#math-and-meta

1 messages · Page 432 of 1

nocturne flower
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It's actually cheaper, but slower

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More concrete less raw steel

daring slate
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Both take 5 concrete

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I forgot that I got 2 pipes from 3 steel, calculated 1 per 3

nocturne flower
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Right, it's a minor saving, but worth taking if steel production is limited

daring slate
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yeah, seems worth it.

light meteor
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Alaska Mike thanks for the help!

supple zealot
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OK guys, got a new question, trying to ratio out advanced smelting

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got 24 foundries producing 50 ea, got 6 belts of 200 going into 3 containers

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only have mk3 belts (270), how do I get 4 full belts, plus a partial belt?

willow igloo
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Split 6 belts of 200 into 2 each for 12 belts of 100. Combine 3 of the 100 belts into 1 belt of 300. You will have 30 excess x 4 so combined that makes a 120 belt. If you have a 3rd belt off of each split from your 6 200s and combine those 6 extra belts into 1 ( 3 into 1 x2 and combine those 2 belts into 1 output at mark 2 belt.

gray knoll
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If someone knows, how many oil generators can a 300m2 pipe sustain with turbofuel? Normal fuel is that 2.66666?

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2.6666 sustained by 1 refinery

willow igloo
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So from your original 6, 2 belts goes off to fill your 270s and 1 goes to feed the excess 120. @supple zealot

gray knoll
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300m3*

supple zealot
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@willow igloo problem being that 270+120 doesnt equal 400

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was trying to use the big storage containers to act as semi balancers, but thats apparently not what they do lol

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would be soooooo nice, if they prioritized an output instead of prioritizing the opposite lane (for whatever reason)

willow igloo
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270 x 4 + 120

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@supple zealot

supple zealot
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interesting. thank you

willow igloo
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With the 120 output getting bottlenecked, the other 2 belts splitting off from your 6 200s will take more than just a third seeing that the 3rd output is blocked

supple zealot
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i can take the top 2 belts, split them into the bottom 4, then combine them

nocturne flower
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Has anyone come up with any clever ways to deal with crude oil no longer having purity? 120m3/min per node @100% feels low.

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Meaning more, trains, trucks etc. Any success stories on consolidating and making it work?

sullen cloud
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oil nodes still have purity

nocturne flower
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Just set them up, no purity.

dawn lark
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They def do

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I put down 4, 2 had 60/m and 2 had 120/m

nocturne flower
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Is it just not labeled now?

still plinth
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Correct they are not labelled. You can only tell once the pump is down

nocturne flower
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I see now, thanks

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they also tweaked the purities a bit it seems

rose aurora
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Hello all. I'm trying to figure out how much fuel the fuel generators burn in update3. Does it show somewhere in the GUI and I'm just missing it?

wind spade
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nope, but you can calculate it from fuel's energy value

rose aurora
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Thanks! Sorry to be a pain. How can I find the energy value? Do I need to package it first?

wind spade
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no problem

rose aurora
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❤️ that's perfect thanks!

earnest orchid
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so what is the maximum refinery count per pure oil node now?

teal bolt
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120 i think. 300 at 250%

earnest orchid
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thats a lot of refineries for 1 pure oil node, are you sure?

teal bolt
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sorry. never mind.

earnest orchid
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are you talking about extractors?

teal bolt
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yah

wind spade
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also, DoN't OvErClOcK rEfInErIeS

earnest orchid
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yeah im talking refineries, cause i have 40 fuel genes to get online with the new method. so i need to know a maximum count per pure oil node that i can run

teal bolt
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5

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he use 60 per refinery

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thats 200m3

earnest orchid
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i need 16 refineries just for my fuel production

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thats a lot of space to use up, but i guess it is what it is

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i had 4 before for the same production

teal bolt
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for 40 fuel genes. that is 600m3

cosmic hearth
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You can fit 5 fuel refineries on a full pipe, and overclock one pure node to fill a pipe, so you'll need 3 pure nodes and one other node of any quality to build the 16 refineries you need to fuel your 40 generators.

untold crown
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why did they nerf oil production capacities per node so much?

earnest orchid
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i dont like the requirements just for fuel, the setup for coal is way easier and less time consuming, and considering you only need 2 coal generators to match a fuel gen and have no waste, well its a better trade off

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they basically made fuel pointless for production needs

untold crown
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yeah

earnest orchid
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oil for other needs thats fine, but powerwise nah its just not worth it

untold crown
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turbofuel is kinda better but then why not use the compacted coal in coal gens instead

cosmic hearth
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Fuel no longer obsoletes coal entirely by instantly raising your power cap by several hundred percent.

fallow lily
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Even in Update 2, I didn't feel it was worthwhile to use oil for power.

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You need far more oil products than coal products.

earnest orchid
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lol im going back to caol for my power needs, fuel is just worthless now

untold crown
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@fallow lily well yes, i could run 66 fuel generators off one node really easy which is quite some power until you get to nuclear

fallow lily
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And that remains true. What's interesting now is that you can produce fuel as a byproduct of plastic/rubber production.

cosmic hearth
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The balance point they seem to be aiming for is that power is much more expensive, requiring deeper sacrifices in terms of where easy to reach resources go

fallow lily
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The tricky part is avoiding stalling one or the other. I mean, you could just sink it, but come on, where's the fun in taking the easy way out?

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Though I suppose keeping other parts of the factory running into a sink accomplishes much the same result in a more roundabout fashion.

teal bolt
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at the moment i sink the products for oil

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you can make rubber out of it but that is not good

jaunty moth
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Fuel just doesn't feel worth it for power anymore.

wind spade
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fuel wasn't worth before

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not sure about now

untold crown
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it was easy to get lots of it pre U3, now its really a hassle and not worth it at all compared to coal

sharp thistle
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Probably better off to make compacted coal for power now, yeah?

twin parrot
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Anyone know the minimum tube length to get max speed?

wind spade
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pre U3 you needed tons of power to keep the fuel produciton compared to coal. Now it seems more balanced

sharp thistle
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yeah, especially given that liquid freight stations don't seem to hold liquid properly right now, thinking its just better overall to use oil just for oil products, and to make said products locally if at all possible

nocturne flower
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@wind spade I'm going to explore setting up my fuel to be based on Heavy Turbo Fuel alt recipe, based on numbers it's seeming like that's the best way to balance out high Fuel based power without halting production. It's theory for now.

jaunty moth
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Pure oil at 100% was reduced from 240 to 120, if I'm not mistaken. That makes a huge difference.

sharp thistle
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yup, which to me suggests that the best way for power is coal->geo->uranium

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if you want to make oil products in any sort of bulk you can't just burn it off for power

jaunty moth
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One pure oil at 250% takes 5 refineries and supports 13.333 generators aka 2000 power. Vs 1,260 off a pure coal at 100%.

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Typo, 1200 off pure coal.

sharp thistle
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Wouldn't compacted coal completely flip favour around for coal, though? Not like you use sulfur for much else

jaunty moth
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It increases turbofuel more than coal % wise, so not sure.

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But the loss of the coal may not be worth it

nocturne flower
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I think what they're trying to get us to do is progress from coal to coal & fuel to fuel & nuclear

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potentially real late game just nuclear

sharp thistle
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well each coal generator uses 7.15 compacted coal a minute versus 15 coal/min, so I dunno, I think you can completely skip fuel

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just go coal->compacted coal->compacted+geo->nuclear

wind spade
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I need to redo my power sources table lol

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so we can have some nice math for these discussions

sharp thistle
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yeah I was thinking on how badly having to use assemblers to make compacted affects to viability of compacted

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since you need a lot of assemblers for this

signal edge
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anyone know the consumption rate of fuel generators

jaunty moth
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15 per the conversation above

signal edge
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oh thanks is that the same of oil as well?

dusk widget
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Is there a good place to find guides to building in U3, want to maximize efficiency of my early base

unborn ermine
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Mid map, aka the grassy hills is pretty dense for pure nodes

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Oil is super close, and with the location its great for sprawling out

neat stratus
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whats the best way to go from 120 caterium ore to the smelters which do 45 -> 15. I hate that I need 2.66666667 smelters to saturate 120

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is there some way where I don't end up with some dumb third

nocturne flower
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overclock to 150% (180/min) use 4 smelters

neat stratus
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hmm yeah not a bad idea

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oh wait

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except im only on mk2 belts so far 😦

nocturne flower
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you can just build the 4 smelters for now, and let them be under fed, underclock them if you're feeling frisky

tardy bough
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any one have ratios and stuff for update 3?

neat stratus
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I think I’m just frustrated at the crappy build ratios that are default

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I guess that’s where some of the games difficulty lies though

untold crown
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well if you scale up most crappy ratios will dissappear

glacial hemlock
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And if you got got mk5 belts, most problem will get resolved automatically

urban drum
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what is the best way to split 5 forgery's making steel to make pipes and beams? or would it be better to find more coal and iron and make a whole new factory dedicated to one thing

cedar mica
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To package and unpackage water, I would normally use 110MW. With 50% underclock, I would need 73.2MW (4x 18.6MW). Any math on how to reduce it further? At least it cant be used for coal, with that number

glacial hemlock
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@urban drum manifolds is the answer to everything, the life, and the universe.

