#math-and-meta

1 messages Β· Page 402 of 1

oblique hollow
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Afaik yes it can

ionic sapphire
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diagonal refinery

median heath
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Oh ye of little faith.

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One of the BPs I have to show you is for Aluminium and it has a built-in VIP junction in the BP with 3 Refineries.

ionic sapphire
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immediatly block this guy

median heath
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Just making food atm.

ionic sapphire
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hes using vip junctions

median heath
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Yes. Block someone for using a mechanic that works...

vast jungle
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I think my first Alu setup also used a VIP... one that stopped working one update later. So I never used them again

ionic sapphire
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its a joke, im not cobalt

median heath
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If only 😏 you used πŸ˜‰ joke indicators hehe

oblique hollow
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VIP is a bug and i hope they fix the junctions someday

median heath
vast jungle
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as long as they don't "fix" train so you cannot drive them I am okay ^^

median heath
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I agree to your terms.

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Re-fix hypercannon bug. Fix VIP bug. Leave trains as they are.

vast jungle
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I know people have lots of fun with the cannons, so they should stay in the game

ionic sapphire
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fluids being arbitrarily restrictive is kinda silly
like we can build space elevators, but not a priority fluid merger
yes, its probably made like this as a challenge, but its still silly

vast jungle
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I just personally prefer trains for travel

vast jungle
median heath
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There's a new way to do VIP in 1.2 as well 😁

oblique hollow
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T junction

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Doesnt count as a new way tbh. Just decorational variant

median heath
oblique hollow
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Oh right trucks lmao

median heath
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It's the 1 VIP method you would approve of 😭

oblique hollow
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But isnt that technically also just train station priority input hehe

median heath
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No lockout, smaller space requirement.

vast jungle
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TPL (truck priority loop) is more compact

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hmm... even more compact with Factory Carts?

median heath
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Can't be used in 1.2

vast jungle
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πŸ™

mint coral
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I think ive landed on turbo diamonds in the Blue crater.

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im avoiding rocket fuel there and this will remove the temptation

median heath
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Ionized my beloved.

mint coral
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but it think that'll be in the spire coast. I have yet to research it though

median heath
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West Coast all day for me on that one.

mint coral
median heath
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Delete it and replace it with Ionized πŸ˜›

mint coral
median heath
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Porkalo would have deleted it 😭

fallow cove
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that zone is in the map?

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On the playable map

ionic sapphire
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doesnt look like it

oblique hollow
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Nope, it isnt

fallow cove
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okay thx

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bro I'm like 150 metres below water level

robust tulip
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how do you do that?

fallow cove
robust tulip
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go underwater

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without automatically going up

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you said you were 150m under water level

fallow cove
robust tulip
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oh so you're not acc in water?

fallow cove
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no, I was talking about I'm so down, like below water level

robust tulip
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oh okay thanks

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is there any way to build underwater?

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without it being a pain that you can barely see?

fallow cove
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idk

oblique hollow
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Not really

limpid vapor
dark sequoia
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Yes building underwater is easy

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Here is the most recent picture I have of my underwater city

median heath
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Much visibility.
Very able to see.

dark sequoia
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I didn't make the game

median heath
dark sequoia
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ahhhh makes sense now

median heath
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πŸ˜πŸ‘

dark sequoia
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Yeah, champignon, the best way to see underwater is to downgrade to like update 3 before they added the harsh color filter

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or you can use the console command to remove the filter. But it's not ideal and it's pretty janky.

median heath
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If you have a ladder and can park yourself right at the waterline you can sit between the 2 filters and see clear as day.

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But the above water filter will cloud you every so often as the waves go up and down sometimes.

harsh coral
median heath
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One sec.

fickle cipher
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Recycled plastic and recycled rubber recipes make a loop, yeah. Each one takes 6, combines with 6 fuel, and outputs 12 of the other

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Which you can then keep adding fuel to

median heath
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As for the kickstart Plastic to get it running, just hand-feed a stack or 2 into the system.

waxen mantle
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Soo what is the use case for leached ingots? Where you rushed to nuclear and are hardly using any sulfur?

median heath
waxen mantle
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Oh right the converter, seems like kind of a waste of SAM though

median heath
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What else are you spending SAM on?

waxen mantle
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Ficsonium

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I kind of hate this save though, thinkI'm proibably going to restart it

median heath
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That's, a choice.
And if you're making that choice, then yes - Leached has no value to you.

waxen mantle
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I guess I can see the convenience at least

median heath
vapid gorge
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I assume they added it in so people had a choice other than package and sink

light wind
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Okay I have an issue

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I have a double side setup where more sides are supposedly the same

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I have 6 machines placed like this :

199.5--R--199.5
199.5--R--169.5
199.5--R--199.5

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I ahve two belts, one is running at 780/min, the other is at 390

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The total consumes 1β€―167 / min, my total maximum input is 1β€―170 / min

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But my brain cant process how am i supposed to distribute the things

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it just doesnt work xd

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Actually i make ti work

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By writing it xd

waxen mantle
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The rubber duck method wins again

tranquil ember
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I'm building more power, is it worth doing turbo blend fuel? or should I just go back to turbo heavy fuel?

median heath
tranquil ember
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definitely need more mw right now

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def more complex though

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also dont wanna dismantle the old one

prisma kraken
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i'm personally a fan of turbo blend over default, but both are pretty good. I could draw up a comparison if you'd like

tranquil ember
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I wont say no, though Im currently building blend. working with some awkward numbers and two different setups.

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Ive got an old pre blender setup using most of my sulfur here

prisma kraken
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would you like the comparison to hold oil or sulfur equal?

tranquil ember
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I think my limit is sulfur here, Im in the blue crater. Lots of oil but only 450 sulfur atm

prisma kraken
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gotcha blended tf likes multiples of 200 sulfur, so i'll normalize to 600 sulfur/min

tranquil ember
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this is my old setup using the pure sulfur, and the other two are what I mathed out using the last 450 left of sulfur.

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obv not complete

prisma kraken
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this is what the numbers look like

dawn quartz
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im not too sure on how fluids work so idk if this is killing my powerplant
anyways the idea here is that when the bottom pipe fills up it will start to fill the top pipe
Is this stupid or will it work as intended?

prisma kraken
prisma kraken
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anyway, if you have a big dilluted fuel power plant already, default tf makes more sense since you can just add some refineries to make whatever boost off of it you want, but if you're building a new plant from scratch, i definitely would favor blended tf

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we totally need a leached concrete recipe, lol

tranquil ember
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I dont actually have diluted fuel sadly

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I assume I prob should get that

prisma kraken
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if you are doing turbo blend, you kind of want that recipe so that you aren't dealing with the packager logistics for dpf on top of what is already a pretty complicated prod chain

tranquil ember
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do I even need packagers?

prisma kraken
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if you are using the refinery recipe for dilluted fuel, the recipe takes packaged water + liquid hor & outputs packaged fuel. the blender recipe takes 2 liquids & outputs a liquid

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for both recipes, the inputs and outputs have the same ratio & they're roughly equivalent in power draw if you factor in the needed packagers with the refinery recipe

tranquil ember
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I do have diluted packaged fuel, is it more efficient then?

prisma kraken
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i think i just anticipated your question πŸ™‚

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both are 1 hor + 2 water = 2 fuel as the ratio. the cycle amounts differ

tranquil ember
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ok so if those are the same, I assume its better than default (which is what Im using for basic fuel)

prisma kraken
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as with everything else in the game, 'better' is subjective.

