#math-and-meta

1 messages Β· Page 412 of 1

unborn parrot
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ah

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that is much better 900

wind spade
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@river hamlet my tools may be used a lot, but I am not sure if it's the most used tool site

solemn glacier
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I would not expect mk6 belts before End-of-"august" content update.

wind spade
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I don't have the numbers from other tools, so I can't tell

quick gorge
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Meh I'm happy with my *660 belts

river hamlet
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@wind spade @pulsar stratus 's calculator is a bit messier than yours, so I don't use it nearly as much

lone yoke
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yess finnaly automated crystal oscillator

wind spade
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he has way better map view tho. Also some people find my tools too complicated

river hamlet
lone yoke
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ew

river hamlet
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yeah

lone yoke
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that is just a mess

wild spade
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greeny, I don't really get the checkmark vs ? option - when I select computer and go to the recipe thing, nothing shows up

river hamlet
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you can't build anythign off of that

wind spade
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@river hamlet but in the first one, they show you how you need to split your resources πŸ™‚ every tool has something good on it. And Anthor has like 100x better map with the base layout view.

river hamlet
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True, true

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But the splitter view can't be made clearer, afaik

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so I just figure it out myself

wind spade
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well I like the splitter view, but I don't like how the website is preffering balancers over manifolds πŸ˜„

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I have a few improvements for my site on my mind, but I don't really have time to do them 😦

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@lone yoke also, I added the switch to the site. if you refresh, you should see that

lone yoke
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Alright! thanks!

pulsar stratus
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It's messy yeah, because it splits production over existing machine that have space

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I'm still trying better solution

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You can turn off the reuse option and split your self :p

quick gorge
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To deal with nuclear waste. If it to lizard doggo and run away.

wind spade
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with the new patch, max power possible produced (excluding geothermals) went up to 1,367,595.0

elfin pond
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yay!

wind spade
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no change in max nuclear power tho

stone orbit
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Oh cool it’s nice to have these numbers

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Might do some math to figure out other max production values

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Has that been done before?

wind spade
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which item?

stone orbit
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Just like endgame materials

wind spade
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206.6 SC/min

stone orbit
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And different combos of them

wind spade
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or 935.6 HMF

stone orbit
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Dayum you guys leave some math for the rest of us

wind spade
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or 188 TMs

stone orbit
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Wack

wind spade
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what else do you consider endgame material?

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250.7 RCUs/min

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835.7 batteries

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1560.9 ECRs

arctic nova
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btw. greeny. I just imagined you were still running the belt-mk calc script still xD

wind spade
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no, I killed it 😦

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it was taking too much CPU

arctic nova
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ofc. But would've been funny if you let your pc running it just to find out that the formula might not work anymore due to the rebalance of belt speed^^

wind spade
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funny you say that. I am just now finding if there is another formula

arctic nova
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probably not since only 2 belts have been changed

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but well, could be another sort of function that

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I don't say it's not possible

wind spade
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well we may assume that the increase is +90 +60 +90 +60 ...

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but we don't have data for mk6+

arctic nova
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My bet is 1.200 if mk6 stays the final ingame belt.

stone orbit
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There is no descernable formula yet

patent bough
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What are batteries good for again?

wind spade
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powering vehicles

arctic nova
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fuel for vehicles and playing football

patent bough
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I thought they were less effective than turbofuel? Did I hear wrong?

wind spade
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they provide half the amount of energy of turbofuel

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I mean it depends how you calculate effectivity of a fuel source

arctic nova
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your calculation is on net base, right?

wind spade
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I am just saying that 2 batteries will last the same amount of time as 1 turbofuel

arctic nova
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or just mw total value of the battery?

patent bough
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For vehicles that's kind of the important stat soooo

thick needle
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last i checked mk6 was 900ipm

wind spade
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I didn't do any calculations regarding power needed to produce the item

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@patent bough even with coal you can already have 3-4 km track and not run out of the fuel

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and that's like 1/4th of battery energy

arctic nova
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yeah @thick needle but, 1200 would make total sense since mk3 miners produce 1200i/s at 250% on pure

wind spade
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I don't have the numbers now, I did the math long ago. Should I do it again, so we know the result? πŸ˜„

patent bough
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I mean I use vehicles for personal exploration over long uncivilized distances so uhh

wind spade
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@patent bough at that point nothing prevents you from just filling the vehicle's inventory with fuel and use that

patent bough
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I mean I want room to bring back any goodies I find

wind spade
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the math is only relevant to automated trucks

thick needle
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@arctic nova im just saying that the last time they updated the code was still at 900, maybe next update they change it

wind spade
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well "fill"... you can put like 5 stacks and you should be totally fine

arctic nova
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roger that

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but I bet so. difference from mk4 to 5 is now 200, where 780-900 would only be 120 more

wind spade
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that's actually an interesting math to do

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how efficient is belt speed compared to raw resource costs

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let's do this! πŸ˜„

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what is the item for mk5 belt? Alclad Aluminium Sheet?

arctic nova
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yep

glacial hemlock
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  • Mk.4 450 to 480 items per minute
    PERFECTIONIST REJOICE
wind spade
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I hate that change

arctic nova
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most of my setups were ready for 900i/s. yet most likely it will go above. and I'm happy about it actually

pale jetty
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i like it actually

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i did the math for 450 IPM and with this change i can make use of the 451.2 IPM of the MK2 miner on 188% to compensate a bit for the splitter delay

wind spade
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splitters don't have delay

pale jetty
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i had a weird situation where i had 450 caterium ore input (limited due to belt speed) and the last machine in my manifold didn't properly fill up. In fact even after prefilling all machines and having a buffer container before the manifold the last machine of the 10 didn't fill up

lone yoke
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@wind spade Why do you hate the change to mk4? doesnt it make sense that its able to hold 2 240 lines from pure oil nodes? and not have to deal with the small amount that cant be put on?

wind spade
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@lone yoke I liked that it's not that straightforward and actually presents a challenge to a player

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also I hate games that scale by the power of two πŸ˜„

barren elm
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I mean the challenge is still there

lone yoke
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pfffft

elfin pond
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it doesnt scale by 2 though

barren elm
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Given it still won't transport 480/min if you have splitters on it

lone yoke
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theres no delay in spillters tho

wind spade
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@barren elm why not lol

barren elm
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Thought we discussed this the other day?

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With that guy who started having a tantrum and left

wind spade
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that was about not being able to merge to full belt

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not split from full belt

barren elm
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Oh so the bug was about combining, I dunno, 2x 240 belts not saturating a 480?

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If 240 belts existed

wind spade
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the bug was also mostly relevant only for machines that produced multiple outputs per cycle

lone yoke
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it could not go to 480 before

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tho mk3 are still 270

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@rain flame Hey, if mk4 and going up to 480 and mk2 already at 120 why isnt the mk3 at 240? Would it make sense to change mk3 to that?

arctic nova
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I got an idea. upgrading is less shitstorm than downgrading.

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if you ruin ppls setups by downgrading, you will get a lot of hate.

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while upgrading actually doesn't destroy entire setups besides from undersaturated belts

glacial hemlock
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now we can start hoping the mk6 be 1200 item/min

arctic nova
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oh yeah baby, all I beg for

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24/7. for months

glacial hemlock
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but the most happy for me is I can fly farther with jetpack on Mk5!

arctic nova
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I think I even asked for being able to attach a splitter to buildings in order to squeeze 1200 items out of a miner till to that point ppl only knew that max belt speed was (at that point) going to be 900.

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belt upgrade is so much better tho πŸ˜„

lone yoke
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stil lstange mk3 still 270

arctic nova
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read what I mentioned under your last post

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I guess 240 would make more sense, but changing it now would be very complicated

lone yoke
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Maybe be, but people have to understand game is still in alpha

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Like they not afraid to tweek recipes

arctic nova
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have they also tweaked normal recipes or alternates only?

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can't remember

lone yoke
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the A-I got tweeked

pulsar stratus
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@arctic nova haven't checked the doc yet

lone yoke
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A.I limited got tweeked, had to get green to had a change button on his calc to show the correct version

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or maybe it was the alt? still

wind spade
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they tweaked recipes using circuit boards, but in a way that they didn't break any setups

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because every recipe producing CBs made 2x more and every recipe requiring them needed 2x more.

arctic nova
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what do you mean @pulsar stratus

pulsar stratus
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There is a doc inside each release

wind spade
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@pulsar stratus he is referring to the change of CBs from the first EXP build this month

pulsar stratus
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I'm still downloading the update to parse it

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Ha ok :)

wind spade
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from the patch notes, it seems they only changed the belts (I already updated that on my calc)

pulsar stratus
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Same same :)

wind spade
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but if there was a hidden change to a recipe, would you let me know? I don't have access to the game right now

pulsar stratus
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Yeah

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I'll PM you when I get the file

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Fiber still stuck at 160 meter of the house

arctic nova
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is the file open or does it need to be mined?

