#math-and-meta

1 messages Β· Page 395 of 1

vapid gorge
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that's a very basic one there

mighty tusk
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I used to do 4m long foundations and not do towers which wasted a lot of my time building tracks instead of just doing the auto connect stuff

mighty tusk
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Blueprinting time lol

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I made a constructor stack already at least, to try to save some space

vapid gorge
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πŸ™‚
if you want to try stacked rail I recommend it, works basically like side by side rail but much smaller footprint

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can make tighter turns and hug the ground better

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another example

mighty tusk
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Better than my old floating straights and 90 degree bends lol

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How far apart should I put the singals? I never had enough trains at any point to have to worry about the spacing, but I would assume every/every other tower?

vapid gorge
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every tower is probably good

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that's often like every 10-12 foundations

mighty tusk
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Thanks for the guidance, i greatly appreciate it

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Need to hit the sack so I can play this game for an ungodly amount cause I have a 3 day weekend from work 😎

vapid gorge
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no sweat! gonna go mow the lawn now xD

graceful marsh
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I made sure it's not on foundations just for you

vapid gorge
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ok? you're allowed to be unpleasent if yo uwant

hot hornet
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Does anyone know what the most efficient thing to sink is?

outer vale
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as always, gotta define "efficient"

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most points per item is probably the ballistic warp drive

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points for minimal effort? can literally sink raw uranium

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and sinking anything spare you're already producing is basically free

vapid gorge
tall vale
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Guys, what do i need to make more? Plastic or rubber? I have 530 polyester resin/min laying, should i make more plastic or rubber?

wind spade
tall vale
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Oh wait they arent the same

unique cypress
tall vale
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ill just make a whole second floor for them\

naive sand
vapid gorge
naive sand
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I do have one big turbine junction around my central hub in the red forest, yeah they're always wild.

I've played enough Factorio that I recognise the general theme of that style of T junction, which then reminds me of all the other ways this can be done. Should have thought of that, so really helpful image of yours there.

inland smelt
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uh something something a2+b2=c2

mighty tusk
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Ive officially started a notes document cause I am too adhd to remember all my math

slate river
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this is heavenly train routing

mighty tusk
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Does this work

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Sorry it looks like shit lol

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There is a value that limits to 200 between the 2 lines of 400 on the 600 side

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I realized I prob dont need that valve and it will just balance itself out

dusky dust
# mighty tusk Does this work

I'd highly recommend setting one bank of machines to consume the 600/min and a separate set of machines to consume the 200/min

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Or better yet: instead of whatever's merging the 600/min fuel together, have each machine output to the exact number of gens/whatever that it supports. Simple pipes are a lot easier to debug than complex pipes. :)

cunning stump
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720 fully overclocked fuel gens are finally all placed

vast jungle
dusky dust
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Especially if you have segments of pipe where you need the full 600/min flow, introducing complexity to your pipes is a great way to have Debugging Nightmares

mighty tusk
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Ill just run a second line parrallel, since im doing rows of 10, and each 10 takes 200

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I did this

The left pipe is the 600 one (20/m over 30 machines)
The right pipe is the 200 one (20/m over 20 machines)

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I havent placed the gens for the 200 pipe

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Rubber taking its sweet time ot upload

vast jungle
mighty tusk
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Im fighting water right now but I realized I had the wrong pipes going to the wrong places lol

vast jungle
mighty tusk
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I do, but the water is sloshing and wont go up even when I have pumps

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It doesnt want to go up that extension on top into the packager

vast jungle
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maybe switch off the consuming machines for a moment until the pipe is full?

mighty tusk
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The main bus pipe is full

wind spade
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main bus?

vast jungle
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still, if you use less than you consume AND it doesn't get full you have more issues than you currently know πŸ˜„

mighty tusk
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The main water line that goes down, and then each packager takes 60 water, total 10 packagers

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The main line fluctuates less tahn 1m^3, but Idk what is keeping the water from going into the packagers

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It seems like the packagers are getting water in "bursts" but tis less than what they need?

I removed all the pumps that were the ones for the original headlift needed

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I think the pumps might have been problematic

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Well I built a big water column, the main run is full, but the water still wont go into packagers 😑

vast jungle
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stupid question... are you sure you connected the water to the input of the packager?

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(speaking from experience)

mighty tusk
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Yea, I blueprinted the individual dpf loops

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I made the T junctions not point up and it helped a ton

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im replacing them all right now

vast jungle
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(welcome to the BP party ^^)

mighty tusk
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?

vast jungle
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so the attached pipe to the packager is full but the packagers "inventory" is empty?

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can you post a screenshot from the packagers internal state?

mighty tusk
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Its working since I built this

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So I noticed it doesn like this

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but lieks this

vast jungle
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okay, so both water and empty canisters are arriving... I would try to have a look when the state goes yellow to see which one of the three connections block the thing

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could also be canister input or canister output

mighty tusk
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The issue was the water was never making it into the packagers even though they were connected, but that second T junction seemed to have helped along with the tall ass water tower thing I made

vast jungle
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there is water in the packager, so "never making" seems to be a bit pessimistic

mighty tusk
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It was, but just in random bursts that werent enough

olive ferry
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can someone tell me how i would get 1/12th of an input as an output

vast jungle
olive ferry
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so i take a spliter

vast jungle
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you need a splitter for both solutions...

olive ferry
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then connect 2 channels to splitters that have a 1/2 division?

wind spade
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yeah, split into the machine, it will self-regulate

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--S--S--S--S--S
  |  |  |  |  |

can be as long as you need

mighty tusk
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Well its working now, need to adjust that blueprint for when I double this up eventually

mighty tusk
inland smelt
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More smelters in between or leave space ?

vast jungle
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so the answer is most likely "whatever you like more"

inland smelt
oblique hollow
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leave space for what?

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place as many smelters as you need to smelt the ore

humble halo
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p r o c e s s

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wait hold on how did the thing go explore and exploit

tropic hawk
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IMO should be CARE
Construct, Automate, Research, Exploit

cerulean stratus
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so I just learned how rigor motor can be used on existing systems to basically quadruple your amount just by adding crystal oscillators
Anything else like that?

tacit swift
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hey can someone help me out with a nitrogen transport line? I need to transport a bunch of the gas half way across the map and Im not sure how I should do it

brittle lion
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package and train

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1 600/min gas line turns into 150 packaged nitrogen per minute

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or just package and belt instead

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you can get 5 full lines of nitrogen gas onto one 780 conveyer belt

manic goblet
# tacit swift hey can someone help me out with a nitrogen transport line? I need to transport ...

Depending on how much you want to transport, you can package it and drone it across the map. Nitrogen has a 4:1 compression ratio when packaging. A drone can carry 9 stacks. If you are only packaging 600 m^3 /min of gas, as long as the trip time is less than 6 minutes, you can transport everything on a single drone.

If you have more you want to transport, you can use a train if you have an established rail network; a single freight car can hold 21.333 minutes of packaged nitrogen gas if you are packaging 600 m^3 /min.

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I wouldn't recommend fluid cars if going that far across the map, as they can only hold 2 minutes and 40 seconds worth of nitrogen gas at 600 m^3.

ripe mango
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Where's a decent place to set up a first Aluminium factory? And any particularly useful alts I should fish for?

manic goblet
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If you want to take silica out of the equation, get sloppy alumina. Pure aluminum ingot will also negate the need for silica in the production of aluminum ingots.