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the default yellow fuel recipe actually has the highest yield, which means that when you're just starting on oil power, you can make more power from it quickly and bootstrap larger power builds, but overall, dilluted fuel will maximize the power because, even at a lower yield, you're still making so much more of it to offset the losses

vapid gorge
vapid gorge
vapid gorge
# dawn quartz oh okay, will do that ty!

no prob! basically with clocking you can always group machines/belts/pipes into whatever you need
Even if you're semi forced to have some awkward belts/pipes, you can build for those pipes and then clock and merge THOSE outputs into whatever groupsing are convenient for you

tranquil ember
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@prisma kraken got it working, and was messing with some catwalks,

limpid vapor
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whats the max output of a drone port (loaded with mk6) if drones are constantly hovering over it?

vapid gorge
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there's no lock out so 1200pm

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you'd almost certainly want to be transfering higher stack items though

limpid vapor
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i am thinking... coal πŸ˜„

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i guess thats not really high

vapid gorge
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it might ot be possible with stacks less than 200

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iirc it takes a full minute to land/take off

vast jungle
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yeah, transporting a MK6 belt of screws over drones sounds like a fun hell

vapid gorge
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and if they only deliver 9 stacks of 100.... well that's only 900 pm

limpid vapor
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ahh, i will just have to use two ports then

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just considering it as an option, i need to source a lot of coal

vast jungle
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Drones are nice to deliver "small" amounts of items into the middle of nowhere, saving you building a huge train station... but not sure if they are good for mass transportation, especially for raw goods

limpid vapor
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i use a few to deliver 600 sam to my trigon factory xd

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i have kind of boxed myself in with how i build rail, its not always feasible

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i am planning on doing most of it by train, just that if i get tired by the end i can close that gap with drones

vast jungle
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I think my next run will be "randomized"... because I noticed that I tend to fall into the same patterns and distributions of factories, because I like to have "most" of my items close to each factory

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and I don't want (e.g.) my plastic/rubber again on the West coast, just because it feels natural and easy to reach by train πŸ˜„

sharp lion
median heath
royal compass
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quick question, will this work as intended? I have 3 pipes of 480 that need split into 8 refineries. Each refinery requires 180 pm

median heath
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Don't think about pipes in terms of belts.

vast jungle
median heath
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8 refineries is more than fine.

royal compass
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8 * 180 is 1440 iirc

median heath
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Your math is fine.

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You just need to know that pipes and belts are completely separate operations and the terms don't transfer.

Junctions are not splitters nor are they mergers.

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This is how I would do it.

royal compass
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hmm, alright

vast jungle
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you still need to make sure you don't need a 600+ flow at any place... maybe just a linear pipe feed at the ends and in the middle, with 4 refineries left and right of the middle?

median heath
# royal compass hmm, alright

On belts, items go where directed.
In pipes, fluids go where they can.

So having looped systems that allow freedom of flow will give you better results in distribution.

royal compass
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ah

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if it matters, the inputs come from pipes that are higher up

median heath
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Even if doing one long line with all Refineries to one side, I would still loop the pipe from the end back to the beginning.

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Examples:

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Or at the very least:

royal compass
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one other thing, the refineries make 105 water, so my current solution is to combine 6 refineries together, drop the 600 down and have 30 carry on down the line, I have a feeling this will not work

median heath
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Delete all Valves and Buffers from your system.

royal compass
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I have no buffers, but why the valves?

median heath
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Because they either do nothing or cause issues.
They never help.

royal compass
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huh, alr

median heath
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Has been extensively tested.

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They are good for decoration though.

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Buffers' sole proper use-case is fluid trains, but those were rendered obsolete by the addition of the mk6 belt.

royal compass
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I have a couple in my fuel plant and my rubber plant and they seem to work?

median heath
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Then they are in the "do nothing" category of operations.

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Buffers are genuinely just really large pipes with extra potential to cause issues.

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And we already have pipes with less issue-potential. πŸ™

median heath
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What is the overall design if I may ask?

royal compass
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like the pipe network or what its for?

vast jungle
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still waiting for the "no issue" pipes...

median heath
royal compass
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alumina scrap using the electrode scrap alt

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and sloppy aluminia

median heath
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Nice.

royal compass
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thx! :)

median heath
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I am partial to Instant, because it makes the water part so much simpler πŸ˜„

royal compass
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oh yea, I just have a bunch of petro coke sitting around, only reason I use it

median heath
median heath
royal compass
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I did the pure caterium recipe for my main base cause I already needed 9k water. With the aluminum, I used coke due to making an absurd amount for coke steel and I have like 6k left over. Most of that is waste product from my powerplant.

steep tapir
median heath
royal compass
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feels like it

pastel fox
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This is what I’m talking about with having the smelters underground on a recourse node and you put a miner at the top of it

prisma kraken
pastel fox
dusky bronze
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factory floor of doom and despair

limpid vapor
dusky bronze
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i think the worst i had was when i had to place like 300 refineries for pure caterium ingots

median heath
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Power Shards say hello.

dusky bronze
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didnt have the power for that

harsh coral
gleaming dust
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So I am trying to understand - I have 10 refineries for fuel but my fuel is not unloading. I have 20 Fuel Gens Set up. Yet for some reason my fuel just sits in the refineries maxed out. I am using MK2 pipes for the crude > refineries and for the fuel > fuel Gens, Ive rebuilt pipes/refineries/Fuel Gens. Am I missing something?

vapid gorge
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overhead images of your pipe layouts are needed πŸ™‚

gleaming dust
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Ok let me see what I can do

vapid gorge
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photomode makes it easy, press P

gleaming dust
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Ive added and removed fluid storage a couple times to see if it made a difference but I can't even seem to get it to balance and just run. When I was doing 6 > 12 I didn't see any issues.

