#math-and-meta
1 messages Β· Page 395 of 1
I used to do 4m long foundations and not do towers which wasted a lot of my time building tracks instead of just doing the auto connect stuff
Blueprinting time lol
I made a constructor stack already at least, to try to save some space
π
if you want to try stacked rail I recommend it, works basically like side by side rail but much smaller footprint
can make tighter turns and hug the ground better
another example
Better than my old floating straights and 90 degree bends lol
How far apart should I put the singals? I never had enough trains at any point to have to worry about the spacing, but I would assume every/every other tower?
Thanks for the guidance, i greatly appreciate it
Need to hit the sack so I can play this game for an ungodly amount cause I have a 3 day weekend from work π
no sweat! gonna go mow the lawn now xD
I made sure it's not on foundations just for you
ok? you're allowed to be unpleasent if yo uwant
Does anyone know what the most efficient thing to sink is?
as always, gotta define "efficient"
most points per item is probably the ballistic warp drive
points for minimal effort? can literally sink raw uranium
and sinking anything spare you're already producing is basically free
whatever is overflowing and convenient, zero extra work
Guys, what do i need to make more? Plastic or rubber? I have 530 polyester resin/min laying, should i make more plastic or rubber?
don't make either until you know what you need
Alr ima just prepare the space then, since the inputs are the same right?
Oh wait they arent the same
Depends on the recipe
Residiual plastic and residual rubber
ill just make a whole second floor for them\
What does a junction look like with this stack method? More or less complicated than if side by side?
depends if you're going for basic or over/under passes
you can get EXTRA fancy with a Turbine interchange though #design-and-architecture message
But turbins always look wild stacked or not xD
I do have one big turbine junction around my central hub in the red forest, yeah they're always wild.
I've played enough Factorio that I recognise the general theme of that style of T junction, which then reminds me of all the other ways this can be done. Should have thought of that, so really helpful image of yours there.
uh something something a2+b2=c2
Love a good interchange lol
Ive officially started a notes document cause I am too adhd to remember all my math
this is heavenly train routing
Does this work
Sorry it looks like shit lol
There is a value that limits to 200 between the 2 lines of 400 on the 600 side
I realized I prob dont need that valve and it will just balance itself out
don't use valves
I'd highly recommend setting one bank of machines to consume the 600/min and a separate set of machines to consume the 200/min
Or better yet: instead of whatever's merging the 600/min fuel together, have each machine output to the exact number of gens/whatever that it supports. Simple pipes are a lot easier to debug than complex pipes. :)
720 fully overclocked fuel gens are finally all placed
this looks quite nice... its a pity that it doens't fit into a blueprint
Especially if you have segments of pipe where you need the full 600/min flow, introducing complexity to your pipes is a great way to have Debugging Nightmares
Ill just run a second line parrallel, since im doing rows of 10, and each 10 takes 200
I did this
The left pipe is the 600 one (20/m over 30 machines)
The right pipe is the 200 one (20/m over 20 machines)
I havent placed the gens for the 200 pipe
Rubber taking its sweet time ot upload
fields of generators can eat the nice uploaded stacks of materials VERY quickly...
Im fighting water right now but I realized I had the wrong pipes going to the wrong places lol
maybe color-code each pipe for what you want to have inside?
I do, but the water is sloshing and wont go up even when I have pumps
It doesnt want to go up that extension on top into the packager
maybe switch off the consuming machines for a moment until the pipe is full?
The main bus pipe is full
main bus?
still, if you use less than you consume AND it doesn't get full you have more issues than you currently know π
The main water line that goes down, and then each packager takes 60 water, total 10 packagers
The main line fluctuates less tahn 1m^3, but Idk what is keeping the water from going into the packagers
It seems like the packagers are getting water in "bursts" but tis less than what they need?
I removed all the pumps that were the ones for the original headlift needed
I think the pumps might have been problematic
Well I built a big water column, the main run is full, but the water still wont go into packagers π‘
stupid question... are you sure you connected the water to the input of the packager?
(speaking from experience)
Yea, I blueprinted the individual dpf loops
I made the T junctions not point up and it helped a ton
im replacing them all right now
(welcome to the BP party ^^)
?
so the attached pipe to the packager is full but the packagers "inventory" is empty?
can you post a screenshot from the packagers internal state?
okay, so both water and empty canisters are arriving... I would try to have a look when the state goes yellow to see which one of the three connections block the thing
could also be canister input or canister output
The issue was the water was never making it into the packagers even though they were connected, but that second T junction seemed to have helped along with the tall ass water tower thing I made
there is water in the packager, so "never making" seems to be a bit pessimistic
It was, but just in random bursts that werent enough
can someone tell me how i would get 1/12th of an input as an output
split into 3, split into 2, split into 2?
manifold
so i take a spliter
you need a splitter for both solutions...
then connect 2 channels to splitters that have a 1/2 division?
yeah, split into the machine, it will self-regulate
--S--S--S--S--S
| | | | |
can be as long as you need
Well its working now, need to adjust that blueprint for when I double this up eventually
what did you change?
These pipe angles plus I made the water go up high and come back down
More smelters in between or leave space ?
not a math issue?
so the answer is most likely "whatever you like more"
Meta
m o r e
p r o c e s s
wait hold on how did the thing go explore and exploit
Construct, Automate, Explore, Exploit
IMO should be CARE
Construct, Automate, Research, Exploit
so I just learned how rigor motor can be used on existing systems to basically quadruple your amount just by adding crystal oscillators
Anything else like that?
hey can someone help me out with a nitrogen transport line? I need to transport a bunch of the gas half way across the map and Im not sure how I should do it
package and train
1 600/min gas line turns into 150 packaged nitrogen per minute
or just package and belt instead
you can get 5 full lines of nitrogen gas onto one 780 conveyer belt
Depending on how much you want to transport, you can package it and drone it across the map. Nitrogen has a 4:1 compression ratio when packaging. A drone can carry 9 stacks. If you are only packaging 600 m^3 /min of gas, as long as the trip time is less than 6 minutes, you can transport everything on a single drone.
If you have more you want to transport, you can use a train if you have an established rail network; a single freight car can hold 21.333 minutes of packaged nitrogen gas if you are packaging 600 m^3 /min.
I wouldn't recommend fluid cars if going that far across the map, as they can only hold 2 minutes and 40 seconds worth of nitrogen gas at 600 m^3.
Where's a decent place to set up a first Aluminium factory? And any particularly useful alts I should fish for?
If you want to take silica out of the equation, get sloppy alumina. Pure aluminum ingot will also negate the need for silica in the production of aluminum ingots.
You are going to need water, so I recommend bringing the bauxite to water rather than the other way around
doesn't need to, you can make it in a minute
and you aren't making intersections every 2m
B i g p i p e l i n e
is there no nitrogen closer>?
i just noticed im making more power than i am consuming in my factory using my byproduct lol and im just using basic fuel to not even turbo
not much nitro on the map tochoose from
i would use packagers and trains
Drones are easy, the same drone can pick up empties on the way back
someone help me with trains path/ block signals im begging (right hand traffic LEFT TO RIGHT)
path signals going into the intersection
block signals coming out of the intersection
more can be added after
your a life saver, thanks
spent 2 hours trying to learn this when 2 sentences got it
Forgive me, as this likely wont be the clearest question. I want to convert four iron lines equivalent to around 1200/m into a trucking route. How might I math that out for truck hauling? What kind of throughput can a truck achieve with base materials? Transfer is within-biome, for frame of reference (rocky desert).
you know, I don't have an answer, but I'm curious how people respond - and I wonder if the routing changes coming up in 1.2 will affect the answer
The beauty about trucks is you donβt really need to.
Load station backing up? Add another truck to the line
Or time the route and see if the trucks cargo will be more than full by the time it returns
@regal spruce it was hiding lol
https://www.satisfactorytools.com/1.0/production?share=WyuAxHb2q1tu1ljr3VbC
https://www.satisfactorytools.com/1.0/production?share=UCkNcJK1wblhabXaCo1T
anyone know why the second one uses less bauxite and outputs less aluminum ingots? in the first one, I played with the concrete output manually to get it to consume 480 limestone / min (by shooting for 320 concrete / min) and it seems fine but when both concrete and aluminum ingots are set to maximize the calculator goes wonky on me?
I think Tools just glitches out a bit and makes them all even instead of actually maximizing both outputs. Which I just tested it with Iron Rods and Computers without changing input, and it just matches the items per minute.