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You are going to need water, so I recommend bringing the bauxite to water rather than the other way around

vapid gorge
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and you aren't making intersections every 2m

tough roost
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i just noticed im making more power than i am consuming in my factory using my byproduct lol and im just using basic fuel to not even turbo

brisk urchin
brisk urchin
vapid gorge
cedar glade
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someone help me with trains path/ block signals im begging (right hand traffic LEFT TO RIGHT)

ionic sapphire
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path signals going into the intersection
block signals coming out of the intersection
more can be added after

cedar glade
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your a life saver, thanks

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spent 2 hours trying to learn this when 2 sentences got it

limpid knot
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Forgive me, as this likely wont be the clearest question. I want to convert four iron lines equivalent to around 1200/m into a trucking route. How might I math that out for truck hauling? What kind of throughput can a truck achieve with base materials? Transfer is within-biome, for frame of reference (rocky desert).

dapper drum
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you know, I don't have an answer, but I'm curious how people respond - and I wonder if the routing changes coming up in 1.2 will affect the answer

vapid gorge
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Or time the route and see if the trucks cargo will be more than full by the time it returns

cosmic belfry
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@regal spruce it was hiding lol

cosmic belfry
cedar folio
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I think Tools just glitches out a bit and makes them all even instead of actually maximizing both outputs. Which I just tested it with Iron Rods and Computers without changing input, and it just matches the items per minute.

vapid gorge
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In fact better to avoid any maximise. Figure out an amount you want to make and turn it to item on

cosmic belfry
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the one with concrete set to 320 / min seem like a good setup?

vapid gorge
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This is the way

cosmic belfry
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much appreciated!

buoyant fulcrum
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2/7 connections out of a 7-6

buoyant fulcrum
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its beautiful

limpid knot
graceful linden
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Im having my clanker build a new calculator. You can specify a given target input or output, lock it in, then scale machine count up and down for under/overclock and get a clock% to copypasta.

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dragging I/O nodes lets you bring up recipes quickly

frosty owl
vapid gorge
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slop bots building a calculator? that will go well

graceful linden
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Like I said earlier, I can lock in a target input or output, scale the machine count up and down as under/overclocking rules allow, and click to copy the clock% for pasting into the game quickly. The icons next to the locks let you snap the production to the upstream or downstream demand. I've also got sinks implemented now. It saves sessions, handles imports and exports JSONs. It's also just a single HTML file with react flow and JSX.

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I've got coal/fuel/nuclear left to bring in, then I'll try to implement clog detection, and saving groups of blocks as greater modules.

teal pumice
fervent spire
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wow copper powder is insane @_@ this entire thing only making 25 is wild lmfao
(yes I know I could overclock the refineries, but I'll only do that once I automate power shards given the number involved)

mint coral
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@teal tiger this is my little nuclkear plant. Rods burn at 0.2/min generating 10/min waste. so i know ill ber making 320 waste a minute.

so ill punch 320/min uranium waste for my plutonium facility

teal tiger
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i thought of a tool like, power goal:500k, and it calculates excatly how many plants il need, how much goes into refuel etc

mint coral
teal tiger
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gotcha

mint coral
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although Moduler tells you how much you are using. but it has way more manuall input

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modeler

teal tiger
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and from plutionium do u keep going to ficsonium or u just sink it from there?

mint coral
teal tiger
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damn i understand why so many people skip nuclear

mint coral
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the ficsonium gains are small. Id rather use the sam to make more uranium

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if i ever needed that. Im not going for big numbers.

teal tiger
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lowk regretting the 500k goal

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but i rly think thats the bare minimum i need

mint coral
teal tiger
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tbh i only wanna try nuclear cuz the machine looks so cool and makes the base look dope

mint coral
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thats 90GW

teal tiger
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doesnt seem rewarding enough for 90GW, either i go big or i go home

mint coral
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@long bridge and @meager kettle are both going for max Nuclear. if you want some advice for large scale

teal tiger
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aight thanks

mint coral
long bridge
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Im using nekos math for mine (mostly)

teal tiger
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any idea how i could find the cause of this? i followed basically the whole route back and there wasnt a single faulty block signal, every single one showed red or green

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even worse than this, the next train directly next to each works perfectly fine and goes the same route

bleak patrol
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i created a 6:5 conveyor balancer where each of the 6 conveyors is split into 5, and then each of the 5 output conveyors has 6 merged into it.. the issue is that it doesn't seem to be working properly

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TL;DW: 2 of the output conveyors are reading 750/min, while the other three are 700/min. inputs are all 600/min. all outputs should read 720/min

swift fulcrum
teal tiger
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oh it was lol thanks

tacit vortex
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THIS THING!!! Does anyone know where this is from? Please.

swift fulcrum
tacit vortex
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I saw it and knew I needed it.

swift fulcrum
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No problem, fellow pioneer, if you need any help learning how to use it, just give me a shout

unique cypress
tacit vortex
bleak patrol
wicked orbit
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uys does this mean 360 m3 heavy oil residue in 160 m3 fuel out per minute

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just did my first plastic and rubber plants kinda confused with liquids byproducs and stuff

cunning stump
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why is my power production jumping by weirdly small numbers like 10.1 or .3 or .4 like wth is going on

shy harbor
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If I have a required amount of machines but plan on overclocking all of them by 250%, can I just divide the total number of machines by 250% to find how many overclocked machines I would need?

meager kettle
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yes

oblique hollow
meager kettle
frank prawn
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hey guys im confused on how this planner works, what does it mean by 0.01 miner mk 3s or 0.05? im trying to make a factory for all the part assembly parts (copper sheet,rotors,modular frames,smart platings) i dont have mk3 stuff yet

ionic sapphire
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an underclocked machine most likely

prisma kraken
ionic sapphire
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you can probably specify which machines the planner should use

frank prawn
ionic sapphire
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one that works for you

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theres at least 4

prisma kraken
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satistools is kind of the best of the browser based ones

frank prawn
tame cairn
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Satisfactory Modeler is a free tool on steam

frank prawn
prisma kraken
prisma kraken
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hmm, room swallowed the link to the tool i use

ionic sapphire
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fuckin excel works great too

prisma kraken
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industrious engineers can figure out the web address

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i find the graph visualization pretty useless

tight socket
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system requires 600cm^3 of water, 4 refineries producing 420cm^3 with a pump producing 180cm^3 (pumps attached as it is at the bottom of a cliff), system stops working after a while due to backup of water, is it due to the pumps of the water generator pushing water into pipes to the right requiring counter pumps?

vapid gorge
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they flow both ways

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also get rid of the pumps they aren't doing anything

ornate mirage
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Any clue as to why my watertower isnt working?

vapid gorge
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rip it all out

vapid gorge
ornate mirage
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i dont understand 😭

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is the interconnecting not the way?

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and i have a tall ass watertower with mk.2 pump

teal tiger
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so nitro fuel actually isnt actually the cheaper option?

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but the simpler one ig

vapid gorge
teal tiger
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hard to decide which one to go for tbh

vapid gorge
teal tiger
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nitro fuel costs alot more but looks so much more enjoying to build

vapid gorge
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because they are an over complication and don't do anything pumps do

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pumps are basically free and they don't make you interconnect everything

ornate mirage
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cheaper and simpler in a sense?

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dont have to worry about headlift but alright then

vapid gorge
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I mean you asked what the issue was and its 'everything about how you built this'

mint coral
teal tiger
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i just found out after 650h into my save that gas is actually treated as gas ingame and has no gravity..

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all those pumps for nothing

vapid gorge
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is this coal power?

