#math-and-meta

1 messages ยท Page 418 of 1

pseudo jay
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But seriously balancers have their place. I.e. feeding manifolds

wind spade
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why not manifold manifolds?

pseudo jay
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Manifold manifold works fine if you have supply exceeding demand

wind spade
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they work even better then balancers when supply is below demand

pseudo jay
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Only if everything is the same product

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Balancers feeding manifold keeps the output of different lines in a ratio

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Manifold manifolds will eventually selfcorrect by backing up

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But that comes with lack

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It really depends on if you want products in a certain ratio or if some products are low priority and it doesn't hurt you if production for those stands still

round narwhal
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I vote for manifolds

pseudo jay
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Don't get me wrong; all of my final delivery to buildings is manifolds and a vast majority of distribution is either manifolds or passthrough

strange hawk
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i only do manifolds when its not like 4/6 or something

modest linden
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manifolds are pretty much easier in every way. Sometimes a balancer is nice pre-manifold if you have a lot of things that use single resources etc, just to split it 3 ways to the 3 separate factories, instead of trying to string the separate factories manifolds together.

wind spade
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I ususally do manifolds, unless I can do the split/merge with 1 splitter/merger

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so things like 1->2, 1->3, 3->1, etc don't really need manifold

pseudo jay
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Technically 1->2 is the simplest manifold

orchid panther
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I did manifolds last world but I like the look of a balance factory

pseudo jay
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And 1->3 the smallest double manifold

wind spade
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yeah sure ๐Ÿ˜„ but I like to add the splitter to last machine as well, even though it has 1 input and 1 output only. It's easier to upgrade that later

orchid panther
wind spade
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you still have full belts though. No difference against manifolds ๐Ÿค”

orchid panther
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That's because I turned it on before it was finished ๐Ÿ˜ฅ

wind spade
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but then you could easily build manifolds instead and it'll be no different ๐Ÿ˜„

orchid panther
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This is just befor I turned the assemblers on

strange hawk
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@wind spade it will take like 30 days till its 100% using manifolds in my nuclear factory

wind spade
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@strange hawk did you consider that you don't use all the power you can produce?

strange hawk
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yes but still

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i cant handle a non 100% factory

crude bay
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holy math and meta in an satis-factory

glacial hemlock
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@wind spade you had posted the round trip time for a train should not be more than 10m15s. Just now I built a 7.5km long end-to-end station and measured the round trip time of an automated train 1-0-1 and it took 8m52sec, what is without any freight cars.

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7.5km is the diagonal length of the map.

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Tomorrow I am going to measure the effect of adding freight cars to the round trip time.

wind spade
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interesting. The issue is ofc when we'll get collision and signals

unborn parrot
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I wonder what dimensions the nuclear power generator are

tame trench
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@strange hawk are you gonna use balancers for the production of nuclear fuel rod ? if so you are crazy ๐Ÿ˜„

glacial hemlock
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@unborn parrot wiki?

glacial hemlock
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What if i said if that wiki page is written by me?

strange hawk
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o

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then uhm im sorry xD haha

glacial hemlock
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Haha

strange hawk
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"Machines filled to 100%: 139 / 140 in 41355368479089:53:30" welp

wind spade
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wtf

strange hawk
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not even fake numbers haha

wind spade
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what on earth did you put in

strange hawk
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nuclear rod factory, the most possible, 140 machines, 0.6 required, 84 input

wind spade
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ah, you are not talking about the plants

zenith cove
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I didn't see it in the patch notes, but was the memory leak addressed?

strange hawk
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the crystal osc input for the fuel rod manufacturer

wind spade
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@strange hawk tbh that looks like a number rounding error. Also, you are looking for efficient time, not filled time

warm root
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someone remind me how bad my math is: if my train takes exactly 6 minutes to do a round trip (load > unload > back to load)
assuming i'm transporting items that stack 100
does that mean i'm transfering 533.33 items/minute for each freight wagon?

strange hawk
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yes i know its filling time but i just found it funny, 100% time is 22 hours

wind spade
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it also helps to look at the table, since it's only for the last two machines. If you check the previous machines, it drops rapidly, 135th machine is already under 10 hours

sullen cloud
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@warm root that is correct

warm root
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thx marcnesium: not as bad as i expected then (still not exactly a great deal :p)

strange hawk
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@warm root the output for the train is not 533 tho

warm root
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it's not?

strange hawk
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if you put a mk5 belt on the output its gonna be 780/min

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it acts like a container so the items in the freight platform get outputted at full beltspeed

warm root
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ye but mk5 belts are only 660/min so how is that going to 780 (unless you mean 2 belts :p

strange hawk
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they changed that to 780

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they also changed mk4 to 480

warm root
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ye knew the mk4, didnt notice the mk5 being 780

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still: even tho the station might export at 780, train is only moving 533 :(

strange hawk
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true

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make sure the required input for the buildings it is feeding is not more that 533

warm root
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that said: i had 4 loco's pulling that one container

strange hawk
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i might be wrong but more locos doesnt speed things up in automatic driving

arctic prairie
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my plan is to put the reactor down in a deep dark cave where I looted empty and simply dispose of the material off the edge with a tractor

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that way I can link the wire without any problems or radiation

wind spade
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don't do the tractor of the edge thingy

warm root
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ye, only thing it might do is reduce the time to go full speed/go back to stopping, but havent tested it yet

wind spade
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it eats your fps, because it stays in the void

arctic prairie
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uh

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stays?

strange hawk
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i think thats only when manual driving the train, doesnt work in automatic, i heard

wind spade
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yeah, it doesn't despawn

arctic prairie
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Hmm there is a a way to fix this

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highest mountain

wind spade
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yeah, put your waste into containers

arctic prairie
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also how far does the radiation spread

warm root
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ye, i literaly setup this train to do testing on stuff like that :p

strange hawk
arctic prairie
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didnt know there was a wiki

warm root
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i wanted to know if trains would be viable at long distance > guess it's not to bad

strange hawk
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just make sure your input freight platform doesnt have more items than fit in the train when picking it up

warm root
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why?

strange hawk
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if your input is 600/min and you can only go 533/min youre waisting 67/min

warm root
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oh, that's not a horrible thing, i was afraid it would simply delete excess items lol

strange hawk
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no but if you want to have an output of 600/min be aware

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gotta go now bye

arctic prairie
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wait

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do you have to start a new world to get the ore to spawn or is it auto-updated

stable siren
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Should be auto-updated

tame trench
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the updates made to the world changes automatically, so like a drop pod can literally spawn in one of your buildings xd

arctic prairie
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ok good

stable siren
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They even moved nodes before

glacial hemlock
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supermassive waste storage will have increased radiation range. 4 containers already can spread 140meters of radiation, so if you have tonnes of them, make sure you build them far away.

tame trench
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you know that void in the center of the map, i built my storage at the complete bottom of it xd

stable siren
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I left one of the drop pods powered and when they moved them it kept it connected so i then had a power cable stretching to who knows where through the map.

glacial hemlock
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edge of the map would be a better candidate imo.

tame trench
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im gonna fill that hole lol

glacial hemlock
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i didn't know power poles can be built on movable objects!

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that's cool

tame trench
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wdym

stable siren
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My original plan was to build vehicles and fill them with the waste and just send them off the map

tame trench
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dont do that they wont disappear

stable siren
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Oh well

tame trench
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someone told me to feed it to lizard doggo and then kill the doggo, that works xD

stable siren
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Or could store them in the poisonous areas

tame trench
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thats would be a bad idea beacause you wont be able to go there EVER, unless radiation filters can deal with poison ?

stable siren
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Imagine feeding the doggos waste and they become mutant monsters

wind spade
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just place the containers right next to nuclear plants

tame trench
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dont give them the idea xd

arctic prairie
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if you deconstruct the hub and place it somewhere else will it have the upgrades

stable siren
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Yes

tame trench
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yes

stable siren
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Same with elevator

strange hawk
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@stable siren so that explains that huge fucking cable over the whole map

shrewd topaz
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Trains transport 533/ipm?