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usally I just relied on patch notes so far

wind spade
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I beleive it's just there in CommunityResources folder

arctic nova
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if I would've to guess I say you live in germany @pulsar stratus ^^

wind spade
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it's a JSON file

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basically a plaintext file

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Docs.json, not sure about the full path

arctic nova
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found it

feral dew
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480 and 660 are integer multiples of 60, we did it boys, my life's work is no more

pulsar stratus
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@arctic nova France ^^

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@wind spade Only SIlica description have changed

arctic nova
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dang, I thought germany was the one with the shitty internetz

feral dew
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Dang, gonna have to come up with a new example to describe mixed belt latency now.

wind spade
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@pulsar stratus thx, I don't even have item descriptions yet on my site πŸ˜„ so nothing really important πŸ˜„

pulsar stratus
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NOthing else triggered the parser, so you're good

arctic nova
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btw. heard about that issue for the first time today. got a link where you describe the problem? @feral dew

wind spade
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so, to get back to the topic before - belt costs.

I made this beast of a table.

Each raw resource has two columns, the first one being raw cost to make 10 materials for the belt, the 2nd one is the raw cost, multiplied by resource ratio (the rarer the resource is, the higher the ratio, so it artifically increases the cost based on resource rarity). On the right side, you can see:

  • IPM per raw resource - basically a ratio between total raw resources and IPM, the higher the number, the more efficient the belt is (so using less raw resources for 1 IPM)
  • IPM per rarity index - the same thing as above, but instead counting the ratioed values, so reflecting the resource rarity in the calculations. Again, higher number = more efficient belt.

The calculations probably have no real impact on the way we build stuff right now, but hey, this is math and meta, right? πŸ˜„

unborn parrot
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niice the belts got changed

pulsar stratus
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THere is some new slugs/artifacts and drop pods

unborn parrot
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ive been out while patch was released

wind spade
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was like a hour ago or so

arctic nova
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what is your rarity index based of?

unborn parrot
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ive been out for 2 hours

arctic nova
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doesn't fit the index I made atm

unborn parrot
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and i left my 5 heavy mod frames/ min factory on nice

wind spade
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@arctic nova total number of resources we can mine per minute from all nodes, respecting belt limitations

unborn parrot
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wish i setup the computers thoug

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h

arctic nova
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roger that @wind spade, the belt limit is the difference then

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oil modifier included for half the amount too? ^^

wind spade
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so e.g. for iron ore:

[total amount of iron ore that can be mined per minute with mk5 belt] / [total amount of all resources that can be mined per minute with mk5 belt] * 10 (just so we don't get values smaller than 1)

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@arctic nova no, only resources that are visible in the table

arctic nova
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i am stuuupid ;=

unborn parrot
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guys does the exp game not work when stable comes out?

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or does it work but is same as stable

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cos i may delete stable for storage purposes

arctic nova
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after the first experimental moved to stable they closed experimental

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guess they will do that again

unborn parrot
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is jace asleep now

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i may ask if they can keep both builds open

arctic nova
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tomorrow is midsummer in sweden, as far I remember a nationwide holiday. maybe not the best time to bother now^^

unborn parrot
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ah

shrewd topaz
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Trying to make a 750 Turbofuel p/m factory

unborn parrot
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coffee stain is in sweden ok

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thought it was american but nvm

arctic nova
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ikea and satisfactory. swedes seem to like modularity

unborn parrot
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they make some good meatballs though

arctic nova
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kΓΆttbular, not meatballs

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just kidding πŸ˜„

feral dew
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@arctic nova Let me think up a new example, with the different belt speeds

arctic nova
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roger dat, but take your time, I'm not pushing!

feral dew
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Okay, say you have a 660 -> 120/660 split

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The 120 belt takes 1/120 minutes before it can accept another item, just because of how splitters work

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except, the input belt puts items in in ticks of 1/660 minutes

unborn parrot
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has raw qaurtz got a use besides crystals

arctic nova
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I think I see where this leads to

feral dew
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The 120 belt is equal to 5.5 ticks of the input belt, but it can only accept items every integer tick, for obvious reasons

elfin pond
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raw quartz can be used for silica

unborn parrot
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ookie dokie

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literature club

feral dew
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so, for 0.5 ticks of the input belt, the 120 belt is not accepting items, that causes a "latency" which decreases its throughput from the maximum value

arctic nova
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so in the end the rest on the belt will have less then the 540 which you normally woulld assume, right?

feral dew
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The 120 belt would have a bit less than 120, everything else would go to the output 660 belt.

arctic nova
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how about splitters with the same tickrate tho, that should work and don't slow it down, does it?

feral dew
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Alright, I calculated it.
The real split would be 660 -> 110/550

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The splitters never slow down

arctic nova
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ah roger. just the ration get's weird then?

feral dew
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When you've got things with integer tickrates, like for instance the 60 belt and the 120 belt, it generally works out very nicely

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when it's not integer, it acts strange

arctic nova
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but if you say, split 120, split another 120 lane further down to saturate and bring the rest back to the mainbelt, would this solve the issues?

feral dew
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I don't really care how anybody wants to go about fixing it. There's lots of ways, and I'm more interested in knowing that the 120 belt will actually have 110 on it after that split

arctic nova
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good point. And also thanks for explaining that to me. I was totally unaware

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Yet I can't remember using splitters with different belt speeds, luckily

feral dew
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Maybe I'll make some reddit post that will go completely ignored one day, just so I can copypasta it here

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Thankfully. That isn't a problem for manifolds, by the way

arctic nova
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roger

wind spade
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@feral dew I am still eager to put that stuff into SSS, if you are interested. May reach a bit bigger audience that way

regal bolt
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Hi guys, just wondering how you dealt with the nuclear waste problem ? πŸ˜„

quick gorge
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I will be using belt lifts to put it into a orbital storage that you woll never have to visit.

unborn parrot
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i wish we could stack manufacturers

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it would make my 10 computer/min factory alot easier

arctic nova
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well, technically you can make a second layer on new foundations above and leave some space to get the belts up

feral dew
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@wind spade With even more belt changes, now I definitely have to do a bunch of testing before anything is posted. So give me a while

quick gorge
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You can place foundation perfectly above a manufactures so you can squeeze

arctic nova
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!trigger alert! atm you can even place belts....kinda odd (and noooo this is the only short timed spaghetti on some of my construction!)

unborn parrot
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yeah

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but im kinda short of concrete

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you know what ill sort that our

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out

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k 60/ min

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impure but itll do for now

wild spade
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greeny, why are there no vehicles listed on your app? I was trying to find out how many resources were needed for building some trucks and such. AuthorNet's calculator doesn't have them either.

wind spade
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@wild spade I don't have buildings nor equippment on my site. I never considered them worth adding.

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I may add them later tho

wild spade
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gotcha

wind spade
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But I thought they are listed ingame

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like how many resources do you need for them

pine vale
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Hey guys, need some help with splitting things evenly here. I'm making 1680 screws a min, but I can only transport 450 a min. How can I split it?

wind spade
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Hey, do you know about manifolds?

pine vale
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Not really lol

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I just started honestly, so I don't really know about it

wind spade
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---+---+---+---+---+
where + is a splitter

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they are limited by belt throughput though, so you need either to build more of them (4 in your case) or merge another belt when the original one runs out.

