#math-and-meta
1 messages ยท Page 431 of 1
๐ค i dont think this is gonna work
pipe mk2 
Actually surprised that there isn't higher tier pipes
they needed to save something for update 4
Any body found a good source of info on pipe and fluid mechanics yet? Like a video or something. I'm curious about splitting and merging and capacities and all that jazz
The system is being reworked, so I suspect that any good sources are waiting for things to be finalized.
we all want the numbers, just waiting for any final fixes and such before we know all
I gotcha. I messed with them long enough to get coal power running and that's it.
Anyone know the use/minute for fuel/turbofuel in fuel gens?
pipes are freaking weird. I have 2 pumps, 240m3/m. 5 coal power @ 45x5 225m3/m. yet i'm not getting enough water through the pipe, even after spamming like 8 pipeline pumps at the source
Could use some bigger numbers, on that schematic
@untold crown Thank you very much
@molten fjord Each inline pump adds 20m of pressure, uphill. You need to spam them at a distance a part
oof
I was reading earlier on here that people figure distance wasn't a factor, just height?
If you dont want to do math, use the stackable pipeline support. Each of them is 2m tall, so snake your way up, using them as guide line
Oh, interesting
So 10 of those, is max height between pumps
It's better to take your coal to water than take your water to coal, saves you all this hassle with pumps
seems that way yeah
Plus you have all that space to work with.
Depends on how you want to build
Sensibly
Oh god i'm dumb
I didn't realize the pipeline pumps were directional.. i have them going backwards
Ruh-roh.
Also the tees are like dumb splitters/mergers combined... So if you only input on one side of the pipe...
@molten fjord is your coal gens are almost the same elevation as the water body?
A bit bellow
But I fixed it. I had my pipeline pumps facing the wrong direction >.>
I see. Glad to see problems solved ๐
Ameribro here, how does cubic meters convert to liters for water supply?
Just ignore the units entirely
Water extractor pumps 120, pipes hold 300, coal gens use 45
It's fundamentally similar to how belts work
ah, right, ok, yeah 1000 liters is 1 cubic meter, so 120k liters is 120 cubic meters, ez
dang, that kinda throws off my ratio plans for the coal gens though
Update 4: adding ventilation ducts..
Current best ratio (imo) is 2 slightly underclocked water extractors per 5 coal gens
3:8 ratio doesn't work?
This means that a 250% overclocked coal mine will always supply a multiple of 5 (f.ex. mk2 on an impure node = 150 coal per sec = supports 10 coal gens)
To get 3:8 you need 2 pipe networks, same number of pipe networks as 2x 2:5 builds
I see. 2:5 works better with OCed miners
If there's verticality involved, and you're using pumps, I could see a 3:6 per pipe build being worth it
With the 3 extractors underclocked of course
But yeah, 2:5 works nicely with 250% overclocked miners
In power efficiency standpoint, using low ground water for power production should be avoided, i am thinking to use water from bamboo forest and route them all the way down to grass field with multi storey generators
The other way is sprial train vs water pump, not sure which one is more effective
Just build in the sea and be done with it
Even if it's just for power production
There's plenty of coal nodes right beside the sea
In the dunes there's 3 coal nodes in the northeast that are right on the cliff edge of a huge river
With 2 pure nodes not far away
Where the northern forest meets the desert, there's 4 normal coal nodes right beside the river, with a pure node up a cliff
It's been a long time since I started in the grassy plains but I'm sure someone has figured out a good coal/water site there too
are there higher capacity pipes down the tech tree? or is 300m3 it?
did coal to miner ratios change at all with the update?
I seem to remember 240/m out from miners covering 20 coal gens before the update?
one coal generator at 100% uses 15 coal/min
I wish they stated that on the interface, like it states the water consumption
It does.
it does?
I haven't got one right in front of me, but I am sure it says 1 coal every 4 seconds.
You have to have the coal in it for it to tell you how long the coal will last.
Condensed coal will last 8.4 seconds.
i found it
It has a clock icon below the input display that just says 4 seconds. The math isn't that bad, but when it explicitly says how much water is used per minute the contrast is stark
I dont' know if the water consumption is ... fluid.. .like it is for coal.

Quick Question
Water Extractors:
Pipes have a throughput of 300m^3/min
Extractors have an extraction rate of 600m^3/min
This means Water Extractors - after their initial filling of the pipes - shouldn't consume more than 50% their listed (max) power rate, yes?
If so, what is that rate?
how many MW?
Water extractors have an extraction rate of 120, though you can overclock it to increase that output
I'm uncertain of the affect that backed up pipes have on extractor power usage
I'm thinking that overclocking water extractors might be a priority simply to make more efficient use of surface area in zones with shallow/cluttered/small areas of deep water
In some areas yes
But you'd have a much larger power draw.
This is correct, right?
yeah, though if you have the space to do three per pipe then you might as well arrange two lines in clusters of 5
This arrangement gets you two lines of 300 kL
Only problem with that is that Pipes are not bi-directional
Wait nvm the splitter
duh.
So that, plus 180 Coal/min would power 2 Modules.
800 MW
yeah, and if you put them all in a row and insert the second pipe between plants 6 and 7 you can do 13 since there's a bit of pressure leftover after #6
wait, no, you need to put it in between 7 and 8
So, I'm not crazy, the engineer, she's like 3m tall, right?
There we are.
Hmm, you'r right. I think maybe the foundations just feel shorter until you shove the camera right up against them as a trick of perspective
like how if you make your house in a video game, with real dimensions, it feels claustrophobic
@brave notch I'd use manifold for easy expansion
Also power calculation is incorrect, if you underclock a pump to 50%, it doesn't use 50% of power
Greeny you got all the new stuff on your calculator yet?
I got the data, but the tool will take some time
Thatโs what I figured. They keepin ya busy lol
They introduced a few changes that break current tools
Ahh that sucks
hope it isn't causing too much of a headake on your end Greeny. take yer time. ๐
Like multiple outputs per recipe
Well yesterday I did 36ish ours of programming straight, so I'd say it's fun xD
I bet the oil/heavy oil product circle is !fun! for tool building
You sure are devoted lol. You does not sound like fun at all haha
That does not*
Iโll probably wait till the updates out of experimental to start playing again. Is it best to start a new save or keep the progress and just wipe the stuff you have?
well that depends. I'd say they changed the game a lot, so reinventing things with the progression they intended may be fun and also due to most of the recipes changed, you'll most likely need to rebuild your base anyway
Yeah but lot faster not having to take all the baby steps to unlock everything again
Right
but yeah, some people argue that they don't want to do all the tech, HDDs and slugs again, so they continue their old save
I don't think it's that bad, especially since you can start now from T1
all the intro stuff is the same (T0 + hub building)
I screwed up my hdds anyway so Iโll probably just start a new one. Just want this update to be good n stable first
Quick question: I know that the ratio of water extractors to pumps is 3:8. How many pipes would I need to use?
