#math-and-meta

1 messages · Page 379 of 1

outer vale
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123.7 and 68.4? hell nah

wind spade
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Manifolds work as well tbh

dusky dust
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It's more just that there's times where you might want more than one item on a belt, or more than one item in a single freight car / vehicle / drone, etc.

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I use sushi all the time but I've never looped it, etc

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Like I'm still doing an A->B type transfer, there's no "as you need it" required. I've got some stuff on a belt which is going to a specific destination, and the destination uses 'em up. It's just that I may be using a single belt for it instead of 2/3/etc

obtuse hawk
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Perhaps some people use the same term to mean different things then? I always assumed it meant looping in a circle because thats how sushi resturants work. Granted, I learned the term from Factorio, so it could be different in that community since the games work differently

dusky dust
obtuse hawk
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I was not under the impression that buses loop

dusky dust
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I admit that I'm making up a number off the top of my head, but I'd wager that a good 99% of people using sushi belts in Satisfactory don't do looping around of any sort

dusky dust
obtuse hawk
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¯_(ツ)_/¯

dusky dust
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Since the whole point of a bus is "take what you need off of it"

obtuse hawk
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I'm still pretty new to the game, so it definitely could be a case of me using the terminology wrong.

dusky dust
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All good! The terms can be opaque. :D

outer vale
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and there's not always a consensus on everything

dusky dust
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But yeah, the most common usage for sushi in the game is: you've gotta take x/min of X, y/min of Y, and z/min of Z from one place to another, and x+y+z happens to be underneath your max belt limit. So you just slap those on a belt and then process once you get there. (Could be to storage, could be to, say, a Manufacturer, whatever)

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And generally whatever's taking it in is gonna be taking in those exact amounts

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You do need to make sure you've got Overflow handled properly, just in case, though if you're sushi-feeding machines, you'll end up basically never seeing anything get sunk at the end, 'cause the machines will have self-evened-out

obtuse hawk
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Sushi as a playstyle basically isn't possible until you've unlocked smart splitters though, right?

dusky dust
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Yeah, Smart Splitters are necessary

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(As a further bit of pedantry) I'd be more likely to call it an "implementation detail" rather than playstyle, fwiw. I use sushi a lot, but I don't default to it. It's more just that there's opportunities where it can make sense to use it, so I do. :)

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For myself I'm actually far more likely to use it for storage processing than machine feeding

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Though it's admittedly quite nice to see a row of manufacturers hooked up to just a single feeder belt. :). Nice clean single line of smart splitters, etc

obtuse hawk
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Out of curiosity, does Smart Plating have any use other than Space Elevator parts? I'm in phase 2 rn, and I already have 1000/1000 smart plating, so the elevator won't take any more. Should start sending them to storage, or sink them? I assume they'll be used as a component of something in the future, so I won't demolish the factory making them, but IDK if there's a reason to keep a back log of them for research/crafting/etc

mint coral
obtuse hawk
vast timber
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Finally finished setting up the aluminium bar factory producing 400 ingot per minute next the sheet and the casing

floral grove
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if my computing is good, the oil present in the crater biome with power cells get to 2550 m3/min of crude oil.

My current blueprints process 120/min to produce 40 plastics and rubber into 60/min heavyoil residue.

My issue is that, I have a set up that can handle 2400 crude oil but I have 150m3/min remaining (and by a lack of burners, I have 560 fuel/min not burnt at the moment). What should I do with these remaining ressources ? I could find a way to sneak another blueprint and get to 30m3/min crude oil remaining but I am not sure how to figure out how much to dump into generators, use in turbo fuel etc.

What should I do with it ?

outer vale
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if you don't need it, don't use it

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just because it's there doesn't mean you have to use all of it

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and if you do need it, then you know what you need and so have already answered the question 😉

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if it's a power facility, moar powah is a reasonable option

floral grove
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i see, thanks, i indeed had the idea of "no ressources left untouched"
it is a power facility and handles plastic/rubber production for now, i hope to make it producce the fuel for the drones in a near future but i'm not sure how the whole set up will work for now

mint coral
unique cypress
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balancers are only needed if you want to get the maximum theoretical throughput out of your trains
and nowhere else, not even nuclear

gray kayak
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How can you actually calcolate how many items per minute a train brings? By just using how much you produce or there is a formula

unique cypress
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there is a formula on the wiki

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and I made my own calculator lol

frosty owl
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The freight stations themselves can give you a rough estimate too, after a couple deliveries

gray kayak
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Oh Alr thx

spare tapir
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I need help deciding

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just tier 3-4 btw

wind spade
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no idea what I'm looking at

spare tapir
wind spade
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"best" is very much subjective, pick what you want
"resource efficient" depends on which resources you want to save and how you value different resources

so basically, decide on your own, as we can't know what you want/need/prefer 🙂

spare tapir
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damn

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2000 limestone 😭, what have I done

west plover
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How should i place signals to make this train setup work? I have two trains that come into the same station and the signals are confusing as hell

meager kettle
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generally path signals going into an intersection, block signals going out. then space blocksignals everywhere else

spare tapir
meager kettle
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you have no signals exiting the intersection

west plover
meager kettle
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green = path blue= block

safe bridge
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this is a crude oil node, but it doesn't say that it's drillable, and i didn't know they would do this! Has anyone else seen this?

mint coral
meager kettle
safe bridge
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i see

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that's why i can't put an oil extractor on it

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this game is so like real life in so many ways

west plover
meager kettle
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then you put path signals instead of block on the blue ones

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stations cannot be inside a path signal

mint coral
west plover
meager kettle
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that seems to work

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they're not erroring

mint coral
meager kettle
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place a block signal before and after station so trains dont get stuck inside the intersection

west plover
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It works now! Thank you so much!

mint coral
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@meager kettle I was meaning to help but you got it covered ❤️

meager kettle
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you can also chain path signals if you wanna make more advanced intersections

west plover
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The next station was oriented the wrong way, thats why it didnt work💀

mint coral
west plover
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Finally my FMF factory is done

mint coral
west plover
mint coral
mint coral
west plover
mint coral
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Ya, I trying to avoid expanding facilities this time. I wana keep it clean

west plover
west plover
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It doesnt look as good as my aluminium factory, but it does the job

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Now its time to unlock nuclear!!!

mint coral
mint coral
west plover
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Heres my aluminium factory that look 60h to build

west plover
mint coral
west plover
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Im finally producing RCU, Coolingsystems, HMF, FMF and supercomputers. Its time

west plover
mint coral
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Ive seen credits roll 7times.

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I speed through though. Im trying to go slow

west plover
mint coral
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This time

mint coral
west plover
mint coral
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Taking forever. Stupid curves

west plover
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How do you curve foundations like that??!

mint coral
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Patients. Lots of it

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There is several YouTube guides.

west plover
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No like actually how do you do it?

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Im gonna have to check that out

meager kettle
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look for a video, its pretty hard to explain in text

west plover
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In my next playthrough, im going to go full on brutalism with everything being concrete and using underground trains and stations

mint coral
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Hey Pioneers...and welcome, to Satisfactory 1.0

Check out this tutorial on how to make circles in Satisfactory really easy.

Satisfactory Info
A 1st person open-world factory building sim by Coffee Stain Studios. Conquer nature, build multi-story factories, and automate to satisfaction!
Satisfactory is a first-person open-world factory build...

▶ Play video
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I watched tons of video from several creators and figured out what worked for me

Ive seen others swear by this. But I couldn't get it to work

west plover
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I didnt know you could finely rotate things!!!

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Thats so utefull

meager kettle
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that one is a bit convoluted, theres an easier way by aiming a foundation at a corner, then hold ctrl to rotate, and then nudge it into place

west plover
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Its time...

meager kettle
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then you can blueprint it easily and you got curves on demand :p

mint coral
meager kettle
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theres also a way using catwalks

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but its kinda outdated nowadays with the nudge

mint coral
meager kettle
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ultimately just use whichever technique you like tho, the end result is usually the same

west plover
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holy shit the nuclear powerplants are massive

meager kettle
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yep, and you might end up needing many :p

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i used 1200 uranium/min and ended up with 180 of them

west plover
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Im ready

safe bridge
safe bridge
west plover
safe bridge
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i've got it, don't know how to use it

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just like, i don't know how to automate everything to get the adaptive control units for phase 3

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i pulled it up on the satisfactory calculator, and showed my wife and told her what i just said, and she said that i'm in a pickle

west plover
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Just do it one step at a time

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In modelere, seach for the part, then automate it one by one

safe bridge
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i've already got most of the pieces i need, just not close enough

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enough to put it all in one place

safe bridge
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so, i'm trying to figure things out with the modeler

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it's fun, i haven't really looked into it before now

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i think it might even be easier to understand than the calculator!

wind spade
safe bridge
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i'm trying the modeler out for the first time

river peak
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Inquiry.

