#math-and-meta

1 messages Β· Page 425 of 1

wind spade
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ok, now you are just trying to troll πŸ˜„

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you know I'm at least partialy right πŸ˜„

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anyway, gl with that, just a slight miscalculation or game lag and you don't have that anymore πŸ˜„

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I'm not really sure about that

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so you can automate the insertion of the resources

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which you can already make use of

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nope

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there is 9 inputs

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I beleive it has 3 sides with 3 inputs each

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mby I'm wrong, not sure about that

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currently you only need to insert 6 types of items

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with the first two not really worth automating

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miners have infinite output because map is finite

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otherwise you would run out of resources and then have unplayable map

cedar mica
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If you add a mod, that has an item deleter, you can keep it 100% efficent

wind spade
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but what's the point of that anyway

cedar mica
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Keep things running, till the game gives us an item sink

wind spade
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yeah, what's the point of that πŸ˜„

limber ibex
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Endgame base is just enjoyable when the Factory is Standing still ..

wind spade
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and also has much more fps πŸ€”

limber ibex
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Yeah @wind spade so true

rose jay
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does anyone know the best map and a decent location on it for me and 2 friends might join me later. We have some experience but lost our last save file in the start of tier 5 and 6.

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if i look at a map online before i complete the game will it spoil anything?

sand garnet
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yes and no

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you'll know what the map looks like, you will know where the nodes are

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here's how to look at your spawn options:
want lots of space? choose grass fields
want high quality nodes but less build space? pick northern forest
want a sort of inbetween? pick desert

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i dont like skybases myself so yeah, it's up to you to decide based on your preferences @rose jay

wind spade
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which you should anyway

rose jay
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okayyy

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so if i am a organization master grass fields is the best option for building a big and sophisticated factory?

pulsar stratus
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Depends north east desert can welcome some nice building

rose jay
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and the dessert is the stone one right?

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barren

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ok, thanks

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and i havent looked up a map as i like the exploration

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part

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ok

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any other useful tips

wind spade
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get alt recipes asap

rose jay
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ok

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i did the dessert one in the last save so i think ill do the grass lands

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ok, thanks see you later

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tnx

shy mason
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next restart I do will be in the South east corner, has oil and coal right there around the lake there, just have to trek around the gas clouds and spitters. Current map right now has most of the west map exploited, haven't touched the east forest.

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If you die with the hub parts you spawn with another one right?

pulsar stratus
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You can dismantle it and move it

shy mason
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I know that, was wondering how hard it would be to go there after the tutorial before you place it down once. Might do that this weekend as I've spent last two weeks building the 84 nuclear rods / min set up.

pulsar stratus
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Sorry I misread :D

shy mason
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all good, i mistyped it as well.

pulsar stratus
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If you die a crate will have your inventory where you have died

shy mason
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noted. avoid gas clouds then without a handful of berries.

wheat nymph
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skybases are stupid πŸ˜›

rancid lark
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only if it looks structurally sound

eager spindle
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is it still a sky if it's just a texture

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*sam ore

wind spade
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yeah, that's basically a skybase

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no supports, just giant "floating" piece of flat foundation

wind spade
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sure, but it's still a giant foundation

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I like building more realistic, taller buildings and on the ground

glacial hemlock
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@wheat nymph Please elaborate. πŸ˜„

tulip bronze
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Hey guys! I've got 6x480 iron ore to route (2880 total). I'm on mk4 belts.. and I was wondering: how do I store it all? I mean, I can't merge the belts, otherwise I'd have an output that no tier of belt can handle. So, I figured I'd arrange 6 storage arrays, one per miner but.. the problem persists, because it'd show again with the smelters output.

digital jolt
pulsar stratus
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Why do you need that much?

tulip bronze
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Because manufacturing high tier things like heavy frames takes a lot of resources.

pulsar stratus
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Try separating them for what you need

tulip bronze
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So I simply take the route of 'one production line' per miner?

pulsar stratus
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You have no choice as they aren't any belt fast enought to avoid storage array otherwise

tulip bronze
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Hmm, no way to handle it with splitters/mergers, eh?

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I wonder what happens with a full overcloked, mk3 miner. How does one handle its output?

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Not even the mk5 belt can go that far.

amber shell
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Yes but if you wanna use up 3k ore/min you wont have a single line, you will have 4 lines of mk5, splitting down to many many many many foundrys, then again, you probably dont need mk3 miners for normal iron ore

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Storing iron ore seems like a waste of space, because virtually infinite amount is stored right in the deposit, no punishment for not continously mining

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Also if you wanna do high throughput factories you should tinker around how to load balance 2 inputs to 2 outputs, i used 2 spitters and 2 mergers, then try do it for 2 inputs 4 outputs, or even 4-4, these little parts will help you keep a lot of speed in your factory

tulip bronze
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I'd love to see those 2-4 and 4-4 arrangements. As for storing raw ore, I usually do it as a safety measure in case of power shortage (when I hit the energy-production cap).

amber shell
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Depending on how you handle your wiring, everything will shut down without electricity, exceptions are when you have an entirely independent circuit

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So if you hit electricity cap, your production will stop dead, even if you have iron ore you wont make it to iron ingots

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I'll try not to forget about the 2-4, 4-4 arrangements but im on the way atm

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In my save i built a big boy item sorter with 64 inputs and 64 outputs, tried to preserve the speed of 1560items/min wherever i could, thats the max speed you can unload from a train platform

tulip bronze
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Whistles that's a freaking lot.

amber shell
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Spans across 80 foundations xd

tulip bronze
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I've managed to make a few Mk5 belts just now.. that means I can handle 3600 iror/minute now. Gonna split it in 300/300

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I see lots of smelters in my near future

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I mean, each mk2 miner is overcloked and delivers 600

amber shell
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I highly suggest to start by developing a reliable source for the alclad things to be able to spam mk5 everywhere

tulip bronze
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Oh! I'd do that, and I will. Just, I've wiped my entire base out to rebuild it in a proper manner. So, I'm back to square one, gotta re-do all the basics first ;0

amber shell
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Oof, big commitment!

tulip bronze
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It was working nicely, until I hit the big ass fabricators. At that point I realized that one needs to go big, or go home.

amber shell
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Truth

tulip bronze
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Thank goodness for mass de-construct, would have not scrapped the whole facility otherwise.

amber shell
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When we hit that point we decided to decentralize the base, building smaller independent bases that sends more complex materials to the main base that builds the most advanced mats

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We had kilometers and kilometers and conveyors that we had to rebuild with trains and delete without mass deletion

tulip bronze
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Oof

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Sounds like a group of people tho.

amber shell
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Was 3 initially, then 2, now its mostly me

tulip bronze
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The power of company

amber shell
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i hope this make sense, but this is how you can compose an easy idea of 2-2

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im not saying this is the best mode, and if oyu need 4 balanced line of 1 thing its usually means you'll need a lot of storage too :D

tulip bronze
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Nods twice I understand what each of them does.

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I hope to have enough beams.. because there will be lots of mk4 around >_<

amber shell
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yup! also consider exploring for alternate recipes, you can afford to pick your best fitting version taht doesnt require too many of 1 particular item for example quickwire, that limits your overall throughput because you cant produce that much from that said thing

rich tusk
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This is an old discussion, there’s 0 reasons to balance out your lines

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Lol

tulip bronze
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How so?

amber shell
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well this is one reason, assymetric production line is a perfect reason, dont tell me how to build my life

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The reason because its not obvious: the mats coming off from a train, 4 train platforms silica, 4 bauxite, currently the bauxite train is under development, how do you empty 8 platforms into 2 materials uniformly, well, you load balance it, i tend to switch on off trains because of lag issues, im not saying my factory would collapse without this part, but it really doesnt hurt

tulip bronze
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That's legit

rich tusk
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The math has been done multiple times over by multiple people and there’s literally 0 benefit from line balancing your bus, this isn’t Factorio. Lol

primal ferry
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Symmetry is my focus right now, finding the ideal overclock % to get 780 items/minute and feeding resources into an even number of machines.

fallow lily
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Balancing still makes sense for low volume products where saturating the downstream consumers will take a long time.

eager spindle
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i mean if balancing makes you happy, then go for it

tiny totem
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What

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Is that?

eager spindle
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What is what

wind spade
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what is "that"

tiny totem
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Why is there so many aluminium smelters?

wind spade
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because they need a lot of aluminum?

tiny totem
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...

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Fair, but it's so hard to find -_-

wind spade
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use the scanner for it

tiny totem
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I have only found

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1

glacial hemlock
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There are interactive map online, and, iirc, resource scanner always returns nearest 3 results.

