#math-and-meta
1 messages · Page 379 of 1
Manifolds work as well tbh
It's more just that there's times where you might want more than one item on a belt, or more than one item in a single freight car / vehicle / drone, etc.
I use sushi all the time but I've never looped it, etc
Like I'm still doing an A->B type transfer, there's no "as you need it" required. I've got some stuff on a belt which is going to a specific destination, and the destination uses 'em up. It's just that I may be using a single belt for it instead of 2/3/etc
Perhaps some people use the same term to mean different things then? I always assumed it meant looping in a circle because thats how sushi resturants work. Granted, I learned the term from Factorio, so it could be different in that community since the games work differently
What you're describing is closer to a "bus" honestly. It's true that conveyor-belt sushi restaurants do loop around, but in this context the "sushi" just refers to having more than one kind of resource on a belt
I was not under the impression that buses loop
I admit that I'm making up a number off the top of my head, but I'd wager that a good 99% of people using sushi belts in Satisfactory don't do looping around of any sort
They do more often than sushi belts do. :)
¯_(ツ)_/¯
Since the whole point of a bus is "take what you need off of it"
I'm still pretty new to the game, so it definitely could be a case of me using the terminology wrong.
All good! The terms can be opaque. :D
and there's not always a consensus on everything
But yeah, the most common usage for sushi in the game is: you've gotta take x/min of X, y/min of Y, and z/min of Z from one place to another, and x+y+z happens to be underneath your max belt limit. So you just slap those on a belt and then process once you get there. (Could be to storage, could be to, say, a Manufacturer, whatever)
And generally whatever's taking it in is gonna be taking in those exact amounts
You do need to make sure you've got Overflow handled properly, just in case, though if you're sushi-feeding machines, you'll end up basically never seeing anything get sunk at the end, 'cause the machines will have self-evened-out
Sushi as a playstyle basically isn't possible until you've unlocked smart splitters though, right?
Yeah, Smart Splitters are necessary
(As a further bit of pedantry) I'd be more likely to call it an "implementation detail" rather than playstyle, fwiw. I use sushi a lot, but I don't default to it. It's more just that there's opportunities where it can make sense to use it, so I do. :)
For myself I'm actually far more likely to use it for storage processing than machine feeding
Though it's admittedly quite nice to see a row of manufacturers hooked up to just a single feeder belt. :). Nice clean single line of smart splitters, etc
Out of curiosity, does Smart Plating have any use other than Space Elevator parts? I'm in phase 2 rn, and I already have 1000/1000 smart plating, so the elevator won't take any more. Should start sending them to storage, or sink them? I assume they'll be used as a component of something in the future, so I won't demolish the factory making them, but IDK if there's a reason to keep a back log of them for research/crafting/etc
no you need a total of 4300 smart plating to complete the game.
So does it make sense to send the ones I'm making now into storage? Once I actually get to the point where I need more, I can hook up the factory's output to whatever machines I need to craft other things. IDK if a storage bin full of them will actually help me that much
Finally finished setting up the aluminium bar factory producing 400 ingot per minute next the sheet and the casing
if my computing is good, the oil present in the crater biome with power cells get to 2550 m3/min of crude oil.
My current blueprints process 120/min to produce 40 plastics and rubber into 60/min heavyoil residue.
My issue is that, I have a set up that can handle 2400 crude oil but I have 150m3/min remaining (and by a lack of burners, I have 560 fuel/min not burnt at the moment). What should I do with these remaining ressources ? I could find a way to sneak another blueprint and get to 30m3/min crude oil remaining but I am not sure how to figure out how much to dump into generators, use in turbo fuel etc.
What should I do with it ?
if you don't need it, don't use it
just because it's there doesn't mean you have to use all of it
and if you do need it, then you know what you need and so have already answered the question 😉
if it's a power facility, moar powah is a reasonable option
i see, thanks, i indeed had the idea of "no ressources left untouched"
it is a power facility and handles plastic/rubber production for now, i hope to make it producce the fuel for the drones in a near future but i'm not sure how the whole set up will work for now
they are pretty easy to make. Personally i am just using a factory cart to transfer them from my starting factory to my modular motor facility
balancers are only needed if you want to get the maximum theoretical throughput out of your trains
and nowhere else, not even nuclear
How can you actually calcolate how many items per minute a train brings? By just using how much you produce or there is a formula
The freight stations themselves can give you a rough estimate too, after a couple deliveries
Oh Alr thx
no idea what I'm looking at
The very beginning of my starter steel production lines. I don't really know what recipes will be the best and most resource efficient to use
"best" is very much subjective, pick what you want
"resource efficient" depends on which resources you want to save and how you value different resources
so basically, decide on your own, as we can't know what you want/need/prefer 🙂
How should i place signals to make this train setup work? I have two trains that come into the same station and the signals are confusing as hell
generally path signals going into an intersection, block signals going out. then space blocksignals everywhere else
at least blocks at the start and end of the stations
Like this? It still doesnt work
you have no signals exiting the intersection
I dont think i understand where i should place them
green = path blue= block
this is a crude oil node, but it doesn't say that it's drillable, and i didn't know they would do this! Has anyone else seen this?
This is for late game.
Its essentially
||fraking||
you need a well pressurizer. its a fracking node
i see
that's why i can't put an oil extractor on it
this game is so like real life in so many ways
I got a signaling problem after the station
then you put path signals instead of block on the blue ones
stations cannot be inside a path signal
You owe your soul to the capitalist society you have no choice in being part of?
I double checked, that wasnt the issue. Co'uld these be interfering?
Those are for pioneer use only.
place a block signal before and after station so trains dont get stuck inside the intersection
It works now! Thank you so much!
@meager kettle I was meaning to help but you got it covered ❤️
you can also chain path signals if you wanna make more advanced intersections
The next station was oriented the wrong way, thats why it didnt work💀
The curved side faces out
---D
Finally my FMF factory is done
FMF....
Fused modular frames?
Yeah, do you not abbreaviate them like that?
I'm just bad at abreaviations lol
I think ill plan out my heavy and fused at the same time.
I made 2HMF/min first, but now ive added 10 more and 4,5 of those are going into FMF
Ya, I trying to avoid expanding facilities this time. I wana keep it clean
The first factory took me 10h to build, second one only took 2
Woot woot
Here it is
It doesnt look as good as my aluminium factory, but it does the job
Now its time to unlock nuclear!!!
The only thing im proud of building is this
That looks awesome!
Bold I like it.
I cheap out everytime and go rocket lol
Heres my aluminium factory that look 60h to build
Its mý first playthrough
I'm on my tenth world.
Im finally producing RCU, Coolingsystems, HMF, FMF and supercomputers. Its time
Damn, im 180h in already, how many hours dont you have
Steam says around 1000 but I do most my playing with the game closed using spreadsheets
Ive seen credits roll 7times.
I speed through though. Im trying to go slow
Hats off to you, holy!
This time
To quick. I need to slow down lol
So I am.
I respect the grind
Current project is a phase three part and all the tech around it
Ai limiter
Computers
Hi speed connectors
Taking forever. Stupid curves
How do you curve foundations like that??!
look for a video, its pretty hard to explain in text
In my next playthrough, im going to go full on brutalism with everything being concrete and using underground trains and stations
Hey Pioneers...and welcome, to Satisfactory 1.0
Check out this tutorial on how to make circles in Satisfactory really easy.
Satisfactory Info
A 1st person open-world factory building sim by Coffee Stain Studios. Conquer nature, build multi-story factories, and automate to satisfaction!
Satisfactory is a first-person open-world factory build...
I watched tons of video from several creators and figured out what worked for me
Ive seen others swear by this. But I couldn't get it to work
that one is a bit convoluted, theres an easier way by aiming a foundation at a corner, then hold ctrl to rotate, and then nudge it into place
Its time...
I will have to try that out
then you can blueprint it easily and you got curves on demand :p
Thats what I do.
Im on my way out and the other video is the first I saw the I recognized
Thats when I learned back in the day
ultimately just use whichever technique you like tho, the end result is usually the same
holy shit the nuclear powerplants are massive
yep, and you might end up needing many :p
i used 1200 uranium/min and ended up with 180 of them
Im ready
i owe my very being to this game!
not wanting to sound stupid, but how did you make that pic?
