#math-and-meta

1 messages ยท Page 417 of 1

fierce ruin
#

Okay good to know

tame trench
#

you know what you can overbuild? NUCLEAR POWER PLANTS oh yeah ๐Ÿ˜„

ripe light
fierce ruin
#

Something didn't clear

ripe light
#

not

#

I'm scared

fierce ruin
#

Yeah checked both calcs that is accurate

ripe light
#

thanks for the site

hazy bolt
#

Is there any way to say "I don't need this bit" on that site? E.g. I don't need machines to make steel pipes because I already have those elsewhere

#

Like I basically want to replace certain sections of these graphs with storages

fierce ruin
#

it just tells you want you need in which order to produce the final item

hazy bolt
#

oh actually i guess I could just stack the icons of everything i don't need to make it clearer

fierce ruin
#

Yep that works

hazy bolt
crude girder
#

Lmao graphs

#

Just use a spreadsheet

#

The numbers help visualise better and simpler than that gargantuan mess

hazy bolt
#

Nah I just wanna know what buildings to place where, I'm not too bothered about efficiency at this stage

stuck stratus
#

Dont forget; manifolds, manifolds everywhere

#

Unless you're trying to stick to footprint restrictions, there's no need to get fancy with placement; just drop down lines of machines, run their belts, call it good

ripe light
#

I made such a table in my head and built it myself.

#

and it is still difficult + boring to build it alone(

#

but finding friends with my language is difficult (in this game)

tame trench
sturdy kernel
#

Hi guys, just joined this server and wanted to say "Hello" and stuff
Also after 40 hours in the game, tier 6 now, just found out you can easily upgrade conveyers with one click by selecting the desired MK, before i knew that i manually removed lines and placed the new ones lol

polar sleet
#

yeah best way to learn is to fiddle with everything. also assume convenient actions might exist. then get frustrated when they don't

hazy fossil
#

im trying to use the satisfactory caluclator but nothing is appearing when I enter my settings and the item i want

glacial hemlock
#

check pinned

orchid panther
#

@hazy fossil so you clicked ad an item and clicked the item ie iron ore then increased the quanity to more then 1?

drifting stone
#

Is there a good reason top teir belts are 900 instead of 960 than "because" it is frustrating that there is a small amount of inefficiency due to belts not being doubled in speeds at points.

undone scarab
#

@tame trench Hey what did you use to create that diagram? and do you have a higher Res?

valid forge
#

can anyone help me, is there a way to make 4 merged copper smelters, go into 8 constructors

feral dew
#

you merged all of the copper into one line?

valid forge
#

yer

feral dew
#

put it into the constructors the same way you got it out of the smelters

valid forge
#

that doesnt work from what i have figured out

#

nvm i might have got it

wind spade
#

@drifting stone top tier belt is 780

#

@valid forge it does work. The site just can't process it

errant pivot
valid forge
#

@wind spade nah i worked it out, i had it all wrong

wind spade
#

Probably due to it's limitations @errant pivot

#

@valid forge what was wrong?

valid forge
#

@wind spade basically i had to run 2 splitters off of one

#

for both sides

wind spade
#

Or you could build it like this ---+---+---+---+---+---+---+

valid forge
#

much confusion

#

owell its working now ๐Ÿ˜›

wind spade
#

Like this

errant pivot
#

@wind spade thanks, just seems like it works over 100 anyway

valid forge
#

@wind spade i mean yer that will work, but the way i have it is so ever machine is getting the right amount

#

ill make a diagram thing

wind spade
#

@valid forge each machine gets the right amoun in my case as well

valid forge
#

but after that one splitter doesnt the first machine get 120 items/min

feral dew
#

Ryuk was trying to add in manifold support to be able to calculatr things like that, buy it seems to be quite the summit to climb.

valid forge
#

the way i see it that picture you showed me the machines at the end have to wait abit

feral dew
#

When you're making a manifold, each machine can only accept the amount of parts it needs a minute after saturation. It works out that as long as the input is high enough, the manifold will work

pseudo jay
#

Protip: you can cut down waiting times on manifolds by manually filling inputs

valid forge
#

so basically its a stacking process

feral dew
#

So, ryuk was focusing really hard on correct mixed splits, and wasn't able to implement manifold support, it may show up as not working, but it will.

valid forge
#

so the only different between mine and his is that his is a stacking game and mine is pretty much 100% efficient from the start

#

correct me if im wrong

feral dew
#

๐Ÿ‘€

#

Don't say that around greeny jacelul

valid forge
#

hahaha

feral dew
#

Basically, equal splits are 100% efficient from the starr

valid forge
#

i dunno im just testing atm so was curious

feral dew
#

But, they aren't expandable, at all

valid forge
#

i mean i completely get what greeny means

feral dew
#

They take a lot of time, effort, space, etc...

valid forge
#

i think i did that way back but i thought it wasnt as good

#

tell me about it this took me a while to work out

pseudo jay
#

@valid forge with manifolds the first machines work before any machine in an equal split

feral dew
#

Manifolds are a fair bit more useful than equal splits, to be honest

#

They favor earlier inputs, if you have a deficit of materials, you'll have 8 machines working well, and 1 not, rather than 9 machines working without sufficient materials

#

They are only capable if extracting as much material as is needed to run all of the machines, so you can belt out the excess

#

And use it elsewhere, like coal for coal gens, or just storage.

#

They're completely expandable as well, for when you get higher tier belts, just make it longer.

#

Balancers are useful for splitting off raw materials to several manifolds in the correct ratio, not for supplying machines

pseudo jay
#

@feral dew 8 working and one not should have the same output than 9 working most of the time

feral dew
#

It isn't gaurenteed, machines have ramp up time. Maybe I'll test it in a bit

#

For now, I'll assume not

valid forge
#

so basically its the same for smelters, i should use a manifold system and pump as much iron into it as possible?

wind spade
#

Also helps with powerspikes

pseudo jay
#

from what i have seem it is not an significant difference

#

powerspikes compactness, and expandability are imo the best reasons to argue for manifolds

wind spade
#

And you can mix different machines/overclocking/recipes in one manifold

feral dew
#

Use a manifold, and pump just the right amount, unless you have reason to otherwise

#

@wind spade bad

#

Very, very bad.

wind spade
#

Not really

feral dew
#

Incredibly bad, what if you have a shortage, you won't be making the right ratio.

#

I went on a tirade against asd5a a bit ago on that

wind spade
#

You don't have a shortage, mines don't run out

pseudo jay
#

@fading berry you dont always need a fixed ratio on all products

feral dew
#

It's simply a "bad practice"

wind spade
#

With no real reasoning behind that, I can't agree with that

pseudo jay
#

put low priority products on the end of a manifold (ie. nobelisks)

feral dew
#

Motors is the best example. Motors are 1x1 on stators and rotors, so if you have a single line making both rotors and stators. Say there's some belt problem, which there often is, that reduces your throughput

#

Now, instead of making rotors and sators 1x1, it'll be 2x1, or something.

wind spade
#

But, rotors fill up and you are again making 1x1

#

Manifolded

valid forge
#

does anyone have a satisfactory manifold system video? just so i know wtf im doing

feral dew
#

Basically, if you just took the same amount of pipes and wire and split it into the correct ratio for two aeperate manifolds, you'll always be 1x1, even in a shortage

wind spade
#

No, youtubers hate manifolds for some reason

feral dew
#

They're all factorio nerds

pseudo jay
#

they are too easy to explain

feral dew
#

It's all balancers and buses

#

"Largest bus"

#

"Wow! 12x45 balancer"

valid forge
#

well i guess it sucks for me i never got into factorio

feral dew
#

Factorio isn't very important here. This is the satisfactory discord after all

pseudo jay
#

@worthy maple what do you not understand about manifolds?

wind spade
#

@feral dew you still get 1x1 rotors and stators in the end

feral dew
#

Really? Even if your saturated machines stops halfway through the rotor line?

wind spade
#

Yes, because the rotors will fill up

feral dew
#

That's kind of horrifying of an outcome.

wind spade
#

Thats the same as manifold

feral dew
#

Are you the type of person who makes giant sheets of lasagna for bases? ๐Ÿ‘€

wind spade
#

Anyway, belt problem is not that common and what you are saying is "I don't mix recipes on manifold because I can make a mistake with belts"

#

That's super weird

valid forge
#

i just realised i think im looking at your reddit post @wind spade on manifolds haha

wind spade
#

^^

crude girder
#

My supply line is one big manifold with different recipes

feral dew
#

Well, I do an awful lot with belts. I know very well just how much they like to not work properly

wind spade
#

Sure, but that doesn't make you lose 50%+ of production

feral dew
#

Even as an exaggerated example, I've stated my worry

#

I'm no perfectionist, but it doesn't take any effort to just split one manifold into two, especially when they take the same resource

pseudo jay
#

i am worried: why does the alt turbomotor need a.i. limiters? are they alt turbomoters powered by little terminators working handcranks?

wind spade
#

Well I can nicely alternate between stator and rotor machine and then put underclocked motor assembler to them. Would work nicely and I don't have to manifold rotors and stators

crude girder
#

@pseudo jay I think it's an electronic motor, capable of self-correcting speed and torque

#

So it'll need an onboard computer

wind spade
#

Worst case scenario, one motor machine isn't working on 100%

feral dew
#

That's certainly a way to do it, but not how I've done it

#

Probably because it tajes actual thought to do jacelul

wind spade
#

I agree that it's not always useful to mix recipes, but it's not a bad practice either

feral dew
#

Anyways, I guess two times is two too many to argue over mixed manifolds. I've got sleep to attend to anyways

valid forge
#

is a double manifold better in your opinion than single?

crude girder
#

Depends on where you use it

thorn knot
#

Hi guys. Which is the best practice to split one input line, carrying 210 copper ingots per minute, into two - 90 and 120? 4:3 ratio. Now i am using capacitor with two outs.

glacial hemlock
#

Capacitor?

