#math-and-meta

1 messages · Page 419 of 1

arctic nova
shrewd yacht
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nuts!

arctic nova
uncut pine
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@wind spade can i set in your calculator in the production line every mine or is the maschine mine for all mines only?

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so i would have a pure mine and a normale mine

wind spade
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if you want to produce stuff from given set of resources (e.g. pure + normal), you can use the consumption tool

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otherwise it's limited to one tier

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(purity)

uncut pine
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yea ok i try it thx^^

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so right?^^

wind spade
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yeah, that's right. And if you want to produce by the miners, you can just put e.g. 60 iron ore to input and that's a normal purity mk1 miner

uncut pine
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yea ok ^^

viscid raft
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@arctic nova blessed, thanks

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also, is that 5x1 foundations, centered on a 5x5 core, in a spiral?

arctic nova
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trying to help ya kinda escalated a little bit^^

viscid raft
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well that is the goal, escalate these trains 😂

arctic nova
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well, I decided to start from a central foundation, then you add another 3 foundations to each side

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that's the inner spiral

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then every outer foundation will add another rail, so the min base would be 7x7 for single-lane, 9x9 for dual, and so on up to 15x15 for 5 lanes

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btw. just made also a little reddit/imgur post about it

fierce ruin
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what's the best miner to boiler ratio for coal?

wind spade
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that sounds like a factorio question 🤔

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anyway, it depends on your power consumption, miner mk and node purity

fierce ruin
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right

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in the calculator, it does not give me an option for energy

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am I missing something?

wind spade
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energy?

fierce ruin
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power, sorry

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I found a calculator 😃

wind spade
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if you link/screenshot it and tell me what you want to do with it, I may be able to help

gray rock
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Did this to get to buaxite

fluid ether
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I wonder if leaving the train at the bottom and just having an itemlift going down would not have been the more efficient method.

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unless the bauxite nodes are further away of course

gray rock
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Meh, less fun

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fun to watch the train go up and down it

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let alone make it

sullen cloud
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there is a natural ramp very close

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just through the tunnel in the mountain, turn right at the lake. On the right side cut some plants, up the smaller tunnel

formal gazelle
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yo im an idiot, wanting to split a 120 belt into 2 45s and 1 30, can anyone help with the right splitter/merger config?

wind spade
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just use manifolds 😄

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in your case, 1 splitter

formal gazelle
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ill give you the rundown what i want to do, have 2 foundries working 100% and one at 66.6'7'% rather than to just have each filled to 40 ppm than 45 that they needed? wouldnt your solution just provide the 40?

wind spade
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then underclock all the foundries

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or underclock one of them

formal gazelle
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missing some of the point of the initial question, being, i want to load balance this with belts

wind spade
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if you underclock one foundry to 67%, it will balance itself out with the 1 splitter setup

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yes, you can do it with belts, but that's just tedious process and not really worth it

formal gazelle
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ok thanks, sorry if i seemed rude at all!

orchid panther
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what the better computer recipie? quick wire or Crystal?

fierce ruin
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crystal

orchid panther
formal gazelle
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@orchid panther thanks

orchid panther
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np

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thats easy math when you get things like 7.534 thats a pain

arctic nova
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so mixed belts are now a thing with a tiny mod

fringe citrus
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i thought mixed belts were always a thing?

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well not always*

feral dew
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some people did them, but spent a lot of time trying to fix its inherent issues

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belts don't seem to be calculated item by item when you're away, so when the belt is out of rendering distance, there's a chance of the mixed belt coming out of sync

fringe citrus
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on smart splitters. if the belt left and right are full, but the item is supposed to go left, will it just pass through instead?

feral dew
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I don't know that contents of that mod, but a regular smart splitter would just stall at that point

fringe citrus
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yeah i dont mean with the mod. just wanted to know vanilla

feral dew
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yep, that's why so many people have complaints on them

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a pass through line isn't an option

fringe citrus
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would be good to be able to build if/then relays

stable siren
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i thought the issue with smart and programmable splitters was the lack of need for them

fringe citrus
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just helps keep down the clutter. just need to be able to do a bit more with them

crude girder
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The issue with them is that they aren't smart at all

empty hemlock
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they are very smard

crude girder
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Smort

wind spade
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yeah, the issue with smart / programmable splitters is, that they are not really needed anywhere

languid estuary
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@wind spade , yes I agree.

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So far I have unlocked all the available items and just kept items in separate belts and containers. I dont see the point of these smart/programmable splitters

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Now if the splitters were cabable of being used as a load balancer on its own, then it would be more useful. Like you could specify hoe much items per minute go from each outloet of the splitter

wind spade
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unfortunatelly, splitters with specified ipm won't work

patent bough
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i only use smart/programmable splitters for products requiring manual input

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so i can dump all my leaves/shrooms/etc in a single storage unit and have them auto-filter to the right places

languid estuary
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@wind spade at least prorgrammable splitter should be able to work with specified ipm. I mean they are suppose to be programmable! So let us program the ipm 😃

wind spade
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@languid estuary the result ipm will be less than the number you put in

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so it won't be really useful

crude girder
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Splitters need a complete overhaul tbh

wind spade
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what would you make differently?

crude girder
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accurate ipm splitting
Actual smart splitting (same item different direction)
Ipm splitting based on incoming belt

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Priority splitting/merging too

wind spade
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ipm splitting is impossible

modest linden
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what about making a governor? Like not a splitter, but something that just limits the output to something, it could even be like a storage, with a setable output rate, maybe with just a couple stacks storage.

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this way you can set the input rate on a manifold leg

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and why is ipm splitting impossible?

empty hemlock
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cause of tickrate

modest linden
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Would this same thing stop you from making a storage container where you can set the output rate?

wind spade
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that would be sufficient

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but we don't need exact rates really in sf

modest linden
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Yeah, just getting it MUCH closer to what we want will help so much.

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It will smooth out fill times etc

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I oftentimes have 3 or more legs off of a resource heading to manifolds, then I end up making them open ended, and merging the outputs and recycling etc. This would allow me to make closed manifold way more often.

fierce ruin
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Why does my train say unable to reach next stop?

wind spade
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@modest linden you can manifold the manifolds and then every manifold is a closed one thinking_helmet

uncut pine
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2 questions:

  1. is the alts screws for ironbars good?
  2. How i can build an efficient heavy modular fabric?
    thx^^
wind spade
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  1. screws are pretty much useless with alternate recipes, so I don't recommend getting that
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  1. find an online tool and put the numbers in it
glacial hemlock
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alts screws, well, better than none. But not anything better. You could hear a lot of good things about alt screws from new players though.

wind spade
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I mean the recipe may be good in early game for reinforced iron plates, but I would rather get stitched iron plates alternate and save resources in addition to power and space

glacial hemlock
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Iron wire is good, stitch plate is better, alt steel ingot is the best.

shadow kite
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@languid estuary it's mostly just for inventory sorting, i.e. you can throw leaves, mycelia and wood into a smart/programmable splitter and send it through the correct path to make fabric, coal or biomass

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also: hello discord's "random scroll"

mint lagoon
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My all time favorite Alt recipe is Alt rotors , then stators and rotors can go on the same manifold. Followed by Either reinforced Iron Plate alt.

shrewd topaz
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🤔

wind spade
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honestly the screw one is shit because it has screws in it

shrewd topaz
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Screws = bad

mint lagoon
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Meh, So long as the screws stay under 270 per line I can make my factory and optomise it later.

wind spade
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it's not about screws, it's about every alt that ditches screws is also better than any alt with screws or normal recipe

mint lagoon
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I'm not using a bunch of the recipes that ditch screws though, it's not as important as being able to get the factory Set up so I CAN go adventuring.

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I understand stitched plate is better late game , but when I'm only working with 7 hard drives, either alt is not that much better or worse, just having either is super necesary.

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honestly I Don't even have iron ingot on my Absolute Must-have list.

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It's on the tier RIGHT below it.

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It's a pain (for me, just for me, not the game's fault) to go and look for resources, esp. hard drives as they aren't a ore scanner item. So I try to optimize each hard drive I find. I'm not saying alt normal r.i.p. is better, just that It has it's use. I have to run 30 wire machines because I can't knock off 1 more important recipe for iron ingots AND iron wire. It can be nice not to add to that list.

shadow kite
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@wind spade the steel screw recipe is good. if there was an actual demand for screws. I'm currently debating with myself about stitched iron plates, or alt reinforced iron plates using steel screws

wind spade
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@mint lagoon iron ingot isn't that important

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and if you use first two HDDs for iron wire and SIP, you will have much easier game

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@shadow kite see ^^, also yeah, it could be good, but you don't need screws, so it's bad

mint lagoon
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My first two are alt rotor and (some plate version typically alt normal)

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then enriched coal and enriched steel ingot)

shadow kite
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probably the "3x reinforced iron plate"

mint lagoon
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@shadow kite I meant I'm trying out stitched this game. Typically I take the screws one, the one that just changes the ratio of input, not changes the input.

shadow kite
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ah

mint lagoon
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@wind spade Iron wire is not important at all compared to alt rotor , imo. It completely changes the layout of my base, and makes it a ton more difficult to make motors at all.

wind spade
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@mint lagoon I said "first two HDDs"

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so even before you even get to rotors

mint lagoon
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I don't use HDD before i get to rotors.... I don't use MACHINES before i get to rotors... not worth the setup.

wind spade
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ah you are one of the handcrafting simulator guys

mint lagoon
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More like, no real point in setting up stuff when I'm just going to move once I get to coal.

