#math-and-meta

1 messages · Page 430 of 1

lone yoke
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sorted

fresh current
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For my setup, I have 3 extractors pushing water to 8 coal gens, but I have the extractors pumping from the middle of the pipe so I don't go over the throughput limit. I haven't built enough stuff to push all 8 generators to max speed, but should be able to test soon.

untold crown
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did the same ratio. 8 generators, waterpump at either end + middle

barren elm
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Is it me or did they really make power painful now?

spring ridge
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It’s definitely difficult at the coal stage due to the ratios

barren elm
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Like biomass gens were buffed to 30mw, but now you realistically need 3 assemblers early game where previously you needed 2, if that

spring ridge
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I like the complexities but I had a perfect system for coal

barren elm
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My tier 1 factory ended up eating about 120mw total, double the previous patch

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I think I spent 80% of my time harvesting biomass

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Yeah coal is super rough too, I do think it needed some complexity

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But overall my experience with u3 so far has been dominated by power development

sand garnet
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19h in and im at steel

fierce ruin
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The water requirement for the coal has rendered my whole power grid empty for certain. It's a struggle to have to get this new requirement retrofitted for sure.

barren elm
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Yeah it used to take me about 2 hours to get mk3 belts running previously, took me 8 this time

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Desert biome did make it harder I suppose, mostly since I don't know the good spots

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It seems like it's super well suited for trains, though given how late you get trains...

tulip tinsel
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Seems like they should have just given us belt fed biomass burners while they were at it. Would be a significant improvement.

pure terrace
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is there an awsome sink chart of item worth?

wind spade
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unfortunately we don't know item's worth yet

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and it also changes over time

pure terrace
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ahh k ty

stark smelt
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Hey guys. Is Bolted iron plates is new meta?

barren elm
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I don't think so

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Uses 0.66 fewer iron plates per RIP, but 4.66 more screws. So you save 1 iron on plates, but spend just over 1 iron on screws

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250 screws per min does fit nicely in with the alt screw recipe though

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However, you do effectively save some power

wind spade
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I haven't got a chance to look at alternate recipes yet, when I'll do, expect some reddit megathread 😄

fallow lily
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Analyzing which products and alternative recipes produce the most points/minute will be interesting.

wind spade
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for that I'll need the math behind resource sink first

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I already asked for it

fallow lily
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It'll give me something to optimize for besides 100% efficiency, which should be nice.

wind spade
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I'll definitely do some post if I get any new info

stark smelt
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ah damn. Was so thrilled about alternate screws/bolted iron plates synergy i completely forgot about belt throughput efficency

barren elm
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The only "mandatory" alt recipe I've found so far is...

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Alt screws, heh. It saves power.

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50 also fits better than 60 with the things that require screws.

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Seems like alt recipes overall do not save you resources anymore though

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At least, I haven't found one yet

wind spade
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yeah, devs said that in changelog

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Alternative Recipes are not there to make your life easier. They are there to propose a trade-off. Generally, the idea is that an alternative recipe gives you one thing, such as a cleaner production line, but takes another, like requiring more complex ingredients.

Generally, with the changes we have made, we attempt to enforce this idea more. And we added some new recipes so that more trade-offs are possible, which might suit different types of players.

As an example, hard-core factory builders are more likely to look for the most resource-efficient option, so we added more complexity to those recipes since this also suits those players.

On the other hand, some recipes are a lot cleaner, but not as resource efficient. Those are aimed at the less experienced players, since their worries might align more with simply getting production running well.
barren elm
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Some alt recipes do save a lot of power however

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Notably the alt reinforced iron plating recipe that shaves almost 30mw off the default

fallow lily
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As long as that comes along with less efficiency or some other drawback, that's fine.

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Less resource efficiency, that is.

barren elm
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I am pretty excited to see yor take on alt recipes

fallow lily
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Changing the type of resource you need is also good.

wind spade
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yeah me too. after 80 or so hours of work, I may be able to provide that xD

barren elm
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Jesus, that's a hell of a lot

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One thing I'm really interested in but can't figure out from ingame testing is whether compacted coal reduces the water consumption of coal plants

stone orbit
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oo thats exciting

wind spade
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@barren elm that's one of the questions I asked devs

barren elm
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Did you get a reply?

wind spade
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or rather I asked for the math behind generators and water requirement

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as it's not clear from Docs.json

barren elm
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I know it increases "burn time per coal" but I can't really tell whether the water is "used" on a per coal burned basis, or is independent

wind spade
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considering I asked like 20 minutes back, i expect the reply tomorrow at the best

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from what I've seen, I'd say the second case is true, but can't tell you 100% answer before I get the answer from the devs

earnest orchid
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It would make more sense having the water separate from the burn of the coal as its a constant flow rather then as you burn basis

barren elm
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Depends what you mean by "make sense", because from a balance point of view it'd relegate compacted coal back into the realms of uselessness as far as I can tell, which doesn't make sense

earnest orchid
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Doesn't compacted coal have a slower burn rate then normal coal. Cause if so then it still has a purpose

barren elm
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Yeah just over double

earnest orchid
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In that case it's still usable. I have only brefiely played with the pipes so far and still working things out. I know how to set them up but playing with flow rates is another ball game

wind spade
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just to correct you, fuel doesn't have burn rate, but energy value. Compacted coal has higher energy value (thus having longer burn rates)

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but theoretically you are also correct

barren elm
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I mean, you still have to pay an energy cost (and we are concerned about that because compacted coal only exists to provide energy) to produce it

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So if water consumption is unchanged, you're paying energy to produce compacted coal, thus reducing your coal plant's efficiency, and complicating your build, all to save a bit of coal which is already incredibly common

earnest orchid
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What is the comsumption of a water pump, extra pump or 2 on the line and a miner? It would be interesting to see how many generators you are going to need to keep up with that demand. I know the coal genes are now 75mw. But is that enough to have a basic setup with headroom

wind spade
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if they haven't changed compacted coal + coal energy values

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I need to redo the table for fuel efficiencies

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may be interesting to see how they changed it

earnest orchid
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Once I get setting up coal in this save I'm going to be playing around and see what values I need for basic setup before actually powering a factory

barren elm
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20mw for water pump

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+4 to move the water uphill (almost certainly required without some smart planning)

earnest orchid
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I'm building directly on the water so should reduce the power needs a bit

barren elm
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1 pump feeds 2.67 coal generators

earnest orchid
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The maths for all of this makes the game completely different. Having to rework everything is a new challenge

barren elm
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Yeah coal is no longer effortless infinite power

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I do think that the energy costs of structures need looking over though, power in general is a real headache now

earnest orchid
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It was nice cause everyone raced for it
But this change means its not worth rushing as fast and more planning is involved setting up

barren elm
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Oh it still is

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I used to hit tier 3 with 1, maybe 2 assemblers before. Now you really cannot go below 3

wind spade
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I think power was super easy earlier, so I kinda support this change

barren elm
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That's a lot of biomass power, so much so that I probably spent half of tier 2 farming biomass

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I like the complexity but I feel like it dominates gameplay too much now

earnest orchid
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Plus the new space elevator requirements mean you have to setup a proper factory from the start which in itself makes the playtime longer and more plan in is needed instead of just diving in

wind spade
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teaches a lot about automation tho

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you no longer handcraft everything

barren elm
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Also I went into this patch blind, jeez the shock I had when I saw my coal plant had a fluid input

earnest orchid
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I like the challenge makes you think. Some people are not going to like it but for me 8 am glad. I'm almost tempted to start again and start building up a factory

fiery shard
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I think making the burner phase longer somewhat discourages automation

barren elm
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Well handcrafting is incredibly slow now so you kinda have no choice

wind spade
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which is also a good choice

earnest orchid
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Yep very slow. They increased all the times for everything. I'm regretting not having a factory setup yet

barren elm
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True but I think other parts of the game need looking over to support this change to ensure gameplay is fluid

fiery shard
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Slowing the hand craft is good, but it's still easier to lean on the space bar than it is to run around picking up sticks

barren elm
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Notably assembler power consumption, that's the real kick in the early game teeth

earnest orchid
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What's it at now?

barren elm
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15mw currently

earnest orchid
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Wasn't it like 5 or 10 before?

pastel knoll
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They buffed the biofuel outputs

barren elm
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Probably still 15 before, can't remember, but it's really not comparable because coal threw gigawatts of power at you after an hour of gameplay

pastel knoll
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To make up for requiring fluid for coal burners

barren elm
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Well, let me put it this way

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My update 2 starter factory used 60mw. My update 3 starter factory uses 150. So the +5mw on biomass burners didn't really make much of a difference.

