#math-and-meta

1 messages · Page 371 of 1

nova vortex
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so should i js do nuclear or place down 380 fuel gens?

wind spade
nova vortex
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iv heard nuclear is a pain bc of the waiste

wind spade
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you can just store the waste

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later on you can process it further

nova vortex
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ok ill js do nuclear

dusky dust
# nova vortex ok ill js do nuclear

Heh, do whatever you like! If you want to build out Rocket Fuel, build out Rocket Fuel. It's fine! It's a great fuel source. It's a simpler production line than Nuclear (although not much more simple than the initial Uranium steps for nuclear), with the main downside being Endless Fuel Gen Spam

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But as I say, you can mitigate that somewhat with overclocking + blueprints

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This is the danger of asking for advice about this game; you're gonna come up with like a dozen conflicting opinions. Just do whatever feels like the most fun for you! If that's RF, then great! :)

tame pawn
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betls were to slow

dusky dust
#

If you do go for nuclear, fwiw, you've got four options:

  1. Make Uranium Rods > Burn Them > Store the Uranium Waste forever
  2. Make U Rods > Burn Them > Convert the U Waste to Plutonium Rods > Sink the Pu Rods (for a "clean" nuclear option)
  3. Make U Rods > Burn Them > Convert U Waste to Pu Rods > Burn Them > Store the Plutonium Waste forever
  4. Make U Rods > Burn Them > Convert U Waste to Pu Rods > Burn Them > Convert Pu Waste to Ficsonium Rods > Burn Them (for another "clean" option; Ficsonium produces no waste)

Once you get past Uranium Fuel Rods, the only other product which is sinkable is Plutonium Fuel Rods. Plutonium waste accumulates much more slowly than Uranium waste, so folks storing waste often prefer that. Ficsonium itself is quite resource-expensive (particularly SAM) and doesn't produce much extra power. But if you want the extra power from Plutonium and still want "clean" nuclear, that's the option. :)

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And as I said above, you can always build out Rocket Fuel now and then build out nuclear later

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Building one doesn't mean you can't build the other

nova vortex
dusky dust
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Ohhh, didn't notice that

nova vortex
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yeahh

dusky dust
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Was that 380 without overclocking, btw?

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Could get it down to 152 if you're willing to spend ~450 shards on 'em

nova vortex
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goood lord

dusky dust
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(which can be included right inside a blueprint, btw)

nova vortex
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i was thing of overclocking the 95 refineries

dusky dust
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Anyway: if you're just at Phase 3, and building out Fuel power, then doing Fuel Gens is sort of your only choice regardless, so feel free to build that out to whatever scale you can stand. :D

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Nuclear and Rocket Fuel are the primary "endgame" power choices available to you starting in Phase 4; that's the point at which most folks may end up choosing one or the other

nova vortex
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ohhh ok

dusky dust
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Though if you're willing to build out 380 Fuel Gens right in Phase 3, honestly that is almost certainly going to carry you throughout the rest of your playthrough anyway, unless your production factories are as "big" as you're considering here. :)

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95GW's nothing to sneeze at. :)

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For myself I would probably not build out Phase 3 fuel gens to quite that extent; most people save their Endless Fuel Gen Spam for when they get to Rocket Fuel

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But if you're going to enjoy the process then that amount of power will carry you quite far!

nova vortex
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i like to be done with power for quite a while

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so it looks like ill be placing 380 fuel gens

dusky dust
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(Or 152, if you spend some time juicin' slugs!)

nova vortex
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yeah

dusky dust
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(Remember to sloop your slug-juicers!)

nova vortex
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but then its js like WOW when you show ppl your 380 fuel gens

wind spade
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it's either WOW or "why on earth"

hushed silo
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im gonna go with why on earth gang

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if it was rocket fuel with looped back Ccoal then sure respect

wind spade
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if it was that, then "why not nuclear"

nova vortex
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or the good ol " are you mentally ok?"

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How would i do 6.33333

dusky dust
nova vortex
hushed silo
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or find a good ratio that evens out with x machines used compared to belt/pipe throughput

wind spade
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short answer: clock to 33.3333% or 33.3334%
long answer: you can't do exactly that much because clock speed is limited to 4 decimals. But both .3333 and .3334 would probably be "close enough" for most people

nova vortex
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ah ok ty

dusky dust
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Or five at 100% and the sixth at 133.3334%, if you wanted to overclock one instead

nova vortex
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ah ok

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im doing the alt recipe for heavy oil residue

dusky dust
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Depending on the circumstance there's often a "nice" way to clock a set of 'em so that they're all basically the same, without repeating decimals, but stuff like thirds will often mean you've technically gotta round at the fourth-decimal spot somewhere

nova vortex
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this whole project is full of horrible decimabls

sharp palm
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thank u so much

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im on ps5 lol

queen umbra
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How many computer per minute should I make and which alt recipe would be the best

dusky dust
queen umbra
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I mean I don't want to have multiple computer factory I want it to be set up all in one place and then I send it to radio control unit ect

dusky dust
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And if you produce computers on multiple locations, then you can end up trying out multiple recipe chains for them, based on what's nearby

queen umbra
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The real question here is do I make crystal computer or SAM is too rare for that

dusky dust
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But regardless: there is no best. Just make some choices based on what's nearby and go for it

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Alt recipes just give you options; there's really no "better" or "worse" unless you're also constraining the question with stuff like "I want to use as little Caterium as possible," etc.

hushed silo
queen umbra
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Thanks

robust glen
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Guys, I’ve just finished Space Elevator Phase 3 and I want to know if it’s worth mapping all resource nodes on the map, centralizing my base, and doing a major reorganization of my production lines. everything is very spread out and it’s turned into a mess

oblique hollow
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centralization is generally not advised: it performs much worse

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in a literal sense. it makes the game run worse

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further, using the space on the outskirts for some processing / production is just being efficient with space.

queen umbra
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Do I need a lot of aluminium casing

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Or more alclad aluminium sheet?

hushed silo
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alu casings are used for more items and in bigger quantities

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alclad sheet is for belts and with some alts can be avoided, but not entirely

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altho early on u can still get 200/m both quite easly

opaque cedar
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hello, i am new, i have 8 coal plants and a mk1 miner bringing in 120 coal. in theory i should have enough but they consume coal slightly faster than i can supply . mk2 conveyors bring the coal and i split it in 2 repeatedly until i (hope) have a balanced load. does it matter if the length of the splits are uneven (this is what i suspect the problem is)

vapid gorge
opaque cedar
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no, not manifold, simple split into 2 then 4 then 8

vapid gorge
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oh sorry, morning brain, you have done some math wrong then

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or have a mk1 belt somewhere
or clocked the miner wrong

opaque cedar
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hmm, i have 3 water extractors at 100, producing 360 water, but the max pipe capacity is 300. could that be a problem? the pipe is common between the plants but i always haver full water in them when they shutdown

opaque cedar
vapid gorge
half frigate
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Im gonna wait a bit more on it, but if i need almost 1000 concrete per minute, should I stay with 1 freight station or go with 2, im using refineries for wet concrete (i also need to setup a station for iron)

hushed silo
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@vapid gorge im learning new words 🙂🤓

vapid gorge
# hushed silo <@242963947349606400> im learning new words 🙂🤓

While recording a video about experimenting if preparation for Satisfactory 1.0 I came across a new method of creating circles and curves in Satisfactory with foundations, the painted beams and Nudge. As far as I can tell you can go infinitely with this. I went all the way out to a 177 foundation Radius, meaning the circle had a 2.8km diameter!...

