#math-and-meta

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untold crown
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or you have a backup of your recipe file :D

wind spade
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@elfin spoke what do you mean old alternate recipes? U2?

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it's versioned with git, so I can restore any version

untold crown
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neat

elfin spoke
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I meant before the last patch

wind spade
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I have them theoretically, but why do you need them? I can give you list of changes

elfin spoke
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That could be really cool, the lack of numbers in the patch notes really annoys me

patent bough
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so. can confirm from testing. using sulfuric acid byproduct output from uranium processing to feed back into input works just fine because math.

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basically underclock your acid production to account for the byproduct

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and it will, like any manifold setup, balance over time

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same could probably be done with alumina solution though i havent tested that

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(mostly because i am transporting my alumina solution by train and using the water byproduct for other stuff down the line)

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err that is the way that alumina solution creation uses water and then aluminum stuff later has water as a byproduct

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i mean not to mention how alumina solution has silica as a byproduct and aluminum ingots need silica

untold crown
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is it intended that you loose one fluid container by unpacking heavy oil residue?

patent bough
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i uhhh.

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i haven't used unpackage recipes in a machine yet

untold crown
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yeah me neither but i just looked at them

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oil and water are 1 to 1 but heavy oil residue is not

patent bough
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it's probably an oversight

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from what i saw from packaging recipes, packaging consumes 1 empty canister and unpackaging produces 1

rancid lark
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ya, I'd bug that

untold crown
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ok then i'll report it

wind spade
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@untold crown seems like issue, I already reported it to devs

untold crown
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ah ok

wind spade
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but reporting it to QA site is probably good as well

patent bough
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ideally, if you didn't actually need to do anything with the packages but transport them, you'd be able to feed the canister output back into the input and, after initial plastic input, simply be recycling used canisters.

untold crown
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yeah thats what i thought

patent bough
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(alternately you could just feed the used canisters into a sink lol)

wind spade
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@patent bough there's issue with one of the recipe where they forgot to change output value

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they doubled almost everything apart from that one number

patent bough
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i see

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๐Ÿ‘

wind spade
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so I'm like 99% sure it's a bug and it should otherwise work like you said

untold crown
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its reported to QA now

open willow
paper mauve
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Those silicone circuit boards are amazing

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That's what I'd go for first unless you REALLY need turbo fuel right away @open willow

open willow
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ok, ill choose that, I haven't even gotten into fuel so I don't need a super compacted version of it

paper mauve
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Then yeah silicone circuit board is your best bet. Way better than the standard recipe

open willow
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plus ive got 3 oil nodes right next to my base so oil is not a problem, so i can reserve more plastic for other things and just use silicone

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what other uses does silica have?

wind spade
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bewbs

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ingame it's silica, not silicone

open willow
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fixed

paper mauve
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Yeah it's just the recipe alt has silicone in its name is all

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But it uses silica

open willow
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yeah, i forgot about that

wind spade
open willow
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thank you!

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so the only real other use is in aluminum, that choice makes sense, thanks!

wind spade
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though you also need to consider quartz usages

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but yeah it's probably the best recipe from those

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nobelisk is shit and iron wire is good when you're running out of copper

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oilless circuit boards are pretty good choice

boreal cloak
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#shamelessplug

wind spade
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well it's the only site that I know which I can show

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wiki doesn't have all the info/updated info

boreal cloak
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true

wind spade
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and I don't want to copy-paste the recipes from the site

open willow
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didn't know this site existed, this will make things so much easier

boreal cloak
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greeny made it

green ravine
open willow
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yeah I kind of guessed that because of ya know, his name being in the website title....

paper mauve
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So @wind spade seeing as they lowered the power requirements for refineries, what's the surplus MJ if we refine the HOR to petroleum coke and burn it in coal gens?

cedar mica
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Coke burns at 25/m. So if the recipe is 120/m now, thats 4.8 coal gens or 360MW worth

paper mauve
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Right but the refineries themselves use power so I was asking what the net positive power would be in MJ

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Per coke

upbeat tide
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Basic math assuming a 300/min supply of coke

25/min means 12 coal gens

150MW for 5 refineries
120 for 6 water extractors
900 MW made

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600MW for the 20 refineries to make the HOR

10 plastic
10 rubber

glacial hemlock
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Stitched iron plate + iron wire is more efficient than bolted plate.

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Some recipes are bad on their own, but good when combined.

upbeat tide
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So yea coke can keep the refineries running but thats about it

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Uses 870MW out of 900

paper mauve
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So it's worth burning if you feel like setting it up. But if you have a decent headroom of power and feel lazy then just sink it. Gotcha

upbeat tide
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Issue is it takes many refineries to make HOR and even smaller quantanties would have a similar result id guess

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Actually I forgot to add in the oil pumps

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So yea total draw would be over 900MW in the end to make and use 300m3 of HOR and convert it

glacial hemlock
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300HO now means 600 fuel! Woot

upbeat tide
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Still better to use it to make coke n eventually alu imo

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Unless you have more than one oil field

blazing yew
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HOR is?

upbeat tide
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Heavy oil residue

neat stratus
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quick question. Whats the point for "production" and "consumption" for power? they always seem to be the same

wind spade
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@paper mauve
coke = 180 MJ, 15 MJ per coke produced (+30 MJ for water), so 135 MJ surplus per coke, 1 HOR = 4 coke, so 1 HOR = 540 MJ surplus
fuel = 600 MJ, 45 MJ per fuel produced, so 555 MJ surplus per fuel, 1 HOR = 2/3 fuel, so 1 HOR = 370 MJ surplus

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so coke is better than fuel, if you are talking about HOR refining

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if you want to calculate with the alternate diluted packaged fuel, then:
you need 30 MJ per packaged fuel produced + 10 MJ for water + 30 MJ for packaging + 15 MJ for unpackaging which is 85 MJ, so each fuel gives you 515 MJ surplus, though 1 HOR = 2 fuel, so from 1 HOR you get 1030 MJ surplus, making it the best way for refining HOR

storm ingot
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Greeny, HOR?

wind spade
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heavy oil residue

storm ingot
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aah

paper mauve
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awesome thanks so much for the thorough response @wind spade !

viscid raft
wind spade
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he wants to take care of the project

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it's just a lot of work

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to update it for U3

viscid raft
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i bet

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is he on this or the modding discord?

wind spade
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don't know if he's on any discord

viscid raft
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reddit?

honest willow
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check factorio community, he's big there

wind spade
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don't know, I talk with him via DMs on discord

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and he said he'll be updating his project sooner or later

viscid raft
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mmk

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could you pass on that i would like to try and help if i can?

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i love the tool

wind spade
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oh he's actually here @reef turtle

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(see above)

viscid raft
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๐Ÿ‘‹

clear citrus
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I don't suppose there's an easy convenient way to know the effective thing/per minute transport you get out of using a tractor/truck/train without waiting around to manually time the trips and count the stacks?

wind spade
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nope

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also trucks are pretty unreliable

gleaming ermine
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Started up a new game recently to speedrun early game and use new strategies late game... Thoughts on 4h:30m to 375MW coal power with zero biomass reliance?

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@wind spade Comment on why trucks are unreliable?

wind spade
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they don't follow the recorded path 100% and may get stuck behind a rock/tree and/or run out of fuel

gleaming ermine
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Ah. Would you say they're reliable on paved paths?

wind spade
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same issue, although a bit less probable

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still, providing fuel is PITA and it's also hard to put multiple on a single track

untold crown
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  • sometimes they just like to teleport to 0/0/0
storm ingot
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The main thing to having them reliable is not to full speed corners, and always ensure you have independent lanes for opposite direction

wind spade
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I usually do trains on longer distances and belts on shorter distances

gleaming ermine
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Trains are such a nuisance to unlock without making silly amounts of infrastructure to tear down later... x.x

storm ingot
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The biggest issue in placing routes comes from if your trucks/tractors hit eachother

wind spade
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why would you tear down trains?

gleaming ermine
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Nonono, I mean getting to tier 6 without having to deconstruct and rebuild everything to use trains is a pain

wind spade
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you don't have to deconstruct everything tho

gleaming ermine
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Maybe not everything, but a lot

wind spade
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or none

gleaming ermine
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I would guess that depends on starting positions

wind spade
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that depends on what you build

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but trains are good for bringing in products to storage from factories on the other side of the map

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and you usually don't expand much before trains anyway

gleaming ermine
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Perhaps I am using a strange approach due to factorio experience, minimizing down time by always building and expanding

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Or perhaps that's normal, I don't know

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Trains never seem to work with my already-built factories

wind spade
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well that's fine, but you usually don't expand that much to even need trucks or trains in the first place, since most of the stuff you need is available in your starting location

clear citrus
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regarding trucks hitting each other, just don't have colliding routes, or multiple on the same route.
If your routes must cross, build a bridge over one for the other.

wind spade
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sometimes one truck won't be enough to keep the required throughput

clear citrus
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Was checking out the various online calculators pinned here.
Man why are all calculating from top down. I'd much rather use one that goes bottom up.
That is, they are all being like "in order to make this many thing/min, mine this much ore/min" with over/underclocked miners
and I want to see "with a (insert Mk.) miner on (insert purity) node, you will get this much ore/min, which allows you to make this many thing/min"

wind spade
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then you haven't checked the consumption tool on my site

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(although it's not yet updated for U3)

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it's literally about "how much X can I make from Y resources"

clear citrus
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then you've made the only calclator I'd actually find useful

wind spade
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a lot of people don't check my site much and don't know I have more than 1 tool ๐Ÿ˜„

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(I have 7 + map)

swift panther
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You finish updating everything?

clear citrus
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I'm working my way down the list of pins

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or up it. right to left of tabs.

wind spade
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hardly lol. The old site will stay on U2, for U3 I only have item browser so far (but I'm getting pretty close to have at least some calculator)

clear citrus
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honestly though I don't understand why these other calculators were made only top down

wind spade
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because it's way easier than the other way

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(at least it was for U2)

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because you could just pick the recipe needed, check ingredients and go down through the tree

