#math-and-meta
1 messages · Page 371 of 1
as always, the choice is yours 😉
iv heard nuclear is a pain bc of the waiste
ok ill js do nuclear
Heh, do whatever you like! If you want to build out Rocket Fuel, build out Rocket Fuel. It's fine! It's a great fuel source. It's a simpler production line than Nuclear (although not much more simple than the initial Uranium steps for nuclear), with the main downside being Endless Fuel Gen Spam
But as I say, you can mitigate that somewhat with overclocking + blueprints
This is the danger of asking for advice about this game; you're gonna come up with like a dozen conflicting opinions. Just do whatever feels like the most fun for you! If that's RF, then great! :)
yeah i supose
u were right about y my coal fac was not working
betls were to slow
If you do go for nuclear, fwiw, you've got four options:
- Make Uranium Rods > Burn Them > Store the Uranium Waste forever
- Make U Rods > Burn Them > Convert the U Waste to Plutonium Rods > Sink the Pu Rods (for a "clean" nuclear option)
- Make U Rods > Burn Them > Convert U Waste to Pu Rods > Burn Them > Store the Plutonium Waste forever
- Make U Rods > Burn Them > Convert U Waste to Pu Rods > Burn Them > Convert Pu Waste to Ficsonium Rods > Burn Them (for another "clean" option; Ficsonium produces no waste)
Once you get past Uranium Fuel Rods, the only other product which is sinkable is Plutonium Fuel Rods. Plutonium waste accumulates much more slowly than Uranium waste, so folks storing waste often prefer that. Ficsonium itself is quite resource-expensive (particularly SAM) and doesn't produce much extra power. But if you want the extra power from Plutonium and still want "clean" nuclear, that's the option. :)
And as I said above, you can always build out Rocket Fuel now and then build out nuclear later
Building one doesn't mean you can't build the other
the 380 fuel gens were gonna be regular fuel
Ohhh, didn't notice that
yeahh
Was that 380 without overclocking, btw?
Could get it down to 152 if you're willing to spend ~450 shards on 'em
goood lord
(which can be included right inside a blueprint, btw)
i was thing of overclocking the 95 refineries
Anyway: if you're just at Phase 3, and building out Fuel power, then doing Fuel Gens is sort of your only choice regardless, so feel free to build that out to whatever scale you can stand. :D
Nuclear and Rocket Fuel are the primary "endgame" power choices available to you starting in Phase 4; that's the point at which most folks may end up choosing one or the other
ohhh ok
Though if you're willing to build out 380 Fuel Gens right in Phase 3, honestly that is almost certainly going to carry you throughout the rest of your playthrough anyway, unless your production factories are as "big" as you're considering here. :)
95GW's nothing to sneeze at. :)
For myself I would probably not build out Phase 3 fuel gens to quite that extent; most people save their Endless Fuel Gen Spam for when they get to Rocket Fuel
But if you're going to enjoy the process then that amount of power will carry you quite far!
i like to be done with power for quite a while
so it looks like ill be placing 380 fuel gens
(Or 152, if you spend some time juicin' slugs!)
yeah
(Remember to sloop your slug-juicers!)
but then its js like WOW when you show ppl your 380 fuel gens
it's either WOW or "why on earth"
im gonna go with why on earth gang
if it was rocket fuel with looped back Ccoal then sure respect
if it was that, then "why not nuclear"
What's the full context for that? Though the answer is generally: underclocking (or overclocking)
i did 95 divided by 15 and i got that for my refineries
or find a good ratio that evens out with x machines used compared to belt/pipe throughput
short answer: clock to 33.3333% or 33.3334%
long answer: you can't do exactly that much because clock speed is limited to 4 decimals. But both .3333 and .3334 would probably be "close enough" for most people
ah ok ty
So yeah, I'm not sure what recipe you're looking at exactly, but like if you need 95/min of something and your recipe produces 15/min, then yeah, the math works out to 6.3333 refineries. You could do six clocked to 100% and a seventh to 33.3333/33.3334, as greeny mentioned
Or five at 100% and the sixth at 133.3334%, if you wanted to overclock one instead
Depending on the circumstance there's often a "nice" way to clock a set of 'em so that they're all basically the same, without repeating decimals, but stuff like thirds will often mean you've technically gotta round at the fourth-decimal spot somewhere
this whole project is full of horrible decimabls
How many computer per minute should I make and which alt recipe would be the best
Up to you, and depends on what recipes you have plus what nodes are nearby plus how you're feeling at planning/building time
I can have any I want tbh
I mean I don't want to have multiple computer factory I want it to be set up all in one place and then I send it to radio control unit ect
I mean, you are almost certainly going to eventually have to build more computers anyway, unless you literally plan out the rest of the game's production lines in total
And if you produce computers on multiple locations, then you can end up trying out multiple recipe chains for them, based on what's nearby
The real question here is do I make crystal computer or SAM is too rare for that
But regardless: there is no best. Just make some choices based on what's nearby and go for it
Alt recipes just give you options; there's really no "better" or "worse" unless you're also constraining the question with stuff like "I want to use as little Caterium as possible," etc.
imo crystal or normal and 5-20/m
Thanks
Guys, I’ve just finished Space Elevator Phase 3 and I want to know if it’s worth mapping all resource nodes on the map, centralizing my base, and doing a major reorganization of my production lines. everything is very spread out and it’s turned into a mess
centralization is generally not advised: it performs much worse
in a literal sense. it makes the game run worse
further, using the space on the outskirts for some processing / production is just being efficient with space.
alu casings are used for more items and in bigger quantities
alclad sheet is for belts and with some alts can be avoided, but not entirely
altho early on u can still get 200/m both quite easly
hello, i am new, i have 8 coal plants and a mk1 miner bringing in 120 coal. in theory i should have enough but they consume coal slightly faster than i can supply . mk2 conveyors bring the coal and i split it in 2 repeatedly until i (hope) have a balanced load. does it matter if the length of the splits are uneven (this is what i suspect the problem is)
it takes time for a belt manifold, what you're using, to spin up to 100%
no, not manifold, simple split into 2 then 4 then 8
oh sorry, morning brain, you have done some math wrong then
or have a mk1 belt somewhere
or clocked the miner wrong
hmm, i have 3 water extractors at 100, producing 360 water, but the max pipe capacity is 300. could that be a problem? the pipe is common between the plants but i always haver full water in them when they shutdown
hah, i had mk1 belt somwhere, just rechecked 😄 thanks
just gotta work backwards through the possible issues 🙂
Im gonna wait a bit more on it, but if i need almost 1000 concrete per minute, should I stay with 1 freight station or go with 2, im using refineries for wet concrete (i also need to setup a station for iron)
@vapid gorge im learning new words 🙂🤓
could try this method? https://www.youtube.com/watch?v=XI3ZM4Zzhqs
While recording a video about experimenting if preparation for Satisfactory 1.0 I came across a new method of creating circles and curves in Satisfactory with foundations, the painted beams and Nudge. As far as I can tell you can go infinitely with this. I went all the way out to a 177 foundation Radius, meaning the circle had a 2.8km diameter!...
