#math-and-meta
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You could always package your liquids and send them to the sink @shy mason
TBH we dont need a liquid sink we need a release valve to just dump liquid crap all over the map
an overflow release valve
There ya go
BP Oil spill simulator 2020
OK, screw it. Im going big. Im gonna have 5 refineries making scrap powering a set of 3 refineries making aluminia solution.
The water is gonna match, not sure about the rest.
Anyone wanna double check my math?
I have 1500 Crude Oil running into 50 Refineries
5 full pipes total, supplying 5 plastic and 5 rubber each
Oh hey this math, I was here yesterday ๐
The total amount of plastic and rubber is 500 each right?
Doing that same fuel thing? Or just a straight in -> out?
And the total amount of Heavy Oil Residue should be 150 per Crude pipe (20x5)+(10x5)
Same thing, but it seems like i miscalculated somewhere
Using a calculator(which might actually have silly steps) says you only need 900mยณ for 500 each using Heavy = Fuel
That makes no sense. 20 parts for 30 oil/minute
I know, its funky ( I actually want to try it tbh)
Anyway, I get 750 heavy oil residue out of it all.
I think the thing with a setup like the calculator, you need a separate chunk of rubber/plastic to get it rolling, maybe fuel too.
Lots of things, get some alt recipes
https://update3.satisfactory.greeny.dev/items/silica @digital eagle
OK, nvm then. Thanks. ๐
Np
It WAS a stupid question. ;P
Ahaa, no thing is, that calculator used alternative recipes which i haven't unlocked yet @unborn ermine
Uncheck that box and it makes sense to me
Because I also want some fuel for power
Aahhhh Well then, alts are evil but in the end they help a ton, about 600mยณ in this case
Anyway, don't want to burn my fuel on resources, so...
With the alts you can make 500mยณ fuel there too with the 500 rubber/plastic ๐
Can I really? If I add 500 fuel to production targets, there's no change when toggling the alternative recipes
The thing is it uses a total of 73 refineries though.
https://ficsit.info/embetterer?t=plastic:500&t=rubber:500&t=fuel:500&c=r:water,cap,0&c=r:crude-oil,cap,1500&or&ar
Yeah, I do that right now, have all my refineries set up
2,596MW net, if you round down to the nearest generator(and clock speeds)
Alts or no alts? I still had that set to alts on.
Wait a tick
well, my 33.33 generators run on that 500 fuel and will push out 5000MW
I click the box and nothing changes

Neat
I was under the impression it was still doing fuel black magics
So my generated power from this whole setup would be 5000-2190-554.4= 2255.6MW
554.4 from 2 overclocked oil pumps on 125% to fill to 1500 crude
plus the other 11
Once I get aluminum done, I hopefully can get my crazy oil area started up north.
Have you guys tried this calc out? It's worked wonders for me so far. You can choose which alt recipes to use and which standard recipes to ignore
Also deals with byproducts quite well and usually attempts to recycle them back into production if possible
I dont like the scale of the chart, ntm the UI is ... I wouldnt say "bad", just hard to follow.
smaller monitors its probably worse.
To each his own I guess. It's way easier for me to grasp than any other calc I've used so far for u3
Im kinda liking the one I tossed up a few posts ago, it can mix alts/normal recipes AND limit resources by the numbers you want/have.
There are a few downsides but they are minor at most.
Like the clockspeed is funky and the recipes are "interesting" to get working.
Everytime I've plugged stuff in it never gave me a chart and just showed me a bunch of building and numbers in what seemed like alphabetical order
Like this for example, if I wanted to make it use cheap silica..
https://ficsit.info/embetterer?t=heat-sink:105&c=r:water,cap,1800&c=r:raw-quartz,cap,480&c=r:bauxite,cap,945&or&ar
But I only tried it out the day it came out. Maybe it's had some updates idk
I would have to limit the quartz to like 360ish
Why is it showing heatsinks as the production target?
(I had to look for a decent example ๐ )
You can't just pick cheap silica?
You "can" kinda.. Its made for "optimal" results
Hmm
Say you want oil products and have no water and need no fuel?
https://ficsit.info/embetterer?t=plastic:750&t=rubber:750&c=r:water,cap,0&c=r:crude-oil,cap,1500&or&ar
I'll give it another shot after work tonight. I'm on mobile at work (in a restaurant) so nows not really the best time for me to work my way around a satisfactory calculator lol
I just realized after posting that, that there was 150 left and was like "Oh shit bad example"
Lol ok so it's not just me
Multiple tabs not the best for calcs
But I see what you mean with the limit resources.
Just can't see a situation where I'd need it yet
Though I haven't begun supercomputers/turbo motors/other late game items yet
Say you have a base south of the Dune Desert, and want to make oil products.
You dont want to pump water over JUST for that, but you have a max of 900mยณ water by the geysers.
Going from that you can optimize a build like that.
I got you
Or reverse engineering a uranium setup with limited sulfur ect
I just tend to build microfactories spotted around my base and build near the resources and send completed products back to my base. This calculator seems like its more suited for megafactories
Or highly optimized micro facilities (limiting yourself by what you can make on hand)
Hi everyone ! I just started the very mathematical way of satisfactory and i'm litteraly a noob ! so if any one is okay to give me the basics and some "advanced" stuff i'll be so grateful (and your reward will be some good baguettes/fromage/croissants) ! thanks by advance mates
btw dm me if needed
Not sure if everyone knows this for oil maxed out at 300 fluid on pipes you can use 6 refineries to produce fuel for 28 fuel generators at least
Thought I'd throw that out there
Whoa... I have a weird bug. Can't align a building to foundations.
Or rather, can't align a building ON foundations to another building of the same type.
Have you used the ctrl button? It works wonders
Even with CTL?
Yes, I did.
Have you tried restarting the game
I can try
Save first though lol
Just had autosave. ๐
You don't have anything sticking though the foundation that is throwing it off?
Is there a bug with pipe support? Just removed one and then the water flowed, didnt flow after the support, but stopped in the pipe right before it
Ayy, thanks @tall stratus for putting me in the oil math-ing mood :P
Decided to plug some numbers and got a preeeeeetty alright setup for a "starter" oil area for people who rush turbo/alts. (and decided to start in the Dune Desert)
https://ficsit.info/embetterer?t=turbofuel:300&t=plastic:300&t=rubber:450&c=r:crude-oil,cap,900&c=r:water,cap,0&or&ar
๐
900mยณ oil from 4 nodes, 2 Impure + 2 Normal, nets a nice set of values with a good chunk of turbo.
you overclock like crazy right?
no nasty water setups too, which is partially why I say "starter"
Yeah overclock to the max
its nice though, 2 impure = 300mยณ
Maybe I should rebuild my setup with overclocking another time. Do I gain on overclocking and then using more fuel generators with the output?
iirc all the nodes on the northern beach = 9.5 lines of 300mยณ oil, thats including the 3 over by the bay/geyser to the west.
Cause I feel like I built that place to get more power, but it didn't really help much
I run 5 lines right now
and that's coast and west
Its insanity how much power you can get now if you max out oil gains
Okay, so maybe I should build the same thing one more time then ๐ง
Ok, so imagine using 9.5 lines of Oil for Turbo+Alts... Basic rates 2850 = 1800 Turbo or a clean 400 gens
Lots of resin leftover but, could be used for actual production (if straight fuel is used)
What's the turbo/normal ratio. How much more is it worth?