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I don't like constantly mowing the lawn for bio fuel.

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I'm just starting to use 3 machines at my starter base So I don't have to constantly go up and down sky base.

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Coal/perm base is 2km up and .8k east from starter base.

wind spade
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I just set up some production of plates, rods and wire with a decent amount of biomass while I go hunt for 2 HDDs as early as I can

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when I come back, I have a good amount of stuff to progress futher

mint lagoon
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i die to hogs. there aren't safe hdd nearby starter base.

dull shard
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I broke my brain a long time ago :

wind spade
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you can also use a manifold 😉

mint lagoon
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heck it takes me 3 hours to get outta tier 0 due to hogs.

dull shard
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And "Hey everyone" btw 😛

wind spade
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yes, you can use it, but it's better to just put 16 splitters on one belt

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and faster to build 😄

dull shard
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Yep but it's not working very well I think ?

wind spade
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it will, eventually

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after a few minutes

mint lagoon
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I've memorised location and enemy lists on all ores/ hdd drops I can get to..

wind spade
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first machine fills up and clogs the belt, so more stuff goes to the second machine, etc

dull shard
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Yeah thx

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Ima try 1 to 16 and if it's too diificult I'll make it by the dirty way x)

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thank you 😃

wind spade
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it's not dirty

mint lagoon
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Also it can be better to do two rows of 8 instead of 1 row of 16 for space.

dull shard
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Yeah but it's a better optimization, that's what I mean.
I think I will make 2 floors so yeah, two rows of 8

wind spade
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@dull shard it's faster to build, easier to expand, smaller footprint and just generally the better way

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but it's your choice obviously 😄

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just remember, this isn't factorio, you don't need balancers here

mint lagoon
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Mmmhn I still use balancers to force certain lines to be fuller than others , but Not often and I may stop in future.

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But I always only do manifolds.

dull shard
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I didn't play factorio :p
Satisfactory comes when every lines are moving

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It means that everything is perfect x)

wind spade
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@dull shard well we don't have infinite storage, your setup will stop anyway

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sooner or later

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@mint lagoon why do you need to have one line more filled than other?

mint lagoon
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I define perfect as when every TOP line is moving. HMF for instance, if it's not 100% efficient, something is either wrong or the storage is full..

dull shard
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I don't have anything perfect in my factory so let me dream about infinite storage @wind spade 😄

mint lagoon
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@wind spade Before I get to trains, I need way more oil for fuel than I do for rubber, So rubber line is smaller output than fuel

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It's just something I do so I know which line to prioritise . I'll probably grow out of it soon enough.

wind spade
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well that should be defined by number of machines

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so if you need more fuel than rubber, then you should craft more fuel than rubber

mint lagoon
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I do, Non-exact Example: I need 480/ min for Fuel, and only 120 for rubber, I will put a mk2 belt at the start of my storage, before I switch fo Mk4 so I don't run too much to rubber. Sometimes its just so I identify a Smaller line.

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LIke I said, I'll probably stop using this trick this run.

wind spade
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well the issue is then in underproduction, not belt balancing 😄

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but yeah, I get what you mean

mint lagoon
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underproduction Even with Overclocking 250% being unfixable without exploring means I fix with belt balancing.

wind spade
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overclocking

mint lagoon
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Hate exploring, If there was peaceful mode, wouldn't hate it so much.

wind spade
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there is some afaik

mint lagoon
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Of course I overclock my raw resources, its not enough sometimes.

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afaik?

fallow lily
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As far as I know

fierce ruin
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There is but not working atm

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Needs to be updated

mint lagoon
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are we talking mods here? I'm not sure with all the updates that mods can keep up.

fierce ruin
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This hasn't been updated since April so it's up to the modder

fallow lily
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An official peaceful mode would be nice. Combat is too bland to be interesting, and mostly interrupts exploration and work on factories.

wind spade
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tbf I find it interesting

mint lagoon
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I find combat so difficult I build my base 2km in the air.

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I avoid exploration at all costs.

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I would trade all purple powerslugs for an ingame hdd ore scanner upgrade.

wind spade
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idk if they buffed enemies or what happened, but when I last played the game before April update, combat was super ez

fallow lily
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The rebar gun and xenobasher have gone a fair way towards trivializing most of the threats I run into. And as long as I pick up healing plants along the way, taking a few hits here and there isn't an issue.

mint lagoon
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heck i'd trade half my hdds for a hdd scanner.

wind spade
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I guess interactive maps are out of option for ya

arctic nova
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well, spiders are easy to avoid, when you strafe then they can't hit you. flies are super annoying, they try not to attack you when facing you, but try to attack from an different angle. fluffly hogs are somewhat easy. The fire spitters are annoying due to rng.

mint lagoon
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i take 3-4 health fighting a hog with the basher (not pissant zapper)

modern glen
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Yeah they aren’t so accurate... last time i checked for uranium and it was in the middle of a waterfall...

mint lagoon
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Can't strafe.

wind spade
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jump just before they are near you

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they run under you

warm root
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so i wonder: i like to build long lines of splitters infront of my machines and just branch off a main line to each machine
would using t1 conveyors for the branching affect performance (if the main line is t5)

wind spade
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95% fights without them touching me

fallow lily
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Hmm? You can strafe in this game, unless I'm fundamentally misunderstanding the term.

glacial hemlock
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If you don't like changes on the base throughout the game, perhaps you are playing wrong. The base is meant to changes a few time as you progress.

warm root
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i know there was some math related to splitters not being super effective if you used different tier belts, so i'm curious if i'm doing something wrong

modern glen
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Guys jump on something and use the rifle

mint lagoon
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I'm trying to learn the timing and dying in the process,

glacial hemlock
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I have starter base, bootstrap, them mass production

wind spade
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@warm root if you are using the mk1 belts for the branches, you just need to keep the branches under ~50 ipm

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then you are fine

fallow lily
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As far as I've seen, as long as the output belts can handle the total capacity of the input belt, you'll be fine.

arctic nova
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strafing is walking sideways (a & d) @fallow lily

warm root
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ye, was just making sure that i didnt hit some magical 'issue' where it would decrease performance of my mk5 belt because of delays :p

mint lagoon
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@fallow lily I do not possess the leet skills required to strafe.

warm root
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thx greeny

mint lagoon
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Nor time my jumps.

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nor aim a gun.

wind spade
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@warm root no, the issue is a bit different. I'll link my answer on reddit to some guy, where I explain the issue

glacial hemlock
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Lol

mint lagoon
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I suck at combat.

glacial hemlock
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There are tutorial on how to kill hogs or spitters in game, search ytube.

mint lagoon
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I've read / Watched enough to TEACH anyone else to , I've tried a long time (100 ish hours across all my saves ) I just can't learn.

warm root
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thx greeny, ye i knew it was something like that: was just afraid that the same 'logic' problem would also occur on the mk5 belt i was using :p

mint lagoon
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I'm a base builder, not an explorer.

glacial hemlock
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Btw, monsters do respawn if you leave the area for some time and there was no built structures in it.

arctic nova
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they are no monsters! 🙁

fluid ether
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it is called wildilfe

arctic nova
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we might be thinking_helmet

mint lagoon
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Doesn't help I can't play with two hands (more than push shift/ctrl)

glacial hemlock
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Ok, the locals.

fluid ether
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the monster dropped with a landing pot

arctic nova
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fistbump @fluid ether ^^

mint lagoon
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Hostile natives?

glacial hemlock
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Playing multiplayers with someone pro might helps

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Let him handle the combats

fluid ether
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I think most death in mp result from other players

glacial hemlock
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@fluid ether why?

arctic nova
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nah, as satisfactory player watch shroud for 100 hours and analyzing the combat patterns to improve on hog-killing efficiency might be 200IQ

mint lagoon
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MP is a little to buggy and my pc a little to old to host MP.

fluid ether
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I never got killed by a single wild creature. However... being afk is dangerous

glacial hemlock
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@fluid ether cats. Kill you.