gonna check it tmrw
Damn for real??
beautiful
Damn how
a whole lot of uranium
then a whole lot of plutonium
guess what then
@queen umbra
Ha whole lot of fiscionium?
You ain't crazy enough for fiscionium?
Eh, at that scale Ficsonium wouldn't be awful
I built up about .5TW of nuclear on my 1.0 save which included Ficsonium processing; still had plenty of SAM headroom left without slooping any RSAM
idk i looked a bit into ficsonium and it didnt look at favorable
(Not trying to convince anyone to do Ficsonium who doesn't want to, of course -- I'm aware it's very niche. :)
Yeah, it really requires that you want to 1) Burn Plutonium, and 2) Still have "clean" nuclear
If you've got any wiggle room at all on either of those two, it doesn't really make sense
yeah ficsonium isn't really meant as a power source
It's sort of the "well, this is your only option" option. :D
how much stuff would i need to make like 21,4 plutonium fuel rods into ficsonium
I believe more SAM than exists on the map
Yeah, I think that exceeds SAM
that
I don't remember the exact threshhold. Can get a lot more by slooping the RSAM steps, of course
and i already used 85% for my 50 alien power matrix/min
yup.
Heh, yeah, if you're feeding APAs you've already decided where the SAM's going. :D
Just don't burn the plutonium. Use them in drones or something
Or just let the waste pile up. You can always just slap more ISC grids down later if you need to. :D
im bruning
every
single
rod
Heh, yeah, I can never bring myself to sink Plutonium
If I went to the trouble of making the rods, they're gettin' burnt, darnit.
Besides, then you've got a little corner of the map where you can go to get a nice "sun"tan. :D
how much turbofuel does a fuel-powered generator at 100% use per minute
!wikisearch fuel powered generator
The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...
whatever it says in the chart on the page
7.5/min certainly sounds right. :D
Remember that generators can be overclocked quite easily! Can bring that number all the way down to 24. :)
good point, should probably do that
I expect fuel gens are one of the more commonly-overclocked non-miner/extractor buildings in the game
trying to decide if it's worth overclocking and/or somerslooping the turbofuel refineries
(Also in a 5x5 blueprinter you can fit 4 fuel gens (including their powershards + clock settings!) if you don't mind really tight piping, or 2 fuel gens if you want some more room for the pipes. Blueprint auto-connect can help get them all hooked up, now, too!)
Also to note, that when overclocked, say to 250% (common), they each will then consume 18.75 /min
eh, don't bother duping things, power is easy
Wouldn't duping pretty much make the generation almost moot? as in Net gain would be garbage?
Do to the extra power needed from slooping
Eh, wouldn't be that bad, though yeah, it'd technically cut into the net power
The main thing it'd cost you is the opportunity cost of being able to use the sloops elsewhere instead
nah, you'd still get a power output bonus
Fair. I have only ever considered using them for SE items slugs, and biomass early on 🤷♂️
fair
I can't imagine 1 refinery outputs so little fuel that doubling the output of power can't overcome 4x a machine cost
I haven't done the math or anything but just from the vague numbers floating in my brain I would be utterly shocked if you didn't get significantly more power
idk how bout u but it puzzles me that ppl say quirkwire is as annoying as screws
it's weird that people say screws are annoying tbh
high throughput items and people can't manage them very well
You can avoid QW with a lot of recipes.
I think ai limiters is the only place you HAVE to use them?
high speed connectocor too
you can cut out HSCs from your production world though iirc
if you're aiming to make final stages items I think limiters are the only must have QW items
otherwise you can almost cut out caterium from yoru world entirely
yea which is weird to me that sometimes i hear oh quirkwire is as bad as screws or smth
yeah, people are just bad at managing high throughput items. And that becomes a bit of a mental block and stops them from trying to find solutions
I think it's called a 'thought stopper' or something. Something that short circuits thinking with an easy explanation
also true
but my main point is, if u dont like it why use it 
like ooooh computer from golden shiny metal
I mean computers from only caterium and oil is pretty convenient 😄
and bam Xk of quirkwire needed
and you can still use the thing you dont' like and don't want to think of better ways of managing it
they just accept it as 'bad' so they don't have to think of a solution
it's not that they can't manage it better, it's just 'bad' so there's nothing to do
You see a lot of that sort of 'thought stopping' in politics as well, but it happens everywhere
basically what propaganda is
quirkwire propaganda
basically. Easier to blame something else than work on the problem
The throughput logistics do make those items awkward to scale, but that’s part of the fun for me I like solving those kinds of challenges
To be fair, the quantity of people complaining about screws, as far as I've seen anyway, far outweighs the amount of people complaining about quickwire. :D
I don't think I've actually seen too many folks complain about quickwire in here. :P
it is rare
yeah it's mostly that you have to approach it differently.
It probably helps to think of it like cooking.
You have to cook different food items differently right? some boiling some foods makes them awful but is great for other things.
doesn't mean having to approach it different make sthem 'bad'
for example making smaller production groups or making the wire right before it's consumed is an easy solution
it's, however, slightly different from 'normal' ways of things and a lot of people don't like that
that’s a solid way to put it 🫡
humans in general don't like it when things don't fit into the boxes that are already in their brains unfortunately.
so they get through most of the tiers w/o doing things that way, suddenly 'new thing bad'
I BOIL LITERALLY ALL MY FOOD AND I LIKE IT JUST FINE OKAY JEEZE.
"Boiled Oreos for dessert today, kids!"