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I know that's a bit arbitrary, but I do think you need a lot more structures to get through early game now, so the buff isn't really noticeable

wind spade
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was 15 MW before

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on assemblers

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unless my tools are wrong 🤔

cedar mica
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Are pipes limited to 300m3 or is that a tooltip error?

barren elm
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Ignoring the units for a min

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Pumps pump 120, pipes carry 300, coal gens use 45

fiery shard
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bio fuel is now 450J instead of 300

cedar mica
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Pump at 250% is 300

fiery shard
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that's way more important to burner phase tedium than the wattage per buner

barren elm
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There is just no reason whatsoever to overclock a pump, surely

fiery shard
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technically, water is limited

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but realistically, no

cedar mica
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Most of the water in the new starting area, is fake water, so cant put more then a few pumps

barren elm
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There's 3 coal deposits at the sea edge

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Northeast

wind spade
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"fake water" lol

fiery shard
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I built a pump on land

wind spade
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there's just a depth requirement for pump

fiery shard
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don't tell devs

cedar mica
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When you walk through the water and the pump wont go on it, tis fake

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Even the oil coast water, in the north, dont work

wind spade
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I beleive it's 50 ingame units (not sure if that's cm or whatever)

fiery shard
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I built my pumps in very shallow water in the oasis

wind spade
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most likely the unit that is displayed in the coords overlay

cedar mica
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If you swim, water is proper, from what I can tell

fiery shard
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This was not swimmable water

wind spade
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I guess there may be similar depth requirement for swimming

fiery shard
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nowhere close

wind spade
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which I don't know

cedar mica
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It might be a bug, where not everything is marked proper as deep enough

barren elm
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You're overthinking it

fiery shard
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biomass also got a 50% bump

barren elm
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There's a box on the underside of the pump, that box needs to fit in the water

fiery shard
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in energy

barren elm
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That's all there is to it

cedar mica
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When water as far as you can see, cant be used to pump water, not all water is real water

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I'm talking the oil coast to the north

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Havent tried the east sea yet

barren elm
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East sea is perfect for a coal array

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There's also 4 coal nodes underground there too but the update has made them unreachable

cedar mica
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Or there is a cave, we havent found

barren elm
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Nah they are definitely inside the terrain

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You can see the actual 3d location of the node when you use the scanner

broken brook
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Yo

pure forum
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anyone know the new consumption rate for coal generators? or if it has been changed at all

untold crown
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for coal burntime is 4 seconds

pure forum
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cheers b

untold crown
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good ratio is 120 coal + 3 water pumps ;)

pure forum
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so because of 2 pure nodes and mk1 miners, 6 water pump?s

untold crown
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yeah

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so your build is 2 miners, 16 generators and 6 pumps

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make sure not to overload the pipes though. they only handle 300m3/min

pure forum
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oh god more math

untold crown
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which is 300k liters

shy mason
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They raised the building cost pretty high, generators and assemblers required 2.5 times the parts, glad I picked most of the re plates from crash sites

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They did simplify the foundry cost at least, modular frames instead of eibs

barren elm
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Yeah it did feel odd needing steel to build your steel production

pastel hedge
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You dont realize how much you leaned on the calculators until you can't use them. And then you realize that math is hard

wind spade
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hehe

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don't worry, I'm working on it

pastel hedge
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I saw

wind spade
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it's hard tho

pastel hedge
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Cause I built my like 400 hour factory off of your tool.

wind spade
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apreciate that 🙂 I wish I could provide the new update tools for you

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unfortunately multiple products are super hard to implement

pastel hedge
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esp after only a day of it being out uwot_jace

wind spade
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I haven't even got to working on it

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I'm still fighting with parsing the new data

earnest orchid
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im going to be spending 2-3 hard days working on my guide in the next couple of days, so much to add and redo with this update

finite reef
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Does anybody know what the run time on 5 Biomass Burners on full stacks of Solid Biofuel?

untold crown
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that depends on how hard your energy gets used

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there is a burntime and then a precentage of how much energy from the max capacity is needed

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get an average percentage and then do burntime * (1/(percentage/100)) to get the burntime for 1 biofuel

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if I'm not wrong that is :D

finite reef
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Thanks

broken brook
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It's crazy this is like a whole new game

molten fjord
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Any one know good ratios for Rotors? with the changes, 2 aseemblers of Reinforced Plates was a pretty simple ratio.. but Rotors don't seem as simple. I keep getting 2.5, 3.333 constructors to feed it

Though that might be intentional to get the player to overclock

barren elm
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The alt recipe is simpler

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1 constructor making steep pipes, 4 making wire, = 2 assemblers making rotors

molten fjord
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ahh ok. I'm not that far yet, but that's good to know!

barren elm
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The alt screw recipe helps a lot too

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Since it produces 50 per minute, meaning you need only 2 constuctors producing screws

molten fjord
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Dang that's nice

barren elm
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Yeah I think the simplest might be 2 constructors with alt screws per assembler, and then 4 constructors making iron rods feeding 3 assemblers

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That is if you want to use iron only

molten fjord
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Guess I'll make an.. un-optimal one for now.

barren elm
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It doesn't take long to get alt recipes really

untold crown
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and you get slugs on the way too

barren elm
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It entertains me how alt screws is now almost certainly meta

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No loss of resources, costs less energy (because it doesn't require rods), and 50 fits nicely into every recipe I've found so far that needs screws

severe oriole
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are there any fancy web calculators which are updated for patch 3?

wind spade
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not even non-fancy

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it takes time 😦

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I'm hoping to get at least item/recipe browser working today tho

severe oriole
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we are only early game (coal power) so all recipes are simple

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that would be cool. I believe we used yours before. preaty neato 👍

lusty magnet
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@wind spade I doubt you hear it enough, but your site is awesome, and we appreciate what you're doing

wind spade
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I hear it a bit, but it's always nice when somebody tells me that. That's what keeps me going

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(that, and 3 liters of coke in my blood, otherwise I would be asleep at 7 am lol)

lusty magnet
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while it would be kind of nice if the game had built in UI support for viewing your production flow (with input/output data), there would still be a huge need for build planning sites like yours

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I'm thinking stuff like cities skylines has, all the overlays and stats data that you can pull up in that game

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would be neat if you could see things like power heat maps, belt congestion, etc

wind spade
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I'm thinking about implementing my tools into the game when official mod support comes in

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but until that, I think we're stuck with this crappy website

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that isn't even updated to U3 yet BOOO

lusty magnet
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I have a day job, and I would assume anyone who can build a decent site like you have probably does too. Take your time, enjoy it or it's not worth doing, right?

wind spade
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I do have job (well, two jobs 😄 )

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and also like 5 side projects apart from SF's tools

lusty magnet
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haha, yeah if I knew a thing about site design and had a creative bone in my body maybe I'd have some projects of my own

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but for now I'm just a lazy consumer, GIVE CONTENT

wind spade
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I can provide you with 11k lines long parsed data file

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is that enough for content? 😄

lusty magnet
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nah it has to be in the form of eye-catching and entertaining 10 minute youtube videos, or indie games that cost $20 and take years of dedicated effort, or I'm not interested 😛

wind spade
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I do have a game that I made, though it's free (or pay what you want) and it took only like a month of development and it's even more dogshit than SF

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😄

lusty magnet
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LOL

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only game content I ever made myself... let's see I did a really stupidly simple "mod" for mass effect 2 where I just fucked with the INI files and made the biggest sniper rifle fire at SMG speeds

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oh, and I made a crappy quake 2 map using a map editor CD I bought when I was a kid

still plinth
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I just got an alt steel recipe. 2 Iron ingots and 2 coal for 3 steel. Regular is 3&3 so it seems like the tradoff is power but otherwise objectively better

pure forum
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Anyone know the rate that coal generators burn through compacted coal?

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Dont know if it is worth the extra hassle

wind spade
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compacted coal has energy value of 630 MJ
coal gens produce 75 MW, which is 75 MJ per second
one compacted coal piece therefore lasts 8.4 seconds on max power load
or ~7.14 compacted coal per minute

pure forum
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cheers homie

daring slate
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Did update 3 change regular coal consumption for coal gens?

wind spade
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yea

daring slate
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Just found it in the notes: "We changed it to 15 Coal per minute, which is a lot easier to work with."

vivid sand
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and oil consume from fuel generator is 15 fuel per minute too? or how much is it?

vivid sand
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yeah saw that but how do you know that its 0.25 per second

fading ember
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Is there any web calculator for experimental?

wind spade
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@vivid sand because of the fuel's energy value. The calculations are done for full power consumption

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@fading ember no, but I'm working on it

untold crown
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@wind spade any way to help you with updating? :)

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really like your tool

wind spade
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considering I'm basically rewriting all the code... probably not much

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but I'm hoping to get at least recipe and item browser out in a few hours

untold crown
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ok nice

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so you don't have one big json / whatever file with all values / recipies then

fading ember
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@hreeny Can you send me link on pm when you done it?

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Greeny.dev is your website?

wind spade
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@untold crown I do have big JSON with all the recipes ready

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@fading ember yes it's my website, why?

fading ember
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And new calc will be on web?

wind spade
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yeah

untold crown
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is your code closed source or on github/similar? would really like to look into it

fading ember
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Ok :)

wind spade
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@untold crown current tools are in a private repo. U3 stuff will probably be open when released

sand garnet
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greeny.. Iron wire is now worse than regular wire

untold crown
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nice

sand garnet
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at least thats my unmathematical brain's conclusion

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12.5 iron ingot for 22.5 wire

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or 15 copper ingot for 30

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wait no

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im just gonna let you decide

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my brain hurts

wind spade
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Iron wire seems crap yea

sand garnet
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I got a math thing right? lol

wind spade
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probably worse even with iron alloy

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wth

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outrageous

sand garnet
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also, screws seem to be useful now

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I'll just pretend I forgot what you said about your site if they became useful again lol
Because you're awesome 😛

wind spade
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well I'm already preparing to delete the site

glacial hemlock
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Please don't.... 😂

wind spade
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I wasn't joking 😄

sand garnet
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bribery will happen

wind spade
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I'm unbribable

empty hemlock
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i'll give you 3 chocolate cookies

wind spade
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lol you'd have to much higher actually no I'm unbribable

empty hemlock
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4 chocolate cookies

coarse osprey
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5 chocolate cookies?

shy mason
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So now iron wire is only to serve as a fall back if you only have iron, makes sense

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Now might just use extra copper ore for the alt iron ingot recipe

hazy pond
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Whats the best way to get coupons early game? I just got coal power

fiery shard
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Concrete is pretty good

barren elm
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So a coal gen now uses exactly 15 coal per sec at full power, right?

fiery shard
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I sure hope not

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It's 15 per minute

static garnet
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15pr second would be nuuuuts

cedar mica
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900/m would be nuts, yeah

fiery shard
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Iron wire + iron alloy isn't useless, it just isn't outrageously better in every way. You take 2 copper and 2 iron and turn it into 9 wire, while the default recipe would be 4 copper for 8 wire.