Donβt use multiple maximise
In fact better to avoid any maximise. Figure out an amount you want to make and turn it to item on
hmm alright I'll just use it to get a rough idea of how much output I need to max an input belt, thank you. figured it was just maximize being weird
the one with concrete set to 320 / min seem like a good setup?
This is the way
much appreciated!
2/7 connections out of a 7-6
its beautiful
Two trucks entirely outperformed four Mk4 lines of iron. It was glorious. No more countryside stacking conveyor busses. Crazy to think how easy it is to boost throughput with trucks. I'm absolutely loving 1.2 trucking. Completely changed the experience with vehicles for me.
Im having my clanker build a new calculator. You can specify a given target input or output, lock it in, then scale machine count up and down for under/overclock and get a clock% to copypasta.
dragging I/O nodes lets you bring up recipes quickly
What is it supposed to offer that the other calculators don't?
slop bots building a calculator? that will go well
It's got bezier curves for connections so you're already making spaghetti before you've put anything down in game.
Like I said earlier, I can lock in a target input or output, scale the machine count up and down as under/overclocking rules allow, and click to copy the clock% for pasting into the game quickly. The icons next to the locks let you snap the production to the upstream or downstream demand. I've also got sinks implemented now. It saves sessions, handles imports and exports JSONs. It's also just a single HTML file with react flow and JSX.
I've got coal/fuel/nuclear left to bring in, then I'll try to implement clog detection, and saving groups of blocks as greater modules.
what is the website/app? thank you in advance
wow copper powder is insane @_@ this entire thing only making 25 is wild lmfao
(yes I know I could overclock the refineries, but I'll only do that once I automate power shards given the number involved)
@teal tiger this is my little nuclkear plant. Rods burn at 0.2/min generating 10/min waste. so i know ill ber making 320 waste a minute.
so ill punch 320/min uranium waste for my plutonium facility
yea so basically do it by hand alright lmao
i thought of a tool like, power goal:500k, and it calculates excatly how many plants il need, how much goes into refuel etc
ya, then makew a new tab for pluto rods telling it you have X waste and to maximize pluto rods
gotcha
dont know any that works like that
although Moduler tells you how much you are using. but it has way more manuall input
modeler
and from plutionium do u keep going to ficsonium or u just sink it from there?
im just goijng to sink pluto
damn i understand why so many people skip nuclear
the ficsonium gains are small. Id rather use the sam to make more uranium
if i ever needed that. Im not going for big numbers.
thats 1800 oil in rocket fuel
thats the thingπ₯²
tbh i only wanna try nuclear cuz the machine looks so cool and makes the base look dope
well my math is there fore you. eveerything you need my a small 36 reactor setup is in the swamp
thats 90GW
doesnt seem rewarding enough for 90GW, either i go big or i go home
@long bridge and @meager kettle are both going for max Nuclear. if you want some advice for large scale
aight thanks
its easter long weekend for many. so dont be suprised iff ppl do not respond
any idea how i could find the cause of this? i followed basically the whole route back and there wasnt a single faulty block signal, every single one showed red or green
even worse than this, the next train directly next to each works perfectly fine and goes the same route
i created a 6:5 conveyor balancer where each of the 6 conveyors is split into 5, and then each of the 5 output conveyors has 6 merged into it.. the issue is that it doesn't seem to be working properly
TL;DW: 2 of the output conveyors are reading 750/min, while the other three are 700/min. inputs are all 600/min. all outputs should read 720/min
here is the blueprint of the splitter:
is your train station the wrong way round?
oh it was lol thanks
THIS THING!!! Does anyone know where this is from? Please.
its satisfactory moddler on steam, its free π
THANK YOU!!!
I saw it and knew I needed it.
No problem, fellow pioneer, if you need any help learning how to use it, just give me a shout
the 1:5 needs to be a proper one
I don't need help rn, but I sent a friend request in the likely event I do.
no problem dude
oh interesting. yeah, i think my mistake was because i first designed it with one too many outputs on accident and then deleted it thinking it wouldn't make a difference (dumb). thanks
uys does this mean 360 m3 heavy oil residue in 160 m3 fuel out per minute
just did my first plastic and rubber plants kinda confused with liquids byproducs and stuff
why is my power production jumping by weirdly small numbers like 10.1 or .3 or .4 like wth is going on
If I have a required amount of machines but plan on overclocking all of them by 250%, can I just divide the total number of machines by 250% to find how many overclocked machines I would need?
yes
no. it uses 60 and makes 40, just like it says onscreen
the math doesnt change just cause its a byproduct. if you have 360 heavy oil residue then you just calculate how much fuel and refineries you need by diving 360 with 60, 360/60 = 6 refineries, which then makes 6x40 = 240 fuel/miin
hey guys im confused on how this planner works, what does it mean by 0.01 miner mk 3s or 0.05? im trying to make a factory for all the part assembly parts (copper sheet,rotors,modular frames,smart platings) i dont have mk3 stuff yet
an underclocked machine most likely
that calculator is notoriously bad. you're seeing the result of it not rounding to enough significant digits
you can probably specify which machines the planner should use
aw man, so which one should i use?
satistools is kind of the best of the browser based ones
i dont mind downloading anything
Satisfactory Modeler is a free tool on steam
do you know the names?
hmm, room swallowed the link to the tool i use
fuckin excel works great too
industrious engineers can figure out the web address
i find the graph visualization pretty useless
system requires 600cm^3 of water, 4 refineries producing 420cm^3 with a pump producing 180cm^3 (pumps attached as it is at the bottom of a cliff), system stops working after a while due to backup of water, is it due to the pumps of the water generator pushing water into pipes to the right requiring counter pumps?
it's because you're merging the frseh and waste water
pipes aren't belts
they flow both ways
also get rid of the pumps they aren't doing anything
example of bauxite being processed w/o merging fresh and waste https://media.discordapp.net/attachments/1347741162018046083/1347747308623892551/image.png?ex=69d267be&is=69d1163e&hm=25d9ed2441ad45d1d7d7566a3069afb228f526969ec63db6de39d8f9991f5bf2&=&format=webp&quality=lossless&width=275&height=350
blue is fresh, red is waste
Any clue as to why my watertower isnt working?
Will try it out
no headlift
you're interconnecting everything
you're using valves
rip it all out
you're also bottom feeding your machines, where the input pipes start out lower than the inputs of the machines, that typically causes back flow issues
i dont understand π
is the interconnecting not the way?
and i have a tall ass watertower with mk.2 pump
no you want to keep things as simple as possible
and use pumps , not water towers
hard to decide which one to go for tbh
every alt recipe trades things off, compare and figure out if it's a good trade for you
why not watertowers tho?
nitro fuel costs alot more but looks so much more enjoying to build
because they are an over complication and don't do anything pumps do
pumps are basically free and they don't make you interconnect everything
cheaper and simpler in a sense?
dont have to worry about headlift but alright then
I mean you asked what the issue was and its 'everything about how you built this'
Nitro is easy. Not cheap.
i just found out after 650h into my save that gas is actually treated as gas ingame and has no gravity..
all those pumps for nothing
it's not even clear from your images that your water towers would be giving everything headlift
is this coal power?
like, just don't do things like this
have a group of machines send fluids from point A to point B
im starting to hate using fluids in my setups so much
and you're choosing rocket fuel?
well nuclear has its own category
barely uses fluids and when it does it's very direct
build over water, send 1 pipe to 1 generator
on top of that 1/10th the number of generators for the same power
lmao okay
on top of that tons of waste i can take care of..
Kiss
Keep
It
Stupidity
Simple
aluminium
1/10th generators for x10 more machines lmao
you can very quickly create a storage system with blueprints to store everything for thousands of hours
which are all much smaller and typically don't use fluids
lol it was just a test tbf, i have never tried watertowers and thought it might be useful here xD
is that how yall do it lmao just move the trash elsewhere? i didnt even think of that
you especially don't want to be interconnecting all the fluids and feeding from below
it was 10 waste/min per reactor right?
if you want.
