#math-and-meta

1 messages · Page 356 of 1

digital wing
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Why? Its a mk2 pipe

vapid gorge
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because every input junction is a potential spot for back flow

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with 600 flow pipes it'll likely stutter your fuel production system.

looping it like this solves most back flow issues. (assuming nothing else is wrong)

digital wing
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I see

digital wing
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Do i just use pipe supports

vapid gorge
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that's what I do yes 🙂

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you'd likely need to delete a few sections of pipes along the way to put the stands up initially

digital wing
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I’m just gonna delete it all to fix the manifolds anyway

vapid gorge
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probably a solid idea. Sort out why some of your fuel gens are higher up, and line up the other generators to clean it up

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the higher the flow of pipe you're running the more important it is to keep your pipe systems very tidy

steel acorn
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with pipe manifolds should i keep the pipe tier consistent across the board?

vapid gorge
steel acorn
unique cypress
steel acorn
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tyty

hoary pulsar
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Hello everyone, I'm new to the game, I have a small problem, I just built a coal power plant with 16 central 8 per side powered by 6 pumps that are below in the part below in deep water, the first 6 on each side have no drops with water pressure while the final ones sometimes lose pressure, does anyone have any advice? Do you need a photo?

vapid gorge
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how much water can a mk1 pipe move pm?
how much water are you trying to move through each pipe?

vapid gorge
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and how much are you trying to move?

hoary pulsar
vapid gorge
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not sure what you mean by low charge, do you mean under clock?

hoary pulsar
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360 for side

vapid gorge
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correct. so you need at least 2 pipes for 1 group of 8 right?

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!wikisearch CG

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
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^^^ some simple layouts for coal gens

hoary pulsar
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The most practical solution is to raise the water even on the other side then, right? As in photo two

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And one

vapid gorge
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well nothing you've said so far makes me think your water hasn't gone high enough

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raising pipes doesn't increase throughput

hoary pulsar
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I can't fly yet let me make a platform

vapid gorge
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I would have to see clear images of what you're doing

from overhead would be good

hoary pulsar
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Ps im an idiot I notice now they are 14 generator

vapid gorge
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well if 6 are working fine then height isn't an issue. its just the pipe flow limit you need to work around

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like in the example layouts I shared 🙂

hoary pulsar
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So I need to litte expand

vapid gorge
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well you just need a second pipe coming from the 3 water extractors

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like this

dreamy totem
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Don’t judge too hard pipes are confusing ngl

vapid gorge
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can't see anything wrong at first glance

dreamy totem
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It’s super annoying rn bc my power is shooting up and down

vapid gorge
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how long have you had the system running for?

dreamy totem
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2 days now

vapid gorge
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can you go into photomode and get a better shot of it pls?

dreamy totem
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The last like 6 is cutting on and off as we speak

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Yeah I’ll try

upper ravine
dreamy totem
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I’ve got 8 pumping turbo fuel w 10 gens

formal lynx
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how much fuel does all 20 consume?

upper ravine
vapid gorge
dreamy totem
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It ranges

formal lynx
vapid gorge
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it really shouldn't xD

upper ravine
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Do you have consistent fuel production?

dreamy totem
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Ik that’s the problem

vapid gorge
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how much fuel do those refineries make total

formal lynx
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if they are always on, how much would they consume

vapid gorge
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how much is it supposed to make

dreamy totem
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Making 150 turbo per min

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Into those pipes

upper ravine
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How much turbo does 1 gen burn pm

vapid gorge
dreamy totem
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Clogged as is

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As in*

vapid gorge
dreamy totem
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No

vapid gorge
dreamy totem
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Constantly running

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Well I’m over feeding the gens

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By a lot

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Supposed to be anyways

vapid gorge
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if you were overfeeding the gens, your refineries should be stuttering on and off constantly as they would get clogged

upper ravine
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Then your refineries should be clogged with turbofuel

vapid gorge
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so double check your refineries, are they flickering yellow?

dreamy totem
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No solid green

vapid gorge
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then you've made a big math mistake somewhere

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basic turbo fuel recipe?

dreamy totem
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Each gen should take around 7-8 turbo a min according to online

formal lynx
dreamy totem
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That’s only about 80 fuel max a min

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Yeah that’s what I went off of

formal lynx
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so 150/min for all 20

dreamy totem
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Yeah so math is right on that part

vapid gorge
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please look at the lights and see if they flicker yellow

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stare at them for 30 seconds

dreamy totem
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But they aren’t lol I’ve been staring at them this whole time LOL

formal lynx
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could just click on them and look at the uptime

formal lynx
dreamy totem
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since I’ve built it

formal lynx
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turn off half

dreamy totem
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I’m watching these lights 😂

formal lynx
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let the pipes fill

vapid gorge
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did you under clock your fuel producers?

