#math-and-meta

1 messages Β· Page 407 of 1

oblique hollow
#

if you could circumvent the loading time with solid trucks too then this would make peak transport: always trains + trucks jace_smile

median heath
#

Truck collision box is slightly wider than platform collision box if you rotate.

oblique hollow
#

hmm..... then you probably need to do it sideways, but further away from the train station to leave room for trucks

#

and also you should stagger every second station

median heath
#

Oh wait, it's getting better. I just need to count.

median heath
#

You don't "catch up" in space until the 10th pair.

#

So you're fine to have them not staggered as long as you have less than 11 platforms per station πŸ˜„

oblique hollow
#

what if you just

median heath
#

Actually wait.

oblique hollow
#

gray lines are pipes going above

median heath
#

That is still in front.

#

If you line the far left of the Fluid Truck Stop with the Station, you don't get the far right being in line with the very back of the Fluid Platform until you have 16 in a row πŸ˜„

oblique hollow
#

you could also flip every second fluid freight platform and unload from both sides with NO width penality

median heath
#

Yes.

#

But I'm saying you don't have a "width penalty" until 17+ due to how small the difference is.

#

Because the front Station gives you space to just shift over instead of alternating.
If someone would prefer that.

#

Pipes having "Straight" mode now makes it pretty damn clean too.

daring bluff
#

Question: I haven't unlocked trains yet, but is it possible to manage train throughput so I can run my factories at 100% efficiency?

wind spade
meager kettle
#

the flow indicator being in diffrent places is bothering me :p

wind spade
#

in the end they are practically the same as belts, they just move what you put into them

meager kettle
#

if you build tracks properly you can more or less run any amount of trains on them

daring bluff
#

And the game calculates the time it takes to get set resource at x/min to another station?

meager kettle
#

yes, the freight platforms show thruput in items/min

#

per platform

dusky dust
daring bluff
daring bluff
meager kettle
#

note it shows the last delivery only. so the first one will usually be wrong, and if you're not consuming on the delivery end, then it wont be accurate either. If you dont have the production going, then a sink would let you see accurate thruput values after a few trips

daring bluff
#

So I just set up the train(s) to run for a bit and the what the throughput is like? (And if it's wrong I can just change it in the settings right?)

oblique hollow
#

generally, what you put into a train is what you get out.
If stuff backs up, you just add another car

meager kettle
#

if its wrong you can change it by splitting into two freight platforms instead of one, or you can use two trains instead of one

oblique hollow
#

And its not really something you adjust in train settings

#

the only train settings there are are

  1. go to a station or not
  2. wait at a station until full / empty or for x seconds
  3. unload/load a certain item type or not.

thats it. the rest has to be solved with enough trains / cars / stations, etc

daring bluff
oblique hollow
#

usually, yea

#

or you add another car to the train

meager kettle
#

can also split the 600 into two cars, 300 each and get more thruput

daring bluff
#

That'll work if it can get there in a minute, but not if it takes 2 minutes right? Or am I getting it wrong?

meager kettle
#

each freight car can hold 32 stacks of items

#

so if your round trip is long, having two cars would let you hold twice that amount

#

if the stack size is 100, then its 3200 items per car. at 600/min it would take 5min 20s to fill. but if you split it into two, then its 3200 items at 300/min so you now have 10min 40s to fill both cars

#

if the train roundtrip is 8 minutes, you wouldnt achieve 600/min in one car, but you would in two since its less than the 10m40s

#

having two trains with a car each is the same effect

#

but a little diffrent since you now have twice the load/unload times, so the thruput will be slightly less due to that

daring bluff
#

Wait, so splitting will make the time to load longer, not shorter?

meager kettle
#

it allows you to have more time to load so the train can take longer

#

you're still loading 600/min

#

but its 2x300

daring bluff
#

Ah yeah, that's what I guessed
Must've interpreted your phrasing the wrong way

prisma kraken
daring bluff
#

By having 2 cars, I can load more resources, so when the train gets to its destination, it'll leave behind more resources, so travel time won't matter as much?

meager kettle
#

yea, if you're loading 600/min into one car, and the thruput you see on the otherside is like 500/min, it means the trip takes longer than the time to fill the car.

#

splitting it into two would mean both platforms are loading at 300/min each (total 600), but since your capacity in one car is 500/min then 300 is below that so you would get the full 300 per platform, for 600 total. same as you put in.

midnight topaz
#

When making train stations at what number of materials per minute should I made more than one cargo loader for the materials

meager kettle
#

if you need more than one belts worth, you make another platform

daring bluff
#

Alright, I think I've got a grasp on how it works now

#

Just before I go: is the unloading time fixed at 500/min or does it depend on certain factors?

meager kettle
#

500/min was just an example

#

it depends on the stack size and trip length

#

if something stacks to 200 instead of 100, you get double thruput

#

or potential thruput rather

daring bluff
#

Ah yeah, makes sense, so to know if a train's throughput is enough I simply wait to check if my factory doesn't shut off?

meager kettle
#

thats one way i suppose. i typically set it up, place a sink on the recieving end and let it run while i build the factory

#

then i can see the thruput, and decide if its enough, or need another train, or another car

#

like there i had a sink above each platform

daring bluff
#

To check the throughput you place a throughput monitor right?

meager kettle
#

no, that will show wrong

#

i check the freight platform

daring bluff
#

Ohh, it shows each unload on a graph no?

daring bluff
#

Even better

#

That's way easier (and way less tedious) than checking if my factory shuts off

#

No questions anymore, thanks a ton! :D

meager kettle
#

no problem, have fun with trains :)

daring bluff
#

I willlizard_dog

median heath
#

There is a whole wiki page on this πŸ˜„

steep tapir
#

What is the best way to min/max building walls?

median heath
#

I don't understand the question 😭

steep tapir
#

I wanna build walls really fuckin fast

#

But I’m hitting a limit of my speed and the zoop limit

median heath
#

I would say that 10 at a time is ridiculously fast πŸ€·β€β™‚οΈ

vapid gorge
#

it doesn't have much practical use but thought you might be interested πŸ™‚

median heath
#

@vapid gorge Me?

vapid gorge
#

that's somewhat similar to what LadyHawk made a year ago or so

median heath
#

McGalleon and I had a good dm session about it and that's the design I came up with given the "rules" of gasses.

vapid gorge
#

ah fair, I'm pretty sure the original design on the server is from Lady Hawk who was messing about with things ages ago

median heath
#

Had 2 IFBs if I know what you are referencing.

vapid gorge
median heath
#

You can shrink it to 2 regulars (right design) or use the one I made with 1 IFB (left design)

vapid gorge
#

I think these were the convos

#

Well I'm glad you heard of it , thought it was something you might like πŸ™‚

viscid shadow
#

does anyone have the list of alternate recipies that actually make more items than the vanilla? Like stitched iron plates with iron wire etc....

pearl schooner
#

So, what "breakpoint" were MK3 belts designed with?

#

270 isntead of 240 is too specific to just be an upgrade

median heath
viscid shadow
#

really? seems like it would be a short list

median heath
pearl schooner
#

Pain.

viscid shadow
#

but I dont know if that is actually more resources for less

median heath
#

Why? 270 is the only belt that actually aligns with how most items come in 45s.

viscid shadow
#

ok so where is the good list?

pearl schooner
#

If you're trying to get the most items per minute, my suggestion: start pathing it out in Modeler

median heath
#

There is no good universal list because any list made has personal bias because there are no objectively better alternates aside from Cast Screw.

median heath
pearl schooner
#

I don't like Tools. Far too annoying and messy.

median heath
#

Cleanest most straightforward thing ever is annoying and messy.. πŸ‘

viscid shadow
#

I mean,... I could have sworn I remember a list that was really good and a lot of the alt recipies actually make less because you skip a step

#

also isnt cast screws less screws for skipping a step?

pearl schooner
#

Not a fan of the spiderwebs over the 2D that modeler offers

median heath
#

You may have found a list where the author's personal bias matched your own?

median heath
#

1 ingot = 4 screws

viscid shadow
#

I must be thinking of that batch wire then

#

there was one that was obviously bad

median heath
#

πŸ€”

viscid shadow
#

it's been a few years so I dont remember

pearl schooner
#

Oh yeah, steel screws. That's where that extra 30 from the MK3 help

viscid shadow
#

like steel screws... yah

median heath
#

Wire, Iron Wire, Fused Wire, Caterium Wire - all good.

viscid shadow
#

if you look at min/max of all resources on the map, all your copper should be going to sheets and you should make copper wire with iron

median heath
#

So now we're back to personal bias

#

Because also: min/max all resources -> to make what?

viscid shadow
#

circles in the ocean I guess

median heath
#

There is no such item.

viscid shadow
#

what?

median heath
#

To make what? = Item
You said "circles in the ocean"
There is no such item.

viscid shadow
#

there is no such item as "factory" either

median heath
#

Min/Max all resources to make Turbo Motors is very different than min/max all resources to make Super Computers.