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@cedar mica you can use 100machines working at 1% each

fervent cobalt
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Does anyone know the coal ore/min consumption for 1 coal generator ? (the water consumption is 45 m³/min but I didn't find the coal ore/min consumption in the Coal Generator menu)

mystic cliff
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well each coal generator uses 7.15 compacted coal a minute versus 15 coal/min, so I dunno, I think you can completely skip fuel
@fervent cobalt

sage current
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@fervent cobalt Depends how much power is being used. You can see the burn time of the coal in the coal generator overview. I believe it is like 5.4s per coal, so that would be 11.11 coal per minute. IF the coal generator is working on full load. If it works on like 50%, the burn time for 1 coal is longer, so the generator will be using less coal per minute

humble stratus
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@sage current 11 was in ea, in exp it's 15/min

sage current
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So burn time per coal would be 4s per coal then under full load, not a garanteed 15/min if the generator is not running on full load

humble stratus
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if someone asks about coal consumption I always assume worst case scenario (full load)

patent bough
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don't forget to include water cost

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45 water/min last i checked for 1 coal generator

glacial hemlock
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Out of 75MW, at least 7.5MW is used back as water extraction, and at most 2.5MW used for miner. So 65MW of net energy

fervent cobalt
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@mystic cliff @sage current @humble stratus Thx for the answer 🙂 I didn't notice the burn time in the menu !

sage current
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@fervent cobalt Your welcome

sharp crow
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coal consumption at 100% is 100/9 per minute on early access and 15 per minute on experimental

cedar mica
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11.11 on EA, 15 on EX

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Also, 50MW vs 75MW

tough eagle
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Just did the math on my current setup and after subtracting the power for miner and water extractors, I'm gaining 67 MW per coal gen with 8 of them

cedar mica
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So about 89% effiency

glacial hemlock
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if you are using impure node and T3 miner for coal, then the efficiency can go even lower.

tough eagle
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And if you have to pump it up due to elevation, you lose efficiency too

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I'm figuring a little over 3% efficiency loss per rise which I think is about 20 meters each

cedar mica
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If I make 40m3 fuel a minute, how many fuel generators is that? I cant see the burn rate on the fuel gen

sand garnet
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1 = 15

woven sparrow
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If i make 20 refineries and run 5 and 5 together as 1 output each (so total of 4 pipes 200m3 fuel each). Can i make 1 big pipe that goes thru 52 fuel generators and connect them at 4 places (the 4 lines out from refineries) and hope everything goes ok ?

oblique hollow
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52 * 15 is 780

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Gonna be hard to balance with 1 pipe

split tendon
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Is it okay to chain together splitters/ mergers as long as the input per minute is less than or equal to the output per minute? Instead of balancing. Is my thinking correct here?

woven sparrow
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well it will be like 1 big pipe in a square connected to all my gens. But there would be 4 outputs connected to that 1 big pipe in each corner

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though 5 refineries should be able to fuel 13 gens alone. So i guess i could just keep them all seperate

obtuse fable
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Is there a formula to work out crude oil to refine plastic then burn off the heavy residue? My oil generators keep backing up and my plastic production shuts down

wind spade
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you should have separate plastic production as well

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or just make petroleum coke from HOR and burn that in coal gens and void the rest

fallow lily
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For every refinery producing plastic at 100%, you can produce 200 MW.

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Wait, that would be true if they output heavy oil.

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Heavy oil residue is different.

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133.33 MW

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If I did my math right, converting residue to fuel seems to be a net loss.

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With Residual Fuel.

wind spade
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well you can't use residual fuel in fuel gens

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so you have no other choice

fallow lily
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Fussy things, aren’t they?

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The loss comes from the refinery, not the recipe itself.

cedar mica
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Residual fuel, is just normal fuel

fallow lily
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It’s the name of the recipe.

sullen cloud
cerulean wasp
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How many coal generators can i power with one water extractor?

wind spade
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@sullen cloud what? 😄

sullen cloud
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one of my favourites to be the new most shitty alt

tough eagle
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@cerulean wasp 2.6 at normal clock

wind spade
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ah

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well, I'm already blaming iron wire

haughty quail
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Has anyone determined the most efficient and streamline approach to alt resources? I know you can pick and choose but when it comes to current experimental endgame, is there like a master guide on what recipes to use and forms of transportation that maximize the entire map’s efficiency?

wind spade
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@haughty quail the new alts after balance are more like alternatives rather than being the meta recipes that you need to use. So it's not that easy to say. There are a few good recipes, but most of them are on the same level as normal recipes

haughty quail
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My goal is to produce one central gigafactory that pulls in intermediate goods and refines them to the final products from all around the map

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I suppose there must be a recipe for each item that not only streamlines production (less steps needed) but also saves resources, unless you can only pick one or the other (steps involved vs resources saved)

tough eagle
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There are definitely some superior recipes still. Like the steel ingot alt that requires iron ingots instead of iron ore and less of it.

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But overall it's likely going to depend on what resources you have nearby for optimal recipes

haughty quail
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Essentially if you factor in every resource node on the map and assume you maximize their outputs, what chain of recipes will be the end all be all?

tough eagle
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Just like before, you need a goal and then a calculator will eventually work again that tells you the optimal chain.

fallow lily
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Rubber concrete is pretty terrible, though.

wind spade
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I think iron wire is still worse

fallow lily
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I mean, I might have a reason to use iron wire, but I’m never going to have spare rubber.

haughty quail
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I know the calculator comes with the option to determine inputs. I suppose if you maximize every resource node you can skew your outputs to certain items, or have a more even distribution of final products, correct?

pastel flax
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wait, what did they do to the iron wire alt?

fallow lily
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5 ingots to 9 wire.

tough eagle
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Right. There is no single optimal chain because it depends on how you want to split the final products

wind spade
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compared to 1 ingot to 2 wire if using normal recipe

pastel flax
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what if using iron alloy as well?

wind spade
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4 ore -> 5 ingots -> 9 wire (with iron alloy and iron wire)
VS
4 ore -> 4 ingots -> 8 wire (no alts)

fallow lily
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I can see iron wire being useful for onsite wire production if there’s no nearby copper source.

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Wire and cables.

sharp thistle
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As far as alternate recipes so far, I've been enjoying using iron screws, the one that goes straight from ingots to screws

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not really a fan of using rods to screws

pastel flax
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is there a list yet of alt recipes before & after update 3?

tough eagle
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That and the alt steel ingot recipe with iron ingots are the main 2 I'm using so far

sharp thistle
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I haven't gotten alt steel yet, but I made a new singleplayer game - had a 4 man game going, but we got to t7 and most of them quit due to repeat DCs requiring restarts and such, and a 4 player game gets spaghetti as hell, even if I tried keeping things organized

wind spade
rustic otter
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what is the ratio of water extractor for coal generators?

summer field
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3:8

rustic otter
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thanks 😄

tulip bronze
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Freight platform loads/unloads at 1200 units per minute. Correct?

shrewd yacht
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seems the least wasteful ratio of water to coal is 2/5?

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then set the extractors at 112.8 m3

oblique hollow
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wasteful of what? pipe space?

shrewd yacht
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extra energy used to pump water

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guess you could use 3 at 100m3, but the pipes can only support 6.666 coal plants

oblique hollow
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how much power do the extractors draw at that percentage

shrewd yacht
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18.1?

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can't remember exact number atm

oblique hollow
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if its really that, its 90,1% efficient

shrewd yacht
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any other ratios that would be better?

oblique hollow
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the 3 to 8 is with an error of 0,1% just about the same

wind spade
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iirc there was 3->8 ratio

oblique hollow
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3 to 8 is 90% efficient

shrewd yacht
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split pipes?

oblique hollow
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oh wait.

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i need to consider the miner too

shrewd yacht
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cant do more than 6.66 plants with 300 limit of pipes

oblique hollow
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2 pipes

wind spade
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if you mean power

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then just underclock everything to 1%

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and you'll get least wasteful setup

shrewd yacht
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what about 6 plants and 3 extractors at 90m3?

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that still fits in one pipe

oblique hollow
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power usage of the extractor needs to be known then

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without that you cant calculate efficiency

shrewd yacht
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I'll have to start my game and take a look

oblique hollow
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ill see if i can test it myself real quick

shrewd yacht
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the energy to work ratio gets better the lower you clock so maybe 3x90 feeding 6 is better overall

oblique hollow
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at 90 one draw 12.6 MW

shrewd yacht
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thats pretty low

oblique hollow
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91,6%

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efficiency

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honestly i couldnt care less about 0.1 to 2 percent

shrewd yacht
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so minimal difference

oblique hollow
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hmmm, i should calculate fuel....

shrewd yacht
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and less water space used for the extractors by using 2

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are the coal plants using 15 coal per minute at full load now?