I think the math for the extractors needs reworking out, watching a yter atm he has one extractor and 1 buffer on 9 generators and its running all without emptying any of them
either that, or the numbers on the extractors is wrong
cause in theory you can run 6 genes to one extractor at 45cm3 a minute?
45cm3 and max flow is 300m3? or am i missing something?
2.6 generators sounds too low
water extractor does 120m3/min
then im not sure how he was running 9 genes off 1 extractor and 1 buffer?
all the intro stuff is the same (T0 + hub building)
@wind spade The hub 0 has changed, there is a tier 6 now and the requirements for the hub upgrades have lowered across them all
@earnest orchid probably not using even remotely that much power?
he is consuming half the power and expanding, but even then that should only be 5
I think the math for the extractors needs reworking out, watching a yter atm he has one extractor and 1 buffer on 9 generators and its running all without emptying any of them
@earnest orchid iA maxed pipe of 300m3/min will run 6.6 coal generators at ๐ฏ% but you can run more if you are running them at ๐ฏ!!
i think the numbers on the extractors is wrong, or im missing something
The water input for the generators is 45per min
@fervent fossil but water extractor won't output 300m3/min afaik
yeah, you math based on that makes sense, but I might need to play with the pipes more see what max flow actually is compared to the numbers we are getting from the extractor
Combining or over locking will reach capacity of 300
An extractor at 250% will pump out 300
Supposedly 300, but i wonder how accurate that is
But that will just use up way too much power
Itโs not as black and white as belts, thatโs what makes it a lot more challenging
It will@prob pump out 300 but you would prob need a reserve tank to make sure pump at 300 is consistent, but Iโm not sure it would keep it at 300 if you were needing to pull the max amount at the same time
CAn someone make a "reverse" prod planner?
ikd sth like "select nodes, select miner, selet item and overclocking"
and then you get the items/s which depends on the miners instead of the final assember/etc running at x %#
I already have that
it's called consumption tool
though it's only for U2 for now
as all of the other tools ๐ฆ
Thatโs the fun of updates, esp big ones like this, throws off all the tools everyone was so used to using!!!
"fun"
Lol, you do stellar work!! I imagine is a lot of fun for you when an update drops. People expect you to have the tools running the next day!!!
again, "fun" ๐
Heโs gonna get done with it then theyโll announce update 4 lol
i think the buffer increases the max output of the extractor, just chucking a quick test together
thats the misery of making tools that run after a big software
@earnest orchid sorry, jumpiong in half way through a conversation here. Are you talking about water consumption not matching up on the coal gens?
i think it does, the buffer once full allows the empty machines to be filled at a faster rate, however i dont know if that could be sustained over time
I think buffers allow a back up water when the system is not under stress and then refills when the system returns to normal
so if you could maintain a few buffers with less extractors in theory you would need less of them to maintain the line?
Yes, in theory
that sounds like a decent idea ๐
cause the pipes can output at 300m3 same with the buffers, the only limiting factor is the extractors
cause at 100% the buffer is filling at 300ishm3
I have never seen a power system at ๐ฏ% consistently due to the fluctuation in power consumption. So technically as long as the power consumption is not greater than the supply over an extended period of time, you could run 6.6 generators on less extractors
ill flush and check again
But you cannot exceed the max generators on a water line. The limiting factor is the pipes
greeny, will you integrate fluid production chains into the item lines?
ill do another drain and check the extractor 1 sec
I think he has to work on getting everything else working first!!!!
idk what hes up to
the extractor is only showing 110m3, but the buffer shows 300m3 fill rate
and the buffer is only connected to the extractor
extractor is empty btw
currently working on an item browser
?
due to the fact that I first need to see if I extracted all the data correctly
and it's also the easiest thing to make to have at least something
Looking to do a single belt setup with smart splitters that can be large scale wondering if anyone has done a write up on that with the new recipes
because calculator itself would be super hard to do
so at least I'll have some update for you guys
@zinc delta don't. Just don't
What are you looking at @earnest orchid the flow rate on the extractor?
the flow rate on both extractor and buffer, and the buffer is showing 300m3 but the extractor is showing 110m3
NEVER mix belts in factory games.
Or at the least a good start would be which of the new recipes Iโd most efficient? @wind spade
Is*
don't mix resources on a belt. Never ever mix resources ๐
unless going into a sink for coupons
Letโs stray away from that concept, focus on efficiency lol
new alts are mostly alternatives, meaning they change resources rather than being straight up better
though I haven't done any in-depth maths on that yet
i seriously think the numbers on the extractor are off and can full more genes at 100% then we current calculate
Now that I have a vanilla sink. And I have a understanding on the smart splitters if then process I just want to play with it. And scale it largely. And okay Iโll have to keep plugging at my spreadsheet lol
I don't think they are
Ty @wind spade
well if the buffer is filling from an empty extractor at 300m3, but the supposed output from the extractor is 110m3 to the buffer, then something doesnt add up
its just what I am seeing from my testing
Any documentation on pipes anywhere, even if custom written? Twould be greatly appreciated
thats what we are talking about, i am working out numbers, based on the mathc we know is the 2.6 generators per extractor
Gotchu ๐ If you guys need a compiler to put it all down lmk, I'll type it out nice and neatly
i will have a basic guide up tomorrow in setups, numbers to be added later
Word. Thanks!
Well the industrial buffer, when I set my output of my extractor to non overclocked is showing the same, let me swap it out for a small one
im using the small one
Fill rate avg is 120/m when the extractor is 120/m
strange really strange, im getting different numbers to you
avg of 120/m on small buffer, it shows 300/m for a little bit if the pipes are backed up but then it slows down
i got a ss hold up, then i will rebuild the buffer and see if its holding numbers
Hmm although I dunno why it is showing a drain rate, its not hooked up to anything else
It went to zero as the tank filled up
After rebuild
same numbers twice
unless its a bug
its goes like that all the way to nearly the top then drops right off
Is your extractor on a higher level?
is hould drop of after a partial fill
same level as buffer
i wonder if that effects flow rates, having the buffer lower or same height
Well I dunno, I cant replicate the buffer filling at a higher rate than what the extractor is displaying. I don't know if i have any good locations to test verticality from extractors
cause if thats the case and we can minimize extractors to genes, then we wouldnt need to overclock and saves power waste on water extraction too
Or underclock extractors
true
so maybe the extractor numbers are correct, but having the buffer at differect heights helps flow down the line
about to test the height theory
I have heard that a buffer must be at the same height or higher to the input on the generator
yep height effects flow, now i get 140ishm3 now at a height and pump
so level or down gives best results from extractors
so with the 300m3 with buffer on line means we can connect 6.3 generators with 0 over clock
Level or below extractors??
yes not above, the flow drops dramatically effecting possible generator power
So build a pump in that case, its a flow problem not an output problem at that point.