Yeah, people’s brains are tuned to stick with old patterns.
yup! and it takes work for people to undo that habit.
easier for some than others like most thigns ofc
but the brain can be rewired over time to think in new ways, or doing things you dont like.
complete the whole game with nothing but pig meat and sam ore
And ironically the best thing to reprogram those old patterns is a stick!
💥
🤣
i mean it would take mad time and neat conversion set up but lets gooooo
not as awful as you think if you sloop the bio mass and bio coal
you can run a lot of nuclear generators off just a couple pigs per min
and SAM ore
nuclear hog reactor
If you build it, they will come! 😏
It's been done by someone at least once xD when I mentioned it sometime last year
Lol, fair
the uranium rod thing anyway, not a whole start to end phase 5 factory
the design sounds fun ngl
could u loop infinately things with matter conversion and somerslop?
Running out of SAM provides the limits there
But yeah, the cycles are additive; you'll get more material each time through either of the "bottom" or "top" loops
(I think there's a "shortcut" through the "bottom" loop which loses you material slowly, but you run out of SAM much faster than material)
(using "top" and "bottom" based on the wiki diagram for the conversions. more-basic materials on the top, more advanced ones on the bottom)
(ooh, I see the wiki diagram's actually been updated since last I looked at it!)
Hmm im trying to use Tools to make a rough idea of a phase 5 factory off just sam and (bio) coal, but it's not using the conversion recipes to use the missing ores
I'm an idiot, I turned off water
ok 1 bio chemical scultor just from (bio) coal and SAM https://www.satisfactorytools.com/1.0/production?share=FOlEX5jCGUhtuzxAosSf
It doesn't work for warp drives for some reason
can you think of what I'm doing wrong here ? https://www.satisfactorytools.com/1.0/production?share=VLcxxm1zfw3fwM7vLWQE
Crazy
Huh, odd. Enabling Oil makes it work, though it shouldn't have to...
Oh, right, Converter can't get you to Oil
Must be something which requires Oil in there? Been too long...
Oh, yeah, Modular Engine. Hard Rubber dependency
Yeah, alas
wild
Not that I've ever used the conversion recipes myself xD just surprised
I guess because it's not 1 element?
CSS needs to add a Mob Compressor building to compress remains into oil. Literally unplayable otherwise
I suppose that could just be another Converter recipe
100 Alien Protein for 1 m³ of oil seems generous
I suppose in the interests of allowing the machine to remain active at 100% efficiency, we'd have to reduce that Protein count to 50, yeah?
ah is that what it stacks to ?
ssounds like an ok mod if you're really into conversion xD
i wanna build a big main drone port, i only need like 4 drones but i wanna go with a lot more like 10 or 12 and have the excess drones be on standby, can i supply 10 or 12 drones with packaged ionized fuel effectively? or will i need 2 or 3 drone ports for fuel. (the fuel is being packaged on site at my fuel gen base as i'll have about 2400^3m of spare ionized fuel. some of it will also be going to trains, just commenting this as i wanna know if this is efficient or effective at all to do.
Stacks to 100, but I think there needs to be the full amount already in the input buffer for the next cycle to start, yeah?
1 belt would do it being delivered by 1 drone
thanks
i'll eventually tear down all my drone ports i have and re place them down with better identifying names so my list of ports never gets confusing, gotta come up with a cool name for the big port though
Aero-Drone
make it use biomass so it's not a constant "shit i gotta kill more enemies, oil production is low" all the time
instead of Aerodrome
hrmm, i want the name to include a themed name on ionized fuel
Drionised 😛 ?
could work
good pitch
i also need to setup a drone port for plastic again, i already have 5 cars on my train, i don't imagine 6 would be a good idea
last plastic port i had was sufficient so i may go with that again, but to choose a spot, hmmmm
plastic drone setup
hi! im new and gonna start a coal plant, does anyone have a chart or a set up? :0
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
these are convenient layouts for beginners and experts alike
yippe thank you!
biggest bit of advice though is find a water source with 3-4 coal nodes right next to it, build power there
and over clock the miners to get more coal 🙂
will do!
If you wanna build en mass build near sulfur as well and make compact coal, theres an area in the far north west of the dune desert with 4-5 coal nodes 1 pure 1 or 2 normal rest impure, there's a normal or pure sulfur node near that location as well. Compact coal has a higher energy value so it takes longer to burn in a coal plant.
You can power more coal plants from compact coal than standard coal
compacted coal really doesn't do anything for coal plants
You effectively just convert sulfur to more coal in terms of power production , except you spend more power to make the compacted coal.
just find more coal
I still recommend the far north east of the dune desert
Side note, petroleum coke, i cant imagine that lasts long in a coal plant lol
I sent a picture of my WIP super computer mass production factory. I was wondering what y’all think so far? It’s in screenshots.
I did the math for it all to make sure nothing was going to waste
Idk if this was the right channel to ask
Note: #math-and-meta, #design-and-architecture and #1038092680493801533 allow images in chat 😉
If you're looking for math help, it is 
🤷♂️ up to you, I'm just letting you know you can
👍
I don’t really have any questions about the math. Just wondering what some of yall thought.
very straight forward layout. Though you tend to get easier high flow in pipes if you put machines on both sides of hte manifold, using the same junction.
@vapid gorge Can you explain what you mean by that?
You mean if I go on both sides it’ll be easier to make sure the get the same amount?
pipes can suffer from back flow
having shorter pipes with fewer junctions helps reduce it
and this works in most circumstances. I've seen manifolds that were more than 20 machiens on one side have issues still though
Alright thanks. I haven’t notice any problems with them yet, but I’ll try to pay attention to them to make sure, and I’ll definitely try this method.
you won't really notice any issues until the whole thing is up and running 🙂
It was up and running for a while until the storages filled. Maybe I’m not sure what I’m looking for
see how it goes 🙂 you don't always have ot have loops, but it's a common solution to back flow issuse
K. I’ll try to figure out where I can put them and make it look nice. I don’t know how people make those crazy designs. I enjoy the straight forward look.
Thanks for the help🙏
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
Massive
how do i pslit 168 and 131 into them ?