fluid ether
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wait, this is math and meta. we are offtopic 😱

arctic nova
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my worst enemy in satisfactory is actually gravity :>

mint lagoon
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combat tactics isn't meta?

glacial hemlock
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Being flung away in mid air when train turns. Reload save.

mint lagoon
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Since i build sky base to avoid combat, typically gravity kills me the most.

fluid ether
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jetpacks save lifes.

mint lagoon
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^^ truth

glacial hemlock
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Actually bladerunner do prevent player from dying. From any height.

arctic nova
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sometimes you run out of fuel. I recently noticed that carrying a second jetpack in the inventory and switching it mid-falling can save your ass

mint lagoon
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they do , but i wouldn't survive the trip back to the stairs....

fallow lily
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Fall damage is something I'd happily turn off, to the point where I'd do so over turning on a peaceful mode.

arctic nova
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@glacial hemlock not when you play with 3 health bars always

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ain't got no time for berry and alien-organ explorations 😄

mint lagoon
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^^ thats why I keep my doggo, they explore so I don't have to.

glacial hemlock
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Haha

arctic nova
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fml. I probably played 600 hours of satis and never tamed a doggo

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I guess you convinced me to finally do so

mint lagoon
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doggos are an infinite source of purple power slugs.

arctic nova
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I don't care too much for slugs, all my miners and oil pumps are oc'd and that's all I want

mint lagoon
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and all berries nuts mycelia.

arctic nova
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but the auto-health to finally start staying at full health again sounds great

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what kinda bugs me is that I then have to care for nuclear waste I guess?

mint lagoon
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or autoload?

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save more often.

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i could show you how to build a cage to check if the doggo has nuclear waste without getting hurt if you like?

arctic nova
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btw @wind spade you said smart splitters/programmable splitters are not needed anywhere. Have you thought about, that with the now functioning smart splitters you now can use cargo stations for more then one material?

wind spade
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yes. You can use two platforms each for one material and evade all the issues that comes from mixed belts

arctic nova
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It'll be tricky due plan the train timings, but it should work

fluid ether
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the problem with that will always be, what happens if the system runs full? one line will clog the rest

arctic nova
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@fluid ether not anymore, there is a mod than can kill overflows

fallow lily
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How does it do that?

wind spade
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mod isn't vanilla game

fluid ether
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yeah, I am talking vanilla

fallow lily
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(I'm aware that mods aren't the base game, but I'm still curious about how that mod works.)

little anchor
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It only kills overflows by deleting the backed up items.

fallow lily
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Ew.

wind spade
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also, why would you go through all the trouble of setting up smart splitters, mod, deleting items (why delete items?) and the correct ratios and timings, when you can just use two platforms and two cars?

arctic nova
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then I shut my mouth 😃 anyways I do hope that we either get something dealing with overflow OR some smart if-then-programmable connections for vanilla at some point

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cause main train hubs would be super large

fluid ether
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for smart splitters to be usable, the rest of the game would have to become smarter, too

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thing is, I do use smart splitters for one thing

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truck stations

little anchor
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Plenty of space on the map to have large stations and multiple rail networks, so space is not an issue

fluid ether
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can't have them clog each other by getting a different load by accident

wind spade
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@arctic nova we have pretty much infinite space. Why do you care about size?

arctic nova
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I wouldn't want to place my trains above terrain level, while also trying to make it don't look like spaghetti

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and that on a larger base is an issue.

wind spade
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how is +1 platform large enough to make this difference

arctic nova
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well, for example you would plan on get every raw resource processed at full rates in an centralized hub (only in theroy ofc!), you would need to get a station for every equivalent of 2 pure nodes

wind spade
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also, multiple trains

fluid ether
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at some point mutible trains for one station will work

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just for now we have to deal with how it is

arctic nova
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that won't help my splitter idea I just realize tho

wind spade
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and also, not stations, but just platforms

arctic nova
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yeah I mean cargo platforms ofc

fluid ether
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I have a set up of 3 stations with 8 or 10 cargo plattforms each..it was not that hard

arctic nova
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just calced it quickly, for example if you would make a rail based processing of all raw materials in one central hub, you would need to have 116 different cargo platforms in the central station. But I actually don't see any solution to this, besides more inputs and outputs placed on cargo platforms. Would be kinda cool if you could switch the 2/2 in- and output based on the setting if the station is a loading or unloading station

wind spade
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116 cargo platforms? that's totally fine. Remember we can build in 3D

arctic nova
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I know, I always say the skybox is the limit :>

wind spade
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if you make the classic 5 long trains and make 6 rows of stations, you only need 4 floors of train stations

fluid ether
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I doubt my pc could handle 100% node usage anyway

wind spade
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that's not much, it's actually super small

arctic nova
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you're right, the more and more I think about it

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anyways, what's kryo saying, this is also the main reason why I wouldn't try that

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instead of kryosteel gimme a cryofreeze in order to get me closer to a pc that would be able to handle the load that this base would take^^

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btw. kryo, do you know battletech?

fluid ether
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Heared the name, never saw a picture of it I believe

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and kryosteele is actively cooling by itself 😛

arctic nova
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nah it's just the story behind mech warrior and the lore uses a lot of kryosteel 😉

fluid ether
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hmm, interesting.

orchid panther
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Calculator for # of Ref/ Fuel gennies from1 Nor/pure node?

mint lagoon
willow veldt
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So, did anyone figure out the best recipe choices for oil related products? Currently doing a rubber focused setup with alt recipes all over the place but got curious

wind spade
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anything that saves oil is good

fallow lily
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Plug in the products you want to make, and have it analyze the alternate recipes you have.

mint lagoon
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At what point would you do a double manifold for assembler level?

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I need 8 Assemblers doing Compact coal for steel and am wondering if I should do 2 rows of 4 versus 1 row of 8. I'm leaning towards not doing a double manifold and just doing a single row.

wind spade
#

that's just a matter of personal preference I would say

#

double vs single manifold gives no real advantage

mint lagoon
#

ok thanks, I think my area, fighting with the snakeleg trees, means long and skinny will fit better.

fierce ruin
#

wats a double manifold

viscid raft
#

So, based on my math, 3 uranium nodes feeds 1800 uranium/minute, at maximum draw.
Should feed 32 manufacturers at 250% making 1400 alternate uranium cells/minute
Feeding 56 manufacturers at 250% making 84 alternate fuel rods/minute, which should feed 210 nuclear power plants clocked to 250%.
(stock clocking consumes less power, but over clocking means less machines which means more sanity on logistics, for me, your mileage may vary)

wind spade
#

@fierce ruin manifold, where machines are on both sides of splitters

#

every day, another person comes in and calculates max nuclear power...

viscid raft
#

its so much fun

wind spade
#

yes, max nuclear is 84 rods/min, 1050 GW and no, you don't need that, you can just use one node and you'll have enough power for anything you want to build

viscid raft
#

sounds like quitter talk

#

1 teraWatt sounds like the best time

wind spade
#

what

viscid raft
#

whatever comes post nuclear will likely consume all the power ever

wind spade
#

you will never ever use more than 300 GW on production lines in this patch

#

I doubt that

viscid raft
#

this patch

wind spade
#

I highly doubt that we will have something consume 1350 GW

viscid raft
#

¯_(ツ)_/¯

#

imma build it all

shrewd yacht
#

have fun with the slideshow

shrewd topaz
#

Hadron Colliders and crap

#

Each one uses like 400MW from cheaty stuffs. May need a lot of those

viscid raft
#

FR?

#

neato

dim thicket
#

Definitely not lol

brave harbor
#

Alright other math geniouses I need assistance
I have 10 inputs each running at 10 items a minute
I need 1 output at 20 items a minute (or more)
and 5 more outputs at 16 items a minute (or more)
how do I do it????

wind spade
#

merge all into single belt and then just row of splitters

brave harbor
#

but one out put is more

wind spade
#

it will balance itself out

brave harbor
#

but its perfect...... 16*5=80 + 20 =100

wind spade
#

yeah

brave harbor
#

10*10 = 100

#

oh wait

#

yeah I guess so

#

thanks anyway!

wind spade
#

like this

brave harbor
#

yeah

winter panther
#

@wind spade What base layouts do you think are the best for producing pretty much everything? (computers, heavy modular frames, etc)

wind spade
#

efficient? 🤔

winter panther
#

Yeah

wind spade
#

that was my answer

winter panther
#

Oh ok

wind spade
#

i mean, you just have to figure out how many items per minute you want and that number into a tool

#

what do you expect me to tell you

winter panther
#

Idk, lets say a recommended layout for Tier 5-6?

wind spade
#

depends on what you want to produce lol

winter panther
#

Can I give a list of what I want to create?

orchid panther
wind spade
#

you can put that into a tool lol

#

instead of telling it to me

winter panther
#

k

#

Which one do you recommend?

wind spade
#

choose one that suits you the best

#

try all or just one, idk. Every person has different needs

orchid panther
winter panther
#

k

mint lagoon
#

I think @winter panther is asking How many Things ( motors, HMF,) to make . For tier 5-6 I generally go with 1 HMF machine 2 Motor machines and 1 Super PC machine with all the sub layers needed to supply them at 100%.