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MK 2 at th end of the first floor to pump to second floor.

vapid gorge
vapid gorge
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create 1 dedicated pipe for each floor

oblique hollow
gleaming dust
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600 Crude > 400 Fuel

oblique hollow
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600 crude is more often the issue.
you are feeding from one end

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avoid that. move the 600/min oil input to the middle of the refineries

vapid gorge
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well the ysaid their fuel is sitting in the refineries
so tehre's definitely flow issues for hte fuel

oblique hollow
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if the fuel is sittin in them i would just slap down a pump, remove the buffer and see what happens

gleaming dust
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This is my last refinery in the manifold.

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Ill remove the buffer split the pipes

royal compass
# median heath This is how I would do it.

Did a little bit of testing with my design and it seems to work ok for now. The only issue is that I don't have enough bauxite to use the left over water and its causing everything to backup. I setup a coal generator and its keeping everything working slowly.

oblique hollow
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does the fuel pipe only supply the bottom floor for now?

vapid gorge
oblique hollow
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honestly i dont see a single pipeline pump here and the fuel gens at the top look dry

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so thats my bet

vapid gorge
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I mean that may also be an issue yeah xD

gleaming dust
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I have an mk2 pump feeding the top floor.

oblique hollow
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because from the look of it it either doesnt work or fluid might not even reach it

gleaming dust
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its only 32 meters lift

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Bottom left. But I am going to reroute through the second pipe I started making

oblique hollow
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it seems the fuel isnt actually leaving at the top

prisma kraken
oblique hollow
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the pipe up seems full but it doesnt actually move well

prisma kraken
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what happens is gravity causes the bottom ones to always have priority over the top ones and that leads to backflow instead of even distribution

oblique hollow
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is there a floor hole

gleaming dust
oblique hollow
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should.
but i have a sneaking suspicion

prisma kraken
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same problem, fluids flow down first

oblique hollow
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try bypassing the floor hole

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just clip the pipe through the floor

prisma kraken
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what will fix the issue is if you break up stuff into a pipe going to each level before any consumers

gleaming dust
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Right so if I make the second pipe it should probably alleviate the issue

oblique hollow
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or top to bottom. that should just work

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doesnt matter it fluid flows down first if the pipe starts at the top to begin with

prisma kraken
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yep. stripping stuff down to the most basic: all consumers for a pipe network should be level

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i believe that gases do not suffer the same issue, but haven't probed that hypothesis

oblique hollow
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gasses ignore gravity completely, they just fill pipes

gleaming dust
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I'll mess with it and see if the gravity situation doesn't fix it.

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that was helpful to think about the situation, will report back.

prisma kraken
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I don't know how the game's simulation code works, but it seems that whenever there is a choice as to where volume should flow, the lower altitude pipe segment is always chosen. it always causes an underrun at the end of the upper pipe

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probably some building tricks can special case a solution, but the key word there is 'special'

vapid gorge
gleaming dust
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Yea this is what it looks like now

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Its a little hard to tell but I split it 6 > 12 one pipe 4 > 8 in the other.

vapid gorge
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cool, maybe get rid os this little bit too, always good to clean it up

gleaming dust
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cleaned up and had to clean up my resin as well since it was starting to overload the manifold but things are holding steady for now. Thanks for all the help

robust tulip
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can it be divided by 45?

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like factors of 45

violet stag
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I just ran the numbers and without slooping I will need to use about 75% of all the available SAM just for ficsite trigons

wheat nymph
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yo gng, which one

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I can't decide

vast jungle
wheat nymph
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the rubber version doesn't have the neat 1:2 ratio

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but then I got lazy

vast jungle
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you can easily use the resin to rubber conversion and still get to the desired output

wheat nymph
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oh mb I meant resin, not polymer

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but the rubber one gives odd ratios for the plastic/rubber refineries

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it's close to 2 but not quite

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and the plastic one is exactly 2, hence better for a tree layout

vast jungle
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I typically build my factories in output multiples of 270... that gives nice ratios

wheat nymph
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but tree layout sounds tedious

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in multiples of 270? hu

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I was wondering if there was a magic number that gives mostly nice ratios, ty!

vast jungle
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start with 3 refineries making HOR... from the byproduct you get 30 rubber

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turn 20 of the rubber into 40 plastic, turn 10 of the plastic into 20 rubber... afterwards you used up 30 fuel (from DPF or DF) and have 30 plastic and 30 rubber

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now select your final product... keep it, use the other 30 for the "tree"

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take 30 into one refinery to make 60, take 60 into two refineries to make 120, take 120 in four refineries to make 240... add the 30 you kept and you got 270 output

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no looping involved, but stages of "doubling"

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you will need 240 fuel for this, which is exactly 4 DPF loops

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(all at 100%... if you overclock multiply every number with the factor)

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this "30 rubber and 30 fuel" to "30 rubber and 30 plastic" was the magic for me

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@wheat nymph hope that all made sense...

wheat nymph
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got it

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interesting, hm

vast jungle
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the nice thing is that you can use the same layout for plastic or rubber... you just have to switch two belts after the 30/30 producing... and flip the recipes of the three doubler stages

wheat nymph
vast jungle
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but of course building a loop is also fine

wheat nymph
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I need a better blueprint for refineries

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the ones I made are tedious to use

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that is the true limiting factor of my experimentation

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your idea is tempting. I do also need rubber. But I don't want to tear down my refineries for the third time and start all over again tired_jace

vast jungle
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I think I made 4 MK2 BPs that are most of the factory... one BP for the 3 HOR producers and the single Rubber maker... one BP for the DPF loops... one BP for the 30/30 maker and the first two doublers (have to look) and the last one for the final doubler?

wheat nymph
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hmm

vast jungle
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but maybe you should hop into a "creative" (zero building cost) copy of your world and experiment a bit with finding the layout you like

wheat nymph
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the building cost is not the issue

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just the tediousness of flying around and connecting everything over and over again

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only to realise 10 minutes in you misaligned something somewhere

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and have to scrap it all

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that's the one thing I really don't like about the game loop in satisfactory

vast jungle
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just skip the connections at first... just place the Refineries and see how they fit

wheat nymph
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in factorio I could just select and move things and wait a few seconds and everything was fixed

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I really miss that here :/

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SMART mod at least made things a lot less tedious so that helped but yeah for now I should stick to rough sketches so to speak

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and once I am pleased with that double down and hope I did not miss anything

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but I am always missing something 😭

vast jungle
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I think my "rubber/plastic solved for me" factory went through a dozen iterations... and will most likely go through another one because of autoconnecting BPs when/if I do another run when 1.2 becomes stable

wheat nymph
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going back to my paint sketch: last night I built the left version. This morning I did not like it and tore it down to build the right version

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BUT I BUILT THE LEFT ONE AGAIN

vast jungle
#

it happens

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I had a blender based variant of the whole think made from just two MK3 blueprints... with decorative walls around it and vertically stackable

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with the "new" autoconnect feature, it should be possible to make this "2-click and done" πŸ˜„

wheat nymph
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I don't like the autoconnect feature

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it tends to connect to things I don't want it to connect to

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and by the time I clean that up I would have manually set up belts faster and better

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it also uses too many UObjects imho

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where I would place 1 belt, the autoconnect feature results in 3 belts

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the idea is great but IMHO it's just trying to be a less intimidating version of the SMART mod which just does it better

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with that mod it is actually a true one click operation to add another refinery identical to the one next to it with the exact same belt and pipe connections

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the game feels drastically different when it is this easy to just extend your factory

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anyway - I am now watching my plastic / rubber loop and it's giving kovarex enrichment process vibes (for those factorio veterans)

vapid gorge
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smart mod is extremely limited in layout control of pipes and belting.