So you have to specificy what item you're actually prioritizing before you can claim how any resource should be spent in that context.

viscid shadow
#

power

#

your base is a self licking icecream cone

median heath
#

Are you now understanding why there is no good list?
The devs did an amazing job making sure most of the game came down to personal choice.

viscid shadow
#

it exists to justify it's existance

#

I mean its a sand box game, thats literally the def of sandbox game

#

The factory must grow. Until it's Satisfactory

median heath
#

If you know this, asking for where the universal good list is doesn't make sense.
Because you would therefore also know no such thing exists.

viscid shadow
#

what ever dude just say you dont know

median heath
#

What part of anything I just said gave you the impression I am uncertain?

#

It is not "I don't know," it is "it does not exist, because it cannot exist."

prisma kraken
# viscid shadow what ever dude just say you dont know

every one of those lists is kind of dubious... every recipe has a use in the game. some play a larger role than others, and there's some all-stars in the list, but anyone that tries to make a rated list is kinda dumb for doing so

prisma flax
#

@vapid gorge

prisma kraken
#

man, long pipes make me cry

prisma flax
#

anyone know why the 3 blenders arent letting rocket fuel into the pipes

median heath
#

Delete and rebuild the exit pipes?

#

Was anything in the Fuel Gens prior to the Rocket Fuel?

prisma flax
#

did that and no

median heath
#

What's the UI inside the pipe look like?

prisma flax
#

the pipe network is big. its supplying 100 generators but no gens are turned on or connected to power

median heath
#

Ok, that's the problem.

#

At some point either currently or in the past, your Turbofuel pipe connected to your Rocket Fuel pipe.

#

So everything in the RF pipes is dedicated to Turbo and won't let the RF in.

prisma flax
#

yeah i was confused by that as well

median heath
#

If you are 100% confident there is no current connection between Turbo and RF pipes, simply click "Full Pipe Network" and flush it.

prisma flax
#

bro that worked!!

median heath
#

But it would be worth following the RF pipes to see if there is an accidental connection or you will just have the same issue later down the pipe.

prisma flax
#

clutch. no connections that ive found. i have no idea how that happened

median heath
#

Pipes instantly reserve all of themselves whenever a fluid is connected.
Like I have a single pipe on my test world that circles the entire map, and if I put water in the left entrance, the right side immediately says 0 Water specifically.

So one time accidental connection that you deleted after saying oops would have done it.

#

Or, this is why I asked about the Generators. Because this is a common problem when upgrading setups from one fuel type to another.

vapid gorge
#

also whatever Sev said

prisma flax
#

yeah i built this setup for 100 gens but i think it runs 216 so i split it off

vapid gorge
#

unless you do very specific thigns with buffers gas behaves very poorly

#

and they also give you no benefit there

prisma flax
#

building 216 is a ton of work and im lazy

#

i only did the buffers because those werent working at first

#

hopefully the 25k extra power allows me to finish the game maybe and i can start a regular game not on exp. 1.2 with mods

median heath
#

Why build 216 when can build 90 @ 2.4? πŸ€·β€β™‚οΈ

prisma flax
#

gonna have to go out and find all the slugs and sloop them. they are all around my alum base in swamp but i havent dedicated time to do that yet

prisma kraken
prisma kraken
#

balanced splitting for solid steel

#

(belting done in an 8m space under the machines)

thorny marsh
#

Linear programming is awesome. Here’s my plan for a 352 GW power plant, using 3300 oil and some other ingredients scattered around (forced to also create 1560 plastic + 1560 rubber).

wind spade
#

Could just use tools for that πŸ˜›

thorny marsh
#

None of them quite do what I want. For example, with SCIM’s Production Planner it’s quite difficult to control which recipes it may or may not use. (Just try to make it produce Ionized Fuel, and it suggests hand-picking snails, even if you enable all alt recipes.)

wind spade
pearl schooner
#

I forgor, can't do much with HOR beyong HOR>Fuel> Gens when you first unlock oil ref, right?

thorny marsh
#

Nonetheless, can’t beat the liberty of hand-coding…

wind spade
pearl schooner
#

Well, talking about the HOR from those

thorny marsh
#

No doubt! And thanks for contributing.

pearl schooner
#

Wait, I only need Fluid Packing to start with diluted fuel, right?

thorny marsh
#

Too bad it’s not possible to model the power usage accurately using LP.

#

Correct >Fluid Packing.

#

And Petroleum Power, of course.

pearl schooner
#

Oh, right... weird that's not part of Oil Processing, but enough shit is already locked behind it soooooo...

#

Yeah, being able to triple my power output from a starter polymers fectory is pretty poggy woggy

thorny marsh
#

@wind spade So how do I make it maximize some particular coal such as "from these ingredients, produce as much X as possible and exactly n of Y"? Nevermind, found it πŸ˜›

blazing ravine
#

Why is everything 0? Never had this problem with modeler before

vapid gorge
oblique hollow
#

Thus the production is impossible

#

Disconnect the line of coke

#

And compare

lone jewel
median heath
vapid gorge
#

@tribal wigeon what don't you understand about the diagram?

tribal wigeon
#

the left side makes sense, i dont really understand the two on the right

vapid gorge
#

do you understand these are 4 different examples of different combinations of reciopes?

tribal wigeon
#

how does using the normal 100% clock with 180m water give you 720m

median heath
tribal wigeon
#

as in like recipes you get from the MAM?

vapid gorge
#

lets just look at this example

tribal wigeon
#

OHHH

tribal wigeon
#

i see why it doesnt make sense then, i dont have those alt recipes so the math wasnt mathing

oblique hollow
#

the names of the recipes used are written in each green box

tribal wigeon
#

understood, apologies, and thanks

vapid gorge
#

the last image I linked is just the base recipes πŸ™‚ do you get that one?

median heath
#

If you have the alts it is just "Feed 30% of the input with fresh, rest with recycled."

tribal wigeon
median heath
#

I have not done the math on no-alts because I refuse to set up aluminium with no alts πŸ˜„

vapid gorge
oblique hollow
#

i did the math because i care

vapid gorge
#

don't link up the machines

median heath
#

Not enough to capitalize your i's though 😭

tribal wigeon
oblique hollow
#

im a plumber not a grammaer teacher

#

i do not caeaeaeare

vapid gorge
# tribal wigeon why?

because it can get really obnoxious to get multliple dependent fluid systems working together

vapid gorge
tribal wigeon
#

uh huh, bauxite isnt a fluid though, no?

oblique hollow
#

only link up things that actually NEED linking
if you can, try to seperate things

vapid gorge
#

and the fresh water

median heath
#

Fluid Priority System? You mean... Truck Stop? 😏

vapid gorge
#

If I had another belt, I'd make another system next to it

median heath
vapid gorge
#

yeah just a quick and sloppy thing I made for my 1.0 base

#

I use it as an example to keep thing split, and the solution refineries feed directly to the scrap

median heath
#

I see you adopted my habit of using smart splitters for everything πŸ˜›

vapid gorge
#

if they are smart splitters they were put there accidentilly xD
you sure they are?

median heath
#

That's what the gold bar down the corner sides means.

tribal wigeon
tribal wigeon
#

this is what i have so far

median heath
vapid gorge
#

this bit is concerning just because I can't see how you're merging waters

tribal wigeon
vapid gorge
median heath
#

You embraced the better life πŸ˜›

vapid gorge
tribal wigeon
#

because it can build up extra?

unique cypress
#

Or you could package the water to use a priority merger πŸ™ƒ

vapid gorge
#

back flow can stutter the system

#

and it's a bit odd you ahve 2x mk2 pipes feeding fresh water into the system

#

how much total water does the system need?

tribal wigeon
vapid gorge
#

the don't stop the sloshign effect past through them

tribal wigeon
#

wouldnt this solve my problem, limit my water pumps so the waste can run all of its water back into it?

median heath
#

Valves are for decoration only.

vapid gorge
tribal wigeon
vapid gorge
#

basically never use valve anywhere. They don't help, can cause issues, and there are simpler more reliable ways to manage flow

median heath
#

Well. It is water πŸ˜›

#

Sloshing and water go hand-in-hand hydrogen-on-oxygen.

tribal wigeon
#

so if i wanted to run 4 refineries making alumina and silica, that is enough to feed 2.5 or one and one at 150%, how should i manage that water?