Its acreenshot from satisfactory modeler, its free om steam
i've got it, don't know how to use it
just like, i don't know how to automate everything to get the adaptive control units for phase 3
i pulled it up on the satisfactory calculator, and showed my wife and told her what i just said, and she said that i'm in a pickle
Just do it one step at a time
In modelere, seach for the part, then automate it one by one
i've already got most of the pieces i need, just not close enough
enough to put it all in one place
so, i'm trying to figure things out with the modeler
it's fun, i haven't really looked into it before now
i think it might even be easier to understand than the calculator!
SCIM is pretty bad, yeah, but there are other tools out there
i'm trying the modeler out for the first time
Inquiry.
Trains: path signal right before a rail split or individually on each branch right after split?
Path signals before the rail split. Block signals after the intersection.
that wasn't the question
How was it not? Maybe more than the question...
the question was whether it matters if it's before or after the first split (but in both cases before the junction)
Ok then, I'll let the one asking the question decide if I answered it or not.
I guess the emoji reaction already did that 😛
it's a LOT of manual work, you have to make every node by hand
compared to this which took me 6 seconds https://www.satisfactorytools.com/1.0/production?share=yikfm21jaNhiVsB5Pk7C
i believe i have most of the necessary components already
i think i've looked at that site
yooo Question, Any idea why the Personal Elevator has a problem with the walls on the Left but not with walls on the right?
.
no idea, delete the wal land build the elevator
Guys I am only 100 hours into the game. Do you know the reason why my miners (480 per min) using mk 4 belts pile up even though not all of my smelters receive iron. Everything runs on mk 4 belts
How much do the smelters take in?
Each takes in 30. I am using smart spliters
So you have the ratio 1 Miner : 16 Smelters?
I use 4 miners on impure iron nodes. 3 are overclocked to 150 each and one is underclocled to 30. They merge to give an imput of 480. And then I have 16 smelters using manifold
Im not sure then
could be a low tier belt segment stuck in there somewhere. go look at the belts to see which parts are backing up and which parts are underfed
mismathed or you have a low mk belt somewhere, follow the problem backwards and then see what's clogged
I got a question I'm making about 6million point per minute and I want the golden nut I have 400coupon in reserved and each coupon need a heck lot of point like 20000000 should I just wait for the other 600 or I could build a factory to speed things up and if I should build a factory what item should it produces
I posted this in general but I think it would be more appropriate here
do you wan tto keep playing the game or just have the nut?
I'll maybe want to touch the game again but right now I'm really focused on getting those last achievement
Like for fun no pressure
could just save edit and put coupons in so you don't play an idle game
So guys I have done as you suggested and I did find some mk3 belts. However, they were output belts and didn't solve the problem...
I would prefer doing legit
I'm just asking what item should I maybe massively build
I mean it doesn't sound like you actually want to play the game so... just leave it running and pay your power provider for the achievement?
@queen umbra pasta
Kk
and some balistic warp drives on the side adjesent to wher eyou make weapons as a flex.
Go to each smelter. Confirm they are only in taking 30/min. Set a conveyer laser to measure your input before the first splitter to determine your actual amounts. You may have a bad conveyer at your miner. Repeat until you find the anomaly . Conveyor laser and belts don't lie
90 percent of my problems are caesed by useing low end belts then forgeting to replace them after overclocking downstream.
Guys it is fixed, it was indeed ONE mk3 belt INSIDE of my mk4 elevator
often the case
Mk6 fixes it all. Because it stands out so much
@long bridge so this is a typical manifold loop for fluids https://media.discordapp.net/attachments/558721941410807812/1399363719460556861/image.png?ex=6998f845&is=6997a6c5&hm=cfa768d388756952598df9007a7d50e28509b42ae99b287a78f98fa110c6469b&=&format=webp&quality=lossless&width=385&height=300
with mk2 pipes you can pretty reliably run 600 flow pipes like this as long as you don't have shenanigans happening
Because I like the look of bottom feeding, I developed this loop https://media.discordapp.net/attachments/558721941410807812/1416562932279672882/image.png?ex=6998eb09&is=69979989&hm=a27566151f825954f9f2377374e6782de5d38d61a2ef214c3d9cc554f6844ee4&=&format=webp&quality=lossless
you sometimes need a powered pump before the start of the manifold, but it's pretty reliable. Gotta keep your pipes tidy, and I've gotten 600 flow working on it, but I don't recommend it.
oh and sometimes you want to make the input pipes mk1 instead of mk2
sometimes keeps it more stable
should i split a mk2 pipe into two mk2 pipes running at 300 each with valves?
so they dont hit the cap
for the pipe loop? generally no - especially no valves
valves will at best do nothing or at worst cause issues
I made the top image purely as a diagram and the mk1 pipes are a little more clear
so is it better to run 3 mk2 pipes at 300 p/min each rather than 2 mk2 one at 600 one at 300
run 3x mk1 pipes at that point
or i guess 2 at 450 probably would be okay?
3x at 300 would be more stable
its coming from 4 oil nodes, 2 impure 2 normal, so i can easily make it 2x450
essentially the lower the flow and fewer machines on a pipe manifold , the more bullshit you can get away with
I'd probably merge the 2x impure then have 1 line for each of the normal nodes
whenever possible, avoid merging fluid systems
should i use mk2 pipes over mk1 even if only flowing at 300? just so i dont hit the flow limit
nah, if you can use mk1s, slower flow keeps it more stable
and I'm not saying you CANT have 2x 450 flow - it's very doable, but it's slightly more work to keep it clean
you can do almost anything you want with a 300 flow system
more than 300 and you have to start thinking about it
alright. thank you!
no prob! this is a set of soft 'rules' for simple and reliable piping #math-and-meta message
makes life simpler if all you care are functioning pipes you don't have to work too hard for
so what good are valves if they break things
basically nothing.
people have created things using them but there's simpler more reliable options w/o
lol okay
fluids can still knock other fluids BEHIND the valve, so it doesn't effectively stop back flow
and machine consumption already controls how much flow goes down the pipe
so if you have 5 machines using 235 fluid pm, a valve set to 235 does nothing
plus they have some hidden mechanics that can make thigns wobbly
What's a good setup for alcad aluminium Casing alt recipe
be near lots of copper? it's a really big resource cost
iirc it's a bunch of copper for like a 17% higher output? generally not worth it for me
how often should i have the part with the 2 junctions stacked so that part comes down?
im building on circular foundation, so its a little challenging
you mean like this?
should be good, and you feed the top pipe first so it then prioritises going down
yours looks much better than mine though 🙂
this is all i have so far
the bottom layer is going to have the byproduct refiniers to make residual fuel and petcoke
then all the physical things are going up to the roof
looks good!
I used mods on mine to get the refineries closer to gether
the corners of them clip on the inside curve
yeah thats why mine are so far apart. they ket clipping. plus i couldnt get them to always rotate the same ammount since i built foundations first
this was my first circular build though
Very solid 🙂
thank you! hopefully i can get it to look good
are shorter pipes better or worse for flow rate
have fewer segments of anything in general
the pipes are very ugly in the logistics floor.
i did what i could to limit the sections, so hopefully it will work and not have flow rate issues
Remember when I did one of those and was trying to draw from the top pipe which made it horribly borked 🤣
noooooo... been a while?
The bauxite refinery booboo.
..... sooooorrrry?
Has anyone made a 440 building array for improved power efficiency?
god no, power is not that big of an issue to build 400x the building to save a few mw
Looking at power reduction for a mega project. Reducing the amount of nuclear fuel needed frees up resources needed for making other items. Need to take off ~30% net power usage for things to work out which is about 3x buildings at 33% across the board
The 440 buildings for max power efficiency is most out of curiosity though. Taking a stab at it, here is a cell of 55 constructors making concrete. 8 more of these needed to get to the equivalent single constructor output of 15 i/min. This is on a separate power grid to compare.
that clipping 🤢
Plaid weave is fine by me 😁 In theory this 1/8th cell should have 1/8th the power consumption of a single constructor, so 0.5MW, but it's reading 5.5MW. Suspect that the lowest power consumption of a building hits a floor of 0.1MW and 55x buildings adds up to the 5.5MW reading
With this 0.1MW floor constraint the max power efficiency gains (keeping production the same) is 16 buildings for Constructors, 44 buildings for Assemblers, and 118 for Manufacturers
what is your suggestion on what I should do with the extra 400 fuel/m ?
