#math-and-meta
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you know what you can overbuild? NUCLEAR POWER PLANTS oh yeah ๐
?????๐ฑ ๐ฑ
Something didn't clear
Yeah checked both calcs that is accurate
Is there any way to say "I don't need this bit" on that site? E.g. I don't need machines to make steel pipes because I already have those elsewhere
Like I basically want to replace certain sections of these graphs with storages
it just tells you want you need in which order to produce the final item
oh actually i guess I could just stack the icons of everything i don't need to make it clearer
Yep that works
Still can't wrap my head around the heavy frame graph though ๐ข https://cdn.discordapp.com/attachments/553550313533997057/596822774681436173/unknown.png
Lmao graphs
Just use a spreadsheet
The numbers help visualise better and simpler than that gargantuan mess
Nah I just wanna know what buildings to place where, I'm not too bothered about efficiency at this stage
Dont forget; manifolds, manifolds everywhere
Unless you're trying to stick to footprint restrictions, there's no need to get fancy with placement; just drop down lines of machines, run their belts, call it good
I made such a table in my head and built it myself.
and it is still difficult + boring to build it alone(
but finding friends with my language is difficult (in this game)
what 21 fuel rods per min looks like, (orange box are manufacturers xd)
Hi guys, just joined this server and wanted to say "Hello" and stuff
Also after 40 hours in the game, tier 6 now, just found out you can easily upgrade conveyers with one click by selecting the desired MK, before i knew that i manually removed lines and placed the new ones lol
yeah best way to learn is to fiddle with everything. also assume convenient actions might exist. then get frustrated when they don't
im trying to use the satisfactory caluclator but nothing is appearing when I enter my settings and the item i want
check pinned
@hazy fossil so you clicked ad an item and clicked the item ie iron ore then increased the quanity to more then 1?
Is there a good reason top teir belts are 900 instead of 960 than "because" it is frustrating that there is a small amount of inefficiency due to belts not being doubled in speeds at points.
@tame trench Hey what did you use to create that diagram? and do you have a higher Res?
can anyone help me, is there a way to make 4 merged copper smelters, go into 8 constructors
you merged all of the copper into one line?
yer
put it into the constructors the same way you got it out of the smelters
@drifting stone top tier belt is 780
@valid forge it does work. The site just can't process it
does anyone know why this production planner https://satisfactory-calculator.com/en/production-planner/index/index/ironPlate/120/maxBeltSpeed/60/minerSpeed/1;normal says this for values over 100? https://i.imgur.com/NQqWqqY.png
Satisfactory helper to calculate your production needs.
@wind spade nah i worked it out, i had it all wrong
Or you could build it like this ---+---+---+---+---+---+---+
@wind spade thanks, just seems like it works over 100 anyway
@wind spade i mean yer that will work, but the way i have it is so ever machine is getting the right amount
ill make a diagram thing
@valid forge each machine gets the right amoun in my case as well
Ryuk was trying to add in manifold support to be able to calculatr things like that, buy it seems to be quite the summit to climb.
the way i see it that picture you showed me the machines at the end have to wait abit
When you're making a manifold, each machine can only accept the amount of parts it needs a minute after saturation. It works out that as long as the input is high enough, the manifold will work
Protip: you can cut down waiting times on manifolds by manually filling inputs
so basically its a stacking process
So, ryuk was focusing really hard on correct mixed splits, and wasn't able to implement manifold support, it may show up as not working, but it will.
so the only different between mine and his is that his is a stacking game and mine is pretty much 100% efficient from the start
correct me if im wrong
hahaha
Basically, equal splits are 100% efficient from the starr
i dunno im just testing atm so was curious
But, they aren't expandable, at all
i mean i completely get what greeny means
They take a lot of time, effort, space, etc...
i think i did that way back but i thought it wasnt as good
tell me about it this took me a while to work out
@valid forge with manifolds the first machines work before any machine in an equal split
Manifolds are a fair bit more useful than equal splits, to be honest
They favor earlier inputs, if you have a deficit of materials, you'll have 8 machines working well, and 1 not, rather than 9 machines working without sufficient materials
They are only capable if extracting as much material as is needed to run all of the machines, so you can belt out the excess
And use it elsewhere, like coal for coal gens, or just storage.
They're completely expandable as well, for when you get higher tier belts, just make it longer.
Balancers are useful for splitting off raw materials to several manifolds in the correct ratio, not for supplying machines
@feral dew 8 working and one not should have the same output than 9 working most of the time
It isn't gaurenteed, machines have ramp up time. Maybe I'll test it in a bit
For now, I'll assume not
so basically its the same for smelters, i should use a manifold system and pump as much iron into it as possible?
Also helps with powerspikes
from what i have seem it is not an significant difference
powerspikes compactness, and expandability are imo the best reasons to argue for manifolds
And you can mix different machines/overclocking/recipes in one manifold
Use a manifold, and pump just the right amount, unless you have reason to otherwise
@wind spade bad
Very, very bad.
Not really
Incredibly bad, what if you have a shortage, you won't be making the right ratio.
I went on a tirade against asd5a a bit ago on that
You don't have a shortage, mines don't run out
@fading berry you dont always need a fixed ratio on all products
It's simply a "bad practice"
With no real reasoning behind that, I can't agree with that
put low priority products on the end of a manifold (ie. nobelisks)
Motors is the best example. Motors are 1x1 on stators and rotors, so if you have a single line making both rotors and stators. Say there's some belt problem, which there often is, that reduces your throughput
Now, instead of making rotors and sators 1x1, it'll be 2x1, or something.
does anyone have a satisfactory manifold system video? just so i know wtf im doing
Basically, if you just took the same amount of pipes and wire and split it into the correct ratio for two aeperate manifolds, you'll always be 1x1, even in a shortage
No, youtubers hate manifolds for some reason
They're all factorio nerds
they are too easy to explain
well i guess it sucks for me i never got into factorio
Factorio isn't very important here. This is the satisfactory discord after all
@worthy maple what do you not understand about manifolds?
@feral dew you still get 1x1 rotors and stators in the end
Really? Even if your saturated machines stops halfway through the rotor line?
Yes, because the rotors will fill up
That's kind of horrifying of an outcome.
Thats the same as manifold
Are you the type of person who makes giant sheets of lasagna for bases? ๐
Anyway, belt problem is not that common and what you are saying is "I don't mix recipes on manifold because I can make a mistake with belts"
That's super weird
i just realised i think im looking at your reddit post @wind spade on manifolds haha
^^
My supply line is one big manifold with different recipes
Well, I do an awful lot with belts. I know very well just how much they like to not work properly
Sure, but that doesn't make you lose 50%+ of production
Even as an exaggerated example, I've stated my worry
I'm no perfectionist, but it doesn't take any effort to just split one manifold into two, especially when they take the same resource
i am worried: why does the alt turbomotor need a.i. limiters? are they alt turbomoters powered by little terminators working handcranks?