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Trains: path signal right before a rail split or individually on each branch right after split?

wind spade
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up to you really

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no functional difference between those

cedar folio
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Path signals before the rail split. Block signals after the intersection.

wind spade
cedar folio
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How was it not? Maybe more than the question...

wind spade
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the question was whether it matters if it's before or after the first split (but in both cases before the junction)

cedar folio
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Ok then, I'll let the one asking the question decide if I answered it or not.

wind spade
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I guess the emoji reaction already did that 😛

vapid gorge
safe bridge
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i believe i have most of the necessary components already

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i think i've looked at that site

final otter
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yooo Question, Any idea why the Personal Elevator has a problem with the walls on the Left but not with walls on the right?

vapid gorge
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no idea, delete the wal land build the elevator

opaque belfry
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Guys I am only 100 hours into the game. Do you know the reason why my miners (480 per min) using mk 4 belts pile up even though not all of my smelters receive iron. Everything runs on mk 4 belts

midnight hill
opaque belfry
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Each takes in 30. I am using smart spliters

midnight hill
opaque belfry
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I use 4 miners on impure iron nodes. 3 are overclocked to 150 each and one is underclocled to 30. They merge to give an imput of 480. And then I have 16 smelters using manifold

outer vale
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could be a low tier belt segment stuck in there somewhere. go look at the belts to see which parts are backing up and which parts are underfed

vapid gorge
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mismathed or you have a low mk belt somewhere, follow the problem backwards and then see what's clogged

queen umbra
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I got a question I'm making about 6million point per minute and I want the golden nut I have 400coupon in reserved and each coupon need a heck lot of point like 20000000 should I just wait for the other 600 or I could build a factory to speed things up and if I should build a factory what item should it produces

I posted this in general but I think it would be more appropriate here

vapid gorge
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do you wan tto keep playing the game or just have the nut?

queen umbra
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I'll maybe want to touch the game again but right now I'm really focused on getting those last achievement

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Like for fun no pressure

vapid gorge
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could just save edit and put coupons in so you don't play an idle game

opaque belfry
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So guys I have done as you suggested and I did find some mk3 belts. However, they were output belts and didn't solve the problem...

queen umbra
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I'm just asking what item should I maybe massively build

vapid gorge
wary rapids
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@queen umbra pasta

queen umbra
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Kk

wary rapids
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and some balistic warp drives on the side adjesent to wher eyou make weapons as a flex.

river anchor
wary rapids
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90 percent of my problems are caesed by useing low end belts then forgeting to replace them after overclocking downstream.

opaque belfry
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Guys it is fixed, it was indeed ONE mk3 belt INSIDE of my mk4 elevator

vapid gorge
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often the case

river anchor
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Mk6 fixes it all. Because it stands out so much

vapid gorge
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with mk2 pipes you can pretty reliably run 600 flow pipes like this as long as you don't have shenanigans happening

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you sometimes need a powered pump before the start of the manifold, but it's pretty reliable. Gotta keep your pipes tidy, and I've gotten 600 flow working on it, but I don't recommend it.

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oh and sometimes you want to make the input pipes mk1 instead of mk2

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sometimes keeps it more stable

long bridge
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so they dont hit the cap

vapid gorge
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for the pipe loop? generally no - especially no valves

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valves will at best do nothing or at worst cause issues

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I made the top image purely as a diagram and the mk1 pipes are a little more clear

long bridge
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so is it better to run 3 mk2 pipes at 300 p/min each rather than 2 mk2 one at 600 one at 300

vapid gorge
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run 3x mk1 pipes at that point

long bridge
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or i guess 2 at 450 probably would be okay?

vapid gorge
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3x at 300 would be more stable

long bridge
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its coming from 4 oil nodes, 2 impure 2 normal, so i can easily make it 2x450

vapid gorge
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essentially the lower the flow and fewer machines on a pipe manifold , the more bullshit you can get away with

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I'd probably merge the 2x impure then have 1 line for each of the normal nodes

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whenever possible, avoid merging fluid systems

long bridge
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should i use mk2 pipes over mk1 even if only flowing at 300? just so i dont hit the flow limit

vapid gorge
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nah, if you can use mk1s, slower flow keeps it more stable

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and I'm not saying you CANT have 2x 450 flow - it's very doable, but it's slightly more work to keep it clean

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you can do almost anything you want with a 300 flow system

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more than 300 and you have to start thinking about it

long bridge
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alright. thank you!

vapid gorge
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makes life simpler if all you care are functioning pipes you don't have to work too hard for

long bridge
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so what good are valves if they break things

vapid gorge
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basically nothing.

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people have created things using them but there's simpler more reliable options w/o

long bridge
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lol okay

vapid gorge
# long bridge lol okay

fluids can still knock other fluids BEHIND the valve, so it doesn't effectively stop back flow
and machine consumption already controls how much flow goes down the pipe

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so if you have 5 machines using 235 fluid pm, a valve set to 235 does nothing

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plus they have some hidden mechanics that can make thigns wobbly

vast timber
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What's a good setup for alcad aluminium Casing alt recipe

vapid gorge
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be near lots of copper? it's a really big resource cost

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iirc it's a bunch of copper for like a 17% higher output? generally not worth it for me

long bridge
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im building on circular foundation, so its a little challenging

long bridge
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yes

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is this okay?

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im standing next to what will be the input

vapid gorge
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should be good, and you feed the top pipe first so it then prioritises going down

long bridge
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yep! okay

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just gotta figure out how i want to get the oil in now

long bridge
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yours looks much better than mine though 🙂

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this is all i have so far

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the bottom layer is going to have the byproduct refiniers to make residual fuel and petcoke

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then all the physical things are going up to the roof

vapid gorge
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looks good!

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I used mods on mine to get the refineries closer to gether

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the corners of them clip on the inside curve

long bridge
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yeah thats why mine are so far apart. they ket clipping. plus i couldnt get them to always rotate the same ammount since i built foundations first

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this was my first circular build though

vapid gorge
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Very solid 🙂

long bridge
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thank you! hopefully i can get it to look good

long bridge
vapid gorge
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have fewer segments of anything in general

long bridge
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i did what i could to limit the sections, so hopefully it will work and not have flow rate issues

cinder silo
cinder silo
vapid gorge
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..... sooooorrrry?

terse stone
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Has anyone made a 440 building array for improved power efficiency?

viscid python
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440?

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Hrm

meager kettle
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god no, power is not that big of an issue to build 400x the building to save a few mw

terse stone
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Looking at power reduction for a mega project. Reducing the amount of nuclear fuel needed frees up resources needed for making other items. Need to take off ~30% net power usage for things to work out which is about 3x buildings at 33% across the board

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The 440 buildings for max power efficiency is most out of curiosity though. Taking a stab at it, here is a cell of 55 constructors making concrete. 8 more of these needed to get to the equivalent single constructor output of 15 i/min. This is on a separate power grid to compare.

wind spade
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that clipping 🤢

terse stone
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Plaid weave is fine by me 😁 In theory this 1/8th cell should have 1/8th the power consumption of a single constructor, so 0.5MW, but it's reading 5.5MW. Suspect that the lowest power consumption of a building hits a floor of 0.1MW and 55x buildings adds up to the 5.5MW reading

terse stone
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With this 0.1MW floor constraint the max power efficiency gains (keeping production the same) is 16 buildings for Constructors, 44 buildings for Assemblers, and 118 for Manufacturers

midnight eagle
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what is your suggestion on what I should do with the extra 400 fuel/m ?
Transforming it into Turbo Fuel seems easy enough but has very annoying ratios (17.777 refineries needed and an output of 333.333 Turrbofuel/m)
making it into rocket fuel requires an extra 400 sulphur (super far away and not convenient (not a multiple of 300 or 600)) 200 coal (not ideal but easy enough) and 300 nitrogen gas/m (same)

midnight eagle
wind spade
meager kettle
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could just burn it

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make power

wind spade
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could just not make it

midnight eagle
midnight eagle
# meager kettle could just burn it

I could... but it seems like wasted potential...
I'm torn between the FICSIT need for exploitation and my need for nice neat ratios/numbers

meager kettle
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sounds like you made your mind up. get to work on the logistics

queen umbra
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Could I do that loop to pick up all that sulfur

meager kettle
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sure

queen umbra
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Will I need a lot of wagon