You can also never merge them
huh
Make group of smelters making 131.25, and another group making 168.75
you can also just manifold, yeah
you can manifold anything (assuming you have fast enough belt)
ok got it
if i manan fold 150 instead of 168 is it that big of a diff in proformance?
ok so the 10 smetlers have to get split inot the construcs what if i overclcok/underclock each side 1 side makes 168 1 makes 131
that sounds eaiser to me
i got alot of shards
that's what I said above - make two groups of smelters
ahhh ok
can even underclock both if you don't want to use shards
na i got sshards to uise
I got a pipe sending crude oil from a miner in a computer factory if I put a pipe splitter on it can I send some to another factory will it send 50/50 I don't want to send 50/50
junctions don't split like that
Huh how do they work?
they "just work"
there's no control over how much goes down each pipe
which is why it's important to "flood" the pipes before fully turning up any factory
So I'm lucking since the beginning because I always assumed if work kinda like a splitter
well, like belts, so long as the math is done right, it will generally work out over a few hours, unless you are trying to hit the max flow rate, then other considerations need to be taken
Could I just overclock the oil extractor so it's over the consomption so all pipe always full?
No, as pipes are bidirectional
So what should I do
That?
Well, pipes can be full even if you produce the same amount as you consume
Use "pipe manifolds", because you can't really do anything else
Ok I thought there would be a alternative cause it's going to clip and take a lot of space
so ive got 4 layers of plants running this setup - its one 600 pipe of rocket fuel, all the rocket fuel blenders are working and yet I've got some gennys turning off
And I did leave it until it all filled
wdym?
I have a Factory using oil and I'm going to manifold right in the factory
Do you have pump
I've just added some
but rocket fuel is a gas, so I'm confused as to why that would matter
You're right
This is making me a little mad.
Is there a mod that shows average power usage/production?
13.5GW of water extractors, excuse me!?
ok I will tell you
any answers to this?
most likely you need to loop your pipe manifolds
Just unlocked compressed coal. is it worth it? Does it make machines produce more or just not get used as quick?
Depends on what your needs are compared to the your technoplogy level. If ytou need a ridulous amount of power and you are not at fuel yet. its a good option. Its good if you have aadundance of sulfer and you want a lot of steel.
most recipies are good in context of a situation or goal
that all being said ive never used compacted coal as a early step until now and this is my seventh play through. Ivve used the bi product of compacted coal a lot
Ty for the quick reply. ATM i don't need it, i also can't produce enough for my power needs, i've not got fuel yet ive just completed phase 2 and starting on Phase 3
do you have a coal generator setup already? if so its pretty easy to just expand a basic setup as you get access to mark two belts and Overclocking
im still on coal as i work out the math for fuel.
I currently have 32 coal generators working off 4 normal quality coal nodes
I've got mk3 belts, and i've got coal generators set up, 8 in total
time to expand you coal power factory ^_^
Obivously i'm not gonna have ALL the machines active at one time but i do worry since im 130mw short
..... at the end of my last playthrough i had a terrawatt of power.....
That sounds spicy....
12 coal generators, 900mw so thats something i guess
yup 300 for evey bank of four generators
is this the best way i can split a merger into 7
generally i use the manifold method.
but if you need a balancer 1 to a splitter. Then that spitter splits 3 times into 3 more splittersthis giuves you 9 lines. you use seven for your machines then merrge the remaining 2 line back to the start of the belts system before the first split
can u explain in pictures
sure
thxxx
give me a miute to draw
alg
ight ill let u know how it gose
Never even crossed my mine to merg stuff back on it's self.
I just normally leave those lines blank
it matters if you need a specific number of materials only. I mustly dont use balancers as things just overflow naturally
with belts anyways
yh i got lost
are you aware of the manifold method
what are ytou rtrying to make
plates
reinforced?
rotors and reinforced plates ya?
ye
im no where need any manifolds but here is a simple setup
rotors go into one input reinforced plates into the other. any excess parts go down the linbe to the next machine
its a lot simplier then trying to balance the inputs.
just make sure you are feeding enough parts into the system in this case you are trying to feed 7 machines so you needs 14 Rotors a minute and 14 reinforced plates per minutes
once the first machine is full it will send the over flow orf parts to the next. This process is offten refered to as the Wind up time.
you tell me. is you machine recieving part when it is fed?
idk im bout to connect the miner
tadaaaaa
wel now i play leag and wait for the mana fold to do its magic
It's "manifold" 🙂
Not "mana fold" 😛
potato
lol i am not a patient man. I was burning my mouth with hot soup while typing and decided not to fix it lol
i created a beginner coal generator set up based on the first model, using 2 normal nodes, 1 overclocked 200% and 1 150% with mk 2 belts going into a merger, but the final 2 arent getting enough coal and its been about 30-45 minutes from start up
are all other filled fully with coal?
yeah
i had to underclock my generators unfortunately
so im not getting full power
then you're not making enough coal or have some lower tier belt somewhere
i ahd the same issue i jsut wnt around and upgraded all my betlts to 3
ohh ok so mk 3 belts work?
well idk
mk2s work as well
i have mk 3 belts and 120 per min
thats what workd for me
sorry mk 2 belts
mk2s would be just fine
im not saying there not
i used the same blueprint he posted
and my gens wenrt getting coal
so i upgraded all belts to 3
and now im all good
most likely piece of mk1 somewhere
mabye ill never know
well, if it was all mk2, then it would work
uhm you needa go into the like game save folder
win+r > %Localappdata% > Factorygame > saved > Savegame > Blueprints > {your save name}
i bet your loved
:D dw i use blueprints from other sources too so its easy to jsut pop in
yh i just want to test out the hyper tube ima try to not use the blrurint from others that way i learn the hard way
no me too this is my first serious playthrough thats why im struggling so hard
found it
Why win +R?
this is my first one
Just paste it in file browser
it opens the run command, thats how i do it lolz
"C:\Users\fates\AppData\Local\FactoryGame\Saved\SaveGames\blueprints\statisied\Compact Cannon.sbp"
ezzzz pz
Unnecessarily complicated 😉
not rlly win+r cpy paste
Open file browser -> paste
true but, its how i learned so its just what works for me
got u
load in blueprints for easy acces to not yet unlocked alts hehe
what symble do i use to multiply
It doesn't fit in
Manifold are king
as
You don't like clipping?
ive heard its fround appon
lmaaoo plus im someone that once i do sometinh lazy i stay that way
stack verticly
thats y i can never cheat in a game ill never play that game the same
Lol I love clipping do you have manufacturer not clipping with those is hard
I have never seen something spelled so incorrectly but correctly at the same time
spellings not my string suit
Also why would clipping be frowned upon ?
cuz its ugly?
