#math-and-meta

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fallow lily
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You may run out of heavy fuel converting rubber to plastic.

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And have extra going from plastic to rubber.

unborn ermine
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I know im debating to do the math and see if you can even use waste(heavy residue turbo alt) to power some of if not a good chunk of production.

fallow lily
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Oh, you can.

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Especially with plastic production, you have quite a bit of fuel left over.

snow folio
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i have all alternate recipes and i don't know if the standard recipe is better or the turbo heavy fuel

wind spade
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@fallow lily for the recycle process, I think there's a nice balance in both cases, since there are like 8 recipes that are relevant and I think it's just about finding the perfect balance spot

quick gorge
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Finding the perfect balance, the perfect path and the perfect layout.

Because the power of 100% effective is something Fiscit would be proud of.

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So Green I guess you're doing all this on a spreadsheet and not in game?

wind spade
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yeah, I'd have to install the game first xD

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then unlock fuel

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and then do it xD

quick gorge
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Wanna join my game and science here?

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I can help make a oil lab for you ๐Ÿ™‚

wind spade
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again - would need to install the game ๐Ÿ˜„

quick gorge
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(assuming multiplayer doesn't shit on us)

oblique hollow
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Being on a server doing testing with you guys would be fun

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buuut for that multiplayer is currently.... not gud

wind spade
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also you still need to do the math for the perfect ratio for recycle method anyway

quick gorge
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I have a couple days off so I can host a lot of the time

wind spade
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and I'd need to reboot pc to windows and delete stuff from drive ๐Ÿ˜„

quick gorge
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WELL where better to do science then in game?
I didn't like theory work in EDU anyway.. always loved just doing the thing.

Yes I liked making things go boom

wind spade
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and also need free time for the game

oblique hollow
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i honestly think a 100% efficient setup for fuel gens is not really possible. since some of the power has to be used by the oil extractor and refineries anyway

quick gorge
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Hmmm Do either of you want me to make a lab?

oblique hollow
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the best i can estimate after my testing is.... around 85%

wind spade
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@oblique hollow not talking about fuel, talking about plastic and rubber

quick gorge
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^

oblique hollow
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oh well, that i could test

wind spade
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@quick gorge sorry, I just don't see that happening, don't have enough free time for SF ๐Ÿ˜ฆ

snow folio
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whats the burn time on turbo fuel?

oblique hollow
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isnt that dependent on power usage

quick gorge
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The alt recipes of recycing rubber into plastic and vice versa so you wouldn't be making either directly...

snow folio
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@oblique hollow yes but in coal gens it shows it has a 4sec burn time

quick gorge
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Does it ever last 4 seconds?

snow folio
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dont really know, havent messed around with coal gens for a while

quick gorge
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So does anyone want me to make oil lab on my game?

snow folio
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if you think you can get close to 100% go for it

quick gorge
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Idk, I meant for other's to come do science in a world that already have everything unlocked

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Because as Greeny said he doesn't have a world, not even installed the game

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No idea where Galleon is in tech

oblique hollow
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i havent unlocked nuclear or other stuff yet, so i would definitely use that

quick gorge
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I do have nuclear but I'm not using it, I still haven't really set up my main factory.
My current goal is to get a ton of Alucad to make sure all my belts at mk5s

wind spade
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I do have a world

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it's pre-U2 tho, last touched in May 2019

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I think I'm before automated computers there

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or maybe with automated computers

quick gorge
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looks at turbomotors

willow igloo
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working on tier 1-2 automation and I glance at turbomotor requirements... "The factory must grow"

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I'm in tier 3 research so I could get coal, but I had to handcraft a ton of rotors to do it, finally getting around to making a clean organized and expandable factory

quick gorge
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I see you're a man of culture...

willow igloo
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I'm a factorio player, Lately I've had to remind myself that I can build upward

quick gorge
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I can tell ^_^
I've gotten used to the whole going up bit

willow igloo
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I was going to make a bus, then I saw how many different items there were in the game and was like "nah, that's a lot of unnecessary belts

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now I'm going with a method of building individual factories for each step of the way, with production lines staying straight. I can either expand to the side for more lines or upward for a new level. When I get a faster belt, I just make the lines longer and upgrade belts. Then I branch the outputs accordingly

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stackable conveyors is a godsend

quick gorge
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You'll get used to you ๐Ÿ™‚

hazy fossil
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is there a way to have certain generators used before others (ie using fuel geneators before nuclear so HOR doesnt get backed up)

quick gorge
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Sadly... no

fallow lily
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The only one that's prioritized is geothermal.

quick gorge
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Always cap all geo before nuclear

hazy fossil
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how much power can u get from geothermal on the map?

fallow lily
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3.4 GW.

hazy fossil
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so, one free reactor

fallow lily
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I'd really like to be able to set geothermal generators to always consume at maximum rate.

fervent fossil
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Thank you @wind spade for the breakdown in the coal power.

west cove
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Can be Geo overclocked in exp?

wind spade
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I hope not

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geothermal shouldn't be overclockable

west cove
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Soo just basic 17 x 200 ?

wind spade
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yea

quick gorge
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Overclocking geo wouldn't make any sense, also no

sharp thistle
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so what do you guys think on liquids? Train, pipe, or package?

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Packaging liquids seems dreadfully slow

fallow lily
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Bring resources to the fluid source.

sharp thistle
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so belt wherever possible

drowsy pivot
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Yep

fallow lily
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If by that you mean, "belt things that aren't packaged fluids to where you're producing fluids", then yes.

sharp thistle
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I mean for plastics/rubber, for example - things that use only oil

fallow lily
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Sure, transport plastic and rubber elsewhere.

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But use crude oil and heavy oil residue on site.

storm ingot
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Rymos, we did have a chat on the train tanks vs packaging.

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So a train station can have up to two pipes per station which means 600m3/m for a 500m3 car meaning you will need a sub 50second turnaround on delivery or more than one train. If you ran two cars, we estimated it would in terms of power be more efficient than pipes if you had a 100m or more rise.

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Larger distances could run two trains. If you ran one pipe per station, that would let you do a 100s turnaround per car.

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Packaging does take more time and you would need to set up a system to not accidentally lock the line with empty bins, but it would volumetrically offer a much larger volumetric efficiency with the train over the straight liquid cars, though not sure the time of packaging or power requirements off top of my head.

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if you have a large elevation change and don't have the room or tech for a complex train network, than packaging can probably end up being better. Particularily in tall factory buildings.

fallow lily
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All of the packaging numbers.

storm ingot
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wow... 5 per minute.... so you are talking 60 per pipeline in a refinery?

upbeat tide
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The only bit of packaging I dont like is its not easy to get rid of the empty cans unless I miss something

storm ingot
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Well for that I would have a buffer transit system.

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What that means is that the production of containers is separate from the line that uses them, so you can use a tractor or something to deposit into the line. That way if line is full, no more can be added, which theoretically should keep it a closed cycle

upbeat tide
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I do want to can fuel for the explorer, couple trucks, and obv jetpack

storm ingot
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The other option is you can manually deposit it so it always has a buffer space.

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But personally I would run the canisters in a closed cycle so they leave from their usage to return to where it was filled.

snow folio
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how many fuel generators can 18.3m3 of turbo fuel feed?

fallow lily
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Per minute?

snow folio
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yeah

fallow lily
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Four.

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With a bit left over.

snow folio
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18,8per min i mean

fallow lily
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Same answer.

snow folio
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using standard turbofuel recipe

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thankyou!

fallow lily
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That doesn't change anything.

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You're welcome. :)

snow folio
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so im guessing that just means each fuel generator uses 6m3 per min of turbo fuel

storm ingot
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well, 4.something m3 per minute

upbeat tide
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How many coal gens can a steady supply of 300 compacted coal support?

I know reg coal is 15/min but dunno for compact

snow folio
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compact coal is 25coal and 25 sulphur

upbeat tide
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Its already produced

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Just dont know how many gens that total supply could sustain

storm ingot
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I really don't like those liquid recipes for fuel. That is a serious power hungry system to use a refinery for.

fallow lily
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4.5 turbo fuel per minute.

glacial hemlock
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@wind spade you could dilute the heavy oil to get packaged fuel, not sure if that plays a role in the fuel-plastic-rubber loop.

wind spade
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yeah, I know about that, I haven't considered it yet tho, as it already has too many branches

glacial hemlock
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This recipe flips the heavy to fuel ratio, but also take way more power

hard rune
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How big should I build my iron smeltor?

wind spade
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depends on how many iron ingots you need ๐Ÿ™‚

hard rune
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how many am I going to need?

