#math-and-meta

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fierce ruin
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I want to know who created the AI and shoot them LOL

wind spade
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actually it's decent, considering the time they spent on it.

fierce ruin
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Yeah just little things to be done then this will be awesome

wind spade
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I mean, it's still EA game and they already have tons of content. If they keep it up this way, SF will be awesome

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also, based on their roadmap, they will now focus on fixing stuff instead of making new stuff

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which is good, they will no longer feel pressured to push updates in time

fierce ruin
#

we don't need new content for a while, there is enough atm to keep everyone happy

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I just wish they waited a few more days and got some fixes out before releasing it to main

wind spade
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that's what I said, they felt pressured to keep their promise of end of July patch

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because they already moved the date before

fierce ruin
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well hopefully they get some peace and quiet to work on optimizing and bug fixes in general now, and create a great experience until they release the next lot of content

feral dew
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Imagine, trains that collide with each other.

wind spade
#

no, can't imagine

tough shale
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What do you guys think is better balancers or manifold
Score
Manifold - 4
Balancers - 2

crude girder
#

Do they have built-in collision avoidance?

tame trench
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manifolds

feral dew
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Balancers

crude girder
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Manicers

tame trench
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balancers takes up to much space its a mess lol

tough shale
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Why balancers tomayo

crude girder
#

Tamago*

feral dew
#

Because I wanted to see the number rise

tough shale
#

lmao

tame trench
#

what hsould i do with my 200 000 MW of power ?

crude girder
#

Delet

tough shale
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send me your setup and let me copy it

feral dew
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Launchpad zoo

tame trench
#

alright gimme a min

feral dew
#

Oh, I just realized something

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I've only tested up to T3 belts since that's where I'm at.

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But Why don't I just borrow someone's save

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I humbly request a donation:

One save with thr highest teir belts, and minimal ๐Ÿ

tame trench
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tamayo u want my 113MB save ? xd

feral dew
#

Well, that sounds a tad bit laggy

tame trench
#

not that much, just the right amount

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I can stil walk and place blocks, ill keep placing concrete and manufaturers

feral dew
#

Sure, send it then

wind spade
#

manifold +10

feral dew
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Greeny's about to crush my knee caps, i'm a bit late on the report

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Oh look.

wind spade
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what?

sand venture
wind spade
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well... yeah ๐Ÿ˜„

sand venture
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Damn. Nice work

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I feel dumb for not noticing earlier

wind spade
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you are not the only one, don't worry

sand jewel
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Greeny how long did it take you to make that? And what language did you use.

wind spade
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I didn't really time all the work, but I think I already spent over 300 hours on it

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I used JavaScript mostly (obviously), with AngularJS as main library. However I wouldn't recommend doing that.

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the tool started as just a prototype for me and my friend to save us from spreadsheets

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and features were kinda added without much thinking, instead of properly refactoring the code

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so I have some big plans during holidays

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to remake most of it

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and to use TypeScript and Angular instead

sand jewel
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Nice, I am creating something similar in Java, however Java is a pain to create that nice of a UI in, so I am starting with a basic JSwing.

wind spade
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I didn't really want a server-side calculation

feral dew
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at least it isn't c.
I feel like dealing with c is enough to kill me

wind spade
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and still, c is one of the best languages out there

feral dew
wind spade
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most of the stuff is still written in C

feral dew
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even if it is one of the best languages out there, widely used in almost all applications

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I think it's garbage

sand jewel
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C is Good for a lot of things, but I prefer Java, mainly as I havenโ€™t learned a lot C

wind spade
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pascal is garbage

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I would trade Java for C#, if it wasn't it's "multiplatform support" a.k.a. 50% of features not available on linux

sand jewel
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Yea, Iโ€™m hopping to start learning some C/C# and JavaScript in college

wind spade
#

javascript is honestly 100x more garbage than C

sand jewel
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It is but also useful for server based stuff

wind spade
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the issue with javascript is, that it's the only choice we have

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(talking about client stuff obv)

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server-side javascript is even more garbage than client-side

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but what can you expect from a language that was designed in 10 days

sand jewel
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I meant client but server side just is not handled properly to handle large throughput, and eh still better than python

wind spade
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the language is super crappy designed

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it doesn't matter where you run it

sand jewel
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JavaScript or Python

wind spade
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it's design is what's wrong with JavaScript

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those are two totally different languages tbh

feral dew
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absolutely

sand jewel
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Yea but python lacks a simple interface outside of text line

wind spade
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what interface would you imagine?

feral dew
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not sure what sort of interface you're talking about, if you want to make a game then use a game library

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if you want to graph, you use a graphing library

wind spade
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any language compiles into a console app anyway

sand jewel
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Idk something like a JSwing from Java. Maybe just havenโ€™t searched hard enough

wind spade
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that's a library

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not a language construct

sand jewel
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Well yeah, but I havenโ€™t found a good library with it.

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So maybe I am either too picky or just not looking hard enough

wind spade
feral dew
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all you need is matplotlib anyways

sand jewel
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Alright Iโ€™m blind thanks!

wind spade
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(I don't know shit about python, I just googled Python GUI and posted first link it gave me that wasn't 10 best Python GUI frameworks)

sand jewel
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Python is simple not super object oriented that Is a good first language to learn

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But other than pretty standard

wind spade
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I would say that you should learn object oriented language instead of functional one tho

feral dew
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it's pretty nice to be able to take input without "%d" like a thousand times.
personally, as somebody who does a lot of math, functional makes a lot more sense to me

sand jewel
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I started with basic, very basic python, hated it and then switched to Java

wind spade
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@feral dew C++

sand jewel
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I prefer Object, makes games and complex multi file codes easy

wind spade
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cout >> a >> "+" >> b >> "=" >> a + b >> endl;

feral dew
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all I do is mathematical programming ๐Ÿคท, like I mentioned, functional is a lot more useful in that regard

sand jewel
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Is that C++? As idk

feral dew
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the fact that python is so good for math is probably why I hate c, to be honest.
I've never seen C++, but I'm required to take C for my degree and I find it abhorrent

wind spade
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javascript for math
joke of a century

sand jewel
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I have no clue what I have to take for my degree yet, probably html, C of some sort and maybe JavaScript(Software Engineer).

wind spade
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a nice javascript test:
what would these return?

[] + []
[] + {}
{} + []
{} + {}
feral dew
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inf
0
23
4

wind spade
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let's see if anyone get's this right (without using javascript console)

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tbh you aren't that far away lol

sand jewel
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Couldnโ€™t tell you

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Only studied Java, not JavaScript

feral dew
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I remember seeing something similar to that in the past. It was a sad sight

wind spade
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[] + [] = empty string
[] + {} = [object Object] (yes a string)
{} + [] = 0 (yes, a+b=b+a, it is valid everywhere)
{} + {} = [object Object][object Object]

feral dew
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๐Ÿ

wind spade
sand jewel
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Yea no

wind spade
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best talk ever, recommended to everyone

sand jewel
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That can burn

wind spade
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it's like 5 minutes of golden humor

feral dew
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yes, that's why I didn't calculate the saturation time of a manifold in javascript

wind spade
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I'm kinda forced to do it in JavaScript or PHP

sand venture
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Ew php

wind spade
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and I didn't really wanted to make a request on the server just to get back numbers

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php is actually good now

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they are trying hard to make it into a good language

tough shale
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Greeny any chance you know lua?

wind spade
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I don't. I kinda wanted to learn it, but only because I wanted to write a mod for Factorio

tough shale
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My friends knows he could help lol

feral dew
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I learned it for minecraft ages ago, but I've forgotten

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well, as complex as you can get in a game like that, anyways

wind spade
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minecraft has lua mods?

tough shale
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I thought mc was java

wind spade
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must be new

feral dew
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no, the computer mod jacelul

tough shale
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Oh lmao

wind spade
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I see

tough shale
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Ik a little bit of lua not much

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My friend knows most of it

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And other coding langs

feral dew
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all I remember is ===, which is 2 equals more than should be necessary

tough shale
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Its = for variable and like == to num check

wind spade
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a lot of languages have that

feral dew
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== I can understand. I forget what operator === was, but it was there.

wind spade
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== value compasion, === type comparsion

feral dew
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compassion

wind spade
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3 == "3" is true, while 3 === "3" is false

feral dew
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๐Ÿ‘€ is that a java thing

wind spade
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idk, I know it from JS and PHP

