#math-and-meta

1 messages ยท Page 439 of 1

digital eagle
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Yup... and to think my problem is WATER. ๐Ÿ˜›

paper mauve
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You could always package your liquids and send them to the sink @shy mason

oblique hollow
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TBH we dont need a liquid sink we need a release valve to just dump liquid crap all over the map

paper mauve
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Ha yeah that'd be awesome too

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But an automated one

oblique hollow
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an overflow release valve

paper mauve
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There ya go

oblique hollow
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BP Oil spill simulator 2020

paper mauve
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You can kinda make one if you setup a buttload of industrial fluid buffers

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lol

digital eagle
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OK, screw it. Im going big. Im gonna have 5 refineries making scrap powering a set of 3 refineries making aluminia solution.

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The water is gonna match, not sure about the rest.

tall stratus
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Anyone wanna double check my math?

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I have 1500 Crude Oil running into 50 Refineries

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5 full pipes total, supplying 5 plastic and 5 rubber each

unborn ermine
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Oh hey this math, I was here yesterday ๐Ÿ˜„

tall stratus
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The total amount of plastic and rubber is 500 each right?

unborn ermine
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Doing that same fuel thing? Or just a straight in -> out?

tall stratus
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And the total amount of Heavy Oil Residue should be 150 per Crude pipe (20x5)+(10x5)

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Same thing, but it seems like i miscalculated somewhere

unborn ermine
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Using a calculator(which might actually have silly steps) says you only need 900mยณ for 500 each using Heavy = Fuel

tall stratus
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That makes no sense. 20 parts for 30 oil/minute

unborn ermine
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I know, its funky ( I actually want to try it tbh)

tall stratus
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Anyway, I get 750 heavy oil residue out of it all.

unborn ermine
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I think the thing with a setup like the calculator, you need a separate chunk of rubber/plastic to get it rolling, maybe fuel too.

digital eagle
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Uhm... what can I do with silica?

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(Stupid question, I know)

unborn ermine
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Lots of things, get some alt recipes

digital eagle
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OK, nvm then. Thanks. ๐Ÿ™‚

unborn ermine
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Np

digital eagle
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It WAS a stupid question. ;P

tall stratus
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Ahaa, no thing is, that calculator used alternative recipes which i haven't unlocked yet @unborn ermine

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Uncheck that box and it makes sense to me

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Because I also want some fuel for power

unborn ermine
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Aahhhh Well then, alts are evil but in the end they help a ton, about 600mยณ in this case

tall stratus
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Anyway, don't want to burn my fuel on resources, so...

unborn ermine
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With the alts you can make 500mยณ fuel there too with the 500 rubber/plastic ๐Ÿ˜†

tall stratus
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Can I really? If I add 500 fuel to production targets, there's no change when toggling the alternative recipes

unborn ermine
tall stratus
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Yeah, I do that right now, have all my refineries set up

unborn ermine
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2,596MW net, if you round down to the nearest generator(and clock speeds)

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Alts or no alts? I still had that set to alts on.

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jacelul Wait a tick

tall stratus
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well, my 33.33 generators run on that 500 fuel and will push out 5000MW

unborn ermine
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I click the box and nothing changes

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Neat

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I was under the impression it was still doing fuel black magics

tall stratus
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So my generated power from this whole setup would be 5000-2190-554.4= 2255.6MW

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554.4 from 2 overclocked oil pumps on 125% to fill to 1500 crude

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plus the other 11

unborn ermine
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Once I get aluminum done, I hopefully can get my crazy oil area started up north.

paper mauve
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Also deals with byproducts quite well and usually attempts to recycle them back into production if possible

unborn ermine
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I dont like the scale of the chart, ntm the UI is ... I wouldnt say "bad", just hard to follow.

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smaller monitors its probably worse.

paper mauve
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To each his own I guess. It's way easier for me to grasp than any other calc I've used so far for u3

unborn ermine
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Im kinda liking the one I tossed up a few posts ago, it can mix alts/normal recipes AND limit resources by the numbers you want/have.

paper mauve
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Ok see that one I have no idea how to work

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It needs a tutorial video or something

unborn ermine
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There are a few downsides but they are minor at most.
Like the clockspeed is funky and the recipes are "interesting" to get working.

paper mauve
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Everytime I've plugged stuff in it never gave me a chart and just showed me a bunch of building and numbers in what seemed like alphabetical order

unborn ermine
paper mauve
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But I only tried it out the day it came out. Maybe it's had some updates idk

unborn ermine
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I would have to limit the quartz to like 360ish

paper mauve
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Why is it showing heatsinks as the production target?

unborn ermine
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(I had to look for a decent example ๐Ÿ˜› )

paper mauve
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You can't just pick cheap silica?

unborn ermine
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You "can" kinda.. Its made for "optimal" results

paper mauve
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Hmm

unborn ermine
paper mauve
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I'll give it another shot after work tonight. I'm on mobile at work (in a restaurant) so nows not really the best time for me to work my way around a satisfactory calculator lol

unborn ermine
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I get ya jacelul

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Its crazy how much time can be spent JUST planning a build in this game.

paper mauve
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Oh dude I know XD

unborn ermine
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I just realized after posting that, that there was 150 left and was like "Oh shit bad example"

paper mauve
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Lol ok so it's not just me

unborn ermine
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Multiple tabs not the best for calcs

paper mauve
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But I see what you mean with the limit resources.

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Just can't see a situation where I'd need it yet

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Though I haven't begun supercomputers/turbo motors/other late game items yet

unborn ermine
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Say you have a base south of the Dune Desert, and want to make oil products.
You dont want to pump water over JUST for that, but you have a max of 900mยณ water by the geysers.

Going from that you can optimize a build like that.

paper mauve
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I got you

unborn ermine
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Or reverse engineering a uranium setup with limited sulfur ect

paper mauve
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I just tend to build microfactories spotted around my base and build near the resources and send completed products back to my base. This calculator seems like its more suited for megafactories

unborn ermine
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Or highly optimized micro facilities (limiting yourself by what you can make on hand)

lusty orbit
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Hi everyone ! I just started the very mathematical way of satisfactory and i'm litteraly a noob ! so if any one is okay to give me the basics and some "advanced" stuff i'll be so grateful (and your reward will be some good baguettes/fromage/croissants) ! thanks by advance mates

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btw dm me if needed

severe steppe
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Not sure if everyone knows this for oil maxed out at 300 fluid on pipes you can use 6 refineries to produce fuel for 28 fuel generators at least

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Thought I'd throw that out there

digital eagle
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Whoa... I have a weird bug. Can't align a building to foundations.

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Or rather, can't align a building ON foundations to another building of the same type.

severe steppe
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Have you used the ctrl button? It works wonders

dark wadi
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Even with CTL?

digital eagle
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Yes, I did.

severe steppe
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Have you tried restarting the game

digital eagle
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I can try

severe steppe
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Save first though lol

digital eagle
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Just had autosave. ๐Ÿ˜›

severe steppe
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I know but you can do alot in 5 minutes

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๐Ÿ˜‹ ๐Ÿ˜‹

digital eagle
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Nope... same thing.

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The building is slightly off.

dark wadi
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You don't have anything sticking though the foundation that is throwing it off?

digital eagle
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Nope, these are the famed "AIR(tm)" foundations.

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It IS aligned in one axis tho.

lyric ice
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Is there a bug with pipe support? Just removed one and then the water flowed, didnt flow after the support, but stopped in the pipe right before it

unborn ermine
tall stratus
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๐Ÿ™‚

unborn ermine
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900mยณ oil from 4 nodes, 2 Impure + 2 Normal, nets a nice set of values with a good chunk of turbo.

tall stratus
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you overclock like crazy right?

unborn ermine
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no nasty water setups too, which is partially why I say "starter"

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Yeah overclock to the max

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its nice though, 2 impure = 300mยณ

tall stratus
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Maybe I should rebuild my setup with overclocking another time. Do I gain on overclocking and then using more fuel generators with the output?

unborn ermine
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iirc all the nodes on the northern beach = 9.5 lines of 300mยณ oil, thats including the 3 over by the bay/geyser to the west.

tall stratus
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Cause I feel like I built that place to get more power, but it didn't really help much

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I run 5 lines right now

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and that's coast and west

unborn ermine
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Its insanity how much power you can get now if you max out oil gains

tall stratus
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Okay, so maybe I should build the same thing one more time then ๐Ÿ˜ง

unborn ermine
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Ok, so imagine using 9.5 lines of Oil for Turbo+Alts... Basic rates 2850 = 1800 Turbo or a clean 400 gens

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Lots of resin leftover but, could be used for actual production (if straight fuel is used)

tall stratus
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What's the turbo/normal ratio. How much more is it worth?

unborn ermine
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Burn rate?

cunning night
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15 for fuel, 4.5 for turbo

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per min

unborn ermine
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if so yeah that ^

tall stratus
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hmm. And how much more turbo do i get than regular fuel?

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minus production cost, it seems like it's a long shot, but haven't done the math.

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What I mean is, is it really worth doing turbo fuel in the end?

cunning night
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I prefer turbo, I can't remember the numbers as I don't have the game open

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Then again, I'm using heavy turbo.

unborn ermine
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If you look back at the post I did earlier where I tagged you Neutex, that may give a general idea of power?
66.66~ gens in the end for 562.5 oil, to make 375 rubber too.
using that value
, I would need 1000 normal Fuel to match turbo.

