#math-and-meta

1 messages Β· Page 393 of 1

tropic zephyr
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I am sorry

vapid gorge
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It's just not useful information to help you :\

unique cypress
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Neither of these calculators are known to make mistakes so if they differ by more than like 0.1%, the plans are not identical

tropic zephyr
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Here, I calculated the amount of iron needed for each of the factories I built separately, and it came out to 1058, which is the same amount needed for the factory I built in Modeler.

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I didn't add all the fractions together; the difference is insignificant.

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and all the necessary alternative recipes are opened

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@wind spade As you said, I built modular factories, but the amount of ore didn't match.

dusky dust
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(Or didn't use the exact same recipes, etc)

tropic zephyr
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how

dusky dust
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If you're using the same recipes, it is impossible for there to be a difference in ore consumption for a given set of outputs, regardless of whether you chop the factory up into small bits or keep it all in one

tropic zephyr
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But I did everything exactly as you said.

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I think I understand the problem; is it because two steel pipes are produced in the larger, dependent factory?

dusky dust
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If your "modular factory" design didn't also use those recipes in the same ratio, then yeah, that could account for some differences

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That's what I mean by "if you're using the same recipes"

tropic zephyr
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Producing the same products in different locations is probably the reason for this.

tropic zephyr
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To avoid any problems, I cloned the factory and removed all products except the one I wanted produced there. I repeated this process until all products had their own factories, meaning they were all identical.

vapid gorge
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plug it into tools, it's a reliable one

dusky dust
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I've never used whatever tool you're using there, so maybe there's a bug in there, I suppose

tropic zephyr
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Ah, now I understand the problem! I prevented the same product from being manufactured in two different locations within the large factory, and now I need the exact number written on the modeler.

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Hmm, I guess limiting ore levels is a bad thing.

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Okay, I understand the problem now, thank all of you for your helps.

oak dawn
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Looking for some opinions, I’ve been thinking about consolidating all of the bauxite nodes into one big factory to process into aluminum, is it better to consolidate it or just make separate factories closer to each node

vapid gorge
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no right answer, it's however you liek to do things

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do you even need all the bauxite?

oak dawn
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Honestly not sure yet

tropic zephyr
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How can I convert such a factory into modular, independent factories that use two separate recipes for one product?

mint coral
vapid gorge
tropic zephyr
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Yes

cinder silo
vale sandal
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do trucks produce waste if i fuel them with plutonium fuel cells

cinder silo
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No.

wary rapids
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Id just like to ask where you found this calculator @tropic zephyr . as per how you make independent factories in modeler im still learning that the community tab in modeler discusses the outposts and blueprints features inside modeler. which can put your entire world into one modeler file. I'm in the process of condensing my save into one file.

wary rapids
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Excellent. @tropic zephyr once you put any of your factories into and output it will tell you when you have a negative balance.

tropic zephyr
wary rapids
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awesome

tropic zephyr
vast jungle
tropic zephyr
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I think doing it this way will give the best and most certain result, but I'm a bit lazy about doing it manually, so I use multiple programs.

vast jungle
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I liked to dable in machine placement to get something within a certain area...

open carbon
open carbon
tropic zephyr
open carbon
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Oh whoa everything looks so much... cleaner.

tropic zephyr
wary rapids
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i was just looking for that and could not find it.

mellow lake
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well what

hidden roost
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im making a "city" with a bunch of roads. what would be a good way to distribute fuel to the trucks? would I just have to have a belt that goes underneath all the roads and distributes fuel to all the truck stops? bc that makes me sad lol

mint coral
limpid vapor
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Right? The answer is staring you in the face

hidden roost
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Im considering that, but thats an extra truck stop at every single building

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which is the reason I didnt want to do it.

limpid vapor
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Drones?

hidden roost
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im not entirely sure yet, but some of the buildings will likely be much smaller than the big ones.

hidden roost
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the roads are taking up about half the dune desert atm, and ill probably expand to cover the entire thing. so drones dont make a whole lotta sense. trucks moving fuel definitely sounds like a good idea for longer distances from the fuel production building, but that would mean smaller buildings would require an extra truck stop. unless I leech fuel from a nearby larger building which does have a fuel truck stop.

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thats probably what i will do. use a fuel truck and a few belts between buildings for smaller buildings. tysm for the help!

limpid vapor
mellow lake
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is the impure or pure nodes better

wind spade
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that depends

do you mean "better" as in "can mine more raw resources"?

mellow lake
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oh my god

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why you are harassing me

wind spade
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do you want your answer or not?

clear edge
wind spade
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no idea why you're behaving this way towards people that want to help you

tropic hazel
wind spade
tropic hazel
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yeah but youre just giving him what he wants

gray kayak
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does anyone have a graph for aluminum water balancing using the coke scraps recipe? rn somehow i am introducing less water than necessary yet i keep getting overflow dropping efficency thx prior for any help/resource to get infos

gray kayak
deep dock
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just starting to really get into teir 4 and 5. should i make more steel beams or more steel pipes with the limited resources i have at the moment?

deep dock
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idk. I kinda have a design process in mind right now so i dont really want to have to expand it in a days time. If my math is right. From my 720/min steel production, i can make 120 steel beams and 160 steel pipes per min

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i think MFs are gonna be the choke point anyway

wind spade
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don't make things you don't yet need πŸ™‚ only make what you need now

deep dock
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I need versitile frames and automated wiring

wind spade
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then make those πŸ™‚

wary rapids
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i fixed the problem 3 per second loss in my swamp project.

frosty trout
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is this worthit?

dapper drum
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it's one of my favorites

frosty trout
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I will take it but i doubt im gonna revamp my encased beams factory for it

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might use it for my motors tho

dapper drum
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nah, just keep it in your back pocket for later

sly badge
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um with 1440 iron ingots per minute post phase two starting phase three what should i be focusing on? modular frames & motors?

dapper drum
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focus on whatever you don't have automated tbh

frosty trout
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yeah

sly badge
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well i just tore down my entire iron factory

frosty trout
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im suprised u dont have a modular frame factory already tbh

sly badge
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i did but i tore it down to make it better

frosty trout
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make sure u have all the basics automated first tbh

frosty trout
meager kettle
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50% more steel from same amount of resources. What's not to like :p

sly badge
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well its 480x3 so maybe 480 goes screws 480 goes rods and 480 goes plates

frosty trout
dapper drum
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it all depends on how you feel like making it. it couldnt hurt to have it

frosty trout
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yea I'll take it just tryna hyper tube launch to where my factory will be but its a pain making it there

sly badge
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bro theres just no way i have to use 40~ constructors to make 480 iron to screws (using cast screws)

dapper drum
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steel screws goes hard

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1 steel beam to 52 screws iirc

tropic hazel
sly badge
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no coal nearby should i just not make screws at my iron factory

tropic hazel
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probably closer to 500 constructors actually

frosty trout
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whats an ideal amount of motors pm to go for?

tropic hazel
frosty trout
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js started phase 3

dapper drum
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however many you need tbh. i've made it to late phase 4 with 2.2 motors per minute

dapper drum
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fully upgraded DD. i only have ever had an issue whenever i go to spam fuel gens with RF lol

tropic hazel
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i think im gonna be doing 30 motors? i cant remember

dapper drum
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i'm also not the fastest builder in the world so your mileage may vary

frosty trout
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whats dd?

dapper drum
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dimensional depot

frosty trout
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im guessing motors is important for the fuel in phase 3 too??

dapper drum
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they're important for trains, fuel generators, and later advancement

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@tropic hazel i told a tiny fib. i looked on my map XD

tropic hazel
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Lol

mint coral
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Slowly Becoming a plague on this world

safe bridge
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I'm trying to build a factory housed inside walls, which i'm not very good at

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I noticed this gap between the framed windows and the half foundations above them

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Is there such a thing as a quarter foundation, or is there something i can do to close the gap?

mint coral
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You can use pillars

safe bridge
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that's right, they can go vertical or horizontal

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thanks for that suggestion

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no gap!

tender nest
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would this work?