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like, just don't do things like this

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have a group of machines send fluids from point A to point B

teal tiger
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im starting to hate using fluids in my setups so much

vapid gorge
teal tiger
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well nuclear has its own category

vapid gorge
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barely uses fluids and when it does it's very direct

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build over water, send 1 pipe to 1 generator

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on top of that 1/10th the number of generators for the same power

teal tiger
mint coral
ornate mirage
teal tiger
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1/10th generators for x10 more machines lmao

vapid gorge
vapid gorge
ornate mirage
teal tiger
vapid gorge
teal tiger
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it was 10 waste/min per reactor right?

vapid gorge
vapid gorge
mint coral
teal tiger
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well started rocket fuel already anyway would be annoying to go back to nuclear now after deciding against it

ornate mirage
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i dont think i know enough about fluids... 😭 but testing is always a place to start πŸ˜†

teal tiger
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if my 250GW wont be enough for the save il give nuclear another chance, but well augmentors exist so i highly doubt that lol

ornate mirage
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neverless, its working now so ill stop bothering u about this xD

mint coral
vapid gorge
teal tiger
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how much MW you usually use in one finished save on average?

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i bet yall have plenty of finished runs

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so there has to be a average

vapid gorge
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I mean I unlock everythign with like 30 gw easily

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then I'll make a nuclear system for my own projects

mint coral
teal tiger
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is 100-200GW to 10/min most phase 5 items a good guess?

mint coral
teal tiger
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gotcha thanks, maybe nuclear will actually get another chance

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might get tight

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wait actually thinking about it i didnt start rocket fuel yet, i only automized my power shards

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yall tempting me ngl

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wait are yall storing uranium waste or plutonium waste?

mint coral
vapid gorge
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last one was doing something dumb with SAM

mint coral
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My plan was to do a small 3 rod setup but I left t that math at work. I have the 7.2 math i worked out at home.... so thats what I am doing lol

vapid gorge
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eh, imo you really don't want to do uranium power more than once on a map.

teal tiger
vapid gorge
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wet concrete, solid steel ingots

you could cut out both coal and copper and replace them with oil if you want

teal tiger
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we hate fluids

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id rather use x4 coal than having to use fluids

vapid gorge
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the oil would mostly be a small recycled plastic/rubber loop

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but that's up to you
Plastic AI limiters gives you a lot of flex

mint coral
teal tiger
vapid gorge
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just as a warning

mint coral
teal tiger
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thanks

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il actually mass produce every single of those needed items in my mega factory first

vapid gorge
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you can easily make more than 200gw from base uranium recipes. Great if that's all you need
can pus it to like 600gw though if you want

teal tiger
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that will definitely help for other projects

vapid gorge
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takes more resources obviously

teal tiger
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do we wanna overclock the plants, logistic wise

vapid gorge
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if you want? compact set ups often help with that

mint coral
vapid gorge
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if you keep Nuke gens to 200% it's very easy to manage

teal tiger
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is it true that i can push more than 600 water into one pipe? so lets say i have 2x600 water lines, and 1 line that needs 670 water. if i connec the 2x 600 water lines from left end and right end would that work out?

vapid gorge
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epends on what you're trying to do and where it's going, and you're still not 'pushing more than 600' , you're using 2 pipes

mint coral
teal tiger
vapid gorge
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but not if you have 1 input going for more than 600

vapid gorge
teal tiger
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yea thats what i thought

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fine we're goin nuclear ig

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pls dont make me regret this

vapid gorge
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plan a good location for the rods
remember you don't need to make the rods where you're burning them

teal tiger
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10 augmentor = double power right?

vapid gorge
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you can easily drone the rods to the ocean

vapid gorge
teal tiger
vapid gorge
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I just think duping is dumb.
you build a factory and then ... press a button to double the work? very silly

vapid gorge
teal tiger
teal tiger
vapid gorge
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no, make a very distinct and completely independent production facility for your nuclear plant
honestly that hsould always be the case for any power system

teal tiger
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yea well il use a prior power switch for sure, the only problem is i cant cut it off completely

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since il mass produce the items needed for it in different areas

vapid gorge
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you really really don't want to have the parts making uranium rods being part of the other systems

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because if you make any changes to that, or anything gets paused, your power system comes crashing down

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and it becomes VERY restrictive on what yo udo in the future

teal tiger
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eventho i was aware of that, il listen this time actually, cuz i ignored it so often and had way too many moments in this save where i was spamming at my fuse switch while praying

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i could have been soft locked so often already

vapid gorge
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the cliff in the northern forest near rocky D is a convenient location, as well as the swamp, lots of the needed resources nearby

teal tiger
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il still build in my megafactory tho lol

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stayin loyal to my rules

vapid gorge
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eh sure, that won't kill your future options

teal tiger
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atleast not in the center.. il try to build it as far in the corner as possible

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will be like somewhere there

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should be enough distance

vapid gorge
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well you can burn the rods anywhere there's water, but remember you don't have to make the rods there

teal tiger
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hmm actually thinking about it, my nuclear plant will be still depending on my train network which i somehow dislike

vapid gorge
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drones

teal tiger
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if my train network crashes which could very likely happen in the future, my power shuts down aswell

vapid gorge
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it's good practice

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that way your logistics doesn't crash out

teal tiger
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im not even talkin about power here, im more worried about them de-railing or signal issues lmao

vapid gorge
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... ok if you're that unconfident about your rails, drones

teal tiger
vapid gorge
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as long as it's blocked fine and you don't have trains waiting on teh main line it shouldn't cause an issue

cunning stump
# vapid gorge drones

do you have any idea why my power production sometimes randomly jumps like 9.3 (thats just one number its many different amounts). it also seems to jump higher in power production not lower?

mint coral
cunning stump
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yes

mint coral
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Just use the resources in the swamp

teal tiger
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actually quite close to my base i could directly belt it

cunning stump
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it makes no sense

vapid gorge
# cunning stump yes

randomly making 9.3mw more? unless you have an underclocked power gen somewher estuttering can't thikn of anything

vapid gorge
cunning stump
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yes

vapid gorge
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when they brake they generate a small amount of power

teal tiger
vapid gorge
cunning stump
mint coral
vapid gorge
teal tiger
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okay il settle on 20 rods, 40 just seems unreasonable for now

cunning stump
teal tiger
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damn power storages are quite useless

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id need to place like thousands to get a proper backup

vapid gorge
mint coral
vapid gorge
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you don't need the same storage as what everythign runs on

vapid gorge
mint coral
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But I dont use it at all these days

teal tiger
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what radius of radiation can i expect from 40 fully oc plants?

vapid gorge
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it's not huge

teal tiger
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small enough to build it somewhere there?

vapid gorge
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probably. but check to make sure it isn't fake water

teal tiger
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oh yea no worries

vapid gorge
# teal tiger oh yea no worries

if you OC the water gens you can pretty easily have 2 floors of nuclear gens with the water extractors for both of them directly under neath too

crimson moat
mint coral
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that my plan

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I cut out copper wire do to my limited copper

vapid gorge
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@scarlet condor this is 355.6% clocking however you like it

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you'll need at least 2 machines for that, as you're right, 250% is the max 1 machine can do

or you could have 355 machiens at 1% each

scarlet condor
vapid gorge
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if you hover over the bubble it also gives you an example of how it could be clocked

scarlet condor
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YOOOO

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I use mobile so I think I need to change that

vapid gorge
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no planner is good on mobile

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do you ahve a pad? a laptop?

scarlet condor
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Yeah I use a laptop

vapid gorge
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yeah use your lap top for it.

scarlet condor
#

I can use planner on there xd

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That's very nice though, I might be able to do a LOT more with this new knowledge

vapid gorge
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1 apple? that's 100% of an apple

scarlet condor
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Like how 3/4 is also 0.75

vapid gorge
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pretty much. just remember that 1 often means 100% of a thing

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so 3.5 you just move the decimal over 2 places to make 350%

scarlet condor
#

I LOVE math πŸ₯Ή

vapid gorge
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xD most of my students aren't huge fans but I'm glad you like it πŸ™‚

scarlet condor
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Oh dude I LOVE academics, it has to be one of my favorite things

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Honors Calc 2 was a blast that's for sure

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But I digress, I'll think of some things I need to automate atm

vapid gorge
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for example a very resource efficient plan for HMFs

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and if you want ot see what it looks like with a different recipoe, you just swap it over and it re calcs everything in a moment

scarlet condor
#

I'm so grateful for alternate recipes

vapid gorge
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So if yo uwanted to use Coke Steel instead of Solid steel, you uncheck Solid and check Coke

vapid gorge
#

alts give you al lthe options
clocking solves 99% of your logistics issues before they are a problem

teal tiger
#

hold up.. i calculated the waste right now, i will come down to 1000/min, yall wanna tell me im supposed to be able to store that for thousands of hours?