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I would like to build it big enough to supply me for the rest of the game

wind spade
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well again, that depends on what your endgame production looks like

glacial hemlock
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Before t3, you should aim at 12 running iron smelters, and 2 running copper.

wind spade
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me personally I build dedicated smelting per product

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so I just build more when I need more

glacial hemlock
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At t4, aim at 6 running foundries

hard rune
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oh, rn I have 27 smelters doing 3 full t3 belts

glacial hemlock
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At t6, aim at 27 iron smelters

wind spade
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those are some random numbers lol @glacial hemlock

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what do you base them on?

hard rune
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270ppm belts

glacial hemlock
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Random numbers took from my suboptimized playthrough

hard rune
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a set of 9 smelters does a perfict 1:1 270 belt

glacial hemlock
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I build on 3 normal iron nodes

wind spade
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every person here would give you their numbers, but there's literally no way of telling which of these numbers are "correct", because there's no "correct"

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so I'd just figure out what my production is going to be like and use that

quick gorge
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Technically wrong...

hard rune
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the max you can do is max miner w/boost

quick gorge
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But if you want the correct answer you'd be crazy to look for it.

glacial hemlock
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It depends on the balance you seek on expansion vs automation. If you expand on 1 item too much, you lose the opportunity to build other stuff, and vise versa

hard rune
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in my end game, I want to be able to fully utilize every node with full boost

quick gorge
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Go with what you want, use what you have, once you have every node on the map... that's only the beginning.

wind spade
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well... good luck with that, both to you and your computer. Especially since you want to utilize everything, I would start with building small and expand later

quick gorge
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You'd then need to utilize all the alt recipes to find the best combination and get the most effective design, layout and plan.

glacial hemlock
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Go for 100turbomotors per min.lol

quick gorge
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But even if you do that, this would assume your computer doesn't start to melt first.

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The game maybe getting more optimized as we go but still, every node, alt recipes, it's a tall order.

hard rune
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I have time

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plenty of it

quick gorge
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I do bid you good luck.
Because once you calculate that you'd still have to supply power and that subtracts from the throughput of the rest of the factory thus lowering many numbers.
Power balance will be fun in that part of the game, the end end game

wind spade
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yeah, still... Start building small, build smelters for 1 full belt and utilize that first.

quick gorge
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Start small, you will need it.

wind spade
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after you have no more ingots, build more smelters

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don't build endgame setups when you are not at endgame yet

last fable
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honestly the game would need smaller challenge maps where you have an order (500 xy production per min) with limited ressources (looking at modding support, go wild guys - end of modding)

hard rune
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rn I have a 270 line of compacted coal fueling 25 coal generators, all boosted to 145% to take 60 water

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and I have the built in capacity to run at 600ppm of compacted coal

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just have to shift some belts around

last fable
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and yeah, usually expand when you have a new big ressource unlocked, e.g. with a friend before update 3 we had a big MF production and then thought of upping to HMF, while we did kinda build it we decided to abandon the prior build and go big aiming for 10ish HMF and Superccomputer and calculate that one through (was fun^^)

hard rune
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I think the hardest part is lining up all of your distant buildings

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you have to build miles and miles of foundations just to get on the same grid as something else

last fable
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or you close off your distant build as one factory, then set up transportation elsewhere and just accept their grids not being aligned since they're "miles and miles" away from each other

wind spade
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or not line up distant buildings at all, because that gives you almost no benefit

hard rune
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the reason why I line everything up is because Iv essentially have a sky bridge that is going to be crossing the entire map to make a central resource line

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its the build I wanna do lmao

wind spade
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uhhh, skybridges ๐Ÿคข

hard rune
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it looks good if you do it right

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and with the new cosmetic stuff added you can make it look smexy

wind spade
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it's not about looking good

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just... why do you need to build in the air, when you can build on the ground ๐Ÿ˜„

hard rune
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its a challenge

silent sigil
wind spade
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how is skybridge faster than traveling on the ground

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you need to go up vertical, then travel the same distance and then go down again.

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no way that's faster than a normal path

hard rune
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normal path you are always moving up down left and right

wind spade
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"always"? sometimes

hard rune
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sky bridge is a ramp up, straight line, ramp down. and if placed right its the exact length you need it to be

wind spade
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but only connects two points

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on ground, you can go wherever you want

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as well as not needing anything to set up but a chainsaw

silent sigil
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good luck dodging all obstacles and dealing with the hassle of toxic clouds.

wind spade
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idk, you can't convince me to do skybridges lol

hard rune
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woah I just realized the cost for a double 8mx8m ramp is only 5 not 6 concreate

wind spade
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@silent sigil yeah, because they cover 99% of the map /s

silent sigil
hard rune
silent sigil
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this is from the yt link i posted. you can climb down off the skybridge whenever u want. u use belts to travel. use a parachute.

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really fastest way

wind spade
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yeah, you can't convince me to do this. it's inefficient compared to roads that are diagonal

hard rune
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my main mode of transport is going to be decending hyper tubes

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you go stupidly fast going down

silent sigil
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also that. ๐Ÿ‘†

hard rune
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its sprinting speed going straight up in tubes too so its one of the fastest straight virtical ways too

wind spade
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why have hyper tubes to go up/down, when you can have hypertubes instead of skybridges ๐Ÿค”

hard rune
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?

silent sigil
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you need your hyper tube to have a big descent. so hypertube + skybridge is the end game combo imo.

wind spade
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you don't need tube to have descent

hard rune
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you go up in the hyper tube, get to the top, go down in a hyper tube to gain stupid speed and then ride that hyper tube to whatever point you need

wind spade
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@hard rune that's not skybridge then

silent sigil
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to travel big distance you do i think.

wind spade
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no you don't

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definition of "need" is "required"

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you can travel long distances even without any descent

silent sigil
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i didnt use them so don't quote me... :P

hard rune
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you but its only as fast as the explorer buggy

lament saffron
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Is it more efficient to have one overclocked assembler or two assemblers?

hard rune
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two

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oc assemblers take too much power

fallow lily
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Depends on your measurement of efficiency.

silent sigil
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space efficient or power efficient?

fallow lily
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The first is more space efficient, the second is more power efficient.

sharp thistle
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So what's the opinion on screws? I think it's overall more efficient to try to use alt recipes to go around screws, myself

hard rune
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yeah

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look for the better ppm

wind spade
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with U3 and new alts, it's no longer that bad

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you can still get rid of screws, but there are decent (and sometimes better) recipes that use screws

sharp thistle
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yeah, I'm looking at bolted iron plates

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it just kills me for 1 assembler to use 250 screws a minute

sullen cloud
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oooof. greeny starts to appreciate screws. a day to remember

hard rune
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Im using casted screw alt rn

sharp thistle
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I was considering moving to stitched because mass prod of wires isn't really that bad, given that it frees up screws and allows you to make more steel

silent sigil
sharp thistle
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but I'm also taking my solo playthrough slower, maybe my viewpoints will change when I'm not bottlenecked by mk3 belts

silent sigil
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tell me your ground roads are faster and more convenient.

hard rune
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yes that tube slide

wind spade
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I could easily just build hypertube on the ground and it will be faster

sharp thistle
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My idea atm is to move away from screws wherever possible, convert that into steel and use steel alts instead

wind spade
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because you need to consider the time it takes to get up there to the platform as well

sharp thistle
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and build time isn't instant either, skybridges are time consuming

hard rune
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a level hyper tube only travels as fast as sprinting blade runners

wind spade
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^

sharp thistle
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yea but you can go afk while you're in a long tube can't you? ๐Ÿ˜›

hard rune
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same with the virtical tube

wind spade
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also, you can easily add speed bump

hard rune
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just dont have it dump you out, continue the tube and you have a fast ride

wind spade
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also what you posted is hardly a skybridge

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there's 0 stuff on that video that is a skybridge

sharp thistle
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skybridges are skybridges when they're taller than the tallest landmark you could traverse, imo

silent sigil
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you can build jump pads to get high fast..

wind spade
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whoa, jump pads? and you want it to be faster? lol

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that's like 30 seconds just getting up there

sharp thistle
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My skybridge from the desert to the southeast oil was like 1.5km or 2km tall

hard rune
sharp thistle
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building that thing was awful

wind spade
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separated factories ftw

silent sigil
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the squares from the picture i posted from the video is the skybridge.

sharp thistle
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yeah, I've been actually making T1 products and bars locally whenever possible, then shipping them to a T2 factory

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planning on shipping things to a T3 factory from there

wind spade
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making 1 final product per factory *

sharp thistle
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it doesn't make much sense to me to smelt bars at a central location when it takes 5 minutes to build a small smelter platform that maximizes that node

fallow lily
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It makes more sense if you have the water using recipes.

wind spade
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water is almost everywhere tho

sharp thistle
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yes, but then you'd just move the resources to the water source

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piping liquids long distance is horrible, it took me hours to move 1500m^3 of oil up 2km of skybridge

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then I had to fuckin troubleshoot it because it wasn't working properly

hard rune
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Im going to have a factory for processing each resource

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going up with pipes, you need a pump at every 10(maybe 20?) meters of altitude

wind spade
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I have each factory making 1 product from local nodes and ship that final product to a storage

sharp thistle
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yeah, one thing I was considering is just using a main bus strategy instead

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it works in factorio

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well, for a time

wind spade
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nah. thats good for factorio xD

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not here

fallow lily
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Moving fluids any significant distance seems like a bad idea to me.

sharp thistle
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You think so? you can pull like 1400ish plates/minute from an industrial storage with mk5 belts though

hard rune
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moving fluids down hill over a distance is no problem

sharp thistle
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is that not enough to facilitate a main bus strategy?

hard rune
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just know that all the pipe you use is acting like storage

carmine hearth
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1400...? thought Mk5 belts were 780

wind spade
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why do you want main bus, when you can have dedicated expandable factories without any belt limitations?

sharp thistle
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\shrug/ 2 780 belts, there you go

fallow lily
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I'd rather process the fluids on site and turn it into solid products before transporting it.