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If you can't scan for a particular resource, there is a high chance that you won't be using that resource at your current tech.

wheat nymph
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Always the three nearest results? That’s news to me

glacial hemlock
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And each search result last for 25 seconds.

cedar mica
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Some resources are hidden from the scanner, till you stuff them in MAM and then unlock them in the HUB

glacial hemlock
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Spoilers alert

paper yacht
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Ok thinks i bit off a bit too much on my tower I thought I would shoot for the max belt of 780 over every item of product i can make Per Floor but just working a crude est. that would be like 16 floors alone of Iron Plate reaching the 780 limit /m and the first floor was fed 17 alt recipe Iron Ingots feeding 25 constructors with a end result of 375 iron plate/m

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Maybe I should just make 1 floor of each product then what I'm short supplement from mini factories ..my head hurts now 😦

glacial hemlock
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If you choose to have 780/min for every item, your path won't be easy.

tulip bronze
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Hey guys. I'm using an online, planning tool to calculate how much I need of everything for a certain production output. Can someone help me understand a confusing discrepancy? I've set the tool to consider full overclock mk2 miners on pure ore deposits. To produce 10 heavy modular frames I need 2625 iron/minute, and to achieve that I supposedly need 15 full overcloked mk2 miners on pure nodes(that is what the tool says) BUT, that can't be right, because one needs just 5 mk2, full overclocked miners on as many pure nodes to get that much.

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To further confuse things (for me) the tool has an option to visualize the network: at the beginning of every branch there are miners (numbers specified) and, if I sum them all up, I get 10 (which is not the 15 that very same tool tells me I need, into the compact buildings list, plus, it is still double the amount of miners that shall be required.)

stuck stratus
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  1. which tool? 2) did you account for all alt recipes you plan on using? 3) if the calculator is assuming dedicated input for each product, that could explain why it thinks you need 15 miners vs 5, because it'd be rounding up 1.01 to 2, for example
chrome adder
tulip bronze
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Yep, I am using that one

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@stuck stratus The tool that Pietro has just linked. And yes, I did account for the alt recipes (just alt steel, that one with iron bars and coal). I don't know how to ascertain the third point.

chrome adder
stuck stratus
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Using just alt mod frames gets the iron input to be what Mhyt initially quoted, but i'm likewise not seeing 15 miners

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4.375 for iron, to be exact

tulip bronze
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@chrome adder how does the decimal setting explain that at one point the tool says I need 15 mk2 miners, in another point it says 10, while for 2625 iron/min I only need 5 mk2 fully clocked miners on pure nodes?

stuck stratus
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now, if you go over to buildings, and see 18 miners... that's forall the ores, total, needed for this particular arrangement, not just the iron.

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can you post a screenshot of it showing you needing 15 iron miners?

tulip bronze
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Sure! Let me fetch it

stuck stratus
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again. that's total miners needed.

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that's iron, copper, coal, limestone.

tulip bronze
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Oooooh

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Facepalms

stuck stratus
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the 'items' tab breaks it down a bit by, well, each item, which should show 4.37 for iron, if we're using the same settings

tulip bronze
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Mine says 4.4 but, that's no big difference, eh?

stuck stratus
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just differences in our decimal precision is all, functionally the same

tulip bronze
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Whew looks like I've got all that I need then. Now.. to build the thing and make it work..

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Thanks for the clarification!

stuck stratus
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yw, glad you got it worked out, have fun plugging the factory in πŸ˜›

glacial hemlock
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Great job!

rich cipher
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If I am trying to size my factory for the theoretical max amount of production should I plan on 900 ore per minute from a node (mk7 belt capacity) or should I build something that could process 1200 ore per minute per node (250% mk3 miner)?

glacial hemlock
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always aim higher.

tall silo
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what you could do is just future proof it, set it up for what your current max is but make it easly upgradeable/expandable once you have access to better stuff

rich cipher
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I was aiming for preemptive expansion. Build the max currently possible (i guess build for 1200 ore per node), and then have a bit of room to expand if that ceiling ever gets broken

shy mason
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I've got the base floor and rails for all that done, if I run out of capacity with a dozen manufactures I'll just stack another floor for them in the same spot. HMF would be biggest pain but I've got 7 full industrial storage containers from the 3 manufactures i got. Yeah I'm at a good stopping point for this map until expansion hits and still have the east side of the map untouched.

glacial hemlock
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@shy mason HMF will be your current pain, until you start making turbo motors.

broken brook
hazy heron
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yo anyone have a steel ingot 60/min chart?

junior nova
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go to one of the satisfactory calculators and look up what to do for 60 steel/min

glacial hemlock
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@broken brook no. The diamond at the right should only be either splitter or merger, but not to function as both

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And by using % analysis, you are likely to get more material at the right most assembler than the rest

sand garnet
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the bottom right diamond cant even exist because it has 2 in, 2 out

broken brook
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@sand garnet @glacial hemlock How about now and @glacial hemlock shouldn't they all balance out evenly over time coz I'm sending the output from the rightmost diamond back to the start of the queue

broken brook
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Think this is a valid balanced 5 to 4? πŸ‘†

rigid knoll
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it is not, the outputs are (rounded a bit) 1.18, 1.18, 1.09, 1.54, 1.54

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now, if the the assemblers can only support 1.25 input, and all the input is running at full, then it's not a problem because backpressure will deal with it. But in that case you can do something pretty simple, where you just make sure that 1.25 is available at each point, not that the steady-state splitting will output exactly that much

shy mason
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Split the odd middle line into halves and merge them into other pairs of input, making 2 lines carry 2.5x worth of input, then split each line in half with a splitter to get 1.25 each for your assemblers.

wind spade
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also, why not use manifolds? πŸ™‚

rich tusk
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@wind spade lol Bcz they think you have to balance lines out haha

glacial hemlock
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Because the guy asked if a balancer is working, not asking if balancers are good at all πŸ˜‚ :troll:

rich tusk
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...sure... whatever you think bud lol

broken brook
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@wind spade I can't do manifolds coz I'm limited by the technology of my time. I would need mk 4 to combine all 4 belt lines. I can't even combine more than 2.

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@shy mason can you pls do me a quick diag.. I'm really curious how this is done..

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I haven't found a 5 to 4 balancer anywhere yet

wind spade
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@broken brook yes, but you can do 4 or 5 manifolds. You don't need to merge all into one

broken brook
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@wind spade can you send me a quick schema on how to do this 5 to 4 and I can learn from it

wind spade
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number of buildings obviously depends on how much can one belt feed

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e.g. if you have 5 belts and each belt has 150 resources/min on it and each building eats 30/min, you'll need 5 buildings per belt

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is that what you are looking for @broken brook ?

broken brook
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@wind spade I'm trying to figure this out and I'm limited to mk3 belts(I'll automate steel beams and unlock it now).. so max I can combine is 3 - with one belt carrying 264.. One assembler eats 110. How do I manifold 5:4.

wind spade
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well easiest way to solve this is to get rid of screws by using alternate recipe

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but if you don't want to, then I'd just go for 5:5

broken brook
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I'm using the ingot one already

wind spade
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yeah I mean the rotor alt

broken brook
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Hmm, 5 to 5 sounds nice

wind spade
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just underclock the rotor assemblers or keep them at 100%, doesn't matter much and you don't have to do any balancing or stuff

broken brook
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So, manifolds dont work when you don't have the belt capacity to merge into single belt?

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Any way to bypass that

wind spade
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you can merge to multiple belts

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and have multiple manifolds

broken brook
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That's what I don't get

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How does that work

wind spade
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just merge belts in any way and then make a manifold from each belt

broken brook
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But won't it be imbalanced

wind spade
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you don't need to have it balanced

broken brook
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Like more on one side

wind spade
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then build more machines on that side

broken brook
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Hmmm

wind spade
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random example

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5x 120 ipm belt

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each machine eats 60/min

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(sure in this case you could just split each belt in two and not do manifold at all, but it's just as an example)

broken brook
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So how about:
88 88 88 88 88

110 110 110 110

This will need 5 machines on the feeding side also right?

wind spade
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for these cases I would just underclock the 110 machines to 80% so that they only eat 88

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and then I would have 5:5 or 1:1

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yes, manifold is better than a balancer, but direct 1:1 or 2:1 or 1:2 is even better

broken brook
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Yea, seems like the only efficient way

wind spade
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not the only one, but definitely the easiest and most recommended

broken brook
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Yea some ppl were talking about a 5:4 even balancer but it just went over my head

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Like 2.5 on each belt line...

uncut kayak
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So, been getting back into Satisfactory for the first time since the weekend/initial EA release. Been starting to expand, and I'm struggling with planning - what approaches to people take to planning/optimising? Do you go for whatever the space elevator needs next in correct ratios, then rebuild each tier, or is there some equivalent to SPM in Factorio that people target from the outset? My primary concern here is ensuring i get even partially reasonable ratios of early game production in place (iron sticks vs plates? What about how many screws should i produce alongside reinforced iron? How much of my iron should go towards steel production? Etc etc) - been playing with calculators, but without an understanding of end game goals, I'm not really sure on general ratios... Or am I just horribly overthinking this?

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(fair warning, am on the train into work, so almost certainly overthinking since I'm not actually playing at the moment!)

wind spade
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99% of products people make aren't used for game progression, since the game doesn't have too much milestones to aim for at the moment. Other than space elevator stages, there are no big requirements. So people just usually build stuff "for the lolz", a.k.a. "let me set my goals and try to complete them".

Usually you want these resources:

  • resources needed for space elevator
  • resources needed for building (belt resources, machine resources, etc.)
  • resources for research

Since those cover almost all resources available, you are best with just automating everything. Regarding quantity, that really depends on the speed you want to do and time you want to spend reaching the last milestone. After that, your only resource consumption is you building more factories to increase resources production rate.