#

the 2 refineries are making a total of 300m^3 a minute

#

do i just keep the waste water separate at a whole?

median heath
#

Yes.

vapid gorge
tribal wigeon
#

better?

vapid gorge
#

as long as it's clocked right? sure

median heath
#

Like, if may use the Sloppy+Electrode as an example because I know it:

You feed 30% input with fresh.
So if you were going to make 1 Refinery's worth, it is easier to split it into 2 and clock one down to 30% and the other to 70%.
Extractor hooks to the 30% one and recycled hooks to the 70% one.
Pipes never touch.

vapid gorge
#

but how much fresh water does that system need? that seems like over kill

tribal wigeon
#

yes, its clocked right, but now i dont have enough bauxite for it

tribal wigeon
vapid gorge
#

oh youv'e merged 2 belts of bauxite as well.. geez no wonder

tribal wigeon
#

3

vapid gorge
#

look, it's not impossible to make work ,but if you get issues split them up

#

injection manifolds are probably something to avoid with looped back systems. Better to just keep them simpler

tribal wigeon
#

i see

#

well, sorta, i dont really get why it makes a difference now

vapid gorge
#

with fluids you always want to try to keep things in their own little sections and not intermingle them.

#

and yes the bauxite isn't fluid but the system heavily uses fluids as a whole

tribal wigeon
#

and im assuming since fluids like to slosh around and not stay consistent that it can back up my belts and cause other bottlenecks?

vapid gorge
#

its more that if one section has a hiccup it'll translate to allll the sections

#

and makes it that much harder to find.
So a small fuck up becomes a big fuck up

tribal wigeon
#

i honestly dont understand where that causes big issues with solids, just because i can see physically where they are and arent at and building up from, but ill take your word and hope that later experiences will show me the reason

#

it probably doesnt help also that im a visual/hands on learner, so im having a hard time visualizing the issues at hand

#

i do really appreciate the help regardless

vapid gorge
#

It mostly boils down to, in general, keep belts and pipe systems independent, but it's super much more important with any system that includes fluids

median heath
#

Water. Boils.
I see what you did there 😏

tribal wigeon
#

i see, i will keep that in mind as i move forward. could i then still use a single mine and have it split off to different refineries? just not use that injection thing

marsh bear
#

What recipes should I be looking out for? Do I use them ASAP, rescan, let them sit?

oblique hollow
#

if you arent sure, let em sit

#

you will have plenty of opportunities to pick, like when planning the next factory

dusky dust
#

Alternatively, IMO: If you aren't sure, flip a coin and pick one at random. All alt recipes are at least situationally useful, and if you already have some unlocked, you'll have more options right there at your fingertips instead of locked away in a MAM you might not think to check

#

Leaving stuff in your library IMO only makes sense for experienced players who already know what they want, and are used to working with the alts. For newer players, recipes locked away in the MAM are far more likely to just never get used

marsh bear
#

I suppose I am just getting fomo if I dont pick the "right choices"... are there enough drives that I will be able to hunt the ones I want eventually guaranteed? IE more drives than recipes

#

my first thought is to pick up caterium wire and put wire/cable/quickwire into dimensional depot from the pure caterium in the south of the starting area

dusky dust
#

Yep, there's more drives on the map than you can use, and you can even buy drives from the AWESOME shop directly later on in the game, if you don't feel like exploring

#

(Though they're a pretty expensive purchase)

marsh bear
#

and then I never have to think about it

#

perfect, as long as I can guarantee them eventually i will stop worrying

#

ty

dusky dust
#

The other bit of advice I'd give is that IMO it's well worth the time investment to do enough exploring to "keep up" with the drive pool. As you unlock new milestones and such, more recipes get added to the randomization pool. So if you are ever in a position where you want to look for one specifically, it's to your advantage to have already emptied out the pool somewhat. :P

#

(If you are ever looking for one specific recipe, that is one case where keeping them unredeemed in your library is useful, since the unredeemed drives will prevent two recipes from showing up on other scans)

marsh bear
#

I see the drive scanner in the MAM... its so tempting to just use an online map lmao but Im holding off

dusky dust
#

heh, yeah, the urge to SCIM can be strong. :D

#

(IMO the in-game HD scanner isn't super useful in the game; for a lot of the crash sites out there you're likely to spot them with your eyes before the scanner picks 'em up. But there are some which can be a little more hidden)

median heath
strong garden
#

How many nuclear power plants should I try to make? Is there a good number?

prisma kraken
prisma kraken
median heath
dusky dust
#

I will say that NPPs are quite nice to build in chunks of 10. I seem to think that chunks of 5 are pretty good, too. Machine ratios end up working out real nicely.

heady dagger
prisma kraken
#

builds for nuclear power size themselves out in chunks of 200, 250 or 300 raw uranium.

#

depending on the recipe chain you use, some give nicer numbers and integral numbers of generators

#

300 uranium will provide enough UFR's for 15 generators at 240% or 36 at 100% using the most efficient chain for 90 gw of power.

median heath
#

Hold up...

#

Is Steeled Frame actually the cheapest iron-only way to make Modular Frames?

timber pivot
#

It’s certainly nice for not needing screws

median heath
#

Iron Ingot/Frame-

Baseline: 24
Bolted: 25
Steeled w/Iron Pipe: 21.333_

#

^ This also shows Bolted is not as horrible as people make it out to be...

timber pivot
#

Bolted is certainly the fastest

median heath
#

Speed being an irrelevant metric, that term converts to "Bolted saves the most space."

But yes, and that is why I like it.

#

Now I want to make a list of iron-only things for comparison 😭

pearl schooner
#

Unhooking the 3xOC SS constructor from my main grid

bleak pulsar
#

If I’m using a pure oil at 360 per/min

I have 4 refineries making fuel with a 1.5 power shard boost using 90 per/min to make 60 fuel per/min

12 fuel powered generators
All the math adds up in my head but they aren’t staying on consistently. If anyone knows how to make it consistent please let me know

bleak pulsar
#

I don’t have them unlocked yet. I can probably get them in the next hour or 2

#

Nvm not 2 hours πŸ˜‚ do you think that’s the solution though?

ember fractal
#

Yah mk2 pipes

median heath
bleak pulsar
#

That makes more sense 😦 my oil can only come in a 300 but I’m trying to use 360

#

Never thought that through
Thanks

median heath
#

I gotchu πŸ‘

pearl schooner
#

Can someone give me the quick run down of how the recycled plastic/rubber loop works again?

meager kettle
#

plastic + fuel = double rubber. rubber + fuel = double plastic,

cosmic quarry
pearl schooner
#

I know that much. I just forget if it's better to loop rubber into plastic or vice versa.

meager kettle
#

do both until you're out of fuel

cosmic quarry
pearl schooner
#

Alright, I'll keep that in mind.

median heath
pearl schooner
#

That's more of what I was looking for

latent shard
#

Hey ! I'm planning a big encased steel beam factory is there a better way ?