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It's severely nerfed, but it's still got a use

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Like, you're taking iron and using it to supplement your copper, rather than getting both more iron and more copper than you would otherwise.

humble stratus
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You speak wisely

fiery shard
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And,separetely, without iron alloy, that's 10 copper and 10 iron to make 38 wire, versus 45 with iron alloy

spark locust
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How many water pumps do I need to fully power five coal plants?

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.... Eh, I'll just say two

hazy pond
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any of the calculator sites do math for tractors and truck stations? ive never messed with them before and idk how the math works with through puts

fiery shard
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It's so specialized, my advice would be to time the tractor's round trip time and multiply by capacity.

wind spade
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what math do you even want?

hazy pond
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so im wanting to use the tractors to bring raw iron and coal to my steel factory, i know how much raw ore/min i need to input into the line, but idont know how to get the right amount of tractors and stations to reach that amount

wind spade
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first I'd suggest evading trucks completely, making steel somewhere near the iron + coal nodes and using belts before you reach trains

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but if you want to keep using trucks, then it's mostly by tiral and error

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trucks are super random and there's like nothing that can be calculated

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just set up a path and check how fast it goes there and back

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then pick truck's storage capacity, divide it by the time in sedconds and multiply by 60 to get one truck's throughput on that line

hazy pond
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@wind spade thanks for the help

shy mason
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For trucks theres really only two calculations you need to worry about, both involving the distance. 1 is if a stack of fuel is enough to make a leg / round trip before running out of fuel, another is if the belts are feeding too much items for a single tractor / truck trip to carry, more of an issue once you reach higher belt speeds and longer trips. Otherwise as long as you have the same belt speed inputs and other stations outputs you shouldn't be having too many problems.

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And remainder to avoid power breaks, as it stops loading fuel Into your truck and it's likely going to get stuck in between until you load fuel from your inventory

wide thistle
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i.e. steel pipes and beems

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its my only production with shards :D

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and its only for the mines

somber otter
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@wide thistle I've only just picked up satisfactory with update 3... what are you using for planning? (sorry for noob question)

wide thistle
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to make diagrams, the designs I make with ma brain XD and web2.0 calculator

somber otter
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😛

wide thistle
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you can use the 3 diagrams up there if uwant

somber otter
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thanks man

lime bane
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does 100% fuel generator consume 1 m^3 of fuel every 4 seconds? can you confirm this?

wind spade
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yea

mossy bridge
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in the past my factories werent all that very efficient so on this new playthrough im trying to keep the math in mind when scaling my factory

I have unlocked the 5 iron ingots for 20 screw alt recipe. The 20 screws need a 12.5 iron ingot input to be 100% efficient, does that mean I can take a pure iron node and split it up to 8 constructors and itll be more than enough?

steel mortar
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With a lvl 1 miner... 120/min. 4 smelters for the full 120 ingots/min, divided by 12.5 would get you ~9 constructors max making the alt screw recipe

lime bane
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next question: does we have only 300 m^3/min flow-rate pipes for now or is there any way to boost the flow?

mossy bridge
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thank @steel mortar thats what I was thinking, I can overclock the constructors to make it an even 8

steel mortar
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Yeah, all 8 at 120% would be gold

tulip tinsel
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can also do 10 at 80% if you don't wanna do slugs.

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12*

mossy bridge
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then I need to figure out splitter combinations to make 10 work, at least with 8 @120% its 1 splitter per smelter

wind spade
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manifold ftw

tulip tinsel
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^

mossy bridge
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nevermind then, that would still be the same

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ugh I keep seeing that word

tulip tinsel
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or do a 1 to 5 and split again

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Its actually 12 at 80%, but manifold still works.

wind spade
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--S--S--S--S--S--S
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  X  X  X  X  X  X
  |  |  |  |  |  |
--M--M--M--M--M--M
mossy bridge
#

ah so just keep them all lined up, and itll fill down the line

tulip tinsel
#

Yeah

mossy bridge
#

and the math stays the same then, just need that many splitters?

tulip tinsel
#

we have infinite nodes and constant inputs, manifolds pretty much always work.

wind spade
#

yeah, manifold works the same as balancing

mossy bridge
#

cool

tulip tinsel
#

Yeah, basically the only limitation is the throughput speed of the mainbelt.

wind spade
#

you just need to have at least the amount of input needed

#

which in your case is fine, as you are going for 120/min, right?

mossy bridge
#

yea miner 1

wind spade
#

yeah so just split it off one belt

#

also when you'll be upgrading this, you can just add machines to the end of the chain

mossy bridge
#

Ok I'll merge the ingots into a single belt/storage unit and pull from there

wind spade
#

and upgrade the belt

tulip tinsel
#

Also has the benefit of being easy to scale once you get better belts.

mossy bridge
#

yea

#

glad I asked this early on!

wind spade
#

only disadvantage is that it'll take some time to fill up, but after that it'll work at 100%

#

but that's usually fine, you can either pre-fill the machines or what I do - connect it early and leave it filling while I build the next part of the production, usually before I finish, it's filled

tulip tinsel
#

Only place where I can see load balancers having an advantage is when you're relying on a truck route that doesn't supply resources fast enough to keep the machines saturated.

#

But at that point just re-design.

wind spade
#

in that case I'd just replace trucks with trains/belts tho 😄

tulip tinsel
#

I'm a sucker for trucks, but yes.

wind spade
#

balancers just look a bit more interesting for those who go for style over efficiency

fallow lily
#

Load balancing also makes sense with low volume products, where waiting for machines to fill would take a very long time.

wind spade
#

it's actually not that bad, as low volume products are usually also consumed in low volumes

#

and you use 1:1 way more then 🙂

#

big advantage of manifolds is also that they can work with different machine speeds/recipes (as long as they carry 1 type of item only)

tulip tinsel
#

I could see the lag time being long if you set up a huge plant for low volume products, but that's not normally how I build in this game.

shy mason
#

Exact opposite of my next mega factory build...

fallow lily
#

But for most purposes manifolds are good enough.

#

They also lend themselves to more compact/extensible builds.

tulip tinsel
#

Which is the main selling point for me

wind spade
#

yes, it takes more time for them to start running at 100%, but keep in mind how long it takes you to find the correct balancer and build it 😄

tulip tinsel
#

Balancers also have the issue of requiring additional belt-speed overhead on some ratios, but that's a fringe issue, like with low volume manifold saturation.

barren elm
#

Balancers are also a lot bigger than manifold layouts as well

mossy bridge
#

so belt speed just helps fill up a manifold faster, has no impact on the product rate

barren elm
#

Well it affects how big you can make a single manifold

wind spade
mossy bridge
#

nice thanks

barren elm
#

And if belt speed is double the input or double the output, then you can make a double manifold instead which is even more space efficient

#

Which basically means using both sides of the splitter (or merger) instead of just one

wind spade
#
  X  X  X
  |  |  |
--S--S--S
  |  |  |
  X  X  X
shy mason
#

You could get around belt limits by using mergers between splitters to add to slower belts if you wanted to use multiple miners on the same manifold design

#

Then delete the merger after researching the next belt tier

sand garnet
#

Is it me, or does bolted Iron plated suck as a recipe compared to the regular recipe?

#

it's like, fewer machines but more resources?

#

screws are a massive bottleneck early game, so Im guessing I should stick to regular RIP?

wind spade
sand garnet
#

yeah I didnt get stitched iron plates yet 😦 only had 3 drives

wind spade
#

🇷🇮 🇵

sand garnet
#

got super unlucky with the HDD lottery

wind spade
#

stitched got changed tho

#

10 iron plate + 26 wire -> 3 RIP (32 secs)

white mirage
#

Is iron wire even worth it anymore? I used to just use copper nodes to increase iron production but if the rebalance screwed that over no sense in doing that in a fresh play through

shy mason
#

Less power I guess for 1 assembler vs 3, yeah 2 less plates for three reinforced, but an extra 14 screws for same number of re plates.

wind spade
#

aparently it isn't worth

raven oracle
#

Whats the burn time of 1m³ liquid fuel in a fuel generator? or rather whats the consumption in m³/min, cant find this information anywhere

wind spade
#

0.25m3 per second on max consumption

fiery shard
#

Iron wire is worth it if you don't have enough copper. It's not just globally better to turn all your copper into iron and then into wire.