So level or below extractors gives better flow into buffer. If above flow drops off. And prob the same with level or above inputs to genes gives better flow out of a buffer
basically, means a tiered generator setup to get the best flow
So, is there any consensus yet on what alternate recipes should be priorised in u3 differently than in u2?
The best possible arrays are going to be from lakes high up in the map, allowed buffers to be below extractors and genes below buffers
so bascially 1 extractor 1 buffer 6 generators with extra headroom means you would never need to worry about flow
@regal mantle not sure yet
None yet @regal mantle the alt-recipes are no longer better in all aspects, they are a trade off now, if you want to use less items you use more power etc etc
That will need a long term test to verify
@earnest orchid
@regal mantle or have a more complicated setup!!
@earnest orchid When taking fluid up, did you try multiple pumps on a line? I went up maybe 20/30 meters and just kept adding pumps till the flowrate was back to maximum. (took 3 pumps)
this is more play testing theories
I'm on experimental, trying to figure out how to put my fuel production back on track. What do you think is the best way to go at it?At first. Like.. that one recipe which produces fuel and resin? So, crude oil -> fuel/resin -> plastics. Or, is it better to produce plastic from crude oil, and convert the heavy oil residue into fuel? Also, I haven't got around producing computers yet so, the plastic would accumulate.. how should I get rid of it till I need it? So the process can keep running.
Throw the plastic into an awesome sink or whatever
you can convert all the byproducts to fuel
if you are just trying to make fuel, the fuel/resin one works I think, but I dont know how to process the resin
That resin might just go into one of those ticket machines unprocessed though, I don't have on me to try.
Oh wait duh, there we go
Resin and water makes plastic, which you could just toss in the ticket machine. I kept skimming over that recipe in the refinery because it didn't have resin picture haha, so I missed it.
Great! Time to lay down some plumbing then. Thanks.
oh sorry, I meant all the liquid byproducts
Stupid question but when I got 3 smart splitters splitting in a row. so 1/3 1/3 1/3 and one is the exit to the sink that means 1/3ยณ is lost correct?
Depens if all outputs are used
yes they are all used
If its smart splitters then actually nothing should be lost if its one type of item
Like if they all keep forwarding coal
why smart splitters if you could use just regular ones?
I am looking for a way to combat overflow in my main storage hub
A sink
10 lines coming in with 42 different items on them needing to be split into 42 different storages. Problem I got right now is as soon as 1 storage is full 1/10 of the line completely stops moving
Thats the main problem with smart splits. You gotta direct overflow into a sink or actually process it
In your case programmable splitters might be better but i doubt that you have access to them right now
@gloomy jacinth you are dealing with the issue at wrong end. You should not mix belts in the first place, then you wouldn't have this issue
I cant have 42 belts running through the world tho
basically half the map
you can have 42 belts running through the world
1 got a 1 block wide skywalk that is used for tubes, power and up to 10 belts. I dont wanna use 42 belts ๐
and also, why not just move the hub/storage where those belts start? ๐
Or process the stuff near the source
Because I want my storage to be central
Producing on storage would decrease my clutter alot
then use trains to transport ๐
but that ruins the fun
You will not need a storage for raw ore or ingots
trains are more fun than belts ๐ค
But trains need alot of energy
100 for a train plus freight platform
and I am not using atom and I dont plan on doing so
well that's another issue... you'd need nuclear sooner or later if you plan to go big ๐
how much power do you guys use "going big"
Gigawatts
(1000 MW = 1 GW)
More power means i can use more machines, which decreases production time
problem is I really hate dealing with waste tho
just build a few storage containers and you are fine for a long time
Then go for a field of Fuel Generators, if thats your style
oh god no. Coal it is
Good, i second greenys tip. Either that or divert some items to a sink
well if you are limiting yourself to lowest power generation available, then you shouldn't be surprised that solutions to your issue require more power than you can afford ๐ค
I dont have power issues lol. I only have a storage issue
but your storage issue is resolved by more belts
which you don't want to do, so you need trains
and trains need more power, which you don't have
Its a (vicious) cycle
Its just ugly (right 42 belts) or no ugly (left 10 belts)
I cant even be bothered to run 42 belts through the world tbh
Use another parallel line
how long would that take
What MK are those belts
well 5 later on but 3 for now because this is just a test world
I am just stuck I guess. I need storage to store all the cr*p I produce but I cant because of overflow on either belts or in the storage itself...
Aaand because you dont want trains or more power generators
Or you dont process the stuff on a sub-factory
If I process next to my storage it would just look ugly :/
After the high tier your storage will probably fail
I mean its already starting to
look, in the end it's your call, but all the issues you are having are just because you set some artificial limits to what is ugly and what is not
also I'm fascinated by the fact that storage container placed near factory is ugly, but giant skybridge without supports isn't
oof, it takes a lot of planning to make one of these setups work, and having the higher tier logistics is helpful ie smart splitters, and use the sink!
Hello, can someone help me out with the math for the fluid pipe calculation. I see the water pump have a max flow of 600mยณ/min and a pipe can do 300mยณ/min. As the pump has only one pipe exit, how this 600 to 300 is going to work?
Max flow is 300 for pipes.
600 is currently not possible for pipes
600 for extractors if fully overclocked
So try not to overclock
okay, got it, so it is not shown right here. Thanks.
Regarding overclock i see it is always overclocked. even without the (don't know the english name for it) in the machine.
If you need more water, use parallel pipes
Yes some people have that issue. Maybe try rebuilding the extractor once. If that doesn't work then i dont know
okay, thanks. got it.
so for my calculation i can see that coal power needs 45mยณ/min. A extractor can provide 120mยณ/min. so i can use 2 extractor for 5 coal power, is my calculation right?
rafly.
2 for 5 should work, since they need 225 m3. But thats at maximum power usage
with one pipe. okay, good.
so i have to build a lot of water excavators to suppot my power supply.
3 for 5 also works but you need 2 pipes which have been balanced to 180 m3/min
why two, one pipe can support 300mยณ/min and two excavators provide 240mยณ/min.
Wait did i calculate wrong
the second connection may be unnecessary
Okay i checked, math checks out.
You had me worrying for a moment
8 coal gens need 360 m3/min, which 3 extractors can supply
What's the new fuel generators fuel consumption?
got it, @oblique hollow thanks for your support.
@nocturne flower seems like 15mยณ/min for normal fuel and 5mยณ/min for turbofuel this is at least what i was getting after some testing
Hey all, what is the best RIP recipe? I have Stiched and Bolted.
I use the bolted ones
they use a tiny bit more iron if i remember my math correctly but produce at 3x the rate per assembler
yea crazy 15/m
I'm trying to calculate the iron use rn
Ok Bolted looks like 12 iron per RIP and Stiched looks like 5.02232142857 iron, 4.35267857143 copper per RIP
Don't quote me lmao
You do need 2 extra assemblers to reach the same output though
That's 30mw, a full biomass generator or 6 coal per second
Anyone have a satisfactory plan for producing smart plating yet?