Transforming it into Turbo Fuel seems easy enough but has very annoying ratios (17.777 refineries needed and an output of 333.333 Turrbofuel/m)
making it into rocket fuel requires an extra 400 sulphur (super far away and not convenient (not a multiple of 300 or 600)) 200 coal (not ideal but easy enough) and 300 nitrogen gas/m (same)
not make it if you don't need it
but... ADA said I should strive for efficiency ?
surely not exploiting that juicy 400 fuel/m would keep me from saving the puppies and kittens ?
making less doesn't change efficiency
could just not make it
already made unfortunately x) it's just sitting there as I expand from 20 Rocket fuel Blenders to 60
I could... but it seems like wasted potential...
I'm torn between the FICSIT need for exploitation and my need for nice neat ratios/numbers
sounds like you made your mind up. get to work on the logistics
Could I do that loop to pick up all that sulfur
sure
can make as big of a network you like, once you have the groundwork, its super easy to just tee off the main line, make a station and load it up
I understand
i will never recommend one track only
Now
you can only have one train on one track, if you have two in each direction you have as many you can fit
I will put one wagon per 1200ore so the output is 1200 I will need 3 wagon
For 3600
Ore/min
you will need to build it first to see thruput
might be ok with one train, might need two or three to reach 1200/min per terminal
What is thruput? I speak French sorry
items/min
Won't they collide? If they are on the same track
the train terminals will show an estimate on how many items/min they move
not if you signal the tracks
Ok
you can see each colored block when signaled. a block can only be occupied by one train, so they wont collide
(also never build your train highway like that, big mistake)
Like what-?
4 lanes
and make them interchange
was a failed experiment cus trains no work like that
It looks good tho
yea, but two tracks would've been the same
Ok I'm gonna build the track first
yeah there's not a reason to build more than 2 tracks in SF
there is, but keep them separate
like having an upper and a lower track lets you divvy up traffic and you can have one line for more high priority items
I just finished my plates, screws and rod factory, should I make another factory for rotors and RIP or a central storage?
Central storage is not that important I would not bother at all.
Alright you just solved a headache for me ty
Jusf have a box that.stores at the end of your lines and that's enough for most everything. . If you're going back to your base for a shopping list, centralizing it isn't that much time savings
dimensional depots kinda invalidated the storages of yesteryear (pre 1.0), but if you enjoy making them, go for it. they can look pretty cool
well that's just two separate routes really
yes, exaktly
I current do not have them dimensional depots
It's ok, a shopping mall doesn't save much. Most early stuff you can just split into a box and into the next phase of materials
@meager kettle I have completed my train track do I get one train on it to see if it's enough?
Testing underclocked systems for same output but reduced net power usage for a build. Here's a 1x Constructor vs 9x Constructor setup running at the same throughput but with half the power consumption.
I do want to further clip everything together to fill a smaller footprint if possible.
Are there any good blueprints that clip 9 buildings into one with belts attached? I can get two constructors clipped into eachother but see the belt manifold can quickly get unruly
so is there a recommended workbook that has all the calcs for satisfactory?
I am going to need one soonish
Condensed this 9x constructor footprint into a single placement with looped manifolds on either end. This can replace individual constructors to produce the same output but at half the power!
Minor clipping
Allriiight
9000 m^3/m of rocket fuel
870 Generators placed
540 GW theoretical power output
the theoretical part is my question :
I understand that the ends of manifolds will take ages to fill up (the longer the manifold, the longer the saturation time) but the bottom floor has been running for a couple of hours and the ends still choke
I thought sloshing would be limited as rocket fuel is a gas and not a liquid
what must I do to :
A) flatten that grey line
B) Bring that number to 540 GW as Maths order it so
P.S. (the reason consumption is so low is because I've isolated the grid in case something went wrong (and to take out other variables from the rest of the mess that's around my save)
Using the new clipped blueprints here's a footprint and power comparison of the same output production but with four different methods: A overclock + sloop, B overclock, C normal, D underclock
yea, make one train, then sink whats delivered, let it run for a bit then check the thruput on terminal. if its what you want. fine. if not make another train
even if the flow works perfectly, it can take 10+ hours for a running rocket fuel setup to fill.
144 gens is 14,400 rocket fuel, plus all of the pipes along the way, you can need like 25k rocket fuel on one pipe. That's 42 minutes if everything is off (net +600/min).
If you're burning almost all of what you put in and only building up excess from the generators that are flipping off, it will be much longer (10x).
The usual solution to this is to fill the generators before they're connected to power or with them copy/pasted to 1% clock, wait the 40 minutes until everything is full, then put them all back at 100%. If they start to deplete and stutter after that then you know that there is a flow issue.
144 gens is 1440 rocket fuel if they clocked to 240%
or a singular 600 pipe if they at 100%
math seems a little off tho, 9000 rocket fuel would be 900 gens at 240%. for it to be 870 you have to clock them to 248.275% Also if you group them in batches of 60 gens per pipe, you can place pump at beginning of manifold and a second in the middle, and it'll work just fine.
also the pipe math at 248% would be a pain to deal with, 240% would make it a lot simpler being an even 60 per pipe
i would disagree, you're saving one machine, having 59 instead of 60. and you'll have to set last one to a really weird number. vs just having same settings on all and just copy paste the machines without thought
you can just set all to the amount you need per pipe
if you need e.g. 60.25, set the machine to make 60.25
which is my point, set them to 240% and they use exaktly 10 per gen, making it simple
but if the gen needs 10.1, set the machine to make 10.1
(or 20.2 and hook it to 2 gens, or whatever)
it doesnt tho
it's the same if it's at 240% as it would be at any other clock speed
changing clock speed on gens would change clock speeds on machines before
you don't need to max out pipes
are you going against your own mantra of full pipe is happy pipe?
fullness of a pipe is a different thing from flow of a pipe
full pipe = happy pipe is about fullness of a pipe
has nothing to do with flow
I have each 600/m pipe connected to 57 generators at 250% + 1 generator at 150%
According to the Wiki 3 generators burn exactly 12.5 m³/m so 24 generators would do 100 and 144 generators at 100% would do 600, 600/2.5=57.6 generators at 250% and 2.5*0.6=1.5 to give 57 Generators at 250% + 1 at 150%
I think that the last part of your point is a subjective preference.
Eg: some prefer having all machines at an "easy to remember/do math with" clock and just one machine being the exception (clocked differently); so they can be like "15 machines at 200% = 30, then I have this one at 69% so the total is 30.69, quick maff"
You still copy-paste most of the stuff, except for just one machine
Well, lets see how long the gas reserves of Europe are gonna last.
This will become ugly very fast tomorrow.
If Iran succesfully mines the Gulf of Persia we are completely fucked since we cant import from Russia and the US is actively screwing us over
join us in #off-topic-general we were just alking about power
Also Gulf of Aden is gonna get insecure due to Houthis, but considering american presence they will probably be able to keep it open
Not seeing where
decided i needed another 32 coal gens because i cant even run my motor/computer factory on just 40
do you guys tear down coal gens or leave them up when you get fuel?
leave em, might upgrade the belts/miner to feed em off like a single node instead of 2/3
isolate with priority switches, so worst case, i can use the coal power to restart a fuel plant for example
hasnt happened yet, but i like having it just in case
how do you go about isolating networks? just a priority switch for each factory?
i need to get high speed connector first. my computer factory will make those, but that factory is taking forever because im tryna do it round
i think its looking pretty good so far, but still a WIP, just got the oil refiners running and then my power grid shat itself
8 biofuel -> 8 coal -> 16 coal -> fuel, more fuel, rocket fuel. Nuclear.
i generally look at it as Rocket fuel OR nuclear
I don't understand why a saine person would want to do nuclear
some ppl feel the flip side for placing fuel generators.