▶ Play video
hushed silo
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gonna check it tmrw

queen umbra
unreal venture
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beautiful

queen umbra
unreal venture
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then a whole lot of plutonium

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guess what then

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@queen umbra

queen umbra
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Ha whole lot of fiscionium?

unreal venture
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nuh uh

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a whole lot of overclocked alien power matrix'

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10 to be exact

queen umbra
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You ain't crazy enough for fiscionium?

unreal venture
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bro

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ficsonium

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hell nahhh

dusky dust
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Eh, at that scale Ficsonium wouldn't be awful

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I built up about .5TW of nuclear on my 1.0 save which included Ficsonium processing; still had plenty of SAM headroom left without slooping any RSAM

unreal venture
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idk i looked a bit into ficsonium and it didnt look at favorable

dusky dust
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(Not trying to convince anyone to do Ficsonium who doesn't want to, of course -- I'm aware it's very niche. :)

dusky dust
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If you've got any wiggle room at all on either of those two, it doesn't really make sense

vapid gorge
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yeah ficsonium isn't really meant as a power source

dusky dust
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It's sort of the "well, this is your only option" option. :D

unreal venture
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how much stuff would i need to make like 21,4 plutonium fuel rods into ficsonium

vapid gorge
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I believe more SAM than exists on the map

dusky dust
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Yeah, I think that exceeds SAM

unreal venture
dusky dust
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I don't remember the exact threshhold. Can get a lot more by slooping the RSAM steps, of course

unreal venture
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and i already used 85% for my 50 alien power matrix/min

vapid gorge
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yup.

dusky dust
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Heh, yeah, if you're feeding APAs you've already decided where the SAM's going. :D

vapid gorge
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Just don't burn the plutonium. Use them in drones or something

dusky dust
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Or just let the waste pile up. You can always just slap more ISC grids down later if you need to. :D

unreal venture
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im bruning

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every

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single

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rod

dusky dust
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Heh, yeah, I can never bring myself to sink Plutonium

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If I went to the trouble of making the rods, they're gettin' burnt, darnit.

unreal venture
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u bet

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and 1 chernobyl train is sending it to this little waste island

dusky dust
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Besides, then you've got a little corner of the map where you can go to get a nice "sun"tan. :D

hollow surge
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how much turbofuel does a fuel-powered generator at 100% use per minute

vapid gorge
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!wikisearch fuel powered generator

glad apexBOT
#
Official Satisfactory Wiki

The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...

hollow surge
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is it the "7.5 m3/min"?

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just confirming

vapid gorge
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whatever it says in the chart on the page

hollow surge
dusky dust
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7.5/min certainly sounds right. :D

hollow surge
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oh boy

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time for 60 fuel powered generators

dusky dust
hollow surge
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good point, should probably do that

dusky dust
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I expect fuel gens are one of the more commonly-overclocked non-miner/extractor buildings in the game

hollow surge
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trying to decide if it's worth overclocking and/or somerslooping the turbofuel refineries

dusky dust
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(Also in a 5x5 blueprinter you can fit 4 fuel gens (including their powershards + clock settings!) if you don't mind really tight piping, or 2 fuel gens if you want some more room for the pipes. Blueprint auto-connect can help get them all hooked up, now, too!)

quaint condor
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Also to note, that when overclocked, say to 250% (common), they each will then consume 18.75 /min

vapid gorge
quaint condor
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Do to the extra power needed from slooping

dusky dust
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Eh, wouldn't be that bad, though yeah, it'd technically cut into the net power

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The main thing it'd cost you is the opportunity cost of being able to use the sloops elsewhere instead

vapid gorge
quaint condor
quaint condor
vapid gorge
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I can't imagine 1 refinery outputs so little fuel that doubling the output of power can't overcome 4x a machine cost

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I haven't done the math or anything but just from the vague numbers floating in my brain I would be utterly shocked if you didn't get significantly more power

hushed silo
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idk how bout u but it puzzles me that ppl say quirkwire is as annoying as screws

vapid gorge
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it's weird that people say screws are annoying tbh

hushed silo
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but why quirkwire

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i almost never use it

vapid gorge
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high throughput items and people can't manage them very well

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You can avoid QW with a lot of recipes.

I think ai limiters is the only place you HAVE to use them?

hushed silo
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high speed connectocor too

vapid gorge
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you can cut out HSCs from your production world though iirc

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if you're aiming to make final stages items I think limiters are the only must have QW items

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otherwise you can almost cut out caterium from yoru world entirely

hushed silo
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yea which is weird to me that sometimes i hear oh quirkwire is as bad as screws or smth

vapid gorge
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yeah, people are just bad at managing high throughput items. And that becomes a bit of a mental block and stops them from trying to find solutions

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I think it's called a 'thought stopper' or something. Something that short circuits thinking with an easy explanation

hushed silo
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also true
but my main point is, if u dont like it why use it tired_jace

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like ooooh computer from golden shiny metal

vapid gorge
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I mean computers from only caterium and oil is pretty convenient 😄

hushed silo
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and bam Xk of quirkwire needed

vapid gorge
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and you can still use the thing you dont' like and don't want to think of better ways of managing it

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they just accept it as 'bad' so they don't have to think of a solution

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it's not that they can't manage it better, it's just 'bad' so there's nothing to do

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You see a lot of that sort of 'thought stopping' in politics as well, but it happens everywhere

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basically what propaganda is

hushed silo
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quirkwire propaganda

vapid gorge
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basically. Easier to blame something else than work on the problem

steep hound
dusky dust
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To be fair, the quantity of people complaining about screws, as far as I've seen anyway, far outweighs the amount of people complaining about quickwire. :D

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I don't think I've actually seen too many folks complain about quickwire in here. :P

hushed silo
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it is rare

vapid gorge
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for example making smaller production groups or making the wire right before it's consumed is an easy solution

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it's, however, slightly different from 'normal' ways of things and a lot of people don't like that

steep hound
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that’s a solid way to put it 🫡

vapid gorge
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humans in general don't like it when things don't fit into the boxes that are already in their brains unfortunately.

so they get through most of the tiers w/o doing things that way, suddenly 'new thing bad'

dusky dust
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I BOIL LITERALLY ALL MY FOOD AND I LIKE IT JUST FINE OKAY JEEZE.