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and there's zero chance I want to belt and pipe teh same way for everything

wheat nymph
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when you place multiple identical buildings in a row you don't?

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this is a done deal for smart mod

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yet it was considerably more frustrating with the auto connect feature and just built in blueprints

vapid gorge
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yeah that's pretty restrictive. I don't use either anymore but with autoconnect you can actually design pipe and belt segments pointing in the right spots to connect to the next pretty easily

wheat nymph
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I might need to do more experimentation with auto connect then

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so far I found it kinda meh though

vapid gorge
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you have to incorperate it into the design with how you envision the units working together just need little bits sticking out here and there πŸ™‚

meager kettle
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found it more useful for tracks than belts. but its nice for pipes

wheat nymph
vapid gorge
#

if you're trying to do anything but basic stuff that tends to be how you need to do it πŸ™‚

median heath
robust tulip
median heath
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I am now confused.
Because if you know that, why are you asking if the 81 side of the rule goes into 45?

oblique hollow
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If you wanna be picky, oil can be done in multiples of 27 too if you accept single place decimals instead of no decimals (that was the guiding rule behind 45 / 81 I think?)

median heath
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Oil in 27 gives you product in 81.

oblique hollow
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27 product should give you 9 oil then

median heath
#

27 product gives you xx.yyyyyyyyyyyyyyyyyyyy_ though.

oblique hollow
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I think it was xx.y

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I would have to check my calc for that again

median heath
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You can punch 270 into Tools with Recycled Loop if you want.

oblique hollow
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Ok yeah with non repeating decimals the smallest multiple was 2.7 oil in

meager kettle
#

600 crude -> 800 HOR + 400 Resin. 400 HOR -> 800 Fuel. 400 Resin -> 200 Rubber. 200 Rubber -> 400 Plastic, 400 Plastic -> 800 Rubber, 200 Rubber -> 400 Plastic, 600 Crude -> 600 Rubber + 400 Plastic. Wheres the 45-81?

oblique hollow
#

Which is just 27 oil / 10

oblique hollow
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This is about machine relations and their clocking

meager kettle
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6 to 12?

oblique hollow
#

600 oil in requires repeating decimals in the recycling refineries

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If you do certin ratios

meager kettle
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i'm not seeing it

oblique hollow
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Also why 600 plastic and 400 rubber

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Thats not a 1 to 3 ratio, which recycling can usually do

meager kettle
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usually end up with some left over fuel which isnt enough to do a full one

oblique hollow
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Then include that again

meager kettle
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i am, which is why i get both rubber and plastic in the end, not just one

oblique hollow
#

45 81 isnt about getting "just one" out either

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The total sum of rubber and plastic out should be 3x bigger than the oil input, no matter the ratio.

Thats when you used it to its full efficiency without dumping fuel or resin

meager kettle
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o wait, its 1600 fuel not 800. so 200 rubber -> 400 plastic (200 fuel) -> 800 rubber (400 fuel) -> 1600 plastic (800 fuel) which is 200 fuel left, so 200 plastic -> 400 rubber with that. makes 1400 plastic + 400 rubber form 600 crude.

oblique hollow
#

Now find recipes that use those numbers without repeating decimals.

45 81 is about avoiding most of that by being a kind of guideline

#

Its not a strict must, just a way to do production

meager kettle
#

theres no repeatign decimals there?

oblique hollow
#

1400 plastic is not a neat number to work with in subsequent recipes

median heath
meager kettle
#

neat or not, still not seeing the 45-81 there

#

600 crude to 1800 total product is a 1:3

oblique hollow
#

45 81 doesnt mean "every machine includes this ratio by default"
its just a way to ensure doing production without decimals

median heath
#

45-81 is not "this is the sole way to get no repeating."
It is a "this is a guaranteed way."

If you find other paths, that is GOOD. It's just a way to find a path with minimal effort.

oblique hollow
#

wait huh why is it so blurry

#

there we go

median heath
#

That 33.3333333_ hurts my soul.

robust tulip
meager kettle
#

thats not how i'd set it up, but w/e

robust tulip
#

such as making 20.25 oil products/min

median heath
median heath
meager kettle
#

i made refinery batches to work in units of either 200 or 400 fuel+input

#

color coded em too, black = making rubber, blue = making plastic

median heath
#

How many total Plastic do you have and what are they clocked to?

robust tulip
#

weekend?

median heath
robust tulip
#

i see

meager kettle
#

clocked to take 50 in and output 100

#

in batches of 8

median heath
#

Neither of those answer the question 😭

meager kettle
#

chill just working it out in my head

#

clock speed 166% i thin kit works out to

robust tulip
median heath
#

If you have them outputting 100 from a Recycled recipe that's automatically an infinitely repeating decimal.

meager kettle
#

80 refineries total for plastic all in all

#

would be repeating, 50/30

median heath
#

Yes.
That's the point of the rule.
It eliminates repeating decimals.

meager kettle
#

final production isnt repeating tho

#

its just the clock speed

median heath
#

Yes.
And given clock speed v cycle time is the sole metric the game itself cares about - that is why we solved for it.

#

The game does not operate in items per minute.

#

Everything is done on cycle time * clock speed.

#

Now, does 0.0001 level of precision MATTER?
No. But it bothered me.
So math.

meager kettle
#

cyclespeed doesnt look rounded tho

#

it just says 7.2s

#

not 7.1999999

median heath
#

πŸ€¦β€β™‚οΈ the UI lies to make you feel better.

meager kettle
#

also doing 12/5*3 comes out to exaktly 7.2

oblique hollow
#

using math formulas uses all decimals

#

they just dont show any after the 5th

median heath
meager kettle
#

so theres no issue to using decimals :p

median heath
#

It still bothers me πŸ€·β€β™‚οΈ
Which was the whole reason the math was done in the first place.

oblique hollow
#

well now we can all rest assured that 3 x 33.33333 is as good as 100 mikaelsmile

median heath
#

And while 100/60 may give you full precision in the one machine.
We don't know how it works when you copy/paste the computed settings onto multiple other machines or if you need to manually type it in to every single one.

oblique hollow
#

i think greeny could verify that

#

as greeny asked in the first place when looking through values saved in machines

median heath
#

Jason could verify it too 😏

oblique hollow
#

maybe you can just use SCIM for that

median heath
#

I shall dub him: Jason | The Great Verifier.

meager kettle
#

since you can type in 100/60 in the clock speed field

oblique hollow
#

the code should copy the actual value

#

the ui is a different story

median heath
#

The code...

