#math-and-meta

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reef pond
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the space elevator parts provide quite a bit

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once i finished t6 i just rerouted everything into a scrapper

reef pond
untold crown
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pipe mk2 thinking_helmet

barren elm
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Actually surprised that there isn't higher tier pipes

wind spade
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they needed to save something for update 4

formal loom
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Is it just me, or do belts only go 46 meters now?

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what an annoying number. ๐Ÿ˜ฆ

hazy pond
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Any body found a good source of info on pipe and fluid mechanics yet? Like a video or something. I'm curious about splitting and merging and capacities and all that jazz

formal loom
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The system is being reworked, so I suspect that any good sources are waiting for things to be finalized.

earnest orchid
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we all want the numbers, just waiting for any final fixes and such before we know all

hazy pond
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I gotcha. I messed with them long enough to get coal power running and that's it.

twin parrot
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Anyone know the use/minute for fuel/turbofuel in fuel gens?

molten fjord
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pipes are freaking weird. I have 2 pumps, 240m3/m. 5 coal power @ 45x5 225m3/m. yet i'm not getting enough water through the pipe, even after spamming like 8 pipeline pumps at the source

cedar mica
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Could use some bigger numbers, on that schematic

untold crown
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@molten fjord spamming pumps doesnt work

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pressure isnt accumulative

twin parrot
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@untold crown Thank you very much

cedar mica
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@molten fjord Each inline pump adds 20m of pressure, uphill. You need to spam them at a distance a part

molten fjord
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oof

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I was reading earlier on here that people figure distance wasn't a factor, just height?

cedar mica
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If you dont want to do math, use the stackable pipeline support. Each of them is 2m tall, so snake your way up, using them as guide line

molten fjord
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Oh, interesting

cedar mica
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So 10 of those, is max height between pumps

barren elm
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It's better to take your coal to water than take your water to coal, saves you all this hassle with pumps

molten fjord
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seems that way yeah

fallow lily
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Plus you have all that space to work with.

cedar mica
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Depends on how you want to build

barren elm
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Sensibly

molten fjord
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Oh god i'm dumb

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I didn't realize the pipeline pumps were directional.. i have them going backwards

wicked oasis
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Ruh-roh.

reef pond
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Also the tees are like dumb splitters/mergers combined... So if you only input on one side of the pipe...

glacial hemlock
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@molten fjord is your coal gens are almost the same elevation as the water body?

molten fjord
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A bit bellow

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But I fixed it. I had my pipeline pumps facing the wrong direction >.>

glacial hemlock
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I see. Glad to see problems solved ๐Ÿ˜„

lusty magnet
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Ameribro here, how does cubic meters convert to liters for water supply?

barren elm
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Just ignore the units entirely

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Water extractor pumps 120, pipes hold 300, coal gens use 45

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It's fundamentally similar to how belts work

lusty magnet
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ah, right, ok, yeah 1000 liters is 1 cubic meter, so 120k liters is 120 cubic meters, ez

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dang, that kinda throws off my ratio plans for the coal gens though

glacial hemlock
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Update 4: adding ventilation ducts..

barren elm
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Current best ratio (imo) is 2 slightly underclocked water extractors per 5 coal gens

glacial hemlock
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3:8 ratio doesn't work?

barren elm
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This means that a 250% overclocked coal mine will always supply a multiple of 5 (f.ex. mk2 on an impure node = 150 coal per sec = supports 10 coal gens)

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To get 3:8 you need 2 pipe networks, same number of pipe networks as 2x 2:5 builds

glacial hemlock
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I see. 2:5 works better with OCed miners

barren elm
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If there's verticality involved, and you're using pumps, I could see a 3:6 per pipe build being worth it

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With the 3 extractors underclocked of course

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But yeah, 2:5 works nicely with 250% overclocked miners

glacial hemlock
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In power efficiency standpoint, using low ground water for power production should be avoided, i am thinking to use water from bamboo forest and route them all the way down to grass field with multi storey generators

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The other way is sprial train vs water pump, not sure which one is more effective

barren elm
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Just build in the sea and be done with it

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Even if it's just for power production

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There's plenty of coal nodes right beside the sea

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In the dunes there's 3 coal nodes in the northeast that are right on the cliff edge of a huge river

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With 2 pure nodes not far away

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Where the northern forest meets the desert, there's 4 normal coal nodes right beside the river, with a pure node up a cliff

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It's been a long time since I started in the grassy plains but I'm sure someone has figured out a good coal/water site there too

lusty magnet
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are there higher capacity pipes down the tech tree? or is 300m3 it?

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did coal to miner ratios change at all with the update?

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I seem to remember 240/m out from miners covering 20 coal gens before the update?

bold flint
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one coal generator at 100% uses 15 coal/min

old sequoia
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I wish they stated that on the interface, like it states the water consumption

formal loom
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It does.

bold flint
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it does?

formal loom
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I haven't got one right in front of me, but I am sure it says 1 coal every 4 seconds.

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You have to have the coal in it for it to tell you how long the coal will last.

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Condensed coal will last 8.4 seconds.

bold flint
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i found it

old sequoia
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It has a clock icon below the input display that just says 4 seconds. The math isn't that bad, but when it explicitly says how much water is used per minute the contrast is stark

formal loom
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I dont' know if the water consumption is ... fluid.. .like it is for coal.

bold flint
brave notch
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Quick Question

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Water Extractors:
Pipes have a throughput of 300m^3/min
Extractors have an extraction rate of 600m^3/min
This means Water Extractors - after their initial filling of the pipes - shouldn't consume more than 50% their listed (max) power rate, yes?

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If so, what is that rate?

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how many MW?

old sequoia
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Water extractors have an extraction rate of 120, though you can overclock it to increase that output
I'm uncertain of the affect that backed up pipes have on extractor power usage

brave notch
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Oh, do they.

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Huh

cosmic hearth
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I'm thinking that overclocking water extractors might be a priority simply to make more efficient use of surface area in zones with shallow/cluttered/small areas of deep water

brave notch
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In some areas yes

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But you'd have a much larger power draw.

cosmic hearth
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yeah, though if you have the space to do three per pipe then you might as well arrange two lines in clusters of 5

brave notch
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Only problem with that is that Pipes are not bi-directional

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Wait nvm the splitter

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duh.

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So that, plus 180 Coal/min would power 2 Modules.

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800 MW

cosmic hearth
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yeah, and if you put them all in a row and insert the second pipe between plants 6 and 7 you can do 13 since there's a bit of pressure leftover after #6

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wait, no, you need to put it in between 7 and 8

brave notch
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technically Coal plants consume 45m^3, Right.

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Should put that on the graphic...

cosmic hearth
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So, I'm not crazy, the engineer, she's like 3m tall, right?

brave notch
sand garnet
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@cosmic hearthnope 2m or slightly less

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Stand against a 2m foundation to see

cosmic hearth
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Hmm, you'r right. I think maybe the foundations just feel shorter until you shove the camera right up against them as a trick of perspective

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like how if you make your house in a video game, with real dimensions, it feels claustrophobic

wind spade
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@brave notch I'd use manifold for easy expansion

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Also power calculation is incorrect, if you underclock a pump to 50%, it doesn't use 50% of power

swift panther
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Greeny you got all the new stuff on your calculator yet?

wind spade
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I got the data, but the tool will take some time

swift panther
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Thatโ€™s what I figured. They keepin ya busy lol

wind spade
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They introduced a few changes that break current tools

swift panther
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Ahh that sucks

timber iris
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hope it isn't causing too much of a headake on your end Greeny. take yer time. ๐Ÿ’œ

wind spade
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Like multiple outputs per recipe

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Well yesterday I did 36ish ours of programming straight, so I'd say it's fun xD

cosmic hearth
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I bet the oil/heavy oil product circle is !fun! for tool building

swift panther
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You sure are devoted lol. You does not sound like fun at all haha

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That does not*

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Iโ€™ll probably wait till the updates out of experimental to start playing again. Is it best to start a new save or keep the progress and just wipe the stuff you have?

wind spade
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well that depends. I'd say they changed the game a lot, so reinventing things with the progression they intended may be fun and also due to most of the recipes changed, you'll most likely need to rebuild your base anyway

swift panther
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Yeah but lot faster not having to take all the baby steps to unlock everything again

wind spade
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well you have like 50% unlocked anyway

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since they added a lot of new stuff

swift panther
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Right

wind spade
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but yeah, some people argue that they don't want to do all the tech, HDDs and slugs again, so they continue their old save

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I don't think it's that bad, especially since you can start now from T1

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all the intro stuff is the same (T0 + hub building)

swift panther
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I screwed up my hdds anyway so Iโ€™ll probably just start a new one. Just want this update to be good n stable first

supple bloom
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Quick question: I know that the ratio of water extractors to pumps is 3:8. How many pipes would I need to use?

earnest orchid
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I think the math for the extractors needs reworking out, watching a yter atm he has one extractor and 1 buffer on 9 generators and its running all without emptying any of them

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either that, or the numbers on the extractors is wrong

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cause in theory you can run 6 genes to one extractor at 45cm3 a minute?