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"Boiled Oreos for dessert today, kids!"

hushed silo
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sati but no alts u like

steep hound
vapid gorge
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easier for some than others like most thigns ofc

steep hound
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but the brain can be rewired over time to think in new ways, or doing things you dont like.

vapid gorge
dusky dust
steep hound
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🤣

hushed silo
vapid gorge
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you can run a lot of nuclear generators off just a couple pigs per min

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and SAM ore

hushed silo
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nuclear hog reactor

quaint condor
vapid gorge
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It's been done by someone at least once xD when I mentioned it sometime last year

vapid gorge
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the uranium rod thing anyway, not a whole start to end phase 5 factory

hushed silo
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the design sounds fun ngl

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could u loop infinately things with matter conversion and somerslop?

dusky dust
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But yeah, the cycles are additive; you'll get more material each time through either of the "bottom" or "top" loops

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(I think there's a "shortcut" through the "bottom" loop which loses you material slowly, but you run out of SAM much faster than material)

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(using "top" and "bottom" based on the wiki diagram for the conversions. more-basic materials on the top, more advanced ones on the bottom)

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(ooh, I see the wiki diagram's actually been updated since last I looked at it!)

vapid gorge
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Hmm im trying to use Tools to make a rough idea of a phase 5 factory off just sam and (bio) coal, but it's not using the conversion recipes to use the missing ores

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I'm an idiot, I turned off water

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It doesn't work for warp drives for some reason

vapid gorge
steep hound
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Crazy

dusky dust
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Oh, right, Converter can't get you to Oil

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Must be something which requires Oil in there? Been too long...

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Oh, yeah, Modular Engine. Hard Rubber dependency

vapid gorge
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waiatt whhaat? you can't get oil from converter??

dusky dust
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Yeah, alas

vapid gorge
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wild

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Not that I've ever used the conversion recipes myself xD just surprised

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I guess because it's not 1 element?

dusky dust
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CSS needs to add a Mob Compressor building to compress remains into oil. Literally unplayable otherwise

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I suppose that could just be another Converter recipe

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100 Alien Protein for 1 m³ of oil seems generous

dusky dust
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I suppose in the interests of allowing the machine to remain active at 100% efficiency, we'd have to reduce that Protein count to 50, yeah?

vapid gorge
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ah is that what it stacks to ?

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ssounds like an ok mod if you're really into conversion xD

half frigate
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i wanna build a big main drone port, i only need like 4 drones but i wanna go with a lot more like 10 or 12 and have the excess drones be on standby, can i supply 10 or 12 drones with packaged ionized fuel effectively? or will i need 2 or 3 drone ports for fuel. (the fuel is being packaged on site at my fuel gen base as i'll have about 2400^3m of spare ionized fuel. some of it will also be going to trains, just commenting this as i wanna know if this is efficient or effective at all to do.

dusky dust
vapid gorge
half frigate
#

thanks

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i'll eventually tear down all my drone ports i have and re place them down with better identifying names so my list of ports never gets confusing, gotta come up with a cool name for the big port though

vapid gorge
#

Aero-Drone

half frigate
vapid gorge
#

instead of Aerodrome

half frigate
vapid gorge
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Drionised 😛 ?

half frigate
#

could work

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good pitch

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i also need to setup a drone port for plastic again, i already have 5 cars on my train, i don't imagine 6 would be a good idea

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last plastic port i had was sufficient so i may go with that again, but to choose a spot, hmmmm

half frigate
#

plastic drone setup

fickle skiff
#

hi! im new and gonna start a coal plant, does anyone have a chart or a set up? :0

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
#

these are convenient layouts for beginners and experts alike

fickle skiff
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yippe thank you!

vapid gorge
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and over clock the miners to get more coal 🙂

fickle skiff
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will do!

half frigate
# fickle skiff will do!

If you wanna build en mass build near sulfur as well and make compact coal, theres an area in the far north west of the dune desert with 4-5 coal nodes 1 pure 1 or 2 normal rest impure, there's a normal or pure sulfur node near that location as well. Compact coal has a higher energy value so it takes longer to burn in a coal plant.

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You can power more coal plants from compact coal than standard coal

vapid gorge
half frigate
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I still recommend the far north east of the dune desert

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Side note, petroleum coke, i cant imagine that lasts long in a coal plant lol

stoic hill
#

I sent a picture of my WIP super computer mass production factory. I was wondering what y’all think so far? It’s in screenshots.

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I did the math for it all to make sure nothing was going to waste

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Idk if this was the right channel to ask

frosty owl
frosty owl
stoic hill
#

Oh okay got it thanks👍

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Did you want me to send it on here?

frosty owl
#

🤷‍♂️ up to you, I'm just letting you know you can

stoic hill
#

👍

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I don’t really have any questions about the math. Just wondering what some of yall thought.

vapid gorge
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very straight forward layout. Though you tend to get easier high flow in pipes if you put machines on both sides of hte manifold, using the same junction.

stoic hill
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@vapid gorge Can you explain what you mean by that?

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You mean if I go on both sides it’ll be easier to make sure the get the same amount?

vapid gorge
stoic hill
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Oh I see

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Would pumps help keep that from happening?

vapid gorge
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and this works in most circumstances. I've seen manifolds that were more than 20 machiens on one side have issues still though

stoic hill
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Alright thanks. I haven’t notice any problems with them yet, but I’ll try to pay attention to them to make sure, and I’ll definitely try this method.

vapid gorge
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you won't really notice any issues until the whole thing is up and running 🙂

stoic hill
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It was up and running for a while until the storages filled. Maybe I’m not sure what I’m looking for

vapid gorge
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see how it goes 🙂 you don't always have ot have loops, but it's a common solution to back flow issuse

stoic hill
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K. I’ll try to figure out where I can put them and make it look nice. I don’t know how people make those crazy designs. I enjoy the straight forward look.

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Thanks for the help🙏

formal lynx
#

!wikisearch cg

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

tame pawn
#

how do i pslit 168 and 131 into them ?

wind spade
tame pawn
#

huh

wind spade
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Make group of smelters making 131.25, and another group making 168.75

tame pawn
#

so not this

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merger into spliter into 5 and 5

wind spade
#

you can also just manifold, yeah

tame pawn
#

can i mana fold the 168 and the 131

wind spade
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you can manifold anything (assuming you have fast enough belt)

tame pawn
#

ok got it

tame pawn
wind spade
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well it's 150/168

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so 89.3% production

tame pawn
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ok so the 10 smetlers have to get split inot the construcs what if i overclcok/underclock each side 1 side makes 168 1 makes 131

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that sounds eaiser to me

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i got alot of shards

wind spade
#

that's what I said above - make two groups of smelters

tame pawn
#

ahhh ok

wind spade
#

can even underclock both if you don't want to use shards

tame pawn
#

na i got sshards to uise

tame pawn
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@wind spade 12.5 mod fram

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hopefully

queen umbra
#

I got a pipe sending crude oil from a miner in a computer factory if I put a pipe splitter on it can I send some to another factory will it send 50/50 I don't want to send 50/50

lone jewel
queen umbra
#

Huh how do they work?

lone jewel
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they "just work"

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there's no control over how much goes down each pipe

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which is why it's important to "flood" the pipes before fully turning up any factory

queen umbra
#

So I'm lucking since the beginning because I always assumed if work kinda like a splitter

lone jewel
#

well, like belts, so long as the math is done right, it will generally work out over a few hours, unless you are trying to hit the max flow rate, then other considerations need to be taken

queen umbra
#

Could I just overclock the oil extractor so it's over the consomption so all pipe always full?

agile junco
#

Behold 8820 Quickwire/min

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Been waiting for this all week.

queen umbra
#

So what should I do

wind spade
wind spade
queen umbra
#

Ok I thought there would be a alternative cause it's going to clip and take a lot of space

agile bobcat
#

so ive got 4 layers of plants running this setup - its one 600 pipe of rocket fuel, all the rocket fuel blenders are working and yet I've got some gennys turning off

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And I did leave it until it all filled

queen umbra
#

I have a Factory using oil and I'm going to manifold right in the factory

queen umbra
agile bobcat
#

but rocket fuel is a gas, so I'm confused as to why that would matter

queen umbra
#

You're right

agile junco
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This is making me a little mad.