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the refinery on the far left is underclocked to 80%

tough roost
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is this good?

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the one on the left

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ohhh i just noticed it says petroleum c oke

vapid gorge
# tough roost is this good?

all alt recipes are useful in their situation πŸ™‚ bolted is very compact, coke steel replaces coal with oil

cunning stump
vapid gorge
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should only affect you

vapid gorge
cunning stump
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well yeah i wanted to build this part all flat though to really show the sheer mass of the gens and to better show off my gen blueprint design, i think ive just decided to cut the leangth in half and just go twice as wide

vapid gorge
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yeah I'm just not a fan of massive fuel stations

cunning stump
drowsy hemlock
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Just attempted my first vertical factory to make 8 motors/min. How did I do? Any suggestions as to how I could improve it in the future?

tough roost
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Oh god i regret it already

vapid gorge
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well yeah

tough roost
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im to deep into it im finna add a entire grid to the map

vapid gorge
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what does adding a grid have anything to do with it/

tough roost
vapid gorge
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and all you've got is a zooped line of foundations with 1 belt

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that's nothing

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especially if you're using AGS

tough roost
vapid gorge
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advanced game settings, seemed like yo uwere for a bit

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but yeah, 1 zooped line of foundations, 1 line of belts is... not deep into anything at all

tough roost
cunning stump
limpid robin
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hi everyone, i vibe coded my own satisfactory calculator since existing calculators were lacking certain features i wanted (namely the 1.2 game settings and adding somersloop to machines in the production chain). i thought it was way too cool not to share with the community. let me know what you guys think and what i should add next!

satisfactory.eshahrestany.dev

tender nest
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also doesnt tell you what belt you need which for me isnt a problem but im sure its a problem for certain users of it

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oh and i cant tell if this is supposed to look like that

limpid robin
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okay thank you for the feedback

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i actually need to take it down for a sec while i make some changes

tender nest
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yeah thats fine i dont have a problem with it if you take it down for a bit

limpid robin
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i made a big oopsie

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sessions are not stored per client

tender nest
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this one wasnt important so dont stress yourself over it

manic kiln
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Is there actually math in satisfactory

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I’m ass at math so please tell me there isn’t

tender nest
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and tools to do it for you

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the math in the game is very basic even then

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@limpid robin buttons are still a bit finicky but then again, not the biggest deal in the world but i do also have a bit of a problem with not being able to exclude certain recipes / machines (eg: being unable to remove it using a converter)

tender nest
noble ermine
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how much plastic and rubber should my next factory make per minute combined?

  1. 6400
  2. 10,000
  3. 16,000
  4. 20,000
wind spade
noble ermine
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an amount a lot more boring

wind spade
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why not make the amount you need then?

noble ermine
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bruh

frosty owl
west saddle
# limpid robin hi everyone, i vibe coded my own satisfactory calculator since existing calculat...

Hello!

First of all, I love the design.

Secondly, I don't know if the feature is actually in or not, but I would like to be able to "disable" some machine so that it doesn't give me any chain that contains it.

For example, to test the tool I've put 10 HMF and clicked Solve, the tool created a chain where it uses some converters, I would love to be able to disable them.
Same with ores, just like other tools like satisfactorytools do.

Except that, I find that's a pretty good tool

frosty trout
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for this could I just chuck all the rods onto a manifold and do it that way?

vast jungle
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even if one side will "fill up first", the Assembler will block after a while, which will balance the manifold

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or the input of the Screw-Constructors will

frosty trout
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would it eventually end up being 100% efficent?

vast jungle
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at least do yourself a favor and do NOT manifold the Screws

wind spade
frosty trout
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I just remembered I have cast screws so im looking at the layout for that

wind spade
vast jungle
wind spade
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screw hate is very much overrated tbh

vast jungle
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tbh its the same "issue" with Quickwire... if you just produce them more locally you are fine with both

frosty trout
mint coral
wind spade
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yeah, there's no difference between wire/quickwire/screws in that regard

vast jungle
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put three Constructors for Screws besides each Assembler (one underclocked) and the issue of Screws go away

brisk epoch
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I have a steel ingot -> steel rod -> screw and pipe -> rotor blueprint for that reason hah

vast jungle
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BPs are insanely useful for small modular machine groups...

brisk epoch
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even though the space use is slightly higher but it is worth it

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I also have one for stators

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came in handy with having to build 375/min worth of motors lol

frosty trout
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all this for 5 motors/min

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I'll probs make another one that also makes 5motors/min

vast jungle
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just wait until you progress to Motors and Turbomotors... it gets even more insane πŸ˜„

mint coral
vast jungle
unique cypress
frosty trout
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its a lot to me ahahha

frosty trout
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not really been bothering to make any factorys look nice tbh

mint coral
frosty trout
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Yeah I did oringially try a hypertube launcher over to my motor base but I kept dying so I just made a fat long line of hypertubes over addded onto the launcher

vast jungle
frosty trout
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i almost have access to that

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js flew over here and forgot to bring more concrete

vast jungle
mint coral
vast jungle
mint coral
wind crown
vast jungle
mint coral
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@long bridge I essentially make one Googlesheet for a world. every facility (separated via Power priority switches) has its own page in the book. this allows me to record all resources gathered and parts produced by a facility

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this allows me two LINK pages when resources are sued between facilities.factories

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this world got out of control due to my mental state adn i gave up. Last world i have a 26 page document

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there is many Sheets made the community online already you can use one of them as a starter and get ideas of how to make your own

long bridge
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Is there a website with the community made sheets? I have an idea just not sure how feasible, although separate pages could definately help

mint coral
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no clue. I havent looked into it since Early access

frosty trout
vast jungle
frosty trout
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yeaa its taking its time sadly

vast jungle
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there are a couple of tricks to reduce wait time, e.g. switch off the first machine in the manifold as soon as the input is full...

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continue until they are all full... this way you reduce the exponential to linear waiting time

frosty trout
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I'll js let it run it works atleast

vast jungle
frosty trout
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daymnn I mean now my motors are being made Im redoing my encased beams

cosmic belfry
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welp I got shit for using normal fuel instead of diluted fuel lol. I need 194 plastic and 75 rubber / min to automate all the stuff I don't have automated yet (computer, ai limiter, HMF, ACU, modular engine, circuit board) and I figured I'd make a bit extra of each even though I have a bunch of containers full. seem like a decent plan for my first time doing some interwoven production lines?

molten jungle
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any advice this is gonna be my tier 2 factory in the dune desert anything yall think i should improve on

zealous vessel
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anyone happen to get why my 10 way isnt working? or if anyone happens to have a mk1 blueprint for a 10 way split, id be happy to take it/

maiden lodge
zealous vessel
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Im not playing anymore

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But uhm, is the loopback not working just modeler tweaking or?

mint coral
#

!wikisearch manifold

glad apexBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

zealous vessel
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My autistic brain cant handle a perfect factory

wind spade
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whether you use manifolds or balancers doesn't change that factory is/isn't perfect

zealous vessel
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True, but you get what i mean

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I dont wanna wait 5 hours ingame for it to work at full capacity

wind spade
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yeah that doesn't happen either

zealous vessel
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I don’t overproduce anything. So like how would it even fill fast

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Doesnt it take like ages

unique cypress
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Bottlenecked

teal tiger
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il go crazy if this goes on

trail osprey
teal tiger
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mk6

trail osprey
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i mean the bp designer

teal tiger
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oh yea mb

trail osprey
#

allg

zealous vessel
# mint coral

So then my chart was right, it was just modeler tweaking

ionic sapphire
teal tiger
summer flare
frosty trout
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first attempt at crude oil stuff. Made a 150pm rubber and 150pm Fuel factory, probs isn't the best i can do at this stage in the game but never done anythin with crude oil before

ionic sapphire
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-# rubber is borderline useless early on

frosty trout
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only making it for 1 the milestones and 2 js to learn how crude oil stuff works

mint coral
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actually now that i think of it all my poly byproducts are used for rubber. almost no plastic at all and im coming to the end of phase 4

ionic sapphire
#

^ what the parent call the one queer child

mint coral
#

admitedly this is because i choose to make my ACU and computer component facilty before i used any oil

meager kettle
trail osprey
#

17k for only around 350

timber hollow
#

Is there actual math we can get from the devs on gas functionality? Like who do I have to ping?

vapid gorge
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gas tries to even out across a whole system, and doesn't care about headlift. What else do you want?

timber hollow
# vapid gorge define 'gas functionality' ?