Burn rate?
if so yeah that ^
hmm. And how much more turbo do i get than regular fuel?
minus production cost, it seems like it's a long shot, but haven't done the math.
What I mean is, is it really worth doing turbo fuel in the end?
I prefer turbo, I can't remember the numbers as I don't have the game open
Then again, I'm using heavy turbo.
If you look back at the post I did earlier where I tagged you Neutex, that may give a general idea of power?
66.66~ gens in the end for 562.5 oil, to make 375 rubber too. , I would need 1000 normal Fuel to match turbo.
using that value
Which is not pretty when you do the math to get that quantity/matching.
1500 oil and with an excess 270 resin with the normal recipe rates.
I also did a fudge on the turbo,
I was using a chain that didnt make resin,
540 oil same amount of 270 resin using normal numbers.
My math might be abit of a mess, its a controlled mess only I can find meaning it :p but I wanted to see the best way to make plastic/rubber and I think making Heavy Oil residue alt recipe and making that into fuel and dilute it/unpackage it and making the fuel and polymer into rubber and then take half the rubber and mix with more fuel and make that into plastic, is the way to go
Plastic
60 crude oil = 20 heavy oil(13 fuel[26 plastic] 40 plastic
= 66 plastic
Rubber
60 crude oil = 40 rubber 40 heavy oil (26 fuel) (52 rubber)
= 92 rubber
Crude oil to fuel
60 crude oil = 40 fuel(80 plastric (80 rubber) 30 polymer(10 plastic)(15 rubber)
total. 90 plastic 95 rubber
Polymer resin (rubber)
60 crude oil = 130 polymer resin (65 rubber) 20 heavy oil(13 fuel[26 rubber] [80 rubber if fuel is diluted]
= 85 rubber (145 if heavy oil is made into diluted fuel)
Polymer resin (plastic )
60 crude oil = 130 polymer resin (42 plastic) 20 heavy oil(13 fuel[26 plastic][80 plastic if fuel is diluted]
= 68 plastic (122 if heavy oil is made into diluted fuel)
Heavy oil residue ALT RUBBER
60 crude oil = 80 heavy oil 40 polymer (20 rubber)
80 heavy oil + 320 water = 160 fuel
160 fuel = 320 rubber + 20 (180 to plastic recycled rubber)
= 340 rubber
Heavy oil residue ALT PLASTIC
60 crude oil = 80 heavy oil 40 polymer (13 plastic)
80 heavy oil + 320 water = 160 fuel
160 fuel = 320 plastic + 13 (166 to recycled rubber)
= 333 plastic
Suggestion though to take the 40 polymer and only use it to make rubber and use that to make plastic.
Yeah its been confirmed you can get around 800-ish rubber or 866-sh plastic from a 300mยณ node/pipe.
Also using the diluted fuel shenanigans.
I wish the game added alot more variables
Same with the "pure" ingot stuff. you dont just add water and POOF more iron
Thats not how it works. It would work like that IF the normal version of using a smelter had a second output of by-product
Like slag, mineral sludge. Just a byproduct you can use for something else (Im thinking way too much Angel mods in factorio rn)
Id like to see the refinery using water + ore to make pure iron ORE. And then you smelt that
Reminds me of when I was thinking, "how are we going to use nuclear waste?"
Probably going to get fiddled with so we can make depleted uranium, shielding for containers and a few extra alts for removing waste.
I believe nuclear waste will be the test of your skills. Until you unlock S.A.M tech which is rumoured to be teleportating tech
So you use a sam machine to phase warp nuclear stuff out of existance
Or something.
question - in aluminum production, is it better to a) use output water to run alumina refineries or b) sink the water?
reason i ask is i wonder if pipes will clog and backup system if it is not run at 100% utilization
Can you sink water..?
you can sink packaged water
package and remove it yeah
That sounds really bad
Id just recycle the water. This is why we need a smart valve system
You can use output water in the process of making aluminum, but you need to handle it carefully to avoid stalling.
If > is below a certain threshold, turn on pump until threshold is met. Otherwise, recieve water from alumina production
I'd make sure that aluminum ingots are sunk so that it never shuts down.
Big brain moment
i am planning to recycle the water, i am just thinking that if im only running 50% utilzation the pumps will just fill up the pipes and clog the whole system
yeah thats what i was thinking
maybe ill just add some extra input pumps and sink the water
thats kind of annoying
They need smart buffers
Is buffer below 50% = activate pump.
Is buffer at or above 50% = deactive pump
I fixed it. Coffee stain hire me
yeah they probably should add some kind of valve with logic
a 'smart pump'
i sink so many materials in this game lol for things to work
incredibly inefficient lol, but robust
just take some of the plastic im sinking to make coke and use it to package the water to sink as well lol
Tfw your sink doesn't take actual liquids
it takes packaged liquids
I love using alt recipe combos, aluminum for me atm using electrode recipe (no oil) making 105 Heatsinks/min, only uses 945 ore/min with all the changes.
It frankly shocks me that the electrode aluminum scrap recipe is more efficient than the regular one
Not complaining tho
Doesn't it just boil down to, less fluid in and more scrap for the fluid?
At a glance, yeah it looks worse just because the way the items per usage show.
Hey i'm super early game right now, just got to RIFs
I got a Hard Drive and it looks like one of the best ones
the thing is i'm not sure what to take
Screenshot?
Casted screw is excellent
I heard iron wire is op, it's between that and casted screws
You can't go wrong with iron wire either
Iron wire used to be op, nerfed with update 3
I would absolutely just go with casted screws but I have no idea if i should go for early game or late game
i do like the ratios
i need to make a rotor factory soon and casted screws has the best ratios to offer
That 50 per minute screws is very nice, just means extra efficiency everywhere
i went with casted screws
At least I don't need to spaghetti shit anymore for screws
also I got like 40 batteries from a drop site, is it better to sink them for coupons or to save them
i also got HMFs and some computers which i think i should just like save so i can careen through tiers
When they make a generator that runs off batteries:
Power Station(?)
would love kind of like
emergency power
that runs off batteries
like it's attached to the power grid but it doesn't consume batteries until like power actually shuts off because of some unknown variable
dunno
yeesssss I want that too
there was a mod like that for update 2. Hopefully it gets updated for u3
Like you just feed batteries or some future upgrade to it and it will supply more power. Since batteries can be automated, why not this, with an input to take any possible battery variant. Idunno
Weaker than nuclear and turbofuel but more efficient than fuel, in terms of burn time to power output (still less in MW production). Could be more resource efficient than all previous per machine(?). Probably move the battery to this new milestone.
iirc the basic requirement for power is a net gain for what you have to put in.
An example of this was the slight increase to coal based fuel energy per item.
The values were increased to compensate the water need for coal gens.
Batteries need a lot of work in relation to the output, so finding the values for it would take a hot minute.
ok then
but batteries have a long burn time
that could compensate a little
I agree i need to develop this more
like i said we could change the battery up like moving it to a different tier and changing it's costs
right now i question why a battery is aluminum
I would like to see a charging station and discharge station for batteries, and all new produced batteries comes with empty charge
And maybe charging station run at 90% conversion rate
Like empty canisters
But these not like lithium ion or something. I mean there can be ion cells in a later update but these a sulfuric acid based, which don't last forever
Rechargeable with H2SO4 you mean? Maybe it will be one of the way to get rid of nuclear byproduct H2SO4
just say sulfuric acid plz
and sulfuric acid is in the game and funnily used for uranium refinment
At least this is much simpler than the manufacturing of U235 in another game.
the sulfuric acid was used to mine it and the centrifuge is random
patiently waits for depleted uranium
There is, just another name, called nuclear waste
๐
it would be nice though, adds in potential for a few new items/buildings/alternate recipes just from that one "simple" item.
well nuclear waste is plutonium, U238 and U235
heck even weapons, depleted uran ammo anyone?