For a normal playthrough, I would just go with a small amount of each resource, with exception of belt resources (based on whatever your current belt tier is) and resources for machines (and concrete). Depending on how many resources are in your starting area, you should pick your own "small" number.

What I did in my only playthrough (warning: only got to computers, other knowledge is mostly theoretical) is that I just built small factory to make a few items of every type and when I found out that I need more of a certain resource, I would just increase production of that resource. Building in modules helps a lot, with module being a design where you input ores/ingots and output final product. So if I need more of X, I just build more modules that produce X. I don't have to solve issues like "I don't have enough reinforced plates to produce modular frames", because they are always produced in ratio in modular frames's module.

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I know it isn't the answer you were looking for @uncut kayak , but in this game, there is no "wrong" or "right". You can play at your own pace under your own rules.

uncut kayak
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Yeah, appreciated on the "no correct way to play" sentiment, was more interested in how other people have approached this - your answer is interesting in this regard :)

neon pier
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I would say - "do it the way that floats your boat". For some folks that's megafactories, for me it's lots of trains, and breaking Factorio's 2D rail line planning restrictions (even though we don't have all the train functionality yet (think signalling)). For you, it might be progression in least time, or "most perfect factory ever", or "I can do round factories", or, "I will dominate all available land and resources". I have played since EA, and I haven't got bored yet. So, relax, have fund, do what you want and what you will. And then tell us about your awesomeness... πŸ˜‰ In detail, for your edifaction, build expandable, separated, modular factories that connect and build the high level products (and leave the game running overnight if you don't want to build high-output productions lines). Good luck and enjoy!

shy mason
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ovals = mergers and diamonds = splitters if it's 90 parts/min inputs the highest belts you'll need are mk3 belts as it reaches 225 parts/min before they split.

glacial hemlock
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Rotor? Lol, i always use 1:1 setup

shy mason
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as for strategies, I look on the map nowadays and try to plan out what ratios of resources a product would call for, plan out for 20 or so assemblers of that product and just make 4-5 typically. if it's reinforced plates and steel beams go extra for all the belts you'll be making.

wind spade
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@shy mason

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that's not a 5:4 balancer unfortunatelly

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at least not by definition of a balancer, that I beleive is used by most pple

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bcs if that thing that you sent got items only on leftmost belt, it won't balance to all 4 belts

patent bough
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I tried a new "wait to automate" strategy playing casually from a new wasteland save and got converted to coal power in just under 4 hours with my only automated production in the end being 4 wire constructors, 2 iron pipe constructors, 1 iron plate, and 1 concrete. I may have handcrafted several thousand screws but like heck I'm gonna make a machine for those. Guess I'll go hunt down hard drives next;just didn't wanna leave machines running on biofuel before adventure time.

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The wire was overkill I was just maxing out what 60 copper per second could provide.

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Also I bet a speedrunner could do this in an hour.

wind spade
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60 per second? πŸ˜„

patent bough
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I mean it's tier 1 belts I didn't even unlock tier 2 yet

shy mason
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makes sense, yeah would be too much work to make that any more optimal if you have to make it balance out. at least you have the middle constructor to balance out any ebs and flows.

wind spade
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that's 60 per minute thonk3D

patent bough
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Yeah per minute

wind spade
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also, iron wire > copper wire πŸ˜„

patent bough
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Oh I know but early game hard drive hunting sucks

wind spade
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you only need 2-3 to get SIP and iron wire

patent bough
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It's only one copper node

shy mason
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getting it early before unlocking coal /steel helps alot to make your few get stitched plates + iron wire.

patent bough
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I mean, I didn't automate the plates yet

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The reinforced ones I mean

shy mason
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if you can get quick wire that opens up a few more in grassland areas, otherwise you are only open to the screw and power drop pods.

patent bough
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I'm aware. I have a save with all unlocks and alts somewhere

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Anyhow this is wasteland. Aka probably the worst location but I wanted to revisit it.

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Running through poison gas up the mountain to the coal nodes was great fun

shy mason
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I restarted recently as well, went to the swamps and had fun with taking down an alpha spitter with the starter zapper and a dozen berries. Desert start is fine, lets you expand out to forest spots for HMF and computer colonies when you're ready

patent bough
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I just find it suboptimal due to how spread apart a lot of resources are, whereas the northern forest has almost everything close by. I was mildly worried about the lack of biomass but by minimizing power usage until I had coal I didn't have to do too much harvesting.

sand garnet
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steel screws > iron wire

patent bough
sand garnet
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jk dont shoot me

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I actually adopted the iron wire into my factory thanks to greeny

wind spade
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I'm getting mixed signals here

sand garnet
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I like to keep you sharp.

patent bough
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Even without that it's good

barren elm
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Been a while

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Trains are great

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Can't think of any practical use for them though except maybe lower upfront cost since the tracks are quite cheap, do they lag less than belts?

patent bough
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Yes.

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Also generally more aesthetically pleasing than having belts strewn across the countryside

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And aside from some power usage overhead can move goods as quickly as belts when set up properly. Also comes with bonus storage so even if you don't use it for your production lines you might enjoy using it to deliver final product to a warehouse or right to your home base

barren elm
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Oh yeah, that 50mw power usage is savage

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Plus 50mw for every loading dock

patent bough
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The surges were painful when I wasn't aware of them

barren elm
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It's constant

patent bough
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There's also a surge when loading or unloading

barren elm
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I hooked a train station up to a geothermal plant and the usage was 50mw uninterrupted

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Oof

patent bough
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Or there was. I haven't checked on latest patch

barren elm
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I'll check it shortly

patent bough
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Plus the variable engine usage by speed.

barren elm
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50mw per platform, potentially 150mw for a "normal" train feels excessive

patent bough
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I will say they're superior to teaching trucks

barren elm
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I love them as personal transports at least

patent bough
#

Objectively. Also for personal transport, having train infrastructure means you can zoom from base to base

barren elm
#

Carry materials for a train around with you, throw up a train whenever you want to go somewhere, set the autopilot and make a coffee

patent bough
#

Oh and train tracks seem cheaper to build than conveyors

barren elm
#

Yeah they're a lot cheaper, though let's be honest that's only a temporary problem

patent bough
#

True but it makes setup of long hauls less painful

barren elm
#

Other than the power usage the only real gripe I have is that you can't cross the tracks in an explorer easily

patent bough
#

Anyhow the world has a ridiculous amount of surplus power capacity as it stands so power usage isn't much of a limiting factor

#

Oh yeah I hate that. Though lately I build all tracks elevated on level foundation paths

barren elm
#

Ah I wind mine around the terrain for scenary

patent bough
#

Neat

#

Nice

#

Nuclear could be considered green if the amount of waste produced were more realistic aka a lot less

glacial hemlock
#

Oil is also renewable. Btw biomass is renewable too.

supple plank
glacial hemlock
#

Lizard Doggo is the answer to life, everything and the universe.

rich tusk
#

Mmm lizard doggo burgers

shy mason
#

only reason people prefer coal over oil for power is that they use all the oil for their mega super computer lines.

wind spade
#

also because coal is more power efficient

shy mason
#

true, also 3 mod frames and rotors are cheaper than what you need for fuel generators.

glacial hemlock
#

How much you can go with the coal, is pretty limited

shy mason
#

mostly by the belt speeds you can make at the time. If you can find sulfur and the compact coal recipe you can scale it pretty high

barren elm
#

Probably less effort to just find a 2nd coal vein than to build an entire supply chain around compacted coal

wind spade
#

@glacial hemlock I know that @glossy knoll did this setup:
1206.0x Coal Generators
13400.0 Coal / min

#

60 GW of power

shy mason
#

I'm content with the 24 nuclear reactors that equals. Would have no clue where to place all those generators.

wind spade
#

sure, nuclear is fine. But coal > fuel

barren elm
#

That's the best part about coal generators

#

Take materials for 50 or so generators (extra to act as a buffer), build a platform for them, throw them all down, connect it up and literally just forget they exist for the rest of the game

#

There's plenty of coal nodes right on the edge of the map so placement isn't a big deal

shy mason
#

yeah, i tend to use the closet node for steel to keep manufactring close, that power plan does sound tempting for next run though.

glossy knoll
#

Yup. 60gw of Coal power! Now trying to orchestrate over 800 constructors plus a tonne of assemblers and manufacturers I’ll post a screenshot of my power plant in #screenshots

#

I don’t think anyone has gone as far as I did with coal power before? Technically twice since I ripped out the old one that I never finished

shy mason
#

that over the southern abyss and all normal coal?

glossy knoll
#

The old one was 1600 generators

#

Yes

#

Compacted coal is too much hassle

#

You deal with twice the ore for a small amount of extra efficiency

#

Extra efficiency that’s completely burnt off because you need to make compacted coal πŸ˜‚

shy mason
#

fair enough.

glossy knoll
#

I originally had the old plant over the red lake/NE desert I ripped it out because there was too many issues with it

#

Who’s doing the mega SC factory??

shy mason
#

12 train stations for coal sounds big in this game yet weirdly small historically.