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And only one track would to the trick?

meager kettle
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can make as big of a network you like, once you have the groundwork, its super easy to just tee off the main line, make a station and load it up

queen umbra
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I understand

meager kettle
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i will never recommend one track only

queen umbra
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Now

meager kettle
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you can only have one train on one track, if you have two in each direction you have as many you can fit

queen umbra
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I will put one wagon per 1200ore so the output is 1200 I will need 3 wagon

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For 3600

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Ore/min

meager kettle
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you will need to build it first to see thruput

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might be ok with one train, might need two or three to reach 1200/min per terminal

queen umbra
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What is thruput? I speak French sorry

meager kettle
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items/min

queen umbra
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Won't they collide? If they are on the same track

meager kettle
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the train terminals will show an estimate on how many items/min they move

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not if you signal the tracks

queen umbra
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Ok

meager kettle
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you can see each colored block when signaled. a block can only be occupied by one train, so they wont collide

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(also never build your train highway like that, big mistake)

celest rune
#

Like what-?

meager kettle
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4 lanes

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and make them interchange

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was a failed experiment cus trains no work like that

queen umbra
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It looks good tho

meager kettle
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yea, but two tracks would've been the same

queen umbra
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Ok I'm gonna build the track first

wind spade
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yeah there's not a reason to build more than 2 tracks in SF

meager kettle
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there is, but keep them separate

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like having an upper and a lower track lets you divvy up traffic and you can have one line for more high priority items

strong heath
#

I just finished my plates, screws and rod factory, should I make another factory for rotors and RIP or a central storage?

river anchor
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Central storage is not that important I would not bother at all.

strong heath
#

Alright you just solved a headache for me ty

river anchor
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Jusf have a box that.stores at the end of your lines and that's enough for most everything. . If you're going back to your base for a shopping list, centralizing it isn't that much time savings

meager kettle
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dimensional depots kinda invalidated the storages of yesteryear (pre 1.0), but if you enjoy making them, go for it. they can look pretty cool

wind spade
meager kettle
#

yes, exaktly

strong heath
river anchor
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It's ok, a shopping mall doesn't save much. Most early stuff you can just split into a box and into the next phase of materials

queen umbra
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@meager kettle I have completed my train track do I get one train on it to see if it's enough?

terse stone
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Testing underclocked systems for same output but reduced net power usage for a build. Here's a 1x Constructor vs 9x Constructor setup running at the same throughput but with half the power consumption.

I do want to further clip everything together to fill a smaller footprint if possible.

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Are there any good blueprints that clip 9 buildings into one with belts attached? I can get two constructors clipped into eachother but see the belt manifold can quickly get unruly

shut swift
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so is there a recommended workbook that has all the calcs for satisfactory?

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I am going to need one soonish

terse stone
midnight eagle
#

Allriiight

9000 m^3/m of rocket fuel
870 Generators placed
540 GW theoretical power output

midnight eagle
#

what must I do to :
A) flatten that grey line
B) Bring that number to 540 GW as Maths order it so

P.S. (the reason consumption is so low is because I've isolated the grid in case something went wrong (and to take out other variables from the rest of the mess that's around my save)

terse stone
#

Using the new clipped blueprints here's a footprint and power comparison of the same output production but with four different methods: A overclock + sloop, B overclock, C normal, D underclock

meager kettle
crimson moat
# midnight eagle the theoretical part is my question : I understand that the ends of manifolds w...

even if the flow works perfectly, it can take 10+ hours for a running rocket fuel setup to fill.

144 gens is 14,400 rocket fuel, plus all of the pipes along the way, you can need like 25k rocket fuel on one pipe. That's 42 minutes if everything is off (net +600/min).

If you're burning almost all of what you put in and only building up excess from the generators that are flipping off, it will be much longer (10x).

The usual solution to this is to fill the generators before they're connected to power or with them copy/pasted to 1% clock, wait the 40 minutes until everything is full, then put them all back at 100%. If they start to deplete and stutter after that then you know that there is a flow issue.

meager kettle
#

144 gens is 1440 rocket fuel if they clocked to 240%

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or a singular 600 pipe if they at 100%

meager kettle
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also the pipe math at 248% would be a pain to deal with, 240% would make it a lot simpler being an even 60 per pipe

wind spade
#

even numbers are same difficulty as uneven

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you just clock the previous machine

meager kettle
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i would disagree, you're saving one machine, having 59 instead of 60. and you'll have to set last one to a really weird number. vs just having same settings on all and just copy paste the machines without thought

wind spade
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you can just set all to the amount you need per pipe

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if you need e.g. 60.25, set the machine to make 60.25

meager kettle
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which is my point, set them to 240% and they use exaktly 10 per gen, making it simple

wind spade
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but if the gen needs 10.1, set the machine to make 10.1

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(or 20.2 and hook it to 2 gens, or whatever)

meager kettle
#

it doesnt tho

wind spade
#

it's the same if it's at 240% as it would be at any other clock speed

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changing clock speed on gens would change clock speeds on machines before

meager kettle
#

mmm no

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they have 600 pipes

wind spade
#

you don't need to max out pipes

meager kettle
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are you going against your own mantra of full pipe is happy pipe?

wind spade
#

fullness of a pipe is a different thing from flow of a pipe

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full pipe = happy pipe is about fullness of a pipe
has nothing to do with flow

midnight eagle
frosty owl
#

You still copy-paste most of the stuff, except for just one machine

thick plank
#

Well, lets see how long the gas reserves of Europe are gonna last.

This will become ugly very fast tomorrow.

If Iran succesfully mines the Gulf of Persia we are completely fucked since we cant import from Russia and the US is actively screwing us over

mint coral
thick plank
#

Also Gulf of Aden is gonna get insecure due to Houthis, but considering american presence they will probably be able to keep it open

thick plank
long bridge
#

decided i needed another 32 coal gens because i cant even run my motor/computer factory on just 40

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do you guys tear down coal gens or leave them up when you get fuel?

meager kettle
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leave em, might upgrade the belts/miner to feed em off like a single node instead of 2/3

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isolate with priority switches, so worst case, i can use the coal power to restart a fuel plant for example

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hasnt happened yet, but i like having it just in case

long bridge
#

how do you go about isolating networks? just a priority switch for each factory?

meager kettle
#

yea

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just make sure you put em on each power line in

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otherwise they wont work

long bridge
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i need to get high speed connector first. my computer factory will make those, but that factory is taking forever because im tryna do it round

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i think its looking pretty good so far, but still a WIP, just got the oil refiners running and then my power grid shat itself

river anchor
mint coral
#

i generally look at it as Rocket fuel OR nuclear

queen umbra
#

I don't understand why a saine person would want to do nuclear

mint coral
river anchor
#

Nuclear isn't hard, especially if you've set up other stuff automated

#

I can drone 90% of the materials up through plutonium. Cubes and rods do wonders

queen umbra
#

I placed 580gen and it wasn't that bad if you got all the parts automated and with blueprints

river anchor
#

Blueprints do make it nice, especially if you blueprint the refinery through blender

strong heath
#

Alright here I have my first coal power plant, 120 coal per minute on a MK2 belt that splits into the 8 machines respectivley. However the last 4 (as you can see in the image) even after 30 minutes of running cant get full

scarlet sky
#

Is it backing up on the main belt?

#

Or is that feeder belt running at full speed?

#

I mean before any of the splitters that go to the generators

strong heath
#

The feeder belt is running at full speed on the Mk2 belts yes, I used 2 normal nodes and then merged them together on a 120/min belt

scarlet sky
#

Inspect the generators after the first two that have the full belts leading up to them. Are they filling up with coal?

#

My first thought is that these generators just haven't had enough time to fill up yet

strong heath
#

Yeah those two generators are full

#

and their belts are full

scarlet sky
#

And then keep going back, further down the main line, inspecting the generators, seeing whether or not they're slowly filling with coal

strong heath
#

They arent

#

It burns the coal just as fast as it gets it in so it slowly goes down

#

Should I possibly turn off the grid and get all the machines synced?

scarlet sky
#

ok I'm thinking you've got another section of Mk.1 belt somewhere, maybe back down towards the miners, because that's exactly what would happen if these generators were being fed by a Mk.1 belt

strong heath
#

OHH MY GODDD AGAIN ISTGFGG GIUJSHfihudejuwfeueaufwiuwhfefweuihfwehfwed

#

i found the mk1 belt.