I keep getting hung up on the fact that rotors need 25 screws whereas RIPlates need 60 screws.
Should I just go hunting for the alternative recipes?
The alt rotor I have needs 2 steel pipes and 12 wire to make 1
casted screws (50 screws/m) and Bolted plates work well (15/m with 250screws/min input + 80 plates/m)
@untold crown that seems like it would work better. @still plinth this is pre tier 3 so I cant use steel yet.
I'd recommend setting up 1 assembler to make the smart plating. It will be done the first stage in less than 30 minutes
smart plating*
๐
You mean you are able to complete the first stage in 30mins? Wow
I am strugglling to get it unlocked under 2 hours
no the production of it takes 25minutes once you have one assembler running
producing the smart plates required for it
Oh
It only takes like 50? and an assembler makes them at 2/m
setup before takes some time though
I use 2 assemblers though
@still plinth I just hate producing stuff inefficiently lol
I didn't even bother doing that, I can't be arsed to make 8 more biomass burners and run around fueling them just to automate RIPs and rotors
I hand crafted the stuff for tier 3+4 then threw it in the assembler then while that was running I ran around looking for some more green slugs, when I came back I had all the smart plates I needed
Yeah thats a good point
Then I realized unlocking coal needed fancy parts too lol
hand crafting 25 rotors is pretty easy
Went and handcrafted that too, I don't want to mess with the layout on my base too much since I haven't even started laying down foundations
Tbf If I have one complaint about the game, its that automating energy takes too much to get to. Biomass is just a massive bottleneck early, which actually encourages handcrafting over prod chains.
So I'd be much more likely to automate it all if I didnt have to worry about energy.
hey! I would like to know how many fuel a fuel generator needs at full speed
the dilemma goes like this: you try to get something in large amount, but the power doesn't let you do so, so you go by hand crafting by trading 'some' time, and after you unlocked the tech you still need another large amount those needed but yet to automated items, which force you to continue to hand craft.
if it has to be automated, then automate it. If biomass are needed, just cut more trees!
anyone has excel production calculator for u3 willing to share?
thats good enough. how can you share it?
let me finish writing this reddit post and I'll share it
alright, it's done ๐ https://www.reddit.com/r/SatisfactoryGame/comments/f4cyp7/complete_item_list_from_update_3_including_recipes/
0 votes and 0 comments so far on Reddit
thanks, @wind spade
Awesome work as always, thanks Greeny
Awesome recipes, so many alts that can be cascaded, i am excited to see the increase in potentials. Too bad Supercomputer didn't join the party
@glacial hemlock most of them are pretty nerfed though, so I don't thonk we can repeat the 80% savings on HMF
The is a very good steel one still
Anyone know where the closest water source to the grasslands starting location?
There's a new lake afaik
@elder vault you can check the link above, we have 70 alts right now
awesome!
oh wow bolted iron plates seems really good
especially with the steel screw recipe
steel screws to casted screws is just a minor difference tho. so if you don't have coal lying around casted screws are probably better
Do we have any map of the dune desert that has all the updated nodes on it yet?
Not yet
ughhhh
I hate thaaaaat cause i cant pre-plan
ALso greeny, what the ratio that fuel gens eat up fuel?
@wind spade
You can calculate that from fuel energy :)
from fuel energy?
turbofuel has 2000MJ/m3 for example
Its more off trying to see how many fuel gens I can put on a pipe line that is 100 fluid m3/min
uhhh
Fuel gen does 150 MW, so 4 secs per 1m3 of fuel
how do you get from joules to watt though? been too long since my pysics class in school
1MW = 1MJ/s
ugh im confused
1 m3 of fuel produces 600 MJ
Fuel gen can do max of 150 MW, so 150 MJ per second
So 600/150 = 4 (seconds per 1 fuel)
Or 60/4=15 fuel per minute
ah ok
might be me but that doesnt exactly explain to me, how many fuel gens one refinery at normal clockspeed can do....
Idk how many does 1 refinery produce fuel tho
40 fluid m3 per min
and gen eats 15
Then 40/15 gens per refinery :)
so bassicly its like what 1 refinery is what 3? 4 fuel gens?
2.666666
8/3
thats horrid
similar to coal plants and water pumps
thats just stupid ratios
Underclock refinery to 75% and have 1 refinery to 2 gens
Are oil pumps 240m3/min?
Depends on purity
Pure is what I meant
Anyone got any leads on the alt recipe changes? I haven't found a hard drive yet, still figuring out the changes to base recipes
hoping iron wires are still a thing, but with copper being more relevant in general, maybe they got rid of it
Iron Wire is still in, though it's been rebalanced to be worse than copper wire
96 votes and 22 comments so far on Reddit
And oil patches have purity, it's just not properly displayed when you look down at an oil patch. If you put an extractor on the node you'll get different volume depending on purity
They had before as well
Greeny were those datamined or did someone find all the alt recipes already?
They are from data file that devs provide to community :)
Not sure if a bug or am I misunderstanding the per-minute values, this says 11.25/min on the left and 3.75/min on the right?
when I do 3/16 * 60 I get the 11.25/min, which would make sense if it makes 3 every 16s, so I guess the 3.75/min on the right is bugged?
The one on the right is number of cycles/min
does anyone have a good setup for modular frames as of now?
ah, so it's 3.75 cycles of 16s crafts per minute, got it
it was just odd because the other rotor recipes lined up for those rates
but that's because the other rotor recipes craft 1x
so each cycle makes 1 rotor, making the cycles/min match rotors/min
Yeah. Not even sure if the number is needed
wow so
if you're turning oil into turbofuel
it's more oil efficient (and produces more polymer resin) to turn the oil into heavy oil residue (the alternate) and turn the oil residue into turbofuel (the other alternate) than to turn it into fuel and turn the fuel into turbofuel
the only disadvantage is slightly higher compacted coal usage (1 coal per turbofuel as opposed to 0.8)
oil can produce nearly twice as much turbofuel this way
isnt 0.44 < 0.55
yeah sorry i put the wrong numbers
ill edit it
this might take a sec
yeah the correct numbers are 1 coal per turbofuel vs 0.8 coal per turbofuel
Doesnโt feel more efficient regarding all the power needed for all the additional production steps
it's the same number of steps
Crude Oil > Heavy Oil Residue > Turbofuel
VS
Crude Oil > Fuel > Turbofuel
although, doing it via heavy oil residue requires 2 alternate recipes
small question... there is no more purity regarding oil ?
so.. how the heck does this "sink" thing work.. like you dump stuff into it. I get that part.. but not only does it seem stuff has indavidual values, but the "cost" of a ticket.. goes up as well. I'm not entirely liking that some of the base design stuff was dumped behind this.