My last rocket fuel setup needed 480 of them set to 240%
Nuclear isn't hard, especially if you've set up other stuff automated
I can drone 90% of the materials up through plutonium. Cubes and rods do wonders
Yeah but I think the pros outweigh the cons by a lot
I placed 580gen and it wasn't that bad if you got all the parts automated and with blueprints
Blueprints do make it nice, especially if you blueprint the refinery through blender
Alright here I have my first coal power plant, 120 coal per minute on a MK2 belt that splits into the 8 machines respectivley. However the last 4 (as you can see in the image) even after 30 minutes of running cant get full
Is it backing up on the main belt?
Or is that feeder belt running at full speed?
I mean before any of the splitters that go to the generators
The feeder belt is running at full speed on the Mk2 belts yes, I used 2 normal nodes and then merged them together on a 120/min belt
Inspect the generators after the first two that have the full belts leading up to them. Are they filling up with coal?
My first thought is that these generators just haven't had enough time to fill up yet
And then keep going back, further down the main line, inspecting the generators, seeing whether or not they're slowly filling with coal
They arent
It burns the coal just as fast as it gets it in so it slowly goes down
Should I possibly turn off the grid and get all the machines synced?
ok I'm thinking you've got another section of Mk.1 belt somewhere, maybe back down towards the miners, because that's exactly what would happen if these generators were being fed by a Mk.1 belt
OHH MY GODDD AGAIN ISTGFGG GIUJSHfihudejuwfeueaufwiuwhfefweuihfwehfwed
i found the mk1 belt.
istg I checked it like 30 times
https://ficsit.app/mod/ZNFaaRV4ow5M4 is a fantastic mod to check for this
It won't tell you where you've got a straggling bit of belt you haven't upgraded, but it will definitely tell you what speed the whole belt system is limited to
Would it remove my ability to get achievements?
No
oh good then ill get it lol
You can equip a little hand tool, and point it at a belt or a pipe. It'll tell you how much input the belt has, how much output it needs, and what the limit of the belt system is
oo
Same for pipes, I use it all the time
thanks dudee!!
On long belts you can delete a section of belt, and then either one side or the other will be limited to the previous belt teir, so you know in which direction to go. Hook it back up, go a bit further down the belt, rinse and repeat.
Seriously this mod is fantastic and I can't imagine playing the game without it
Plus, vanilla friendly, if mods break, nothing in your save breaks
So i think i did good. I was sorta calculating the beginning of my set up then I had to calculate what I needed in the end so I could get the middle then used this tool to check my math. It was like a math sadnwhich
Given it doesn't account for smart splitters (ie: sushi), I've never found it useful for me 😆
It can also take quite a while for it to calculate results when the beltwork is big enough ^^ (eg: many production lines sharing one or more belts)
what is the actual net power gain from 2.5 Ficsonium in a single plant?
I've been running this through various AI and the number seem to be around 30GW?
For the whole chain that is
Don't use AI
2.5 ficsonium rods/min?
well your site breaks when I tell it to do a chain for those rods
says it can't do it
Add waste
Yeah, there's no recipe for uranium or plutonium waste, so you need to add it as input
but I have no idea how much
Based on how much you have from previous step
Or just add some amount and see how much you get from that
hmm... well the other site seem to work
Other site?
satisfactory calculator
Well it can't deal with byproducts or loops, so I doubt it gives anything relevant
seem to be ok if I select realistic mode
hmm... no idea how to make it work in your calculator
added some waste and find out how much is used for each step
but it doesn't tell me how many rods I need to produce in the previous step to produce said waste
wiki gives you that info
so if it tells me 5 plutonium waste to make a ficsonium rod I need to burn 0.5 plutonium rods per minute?
well to make 2.5 ficsonium rods that is
I just added a random big value for plutonum waste as input and it says it needs 5
set the output to 2.5 ficsonium rods
did that
that will tell you how much waste you need
that gives you how much plutonium rods you need
and the wiki says a fully OC plant uses 0.25 plutonum rods/min and produces 2.5 waste
so two plants would be 0.5 plutonium rods/min
or each rod makes 10 waste, so you divide the waste by 10 to get number of rods 😉
but then that makes an awful output of uranium waste needed
66.667
and for uranium its 1 rod to 50 waste?
well that depends on which recipes you use
great...
tho 1 rod to 50 waste is always
right
wonder if I need to start at the other end instead
and just add on what is needed to consume the byproducts all the way to the top
I should probably not have watched Kibz and his insanity of a plant LOL
I've spent hours planning my build using both the tools and modeller and spreadsheets so don't feel bad 😂
If it makes you feel any better gazer I just spent like almost 2 hours drawing up a piping plan to recycle waste sulfuric acid from uranium processing into more blenders to minimize the amount I need to package and sink (I've got a total of 25 blenders) before learning about VIP junctions for pipes which makes the whole thing obsolete lmao
heh
even better is to separate fresh and byproduct
at this stage i've probably spent more time planning than actually building 😂
VIP junction is... a bit magic and not even its author recommends it anymore
Nuclear power is complicated lmao. But I want those sweet sweet plutonium fuel rods to sink cause I'm trying to get a golden nut
What do you mean?
it's not really an official feature to work like this and with 1.2 approaching with possible fluid changes, I wouldn't recommend building setups relying on pipe magic
I would just separate fresh and byproduct refineries
(or blenders or whatever)
Ah heck, should have saved that diagram lol. Well, depending on when 1.2 launches I might try pipe magic. We find out when it launches in a couple days right?
we find out when the comes to Experimental, yes
also the Non-fissile uranium and nitric acid loop is perfectly balanced once it's primed
(or with sulfuric acid)
I go for balance even if I've used the pipe thingy
been running perfectly for many many hours
@wind spade Could you add a simple convert recipe on/off option as well?
kind of annoying having to go through the list and find them and disable them
not sure if the calculator ever uses them if there is base stuff available
you can turn the converter off in machine list? or search for ? (
but the converter might be needed for other things
hmm.. so how much base power do I need to make it worth feeding matrixes to the augmenter?
I found I needed to sloop quite a few encoders or the raw resource use would be massive along with the power use
and I could get the same extra power by using 2 extra sloops and add two extra augmenters
oh wait its 10 per augmenter
forgot about that... hmm
For me i only used them in early-middle game when i didn't have turbo/rocket fuel running yet
wish power switch would show the consumption behind it
after that I have so much surplus power it would be a waste of sloops
wiki says 60GW to break even
I used 12 sloops just to make the matrix heh
4 per encoder making oscillators, power shards and the final matrix
Not simple
But you can toggle converter
maybe separate them into a diferent category?
Data gathering is automatic process
why is this not working?
You're producing extra Rubber (try add a storage container on the rubber connection to the plastic)
ty
i planned to build 50 nuclear power plants at 250% but now i have to build 80 but make the same power as the 50. how much should i clock each one? i cant figure out the math for that
- what's the total clock speed of 50 at 250%
- given that total, divide by 80 to get the clock speed you'd need for 80
(there are shortcuts, but that's a reliable easy way)
A nuclear gen at 250% uses 0.5 uranium fuel rods/Min or 0.25 plutonium ones.
The maximum number of uranium fuel rods you can make without converting materials is 50.4/min
Rate Challenge for producing Space Elevator parts per minute to unlock each Phase. I didn't think this was possible until recently solving for power consumption limits. Notably this plan produces 110 NP/min and 20 BWD /min (along side all the other SE parts). I'm interested if anyone else has attempted a similar rate challenge playthrough.
Rate Challenge overview slides for anyone curious https://docs.google.com/presentation/d/1hM0WsOClQs5g_938sNQ8lyh7AXMbN2vLg4SbyYyydso/edit?usp=sharing
Sounds miserable
ok so someone once showed / told me of a way to buffer gas.
and i didnt quite believe it.
but now that i get how pumps work, it makes sense.
this can be used to buffer gas output (or even input) of trains for example
and yes it has to specifically be pumps that are used and you have to split the pipe in half
buffers can be the small ones too though
the buffers only fill 50% of the way and still you get 600/min output on the left pipe
Turns out pumps do work on gas, but not to increase headlift (since there is none)
Pumps seperate pipeline pressure and forward only the input pressure. This is the one case where you can actually differentiate between headlift and actual pressure
probably works even better with more buffers
so long as the i/o connections for the buffers have equal priority
and with gas, i think you can stack them vertically while doing that
That is amazing. Let's throw into the fluid manual.