Well I can nicely alternate between stator and rotor machine and then put underclocked motor assembler to them. Would work nicely and I don't have to manifold rotors and stators
@pseudo jay I think it's an electronic motor, capable of self-correcting speed and torque
So it'll need an onboard computer
Worst case scenario, one motor machine isn't working on 100%
That's certainly a way to do it, but not how I've done it
Probably because it tajes actual thought to do 
I agree that it's not always useful to mix recipes, but it's not a bad practice either
Anyways, I guess two times is two too many to argue over mixed manifolds. I've got sleep to attend to anyways
is a double manifold better in your opinion than single?
Depends on where you use it
Hi guys. Which is the best practice to split one input line, carrying 210 copper ingots per minute, into two - 90 and 120? 4:3 ratio. Now i am using capacitor with two outs.
I think he meant the ISC
The best way to split it is to use a single splitter and build your machines correctly, so one side only consumes 90, and the other, 120
Done!
Ez clap
@wind spade
@drifting stone not yet in the game, old info
Ah
Wiki isn't the best source for some info
Im looking into what alts to use, are there ones i should avoid?
Alt screws, alt plastic
are all the other ones better than the normal one?
Whats bad about the alt screws?
The fact that alts can remove screws entirely from the production chains
So it becomes obsolete
Also the ingot->screw recipe doesn't save resources
Alt motors are situational as well
I think that one's a no-go for me too
Anything that adds more oil should be avoided, as oil is the biggest bottleneck
so i should use almost every alt but not the ones that use oil?
Well other than alt motors there isnt many alts that increase oil xonsumption
The best is always to decide based on your resources available
Use the alt recipe analyzer tool for that
o thanks didnt see that
74 votes and 36 comments so far on Reddit
Das a looong post
i would love to see a list of the amounts of constructors and buildings it takes to have a box being filled with one type of resource at 100% effinciny
Theoretically you just need one building for each item
yes but how many constructors is that how much iron and copper and other things do you need comming in to produce
As I said, one for each item can be enough. Depends on how much do you want to produce
What size belt do you think would be ideal for designing most factories? Always the largest or MK4 and leave room for expanding to mk6?
Mk5
always use the fastest belt, however when u need to bottleneck an input to 60 it can be useful to use mk1
ohh i realise i spoke porly like i always do lol
i ment with one of each resource as in one of each and everything you can build with constuctors like
1 ai inhiditor
one turbo generator
so on and so forth
I should have said resource amounts.
@limpid bobcat yeah, you can underclock to achieve 100% efficiency
ya but thats not what i was asking lol nvm
Ur asking to fill a box at 100%
but howmuch is that? 60/min? 120/min?
u can fill a box at 1 item per minute
i was asking for how many constructors and other building objects you would need to have to build one of everything in the game with it ending in a box of one of everything in the game
1
you can fill a box with 1 item per minute
but you can also fill a box with 120 items per minutew
speed is not the issue
the speed determines the amount of constructors etc you need
thats why i said at 100%
@undone scarab I used an excel sheet I tried draw.io but I didn't like it xd, I could send it to you if you want
@limpid bobcat 100% of what?
clockspeed efficiency
you cant have efficiency without the clockspeed
by all reasoning you want 100% efficincy at all times so when you ask 100% of what i failed to put in the & because 100% for clockspeed & efficiency
@tame trench sure I liked the color choices!
@limpid bobcat nobody understand what the f*** ur saying

how good is that there is no physics
imagine if there was xd
rip my skybase that covers half the world
Who chose the ratios for crystal osc? wtf are these
wait till you do uranium fuel rod lol
Am doing that haha but ned these crystal osc for them'
@limpid bobcat efficency is displayed ingame in % and is based on how much time a machine is running
So if a machine is running at 50% efficency, it only runs half of the time. But if you underclock the machine to 50%, then it runs at 100% again
if your target is just to fill the containers, don't care about ratio or anything, just build a single machine for each item and run the game for 100 years.
else, use the calculator. Check the pins.
am i wrong or is the alternate: crystal computer now better than the alternate: quickwire computer?
so thats is why i said clockspeed efficency AT 100%
as for the calculator i tried and all i did was cause issues and nearly broke my computer
@limpid bobcat there is "clockspeed" and there is "efficency". There is no "clockspeed efficency"
BOTH AT 100%
That seems like a weird requirement. Why are you forcing 100% clockspeed? Underclocking is a great tool to help you with 100% efficency
so, a standard unclocked machine working normally?
@snow fog it always was
ok so lets have everything produce at 1% then clockspeed that solves all problems you see why i said it now
๐
yeah, sure.
By all means, there isn't anything wrong with having 100x the machines at 1% clockspeed, as long as your computer can handle it
it's the most power efficient way to do things
i dont think that would work lol
why not?
it would cover the map most likely XD
We have 3D space
map's huge. It definitely wouldn't
Also, nobody said anything about 1%. But why not underclock to match certain ratios?
^
cause i want the exsess
do you perhaps want excess stators as well?
Excess iron ingots?
If you want excess, then plan it out. If you don't want excess, then what's the problem with just matching ratios.
if that happens within a build that builds the reuired number to have everything the builds iron ingots then yes
When I make RIPs, I'll have a line of 60 ppm iron plates and 4 lines of 90 ppm screws, and then just underclock every assembler to 75%, so it's satisfied by a single belt of screws
Fyi you will waste over 50% of resources for the excess
and how do you work out that 50%
nonsense, who does math in #math-and-meta
It's average from 3 endgame products production lines when allowing only 100% overclock and 100% efficency
so your saying that you cant use that excess to use in the later for 50% means that if it requires 200 ingots per minute 50 of them ingots are not used which means that you will only need 2 iron nodes for the hole game
HMFs, SCs an motors (was beforecurrent patch)
@limpid bobcat roughly 300 machines, but it depends on your hard drive set up.
I think it's a lost cause greeny
@limpid bobcat you need to calculate the excess, why not calculate the production lines instead?
and whether you're doing ammo, not including nuclear.
ya powers anoying with bigger builds if you dont do nuclear
It just means an F ton of oil gen , like 30,
I want to, hope to , stick to oil, since one cannot simply destroy nuclear waste. without killing dogos.
all i am wanting is a number of how many constructors and the other two which the name excapse me how many ore per minute of the ones actualy being processed to make one of every component in the game currently at 100% clockspeed with 100% efficincy i dont want it under
I would rather have untapped nodes than dozens of storage containers with some weird excess number of items.
for the calculator wont work for me for some reason
you considered full containers...
i am planning for the future
greeny's site will do it, Select machine instead of items/min and add extra machine/s as needed.
Then use a calculator and build what it gives you, because that's the most efficent setup you can get
Start with highest level (turbo motor), and go down as needed
Containers will fill up anyway and you will lose the efficiency
^^ but once they fill, the power needed goes down.
finew then i will spend the hours doing the math to work this out
You have given some useless requirements. Ofc you need to do math
@limpid bobcat https://satisfactory.greeny.dev/calculator
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
it DOSENT WORK FOR ME
THEN SAY WHAT'S WRONG INSTEAD OF USING CAPS
CAPS DOES NOT FALL UNDER so on and so forth
i dont know its not like i have said it 4 times
You didn't said anything about what is not working
Is the site not loading? can you not add items?
my computer ligit will close the webpage everytime i bring it up
for the calculator wont work for me for some reason
i am planning for the future
Now, That is different than user error.
ligit what i just said
i realy wonder what kind of brpowser your using, like 5 y old etc
naa just chorme
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
Try anthors, a little more work but not just by hand.