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Which is not pretty when you do the math to get that quantity/matching.
1500 oil and with an excess 270 resin with the normal recipe rates.

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I also did a fudge on the turbo,

I was using a chain that didnt make resin,
540 oil same amount of 270 resin using normal numbers.

sharp mountain
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My math might be abit of a mess, its a controlled mess only I can find meaning it :p but I wanted to see the best way to make plastic/rubber and I think making Heavy Oil residue alt recipe and making that into fuel and dilute it/unpackage it and making the fuel and polymer into rubber and then take half the rubber and mix with more fuel and make that into plastic, is the way to go

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Plastic
60 crude oil = 20 heavy oil(13 fuel[26 plastic] 40 plastic
= 66 plastic

Rubber
60 crude oil = 40 rubber 40 heavy oil (26 fuel) (52 rubber)
= 92 rubber

Crude oil to fuel
60 crude oil = 40 fuel(80 plastric (80 rubber) 30 polymer(10 plastic)(15 rubber)
total. 90 plastic 95 rubber

Polymer resin (rubber)
60 crude oil = 130 polymer resin (65 rubber) 20 heavy oil(13 fuel[26 rubber] [80 rubber if fuel is diluted]
= 85 rubber (145 if heavy oil is made into diluted fuel)

Polymer resin (plastic )
60 crude oil = 130 polymer resin (42 plastic) 20 heavy oil(13 fuel[26 plastic][80 plastic if fuel is diluted]
= 68 plastic (122 if heavy oil is made into diluted fuel)

Heavy oil residue ALT RUBBER
60 crude oil = 80 heavy oil 40 polymer (20 rubber)
80 heavy oil + 320 water = 160 fuel
160 fuel = 320 rubber + 20 (180 to plastic recycled rubber)
= 340 rubber

Heavy oil residue ALT PLASTIC
60 crude oil = 80 heavy oil 40 polymer (13 plastic)
80 heavy oil + 320 water = 160 fuel
160 fuel = 320 plastic + 13 (166 to recycled rubber)
= 333 plastic

Suggestion though to take the 40 polymer and only use it to make rubber and use that to make plastic.

unborn ermine
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Yeah its been confirmed you can get around 800-ish rubber or 866-sh plastic from a 300mยณ node/pipe.
Also using the diluted fuel shenanigans.

sharp mountain
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I wish the game added alot more variables

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Same with the "pure" ingot stuff. you dont just add water and POOF more iron

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Thats not how it works. It would work like that IF the normal version of using a smelter had a second output of by-product

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Like slag, mineral sludge. Just a byproduct you can use for something else (Im thinking way too much Angel mods in factorio rn)

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Id like to see the refinery using water + ore to make pure iron ORE. And then you smelt that

unborn ermine
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Reminds me of when I was thinking, "how are we going to use nuclear waste?"

Probably going to get fiddled with so we can make depleted uranium, shielding for containers and a few extra alts for removing waste.

sharp mountain
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I believe nuclear waste will be the test of your skills. Until you unlock S.A.M tech which is rumoured to be teleportating tech

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So you use a sam machine to phase warp nuclear stuff out of existance

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Or something.

scarlet marsh
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question - in aluminum production, is it better to a) use output water to run alumina refineries or b) sink the water?

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reason i ask is i wonder if pipes will clog and backup system if it is not run at 100% utilization

wind spade
sharp mountain
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Can you sink water..?

wind spade
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you can sink packaged water

scarlet marsh
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package and remove it yeah

sharp mountain
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That sounds really bad

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Id just recycle the water. This is why we need a smart valve system

fallow lily
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You can use output water in the process of making aluminum, but you need to handle it carefully to avoid stalling.

sharp mountain
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If > is below a certain threshold, turn on pump until threshold is met. Otherwise, recieve water from alumina production

fallow lily
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I'd make sure that aluminum ingots are sunk so that it never shuts down.

sharp mountain
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Big brain moment

scarlet marsh
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i am planning to recycle the water, i am just thinking that if im only running 50% utilzation the pumps will just fill up the pipes and clog the whole system

fallow lily
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They will.

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Because you need input water to satisfy the balance of the requirements.

scarlet marsh
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yeah thats what i was thinking

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maybe ill just add some extra input pumps and sink the water

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thats kind of annoying

sharp mountain
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They need smart buffers

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Is buffer below 50% = activate pump.
Is buffer at or above 50% = deactive pump

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I fixed it. Coffee stain hire me

scarlet marsh
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yeah they probably should add some kind of valve with logic

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a 'smart pump'

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i sink so many materials in this game lol for things to work

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incredibly inefficient lol, but robust

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just take some of the plastic im sinking to make coke and use it to package the water to sink as well lol

crude girder
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Tfw your sink doesn't take actual liquids

scarlet marsh
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it takes packaged liquids

unborn ermine
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I love using alt recipe combos, aluminum for me atm using electrode recipe (no oil) making 105 Heatsinks/min, only uses 945 ore/min with all the changes.

hazy fossil
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It frankly shocks me that the electrode aluminum scrap recipe is more efficient than the regular one

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Not complaining tho

unborn ermine
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Doesn't it just boil down to, less fluid in and more scrap for the fluid?
At a glance, yeah it looks worse just because the way the items per usage show.

dull kayak
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Hey i'm super early game right now, just got to RIFs

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I got a Hard Drive and it looks like one of the best ones

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the thing is i'm not sure what to take

dim thicket
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Screenshot?

dull kayak
dim thicket
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Casted screw is excellent

dull kayak
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I heard iron wire is op, it's between that and casted screws

dim thicket
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You can't go wrong with iron wire either

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Iron wire used to be op, nerfed with update 3

dull kayak
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I would absolutely just go with casted screws but I have no idea if i should go for early game or late game

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i do like the ratios

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i need to make a rotor factory soon and casted screws has the best ratios to offer

dim thicket
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That 50 per minute screws is very nice, just means extra efficiency everywhere

dull kayak
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i went with casted screws

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At least I don't need to spaghetti shit anymore for screws

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also I got like 40 batteries from a drop site, is it better to sink them for coupons or to save them

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i also got HMFs and some computers which i think i should just like save so i can careen through tiers

unborn ermine
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Batteries are just vehicle fuel, no use atm in game. @dull kayak

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"real" use

dull kayak
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oh okay

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i'm gonna chunk them for coupons then

bright sluice
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When they make a generator that runs off batteries:
Power Station(?)

dull kayak
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would love kind of like

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emergency power

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that runs off batteries

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like it's attached to the power grid but it doesn't consume batteries until like power actually shuts off because of some unknown variable

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dunno

paper mauve
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yeesssss I want that too

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there was a mod like that for update 2. Hopefully it gets updated for u3

bright sluice
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Like you just feed batteries or some future upgrade to it and it will supply more power. Since batteries can be automated, why not this, with an input to take any possible battery variant. Idunno

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Weaker than nuclear and turbofuel but more efficient than fuel, in terms of burn time to power output (still less in MW production). Could be more resource efficient than all previous per machine(?). Probably move the battery to this new milestone.

unborn ermine
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iirc the basic requirement for power is a net gain for what you have to put in.

An example of this was the slight increase to coal based fuel energy per item.
The values were increased to compensate the water need for coal gens.

bright sluice
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hmm

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see this just came up in my mind just now

unborn ermine
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Batteries need a lot of work in relation to the output, so finding the values for it would take a hot minute.

bright sluice
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ok then

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but batteries have a long burn time

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that could compensate a little

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I agree i need to develop this more

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like i said we could change the battery up like moving it to a different tier and changing it's costs

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right now i question why a battery is aluminum

glacial hemlock
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I would like to see a charging station and discharge station for batteries, and all new produced batteries comes with empty charge

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And maybe charging station run at 90% conversion rate

bright sluice
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Like empty canisters

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But these not like lithium ion or something. I mean there can be ion cells in a later update but these a sulfuric acid based, which don't last forever

glacial hemlock
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Rechargeable with H2SO4 you mean? Maybe it will be one of the way to get rid of nuclear byproduct H2SO4

bright sluice
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just say sulfuric acid plz

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and sulfuric acid is in the game and funnily used for uranium refinment

glacial hemlock
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At least this is much simpler than the manufacturing of U235 in another game.

bright sluice
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the sulfuric acid was used to mine it and the centrifuge is random

unborn ermine
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patiently waits for depleted uranium

glacial hemlock
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There is, just another name, called nuclear waste

unborn ermine
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๐Ÿ˜›

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it would be nice though, adds in potential for a few new items/buildings/alternate recipes just from that one "simple" item.

bright sluice
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well nuclear waste is plutonium, U238 and U235

unborn ermine
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heck even weapons, depleted uran ammo anyone?

glacial hemlock
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Mk4 miner: require sulfuric acid input.

bright sluice
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Covfefe Stane won't let us get rid of nuclear waste. They don't waste.

flint carbon
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Mk4 miner: require sulfuric acid input.
@glacial hemlock How fast is it?

