#math-and-meta
1 messages ยท Page 416 of 1
actually it's decent, considering the time they spent on it.
Yeah just little things to be done then this will be awesome
I mean, it's still EA game and they already have tons of content. If they keep it up this way, SF will be awesome
also, based on their roadmap, they will now focus on fixing stuff instead of making new stuff
which is good, they will no longer feel pressured to push updates in time
we don't need new content for a while, there is enough atm to keep everyone happy
I just wish they waited a few more days and got some fixes out before releasing it to main
that's what I said, they felt pressured to keep their promise of end of July patch
because they already moved the date before
well hopefully they get some peace and quiet to work on optimizing and bug fixes in general now, and create a great experience until they release the next lot of content
Imagine, trains that collide with each other.
no, can't imagine
What do you guys think is better balancers or manifold
Score
Manifold - 4
Balancers - 2
Do they have built-in collision avoidance?
manifolds
Balancers
Manicers
balancers takes up to much space its a mess lol
Why balancers tomayo
Tamago*
Because I wanted to see the number rise
lmao
what hsould i do with my 200 000 MW of power ?
Delet
send me your setup and let me copy it
Launchpad zoo
alright gimme a min
Oh, I just realized something
I've only tested up to T3 belts since that's where I'm at.
But Why don't I just borrow someone's save
I humbly request a donation:
One save with thr highest teir belts, and minimal ๐
tamayo u want my 113MB save ? xd
Well, that sounds a tad bit laggy
not that much, just the right amount
I can stil walk and place blocks, ill keep placing concrete and manufaturers
Sure, send it then
manifold +10
what?
@wind spade idk how long it took me to make the connection, but you're greeny, as in https://satisfactory.greeny.dev/calculator right?
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
well... yeah ๐
you are not the only one, don't worry
Greeny how long did it take you to make that? And what language did you use.
I didn't really time all the work, but I think I already spent over 300 hours on it
I used JavaScript mostly (obviously), with AngularJS as main library. However I wouldn't recommend doing that.
the tool started as just a prototype for me and my friend to save us from spreadsheets
and features were kinda added without much thinking, instead of properly refactoring the code
so I have some big plans during holidays
to remake most of it
and to use TypeScript and Angular instead
Nice, I am creating something similar in Java, however Java is a pain to create that nice of a UI in, so I am starting with a basic JSwing.
I didn't really want a server-side calculation
at least it isn't c.
I feel like dealing with c is enough to kill me
and still, c is one of the best languages out there

most of the stuff is still written in C
even if it is one of the best languages out there, widely used in almost all applications
I think it's garbage
C is Good for a lot of things, but I prefer Java, mainly as I havenโt learned a lot C
pascal is garbage
I would trade Java for C#, if it wasn't it's "multiplatform support" a.k.a. 50% of features not available on linux
Yea, Iโm hopping to start learning some C/C# and JavaScript in college
javascript is honestly 100x more garbage than C
It is but also useful for server based stuff
the issue with javascript is, that it's the only choice we have
(talking about client stuff obv)
server-side javascript is even more garbage than client-side
but what can you expect from a language that was designed in 10 days
I meant client but server side just is not handled properly to handle large throughput, and eh still better than python
JavaScript or Python
it's design is what's wrong with JavaScript
those are two totally different languages tbh
absolutely
Yea but python lacks a simple interface outside of text line
what interface would you imagine?
not sure what sort of interface you're talking about, if you want to make a game then use a game library
if you want to graph, you use a graphing library
any language compiles into a console app anyway
Idk something like a JSwing from Java. Maybe just havenโt searched hard enough
Well yeah, but I havenโt found a good library with it.
So maybe I am either too picky or just not looking hard enough
all you need is matplotlib anyways
Alright Iโm blind thanks!
(I don't know shit about python, I just googled Python GUI and posted first link it gave me that wasn't 10 best Python GUI frameworks)
Python is simple not super object oriented that Is a good first language to learn
But other than pretty standard
I would say that you should learn object oriented language instead of functional one tho
it's pretty nice to be able to take input without "%d" like a thousand times.
personally, as somebody who does a lot of math, functional makes a lot more sense to me
I started with basic, very basic python, hated it and then switched to Java
@feral dew C++
I prefer Object, makes games and complex multi file codes easy
cout >> a >> "+" >> b >> "=" >> a + b >> endl;
all I do is mathematical programming ๐คท, like I mentioned, functional is a lot more useful in that regard
Is that C++? As idk
the fact that python is so good for math is probably why I hate c, to be honest.
I've never seen C++, but I'm required to take C for my degree and I find it abhorrent
javascript for math
joke of a century
I have no clue what I have to take for my degree yet, probably html, C of some sort and maybe JavaScript(Software Engineer).
a nice javascript test:
what would these return?
[] + []
[] + {}
{} + []
{} + {}
inf
0
23
4
let's see if anyone get's this right (without using javascript console)
tbh you aren't that far away lol
I remember seeing something similar to that in the past. It was a sad sight
[] + [] = empty string
[] + {} = [object Object] (yes a string)
{} + [] = 0 (yes, a+b=b+a, it is valid everywhere)
{} + {} = [object Object][object Object]
๐
@feral dew you probably seen it here https://www.destroyallsoftware.com/talks/wat
Yea no
best talk ever, recommended to everyone
That can burn
it's like 5 minutes of golden humor
yes, that's why I didn't calculate the saturation time of a manifold in javascript
I'm kinda forced to do it in JavaScript or PHP
Ew php
and I didn't really wanted to make a request on the server just to get back numbers
php is actually good now
they are trying hard to make it into a good language
Greeny any chance you know lua?
I don't. I kinda wanted to learn it, but only because I wanted to write a mod for Factorio
My friends knows he could help lol
I learned it for minecraft ages ago, but I've forgotten
well, as complex as you can get in a game like that, anyways
minecraft has lua mods?
I thought mc was java
must be new
no, the computer mod 
Oh lmao
I see
all I remember is ===, which is 2 equals more than should be necessary
Its = for variable and like == to num check
a lot of languages have that
== I can understand. I forget what operator === was, but it was there.
== value compasion, === type comparsion
compassion
3 == "3" is true, while 3 === "3" is false
๐ is that a java thing
even if they represent the same value, why are different typed objects allowed to be equal
they retype the "3" to int (to match the type of the first expression)

that, at least, makes sense. It isn't like you're equivocating their values, just their types.