Satisfactory helper to calculate your production needs.
Open the link, click "preview mode" > edit and it will work
@wind spade I think killer can't access your website at all.
what the hell?
?
why dose that fix it
@limpid bobcat because the links have stock builds, you don't automatically have edit ability @wind spade this is why there needs to be a help page for scrubs (self included) on that site.
@wind spade Please , Please add one...
write a book
Because you added 100000 items before and now it takes time to caculate and your browser takes time to do it. If you let it, it would work. But you killed it before it finished calculating.
The preview I sent you is empty tool, so there are no calculations. Because you clicked edit, you loaded it instead of your previous saved build
@mint lagoon what are you talking about?
no before i never even got that far it ligit would load the page with the production up and then chrome would close
Because you loaded the empty build, not your saved production line
And chrome is probably set to kill pages that use a lot of CPU
@wind spade the preview button is not immediately noticeable, So when I first loaded your site I couldn't figure out how to edit stuff and instead of coming here and asking, I just accepted that your tool was limited to only the production lines you set up. It seemed for a minute Killer had the same issues.
the moment i pressed the production button it would close well used to i dont know whats changed
But I had not futzed around with it enough to check out the preview button...
@mint lagoon well but that means you clicked a preview link instead of a normal one
@wind spade I clicked the link you sent me?
so your saying this hole time its because the link i had was linked to some massive constrution
basicly
@limpid bobcat again, you had a big production line saved. That took a lot of CPU.
give me a minute i need to go not kill a firend
Clearing cache/anonymous window/different device works as well
@mint lagoon in the pins, there is no preview link
I never send preview links to pple that ask for my tool
Also, adding help section is useless, since pple don't read stuff
(See the preview link issue just now)
@limpid bobcat chrome's fault, not greeny's I suggest keeping a list in a seperate place, paper , word as you go through the line so you don't have to keep the higher level stuff upon subsequent loads. @wind spade I can't convince you what I remember you can't convince me what you remember, but i will say I (I , not "people") would've read the help section first if I could've, instead of trying to bug you.
ya looking at the link greeny sent and the one i have it makes sence now so to why it didnt work
@limpid bobcat Also do seperate production lines.
ok, issue solved internet fight over?
there was no fight just a misunderstanding i think
mmkay.
I find that doing the highest level machine at 100% then rounding the items up to the next 100% machine for each lower level is typically enough , esp. since the storage will fill up first.
I add more screws and conveyor belt parts to the list since , when I hand craft things or do a single line manufacturer , I completely wipe out my 960/min screw storage.
can someone help me? the wiki says that you can at max have 84/min nuclear fuel rods and they each burn for 5 minutes so you can have 450 nuclear plants. but shouldnt it be 420 nuclear plants?
it is 420 at 100 consumption
100% consumption, but youll never get there so might as well do less production and more nuclear powerplant just to show off xd
is there a tool that will tell me i need x fuel generators with y turbo fuel/min for z power?
oh, greeny does something close to what I wanted.
Well you need to provide one of the numbers to get the other two
@wind spade That's what I meant I had z power listed from your website, Needed to find a tool to find x generators and y turbo fuel. Also I found it on your site when I said you had one, found it under "tools" Didn't know how much I could alter at the time..
This chat has been quiet all day
it's sunday, not mathday
Lmao my Sunday is nearly over
I'm on vacation lol
Then what are you doing on here?
Mobile data
๐คฆ
Go enjoy your time off and avoid this place, it sucks you in so you can never leave
Every day is maths day...
Whats the coal burn rate of a coal plant at full tilt
My maths aren't coming out right but they are all hovering around 10 coal a minute
1 every 5 seconds at 100% usage
Ah, So 12 coal a minute, Thank yee
isnt it 5.4 second?//
5 was close enough
๐
Mind you Compacted coal burns a piece every 12 seconds
You can check it at https://satisfactory.greeny.dev/power
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
Close enough is never close enough in this channel ๐ค
some people like to play the game in a way that every single input needs to be correct
If you want to settle for less, sure I guess ๐คท
Ikr. Some people want close to 1:1 production efficency
Its really fun when it all works out
Try to work out a 100% nuclear fuel setup with all alts if you can.
The current end game items are NFRs and TBs
With TB slightly more complex than NFR
100% nuclear setup? Just put 1 nuclear rod to any tool and you'll get it
Is there a easy way to calculate how many resources my train can transporte per minute? I thought of stopping the time it takes for the train to make one round and then calculate the items/min with the amount of freight cars that are added to the train.
that would interest me to
My post about trains has some similar numbers
64 votes and 20 comments so far on Reddit
Thanks, I will have a look at it
@wind spade i just want to thank you once more for the awesome post haha just what i needed
lol np
How would one make a balancer that goes from 7.75 to 10 x_x
manifold is the way to go ๐
just merge everything to one belt and then split fro that belt to every machine
that's impossible because the belt is 100% full
wait, so you have 7.75 belts?
hold up nvm, i've figured out how to do it. (it's for train input) I can just put them directly to the cargo station and make an overflow to an empty cargo station
if the belt is full, you don't need to balance it ๐ค
I wanted to evenly balance 8 belts to 10 train stations
I realize I could use 4 to 5 balancers now
im stupid but writing stuff down always does the job apparantly lmao
you can manifold stations the same way as you manifold machines
๐
but I would rather make 10 non-full belts at the place where you make 8 full belts
so I don't have to balance it at the end
๐ฒ ๐ฆ ๐ณ ๐ฎ ๐ซ ๐ด ๐ฑ ๐ฉ ๐ธ :
unless it's ore, then ofc you can't do that easily
death to manifolds ๐
Greeny if you want to have a look I made a basic game guide of some of the most common questions, I can add some links to stuff you have written about if you want me to to help new players
@fierce ruin we can talk in DM about that to not clutter this channel. I will be happy for any help
It's probably easier to manifold because I've gotta bring iron from from all over the Dune Desert and I'd rather try to keep it a bit tidy.
I would just stick with X freight cars, where X = number of input belts
that would mean I wouldn't be able to make full use of all the iron in that region, idk.
I might just make an overflow system.
and from that point see what i've got to work with back at central HQ
why wouldn't you?
just put ISC before each platform and connect it with two belts.
what do you mean by that?
The simple answer for train cap/min is that it can't be greater than what's feeding the station.
So guys I've been doing some thinking and I just realized something. You might've already discovered this but I just wanna make sure you guys know. It is impossible to evenly split a single belt into a number a belts that can't be represented by multiplying 2's and 3's together. For example, you can't split one belt into 5, 7, 11, or any other primes because they can't be represented by 2's and 3's. It's specifically 2 and 3 because that's the number of outputs that splitters have. You also can't split one belt into 10 because that would require a 5 and 2, so it can't work. You probably found this out already but I was working so hard trying to evenly split one belt into 10 and I thought I might say this to save people time who are trying to do similar things. Also, please correct me if I am wrong.
Oh, well I was talking about only using splitters. I'm not sure how perfect those balancers are so I tend to not use them.
Yep, the dreaded "run the odd line back into the feed" thing.