#

The code on these glasses indicates the AllSpark is 420 blazin miles from here.

#

Sorry.

robust tulip
median heath
#

What item are you making?

robust tulip
#

as in your schematic in tools or modeler or whatever

robust tulip
# median heath What item are you making?

atm im trying to make a nice clean number of heavy encased frames because i'm sick of constantly running out and having to manually make them when i'm building stuff

#

i don't want to make an obscene amount, just enough so i can run it into a DD and keep me supplied while building

median heath
robust tulip
#

anywhere from 3-20/m, but i'm not too picky

median heath
#

I need you to be picky.

#

Give me a single number.

robust tulip
#

sorry

#

let's go with 10

median heath
robust tulip
#

okay

#

change that to 11.25

median heath
#

Tools hates using Copper for anything and I don't fully understand why πŸ˜„

#

@robust tulip if you take out the Steel Rod option it cleans up even further.

meager kettle
#

What about stitched plates and molded pipes? :p

#

Oh nvm it's iron pipes

median heath
#

I am asking greeny about certain weights atm.
Because Tools seems to value.... Limestone...

#

As if it were some rare commoditiy.

wheat nymph
#

Tools also loves to avoid using Caterium

#

it rather takes something else and throws it into the converter to get caterium out of it

prisma kraken
#

i think the weighting preference with resources to use is based on amount in the world. since water is effectively infinite, it'll always win

median heath
#

Yeah, you have to force it to do what you want sometimes.

prisma kraken
#

i don't agree with that as a criteria, but it makes sense

median heath
#

But like... it HATES copper, and yet will suggest Iron Alloy before using Basic Iron...

wheat nymph
#

I want a "I do not plan to use every single available resource on the map" mode

prisma kraken
wheat nymph
#

it also loves to produce entire chains with -0 input

meager kettle
#

Ai slop code at work prob :p

robust tulip
#

this is why i use modeler

wheat nymph
#

I asked it for circuit boards with all alt recipes and its solution was to mix in -0 of the quartz based circuit boards together with the caterium based ones

vapid gorge
#

because you can't uncheck the recipes you don't want it to use?

robust tulip
#

you've given me the skeleton, let me see if i can give it the meat in modeler

median heath
#

He either added or is adding the ability to set your own "weights" to resources.
So if you don't care about copper usage you can set the weight down and the tool won't try to save on it.

wheat nymph
#

I keep going back and forth between both tools

median heath
#

Which will be very helpful for locally sourcing things.

wheat nymph
#

oh neat

#

where is that option?

prisma kraken
#

idk, the tool is good for what its good for. I wouldn't take its advice without some revision in constructing a factory, but it still does a lot right and can help a great deal in planning

median heath
#

Becuase if you're sticking to 1 area for a material, and there's an extra node of something, you can set the weight down to make sure you use the node.

median heath
wheat nymph
#

kk

robust tulip
meager kettle
#

He's said as much, using Claude to code

prisma kraken
#

what i find tools really lacks is the ability to easily figure out what you want to build in a location based on available resources. the workflow for iterating through permutations and trying different options is very slow and cumbersome

robust tulip
meager kettle
#

Greeny

robust tulip
#

is he the guy who made tools?

wheat nymph
#

I thought most of Tools was made before claude was a thing

meager kettle
#

Yes

wheat nymph
#

tbf for developing a web app I'd probably resort to using an AI too

prisma kraken
#

pretty sure AI tools existed before satisfactory as a game did πŸ˜„

wheat nymph
#

eh

median heath
#

afaik he is required to use Claude for his actual job.

wheat nymph
#

what's the easiest way to get to 1000 tickets? I'm at about 400-500 now IIRC

median heath
#

what's the easiest way to get to 1000 tickets?
Activate AGS.
Give yourself 1000 tickets 😏

wheat nymph
#

ok what's the second easiest way πŸ˜›

meager kettle
#

Sink overflow on all production

wheat nymph
#

I am sinking the space elevator parts

median heath
wheat nymph
median heath
#

πŸ˜„

wheat nymph
#

ok jokes aside, I gotta scale up my production or else it will take forever to get the remaining 500 tickets

median heath
trim marlin
#

yo

wheat nymph
#

what is the relation between pain-to-make-item vs. how many points it gives in the sink?

median heath
#

But yes, scale up production.

robust tulip
#

i'll spare you all from having to read this, but all you have to know is that this power plant leaves me with 400 poly resin and 400 compact coal as byproduct that idk what to do with, what would you guys do with it?

wheat nymph
meager kettle
#

I just put overflow sinks on all lines. Had 1k+ tickets before i was even halfway with phase 4

wheat nymph
#

hm

robust tulip
# wheat nymph but WHICH one

i was making about 1m points a minute when i accidentally made 200 modular engines too many and sunk em all at once

wheat nymph
#

but that doesn't last long obviously

robust tulip
#

are you trying to get the nut statue?

wheat nymph
#

yes

prisma kraken
wheat nymph
#

My plan is to build something and then go exploring for the remaining hdds so I get that achievement, too

#

and by the time I am back hopefully I will be closer to those 1000 tickets

#

but I do wonder what is the reasoning behind the sink points you get for each item?

#

is there a formula of power / resources / space required to produce it vs the points it awards?

limpid vapor
wheat nymph
#

is it completely arbitrary? etc

robust tulip
limpid vapor
#

its no big loss just sinking both though

prisma kraken
meager kettle
#

Pretty sure it's based on materials used and quantity

robust tulip
#

i think the most bang for you buck is the most advanced thing you can create - either biochemical sculptors or ballistic warp drives

prisma kraken
#

that analysis is in some ways wrong, but it is a good starting point and all the math was done on the backs of napkins, but it is a good starting point

median heath
wheat nymph
#
Official Satisfactory Wiki

The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it and converting them into points based on their value or complexity. These points are used to print the aforementioned Coupons, with each successive Coupon requiring more...

#

that is precisely what I was looking for

meager kettle
#

like a wire is 6 points, and a cable is 24, so you get twice the points making cables to sink

robust tulip
median heath
prisma kraken
#

you could probably do a masters thesis on the computational algorithm you use to min/max points in satisfactory, so any posts around done by armchair engineers aren't going to be complete in accounting for every permutation of recipe or sloop strategy, etc

robust tulip
#

you HAVE to automate them

#

thats kinda the idea

median heath
prisma kraken
robust tulip
#

well yeah

median heath
#

A machine has to make them.
You do not have to automate them πŸ™‚

robust tulip
#

box factory?