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Is there a mod that shows average power usage/production?

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13.5GW of water extractors, excuse me!?

tame pawn
#

tell me theres a from of flight or hover elvavavtions anytinghg

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plzzzzzzzzzzzzzzz

wind spade
#

ok I will tell you

wind spade
agile bobcat
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ahhh

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I need a fluid buffer at the top don't I

wind spade
#

no

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never use fluid buffers

agile bobcat
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ah

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aight, I'll loop it then

frail hare
#

Just unlocked compressed coal. is it worth it? Does it make machines produce more or just not get used as quick?

mint coral
#

that all being said ive never used compacted coal as a early step until now and this is my seventh play through. Ivve used the bi product of compacted coal a lot

frail hare
mint coral
#

im still on coal as i work out the math for fuel.

I currently have 32 coal generators working off 4 normal quality coal nodes

frail hare
mint coral
frail hare
#

Obivously i'm not gonna have ALL the machines active at one time but i do worry since im 130mw short

mint coral
# frail hare Cry

..... at the end of my last playthrough i had a terrawatt of power.....

frail hare
mint coral
tame pawn
#

is this the best way i can split a merger into 7

mint coral
# tame pawn is this the best way i can split a merger into 7

generally i use the manifold method.

but if you need a balancer 1 to a splitter. Then that spitter splits 3 times into 3 more splittersthis giuves you 9 lines. you use seven for your machines then merrge the remaining 2 line back to the start of the belts system before the first split

mint coral
tame pawn
#

thxxx

mint coral
#

give me a miute to draw

tame pawn
#

alg

heady condor
#

like this?

#

everything gets 1/9 then

#

7* lmao

mint coral
tame pawn
#

ight ill let u know how it gose

frail hare
#

Never even crossed my mine to merg stuff back on it's self.

#

I just normally leave those lines blank

mint coral
#

with belts anyways

tame pawn
#

yh i got lost

mint coral
tame pawn
#

yh

#

this what i got so far

#

but on the right spliterr

mint coral
#

what are ytou rtrying to make

tame pawn
#

plates

mint coral
#

reinforced?

tame pawn
#

those

mint coral
#

rotors and reinforced plates ya?

tame pawn
#

ye

mint coral
#

im no where need any manifolds but here is a simple setup

#

rotors go into one input reinforced plates into the other. any excess parts go down the linbe to the next machine

tame pawn
#

il try it

#

see how long it takes me

mint coral
#

its a lot simplier then trying to balance the inputs.

#

just make sure you are feeding enough parts into the system in this case you are trying to feed 7 machines so you needs 14 Rotors a minute and 14 reinforced plates per minutes

#

once the first machine is full it will send the over flow orf parts to the next. This process is offten refered to as the Wind up time.

tame pawn
#

dose that work???

mint coral
#

you tell me. is you machine recieving part when it is fed?

tame pawn
#

idk im bout to connect the miner

#

wel now i play leag and wait for the mana fold to do its magic

wind spade
#

Not "mana fold" 😛

tame pawn
#

potato

mint coral
fickle skiff
#

i created a beginner coal generator set up based on the first model, using 2 normal nodes, 1 overclocked 200% and 1 150% with mk 2 belts going into a merger, but the final 2 arent getting enough coal and its been about 30-45 minutes from start up

wind spade
fickle skiff
#

yeah

#

i had to underclock my generators unfortunately

#

so im not getting full power

wind spade
#

then you're not making enough coal or have some lower tier belt somewhere

tame pawn
#

i ahd the same issue i jsut wnt around and upgraded all my betlts to 3

wind spade
#

you only need mk2 for this

#

(but you need to mine 120 coal)

fickle skiff
#

ohh ok so mk 3 belts work?

tame pawn
wind spade
fickle skiff
#

i have mk 3 belts and 120 per min

tame pawn
#

thats what workd for me

fickle skiff
#

sorry mk 2 belts

wind spade
tame pawn
#

im not saying there not

#

i used the same blueprint he posted

#

and my gens wenrt getting coal

#

so i upgraded all belts to 3

#

and now im all good

wind spade
tame pawn
#

mabye ill never know

wind spade
#

well, if it was all mk2, then it would work

tame pawn
#

so check your betls then

#

all of them

fickle skiff
#

it was mk 1 belts right at the beginign of my merger

#

thank you guys :3

tame pawn
#

how do i use bluprints that ig et from some where else

#

trying out a hyper tube

fickle skiff
#

uhm you needa go into the like game save folder

tame pawn
#

i see

#

my worst enemy the folders

fickle skiff
#

win+r > %Localappdata% > Factorygame > saved > Savegame > Blueprints > {your save name}

tame pawn
#

i bet your loved

fickle skiff
#

:D dw i use blueprints from other sources too so its easy to jsut pop in

tame pawn
#

yh i just want to test out the hyper tube ima try to not use the blrurint from others that way i learn the hard way

fickle skiff
#

no me too this is my first serious playthrough thats why im struggling so hard

tame pawn
#

found it

tame pawn
#

this is my first one

wind spade
#

Just paste it in file browser

fickle skiff
tame pawn
#

"C:\Users\fates\AppData\Local\FactoryGame\Saved\SaveGames\blueprints\statisied\Compact Cannon.sbp"

#

ezzzz pz

wind spade
tame pawn
#

not rlly win+r cpy paste

wind spade
fickle skiff
tame pawn
#

^

#

do u have to reset the game to see the print?

fickle skiff
#

thats usually what i do

#

i exit to desktop, pop in the print, then go back in

tame pawn
#

got u

hushed silo
#

load in blueprints for easy acces to not yet unlocked alts hehe

tame pawn
#

what symble do i use to multiply

agile junco
queen umbra
#

This

tame pawn
#

thx

#

got u

tame pawn
#

anyone got a 7 foundry bp?