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Per cart

wind spade
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depends on stack size, train length and route length

shrewd topaz
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I was trying to do the math today lol

shrewd topaz
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Thanks lol. Didnt see this

strange hawk
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i feel like everytime someone says theyre gonna do some math greeny has a reddit post or a website ready haha

surreal widget
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I'm always happy when someone else does math...I hate doing math...

wind spade
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@strange hawk you just made my day lol

strange hawk
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haha

snow fog
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anyone know if the alternate: radio control unit is worth it or not?

fierce ruin
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Yeah I believe so, the only alt your should really avoid is plastic. I will double check the numbers

wind spade
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plastic, screws and motors

fierce ruin
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You get 3.5 vs 2.8 pm on the manufactures

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I understand screws, but why motors?

wind spade
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increased quartz consumption for no reason, we have plenty of iron, but not enough quartz

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also, oil consumption

fierce ruin
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Makes sense

wind spade
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the first table is missing quickwire alternate, oh well

snow fog
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thanks

wind spade
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basically, if you are not low on caterium, you should use the alternate recipe

strange hawk
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why not screws? i find it pretty usefull if you dont have copper available for reinforced iron plates

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iron wire nvm

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xD

haughty quail
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Trains remove the problem of long-range transport and proximity issues with resources. Now it becomes a map-wide question of what all is available as a whole

wind spade
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yeah, iron wire > copper wire and SIP > RIP

strange hawk
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dude wtf u just said what i wanted to ask

wind spade
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SIP + Iron Wire is definitely best

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lol

strange hawk
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get out of my brain please

wind spade
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rofl I was just answering your message "why not screws" and talking about RIPs

strange hawk
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yea but i kinda saw the mistake myself before you answered

frozen garnet
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can someone verify a quick math for me?

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assuming you are running all machines at 250% power, 1 Oil pump can safely fuel 4 fuel generators and still have some fuel left over. using 1 Oil pump into 6 Refinery's.

glacial hemlock
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1 oil pump, 8 refineries, 24 generators

wind spade
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Why do you overclock your machines?

frozen garnet
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oil pump 600/Minute at 250%, refinery needs 150/Minute. wouldnt this mean one pump = 4 refinerys?

vernal walrus
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how many producible items are there in the Game, minus the ores

orchid panther
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51

glacial hemlock
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Refinery need 150/min? How you get this figure?

viscid raft
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I overclock all my shit because it's cheaper than building 2.5x as much infrastructure.

onyx plaza
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Apart from the power/nuclear waste side

viscid raft
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Well. That depends.

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Ive learned from factorio that when it comes to nuclear, you only activate reactors in phases.

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The problem is that the radiation makes it incredibly difficult to re-enter the facility when it's been operational for a while.

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But I would rather build 70 some odd reactors instead of 150+ to make full use of an overclocked mk3 miner on a uranium node.

onyx plaza
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I guess it depends on what you're calling full use

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because you could make more power from the same uranium

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But thats true all the way down to stupid underclocking levels too so I guess you gotta draw the line somewhere

dim thicket
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You're using 4.3 times the power by overclocking everything at 2.5. I guess that may not be a problem with nuclear

onyx plaza
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I wonder if we will ever get drones to replicate factory segments

viscid raft
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I highly doubt it

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Creating copy paste blueprints would be incredibly challenging in 3D

onyx plaza
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I mean I do it all the time in 3D CAD

viscid raft
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Sure. But the game engine doesn't seem designed to support it

onyx plaza
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its really nothing different than creating a clone and then indexing the X/Y/Z coordinates by some step

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UE4 will be fine

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the network code is the problem at this point

viscid raft
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No like.
Consider taking an existing factory. And mapping it to a blueprint that one could drop, with ghosts and drones that grab the materials needed to assemble the machines in place. The logistics just doesn't seem workable with the current implementation of the game.

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For first off, we don't have machines that make machines, we have machines that turn resources into resources.

onyx plaza
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Machines that make machines is only really a consideration if the game wants it to take a certain amount of time to build a machine, in satisfactory, time isn't a factor, just the base resources

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And theres nothing to say that they cant make a machine in t9 that makes machine frames "unpacks into smelter" "unpacks into foundary"

viscid raft
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I have got plans to build a factory that consumes 590 and some change uranium a minute. To make alternative nuclear fuel rods.

The challenge I face with it. Is how do I set it up so that the radiation doesn't make returning to the factory impossible without an inventory full of iodine filters. Which, admittedly wouldnt be too hard to set up. But I would rather avoid automating that process if possible. Unless we can eventually equip a Hazmat suit and a jetpack.

In factorio, we had in-game recipes that turned waste into some fuel, that could be re-refined. It was incredibly costly as far as power and time but it was a net positive, and it was certainly enough to sustain while one worked on getting more uranium.

Where as the devs have gone and implied that nuclear waste wont be recyclable unless the modding community decides to go ahead and work on that.

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Well, it will depends on how they intend to scale factory design. Cause the only way I can see blueprints working with drones is to put foundations at the top most corner and bottom most corner and make things into point cloud arrays and then have drones pick up they raw materials from networked storage crates. To assemble the ghosts in place instead of things that unpack into certain machines. Which would quickly call for scaled resource refineries.

umbral frost
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dear discord gods, i am drunk and cannot time this myself. do nuke power plants follow normal power efficiency like say a fuel generatorb? OR is it more RL / Factorio style where once the nuclear reaction is started, it uses up fuel rods at max rate regardless of demand?
praise be simon lord of flys
i have mind enuf to know 1 plant is a 300 sec burn per rod

cunning frost
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idk, but it doesn't matter because you cant control it anyway

umbral frost
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well, if its running 100% use on rods all times, and i dont need the X amount i cant swap the standby switch

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not that my inputs are starved

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Xamount power*

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but until we have some form of waste procesing i am concerned on waste production mainly

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that said its more an ocd thing as its all stored far south west over the waterfall

viscid raft
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You can underclock the nuclear plants to make them consume less and output less waste.

feral dew
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and produce less power

viscid raft
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That's what I'm doing. I have 3 nuclear plants running at 30% that way i can scale my production till I need to move them to 40% 50% 60% and so on.

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Yeah. With fuel plants you can make a huge facility and have it just constantly fuel itself with no waste.

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But with nuclear you don't want them making waste. So underclocking them is preferred till you need more out of them.

feral dew
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but, rod usage and waste production is linear with clocking, I believe. is there really a difference between 3 30% plants and 1 90% plant?

errant garden
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Nope.

viscid raft
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Nope. Just the headroom. I would rather build 3 plants. Scale them up as I need instead of adding lines and building new plants while around another running plant. It's faster in and out of the radiation zone.

silk escarp
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how many smelters can i fit on a fully overclocked mk3 on a normal node

stable siren
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smelting what

viscid raft
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^depends

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Normal/Mk3/250% == 600 raw. Assuming 15/minute base smelters for say iron: 250% == 37.5

600/37.5=16

silk escarp
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ok

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it is iron, thankyou

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my base iron smelter is asking 30 per minute...

viscid raft
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600/30=20

silk escarp
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ok

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thanks

viscid raft
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๐Ÿ‘Œ

fierce ruin
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I wonder how the CL works guys

glacial hemlock
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Some of you Didn't really know how generators work. Just stare at them for a few moment then it would become clear. Why bother underclocking?

viscid raft
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Underclock mostly only useful on nuclear, to generate less nuclear waste. Because it can't be "deleted" or "trashed" and we don't have a way to recycle it yet. So storing it is going to be a challenge. And the more of it you store, the harder it is to be near it.

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Lessons learned from factorio:

The ideal power state is consuming 50-80% of capacity.
At 80% you can justify doubling your power limit if it's not based on nuclear.

If it is nuclear, adding capacity till you are consuming 70% of the limit is ideal. Unless you are planning a big expansion where you need more headroom. In which case adding much more capacity than you think you'll need is fine, as long as you remember to dial it back.

worthy mist
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Builds 420 nuc power plant

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Checkmate atheists

viscid raft
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Bruh

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How you gunna feed that atomic bong

worthy mist
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With all the green on the map

viscid raft
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There only 2 nodes

worthy mist
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No

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There isn't

viscid raft
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๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€

feral dew
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so, is the automatic underclocking that gens are so well known for just not a thing?

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or does it specifically not apply to nuclear

worthy mist
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I'm guessing you've been using the map on greeny's site?

feral dew
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I mean, I'm tired

worthy mist
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It got updated yesterday

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(I pestered him to pester his friend)

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Gave him some of the drop pod reqs too

feral dew
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seriously, you keep on talking about how underclocking is useful for generating less waste, but energy, waste, all of that is linear to fuel consumption.

viscid raft
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I haven't played 3 days.
Last I checked only one node in cave, and one node under waterfall.

worthy mist
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Yeah Tom, it should be consuming the right amount it needs and producing the waste akin to that

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No there's been another one in the red forest since the update

feral dew
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^

viscid raft
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No. With nuclear fuel is consumed at a steady rate. 1 rod per 500 seconds.

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Unless they changed that.

feral dew
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has this been confirmed for small loads?

worthy mist
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I've not actually tested it, but it looked in Kibitz video like it wasn't

viscid raft
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Lol.