#

i was planning on it, then nuclear came out and sent all the crystal oscillators and network cards over to that plant

glossy knoll
#

12 coal plants? I used to revel at having that many fuel gens in my early days haha, I think I grew up really quickly

#

How many per minute?

shy mason
#

got the space for 24 nuclear rods / minute (or 180 power stations) now with a maxed nuclear t3 uranium mine. Still need to find room for all the other nuclear power stations for the 82 rods/min challenge.

glossy knoll
#

It’s impossible to make it neat if you don’t use sky platforms, I don’t like the reality but it’s necessary

#

84 nuclear plants?

shy mason
#

I've covered the round abyss north of grasslands next to the big tunnel, main floor at ground level is all the nuclear production with shipping in electromagnetic rods and crystal oscillators, and absolute basement for the waste storage, with

#

only up to a dozen plants now, but have plenty of room to triple it if I wasn't getting bored with the foundation platforms

glossy knoll
#

Placing them?

shy mason
#

yeah, by hand. Should have used anthor's site to make it cool with circles.

glossy knoll
#

Use area actions

shy mason
#

is that a technique, or mod?

glossy knoll
#

I legit filled 500x500 platforms with it yesterday to se how big it is lol.. spoiler it’s like half the size of the map and almost crashed my game for two minutes

#

Mod πŸ™‚

shy mason
#

looks cool and will save a 1/3rd of my total play time.

#

thanks

#

rest of it will be spent building manifolds for manufactoring

glossy knoll
#

I use AA because it increases accuracy in my building

#

Some of the things I do would take me soooo long to do otherwise

#

And my plans are enormous so I rely on it

shy mason
#

yeah, spend most of my time steading my hand when placing machines to not budge it an inch at the pressing of the button.

#

will check it out, got a new world to test it on before wreaking my main world with it.

glossy knoll
#

Now I just need to manage 27,000 wire per minute haha

shy mason
#

that's a doozy, sounds like 45 mk 5 lines. good luck

lyric anvil
#

so my coal mine is generating 780 coal per minute currently, and a coal generator uses 5.4, which is 11 coal per minute, so if im right i can build 70 coal generators with that, am i right or is something missing?

honest stag
#

Well

#

Idk i am on school now

#

Lol

wind spade
#

@lyric anvil I'd suggest using an online tool for that

lyric anvil
#

Thanks! πŸ™‚

wind spade
lyric anvil
#

This tool helps alot, thank you :D

honest stag
#

Ooh i never knew that site cool

winter halo
#

Thats a pretty good site, how'd you get the map ?

#

Or is it just a general "guess" of the overlay

wind spade
#

lots of manual work. Although the map isn't mine. I'm just cooperating with a guy and I'm allowed to share the map on my site

winter halo
#

Awesome

#

cuz ive been trying to somehow get the map out of another ue game but i failed

wind spade
#

full credits to him (them), see homepage

#

it's made by hand

winter halo
#

k

wind spade
#

I beleive there are some screenshots involved, but I can't remember now

barren elm
#

It's worth adding a lot of buffers to power generation since power usage isn't static

#

While a coal node might mathematically power 70 generators, realistically you can probably get 100 out of it by placing coal storage every so often to soak up unused coal

wind spade
#

buffers won't increase your max available power

barren elm
#

They do increase max available power for as long as your buffer lasts though

wind spade
#

no they don't

#

power plants do

barren elm
#

Sure they do, if I have 70 generators providing 3.5 gw of power, but I have 30 more provided by a buffer, then my sustained power output is still 3.5gw but my power won't cut out until it goes over 5gw

wind spade
#

then generators are providing the extra power

#

not the buffers πŸ˜‰

barren elm
#

By buffer here I'm talking about a storage unit connected to more generators, at the end of your "max" generator line

wind spade
#

why not at the start? πŸ€”

barren elm
#

Well because I'm trying to explain it as best I can and that seems like the best way to describe it, as a "tacked on" bit of factory

wind spade
#

anyway, overbuilding generators isn't generally recommended, as it gives you a false feeling of having more power than you really have. If you can draw more power than you can supply with your current fuel production, then you should build more fuel production and more generators, not more buffers

barren elm
#

But what do you do if you're not using 100% of your powergrid? That's a normal scenario, unless you're feeding your excess coal elsewhere, it's just being wasted

wind spade
#

how is it "wasted" in a world where resources are infinite?

barren elm
#

Well it's being produced but not going anywhere, I'd describe that as unused, and so wasted

wind spade
#

it's going to the coal gens

#

it will be used eventually, so not wasted

barren elm
#

Okay if you've got a 3.5gw of coal plants, and you're at 80% power usage -- a normal situation -- there'll come a point where your coal gens aren't accepting more coal because they're full

wind spade
#

agreed

barren elm
#

Whereas if you've got, I dunno, 4gw of coal plants, and you're using 3.5gw of power, the extra buffer plants at the end will let you produce more power whiel you're over "100" capacity, and buffer up when you're below it

#

Kinda like a really bad battery

#

Sure you're right in that you need to know more about your power grid than what the power pole states though

wind spade
#

but if it's possible to get over the 3.5 GW capacity, then you can't guarantee your fuel won't run out before it drops below 3.5 GW again

#

and therefore you need to increase fuel production so that you don't run into power issues

barren elm
#

Indeed ideally your average would be below 100% production capacity, like in this example your average would be like 3.4gw or whatever

#

But I can't be the only one that sees my max power usage spike up to sometimes 50% over my average

#

However that probably depends on whether you're allowing your machines to stop/start a lot

wind spade
#

I'd say your maximum consumption should be below 100% production capacity

#

yes, power spikes, but you need to count with the spikes, not with the average

#

otherwise the whole system will be more or less fragile

#

and any bigger spike may shut it down

barren elm
#

I think it may have been easier for me to say "You can create an accumulator at the end of your coal line in the form of a storage + extra generators"

willow igloo
#

I usually go with the attitude to double (at least) my power production anytime I exceed 75% of my capacity. Only in the early game did I ever shut down. Once I got automatic power in the form of coal, it was always just checking my current use and doubling as needed

glacial hemlock
#

The other way is to always max out the current coal node based on your belt tier.

barren elm
#

Well that's a given

barren elm
#

Yeah

wind spade
#

they don't clock down. They just produce exactly what they need to

#

you can clock them down separately

glossy knoll
#

erm

#

so I just did an estimation on how much room my factory is going to need in building space alone and I wan't my math sanity checked..as the result was.. disturbing

#

I used this as a scale (these are accurate representations of how many foundations a building uses) measured from in game;

#

and I use the above scale to calculate;
smelters = 2 foundations
constructors = 2 foundations
assemblers = 4 foundations
manufacturers = 9 foundations

i get these numbers;
smelters = 900
constructers = 1756
assemblers = 2476
manufacturers = 2709

totalling 7841 foundations!

obviously that will be squared so something along the lines of 3920.5 foundations^2

#

and thats not including room for transport like belts and stations

barren elm
#

Why would it be squared?

glossy knoll
#

well its not in a straight line but maybe not squard exactly

barren elm
#

If you need 900 foundations for 450 smelters then there's no need to square it

rich tusk
#

Don’t forget you can build vertically too

glossy knoll
#

yeah I'd like to avoid that

rich tusk
#

Yea.... you’re gonna have a real bad time

glossy knoll
#

I will regardless lol

rich tusk
#

Nah

glossy knoll
#

I think there will be like 42x780 belts of wire alone 😭

#

@barren elm yeah you're right not squared just, not in a straight line, so if I want to make it "one big platform" in the shape of say a square, how would I calculate that... its a bit late for my thinking

barren elm
#

Well if you want 450 smelters

#

Best way would be a double manifold with the input on one side and the output on the other which minimizes belt space

glossy knoll
#

100 foundations * 100 foundations = 10000 foundations

#

so it would fit in that?

barren elm
#

Square root of 450 is 21 so you want 21 rows of 21 smelters (+9 somewhere)

glossy knoll
#

yeah this is how i was going to lay them out;

barren elm
#

So if each smelter takes up 2x1 foundations you'd need a 42 long by 21 wide foundation

barren elm
#

You actually don't need the double output

glossy knoll
#

in the case of wire constructors;

barren elm
#

You can combine the outputs into one belt

#

Same for the input

#

Since current max belt speed can support 26 smelters' output/input

#

You could have 13 smelters per "line" and have 450/13 = 35 lines

#

This would take up slightly less space

#

Roughly 21x2 lines of splitters/mergers to be exact

glossy knoll
#

so same format as the constructors above except catering for max input or output belt speed?

barren elm
#

Yeah, and the same for assemblers + manufacturers

#

Doesn't always work of course, products like wire throw a wrench into it as those take less space to just assemble it where you need it

glossy knoll
#

I need 23k wire so... everywhere haha

#

okay so was I right about the platform size? 100 foundations * 100 foundations = 10000 foundations

#

that seems correct but it's 1am lol

barren elm
#

It probably won't be that easy

#

Gotta figure out the size of each battery of entities and then figure out how big of a square you need to fit all those smaller squares in

#

But uh

#

10k foundations should fit all that on

wind spade
#

build stackable designs that can go up

#

3D game and people still play it as factorio

barren elm
#

The nice thing about 2d designs is that you can show them off I guess

glossy knoll
#

aw greeny you know i love my giant flat platforms

#

@barren elm πŸ‘ŒπŸ»

wind spade
#

tall buildings connected with passages and belts do look nicer imo

#

and are also good to show off

glossy knoll
#

Oh I just realised thats an old design =/

#

I feel better now that I know how big to build the platform, I'll make sure theres enough space to go even bigger if needed as I don't want to be a version 1 coal plant issue again lol.