#

istg I checked it like 30 times

scarlet sky
#

It won't tell you where you've got a straggling bit of belt you haven't upgraded, but it will definitely tell you what speed the whole belt system is limited to

strong heath
#

Would it remove my ability to get achievements?

scarlet sky
#

No

strong heath
#

oh good then ill get it lol

scarlet sky
#

You can equip a little hand tool, and point it at a belt or a pipe. It'll tell you how much input the belt has, how much output it needs, and what the limit of the belt system is

strong heath
#

oo

scarlet sky
#

Same for pipes, I use it all the time

strong heath
#

thanks dudee!!

scarlet sky
#

On long belts you can delete a section of belt, and then either one side or the other will be limited to the previous belt teir, so you know in which direction to go. Hook it back up, go a bit further down the belt, rinse and repeat.

#

Seriously this mod is fantastic and I can't imagine playing the game without it

#

Plus, vanilla friendly, if mods break, nothing in your save breaks

cobalt scarab
#

So i think i did good. I was sorta calculating the beginning of my set up then I had to calculate what I needed in the end so I could get the middle then used this tool to check my math. It was like a math sadnwhich

frosty owl
shrewd yacht
#

what is the actual net power gain from 2.5 Ficsonium in a single plant?

#

I've been running this through various AI and the number seem to be around 30GW?

#

For the whole chain that is

wind spade
#

2.5 ficsonium rods/min?

shrewd yacht
#

well your site breaks when I tell it to do a chain for those rods

#

says it can't do it

wind spade
shrewd yacht
#

but yes I was trying to keep it simple for my first attempt

#

add waste?

wind spade
shrewd yacht
#

but I have no idea how much

wind spade
#

Based on how much you have from previous step

shrewd yacht
#

uh? I don't know the previous step

#

that is the point of the calculator no?

wind spade
#

Or just add some amount and see how much you get from that

shrewd yacht
#

hmm... well the other site seem to work

wind spade
#

Other site?

shrewd yacht
#

satisfactory calculator

wind spade
#

Well it can't deal with byproducts or loops, so I doubt it gives anything relevant

shrewd yacht
#

seem to be ok if I select realistic mode

wind spade
#

That doesn't change anything

#

The realistic mode often gives out tons of nonsense

shrewd yacht
#

hmm... no idea how to make it work in your calculator

#

added some waste and find out how much is used for each step

#

but it doesn't tell me how many rods I need to produce in the previous step to produce said waste

wind spade
#

wiki gives you that info

shrewd yacht
#

so if it tells me 5 plutonium waste to make a ficsonium rod I need to burn 0.5 plutonium rods per minute?

#

well to make 2.5 ficsonium rods that is

#

I just added a random big value for plutonum waste as input and it says it needs 5

wind spade
#

set the output to 2.5 ficsonium rods

shrewd yacht
#

did that

wind spade
#

that will tell you how much waste you need

#

that gives you how much plutonium rods you need

shrewd yacht
#

and the wiki says a fully OC plant uses 0.25 plutonum rods/min and produces 2.5 waste

#

so two plants would be 0.5 plutonium rods/min

wind spade
#

or each rod makes 10 waste, so you divide the waste by 10 to get number of rods 😉

shrewd yacht
#

but then that makes an awful output of uranium waste needed

#

66.667

#

and for uranium its 1 rod to 50 waste?

wind spade
#

well that depends on which recipes you use

shrewd yacht
#

great...

wind spade
#

tho 1 rod to 50 waste is always

shrewd yacht
#

right

#

wonder if I need to start at the other end instead

#

and just add on what is needed to consume the byproducts all the way to the top

#

I should probably not have watched Kibz and his insanity of a plant LOL

elfin wyvern
#

I've spent hours planning my build using both the tools and modeller and spreadsheets so don't feel bad 😂

tame roost
#

If it makes you feel any better gazer I just spent like almost 2 hours drawing up a piping plan to recycle waste sulfuric acid from uranium processing into more blenders to minimize the amount I need to package and sink (I've got a total of 25 blenders) before learning about VIP junctions for pipes which makes the whole thing obsolete lmao

shrewd yacht
#

heh

wind spade
elfin wyvern
#

at this stage i've probably spent more time planning than actually building 😂

wind spade
#

VIP junction is... a bit magic and not even its author recommends it anymore

tame roost
#

Nuclear power is complicated lmao. But I want those sweet sweet plutonium fuel rods to sink cause I'm trying to get a golden nut

wind spade
# tame roost What do you mean?

it's not really an official feature to work like this and with 1.2 approaching with possible fluid changes, I wouldn't recommend building setups relying on pipe magic

#

I would just separate fresh and byproduct refineries

#

(or blenders or whatever)

tame roost
#

Ah heck, should have saved that diagram lol. Well, depending on when 1.2 launches I might try pipe magic. We find out when it launches in a couple days right?

elfin wyvern
#

we find out when the comes to Experimental, yes

#

also the Non-fissile uranium and nitric acid loop is perfectly balanced once it's primed

#

(or with sulfuric acid)

shrewd yacht
#

I go for balance even if I've used the pipe thingy

#

been running perfectly for many many hours

#

@wind spade Could you add a simple convert recipe on/off option as well?

#

kind of annoying having to go through the list and find them and disable them

#

not sure if the calculator ever uses them if there is base stuff available

elfin wyvern
#

you can turn the converter off in machine list? or search for ? (

shrewd yacht
#

but the converter might be needed for other things

#

hmm.. so how much base power do I need to make it worth feeding matrixes to the augmenter?

#

I found I needed to sloop quite a few encoders or the raw resource use would be massive along with the power use

#

and I could get the same extra power by using 2 extra sloops and add two extra augmenters

#

oh wait its 10 per augmenter

#

forgot about that... hmm

elfin wyvern
#

For me i only used them in early-middle game when i didn't have turbo/rocket fuel running yet

shrewd yacht
#

wish power switch would show the consumption behind it

elfin wyvern
#

after that I have so much surplus power it would be a waste of sloops

shrewd yacht
#

wiki says 60GW to break even

#

I used 12 sloops just to make the matrix heh

#

4 per encoder making oscillators, power shards and the final matrix

wind spade
#

But you can toggle converter

shrewd yacht
#

maybe separate them into a diferent category?

wind spade
#

Data gathering is automatic process

tidal swan
#

why is this not working?

elfin wyvern
tidal swan
#

ty

main thicket
#

i planned to build 50 nuclear power plants at 250% but now i have to build 80 but make the same power as the 50. how much should i clock each one? i cant figure out the math for that

outer vale
#
  • what's the total clock speed of 50 at 250%
  • given that total, divide by 80 to get the clock speed you'd need for 80

(there are shortcuts, but that's a reliable easy way)

meager kettle
#

A nuclear gen at 250% uses 0.5 uranium fuel rods/Min or 0.25 plutonium ones.

#

The maximum number of uranium fuel rods you can make without converting materials is 50.4/min

terse stone
#

Rate Challenge for producing Space Elevator parts per minute to unlock each Phase. I didn't think this was possible until recently solving for power consumption limits. Notably this plan produces 110 NP/min and 20 BWD /min (along side all the other SE parts). I'm interested if anyone else has attempted a similar rate challenge playthrough.

river anchor
#

Sounds miserable

oblique hollow
#

ok so someone once showed / told me of a way to buffer gas.
and i didnt quite believe it.
but now that i get how pumps work, it makes sense.

this can be used to buffer gas output (or even input) of trains for example

#

and yes it has to specifically be pumps that are used and you have to split the pipe in half

#

buffers can be the small ones too though

#

the buffers only fill 50% of the way and still you get 600/min output on the left pipe

#

Turns out pumps do work on gas, but not to increase headlift (since there is none)
Pumps seperate pipeline pressure and forward only the input pressure. This is the one case where you can actually differentiate between headlift and actual pressure

crimson moat
#

probably works even better with more buffers

#

so long as the i/o connections for the buffers have equal priority

#

and with gas, i think you can stack them vertically while doing that

stone delta
#

.
I have been designing sushi line factories where different factory blueprints share the same sushi lines for loading and offloading items during recipe utilization. Something that I wish I had access to is an online calculator that not only computes optimal recipe layout, but aranges the recipes in the optimal order to reduce the sushi line shared requirements between the recipes. Is there anything like this online that I can use?

hushed silo
#

ive set up some variable input for fluids

#

output water + water extractor -> input water

#

set the numbers so it could run infinately however it gets clogged after some point

#

so im wondering if this type of solution gets buggy or is it something on my end that i didnt place correctly

river anchor
#

Both are possible

hushed silo
#

like could it be due to gamestart or server restart

river anchor
#

Would have to see the setup. It may not truly be variable input.

hushed silo
#

i copy pasted the image in the pdf

#

whole thing got me wondering is this known to not work

river anchor
#

Is your incoming water flat/uphill the entire way or downhill?

strong heath
#

The widest one is the one producing 120 rods

#

The other manifolds, going up are plates and screws

mint coral
glacial crest
#

Wait no i didnt

wind spade
tranquil ember
#

Hey, Im trying to build a series of blueprints for a bunch of belt lanes (5 lanes three high each) and am wondering how I split off or merge on to the inner lanes.