@random island there is, but you can only see it when placing an extractor
@timber iris wait until you put a heavy frame in there
Is anyone else bothered by the ratios needed for rotors?
5 rods + 25 screws
except 1 rod = 4 screws, so you need 5 rods + 6.25 rods
@old sequoia umm
20 rods + 100 screws = 4 rotor assemblers.
Each getting 25
Merge 3 screw belts then output them into a splitter then two splitters creating 4 belts into 4 assemblers. Your ratio will be fine.
25 rods to each still creates a backup on rods
Turn the efficiency of the rods down until the ratio is exact.
Use alt rotors instead
Helps a lot when you need to start making motors as stators and alt rotors use the same items
I'm really battling with the alt screw ratio
12.5 is very strange, it feels bad to underclock a smelter to 25 from 30, but I assume the value of the alt is the power savings?
Get mk3 belt ready, then setup manifolds. Solves many ratio problems
Does anyone know where the power slug here is? There is nothing above and I cant find a cave entrance anywhere
Hi folks, I have a pretty noob question I'd like your help with: how do splitters work? Is it like ๐ฆ or ๐ง ?
A
A then B if machines eat 20 ppm
the machines eat 20 ppm indeed
...but they all show an efficiency of ~70%. Why not 100% in that case?
Do you provide 120 ipm? Is output blocked? Are the first machines full of input?
hey guys, did the coal power ratios change? if so does anyone have the math for the coal power done? as in how many generators per coal node
depends on purity and miner mk
Coal power: 120 coal/min, 8 Coal gens, 3 Water Extractors is a balanced set up
75mw each
previously 10.8 gens = 540 MW
yup ik that, that i obv
15 coal/min at max
ok ok tx
Btw can anyone shed some light on the fuel gens? The time is listed as 0, afaik they're taking less than a second per cycle
Which would mean >60/ min
But since my fuel production keeps backing up (8 refineries at 20/m) that means my 10 generators are on average using only 3.75 fuel/min
Or rather, less than that
Fuel gens take 15/min at 100% with normal Fuel
๐ค
So why are the cycles super fast, even at a moderate load?
My best guess right now is that they actually use 0.1 of a unit every 0.4 seconds
Which would make for the same rate per minute
because the game actually counts liquid in liters (dm3)
or 1/1000th of m3
so 1 unit of fuel in game terms is actually 1/1000th of m3 of fuel
Oh man, that's starting to make even less sense on the surface lol
So a refinery producing 20m3 /min is creating 20,000 liters / m
Soooo the cycle time is 0.004 seconds to consume 15m3 per min?
idk what's the cycle time
generators don't work on cycles
they convert fuel energy to power
Well it uses the same interface as the coal generator, the coal generator simply listing a 4 second cycle time for a simple 15/m ratio
But the fuel generator lists 0 in the UI and is "cycling" stupid fast
Yeah, the fuel gensโs UI is broken, thus I would not rely on it to derive numbers from it
From what I can tell the adaptive nature of generators just makes the cycles take longer than 4 seconds when a coal gen isn't at capacity
So what I'm trying to fathom is if the same idea applies to the fuel gens, and they also use 15/m at capacity they must be using 1m3 every 4 seconds, and if each cycle uses a liter instead of 1m3 then each cycle had to be doing something like 0.004 seconds per liter
that's the math greeny derived the 15/min for fuel gens from
Hello, everyone
Does anyone have a json or something like that with all production rate, input and output of all resources?
oh, json, no idea sorry. There's a google sheet somewhere that was extracted from the gamefiles, maybe they have a way of getting one for you
@wind spade is the dev
Unrelated, I remember I once calculated the power generated per litre of Hydrogen Gas in Space Engineers and it was worse than dropping a cup of water in the world's most efficient hydro-electric dam.
again, generators don't work with any cycles
generators just convert the energy from the fuel to power to your network
I'm still getting a 0.004 second "cycle" per liter xD (at max draw)
essentially it's something like this:
every game tick:
check how much power is needed from the generator
substract that amount of energy from the currently used fuel.
if 1 item of fuel is used
start using another fuel
Hey, @wind spade do you have a json or some document like that with all production rate of the game resources?
yeah, it's actually in game files (CommunityResources/Docs.json)
I'm just using a parser to gather the data from the file into a bit more readable format
Ohhh, nice. Thank you
which I then use for my tools
so if you want to do some crazy shit with it, I can provide the parsed file as well
Yes, I want it too
Discord Greeny is a human version of the website
Okay if I understand this right since turbo fuel has 2000MJ per m3 then a maxed fuel gen burning it would use 4.5 per minute
And 0.075 per second
or my website is AI version of me?
So 0.01333 seconds per liter of turbo fuel
Uploading your mind to the cloud
Poking around the various energy sources I've found that due to solid bio fuel having a 200 stack size it's still more energy compact than both packaged fuel and packaged liquid bio fuel on a per stack basis
hmm, how much does it matter though?
When I'm using it in a car trying to avoid refueling on long trips xD
I'd use batteries or turbofuel for a car
Stack value:
- solid: 90k
- fuel: 60k
- liquid bio: 75k
- turbo: 200k
@wind spade when will u update web calculator?
Yeah, this is trying to find what works when turbo or batteries might not be available yet
@fading ember it takes a lot of time, you can find more info in my recent post (as well as the new item browser, which is the first tool that got updated to the new update): https://www.reddit.com/r/SatisfactoryGame/comments/f4cyp7/complete_item_list_from_update_3_including_recipes/
269 votes and 32 comments so far on Reddit
and then you have batteries with 600k xD
Hmmm, petrol coke is only 180 MJ per unit, but has a 200 stack size, so it has 36k, still beating regular coal in the "per stack" value
Oh yeah, batteries easily
If you have them xD
Lol packaged crude is 32k
don't know if you can put crude oil in vehicles directly
Yeah it's an amusing thought though
Ya know what's even more hilarious though?
37.5 million per stack in my nuclear power car
Don't mind the extra limbs
I know it was possible at some point, but didn't they remove it?
I know the slug crystals worked at one point
also, 28 meters radius of radiation for that nuclear powered car
how many smelters for a mk2 pure iron node(not overclocked) with mk3 belts?
240/30=8
smelter intake
alright sweet, thanks again
hey guys, can anyone explain the values of the water extractor to the generators? we can power 6 coal generators which needs 45kg each from only 1 singel water extractor. How is that the case when the output on one water extractor is only 120k? 120/45=2,6?
this is a setup for a 3 to 8 ratio. might help explain
aah, but how is my 6 generators only running on 1? ๐
are you running on full power?
pretty much
do your machines draw all the available power, that is
let's see
They're not running on 1
Show your power graph? Or you had OCed your extractor?