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or is my math off?

oblique hollow
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yes, 15

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and 45 m3 water

shrewd yacht
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but then we rarely get to that point due to fluctuations anyway

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even 80% load can often results in spikes over capacity

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so maybe a water tank buffer and use 3 to 7

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can't remember the capacity of the small and large tank

oblique hollow
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small is 300

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large 1200

shrewd yacht
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so how fast would the small one drain if were only able to support 6.66 plants?

oblique hollow
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but they need pumps to fill

shrewd yacht
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oh right

oblique hollow
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6,66 * 45 is almost 300

shrewd yacht
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the top of them wouldn't fill without a mump

oblique hollow
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so 1 minute for the small

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and 6 for the big

shrewd yacht
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wish we had alarms and circuits like Factorio

oblique hollow
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ok so the current best efficiency i can get out of my fuel gens is 83,3%

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at 604,8 MW out of 6 Gens

sand garnet
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all the water-boosted ingot production looks amazing though

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will that actually be efficient

tawdry pebble
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Your exchanging power for increase throughput on the ore or copper sheets for example. IMO those recipes are more intended once nuke power is established.

sullen cloud
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aluminium procution procdues water - for this you need an usage afterwards

tawdry pebble
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not necessarily just feed the water back to the earlier stage of AL production less work on the water pump then

dawn lark
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Yeah once you get going the water can be scaled back to 40/m to make up the difference

quick gorge
cosmic hearth
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That's way more compact than the copper variant.

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Copper is 15 and 10, so the water is almost trivial, but the footprint is 16 refineries just for a single 240 ore line.

rancid lark
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which would be extremely power hungry

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using the refinery for all this packing/unpacking/ingots is overkill. hopefully they come out with some smaller machines that work with liquids for the simpler stuff

frail oriole
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how much coal per minute are coal plants using now on experimental?

quartz cosmos
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A Coal burner at 100% capacity burns through 1 coal every 4 seconds.
So 15 p/m
Waterpump ratio is 3:8 generators
So 8 generators can live of 1x 120 item p/m belt (Mk.2)

cedar mica
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I guess we finally found the need for nuclear power. To power all the refinerys, for packing and unpacking water 😛

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Each refinery packs 30m3 water and unpacks 60m3. So thats 330MW per water extractor. Thats 82.5 inline pumps worth

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So unless you water is 410 walls below your base or on the other side of the map (1 inline pump per 9 full length pipe), pumps are better

pallid wind
cedar mica
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Steel pipes are cheaper to make

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96 steel ingots for the beams and 42 steel ingots for the pipes

pallid wind
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the pipe output is doubled I see that now

cedar mica
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You need 50% more assemblers with the pipe alt, but its a lot less steel

pallid wind
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ok. this is a tricky alt recipe

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Ill give it a shot

grizzled ember
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how much coal does a coal generator consumes? if it dependes on energy consuption assume the worst case where production = cosuption

dawn lark
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@grizzled ember 15/min

grizzled ember
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ty

stark lichen
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would you guys use the oscillator alt now?

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and it seems the default reinforced iron plate recipe is more efficient than iron wire stiched iron plate?

tawdry pebble
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I will be using the alt crystal osc on EX for my super computer project all just to save on quartz. Yeah i am paying for it in oil but the need for oil has dropped a lot since EA

stark lichen
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heck, the default is slightly more efficient than the bolted iron plate?

tawdry pebble
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stitched iron plate is the best by a small bit, i calculated it takes 55 iron to make 5.6 ref plates the others are all more expensive

The ratios i got were this is in plates to iron ingots
stitched 9.8
bolted 12
default 12.1

stark lichen
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i see it at (18.75*2)+(48.75/1.8)

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oh wait

tawdry pebble
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its (18.75 *1.5) 30-20 in EX

stark lichen
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messed up the plates

slow citrus
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I know I'm late but yayyyy 😄

stark lichen
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ah you know, i just read my results backwards, the smaller number is better

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stitched will take more assemblers, though, hmmm

unborn epoch
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not sure if anyone has already calculated this, but if you're trying to maximize power output from crude oil -> turbofuel, using the alt recipe that gives heavy oil + resin is actually all around better than the regular fuel + resin recipe. you get more resin, which means more plastic and/or rubber and you also get more power, even factoring in all of the refineries and water extractors

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thats while using the basic recipe for turbofuel and not the heavy oil recipe

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meaning you have an extra step of converting the heavy oil to fuel first

feral dew
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oy @wind spade , what machine is wet concrete made in

fallow lily
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Refinery, probably.

unborn epoch
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if it involves a liquid, its probably either a refinery or a generator

fallow lily
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If it involves liquids, it's in the refinery, almost certainly.

unborn epoch
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lol

fallow lily
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Honestly, this game probably could use another building or two that deals with liquids.

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Just for some variety.

near remnant
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You mean like a Coffee beanery?

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Coffee is best liquid.

feral dew
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refinery, 👌 I see

unborn epoch
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id like it if there was just a filling plant that you could use to fill and empty canisters faster and for less strain on electricity.

fallow lily
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100 MW just for packaging and unpackaging is a bit much, sure.

unborn epoch
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pumping 120/min of water out of a lake or something costs 20mw but just putting that water into some water bottles costs 50mw?

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actually its not even that, packaging water runs at 30/min meaning youd need 200 mw just to fill up some water jugs

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and then emptying is 60/min so thats another 100 mw

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i havent tested the liquid carrying trains much but it really seems like it has to be all around a way better choice

fallow lily
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Mmm...people seem to think that pipes are better than the trains.

blazing yew
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@unborn epoch so what you’re saying is ?

fallow lily
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Preferably, you just bring resources to the fluid source and don't move fluids any distance at all.

unborn epoch
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well yeah, of course, its clear that that's what the goal is with liquids in general

fallow lily
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I find it an unsatisfying approach.

unborn epoch
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@blazing yew what im saying is right now, packaging and unpackaging any of the liquids in the game at the moment is prohibitively expensive

fallow lily
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If there's only one good option, then there's not much of a choice to be made.

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Deciding whether to pipe fluids elsewhere, ship by train, or package it should be meaningful.

unborn epoch
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yeah

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i get that pipes should be the easiest, immediate choice

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its just intuitive that way

fallow lily
#

They should also be the worst option for long distance transportation.

unborn epoch
#

also true

fallow lily
#

Ease of use is enough of a virtue.

unborn epoch
#

the way i see it is that pipes should be close, easy, simple, etc. packaging should be kind of the intermediate choice for either small enough quantities or not super long distances, maybe across your base or up a cliff or something

#

and then trains should be like the final option for moving a lot of liquid any distance you want, but require you to have a lot of liquid buffer and infrastructure in place

fallow lily
#

Packaging seems like it would be mostly useful for fueling vehicles. Or saving on vertical transportation costs if their current excessive power demands are reined in.

unborn epoch
#

yeah of course, but for those uses its even worse

#

packaging fuel is 20/min

#

biofuel is 15/min, and turbofuel is 10/min

fallow lily
#

Is there much in the way of alternatives?

unborn epoch
#

10 minutes at 50mw just to package 100 units of turbofuel

fallow lily
#

I wonder if you can run a vehicle off petroleum coke.

unborn epoch
#

if you can run a vehicle off of coal, you probably can

fallow lily
#

I don't know if either works, so that doesn't help. :)

unborn epoch
#

coal you used to be able to do

#

im not sure if theyve changed that

fallow lily
#

Still, packaged turbofuel should be nice for increasing the interval between refuelings for the player's vehicle.

unborn epoch
#

yeah i get the idea that its the densest fuel you can stick in a gas tank

#

but really, 300 MJ just to pour it into a canister?

fallow lily
#

If enemies continuing respawning like they have, I may not bother.

#

Solid biofuel is good enough.

unborn epoch
#

it doesnt help that liquid biofuel is a ripoff on its own right now

fallow lily
#

In what way?

unborn epoch
#

running a single refinery converting solid biofuel to liquid biofuel

#

for a minute

#

gives you a gain in MJ of 1050 per minute

#

or 17.5 per second

#

thats without packaging it

#

because in that minute you put in 90 solid biofuel at 450 MJ for an input of 40500 MJ

#

powering the refinery for that minute costs 3000 MJ

#

powering the water extractor costs 450 MJ

#

and the output you get is 60 units of liquid biofuel, at 750 MJ, or... 45,000 MJ total

#

its a net positive but its so small that you would probably gain more just by underclocking to 50% and building a second refinery

#

actually it's just about equal

fallow lily
#

Heh.

unborn epoch
#

2x 50% underclocked refineries costs 33 MW between them

fallow lily
#

There's not even a fuel density benefit.

unborn epoch
#

so a savings of... 17 MW

fallow lily
#

In fact, it's a net loss of density.

unborn epoch
#

i guess the optimal way of making use of liquid biofuel would just to underclock one to 1% and just let it drip feed

fallow lily
#

A full stack of packaged liquid biofuel is 75,000 MJ. A full stack of solid biofuel is 90,000 MJ.

unborn epoch
#

and thats when its packaged, right?