mint coral
#

What's the sulfer for tho

latent shard
#

Yeah I know but I wanted to know if there is a better strategies

latent shard
#

idk if there is another better alternative recipe

mint coral
#

Ah,

Ya, thats fine. I personally value sulfur differently. This is not positive or negative just personal preference

latent shard
dusky dust
latent shard
#

i know

dusky dust
#

I may make the same resource five different ways across the course of a playthrough, as the needs of the factory I'm building change

meager kettle
#

wouldnt use sulfur for it tbh. use solid steel ingot + molded pipes + encased pipes

latent shard
#

in early game i picked the screw alternative recipe for a lot of recipe ; i regret a lot

dusky dust
#

Trivial to see how recipes compare; every time you change recipe selections and such it'll re-solve the graph

latent shard
#

specialy the solid steel

regal heart
#

hey maybe a dumb question
does the awesome sink take power constantly or only if it has items in it ?
wondering why my cons isnt constant even tho everything else should be 100% prod

dusky dust
#

I'm not sure off the top of my head what the timing is like for that powerdown

meager kettle
#

only when sinking, 30MW

#

0.1MW when idle

#

iirc it starts going on and off if theres less than 5 items/min

regal heart
#

do trains also do this when they stop in a station ?

median heath
#

Train and Truck stations idle when there is no vehicle present, yes.

#

Drone Ports do not.

meager kettle
#

trains dont draw power when stationary, but the stations egts a power spike when loading/unloading

#

trains also use more power going up, and can generate power going down

regal heart
#

rip to my dream of having perfectly straight lines in the power..

#

might as well build geothermal now

median heath
#

That's unattainable either due to vehicles, Accelerators, or Converters.

meager kettle
#

that orange line can go above the blue one :D

regal heart
median heath
#

Good LORD is this clean 😭

marsh bear
#

another clean one 😩

median heath
#

3 inputs v 1 input though

marsh bear
#

General power question: I am early game in the first spawn area, I know there is quartz to the East in the valley with the river. However I don't see any coal nearby.

I need power to mine quartz, and obviously I could just run a power line the whole way there, but this is a problem I am facing now that I know I will face on a larger scale pretty quickly.

So what solutions do I have for setting up new power over there? Do I just need to unlock more options? I am tier 5/6.

I am trying to figure out the logistics of having a truck carry both fuel to the valley and quartz out, such that I can set up a coal generator remotely. Am I on the right track?

meager kettle
#

just make power where you have resources and pull a power line there?

marsh bear
#

Like I said, I want to avoid just running power lines long distance

meager kettle
#

why

marsh bear
#

Because there are options like trucks, and I would have more fun using those than just running cables and conveyors everywhere

median heath
meager kettle
#

then do that

latent shard
median heath
#

Trucks do not suck at all.

meager kettle
#

you can run power towers and use vehicles, one doesnt exclude other. you can also use trains which carry power too

latent shard
#

personnaly i'm setting things up to use only conveyor highway it's crazy expensive but reliable ; i'm doing a 18 conveyor mk4

marsh bear
# meager kettle then do that

My guy, that is what I am trying to ask a question about, you don't have to reply if you don't have anything to add

median heath
#

@marsh bear I was being genuine when I asked if you are anti-Power Tower given how long their range is?

meager kettle
#

your option are to make power there or dont. why you getting mad i gave you an alternative?

marsh bear
marsh bear
median heath
#

Trucks need to be paired with Power Towers to get their MW along their routes.
Trains handle remote power automatically by transferring it through the rail.

I too enjoy local power, but I have a global grid that handles anything that doesn't have coal/oil on-site and my local power simply adds to the global maximum.

meager kettle
#

you asked how we handle remote power. that would be power lines

marsh bear
#

I asked for alternatives to power lines. Please re-read my message

unique cypress
#

rails

marsh bear
#

And perhaps I wasn't as clear as I thought, but my interpretation of "remote" power is the exact opposite of power lines, which is all power connected to the same grid

median heath
prisma kraken
#

you can also shoot to the east for an even bigger pond with about the same amount of coal, though that's more of a hike

#

also, don't move fuel. run power lines

steep tapir
#

any idea why it radomly shuts off?

meager kettle
#

your power generation isnt stable, and it dips below consumption

steep tapir
#

yeah thats why it shut off

#

then i took out the second generator

#

still does it

meager kettle
#

gotta figure out why your power generation isnt stable

#

not enough coal, not enough water?

steep tapir
#

idk its getting enough of both

meager kettle
#

power graph seems to disagree

steep tapir
#

i have it set up so its enough

#

never dips below this

meager kettle
#

well thats one

#

for 375 you need two of those

#

also it says 77% which suggest its does dip below that

steep tapir
#

i have it at 250percent same with the coal and the water

meager kettle
#

yes, but a coal gen at 250% makes 187.5MW not 375

#

so you have to have two of them

#

and one of them is shutting off which kills your power grid

steep tapir
#

oooh

#

i forgot abt the other weird one i dont use

#

i think i found the culprit, thanks

midnight topaz
#

Is it just me or do yall ever plan out a factory on paper for fun?

digital wing
midnight topaz
#

I do it to challenge myself with calculating it and if I have some free time. obviously I use websites sometimes, but I just enjoy it

opaque iron
#

Which kind of fuel is most effective for the small truck?

strong garden
#

Probably plutonium fuel rods

#

Is there a good number for water extractors - nuclear power plants like there is for coal?

unique cypress
#

depends on the clock speed but if they're the same speed then 2:1

opaque iron
strong garden
#

Seems so

#

Idk if trucks can but drones can for sure

midnight topaz
#

Unless you’re going cross map or something like that

opaque iron
#

Just for personal use so I can run it for a long time I don't need turbo or rocket fuel for high speed just a long run time

midnight topaz
opaque iron
#

Though the best I could get right now is either normal or turbo fuel (early Phase 3)

midnight topaz
#

Lemme check liquid biofuels burn time

midnight topaz
#

(Normal fuel)

dusky dust
#

Yeah, normal packaged fuel is just fine for tractors (and trucks)

#

I tend to automate all packaged fuels, so for my own joyriding I tend to use whatever the most advanced one is. Fewer toppings-up [sic] of the fuel hopper. :)

#

And yeah, vehicles can take U and Pu rods for fuel, like drones can

cerulean stratus
#

What do you guys think about variable demand?

outer vale
#

of what

#

generally it just comes down to building for the average or the max

cerulean stratus
#

Like smart splitters and overflow mechanisms seem cool but the game doesn't challenge your logistics enough in that regard

median heath
#

πŸ€”

marsh bear
#

I timed the trip and it took just over 5 minutes, but this suggests that it should take 2.66mins (57.21/21.46), am I missing something? Is a "trip" half a full loop?

median heath
#

Is that 1.2?

cerulean stratus
#

Seems to be

median heath
dusky dust
# cerulean stratus What do you guys think about variable demand?

You kind of have to engineer your own scenarios to let that happen, really. There's not much that doesn't consume quite steadily. Most variable consumption tends to be from folks setting up storage without overflow-to-sink, so stuff feeding those factories might have an opportunity to supply others once things fill up

cerulean stratus
#

The demand goes down a lot in phase 3

dusky dust
#

Smart splitters and overflow are just peachy for sushi handling, though, if nothing else

vapid gorge
#

so sink it

dusky dust
vapid gorge
#

the whole game is based around static production and consumption

#

if that's not your bag I highly suggest a different game to be played

cerulean stratus
#

And what happens is not that you'll use the plates and the screws for something else, but that you'll use the iron for something else

dusky dust
#

But really that's just a special case of what I've already said: production without an overflow-to-sink at the end

dusky dust
cerulean stratus
cerulean stratus
median heath
dusky dust
#

I guess I just mostly see smart-splitter stuff as essentially Sushi Support (plus overflow for coupons), so it doesn't bother me that they may not be super applicable elsewhere (given how I build)

cerulean stratus
dusky dust
#

My first playthrough was pretty sinkless for most of it, I think, so I've probably done most of a playthrough like that

cerulean stratus
#

Yeah normally the factory just goes asleep

#

Unless you're dealing with power!