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Kay well I'm running 3 right now.

worthy mist
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I really need to build a nuc power plant

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I've built 36, I'm running none of those yet

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Foundationeering takes a long time

feral dew
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I'm in a similar state to our lord greeny. As much time as I spend in here, I never have time to actually play

worthy mist
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I just have no life

feral dew
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Even though I'm known for belts, I haven't even tested past Mk3 on the latest update jacelul

worthy mist
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Ez

feral dew
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or the latest update's effect on eila's mergers

viscid raft
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Kay. So. Nuclear plants consume fuel at a set rate. Now they produce waste over time instead of after every fuel cycle.

worthy mist
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Aye

viscid raft
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The problem is waste is unpleasant to deal with. And the more of it in a stack, the less time you can spend near it.

feral dew
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hang on

worthy mist
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I know

feral dew
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I understand you're coming on 3, so am I, so both of us are disabled

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however, what are you basing that nuclear plants consume fuel at a set rate from?

viscid raft
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Their production clock??

feral dew
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it's well known that fuel gens consume 11.11111 coal per minute maximum

worthy mist
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Just seems so strange that they would suddenly make power stuff use 100% all the time when it never has before

feral dew
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is it also a maximum in this case, taking automatic underclocking into mind.
Or do they literally consume that many rods in a minute no matter what power load

viscid raft
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They consume that many rods per minute no matter the load.

worthy mist
feral dew
worthy mist
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Very strange

feral dew
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maybe. I haven't gotten there yet. But still very fishy

worthy mist
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Guess I'll have to under clock all my gens to 1%

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:c

feral dew
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we have plenty of space

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200 nuclear power plants should be fine, most of the lag comes in the form of manufacturing the rods after all

worthy mist
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And also build bins into the sky

feral dew
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giant toxic bins

worthy mist
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Monolith of decay

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I'm totally putting a beacon on it that says that

feral dew
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enterprise of radiation

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well, I'd just make two and name them chernobyl and fukushima, but that's also a great name

worthy mist
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xD

viscid raft
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When I get home, I'll record a snip of a nuclear plant with no load on it and see if in 5 minute the fuel rod is consumed.

feral dew
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might want to average over 10 or 20 minutes. But thanks for the work.

viscid raft
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Well, if there is no load, it shouldn't consume at all.

worthy mist
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Shouldn't and won't are two different things

feral dew
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you run at 30%, don't you. Why don't you just measure the toxic waste production and rod usage.

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if they just don't use anything because they're off, it's the arbitrary case

viscid raft
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๐Ÿ‘€?

worthy mist
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I think he means to test to see if it burns while on 30% with nothing connected first

feral dew
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seems to be a bit too disconnected from the usual usage of a powerplant to make a good test

worthy mist
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That's why I'm confused too

viscid raft
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Oh.
At 100% clock rate, nuclear plants consume 1 rod per 5 minutes. and produce... 2.5GW? If memory is right? It's not infront of me, so I can't real power production.

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I'm familiar with fuel consumption cause I was doing the math on how many reactors I could feed from a single uranium node.

worthy mist
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The issue is more that when a coal power plant for example is at 100% but the network is at only 50% load, it'll only use just above 5 coal (As opposed to just above 11 at 100%)

feral dew
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what I meant was that if you've got it running idle at 30%, it may just underclock to 0% and not run at all, and not consume anything.
If the two options are, a nuclear reactor runs at any percentage and consumes a fixed amount, or
a nuclear reactor doesn't run at all and doesn't consume anything
it should be clear why I'd worry that the test would be worthless

worthy mist
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So we don't really get why exactly the nuclear would suddenly depart from that

feral dew
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it takes time for machines to underclock and overclock, I believe that they change by a little per cycle.
Since nuclear reactors have such long cycles, perhaps it's just an extremely slow decline

worthy mist
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Need some concrete evidence since it deviates from the norm

viscid raft
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I mean. It's certainly possible I havent noticed. Due to such long cycles. Again. I'll check when I get home. Didn't bring laptop to work tonight :P

But I have noticed I've gone from consuming 4GW to 600MW so I'll have to double check on the old powerplants.

feral dew
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๐Ÿ‘

shrewd yacht
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any clocking will take effect on the next cycle

white jewel
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@sand garnetayo Underclocking takes place as the next item starts producing. The productivity shows whether you have enough of input->output capacity. When the machine clogs up, there goes productivity (regardless of overclock)

feral dew
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this is the second time somebody has @'d tom when trying to @ me. Poor tom.

sand garnet
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lol I get a ping in Math channel

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something must be wrong

feral dew
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something very much is wrong, my name was poorly chosen

sand garnet
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everybody knows I only come here to share the gospel of alt screws

feral dew
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I'll share them any time. Alt screws are god

sand garnet
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Greenyyyyy!! we've got a heretic over here

feral dew
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I'll fight over my screws no matter the opponent

strange hawk
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Hi

feral dew
strange hawk
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fuck screws

feral dew
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you too

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I mean

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Don't let greeny brainwash you

worthy mist
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Eww screws

feral dew
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here he is

worthy mist
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I was saying it at the same time as greeny

wind spade
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whatever, build a factory solely for screws, idc. it's your problem

worthy mist
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Possibly even before

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Was definately before I met him

strange hawk
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hes getting tired of it. Dont make him mad ๐Ÿ˜ฎ

worthy mist
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Was how we bonded, our shared hate of screws and balancers

feral dew
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I've got something that you'd love to see, greeny. Unfortunately it's way too late, so I'll leave it for another day

worthy mist
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Did you balance a screw line? jacelul

feral dew
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screw lines are so horrid that they usually have to be balanced

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unless you practice proper underclocking, that is

strange hawk
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balancers โค

feral dew
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you hate screws but love balancers? Isn't that kind of misplaced

strange hawk
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non screw recipes use less resources

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balancers are fast

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even though i dont use them often i love balancers

feral dew
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not when you're making, fixing, or expanding them

strange hawk
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i know manifolds are better for bigger projects and are better for future but i love it being 100% in a few seconds

feral dew
#

it takes 19 minutes and 26 seconds for a 660 belt to fully saturate a manifold of 21 machines. (using 30 ppm)

#

Can you design and implement a 1x21 balancer in 19 minutes jacelul

cedar mica
#

MK5 belt is 780, not 660

feral dew
#

my bad.
It takes 20 minutes and 7 seconds to saturate 25 machines with an input of 780, and with each machine taking 30 ppm

#

CSS must love balancers, making a 1x25 balancer can easily be done in 20 minutes, this is all anti-manifold propaganda

viscid raft
#

But how many chickens?

feral dew
#

around 8

viscid raft
#

Nice

feral dew
#

assuming an 8 chicken input

viscid raft
#

Thanks

#

Excuse me, going to go find 8 chickens to fill with alt screws.

cedar mica
#

I perfer manifolds, as I can add and removes machines as needed

strange hawk
#

@feral dew i clearly said that i dont use balancers often but i still love them ๐Ÿ˜ƒ

#

And it will take 5 million years before my nuclear rod factory is full with manifold XD

feral dew
#

I use balancers a lot as well.
When I was just getting into satisfactory I wrote a general NxM balancer equation, and I discovered manifolds about a week later.

#

needless to say, I never used it

viscid raft
#

Fuck are manifolds?

feral dew
#

did you forget your /s?

cedar mica
#

Inline splitters, before each machine

viscid raft
#

Oh neat.

strange hawk
#

i only balancers for simple things like 2, 3 ,6

viscid raft
#

Not sure I like that.

feral dew
#

single belt, splitting to multiple machines, merging from multiple machines too.