#

I used area actions to fill a 500 * 500(250k) foundation space. It actually did it!(in about 2 minutes of complete unresponsiveness) and was perfectly usable FPS-wise... though pretty sure it was larger than the map 250k*8=2,000,000meters

barren elm
#

What's the entity limit in satisfactory?

#

2,162,688?

#

Seems like some entities have multiple uObjects so I guess it's lower

glossy knoll
#

does the matrix bend when you hit it? lol

wind spade
#

yeah, they did some optimalisation about entity limit recenlty

glossy knoll
#

2mil^2 I guess

#

the map is only like 30something KM^2

glacial hemlock
#

Or 500 x 8m = 4km, 4 x 4 =16

glossy knoll
#

yup cant rely on my math at 1:30am haha

wheat nymph
#

I would love to build tall but it takes forever compared to just flooding the ground with buildings

#

So in the end rather than making a smoke stack I make cute little smelter circles on the ground

willow blade
#

um i think found some bad bath when it comes to the biomass burners
BMB:1 :20MWH
BMB:1+1shard:27.3MWH(+7.3)
BMB:1+2shard:34.1MWH(+6.8)
BMB:1+3shard:40.5MWH(+6.4)
BMB2: :40MWH
BMB2:+1shard:56.4MWH(+14.3)
BMB2:+2shard:68.2MWH(+13.6)
BMB2:+3shard:80.9MWH(+12.7)

sand garnet
#

it doesnt scale linearly

#

and using shards in a power generator is generally bad practice

wind spade
#

Shards in gens are just a waste

#

Adding 3 shards is the same as adding another gen

urban brook
#

How many constructors do I need for 120 Copper Ingets per minute

empty hemlock
#

150/what the machine tells you it needs per minute. i think copper cable uses 30/min? so 5

urban brook
#

wires uses 15

empty hemlock
#

then it's 10 machines

sand garnet
#

but.. it's 120

#

so 8

wind spade
#

it's a trick question

#

for copper ingots, you need smelters

#

so the correct answer is 0

rotund sun
rich tusk
#

it has not been missed. We just don’t know what it is.

#

It’s been dubbed the cafeteria.

clever orchid
#

That’s where the company pool is located

compact jewel
#

I wonder if that's what we're building with all the resources we send up?

rich tusk
#

The cafeteria.

tropic quiver
#

A super weapon to destroy the planet we’re on is my uneducated guess.

sand garnet
#

highly doubt it

#

that would be wasting precious resources

torn drift
#

so anyone else bothered by the non-standard way that belt speeds are upgraded? like Mk 1 transports 60, then Mk 2 does 120...but Mk 3 does 270, NOT 240. and Mk 5 does 780 instead of 960 (480*2) x_x

summer field
#

Still no.

#

Well, technically it was yes before, but that was when you phrased your question differently.

torn drift
#

faceplant

glacial hemlock
#

Faceberries or facenut?

willow blade
#

Goku whatever you do dont look at the math for the power plants your hub gets

torn drift
#

eh my friends and I are far past the hub biomass generators.....we've built 4 nuclear plants

#

but we haven't transitioned to nuclear power yet

willow blade
#

BMB:1 :20MWH
BMB:1+1shard:27.3MWH(+7.3)
BMB:1+2shard:34.1MWH(+6.8)
BMB:1+3shard:40.5MWH(+6.4)

#

yet when you do the same set up on the second one it doesn't double

wind spade
#

shards don't scale lineary

sand garnet
#

didnt you post this yesterday too?

willow blade
#

was showing it to goku so relax

sand garnet
#

I am relaxed, was just confused

meager plover
#

"hmm lets make a program to calculate the requirements for a maximum production rate factory"

#

yeah so on that note my factory will NOT be maximum production rate across the board

cedar mica
#

Only way to be 100% efficient, is to send some to storage, along the way

exotic narwhal
#

still trying to learn how to work with belts in a efficient way, what would be the best possible way to split one line into 14 fuel gen?

meager plover
#

a 1 to 14 split?

exotic narwhal
#

yeah, i usually just have one line into 14 splitters, but the ones at the end dont get enough, is that cause the splitters or not enough production?

meager plover
#

Use this for balancing your supply chains

exotic narwhal
#

oh neat, ty

meager plover
#

doesn't have anything that size, but you can extrapolate

cedar mica
#

1,2,4,8,16, then merge the excess 2 into the first line. Should be a close to even split

glacial hemlock
#

Supercomputer and turbomotor 1.9? You have not reached the maximum limit yet

meager plover
#

if it's not required for anything, the program just sets it to a single manufacturer's max rate

glacial hemlock
#

I see

meager plover
rigid knoll
#

@exotic narwhal (late but) that'll almost certainly been just waiting for the early ones to fill up their internal stack; it could also be not enough production, but then you'd be running out of power or very seriously overbuilding

wind spade
#

@exotic narwhal if last machine doesn't have enough resources, then it's production issue, not balancer issue

meager plover
#

Bruh it's just guidelines for myself. Not like I'm trying to make fully versatile program that simulates the whole factory. Really this was about figuring out how much ore I needed to make the factory capable of taking in

meager plover
#

What's the best way you guys have found to organize non-nuclear generators? I want to stack them but obviously that doesnt work

wind spade
#

just a big line of generators

#

if you mean stacking as multiple floors, then it kinda works, but takes a lot of space

meager plover
#

yeah i always want to try to build up rather than out

wind spade
#

that's gonna be an issue tho

glossy patrol
#

do I need to look to the most advanced recipes when setting up production line or my current max?

wind spade
#

most of the alternate recipes are preffered over the normal ones

glossy patrol
#

which ones?

#

for reference I only just unlocked steel production

meager plover
#

depends. I'm struggling with that question right now

#

I ended up going with yes, look to maximum recipe production, but i've also unlocked nearly everything

cedar mica
#

All alts, expect the one that make plastic from fuel and rubber, are worth it

sand garnet
#

Alt screws and alt plastic ftw

glossy patrol
#

or is meta purely for most effictiveness...

cedar mica
#

With unlimited resources, so is there no current meta. By the time you run out of spots to mine, you generally have found a way to do things

glossy patrol
#

im just trying to figure things out...

wind spade
#

short answer: get the alts and use them

#

long answer:

they reduce power consumption, factory size, resource consumption and often also decrease complexity of your factory. You don't need to use them, but you'll save yourself a lot of headache if you start with alternate recipes immediatelly

glossy patrol
#

how do I unlock alternate recipes? though I should be asking in a different channel

wind spade
#

@cedar mica disagree. There are a lot of alts that aren't really worth it

#

@glossy patrol you find a crashed pod, unlock it (usually with resources and/or power) and get a hard drive. You can then scan it in MAM to get 3 alts to choose from (you can only pick one, but you can also save and reload the game to get a different 3 to choose from)

glossy patrol
#

I see

cedar mica
#

Its a matter of what you want to save on. Overall resources or a spesific one

wind spade
#

screw alts are shit because screws are shit screwscrews

#

motor and becaon alts are just shit

#

rubber cable is also crap

#

stator alt is usually worse

cedar mica
#

You are not using caterium for that much, once you setup a few alts

wind spade
#

still you want to save it for qw computers and qw boards, when you run out of quartz

#

also crystal oscillator alt is shit

glossy patrol
#

sorry, im still new to this game

patent bough
#

Hm i found crystal computer before quickwire computer and used that in current game. Forgot to check and compare them. Oh well.

wind spade
#

crystal computer > quickwire computer > computer

patent bough
#

That plus alt circuit board means zero plastic in my computers (rubber instead).

#

I have a supply of plastic coming in and I have yet to make anything out of it. Still a bunch of hard drives to collect though

shy mason
#

alternate network card is also up there for debate with requiring silica over cables. Same with alt radios needing super computers over crystal osc and computers. At least if you are trying to preserve qtz and caterium

glacial hemlock
#

screws? well,
Nobody:
R.I.P: Uses 24 boxes of fully-filled screws just to screw 4 plates together.

#

If the item is bolt and nuts, there might be a lot less anti-screws here.

wind spade
#

honestly "screw screws" just sounds much better than "screw bolts"

indigo sonnet
#

anyone know how i'm suppsoed to split the iron plates?

#

because last constructor creates like 3 iron plates and idunno how im supposed to split/ merge them into one of the two assemblers?

crimson kestrel
#

Spend three slugs and set each constructor to 106.6% efficiency, then each assembler to 80%, and direct-feed with no merging
Or just eat the 7% loss.
Personally I'd simply merge all the constructors into a common line, then U-turn and split into each assembler. Prime the internal buffer of each assembler with plates from your personal inventory.

snow folio
#

could someone link me a 4-3 balancer?

sand garnet
#

that should work, right?

snow folio
#

should do, im just working with concrete but i didnt see this way of doing it. thankyou!

sand garnet
#

yeah what belt do you have ?