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I can give you more info if you are lost (I am not the best at describing stuff lol)

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and one more advice from me - get rid of the screws, alternate recipes allow you to replace them with different resources, which are easier to transport

pine vale
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Oh, hm oof

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I made it because it was pretty easy with the alternate recipe

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2 iron ingot = 12 screws

wind spade
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that alternate doesn't really give you anything

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most other alternates decrease the cost of the final material

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and yes, I am describing the thing you have on the picture

wild spade
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Get hard drives, choose stitched plate as alternate for reinforced iron plate

pine vale
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I have the stitched

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Should I stop making screws at all then?

wind spade
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if you are making reinforced iron plates, they are way better to be made from stitched iron plate alternate recipe

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also, if you combine it with iron wire

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then it's totally bonkers

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it makes the total cost go almost to 50% of the original

pine vale
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uh, I don't think I have iron wire lol

wind spade
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well you can see that even without it, the total cost gets down from 12.0 to 7.3

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sure, you need a little more copper, but you can replace that with iron wire, when you get that

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Stitched Iron Plate is one of the best alternate recipes in the game, because you need reinforced plates for a lot of stuff, so if you save on them, you save on almost everything

pine vale
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What's Iron wire exactly? I have never seen that in-game

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Is it because my save is really old?

wind spade
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2 Iron Ingots -> 9 Wire (alternate recipe)

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it makes normal wire, it's just called iron wire

pine vale
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Oh, I don't think I have that

wind spade
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the same as Stitched Iron Plate makes Reinforced Iron Plate

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it's just the name of alternate recipe

pine vale
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Alright, I will try to get that recipe

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I was actually going to go for a copper node lol

wind spade
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yeah, but if you have Stitiched plate, it's good to use it even if you don't have the Iron Wire

wild spade
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Recipes that require Wire should require more if it's Iron Wire

wind spade
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well it's not exactly Iron Wire. It's still wire, they just named the alternate recipe like that

pine vale
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Yeah, that's super cool

wind spade
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it's also like 33% saving, since you need 3 Copper Ingot to make 9 Wire, but only 2 Iron Ingot to make 9 Wire

pine vale
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Am I going to use screws in the future at all?

wind spade
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you don't have to. Every recipe that has screws can be replaced with alternate recipe

pine vale
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Alright

wild spade
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iron wire is a real thing, just causes house fires because it's a bad conductor compared to copper

wind spade
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@wild spade sure, but ingame it makes the copper wire, so... πŸ˜„

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I mean you can mix iron and copper ore and get pure iron ingots, so I wouldn't really question that πŸ˜„

lone yoke
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dont question Ficsit technology

wind spade
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don't question game logic

wild spade
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I mean... as a blacksmith, I can tell you that going from smelter to ingot to constructor is wrong πŸ˜› You need a forge to make an ingot into anything useful

wind spade
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the constructor is pretty big, so who knows what is inside πŸ˜‰

arctic nova
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cold fusion. They just craft every atom needed. Why we don't use that to make every material out of stone? only ficsit knows...

feral dew
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@wild spade cold forming is a thing, this is just... a bit extreme I guess

arctic nova
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coald forming and cold fusion is a big difference tho πŸ˜‰

wild spade
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@feral dew Sure but you can't cold form a solid 12"x12" ingot into anything πŸ˜›

charred wagon
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@wild spade but Ficsit can :3

lone yoke
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game crashes.. when closing

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thats a new one

wind spade
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well at least is saves you the time it takes to close πŸ€”

lone yoke
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lol

spare delta
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why did they settle on 780 for mk 5 belt speeds?

wind spade
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why not

spare delta
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i mean, is there no mathematical rhyme or reason to the speed increases?\

wind spade
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does it have to be there? I mean it would be kinda boring game, if the speed was increasing in a normal way, there would be no logistical issues to solve

lone yoke
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120 240 360 480 600 780 etc

wind spade
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I personally liked even the mk4 450ipm before update

spare delta
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well, it seems to be mk 2 is 2x, mk 3 is 4.5x, mk 4 is 8x, mk 5 is 13x

feral dew
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I liked 450, but a lot of people can find anything to complain about, and then support their complaining with half valid trash logic.

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@wild spade yes, FICSIT can

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They have a magic gun that can make structures from materials in your pocket dimension, you think they can't cold form 12x12 ingots?

limber nest
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480 just bc of mk3 miner on pure at 100% i'd assume

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but its annoying, cause i, like lots of people, made 450/min of a lot of resources

feral dew
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30 ppm more isn't hard to account for

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in fact, you should be happy about that, you can merge to 450 ppm now with quickwire!

worthy mist
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It means I'll have to adjust a bunch of the earlier parts of my factory... So that's fun but it'll be okay, just a couple hours of editing

little prawn
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meth-and-mata

rancid sapphire
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I'm bad at math In games like these so can someone do some for me please? I nave 3 iron pure nodes with mk2s on them all over clocked to the max. How many smelters do I need to eat all the ore? Power and amount and storage are not issues

stuck stratus
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60, assuming you have mk5 belts.

rancid sapphire
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Yea we are maxed out on the tech

feral dew
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oh geez, is that how high the number has gotten.
I'm looking forward to smelter Mk2's

rancid sapphire
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Right?! That would be nice

stuck stratus
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well it's 20 per node (600/30); Crafted, if y'all are maxed out on tech, you also have mk3 miners, with which you could actually feed 26 smelters each node for a total of 78

limber nest
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at some point we'll get them

rancid sapphire
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Wait there are mk3s?

limber nest
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yup

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tier 7 on experimental

stuck stratus
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yeah at t7, tho they take turbomotors which are a bit of a heavy investment

rancid sapphire
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oh! We don't play on experimental

stuck stratus
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oh snap oop

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in that case you're looking at 45 smelters total, with the miners set to 188% OC due to 450/m limit on mk4 belts

rancid sapphire
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Ok. Yea we did the math to about 38 and we split the belts into 6 not 3 right away

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Thanks so much for the quick maths guys

wind spade
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there are also some nice calculators that can do the math for you πŸ˜‰

glacial hemlock
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See pinned. (no advertising allowed)

wind spade
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nobody is advertising anything

feral dew
#

advertising, that's illegal?

wind spade
#

πŸ˜‡

limber wave
#

what

wind spade
#

what what?

spare delta
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how many meters is a 25 cost belt

feral dew
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25 meters

wind spade
#

how many... what?

If you are asking how much costs 25m belt, then 13 of whatever resoruce is needed for that belt

spare delta
#

so a 25 cost belt is 50 meters then?

wind spade
#

y

spare delta
#

ok i was trying tofigure out how many mats it would take to make an 800meter belt, so 400

haughty quail
#

Does anyone know if they plan on including prioritization in the splitters at some point?

#

At the moment I don't know how to balance a belt without making 50 splitter setups on a stackable belt design that won't get the job done right

glacial hemlock
#

If you want to do equal splitting in this channel, i suppose you went in the wrong place... majority of us do bus-splitting here.

#

But if you only need priority splitting, i suggest you go by truck stations

crude girder
#

Chain. Splitting.

feral dew
#

bus-splitting is such a gross way of putting it

#

line splitter, manifold, even overflow method, though that one's ugly.

charred wagon
#

@feral dew you still never explained Manifold to me..... even though we kinda talked about it yesterday i think? ( i think that was you )

feral dew
#

Manifolds are lines of splitters used to efficiently get a high volume of resources to many machines which require very few

#

for instance, a 480 belt can supply 17 rod constructors

#

So, a single line with 17 splitters on it is more space efficient than a 1 x 17 balancer

charred wagon
#

verry interesting

feral dew
#

If you're one of the people who worry that the later machines won't get enough items, since a line of splitters will have throughput reduced by one half on each splitter

#

once the first machine saturates, it can only accept as many items per minute as it can consume

#

so, the remaining throughput goes through to the next splitters, until everything is saturated except the last or last 2 machines

charred wagon
#

so if thats the case. i should be able to run a lot more smelters than i am curranty. ( im trying to be efficient ) lol

feral dew
#

Yeah. As long as the input is equal to the machine requirements, a manifold will always work regardless of mixed splitting problems, or anything else you can think of.

#

Saturation time isn't actually an issue, even though a lot of people say it is, but we can calculate that too.
The equation's obscene, and really hard to calculate, but thankfully greeny has a calculator that can do that too.

charred wagon
#

just answered my own question lol xD

#

( brain is jumbled today )

glacial hemlock
#

Maybe not 17 rod constructors, maybe 32.

#

With mk5 belts but only mk1 factories on hand, it can become quite big.

#

But kinda lame if m2 machines only boost 25%

feral dew
#

don't know where that 25% boost came from

stark lichen
#

Guys, what can I do with all this extra iron lying around? Sometimes I get to a node cluster and I only want copper, quartz, etc. but there are like 3 more iron nodes sitting there.

fierce ruin
#

MK2 machines? Just get creative. What would be cooler is if you had an over locker that didn't decrease power efficiency. Maybe a heatsinks... :D so when the match would add up you would get 250% power for 250% production increases.

feral dew
#

No. What I really want is a massive smelter MK2, 5 foundations high, that has multiple inputs and outputs.

glacial hemlock
#

@stark lichen get iron wire. Solved your problem

stark lichen
#

well, I think if the base recipes for items that used screws were better, it would help too πŸ˜‹

#

bring back screws!

errant garden
#

Gotta get some help. I need to split off 30 from and input of 150. Anyone have a plan for this?

stable siren
#

manifold?

errant garden
#

?