#

don't worry, it works out pretty well.

strange hawk
#

it takes time before it works the same as balancers but they take less space and are easier to build

viscid raft
#

I would rather build in base 3

feral dew
#

I found an equation for saturation time too jacelul , but then greeny made a calculator for it so I haven't used that for much either

strange hawk
#

ive 140 machines to fill, theres no way im gonna use balancers xd @viscid raft

#

never tell greeny that your gonna do something, he always has a redditpost or tool for it

feral dew
#

^
There are a lot of other things I can talk about as for why manifolds are excellent, and I can probably remove any worries you have as well. But it's a bit too late for that

#

Actually, I came up with my equation first, pretty sure that's why he made the calculator to begin with.(but you'd have to ask him) He released it after I compared our numbers and found that they were identical

viscid raft
#

But that's like... Maybe... 4 layers?

strange hawk
viscid raft
#

Why not ballence your manifolds?

strange hawk
#

why would you?

feral dew
#

what do you mean by balancing manifolds, for one?

viscid raft
#

Well, if manifolds,are basically for overflow.
You could divide them into channels and ballence the channels.

worthy mist
#

I'm actually gonna be using a balancer soon

cedar mica
#

Only way to improve manifolds, is to prefill, which I recommend for power

worthy mist
#

I commit a grave sin, but it must be done

strange hawk
#

prefill is a waste of time

viscid raft
#

^nobuddy has that kinda time.

feral dew
#

something like that is done. If you've got an input of 1080, but only have Mk3 belts max, you'll have 4 full lines, and you'll merge a line into the manifold every fourth of the way through

cedar mica
#

Depends on what you are doing. Making power, needs power at times

#

Good example, is fuel. Takes some juice to kickstart the oil, so a prefill, solves that

strange hawk
#

for my nuclear, i need 50GW and i only have 12 haha

feral dew
strange hawk
#

need to build huge fuel factory just to start my nuclear

viscid raft
#

OH GOD

feral dew
#

here's a 4x5 balancer

viscid raft
#

Put the gore away

strange hawk
#

REMOVE IT

feral dew
#

rather than making a normal 4x5, I instead stacked 4 1x5 balancers

#

needless to say, it only came into existence because I chose to use screws

viscid raft
#

B&

strange hawk
#

Dude, screws, crossed belts, balancers and spaghett. Wtf are you doing

feral dew
#

and didn't know of underclocking at the time

viscid raft
#

Cursed

worthy mist
#

Machines filled to 100%: in 37:41:36

#

Yeah no thanks

strange hawk
#

Machines filled to 100%: 140 / 140 in 41355368479089:53:30

feral dew
#

want to know something even better

strange hawk
#

@worthy mist

viscid raft
#

Don't you do it

feral dew
#

That's to account for input belts of 450 (because that was how it was at the time)

worthy mist
#

What are you even making for it to take that long?

viscid raft
#

No. You didn't.

strange hawk
#

the maximum amount of nuclear fuel rods possible

feral dew
#

but we didn't even know of Eila's mergers at the time, so I didn't realize, none of those input belts will actually be 450 ppm

viscid raft
#

Bruv

worthy mist
#

That's not the max number possible

strange hawk
#

yes it is

viscid raft
#

TBF I don't know what eilas mergers are.

worthy mist
#

What I'm making is the max number possible

viscid raft
#

I do everything by Brute force.

worthy mist
#

No it isn't

strange hawk
feral dew
#

Eila's mergers is what we call the phenomenon, where if you have machines which output more than 1 item per cycle, you cannot merge a belt to capacity

worthy mist
#

Possible on one node, yes. But there are 3

strange hawk
#

What i was talking about is the input of crystal osc for my nuclear fuel rod manufactorer

feral dew
worthy mist
#

Mine too like... An hour? To manifold, maybe two?

#

Admittedly that was only a third of it

viscid raft
#

What is this nuclear image, a graph for ants?

feral dew
#

you don't need to know any of the math of course, but just don't try to merge belts to capacity when the machines output multiple items

viscid raft
#

Okie

worthy mist
#

Tbf I deliberately didn't start feeding my uranium in until everything else had filled

#

Which like I said took about an hour

strange hawk
#

@worthy mist i have 84/min crystal osc input and i need 0.6 input for every manufactorer, i have 140 manufactorer. use the tool

viscid raft
#

EXCUSE ME IF I KEEP THAT THANK YOU

strange hawk
#

MINE

viscid raft
#

NOT NO MORE

#

EATS

strange hawk
#

you want the one i made myself so the machines are all running 100%?

viscid raft
#

Maybe

#

Pls

strange hawk
#

half of the constructors etc make 66% of their capacity

worthy mist
#

Oh I see what's happening

#

I manafolded all my crystal oscillators on the same line, including the ones for the other stuff

#

So when they filled it helped fill the manu faster

#

Not technically a true manifold mind, I think they... Wait why aren't you using other alt recipes?

#

๐Ÿค”

#

No wonder we have different numbers

#

You're doing it completely different to me

strange hawk
#

i use the alts that use the least resources

#

but i prefer to use iron instead of copper etc

#

so thats why i dont use some

worthy mist
#

I use as many alts as I can tbh

#

XD

strange hawk
#

i dont use the beacon alt as an example because it uses quartz

worthy mist
#

I do because it uses overall less raw resource

#

Plus I have quartz in the building anyway

#

If I needed it just for that I wouldn't bother

strange hawk
#

in this factory it would mean that i need 2 quartz deposits more

worthy mist
#

But since I'm making Crys osc anyway

#

Fair enough, I had a factory already making so much silicia I just shipped that in rather than dedicating a floor to it in the factory

strange hawk
#

im making this entire factory from scratch

#

so i have nothing nearby

worthy mist
#

I have nothing nearby

#

Trainz

viscid raft
#

Soon: trains

worthy mist
#

Like 1KM away or so

strange hawk
#

are you sure youre doing the same thing as me because im gonna be filling 450 nuclear reactors?

worthy mist
#

Yeah, I am

#

But I currently only have a third of it done

strange hawk
#

and i just noticed i made a mistake

#

i used alt reinforced plates instead of stitched

worthy mist
#

That is a fat F

#

What you dooiiiiiiing

strange hawk
#

ffuck me

worthy mist
#

xD

strange hawk
#

what?

#

i ignore that channel because nobody says anything useful

worthy mist
#

I'm joking about you making a mistake on something simple because that's all that goes on there

strange hawk
#

oooo

#

i didnt know iron wire existed so the normal alt reinforced was better i thought

worthy mist
#

The joke --------->
You \o/

#

Iron wire is awesome

strange hawk
#

isnt copper useless then?

worthy mist
#

Well you can use it in the iron ingot alt

#

And it's also used in alt quickwire

#

Which you should be using?

#

XD

viscid raft
#

Is that... 450@100% or 250%?

#

Or both. Cause. If so. ๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€

worthy mist
#

100%, why would you overclock a gen when you can build more?

viscid raft
#

Because nuclear plants are expensive and I would rather overclock.

worthy mist
#

"Expensive"

viscid raft
#

Cause it takes up less space.

worthy mist
#

That is a better reason

strange hawk
#

Dont overclock buildings, only ore

#

you have unlimited space

viscid raft
#

Ehhhhhhhhh

worthy mist
#

Technically not

#

But there is enough it's essentially infinite

strange hawk
#

if you fill up all the space i give you 1 million dollars

worthy mist
#

๐Ÿค”

mint lagoon
#

When I'm using 30 Fuel Gens not overclocked, I'd rather overclock them to not have to build the conveyors for that many.

worthy mist
#

I did say technically

strange hawk
#

xd

worthy mist
#

I have 250 fuel generators?

lofty swift
#

Oh, you sweet summerchild... Not bothering with conveyer beoynd 30 gens... Giga facotry any1?

worthy mist
#

Pretty much

strange hawk
#

yeye

worthy mist
#

I shouldn't be mean

#

I'm doing a second all nighter in a row

strange hawk
#

haha

lofty swift
#

pets the lizzard dogo "There there, behave!"

worthy mist
#

Makes cute lizard noises

mint lagoon
#

Meh, I can do 100% of all recipes with that 30 gen, I'm happy.

worthy mist
#

Plops nuclear waste on your lap

lofty swift
#

That's not behaving. In anyway

worthy mist
#

Wags tail happily

mint lagoon
#

Bad Doggo! You don't put that in your Mouth!

#

That isn't Food!

lofty swift
#

Depends on the breed!

worthy mist
#

I'm a trappy Lizard doggo for a reason >:D

#

I'll give you all the nuclear waste >:D

#

And probably get murdered

lofty swift
#

Ye know that uranioum cave to the east?

strange hawk
#

am i the only one that has papers lying everywhere with satisfactory related things on them

lofty swift
#

behind the waterfall. Filled that with as many storage units as possible. Gosh, hope it'll last for a looooong time!

worthy mist
#

I just have satis stuff open on 3 of my 4 windows

#

Pretty sure you'll still feel the rads above the cave

lofty swift
#

Just water up there, so no matter

strange hawk
#

im just gonna put my waste in middle of my factory

worthy mist
#

Get some hairs on your chest

strange hawk
#

yey i actually saved an input of 600iron/min by just replacing alt reinforced by stitched reinforced

worthy mist
#

Yeah because it's like 10 times better

mint lagoon
#

I "would" just put all nuclear waste by the space elevator. Let Ficsit deal with the irradiated technology, Since they REFUSE to give me a way to ficsit myself.

worthy mist
#

Well technically like 2 times better, but you get the meaning

strange hawk
#

thats 1 iron deposits that needs to go to the sky less

worthy mist
#

Sky base

#

Ew

strange hawk
#

๐Ÿ˜ƒ

#

flat area is lovely

worthy mist
#

You can get that with an elevated base

#

That doesn't look hyper unrealistic

#

;p

strange hawk
#

call me crazy but i actually built pillars supporting everything

worthy mist
#

Then I forgive you

#

It's the floating ones I hate

#

Pillars make up for it

strange hawk
#

i even made support inbetween them hhaa

viscid raft
#

Correct me if im wrong, but is this not the time it takes to consume a fuel cell regardless of how much power is being consumed per production cycle?