#

You need a manifold.

crude girder
#

I think he meant the ISC

thorn knot
#

I shall setup two manifolds on splited lines

#

Capacitor - is cargo container

crude girder
#

The best way to split it is to use a single splitter and build your machines correctly, so one side only consumes 90, and the other, 120

thorn knot
#

Done!

crude girder
#

Ez clap

drifting stone
wind spade
#

@drifting stone not yet in the game, old info

drifting stone
#

Ah

wind spade
#

Wiki isn't the best source for some info

strange hawk
#

Im looking into what alts to use, are there ones i should avoid?

crude girder
#

Alt screws, alt plastic

strange hawk
#

are all the other ones better than the normal one?

crude girder
#

No, most are situational

#

But often, they help increase machine productivity by 50%

stark yacht
#

Whats bad about the alt screws?

crude girder
#

The fact that alts can remove screws entirely from the production chains

#

So it becomes obsolete

wind spade
#

Also the ingot->screw recipe doesn't save resources

#

Alt motors are situational as well

crude girder
#

I think that one's a no-go for me too

wind spade
#

Anything that adds more oil should be avoided, as oil is the biggest bottleneck

strange hawk
#

so i should use almost every alt but not the ones that use oil?

wind spade
#

Well other than alt motors there isnt many alts that increase oil xonsumption

strange hawk
#

okay

#

im tryna use your calc but i need to select what alts to use so xd

wind spade
#

The best is always to decide based on your resources available

#

Use the alt recipe analyzer tool for that

strange hawk
#

o thanks didnt see that

rare cloud
#

Das a looong post

strange hawk
#

thanks man

#

limited to 8 ๐Ÿ˜ฆ

#

need 9 haha'

limpid bobcat
#

i would love to see a list of the amounts of constructors and buildings it takes to have a box being filled with one type of resource at 100% effinciny

wind spade
#

Theoretically you just need one building for each item

limpid bobcat
#

yes but how many constructors is that how much iron and copper and other things do you need comming in to produce

wind spade
#

As I said, one for each item can be enough. Depends on how much do you want to produce

stark lichen
#

What size belt do you think would be ideal for designing most factories? Always the largest or MK4 and leave room for expanding to mk6?

wind spade
#

Mk5

stark lichen
#

Reasoning? To double?

#

Like design around 600 resources?

strange hawk
#

always use the fastest belt, however when u need to bottleneck an input to 60 it can be useful to use mk1

limpid bobcat
#

ohh i realise i spoke porly like i always do lol
i ment with one of each resource as in one of each and everything you can build with constuctors like
1 ai inhiditor
one turbo generator

#

so on and so forth

stark lichen
#

I should have said resource amounts.

wind spade
#

@limpid bobcat yeah, you can underclock to achieve 100% efficiency

limpid bobcat
#

ya but thats not what i was asking lol nvm

strange hawk
#

Ur asking to fill a box at 100%

#

but howmuch is that? 60/min? 120/min?

#

u can fill a box at 1 item per minute

limpid bobcat
#

i was asking for how many constructors and other building objects you would need to have to build one of everything in the game with it ending in a box of one of everything in the game

strange hawk
#

1

#

you can fill a box with 1 item per minute

#

but you can also fill a box with 120 items per minutew

limpid bobcat
#

speed is not the issue

strange hawk
#

the speed determines the amount of constructors etc you need

limpid bobcat
#

thats why i said at 100%

sturdy glen
#

So lads

#

What's the most efficient ratio of locomotive : car

tame trench
#

@undone scarab I used an excel sheet I tried draw.io but I didn't like it xd, I could send it to you if you want

wind spade
#

@limpid bobcat 100% of what?

limpid bobcat
#

clockspeed efficiency

wind spade
#

Those are two different things

#

Clockspeed and efficiency

limpid bobcat
#

you cant have efficiency without the clockspeed
by all reasoning you want 100% efficincy at all times so when you ask 100% of what i failed to put in the & because 100% for clockspeed & efficiency

undone scarab
#

@tame trench sure I liked the color choices!

strange hawk
#

@limpid bobcat nobody understand what the f*** ur saying

crude girder
#

Swearing is a-okay!

#

But any words that are nsfw aren't :c

strange hawk
#

can we just take a moment to thank Greeny for the awesome tools?

#

โค

crude girder
ripe light
tame trench
#

imagine if there was xd

strange hawk
#

rip my skybase that covers half the world

#

Who chose the ratios for crystal osc? wtf are these

tame trench
#

wait till you do uranium fuel rod lol

strange hawk
#

Am doing that haha but ned these crystal osc for them'

wind spade
#

@limpid bobcat efficency is displayed ingame in % and is based on how much time a machine is running

#

So if a machine is running at 50% efficency, it only runs half of the time. But if you underclock the machine to 50%, then it runs at 100% again

glacial hemlock
#

if your target is just to fill the containers, don't care about ratio or anything, just build a single machine for each item and run the game for 100 years.

#

else, use the calculator. Check the pins.

snow fog
#

am i wrong or is the alternate: crystal computer now better than the alternate: quickwire computer?

limpid bobcat
#

so thats is why i said clockspeed efficency AT 100%

#

as for the calculator i tried and all i did was cause issues and nearly broke my computer

wind spade
#

@limpid bobcat there is "clockspeed" and there is "efficency". There is no "clockspeed efficency"

limpid bobcat
#

BOTH AT 100%

wind spade
#

That seems like a weird requirement. Why are you forcing 100% clockspeed? Underclocking is a great tool to help you with 100% efficency

feral dew
#

so, a standard unclocked machine working normally?

wind spade
#

@snow fog it always was

limpid bobcat
#

ok so lets have everything produce at 1% then clockspeed that solves all problems you see why i said it now

feral dew
#

๐Ÿ‘€

#

yeah, sure.

#

By all means, there isn't anything wrong with having 100x the machines at 1% clockspeed, as long as your computer can handle it

#

it's the most power efficient way to do things

limpid bobcat
#

i dont think that would work lol

feral dew
#

why not?

limpid bobcat
#

it would cover the map most likely XD

wind spade
#

We have 3D space

feral dew
#

map's huge. It definitely wouldn't

wind spade
#

Also, nobody said anything about 1%. But why not underclock to match certain ratios?

feral dew
#

^

limpid bobcat
#

cause i want the exsess

feral dew
#

do you perhaps want excess stators as well?

wind spade
#

Excess iron ingots?

feral dew
#

If you want excess, then plan it out. If you don't want excess, then what's the problem with just matching ratios.

limpid bobcat
#

if that happens within a build that builds the reuired number to have everything the builds iron ingots then yes

feral dew
#

When I make RIPs, I'll have a line of 60 ppm iron plates and 4 lines of 90 ppm screws, and then just underclock every assembler to 75%, so it's satisfied by a single belt of screws

wind spade
#

Fyi you will waste over 50% of resources for the excess

limpid bobcat
#

and how do you work out that 50%

wind spade
#

But sure, make 200 ingots per minute tp stprage

#

@limpid bobcat I did the math

feral dew
wind spade
#

It's average from 3 endgame products production lines when allowing only 100% overclock and 100% efficency

limpid bobcat
#

so your saying that you cant use that excess to use in the later for 50% means that if it requires 200 ingots per minute 50 of them ingots are not used which means that you will only need 2 iron nodes for the hole game

wind spade
#

HMFs, SCs an motors (was beforecurrent patch)

mint lagoon
#

@limpid bobcat roughly 300 machines, but it depends on your hard drive set up.

feral dew
#

I think it's a lost cause greeny

wind spade
#

@limpid bobcat you need to calculate the excess, why not calculate the production lines instead?

mint lagoon
#

and whether you're doing ammo, not including nuclear.

limpid bobcat
#

ya powers anoying with bigger builds if you dont do nuclear

mint lagoon
#

It just means an F ton of oil gen , like 30,

#

I want to, hope to , stick to oil, since one cannot simply destroy nuclear waste. without killing dogos.

limpid bobcat
#

all i am wanting is a number of how many constructors and the other two which the name excapse me how many ore per minute of the ones actualy being processed to make one of every component in the game currently at 100% clockspeed with 100% efficincy i dont want it under

wind spade
#

I would rather have untapped nodes than dozens of storage containers with some weird excess number of items.

limpid bobcat
#

for the calculator wont work for me for some reason

tired wave
#

you considered full containers...

limpid bobcat
#

i am planning for the future

mint lagoon
#

greeny's site will do it, Select machine instead of items/min and add extra machine/s as needed.

wind spade
#

Then use a calculator and build what it gives you, because that's the most efficent setup you can get

mint lagoon
#

Start with highest level (turbo motor), and go down as needed

wind spade
#

Containers will fill up anyway and you will lose the efficiency

mint lagoon
#

^^ but once they fill, the power needed goes down.

limpid bobcat
#

finew then i will spend the hours doing the math to work this out

wind spade
#

You have given some useless requirements. Ofc you need to do math

mint lagoon
limpid bobcat
#

it DOSENT WORK FOR ME

mint lagoon
#

Is super useful since it goes by machine.