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okay atleast it stacks up to 500..

cunning stump
#

plutonium fuel rods

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or store it if that tickles your fancy

vapid gorge
#

build a BP full of connected ISC

teal tiger
#

hmm 1 container is 24 minutes

vapid gorge
#

about half an hour, you can stick MANY containers in a mk3

#

then just spam them

#

personally though I just process the waste and use the plutonium rods in drones

fervent spire
#

if you want to recycle the dark matter residue for synthetic power shards, how do you get that loop started in the first place? you need dark matter crystals to inject into the system at some point, right?

vapid gorge
fervent spire
#

yes I know, I'm asking about how to actually get it started....

#

do you just build a bunch of dark matter crystals somewhere else and drop them in the manufacturer to start it off?

vapid gorge
#

burn a little sam if yo uwant?

vapid gorge
#

although it does cost you more in SAM

fervent spire
#

hmm yeah

#

okay this spot works pretty perfectly for that, seems good

#

finally about to hit tier 5 after only
checks notes
360 hours πŸ™ƒ

vapid gorge
#

lots of options on different alt recipes though

#

pink diamonds is pretty grea thttps://www.satisfactorytools.com/1.0/production?share=WpyW1veKDW0PkWJsU1yd

fervent spire
#

yeah, diamonds especially have a lot of options. gonna use oil diamonds for mk6 belt time crystals at one spot with 1200 oil

#

kinda sad that diamonds don't seem super efficient to sloop

vapid gorge
#

it's duping, basically you always dupe hte last production step

#

or .. you know. don't dupe

fervent spire
#

yeah, I was just thinking about it for the mk6 belt materials, but in either of those chains I think the only one that seems worth slooping is the ficsite ingots

#

because converters only take 2 sloops and you need relatively few of those to make a lot of trigons

cunning stump
stoic bison
#

Me: "I guess I'll start my new save today and just play a couple of hours."

9 hours laters; 11:00pm: whoops

#

Basic assembly starter base done. On to coal power and steel

frosty owl
#

I mean, you're free to reinvent the wheel however you want, I'm just curios to understand wether you're also trying to improve upon it or not

vapid gorge
#

@spice crater you gave it too little bauxite and too little water to work with

#

you set it to 600 baux and 600 water

#

no idea why you limited the water

#

and your factory is definitely not working with the limited numbers you gave it and those recipes

#

it'll be a stuttering little factory

spice crater
# vapid gorge and your factory is *definitely* not working with the limited numbers you gave i...

It works fine. I wasn't gonna go halfway across the map to fine tune my inputs to what they are. And I am not adding 900 water I'm adding 600. The rest is recycled. I want it to tell me what I can make when I have 600 aluminum ingots/min. The only way I got an answer was this. https://www.satisfactorytools.com/1.0/production?share=5iCwYWY6rv1ISqXmoxxw

#

But that was adding the amount/min as an input then I had to find even numbers for the output.

vapid gorge
#

it is physically impossible

#

so either you made a mistake with your inputs, and you're using different input amounts, or your factory is a stuttering mess

spice crater
#

I know that. I said I wasn't going cross the map to check. Now I did since I wasted 2 hours when a pen and paper is easier may as well waste more time. Lemme actually punch it in since I wanna know now what it says.

vapid gorge
#

no idea why you limited all the resources if you were putting in numbers you were wanting to make

spice crater
#

Then I used the output in a input source and that is how I got the little sheet for casing and sheets

vapid gorge
#

ok but that's not the problem link you gave me in the first place - you see that right? and that seemed to be what you were upset about, that you did some basic math wrong

spice crater
#

No, I'm upset because I can't put in 600/min ingots and it gives me options to make with it.

#

I need to add the whole factory.

vapid gorge
#

but that's a really shitty way to design things anyway. Set a goal, work backwards

#

but you still can do it that way

spice crater
#

Adding 600/min not producing

vapid gorge
#

wdym?

spice crater
#

I wanna know what I can make for sheets and casing outta adding 600/min aluminum ingots. That simple.

vapid gorge
#

literally added the alum ingots

#

you didn't even bother looking jfc

spice crater
#

What about the casing? I want both made. And yes I looked.

vapid gorge
#

add another product

#

thisd isn't rocket surgery. You're actively misusing a tool and ignoring how it works because you hate it for irrational reasons

spice crater
#

I don't hate it for irrational reasons. I just want a list of how much I can make with an input. It asks for a number to make. I want it to tell me what I can make for an amount given what I input. I am overcomplicating a tool that is easier done on paper and I don't need to swap windows all the time. Sorry I brought it up. I see how it works now though so thank you for the tips.

small fractal
vapid gorge
#

Subtract waste water from total water needed to process bauxite = how much you pump

#

getting wet concrete is ... so much more work

vapid gorge
unique cypress
spice crater
#

Why? It's just math. Put the input in and what you wanna make and done. Then add a slider to adjust each accordingly. I did it on paper so.

vapid gorge
#

because the slider affects everything else

#

and you can see what it can make by putting in inputs

spice crater
#

I guess. I just used the machines to make the items for rough numbers and messed with math to get my amounts.

#

Like I said I better give up on this one. Dumb to argue over a tool. At least I know how to use it better so that's a plus. Thank you.

unique cypress
#

You can go to greeny's discord and suggest the slider or w/e as a feature for new tools

#

Though probably something similar has already been considered

burnt topaz
#

300 Power Shards/m require 600 Dark Matter crystal per min and not 320, why is it displayed wrong?

unique cypress
brisk urchin
burnt topaz
#

oh yea there is, it was just very well hidden

#

welp my bad

viscid estuary
#

this should be good enough right?

#

better then temporary automation stealing from the factory for my hub that makes for buildings

dapper drum
viscid estuary
#

and any amont that is not stealing from another factory?

dapper drum
#

Yup

unique cypress
#

Unless you're playing on 100x elev cost

viscid estuary
dapper drum
#

Once you get to phase 4/5 I feel like that bites you. I've done that before

viscid estuary
#

i am stealing from a factory and hand feeding rubber to make 500 rn

vapid gorge
#

just have lots of storage

limpid vapor
tight socket
#

can I put a junction and merge the refineries into a single pipe or do I have to keep them separate?

fierce ruin
#

What should I do with 2700 stell/min

outer vale
#

whatever you made it for in the first place

#

you didn't just make thousands of an item with no plan right

ionic sapphire
#

wouldnt be the first

fierce ruin
#

Maybe I did maybe I didnt 🀣 the original plan was to make iron pipes but I seen that it took 10 refineries out of the 11 I had put down so I thought the better idea would be to add coal and turn it into solid steel. Just didnt really have a plan for that excessive amount aha

#

I could make 40k screws with just the excess

dapper drum
#

was about to ask for help debugging a factory of mine... finally found it.

exactly 1m^3 output off of water on one water extractor

was too tired to find it last night lol

vapid gorge
deep fulcrum
#

Would anyone happen to have a blueprint for mk4 conveyors which basically just makes all the iron and/or steel products?

vapid gorge
visual sky
#

Could someone please explain to me how to properly use pipes? I really don't get it anymore. I've played that game for like almost 800 hours or so in multiple attempts of playing through this game and I thought, I understood the concept of pipes and how to use them, but I am now stuck with something, that is just weird to me and doesn't make any sense in my eyes.