dusky dust
#

I want nothing but green lights on my factories. :)

cerulean stratus
#

Can't sink polymer resin now!

outer vale
#

also can't do anything useful with it because that would also back up πŸ˜›

#

so the "challenge" is just go build more ISCs

cerulean stratus
outer vale
#

which then also back up

#

if there's no sink, something's got nowhere to go

cerulean stratus
#

Ok, you can sink ballistic warp drives then

outer vale
#

then that'll just cascade back

#

lol go for it

cerulean stratus
#

Looking back at it it's kind of a eh challenge

So...

dusky dust
#

Speaking of not being able to sink things, I'm reminded that I still want someone to make a mod which allows you to convert any solid into a fluid (and vice versa). Liquid ADS, etc

#

Maybe rename all the solid versions to, for instance, Packaged Smart Plating

#

They made a start with the whole Quartz Purification thing but didn't go far enough

cerulean stratus
#

Does anyone else feel like you need a lot of rips early on? Like too many?

outer vale
#

not really

#

it's easy enough to get at least 5/min up and running

cerulean stratus
#

You need them for constructors, assemblers, smart playing

outer vale
#

from memory that's just a node's worth of iron

cerulean stratus
#

You need them milestones, mam, sink

#

You need them for belts

outer vale
#

belts are easy, split immediately into 2xmk1

cerulean stratus
#

You need them, big amounts of them, for making coal generators!

outer vale
#

sink is obviously optional

#

as for the rest, like I said they're not super expensive to make

cerulean stratus
outer vale
#

so it's not difficult to get a decent supply

dusky dust
#

Their "slow" production does take many new players off guard. But especially with belt-fed bio burners and experience building bigger, it's not hard to build out a good amount even in phase 1

cerulean stratus
#

And why wouldn't you want to speedrun to coal power

outer vale
#

if you're going to speedrun then yes you'll need faster production, that's how speed works

cerulean stratus
#

I just mean I've been through phase 1 a lot of times
And I noticed I need a lot of rips around that time

#

Oh and you also need them for modular frames

#

And your power is around 15 biomass burners max

steep tapir
#

The BFC is built on impure nodes

prisma kraken
# cerulean stratus And why wouldn't you want to speedrun to coal power

unlocking coal puts a lot of recipes into the alt recipe pool. often i wait until i'm out of recipes to unlock before touching coal. if you set up enough burners and constructors to produce and consume a belt's worth of fuel, you really can hang out on biomass power without work for a while. the trick a lot of people miss is that more burners = slower burn from them all

tranquil citrus
#

Unsure if this is the right channel but looking for suggestions on how to upgrade this into a T3 factory. Kinda got "factory builders' block" atm. I also have plastic and rubber being made at a separate factory down the coast

bleak pulsar
#

How would I route this for 600 oil p/min to be for rubber and plastic and the other 1560 to be for fuel?

bleak pulsar
#

I think I’m confusing myself tbh

vapid gorge
#

that's a lot more than 600 oil pm with those numbers

bleak pulsar
#

It’s 2160 total 😭

vapid gorge
#

always avoid mixing/splitting lines like this

bleak pulsar
#

I should’ve just added junctions to make them 600 and have a left the extra alone

vapid gorge
#

what oil pm are in the pipes you're bringing in?

bleak pulsar
#

It’s what I made on the picture is what will be coming through the pipes

vapid gorge
#

then it's easy right?

600 + 600 + 360 = 1560

#

the other 2x 300s go to your plubber

bleak pulsar
#

So i can do 20 refineries making fuel if i do 1.5x production on them? Right?

vapid gorge
#

uhhh depends on the recipe you're using

bleak pulsar
#

Basic

vapid gorge
#

well on a 600 pipe /40 , that's 15 refineries making fuel

#

oh sorry , 10 refineries

#

it's /60

#

for 1560 oil to fuel that should be 26 refineries in 3 groups

bleak pulsar
#

We’ll try that one

vapid gorge
#

oh also, if possible, you'll have an easier time with fewer junctions on the 600 lines. so have 1 junction feed 2 refineries when possible

bleak pulsar
#

I’m new to the game in general and fluids just blew me out the park

vapid gorge
#

if you keep them simple, they are simple

#

Point A to Point B, keep manifolds flat
if you want to keep things really after the first step design the system to use mk1 pipes

#

you can do almost anything with mk1 pipes and you'll get flow

#

and that doesn't really change yoru factory, it's just more but smaller sections

bleak pulsar
#

So this prob isn’t a good blue print based on keeping junctions to a minimum

vapid gorge
#

that's a flat manifold

#

it's level

bleak pulsar
#

I’ve routed all my pipe like this

vapid gorge
#

no reason really to bring it up that high though. As long as the input pipe is level with the input of hte machine it's fine

#

by 'flat' and 'level' I mean that along the whole length of hte section that feeds the machines is flat and doesn't have elevation changes within the manifolds

bleak pulsar
#

So if my comes go down into the manifolds it’s fine right

#

Because from the manifold they’ll be going down into the inputs

vapid gorge
#

you mean here ?

#

how they drop down?

bleak pulsar
#

Yes

vapid gorge
#

that's fine, all you want though is at least level, like this

#

the loop here also helps with back flow in higher flow systems

#

which you may need with a 600 flow pipe

gritty jolt
#

but why so high up..you risk needing pumps the higher they are...you only need to go up about 2 clicks

vapid gorge
#

pumps are basically free. Not a risk

bleak pulsar
#

I will probably lower them I just had them higher incase I was going to produce p coke to run belts neatly

gritty jolt
#

you can get them above your splitters by putting them 3 click up i believe and the can run right under near the pipes...makes your footprint smaller

bleak pulsar
#

Going to adjust that then

gritty jolt
#

@bleak pulsar this is my blueprint design for my universal refiner blueprint...this particular one inputs and output from the left to right but it can be made to go either way.

potent gorge
#

does anyone have a link handy to a YouTube video that was about custom conveyor splits? It had to do with using smart splitters or priority splitters, and introducing junk into a line to customize the rate.

#

You would filter out the junk items and recycle it back while you pass the actual items through

vapid gorge
#

it's a really good way of clogging your whole system tryign to feed thigns back in

prisma kraken
bleak pulsar
#

@vapid gorge do you think I need an overflow system on 600 pm

vapid gorge
#

and fresh water/oil tend to be more stable in that regard as to not need a loop, but they sometimes do.

#

these days I loop anything over 300 just so I don't have to go back and change thigns up later

bleak pulsar
spiral void
#

anyone have a case for dark ion fuel? it looks kind of bleh on paper xwx

prisma kraken
median heath
prisma kraken
#

i have a feeling that dark ion has a higher net power yield that ion's barely-there yield

pearl schooner
#

Gotta love how just the leftovers of my first polymer factory instantly doubles my power output

prisma kraken
#

nah, yield really sucks with dark ion

#

honestly, on default settings, converting from rocket fuel to ion fuel gives you less power than you'd have by just burning the rocket fuel. really the only purpose for ion fuel is to break even on making dm crystal

pearl schooner
#

Pretty sure Ion Fuel is just a way to get rid of otherwise unsinkable waste product

prisma kraken
#

its the sink for synth power shards

thorny marsh
#

I have spent several days trying to come up with a setup that single-mindedly produces Ion Fuel energy using whatever combination of raw ingredients at whatever factors, and even if I don't count the energy spent by the machines, the calculations always come inferior compared to doing Rocket Fuel only.

prisma kraken
#

yeah, ion with the default recipe will kick off a surplus of DMR which can be useful if you're trying to balance out phase 5 production and are already making as many ai expansion servers as you can

thorny marsh
#

Only if I have an excess of diamonds (or time crystals) AND raw quartz (or quartz crystals), then the algorithm prefers Ion Fuel.

prisma kraken
#

yeah, pretty niche

thorny marsh
#

But if I have ingredients to make those, then they are better spent towards making Rocket Fuel.

spiral void
#

I want to turn the blue crater into a rocket fuel power plant and convert it over to packaged ionized fuel to power vehicles as needed, especially since I'm hoping to only use vehicles for logistics in my current playthrough. ionized is (for me) the best option before nuclear, though not wanting radioactive vehicles all over the map kind of makes fuel rods not an option

#

I can also convert 600 rocket fuel to packaged ionized fuel in the same amount of floor space that it takes to house the 58 overclocked generators to burn it, but I haven't compared the height of generators to particle accelerators yet xwx

prisma kraken
frosty owl
prisma kraken
#

i think tempered caterium may be the most underappreciated of the new 1.0 recipes

bleak pulsar
#

Is there something I should be making with polymer resin? (I don’t have any alternates that use it) should I just sink it? I’m on tier 5 & 6

wind spade
bleak pulsar
#

Not for anything that I can think of

#

Besides plubber but just going to make that with the basic recipe with heavy oil residue

pearl schooner
#

You can make it into Residual Rubber or Plastic

wheat nymph
#

I can't figure out what to use the alt "nitro rocket fuel" for. What does it work well with?