#

I just thought of an easier eay

#

Overclock one by 50% instead of 2 by 25%

#

Done

stable siren
#

what

errant garden
#

Just forget about it

pseudo jay
#

Just for future reference: if you need 30 items/m you can split off using an MK1 conveyor (60 items/m) then split into 2 and merge one belt back

wind spade
#

@pseudo jay that won't work

#

you can get less than 60 ipm on the mk1 belt

pseudo jay
#

Well, it works if the main belt carries 120 items/m or more

wind spade
#

it won't work if the main belt carries any number that cannot be divided by 60

#

e.g. if you split from mk3 belt

pseudo jay
#

Why is that?

#

(I suspect there is an misunderstanding)

wind spade
#

@feral dew did a research on this, I'll copy his answer on similar case (splitting 120 items through mk2 from mk5 belt - 660 ipm - it was before the patch)
Copied answer:

Okay, say you have a 660 -> 120/660 split
The 120 belt takes 1/120 minutes before it can accept another item, just because of how splitters work
except, the input belt puts items in in ticks of 1/660 minutes
The 120 belt is equal to 5.5 ticks of the input belt, but it can only accept items every integer tick, for obvious reasons
so, for 0.5 ticks of the input belt, the 120 belt is not accepting items, that causes a "latency" which decreases its throughput from the maximum value
The 120 belt would have a bit less than 120, everything else would go to the output 660 belt.

elfin pond
#

how much less than 120 would you get?

wind spade
#

I think he then calculated it's like 110/550 split

#

yes, I just checked that

pseudo jay
#

Ah, ty

elfin pond
#

when splitting from a 240/480 belt, it would get 120 right?

wind spade
#

we don't have a 240 belt, but assuming we did, then yes

elfin pond
#

ow oops

wind spade
#

if the higher number can be divided by lower number, then it works

elfin pond
#

ok

wind spade
#

and mind that we are talking about belt speeds, not the real items per minute

#

if you had 240 items per minute on a mk5 belt and split using mk2, then you could again get less than 120 ipm

#

so as a conclusion, you should never mix different belt speeds on a splitter, if you expect to have saturated belts on the slower speed belts

pseudo jay
#

Is there a way to mitigate that? Ie. Repeatedly merging into the lower belt or buffering with storage?

wind spade
#

if you for some reason really need exact split, then it's better to use balancers to get the exact split you need (but use the same mk of belts for every part)

#

but since 95% of people that come here and ask about perfect splits don't know about manifolds and those solve their issue (how to split a belt of items to X machines), I don't really suggest balancers to anyone

pseudo jay
#

(I don't need exact splits anywhere, manifolds and pipings excess through to next factory module is good enough)

wind spade
#

yeah, sure. Just saying that, since your first comment was about getting a 30 ipm split from a belt

glacial hemlock
#

Ok, at least you get the job done.

pseudo jay
#

That was in response of someone wanting 30 from 150

glacial hemlock
#

Yeah,

wind spade
#

oh. I was reading through the text there, but apparently I missed that

glacial hemlock
#

If someone asked ''how to split X from Y'' i think we should paste a pinned message which links to manifold. Perhaps someone can pin it?

pseudo jay
#

Often you don't even need to split

wind spade
#

hm, maybe a Reddit post with Manifold tutorial would do the trick

pseudo jay
#

Ie. Factory segment x needs 30 items/m and is more important than factory segment y. Just pipe everything into X and let the excess go to y

#

Anyway, has anyone tested how steep train tracks can be, how fast trains accelerate and what their top speed is?

patent bough
#

"what can i do with all this extra" -- mark it with a color-coded beacon and a label indicating purity/count so you know where to go when you find a use for it.

#

has anybody tested....trains? last i checked they hadnt added them.

wind spade
#

I don't think we are allowed to discuss unreleased features tho πŸ€”

patent bough
#

specifically not allowed to mod the game to access unreleased features

wind spade
#

We do not allow unlocking content that has not been released and thus, discussion of unreleased content/unlocking unreleased content is strictly not allowed.

patent bough
#

we could speculate on railroad tracks based on conveyor belt behavior (since conveyor belts have a glitch in experimental that calls them Railroad Tracks when you can't build them, hinting at shared code), but meh, it might change/diverge

pseudo jay
#

I guess I'll need to do testing once trains are in the early access

wind spade
#

still, I would restrain from discussing the trains. I mean, mods have been pretty open to this, but still. I don't want to push my luck

pseudo jay
#

Yeah

#

I still can't wait to get rid of a lot of my conveyor belts

wind spade
#

can you put nuclear fuel rods in vehicles?
do they produce nuclear waste?

patent bough
#

Haven't tried. Picking up nuclear fuel rods is dangerous. (Burns through hazmat filters, or health, relatively rapidly)

#

The inside of vehicles is still 100% radiation proof for now.

#

(but somehow doesn't protect from poison gas)

#

By the inside I mean the passenger seat. They still emit radiation from radioactive cargo to the outside

#

Fun fact: 2 of the alternate recipes require hand-delivering 100 uranium to the hub.

#

If vehicles didn't protect me from radiation this would be a lot harder

elfin pond
#

you could make a conveyor line and put exactly 100 in on one side and let it go and pick it up at the other side. then delete belts

patent bough
#

Yeah, sure, you could also relocate your hub to much closer and YOLO it with hazmat filters

elfin pond
#

true

patent bough
#

As it is it's a bad idea to try without hazmat filters even for the short hops in and out of the car.

arctic nova
#

dunno if this has been noted anywhere. The green lines that show up possible connections now also correlate with the angle of the future CB, so they are only shown if the distance between splitter/belt and is at the minimum possible

#

second picture shows what happens when the assembler is too close in this example. no green lines shown. The picture above shows the lines, when the angle of the CB is okay to connect them. Great QOL improvement imho

pulsar stratus
#

Made some progress on the new sorting layout for the production planner πŸ˜ƒ

pale jetty
#

@arctic nova thank you for pointing that out ^^ really helpful and i didn't notice that yet

fossil raptor
#

same

jade flame
fossil raptor
#

btw if anyone is having problems to read the stuff on the papers then just open the image in your browser by clicking open original

#

and then clicking once in a spot to zoom in

shy mason
#

glad someone else moved the hub for the uranium alts.

#

yeah turbo motors are new pinnacle of part difficulty atm, fuel rods are a pain but not as complex, previously it was super computers and HMF.

unborn parrot
#

hey guys ive got 2 pure oil nodes what should i use them for

#

i already got fuel

#

what ratio should i make plastic or rubber by?

arctic nova
#

that depends a lot on the blueprints that you will use

#

currently I do need more rubber then platic, but the reason for that is actually using a lot of alternate blueprints

#

I think if I'd not use them I would end up needing more plastic than rubber

heady magnet
unborn parrot
#

ive been bottle necking my heavy mod frame factory

#

i didnt connect an assembler up

wooden rune
#

There is no need to make even splits in this game @heady magnet Just make sure, that your input is at least the same as what is needed or even a bit more. Then all you have to do is build manifolds like this:
+--+--+--+--+--+--+

  • is a merger/splitter and - is the belt
unborn parrot
#

@heady magnet you will notice this channel will try to behead you if you use even splitters

daring imp
#

are manifolds always gonna work in this game? they seem a little cheaty but i could cut down so many belts

unborn parrot
#

trust me i know

heady magnet
#

but the fact is that i need to split it in 10 'cause i have the exact amount/min to feed 10 nuclear reactors

unborn parrot
#

again do what you want my man

daring imp
#

but you can just use a manifold system to do the same with less hassle

wooden rune
#

exactly^

unborn parrot
#

but these guys will just tell you to use manifold

daring imp
#

i mean i havnt set a manifold system up yet, i like the look of a billion belts but im thinking my game will start struggling soon hahaha

wooden rune
#

It will haha. That's why this is even one more pro argument to use manifolds

wind spade
#

@heady magnet manifold works with exact inputs the same way as a balancer would

heady magnet
#

yeah ? i didn't know, first time i use this kind of "advanced splitter"

wind spade
#

If you have the required amount of items, it will balance itself out

heady magnet
#

ok, fine thx

daring imp
#

you just use normal splitters right? and just split off at each constructor or whatever and carry on to the next splitter at the next machine etc? Ill probs convert my iron plant in a sec

wind spade
#

Yeah

#

We were not talking about smart splitters

daring imp
#

sweet

daring imp
#

I have 8 belts going into 16 constructors, hows best to merge them into a manifold setup ?

barren elm
#

What belt mk and what item?