#

Whats not working?

wind spade
#

THEN SAY WHAT'S WRONG INSTEAD OF USING CAPS

feral dew
#

CAPS DOES NOT FALL UNDER so on and so forth

limpid bobcat
#

i dont know its not like i have said it 4 times

wind spade
#

You didn't said anything about what is not working

mint lagoon
#

Is the site not loading? can you not add items?

limpid bobcat
#

my computer ligit will close the webpage everytime i bring it up

#

for the calculator wont work for me for some reason
i am planning for the future

mint lagoon
#

Now, That is different than user error.

limpid bobcat
#

ligit what i just said

tired wave
#

i realy wonder what kind of brpowser your using, like 5 y old etc

limpid bobcat
#

naa just chorme

wind spade
mint lagoon
#

Try anthors, a little more work but not just by hand.

wind spade
#

Open the link, click "preview mode" > edit and it will work

mint lagoon
#

@wind spade I think killer can't access your website at all.

limpid bobcat
#

what the hell?

wind spade
#

?

limpid bobcat
#

why dose that fix it

mint lagoon
#

@limpid bobcat because the links have stock builds, you don't automatically have edit ability @wind spade this is why there needs to be a help page for scrubs (self included) on that site.

#

@wind spade Please , Please add one...

feral dew
#

write a book

wind spade
#

Because you added 100000 items before and now it takes time to caculate and your browser takes time to do it. If you let it, it would work. But you killed it before it finished calculating.

The preview I sent you is empty tool, so there are no calculations. Because you clicked edit, you loaded it instead of your previous saved build

#

@mint lagoon what are you talking about?

limpid bobcat
#

no before i never even got that far it ligit would load the page with the production up and then chrome would close

wind spade
#

Because you loaded the empty build, not your saved production line

#

And chrome is probably set to kill pages that use a lot of CPU

mint lagoon
#

@wind spade the preview button is not immediately noticeable, So when I first loaded your site I couldn't figure out how to edit stuff and instead of coming here and asking, I just accepted that your tool was limited to only the production lines you set up. It seemed for a minute Killer had the same issues.

limpid bobcat
#

the moment i pressed the production button it would close well used to i dont know whats changed

mint lagoon
#

But I had not futzed around with it enough to check out the preview button...

wind spade
#

@mint lagoon well but that means you clicked a preview link instead of a normal one

mint lagoon
#

@wind spade I clicked the link you sent me?

limpid bobcat
#

so your saying this hole time its because the link i had was linked to some massive constrution

#

basicly

wind spade
#

@limpid bobcat again, you had a big production line saved. That took a lot of CPU.

limpid bobcat
#

give me a minute i need to go not kill a firend

wind spade
#

Clearing cache/anonymous window/different device works as well

#

@mint lagoon in the pins, there is no preview link

#

I never send preview links to pple that ask for my tool

#

Also, adding help section is useless, since pple don't read stuff

#

(See the preview link issue just now)

mint lagoon
#

@limpid bobcat chrome's fault, not greeny's I suggest keeping a list in a seperate place, paper , word as you go through the line so you don't have to keep the higher level stuff upon subsequent loads. @wind spade I can't convince you what I remember you can't convince me what you remember, but i will say I (I , not "people") would've read the help section first if I could've, instead of trying to bug you.

limpid bobcat
#

ya looking at the link greeny sent and the one i have it makes sence now so to why it didnt work

mint lagoon
#

@limpid bobcat Also do seperate production lines.

#

ok, issue solved internet fight over?

limpid bobcat
#

there was no fight just a misunderstanding i think

mint lagoon
#

mmkay.

#

I find that doing the highest level machine at 100% then rounding the items up to the next 100% machine for each lower level is typically enough , esp. since the storage will fill up first.

#

I add more screws and conveyor belt parts to the list since , when I hand craft things or do a single line manufacturer , I completely wipe out my 960/min screw storage.

strange hawk
#

can someone help me? the wiki says that you can at max have 84/min nuclear fuel rods and they each burn for 5 minutes so you can have 450 nuclear plants. but shouldnt it be 420 nuclear plants?

tame trench
#

it is 420 at 100 consumption

#

100% consumption, but youll never get there so might as well do less production and more nuclear powerplant just to show off xd

mint lagoon
#

is there a tool that will tell me i need x fuel generators with y turbo fuel/min for z power?

#

oh, greeny does something close to what I wanted.

wind spade
#

Well you need to provide one of the numbers to get the other two

mint lagoon
#

@wind spade That's what I meant I had z power listed from your website, Needed to find a tool to find x generators and y turbo fuel. Also I found it on your site when I said you had one, found it under "tools" Didn't know how much I could alter at the time..

fierce ruin
#

This chat has been quiet all day

empty hemlock
#

it's sunday, not mathday

fierce ruin
#

Lmao my Sunday is nearly over

wind spade
#

I'm on vacation lol

fierce ruin
#

Then what are you doing on here?

wind spade
#

Mobile data

fierce ruin
#

๐Ÿคฆ
Go enjoy your time off and avoid this place, it sucks you in so you can never leave

neon pier
#

Every day is maths day...

loud hedge
#

Whats the coal burn rate of a coal plant at full tilt

#

My maths aren't coming out right but they are all hovering around 10 coal a minute

fierce ruin
#

1 every 5 seconds at 100% usage

loud hedge
#

Ah, So 12 coal a minute, Thank yee

strange hawk
#

isnt it 5.4 second?//

fierce ruin
#

5 was close enough

strange hawk
#

๐Ÿ˜‰

fierce ruin
#

Mind you Compacted coal burns a piece every 12 seconds

wind spade
iron python
#

Close enough is never close enough in this channel ๐Ÿค”

crude girder
#

It is, actually

#

Until the game gets better, close enough is good enough

strange hawk
#

some people like to play the game in a way that every single input needs to be correct

iron python
#

If you want to settle for less, sure I guess ๐Ÿคท

marble charm
#

Ikr. Some people want close to 1:1 production efficency

#

Its really fun when it all works out

glacial hemlock
#

Try to work out a 100% nuclear fuel setup with all alts if you can.

#

The current end game items are NFRs and TBs

#

With TB slightly more complex than NFR

wind spade
#

100% nuclear setup? Just put 1 nuclear rod to any tool and you'll get it

sick yarrow
#

Is there a easy way to calculate how many resources my train can transporte per minute? I thought of stopping the time it takes for the train to make one round and then calculate the items/min with the amount of freight cars that are added to the train.

rapid turret
#

that would interest me to

wind spade
#

My post about trains has some similar numbers

sick yarrow
#

Thanks, I will have a look at it

strange hawk
#

@wind spade i just want to thank you once more for the awesome post haha just what i needed

wind spade
#

lol np

fierce ruin
#

How would one make a balancer that goes from 7.75 to 10 x_x

wind spade
#

manifold is the way to go ๐Ÿ˜‰

#

just merge everything to one belt and then split fro that belt to every machine

fierce ruin
#

that's impossible because the belt is 100% full

wind spade
#

wait, so you have 7.75 belts?

fierce ruin
#

hold up nvm, i've figured out how to do it. (it's for train input) I can just put them directly to the cargo station and make an overflow to an empty cargo station

wind spade
#

if the belt is full, you don't need to balance it ๐Ÿค”

fierce ruin
#

I wanted to evenly balance 8 belts to 10 train stations

#

I realize I could use 4 to 5 balancers now

#

im stupid but writing stuff down always does the job apparantly lmao

wind spade
#

you can manifold stations the same way as you manifold machines

#

๐Ÿ˜„

#

but I would rather make 10 non-full belts at the place where you make 8 full belts

#

so I don't have to balance it at the end

tame trench
#

๐Ÿ‡ฒ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฎ ๐Ÿ‡ซ ๐Ÿ‡ด ๐Ÿ‡ฑ ๐Ÿ‡ฉ ๐Ÿ‡ธ :

wind spade
#

unless it's ore, then ofc you can't do that easily

fierce ruin
#

death to manifolds ๐Ÿ‘€
Greeny if you want to have a look I made a basic game guide of some of the most common questions, I can add some links to stuff you have written about if you want me to to help new players

wind spade
#

@fierce ruin we can talk in DM about that to not clutter this channel. I will be happy for any help

fierce ruin
#

It's probably easier to manifold because I've gotta bring iron from from all over the Dune Desert and I'd rather try to keep it a bit tidy.

wind spade
#

I would just stick with X freight cars, where X = number of input belts

fierce ruin
#

that would mean I wouldn't be able to make full use of all the iron in that region, idk.

#

I might just make an overflow system.

#

and from that point see what i've got to work with back at central HQ

wind spade
#

why wouldn't you?