#

nvm

queen umbra
tame pawn
#

yh all good

#

i am one iwht the manifold

queen umbra
#

Manifold are king

tame pawn
queen umbra
#

You don't like clipping?

tame pawn
#

ive heard its fround appon

#

lmaaoo plus im someone that once i do sometinh lazy i stay that way

mint coral
tame pawn
#

thats y i can never cheat in a game ill never play that game the same

queen umbra
#

Lol I love clipping do you have manufacturer not clipping with those is hard

jagged adder
jagged adder
#

Also why would clipping be frowned upon ?

tame pawn
#

cuz its ugly?

jagged adder
#

Admittedly I feel like this game cares more about whether the job gets done than aesthetics

tame pawn
#

like cliping bets into eachother right we ont he same page?

jagged adder
#

Yes, where they like go through structures

tame pawn
jagged adder
#

This is so true, I got to like, phase 3 in a world and I got SO confused where everything was I had to restart

tame pawn
#

its my first playthru im still on phase 2 and ive kept everytrhing as neat as my new player self can be

jagged adder
#

Do you keep like notes or anything

#

I've heard those can help

tame pawn
#

no

#

ive got a bad memory so i jsut 1 thing at time

#

ive gone of corse on this like 6 times now

jagged adder
#

Son I'm crine

tame pawn
#

that is fucking disgusting

jagged adder
tame pawn
#

pure node

jagged adder
#

Oh that makes sense

tame pawn
#

yhhh

#

y wont it trunt he other way

jagged adder
#

Wdym

#

Oh I think you have to press R

tame pawn
#

i am

jagged adder
#

Scroll wheel ?

tame pawn
#

nope jsut truns the whole thing

jagged adder
#

Wait I think

#

You click and then bring your mouse down and then scroll

tame pawn
#

i figured a way

#

tart from the track

#

start

jagged adder
#

Fair enough

willow harness
#

Hey guys, I've been getting this issue for the past few days. Does anyone know how to fix it?

tame pawn
#

idk anything

willow harness
#

sad

tame pawn
agile junco
# agile junco

@jagged adder this is the equation I was optimizing. It's nonlinear, so Z3 isn't really a good fit. I'm not sure what method is best suited to this problem though.

tame pawn
#

this is gettting walled so i never have to see it

jagged adder
agile junco
jagged adder
#

In my understanding SciPy would only apply if all variables are continuous which they're not

#

If you're okay with Julia then maybe JuMP

#

I'm excluding Pyomo as you mentioned not liking python too much

agile junco
#

I would love an excuse to play with Julia.

digital sequoia
#

is satisfactory tools down?

vapid gorge
tame pawn
#

for the most part

#

still not done tho):

digital sequoia
tame pawn
#

holy fuck the creation ive just finshed

#

10 auutomated wirong and 10 versatile frame incase anone would like to use it

#

the game just told me to take 15 min brake cuz ive been on 6 hours

#

sleep time

cold lintel
#

Damn, I'm over here struggling to build a reinforced iron plate and modular frame set up haha

wind spade
frosty owl
#

Most based answer 😆

median hill
#

I’m attempting to buff up my power grid substantially and I’m running into several issues. I’m using blenders to make diluted fuel so I need heavy oil residue and water; do i go off the cubic meters requirement or the amount per minute? It vexes me profoundly. Second, the fuel I’m producing refuses to flow despite all my outputs of my blenders being full while the inputs for my generators stay mostly empty. I’ve tried setting my clock speeds to 1% to let everything fill up and that hasn’t worked. I’m trying to power 160 generators off 16 refineries and 32 blenders each putting out 100 fuel per minute. The generators take 20 so I thought my math was right but clearly it is not. SOS.

vapid gorge
#

!wikisearch fuel

glad apexBOT
vapid gorge
#

you need 50 hor pm and 100 water pm

median hill
#

I have my refineries overcooked to 250% to put out 100 per minute feeding two blenders for every one refinery

vapid gorge
#

sure that sounds fine. But it sounds like the fuel is back logged, is that correct?

median hill
#

That’s my best guess

vapid gorge
#

overhead images of how you're feeding your gens pls 🙂

#

also how much fuel you doing in each pipe?

median hill
#

I’m doing mk2 pipes which are full

#

I’m doing a manifold with a loop back pipe running from front to back

vapid gorge
#

use photo mode and get a better oveall shot?

#

I wuldn't have multiple connections like that. Just one snakey one

#

with 2 fuel gens feeding off each junction, fewer junctions less back flow

median hill
#

So one long pipeline feeding all my gens on one side?

vapid gorge
#

also if you want less strict piping, split it into 2x 300 flow pipes. They don't care nearly as much

median hill
vapid gorge
#

fair, but try that with the specifics changed

median hill
#

So one long pipe feeding each of my generators on either side of it with an elevated section above the piping to help with flow. 1200 oil pumping into 16 generators presumably piped the same way along with 32 blenders. I know I need valves for the splitting to the 300 but I’m not entirely sure where to put it. Before the manifold of gens? Decrease the flow rate to 300 and let it sit evenly into the gens from there with the fuel?

vapid gorge
#

no valves

#

the 300 flow I was talking about was about specifically merging only 300 into a single pipe and feeding gens like that

#

it gives you more leeway for pipe planning

wind spade
vapid gorge
#

the higher the flow, the most strict you have to be with your pipes

#

that's an immediate save

median hill
vapid gorge
#

sure

spark wren
#

all this work for the water to fluctuate after upgrading to miner mk2..........

#

flow rate is so weird, i thought i understand it but atp i dont even know what can i change

#

i dont use pumps because i wanted it to use minimal energy, but from what i gathered putting all the generators close to my pump lift affects my flow rates

vapid gorge
#

under clock a couple gens on each line to like 50% - let it flood, up clock them

spark wren
#

i tried flooding them up by giving them standbys; they stay on the 6000 for a while, and then fluctuate again

#

my flow rate is messy somehow, sometimes its alright, sometimes it wont reach some gens

vapid gorge
#

my guess is you're edging the headlift

#

put a pump on them. They basically cost nothing

#

oh and get rid of your valves

#

they'll do nothing but hurt

spark wren
#

really?

#

i thought by using them ill stabilize my flow rates, guessed gravitiy might be an issue

#

theyre set to max

vapid gorge
#

no, they don't really stop back flow

#

and the ycan cause flow issues

spark wren
#

oh right

#

once pipes full it causes the flow to bounce

#

i added the loop after testing the valves so maybe removing them will manage without the pumps?? if not ill add them, rip 32 MW

#

no way i sabotaged myself

vapid gorge
#

honestly unless the headlift was an issue a pump shouldn't be needed, but yeah valves will, in general, do nothing, at worst, cause issues

spark wren
#

ye its so weird to me cuz it worked before upgrading

#

i saw a lot of people say to avoid using mk2 pipes but i didnt find any reason why

#

i still have fluctuating but ill try to fill everything with water and see if it stabilizes after leaving it again

vapid gorge
#

yeah flood and see

full pipes are happy pipes, but also full pipes are a good way to trouble shoot things as you'll see where the drains are

spark wren
#

ok nice, if this doesnt break in an hour im calling it a success

spark wren
vapid gorge
#

I don't know why this is , but it is.