#

i didnt even factor packaging into the calculation haha

fallow lily
#

Of course. There's no real reason to use biofuel for any other purpose.

unborn epoch
#

you can run biofuel into fuel generators now

#

you can run a lot into fuel generators now really

fallow lily
#

Yeah, but why bother? You can't fully automate it.

unborn epoch
#

yeah exactly

#

needs some fine tuning on the numbers there

fallow lily
#

You should make a post on the feedback site, if you haven't already.

unborn epoch
#

i guess nobody has mentioned it on there yet, the only biofuel post there is about solid biofuel not feeling rewarding enough

fallow lily
#

Really? I felt solid biofuel was fine.

unborn epoch
#

same

#

oh, i guess its about handcrafting solid biofuel

#

which is fair i guess but handcrafting across the board got nerfs

#

and 10 ticks to craft 8 is a bit slower than if crafting 1 at a time took 1 tick

fallow lily
#

Heh. I try not to handcraft when I can manage it.

#

Just build some machines and let them do the work for me.

unborn epoch
#

yeah

#

it was a post like a week ago so it was probably someone pre-coal

carmine thicket
#

how many refineries making fuel for a 120 oil node?

unborn epoch
#

2, one making fuel consumes 60 crude/min

carmine thicket
#

how many generators will that support? would it be 8?

unborn epoch
#

that should be 80 fuel/min, which would power 5.33 generators if im remembering right

carmine thicket
#

hmm, im trying to figure it out but cant.....so if i overclock it to 300, how many refineries and how many generators can i run? lol sorry

unborn epoch
#

300 would be 5 refineries, making 200 fuel/min powering 13.33 fuel generators

carmine thicket
#

nice, ty

unborn epoch
#

also outputting 150 resin/min

#

when you factor in the power cost of running the fuel refineries and the resin refineries, you actually get more power in the end just by running that crude oil straight into fuel generators

#

the downside (upside?) is you dont get any plastic or rubber that way simon_smile

carmine thicket
#

wait....generators run on oil!?

unborn epoch
#

they run on oil, heavy oil, liquid biofuel, fuel, and turbofuel nvm its just the ones that actually say fuel

carmine thicket
#

my life has changed, ty so much lol

unborn epoch
#

:)

carmine thicket
#

if i want straight power using oil is better than fuel, right?

unborn epoch
#

using the MJ value of crude oil from the item info site, it should power 10.67 fuel generators, making 1600 MW

#

the fuel would power 13.33 generators to make 2000 MW but would cost 250 MW more to run the refineries to get the fuel in the first place, and then 250 MW more to turn the resin into plastic or 375 MW to turn the resin into rubber (not including water

#

so even the cheapest option there only gives you 1500 MW of power to actually power other things

carmine thicket
#

unless i dump the extra stuff in a sink lol

unborn epoch
#

that is not a bad idea considering resin is worth 50 points each

#

uh oh

#

so i just tested it to double check and you cant burn oil even though it has an MJ value

#

in a fuel generator

#

so, scratch what i just said

#

i need to test and see if they actually run on heavy oil too

#

yeah heavy oil doesnt work either

#

i guess the MJ value they have is just for vehicles

hot onyx
#

If you put the first 50 space plates in the space elevator and have 2 friends all in the Send deliver screen and each individually seal send then you will unlock all the tiers at once.

blazing yew
#

So instead of wasting power to make power double your coal gens and call it a day

unborn epoch
#

well with oil now youre always outputting fuel even when you're just going for plastic or rubber

blazing yew
#

Sip some Ficsit coffee ..... thank me later

unborn epoch
#

free power is free power ☕

blazing yew
#

True

restive garnet
#

how long does nuclear fuel rod burn in nuclear power plant?

quick gorge
#

No idea how I'm going to lay that out with 1 belt supplying 22.something but that is for future me to figure out

#

Guess I could have 7 lanes of 11 on each side of them, after 22 you get 0.2857142857, combine the 7 lanes and you get 1.9999.. aka 2 more refiners after the 154

Im going to need to make more power for this beast

earnest orchid
#

O greeny. I found one of my saves had 2 industrial containers full of screws.

eternal slate
#

is any of the spawns better for rushing tiers than others?

#

I think northern forest is great up to coal

wind spade
#

@earnest orchid burn it in a sink

fading ember
#

Is it possible to produce plastic if i dont use fule or heavy oil?

#

Or everytime my pipes get full of oil and stop workinf?

fallow lily
#

There's several ways to do it. You can burn heavy oil to power your factory, though that takes careful planning to avoid stalling. You can turn package fuel and feed it to a sink, or turn heavy oil residue into petroleum coke and either burn that or feed it to a sink.

#

But you must deal with the byproduct in one way or another.

#

There is no way to get waste free oil.

fallow lily
#

It's a good way to figure out what to do with byproducts.

#

But there is absolutely no way to avoid dealing them.

glacial hemlock
#

I have just unlocked jetpack and gasmask. The filters are easy. But i am still figuring how to make packed fuel. Hmm. Consider i need to take away canisters with me, and that costs another 3 plastics....but 3 residue make 2 fuels which requires 6 plastics to pack it. And the additional 3 required plastics will produce additional 2 fuels in the end.. hmmm???😂

#

Ok i will just flush away all the extra fuels.

dawn lark
#

I'm so happy, I got both the diluted fuel alt and the heavy turbo alt

#

So now I can devote to making turbo directly, letting it power eveything. But them have a thing on the side that packages and coverts the heavy residue for jetpack use

proven sphinx
#

I am wondering .. I got 200m³ of fuel .. that provides fuel for 13.3333 fuel generators , i can just overlock 1 of the gens 33% right?

wind spade
#

just build 14

#

you probably won't be using all the energy

#

and if you want the exact amount, it's better to underclock one to 33% rather

#

so you don't waste shards

#

also, it's not 33% exactly. Underclocking and overclocking isn't linear

proven sphinx
#

I can't build 14

wind spade
#

why not?

proven sphinx
#

My setup has 800m³ fuel available.. from 20 refineries... im making a + shape and the closest i get to Max effeciency is 13 om each side

barren elm
#

Then think of the extras as a battery

wind spade
#

exactly, as long as you don't overbuild too much, you can always round up the amount of gens needed

barren elm
#

In an ideal world, you'd build your power supply around your average power usage rather than maximum, which due to how machines are constantly turning on and off in Satisfactory, would often require a lot more generators (double?) than the resource supply would usually allow, with the extras serving as a buffer

#

There's also no punishment for overbuilding generators (other than having to memorise your "real" power output) so there's that too

wind spade
#

in ideal world, your machines are constantly running 🙂

fallow lily
#

Why memorize?

#

When the fuse trips, you know you need more power.

barren elm
#

Because your power output display shows the sum total of all generator outputs rather than the sustainable output

fallow lily
#

The two are different?

barren elm
#

Yes

fallow lily
#

Never saw that to be the case.

barren elm
#

If I have 10 coal generators, fed by just a single water extractor, then my power display is going to say 750 even though my sustainable power output is ~200

fallow lily
#

But that’s probably because I build powerplants to be able to run at full tilt.

#

In theory. Pipe physics are new and wonky.

nocturne flower
#

Do coal generators still consume 45m3/min water with Compacted Coal?

arctic karma
#

Does the radar Still exist in the game?

wind spade
#

if you mean radar tower, then yes

nocturne flower
#

Yup

arctic karma
#

Haven't unlocked it then

nocturne flower
#

It is however more useless sense it's not unlocked as easily lol. To me, map and radar end up pointless because it's kinda too late in research path

arctic karma
#

I hear ya

quick gorge
#

I really don't see the point in the radar tower.... not like it's a more advanced object scanner that shows you were items are.
Basically how the online maps mark slugs, drop pods, blablabla

fallow lily
#

It’s a great way to see the terrain, though.

#

So tall

quick gorge
#

I might actually see a point in making them for things that aren't just "let's make this building look cool"

fallow lily
#

Great views

quick gorge
#

A great way to see terrain, bro I have eyes

#

Just nerd pole up and see for miles

muted imp
#

We need some way to analyze what machines are doing and what generators are producing. For every single one of them.

#

It's annoying when power shuts down and you don't know who did it

fallow lily
#

Better resource scanners would be nice though.

#

Along with permanent resource markers on the map

muted imp
#

Beacons

fallow lily
#

All have the same icon

muted imp
#

Name them

#

Color them

fallow lily
#

And can’t be toggled by resource.

muted imp
#

Meh seems like a you problem

quick gorge
#

Personally I don't see much point in the radar other then to make things look cool

muted imp
#

Radar is pointless

#

Especially with the online save viewer

fallow lily
#

Filling in the map is about the only reason right now.

quick gorge
#

I have legs

#

Also have the explorer... So meh

muted imp
#

Jetpack

wind spade
#

@quick gorge well the devs can't say "we won't add ingame map because there's online map that's better" 🙂 for pple that don't use online maps, it's a nice addition

muted imp
#

Obviously

left kernel
#

bruh my head scratchin trying to work out a iron factory...

quick gorge
#

I mean sure but the issue is they don't serve much propose regardless

wind spade
#

I think they are trying to push exploration as a key part of the game

#

because the map looks amazing and they want us to explore it 😉

fallow lily
#

I’d be happy with more than three resource sites per ping

quick gorge
#

Yeah...that makes it less useful because you don't want to scan the area you already know what is there and thus less sense of exploring...