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45cm3 and max flow is 300m3? or am i missing something?

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2.6 generators sounds too low

wind spade
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water extractor does 120m3/min

earnest orchid
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then im not sure how he was running 9 genes off 1 extractor and 1 buffer?

fervent fossil
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all the intro stuff is the same (T0 + hub building)
@wind spade The hub 0 has changed, there is a tier 6 now and the requirements for the hub upgrades have lowered across them all

wind spade
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@earnest orchid probably not using even remotely that much power?

earnest orchid
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he is consuming half the power and expanding, but even then that should only be 5

wind spade
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idk I'm just saying what math told me

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๐Ÿ˜„

fervent fossil
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I think the math for the extractors needs reworking out, watching a yter atm he has one extractor and 1 buffer on 9 generators and its running all without emptying any of them
@earnest orchid iA maxed pipe of 300m3/min will run 6.6 coal generators at ๐Ÿ’ฏ% but you can run more if you are running them at ๐Ÿ’ฏ!!

earnest orchid
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i think the numbers on the extractors is wrong, or im missing something

fervent fossil
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The water input for the generators is 45per min

wind spade
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@fervent fossil but water extractor won't output 300m3/min afaik

earnest orchid
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yeah, you math based on that makes sense, but I might need to play with the pipes more see what max flow actually is compared to the numbers we are getting from the extractor

fervent fossil
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Combining or over locking will reach capacity of 300

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An extractor at 250% will pump out 300

earnest orchid
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Supposedly 300, but i wonder how accurate that is

fervent fossil
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But that will just use up way too much power

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Itโ€™s not as black and white as belts, thatโ€™s what makes it a lot more challenging

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It will@prob pump out 300 but you would prob need a reserve tank to make sure pump at 300 is consistent, but Iโ€™m not sure it would keep it at 300 if you were needing to pull the max amount at the same time

cedar basin
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CAn someone make a "reverse" prod planner?
ikd sth like "select nodes, select miner, selet item and overclocking"
and then you get the items/s which depends on the miners instead of the final assember/etc running at x %#

wind spade
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I already have that

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it's called consumption tool

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though it's only for U2 for now

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as all of the other tools ๐Ÿ˜ฆ

fervent fossil
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Thatโ€™s the fun of updates, esp big ones like this, throws off all the tools everyone was so used to using!!!

wind spade
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"fun"

fervent fossil
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Lol, you do stellar work!! I imagine is a lot of fun for you when an update drops. People expect you to have the tools running the next day!!!

wind spade
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again, "fun" ๐Ÿ˜„

swift panther
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Heโ€™s gonna get done with it then theyโ€™ll announce update 4 lol

earnest orchid
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i think the buffer increases the max output of the extractor, just chucking a quick test together

cedar basin
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thats the misery of making tools that run after a big software

tame ocean
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@earnest orchid sorry, jumpiong in half way through a conversation here. Are you talking about water consumption not matching up on the coal gens?

earnest orchid
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i think it does, the buffer once full allows the empty machines to be filled at a faster rate, however i dont know if that could be sustained over time

fervent fossil
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I think buffers allow a back up water when the system is not under stress and then refills when the system returns to normal

earnest orchid
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so if you could maintain a few buffers with less extractors in theory you would need less of them to maintain the line?

fervent fossil
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Yes, in theory

tame ocean
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that sounds like a decent idea ๐Ÿ˜›

earnest orchid
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cause the pipes can output at 300m3 same with the buffers, the only limiting factor is the extractors

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cause at 100% the buffer is filling at 300ishm3

fervent fossil
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I have never seen a power system at ๐Ÿ’ฏ% consistently due to the fluctuation in power consumption. So technically as long as the power consumption is not greater than the supply over an extended period of time, you could run 6.6 generators on less extractors

earnest orchid
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ill flush and check again

fervent fossil
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But you cannot exceed the max generators on a water line. The limiting factor is the pipes

earnest orchid
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yeah getting a fill rate of 300m3

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i think the math on the extractors is wrong

cedar basin
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greeny, will you integrate fluid production chains into the item lines?

earnest orchid
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ill do another drain and check the extractor 1 sec

fervent fossil
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I think he has to work on getting everything else working first!!!!

cedar basin
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idk what hes up to

earnest orchid
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the extractor is only showing 110m3, but the buffer shows 300m3 fill rate

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and the buffer is only connected to the extractor

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extractor is empty btw

wind spade
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currently working on an item browser

cedar basin
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?

wind spade
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due to the fact that I first need to see if I extracted all the data correctly

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and it's also the easiest thing to make to have at least something

zinc delta
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Looking to do a single belt setup with smart splitters that can be large scale wondering if anyone has done a write up on that with the new recipes

wind spade
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because calculator itself would be super hard to do

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so at least I'll have some update for you guys

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@zinc delta don't. Just don't

sullen pecan
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What are you looking at @earnest orchid the flow rate on the extractor?

earnest orchid
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the flow rate on both extractor and buffer, and the buffer is showing 300m3 but the extractor is showing 110m3

cedar basin
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NEVER mix belts in factory games.

sullen pecan
keen garnet
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does water pool size effect water output?

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and if so haw can i tell?

zinc delta
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Or at the least a good start would be which of the new recipes Iโ€™d most efficient? @wind spade

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Is*

wind spade
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don't mix resources on a belt. Never ever mix resources ๐Ÿ˜„

earnest orchid
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unless going into a sink for coupons

zinc delta
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Letโ€™s stray away from that concept, focus on efficiency lol

wind spade
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new alts are mostly alternatives, meaning they change resources rather than being straight up better

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though I haven't done any in-depth maths on that yet

earnest orchid
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i seriously think the numbers on the extractor are off and can full more genes at 100% then we current calculate

zinc delta
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Now that I have a vanilla sink. And I have a understanding on the smart splitters if then process I just want to play with it. And scale it largely. And okay Iโ€™ll have to keep plugging at my spreadsheet lol

sullen pecan
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I don't think they are

zinc delta
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Ty @wind spade

earnest orchid
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well if the buffer is filling from an empty extractor at 300m3, but the supposed output from the extractor is 110m3 to the buffer, then something doesnt add up

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its just what I am seeing from my testing

hollow tulip
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Any documentation on pipes anywhere, even if custom written? Twould be greatly appreciated

earnest orchid
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thats what we are talking about, i am working out numbers, based on the mathc we know is the 2.6 generators per extractor

hollow tulip
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Gotchu ๐Ÿ‘Œ If you guys need a compiler to put it all down lmk, I'll type it out nice and neatly

earnest orchid
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i will have a basic guide up tomorrow in setups, numbers to be added later

hollow tulip
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Word. Thanks!

sullen pecan
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Well the industrial buffer, when I set my output of my extractor to non overclocked is showing the same, let me swap it out for a small one

earnest orchid
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im using the small one

sullen pecan
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Fill rate avg is 120/m when the extractor is 120/m

earnest orchid
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strange really strange, im getting different numbers to you

fervent fossil
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Try and rebuilt the buffer

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The buffer might be holding the old input values

sullen pecan
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avg of 120/m on small buffer, it shows 300/m for a little bit if the pipes are backed up but then it slows down

earnest orchid
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i got a ss hold up, then i will rebuild the buffer and see if its holding numbers

sullen pecan
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Hmm although I dunno why it is showing a drain rate, its not hooked up to anything else

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It went to zero as the tank filled up

earnest orchid
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same numbers twice

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unless its a bug

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its goes like that all the way to nearly the top then drops right off

sullen pecan
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Is your extractor on a higher level?

earnest orchid
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is hould drop of after a partial fill

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same level as buffer

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i wonder if that effects flow rates, having the buffer lower or same height

sullen pecan
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Well I dunno, I cant replicate the buffer filling at a higher rate than what the extractor is displaying. I don't know if i have any good locations to test verticality from extractors

earnest orchid
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cause if thats the case and we can minimize extractors to genes, then we wouldnt need to overclock and saves power waste on water extraction too

fervent fossil
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Or underclock extractors

earnest orchid
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true

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so maybe the extractor numbers are correct, but having the buffer at differect heights helps flow down the line

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about to test the height theory

fervent fossil
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I have heard that a buffer must be at the same height or higher to the input on the generator

earnest orchid
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yep height effects flow, now i get 140ishm3 now at a height and pump

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so level or down gives best results from extractors

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so with the 300m3 with buffer on line means we can connect 6.3 generators with 0 over clock

fervent fossil
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Level or below extractors??

earnest orchid
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yes not above, the flow drops dramatically effecting possible generator power

sullen pecan
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So build a pump in that case, its a flow problem not an output problem at that point.

earnest orchid
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no with pump i get max 140m3

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and im only 5 foundations high

fervent fossil
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So level or below extractors gives better flow into buffer. If above flow drops off. And prob the same with level or above inputs to genes gives better flow out of a buffer

earnest orchid
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basically, means a tiered generator setup to get the best flow

regal mantle
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So, is there any consensus yet on what alternate recipes should be priorised in u3 differently than in u2?