carmine hearth
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oh, industrial storage... my bad

sharp thistle
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yeah, greeny does have a point

hard rune
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Im planing on using trains for my main fluid transport

sharp thistle
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now, the real question with dedicated expandable factories is resource allocation, something I'm struggling with

wind spade
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example: I want HMFs, so I find a place, where is a lot of iron and some coal and concrete, build a factory there, then ship HMFs to final storage

sharp thistle
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how many reinforced plates do I need? etc

wind spade
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the beauty is that you can start small and expand later

fallow lily
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Start with a higher end product and work back.

wind spade
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you don't have to with dedicated factories

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because every factory produces it's own RIPs

fallow lily
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Heavy modular frames and turbo motors are good end goals to work towards.

wind spade
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so the only RIPs that you want to produce are those used for construction

fallow lily
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Between them they touch on just about every product you'd want to make.

carmine hearth
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I'm still working out the math for alu...

wind spade
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@fallow lily if you are talking about the dedicated factories idea, then that's not how it works ๐Ÿ™‚

fallow lily
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Ah, but the way I'd do it is to start with the end products, then build satellite factories that feed into a main factory.

wind spade
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yeah, I don't chain factories

fallow lily
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Process local resources down into something more easily transported, then ship those.

sharp thistle
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do you use a resource highway/trains, then? with dedicated facs

wind spade
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reasons:

  • harder to expand production (you need to expand multiple places and possibly also the transportation)
  • harder to keep track what went wrong, why is something not producing enough, etc.
fallow lily
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Highway? Probably not? More like a sprawling network.

wind spade
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trains / belts to main storage, yeah (or store them where they are made, up to your preference)

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usually like a star from central hub/storage

carmine hearth
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I like the idea of processing in local factories. Just looking at iron plates we are talking a 1.5 increase in belt bandwidth with out the alt.

fallow lily
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Hub and spokes.

wind spade
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4-5 trains for each of main direction

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and then transfer station for local nodes/factories

fallow lily
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But we'll see how it goes once I seriously start messing with trains.

gleaming ermine
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For my current save I've been trying to slingshot myself through research as quickly as possible, to build better factories once I have trains, etc. How is 14h for getting to oil processing?

strange hawk
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anyone help pls, i have an input of 60/min and i have 2 machines that need 24/min, i need the remaining 12/min to go to a storage container. I cant use a manifold because 1 machine will fill but the other one will only receive 18/min. How do i make it so both of them run at 100%?

wind spade
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have 3 machines, last two underclocked to 50%

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you save some power as a bonus

strange hawk
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never thought of that actually

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thanks

hard rune
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out of 60/min only 48/min is being consumbed, thats 80% of that 60 line

wind spade
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well, that's nice, but still... manifolds ftw ๐Ÿ˜„

fervent fossil
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Agree manifolds all the way!!!
So just on Turbo Motor factory Greeny, you think a mega factory is best?? Would you pull in raw ore or ingots???

unborn ermine
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Manifolds and those for case use

hard rune
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what is a manifold?

unborn ermine
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dump it all on one line, and the system fills. Machines eventually become 100%ish eff

hard rune
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overflow method?

wind spade
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--S--S--S--S--S--S--S
  |  |  |  |  |  |  |
  X  X  X  X  X  X  X
fervent fossil
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Yes another word for it

hard rune
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oh

wind spade
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yeah, but majority calls it manifold from what I've seen, so it's better to use that term imo

hard rune
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lmao coming here, thats the first time Iv ever seen that term

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Iv always seen it everywhere else as overflow

wind spade
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@fervent fossil I guess yeah, idk. Maybe like a two part factory could be a thing there, but it's a bit special case

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@hard rune considering that term is super descriptive, I'd say to use it even if it wasn't used by majority

hard rune
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how do you set up a smelter array with the overflow method

wind spade
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literally as the ASCII art above ๐Ÿ˜„ S = splitter, X = smelter

hard rune
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but what about when you reach your belt limits

wind spade
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another manifold

hard rune
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like 9x smelters does 1 t3 belt

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you litterally just have to belt over another line and hook it up to 9 more smelters?

wind spade
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yeah, ideally somewhere else, because you'd eventually want to expand the first line to 780 belts by adding more machines

hard rune
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rn I have my smelters all set up in a line that is consuming 3 t3 belts of iore

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with the way its all lined up I should just be able to rebelt, rotate 3 splitters and then have 3*270 running on one line

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than I can mirror it if I need the extra expantion later

wind spade
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that's more than 780 tho

hard rune
#

is 780 the max belt?

#

I should be able to run 26 smelters off of one 780 belt, right?

wind spade
#

yeah 780 is max belt

hard rune
#

is their no t6 belt or higher?

wind spade
#

no

quick gorge
#

Also greeny I have a shitty version of that that cycled system for rubber and plastic

gleaming ermine
#

Huh. Never heard there was a term for that setup

#

As someone with 150 hours in factorio I just started naturally doing it in satisfactory

#

First game where I got to tier 7 (before update 3) I had 5ish 10-20 story vertical factories exclusively using manifold designs for literally everything

cunning night
#

I was REALLY hoping they'd add a 1200 belt in Update 3.

#

still can't get the best out of those lovely mk3 miners.

oblique hollow
#

Ive done it

#

Ive created an actual overflow splitter

#

Sure, it has a 6 second delay and the overflow output is about 120/min, but

#

It works

wind spade
#

I've created 100% overflow splitter without any delay or issues with almost unlimited throughput tho

oblique hollow
#

Ive done this on my own without looking anything up so im pretty proud of it too

oblique hollow
#

Ah yes, the trains

#

Mine doesnt use power tho :)

wind spade
#

but has other requirements and restrictions ๐Ÿ™‚

oblique hollow
#

Buuut the throughput is limited, sure

#

Id say: yours is for higher tier, mine is a low tier workaround

wind spade
#

I don't claim mine is better, but it's the only method to make 100% unrestricted overflow split afaik

#

for lower tier you can also do with chain of splitters imo

oblique hollow
#

Ah right, so then we found the mid tier one. Splitter-chain, Timer-Overflow and finally Train Overflow

#

In a way yours is also timed since the train loops around thinking_helmet

wind spade
#

timed in what sense?

oblique hollow
#

Well, trains take time to travel and load/unload, dont they?

wind spade
#

load and unload is instant afaik

oblique hollow
#

But you still have 12 seconds of delay per station

wind spade
#

and with just a small track, there's no way even 2xmk5 belts can fill the station faster than the train will get rid of it

oblique hollow
#

For the animations

last fable
#

de facto instant (just a short stop animation)

final reef
#

Ok I need some help here guys, due to a cold my brain ainโ€™t workin.
I have a pure iron node with a mk2 miner and mk3 belts.with the option to overclock.
I am looking to know how many smelters at 45/min to constructors making plates, rods and screws (alt recipie) and possible iron wire too. Thoughts?

strange hawk
#

pure is 120, mk2 miner 240 but mk3 belt is only 270

#

6 smelters if you overclock to 270 per miner

final reef
#

Normal is 120, pure is 240

strange hawk
#

ye i mean a pure mk1 is 120 but mk2 240 so overclock it to 270 because of belt

#

you can get 6 smelters outta that

final reef
#

6 smelters running at what? 100% or 150%

strange hawk
#

270/45 = 6

final reef
#

Ok

strange hawk
#

so 6 smelters at 100%

#

never overclock buildings only miners

upbeat tide
#

Is the alt HMF recipe good?

#

Mod frames, steel pipes, EIB, crete

hard rune
#

What important recipes require raw ore? like any ones late game?

fallow lily
#

Short answer after digging through them...not really.

upbeat tide
#

Solid steel, the pure ingot refining, wet concrete

My thoughts if I got the right idea of what u mean

fallow lily
#

Those aren't what I'd think of when I think of "late game" recipes.

#

They're basically better ways to make early game materials.

glacial hemlock
#

Turbo rigor motor. Late game.

fallow lily
#

That doesn't use raw ores.

glacial hemlock
#

Uranium or somgthing. Maybe the pallets? Didn't remember

cunning vector
#

anyone know how many smart plating I can make with 180 iron per min?

upbeat tide
#

Dont know the math but I doubt many

pastel flax
#

For the item overflow, would be possible with tractor/truck, 2 overlapping stations, 1 load, 1 unload, and then a separated unload station for the sink.

wind spade
#

also, possible with just two stations

pastel flax
#

I think u might have linked the wrong thing greeny, else I'm not finding the comment in question

wind spade
#

oh ffs

#

you can also just do it with two stations, when you use both input and output on the platforms

pastel flax
#

yeah thats the thread I saw, was saying you could do it earlier with tractors instead of trains

wind spade
#

sure, but trains function better and you can do multiple item types per train

pastel flax
#

take way more space though

wind spade
#

in the end you save space compared to 1 truck station per item

#

because you can just use 1 train for all items

pastel flax
#

truck (un)load stations output to belt first before loading items into a vehicle right?

wind spade
#

stations / platforms behave in a same way as storage containers

#

they just load / unload items when vehicle arrives as a bonus

pastel flax
#

damn, was gonna say if they prioritize the belt out before loading vehicle, then could build two opposing stations with an inert tractor/truck affected by both
Wouldn't even need to fuel the damn thing.

upbeat tide
#

How does packaging fuel work? For trucks n such? Do cans disappear after used/ inseeted?

wind spade
#

if you use packaged fuel for vehicles, the canisters dissapear

#

you can also unpackage it tho

upbeat tide
#

I heard you had to recycle canisters or they stack up, so just unsure best ways

wind spade
#

@pastel flax they prioritize belts over vehicles ๐Ÿค”

pastel flax
#

evil grin

wind spade
#

when you unpackage, you'll get the canister back

#

you can either sink it or use it for packaging again

upbeat tide
#

Aah ok so a loop works? Good to know

wind spade
#

see the link above

#

you can also do it with two stations only

#

the first station having both input and output connected (output goes to storage)

#

second station is for sink

storm ingot
#

canisters? Just cycle them back to where they are filled

upbeat tide
#

Anyway, moving along. Found the turboful alt that uses heavy sludge. Is it better?