#

But if they integrated what thr online maps do into the radar I and likely a lot more won't need the maps as much (sorry map people)

wind spade
#

I don't think they want their map to be as interactive as Anthor's is

nocturne flower
#

The map isn't useless, it's just too late in research to be really useful

fallow lily
#

It’s pretty bare bones.

nocturne flower
#

Yup, helps show where you are on the interactive online maps ;)

quick gorge
#

Well not the exact same as anthors

#

Different way of doing it.
So resources in the range of the radar, Maybe not how pure the ore patch is
Not what kind of slug, just there's a slug there

Blablabla

nocturne flower
#

Well I wish we could see buildings on in-game map

quick gorge
#

I just want to be able to want to use the radar for some thing...

nocturne flower
#

Agreed

quick gorge
#

I don't care how they make it worth it, be it integrate some of the online maps or something different.
Just give me a reason to put power into a radar tower ;__;

nocturne flower
#

I feel they must have a plan. Even if it's vague or related to story content

quick gorge
#

If it was story then sure..
Need better coms link to get plot
"Please put radars on top of these mountains for better courage"

#

Blablabla alt motives funtime

nocturne flower
#

I guess time will tell at this point

glacial hemlock
#

Map is important for getting hard drives. Just get it ASAP, else you will rely on relative direction of ores a lot.

proven sphinx
#

In an ideal world, you'd build your power supply around your average power usage rather than maximum, which due to how machines are constantly turning on and off in Satisfactory, would often require a lot more generators (double?) than the resource supply would usually allow, with the extras serving as a buffer
@barren elm well, i build so that my generators are still sustainable at 100% load even if they are not needed at 100% ... but if i get you guys correctly 2 generators underclocked to 50 % is the same as 1 gen at 100 % ? but 1 gen at 200% is not the same as 2 ?

glacial hemlock
#

Packed fuel, filters, i am finally ready for drive hunting.

#

Temporary computer and HMF at 0.5/min is also setup

sullen cloud
#

don't forget the coffee cup

glacial hemlock
#

😄

#

Nope, i won't bring it

barren elm
#

Not underclocked, there's never a reason to underclock generators

wind spade
#

@proven sphinx 2 gens underclocked to 50% aren't the same as 1 gen at 100%

quick gorge
#

Hmmm

#

audible thinking

proven sphinx
#

this is my setup ... i should be able to run 53.333333 gens , but i have 52 gens on there

#

thats why im asking about clocking

wind spade
#

just build 56

#

14 per side

proven sphinx
#

but 1200m³/min crude oil cannot provide power for that many

wind spade
#

you won't use all the power anyway

quick gorge
#

Is that a challenge?

proven sphinx
#

lol, im pretty sure our factory will use 3x that

wind spade
#

what I mean is you won't use 100% of the power you are able to generate constantly

#

you'll either be under it and therefore you can have more gens or you'll overshoot and you'll need to build more gens anyway

quick gorge
#

My ore to ingot section is going to be using 7800MW Alone so

proven sphinx
#

but i will if im peaking run my gens dry and blow a fuse

wind spade
#

in that case it won't matter if you have 52 or 56 gens

#

because you need more in both cases

proven sphinx
#

im just asking cause it would be cool to tweek the system ty use what its giving at 100%

wind spade
#

cool? yes. Useful? no

tough eagle
#

I just dont like that approach. I'd rather build exact and know the real capacity. I wouldnt mind on one setup but I usually wind up with several power gen setups and that false capacity is additive

wind spade
#

the extra gens help you to overcome sudden peaks

covert tendon
#

what would y'all recommend automating first?

quick gorge
#

Iron ingots...

wind spade
#

Iron ore

quick gorge
#

A hotkey on your computer that launches the game

#

Press ctrl alt S for satisfactory

wind spade
#

@tough eagle while that's true, I build more power when I'm using 80% of available power, so the false capacity si never reached

covert tendon
#

so u gotta painfully travel to make conveyors back to main factory roger

quick gorge
#

Memes aside, reinforced iron plates is a good thing to get going

tough eagle
#

It's also more painful to restart if you ever trip that way

quick gorge
#

Iron plates first, mk1 belts to base.
Then reinforced iron and upgrade them al to mk2

covert tendon
#

i guess i need to redo my entire factory

quick gorge
#

Story of everyone's life here mate <3

#

Or just move...

#

Leave what you have in decay and just go somewhere else

covert tendon
#

or restart game

quick gorge
#

Reinstall Windows

covert tendon
#

kk

quick gorge
#

Then doors to your house

#

Maybe a fridge

#

120% a working toilet

covert tendon
#

or 200% a outlet

#

push 220v

quick gorge
#

500% an outlet for the toilet

pure forum
#

anyone know the burn rate for fluid turbo fuel?

slim moat
#

how much fuel does fuel generator consume?

pure forum
#

the math is now done, big thanks

sullen pecan
#

Hey quick question cause I can't test it myself right now, lets say I have 2 mk3 miners on pure nodes, one is overclocked to 200 and the other to 163, the 200% one cant output because the max belt is 780, but do they both cost the same power to run, or is the 200% one more expensive because it has a higher potential use of power?

wind spade
#

miners (or any other builidngs) use power only if they are running

#

so if your miner can't run nonstop, it will use less power

sullen pecan
#

ah yeah I guess that makes sense, it'll consume a higher power in bursts, but should come out to around the same I guess.

wind spade
#

the underclocked one will use less power

sullen pecan
#

That is always true, I could use 2 slightly underclocked 480s, but that also means I basically am giving up throughput. Anyways that was just something I thought about, but yeah I was just being dumb.

sullen cloud
#

the optimal thing would be to underclock them to the same value, i.e. 390 each

still plinth
#

Which steel recipe seems to be the best? Currently using the Iron ingots one but I just unlocked the coke and compacted ones.

daring slate
#

I like the ingot one

#

I'm pretty sure it's the most steel/iron, even without the washing iron recipie

still plinth
#

Actually, here are the steel recipe ratios
Regular 1 iron per steel
Coke 0.75
Solid 0.666...
Compacted 0.6

So compacted is best iron:steel it just has the lowest throughput at 37.5/m

noble terrace
#

can anybody tell me what's the maximal consumption of a fuel generator on experimental?
i dont find numbers anywhere...

fallow lily
#

Depends on the fuel

sullen cloud
#

15/min fuel

#

4.5/min turbo fuel

noble terrace
#

where did you get this info from?

#

cause i dont see any info in the fuel generator...

muted imp
#

refinery

lavish sapphire
#

I see the Greeny production calculator is down while they sort out the new recipes for Update 3 - is there another working calculator that I can use for the experimental branch?

noble terrace
#

@muted imp where there? the only times i see is the 6sec at the Fuel, but this is production time, isnt it?

sullen cloud
#

same goes for fuel with 600MJ

noble terrace
#

and where's this info from? i just dont see any source in the game for this information...

sullen cloud
#

it's data mined by greeny

noble terrace
#

kk

sullen cloud
#

no info in the game atm

noble terrace
#

ok. thought i just didnt find it and wondered

#

thx you all ^^

sullen cloud
#

sure, np

#

every 10 minutes there is someone asking for that

noble terrace
#

was afraid about this...

tall stratus
#

How many coal plants can a single mk1 miner on a normal coal node supply?

still plinth
#

Whatever the miner does divided by 15 capped by your best belt

tall stratus
#

Because each plant eats 4/min? Haven't played this game in some time now. Forgot how to math

#

Therefore divided by 15 i mean. 60sec/15 =4

#

Just wanna get the math straight

spice hinge
#

A coal plant eats 15 coal/min at 100 efficiency, so a normal node can provide for 4

tall stratus
#

Okay then. Thanks. Imma slug the s*** out of that mk1 then

spice hinge
#

@tall stratus Water is more of an issue though, a coal generator uses 45m3 water, a water extractor provides 120m3 but a pipe can have a maximum throughput of 300m3 so for >5 coal gens you need to set it up in a specific way

tall stratus
#

I ran 8 plants on just 2 water extractors. Never had an issue with water yet.

#

But if you have any tips, I'd love to know em all 🙂

spice hinge
#

Cause you weren‘t using 100% of that power so it used less resources

tall stratus
#

Ahaa

spice hinge
#

Is how I understand it

still plinth
#

Use 3 pumps fed into 2 pipes for 8 plants

spice hinge
#

The numbers aren‘t 10% correct but it should be close enough for this 0urpose

#

100%

#

The red x and fluid buffer are disconneted water buffers i use to jumpstart the system should it shut off because of overdraw

tall stratus
#

Ok. Imma take that into accord aswell.