did you over clock your fuel generators?

dreamy totem
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No neither

vapid gorge
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and you've got 6 fuel refineries hooked up right?

dreamy totem
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I may have found the problem

upper ravine
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lol

formal lynx
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oh?

vapid gorge
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you didn't hook up some of your fuel refineries?

dreamy totem
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No im undercutting on my turbo production

vapid gorge
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you mean under clocking?

dreamy totem
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I’m glad I asked y’all I woulda never noticed this bruh no not under clocking

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I’m not giving it enough fuel

formal lynx
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so you ARENT making 150/min?

dreamy totem
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Nope😭😭

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Supposed to be but it’s starving

formal lynx
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i thought you said you were overproducing 😉

vapid gorge
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yeah there was going to be something weird going on 🙂 after following the pipes/belts for trouble shooting? always check the clocking

dreamy totem
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So what do I do if I’m not supplying enough fuel?

upper ravine
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Fuel for the turbofuel recipe?

dreamy totem
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Yes

upper ravine
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Have less generators

formal lynx
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figure out how many fuel gens your production can support, and remove the rest. or make more fuel

upper ravine
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Make more fuel

dreamy totem
upper ravine
vapid gorge
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I mean, it's less generators or more fuel. You have to pick

dreamy totem
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I actually need more gens soon😭

vapid gorge
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so make more fuel

unique cypress
# dreamy totem Supposed to be but it’s starving

First principle of troubleshooting. Just because the last machines aren't running like they're supposed to, doesn't mean that they're the problem. The problem is always somewhere between machines that are full and machines that are empty

upper ravine
# dreamy totem Yes

Overclocked your crude extractors, add more refineries, increase supply of fuel

formal lynx
dreamy totem
formal lynx
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if you NEED 20 gens, then increase your fuel supply

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it's either or

dreamy totem
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I need more but 20 is fine for now

upper ravine
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Do the math and figure out how much fuel you need to provide for turbofuel production and build to that with more crude & refineries

dreamy totem
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Also if I wanted to put two oil extractors into one pipe would it be better or does the pipes limit that

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Like would mk 1 be valid in that situation?

vapid gorge
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well like belts you have to abide by pipe limits

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so if 2 nodes only make 300 or less? you're fine

upper ravine
dreamy totem
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Gotcha because I also have another 8 packaging turbo fuel

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What I could do is swap like 4 of those over to my gems

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Gens*

upper ravine
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If I were you I would just not package the turbofuel and use that for the gens

dreamy totem
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I wanna have some on the side personally

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But I am considering taking like half of it and putting it into gens

upper ravine
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1 packaging turbofuel will be enough for you to use

dreamy totem
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Got a few to spare😭😭

formal lynx
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i was about to say "why not just takes screenshots bro" then i saw the "RT" next to your hotbar

dreamy totem
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Yep 😭😭

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I could take screenshots but I would have to download it too my phone takes too long

vapid gorge
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it's hard to tell, but in the future, keep your pipes simpler, you've got them going everywhere

dreamy totem
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Idk how to make it simpler yet😭 pipes hurt my brain rn

vapid gorge
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have a group of machines , Point A, and send the fluid to a group of machines, Point B, that exactly needs it in one manifold

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this doesn't look simple 😛

upper ravine
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Its really the same as conveyer manifolds, just have to work with pipe limits

vapid gorge
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fluids have extra rules too. Changes in elevation can murder fluid manifolds, but work fine with belt manifolds

upper ravine
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Figured out why 3 of my coal gens were getting water lol

hoary pulsar
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@vapid gorge FINALY FIXED

vapid gorge
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I'm glad 🙂

hoary pulsar
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1200MW Stable for more than 10m with only one drop for a belt problem

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Now I have to make compact formats to extract the minerals

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32x32

vapid gorge
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compact formats?

hoary pulsar
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Yeah

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I don’t know how this work

digital wing
hoary pulsar
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I see is for one click farm

digital wing
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But when i loaded my save, all the fluids in the pipes broke and the whole system got messed up

vapid gorge
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... are you on console?

digital wing
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ye

hoary pulsar
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Yeah

vapid gorge
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might be a weird glitch 🙁 did it stabalise after a bit?

digital wing
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Oh idk who you were talking to lol

vapid gorge
digital wing
vapid gorge
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it should get back to normal after a few minutes

digital wing
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Is there smth i can do to prevent it from happening

mint girder
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theres one pipe with 300 the rest have 600 in them

vapid gorge
mint girder
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and i just run one pipe to 2 blenders then connect the rest to each other to kinda balance each other out? idk if thats right tho

digital wing
vapid gorge
vapid gorge
hoary pulsar
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To know, I have to leave the blueprint projects in the structure or I can delete it after saving it?