#

just put ISC before each platform and connect it with two belts.

#

what do you mean by that?

tacit scroll
#

The simple answer for train cap/min is that it can't be greater than what's feeding the station.

wild fractal
#

So guys I've been doing some thinking and I just realized something. You might've already discovered this but I just wanna make sure you guys know. It is impossible to evenly split a single belt into a number a belts that can't be represented by multiplying 2's and 3's together. For example, you can't split one belt into 5, 7, 11, or any other primes because they can't be represented by 2's and 3's. It's specifically 2 and 3 because that's the number of outputs that splitters have. You also can't split one belt into 10 because that would require a 5 and 2, so it can't work. You probably found this out already but I was working so hard trying to evenly split one belt into 10 and I thought I might say this to save people time who are trying to do similar things. Also, please correct me if I am wrong.

magic eagle
wild fractal
#

Oh, well I was talking about only using splitters. I'm not sure how perfect those balancers are so I tend to not use them.

tacit scroll
#

Yep, the dreaded "run the odd line back into the feed" thing.

feral dew
#

@wild fractal they're perfectly balanced.

#

Pretty much anybody who has tried to work out balancers of any kind would have noticed that that you can only split in multiples of 2 and 3, but running a loop back into the system works perfectly well, as long as you've designed it properly

wild fractal
#

@feral dew Okay, thanks

haughty quail
#

Can someone send me a screenshot of a balance concept using manifolds of 1800 ipm to fully-saturated belts with the remaining extra on a 3rd belt if needed?

#

Basically consolidating outputs into fully saturated ones that fit the MK 5 belts. Outputs are 600 ipm each.

crude girder
#

So, 3 outputs, mk5 belts, you want 2 fully saturated and 1 for the left over

haughty quail
#

Correct. @crude girder

crude girder
#

Have the middle output split 3 way, the sides merge with the other 2 outputs

#

The front of the split should be the left over

haughty quail
#

Wouldnโ€™t that get tricky with only 780/m capacity and due to the non-priority nature of splitters, there could be some backlog?

crude girder
#

probably

haughty quail
#

Thereโ€™s gotta be a way to manifold it all

glacial hemlock
#

@wild fractal haha great findings.

cursive umbra
#

What's the best bang for the buck when it comes to using your power shards?

#

(or conversely - the worst thing to use them on)?

sand venture
#

I mean, 250% is 250%, regardless of the machine

fierce ruin
#

Worst thing is power generators, best thing is miners and smelters

sand venture
#

But yeah, miners and pumps are the 2 most important users

cursive umbra
#

ok - I thought I'd remembered reading something about power generators, but I couldn't remember if it was good or bad. ๐Ÿ˜ƒ

sand venture
#

Smelters not IMO as cheap and small. Oil refineries benefit a lot more

glacial hemlock
#

Best is to overclock anything that is limited by the map configuration. Worst is to overclock the thing but getting diminishing return while practically no benefits.

mint lagoon
#

I overclock Fuel gen, oil pump and the Last manufufactor of a resource.

#

Oh and rare/ overused miners.

fringe citrus
#

on electrical generators, how can you tell how much resource it uses over a time period. like how much coal is being used by the coal gen per minute.

minor shadow
#

once its operating it will tell you underneath its inventory.. coal plants burning coal use one every 5.4sec

#

it won't tell you before then because some generators can use multiple different fuels... ie biofuel burns a lot longer than leaves

fringe citrus
#

so only 1 actual coal per 5.4sec. awesome. wasn't sure if thats what it meant or how many it uses in that time etc. thanks

empty hemlock
#

also it's usage percentage * normal fueltime as it automatically scales down if you do not use everything

fringe citrus
#

roger that

minor shadow
#

for reference that means a mk2 mine on a normal coal deposit will run 10 power plants at full load (but as its 10.8 you'll get away with 11 in the real world), while a mk2 on a pure node will yield 21 (but for the same reason I build 22, or 1100MW, 2200MW with Mk3 or 2 overclockers but make sure you have belts fast enough)

onyx plaza
#

With the current bauxite positions, if you were gonna make an alclad/heatsink mega base, where would you build it (to try and avoid running everything miles across the map)

white jewel
#

Well build it between quartz and bauxite. I personally put it to the crater field, quartz i use is on the clifs in the NW and bauxite in south red jungle.

fringe citrus
#

i just like to run everything to one place

glacial hemlock
#

This is not an issue anymore, you have the train.

#

And trains setup is supercheap!

errant bane
#

what sort of consumption does the nuclear reactor use

#

how many rods per minute

fierce ruin
#

1 rod per 5 minutes at 100%

errant bane
#

what range does nuclear affect you

fierce ruin
#

the more you produce the bigger the area not sure on exact distance

modest linden
#

how do you use manifolds when the input on a line of machines is greater than the belt capacity, but it also does not divide evenly into the machines. (ie I have 13 machines on 2 belts that are maxed)

wind spade
#

split the 2nd belt in two and merge them as the "main" belt is running out

modest linden
#

that makes sense, so just merge midway or whatever when supply drops

warm trout
#

Heya, new player since yesterday. I got 2 plans for today, one for Iron to Reinforced and then Copper to wire / cables. I gonna think about modular frames and co soon too, I just got to T4 yesterday.
Can someone take a look at the satisgraphory settings and tell me if it is okay or if I should build it someway another? :)

Iron Plates: https://satisgraphtory.com/#MTgwbXJ6

Copper: https://satisgraphtory.com/#MWJxNXZq

wind spade
#

I would suggest using alterante recipes, if you have them. Stitched Iron Plates and Iron Wire are the best starting ones and will help you with your production drastically

warm trout
#

Don't have them yet, just started playing yesterday ๐Ÿ˜ƒ I guess I get them through hard drives?

cedar basin
#

all alt recipes are through HDDs

wind spade
#

yeah, you can get them through HDDs. You only get the choices based on your current tier, so the earlier you research the first HDDs, the less choices you have (and both SIPs and Iron Wire are available in the first tier, so it's easier to get them early)

warm trout
#

ATM I'm Tier 4

wind spade
#

with the two alternates, you drop the cost of 1 reinforced iron plate to almost 50%

warm trout
#

Oh wow, thats quite something. Gonna find a new place for the main factory today, I think I saw something with 4 Iron and 2 Copper close by somewhere

wind spade
#

(raw costs for 1 reinforced iron plate)

warm trout
#

Thank you, thats helpful

wind spade
patent bough
#

Anyone else keep forgetting the power cost of train loading/unloading and blacking out their factory?

wind spade
#

wait, train stations no longer have constant draw?

patent bough
#

The station yes

wind spade
#

platforms?

patent bough
#

The loading platforms, specifically when loading/unloading, spike in power usage

#

The cost can be amortized since they're not active very often but you do need to have the extra capacity

wind spade
#

so they don't draw power unless they load/unload? or they draw even more power and have the constant draw as well?

patent bough
#

I'm not sure I'd have to measure it more carefully

wind spade
#

last info I have is that they have constant draw of 50 MW (both stations and platforms, not empty platforms tho) and loading/unloading doesn't change that. If you could measure it for me (e.g. hooking it up to one geothermal gen separated from main power network), I will be super happy

patent bough
#

Yeah I'd have to get it to activate so might take a little more than 200MW

#

Im at work of course might look at it later tonight

wind spade
#

yeah, no rush. I'm just interested if it changed, since it's different from what I last heard

uncut pine
#

So alternate recipes are better?

wind spade
#

not always. But generally yes.

There are a few exceptions, that are almost always bad:

  • plastic (always)
  • both alt screws
  • alt motors (mostly)
#

and then there are a few others, that change the required raw resources (e.g. add oil or caterium), so that's up to the player to decide, if they want to use them

uncut pine
#

Ah okay. Thank you :)

umbral scarab
#

Dang, I didn't realise Alt motors were bad. I thought the pure iron ingot screw alt was decent too!

wind spade
#

but most of them do decrease the raw materials costs, that's why I made the tool, so the player can see themselves, which ones are better for him

#

@umbral scarab it's bad since ther are alts that get rid of screws entierly. So there is no point of wasting HDD for alt, that will be useful for a few hours only

uncut pine
#

Nice to know

#

๐Ÿ˜‹ ๐Ÿ˜‹

wind spade
#

it's a bit longer read, but basically shows, that you can get rid of screws and that alt screws recipes are useless

#

also, the ingot->screw alt doesn't save any resources

umbral scarab
#

Yeah, I've read it (big fan of your posts btw), but after I'd moved my factory to the Gold Coast & made a fudge tonne of screw lines & then balanced them... I can imagine you cringing haha. Since then, I built around the entire factory & ignored screws completely.