fervent fossil
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The best possible arrays are going to be from lakes high up in the map, allowed buffers to be below extractors and genes below buffers

earnest orchid
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so bascially 1 extractor 1 buffer 6 generators with extra headroom means you would never need to worry about flow

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@regal mantle not sure yet

fervent fossil
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None yet @regal mantle the alt-recipes are no longer better in all aspects, they are a trade off now, if you want to use less items you use more power etc etc

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That will need a long term test to verify

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@earnest orchid

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@regal mantle or have a more complicated setup!!

tame ocean
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@earnest orchid When taking fluid up, did you try multiple pumps on a line? I went up maybe 20/30 meters and just kept adding pumps till the flowrate was back to maximum. (took 3 pumps)

earnest orchid
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this is more play testing theories

tulip bronze
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I'm on experimental, trying to figure out how to put my fuel production back on track. What do you think is the best way to go at it?At first. Like.. that one recipe which produces fuel and resin? So, crude oil -> fuel/resin -> plastics. Or, is it better to produce plastic from crude oil, and convert the heavy oil residue into fuel? Also, I haven't got around producing computers yet so, the plastic would accumulate.. how should I get rid of it till I need it? So the process can keep running.

sullen pecan
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Throw the plastic into an awesome sink or whatever

tulip bronze
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Ohh, ok!

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And, about the recipe to approach this process with?

wind spade
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you can convert all the byproducts to fuel

sullen pecan
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if you are just trying to make fuel, the fuel/resin one works I think, but I dont know how to process the resin

tulip bronze
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I indeed haven't seen a recipe that turns resin into fuel

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Not yet, at least.

sullen pecan
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That resin might just go into one of those ticket machines unprocessed though, I don't have on me to try.

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Oh wait duh, there we go

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Resin and water makes plastic, which you could just toss in the ticket machine. I kept skimming over that recipe in the refinery because it didn't have resin picture haha, so I missed it.

tulip bronze
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Great! Time to lay down some plumbing then. Thanks.

wind spade
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oh sorry, I meant all the liquid byproducts

gloomy jacinth
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Stupid question but when I got 3 smart splitters splitting in a row. so 1/3 1/3 1/3 and one is the exit to the sink that means 1/3ยณ is lost correct?

oblique hollow
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Depens if all outputs are used

gloomy jacinth
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yes they are all used

oblique hollow
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If its smart splitters then actually nothing should be lost if its one type of item

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Like if they all keep forwarding coal

wind spade
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why smart splitters if you could use just regular ones?

gloomy jacinth
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I am looking for a way to combat overflow in my main storage hub

oblique hollow
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A sink

gloomy jacinth
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10 lines coming in with 42 different items on them needing to be split into 42 different storages. Problem I got right now is as soon as 1 storage is full 1/10 of the line completely stops moving

oblique hollow
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Thats the main problem with smart splits. You gotta direct overflow into a sink or actually process it

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In your case programmable splitters might be better but i doubt that you have access to them right now

wind spade
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@gloomy jacinth you are dealing with the issue at wrong end. You should not mix belts in the first place, then you wouldn't have this issue

gloomy jacinth
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I cant have 42 belts running through the world tho

oblique hollow
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Wait, what distance are we talking about

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Kilometers?

gloomy jacinth
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basically half the map

oblique hollow
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Maybe try unlocking trains

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You can split items up on the Freight cars

wind spade
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you can have 42 belts running through the world

gloomy jacinth
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1 got a 1 block wide skywalk that is used for tubes, power and up to 10 belts. I dont wanna use 42 belts ๐Ÿ˜„

wind spade
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and also, why not just move the hub/storage where those belts start? ๐Ÿ˜›

oblique hollow
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Or process the stuff near the source

gloomy jacinth
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Because I want my storage to be central

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Producing on storage would decrease my clutter alot

wind spade
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then use trains to transport ๐Ÿ™‚

gloomy jacinth
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but that ruins the fun

oblique hollow
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You will not need a storage for raw ore or ingots

wind spade
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trains are more fun than belts ๐Ÿค”

gloomy jacinth
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But trains need alot of energy

oblique hollow
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100 for a train plus freight platform

gloomy jacinth
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and I am not using atom and I dont plan on doing so

oblique hollow
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Thats not a lot

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3 coal gens can handle that

wind spade
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well that's another issue... you'd need nuclear sooner or later if you plan to go big ๐Ÿ™‚

gloomy jacinth
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how much power do you guys use "going big"

oblique hollow
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Gigawatts

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(1000 MW = 1 GW)

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More power means i can use more machines, which decreases production time

gloomy jacinth
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problem is I really hate dealing with waste tho

wind spade
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just build a few storage containers and you are fine for a long time

oblique hollow
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Then go for a field of Fuel Generators, if thats your style

gloomy jacinth
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oh god no. Coal it is

oblique hollow
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Good, i second greenys tip. Either that or divert some items to a sink

wind spade
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well if you are limiting yourself to lowest power generation available, then you shouldn't be surprised that solutions to your issue require more power than you can afford ๐Ÿค”

gloomy jacinth
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I dont have power issues lol. I only have a storage issue

wind spade
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but your storage issue is resolved by more belts

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which you don't want to do, so you need trains

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and trains need more power, which you don't have

oblique hollow
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Its a (vicious) cycle

gloomy jacinth
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I cant even be bothered to run 42 belts through the world tbh

oblique hollow
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Use another parallel line

gloomy jacinth
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how long would that take

oblique hollow
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What MK are those belts

gloomy jacinth
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well 5 later on but 3 for now because this is just a test world

#

I am just stuck I guess. I need storage to store all the cr*p I produce but I cant because of overflow on either belts or in the storage itself...

oblique hollow
#

Aaand because you dont want trains or more power generators

#

Or you dont process the stuff on a sub-factory

gloomy jacinth
#

If I process next to my storage it would just look ugly :/

oblique hollow
#

After the high tier your storage will probably fail

#

I mean its already starting to

wind spade
#

look, in the end it's your call, but all the issues you are having are just because you set some artificial limits to what is ugly and what is not

#

also I'm fascinated by the fact that storage container placed near factory is ugly, but giant skybridge without supports isn't

zinc delta
#

oof, it takes a lot of planning to make one of these setups work, and having the higher tier logistics is helpful ie smart splitters, and use the sink!

vapid fiber
#

Hello, can someone help me out with the math for the fluid pipe calculation. I see the water pump have a max flow of 600mยณ/min and a pipe can do 300mยณ/min. As the pump has only one pipe exit, how this 600 to 300 is going to work?

oblique hollow
#

Max flow is 300 for pipes.

#

600 is currently not possible for pipes

#

600 for extractors if fully overclocked

#

So try not to overclock

vapid fiber
#

okay, got it, so it is not shown right here. Thanks.

#

Regarding overclock i see it is always overclocked. even without the (don't know the english name for it) in the machine.

oblique hollow
#

If you need more water, use parallel pipes

#

Yes some people have that issue. Maybe try rebuilding the extractor once. If that doesn't work then i dont know

vapid fiber
#

okay, thanks. got it.

#

so for my calculation i can see that coal power needs 45mยณ/min. A extractor can provide 120mยณ/min. so i can use 2 extractor for 5 coal power, is my calculation right?

#

rafly.

oblique hollow
#

2 for 5 should work, since they need 225 m3. But thats at maximum power usage

vapid fiber
#

with one pipe. okay, good.

#

so i have to build a lot of water excavators to suppot my power supply.

oblique hollow
#

3 for 5 also works but you need 2 pipes which have been balanced to 180 m3/min

vapid fiber
#

why two, one pipe can support 300mยณ/min and two excavators provide 240mยณ/min.

oblique hollow
#

Wait did i calculate wrong

wind spade
#

the second connection may be unnecessary

oblique hollow
#

Okay i checked, math checks out.

#

You had me worrying for a moment

#

8 coal gens need 360 m3/min, which 3 extractors can supply

nocturne flower
#

What's the new fuel generators fuel consumption?

vapid fiber
#

got it, @oblique hollow thanks for your support.

gloomy pollen
#

@nocturne flower seems like 15mยณ/min for normal fuel and 5mยณ/min for turbofuel this is at least what i was getting after some testing

still plinth
#

Hey all, what is the best RIP recipe? I have Stiched and Bolted.

untold crown
#

I use the bolted ones

#

they use a tiny bit more iron if i remember my math correctly but produce at 3x the rate per assembler

still plinth
#

yea crazy 15/m

#

I'm trying to calculate the iron use rn

#

Ok Bolted looks like 12 iron per RIP and Stiched looks like 5.02232142857 iron, 4.35267857143 copper per RIP

#

Don't quote me lmao

barren elm
#

You do need 2 extra assemblers to reach the same output though

#

That's 30mw, a full biomass generator or 6 coal per second

plush lantern
#

Anyone have a satisfactory plan for producing smart plating yet?