But changing the type of the other expression to complete something is just evil
it's true, because you are using too big numbers and they aren't "safe"
3 == โ3โ is false as you are comparing an int to a string, 3.equals(โ3โ) would be true
yeah, that's why you should never use == in JavaScript or PHP
@sand jewel we were talking PHP and JavaScript
@feral dew fun starts with stuff like this in PHP:
$userInput = 12;
$realPassword = "12Password";
if ($userInput == $realPassword) {
echo "Secret content";
}
guess what
secret content is echoed
Thatโs not ok
never touched php, can't even tell what's wrong
aah, I just now saw it
yeah, whoever decided that that was okay should find nuclear waste in their lizard doggo
and "12Password" is retyped to number 12
that's why we have ===
this is the issue with dynamically typed languages
it's there to prevent issues like 12 == "12" being false
because of the type mismatch
can someone send me a picture of a 2 to 3 balancer
I don't see why that's an issue
2x3 balancers are simple. You just have 2 splitters and 3 mergers
each line on each splitter goes to one merger
or you use manifold and not care about balancers 
if you have the possibility of getting a type mismatch in some check like 12 == '12', you should ensure that they'll be the same type when it's checked through other means
I really can't see a benefit to that at all
other than making some guy's life just a teensy bit easier at the expense of others
because in PHP you are never sure what type you will get
and the language was designed by a guy that wanted a shiny visitor counter on his website
PHP = Personal Home Page (at least originally)
also, I'll probably go to bed soon, since I've fininished https://www.reddit.com/r/SatisfactoryGame/comments/c8ivxn/satisfactory_saturday_spam_7_train_setups/
0 votes and 0 comments so far on Reddit
good, as all things should be
@tame trench there's a drop, yeah, but this lag is nothing
ikr its amazing ๐
now, where's the components?
cant wait to build the other 75% of the power plant xD
what components ? should bge somewhere West ๐ค
belt components of course
somewhere XD
Alright, so, I died to radiation poisoning while looking for belt parts, then I respawned under the map 
work in progress lol
๐๐๐
"manifold the trains'' by greeny
just saw something interesting
I was away during this progression.
the numbers on the left are item distribution under belt speed, the items on the right are experimental throughput under expected throughput( not strictly expected)
Seems that there's a very good chance that belts act much differently when out of rendering distance
seems that they also act differently in nice worlds with no lag and laggy worlds with like 200 GW of power.
i checked the pinned links but couldn't find anything about power. Is it more or less 11 coal generators to 1 coal plot (assuming mk 1 miner, no overclocking, pure coal)... that's what my math led to (which I don't trust), but it seems kinda high
a coal miner will use 11.11... coal per minute maximum.
The likelihood of you being at 100% capacity is pretty low though. You can definitely run 11 coal generators, but be careful. once you reach your power capacity you'll be consuming 122.22.... coal per minute, and once the last coal gen in your manifold runs out of coal, the loss in power is going to short your power
hmm, i see. i was messing around and went with 9, since that seemed to split nicely. still a good amount of excess, but I'm okay with that
tbh only thing balancers are good at is saving space when doing coal gens cus you can just circle the gens
Can you like two way manifold and it would still be as efficient
Manifolds take less space than a balancer with the same amount of outputs
using manifolds slowly becomes monotonous
nothing special about efficiency there
more about "every machine will get its materials . . . . . . .eventually"
it's time efficiency. You don't spend a lot of time building the balancer
thats true
what i'm saying here is that you don't have much fun doing it all the same way ever
stackable mergers and splitters helped a lot though
by the way, anyone used filtering splitters somehow yet?
or even have different items on the same belt?
many use filtering for sorting their personal inventory in different containers
but that's like their only usage
so can you have 2 nuclear powerplants per one manufacturer making fuel rods?
yeah
thanks ๐
whats that site?
first one in the pins, https://satisfactory.greeny.dev/
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
thanks for the help
@wind spade using it for so long, only now i noticed that 'greeny' domain in site url
you did it?
yeah ๐ it's also written on the bottom of the homepage
Always, footer are first read
tbh if people read footers, I would have 1000 messages saying, that the calculator is outdated, because footer says "based on game version v0.1.11."
Haha
Lol
how long for a medium experienced player to get from scratch tro atom energy?
depends. There are multiple ways to do it. You can either play Handcrafting Simulator 2019 and just craft all the required materials to unlock nuclear while watching Netflix
or (the preffered way) automate stuff and limit handcrafting to minimal
Or a mix of both xP
if you are going for the "automate stuff", you don't have much time to handcraft, since you are building all the buildings
I did both and managed to unlock everything under 100hours, including alternate recipes and 21 NUCLEAR FUEL RODS A MINUTE ๐คฏ
^ This is why you should not be drinking the nuclear waste.
I don't think theres that much since i consume like 8000mw on 200000mw, my storage is good for more than 200 hours xd
Nobody :
Me: let's make a nuclear waste factory using all 3 nodes of uranium to get 1 TERAWATT
@tame trench you should surround the spawn with nuclear waste to separate the good players from the great ones
Bonus poins for not having any gear near the spawn
YESSSS that is a wonderfully idea, I'm gonna build the great radiation wall !!!
Is there a meta on a good plate/rod ratio?
depends on what you are building
basically after we unlock everything in the game, there is no point of producing anything more other than the player giving himself a goal to work for (e.g. 10 SC/min, etc.)
hmmm
we're still in the early game
looking to do reinforced plates and rotors next
I'd say build for what you need at the moment and you can always add to that
let one or two machines produce plates and rods to container and build factories from the rest
I got to trains in 15 hours, so now waiting on the 1K computers and HMF, and on route to reach that in another 5 hours to tier 7 and 3 hours to set up nuclear if I don't build more. Now is 150 hours of playtime medium experienced is up to you.
and personally I would go for 2x iron plate constructors, or 4x, the number of iron rod constructors; as well as alot of concrete if you are setting up a new base, the walls, foundation, and belts will be the major expenses compared to the conveyor poles and power lines.
they were asking for plate to rod ratio ๐ค
I'd say early game the plate to rod ratio is 2:1 personally
If you do 2:1 earlier youโll end up with equal amounts so yeah do that
early game (pre additional bio generators), 1 of each is fine, and pre coal power 2-3x plates over rods is my preferance as you're building longer belts at that point.