#

tag me, i gotta call it for the day, nights are killer

lofty swift
#

Do not swap to disc while holding down space and open a screenshot... Just opened 127 windows in my browser lol

strange hawk
#

Wow i tried it and it does the same for me haha

lofty swift
#

I did warn ye :p

orchid panther
#

Alt f4

ornate flint
#

Is it more efficient to have 5 sets of buildings to produce 1/min or one huge mega building produce 5/min.

Let's say I'm talking about heavy modular frames production

#

(sry that was a question)

eternal kiln
#

How are you defining efficient? Either style could be built to make use of available resources on the map such that they were using all the input materials. The main driver for separate buildings right now is game performance.

#

From a power usage perspective they should be the same over time given that you would clock all the machines to end up outputting the same end result. Moment to moment power consumption may be different given the difference in number of machines that might result in multiple lines.

#

Train/truck transport of materials could make a difference in power consumption/fuel usage between the two layouts.

onyx crag
#

From a power usage perspective they should be the same over time given that you would clock all the machines to end up outputting the same end result.

aren't production machines more power-efficient at lower clock speeds?

strange hawk
#

@ornate flint you will still need the same amount of buildings, resources etc so it doesnt matter

onyx crag
#

if you're just asking whether to put all the machines in one structure or to spread them out, and they're going to run at the same clock rate everywhere, then yeah, doesn't matter

#

but if you're choosing between e.g. one miner + smelter + constructor all running at 100%, or two sets all running at 50%, then two sets at 50% will use like 1/3 less power

ornate flint
#

Yeah basically a production plan for 5/min is a real hell to build, while a set of 1/min is easier to construct over time (eg one per day?) And also easier to scale

#

So that if I need to reduce the usage of power and I don't need 5/min I can easily shutdown the power uniquely for one set

strange hawk
#

I like huge complex factories so i would go for the big one

unborn parrot
#

Is there a anyway to get 140 manufacturers down to 120

wind spade
#

delete 20

unborn parrot
#

I'm wanting to split the nuclear megaplant into three separate factories and I want to split it evenly

#

Between 3

#

Could just undeclock slightly to make 141

#

(for nuclear rods btw)

#

Eh it's only one percent so it'll be fine

#

If I just make 141

strange hawk
#

SCP 173 im doing same

#

hehe

crude girder
#

Just call him peanut

hexed jungle
#

Iron wire is OP I think. Very OP. It makes copper completely useless.

white jewel
#

nope... copper is used in tier 7 and in caterium smelting

hexed jungle
#

Haven't hit T7 yet. Good to know it's not completely useless.

wind spade
#

Copper is good for Iron Ingpt alt

dim thicket
#

Copper is good for extending caterium

white jewel
#

Well, is there a way how to make central bus/hub for storage without loosing sanity? DM with advice pls ๐Ÿ˜›

worthy mist
#

Copper is good for a few things

#

None of those things are actually copper related... Buuuuut XD

#

(Meaning in terms of the end product)

dim thicket
#

Bus is eh. A lot of the items in the game are only required for one thing. You're much better off shipping item directly to where they need to go, and leaving space to spilt if necessary

#

Oh, but you want that center storage

white jewel
#

yep hub with central storage of meaningfull items...

#

busing all items in and sending selected to factories

#

i have no problem creating supercomps and motors... i need to send those to the hub and further to turbomotors... what i am looking for is some neat system how to organize the storage

feral dew
#

Effective logistics and a warehouse

#

I used trucks in the past, but trains makes it even easier

strange hawk
#

@wind spade why use the alt iron?

wind spade
#

because 60% of the copper ore available is useless otherwise

worthy mist
#

^

strange hawk
#

but there is so much iron anyway?

worthy mist
#

Greeny 3 fast 5 me

#

You can always use more iron

strange hawk
#

never challange greeny

wind spade
#

well at least you don't have to find more iron nodes and you can use the copper ones

worthy mist
#

Makes getting the required iron easier

#

Makes making steel easier too

strange hawk
#

okay thanks, its not like the stitched iron plate or iron wire that is way better to use

worthy mist
#

Well if you want to get into the math, it's more effiencient to use copper ore in iron ingots then turn that into iron wire

#

But a reasonable margine if I remember right

#

Thanks @wind spade for the tool so I don't have to do the math myself

wind spade
#

I like how you just totally ignored the other 6 recipes there and only showed the 3 rows of stuff ๐Ÿ˜„

strange hawk
#

DARKMODE?????D??E

wind spade
#

yeah, it's in settings

civic perch
#

is that the calculator?

strange hawk
#

greeny in the nuclear power reddit post you say that with 1 uranium ore with mk3 miner (240/min) you can have 56 nuclear fuel rod/min

#

but in the link in that post it only is 11.2/min

wind spade
#

link is broken and post as well. It should be 84/min

#

I need to fix that

#

I had wrong data at the time I wrote it

strange hawk
#

o luckely i thought my calculations were fucked

wind spade
#

@civic perch yeah, it's my tool site

crisp pelican
#

Question: is there an ideal train:wagon ratio and is the only thing affected by this how quickly the train accelerates?

fierce ruin
#

1 to 5 for hills as for flat unlimited so to speak

#

station space is more what you need to consider

crisp pelican
#

bah

#

Is the 1:5 for hills for a maximum inclination or do trains just move upwards if you go over that?

fierce ruin
#

if you go over the train rolls back down the hill

haughty quail
#

Can someone @ me and tell me if adding buffers to train depots adds a bigger window of time for train travel?

civic perch
#

i got stuck at a hill with a 1-4

arctic nova
#

little sneak peak of my actual Turbo Motor Setup, 17 intermediate products and 1 manufacturer on one level (19x12 foundations)running the alternate blueprint of turbo motors at 100% (at least I hope so). Going to finish it tomorrow and then I will give some more in-depth look into the whole build.

crisp pelican
#

Well at least I only need to rip out one loop of a rail corkscrew rather than lots

arctic nova
#

@haughty quail I don't think so, since it's about the belt limitation. The benefit of the train station is, that it actually ignores belt limitation due to getting the train load completely with one animation. In order to get more items done (in case that the travel time of the train does take longer than emptying the cargo station to the distribution target) just add a second train running the same schedule but on an offset time. I think in one of @wind spade Blogposts was a timetable showing you the actual times where you would need to set a new train.

wind spade
#

yeah, check SSS #6

arctic nova
#

How ever, train stations can "only" double the amount of your belt limitation, since the output/inputs are 2 lanes for the maximum available belt

errant garden
#

Isn't each frieght station for each frieght car?

fierce ruin
#

yes

worthy mist
#

@wind spade I was making wire. The others were just on there because of something else I was checking and was too lazy to take off. There were no other rows

wind spade
#

yeah I see.
"hey tool, is it better to make wire with Alternate Nuclear Rods or without?"

#

"what even is this question?"
...
"but here are your results anyway:"

worthy mist
#

Poor tool

wind spade
#

oh well, it's your PC that does the calculations

worthy mist
#

My PC likes being worked to do literally nothing

high vapor
#

I see all of your pretty, neatly organized and mathematically optimized factories, then I look at mine and think "they'd probably have a stroke if they saw this".

wind spade
#

It's not to late. Save your soul mortal! Embrace the power of math and accept the lord and savior manifold!

high vapor
#

Also my train tracks look like rollercoasters

bitter creek
#

It is super easy to make 90* belt turns....just sayin!

glacial hemlock
#

Easier than saying though.

crisp pelican
#

Should probably add a scale to that

viscid raft
#

Yeah...
Train headaches...

crisp pelican
#

Since trains engines don't need to be at the front I think I can solve my problem by going 1:6:1 for a 1:3 ratio

viscid raft
#

Hm?

crisp pelican
#

I initially set up a 1 train engine to 6 wagons station (which won't be able to move up slopes), so ripping it all up to have 2 train engines at the front wasn't something I was looking forward to.

viscid raft
#

Why not 1 front one back?

high vapor
#

@crisp pelican I have a spiral just like that, except the thorns on mine are 4 long instead of 3. I had some issues with the turn being too tight sometimes with 3.

glacial hemlock
#

Rail turn radius is 17meters when measured horizontally

#

Locomotives can pull 2 wagons on steepest uphill, and more wagons if the slope is gradual.