I keep getting hung up on the fact that rotors need 25 screws whereas RIPlates need 60 screws.
Should I just go hunting for the alternative recipes?

still plinth
#

The alt rotor I have needs 2 steel pipes and 12 wire to make 1

untold crown
#

casted screws (50 screws/m) and Bolted plates work well (15/m with 250screws/min input + 80 plates/m)

plush lantern
#

@untold crown that seems like it would work better. @still plinth this is pre tier 3 so I cant use steel yet.

still plinth
#

I'd recommend setting up 1 assembler to make the smart plating. It will be done the first stage in less than 30 minutes

untold crown
#

smart plating*

still plinth
#

๐Ÿ™‚

glacial hemlock
#

You mean you are able to complete the first stage in 30mins? Wow

#

I am strugglling to get it unlocked under 2 hours

plush lantern
#

no the production of it takes 25minutes once you have one assembler running

untold crown
#

producing the smart plates required for it

glacial hemlock
#

Oh

still plinth
#

It only takes like 50? and an assembler makes them at 2/m

untold crown
#

setup before takes some time though

glacial hemlock
#

I use 2 assemblers though

plush lantern
#

@still plinth I just hate producing stuff inefficiently lol

toxic isle
#

I didn't even bother doing that, I can't be arsed to make 8 more biomass burners and run around fueling them just to automate RIPs and rotors

#

I hand crafted the stuff for tier 3+4 then threw it in the assembler then while that was running I ran around looking for some more green slugs, when I came back I had all the smart plates I needed

plush lantern
#

Yeah thats a good point

toxic isle
#

Then I realized unlocking coal needed fancy parts too lol

plush lantern
#

hand crafting 25 rotors is pretty easy

toxic isle
#

Went and handcrafted that too, I don't want to mess with the layout on my base too much since I haven't even started laying down foundations

plush lantern
#

Tbf If I have one complaint about the game, its that automating energy takes too much to get to. Biomass is just a massive bottleneck early, which actually encourages handcrafting over prod chains.

So I'd be much more likely to automate it all if I didnt have to worry about energy.

flint gull
#

hey! I would like to know how many fuel a fuel generator needs at full speed

glacial hemlock
#

the dilemma goes like this: you try to get something in large amount, but the power doesn't let you do so, so you go by hand crafting by trading 'some' time, and after you unlocked the tech you still need another large amount those needed but yet to automated items, which force you to continue to hand craft.

#

if it has to be automated, then automate it. If biomass are needed, just cut more trees!

silent sigil
#

anyone has excel production calculator for u3 willing to share?

wind spade
#

not production calculator yet

#

only item and recipe list

silent sigil
#

thats good enough. how can you share it?

wind spade
#

let me finish writing this reddit post and I'll share it

worthy siren
#

thanks, @wind spade

lusty magnet
#

Awesome work as always, thanks Greeny

glacial hemlock
#

Awesome recipes, so many alts that can be cascaded, i am excited to see the increase in potentials. Too bad Supercomputer didn't join the party

wind spade
#

@glacial hemlock most of them are pretty nerfed though, so I don't thonk we can repeat the 80% savings on HMF

lone yoke
#

The is a very good steel one still

torn plover
#

Anyone know where the closest water source to the grasslands starting location?

wind spade
#

There's a new lake afaik

elder vault
#

do we have a list of all the alternative recipes?

#

or rather all changed/new ones?

wind spade
#

@elder vault you can check the link above, we have 70 alts right now

elder vault
#

awesome!

#

oh wow bolted iron plates seems really good

#

especially with the steel screw recipe

untold crown
#

steel screws to casted screws is just a minor difference tho. so if you don't have coal lying around casted screws are probably better

lone yoke
#

Do we have any map of the dune desert that has all the updated nodes on it yet?

wind spade
#

Not yet

lone yoke
#

ughhhh

#

I hate thaaaaat cause i cant pre-plan

#

ALso greeny, what the ratio that fuel gens eat up fuel?

#

@wind spade

wind spade
#

You can calculate that from fuel energy :)

lone yoke
#

from fuel energy?

untold crown
#

turbofuel has 2000MJ/m3 for example

lone yoke
#

Its more off trying to see how many fuel gens I can put on a pipe line that is 100 fluid m3/min

wind spade
lone yoke
#

uhhh

wind spade
#

Fuel gen does 150 MW, so 4 secs per 1m3 of fuel

untold crown
#

how do you get from joules to watt though? been too long since my pysics class in school

wind spade
#

1MW = 1MJ/s

lone yoke
#

ugh im confused

wind spade
#

1 m3 of fuel produces 600 MJ

#

Fuel gen can do max of 150 MW, so 150 MJ per second

#

So 600/150 = 4 (seconds per 1 fuel)

#

Or 60/4=15 fuel per minute

untold crown
#

ah ok

lone yoke
#

might be me but that doesnt exactly explain to me, how many fuel gens one refinery at normal clockspeed can do....

wind spade
#

Idk how many does 1 refinery produce fuel tho

lone yoke
#

40 fluid m3 per min

hollow condor
#

and gen eats 15

wind spade
#

Then 40/15 gens per refinery :)

lone yoke
#

the fuel gen does not state how much it consumes

#

per min

hollow condor
#

Fuel gen does 150 MW, so 4 secs per 1m3 of fuel

#

i counted from there

lone yoke
#

so bassicly its like what 1 refinery is what 3? 4 fuel gens?

wind spade
#

2.666666

hollow condor
#

8/3

lone yoke
#

thats horrid

hollow condor
#

similar to coal plants and water pumps

untold crown
#

do 3 refineries and 8 generators

#

same as with coal yes

lone yoke
#

thats just stupid ratios

wind spade
#

Underclock refinery to 75% and have 1 refinery to 2 gens

nocturne flower
#

Are oil pumps 240m3/min?

wind spade
#

Depends on purity

nocturne flower
#

Pure is what I meant

carmine thicket
#

My oil patch doesn't say a purity..

#

It's supposed to?

lusty magnet
#

Anyone got any leads on the alt recipe changes? I haven't found a hard drive yet, still figuring out the changes to base recipes

#

hoping iron wires are still a thing, but with copper being more relevant in general, maybe they got rid of it

cosmic hearth
#

Iron Wire is still in, though it's been rebalanced to be worse than copper wire

cosmic hearth
#

And oil patches have purity, it's just not properly displayed when you look down at an oil patch. If you put an extractor on the node you'll get different volume depending on purity

wind spade
#

They had before as well

lusty magnet
#

Greeny were those datamined or did someone find all the alt recipes already?

wind spade
#

They are from data file that devs provide to community :)

lusty magnet
#

Not sure if a bug or am I misunderstanding the per-minute values, this says 11.25/min on the left and 3.75/min on the right?

#

when I do 3/16 * 60 I get the 11.25/min, which would make sense if it makes 3 every 16s, so I guess the 3.75/min on the right is bugged?

wind spade
#

The one on the right is number of cycles/min

jagged monolith
#

does anyone have a good setup for modular frames as of now?

lusty magnet
#

ah, so it's 3.75 cycles of 16s crafts per minute, got it

wind spade
#

Yeah

#

Probably not ideal UI xD

lusty magnet
#

it was just odd because the other rotor recipes lined up for those rates

#

but that's because the other rotor recipes craft 1x

#

so each cycle makes 1 rotor, making the cycles/min match rotors/min

wind spade
#

Yeah. Not even sure if the number is needed

sharp crow
#

wow so
if you're turning oil into turbofuel
it's more oil efficient (and produces more polymer resin) to turn the oil into heavy oil residue (the alternate) and turn the oil residue into turbofuel (the other alternate) than to turn it into fuel and turn the fuel into turbofuel
the only disadvantage is slightly higher compacted coal usage (1 coal per turbofuel as opposed to 0.8)

#

oil can produce nearly twice as much turbofuel this way

oblique hollow
#

isnt 0.44 < 0.55

sharp crow
#

yeah sorry i put the wrong numbers

#

ill edit it

#

this might take a sec

#

yeah the correct numbers are 1 coal per turbofuel vs 0.8 coal per turbofuel

sullen cloud
#

Doesnโ€™t feel more efficient regarding all the power needed for all the additional production steps

sharp crow
#

it's the same number of steps

#
Crude Oil > Heavy Oil Residue > Turbofuel
VS
Crude Oil > Fuel > Turbofuel
#

although, doing it via heavy oil residue requires 2 alternate recipes

random island
#

small question... there is no more purity regarding oil ?

timber iris
#

so.. how the heck does this "sink" thing work.. like you dump stuff into it. I get that part.. but not only does it seem stuff has indavidual values, but the "cost" of a ticket.. goes up as well. I'm not entirely liking that some of the base design stuff was dumped behind this.

sullen cloud
#

@random island there is, but you can only see it when placing an extractor

dawn lark
#

@timber iris wait until you put a heavy frame in there

old sequoia
#

Is anyone else bothered by the ratios needed for rotors?
5 rods + 25 screws
except 1 rod = 4 screws, so you need 5 rods + 6.25 rods

blazing yew
#

@old sequoia umm

#

20 rods + 100 screws = 4 rotor assemblers.