#

you get a slight discount on wire with iron wire + iron alloy

#

in terms of total ore, but if you value iron slightly higher than copper, it's not worth it

barren elm
#

Bolted iron plating saves you 2 assemblers worth of power

fallow lily
#

Trade offs are good.

barren elm
#

Combined with alt screws saving you a total of 20mw due to not needing rods too

#

So all in all bolted iron saves you 50mw

white mirage
#

There’s more iron than copper in the world, but copper used to only be used for wire and cable

fiery shard
#

Yeah, so it doesn't simplify your factory anymore

#

because you still gotta get copper in there somewhere

raven oracle
#

@wind spade how can this be? my generator burns through several m³ per second, and the burn time displays 0s, which means it has to be <0,5s. where did you get your information?

wind spade
#

calculated from energy value

#

do you have the gen overclocked?

lone yoke
#

Greeny, what be ya progress on ya calculator?

raven oracle
#

running at 150MW, so no

#

where did you get the energy value for liquid fuel? wiki isnt updated yet

wind spade
#

from game files

#

currently working on item icons

lone yoke
#

ahh alriught

#

Just, secretly hoping ya get the calc working when I get to super computers, because screw trying to do that in my head lol

fallow lily
#

Make a spreadsheet? ;)

wind spade
#

lol

lone yoke
#

My brain wil lexplode

wind spade
#

I'm currently working on item browser only

lone yoke
#

It already is on all the changes because it aint what im used to

wind spade
#

but I will start working on the calculator later

lone yoke
#

ooof

fallow lily
#

Does item browser work include recipes?

wind spade
#

it will need a big refactor, considering you can no longer just use revese tree traversal for calculations

#

yeah, recipes, materials for factories and maybe even schematics

fallow lily
#

Cool

raven oracle
#

@wind spade so the value you extracted was 600MJ/m³ for l.fuel?

wind spade
#

I may also include some simple calculations on per-recipe basis

#

@raven oracle 1 liter of fuel has 0.6 MJ

daring ravine
#

is there a max flow rate for pipes?

wind spade
#

yeah, 300m3/min

summer field
#

They should list that clearly in the user interface of pipes, so it's more obvious.

wind spade
#

it's in the pipe's description

#

it's the same as belt speed

summer field
#

Yeah, but like put it in the description or something, so people can't miss it.

wind spade
#

well on U3 launch it said "5m3 liters/min", so I guess we've gone a long way from that already

daring ravine
#

so if I had a pipe going straight down from a tank of water, how far would it have to go to reach 300m3/min?

wind spade
#

each pipe has a throughput of max 300m3/min

tough eagle
#

That's a great question. Could you reduce the number of pumps needed and keep the system going by dropping elevation. Utilize elevation head

daring ravine
#

I haven't started up the experimental patch yet so I don't know the mechanics, but in a fever dream I thought of a sky station where trains take liquids to to be dropped through pipes toward their destination

#

max throughput probably kills it though

tough eagle
#

I havent had a chance to mess with it either but I'm on my way home from the airport so hopefully soon

last fable
#

for the balancer vs manifold: you want to use a balancer when your max beltspeed can't handle the total volume of ressources, an n:m balancer doesn't need to go n:1:m but a manifold does (ofc you can combine the b2 by just balancing to 2 parts and then going manifold again)

wind spade
#

@last fable in those cases we usually just use two manifolds 🙂

#

there's no need to balance the belts before them

last fable
#

well you need to balance so that both manifolds get the right amount ;P

wind spade
#

or build the manifolds for the right amounts from start so that you don't have to balance 😛

last fable
#

for example (assuming 60 is max speed) you have 3 factories producing 84 units total, then 4 consumers eating 21 each, you need to bbbalance bebfore manis

wind spade
#

not really

#
  X  X
  |  |
--S--+-\
-----S--M--X
--S----/
  |
  X

I'd do something like this

prime pine
#

can anyone help me with a quick math on reinforce iron plates (Pm me if you can)

wind spade
#

@prime pine we can do it here, it may help other pple as well

prime pine
#

aight

last fable
#

same for me greeny, but that one isn't a manifold^^

wind spade
#

that's 3 manifolds

#

merging their final output into one machine

prime pine
#

@wind spade We have 1200 Iron ingot output per min(mk3 belts) divided on 5 belts so 240x5=1200. Whats the maximum amount of assemblers possible to create reinforced iron plates and how many constructors is need for plates,rods and screws

wind spade
#

ex or ea?

prime pine
#

ex

wind spade
#

which alts do you have available and/or which ones do you want to use?

prime pine
#

no alts at all

wind spade
#

alright

#

lemme grab the recipes

prime pine
#

awesome

wind spade
#

RIP: 6 plates + 12 scres -> 1 plate (12 secs)
Screw: 1 rod -> 4 screws (6 secs)
Rod: 1 ingot -> 1 rod (4 secs)
Plate: 3 ingots -> 2 plates (6 secs)

#

production of one RIP machine is 5 plates/min, eating 30 plates/min and 60 screws/min
production of one screw machine is 40 screws/min, eating 10 ingots/min. So to match RIP machine, you need 1.5 screw machines, which is 60 screws/min output from 15 ingots/min input
production of one ingot machine is 15 rods/min, so you need just 1 for that. It also eats 15 ingots/min.
production of one plate machine is 20 plates/min, eating 30 ingots/min, again we need 1.5 machine, so 30 plates/min, 45 ingots/min consumption.

The one "module is then":
1 assembler for RIP
1.5 constructors for screws
1 constructor for rods
1.5 constructors for plates

eating 60 ingot/min, producing 5 RIP/min.

You have 1200 ingot available, so you can build 20 of those modules, resulting in:

20 assemblers for RIP
30 screw constructors
20 rod constructors
30 plate constructors

eating 1200 ingots/min, producing 60 RIP/min

prime pine
#

wow lets see

#

the plate recipes changed?

#

for normal iron i mean

daring slate
#

yeah, you can see recipies in-game by pressing the "X" menu

prime pine
#

i know but i thought the recipes for iron plates were different before this update, i might be wrong

wind spade
#

they were

prime pine
#

@wind spade But you said 60 RIP/min but an assembler gives out 5/min doesnt that mean 20x5=100/min?

wind spade
#

oops my bad yeah

#

but the setup should work like that

prime pine
#

aight thanks man;) lets get cracking i guess 😛

vital flower
#

wahts the ratio water pump to coal gens? and any properties of distance to take in mind?

#

also to add the pumps are above my coal gens

dark wadi
#

pumps push 120. Gens eat 45. so you get 2.6666 per water pump. Or 3 pumps for 8 coal gens (you need 2 pipes for that as a pipe only can push 300/s.)

vital flower
#

thats just what i needed thank you!

carmine thicket
#

how many smelters can an overclocked mk1 miner support with mk2 belts?

supple bloom
#

What node purity?

glossy ravine
#

Lol. I am so screwed without online calculator, everytime I try to it myself I get a different result

still plinth
#

Divide the output of the miner by 30 easy math @carmine thicket

#

Well 120 is mk2 belts so 120/30=4

glossy ravine
#

1 Modular frame @ 100% uses 48 Iron Ingot/min (using casted screws). Anyone able to check if I got that correct?

#

Well i got the same result 2 times in a row so thats good enough for me

still plinth
#

If you work backwards from the assembler and you've gotten the same number twice you're probably golden

dark wadi
#

@vital flower I messed up on the numbers. Each coal take 50 not 45. so the calc for 3 for 8 is off.

vital flower
#

my friends and I were just double checking

dark wadi
#

I guess I once again messed up. the building (coal generator) can hold 50, but the consumption is 45m3/min

#

although I appear to be able to support 3 coal gens with 1 pump. so still watching.

fierce ruin
#

i think ur gonna mess up again lol

solar arrow
#

its just hold an extra 5ml of water so 45 is still correctr

dark wadi
#

yeah, based on the math, I should be loosing water level. (120 in -45 -45 -45) => -15. but nothing appears to be dropping.

solar arrow
#

did you have a fluid buffer on it and it stored water before and its eating that

dark wadi
#

nope no buffer. the pump even acts like it's at full capacity. By that I mean the pump shuts off every now and then b/c the pipe is full. I was waiting for the water to drop but it doesn't go down. It just stays full. I don't want to flush the system as that might "correct" whatever is wrong. Right now I'll just see what happens.