bright sluice
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yes

glacial hemlock
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Requires 300/min sulfuric acid, output default 480/min, 2 outlet.

bright sluice
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@glacial hemlock you just brought uranium mining in factorio here you cursed us

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it will be impossible

glacial hemlock
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๐Ÿ˜„

bright sluice
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you know your mk4 miner made me think about nuclear requiring water

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What if you don't need to supply water till a certain point. At that point, if no water is supplied...
Meltdown

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and big boom

glacial hemlock
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Steam collecter: place it above nuclear plant, collects steams and channel into pipe system. Condenser - convert steam into water and generate a small amount of thermal heat

bright sluice
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now your just putting factorio in here

glacial hemlock
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Planned nuclear explosion would be a cool way to kill aliens

flint carbon
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๐Ÿ˜’

bright sluice
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ye but would would destroy any thing around it and leave the area untouchable

glacial hemlock
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But you have hazmat suit.

bright sluice
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If

glacial hemlock
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Bonus: those alien that didn't get killed, mutate and become 2x stronger. Drops special items

bright sluice
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lets say no amount of filters will stop fallout radiation

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lets just hope that this only lingers for a short time

glacial hemlock
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That is not precise. You could say: it last for x hours before the radiation dropped to 1%

bright sluice
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i don't like details just the jist

naive cloak
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Amy word on the best alternative recipes to use? The Wiki is currently outdated which is a real bummer since I used it for reference a lot

glacial hemlock
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Crystal com + cat CB is worse than cat com + silly CB

dry mason
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10 water extractors on 4 pipes is 2 connected to each pipe to make 8 extractors then the last two connect to all 4 pipes to make up the 60m3/m right?

glacial hemlock
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5 into 2 is much simpler.

spare steeple
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Left is cable, right is wire.

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Sweet

quartz cosmos
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Little tip if you wana utilize space to the max, and leave as little open gaps....
You can line up the Smelters right next each other, then then zig zag your constructors.
This is also great if your limited how wide you can go, but have plenty of lengt.

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Also a bit of a tic from Factorio, Building as dense as possible. Maximise space to the fullest.

keen brook
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could someone help me with some steel production shananigans?

spare steeple
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@quartz cosmos Thing is, you might not have enough space for power poles

quartz cosmos
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the cables have a decent long range, and you can place the poles between the smelter and the constructors, because I always leave 1 foundation space for splitters/mergers there, so there is enough space there.

  • you can place poles on the end of the constructors between those other mergers/splitters.
barren elm
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Unlike factorio though, you don't have to build within your "biter border", nor do you have to account for robo port areas

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There's really not a reason to build compact in satisfactory

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Saves a bit on concrete I guess, and makes it harder to navigate on foot

empty hemlock
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there is: having played too much zachtronic games ;)

barren elm
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Also you could build a lot more compact by building manifolds of building types (ie 18 smelters in a row, 10 assemblers in another row etc) and routing the excess resources where needed

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Like you've got a lot of wasted space there due to having to account for the splitter

spare steeple
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Ehh

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Space isn't a concern for me atm

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I like building stuff that is in straight lines

glacial hemlock
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The only limitation is the creativity, there is no 'good' way to build. But there is 'optimized' way to.

keen brook
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I need some help getting the measurements on steel production. I have 2 mk. 1 miners, both on pure. what r the proper measurments?

glacial hemlock
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do you have any alternative recipes unlocked?

keen brook
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no

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i should prob go hunting...

glacial hemlock
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do you have mk2 belts or mk3 belts available?

keen brook
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mk 2 nearing mk 3

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I have alot of research done tho

glacial hemlock
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lets say you have mk2 belts, you will get 120 coal from a pure coal node and 120 iron ore from a pure iron node, means you will need 3 foundries and producing a total of 120 steel ingots per min. (which is, well, not pretty efficient)

keen brook
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basically, i need mk 3 to up the steel production

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am i understanding correctly?

glacial hemlock
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yes, and you will need a recipe (get from hard drives) called solid steel ingot

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a more advanced is called compacted steel ingot, which is pretty late game

keen brook
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k wiki time

silk hound
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you dont need the solid steel ingot, its just an alternate recipe

keen brook
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well yeah but solid is more effiecient (i wikied it)

silk hound
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yes it is, especially when you use it with the alternate pure iron

keen brook
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im going to need to go hunting BIG TIME....

cedar mica
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Have we figured out if we need pumps, for distance?

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I know pumps speeds up the filling, but dont know if its needed

scarlet marsh
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i think no

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i dont think they speed up filling per se

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but maybe more consistent rate

cedar mica
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The pumps seems to speed up flowrate, while the pipes are not yet full

uncut hamlet
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2+2 = ? please

unborn ermine
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5

oblique hollow
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21

paper mauve
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2 full pipes plus 2 full pipes equals 1200 meters cubed of fluid

spring elbow
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anyone got like some mathemathics how much i need for nuclear power, like how much control rod and so on

unborn ermine
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If you get the energy value from Greeny's site, you can calculate the rod usage yourself (if you dont have a fuel rod handy to test ๐Ÿ˜› )

Heres some values 750000 MJ of energy per rod, 2500 MW for the Reactor
2500/750000 = 0.0033~ rods per second
0.0033~ x 60 = 1.99~ rods per minute

Someone can correct me if Im wrong ๐Ÿ˜„

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I feel like I messed up somewhere, or for some reason Im not getting the math myself anymore? thinking_helmet
Im using the same logic as fuel gens for this.

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Ah ha! my brain, after almost 15 minutes understands again! Pretty close to 2 rods per reactor/min @spring elbow
No clue why that was so hard.

spring elbow
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@unborn ermine thx very much

unborn ermine
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I would have had to do it myself eventually too ๐Ÿ˜›
Np, glad to help.

spring elbow
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i will try to get a nuclear power plant today i don't wanna mess up completly so haha yes

sand garnet
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@unborn ermine nuclear fuel rods last 5 mins at 100%

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so 0.2 rods per min

unborn ermine
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So where did I go wrong? Miss a zero?

sand garnet
#

I think you went wrong in that 0.0033 x60

#

it is 0,198, not 1.99

unborn ermine
#

ah, so I just added an extra step that bunged the numbers up, neat.

#

Welp now we know ๐Ÿ˜„

spring elbow
#

we are talking about the nuclear fuel rod right, and not about the electromagnetic control rod

unborn ermine
#

effort was there, just transferring the data around was a fault by me.
Rods are rods

paper mauve
#

That's a yes nico lol

sand garnet
#

iron rods lol

unborn ermine
#

Its like diluted fuel, its still fuel.

#

Unless im missing something dramatically.

paper mauve
#

But electromagnetic control rods are required to make nuclear fuel rods. The re not the same thing

unborn ermine
#

and I was ๐Ÿ˜›

#

Havent messed with nuclear in depth yet, so terminology is lacking.

sand garnet
#

control rods arent that hard to make fortunately

paper mauve
#

They're also non radioactive yay

upbeat tide
#

been working on a stackable crystal ocilator system, this makes 2/min and total input can handle 4/min with two stacks thoughts?

#

โ€œNext processโ€ referrs to the stackable bit, moving the input upward

fierce ruin
#

I keep having water flow issues. I have one pipe that flows at max, and the others that are near nothing.

#

Ive tried to throw a pump on it and that doesnt seem to help

upbeat tide
#
  1. Check your water gens are working

  2. Find the first pipe setment showing issues and add pumps

  3. If inclines you must have pumps every 20m of incline

fierce ruin
#

hmm.. it's probably the last bit. Thanks!

upbeat tide
#

And add the pump before the incline

#

Water gens have a head lift of 10m so keep that in mind too

rugged cairn
#

Am I doing this right?
Caterium node Pure with a Mk3 miner at 250% = 1200/m
Smelter can input 45/m
1200/45 = 26.66 (27 with one at 66%)
Then my output is 15/m * 26.6 = 399/m
Constructor inputs 12/m
399/12 = 33.25 (34 with one at 25%)
Constructor outputs 60/m * 33.25 = 1995 Quickwire/m
Is that correct? It seems high.

upbeat tide
#

You cannot move 1200 ore at once atm

#

Max is 780

rugged cairn
#

ahh, that's the number I'm missing

dim thicket
#

So clock down to that, yeah. Whatever is the best belt you have is the most you can extract

rugged cairn
#

so I need to stat my miner at 780

#

and redo the math

upbeat tide
#

And id recommend getting pure caterium alt

#

Makes far more ingots/ore than normal

#

Its a refinery alt

rancid lark
#

163% will get you 782.4 or something like that on a pure node with mk3 miner

dim thicket
#

You can set the output rate now!

rancid lark
#

it'll still round the overclock to the nearest whole percent though

rugged cairn
#

yes you can

dim thicket
#

Oh does it? Sad.

rugged cairn
#

k, thanks

#

I knew it looked too high

steel pier
#

hey so i have a question, i need to split one output into five even inputs, but i dont have the smart splitter so i have to just use the basic one, does someone have a solution to that already?

rancid lark
steel pier
#

sick

spark gulch
#

wouldnt that make 116% input?