#

when I use diluted fuel as input, I turn 40.5 oil into 150 rocket fuel using the normal rocket fuel recipe. Or using the nitro rocket fuel, I turn 37.5 oil into 150 rocket fuel. So it is a tiny bit easier on the oil and it gives me a bit more compacted coal but who cares about compacted coal anyway

#

or is there some goated use of compacted coal I am not seeing?

unique cypress
bleak pulsar
wheat nymph
wheat nymph
#

cause the version on the bottom does nothing except use more power

#

oh wait, I am blind

wheat nymph
#

oh you use a different recipe alltogether

#

what's the most economic fuel for trucks etc.?

vapid gorge
#

economic in what sense?

wheat nymph
#

very good question

vapid gorge
#

I use plutonium rods.

that means the trucks essentially run on garbage

wheat nymph
#

right now: in terms of power

#

that is also an interesting idea lol

vapid gorge
wheat nymph
#

I haven't done any nucular in this save yet tho

vapid gorge
#

Time to get to work I guess

#

Honestly Coal is kinda a garbage resource, it's all over the map and you don't need THAT much steel. So burning coal in trucks would also e like burning trash

wheat nymph
#

well I mean, how much kWh do you have to produce to get 1 km of mileage out

vapid gorge
wheat nymph
#

oh really?

#

Also, how did that change with the vehicle paths update in 1.2?

vapid gorge
#

look, it's what I've heard. It may not still be the case in 1.2 even if true

#

but also ... it's really doesn't matter. They use very little fuel

#

far less mwh than trains for example

wheat nymph
#

I remember with higher tier fuels the trucks would drive / accelerate faster? Is/was that true? How is truck speed with the vehicle paths?

#

true true

vapid gorge
wheat nymph
#

oooh I might have confused that then

vapid gorge
#

but burning P rods in vehicles produces no waste

wheat nymph
#

wait, drones take other stuff than batteries??

vapid gorge
#

and 1 rod can last like ... 7hrs?

#

look at the wiki page, lists the many fuels.
I think it was a silly change personally

#

they made batteries obsolete

wheat nymph
#

ok so it used to be batteries only

#

phew

#

yeah that made batteries obsolete pretty much

#

what a shame

vapid gorge
#

they made a lot of poor design choices near the end. But oh well

bleak pulsar
#

@vapid gorge it’s coming along, but as for my fuel generators do I make a tower or a flat platform. I know you said try to keep liquids flat

#

I need 52 of them

bleak pulsar
#

Might move them to behind the whole thing then more room to work with

digital wing
#

what would be the best way to go about the pipes for this? I produce too much water to fully recyle all of it back into the aluminum, so i need to use some of it which is fine. do i just underclock to the extent that the number of machines makes my pipe work easy?

#

or do i just use more bauxite and not sloop at all so i can recycle everything lol

vapid gorge
#

best way to manage it is to not sloop your scrap

digital wing
#

i thought so lol

prisma kraken
#

you can always get rid of the water in coal generators

#

often that ends up being easier than importing limestone/iron

digital wing
#

easier solution than having to overcomplicate fluids

#

id rather just be able to use easy vip junctions and save myself the headache lol

prisma kraken
#

fair 'nuf

vapid gorge
wind spade
digital wing
digital wing
wind spade
unique cypress
vapid gorge
#

blue is fresh, red is waste

digital wing
#

Why is it whenever someone was a preference to do something their way, everybody is intent on convincing them to do it their own way

#

I want to use vip junctions, i wasnt asking for anybody’s input on that decision lmao

#

Cobalt already answered my question in the first response

vapid gorge
#

a lot of people use unreliable options w/o knowing and then bitch about it.
Now if you bitch about it we can point out that you knew about the problems going into it

unique cypress
#

"unreliable" my ass
The only time a VIP didn't work was when I built it wrong (as in connected the pipes completely wrong wrong)
Meanwhile, the only time I tried the split setup, it broke because nobody ever says you need an overflow to a sink for the scrap or it deadlocks. VIP doesn't need that

frosty owl
frosty owl
digital wing
wind spade
unique cypress
#

* 4 saves across 4 different versions (+2 experimental)

#

And not just mine, actually
The first one was my friend's world

wind spade
#

still is "your playstyle" and "your build order" and things like that

prisma kraken
meager kettle
#

if you know how to build vip junctions, they're pretty reliable. altho since they function based on a bug, if css ever fix it, could break errything

dusky dust
prisma kraken
#

the point i was getting at is saying they work may be the function of the rest of the factory being built correctly and the VIP doing nothing

#

there's a lot of cargo cult thinking with pipes and i'd like to stomp it out

dusky dust
#

99% of the pipe traffic on this server is folks coming in with pipe problems which are (in effect) caused by how they're building pipes. There's nothing wrong with continuing to recommend the simplest, most foolproof ways of building.

prisma kraken
#

which is build the simplest pipe network πŸ˜‰

#

anyway, i don't have time right now to get into debates, but in my travels and experimentation, i've come to believe that vip's don't really do anything

unique cypress
unique cypress
dusky dust
#

I mean, in the end it's "process your byproducts"

#

I don't see how "I screwed up the build" becomes "the plan for the build was bad"

unique cypress
#

the point is that a VIP can deal with this situation just fine

dusky dust
#

I didn't blame my concrete production when missing a belt nearly made my uranium rods run out, a few playthroughs ago

unique cypress
#

so if another design can't, then it's not a comparable design

wind spade
#

afaik properly built loopback works just fine even when production stops

unique cypress
#

if I used a VIP, the build would've been working at 95% until I fixed it

#

not 0

meager kettle
#

they all can handle stops in production if built correctly

#

the reuse, recycle and vip

unique cypress
#

I think the split loop can handle it if you use prio mergers

#

Or build the manifold with the recycled being merged last

#

I think I built it the other way so the scrap made from fresh water was used first

frail cradle
vapid gorge
frail cradle
#

thank you

wheat nymph
#

other recipes are working, why doesn't this?

#

all base recipes are enabled, all buildings etc

#

oooh it's listed as alt recipe, nvm

#

because you need to research it?

wind spade
#

yeah, it isn't really an alt nowdays, but there was a lot of confusion on what is and isn't alt back then, so recipes gotten through HDDs were marked as alts

wheat nymph
#
  • recipes gotten through mam I guess
wind spade
#

well those were still gotten through HDDs - you have to pay HDD to do the research

wheat nymph
#

I suppose

#

I am making a half assed spread sheet showing how much MW of power you need for common types of fuel to keep a truck running for 1 minute and to my surprise packaged rocket fuel is the winner so far with 1.20 MW vs. packaged ionized fuel which is at 7.05 MW

#

this is using base recipes where possible

#

oddly enough, regular packaged fuel clocks in with 5.22 MW and packaged turbo fuel with 4.23

#

so you'd think with higher tier of fuel will be more efficiency but ionized fuel is rather expensive to make and is used up almost as quickly as rocket fuel

#

I thought ionized fuel was supposed to be a very efficient fuel

dusky dust
#

Yeah, Ionized is super Rocket Fuel hungry; for most folks it generally makes more sense to just burn the RF direct. :)

#

I believe with strategic slooping you can make it pretty good, though it still feels to me like you could've just spent the sloops on the RF steps instead

wheat nymph
#

uranium fuel rods are super efficient when you feed your trucks with them

dusky dust
#

Sevrahn could probably give you some tips on Ionized deployments, I know he's quite fond of what he did there

wheat nymph
#

somehow I can't make TOOLS tell me how much plutonium fuel rods use πŸ™

dusky dust
#

NPPs don't have traditional "recipes" so the current sftools doesn't solve "through" the plant

wheat nymph
#

can I tell tools to include miners?