#

But as I had way too many in storage containers & didn't have that many steel pipes, I decided to use the standard Rotor recipe along with the screw stockpile.

wind spade
#

yeah, so screws are only relevant in the early game, and there you have 2 better recipes (Iron Wire and Stitched Iron Plates), that are also useful for lategame, so yeah, I don't feel like picking alt screws is a good idea. But ofc I can't blame people for doing it. When I first saw the recipe (it was even before the website started), I thought that it's a great recipe too. It's only after I spent 100s of hours doing the game math (instead of playing the game lol), that I can see how dumb I was ๐Ÿ˜„

cedar basin
#

im in dire need of help when it comes to using trains with ratio calculation

uncut pine
#

I wish a can understand your post but My englisch is so bad

umbral scarab
#

Fair, I can see why it's not worth using them for most people. But I think the one benefit (for me at least) is that screws make the iron rod production line worthwhile.

cedar basin
#

you are german @uncut pine

wind spade
#

well, there's not much I can do about that ๐Ÿ˜ฆ I can only write the post in czech, but that's probably not what you want ๐Ÿ˜„

uncut pine
#

Yea

wind spade
#

you can try google-translating the post to your language, but tbh I'm not sure how well it would work

uncut pine
#

Nah no czech๐Ÿ˜…

cedar basin
uncut pine
#

But i dont understand your sheets With the Ressources so

wind spade
#

@umbral scarab well, that's only in the case, when you make a production of items and then think what to do with them, instead of planning for the future and already knowing how many rods do you need ๐Ÿ˜„

#

oh, the tables? They are now colored in my tools, I may need to replace the images on the post

uncut pine
#

Ah okay ๐Ÿ˜‹

wind spade
#

basically every row is one combination of recipes, the tick means that the recipe is used and the "X" means that it's not used. The numbers mean how many raw materials do you need for 1 of the product

uncut pine
#

I use in my 100 hour play only Original recipes

#

So maybe i Switch them

wind spade
#

so without any alterante recipes, you need 12.0 iron ore to produce 1 reinforced plate (this table is for RIP)

uncut pine
#

Yea this i understand

wind spade
#

if you only use Stitched Iron Plate alternate, you need 7.3 total resources (4 iron ore and 3.3 copper ore) for it

#

ah ok, so what it is that you don't understand? ๐Ÿ˜„

uncut pine
#

Nah now with the colours is better to understand๐Ÿ˜ฅ

wind spade
#

ok, just for you, I'll remake the images and edit the post ๐Ÿ™‚

uncut pine
#

So i Can craft the iron wire with alternate recipe with 6.2 iron right?

#

So i understand the second line now but the rest and the Last not really

wind spade
#

well, not exactly. Each line shows the raw resource costs of 1 reinforced iron plate

uncut pine
#

Ahhhh

#

Now

#

When i use 3 items so are the Best way so

wind spade
#

so for example, the 3rd row means, that if you use Iron Wire and Stitched Iron Plate, you need 6.2 iron ore and 0 copper ore to craft 1 reinforced iron plate (not directly of course, you need to craft ingots, plates, and wire, but in the end, it would cost 6.2 iron ore)

uncut pine
#

Yea ok

#

Now i makes click in My head๐Ÿ˜…

wind spade
#

yeah, using all alternate recipes is best in terms of total consumption, but you also need copper for it. So if you only have iron, then you should use the Iron Wire + SIP combination, since it doesn't use copper

uncut pine
#

Yea thx for the explain ๐Ÿ˜Œ

wind spade
#

no problem

pseudo jay
#

I approve of the title

#

Screw screws

wind spade
#

yeah. Screw them

pseudo jay
#

Has anyone explored the performance impact of trains versus the conveyor belts they replace?

wind spade
#

there are two tables in the middle of the post

pseudo jay
#

I am talking about FPS, not throughput

wind spade
#

ah

pseudo jay
#

(theath on throughput is easy)

wind spade
#

I don't think that is something that can be calculated tho

#

since everybody has a different PC

pseudo jay
#

That's why I said "explored"

wind spade
#

and they are changing the game with every update

pseudo jay
#

It's a thing to measure

#

Yeah

wind spade
#

well for example I got different results on my laptop with belts vs trucks than most of the other people

#

so it's even hard to measure

pseudo jay
#

Okay

warm trout
wind spade
#

if you would use stitched iron plate and iron wire, you can make 19.3 reinforced plates per minute instead ๐Ÿ˜„

warm trout
#

I really gonna need to get that blueprint

#

I was thinking doing this build on 3 floors instead of one. First build on the bottom, second build on the first floor and the storage containers and ways to other build would be on the second floor, thoughts about that?

glacial hemlock
#

I am building a straight test rail of 5.4km end to end, want to experiment with round trip time versus train length.

patent bough
#

I didn't measure my railways so I'm thinking I need to just time my round trips.

#

I suppose I can get a good estimate of rail length for the longer one I made using resource ping since the track is almost straight

#

Very tight loop, both directions run side by side for most of the trip.

glacial hemlock
#

after the update backward facing locomotive seems no longer provide thrusting force, I am going to verify it.

patent bough
#

Also remind me never to wander all the way to the northeast desert before setting up base again. It was fun but it's a suboptimal location (though it has a good bit of pure iron hidden about). It's good for testing trains I suppose...

glacial hemlock
#

I build skyrail, that's why I can get perfectly straight.

patent bough
#

Literally I was like "hey I've never done grasslands spawn" "oh wait all this ore is impure" and just went on an adventure

glacial hemlock
#

grassland is actually a decent place to start with.

patent bough
#

I wanted a pure iron node and just kept walking until I found one lol

#

Northern forest still best spawn

glacial hemlock
#

coal is nearby, oil is just over the beach, and almost unlimited irons.

#

oh, ok...

patent bough
#

Maybe if I had gone somewhere other than north I would've found better quality iron sooner.

#

On a related note, there seem to be phantom coal signals in the far northeast where I can't find any actual coal but the resource ping insists it's there.

strange hawk
#

@patent bough almost all the ores in the desert dont show but they work when putting miner on top

patent bough
#

I know but the coal specifically I couldn't find with E

strange hawk
#

I had to use them because they were the last deposits on the map for me

#

i managed to place miner and they work

patent bough
#

It wasn't where the pings showed and I wandered all over

strange hawk
#

there are also some floating invisible caterium ones

#

almost every ore in there is missing

barren lagoon
#

Does someone here know the max gradient trains can travel up and down?

wind spade
#

the smaller ramp

barren lagoon
#

just looked on the wiki and its 1:2.322

#

so yeah the smaller ramp ty ๐Ÿ˜„

warm trout
umbral scarab
#

If it involves screws, it's not efficient... To paraphrase greeny

glacial hemlock
#

@barren lagoon it is 1:2.322

#

to build that, build a 3 meter height foundation, then build a 8x2 ramp. From the ramp, build two 8x4 foundations out then 1 up, build another 8x2 ramp on top. Build a short rail between these 8x2 ramps. From the last ramp, build seven 8x4 foundations out then 5 up, followed by a 8x2m then 8x1m foundation, then build a 8x2 ramp. From the ramp, build two 8x4 foundations out then 1 up, build another 8x2 ramp on top. Build a short rail between these 8x2 ramps.

#

Between these short rails, build a longer straight rail in-between. Done.

patent bough
#

Warning on trains going uphill: if your train is too long and has to go up for too long it will get stuck

#

Ends up needing more energy to pull its own weight than the max energy draw

#

Naturally I learned this the hard way

#

Didn't happen until I had 10 or 11 freight cars

haughty quail
#

1:5 is a good ratio to go on. Even if your hills arenโ€™t that steep.

patent bough
#

Anyhow flat train tracks are more efficient.

#

Start building your track at the stop with the highest elevation and keep it there.

#

Going uphill is slow and will impact your round trip times.

barren lagoon
#

god how hard are they copying factorio?

#

yeah if you follow real life rules for trains you will have an effiecient train;
minimise changes in altitude, regardless of how small it might be
direct straight path > following the land
minimise short distance travel, the further the trip, the more effiecient the overall journey

#

Id be super curious to know how power and intertia stack up in UE4 vs irl, sure they would be different but howe much so

tired ingot
#

Heyo, say for a 1 to 5 balancer of 120 input, (24 output) would the "6th output" going back into the merger at the start effect the item per second output?

upbeat bane
#

I don't think so, or only by a small factor. make sure your belts are oversized (never exactly match)

glacial hemlock
#

๐Ÿ‡ฒ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฎ ๐Ÿ‡ซ ๐Ÿ‡ด ๐Ÿ‡ฑ ๐Ÿ‡ฉ

wind spade
#

@tired ingot yeah, use manifolds where possible

#

@barren lagoon if you forget the 3rd dimension, the trains are actually the same as in Factorio (they only go slower)

haughty quail
#

@wind spade Can you manifold using mergers? Like compressing things into as few belts as possible?

wind spade
#

yeah, the same way you split, you can merge

tired ingot
#

manifolds?

haughty quail
#

What do you do with the extra?

wind spade
#

@tired ingot ---+---+---+---+---+---+---+ (- is belt, + is splitter)

tired ingot
#

I'm trying a 100% efficient 4x modular frame production thats why

#

it gets a little tricky when you go higher complexity

wind spade
#

@haughty quail there were some issues with merging to the belt speed in some circumstances, @feral dew does some research for that, if this changed or not, but if not, I wouldn't merge to max belt speed and leave a small gap (~10-20 ipm)

#

@tired ingot yeah, use manifolds where possible (and I would also suggest using stitched iron plates and iron wire alternates)

haughty quail
#

Hmm, interesting. I will keep that in mind.