Also whats the turbo use rate in fuel gens?

wind spade
#

60 * [generator power] / [turbofuel energy] (result is in items per minute)

#

(fyi turbofuel energy is 2000 MJ)

urban drum
#

what is the best way to split 1 into 9 lines

wind spade
#
--S--S--S--S--S--S--S--S--S
  |  |  |  |  |  |  |  |  |
#

S = splitter

urban drum
#

Thanks!

upbeat tide
#

Remember the buildings at the end of the line will take a while to get rolling fully. They wait on the first to get max capacity. Then the next, and next, eventually whole line is good

urban drum
#

Gotcha thanks.

wind spade
#

you can try to balance it out if you want to, but this setup is easier to build for almost any number of machines and you can easily expand it later when you upgrade belts ๐Ÿ™‚ also works wonders with underclocked machines or machines of a different speed

upbeat tide
#

For example my heavy frames factory uses 360 steel ingots

270 are sent into pipes and 90 to beams ( using steel screws)

The ingots go in through one input line and constructors are on both sides

urban drum
#

ahh thanks alot

#

i was asking because i have 3 lines of 270 iron ore being split

#

sorry 5 lines

upbeat tide
#

Match them to your hest tech, sounds like mk3? And dont go more than your belts can handle

urban drum
#

yea they are mark 3 belts and mk2 miners

grave thicket
#

@hard rune question is, why on the pic the 20% & 80% aren't the same, and one is more complicated ๐Ÿค”
same for 40% & 60%

hard rune
#

@grave thicket the 80% abd 20% are the exact same, the 20% just has another merger on the far right

grave thicket
#

it has +2 components
and why ?_?

#

I don't understand why would you do that

hard rune
#

splitters and mergers are just like math functions

#

that split by 2 or 3, and add by 1, 2, 3

#

or something like that

grave thicket
#

sigh

gilded trench
#

idk if its math or what, im guessing it is, can i set belts and splters so that it would only storage excess resources away from the workstations?

#

if i put like

---S---S---S ----S----C
| | |
W W W

C - container
S - splitter
W-any crafting station

vernal shard
#

If your Workstations still get enough supplies then yeah

pale jetty
#

It is math; splitter is division by 1 / 2 /3 and merger is addition of 2 or 3 belts (or 1 if you want to add 0 to it)

gilded trench
#

the thing im wondering, is it gonna starve my last workstation or nah

vernal shard
#

Depends on your incoming parts per minute

#

Its really just math.. like vanstorm explained

pale jetty
vernal shard
#

Oh hey

pale jetty
#

just put your amount of machines in there, the items / min that you put in and the consumption rate of each machine

#

hi ^^

gilded trench
#

aight imma check, thanks man

strange hawk
#

Using overclock i need 135/min when 100% is 120 but when i use slider i get like 135.6/min any way to get it to 135?

pale jetty
#

nope

#

we can only adjust to whole % numbers

tough eagle
#

@gilded trench in your illustration, the last splitter does nothing. You could split off both sides of it and connect them to a merger at the beginning of the chain to greatly reduce the number of items going to storage

gilded trench
#

yep ur right, thanks

tough eagle
#

And you can do the same split/merge combo multiple times to keep reducing it by 1/3

strange hawk
pale jetty
#

for me it always jumped back when i tried to put the output of my MK3 miner to 780 IPM

glacial hemlock
#

crude = 1
plastic = .9375
rubber = 1.21875
fuel = 1.21875
resin = .375
heavy = .5625 (conv resin to rubber)
heavy = .75 (sink all resin)

residuel fuel = .84375/1.125 (gain)
diluted fuel = .421875/.5625 (gain++)
extra canisters --> sink

recycled rubber = .4786342 (gain++)
recycled plastic = .4737221 (gain++)

residual plastic = 1.125 (loss)
residual rubber = .75 (small gain)

empty canister = 1.421
@wind spade I am thinking how to present this in a diagram form.

upbeat tide
#

Is there a table that shows the energy produced for different fuels? Coal, compacted, fuel, turbo, coke, etc?

glacial hemlock
#

someone can verify this? (water is not part of the loop so water inputs are not indicated)

#

the default recipe only converts oil to plastic with 0.666 ratio which is very poor.

cedar mica
#

You can skip the packaging

#

Also, look into the Polymer Resin alt

glacial hemlock
#

if I use polymer resin, will the conversion ratio be higher? if yes, then at which step?

cedar mica
#

Cruid oil can be made to polymer resin and heavy oil

glacial hemlock
#

the first step in the above is the heavy oil.

cedar mica
#

60/m to 130/m resin and 20/m heavy

glacial hemlock
#

iirc resin converts to plastic with a poor ratio

cedar mica
#

Resin is then 30/m to 10/m plastic/rubber

#

So 60/m cruid is 43.3/m plastic/rubber

glacial hemlock
#

ok, so, with that, will it be higher than 1:2.4479?

#

I mean, my current plan might work out as 1 crude oil into 2.4479 plastic

cedar mica
#

Yes, but you are using a lot of extra power

glacial hemlock
#

the default recipe, is already 60 crude oil into 40 plastics, with some heavy oil to burn.

#

is using crazy amount of extra power hahaha

cedar mica
#

The alt halfs the amount of Heavy oil, you need to deal with

#

For rubber its even better 20/m resin to 10/m rubber

glacial hemlock
#

ok, get it. So you are not targeting the highest conversion ratio...

cedar mica
#

Just use the fuel in the fuel gens and you need to spend less cruid oil on that

#

Plus you might break even on power, that way

somber otter
#

is there a production planner for update 3 available or one that allows you to edit the input and output rates?

fallow lily
#

They're being worked on.

cloud root
#

Are there any updated calculators for the experimental branch of rebalanced production of items, and or is there a spreadsheet of all the changed recipes?

#

Oh nvm guy above asked same question p-much

#

Atleast any spreadsheets?

covert tendon
#

theres an item sheet

cloud root
#

Ooh itโ€™s updated. Tyvm

sand garnet
#

calculator isnt updated yet though

covert tendon
#

gonna take a while for that one

cloud root
#

I prefer to writing/drawing than online calculator

sand garnet
#

then.. why did you ask for a calculator?

tough eagle
#

I did everything manually before but with the changes to alts, it's a LOT less obvious what's better given your current resources. Itll be interesting to play with the calculators when they're ready

sand garnet
#

there's mostly 'different' instead of 'better' now with alts

covert tendon
#

bi products will be interesting

tough eagle
#

There'll still be clear winners based on what's available. And even now, a few are clearly far superior

covert tendon
#

ive never found the graph portion on calculators to be super helpful

#

since they come in a big jumbled mess

tough eagle
#

Yea, I just want a table output really so I can see the recipes used and quantities

covert tendon
#

just tell me how many buildings i need

#

or the max i can make in the end with 2 pures

wind spade
#

there are some that are better

#

but there are some that are nicely balanced alternative

fallow lily
#

And at least one that is downright awful.

tough eagle
#

A few are useless. A few like Turbomotors and one of the HMF alts seem like no brainers to use though

sand garnet
#

how is turbomotors useless

tough eagle
#

I said the opposite

fallow lily
#

Itโ€™s a no brainer, not useless.

sand garnet
#

oh lol

fallow lily
#

Rubber concrete is my favorite to pick on.

tough eagle
#

Another favorite is the steel ingots using iron ingots instead of ore

#

Trading a lot more output for a little space and power with the extra step

#

The Silica alt is really bad

#

And then there are coal alts from wood and biomass that are completely useless

cloud root
#

@sand garnet lol i asked for a calculator so I can grab the new alt recipes from there if there was no item sheet

wind spade
#

(oh, it has been linked already, sorry)

cloud root
#

๐Ÿค™ itโ€™s coo

upbeat tide
#

How efficient is this?

Computers 2.5/min

Raw input

115 copper ingot
60 steel ingot
30 rubber
135 plastic

Using:
Normal computer
Normal circuit board
Steel screw
Insulated cable

#

Only chose insulated cable so I have a reason to use rubber

fallow lily
#

Insulated cables is another one I donโ€™t think much of.

tough eagle
#

It's pretty bad

#

I'm a fan of silicon circuit board. It's a great alt

fierce ruin
#

It is pretty good.