Assuming you want a 100% efficiency Heavy Modular Frame with the traditional R.I.P hard drive and no Power slugs You need 9 plates and 11 rods
you should really use alternate recipes tho
That is useing the double plates, half screws recipe,
I mean, all of them
38 R.I.P , 12 Mod Frame.
and you are better with Stitched Iron Plates
Well, My base "had" a pure iron side.
and if you use EIB, HMF, SIP, Modular Frame, Iron Ingot, Steel Ingot and Iron Wire recipe, you reduce your total raw resource cost of 1 HMF by over 75%
there is Iron Wire alt, where you make wire from iron. So you can use that
I will this run, I just don't have those statistics on hand
https://satisfactory.greeny.dev/alternate-recipes?preview=dZDovLimKl here are your statistics ๐
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
I spent 8 hours on your website yesterday generating the stats I have. I know how much resources to do 100% efficiency on every resource based on the hard drives I had.
and it helped me find out which are most important.
yeah, I'm just basing it on pure math, assuming you have all alts. You can do the things yourself obviouslty
just pointing out, that alternate recipes really save a lot of resources
For me, thats 1, Rotors 2 Compacted Coal/TurboFuel 3 A steel variant/Quickwire 4 a Computer recipe (Crystal O if get crystal). It saves a ton of Power on the manufactoror end.
- everything else.
I'd say
- Iron Wire + SIP are the best (useful from early game)
- all the others are good as well, but mostly useful later with bigger factories
Also Greeny If you're bored and feel like messing with code, could you make your already amazing website better by in the buildings list Specifying how many buildings are for each resource.
power is like nothing, since we got nuclear
@mint lagoon don't have time ATM, but there is v2 planned, see bottom of https://www.reddit.com/r/SatisfactoryGame/comments/bvqzhd/satisfactory_saturday_spam_3/
Regarding the update: I only got to use 6 harddrives before I ran out of alternate recipes to pick. Do the other alternate recipes need to be unlocked by having new tech? (I have the Bayer process and nuclear)
I have 3 pure copper nodes, I only need 560 copper. I need 1,050 iron.
there were only 6 new alternate recipes this update, 1 for each of the new items save for aluminum ingots and sheets
So, Iron wire is not good for me.
with iron wire you can make copper completly obsolete, though
I was wondering if it's any good
copper only has 3 usages (sorted by the order of importance):
- quickwire alternate
- alclad sheets
- iron ingot alt
Also, Thank you.
@shy mason thanks, I thought I read something about 12 alternate recipes
you'll need copper for aluminum eventually,
But Iron is more limited for me.
you can make more iron with copper with an alt
iron ingot alt might be good...
Note that with the rarity of copper the iron ingot alt is now worse than the regular recipe if you are capable of alclad aluminium
I forgot about that one.
also, we have like 60k iron and 20k copper, so it copper should be rarer
same with quickwire if you need that with 1 caterium ingot + 2 copper ingots
yeah, copper is basically just boosting other productions
(apart from alclad)
but don't worry, we have enough copper to support all caterium, all alclad and still have over 60% of it left for iron ingots
yeah alclad is the only thing where copper can bottle neck you due to lack of alternitives if quartz and bauxite weren't already doing that
I have 3 pure iron and 3 pure copper at my base. I use twice as much iron as I do copper. I never thought to do alt. iron ingot issue.
I've used it at the spot where there were 4 coal nodes and only 1 iron + copper node in the savanah / NW desert
@mint lagoon that's like the perfect setup. You can essentially get the output equal to 9 pure iron nodes if you do the alt ingot
My base is the coal at the edge the green snakelegs forest
@wind spade I might do that this run.
each pure MK 2 copper + iron node would allow you to feed 7 modular frames machines (28 mf / min) without issue. now what you would want to do with 84 MF/ min who knows.
devoting some of those to beacons would also work.
...You only need 3 MF machines to feed a 100% non- alt HMF. with out Powerslugs
and you need 1000 HMF to get to tier 7-8, who knows what you'll need for t9
5000 nuclear waste :p
Thats only like 2 sessions of idling,
yeah that calc was also with MK2 miners with no slug, who knows what will happen with mk3 fully overclocked.
Mk3 fully overclocked is insane 1200 items/m
I refuse to use Nuc power without a way to clean up waste.
with 780 item/min belts to take it out
No belt can currently carry that
Isn't it 780 for the Mk5?
@mint lagoon there is a way to remove nuclear waste
How?
You cn give it to a lizard doggo and then kill the doggo
that doesn't count.
It removes the item completely unlike yeeting a loaded up truck into the abyss
I mean a in game , non violence , non just shunt it away way.
Honestly, I wish radiation had an effect on the wildlife
who knows what the particle accelerators may do, could use the waste as a material to make even more enriched radiatiing material
@shy mason how did you get the numbers?
from 780pm of iron copper, limestone and coal , I could only get 15.6 HMF/min
I depend on my doggos for medicine and Powerslugs and I hate exploring, I revere my doggos like the egyptians revered cats.
MK2 pure miners without any overclocking and no MF alt recipe that needed 230 copper + iron per minute for 7MF machines -> 28 MF per min
... except i keep mine crated.
yeah, the 1.2 is the extra 10 ore per min
my calculations were for HMFs ๐
29.2 HMF?
no, 15.6/min with overclocked nodes
29.2 is MF from 1 pure node of each without overcloccking
I just used your tool to increment the MF machines until the miners rounded up to 1 in the bill display
thats what i meant at 29.2 MF versus 28 MF I'd use Nutts recipe.
@shy mason I have the consumption tool for that
@mint lagoon my recipe is the same as his
he just didn't account for the extra 10 ore per minute
only difference is 1 more assembler at the end to make a MF 1/5th the time
@wind spade Oh right I thought you used the MF recipe and he didn't, oops.
oOf
My Mistake, I'm sorry
np
that would be painful for me
yeah, I am using the Consumption tool for that. It's better when you wan to start from the begining
@shy mason where did you get the expandable list @wind spade 's website isn't expandable/collapsable...
that's my website. Which list isn't expandable?