#

Each getting 25

#

Merge 3 screw belts then output them into a splitter then two splitters creating 4 belts into 4 assemblers. Your ratio will be fine.

old sequoia
#

25 rods to each still creates a backup on rods

blazing yew
#

Turn the efficiency of the rods down until the ratio is exact.

sand garnet
#

Use alt rotors instead

#

Helps a lot when you need to start making motors as stators and alt rotors use the same items

ashen sleet
#

I'm really battling with the alt screw ratio

#

12.5 is very strange, it feels bad to underclock a smelter to 25 from 30, but I assume the value of the alt is the power savings?

glacial hemlock
#

Get mk3 belt ready, then setup manifolds. Solves many ratio problems

steep vigil
#

Does anyone know where the power slug here is? There is nothing above and I cant find a cave entrance anywhere

mossy sky
sullen cloud
#

A

wind spade
#

A then B if machines eat 20 ppm

mossy sky
#

the machines eat 20 ppm indeed

#

...but they all show an efficiency of ~70%. Why not 100% in that case?

oblique hollow
#

Do they need 20parts/min?

#

Or more?

wind spade
#

Do you provide 120 ipm? Is output blocked? Are the first machines full of input?

tardy umbra
#

hey guys, did the coal power ratios change? if so does anyone have the math for the coal power done? as in how many generators per coal node

wind spade
#

depends on purity and miner mk

daring slate
#

Coal power: 120 coal/min, 8 Coal gens, 3 Water Extractors is a balanced set up

tardy umbra
#

oh really?

#

it was 120 coal to 10.8 generators before

wind spade
#

coal gens got buffed

#

8 gens = 600 MW

dawn lark
#

75mw each

wind spade
#

previously 10.8 gens = 540 MW

tardy umbra
#

yup ik that, that i obv

dawn lark
#

15 coal/min at max

tardy umbra
#

ok ok tx

dawn lark
#

Btw can anyone shed some light on the fuel gens? The time is listed as 0, afaik they're taking less than a second per cycle

#

Which would mean >60/ min

#

But since my fuel production keeps backing up (8 refineries at 20/m) that means my 10 generators are on average using only 3.75 fuel/min

#

Or rather, less than that

sullen cloud
#

Fuel gens take 15/min at 100% with normal Fuel

dawn lark
#

๐Ÿค”

#

So why are the cycles super fast, even at a moderate load?

#

My best guess right now is that they actually use 0.1 of a unit every 0.4 seconds

#

Which would make for the same rate per minute

wind spade
#

because the game actually counts liquid in liters (dm3)

#

or 1/1000th of m3

#

so 1 unit of fuel in game terms is actually 1/1000th of m3 of fuel

dawn lark
#

Oh man, that's starting to make even less sense on the surface lol

#

So a refinery producing 20m3 /min is creating 20,000 liters / m

#

Soooo the cycle time is 0.004 seconds to consume 15m3 per min?

wind spade
#

idk what's the cycle time

#

generators don't work on cycles

#

they convert fuel energy to power

dawn lark
#

Well it uses the same interface as the coal generator, the coal generator simply listing a 4 second cycle time for a simple 15/m ratio

#

But the fuel generator lists 0 in the UI and is "cycling" stupid fast

sullen cloud
#

Yeah, the fuel gensโ€˜s UI is broken, thus I would not rely on it to derive numbers from it

dawn lark
#

From what I can tell the adaptive nature of generators just makes the cycles take longer than 4 seconds when a coal gen isn't at capacity

#

So what I'm trying to fathom is if the same idea applies to the fuel gens, and they also use 15/m at capacity they must be using 1m3 every 4 seconds, and if each cycle uses a liter instead of 1m3 then each cycle had to be doing something like 0.004 seconds per liter

sullen cloud
carmine ether
#

Hello, everyone

#

Does anyone have a json or something like that with all production rate, input and output of all resources?

daring slate
#

oh, json, no idea sorry. There's a google sheet somewhere that was extracted from the gamefiles, maybe they have a way of getting one for you

carmine ether
#

Maybe I can scrap this site a little

#

Or talk with the developer

daring slate
#

@wind spade is the dev

brave notch
#

Unrelated, I remember I once calculated the power generated per litre of Hydrogen Gas in Space Engineers and it was worse than dropping a cup of water in the world's most efficient hydro-electric dam.

wind spade
#

again, generators don't work with any cycles

#

generators just convert the energy from the fuel to power to your network

dawn lark
#

I'm still getting a 0.004 second "cycle" per liter xD (at max draw)

wind spade
#

essentially it's something like this:

every game tick:
  check how much power is needed from the generator
  substract that amount of energy from the currently used fuel.
  if 1 item of fuel is used
    start using another fuel
carmine ether
#

Hey, @wind spade do you have a json or some document like that with all production rate of the game resources?

wind spade
#

yeah, it's actually in game files (CommunityResources/Docs.json)

#

I'm just using a parser to gather the data from the file into a bit more readable format

carmine ether
#

Ohhh, nice. Thank you

wind spade
#

which I then use for my tools

#

so if you want to do some crazy shit with it, I can provide the parsed file as well

carmine ether
#

Yes, I want it too

molten fjord
#

Discord Greeny is a human version of the website

dawn lark
#

Okay if I understand this right since turbo fuel has 2000MJ per m3 then a maxed fuel gen burning it would use 4.5 per minute

#

And 0.075 per second

wind spade
#

or my website is AI version of me?

dawn lark
#

So 0.01333 seconds per liter of turbo fuel

molten fjord
#

Uploading your mind to the cloud

dawn lark
#

Poking around the various energy sources I've found that due to solid bio fuel having a 200 stack size it's still more energy compact than both packaged fuel and packaged liquid bio fuel on a per stack basis

wind spade
#

hmm, how much does it matter though?

dawn lark
#

When I'm using it in a car trying to avoid refueling on long trips xD

wind spade
#

I'd use batteries or turbofuel for a car

dawn lark
#

Stack value:

  • solid: 90k
  • fuel: 60k
  • liquid bio: 75k
  • turbo: 200k
fading ember
#

@wind spade when will u update web calculator?

dawn lark
#

Yeah, this is trying to find what works when turbo or batteries might not be available yet

wind spade
dawn lark
#

Coal is 30k

#

Compacted is 63k, slightly better than fuel, neat

wind spade
#

and then you have batteries with 600k xD

dawn lark
#

Hmmm, petrol coke is only 180 MJ per unit, but has a 200 stack size, so it has 36k, still beating regular coal in the "per stack" value

#

Oh yeah, batteries easily

#

If you have them xD

#

Lol packaged crude is 32k

wind spade
#

don't know if you can put crude oil in vehicles directly

dawn lark
#

Yeah it's an amusing thought though

#

Ya know what's even more hilarious though?

#

37.5 million per stack in my nuclear power car

#

Don't mind the extra limbs

wind spade
#

I know it was possible at some point, but didn't they remove it?

dawn lark
#

I know the slug crystals worked at one point

wind spade
#

also, 28 meters radius of radiation for that nuclear powered car

dawn lark
#

Yup

#

Huh, the truck is only 75mw and the explorer is 90

carmine thicket
#

how many smelters for a mk2 pure iron node(not overclocked) with mk3 belts?

glacial hemlock
#

240/30=8

carmine thicket
#

ty!

#

where did the 30 come from?

glacial hemlock
#

smelter intake

carmine thicket
#

alright sweet, thanks again

prime pine
#

hey guys, can anyone explain the values of the water extractor to the generators? we can power 6 coal generators which needs 45kg each from only 1 singel water extractor. How is that the case when the output on one water extractor is only 120k? 120/45=2,6?

oblique hollow
prime pine
#

aah, but how is my 6 generators only running on 1? ๐Ÿ˜›

oblique hollow
#

are you running on full power?

prime pine
#

pretty much

oblique hollow
#

do your machines draw all the available power, that is

prime pine
#

let's see

barren elm
#

They're not running on 1

glacial hemlock
#

Show your power graph? Or you had OCed your extractor?

barren elm
#

You're either not using 100% of the power, or you've got more water from elsewhere

#

Most likely the former

prime pine
#

@barren elm yepp im not, probably the issue

last fable
#

yup, the power generators only draw as many ressources as they need to produce power

#

would love if they changed that somewhere down the line though with some generators always producing max output and others adjusting to current need so you don't just always use the "best" generator available to you (maybe together with fluctuating outputs from renewable generators? ๐Ÿ˜‰ )

oblique hollow
#

but always running at max is inefficient. wasted power

barren elm
#

There is no best generator

#

The only objectively bad one is biomass, and even that has some uses, albeit few

#

Oil gens might produce more power, but at the same time oil is a far rarer resource than coal is

#

As for nuclear, well, you have to manage the waste, no matter how small that management is

nocturne flower
#

Well @barren elm , I would argue and only minimally so that fuel ends up having the best overall result. Especially now, with the right Alt recipes you can produce turbo fuel and feed many of them using byproducts of producing the plastic and rubber you need.