#

is there a better way to do this? distances are not really far enough for trains (which I dont have)

long bridge
#

could you technically infinitetly duplicate liquid biofuel with 2 packagers and sloops?

wind spade
long bridge
#

oh. probably cuz you could infinitely dupe any packaged items... eh

tranquil ember
#

The goal right now is to centralize everything in the desert, I'll prob do other styles elsewhere but want something big here

wind spade
tranquil ember
#

complexity or UPS reasons?

wind spade
#

both

tranquil ember
#

even the one biome is too big?

wind spade
#

biome size doesn't matter, it's still one map 🙂

#

biome is player-made distinction 😉

tranquil ember
#

but yeah, the goal isnt to centralize the entire factory, just whats in the desert

wind spade
#

I'd still build each factory near nodes it needs instead of centralising

unique cypress
hushed silo
frosty owl
#

Ie: a solution where you consume the byproduct water with a specific production line instead of merging it with extracted water wouldn't require prioritization and avoid all related issues/complications

meager kettle
#

this is apparently fobidden in here :p

hushed silo
#

forbidden art double valve

minor rivet
#

am i doin good

#

it gets worss

meager kettle
#

looks like most peoples starter factories

frosty owl
meager kettle
#

i know right, valves and bottomfed :p

minor rivet
#

i have a highway

frosty owl
frosty owl
meager kettle
#

yea. 120 water in, 100 water out. 20 water added with a restrictive valve at bottom

#

copied over 41 blenders

frosty owl
#

How's that max flow? I'm not following

meager kettle
#

max flow for the blender. not the pipe

#

inputting 600 water to one blender aint gonna work

#

unless you do a vip system, but then feed pipe needs to be above, and that looks ass imo :p

oblique hollow
#

Thats not max flow then.
Max flow usually means pipes at their flow limit

#

Bottom feeding can work very well if you arent at the limit

#

And the valves here are not in series so its not an "illegal move" either

frosty owl
#

Tbh, this is the first time I recall hearing about not using valves in series VS not using valves at all

wind spade
#

not using valves at all is "recommended for new people", rather than "rule to live by"

oblique hollow
#

Valves in parallel, aka on each output / input of a junction, is the correct way to split flow with valves

#

Valves work perfectly fine nowadays, its just that theres many ways to use them incorrectly that actively affects flow (or headlift in that case) negatively

wind spade
#

Also not much benefit vs vertical loop

burnt crow
#

hey, a question, how do i like, give the machines what they need like 574.251 per minute?? cause i have this kinda model of a factory but i dont know how to start honestly, or how could i balance it, cause im kinda new and im learning the math in the game

wind spade
burnt crow
wind spade
outer vale
#

also, bear in mind your belt limits, with a factory like that I doubt you have belts with the capacity to lump all the ore on one belt anyway

burnt crow
wind spade
#

manifold

vapid gorge
#

or, if you have a fast enough belt to have all the parts per min on it, just have it on one belt and let it self balance

#

or a mix of both depending on what you need and how fast your belts are

polar mauve
#

can somebody help me with a specific problem with my pipes? nobody answering in the q*h chat

wind spade
summer flare
# burnt crow hey, a question, how do i like, give the machines what they need like 574.251 pe...

You've discovered one of the problems with tools in that where you have multiple production lines that share common items, these are grouped as one and leave you with how to distribute the output. That and floating point/rounding errors (In your diagram, the iron ore distribution should be exactly 574.25 and 235.75).
I'd suggest using Satisfactory Modeler in this case, where you can separate the production lines and limit the dependency between them. Not wanting to spoil anything, but here is how I would do your use case Iron products in Satisfactory Modeler, with adjusted outputs to give "nice" numbers. It only leaves 210 iron ore for the Steel production instead of 235.75 but that's something I'll leave for you to work out.

mint coral
outer vale
summer flare
outer vale
#

that'd apply to any tool though

valid fable
#

anyone got any information on what the most effective train intersection is, as i have followed BitwiseAssembly on youtube and got some very good information, but don't know what others think of it ?

meager kettle
#

most effective would prob be one where tracks dont cross

#

but a bit annoying to build

valid fable
#

but should i use path signals in it? since in his test scores, he got worse results with path signals

meager kettle
#

if tracks dont cross you dont need path signals

valid fable
#

but tracks merge?

#

shouldn't path be used when merging tracks?

meager kettle
#

no? you're merging two into one, theres no multiple paths to take there

valid fable
#

i guess i have misunderstood how path signals work, don't they like "order" the next block, so another train will stop, if first said is going to enter right before?

meager kettle
#

path signals are good when an intersection can handle multiple trains across many tracks

valid fable
#

here is the stack interchange btw

meager kettle
#

yea so thats an intersection where tracks dont cross

#

theres no path signals on it, cause you dont have tracks crossing

valid fable
#

i have misunderstood how path signals work i guess, maybe thats why my current infrastructure don't hold up 🧐 (i got over 150 trains in my system)

outer vale
#

path signals in intersections are for when two trains could safely take different paths through the same block without intersecting

#

block signal'd limit it to just a flat 1 train in the block, but with path signals you can get multiple if they take independent non-intersecting paths

meager kettle
#

path signals would for example allow 2+ trains to occupy this intersection. since its reserving paths thru a block

valid fable
#

that i got, but in this situation, if both trains were to come at 100 km /h when they are at this point, both signals would be green, they wouldn't be able to stop before a crash ?

meager kettle
#

as soon one train enters next block, it will be red for the other

outer vale
#

one should immediately stop once the other enters the block - braking time is a nice realism thing but they'll happily just immediately stop in place

meager kettle
#

theres no scenario where both pass the block at the exakt microsecond

valid fable
#

so is it just cus its a game, it instantly stops?

meager kettle
#

yep

valid fable
#

well shit

outer vale
#

if given time to brake, they'll brake

meager kettle
#

100-0 in about 0.1s

outer vale
#

if not, inertia go byebye

valid fable
#

well thats good i guess. definitely i have not spent hundreds of hours trying to adjust things in my old infrastructure to accommodate that

meager kettle
#

also if you do use path signals. leave a rather large gap between that and the block signal before it

valid fable
#

i think i will be able to avoid it mostly in my new infrastructure, thanks 🙂

meager kettle
#

example

valid fable
#

wow you build alot nicer than i do

mint coral
valid fable
#

are those circles around the entrance signs or some mod ?

meager kettle
#

pillars and signs

valid fable
meager kettle
#

no mod used

valid fable
#

nice

#

do you play with mods? the best mod for building i found, is the curves mod, its so good when making these train tracks

meager kettle
#

not used mods since 1.0

valid fable
#

i started using mods this playthrough as i did finish once 1.0 without

frosty owl
sleek harness
#

does satisfactory calculator somehow calculate output based on input?

mint coral
long bridge
#

do water towers work for fluids? And if so, why dont more people talk about using them for bottom feeding? it seems like if you just bring the liquid above the machine at some point in the loop then gravity will bring it back up to that point, right?

outer vale
#

water towers and bottom feeding are pretty unrelated

meager kettle
#

they work, and they're not needed to bottomfeed

#

water towers kinda just move problem from A to B

#

if you can't get it to work in location A where machines are, its probably not gonna work in location B where you place a water tower

long bridge
#

i was just thinking it could help with potential headlift issues from the bottom feeding?