#

I like it.

upbeat tide
#

its bad yes, but since I havent really touched quarts properly yet, and I want to burn some rubber

#

im in the grassy plains, quartz isnt that close

carmine thicket
#

im trying to figure out the math to see how many smelters i need making iron ingots for each foundry making alt steel.....not sure how to go about that

upbeat tide
#

Which alt steel?

carmine thicket
#

solid steel

upbeat tide
#

How much coal can you bring in at once?

carmine thicket
#

480 per min

upbeat tide
#

Aah mk4?

carmine thicket
#

yes

#

from trains

upbeat tide
#

Then you want 16 smelters for iron

carmine thicket
#

yea i knew that part

#

how do i split up the foundries/how many do i need though

upbeat tide
#

Just build them in a row dont botther splitting

carmine thicket
#

but it takes 3 iron ingots to make 1

#

i tried using 3 smelters per foundry and it was a bit too much, suppose i could under clock

#

err i mean 2 iron ingot to make 1 lol

upbeat tide
#

Your over complicating it. Just put the 480 iron ingots onto one line and feed all foundries from one line. It will work just fine in the end

You will need 12 foundaries

#

ill show you what I mean in a sec

carmine thicket
#

yea thats where i was going....right now i put 8 smelter outputs into 1 belt and its almost full

fierce ruin
#

manifold for all your problems

upbeat tide
#

8 smelters should only do 240 iron ingots output

fierce ruin
#

like, its not even worth underclocking, cuz you anyways merge them into a line and have a flow

carmine thicket
#

im sorry i meant 16 lol

#

i got 16 smelters going to 1 belt and there is still a gap every like 10 ingot or so

#

rofl guess ill deal with it

#

how did you figure out i need 12 though?

upbeat tide
#

thats how I have mine setup, thats a 240 input line though

carmine thicket
#

all the machines in the line end up getting product?

#

watch what i did....

upbeat tide
#

yup, it wont appear that way at first but once machines start to max out internal capacity the rest will too until full

carmine thicket
#

your way is much more pretty lol

#

and space efficient

upbeat tide
#

that smelting setup does one job, feeds heavy frame needs ๐Ÿ˜„

carmine thicket
#

i got heavy frames automated, im just making a huge area for basic things like steel parts, etc right next to my train station cause im about to try to automate the space elevator parts for tier 7.

#

man wish i had known i could feed machines all in one line like that

#

i got some massive production lines just cause of the way i split belts

upbeat tide
#

Yea its called overflow method. Just build the line to what your belts and miners pump

#

At least its good looking spaghetti

carmine thicket
#

aww thanks ๐Ÿ™‚

upbeat tide
#

Used to do similar splitting in U2 for oil stuff

wind spade
#

it's called manifold

upbeat tide
#

๐Ÿ‘

gilded trench
#

if im making 40 fluid m3 per minute and 30 parts per minute, why are my 3 fuel gens consuming each 30m3 per minute and still functioning?

upbeat tide
#

basiclly it looks like this

coal ----- | S ---|- S
iron -- S -|-|--S | - |
F F

#

hope my crude illustration helps

carmine thicket
#

i saw in the pic u posted

#

thank you for the advice btw

upbeat tide
#

np

cedar mica
#

So whats the number on turbo fuel to fuel gens?

#

@gilded trench You are probably not using 100% of there power, so all 3 gets fuel

carmine lake
#

@gilded trench generators (except geothermal) only produce as much power to meet consumption

gilded trench
#

so having one produce fuel, consumption goes up and boom, blackout

#

thanks

short swift
#

Which stage is geothermal? 7/8?

fallow lily
#

As early as 5, I think.

#

Depends on your caterium research.

short swift
#

Ah so it's still hidden in the mam behind the ribbon cable

crimson geyser
#

Can somebody tell me how liquid counting works ? Cuz I have 10 coal powerplants each consume about 50m3/min I have it on pipe which have maximal pressure 300m3/min and all of it supply two water pumps which one creating about 120m3/min in that case I am confused all powerplants should consume about 500m3/min so how it's possible that two pumps and pipe can handle it there must be something wrong

gleaming ermine
#

The generators are probably not operating at full capacity

meager spear
#

Power production (and therefore power resource consumption) only scales to the power demand. So if you're making 1000 MW but only using 600, your generators will only run at 60% and thus only use 60% of the total water and coal

#

So if you stay the way you are, and increase your power consumption, you will run out of power

crimson geyser
#

I don't think so I had it on power maximum and it still keep up

gleaming ermine
#

"power maximum" would be 999/1000 MW

meager spear
#

Also due to internal storage it would keep up for a bit, until the storage is empty then it would fail to pull enough

crimson geyser
#

Like not that much but there was like 20MW reserve not more

rancid lark
#

the pipes also act as a buffer so if you have a long run it might seem to be keeping up for a while

crimson geyser
#

Idk I should try some tests or I bugged it somehow jacelul

meager spear
#

Oh true, yeah, the pipes and belts increase said internal buffer letting you work outside your means for a short time

gleaming ermine
#

I doubt it's bugged

#

Better to have 3x current capacity than 0.8x

meager spear
#

Just plop down a couple big machines and let them run for 5-10 minutes, you should feel the pain within that time

gleaming ermine
#

And I roughly estimate that it takes 1.3x running capacity to restart the system

crimson geyser
#

Ye I'll try to make some tests if it work by the numbers

gleaming ermine
#

So 1.2x what you need and a power surge REALLY hurts

meager spear
#

If you isolate the water pumps (and the fuel source) from the rest of your system, then restarting is easy

gleaming ermine
#

Isolating things in general helps and I don't do it enough yet

summer field
#

Sadly you cannot do priority powering, or have logic power network, so you usually have to cut the water extractor power poles/wires so you're only powering them, to restart it.

crimson geyser
#

At least power switches will be pretty handy

gleaming ermine
#

Logic networks would be nice

#

And that's coming from someone who admittedly never used them in 150hrs of factorio

daring slate
#

I miss priority splitters from factorio

#

Having logic reading accumulator charge for power prio would be neat too

tough eagle
#

I just disconnect the nearest large power drain, throw the switch, then reconnect it. Most of my production areas have one power pole I can disconnect to cut them off

#

And I'll leave one process disconnected till I can expand power

#

I havent ever had to go back to the power area to start it back up

cedar mica
#

Turbo fuel is ether 22.5 or 37.5 a minute, while input is 40/m. How I'm suppose to make those numbers work with a 300 limit?

#

37.5 x8 is 300, but can I split fluid that consistent?

harsh fractal
#

Splitting into 8ths is just splitting flows in half 3 times. Or you can manifold and it will hit that eventually

iron cypress
#

its verry EZ to bottleneck since it will only consume the amount of fuel needed giving the power draw. whitch mostly always fluctuates

cedar mica
#

The numbers are funky, as there always seems to be some uneven ness

iron cypress
#

what u could do is figure out a way to sipp away the overspill and let that run a few fuel plants that consume more. just to get clean. it will fluctuate the power from time to time but if its build as extra its all fine

cedar mica
#

My issue atm is getting the 40/m into 300/m pipes, with minimal mess

iron cypress
#

or down clocking

#

just make the number work ๐Ÿ˜‰

cedar mica
#

9x 300 is 2700, which works out to 72x 37.5

#

Guess I will give up that 180 left over capacity, to make things simple

patent bough
#

nothing needs to divide evenly; just underclock to match.

sand garnet
#

steel rotor is a great alt for the motor production line

cedar mica
#

The analysis, looks at each recipe in a vacum

sand garnet
#

yeah but you cannot look at this stuff in a vacuum

#

the whole point of doing a new analysis is because recipes are more interdependent than ever

pale jetty
#

i agree that some recipes only make sense in combination, still I appreciate the effort done there

wind spade
#

@gilded quarry did the analysis "in a vacuum" because it's super hard to analyse every path to every recipe, when you have 69 of them + with the oil shenanigans you have going on. I haven't read all of it (and haven't done the math either) but he did and his analysis as well as the sheets and calculations are included and seem legit

pale jetty
#

also greeny's typing intensifies

wind spade
#

I guess combinations of recipes will be more possible with proper tools... looks at those lazy tool devs that do nothing and let people suffer in dark

sand garnet
#

garbage tool devs ๐Ÿ˜›

wind spade
#

yeah I'd fire them

sand garnet
#

I demand a refund

pale jetty
#

@wind spade if you release it now, then i'd teach you how to cook pasta properly

wind spade
#

alright, I can release everything I have right now immediatelly to test branch

#

done

#

๐Ÿ˜„

pale jetty
#

๐Ÿ˜‚

#

clones github repo and replaces every "greeny" with "VanStorm"

sharp thistle
#

been trying to make every t2 product in 1 base - (assembler items) and it gets so messy, really thinking dedicated factories make more sense

pale jetty
#

i used to split my planned productions into dedicated factories

#

really helps in the long run

wind spade
#

where's my pasta tutorial

pale jetty
#

well if you want stuff clean

sharp thistle
#

I'm thinking that it would just be flat up cleaner to have a train highway where all goods are shipped to, and factories are along said highway making their goods, and move those goods further up the highway, all the way to supercomputers/etc

pale jetty
#

@wind spade my maestra says you cook them so much that they are still a bit hard on the outside, then into a bowl, pesto on top and on the plates with that.

#

I'm thinking that it would just be flat up cleaner to have a train highway where all goods are shipped to, and factories are along said highway making their goods, and move those goods further up the highway, all the way to supercomputers/etc
@sharp thistle that's up to you, i got basically 4 trains bringing stuff to my base. but dedicated buildings/sections in there

gilded quarry
#

@sand garnet I'm curious why you like steel rotors so much? It's VERY unproductive, even if you have steel pipes using the solid steel ingot. So even NOT in a vacuum it's still pretty bad. The issue is the wire, actually, moreso than the steel.