#

I guess I could post screen shots to show what I'm seeing. Let me go collect those.

carmine thicket
#

how many coal generators can 1 normal coal node with an mk1 miner support?

still plinth
#

Coal generators consume coal max at 15/m

final sparrow
#

The generators consume less if you aren't using all of the power they are generating, so if you're only using half of the power being generated, you wouldn't need the full 135 of water and one pump could support them

dark wadi
#

That must be it. I'm only using about 1/2 the energy right now.

fierce ruin
#

wow, this is most awesome server ive i gone in to

#

everyone is helpful

#

u guys should be granted some extra things

glacial hemlock
#

That means 4 generators

deft viper
#

Anyone have an efficiency breakdown on the new alt recipes?

oblique hollow
#

If only. I've yet to get my hands on some of them

deft viper
#

I admit I haven't looked much but this channel was always a fav back when I played before 😛

#

I know it's still pretty new

earnest orchid
#

@deft viper considering there are 30 more then before might take a little bit to get that info

#

i dont think anyone has unlocked them all yet

deft viper
#

yeah I know 😛 Well maybe someone has a couple they have found to keep an eye out for?

earnest orchid
#

im waitng for a mod to be updated then I will know what they are

deft viper
#

I guess I was mainly just hoping for some idea of which ones to look out for

#

nice

earnest orchid
#

same here

deft viper
#

I haven't played since before train update so I'm quite out the loop 😛

earnest orchid
#

everyone is, its all new

oblique hollow
#

I wonder..... Ive had an old save loaded, and had a lot of recipes. If they transferred then....

deft viper
#

yeah I decided best not to even try my old save lmao

earnest orchid
#

the recipes are still available, but not sure if they show up in the mam

oblique hollow
#

I'll have a look tomorrow.

earnest orchid
#

im yet to go over everything in my god mode save

deft viper
#

can you god mode? or is that a mod thing?

earnest orchid
#

and i have to wait for greenys new tools so i can rework out my new factory

#

mod thing

deft viper
#

did they open console commands?

earnest orchid
#

i use a specific mod for god mode

deft viper
#

I suspected... I'd be tempted with that

earnest orchid
#

i do it when i get a bit bored and want to sandbox stuffs

deft viper
#

I figured I'd mess around vanilla for a bit and then try a couple out... plus that gives time for them to get updated

#

well my thing is when a game is in early access I like to have the ability to right it's "wrongs" 😛

earnest orchid
#

i play both, sometimes vanilla sometimes the god mode, depends on my mood, great thing about god mode is just building without worrying about supplies

deft viper
#

So you can't just toggle it on/off?

#

or more like a "game mode"

earnest orchid
#

yeah you can, you have to launch the mod to use it, it doesnt run when you launch the game

deft viper
#

Can anyone attest to MP efficiency as of late? Reading patch notes theres a lot there to imply it's greatly improved from last I played... any decent size factory made MP just not fun lmao

#

Also... Maikeru... may I ask the name of said mod?

earnest orchid
#

still broken af

#

Kronos mod

deft viper
#

Shame. Would be a lot of fun once they sort it out.

Thank you

earnest orchid
#

dedicated servers will be that fix

deft viper
#

I'd be all over that

solid talon
#

i need help figuring out some of the stuff with the new update as far as like what supports what. its been a while since ive played. is the method of using a splitter in the middle and then smelter/constructor ect still viable or is there a new method? and how much can the water pumps support and can you feed multiple into a pipeline.

#

i know its a lt im sorry

deft viper
#

I don't see why the manifold technique wouldn't work still

solid talon
#

good cuz thats all i know how to do lol

deft viper
#

I haven't messed with water yet though

untold crown
#

a pipe can handle 300m3/min

oblique hollow
#

Water Extractors supply 120k liters (= m3)

untold crown
#

one waterpump pumps 120m3/min

solid talon
#

ok so that should be about 4 coals then?

untold crown
#

?

oblique hollow
#

No about 2.666 coal gens

untold crown
#

ratio is 8 generators, 120 coal/min, 3 water extractors (not a single pipe though)

#

just feed the water back in from the side. works fine

solid talon
#

ok ill try that out as i just hit coal

untold crown
oblique hollow
#

1 pipe system can at max volume handle about 6 - 7 coal generator at max power

solid talon
#

how did you get the splitter lined up? i noticed they can only be placed on the lines

untold crown
#

just guessing

#

standing on the pipe and looking at the generator

solid talon
#

ok i wish they could be placed like conveyer splitters

untold crown
#

yeah, there is a proposal for this on the QA site

solid talon
#

can we vote on it?

#

cuz its a yes rom me lol

untold crown
#

you need an account though. thats where you also post your bug reports to. (if there isn't one already on that particular issue to minimize duplicates)

solid talon
#

i will check it out thanks!

pure terrace
#

Is water to plastic any good or just stick to oil

untold crown
#

water to plastic? is that an alternative?

deft viper
#

@untold crown Seems pretty straight forward 😛 Thanx for pic though

pure terrace
#

When u make fuel u get rasign and if u mix it with water u also get plastic

untold crown
#

what would you do with the resin otherwise?

oblique hollow
#

Crush

untold crown
#

nah use the plastic from it for supercomputers and crush those

barren elm
#

Heh that screenshot above

#

Love how everyone is just building coal gens in lakes now

untold crown
#

yeah. totally new meta

#

cant wait to see the nuclear towers near water

pure terrace
#

Does the sea counts as water or does it have to be a lake?

earnest orchid
#

sea counts

pure terrace
#

So nuclear plants on the sea hehe

untold crown
#

and waste storage underwater?

cobalt pulsar
#

What's the current best Hard Drives for 3.0?

oblique hollow
#

Arent they all the same. You mean recipes?

cobalt pulsar
#

Alternate Recipes, yeah

oblique hollow
#

We dont know, since they either got changed or new ones were introduced. A lot of players still have to get their hands on them

barren elm
#

Alt screws

#

Alt steel

#

Most of the rest really depend on what you have a lot of

arctic timber
#

Is anyone compiling a list of new/altered recipes online?

blazing yew
#

IMHO it’s all about the specific player lol. Too many people rely others to dictate their gameplay. Go explore have fun and be you always.

#

@arctic timber once I get established I was going to do it for fun and see how many I find.

barren elm
#

You're in a channel called "maths and meta", the whole point of the word "meta" is communicating with others to affect your gameplay in an ideally optimal way

still plinth
#

Casted screws is great. Also I got an alt steel that need ingots but gave you more steel so the downside is more power

barren elm
#

Yeah it both saves you coal, and makes you spend more coal on power

#

Though I think the tradeoff is worth it

still plinth
#

Once you get coal access power isn't an issue. So unless you're at the point of harvesting every node then you are prioritizing throughput usually. That's why I like the recipe, and it makes the ratios for constructors afterwards much cleaner. 1-1 for beams and 1-2 for pipes

nimble igloo
#

Anyone got an early game thing i can feed into the resource sink?

#

Early/mid

oblique hollow
#

Beacons, Solid Biofuel, Rotors, Modular Frames

spiral remnant
#

There was some confusing discussion about coal gens a few hours ago, but

#

For 8 coal gens, you need 2 pipes being filled up by 5 water extractors, right? That's the ratio.

oblique hollow
#

3 extractors

spiral remnant
#

8 coal gens needs 75 * 8 = 600m³ water/min. 3 extractors only produces 360m³ water/min.

oblique hollow
#

No, 45 * 8

#

= 360

spiral remnant
#

Oh shit, I misremembered then. Thanks.

sand venture
#

Have any of the calculator tools been updated for the new updates changed recipies?

reef pond
#

@spiral remnant this is why overclock my water pumps only need 1 pump to max out a pipe

spiral remnant
#

It's pretty easy to just put 5 pumps into 2 pipes, the maths works out well. Coal gens are more annoying, though...

reef pond
#

anyone know the base consumption rate at max power for a fuel generator?

oblique hollow
brave notch
#

I don't understand the Stiched Iron Plate recipe in U3

#

U2 it makes 7.5/min base with a clean 30 Iron ore/min consumption + some odd math for Wire

#

Then U3 comes along and just...

#

why

#

It's actually worse than the base recipe as far as I can tell

earnest orchid
#

i dont think alts have been updated on the sites yet?

brave notch
#

This is the U3 Recipe

#

Satisfactorycalc has a toggle between U3 and U2

earnest orchid
#

whats the original again?

brave notch
reef pond
#

wire consumption is lower which is nice

earnest orchid
#

Grapz the new recipe actually looks better

#

more plates and less wire is a good thing, there is more iron then copper on the map

sand venture
#

Also total Iron overall is down if using Iron Wire

reef pond
#

20% decrease in iron plate consumption and a 45% decrease in wire consumption for 25% decrease in output

earnest orchid
#

less output and cheaper to make really

reef pond
#

still better then the og iron plate recipe

#

1 million screws and half a million plates later 😂

astral hornet
#

So if I got this right, 3 water extractors (360m3) can support 8 coal generators BUT you'll need two lines of pipes, as the max flow rate is (300m3), correct?

brave notch
#

I'm just confused on the odd numbers across the board for consumption rates.

astral hornet
#

@brave notch you and me both.

#

If you wanna achieve "perfect" ratios, I think you need to do much more under/overclocking. But maybe that's what they intended.

reef pond
#

@astral hornet if you pipe the water on each side **WP**==gen==gen==gen==gen=gen==gen==gen==gen==**WP**
you should be ok

astral hornet
#

@reef pond oh, even with only two pumps? Interesting

reef pond
#

well my pumps are overclocked so theres that

astral hornet
#

ah, yeah, there's that option too of course :p

brave notch
#

I have yet to find a good % Clock Speed that gives a nice even ratio for Stitched Plates...

#

Bah humbug. I'll just stick with Bolted either way

reef pond
#

as long as the water pipe is maxed out on each side you are good to go

brave notch
#

Better in every regard

astral hornet
#

I think I'm underclocking the assembler to only output 4 plates at the moment and slightly overclock the plate production, or something like that

#

@brave notch doesn't the bolted recipe need like 250 screws/minute? So you need mk3 belts?

reef pond
#

@brave notch why dont you jsut change the output number instead of the %

astral hornet
#

and like 5 constructors making the alternate recipe...

reef pond
astral hornet
#

yeah, that's such a nice addition that you can now do that

brave notch
#

Yes yes I know you can do that

astral hornet
#

though I've noticed it's a little bugged on miners, unless they fixed that already

brave notch
#

And yeah, Bolted has an insane cost at first glance

#

But I'm using a single Mk 2 Normal Node OC'd to 200% supporting it & Modular Frames with excess.