The actual gas calculations that go on in pipes = "gas functionality"

How fast does it propagate, how much density in a pipe is enough to allow a generator to function? Volume doesn't matter in the case of a gas, unless pressure is also involved. So how much of real world closed loop gas calcs actually carry over to the game. As I already know UE is great with fluid dynamics and modeling systems. So....

vapid gorge
#

there is no density, pipes hold certain volume that's it
propogation also doesn't matter, you want to flood your system in any case and you don't have any real control of that

copper igloo
#

goodness

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this is a silly factory game and this channel exists

timber hollow
copper igloo
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im the spaghetti master i have no business being in here. in my factories, conveyer belt is conveyer belt.

fallow creek
#

HELLP I HAVE A DESPERATE MATH/GAME MECHANIC QUESTION

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IF I HAVE 180 INPUT IS THERE A WAY TO DIVIDE IT UP INTO 100/80?? I'm on phase two so far (i gave up on the caps lock bit lol)

fallow creek
#

huh

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thanks

vapid gorge
vapid gorge
# fallow creek thanks

as long as one side isn't heading to a sink it'll self balance πŸ™‚

the other easy way is to clock your machines so 1 group makes 100 and 1 group makes 8 and put them on 2 belts

fallow creek
#

thank youuuuuuu

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im getting used to all of this lol

vapid gorge
fallow creek
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i just started actually making a layout of machines and stuff and not just ploping down some spaghetti

vapid gorge
#

part of the learning process πŸ™‚

fallow creek
#

well anyway. Thank you very much Ima go do more math lol

half frigate
#

can someone explain satis maths to me please? shouldn't the cycle time be 8 seconds not 32 for 7.5 per minute?

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60/7.5 is 8 not 32

vapid gorge
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that's 2 cycles. Maths out

half frigate
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60/7.5=8

vapid gorge
#

why does that matter ?

half frigate
#

i still feel like the cycle time shouldn't be 32 seconds

vapid gorge
#

2 cycle times is 64 seconds
2 cycle times is 8 parts

half frigate
#

i'm not as great at maths as i used to be so forgive me if i sound stupid in this convo

vapid gorge
#

8 / 64 = 0.125
0.125 x 60 seconds is 7.5

half frigate
#

yea okay

vapid gorge
#

no sweat, you're just looking at it the wrong way πŸ™‚

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if it's more helpful the parts per second on that recipe is 0.125 xD

half frigate
#

okie

smoky pawn
dapper drum
#

To distribute parts to a line of machines

meager kettle
#

think you missed its making four items in one cycle, not just one item

half frigate
#

how? i get that for certain things but like, those are the values in game

wind spade
#

you're using fandom, right? that hasn't been updated for ages and is not the official wiki

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some things may still be true due to game not changing it, but that's still not a reason to use old wiki

half frigate
#

i was busy and wasn't going to boot up the game to check because i've deleted the worlds that had access to that item

glad apexBOT
#

This is the totally awesome community driven wiki for Satisfactory!! Come on in and check it out!
<3 @wind spade

wind spade
#

use the official wiki instead πŸ™‚

half frigate
#

exact same values

wind spade
#

yeah, but up-to-date wiki

half frigate
#

aight

vast jungle
#

and less annoying popups

robust tulip
#

is there a formula for how much the energy cost increases per overclock?

robust tulip
#

i thought it was exponentially increasing

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don't they say that when you unlock the shards?

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acc wait nevermind i read that Γ— as a + mb

river night
#

its a power law, not exponential growth, in every day speech those often get confused

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eg. a fixed exponent rather then the variable in the exponent

robust tulip
#

so it is or it isn't exponential?

river night
#

it is not, its a power function (not power as in energy, power as in .. math)

#

the formula is on the wiki page

robust tulip
#

but there are no powers to be seen

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(please forgive me for my ignorance, i haven't finished high school yet)

river night
#

Energy usage = usage at 100% * (clock speed / 100) ^ 1.321928

The clock speed is taken to the power of 1.321928

robust tulip
#

where on earth did the 1.321... come from?

river night
#

its log2(2.5), which means to double the clock speed, you need 2.5x the power

vast jungle
#

its directly stated in the wiki

river night
#

(also explained on the wiki)

unique cypress
#

Not that it makes a difference

mint coral
#

I need to plan out Babies first nuclear plant today. Im going to setup in the swamp. Anyone have advice before i start? My plan is to sink plutonium rods

subtle wasp
#

im no expert but u should prob sink the plutonium rods

mint coral
wind crown
#

I'm no expert but u should prob not sink the plutonium rods

I don't know how sinks work, but I would be real careful handling nuclear materials. Throwing them in your trashcan is not safe work practice

mint coral
unique cypress
wind spade
#

recipe choices are up to you but I agree with the "build on water"

vast jungle
#

yeah, Nuclear tends to be "water hungry"...

and you might need a plan how to black-start your power if the worst happens πŸ˜„

mint coral
#

I was going to start my phase 4 nuclear pasta today but realized I wont have enough power. I'm forcing nuclear as i always default to NRF since 1.0

advice is appreciated ^_^

wind spade
#

honestly, as always - play on your own and make your own decisions πŸ˜›

mint coral
mint coral
vast jungle
bronze kestrel
#

I'm really confused by something right now. So 1 constructor is making 50 cast screws a minute. One assembler is using 100 screw a minute for rotors. For 10 rotors/minute you need 7.5 assemblers with a total 750 screws a minute. I currently have 7 @ 100% and 1 at 50%. This means i should connect 2x7 constructors at 50screws a minute to 2x3 assemblers. What will give me an total overflow of 100screws a minute right ? Then i have 1 constructor left for 50 screws a minute. What gives me a total of 150 screws for my last 1.5 assembler ? That uses 150 screw a minute. (Well omg.. now that i have writen it down it all makes sense)

vast jungle
#

oh, and beware that Manifolds with a high "stacking count to usage/min" ratio will take a LONG time to balance out... which happens quickly with Wire, Quickwire... and Screws

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(Nuclear Fuel Rods is another thing you should better not Manifold)

wind spade
#

tbh it's fine, as you usually don't need all the power immediately anyway

yeah, there's radiation, but if you just build the nuclear somewhere far (usually on top of ocean anyway), it's not a big deal

vast jungle
#

I think the problem would be that its difficult to debug if something is wrong or its just you have to wait 10 more hours until the Manifold is ok

bronze kestrel
#

Well yeah, i'm just very rusty. Before 1.0 i had a lot set up with drones, and trucks. And so on. Now that i'm back. Simple screws are messing me up πŸ˜„

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Also i'm missing my smart splitter so bad πŸ™

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That overflow thingy made things so easy for what i used to build. Working without is making it all a mess again

brisk epoch
#

Sounds like Dark Matter Trap is a reasonable tradeoff if you have loads to power to burn to trade for half the SAM ore usage

mint coral
brisk epoch
#

indeed no water byproduct

mint coral
brisk epoch
#

I am having issues getting my nuclear plant to roll at 100% (generally 97-100%) but I am putting it down as lag due to water piping hah

mint coral
brisk epoch
#

I did manifold them and did take forever to come online fully but that's fine lol

vast jungle
#

if I ever try to build a nuclear powerplant again, I will again balance them... its not that difficult, regardless the numbers... and there are ways to make a balancer reasonable compact

brisk epoch
#

I ended up getting balancer mods haha

mint coral
vast jungle
#

its not that bad in vanilla... you can make a balancer for 100 receivers just with 7 belts stacked on top of each other (and one return belt)

frosty owl
mint coral
#

Im going to build out nuclear rods, set it all up. but not turn it on. Then ill build out Plutonium. I Do not want to store waste.

frosty owl
#

NO CAPESWASTE!

mint coral
vapid gorge
#

please don't try to use waste water from a different set up to feed yoru power systems.