@wild fractal they're perfectly balanced.
Pretty much anybody who has tried to work out balancers of any kind would have noticed that that you can only split in multiples of 2 and 3, but running a loop back into the system works perfectly well, as long as you've designed it properly
@feral dew Okay, thanks
Can someone send me a screenshot of a balance concept using manifolds of 1800 ipm to fully-saturated belts with the remaining extra on a 3rd belt if needed?
Basically consolidating outputs into fully saturated ones that fit the MK 5 belts. Outputs are 600 ipm each.
So, 3 outputs, mk5 belts, you want 2 fully saturated and 1 for the left over
Correct. @crude girder
Have the middle output split 3 way, the sides merge with the other 2 outputs
The front of the split should be the left over
Wouldnโt that get tricky with only 780/m capacity and due to the non-priority nature of splitters, there could be some backlog?
probably
Thereโs gotta be a way to manifold it all
@wild fractal haha great findings.
What's the best bang for the buck when it comes to using your power shards?
(or conversely - the worst thing to use them on)?
I mean, 250% is 250%, regardless of the machine
Worst thing is power generators, best thing is miners and smelters
But yeah, miners and pumps are the 2 most important users
ok - I thought I'd remembered reading something about power generators, but I couldn't remember if it was good or bad. ๐
Smelters not IMO as cheap and small. Oil refineries benefit a lot more
Best is to overclock anything that is limited by the map configuration. Worst is to overclock the thing but getting diminishing return while practically no benefits.
I overclock Fuel gen, oil pump and the Last manufufactor of a resource.
Oh and rare/ overused miners.
on electrical generators, how can you tell how much resource it uses over a time period. like how much coal is being used by the coal gen per minute.
once its operating it will tell you underneath its inventory.. coal plants burning coal use one every 5.4sec
it won't tell you before then because some generators can use multiple different fuels... ie biofuel burns a lot longer than leaves
so only 1 actual coal per 5.4sec. awesome. wasn't sure if thats what it meant or how many it uses in that time etc. thanks
also it's usage percentage * normal fueltime as it automatically scales down if you do not use everything
roger that
for reference that means a mk2 mine on a normal coal deposit will run 10 power plants at full load (but as its 10.8 you'll get away with 11 in the real world), while a mk2 on a pure node will yield 21 (but for the same reason I build 22, or 1100MW, 2200MW with Mk3 or 2 overclockers but make sure you have belts fast enough)
With the current bauxite positions, if you were gonna make an alclad/heatsink mega base, where would you build it (to try and avoid running everything miles across the map)
Well build it between quartz and bauxite. I personally put it to the crater field, quartz i use is on the clifs in the NW and bauxite in south red jungle.
i just like to run everything to one place
This is not an issue anymore, you have the train.
And trains setup is supercheap!
1 rod per 5 minutes at 100%
what range does nuclear affect you
the more you produce the bigger the area not sure on exact distance
how do you use manifolds when the input on a line of machines is greater than the belt capacity, but it also does not divide evenly into the machines. (ie I have 13 machines on 2 belts that are maxed)
split the 2nd belt in two and merge them as the "main" belt is running out
that makes sense, so just merge midway or whatever when supply drops
Heya, new player since yesterday. I got 2 plans for today, one for Iron to Reinforced and then Copper to wire / cables. I gonna think about modular frames and co soon too, I just got to T4 yesterday.
Can someone take a look at the satisgraphory settings and tell me if it is okay or if I should build it someway another? :)
Iron Plates: https://satisgraphtory.com/#MTgwbXJ6
I would suggest using alterante recipes, if you have them. Stitched Iron Plates and Iron Wire are the best starting ones and will help you with your production drastically
Don't have them yet, just started playing yesterday ๐ I guess I get them through hard drives?
all alt recipes are through HDDs
yeah, you can get them through HDDs. You only get the choices based on your current tier, so the earlier you research the first HDDs, the less choices you have (and both SIPs and Iron Wire are available in the first tier, so it's easier to get them early)
ATM I'm Tier 4
with the two alternates, you drop the cost of 1 reinforced iron plate to almost 50%
Oh wow, thats quite something. Gonna find a new place for the main factory today, I think I saw something with 4 Iron and 2 Copper close by somewhere
Thank you, thats helpful
you can generate that table on your own using my tool https://satisfactory.greeny.dev/alternate-recipes
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
Anyone else keep forgetting the power cost of train loading/unloading and blacking out their factory?
wait, train stations no longer have constant draw?
The station yes
platforms?
The loading platforms, specifically when loading/unloading, spike in power usage
The cost can be amortized since they're not active very often but you do need to have the extra capacity
so they don't draw power unless they load/unload? or they draw even more power and have the constant draw as well?
I'm not sure I'd have to measure it more carefully
last info I have is that they have constant draw of 50 MW (both stations and platforms, not empty platforms tho) and loading/unloading doesn't change that. If you could measure it for me (e.g. hooking it up to one geothermal gen separated from main power network), I will be super happy
Yeah I'd have to get it to activate so might take a little more than 200MW
Im at work of course might look at it later tonight
yeah, no rush. I'm just interested if it changed, since it's different from what I last heard
So alternate recipes are better?
not always. But generally yes.
There are a few exceptions, that are almost always bad:
- plastic (always)
- both alt screws
- alt motors (mostly)
and then there are a few others, that change the required raw resources (e.g. add oil or caterium), so that's up to the player to decide, if they want to use them
Ah okay. Thank you :)
Dang, I didn't realise Alt motors were bad. I thought the pure iron ingot screw alt was decent too!
but most of them do decrease the raw materials costs, that's why I made the tool, so the player can see themselves, which ones are better for him
@umbral scarab it's bad since ther are alts that get rid of screws entierly. So there is no point of wasting HDD for alt, that will be useful for a few hours only
you can read about the screws here (yeah, it's also my post ๐ ): https://www.reddit.com/r/SatisfactoryGame/comments/bzcqid/satisfactory_saturday_spam_4_screw_screws/
it's a bit longer read, but basically shows, that you can get rid of screws and that alt screws recipes are useless
also, the ingot->screw alt doesn't save any resources
Yeah, I've read it (big fan of your posts btw), but after I'd moved my factory to the Gold Coast & made a fudge tonne of screw lines & then balanced them... I can imagine you cringing haha. Since then, I built around the entire factory & ignored screws completely.