Does it automatically calculate maximum production of x from raw resources, greeny?
ya
the tree list? i thought
I'm not too fond of the slider giving you decimals when you're pondering what ratio of the iron you use for multiple items, like say for between MF and beacons. I like being able to increment machines on the production planner to see what I need to dedicate each floor of factory to from the same node.
@mint lagoon it's expandable. It's the "Graph" view
and I'm using his site, just the items tool/tab.
@frigid sluice yeah, you pick how many items you have and which alternate recipes you have and it shows you the best way to produce as much as possible
@mint lagoon which link are you using?
Satisfactory helper to calculate your production needs.
Really impressive!
@mint lagoon that's not my tool lol
Ohh Oops
that's Anthor's
Gimme please yours seems better.
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
it's in pins as well
you can choose between production and consumption tools. Production is the normal one and consumption is the "I have X iron per minute, how can I make MFs from it"
I reached 365km/h in a train, in manual driving. Can't measure the speed when it is in auto mode.
I have almost the same features as Anthor has in the calculator
so you should be able to find anything there
not sure what do you mean by "constructors/resource"
you can measure it, just use a timer and time it leaving and getting back. Then use the ratio of time it took you on manual to do a loop vs that for the avg speed on auto
sounds legit.
probably a better way to estimate is to drive paralell to AI driven train
the ratio thingy sounds that it will be off by a lot (acceleration, braking, etc.)
yeah, the timing gives you the avg speed for the trip, following it will show you the speed at each spot.
well I assumed he is looking for the max speed of AI driven train
fair enough. the avg speed of your trip could be used if you're trying to calculate if your rail line is too long for 1 train to carry everything and to build a 2nd train/car on the track though to keep up with the throughput you are feeding / draining from both sides.
or you know, make a test route, where you have a long straight path. knowing the distance, take the time between tw points. thats your speed
@fluid ether we don't know if the train keeps the same speed (yet)
thats why a long straight path should show that
measure two distances, if the distance doesn't match the time, you know
easier than taking the angle of your track / distance to calculate your avg speed and trip time to come up with your commute time that way.
@wind spade Anthor's in his buildings list doesn't say "20.7 Iron miners and 1.6 Copper miners" it says 22 miners.
I am looking for the uphill and downhill speed of AI driven train, and their braking behavior.
it's listed in your site somewhere, the closest thing is his tree graph, which isn't collapsible
it's in graph view, the collapsible list
yeah, anthor's tree graph doesn't do that.
yeah, and what's your problem with that? or what are you trying to say?
I'm kinda confused right now ๐
I wish it did.. thats all.
I Could, I only worked up the courage to ask you (when I thought it was you) because you were actively online and talking about it right at the moment.
he is not as active as me, because he is working ๐
I might not want to bother him...
I think he will be happy for the feedback/feature request
in worst case, he will deny it ๐
Generally, I don't bug devs(including 3rd party devs), they're busy. I will I list bugs in the in game feedback section. I will only ask suggestions at the general feedback section if I might want to leave the game over it and want to stay (lizard doggo fetches nuclear waste and we can't get rid of it naturally at any tier yet for example), or it would be a hours saving improvement (multiple buildings at once construction)
I get incredibly socially anxious since i'm 10 months unemployed.
don't worry about me (and probably don't worry about Anthor either).
If you really think you are bugging me, then you can join my discord and leave your suggestions there, but I'll probably answer to them soon anyway ๐
I think Anthor has one server as well
yep, listed at top right of his website.
i just hate the CONCEPT of being the person who's like "You poured your heart and soul and time and energy into amazing work? MAKE IT BETTER!"
I like people that give me new ideas and feedback
most of my site is the way it is, because of the said feedback and good ideas.
worst case scenairo, I'll say that your idea isn't good and that's all
but don't worry about that really
My worst case senario is , he thinks I'm rude. That's it.
I've got a few rude guys, but they have been like "you MUST implement my feature because it's the BEST". And even then, I've talked to them over several hours, patiently explaining, why the feature is not as good as they think
if asked nicely (read: not without swearing and/or commanding me to do something), it doesn't matter what you say.
Your calculator's only flaw as far as I can see is you only have the top most resource chain possible, but I haven't futzed around with it enough to really know and I know it's not a little code to do.
what do you mean by that?
I didn't click the preveiw button...
From the half an hour i was on your site I didn't realize "hit the preveiw button and edit the factory" SMH
๐คฆ
it's because you clicked on a link, that is someone's shared factory
and the site tries to prevent you from losing your changes
(since it saves changes that you make, so even if you close the website or refresh, you don't lose your progress)
what does the check mark verus ? in recipe analyzer mean?
it's kinda explained in the box there and I could explain it to you, but probably the best is to read the "tutorial" ๐ https://www.reddit.com/r/SatisfactoryGame/comments/blqpym/ever_wondered_which_alternate_recipe_is_best_for/
76 votes and 36 comments so far on Reddit
oh, is the tutorial "listed" on your website anywhere? it would be nices for dummies like me?
yeah, it's something I want to do. Put all my reddit posts on the website
I'm just not that good in explainig stuff, I tried this, but it's apparently not good ๐
oh I've not seen that yet
it's when you don't have anything filled there
but since you came from the preview link and opened it for editing, you didn't get the default "empty" state
See: a link from where there is stuff I missed that ๐คฆ
I wasn't familiar with your website at all.
I have 0 suggestions now.
I probably still am not familiar , but I know enough to suit all my needs.
The No Result a good explanation it just wasn't empty when I saw it.
where can i find the graphic math you use
@mint lagoon bother me even in DM, they are open :)
has several @fierce ruin
@wind spade
I'm just not that good in explainig stuff, I tried this, but it's apparently not good
I feel like i understand you so much on this one ๐
Anybody observed that when you aren't the host and you jump backward on a conveyor then jetpack you go almost twice as fast ?
opinions on my preferred alts list? feedback appreciated, because I might just be looking at things the wrong way
Get rid of screws enitrely
So Iron Wire + Stitched + One of the computer alts and just never make screws
Does alt motor even save power?