Mk4 miner: require sulfuric acid input.
Covfefe Stane won't let us get rid of nuclear waste. They don't waste.
Mk4 miner: require sulfuric acid input.
@glacial hemlock How fast is it?
yes
Requires 300/min sulfuric acid, output default 480/min, 2 outlet.
@glacial hemlock you just brought uranium mining in factorio here you cursed us
it will be impossible
๐
you know your mk4 miner made me think about nuclear requiring water
What if you don't need to supply water till a certain point. At that point, if no water is supplied...
Meltdown
and big boom
Steam collecter: place it above nuclear plant, collects steams and channel into pipe system. Condenser - convert steam into water and generate a small amount of thermal heat
now your just putting factorio in here
Planned nuclear explosion would be a cool way to kill aliens
๐
ye but would would destroy any thing around it and leave the area untouchable
But you have hazmat suit.
If
Bonus: those alien that didn't get killed, mutate and become 2x stronger. Drops special items
lets say no amount of filters will stop fallout radiation
lets just hope that this only lingers for a short time
That is not precise. You could say: it last for x hours before the radiation dropped to 1%
i don't like details just the jist
Amy word on the best alternative recipes to use? The Wiki is currently outdated which is a real bummer since I used it for reference a lot
@naive cloak https://www.reddit.com/r/SatisfactoryGame/comments/f6kova/my_indepth_analysis_of_the_new_update_3_alternate/
Crystal com + cat CB is worse than cat com + silly CB
10 water extractors on 4 pipes is 2 connected to each pipe to make 8 extractors then the last two connect to all 4 pipes to make up the 60m3/m right?
5 into 2 is much simpler.
This ratio good? For reference, its all coming off a copper 120 belt
Left is cable, right is wire.
Sweet
Little tip if you wana utilize space to the max, and leave as little open gaps....
You can line up the Smelters right next each other, then then zig zag your constructors.
This is also great if your limited how wide you can go, but have plenty of lengt.
Also a bit of a tic from Factorio, Building as dense as possible. Maximise space to the fullest.
could someone help me with some steel production shananigans?
@quartz cosmos Thing is, you might not have enough space for power poles
the cables have a decent long range, and you can place the poles between the smelter and the constructors, because I always leave 1 foundation space for splitters/mergers there, so there is enough space there.
- you can place poles on the end of the constructors between those other mergers/splitters.
Unlike factorio though, you don't have to build within your "biter border", nor do you have to account for robo port areas
There's really not a reason to build compact in satisfactory
Saves a bit on concrete I guess, and makes it harder to navigate on foot
there is: having played too much zachtronic games ;)
Also you could build a lot more compact by building manifolds of building types (ie 18 smelters in a row, 10 assemblers in another row etc) and routing the excess resources where needed
Like you've got a lot of wasted space there due to having to account for the splitter
Ehh
Space isn't a concern for me atm
I like building stuff that is in straight lines
The only limitation is the creativity, there is no 'good' way to build. But there is 'optimized' way to.
I need some help getting the measurements on steel production. I have 2 mk. 1 miners, both on pure. what r the proper measurments?
do you have any alternative recipes unlocked?
do you have mk2 belts or mk3 belts available?
lets say you have mk2 belts, you will get 120 coal from a pure coal node and 120 iron ore from a pure iron node, means you will need 3 foundries and producing a total of 120 steel ingots per min. (which is, well, not pretty efficient)
yes, and you will need a recipe (get from hard drives) called solid steel ingot
a more advanced is called compacted steel ingot, which is pretty late game
k wiki time
you dont need the solid steel ingot, its just an alternate recipe
well yeah but solid is more effiecient (i wikied it)
yes it is, especially when you use it with the alternate pure iron
im going to need to go hunting BIG TIME....
Have we figured out if we need pumps, for distance?
I know pumps speeds up the filling, but dont know if its needed
i think no
i dont think they speed up filling per se
but maybe more consistent rate
The pumps seems to speed up flowrate, while the pipes are not yet full
2+2 = ? please
5
21
2 full pipes plus 2 full pipes equals 1200 meters cubed of fluid
anyone got like some mathemathics how much i need for nuclear power, like how much control rod and so on
If you get the energy value from Greeny's site, you can calculate the rod usage yourself (if you dont have a fuel rod handy to test ๐ )
Heres some values 750000 MJ of energy per rod, 2500 MW for the Reactor
2500/750000 = 0.0033~ rods per second
0.0033~ x 60 = 1.99~ rods per minute
Someone can correct me if Im wrong ๐
I feel like I messed up somewhere, or for some reason Im not getting the math myself anymore? 
Im using the same logic as fuel gens for this.
Ah ha! my brain, after almost 15 minutes understands again! Pretty close to 2 rods per reactor/min @spring elbow
No clue why that was so hard.
@unborn ermine thx very much
I would have had to do it myself eventually too ๐
Np, glad to help.
i will try to get a nuclear power plant today i don't wanna mess up completly so haha yes
So where did I go wrong? Miss a zero?
ah, so I just added an extra step that bunged the numbers up, neat.
Welp now we know ๐
we are talking about the nuclear fuel rod right, and not about the electromagnetic control rod
effort was there, just transferring the data around was a fault by me.
Rods are rods
That's a yes nico lol
iron rods lol
But electromagnetic control rods are required to make nuclear fuel rods. The re not the same thing
and I was ๐
Havent messed with nuclear in depth yet, so terminology is lacking.
control rods arent that hard to make fortunately
They're also non radioactive yay
been working on a stackable crystal ocilator system, this makes 2/min and total input can handle 4/min with two stacks thoughts?
โNext processโ referrs to the stackable bit, moving the input upward
I keep having water flow issues. I have one pipe that flows at max, and the others that are near nothing.
Ive tried to throw a pump on it and that doesnt seem to help
-
Check your water gens are working
-
Find the first pipe setment showing issues and add pumps
-
If inclines you must have pumps every 20m of incline
hmm.. it's probably the last bit. Thanks!
And add the pump before the incline
Water gens have a head lift of 10m so keep that in mind too
Am I doing this right?
Caterium node Pure with a Mk3 miner at 250% = 1200/m
Smelter can input 45/m
1200/45 = 26.66 (27 with one at 66%)
Then my output is 15/m * 26.6 = 399/m
Constructor inputs 12/m
399/12 = 33.25 (34 with one at 25%)
Constructor outputs 60/m * 33.25 = 1995 Quickwire/m
Is that correct? It seems high.
ahh, that's the number I'm missing
So clock down to that, yeah. Whatever is the best belt you have is the most you can extract
And id recommend getting pure caterium alt
Makes far more ingots/ore than normal
Its a refinery alt
163% will get you 782.4 or something like that on a pure node with mk3 miner
You can set the output rate now!
it'll still round the overclock to the nearest whole percent though
yes you can
Oh does it? Sad.
hey so i have a question, i need to split one output into five even inputs, but i dont have the smart splitter so i have to just use the basic one, does someone have a solution to that already?
sick
wouldnt that make 116% input?
smart splitter doesn't do ratios anyway
the link is a gallery showing how it starts and ends up
but ya, this method only works if you have enough belt capacity to handle 120% input once it's going
i do so thats not a problem for right now
iirc theirs a calc for it somewhere (seen it on imkibitz) but for the life of me cant find the link
I just prefer to balance via manifold technique personally
Do mk6 belts exist and at what speed?
