

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are you going from ore directly to end product or do you smelt on site etc...

wind spade
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best tbus is no bus

fallen cloak
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So directly from ore to end product in a single "production"

woeful skiff
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That's what I've found too, I've tried doing a bus of sorts a few times but they haven't worked very well.

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Worth mentioning that I've seen people on this Discord swear by their bus designs though so I guess some people have found a build style using busses that works for them.

jovial marten
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is three water extractors enough for 6 coal generators

scarlet marsh
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yeah dont use a bus

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waste of build time

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most valuable resource in satisfactory is your time

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you can avoid bus by good planning and figuring out what production you want to prioritize rather than just building bus line haphazardly

jovial marten
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what is a bus

scarlet marsh
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@jovial marten 3-8 ratio

woeful skiff
jovial marten
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no

woeful skiff
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oh well then that analogy won't help

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sorta

scarlet marsh
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bus means you have conveyor line with all your products

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like the right diagram

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i would recommend having multiple 'hubs' like the middle diagram

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that produce one or a few end items