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if you're going from bottom to up, you need to first go from top to bottom, find the ratio of raw materials that are required per item, then max the materials until you hit whatever material is blocking you and then go through the tree again multiplying everything

clear citrus
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but like, is anyone really thinking "Hmm, I want to make 20 computers a minute" and building to reach that?
I feel like everyone is going "oh boy I found a pure copper next to pure oil, I want to make the max possible computers/min from this"

wind spade
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and that also assumes fixed set of recipes

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afaik most people do think that way, since they know aproximately how much they are using for building/research

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if you were a calculator author, you'd choose the easier way as well imo

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also, my consumption tool goes even one step futher and if you pick multiple recipes for one item, it chooses the best combination to max the product

clear citrus
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especially now that we have the sink, since overproduction is now useful

sonic palm
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can someone make a very complex but optimized oil refinery and relations chart

wind spade
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@sonic palm you have two byproducts: HOR and resin. You can convert resin to rubber/plastic/fabric and HOR to coke/fuel. Rest is choosing the recipes you want depending on what you're producing

sonic palm
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Whats HOR

wind spade
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heavy oil residue

sonic palm
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yeah i figured that out and realized how tired and dumb I am right now

wind spade
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hehe

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it's not that bad once you get into it

clear citrus
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only one of those things is temporary ๐Ÿ™ƒ

honest willow
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is it better to use the HOR alternate for turbo fuel or the diluted fuel route?

wind spade
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I think best is diluted fuel -> turbofuel

clear citrus
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did you disable your consumption tool while working on U3?

wind spade
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I didn't, why?

clear citrus
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won't show me anything.

wind spade
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hm, weird. can you show your setup? (you can just press share on top and send the link)

clear citrus
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lemme try setting it to something super basic

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ok I got it to show making plates then it showed what I was looking for the first time

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Not sure why it didn't work the first time but so long as it works in the end

wind spade
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if you manage to "break" it again, just send me the link, so I can check it

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but usually that's because you didn't have the resources to make the product (e.g. missing coal or oil) or you didn't pick the alternate recipes for compacted coal and/or turbofuel when needed

clear citrus
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Now here's the big question:
Is there a way my tech illiterate eyes are failing to see for me to set it up to assume a given item in the production chain is being supplied from somewhere else, and show me what I can get without having to make that part in this chain?

unborn ermine
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I love the added balance changes for oil, my turbofuel setup creates fabric and diluted fuel packages from "waste".
If I wanted to, instead of sinking my fuel when full, I can send that 15mยณ/min fuel to recycle some garbage plastic if need be ๐Ÿ˜„

wind spade
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@clear citrus you can put that item in "input" section

clear citrus
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I suppose I could just plug it in with a number of 9999999 and it just defaults to the limits of everything else.
Perfect.

wind spade
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yeah

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you can open the "input" tab on the result screen and see which resource you're blocked by

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green color = 100% usage (blocking)
yellow color = 1-99% usage (some leftover)
red color = unused

clear citrus
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I didn't get very far with update 2 before swapping to experimental for u3, but I got far enough that when I started my new save the first thing I did was dedicate a pure iron node entirely to screws

wind spade
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I'm working on the U3 tool, but it'll take some time unfortunately

clear citrus
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well the u2 is fine for any recipe that hasn't changed, no?

wind spade
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yeah, but like 99% of them changed afaik

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maybe not that much, but the rebalance was pretty massive

clear citrus
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well I did say I wasn't very far in, but the only changes I've noticed are water for coal, copper sheets for electronics, and the entirely new things ofc

wind spade
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ratios changed as well

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and recipe crafting times

clear citrus
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so is it probably best I don't use any of the calculators for now lol

wind spade
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yeah, probably ๐Ÿ˜„

clear citrus
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hands down my favorite most hated bottleneck is belt speed

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when you just can't put enough /min into a machine

wind spade
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underclocking for the win

clear citrus
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yea but the next machine wants the full output of the first one lol, it's just waiting for the better belt.
It's an issue that sometimes comes up specifically because I outsource parts of chains to separate factories.
My first space part factory could make x/min things based on the premise rotors were being provided, and for the rotors screws were provided.

well you seem experty, tell me, in your opinion, is it worth having (a) dedicated screw factory(ies) or would you just make them where needed?

wind spade
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this is more of a personal opinion, but I generally prefer having all factories separated and not chained

clear citrus
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I can translate that sentence to mean either answer to my question

wind spade
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so if I need e.g. reinforced iron plates, I make a factory that produces those from ores nearby

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and ship them to storage

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and then if I need e.g. modular frames, I make a dedicated factory for them and even though they need reinforced iron plates, I don't take them from storage, but I make then in the new factory as well

clear citrus
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Ah, so you like to make each factory a single step factory.
Like you have buildings that only smelt or then ship it to mass storage, and so forth

wind spade
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no, not that

clear citrus
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woop, responded to fast

wind spade
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I have a building that makes final product from raw ores

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imo it has a lot of advantages

clear citrus
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Back on u2, I had started with self contained factories, but everything wanted so many screws

wind spade
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expandability is easy, as you can just copy the building and place near (or improve the existing one), you don't have to calculate/remember your inputs and outputs from central storage

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etc etc.

languid estuary
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hello greeny, have you updated the site to include the changed recipies in the new update for EXP?

clear citrus
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I've yet to make any sort of centralized storage.
My screw factory, currently, feeds into 2 industrial storages right outside it, then screws go from those directly to factories that need to be fed screws

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those other factories have containers at their location

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I've been getting the impression that most players like to send everything or almost everything to one central area though

wind spade
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yeah, but while it can work, it's harder to manage. It's easy to box yourself in if you use trains, it's also hard to allocate all the space for it (unless you build skybases on giant floating platforms, which I find disgusting) and when you want to expand something, it's usually super hard, since it's encased in the middle of other production lines (unless you planned really well)

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in the begining, even if you do separated factories, your starting factory will be probably in one place or connected to nearby nodes anyway, so it's not a big deal

clear citrus
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Personally I like to set up every factory, whatever it's making, in perfect balance with no clocking, then when I would "expand" I put the same amount in power cells in each machine, which maintains the balance.
Occasionally that balance is intentionally offset to fill an overflow container with something I don't feel like I need a dedicated factory for, with a sink overflow too.

wind spade
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just a heads up, not sure if you know, but it's better to just build more machines rather than overclock them

clear citrus
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yea, but then you have to do that, figuring out how much more of each step to add.
That said, when I get a new level of miner, I tear down a wall and make more machines.
Maintaining the idea of pre-clock balance.

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.....although tbh I usually never finish building walls.
I make the floor, make the door wall and conveyor hole wall, set up all the machines, and never get around to filling in the rest of the wall lol

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I guess the real question is that if I maintained the plan to ship screws in for all factories, how many dedicated screw factories on pure nodes will I have at the end

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well Greeny thanks for taking up your own time to make the more useful but apparently harder calculator for those of us too lazy to keep doing all the math ourselves

wind spade
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yeah np. I kinda want the consumption tool for U3 as well, but statistics show that it's used way less as the production tool, so I'll probably have that first

clear citrus
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You realize though the sink might change that equatoin

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overproduction having a use and all

wind spade
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the new tool will work with byproducts as well

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meaning if you have some, it'll tell you

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you decide then how to deal with them

clear citrus
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oh no it's not about byproducts, it's about there no longer being a reason to underclock.
You might only need 50 thing/min, but if you can make 100/min with the node you make all 100 and send the extra to sink

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so people will be thinking bottom up a lot more

paper mauve
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when doing the manifold method is it best to use the fastest belt you have or only what you need to supply the input?

clear citrus
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it doesn't ultimately make a difference.
your starting delay will be slightly faster but you get the same result

wind spade
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I'm too tired to make the calculations behind it now, sorry. But the difference isn't that big

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not even sure if it's faster or slower tho

paper mauve
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good enough for me thanks

wind spade
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yes, you send more items to the futher machines, but it also takes more time for the first machine to fill

paper mauve
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makes sense

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so it might actually be beneficial to use a faster belt say halfway down the line or so just to saturate the further machines slightly faster

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I know ultimately it doesn't matter, but just thinking out loud

wind spade
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I think all of these microoptimalization wouldn't gain much in the end, like 5% max (but that's a wild guess)

clear citrus
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in the end it gains none. the factory fully starts up in 3 minutes instead of 5 but nothing beyond those 2 minutes is gained

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...but also, with all resources effectively infinite, why not use the best belt

wind spade
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it assumes all belts are "infinite fast"

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but from what I heard the estimations it gave were pretty decent

quick gorge
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You really know how to sell yourself.

glacial hemlock
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I have just worked it out. Given an oil node with output 300oil/min, if all oil is used for power generation, then it maxes out its efficiency at around nett 3500MW per oil node with 44% efficiency. All other way of making fuel will produce lesser net power.

wind spade
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I'd happily link any other tools that back my estimations

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the issue is that there are none other @quick gorge

quick gorge
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"I see no God up here"

"Other then me"

clear citrus
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That would make him/her the 2nd math god in my life

blazing yew
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@quick gorge wdym sell yourself?

reef turtle
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Ah, hello.

wind spade
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oh hey there

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if you missed it, there was a guy offering you help with updating tools to U3

reef turtle
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So, yes, I intend to update my calculator at some point.

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Yeah, I was just seeing that.

wind spade
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@viscid raft that's the answer for you ^

blazing yew
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@wind spade how far along is the stuff with U3

viscid raft
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awesome

reef turtle
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Based on what I've seen of the new recipes, it will probably involve pulling over some of the linear programming code from my Factorio tool.

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But I have yet to really dig into the U3 recipe graph.

wind spade
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@blazing yew currently finishing visualization, then I have a lot of UI stuff to do before first prototype will be tested

blazing yew
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Saweet

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Is the site satisfactory.calculator yours too?