#

And extra Steel beams/encased steel beams.

wind spade
#

I get that, but why is he asking me?

#

first, that is a decision he has to make himself, based on what goal is he targetting

#

second, my best save has 30 hours and not even automated computers, and I have played it in February. So I don't really know what are current requirements for stuff

mint lagoon
#

I'm Not Sure he was asking you in Specific , Just the discord...

#

You just answered cuz your the tool god.

winter panther
#

I just heard that you were one of the best guys to talk to about it

mint lagoon
#

Ooops Just saw the tag.

wind spade
#

@mint lagoon he mentioned me 🤔

mint lagoon
#

@winter panther , Greeny/ greeny's tool is one of the best, but you need to have a goal, like the one I said, to use it, he's/its not the best for designing bases without a goal

#

@wind spade hence my OOPS!

wind spade
#

oh well, discord can't scroll

#

didn't see your message

#

well, I can design your base for pple, but without the goal, it's kinda "pick any number and design for that number"

#

which isn't really what you want

#

I could've give him the design for 125 SC per minute

mint lagoon
#

Meh, I didn't see the tag at first, and I meant something like: listing goals is not a part of the tool, but fufilling them is.

glacial hemlock
#

@orchid panther intense triggered. You have not even automated the input.

orchid panther
#

i was switching from temp automation to a final set up

glacial hemlock
#

You sure made yourself a lot of space. Which is not a bad thing.

#

I typically make 1R+3FG setup and make 8 groups of them clustered at 1 node

orchid panther
#

o wait i have a finished pic

high crater
#

math

glacial hemlock
#

Meth.

ornate flint
#

Hello! Are load balancer essential when your input is "limited"?
Let's say I have input of 600 iron/min, and 12 Machines eating 50/min. A "fill first" strategy would let the machines in the end of the line with no input?

wheat nymph
#

nah

#

screw balancing

#

by which I don't mean balance screws

ornate flint
#

You sure? I'm trying to simulate with sheets

wind spade
#

efficient and fill times for the manifold you talked about

#

basically, it's 100% efficient in 10 minutes, first 8 machines are efficient in 4 minutes

ornate flint
#

@wind spade you're the best, thanks!

wind spade
ornate flint
#

I'm building my very first huge factory after screwing up with two spaghetti ones and I'm load balancing everything, but I'm kind of getting crazy about the whole thing...

#

Thanks for the link!! One more question: does the belt speed affect somehow?

wind spade
#

well, you need at least the belt speed to carry 600 items (in that case)

#

the tool assumes all belts are infinitely fast

#

e.g. no belt limitation

ornate flint
#

And also: if there are multiple kind of machines with multiple consumption rate?

wind spade
#

as long as you have enough input, it will eventually balance itself out

#

however the tool isn't that advanced that it could calculate with different machines 😦

#

but mostly the times we are talking about are around 10s of minutes

#

with most of the machines being 100% efficient in first 10-15 minutes

#

unless you have big stack sizes and small consumption and input

#

for example nuclear plants will work 100% efficient in X hours 😄

#

if manifold is used for them

ornate flint
#

Ok thank you very much!!

#

Just letting you know I used your tool to prepare the plan of my factory

#

😁😁👍

astral mirage
#

How do you guys like to set up your filters for train depots? I am planning on scaling up my off-site production and making a four-train mega Depot but I don't know how I am going to manage the logistics

fluid ether
#

not filtering anything tbh. Just having direct connections from cargo plattform to where it is needed

sage current
#

@wind spade I use the calculater a lot, I noticed that if I use the alt Iron Ignot Alloy, one that I like a lot, the calculator still uses the regular smelter or am I doing something wrong?

wind spade
#

@sage current can you share your setup or printscreen it?

sage current
#

on it

#

nvm... had to refresh.... 😒

#

#duh

wind spade
#

you shouldn't need to refresh tho

#

it should recalculate on change

modest linden
#

ok, so I have something like this:
https://satisfactory.greeny.dev/calculator?preview=CbgIs6Im1i

and with screws I am having to do a bucnh of figuring out on the manifold which ends up looking something like:

5 screw            450
5 screw            450
5 screw            450  (split 1/2 to fit)
3 screw            270

Plate production 
Leg 1 (5 screw + 3 screw)
Start            450
1                -120
2                -120
3                -120        90
merge            +270        360
4                -120
5                -120
6                -120        0                

Leg 2 (2x 5 screw)
Start            450
1                -120
2                -120
3                -120        90
merge            +450        450
4                -120
5                -120
6                -120        
7q                -90            0```
#

ie to figure out manifold saturation etc

#

what would be nice is to have some sort of way for it to calculate out manifolds on the production page, maybe a different view that shows how to split up the production with a max belt select

glacial hemlock
#

look, it's screws!

feral dew
#

@modest linden There's a few problems with that

wind spade
#

oh god here we go

feral dew
#

the most blaring one is the T4 belts, which happen to be 480 ppm, rather than 450, but that's really vary unimportant

#

The second one is the fact that machines that output multiple items in a single cycle can't be merged to the capacity of a belt. In other words, you can never fit 450 screws onto a single belt. I'm not sure how that applies to 480's, since I don't know the screw production off the top of my head, but usually the idea is to keep screws in belts of much higher capacity than their sum.

#

There's ways to mitigate the effects of that merging problem with proper spacing, but it will never fully vanish

#

then, in either way, the resultant belt is going to be a really staggered thing, with screws in the very opposite of orderly lines, that can mess with splitters, so if you divide by half, make sure you're prepared for some machines to have small losses in efficiency, but it shouldn't be too great.

wind spade
#

@feral dew 90/180 screws per min (depends if you use the alt or not)

feral dew
#

if you ignore the 4 1x5 balancers stacked on top of each other for a minute

#

That input line happens to be a 450 belt from the early access weekend

calm creek
#

TOMAYO

#

idk

feral dew
#

it clearly does not have anything similar to 450 ppm on it

wind spade
#

that may be also the reason why he uses 450 instead of 480

#

also get out

feral dew
#

perhaps

wind spade
#

this screenshot is so painful in many ways

feral dew
#

don't worry, it was from a past time

river burrow
#

my eyes omg

feral dew
wind spade
#
  • clipping belts
  • belting screws
  • screws in general
  • balancers
  • no beryl nut or berry in hand
feral dew
#

instead of balancing

river burrow
#

why are you doing screw @feral dew , screw screws !

feral dew
#

because screws are a perfectly reasonable way to get reinforced iron plates

wind spade
#

laughs in stitched iron plates

river burrow
#

😫

feral dew
wind spade
glacial hemlock
#

@feral dew is obviously trolling

#

Who uses screws ?

wind spade
#

tbh I'm almost sure he isn't

feral dew
#

you can think whatever's most convenient to yourself

glacial hemlock
#

👍

#

Whenever something expands (wire, screws, qw) i use direct feed to next machine. Don't even thought using manifold

feral dew
#

injected manifold here, since the ratios are usually so bothersome, also I'm lazy

glacial hemlock
#

Stitch plates, is a good example, it is 1👍1

feral dew
#

it can be solved with underclocking, but I'd rather just make very long buildings

glacial hemlock
#

1: 1: 1

frigid sluice
#

Talking about screws: IIRC I took steel screws alt instead of stitched plate

wind spade
#

SIP is still better tho

uncut pine
#

SIP?

empty hemlock
#

Stiched Iron Plate

fierce ruin
#

I just scrolled up and I am in so much pain right now

uncut pine
#

6plates and 30 copperwires are must have Recipe?:o

#

For stiched iron plates

wind spade
#

it's just way better than standard RIPs

uncut pine
#

Okay sir

wind spade
#

with iron wire and SIPs, you save ~50% of raw resources

uncut pine
#

Uiii niceee

#

I take that recipe :D

wind spade
#

and with iron ingot alt, you save even more, up to 66%

fluid ether
#

also, when you get iron wire, not having to manage copper on top of iron is nice

wind spade
uncut pine
#

So i can Make 60 SIP pm With 2 normal mk2 200% right?