mint girder
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its weird also one side has higher % uptime and the other is like in the 10-30% range

vapid gorge
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ignore efficiency meters, they aren't very useful info

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always avoid interconnecting fluid systems - keep them in their own groups

mint girder
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well yeah but each water extractor can only make 300/min max

vapid gorge
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sure, if you do want to make it 1 to 1 that also works

mint girder
vapid gorge
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depends if that's convenient or not

vapid gorge
digital wing
vapid gorge
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images from over head. Top down view

digital wing
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Oh right

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I mean sure

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But all the gens and pipes were completely full

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I reloaded, and then they werent

vapid gorge
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how much down each pipe again?

digital wing
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600

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They are slowly filling up again

vapid gorge
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yeah you didn't loop it. I wouldn't be surprised if they had started starving before

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replicate the loop exactly

digital wing
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But it is looped

vapid gorge
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I mean if those photos are wrong, ok?

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but you might have looped wrong

digital wing
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The loop can just come from a junction? It has to extend slightly?

vapid gorge
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I'm not sure what you mean xD would need to see how you did it

digital wing
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Where the it loops straight out from the junction

vapid gorge
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yeah looks ok. Under clock a few generators and re flood the system I guess. See if you can stabalise it

digital wing
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Yeh ive just turned them all off

vapid gorge
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clocking a couple to 50% will also do the trick and is much easier 🙂

digital wing
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Idk i just want to be sure that all the pipes fill

steel knot
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How vertical are y’all’s factory design from a logistical standpoint? Like are your supercomputers or turbo motors creating everything from raw materials? Or do you have middle factories for things like heat sinks, crystal oscillators, radio control, etc. I had been thinking of doing the latter…

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Or what’s your rule of thumb for whether to make single purpose production lines? Like for nuclear everything is going to be self contained because that’s mission critical. Having a hard time deciding for project parts

mint girder
shrewd fog
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guys, i need help with setting up rail connection, someone qualified in here to help?

dusky bronze
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what is the problem

wind spade
shrewd fog
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im trying to connect to trains from 2 tracks into one that is connected to station, so 1 train doesn;t bump into another

dusky bronze
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would you be able to send a picture

shrewd fog
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i can hop on a call with screen sharing

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if that helps

wind spade
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no, share images and write here

shrewd fog
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yeez

abstract isle
# steel knot How vertical are y’all’s factory design from a logistical standpoint? Like are y...

In many factory building games I have played before (not well versed in satisfactory, as it only released to console 5 days ago) I have found in my personal experience I preferred vertical designs over horizontal designs - ideally I would think with a game like this you’d want to have the middle ground making the midway crafts with a branch from the top to still retain some items- and same from t2 -> t3 , ect.

wind spade
abstract isle
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Another good alternative is the “bus depot” design in which you produce everything individually in a long horizontal fashion kind’ve like a rail way and less like a platform

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But tis only my second day playing so idk 😭 just my 2 cents based on previous games of this nature

wind spade
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Satisfactory usually plays differently than most factory games

dusky bronze
# shrewd fog

in this situation you'd want to set up something like one of these two

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the first one is if you intend for this part of the track to be the "end" of some part of the rail network

abstract isle
dusky bronze
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the second if you want to expand the track or want to add a station along pre existing track

shrewd fog
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thanks, but i'm more in a struggle of setting block/path signals so my idea that i've built works

dusky bronze
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path signals at the entrance to all intersections, blocks to break up the track however you see is appropriate

shrewd fog
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i'll try, thanks

digital wing
wind spade
digital wing
unique cypress
digital wing
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Yeh yeh, like for instance i want to make a battery factoy, i would want to train over from my rubber/plastic factory so i dont have to bother making it

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I make 1k rubber and plastic a minute

wind spade
digital wing
wind spade
digital wing
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Cuz its getting difficult to make some of the more advanced components without turning the map into conveyor and pipe hell

dawn beacon
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The beauty of this game is greenys way isnt the only way. Run it however you want haha

digital wing
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This pipe is carrying 600 crude oil up, where it splits into 2 mk1 pipes to feed 10 refineries each.
After the pump the flow rate is super low, but before it the flow rate is 600.