idk, but power is no longer a valid resource, we have nuclear lol
I haven't done anything with nuclear yet so power is in the back of my head still lol
oh ok
I started a new map for update 2 so im just trying to do everything "right" this time around
idk if it saves power, but you need a lot of quartz for other stuff, I am not sure if you want to waste it onto motors
other than making your factory neater because you dont make screws whats the logic around Stitched over Screws + Reinforced Iron plate
less raw resources, getting rid of screws, super combo of SIP + Iron Wire
a few best combinations for 1 RIP
saving 1.2 raw mats per 1 RIP is a decent saving
(comparing SIP vs RIP alts)
So its basically make less iron plate and just deal with having to move more wire than screws
you need wire anyway
and you are mostly able to build a 1:1 ish ratio
so you don't need to deal with high scale wire belting
mmm
the alt recipe produces 67.5 wire/min, most of the recipes need 60 wire/min
but that's not the big advantage
saving on every RIP is good in the long run, since most of the iron thingies are made of them
and also, "Screw Screws"
Anyone know how much iron/min is endgame worthy?
do you just under clock your RIP assemblers at 90% and do 1:1
I don't have a save, but if I did, I would do that (at least from start)
with mk4/5 belts, I think you can manifold the wire pretty nicely
@tardy junco 64860/min Iron Ore
Not even possible
actually that's the highest possible number
๐ฟ
not according to the wiki
no, but according to current patch
How? Belts would limit you to 57k ish
I know?
24 impure (30/min x 4 x 2.5 = 300/min) = 7200/min
34 normal (60/min x 4 x 2.5 = 600/min) = 20400/min
47 pure (120/min x 4 x 2.5 = 1200/min, but we are limited to 780/min) = 36660
36660 + 20400 + 7200 = 64260/min
(sorry, I miscounted in the first post, I thought it's 35 normal)
Is the wiki not up to date? it says 37 pure nodes, 35 normal, and 24 impure
wiki has like 20% info up to date, unfortunately
wiki is not a reliable source
good to know
Well not until the community updates it
^
I wonder if I will be bored enough after work
if I wasn't so busy, I would update the wiki so hard
how would I go about making a 6 to 5 balancer
you make a 6 to 6, you take the 6th output and return and evenly distribute it to the 6 inputs
its ugly AF
what about a 5 to 4
Id probably do it a similar way but the general 5 to 5, is basically a 6 to 6 with the 6th input being the 6th output
meaning a 5 to 4 requires you to return and balance 2 of the outputs
There's probably a simpler way to do it but I cant think of it rn
You rarely have to balance when manifolds exist
Yeah anything other than my first suggestion will draw heavy on the 5th input until its depleted
And yeah what Kaynex said is fairly true, in my experience balancers are really just solves for other problems, either not having high enough tier belt available, or just having one particular site drawing off all of your resources (make more miners)
Does anyone know of any program to plan out builds?
Have used Satisfactory Calculator in the past but it seems to come up with odd ways of setting things out.
I currently just use a pen and paper although that can get messy fast.
Or any inputs on the programs that you people use.
Greeny's website is pretty good for generating the machines required, and then you can just move them around by hand
Thats what i use
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
and then click on the visualize tab
I just group them together by what they're making and then keep moving it around untill im happy with the layout
It would be nice if you could turn multiple bubbles into a block, but its the same either way
Cool thanks
I'll give it a look
You know you can enable grouping them up right? @onyx plaza
I know but I like manually fiddling with it
XD
Because I might be mentally saying Okay well this is whats going on at one site
and then Im belting it over to somewhere else
How many nuclear fuel rod a nuclear plant consum per minute ?
0.2 at 100%
So if I only do one nuclear fuel rod per minute I can potentially power 5 nuclear power plants?
(without OC)
Yup.
If my math worked out right one nuclear fuel rod manufacturer can feed 2 power plants, easiest way would be to figure out how many plants you want (eg 12) then halve it to figure out how many rod manufacturers (i.e 6)
It's 3 power plants for each manufacturer with the alt recipe.
but normal is 2 yeah?
the alt recipe didnt seem worth it when I looked
the alt is super worth
Oh theres an alt for fuel rods?
Increases total power required to make by about 10% at least when i worked it out.
You just gotta get past the idea that oscillators are annoying to make
Once you get that out of your head it makes alot of sense because the base resources are heavily reduced
if you use all the relevant alts (apart from alt rotor), you use only 35% of resources
and most importantly, only 19% of uranium
so you can make roughly 5 times more rods from the same amount of uranium, if you use alternate recipes
Though at a certain point, you probably have enough uranium.
you also save about 50% power needed to make that, but power should be no issue with uranium
with one overclocked node and alts, you have enough power for anything you would like to build
the alts just save you mats, power and the need to find other uranium nodes if you want to go really big
@wind spade Why would you not use the alt rotor recipe?
because rotor is not needed in that production line ๐ค
I accidentally picked rotor and my tool told me it's better without it
and just now realised that rotor is not needed
ned help whit splyters. im spliting resorces in 5 constructors and problem is that 5 constructor is always not geting enought resorses. how to solv it?
do you have enough resources? How are you splitting?
yes enpought. but its all going in 1 constructor
generally a split like this should work if you have enough resources for all 5 constructors (ignore the numbers)
can you show how you are splitting?
ou i see so tis gona fill 1 and than 2 and soo on just nedto wayt longer?
thats te way i placed tham
yeah, if you let it run for a while, it'll fill eventually
your doing the first fill method so it will fill the first machine, then the second and so on until the final machine is full, it takes a while but it works
if you give me your numbers (what recipe are you crafting and how many items per minute do you input), then I can give you an estimate
or you can do the estimate yourself using my tool: https://satisfactory.greeny.dev/machine-fill
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
so if im geting 300 items ang in all constructorstogether im producing 290 it shud fill in anyway just longer time?
you are putting in 300 items? what recipe do you craft?
its owerclocked ๐ too 300
my man
its limestone
soo will it fill on or its notgona make it too 5 becous thay r crafting resorses to fast?
so you have 5 constructors, each one overclocked to 250%?
if you have enough resources needed, then it will eventually fill
and I'd suggest you that you don't overclock machines
but rather build more of them
I think he's saying the miner is overclocked.
well 300 limestone would mean, that he needs 6.7 constructors to use it
faster ๐
Same time gg
the think is . i just whant to understand if miner giving 300 items out will fill up all of thos it they together need 290.
but yes, to answer your question, eventually all the machines will fill up and you'll get backed up
5 constructor?
in my option im thinking that 1 and secong is just meaking items and thay wil not be fild .. i dont know how in englis write it
5 constructors should only need 225.