#

so it can really stutter production

spark wren
#

"max flow is around half of the set limit"

#

yeah cant wait to work with alumina or whatever utilizes them

vapid gorge
#

so if it's around 1/4 full it'll have about 1/4 flow

vapid gorge
spark wren
#

good lol

vapid gorge
#

just don't use them anywhere

spark wren
#

i knew this would happen, my extractors were sometimes flashing yellow

vapid gorge
#

should balance out

spark wren
#

yea i shd have connected the pipes elsewhere but with this design i dont really have space

#

pumps it is..

vapid gorge
#

I don't see why you don't have space?

spark wren
#

aa no no, i can put pumps easily

#

i was just thinking how connecting the pipes in a different way couldve solved this

#

someone posted this here

#

and i have this

#

was thinking how connecting them in a way that doesnt take all the water in one pipe could have fixed my issue

#

but cant go over bc head lift, and "cant" go under because potential problems and ground

oblique hollow
spark wren
#

dont really have space unless i do them underneath

#

and i smell issues with it

#

going above is not an option bc im edging the head lift

oblique hollow
#

I checked again, since nothing is overclocked and since its only 360/min water, it should be fine as it is

#

The loop near the generators is kinda superfluous but wont hurt

spark wren
#

and yet it fluctuates

oblique hollow
#

Because it probably hasnt stabilized yet

#

But as cobalt mentioned, you can just slap down a pump on every line and then wait

spark wren
#

nah, if i underclock gens so they fill with water, and then set them back to 100%, they use max energy and then go back to fluctuating, during that time water extractors flash yellow sometimes which means somethings wrong with the flow

#

ye pumps definetly fix my problems

spark wren
#

i tried to save 32 megawatts

oblique hollow
#

Dont be stingy

#

You got 6000 MW here

spark wren
spark wren
#

but ye youre right

#

i actually planned the entire grid in a way that uses all my extractor head lift

#

so im just salty it doesnt work anymore

oblique hollow
#

Going near the edge is never good

#

Because the head lift is not just from pipe middle to pipe middle

#

Head lift is needed to fill pipes to the very top

spark wren
#

cant put them lower bc ground, and if they were closer to the lake i wouldnt have space for all the extractors

#

i tested the height and it worked with mk1 stuff

oblique hollow
#

Did you measure the height with beams once?

spark wren
#

i used foundations

#

its somewhat innacurate bc water extractors arent bound to the world grid but i tested if the water goes to the generator

#

and it did

#

this was my first sketch, but when i used mk1 miners i couldve only use 6 gens per row, and with that grid (no pipe loops) everything worked, but i guess that makes sense since i overproduced water, which means i had more pressure

spark wren
#

i will.. but i feel defeated

#

oh i wonder if these would help?

vapid gorge
#

no. It's a headlift issue. Just stop

spark wren
#

its not about making it work its about understanding it

vapid gorge
#

You're at the edge of headlift.
this is bad.

#

there really isn't much more to it

vapid gorge
spark wren
#

i mean ye i cant really see a reason to use them aside from readability, which isnt really needed

#

my "problem" is solved with pumps so

#

i tried to justify what was happening, and if the problem with close head lift is that it "sometimes" is exceeding it (which idk if makes sense) then it could be a potential fix

vapid gorge
#

no, you'd need something that gives more headlift in that case. These do not

spark wren
#

buffers do though but they seem unreliable

vapid gorge
#

buffers reset headlift, and have variable headlift based on how full they are

#

and afaik you need at least enough headlift to the top of the buffer to fill it anyway?

#

so you'll get the same or less headlift on entry

#

so it's impossible to get infinite free headlift by putting buffers in stages

frosty owl
spark wren
#

yee i had my headaches with my first power plant, my design ended up using 3 pumps per 3:8 bc i didnt understand pipes all that well

#

worst issue i had was putting pumps next to curving pipes, it made them disconnect after placing 2 more things

#

i was so confused before i found what was happening

frosty owl
#

Sometimes there's a bit of a wide margin between "it works" and "I know exactly why it works"... Especially so with fluids as you can't see well what they do 😅

spark wren
#

i think the fun in this game is mainly in understanding what youre doing, playing on my solo save after playing with my friend who handled our powerplant

#

pipes scared me

wind spade
frosty owl
#

Yeah, the joy of discovery harmonious_hannah

wind spade
#

but all the reasons to avoid valves 😉

spark wren
#

so true

spark wren
#

i forgot which videos but there were more than 2

#

this also caught my attention but i guess ill ignore it

#

its the valve page

wind spade
wind spade
spark wren
#

i saw this image 2 times before posting my issue, am having regrets edging my head lift so hard lmao

#

using gravity like that is so smart

vapid gorge
#

well it was made to clearly show loops xD

spark wren
#

my tutorial-less aah did horizontal loops</3

vapid gorge
#

horizontal loops are fine

vapid gorge
#

it's probably better to not have bottom loops.

spark wren
#

horizontal works but seeing this jsut makes me wanna rebuild ahah

vapid gorge
opal hill
#

what a reroll on the hard drive lmao

agile junco
wind spade
agile junco
queen umbra
#

I need a design cause I got to place down 177 fuel gen

#

Any clue how?

agile junco
#

Of course fluid dynamics in real life are much more complicated, I'm just saying it would be nice to make full pipes more intuitive imo.

queen umbra
#

Should I do 10/stages?

#

Or I will.ot the build limit

agile junco
#

Shouldn't the junction be full?

oblique hollow
#

It is full

#

The backflow occurs due to a pressure rise

agile junco
#

What would make sense to me is that the junction has losses due to eddies and friction, causing the rate to suffer. But this would be true of any junction, and I'm pretty sure that this game doesn't apply that concept.

oblique hollow
#

Not due to vacant space in the junction

agile junco
#

Aren't both pipes the same area?

oblique hollow
#

Because the devs did something weird with dynamic pressure and in some cases it overpowers hydrostatic pressure

agile junco
#

That's what I thought.

oblique hollow
#

But the thing is its not a bug per se.
Its just "bad mechanic"

agile junco
#

Greeny is trying to claim it's the same in real life. And I'm saying it's a weird satisfactory thing.

oblique hollow
#

Irl there is fluid hammer due to a pressur wave hitting a dead end

agile junco
#

Bug or not is not really my point. I would just love to see it fixed.

oblique hollow
#

And in Satisfactory, backflow usually only happens in cases where real water hammer would also occur

#

Irl, it would lead to pipes clanking or bursting

#

In Satisfactory, we get a pressure wave that causes flow rate changes

agile junco
oblique hollow
#

No it would just rupture the pipe or cause pipes themselves to move around / jolt

#

Its a really steep and sudden spike

#

And it lasts for a short time only

agile junco
#

Also, it's entirely possible to have dampeners inside each machine that consumes the fluid, dramatically reducing this effect.

oblique hollow
#

All a lot of extra work.
Ive already worked out a simple way to resolve this and made a suggestion on the QA site

agile junco
#

Simple is probably better

#

Got a link?

#

Cause I just feel people would enjoy doing fluid work a lot more in this game if they changed this.

oblique hollow
#

You can test it ingame with a mod already

#

Its linked on that post

agile junco
oblique hollow
#

Didnt. Tested for a value that works well.