I have the following setup:
15 refineries creating 40mΒ³ per minute each (so in total 600mΒ³ per minute). I am using mark2 pipes in the entire setup. So, these should not be a bottleneck here. At the end, I want to use the 600mΒ³ fuel to power 12 fuel generators. All generators are overclocked at 250%. So each generator should take up to 50mΒ³ fuel per minute - so in total using the entire 600mΒ³ produced by the refineries. However, I am noticing, that the last 4 generators in the line barely get any fuel. So for example one is running at roundabout 70% efficiency, the other two around 40% and the last one is at just 13%!
Every other generator is running at 100% and all of them have 50mΒ³ fuel at all times.
I have also noticed, that none of my refineries is storing their fuel in their internal storage (which I would expect, as they have to pump it into the pipeline) with the exception of the last two refineries. They have always more than 40mΒ³ in their internal storage and eventually running full and therefore not producing at 100% efficiency and I just don't understand why.

In this awesome paint file you can see how they are all connected. Fuel generators FG 9-12 don't get enough fuel and Refineries 14-15 are running full of fuel

meager kettle
#

put a pump before the fuel gens

#

and/or loop the pipe from before the first fuel to the last one

visual sky
#

But why would that change anything? I would like to understand the root cause of the problem? I'd like to understand why the last generators aren't getting any fuel and why the last refineries are getting clogged up

outer vale
#

because pipes aren't belts, fundamentally. They're bidirectional

#

fluids can and will go both directions, which eats into your flow rate

visual sky
#

Hmm ok, that is also something that I've assumed and to test that, I did place valves between each refinery and thought that would ensure to make it flow in only one direction, but that didn't change anything...

meager kettle
#

root cause is the first junction dont really split things evenly. A pump adds pressure so you kinda brute force it. looping splits the flow to 300/300 and feeds it from both ends, which also helps with pressure on both ends

outer vale
#

valves don't really prevent backflow in that sense, there's an image floating around with the explanation but it's along the lines of the fluids bouncing off each other and so still appearing to flow backward

meager kettle
#

valves only stop backflow thru the valve itself. the fluid can still slosh back and forth inside the pipes before and after it, just not thru the valve itself

vapid gorge
visual sky
#

like this?

#

oh boy, I am so dumb. I've created 14 not 12 generators xD

meager kettle
#

yea

vapid gorge
#

the pump is not generally needed before a manifold

#

it can sometimes help if something is just build a bit toooo wonky, but the loop typically fixes all the flow

visual sky
#

I tried it with the pump (mk2) and another loop around the generators, but doesn't look like it actually really helped. The two refineries next to the oil pumps (red circle) are still clogging and now the generators in the middle (green circle) do not get enough fuel anymore. though the ones on the far right are full now, which were the problematic ones before. I'll give it a try with the vertical loop suggested by @vapid gorge
Should I do it for all refineries? I would have done one loop for the five in the top left and another one for the ten at the bottom

vapid gorge
#

when al lthe pipes , gens and refs are full of fluid, clock them back up

visual sky
#

Hmm, I'll do that, but I tried that also before and I am not sure, if it will help, because of the clogging refineries...

vapid gorge
visual sky
#

underclocked 4 of the gens (by clocking them back from 250% to 100%), waited until all of them are full and overclocked them again. Can already see, that the gens in the middle are loosing fuel and the refs are still clogging... pipes are so weird... xD

vapid gorge
#

double check taht some of the fuel gens aren't at a slightly different height?

visual sky
#

Yep, all are on the exact same level

vapid gorge
wind spade
#

sharing saves is forbidden by #rules

vapid gorge
#

I'll have a look later today when my brain is working better
but yeah, shouldn't past files directly into channels πŸ™‚

visual sky
#

oops, sorry. I'll remove it πŸ™‚

visual sky
#

I think, I found a solution, that works for me. Still don't really understand why my initial setup did not work, but well, I am just glad, that it seems to be stable now.
So I basically setup two pipelines now. I removed the pipeline in the between generator 4/5 and 6/7 and I added two valves at the junction of refinery 8 and configured them to only let through 20mΒ³ (half of the production) in each direction. That way, in theory I should ensure, that there is at no time more than 300mΒ³ at any given time in any section of the pipes, which should be more than enough headroom for the mk2 pipes.

#

Hmm ok, not really a solution. While the generators are now working at 100% efficiency and have always 50mΒ³in their own internal storage, the refinery between the two valves is now clogging... I just don't get it...

visual sky
#

There was a mk1 pipe section between the refs in the top left and the gens. Replaced it with mk2. Looks better now, but yeah, I think, the valves shouldn't be necessary... in theory xD

wind spade
#

they shouldn't be built at all. In 99% cases they just mess up flow (and in the remaining 1% it works same as it would without valves)

vapid gorge
dapper drum
#

You're a short bit of belt or pipe

vapid gorge
#

sometimes!

dapper drum
#

🀣🀣

oak dawn
#

Look at that pretty grey line, the other two don’t exist atm lolol

quaint remnant
#

@vapid gorge

#

i dont know why i both freight got filled

vapid gorge
#

From this it's impossible you have 2 platforms full of crystal

#

which is why I asked for actual pictures as something dumb is happening

quaint remnant
vapid gorge
#

ok and photo mode on the actual stations

quaint remnant
#

how do i photo mode again

vapid gorge
#

press p

#

show how you're loading items around

quaint remnant
#

uh i m on a website, not in game lolol

vapid gorge
#

ah well if you're getting crystal on both platforms and this is a simple push pull you're loading it on with belts

#

or somehow you're feeding some of the loaded crystal at the delivery point back up to get loaded? something silly in any case

quaint remnant
vapid gorge
#

yup

#

and only the one that's in front of the car

quaint remnant
#

something mega sussy is happneing

quaint remnant
vapid gorge
#

yup that tracks

#

πŸ₯

humble sigil
viscid estuary
#

so how are you able to turn the water supply on and off

#

if the aluminum plant idles the water will buffer and block the system

#

or will i be forced to sink all the aluminum ingots that overflow?

wind spade
#

(why do so many people misspell "sink" as "sync"? πŸ€” )

viscid estuary
#

byproduct water is not enough to fill the demand

wind spade
viscid estuary
#

here is the problem

#

if the aluminum plant idles it will overfill

wind spade
#

you have refineries running just on fresh water and refineries running just on byproduct water

viscid estuary
#

:/

wind spade
viscid estuary
#

i want the aluminum plant to recycle the byproduct water

wind spade
#

that's what it does tho?

viscid estuary
#

yes but the problem is

#

if the plant idles it will buffer too much water

wind spade
#

no

#

only the refineries running on fresh water, which isn't an issue

viscid estuary
#

i want the byproduct water to go back to the begining stage

wind spade
#

look at the image I sent

viscid estuary
#

i can't do that

wind spade
#

it quite clearly goes back to the begining stage

#

why can't you do that?