Yea that what i was about to say
so if even its 300 and i need together 299 its gona fill tham?
i interst about math ther ๐
Yes
yes
even if you have 300 and need 300 it will fill eventually
no merher how fas gos conventer belt?
I use first fill for all my factories, great for busses
well your belt needs to be able to handle the 300 items per minute. So you need at least MK4
if you would use MK1 belt, then you will only get 60 items per minute
^^
but otherwise the belt speed doesn't matter
Oh, yeah. If he's only got a MK1 miner... it's the belt.
ii see. thx ๐
Though, for 5 constructors, MK3 would be enough.
yeah, if he didn't overclock the constructors
about overclocking.. my math shows that overclocking isnt that great of a upgrade, powerwise it pays to use a splitter and have more structures then actualy overclocking the one.
Well if you have limited space in your building and alot of nuke power then why not right
I overclock so the slugs won't have died in vain.
+-
All miners/pumps get overclocked so they are ready to fulfill my needs.
why not be an ecoterrorist right lol
That's why I refuse to build geothermals - too clean.
cut own all those trees and have black plumes everwhere
Where there's smoke, there's power.
Well you are the only person on that planet ...so if you dont care ...then do what ever floats your slug
I'm just hoping the pollution kills all the spiders in the uranium cave before I have to go in there.
least those dont run away from you
Some mods => https://ficsit.app
@tacit scroll What if instead of killing them they became radioactive and more powerfull ? ๐ฑ
Always a valid concern.
I have the ULTIMATE theory, since the nuclear power plant takes more time to consume a fuel rod because of the efficiency, take a thousand nuclear power plant, put 1 fuel rod in each and then start them up at once. Then, after I dont know how many hours, delete them all before the waste appears and put them back. NO WASTE . i have to test this out this afternoon
Genious
๐
If I have 3 normal iron nodes with mk1 miners, how many smelters do I need to turn all of it into iron to be able to turn half into rods and plates?
Without overclocking, you can support 2 smelters per node.
30 ingots/min x 6 = 180 ingots.
Plates are 15 per minute using 30 ingots and rods are 30 per minute using 30 ingots.
So if you want even amounts of plates and rods... 4 plate constructors and 2 rod.
ok
thanks. I get soooo confused. I don't know how to work this calculator https://satisfactory.greeny.dev/calculator
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
That's a great tool, but there is a learning curve. I just generally build and run the numbers as I build the machines.
@tacit scroll @rough phoenix if you have any questions, feel free to ask
I know the tool isn't ideal in terms of user experience, but I'm trying my best ๐
@tired wave yes, overclocking is useless on anything except miners and pumps
Oh, I think it's wonderful. You did a great job.
@wind spade It's showing 4x constructors for Iron Rods.
looks correct
Aren't they 30/30 for rods? Input/output.
you can check that on my site as well
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
Ah, my apologies. 15/15. I guess I got used to seeing mine overclocked.
@river burrow they are listening to you
โข Nuclear Power Plant now produces waste over time instead of just spitting them all out after a fuel rod is consumed
@tacit scroll no problem. I'd recommend not to overclock machines though. It's better to just build more of them instead.
I agree. I just have some rando lines I've got running while I figure out trains... and most other stuff. lol
@rough phoenix I made a mistake - you'll need 4 constructors for the rods, too. They don't do 30/30 (ingots/rod), they do 15/15 non-overclocked.
Yeah. Just the plates will use 2x the ingots as the rods for the same amount of end product.
@tacit scroll you can also use the share functionality to send him the setup ๐
Omg I just got said the idea of removing the nuclear power plant before a rod is consumed and 1 h 30 mins after they changed it they are fast they are really fast ๐
Ficsit: We do not waste!
Nuclear waste: Am I a joke to you?
๐
Yeah I changed my second account name xD
Some people were making fun of the prefix I put in front lol
Haha it reads a bit like santhoss 
or "a n-th zero"
Z anth zeroz... Xd
or sleepy ant named hozz
No but seriously how fast do they patch bugs its amazing I love this game ๐
its fine ive started to fill the middle void with containers lol
next update: updated the middle location to have a lot of pure nodes and slugs and also a water dam
Is that your wish or has it been already updated?
no I just like to think about them updating stuff to mess with players, that are trying to be smart and "prepare" for next updates
got it. However, dealing with the nuclear waste is not a typical planning ahead behavior.
no, but you can just put the containers directly where the nuclear plants are\
no need to belt it anywhere
I want it possible for truck construction to be automated
rather go trains ๐ค or belts. Trucks are the worst ๐
Not in the case where you fill them with nuclear waste and drive em off the cliffs 
Greeny needs an automatic truck hating reply
@wind spade please dont give them the idea please ๐ฌ
whats better for reinforced, alternative screws/plates or wire/plates?
@sullen cloud when you do that you will have truck icons on your hud/map forever
yeah rename the truck before you throw it in there so you know its waste lol
I really hope they replace some of the alternative screws with different things like better steel beams
Love the fail fast fix fast attitude. Hate that I'm on pub wifi today
is there a calc for splitters ie form 30 down to 7
@orchid panther 30 to 7 thats merging ?
30 parts split down to have 7 parts on one line
ahh
you could use an overflow method much more simpler, let them fill up ๐
thats ok
is there a limit to the amount of items splitters can handle? or will it always be based on the belts connected to them?
Always the belts connected
How many 250% fuel generators can a 450/min belt of oil support?
Node type?
Normal
and how many of that node?
It results in 450/min raw oil
Gimme a second
thanks
based on 1 node https://stable.satisfactory.greeny.dev/power?preview=NEL5ubnOuP
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
blank page
so it is. not sure what happened let me try again
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
What browser?
Chrome
try another browser, looks like chrome is bugged
Actually no, looks like the calc is bugged
I will screenshot it
ty
3.1 generators?
yep
was doing 20 before
at 100% usage
with turbofuel
Turbofuel is a much better fuel so longer burn time and more generators
How much fuel per minute are you producing?
Ok... You can just use the calculator to figure out how much Turbofuel you'll be able to make then use the energy calculator to figure out how many plants you need
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
Think im just going to do trial and error
Calculator would take a minute to figure out but ok
Question - haven't played in a while, did they remove the ability to see current inventory in a machine? or is this a bug ? possibly only a client bug?