#

mk1, 2, 3, 4 or 5?

#

you need at least mk2 for this

#

although, nope, mk1 even works too

#

because concrete is made 15 per min

#

so 4 constructors do 60, which is the speed of mk1 belt

#

so this setup works.

snow folio
#

im making an 18/min encased industrial beams so the max belt i need is 3 anyways

glossy patrol
#

how many smelters can a mark 2 miner on a normal iron source feed?

#

including boosts from slugs

#

iron

#

near my hub I got 3 sources

rigid knoll
#

though that's then 300/min if you go full overload, unless you're limited by mk3 belts to 270

#

which is then 10 smelters unless you boost those too, but it's of course generally simple enough to just make more smelters and save the power/shards

glossy patrol
#

for what are the shards best saved for, the miners?

#

or the power sources?

rigid knoll
#

miners are the one thing that you technically are limited on, though the map has enough that in practice there's always more. They're usually also the thing it is the most hassle to increase though, so it's still a good rule of thumb that they're the first priority

#

particularly rare resources like crystal or cat

glossy patrol
#

I only got up to coal to pick up

#

and coal is pretty abudant

rigid knoll
#

in general it's just whichever would be most annoying for you personally to build more of (and do the splitting/merging needed), since that's what it's saving you

glossy patrol
#

maybe I should worry about unlocking all tech first?

rigid knoll
#

I mean, feel free to use power shards whenever you need more of whatever and expanding would be annoying or slow - you can always grab the shards later

#

just keep in mind that they're worse for power than building more, so if you use them everywhere you'll need to spend time building more power generation and coal mining

glossy patrol
#

that is a handy flowchart, thanks for sharing that one

eternal slate
#

I use powershards early to boost up the generators to get enough for initial production setup
and later on will boost mining speed (after I get enough material/tech for mass production)

rough furnace
#

Hey, i am working on a video teaching how to plan, build, expand a computer factory

#

here is a sneak peek, what you guys think of the format? I start the video overlaying me planning the factory on a drawing board

#

I am putting a lot of love on that video! hope ppl enjoy it

wind spade
#

I'd leave most of the planning for online tools tho

#

also, please use alternate recipes for planning πŸ˜„

#

otherwise it looks good

rough furnace
#

yeah, the idea is to teach ppl HOW to plan by themselves

#

and the lack of alternate is that it is aimed for new players, I guess a veteran wouldn't need the video on the first place πŸ˜„ but yeah! tnx for the tips

#

I teach Structural Mechanics IRL, so I head that 'leave it for the tools' all the time! lmfao πŸ™‚

wind spade
#

even new players should use alternate recipes

#

they are just so good

#

it's nothing advanced

rough furnace
#

agree! but it is a pain to get them if you don't have jet-packs haha

wind spade
#

disagree. most of them are on the ground

rough furnace
#

mmm, good to know, maybe i just suck at exploring haha

wind spade
#

and they often have the items lying around as well

#

maybe also depends on location, but a lot of them I found are on the ground or reachable by a few ladders

rough furnace
#

well, the idea of the video (possible video series) is to teach how to think, and not to be used as a formula to copy-paste. Do you think that would be cool?

wind spade
#

anyway, I don't want to sound biased (I made some tools), but I think that planning via tools is just so much better for any players. Less chance to mess up math, you can easily check how big is the desired setup, etc etc

rough furnace
#

Yeah, maybe I am just too old fashioned lol

#

I believe ppl need to understand the mechanics before using the tools

#

coz 99% of tools work as garbage-in-garbage-out, they always give the right answer as long as you know the right question πŸ™‚

#

But it is a good feedback! I could probably incorporate some tools on the videos too! thanks

wind spade
#

that's a valid point. But you also want to know what's your target audience

#

people with no math knowledge would probably make a mistake and then just use tools to do that for them

#

people with math knowledge are usually smart enough to figure out stuff anyway and won't need a tutorial

rough furnace
#

Yeah, I have no idea of my target audience tbh

wind spade
#

but that may be just my point of view

rough furnace
#

I am just starting on Satisfactory, would love to have some advices.. I wanna differentiate from the "let's" play style

wind spade
#

I just made tools so people can use them. Basically a smarter calculator πŸ˜„

rough furnace
#

Id love to do something with more depth...

wind spade
#

well I usually give these advices:

  • don't build main bus
  • build separated factories, ideally modular ones
  • only overclock miners and pumps
  • get alts as soon as possible (ideally before you build production line for that item) and use them (well, most of them)
  • don't build massive storages, 1 ISC per item is usually more than enough, with exception of concrete (for when you want to fill large areas), depends on the size of your build and on what you want to build though.
  • you won't need more than one uranium node
  • don't use trucks, use belts or trains (trucks are just pain)
  • use transfer stations instead of trains with more than two stations
  • don't mix items on belts
  • don't mix items in freight car
  • 99% of the time you don't need to balance belts, so you are fine with using manifolds
  • screwscrews
glacial hemlock
#

the great wall of main bus is usually what people built and show off

rough furnace
#

I agree with all your points

#

my first playthrough was main bus, with huge central factory.. now I just do small factories near the nodes.. it is MUCH better indeed

wind spade
#

sure, for show off, main bus looks super nice. However I'm giving advices for efficient factories, not good looking ones πŸ˜‰ although you can still make good looking factories with my points πŸ˜„

glacial hemlock
#

online tools are the most convenient way to go for, but back to the basics, it is the calculations that makes this genre of game fun for (we are not robots just to build factories according to the pre-calculated results.) So writing down step-by-step calculations for building simple factories, for audiences that are not familiar to the game, might be the correct way to present it.

rough furnace
#

I will save those points, so i can always highlight them on my videos. I already do for a few of them, but it is nice to have a clean list like that

wind spade
#

I'll maybe post them on reddit now when I put them together πŸ˜„

#

@glacial hemlock I agree with that. However there's a lot of math going on and people often forget something. A lot of issues arised from pple using the in-game codex's recipes as a holy grail and built 4 times more smelters than they should

rough furnace
#

my first playthrough was a complete mess.. I was obseced with the idea of a flexible factory.. that I could simple change the configuration of the constructors/assembles/manufactures, swap a few belts, and I could easily reconfigure it for a diff product

#

well... don't have to add anything to that..

wind spade
#

not sure if the codex "bug" (not a bug actually) was fixed

rough furnace
#

what bug?

glacial hemlock
#

my first playthrough gets the computer running with all manual calculationsπŸ˜‚

#

of course not 100%

wind spade
#

smelters and foundries have 4 crafting speed. So if an ingot takes 2 seconds to smelt, the recipe has 8 seconds crafting time

#

codex shows the recipe crafting time, without considering the machine crafting speed (which is correct, but players don't account for that)

glacial hemlock
#

codex bug? like, quckwire?

wind spade
#

idk about that

#

what I talk about are smelter and foundy recipes

#

as I just wrote πŸ˜„

rough furnace
#

hmm, i had no idea, let me check that

#

btw, sent you both friend request, hope u don't mind

glacial hemlock
#

sure.

rough furnace
wind spade
#

it may be fixed by now

rough furnace
#

yeah, that is cleary an inconsistency...

wind spade
#

oh it isn't

rough furnace
wind spade
#

or rather, it is fixed for normal recipe, but not alternate one

rough furnace
#

its like 11.25 * 3...

wind spade
#

*4 actually

rough furnace
#

but for all the other recipes it is diff

wind spade
#

45 per minute

rough furnace
#

yeah, so It is plain wrong lmfao

wind spade
#

the normal recipe is correct, but the alt is wrong

#

it was a time when even the normal recipe was wrong, it appears they fixed that

rough furnace
#

lol

#

never noticed that tbh, good to know, It is something I will point out on a future video when I have the chance

#

still 33 more minutes to render the video =S

#

would love to show it to you guys πŸ™‚

wind spade
#

so as I said, I put the tips together

#

let me know what you think about that

rough furnace
#

I loved it

#

all really good tips! I might show that on a future video, and give you credit

#

I think I made all those mistakes on my first playthrough.