#

Train slow down on either turnings or slopes, so you might want to avoid having slopes and curves together.

viscid raft
#

Just add more power ๐Ÿ˜‰

crisp pelican
#

Yes, one at either end is what I'm going to go with

viscid raft
#

Ezpz coversquirell

haughty quail
#

@arctic nova Thank you for the response. So buffers do nothing to increase the travel time window for trains, therefore adding multiple to the same line should be fine, as you said. Would this cause conflicts if I have a T-junction in my shuttle setup? I figure it shouldn't since the junction splitoff tracks are uni-directional in the way the trains behave with it.

#

I played around and I notice that when you try to pretend you reached the end station where it unloads, it will go back to the middle station to try and load more cargo on an already-full car. Once it discovers that it's full, it reverts back to the end station to be unloaded and resumes normal scheduling.

viscid raft
#

Do you have videos on your train setup?

haughty quail
#

Using the Start --> Mid --> End timetable, the train will go to the nearest station (middle in this case) once it unloads at End station. Then it proceeds to start station to load one more car and skips all the way back to end to unload.

#

I don't but I could record it if you want

#

Currently this is the best working setup I have. Not sure how it would work with more than 3 stations as I've not tried it yet

#

Where do our screenshots save again?

summer field
haughty quail
#

This is my 3-stop concept. The station on the right is End, the station that's top left is mid, and the bottom left is the starting station. It's interesting that it doesn't skip to start from the end and load there first. It doesn't go by the timetable logic I set it to, instead going to the nearest stop and working its way down the line until it reaches the final loading dock.

#

Open the original if you'd like better detail. Idk if we can link videos in this channel, but I'd be more than happy to upload a video and share it for those interested. I'll begin experimenting with 4 stops.

polar sleet
#

what is the tightest turn people have managed for trains? so far I've figured out how to achieve 17m radius turns. requires you to not connect a pair of existing rails though, as that causes it to say it's invalid.

fierce ruin
#

3x3 tiles

polar sleet
#

yeah, you can get 3x3 (24m radius) even when connecting existing rails I believe. Though, for some reason you can almost manage a 2x2(16m) if you only connect to one existing rail.

glacial hemlock
#

On foundations, 16m turn radius is impossible. You have to do it on grass.

#

17m require at least one free end. You could build the other parts provided you build the 90deg bend first.

verbal badge
#

Hello I have a little problem for you:
I have a yarn factory with 13 constructors so an output of 67.5 for each one of them

the problem is that my MK5 belts are overwhelmed after a while so I put on another line the exedent
I would like to find a trick so that the first line there is exactly 780 items / min and on the other there is the rest (97.5 items / min)

here is an image to represent all that

wind spade
#

you should be careful with merging to belt speed, it sometimes doesn't work

verbal badge
#

@wind spade why ?

wind spade
#

sometimes items will get stuck even though they should be able to merge onto the belt

#

so it's better to leave some space, like 10-20 ipm less than max

verbal badge
#

ok ok, thx

arctic nova
#

dang. That must be the reason why some of my (hopefully well calculated) machines sometimes show 99 instead of 100%. I hope this is gonna be fixed at some point, yet shouldn't matter tooo much.

wintry current
#

Are there enough Resource Nodes on the map, that I can build for every Item one Factory?

cedar mica
#

Last I counted, there was 355 nodes, including impure

#

So you should be able to make everything, depending on scale and recipie

fluid berry
#

Depends on how big your โ€žone factory per itemโ€œ is. Your question is a bit generic

#

And there are still some unknown tiers locked

wintry current
#

Yeah, I know but from the present Point I SHOULD be able to, if I donโ€™t want 1000 Items of each type per minute?

fluid berry
#

So, only 999?

cedar mica
wintry current
#

xD Nah a bit less

#

And at the end I canโ€™t produce as much endgame items as early game items

fluid berry
#

Theoretical node output depends on max belt speed, mk6 might be coming soon, so you get a few 10k iron from pure nodes alone. With alternative recipes and stuff, you can get pretty far. I think youโ€˜d hit power limits before, if everything is running at the same time and you have not prepared power plants

#

You need time to actually build it

wind spade
#

Power limit is 1300 GW

#

You can eat max around 300-400 GW

fluid berry
#

What I mean is, first you need to build all that. Collect from nodes all around the map, build the actual factories. Resources should be the least of your concerns

#

Planning and actually building it. A factory for every item, letโ€™s say 20 supercomputers, 20turbos etc should be pretty easy. It all depends on how much he is talking about

#

What would be the bottle neck? Bauxite for the moment? And even that got a boost

wind spade
#

Oil

#

For sure

fluid berry
#

And there is S.A.M. Somersloops and Mercer Spheres. Which have no use for the moment. Every theoretical calculation of whatโ€™s possible from map resources might get thrown out next big update

wintry current
#

Thanks for the help!

fluid berry
#

Did you have a look at map tools @wintry current ? Some people donโ€™t even know how much you can find

wintry current
#

I work pretty much with different websites and maps to try to make a plan for my world

#

So yeah, I have. @fluid berry

fluid berry
#

So you can find the theoretical node output. Just donโ€™t calculate with miners max overclock speed. I find it funny how much YouTube โ€žguidesโ€œ get the math wrong, when itโ€™s just belt speed of one output that limits it. Iโ€™ve played with people that overclock and worry about efficiency as soon as they get mk1 belts

shy mason
#

if anything they should worry about underclocking to save on power if they are on mk1 belts.

fluid berry
#

It might spike a little, but if itโ€™s too much produced, it will stop anyway when itโ€™s full... this power saving approach is like balancers, 99% not needed

arctic nova
#

think oil won't be a problem once mk2 pumps get introduced. but till then ยฏ_(ใƒ„)_/ยฏ

strange hawk
#

mk2 pumps arent even in the gamefiles yet so that might take a while

arctic nova
#

if my memory is not tricking me mk2 pumps have been in closed alpha

shy mason
#

I'm fine with having 1 bottleneck at some point, if it's not one thing it'll be another.

wind spade
#

if anyone is interested, I was bored so I did some comparsion between roundabouts and normal junctions (for the future with signals)
https://docs.google.com/spreadsheets/d/1wHpyQge0Lh2eyeMnvDDyd7o10NVbtHjz-85BfdeFE9c/edit?usp=sharing

strange hawk
wind spade
#

with crossed belts?

strange hawk
#

yes

wind spade
#

i totally don't know stuff about that lol

strange hawk
#

o okay i thought u knew xd

#

how many hours do you have ingame?

wind spade
#

30, lastly played on February

ember furnace
#

Guys, Im sure that some players still have trouble with coal mining to coal consumption in coal generator ratio. Here is a simple trick:
x * 0.22222222222 = Coal needed per minute from miners
x = MW you want to produce with coal generators

Example:
I want to hook up 6 coal generators, that means 300 MW, so the math is:
300 * 0.2222222222222 = 66.666666666 coal per minute from miners

U dont need to add so many 2's but it would be infinite 2's for the correct math. Just smash it a few times and you get a number you can work with :)

Hope this helps someone and is not just confusing and useless. :)

Have a great day everyone!

wind spade
#

@ember furnace well you can just put in "6 coal generators" in the tool ๐Ÿ˜„

#

also, there are like 10 tools only and I never seen any tool being able to calculate number of generators. If you have other one, send it to me please

#

some people do overclocking, different gens, different combinations or even don't know that the number is 11.11111

#

just saying that 99% of people find it easier to put numbers into a tool rather than doing the math themselves

wind spade
#

what? that's not even close to what I was saying

feral dew
#

the language barrier in its glory

wind spade
#

rofl what? Sorry for trying to be helpful and save people from the need of multiplying by 0.222 periodical

orchid panther
#

Did he delete his post?

arctic nova
#

either that or mod? dunno

shrewd yacht
#

looks like they added more bauxite that is not on the map @wind spade

cedar mica
#

Invisible nods?

shrewd yacht
#

nope

#

there is one up on the ledge north of the 4 pure oil in the west

#

between the crash and the current node

cedar mica
shrewd yacht
#

yep thats the one

wind spade
strange hawk
#

haha

round barn
#

What kind of message discrimination ?!

shrewd yacht
#

@wind spade just west of that one on the rock ledge out to the crash

wind spade
#

I don't have access to the game now. Can you send a screenshot with you standing near the node and x/y/z coords for that place?

wind spade
#

TotalXclipse just showed me on his stream, that overclocking a building doesn't increase power consumption. Underclocking works correctly. Can anyone confirm this? (the power consumption is increased in the mahcine view, but not in the power pole view.)

severe python
#

Is there a flowchart somewhere with all the recipes?

wind spade
#

haven't seen one. At least not recently (there was one back then, but it's outdated now)

#

alternate recipes would probably make it unreadable

severe python
#

That helps, thanks!