.
I have been designing sushi line factories where different factory blueprints share the same sushi lines for loading and offloading items during recipe utilization. Something that I wish I had access to is an online calculator that not only computes optimal recipe layout, but aranges the recipes in the optimal order to reduce the sushi line shared requirements between the recipes. Is there anything like this online that I can use?
ive set up some variable input for fluids
output water + water extractor -> input water
set the numbers so it could run infinately however it gets clogged after some point
so im wondering if this type of solution gets buggy or is it something on my end that i didnt place correctly
Both are possible
like could it be due to gamestart or server restart
Would have to see the setup. It may not truly be variable input.
i copy pasted the image in the pdf
whole thing got me wondering is this known to not work
in case i wont forget ill make a post in #1038092680493801533
Is your incoming water flat/uphill the entire way or downhill?
The widest one is the one producing 120 rods
The other manifolds, going up are plates and screws
Wait no i didnt
Generally we recommend to not merge fresh and byproduct water
Hey, Im trying to build a series of blueprints for a bunch of belt lanes (5 lanes three high each) and am wondering how I split off or merge on to the inner lanes.
is there a better way to do this? distances are not really far enough for trains (which I dont have)
could you technically infinitetly duplicate liquid biofuel with 2 packagers and sloops?
build near nodes instead of shipping them over 😛
you can't sloop packagers
oh. probably cuz you could infinitely dupe any packaged items... eh
The goal right now is to centralize everything in the desert, I'll prob do other styles elsewhere but want something big here
(centralisation is not really recommended, but obviously your save your rules)
complexity or UPS reasons?
both
even the one biome is too big?
but yeah, the goal isnt to centralize the entire factory, just whats in the desert
I'd still build each factory near nodes it needs instead of centralising
Kinda sad
It wouldn't even be that OP considering how slow packagers are
be more descriptive
Ie: a solution where you consume the byproduct water with a specific production line instead of merging it with extracted water wouldn't require prioritization and avoid all related issues/complications
this is apparently fobidden in here :p
hmmm
forbidden art double valve
looks like most peoples starter factories
That's like... doubly illegal! 
i know right, valves and bottomfed :p
i have a highway
Some might even say "triply illegal"...
(floor-holing)
Wait... Is the system at max flow too?
Because if it is, we might be able to call it a poker of illegality 
yea. 120 water in, 100 water out. 20 water added with a restrictive valve at bottom
copied over 41 blenders
How's that max flow? I'm not following
max flow for the blender. not the pipe
inputting 600 water to one blender aint gonna work
unless you do a vip system, but then feed pipe needs to be above, and that looks ass imo :p
Thats not max flow then.
Max flow usually means pipes at their flow limit
Bottom feeding can work very well if you arent at the limit
And the valves here are not in series so its not an "illegal move" either
Tbh, this is the first time I recall hearing about not using valves in series VS not using valves at all
not using valves at all is "recommended for new people", rather than "rule to live by"
Valves in series have a high chance of triggering a bug that sets headlift to 0 basically
Valves in parallel, aka on each output / input of a junction, is the correct way to split flow with valves
Valves work perfectly fine nowadays, its just that theres many ways to use them incorrectly that actively affects flow (or headlift in that case) negatively
Also not much benefit vs vertical loop
hey, a question, how do i like, give the machines what they need like 574.251 per minute?? cause i have this kinda model of a factory but i dont know how to start honestly, or how could i balance it, cause im kinda new and im learning the math in the game
you make a group of machines that makes 574.251
but what i mean is, is there a way to just divide the 810 input into 574.251 and 235.749??
one splitter and let it overflow
or not have single input, instead have input of 574.251 and input of 235.749
also, bear in mind your belt limits, with a factory like that I doubt you have belts with the capacity to lump all the ore on one belt anyway
yeah no, i have 3 inputs of 270 iron ores
manifold
clock a group of machines to make exactly that amount and put it on a belt
or, if you have a fast enough belt to have all the parts per min on it, just have it on one belt and let it self balance
or a mix of both depending on what you need and how fast your belts are
can somebody help me with a specific problem with my pipes? nobody answering in the q*h chat
Noct is trying to
#1038092680493801533 is best for it, just wait until someone answers. The same people are here and there
You've discovered one of the problems with tools in that where you have multiple production lines that share common items, these are grouped as one and leave you with how to distribute the output. That and floating point/rounding errors (In your diagram, the iron ore distribution should be exactly 574.25 and 235.75).
I'd suggest using Satisfactory Modeler in this case, where you can separate the production lines and limit the dependency between them. Not wanting to spoil anything, but here is how I would do your use case Iron products in Satisfactory Modeler, with adjusted outputs to give "nice" numbers. It only leaves 210 iron ore for the Steel production instead of 235.75 but that's something I'll leave for you to work out.
574.251 over 19.142 smelters
So essentially 20 smelters.
What ever overclock you can figure out to equal the out put of 316.25 ingots /min
A better example would be showing the same production line, not modifying it
Well, it was just a suggestion and how I would do it, given the required item output numbers appear to be arbitrary. In this case I would rather make the numbers work for me rather than be forced to work with the numbers.
that'd apply to any tool though
anyone got any information on what the most effective train intersection is, as i have followed BitwiseAssembly on youtube and got some very good information, but don't know what others think of it ?
most effective would prob be one where tracks dont cross
but a bit annoying to build
but should i use path signals in it? since in his test scores, he got worse results with path signals
if tracks dont cross you dont need path signals
no? you're merging two into one, theres no multiple paths to take there
i guess i have misunderstood how path signals work, don't they like "order" the next block, so another train will stop, if first said is going to enter right before?
path signals are good when an intersection can handle multiple trains across many tracks
here is the stack interchange btw
yea so thats an intersection where tracks dont cross
theres no path signals on it, cause you dont have tracks crossing
i have misunderstood how path signals work i guess, maybe thats why my current infrastructure don't hold up 🧐 (i got over 150 trains in my system)
path signals in intersections are for when two trains could safely take different paths through the same block without intersecting
block signal'd limit it to just a flat 1 train in the block, but with path signals you can get multiple if they take independent non-intersecting paths
path signals would for example allow 2+ trains to occupy this intersection. since its reserving paths thru a block
that i got, but in this situation, if both trains were to come at 100 km /h when they are at this point, both signals would be green, they wouldn't be able to stop before a crash ?
as soon one train enters next block, it will be red for the other
one should immediately stop once the other enters the block - braking time is a nice realism thing but they'll happily just immediately stop in place
theres no scenario where both pass the block at the exakt microsecond
so is it just cus its a game, it instantly stops?
yep
well shit
if given time to brake, they'll brake
100-0 in about 0.1s
if not, inertia go byebye
well thats good i guess. definitely i have not spent hundreds of hours trying to adjust things in my old infrastructure to accommodate that
also if you do use path signals. leave a rather large gap between that and the block signal before it
i think i will be able to avoid it mostly in my new infrastructure, thanks 🙂
example
wow you build alot nicer than i do
Its a cat thing
are those circles around the entrance signs or some mod ?
pillars and signs
i don't know if i want to know what that means or not
no mod used
nice
do you play with mods? the best mod for building i found, is the curves mod, its so good when making these train tracks
not used mods since 1.0
i started using mods this playthrough as i did finish once 1.0 without
Who needs a Particle Accelerator with trains like this?! 
does satisfactory calculator somehow calculate output based on input?
Thats a question for the scim discord.
Most ppl here recommend using satisfactory tools here.