But as I had way too many in storage containers & didn't have that many steel pipes, I decided to use the standard Rotor recipe along with the screw stockpile.
yeah, so screws are only relevant in the early game, and there you have 2 better recipes (Iron Wire and Stitched Iron Plates), that are also useful for lategame, so yeah, I don't feel like picking alt screws is a good idea. But ofc I can't blame people for doing it. When I first saw the recipe (it was even before the website started), I thought that it's a great recipe too. It's only after I spent 100s of hours doing the game math (instead of playing the game lol), that I can see how dumb I was ๐
im in dire need of help when it comes to using trains with ratio calculation
I wish a can understand your post but My englisch is so bad
Fair, I can see why it's not worth using them for most people. But I think the one benefit (for me at least) is that screws make the iron rod production line worthwhile.
you are german @uncut pine
well, there's not much I can do about that ๐ฆ I can only write the post in czech, but that's probably not what you want ๐
Yea
you can try google-translating the post to your language, but tbh I'm not sure how well it would work
Nah no czech๐
But i dont understand your sheets With the Ressources so
@umbral scarab well, that's only in the case, when you make a production of items and then think what to do with them, instead of planning for the future and already knowing how many rods do you need ๐
oh, the tables? They are now colored in my tools, I may need to replace the images on the post
Ah okay ๐
basically every row is one combination of recipes, the tick means that the recipe is used and the "X" means that it's not used. The numbers mean how many raw materials do you need for 1 of the product
example:
so without any alterante recipes, you need 12.0 iron ore to produce 1 reinforced plate (this table is for RIP)
Yea this i understand
if you only use Stitched Iron Plate alternate, you need 7.3 total resources (4 iron ore and 3.3 copper ore) for it
ah ok, so what it is that you don't understand? ๐
Nah now with the colours is better to understand๐ฅ
ok, just for you, I'll remake the images and edit the post ๐
So i Can craft the iron wire with alternate recipe with 6.2 iron right?
So i understand the second line now but the rest and the Last not really
well, not exactly. Each line shows the raw resource costs of 1 reinforced iron plate
so for example, the 3rd row means, that if you use Iron Wire and Stitched Iron Plate, you need 6.2 iron ore and 0 copper ore to craft 1 reinforced iron plate (not directly of course, you need to craft ingots, plates, and wire, but in the end, it would cost 6.2 iron ore)
yeah, using all alternate recipes is best in terms of total consumption, but you also need copper for it. So if you only have iron, then you should use the Iron Wire + SIP combination, since it doesn't use copper
Yea thx for the explain ๐
no problem
anyway, I updated the post (https://www.reddit.com/r/SatisfactoryGame/comments/bzcqid/satisfactory_saturday_spam_4_screw_screws/) with the colored tables instead. Should be a bit more readable
74 votes and 33 comments so far on Reddit
yeah. Screw them
Has anyone explored the performance impact of trains versus the conveyor belts they replace?
why do you even ask lol https://www.reddit.com/r/SatisfactoryGame/comments/c78bo0/satisfactory_saturday_spam_6_choo_choo_train_tips/
66 votes and 20 comments so far on Reddit
there are two tables in the middle of the post
I am talking about FPS, not throughput
ah
(theath on throughput is easy)
I don't think that is something that can be calculated tho
since everybody has a different PC
That's why I said "explored"
and they are changing the game with every update
well for example I got different results on my laptop with belts vs trucks than most of the other people
so it's even hard to measure
Okay
Whatcha think about this one with 1 pure Iron Ore? https://satisgraphtory.com/#bzNvbGI%3D
if you would use stitched iron plate and iron wire, you can make 19.3 reinforced plates per minute instead ๐
I really gonna need to get that blueprint
I was thinking doing this build on 3 floors instead of one. First build on the bottom, second build on the first floor and the storage containers and ways to other build would be on the second floor, thoughts about that?
I am building a straight test rail of 5.4km end to end, want to experiment with round trip time versus train length.
I didn't measure my railways so I'm thinking I need to just time my round trips.
I suppose I can get a good estimate of rail length for the longer one I made using resource ping since the track is almost straight
Very tight loop, both directions run side by side for most of the trip.
after the update backward facing locomotive seems no longer provide thrusting force, I am going to verify it.
Also remind me never to wander all the way to the northeast desert before setting up base again. It was fun but it's a suboptimal location (though it has a good bit of pure iron hidden about). It's good for testing trains I suppose...
I build skyrail, that's why I can get perfectly straight.
Literally I was like "hey I've never done grasslands spawn" "oh wait all this ore is impure" and just went on an adventure
grassland is actually a decent place to start with.
I wanted a pure iron node and just kept walking until I found one lol
Northern forest still best spawn
coal is nearby, oil is just over the beach, and almost unlimited irons.
oh, ok...
Maybe if I had gone somewhere other than north I would've found better quality iron sooner.
On a related note, there seem to be phantom coal signals in the far northeast where I can't find any actual coal but the resource ping insists it's there.
@patent bough almost all the ores in the desert dont show but they work when putting miner on top
I know but the coal specifically I couldn't find with E
I had to use them because they were the last deposits on the map for me
i managed to place miner and they work
It wasn't where the pings showed and I wandered all over
there are also some floating invisible caterium ones
almost every ore in there is missing
Does someone here know the max gradient trains can travel up and down?
the smaller ramp
Whatcha think about this Alt Screw Reinforced Plate one? The Storage container on the left would be for additional projects where the Normal Iron Plates would be needed https://satisgraphtory.com/#dmhvN2o%3D
If it involves screws, it's not efficient... To paraphrase greeny
@barren lagoon it is 1:2.322
to build that, build a 3 meter height foundation, then build a 8x2 ramp. From the ramp, build two 8x4 foundations out then 1 up, build another 8x2 ramp on top. Build a short rail between these 8x2 ramps. From the last ramp, build seven 8x4 foundations out then 5 up, followed by a 8x2m then 8x1m foundation, then build a 8x2 ramp. From the ramp, build two 8x4 foundations out then 1 up, build another 8x2 ramp on top. Build a short rail between these 8x2 ramps.
Between these short rails, build a longer straight rail in-between. Done.
Warning on trains going uphill: if your train is too long and has to go up for too long it will get stuck
Ends up needing more energy to pull its own weight than the max energy draw
Naturally I learned this the hard way
Didn't happen until I had 10 or 11 freight cars
1:5 is a good ratio to go on. Even if your hills arenโt that steep.
Anyhow flat train tracks are more efficient.
Start building your track at the stop with the highest elevation and keep it there.
Going uphill is slow and will impact your round trip times.
god how hard are they copying factorio?
yeah if you follow real life rules for trains you will have an effiecient train;
minimise changes in altitude, regardless of how small it might be
direct straight path > following the land
minimise short distance travel, the further the trip, the more effiecient the overall journey
Id be super curious to know how power and intertia stack up in UE4 vs irl, sure they would be different but howe much so
Heyo, say for a 1 to 5 balancer of 120 input, (24 output) would the "6th output" going back into the merger at the start effect the item per second output?
I don't think so, or only by a small factor. make sure your belts are oversized (never exactly match)
๐ฒ ๐ฆ ๐ณ ๐ฎ ๐ซ ๐ด ๐ฑ ๐ฉ
@tired ingot yeah, use manifolds where possible
@barren lagoon if you forget the 3rd dimension, the trains are actually the same as in Factorio (they only go slower)
@wind spade Can you manifold using mergers? Like compressing things into as few belts as possible?
yeah, the same way you split, you can merge
manifolds?
What do you do with the extra?
@tired ingot ---+---+---+---+---+---+---+ (- is belt, + is splitter)
I'm trying a 100% efficient 4x modular frame production thats why
it gets a little tricky when you go higher complexity
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
@haughty quail there were some issues with merging to the belt speed in some circumstances, @feral dew does some research for that, if this changed or not, but if not, I wouldn't merge to max belt speed and leave a small gap (~10-20 ipm)
@tired ingot yeah, use manifolds where possible (and I would also suggest using stitched iron plates and iron wire alternates)
Hmm, interesting. I will keep that in mind.