#

But With iron wire and iron ingot are better because i save a lot of raw ressources?

fluid ether
#

the alt recipes use less baseresources to produce more. so yes

#

for example with iron ore you would get one ironbars per ore. the alt will give for one iron ore and one copper ore 3 iron bars.

uncut pine
#

Soooo...with alts i can Make 3250 ironwire and 360 iron plates So i can produce 180 SIPs right?

fluid ether
#

sounds about right

#

although I do not know what you are basing the first two numbers of

uncut pine
#

This are one mk2 normal 200% ironwire with the alts iron wire and iron Ingo.
The other one mk2 normal 200% iron Plates with the alts iron ingot

#

Or Take anything wrong?

dark lotus
#

help with numbers plz

#

Nuclear Fuel Rod
125 uranium cells = 13 machines, (585 uranium ore), ({120 concrete = [360 limestone] on 8 machines})

15 encased industrial beam = 4 machines, (80 concrete [270 limestone] on 6 machines), {{total of 630 limestone}}, 64 steel beams = 7 machines (210 steel ingot = 7 foundrys, 315 iron ore, 315 coal)

25 electomagnetic control rods = 13 machines ([78 stators = 13 machines, 234 steel pipes = 16 machines, 240 steel ingot = 8 machines, 360 iron ore, 360 coal,{780 wires = 18 machines, 270 copper ingot= 9 smelters = 270 copper ore }]) {{total of 675 iron ore, 675 coal}}

To run 5 Manufecturers, to run 10 Nuclear Powerplant

jagged grail
#

Heh, you do know the nuclear fuel rods last quite a bit?

dark lotus
#

satisfactory wiki

#

1 rod takes 5 mins to burn, 1 rod takes 2.5 mins to be made

#

shit

#

i forgot about the ai limiter

summer field
#

🙄

simple jungle
#

i think you mixed servers

summer field
#

!FicsitHR hardban @fierce ruin NSFW, Spam, lots of NOPE

meager kilnBOT
#

Hardbanned JewSlayer#2900 (595343080467726338)

wind spade
#

you could've at least wait a few seconds before I download the pic

simple jungle
#

degenerate not being in his hen server

#

you are disgusting

summer field
#

I'm sure you'll be able to find it, don't you guys have internet?

wind spade
#

I don't even know what was on the pic

fierce ruin
#

Umm greeny you have a flaw in your calculator

simple jungle
#

@wind spade food like meat

wind spade
#

I just came here and the pic dissapeared in 0.5 seconds

summer field
#

@simple jungle looked more like a buffet. But, moving on.

simple jungle
#

ok

wind spade
#

so on and so forth clause

fierce ruin
#

Why is the buildings tab very different in number to the items tab? When looking at the items tab I get 130.8 manufactures but in the buildings menu I get 147.

wind spade
#

it rounds up every production line

#

it was put there to have good shard counters

#

I don't know about a good way to solve this

#

well, I can remove the shard counter

fierce ruin
#

Cause I used the buildings tab to make my factory I have over made how many machines I need. Good to know there is a reason for why it does that

wind spade
#

example situation: user has two production lines, each one with 1.5 miners overclocked to 250%

#

each production line needs 6 shards, but in total, it would say 3 miners, 12 shards

fierce ruin
#

okay makes sense

wind spade
#

so I had to round it up

#

I would sell my soul for a better solution

#

probably removing the shard counter is easiest

#

not really a solution, but at least it will give correct numbers

fierce ruin
#

That would make the difference for those who are not aware, or add another tab that simply adds the numbers for the items list together so people know the difference and rename the buildings tab

wind spade
#

there is still the issue of slight incosistency tho

#

because for example 2.5 constructors making rods and 2.5 constructors making screws isn't 5 constructors in total

#

I mean yeah, I can sum them, but the player will need more than that

#

I'm kinda interested how does Anthor handle this

fierce ruin
#

Once he gets back from his vacation we can ask him

wind spade
#

yeah, he does the same thing as I do

#

you just get 4 constructors

fierce ruin
#

🤔

mint lagoon
#

^^this was why I was hoping for a "round production lines up to the next machine Including upping production needs" option

#

that would up my lines to even so i wouldn't have to worry about way over building lower resources.

celest fox
#

What is the best layout for a train loop around the island?

glacial hemlock
#

Gridded layout will do. Maximum of 4 turns

#

You can either orient it to NSEW or rotate it to any angle, but keep it rectangular

glacial hemlock
#

The other way to do it is realistic loop which loop through all the center of resource node group, it is advised to based on online map to plan out your route. Single nodes far away from main line has to be transported by secondary logistics.

pulsar stratus
#

@wind spade @fierce ruin in the example provided it seems correct to have 4 ?

verbal badge
#

Hey, has anyone ever done any tests on train acceleration and deceleration based on the number of freight cars

fierce ruin
#

yes

#

you get more acceleration the more locomotives you add

verbal badge
#

Yeah, I know that, but does anyone have any time? Like, for example.

  • with a locomotive and 0 freight-car we reach the maximum speed x in t
  • with one locomotive and 3 freight cars we reach the maximum speed x in t
fierce ruin
#

Not sure on an exact time personally but for the train I have made 6-20 I get upto full speed in about 5-10 seconds

verbal badge
#

6-20 ? I don't understand

fierce ruin
#

6 locomotives 20 cars

verbal badge
#

oh, okay... I would have liked to have a mathematical function of acceleration and deceleration according to the number of locomotives, for example:
acceleration (locomotive, freight-car) = 3xlocomotive + 9xfreight-car

neon pier
#

I guess we should map the acceleration curve, especially say 99-120km/h, so that the effects of various radius turns, and grade changes, can be estimated on trip times. If you slow to 90 km/h it takes a while to get back to 120.

#

And doesn’t draw much power to do so...

feral dew
#

it's really difficult, if not impossible to get something analytic like that

#

unless the devs give us something to work with

neon pier
#

Yeah, just leaves us with measure & model. Maybe get my students to do it...

feral dew
#

Unfortunately, mathematical models and satisfactory don't mesh well together

#

a lot of things are calculated seperately when out of render, I have a lot of experience with this

#

that, and due to some sort of simulation inaccuracies, or however it shows up, even empiric models may not show the full case.

haughty quail
#

Is it because the train will teleport to waypoints when it's out of render distance, similar to vehicles?

atomic timber
#

Hoping someone can help with main bus ideas. I've seen a lot of things saying its better to not bus copper wire and use ingots instead as it 1:3 ratio and craft the wire each time its needed. That means more constructors overall thus more power and i wont have as easy access to wire when i need it outside of my automation (putting excess in storage isnt as easy with production so spread out) so is it better to belt ingot or wire around as they both will have the same bottleneck speed of highest belt level right?

fallow lily
#

For the "easy access part", I'd just have a constructor dedicated to spitting out copper wire to put in storage.

#

The ingots are better to belt, because the wire will saturate any given level of belt faster.

feral dew
#

^ also, you can't saturate a belt with wire.

fallow lily
#

?

atomic timber
#

you cant?

feral dew
#

Nope

#

If a machine puts out more than one item per cycle, you can't saturate a belt with its product

atomic timber
#

@fallow lily yeah true i can just split one of early i guess to make wire seperate

fallow lily
#

That doesn't make sense. If you're producing, say, 90 wire/minute, it will saturate one Mk 1 belt, and require two to fully transport.

#

And screws absolutely will saturate Mk 1 belts.

feral dew
fallow lily
#

You're talking about something very different.

feral dew
#

What do you mean?

fallow lily
#

If you're producing 2,000 items/minute, it doesn't matter what belt you're using. You will saturate the capacity of one belt, and will require several to transport it all.

feral dew
#

Give me a moment, computer

fallow lily
#

I am perhaps not using the right term, but the point remains the same. Copper ingots need less belt capacity to transport them than the equivalent in copper wire.

feral dew
#

yeah, that's true

#

but, to start off, though the example I posted was quickwire

#

it's actually applicable to all machines which put out multiple items per cycle

#

depending on the alt you use

#

if we use base Wire, you aren't putting out 45 ppm wire

atomic timber
#

so is the advantage that theres a greater amount of potential wire in the ingots on the belts at a time?

fallow lily
#

Correct, Rick.

feral dew
#

you're instead putting out 60 ppm wire, or 120, or whatever your belt speed is, for 3 items at a time, every 4 seconds

fallow lily
#

Tomayo is getting into a separate issue here.

atomic timber
#

is that worth the power tho?

feral dew
#

Yeah, you should belt ingots, that was already said, belting wire is kind of ridiculous, I'm just saying that even if you wanted to belt wire, you would either not be using your belts to their capacity, or you would be transporting less than you intend to.
Also, what do you mean by power?

fallow lily
#

That's not a great question to ask. You need enough wire production to support your desired output, no matter where it's located.

feral dew
#

Power is going to be consumed, no matter where you produce the wire

atomic timber
#

true im thinking of excess wire production at each site but i can just reduce the output of each machine to match

feral dew
#

underclock your machines so that there's negligable or no excess

fallow lily
#

Unlike Factorio, machines don't use power when they're not in operation.

atomic timber
#

thanks it does make more sense now

fallow lily
#

So even if you don't bother with the underclocking, you'll only use as much power as you need (once everything fills up, anyway).

feral dew
#

Anyways, since I went through the trouble of getting on my computer to explain something, just going to reinforce it, do not try to saturate belts to capacity if your machines put out multiple items, it won't work. When you're belting your wire, try to make an injected manifolds, instead of balancing the lines.

atomic timber
#

yeah just takes a little time to reach but i have plenty 😀

#

injected manifold?

feral dew
#

Where you merge in more parts as needed, to deal with the maximum parts per minute of your best belt

#

the bottom is supposed to connect to other machines, so don't worry about that, but the top is a bunch of splitters and mergers which supply those assemblers.