#

Could speed some things up but I haven't figured out what and where yet.

reef pond
#

but back to your thing about the pumps @astral hornet if you are pushing 300 water on each side you can reach 6.66 generators from each side so you get enough overlap in the middle to cover them at full draw

astral hornet
#

I'm only just setting up coal power, so I'm a little earlier in the progress. Only have mk2 belts atm

brave notch
#

Yeah, we just got Mk 3

astral hornet
#

I just wish there was a nice mechanic of making materials AND stockpiling some AND sending excess to the sink. But I think you need priority splitters for that

reef pond
#

im trying to plan my fuel gen site and am not sure even where to start 😦

brave notch
#

One more resource to Automate for the Space Needle Elevator till Tiers 5/6

astral hornet
#

I started in that "best starting spot" thing close to the northen forest, where there's 4 pure iron nodes. There's coal super close to a huge lake. It's really perfect

reef pond
#

thats how my coal is set up

astral hornet
#

Anyway, gotta get to it before I run out of biofuel :p

reef pond
#

im guessing we dont know the new fuel gen fuel consumption rate tho 😦

glacial hemlock
#

The coal with water is pretty close with the grass field too! Just 3min walk

reef pond
#

anyone getting some weird flow rates with oil pumps?

spiral remnant
#

Weird how?

timber iris
formal loom
#

I won't judge you.

timber iris
#

lol

astral hornet
#

Do we know how much coal a coal generator uses at max speed? do the old ratios still count?

formal loom
#

Coal is 15 per minute I beleve.

#

And no, not all ratios still count.

timber iris
#

I'm on EX branch but it's been quite a while since last I played..
for the life of me I can't quite recall the pro/con of keeping in mind a lines throughput in a manifold..

case in point, I have a Pure Iron node, and access to Mk2 belts.
120 items p/m..

I'd like to set up at least 4 or more smelters off the line.
4 would be a even 30 each.. but could I get away with more and still have it work "properly" ?

astral hornet
#

@timber iris if you're using up all the output, they won't work properly as far as I understand.

formal loom
#

You could add more, but you lose efficiency. The only time you get a gain is when there is a back up in your system that is suddenly cleared.

#

(and only because the extra machines work like small buffers.

#

HOWEVER, as you gain efficiency through technology you are already positioned to take immediate benefit.

timber iris
#

well redundancy is never a horrible thing to have.. I do worry about cloging on the out-end of the smelters.. but so long as I get that end of the buss from there right it shouldn't be tooo bad right?

formal loom
#

Nope, your only limiting factors as far as I can tell are space and energy.

timber iris
#

I'm in the forest area with the 1 pure copper, and 6 pure iron (though 1 is boldered) there is also 2 normal limstone and 1 pure.

silent sigil
#

you will soon gain mk 2 miner and that would mean double the output. i wouldn't put more than 8 smelters if i were you.

formal loom
#

If I have ample power, I build as if I'm using over-clocked tier 3 miners. I find it easier to plot my base in advance of the technology, rather than tear-down and rework to make space for added through-put.

timber iris
#

mm that would work well. I'm a rather slow progressor.. much as I'd like to rush for Coal Generators..

#

do you have those smelters run off the same line or do you split the line for 4, and 4? my test I had been working on in normal was just right off a line from the mine with spliters in a nice row.

formal loom
#

There is no reason they can't be run off of the same line.

timber iris
#

ye I was rather fond of how tidy I could get it

#

I'm rather the sort that will get a set up sorted and then put down some walling outlines for w/e building I might encase it all in later.

#

I've got a lovely 4 constructor unit set up for concreat atm.

reef pond
#

i start off with the best intentions of keeping it neat. then it turns into spagetti

timber iris
#

tossed a #screenshots of that constructor thing I got going up.

supple bloom
#

What is the ratio of water extracters to coal generators?

#

Srry bad spelling

fallow lily
#

3 to 8.

formal loom
#

3 water to 8 coal works

#

assuming you have 120 coal input.

supple bloom
#

Cool

fervent fossil
#

Hasn’t the coal burn changed to 15per min at full load??

formal loom
#

yes

oblique hollow
#

4 seconds per coal

fervent fossil
#

Are people setting up reserve tanks for 8 coal plants setups???

formal loom
#

I always add some buffers in case I get an outage.

fervent fossil
#

I haven’t unlocked it yet, but I am so looking forward to working with fluids

brave notch
#

It's... rather lackluster, unfortunately

#

The fact that Pipe Splitters don't snap to... anything is annoying

#

And you are constantly limited by 300m^3 flowrate of pipes.

formal loom
#

It would be nice if the splitters snapped, but there are some work-arounds so you can still place them perfectly. I don't mind the pipes so much. I think the coal generators consume too much water, but that is a separate issue.

sand garnet
#

@brave notch what do you mean they dont snap to anything

#

They snap on pipes

barren elm
#

That's not really snapping to a grid

formal loom
#

You're right, but they don't line up with the <ctrl> lines.

barren elm
#

Which is what he's talking about

sand garnet
#

Ah yea

barren elm
#

I kinda like messy pipes though

formal loom
#

There are some tedious work arounds for us very OCD people though.

sand garnet
#

Like the pumps they only snap to pipes. Theyre not seen as standalone structures

formal loom
#

@barren elm you are evil.

#

One does not simply "willy-nilly" pipes!

humble stratus
#

I got one question, is there a calculator somewhere to check how much storage I need for nuclear waste, to have set amount of hours of undisturbed gameplay, with set amount of nuclear reactors?

tulip bronze
#

Hey guys, what is a good amount of heavy frames/minute to aim for? So the advanced stuff that requres 'em moves smoothly, without blowing numbers to the sky.

formal loom
#

The correct answer @tulip bronze is more.

#

I start with 60, then advance them to meet targets of more advanced components.

tulip bronze
#

60 heavy frames/minute?

formal loom
#

Well, that's the target. 🙂

#

I usually get distracted by squirrels.

tulip bronze
#

Suddenly my 3600 iron/min seems a tad too few.

formal loom
#

Uh.. yep! Mine all the iron!

#

It really depends on your play style.

tulip bronze
#

Like, I could handle 14 frames/min easy just.. I keep worrying that if I focus too much on one item, then I won't have enough for other things I need.

formal loom
#

So realistically, here's how I do it. I layout enough space to produce 60/min. I just like that number, then I start by making one machine produce them 100% efficiently, then add as I go.

#

It is far more efficient to belt advanced components than their parts, so consider making them remotely and just bringing in the completed product.

tulip bronze
#

How do you udnerstand how much space you need for that target?

formal loom
#

I wrote a small little program.

tulip bronze
#

Do you lay down the first 100% production, and then multiply?

formal loom
#

but you can do it easily enough in a spreadsheet.

#

First , work out how many machines you need for the target product. The size of the machines are available online.

#

Then determine the number of components you need, and do the same for each machine that requires those components.

tulip bronze
#

Hmm, ok! I'll see that I can get

#

Also, if I have an alternate recipe for something, is it better to use that? Over the standard one.

formal loom
#

There is also an online calculator that people use for determining what machines they need. I am not sure if it is updated for the experimental branch.

#

It really depends on the alternate recipe. Some are more useful than others.

tulip bronze
#

Generally, what's the best way to discern what recipe is better?

formal loom
#

Early game, it probably depends what resources you have available, end game, it probably depends on which resource nodes you have tapped.

tulip bronze
#

Like, sticking with the heavy frame. I have the one with screws, and the one with steel pipes. I want to go with the steel pipes because, to me, it seems easier than getting screws involved along the line. And I have alternate recipes for encased beams/modular frames which require steel pipes too.

formal loom
#

Yes, that makes complete sense.

tulip bronze
#

Oh, good! So, steel pipes all the way.

formal loom
#

At least for now! Min-maxers might have a different answer for end game, but you have to get there first, and by the time you are there, you'll probably know if you need to change anything.

sand garnet
#

Calculators havent been fully updated to the new recipes

tulip bronze
#

Yeh, when I first hit heavy frames/computers I realized that my base had to be wiped flat, and rebuilt anew with bigger numbers in mind

spiral remnant
#

Early on especially, you can use alt recipes to eliminate screws completely and use steel pipes for a million different things

#

So you can just make a giant pipe plant and use it for a dozen different purposes, which is really nice.