#

you mean little factories spread out?

median heath
#

Behold.
Project Assembly "automation."

robust tulip
#

i see

median heath
#

Overclocked and somered.

prisma kraken
#

which works well unless you are doing 100x elevator

#

(the way the game should be by default)

median heath
#

Somering reduces resource cost by up to 16x depending on which Phase you are in.

wheat nymph
#

at the end of the day it is mostly just a linear optimization problem

#

that topic is very well researched

robust tulip
wheat nymph
#

I don't think there is much room for a master thesis

prisma kraken
#

yeah, well, it actually isn't and that's the thing that makes it complex and why we're always complaining about sftool's wierd choices at times

robust tulip
#

supposed to make 100 acus in 1h 40m - took over 7

median heath
prisma kraken
# wheat nymph I said **mostly** for a reason

in set theory, an item is either in a set or isn't. we're talking set theory here. if there are cases where linear programming can't solve the problem, the problem isn't a linear programming problem

robust tulip
#

like a lot a lot of it

robust tulip
median heath
prisma kraken
#

yeah, the master's thesis would be how to tackle reducing the computational complexity of brute forcing every permutation by creating some generalized rules that follow some algorithmic constraints and stepping back and looking at it as a bigger problem.

robust tulip
median heath
#

😭

robust tulip
prisma kraken
#

i believe that that is possible to do, so with that premise, yes

robust tulip
prisma kraken
#

you assume infinite time with that. the number of permutations is inductively infinite, so of course working through all permutations will be infinite, but an algorithm should exist.

robust tulip
#

...or you could spend a few hours in tools/modeler and brute force it

prisma kraken
#

where the interesting maths with it all actually lie is in trying to pair down that infinite set of factory layouts to a finite useful set

prisma kraken
unique cypress
prisma kraken
#

no tool exists to calculate what you want to produce along with the power needed to run it

prisma kraken
#

i mean to design the factory for power along side the factory for production and produce exactly what the factory takes

#

that requires a different sort of algorithm

unique cypress
prisma kraken
#

ehh, i'm not very familiar with that tool, but it requires some serious horsepower to run an optimization pass on that all and iterate toward the best design

wind spade
wind spade
wind spade
wind spade
unique cypress
prisma kraken
#

sftools does a great job for what it does. not worth arguing the other points.

unique cypress
#

optimizer does everything tools does and more but you do you

meager kettle
#

so does pen and paper :p

plain slate
#

Might be dumb but I’m tryna to produce caterium ingots on ps5 with 3 smelters merged together and need to input 13.33 as underclock for 40 per minute but it’s not letting me and rounds itself either to 13.35 or just 13.3

#

And that’s with typing in the numbers

meager kettle
#

use five decimals? 13.33333

harsh coral
prisma kraken
plain slate
plain slate
plain slate
#

I need to run at 88.889%

#

But idk why the ps5 version does this

meager kettle
#

might be a bug? take it up on the QA site

harsh coral
#

It's probably console as a whole

plain slate
#

But other decimal numbers work for some reason

#

Just not 13.33

harsh coral
#

It's really annoying on console to get numbers right

plain slate
#

I think if you put in a decimal that’s lower then 5 in auto puts it as 5

#

1.23 turns into 1.25

meager kettle
#

can you do two smelters and clock em up to 20?

plain slate
#

Lemme see gotta drive back

meager kettle
#

or do four and clock down to 10

plain slate
#

I love this little tractor lol

#

I’m still new how would I merge 4 together

harsh coral
plain slate
#

Just 2 mergers?

#

4 smelters

#

Might just thug it out and accept the extra 0.05

harsh coral
#

Oh yea just place a merger on them

#

Make sure your conveyers have enough speed to manage the output

plain slate
meager kettle
#

merge like

plain slate
#

How much could 0.05 really hurt me

plain slate
harsh coral
meager kettle
#

yes

harsh coral
harsh coral
#

Oh if there overclocked then he's

#

Yea

plain slate
#

They are underclocked

#

120 ore into 3, 40 in each

harsh coral
#

U need the input on the smelters to match the output of the miner

plain slate
#

Well 40.05 if I’d want to be perfect I’d need 4 smelters

meager kettle
#

thats what hes trying to do, just that ps5 doesnt seem to allow the specific number they need

harsh coral
#

Oh

plain slate
meager kettle
#

i'd try just by being curious to see if it works

plain slate
#

I’ll brb

#

I’ll try the 3 setup first

#

They work at about 90

#

Efficiency

#

75 now

harsh coral
plain slate
#

50

harsh coral
#

Kk

plain slate
#

So it’s fine

still hedge
#

This should work, right?

#

When it comes to water input / output

robust tulip
#

but if it is 3 water extractors leading to 8 coal generators (which is what i'm guessing it is), then it should be fine

#

but i would pause a few of the coal generators about a minute after turning on the extractors

still hedge
#

yeah, I think if anything can be wrong is where the inputs are

robust tulip
#

just so the pipelines can fill out

still hedge
#

they are at the 4th gen, between the 5th and 6th gen, and between the 7th and 8th gen

robust tulip
#

if it's not working, it's because you're running three water generators into mk1 pipes

#

water generators generate 120mΒ³/m of water

still hedge
#

yeah

robust tulip
#

so 3*120= 360

#

but mk1 pipelines can only move 300mΒ³/m of water

#

think of it like conveyor belts

#

this is like trying to move 150 items on a mark 2 conveyor

still hedge
#

I see

robust tulip
#

have you unlocked overclocking yet?

still hedge
#

yup

robust tulip
#

okay

#

what i would do in your situation is build 4 water generators

#

and set them all to make 90mΒ³/m of water

#

link the generators up in pairs

#

and then lead them to the coal generators

#

but don't link up the 6th and 7th generators for the pipeline

#

basically just make two separate smaller pipelines

#

@still hedge here's a shitty diagram of what i mean, where the W stands for water and the C stands for coal generator

still hedge
#

Nah it's cool lol

robust tulip
#

aight

still hedge
#

Thanks

robust tulip
#

feel free to hmu if you've got any other questions

plain slate
#

I’m producing most basic things iron rods, plates, reinforced plates, wire, sheets, cable, rotors, smart plating, quick wire, limiters, and steel pipes and beams