#

If I remember correctly, the assemblers needed 600 something screws, but I only had T3 belts at the time.

atomic timber
#

i dont quite understand how does it deal with the max parts per min? you can go over it?

fallow lily
#

I wonder if there's a glossary of community terms somewhere.

feral dew
#

when that first assembler consumes as many ppm as it needs, enough space appears on the belt to inject another belt's worth of parts

#

There isn't a glossary, unfortunately. I asked greeny, but he said that there aren't enough terms

atomic timber
#

right ive got you

fallow lily
#

A caution: This method is great when you have high volumes of materials, but as you get to more advanced products produced in smaller quantities, some thought should be given to alternatives.

atomic timber
#

ive played a lot of the game but only recent coming on discord. i will learn the terms as quick as i can

feral dew
#

this sort of thing wouldn't exist if I had higher tier belts. But it's the best thing you can do with T3 belts and 600 something screws per minute

#

if you want it to work, that is jacelul

atomic timber
#

i never thought of using splitters and mergers like that. interesting

wind spade
#

@pulsar stratus yeah, 4 is correct. I have this issue on my site, where people see "1.5 constructors" for two items and then they are surprised that the result is 4 and not 3, because they just sum them in their head. It's combined with the shards issue on my site, so it behaves slightly more different, but I was just curious if you handled the case differently (you don't have a machine list in items view, so you are probably not affected by this)

pulsar stratus
#

I only got a building list that list the nodes

wind spade
fresh cradle
eager spindle
#

is it getting bigger?

fresh cradle
#

what??

eager spindle
#

is the number in memory for satisfactory getting bigger?

#

if so, there's probably no chance that the game will be able to load your map, you might as well close it

fresh cradle
#

ok 😉

opaque pond
#

lol im not good at math

shut arch
#

what's a sensible rate of production for alclad sheets in a largish factory? does 360/min sound halfway decent?

wind spade
#

depends on what you are aiming for

shut arch
#

that is a very good question. probably what i'd have asked a customer

#

and i have just as much of a clue as most of my customers 😕

#

i guess what i mean is if that's enough to move on to other stuff that leads to turbo motors or if one should really first build up the alclad production some more

#

i've tapped 3 pure bauxite nodes so far, put mk2 miners on them and overclocked them to 250%. the question i ask myself is if i really need to go further out and get more bauxite or if i should first kick off the turbo motor production chain and scale by moving to mk3 miners later

#

nice web site btw. a bit confusing for me (i'm more of a manual optimizer), but i can see the work that was put into it.

wind spade
#

I mean you need them only for belts, right? so you don't really need many of them

shut arch
#

right now i need them only for belts, yes. but the mid-term goal is turbo motors which need them for several intermediate products

wind spade
#

oh well I thought that's going to be different production line

shut arch
#

nah, i always produce the last thing that's common to everything centrally

#

i optimize for that stuff an then deliver that to the other production lines.

wind spade
#

I'd build what you need and expand it later

uncut pine
#

is the alt stealbars worth it?

fallow lily
#

By steel bars, do you mean steel ingots?

uncut pine
#

yea sry^^

#

from coal and iron yes

#

or any other recommend alts for this production?

fallow lily
#

The Steel Ingot alternate is absolutely worth it.

#

Enriched Steel Ingot is a bit fuzzier, since that needs compacted coal and therefore sulfur.

uncut pine
#

oki also the alts 3iron ingot and 3 coal^^

fallow lily
#

That's the first one I mentioned, and is absolutely worth the extra step.

uncut pine
#

okay thx (:

mint lagoon
#

@fallow lily but one probably needs compacted coal anyways , due to turbo fuel needs later on, I feel the lesser drain on iron is worth the higher drain on sulfur as 1 normal node of sulfur (mk2 overclocked to 250%) is more than enough to run an all resources (except ammo/filters) at 100% factory.

haughty quail
#

If I need to load balance to multiple freight stations off of one line of 780 resources per min, would I manifold and still get the same efficiency?

haughty quail
#

Sadly conveyor belts are still the best way to go in this damn game. It's a shame trains were rushed to release, because we're highly limited by what we can do with routing and such

neon pier
#

True, but I intend to live in this save for a long time, so I’m building rail lines for the future and hacking “single shot” lines when need now - no more long belts for me...

timber igloo
#

(╯°□°)╯︵ ┻━┻

wind spade
#

┬─┬ ノ(゜-゜ノ)

glacial hemlock
#

@shut arch 60/min could be sufficient. Alone. Unless you use that to make some higher tier items.

mental mist
#

@haughty quail ive had nothing but epic results with my trains i vote trains are better

#

2340 iron ingots/min factory fed by a 6car train on a 10ish minute loop

glacial hemlock
#

I would say trains have better expandability than belts. You could simply double the cars to get almost double throughput. Of course for long range only.

feral dew
#

I don't think anybody's setting up train routes to transport iron plates 100 meters

mental mist
#

@feral dew i agree

glacial hemlock
#

That actually might lead to lower throughput

arctic nova
#

That would be an somewhat funny/interesting approach. Can you make a factory with the limitation of only using belts shorter then 10m? Like I guess it should be possible, but how far will you progress till you delete the save

fluid ether
#

depends, are you allowed to make longer belts for getting resources from nodes? Are splitters/mergers allowed to extend this, in case they are used for actual splitting merging and not just for cheating extentions?

shrewd yacht
#

10m is to short. Thats like 2 foundations long?

fluid ether
#

2.5 foundations, they are 4 meters

bitter rivet
#

does anyone know if the angle limitations for conveyors are documented?

wind spade
#

The maximum allowed slope is 1m elevation: 1.75m horizontal distance.

#

turning radius is 2m per 90 degrees

bitter rivet
#

awesome, thanks

#

btw, are you going to post your tools on github?

#

there are a couple of bugs I'd lke to PR away

wind spade
#

not the old version, since code is shit and pull requests for it would only be in place for a few weeks/months, before changing to new version

bitter rivet
#

there's a new version?

wind spade
#

but if you have some ideas on how to fix bugs, feel free to DM me, I can add you as a contributor

#

there will be a new version soonTM (a.k.a maybe before christmas)

little anchor
#

what code(s) are your site written in @wind spade (javascript and ?)

wind spade
#

@little anchor 99% is javascript (AngularJS)

#

if we don't count obvious HTML + CSS, then there are only a few PHP lines to handle the setup saving

#

@bitter rivet if you want to do some PRs, you can DM me

sullen maple
#

hey there, i have a question.
Wich alternate recipe i should use for craft Turbo motor?

wind spade
#

almost all of them 🤔

sand garnet
#

alt screws! 😄 * runs away*

sullen maple
#

😂

wind spade
#

BANNED

sullen maple
#

gonna kill u Tom

sand garnet
#

lol see ya greeny!

sullen maple
#

launch a nobelisk on Tom

wind spade
#

launch a nobelisk atomic bomb 10 atomic bombs 100 atomic bombs on Tom

sand garnet
#

I feel so warm from this love

wind spade
#

from love all the radiation and explosion heatwaves

sand garnet
#

I'll take what I can get

wind spade
#

probably a radioactive poisoning and 3rd degree burns

sand garnet
#

worth spending a stockpiled amount of supercomputers on turbomotors ?