#

Also the whole "manifolds are better" thing, it's like, not worth tearing down existing setups for manifolds unless you want to save space

daring imp
#

yeah i wanna save space, i didnt add storage boxes for a buffer to take items out of and i dont wanna rebuild by floors

#

but im running 8 iron ingot belts that are being produced at 30/m into 16 constructors that are doing 8 rods 8 plates at 15/m so just using mk1 belts atm

wind spade
#

@daring imp split each belt in two?

daring imp
#

That's what I have currently but it's a lot of belts since I have that setup repeated a few time so wanted to merge them for a manifold set up

#

To save space

wind spade
#

Can you send a screenshot of your setup?

feral dew
#

@heady magnet That's a really wonderful balancer, except that it doesn't work

#

you're trying to push more than 100% of a belt's capacity through that initial merger

#

in other words, yeah, it'll balance out, but it'll be less than the input that you're putting in it

heady magnet
#

i think it can work because i have only 2 item/min so ...

daring imp
wind spade
#

what is your belt limit?

fierce ruin
#

those look like mk2s

feral dew
#

Even if your belt limit is mk2

daring imp
#

They are MK1

#

I have MK2 unlocked

feral dew
#

Oh, so that's 30 ppm

daring imp
#

Each of those is 30/m from smelter

wind spade
#

merge every 4 into 1

#

and then connect each one into 8

daring imp
#

How's best to merge into 4, just two mergers into one ?

feral dew
#

Even if you can't supply all your machines with 1 line, you can inject manifolds with more parts, so you can merge the other lines into the manifold after the eighth machine

#

Yeah.

wind spade
#

or manifold merging

daring imp
#

What is that ? Sorry noob to factory games hahah

wind spade
#

the same way you would do the manifold split

#

you do the merge

#

--+--+--+--+--+--+--+

daring imp
#

ah gotcha ty ty

rose barn
#

No reason to not manifold split everywhere when splitting anyway

patent bough
#

so here's a silly idea: stack N industrial storage on top of each other in alternating directions. Connect bottom storage unit to an input source of some sort- connect each successive layer's input AND output to the units above and below it via vertical conveyors. Observe and/or predict/calculate distribution of materials over time depending on total percentage of capacity used.

#

mostly i was thinking "how do i have a stack of storage units with input at the bottom that i never have to climb to get as much as i want out of without waiting for a refill?"

#

i think input would tend towards the bottom until saturated. but my brain is fried from a week of mental labor at work.

#

(i can reliably say the top unit would never retain any material until the unit below it was at least temporarily full)

calm sapphire
#

@patent bough just do it

#

yoou gonna need storage containers, a lot of them, columns of belt raisers, and vertical belts

wind spade
#

@patent bough ISC are totally random related to outputting to one or another output

#

as well as consuming from inputs

#

they seem to have priority of some sort, but this priority changes from time to time (randomly, e.g. on autosave or lag)

zenith cove
#

Man was that belt balancing patch welcome

stark lichen
#

Not for people that favored balancers 🀑

wooden rune
#

@wind spade is it intended, that when you save a picture of the visualizer, that it's always in dark mode?It's actually not exactly as in dark mode but like a variation of it

#

this makes it very hard to read, as the Item/min is black

wind spade
#

it has transparent background

wooden rune
#

But even on dark mode, the item/per minute will stay black

#

And yeah, just realized the transparency when uploading it here

wind spade
#

this is from dark mode

wooden rune
#

but when saving it as a picture

wind spade
#

yeah I just did it

wooden rune
#

It stays black for me the heck

wind spade
#

sometimes you need to switch to a different view and back for it to refresh

wooden rune
#

let me try again, maybe I just confused something

#

Ah okay, trying that

#

Alrighty, that worked, thanks for the help!

worthy mist
#

So the alt radio control unit doesn't really seem worth it πŸ€”

shrewd topaz
#

huh?

worthy mist
#

The alt blueprint for the radio control unit

#

Feels like alt plastic all over again

shrewd topaz
#

Oh I thought you meant normal lol

#

Misread, I was so confused. I'm thinking, but you need that...

worthy mist
#

xD

#

Silly

shrewd topaz
#

Yeah, you need quartz for the quantum computers, and you need quartz for the RCU

#
  • one of the alts for computers
#

Lol

worthy mist
#

But yeah, like. A super computer instead of some rubber and a oscillator and a normal PC... Feels like it's kinda not worth making such a large production line which costs more just to produce slightly faster

shrewd topaz
#

Well when I eventually get it set up I should be producing 50 SCs p/m... with nothing to do with them. Using the oscillator alt for them so I would just use a computer for the thing

#

But Idk where to get the quartz for that from... would have to grab one of the desert nodes lol

worthy mist
#

Yeah I'm using that alt for the PC's too

shrewd topaz
#

It's hard to tell, it kind of compressed the recipe into a supercomputer

worthy mist
#

Just feels like a waste to have them used when it doesn't reduce the cost at all. Increases it a fair bit

shrewd topaz
#

It's one of those things where we have nothing to use SCs with so you may as well use the alt if you're using all your stuff for that

worthy mist
#

That's kinda the only real point

shrewd topaz
#

But the alt also is 1:1 on the turbo motor alt

worthy mist
#

That is a nice point indeed

#

But I'm making extra anyway so I can store some ready for MK2 production

shrewd topaz
#

You probably just need two manufactures of RCUs and 1 of Turbo Motors since you don't need Motors for anything but structures rn

worthy mist
#

That's exactly what I have

#

Already set it up with the alt, then decided to double check the input math and realised it was a fair bit more expensive

shrewd topaz
#

Yeah it is. The only thing really is removing the extra step of turning the crystals into the oscillators but tapping into the already made Supercomputer line. I guess it's based off of what you have at ready

worthy mist
#

Well since I was making a factory from scratch it was different for me

#

But that is fair

#

Wish I had an AI limiter alt and a super computer alt

wind spade
#

Idk for me the alt seems pretty good

#

@worthy mist @shrewd topaz with other alts it can save over 50% raw resources

#

It saves a lot of oil for a little bit of quartz

#

Or for caterium

rain olive
#

is there any pretty layout for foundries that does not require putting one side half foundation off? :/ grid would be prettier if it was symmetrical

unborn parrot
#

you can get more inventory spaces from hard drives

arctic nova
#

oO

#

that's great news

#

would be nice to know what's the limit

fierce ruin
#

49 atm

arctic nova
#

my inventory has a size of 65 thinking_helmet

#

and I know you can edit save game, but this save on my side is not edited

fierce ruin
#

okay interesting, considering I have unlocked everything and it's only 49

#

you cannot edit inventory slots anymore

arctic nova
#

ah good to know. I just saw that in an earlier version, where I edited one save for some sort of creative mode for planning on setups

#

I'm currently a little bit away from my base in order to check my milestones for how I ended up at 65

#

will have a look later

#

and btw, since we had discussions about belt speed increasement, just made this mini sheet here:

wind spade
fierce ruin
#

πŸ‘€

arctic nova
#

som1 mentioned that 240 as mk3 would make more sence, but actually 270 is just fine with the given pattern

#

yet 240 would make more sence for the connection to the miners ofc

wind spade
#

no, don't

empty hemlock
#

it's
2x 30 = 60
4x 30 = 120
9x 30 = 270
16x 30 = 480
26 x 30 = 780
the 270 is the only one that actually makes sense with the 1:3 splitters :p

arctic nova
#

didn't thought of that, but great point. Yeah I was just remembering that som1 came up with the idea and didn't get why 240.