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Or just the โ€œToolsโ€

wind spade
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my tools are all that have greeny in URL

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other tools are made by other people

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though I'm planning to change to a different domain soon

quick gorge
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Sell yourself is normally used is the context of getting a job. Sell yourself to get a job, you are the product, are you better then the other people wanting the job?

wind spade
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I see

quick gorge
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The tools are products you're selling...

wind spade
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for free ๐Ÿ˜„

blazing yew
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Whoโ€™s the dev of the satisfactory.calculator

wind spade
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that'll be Anthor, if you mean satisfactory-calculator

blazing yew
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Yeah

quick gorge
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But the other calcs and other people's tools are the same product but different brands...
I ain't being urban dictionary

blazing yew
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Omg this dude.

quick gorge
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You asked.

blazing yew
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Condescend much?

clear citrus
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I mean you can't really "sell" yourself if there's no price

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but that's probably overly literal

fallow lily
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After doing my own math for my turbo motor factory, I'm really looking forward to having greeny's calculators available.

blazing yew
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@pulsar stratus when you get a chance DM me please.

quick gorge
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You asked, I gave you it.

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And I thought the term selling yourself was like well known.
I've heard it in a lot of media ffs

wind spade
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well I'm not a native speaker and I don't really read/watch much media

quick gorge
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Like "don't sell yourself short"

pulsar stratus
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@blazing yew about?

fossil hazel
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anybody have any designs for a stator constructer?

paper mauve
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Can I just say that I absolutely love how the production of 10 modular frames per minute using the standard recipe requires exactly 240 iron ore. I had to double check my math cause I just couldn't believe it lol. Mk2 Miner on a pure iron node, no overclock and bam, your cooking ๐Ÿ™‚

swift panther
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Looks like cult is just being a dickhead

quick gorge
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How? Someone asked something and I explained... Jesus.

crude girder
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@wind spade yo im back

pale jetty
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Like "don't sell yourself short"
@quick gorge didn't know slavery is still a thing ๐Ÿ˜ฎ

quick gorge
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Wait you guys are getting paid?

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;)

scarlet marsh
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everyone is getting paid

oblique hollow
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in coupons

scarlet marsh
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everyone needs to earn a livign

quick gorge
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How many coupons you get an hour?

oblique hollow
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all of them

quick gorge
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At least 20

pale jetty
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of course we are getting paid

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and we don't sell any humans here disappointed_snutt

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well except for interns, i don't pay those

quick gorge
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We don't speak of the interns.

wind spade
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only internally

oblique hollow
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Interns don't exist

warm wren
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Have we decided which is the 'best' reinforced plates are yet? thinking_helmet For me it seems to come down to how many I need for a particular purpose.

glacial hemlock
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if you don't have power crisis, then iron wire+stitched plate, else bolted recipes are generally space saving and is a quick boost.

quick gorge
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Space saving vs resource effectiveness.

limpid hamlet
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So i set up getting 700 iron ingots p/m only didn't really thought of what to do with it. Suggestions on how you guys calculate it? Work down from end products or work up

empty hemlock
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if you look into the pinned messages there is a couple of calculators you can use for that to help you. the production planner works down and the consumption tool works up

limpid hamlet
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Oh missed the consumption one thnx

unborn ermine
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Planning for steel later is a good idea.
With all the steel replacements, it seems "best" to go for mass iron smelting->solid steel ingot recipe.

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Once you get oil, it can mostly replace basic iron needs.

glacial hemlock
#

At early stages you will target the following:
Producing sufficient material for your logistics setup - such as iron plate, EIB, copper sheet
For your factory - rotor, hmf, computer
and for space elevator parts - ratio according to unlock requirements
Later on you will get hard drives, and very likely you will have to rebuild parts of your factory. Once you have gotten enough alts, you can go big.

open willow
#

are any of the calculators updated to the experimental branch?

sullen cloud
#

No

mortal gust
#

How many furnace can ONE tier 2 miner with 3 speed mods supply? ๐Ÿ™‚

empty hemlock
#

depends on the purity

#

normal node can do 2, double for mk2, x2.5 for overclock is 10, double or half for pure or impure

vital seal
#

anyone run the numbers to see if it's worth the added complexity to make turbo fuel instead of just using fuel generators

#

i assume it is but just curious if only marginally better given you're consuming coal and sulfur as well

nocturne flower
#

I have not run numbers really, but I would say, HOR based Turbofuel seems to definitely be worth it. Normal turbofuel recipe doesn't seem as valueable

#

Someone who's really broken it down may speak to it differently.

vital seal
#

thanks @nocturne flower and then use the crude oil => HOR + polymer resin as a starting point to generate the HOR?

#

sink the poly for the time being

nocturne flower
#

Correct, that's what I'm doing currently feeding about 90 Fuel Generators Turbo fuel off two pure oil nodes.

vital seal
#

wow pretty nice

nocturne flower
#

Yes, I sink the poly for now, but working on getting it processing some extra plastic/rubber

vital seal
#

where did you put it on the map, seeing a nice spot with oil/sulfur/coal near the middle

nocturne flower
#

I put it on the Gold Coast area, just over the water

#

Giant powerplants I generally just find open water and build it there

vital seal
#

cool, thanks for the ideas

nocturne flower
#

np

white mirage
#

Anyone have a rough estimate on how much power it would take to utilize all nodes maxed out and producing various higher tier items? Iโ€™m considering trying it and I am trying to figure out how much nuclear power i would actually need

gleaming ermine
#

Depends on underclocking

unborn ermine
#

For miners at least, take 130 and multiply that by node count @white mirage
Thats a mk3 fully sharded.

#

Using that as a basis works nice, as you have a bit of wiggle room until better belts are added.

sullen cloud
#

My rough guess is there is far more power potential that you can draw from nuclear than you need for mining all nodes. I once did a 1m GW setup with many nodes tapped and the total power required for 84 fuel rods a minute was approx 66 GW

unborn ermine
#

174 for oil nodes too, man thankfully they reduced refinery cost by 20MW.

white mirage
#

I was thinking about power draw with fully loaded factories too

#

Turbo motors and whatnot

#

@sullen cloud thatโ€™s my initial guess as well but once I set up nuclear Iโ€™m probably not going to set up anymore because i will be putting it up in one area of the map

#

The only question is how many nodes do I need to max. Iโ€™ve seen the tw builds and wondering if I can get away with the same thing but only using one uranium node

vital seal
#

anyone have a good diagram / ratios for aluminum production. Looks like best setups for aluminum might include the alt recipes

#

ideally something that wont back up. Seems like water might be an issue, but haven't played with the ratios yet

#

And needing to generate plastic offsite somewhere just to contain the water to then sink it to a sink seems less than ideal

unborn ermine
#

I know @glacial hemlock had a chart for aluminum chains?
It really depends where you are at atm on the map for aluminum to be "clean" math ๐Ÿ˜›

#

The 3 nodes in the swamp can get ratios for 9-18 starting refineries for alumina solution.

#

Unless im wrong @vital seal , thats a good start for some math.

vital seal
#

cool

#

i started in the desert but did a run around the map already to get most all the hard drives

#

swamp is near by which is nice

unborn ermine
#

same, im just buffing my production for oil/steel products then going to aluminum.

#

Ive got a basis for 66ish fuel gens running on turbo buuuut... I need to get making the generators faster ๐Ÿ˜›

vital seal
#

wow, was thinking about doing the same with fuel generators in an area a little north east of the center of the map which has sulfur/oil/coal

#

for aluminum is coke or coal a better option?

#

like not having to deal with making coke if I can avoid it

shy mason
#

i can imagine the chains of pipes pumping water from the seas of extractors for the max rate now

unborn ermine
#

Atm my setup is just a simple 3 nodes of oil(the closest oil nodes by the desert, not on the beach) making 3 lines of 300mยณ.
one line is making the turbo using the alt turbo recipe, the rest is plastic/rubber.

covert tendon
#

How much fuel does a fuel gen take per min

unborn ermine
#

15mยณ

#

turbo is 4.5mยณ

shy mason
#

I've got one pipeline of heavy oil residue to pump over to desert turbo fuel generators, making rest of rubber/plastic and computer production line there at the same oil node with the copper and caterium node nearby there.

covert tendon
#

any good ratios for fuel gens?

#

after update

vital seal
#

cool, thanks for the advice @unborn ermine

unborn ermine
#

The turbo setup im using is the same post balance, but I havent bothered checking out basic fuel :P
Diluted fuel seems better now? It was a pain to have an overflow feeding it before balance, now my little turbo area makes, 15/min (50% clocking) from waste HOR ๐Ÿ˜„

Glad to help @vital seal

covert tendon
#

Haven't gotten turbo fuel yet

#

๐Ÿ˜ฆ

#

i want it to come out to a whole number but it doesn't want to

unborn ermine
#

yeah, current setup for me is 66.66~ output

#

I probably could do a bit of black magic math but screw that for the moment ๐Ÿ˜›

covert tendon
#

just calculated how much i can make from this one area of nodes

#

only 14,933 MW with slugs

#

๐Ÿ˜ฆ

#

id also have to turn off every single machine to even start it

unborn ermine
#

iirc each node of oil relatively boils down to 400 residue, or 10 refineries rounded down for turbo and excess split.
That ends up being 300mยณ/min or 66.66~ gens (10,000MW). I round it down to 66, but the extra could be used as a buffer gen in case you hit capacity.

covert tendon
#

I calculated this all out using an alt recipe

#

"alternate heavy oil residue" Oil goes directly into heavy oil and produces a biproduct of polymer resin

#

i haven't done the normal way yet

#

yea normal recipes seem worse only produce 10 heavy oil pm and this one produces 40 pm

unborn ermine
#

Thats what im doing thinking_helmet
Weird, maybe im just being weird with my math.

covert tendon
#

and fuel gens arent meant to be long term anyway

mossy olive
#

is there a trick to making pumps work? i cant seem to get the head lift right whatever i try

#

im tryiing to pump water to a second floor Coal power

covert tendon
#

just put it on the same floor

mossy olive
#

not enough room where i am currently

covert tendon
#

make more room?

mossy olive
#

i picked a not so great spot.