#

or do pumps headlift work after splitting pipe

meager kettle
#

i think part of the issue is people follow the pipe guide made back in update 6, and think like pumps only do headlift, but they do more than that. So adding pumps in strategic places actually help flow.

outer vale
#

the issue with bottom feeding isn't the head lift

long bridge
#

its sloshing from backflow?

outer vale
#

if it was, then the easy solution would indeed be "just have a lil more"

meager kettle
#

easy solution is pump before manifold

outer vale
#

I forget the specifics unfortunately, but I thiiiink it's more to do with the pipe briefly emptying when the machine takes its next chunk of input? so you've gotta wait for that pipe segment to refill before it reaches the machine properly again. Whereas if you feed from above, emptying the pipe a bit still leaves most of the fluid at the machine input

meager kettle
#

yea, and a pump helps push liquid in, so its no longer an issue when bottomfeeding

long bridge
#

i mean the bottom fed refineries are working atm, just a lot of headache to get them working

meager kettle
sleek harness
river anchor
#

I bottom fed a tower of blenders 600m3 of water, it can only manage 580m3 before the top will starve. No amount of pumps valves etc will fix it. Only possibility is going above and back down, in which case... no longer bottom fed

frosty owl
mint coral
frosty owl
#

(Not saying we should ping hi for every small question, but for "important" stuff it's fine)

mint coral
frosty owl
wind spade
latent shard
#

is the compacted coal interesting ?

meager kettle
#

mainly to make turbo fuel

latent shard
meager kettle
#

you can use it in a coal gen yes, and not really worth it imo

wind spade
latent shard
#

how much coal for a compressed one ?

wind spade
meager kettle
#

1 coal = 1 compacted coal

#

just need 1 sulfur too

#

which makes it kinda expensive

wind spade
#

sulfur is kinda free

#

unless you spam TF

latent shard
#

sulfur ? no problem if i can double my potential power capacity xD

meager kettle
#

sulfur has so many other uses which are just... better imo

wind spade
#

eh, none of that uses have sulfur as limiting factor really, apart from TF which is completely optional

river anchor
#

Mid game compacted coal let's you double coal gens, while you have no other sulfur uses

#

Personal choice really, try whatever

latent shard
#

compacted coal double his potential energy but does he double the energy output of the coal power plant ?

river anchor
#

No you just make twice as many plants

meager kettle
#

no you need more coal plants

latent shard
#

okay like what i tought

vapid gorge
# latent shard okay like what i tought

so if you have

2 coal nodes
vs
1 coal 1 sulfur

from memory you need more work to process the compacted coal and get the same energy

just go find 4 coal nodes next to water. It's much simpler

wind spade
vapid gorge
#

but you can easily choose a location that reflects a simpler option

wind spade
#

for sure, just saying that "2 coal vs 1+1" is not a choice you hit in the game

#

(in most cases)

vapid gorge
#

not right next to each other no

scarlet sky
#

lol whoops left all my sinks off for a good half hour

magic fulcrum
#

should i take the molded steel pipes, reroll , or just keep it in my hardrive libary

vapid gorge
#

both have their uses

#

adding concrete to extend your steel can be really good

#

and honestly coal on the map is basically trash post early tiers. Great way to extend crystal

novel yarrow
#

ignore above, its literally in the message

vapid gorge
# novel yarrow been meaning to ask, what program/website is this that people use? ive seen it a...

there's modeler , with that image, but it's more of layout planner that you have to create things manually

there's satisfactory tools https://www.satisfactorytools.com/1.0/production that is a very powerful planner you can create and edit very quickly

spiral snow
#

For the input lane of a manifold, are you supposed to make every belt match with the tier of the input belt? For example, a single mk2 feeds into the input, does that mean every belt going into the machines needs to be mk2? Or can it be first machine receives 30 items, then therefore there's 90 items on the lane left, so therefore still need to use mk2, second machine takes 30 off, therefore the subsequent belts can be mk1?

outer vale
#

you can reduce the speed on later belts, but it's simpler not to (and doing so can make it take longer to reach the stable state where things are backed up, particularly on the belts straight into machines)

spiral snow
vapid gorge
#

the only real system where you need to manage things a little differently is diluted package fuel if you do it as a manifold instead of a 1:1:1 loop

outer vale
#

yeah, it'll work, as long as it's built correctly, but mixing belt tiers is an easy way to accidentally use the wrong tier somewhere along the way, hence "it's simpler not to"

young terrace
#

im wondering how this is usually handled. Currently my conveyors are mk2 so i need to stack multiple manifold lines in order to supply 282 items/min
Im guessing the solution is to break up the build into multiple smaller factories until there is no line going over 120 items/min?

outer vale
#

or just break up the individual part

#

screws in particular are a good lesson in "you don't have to stuff everything on one belt"

#

a common way of dealing with those specifically due to their volume is to feed 'em directly from the constructor into whatever next stage

vapid gorge
frosty owl
wind spade
vapid gorge
#

@proper wolf post images here

#

it's quieter

proper wolf
#

@vapid gorge ok

vapid gorge
#

so is the coal backing up?

proper wolf
#

No not in the generators just lines before it gets to them

#

So one line is backing up the other isn't

vapid gorge
#

so the coal is backing up to your coal miner? as I asked you to check?
if so that means at least 1 point on your belt isn't fast enough

proper wolf
#

Everything is mark 2

vapid gorge
#

you likely have a bit of mk1 somewhere

#

otherwise the coal wouldn't be backing up

proper wolf
#

No checked all the lines and its all mk2

vapid gorge
#

they are often hidden within mergers and splitters

#

delete them and rebuild

proper wolf
#

I done that before putting the message out

vapid gorge
#

happens a lot if yo ubuild them on TOP of already existing belts

#

how long has the manifold been running?

proper wolf
#

Since I built the power plant

vapid gorge
#

10 minutes? 100 minutes?

proper wolf
#

3-4hours

vapid gorge
#

then either your coal generators need more than 120 coal pm or you have a throughput issue

#

or you're funning some of the coal elsewhere I guess?

#

and the throughput issue woudl be a low mk belt hidden somewhere

proper wolf
#

Ill put more overcharge on it see if that works but if not idk and if not the plants going and getting rebuilt lol

vapid gorge
#

over charge?

#

that's not going to do anything, it's already backing up being clogged

#

consider it logically, your miner is outputing 120 pm

your coal gens are apparently starving of coal and they need 120 pm

the only logical thing is somehow there is a bottle neck

#

possibly some of hte belts to the coal gens arent actually connected? that could also be an issue

golden yoke
#

If you produce 120 pm and you need 120 pm , then you end up stable
To fix this you have to fill it with coal manual with either mining some by hand which is not a good idea or with the little miners or just underlock your coal plants till they fill up
Remember
X pm in / Xpm out = one goes one comes which makes it stable

wind spade
golden yoke
#

Lol
So all my stupidity doesn't make sense

vapid gorge
#

it's not that it doesn't make sense, it's just extra work you don't need to do

#

as long as a manifold has

  1. a fast enough belt
  2. at least enough parts per min for the system

it'll eventually stabalise

wind spade
#

well it will stabilise even without those two things 🙂

just may not work at 100% capacity

round talon
#

Does the future have fixed this issue or still need this loop?

vapid gorge
#

can you please rephrase that ?

round talon
vapid gorge
#

often high flow pipes do need loops to manage back flow yes

round talon
#

Does 100% efficient run affected by it?

vapid gorge
#

Not sure what you mean by that.

round talon
#

I don't have issue with backflow on mk2 full use on my coal generator. It run great for 2 day. Now, i'm not sure anymore.

vapid gorge
#

coal generators are often very resillient to flow issues, you're unlikely to have flow issues with them even at 600 flow

#

in fact most first step fluid systems, like crude oil, won't need a loop if your pipes are very tidy

outer vale
#

also that guide does say

if you still have problems
if you don't have problems, you don't need the loop

#

it'll help in some instances, but it's not always needed

vapid gorge
#

It never hurts though so any time I have even a medium flow pipe I'll loop it

#

saves me from having to rebuild it in case it does need it

round talon
# round talon

I try using this manifold but each output have valve and after each valve, will be add byproduct. Is that plan stable?

outer vale
#

sounds like you may be mixing fresh input and byproduct which is usually a recipe for trouble

vapid gorge
round talon
#

Each machine need 40m/min water, with byproduct 10m/min water. Manifold mk2 to 20 machine. Each machine get 30m/min water.

vapid gorge
round talon
vapid gorge
#

it's not a very reliable solution

vapid gorge
round talon
#

Yeah, use byproduct to produce other product

#

I need to plan more, what to use it for

vapid gorge
#

it's not impossible but it's very annoying

outer vale
#

you can do the same production you were already doing, you'd just need to split the refineries into two groups

round talon
#

My byproduct was actually this. I still need to think.

vapid gorge
outer vale
#

that divides nicely enough

round talon
outer vale
#

15 on fresh, 5 on byproduct. Can even split the fresh into 2 smaller sets to reduce risk of flow issues

vapid gorge
regal merlin
#

does anyone know how i should split up the steel going into the constructors

outer vale
#

manifold, or clock the steel ingots

round talon
vapid gorge
regal merlin
#

I’m still new to the game

#

So gonna have to figure out out and learn

#

When I hover over it it says 2 and 1 on lik 50% efficiency

vapid gorge
#

You can have both the beams and pipes being made in the same spot if you're new?

regal merlin
#

I’m jus confused on how I’m splitting it all up to constructors

vapid gorge
regal merlin
regal merlin
vapid gorge
#

no, I was just giving you an example of how manifolds work

regal merlin
#

Oh ok 👍

#

Sweet imma definitely use it

vapid gorge
#

so that belt could be your steel ingots fed to constructors making beams and pipes

regal merlin
#

Ok sweet

#

So just one line then seems simple

#

Love it

vapid gorge
regal merlin
vapid gorge
#

sure, you could also make multiple systems too

#

though you'd need more nodes as you're still locked by your mining output by your belts

#

anywho, bed time, gl!

warped tendon
#

Any of you guys got some huge ass factory making way too much stuff?