I just set up a plutonium rod plan in another corner and feed it with drones
calculate it as 50 waste pm per 1 rod pm.
clocking exists
You can fit A LOT of storage containers in a blueprinter. Storing plutonium waste is pretty common
for aluminium I mean
well started rocket fuel already anyway would be annoying to go back to nuclear now after deciding against it
You can still do both ^-^
i dont think i know enough about fluids... π but testing is always a place to start π
if my 250GW wont be enough for the save il give nuclear another chance, but well augmentors exist so i highly doubt that lol
neverless, its working now so ill stop bothering u about this xD
Ive read colbolt explaining aluminum so many times over the last 7 months It comes naturally
how are you dealing with the waste water?
how much MW you usually use in one finished save on average?
i bet yall have plenty of finished runs
so there has to be a average
I mean I unlock everythign with like 30 gw easily
then I'll make a nuclear system for my own projects
200gw is my average
is 100-200GW to 10/min most phase 5 items a good guess?
Think I did 500gw for that. But I can't remember how much I used.
Just keep a eye on it if you are within 10gw of your max production its time to expand
gotcha thanks, maybe nuclear will actually get another chance
might get tight
wait actually thinking about it i didnt start rocket fuel yet, i only automized my power shards
yall tempting me ngl
wait are yall storing uranium waste or plutonium waste?
Niether. Im sinking plutonium rods
last one was doing something dumb with SAM
My plan was to do a small 3 rod setup but I left t that math at work. I have the 7.2 math i worked out at home.... so thats what I am doing lol
eh, imo you really don't want to do uranium power more than once on a map.
is that one optimized by u or just thrown in?
that's just all base recipes. There's a bunch of alts that you can use to cut down the other resources
wet concrete, solid steel ingots
you could cut out both coal and copper and replace them with oil if you want
the oil would mostly be a small recycled plastic/rubber loop
but that's up to you
Plastic AI limiters gives you a lot of flex
This is still my setup
can u send me the link of that one? id like to scale it up to 40 rods
that one uses uranium alts which increases complexity and amount of other resources used to pad it out.
just as a warning
this one is just a reduction of resources from the base recipe https://www.satisfactorytools.com/1.0/production?share=vOotJ3Mcdo1hYwSuNCHJ
Ill try to remember when I get off the couch. My ass grooves are perfect
yea actually that one looks solid
thanks
il actually mass produce every single of those needed items in my mega factory first
you can easily make more than 200gw from base uranium recipes. Great if that's all you need
can pus it to like 600gw though if you want
that will definitely help for other projects
takes more resources obviously
do we wanna overclock the plants, logistic wise
if you want? compact set ups often help with that
Depends on how much fluid you are comfortable pushing into each reqctor
if you keep Nuke gens to 200% it's very easy to manage
is it true that i can push more than 600 water into one pipe? so lets say i have 2x600 water lines, and 1 line that needs 670 water. if i connec the 2x 600 water lines from left end and right end would that work out?
epends on what you're trying to do and where it's going, and you're still not 'pushing more than 600' , you're using 2 pipes
A max oc reactor needs 600 water. So you'll likely use two max oc water extractors to provide it
well using 2 pipes to feed 1 pipe technically
you can like with coal gens? if they need multiple inputs
but not if you have 1 input going for more than 600
but you really want to avoid doing things like that. Can easily cause issues
plan a good location for the rods
remember you don't need to make the rods where you're burning them
10 augmentor = double power right?
you can easily drone the rods to the ocean
eh if you want. duping power/items is silly though
megafactory..
oh we hatin on somersloops?
I just think duping is dumb.
you build a factory and then ... press a button to double the work? very silly
don't have your nuclear power system attached to your main factoyr. You'll regret it
ngl had the same thought, but well its limited so its whatever
we talking network/power system?
no, make a very distinct and completely independent production facility for your nuclear plant
honestly that hsould always be the case for any power system
yea well il use a prior power switch for sure, the only problem is i cant cut it off completely
since il mass produce the items needed for it in different areas
you really really don't want to have the parts making uranium rods being part of the other systems
because if you make any changes to that, or anything gets paused, your power system comes crashing down
and it becomes VERY restrictive on what yo udo in the future
eventho i was aware of that, il listen this time actually, cuz i ignored it so often and had way too many moments in this save where i was spamming at my fuse switch while praying
i could have been soft locked so often already
the cliff in the northern forest near rocky D is a convenient location, as well as the swamp, lots of the needed resources nearby
eh sure, that won't kill your future options
atleast not in the center.. il try to build it as far in the corner as possible
will be like somewhere there
should be enough distance
well you can burn the rods anywhere there's water, but remember you don't have to make the rods there
hmm actually thinking about it, my nuclear plant will be still depending on my train network which i somehow dislike
drones
if my train network crashes which could very likely happen in the future, my power shuts down aswell
keep your train network on a seperate power grid from your main factory.
it's good practice
that way your logistics doesn't crash out
im not even talkin about power here, im more worried about them de-railing or signal issues lmao
... ok if you're that unconfident about your rails, drones
its fine for now with 20-30 trains, but idk if my network can handle 100 trains aswell, atleast never stress tested it
as long as it's blocked fine and you don't have trains waiting on teh main line it shouldn't cause an issue
do you have any idea why my power production sometimes randomly jumps like 9.3 (thats just one number its many different amounts). it also seems to jump higher in power production not lower?
9.3mw?
Here. No need to drone anything in or train
yes
Just use the resources in the swamp
actually quite close to my base i could directly belt it
yes its such a small amount it cant be a gen turning off?
it makes no sense
randomly making 9.3mw more? unless you have an underclocked power gen somewher estuttering can't thikn of anything
oh wait are you using trains?
yes
when they brake they generate a small amount of power
thats actually such a cool fun fact
regenerative braking is a real thing too. Better EVs do it
Oh i had no idea, that would kind of make sense except that if i flip the priority power switch between my rocketfuel plant and my main grid neither grid does it anymore
Do you have doggos on hamster wheels?
I don't know how your grids are split up so no idea if they are connected or not.
but almost certainly the trains
yea well even my car has this feature lmao
okay il settle on 20 rods, 40 just seems unreasonable for now
no that makes sense and its the only logical answer, thank you that was driving me absolutely nuts
damn power storages are quite useless
id need to place like thousands to get a proper backup
power storage can output faster than 100mw/h
I mostly see it as a way to even out geothermal or endgame machines that use variable power
you don't need the same storage as what everythign runs on
for example a 10,000mw/h storage can run 100,000mw worth of machinery
But I dont use it at all these days
what radius of radiation can i expect from 40 fully oc plants?
it's not huge
small enough to build it somewhere there?
probably. but check to make sure it isn't fake water
oh yea no worries
if you OC the water gens you can pretty easily have 2 floors of nuclear gens with the water extractors for both of them directly under neath too
There's no radiation from fuel that is currently being consumed, so it's just the occasional rods and waste i/o
that my plan
I cut out copper wire do to my limited copper
@scarlet condor this is 355.6% clocking however you like it
you'll need at least 2 machines for that, as you're right, 250% is the max 1 machine can do
or you could have 355 machiens at 1% each
Lowk I really like the clocking system you use over the solid number amount the site has
if you hover over the bubble it also gives you an example of how it could be clocked
Yeah I use a laptop
yeah use your lap top for it.
I can use planner on there xd
That's very nice though, I might be able to do a LOT more with this new knowledge
well it's not a 'clocking system'
1 machine just equals 100%
1 apple? that's 100% of an apple
Right. It's a different number to convey the same thing
Like how 3/4 is also 0.75
pretty much. just remember that 1 often means 100% of a thing
so 3.5 you just move the decimal over 2 places to make 350%
I LOVE math π₯Ή
xD most of my students aren't huge fans but I'm glad you like it π
Oh dude I LOVE academics, it has to be one of my favorite things
Honors Calc 2 was a blast that's for sure
But I digress, I'll think of some things I need to automate atm
no stress π but this is probably the best planner to help figure out different ways to do things https://www.satisfactorytools.com/1.0/production?share=VRLfrVkZCe16dLoo9jXF
for example a very resource efficient plan for HMFs
and if you want ot see what it looks like with a different recipoe, you just swap it over and it re calcs everything in a moment
I'm so grateful for alternate recipes
So if yo uwanted to use Coke Steel instead of Solid steel, you uncheck Solid and check Coke
Alt recipes and Clocking machines are ... the 2 biggest mechanics in the game
alts give you al lthe options
clocking solves 99% of your logistics issues before they are a problem
hold up.. i calculated the waste right now, i will come down to 1000/min, yall wanna tell me im supposed to be able to store that for thousands of hours?
okay atleast it stacks up to 500..