fringe citrus
#

what if you run each item to its own storage bin as its made. then just send it out again to whatever next machine the part is needed in. as long as you produce as much or more than the overall demand of that part, no matter how you split the lines, it'll eventually get there

feral dew
#

That's more or less the manifold argument, except with storage in between

strange hawk
#

its funny how people always come here with an idea and think other people havent thought of it because most of the time its the simplest thing ever

fierce ruin
#

Mr Q please stop with that dude on reddit. I know your right but it's filling the comment section for no reason

strange hawk
#

i got banned HAHHA

fierce ruin
#

You got banned?

strange hawk
#

because i called him a retard

#

1 week

fierce ruin
#

Lmao yet I reported him

strange hawk
#

but mister false information doesnt get banned

wind spade
#

@strange hawk what are you talking about?

crisp pelican
#

Although the only thing I didn't consider is how high the train actually is, in case collision gets fixed in the future

sand ice
#

"It was too big to be called a sword factory. Massive, thick, heavy, and far too rough. Indeed, it was a heap of raw iron."

crisp pelican
#

Spoke 4 is on the same level as spoke 1 for the next loop because my factory floors are 24m high & each quarter drops down 8m

fringe citrus
#

@strange hawk ... did i say it was a new idea? no wonder you got banned on reddit if you're going to be rude

arctic nova
neon pier
#

I built an elongated spiral below my double mainline to a station below, with entry track on top of exit, lines up so that entry is much longer to allow for early braking of stopping trains. Hopefully this time Iโ€™ve made it long enough so it wonโ€™t brake in the mainline and slow down following trains in some signalled future... ๐Ÿค”

wild plover
#

ty daddy

sullen acorn
#

@arctic nova
Impressive. :+1:

errant garden
#

Probably not.

sand ledge
#

sorry

shrewd yacht
#

@wind spade how do I find coordinates?

#

I'll load the save into map with me at the node

#

actually... the node is there, but the map background must be out of date

#

that is what confused me

viscid raft
#

anyone have link to most recent map?

fierce ruin
shrewd yacht
#

you can look at screenshots to see why I was thrown off

wind spade
#

map background isn't really updated since release of EA

#

because it was manually put together and it's a tedious process

shrewd yacht
#

probably not worth messing with before final release anyway. they seem to be doing small modifications to the plateau

arctic nova
#

thanks @sullen acorn ๐Ÿ˜Š

uncut pine
#

how many fuell generators i can make with full when i use 1 Pure Oil 250% and MK5 belts?

dusk helm
#

Which Miner are you using?

shrewd yacht
#

tools up top will let you find how much fuel is required for x amount of plants

#

then you can set up a production line for that and see what you need

#

seems you can do 32 fuel plants @uncut pine

uncut pine
#

ah okay nice

shrewd yacht
#

will consume a we bit more than you can produce, but we never go close to max anyway due to fluctuations and fuse trip

uncut pine
#

so how you can find out this in the calculator? consumption?

shrewd yacht
#

I first wen to production and added the input

#

a fully overclocked pump is 600 oil/minute

wind spade
#

but yeah, consumption is a good tool for that

#

you put in the 600 oil and tell it you want power or fuel

shrewd yacht
#

right

#

then go to tools menu and power and add in the fuel per miinute

uncut pine
#

im think im stupid to make that

shrewd yacht
#

you build what you want tbh

wind spade
#

hey, the tools just help you with math

uncut pine
#

ah 375 fuel

wind spade
#

sometimes it's pretty straightforward, sometimes it's not, but it's better to be safe than build the wrong build

#

and tbh I'm the type of guy that will put 2+2 in calculator just to be sure

shrewd yacht
#

hehe

uncut pine
#

so with 375 31.3 generators right? ^-^

shrewd yacht
#

yes basically build 32

#

the internal buffer and belt storage will make up for it anyway

#

power use will fluctuate a lot unless you underclock perfectly

#

my 4500-5000MW base fluctuates by around 400-500MW

uncut pine
#

but generally generators dont need any power to work right? only the ressources

shrewd yacht
#

right

#

you spend some power to produce though

wind spade
#

that's something that I like to call "fuel efficiency"

shrewd yacht
#

seems 900MW is used to produce the fuel

#

where is that table of yours?

wind spade
#

basically, fuel is the worst in terms of efficiency

#

SSS #5 I beleive, let me find it

shrewd yacht
wind spade
uncut pine
#

ahh thanks

#

im in step for the nuclear power plants but this is a lot of work

shrewd yacht
#

nuclear is last resort imo

#

and only after getting the alt recipies

wind spade
#

tbh even without alts it still has decent 94% efficiency

#

it can help you if you are going coal -> nuclear

uncut pine
#

si i finish at first the fuel generators^^

#

or more coal yea

shrewd yacht
#

I am still at only 9 fuel generators over by the 4 pure nodes

#

though I moved them to turbofuel

#

most of my power is from tapping the thermals ๐Ÿ˜ƒ

wind spade
#

yeah if you don't have enough coal, you should move to compacted coal and if that doesn't help you, go turbofuel

#

fuel is just shit

#

you spend almost 20% of the energy gained just to keep the production going

shrewd yacht
#

there is a nice spot for compacted coal in the eastern part of the south start

#

got a pure coal node and a normal sulfur close

uncut pine
#

hm so better to make compact cole yea?

shrewd yacht
#

than fuel yes

#

probably use more space, but we got plenty anway

#

as long as you got sulfur and coal to spare then it is better than regular fuel

uncut pine
#

so with mk3 normal 240 cole / 240 sulfur i can make 240 compact cole

shrewd yacht
#

just have to build a crapton of coal plants ๐Ÿ˜ƒ

#

48 power plants will take some time to build ๐Ÿ˜ƒ

uncut pine
#

๐Ÿ˜„

#

but can i use a mk3 pure cole with a mk3 normal sulfure?

shrewd yacht
#

sure

uncut pine
#

theres less sulfur than cole ๐Ÿ˜ฎ

shrewd yacht
#

just overclock the sulfur and you've got a lot

uncut pine
#

250%?

shrewd yacht
#

yep

uncut pine
#

youre great guys thx! ^-^

shrewd yacht
#

only place the shards are useful tbh

#

in the miners

uncut pine
#

๐Ÿ˜„

shrewd yacht
#

24 asseblers making compacted coal and 120 coal plants ๐Ÿ˜›

uncut pine
#

๐Ÿ˜›

shrewd yacht
#

should net 5550MW

uncut pine
#

i wish me new storages with more capacity

#

or en ME-System like minecraft

shrewd yacht
#

sad thing is thats just over 2 nuclear plants LOL

uncut pine
#

yes ๐Ÿ˜ฆ

shrewd yacht
#

they really need to fix the alt plastic and steel screws recipies

#

most useless ever

wind spade
#

screws aren't issue with the recipe but with the item itself

minor shadow
#

alt screw recipe does save you space (indeed halves it), but yeah, exactly the same output for a given input of iron

wind spade
#

the issue is that screws are useless, therefore both alts for screws are useless as well

#

also, there are way better recipes than the ingot->screw recipe even if we needed screws

pseudo jay
#

Screw screws

wind spade
#

we need a bot to link that to the article every time someone mentions screws lol

#

people need to know

shrewd yacht
#

I guess if you move to stitched plates...

wind spade
#

stitched plates are awesome

#

50% cost of RIP

cedar mica
#

Screws are an early game item, along with biofuel. You mainly need it, for stuff you need to do

wind spade
#

not really

#

you can get SIP alt almost instantly

#

and get rid of the screws

atomic ice
#

Is it better to split evenly into smelters/constructors/etc., or is it better to just have one line and splitters at each smelter/constructor/etc.?

wind spade
#

B

#

unless you care about the time it takes for the setup to start, it's way better to have one line

atomic ice
#

Ah okay, I then just have to calculate the maximum amount of buildings it can support?

wind spade
#

both setups support the same amount of buildings

#

there is no difference in the end

atomic ice
#

Ah gotcha... that's going to make it a lot easier to build in the future now... spent so long trying to split it evenly before

wind spade
#

could be a nice read for you

haughty quail
#

@wind spade I read your post about station empty times and train intervals, and saw someone mention that input belt speeds could potentially no longer be the limitation? Could you clarify if input belt speeds still limit what belts you use on the output station?

wind spade
#

it's still a limitation

haughty quail
#

I suppose if you have a train that comes at shorter intervals than a 2x MK4 setup, you could afford to go up a level?