#

i guess ill just rebuild and belt the coal.

covert tendon
#

bring the coal to the water

#

much easier

hexed jungle
#

I'm having issues with power mid-late game. I feel like its not even worth making fuel for fuel generators, and i've already got a gazillion coal plants. Is there something better I can be doing until I have nuclear?

covert tendon
#

geysers are also unlocked in tier 7

hexed jungle
#

forgot about those. need super computers though which I dont have just yet. maybe something to work towards

covert tendon
#

yea

#

id either have to go all in on coal or all in on fuel

#

belts are pretty limiting with coal

unborn ermine
#

Geysers are only held back by MAM, so as soon as you hit oil. In tier 5. Its actually pretty early on if you go ham in MAM.

covert tendon
#

quartz or caterium?

unborn ermine
#

Caterium

shy mason
#

Quartz gets you the map and explorer vehicle

gaunt turtle
#

I'm trying to make 40 modular frames (as part of making heavy ones) and so far it looks like I'll need 1840 or 2160 screws depending on how I make the reinforced plates... that's insane, both in number of machines needed and in beltwork to get it all delivered

covert tendon
#

steel screw recipe is your friend

gaunt turtle
#

yeah I'll just have to make more steel then... guess I'll use iron alloy ingot and solid steel for maximum output

covert tendon
#

i can produce 6240 screws pm using all my steel ofc

#

no slugs

glacial hemlock
#

@unborn ermine I am still in the progress of unlocking T7. Now i have to set up a temporary turbofuel gens for my future expansion.

unborn ermine
#

Was it you or greeny that had the chart for aluminum production?
Its so hard to remember with all the different charts and such ๐Ÿ˜›

glacial hemlock
#

Not me... i have the chart for plastic only

upbeat tide
#

Ugh this is annoying

1 imp
2 norm
3 pure

Oil nodes

That means 5.5 pipes of oil, i want even numbers!

patent bough
#

so turns out my alumina refineries breaking was entirely my fault because silica was getting backed up. oops.

#

trying to use byproducts in production lines unfortunately does not work well unsupervised.

fallow lily
#

It can work, but takes some more planning, and including sinks is important to make sure that things don't stop running.

pale jetty
#

nothing you can't work around though

cedar mica
#

Use a series of splitters and mergers, to make sure any overflow is dealt with

pale jetty
#

with like splitters in the middle, pushing stuff into mergers on the outside and if you do that 6 times you get only (1/3)^6 around 0.1% from the last splitter and put that into an awesome sink (with 8 it's about 0.01 % of the input item flow) but if it gets full, it will push the whole overflow out.

clear citrus
#

what's better:
oil > plastic/rubber + residue > residue fuel > power
or
oil > fuel + polymer > power + residue plastic/rubber
?

west pike
#

I made a few of these today.. would there be interest in more?

upbeat tide
#

Someone is working on their Visio skillz

west pike
#

lol

upbeat tide
#

That too

west pike
#

didn't take UML in school for nothing!

green ravine
#

dark mode > light mode

fallow lily
#

@clear citrus Neither is better per se. It depends on what you want.

#

If you need power more than plastic or rubber, then make fuel.

#

If you need plastic or rubber more (more likely, I think), then make plastic or rubber. Turn the residue into coke, not fuel.

clear citrus
#

coke is bad though. It straight up says in it's own description it's worse than just using coal

fallow lily
#

It's flat out wrong.

#

Turning heavy oil residue into coke gives you more power than turning it into fuel.

#

About 130 MW more.

wind spade
#

unless you use alternate fuel recipe

clear citrus
#

Which means just using coal is even better

fallow lily
#

(Depending on how much you have)

#

No...

#

Coal is all well and good, but if you're making coke, you may as well use it for something.

#

I mean, you need plastic and rubber. Better to make power on the side than just sink the coke.

wind spade
#

@clear citrus that's not an argument. The thing is, you have some HOR, you want to turn it into power. In order from best to worst, possibilities are:

  • diluted packaged fuel
  • petroleum coke
  • residual fuel
fallow lily
#

And the first is an alt, so you may not have it.

wind spade
#

yeah, but it's just so much better

#

and since it's packaged, you can void it to prevent overflow

#

that's also an advantage of coke over fuel

fallow lily
#

Which is all well and good, if you have the alt.

#

Which is not guaranteed.

clear citrus
#

Doesn't really make any sense they'd let "the lesser version of coal" be better than fuel.
That way there's no point in fuel being in the game.
They'll probably change the numbers to make fuel better in a future patch/update

wind spade
#

I think it's worth going for it. imo it's one of the best alts out there

fallow lily
#

Sure, if the RNG rolls it.

wind spade
#

if not, just get another drive

fallow lily
#

And I'm personally more inclined to build factories than scour the map for more drives.

wind spade
#

sure, but while you're waiting for your factory to produce stuff for next tier unlocks, you can as well just get a few alts, especially some that are really good

clear citrus
#

I'm only scouring for alts once. In future resets I'm using the save editor to unlock all recipies.
As far as I'm concerned that's not cheating because I could just as well load the save where I've already unlocked them normally

fallow lily
#

I always have more factory to work on, and no more tiers to unlock.

#

So finding hard drives is a rather low priority for me.

#

I get them when I run across them, but I'm not going to go out of my way to find more.

wind spade
#

well, consider this: instead of building the factory now and rebuilding it later when you get the drive, why won't you start building with the recipe from start?

fallow lily
#

Because I may never get any particular recipe.

#

Keep in mind, this is a playstyle choice for me.

clear citrus
#

because rather than rebuild with the recipe, you leave the first factory and make a different one

fallow lily
#

I'm not interested in spending my Satisfactory time on hard drive hunts.

clear citrus
#

But frankly Nemo you could just unlock the alts with save edit

#

or spawn a crate of hard drives

fallow lily
#

But I'm not going to do that.

wind spade
#

@clear citrus usually alts help you deal with size of your production lines or your resource requirements and consumption, so building more production lines instead of building optimized ones from start sounds just bad

clear citrus
#

sure, but if i've already got a big steel factory, then unlock solid steel, do I really want to tear down the one I already built just to swap recipies? nah, I'll make a different steel factory somewhere else and either sink the first one or just have multiple steel sources

wind spade
#

build second one, then tear down the first one and use the resources in a way more efficient way ๐Ÿค”

fallow lily
#

In any case, my main project at the moment is sorting out the logistics of my turbo motor factory.

gilded birch
#

The one thing you need to remember is that. Your time is the most valuable resource in this game

fallow lily
#

Yeah, which is why I choose to spend it on the parts I find most enjoyable. :)

clear citrus
#

now heres a numbers question.
just compared to each other, which nets more power:
direct oil to fuel to power, or oil to residue (plastic) to coke to power?
or that diluted packaged fuel you spoke of?

I'm assuming direct to fuel is better by nature of the direct aspect

#

even after needing water to use the polymer

wind spade
#

diluted packaged fuel is great when comparing it between HOR -> power processing lines, I haven't done more math on that subject unfortunately

green ravine
#

what does hor mean

fallow lily
#

Heavy oil residue.

wind spade
#

@fallow lily well, sure, but this is #math-and-meta , so if you're saying "I'm not playing meta, because I want to do what I enjoy", that's completely fine, but you can't argue that it's better way

green ravine
#

ah, I was seeing a lot of people saying it, and kept getting confused

gilded birch
#

I wouldn't be relying on oil to make power. My current settup just burns fuel for the sake of getting rid of waist product. And once I start producing more coke for aluminium I probably won't have that much fuel anyway

clear citrus
#

Honestly Nemo, given that you've made the decision not to go out and get hard drives, I don't really get why you wouldn't take advantage of the option to just have them without having to get them

wind spade
#

well some people consider save game editing as cheating

#

(I do as well)

fallow lily
#

Two reasons. First, I'm on the experimental branch and my feedback is tainted if I use the editor.

#

Second, I'm willing to take things as I get them, and don't feel any particular need to get all of the recipes.

clear citrus
#

that's why I'm getting them all legit at least once before ever editing them in.
Given the logic that after doing it once editing isn't any different from loading an old save.

gilded birch
#

Its a sandbox, non competative game who cares if someone cheats or not

fallow lily
#

It's not about cheating.

green ravine
#

I think a good solution would be an option when creating the game, just like the skip tutorial , a have all alt recipes would be nice

fallow lily
#

It's about being able to have my feedback be valid for the developer.

#

A save editor risks introducing problems that don't exist in the unmodified game.

gilded birch
#

๐Ÿ‘

green ravine
#

bc it is a fair statement that not everyone wants to go out and collect 60+ hard drives that take 10 min each to do

wind spade
#

@gilded birch I do care if I play the game in a legit way or if I cheat items in. I want to enjoy the experience as intended by devs. I would be cheating on myself and I don't like that. As I said, some people consider that cheating

fallow lily
#

But I am sympathetic to the idea of having all the alts unlocked for a second playthrough.

wind spade
#

@green ravine yeah, then go and use the save editor ๐Ÿ™‚ but I like to collect my drives, it's part of the game

fallow lily
#

Getting all of them once seems like a chore.

gilded birch
#

And that's your choice. Some people enjoy cheating. That's just what they enjoy

fallow lily
#

Doing it again seems entirely unpleasant.

gilded birch
#

Or they get bored with what's currently avalible etc

wind spade
#

I don't argue with that. But you're trying to argue with my opinion ๐Ÿ™‚

green ravine
clear citrus
#

(Once unlocking all the alts)
I thought about just mass deleting everything in my world and making an empty save to start future new games from, so no save editing, but I'm iffy on the ideas of
A: starting my new games with the milestones already done, and B: not being able to pick new start locations (without needing to run there manually)

wind spade
#

also it may be just me, but I'd just play a single playthrough and expand on existing factory instead of resetting every now and then ๐Ÿค”

clear citrus
#

resets are for the big updates that break everything

gilded birch
#

That's your opinion and it's fine

wind spade
#

afaik U3 saves were compatible, so you could just rebuild ๐Ÿค”

gilded birch
#

Modifying a save to make the game more interesting sounds like a cool idea. Maybe you can pick out all the worst alt recipes to make it more difficult

wind spade
#

@gilded birch you're not forced to use them ๐Ÿ˜‰

clear citrus
#

sure. but if I have to rebuild everything anyway might as well start over and see how good the new and improved experience is from the beginning

green ravine
clear citrus
#

and try a different spawn

gilded birch
#

You can force yourself to do anything if you set a bunch of restricting personal rules on yourself

clear citrus
#

which is essentially what a "challenge run" is

fallow lily
#

Well, I'm not even going to go through the full math for crude to fuel versus residue to coke. There's no comparison. Even with rubber, you can't even get enough total power out of the coke to match fuel's net power.