#

why would you link those up

frosty owl
mint coral
vapid gorge
#

you really really don't want to have your power system fed by a future step

frosty owl
#

I think the easiest/quickest solution is to feed the byproduct water to one of the Acids productions (you need both acids for Plutonium). The numbers should work out to a 1:1 iirc, with at least one of them (ie: acid production needs as much water as Plutonium production makes)

candid fossil
#

whats the best wa y to pipe 30 pipes of 140 water into 2 machines of 500 and 8 machines of 400?

frosty trout
#

little 800pm quickwire

candid fossil
dusky dust
#

Pipes like being simple!

#

(Pipes also like being short -- try to build in places where you can get the water to the machines with as little intermediate space as possible)

candid fossil
#

and due to the fact their is so many machines it also isnt very possible for the pipes to be less than like 60m

frosty trout
candid fossil
frosty trout
#

good when the time comes I'll probs like train whats needed over

candid fossil
#

exactly

dusky dust
candid fossil
#

i think my ||electromagnetic control rod|| factory needs like 3600 quickwire

candid fossil
#

also im confused on which side is inpute and output lol

dusky dust
#

Sloppy on the bottom, Electrode on the top. Fresh water's coming in from the bottom; everything else gets recycled

frosty trout
dusky dust
#

(Of course it'll look different depending on what recipes you're using and such, but the same concepts will help regardless: build in modules and you can make nice little closed loops that are isolated from each other)

candid fossil
#

i actually need to check on that i forget which recipe im using, made this factory awhile ago - it broke and now im trying to fix it

candid fossil
frosty trout
#

well if thats the case I wont bother upgrading it ahaha

dusky dust
#

I may have done some fiddling with the clocks so that I didn't have to worry about repeating decimal stuff; don't recall

frosty trout
#

all my basic steel basic iron and basic copper factorys are all on pause

candid fossil
#

theres just too much going on in too small an area

sturdy drift
#

What could be the reason for this ref to not "pull" the hor? (sorry bout colors, I play w/ hdr lol)

dusky dust
candid fossil
dusky dust
#

Make one module, make sure it works as well as you want, and then repeat until you're making the quantity you want

candid fossil
#

oh... fair

dusky dust
candid fossil
#

i went all in immediately, 15 pipes of alumina, 40 pipes of water, like 60 conveyors 😭

#

maybe i just scrap all o this

#

oh yeah also 250 smelters

frosty owl
#

If moving the pump wasn't enough to fix the flow issues, I'd be worrying about the short pipes between junctions and floor holes, below the refineries...

meager kettle
#

also i would just pull pipes thru the floor holes, not connect to them

frosty trout
#

would this type of fuel layout be efficent in larger scales?

meager kettle
#

not with that piping :o

frosty trout
#

:p

dusky dust
# frosty trout would this type of fuel layout be efficent in larger scales?

My advice would be to pipe the fuel directly from the Fuel refineries-or-whatever into the number of fuel gens it supports (ie: rather than combining the output from multiple Fuel refineries, have each refinery send fuel to a specific set of gens). Avoid buffers, and avoid linking up pipe systems like that

mint coral
#

a bit more resonable

frosty trout
frosty trout
mint coral
dusky dust
frosty trout
#

yeah oki I just thought I'd make a temp one but sometime once I've finished my other stuff im gonna use a specific crude oil node for the fuel

dusky dust
#

If you want the easiest time with pipes, you want your pipe systems as simple as possible -- Buffers introduce a lot more complications than many folks realize

mint coral
#

KISS

Keep
It
Simple
Stupid

meager kettle
#

or Keep It Stupidly Simple :p

dusky dust
#

Keep It Surreptitious, Shhhhhhhhh...

frosty trout
#

the reason I had the buffers is because once the refinery of residuel fuel gets full the whole system stops I dont 100% know why but Isn't it because when mmaking rubber it has to make the oil residue so when oil residues full rubber wont get made right?

languid patio
#

I couldn't much get a good angle so pardon if this is a bit hard to unpack. This is a compact manifold-fed furnace stack capable of supporting 300 Iron per minute (10x Furnaces 5 per side). It took Its time backing up but it works for my uses. Id like to know if anyone has a better concept for future reference?

mint coral
dusky dust
#

But the buffer won't solve that problem, it'll just make it marginally easier to deal with. Longterm you don't want to have to keep going back to flush buffers, though. :)

#

The best thing to do is make sure that you're fully processing all byproducts and such so that machines can't shut off in general

#

If you've got unwanted liquid byproducts, the simplest thing to do is convert them into a solid and then sink it.

#

For excess Heavy Oil Residue when you're first starting out with oil, that'll often mean converting it to Petroleum Coke and then sinking that, for instance

frosty trout
#

forgot what you meant by sink for a second

#

so yeah because im starting out I'd have to convert it to petoleum coke but what about when im more advanced?

dusky dust
#

One marginally-more-advanced thing to do with converted Coke is send it into some Coal-Powered Generators; that'll often make early-oil processing net-power-positive, which is nice

#

There's a lot of alt recipes out there which give you great uses for spare Coke as well

frosty trout
#

I mean I already have a solid coal power plant setup that works good at the moment

#

should I be running all petroleum coke refinerys at 100%?

dusky dust
#

And there's also a bunch of alt recipes which can kind of drastically change the oil processing in general, should you want to do so. For instance, the most oil-efficient petrochem loop has you starting with Heavy Oil Residue; that's the resource you want most of.

dusky dust
frosty trout
dusky dust
frosty trout
#

okie thanks for the help

dusky dust
#

(honestly the newer :ficsitpepsi: bot reaction stuff is a bit much; when talking oil, the word c0ke is likely to pop up with relative frequency. Those things are better when you're not liable to have like a dozen lines in a row all getting the same reaction)

#

lol, triggers on a 0 replacement, too

candid fossil
#

apocalyptech, hows my new modular aluminum scrap lol

#

40 oil in 90 water in bauxite in and 300 ingot out

mint coral
#

@cinder silo been whispering in ppls ear today.

Im planning out babies first nuclear plant any advice? Im going to be sinking pluto rods. making a small single impure power facility in the swamp

frosty trout
#

almost all backed up

cinder silo
robust tulip
#

if i had a long ass pipe but it was perfectly horizontal, would i need pumps?

dusky dust
frosty trout
#

probs a stupid question but would this keep my pipes constantly flowing, each first refinery is producing 10 heavyoil residue pm and the 1 refinery uses 50 hor pm

meager kettle
#

yes, if you use up the product that last refinery using the 50 hor is making

frosty trout
#

okay cus the 1 refinery is just coke > sink

dusky dust
#

Yeah, producing 50/min total, eating up 50/min to make the coke. Seems good, barring unintentional errors and such. :)

frosty trout
#

Is this simple enough? on the far right 3 refinerys making 50 HOR Pm and the single refinery is using 50 HOR PM, On the left 5 Refinerys making 100 HOR and two refinerys using 50 HOR each

teal tiger
#

can somebody explain load balancers for me? i currently have like 8 mk6 belts that output like 934 of smth, and i wanna basically just minimize the belt amount to the most necessary so all belts cover the most possible which would be 1200, is that what load balancers are for? or can anyone give me a simpel solutions without having to do too much math and yes i know that i would need 6.2 belts, but i don't know how i would connect that ingame

wind spade
teal tiger
wicked orbit
#

10 hours into the gameplay and i built my first proper factory alongside with 1200mw coal plant what do you guys think

wind spade
teal tiger
#

so theres not some spliiter/merging mechanism that could just fix this?