As the author is part of this community and we understand its quirks and strengths
do water towers work for fluids? And if so, why dont more people talk about using them for bottom feeding? it seems like if you just bring the liquid above the machine at some point in the loop then gravity will bring it back up to that point, right?
water towers and bottom feeding are pretty unrelated
they work, and they're not needed to bottomfeed
water towers kinda just move problem from A to B
if you can't get it to work in location A where machines are, its probably not gonna work in location B where you place a water tower
i was just thinking it could help with potential headlift issues from the bottom feeding?
or do pumps headlift work after splitting pipe
i think part of the issue is people follow the pipe guide made back in update 6, and think like pumps only do headlift, but they do more than that. So adding pumps in strategic places actually help flow.
the issue with bottom feeding isn't the head lift
its sloshing from backflow?
if it was, then the easy solution would indeed be "just have a lil more"
easy solution is pump before manifold
I forget the specifics unfortunately, but I thiiiink it's more to do with the pipe briefly emptying when the machine takes its next chunk of input? so you've gotta wait for that pipe segment to refill before it reaches the machine properly again. Whereas if you feed from above, emptying the pipe a bit still leaves most of the fluid at the machine input
yea, and a pump helps push liquid in, so its no longer an issue when bottomfeeding
i mean the bottom fed refineries are working atm, just a lot of headache to get them working
i couldn't find it and just used gemini xD it worked
Typically will encounter an issue when you max out the pipe flow, have large volume pipes, etc etc.
I bottom fed a tower of blenders 600m3 of water, it can only manage 580m3 before the top will starve. No amount of pumps valves etc will fix it. Only possibility is going above and back down, in which case... no longer bottom fed
BTW, SCIM's creator (Anthor) is also in the server ^^
I had no clue lol. But im sure the best place to dig into details is the scim discord no?
(Not saying we should ping hi for every small question, but for "important" stuff it's fine)
I feel like i said that hours ago. But it was less then 50 minutes. Fml work is dragging
For sure. But if you ever find a serious issue or something you can just ping from here
Water towers are just pump with extra steps
is the compacted coal interesting ?
mainly to make turbo fuel
and we can use to power a power plant ? is it worth it ?
you can use it in a coal gen yes, and not really worth it imo
it can make many things (turbofuel is kinda meh)
it can be burnt in coal gens for decent increase of energy
how much coal for a compressed one ?
wdym
sulfur ? no problem if i can double my potential power capacity xD
sulfur has so many other uses which are just... better imo
eh, none of that uses have sulfur as limiting factor really, apart from TF which is completely optional
Mid game compacted coal let's you double coal gens, while you have no other sulfur uses
Personal choice really, try whatever
compacted coal double his potential energy but does he double the energy output of the coal power plant ?
No you just make twice as many plants
no you need more coal plants
okay like what i tought
so if you have
2 coal nodes
vs
1 coal 1 sulfur
from memory you need more work to process the compacted coal and get the same energy
just go find 4 coal nodes next to water. It's much simpler
yeah but usually you don't choose "one coal or one sulfur node", but rather "should I add this sulfur to my coal or not"
but you can easily choose a location that reflects a simpler option
for sure, just saying that "2 coal vs 1+1" is not a choice you hit in the game
(in most cases)
not right next to each other no
lol whoops left all my sinks off for a good half hour
should i take the molded steel pipes, reroll , or just keep it in my hardrive libary
both have their uses
adding concrete to extend your steel can be really good
and honestly coal on the map is basically trash post early tiers. Great way to extend crystal
been meaning to ask, what program/website is this that people use? ive seen it around on here and havent had a real use but im finally planning my first "large scale" factory building to consolodate my big ol mess ive made
ignore above, its literally in the message
there's modeler , with that image, but it's more of layout planner that you have to create things manually
there's satisfactory tools https://www.satisfactorytools.com/1.0/production that is a very powerful planner you can create and edit very quickly
like this plan to make super computers just with caterium and oil took me a minute? might take longer until you know your recipes and the tool a bit better but not much longer https://www.satisfactorytools.com/1.0/production?share=hNRAxwy6IVlOczmOaoar
For the input lane of a manifold, are you supposed to make every belt match with the tier of the input belt? For example, a single mk2 feeds into the input, does that mean every belt going into the machines needs to be mk2? Or can it be first machine receives 30 items, then therefore there's 90 items on the lane left, so therefore still need to use mk2, second machine takes 30 off, therefore the subsequent belts can be mk1?
you can reduce the speed on later belts, but it's simpler not to (and doing so can make it take longer to reach the stable state where things are backed up, particularly on the belts straight into machines)
If I want 100% throughput, do I have to use same speed belt at the end?
as long as
- the belt has enough throughput
- there's enough parts per min
the manifold will work
the only real system where you need to manage things a little differently is diluted package fuel if you do it as a manifold instead of a 1:1:1 loop
yeah, it'll work, as long as it's built correctly, but mixing belt tiers is an easy way to accidentally use the wrong tier somewhere along the way, hence "it's simpler not to"
im wondering how this is usually handled. Currently my conveyors are mk2 so i need to stack multiple manifold lines in order to supply 282 items/min
Im guessing the solution is to break up the build into multiple smaller factories until there is no line going over 120 items/min?
generally how it works yes
or just break up the individual part
screws in particular are a good lesson in "you don't have to stuff everything on one belt"
a common way of dealing with those specifically due to their volume is to feed 'em directly from the constructor into whatever next stage
you can also just set it up so you direct feed 1 belt of screws per machines and just move the ingots/rods
"Screw your measily early-game throughput" 
other option is not building a manifold
@vapid gorge ok
so is the coal backing up?
No not in the generators just lines before it gets to them
So one line is backing up the other isn't
so the coal is backing up to your coal miner? as I asked you to check?
if so that means at least 1 point on your belt isn't fast enough
Everything is mark 2
No checked all the lines and its all mk2
I done that before putting the message out
happens a lot if yo ubuild them on TOP of already existing belts
how long has the manifold been running?
Since I built the power plant
10 minutes? 100 minutes?
3-4hours
then either your coal generators need more than 120 coal pm or you have a throughput issue
or you're funning some of the coal elsewhere I guess?
and the throughput issue woudl be a low mk belt hidden somewhere
Ill put more overcharge on it see if that works but if not idk and if not the plants going and getting rebuilt lol
over charge?
that's not going to do anything, it's already backing up being clogged
consider it logically, your miner is outputing 120 pm
your coal gens are apparently starving of coal and they need 120 pm
the only logical thing is somehow there is a bottle neck
possibly some of hte belts to the coal gens arent actually connected? that could also be an issue
If you produce 120 pm and you need 120 pm , then you end up stable
To fix this you have to fill it with coal manual with either mining some by hand which is not a good idea or with the little miners or just underlock your coal plants till they fill up
Remember
X pm in / Xpm out = one goes one comes which makes it stable
manifolds fill on their own, no need to prefill (unless you want to speed it up)
Lol
So all my stupidity doesn't make sense
it's not that it doesn't make sense, it's just extra work you don't need to do
as long as a manifold has
- a fast enough belt
- at least enough parts per min for the system
it'll eventually stabalise
well it will stabilise even without those two things 🙂
just may not work at 100% capacity
Does the future have fixed this issue or still need this loop?
can you please rephrase that ?
often high flow pipes do need loops to manage back flow yes
Does 100% efficient run affected by it?
Not sure what you mean by that.
I don't have issue with backflow on mk2 full use on my coal generator. It run great for 2 day. Now, i'm not sure anymore.
coal generators are often very resillient to flow issues, you're unlikely to have flow issues with them even at 600 flow
in fact most first step fluid systems, like crude oil, won't need a loop if your pipes are very tidy
also that guide does say
if you still have problems
if you don't have problems, you don't need the loop
it'll help in some instances, but it's not always needed
It never hurts though so any time I have even a medium flow pipe I'll loop it
saves me from having to rebuild it in case it does need it
I try using this manifold but each output have valve and after each valve, will be add byproduct. Is that plan stable?
remove all valves and then yes
sounds like you may be mixing fresh input and byproduct which is usually a recipe for trouble
are you doing this with bauxite?
Each machine need 40m/min water, with byproduct 10m/min water. Manifold mk2 to 20 machine. Each machine get 30m/min water.
ok don't mix your by product back in with your fresh water
This solution not working?
it's not a very reliable solution
you have some refineries use just the waste water
working example
blue line is fresh water
red is waste water
make sense?