So top is mk5 at 780?
Yup
Damn ok
so i was doing planning for 10x adaptive ctrl units per minute (go big or go home)
and either ive borked my maths or the amount of oil required is somewhat impossible?
anyone else done similar calc or know if its possible with alts
(my aim is making 10x of each elevator component)
That would be
- 10/min computers
- 10/min HMF
- 50/min circuit boards
- 75/min adv wiring
That should be more than doable. Id recommend silicon circuit boards
iron+copper side of things is a joke but doable only oil seemed the issue
silicon is an alt?
@spark gulch this is the hell youโre going to get into https://satisfactory-calculator.com/en/production-planner/index/index/adaptiveControlUnit/10/direction/RIGHT/maxBeltSpeed/780/minerSpeed/3;pure/pumpSpeed/1;pure
Satisfactory helper to calculate your production needs.
yep already calced it out (without the calc before it was updated lul)
@spark gulch that site has the alt lists and details
although visually its madness if you run the numbers your self although madness the graph isnt madness
according to the site id need 50 oil wells
hence the issue :/
Thats why u use the silicon circuit board alt and maybe crystal computer, caterium computers
wish that calculator could be used in reverse...
i enabled all alts on the calc
it uh seems to have died
Lol youโll need 1,170,000x Crude Oil Jesus
thank god resources are infinite
https://cdn.discordapp.com/attachments/497161332244742154/688493307625603107/EATSQT5ucb.mp4 no regrets
in my math id done this to 2 a4 sheets ๐ฅด
10 a minute for something you only need once haha
But they bring in bank in the shredder
turbo motors are easier and give 600k points each
@spark gulch the term for you is โBat shit crazyโ hahaha
stress tester
the game might handle it but will your PC?
I would say youโd need a nuke to power all that but you ainโt got there yet lol
thing is running the maths your self comes out a waaaaayyyy lot cleaner than that calc
Fuck power..... Killing me so hard. I unlocked fuel but am too lazy to set it up
im about to convert 2850 oil to turbo fuel and some rubber ๐
looking at all these alt i may need to adventure out of my corner to get some hard drives
where i landed had heaps of pure nodes which was nice and pretty much just cliffs and deaths for the rest of it
ok tried enabling all the relevant alts
calc seems to be chugging a bit harder now
it got down to 18 oil wells before enabling the rest
this is a nice steel alt
very effiecency yes
oh uh if you enable the recyled rubber/plasitc alts it uses the alt which uses MORE oil in the end
@dry mason best i got to was 16 oil wells if your interested
which im assuming if i boost can reduce
There are ways to make computers and circuit boards with zero oil, but involve ocilators
And lots of silica
cant auto silica?
havnt got to alu yet :/
Look at two specific alts
Crystal computers and silicone circuit boards
3quart+5limestone = 7 silica
Unkess you have easy limestone access that alt isnt that efficient
ive got more limestone than i do oil :/
hold on a dang second
Even if you dont use the crystal comp alt the silicon circuit boards help a ton
this calc is a thonk
if you only enable crystal computers is drops way down to only needing 7 oil
Gonna use a ton of raw quartz tho and ocilators are used more than you think
In nuclear rods making for example
with only that alt enabled calc says 300 raw quartz
That said this is an ocilator flowchart I am making
which im right next to 2 pure quartz nodes so should be no isse
thanks so much dude that makes my life immeasurably easier
Uses
- pure iron ingot
- pure quartz crystal
- casted screw
- iron wire
- cable
- iron plate
- RIP
- normal crystal ocilator
other than now needing to flip over the whole world finding hardrives cause ive explorered so little
hey all, I'm much earlier game and trying to figure out my first refinery
I can produce 360m^3/min
not sure if there is a good guide on how I could best use this
That flowchart fits into a 4x3 foundation tower and is designed to stack verticlly.
i just usually figure out how many machines i need for which line
then heres the good part: || i pretty much play tetris trying to fit them in||
@obtuse jetty pipes only hold 300m3 max so plan around that
Make plastic, rubber and fuel to begin with and turn your heavy oil residue into coke and sink for now, same with poly resin til you figure things out
central gets jammed really fast from my exp
Distributed is better, build things close to the nodes
And if you want central, ship higher tiered goods in and such
tis easier to move over land than through solid factories
calc seems to struggle on alts optmisation
eg on of circuit alts uses silica
decided to use that one hence making oil go through the roof and lots of waste products
Thats why I make my own calcs,, most calcs are still eeh
yeah i mean the calc is right buuuutttttt its far from the optimal route not to mention impossible
nothing beats pen+paper
and pages of chicken scratchings for notes
Visio is my preference
isnt that licenced though 0-0
true
Notepad++ is my goto
@spark gulch there is 8 pure, 12 normal and 10 impure. if over clocked thatโs 9,600 + 7,200 + 3,000 so 19,800m3/m for oil max
19800 if all are boosted?
1 pure node gets 1200 ocโd to the max?
thatโs impure
ANY
Pure has to have more than impure or its worthless going to get it.....
Because pipe capacity
pipes limit to 300 though
Until mk2 pipes anyway
or being able to directly attach splitters
oil doesnโt work the same as water... you can have a 600 m3/m pump spit out 900m3/m if you split it right at the exit of the extractor
That is impossible.
how do you split it?
the game can do it Iโve shown it on screen shots before
Crosses and splitters do not attach to outputs
all fluids follow same volume rules?
Whether it's possible or not is irrelevant for current functionality
you can put a 1.1 m3 pipe to the extractor then a splitter all 3 pipes will revive 300m3/m flow
How are you getting 900/m when pure max is 600?
not sure havenโt tested the extractor pipe length but as close as you can get seems to work
https://questions.satisfactorygame.com/post/5e49d9d9a88e031cdf9646d6 does seem to be support on over 300
it could be a bug
but it could also be due to the shortness of the pipe there is no pressure hence faster flow (still bug id assume)
so in the short section of pipe the flow rate is 900/m?
presumably pressure bug
........| 300
OE-S- 300
| 300
Is what I had not sue if
|
OE โโ-S
|
If this would have the same affect
have you actually been consuming 900/m to verify it wasnt just a display problem?
ok
I had 3 buffers at each end and recorded a flow of 300 in each buffer simultaneously....