no you turn it into PFR and sink them
plutonium fuel rods
or store it if that tickles your fancy
you can, it stacks to 500
build a BP full of connected ISC
hmm 1 container is 24 minutes
about half an hour, you can stick MANY containers in a mk3
then just spam them
personally though I just process the waste and use the plutonium rods in drones
if you want to recycle the dark matter residue for synthetic power shards, how do you get that loop started in the first place? you need dark matter crystals to inject into the system at some point, right?
yes I know, I'm asking about how to actually get it started....
do you just build a bunch of dark matter crystals somewhere else and drop them in the manufacturer to start it off?
burn a little sam if yo uwant?
this is probably simpler though https://www.satisfactorytools.com/1.0/production?share=40aNqnIboj9Q7IUfUAML
although it does cost you more in SAM
hmm yeah
okay this spot works pretty perfectly for that, seems good
finally about to hit tier 5 after only
checks notes
360 hours π
lots of options on different alt recipes though
pink diamonds is pretty grea thttps://www.satisfactorytools.com/1.0/production?share=WpyW1veKDW0PkWJsU1yd
yeah, diamonds especially have a lot of options. gonna use oil diamonds for mk6 belt time crystals at one spot with 1200 oil
kinda sad that diamonds don't seem super efficient to sloop
it's duping, basically you always dupe hte last production step
or .. you know. don't dupe
yeah, I was just thinking about it for the mk6 belt materials, but in either of those chains I think the only one that seems worth slooping is the ficsite ingots
because converters only take 2 sloops and you need relatively few of those to make a lot of trigons
i don't really like duping either, the only time i have ever done it for actual production was because to the the amount of compacted coal i needed i would've had to go halfway across the map to get 30 more sulfur, so instead i just slooped 1 assembler to get what i needed
Me: "I guess I'll start my new save today and just play a couple of hours."
9 hours laters; 11:00pm: whoops
Basic assembly starter base done. On to coal power and steel
I mean... Plenty of calculators can do that (curved connections included), that doesn't sound like it makes yours any special 
(Eg: SFModeler; SF Optimizer)
I mean, you're free to reinvent the wheel however you want, I'm just curios to understand wether you're also trying to improve upon it or not
@spice crater you gave it too little bauxite and too little water to work with
you set it to 600 baux and 600 water
no idea why you limited the water
and your factory is definitely not working with the limited numbers you gave it and those recipes
it'll be a stuttering little factory
the link if you want it https://www.satisfactorytools.com/1.0/production?share=rJm7HEdjgiqAYkHd9X8l
It works fine. I wasn't gonna go halfway across the map to fine tune my inputs to what they are. And I am not adding 900 water I'm adding 600. The rest is recycled. I want it to tell me what I can make when I have 600 aluminum ingots/min. The only way I got an answer was this. https://www.satisfactorytools.com/1.0/production?share=5iCwYWY6rv1ISqXmoxxw
But that was adding the amount/min as an input then I had to find even numbers for the output.
the first link you made literally doesn't work with the numbers and bauxite/water
it is physically impossible
so either you made a mistake with your inputs, and you're using different input amounts, or your factory is a stuttering mess
I know that. I said I wasn't going cross the map to check. Now I did since I wasted 2 hours when a pen and paper is easier may as well waste more time. Lemme actually punch it in since I wanna know now what it says.
no idea why you limited all the resources if you were putting in numbers you were wanting to make
Here is my factory to the . point what I put in. https://www.satisfactorytools.com/1.0/production?share=Szrrni2WgHYaNjJYQKQw
Then I used the output in a input source and that is how I got the little sheet for casing and sheets
ok but that's not the problem link you gave me in the first place - you see that right? and that seemed to be what you were upset about, that you did some basic math wrong
No, I'm upset because I can't put in 600/min ingots and it gives me options to make with it.
I need to add the whole factory.
but that's a really shitty way to design things anyway. Set a goal, work backwards
but you still can do it that way
Adding 600/min not producing
wdym?
I wanna know what I can make for sheets and casing outta adding 600/min aluminum ingots. That simple.
What about the casing? I want both made. And yes I looked.
add another product
thisd isn't rocket surgery. You're actively misusing a tool and ignoring how it works because you hate it for irrational reasons
I don't hate it for irrational reasons. I just want a list of how much I can make with an input. It asks for a number to make. I want it to tell me what I can make for an amount given what I input. I am overcomplicating a tool that is easier done on paper and I don't need to swap windows all the time. Sorry I brought it up. I see how it works now though so thank you for the tips.
you just don't connect the waste and fresh
you have a point but the water extractors are doing their job perfectly to the point if I add excess water it js wont work I think
Subtract waste water from total water needed to process bauxite = how much you pump
getting wet concrete is ... so much more work
plus learning this method is useful later when you get GAS waste products
There is no calculator that can do that
Mostly because it's impossible to determine an answer to that question
Why? It's just math. Put the input in and what you wanna make and done. Then add a slider to adjust each accordingly. I did it on paper so.
because the slider affects everything else
and you can see what it can make by putting in inputs
I guess. I just used the machines to make the items for rough numbers and messed with math to get my amounts.
Like I said I better give up on this one. Dumb to argue over a tool. At least I know how to use it better so that's a plus. Thank you.
Well yeah you'd need another setting
SF Optimizer can do that. Both fixed ratios and weighted optimization. But idk any other one
You can go to greeny's discord and suggest the slider or w/e as a feature for new tools
Though probably something similar has already been considered
300 Power Shards/m require 600 Dark Matter crystal per min and not 320, why is it displayed wrong?
They're probably supplied from a different source
there for sure is another arrrow pointing into that recepie with the remaining 280
this should be good enough right?
better then temporary automation stealing from the factory for my hub that makes for buildings
Giggled at rocket surgery
This isn't meant to sound sarcastic, but any amount greater than 0 is awesome
and any amont that is not stealing from another factory?
Yup
I mean I just handfeed just enough to make the needed items and tear it down afterwards
Unless you're playing on 100x elev cost
yeah but next eleavator launch will need more then 500 modular engines i have rn
Once you get to phase 4/5 I feel like that bites you. I've done that before
i am stealing from a factory and hand feeding rubber to make 500 rn
cramming extra parts into a container to feed space parts is perfectly fine
just have lots of storage
More? #screenshots message
can I put a junction and merge the refineries into a single pipe or do I have to keep them separate?
If mk1 pipe no, if mk2 yes
What should I do with 2700 stell/min
whatever you made it for in the first place
you didn't just make thousands of an item with no plan right
wouldnt be the first
Maybe I did maybe I didnt π€£ the original plan was to make iron pipes but I seen that it took 10 refineries out of the 11 I had put down so I thought the better idea would be to add coal and turn it into solid steel. Just didnt really have a plan for that excessive amount aha
I could make 40k screws with just the excess
was about to ask for help debugging a factory of mine... finally found it.
exactly 1m^3 output off of water on one water extractor
was too tired to find it last night lol
that's a lot of storage
what is the need to make them 1?
Would anyone happen to have a blueprint for mk4 conveyors which basically just makes all the iron and/or steel products?
just make some basic blueprints with smelters/constructors
then input the recipes
Could someone please explain to me how to properly use pipes? I really don't get it anymore. I've played that game for like almost 800 hours or so in multiple attempts of playing through this game and I thought, I understood the concept of pipes and how to use them, but I am now stuck with something, that is just weird to me and doesn't make any sense in my eyes.
I have the following setup:
15 refineries creating 40mΒ³ per minute each (so in total 600mΒ³ per minute). I am using mark2 pipes in the entire setup. So, these should not be a bottleneck here. At the end, I want to use the 600mΒ³ fuel to power 12 fuel generators. All generators are overclocked at 250%. So each generator should take up to 50mΒ³ fuel per minute - so in total using the entire 600mΒ³ produced by the refineries. However, I am noticing, that the last 4 generators in the line barely get any fuel. So for example one is running at roundabout 70% efficiency, the other two around 40% and the last one is at just 13%!
Every other generator is running at 100% and all of them have 50mΒ³ fuel at all times.
I have also noticed, that none of my refineries is storing their fuel in their internal storage (which I would expect, as they have to pump it into the pipeline) with the exception of the last two refineries. They have always more than 40mΒ³ in their internal storage and eventually running full and therefore not producing at 100% efficiency and I just don't understand why.