Could someone who has access to more than a phone check the following size measurements for me?
- Assembler
- Manufacturer
- Smelter
- Other thing that smelts stuff into ingots
- Coal Furnace (For Power)
- Nuclear Furnace
- Fuel Furnace
- Square Foundation
- Not Square Foundation
- Constructor
- Width of conveyors
- Merger / Splitter
- Train docking station
- Train Station
- Train itself
I have no access to a computer so I want to draw out and plan >_<
https://satisfactory-calculator.com/en/buildings you could try and look it up here on your phone
Satisfactory helper to calculate your production needs.
@vague thorn check wiki.
Is there a way to actually split 1 input into 5 without overloading a belt?
You can't overload a belt if you only have one input
What do you mean.
Almost all of them have a splitter spitting some into the main input belt.
Oh wait I can think of a way to overload, my apologies
It's good.
Could split it in half first, then put that third back onto a half-line
Best way I can think of is to split it into 10 and then combine into 2/10
So way about 30 down to 7 parts
Under drive the miner
Or rather how much wire do you want /m
And what purity node what level miner
@Wamyy max you can get out of a node currently is 780 ore/m because of belt speed. So you need 26 smelters then 52 constructors which will make 2340 wire/m
You can make more wire if you combined it with iron to make iron alloy > iron wire
Assuming 780 iron and copper per minute, you can make 10530 iron wire per minute
Personally the main use for copper is boosting your Caterium output
For everything else theres plenty of iron wire to go round
And even then, I feel like it's hard to use that much quickwire even using the alternative recipes that are heavy on it
But iron i everywhere so use it as is
That's cuz you're not building big enough to reach theoretical limits on material production
And that is completely fine
I like my computer not on fire ๐
Exactly
But yes, you are right
Alts exist to help compliment your base, not always a must use
Except for getting rid of screws
Not using those punishable by death
Steel and SIPs are the only ones I find irreplaceable tho
Which steel do you prefer?
So iron ingots and more coal?
I see the argument for enriched as it extends your coal supply and uses sulfur which isnt used for anything much important
It's probably viable to turn all your sulfur into comcoal
I have to admit, haven't played the game much, so I'm a bit rusty with the recipes
Unless you want to make batteries or the alt uranium cells
Otherwise it's just used for blackpowder
Oh yeah, you still need sulfur for alt blackpowder
But that's just for explosives and bullets so limited consumption
Bullets... limited consumption.... >.>
Just wait till they let us mount a minigun on the explorer ๐
They either need to make cartridges magazine based, or it'll be super anal to haul them anywhere
It's a pic of a mag but it only pews once
Send them up the space elevator and have orbital strikes
yeah i have to say the storage aspect of going exploring with the rifle is a pain in the ass
We need an armory rework
is Turbo fuel worth making for fuel generators?
yes
Sure
Its a nice way to boost your fuel based power and avoid pesky nuclear waste
#SolarFarmsWhen
Think I'll wait for trains to be more workable before I jump in for the long haul
In the meantime, calamity ๐
I think they should have like a different geothermal later game that's like deep core geothermal with different nodes
anyone got any numbers on fuel generators usage of the different fuels?
@unreal bolt
https://satisfactory.greeny.dev/power
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
thanks @onyx plaza
is ther a calculator tool for the splitters how many merge / splitters i need to use to go from 1 line to 20 ? like this<< https://satisfactory-calculator.com/en/balancers > >?
Satisfactory helper to calculate your production needs.
Balancers still have their place ๐ just some people use them more than they need to
@fierce ruin I refer to this for most stuff https://imgur.com/a/TnomMFk#0exj38K
ty this is somting i wear looking for
but did some drowing in game and got the calculation done ๐
Not sure how you did it, but if you really need a balancer, just do 1 to 3, 3 to 5, and 5 sets of 1 to 4 to get your 1 to 20
(done in that order to avoid 1 to 5s which don't work well if you're actually trying to step down belt speed) @fierce ruin
i did it like this as i did forgot a dubble output so only did need 10 X 2
yello is merger
@onyx plaza
If you're going to do it like that, which isnt a balancer, you should just manifold it like tomayo said
but it brings like this to 2 X 10 output or i do somting wrong and dont see / understant it
the 2 splitter 1 wil go back
what wil bring on the end 10
A balance makes sure you have equal opportunity for every output to draw on the input
The bottom half of yours is allocated more resources than the top half, which makes it not a balancer
At which point you either dont care that the top half gets starved or you just assume the input exceeds all outputs, and in that case a manifold works just as well and is much neater
Nah I can't talk right now, I might be available in 3 hrs
oek do you have headset to lisen when i talk ?:)
its for me 7.30 but stil awake XD
no
wribg
wrong *
Sorry I totally didnt see the extra arrow
its all 1 at the end
So yes that does work, but the problem is that the maximum input speed is reduced by 100 in my example
did build up test set up
the speed wil be not the problem
the resours to build it XD
or put another way 1/6th of what ever you feed in, just cycles round and round
yep
a 3 to 5 balancer doesnt cycle it around
a 3 to 5 is basically a 3 to 6 but the last output is spread over the two halves
which means it only gets drawn on when 1 of the 5 outputs is actually drawing on it
Thats the only real difference
But still, manifolds are your friend
Whats this for? a coal powerplant or something
@onyx plaza for iron ingot producktion
So the infeed from the merger is tier 5 belt?
yes
You can do the same with 3 lines of tier 3 belt from 3 mk.2 miners with no tier 5 belt required >.>
i know but i like it ๐ and its going to be 1 mine using mk 3 miner full slugs on normol
producing 600ingots a min
just made some new concepts
A fluid pipe, for transporting water, oil, other chemical like plastic, diesel etc
And I'm making an excel for optimising quickly set-ups
Manifold time
๐ฒ ๐ฆ ๐ณ ๐ฎ ๐ซ ๐ด ๐ฑ ๐ฉ
1-> 2 > 4 -> 8. If that much isn't obvious, you may want to re-go over what you know before trying to make a spreadsheet to optimize set ups
what would be great is settings gun. Copy settings from some machine and shoot it to other machines
yeey!
simple binary splitters in tree would be 7 splitters, while you have 8 pieces of machinery here)
But the full throughput loopback! Everybody knows balancers are better with loopback and full throughput /s
Seriously, double sided manifold would be just 4 splitters
๐
You only really nedd balancers like that if you supply is lower than your demand
Otherwise manifolds are the most compact and efficient method
Lower supply than demand on it's own is not enough to justify balancers over manifolds. You need to have a need to maintain a ratio in production as well (ie. alt Rotors and stators for motors)
Excuse me, how are balancers appropriate for systems where supply is lower than demand?