ah
the pipes read 300 m3 as well
it only had a pipe in no pipe out
yeah
once the buffers had filled about 3/4 the flow dropped to about 140 each pipe
the real test is sinking 900/m to verify
ok
that makes sense
it could have been flowing from storage too
easy to replicate 1 oil extractor pipe junction leading to 3 industrial buffers
so you may have seen 300/m from the pipes perspective
nothing else after that
but not from the pump
but if the buffers were cause the feed back liquid wouldnโt it stay at 300 the more the buffers filled
They do have their own flow like extractors and pumps
there is storage in the pipe too
flow in - flow out = storage
the flow in and flow out can be different
so im thinking it came from storage
well thatโs anything in game really
if the storage units didnโt use gravity or have their own flow youโd have to have a pump at the back of it but even at that pumps canโt suck... so storage buffers need their own flow
yes the pipes store too which is why i think the flow out may have been 300, but not all the 300/min is from the pump in a given pipe
If the fluid was traveling from the pump and the buffer that means the game just reads the flow from any direction and adds it then displays it... if that did happened there would be no flow cause the liquid would counter act itself and stop
i dont think so
Either the calculation for the flow is wrong or the pipes can carry more than 300 but the display can only go up to 300
flow rate in/out is not balanced unless all stores are full
im pretty sure pipes do not carry more than 300
when i add a sink to it
then how can you get 900 from 600
have a hard enough time getting 300/min out
the oil extractor I used was pure and over clocked with 3 slugs
if you have stored liquids you can display a 300/min rate with no inpits
you need to put a sink on it to verify
if you can actually pull 900/m out
youโd have to package the fluid to sink it
or just put it in any refinery
just connect to something that is consuming 900/m
to see if the machines actually run at max utilization
What is the math behind piping oil/water? Like how many pistons per pipe length or can i put a lot of pistons on one end?
pumps are for overcoming height differential
...oh. I was thinking i need them for all pipe. Whoops
You get 10m elevation from water extractors, each pump gets you another 22m. Theres no penalty for length aside from longer time needed to fill the pipe to fliw to where you need it.
Yeah, and be sure to think of the pipes only as pushing water they "can see", They don't pull water towards themselves, only "push" it the direction they point, and they only "push" water that has already reached that pump.
I just cant seem to understand the Production Planner on the Satisfactory Calculator web page. Anyone willing to help me understand?
my pump has a 22 m headlift but its going 2 walls upwards. why?
What machine is at the end of the pipe
hey guys, i didnt really play that game that long, but should i start with calculating the input and output on tier 4?
You can start any time you wish.
I've been running numbers since Tier 1 of my first session.
The math in this game is pretty simple compared to other factory games, starting early helps you prep for the mid-late game calcs too
@oblique hollow there is another pump cause the pipe is going upwards
but in between there is a maximum of 12m headlift
Stick with basic recipes the first time you need to build a specific product, the alts are going to complicate everything intentionally if you feel yourself relying on planning apps too much
Yup, is how I do it. I only use new recipes in new production lines, else you waste so much time hunting all the hard drives etc that hours of play and you got not much and minimal benefit overall.
whats the best thing to mass produce for coupons
when you dont have a manufacturer?
hmmmmmmmmmmmmmmmmmmmmmm
something difficult that you have plenty of
Give me one moment, I will show you how I do it so not building stuff just to feed it.
i mean
its probably just best to sink whatever you have excess of
over time it will build up
the more complex the recipe/input ingredients the better
#screenshots For now I just dump whatever I have too much of as the storage containers get full
It is a little manual, but shift click in short term is pretty fast way to do it. I might have an automatic systems later if I get secondary surpluses
I just empty out the container, cross the street and unload it into the dumpster
I'm using smart plating and A.I. Limiter rn
Don't rush for coupons until you automated turbomotor. You could get a handful of coupons just by sinking petroleum byproducts
I dedicate a few iron nodes entirely to a few(3-5) assemblers for modulated frames, most of those get sent to sink for basic wall options and you only need them for space elevator parts and trucks pre oil now that most building require re plates instead now.
@keen brook Check Wiki - it has updated Sink-Points Value for all items.
if you slide then jump you go a bit faster
you can jump across 2 platforms or 16 meters
Miners were not changed in update 3 right?
oh jeez I wanted to update my calculator for recipes and such but the wiki isn't even updated, and I'm really not gonna check all the ingame buildings XD
Miners are still the same
whats the maths on 1 pure of each resource for compacted coal to generators?
by my maths, ~17
halp plz
Can someone explain overclocking nuclear fuel generators for me? Ping me with message please (I'm at work so I'm not always checking this)
@stark sapphire There is currently no way to overclock nuclear reactors, because of their 300 water/minute requirement. There is no pipe that can supply more than 300 water/minute.
Ahhh, I thought there was a reason. Thanks! Completely forgot about that
Well I'm working on a massive project...474 nuclear reactors...just under 1.2 million mw of power
I like big projects ๐คฃ
And I'm using mods
okay lol, which mods?
hey guys i have a question. if you have one conveyor which you want to split into a line of 2/5 and a line of 3/5 of the items, how would you do that? and how would that be called?
i think it would be called a 1 : 2/5 3/5 split
idk how you'd do it though
look up a 1 : 5 split then merge those outputs
also i like how noone replied to my question ;-;
@keen brook
where does one find that?
satisfactory wiki
oh
is there anyone interested in microfactories? I had thought about designing something where you could build small contained factories that only produce the bare minimum to supply 1 or 2 end machines. The idea is that you could then use these micro factories in combination with higher tier production, like you'd have a iron plate block combined with a screw block to put together side by side to feed a reinforced iron plate factory and then that now counts as its own "block" for anytime you need iron plate factories
I know that sounds weird, but it just feels like it's more efficient to only build just enough to keep yourself supplied as opposed to building a giant field of smelters at the start for future planning.
@willow igloo you may be interested in this reddit post
https://www.reddit.com/r/SatisfactoryGame/comments/bhq8d8/microfactories_an_alternative_way_to_build/
yeah something similar to that.
Also Part 2, an update
https://www.reddit.com/r/SatisfactoryGame/comments/bnukug/microfactories_an_alternate_way_to_build_part_2/
granted they're working on one process into the next, which is neat if you have the logistics to make it work, my thought was that you'd input raw materials in and get a product out the other side, either exiting on the same level or exiting up through a vertical conveyor
so like building blocks you might take a factory that fits in a 3x3 grid (1 mark 1 belt of plate) and put it beside a similar sized screw factory
Yeah I see what you mean
then either put the reinforced iron plate machines above or beside it, and that enclosed becomes a new bigger block
perfect balancing isn't required as you'd just over estimate then underclock as neeed
I'm doing something kinda similar, but instead of bringing the ores in, I'm smelting on site at the node, and bringing the ingots to the microfactories. You can move a lot more that way
only reason why I'm thinking of bringing ore to the factory is that with alt recipes you might want to have the flexibility to change up your factory's order of building blocks
just a thought
and instead of segmenting your plate and screw factories from each other in each reinforced factory, you could play around and make a fully integrated block factory for that one bit
I dunno, I tried a bus, and it got cumbersome as I didn't plan the order of the belts as well as I should
then I tried a single rising tower but vertical buses are tricky as well, so I'd love to just put down a micro factory for an item, and have that item go back to my hub. If I need that item for another project, I just copy it as a building block for the next factory
yeah that sounds like a great idea
something like this would take 60 iron ore in the upper right corner and produce 40 iron plate in the lower left, able to output to the left, or down, or up through a ceiling hole
I'm just looking for ideas to build super tight and modular factories
but why doh
quick base expansion from the early game
yes if you're building a huge turbo motor factory you'd probably plan your goal production per minute and plan backward, building a huge base of iron and steel on the bottom
but the block design would let you throw quick and dirty block factories down, I can produce 40 iron plate/min in a 3x3, 60 screw/min in the same 3x3, and from those 2 blocks side by side I can make a small compact reinforced iron plate factory that feeds 1 machine
if I put the reinforced iron plate on top, I made a 3x6 (6 tall) factory that makes a small amount of reinforced iron plate in the early game
then when I need it for my modular frame I can either redesign a new factory or I can just throw a copy of the finished block combination together to feed what I need
yes it's not perfect ratios, but underclocking or just letting it over-fill will fix that
would you guys like to see a control panel that would control all your buildings like you could put them on hold or stop productions all the way? this i think would be really efficient. what do you guys think?