#

In the past I would manifold the outputs with little issue, not sure if it was consistently 100% efficient though

wind spade
#

afaik it was in cases when the recipe had multiple output (like wire/quickwire)

#

but it was before the end-of-June patch and they did changed some things with belts and splitters/mergers, so we are not sure right now, if it works or not

haughty quail
#

Oh I see. Might be the issue of merging 1:1. Factoring in all the resources available on the map, would alt iron ingots be viable?

#

Assuming I use all the alts for caterium and wire down the line

tired ingot
#

I'm using stiched alternative

#

not iron wire

wind spade
#

@haughty quail that's a question mostly related to coppper. For copper, we have 3 uses:

  • qucikwire alt
  • alclad sheet
  • alt iron ingot
    (and yeah, wire, but who does that really?)

On the map, there is more than enough copper to cover all caterium for quickwire and all alclad sheets, so we are left with some copper to use in Iron Ingot.
I'll find the numbers now and put them here, but the general answer is - as long as you don't need the coppper for caterium or alclad, pour it all into Iron. It's totally worth it

#

@tired ingot I didn't see it on the shared build you posted

tired ingot
#

Ah, I mistook stitched for the other alternative plates

#

I don't have iron wires thats why

wind spade
#

@haughty quail so, we have 21720 copper ore per minute available
we need 7120 of it for quickwire production (10680 max caterium -> 3560 caterium ingots)
we need 1485 of it for alclad aluminium sheets (7800 max bauxite + 6685.7 silica [2971.4 quartz + 1485.7 limestone] -> 2228.6 Aluminium ingots -> 2228.6 Alclad Aluminium sheets)
so we used 8605 out of 21720, which is roughly 40%

so you can put 60% of the copper to the iron ingot production and you should be fine.

Since you won't probably use the whole map, you should just go by the rule of thumb - prioritize using copper for quickwire and alclad and pour the rest into iron ingots

#

@tired ingot yeah, the stitched are a bit better than the other alternate and also remove the need for screws (which is a good thing, screw screws)

tired ingot
#

yeah true, screws are an ass

#

Guess its time to search for a hardrive to unlock iron wires and redo my balancers... yay...

wind spade
#

or switch to manifolds ๐Ÿค”

haughty quail
#

Thank you @wind spade! My goal is to harvest from the entire map of nodes since thatโ€™s my only endgame goal now lol. I saw what you said earlier about nuclear power but I suspect when Quantum Tech or whatever is next comes out, it will demand much more power than we imagined.

tired ingot
#

I still don't know what you mean by manifolds

wind spade
#

@tired ingot ---+---+---+---+---+

  • is belt
  • is splitter
#

you build this instead of using balancers

tired ingot
#

but doesn't it fill the stuff at the end slower?

haughty quail
#

@tired ingot Itโ€™s the perfect solution because you can underclock machines toward the end of the line, unless you want to evenly underclock them all with the help of the production calculators in the pins. It also saves you so much space and effort

#

Over time they fill all machines depending on how much youโ€™re putting through the line and the combined demand of each machine hooked up to the line

wind spade
#

@tired ingot it works because when the first machine gets filled with items, it fills the belt and most of the items continue to the next machine

#

eventually every machine will just take what it needs since belts will be filled, so if you have at least the same input as the amount you need in the machines, all of them will run at 100%

tired ingot
#

mhmmm, idk I'll stick with balancers for now

wind spade
#

their only disadvantage is, that they take a few minutes (depending on setup) to start working at 100%.

#

advantages include:

  • faster build time
  • smaller footprint
  • expandability
  • you can have each machine under/overclocked differently and it still works
  • if you have less input than what you need, they produce less power spikes than balancers
haughty quail
#

This works great because you can manifold the outputs, and the devs were smart enough to do easy ratios on the outputs as well. For Quickwire and such, you can make multiple levels of output and it works well with belt buses. Itโ€™s also easily expandable once you get higher tier belts. You simply just expand down the line

wind spade
#

it's of course your call, but the time it takes to fill isn't really that big (and you will probably build the next part of production line anyway). You can calculate the time using my tool site as well

haughty quail
#

And if you have extra input that is needed elsewhere, you simply run a belt off the end of the line and direct it back into your factory where needed.

tired ingot
#

neat tanks greeny ๐Ÿ˜ƒ

wind spade
fierce ruin
#

thanks for the machine fill link greeny was perfect to add to my post

wind spade
#

that's old tool ๐Ÿ˜„ like a few months

#

I'm wondering what do people do on my site, most of them seem like they never ever looked into the top menu

feral dew
#

I haven't tested merging yet, but now that items like to sometimes go on belts that shouldn't be allowed to take an item, I suspect that the merging issue may be resolved

wind spade
#

good to know. I'll still wait for the official confirmation from you ๐Ÿ˜„

feral dew
#

I'll do some testing when I have the time. I got someone's save which has the latest tier belts though, and as a considerably laggy world, it has some pretty different results than my non-laggy world.
I'm not sure which would be a better standard

fierce ruin
#

@feral dew I have a no cost save you could potentially use for testing?

feral dew
#

No cost, are you implying that some saves may require a small fee jacelul

fierce ruin
#

Lmao, no building cost

#

It's a new save so you can just go with no research or tier unlock that need to be done

feral dew
#

Nah, I don't have any mods, and I don't really plan on getting any mods any time soon.

#

But thanks

fierce ruin
#

it's built into the save no mods needed

feral dew
#

Either way, I don't really care for stuff like that.

fierce ruin
#

Okay the offer is there if you change your mind

wind spade
#

and also, the testing should really be performed on non-modded save, even though it shouldn't affect the belts, you never know

feral dew
#

Reminds me of that time when someone was complaining about trains not working, when they were using a no power mod.

wind spade
#

rofl

jovial prism
#

Hello!

#

First of all thanks @wind spade for the great work you did on the calculator!
I have a question.

Is there an opton where I can set my input (for example, 1 or 2 iron miner) and the desired output I want (for example, modular frames) without specifying the amount of modular frames per minute that I want. So the calculator would tell me what machines I would need for it, and how much output per minute I would get. Is that useful? Does it make sense?

Alternatively, I would like to ask on how to use the calculator more efficiently, if my question/approach is not the best

wind spade
#

exactly the thing you asked for can be achieved with the Consumption tool

jovial prism
#

Oh wow, thanks a lot! Of course I have time, thanks a lot!

wind spade
#

well, it's not exactly what you asked for, since you said you want to input miners ๐Ÿ˜„ but you can input the amount you get from the miners and you'll get the same result

jovial prism
#

Yes, thats absolutely perfect

wind spade
#

and maybe I'll get a bonus point for the efficient usage of alternate recipes (it may or may not use the recipes based on what do you have and which recipes, it tries to maximize the output) ๐Ÿ˜„

jovial prism
#

Thats an insane work you have done, thank you

#

Is there any way ingame to split conveyor belt streams not equally?
So for example getting 26,7 iron per min in one belt, 53,3 in another one, 8,9 in another one and 17,8 in another one. From a 120 iron/min stream

wind spade
#

you can either do a super complex balancer that gives you the exact ratio (not recommended)
or you can use manifolds.

#

(I have an article about balancers vs manifolds as well, if you want to read that ๐Ÿ˜„ but tldr is: apart from the initial time to fill, manifolds are better in every other way)

jovial prism
#

So, having the machines fill their stock, and once they are filled they will start behaving properly

wind spade
#

yeah. I have a tool to estimate the fill time (that's where the screenshot comes from)

#

unfortunatelly, it won't work with variable consumption per machine, like you suggested, but you can get a pretty good estimate for "normal" manifolds there

#

you can also manifold manifolds ๐Ÿ˜„

#

so in your case, if the belts go to rows of machines, you can make the 4 belts into separate manifolds and then split the items to the 4 belts using another manifold (or 1:4 balancer, it shouldn't matter much in this case)

manic hedge
#

how many rods does the Plant use a minute

fierce ruin
#

1 every 5 minutes at 100% usage

#

@manic hedge

manic hedge
#

aaaaaaaaaaa

#

ty

wanton glen
#

@wind spade How do you handle manifold belt-speed bottlenecking?

wind spade
#

you merge other belts into the main belt whenever the main belt is running out of resources

feral dew
#

injected manifold

#

If you've only got 120 ppm belts, and every machine consumes 30 ppm, you can continue thr manifold indefinitely as long as you merge in another line every 4 machines.

wanton glen
#

But that injects a merger. At that point, why not just have a 1:4 split?

#

as in a 1:4 manifold

wind spade
#

not every example is that easy

feral dew
#

If the machines take in many more resources than they put out

wind spade
#

also, how would you upgrade to 6 machines?