In this awesome paint file you can see how they are all connected. Fuel generators FG 9-12 don't get enough fuel and Refineries 14-15 are running full of fuel
put a pump before the fuel gens
and/or loop the pipe from before the first fuel to the last one
But why would that change anything? I would like to understand the root cause of the problem? I'd like to understand why the last generators aren't getting any fuel and why the last refineries are getting clogged up
because pipes aren't belts, fundamentally. They're bidirectional
fluids can and will go both directions, which eats into your flow rate
Hmm ok, that is also something that I've assumed and to test that, I did place valves between each refinery and thought that would ensure to make it flow in only one direction, but that didn't change anything...
root cause is the first junction dont really split things evenly. A pump adds pressure so you kinda brute force it. looping splits the flow to 300/300 and feeds it from both ends, which also helps with pressure on both ends
valves don't really prevent backflow in that sense, there's an image floating around with the explanation but it's along the lines of the fluids bouncing off each other and so still appearing to flow backward
valves only stop backflow thru the valve itself. the fluid can still slosh back and forth inside the pipes before and after it, just not thru the valve itself
show some actual overhead images using photomode, a lot of small details are important
yea
was about to say π
the pump is not generally needed before a manifold
it can sometimes help if something is just build a bit toooo wonky, but the loop typically fixes all the flow
I tried it with the pump (mk2) and another loop around the generators, but doesn't look like it actually really helped. The two refineries next to the oil pumps (red circle) are still clogging and now the generators in the middle (green circle) do not get enough fuel anymore. though the ones on the far right are full now, which were the problematic ones before. I'll give it a try with the vertical loop suggested by @vapid gorge
Should I do it for all refineries? I would have done one loop for the five in the top left and another one for the ten at the bottom
first flood the generator system by underclocking one or two to like 50%
when al lthe pipes , gens and refs are full of fluid, clock them back up
Hmm, I'll do that, but I tried that also before and I am not sure, if it will help, because of the clogging refineries...
full pipes tend to be much more stable, should stabalise
underclocked 4 of the gens (by clocking them back from 250% to 100%), waited until all of them are full and overclocked them again. Can already see, that the gens in the middle are loosing fuel and the refs are still clogging... pipes are so weird... xD
double check taht some of the fuel gens aren't at a slightly different height?
Yep, all are on the exact same level
if you rebuild your hub next to your power station and send me the save I can have a look, there's probably just something hard to see in these shots
I'll have a look later today when my brain is working better
but yeah, shouldn't past files directly into channels π
oops, sorry. I'll remove it π
I think, I found a solution, that works for me. Still don't really understand why my initial setup did not work, but well, I am just glad, that it seems to be stable now.
So I basically setup two pipelines now. I removed the pipeline in the between generator 4/5 and 6/7 and I added two valves at the junction of refinery 8 and configured them to only let through 20mΒ³ (half of the production) in each direction. That way, in theory I should ensure, that there is at no time more than 300mΒ³ at any given time in any section of the pipes, which should be more than enough headroom for the mk2 pipes.
Hmm ok, not really a solution. While the generators are now working at 100% efficiency and have always 50mΒ³in their own internal storage, the refinery between the two valves is now clogging... I just don't get it...
remove valves
There was a mk1 pipe section between the refs in the top left and the gens. Replaced it with mk2. Looks better now, but yeah, I think, the valves shouldn't be necessary... in theory xD
they shouldn't be built at all. In 99% cases they just mess up flow (and in the remaining 1% it works same as it would without valves)
glad it's working, sometimes a short bit of belt or pipe does that
You're a short bit of belt or pipe
sometimes!
π€£π€£
Look at that pretty grey line, the other two donβt exist atm lolol
From this it's impossible you have 2 platforms full of crystal
which is why I asked for actual pictures as something dumb is happening
ok and photo mode on the actual stations
how do i photo mode again
uh i m on a website, not in game lolol
ah well if you're getting crystal on both platforms and this is a simple push pull you're loading it on with belts
or somehow you're feeding some of the loaded crystal at the delivery point back up to get loaded? something silly in any case
alright i ll tinker something later, but one question
one loading bay -> 1 corresponding freight
if a train stop only have 1 loading bay, and train have like 10 freight, only 1 will load?
something mega sussy is happneing
it was my silly planning
car 1 was both in the slot to load for both sulfur and quartz lol, silly me
baseball huh
so how are you able to turn the water supply on and off
if the aluminum plant idles the water will buffer and block the system
or will i be forced to sink all the aluminum ingots that overflow?
don't merge fresh and byproduct water
(why do so many people misspell "sink" as "sync"? π€ )
byproduct water is not enough to fill the demand
that's why you add fresh water. But you don't merge the two
you have refineries running just on fresh water and refineries running just on byproduct water
:/
i want the aluminum plant to recycle the byproduct water
that's what it does tho?
look at the image I sent
i can't do that
yes
at least non of them will "input clog"... if you are clogging the output, there are still ways to make your factory stutter I think
thats one easy option to do it... I wonder if the priority merger would also work
A dizen extra steps and more space? Amazing choice
not sure where you get "more steps", but okay...
don't we have a merger where you can set the priority lane now?
well if aluminum ingots are not needed its fine for the aluminum factory to halt
i am borowing petrolueum coke from circuits so i don't want it to constantly run
why tho? factory exists, so let it produce. Sink products if you have too much, you'll get coupons
well, that's kinda badβ’, make its own source of coke
you are late and i have no idea what is going on in that picture
that's why i am using satisfactory modeler instead of wasting time and resources
recycling the water
using a pmerg there is many more steps compared to 'not merging waste and fresh'
that's 'many' vs '-1'
I was talking about the merging of the aluminium scrap... because I had at least one case where the merging of this line was an issue to get the plant running again (I was not using a sink there)
no argument about the "not merge waste/fresh water"
priority spliter priority merger both are pretty easy to unlock
wasn't existing the last time (1.0) I played
well 1.1 is stable version of the game
and 1.2 is unstable version
1.0 is old version at this point
I know
i am making coke for aluminum and turbo fuel for jetpack no more stealing
there does seem to be some issue with belts at capacity. only tried with mk6 so far. but overtime output buffer slowly builds up. Seems more affected the longer the belt and lifts seem to add to the problem.
well if you design your factories to use 100% of the belt any stuter will make the belts buffer and the factory to remain partially empty
my fuel power plant for example has 2 480 belts to supply water but it only uses 800 water a min the extra capacity to prevent problems
no, i mean when merging
Β―_(γ)_/Β―
did this experiment, each machjine outputs 600, merged onto a 1200 belt. short belt works fine. no issues. but increase belt length the internal buffer on the far left blender slowly builds up for some reason.
What is the name of the app that everyone uses
Model your Satisfactory builds. Set up your machines however you like, adding optional limits to the number of any of those machines and the tool will calculate how the parts will flow and how many of each machine type are getting used.
This does advanced calculations that no other Satisfactory planning tool can do, including figuring out how sβ¦
small app and it runs better then browser
Thanks
wdym "better than browser"?
Runs better
and i like see both the building and the ingame icons for items
"better" how?
starts faster
SFTools load in 0.2 seconds for me
yeah, what about it_
and look at this
icons of the buildings and items
it does not autofill every item you need you drag nodes and select what recipe
yeah, f.e. cannot distinguish between ores unless squinting very hard
and SFTools have items view as well
how do you even chose another recipe
I'd consider that a disadvantage, I want to swap recipes quickly
you go to recipe tab
check recipes you want to use, uncheck ones you don't want to use
which is not that nice
i can use diffrent recipes for each branch
you do that by having multiple tabs
which is overcomplicated
no, it encourages separate planning, which is way easier than one complex blob
the app you drag and drop select drag and drop how ever complex your new factory might be
complex blob you see the whole situation
you will build it separately anyway
you can seperate each stage by dragging them further
yeah but what if i want to see the whole chain
you can drag'n'drop in tools as well
you can't edit the visualizer
you can drag and drop it
so if i want to swap concrete to wet concrete for example i need to go to recipes uncheck that recipe and check the other when in the app you delete the constructers drag and drop a new recipe and reconnect the limestone node
both apps work but i don't like the browser one
no, you just check wet concrete. Tools will use it if it's more resource efficient
and for wet concrete it may be easy in modeller to reconnect, but if you use a recipe in the middle of chain with different resource inputs, you have to redo the whole chain
and the chain is autobuilt which is annoying
you use modeler if you wanna do all the work yourself
you use tools if you just want an answer thats efficient
yes
thats the entire point
also since this is math and meta the app needs less ram then browser lol
it has zero labels and you can't share the plan
plus you have to manually build everything and can't change the recipes to see the effects on the whole plan
that's why i like it
you plan the factory in the app and then built it. the browser shows what you need with autofill and being able to share
do i use the same system for fluids? just with 600 instead of 1200
wow
def didnt think of smth like that lol
how would the import of that look like? the same?