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java has .equals()

feral dew
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even if they represent the same value, why are different typed objects allowed to be equal

wind spade
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they retype the "3" to int (to match the type of the first expression)

feral dew
wind spade
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well, don't even get me started on JS

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1e30 === 1e30 + 1e6 is true

feral dew
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that, at least, makes sense. It isn't like you're equivocating their values, just their types.
But changing the type of the other expression to complete something is just evil

wind spade
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it's true, because you are using too big numbers and they aren't "safe"

sand jewel
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3 == โ€œ3โ€ is false as you are comparing an int to a string, 3.equals(โ€œ3โ€) would be true

wind spade
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yeah, that's why you should never use == in JavaScript or PHP

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@sand jewel we were talking PHP and JavaScript

sand jewel
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I saw but I was commenting late to an earlier statement

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My B

wind spade
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@feral dew fun starts with stuff like this in PHP:

$userInput = 12;
$realPassword = "12Password";
if ($userInput == $realPassword) {
    echo "Secret content";
}
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guess what

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secret content is echoed

sand jewel
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Thatโ€™s not ok

wind spade
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yeah, my IDE just tells me that there's an error when I use ==

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which I'm glad for

feral dew
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never touched php, can't even tell what's wrong

wind spade
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compares 12 == "12Password"

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so retypes the string to int

feral dew
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aah, I just now saw it

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yeah, whoever decided that that was okay should find nuclear waste in their lizard doggo

wind spade
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and "12Password" is retyped to number 12

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that's why we have ===

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this is the issue with dynamically typed languages

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it's there to prevent issues like 12 == "12" being false

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because of the type mismatch

warm blade
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can someone send me a picture of a 2 to 3 balancer

feral dew
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I don't see why that's an issue

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2x3 balancers are simple. You just have 2 splitters and 3 mergers

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each line on each splitter goes to one merger

wind spade
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or you use manifold and not care about balancers thinking_helmet

feral dew
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if you have the possibility of getting a type mismatch in some check like 12 == '12', you should ensure that they'll be the same type when it's checked through other means

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I really can't see a benefit to that at all

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other than making some guy's life just a teensy bit easier at the expense of others

wind spade
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because in PHP you are never sure what type you will get

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and the language was designed by a guy that wanted a shiny visitor counter on his website

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PHP = Personal Home Page (at least originally)

feral dew
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@tame trench there's a drop, yeah, but this lag is nothing

tame trench
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ikr its amazing ๐Ÿ˜„

feral dew
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now, where's the components?

tame trench
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cant wait to build the other 75% of the power plant xD

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what components ? should bge somewhere West ๐Ÿค”

feral dew
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belt components of course

tame trench
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somewhere XD

feral dew
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Alright, so, I died to radiation poisoning while looking for belt parts, then I respawned under the map jacelul

tame trench
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work in progress lol

feral dew
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I wont' ask

tame trench
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๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

glacial hemlock
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"manifold the trains'' by greeny

tough shale
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Yes train manifold

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And double manifold lmao

feral dew
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I was away during this progression.

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the numbers on the left are item distribution under belt speed, the items on the right are experimental throughput under expected throughput( not strictly expected)

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Seems that there's a very good chance that belts act much differently when out of rendering distance

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seems that they also act differently in nice worlds with no lag and laggy worlds with like 200 GW of power.

proud ibex
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i checked the pinned links but couldn't find anything about power. Is it more or less 11 coal generators to 1 coal plot (assuming mk 1 miner, no overclocking, pure coal)... that's what my math led to (which I don't trust), but it seems kinda high

feral dew
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a coal miner will use 11.11... coal per minute maximum.

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The likelihood of you being at 100% capacity is pretty low though. You can definitely run 11 coal generators, but be careful. once you reach your power capacity you'll be consuming 122.22.... coal per minute, and once the last coal gen in your manifold runs out of coal, the loss in power is going to short your power

proud ibex
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hmm, i see. i was messing around and went with 9, since that seemed to split nicely. still a good amount of excess, but I'm okay with that

tough shale
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tbh only thing balancers are good at is saving space when doing coal gens cus you can just circle the gens

tough shale
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Can you like two way manifold and it would still be as efficient

pseudo jay
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Manifolds take less space than a balancer with the same amount of outputs

random fog
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using manifolds slowly becomes monotonous

sand venture
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Yeah but its efficient

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And Ficsit Inc. is all about efficiency

random fog
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nothing special about efficiency there

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more about "every machine will get its materials . . . . . . .eventually"

wind spade
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it's time efficiency. You don't spend a lot of time building the balancer

random fog
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thats true

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what i'm saying here is that you don't have much fun doing it all the same way ever

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stackable mergers and splitters helped a lot though

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by the way, anyone used filtering splitters somehow yet?

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or even have different items on the same belt?

sullen cloud
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many use filtering for sorting their personal inventory in different containers

wind spade
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but that's like their only usage

elfin garnet
#

so can you have 2 nuclear powerplants per one manufacturer making fuel rods?

wind spade
#

yeah

elfin garnet
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thanks ๐Ÿ˜ƒ

wind spade
elfin garnet
#

whats that site?

wind spade
elfin garnet
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thanks for the help

random fog
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@wind spade using it for so long, only now i noticed that 'greeny' domain in site url
you did it?

wind spade
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yeah ๐Ÿ˜„ it's also written on the bottom of the homepage

random fog
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good job! Thank you

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btw who ever reads bottoms of webpages ๐Ÿ˜„

pulsar stratus
#

Always, footer are first read

wind spade
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tbh if people read footers, I would have 1000 messages saying, that the calculator is outdated, because footer says "based on game version v0.1.11."

pulsar stratus
#

Haha

fierce ruin
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Lol

steep vigil
#

how long for a medium experienced player to get from scratch tro atom energy?

wind spade
#

depends. There are multiple ways to do it. You can either play Handcrafting Simulator 2019 and just craft all the required materials to unlock nuclear while watching Netflix
or (the preffered way) automate stuff and limit handcrafting to minimal

round narwhal
#

Or a mix of both xP

wind spade
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if you are going for the "automate stuff", you don't have much time to handcraft, since you are building all the buildings

tame trench
#

I did both and managed to unlock everything under 100hours, including alternate recipes and 21 NUCLEAR FUEL RODS A MINUTE ๐Ÿคฏ

summer field
#

^ This is why you should not be drinking the nuclear waste.

tame trench
#

I don't think theres that much since i consume like 8000mw on 200000mw, my storage is good for more than 200 hours xd

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Nobody :
Me: let's make a nuclear waste factory using all 3 nodes of uranium to get 1 TERAWATT

pseudo jay
#

@tame trench you should surround the spawn with nuclear waste to separate the good players from the great ones

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Bonus poins for not having any gear near the spawn

tame trench
#

YESSSS that is a wonderfully idea, I'm gonna build the great radiation wall !!!

pearl yacht
#

Is there a meta on a good plate/rod ratio?

wind spade
#

depends on what you are building

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basically after we unlock everything in the game, there is no point of producing anything more other than the player giving himself a goal to work for (e.g. 10 SC/min, etc.)

pearl yacht
#

hmmm

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we're still in the early game

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looking to do reinforced plates and rotors next

wind spade
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I'd say build for what you need at the moment and you can always add to that

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let one or two machines produce plates and rods to container and build factories from the rest

shy mason
#

I got to trains in 15 hours, so now waiting on the 1K computers and HMF, and on route to reach that in another 5 hours to tier 7 and 3 hours to set up nuclear if I don't build more. Now is 150 hours of playtime medium experienced is up to you.