Admittedly I feel like this game cares more about whether the job gets done than aesthetics
like cliping bets into eachother right we ont he same page?
very true
Yes, where they like go through structures
yhh ok yh i just like building neat cuz if i start messy i get lost
This is so true, I got to like, phase 3 in a world and I got SO confused where everything was I had to restart
its my first playthru im still on phase 2 and ive kept everytrhing as neat as my new player self can be
no
ive got a bad memory so i jsut 1 thing at time
ive gone of corse on this like 6 times now
Son I'm crine
that is fucking disgusting
How are you mining 405 ore per minute ?
Oh that makes sense
i am
Scroll wheel ?
nope jsut truns the whole thing
Fair enough
Hey guys, I've been getting this issue for the past few days. Does anyone know how to fix it?
idk anything
sad
fdoudn the issue spliter was facing the wrong way
@jagged adder this is the equation I was optimizing. It's nonlinear, so Z3 isn't really a good fit. I'm not sure what method is best suited to this problem though.
IPOPT or bonmin or SCIP in my opinion
You ever use anything like scioy for this, or any libraries I should look into?
In my understanding SciPy would only apply if all variables are continuous which they're not
If you're okay with Julia then maybe JuMP
I'm excluding Pyomo as you mentioned not liking python too much
I would love an excuse to play with Julia.
is satisfactory tools down?
break it up into sections
na im using it right now
sp pretty
for the most part
still not done tho):
just realized compacted coal and turbofuel are considered alternatives recipies
lol im gussing its to late
holy fuck the creation ive just finshed
10 auutomated wirong and 10 versatile frame incase anone would like to use it
the game just told me to take 15 min brake cuz ive been on 6 hours
sleep time
Damn, I'm over here struggling to build a reinforced iron plate and modular frame set up haha
Works for me
Most based answer 😆
I’m attempting to buff up my power grid substantially and I’m running into several issues. I’m using blenders to make diluted fuel so I need heavy oil residue and water; do i go off the cubic meters requirement or the amount per minute? It vexes me profoundly. Second, the fuel I’m producing refuses to flow despite all my outputs of my blenders being full while the inputs for my generators stay mostly empty. I’ve tried setting my clock speeds to 1% to let everything fill up and that hasn’t worked. I’m trying to power 160 generators off 16 refineries and 32 blenders each putting out 100 fuel per minute. The generators take 20 so I thought my math was right but clearly it is not. SOS.
!wikisearch fuel
you need 50 hor pm and 100 water pm
I have my refineries overcooked to 250% to put out 100 per minute feeding two blenders for every one refinery
sure that sounds fine. But it sounds like the fuel is back logged, is that correct?
That’s my best guess
overhead images of how you're feeding your gens pls 🙂
also how much fuel you doing in each pipe?
I’m doing mk2 pipes which are full
I’m doing a manifold with a loop back pipe running from front to back
use photo mode and get a better oveall shot?
I wuldn't have multiple connections like that. Just one snakey one
with 2 fuel gens feeding off each junction, fewer junctions less back flow
So one long pipeline feeding all my gens on one side?
also if you want less strict piping, split it into 2x 300 flow pipes. They don't care nearly as much
Sorry I’m on console so I’ve never used it. Not sure how it works
fair, but try that with the specifics changed
So one long pipe feeding each of my generators on either side of it with an elevated section above the piping to help with flow. 1200 oil pumping into 16 generators presumably piped the same way along with 32 blenders. I know I need valves for the splitting to the 300 but I’m not entirely sure where to put it. Before the manifold of gens? Decrease the flow rate to 300 and let it sit evenly into the gens from there with the fuel?
no valves
the 300 flow I was talking about was about specifically merging only 300 into a single pipe and feeding gens like that
it gives you more leeway for pipe planning
the higher the flow, the most strict you have to be with your pipes
that's an immediate save
So should I be using mk 1. Pipelines, then?
sure
all this work for the water to fluctuate after upgrading to miner mk2..........
flow rate is so weird, i thought i understand it but atp i dont even know what can i change
i dont use pumps because i wanted it to use minimal energy, but from what i gathered putting all the generators close to my pump lift affects my flow rates
rip
under clock a couple gens on each line to like 50% - let it flood, up clock them
i tried flooding them up by giving them standbys; they stay on the 6000 for a while, and then fluctuate again
my flow rate is messy somehow, sometimes its alright, sometimes it wont reach some gens
my guess is you're edging the headlift
put a pump on them. They basically cost nothing
oh and get rid of your valves
they'll do nothing but hurt
really?
i thought by using them ill stabilize my flow rates, guessed gravitiy might be an issue
theyre set to max
oh right
once pipes full it causes the flow to bounce
i added the loop after testing the valves so maybe removing them will manage without the pumps?? if not ill add them, rip 32 MW
no way i sabotaged myself
honestly unless the headlift was an issue a pump shouldn't be needed, but yeah valves will, in general, do nothing, at worst, cause issues
ye its so weird to me cuz it worked before upgrading
i saw a lot of people say to avoid using mk2 pipes but i didnt find any reason why
i still have fluctuating but ill try to fill everything with water and see if it stabilizes after leaving it again
yeah flood and see
full pipes are happy pipes, but also full pipes are a good way to trouble shoot things as you'll see where the drains are
ok nice, if this doesnt break in an hour im calling it a success
ye, with valves weird things were happening altho pipes were somewhat full
valves have a hidden mechanic where they'll only let a % of the flow marked through depending on how full the pipes are
I don't know why this is , but it is.
so it can really stutter production
"max flow is around half of the set limit"
yeah cant wait to work with alumina or whatever utilizes them
missing an important bit - if the pipe is half full the nteh max flow is around half the set limit
so if it's around 1/4 full it'll have about 1/4 flow
also you don't use them with alumina either
good lol
just don't use them anywhere
should balance out
yea i shd have connected the pipes elsewhere but with this design i dont really have space
pumps it is..
aa no no, i can put pumps easily
i was just thinking how connecting the pipes in a different way couldve solved this
someone posted this here
and i have this
was thinking how connecting them in a way that doesnt take all the water in one pipe could have fixed my issue
but cant go over bc head lift, and "cant" go under because potential problems and ground
Just another pipe connected from the right water extractor to the generators above would help
.