#

I think I want to crazy produce a few items for more power storage for the hell of it. That or just some insane dumb project to do

mint coral
limpid vapor
#

Probably more wire than the average player produces just for personal supply

#

But if the goal is to build like 8000 power storage units, it's pretty tame

outer vale
#

or at least, they will be when there's actual items on the belt and the manifold runs its course

warped tendon
#

I think for my 1TW storage plan I’m going to setup some basic factories instead of these big plans I’ve made first. Then after I setup nuclear power so I can actually charge the damn TW I’m gonna improve them if needed

#

Oops wrong channel.. Even though technically it is math considering I need a million wire

fathom garnet
flint crystal
#

@fathom garnet, I chose for Rubber in my rocket fuel plant but you can do other shit with residue

fathom garnet
#

Yeah, I know I can use it for quite a bit, but for getting the power plant running I just wanted to get it out of the way. The last time I built it, I had a whole construction line making computers from the byproducts and some exta iron and copper.

hollow rover
#

So I am trying to find out why my framework prod facility is not achieveing 100% efficiency. I thought I can do this with throughput monitors, but apparently they are innacurate

#

I think its a belt issue, but I just upgraded everything, without the accuracy of throughput monitors I am lost

#

on where/what is the problem

#

How do you guys deal with problems such as this?

mint coral
# hollow rover How do you guys deal with problems such as this?

Sometimes when upgrading belts a little piece inside a splitter or merger can be missed.

You may have to look to see where a build up is and delete sections rebuilding

Conveyor monitors just gather a average over time. Like all monitors in the game. When you click a pipe its the same

obtuse hawk
hollow rover
#

there is only one merger though, the rest are splitters. its because of the 412.5 iron ingot production. I recently got mk 4 belts and upgraded this facility so its should be efficient now, but alas it is not

#

so I am trying the throughput monitor to find out which part/area is the problem child

#

but because its innacurate, I am lost

obtuse hawk
#

<@&387163995947270144>

obtuse hawk
meager kettle
#

thruput monitor is not that inaccurate if you let it run for like 5 mins

hollow rover
#

1st image is supposed to be 412~413. That where all the iron ingot is merged. 2nd one is supposed to be ~240, that is where iron ore was split after using it on the first four foundries

obtuse hawk
#

that color pallet looks sick btw

meager kettle
#

a higher reading could be a result of having some materials backed up inside machines which gets output, overtime, if you're actually making 412.5 it should be fluctuating between 412 and 413. The fact they showing a slightly higher number i wouldnt worry about it. keep looking forward

hollow rover
#

omg, its because I have a sink at this production chain where it sinks the excess ingots instead of having it bakcup and acts as a manifold.

#

I am so stupid 😅

magic fulcrum
#

im confused Every single one is clocked to 100 percent providing for 8 coal factorys i tried overclocking the middle one to 150

mint coral
meager kettle
#

those pumps are highly unncesseary being that close :p

outer vale
#

those pumps are useless, at least

mint coral
#

!wikisearch cg

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

mint coral
#

Did you use any of these layouts?

magic fulcrum
#

the first one

#

clock speeds are 100 exepct for the middle 150

outer vale
#

what's the actual problem?

magic fulcrum
outer vale
#

if you've clocked one to 150%, you're overproducing if anything

#

which'd be why that one's backing up

#

get rid of the pumps, make sure the pipes are all actually connected together, then check which parts aren't getting enough water. They might just need time

meager kettle
#

did you place the pipe first then added junction on the pipe for each coal plant?

oblique hollow
#

all 100% is what you need

#

middle one at 150% means you make too much water as Meindratheal said

magic fulcrum
#

sorry i was afk

meager kettle
#

delete all the pipes, keep junctions and place pipes a new

magic fulcrum
#

i just noticed my 3 water extractors are not like the layout you sent me i am just going to revamp the entire thing tbh

meager kettle
#

the game kinda f's up when you place things on pipes, it bisects pipes incorrectly, its typically better to place junctions first

magic fulcrum
#

do the pipes have to be in a downward angle?

meager kettle
#

na

magic fulcrum
#

aigh

heady sun
#

this works to turn 3 pipes into 4 right

wind crown
#

From what I learned in chat earlier about how fluids work, I think you'd rather do it at an angle than have the fluid slam against a wall before flowing out to the other pipes. Yours should be fine just may flow slightly slower.

Maybe something closer to this? I am kind of talking out of my ass here tho so take it with a grain of salt.

#

Actually I don't know what the best setup is, with how junctions are formed what I drew probably wouldn't be much better

dawn quartz
#

Need to get sulfur and coal via train to make turbofuel
would it be better/ more efficient to have the coal and sulfur on one train or separate?

wind crown
#

I'd definitely do one train. Just drive up to the coal after picking up sulfur

fleet condor
#

Bring em together then haul the combination?

wind crown
#

Yea, could honestly truck over the coal to the sulfur if you wanted. Then train both together from there.

Trucks are fun

fleet condor
#

Or conveyer belt high way lmao

#

I personally need to fix mine because I got to much fuel and to little turbo fuel and to little plastic for my mega base 😅

wind crown
#

Conveyor belt the whole way is honestly often simpler than trains or trucks isn’t it?

Idk, I never think that way because I absolutely hate conveyor highways 😅

fleet condor
#

Fair

wooden radish
# dawn quartz Need to get sulfur and coal via train to make turbofuel would it be better/ more...

I've done this with sulfur for batteries... I used a 3 freight car train full sulfur one way. and then i just belted the coal. there should've been a closer coal than that one to where you want to make your TF? if not, I'd suggest maybe 2-1 freight ratio of sulfur/coal coming from west to east. just make sure your trains stay lined up in the stations.... and for 2:1, figure out the nodes on which resources is better to only need one cart.. or make a massive train.

#

also what others said, I've basically trucked Coal in my 2 playthroughs to where i needed it

crimson moat
crimson moat
#

because it's an uneven split/merge

crimson moat
#

your first picture is less bad

vapid gorge
#

clock 3 systems to use 600 and then split it into the pipe sections you need

#

while it's technically possible it's a much bigger pain in the ass to do ththose merge splits

heady sun
#

if i put a 375 valve on each output

crimson moat
#

Fluid flows the wrong way, then has to double back, which consumes flowrate twice to do nothing. If you run out of flow rate then stuff can't flow in the desired direction.

#

you can't valve the output before the point where that happens, only afterwards, which doesn't fix it

heady sun
#

wheres it flowing the wrong way?

crimson moat
#

the junction outputs, everything except the one connected to a 500 pipe.

heady sun
#

but wouldnt it stabilize to this?

vapid gorge
# heady sun why wouldnt it work

valves don't stop backflow
they also cause flow issues when pipes aren't 100% full
connecting up many systems together means you're giving fluids MANY ways to flow, and that any trouble shooting you have to do you have to check THE WHOLE damn thing, instead of individual pipes

crimson moat
#

If there is enough flow rate headroom, yes. If not, no.

I'm not sure that you can make a stable setup with three 500 inputs and four 375 outputs like that.