#

How would I make a factory for versatile

#

The frame and the other thing I need

harsh coral
plain slate
harsh coral
plain slate
#

Nvm I needa make modular frames first

harsh coral
#

Make a smaller factory to make like 1 or 2 per minute maybe but there not really needed

plain slate
#

What about for phase 2 tho

#

I need 1k

harsh coral
#

Yea Make a factor for em and wait ig

#

I thought U were further and wanted them for the love of the game

plain slate
#

Nah

#

I’m tryna learn how to do things on my own now and not videos

harsh coral
#

That's very good

#

I only used videos for architecture

plain slate
#

Only got this far cause of em

#

Now I need to learn by myself starting with this new factory

harsh coral
#

Itl be fun

#

Fumbling around in the game with no guidance

plain slate
#

Yeah I know better now

#

Hey but I still got like 200 more hours

#

To learn

harsh coral
#

U got as long as you have the game installed it's infinite

plain slate
#

You know that place in rocky desert

#

Where the coal is

robust tulip
plain slate
#

I don’t have a factory for those yet

robust tulip
#

have you considered using an external software to plan your builds?

plain slate
#

No

robust tulip
#

are you willing to?

plain slate
#

Probably

#

So I don’t fumble around for ages

harsh coral
#

Satisfactory tools it's an app too amazing stuff

robust tulip
#

i would reccomend satisfactory modeler

plain slate
#

Both on steam?

robust tulip
#

modeler is on steam

#

it's also free

plain slate
#

But I’m debating on

#

Where to build the modular frames at

#

Since my steel is only being ran by one pure node

#

And 2 impure coal

robust tulip
#

modular frames don't need steel?

plain slate
#

But they are needed for versatile frameworks

robust tulip
#

well i would just plan out all the raw materials you would need (iron ore, coal, copper ore, ect), go to an area where all of those things are bunched together, and build your factory there

#

if you have to build a long ass conveyor belt, you have to build a long ass conveyor belt

plain slate
#

Here’s my steel factory

plain slate
#

Are tractors good or nah

robust tulip
#

wouldn't reccomend

#

they're decent fun for a few minutes

plain slate
#

Yeah

#

Can’t wait for trains

robust tulip
#

but most terrains are incompatible

plain slate
#

Tiny Damm tractor always flipping over

robust tulip
plain slate
#

Uh oh

#

Hard to manage or what

robust tulip
#

then i realised how much of a ballache they are

#

so i just make long ass conveyor belts now

plain slate
#

I’ll still try out the trains simply cause I like em

robust tulip
#

yeah

#

it's a toss-up

plain slate
#

Uh my screens just black on the modeler

robust tulip
#

ig i might try them again when i make a new power plant

robust tulip
plain slate
#

Yeah

robust tulip
#

try left clicking

plain slate
#

Opens up Java when I play it

robust tulip
#

that's not normal

plain slate
#

Ight something popped up

robust tulip
#

okay yeah

plain slate
#

I’m on Mac

#

I guess that’s how the shortcut looks ig

robust tulip
#

it's supposed to be a coffee cup

plain slate
#

Ight

robust tulip
#

but not that coffee cup, i mean

plain slate
#

Oh

robust tulip
#

the satisfactory cup of coffee

plain slate
#

Uhm lemme uninstall

#

And re install

robust tulip
#

cup <--- this one

plain slate
#

Yeah idk

#

It’s the same thing does it run on Java

robust tulip
#

not sure

wind spade
#

can also try other planners that you don't need to install πŸ™‚

robust tulip
#

yeah you can try tools

#

just go on satisfactory tools

plain slate
#

Yeah it runs on Java

#

That’s why

#

I mean it works it’s just a little low res

wind spade
plain slate
plain slate
wind spade
#

you may not need them, or may need them. That's basic logistic solving skill you have to learn, no tool will give you that info

plain slate
#

Alrighty

#

I’ll let yall know if I can get this modular frame factory working

#

Probably gonna belt them from far asl away or just make a different steel factory somewhere close to the mod frame one

plain slate
#

@wind spade

wind spade
#

?

plain slate
#

Can I show you my layout and see if my plan will work

#

I’m producing rods and reinforced plates already so could I just hook up a factory behind it’s containers

#

To make the modular frames?

vapid gorge
#

hard to tell because cant see everything and there's no numbers but as long as you aren't going over yoru belt speed and you have enough parts? sure

plain slate
#

Let me see my nodes

vapid gorge
#

different miners and different clock speeds

#

doing 'math by node' isn't a good idea

plain slate
#

So 360 making screws, rotors, plates, rods, reinforced plates and smart plating

vapid gorge
#

the miner will tell you what it's mining

plain slate
#

All 120 iron

#

Per min

#

But 50% efficient due to belt speed probably

vapid gorge
#

ok again, no idea how it's laid out and the recipes aren't on there so really can't confirm.

again, double check you aren't going over your belt speed

plain slate
#

I am

#

I need to up all these to mk 2

vapid gorge
#

let it run for a bit, if there's a problem work backwards or forwards depending on the issue

if your machine is starving? follow the input backwards

#

if it's clogged? follow it forward and see where the clog is

plain slate
#

The only part that’s really clogged is the smart plating

vapid gorge
#

as it it has no where to go?

plain slate
#

But do I even need smart plating past this phase

#

Nah it’s the inputs

vapid gorge
#

every earlier space part is used later in space parts

plain slate
vapid gorge
#

if it's inputs are clogged either you're making too many parts, or it's outputs are also clogged

plain slate
#

Might be making too many

#

Since the inside of the one assembler is already full

vapid gorge
#

if you aren't sinking the extra or have extra empty storage it'll clog up yes

plain slate
#

Im sinking the excess of all my lines

#

I think I’m just producing everything else too fast and the plating too slow

vapid gorge
#

then it sounds like you're making too many of the parts per min for the smart plate

plain slate
#

Yeah

vapid gorge
#

what's the plan you're working off of?

plain slate
#

It’s not a real problem as of now

#

Wdym

vapid gorge
#

well did you use tools to make a plan?

plain slate
#

For the modular frame factory?

vapid gorge
#

we're talkign about smart plating aren't we?

plain slate
#

Not yet but I have an idea on where to place it

#

Smart plating is being made it’s just the inputs are clogged I’ve made more than a thousand

vapid gorge
#

sure but did you make a plan for it or just ... kinda build things?

plain slate
#

Oh yeah I did a plan

vapid gorge
#

on tools?

plain slate
#

No

vapid gorge
#

right how many smart plates pm did you mean to make?

plain slate
#

Want me to recreate

#

Just 2 that’s fine I just needed them for the elevator

#

It’s not like I need the for anything else rn

vapid gorge
plain slate
#

I’m gonna recreate the whole factory for iron to show you rq

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To see if my production of the reinforced plates and rods can keep up if I do build a mod factory

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Yeah it’s not enough rods per min or plates

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To keep up if I do build another factory behind this one

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I’m gonna go to some other nodes and build the modular factory there

trail depot
#

Is there any good underclock percent to set coal generators to make their compacted coal consumption a simple [whole number] per minute?

vapid gorge
#

but why does it have to be a whole number? and why under clock?

trail depot
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Because when I divide 400 by 7.142857, I get 56.00000112000002/per minute

vapid gorge
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... why are you dividing it by 7.14.....

plain slate
vapid gorge
#

if you understand it? great

trail depot
plain slate
#

It’s copied

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That’s why I feel like I need to restart

vapid gorge
#

just so you know, compacted coal recipe effectively just converts sulfur to more coal.