depends on how you implement it, like a switch you could attach to a pole that your radio control panel could read and turn off/on
so I can easily fit 3 constructors and a smelter into a 3x3 block, which is why I do my smelting on site for the little micro factories, but you don't have to limit to 3x3 blocks, I just like the concept of it
also if you build it right, you just treat your micro factories as a 3x3x3 machine that does ore in, plates/rods/screws out
I just want actually smart splitters :/
priority settings would be nice
output this way first, then this, then that
instead of having to make a cheesy overflow machine
also what I was talking about earlier
it's a 3x3 factory that makes 60 screws on the right, a 3x3 factory that makes 40 plates on the left, and then they have an assembler on top that eat up all the screws and 3/4 of the plate, so now you have a 3x6 2 story factory that makes reinfoced iron plate, early game cheap and if you need more than 5/min you can just build a 2nd and then a 3rd factory
or 5x6 1 story, adding 2 tiles for the assembler beside the 2 3x3 block factories
with more than enough space for a storage chest
Best part is that both of my ore inputs are in corners, so I rearranged the corners to be close together, allowing you to put in a mark 2 belt to feed both 3x3 blocks for this
only real concern I'm having with this idea is how micro should I build these? Seems like some factories would need to be 4x4 or 5x5 or some other funky size just for efficiency sake. Iron is pretty simple, in a 3x3 block I can do 60 ore into 40 plate, 15 ore into 60 screw, and 30 ore into 30 rod easily enough in that space. At what point would it be better to just have larger blocks for the sake of efficiency and easy building?
Basically as soon as you have the automatic concrete and iron plates to supply factory construction.
just depends how much you value efficiency and easy building
construction takes long enough as is - so i tend to go for quick to build designs that are efficient as well
@willow igloo there is also this guy https://www.reddit.com/r/SatisfactoryGame/comments/fiaxuy/filter_factory_floor_plan/
Just wondering, is there an up to date list of item /sink point values kicking around?
I take that back, wiki seems alright for their list. Just did a quick value check with sink values over time.
I was just having issues with peoples charts being based off of INITIAL point gains.
No need to calculate, just sink turbomotors. Just keep 5 turbomotor for each resource nodes on the map and sink the rest.
@glacial hemlock Using the sink to check values for sub 100% efficiency production lines, just to be sure.
Sure you can just use the %s on the machines, but at least with the sink, you can check what comes off a line.
Its just a thing to do if you are delivering an item but just want to see whats up.
Prior to turbomotor nerf, at least 5 days for single 100% turbomotor manufacturer is required to unlock all the things. Now the points are nerfed 25 times.
400k vs 10mil
Hey how did it?
Neat.
That's pretty neat, reminds me of a power plant I visited once. The ground and mezzanine were packed with all the machinery, but the operating deck was just the generator sitting on a concrete floor. Very visually appealing
With power generators, so is it 250% consumtion to 200% power?
Just checking, for kickstarting/backup power
roughly yeah
hi
I cannot wait to star building more modern factories. I do stand alone component plants, so will look cool with old town, then the advanced goods, etc.
And naturally, something will be out of place and frustrate me as I have to the spaghetti..
Welp, If I ever want to decide to kill all uran/sulfur/bauxite nodes... I have a plan to follow ~~https://ficsit.info/embetterer?t=nuclear-fuel-rod:94&t=turbo-motor:120&c=r:sulfur,cap,5340&c=r:uranium,cap,1800&c=r:raw-quartz,cap,10500&c=r:bauxite,cap,7800&c=r:caterium-ore,cap,11040&or&ar ~~

Oh wait I forgot to kill the sulfur completely, well... more for something anyways.
I changed my mind, also... that moment you realize you have nothing better to do at all. 
https://ficsit.info/embetterer?t=nuclear-fuel-rod:94&t=turbo-motor:120&t=adaptive-control-unit:180&t=modular-engine:180&c=r:sulfur,cap,5340&c=r:uranium,cap,1800&c=r:raw-quartz,cap,10500&c=r:bauxite,cap,7800&c=r:caterium-ore,cap,11040&c=r:crude-oil,cap,7500&c=r:coal,cap,23880&c=r:iron-ore,cap,64080&c=r:copper-ore,cap,43860&or&ar
Only needs 50131.4 mยณ water 
Dang I forgot reactor water, 191,131.4mยณ water to extract 638 pipes of water later...
Funny enough I actually think surface area of the water on the map might kill this?
Really depends on how the killzones/extractors/pumps workout. Definitely have the power ceiling to match it though.
i have a question, about how many power poles do i need to string 2 kilometers
max distance is 100m, so 20
thank you
if you build it on the ground where it twists and turns, you probably need more than 20
yeah im going like 2.2 km so im gonna do like 30
Elaine360
@scarlet marsh divide that number by 2.5
The calculator has a few faults like that, it uses 100% clock speed or lower.
What do you fellas think?
Home made calc attempt that also models physical layout
Is a good start. Usually we try to go big, but you can just keep expand until you feel it is comfortable.
Its stackable is the point
Also fits in a 4x3x10 space
And its gonna be big planning five towers each with two stacks and gonna make 20/min ocilators
Iron ingots and quartz crystal are prepared off site because im using the pure alrs for those
Oh.
Ok is a term of indifference, neither posative nor negative........
Yes, it is hard to evaluate whether 20 oscillator/min is good or not. But i am sure 20 turbomotor/min is pretty satisfactory
Hi folks, I was wondering if there's a calculator like greeny.dev available for update 3 already to optimize production?
greeny's is in the process of being updated but there are others
https://ficsit.info/embetterer pretty sure this one works
Intranet portal for FICSIT employees (an unofficial Satisfactory fansite)
greeny's is in the process of being updated but there are others
@sand garnet hopefully soon because the ficsit website is not optimized and crashing every minute
@wind spade any very rough estimate on fully working calculator?
I dont use it so I dunno lel
if it's "you can put numbers in and you get result, but maybe not in ideal UI", I'm hoping for this week(end)
if it's "it can do anything for me and it's so awesome OMG", then I'd say at least a month, at most a year
(or never)
basically that, having it work with a number and dealing with byproducts in the loop
theoretically I have that working
practically I still need to resolve some bugs, issues and add some more displays
(only visualization is ready now)
which one of the two jobs I have? ๐
quit everything
I don't have real life ๐ฆ
Thats cause you already work for Ficsit
we are all corporate slaves
hail Ficsit
Greeny, just FicsIt
is it possible to do a 1-10 balancer?
its way too much work for what its worth
let the machines do the balancing for you
im trying to balance compact coal for 10 refinaries
a 1 to 10 balancer uses way too much space for its job
its not worth it
but knock yourself out
i kinda just want to do for the sake of doing it
why would you need a balancer for in this game? in factorio it's used to (un)load trains and depleting ore patches evenly
When you can calculate your output and input easily, balancing is really just planning out how much resource is allocated to however many machines consuming it
but with belt backing you don't need to ๐ค
That's what I meant, just manifold it
the only downside with manifolds is they take time to fill up
ok, yeah
Which can be circumvented by inserting by hand
yeah but after a few minutes that problem is solved too
so, it's not possible to o/c nuke gens right now, right?
you can try but good luck supplying them with more than 300mยณ/min of water
right
seems like that would indicate that higher-volume pipes are coming, at some point
"high pressure pipes" that run 600/m or something would be dope
even if they required more pumps, or something
a pump than can force 600m3/min through the normal pipes
the High Velocity Pipeline Pump
I think someone mentioned something similar earlies. Has 2 ports and combines them in 1 pipe
hmm that would be interesting, too
does anyone know when turbomotors show up in the AWESOME Shop?