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and personally I would go for 2x iron plate constructors, or 4x, the number of iron rod constructors; as well as alot of concrete if you are setting up a new base, the walls, foundation, and belts will be the major expenses compared to the conveyor poles and power lines.

wind spade
#

they were asking for plate to rod ratio ๐Ÿค”

tame trench
#

I'd say early game the plate to rod ratio is 2:1 personally

mystic hollow
#

If you do 2:1 earlier youโ€™ll end up with equal amounts so yeah do that

shy mason
#

early game (pre additional bio generators), 1 of each is fine, and pre coal power 2-3x plates over rods is my preferance as you're building longer belts at that point.

mint lagoon
#

Assuming you want a 100% efficiency Heavy Modular Frame with the traditional R.I.P hard drive and no Power slugs You need 9 plates and 11 rods

wind spade
#

you should really use alternate recipes tho

mint lagoon
#

That is useing the double plates, half screws recipe,

wind spade
#

I mean, all of them

mint lagoon
#

38 R.I.P , 12 Mod Frame.

wind spade
#

and you are better with Stitched Iron Plates

mint lagoon
#

Well, My base "had" a pure iron side.

wind spade
#

and if you use EIB, HMF, SIP, Modular Frame, Iron Ingot, Steel Ingot and Iron Wire recipe, you reduce your total raw resource cost of 1 HMF by over 75%

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there is Iron Wire alt, where you make wire from iron. So you can use that

mint lagoon
#

I will this run, I just don't have those statistics on hand

wind spade
mint lagoon
#

I spent 8 hours on your website yesterday generating the stats I have. I know how much resources to do 100% efficiency on every resource based on the hard drives I had.

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and it helped me find out which are most important.

wind spade
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yeah, I'm just basing it on pure math, assuming you have all alts. You can do the things yourself obviouslty

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just pointing out, that alternate recipes really save a lot of resources

mint lagoon
#

For me, thats 1, Rotors 2 Compacted Coal/TurboFuel 3 A steel variant/Quickwire 4 a Computer recipe (Crystal O if get crystal). It saves a ton of Power on the manufactoror end.

#
  1. everything else.
wind spade
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I'd say

  • Iron Wire + SIP are the best (useful from early game)
  • all the others are good as well, but mostly useful later with bigger factories
mint lagoon
#

Also Greeny If you're bored and feel like messing with code, could you make your already amazing website better by in the buildings list Specifying how many buildings are for each resource.

wind spade
#

power is like nothing, since we got nuclear

pseudo jay
#

Regarding the update: I only got to use 6 harddrives before I ran out of alternate recipes to pick. Do the other alternate recipes need to be unlocked by having new tech? (I have the Bayer process and nuclear)

mint lagoon
#

I have 3 pure copper nodes, I only need 560 copper. I need 1,050 iron.

shy mason
#

there were only 6 new alternate recipes this update, 1 for each of the new items save for aluminum ingots and sheets

mint lagoon
#

So, Iron wire is not good for me.

fluid ether
#

with iron wire you can make copper completly obsolete, though

wheat nymph
#

I was wondering if it's any good

wind spade
#

copper only has 3 usages (sorted by the order of importance):

  • quickwire alternate
  • alclad sheets
  • iron ingot alt
mint lagoon
#

Also, Thank you.

pseudo jay
#

@shy mason thanks, I thought I read something about 12 alternate recipes

shy mason
#

you'll need copper for aluminum eventually,

mint lagoon
#

But Iron is more limited for me.

fluid ether
#

you can make more iron with copper with an alt

wind spade
#

that's why you should add copper to the process

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1 iron + 1 copper = 3 ingots

mint lagoon
#

iron ingot alt might be good...

pseudo jay
#

Note that with the rarity of copper the iron ingot alt is now worse than the regular recipe if you are capable of alclad aluminium

mint lagoon
#

I forgot about that one.

wind spade
#

also, we have like 60k iron and 20k copper, so it copper should be rarer

shy mason
#

same with quickwire if you need that with 1 caterium ingot + 2 copper ingots

wind spade
#

yeah, copper is basically just boosting other productions

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(apart from alclad)

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but don't worry, we have enough copper to support all caterium, all alclad and still have over 60% of it left for iron ingots

shy mason
#

yeah alclad is the only thing where copper can bottle neck you due to lack of alternitives if quartz and bauxite weren't already doing that

mint lagoon
#

I have 3 pure iron and 3 pure copper at my base. I use twice as much iron as I do copper. I never thought to do alt. iron ingot issue.

shy mason
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I've used it at the spot where there were 4 coal nodes and only 1 iron + copper node in the savanah / NW desert

wind spade
#

@mint lagoon that's like the perfect setup. You can essentially get the output equal to 9 pure iron nodes if you do the alt ingot

mint lagoon
#

My base is the coal at the edge the green snakelegs forest

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@wind spade I might do that this run.

shy mason
#

each pure MK 2 copper + iron node would allow you to feed 7 modular frames machines (28 mf / min) without issue. now what you would want to do with 84 MF/ min who knows.

#

devoting some of those to beacons would also work.

mint lagoon
#

...You only need 3 MF machines to feed a 100% non- alt HMF. with out Powerslugs

shy mason
#

and you need 1000 HMF to get to tier 7-8, who knows what you'll need for t9

pseudo jay
#

5000 nuclear waste :p

mint lagoon
#

Thats only like 2 sessions of idling,

shy mason
#

yeah that calc was also with MK2 miners with no slug, who knows what will happen with mk3 fully overclocked.

pseudo jay
#

Mk3 fully overclocked is insane 1200 items/m

mint lagoon
#

I refuse to use Nuc power without a way to clean up waste.

shy mason
#

with 780 item/min belts to take it out

pseudo jay
#

No belt can currently carry that

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Isn't it 780 for the Mk5?

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@mint lagoon there is a way to remove nuclear waste

mint lagoon
#

How?

pseudo jay
#

You cn give it to a lizard doggo and then kill the doggo

mint lagoon
#

that doesn't count.

pseudo jay
#

It removes the item completely unlike yeeting a loaded up truck into the abyss

mint lagoon
#

I mean a in game , non violence , non just shunt it away way.

pseudo jay
#

Honestly, I wish radiation had an effect on the wildlife

shy mason
#

who knows what the particle accelerators may do, could use the waste as a material to make even more enriched radiatiing material

wind spade
#

@shy mason how did you get the numbers?
from 780pm of iron copper, limestone and coal , I could only get 15.6 HMF/min

mint lagoon
#

I depend on my doggos for medicine and Powerslugs and I hate exploring, I revere my doggos like the egyptians revered cats.

shy mason
#

MK2 pure miners without any overclocking and no MF alt recipe that needed 230 copper + iron per minute for 7MF machines -> 28 MF per min

mint lagoon
#

... except i keep mine crated.

wind spade
#

oh

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MF, not HMF

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I could get 29.2/min

shy mason
#

yeah, the 1.2 is the extra 10 ore per min

mint lagoon
#

at that point I'd use @shy mason 's .

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1 less Alt recipe to find.

wind spade
#

my calculations were for HMFs ๐Ÿ˜„

mint lagoon
#

29.2 HMF?

wind spade
#

no, 15.6/min with overclocked nodes

#

29.2 is MF from 1 pure node of each without overcloccking

shy mason
#

I just used your tool to increment the MF machines until the miners rounded up to 1 in the bill display

mint lagoon
#

thats what i meant at 29.2 MF versus 28 MF I'd use Nutts recipe.

wind spade
#

@shy mason I have the consumption tool for that

#

@mint lagoon my recipe is the same as his

#

he just didn't account for the extra 10 ore per minute

shy mason
#

only difference is 1 more assembler at the end to make a MF 1/5th the time

mint lagoon
#

@wind spade Oh right I thought you used the MF recipe and he didn't, oops.

wind spade
fierce ruin
#

oOf

mint lagoon
#

My Mistake, I'm sorry

wind spade
#

np

shy mason
fierce ruin
#

that would be painful for me

shy mason
wind spade
#

yeah, I am using the Consumption tool for that. It's better when you wan to start from the begining

mint lagoon
#

@shy mason where did you get the expandable list @wind spade 's website isn't expandable/collapsable...

wind spade
#

that's my website. Which list isn't expandable?

frigid sluice
#

Does it automatically calculate maximum production of x from raw resources, greeny?

fierce ruin
#

ya

mint lagoon
#

the tree list? i thought

shy mason
#

I'm not too fond of the slider giving you decimals when you're pondering what ratio of the iron you use for multiple items, like say for between MF and beacons. I like being able to increment machines on the production planner to see what I need to dedicate each floor of factory to from the same node.

wind spade
#

@mint lagoon it's expandable. It's the "Graph" view

shy mason
#

and I'm using his site, just the items tool/tab.

wind spade
#

@frigid sluice yeah, you pick how many items you have and which alternate recipes you have and it shows you the best way to produce as much as possible

#

@mint lagoon which link are you using?

frigid sluice
#

Really impressive!

wind spade
#

@mint lagoon that's not my tool lol

mint lagoon
#

Ohh Oops

wind spade
#

that's Anthor's

mint lagoon
#

Gimme please yours seems better.

wind spade
#

it's in pins as well

mint lagoon
#

Thanks.