You're either not using 100% of the power, or you've got more water from elsewhere
Most likely the former
@barren elm yepp im not, probably the issue
yup, the power generators only draw as many ressources as they need to produce power
would love if they changed that somewhere down the line though with some generators always producing max output and others adjusting to current need so you don't just always use the "best" generator available to you (maybe together with fluctuating outputs from renewable generators? ๐ )
but always running at max is inefficient. wasted power
There is no best generator
The only objectively bad one is biomass, and even that has some uses, albeit few
Oil gens might produce more power, but at the same time oil is a far rarer resource than coal is
As for nuclear, well, you have to manage the waste, no matter how small that management is
Well @barren elm , I would argue and only minimally so that fuel ends up having the best overall result. Especially now, with the right Alt recipes you can produce turbo fuel and feed many of them using byproducts of producing the plastic and rubber you need.
This is theoretical for now, but it does appear that opportunity is available where coal generators eat resources that may be more challenging to keep fed while also sustaining production.
Then again, if awarded the right Alt recipes I see some opportunity to use oil and it's byproducts to replace coal mines to produce your steel. Just in general a lot of flexibility now, but I suspect fuel wins in the end.
Nuclear is more like having a few is good, but not a primary power source really
For making Encased Beams. The pipe recipe saves you a ton of steel for slower production correct? I was trying to do that math and it looks like pipes is 10.5 steel per EIB and beams are 16 steel per EIB. Can anyone confirm?
I struggle with the math a bit, a coal generator uses how much coal per min? Assuming its not over/under clocked and is under a full load.
it doesnt tell you like everything else, it has seconds rather than consumes x per min
where are the walls for conveyor ?
shop
Dang @brave notch nice
How much coal generator eat coal/min on full power?
15
Only 15 for 1 generator?
It was 11,1111... before the update
How much fuel does a fuel generator use/minute?
ok, is there an up date floor plan repository/google drive thing?
dis any good??
Yes-ish. From what I gather recycled rubber is better because plastic produces more Heavy Oil residue.
But effectively, mass producing plastic or rubber and using this to convert it as needed is a solid plan. Keeps conveyors and train cars cleaner
ah i see
I'm not quite this far yet so not a lot of first hand Experience with these yet. My old saves though I basically only produce rubber. So this recipe is probably still great if that playstyle is still relevant
Overall I'm hoping to get both lol
I've just been running rows of 3 water extractors to a single pipe. I should probably downclock them a little, and re-visit how I've got my foundations set up as I could probably narrow the space I have for each row.
Is it always cheaper on power to underclock stuff, if you replace the lost production with more underclocked machines?
Say there was a machine that did 100 parts per min at 100%. Would it cost less MW to have 100 of them running at 1% than having the one run at 100% ?
yeah
underclocking and building more is always better
though at some point it's not worth
because you get less FPS from the gigantic factories
essentially slowing down your production ๐
Does somebody have the recipes list for Update 3 as a CSV, JSON, or some other parsable file?
Ping me
@errant dragon yes
๐
even have it in a nice graphical way https://update3.satisfactory.greeny.dev
but on the background it reads data from JSON file
thx
Gonna generate a list of the ore density of each item to help transportation decisions
@errant dragon doesn't ore density depend on recipes used?
62 Foundation Footprint vs 80 Originally.
too bad i cant tell which building is which :I
They're all Water Extractors.
Yeah, but I can just represent each item as multiple alternatives
oh jeez
This gives 6 lines of 300 Kl/min
well with current amount of alts, one item can be represented in even hundreds of combinations imo
especially some lategame ones
Yeah, representation is gonna be wierd
anyway, it's gonna calculate everything as a massive array of alternates, and because I'm gonna use haskell I shouldn't have a problem calculating in parallel
Does anyone know if Encase beams or Encased pipes are better?
I, uhhh...... I'm having trouble finding the JSON file
@wind spade can I get the URL of the JSON file?
oh the json file is included directly in the js file
I thought you just want the data
@still plinth Encased Pipes, 10.5 Steel instead of 16 per Encased Industrial Beam
@safe hill thanks for confirming I was getting similar numbers but I wasn't sure on my math haha
np
so good sirs here, anyone willing to tell me how many fuel generators can one refinery carry? (making fuel straight from crude oil)
are there any reverse calculators so I can figure out how many machines I should build based on my belt max?
there's consumption tool on my site, though same as other tools, it isn't updated to U3 yet
thanks
2.66 fuel generators per refinery running normal fuel, but how much turbofuel fed generators per turbofuel refinery?
I just dont know how to find out the consumption rate for the generators on turbofuel, it says 0/s ๐ฆ
you don't calculate fuel consumption rate, you need to calculate it from turbofuel energy value
same as in the screenshoted fuel calculation (done by me btw ๐ )
I'm not aware of turbofuel's value, at least I cant seem to find it
How much coal per min does the coal generator use?
@orchid dawn you can find it in my new item browser https://update3.satisfactory.greeny.dev/
Huh, wasnt aware of this, this'll help a lot, thanks
(fyi I'm just lazy to do the maths and I should be blamed for not helping ๐ )
Its easy when you have the numbers, much much harder without em
anyway, 1m3 of turbofuel is 2000 MJ, so fuel gen that can make 150MW consumes 1m3 of turbofuel in 13.33333 seconds, so 4.5 m3 of turbofuel per minute on max load
yeah they don't show energy values unfortunately
so now people are asking for burn times, which are not constant
well, I don't blame them ๐
not yet. I'm working on it. Closest thing to that is recipe browser (linked a few messages up ^^ )
that just displays recipes tho
like this? https://www.reddit.com/r/SatisfactoryGame/comments/f4cyp7/complete_item_list_from_update_3_including_recipes/ ๐
300 votes and 39 comments so far on Reddit
that post also explains why it's taking so long to update the tools
yea dw. I think everybody has the same issue as I do
nobody really was counting on multiple recipe outputs
and the update is pretty huge
i tought multiple recipe was in longer ^^
no, they added that just now
didnt really play satisfactory before update 3
there wasn't a recipe that would produce two different things at the same time
Assessing all of that stuff is going to be fairly complicated.
I have concluded that without any alt recipes for plastic, you'll always have potential back up problems
funny how "alt plastic" was always a forbidden word and now it's actually something
Because even if you use all of your plastic to make canisters you'll make more fuel than can be packaged and thus cannot be automatically removed with a sink
bois is 10.8 nuclear rods/min still 54 reactors? or did they change the consumption time
Hey has anyone got a production calculator thatโs compatible with update 3?
none of the caluculators have been updated so far
hey @wind spade what's the consumption for fuel gens per min?
@ebon egret ^ if anyone knows, it's the people here ๐
@sand garnet 15 m3 fuel per min
A lot of new alts almost double the product, if you are willing to sacrifice some of the oil products or coal.
The devs really ramped up the complexity with oil in this update.