I could maybe see upgrading it to a C because it DOES mean that they match stators in terms of ingredients, but it's not that hard to make regular rotors in the first place, so I'm not dying to make the ingredients match.

strange hawk
#

@wind spade could you share that train overflow thing with me?

cursive raft
#

Need some high iq for elevating liquids. so the pump says it gives 20m elevation but im trying to get it running a the full 300m3 flow rate. right now, there is no setup in which i can achieve this that ive found with an oil extractor pushing 300. is there a way to actually achieve this? ive tried with 2 pumps and best i can get is 200 at the floor im sending it to

gilded quarry
#

you may need a pump farther back? I've been able to get oil going at 300/m

#

You also may need a pump more than exactly every 20m

cursive raft
#

its only going up 20 meters

#

so put it at the end of the elevation?

#

or start? middle?

strange hawk
#

Start

#

Pumps can only push not pull

gilded quarry
#

Yep. Think of them as pushing

cursive raft
#

so ive tried at the start of the elevation, top of the elevation, and at both

gilded quarry
#

So put all your oil into one pipe around your oil extractors and have a pump right there. and then from there, pumps every 18m or so

cursive raft
#

none of them gave me more than 200 at the floor 20m higher than the extractors

strange hawk
#

Thank ya

cursive raft
#

im live right now if somebody wants to come look at what ive got and tell me where im screwing it up

gilded quarry
#

maybe try two pumps

#

one at the bottom and one closer to the top but not at the top

#

and see how that goes?

cursive raft
#

yea, didnt work with 2 pumps

strange hawk
#

When pipes are full flow rate will drop if the 300 isn't fully getting used

unborn ermine
#

I learnt earlier about headlift a bit, @cursive raft is there a buffer at the top? Headlift takes the fluid ahead of the pump into factor, 100mยณ = 1 headlift

cursive raft
#

im feeding it into a buffer

#

thats how im testing the flow rate

#

i cant break the 200ish rate

strange hawk
#

You can just see flow rate on a pipe without a buffed

unborn ermine
#

I have been playing since update and FINALLY found that out an hour ago ๐Ÿ˜›

cursive raft
#

right... again... cant get past 200

#

on any part of the pipe

strange hawk
#

@unborn ermine pipes and pumps are so complicated and there's like no documentary by CSS on how they work

unborn ermine
#

Theres at least 2 diagrams floating around that have the info

carmine lake
#

water goes in, water goes out, you can't explain that

unborn ermine
cursive raft
#

ok well i think i just found out why, the extractors arent even pushing 300 even though it says the target is 300

#

so why is my 3 slug extractor not hitting its 300 production?

unborn ermine
#

Where is it at? I know I somehow got a slugged extractor to work after some fiddling up by the quartz nodes in the dune desert.

#

(theres a cheeky hole for a collectable and a pool of water)

cursive raft
#

ok just checked... on the same level with no elevation, my extractor hits its target

#

but as soon as i go up 20 meters... it loses around 120 even with pumps on it

strange hawk
#

Thanks Babroth I saw another one a week ago but that didn't contain as much info

unborn ermine
#

Np, glad to help

strange hawk
#

Uwu

unborn ermine
strange hawk
#

Ye that was the one

cursive raft
#

ok, seemed to figure it out now. i didnt think to put one on the horizontal side before the bend upward

#

then i had to re-adjust where the one on the upward pipe was at as well.

#

thanks for the graphic

pale jetty
#

additional tip: put a pump before and after your liquid storage to limit the flow into one direction. The pumps don't have to be powered there.

wind spade
#

unpowered pumps still function as a non-return valves?

harsh fractal
#

Yes

wind spade
#

interesting

harsh fractal
#

I found this out when I lost power

patent bough
#

has anyone tried packaging excess fluids to send them into resource sinks

#

i just had the idea but haven't looked at properly balancing it yet

wind spade
#

the issue is that you need to produce plastic for empty canisters as well

patent bough
#

theoretically you can just use your excess fluids but if any one part of the line backs up the effect cascades

wind spade
#

so you probably need to overflow canisters into a sink

#

which is too much hassle imo, usually you can convert fluids to solids that can be sinked

fallow lily
#

I wonder if that applies to water in the aluminum chain and sulfuric acid in the uranium chain.

patent bough
#

water at least has multiple potential uses. sulfuric acid apparently is only used for uranium, with a fraction leftover as byproduct. i was thinking you could, after production started, feed the byproduct acid back into the original input and reduce the production rate thereof, but i haven't tried it yet.

fallow lily
#

You'd have to be very careful with that.

patent bough
#

yeah

fallow lily
#

The feedback loop could easily stall itself.

patent bough
#

fallback solution is to treat as waste, make several large containers, and periodically flush them.

fallow lily
#

I'm sorry, but that sounded like managing the system by hand.

#

Surely you wouldn't want to do that in a game about automation. ;)

cedar mica
#

Fuel burns 15m3, turbo fuel is 2.2 times longer burning? So its 6.8m3 per gen a minute?

patent bough
#

well if you feed it back into production along with overflow you shouldn't have to flush often.

fallow lily
#

that's still managing it by hand.

patent bough
#

no worse than managing nuclear waste

fallow lily
#

And I want nothing to do with nuclear waste's need for storage expansion, so that's not a good comparison. ;)

patent bough
#

anyhow this is regarding sulfuric acid in particular.

#

since it can't be converted to a solid

fallow lily
#

Too bad you can't sink pellets.

#

That would make for a tidy solution.

wind spade
#

@cedar mica turbofuel burns at a rate of 4.5m3 per minute

cedar mica
#

4.5m3, thats quite the improvement over normal fuel

#

Guess my 1680m3 turbo fuel, might be a bit bigger then I thought. 373 fuel gens...

#

Then again, 56GW should last me till nuclear is up and running

upbeat tide
#

Whats the burn rate of petro coke in coal gens? Tried to put some into a coal gen and it said 2.5secs, coreect? Seems a bit fast

unborn ermine
#

It says its inefficient in its description jacelul

fallow lily
#

Petroleum coke is interesting...

#

It has more energy per stack than coal, and is better for energy production than fuel derived from heavy oil residue.

wind spade
#

@upbeat tide it's 2.4 sec per coke

upbeat tide
#

Well, for now its supplementing steel production, can get another 400 ingots from my come supply atm

#

And as I am not up to alu yet it works

lavish pollen
#

How do you guys manage to boost Your oil extractor but still can have a 300m3 flow rate? Any signs of pipeline MK2?

summer field
#

Dunno about Mk2 pipes.

upbeat tide
#

I have only had normal oil nodes and those max at 150m3 at 250%

lavish pollen
#

Because at this point overclocking Oil extractor does do much..

#

I have pures.. need 450 from each.. Can only move 300

upbeat tide
#

My oil is in the southeast corner, those 6 normals

#

Next will be the 4 pures to the west above the giant waterfall in the south

hardy pendant
#

is there a production calculator that works with episode 3? im checking pins and looking through reddit and I cant find any

unborn ermine
#

Yeah im turning the 4 nodes south of the dune desert into 3 lines of 300mยณ(plastic/rubber/steel) then gunna divvy out the others for whats needed.

upbeat tide
#

My 6 normals produce 3 full lines

Plastic
Rubber
Coke > into steel
Resin > more plastic
Fuel > direct to gens

#

Have something like 35 refineries atm

unborn ermine
#

I still have to sit down and math out what I want to do, had to build and rebuild this factory friggin 3 times! ๐Ÿ˜‚

#

I finally have a plan and understand pipes and flow

upbeat tide
#

10 for plastic
10 for rubber
5 for coke
5 for residual plastic
5 for fuel

#

And eventually 5 more once I get turbofuel there

#

Need compacted coal down there. Not easy as sulfur is like 2km away in that corner

unborn ermine
#

If I have extra heavy from the coke demand, thats going to make turbo

upbeat tide
#

Yea id gladly use heavy turbo but I have coke being made into steel soo elsewhere for that

#

And im not in the mood to sacrafice 400 steel ingots a min atm

unborn ermine
#

Yeah thats why I need to sit down and do the math, if I can figure out what I want out of this factory im gold for the others.

#

I find with this game its a ton of overthinking for me

upbeat tide
#

Yup. Thats what other oil nodes are good for too

#

Thats a computer factory tower in a 4x3x17 box

unborn ermine
#

Ive been running around building and rebuilding, almost all the needed drives and ive still yet to ACTUALLY make a computer setup(though I have like 2 steps and im good)

#

Pods spoil me with computers, I had gathered more than 250

upbeat tide
#

Nice

#

This uses a few alts too

Standard computer
Standard circuit board
Insulated cable (an excuse to use rubber finally)
Steel screw

unborn ermine
#

iirc im using a refinery setup by the northern deserts quartz, that and cheap silica are making circuitboards and oscillators, just need my rubber and im pretty set for computers.

#

The 300/min from each makes 420 silica and crystals/min

upbeat tide
#

Yea side effect of the south grassy plains , quartz is like 3km away

unborn ermine
#

I was miffed when I found out the closest one was in the gassy mountains

shy mason
#

yeah, grass land is just too far from anything late game, at least they added in a few ponds for coal generators now

upbeat tide
#

I just use the giant waterfall for water

unborn ermine
#

Im staying clear of the top of that, god only knows what horrors they might put on there

gusty kettle
#

whats the water extractor to coal plant ratio?