#

you do have constructors/resource listed.

wind spade
#

you can choose between production and consumption tools. Production is the normal one and consumption is the "I have X iron per minute, how can I make MFs from it"

glacial hemlock
#

I reached 365km/h in a train, in manual driving. Can't measure the speed when it is in auto mode.

wind spade
#

I have almost the same features as Anthor has in the calculator

#

so you should be able to find anything there

#

not sure what do you mean by "constructors/resource"

shy mason
#

you can measure it, just use a timer and time it leaving and getting back. Then use the ratio of time it took you on manual to do a loop vs that for the avg speed on auto

glacial hemlock
#

sounds legit.

wind spade
#

probably a better way to estimate is to drive paralell to AI driven train

#

the ratio thingy sounds that it will be off by a lot (acceleration, braking, etc.)

shy mason
#

yeah, the timing gives you the avg speed for the trip, following it will show you the speed at each spot.

wind spade
#

well I assumed he is looking for the max speed of AI driven train

shy mason
#

fair enough. the avg speed of your trip could be used if you're trying to calculate if your rail line is too long for 1 train to carry everything and to build a 2nd train/car on the track though to keep up with the throughput you are feeding / draining from both sides.

fluid ether
#

or you know, make a test route, where you have a long straight path. knowing the distance, take the time between tw points. thats your speed

wind spade
#

@fluid ether we don't know if the train keeps the same speed (yet)

fluid ether
#

thats why a long straight path should show that

#

measure two distances, if the distance doesn't match the time, you know

shy mason
#

easier than taking the angle of your track / distance to calculate your avg speed and trip time to come up with your commute time that way.

mint lagoon
#

@wind spade Anthor's in his buildings list doesn't say "20.7 Iron miners and 1.6 Copper miners" it says 22 miners.

glacial hemlock
#

I am looking for the uphill and downhill speed of AI driven train, and their braking behavior.

wind spade
#

I don't either

#

that's items list

mint lagoon
#

it's listed in your site somewhere, the closest thing is his tree graph, which isn't collapsible

wind spade
mint lagoon
#

yeah, anthor's tree graph doesn't do that.

wind spade
#

yeah, and what's your problem with that? or what are you trying to say?

#

I'm kinda confused right now ๐Ÿ˜„

mint lagoon
#

I wish it did.. thats all.

wind spade
#

ah ok

#

well you can ask @pulsar stratus to do that for you ๐Ÿ˜‰

mint lagoon
#

I Could, I only worked up the courage to ask you (when I thought it was you) because you were actively online and talking about it right at the moment.

wind spade
#

he is not as active as me, because he is working ๐Ÿ˜„

mint lagoon
#

I might not want to bother him...

wind spade
#

I think he will be happy for the feedback/feature request

#

in worst case, he will deny it ๐Ÿ˜„

mint lagoon
#

Generally, I don't bug devs(including 3rd party devs), they're busy. I will I list bugs in the in game feedback section. I will only ask suggestions at the general feedback section if I might want to leave the game over it and want to stay (lizard doggo fetches nuclear waste and we can't get rid of it naturally at any tier yet for example), or it would be a hours saving improvement (multiple buildings at once construction)

#

I get incredibly socially anxious since i'm 10 months unemployed.

wind spade
#

don't worry about me (and probably don't worry about Anthor either).

#

If you really think you are bugging me, then you can join my discord and leave your suggestions there, but I'll probably answer to them soon anyway ๐Ÿ˜„

#

I think Anthor has one server as well

mint lagoon
#

yep, listed at top right of his website.

#

i just hate the CONCEPT of being the person who's like "You poured your heart and soul and time and energy into amazing work? MAKE IT BETTER!"

wind spade
#

I like people that give me new ideas and feedback

#

most of my site is the way it is, because of the said feedback and good ideas.

#

worst case scenairo, I'll say that your idea isn't good and that's all

#

but don't worry about that really

mint lagoon
#

My worst case senario is , he thinks I'm rude. That's it.

wind spade
#

I've got a few rude guys, but they have been like "you MUST implement my feature because it's the BEST". And even then, I've talked to them over several hours, patiently explaining, why the feature is not as good as they think

#

if asked nicely (read: not without swearing and/or commanding me to do something), it doesn't matter what you say.

mint lagoon
#

Your calculator's only flaw as far as I can see is you only have the top most resource chain possible, but I haven't futzed around with it enough to really know and I know it's not a little code to do.

wind spade
#

what do you mean by that?

mint lagoon
#

I didn't click the preveiw button...

#

From the half an hour i was on your site I didn't realize "hit the preveiw button and edit the factory" SMH

#

๐Ÿคฆ

wind spade
#

it's because you clicked on a link, that is someone's shared factory

#

and the site tries to prevent you from losing your changes

#

(since it saves changes that you make, so even if you close the website or refresh, you don't lose your progress)

mint lagoon
#

what does the check mark verus ? in recipe analyzer mean?

wind spade
mint lagoon
#

oh, is the tutorial "listed" on your website anywhere? it would be nices for dummies like me?

wind spade
#

yeah, it's something I want to do. Put all my reddit posts on the website

#

I'm just not that good in explainig stuff, I tried this, but it's apparently not good ๐Ÿ˜„

mint lagoon
#

oh I've not seen that yet

wind spade
#

it's when you don't have anything filled there

#

but since you came from the preview link and opened it for editing, you didn't get the default "empty" state

mint lagoon
#

See: a link from where there is stuff I missed that ๐Ÿคฆ

#

I wasn't familiar with your website at all.

#

I have 0 suggestions now.

#

I probably still am not familiar , but I know enough to suit all my needs.

#

The No Result a good explanation it just wasn't empty when I saw it.

fierce ruin
#

where can i find the graphic math you use

pulsar stratus
#

@mint lagoon bother me even in DM, they are open :)

frigid sluice
#

checkpins has several @fierce ruin

random fog
#

@wind spade

I'm just not that good in explainig stuff, I tried this, but it's apparently not good
I feel like i understand you so much on this one ๐Ÿ˜ƒ

river burrow
#

Anybody observed that when you aren't the host and you jump backward on a conveyor then jetpack you go almost twice as fast ?

onyx plaza
fierce ruin
#

Get rid of screws enitrely

onyx plaza
#

So Iron Wire + Stitched + One of the computer alts and just never make screws

wind spade
#

^

#

alt motor is weird alt

#

I'd stick to the normal motor recipe

onyx plaza
#

Does alt motor even save power?

wind spade
#

idk, but power is no longer a valid resource, we have nuclear lol

onyx plaza
#

I haven't done anything with nuclear yet so power is in the back of my head still lol

wind spade
#

oh ok

onyx plaza
#

I started a new map for update 2 so im just trying to do everything "right" this time around

wind spade
#

idk if it saves power, but you need a lot of quartz for other stuff, I am not sure if you want to waste it onto motors

onyx plaza
#

other than making your factory neater because you dont make screws whats the logic around Stitched over Screws + Reinforced Iron plate

wind spade
#

less raw resources, getting rid of screws, super combo of SIP + Iron Wire

#

saving 1.2 raw mats per 1 RIP is a decent saving

#

(comparing SIP vs RIP alts)

onyx plaza
#

So its basically make less iron plate and just deal with having to move more wire than screws

wind spade
#

you need wire anyway

#

and you are mostly able to build a 1:1 ish ratio

#

so you don't need to deal with high scale wire belting

onyx plaza
#

mmm

wind spade
#

the alt recipe produces 67.5 wire/min, most of the recipes need 60 wire/min

#

but that's not the big advantage

#

saving on every RIP is good in the long run, since most of the iron thingies are made of them

#

and also, "Screw Screws"

tardy junco
#

Anyone know how much iron/min is endgame worthy?

onyx plaza
#

do you just under clock your RIP assemblers at 90% and do 1:1

wind spade
#

I don't have a save, but if I did, I would do that (at least from start)