#

thanks a lot

spice hinge
#

Good luck learning, you will need it later 🙂

tall stratus
#

One more thing

nocturne flower
#

I assume not, but gotta ask... Has anyone confirmed if the Sink eats uranium waste?

spice hinge
#

It doesn‘t

tall stratus
#

A generator at 200% doesn't seem to draw exactly 200% of the resources

#

Almost, but not exactly. Is this something that is worth using?

spice hinge
#

Hm, like I said earlier to me it seems you are not using 100% of your available power so the generator underproduces. Personaly i would rather build another generator than overclock it though

still plinth
#

Generator overclocking is not linear

#

And not worthwhile

tall stratus
#

The output is linear, the input is not.

#

that's what bothers me

spice hinge
#

I don‘t get why it would use LESS than double at 200%, can‘t test myself rn though

tall stratus
#

Yeah, i think it's kinda strange too

#

Also, at 250% it uses 91m3/min

oblique hollow
#

A lot of things dont scale linearly

fallow lily
#

Generator overclocking is weird.

oblique hollow
#

Which is why you dont do it

tall stratus
#

Well, You've gotta try right 😉

fallow lily
#

There's just no point. Consumption remains the same per MW.

#

But the power curve is weird.

tall stratus
#

The other way around, appearently

wind spade
#

generator OCed to 250% produced roughly 200% power

fallow lily
#

And consumes fuel at about 200% the base rate, right?

wind spade
#

well that depends on your power drain, but yeah 😄

tall stratus
#

What about overclocking water extractors. That ok?

fallow lily
#

Assuming the generator is running at capacity.

wind spade
#

they produce 250% of water when overclocked to 250%, but also eat 430% power, so not worth either

still plinth
#

Don't overclock water extractors unless you're really desperate. It's wasting power

fallow lily
#

In any case, that's why overclocking generators is kinda pointless.

wind spade
#

don't overclock anything, unless you really need to

fallow lily
#

There's nothing to be gained except space efficiency.

still plinth
#

You're gonna use like a whole coal generator or more just for 1 extractor lol

tall stratus
#

Heh ok. Just a bit used to the old way of playing this game.

still plinth
#

Only thing worth overclocking are miners

tall stratus
#

Overclock everything and build 50 fuel generators

wind spade
#

legit reasons to overclock:

  • need more ore (miners)
  • need more water (not enough space in water)
  • need to temporary boost some production and have no space around
  • you have nuclear and don't care about power anymore, but your FPS is dropping like crazy
tall stratus
#

Haha ok. Not just for saving space then? A regular constructor at 200% does use 200% of the power and produce 200% of the resources right? That's just 2 Constructors combined into one in my eyes

still plinth
#

Space is near infinite. Build x, y, z. Give yourself room

tall stratus
#

But travel time inside the base 😦

still plinth
#

Make your power plants elsewhere to save a bit of FPS and no point in bringing coal or water so far unless your building your base on top for them for some reason

#

Also travel pipes

tall stratus
#

Yeah 🤦‍♂️ Forgot that's a thing now. Old habits die hard

fallow lily
#

A constructor at 200% uses more than 200% power.

still plinth
#

Producers overclock linearly but power consumption increases greatly.

tall stratus
#

Ok, is that a new thing aswell? It wasn't that way before nuclear power came out right?

still plinth
#

It's always been like that

tall stratus
#

You sure? Never really had any power issues until now. overclocked almost everything back then

still plinth
#

Unless you were playing prerelease and it was different then

wind spade
#

@tall stratus nope, constructor uses more power as well

tall stratus
#

I stopped playing right before the train patch.

wind spade
#

was like that since first release

#

250% OC = 430% power usage

tall stratus
#

Hm, had no idea 😮 I guess I've always just went overboard with power before. Easier times when you didn't need water

tall stratus
#

Does water extractor output change depending on depth or something?

ionic creek
#

No

tall stratus
#

Does water change based on distance travelled in pipes then?

fierce ruin
#

How many fuel generators can I run off of 1 oil node, 2 refineries

#

Im at 8 now.....

cedar mica
#

You might need booster pumps, to keep flowrate up

tall stratus
#

Trying to pump a bit then

ionic creek
#

@tall stratus Also no. There seems to be no horizontal limit to fluid flow. It's only slowed by raising elevation. So build your coal gens at water level, or build some pumps

cedar mica
#

I have a super long water pipe. Extractor sends at 300m3 at the start, at the buffer at the end, it was down to 150m3, with full pipes. Adding a pump mid way, got it back to 300m3

tall stratus
#

Can i build pipes with splitters consecutively or should they be treated like belts?

sharp thistle
#

Has anyone done the math on how much better compacted coal is for U3?

oblique hollow
#

Pipes, then junction. Works better

cedar mica
#

Never mind, the schematic is not visible anymore

oblique hollow
tall stratus
oblique hollow
#

Cuz ive yet to update it

#

Neutex did you inspect the pipes at any point

tall stratus
#

yeah, the last ones seem to die out in flow, just like belts

oblique hollow
#

They have a maximum flow, and a current flow

#

Do you know the max?

tall stratus
#

max what?

oblique hollow
#

Maximum flow rate

tall stratus
#

sorry 🤦‍♂️

#

300m3/min

oblique hollow
#

And the water consumption of a coal generator?

tall stratus
#

45?

oblique hollow
#

Yes

cedar mica
#

12 coal gens, thats 540

oblique hollow
#

300 / 45 =?

tall stratus
#

aha 🤦‍♂️ ok i get it....

#

gosh

#

can i make a junction in the beginning and connect in the middle?

oblique hollow
#

take half the extractors and run their pipe parallel to the main line until at the middle

#

Then join. Should work...

#

Ooor: let it flow in from the other end

#

Thats even safer

tall stratus
#

If i make a loop then?

oblique hollow
#

Yep

#

But remember the flow rate cap

tall stratus
#

i tried that earlier, the empty pipe didnt take any water at all

oblique hollow
#

Pumps can force a split

#

Besides: how many extractors?

tall stratus
#

3

oblique hollow
#

Are they all connected to that one pipe too?

tall stratus
#

yeah

#

all of em have a pump

oblique hollow
#

Good, now
Output of 3 extractors?

tall stratus
#

360 🤦‍♂️ i need more ofc

oblique hollow
#

🎉

#

I encourage exploring and remembering values

tall stratus
#

this is me on wiskey in the middle of the night... Yeah sorry. I just feel a bit slow rn

#

Thanks a lot for pushing it through the wall of retardness

oblique hollow
#

You should do a side calculation: take the number of generators you have and multiply that by 45

#

That gets you the total water need

tall stratus
#

And then take that number and divide by 120 and get the total number of extractors i need yeah

oblique hollow
#

🎉 youre getting through the whiskey haze

tall stratus
#

Finally. Slow and steady. gotta go sleep now tho. pedagogic talkin to ya! 😄 Thanks loads

oblique hollow
#

Alright, see ya

fierce ruin
#

@tall stratus A quick peak at what my power plant looks like

bronze slate
#

OMG!!! I love doing Aluminum Ingot with Smelter!

tall stratus
#

Yeah i get it, i run the same but stacked on top. and split in 3 basically. Just needed to remember how to math and now I do kinda better.

fierce ruin
#

Yeah I have it mirrored

dusk widget
#

If I have 2 pure iron nodes with 2 Mk1 Miners and 2 Smelters on Mk1 belts I am producing 60 iron ingots/min, with this I can operate 2 Constructors for Iron Plates at 100% efficiency each right?

fallow lily
#

Four in total. Two per node.

oblique hollow
#

Iron plates are like 15 ingots

cedar mica
#

So 120 ore, with 2x 60 belts

fallow lily
#

They're 30 for 20.

#

Iron rods are 15 for 15.

oblique hollow
#

Ah the rods

#

Yep, i remember

cedar mica
#

Yep, 120/m ore is 4 smelters and 4 constructors, for 80/m iron plates

quartz cosmos
#

@fierce ruin Are those pipes being fed from both ends?

dusk widget
#

I see so my issue is with the smelters

#

I only have one per miner

cedar mica
#

Do you have splitters?

dusk widget
#

Yes

fierce ruin
#

@quartz cosmos Its a double layer pipe, so stacked. Both lines are being fed by a total of 3 water gens

gilded quarry
dusk widget
#

I have researched them if thats what you mean

quartz cosmos
#

@fierce ruin The problem is...a pipe is limited to 300m³ a minute flow.
Each Coal generator consumes 45m³ a minute at max capacity.
So 1 line of pipe can only support 6.6 generators (Let's round it down to 6).

oblique hollow
#

1 pipe can support more if its fed from different positions along the pipe

fierce ruin
#

@quartz cosmos 3 generators linked into 2 pipes (all connected and hooked up perfectly) and works, cant show you atm cause im at the other side of the map fixing my fuel xD

dusk widget
#

I see so I need 4 Smelters for 1 Mk1 miner on a pure iron node, then I combine 2x Smelters into one Mk1 belt for 60 ingots per/min per belt

obtuse jetty
#

are there any good blueprints for a basic steel production

zealous jackal
#

so the efficiency on coal gens is is essentially 6/max flow pipe?

oblique hollow
#

5,333 or so

zealous jackal
#

because my 5 has been very stable but I guess I must be losing efficiency

#

ah, that's fine then I like to cycle under every time, gives a more stable power production

#

I'd rather have 5 at 100 than 6 at ~80%

ionic creek
#

300/45=6.66 coal gens

#

per pipe

zealous jackal
#

which I'm sure is better if you're like math but I don't so no

#

hm.