This is theoretical for now, but it does appear that opportunity is available where coal generators eat resources that may be more challenging to keep fed while also sustaining production.

Then again, if awarded the right Alt recipes I see some opportunity to use oil and it's byproducts to replace coal mines to produce your steel. Just in general a lot of flexibility now, but I suspect fuel wins in the end.

Nuclear is more like having a few is good, but not a primary power source really

still plinth
#

For making Encased Beams. The pipe recipe saves you a ton of steel for slower production correct? I was trying to do that math and it looks like pipes is 10.5 steel per EIB and beams are 16 steel per EIB. Can anyone confirm?

marble tapir
#

I struggle with the math a bit, a coal generator uses how much coal per min? Assuming its not over/under clocked and is under a full load.

#

it doesnt tell you like everything else, it has seconds rather than consumes x per min

oblique hollow
#

15/min

#

and water: 45 m3/min

fierce vigil
#

where are the walls for conveyor ?

oblique hollow
#

shop

brave notch
#

draw.io is very good for planning things out

astral hornet
#

Dang @brave notch nice

fading ember
#

How much coal generator eat coal/min on full power?

barren elm
#

15

fading ember
#

Only 15 for 1 generator?

humble stratus
#

It was 11,1111... before the update

lime loom
#

How much fuel does a fuel generator use/minute?

worldly condor
#

ok, is there an up date floor plan repository/google drive thing?

teal bolt
nocturne flower
#

Yes-ish. From what I gather recycled rubber is better because plastic produces more Heavy Oil residue.

#

But effectively, mass producing plastic or rubber and using this to convert it as needed is a solid plan. Keeps conveyors and train cars cleaner

teal bolt
#

ah i see

nocturne flower
#

I'm not quite this far yet so not a lot of first hand Experience with these yet. My old saves though I basically only produce rubber. So this recipe is probably still great if that playstyle is still relevant

#

Overall I'm hoping to get both lol

crisp pelican
#

I've just been running rows of 3 water extractors to a single pipe. I should probably downclock them a little, and re-visit how I've got my foundations set up as I could probably narrow the space I have for each row.

marble tapir
#

Is it always cheaper on power to underclock stuff, if you replace the lost production with more underclocked machines?

Say there was a machine that did 100 parts per min at 100%. Would it cost less MW to have 100 of them running at 1% than having the one run at 100% ?

wind spade
#

yeah

#

underclocking and building more is always better

#

though at some point it's not worth

#

because you get less FPS from the gigantic factories

#

essentially slowing down your production ๐Ÿ˜„

errant dragon
#

Does somebody have the recipes list for Update 3 as a CSV, JSON, or some other parsable file?
Ping me

wind spade
#

@errant dragon yes

errant dragon
#

๐Ÿ‘€

wind spade
#

but on the background it reads data from JSON file

errant dragon
#

thx

#

Gonna generate a list of the ore density of each item to help transportation decisions

brave notch
#

Oops

wind spade
#

@errant dragon doesn't ore density depend on recipes used?

brave notch
#

62 Foundation Footprint vs 80 Originally.

oblique hollow
#

too bad i cant tell which building is which :I

brave notch
#

They're all Water Extractors.

errant dragon
#

Yeah, but I can just represent each item as multiple alternatives

oblique hollow
#

oh jeez

brave notch
#

This gives 6 lines of 300 Kl/min

wind spade
#

well with current amount of alts, one item can be represented in even hundreds of combinations imo

#

especially some lategame ones

errant dragon
#

Yeah, representation is gonna be wierd

#

anyway, it's gonna calculate everything as a massive array of alternates, and because I'm gonna use haskell I shouldn't have a problem calculating in parallel

still plinth
#

Does anyone know if Encase beams or Encased pipes are better?

errant dragon
#

I, uhhh...... I'm having trouble finding the JSON file

#

@wind spade can I get the URL of the JSON file?

wind spade
#

oh the json file is included directly in the js file

#

I thought you just want the data

safe hill
#

@still plinth Encased Pipes, 10.5 Steel instead of 16 per Encased Industrial Beam

still plinth
#

@safe hill thanks for confirming I was getting similar numbers but I wasn't sure on my math haha

safe hill
#

np

hollow drum
#

so good sirs here, anyone willing to tell me how many fuel generators can one refinery carry? (making fuel straight from crude oil)

sullen cloud
fresh gulch
#

are there any reverse calculators so I can figure out how many machines I should build based on my belt max?

wind spade
#

there's consumption tool on my site, though same as other tools, it isn't updated to U3 yet

fresh gulch
#

thanks

orchid dawn
#

2.66 fuel generators per refinery running normal fuel, but how much turbofuel fed generators per turbofuel refinery?

#

I just dont know how to find out the consumption rate for the generators on turbofuel, it says 0/s ๐Ÿ˜ฆ

wind spade
#

you don't calculate fuel consumption rate, you need to calculate it from turbofuel energy value

#

same as in the screenshoted fuel calculation (done by me btw ๐Ÿ˜„ )

orchid dawn
#

I'm not aware of turbofuel's value, at least I cant seem to find it

whole bolt
#

How much coal per min does the coal generator use?

wind spade
orchid dawn
#

Huh, wasnt aware of this, this'll help a lot, thanks

wind spade
#

(fyi I'm just lazy to do the maths and I should be blamed for not helping ๐Ÿ˜„ )

orchid dawn
#

Its easy when you have the numbers, much much harder without em

wind spade
#

anyway, 1m3 of turbofuel is 2000 MJ, so fuel gen that can make 150MW consumes 1m3 of turbofuel in 13.33333 seconds, so 4.5 m3 of turbofuel per minute on max load

#

yeah they don't show energy values unfortunately

#

so now people are asking for burn times, which are not constant

#

well, I don't blame them ๐Ÿ˜„

dry geode
#

hmm

#

is there a update 3 ratio calculator?

wind spade
#

not yet. I'm working on it. Closest thing to that is recipe browser (linked a few messages up ^^ )

#

that just displays recipes tho

dry geode
#

Saw it

#

I saw something on reddit but not sure if it was actually updated

wind spade
#

that post also explains why it's taking so long to update the tools

dry geode
#

ah

#

well i wasnt complaining just wondering if anyone had one

wind spade
#

yea dw. I think everybody has the same issue as I do

#

nobody really was counting on multiple recipe outputs

#

and the update is pretty huge

dry geode
#

i tought multiple recipe was in longer ^^

wind spade
#

no, they added that just now

dry geode
#

didnt really play satisfactory before update 3

wind spade
#

there wasn't a recipe that would produce two different things at the same time

crisp pelican
#

Assessing all of that stuff is going to be fairly complicated.

dawn lark
#

I have concluded that without any alt recipes for plastic, you'll always have potential back up problems

wind spade
#

funny how "alt plastic" was always a forbidden word and now it's actually something

dawn lark
#

Because even if you use all of your plastic to make canisters you'll make more fuel than can be packaged and thus cannot be automatically removed with a sink

rancid socket
#

bois is 10.8 nuclear rods/min still 54 reactors? or did they change the consumption time

cunning vector
#

Hey has anyone got a production calculator thatโ€™s compatible with update 3?

sullen cloud
#

none of the caluculators have been updated so far

sand garnet
#

hey @wind spade what's the consumption for fuel gens per min?

#

@ebon egret ^ if anyone knows, it's the people here ๐Ÿ˜›

ebon egret
#

ah thanks. i think the other guy said it was 15/m

#

ah ok coolio

dawn lark
#

@sand garnet 15 m3 fuel per min

glacial hemlock
#

A lot of new alts almost double the product, if you are willing to sacrifice some of the oil products or coal.

fallow lily
#

The devs really ramped up the complexity with oil in this update.

barren elm
#

Which is good because it was criminally simple before

#

Plus it always kinda bothered me how you just get this endless stream of free metal barrels, I know that's pretty minor but it still felt jarring

carmine thicket
#

how many refineries will a normal oil node support making fuel?

#

is it one node, 3 refineries, and 8 fuel generators for best ratio?

crisp pelican
#

Umm, not sure. I've got an overclocked pure node supplying 7 refineries (max is 7.5)

undone lodge
#

of what I could tell, without overclocked its 1 node per 2 refineries

untold crown
#

So if i didnโ€˜t miscalculate the rebalanced recipes allow for even more nuclear fuel rods from a single uranium node then EA.
EA: 36.4/min
EX: 40.95/min

urban drum
#

how much coal does a coal gen use a min?

fallow lily
#

15/min

urban drum
#

Thans

#

thanks

fierce ruin
#

How much wood can a woodchuck chuck .... per min?