#

like "balance" it

wind spade
#

there is, but is usually way more trouble than just changing clock speed

teal tiger
#

is there a name for it?

wind spade
#

balancers πŸ™‚

teal tiger
#

so thats what load balancers are? ive seen some blueprints about it

wind spade
#

yeah

teal tiger
#

gotcha thanks, thats all i wanted

wind spade
#

load balancer basically takes X inputs and outputs Y outputs that should be all equal

#

but even with blueprints I would still prefer to change clock speed instead

#

it's way simpler and easier to do imo

frosty trout
#

another stupid question but would I need a pipeline pump for the incline here?

mint coral
frosty trout
#

defo needs a lift then cus its no where near the machines tbh

#

it should still flow perfectly up until the pump tho right because it's all horizontal

mint coral
frosty trout
#

ohh right on the pipeline support Im guessing each like time u move it up by 1 its 1meter

mint coral
frosty trout
#

ahh okay well the raise is only 3m

mint coral
frosty trout
#

sweet

frosty trout
#

anyway to get rid of these?

slender gulch
river night
#

if its a destructible thing, you can blow it up with a bomb, if that doesnt work, outta luck

teal tiger
#

isnt it better for the throughput to set all trains to wait until fully loaded/unloaded?

vapid gorge
#

only if you're evenly feeding all their cars

teal tiger
#

yea i am

vapid gorge
#

but you should keep in mind trains that ARENT evenly fed.
but it's less about more throughput

#

it's more about less traffic on the train line

teal tiger
#

i think that will fix my current issues, cuz i have way too unstable downtimes between the trains like the timing is very off

vapid gorge
#

wdym?

dusky dust
teal tiger
#

like i have 3 trains on that line for iron, the first two come too early before the buffer gets empty, and the third one comes after the buffer had been empty for around 3 minutes

#

ive been trying to fix the timing for around 30 minutes now but without any success

#

so i thought that option might help me out here

dusky dust
#

If I had three trains picking up iron from the same site, I'd have three stations and feed each the exact throughout those routes need

vapid gorge
#

3 trains? how long a distance are you going?

dusky dust
#

(Or if all that iron was going to the same place, I'd just have a longer train instead of three separate ones)

teal tiger
#

havent tracked the timing yet

vapid gorge
#

ok the problem might be too many trains

#

every extra train you add to a path reduces the PLATFORM throughput because it adds extra lock outs

#

there's no reason a 2-3 minute trip should need 3 trains to do it

teal tiger
vapid gorge
dusky dust
#

Is all that iron going to the same place? If so: add more freight cars, not more trains

teal tiger
#

yea im just trying to get as close as possible to 2400

vapid gorge
#

and every train you add to it makes it LESS than 2400

teal tiger
teal tiger
dusky dust
#

Every train you add decreased throughput

teal tiger
#

well makes sense

#

is there no mechanism to go around the lockout? like some sort of buffer system?

dusky dust
#

That's 27 seconds of lost throughput on two belts, whenever a train docks

vapid gorge
dusky dust
#

If you're trying to get the max throughput on a single freight car, any more than 1 train stopping at that station will work against your goal

teal tiger
vapid gorge
#

try to stick to that

teal tiger
#

well guess what

vapid gorge
#

you could prob do 2 trains doing a loop

teal tiger
#

we at 1.8k rn

#

and it looks like its stable at 1.8k rn i think im happy with the result

#

no clue how the buffer system is supposed to work yet tho

#

nvm we even getting higher

dusky dust
teal tiger
#

well i definitely am more than over the limit lol

#

idk i have to overthink again if yall right about the 1 train thing

#

cuz like i get the idea of more lockdowns = worse throughput, but 0 throughput isn't better

#

ig the equation is, if throughput = 0 for over 30 seconds = add second train, if not = stay with 1 train

teal tiger
#

i think i need some explanation to what im seeing here lmao

#

thats my buffer system rn

vapid gorge
#

1 belt to an ISC, 2 belts to plaftorm

#

unload
platform, 2 belts to ISC, 1 belt out

teal tiger
#

oh wait u talking about the train at the iron provider

vapid gorge
#

every platform, buffer in, buffer out

teal tiger
#

is that neccessary tho?

vapid gorge
#

yes

teal tiger
#

cuz like my iron provider platform is always full when the train arrives

vapid gorge
#

that's not good, that means you aren't moving all your iron

teal tiger
#

yea but u just said more trains = less throughput lmao

vapid gorge
#

the more trains at any particular platform will reduce teh maximum throughput of said platforms, yes

#

but if your platforms fill up before the train arives it means you arne't moving anything an d you have to change things up

#

often the solution is 'more platforms'

teal tiger
#

no wait more platforms make no sense

#

or u mean a completely new line

vapid gorge
#

more platforms is more throughput

teal tiger
#

let me make it more clear, my goal is to get out of a 2400 iron node, the closest to 2400

vapid gorge
#

you'll want at least 2 platforms

#

and probalby 2 trains doing the route if you only have 2 platforms

#

you could do 4 platforms and just have the 1 train

teal tiger
#

so ur saying i should split the 2 mk6 belts to 4?

deep citrus
#

the thing with trains is that when docking there's a half a minute time where the inputs and outputs are locked

vapid gorge
#

2 platforms should also be fine with 2 trains doing the route

deep citrus
vapid gorge
#

this has been gone over

deep citrus
#

oki

vapid gorge
#

as well as how to buffer the system πŸ™‚

teal tiger
#

so thats my train hub

#

as u can see i have letters next to the hub stations, since i wanted the logistics since Receiver A goes to Provider B etc. having a Provider A going to Receiver A and B would lowkey break my system

vapid gorge
#

I have no idea what this means, sorry

#

if this is about multiple stops though it's much much easier to just have trains go between 2 places

deep citrus
versed violet
#

watching the last stream now, and it feels the chessboard author really missed opportunity to use lookout towers. and several other build pieces and vehicles.
or dunno, the gold statues.

wary rapids
#

@teal tiger Theirs only one way to improve train output: reduce travel time. Also use buffers. All the math is in this wiki page. including limits and the throughput formula. https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput when you clock your trains and run the math most likely your trains trains can not keep up with 1200. That would require an exceptionally short route. So keep in mind 1200 will be is a two car setup. I wish cars held more Imo the game would still be balanced even if cars held 100 percent more.

Official Satisfactory Wiki

The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure "choo" at any single station on the route.
Afte...

vapid gorge
#

this is not accurate, as mentioned by several peopel there are other ways of managing it - like adding platforms or adding trains (to a degree)

wary rapids
#

im speaking to output per car. Yes -you can always add cars. which you must do to get more output.

#

and more trains usally must happen especially when people are trying to make trains have multiple stops

wary rapids
#

holy i am wrong. if you can get your routes arrond 2:30 / 3:00 which is acheveable you can get 1200 in one car.

#

noo this belt went dry. but not for long.