rancid lark
#

smart splitter doesn't do ratios anyway

#

the link is a gallery showing how it starts and ends up

#

but ya, this method only works if you have enough belt capacity to handle 120% input once it's going

steel pier
#

i do so thats not a problem for right now

spark gulch
#

iirc theirs a calc for it somewhere (seen it on imkibitz) but for the life of me cant find the link

upbeat tide
#

I just prefer to balance via manifold technique personally

hot onyx
#

Do mk6 belts exist and at what speed?

upbeat tide
#

No

#

Not yet, probably 1200+ tho

hot onyx
#

So top is mk5 at 780?

upbeat tide
#

Yup

hot onyx
#

Damn ok

spark gulch
#

so i was doing planning for 10x adaptive ctrl units per minute (go big or go home)
and either ive borked my maths or the amount of oil required is somewhat impossible?
anyone else done similar calc or know if its possible with alts
(my aim is making 10x of each elevator component)

upbeat tide
#

That would be

  • 10/min computers
  • 10/min HMF
  • 50/min circuit boards
  • 75/min adv wiring

That should be more than doable. Id recommend silicon circuit boards

spark gulch
#

iron+copper side of things is a joke but doable only oil seemed the issue

silicon is an alt?

dry mason
upbeat tide
spark gulch
#

yep already calced it out (without the calc before it was updated lul)

upbeat tide
#

@spark gulch that site has the alt lists and details

spark gulch
#

although visually its madness if you run the numbers your self although madness the graph isnt madness

#

according to the site id need 50 oil wells
hence the issue :/

upbeat tide
#

Thats why u use the silicon circuit board alt and maybe crystal computer, caterium computers

obtuse jetty
#

wish that calculator could be used in reverse...

spark gulch
#

i enabled all alts on the calc
it uh seems to have died

dry mason
#

Lol youโ€™ll need 1,170,000x Crude Oil Jesus

obtuse jetty
#

like, based on my production how many machines I'll need

#

lmao wow

dry mason
#

thank god resources are infinite

spark gulch
dry mason
#

10 a minute for something you only need once haha

hot onyx
#

But they bring in bank in the shredder

spark gulch
#

go big or go home lul

#

ngl i havnt even thought how imma power it

dry mason
#

turbo motors are easier and give 600k points each

#

@spark gulch the term for you is โ€˜Bat shit crazyโ€™ hahaha

spark gulch
#

stress tester

dry mason
#

the game might handle it but will your PC?

spark gulch
#

i hope so

#

may need to drop to caveman graphics thou

dry mason
#

I would say youโ€™d need a nuke to power all that but you ainโ€™t got there yet lol

spark gulch
#

thing is running the maths your self comes out a waaaaayyyy lot cleaner than that calc

hot onyx
#

Fuck power..... Killing me so hard. I unlocked fuel but am too lazy to set it up

obsidian seal
#

im about to convert 2850 oil to turbo fuel and some rubber ๐Ÿ™‚

spark gulch
#

looking at all these alt i may need to adventure out of my corner to get some hard drives

#

where i landed had heaps of pure nodes which was nice and pretty much just cliffs and deaths for the rest of it

#

ok tried enabling all the relevant alts
calc seems to be chugging a bit harder now
it got down to 18 oil wells before enabling the rest

keen brook
#

very effiecency yes

spark gulch
#

oh uh if you enable the recyled rubber/plasitc alts it uses the alt which uses MORE oil in the end

#

@dry mason best i got to was 16 oil wells if your interested

#

which im assuming if i boost can reduce

upbeat tide
#

There are ways to make computers and circuit boards with zero oil, but involve ocilators

#

And lots of silica

spark gulch
#

cant auto silica?

upbeat tide
#

You get silica from alu making as a byproduct

#

Or make it from quartz

spark gulch
#

havnt got to alu yet :/

upbeat tide
#

Look at two specific alts

Crystal computers and silicone circuit boards

spark gulch
#

3quart+5limestone = 7 silica

upbeat tide
#

Unkess you have easy limestone access that alt isnt that efficient

spark gulch
#

ive got more limestone than i do oil :/

upbeat tide
#

Then there you go

#

Simplifies things bigtime

spark gulch
#

hold on a dang second

upbeat tide
#

Even if you dont use the crystal comp alt the silicon circuit boards help a ton

spark gulch
#

this calc is a thonk

#

if you only enable crystal computers is drops way down to only needing 7 oil

upbeat tide
#

Gonna use a ton of raw quartz tho and ocilators are used more than you think

#

In nuclear rods making for example

spark gulch
#

with only that alt enabled calc says 300 raw quartz

upbeat tide
spark gulch
#

which im right next to 2 pure quartz nodes so should be no isse

#

thanks so much dude that makes my life immeasurably easier

upbeat tide
#

Uses

  • pure iron ingot
  • pure quartz crystal
  • casted screw
  • iron wire
  • cable
  • iron plate
  • RIP
  • normal crystal ocilator
spark gulch
#

other than now needing to flip over the whole world finding hardrives cause ive explorered so little

obtuse jetty
#

hey all, I'm much earlier game and trying to figure out my first refinery

#

I can produce 360m^3/min

#

not sure if there is a good guide on how I could best use this

upbeat tide
#

That flowchart fits into a 4x3 foundation tower and is designed to stack verticlly.

spark gulch
#

i just usually figure out how many machines i need for which line
then heres the good part: || i pretty much play tetris trying to fit them in||

upbeat tide
#

@obtuse jetty pipes only hold 300m3 max so plan around that

Make plastic, rubber and fuel to begin with and turn your heavy oil residue into coke and sink for now, same with poly resin til you figure things out

obtuse jetty
#

alright

#

thoughts on remote production vs central production?

spark gulch
#

central gets jammed really fast from my exp

upbeat tide
#

Distributed is better, build things close to the nodes

#

And if you want central, ship higher tiered goods in and such

spark gulch
#

tis easier to move over land than through solid factories

#

calc seems to struggle on alts optmisation
eg on of circuit alts uses silica
decided to use that one hence making oil go through the roof and lots of waste products

upbeat tide
#

Thats why I make my own calcs,, most calcs are still eeh

spark gulch
#

yeah i mean the calc is right buuuutttttt its far from the optimal route not to mention impossible

#

nothing beats pen+paper
and pages of chicken scratchings for notes

upbeat tide
#

Visio is my preference

spark gulch
#

isnt that licenced though 0-0

upbeat tide
#

Got mine for free

#

Ty college

spark gulch
#

true

harsh fractal
#

Notepad++ is my goto

narrow inlet
#

I use notability

#

With an Apple Pencil too.

dry mason
#

@spark gulch there is 8 pure, 12 normal and 10 impure. if over clocked thatโ€™s 9,600 + 7,200 + 3,000 so 19,800m3/m for oil max

spark gulch
#

19800 if all are boosted?

dry mason
#

Yes over clocked with 3 slugs each

#

90 slugs all together.

scarlet marsh
#

thats a lot of oil

#

i dont think thats right

#

30 * 300 = 9000 m^3

dry mason
#

1 pure node gets 1200 ocโ€™d to the max?

scarlet marsh
#

no

#

it gets 300

#

node max is 300

dry mason
#

thatโ€™s impure

scarlet marsh
#

ANY

dry mason
#

Pure has to have more than impure or its worthless going to get it.....

harsh fractal
#

Because pipe capacity

spark gulch
#

pipes limit to 300 though

scarlet marsh
#

okay well it doesnt

#

the limit is 300/node

harsh fractal
#

Until mk2 pipes anyway

spark gulch
#

or being able to directly attach splitters

dry mason
#

oil doesnโ€™t work the same as water... you can have a 600 m3/m pump spit out 900m3/m if you split it right at the exit of the extractor

stuck stratus
#

That is impossible.

scarlet marsh
#

how do you split it?

dry mason
#

the game can do it Iโ€™ve shown it on screen shots before

stuck stratus
#

Crosses and splitters do not attach to outputs

spark gulch
#

all fluids follow same volume rules?

stuck stratus
#

Whether it's possible or not is irrelevant for current functionality

dry mason
#

you can put a 1.1 m3 pipe to the extractor then a splitter all 3 pipes will revive 300m3/m flow

scarlet marsh
#

is that true if you put a longer pipe?

#

like 100 m then split for example?

stuck stratus
#

How are you getting 900/m when pure max is 600?

dry mason
#

not sure havenโ€™t tested the extractor pipe length but as close as you can get seems to work

spark gulch
scarlet marsh
#

sounds like a bug

#

the length of pipe should not affect flow rate

spark gulch
#

it could be a bug
but it could also be due to the shortness of the pipe there is no pressure hence faster flow (still bug id assume)

scarlet marsh
#

so in the short section of pipe the flow rate is 900/m?

spark gulch
#

presumably pressure bug

dry mason
#

........| 300
OE-S- 300
| 300

Is what I had not sue if

            |

OE โ€”โ€”-S
|

If this would have the same affect

scarlet marsh
#

have you actually been consuming 900/m to verify it wasnt just a display problem?