Which is good because it was criminally simple before
Plus it always kinda bothered me how you just get this endless stream of free metal barrels, I know that's pretty minor but it still felt jarring
how many refineries will a normal oil node support making fuel?
is it one node, 3 refineries, and 8 fuel generators for best ratio?
Umm, not sure. I've got an overclocked pure node supplying 7 refineries (max is 7.5)
of what I could tell, without overclocked its 1 node per 2 refineries
So if i didnโt miscalculate the rebalanced recipes allow for even more nuclear fuel rods from a single uranium node then EA.
EA: 36.4/min
EX: 40.95/min
how much coal does a coal gen use a min?
15/min
is there a way to know how many constructors I would need to maximize a miner's efficiency?
e.g I presume a normal iron ore miner MK1 would be 2 smelters but don't know how to calculate after that (iron rods, plates, etc.)
If you set a production facility to produce something, it tells you how many resources/min it needs
So for example, a Mk1 miner on a normal iron node produces 60 iron ore/min, and it says as much
And if you set a smelter to produce iron ingots, it'll tell you that a single smelter processes 30 iron ore/min to produce 30 iron ingots/min
ohh so for instance, 2 iron plates which produce 20/min would require 3 iron ingots at 30/min. Meaning that one smelter will be used up and won't be wise to split the smelter production
Yeah
Exactly
It's easiest to think of all resources as /min rather than anything else
yep
I presume each tier is double the previous (impure = 30/min, normal = 60/min, pure = 120/min)?
yep
I see, I see...
And once you unlock mk2 miners it further doubles that, etc
What if it's multiple miners, would it be wise to leave them on their own or combine them (eg. 2 normal iron nodes)
Hmm, there's no obvious answer to that. It heavily depends on what you're doing.
It could streamline your production lines to combine them, but keep in mind that you're limited by your belt speed. A Mk1 belt can only transport 60 items/min.
hmm. doing 2 60/min miners and combining them on a MK2 belt might work, if it works that way .
Yeah, it does. Later on, you might want to, for example...
Have a bigger smelter complex with 8 smelters working parallel, feed into it from 4 different iron nodes, and use Mk3 belts to transport out 240 iron ingots/min
And then direct some of those ingots into various points that need them
Which explains why people may underclock some things
Underclocking is usually for evening out production later on, but yeah
I see a tricky recipe but could be easy to figure out. Needs 12.5/min despite a smelter producing 30/min
Yeah, that kind of stuff is what you might want to use underclocking for. You could just underclock your smelter to produce 25/min to even it out.
That way it consumes less power and produces no waste.
...Or you could have 5 smelters for a total of 150/min production, which would evenly split for 24 x 12.5/min
but that might be overkill for your purposes~
yea just a tad (24 constructors all producing 20 screws)
Screws are awful
i usually run the spare ingots into my metal sheet productions before i underclock - cause i never have enough of those ๐
you start out with a filled industrial storage of sheets - then you build a little heavy frame line and poof those sheets are gone
Stupid question... with the new coal generators and their water requirements it seems one cannot "daisy-chain" generators like before. And it's somewhat a hassle to generate water for the generators; a single pipe is 300m3/m, while a stack of 6 generators requires 270. But even satisfying that full pipe is problematic, as each water pump is 120 m3/m. With 3 power slugs this is easy, but without it's somewhat annoying and hard (placing multiple pumps next to each other + potentially limited deep water area + need to daisy chain 3 and underclock).
Is there a better way that I'm possibly missing?
Without overclocking, you can have 5 water extractors feed into 2 pipes to max them both out (a total of 600mยณ/min)
would it be 2 pumps going into 8 generators and 1 pump splitting into the 2?
But that doesn't really solve the placement issue
On a side note: why does the water pump say the max is 600? ๐ฎ
But the pump itself can generate 300 max, so it would be odd without mk2 pumps.
my guess is that it will take less than a month after its out of experimental till someone has a mod for mk2 pipes
You could just put two pumps to feed into a single mk2 pipe, but this is pretty hypothetical anyway for now
I do like the 5 pumps => 2 full pipes. No clue how easy that is to place and connect given deep water woes (and generally working with deep water)...
It's a bit awkward, yeah. But that's how I did it.
(Thus far I've just build 2 pumps with each running 3 shards for 12 generators)
I technically have 10 pumps filling 4 full pipes, at the waterfall place in Dune Desert
Though I don't yet have use for all that water (I only have 16 coal generators)
Probably same place I set up my current 2 pumps.
I don't doubt that; it's just that working with deep water is annoying.
If I'm going to attempt this then I suspect building a platform above the lake could make things a lot easier.
do pipes have directions like conveyor belts?
No.
Yeah, a bird's eye view should be really helpful
so, assume I have 5 water pumps in a single line, and do a sort of T form pipe, with the middle pump splitting into two
@worldly condor There's obviously a direction in which liquid flows, but pipes themselves are "directionless".
basically, im trying to make two 300 m3/s pipes
idea is, is it splits from the center one (60 in each direction)
That's how I did it, @worldly condor , yeah.
so hopefully, i have two 300 pipes going in different directions
Technically I think you can just connect the two pipes together, though
There isn't really direction for water, it just fills the pipes. There's no real "movement"
I wonder if the pipe-splitters have a higher throughput to facilitate splitting of high volume amounts... or if it's all capped at 300...
As long as both of the pipes are connected at any point, they both get filled
Neat.
Personally I built a water tank next to a generator stack... Not sure if there's any point in it tho.
I'm thinking... probably not. If I ever hit a breaker, then water consumption stops and the generators (assuming they were sufficiently filled before) shouldn't suddenly become empty, right?
yeah, and pipes hold some amount as well
im just trying to, erm, make my power gen more space efficient and expand it
Cause I need lots of power to start of with oil
before I get fuel generators. God, Oil is so complex now
And one pure coal node with mk2 miner can support 16 generators, but then it gets fucky with the water
Hmm, with mk 3 belts and overclocked miner, 270 coal/min should supply 18 generators, it just gets fucky with water, as you need additional 2.5 pumps.
Oil is definitely more complex now, but if you don't care about 100% optimising it, it's not too difficult to set up a nice fuel generator plant
I think pipes have complicated aluminium production the most by far, though. The maths works out nicely if you do them, but it's such a many-stage process with three different fluids in your pipes...
Not that difficult if you played bob-angel before.
what if u didnt
Then it is.
so most people will find it difficult lol
does anyone have an upadated flow chart for the experimental?
my notepad is getting pretty janky atm ๐
Factorio:. Let's make oil simpler in the beginning game to make it easier for new players. Satisfactory: oil is too easy, let's make it harder
Factorio is still harder though
Factorio: nitric acid -- you know the pain.
You have not enough ammonia, as always!