#

like, I was making only 1.8/min

wind spade
#

depends if you need SCs or TMs

sand garnet
#

well I need both 😛 I think we will need SCs for tier 8 stuff in the future

#

but turbomotors for mk3 miners

wind spade
#

then do a 1:1 split between storage and TMs factory

#

or increase SCs production

sand garnet
#

might have to do option 2 first

#

at least double production

#

how much are you making per min of them?

wind spade
#

me? my best save doesn't have even computers automated

sullen maple
#

5000 Heavy Modular Frame.png Heavy Modular Frame
2500 Quantum Computer.png Quantum Computer
2500 Turbo Motor.png Turbo Motor

#

Gonna be painfull

wind spade
#

may change tho

sand garnet
#

lol

#

and yeah those are possibly just placeholder numbers

wind spade
#

but you'll probably make the TMs for that even with 0.01/min production before the patch arrives 🤔

sand garnet
#

especially considering we cant even make quantum computers with tier 7

pseudo jay
#

Right now I would build less than half a turbomoter per minute

#

You don't need many as far as we know

sand garnet
#

that is true

#

right now I just need them for the miners

glacial hemlock
#

@fluid ether it is 8 meters wide. The height varies though..

wise linden
#

2+2=4?

uncut pine
#

the alts for stator, worth it?

empty hemlock
#

every alt recipe except plastic are worth it

uncut pine
#

oki^^

wind spade
#

@empty hemlock not really, there are a few that are worse (alt motors for example - increases cost of oil)

#

and also for example alt rotor by itself isn't worth it

uncut pine
#

hmm

#

okay so not worth

wind spade
#

but if you combine alt rotor with other relevant alternates, then it's worth it

uncut pine
#

x)

#

and alt stator with other alts too?

wind spade
agile tapir
#

Tip for everyone who has Photoshop: You can use the grid to plan your factories by going into preferences > Guides, Grid & Slices. Each square (unbroken line) is one platform, divided into 8 smaller squares (each smaller square = 1 meter)

feral ferry
#

for anyone without photoshop, draw.io uses a 4x4 main grid. it also does flowcharts better

uncut pine
#

the second one with the yellow wire

wind spade
#

I linked the alternate recipe analyzer tool tho 🤔

uncut pine
#

oh so

wind spade
#

now you can pick the one row that suits you the most, based on the resources needed for it

uncut pine
#

oki

agile tapir
#

is there a way to overclock buildings in the calculator rather than make new ones?

wind spade
#

there should be an "overclocking" tab

#

where you can configure your overclocking

#

however I don't really recommend overclocking of any machines apart from miners and pumps

uncut pine
#

why not?

#

to much power loss?

fallow lily
#

You can build more machines.

#

You can't build more miners or pumps than you have resource nodes.

uncut pine
#

also only mines and pumps overclocking?

#

but i cant build 7,4 foundrys or 12,6 constructor for example

#

how i manage this?

fallow lily
#

You can underclock, but it's not really worth the trouble.

solemn glacier
#

either let the machine suffer temporary shutdowns for lack of resources, or as mentioned above - underclock.

uncut pine
#

in the alt recipe analyzer i came fir SIPs on 746,7 ressources, but in the normal calculator with the alts of 960 ressources...

#

wheres the issue?

fallow lily
#

Do they have the same item/minute count?

#

And the same alternate recipes enabled?

uncut pine
#

think yes, the tool confuses me so many times x.x

solemn glacier
#

What is the recipe you are trying to use?

fallow lily
#

As far as I can tell, if you have the same settings in both the production calculator and the alternate recipes analyzer, it will give the same results.

#

So make sure that you have the same item/minute settings for both and the same alternate recipes enabled.

uncut pine
#

yea right

#

but...how i can manage a 1,1 mk2 mine for example?

fallow lily
#

Build 2.

uncut pine
#

so confuse

#

but i try it

#

thx

fallow lily
#

Basically, if it's telling you that it would take 1.1 machines to provide the output you need, it means that you need one and a second clocked at 10% or greater.

uncut pine
#

or i take 2 impure with 250% overclocked

#

than i have 0,9

#

also 1 iron and 1 copper km2

fallow lily
#

Then you need one machine at that clock level.

#

Basically, round the numbers up.

uncut pine
#

at the machines too?

#

so 11,9 constructor, im build 11 right?

#

ah 12

fallow lily
#

Yes, 12.

uncut pine
#

ok thats helped^^

#

sry for all my questions

wind spade
#

and yes, overclocking stuff consumes way more power

#

so 1 machine @ 200% eats way more power than 2 machines @ 100%

modern mural
#

uses tones of energy... manufacture uses 55 at 100% it uses 238.3 at 250%

#

also energy production isnt as efficient. fuel generator is 150mw at 100% while only 303 at 250%

alpine lichen
#

3ws4edrfvtgybhunjimko,

feral dew
#

That doesn't fall under the so on and so forth clause

polar sleet
#

we generally don't overclock power plants as it doesn't really boost efficiency in anyway. it can compact power facilities, but you'r probably better off using them on resources nodes or production buildings.

minor bay
#

Guys. what is a good way to load balance materials into assemblers?

wind spade
#

a manfiold

#

just a line of splitters for each assembler from a belt

fierce ruin
wind spade
#

---+---+---+---+---+---+

minor bay
#

isnt that just the overflow method?

wind spade
#

yeah, it's called manifold tho

minor bay
#

guess, it's hard to load balance assemblers

wind spade
#

you don't need to

#

manifold will work at 100% efficiency

minor bay
#

oh, ok then

#

wait, can I put pics here?

fierce ruin
#

as long as you don't use it as a screenshot channel

wind spade
#

if it's on topic, then go for it

minor bay
#

10-10 at the bottom and 6-6 on the top

#

how should i split this from 1 input?

wind spade
#

does that one input have enough resources for all assemblers?

minor bay
#

320 copper per min

#

alclad sheet factory

wind spade
#

I'd just put a splitter and run 1 belt up and one belt down. If you feed the machines from outside, do another split and run each belt as a manifold for the machines in 1 row

minor bay
#

we'll see if it works 100% efficiency

wind spade
#

it will, it just takes some time to fill

willow veldt
#

So, did anyone do the math on available resources and optimal recipes for maximum output with map restrictions in mind?

#

Was about to do it myself but figured I should ask before I spend a significant amount of time on crunching numbers

wind spade
glacial hemlock
#

Crude oil: not 12000?

wind spade
#

we don't have mk2 pumps

willow veldt
#

@wind spade That's great, are the restrictions shown on the site as well? Can't seem to find them

wind spade
#

no, they are what I've calculated from the nodes and current restrictions

willow veldt
#

less work for me, thank you!

#

@wind spade Oh I presume the numbers are based upon mk3 and overclocking?

wind spade
#

yeah, mk3 miners, mk5 belts, max possible overclocking

willow veldt
#

Ah right belt restrictions for pure nodes, right right

wind spade
#

they were calculated automatically from map data by a script, so unless map data is wrong, they should be correct

willow veldt
#

I see, man it's a bummer that we're losing a whole lot of potential resources due to belt cap, mk7/8 where you at

wind spade
#

we can't even use this amount of resources now

pastel flax
#

What do you mean "can't"?

wind spade
#

FPS issues, also no way to get rid of the resources, so storages will eventually fill

fierce ruin
#

hey

calm flame
#

greeny, that's why I'd like to see some sort of "feed the elevator" system where you have constant flows of finished products and materials going into it. dunno what you'd GET for that, though.

wind spade
#

sure, but we don't have it yet, so we can't count on that

dim thicket
#

I would like faster run speed, higher jumps, better jetpack, only as long as the elevator is being fed

#

Then again, I can see a problem. Just fill a storage, then empty it into the elevator quickly

glacial hemlock
#

Infinite researches.

tropic hearth
#

anyone done the maths and figured out at what distance a train becomes faster than belts?

#

nvm i just kinda used my brain and realised they are pretty much always better until we get better belts

fallow lily
#

They’re also better for your performance.

tropic hearth
#

yeah think thats the main reason ill use them even if the distance is only a mere 2 km lol

wind spade
#

you don't care about train being faster than belt tho

#

you care about throughput

tropic hearth
#

well kinda a similar thing

#

problem is im limited by belts so

#

only going through the fuss to make trains over short distance to prevent lag in the future and cause they are pretty cool

wind spade
#

it's totally not a similar thing

#

you can have a train that goes 200km/h with way lower throughput than a train that goes 30 km/h

rocky mirage
#

i need some numbers crunched

#

i need 750 circuit boards, how much plastic and wires do i need?

#

i tried calculating it but i keep messing up

#

is there a website or smthn?

hexed jungle
#

Check the pinned messages

rocky mirage
#

oh thx

tropic hearth
#

its similar not the same...but thats when you start going in to train size and how your track is laid which is much more complicated 😁

raven pendant
#

How many machines do i need for 6 nuclear towers?

#

For fuel rods

fallow lily
raven pendant
#

Don’t how much tho

#

1 for each tower?

fallow lily
#

You need 0.2 fuel rods/minute for each reactor.

raven pendant
#

Ok

wind spade
#

there is a power tool on the linked site

olive cliff
#

any way/mod for when you need an output rate between percentages?

wind spade
#

not really

#

why do you need that anyway?

sand garnet
#

Can anyone share with me how many oil refineries> fuel gens i can run off of 2 pure 250%oil pumps?