#

ok

dry mason
#

I had 3 buffers at each end and recorded a flow of 300 in each buffer simultaneously....

scarlet marsh
#

ah

dry mason
#

the pipes read 300 m3 as well

scarlet marsh
#

a buffer is another source

#

so that kind of complicates it

dry mason
#

it only had a pipe in no pipe out

scarlet marsh
#

yeah

dry mason
#

once the buffers had filled about 3/4 the flow dropped to about 140 each pipe

scarlet marsh
#

the real test is sinking 900/m to verify

#

ok

#

that makes sense

#

it could have been flowing from storage too

dry mason
#

easy to replicate 1 oil extractor pipe junction leading to 3 industrial buffers

scarlet marsh
#

so you may have seen 300/m from the pipes perspective

dry mason
#

nothing else after that

scarlet marsh
#

but not from the pump

dry mason
#

but if the buffers were cause the feed back liquid wouldnโ€™t it stay at 300 the more the buffers filled

#

They do have their own flow like extractors and pumps

scarlet marsh
#

there is storage in the pipe too

#

flow in - flow out = storage

#

the flow in and flow out can be different

#

so im thinking it came from storage

dry mason
#

well thatโ€™s anything in game really

#

if the storage units didnโ€™t use gravity or have their own flow youโ€™d have to have a pump at the back of it but even at that pumps canโ€™t suck... so storage buffers need their own flow

scarlet marsh
#

yes the pipes store too which is why i think the flow out may have been 300, but not all the 300/min is from the pump in a given pipe

dry mason
#

If the fluid was traveling from the pump and the buffer that means the game just reads the flow from any direction and adds it then displays it... if that did happened there would be no flow cause the liquid would counter act itself and stop

scarlet marsh
#

i dont think so

dry mason
#

Either the calculation for the flow is wrong or the pipes can carry more than 300 but the display can only go up to 300

scarlet marsh
#

flow rate in/out is not balanced unless all stores are full

#

im pretty sure pipes do not carry more than 300

#

when i add a sink to it

dry mason
#

then how can you get 900 from 600

scarlet marsh
#

have a hard enough time getting 300/min out

dry mason
#

the oil extractor I used was pure and over clocked with 3 slugs

scarlet marsh
#

if you have stored liquids you can display a 300/min rate with no inpits

#

you need to put a sink on it to verify

#

if you can actually pull 900/m out

dry mason
#

youโ€™d have to package the fluid to sink it

scarlet marsh
#

or just put it in any refinery

#

just connect to something that is consuming 900/m

#

to see if the machines actually run at max utilization

violet leaf
#

What is the math behind piping oil/water? Like how many pistons per pipe length or can i put a lot of pistons on one end?

scarlet marsh
#

pumps are for overcoming height differential

violet leaf
#

...oh. I was thinking i need them for all pipe. Whoops

shy mason
#

You get 10m elevation from water extractors, each pump gets you another 22m. Theres no penalty for length aside from longer time needed to fill the pipe to fliw to where you need it.

vagrant knot
#

Yeah, and be sure to think of the pipes only as pushing water they "can see", They don't pull water towards themselves, only "push" it the direction they point, and they only "push" water that has already reached that pump.

minor coral
#

I just cant seem to understand the Production Planner on the Satisfactory Calculator web page. Anyone willing to help me understand?

trim oar
#

my pump has a 22 m headlift but its going 2 walls upwards. why?

oblique hollow
#

What machine is at the end of the pipe

strong bison
#

hey guys, i didnt really play that game that long, but should i start with calculating the input and output on tier 4?

fallow lily
#

You can start any time you wish.

#

I've been running numbers since Tier 1 of my first session.

crude girder
#

The math in this game is pretty simple compared to other factory games, starting early helps you prep for the mid-late game calcs too

trim oar
#

@oblique hollow there is another pump cause the pipe is going upwards

#

but in between there is a maximum of 12m headlift

shy mason
#

Stick with basic recipes the first time you need to build a specific product, the alts are going to complicate everything intentionally if you feel yourself relying on planning apps too much

storm ingot
#

Yup, is how I do it. I only use new recipes in new production lines, else you waste so much time hunting all the hard drives etc that hours of play and you got not much and minimal benefit overall.

keen brook
#

whats the best thing to mass produce for coupons coupon when you dont have a manufacturer?

scarlet marsh
#

encased beams?

#

motors?

keen brook
#

hmmmmmmmmmmmmmmmmmmmmmm

scarlet marsh
#

something difficult that you have plenty of

storm ingot
#

Give me one moment, I will show you how I do it so not building stuff just to feed it.

scarlet marsh
#

i mean

#

its probably just best to sink whatever you have excess of

#

over time it will build up

#

the more complex the recipe/input ingredients the better

storm ingot
#

#screenshots For now I just dump whatever I have too much of as the storage containers get full

#

It is a little manual, but shift click in short term is pretty fast way to do it. I might have an automatic systems later if I get secondary surpluses

#

I just empty out the container, cross the street and unload it into the dumpster

keen brook
#

I'm using smart plating and A.I. Limiter rn

glacial hemlock
#

Don't rush for coupons until you automated turbomotor. You could get a handful of coupons just by sinking petroleum byproducts

shy mason
#

I dedicate a few iron nodes entirely to a few(3-5) assemblers for modulated frames, most of those get sent to sink for basic wall options and you only need them for space elevator parts and trucks pre oil now that most building require re plates instead now.

pine tangle
#

@keen brook Check Wiki - it has updated Sink-Points Value for all items.

keen brook
#

Wut

#

Oooooh

#

K thx

wheat elbow
#

if you slide then jump you go a bit faster

#

you can jump across 2 platforms or 16 meters

celest basin
#

Miners were not changed in update 3 right?

#

oh jeez I wanted to update my calculator for recipes and such but the wiki isn't even updated, and I'm really not gonna check all the ingame buildings XD

paper mauve
#

Miners are still the same

keen brook
#

whats the maths on 1 pure of each resource for compacted coal to generators?

#

by my maths, ~17

#

halp plz

stark sapphire
#

Can someone explain overclocking nuclear fuel generators for me? Ping me with message please (I'm at work so I'm not always checking this)

fallow lily
#

@stark sapphire There is currently no way to overclock nuclear reactors, because of their 300 water/minute requirement. There is no pipe that can supply more than 300 water/minute.

stark sapphire
#

Ahhh, I thought there was a reason. Thanks! Completely forgot about that

#

Well I'm working on a massive project...474 nuclear reactors...just under 1.2 million mw of power

scarlet marsh
#

lol wtf

#

how much power are you using?

stark sapphire
#

I like big projects ๐Ÿคฃ
And I'm using mods

scarlet marsh
#

okay lol, which mods?

buoyant turtle
#

hey guys i have a question. if you have one conveyor which you want to split into a line of 2/5 and a line of 3/5 of the items, how would you do that? and how would that be called?

keen brook
#

i think it would be called a 1 : 2/5 3/5 split

#

idk how you'd do it though

#

look up a 1 : 5 split then merge those outputs

#

also i like how noone replied to my question ;-;

buoyant turtle
keen brook
#

where does one find that?

buoyant turtle
#

satisfactory wiki

keen brook
#

oh

willow igloo
#

is there anyone interested in microfactories? I had thought about designing something where you could build small contained factories that only produce the bare minimum to supply 1 or 2 end machines. The idea is that you could then use these micro factories in combination with higher tier production, like you'd have a iron plate block combined with a screw block to put together side by side to feed a reinforced iron plate factory and then that now counts as its own "block" for anytime you need iron plate factories

#

I know that sounds weird, but it just feels like it's more efficient to only build just enough to keep yourself supplied as opposed to building a giant field of smelters at the start for future planning.

paper mauve
willow igloo
#

yeah something similar to that.

willow igloo
#

granted they're working on one process into the next, which is neat if you have the logistics to make it work, my thought was that you'd input raw materials in and get a product out the other side, either exiting on the same level or exiting up through a vertical conveyor

#

so like building blocks you might take a factory that fits in a 3x3 grid (1 mark 1 belt of plate) and put it beside a similar sized screw factory

paper mauve
#

Yeah I see what you mean

willow igloo
#

then either put the reinforced iron plate machines above or beside it, and that enclosed becomes a new bigger block

#

perfect balancing isn't required as you'd just over estimate then underclock as neeed

paper mauve
#

I'm doing something kinda similar, but instead of bringing the ores in, I'm smelting on site at the node, and bringing the ingots to the microfactories. You can move a lot more that way

willow igloo
#

only reason why I'm thinking of bringing ore to the factory is that with alt recipes you might want to have the flexibility to change up your factory's order of building blocks

#

just a thought

#

and instead of segmenting your plate and screw factories from each other in each reinforced factory, you could play around and make a fully integrated block factory for that one bit

#

I dunno, I tried a bus, and it got cumbersome as I didn't plan the order of the belts as well as I should

#

then I tried a single rising tower but vertical buses are tricky as well, so I'd love to just put down a micro factory for an item, and have that item go back to my hub. If I need that item for another project, I just copy it as a building block for the next factory

paper mauve
#

yeah that sounds like a great idea

willow igloo
#

something like this would take 60 iron ore in the upper right corner and produce 40 iron plate in the lower left, able to output to the left, or down, or up through a ceiling hole

#

I'm just looking for ideas to build super tight and modular factories

keen brook
#

but why doh

willow igloo
#

quick base expansion from the early game

#

yes if you're building a huge turbo motor factory you'd probably plan your goal production per minute and plan backward, building a huge base of iron and steel on the bottom