#

๐Ÿ˜„

left kernel
#

is there a way to know how many constructors I would need to maximize a miner's efficiency?
e.g I presume a normal iron ore miner MK1 would be 2 smelters but don't know how to calculate after that (iron rods, plates, etc.)

spiral remnant
#

If you set a production facility to produce something, it tells you how many resources/min it needs

#

So for example, a Mk1 miner on a normal iron node produces 60 iron ore/min, and it says as much

#

And if you set a smelter to produce iron ingots, it'll tell you that a single smelter processes 30 iron ore/min to produce 30 iron ingots/min

left kernel
#

ohh so for instance, 2 iron plates which produce 20/min would require 3 iron ingots at 30/min. Meaning that one smelter will be used up and won't be wise to split the smelter production

spiral remnant
#

Yeah

#

Exactly

#

It's easiest to think of all resources as /min rather than anything else

left kernel
#

yep

#

I presume each tier is double the previous (impure = 30/min, normal = 60/min, pure = 120/min)?

slow citrus
#

yep

left kernel
#

I see, I see...

spiral remnant
#

And once you unlock mk2 miners it further doubles that, etc

left kernel
#

What if it's multiple miners, would it be wise to leave them on their own or combine them (eg. 2 normal iron nodes)

spiral remnant
#

Hmm, there's no obvious answer to that. It heavily depends on what you're doing.

#

It could streamline your production lines to combine them, but keep in mind that you're limited by your belt speed. A Mk1 belt can only transport 60 items/min.

left kernel
#

hmm. doing 2 60/min miners and combining them on a MK2 belt might work, if it works that way .

spiral remnant
#

Yeah, it does. Later on, you might want to, for example...

#

Have a bigger smelter complex with 8 smelters working parallel, feed into it from 4 different iron nodes, and use Mk3 belts to transport out 240 iron ingots/min

#

And then direct some of those ingots into various points that need them

left kernel
#

Which explains why people may underclock some things

spiral remnant
#

Underclocking is usually for evening out production later on, but yeah

left kernel
#

I see a tricky recipe but could be easy to figure out. Needs 12.5/min despite a smelter producing 30/min

spiral remnant
#

Yeah, that kind of stuff is what you might want to use underclocking for. You could just underclock your smelter to produce 25/min to even it out.

#

That way it consumes less power and produces no waste.

#

...Or you could have 5 smelters for a total of 150/min production, which would evenly split for 24 x 12.5/min

#

but that might be overkill for your purposes~

left kernel
#

yea just a tad (24 constructors all producing 20 screws)

spiral remnant
#

Screws are awful

round python
#

i usually run the spare ingots into my metal sheet productions before i underclock - cause i never have enough of those ๐Ÿ˜‰

#

you start out with a filled industrial storage of sheets - then you build a little heavy frame line and poof those sheets are gone

digital eagle
#

Stupid question... with the new coal generators and their water requirements it seems one cannot "daisy-chain" generators like before. And it's somewhat a hassle to generate water for the generators; a single pipe is 300m3/m, while a stack of 6 generators requires 270. But even satisfying that full pipe is problematic, as each water pump is 120 m3/m. With 3 power slugs this is easy, but without it's somewhat annoying and hard (placing multiple pumps next to each other + potentially limited deep water area + need to daisy chain 3 and underclock).
Is there a better way that I'm possibly missing?

spiral remnant
#

Without overclocking, you can have 5 water extractors feed into 2 pipes to max them both out (a total of 600mยณ/min)

left kernel
#

would it be 2 pumps going into 8 generators and 1 pump splitting into the 2?

spiral remnant
#

But that doesn't really solve the placement issue

digital eagle
#

On a side note: why does the water pump say the max is 600? ๐Ÿ˜ฎ

spiral remnant
#

I suspect to make room for mk2 pipes in the future

#

But it's not relevant now

digital eagle
#

But the pump itself can generate 300 max, so it would be odd without mk2 pumps.

round python
#

my guess is that it will take less than a month after its out of experimental till someone has a mod for mk2 pipes

spiral remnant
#

You could just put two pumps to feed into a single mk2 pipe, but this is pretty hypothetical anyway for now

digital eagle
#

I do like the 5 pumps => 2 full pipes. No clue how easy that is to place and connect given deep water woes (and generally working with deep water)...

spiral remnant
#

It's a bit awkward, yeah. But that's how I did it.

digital eagle
#

(Thus far I've just build 2 pumps with each running 3 shards for 12 generators)

spiral remnant
#

I technically have 10 pumps filling 4 full pipes, at the waterfall place in Dune Desert

#

Though I don't yet have use for all that water (I only have 16 coal generators)

digital eagle
#

Probably same place I set up my current 2 pumps.

spiral remnant
#

You can pretty easily fit 10 there

#

Probably more

digital eagle
#

I don't doubt that; it's just that working with deep water is annoying.

#

If I'm going to attempt this then I suspect building a platform above the lake could make things a lot easier.

worldly condor
#

do pipes have directions like conveyor belts?

digital eagle
#

No.

spiral remnant
#

Yeah, a bird's eye view should be really helpful

worldly condor
#

so, assume I have 5 water pumps in a single line, and do a sort of T form pipe, with the middle pump splitting into two

digital eagle
#

@worldly condor There's obviously a direction in which liquid flows, but pipes themselves are "directionless".

worldly condor
#

basically, im trying to make two 300 m3/s pipes

#

idea is, is it splits from the center one (60 in each direction)

spiral remnant
#

That's how I did it, @worldly condor , yeah.

worldly condor
#

so hopefully, i have two 300 pipes going in different directions

spiral remnant
#

Technically I think you can just connect the two pipes together, though

#

There isn't really direction for water, it just fills the pipes. There's no real "movement"

digital eagle
#

I wonder if the pipe-splitters have a higher throughput to facilitate splitting of high volume amounts... or if it's all capped at 300...

spiral remnant
#

As long as both of the pipes are connected at any point, they both get filled

worldly condor
#

basically, idea is that i feed 6 generators with each pipe

digital eagle
#

Neat.

worldly condor
#

I really hope it works

#

and its not just considered a single 300 pipe

digital eagle
#

Personally I built a water tank next to a generator stack... Not sure if there's any point in it tho.

#

I'm thinking... probably not. If I ever hit a breaker, then water consumption stops and the generators (assuming they were sufficiently filled before) shouldn't suddenly become empty, right?

worldly condor
#

yeah, and pipes hold some amount as well

#

im just trying to, erm, make my power gen more space efficient and expand it

#

Cause I need lots of power to start of with oil

#

before I get fuel generators. God, Oil is so complex now

#

And one pure coal node with mk2 miner can support 16 generators, but then it gets fucky with the water

#

Hmm, with mk 3 belts and overclocked miner, 270 coal/min should supply 18 generators, it just gets fucky with water, as you need additional 2.5 pumps.

spiral remnant
#

Oil is definitely more complex now, but if you don't care about 100% optimising it, it's not too difficult to set up a nice fuel generator plant

#

I think pipes have complicated aluminium production the most by far, though. The maths works out nicely if you do them, but it's such a many-stage process with three different fluids in your pipes...

glacial hemlock
#

Not that difficult if you played bob-angel before.

iron cypress
#

what if u didnt

glacial hemlock
#

Then it is.

sand garnet
#

so most people will find it difficult lol

tight lintel
#

does anyone have an upadated flow chart for the experimental?

#

my notepad is getting pretty janky atm ๐Ÿ˜›

willow igloo
#

Factorio:. Let's make oil simpler in the beginning game to make it easier for new players. Satisfactory: oil is too easy, let's make it harder

wind spade
#

Factorio is still harder though

glacial hemlock
#

Factorio: nitric acid -- you know the pain.

#

You have not enough ammonia, as always!

junior yew
#

I know you lose pressure with elevation gains with pipes... But do you gain pressure with elevation drops?

proven sphinx
#

i need some math help, anyone up for it? x)

#

i got a pipe of 300 m3/min crude oil
thats enough for 5 refineries, witch will output 200 m3/min of fuel ...
thats 13.3 fuel generators witch consumes 15 m3/min am i correct?

sullen cloud
#

yeah, absolutely

dawn lark
#

Yup

proven sphinx
#

how would it be most efficient to get a round number of fuel generators?

sullen cloud
#

just underclock the last generator to 33%

#

then it's the 100% efficient solution (if you had 100% power usage)

dawn lark
#

Or 30% so you have a tiny bit surplus heh

proven sphinx
#

im always calculating with 100% power usage

but if i think even bigger ... 3 pipes of crude can provide for 15 refineries , that gives 600 m3/min of fuel.... how would it be best to divide the pipes to get 300 m3/min x2 output ?

sullen cloud
#

as pipes max flow rate is 300/min, two pipelines?

proven sphinx
#

1 pipe has a max flow rate of 300/min yes .. so 15 refineries would give 600, but would have to divide it to get 300 output on 2 pipes ...

wind spade
#

Yeah and what's the issue?

proven sphinx
#

what would be the best way to split the pupes ? cause that would demand decimals so half refineries

dawn lark
#

7 on 1 pipe, 7 in the other, the 15th splits to both

wind spade
#
                   |     |
 +--+--+--+--+--+--+--+--+--+--+--+--+--+--+
 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
 R  R  R  R  R  R  R  R  R  R  R  R  R  R  R
#

you can put the top two pipes almost anywhere anywya

proven sphinx
#

wait, so it doesnt matter if the refineries provide 600 aslong as i output 2 pipes?