#

you would need to rebuild the balancer

feral dew
#

It can be more convenient to merge all of the inputs into one belt, and sinple have an injected manifold supplying them

#

Typically, it's not a good idea to merge in packets of items, if you have 4 seperate manifolds, and you try to merge in all 4 if their outputs into a single line, it's possible that the mergers won't be able to merge to capacity

#

So, it's safer to merge everything into 1 uniform evenly spaced line.

formal seal
#

What's the Input/Output ratio between the top and the bottom Input/Output at a Industrial Storage Container?

orchid panther
#

would be belt speed no?

wind spade
#

totally random and subject to change in any random event like autosave or lag

#

ISC also seems to be prioritizing one output over another (and that is a subject to change as well)

#

I don't recommend using it in any sort of balancing/splitting way

formal seal
#

In my case it always prioritizes the bottom one and over time it's meh

wind spade
#

we have confirmed cases where e.g. autosave changes the priority

#

so I don't recommend relying on the priority thing

#

even though it may work for one player/one pc, it's not reliable

formal seal
#

Wouldnt be 50/50 the simplest and fairest solution?

wind spade
#

it would, but unfortunatelly that's not what ISC does

#

I'd use ISCs for only these cases:

  • end product storage
  • buffer on a single belt
  • buffer before train station (from one belt to two belts to train station, to account for the loading time)
formal seal
#

Is there a way to automaticaly deleat items, if not smart/programmable splitters and trains make no sense if the production isnt the same as the intake. On belts the items just stay there and block and my train system gets bustet

wind spade
#

you shouldn't mix belts/freight cars

#

and no, there is no way to automatically delete stuff

#

the important part being the select switched to "machines"

#

that gives you the amount 1 machine makes

drifting musk
#

Oh, dope

wind spade
shrewd yacht
#

hmm

#

was it 80 game hours at full peak to fill a big container with waste?

wind spade
#

yeah, at full power draw. More realistic estimate is over 100 hours (with ~80% of draw)

shrewd yacht
#

can we fit the reactors in the caves at the nodes?

#

never checked if there is space for a few

#

they see massive on videos

wind spade
#

I doubt that. You also need the big processing facility for nuclear rods

shrewd yacht
#

looks like a 1:3 ratio

wind spade
#

with alternate recipes yeah, 1 manufacturer can power 3 plants

shrewd yacht
#

pretty screwed on the quartz in my game

#

can't get the alt for silica

wind spade
#

didn't you forget to unlock the milestone for it, like that guy who was "sure, that his game is bugged"? ๐Ÿ˜„

shrewd yacht
#

checked and all tiers are grayed out

#

so nothing to unlock

#

all I get are the nuclear alts, steel beam > screws and concrete

wind spade
#

had to ask, sorry. Had seen a lot of posts like this already ๐Ÿ˜„

shrewd yacht
#

using 33% more quartz atm due to this

orchid panther
#

did you scroll the teirs?

shrewd yacht
#

I've checked many times to make sure

#

the recipe didn't exist before this last patch and I didn't play experimental this round

orchid panther
#

did you mis click and unlock something else or are you looking on the wrong machine?

shrewd yacht
#

assembler should have it if it was unlocked

wind spade
#

alt silica was there since April patch

shrewd yacht
#

what tier should it be at?

wind spade
#

oh idk that. I last played in February. Ask wiki ๐Ÿ˜„

orchid panther
#

same for me i just started playing over the holiday to play te new teirs

#

playing again*

shrewd yacht
#

checked T4 as wiki says and it is not there

wind spade
#

did you have it before this update?

#

some people are reporting missing alternate recipes with the new update

#

(but some of them reported, that relaunch solved the issue for them)

shrewd yacht
#

no idea, but doubht I unlocked anything I couldnt use at the time

#

I've saved the HDDs to unlock stuff as new things are added to the game

#

think I have to move back to normal recipe for the high speed connectors

#

the alt one dont seem quite worth it requiring so much silica

wind spade
#

Alt silica was useful in April update tho

river sphinx
#

Is there an alt alclad aluminum sheet recipe?

shrewd yacht
#

did we even have silica recipe at that time @wind spade ?

fierce ruin
#

Yes we did was alt only tho

still plinth
#

@river sphinx no alt alclad as of yet

river sphinx
#

@still plinth Ok thanks!

glacial hemlock
#

Looking forward to all those tier 7 alts, not all are released

#

Perhaps that would depends on tier8 items? Who know

fierce ruin
#

where are you getting your alt basis from? there are 39 ingame atm

spark locust
#

He datamined for them

barren lagoon
#

@wind spade your production calculator doesnt put the copper ore requirements in for this: https://i.imgur.com/O94vTdb.png whereas it puts it in for steel. Just a bug report before someone tells me how much copper I need because its honestly not that hard to work out -_-

#

(see AI limiters for missing copper ore)

#

oh nevermind it had copper ore in the input by default for some reason

fleet steppe
#

I have a floor in my factory producing 120 plates/m, using the alt-recipe reinforced plates (6 plates/30wire) how many assemblers would I use and how would I lay out the balancers since they produce at an odd number? Using no overclocking btw. Still kinda new at this.

#

Nevermind. lol

feral dew
#

no overclocking? How about underclocking

fleet steppe
#

Just hit me. XD

feral dew
#

๐Ÿ‘

fleet steppe
#

Yeah, im dumb. I forgot we could underclock.

feral dew
#

happens to the best of us

#

unless you're greeny, since greeny has no mortal flaws

minor shadow
#

that said, there often isn't a massive advantage to underclocking compared to just letting things cycle.. it doesn't use any power when idle and you can have more power plants than you fuel source would indicate as your not realistically running 100% load all the time. Having excess if also needed if your stealing stuff from the line as building materials, which I do all the time as its faster than traveling back to a dedicated source or hand crafting.

feral dew
#

and in the off chance that your power does go out, (via fuel shortage, or power spike), all of those machines will turn on at once, giving you a much higher threshold to surpass.

#

it's really just best to underclock. You won't have to deal with extreme potential power spikes

little comet
fierce ruin
#

That is the best way without alts

little comet
#

F

minor bay
#

Guys. Approx. how many Fuel Gens can ~375 Fuel/min run?

fierce ruin
#

31.25

errant garden
#

@shy scaffold How much storage is that waste storage?

#

I can guarantee you it won't last as long as you'll think.

#

An input of around 50 per minute if we're going at the maximum, and I'm going to assume that it will be 10 by 20.

#

What's the stack size for waste?

#

Hm, I am probably wrong then.

fierce ruin
#

I don't even know who you were pinging and why. Cannot see any posts from the person in the last 24 hours in here

errant garden
#

Jesus.

#

You're not going to have toworry about storage for over a year

#

Supposing it's a 10 by 20 for the storages

#

48 stacks of 500 each

#

So 10 times 20 times 48 times 500

fierce ruin
#

With my factory I will be filling a 500 stack every 10 minutes

errant garden
#

This is for nuclear waste

#

At mostz you'll be prodcing around 55, but we'll just say 50

fierce ruin
#

yeah that will be my waste output

errant garden
#

96000 minutes for one floor to fill

#

Or, 66 days

#

At around 15 floors, that means he'll be storing stuff for a good old 1000 days

fierce ruin
#

does jumping off the side of the map with an inventory full of nuclear waste still get rid of it?

#

nope

#

you create a death box the will land on the closest land area to where you jumped

#

@fierce ruin

#

well..... shit. i was hoping they'd allow the whole - if you jumped from a temp foundation out over a hole / the side of the map - and parachuted - deleting that platform as you went with a whole inventory full of Nuke waste...

#

nope you can only store the stuff

pseudo jay
#

Be a man and surround spawn with nuclear waste. That'll teach players not to die on your map

#

Bonus points for moving spawn into poison clouds as well

wind spade
#

idk why people want to get rid of the waste so much

#

just build a few ISCs near your nuclear plants and you are good to go

pseudo jay
#

I am fairly certain nuclear waste will be an useful ressource

#

Could be recycled into depleted uranium for example

sullen glen
#

Yeah I'm not doing nuclear till there's a way to make the nuclear waste not be exponential in its aoe

wind spade
#

it's not as big issue as you think tho

round narwhal
#

Or just place them near the uranium node. It's radioactive anyway xF

fierce ruin
#

I am only not using it cause the splitters/mergers don't line up with the input/output. waste is easy to store

sullen glen
#

Yeah But uranium doesn't have a 500m kill zone, nor does it expand

wind spade
#

ISC full of waste doesn't either afaik

round narwhal
#

But once you placed your miner you never have to go there again ๐Ÿ˜‚

sullen glen
#

I don't care about storage I just dont like the exponential growth of its effect, I hope they add some container that's hard to make that would contain the radioactivity

#

Kinda like we have irl lol

wind spade
#

i mean you just put the containers near the plants, you won't be going there anyway

fierce ruin
#

I have seen a mod WIP solution to the waste, but hopefully we get a vanilla way sooner rathe than later to use the waste up

sullen glen
#

Yeah me too, because now I'm just using oil and geothermal

cedar basin
#

can someone plz give me a diagram of a 4 by 4 balancer?

sullen glen
#

I can

#

But I won't

#

dab

cedar basin
#

please

little anchor
cedar basin
#

ty

wind spade
#

@cedar basin I'm just wondering, for what do you need a 4:4 balancer?

cedar basin
fierce ruin
#

you don't need a 4 to 4 for that just clean the lines up

cedar basin
#

why not

wind spade
#

because balancers are useless in satisfactory

cedar basin
#

o.o

wind spade
#

for feeding machines, manifolds are much better

#

and if you have 4 full belts, you don't need to balance them at all

cedar basin
#

but there are 4 different places to go

wind spade
#

but they are full belts, right? why do you need to balance them?