In the past I would manifold the outputs with little issue, not sure if it was consistently 100% efficient though
afaik it was in cases when the recipe had multiple output (like wire/quickwire)
but it was before the end-of-June patch and they did changed some things with belts and splitters/mergers, so we are not sure right now, if it works or not
Oh I see. Might be the issue of merging 1:1. Factoring in all the resources available on the map, would alt iron ingots be viable?
Assuming I use all the alts for caterium and wire down the line
@haughty quail that's a question mostly related to coppper. For copper, we have 3 uses:
- qucikwire alt
- alclad sheet
- alt iron ingot
(and yeah, wire, but who does that really?)
On the map, there is more than enough copper to cover all caterium for quickwire and all alclad sheets, so we are left with some copper to use in Iron Ingot.
I'll find the numbers now and put them here, but the general answer is - as long as you don't need the coppper for caterium or alclad, pour it all into Iron. It's totally worth it
@tired ingot I didn't see it on the shared build you posted
Ah, I mistook stitched for the other alternative plates
I don't have iron wires thats why
@haughty quail so, we have 21720 copper ore per minute available
we need 7120 of it for quickwire production (10680 max caterium -> 3560 caterium ingots)
we need 1485 of it for alclad aluminium sheets (7800 max bauxite + 6685.7 silica [2971.4 quartz + 1485.7 limestone] -> 2228.6 Aluminium ingots -> 2228.6 Alclad Aluminium sheets)
so we used 8605 out of 21720, which is roughly 40%
so you can put 60% of the copper to the iron ingot production and you should be fine.
Since you won't probably use the whole map, you should just go by the rule of thumb - prioritize using copper for quickwire and alclad and pour the rest into iron ingots
@tired ingot yeah, the stitched are a bit better than the other alternate and also remove the need for screws (which is a good thing, screw screws)
yeah true, screws are an ass
Guess its time to search for a hardrive to unlock iron wires and redo my balancers... yay...
or switch to manifolds ๐ค
Thank you @wind spade! My goal is to harvest from the entire map of nodes since thatโs my only endgame goal now lol. I saw what you said earlier about nuclear power but I suspect when Quantum Tech or whatever is next comes out, it will demand much more power than we imagined.
I still don't know what you mean by manifolds
@tired ingot ---+---+---+---+---+
- is belt
- is splitter
you build this instead of using balancers
but doesn't it fill the stuff at the end slower?
@tired ingot Itโs the perfect solution because you can underclock machines toward the end of the line, unless you want to evenly underclock them all with the help of the production calculators in the pins. It also saves you so much space and effort
Over time they fill all machines depending on how much youโre putting through the line and the combined demand of each machine hooked up to the line
@tired ingot it works because when the first machine gets filled with items, it fills the belt and most of the items continue to the next machine
eventually every machine will just take what it needs since belts will be filled, so if you have at least the same input as the amount you need in the machines, all of them will run at 100%
mhmmm, idk I'll stick with balancers for now
their only disadvantage is, that they take a few minutes (depending on setup) to start working at 100%.
advantages include:
- faster build time
- smaller footprint
- expandability
- you can have each machine under/overclocked differently and it still works
- if you have less input than what you need, they produce less power spikes than balancers
This works great because you can manifold the outputs, and the devs were smart enough to do easy ratios on the outputs as well. For Quickwire and such, you can make multiple levels of output and it works well with belt buses. Itโs also easily expandable once you get higher tier belts. You simply just expand down the line
it's of course your call, but the time it takes to fill isn't really that big (and you will probably build the next part of production line anyway). You can calculate the time using my tool site as well
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
And if you have extra input that is needed elsewhere, you simply run a belt off the end of the line and direct it back into your factory where needed.
neat tanks greeny ๐
if you are bored, you can also read my article comparing manifolds and balancers https://www.reddit.com/r/SatisfactoryGame/comments/btexf7/satisfactory_saturdays_2_balancers_vs_manifolds/
thanks for the machine fill link greeny was perfect to add to my post
that's old tool ๐ like a few months
I'm wondering what do people do on my site, most of them seem like they never ever looked into the top menu
I haven't tested merging yet, but now that items like to sometimes go on belts that shouldn't be allowed to take an item, I suspect that the merging issue may be resolved
good to know. I'll still wait for the official confirmation from you ๐
I'll do some testing when I have the time. I got someone's save which has the latest tier belts though, and as a considerably laggy world, it has some pretty different results than my non-laggy world.
I'm not sure which would be a better standard
@feral dew I have a no cost save you could potentially use for testing?
No cost, are you implying that some saves may require a small fee 
Lmao, no building cost
It's a new save so you can just go with no research or tier unlock that need to be done
Nah, I don't have any mods, and I don't really plan on getting any mods any time soon.
But thanks
it's built into the save no mods needed
Either way, I don't really care for stuff like that.
Okay the offer is there if you change your mind
and also, the testing should really be performed on non-modded save, even though it shouldn't affect the belts, you never know
Reminds me of that time when someone was complaining about trains not working, when they were using a no power mod.
rofl
Hello!
First of all thanks @wind spade for the great work you did on the calculator!
I have a question.
Is there an opton where I can set my input (for example, 1 or 2 iron miner) and the desired output I want (for example, modular frames) without specifying the amount of modular frames per minute that I want. So the calculator would tell me what machines I would need for it, and how much output per minute I would get. Is that useful? Does it make sense?
Alternatively, I would like to ask on how to use the calculator more efficiently, if my question/approach is not the best
exactly the thing you asked for can be achieved with the Consumption tool
you can read this if you have a few minutes spare https://www.reddit.com/r/SatisfactoryGame/comments/borl1d/consumption_tool_aka_i_have_20_iron_what_can_i_do/
34 votes and 19 comments so far on Reddit
Oh wow, thanks a lot! Of course I have time, thanks a lot!
well, it's not exactly what you asked for, since you said you want to input miners ๐ but you can input the amount you get from the miners and you'll get the same result
Yes, thats absolutely perfect
and maybe I'll get a bonus point for the efficient usage of alternate recipes (it may or may not use the recipes based on what do you have and which recipes, it tries to maximize the output) ๐
Thats an insane work you have done, thank you
Is there any way ingame to split conveyor belt streams not equally?
So for example getting 26,7 iron per min in one belt, 53,3 in another one, 8,9 in another one and 17,8 in another one. From a 120 iron/min stream
you can either do a super complex balancer that gives you the exact ratio (not recommended)
or you can use manifolds.
manifold looks like this
(I have an article about balancers vs manifolds as well, if you want to read that ๐ but tldr is: apart from the initial time to fill, manifolds are better in every other way)
So, having the machines fill their stock, and once they are filled they will start behaving properly
yeah. I have a tool to estimate the fill time (that's where the screenshot comes from)
unfortunatelly, it won't work with variable consumption per machine, like you suggested, but you can get a pretty good estimate for "normal" manifolds there
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
you can also manifold manifolds ๐
so in your case, if the belts go to rows of machines, you can make the 4 belts into separate manifolds and then split the items to the 4 belts using another manifold (or 1:4 balancer, it shouldn't matter much in this case)
how many rods does the Plant use a minute
@wind spade How do you handle manifold belt-speed bottlenecking?
you merge other belts into the main belt whenever the main belt is running out of resources
injected manifold
If you've only got 120 ppm belts, and every machine consumes 30 ppm, you can continue thr manifold indefinitely as long as you merge in another line every 4 machines.