#

with mk4/5 belts, I think you can manifold the wire pretty nicely

#

@tardy junco 64860/min Iron Ore

tardy junco
#

Not even possible

wind spade
#

actually that's the highest possible number

fierce ruin
#

๐Ÿฟ

tardy junco
#

not according to the wiki

wind spade
#

no, but according to current patch

tardy junco
#

How? Belts would limit you to 57k ish

wind spade
#

no, that's already the limited number

#

belts are limited to 780/min

tardy junco
#

I know?

wind spade
#

24 impure (30/min x 4 x 2.5 = 300/min) = 7200/min
34 normal (60/min x 4 x 2.5 = 600/min) = 20400/min
47 pure (120/min x 4 x 2.5 = 1200/min, but we are limited to 780/min) = 36660

36660 + 20400 + 7200 = 64260/min

(sorry, I miscounted in the first post, I thought it's 35 normal)

tardy junco
#

Is the wiki not up to date? it says 37 pure nodes, 35 normal, and 24 impure

wind spade
#

wiki has like 20% info up to date, unfortunately

tardy junco
#

thats what im looking at

wind spade
#

wiki is not a reliable source

tardy junco
#

good to know

fierce ruin
#

Well not until the community updates it

wind spade
#

^

fierce ruin
#

I wonder if I will be bored enough after work

wind spade
#

if I wasn't so busy, I would update the wiki so hard

warm blade
#

how would I go about making a 6 to 5 balancer

onyx plaza
#

you make a 6 to 6, you take the 6th output and return and evenly distribute it to the 6 inputs

#

its ugly AF

warm blade
#

what about a 5 to 4

onyx plaza
#

Id probably do it a similar way but the general 5 to 5, is basically a 6 to 6 with the 6th input being the 6th output

#

meaning a 5 to 4 requires you to return and balance 2 of the outputs

#

There's probably a simpler way to do it but I cant think of it rn

dim thicket
#

You rarely have to balance when manifolds exist

onyx plaza
#

Yeah anything other than my first suggestion will draw heavy on the 5th input until its depleted

onyx plaza
#

And yeah what Kaynex said is fairly true, in my experience balancers are really just solves for other problems, either not having high enough tier belt available, or just having one particular site drawing off all of your resources (make more miners)

noble ibex
#

Does anyone know of any program to plan out builds?
Have used Satisfactory Calculator in the past but it seems to come up with odd ways of setting things out.
I currently just use a pen and paper although that can get messy fast.
Or any inputs on the programs that you people use.

onyx plaza
#

Greeny's website is pretty good for generating the machines required, and then you can just move them around by hand

shadow scaffold
#

Thats what i use

onyx plaza
#

and then click on the visualize tab

#

I just group them together by what they're making and then keep moving it around untill im happy with the layout

#

It would be nice if you could turn multiple bubbles into a block, but its the same either way

noble ibex
#

Cool thanks
I'll give it a look

onyx plaza
#

Something I quickly mocked up

noble ibex
#

Seems easy enough

#

thanks heaps

round narwhal
#

You know you can enable grouping them up right? @onyx plaza

onyx plaza
#

I know but I like manually fiddling with it

round narwhal
#

XD

onyx plaza
#

Because I might be mentally saying Okay well this is whats going on at one site

#

and then Im belting it over to somewhere else

nova basin
#

How many nuclear fuel rod a nuclear plant consum per minute ?

sullen cloud
#

0.2 at 100%

nova basin
#

So if I only do one nuclear fuel rod per minute I can potentially power 5 nuclear power plants?

#

(without OC)

reef turtle
#

Yup.

noble ibex
#

If my math worked out right one nuclear fuel rod manufacturer can feed 2 power plants, easiest way would be to figure out how many plants you want (eg 12) then halve it to figure out how many rod manufacturers (i.e 6)

reef turtle
#

It's 3 power plants for each manufacturer with the alt recipe.

noble ibex
#

but normal is 2 yeah?
the alt recipe didnt seem worth it when I looked

wind spade
#

the alt is super worth

reef turtle
#

The alt recipe adds a great deal of complexity.

#

Pulls quartz into the mix, for one.

sand venture
#

Oh theres an alt for fuel rods?

noble ibex
#

Increases total power required to make by about 10% at least when i worked it out.

onyx plaza
#

You just gotta get past the idea that oscillators are annoying to make

#

Once you get that out of your head it makes alot of sense because the base resources are heavily reduced

wind spade
#

if you use all the relevant alts (apart from alt rotor), you use only 35% of resources

#

and most importantly, only 19% of uranium

#

so you can make roughly 5 times more rods from the same amount of uranium, if you use alternate recipes

reef turtle
#

Though at a certain point, you probably have enough uranium.

wind spade
#

you also save about 50% power needed to make that, but power should be no issue with uranium

#

with one overclocked node and alts, you have enough power for anything you would like to build

#

the alts just save you mats, power and the need to find other uranium nodes if you want to go really big

umbral scarab
#

@wind spade Why would you not use the alt rotor recipe?

wind spade
#

because rotor is not needed in that production line ๐Ÿค”

#

I accidentally picked rotor and my tool told me it's better without it

#

and just now realised that rotor is not needed

upper crater
#

ned help whit splyters. im spliting resorces in 5 constructors and problem is that 5 constructor is always not geting enought resorses. how to solv it?

wind spade
#

do you have enough resources? How are you splitting?

upper crater
#

yes enpought. but its all going in 1 constructor

wind spade
#

can you show how you are splitting?

upper crater
#

ou i see so tis gona fill 1 and than 2 and soo on just nedto wayt longer?

#

thats te way i placed tham

wind spade
#

yeah, if you let it run for a while, it'll fill eventually

fierce ruin
#

your doing the first fill method so it will fill the first machine, then the second and so on until the final machine is full, it takes a while but it works

wind spade
#

if you give me your numbers (what recipe are you crafting and how many items per minute do you input), then I can give you an estimate

upper crater
#

so if im geting 300 items ang in all constructorstogether im producing 290 it shud fill in anyway just longer time?

wind spade
#

you are putting in 300 items? what recipe do you craft?

upper crater
#

its owerclocked ๐Ÿ˜ƒ too 300

slow citrus
#

my man

upper crater
#

its limestone

#

soo will it fill on or its notgona make it too 5 becous thay r crafting resorses to fast?

wind spade
#

so you have 5 constructors, each one overclocked to 250%?

upper crater
#

nop i dont haw thos limes ๐Ÿ˜ƒ

#

slimes#

wind spade
#

if you have enough resources needed, then it will eventually fill

#

and I'd suggest you that you don't overclock machines

#

but rather build more of them

tacit scroll
#

I think he's saying the miner is overclocked.

wind spade
#

well 300 limestone would mean, that he needs 6.7 constructors to use it

mental mist
#

If the miner is 300 limestone then shiuldnt he use 6.6 constructors??

#

Lol greeny

wind spade
#

faster ๐Ÿ˜›

mental mist
#

Same time gg

upper crater
#

the think is . i just whant to understand if miner giving 300 items out will fill up all of thos it they together need 290.

slow citrus
#

but yes, to answer your question, eventually all the machines will fill up and you'll get backed up

mental mist
#

5 constructor?

upper crater
#

in my option im thinking that 1 and secong is just meaking items and thay wil not be fild .. i dont know how in englis write it

tacit scroll
#

5 constructors should only need 225.

mental mist
#

Yea that what i was about to say

upper crater
#

so if even its 300 and i need together 299 its gona fill tham?