#

With 120 crude oil/minute, you can make 80 fuel/minute and get 800 MW. This takes two refineries, so you have 60 MW spent on those. 740 MW net.

Using the rubber recipe and converting the residue to coke, you get enough coke to power 720 MW worth of coal generators.

clear citrus
#

honestly the real hard decision for me is deciding on a plastic/rubber ratio, whether it's direct or as residue

fallow lily
#

And that's where I stopped, because there was no point in going further.

wind spade
#

btw, you aren't making net MW, but MWh

fallow lily
#

Both are true.

#

But I work in MW because that's what I care about.

clear citrus
#

it's best to build your power sources around the premise of using full capacity

wind spade
#

I rather use MJ because it's way easier to calculate stuff with that

fallow lily
#

If that leads to a different conclusion, then please let me know.

clear citrus
#

what's the h even stand for

wind spade
#

hour

fallow lily
#

Hour.

clear citrus
#

man why'd everything else /min but power /hour

fallow lily
#

A MWh is 3600 MJ.

#

It's NOT /hour.

wind spade
#

1 MWh = 1 MW production over 1 hour

fallow lily
#

MWh is a measure of energy, not power.

#

It's power x time.

wind spade
#

1 J = 1 Ws

fallow lily
#

Multiplication, not division.

#

And the game is flatout wrong in its use of MWh.

#

It rates generators with that, when it's really talking about MW.

gilded birch
#

I don't follow. If you don't give a per time rating how much does it make?

wind spade
#

but I don't think you can easily replace MWh for MW, especially when you talk about net extra energy per piece of fuel

gilded birch
#

8MW ever year? 8MW every seccond?

fallow lily
#

Yes, but I trust that you're using those terms correctly.

#

The game is not.

wind spade
#

(I was referring to the discussion above, not the ingame error in units)

fallow lily
#

For example, it says that a fuel generator is 150 MWh. This is wrong.

#

It's putting out 150 MW.

#

150 MWh is how much energy it provides in one hour.

wind spade
#

@gilded birch MW is power it's outputing

clear citrus
#

well, power isn't really a resource in the traditional sense is it?
I use to work in a nuclear power plant, but only as a mechanic, so my memory of the power side of things is iffy

#

...well, my memory of the mechanic side is iffy. My memory of the electrical side is barely there

wind spade
#

MJ (or MWh) is energy value, MW is power load/capacity

gilded birch
#

Are you saying that in game it says one MW without the h?

fallow lily
#

It should be saying that.

#

But it doesn't.

#

In any case, if my conclusions are wrong then I'll reconsider focusing on net MW. But until then, I find that more useful to me.

blazing yew
#

@wind spade right you are sir

green ravine
#

oh so youre talking about how the value its showing is its current output not output over an hour, right?

wind spade
#

@fallow lily I don't want to argue about this, you can come to the same results. But last time I saw you doing the math, you got wrong result (when we talked about net energy of different HOR reprocessing production lines). May be just a one-time error though ๐Ÿ™‚

#

@green ravine no, the opposite. Game sometimes displays MWh where MW should be

fallow lily
#

My numbers were correct, but I looked at the efficiency when I should have been looking at the net.

clear citrus
#

as far as the game goes, as long as it tells us what we're making and what we're using in the same value it's good enough to me.
Don't really have to worry about the terms if I can just compare "400thing" to "300thing"

gilded birch
#

If I need more power I just add more generators

wind spade
#

well that's coming to different conclusion ๐Ÿ™‚ but yeah, as I said, it's fine

fallow lily
#

But that wasn't a problem of my choice of units.

clear citrus
#

Like all this talk about units doesn't matter much, we can just see we get 500 blah from direct fuel vs 300 blah from making coke out of residue.

gilded birch
#

All this talk of this game is makeing me want to go play some haha catcha around

fallow lily
#

Still, I wonder if you'll agree with me on the crude oil to fuel and crude oil to rubber residue to coke comparison.

green ravine
#

looking into this, this is confusing me, so lets say i have 1 assembler ( takes 15 MW ) , and i have a biomass gen ( 30 MW ) , the power pole says 15 MWH , shouldn't that be 15 x 60 if its per hour?

fallow lily
#

The pole should be saying 15 MW, not MWh, because it causes confusion like what you just experienced.

green ravine
#

if i don't hover over it, it does say MW , but when i hover to see a specific time, it says MWH

fallow lily
#

And it would be x 3600 if it were truly MWh.

wind spade
#

well the MW vs MJ thing is just my itch I guess, since you can't make 300 MW from 1 coal, you can only make 300 MJ or 300 MWs or 75 MW over 4 seconds, due to limitations of generators ๐Ÿ™‚

fallow lily
#

But you can make 120 coal/minute, so that translates to a power. :)

wind spade
#

yeah, if talking items per minute, then it's fine. But not when talking about 1 item

fallow lily
#

I never consider just one item.

#

The game is about rates, so that's how I approach my calculations.

wind spade
#

in the comparison cases, I always consider 1 (or more) items through all possibilities, e.g. how much extra energy does 1 HOR give if converted to coke or fuel

clear citrus
#

Power doesn't work as an over time function anyway, right?
It's not like when you make 20 items per minute and use them or don't, and if you don't the extra builds up.
It's that at any given moment in time there's "X" power available, but unless you have batteries somewhere it must be made and used at the same time

wind spade
#

you usually get to work with whole numbers instead of decimals, when working in MJ, so I can do stuff from head and not use calculator

#

well batteries use the power as well, technically

#

but yeah

clear citrus
#

so a mwh is like saying you could draw that many mw for a full hour before a battery would run out

fallow lily
#

Pretty much.

wind spade
#

yeah, essentially that

fallow lily
#

Most phone batteries are rated in milliamp-hours, which is the same concept with different units.

wind spade
#

MWh or MJ are a "real" unit, so you can count with them the same way as you count with items etc

clear citrus
#

mwh just lets you think over time for what's using the power "run it for an hour" and mj is how much power there actually is

fallow lily
#

The first part is correct, the second isn't.

wind spade
#

MWh and MJ are the same unit

fallow lily
#

MW measures power.

wind spade
#

1 MJ = 3600 MWh

fallow lily
#

MWh and MJ are both measures of energy.

#

Other way around, Greeny.

#

1 MWh = 3600 MJ.

wind spade
#

aspodsakpodk

#

yeah, sorry. 6 am is not a good time to do maths ๐Ÿ˜„

clear citrus
#

my training back on the plant was more about "open this valve to make that happen". They taught us enough about the electricity to understand "it will kill you and ruin everything if you F up"

elfin dock
#

it seems like a pretty easy fix to change the MWh to something that fits

#

I'm surprised they haven't done that

green ravine
#

its not a big thing, so probably haven't noticed / put it later on the list

clear citrus
#

better things to do.
In the meantime we can just compare 500 to 300

#

at any rate, lets see......
I can turn this 1140 oil into 38 rubber/plastic refineries, or 19 fuel ones

fallow lily
#

I'd generally suggest plastic or rubber.

clear citrus
#

might be nice to skip out on needing water, numbers aside

fallow lily
#

You can still do that. It's less efficient, but it is simpler.

#

That said, just about every oil patch is near water.

clear citrus
#

this one is technically in water, just too shallow for the extractor

glacial hemlock
#

updated to 28feb. You can really squeeze a lot of plastic out of oil now. For rubber, just swap the plastic with it.

#

the ratio of fuel : rubber or fuel : plastic is 1:1 now.

clear citrus
#

I only just this moment had it occur to me that I still need water if using coke

#

prior to now I was thinking I would only need water if I did direct fuel and wanted byproduct plastic/rubber

paper mauve
#

anyone know the burn time in coal gens for compacted coal?

glacial hemlock
#

12sec?

#

No, it has been nerfed, so it is 8.4secs. Or shld i said, buffed a bit?

shrewd yacht
#

what is the net gain of compacted coal though?

#

have to consider the power cost of making it by adding the miner cost of sulfur and the assembler

warm wren
#

For me at least I think the best way to do compacted coal would be to set up turbo fuel generation and then use the excess sulfur/coal to run coal gens.

glacial hemlock
#

compacted coal = 630MJ, coal = 300MJ

plucky dagger
sterile trench
#

The alternate seems .. worse? More energy draw, more RCU's more motors and the swapped items don't seem to matter much

unborn ermine
#

Its bugged, alt is actually the normal recipe, a few are like that.

#

Also, quite a few alts either add or remove need for oil.

glacial hemlock
#

Actually, whether the recipe is listed as alt or not, is depends on your unlock sequence. If you unlock the alt before the normal recipe, then it become this

blazing yew
#

@sterile trench itโ€™s not

#

Look at the parts for the alt

fierce ruin
#

yep, its better

blazing yew
#

You can make two Manufacturers for that efficiently and double the 1.875. Itโ€™s better than the 2.812

#

Alt Recipe is less motors and engines.

#

Rubber is produced from 1 refinery. The stators are made from a production chain, and heat sink is easy to make compared to the AI limiters.

wind spade
#

everything is made from a production chain ๐Ÿค”

blazing yew
#

I meant that it takes multiple buildings.

wind spade
#

but you also save 1.66 motors per turbomotor

#

and 1 RCU per 3 motors

fallow lily
#

Saving the radio control unit is significant.