I know you lose pressure with elevation gains with pipes... But do you gain pressure with elevation drops?
i need some math help, anyone up for it? x)
i got a pipe of 300 m3/min crude oil
thats enough for 5 refineries, witch will output 200 m3/min of fuel ...
thats 13.3 fuel generators witch consumes 15 m3/min am i correct?
yeah, absolutely
Yup
how would it be most efficient to get a round number of fuel generators?
just underclock the last generator to 33%
then it's the 100% efficient solution (if you had 100% power usage)
Or 30% so you have a tiny bit surplus heh
im always calculating with 100% power usage
but if i think even bigger ... 3 pipes of crude can provide for 15 refineries , that gives 600 m3/min of fuel.... how would it be best to divide the pipes to get 300 m3/min x2 output ?
as pipes max flow rate is 300/min, two pipelines?
1 pipe has a max flow rate of 300/min yes .. so 15 refineries would give 600, but would have to divide it to get 300 output on 2 pipes ...
Yeah and what's the issue?
what would be the best way to split the pupes ? cause that would demand decimals so half refineries
7 on 1 pipe, 7 in the other, the 15th splits to both
| |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | | | | | |
R R R R R R R R R R R R R R R
you can put the top two pipes almost anywhere anywya
wait, so it doesnt matter if the refineries provide 600 aslong as i output 2 pipes?
as long as no pipe segment must carry more than 300, it's fine
aah thanks ! i was affraid i would have to divide the 15 x refineries to 300 each x) but if i can just make a manifold like that then its no problem
I really hope it works as I expect
@worldly condor keep us posted
So 1 refinery packs 60m3 water a minute? Which means I need 10 to deal with 1 pipe worth of liquid?
How about a looped pipe, not sure if the fluid splits to left and right equally.
they will eventually balance out probably, it's the same as manifolds for belts ๐
10 refinerys, 5 at each end
That is to my knowledge the best ratio that can currently be achieved
You are trying to achieve 10 gens with 2 extractors, supplying a total 240mยณ for a consumption of 450mยณ
It will work fine unless your energy network actually requires that energy, if that happens your gens will start running out of water
nonononono
i have two pumps wit heach 240mยณ so total of 460mยณ per minute
i overclocked them
sorry i am tired but the water seems to be enough
Ohh I didnt see the OC yeah
But all of the gens seem completely filled with water to me
Overclock
oh ok
yes they are full but the gauge wont works
and one of the pumps is off most of time
Oh thats because your gens dont actually need all that water (yet)
i know
And the flow rate is shown as lower because its like .. like I wrote in ingame, imagine it being like the coal, except the pipe shows you the actual throughput instead of a visualization
The flow rate is lower because the water doesnt have anywhere to go, if you flush the pipe network you will get the actual flow rate displayed
i dont want to empty the pipes completely because that would give an error in the pipe network so the pipe takes forever to fill up again
You can empty just one pipe
yeah not now
Or install a buffer
the problem is i have more than 300mยณ per min if i build one buffer tank
the tank shouldnt increase the amount
Turbo-Fuel inspires me but, what do you think about steel rotor? (The third one on the left looks kinda meh)
steel rotor seems good for early game. Iron alloy really meh, consider you can wash the ores to get 1.8 to 2.5x the product.
Steel rotor is great
It lines up perfectly with stators and uses the same ingredients
Iron Alloy isn't bad really
Essentially you pay 4mw in power to get a free iron ingot
oh, ok! Rotor be it then. Thanks.
anyone have list of best alternate recipes?
how do you define "best" alternate recipe?
Hmmmm, which one would be best? I have no idea as i haven't gotten too far into the game, I'm leaning toward the iron plate though
iron wire sucks, concrete you usually have enough, so I'd go with the 3rd one
Thanks
probably define best as the best at minimizing input materials
getting more for less
yeah, that's hard to quantify. Usually the benefit gets better/worse when you stack certain alts
okay yeah, are there any that you strongly recommend though?
ok
Okay I have 2x impure coal nodes. How many coal gens can these power?\
enough for your needs at the moment
not sure off the top of my head
but gens dont use much coal
i think i have 6 running off a pure one
probably, im sure someone knows how much coal the gens consume
I am horrible at math
it doesnt say on the gen like most machines
o/
lemme grab the infographic
@oblique hollow you got the graphic handy for perfect water?
The pump graph?
yea
Here ya go
the other one that shows the U bends
the 5 to 2 ratio setup
Thats what I did
i mean, you can make it all pretty lol, but I just divide by what the coal provides
15 coal plants per 2.25 water pipes doesnt work...
Multiply this by 2 to get 16 gens
that's missing pipe capacity though
pipes are cheap ๐
add another to the top and bottom and you max out pipe runs. personally I've got about 1500m of travel to water
Thats the same as saying: its missing belt capacity
I'd just add an extractor to the top and bottom of that and run 6 gens off each pipe
2 water pumps per 5 coal pumps is 94% efficient, and easy to remember
you could run a 7th at 67% on each pipe that way too
3 for 8 is 100%. Just the pipes arent used to max
and scales evenly with coal. got 60 coal/min, need 15 gens, 6 pumps. got 240 coal? times that by 4
its only 1% mroe efficient to do the whole 5 pumps per 2 pipes thing, and way more complicated
240 coal is 16 gens though
did I not do my math right? coal takes 4 seconds to burn
Is 15 /min
60 seconds to a minute, 15 generators per 60 coal
60 / 4 is 15
15 coal/min at 100%
This set-up: 3 Water Extractors, 8 Coal Generators and 120 Coal/min input is 100% efficent (as far as I know)
4 seconds for one coal. Wait 15 times and you got 60 coal
no, im just dumb
Yes, 4 for 60
spent more time getting water right than the darn belt lol
Cybes that setup is literally filling one pipe with 360 water /min
Its load balancing
One pipe can only handle 300
its filling 1 side with 240, which some is used by the time its on the other end
where the last tops it off
it's subtractive at each load
@daring slate, easiest, best setup ive seen
Alright i shouldn't calculate any damn ratios anymore today and get back to work
least you didnt try convincing people that 60/min runs 15 coal gens... :/
Its easy to abstract pipes to time invariant numbers, but the game has time and space so its all just a faulty model if not taken into account.
Its just way to enticing to work with those numbers instead of timeline calculations
Which brings me to these kinds of assumptions
@oblique hollow The flow of water near the middle is 0, preassure being added from both ends
Belts are easy, they go one way. I know pipes are bidirectional but i still have to get used to the way they act
0.1 MW or 0.1xActive?
0.1 MW, far as I recall.
alright, thanks, negligible then ๐
should I wait a month to buy it on steam or should I buy it now on epic and then on steam in a few months again?
as in, what are the benefits of buying it on steam vs buying it on Epic (other than the devs get more money if I buy it on EGS)
also, I've heard that it's DRM Free. Is that true? Do I have to have the EG Launcher open when I play the game?
oh this may be the wrong chat
Am I missing something or is the alternate recipie for Industrial Beams more expensive and slower?