#

hopefull the 1200 can be achived with T6 belts here.

vapid gorge
#

@cosmic belfry

#

so you said 480 480 240

#

feed the 480 to Iron plates
feed the other 480 to screws
send the 280 to Steel ingots

hava 1 smart splitter at teh start of each manifold to over flow to rods

#

that's one solution

teal tiger
wary rapids
#

I found the probelm with my old saves 1200 coal train no t6 belts

vapid gorge
#

there's other ways you can do it ofc

wary rapids
cosmic belfry
#

do I just make a huge block of smelters and feed it to different production lines from there?

vapid gorge
teal tiger
#

yea theres no way im getting a 100% efficiency factory with trains

vapid gorge
vapid gorge
teal tiger
#

well i was aiming for 2100

vapid gorge
#

and getting above 2000 ppm usually requires moving things like wire or screws that stack to 500

cosmic belfry
teal tiger
#

but its okay i reached my goal somehow

vapid gorge
vapid gorge
teal tiger
#

yea definitely since this was only a iron plate factory

#

things will only get more complicated from here on

wary rapids
#

unfoutnatly for you Amin it could be hard sence your train station is quite large as is. it wouldn't be simple to simply add more cars or trains into what you have,.

teal tiger
#

yea i will definitely have to look into this if i wanna keep using trains

#

but atleast i got 10k iron plates/min now

wary rapids
#

Amin you are using buffers right? you know station stop unloading when trains pickup.

teal tiger
#

yea but still didnt quite figure out the use case of it

#

like mine is permanently empty

#

thats my current setup

wary rapids
#

your makeing 2 stops?

teal tiger
#

no first train is provider second is receiver

#

loader/unloader

wary rapids
#

i see

teal tiger
#

between the trains there is obv a loop

cosmic belfry
#

this is hurting my brain lol

wary rapids
#

this is logical.

cosmic belfry
#

I see why people design production chains based off node output

teal tiger
#

yea i really dislike the idea of using trains in another save again

vapid gorge
wary rapids
#

prodided second straion get 1200 it should be able to carry 1200 if the trip is short.

vapid gorge
cosmic belfry
vapid gorge
cosmic belfry
#

I think I'll just build all the smelters then split it off until one line is fully used, then merge the next line back into it

vapid gorge
#

smelt all of it, have 4 groups of belts that have those 4 outputs

#

that's it.

cosmic belfry
#

I was trying to keep smelters in a line with the other stuff but maybe a big smelter ball is good

teal tiger
cosmic belfry
#

mixing up my production chains always fucks me over lol

teal tiger
#

wanted to figure it out myself why it's impossible so i better get a understanding of what is actually possible

wary rapids
#

I dont know why that s very big operation for train already. You simply over estmated what one of your staions can pull

vapid gorge
#

there are very very easy ways of managing trains

wary rapids
#

imo the hard part is build the staions and intersection and find a train rail design you agree with.

vapid gorge
#

you've only done the thigns that dont work and are now giving up

teal tiger
#

im not giving up lol il obv still finish the save like that

vapid gorge
#

"yea i really dislike the idea of using trains in another save again" sounds like you're giving up on trains

wary rapids
#

will beat you find a way to fix problem with this save. sence you car about that 150 allot

teal tiger
#

brb my whole train network just crashed for some reason

cosmic belfry
#

if I do a bunch of smaller groups of smelters, I can just feed them until a belt is used up, then split the second line back into a group that was only partially filled by the previous line?

like... first group of smelters takes 300, next group also needs 300 but it only has 180 left on the belt, split the next belt back and merge so the smelters are getting their 300 and the belt will "keep going" with 360 for the next group of smelters? I feel like I'm explaining this horribly lol

cosmic belfry
#

I'm not setting it up like that, weaving everything together sounds like a horrible idea? I have multiple production chains, these are two of them

teal tiger
#

lmao the train stopped mid hill and doesn't have enough speed to get that hill up this didnt happen for over 100h

#

no block signals on uphills anymore for sure

cosmic belfry
#

I was gonna do a set of iron rod constructors for a modular engine factory, and another set for the heavy modular frame factory

vapid gorge
#

that's just generally too steep, you look like you did it steeper than 2m ramps

vapid gorge
#

based on this

#

you said you had 3 belts coming in , smelt them in their own groups, clock them so their outputs make the 4 lines

wary rapids
#

You dont want to go over 3 to 1. which you need beems to make that slope.

cosmic belfry
#

I really don't want to make 16 constructors worth of iron rods and then have to split them up to a bunch of different factories though?

#

I feel like I'm being an idiot lol

wary rapids
#

i mean you can go a little more but trains get slow and wont go before 4 to 1.

vapid gorge
cosmic belfry
#

I want an ACU production line and a modular engine production line and a computer production line, not a bunch of crazy shit all criss crossing?

vapid gorge
#

it seems like you forget you can clock things every time you're shown how to clock groups

vapid gorge
#

that's it. Clock one group to make 90, 1 group to make 150

#

does that make sense? Need anything explained further?

teal tiger
#

okay fixed it

teal tiger
#

so i can either overfill the belt so it htis its 1200 limit or idk

teal tiger
#

yea

vapid gorge
# teal tiger yea

put 1134 onto a belt
that feeds into a double container
2 belts from container to platform

on delivery
2 belts to double container
1 belt out

depending on train time you may need 2 trains to do that route

#

that's it. We went over this before

cosmic belfry
teal tiger
vapid gorge
#

basically

teal tiger
#

2 nodes per car is a no go

vapid gorge
#

as mentioned you physically cannot move 2400 ppm on a platform

cosmic belfry
teal tiger
vapid gorge
vapid gorge
#

you said you had mk6 belts

cosmic belfry
vapid gorge
#

it's just convenient to have all the modules of smelters in one spot

teal tiger
#

the reason 2400ppm doesnt work is cuz thats the absolute limit of 2 belts and unload time exists, but if i have 1 belt, my absolute limit is 1200 and unload time still exists no?

teal tiger
vapid gorge
#

if you set it up liek this, yes, at most you'll get on the other end is 1200

#

which is more than 1134
so I don't understand what the problem is

teal tiger
#

there is none actually that picture helped alot

#

i think i got it now thanks

vapid gorge
#

same picture as before just on a different side
but yeah you might have to have 2 trains on that route
maybe have them wait until full if you like

#

you said it was between 2-3 min so it's on the very edge of 1 train being able to do it

teal tiger
#

i dont even have to change my train hub design for this

vapid gorge
#

2.5 min? 1 train could do it

teal tiger
vapid gorge
#

you ahve to look at how much 1 car can move per trip

teal tiger
#

idk like 2 minutes = +1 train or smth

#

32 stacks, its always 3200 items for me since i only move raw items

vapid gorge
#

1 car has 32 slots, iron ore stacks to 100
so 3200 per trip
the return trip time has to be less than what it would take to fill that car

#

3200/1134 =2.83 min

#

but you also want to give yourself buffer time so you'd aim for a return trip shorter than that. 10% is a nice buffer

teal tiger
#

gotcha thanks

vapid gorge
#

you understood what I did with the 3200 and 1134 and what those numbers were ?

teal tiger
#

yea, and if im rly close to the verge ig i just have to evaluate if the extra 30 seconds of unload time will be beneficial enough to add a second train or not

vapid gorge
#

if it's like 2.5? you're probably very good to go - especially since I don't see other trains on that network so it'll be reliable

teal tiger
#

would be crazy if i need a second train tho cuz thats quite literally the nearest station of the 50 others im planning, i dont wanna use 10 trains for 1 station

vapid gorge
#

the buffer time is to take into account waiting at junctiosn and things for traffic

vapid gorge
teal tiger
#

is there some circumstances where u say its more worth to use drones?

vapid gorge
#

all the logistics options are personal choices and how you like to do things . they all have their benefits too

#

trains? train super power is that once yo ubuild the infrastructure its VERY easy to expand on it and run man y lines

teal tiger
vapid gorge
#

drones? excellent for poitn to point movement over terrible terrain/longer distances , where you only really need them

#

drones are effectively just slow teleporters

#

trucks? trucks are fantastic over terrain that are naturally road like

#

easy to set up, just need a bit of fuel

teal tiger
#

yea using trucks rn to move liquids from my trains to the factories

cosmic belfry
# vapid gorge here

how do I split the 315 from two lines, take the leftovers from the first 480 line and merge it with the next 480 line? but idk if it will "use up" the first line first?

teal tiger
#

and drones to transfer important items from my old base to the empty megafactory like batteries etc

vapid gorge
vapid gorge
cosmic belfry
#

I was gonna container feed smart plating and automated wire but there's no way I'm fucking with this again once it's setup

vapid gorge
#

pretyt much only useful for trains

cosmic belfry
#

god I can't even figure it out in the first place let alone adding production lines in the middle while it's running XD

teal tiger
#

aight thanks for all the infos guys im heading to bed now wish yall a good night!