#

5,333 or so
@oblique hollow where did this figure come from

oblique hollow
#

A... Slight miscalculation

zealous jackal
#

quick, everyone look the other way

oblique hollow
#

🤫

gilded quarry
#

Yeah definitely 6 coal gens per pipe, with 3 pumps underclock a little bit each.

spark locust
#

I'm able to supply seven coal generators off of one pipe.

#

They're constantly full.

wind spade
#

@spark locust that's probably because you aren't using 100% of the generated power, so they scale down

spark locust
#

True

sharp thistle
#

So, to use coal or compacted coal if you're trying to skip fuel generators completely?

oblique hollow
#

Fuel isnt that bad

still plinth
#

It's going to be really tricky to skip them completely you'll have to be shutting down large parts of your factory or having really slow throughput

sharp thistle
#

I dunno, compacted coal allows you to run twice as many coal gens per node

still plinth
#

Yea but depending on your starting area that's still really limited. In the dune desert there's only 1 pure sulfur and water is pretty limited

gilded quarry
#

If you run 7 coal gens off of one pipe, then the coal gens have a maximum of 71.4MW each

sharp thistle
#

I didn't start in the dune desert

still plinth
#

Well how much sulfur do you have around haha
You gotta do some math to see how many plants you'll be able to support

sharp thistle
#

a pretty significant amount, i'd have to check but I know there's 5 nodes relatively close by

magic flint
#

I'm trying to split 15 reinforced iron plates 5 ways evenly, and would like help.

still plinth
#

Go for it then @sharp thistle but remember you need sulfur for nuclear now

ionic creek
#

@magic flint You can find balancers online, but manifold method does work fine

oblique hollow
#

15 is odd. Thats a hard one

sharp thistle
#

well, yeh, the goal is to just get to nuclear with coal

still plinth
#

A worthy challenge

sharp thistle
#

well, i'd just rather use oil for oil producys tbh

oblique hollow
#

Fuel can be a byproduct

#

..... I think

#

Yes, indirectly through the heavy oil residue

shy mason
#

in the meantime you can dump your residue from plastics and rubber into coke if you can't use your fuel for generators yet

glacial hemlock
#

Send all coke into Awesome SINK.

wind spade
#

Or use it for power

storm ingot
#

@magic flint You still here? I am assuming you are putting the 15 onto one conveyor and then need to go into the five?

storm ingot
#

Anywhoo, if that is what you needed...

...........15
............S
........5 5 5
.......MMM<S
........S S S.. ^
....2 2 2 2 2 2

So split from one to three, then a merger, then into six and route one of of those six into a triple split and then into the three mergers.... though not ideal I I guess as it would pulse in to each row or not insert smoothly causing a "blip", though over a duration would stay even.

#

but is only way since the factor of 5 in there means no matter what it would have a non whole split to it, so the blip is effectively the decimal variable

glacial hemlock
#

Factorio and SF splitting both utilize feedback loop to divide with non-multiple numbers

fierce ruin
#

i just did the math for alcald alu sheets. to produce 1200 pieces per minute you need now nearly 12000 power. thats so sick

glacial hemlock
#

But why you need 1200 ppm? Lol

#

It is not like you can bulid the mk5 conveyor belts that fast.

fierce ruin
#

took 1200 ppm for turbomotor production. to be futureproof. but i lowered to 21 ppm turbomotor wich needs "only" 750 ppm alcald sheets. still a very big setup

compact steppe
#

any 1 on nuclear power yet ?

fierce ruin
#

this times 6 will give me 750 alcald sheet per minute. now i just need a space for building

#

@compact steppe yeah nuclear is gay

compact steppe
#

yeh it really is 300m3 dont even run two nuclear plant`s

fierce ruin
#

i ripped of the powerplants from my production and put it on the beach on the swamp area so that i can maintain the water for 60 powerplants.

compact steppe
#

yeah looks like am gunna have to do the same

fierce ruin
#

i basicly fill one powerplant with 3 water extraktors to maintain the 300 m³/min without overclocking

compact steppe
#

seems bs to me but hey what do i know am no dev 😄

fierce ruin
#

but to set this all up and to finetune it it took me nearly 8 days

compact steppe
#

wtf

fierce ruin
#

also because i had to renew the whole production for the powerplant

compact steppe
#

yeah i gotta do the same

fierce ruin
compact steppe
#

holy cow

#

think am ganna do mine well out the way over the water

fierce ruin
#

if you dont need nuclear power go for fuel

#

its much easier to set up and to handel

compact steppe
#

nah i need nuclear

fierce ruin
#

well i was considering about to switch back to coal and fuel power and just unhook parts of my base from the powernetwork so i just can screw nuclear

#

but a nice thing is to have it there is that i just build my waste containers above the powerplant so i can have thousand of containers with waste where i will never walk again 😄

compact steppe
#

you will need shit ton of coal plants if you have 60 nuclear

#

yeah ill sort my today i hope if not always tomz to finish it 😄

fierce ruin
#

i would just produce about 30 GW of power with fuel and coal, my base is build in packages for each endproduct and then i will just hook up the lines i need and unhook the rest from the powergrid

compact steppe
#

am ganna stick with nuclear for now if that fail`s then maybe ill go coal

fierce ruin
#

and by the way, keep one or two plants seperate from the rest so if something goes wrong and your powergrind goes down so you can kickstart the whole plant with this one or two plants

compact steppe
#

yeah just tried that with what i got now and it dint work

fierce ruin
#

if you still have enough fuel rods you will just need 5 bio mass burners to kickstart one plant, luckly i overstock things like a maniac and i got 20 bins full of fuel rods befor the update 😄

compact steppe
#

oh yeah i got a shit ton of em like 25 industrial storage full

#

heres to train sim 😄 lul

#

do you think industrial fluid buffers will help with water of nah?

#

to feed em

fierce ruin
#

i dont know about the buffers in anyway. i have the feeling that buffers destroy the fluid rate

compact steppe
#

hmmm ok ill give it ago and let you know

fierce ruin
#

i wasnt able to hold the 300m³ with buffers but without them i got it to work

compact steppe
#

yeah am thinking of putting them above the plants

#

but ill seee

fierce ruin
#

i use the small buffers for the uranium pellet production for the acid fluid so that the production doesnt stop because i cant use the byproduct acid fluid

compact steppe
#

hmmm

fierce ruin
#

i dont know if it's good but after the uranium pellets got to 100% production i underclocked the refinerys for the acid fluid to match the numbers with the byproduct again

compact steppe
#

nice ill give it ago

fierce ruin
#

i hope that the map borders will all get a big ocean so we can have enough water 😄

compact steppe
#

am going to the east side of the map where all the water is to start my nuclear off hope there thats enough water there :d

fierce ruin
#

there is more than enough, but for all the alternite recipes to get tons of resources you need water, and thats where i think its not enough on the map :S

glacial hemlock
#

The north, east and west edge is water IIRC

compact steppe
#

irc?

glacial hemlock
#

If i remembered correctly

compact steppe
#

yeah its BIG here thats where i am now

fierce ruin
#

i hate water and i love water

compact steppe
#

🤣

fierce ruin
#

i just dont understand the system, two pumps together, the pipes go the same height, one pump brings me the full 120m³ the other one only 40m³

compact steppe
#

@fierce ruin how many water extractor`s do you have for 1 nuclear 3 ?

#

or have you power shard them ?