#

btw. greeny, can't wait to see the index once you unlock it to max. yielded resources and not max. transportable res. at the current game version ^^

#

and obviously I just forgot about the upgrades related to HDs

worthy mist
#

@wind spade I'm using only alts, but it seemed like it was using more resources across the board. Maybe I'm looking at it wrong

arctic nova
#

there are some alternates that should be avoided

#

good example is plastic alternate

#

more basic resources, and at the same time also more complex which means more machines/more energy

#

plastic alternate is the classical lose-lose example πŸ˜‰

worthy mist
#

I know

#

I was talking about the radio control unit alt

#

Not sure if it's more efficient, doesn't seem it

stark lichen
#

It is convenient if you already have a quartz computer factory that further produces supercomputers. You just import heat sinks. .

arctic nova
#

just compare the basic resources for the blueprint. how ever, if there are some products in the making, all the green bp's were used in the calculations, the red were not used

#

basic resources in this table is per 100

stark lichen
#

However, we have no AI Limiter alt or Supercomputer alt yet. The HSC alt makes the process even more quartz heavy, also.

wind spade
#

Costs for 1 RCU

#

Best variant is including RCU alt, but there are few good without RCU alt

worthy mist
#

I'll need to check on my PC

#

I'm kinda surprised we didn't get AI limiter alt and SC alt this patch, since it's obviously put into the tree now so people who aren't accidentally finding it to scan are able to get it through the progression

arctic nova
#

limiters are not that expensive imho

stark lichen
#

They might require S.A.M ore

arctic nova
#

like from raw materials that you need in the best case limiters are still cheaper than high speed connectors with the cheapest recipe

stark lichen
#

Or whatever it is we will use in hadron colliders

glacial hemlock
#

Limiter is heavy on caterium, so i would expect the alts to use wire and perhaps crystals.

#

Supercomputers alts would be interesting.. i hope it would involves some sort of complex yet cheaper alternatives

stark lichen
#

Too many things ask for crystals. All aboard the quartz express.

unborn parrot
#

i just found out how good iron wire is

#

12.5 more wire for a cheaper price

#

wait

#

22.5

arctic nova
#

considering that copper ingots are way rarer it's almost 4 times as good in comparison.

crude girder
#

And you can just focus on mass iron production sites πŸ‘Œ

unborn parrot
#

im making a site right now thats gonna make 1620 wire/min

#

how im gonna store it idk

crude girder
#

Or you could just not

unborn parrot
#

without mk5 belts i can only put it onto 8 mk3 belts

crude girder
#

Shipping intermediate products just sounds like a nightmare

unborn parrot
#

wait

#

my maths is crap

#

ill just store it on site as its really close to my base

crude girder
#

πŸ‘€

arctic nova
#

since most productions of various items will need plenty of wire I usually just transport the iron ingots and make the wire were it's needed.

unborn parrot
#

i need to restock my wire supplys

#

i destroyed the old production a while back

#

and ive almost used all the stock i built up

crude girder
#

You don't really need that much wire for building...

#

It's mostly cables

arctic nova
#

just make one machine with one container for wire, that is usually more then enough for the Power poles. Everything else of the wire just produced were it's needed.

#

and ofc your cable producing machines should also use the alternate recipe for wire as well πŸ˜‰

unborn parrot
#

yeah

#

i had little containers for wire and cable back when i had my unoptimised low production factory and i didnt set up copper production after i took the factory down

#

and i used all the stuff

arctic nova
#

then thank god (or ficsit) that iron seems to be more common than even o2 on this damned planet πŸ˜„

unborn parrot
#

aaaaand its working

#

all the wire is loading into some containers

#

and its got storage for overflow

arctic nova
#

πŸ‘

maiden cave
#

How many heavy modular frames would I need to have to be set for a while

arctic nova
#

dunno what you're aiming for, but I run 1 manufacturer (I think it used the alternate blueprint) running at 100%

crude girder
#

i think he meant in storage

arctic nova
#

then it's a tricky question. they are used on so many different ways, no idea actually

crude girder
#

i'd say 5 industrial storages

glacial hemlock
#

You would need at least 1 container full of HMF before going to tier 7, so automate as early as possible.

#

Motor would be much easier. The problem is computer

glad shard
#

rather than stockpiling, automate to a level where you don't have to worry about storage anymore Β―_(ツ)_/Β―

shy mason
#

have a industrial storage full next to space elevator by end of the week to drop off 1K, other than that having a supply of 1-2 manufactorers should be enough as long until you are building 40+ fuel generators / refineries / manufactorers in 10 minutes.

arctic nova
#

when planing and building such big or bigger complexes even 1 manu is more than enough. currently run 84 fuel generators, 1 container that was the only storage connected to my manu never went empty while building.

glacial hemlock
#

I would suggest kick start a simple chain in spaghetti to automate a minimal item, then do something else important, then come back later and manifold it.

#

Computers, HMFs etc

shy mason
#

something else important can be looking for hard drives, jet packs help that immensely but you need to have the basics already down first.

glacial hemlock
#

Or setting up fuel powers

shy mason
#

anything really

glacial hemlock
#

Those side quest took a lot of time

crude girder
#

side quests πŸ‘€

#

sounds fun

arctic nova
#

fml wrong picture

shy mason
#

"exclamation mark over lizard doggo to save his family from 5 elite stingers"

glacial hemlock
#

How many HMF per min? @arctic nova

arctic nova
glacial hemlock
#

1!

crude girder
#

"Deliver 200 Flower Petals to ADA to convince her to integrate with you"

glacial hemlock
#

1! Manufacturer?

arctic nova
#

@glacial hemlock no idea atm, I think it runs the alternate blueprint, and the manu runs as mentioned on 100%

#

would need to go back to check

shy mason
#

anyone want to take a gander as to what SAM ore and mercer spheres / red s's will be for?

crude girder
#

nice solar panels lmao

shy mason
#

If it's collect 50 of each for teleporter blueprints, I'm fine with that

glacial hemlock
#

I also made 1, and regret when i try to unlock tier 7 and decided to let it run overnight. Should have at least 3 Manufacturers

shy mason
#

looking back, I should have had way more encased ind beams being made before aluminum came out.

arctic nova
#

just checked the calc, this should be 2.8 hmf's/min

glacial hemlock
#

I have 9 assemblers making crystal computers and they fill the container swiftly.

arctic nova
#

do they run at 100% efficiency?

glacial hemlock
#

Yes

shy mason
#

yeah, had 10 going as well, and they fit nicely into radio control units, sad thing is that they took the base cryt osc so I had to stand by half them.

glacial hemlock
#

I choose that number because of mk4 bottleneck

arctic nova
#

my overall idea behind my constructions is planning on one final product, setting everything up, connecting 1 storage and then I usually start planning the next complex. In the time I plan and build the next one the storage of the last project is usually full

shy mason
#

sounds about right. the maps help alot with planning what resources to incorprate, floor plan still takes some planning

glacial hemlock
#

Something like starting with iron plates, then eventually move up to HMF?

#

The truth is you need to expand the previous project if you noticed the next project is not running at 100%

shy mason
#

that works until you realize you don't have enough concrete from the one poor node you were relying on for the last hour.

glacial hemlock
#

Again it would lead back to greeny's calculator. Start with calculator then divide your projects.

arctic nova
#

yeah. Only thing that I produce excessive is things that land on the mainbus. Idea is to set up everything so that the mainbus can run every part (currently iron ingots, copper ingots, caterium ingots, concrete, plastic, rubber and soonTM alu ingots). I kinda aim each belt to have the max capacity, with already getting the facilities that feed the mainbus to be able to run 1.200/min (currently upgrading from previously 900). And those basic materials are then used on the main level to just build everything that is needed at the best possible efficiency, also I kinda care to make it as compact as I can.