dont really have space unless i do them underneath
and i smell issues with it
going above is not an option bc im edging the head lift
I checked again, since nothing is overclocked and since its only 360/min water, it should be fine as it is
The loop near the generators is kinda superfluous but wont hurt
and yet it fluctuates
Because it probably hasnt stabilized yet
But as cobalt mentioned, you can just slap down a pump on every line and then wait
nah, if i underclock gens so they fill with water, and then set them back to 100%, they use max energy and then go back to fluctuating, during that time water extractors flash yellow sometimes which means somethings wrong with the flow
ye pumps definetly fix my problems
i tried to save 32 megawatts
cant go pipe over pipe on the generator floor bc edging head lift, i guess i could put them in between the pipes but its going to look very ugly
its so funny how much work im doing just so that i dont have to use pumps
but ye youre right
i actually planned the entire grid in a way that uses all my extractor head lift
so im just salty it doesnt work anymore
Going near the edge is never good
Because the head lift is not just from pipe middle to pipe middle
Head lift is needed to fill pipes to the very top
cant put them lower bc ground, and if they were closer to the lake i wouldnt have space for all the extractors
i tested the height and it worked with mk1 stuff
Did you measure the height with beams once?
i used foundations
its somewhat innacurate bc water extractors arent bound to the world grid but i tested if the water goes to the generator
and it did
this was my first sketch, but when i used mk1 miners i couldve only use 6 gens per row, and with that grid (no pipe loops) everything worked, but i guess that makes sense since i overproduced water, which means i had more pressure
just use pumps...
no. It's a headlift issue. Just stop
its not about making it work its about understanding it
also these are things that can happen - it's generally more reliable to not.
I don't think I've ever used any special junction out of the manual. You just really don't need them
i mean ye i cant really see a reason to use them aside from readability, which isnt really needed
my "problem" is solved with pumps so
i tried to justify what was happening, and if the problem with close head lift is that it "sometimes" is exceeding it (which idk if makes sense) then it could be a potential fix
no, you'd need something that gives more headlift in that case. These do not
buffers do though but they seem unreliable
buffers reset headlift, and have variable headlift based on how full they are
and afaik you need at least enough headlift to the top of the buffer to fill it anyway?
so you'll get the same or less headlift on entry
so it's impossible to get infinite free headlift by putting buffers in stages
The issue with trying to understand that is that you lack precise instruments to do so easily (pumps show the headlift being used each moment, water Extractors don't iirc). Lots of guessing and little precise measurements to deal with
yee i had my headaches with my first power plant, my design ended up using 3 pumps per 3:8 bc i didnt understand pipes all that well
worst issue i had was putting pumps next to curving pipes, it made them disconnect after placing 2 more things
i was so confused before i found what was happening
Sometimes there's a bit of a wide margin between "it works" and "I know exactly why it works"... Especially so with fluids as you can't see well what they do 😅
i think the fun in this game is mainly in understanding what youre doing, playing on my solo save after playing with my friend who handled our powerplant
pipes scared me
there's no reason to avoid mk2s
Yeah, the joy of discovery 
but all the reasons to avoid valves 😉
so true
my source: youtube comments
i forgot which videos but there were more than 2
this also caught my attention but i guess ill ignore it
its the valve page
youtube is like 30% wrong, 30% misinformation/misunderstanding, 30% weird things and 10% actually useful stuff
yeah this is why you loop the pipe
i saw this image 2 times before posting my issue, am having regrets edging my head lift so hard lmao
using gravity like that is so smart
well it was made to clearly show loops xD
my tutorial-less aah did horizontal loops</3
horizontal loops are fine
they just take up a bit more floor space
it's probably better to not have bottom loops.
yeah but horizontal has no down to prefer
what a reroll on the hard drive lmao
I really hope 1.2 fixes this.
it's... not a bug though
Seems like unintended mechanic interaction, but maybe they want it that way. But I'm pretty sure this isn't how fluids work in real life.
It's good heavy oil residue
I need a design cause I got to place down 177 fuel gen
Any clue how?
Of course fluid dynamics in real life are much more complicated, I'm just saying it would be nice to make full pipes more intuitive imo.
This is how it would work irl
Why is there fluid flowing backwards exactly?
Shouldn't the junction be full?
What would make sense to me is that the junction has losses due to eddies and friction, causing the rate to suffer. But this would be true of any junction, and I'm pretty sure that this game doesn't apply that concept.
Not due to vacant space in the junction
Why is there a pressure rise?
Aren't both pipes the same area?
Because the devs did something weird with dynamic pressure and in some cases it overpowers hydrostatic pressure
That's what I thought.
But the thing is its not a bug per se.
Its just "bad mechanic"
Greeny is trying to claim it's the same in real life. And I'm saying it's a weird satisfactory thing.
Irl there is fluid hammer due to a pressur wave hitting a dead end
Bug or not is not really my point. I would just love to see it fixed.
And in Satisfactory, backflow usually only happens in cases where real water hammer would also occur
Irl, it would lead to pipes clanking or bursting
In Satisfactory, we get a pressure wave that causes flow rate changes
Wouldn't that just cause more fluid to flow down the other side of the junction irl?
No it would just rupture the pipe or cause pipes themselves to move around / jolt
Its a really steep and sudden spike
And it lasts for a short time only
Also, it's entirely possible to have dampeners inside each machine that consumes the fluid, dramatically reducing this effect.
All a lot of extra work.
Ive already worked out a simple way to resolve this and made a suggestion on the QA site
Simple is probably better
Got a link?
Cause I just feel people would enjoy doing fluid work a lot more in this game if they changed this.
Interesting thanks.
How did you calculate density?
Didnt. Tested for a value that works well.
As for the vanilla values: they are in the game header files, with a bit of modding you can read them
Ah gotcha
One day I would like to get into making mods.
Just need a simple starter repo to base off of. I would like to avoid unreal editor if possible.
There's contentlib which can edit most simple files via json file patches
All you need is a text editor really
But it cant do any deeper modding
Yea no, I need C++
Or C# whatever the game mod libraries link with easiest.
I won't be building assets anytime soon. So basic stuff like attaching functions to events or maybe making slash commands would be good enough to start.
I can probably just link to their headers though I would think.
Asking on the modding discord would be the best bet here
Oh, you also need to register with epic games to get a custom version of UE, interesting...