I don't mean to be rude, that just absolutely flabbergasts me.
By ensuring ratios they make everything slow down the same when supply is insufficient. With manifolds you can end up with one product not produced at all
Of course, in the end it is much better to just fix your supply
People put multiple products on the same line. Isn't thst just bad design?
A balancer would be appropriate here, to make sure that your products are seperate
Same line as feed by the same input
Ie.alt rotors and regular stators can both be fed with steel pipes and wire
I still think it's a bad idea to produce them on the same line.
Why?
Because manifolds always favor earlier inputs.
That's why this is one of the few examples where balancers are really useful
The reason why manifolds are better than balancers for lower input than needed is because they saturate machines until they no longer can,and the excess is distributed to the last machines.
So, if you're 7.5 iron off
8 of your 9 machines will run perfectly, rather than all be under
That's why product should be seperate
It's the safest way to do things
Just for clarification: if you split input via balancer and then feed one manifold for each product would that still count as one line?
Like an injected manifold?
Oh, I read that wrong
Sounds like what I'm advocating for
I wouldn't count that as 1 line, if you have 4 manifolds all supplied by a balanced input, that's 4 lines, isn't it
Because in my opinion that is still one line because it's all fed from the same source
Is that a bus thing?
If you've got a single iron input making plates, iron wire, reinforced plates, rods, then modulars, it seems a bit silly to me for that whole factory to be considered a line.
Guess we just make things differently then.
I mean fed from the same source and using the same ressource. Ie. I consider everything fed steel pipes in the same area to be on the same line
Things using the products of that aren't in the same line anymore (this is largely a definition arguement)
I usually produce my rods in different places if they are for different products, or at least split off each line merger at the number of resources I need and sending it off, before starting a new line merger on the rest of the rod constructors
By my definition you'd have separate rod lines
๐
With balancer, you will know you are screwed when any belt speed is getting changed by updates (pun intended).
Anyone has a nice spliting system for 1 to 5?
Too many people asked for a question that can be easily googled.
manifolds ๐
My new plan for dealing with toxic waste,
- Transport way off to desert.
- Move space elevator there.
- Let the radiation destroy the tower (head canonically) because Ficsit won't give us the tech to fix it.
- Add a box with hazmat suit and filters nearby, so that the technicians cough Game devs cough don't die trying to figure out why all their technology went bad, and they can ficsit themselves.
Does anyone know of a centralized storage per site system that I could look at? I want to do something like this but I am unsure of the logistics. Blue for out, red for in.
https://i.imgur.com/k9K8h9X.png
Also I am currently at t4/5 tech, on my first run.
Use stacked belts and run a bus that everything pulls off of/puts onto?
hi havnt found some info at the wiki so maybe one of you can help me^^ how many nuclear fuel rods do i need to keep one plant running ( per min)
0.2
What is the optimal number of facilities assuming I got 3 iron, 2 lime, and 1 copper?
I wish we had like a scaling tree of resource to machine to machine to end
@loud heron depends on what do you want to make
My consumption tool can help you if you want to make items from given set of nodes
Whats the math for 5 Nuclear Plants\
I mean all of it
Does anyone have a drawing for me lol i need help
can someone check my math. 1 Normal uranium node can equate to 165Gw with the alt recipies?
This should show you the whole production chain https://satisfactory-calculator.com/en/production-planner/index/index/nuclearFuelRod/1/maxBeltSpeed/780 @manic hedge
Satisfactory helper to calculate your production needs.
@little onyx With what level of miner and overclock?
miner mk3 full overclock
@frigid sluice Life saver, thank you
Max you can get from the map atm, is 84 fuel rods, which is 1050000MW
No problem. That calculator did most of it ๐
@little onyx you should be able to get 350 GW from one uranium node
im already getting 60 from it with the old recipies
600 uranium is 28 fuel rods a minute, which translates to 350GW (350000MW)
what the hell
A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc.
Depending on transport of course. Feeding 140 reactors, is not fast, even with mk5 belt
How quickly does a Nuclear Power plant eat rods?
300 sec
1 every 5 minutes
Depends on how much power you use
on a full draw of power
1 every 5 though
damn
Also, you need to setup around 12GW worth of power, to kickstart the uranium production, with those numbers
yup
Almost 16GW, if you only use the nuclear alts
might take me awhile but i plan on tapping every uranium node on the map to feed one massive plant. Might have to put it in the desert
You don't need that much power
420 nuclear reactors, is not a small endavor, but thats what makes it fun. Also, solves the power problem for quite a while, unless there is stuff that starts demanding GW and you need a lot of them
1 uranium node is enough
And you never need more then 1 machine of everything, it just takes a while to get a storage
Well, if you tapped all nodes and process them into endgame materials, you will use like 250-300 GW
So no, you don't need another uranium node
The devs gave up nuclear power, which has a lot more power then what we had. Meaning that the next tiers, is going to need said power, even if we dont atm
Trains are a power hog as well
Not really sure about that logic. The game isn't really balanced
Also, this is the "how many super computers, can the map handle", all over again ๐
exactly
Well I said "you don't need that much power"
And also, you are taking available resouces (and fps) from your production lines
personally i dont mind slowing down some of my productions to get one built and maxed. i could always turn part of it off later if i needed a boost to said resources
Besides, there is only so much storage, you want of each thing
we need a ''delete'' container for when our storage is full so the production never ever stops xd
Besides, going full nuclear, frees up the coal and oil, used on power. Even if you have to redirect it, into nuclear production
@cedar mica yeah and using 1 instead of 3 nodes frees up even more
Greeny for power, do you recommend running at capacity or have an over amount by x%?
Just get a lot of power. It's however you want it.
I am putting together a basic Game guide so putting some tips into it for new players of common questions
You don't need a specific percent over. If players are new, specifically for biomass, have basically the exact amount since biomass is a pain. Once you hit coal and have you can just get as much as you want, and increase it as you go
2 plus won is fore