#

The motors...not so much.

wind spade
#

I need to finish alt analyser for this lol

gaunt turtle
#

hm I'm setting up 9x steel screw constructors (2340 screws) and I need to split that to 4x250 + 8x140 machines on a floor below, I have mk4 belts

#

any suggestions for strategy?

glacial hemlock
#

The 2.8125 recipe is definitely better than the 1.875 recipe

gaunt turtle
#

(slightly too many screws being made, but shouldn't affect number of belts required)

glacial hemlock
#

I don't use steel screws. Screws don't deserved to have the coal spent on them

gaunt turtle
#

the number of machines required for iron screws is just insane tho

wind spade
nova meteor
#

lol

gaunt turtle
#

ended up combining 9 to 6 (three 3:2 sets) bringing those 6 belts of 390 screws down, 4 of the belts can be split directly between a 250+140 pair, and the remaining two belts split between a 140+140 pair

umbral scarab
#

greeny, are you still against screws?! I thought Update 3 made them more relevant.

glacial hemlock
#

Screws are still non-resource effective.

#

And their related bolted recipes too

fallow lily
#

Do you have the numbers to show that?

wind spade
#

I do screwscrews for the memes

#

not sure how good/bad they are in U3

glacial hemlock
#

4 (box of) screws are equivalent to 1 ore. 1 plate is equivalent to 1.5 ores. Take a look at greeny's site about the recipes of bolted RIP and bolted frames then you'll know

fallow lily
#

I was just curious if you had run the numbers yourself and had them on hand.

stark lichen
#

I would recommend placing screw machines just before the assembler or manufacturer you are supplying, and belt just the iron ingots or steel pipes. It saves you from having to make several lines of screws.

#

The constructors would be clocked as needed.

glacial hemlock
#

@fallow lily bolted plate: 0.16 more iron ore. Bolted frame: 2 more iron ores

gaunt turtle
glacial hemlock
#

Screw screws.

nocturne flower
#

@glacial hemlock do your ratios factor in Steel screws? And/or any of the more efficient steel recipes?

glacial hemlock
#

No, why steel screws in the first place? Steel use coal, you know...

nocturne flower
#

You serious? So what if it uses coal?

sand garnet
#

Coal is more limited than iron

nocturne flower
#

Meh not so limited I find myself avoiding steel production

unborn ermine
#

I would say, if you have a line using steel and had a leftover chunk that a recipe could use steel screws instead of backing something up/sinking a product, it may be handy.

nocturne flower
#

I would go as far as saying once you get logistics in place to pull it off you're using almost exclusively steel. Between Coke steel and Solid Steel alts steel becomes easy to produce.

#

Coated steel plates among other steel & oil based alts are higher throughput and conserve more space.

#

Ultimately making alt Heavy endgame factories working with Bolted recipes fed via steel screws.

glacial hemlock
#

And steel rod. Yes normal iron can be almost eliminated. If there is more sulfur in the map, i might consider using steel.

gaunt turtle
#

ah yes, finished my two-manufacturer 7.6 heavy frame line

#

not really that impressive I suppose, compares to what everyone else is doing

glacial hemlock
#

Just take it easy and make 100 turbomotors/min

gaunt turtle
#

next will be making a bunch of computers properly

#

and I should probably also put some time into those project parts

upbeat tide
#

Why is sulfur stopping you from making more steel?

glacial hemlock
#

Compacted coal.

upbeat tide
#

The compacted coal steel alt isnt exactly efficient imo

gaunt turtle
#

hm this production line does in fact not use any regular iron, except as ingredient for solid steel

glacial hemlock
#

It is efficient in terms of coal usage

plucky dagger
#

It also uses less iron to make steel. Just need some sulfur too.

#

18 coal + 18 sulfur + 36 iron per minute = 60 steel ingot per minute (compacted steel with compacted coal recipe as well)

upbeat tide
#

Maybe, but for now solid steel is my best bet. I am already using the two closest sulfur nodes for turbo making, and powering a coal plant

#

Might stop the compacted to coal gens tho tbh

plucky dagger
#

Solid steel is still nice. 40 iron + 40 coal /minute = 60 steel ingot /m

nocturne flower
#

IMO Solid Steel is best approach, augmenting with Coke steel if needed late game. Compacted Steel is good if you need extra umph and have the extra sulfur.

sullen cloud
#

@wind spade do you happen to have a detailed list of which recipes have been changed with the patch last Friday? As the patch notes are not 100% clear in this regard

wind spade
#

I do, but it's 3 full discord messages ๐Ÿ˜„

#

if you want that I can DM you

sullen cloud
#

sure, would be awesome, better than checking all of the figures in my spreadsheets

nocturne flower
#

Really fun note for any unaware, crouching allows us to now fit through conveyor wall holes ๐Ÿ˜„

shy mason
#

i use crouching all the time now to fit under the 1 wall high belt basements i make to sort things, it's hard to crouch jump though

hexed mason
#

I totally hate haveng to play on a U2 file where I don't have crouch!

unborn ermine
#

Crouch jumping exists too now @nocturne flower
Jump in the air and you can go into a conveyor wall.
Last time that was a thing, was playing Half-Life back in the day ๐Ÿ˜›

nocturne flower
#

Haha, nice

unborn ermine
#

Oh for those that are wondering, that alt for turbomotors (on paper) is great, was using https://legorin.github.io/satisfactory-calculator/calc.html
and it saves nearly half of the needed aluminum.
Case in point, 11.34/m Turbo Motors needing 1209.6/min of ore vs 630/min
Cleaner too in some cases.

unborn ermine
#

forgot to mention im also messing with the other alt for heatsinks, so that may fudge numbers.

cedar mica
#

How high do water flow in reverse? I want to do a gravity lock system, so there is always water for power

#

Do I need more then 1 fluid buffer worth of height, the small 10m? one

reef gale
#

can some show me how to make a balencer to make 14 into 6?

random island
#

anyone got a chart for the new oil system ... oil to residue ration etc ?

tardy harness
#

Can any1 explain me why the Oil Extractor runs on 100% Efficency by a prod.rate of 600mยณ but Pipes can only 300mยณ and they never peak the 300mยณ ?
https://i.imgur.com/hY52E28.png

tardy harness
#

nobody? :/

hazy fossil
#

Im assuming we will get pipes with higher max flow rate in the future

tardy harness
#

yea they already "confirmed" mk2 pikes but not now.
But what I mean is why I dont get the max flow rate when the Extractor is producing the double amout a pipe can handle?

unborn ermine
#

Could be filling more than it can output, machine might be hung up, thinking its full?

#

Either way, no point going that hard.

tardy harness
#

It's filling empty Buffers and the pipe is going downwards. I also put pumps at the start of the pipe but still the rate is changing between 200 and 260mยณ

upbeat tide
#

What do you guys think of this oil setup?

6 nodes
1 impure
2 normal
3 pure

1650 m3 oil/min in 6 pipes, 5 full 1 at 150

450 oil making 300 fuel > 13.3 refineries making 250/min turbo (300 compacted a min)

600 oil making 400 plastic and 200m3 HOR

600 oil making 400 rubber and 400m3 HOR

HOR into coke 1200 min

Resin to residual plastic, 225/min resin in 3.75 refineries making another 75 plastic

Total buildings:

6 oil pumps
12 assemblers
76 refineries
55 fuel gens

cedar mica
#

You forgot the 48 coal gens, you can power with the 1200/m coke

upbeat tide
#

Not going for power, thats goin to alu eventually

cedar mica
#

That coke can power your entire oil setup, leaving fuel for the rest

upbeat tide
#

Already have that using two coal normal nodes

#

Area has 4 normal coal using 3

cedar mica
#

Its better then sinking it, as you spend power to get rid of a power source

#

If you want to be sure, hock up an overflow system to it

upbeat tide
#

Its not getting sinked, being used in a large alu setup

shy mason
#

they're working out the bugs with the singular rate first before adding in more tiers of pipes

upbeat tide
#

Yea once that happens another 3 oil facilities for me

vital seal
#

feeling like I should be waiting to do my big build out until the recipe balancing has settled for the most part, anyone else waiting? I guess unless the items in the recipes themselves change I can just underclock appropriately to even things out later.

clear citrus
#

so 1140 oil making a combination of plastic/rubber becomes 530 residue, which means..... 1590 coke/min.
....do I really want to build that many coal generators to use this up lol

upbeat tide
#

Use it in steel production or alu too

#

Im setting up to make 600 residue, half is gonna be for alu other half for steel

unborn ermine
#

Or some of that diluted packaged fuel (if you have the alt)

upbeat tide
#

That too

clear citrus
#

I sort of presumed "diluted fuel" would be fuel + water

unborn ermine
#

Yeah they swapped the canned heavy for bottled water, its handy especially if you have most, if not all fuel being used.

upbeat tide
#

Im setting up to use 300 fuel to make 250 turbo

clear citrus
#

I don't really understand why fuel that's been diluted would be better than regular fuel

#

that sounds backwards

unborn ermine
#

I skipped fuel, so there was only one way for packaged fuel ๐Ÿ˜›
Extra heavy set for diluted

clear citrus
#

I assume, though, that I will want coke being made for aluminum later.
I heard there's an alt recipe to use coal, but is it even worth using regular coal for aluminum?

upbeat tide
#

Turbo is fun to make

300 fuel >
200 compacted >

In 13.33 refineries

Makes 250

#

250 turbo can keep 55 gens happy

clear citrus
#

Ideally I'd use the byproduct water from aluminum to feed coal generators, but I don't have aluminum yet

unborn ermine
#

Then the Turbo - Heavy is like,
300 compacted
375 heavy
From 400 heavy total
extra is diluted fuel

#

nets a 300mยณ/min Turbo

#

Alts really do change your thought process when building, I ended up getting the recipes before actually getting most of the "needed" ones for me.

scarlet marsh
#

so whos got the largest production numbers?

summer field
#

Simon.

carmine hazel
#

funny how a lot of us are at the same spot, turbo fuel and aluminum

just updated my fuel production to be doing 7 lines of crude oil into power....would need 1800/m compacted coal which isn't easy to find

spice hinge
glacial hemlock
#

@carmine hazel if you have to make 1800/m compacted coal, you shld have used the sulfur to produce nuclear fuel rods instead.

worthy obsidian
#

reading all this math hurts my head

glacial hemlock
#

#meth and meta

eternal slate
#

case manifold:
feed in 240/min, each machine uses 30/min, 1/2 splits. 8 machines (240/30)
--> full efficiency when 4 last machines not full (remaining splits 240/2/2/2=30)
--> (8-4)*100/240 = 1min 40s for 100% efficiency
is this right?