#

otherwise coal is free πŸ˜›

dusky dust
#

It leaves all that up to the Pioneer as an implementation detail

wheat nymph
#

well I want the power consumption of the necessary buldings

dusky dust
#

How you get your resources is entirely up to you

dusky dust
wheat nymph
#

true

dusky dust
#

Regardless: the datapoint you want is not provided by sftools. :)

wheat nymph
#

I should have started with coal because now I already got these other fuels figured out - or so I thought

#

and turns out their power requirements are moot because sftools does not factor in miners

dusky dust
#

I mean, miners tend to be a pretty tiny percentage of any factory's requirements

#

The numbers you get out of sftools aren't moot just because you need to add in some extra to include miners

wheat nymph
#

I wish I could export the calculations from sftools to modeler

wind spade
#

not really possible given there's no standard for sharing data between different tools.

wheat nymph
#

I wish such a standard existed

wind spade
#

not really viable either

wheat nymph
#

what if I wish really hard?

wind spade
#

SFTools don't store the result, they calculate result based on your request. So if you shared anything from other calcs, Tools couldn't show it.

wheat nymph
#

no I want the other way around

wind spade
#

then you're exporting just the request, not the result

wheat nymph
#

but I want the result

wind spade
#

which is not exportable

#

SFTools only export request

wheat nymph
#

I know

#

that's why I wish it did πŸ˜„

dusky dust
#

I'm sure someone sufficiently motivated could make use of greasemonkey or whatever to export the "result" data, and if sufficiently motivated could figure out a conversion into modeler's format. :)

wheat nymph
#

I was thinking about it

dusky dust
#

It's all just data in the end; a transform theoretically exists. :)

wheat nymph
#

but I know myself

dusky dust
#

The question is how much effort is someone willing to put into such an endeavor

wheat nymph
#

I'll be too burnt out from my dayjob to do more programming in the evening

wind spade
#

(especially given new tools will work completely differently)

dusky dust
# wind spade (especially given new tools will work completely differently)

Honestly providing a "results" export wouldn't be a terrible idea for a feature, for use by anyone motivated enough to want to try to import into other tools. Though if you didn't also provide a way to import the results then 99.9% of the userbase would just be confused by it, so presumably not worth the effort. :)

wheat nymph
#

similar tools for factorio provide an export to CSV so there's that

#

would be nice for the spreadsheet warriors

wind spade
#

um, sorry, wrong reply ping
@wheat nymph ^

wind spade
dusky dust
#

Oh for sure

#

I'm also not even advocating for such a feature, just that there's not zero use case for such a thing. :D

#

I'm essentially "someone is wrong on the internet!"ting myself. πŸ₯³

wheat nymph
wind spade
#

with new Tools I plan to have some more useful exports/imports. And I plan to make the format opensource so that other tools can use it. Whether or not it will be used won't depend on me though

dusky dust
#

Yeah, 100% fair to leave that kind of thing to the community

wheat nymph
#

there is an "Download as CSV" button

#

it gives you the layout in tree form, not graph form

#

basically the way it is shown on that website too

wind spade
#

well that's the problem, SF graphs aren't trees

wheat nymph
#

you mean SF trees aren't graphs

#

wait

wind spade
#

no, they aren't trees, they are graphs

wheat nymph
#

I need coffee

wind spade
#

(and yes I know a tree is a type of graph πŸ˜› )

dusky dust
#

Directed but not acyclic. :D

wind spade
#

but you get what I mean

wheat nymph
#

yeah yeah

#

actually

#

and it does model things as graph:

#

it gets around the graph/tree issue by explicitly stating where things go to and where they come from in the tabular format

median heath
hardy lake
#

you just gotta use chatgpt as an experience, look at him doing load balancers like a professional

quick gorge
#

Ew, AI

river night
#

There is so many errors in there lol

ionic sapphire
#

ah yes

#

15 + 15 = 24

quick gorge
#

I felt like I was getting brain damage just looking at it

frosty owl
quick gorge
#

AI is a cognitohazard, change my mind

hardy lake
#

it's like those cursed pictures that just gets better and better the more ou look at it

wind spade
#

why on earth would you use AI for this

dusky dust
#

Autocomplete is famously good at math and logic

hardy lake
#

I wouldn't, I'd use excel, but was kinda curious how it would deal with a problem that a 10 yr old toddler could solve

ionic sapphire
#

if only this was a solved problem

#

oh wait

dusky dust
#

This isn't actually directed at you, Aruffin; just a general observation: I'm lowkey exhausted by how frequently I see something terrible and wrong posted by someone who was "curious to see" how generative AI would deal with a problem that it's clearly going to be absolute shit at. Like, yeah, yay, you boiled another few lakes to show yet again that generative AI is as smart as a pebble, yay.

#

c'est la vie; this is our Terrible Universeβ„’.

#

(sorry, I should probably go take a walk! :D)

hardy lake
#

Dw, I sadly, already got used to having "professional vibe coders" enter my team and then taking 10x longer to do what they r supposed to do irl, it just goes into a spiral where you just become the michael jackson from the popocorn meme

ionic sapphire
#

vibe coding is the only kind of coding i would be able to do

#

which is why i dont code

#

or well, rarely

hardy lake
#

I mean, it's all fine, as long as you understand what the fuck you are given, otherwise it just generally takes u longer to do stuff than an actual technical person

dusky dust
#

It generally takes practice, enthusiasm, and time to learn new skills like programming. I'm of the opinion that practically anyone's got the ability to learn it if they're willing to put in the effort (and have the means to support doing so, of course). Saying "oh, all I'd be able to do is use AI tools" is just being defeatist. You could learn to code, it's just a process.

#

Like any complex skill, it can certainly be discouraging when you're starting out because there's a breadth of knowledge you've gotta take in, but that's where the enthusiasm + time/practice comes in

#

(And of course not everyone wants to learn any given skill, and that's valid too! Not trying to skill-shame anyone. :D)

steep tapir
median heath
#

Whaaaa?

midnight topaz
midnight topaz
hardy lake
#

manifolds r just superior imo

midnight topaz
#

Even if it’s three machines and I can just use a splitter I use a small manifold

median heath
#

Sushi manifolds being the most superiorest! 😏

regal heart
#

what do nyall thimk

median heath
prisma kraken
hardy lake
#

ease of build, ease of expansion, not bothering with load balancer if u got uneven amounts

prisma kraken
#

even a 'balanced' split will overflow like a manifold if inputs aren't exact.

#

also, load balancers != balanced splits

#

a load balancer also has the property that all inputs are consumed in equal ratios as their fed to the outputs. that's different from metering everything to machines to get the exact amount in real-time

hardy lake
#

You get teh same from a manifold, once it fills up 😐

vapid gorge
# regal heart what do nyall thimk

seems solid!
when you do the diluted packaged fuel though I recommend making small units of packager > refinery > unpacakager , then loop back

keeps things much simpler for yourself

#

just need like 1/2 a stack of empty containers and you can include that in the blueprint

tranquil ember
#

I'm gonna take all the bauxite from these nodes, does 5100/min sound right or is my math wrong on the output

#

*mk3 miners and shards

#

2 pure, 3 normal and 3 impure

digital wing
tranquil ember
#

Thanks

#

This is gonna be a big setup

frosty owl
midnight topaz
#

Yep and the it blinks yellow cause recycling water doesn’t want to work

vagrant hinge
#

Demand for a nuclear power plant (full recycling, no waste)

#

IT'S SO MUCH ,WHY😭

unique cypress
#

How much uranium? All?

wind spade
vagrant hinge
#

2100

unique cypress
#

Sam seems rather low for that XD

vagrant hinge
#

Soooo 120 left for the whole world i think

wind spade
#

Realistically you won't need more tham half of that probably

vagrant hinge
#

I included all of steps for ficsonium so the nuclear pasta too

unique cypress
wind spade
vagrant hinge
vagrant hinge
wind spade
unique cypress
vagrant hinge
#

Oh and Quick question where the somersloops will be better on the trigons/ficsite ingots or r. SAM

unique cypress
#

I think they're best in trigons

#

But it's been a while since I calcd that

vagrant hinge
#

Why is there so much ficsonium fuel rods?