same, just inverted pump
can i use the big buffer instead of the small one?
ore is there any particular reason u used that one
Hello! i am curious - whilist it's not the most efficient , would it be doable (like packed water) to bring packed alumina solution to another location? or is that just a waste? i know packed water is a decent way to transport water if you need massive amount and dont wanna use pipes
There are 0 practical reasons to move alumina
Convert it into ingots/casings/sheets and move those if you need to
moving packaged fluids is just extra effort for no reason imo
We already have the infrasturcture for trains around the whole map - and wanna build something up high - therefore fluids is not my best friend nor has it ever been :P
and for alumina solution especially moving is pointless, since you want to recycle the water anyway
that's not the only infra, you need packaging and unpackaging, and care about canisters, ... easier to move the fluid
well i was just comparing using fluidwagons - empty canisters can just be sunk into the awesome sink
but i gotchu! thank you
yeah, but if you sink canisters, you incur a cost of resources over time to carry something
which you can as well carry without packaging
fluid cars are just as fine (or most likely even better) choice than moving packaged fluid
The main argument against packaging or transporting Alumina is that it's pretty much always simpler to process it in the same place you're producing it. There are fluids that you may have good reason to move across the map, but Alumina isn't really one of them.
If you're building where your bauxite & water are, It's straightforward to ship in coal/coke/quartz and ship out ingots. Adding a fluid transport step in the middle, and producing byproduct water in some new location... not much upside to that.
does anyone know the best meta for getting biofuel? what area should i farm, wood vs mycelia, etc.
im currently attempting an ultra hard mode with my friends (2x item cost, 5x power cost, 100x space elevator cost) and im on the first space elevator delivery for 5000 smart plating. with alternate recipes and underclocking, we've got a 10 per minute smart plating factory that'll take 1.4 GW and need to run for 8 hours. based on my math we need 466.66 stacks of solid biofuel. we rushed somersloop overclocking by picking up steel pipes around drop pods, so we can get 2x biomass and 2x biofuel
I don't know the numbers for that change in item cost, but in normal play, you get a ton of biomass from alien protein. Would this be a viable route so you don't need to clearcut a big swath of the map?
yeah protein+sloops is the vanilla way to get bonkers amounts of biomass
but I don't know whether that power cost multiplier will nullify the benefit by making the slooped constructors super power hungry
thats probably worth considering, but its super hard to fight anything since i only have access to xeno-zapper and rebar gun. also, after collecting hard drives for hours, i ended up with like 30 alien protein (that could be 60 now that i have somersloop) which turns into like what 12,000 biomass? thats about 60 stacks which turns into i think 30 or something stacks of biofuel
Mycelia usually gives you more biomass than wood. If you're looking for biomass quantity, I suggest just running around the Northern Forest and collecting everything on the ground, or, for mycelia, going in caves and picking the mushrooms/ using the chainsaw on cacti around the rocky desert is another solid option. Regardless, I suggest rushing coal more than anything
trying to rush coal then the nightmare will be over for nowπ
What version are you guys playing on?
1.2 experimental
Looking at "2x item cost, 5x power cost, 100x elevator cost" and wondering why you would subject yourself to that sort of early-game torture π
I'm guessing they got bored of vanilla
any alien power augmenters?
yeah lol, i mean the early game torture is almost over
1.4GW is like 45 biomass burners, right? good god
is this lake ok for my first nuclear plant???
possibly. ill need to get 900 more steel pipes around drop pods
It is close to the 600/min in the cave, but I don't know if it will be enough space to get all of the water needed
yea, rhetorical question lol
I mean, I'm the guy who thinks spreadsheet math is fun, and specifically don't use the SCIM in favor of creating my own custom spreadsheets
Sometimes torture in a game can be fun, especially if it's with friends
If you go to maximize Uranium Fuel Rods with that 600, you will make 14.4 UFR/min
oh ok i have abslutly NO clue what im doing atp i have no clue what all i need or how many plants i should even try to power
I get what you mean
Which if you run the extractors around 250%, that will be around 60 water extractors, which may fit in the lake
how many plants should i run? this is my first plant ever
I would go check out this tool: https://www.satisfactorytools.com
You could also pull 300/min from the normal node, which is 1/7 of the total uranium on the map. I would start small if it is your first nuclear setup
Yeah! If you go to the calculator, you can enter how much uranium you want to use, and it will give you a good idea of the resources you will need
ok i am just desprate for power atp i cant build ANYTHING else. i lowkey just need all the math done for me thats what i struggle with the most
A plant uses 0.2 U rods a minute at 100% clock speed.
you can try mine its probaly gonna be buggy but it has a power plant mode that does all that for you
satisfactory.eshahrestany.dev
A lot of people also do a rocket fuel plant, which isn't as involved as nuclear setups
Good advice imo (as someone who doesn't use any of the online tools, so can't really speak to their usefulness), is to just plan to build the maximum amount of reactors that your uranium supply can support, and go from there.
You can always scale back if you run out of other materials, or belt those materials in from elsewhere, but imo reconfiguring a large-scale plan is much easier than planning small, finding you need more midway through the actual construction, and then having to redesign the entire factory floor to accommodate.
@nova vortex
With no alternate recipes its 100 uranium per rod
in the top left go to the power plant tab and select the "uranium only" option and choose your target output
OHHHH so its not one rod per reactor
at least im assuming you dont have plutonium reprocessing yet
At 100% clock speed, 1 rod/min feeds five reactors
For a first nuclear project, what I would suggest is setting up the production chain for a single fuel rod Manufacturer, and building in such a way that you've got room to expand and duplicate that chain once you've got it solved
i had a 305 fuel gen setup im also making rn
OHHH waw okay
if yall had to pick one place on the map thats the "easiest" to make all this where would you pick
No. With alternate recipies you can get a impure node up to 7.2 rods /min.
This is my current build
Swamp. Its a radioactive hell scape anyways. And it have everything you need close
You can make the fuel rods pretty much where ever is close to the resources. I would recommend running the plants over the ocean though, as you will need a lot of water, and it is easier to bring the rods to the water rather than the water to the rods
im sorry im not very familear with wht everything is on the map where is the swamp?
The actual main thing you want is lots of water, as well as access to as wide a variety of resources as possible. The uranium doesn't necessarily have to come from nearby-- you could ship it in last as the finishing step once the rest of the production chain is built.
Far east below the dunes desert and north of the blue crater
To the east of where you are
ok sick thank you everyone for the help! i was very overwhelmed with all this when i first saw it
We are happy to help. A nuclear setup is one of the most complicated build chains in the game
Nuclear is not a small project. I personally dont watch to sloop or OC anything as im trying to make power not use it.
This is just the uranium rods setup. I still need to workout the waste before I turn it on
be honest would rocket fuel be easier AND does it make MORE power per gen
easier? Maybe. More power gen? Definitely not lol
oh ok never mind
Depending on how much power you want to produce, rocket fuel is a much easier setup and can generate a lot of power. You are just building 10x fuel generators compared to a nuclear plant
I would also suggest making use of Priority Power Switches before booting up a nuclear plant. If something goes wrong in the nuclear production chain and eventually causes an outage hours down the line, you'll want your grid to be protected.
unless I'm wrong and it does have more power gen somehow. I guess it all depends on scale
ive had so many playthroughs where i just do rocketfuel or turbofuel plants and never need to get more
ohh ok i have this all set up and ready except the placing of the 380 fuel gens
Well the max power you can get in vanilla with clean nuclear is 1.4tw. But you'll use 600-800 gw to make that power.
If you need just functional power for the average player trying to get to endgame a 600 oil Nitro rocket fuel setup is way easier.
If you have shards, I definitely recommend sharding those so you can cut it down by 2.5x
Can someone help me plan a basic factory using iron, steel, copper, and concrete derivatives? I'm new to the game.