#

but the block design would let you throw quick and dirty block factories down, I can produce 40 iron plate/min in a 3x3, 60 screw/min in the same 3x3, and from those 2 blocks side by side I can make a small compact reinforced iron plate factory that feeds 1 machine

#

if I put the reinforced iron plate on top, I made a 3x6 (6 tall) factory that makes a small amount of reinforced iron plate in the early game

#

then when I need it for my modular frame I can either redesign a new factory or I can just throw a copy of the finished block combination together to feed what I need

#

yes it's not perfect ratios, but underclocking or just letting it over-fill will fix that

ember surge
#

would you guys like to see a control panel that would control all your buildings like you could put them on hold or stop productions all the way? this i think would be really efficient. what do you guys think?

willow igloo
#

depends on how you implement it, like a switch you could attach to a pole that your radio control panel could read and turn off/on

#

so I can easily fit 3 constructors and a smelter into a 3x3 block, which is why I do my smelting on site for the little micro factories, but you don't have to limit to 3x3 blocks, I just like the concept of it

#

also if you build it right, you just treat your micro factories as a 3x3x3 machine that does ore in, plates/rods/screws out

crude girder
#

I just want actually smart splitters :/

willow igloo
#

priority settings would be nice

#

output this way first, then this, then that

#

instead of having to make a cheesy overflow machine

#

also what I was talking about earlier

#

it's a 3x3 factory that makes 60 screws on the right, a 3x3 factory that makes 40 plates on the left, and then they have an assembler on top that eat up all the screws and 3/4 of the plate, so now you have a 3x6 2 story factory that makes reinfoced iron plate, early game cheap and if you need more than 5/min you can just build a 2nd and then a 3rd factory

#

or 5x6 1 story, adding 2 tiles for the assembler beside the 2 3x3 block factories

#

with more than enough space for a storage chest

#

Best part is that both of my ore inputs are in corners, so I rearranged the corners to be close together, allowing you to put in a mark 2 belt to feed both 3x3 blocks for this

#

only real concern I'm having with this idea is how micro should I build these? Seems like some factories would need to be 4x4 or 5x5 or some other funky size just for efficiency sake. Iron is pretty simple, in a 3x3 block I can do 60 ore into 40 plate, 15 ore into 60 screw, and 30 ore into 30 rod easily enough in that space. At what point would it be better to just have larger blocks for the sake of efficiency and easy building?

fallow lily
#

Basically as soon as you have the automatic concrete and iron plates to supply factory construction.

scarlet marsh
#

just depends how much you value efficiency and easy building

#

construction takes long enough as is - so i tend to go for quick to build designs that are efficient as well

weary path
unborn ermine
#

Just wondering, is there an up to date list of item /sink point values kicking around?

I take that back, wiki seems alright for their list. Just did a quick value check with sink values over time.

unborn ermine
#

I was just having issues with peoples charts being based off of INITIAL point gains.

glacial hemlock
#

No need to calculate, just sink turbomotors. Just keep 5 turbomotor for each resource nodes on the map and sink the rest.

unborn ermine
#

@glacial hemlock Using the sink to check values for sub 100% efficiency production lines, just to be sure.

#

Sure you can just use the %s on the machines, but at least with the sink, you can check what comes off a line.

#

Its just a thing to do if you are delivering an item but just want to see whats up.

glacial hemlock
#

Prior to turbomotor nerf, at least 5 days for single 100% turbomotor manufacturer is required to unlock all the things. Now the points are nerfed 25 times.

#

400k vs 10mil

sly bronze
glacial hemlock
#

Neat.

willow igloo
#

That's pretty neat, reminds me of a power plant I visited once. The ground and mezzanine were packed with all the machinery, but the operating deck was just the generator sitting on a concrete floor. Very visually appealing

cedar mica
#

With power generators, so is it 250% consumtion to 200% power?

#

Just checking, for kickstarting/backup power

wind spade
#

roughly yeah

shadow rock
#

hi

storm ingot
#

I cannot wait to star building more modern factories. I do stand alone component plants, so will look cool with old town, then the advanced goods, etc.

#

And naturally, something will be out of place and frustrate me as I have to the spaghetti..

unborn ermine
#

Oh wait I forgot to kill the sulfur completely, well... more for something anyways.

unborn ermine
#

Only needs 50131.4 mยณ water jacelul

#

Dang I forgot reactor water, 191,131.4mยณ water to extract 638 pipes of water later...

#

Funny enough I actually think surface area of the water on the map might kill this?
Really depends on how the killzones/extractors/pumps workout. Definitely have the power ceiling to match it though.

scarlet marsh
#

@unborn ermine you need 540x miner mk 3's?

#

i dont think that is happening

turbid prism
#

i have a question, about how many power poles do i need to string 2 kilometers

serene abyss
#

max distance is 100m, so 20

turbid prism
#

thank you

serene abyss
#

if you build it on the ground where it twists and turns, you probably need more than 20

turbid prism
#

yeah im going like 2.2 km so im gonna do like 30

forest edge
#

Elaine360

unborn ermine
#

@scarlet marsh divide that number by 2.5
The calculator has a few faults like that, it uses 100% clock speed or lower.

upbeat tide
#

What do you fellas think?

Home made calc attempt that also models physical layout

glacial hemlock
#

Is a good start. Usually we try to go big, but you can just keep expand until you feel it is comfortable.

upbeat tide
#

Its stackable is the point

#

Also fits in a 4x3x10 space

#

And its gonna be big planning five towers each with two stacks and gonna make 20/min ocilators

#

Iron ingots and quartz crystal are prepared off site because im using the pure alrs for those

glacial hemlock
#

Oh.

upbeat tide
#

Ok is a term of indifference, neither posative nor negative........

glacial hemlock
#

Yes, it is hard to evaluate whether 20 oscillator/min is good or not. But i am sure 20 turbomotor/min is pretty satisfactory

vast copper
#

Hi folks, I was wondering if there's a calculator like greeny.dev available for update 3 already to optimize production?

sand garnet
#

greeny's is in the process of being updated but there are others

stiff halo
#

greeny's is in the process of being updated but there are others
@sand garnet hopefully soon because the ficsit website is not optimized and crashing every minute

sand garnet
#

@wind spade any very rough estimate on fully working calculator?

wind spade
#

0-2 years rough estimate

#

jokes aside, depends on what's "fully working"

sand garnet
#

I dont use it so I dunno lel

wind spade
#

if it's "you can put numbers in and you get result, but maybe not in ideal UI", I'm hoping for this week(end)

#

if it's "it can do anything for me and it's so awesome OMG", then I'd say at least a month, at most a year

#

(or never)

sand garnet
#

basically that, having it work with a number and dealing with byproducts in the loop

wind spade
#

theoretically I have that working

#

practically I still need to resolve some bugs, issues and add some more displays

#

(only visualization is ready now)

sand garnet
#

good stuff

#

just prioritize this instead your actual job lol

wind spade
#

which one of the two jobs I have? ๐Ÿ˜„

sand garnet
#

both. obviously.

#

games > real life dude

oblique hollow
#

quit everything

wind spade
#

I don't have real life ๐Ÿ˜ฆ

oblique hollow
#

Thats cause you already work for Ficsit

#

we are all corporate slaves

#

hail Ficsit

worthy siren
#

Greeny, just FicsIt

snow folio
#

is it possible to do a 1-10 balancer?

oblique hollow
#

its way too much work for what its worth

sand garnet
#

what do you need a 1-10 balancer for

#

just use a manifold

oblique hollow
#

for ratios above 6, manifold

#

or even above 3

sand garnet
#

let the machines do the balancing for you

snow folio
#

im trying to balance compact coal for 10 refinaries

oblique hollow
#

its not worth it

#

but knock yourself out

snow folio
#

i kinda just want to do for the sake of doing it

fierce ruin
#

why would you need a balancer for in this game? in factorio it's used to (un)load trains and depleting ore patches evenly

crude girder
#

When you can calculate your output and input easily, balancing is really just planning out how much resource is allocated to however many machines consuming it

fierce ruin
#

but with belt backing you don't need to ๐Ÿค”

crude girder
#

That's what I meant, just manifold it

oblique hollow
#

the only downside with manifolds is they take time to fill up

fierce ruin
#

ok, yeah

crude girder
#

Which can be circumvented by inserting by hand

sand garnet
#

yeah but after a few minutes that problem is solved too

robust vessel
#

so, it's not possible to o/c nuke gens right now, right?

oblique hollow
#

you can try but good luck supplying them with more than 300mยณ/min of water

robust vessel
#

right

#

seems like that would indicate that higher-volume pipes are coming, at some point

#

"high pressure pipes" that run 600/m or something would be dope

#

even if they required more pumps, or something

oblique hollow
#

a pump than can force 600m3/min through the normal pipes

#

the High Velocity Pipeline Pump
I think someone mentioned something similar earlies. Has 2 ports and combines them in 1 pipe

robust vessel
#

hmm that would be interesting, too

ashen sleet
#

does anyone know when turbomotors show up in the AWESOME Shop?