#

i interst about math ther ๐Ÿ˜ƒ

mental mist
#

Yes

slow citrus
#

yes

wind spade
#

even if you have 300 and need 300 it will fill eventually

upper crater
#

no merher how fas gos conventer belt?

fierce ruin
#

I use first fill for all my factories, great for busses

wind spade
#

well your belt needs to be able to handle the 300 items per minute. So you need at least MK4

#

if you would use MK1 belt, then you will only get 60 items per minute

mental mist
#

^^

wind spade
#

but otherwise the belt speed doesn't matter

tacit scroll
#

Oh, yeah. If he's only got a MK1 miner... it's the belt.

upper crater
#

ii see. thx ๐Ÿ˜ƒ

tacit scroll
#

Though, for 5 constructors, MK3 would be enough.

wind spade
#

yeah, if he didn't overclock the constructors

tired wave
#

about overclocking.. my math shows that overclocking isnt that great of a upgrade, powerwise it pays to use a splitter and have more structures then actualy overclocking the one.

mental mist
#

Well if you have limited space in your building and alot of nuke power then why not right

tacit scroll
#

I overclock so the slugs won't have died in vain.

tired wave
#

+-

tacit scroll
#

All miners/pumps get overclocked so they are ready to fulfill my needs.

tired wave
#

why not be an ecoterrorist right lol

tacit scroll
#

That's why I refuse to build geothermals - too clean.

tired wave
#

cut own all those trees and have black plumes everwhere

tacit scroll
#

Where there's smoke, there's power.

mental mist
#

Well you are the only person on that planet ...so if you dont care ...then do what ever floats your slug

tacit scroll
#

I'm just hoping the pollution kills all the spiders in the uranium cave before I have to go in there.

tired wave
#

least those dont run away from you

sacred latch
river burrow
#

@tacit scroll What if instead of killing them they became radioactive and more powerfull ? ๐Ÿ˜ฑ

tacit scroll
#

Always a valid concern.

river burrow
#

I have the ULTIMATE theory, since the nuclear power plant takes more time to consume a fuel rod because of the efficiency, take a thousand nuclear power plant, put 1 fuel rod in each and then start them up at once. Then, after I dont know how many hours, delete them all before the waste appears and put them back. NO WASTE . i have to test this out this afternoon

upbeat granite
#

Genious

quiet trellis
#

๐Ÿ˜‚

rough phoenix
#

If I have 3 normal iron nodes with mk1 miners, how many smelters do I need to turn all of it into iron to be able to turn half into rods and plates?

tacit scroll
#

Without overclocking, you can support 2 smelters per node.

rough phoenix
#

ok

#

so I would need 6 smelters, how many constructers?

tacit scroll
#

30 ingots/min x 6 = 180 ingots.

#

Plates are 15 per minute using 30 ingots and rods are 30 per minute using 30 ingots.

#

So if you want even amounts of plates and rods... 4 plate constructors and 2 rod.

rough phoenix
#

ok

tacit scroll
#

That's a great tool, but there is a learning curve. I just generally build and run the numbers as I build the machines.

wind spade
#

@tacit scroll @rough phoenix if you have any questions, feel free to ask

#

I know the tool isn't ideal in terms of user experience, but I'm trying my best ๐Ÿ˜„

#

@tired wave yes, overclocking is useless on anything except miners and pumps

tacit scroll
#

Oh, I think it's wonderful. You did a great job.

wind spade
#

looks correct

tacit scroll
#

Aren't they 30/30 for rods? Input/output.

wind spade
#

you can check that on my site as well

tacit scroll
#

Ah, my apologies. 15/15. I guess I got used to seeing mine overclocked.

wind spade
#

@river burrow they are listening to you
โ€ข Nuclear Power Plant now produces waste over time instead of just spitting them all out after a fuel rod is consumed

#

@tacit scroll no problem. I'd recommend not to overclock machines though. It's better to just build more of them instead.

tacit scroll
#

I agree. I just have some rando lines I've got running while I figure out trains... and most other stuff. lol

#

@rough phoenix I made a mistake - you'll need 4 constructors for the rods, too. They don't do 30/30 (ingots/rod), they do 15/15 non-overclocked.

rough phoenix
#

ok

#

so 4 and 4?

tacit scroll
#

Yeah. Just the plates will use 2x the ingots as the rods for the same amount of end product.

wind spade
#

@tacit scroll you can also use the share functionality to send him the setup ๐Ÿ˜ƒ

tame trench
#

Omg I just got said the idea of removing the nuclear power plant before a rod is consumed and 1 h 30 mins after they changed it they are fast they are really fast ๐Ÿ˜…

wind spade
#

Ficsit: We do not waste!
Nuclear waste: Am I a joke to you?

tame trench
#

๐Ÿ˜†

upbeat granite
#

@tame trench yeah, thought that too xD

#

@tame trench wait, i meant @river burrow

tame trench
#

Yeah I changed my second account name xD

#

Some people were making fun of the prefix I put in front lol

upbeat granite
#

Haha it reads a bit like santhoss jace_happy

wind spade
#

or "a n-th zero"

tame trench
#

Z anth zeroz... Xd

wind spade
#

or sleepy ant named hozz

tame trench
#

No but seriously how fast do they patch bugs its amazing I love this game ๐Ÿ˜

upbeat granite
#

๐Ÿ˜‚

#

It's just they want us to have a waste problem i guess rolljace

tame trench
#

its fine ive started to fill the middle void with containers lol

wind spade
#

next update: updated the middle location to have a lot of pure nodes and slugs and also a water dam

sullen cloud
#

Is that your wish or has it been already updated?

wind spade
#

no I just like to think about them updating stuff to mess with players, that are trying to be smart and "prepare" for next updates

sullen cloud
#

got it. However, dealing with the nuclear waste is not a typical planning ahead behavior.

wind spade
#

no, but you can just put the containers directly where the nuclear plants are\

#

no need to belt it anywhere

upbeat granite
#

I want it possible for truck construction to be automated

wind spade
#

rather go trains ๐Ÿค” or belts. Trucks are the worst ๐Ÿ˜„

upbeat granite
#

Not in the case where you fill them with nuclear waste and drive em off the cliffs rolljace

sullen cloud
#

Greeny needs an automatic truck hating reply

tame trench
#

@wind spade please dont give them the idea please ๐Ÿ˜ฌ

atomic ice
#

whats better for reinforced, alternative screws/plates or wire/plates?

tame trench
#

stitched iron plates

#

reinforced i mean

round narwhal
#

@sullen cloud when you do that you will have truck icons on your hud/map forever

tame trench
#

yeah rename the truck before you throw it in there so you know its waste lol

wind spade
#

stitched iron plates are the best

#

and driving trucks out of cliffs isnt recommended

still plinth
#

I really hope they replace some of the alternative screws with different things like better steel beams

high kindle
#

Love the fail fast fix fast attitude. Hate that I'm on pub wifi today

orchid panther
#

is there a calc for splitters ie form 30 down to 7

tame trench
#

@orchid panther 30 to 7 thats merging ?

orchid panther
#

30 parts split down to have 7 parts on one line

tame trench
#

ahh

orchid panther
tame trench
#

you could use an overflow method much more simpler, let them fill up ๐Ÿ˜ƒ

orchid panther
#

thats ok

pastel flax
#

is there a limit to the amount of items splitters can handle? or will it always be based on the belts connected to them?

still plinth
#

Always the belts connected

tardy junco
#

How many 250% fuel generators can a 450/min belt of oil support?

fierce ruin
#

Node type?

tardy junco
#

Normal

fierce ruin
#

and how many of that node?

tardy junco
#

It results in 450/min raw oil

fierce ruin
#

Gimme a second

tardy junco
#

thanks

fierce ruin
tardy junco
#

blank page

fierce ruin
#

so it is. not sure what happened let me try again

tardy junco
#

same thing

#

Actually ill just setup a buffer and see if it fills

fierce ruin
#

What browser?

tardy junco
#

Chrome

fierce ruin
#

try another browser, looks like chrome is bugged

#

Actually no, looks like the calc is bugged

#

I will screenshot it

tardy junco
#

ty

fierce ruin
tardy junco
#

3.1 generators?

fierce ruin
#

yep

tardy junco
#

was doing 20 before

fierce ruin
#

at 100% usage

tardy junco
#

with turbofuel

fierce ruin
#

Turbofuel is a much better fuel so longer burn time and more generators

still plinth
#

How much fuel per minute are you producing?

tardy junco
#

up to 3 mk.4 belts worth of oil

#

but only using one for fuel - power

still plinth
#

Ok... You can just use the calculator to figure out how much Turbofuel you'll be able to make then use the energy calculator to figure out how many plants you need

tardy junco
#

Think im just going to do trial and error

still plinth
#

Calculator would take a minute to figure out but ok

barren plaza
#

Question - haven't played in a while, did they remove the ability to see current inventory in a machine? or is this a bug ? possibly only a client bug?

vague thorn
#

Could someone who has access to more than a phone check the following size measurements for me?