#

Yeah, before greenys calc I did everything in excel, now thanks to greeny the planing process is way quicker πŸ˜„

#

The truth is you need to expand the previous project if you noticed the next project is not running at 100%
That's where the mainbus comes into play, as long as this thing is filled up there is nothing to worry about.

crude girder
#

The Factory must grow

arctic nova
#

jeez, I hope we can weaponize the nuclear waste for some mini-nukes in order to deal with the gas rocks

unborn parrot
#

ive almost built my 10 computer a min factory

#

just need to find somewhere to put these dam constructors

shy mason
#

takes a bit more high speed network cards for the super computer, but comp were main issue.

unborn parrot
#

i wish the nobelisks blew up gas rocks

#

theres just the big gas rock boi near my base

crude girder
#

you're gonna need a bigger boom for that

unborn parrot
#

2 nobelisks

wooden rune
crude girder
#

@unborn parrot it gon git fucked

unborn parrot
#

aaah

#

the splitter fucked itself up

#

nice

#

time to go grab some encased beams

crude girder
#

gotem 😀 πŸ‘Œ

maiden cave
#

I have 1440 iron ingots being produced how much of it should got to iron plates and rods

crude girder
#

Enough

#

Maybe 60 to plates and 30 to rods

#

The rest to other factories to produce intermediates

arctic nova
#

some might be used in steel as well

maiden cave
#

I have leftover iron for that

#

ore

arctic nova
#

later on steel will have a bigger role over iron stuff, really depends on how far you have progressed allready

#

there is a alternate recipe for steel ingots, which uses iron ingots and coal

#

which is better than the normal one

maiden cave
#

how much better

crude girder
#

Halves iron usage and 1.5x steel

#

I think

arctic nova
#

3 iron ore and 3 coal make 2 steel ingots in the normal blueprint. The alternate makes 6 steel ingots out of 3 iron ingots and 6 coal

maiden cave
#

thanks

arctic nova
#

and easier comparable:
for 100 steal ingots you will need the following:
normal BP: 150 iron ore 150 coal
alternate BP: 50 iron ore 100 coal.

crude girder
#

Why not just give him the ipm numbers

arctic nova
#

lazyness? I would have to look that up, the other numbers were just in my already open up sheet^^

maiden cave
crude girder
#

Fair enough, I'm on mobile so I was hoping someone would

maiden cave
#

im redoing my base

arctic nova
#

solid πŸ˜ƒ

#

I am currently doing something pretty similar tbf, just with 1200 alumium ingots instead πŸ˜ƒ

maiden cave
#

your on experimental right

arctic nova
#

ye

unborn parrot
#

my 10 computer/min factory is done

maiden cave
#

is there any why to change my world to experimental

unborn parrot
#

space elavator is almost full for tier 7

arctic nova
#

save games from normal load in experimental as well, yet due to bugs I won't recommend that just now

#

and ofc you need the experimental client from epic games store

unborn parrot
#

its stable till you get into tier 7

#

for me atleast

#

but thats gonna change soon

#

cos ive got like 10 minutes till the space elavator is done

maiden cave
#

well i'm not at tier 7 I still have a ways to go

fierce ruin
#

Awesome now put it away

arctic nova
#

no idea if more stable or not. Currently the save game have loading errors and you can mostly bypass that only by uploading the save to a specific site and let the site repair it.

#

then just stay on the stable version @maiden cave

fierce ruin
#

No Need to show off, 'average' is also fine @unborn parrot

maiden cave
#

ok

#

now that I have my iron ingots done what part should I do next

summer field
#

Nuclear Power!

fierce ruin
#

Iron rods and plates and lots of them and I mean lots of them

maiden cave
#

like 30% to plates and the other 70% to rods

arctic nova
maiden cave
#

how do you get that image

arctic nova
crude girder
#

That feels like something that's pin worthy...

unborn parrot
#

can mods pin stuff

arctic nova
#

most likely

wooden rune
#

yeah

unborn parrot
wooden rune
#

check the pin and navigate to it, there you see that Rekalty pinned it

arctic nova
#

the reason for the loading errors on experimental. that can fix that. That's also how I did find this handy tool

fierce ruin
#

Download the new save file

#

Pins in EX chat

unborn parrot
maiden cave
#

I cant find my save files where would they be

arctic nova
#

it's a hidden folder under %localappdata% factorygame

fierce ruin
#

Looking good but Spaghet

arctic nova
#

looks like a cool village @unborn parrot

fierce ruin
#

I like everything to be as straight and clean as possible so I am just fussy

arctic nova
#

same for me, expect for those belt-highways that most ppl tend to build high up in the air. I am no big fan of those.

unborn parrot
arctic nova
#

no, that's cool. Looks like mine

wary island
#

your finally there

arctic nova
#

I mean foundations hovering in the air with belts

#

DO IT!

fierce ruin
#

That's base level

arctic nova
#

so much wasted space in between πŸ˜›

fierce ruin
#

For input output belts and walkways between the lines of machines

#

I should have enough room to even drive around

#

it takes me in blade runners 2 minutes to get from that side to the Entrance

arctic nova
#

nah It's looking nice and clean. I am just a compact-size fetishist

fierce ruin
#

it is compact for what it is tbh all machines are next to each other where possible

#

and I have enough space at the very end for a mall storage

arctic nova
#

900 concrete (potentially with upgrading belts to 900/above) The space between the front 5 assemblers and the back 40 assemblers was due to a needed 2-2 balancer between

unborn parrot
#

who wants to see my main hub

fierce ruin
#

yep

arctic nova
#

I am down

fierce ruin
#

each level is around 3000 concrete for my base which takes about 4 hours to lay down, i have 3 more levels to build

#

I cannot wait for the bug fix to the save issue so I can continue my base

arctic nova
#

you're currently at work, aren't you?

unborn parrot
fierce ruin
#

yep

#

that's pretty awesome

arctic nova
#

have you tryed this site for fixing your save file? worked for me great so far.

unborn parrot
fierce ruin
#

yeah, but I don't want to do it each time I play so I am just waiting for now

unborn parrot
fierce ruin
#

That's looking pretty awesome

unborn parrot
fierce ruin
#

I love your use of the lifts

unborn parrot
#

thanks

arctic nova
#

I really do like the hub-design at all also great idea with the automated loader/unloader for personal vehicles

unborn parrot
#

if i ever redo it ill ad more containers for stuff like motors, encased beams, quickwire and maybe the hub

fierce ruin
#

I am toying with an input method from my trains atm into the factory

unborn parrot
fierce ruin
#

bananas Nuclear?

arctic nova
#

computers

unborn parrot
#

good guess

maiden cave
unborn parrot
#

its heavy mod frames

fierce ruin
#

Looks good

arctic nova
#

I just remembered how much effort you spend into computers the last days, just counting 1 and 1^^

#

fml

unborn parrot
#

all that space for 5/min

#

using crystal computer its much easier to make computers

fierce ruin
#

Yeah I planned on those

arctic nova
unborn parrot
#

nice and compact

arctic nova
#

not overclocked

#

intake ingots and concrete

unborn parrot
#

i tend not to overclock

#

only with miners and very small setups

arctic nova
#

same resources only, rest is energy waste

unborn parrot
#

im gonna start prepping for my terawatt plant

#

oh boy im gonna be in for some fun lol

#

40 mk3 miners

#

200 computers

fierce ruin
#

That's right your the 1TW person, sounds like fun

unborn parrot
#

200 turbo motors

#

120 miners

#

wait

#

nvm i got it right

#

160 heavy mod frames

#

aaand 800 pipes

maiden cave
unborn parrot
#

nice

#

iron/min?

#

wait

#

dino hide the image

#

your using even splitters

#

math and meta will try to kill you lol

maiden cave
#

what's even splitters

unborn parrot
#

it doesnt matter

summer field
#

what even it splitters, or what's even splitters?

unborn parrot
#

i was joking about the fact this channel tries to kill you for using even splitters

maiden cave
#

it works though

unborn parrot
#

ik

#

i use them alot

#

its just half the people on here like to use manifolds

maiden cave
#

gtg eat lunch

arctic nova
#

bon appetit

#

speaking of splitters and item distribution

fierce ruin
#

HAVE FUN

#

I love splitters and mergers

arctic nova
#

that 1.200 alu ingot setup is quite awesome. In theory this will start producing that amount only once the belts for 1200 arrive.

#

and it takes kinda odd numbers that need to be distributed quiet evenly. But I'm pretty confident I solved the issue

#

that's for the needed stuff

fierce ruin
#

🀐

arctic nova
#

so basically bottom layer where the silica get's produced there are 2 belts of quartz, 1 with 1200, 1 with 400, that get balanced before entering to be 800 both. that and the lime feeds all of the bottom 54 assemblers (all run at 99%). the first lane of quartz is feeding the first 27 machines, the second ofc the rest. Then I do have 6 lanes silica, that are transported to the top level.