#

ok i see you got 3 shards in 1

fierce ruin
#

i have 3 extractros per plant

#

i didnt overclocked them

#

i needed the 360m³ of water to get the consistent 300m³ flowrate

compact steppe
#

i cant place the water extractor in deep water wtf is going on!!!!!

fierce ruin
#

yeah i forgot to say that it is a litel buggy there

#

some chunks of water dont exist

compact steppe
#

great game LUL

fierce ruin
#

i think the dev's just forgot to make that chunks watery 😄

compact steppe
#

wow they really need to sort that out asap or i am rage quitting 🤣

fierce ruin
#

now you know why i said i wantet to switch back to fuel and coal power 😄

compact steppe
#

yeah i understand now but am ganna need 10k coal plants to run my base at 75mph

fierce ruin
#

yeah would have to disconnect parts of the base you dont need

compact steppe
#

but i need it all

fierce ruin
#

yeah i know 😄

#

when my base is idle it still consumes 20 GW of power 😄 just from trains and stuff

chilly wigeon
#

Hmm

#

Is it worth hooking up all miners into sinks

#

??

fierce ruin
#

not realy. ore only gives 1 point or something

compact steppe
#

nah you want super computers and motors running in to the sink

chilly wigeon
#

But if i have some spare nodes i other side

compact steppe
#

nope coz when you get in the billions there not ganna get you what you want!.

chilly wigeon
#

And how much 100th ticket cost

#

About

#

Cuz now my tickets cost about 30k

compact steppe
#

well i put450 super computers in and only got 177 coupons but i was in the millions

fierce ruin
#

if you can put supercomputers, turbomotors or heavy frames in the sink

chilly wigeon
#

Hmm

#

Im still at T3

fierce ruin
#

i let a full sink of each stuff into the sink and i dont need tickets for the next future 😄

chilly wigeon
#

I think i need like a bit more hours to get it working

fierce ruin
#

make a temporary setup of the highest tier stuff you can make and through it in the sink

chilly wigeon
#

Im at T3

#

So i cant

compact steppe
#

🤣

#

you`re a long way off yet then

torpid rose
#

help ! I have an amount of Fuel at 50% in A, 100% in B but it doesn't come to the edge of the cliff (in C I'm at 0%), can you help me plz ?

#

uh no its ok sry it just fell in the tank sry its ok

sturdy rune
#

@torpid rose try to reverse your electric pump, it maybe the bad direction 🙂

shut wharf
#

also check that your head lift in the pump isn't over 20

#

if it is, you will need an additional pump

glacial hemlock
#

I just unlocked recycled plastic. Not sure if this will pair with normal plastic recipe very well, considered the final product is packaged fuel.

zealous jackal
#

has anyone worked out how the hell pumps work

#

even with that diagram I feel like I'm punching in a dream

fierce ruin
#

@zealous jackal trial and error is the best method to figure it out, i think i understand it now but its a littel bit magic in my opinion to if it works or not 😄

hazy fossil
#

Does producing plastic from polymer residue create more plastic with the same amount of oil than making it from crude oil?

fallow lily
#

Using the recipe called Polymer Residue?

#

if so, yes.

glacial hemlock
#

you just need more power to maintain all those additional infrastructures though.

covert tendon
#

coal

modest kestrel
#

portable satisfactory executable: you don't need epic launcher or admin rights!

#

for when your mom won't let you play at home

earnest orchid
#

there is another solution, get rid of mom...
not advised but works

viral fog
#

ok can someone confirm this for ful gen 100% =150MW @ 15m3 ; 150% =225MW @ 20,5m3 ; 200% =300MW @ 25,6m3 ; 250% =375MW @ 30,4m3

#

😮

glacial hemlock
#

@hazy fossil producing plastic with original recipe and recycle plastic with original rubber produce 1.047 plastic out of 1 crude oil. If you use the recycled rubber instead, cross couple with recycled plastic, and heavy oil recipe to produce the fuel, you can get 1.055 plastic per crude oil. Original plastic alone, makes 0.67 plastic per crude oil plus some heavy oil

#

I am not sure if this will be the highest conversion ratio, waiting for a super powerful calculator to analyses the recipe(s) choices. The dev really makes oil processing interesting now.

noble terrace
#

is there something like Pipes MK.2? I got a oil extractor which produces 600m^3 (overclocked ofc), but the pipes can only transport 300m^3/min. any solution for this waste of ressources?

oblique hollow
#

Nope

#

Underclock

noble terrace
#

so basically... we've to waste them for now but they're probably coming one day?

oblique hollow
#

Some day™

jolly phoenix
#

probably in a month or 2. their main focus is fixing bugs and balancing things out.

wind spade
#

@viral fog nope, overclocking isn't linear

viral fog
sullen cloud
#

@wind spade have you already got a list of items' points when putting them into the sink?

wind spade
#

not yet. I got some responses for other questions, but list of item point value wasn't there. Though there are some nice spreadsheets out there

sullen cloud
#

I'm always preferring reliable sources 🙂

fallow lily
#

The wiki’s list seems good.

#
Satisfactory Wiki

The AWESOME Sink is a building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn can be used to print mentioned Coupons. Each successive batch of Coupons ...

sullen cloud
#

yeah, thanks. still wondering where they got the information from

hazy fossil
#

Have all the new alternate recipes been documented?

olive osprey
#

the info was probably datamined

hazy fossil
#

Its basically impossible to read on my phone, ill check it when i get back home

wind spade
#

the info isn't datamined

#

there's no way to datamine the coupon values

#

it was collected by hand

hazy fossil
#

Im trying to calculate the maximum points per minute from a resource sink if all nodes on the map are being tapped with overclocked miners and crafting the highest value items possible

#

Im assuming oil would run out first, even if pipes could extract 600 cubic meters of oil from the overclocked wells

#

So that would mean nuclear power would need to not require oil

#

Is producing polymer resin directly the best method to make the most plastic and rubber out of oil?

wind spade
#

you can only get 300m3 per minute from each oil node

hazy fossil
#

Yea

#

Im assuming coffeestain will add a method to get full over clock value from oil wells

#

Well probably get more powerful pipes in the future or extra pipe outlets on the wells

#

What is the maximum production potential for turbo motors if all nodes on the map are being tapped and overclocked (and assuming you can get full value from overclocked oil wells)?

worn moat
#

there a way to get repeating decimals set into machines?
need to produce 25/min iron rods, but at 100% the machine makes 15/min
need to run at 166.667%

wind spade
#

get two machines

hazy fossil
#

I doubt it but that should be close enough

worn moat
#

trying to get no excess either

wind spade
#

two machines, one at 67% underclock

worn moat
#

though i guess i could also just feed the extra 5/min into the ticket machine

sharp crow
#

@modest kestrel isn't there a bug where you spawn as a new player every time you join a world without launching through epic?

wary flint
#

anyone have the water / coal plant ratio?

wind spade
#

3->8

still plinth
#

3-8 but 2 pipes

daring slate
still plinth
#

Have you tried when it's under max power draw?

wind spade
#

yes, it should work

still plinth
#

Ok I've never tried that method

pastel flax
#

Didn't they add the ability to set the number of items/per minute to any machine output? Not just the overclock percent?

still plinth
#

Yep

pastel flax
#

@worn moat then just set the output number instead.

worn moat
#

tried, still acting funky
worked it out though
realized rotors need rods anyway, 20/min so another constructor at 100% + the 5 excess meets the 20/min need

hollow lance
#

what's you all's opinion on the best location to build your megafactory?

ionic creek
#

In the air

still plinth
#

You want space, and kinda central to reduce travel time of trains coming from around the map. But you also don't want to be too high up (on the central mountain) because you might reach the fog layer or upper limit of the map

wind spade
#

I'd say don't build megafactory, but split your factories per product

hollow lance
#

And then move them around via train?

wind spade
#

well if you want, you can move them all to central storage

#

or you can just store them where they are produced and use hypertubes to get them when needed

hollow lance
#

Playing with the wife, and hypercubes are currently a big pain for clients, so trying to avoid depending on them

wind spade
#

yeah then just set up a storage container per item and transfer the final products via train there

storm ingot
#

Independent manufacturing with a central mall ftw 🙂

torpid robin
#

i went for a mega factory way. im almost central above the pink forest area. but you do need to be careful as stated above about the fog level. i have gone up pretty high and im just below it. so i cant build any higher if i want to

#

and it does make things more difficult to get everything up there neatly

cunning vector
#

any calculators updated for update 3 yet?

wind spade
cunning vector
#

sweet

glacial hemlock
#

@torpid robin just don't go above 3km and it shld be good

torpid robin
#

is that cloud line is it?

blazing yew
#

@wind spade good work brother.

next kelp
#

am i doing something wrong cause i just did the math and to make 400m3 fuel for 26 gens is 1250w and 26 gens only make 3900w that really really dont seem right or worth it for all that work? did i do something wrong or are my numbers off? please help

wind spade
#

yeah, seems reasonable

#

you probably want to upgrade to turbofuel anyway

jolly phoenix
#

but that requires finding a drive that randomly unlocks it

wind spade
#

there's a lot of pretty good alts that are worth, so you should be looking for drives anyway

#

you can also stay on coal

#

it's better than fuel (as it was before U3)

glacial hemlock
#

@wind spade turbo heavy fuel (with heavy oil recipe) to be exact.

#

It seems like the diluted fuel recipe produce 1 extra empty canister out of thin air.

mystic crag
#

How many coal plants can one water pump support

glacial hemlock
#

2.6666

quick gorge
#

I want a train for each ore,
first being bauxite cuz I have everything else relatively close to me but bax

SOO take all the ore we can extract from the planet
3 impure nodes, max extract of 300 so 900
5 normal, max 600, 3000
5 pure, max 1200, limited to 780 cuz Mk5s, soo 3900

meaning 7800 bauxite/m
each train section can move 1560 i/o
funny that's exactly 5, neat.

Now I have to find the optimal route to take the train because the only factor in this is distance, time it takes to get from factory to each node.. fun times