  • Assembler
  • Manufacturer
  • Smelter
  • Other thing that smelts stuff into ingots
  • Coal Furnace (For Power)
  • Nuclear Furnace
  • Fuel Furnace
  • Square Foundation
  • Not Square Foundation
  • Constructor
  • Width of conveyors
  • Merger / Splitter
  • Train docking station
  • Train Station
  • Train itself
#

I have no access to a computer so I want to draw out and plan >_<

stoic jungle
glacial hemlock
#

@vague thorn check wiki.

errant garden
#

Is there a way to actually split 1 input into 5 without overloading a belt?

dim thicket
#

You can't overload a belt if you only have one input

errant garden
#

What do you mean.

#

Almost all of them have a splitter spitting some into the main input belt.

dim thicket
#

Oh wait I can think of a way to overload, my apologies

errant garden
#

It's good.

dim thicket
#

Could split it in half first, then put that third back onto a half-line

#

Best way I can think of is to split it into 10 and then combine into 2/10

orchid panther
#

So way about 30 down to 7 parts

fluid gale
#

how can I make a perfect 100% efficiency out of 1 pure copper node

#

only making wire

orchid panther
#

Under drive the miner

#

Or rather how much wire do you want /m

#

And what purity node what level miner

still plinth
#

@Wamyy max you can get out of a node currently is 780 ore/m because of belt speed. So you need 26 smelters then 52 constructors which will make 2340 wire/m

crude girder
#

You can make more wire if you combined it with iron to make iron alloy > iron wire

#

Assuming 780 iron and copper per minute, you can make 10530 iron wire per minute

fluid gale
#

alr

#

thanks

onyx plaza
#

Personally the main use for copper is boosting your Caterium output

#

For everything else theres plenty of iron wire to go round

still plinth
#

And even then, I feel like it's hard to use that much quickwire even using the alternative recipes that are heavy on it

#

But iron i everywhere so use it as is

crude girder
#

That's cuz you're not building big enough to reach theoretical limits on material production

#

And that is completely fine

still plinth
#

I like my computer not on fire ๐Ÿ˜…

crude girder
#

Exactly

still plinth
#

But yes, you are right

crude girder
#

Alts exist to help compliment your base, not always a must use

still plinth
#

Except for getting rid of screws

crude girder
#

You can say that alts are situational most of the time

#

Yeah, that's a thing

still plinth
#

Not using those punishable by death

crude girder
#

Steel and SIPs are the only ones I find irreplaceable tho

still plinth
#

Which steel do you prefer?

crude girder
#

EIBs and HMFs too

#

Alt steel, not the enriched one

#

That one's kinda weird

still plinth
#

So iron ingots and more coal?

crude girder
#

Well it saves coal from the original recipe

#

And reduces iron usage alot

still plinth
#

I see the argument for enriched as it extends your coal supply and uses sulfur which isnt used for anything much important

crude girder
#

It's probably viable to turn all your sulfur into comcoal

#

I have to admit, haven't played the game much, so I'm a bit rusty with the recipes

still plinth
#

Unless you want to make batteries or the alt uranium cells

#

Otherwise it's just used for blackpowder

crude girder
#

Oh yeah, you still need sulfur for alt blackpowder

still plinth
#

But that's just for explosives and bullets so limited consumption

onyx plaza
#

Bullets... limited consumption.... >.>

#

Just wait till they let us mount a minigun on the explorer ๐Ÿ˜›

crude girder
#

They either need to make cartridges magazine based, or it'll be super anal to haul them anywhere

#

It's a pic of a mag but it only pews once

still plinth
#

Send them up the space elevator and have orbital strikes

onyx plaza
#

yeah i have to say the storage aspect of going exploring with the rifle is a pain in the ass

crude girder
#

We need an armory rework

unreal bolt
#

is Turbo fuel worth making for fuel generators?

onyx plaza
#

yes

crude girder
#

Sure

onyx plaza
#

Its a nice way to boost your fuel based power and avoid pesky nuclear waste

#

#SolarFarmsWhen

crude girder
#

Think I'll wait for trains to be more workable before I jump in for the long haul

#

In the meantime, calamity ๐Ÿ‘€

still plinth
#

I think they should have like a different geothermal later game that's like deep core geothermal with different nodes

unreal bolt
#

anyone got any numbers on fuel generators usage of the different fuels?

onyx plaza
unreal bolt
#

thanks @onyx plaza

onyx plaza
#

60GW seemed like a nice number

unreal bolt
#

atm im only at 4500 not clocked

#

just need minerals!

fierce ruin
feral dew
#

you need 20 splitters

#

like this -+--+--+--+...

onyx plaza
#

Balancers still have their place ๐Ÿ˜› just some people use them more than they need to

fierce ruin
#

ty this is somting i wear looking for

#

but did some drowing in game and got the calculation done ๐Ÿ˜„

onyx plaza
#

Not sure how you did it, but if you really need a balancer, just do 1 to 3, 3 to 5, and 5 sets of 1 to 4 to get your 1 to 20

#

(done in that order to avoid 1 to 5s which don't work well if you're actually trying to step down belt speed) @fierce ruin

fierce ruin
#

i did it like this as i did forgot a dubble output so only did need 10 X 2

#

yello is merger

#

@onyx plaza

onyx plaza
#

If you're going to do it like that, which isnt a balancer, you should just manifold it like tomayo said

fierce ruin
#

but it brings like this to 2 X 10 output or i do somting wrong and dont see / understant it

#

the 2 splitter 1 wil go back

#

what wil bring on the end 10

onyx plaza
#

A balance makes sure you have equal opportunity for every output to draw on the input

#

The bottom half of yours is allocated more resources than the top half, which makes it not a balancer

fierce ruin
#

do you have mic ?

#

i tink it is like the drawing

onyx plaza
#

At which point you either dont care that the top half gets starved or you just assume the input exceeds all outputs, and in that case a manifold works just as well and is much neater

#

Nah I can't talk right now, I might be available in 3 hrs

fierce ruin
#

oek do you have headset to lisen when i talk ?:)

#

its for me 7.30 but stil awake XD

#

no

#

wribg

#

wrong *

onyx plaza
#

Sorry I totally didnt see the extra arrow

fierce ruin
#

its all 1 at the end

onyx plaza
#

So yes that does work, but the problem is that the maximum input speed is reduced by 100 in my example

fierce ruin
#

did build up test set up

#

the speed wil be not the problem

#

the resours to build it XD

onyx plaza
#

or put another way 1/6th of what ever you feed in, just cycles round and round

fierce ruin
#

yep

onyx plaza
#

a 3 to 5 balancer doesnt cycle it around

#

a 3 to 5 is basically a 3 to 6 but the last output is spread over the two halves

#

which means it only gets drawn on when 1 of the 5 outputs is actually drawing on it

#

Thats the only real difference

#

But still, manifolds are your friend

#

Whats this for? a coal powerplant or something

fierce ruin
#

@onyx plaza for iron ingot producktion

onyx plaza
#

So the infeed from the merger is tier 5 belt?

fierce ruin
#

yes

onyx plaza
#

You can do the same with 3 lines of tier 3 belt from 3 mk.2 miners with no tier 5 belt required >.>

fierce ruin
#

i know but i like it ๐Ÿ˜ƒ and its going to be 1 mine using mk 3 miner full slugs on normol

#

producing 600ingots a min

warm jay
#

just made some new concepts

#

And I'm making an excel for optimising quickly set-ups

warm jay
#

Eumh do you guys have a pattern for a 1to8 splitter

#

?

sand venture
#

Manifold time

glacial hemlock
#

๐Ÿ‡ฒ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฎ ๐Ÿ‡ซ ๐Ÿ‡ด ๐Ÿ‡ฑ ๐Ÿ‡ฉ

feral dew
#

1-> 2 > 4 -> 8. If that much isn't obvious, you may want to re-go over what you know before trying to make a spreadsheet to optimize set ups

random fog
#

what would be great is settings gun. Copy settings from some machine and shoot it to other machines

#

yeey!

pseudo jay
#

This is obviously the best 1 to 8 balancer :p

random fog
#

simple binary splitters in tree would be 7 splitters, while you have 8 pieces of machinery here)

pseudo jay
#

But the full throughput loopback! Everybody knows balancers are better with loopback and full throughput /s

#

Seriously, double sided manifold would be just 4 splitters

random fog
#

whats wrong with that one?