#

I got this much

unique cypress
#

It's max power

#

1.47 TW

vagrant hinge
#

Ohhh i got 1,14...TW

unique cypress
#

That doesn't make sense with <10 Ficsonium

vagrant hinge
#

I went for alternative recipes for some of the things

vagrant hinge
unique cypress
#

Yeah no 18.9 plutonium rods is 94.5 ficsonium rods

#

Unless you sink some plut

vagrant hinge
#

Why did you say it! Now i have to check

#

There is a problem.....
I found the Mistake....

#

Its now 10710 SAM

#

....and 63 somersloops

#

Then new question...how can i cut SAM down

#

At least I fixed it now, not when I had already had the power plant meltdown.

unique cypress
#

The plan I sent uses 50 converters for ficsite

#

Overclocking and slooping them all is 10

#

So 20 sloops

#

And SAM is cut in half from 12k to 6

#

But you still have to source 7k DMR from a samless source

#

I.e. oscillators or power shards

vagrant hinge
#

How 7k DMR? For what?

unique cypress
vagrant hinge
#

Why so much

unique cypress
#

Because that's how much it costs?

#

It's expensive af

vagrant hinge
#

I did somfing wrong didnt i?

unique cypress
#

Each ficsonium rod costs 60 dmr

#

Well, more, but you get some back

vagrant hinge
#

So ficsonium uses 200DMR i get 100 back from ficsonium fuel rods

#

So either im retarded or idk

#

Are loops used for somfing else or just Doubling production and the alien power augmenters

unique cypress
vagrant hinge
#

.....i think i will loop the shit out of the trigons Just so I don't have to count it again

#

How much loopes uses the machine that can make ficsite

unique cypress
#

2

#

And I just checked, ficsite ingots are better to sloop than trigons

#

At least if you're making them from aluminium

vagrant hinge
#

Im gonna

#

If i want to loop i need...105 loops just for that😭

unique cypress
#

Why

#

You need 20 for 112 ficsonium

#

If you put them just in the ingots

vagrant hinge
#

Never mind 84

#

63 for trigons 21 for ingots

#

I can bring it down from 10080 SAM(just for trigons) to 2520πŸŽ‰

vagrant hinge
#

If i used only dark matter for dark Crystals it would o be over 6k just for that

#

I use the one with time Crystals

#

Much more complicated but cheaper in the end

wheat nymph
#

what's the use of the Dark-Ion Fuel Alternate? It seems to use about the same amount of power

#

if combined with other alts it uses a lot less oil but I wonder if that isn't mainly due to other alts

unique cypress
#

maybe for drones/vehicles too, but then it starts getting expensive

wheat nymph
#

is it even a good idea to use ionized for anything else?

#

it's so expensive, I wonder if it makes sense to use for power production

unique cypress
#

default ionized works as a sink for power shards

wheat nymph
#

ah yeah that makes sense

unique cypress
#

and as fuel for jetpack and vehicles ofc

wheat nymph
#

mhmm

quaint birch
#

Are there websites to plan a megafactory, make a plan of it ? i don't really like the idea of building something massive on the move

quaint birch
# vapid gorge huh?

i want to plan how my megafactory will be organized (different sections, parts needed for each one of them, etc) but like is there website to make plans ? or do i just use paint

#

idk how to make it clear mb

vapid gorge
#

paper for the basic parts of the layout

#

I use a spread sheet and use the cells to lay it out in more detail

vapid gorge
#

it would take you AGES to use a program to do the details and at that point you might as well plan it in the game by building it

quaint birch
#

i'll stick to paper tho

wind spade
quaint birch
wheat nymph
prisma kraken
# wheat nymph it does?

well, the amount of ion fuel it yields is much less than the base recipe which means you fuel less generators with it; that in turn is less power

#

generally, think of ion fuel as endgame vanity project. the effort you put into it doesn't really give any benefit

#

when you tally up the power cost of all the colliders and encoders, ion really isn't very good, but its cool to make and the fuel is great in the jetpack & vehicles

hushed needle
#

I simply get all the materials and start building, if i dont like it, i start over, continue till i do like it, never taken more than 3 iterations to get to a likable spot

median heath
#

The classic, standard way of all aesthetic builds:

  • Build.
  • If not happy, delete and rebuild.
  • Delete until happy.
prisma kraken
# wheat nymph it does?

supplementing what i just said, here's what a build of turboblend->default rf->ion looks like in terms of resources, power used & produced.

#

if you just stopped at rocket fuel instead, this is what that looks like

#

i used the oil based diamond recipe for the calculation, it varies a bit based on which recipe(s) for diamond & quartz crystal you end up using

#

where you might make a case the other way is that if you have 10 fueld APA's, you'd be multiplying your power 4x at which point that extra input power makes a lot more output power

wheat nymph
prisma kraken
#

there's a few ways ion fuel can end up being useful, but it isn't as simple as 'just convert your rf into if for more power'

marsh bear
#

how does rounding work on underclocking; if I am targeting 33.3333....% do I just do 3.34 or does 3.333 internally adjust to exactly 1/3? If I do 3.33 will it eventually undersupply every 100th/1000th etc... does it matter?

dusky dust
#

In the end it sort of doesn't matter, but the game will not give you a perfectly-precise 1/3d

#

You'll either technically have an overrun or underrun every 10k cycles or so

#

Unless you're the sort who gets bothered by it, it's not really worth worrying about, though. :)

frosty owl
#

BTW, typing "1/3" is accepted by the UI too

dusky dust
#

I tend to round it in whichever way makes sense. Like if it's a consumer I'll round up to 4

#

Yeah, was about to mention that too; can put in math, and I think the value technically stored will end up being a little more precise than if you put in the decimals yourself

#

(though in this case you'd actually want 100/3) :)

prisma kraken
prisma kraken
marsh bear
#

If I dont underclock at all and let the final machine throttle the conveyors feeding it, will the miners consume less energy once the belts are full and they have nowhere to "put" the ore?

#

Or do they continue to consume 100% energy but not output 100%

wind spade
#

they consume 100% of power when they are running

meager kettle
prisma kraken
robust tulip
#

this might be a stupid question

#

but say you needed a factory that required x number of a resource

#

and you have a train that has a throughput of x resource to the factory

#

wouldn't everything mess up if there were train intersections where trains have to stop?

#

how would i accommodate for that?

prisma kraken
#

no, when you transfer large quanta, there's a margin of error that is half the time the load takes to produce. as long as the next load arives somewhere in that window, you'll be fine

robust tulip
#

so the throughput doesn't have to exactly be x?

prisma kraken
#

what happens is for the first few train loads, the receiving end will stutter as the buffer runs dry, at which point you'll have some stuff sitting in the train or send buffers that is surplus and you end up with some buffered to give the arival times some slack

robust tulip
#

so as long as i ensure the loading station is getting x number of items, it'll be okay?

prisma kraken
#

unless you're exceeding what the train can transport/min

robust tulip
#

which i'm sure is a pretty big number

prisma kraken
#

i wouldn't overthink it, but if how it works really bugs you, build it and watch what's going on. it is kind of interesting to wrap your head around

robust tulip
#

kk

#

i'm just going to take your word for it, trains kinda mess with my brain

prisma kraken
robust tulip
prisma kraken
#

no, i try to keep trains to 4 cars or less and use a 5-length train in rare cases

robust tulip
#

like reasonably

#

what are you doing in those cases?