cosmic belfry
#

merge them after the splitter that goes to the first 255 line ofc

vapid gorge
#

ok so in this example again

cosmic belfry
#

man why can't you just rate limit belts this is ridiculous

vapid gorge
cosmic belfry
#

I'm so close to just getting extra iron and overfilling everything so I don't have to think anymore

#

I feel like such a dumb fuck lmao

vapid gorge
#

ok so the first sections you need 255 ingots pm going somewher eright?

dapper drum
cosmic belfry
#

it's rate limiting the total input, it's not rate limiting a specific belt?

dapper drum
#

it is tho

cosmic belfry
#

that just doesn't matter then I'm assuming?

vapid gorge
dapper drum
#

the machine says "X per minute can come here and no more"

vapid gorge
cosmic belfry
vapid gorge
#

just focus on this bit

cosmic belfry
vapid gorge
#

great so the 255 ingots need 850% clocking total

cosmic belfry
#

ok that's pretty chill just overclock one of them, I already have an 8x blueprint

vapid gorge
#

you make sure that a section of the smelters are clocked to 850% total, merge that

#

does that make sense? ^^^

cosmic belfry
#

merge what?

vapid gorge
#

merge the smelters that are clocked to 850% total

#

that way yo uget 255 ingots pm on 1 belt

#

yes?

cosmic belfry
#

yeah I'm following

vapid gorge
#

and as you mentioend that means you have 225 left over

#

so now we look at the next number, 315

cosmic belfry
#

split first belt into a group of 8 smelters, one at 150%, input is 255 iron ore per min, output is 255 ingots per minute

#

thanks for all your help btw lol I feel like I'm being a bad student πŸ˜›

#

I had less trouble in most of my college classes ahaha

vapid gorge
#

315 -225 = 90 right?

#

90 is just 300% clocking

so you merge the rest of the first section, with 300% clocking on the next section,

boom 315 on one belt, right?

#

make sense?

cosmic belfry
#

uhhh

vapid gorge
#

now you need 382 on your next line I see

vapid gorge
cosmic belfry
#

so the next group of smelters is getting 225, I just clock them as a group all together to use that much? then a second group with 300% clocking total to use up the next 90?

vapid gorge
#

yup, here a more broken down idea

#

if you remember when you were doing maths in high school , year 10 - 12 they got you to do sketches to help you problem solve thigns - I highly recommend you start doign that again

#

it really helps you keep ideas in your brain and explain the layout as you go so you don't have to mentally juggle everything

cosmic belfry
#

do I need two separate groups for the 225 and 90?

dapper drum
#

they could be side by side but make sure you mind the belting

#

imo i like to physically separate steps of a stage that need their own beltline

#

sometimes with platforms, sometimes just with pillar demarcations

vapid gorge
#

you also don't need them all in a line for this to work, you could have the blocks of machines laid out any which way you like

cosmic belfry
#

ok so the reason it works is cause I'm only splitting off 90 / min specifically? and if I tried to group everything together it wouldn't take exactly 90?

vapid gorge
#

I just made them that way so itt would be easier to understand

vapid gorge
#

you wouldn't want to merge everythign together since it's way more than your belts can handle

cosmic belfry
#

like in my head I jsut take the 225 leftovers, merge the next line with it, then feed that into the big clump of 315 input smelters and it will automatically have 382 left

vapid gorge
#

well yeah you take the 225 and merge it with a grouip making 90

cosmic belfry
#

the belt limit of 480 shouldn't matter cause it only needs 315?

vapid gorge
#

yes, I'm just saying you can't merge all of them together

cosmic belfry
#

it seems way easier to just make a second group of 90 so I don't have to worry about this lol

vapid gorge
#

I don't understand what yo umean by 'second group of 90'

#

you only need 1 group of 90 in this example

cosmic belfry
#

the second group of smelters (which is 90), after the first group of 225

#

not a second group of 90 like two groups of 90

#

just that the group of 90 is the second group lol hmm

vapid gorge
cosmic belfry
#

cause if I merge the whole line back into that system of 315, it gets weird and tries to overfill (cause splitters go for 50% to each direction) and then the last group of 382 will have to wait for overfilling?

vapid gorge
cosmic belfry
#

manifolds seem to make a lot more sense when it's just a series of machines, not a series of manifolds lol

vapid gorge
#

it still works

cosmic belfry
vapid gorge
#

that's fine, the solution I just gave you also needs time

cosmic belfry
#

which then has to fill another manifold slowly

vapid gorge
#

not a huge deal, the first manifold would fill faster since it's getting over fed

cosmic belfry
#

right gotcha

vapid gorge
#

again, you can keep them in groups of 480 480 and and have a smart splitter at the start of both to over flow to the 3rd group

#

I don't mention the 240 since you have a 240 line coming in and doesn't have to be mixed up

#

using the smart splitter over flow on ingots will work equally well

dapper drum
vapid gorge
#

see, I like clocking specific groups πŸ˜„

#

just a bit tidier

dapper drum
#

i do a little of both - if it's nice even numbers, i'll do it by solely clocking

vapid gorge
#

that is if I'm making permanent factories after the phases

#

I just slap messy thigns together for the tiers

dapper drum
#

my last couple factories have been lost in the decimal sauce so i was like nah, smart split that shizz

vapid gorge
#

eh, decimals are all in yoru mind, change the unit of time you're using and they go away

dapper drum
#

on that note, if copying machine settings wasn't a thing... what a terrible world

cosmic belfry
#

I think all of this is going to drive me to just plan to use a full belt's worth of stuff lol

vapid gorge
#

draw sketches, make notes of clocking and what belt is going where

dapper drum
#

as you advance, you'll need a whole grid of machines with good routing and mixin'

#

(like so... this was easy but ANNOYING)

vapid gorge
# cosmic belfry right gotcha

in any case, hope this helped, just remember, do what yo udid in high school, sketch out the blocks of machines and clockings to help you visuallise things, it's more than basically any human can juggle just in their brain

#

and even if you juggle it all, it's a lot less energy and work to draw it out. Less mistakes too

cosmic belfry
#

could I not just do this kinda shit and not worry about making a full 5 modular engines per minute? limit input to a belt worth

dapper drum
#

yes, and welcome to decimal land

vapid gorge
cosmic belfry
vapid gorge
cosmic belfry
vapid gorge
#

might look better not to. Or just easier having it made next to something else

cosmic belfry
#

manifold it into floor holes and hide the spaghetti?

vapid gorge
#

I mean that is an option, but get comfy with clocking groups of machines and doing little sketches

cosmic belfry
vapid gorge
#

it is the core mechanic of this game

#

it's how you rate limit belts

dapper drum
#

the sketching out will help you as factories grow in size... as it logistically becomes a challenge of where to place things close to their next step

vapid gorge
#

once you get comfy with clocking and grouping machines in this game, the difficulty of doing anything becomes almost zero

you then have full control over how hard the game is

dapper drum
#

yup - it's just how many steps and machines

cosmic belfry
#

isn't the whole point of the planner to tell me how to clock stuff

vapid gorge
#

want everything to be super easy? done
want to juggle items really weird cause you think it's fun? do it

cosmic belfry
#

I think I'm too tired to play this game

dapper drum
#

sort of - as the web grows, that becomes challenging with as many crossing arrows there can be

vapid gorge
cosmic belfry
#

I'm gonna have to build this and see if I actually understand

#

it's easy to follow along when someone is explaining everything heh

#

also it's easy to break it down into 4 groups but I was gonna have stuff split up more than that πŸ˜‚

vapid gorge
#

tha'ts also fine πŸ™‚ just sketch it out

cosmic belfry
#

I feel like I should maybe just not make a factory planner like the first one I sent you at all

#

a lot less confusing to just make a modular engine factory than try to figure out everything I'm missing and plan it all at once lol

vapid gorge
#

yup, breaking plans into multiple groups usually is

#

but you can still use that smelter layout

cosmic belfry
#

so use a big planner only to figure out miner/belt inputs and the smelter part?