viscid estuary
#

i figured it out

#

so this would not clog with water right?

wind spade
#

only the freshwater refinery

#

which isn't relevant

viscid estuary
#

yes

vast jungle
#

at least non of them will "input clog"... if you are clogging the output, there are still ways to make your factory stutter I think

wind spade
#

I mean you kinda want to sink all the products anyway

#

no matter what setup

vast jungle
#

thats one easy option to do it... I wonder if the priority merger would also work

wind spade
#

no I mean in general

#

no reason for machines to stop

vapid gorge
vast jungle
#

don't we have a merger where you can set the priority lane now?

viscid estuary
#

i am borowing petrolueum coke from circuits so i don't want it to constantly run

wind spade
wind spade
viscid estuary
#

you are late and i have no idea what is going on in that picture

#

that's why i am using satisfactory modeler instead of wasting time and resources

meager kettle
#

recycling the water

vapid gorge
#

that's 'many' vs '-1'

vast jungle
#

no argument about the "not merge waste/fresh water"

viscid estuary
vast jungle
viscid estuary
#

well 1.1 is stable version of the game

#

and 1.2 is unstable version

#

1.0 is old version at this point

vast jungle
#

I know

viscid estuary
#

i am making coke for aluminum and turbo fuel for jetpack no more stealing

meager kettle
#

there does seem to be some issue with belts at capacity. only tried with mk6 so far. but overtime output buffer slowly builds up. Seems more affected the longer the belt and lifts seem to add to the problem.

viscid estuary
#

well if you design your factories to use 100% of the belt any stuter will make the belts buffer and the factory to remain partially empty

#

my fuel power plant for example has 2 480 belts to supply water but it only uses 800 water a min the extra capacity to prevent problems

meager kettle
#

no, i mean when merging

viscid estuary
#

Β―_(ツ)_/Β―

meager kettle
#

did this experiment, each machjine outputs 600, merged onto a 1200 belt. short belt works fine. no issues. but increase belt length the internal buffer on the far left blender slowly builds up for some reason.

deft mango
viscid estuary
# deft mango What is the name of the app that everyone uses

Model your Satisfactory builds. Set up your machines however you like, adding optional limits to the number of any of those machines and the tool will calculate how the parts will flow and how many of each machine type are getting used.

This does advanced calculations that no other Satisfactory planning tool can do, including figuring out how s…

#

small app and it runs better then browser

deft mango
#

Thanks

wind spade
wind spade
viscid estuary
#

and i like see both the building and the ingame icons for items

wind spade
viscid estuary
#

starts faster

wind spade
#

SFTools load in 0.2 seconds for me

viscid estuary
#

ok maybe not runs better

#

but look at this

wind spade
#

yeah, what about it_

viscid estuary
#

and look at this

#

icons of the buildings and items

#

it does not autofill every item you need you drag nodes and select what recipe

wind spade
#

yeah, f.e. cannot distinguish between ores unless squinting very hard

#

and SFTools have items view as well

viscid estuary
#

how do you even chose another recipe

wind spade
wind spade
#

check recipes you want to use, uncheck ones you don't want to use

viscid estuary
#

i can use diffrent recipes for each branch

wind spade
viscid estuary
#

which is overcomplicated

wind spade
#

no, it encourages separate planning, which is way easier than one complex blob

viscid estuary
#

the app you drag and drop select drag and drop how ever complex your new factory might be

viscid estuary
wind spade
viscid estuary
#

you can seperate each stage by dragging them further

#

yeah but what if i want to see the whole chain

wind spade
#

you can drag'n'drop in tools as well

viscid estuary
#

you can't edit the visualizer

wind spade
#

you can drag and drop it

viscid estuary
#

so if i want to swap concrete to wet concrete for example i need to go to recipes uncheck that recipe and check the other when in the app you delete the constructers drag and drop a new recipe and reconnect the limestone node

#

both apps work but i don't like the browser one

wind spade
#

and for wet concrete it may be easy in modeller to reconnect, but if you use a recipe in the middle of chain with different resource inputs, you have to redo the whole chain

viscid estuary
#

and the chain is autobuilt which is annoying

oblique hollow
#

you use modeler if you wanna do all the work yourself

#

you use tools if you just want an answer thats efficient

viscid estuary
#

yes

oblique hollow
#

thats the entire point

viscid estuary
#

also since this is math and meta the app needs less ram then browser lol

vapid gorge
#

plus you have to manually build everything and can't change the recipes to see the effects on the whole plan

viscid estuary
#

you plan the factory in the app and then built it. the browser shows what you need with autofill and being able to share

teal tiger
#

do i use the same system for fluids? just with 600 instead of 1200

teal tiger
#

def didnt think of smth like that lol

teal tiger
wind spade
teal tiger
#

can i use the big buffer instead of the small one?

#

ore is there any particular reason u used that one

wind spade
#

yeah, don't need big one for that

#

small is enough

proven sphinx
#

Hello! i am curious - whilist it's not the most efficient , would it be doable (like packed water) to bring packed alumina solution to another location? or is that just a waste? i know packed water is a decent way to transport water if you need massive amount and dont wanna use pipes

unique cypress
#

There are 0 practical reasons to move alumina

#

Convert it into ingots/casings/sheets and move those if you need to

wind spade
proven sphinx
wind spade
#

and for alumina solution especially moving is pointless, since you want to recycle the water anyway

wind spade
proven sphinx
#

but i gotchu! thank you

wind spade
#

which you can as well carry without packaging

#

fluid cars are just as fine (or most likely even better) choice than moving packaged fluid

magic island
#

The main argument against packaging or transporting Alumina is that it's pretty much always simpler to process it in the same place you're producing it. There are fluids that you may have good reason to move across the map, but Alumina isn't really one of them.

If you're building where your bauxite & water are, It's straightforward to ship in coal/coke/quartz and ship out ingots. Adding a fluid transport step in the middle, and producing byproduct water in some new location... not much upside to that.

limpid robin
#

does anyone know the best meta for getting biofuel? what area should i farm, wood vs mycelia, etc.

im currently attempting an ultra hard mode with my friends (2x item cost, 5x power cost, 100x space elevator cost) and im on the first space elevator delivery for 5000 smart plating. with alternate recipes and underclocking, we've got a 10 per minute smart plating factory that'll take 1.4 GW and need to run for 8 hours. based on my math we need 466.66 stacks of solid biofuel. we rushed somersloop overclocking by picking up steel pipes around drop pods, so we can get 2x biomass and 2x biofuel

manic goblet
magic island
#

yeah protein+sloops is the vanilla way to get bonkers amounts of biomass

but I don't know whether that power cost multiplier will nullify the benefit by making the slooped constructors super power hungry

limpid robin
deep fulcrum
limpid robin
deep fulcrum
limpid robin
#

1.2 experimental

stoic bison
#

Looking at "2x item cost, 5x power cost, 100x elevator cost" and wondering why you would subject yourself to that sort of early-game torture 😭

deep fulcrum
limpid robin
#

yeah lol, i mean the early game torture is almost over

stoic bison
#

1.4GW is like 45 biomass burners, right? good god

nova vortex
#

is this lake ok for my first nuclear plant???

limpid robin
manic goblet
stoic bison
# deep fulcrum I'm guessing they got bored of vanilla

yea, rhetorical question lol

I mean, I'm the guy who thinks spreadsheet math is fun, and specifically don't use the SCIM in favor of creating my own custom spreadsheets

Sometimes torture in a game can be fun, especially if it's with friends

manic goblet
nova vortex
manic goblet
nova vortex
manic goblet
manic goblet
manic goblet
# nova vortex ?