Why is this

sand epoch
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Just a guess.. the top part is too far for the pump?

dawn beacon
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Try moving the pump down

digital wing
digital wing
digital wing
unique cypress
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see what it says

dawn beacon
digital wing
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Or after

digital wing
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It worked briefly idk why it stopped

unique cypress
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just because the fluid is moving up doesn't mean the headlift is not exceeded. sometimes the fluid can just go up beyond what it's supposed to

unique cypress
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always put a pump at the lowest point of your system so you can use it as reference

digital wing
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Ok i think that has fixed it

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Do pumps need to be powered to stop backflow

unique cypress
digital wing
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Do the junctions not cause the sloshing

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I dont want it to back up into the machine which is feeding the pipe and cause it to idke

oblique hollow
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hard to say. make sure the pump isnt too high up initially

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more images needed, like where the pipe goes to

wind spade
digital wing
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And you will need to start bringing things to the factory

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No?

wind spade
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Yeah, but not that often. Usually like 1-2 resources as most to ship in

digital wing
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If i make 600 turbo fuel, but dont place enough generators to use it all, will that cause an issue?

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Or do i need to be using all the fuel

wind spade
digital wing
wind spade
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why, if you're not using it?

raven slate
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I think it'll depend on how you've set it up.

Default/Heavy Turbo: As long as your polymer resin products are being sunk/you understand they won't run at full capacity

Blend: I thiiiiink you'd want to have the three oilingredients on independent lines

digital wing
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I meant more power not more fuel

wind spade
raven slate
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But question: Why aren't you placing enough generators for it?

unique cypress
digital wing
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I ran out of space and didnt know where to put them lol

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But i figured it out

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64 overclocked turbofuel gens all working smoothly once all the manifolds fill up

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Touch wood

steel knot
#

How often do you expand a factory vs just making another one in a new place

unique cypress
wind spade
rugged tendon
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My scuffed attempt at using one mining line to make screws, plates, and rods.

wind spade
rugged tendon
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I wish the building holograms/ghosts worked like Factorio where you can place multiple and plan out in advance.

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It seems like here you can only place one hologram.

steel knot
digital wing
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for the fuel that splits into 200 and 66, is it as simple as just using a mk1 pipe with a junction?

crimson moat
wind spade
unique cypress
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but yeah, there really aren't any other good solutions aside from the 2 above

digital wing
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i have 3 pure nodes worth of oil but i cba to do the math so im just making 3 batches like this

unique cypress
digital wing
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oh i did have it disabled

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fuck that is so much more plastic lmao

loud ivy
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how fast do splitters/smart/programmable send items through?

loud ivy
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so they are as fast as the belt connected to them?

crimson moat
#

ye

unique cypress
proven aspen
#

Im making a coal power plant
How do I divide the coal to 15 each node is 60 and I got 3 nodes will I js have split then split again? Best way?

glad apexBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

unique cypress
#

!wikisearch cg

glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

proven aspen
unique cypress
hoary pulsar
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Where is the cave for the quartz here?

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The game is saying I’m over the quartz right now

iron hamlet
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Hello, I only just started playing satisfactory so I would like some advice on how to calculate the required machine set up for certain parts. I’m trying to build a smart plate factory using 270 iron/min. I’m decent at maths so I just need a basic explanation, thanks.

oblique hollow
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usually the strat is to start at the end product, choose an arbitrary amount for it and then work backwars to determine the cost of all the ingredients and repeat that until you arrive at the raw ores.
then you know how much iron ore (and other ores) you need for X/min smart plates.
to consume 270/min iron you would then just divide 270 by the cost for x/min smart plates and then scale the whole production line up or down by the resulting factor

iron hamlet
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So it takes 14 ingots to build one smart plate using the alt recipe for screws, I would divide 270 by 14?

oblique hollow
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14/min iron ingots for 1/min smart plates?

iron hamlet
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I think so

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I am probably wrong though

oblique hollow
#

yeah doesnt seem right

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regardless, we'll go with it for this as an example

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so if you determine that 1/min smart plating really takes 14/min iron ingots , then you just go 270/14 = 19.2857...
so you could scale that production line up by 19.2857x, giving you 19.2857../min Smart plating

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you need to multiply every part of that factory by 19.2857.. naturally.

oblique hollow
#

and yes... thats the other half of it

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working backwards you also need to know what recipes you will use

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as there are optional alternative recipes for parts than can be unlocked

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meaning you can make the same part in different ways

iron hamlet
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I would be using normal recipe for everything but screws

oblique hollow
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then run the math with that for like 1/min smart plating

iron hamlet
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So to get 1 every minute it would take 23.5 iron. Dividing 270 by 23.5 gives roughly 11.5 smart plates.