#

But that would require upgrading on both ends, right?

wind spade
#

no, you can have multiple trains unloading in a single station

haughty quail
#

Right, which would help with making sure the output is constant and the stations are always full. Is there a point where you can have too many trains? As in, the input station canโ€™t keep up with the pace

carmine hearth
#

Was reading some prior comments. I thought steel screws were better than the other alt screws recipe... Am I missing something?

glacial hemlock
#

Just now built a 1-100 train and it took halfway across the map to gain 100km/h speed

carmine hearth
#

Why don't you add on 19 loco's on the back end?

glacial hemlock
#

That defeats the purpose

#

The world longest train has only about 7? Locomotives

strange hawk
#

this is not irl

carmine hearth
#

The world longest train also takes forever to get up to speed...

mortal bough
#

Hi @wind spade . Been lurking for awhile and enjoy your thoughts. I was wondering is all alternate recipes good?

wind spade
#

not all of them. Most of them

mortal bough
#

Do we have a list of alternate recipes we "should" use instead of a complete list of alternate recipes?

uncut pine
#

so, i can only put 780 items out of a pure cole mine with 1200 items output right?

#

because mk5 can only handle 780 ipm

#

thats i good point @mortal bough , a list of the alternate are nice

strange hawk
#

@mortal bough use the tool on greenys website to check which alts save the most recipes

mortal bough
#

@strange hawk Thanks!

strange hawk
#

i suggest to start from the bottom

#

and see what requires most materials

#

enable the good ones and disable bad ones as you go up so you use them in more complex recipes

#

for example start with iron ore, put a questionmark on that recipe and see what uses more materials or a material you dont like

wind spade
#

@mortal bough usage of alternates is mostly based on what you have available

mortal bough
#

Yeah understandable. I'm in the process of creating a mega base. I wanted to research what recipes I should be going for. I like to do planning before getting the base setup.

wind spade
#

based on what you want to produce and which nodes you want to use, you can use the linked tool for that

#

I'd just suggest avoiding screws, alt motors and alt plastic

#

every other recipe is useful in some situations

uncut pine
#

@wind spade one question: 1 pure Coal mk3 with a normal mk3 sulfur 250% produce 240 compacted coal right=?

jovial prism
#

Hello, Is there a way to optimize this schematic, and not using 14 smelters?
For example can I use the sum of the smelters (6,5+1,3+2+1+1,2=12) instead of 14 and use splitters into the constructors?

#

Will the splitters in the end fill up gradually and end up by adjusting it to 100% if I set the correct underclock in the machines needed?

wind spade
#

@jovial prism you can check "visualize machine grouping" in settings, maybe that's what you are looking for

#

and yes, splitters will fill the machines

#

you don't even need to set underclocking, but it's better if you want less power consumption

#

@uncut pine compacted coal is 1:1 for coal and sulfur

#

so if you have 600 ipm sulfur and 780 ipm coal, then you can make 600 compacted coal

uncut pine
#

yes sir

foggy gazelle
#

Hi, does anyone knows if fuel generators spend more fuel as the power they generate goes up?

wind spade
#

yeah

#

well, the number displayed is the max

#

so it uses less than that, if you don't consume 100%

foggy gazelle
#

Oh, thanks a lot.

grizzled pine
#

why you need a magebase if you don't know what for parts you need for the spacestation?

#

if the spacestation is know - I think there is one type of factory that fits everything to produce in a good time with alle resourses you can get from the map

#

until that point every construction is just to have it - maybe they change many things - half of you megabase is useless

#

there will be 5 new factory MK2 with T8 - that will change maybe everything

fluid ether
#

having a factory that can produce every known item in a decent time in a decent amount seems okay imo

grizzled pine
#

I'am produceing everyting know for T8+9 to have it on release - everthing on top doesn't help

fluid ether
#

it can't hurt to have a setup going

grizzled pine
#

take all know HDDs - that will help you a lot and you can see the beautiful map

#

I hate giant factory mid in the air without any connection to ground - devs say they will implement a stability system - happy crash landing

#

connecting all gyser to power line is a must have

fluid ether
#

jep, but I already build with stability in mind. I hate floating objects

#

and I aprove of such a system

past zinc
#

@jovial prism can I ask what you used to make that schematic?

gleaming urchin
#

I need help with math

white jewel
#

@past zinc thats an awsesome page greeny made... check it out. Its worth it.

past zinc
#

Thanks @white jewel ! For some reason his site does not load for me at all though

white jewel
#

weird.. it works for me... using chrome and win 10

fierce ruin
#

Which browser?

white jewel
#

Greeting Maikeru ๐Ÿ™Œ

fierce ruin
#

I am around 16/7

#

I can't seem to leave this place

white jewel
#

Adicted, are we? Hmmm?

fierce ruin
#

to helping yes

white jewel
#

Its hard to do yoda impresion with text

fierce ruin
#

lol

shrewd yacht
#

hmm I need to expand my heavy modular storage before next tier

#

if the wiki and its image is not a fake or they change the requrements then it is going to be expensive

wind spade
#

@past zinc what does it say?

past zinc
#

@wind spade is working from home. Must get caught up somehow on the firewall at work

wind spade
#

@past zinc was it white screen or was it infinite loading on the site?

past zinc
#

@wind spade it was a "this page cannot be displayed"

viscid raft
#

Anyone got the numbers on maximuim slope of train tracks?

arctic nova
#

dunno if this is helpful, but with a cork screw on 6x6 foundations you can climb 2 walls (8m) per 90ยฐ, or 8 walls (32m) per full 360ยฐ

#

for straight slope I just started experimenting a little, might take me a few min

viscid raft
#

Yeah. I need a lot of climb. Corkscrew is great, but 6x only works for bidirectional track. I like building unidirectional circuits.

#

8x8 corkscrews don't like fitting nice.

arctic nova
#

just finished some straight slope measurement

#

this would be the max slope if you would stick to the foundation grid system, if that is not necessary you could get slightly steeper slopes.

#

@viscid raft I kinda made one work

#

inner on 6x6 foundation, outer on 8x8 foundations. the outer one's might need some helping rails when connecting it

#

n

#

nvm, doesn't even need helping rails

#

just do an inner 6x6 screw, then leave 1 foundation space and outer screw on 8x8, just works the same way

#

(don't mind the mess around, that's just my playground rooftop)

glacial hemlock
#

@viscid raft refer to wiki for more info about railways

#

slope, turnings, all recorded.

shrewd yacht
#

22.5 degree slope is actually incredibly steep for adhesion rail ๐Ÿ˜ƒ

#

but then again these foundation measurments cant be right

arctic nova
#

ohnvm

arctic nova
#

and a little update, I just found an even better corkscrew design, I'm gonna build a full 360ยฐ with this technique and then I'll show a screeny about it

glacial hemlock
#

i am sure it can go beyond 22.5deg.

arctic nova
#

it can, that is just the avg. 22.5ยฐ if you build a straight whith also considering sticking to full foundation lengths

#

I was able to pull of from 1 wall higher, but I couldn't reach the next foundation border, if going 1 foundation border behind it got cancled due to steepness

#

so if you wanna stay in an easy repeatable grid system, 22.5ยฐ or 6 walls high*12 foundations seems to be the sweet spot

arctic nova
#

base is 9x9

fluid ether
#

what do you want to move trains so high up for

arctic nova
#

I'm not currently, but it actually makes a lot sense if you keep those huge cliffs mind

fluid ether
#

unless there is no way around the cliff, I would say a slightly non direct but level rail would be better, wouldn't it?

arctic nova
#

guess this is a matter of taste. I mean the biggest difference and pro of satisfactory in comparison to factorio is actually 3d, where the skybox is the limit. I totally can understand why ppl wanna apply those rules to rail networks as well ๐Ÿ˜ƒ

#

think of the cities of the 5th element or couruscant from star wars and think about the possibilities ๐Ÿ˜ƒ

fluid ether
#

yeah, but the spiral itself for going up and down seems quite long. so if you could get a slightly non straight but overall shorter route, that seems like something I would at least look into.

#

otherwise I agree, spirals it is

#

or if you know that you will need it, build the railstations high up and use lifts to get it up and down

arctic nova
#

like another example, since train stations are kinda large the host of the satis-community I'm in actually has a stacked trainstation and uses a cork-screw elevator escalator. that stuff really looks awesome.

fierce ruin
arctic nova
#

@fluid ether I need to test this further, if I can bring the inner rail closer to the center, but there's no straights in it (the only straight you might see now is the bottom straight that goes into the actual circle

#

I should be able to move the circles by half a foundation, since the min foundation-bound 90ยฐ angle is 3x3 foundations

#

but that should be the max possible

arctic nova
#

btw. I just perverted this corkscrew style, in theory you are able to elevate 20(!) different train lines on a 15x15 foundations with this technique

glacial hemlock
#

20! Would be quite a lot. 20(!) Is fine though.

arctic nova