#

you don't need loopback for this to work just fine

pseudo jay
#

I drew up the one with loopback as a joke

#

That's what :p and /s were signifying

random fog
#

๐Ÿ˜…

sand venture
#

You only really nedd balancers like that if you supply is lower than your demand

#

Otherwise manifolds are the most compact and efficient method

pseudo jay
#

Lower supply than demand on it's own is not enough to justify balancers over manifolds. You need to have a need to maintain a ratio in production as well (ie. alt Rotors and stators for motors)

feral dew
#

Excuse me, how are balancers appropriate for systems where supply is lower than demand?

#

I don't mean to be rude, that just absolutely flabbergasts me.

pseudo jay
#

By ensuring ratios they make everything slow down the same when supply is insufficient. With manifolds you can end up with one product not produced at all

#

Of course, in the end it is much better to just fix your supply

feral dew
#

People put multiple products on the same line. Isn't thst just bad design?

#

A balancer would be appropriate here, to make sure that your products are seperate

pseudo jay
#

Same line as feed by the same input

#

Ie.alt rotors and regular stators can both be fed with steel pipes and wire

feral dew
#

I still think it's a bad idea to produce them on the same line.

pseudo jay
#

Why?

feral dew
#

Because manifolds always favor earlier inputs.

pseudo jay
#

That's why this is one of the few examples where balancers are really useful

feral dew
#

The reason why manifolds are better than balancers for lower input than needed is because they saturate machines until they no longer can,and the excess is distributed to the last machines.

#

So, if you're 7.5 iron off

#

8 of your 9 machines will run perfectly, rather than all be under

#

That's why product should be seperate

#

It's the safest way to do things

pseudo jay
#

Just for clarification: if you split input via balancer and then feed one manifold for each product would that still count as one line?

feral dew
#

Like an injected manifold?

#

Oh, I read that wrong

#

Sounds like what I'm advocating for

#

I wouldn't count that as 1 line, if you have 4 manifolds all supplied by a balanced input, that's 4 lines, isn't it

pseudo jay
#

Because in my opinion that is still one line because it's all fed from the same source

feral dew
#

Is that a bus thing?

pseudo jay
#

Atm I would call what I run a bus

#

Maybe some bastard version of one

feral dew
#

If you've got a single iron input making plates, iron wire, reinforced plates, rods, then modulars, it seems a bit silly to me for that whole factory to be considered a line.

#

Guess we just make things differently then.

pseudo jay
#

I mean fed from the same source and using the same ressource. Ie. I consider everything fed steel pipes in the same area to be on the same line

#

Things using the products of that aren't in the same line anymore (this is largely a definition arguement)

feral dew
#

I usually produce my rods in different places if they are for different products, or at least split off each line merger at the number of resources I need and sending it off, before starting a new line merger on the rest of the rod constructors

pseudo jay
#

By my definition you'd have separate rod lines

feral dew
#

๐Ÿ‘

glacial hemlock
#

With balancer, you will know you are screwed when any belt speed is getting changed by updates (pun intended).

analog maple
#

Anyone has a nice spliting system for 1 to 5?

little anchor
glacial hemlock
#

Too many people asked for a question that can be easily googled.

tawny chasm
#

manifolds ๐Ÿ˜„

mint lagoon
#

My new plan for dealing with toxic waste,

  1. Transport way off to desert.
  2. Move space elevator there.
  3. Let the radiation destroy the tower (head canonically) because Ficsit won't give us the tech to fix it.
  4. Add a box with hazmat suit and filters nearby, so that the technicians cough Game devs cough don't die trying to figure out why all their technology went bad, and they can ficsit themselves.
fallow pilot
#

Does anyone know of a centralized storage per site system that I could look at? I want to do something like this but I am unsure of the logistics. Blue for out, red for in.
https://i.imgur.com/k9K8h9X.png
Also I am currently at t4/5 tech, on my first run.

hexed jungle
#

Use stacked belts and run a bus that everything pulls off of/puts onto?

bright forge
#

hi havnt found some info at the wiki so maybe one of you can help me^^ how many nuclear fuel rods do i need to keep one plant running ( per min)

crystal rose
#

0.2

loud heron
#

What is the optimal number of facilities assuming I got 3 iron, 2 lime, and 1 copper?

#

I wish we had like a scaling tree of resource to machine to machine to end

wind spade
#

@loud heron depends on what do you want to make

#

My consumption tool can help you if you want to make items from given set of nodes

manic hedge
#

Whats the math for 5 Nuclear Plants\

#

I mean all of it
Does anyone have a drawing for me lol i need help

little onyx
#

can someone check my math. 1 Normal uranium node can equate to 165Gw with the alt recipies?

frigid sluice
cedar mica
#

@little onyx With what level of miner and overclock?

little onyx
#

miner mk3 full overclock

manic hedge
#

@frigid sluice Life saver, thank you

cedar mica
#

Max you can get from the map atm, is 84 fuel rods, which is 1050000MW

frigid sluice
#

No problem. That calculator did most of it ๐Ÿ˜„

wind spade
#

@little onyx you should be able to get 350 GW from one uranium node

little onyx
#

im already getting 60 from it with the old recipies

loud heron
#

This tool is confusing

#

But I think Im understanding

cedar mica
#

600 uranium is 28 fuel rods a minute, which translates to 350GW (350000MW)

manic hedge
#

what the hell

cedar mica
wind spade
#

Missing one 0... fck mobile

#

Obv 350 GW

cedar mica
#

Depending on transport of course. Feeding 140 reactors, is not fast, even with mk5 belt

manic hedge
#

How quickly does a Nuclear Power plant eat rods?

cedar mica
#

300 sec

little onyx
#

1 every 5 minutes

wind spade
#

Depends on how much power you use

little onyx
#

on a full draw of power

manic hedge
#

1 every 5 though
damn

cedar mica
#

Also, you need to setup around 12GW worth of power, to kickstart the uranium production, with those numbers

little onyx
#

yup

cedar mica
#

Almost 16GW, if you only use the nuclear alts

little onyx
#

might take me awhile but i plan on tapping every uranium node on the map to feed one massive plant. Might have to put it in the desert

wind spade
#

You don't need that much power

cedar mica
#

420 nuclear reactors, is not a small endavor, but thats what makes it fun. Also, solves the power problem for quite a while, unless there is stuff that starts demanding GW and you need a lot of them

wind spade
#

1 uranium node is enough

cedar mica
#

And you never need more then 1 machine of everything, it just takes a while to get a storage

wind spade
#

Well, if you tapped all nodes and process them into endgame materials, you will use like 250-300 GW

#

So no, you don't need another uranium node

cedar mica
#

The devs gave up nuclear power, which has a lot more power then what we had. Meaning that the next tiers, is going to need said power, even if we dont atm

fierce ruin
#

Trains are a power hog as well

wind spade
#

Not really sure about that logic. The game isn't really balanced

cedar mica
#

Also, this is the "how many super computers, can the map handle", all over again ๐Ÿ˜›

wind spade
#

@fierce ruin you fit 100 trains in 70 GW

#

125/min

#

SCs

cedar mica
#

Do I need 420 nuclear reactors? NO. Do I want them? Yes

#

Problem solved

little onyx
#

exactly

wind spade
#

Well I said "you don't need that much power"

#

And also, you are taking available resouces (and fps) from your production lines

tame trench
#

@cedar mica YEAH lets do it

#

im at 90 rn and i want MOREEEE

little onyx
#

personally i dont mind slowing down some of my productions to get one built and maxed. i could always turn part of it off later if i needed a boost to said resources

cedar mica
#

Besides, there is only so much storage, you want of each thing

tame trench
#

we need a ''delete'' container for when our storage is full so the production never ever stops xd

cedar mica
#

Besides, going full nuclear, frees up the coal and oil, used on power. Even if you have to redirect it, into nuclear production

wind spade
#

@cedar mica yeah and using 1 instead of 3 nodes frees up even more

fierce ruin
#

Greeny for power, do you recommend running at capacity or have an over amount by x%?

shrewd topaz
#

Just get a lot of power. It's however you want it.

fierce ruin
#

I am putting together a basic Game guide so putting some tips into it for new players of common questions

shrewd topaz
#

You don't need a specific percent over. If players are new, specifically for biomass, have basically the exact amount since biomass is a pain. Once you hit coal and have you can just get as much as you want, and increase it as you go

rare pewter
#

2 plus won is fore

wind spade
#

Don't overbuild generators

#

Like round up if you have decimal, but don't overbuild your fuel production