#

no, I actually double checked and I DID all those mistakes yeah

#

Id say making a huge bus for resources that brings all to a central mega factory

wind spade
#

usually people call "main bus" series of belts in paralel, that bring resources to the other end of a factory and you split from the bus for factories for certain items

rough furnace
#

i don't think so

#

I think a main bus is when you gather resourses all over the place, and bring them all to a single location to make a single huge factory

wind spade
#

image credit: google search idk

#

doesn't matter if you take resources from different places or have them all mined at the location

#

it's just about having the resources like that and splitting of for factories

#

and yeah, also having a single big factory

#

it's just bad

tall silo
#

i think it might have potential but as it is right there its not realy usefull

wind spade
#

single factory is fine

#

as long as you can expand / modify production of items easily

#

and don't use a main bus in the middle πŸ˜„

eager moth
#

splitting off from one of those looks like a nightmare

wind spade
#

it's mostly builld by people that played factorio before

#

because there it's actually a valid strategy

eager moth
#

yeah its good in factorio, up to a point

#

but it just makes no sense here

#

well, maybe on a small scale

tall silo
#

even in factorio there is more space between the different item types

wind spade
#

you can make it work on almost any scale, but that doesn't mean you should

eager moth
#

weren't stackables in from the start?

wind spade
#

they were

#

if you mean EA release as start

eager moth
#

I only got in on the beta before EA release

#

even with those, you need to keep so much space between them if you want to split off

rough furnace
#

I could be wrong, but I don't think the shape of the bus is what matters, could be vertical too.. it is not a good practice

wind spade
#

exactly

eager moth
#

oh I agree with that too, but it's felt so impractical to me that I never even bothered trying

#

same thing with balancers

wind spade
#

the whole splitting of a belt thingy isn't a good idea

eager moth
#

it sorta works if you have say a belt of ingots you split into 3 factories, but it just doesn't scale

wind spade
#

yeah you can't count that as a main bus πŸ˜„

eager moth
#

I'm learning that I need to start hiding my belts more

wind spade
#

only if it's GPU what's struggling tho

#

if it's CPU, then it won't help ya

eager moth
#

I've been making modular factories with some belts running outside through those wall connectors

#

and looking at them is not good for the framerate

#

I've been thinking of taking all my ingots to a floor below the factory and then just bringing them back up with lifts inside

#

just hide the belt spagetthi

wind spade
#

I've seen a few designs like that

#

it's pretty good

#

though I still prefer totally separated factories making final items from ores

eager moth
#

yeah I'm still thinking about how much i want factory to be stand alone

#

like a full stand alone turbo motor factory sounds like a pain

wind spade
#

you can make the items directly where you mine the ore and just bring it to your main base for storage

#

well, mostly πŸ˜„

eager moth
#

ah like that

#

I've been bringing all the ore back to my main base in to stackable smelters and then off to the stand alone factories

wind spade
#

I guess that works as well

eager moth
#

ever since I started playing I've been wanting to have a base with every single node tapped

#

but I don't think my pc will handle that haha

shy mason
#

I'm making a stand alone turbo motor factory this weekend in the south east purple swamp. Now how to get the output over to my rocky desert hub is another story

#

Anyone have any strategies to hubs, like sorting arrays, storage solutions, recommendations to train stations? Mine's getting into a mess and time to renovate it.

wind spade
#

though most of them are optimalised for future signals + train collision

shy mason
#

Thanks, my current train set up is having double headed single lines everywhere for modular factory resource grabbing. I'll need to make a general looping train to gather the region's output next and to share ammo/supplies across the outposts.

wind spade
#

that almost sounds like Factorio rather than satisfactory lol

shy mason
#

Kinda, mostly nobelisks and filters. Yeah I'm tempted to buy factorio one of these days but that's going to be another hundreds hour timesink.

wind spade
#

thousands πŸ˜„

shy mason
#

figured

wind spade
shy mason
#

yeah, I don't play too many new games (close to 1 a year) so any that i do buy I play into the hundreds of hours at minimum.

wind spade
#

that's hardly maximized tho

meager plover
#

it gives basic max level supply

wind spade
#

max level supply to what?

#

by maximized we usually mean that you can't build anything else because of lack of resources

plush adder
#

guys is there a creative mode or something like that

wind spade
#

not in the game, but some mods offer some creative functionality

rough furnace
#

Sandbox mode would be so cool

#

Specially to make videos. Some times you just wanna build something to showcase an idea, and not have to worry about grinding rss or recipes

wind spade
#

there are mods that allow you to do that

rough furnace
#

I will check that. But imo, should be a game feature

wind spade
#

probably easiest to use is Kronos mod

shadow prairieBOT
wind spade
#

uhh, dyno spam

glacial hemlock
#

The key words are ' would be cool ' ?

sand garnet
#

Nah i triggered it

#

Because I felt that a suggestion like that would be best done there :)

wind spade
#

we won't tolerate such behavior in our math lair!

sand garnet
#

Lol

#

runs away

rough furnace
#

damn, that bot lol

patent bough
#

Ugh why is savescumming to get the recipe I want so tedious

#

The only worthwhile recipe left is nuclear fuel rod but it keeps giving me screws and other garbage

#

I'd almost rather just go collect as many hard drives as I can and force the game to give me what I want by process of elimination

sand garnet
#

I think they tried to combat savescumming

#

because it doesnt seem as effective anymore

patent bough
#

Ten minutes later...

sand garnet
#

how come you have so many recipes left though if you're at tier 7

#

never really invested in alts?

patent bough
#

Oh I just haven't collected enough hard drives on this save I guess

#

Screw it I'm just gonna go drive hunting I've gotten them all before I can do it again

rigid knoll
#

yeah, for me it's the silica recipe

#

I saw it once early and took one of the other crystal ones instead and now it refuses to spawn

shy mason
#

yeah, silica was hiding from me until I was on the last 4 hard drives out of the 30+.

fallow jackal
#

split 1 convayor into 4 i havent been able to find one

wind spade
#
--S--S--S--S
  |  |  |  |
fallow jackal
#

like a balanced one so all get the same amount per minute?

wind spade
#

you don't need that, since the first machine will fill up and items will overflow to the next one πŸ˜‰

fallow jackal
#

thanks!

wind spade
#

though if you really want to balance stuff, something like that would work:

--S----S--
  |    |
  S--
  |
glacial hemlock
#

wow, even though you are not into balancers and the like, your ASCII art is still elegant

wind spade
#

why waste time in paint when you can make ASCII art

#

hmm, what if I could automate making ascii setups? πŸ€”

rigid knoll
#

does graphviz have an ascii art output?

fierce ruin
#

how many smelters can i run off two mk3 miners on a pure iron and coal node

#

?

tall silo
#

depends on the cost/m on what you are making

fierce ruin
#

...steel

tall silo
#

10,6 or 16 if you bump the miner up to 150%

fierce ruin
#

thanks, musch appreciated

tall silo
#

np

glossy patrol
earnest orchid
#

@glossy patrol number 1

sage current
#

1, but it depends in what stage you are ofc

#

If you are already very busy with steel, then I might say 2

glossy patrol
#

I am fine on steel

sage current
#

But option 1 gives an extra ignot, and with the alt irn wire, you do not really need copper for anything else

glossy patrol
#

I have 3 coal nodes close together

sage current
#

Nice

glossy patrol
#

two pretty much ontop of each other, im just busy making one into a coal power farm

wind spade
#

number 2, then 3, then 1

#

obviously depends on what you have, but 1 is not really needed much usually, since you have tons of iron and it increases power required to smelt iron

glossy patrol
#

also what is more efficient item distributing, 2x2x3 or 3x2x2?

wind spade
#

what do you mean by that?

glossy patrol
#

gimme a second

#

I mean conveyer splitting, i.e:
1 -> 2
2 -> 4
4 -> 12

or

1->3
3->6
6->12

wind spade
#
--S--S--S--S--S--S-- ...
  |  |  |  |  |  |
#

most space efficient

#

easily expandable

#

fast to build

glossy patrol
#

im not talking space efficiency

#

im talking item efficiency

wind spade
#

every splitting method achieves 100% efficiency after some period of time

#

(if you have enough resources)

#

also what do you mean by "item efficiency"?

glossy patrol
#

even distribution

wind spade
#

yeah even that setup I posted distributes items evenly after the startup time

glossy patrol
#

so basically by making the line overflow makes it more efficient?

wind spade
#

not more efficient

#

the split is the same efficient as if you did any of your methods

#

though it takes less space, is faster to build and easily expandable

glossy patrol
#

ill give it a shot

wind spade
#

and for that reason I usually prefer it

#

for the first few minutes, it won't run at 100%, but when it overflows, it works 100% just as the other ones

glossy patrol
#

makes it look a lot cleaner aswell

eternal slate
#

how much will items on the belts lag the game? πŸ€”

wind spade
#

depends on your pc

#

they may lag by rendering (GPU) and by just having too much of them (CPU)

eternal slate
#

I guess I need one extra machine per production line and even distribution to get rid of them

cedar mica
#

Or reduce belt lenght

eternal slate
#

I use trucks for that already

cedar mica
#

Do you have the truck station, right next to the machines?

wind spade
#

trucks may have even bigger impact on lag than belts πŸ€”

#

also, you can't really get rid of items on the belts

cedar mica
#

With short belts and storage, you sort of can

wind spade
#

you'll still end up with items on 100% of your belts anyway πŸ˜„

eternal slate
#

pretty much I do

#

only if you leave the factory unattended for too long

wind spade
#

well your storage will fill up eventually

eternal slate
#

only if you get there

#

you can cut the power meanwhile

glossy patrol
#

how many smelters can a normal node mk2 miner support? I thought it was 4

#

but my ore supply still overflows

empty hemlock
#

got a belt fast enough to carry 240/min?

wind spade
#

normal node = 60 ipm, mk 2 miner = x2 production -> 120 ore/min

glossy patrol
#

I am using mk 3 belt

sand garnet
#

normal 60? that little?

glossy patrol
#

normal has 60 with a mark 1 miner

#

but you'd think 8 smelters should be enough for a mining total of 240/min

sand garnet
#
Satisfactory Wiki

The Miner Mk.2 is the improved version of the Miner Mk.1 which mines at 200% speed. It is a building used to extract ore resources (Iron Ore, Copper Ore, Limestone, etc.) from resource nodes around the World.
It is unlocked after completing the Tier 4 milestone "Steel Production"

#

so yeah, greeny was correct as usual πŸ˜›

glossy patrol
#

and with overflowing I mean all my melters are stuffed to the point the miners get stuffed

sand garnet
#

are you merging any belts maybe?

glossy patrol
#

yes, im merging 2 mark 2s so that should be 240 ore/min

#

and smelters use 30 ore/min

#

so that should mean 8 smelters would have been sufficient

#

or does merging belts have hidden benefits?