Yeah! If you go to the calculator, you can enter how much uranium you want to use, and it will give you a good idea of the resources you will need

nova vortex
mint coral
limpid robin
manic goblet
stoic bison
# nova vortex how many plants should i run? this is my first plant ever

Good advice imo (as someone who doesn't use any of the online tools, so can't really speak to their usefulness), is to just plan to build the maximum amount of reactors that your uranium supply can support, and go from there.

You can always scale back if you run out of other materials, or belt those materials in from elsewhere, but imo reconfiguring a large-scale plan is much easier than planning small, finding you need more midway through the actual construction, and then having to redesign the entire factory floor to accommodate.

mint coral
#

@nova vortex

With no alternate recipes its 100 uranium per rod

limpid robin
nova vortex
limpid robin
#

at least im assuming you dont have plutonium reprocessing yet

manic goblet
magic island
#

For a first nuclear project, what I would suggest is setting up the production chain for a single fuel rod Manufacturer, and building in such a way that you've got room to expand and duplicate that chain once you've got it solved

nova vortex
nova vortex
#

if yall had to pick one place on the map thats the "easiest" to make all this where would you pick

mint coral
mint coral
manic goblet
nova vortex
magic island
#

The actual main thing you want is lots of water, as well as access to as wide a variety of resources as possible. The uranium doesn't necessarily have to come from nearby-- you could ship it in last as the finishing step once the rest of the production chain is built.

mint coral
nova vortex
#

ok sick thank you everyone for the help! i was very overwhelmed with all this when i first saw it

manic goblet
mint coral
#

Nuclear is not a small project. I personally dont watch to sloop or OC anything as im trying to make power not use it.

This is just the uranium rods setup. I still need to workout the waste before I turn it on

nova vortex
stoic bison
#

easier? Maybe. More power gen? Definitely not lol

nova vortex
#

oh ok never mind

manic goblet
magic island
#

I would also suggest making use of Priority Power Switches before booting up a nuclear plant. If something goes wrong in the nuclear production chain and eventually causes an outage hours down the line, you'll want your grid to be protected.

stoic bison
#

unless I'm wrong and it does have more power gen somehow. I guess it all depends on scale

limpid robin
#

ive had so many playthroughs where i just do rocketfuel or turbofuel plants and never need to get more

nova vortex
mint coral
manic goblet
sour bear
#

Can someone help me plan a basic factory using iron, steel, copper, and concrete derivatives? I'm new to the game.

manic goblet
mint coral
# nova vortex ohh ok i have this all set up and ready except the placing of the 380 fuel gens
nova vortex
stoic bison
mint coral
manic goblet
mint coral
nova vortex
sour bear
mint coral
sour bear
#

I managed to put together a very basic setup that produces rotors, reinforced plates, iron sheets, screws, and iron bars, but I'm stuck on that.

mint coral
nova vortex
manic goblet
stoic bison
nova vortex
#

do you recommend making the stuff at the nodes or taking it all to where the main thing is gonna be

mint coral
manic goblet
stoic bison
manic goblet
mint coral
nova vortex
#

ah ok ty

manic goblet
#

I build all of the non-radioactive support parts in the western forest

#

I drone in all uranium from around the map and make UFRs in the Lake Forest Area

#

And I drone the UFRs over to north of the Rocky Desert, where they are burned in my plants and plutonium fuel rods are produced

tacit vortex
#

Question: I've never really used tractors or trucks because I could never rely on them for a constant flow of resources, especially when conveyors were an option. Can anyone tell me why conveyors wouldn't be superior to using Tractors and Trucks? (Also, how do you make sure it supplies a constant amount of resources?)

ionic sapphire
#

tractors are fairly constant

manic goblet
dusky dust
#

Vehicles can be 100% relied on once you're used to how they work and how to build them properly

ionic sapphire
#

theyre a fairly easy to set up and relatively cheap option

#

in comparison to belts over long distances

dusky dust
#

I've had zero problems relying on vehicles for logistics ever since one of the big "vehicle update" patches during EA

manic goblet
#

With 1.2, you can now build road networks, so it is easier to add vehicles to an existing road network

dusky dust
#

(Early in EA they did have some serious bugs, but I've not run into those since the big patch. Update 5? 6? 4? I forget which.)

#

But yeah, v1.2/currently-Experimental made some big changes to how vehicles work. If you've been afraid of them in the past regardless you may want to check that out.

#

Though IMO vehicles' poor reputation is very much undeserved; they've been quite solid for a long time now

sour bear
untold zephyr
sour bear
tacit vortex
# manic goblet When moving things a long distance, if you need more throughput with a vehicle r...

but once it gets to its location and begins offloading through the truck station, won't it have the same output amount? In theory you could have 5 tractors on one route, but because the truck station conveyor belt output isn't scalable it'd be as efficient as having one long conveyor belt stretching the entire way. And if you need to build the highway for the tractors anyway, why not just use conveyors?

untold zephyr
sour bear
ionic sapphire
#

there are a few tools you can use for planning

#

just try them, and see which one works best for you

untold zephyr
#

Aight thanks sir

shrewd robin
#

hi

sour bear
nova vortex
manic goblet
tacit vortex
nova vortex
sour bear
tacit vortex
nova vortex
tacit vortex
manic goblet
# manic goblet You can always add another truck station to the source or destination. You would...

With vehicle routes or trains, once you setup a route or a train network, you are logistically set. You just add factories that branch off from that network; you don't need to constantly add more track or vehicle paths between factories.

With belting, you would constantly need to add more and more belts between factories as you expand.

So if you have a resource node that is going to go to a single factory, belting a short distance isn't an issue. That is a judgement call between a belt and vehicle. If you eventually envision you are going to bus a ton resources between areas or factories, it may be better to setup a vehicle or rail network.

tacit vortex
manic goblet
manic goblet
#

It will keep going on its route to subsequent stations even if its inventory is empty

#

If you have something load at A, and then proceed to B, C, and D. If it finishes unloading everything at C, it will still go to D before heading back to A.

stoic bison
# sour bear https://www.satisfactorytools.com/1.0/production?share=7PSeJRl3J81blBZkLsSZ I t...

Iron at 628/min is going to be a nightmare to balance. Definitely possible, but I'd advise against it.

Plus, do you have easy access to 628/min iron in the first place? With a mk1 miner, that's over 5 pure iron nodes.

I've said before, but think about both your inputs and final results. Since your final outputs are arbitrary (it looks like this factory is just for personal supply of items?), you can update how many of each item you are producing until the factory becomes easier to manage, and feasible considering the amount of resources at your disposal.

sour bear
wind spade
lone jewel
#

not totally crazy, 480 + 100 + 48, all easy numbers to hit

sour bear
#

I'm new to the game, and honestly, it's all been quite confusing for me, especially since most of the communities are American and my English isn't the best.

wind spade
#

with clock speed you can hit any number

lone jewel
wind spade
lone jewel
#

not everything is always "in the chain"

wind spade
#

I'm not sure I understand what do you mean

lone jewel
wind spade
tacit vortex
# manic goblet Yeah. Trucks and trains effectively act like a giant manifold. If the first stat...

I guess my only other question is how does it know to go to that second station. If there are 3 stations are in a row in the blue crate and 3 stations in a row in the desert, how does the truck know to stop at the first station in the row (at the blue crater), how does it know not to continue driving to the second station (at the blue crater) (assuming that is actually the first station).