Regardless, it's much easier to change the input or output side so that the values match, and you don't need funky uneven splits/merges which are less efficient at using flow rate.

vapid gorge
#

so again - it is possible to do something like this, but it's a much bigger pain in the ass and delicate
Also use powered pumps, not valves if yo'ure going to do this

heady sun
#

so pumps on the Xs?

vapid gorge
# heady sun so pumps on the Xs?

if you're going to do this, yes.
but again, you shouldn't. You'll have a much much easier time having 3 sections process each individual pipe and just clock THOSE outputs to put what you need into 4 groups

vapid gorge
#

there's no benefit to merge splitting here

#

and only downsides in design

heady sun
#

wdym 3 sections process each individual pipe

vapid gorge
#

375 each?

heady sun
#

yea

vapid gorge
#

ok do 3 systems instead and just clock THOSE outputs into 3 groups

#

no need to merge split and link all the systems together

heady sun
#

ok ok i see

#

ty

vapid gorge
# heady sun ok ok i see

sorry, to edit my previous message clock those 3 groups into 4 groups - as it seems like you want 4 groups of outputs after the next step

heady sun
#

it would be easier in this case to turn the 4 generator fields into 3, but same idea

little rapids
# heady sun but wouldnt it stabilize to this?

pipes don't always split evenly like conveyors do, the liquid will prioritize flow in the direction with the least resistance. i always overfill my pipes because i can't be bothered to deal with the liquid physics (sloshing)

ionic sapphire
#

how is resistance calculated

#

just pipe length until consumer ?

vapid gorge
little rapids
#

i'm honestly not sure what the math behind it is but i assume it's just meant to follow the typical laws of earth gravity

vapid gorge
#

but at junctions that means the pipes ahead can flow backwards

little rapids
#

yes

vapid gorge
#

flow backwards much more easily than other places

little rapids
#

i've tried to do the thing where you stop sloshing by putting a fluid container at the beginning of the system but i've never had any luck with it

vapid gorge
little rapids
#

yeah i saw somebody on reddit talking about it but idk what they were trying to set up

vapid gorge
#

a LOT of bad pipe advice on reddit. Also just straight up superstitions

little rapids
#

true

#

i deal with the math in this game until it annoys me and then i just say fuck it and overfill my pipes or conveyors 😭

#

i love manifolds so much.....

vapid gorge
#

there's a few basic rules to pipes , if you keep it simple and lower flow it'll just work

little rapids
#

yup

#

i just keep all my pipes on the same level as their machines when possible

#

don't have to deal with gravity really

#

switching from liquid fuel to gas fuel was so nice

vapid gorge
#

that's just headlift. Pump and it becomes a non issue.
You want to avoid fluid buffers with liquids
but you really want to avoid fluid buffers with gassesw

wind spade
vapid nest
#

I posted it there because I always posted Alternative recipe joices there as you can react with numbers 1-4. You will get all recipes eventually, but as you said, some are more useful than others and that's what I don't know.

wind spade
#

and "popular" recipe doesn't necessarily mean "good" recipe (for your case)

#

(many "popular" recipes are imo a trap)

vapid nest
#

I understand that

wind spade
#

usefulness of a recipe is only defined by your preferences, which we cannot know and cannot ask for (since you posted in a channel where we can't write)

vapid nest
#

Maybe because I just wanted the short answer I posted it there?

#

But yea no I get your point

wind spade
#

tbh if you're gonna just pick whatever gets a vote, you can flip a coin instead 😛

vapid nest
#

A coin has no bias. People do.

#

Same for experience

wind spade
#

but you also have no way to verify if the bias is justified 🙂

vapid nest
#

That's a risk I am willing to take

wind spade
#

as I said, many people have weird preferences, e.g. because they didn't yet get to a stage where they understand what the other recipe can do, or they just blindly follow alt recipe tier lists (which are basically lists of opinionated numbers anyway, so not recommended to follow anyway)

#

the beauty of alt recipes that every person can get those recipes that do what they themselves want, if you just pick what people vote for, you lose this opportunity

vapid nest
#

I was under the impression that alts choices are random, I had Situations in the past where I could have picked a different recipe that would have been a "better" choice at the time, I'd also want to avoid hunting for a specific one.

#

But I will take it to heart, not post these here again

wind spade
wind spade
#

in the end, recipes do different things when paired with other recipes anyway, so it's usually not "this recipe is better", but "this chain of recipes does things I want it to do"

#

(there's also the option of just getting all the recipes and not worry about which one to pick 😛 )

vapid nest
#

Alright I will take this to heart. A lot as changed since Update 5

meager kettle
#

theres a few where people generally consider them "better" just cause it adds very little to the chain for a larger effect. like pure copper, add a little sippy and you now have 2.5x the ingots. Or solid steel where you just smelt the iron first and get 50% more steel.

vapid nest
#

Well funnily enough I chose the alloys since it reduces needed Iron and Copper resources for a bigger build xD

wind spade
#

well, assuming that the "people" want to save on resources and are fine with using refineries

vapid nest
#

Honestly when in doubt you can use the calculator and see if alts change anything

wind spade
#

yeah that's probably best way to check what alt does and if it suits your cases

#

put it into some calculator and see what it can give you

vapid nest
#

Can I ask a different question about the calculator?

wind spade
#

for sure (though I may not be able to answer, depending on which calculator are you talking about)

vapid nest
#

Yours, satisfactorytools

wind spade
#

yeah, ask ahead

vapid nest
#

For my diluted Packaged fuel setup it originally took empty canisters from somewhere, so to implement these into production I set the output to as many as I need. Thing is, now I have empty canisters that I have to sink, so potentially power loss and backing up of HOR. Had to recently install buffers and make a whole overflow System with residual fuel

wind spade
#

diluted packaged fuel doesn't need canisters, they loop in the setup

#

you just need to hand-feed it a few

meager kettle
#

diluted packages fuel can use a closed system for the canisters, add the minimum amount, then see how many are used. you gonna need to add a few extra depending on your belt length and the travel time, but not usually a lot more.

wind spade
#

my recommendation would be a blueprint with 1 of each machine on a closed loop, with e.g. ~20 canisters added. Then you just hook input and output to it and it works just fine

vapid nest
#

Ah fuck

#

I completely forgot about that

wind spade
#

(since the machines fit nicely into 1:1:1 ratio, assuming same clock speed)

vapid nest
#

💀

halcyon remnant
#

If i have 2550 crude oil a min and turn it into turbo fuel how many fuel gens would i need?

meager kettle
#

depends which recipes you use

halcyon remnant
#

normal turbo fuel recipe

meager kettle
#

and which leading up to that?

halcyon remnant
#

normal crude oil intopolymer resin and fuel recipe

#

wilth the alt diluted fuel recipe i could turn my 350 heavy orl residue a min into 700 extra fuel a min

meager kettle
#

k so, you take 2550 crude divide by 60, since that recipe uses 60 crude = 42.5 refineries, which then make 42.5x40 = 1700 fuel, turbo fuel is 22.5 fuel into 18.75 turbo, so do same math, 1700/22.5 = 75.555... refineries making x18.75 = 1416.6666... turbo fuel. each gen burns 7.5 turbo fuel makign 250mw, so divide by 7.5 times 250 = 47.222.2222mw

halcyon remnant
#

just realised i could have used satisfactory calculator 😭

wind spade
vapid gorge
spiral snow
#

Will overclocking or underlocking 33% or 66% etc. cause any issue? In regards to throughput, compared to 50% or 150% etc.

wind spade
#

not if you need exactly 33 or 66%

tacit carbon
spiral snow
# wind spade not if you need exactly 33 or 66%

That's my concern, because of I'm tired of finding lowest common denominator between recipies, but some recipes needs to overclock precisely 33.33333333% etc. it's not gonna be a huge problem, right?

wind spade
#

clock to 33.3334% and the machine will stop once in a few days for a second or whatever

elfin wyvern
#

assuming that everything perfectly in the first place

tacit carbon
tacit carbon
#

Yep

#

Just click on it

frosty owl
tacit carbon
#

Ah okay, nice to know

#

Then it really is just easier

wind spade
# tacit carbon Then it really is just easier

not really, since if it would result in 33.333333....%, it will instead clock down to 33.3333%, possibly making you make very slightly less. Better to always input it manually and control the rounding properly

#

(for machines you always want to round up, for gens you always want to round down)

tacit carbon
#

Wait what, I think it goes to .3334 no?

#

I’m prob wrong tho

wind spade
#

if it's 33.33333... then no

frosty owl
#

That's not how rounding works

frosty owl
tacit carbon
#

Ah yeah I know that, but I thought it automatically rounds up
But that’s maybe my memory

frosty owl
#

No, it uses normal rounding rules

tacit carbon
#

Aight, now I know🫡

frosty owl
#

Though, if you really do care about such inprecision, it's always best to just use the clock and not let the game "imply" steps for you