Yeah, use byproduct to produce other product
I need to plan more, what to use it for
make sure to keep the processes small
like in my example, process the waste water within it's own system. Don't try to link multiple systems together
it's not impossible but it's very annoying
you can do the same production you were already doing, you'd just need to split the refineries into two groups
My byproduct was actually this. I still need to think.
have some of the machines that need sulfuric acid run only on the waste part 🙂
that divides nicely enough
That sound easy to me. I just do that then.
15 on fresh, 5 on byproduct. Can even split the fresh into 2 smaller sets to reduce risk of flow issues
it's very easy and VERY reliable
does anyone know how i should split up the steel going into the constructors
manifold, or clock the steel ingots
That right, 200 are enough for 5 machine needed 40/min. Nice, thank you.
if you're making the beams nad pipes in the same spot you can have them fed by the same belt?
🤷🏼♂️
I’m still new to the game
So gonna have to figure out out and learn
When I hover over it it says 2 and 1 on lik 50% efficiency
You can have both the beams and pipes being made in the same spot if you're new?
I’m jus confused on how I’m splitting it all up to constructors
- ignore the efficiency meters, they are often made of lies
- manifolds take time to spin up
this is a manifold with 120 ore going to 4 smelters
Idk lol I just unlocked steal so I’m still looking into things
So after I use the foundry I still need to smelt it?
no, I was just giving you an example of how manifolds work
so that belt could be your steel ingots fed to constructors making beams and pipes
manifolds only care about 2 things
- enough parts per min for the system
- a fast enough belt
I only have mk2 belts that’s why when I was using that website I tried to keep it under 120
sure, you could also make multiple systems too
though you'd need more nodes as you're still locked by your mining output by your belts
anywho, bed time, gl!
Any of you guys got some huge ass factory making way too much stuff?
I think I want to crazy produce a few items for more power storage for the hell of it. That or just some insane dumb project to do
I did all of phase 4 and 5 with 10/min phas parts in one facility. I regret it.
Idk what kind of scale you mean, and this isn't particularly crazy, but I made 1200 wire per minute just so I could build power storage faster, but later I thought I should have made double that honestly
Probably more wire than the average player produces just for personal supply
But if the goal is to build like 8000 power storage units, it's pretty tame
"evenly" wot
or at least, they will be when there's actual items on the belt and the manifold runs its course
I think for my 1TW storage plan I’m going to setup some basic factories instead of these big plans I’ve made first. Then after I setup nuclear power so I can actually charge the damn TW I’m gonna improve them if needed
Oops wrong channel.. Even though technically it is math considering I need a million wire
friggin sweet, thank you
@fathom garnet, I chose for Rubber in my rocket fuel plant but you can do other shit with residue
Yeah, I know I can use it for quite a bit, but for getting the power plant running I just wanted to get it out of the way. The last time I built it, I had a whole construction line making computers from the byproducts and some exta iron and copper.
So I am trying to find out why my framework prod facility is not achieveing 100% efficiency. I thought I can do this with throughput monitors, but apparently they are innacurate
I think its a belt issue, but I just upgraded everything, without the accuracy of throughput monitors I am lost
on where/what is the problem
How do you guys deal with problems such as this?
Sometimes when upgrading belts a little piece inside a splitter or merger can be missed.
You may have to look to see where a build up is and delete sections rebuilding
Conveyor monitors just gather a average over time. Like all monitors in the game. When you click a pipe its the same
I've personally run into an issue with how manifolds interact with mergers. Backups can happen when 2 input sides of a merger have uneven throughput. If you can find a spot where this seems to be the case, a priority merger may solve the issue
there is only one merger though, the rest are splitters. its because of the 412.5 iron ingot production. I recently got mk 4 belts and upgraded this facility so its should be efficient now, but alas it is not
so I am trying the throughput monitor to find out which part/area is the problem child
but because its innacurate, I am lost
<@&387163995947270144>
You should be able to tell visually. If a belt is stuttering or has unexpected gaps
thruput monitor is not that inaccurate if you let it run for like 5 mins
1st image is supposed to be 412~413. That where all the iron ingot is merged. 2nd one is supposed to be ~240, that is where iron ore was split after using it on the first four foundries
that color pallet looks sick btw
a higher reading could be a result of having some materials backed up inside machines which gets output, overtime, if you're actually making 412.5 it should be fluctuating between 412 and 413. The fact they showing a slightly higher number i wouldnt worry about it. keep looking forward
omg, its because I have a sink at this production chain where it sinks the excess ingots instead of having it bakcup and acts as a manifold.
I am so stupid 😅
im confused Every single one is clocked to 100 percent providing for 8 coal factorys i tried overclocking the middle one to 150
Hard to see what's happening with these limited photos
those pumps are highly unncesseary being that close :p
those pumps are useless, at least
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
Did you use any of these layouts?
what's the actual problem?
sorry for not giving that much information the problem is the right water generator is not producing enough water to upkeep
if you've clocked one to 150%, you're overproducing if anything
which'd be why that one's backing up
get rid of the pumps, make sure the pipes are all actually connected together, then check which parts aren't getting enough water. They might just need time
did you place the pipe first then added junction on the pipe for each coal plant?
not needed
all 100% is what you need
middle one at 150% means you make too much water as Meindratheal said
sorry i was afk
yes
delete all the pipes, keep junctions and place pipes a new
i just noticed my 3 water extractors are not like the layout you sent me i am just going to revamp the entire thing tbh
the game kinda f's up when you place things on pipes, it bisects pipes incorrectly, its typically better to place junctions first
do the pipes have to be in a downward angle?
na
aigh
this works to turn 3 pipes into 4 right
From what I learned in chat earlier about how fluids work, I think you'd rather do it at an angle than have the fluid slam against a wall before flowing out to the other pipes. Yours should be fine just may flow slightly slower.
Maybe something closer to this? I am kind of talking out of my ass here tho so take it with a grain of salt.
Actually I don't know what the best setup is, with how junctions are formed what I drew probably wouldn't be much better
Need to get sulfur and coal via train to make turbofuel
would it be better/ more efficient to have the coal and sulfur on one train or separate?
I'd definitely do one train. Just drive up to the coal after picking up sulfur
Bring em together then haul the combination?
Yea, could honestly truck over the coal to the sulfur if you wanted. Then train both together from there.
Trucks are fun
Or conveyer belt high way lmao
I personally need to fix mine because I got to much fuel and to little turbo fuel and to little plastic for my mega base 😅
Conveyor belt the whole way is honestly often simpler than trains or trucks isn’t it?
Idk, I never think that way because I absolutely hate conveyor highways 😅
Fair
I've done this with sulfur for batteries... I used a 3 freight car train full sulfur one way. and then i just belted the coal. there should've been a closer coal than that one to where you want to make your TF? if not, I'd suggest maybe 2-1 freight ratio of sulfur/coal coming from west to east. just make sure your trains stay lined up in the stations.... and for 2:1, figure out the nodes on which resources is better to only need one cart.. or make a massive train.
also what others said, I've basically trucked Coal in my 2 playthroughs to where i needed it
angles have no impact on flow unless they are going uphill or downhill. Without that, it's purely pipe length.
kind of, it will work if there is plenty of flow rate headroom but is inadvisable near max flow rates
because it's an uneven split/merge
what about this
your first picture is less bad
you truly truly truly want to avoid connecting up many systems like this
clock 3 systems to use 600 and then split it into the pipe sections you need
while it's technically possible it's a much bigger pain in the ass to do ththose merge splits
why wouldnt it work
if i put a 375 valve on each output
Fluid flows the wrong way, then has to double back, which consumes flowrate twice to do nothing. If you run out of flow rate then stuff can't flow in the desired direction.
you can't valve the output before the point where that happens, only afterwards, which doesn't fix it
wheres it flowing the wrong way?
the junction outputs, everything except the one connected to a 500 pipe.
but wouldnt it stabilize to this?
valves don't stop backflow
they also cause flow issues when pipes aren't 100% full
connecting up many systems together means you're giving fluids MANY ways to flow, and that any trouble shooting you have to do you have to check THE WHOLE damn thing, instead of individual pipes
If there is enough flow rate headroom, yes. If not, no.