You only need 152 generators as opposed to 380
Here is a Nitro rocket fuel setup if you want a primer
https://docs.google.com/document/d/1KiMC2ajn9OooWeQnWG3csgfZwU5j11qRiBTSdGtKUNs/edit?usp=drivesdk
Nitro Rocket fuel Mark 3 BluprinterRefinery set to HOR clocked at 200% uses 75 Oil Blender set to Diluted Fuel set to 250% uses Heavy oil and Water Making Fuel Blender set to Nitro Rocket Fuel uses 100 Coal 150 Nitrogen 200 Sulfur 200 Fuel (made in the previous Blender) Output by product of...
oh ok i like to build ridicules things like my 450 noblisk a minute build
whered you build this setup?
Depends what resources are available and what online tools you want to/are willing to use. And what your end goals are for the factory. Hard to help when this is all there is to go off of
Have you tried any of the calculators?
This one for example. You tell it what you want and it tells you what you need
A lot of people like the Blue Crater in the SE part of the map, as that has all of the resources needed
This is the swamp
ah okie think youu
I'm trying to understand the Satisfactory Modeler, but I'm having difficulty transferring the plan to the game itself.
Blue crater for fuel based power
I managed to put together a very basic setup that produces rotors, reinforced plates, iron sheets, screws, and iron bars, but I'm stuck on that.
Modeler needs a lot od game knowledge as you are essentially building the factory twice. Once in the modeler and again in the game.
Tools just gives you the
Raw numbers
wish me luck imma go start this monster
Good luck! You know where to find us if you have questions
Good luck!
do you recommend making the stuff at the nodes or taking it all to where the main thing is gonna be
This is a smart plates plan i made by just selecting smart plates and telling it i want four.
https://www.satisfactorytools.com/1.0/production?share=MpL6b9JpdByqxkagqOqO
If you are going the rocket fuel route, pretty much everything is adjacent in the blue crater, so the logistics are not very complicated. You can pretty much belt or pipe everything over the crater
Again...what are your available resources, and what are the production end-goals of the factory? If you want to direct help rather than just using the tools/schematics people send, then more information is needed
im doing nuclear
If doing nuclear, the swamp isn't a bad choice
I like moving things in its most dense form. But that is personal preference.
You can also belt, train or drone stuff wherever you want.
For example for my nuclear build i needed quartz crystal so I made that at the node then belted the more dense part to the facility making it into oscillators
ah ok ty
I am using all uranium on the map and making 50.4 rods per minute. For me, I am moving a lot around the map. I assemble a lot of basic parts around their respective resources, and move the more advanced parts to a central location for assembly
I build all of the non-radioactive support parts in the western forest
I drone in all uranium from around the map and make UFRs in the Lake Forest Area
And I drone the UFRs over to north of the Rocky Desert, where they are burned in my plants and plutonium fuel rods are produced
Question: I've never really used tractors or trucks because I could never rely on them for a constant flow of resources, especially when conveyors were an option. Can anyone tell me why conveyors wouldn't be superior to using Tractors and Trucks? (Also, how do you make sure it supplies a constant amount of resources?)
tractors are fairly constant
When moving things a long distance, if you need more throughput with a vehicle route, you can add another vehicle. With belts, you need to add more belts, which can become tedious.
Vehicles can be 100% relied on once you're used to how they work and how to build them properly
theyre a fairly easy to set up and relatively cheap option
in comparison to belts over long distances
I've had zero problems relying on vehicles for logistics ever since one of the big "vehicle update" patches during EA
With 1.2, you can now build road networks, so it is easier to add vehicles to an existing road network
(Early in EA they did have some serious bugs, but I've not run into those since the big patch. Update 5? 6? 4? I forget which.)
But yeah, v1.2/currently-Experimental made some big changes to how vehicles work. If you've been afraid of them in the past regardless you may want to check that out.
Though IMO vehicles' poor reputation is very much undeserved; they've been quite solid for a long time now
https://www.satisfactorytools.com/1.0/production?share=7PSeJRl3J81blBZkLsSZ
I tried to do something but I'm not sure if it turned out very well, could you give me your opinion?
That a relieable source for planning production etc?
I didn't understand, sorry my English is terrible.
but once it gets to its location and begins offloading through the truck station, won't it have the same output amount? In theory you could have 5 tractors on one route, but because the truck station conveyor belt output isn't scalable it'd be as efficient as having one long conveyor belt stretching the entire way. And if you need to build the highway for the tractors anyway, why not just use conveyors?
Is that a good Website? When i wanna plan my buildings and stuff like that
I don't know either, I was just introduced to it lol
there are a few tools you can use for planning
just try them, and see which one works best for you
Aight thanks sir
hi
https://www.satisfactorytools.com/1.0/production?share=7PSeJRl3J81blBZkLsSZ
I tried to do something but I'm not sure if it turned out very well, could you give me your opinion?
THE SPIDERS ARE TERRIBLE
You can always add another truck station to the source or destination. You would still have the same route though, and that wouldn't need to be extended.
If you increased the amount of belts, you need to do that the entire way from the source to destination.
The first time I saw one of the gas spiders, I fricking screamed.
THE THING JUMPED AT ME LIKE AWHHH HELLLLLL NAHHHHH
I have arachnophobia; to me, they're just cute kittens.
Now I just use nobelisks to kill enemies
SO GLAD I LITTERALLY CANT RUN OUT OF IT
Does that mean the truck will try to offload at the first truck station, then try the next truck station if the first was full (provided the truck still has resources to offload), then the next and so on?
With vehicle routes or trains, once you setup a route or a train network, you are logistically set. You just add factories that branch off from that network; you don't need to constantly add more track or vehicle paths between factories.
With belting, you would constantly need to add more and more belts between factories as you expand.
So if you have a resource node that is going to go to a single factory, belting a short distance isn't an issue. That is a judgement call between a belt and vehicle. If you eventually envision you are going to bus a ton resources between areas or factories, it may be better to setup a vehicle or rail network.
Lemme rephrase. Will it keep going to the stations (at its destination) until its cargo is empty?
Yeah. Trucks and trains effectively act like a giant manifold. If the first station is full, it will unload at the next station that is empty.
It will go to all stations on its assigned route and will unload its cargo at the first places that are empty
It will keep going on its route to subsequent stations even if its inventory is empty
If you have something load at A, and then proceed to B, C, and D. If it finishes unloading everything at C, it will still go to D before heading back to A.
Iron at 628/min is going to be a nightmare to balance. Definitely possible, but I'd advise against it.
Plus, do you have easy access to 628/min iron in the first place? With a mk1 miner, that's over 5 pure iron nodes.
I've said before, but think about both your inputs and final results. Since your final outputs are arbitrary (it looks like this factory is just for personal supply of items?), you can update how many of each item you are producing until the factory becomes easier to manage, and feasible considering the amount of resources at your disposal.
Indeed, those 628/min are going to be a nightmare, I'll try to balance it better, thank you.Indeed, those 628/min are going to be a nightmare, I'll try to balance it better, thank you.
you don't need to balance anything
not totally crazy, 480 + 100 + 48, all easy numbers to hit
I'm new to the game, and honestly, it's all been quite confusing for me, especially since most of the communities are American and my English isn't the best.
with clock speed you can hit any number
sure, depends on where it is in the chain
you can use clock speed anywhere in the chain
obviously, i guess i meant where you are sourcing it from
not everything is always "in the chain"
I'm not sure I understand what do you mean
in my nuclear power plant for example, i'm making 18k copper ingots in a separate (on-site) factory for example
yeah, but you can clock things in that factory π
I guess my only other question is how does it know to go to that second station. If there are 3 stations are in a row in the blue crate and 3 stations in a row in the desert, how does the truck know to stop at the first station in the row (at the blue crater), how does it know not to continue driving to the second station (at the blue crater) (assuming that is actually the first station).
And once it stops at that first station (in the blue crater), how does it know that the next station to try emptying at isn't the first station in the desert.
TL;DR How does the truck know which truck stations are close to each other, and which have been specifically built to account for "overflow".
so controlling the clocks of the refineries making the ingots make no sense
is there a way to automate fabric?
yes
Yes, but they're also splitting 150/min into a separate production line from the rest, and with the remaining 478/min, splitting it into 240/110/128 after smelting.
That was my point with "possible, but I'd advise against it."
It's not that the math is hard, and it isn't even the 0.933-underclocked smelter that is a problem. It's just going make the factory floor messy.