wind spade
#

as long as no pipe segment must carry more than 300, it's fine

proven sphinx
#

aah thanks ! i was affraid i would have to divide the 15 x refineries to 300 each x) but if i can just make a manifold like that then its no problem

worldly condor
fallen ingot
#

@worldly condor keep us posted

cedar mica
#

So 1 refinery packs 60m3 water a minute? Which means I need 10 to deal with 1 pipe worth of liquid?

sand garnet
#

5

#

Pipes hold 300m3 max

glacial hemlock
#

How about a looped pipe, not sure if the fluid splits to left and right equally.

wind spade
#

they will eventually balance out probably, it's the same as manifolds for belts ๐Ÿ™‚

cedar mica
#

10 refinerys, 5 at each end

tacit nova
#

That is to my knowledge the best ratio that can currently be achieved

#

You are trying to achieve 10 gens with 2 extractors, supplying a total 240mยณ for a consumption of 450mยณ

#

It will work fine unless your energy network actually requires that energy, if that happens your gens will start running out of water

trim oar
#

nonononono

#

i have two pumps wit heach 240mยณ so total of 460mยณ per minute

#

i overclocked them

wind spade
#

your math seems wrong ๐Ÿค”

#

240 * 2 = 480

trim oar
#

sorry i am tired but the water seems to be enough

tacit nova
#

Ohh I didnt see the OC yeah

#

But all of the gens seem completely filled with water to me

trim oar
#

and the setup with 1 water extractor and one generator works fine

#

whats an oc?

tacit nova
#

Overclock

trim oar
#

oh ok

#

yes they are full but the gauge wont works

#

and one of the pumps is off most of time

tacit nova
#

Oh thats because your gens dont actually need all that water (yet)

trim oar
#

i know

tacit nova
#

And the flow rate is shown as lower because its like .. like I wrote in ingame, imagine it being like the coal, except the pipe shows you the actual throughput instead of a visualization

#

The flow rate is lower because the water doesnt have anywhere to go, if you flush the pipe network you will get the actual flow rate displayed

trim oar
#

i dont want to empty the pipes completely because that would give an error in the pipe network so the pipe takes forever to fill up again

tacit nova
#

You can empty just one pipe

trim oar
#

yeah not now

tacit nova
#

Or install a buffer

trim oar
#

the problem is i have more than 300mยณ per min if i build one buffer tank

tacit nova
#

the tank shouldnt increase the amount

tulip bronze
#

Turbo-Fuel inspires me but, what do you think about steel rotor? (The third one on the left looks kinda meh)

glacial hemlock
#

steel rotor seems good for early game. Iron alloy really meh, consider you can wash the ores to get 1.8 to 2.5x the product.

barren elm
#

Steel rotor is great

#

It lines up perfectly with stators and uses the same ingredients

#

Iron Alloy isn't bad really

#

Essentially you pay 4mw in power to get a free iron ingot

tulip bronze
#

oh, ok! Rotor be it then. Thanks.

scarlet marsh
#

anyone have list of best alternate recipes?

wind spade
#

how do you define "best" alternate recipe?

open willow
#

Hmmmm, which one would be best? I have no idea as i haven't gotten too far into the game, I'm leaning toward the iron plate though

wind spade
#

iron wire sucks, concrete you usually have enough, so I'd go with the 3rd one

open willow
#

Thanks

scarlet marsh
#

probably define best as the best at minimizing input materials

#

getting more for less

wind spade
#

yeah, that's hard to quantify. Usually the benefit gets better/worse when you stack certain alts

scarlet marsh
#

okay yeah, are there any that you strongly recommend though?

wind spade
#

not sure, I haven't seen all yet

#

and haven't done the math

scarlet marsh
#

ok

light meteor
#

Okay I have 2x impure coal nodes. How many coal gens can these power?\

scarlet marsh
#

enough for your needs at the moment

#

not sure off the top of my head

#

but gens dont use much coal

#

i think i have 6 running off a pure one

light meteor
#

Also I have MK.2 Miners.

#

Is there an easyy way to figure that out?

scarlet marsh
#

probably, im sure someone knows how much coal the gens consume

light meteor
#

I am horrible at math

scarlet marsh
#

it doesnt say on the gen like most machines

ruby monolith
#

o/

#

lemme grab the infographic

#

@oblique hollow you got the graphic handy for perfect water?

oblique hollow
#

The pump graph?

ruby monolith
#

yea

oblique hollow
ruby monolith
#

the other one that shows the U bends

oblique hollow
#

U bends?

#

I dont have one with u bends

ruby monolith
#

the 5 to 2 ratio setup

oblique hollow
#

3 to 8?

#

Thats the only setup i have for coal

ruby monolith
#

5 extractors into 2 pipes for 300m3 x2

#

sorrry, thgouth it was your graphic

oblique hollow
#

Nope sorry

#

But its quite simple if i think about it

supple zealot
#

Thats what I did

oblique hollow
#

The easiest ratio is 3 to 8 for coal

#

Since its a nice even number

ruby monolith
#

yea mike that's right

supple zealot
#

i mean, you can make it all pretty lol, but I just divide by what the coal provides

#

15 coal plants per 2.25 water pipes doesnt work...

oblique hollow
ruby monolith
#

that's missing pipe capacity though

supple zealot
#

pipes are cheap ๐Ÿ™‚

ruby monolith
#

add another to the top and bottom and you max out pipe runs. personally I've got about 1500m of travel to water

oblique hollow
#

Thats the same as saying: its missing belt capacity

ruby monolith
#

I'd just add an extractor to the top and bottom of that and run 6 gens off each pipe

supple zealot
#

2 water pumps per 5 coal pumps is 94% efficient, and easy to remember

ruby monolith
#

you could run a 7th at 67% on each pipe that way too

oblique hollow
#

3 for 8 is 100%. Just the pipes arent used to max

supple zealot
#

and scales evenly with coal. got 60 coal/min, need 15 gens, 6 pumps. got 240 coal? times that by 4

#

its only 1% mroe efficient to do the whole 5 pumps per 2 pipes thing, and way more complicated

oblique hollow
#

240 coal is 16 gens though

supple zealot
#

did I not do my math right? coal takes 4 seconds to burn

oblique hollow
#

Is 15 /min

supple zealot
#

60 seconds to a minute, 15 generators per 60 coal

oblique hollow
#

60 / 4 is 15

ruby monolith
#

15 coal/min at 100%

supple zealot
#

nope, im dumb

#

so we went from 11/12 coal gens per 60/min belt to 4???

daring slate
#

This set-up: 3 Water Extractors, 8 Coal Generators and 120 Coal/min input is 100% efficent (as far as I know)

oblique hollow
#

4 seconds for one coal. Wait 15 times and you got 60 coal

supple zealot
#

no, im just dumb

oblique hollow
#

Yes, 4 for 60

supple zealot
#

spent more time getting water right than the darn belt lol

oblique hollow
#

Cybes that setup is literally filling one pipe with 360 water /min

supple zealot
#

Its load balancing

oblique hollow
#

One pipe can only handle 300

supple zealot
#

its filling 1 side with 240, which some is used by the time its on the other end

#

where the last tops it off

ruby monolith
#

it's subtractive at each load

supple zealot
#

@daring slate, easiest, best setup ive seen

oblique hollow
#

Alright i shouldn't calculate any damn ratios anymore today and get back to work

supple zealot
#

least you didnt try convincing people that 60/min runs 15 coal gens... :/

oblique hollow
#

Its easy to abstract pipes to time invariant numbers, but the game has time and space so its all just a faulty model if not taken into account.
Its just way to enticing to work with those numbers instead of timeline calculations

#

Which brings me to these kinds of assumptions

daring slate
#

@oblique hollow The flow of water near the middle is 0, preassure being added from both ends

oblique hollow
#

Belts are easy, they go one way. I know pipes are bidirectional but i still have to get used to the way they act

daring slate
#

Yeah, they are a bit weird for sure

#

Do machines have a idle power consumption?

summer field
#

yeah

#

It's only like 0.1 though.

daring slate
#

0.1 MW or 0.1xActive?

summer field
#

0.1 MW, far as I recall.

daring slate
#

alright, thanks, negligible then ๐Ÿ™‚

woeful glacier
#

should I wait a month to buy it on steam or should I buy it now on epic and then on steam in a few months again?

#

as in, what are the benefits of buying it on steam vs buying it on Epic (other than the devs get more money if I buy it on EGS)

#

also, I've heard that it's DRM Free. Is that true? Do I have to have the EG Launcher open when I play the game?

#

oh this may be the wrong chat

ruby monolith
#

purchasing meta

#

epic had $10 off. so i bought from epic

daring slate
#

Am I missing something or is the alternate recipie for Industrial Beams more expensive and slower?