#

Because that positive feedback loop of 8 coupons into a stack of turbomotors back into coupons seems like the best way to get those "must haves"

sand garnet
#

should be available directly I think?

ashen sleet
#

I just opened Tier 5 and 6 on the Elevator, and I can't see it ๐Ÿ˜ฆ

limpid hamlet
#

They show up after you unlock the milestone

ashen sleet
#

Ah, so even later down the line? Thanks. May as well spend the tokens I have now then instead of holding onto them for motors

limpid hamlet
#

yeah way later on

#

With Mk 5 belts and such

sand garnet
#

in that case it's tier 7

pine tangle
#

Turbo-Motor is Tier 7 Milestone. Not sure if it is relevant, but some unlocks for AWESOME shop are weird - for example, you cannot buy Heavy Modular Frames unless Manufacturer is unlocked (encountered it myself, yesterday).

scarlet marsh
#

that doesnt seem weird

#

you cant build HMF without manufacturer

pine tangle
#

But you can hand-build them. HMF themselves is much a earlier unlock.

vagrant knot
#

What would you recommend in it's place?

#

Oh nvm, didnt realize the conversation had jumped so far forward, disregard my last message

uncut pine
#

hello ๐Ÿ™‚ i have 2 questions:

  1. Can i overclock a Waterpump?
  2. How many Coal Generators can i use with 1 Waterpump? (Maybe overclocked generators too)

thx!

sand garnet
#
  1. yes but it is a bad idea because it requires a lot more power than the OC percentage
  2. 1 coal gen uses 45 water at 100% and a water extractor produces 120 per min at 100%
uncut pine
#

so 1 pump = 2 generators

sand garnet
#

yea 2 and a bit

#

the general rule of thumb = 3 extractors for 8 generators

uncut pine
#

ahh thx for the image!

tidal timber
#

your paint skills need work @sand garnet ๐Ÿ˜„

sand garnet
#

Im an artistโ„ข๏ธ

oblique hollow
#

hey, thats my line

sand garnet
#

because paint is good enough

#

and faster

#

it's about being able to get the message across, not about how that message looks

buoyant turtle
oblique hollow
#

yes

sand garnet
#

yup

#

update 3 thing

#

now all we need is an alt for paint

buoyant turtle
#

and what about biomass

oblique hollow
#

nope

sand garnet
#

what about it

#

theres insane amounts of biomass anywhere

buoyant turtle
#

its about the principle

sand garnet
#

if you're in biomass for that long, I think you have bigger issues lol

buoyant turtle
#

well you need biomass for some buildings

#

so technicalky...

oblique hollow
#

1 building

unborn ermine
#

Solid bio for the chainsaw

#

Also some random crafting by hand if need be

#

By the time you "dont need" biomass, you most likely have sent all of your stores into crafting fabric for filters.
Though in the end you can also use it for a power replacement if need be later on (liquid biofuel) but its almost not worth it unless you are doing it for giggles/RP.

#

Also just a temp thing too, very hard to find a reason to do it.(at least from my view on it)

buoyant turtle
#

btw do you think it would be a good idea if they let you make a programmable splitter only split in a direction for overflow

#

to go into the awesome sink

shadow prairieBOT
#

You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com

<3 @sand garnet

summer field
#

That's a good idea @sand garnet

sand garnet
#

Im full of good ideas

unborn ermine
#

We all have been waiting for oil based paint ๐Ÿ˜›

sand garnet
#

lol

summer field
#

When is lead paint going to make a comeback?

unborn ermine
#

I hadn't used that site at all tbh
I very much disliked the way the search works/worked(?)

#

dont know if its any better now.

buoyant turtle
#

not like the current workplace environment is safe already am i right fellow osha violators?

astral lake
#

so on a pure oil node 1 power shard can that run 5 refine and 12 fuel gen no problem?

oblique hollow
#

Rekalty you know whats better? paris green arsen paint (sorry for the ping was autocorrected)

summer field
#

Bing oof.

#

Yes, my friend Arsen Nick really likes that color.

unborn ermine
#

Actually just looking at synthetic paints via google,
Resin+Fluid = Paint
and it isnt water based so either one of these two combos
Resin+Fuel or Resin+Heavy Oil-(for a complete use of waste unless you as the player turn heavy into fuel with alts)

marble charm
#

hello. this fuel stuff makes me a tiny bit confused. I have one Raf that makes Turbofuel 18.8 m3 per min. now im wondering how many fuel generators that amount can fuel

sand garnet
#

1 gen needs 4.5 turbofuel per min at 100%

unborn ermine
#

Take the burn time (4.5) and divide the value by that

#

Example, one pipe of 300mยณ = 66.66~ gens

#

@marble charm

marble charm
#

ah thanks for the help

hoary niche
#

idk if anyone said that but you can buy paint in shop

unborn ermine
#

Defeats the point, its not entirely sustainable

#

Sure points gather forever, but the cost ALWAYS goes up

hoary niche
#

i think that this game need logic gates and stuff, cause i think it will be a big problem to use all stuff from oil nodes without using sinks

unborn ermine
#

the idea is similar to fabric alt recipe

#

(resin+water= fabric vs using limited mycelia)

hoary niche
#

i'd really like to make "if pipe is full unlock this ?path"

shadow prairieBOT
#

You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com

<3 @sand garnet

cunning vector
#

Hey anybody have a link for an updated production calculator?

sand garnet
cunning vector
#

Thanks

unborn ermine
#

^ I like that one, just be careful as it has a bit of a learning curve, or as I like to say "issues to work around" ๐Ÿ˜›

junior yoke
#

How do you work with resource rates from trucks or trains? Miners and belts and even the new pipes/extractors and such have set rates that parts are produced and travel at, making it fairly easy to maximize efficiency. But how does that work when you're using automated vehicles with limited inventory space whose delivery rate is dependent on distance, and when tractors and trucks can get lost so easily? Is there a way to build for efficiency when using them at all?

sand garnet
#

have a test run, if the items are being underfed, add more.

#

you can also box them in with walls so they cannot miss the route or fall off somewhere

stark lichen
#

Measure the round trip time.

#
Satisfactory Wiki

A Truck Station is a structure used to transfer items between tractors or trucks and a Conveyor Belt. It has two belt inputs (one for cargo and one for fuel) and one belt output.
The truck station has two belt inputs. The one on the left (facing the inputs), near two tanks on ...

#

There is a table there to calculate how many trucks you need.

#

You can just check that the export truck station does not fill up, or that the import truck station does not empty.

#

If they do, you need more trucks

#

max_roundtrip_time = ( numslots * stacksize ) / min( input_items_per_minute, output_items_per_minute )

vagrant knot
#

Yeah just building pre-designated roads for them to travel on is a smart method of preventing their mis-use

clear citrus
#

For making reinforced iron plates from scratch from an iron node:
Is it better / more efficient to make screws for the normal recipe or wire using the iron wire alt and stiched plate alt

scarlet marsh
#

yeah go iron wire/stitched plate

unborn ermine
#

@junior yoke Better late than never ๐Ÿ˜„

This chart is Train station throughput vs item stacks/belt speeds.
Any longer than a specific train time, you upgrade the belt speed or else it starts starving production further along.

fierce ruin
vagrant knot
#

Hard Alpha Energy right there

glacial hemlock
#

@keen brook gratz for unlocking T5. Not steel anymore?

worthy lake
#

lol ๐Ÿ˜‚

#

and i mean both car wheels and the driver sitting under the car and undergruond xD

sand garnet
#

flawless design

#

also exactly how it should be btw

cedar mica
#

Whats the burn numbers for compact coal?

glacial hemlock
#

The burn number is infinity

#

But the burn time is 8.4seconds i think

#

That means the burn rate is 7.1428/min

buoyant turtle
upbeat granite
#

Is there a benefit for taking one coal generator at 200% instead of teo at 100%? Or am i just waisting powersbails?

neat thunder
#

waisting

upbeat granite
#

Thx

buoyant turtle
#

doesnt really matter

#

you're gonna need both in the future anyway so might as well fully use one and have the other node free for other things

fervent fossil
#

The benefit is more power shards for other things, rather than for producing power

sand garnet
#

its always better to use power shards for miners and oil extractors first and foremost

buoyant turtle
#

oh wait i misread it

#

yes use your power shards for miners and extractors

#

not generators

sand garnet
#

not for water extractors btw

upbeat granite
#

Thx

teal bolt
#

how many fuel do use a nuclear power plant??

glacial hemlock
#

0.2

teal bolt
#

ah thx

steady dock
#

im producing 120 heat sinks p/m you guys it is enough or should it be MOAR

fallow lily
#

Depends.

#

Are you able to use them up in your turbo motor factory?

icy canopy
#

is it me or is the water consumption of cole powerplants incorrect

#

i use 3 water pumps for 9 cole powerplants

fallow lily
#

That's because you're not using them at 100% capacity.

icy canopy
#

what is your ratio?

fallow lily
#

3 to 8.

#

As long as you're not using more than 88% of your available power, you can get away with a 3 to 9 ratio, but you can't fully utilize the coal plants indefinitely.

icy canopy
#

actually i had never problems with water

#

at this ratio

fallow lily
#

Because you're not using your plants at 100% capacity.