Yea, one day I'll go down this rabbit hole.
which file is it to ti use on satisfactory calculator?
The ones in the SaveGames folder (the one you have highlighted
now i wait
got to upgrade my power soon right
this is all i have left to do i dont have anything else unclocked
theres jet packs right cuz im feet are tired
Yes, in phase 3 you unlock jetpack
Phase 2 sorry
oh ok
The tiers/phases confuse me
so phase 2 i gt jeetpack not 3
Whenever oil production is I believe, lemme check
got u
gj
Im working on completing phase 3 rn
oo
aka what ur about to go into
Are you using machines or just your crafting table thing
machies ive fully automated
Ok, good
hand crafting is a no no
no
Unlock those when you can, they are very good for coupons
yh what ive been doing is ill fill up a storage of a item then add a split intot he sink
so i ahve at least 1 storge full
Thats not a bad Idea
Nice
modular farmes
Nice, I have a compact system that gets me like 3.5 modular frames pm
niceee
It gets me by, the main thing i've been working on is fuel power
I think my current system gets me about 6k+ power from just fuel gens
im on thin ice
No kidding
yhhh scrayyy
Do you use any mods?
Kk
on my sec one i might
I recommend smth like extra storage if anything
i assume i need the radar ?
I'm sorry to disrupt the flow of conversation but i was wondering if anyone had ever experienced any discrepancies with the prioritisation logic of stations when making timetables?
I've found while even providing the correct logic to the time tables, it won't be interpretted correctly unless I order my stations as the game sees fit, even though the rules I provide can be followed
so i had a 3 hour hell where my trains just started taking the wrong route, i didn't change anything
they just started ignoring a line
i dont know what the fuck i just spent 2 mins rereading so i cant help cuz u seem in a higher tier of the game than me
its still identical and i dont know why the timetable thinks to skip stations
when they're manually accessible, i gave the quickest routes in every intended direction, but it just decided to freeball and turn itself inside out (I'm still using the same schedule, and its working as intended, but i asked the train to imagine it started from a different station, all of a sudden its acting like its qualified to be carrying my materials. Despite the order remaining unchanged)
My max consomption is at 10 000MW and I make 6 000MW lol
im expanding as we speak
im on the nuclear tree i won't turn it on until theres no waste
trains always take the shortest route
yeah but this is a time they didn't
then most likely you placed some signal or something that made the route impossible to do
fyi, kMW is not a unit, use GW 🙂
the only act that corrected it was say the time table was ordered 12345, i reordered it 51234
you can also store the waste until next step is ready 🙂
it simply would not follow my orders unless i found a starting point it would agree with
What is the MW - GW conversion?
same as with everything else, e.g. GB and MB in computers, 1 GB = 1000 MB, 1 GW = 1000 MW
Ah, ok, thanks!
that's the beauty of SI system, every prefix is the same 😉
and americans still don't want to switch
woah this metric stuff sure does seem convenient
yeah. The "MW" is already a prefixed unit (the base unit is W, or Watt, so we're doing MegaWatts, aka 1000000 W, or 1000kW)
but in terms of the game, it's kinda "base unit", so conversion to Watts is not necessary
next one would be TW (TerraWatts), which is 1000 GW or 1000000 MW
I kinda wish they would convert thousands of MW to GW in game.
Gotta show love for the GiB too 🙂
imo that would confuse more people than help
Yes, but it would make me happy
I was kinda hoping someone would come with "akchually 1 GW is 1024 MB 🤓 " or something, so I could remind them that it's GiB what they are talking about 😄
(though like half of the software out there does this wrong, so... I get the confusion)
It's partially confusing just because 1024 and 1000 are so similar.
2^10 ~= 10^3, who woulda thought.
Half the software and my entire computer science curriculum at my school, indeed
Also yeah, I checked myself to be sure, my CS curriculum says GB is 1024 MB
GiB aren't mentioned anywhere
Oh no nevermind, it does mention GiB
Or it mentions "kibibytes" at least in the books
The teachers themselves directly call a megabyte as 1024 kilobytes
1000 bytes is a kilobyte (aka. kB). 1024 bytes is a kibibyte (aka. kiB) So your teachers are wrong on this one.
Kilo and mega and giga are SI prefixes and therefore multiples of 1000. Kibi, mibi, and gibi, are IEC defied, and those are the multiple of powers of 2.
hell naw, never recovering that
i really just wanna know if im doing this efficiently, the ratios are a little bit off and ammounts feel weird, is there anything im doing weirdly or using a wrong recipe?
i really dont like pure iron ingots, the ratios on that are utter. disgusting, so im just trying to make everything needed for building larger scale fuel plants off of a single factory
ratios are imaginary and they can be whatever u want them to be
plus iron realy is whatever resource so when u need 17.327423987 u can just make 18
yeah but im like, super ocd brained so having perfect ammounts really makes my brain feel nice
93k iron on map
hence the iron above being perfect for mk.4 belts
you can clock your machienes and have everything exact
ratios are meaningless
dividing on pure numbers
what i really want to know though is. is the ammounts im making and recipies im using well. good?
up to you
are they?
I mean I think the layout is insane, but you like it, you get to choose the numbers too
You like ratios, I think it's madness
just subjective
thats what i mean, what about it. i understand trying to make everything from iron is probably a bit subjective
brother, i have learned, circular walls, glitchless 🧙♂️
All alt reccipes have their uses - Iron Pipes is stupid recipe
the grind is far from over tho
but yeah, you choose if you like hte numbers
it was more since all the needed iron was in a singular spot instead of trailing coal over for the steel
there is more iron+coal combos on the map than just iron and coal on their own I'm fairly certain. You kinda have to try to find them on their own w/o the other very close by
wait, are u doing all this with mk4 belts?
mhm
its the reason why most of the iron ammounts divive by 480 on whole numbers
whole even numbers*
yeah. exactly
my ocd brain makes it feel like i need whole numbers on belts. having like, 131.32 iron on a belt that can hold 480
i dunno what it is. it just dosent sit right.
that always happens in the game though
u are torturing urself with this ngl
xD
in game ofc
i mean yeah, i do presume the further i go the more genuine pain it'll be to get pure whole even ratios on an entire factory
its just a mental thing though
yeah I'm not surprised , you need to manage the elts a bit more cleanly
first off, how many stops is this train doing? you look like you have like 20 platforms?