#

there it's where the magic happens.

fierce ruin
#

I only want to produce 10 p/m of each item

unborn parrot
#

im going to sort aliminium out tommorrow

arctic nova
#

1 lane of bauxite and silica distribute their stuff to the first 6 machines, but the lanes have a rest, that then get's merged into the next 2 lanes, which will feed the next 7 machines and that again happens, excess material get's merged onto the last 2 lanes and they distribute to the last 7 machines to leave no rest. that thing on both sides.

unborn parrot
#

i dont know if ill need the silica for stuff

arctic nova
#

I usually don't have crazy amounts, but for the mainbus I wanna have 1.200 of each basic ingots

#
  • concrete/rubber/plastic
unborn parrot
#

once i officially begin building the terrawatt plant ill put it on looking for group

#

im gonna prep stuff

#

now

arctic nova
#

for the tw factory?

unborn parrot
#

sweeet jesus the turbo motor is expensive

#

yes

arctic nova
#

you will need the alternate

unborn parrot
#

i need 200 for miners

fierce ruin
#

grab all ats as soon as you can, you should have at least 10 HDDs spare for each new content update

unborn parrot
#

ive got a sheet with it what i need for the plant right now

arctic nova
#

I highly recommend you to build the plant as final part

unborn parrot
#

aaaand ive got to go now

#

well off my oc

arctic nova
#

the planning of the nuclear fuel rod is absolutely nuts

unborn parrot
#

pc

arctic nova
#

who made dis? I'm kinda surprised, is exactly using the same alternates that I would use^^

unborn parrot
#

I made it

#

With the help of greens cal

arctic nova
#

nice πŸ˜ƒ

unborn parrot
#

Calc

arctic nova
#

yeah, best tool

unborn parrot
#

And ppl recommending alt recipes to cut down raw mats

arctic nova
#

fit's exactly the results from my BP-Comparison chart^^

robust granite
#

so if you ran 2 reactors every 5 minutes they will produce 50 waste, one stack can hold 500. Industrial storage has 48 slots that means it can hold 24000 units of waste. the question is how long will it take to fill up?

arctic nova
#

is this a math puzzle for us or are you too lazy to calculate it? πŸ˜›

robust granite
#

too lazy to calculate it

#

50 min for 1 stack to fill up

arctic nova
#

also keep in mind it will only produce this amount of waste if the plants are running at constant 100% capacity

robust granite
#

so it should take 40 hours to fill it up?

#

100% is pretty easy to do with power plants

arctic nova
#

I mean the energy that is taken by your factory

#

the burn time of your plant is reduced by the percentage of energy actually being used.

#

for example when you produce 100 MW and only need 10 MW, then your powerplant will burn at the fuel at a rate of 10% of the shown burn time

robust granite
#

oooh

arctic nova
#

I'm not entirely sure if this also applis for nuclear tho. In factorio they handled it the way that nuclear would burn always at the full rate

#

But I am not sure if the actual system behind the fuel in this game is actually prepared for this deep problem. So my bet would be it is like all the other fuel and coal-burners in the game and will burn the nuclear fuel rods at the reduced rate of the needed MW

robust granite
#

well i observed that no matter how long it takes to burn the rod it always gives 25 waste product

arctic nova
#

that is true

robust granite
#

but i didnt know that power plants slow down in satisfactory

arctic nova
#

but does it take 5 min to use it or longer?

fierce ruin
#

yeah it's really handy

robust granite
#

about 5-6 mins

#

would say 6

fierce ruin
#

how many mw are you making to usage?

robust granite
#

about 2600-2800

arctic nova
#

since you have a running setup, can you actually measure the time? I would highly appreciate a fact for nuclear fuel burn time in this game πŸ˜ƒ

#

and like give me a screen of the connected network graph

robust granite
#

if not the burn slow down.. at 100% efficiency it takes 5 minutes

#

sadly i cant measure it right now

arctic nova
#

not on the pc?

fierce ruin
#

I will be using about half of my power output so I should get 10 minutes a rod

arctic nova
#

but anyways, later would be good as well

robust granite
#

nope its 11:28 pm in my country right now

arctic nova
#

just wanna know if they handle nuclear burn like in factorio to be seperated from the normal burn rate

#

yeah, no worries^^

robust granite
#

if i use 3 reactors is that fine?

#

and i should measure burn time of one reactor?

arctic nova
#

should not matter. Only need to know how long it takes to process one rod and how much energy is taken by your factory in comparison to the produced energy

robust granite
#

πŸ‘Œ

arctic nova
#

Thank you allready in advance πŸ˜ƒ

robust granite
#

i think it would be nice if the game would already measure average power usage

arctic nova
#

btw. at least in factorio it was handled this way. coal power could be adjusted to needed power, so basically you just throttle the burning like you could throttle a turbine in real life. That is kinda tricky in nuclear tho, since nuclear power plants need to run at a specific min output. So that's why they had the nuclear power in factorio allways burning the materials at 100% rate. That's like a really neat detail of this game

#

yeah, I agree, the actual power usage graph is a little bit useless, I do agree

maiden cave
#

how much better is the alternate iron ingot recipe compared to the regular.

fierce ruin
#

3 instead of 1 p/m but you add a new machine to the mix

shrewd topaz
#

It's way better

glacial hemlock
#

Considering 99% of your copper goes into caterium, you left with about only 500 copper allowed to be mixed with iron

#

The value of iron alloy is up to you....

hexed oak
#

when you have an conveyor spiltter in 6 diffrent spots, and then a merger, how many is going down that conveyor per min (with everything on the lowest level (cause i haven't upgraded yet))

dim thicket
#

@maiden cave
You get 3 iron out of 1 iron + 1 copper, and copper isn't used for much as you likely have iron wire. So you can use this to greatly extend your iron limits.

Problem is, smelters use 8 MJ to make a iron ingot, but foundaries use 21 MJ to make one with the alternate. That's expensive, and personally not worth. If you have an extensive power setup then maybe, or if you're underclocking then sure. But often just overclocking your iron is a better solution

maiden cave
#

@dim thicket Thanks

shrewd topaz
#

The power really isn't a problem

dim thicket
#

If you're late game and can summon a ton of power, then yeah you can overlook it. If not, keep in mind you're paying nearly triple for every ingot made this way.

shrewd topaz
#

Generally you'd have coal power by the time you're using that alt

#

It produces way more for less

stark lichen
#

There is so much iron around the map. More than we will ever use.

#

That alt should be a copper extender instead!

dim thicket
#

Indeed. If you need more iron, you're working more efficiently by finding another source and using it. This alt is useless only for not belting in a new source

stark lichen
#

I used it early when I was still setting up steel production. There was only 1 pure iron and 1 normal copper near the 4 coal nodes. I could have fetched 3 nearby normal iron but...I didn't.

#

Actually there is a location in the western dune forest where it could be used, too. There are 4 normal coal nodes with a pure iron and pure copper nearby.

dim thicket
#

Lol yeah I did the same. Thing is, I underclocked the foundaries so hard they took no power

#

I understand many won't do the same

stark lichen
#

Copper is not too hard to find, though. And it's not like we have to tap every node on the map to complete the game.

dim thicket
#

Ultimately this is the one and only lazy alt. If you use it, you need to consider your power consumption. It is useable, but it's not the best solution.

#

One of the worst alts imo. Could use a buff.

stark lichen
#

The only buff you could give it would be to improve the base recipes that use screws and wire, I'd imagine.

shrewd topaz
#

Foundries are only 16MWH

#

And you are using one third the iron to produce 3 times as more

#

And you are using copper

stark lichen
#

I find it funny how some recipes alts are kinda redundant, like alt reinforced plates (screws) and alt circuit boards (rubber and wire). The base recipes should be that efficient IMO.

shrewd topaz
#

Which is a total of 30 resources, 15 less overall when producing 45 ingots per minute

#

So the alt is actually good

dim thicket
#

16MW Γ— 4 Seconds Γ· 3 Ingots = 21.333MJ per iron ingot

shrewd topaz
#

Why do you say that Belorequan?

#

Oh. Power really isn't a problem though

dim thicket
#

Indeed, if power isn't a problem then use the alt

stark lichen
#

I just feel that way about recipes that don't change which raw resources you are using. Instead they are straight upgrades over the originals, not alts.

dim thicket
#

But if you're only using coal, then power may become a problem with this

shrewd topaz
#

Using that same formula you overall use 9 less power

stark lichen
#

It is not that big of a deal for me, though. Crashed ships are all over.

shrewd topaz
#

(Producing 45 per minute)

#

1 Pure coal node can power roughly 40 generators, making 2GWH. Which is a good amount. More than you really need early game

#

*40

#

My bad

stark lichen
#

When considering alts, I think you also need to consider which raw resources are being introduced. Quartz, for example, is in high demand because of quartz computer and aluminum production. Oil has no visible pump upgrades. I wouldn't weigh all resources the same in value.

shrewd topaz
#

Yeah

#

But the quartz nodes are generally easy to reach

#

Generally, all the Alts are better than the original recipies

#

The only crap ones are Alt Beacons, Alt Plastic, Caterium Wire (Rare Resource for Common Item), Steel Screws(Same as Caterium Wire) May have missed a few

#

And some of them value what resource you have readily available and more of