And once it stops at that first station (in the blue crater), how does it know that the next station to try emptying at isn't the first station in the desert.

TL;DR How does the truck know which truck stations are close to each other, and which have been specifically built to account for "overflow".

lone jewel
#

so controlling the clocks of the refineries making the ingots make no sense

nova vortex
#

is there a way to automate fabric?

wind spade
#

yes

stoic bison
# lone jewel not totally crazy, 480 + 100 + 48, all easy numbers to hit

Yes, but they're also splitting 150/min into a separate production line from the rest, and with the remaining 478/min, splitting it into 240/110/128 after smelting.

That was my point with "possible, but I'd advise against it."

It's not that the math is hard, and it isn't even the 0.933-underclocked smelter that is a problem. It's just going make the factory floor messy.

If they have the space, fine...but especially if they're belting in some of the iron from elsewhere, which is likely since they need so much with mk1 miners, it just gets to be a headache. Easier to fiddle with outputs to make the numbers cleaner.

mint coral
nova vortex
tacit vortex
wind spade
manic goblet
lone jewel
wind spade
tacit vortex
lone jewel
#

if you are not making the items "off-site", then just use groups of machines with the correct clocks

stoic bison
#

🀷

manic goblet
tacit vortex
# manic goblet

Are those windows actually slanted, or are they just slanted walls in the same location as full windows?

manic goblet
tacit vortex
magic island
# tacit vortex I guess my only other question is how does it know to go to that second station....

trucks will load/unload as much as they can at every station they stop at. there's no smart overflow system

when delivering to multiple stations, later stops will not receive anything from the truck unless previous stations have a full inventory. then (and only then) will the truck have any leftovers to carry forward.

so you don't want to rely on overflow in that way unless you know that the first stop isn't going to use everything it receives

manic goblet
lone jewel
#

you can go crazy with load balancing, this one takes in 700/min limestone, outputs 2x93.75, 2x180 and 152.5 lol. all of which are exact amounts needed, so no start up time

tacit vortex
stoic bison
manic goblet
magic island
nova vortex
lone jewel
wind spade
manic goblet
lone jewel
viscid estuary
#

so i have this aluminum factory that is perfectly balanced yet it keeps managing to clog with wastewater which means the fresh water system produces too much aluminum solution

#

how do i fix this or make it self draining waste water system

lone jewel
dusky dust
viscid estuary
viscid estuary
dusky dust
viscid estuary
dusky dust
#

Personally I always recommend keeping the fresh+recycled systems completely separate. Don't mix the two at all, and make use of machine clocking to ensure that the ratios all work out properly

manic goblet
viscid estuary
#

yes

dusky dust
#

For example, one (really tiny) vanilla-recipe setup which keeps them separate, and then a couple bigger modules from a sloppy/electrode setup which keeps them separate

#

As I say, if you are trying to combine the fresh+recycled, make sure you're using a VIP Junction

magic island
#

if the byproduct water is being clogged up, then there are really only two possibilities:

  • you're looping it back into the fresh water source, which is blocking it
  • the machines that consume the byproduct water are consuming it at a slower rate than you're producing it (check the clock speeds I guess)
viscid estuary
manic goblet
# viscid estuary yes

I would try something like this. I have a blueprint that is a similar setup to what you posted. The fresh water refinery is on the right, and the waste water refinery is on the left. For a vertical junction, the pipe coming in from the lower position will be prioritized first. So I am prioritizing the output of the waste water loop for input into the waste water loop.

viscid estuary
#

@manic goblet @magic island @dusky dust this is the whole system

viscid estuary
#

i think i am going to add a small water tank and see if its filling or draining

dusky dust
viscid estuary
#

could it be that i am buffering aluminum solution

#

that might stop water recycling

lone jewel
#

don't buffer any fluids

magic island
#

Is anything backed up other than the water? Everything here should (barely) fit through an Mk2 pipe but it'll flow more freely if you give it another path. (like connecting the alumina pipe to make a loop instead of that U shape)

lone jewel
#

in 99% of cases, buffers provide no benefit, and often cause more problems

lone jewel
#

there's 0 point in buffering the alumina solution

nova vortex
magic island
#

I'd just turn that Alumina pipe from a U-shape into a ring. You've got the junctions in place, all you need to do is connect them and that'll give the Alumina a second path to flow through

viscid estuary
manic goblet
#

I only have one set of freshwater refineries and one set of recycled refineries, but I am feeding the alumina solution directly across into the subsequent refineries. I wonder if your U-bend is prioritizing the fresh water system emptying its alumina solution over the recycled systems, which would eventually back them up

lone jewel
#

if you like to use buffers for the looks, just clip the pipe right through them

manic goblet
viscid estuary
#

i found the problem aluminum solution backing up means water will built up

#

that was all

manic goblet
# nova vortex does it require any alt recipies?

For maximizing UFR production, it uses several. This link has the recipe for getting 300 uranium ore / min into 7.2 UFR / min: https://www.satisfactorytools.com/1.0/production?share=7YdUhyL3NylHIbuxS3HN. It uses the Infused Uranium Cell alt and the Uranium Fuel Unit alt.

#

I also used several alt recipes for control rods, high-speed connectors, and crystal oscillators as well

viscid estuary
#

i can't wait for the pain of reactors where any supply chain issue means nuclear waste ☒️

magic island
#

hey, there's the other kind of issue where you're not producing waste because you're also not producing power

nova vortex
#

what clock speed is .667

viscid estuary
oblique hollow
viscid estuary
manic goblet
oblique hollow
#

or more likely 66.6666%

nova vortex
#

oh ok ty

viscid estuary
#

anytime you got weird oc values just multy it by 100

#

1.3*100=130%

nova vortex
viscid estuary
manic goblet
viscid estuary
manic goblet
#

Or you can be fancy and do (39.667/40) * 100%, which mean everything would be equally under clocked to 99.1675%. It doesn't help too much for 40 or something, but it can be helpful if you need 2.7 of something or 5.5 of something, and you want all the machines at the same rate

viscid estuary
#

that's why my fuel power plant buffers fuel and its still at 100% uptime all machines enough production to slowly buffer

magic island
#

If you're using 39.6666 smelters for something, your input is either 1190 iron/copper ore, 1785 caterium ore, or 2380 scrap

just round to 1200/1800/2400 and use 40 smelters at 100%. come on now

nova vortex
#

how do i do it so each thing gets the correct ammount of the item

long bridge
#

manifolds

dusky dust
#

The machines at the "beginning" of the manifold will start by having way "too much" material, and the ones at the end will have far "too little." But the early ones will have their input buffers fill up, which will push the "having too much" status down the line, until eventually everything evens out

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(at least, so long as the "feeder" belt on the manifold is supplying enough material for the machines hooked up to it)

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For something like that plan, what I'd additionally do is split up the Iron Ingot smelters so that I've got a dedicated set for each of those outputs, rather than having it be one huge manifold

magic island
#

If you don't have Mk6 belts, you'll have to do something a little messier than a simple manifold (you don't have to fully load balance, but you will have to make sure multiple belts each have the capacity to fill their separate machines)

dusky dust
#

Though there's no avoiding having to have the Iron Ingot smelters hooked up in a manifold, really

#

Yeah, belt speed considerations are important to take into account, etc

untold zephyr
#

Fellas a Quick question about my production line.

I tried automating beton, and my miner has a output of 60 ore in a minute
And my constructor has a output of 15 beton in a minute..

So i did what every clear thinking pioneer would do and put out 4 constructors

ionic sapphire
#

thats not clever

#

look at the input