It does 4 stops, 3 pick up and 1 drop off. I’m having it going around gathering resources and bringing it to one spot
ok the buffers are going to work here because of how you've set them up
though with that many stops you may be going over your throughput anyway
have 1 dedicated belt fed to a buffer, that has 2 belts to the inputs. That's it
with 4 stops you probably can't move 1 belt per platform though
unless the distances between teh stations are very very short
then, on the delivery side, have 2 belts to a buffer, and 1 belt out
I timed it personally and it’s about 5 min travel time for a loop
that's on the edge of things . Try buffering both ends properly and see if it balances out
Yeah I’ve done that already
you've linked these up though, avoid that https://media.discordapp.net/attachments/558721941410807812/1460079636628111593/IMG_6968.jpg?ex=69659ca0&is=69644b20&hm=ba0cee3cb5cac91c99f0f5524482fef3a2b7797c7551435e6e915d12bd7051f7&=&format=webp&width=1353&height=761
and your other buffers are not well done
just slapping things down sometimes can work, but it's not a reliable solution
I can’t have one belt into a single buffer cause 780 isn’t enough
For the iron at least in the first train station
I got 840 iron per minute for that area
with a 5 minute turn around time , 840pm x 5m is 4200 parts per transport
iirc cars only have 32 slots and ore is 100 per stack, that means it can only care 3200 parts
physically impossible
"with 4 stops you probably can't move 1 belt per platform though"
easiest solution would be to have 3 different trains. 1 per stop dropping off their things to their own dedicated station at the drop off point
That’s why the extra 1000 is being put into the platform behind it but why doesn’t that work?
no idea, your belts and buffering are a bit of a mess and I can't tell what is going on. But I would absolutely not over flow things to ogher cars
"easiest solution would be to have 3 different trains. 1 per stop dropping off their things to their own dedicated station at the drop off point"
this would also have the benefit of having much smaller stations at most of your stops
this is an example of bad buffering, you've only got 1 for each platform from 1 input in a container. I'm not sure what numbers you're going for but I wouldn't put money on this working
I have it like that cause that’s the second stop. The second platform would have an overflow at the second stop. So the overflow is being put into the 3 platform
The second stop is 480 per minute
I guess? but you still have only 1 belt going to each input.
You're doing this is a messy complicated way while not really understanding how it works 🙁
building messy systems is fine if you know what you're doing and know how to trouble shoot things but this isn't the case. Can't tell what you're doing
But you gotta add the 1000 extra being produced at the 1st stop
but also, I mentioned why it's physically impossible to move the 840 pm on that one platform, and you're ignoring it
I'm betting you have a ton of issues like that all throughout the system
at this point it'll be easier to redesign and rebuild most of the system.
than to try to figure out all the problems
It makes sense in my head but I just can’t really explain it well
sense and feasible in the way you have made it are not the same thing
there's lots of ways to make super awkward systems in this game. I don't recommend them if you really don't know what you're doign
But the issue I have is the train doesn’t fill incomplete stacks which causes me to lose one machine
Half a stack missing makes me cut out one smelter
that's not the main issue with your system. You do no have the throughput. if missing a handful of parts in 1 stack causes your system to die you aren't managing it properly
you should never ever ever try to push your throughput limit that hard with trains
always be under the throughput limit for each platform by a good portion to account for margin of error
It doesn’t necessarily cause it to die. It just makes the production of the 2nd platform to be 510 instead of 540
The first platform is doing 540 with 4 to spare
if you aren't getting the parts per min you need, it's dying. It's not functioning properly
Where is the best place to make an adaptative unit Factory?
you have a throughput issue. I have pointed out ways to make it simpler, I don't know what else to tell you.
you can make thigns in this game crazy comlicated - up to you to decide how much ou want to deal with it
make a plan, change around alt recipes to look at what that changes in your needs, use the map and find a good spot 🙂
like basically everything there is no 'best' unless you're being very specific https://www.satisfactorytools.com/1.0/production?share=wVFBVILG90Zx0fCVrzpc
I already make it, but is difficult to find a good spot, I think the blue crater can work
sure. But I would modify the plan as you scout - to find 'better' spots that match the recipes you use
scouting and planning are steps best done at the same time
you could, for example, cut out copper entirely
would simplify things a bit
or cut out oil
Like in making a factory for the copper in a bigger volume than what i need?
I will attempt to do with what you recommended to help my throughput but I think the trains should fill incomplete stacks unless they’re not meant to. So I don’t know if it’s a bug or not
well if you change to a different wire recipe and a different circuit board recipe you woudln't need copper at all
realy
or change to Silica Circuit board and Crystal computer and you could cut out oil , which is often a bit inconvenient
doing dedicated A to B trains is much simpler. Do the same with belts to platforms
oil-less Adaptive units https://www.satisfactorytools.com/1.0/production?share=TORgZF7quhxBdGtnfY6b
uses crystal instead but might be more convenient depending on area?
I have 2 pure ore zone for
I just need more recipe
sure. You could also cut out coal in that plan, but it would consume a fair bit more iron
in that plan it'd be
iron, copper, quartz, limestone
ok, i will go find some recipe
ok thanks
that's just why it's good to plan and scout at the same time 🙂
SFtools, the links I shared, are really good for that because you can tick and untick recipes quickly to see the differences
example with no coal. https://www.satisfactorytools.com/1.0/production?share=IFaLKQeofFHCTQMPVLQT
WOOOOOOOOOOOOOOOOOO
Good job youre progressing fast aren't you?
@chilly holly blue is fresh water , red is waste
bottom refs are solution , top are scrap
@chilly holly just talk in here.
And it depends on how much bauxite you're processing and what recipes
What is optimal bauxite processing, and assume i dont use alternates
ok well these are the ratios for hte various combination of recipes you can do. Base Base is top left
you can see that in the example 2x refineries running at 100% are using fresh water
1x refinery at 100% uses waste
that means you clock the fresh water bauxite to use 2/3 of the bauxite, and waste 1/3
so say you're processing 600 bauxite pm, 400 will use fresh, 200 waste water
that's the solution for all possible amounts using the recipes you're using
for simplicity I suggest you process each belt of bauxite individually
@chilly holly make sense?
I think so, ill have to try it when i get to that tier again