#

if the idea works, then
case manifold2:
feed in 10/min, each machine uses 2/min, 1/2 splits. 5 machines (10/2)
--> full efficiency when 3 last machines not full (remaining splits 10/2/2=2.5)
--> (5-2)*100/10 = 30min for 100% efficiency

timber wind
#

coal gens are 45 coal per min at 100% on EXP?

serene abyss
#

15 coal/min at 100%

fierce ruin
#

Is it really that low?

#

I thought it was 20. Ive been basing my power plants on that

serene abyss
#

yes, but it uses 45m^3/min water though, at 100% load.

timber wind
#

wow ok.. i got 1500 coal to use. guess I'm building 100 coal gens lol. and for water it's 3 to 8 via 2 pipes?

summer field
#

Yeah

#

May need more than 2 pipes for 100 gens, though.

fierce ruin
#

When you realize you need 1440m^3/min of water for your new powerplant

serene abyss
#

I use 2 water extractors pr 6 gens (it is 30M^3/min short), but since I always use less than 90% of available power, I don't have any problems ๐Ÿ™‚

fierce ruin
#

nice

#

i wonder if coffee stain will be liiteral satan and make it so we can run out of water

summer field
#

It's not like it grows on clouds.

full raptor
#

hey guys just want to check my math, one coal gen in experimental takes 1 coal/4 sec. that means 16 generators are 240/min?

#

assuming they use it all

serene abyss
#

yes, you are correct

full raptor
#

okay ty

full raptor
honest willow
#

yup. they are working on them

full raptor
#

ok i thought i had a setting wrong

compact sundial
#

At what rate do Coal Generators use coal?

rancid lark
#

15/min at 100% power draw

jagged grail
covert tendon
#

yes

rancid lark
#

it's been like that for a long time

jagged grail
#

didnt know

rancid lark
#

mk6 belts eventually...

covert tendon
#

can u split right out of the miner?

rancid lark
#

no

covert tendon
#

or will that cause a tiny backup

jagged grail
#

i mean i know a simple solution, which is literally add a second output to the mk3 miner. It looks like its missing one anyways

glacial hemlock
#

the second output port is probably still under development.

jagged grail
#

ahhhhhhhh understandable

#

i have a thought on how they could do it, might be jank tho. It'd involve the mk3 creating a bi product recipe so it splits the 1200 into 2 600 which then can be sent out kinda like the refinery

#

WAIT A MINUTE IM RETARDED LMAO WE HAVE STORAGE CRATES

glacial hemlock
#

no, 1200 iron ore can only be refined into 2228 ingots. For copper, it is 3000. For other, it will be much lesser.

jagged grail
#

chief what are you on? Irons 1:1

#

so is copper

shy mason
#

there's more alts now that can boost that ratio, either with foundries and mixing iron and copper, or refineries that take water to boost the ratio you get

glacial hemlock
#

correct. You couldn't see the recipe because you haven't unlocked it.

wind spade
#

I think it is for balance reasons that we can't use full node output

jaunty anchor
#

Does anyone know if all the new costs are published anywhere? Time, materials needed, and output?

spice hinge
wind spade
#

^

spice hinge
#

the guy aboves site

jaunty anchor
#

That's current as of the newest patch? Sweet, thanks.

cedar basin
#

im too lazy/stupid, hwo much turbofuel can i make (upd3) with 600 sulfur/min?

rancid lark
#

750 turbo fuel I believe

heady magnet
#

Someone know how to loadbalance fluids ? i have 300M3/min arriving from one pipe, i need 5 pipes at 60M3/min and i don't know how to do, i tried the overflow method but as usual it became spaghetti, so if it's possible to loadbalance fluids, i'd like to know thanks

wind spade
#

it's not possible and you can just do overflow

frail oriole
#

I have a 720/m output of Steel Ingots in my factory, what should I automate with it? I have a few Encased Industrial Beams, Motors and Versatile Frameworks being made atm, not sure what to use the rest of the steel ingots tho
I just unlocked trains and want to plan ahead, want to know what I'll need to automate with steel in the future

sand garnet
#

Steel beams, pipes, HMF are needed most for trains

earnest orchid
#

lmao it took me 4 hours to get coal power up and running, so much running around but didnt want to use too much biomass burners, took long enough to make the smart plating. screws are a bitch. but im located in a spot where there are no hard drives, and i have no food to explore yet

sand garnet
#

Just git gud so you dont need food, scrub :p

earnest orchid
#

lol, i have spitters between base and the coal for the generators, somehow im not dead yet

#

without the basher well you risk a lot

#

lmao ofc if you want 50,000mw via coal genes you get 666.66 generators

harsh fractal
#

Yeah I started in dune desert and couldnโ€™t find much to heal with so I am used to hanging out at 3 HP now

#

The respawn bug means I donโ€™t even try to kill things unless they attack me now

heady magnet
#

Thanks @wind spade so i think iโ€™ve no other choice, letโ€™s get a bit spaghetti

wintry finch
#

screws aren't a bitch, unless they get harder to make later on

honest willow
#

300 m^3/m of oil can power 148.15 generators consuming turbo fuel following this path? oil->alternate: HOR -> alternate: Diluted Packaged Fuel -> unpackaged fuel -> Turbofuel. can anyone confirm?

#

just have to plug 800 empty cannisters into the system

glacial hemlock
#

But you also need a lot of sulfur

honest willow
#

thats no issue

glacial hemlock
#

For spitters and hogs, usually if it isn't a boss monsters i will just fight it with 30% hp and let auto regen heal myself all the time

#

For bosses, i will eat 4 nuts to bump my hp to 50%. But this is before you get the cartridge.

upbeat tide
#

Soo, what do you guys think of this setup

900 petro coke
900 iron ore

Making 1200 steel infgot

300 > steel beams > 75 out
900 > steel pipes > 600 out

glacial hemlock
#

Steel beams and pipes... hmm. What is your target end products?

#

EIB? HMF?

upbeat tide
#

HMF

#

Lots of HMF

glacial hemlock
#

Then target your HMF production/min, then work down to the components item rate. Usually you won't use much beams at late game so the ratio seems ok.

upbeat tide
#

Im planning on using steel screws so yea some beams at least

glacial hemlock
#

Oh... well.

upbeat tide
#

Well?

glacial hemlock
#

I am referring to steel screws.

upbeat tide
#

It does simplify things

jaunty anchor
#

Question for anyone: Assume an assembler at 100% making Stitched Iron Plates. The recipe box says 5.6, the overclock box says 5.62. Which is accurate? 5.62 is a ... weird number that doesn't lend itself well to perfect efficiency.

wind spade
#

none is correct, it's 5.625

jaunty anchor
#

Oh, that makes it easier. That's 5 5/8, so if I have 8 machines, that's 45/min.

#

greeny the math wiz all up in here.

jaunty anchor
#

Ah, it's right there in whatever color you have as the background and white.

#

Thanks.

#

Argh. This is non-trivial with that 5.625/min RIPs

wind spade
#

just underclock it to scale ๐Ÿ™‚

jaunty anchor
#

Yeah, that's what I'm going to have to do. But to what percentage! ๐Ÿ™‚

#

Which is not your problem, to be clear.

wind spade
#

you can set it to items per minute directly

jaunty anchor
#

I should have taken the bolted iron plate recipe.

wind spade
#

and it'll underclock to correct percentage

jaunty anchor
#

Higher output.

#

Oh, shit, that makes it SO MUCH EASIER. Thanks again.

timber iris
#

these pipes are driv'n me nutty..
trying to plan out a 32 coal generator space.. and a good way to set up the water extration/distrabution...
3 extrators per 8 genis.. or 5 per 16 as the 5th is split half an half between the sets of 8.

I read that the in line pumps are only really needed for vertial rises.. yet one image I saw talked about having one every 15 to 20m of pipe.. but I couldn't quite tell if it was talking about flat pipe as well or not.

an friend of mine is convienced if I did the 5 extractor thing I'd need to put a pump on either side of the 5th (middle) exctactor to help with the wanted flow direction.

upbeat tide
#

Pipes two ways

3 pumps > one pipe, 300m3 water > 6 coal gens

3 pumps > 2 pipes > 8 coal gens

#

I personally only use the former method

timber iris
#

by pumps you mean extractors? or the actual pumps.. cuz there are two diffent things..

I've had 8 Genis working of of a single pipe manafold.. from 3 extractors.

i've gotten 16 Genis with 5 extractors with two pipe manfolds feeding one row of 8 each.

upbeat tide
#

5 extractors is overkill and useless. Pipes have a max flow capacity and you hit that with 3 extractors

timber iris
#

I'm just still wacky confused about the inline pumps and how many are actually needed in a set up.. based on one of the images I had mentioned which talked about 1 pump per 15-20 meters of pipe.. I had like. 5 or more pumps just for one run of the pipe manafold.

#

..... 5 extractors.. two main pipe lines (one from each end of the row of five where the middle one is split both ways) gives .. 2.5 extractors per line..

upbeat tide
#

You only need pumps for pipe incline

#

Any on flat stretches do nothing

elfin dock
#

also max of 6 gens per pipe

#

well 6.67

timber iris
#

8... I can get 8 off of one pipe much like what the satisfactorygameguide image showed.. just my organization was diferent

elfin dock
#

300/45 is 6.67

jaunty anchor
#

I'm curious, because I feel like if you overclock your water extractors, you can get a fair bit more net power. Maybe I'm not understanding how much power the overclocked extractors eat. A pipe can handle 300m3. Base extractor rate is 120m3, so you need 225%. Base power usage is 20MW, that bumps it up to roughly 73.2MW, if I have my math right. In my case, I have 6 extractors. With the 3 pumps/8gens, that's 16 gens for a total of 800MW (net 740MW). With 1 pump/6 gens, that's 36 gens for a total of 1.8GW (net 1360.79MW).