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I’m using satisfactory tools, but for every item I want to produce it always gives me a real number on machine/resource needed. Wouldn’t this be more difficult to build in game?

wind spade
iron hamlet
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Ok, just one more question and I’ll leave you all alone. The 9 smelters’ outputs need to be split really unevenly here, so how would one achieve that in game?

wind spade
vapid gorge
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or 1 splitter

wind spade
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(or the other way - just use a spliter, it will self-balance anyway)

iron hamlet
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Would this work even with tier 2 belts as the belt speed is not enough to take the output of all 9 smelters. There would be a substantial backlog quite quickly. Having 3 groups doesn’t evenly distribute them to the specification, leading to unequal amounts. So maybe a combination of mergers and splitters to handle overflow?

wind spade
iron hamlet
#

That’s a great idea thanks. Now I just need to find more slugs.

wind spade
#

don't need slugs, you can underclock

iron hamlet
#

Yes but the distribution of the ingots is very uneven. A smelter produced 30/min without any clocking. As I would have 9 smelters I could use 2 (1 of them underclocked) to make 58, but the other 2 groups would need either 4 smelters each or 3 smelters with one being overclocked. I would prefer not going over 9 smelters.

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Anyways I’ll figure it out later. Thanks to all of you for the help, it’s very appreciated.

opaque token
#

man im going for a 5/m ballistic + some others build
im not even halfway through calculating and i already need 3k copper ingots and like 300 dark matter crystals

vapid gorge
#

what happens when one side gets full?

steel knot
#

Do yall move aluminum ingots? Or bring copper to the red forest and export aluminum products from there?

vapid gorge
#

both are fine choices.

it'll depend what you'r doing and where afterwards

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for me?
going up the tiers - bring intos to a more central area

sandbox mode after unlocking everything?
I tend to bring a bunch of stuff to my bauxite processing

rugged tendon
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Would it be efficient to feed one miner into three smelters with a splitter or does it depend on what you're doing?

dusky bronze
#

the miner will only produce a set number of resources

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so you'll want the smelters to cover however many resources its producing (you can check how much of something it will eat after you've selected the recipe in the machine)

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and thats sort of how the whole game works out

steel knot
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im looking at Hornslet's world rail system. it's right-hand drive, right? I thought T intersections get Block/Path for each entry/exit, not path block block

vapid gorge
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you'd have to ask them.

dusky bronze
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If I had to guess the extra block is there just to keep it running a little smoother (intersection block clears faster)

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But I don’t think it would make that much of a difference

steel knot
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oh the extra block i figured was just for wiggle room, but i always say block/path instead of path/block

uneven void
#

why doe s my train say that my next station is unreachable when it is

vapid gorge
vapid gorge
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its jsut the most common rookie mistake 🙂

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most peopel probably do it at teh start

uneven void
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i didnt see the sign cus the building was blocking it from my pov

steel knot
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ahh i had it backwards. it is path on the way in block on the way out

uneven void
#

whats is a good way to make curvier roads for train paths

uneven void
steel knot
#

foundations curving is a different animal

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there's another method with a beam

rugged tendon
#

I'm just screwing around now. Have a miner going into two smelters, each going into a constructor for plates and rods. The rod line splits into two lanes for storage and for producing screws.

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Thinking about adding assemblers to make reinforced plates and motors.

steel knot
# uneven void and having the foundation curve like this

https://www.youtube.com/watch?v=i5qnl0PzkXE&list=PLxJlMoaL5HmSE62lk-AGtC_E4DPK62vmb&index=6 this was the one i was thinking of. really nice curves with this one

Another curve video where I show two ways to make ramped curves and a new smoother curve method.

Note: I have tried blueprinting this, but they do not snap correctly

Music by Me (DC_Wan)
twitch.tv/dc_wan

▶ Play video
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that said, since the auto snap update, i just use auto join on a 2x BP an get curvey elevated rails

uneven void
#

i found avideo using the catwalk intersection and it works really well

steel knot
#

yeah that's the first one i linked

uneven void
#

oh it shows that

vapid gorge
#

@grave timber that shot coudl work - how much total HOR are you making in that system?

grave timber
#

wdym shot could work?

vapid gorge
rugged tendon
#

I don't know why but having only one smelter causes the miner and smelter to fill up to capacity and my brain goes "I don't like that".

vapid gorge
grave timber
#

but it like what context... i dont get it lol... anyways im making 800 HOR

vapid gorge
#

While this could work, as no point needs to move more than 600 fluid pm,

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you're better off creating 2 completely split systems.

so like 2x 400 pipes

grave timber
#

and I just realized since u asked I actually im making more HOR than I need 200 pm more...

grave timber
vapid gorge
grave timber
#

this right?

vapid gorge
grave timber
#

ah I see

vapid gorge
#

there's lots of ways to do pipes
some ways are just a lot easier to manage than others

#

also more and less reliable than other methods

grave timber
#

it should be fine though until I upgrade into dilute/turbo power

vapid gorge
#

if the this flows fine? sure

#

I just always suggest to people the simpler more reliable options

grave timber
#

but the more stable and reliable one is just having one main pipe that flows to all refinery right?