#

ive got a 2 to 10 going

tough eagle
#

3 to 8

gusty kettle
#

i have a buffer and it isnt leaking. still staying full

unborn ermine
#

3/8/120 iirc

tough eagle
#

That will only hold true if you dont use near max capacity

unborn ermine
#

thats what geo-is there for jacelul

gusty kettle
#

im not over clocking or underclocking

tough eagle
#

Right. It's 3 to 8 at 100%

gusty kettle
#

idk how to explain it but it looks like we can do much better than a 3/8

tough eagle
#

You definitely cant. It's been well established by now. You just think that because you arent near 100% usage. I'd guess you're below 50% of capacity right now

gusty kettle
#

yeah i think im missing somthing here

unborn ermine
#

The gens scale for usage, max power draws water harder

tough eagle
#

So if you're at 50% of your capacity, it consumes water half as fast

#

I calculated that you'll start draining the water around 54% usage. That's not good

gusty kettle
#

capacity is 750 consumption is 160.

#

ahhhh i see

tough eagle
#

So you can reach about 400 before it starts emptying the water

gusty kettle
#

i understand now, so the more my factory pulls power, the harder those generators are going to have to work because the coal plant is using more water with each burn of coal

tough eagle
#

Yep

gusty kettle
#

thank you!

#

i was losing my mind over here

tough eagle
#

Also, with 3 to 8, know that it requires 2 pipes

gusty kettle
#

combine the pipes before distribution to the coal plant?

tough eagle
#

3 extractors = 3x120=360, but a pipe can only hold 300

#

So you combine 2, put it in one end then run the 3rd to the other end

gusty kettle
#

okay yeah i think ive seen that before

tough eagle
#

There are a bunch of ways you can do it but that's the easiest to explain

gusty kettle
#

sure sure combine it, then halve it

tough eagle
#

The main point is don't exceed 300 at any segment of pipe or its lost water

gusty kettle
#

gotcha

#

thanks again

storm ingot
#

It actually is water lost, not just say reduced output/less power draw?

#

I would probs do the simple way. Underclock to... what is it... 83.4 should bring each down to 100?

upbeat tide
#

crete recipie breakdown

  1. rubber> assembler> 15MW> 50Lime, 20 rubber > 45 crete
  2. silica > assembler > 15MW > 12.5 silica , 30 lime > 25 crete
  3. wet > refinery > 50MW > 120 lime , 50m3 water > 80 crete
  4. standard > constructor > 4MW > 45 lime > 15 crete

standard vs wet, 5.5x constructors vs 1x refinery, standard wins on power, but loses on space

rubber and silica sem useless unless you got lots of silica or rubber

ramblings, comparisons of concrete recipies

storm ingot
#

Well, it depends on your rate of production and if you need more of something. Rubber concrete could be quite handy if you start gettinga rea high demand for it.

glacial hemlock
#

analyzed plastic production with power consumption. It is 16.927MW (alts) vs 7.343MW (original) for 2.4479 plastics/min

#

most power goes to packaging.

sand garnet
#

@gilded quarry regarding why i like steel rotors: because rotors are not the end product for them, motors are. Motors require stators and rotors and the steel rotor alt drops that whole production chain down to 2 items to be made for both stators and rotors

#

It severely simplifies the chain so while it may be less efficient in a vacuum, in the bigger picture it is REALLY good

#

Its much easier to expand a setup with 2 items than 4

swift panther
#

Oh tom

gleaming ermine
#

Semi random thought: in theory I actually prefer ugly recipes which complicate things

#

Clean division makes it too easy to boringly manifold everything to maximum production, and manifold away bottlenecks, rather than developing interesting logistic solutions

sand garnet
#

@swift panther hm?

swift panther
#

Ohhhhhhh tom

sand garnet
#

ok then.

swift panther
#

Glad we got that sorted

stone orbit
#

Yea tonester stop bugging tom for no reason

strange hawk
#

stop bullying Tom

sullen cloud
#

@glacial hemlock that's an interesting analysis. however, you could also integrate canisters as well. because they also require plastic

fallow lily
#

@storm ingot Are you ever short on concrete?

fierce ruin
#

are the numbers for the inputs linear when you underclock?

fallow lily
#

For the inputs, yes. Power consumption, no.

fierce ruin
#

i dont care about the power

#

need 52 manufactors and i build 54 because it looks bether, now i just want to underclock it to 98% to have the same resource needs and wasnt sure if it will work

glacial hemlock
#

@sullen cloud canisters can be cycled. In fact extra canisters are generated are needed to be sink via a overflow system.

plush bough
#

the splitter need a split only if overflow function =(

quick gorge
#

That comes under the programmable splitter rework :l

plush bough
#

oO

#

for real?

sand garnet
#

they havent mentioned any rework

#

so wishful thinking lol

glacial hemlock
#

There are 99% and 100% overflow 'splitters' setup that actually works

strange hawk
#

greenys one is pretty good

plush bough
#

i need a real overflow function on a splitter, i have some sort of automated storage for handcrafting, there are containers where i throw in everything and it sorts it to single containers, sometime everything gets stuck because one storage is full =(

fallow lily
#

Chained splitters and mergers are the closest equivalent right now.

quick gorge
#

I'm just saying what should happen because programmable splitters are just bad right now.
I've said it would be a good idea to move the functions of the programmable splitter over to the smart splitter and have the programmable splitter be, well programmable with multiple settings like Overflow, ratios (both for individual item types or all item types), regulator... that being if you send 5 X to the left you're not allowed to send another X to the left until you send 2 Y to the left, repeat until you make, idk a super computer.

With all this functionally I could see them being used in a REAL factory setting, right now I cannot see them in a real factory setting working very well.

plush bough
#

^this

quick gorge
#

With all this you could have one finely tuned belt that carries the correct ratios of items to perfectly make any item, with no risk of it backing up, unless you program it wrong, but that's because you fucked it up, the splitter did what you told it to do.

This would bring a new layer of complex design to the game where factories could get insanely complex using minimum belts but still outputting maximum effort 100% of the item.

glacial hemlock
#

The name and the visual look is pretty good. The current function is meh. Haha.

quick gorge
#

And I for one would love to use this splitter in my builds.
The only reason I ever use the programmable splitter now is for a manual input from exploring, sort slugs, collectables(spheres, sloops) to the left, all ore, leafs, wood, other bio crap to the right, everything else to next filter.
The slugs go though smart splitters to get crafted into shards and the collectables get put in a chest to never been seen again, shards gets put in another chest that's actually in the factory, leafs, biocrap gets processed bla bla bla...

So again, no real use in a real factory.

#

I mean suuuure you could try use programmable and smarts to filter to do what I've stated above in the current game but I would never JUST in case a supply drops due to power outage and then everything backs up and I have to break all the belts and replace to fix it.
Big no from me

fallow lily
#

Ooh.

quick gorge
#

Could someone put that on the QA site? I'm too lazy to... and I'm playing Minecraft...

fallow lily
#

Supplying manufacturers off of one belt line would save so much space.

plush bough
#

with the overflow function you could throw in wood leaves etc. and if one of them is full it automatically sends them to the constructor to make biofuel

#

i know, i could throw everything to the contructor, but i want to save some wood etc for other things

quick gorge
#

Yeah just let your minds run wild with how much you could do with that programmable splitter

fallow lily
#

Programmable merger.

quick gorge
#

With their powers combine.. sweet christ

sharp crow
#

those splitters could also be used as logic gates in a turing machine

#

so far i don't think satisfactory's turing complete, even with the new pipes

quick gorge
#

They can be used for so many things and I will hold out for this functionality to be in the game... Where I can make a smart factory.

storm ingot
#

perhaps they dont want smart factories so they can keep the challenge going...

fallow lily
#

Heh.

#

True programmable/splitter mergers would add new challenges.

quick gorge
#

A whole new challenge and you'd need to think about how to set up all of them.

fallow lily
#

I mean, balancing factories is already a challenge.

#

Programming the splitters and mergers so that you can put materials onto one belt just adds to that.

quick gorge
#

Never mind balancing with ratios in mind ๐Ÿ˜›

fallow lily
#

Because if you get it wrong, you can gum the entire system up.

#

With normal splitters and mergers, as long as you donโ€™t put the wrong product on the belt, things wonโ€™t break.

quick gorge
#

And has stated above you'd need to cut off the end, drain the belt of the mess and delete a bunch of belts to clean up

fallow lily
#

They may not run optimally, but you wonโ€™t break everything.

quick gorge
#

If you're playing this game as it is right now with multiple items on a belt you're taking a reallly risking way of playing, if you keep on item on a belt then you're safe, zero risk.

The thing is if you want better risk/reward... if you want that you'd want these better splitters to allow you to have a reasonable risk without things outside of your control fucking it up.. You would have control over your system, if it fucks up it's your fault.
If power goes out, it won't break, if you're redoing you're wiring and you cut power to a part of your base it won't break with this new splitter but right now as it stands, doing that will result in it getting fucked and that is annoying over the reward you get just because you wanted to clean up messy wires.

#

Right now logistics in the game are lacking.
With this splitter it would add a new dimension to logistics and Jesus my brain can't comprehend what people would do.
I could see people making computers much like Minecraft's redstone wizardry as a prime example...

glacial hemlock
#

to prevent stuck, just use sinks.

strange hawk
#

Pls use foundations :)

glacial hemlock
#

Lol, it is just a prototype at 10% of potential of 1 oil node.

wind spade
#

Nah, stuff is cooler without foundations

quick gorge
#

OCD intensifies

cedar basin
#

flame greeny for not using foundations

wind spade
#

why lol

glacial hemlock
#

1 hour in, didn't stuck at all.

limber isle
#

hey guys ๐Ÿ™‚ anyone got a good setup for oil ?

manic bronze
#

how much oil and what do you want out of it?

glacial hemlock
#

Which oil product you want? Tubofuel? Plastic?

limber isle
#

as much plastik and rubber as possible.