#

But yeah, end-game stuff is another beast.

tulip bronze
#

Does 960 pipes/min sound good?

sullen cloud
#

what's the consumption rate of turbo fuel / min for power generators?

scarlet marsh
#

the alt recipes are almost always much better

#

i recommend researching the alt recipe first before even setting up production for the component

#

each alt recipe saves resources/produces more/quicker, when you start stacking up all the savings all of the subcomponents it really adds up

upbeat goblet
#

what is the ratio of water pumps to coal generators?

barren elm
#

@scarlet marsh Not on experimental

scarlet marsh
#

i heard that might be the case

#

but have yet to see anything on what the recipe/alt recipe changes are

#

do you know where to find that info?

barren elm
#

Think most people are still updating their tools, haven't found anything up to date yet

#

In general they now fall into 3 categories. Easier to use but uses more materials, uses different materials but basically the same output, and uses more advanced materials but saves on basic resources

scarlet marsh
#

ok, so there is not really a clear benefit then

#

there are mostly equivalent then

fiery shard
#

In the old version, there were recipes that were more expensive and more complicated and gave you less stuff

scarlet marsh
#

is what it sounds like

#

@fiery shard only a few, the large majority were only positive benefit

fiery shard
#

not sure if those are still in

molten fjord
#

Has any one found nice numbers for coal power, water pumps and pipes? Max flow rate of a pipe is 300m3/m, which means it can support 6.66~ steam gens at 45m3/m. You'd need 2.5 pumps to get 300m3/m. I could have my numbers wrong.

fallow lily
#

15 to 40 would work out.

tough eagle
#

The numbers look right. To be optimal, you wont be pushing 300 m3/min. Instead you'll put 2 pumps to get to 240 and then every few coal generators, you'll have to inject more pumps into the line. It can supply 5 coal generators before it needs more

#

There have been some odd quirks though and I'm not sure if people have figured out what's a bug and what's intended operation yet.

barren elm
#

Personally I use 5 coal gens and 2 turbines underclocked a little

#

Since they changed coal gens to use 15 coal per sec, that means a block of 5 coal gens uses 75 coal per sec

#

That fits nicely with 250% overclocked coal miners

formal loom
#

3 Water pumps to 8 coal generators, using 120 coal per minute works out perfectly.

molten fjord
#

Would that be two pipelines then?

formal loom
#

I use 1 per water pump.

#

using 1 pipeline didn't seem to have the throughput needed to keep the coal plants topped up during full energy production of 6 plants. I'm not sure if there is a bug, or if I'm not understanding something.

molten fjord
#

yeah

#

on that note.. I have 5 of them running off 1 pipe, so it should be pulling way more than 45m3/min from the pipeline. However the flowrate of the pipeline is currently 50m3/min ish

#

I don't understand

formal loom
#

There are things like elevation to consider, and the buffers seem to have an impact, but at this point it is hard to be sure what is actually happening, thus the multiple pipelines.

molten fjord
#

fair

formal loom
#

The buffers are really only necessary as a backup in case of full power loss.

nocturne flower
#

Also keep in mind that consumption of power matters. Yes it should be pulling 45m3/min but it should look more like if it's burning 15/sec then that's .05m3/coal burned. But that's speculating

formal loom
#

right.

molten fjord
#

ah that makes sense

nocturne flower
#

I'm running 6 coal generators on one water pump at about 50% power capacity with no conflict at all

molten fjord
#

Hopefully they'll improve the signs and feedback on liquid stuff in the future

barren elm
#

120 doesn't work out perfectly because 250% overclocked mines ends up giving multiples of 75 coal, not 60 or 120

#

So eventually you're going to have to have a block of 2 or 4 coal gens instead of 8

#

Not to mention that 3 pumps doesn't fit into 1 pipe

formal loom
#

You don't need 3 pumps to fit into 2 pipe, and given 120 coal, it actually is perfect. Overclocking gives you completely different numbers.

dawn lark
#

For coal I have 3 pumps under clocked to 90 for 270 per pipe for 6 generators, so I have 3 pipes for 18

formal loom
#

Sorry, you don't need 3 pumps to fit into 1 pipe.

barren elm
#

Exactly, you need 2 pipes

#

So at that point why bother with stacks of 8?

formal loom
#

Because everyone has to start somewhere.

barren elm
#

It's essentially then 4 coal gens per pipe, when you could be getting 5

formal loom
#

Pipes have essentially no cost as the resources that create them are infinite.

dawn lark
#

It's all space

formal loom
#

space is a consideration, but given the 3d nature of the game, I've yet to find space to be a real issue.

But yes, you're absolutely right. If you overclock part of the process, the numbers change.

dawn lark
#

Just under clock pumps, easy 2:1 :D

tough eagle
#

I like to create with parallel expansion in mind. If you line up your coal generators, you just have to insert pumped water every 5 or 6 generators, depending on how you manage the pumps. That way as I expand power from the same node, I keep expanding on the same design.

oblique hollow
#

Ive just tried to test pipes and pumps. Pressure, throughput, head lift...... Its all nonesense. The pumps are always at max no matter what, and they even seem to OBSTRUCT the flow of liquids

formal loom
#

That was my experience too.

oblique hollow
#

guess which tank fills the fastes

formal loom
#

Add in buffers and it gets weirder.

#

The top one SHOULD fill the slowest, but judging by your question, I'm not sure.

oblique hollow
#

top one is 24 meters, it never fills

#

actually the second lowest is the fastest, followed by the second highest

formal loom
#

how much lower are the water sources?

oblique hollow
#

4 meters each

#

lowest one is 12 m

#

oh the source

formal loom
#

yeah

oblique hollow
#

uuuh 2 meters

#

its literally right behind me

formal loom
#

The source should be able to push a certain amount of head as well, which I would expect to be cumulative with the pumps.

oblique hollow
#

Pressure is not cumulative it seems

formal loom
#

Do me a favour and add another pump to the top one and see if it fills. 🙂

oblique hollow
#

the top one started filling at a rate of 1 m3/ 4 seconds

#

so about 25 m3 / min

formal loom
#

Hrmm.. it looks like they need to do some rework.

oblique hollow
#

Actually: every tank is filling at 30m3 / min

#

perfectly quartering the Extractors output

formal loom
#

oh, okay, I should have assumed it was being split.

#

So the only behavior I don't quite understand is how much head pumps push, but that should be easy to test.

oblique hollow
#

So, ive disconnected the top tank

#

the 2 bottom ones now each receive 55 m3 / min

#

excuse me, 60

#

the second highest ones now gets nothing

formal loom
#

Normally I would expect the lower tanks to fill first, but the way you have it staggered, I wouldn't expect the bottom two to fill at the same rate.

robust granite
#

Is it even worth it to make something major pipes when stuff like this happen?

#

Ill should way for EA and just experiment

formal loom
#

I expect there will be some updates.

untold crown
#

fixing / more logical fluid physics is done internally already iirc

oblique hollow
#

To summarize: pumps do in fact help transport liquids up, but they have catches:
Pipeline Pumps require a minimum level of fluid to be in their pipes.
Pumps do not add their pressures together

formal loom
#

lol damn! the giant moth flew through my floor as I was typing that, and took me on a magic carpet ride.

oblique hollow
#

Pumps do not increase throughput

formal loom
#

Pumps should only increase head, not throughput.

robust granite
#

What about pressure?

oblique hollow
#

thats indead all they seem to be able to do

formal loom
#

That's comforting @untold crown

robust granite
#

So use pumps only when they are going up?

oblique hollow
#

Pressure is a lie: its just a way to say: after 20 m of lift, you need a new one. Dont bother installing one earlier than about 15 meters after the last one

untold crown
#

maybe im mistaking though, searching the post on the qa site

formal loom
#

It's been about 30 years since I took fluid hydraulics, but I wouldn't think pressure should factor in. We're really only concerned with volume.

oblique hollow
#

Pumps increase the upwards distance of liquids from their current position.

robust granite
#

What about giant and long pipelines? Do you even need them in such situation?

oblique hollow
#

Horizontal lines dont matter, only vertical ones

untold crown
robust granite
#

Oh, well thats disappointing.

formal loom
#

They seem to be ignoring aspects like friction, so the length of the pipe seems to have no bearing.

robust granite
#

Do buffers fill with a capped speed?

formal loom
#

Ah, good! @untold crown . I guess you can't expect all software developers to understand fluid hydraulics perfectly, and if they did, implementing it in a manner that works for satisfactory is a different problem again.

robust granite
#

Indeed

oblique hollow
#

This post seems to confirm my suspicion:
Pumps and Extractors have an inner counter: if the liquid in the pipe attached to them rises, the pressure counter decreases. if it hits 0 it wont rise any higher

untold crown
#

@formal loom Yeah. I really like the blogposts from the factorio devs on their fluid handling algorithms though. Really shows how hard it is to get something realistic which still has got good performance

formal loom
#

Absolultely.

#

There are so many Bacon Agaric's flying in the air, I'm gonna start calling them the Mary Poppin's plant.