Because that positive feedback loop of 8 coupons into a stack of turbomotors back into coupons seems like the best way to get those "must haves"
should be available directly I think?
They show up after you unlock the milestone
Ah, so even later down the line? Thanks. May as well spend the tokens I have now then instead of holding onto them for motors
in that case it's tier 7
Turbo-Motor is Tier 7 Milestone. Not sure if it is relevant, but some unlocks for AWESOME shop are weird - for example, you cannot buy Heavy Modular Frames unless Manufacturer is unlocked (encountered it myself, yesterday).
But you can hand-build them. HMF themselves is much a earlier unlock.
What would you recommend in it's place?
Oh nvm, didnt realize the conversation had jumped so far forward, disregard my last message
hello ๐ i have 2 questions:
- Can i overclock a Waterpump?
- How many Coal Generators can i use with 1 Waterpump? (Maybe overclocked generators too)
thx!
- yes but it is a bad idea because it requires a lot more power than the OC percentage
- 1 coal gen uses 45 water at 100% and a water extractor produces 120 per min at 100%
so 1 pump = 2 generators
ahh thx for the image!
your paint skills need work @sand garnet ๐
Im an artistโข๏ธ
because paint is good enough
and faster
it's about being able to get the message across, not about how that message looks
hold up did they just make fabric renewable
yes
and what about biomass
nope
its about the principle
if you're in biomass for that long, I think you have bigger issues lol
1 building
Solid bio for the chainsaw
Also some random crafting by hand if need be
By the time you "dont need" biomass, you most likely have sent all of your stores into crafting fabric for filters.
Though in the end you can also use it for a power replacement if need be later on (liquid biofuel) but its almost not worth it unless you are doing it for giggles/RP.
Also just a temp thing too, very hard to find a reason to do it.(at least from my view on it)
btw do you think it would be a good idea if they let you make a programmable splitter only split in a direction for overflow
to go into the awesome sink
You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com
<3 @sand garnet
That's a good idea @sand garnet
Im full of good ideas
When is lead paint going to make a comeback?
I hadn't used that site at all tbh
I very much disliked the way the search works/worked(?)
dont know if its any better now.
not like the current workplace environment is safe already am i right fellow osha violators?
so on a pure oil node 1 power shard can that run 5 refine and 12 fuel gen no problem?
Rekalty you know whats better? paris green arsen paint (sorry for the ping was autocorrected)
Actually just looking at synthetic paints via google,
Resin+Fluid = Paint
and it isnt water based so either one of these two combos
Resin+Fuel or Resin+Heavy Oil-(for a complete use of waste unless you as the player turn heavy into fuel with alts)
hello. this fuel stuff makes me a tiny bit confused. I have one Raf that makes Turbofuel 18.8 m3 per min. now im wondering how many fuel generators that amount can fuel
1 gen needs 4.5 turbofuel per min at 100%
Take the burn time (4.5) and divide the value by that
Example, one pipe of 300mยณ = 66.66~ gens
@marble charm
ah thanks for the help
idk if anyone said that but you can buy paint in shop
Defeats the point, its not entirely sustainable
Sure points gather forever, but the cost ALWAYS goes up
i think that this game need logic gates and stuff, cause i think it will be a big problem to use all stuff from oil nodes without using sinks
the idea is similar to fabric alt recipe
(resin+water= fabric vs using limited mycelia)
i'd really like to make "if pipe is full unlock this ?path"
You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com
<3 @sand garnet
Hey anybody have a link for an updated production calculator?
https://ficsit.info/embetterer this is recent
Intranet portal for FICSIT employees (an unofficial Satisfactory fansite)
Thanks
^ I like that one, just be careful as it has a bit of a learning curve, or as I like to say "issues to work around" ๐
How do you work with resource rates from trucks or trains? Miners and belts and even the new pipes/extractors and such have set rates that parts are produced and travel at, making it fairly easy to maximize efficiency. But how does that work when you're using automated vehicles with limited inventory space whose delivery rate is dependent on distance, and when tractors and trucks can get lost so easily? Is there a way to build for efficiency when using them at all?
have a test run, if the items are being underfed, add more.
you can also box them in with walls so they cannot miss the route or fall off somewhere
Measure the round trip time.
There is a table there to calculate how many trucks you need.
You can just check that the export truck station does not fill up, or that the import truck station does not empty.
If they do, you need more trucks
max_roundtrip_time = ( numslots * stacksize ) / min( input_items_per_minute, output_items_per_minute )
Yeah just building pre-designated roads for them to travel on is a smart method of preventing their mis-use
For making reinforced iron plates from scratch from an iron node:
Is it better / more efficient to make screws for the normal recipe or wire using the iron wire alt and stiched plate alt
yeah go iron wire/stitched plate
@junior yoke Better late than never ๐
This chart is Train station throughput vs item stacks/belt speeds.
Any longer than a specific train time, you upgrade the belt speed or else it starts starving production further along.
Bug avec les รฉchelles dans la v3 ๐
Hard Alpha Energy right there
@keen brook gratz for unlocking T5. Not steel anymore?
im not good with cars or physics but i know, taht this shouldnt be
lol ๐
and i mean both car wheels and the driver sitting under the car and undergruond xD
Whats the burn numbers for compact coal?
The burn number is infinity
But the burn time is 8.4seconds i think
That means the burn rate is 7.1428/min
here is my design for foundries
Is there a benefit for taking one coal generator at 200% instead of teo at 100%? Or am i just waisting powersbails?
waisting
Thx
doesnt really matter
you're gonna need both in the future anyway so might as well fully use one and have the other node free for other things
The benefit is more power shards for other things, rather than for producing power
its always better to use power shards for miners and oil extractors first and foremost
oh wait i misread it
yes use your power shards for miners and extractors
not generators
not for water extractors btw
Thx
how many fuel do use a nuclear power plant??
0.2
ah thx
im producing 120 heat sinks p/m you guys it is enough or should it be MOAR
is it me or is the water consumption of cole powerplants incorrect
i use 3 water pumps for 9 cole powerplants
That's because you're not using them at 100% capacity.
what is your ratio?
3 to 8.
As long as you're not using more than 88% of your available power, you can get away with a 3 to 9 ratio, but you can't fully utilize the coal plants indefinitely.
Because you're not using your plants at 100% capacity.
If you ever run above about 88% for a prolonged period, you'll run out.
well I need to start building my turbo motor factory
im just working up a bit, but im trying to put stuff down at max output from the nodes so that I won't need to go back to upgrade it later on
I just hate it to have to go to the same thing over and over again to change or upgrade it
For Coal Power Generators I do a 3 Water Pumps to 1 pipe to 6 Generators, and then I tap the ends of the lines to eachother so if any overflow is somehow needed, which it shouldnt be, it can cover other parts of the same system
Have never touched my coal gens since setting them up aside from re-doing my coal distribution 2 times
lol
Hey, have a question about this Rotor setup from oldshavingfoam. This was pre-update 3, so the input and outputs have been changed since then, but I need help if anyone can help me rebalance this and adapt the layout to fit update 3's changes.