#

If you ever run above about 88% for a prolonged period, you'll run out.

steady dock
#

well I need to start building my turbo motor factory

#

im just working up a bit, but im trying to put stuff down at max output from the nodes so that I won't need to go back to upgrade it later on

#

I just hate it to have to go to the same thing over and over again to change or upgrade it

vagrant knot
#

For Coal Power Generators I do a 3 Water Pumps to 1 pipe to 6 Generators, and then I tap the ends of the lines to eachother so if any overflow is somehow needed, which it shouldnt be, it can cover other parts of the same system

#

Have never touched my coal gens since setting them up aside from re-doing my coal distribution 2 times

keen brook
#

lol

cosmic junco
#

Hey, have a question about this Rotor setup from oldshavingfoam. This was pre-update 3, so the input and outputs have been changed since then, but I need help if anyone can help me rebalance this and adapt the layout to fit update 3's changes.

The constructors that make the screws have to be at 150% in order to produce 60 screws/min. As a result, I have to overclock them, rather than underclocking as the layout suggests. In addition to that, the iron rods will need to be changed since the constructors are using more than 36 rods/min.

Anyone available to offer their expertise? I'm not new, but when it comes to factory balancing I need some aid...

grim crater
#

Can someone back up my math here for Nuclear power? Using one Uranium node slugged out 600/m and Using all alt recipes I have 53 manufacturers making the Alt Nuclear Fuel units or .6 parts per minute, for a total of 31.8 Nuclear Fuel units per minute, 1 Fuel Rod is used every 5 minutes, so 31.8 multiplied by 5 is 159. Does that Mean I would need 159 Nuclear Power Plants to be at max efficiency? For a total of 397,500 MW?

stark lichen
upbeat granite
#

Ware pumps needed for long horizontal fluid transportation too?

stark lichen
#

The two screw constructors need to be overclocked to 150% each to make a full belt of 120. The single assembler must be overclocked to 120%. You need 54 rods totals, so the three rod constructors must be at 120% each.

sand garnet
#

@upbeat granite no

upbeat granite
#

Okay thx. Let's say my water extractor is at a height of 500m

If the pipe goes down to 250m will the water be raised to 510m again or do i have to use pumps then?

sand garnet
#

try it and find out

grim crater
#

Ive tried it and nope ya gotta raise the water again.

rancid lark
#

I tried a similar pipe test of about 50m down and back up and it worked. Wonder what was different other than the scale

upbeat granite
#

Interesting

#

Thx!

weary path
#

You don't need pumps

#

If the source is higher it will work

#

As long as there is only pipes between points. No buildings or buffers.

vivid escarp
#

how much water does the nuclear power plant need?

empty hemlock
#

a full pipe per plant, 300/s

grim crater
#

oh christ, Im building 157 Nuclear plants... FML!!!

vivid escarp
#

and how many nuclear power plants can i fill with one source?

glacial hemlock
#

467.5 divided by 3

fallow lily
#

You need 2.5 water extractors for every nuclear reactor.

glossy fossil
#

does someone know how high trainstations are of the top of their heads?

summer field
#

I would tell you, but they're blocking my view when I place them like that.

glacial hemlock
#

Check wiki, not sure if all infos are there.

steady dock
#

when you finally find the sweet spot for your aluminum factory at 1560 bauxite output and it keeps running 100% feels good...

glacial hemlock
#

So how many alclads at the end?

pallid rune
#

Hello! Is there any good place which regroup all the good way to do an efficient factory?

glacial hemlock
#

An efficient factory:
A) Produces as much things as possible
B) Uses minimum raw materials. But not withstanding to a)
c) use minimum footprint
D) use minimum number of buildings and belt
e) causes minimal lag to PC

wind spade
#

optional and opinionated:
f) uses separated factories
g) doesn't overclock stuff, just underclocks to match ratios
h) uses manifolds instead of balancing
i) uses 1:1 ratios where possible to avoid even manifolds

glacial hemlock
#

F) and H) are linked to point D) because bus system or centralized system tends to disobey point D)

#

G) depends on power and slug availability. I) is a preference, but ultimately I) is linked to E) as well.

wind spade
#

[that's why I mentioned that it's optional and opinionated ๐Ÿ™‚ ]

glacial hemlock
#

๐Ÿ˜„

wind spade
#

since the game offers no definition of "efficient" factory (apart from single machine efficiency that is super easy to reach 100%), we need to come up with our own definitions and they are not always the same

#

ultimately it's up to the player to define their own rules by which they quantify efficiency of a factory

crude girder
#

Think Imma try setting up outposts to build a certain product as compact as possible, then just truck it back to a centralised storage base

#

Kinda sick of my old style of sky-bridge-conveyor-pipes

glacial hemlock
#

Trucksf_truck

scarlet marsh
#

i wonder what is the maximum amount of turbomotors that can be produced/min?

#

interesting question - that would be cool to see calculation of max amount of x item/min

willow igloo
#

Well you'd have major variables in this equation, which I'm too lazy to do. First how much raw resources in the world assuming mk3 miners and overclocking? Second what is the most efficient use of alt recipes to get the most turbo motors for your raw? Finally, how much do you want to make your CPU cry today?

#

Also there might be a hard cap on how much power you can make

#

Assuming your finished turbo motor build won't exceed that and your computer can crunch the numbers, you can build all the turbomotors and feed the hungry hungry ticket machine

fallow lily
#

There is a hard cap on power.

#

But it's unlikely that you'll reach it.

unborn ermine
#
#

The calculator wants to break with just turbo motors though, so I couldnt just toss that in.

scarlet marsh
#

wouldnt pure copper be better than copper alloy?

unborn ermine
#

Dont look at me, its what the "optimized" results.
Im assuming it wants to tone down power usage?

scarlet marsh
#

also steel ingot recipe

#

i mean you get more copper out of pure ingot than the alloy

#

so im not sure thats optimized

#

ah okay

unborn ermine
#

Its using ALL the resources too, so it wants to do what it can.

scarlet marsh
#

is power really the limiting factor? that is surprising

#

you would think the resource nodes would be

unborn ermine
#

I think so?
I did my aluminum plant and it wanted to do certain parts a specific way, saving power.

scarlet marsh
#

thats a cool tool - did not realize it was determining the optimal production line

#

thought it was just a production planner

unborn ermine
#

then again though, with the "all resource dump" you only use a small chunk of what you would make with 94 friggin rods a minute.

scarlet marsh
#

it does not include power buildings though

#

so i dont think it is actually limiting it by power

#

i mean 94 rods per min i would think is much more power than to be limiting the resource inputs bc of power concerns

weary path
#

What's a manifold in this context?

crude girder
#

Splitter chain with no regards to ratios

#

As long as input matches total consumption, it'll all balance out in time

vivid escarp
#

Anyone have any idea how many fuel rods the nuclear power plant needs per minute ?

weary path
#

ah I like that

wind spade
#

0.2/min

vivid escarp
#

@wind spade ๐Ÿ˜„

tardy junco
#

A power generator, lets say fuel generator, uses fuel at a rate determined by consumption right?

sand garnet
#

yes

tardy junco
#

So if I had a fuel gen at 10% usage it would use fuel at 10% rate

dry mason
#

Yea the more power is has to put out the more fuel it uses

tardy junco
#

or is it not a 1:1 ratio

sand garnet
#

im not sure if it's 1 to 1

#

but its probably not far off

#

its either 10 or less

dry mason
#

max is 15 fuel a minute right Tom? Same as coal is 15 a minute at full power usage?

sand garnet
#

15 coal, 15 fuel and 4.5 turbofuel

#

I think compacted coal is something like 8.4

tardy junco
#

Happen to know the max consumption rate for a fully powersharded fuel gen using turbo fuel?

sand garnet
#

no, but more importantly, you shouldnt waste shards on power gens

tardy junco
#

I got 250 extra, with shards already in power

#

plus fuel gens are expensive to make, at least for my save currently

eternal seal
#

I don't get this. So new coal generators consume 1 coal / 4 second, thats 15 coal/min. But i have my mk 2 miner producing 240 coal / min, so in theory, it should be 100% efficiency at 16 coal generators, since 240/15 is 16. But no, this sht has a fck ton of coal and its not even near 100% efficiency. Am i calculating something wrong???

sand garnet
#

if you want to get the most bang for your buck, dont use shards

#

@eternal seal do you mean you dont have enough coal? or too much?

eternal seal
#

too much

sand garnet
#

right because of what we just discussed

#

if your factory doesnt require the full power that 16 coal gens can provide, they will only consume according to whatever amount of power they DO need to provide

fallow lily
#

If you're only at 50% load, for example, those 16 coal generators will only consume 120 coal/minute.

tardy junco
#

guess I should stress test my power setup and measure it

eternal seal
#

ooooh

#

so if i'm only consuming 300 mw out of 1200 im generating

tardy junco
#

25%

eternal seal
#

this is running at 1/4 speed?

fallow lily
#

So you're only using about 60 coal/minute in those generators.

#

More or less.

eternal seal
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okay, got it. Thanks

fallow lily
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Just remember that you need the full 240/minute to run those coal generators at 100%.

eternal seal
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yeah, i'm keeping the 16

tardy junco
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How many turbo fuel gens can be powered off 480 turbo fuel a min?

sand garnet
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well, since each gen takes 4.5 turbofuel per minute, the math is easy

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you can do it