#

They look like little umbrellas anyway.

tough eagle
#

Pressure is very relevant to flow

#

If all else is static increasing the head pressure will increase the flow rate. Differential pressure is what's relevant

#

I work in a refinery. We vary flow by pressure changes both upstream and downstream all the time

#

If we have enough head, we can often turn off our pumps and still hit the desired flow in systems. That's usually when there's a reduction in elevation but not always

oblique hollow
#

Remember that this is a very alpha fluid system

#

its... not very refined

#

The "pressure" system is, as far as i can tell, really just a counter that counts the ammount of meters your pipes go up

#

aaaand limits flow based on that

tough eagle
#

And I wouldnt be surprised if they want to keep it simple like that. It's a game afterall. A lot decisions are made balancing fun vs complexity. Added complexity is more fun up until a certain tipping point where it just becomes frustration for most people.

oblique hollow
#

Yea simplicity with the pipes is good but the current state is not okiedokie

tough eagle
#

It's hard to distinguish what's a bug vs intended right now

oblique hollow
#

oh the pumps definitely are bugged

dawn lark
#

Seems like it works fine so far

oblique hollow
#

the head lift gauge is broken and has little use right now

dawn lark
#

It is? Works for me a far as I can tell

oblique hollow
#

mine just always ramp up to 22.5 meters

barren elm
#

After having played with pipes for a while now

#

I feel like the pressure system is just completely not needed, they're nicely complex without it imo

oblique hollow
#

using them as throughput boosters would be interesting

barren elm
#

It promotes some really degenerate gameplay like building your base underwater

lone yoke
#

not really? Pumps are cheap and only use 4 power

#

And you cant say that for fuel gens, and all the processing around that along with aluminum later on

barren elm
#

And that's 4 power you wouldn't be using if you built in a lake

oblique hollow
#

currently it just doesnt feel exciting to use them

barren elm
#

I dunno, I get factorio vibes from it which makes me happy

oblique hollow
#

dont get me wrong, i like the idea and design and stuff. just their current state is.... sad

barren elm
#

The only thing I wanna see is having the "pipe splitter" thing snap to grid

#

And maybe also snap ontop of splitters/mergers

dawn lark
#

Yeah I want the cross pipe to be able to be placed standalone so I can use it like any other splitter, even stack them

lone yoke
#

I like it all, and again, you dont have to build under a lake ;P thats a choice and it would be an ugly looking choice
Still I think its a nice system, giving it some limitation so you cant just do anything you like

barren elm
#

You don't have to, but you are rewarded for doing so

dawn lark
#

Just build the power plant at sea level. Can still look nice on an artificial island

lone yoke
#

"rewarded" in what? having like 4? 8? pwoer not being used? hardly anything compared to what you will be generating
Honestly I think your are looking for an issue that aint there tbh

barren elm
#

You're disagreeing with me despite acknowledging that my maths is right

lone yoke
#

its so minor its just.. not worth considering anyway

dawn lark
#

The disagreement lies in how much that nah matters

#

Math*

lone yoke
#

honestly, the devs could fix this by not allowing you to build underwater. simple

nocturne flower
#

Does anyone here have definite confirmation on the water consumption of coal generators at full load?

#

Is it in patch notes or somewhere in UI I overlooked?

oblique hollow
#

coal gens use 45 m3 water /min,
if you use 3 water extractors you can supply exactly 8 coal gens

nocturne flower
#

Ok thanks, how do we know that? Just curious.

reef pond
#

i think you can get away with 2 fully overclocked water pumps

#

otherwise you need 3

#

or even 150% overclocked pumps

nocturne flower
#

My goal is gonna be to setup 40 coal generators. Sounds like this will look like the following:
6 water extractors @250% (300/pipe)
40 generators paired in 8s making 5 sets of 8 feeding 5 pipes into each set of 8 with 6th pipe feeding extra in.
1mk 2 miner on coal at 250%

reef pond
#

hmm

#

let me try to make a diagram

#
                    **WP**
                      ||
**WP**==CP==CP==CP==CP==CP==CP==CP==CP==
      ||              ||              ||
      ==CP==CP==CP==CP==CP==CP==CP==CP==**WP**
      ||              ||              ||
**WP**==CP==CP==CP==CP==CP==CP==CP==CP==
      ||              ||              ||
      ==CP==CP==CP==CP==CP==CP==CP==CP==**WP**
      ||              ||              ||
**WP**==CP==CP==CP==CP==CP==CP==CP==CP==
#

im guessing thats what you are imagining?

nocturne flower
#

Probably something along those lines. Probably will be more realistically pairs of 4 coal gens to make the 8 gonna probably start working on it tonight

reef pond
#

yea i wasnt thinking about the coal supply thats pretty easy to figure out 😂

nocturne flower
#

Visually I'm gonna run all 6 pipes down middle and link the 6th in every 4 generators. Something like that.

#

Pipes really feel they should have 360 capacity, but they gotta keep a challenge somewhere

reef pond
#

i mean all the pipes can be connected

#

since they flow in both ways

#

the pipe tees are just like dumb splitter/mergers tho

#

so it will split out 300 to 150/150 on 2 connections

nocturne flower
#

I am suspecting that even if we haven't fully observed it yet that if I put 8 gens running 100% on a 300m3 pipe itll run dry on that line. So it should be augmented downstream to make the full 360 need

reef pond
#

thats why i have the pumps on opposite sides

#

with the 6th shooting straight down the middle

#

in a standard ```
WP==CP==CP==CP==CP==CP==CP==CP==CP==WP

the middle 2 are likely to run dry
#

well

#

actually **WP**==CP==CP==CP==CP==CP==CP==CP==CP== then one on the right side runs dry

#

but if you alternate and connect the other pump line going the "opposite" way it will keep the last one from running dry

nocturne flower
#

Interesting

reef pond
#

additionally with the 6th pump running down between the 4th and 5th generator you get extra water in the pipe which should keep anything from drying out

#

if you want to be safe attach a 7th pump opposite side of the 6th pump's pipe

harsh seal
#

do we know the max fuel consumption for fuel generator with and without shard?

sullen cloud
#

it's 15/min for running at 100%

harsh seal
#

so 6 fuel generator for 1 refenery with max oveclock

sullen cloud
#

don't overclock generators or refineries, just build more

barren elm
#

Yeah indeed, it's a waste of shards

#

I do wish they'd make putting shards on factory structures useful though

reef pond
#

I've been trying to figure that out 😢

#

So a single pipe can handle 20 generators

fossil compass
#

does anyone know about a AWESINE Sink point list?

sullen cloud
#

there was a guy in another channel yesterday claiming he compiled such a list

#

try to search for him

#

not sure if he posted it

wind spade
#

I think it changes over time

sullen cloud
#

we only want facts from you, greeny

#

not guessing 😉

fossil compass
#

the total changes, but not the base values

wind spade
#

I asked for them two days back

fossil compass
#

@sullen cloud what channel and do you remember the @handle

sullen cloud
#

sorry, can't remember name nor channel. But he wrote that he compiled one and wasn't sure if he is allowed to post it

fossil compass
#

fair enough, thaks

#

thanks*

tough eagle
#

Someone posted a spreadsheet to reddit

#

Looks like a WIP

fossil compass
#

@tough eagle sweet mate, cheers

vital seal
#

that will be great to have, do items always have the same point value or do they degrade over time? (i know tickets require more points over time)

mystic hollow
#

From what I can tell items maintain their value

#

At least concrete still gives me 12 every time after letting it drop into the sink for 20 hours

vital seal
#

cool, thanks @mystic hollow

tough eagle
#

I did a quick calc to see what it takes to get 1000 then 2000 tickets increasing the requirement by 60% each ticket. Ummmm, that's a LOT of zeros. I think the heat death of the universe might come before you get everything in the shop

mystic hollow
#

You underestimate my ability to leave my computer running feeding it all the t7 shit for weeks on end

tough eagle
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I dont think weeks or even months is going to suffice

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I'm still at work so I dont have time to plug in values at this second but I'll put together a more concrete number later based on something like turbomotors

oblique hollow
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i think ill specialize on compiling Hydrostatic data. Because everyone seems to love talking endlessly about the production / processing rate of fluids

prime pine
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@wind spade hey greeny, you remember the BP for RIP you sent me yesterday

wind spade
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did I miscalculate? 😄

prime pine
#

well

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we got an access of 300 plates, but the screws is spot on

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excess or whatever its called

oblique hollow
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i hate to ask but what is a RIP

wind spade
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reinforced iron plate

oblique hollow
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oh ok

prime pine
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im just wondering if we are insane or something 😛 we are standing here with 900 plates/min and apparently we only need 600 for 20 Assemblers

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@oblique hollow probably the most important thing to mass produce in the game

oblique hollow
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i know the plates are important, i just didnt know that acronym

willow flame
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Not sure if others have worked this out yet, but 8m below the top of a water extractor is the maximum height a pipe can go up and have enough pressure to make it.

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Without using a pump

wind spade
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it says 10m on the extractor, so I assume the extractor is two meters higher than where it has the pipe connection

willow flame
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As in the extractor is 10m tall?

barren elm
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Is there proof that scrapper values actually change over time?

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I just spent 3 hours feeding reinforced iron plating into a scrapper

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It's still worth 180 per item

willow flame
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I thought the values stayed the same, just that the cost of the coupon increased.

barren elm
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That does line up with what I'm seeing in-game

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@wind spade Is it possible that they meant that the value of the coupon changes, rather than the item?

wind spade
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idk afaik they said "the longer you keep feeding it the same item, the less value you'd get"

nocturne flower
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99% sure that in spite of that quote. It's still that an item always has the same point value. Just the points needed increase

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I mostly got all my early coupons first 25ish just dumping motors I found at crash sites into it.

oblique hollow
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the coupons get more expensive, the item value stays the same

earnest orchid
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yeah, mixing items gives you coupons faster then the same item repeatedly

untold crown
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so just a merger with supercomputers, heatsinks and turbomotors feeding one sink is the best?

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or is there a list somewhere for points of each item

wind spade
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well I asked for the coupon math a few days back, so when I'll receive an answer, I'll definitely share it 🙂