The constructors that make the screws have to be at 150% in order to produce 60 screws/min. As a result, I have to overclock them, rather than underclocking as the layout suggests. In addition to that, the iron rods will need to be changed since the constructors are using more than 36 rods/min.
Anyone available to offer their expertise? I'm not new, but when it comes to factory balancing I need some aid...
Can someone back up my math here for Nuclear power? Using one Uranium node slugged out 600/m and Using all alt recipes I have 53 manufacturers making the Alt Nuclear Fuel units or .6 parts per minute, for a total of 31.8 Nuclear Fuel units per minute, 1 Fuel Rod is used every 5 minutes, so 31.8 multiplied by 5 is 159. Does that Mean I would need 159 Nuclear Power Plants to be at max efficiency? For a total of 397,500 MW?
@cosmic junco This is the most you can make with 120 belts if you keep the same layout. 4.8 rotors/min
https://satisfactory-calculator.com/en/production-planner/index/index/rotor/4.8/direction/RIGHT/maxBeltSpeed/120
Satisfactory helper to calculate your production needs.
Ware pumps needed for long horizontal fluid transportation too?
The two screw constructors need to be overclocked to 150% each to make a full belt of 120. The single assembler must be overclocked to 120%. You need 54 rods totals, so the three rod constructors must be at 120% each.
@upbeat granite no
Okay thx. Let's say my water extractor is at a height of 500m
If the pipe goes down to 250m will the water be raised to 510m again or do i have to use pumps then?
try it and find out
Ive tried it and nope ya gotta raise the water again.
I tried a similar pipe test of about 50m down and back up and it worked. Wonder what was different other than the scale
You don't need pumps
If the source is higher it will work
As long as there is only pipes between points. No buildings or buffers.
how much water does the nuclear power plant need?
a full pipe per plant, 300/s
oh christ, Im building 157 Nuclear plants... FML!!!
and how many nuclear power plants can i fill with one source?
467.5 divided by 3
You need 2.5 water extractors for every nuclear reactor.
does someone know how high trainstations are of the top of their heads?
I would tell you, but they're blocking my view when I place them like that.
Check wiki, not sure if all infos are there.
when you finally find the sweet spot for your aluminum factory at 1560 bauxite output and it keeps running 100% feels good...
So how many alclads at the end?
Hello! Is there any good place which regroup all the good way to do an efficient factory?
An efficient factory:
A) Produces as much things as possible
B) Uses minimum raw materials. But not withstanding to a)
c) use minimum footprint
D) use minimum number of buildings and belt
e) causes minimal lag to PC
optional and opinionated:
f) uses separated factories
g) doesn't overclock stuff, just underclocks to match ratios
h) uses manifolds instead of balancing
i) uses 1:1 ratios where possible to avoid even manifolds
F) and H) are linked to point D) because bus system or centralized system tends to disobey point D)
G) depends on power and slug availability. I) is a preference, but ultimately I) is linked to E) as well.
[that's why I mentioned that it's optional and opinionated ๐ ]
๐
since the game offers no definition of "efficient" factory (apart from single machine efficiency that is super easy to reach 100%), we need to come up with our own definitions and they are not always the same
ultimately it's up to the player to define their own rules by which they quantify efficiency of a factory
Think Imma try setting up outposts to build a certain product as compact as possible, then just truck it back to a centralised storage base
Kinda sick of my old style of sky-bridge-conveyor-pipes
Truck
i wonder what is the maximum amount of turbomotors that can be produced/min?
interesting question - that would be cool to see calculation of max amount of x item/min
Well you'd have major variables in this equation, which I'm too lazy to do. First how much raw resources in the world assuming mk3 miners and overclocking? Second what is the most efficient use of alt recipes to get the most turbo motors for your raw? Finally, how much do you want to make your CPU cry today?
Also there might be a hard cap on how much power you can make
Assuming your finished turbo motor build won't exceed that and your computer can crunch the numbers, you can build all the turbomotors and feed the hungry hungry ticket machine
I tossed in all the max caps from nodes a while back to see how many fuel rods/turbos and the current space elevator parts you could.
https://ficsit.info/embetterer?t=nuclear-fuel-rod:94&t=turbo-motor:120&t=adaptive-control-unit:180&t=modular-engine:180&c=r:sulfur,cap,5340&c=r:uranium,cap,1800&c=r:raw-quartz,cap,10500&c=r:bauxite,cap,7800&c=r:caterium-ore,cap,11040&c=r:crude-oil,cap,7500&c=r:coal,cap,23880&c=r:iron-ore,cap,64080&c=r:copper-ore,cap,43860&or&ar @scarlet marsh remember? ๐
Intranet portal for FICSIT employees (an unofficial Satisfactory fansite)
The calculator wants to break with just turbo motors though, so I couldnt just toss that in.
wouldnt pure copper be better than copper alloy?
Dont look at me, its what the "optimized" results.
Im assuming it wants to tone down power usage?
also steel ingot recipe
i mean you get more copper out of pure ingot than the alloy
so im not sure thats optimized
ah okay
Its using ALL the resources too, so it wants to do what it can.
is power really the limiting factor? that is surprising
you would think the resource nodes would be
I think so?
I did my aluminum plant and it wanted to do certain parts a specific way, saving power.
thats a cool tool - did not realize it was determining the optimal production line
thought it was just a production planner
then again though, with the "all resource dump" you only use a small chunk of what you would make with 94 friggin rods a minute.
it does not include power buildings though
so i dont think it is actually limiting it by power
i mean 94 rods per min i would think is much more power than to be limiting the resource inputs bc of power concerns
What's a manifold in this context?
Splitter chain with no regards to ratios
As long as input matches total consumption, it'll all balance out in time
Anyone have any idea how many fuel rods the nuclear power plant needs per minute ?
ah I like that
0.2/min
@wind spade ๐
A power generator, lets say fuel generator, uses fuel at a rate determined by consumption right?
yes
So if I had a fuel gen at 10% usage it would use fuel at 10% rate
Yea the more power is has to put out the more fuel it uses
or is it not a 1:1 ratio
max is 15 fuel a minute right Tom? Same as coal is 15 a minute at full power usage?
Happen to know the max consumption rate for a fully powersharded fuel gen using turbo fuel?
no, but more importantly, you shouldnt waste shards on power gens
I got 250 extra, with shards already in power
plus fuel gens are expensive to make, at least for my save currently
I don't get this. So new coal generators consume 1 coal / 4 second, thats 15 coal/min. But i have my mk 2 miner producing 240 coal / min, so in theory, it should be 100% efficiency at 16 coal generators, since 240/15 is 16. But no, this sht has a fck ton of coal and its not even near 100% efficiency. Am i calculating something wrong???
if you want to get the most bang for your buck, dont use shards
@eternal seal do you mean you dont have enough coal? or too much?
too much
right because of what we just discussed
if your factory doesnt require the full power that 16 coal gens can provide, they will only consume according to whatever amount of power they DO need to provide
If you're only at 50% load, for example, those 16 coal generators will only consume 120 coal/minute.
guess I should stress test my power setup and measure it
25%
this is running at 1/4 speed?
okay, got it. Thanks
Just remember that you need the full 240/minute to run those coal generators at 100%.
yeah, i'm keeping the 16
How many turbo fuel gens can be powered off 480 turbo fuel a min?