vapid gorge
#

2 pipes

#

each with 400 in them

#

not connected in any way

grave timber
#

oooh right

#

I see what u mean yeah

vapid gorge
#

like what you're doing can totally work - it can just be a bit more fiddly overall

viral sparrow
#

pipeline junctions and pipes are not the same as splitter/merger and belts

grave timber
viral sparrow
vapid gorge
#

fluids are bi directional, so junctions can have situations where they create back flow

grave timber
#

ah I see thank you for simplifying.

vapid gorge
#

a belt splitter/merger will never back flow

viral sparrow
#

plus junctions are both a splitter and merger in a sense

grave timber
#

I see thank u

vapid gorge
#

it's the main reason why keeping pipe systems as seperate and simple as possible saves a lot of effort

grave timber
#

right right

#

I'll check up on my pipes here and there thanks

weak zodiac
#

Can anyone help
I have 6 pure iron nodes with mark 2 miners on
Im not a fan of load balancing
Is there a way i can put all 6 nodes to make on 1 line of belts

#

Or would i have to still split onto 2 belts

#

I have mark 4 belts and loads of power shards

wind spade
weak zodiac
#

I want to keep it together

unique cypress
vapid gorge
wind spade
weak zodiac
#

Appreciate the help guys

unique cypress
#

Especially if you use something that isn't a balancer but works well enough as one

quasi whale
#

Would using copper alloy ingot and iron alloy ingot in the same line be worth

deft lichen
#

absolutely

#

cuts down both the ore cost and machine count

unique cypress
steel knot
#

Anyone ever design a bunch of factories with alt recipes to “not use too much X, because I’ll need it!” And end up never using X anywhere

#

For me it’s caterium at the moment. Started minimizing caterium needs early and now I’m like “well if I have to set up caterium just for this, I’ll pick an alt”

wooden plaza
# steel knot Anyone ever design a bunch of factories with alt recipes to “not use too much X,...

idk if this is applicable, but I have a bad habit of splitting literally all parts-production into "belt that goes forward into producing other parts" and "belt that goes into a nearby storage container with no output belt, in case I need to build something", and then those storage containers end up being full of unused parts...

this bad habit extends to EVERYTHING, even stuff that isn't needed in building, like screws, which leads me to produce very few reinforced plates because most screws are in a storage somewhere...

uneven void
#

how does a push pull train work

unique cypress
wind spade
knotty hornet
wind spade
#

push pull has nothing to do with train infrastructure tho 🤔 the only thing that changes is not needing to put stations on loops

knotty hornet
#

"Has nothing to do with train infrastructre"
-cites a piece of train infrastructure that it removes-

wind spade
#

I'd hardly call small rail section at station "spending your whole life building rail infrastructure"

unique cypress
wind spade
#

here I have push-pull with normal rails and normal trains with bi-di rails

steel knot
crimson moat
steel knot
#

First playthrough I had a bunch of stashed bins and then fell into the bad habit of hand feeding project parts. So I never really worked out appropriate logistics on phase 5

#

I had some but when they failed I just did it myself

knotty hornet
echo flame
#

What the best ALT recipe for steel making?

#

Trying to maximize overall steel ingot output for less ore's if possible and I haven't looked at all the alt recipes

wind spade
wind spade
echo flame
#

Coal

#

I only have 1 pure node in a somewhat respectable distance

wind spade
#

though I'd just recommend looking at the options yourself, it's very rarely about a single recipe, usually you have to look at the entire tree because most of "advantages" you get from alt recipes is gained by combining them together in various ways

shadow sinew
#

After getting nuclear power what do you do with heavy oil? Still burn it for power?

wind spade
shadow sinew
wind spade
unique cypress
shadow sinew
#

And I don't see how to make more rubber from them

shadow sinew
elfin sky
#

Going to try to max out an oil node for power production, using the diluted fuel recipe. If my math is right, with a maxed out pure node making 600 oil a minute, I'll need 20 refineries making HOR, 16 Blenders to turn it into fuel, 22 Refineries making Turbofuel, and 177 Fuel Generators to use all the turbofuel, making about 44k power. Does that math sound about right? Using a spreadsheet I made based on numbers provided by the machines themselves

wind spade
shadow sinew
wind spade
echo flame
unique cypress
wind spade
wind spade
#

there's also compacted steel, which uses sulfur and coal, that also saves coal

elfin sky
wind spade
elfin sky
#

oh nice! I did try that one and I couldn't figure it out. But it was also 2AM and I was tired lmao

wind spade
elfin sky
#

For sure! I'll play with it. Thanks!

echo flame
#

Also out of curiosity say I have like... 6 different iron ore nodes what the most effective way I can distribute that across like idk 20 smthn machines be it foundry's or smelters is there a better method than manifolds? Cause I feel like manifolds are limited simply by conveyor belt speed

wind spade
echo flame
unique cypress
echo flame
digital wing
#

If i need to move more than 4 freight train carts, do i just add another locomotive to the train

#

Like at the front ?

unique cypress
dusky dust
unique cypress
digital wing
#

Can i make it so trains loading from the same station pick up from different carts?