But that injects a merger. At that point, why not just have a 1:4 split?
as in a 1:4 manifold
not every example is that easy
If the machines take in many more resources than they put out
It can be more convenient to merge all of the inputs into one belt, and sinple have an injected manifold supplying them
Typically, it's not a good idea to merge in packets of items, if you have 4 seperate manifolds, and you try to merge in all 4 if their outputs into a single line, it's possible that the mergers won't be able to merge to capacity
So, it's safer to merge everything into 1 uniform evenly spaced line.
What's the Input/Output ratio between the top and the bottom Input/Output at a Industrial Storage Container?
would be belt speed no?
totally random and subject to change in any random event like autosave or lag
ISC also seems to be prioritizing one output over another (and that is a subject to change as well)
I don't recommend using it in any sort of balancing/splitting way
In my case it always prioritizes the bottom one and over time it's meh
we have confirmed cases where e.g. autosave changes the priority
so I don't recommend relying on the priority thing
even though it may work for one player/one pc, it's not reliable
Wouldnt be 50/50 the simplest and fairest solution?
it would, but unfortunatelly that's not what ISC does
I'd use ISCs for only these cases:
- end product storage
- buffer on a single belt
- buffer before train station (from one belt to two belts to train station, to account for the loading time)
Is there a way to automaticaly deleat items, if not smart/programmable splitters and trains make no sense if the production isnt the same as the intake. On belts the items just stay there and block and my train system gets bustet
you shouldn't mix belts/freight cars
and no, there is no way to automatically delete stuff
@drifting musk
the important part being the select switched to "machines"
that gives you the amount 1 machine makes
Oh, dope
@shrewd yacht
yeah, at full power draw. More realistic estimate is over 100 hours (with ~80% of draw)
can we fit the reactors in the caves at the nodes?
never checked if there is space for a few
they see massive on videos
I doubt that. You also need the big processing facility for nuclear rods
looks like a 1:3 ratio
with alternate recipes yeah, 1 manufacturer can power 3 plants
didn't you forget to unlock the milestone for it, like that guy who was "sure, that his game is bugged"? ๐
checked and all tiers are grayed out
so nothing to unlock
all I get are the nuclear alts, steel beam > screws and concrete
had to ask, sorry. Had seen a lot of posts like this already ๐
using 33% more quartz atm due to this
did you scroll the teirs?
I've checked many times to make sure
the recipe didn't exist before this last patch and I didn't play experimental this round
did you mis click and unlock something else or are you looking on the wrong machine?
assembler should have it if it was unlocked
alt silica was there since April patch
what tier should it be at?
oh idk that. I last played in February. Ask wiki ๐
same for me i just started playing over the holiday to play te new teirs
playing again*
checked T4 as wiki says and it is not there
did you have it before this update?
some people are reporting missing alternate recipes with the new update
(but some of them reported, that relaunch solved the issue for them)
no idea, but doubht I unlocked anything I couldnt use at the time
I've saved the HDDs to unlock stuff as new things are added to the game
think I have to move back to normal recipe for the high speed connectors
the alt one dont seem quite worth it requiring so much silica
Alt silica was useful in April update tho
Is there an alt alclad aluminum sheet recipe?
did we even have silica recipe at that time @wind spade ?
Yes we did was alt only tho
@river sphinx no alt alclad as of yet
@still plinth Ok thanks!
Looking forward to all those tier 7 alts, not all are released
Perhaps that would depends on tier8 items? Who know
where are you getting your alt basis from? there are 39 ingame atm
He datamined for them
@wind spade your production calculator doesnt put the copper ore requirements in for this: https://i.imgur.com/O94vTdb.png whereas it puts it in for steel. Just a bug report before someone tells me how much copper I need because its honestly not that hard to work out -_-
(see AI limiters for missing copper ore)
oh nevermind it had copper ore in the input by default for some reason
I have a floor in my factory producing 120 plates/m, using the alt-recipe reinforced plates (6 plates/30wire) how many assemblers would I use and how would I lay out the balancers since they produce at an odd number? Using no overclocking btw. Still kinda new at this.
Nevermind. lol
no overclocking? How about underclocking
Just hit me. XD
๐
Yeah, im dumb. I forgot we could underclock.
that said, there often isn't a massive advantage to underclocking compared to just letting things cycle.. it doesn't use any power when idle and you can have more power plants than you fuel source would indicate as your not realistically running 100% load all the time. Having excess if also needed if your stealing stuff from the line as building materials, which I do all the time as its faster than traveling back to a dedicated source or hand crafting.
and in the off chance that your power does go out, (via fuel shortage, or power spike), all of those machines will turn on at once, giving you a much higher threshold to surpass.
it's really just best to underclock. You won't have to deal with extreme potential power spikes
hi all, can someone check my graph? is there a way to do it even more compact without cutting the efficiency? pretty early game sadly https://satisgraphtory.com/#cGk0NmY%3D
That is the best way without alts
F
Guys. Approx. how many Fuel Gens can ~375 Fuel/min run?
31.25
@shy scaffold How much storage is that waste storage?
I can guarantee you it won't last as long as you'll think.
An input of around 50 per minute if we're going at the maximum, and I'm going to assume that it will be 10 by 20.
What's the stack size for waste?
Hm, I am probably wrong then.
I don't even know who you were pinging and why. Cannot see any posts from the person in the last 24 hours in here
Jesus.
You're not going to have toworry about storage for over a year
Supposing it's a 10 by 20 for the storages
48 stacks of 500 each
So 10 times 20 times 48 times 500
With my factory I will be filling a 500 stack every 10 minutes
This is for nuclear waste
At mostz you'll be prodcing around 55, but we'll just say 50
yeah that will be my waste output
96000 minutes for one floor to fill
Or, 66 days
At around 15 floors, that means he'll be storing stuff for a good old 1000 days
does jumping off the side of the map with an inventory full of nuclear waste still get rid of it?
nope
you create a death box the will land on the closest land area to where you jumped
@fierce ruin
well..... shit. i was hoping they'd allow the whole - if you jumped from a temp foundation out over a hole / the side of the map - and parachuted - deleting that platform as you went with a whole inventory full of Nuke waste...
nope you can only store the stuff
Be a man and surround spawn with nuclear waste. That'll teach players not to die on your map
Bonus points for moving spawn into poison clouds as well
idk why people want to get rid of the waste so much
just build a few ISCs near your nuclear plants and you are good to go
I am fairly certain nuclear waste will be an useful ressource
Could be recycled into depleted uranium for example
Yeah I'm not doing nuclear till there's a way to make the nuclear waste not be exponential in its aoe
it's not as big issue as you think tho
Or just place them near the uranium node. It's radioactive anyway xF
I am only not using it cause the splitters/mergers don't line up with the input/output. waste is easy to store
Yeah But uranium doesn't have a 500m kill zone, nor does it expand
ISC full of waste doesn't either afaik
But once you placed your miner you never have to go there again ๐
I don't care about storage I just dont like the exponential growth of its effect, I hope they add some container that's hard to make that would contain the radioactivity
Kinda like we have irl lol
i mean you just put the containers near the plants, you won't be going there anyway
I have seen a mod WIP solution to the waste, but hopefully we get a vanilla way sooner rathe than later to use the waste up
Yeah me too, because now I'm just using oil and geothermal
can someone plz give me a diagram of a 4 by 4 balancer?