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so if you burn 1 coal + 1 sulfur node , the net output of power is basically just 2x coal nodes

trail depot
#

Not exactly. That would mean that the machine would consume 7.5 coal per minute. Close, but not exact.

vapid gorge
#

yeah you have repeating decimals it'll just occasionally dip every few thousand hours

trail depot
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I don't even know why compacted coal has such a funky burn rate.

vapid gorge
#

a thing you have to accept if you want to burn it.

#

much easier to just find more coal next to water

plain slate
trail depot
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Yeah. It's just a waste product from my rocket fuel recipe. Maybe I'll just sink it.

vapid gorge
#

you're not reusing it in the turbo fuel?

vapid gorge
plain slate
#

A muchness?

vapid gorge
#

much of a muchness

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the starting zones are all effectively very similar

plain slate
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Imma do the plains

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Since I’m tired of the desert

vapid gorge
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the most difference might be like... grassy plains has caterium that's a bit easier to get to than crystal, Dunes is reverse

plain slate
#

I learned a bit from copying but I know it harmed me more than helped

tropic hawk
plain slate
#

I know basic automation and slightly about splitters and such

tropic hawk
vapid gorge
#

you'll have to get through that again and then get to coal power

automated power is really where things start πŸ™‚

plain slate
vapid gorge
#

eh, load balancing is totally optional

plain slate
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But nothing intense

vapid gorge
#

and gets wildly intense to work with the more steps you have to do in a factory

plain slate
#

When I copied that guys build I was so confused how everything worked

tropic hawk
vapid gorge
#

define better
they definitely take up less space and are easier

plain slate
tropic hawk
vapid gorge
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but both work at 100%

plain slate
#

But I’m restarting since Idk how half of this works

tropic hawk
# plain slate Some guys on YouTube

My recommendation is to not copy builds from others, but feel free to learn principles from others. No point in doing a tutorial to make a project if you don't know why it is that the project works

plain slate
vapid gorge
unique cypress
vapid gorge
plain slate
#

That’s why I’m restarting

tropic hawk
plain slate
vapid gorge
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yeah people think there is a META, and there isn't

plain slate
vapid gorge
tropic hawk
plain slate
tropic hawk
vapid gorge
#

biocoal is great
the only way you can make uranium rods from pigs

plain slate
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I feel wrong having that build in the world now lol

vapid gorge
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or temp ammo factories you don't want to completely automate

plain slate
#

But I can use 3rd party tools right

tropic hawk
plain slate
#

To make stuff myself

tropic hawk
plain slate
vapid gorge
#

like primary school maths mostly. Planners just do it quickly

tropic hawk
plain slate
plain slate
tropic hawk
tropic hawk
plain slate
#

Imma delete the old save so I’m not tempted to go back

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Also I don’t like the desert anymore lol

barren sparrow
#

Keep it as a reminder of things you’ve tried

plain slate
#

Too late

barren sparrow
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RIP

plain slate
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I have photos so it’s fine

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I learned some stuff

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Imma skip the intro this time cause I know what to do

tropic hawk
plain slate
#

Is there nothing there or what

vapid gorge
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just more desert

plain slate
#

Wow the plains is super pretty

vapid gorge
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lots of iron and coal and stuff

plain slate
#

I wanna expand vertically this time

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Maybe

barren sparrow
#

Plains is great for that. Northern forest is great for that, too. Pretty much encourages vertical builds

vapid gorge
#

as long as you aren't in a cave you can build vertically really

plain slate
#

No guides this time if I’m stuck on something I’ll ask here

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I’ll let yall know how things go after an hour

tropic hawk
barren sparrow
#

Elevator actually huge early game

tropic hawk
plain slate
#

I’m on console

plain slate
tropic hawk
#

no idea what it is on console (PC master race)

plain slate
#

The first time when I launched phase 1 I was in awe

plain slate
#

I have a keyboard plugged in but I can’t use it

barren sparrow
#

I mean the personnel elevator

plain slate
tropic hawk
plain slate
#

Where on the map is the plains at

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Near the middle right?

barren sparrow
#

Southwest corner

plain slate
#

Ight

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Should I go out looking for pure iron nodes or just stick with normal

vapid gorge
#

it really doesn't matter

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you can over clock nodes and for most of the tutorial (milestones) you're limited by your belt speed

plain slate
#

True

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What I’m gonna aim to do is reserve one node for each of the base things

vapid gorge
#

sure

plain slate
#

1 node for plates one for rods and one for something else

plain slate
#

Oh ok

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Solve as things break or what

median heath
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Pick your target amounts and solve backwards from there.

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If you need only 578 iron from a node, there is no reason to force all 600 out of it "just because."

vapid gorge
#

eh look, it depends on your approach on the tiers

personally, to go up the tiers, I make 1 node of each basic part and smoosh as needed

but if you want practice building specific factories, make some dedicated factories

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you can use smart splitters to over flow parts that back up along the stages too if you like]

plain slate
#

That’s one thing I did learn

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And send them all to the sink

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I feel bad for the power slugs ngl

median heath
#

You're starting in GF right @plain slate ?

plain slate
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Mhm

median heath
#

Ok so for example about solving backwards:

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Rotors take 45 iron ore to run at 100% output.
So in Phase 1 you can pull that needed 45 out of an impure node and call it a day.
Or you can force 60 out of that node and deal with the headache of "how do I allocate this 15 that I don't need?"

plain slate
#

Mmm gotcha

#

Same concept for underclocking stuff right

median heath
#

It is always easier on the headache to just pick your final target amounts and then solve back to how much input you need.

median heath
plain slate
#

Understandable lol

median heath
#

Why build 60 of something when I can build 24 @ 2.5? πŸ˜„

plain slate
#

Smart smart

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Rn imma just get the basic things automated

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Idk what to get first tho base building or logistics

median heath
#

Ok so pro tip time.

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You're on Tier 1-2 right now, right?

plain slate
#

Mhm

median heath
#

Have you done any milestones?

plain slate
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Nope

median heath
#

Good.

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Read ALL of them.
Because there is not a single Phase where I would recommend doing milestones in order.

plain slate
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Cause some stuff is just more useful

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Do I need foundations rn? Nah