#

Like train A takes the front 2 and train b takes the back 2

sturdy sage
#

What is with diamonds taking 600 coal per minute you can’t even overclock it to 250% because that’s 1500 a minute and we don’t even have conveyor belts that go that fast

dusky dust
sturdy sage
#

Why!? that drives me nuts. I had a perfect factory set up and one recipe just ruined it.

#

I guess it’s time to start using alternate recipes 😔

dusky dust
#

Limits gonna limit.

#

Would you prefer it if they made the recipe worse just so that you could overclock it to 250%?

uneven void
digital wing
#

For me they dont always auto connect if im using a blueprint

uneven void
digital wing
#

I’m doing one now ill lyk if it works

uneven void
digital wing
uneven void
#

U sure?

digital wing
#

Yes

#

Otherwise it has nowhere to path to

elfin sky
#

If I need 1000 of something, is it better to make 42 machines to make it or 18 overlocked ones?

knotty hornet
elfin sky
#

These machines are the beginning stages of making the power

#

Need to see the power draw difference I guess

sturdy sage
digital wing
#

I’m so baffled about where to put the signals its my first time. There is one train going both ways on the straight track, and then theres another train which uses the same track but then splits off and rejoins

dusky dust
digital wing
#

What do you do

dusky dust
#

Then again, I played the game throughout 6 major updates where mk3 miners couldn't be usefully overclocked to 250%, and that never bothered me either

#

I don't mind working within the limits of a problem I'm working to solve. :)

dusky dust
#

There are certainly situations in which you could probably get away with having a single-rail segment like that, but IMO it's just not worth the bother

digital wing
elfin sky
#

Damn the OC'd machines, even though there's only 18 of them, use almost 200 more power than the 42 non-OC'd machines.

dusky dust
#

If you've got multiple trains on your network, dual rail is kind of a must

digital wing
#

But i dont intend on it now, this is my only train line

dusky dust
#

Mostly this highlights the wisdom in testing things on the small scale before committing to 5km of rail in the first place. :)

#

If I had a nickel for every time I've seen someone make fundamental design mistakes on map-spanning rail networks, etc...

digital wing
#

I mean the 5km is still being used by another train

dusky dust
#

In terms of how signals work, though:

  1. When you're starting out, ignore Path Signals. You'll want them eventually but they're a distraction a the moment.
  2. Signals divide your rail up into "blocks." Only one train is allowed in a block at one time.
  3. With a block/path signal buildable selected, the game will colorize rail so that it shows you what the current blocks are
#

So: enclose all intersections with block signals (so that the entire intersection is one big block), and then have block signals every 200-300m on the "straightaways"

wanton hawk
dusky dust
#

And place a signal right on the entrance+exit of each train station (so that the station itself is one self-contained block)

wanton hawk
#

Unless those are 2 single tracks into one

digital wing
digital wing
wanton hawk
# digital wing Yes

Search for "docs.ficsit.app signals" there are pretty self explanatory pictures for signals. That being said you are going to need one way tracks at some point to let other trains pass. That's where the signals will go. You don't need signals for a single train

wind spade
wanton hawk
#

Oh sure, but he could always add passing loops

wind spade
wanton hawk
#

Honestly don't know if I'd personally use single track for more than a train or for going in and out of stations where looping around is too complicated.

wind spade
#

@unkempt wharf please do not ask in channels where we can't reply

also, here's a link for message about which recipe to pick: #math-and-meta message

unkempt wharf
#

alr my fault

digital wing
#

Ive made the intersection, but is there a way to make it so 2 trains can drive on the yellow bits of the track at the same time ?