#

I'm gonna have like 10 full containers of plastic and rubber, game has been idling for so long

#

I've still only built a computer factory 😭

vapid gorge
cosmic belfry
#

I think I get the general idea now thanks for the input

#

basically just do groups of smelters merged together to output whatever ingots / minute you need for the next group of constructors

#

and then when a belt runs out, clock whatever is left off the next belt (like that 90 we needed after we got 225 from the first belt)

#

or come back and read and figure out how to use smart splitters here

main shuttle
#

i've never actually checked this: is your diagonal run speed the same velocity as your forward?

oblique hollow
#

I believe so. Or its a bit slower

crimson moat
#

It's not higher than if you turn your camera and run foward in that direction.

In fact i believe you have the best speed and control of to the movement mechanics if you face exactly in the direction that you want to go. E.g. flying through the air is dragless and your velocity is constantly redirected towards [current camera direction] but if you're facing or strafing too far away from forward, you lose speed. You have to keep the input direction within a certain angle of attack of the travelling direction to move draglessly.

river night
#

Does anyone know the ins and outs of the train route planner? I'm wondering if some types of rails have a bias to make them less likely to be used, for example, driving through stations. I'm having a big logistics hub with several stations, and I was worried the train would drive through some stations just because its a tiny bit shorter route - but its not, its taking the ever so slightly longer route that bypasses the stations, which makes me happy, but also surprised me.

#

ah found it on the wiki, stations add a 200m "penality", that was enough to make it work here, great

vast jungle
river night
#

to get back to the mainline? i did that anyway, so i could use my T junction blueprint

#

but the way the stations are laid out the trains could take a shortcut by going through one of the stations - but they don't, which is good, I just wanted to know the rules πŸ˜„

teal tiger
#

i wished i knew what i was doing here

#

seems working tho

wind spade
#

why tho

teal tiger
#

cuz i have no clue about load balancing and i just learned it from a blueprint that was meant for trains

mint coral
teal tiger
unique cypress
#

Ah, yes, the ultracompact balancer blueprint that's impossible to analyse

#

Mine at least can be somewhat followed

mint coral
teal tiger
#

but the input of the balancer is stockpiling rn isnt that bad? bottlenecking?

unique cypress
#

What's that balancer exactly?

wind spade
teal tiger
unique cypress
#

That's not a balancer

wind spade
ionic sapphire
#

just use smart mergers

#

with overflows

fervent spire
wind spade
#

don't use that either, just merge machines that make 1200

ionic sapphire
#

you could make a point for loading train wagons evenly
but you didnt

unique cypress
#

Yeah that's the only place where a balancer is actually useful sometimes

#

Especially if you want to minimise traffic

teal tiger
wind spade
teal tiger
wind spade
#

then you'd move it back again to previous step

#

until you move it to ore which you manifold from miners

teal tiger
#

yea but what speaks against my loader? i mean it seems working rn? am i missing smth?

fervent spire
#

I mean overflow merger is not that hard to build, you just gotta have a buffer after the smart splitters.
I have them set up in a couple factories like plastic and rubber to get full belts that I can more easily divide up and send to the various places that need them.

wind spade
ionic sapphire
#

or without trying yourself first probably

#

just speculation

teal tiger
#

so if id have to do it from 0 id do it with buffers as athena said with a overflow system into the next one, shouldnt that work?

fervent spire
#

There are use cases for wanting full belts, for ease of logistics, etc.
I don't disagree with the "you shouldn't just copy and paste a load balancer without thinking of why you really need it", and load balancer isn't the ideal solution for his problem.
But there's valid use cases for wanting to compress belts for easier logistics, "just clock everything" isn't always easy or relevant, especially if you're sending the products off via train for example or you want to more easily divide up the output to different places, that can be a lot easier with full belts.

Having my rubber factory producing 3 belts of 556 and 1 of like ~230 is not very conducive to easy distribution of the rubber via train to the other factories that need it. Much easier to just have 780 780 240. So I made a compressor and it made it a lot simpler.

wind spade
#

sending via train just means that you clock it on the other side instead

viscid estuary
#

which route should i go for my first small power plant i think i should do the one bellow

#

the top one needs a lot of machines

wind spade
#

the top one, but without turbofuel

viscid estuary
#

how much power does turbofuel make compared to regular fuel

#

i did not check

wind spade
#

more, but you also need coal and sulfur

#

unless you've used all your oil, there's not much reason to deal with bringing those and processing it

viscid estuary
#

i got coal and sulfur close by

#

and i can use all my oil on this and have the polymer be recycled and used for plastic and rubber

fervent spire
# teal tiger so if id have to do it from 0 id do it with buffers as athena said with a overfl...

This is the basic idea of a belt compressor. You want the mergers to be priority mergers that prioritize the top input so that you basically just overflow down the chain. A buffer between the smart splitter and priority merger is useful - it's not necessary, but it helps when your inputs are "bursty" and not continuous. I'm not at home so I can't screenshot my setup but I can later tonight maybe

viscid estuary
#

well by the looks of it for me its going to be better to use turbo fuel recipe

#

all the resin recycled for plastic and rubber

#

and once i build 145 fuel power plants 36gw quiet the jump from 900mw of coal power

#

would this be a good powerplant and starter oil producuts manufacturing

#

25GW from turbo fuel

#

how much plastic do you need compared to rubber

mint coral
viscid estuary
#

well i want to use plastic for circuit boards and plastic for computers as well

mint coral
viscid estuary
#

well i want both power and oil products but i am not sure what i will use for the future

#

i can't keep sitting on my 900mw coal power plant

mint coral
viscid estuary
mint coral
viscid estuary
#

yeah i think i am going to do the same think sink the polymer

unique cypress
viscid estuary
#

if

#

i never automated oil stage

#

going to try this and worry about plastic and rubber when i need them

#

i can try doing it smaller first just 300 oil to power and if it works i just need to do it again

teal tiger
iron delta
teal tiger
#

but damn this takes a ton of space

vapid gorge
#

that's why you put what you need on your belt in the first place

wind spade
#

yeah, which is why directly merging exact amounts is easiest

vapid gorge
#

and/or just use what's on the belt in the first place

teal tiger
#

yea i will definitely prio that in my next factory

viscid estuary
summer flare
unique cypress
fervent spire
#

You need a buffer in belt compressors if the input is bursty, there will be issues if there's gaps in the input

iron delta
viscid estuary
#

yeah once i need plastic or rubber i will use it

iron delta
#

Until then im guesing its getting sink'd?

summer flare
teal tiger
#

whats the best thing to feed my nuclear power plant? plutonium fuel rods? (first time going nuclear)

#

okay il need 200 nuclear power plants for 500k damn and idek if thats enough

fervent spire
#

Uranium, you have to make it before making plutonium anyway and you can't sink those rods afaik

mint coral
iron delta
fervent spire
#

Ficsonium isn't actually more power it's just there to be used without producing waste

#

The power comes from uranium and plutonium

iron delta
#

I would conisder that better, since you use less power to of course process the waste into a sinkable material

teal tiger
#

okay so i assume uranium fuel rods are the easiest to start with

mint coral
#

Uranium is really the most effective power plan you make plutonium rods to sink. when you run out of uranium you can Convert and moake more using sam

mint coral
#

Im planning out both as we speak as well

#

rods burn at 0.2/min generating 10/min in waste

#

700 uranium gives you 7/min rods

glossy bridge
flat flume
#

I’m planing on making a setup to sink plutonium rods or use them as fuel for my vehicles until I unlock ficsonium

unique cypress
teal tiger
#

idk if 500k mw will work for my goal but i have a good feeling

mint coral
mint coral
teal tiger
#

blame it on satisfactory and not me