please
ty
@cedar basin I'm just wondering, for what do you need a 4:4 balancer?
for this
you don't need a 4 to 4 for that just clean the lines up
@wind spade one thing i dislike 'bout your website is that it doesent have balancers in comparison to satisfactory-calculator.com
why not
because balancers are useless in satisfactory
o.o
for feeding machines, manifolds are much better
and if you have 4 full belts, you don't need to balance them at all
but there are 4 different places to go
but they are full belts, right? why do you need to balance them?
they are already full
if you think about balancers being important because of the fact that you played factorio, then the reason that balancers are good in factorio is because in factorio, mines run out, so you don't have a stable output
why do you know that i play factorio??
oki, thtought you peek-a-boo-ed into my accs
that are ~380 legit active playtime
anyway, back to the topic. If you have 4 full belts, then there is no need to balance them
Have fun I am heading to bed, good night
~1100 hours legit playtime
and if you don't have full belts, then it's better to know how many ipm you have on those belts rather than balance them and beleive, that it'll get balanced and have the amount of items you need.
and for splitting to different places, manifolds are better for that ๐
manifolds?
owo whats that?
this (ignore the numbers)
it works because the first machine fills up and clogs the first belt, so the 2nd machine gets more items, etc etc
jep
after a few minutes, it works the same way as a balancer
every MAM drive is a 100 stack
but other than the initial wait time, manifolds have only advantages
how are manifolds better when using say 8 machines? some of those machines will never be at 100% efficiency because they won't be getting hardly any materials
- quicker build
- smaller footprint
- easily expandable
- you can have different clock speeds / machines and it'll still work
@little anchor the first machine can only accept X per minute, so it will fill up and the other machines will eventually get the rest
i need help with a storage system
just put a container at the end of the belt ๐ค
this is my inital design, but its baad cuz i always want the left-bottom container to be full
what are you storing that you need 6 ISCs for it lol
99% of storage will be useless 
yeah
na
why do you store ingots, ore, intermediate products? you only need to store building materials
cuz we can
but yeah, 99% will be useless
did you mix belts?
types?
never ever mix different items onto a single belt/storage/truck
i we have mk5 belts down the line and mk3 to the individual containers
there are a lot of smart splitters
oh god
they are the worst. Don't do mixed belts. It will fail. Build a belt for each resource
how dare you come to this channel with mixed belts
Try using a mixed belt when one of the containers is full and you'll know
uses ~6-8 ISCs
that just delays the issue
Exactly
i will never have so many items
You can't ensure that
this system is for player inventory dumping only
and even then, why do you use a thing that is harder to setup and may break? why not to use easier thing that won't break?
explain.
one belt = one resource type
but how would you realise that..?
but how do you want to build a player-can-dump-his/her-inventory-system then which is capable of not cloggin
one ISC? drop inventory in there?
yep
if you want the sorting, then it will clog up anyway
HELP ME
but for sorting player inventory, you don't need 6 ISCs per item
this is satisfactory, go big or go home
no? merge the items into production lines and don't store them
why would i do that?
i have the production lines seperate
because your productiton lines produce stuff for you to build from, so you don't need to store the stuff at other place at the same time
the prod output containers are always full
then you can simple delete the items, since you don't need them anyway ๐ค
why would i delete valuable stuff?
if you have full containers of the item, it's no longer valuable
i have only items of max tier 3 fully automated
I don't even know what you are talking about anymore.
- if it's an item, that you have plenty of, you don't need to store it
- if it's an item, you don't have plenty of, then hook it to your main storage, don't build another storage for it
- if it's an item, that is limited by count (HDDs, slugs [yeah, they are unlimited, but still]), store them in a single container. You won't have a lot of them anyway, so you don't need 8 containers for every item
in total, you can build like 3 containers and hook everything else to your production lines.
A non-clogging sorting system won't work until we have an incinerator or a way to shut off production depending on items
Btw is it possible to do a storage room with a separate belt as an "overflow" when the container is full? But priority for the container? So it always gets filled up first?
no, you can just put the container on the belt instead, but then the priority is on the belt, not on the container
Hmmm that sucks...
why do you need that btw?
I have a item deleter so my factory keeps running. But I still want a place where I can grab my building materials from. Don't like my factory in idle mode xP
put a splitter before the container. It will fill at half speed and eventually fill up, so all of the rest items will go to the deleter
Yeah that's how I have it setup atm. I just thought there may be a better way ๐ค
Problem with that is I kill like 50% of my production speed xP
that's what you get for setting goals like "no idle factory"
producing stuff just to delete it sounds kinda stupid tbh ๐
XP I just don't like belts standing still^^
And filling 20 containers is weird too xP
It's weird when they stand still and you still see the belt texture moving.
mass storage works as a buffer back to the main line after leaving factories
I have a item deleter so my factory keeps running. But I still want a place where I can grab my building materials from. Don't like my factory in idle mode xP
How do you make an item deleter?
@round narwhal
oh, bus ๐คข
"organized" spaghetti > bus lanes hehe
My main storage is one level down
no bus > bus > spaghetti
what would no bus look like?
miner -> factory -> storage
shortest route possible?
doesn't really matter
@round narwhal
You can get a better split than 50:50 by using mergers and splitters
This is still quite compact
simple and efficient
@fierce ruin it's a modded object. It's just a cube with 1 belt input
@pseudo jay thx. I may rebuild my storage setup to hide that stuff in the back somewhere
factory storage with no spaghetti
Wouldn't smart splitters work? As far as my knowledge goes you can just say 'item' go left and when it's full it goes straight into the deleter?
Do you also delete nuclear waste with that cube?
no, smarts get stuck when the item can't go to the lane it is supposed to
I could but I'm not at nuclear yet
@languid plover how dare you show crossed belts here
Crossed belts are fine imo. As long as there is no clipping
there is at his picture if I see it correctly
that's before stackable splitters lol
you didn't need stackable splitters to do that
you say no spaghett but you have crossed belts?
yup. they are clipping
^
Can't see it that well... (mobile)
well it's a photo of a screen also
But clipping is a big nono
@round narwhal you mind sharing that destruction machine?
there is a photo mode ingame. There is also a printscreen button
XD
yet you choose to do a photo of your screen
he prob doesnt have discord on pc
it's web-based app, you don't need to
Next thing you know he is using mixed belts and 4 by 4 balancers
i keep forgetting discord on browser exists xd
im guilty ๐ฆ i have a sorting system for wood, leaves etc
Just incase anyone needs a 1 to 16 balancer/splitter
:p
I think we can do any 1 to n balancer/splitter with loopback (n being a natural number)
@strange hawk iirc im not allowed to share modded files here. But you can get it on the modding discord