#

As for the vanilla values: they are in the game header files, with a bit of modding you can read them

agile junco
#

Ah gotcha

#

One day I would like to get into making mods.

#

Just need a simple starter repo to base off of. I would like to avoid unreal editor if possible.

oblique hollow
#

There's contentlib which can edit most simple files via json file patches

#

All you need is a text editor really

#

But it cant do any deeper modding

agile junco
#

Yea no, I need C++

#

Or C# whatever the game mod libraries link with easiest.

#

I won't be building assets anytime soon. So basic stuff like attaching functions to events or maybe making slash commands would be good enough to start.

oblique hollow
#

That will need the full modding environment

#

Which will need UE

agile junco
#

I can probably just link to their headers though I would think.

oblique hollow
#

Asking on the modding discord would be the best bet here

agile junco
#

Oh, you also need to register with epic games to get a custom version of UE, interesting...

#

Yea, one day I'll go down this rabbit hole.

tame pawn
#

which file is it to ti use on satisfactory calculator?

dusky dust
#

The ones in the SaveGames folder (the one you have highlighted

tame pawn
tame pawn
#

now i wait

tame pawn
#

got to upgrade my power soon right

cloud kraken
#

Yes

#

Very much soon

tame pawn
#

this is all i have left to do i dont have anything else unclocked

#

theres jet packs right cuz im feet are tired

cloud kraken
#

Yes, in phase 3 you unlock jetpack

tame pawn
#

blessssss

#

wait

#

phase 3

cloud kraken
#

Yeah

#

When you complete phase 2 you go to phase 3?

tame pawn
cloud kraken
#

Phase 2 sorry

tame pawn
#

oh ok

cloud kraken
#

The tiers/phases confuse me

tame pawn
#

so phase 2 i gt jeetpack not 3

cloud kraken
#

Whenever oil production is I believe, lemme check

tame pawn
#

got u

hushed silo
cloud kraken
#

tier 5

#

so yeah, phase 2

tame pawn
#

ok bless

#

im aslmot there

cloud kraken
#

Im working on completing phase 3 rn

tame pawn
#

oo

cloud kraken
#

aka what ur about to go into

tame pawn
#

yh

#

now im just wating for the stuff to craft

cloud kraken
#

Are you using machines or just your crafting table thing

tame pawn
#

machies ive fully automated

cloud kraken
#

Ok, good

tame pawn
#

hand crafting is a no no

cloud kraken
#

Indeed

#

Do you have smart splitters yet?

tame pawn
#

no

cloud kraken
#

Unlock those when you can, they are very good for coupons

tame pawn
#

yh what ive been doing is ill fill up a storage of a item then add a split intot he sink

#

so i ahve at least 1 storge full

cloud kraken
#

Thats not a bad Idea

tame pawn
cloud kraken
#

Nice

tame pawn
#

modular farmes

cloud kraken
#

God dang

#

How much per minute?

tame pawn
#

smart plating

#

uhh let mec heck

#

12.5 frames

#

13 smart plate

cloud kraken
#

Nice, I have a compact system that gets me like 3.5 modular frames pm

tame pawn
#

niceee

cloud kraken
#

It gets me by, the main thing i've been working on is fuel power

tame pawn
cloud kraken
#

I think my current system gets me about 6k+ power from just fuel gens

tame pawn
#

im on thin ice

cloud kraken
#

No kidding

tame pawn
#

yhhh scrayyy

cloud kraken
#

Do you use any mods?

tame pawn
#

no its my first play thru

#

so iddt want to add mods

cloud kraken
#

Kk

tame pawn
#

on my sec one i might

cloud kraken
#

I recommend smth like extra storage if anything

tame pawn
#

yh something to make life easy

#

bout to blow my opps away

#

lake of doom and despair

tame pawn
#

i assume i need the radar ?

heavy swift
#

I'm sorry to disrupt the flow of conversation but i was wondering if anyone had ever experienced any discrepancies with the prioritisation logic of stations when making timetables?
I've found while even providing the correct logic to the time tables, it won't be interpretted correctly unless I order my stations as the game sees fit, even though the rules I provide can be followed

#

so i had a 3 hour hell where my trains just started taking the wrong route, i didn't change anything

#

they just started ignoring a line

tame pawn
heavy swift
#

its still identical and i dont know why the timetable thinks to skip stations

#

when they're manually accessible, i gave the quickest routes in every intended direction, but it just decided to freeball and turn itself inside out (I'm still using the same schedule, and its working as intended, but i asked the train to imagine it started from a different station, all of a sudden its acting like its qualified to be carrying my materials. Despite the order remaining unchanged)

queen umbra
heavy swift
#

my max is 140kMW and i only make 45kMW lol

#

thanks apg's

queen umbra
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Time to expand

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I'm adding 177 fuel gen rn

heavy swift
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im expanding as we speak

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im on the nuclear tree i won't turn it on until theres no waste

wind spade
heavy swift
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yeah but this is a time they didn't

wind spade
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then most likely you placed some signal or something that made the route impossible to do

wind spade
heavy swift
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the only act that corrected it was say the time table was ordered 12345, i reordered it 51234

wind spade
heavy swift
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it simply would not follow my orders unless i found a starting point it would agree with

cloud kraken
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What is the MW - GW conversion?

wind spade
cloud kraken
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Ah, ok, thanks!

wind spade
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that's the beauty of SI system, every prefix is the same 😉

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and americans still don't want to switch

heavy swift
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woah this metric stuff sure does seem convenient

wind spade
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yeah. The "MW" is already a prefixed unit (the base unit is W, or Watt, so we're doing MegaWatts, aka 1000000 W, or 1000kW)

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but in terms of the game, it's kinda "base unit", so conversion to Watts is not necessary

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next one would be TW (TerraWatts), which is 1000 GW or 1000000 MW

agile junco
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I kinda wish they would convert thousands of MW to GW in game.

agile junco
wind spade
agile junco
wind spade
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(though like half of the software out there does this wrong, so... I get the confusion)

agile junco
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It's partially confusing just because 1024 and 1000 are so similar.

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2^10 ~= 10^3, who woulda thought.

worn spear
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Oh no nevermind, it does mention GiB
Or it mentions "kibibytes" at least in the books
The teachers themselves directly call a megabyte as 1024 kilobytes

agile junco
boreal quail
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hell naw, never recovering that

brazen kayak
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i really just wanna know if im doing this efficiently, the ratios are a little bit off and ammounts feel weird, is there anything im doing weirdly or using a wrong recipe?

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i really dont like pure iron ingots, the ratios on that are utter. disgusting, so im just trying to make everything needed for building larger scale fuel plants off of a single factory

hushed silo
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ratios are imaginary and they can be whatever u want them to be

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plus iron realy is whatever resource so when u need 17.327423987 u can just make 18

brazen kayak
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yeah but im like, super ocd brained so having perfect ammounts really makes my brain feel nice

hushed silo
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93k iron on map

brazen kayak
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hence the iron above being perfect for mk.4 belts

vapid gorge
brazen kayak
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dividing on pure numbers

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what i really want to know though is. is the ammounts im making and recipies im using well. good?

vapid gorge
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up to you

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are they?