#

Just so im not wasting time lol

wind spade
#

😄

sand garnet
#

Im on mobile and i dont understand how it works :(

#

The ui isnt very intuitive for me.. sorry greeny

wind spade
#

put what you want to make to production (probably a fuel)
put what you have (oil) in input
press "hide" to see the result

sand garnet
#

But hide is so unintuitive lol

wind spade
#

on normal screen it's just a side panel

#

and it hides the side panel

#

but on mobile it expands on the whole screen

#

don't worry, I'm working on a new UI

#

that will be out maybe even this year

sand garnet
#

Maybe just change the hide button on mobile to say " show result" and point arrow forward, not back

wind spade
#

I don't even officially support mobiles, the UI on them is terrible

#

and I haven't really optimalised anything for mobiles

sand garnet
#

Lol its responsive right?

wind spade
#

that's just because of the base template used

#

not because of my coding

sand garnet
#

Just do a little css stuff

#

As an emergency measure

wind spade
#

I'm:

  • lazy
  • not a frontend dev
  • totally not a UX designer

and also

  • working on a new UI 😄
sand garnet
#

Lol

#

If you want my inout during development DM me with updates

#

Input*

wind spade
#

you can join my discord, where I'll eventually post updates about the new version and also collect a few people for alpha testing

sand garnet
#

Honestly im already struggling keeping track of the amount of discords im part of lol

wind spade
#

np

#

won't be anytime soon, so don't worry

sand garnet
#

I barely keep up with 2 frequently lol

wind spade
#

and there will be a public testing phase as well

sand garnet
#

Alright

wind spade
#

just later 😄

#

so maybe around crhistmas

feral dew
#

you guys are too loud, Tom, why are you in here?

wind spade
#

he was asking math questions

sand garnet
#

Do you have a way to check how much power i can produce with just 750 fuel/min

wind spade
#

yeah, power tool on my site 😄

#

tools -> power

#

should be a bit more intuitive

sand garnet
#

Thanks

wind spade
#

(but you still have to "hide")

sand garnet
#

Did that just now

#

62.5 gens so 62

#

9.3gw should hold for now

wind spade
#

with gens, you can go a bit over the limit, so you can do

#

because you won't be able to use 100% of the power anyway

#

*you can do 63

sand garnet
#

Id rather be too low thsn too high

#

Thanks for all the help. Gonna sleep now

gleaming patio
#

How much fuel per minute does a nuclear reactor use? And does it output nuclear waste at the same rate?

glacial hemlock
#

Check pins and wikis before asking question

feral dew
#

there's an alternative answer here

glacial hemlock
#

Alt (answer)? Ok... @wind spade

polar sleet
#

Whelp, did some tests and isolated the nature of the bug where trains with 3+ stops bugs out when you use going in reverse. it's a combo of un explicit behavior and a bug.
1 (subtle/bug?): when the train tries to path find to it's next destination, it favors train forward first, rather than station forward first.
2 (bug): when a train exits a station in the station reverse direction (regardless of train orientation) the time table is iterated twice.
-note when it iterates the time table, it'll skip identical entries. as such, people's solutions of duplicate time table entries doesn't seem to work anymore.

glacial hemlock
#

Yes, it is quite prominent. For 3 and above stations use loop instead.

balmy sierra
#

http://prntscr.com/oh9fba in this case the input means it needs to get 1 rod at a rate of 15 per minute, and as a result it will output 6 screws at a rate of 90 per minute?

Lightshot

Captured with Lightshot

#

i dont think i fully understand how to read this interface

crude girder
#

1 rod = 6 screws, takes 4 seconds per cycle

#

per minute is just multiplying the time taken to reach 60s, which is 15

#

thus 15 rod pm = 90 screws pm

balmy sierra
#

thx

wheat saddle
zealous zephyr
#

are any of you guys good at trains?

broken brook
#

I am

glacial hemlock
#

Nobody: i am bad at trains

wispy arrow
#

I am a bad train?

ivory sentinel
#

I like trains

feral ferry
#

i just built up my nuke plant using some trucks and i'm so glad i did. hilarity ensues

patent bough
#

i'm okay at trains. havent tried junctions yet.

raven pendant
#

It’s okay but it’s bugged rn u get missing trains with AI fright cars with no train attach

fierce ruin
dire plank
#

when producing 500 nuclear waste how long it takes?

fallow lily
#

100 minutes / number of reactors.

dire plank
#

aight thanks

viscid raft
#

Hellooooooo...
I come bearing a terrible graph.
BEHOLD...
210 Nuclear Reactors. Laid out in a most... ehhhh...? Fashion.
Each square is a foundation.

Im thinking of making a "taur" where the reactors are kind of a showcase. So this shape lets me do something neat with the footprint while making it more/less headache (chose your own adventure in this regard).

Train station to bring in 84 N.F.R / Minute
Train station to remove 2100 N.W / Minute (Thanks to @fallow lily for checking the numbers on this)
Single carts should do the trick for production, waste will be a bandwidth nightmare though.

The production facility that support this will be located a ways a way away.

The waste storage facility that will support this will be specc'ed to store 500 Hours worth of waste at maximum input rate because i never want to go back into it ever again, though i will build as if we will be able to recycle the waste into something

If i need more than 500 Hours of full load storage, ill prob just copy pasta another one in place and add a train-stop.

Thanks for reading.

fallow lily
#

420 waste/minute.

viscid raft
#

is that for 250% overclock or stock clock?

fallow lily
#

Doesn't matter.

viscid raft
#

😮

fallow lily
#

Though I am off. If you're consuming 84 rods per minute, you're generating 25 waste/minute, and that should be 2100 waste/minute.

#

I was thinking 84 reactors.

viscid raft
#

So each reactor makes 10 waste a minute?
NEATO

fallow lily
#

Well...

#

Now that does depend on the overclock.

viscid raft
#

👉

fallow lily
#

For a given total fuel rod consumption, you have a certain amount of waste generated.

#

That isn't affected by overclock.

#

What is affected is how quickly each individual reactor is making waste.

#

Also, the overclock formula for power generators is weird.

viscid raft
#

yeah, ive noticed 250% on nuclear is 4995.5 or something?

fallow lily
#

Something like that.

#
Satisfactory Wiki

Production and power buildings, such as the Constructor or Biomass Burner, can have their clock speed changed to anything between 1% and 250%. For production buildings, this allows them to operate slower or faster at the cost of greatly reduced or increased power usage. For p...

glacial hemlock
#

@viscid raft challenge: to arrange nuclear reactors such that they look like a larger nuclear reactor.

viscid raft
#

....

#

.........

#

give... me... a bit

viscid raft
#

blame excel and the game for only having 90 degree foundations

feral dew
#

you could always just rotate those by 60 degrees

glacial hemlock
#

Omg, you should look for some tutorial how to do circular foundations.

orchid panther
#

^

feral dew
#

I believe the rotation increment is 15 degrees, so you can manage a 3 way triangle thing

glacial hemlock
#

10deg.

feral dew
#

10? Ah well,

glacial hemlock
#

Can make pretty round one i am sure, i didn't do it myself, but a lot of people do it in #screenshots

feral dew
#

a lot of people, I've noticed

#

I wonder if CSS will be doing any ingame support on that topic, since it's such a process

woeful stump
#

not sure where to ask this, but i have an idea, but to execute it i need to know the answer to this scenario... lets assume theres a platform way higher than you can jetpack to or feasibly build stairs to, what would be the fastest way to get back up to said platform?

warm wren
#

So if I double my super computers from 8 to 16 machines 🤔 I need to move 2100~ rubber total for it. I'm wondering if a train would be better for that.

#

@woeful stump In such a scenario I'd build sub platforms to jetpack to if that's possible.

#

I have a couple of places like that. I have 'climb' by flying to one, refueling, then flying up again.

woeful stump
#

so heres my idea, find the highest reasonable place on the map, and build a sky lattice all the way across the map every 500m or something, with mk5 conveyors stretching the entire network, and then you can just drop in anywhere on the map within 500m in about 30 seconds

#

only challenge is figuring out a cute way to get back up

onyx crag
#

@woeful stump build foundations up and use train tracks to build bridges to them

#

or make a column, jetpack up while dropping foundations beneath you

woeful stump
#

was hoping for something repeatable and sustainable, so i can beacon every 500x500m as a drop point with some kind of ladder back

onyx crag
#

if you have the resources, you could build ladders or towers to climb back up

woeful stump
#

u cant travel on conveyor elevators like belts can u

onyx crag
#

nope

#

oh. bounce pads.

woeful stump
#

yea i thought about doing something like sonic the hedgehog with the 45 degree bounce pads

#

but not sure how feasible that is

onyx crag
#

I started trying to make a bounce pad system to get up to the bauxite in the NW by the oil