If they have the space, fine...but especially if they're belting in some of the iron from elsewhere, which is likely since they need so much with mk1 miners, it just gets to be a headache. Easier to fiddle with outputs to make the numbers cleaner.
Im at work so I can't really check stuff atm. Before I was on lunch
how?
I feel stupid. I just remembered you set which stations are unloading and which are loading.
in an assembler
Trucks don't know what stations are close to each other. You need to setup the route for each truck on the network. They will then go from station to station on the route you set up by the shortest path possible.
150 is also super simple, 120 + 60/2
Yup. You got it!
one group of machines makes 150, other one makes the rest
no need to "split" anything
If it doesn't successfully unload at any stations, will it still go back to A and do it all again?
if you are not making the items "off-site", then just use groups of machines with the correct clocks
π€·
Assuming all unloading stations are full, it will go back to the load station and load whatever it can from there.
That is why it is essentially acting as a giant manifold.
Are those windows actually slanted, or are they just slanted walls in the same location as full windows?
Thank you so much.
I have the wall and window in the same spot, like you said
I lied, one more question. If two trucks are operating on the same route, will it stop them from crashing into each other if they are running near each other?
trucks will load/unload as much as they can at every station they stop at. there's no smart overflow system
when delivering to multiple stations, later stops will not receive anything from the truck unless previous stations have a full inventory. then (and only then) will the truck have any leftovers to carry forward.
so you don't want to rely on overflow in that way unless you know that the first stop isn't going to use everything it receives
I didn't play around with them too much before 1.2, but in 1.2, they will not collide with one another.
Finally!!!
you can go crazy with load balancing, this one takes in 700/min limestone, outputs 2x93.75, 2x180 and 152.5 lol. all of which are exact amounts needed, so no start up time
How do you calculate that it will use up all those resources before the next shipment arrives?
Yeah. I know.
I just don't really know what the point of that is when you can always make the numbers cleaner. Or maybe I'm just not used to how those tools display the numbers, so it looks messier at a glance to me than it is.
It depends on your factory. Think of it as a giant manifold. If you are loading 300/min, truck stop A uses 100/min and truck stop B uses 150/min, you will be leftover with 50/min of inventory in the truck.
It will go to fill A fully at first, and then B will start getting inventory.
you just have to know the total amount of items being produced at the origin, and the total amount of those items being consumed at the destination.
as long as the source is producing those items at a higher rate, the station will eventually fill up and the difference will start getting transported forward.
any number is "clean"
is this using mk2 or mk3 miners?
not when trying to load balance everything
don't do that then
300 uranium a minute can produce 7.2 UFR per minute. If you are using the impure nodes, that would need to be a Mk3 miner, if you are using the normal nodes, that can be a Mk2 miner
π€·ββοΈ play however you want, and i'll do the same
Thanks
alr
so i have this aluminum factory that is perfectly balanced yet it keeps managing to clog with wastewater which means the fresh water system produces too much aluminum solution
how do i fix this or make it self draining waste water system
make sure you aren't running out of bauxite
Which machine is clogging?
If you're trying to comine the "fresh" and "recycled" water into a single pipe system, that is nearly always the problem on an aluminum setup
it ain't that
waste water loop
If you do want to combine the fluid, the most reliable way to do it is with a VIP Junction, as described in https://satisfactory.wiki.gg/images/Pipeline_Manual.pdf
2 refinery waste water 72% oc fresh water isolated system
Personally I always recommend keeping the fresh+recycled systems completely separate. Don't mix the two at all, and make use of machine clocking to ensure that the ratios all work out properly
So the output of the waste water loop is full of water?
yes
For example, one (really tiny) vanilla-recipe setup which keeps them separate, and then a couple bigger modules from a sloppy/electrode setup which keeps them separate
As I say, if you are trying to combine the fresh+recycled, make sure you're using a VIP Junction
if the byproduct water is being clogged up, then there are really only two possibilities:
- you're looping it back into the fresh water source, which is blocking it
- the machines that consume the byproduct water are consuming it at a slower rate than you're producing it (check the clock speeds I guess)
i am doing that already let me send photo
I would try something like this. I have a blueprint that is a similar setup to what you posted. The fresh water refinery is on the right, and the waste water refinery is on the left. For a vertical junction, the pipe coming in from the lower position will be prioritized first. So I am prioritizing the output of the waste water loop for input into the waste water loop.
@manic goblet @magic island @dusky dust this is the whole system
fresh waste system is oc to 70% now instead of 72
i think i am going to add a small water tank and see if its filling or draining
'fraid I'll have to leave the actual debugging to someone else, btw -- my brain's okay for General Advice at the moment but I'm still getting over a cold and feeling way too muggy to try and figure out actual numbers. :D
could it be that i am buffering aluminum solution
that might stop water recycling
don't buffer any fluids
Is anything backed up other than the water? Everything here should (barely) fit through an Mk2 pipe but it'll flow more freely if you give it another path. (like connecting the alumina pipe to make a loop instead of that U shape)
in 99% of cases, buffers provide no benefit, and often cause more problems
aluminum solution
there's 0 point in buffering the alumina solution
does it require any alt recipies?
I'd just turn that Alumina pipe from a U-shape into a ring. You've got the junctions in place, all you need to do is connect them and that'll give the Alumina a second path to flow through
no i just forgot to oc the aluminum scrap refineries
I only have one set of freshwater refineries and one set of recycled refineries, but I am feeding the alumina solution directly across into the subsequent refineries. I wonder if your U-bend is prioritizing the fresh water system emptying its alumina solution over the recycled systems, which would eventually back them up
if you like to use buffers for the looks, just clip the pipe right through them
i found the problem aluminum solution backing up means water will built up
that was all
For maximizing UFR production, it uses several. This link has the recipe for getting 300 uranium ore / min into 7.2 UFR / min: https://www.satisfactorytools.com/1.0/production?share=7YdUhyL3NylHIbuxS3HN. It uses the Infused Uranium Cell alt and the Uranium Fuel Unit alt.
I also used several alt recipes for control rods, high-speed connectors, and crystal oscillators as well
i can't wait for the pain of reactors where any supply chain issue means nuclear waste β’οΈ
hey, there's the other kind of issue where you're not producing waste because you're also not producing power
what clock speed is .667
fuel power plant my beloved only problems i had was mixing up belts for diluted fuel that's why i built 10gw and not waited for alternatives
66.7%
do 0.667*100
What do you mean? 66.667%?
or more likely 66.6666%
oh ok ty
in the thing it says 39.667 smelters
built 40 smelters and oc the last one for 66% or leave it at 100% if you want to have extra items to buffer belts
Yeah, that would be 39 smelters at 100% and one at 66.667%
okie ty
you won't have extra items though
depends if you built like me and don't 100% the belts any hicups during building making mistakes and fixing mistakes means you will have enough production to fill the gaps quickly
Or you can be fancy and do (39.667/40) * 100%, which mean everything would be equally under clocked to 99.1675%. It doesn't help too much for 40 or something, but it can be helpful if you need 2.7 of something or 5.5 of something, and you want all the machines at the same rate
that's why my fuel power plant buffers fuel and its still at 100% uptime all machines enough production to slowly buffer
If you're using 39.6666 smelters for something, your input is either 1190 iron/copper ore, 1785 caterium ore, or 2380 scrap
just round to 1200/1800/2400 and use 40 smelters at 100%. come on now
how do i do it so each thing gets the correct ammount of the item
manifolds
Manifolds are the usual solution. One splitter in front of each machine, set 'em up in a line.
The machines at the "beginning" of the manifold will start by having way "too much" material, and the ones at the end will have far "too little." But the early ones will have their input buffers fill up, which will push the "having too much" status down the line, until eventually everything evens out
(at least, so long as the "feeder" belt on the manifold is supplying enough material for the machines hooked up to it)
For something like that plan, what I'd additionally do is split up the Iron Ingot smelters so that I've got a dedicated set for each of those outputs, rather than having it be one huge manifold
If you don't have Mk6 belts, you'll have to do something a little messier than a simple manifold (you don't have to fully load balance, but you will have to make sure multiple belts each have the capacity to fill their separate machines)
Though there's no avoiding having to have the Iron Ingot smelters hooked up in a manifold, really
Yeah, belt speed considerations are important to take into account, etc
Fellas a Quick question about my production line.
I tried automating beton, and my miner has a output of 60 ore in a minute
And my constructor has a output of 15 beton in a minute..
So i did what every clear thinking pioneer would do and put out 4 constructors