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I mean I think the layout is insane, but you like it, you get to choose the numbers too

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You like ratios, I think it's madness
just subjective

brazen kayak
hushed silo
vapid gorge
hushed silo
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the grind is far from over tho

vapid gorge
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but yeah, you choose if you like hte numbers

brazen kayak
vapid gorge
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there is more iron+coal combos on the map than just iron and coal on their own I'm fairly certain. You kinda have to try to find them on their own w/o the other very close by

hushed silo
brazen kayak
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mhm

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its the reason why most of the iron ammounts divive by 480 on whole numbers

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whole even numbers*

wind spade
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whole numbers are kinda pointless to aim for

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only reason is "because I want to"

brazen kayak
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yeah. exactly

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my ocd brain makes it feel like i need whole numbers on belts. having like, 131.32 iron on a belt that can hold 480

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i dunno what it is. it just dosent sit right.

wind spade
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that always happens in the game though

hushed silo
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u are torturing urself with this ngl

brazen kayak
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xD

hushed silo
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in game ofc

brazen kayak
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i mean yeah, i do presume the further i go the more genuine pain it'll be to get pure whole even ratios on an entire factory

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its just a mental thing though

compact plank
vapid gorge
# compact plank

yeah I'm not surprised , you need to manage the elts a bit more cleanly

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first off, how many stops is this train doing? you look like you have like 20 platforms?

compact plank
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It does 4 stops, 3 pick up and 1 drop off. I’m having it going around gathering resources and bringing it to one spot

vapid gorge
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ok the buffers are going to work here because of how you've set them up
though with that many stops you may be going over your throughput anyway

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have 1 dedicated belt fed to a buffer, that has 2 belts to the inputs. That's it

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with 4 stops you probably can't move 1 belt per platform though

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unless the distances between teh stations are very very short

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then, on the delivery side, have 2 belts to a buffer, and 1 belt out

compact plank
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I timed it personally and it’s about 5 min travel time for a loop

vapid gorge
compact plank
vapid gorge
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just slapping things down sometimes can work, but it's not a reliable solution

compact plank
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I can’t have one belt into a single buffer cause 780 isn’t enough

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For the iron at least in the first train station

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I got 840 iron per minute for that area

vapid gorge
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with a 5 minute turn around time , 840pm x 5m is 4200 parts per transport

iirc cars only have 32 slots and ore is 100 per stack, that means it can only care 3200 parts

physically impossible

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"with 4 stops you probably can't move 1 belt per platform though"

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easiest solution would be to have 3 different trains. 1 per stop dropping off their things to their own dedicated station at the drop off point

compact plank
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That’s why the extra 1000 is being put into the platform behind it but why doesn’t that work?

vapid gorge
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no idea, your belts and buffering are a bit of a mess and I can't tell what is going on. But I would absolutely not over flow things to ogher cars

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"easiest solution would be to have 3 different trains. 1 per stop dropping off their things to their own dedicated station at the drop off point"

this would also have the benefit of having much smaller stations at most of your stops

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this is an example of bad buffering, you've only got 1 for each platform from 1 input in a container. I'm not sure what numbers you're going for but I wouldn't put money on this working

compact plank
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I have it like that cause that’s the second stop. The second platform would have an overflow at the second stop. So the overflow is being put into the 3 platform

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The second stop is 480 per minute

vapid gorge
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I guess? but you still have only 1 belt going to each input.

You're doing this is a messy complicated way while not really understanding how it works 🙁

building messy systems is fine if you know what you're doing and know how to trouble shoot things but this isn't the case. Can't tell what you're doing

compact plank
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But you gotta add the 1000 extra being produced at the 1st stop

vapid gorge
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I'm betting you have a ton of issues like that all throughout the system

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at this point it'll be easier to redesign and rebuild most of the system.

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than to try to figure out all the problems

compact plank
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It makes sense in my head but I just can’t really explain it well

vapid gorge
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sense and feasible in the way you have made it are not the same thing

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there's lots of ways to make super awkward systems in this game. I don't recommend them if you really don't know what you're doign

compact plank
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But the issue I have is the train doesn’t fill incomplete stacks which causes me to lose one machine

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Half a stack missing makes me cut out one smelter

vapid gorge
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that's not the main issue with your system. You do no have the throughput. if missing a handful of parts in 1 stack causes your system to die you aren't managing it properly

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you should never ever ever try to push your throughput limit that hard with trains

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always be under the throughput limit for each platform by a good portion to account for margin of error

compact plank
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It doesn’t necessarily cause it to die. It just makes the production of the 2nd platform to be 510 instead of 540

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The first platform is doing 540 with 4 to spare

vapid gorge
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if you aren't getting the parts per min you need, it's dying. It's not functioning properly

versed mango
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Where is the best place to make an adaptative unit Factory?

vapid gorge
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you have a throughput issue. I have pointed out ways to make it simpler, I don't know what else to tell you.

you can make thigns in this game crazy comlicated - up to you to decide how much ou want to deal with it

vapid gorge
# versed mango Where is the best place to make an adaptative unit Factory?

make a plan, change around alt recipes to look at what that changes in your needs, use the map and find a good spot 🙂

like basically everything there is no 'best' unless you're being very specific https://www.satisfactorytools.com/1.0/production?share=wVFBVILG90Zx0fCVrzpc

versed mango
vapid gorge
vapid gorge
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would simplify things a bit

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or cut out oil

versed mango
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Like in making a factory for the copper in a bigger volume than what i need?

compact plank
vapid gorge
versed mango
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realy

vapid gorge
# versed mango realy

or change to Silica Circuit board and Crystal computer and you could cut out oil , which is often a bit inconvenient

vapid gorge
vapid gorge
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uses crystal instead but might be more convenient depending on area?

versed mango
versed mango
vapid gorge
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sure. You could also cut out coal in that plan, but it would consume a fair bit more iron

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in that plan it'd be

iron, copper, quartz, limestone

versed mango
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ok thanks

vapid gorge
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that's just why it's good to plan and scout at the same time 🙂

SFtools, the links I shared, are really good for that because you can tick and untick recipes quickly to see the differences

tame pawn
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WOOOOOOOOOOOOOOOOOO

queen umbra
vapid gorge
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@chilly holly blue is fresh water , red is waste

bottom refs are solution , top are scrap

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@chilly holly just talk in here.
And it depends on how much bauxite you're processing and what recipes

chilly holly
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What is optimal bauxite processing, and assume i dont use alternates

vapid gorge
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ok well these are the ratios for hte various combination of recipes you can do. Base Base is top left

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you can see that in the example 2x refineries running at 100% are using fresh water
1x refinery at 100% uses waste

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that means you clock the fresh water bauxite to use 2/3 of the bauxite, and waste 1/3

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so say you're processing 600 bauxite pm, 400 will use fresh, 200 waste water

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that's the solution for all possible amounts using the recipes you're using

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for simplicity I suggest you process each belt of bauxite individually

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@chilly holly make sense?

chilly holly
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I think so, ill have to try it when i get to that tier again