#

they are already full

#

if you think about balancers being important because of the fact that you played factorio, then the reason that balancers are good in factorio is because in factorio, mines run out, so you don't have a stable output

cedar basin
#

why do you know that i play factorio??

wind spade
#

because you want to use balancers? ๐Ÿ˜„

#

they aren't really needed in satisfactory

cedar basin
#

oki, thtought you peek-a-boo-ed into my accs

wind spade
#

could do that as well

#

but I didn't even had to ๐Ÿ˜„

cedar basin
#

that are ~380 legit active playtime

wind spade
#

anyway, back to the topic. If you have 4 full belts, then there is no need to balance them

fierce ruin
#

Have fun I am heading to bed, good night

cedar basin
#

gn

#

greeny, you were right about screws

wind spade
cedar basin
#

but the stupid MAM wanted me to get steel screws

#

OwO

wind spade
#

and if you don't have full belts, then it's better to know how many ipm you have on those belts rather than balance them and beleive, that it'll get balanced and have the amount of items you need.

#

and for splitting to different places, manifolds are better for that ๐Ÿ˜‰

cedar basin
#

manifolds?
owo whats that?

wind spade
cedar basin
#

like a priority-splitter?

wind spade
#

it works because the first machine fills up and clogs the first belt, so the 2nd machine gets more items, etc etc

cedar basin
#

jep

wind spade
#

after a few minutes, it works the same way as a balancer

cedar basin
#

every MAM drive is a 100 stack

wind spade
#

but other than the initial wait time, manifolds have only advantages

little anchor
#

how are manifolds better when using say 8 machines? some of those machines will never be at 100% efficiency because they won't be getting hardly any materials

wind spade
#
  • quicker build
  • smaller footprint
  • easily expandable
  • you can have different clock speeds / machines and it'll still work
#

@little anchor the first machine can only accept X per minute, so it will fill up and the other machines will eventually get the rest

cedar basin
#

i need help with a storage system

wind spade
#

just put a container at the end of the belt ๐Ÿค”

cedar basin
wind spade
#

what are you storing that you need 6 ISCs for it lol

cedar basin
#

concrete

#

its alphabetically

#

every item in-game

wind spade
#

99% of storage will be useless thinking_helmet

cedar basin
#

nahh

wind spade
#

yeah

cedar basin
#

na

wind spade
#

why do you store ingots, ore, intermediate products? you only need to store building materials

cedar basin
#

cuz we can

wind spade
#

but yeah, 99% will be useless

cedar basin
#

its cool tho

#

but its not clog-proof

wind spade
#

did you mix belts?

cedar basin
#

types?

wind spade
#

never ever mix different items onto a single belt/storage/truck

cedar basin
#

i we have mk5 belts down the line and mk3 to the individual containers

#

there are a lot of smart splitters

wind spade
#

oh god

#

they are the worst. Don't do mixed belts. It will fail. Build a belt for each resource

cedar basin
wind spade
#

how dare you come to this channel with mixed belts

cedar basin
#

ยฏ_(ใƒ„)_/ยฏ

#

why are you so angery

pseudo jay
#

Try using a mixed belt when one of the containers is full and you'll know

cedar basin
#

uses ~6-8 ISCs

wind spade
#

that just delays the issue

pseudo jay
#

Exactly

cedar basin
#

i will never have so many items

pseudo jay
#

You can't ensure that

cedar basin
#

this system is for player inventory dumping only

wind spade
#

and even then, why do you use a thing that is harder to setup and may break? why not to use easier thing that won't break?

cedar basin
#

explain.

wind spade
#

one belt = one resource type

cedar basin
#

but how would you realise that..?

wind spade
#

simple, don't mix belts

#

never put multiple resource types on a single belt

cedar basin
#

but how do you want to build a player-can-dump-his/her-inventory-system then which is capable of not cloggin

wind spade
#

one ISC? drop inventory in there?

cedar basin
#

yep

wind spade
#

if you want the sorting, then it will clog up anyway

cedar basin
#

HELP ME

wind spade
#

but for sorting player inventory, you don't need 6 ISCs per item

cedar basin
#

this is satisfactory, go big or go home

wind spade
#

no? merge the items into production lines and don't store them

cedar basin
#

why would i do that?
i have the production lines seperate

wind spade
#

because your productiton lines produce stuff for you to build from, so you don't need to store the stuff at other place at the same time

cedar basin
#

the prod output containers are always full

wind spade
#

then you can simple delete the items, since you don't need them anyway ๐Ÿค”

cedar basin
#

why would i delete valuable stuff?

wind spade
#

if you have full containers of the item, it's no longer valuable

cedar basin
#

i have only items of max tier 3 fully automated

wind spade
#

I don't even know what you are talking about anymore.

  • if it's an item, that you have plenty of, you don't need to store it
  • if it's an item, you don't have plenty of, then hook it to your main storage, don't build another storage for it
  • if it's an item, that is limited by count (HDDs, slugs [yeah, they are unlimited, but still]), store them in a single container. You won't have a lot of them anyway, so you don't need 8 containers for every item

in total, you can build like 3 containers and hook everything else to your production lines.

pseudo jay
#

A non-clogging sorting system won't work until we have an incinerator or a way to shut off production depending on items

round narwhal
#

Btw is it possible to do a storage room with a separate belt as an "overflow" when the container is full? But priority for the container? So it always gets filled up first?

wind spade
#

no, you can just put the container on the belt instead, but then the priority is on the belt, not on the container

round narwhal
#

Hmmm that sucks...

wind spade
#

why do you need that btw?

round narwhal
#

I have a item deleter so my factory keeps running. But I still want a place where I can grab my building materials from. Don't like my factory in idle mode xP

wind spade
#

put a splitter before the container. It will fill at half speed and eventually fill up, so all of the rest items will go to the deleter

round narwhal
#

Yeah that's how I have it setup atm. I just thought there may be a better way ๐Ÿค”

#

Problem with that is I kill like 50% of my production speed xP

wind spade
#

that's what you get for setting goals like "no idle factory"

#

producing stuff just to delete it sounds kinda stupid tbh ๐Ÿ˜„

round narwhal
#

XP I just don't like belts standing still^^

#

And filling 20 containers is weird too xP

fierce ruin
#

It's weird when they stand still and you still see the belt texture moving.

languid plover
#

mass storage works as a buffer back to the main line after leaving factories

fierce ruin
#

I have a item deleter so my factory keeps running. But I still want a place where I can grab my building materials from. Don't like my factory in idle mode xP
How do you make an item deleter?
@round narwhal

languid plover
wind spade
#

oh, bus ๐Ÿคข

fierce ruin
#

"organized" spaghetti > bus lanes hehe

languid plover
#

My main storage is one level down

wind spade
#

no bus > bus > spaghetti

fierce ruin
#

what would no bus look like?

wind spade
#

miner -> factory -> storage

fierce ruin
#

shortest route possible?

wind spade
#

doesn't really matter

pseudo jay
#

You can get a better split than 50:50 by using mergers and splitters

#

This is still quite compact

hasty vigil
#

simple and efficient

round narwhal
#

@fierce ruin it's a modded object. It's just a cube with 1 belt input

#

@pseudo jay thx. I may rebuild my storage setup to hide that stuff in the back somewhere

languid plover
fierce ruin
#

Wouldn't smart splitters work? As far as my knowledge goes you can just say 'item' go left and when it's full it goes straight into the deleter?

#

Do you also delete nuclear waste with that cube?

wind spade
#

no, smarts get stuck when the item can't go to the lane it is supposed to

round narwhal
#

I could but I'm not at nuclear yet

wind spade
#

@languid plover how dare you show crossed belts here

round narwhal
#

Crossed belts are fine imo. As long as there is no clipping

wind spade
#

there is at his picture if I see it correctly

languid plover
#

that's before stackable splitters lol

wind spade
#

you didn't need stackable splitters to do that

strange hawk
#

you say no spaghett but you have crossed belts?

minor bay
#

yup. they are clipping

wind spade
#

^

round narwhal
#

Can't see it that well... (mobile)

wind spade
#

well it's a photo of a screen also

round narwhal
#

But clipping is a big nono

strange hawk
#

@round narwhal you mind sharing that destruction machine?

languid plover
wind spade
#

there is a photo mode ingame. There is also a printscreen button

strange hawk
#

XD

wind spade
#

yet you choose to do a photo of your screen

strange hawk
#

he prob doesnt have discord on pc

wind spade
#

it's web-based app, you don't need to

pseudo jay
#

Next thing you know he is using mixed belts and 4 by 4 balancers

strange hawk
#

i keep forgetting discord on browser exists xd

#

im guilty ๐Ÿ˜ฆ i have a sorting system for wood, leaves etc

languid plover
#

All level 4 belts not mixed

pseudo jay
#

Just incase anyone needs a 1 to 16 balancer/splitter

#

:p

#

I think we can do any 1 to n balancer/splitter with loopback (n being a natural number)

round narwhal
#

@strange hawk iirc im not allowed to share modded files here. But you can get it on the modding discord

wind spade
#

@pseudo jay we can, but why go through that when we have manifolds?

#

also 1->2->4->8->16 seems like way easier way to do 1->16

pseudo jay
#

Note the :p

#

It is a joke