#

plastic prefered

glacial hemlock
#

Use recycle for both recipe. Use overflow splitters/mergers to handle feedback

manic bronze
#

Using just straight base recpipes you should be able to get 2 refineries for plastics and 1 refinery for rubber with a normal node, use the rest for fuel to power yojur factory

oblique hollow
#

New patch, well, guess i need to do some new testing

manic bronze
#

yeah @limber isle after checking the math, you should be able to get 45 plastic/min out of 2 100% refineries, and then 30 rubber per min out of 1 100% refiniery

#

this will put a normal node at 75% output, so stick the rest into a fuel refinery and power that factory

limber isle
#

yea but i havent got the fuel generators yet.. i guess i use some coupons for the computers :b ty guys

manic bronze
#

not enough to get all the machines at 100% tho, so if you want to max out the other 25% with rubber and plastic, youll need some over/underclocking

thick pike
#

is there an additional Monorail Cart for Liquids? or does it load Liquids on the Tier6 one?

wind spade
#

use normal freight car

fading ember
#

I have aluminium production usage of water is 100 production 99.6 and it is stuck full of water

shy mason
#

they have liquid storage trains that are meant to store 500m^3, still doesn't compare to just packaging them.

#

And yeah i can say the single belt with smart splitters bus is not worth it. It's good for recipes that call for intermediate products where you need less than 10 of an item per minute (so motors, super computers, and space elevator parts), but anything more than that with too many items for your bus and it gets convoluted, though a programable splitter with the new sink does help with keeping it from backing up now. Main issue with the bus is still guaranteeing your bus delivers enough items quick enough to your machines.

wind spade
#

also it can deadlock pretty fast

shy mason
#

yeah, i had a manifold of smart splitters and industrial storage containers to keep a buffer of each item, and it took until the storage was full to stop entire system, setting the central splitter from any undefined to * helped start up again, then used the sink to clear it for a bit.

#

also matters which item you have first / last in your merging, as those in the back are fighting for 1/2 the next mergers closer to end of the merge bus. not that big of an issue for splitter end.

#

yeah take away is i'll make one for space elevator parts and higher end inputs only from now on, not worth using one for intermediate ones like stators and resource heavy HMFs and regular computers (crystal alt would be fine).

robust vessel
#

hey greeny is your site updated for U3 yet?

wind spade
robust vessel
#

ah, RIP

#

I eagerly await the calculator and alt recipe analyzer

wind spade
#

me too thinking_helmet

shy mason
#

is it mainly the new refinement byproducts giving you problems coding wise?

wind spade
#

one of many

#

mostly my incompetency to write good code ๐Ÿ˜„

fierce ruin
#

is it possible to make a splitter/merger setup so that 99,9% of the belt goes out and only when this belt is full the other belt gets resources?

shy mason
#

empty industrial storage container is closest you can get to that, the first output you connect has priority over the other for the 1st item added to it, though it may not act that way for others apparently.

wind spade
#

@fierce ruin it's possible even to 100%

#

@shy mason that's true, the priority changes at random and it's not reliable

fierce ruin
#

i just run into the problem that my production for plastic and rubber stopped because its not longer needed from any factory, but im using the coke byproduct for my alcald alluminium sheets, now this also dont produce anymore. so i want to overflow split the rubber and plastic so that this refinerys produce all the time and i have enough coke

#

@wind spade do you have a setup for example?

fierce ruin
#

i also found yours with google but didnt want to use trains, though its really simple

shy mason
#

I'll use the overflow station idea, looks like an easy way to keep all colonies at full production wise while still having a full container stockpile and full overflow awesome points accumulation, just need to be steady in tier 6 production

wind spade
#

also even easier way is with two stations

#

you use both input and output of first station, output goes to storage

#

and then you just have second station as sink

fierce ruin
#

looking in the second one with the 99,9% its really nice for me, gonna use that.

shy mason
#

just need to get to tier 6 on my restart then, been enjoying building colonies with only mk 1 miners for now instead of rebuilding every belt tier upgrade.

fierce ruin
#

thanks @wind spade

oblique hollow
#

oooh overflow splitters?

#

actually if you leave out the long belt on the left.... mine is even compacter than the 99% one

fierce ruin
#

this splitter setup does exactly that for me what i need, thats a big gamechanger

dry mason
#

not sure if this is right but its a maths question: if i have 80 screws/m but i need 60 to one place and 20 to another I split it from 80 to 40 then to 20 then add one of the 20s back to the 40 to be 60 right? then i have one belt at 60 screws/m and one at 20 screws/m?

fierce ruin
#

yes

wind spade
#

or just put a splitter and it will eventually balance itself out

#

@dry mason

dry mason
#

so if the machine needs 60 per/m but im sending 80per/m wont it just fill up then halt the belts but if i split it to 40 it wont have enough parts/m

wind spade
#

but the other machine that needs 20 and is sent 40 will overfill and block the belt, so that the 60 machine will get all its parts

dry mason
#

i get it, so the 60p/m will be slow until the 20p/m is full then it will be at full effect

gleaming ermine
tall stratus
#

How can i effectively split 1440 water from 6 to 8 pipes?

dry mason
#

if my maths is right: take 1 pipe split it into 2 then split those pipes into 2 that should be 4 then split the 4 ends into 2 that should be your 8 pipes altogether with equal pressure

wind spade
#
--+--
  +--
--+
  +--
--+--
--+--
  +--
--+
  +--
--+--
tall stratus
#

Thanks!

wind spade
#

but usually you don't need to do splits

#

as pipes will eventually just balance out

tall stratus
#

So i can theoretically just connect all together with junctions to even out the flow?

wind spade
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if they are all full, I'd do the system I showed

tall stratus
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They're not quite full. 240 * 6 pipes to 180 * 8

wind spade
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why do you need 8 pipes out anyway?

tall stratus
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Running 32 coal generators

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I want an even split of 45 in each

dry mason
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you could do one long pipe along the front of what ever you need water for then add in junctions in front of each machine that would have the same affect

strange hawk
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Anyone have a diagram for 1 to 5 splitter?

fierce ruin
sharp crow
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if, for some reason, you actually need a one to five balancer, you can make one by splitting one evenly into six and looping one back to the start with a merger

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but there are very few cases i can think of where you would actually need one

fierce ruin
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oh i misunderstood

sharp crow
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you can just use a manifold for production lines

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the buildings closer to the start of the manifold will get a higher flow of items, but eventually they'll fill up and stop taking more than their fair share

fierce ruin
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you can use the 2 to 5 and just use 1 starting splitter

sharp crow
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          |
   _______M
 /        |
 |     ___S___
 |    /   |   \
 |   S    S    S
 |_/ |   / \  / \
     |   | |  | |
unborn locust
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Is there a formula to calculate tractor transportation amount per minutes ?

weary ravine
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๐Ÿ˜‚

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Quite a few times now that I tab into this channel and see some weird stuff and my first thought is "Great someone doing ASCII spam"

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Only to actually look at it and see that it is just Satisfactory setups

strange hawk
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@fierce ruin thanks

sand garnet
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The internet has ruined us, Front1er

wind spade
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there's never been any ascii art here other than SF setups

pale jetty
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Is there a formula to calculate tractor transportation amount per minutes ?
@unborn locust yes. Measure the roundtrip time and then do: amount of items / roundtrip time (and maybe reduce that value in your calculation a bit for safety reasons)

sharp crow
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it's actually the same formula as belts, if you calculate a belt's inventory as it's max item capacity

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although there's no reason to do that lol

pale jetty
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Well belts give us their performance already ๐Ÿ˜‚
But yeah you could do the same v=s/t.

shy mason
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Unless you overlap or make multiple station pick ups/drop offs or unload/load the items yourself, the bottleneck will still be the tier of belts going in/out of the station

carmine lake
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truck can only go as fast as the slowest belt in its chain

shy mason
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Trains help by having two inputs/outputs per train car, so the effective belt speed of trains is mk 4/5 belt speed times 2 times the number of cars on the train

pale jetty
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The question was about how to calculate IPM of the tractor though.

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Depending on the distance the tractor is the slowest โ€žbeltโ€œ

carmine lake
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tru

warm wren
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thinking_helmet Am I looking at it wrong or does Coke Steel seem like a bad deal. If you're using smelters for iron and then going to solid steel ingots, you're using slightly more iron ore if you use coke steel, but if you're doing foundry iron ingots to solid steel, you're using a lot less iron, but then you're using copper. So I'm not sure.

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There's also the consideration of the fact that coke is an oil by product, and whatever you're making (plastic/rubber) has to flow non stop in order to make sure the coke keeps coming thinking_helmet

upbeat tide
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^^ thats the only reason im usin coke steel atm to keep it flowing

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But once I get compacted coal doen there that stops and heavy turbofuel begins

steady lily
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You can use a programmable splitter and have 99% into storage and 1% to a sink so when it overflows it just goes into the sink

stark lichen
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So if I make plastic, should the heavy residue be turned to fuel for power, and the overflow to coke for more power?

upbeat tide
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Dont think there will be heavy oil overflow unless you dont max it out

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And yea id gladly do programmables if I had access. Smart splitters shouldnt exist imo