#

@timber iris You can get 8 per one pipe...if you're not at maximum power usage

#

I think that 1800# is wrong, too.

elfin dock
#

overclocking is exponential growth. it's not more efficient to overclock one machine than use multiple

#

also don't plan for 8 on one pipe

timber iris
#

by "power usage" do you mean.. just simple power draw, or OCing? I hadn't intended to OC the genis.. I'd rather just build more of them.

elfin dock
#

also coal plants are 75 MW not 50 now

jaunty anchor
#

(@elfin dock Yeah, 75, that's where I get 2.7GW) 1 pump -> 6 gens is 450MW, minus 73.2MW (376.8MW). 3 pumps -> 8 gens is 600MW, minus 60MW (540MW). OK, so assuming effectively unlimited space for extractors, not overclocking nets more power. My current extractor location only fits 7, maybe 8 extractors. So overclocking is good. I expect to be at fuel and geothermal generators soon anyway.

#

Educational for me, I had assumed I was being clever, when I hadn't done the math.

#

@timber iris No, don't overclock the generators, just the extractors. But that's not the best efficiency if you have lots of extractor space

timber iris
#

well last I put down a extractor, in a friends build.. their interface showed them at 3 crystal OC yet running at "100%" not "250"

#

maybe that was just client nonsense

elfin dock
#

geothermal isn't that good and its fairly late since it uses supercomputers

jaunty anchor
#

Did you move the slider? Just putting a power shard in doesn't change the overclocking, you have to set the %age.

elfin dock
#

After coal turbofuel and nuclear are the way to go

jaunty anchor
#

(I assume you did, but I have to ask).

#

I'm wary of Nuclear, because I don't want to deal with the waste.

elfin dock
#

waste is not nearly as big a deal as people make it out to be

timber iris
#

ye I did, and it rudeced the clock.. I've not put one down in my build yet as I'm still trying to plan out the space for it.. ie where to cluster the extractors per cluster of genis

elfin dock
#

but honestly unless you're building a megafactory nuclear is not a necessity, its just pretty cool

jaunty anchor
#

Well, I kind of am planning to build a megafactory, though if I ever get around to it is a different question.

#

I'd like to have each possible output have at least 4 machines that make it. Not sure that's possible with the number of resource nodes.

timber iris
#

I'm work'n in this area right between the Savanna and Western Slopes.. my start was the Northen Forest and I've got my main base further east, not shown in this shot.

elfin dock
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4 machines of each item?

jaunty anchor
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Yeah.

timber iris
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there are 4 normal coal nodes and 1 pure coal node in that area.. I plan on taping the normal nodes for power and OCing them for the coal output to be what is needed.

elfin dock
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thats definitely possible

jaunty anchor
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Well, if I ever get around to building the manufacturing for the next tier and scavenging for alt recipes, I might get around to it.

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Right now, based on my calculations, I need 720 iron ore, 190 copper, and 510 coal per minute just to make the stuff, and that's not counting coal for power.

elfin dock
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update 3 calculator

timber iris
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w> thats.. pretty

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love the flow lines..

jaunty anchor
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Is that KirkMcDonald? That looks like his calculator

elfin dock
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it doesn't deal with byproducts but greeny is updating his tools

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its based off of his

jaunty anchor
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OK, maybe I won't do 4 of EVERYTHING, I don't need 4 factories making intermediate products like polymer resin.

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But it needs over 10k iron ore per minute.

elfin dock
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most factories only focus on the top tier

jaunty anchor
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and almost 42GW of power

elfin dock
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so supercomputers, turbo motors and HMF

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they do have some splitting off for storage but not dedicated builds for all of them

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also alternate recipes are a huge help

jaunty anchor
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Yeah, this doesn't take into account the alts, so it might be much less.

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(by 'this' I mean the calculations I just did, not anything about the calculator itself)

elfin dock
jaunty anchor
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My big issue is that, for example, I might spend a bit of time coming up with a build to make smart plating, and once you're done with those tiers that need that, you just tear it down. At least in Factorio, you always need everything you make factories for (caveat: early furnaces and burner miners)

elfin dock
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yeah that is a problem people have had with the dedicated items for the space elevator

jaunty anchor
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Anyway, past my bedtime, thanks for the tips about power and so forth, everyone.

wind spade
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you can just sink the extra stuff that you don't need

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and afaik there's some stuff that you'll need for future tiers as well

clear citrus
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anyone have the fuel/min used by a generator on hand (at capacity)

earnest orchid
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coal or fuel?

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@clear citrus

clear citrus
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fuel

earnest orchid
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15 pm

clear citrus
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thanks

wind spade
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the answer is same for both anyway @earnest orchid

heady magnet
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Yep 15 coal pm and 45m3 water for coal geneeator

timber iris
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so then is 6 the ideal target for groups of Coal genis? I don't intend to OC the gens though having the option isn't bad..

still trying to plan out my plant.. I've got 4 sets of 6 atm.
each grouped in 2. so 12.. with 5 water extrators per the two groups feeding into two pipe lines (300 each pipe)

wind spade
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3 extractors -> 8 gens

timber iris
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that is what I had read else where but someone eriler was saying 6

wind spade
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3:8 is exact ratio

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if you don't want to oc or uc

timber iris
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do I even need the water buffers?

summer field
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How many water extractors, how many coal gens? I count 5 extractors, can't see how many coal gens in total.

timber iris
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12 in that shot. 6 each row

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if i add 2 to each row it'll be 8, 16

summer field
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16 would be a good number, because 3:8 | 6:16 ratio

timber iris
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i had read that a 5 extractor set up like this would work. feeding two lines 300m3 water by splitting the out put of the center one.

summer field
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5 is plenty for 12 gens

timber iris
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wel I'll be adding the other 4 for 16

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friend kept insisting I needed to add the water tanks.. cuz that's what worked/she did for her set up

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I had thought that such might be over kill

summer field
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5 extractors make 600 water.
12 gens use 540 water
16 gens use 720 water.

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You would need one more extractor to handle 16 coal gens at max capacity.

timber iris
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by max you mean?

summer field
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100% clock speed, consuming all the power they're producing.

wind spade
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water tanks are useful if power runs out due to coal shortage, so you have some buffered water before the new extracted water kicks in. But imo it's not required, as there should be no coal shortage

timber iris
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ye, specially as I was gonna make a coal buffer

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one'a them industral storage bins per row

wind spade
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coal buffer is pretty much useless, as you're mining it from miner directly anyway

glacial hemlock
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@wind spade if you set item rate, it will floor down to the nearest percentage, which sometimes will be not exactly the number you are targeting for.

wind spade
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if the buffer starts running out, that means that you don't have enough coal

timber iris
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true but it's handy earily set up like I am where I can grab some extra and use it to make steel or powder XD

summer field
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It's not a buffer if it's empty wdasmart

wind spade
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@glacial hemlock just add +1% after you set it directly from item rate then ๐Ÿค” ๐Ÿ˜„

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I mean each gen has a buffer of 1 stack + the belts are kinda buffers as well

timber iris
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ok so what I'm hearing...

ditch the water buffers.
add two more genis per row to make each row 8 and each group 16.
add another water extractor? I thought pipes maxed at 300 capacity...
don't worry about a coal buffer either.

wind spade
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yeah, pipes have max of 300, you may need to add extra pipe

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or place the gens in a way that extractors can be connected from both ends of the pipe

summer field
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You'll need at least 3 pipes, since it's more than 600/m, yeah.

timber iris
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ye that is my current set up aiming for.. each outlet from those buffers is a seperate pipe from the extraction loop

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in the image

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i was planing two pipe manafold off of it. one pipe to each row of 8.

summer field
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5:12 is decent too, since it fits nicely with 2 pipes, each supplying 6 gens.

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Looking forward to Mk2 pipes.

timber iris
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hmm ok so then how would I get the extra 120 into the pipe loop?

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ie.. I add the 6th extrator.. I'd then need 3 pipes?

summer field
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yeah

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1 pipe for 6 gens, 1 pipe for 6 gens, 1 pipe for 4 gens.

timber iris
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awwe

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ack cat

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lmfao.. ahhh*

summer field
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or 4 pipes , for 4 each.

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might look better for symmetry.

timber iris
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and just let the water sort its direction out

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well as long as I can keep it all level.. I can avoid pumps hopefully. if not I'm not heart borken about it

summer field
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Yes, flood them all and let pipe sort them out.

timber iris
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thank you kindly ๐Ÿ’œ been staring at this for last 2 hours like some jigzaw missing a few last peaces

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while my roomies cat tries to insist I let her sleep on my desk XD

summer field
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Pretty sure there's at least a few templates for a 6:16 build out there.

timber iris
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sounds like I just line them up in a row of 3 and then link em in a big loop. and slap 4 ports on the end closest to my genies XD

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really wish there was a way to snap them to something..

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lien'n em up is such a pain

upbeat tide
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Use the supports as your snap points

timber iris
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the water extractors

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the pipes I've got figured out :3

summer field
upbeat tide
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Aah yea, I like to build a U around extractors, 3x3x3 foundations

summer field
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All though this is less compact than yours, I think.

glacial hemlock
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I use 2:5 all the way

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It is only 6.25% loss

timber iris
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ye that fellow has the genis face'n out, I've got mine facing in.

upbeat tide
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I actually do 1:6 with a 250% OC extractor

glacial hemlock
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What is genis?

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Seems lewd

timber iris
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coal generators

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lol sorry my dad's father always called generators Genis.. (Jen-ee-s)

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he worked in some big plant that had massive ones

upbeat tide
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Examples of two of my plants

summer field
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250% OC seems like a waste of power, unless your lacking room to place water extractors.

upbeat tide
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Yea sometimes it is but like in the first pic its space issues