#

and/or using belts with higher ore/min of transfer?

empty hemlock
#

are all the smelters actually powered and running? :P

glossy patrol
#

yes

#

oh wait... I think I know where my problem lays

#

my iron plate production is too high for its own good

meager plover
#

lol easy fix

storm ingot
#

No such thing as too high!

rough furnace
#

Hey, I was thinking of making a begginers guide, like super basic core concepts and tips, what topics you guys think are important?

#

First thing that came to mind was the output/input rate of buildings and how to avoid bottlenecks

#

I'd like to avoid talking about building style and focus on core concepts

empty hemlock
#

stuff like looking at the total input required for a single or maybe 2 machines and segmenting small production chains by that instead of making big connected setups while you have only low tier belts

rough furnace
#

Gotcha

#

Like small iron factory for example

#

And how to balance it using only mk1 stuff

empty hemlock
#

also hammering home that you should go out and find rare ressources to unlock new stuff :p

rough furnace
#

Yeah, I only started exploring late on the game on my first run

#

Maybe making showcase comparing 2 reinforced plates, one with alt recipes and one without could be a good case

empty hemlock
#

i can give you the perfect base reinforced plate assembly line if you don't have one πŸ˜„

rough furnace
#

@empty hemlock I would love to have it tnx

#

Just DM me :)

rigid knoll
#

another thing to remind is that perfect ratios are entirely unnecessary πŸ˜›

empty hemlock
#

but they are satisfying

rough furnace
#

@rigid knoll so true, I wasted so much time on my first run trying to make stuff run at 100%

#

Also big noob mistake is pile dozens of storage containers with the same rss, BECAUSE MACHINES CANT BE IDDLE!!

fierce ruin
#

Hey guys I haven't played since May when I beat the game with an insane mall making every item. Basically I had a mall with 20 or so industrial storage containers of each item.

#

I just want to know if rushing to tier 6 and then redesigning with the new materials is still the way to go...

onyx plaza
#

Its more about alt recipies than tier specifically

#

If you already have the alt recipies but dont have the correct tier belt, just set everything to run slower

fierce ruin
#

I restarted a few hrs ago and rn my main base consists of 30 plates and 30 rods/min, limestone, copper wires, cables, and ~20 or so reinforced plates/min

#

So should I go to other iron sources to automate frames and rotors or should I redirect the plates and rods im already making? This was a big question I always had and never could get a good answer. Basically I'm asking is it better to use the products im already making or should I set up a new production site?

onyx plaza
#

Its essentially entirely up to you, but the most common response in here would be to setup each base to perform a particular function, and if you need more functions you add a new base

#

If you need more throughput out of a particular function then you just expand that same base

#

But it works just as well to have those "bases" be vertical constructions rather than horizontal, and then theres no real difference

fierce ruin
#

So like I have the starter products at x location, then I move to y for mid game products?

#

It's just how much I produced of each item

#

I built it in the north desert by the 4 coal nodes, the pure iron and pure copper nodes and the 2 pure quartz nodes

#

Idk if they changed that area now but it was quite busted

#

It also had 4 more pure iron and another couple pure copper not too far away

rigid knoll
#

yeah, that area is great

glossy patrol
wind spade
#

first two are useless

#

either reroll or get the dimension

glossy patrol
#

got 3 more drives anyway

wind spade
#

if you are not looking for a particular recipe and already have a lot of them, then I'd go with the dimension

glossy patrol
#

I only got 1 alt

#

how do you reroll them?

wind spade
#

otherwise I would reroll to get some basic ones like Iron Wire, SIPs, MFs, HMFs, Circuit boards, etc.

#

if you save the game and load again, it should give you a different set of 3 recipes

#

though some people reported that they are getting the same recipes sometimes

#

I don't know the status of this now

glossy patrol
#

im trying it

#

it gave me other recipes

#

well.... 2 are still thesame

#

take the HMF?

wind spade
#

the HMF is super cool. It decreases the costs of one HMF by a LOT

glossy patrol
#

oh nice

wind spade
#

I think it also uses the same reipce

#

oh, just replaces screws with concrete

#

so you also get rid of screws, which is another good thing

glossy patrol
#

trades steel and concrete for loss of screws

wind spade
#

well, it also produces more

#

the first screenshot is way better for comparsion

#

since it's the raw values for 1 HMF

glossy patrol
#

@wind spade sorry for pings

wind spade
#

mf is good, rotor is decent (on it's own it increases the costs by a small amount, but when combined with other alts like iron wire, the costs are decreased by a lot. Also, simplifies the whole motor making production line, since it has the same ingredients as stator)

#

screws are still bad πŸ˜„

#

don't worry about pings πŸ˜‰

glossy patrol
#

actually... the MF one also reduces the need for screws

wind spade
#

yeah

glossy patrol
#

and screws have been well.. screwing me over

wind spade
#

yeah, just get rid of them

oblique perch
#

Banned for advertising

wind spade
#

tbh this whole channel was created for the purpose of me sharing the tool for the first time πŸ€” πŸ˜„

oblique perch
wind spade
#

screwscrews ❗

glossy patrol
#

so the alt recipe uses more plates... but produces 3 frames

wind spade
#

yeah, you should usually calculate it per item produced

#

then you can see that it again saves a lot of iron (though adding small amount of coal for steel)

glossy patrol
#

right now my factory is a mess lol

wind spade
#

well it always takes a little bit of planning and experience to make a non-mess factory πŸ™‚

glossy patrol
#

and I suppose alternate recipes help a lot

glossy patrol
#

circuit boards or encased steel?

wind spade
#

iron wire πŸ˜„

#

but all three are good

glossy patrol
#

iron wire I dont think I need

#

I already produce a lot using copper

empty hemlock
#

iron wire + iron alloy basically gives you an extra 50% iron

wind spade
#

it has better ingot -> wire ratio

#
  • you can combine it with iron ingot alt
glossy patrol
#

I think ill focus on the more recourse intensive recipes first

wind spade
#

you use wire in a lot of recipes, so iron wire is a great recipe to start with, as you'll use it in a lot of production lines

#

but obviously it's up to you πŸ˜‰

glossy patrol
shy mason
#

once you have all the alts, you'll need wire or quickwire for everything.

#

the most complicated thing without wire is encased industrial beams and aluminum sheets.

glossy patrol
#

im currently just exploring for wrecks

cedar mica
#

If we disregard the change in material, is there any alts thats not worth it (beyond the stupid plastic from fuel and rubber)?

wind spade
#

hmm, hard to define "disregard change in material"

#

do you also count "the recipe is bad because it uses way rarer materials"?

cedar mica
#

I play modded, so there are ways to go beyond the map limit

#

So based on that, is there some thats not worth it at all?

wind spade
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please answer the question first πŸ˜„

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do you also count "the recipe is bad because it uses way rarer materials"?

cedar mica
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Define rarer material

wind spade
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e.g. oil, which is a bottleneck in 99% of factories

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or a lot of quartz

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those are basically the two rare materials on the map currently

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I don't know what mods you are using

cedar mica
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Personal mods, that allows me to get more out of each node

wind spade
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well then still oil will be the bottleneck eventually πŸ˜„

cedar mica
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Yeah, but I think FPS will be a bottleneck first

wind spade
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well I guess rubber cable isn't great. Also RIP alt still falls short to SIPs, screw alts are useless because screwscrews, beacon recipe is usually just a pain to do with the alternate recipe, motor is questionable (more complex production line, uses a lot of "rare" resources, but saves a bit in total).

cedar mica
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Also, do overclocking save FPS? Less machines, but more power and faster belts

wind spade
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depends on what is eating your fps πŸ™‚

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basically any object on the map eats some fps

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so reducing number of belts / items on the belts can theoretically save fps

gray tartan
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@glossy patrol but at least your factory is flat. mine is on a mountainside with parts in two surrounding valleys.

rough furnace
wind spade
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I'd ragequit the game at that point

rough furnace
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hahahah

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good thing I have enough HD for all the remaining recipes, what sucks is have to wait for 10 mins

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for each HD

fierce ruin
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I come back 7 months later and @wind spade is still active. Wtf

wind spade
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oh, sorry. I'll leave now forever

fierce ruin
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Lol

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Im saying it like wow not anger

wind spade
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t'was a joke

summer field
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Please don't get our hopes up like that, Greeny.

fierce ruin
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Oof

wind spade
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sorry to dissapoint u rekalty

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I got the delete button ready