I'm not sure that you can make a stable setup with three 500 inputs and four 375 outputs like that.
Regardless, it's much easier to change the input or output side so that the values match, and you don't need funky uneven splits/merges which are less efficient at using flow rate.
so again - it is possible to do something like this, but it's a much bigger pain in the ass and delicate
Also use powered pumps, not valves if yo'ure going to do this
so pumps on the Xs?
if you're going to do this, yes.
but again, you shouldn't. You'll have a much much easier time having 3 sections process each individual pipe and just clock THOSE outputs to put what you need into 4 groups
it'll make your life much easier and essentially take up the same space and logistics.
there's no benefit to merge splitting here
and only downsides in design
wdym 3 sections process each individual pipe
well you're feeding 4 pipes to 4 systems right?
375 each?
yea
ok do 3 systems instead and just clock THOSE outputs into 3 groups
no need to merge split and link all the systems together
sorry, to edit my previous message clock those 3 groups into 4 groups - as it seems like you want 4 groups of outputs after the next step
it would be easier in this case to turn the 4 generator fields into 3, but same idea
pipes don't always split evenly like conveyors do, the liquid will prioritize flow in the direction with the least resistance. i always overfill my pipes because i can't be bothered to deal with the liquid physics (sloshing)
liquids just flow to the most empty side
i'm honestly not sure what the math behind it is but i assume it's just meant to follow the typical laws of earth gravity
but at junctions that means the pipes ahead can flow backwards
yes
flow backwards much more easily than other places
i've tried to do the thing where you stop sloshing by putting a fluid container at the beginning of the system but i've never had any luck with it
a buffer? that generally makes it worse or does nothing
yeah i saw somebody on reddit talking about it but idk what they were trying to set up
a LOT of bad pipe advice on reddit. Also just straight up superstitions
true
i deal with the math in this game until it annoys me and then i just say fuck it and overfill my pipes or conveyors 😭
i love manifolds so much.....
there's a few basic rules to pipes , if you keep it simple and lower flow it'll just work
yup
i just keep all my pipes on the same level as their machines when possible
don't have to deal with gravity really
switching from liquid fuel to gas fuel was so nice
that's just headlift. Pump and it becomes a non issue.
You want to avoid fluid buffers with liquids
but you really want to avoid fluid buffers with gassesw
@unique venture @vapid nest re: #screenshots:
- don't ask in a channel where we can't answer
- pick any recipe that is useful to you, there's no wrong choice
- you can get all recipes anyway
- longer answer: https://discordapp.com/channels/370472939054956546/558721941410807812/1127628303696670851
I posted it there because I always posted Alternative recipe joices there as you can react with numbers 1-4. You will get all recipes eventually, but as you said, some are more useful than others and that's what I don't know.
that's as good as rolling a dice. Recipes do different things in different situations, and people have different preferences
and "popular" recipe doesn't necessarily mean "good" recipe (for your case)
(many "popular" recipes are imo a trap)
I understand that
usefulness of a recipe is only defined by your preferences, which we cannot know and cannot ask for (since you posted in a channel where we can't write)
Maybe because I just wanted the short answer I posted it there?
But yea no I get your point
tbh if you're gonna just pick whatever gets a vote, you can flip a coin instead 😛
but you also have no way to verify if the bias is justified 🙂
That's a risk I am willing to take
as I said, many people have weird preferences, e.g. because they didn't yet get to a stage where they understand what the other recipe can do, or they just blindly follow alt recipe tier lists (which are basically lists of opinionated numbers anyway, so not recommended to follow anyway)
the beauty of alt recipes that every person can get those recipes that do what they themselves want, if you just pick what people vote for, you lose this opportunity
I was under the impression that alts choices are random, I had Situations in the past where I could have picked a different recipe that would have been a "better" choice at the time, I'd also want to avoid hunting for a specific one.
But I will take it to heart, not post these here again
the choices are picked from a pool of recipes that you can get
that pool depends on which schematics (milestones, MAM, etc.) you have unlocked
if you really want to get player input, I'd recommend "what are the places where you used [recipe], and what other recipes you used in that place, and why?"
gives you actual information over just 1️⃣ or 2️⃣
in the end, recipes do different things when paired with other recipes anyway, so it's usually not "this recipe is better", but "this chain of recipes does things I want it to do"
(there's also the option of just getting all the recipes and not worry about which one to pick 😛 )
Alright I will take this to heart. A lot as changed since Update 5
theres a few where people generally consider them "better" just cause it adds very little to the chain for a larger effect. like pure copper, add a little sippy and you now have 2.5x the ingots. Or solid steel where you just smelt the iron first and get 50% more steel.
Well funnily enough I chose the alloys since it reduces needed Iron and Copper resources for a bigger build xD
well, assuming that the "people" want to save on resources and are fine with using refineries
Honestly when in doubt you can use the calculator and see if alts change anything
yeah that's probably best way to check what alt does and if it suits your cases
put it into some calculator and see what it can give you
Can I ask a different question about the calculator?
for sure (though I may not be able to answer, depending on which calculator are you talking about)
Yours, satisfactorytools
yeah, ask ahead
For my diluted Packaged fuel setup it originally took empty canisters from somewhere, so to implement these into production I set the output to as many as I need. Thing is, now I have empty canisters that I have to sink, so potentially power loss and backing up of HOR. Had to recently install buffers and make a whole overflow System with residual fuel
diluted packaged fuel doesn't need canisters, they loop in the setup
you just need to hand-feed it a few
diluted packages fuel can use a closed system for the canisters, add the minimum amount, then see how many are used. you gonna need to add a few extra depending on your belt length and the travel time, but not usually a lot more.
my recommendation would be a blueprint with 1 of each machine on a closed loop, with e.g. ~20 canisters added. Then you just hook input and output to it and it works just fine
(since the machines fit nicely into 1:1:1 ratio, assuming same clock speed)
💀
If i have 2550 crude oil a min and turn it into turbo fuel how many fuel gens would i need?
depends which recipes you use
normal turbo fuel recipe
and which leading up to that?
normal crude oil intopolymer resin and fuel recipe
wilth the alt diluted fuel recipe i could turn my 350 heavy orl residue a min into 700 extra fuel a min
k so, you take 2550 crude divide by 60, since that recipe uses 60 crude = 42.5 refineries, which then make 42.5x40 = 1700 fuel, turbo fuel is 22.5 fuel into 18.75 turbo, so do same math, 1700/22.5 = 75.555... refineries making x18.75 = 1416.6666... turbo fuel. each gen burns 7.5 turbo fuel makign 250mw, so divide by 7.5 times 250 = 47.222.2222mw
just realised i could have used satisfactory calculator 😭
tysm
you could have used Tools instead
Will overclocking or underlocking 33% or 66% etc. cause any issue? In regards to throughput, compared to 50% or 150% etc.
not if you need exactly 33 or 66%
It could lead to minimal drag depending on the ratio how much per minute gets produced but that’s in the milliseconds
That's my concern, because of I'm tired of finding lowest common denominator between recipies, but some recipes needs to overclock precisely 33.33333333% etc. it's not gonna be a huge problem, right?
clock to 33.3334% and the machine will stop once in a few days for a second or whatever
assuming that everything perfectly in the first place
Nope, but if you change the item per minute instead of the percentage you get closer to the needed ratio in my experience
You can do that?
If a machine makes 15/min and you set it to make 10/min, that's exactly the same as clocking it to 66.6667%
The only difference is in the value saved in the gamefile, but that doesn't affect the precision of the calculations performed by the game
not really, since if it would result in 33.333333....%, it will instead clock down to 33.3333%, possibly making you make very slightly less. Better to always input it manually and control the rounding properly
(for machines you always want to round up, for gens you always want to round down)
if it's 33.33333... then no
That's not how rounding works
0.55555 =~ 0.5556
0.55554 =~ 0.5555
Ah yeah I know that, but I thought it automatically rounds up
But that’s maybe my memory
No, it uses normal rounding rules
Aight, now I know🫡
Though, if you really do care about such inprecision, it's always best to just use the clock and not let the game "imply" steps for you