#

The yellow is the dual rail on the far left

wanton hawk
#

You'll need to test it but if you mean one on each track that should work

digital wing
wanton hawk
digital wing
wanton hawk
#

Yes, not too close as trains will slow down to check the following segment

digital wing
#

And if they’re too far?

dusky dust
wanton hawk
#

Trains only know what's on the segment ahead, but if they see the next segment is too short they will slow down so that when they get to that segment and there's a train on the next they can stop in time

dusky dust
#

If you ever have a train going one way and another train coming the other way, they'll deadlock

wanton hawk
digital wing
#

Thank you flx

#

Supercomputers are such a pain

wanton hawk
#

I usually do one block every 3 full blueprint autoconnect lengths for long distances

digital wing
#

I thought hmf was annoying lmao

digital wing
#

Do you know why that might be

wanton hawk
#

🤷‍♂️

wanton hawk
digital wing
#

Unless you mean the frame foundations?

wind spade
digital wing
#

Aluminium was pretty easy but i need so much of it for other stuff lol

wanton hawk
#

I just setup floating foundations at a level bellow my blueprint tracks. See where I want to run my track then delete once track is setup

#

Then a second and 3rd blueprint under the frames holding the track

uneven void
loud ivy
#

do belts move at the speed of the input if its lower than its transport speed?

wind spade
#

belts move at constant speed

loud ivy
#

for example.. a machine is outputting 50 per minute.. belt speed is 270

wind spade
#

per minute values are just averages shown to player, but game doesn't really count with those

loud ivy
#

so then we should see a visual distinction in a mk1 belt connected to the machine and a mk 3?

steel knot
#

I’m on session 4 of procrastinating project parts by working on infrastructure

wind spade
#

mk3 belt moving 50/min will have bigger gaps between items (or batches) than mk1

deft lichen
#

as of 1.0 if you connect a faster belt directly to a slower belt, it will slow down the animation to match the slowest belt

#

which is really stupid because it makes it harder to diagnose

steel knot
#

Does a variable importance pipe junction work with a shared source pipe but stacked one on top of another? I want to make an alumina tower with water recycling

vapid gorge
#

wdym 'shared source pipe'?

wind spade
steel knot
#

Like I want to pass a pipe from layer to layer instead of individually feeding

#

Yeah I figured

vapid gorge
wind spade
uneven void
#

cus i cant figure it out idk if im stupid or what

wind spade
#

again, wdym "work"? what's the problem?

uneven void
#

its says next stop is unreachable

wind spade
#

can you drive there manually?

uneven void
#

yes

wind spade
#

can the leading locomotive dock into the station?

#

meaning can it go forward and dock?

uneven void
#

when im at the end it shows the option dock

wind spade
#

and the leading locomotive is on top of the station?

uneven void
#

which one cus there is 2

wind spade
#

leading one

#

the one that is driving

#

"front" one

uneven void
#

yh let me go double check rq

uneven void
wind spade
#

you have station in both ends?

vapid gorge
low wasp
#

Hi question what is the item that gives more points in the game?

uneven void
#

and u to greeny

vapid gorge
glad apexBOT
#
Official Satisfactory Wiki

The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it and converting them into points based on their value or complexity. These points are used to print the aforementioned Coupons, with each successive Coupon requiring more...

vapid gorge
bright belfry
#

Anyone have like a chart or good ratios to mass produce adaptive control units?

vapid gorge
vapid gorge
bright belfry
#

such a time saver

vapid gorge
# bright belfry TY SOOO MUCH\

no sweat. That planner takes a little bit of practice and know how but is very worth the time and effort to learn it

I also recommend swaping recipes in and out. That plan only uses base ones and you could simplify it quite a bit for your personal needs

bright belfry
#

k ty

steel knot
#

what are the units on the fuel consumption here? 8 of whatever i'm feeding? as in 8 tanks of rocket fuel for a 2km (4km round) trip?

prime forge
vapid gorge
# prime forge

oof ok you have 2 pipes coming in, how much fuel in each?

gray flower
#

Reason why i let the machines stress test for a while to see what is the problem

prime forge
#

uhh 600 in one, 200 in the other

#

xd

vapid gorge
#

2?

#

200?

#

ok so just a quick fluids thing - if you want more leeway in how yo ubuild your pipes? keep the flow lower

in this example I'd make 2 pipes of 400

#

and feed that each to a single line of machines that need exactly 400

#

second thing, you've got one of hte pipes branch and them have elevation changes climbing above the gens and dropping down again. Avoid branches like that
Feed pipes from pont A to point B

prime forge
vapid gorge
#

yes. All water towers do is give headlift and headlift doesn't solve that sort of thing

prime forge
# prime forge

Originally I had just one long main pipe down the middle connected to all 18 with one pipe at each end, the 200 and 600, but still didn’t work , you figure splitting them into 2 400 pipes that feed 2 sections of 9 instead?

vapid gorge
#

yeah merging systems isn't a good option

hence
"Feed pipes from pont A to point B"

#

in general you really benefit from keeping any system completely seperate and clocked.
this is doubly true for fluids

#

easier to plan and a hell of a lot easier to trouble shoot

prime forge
vapid gorge
#

doesn't matter.
Water towers solving flow issues is a superstition people spread on reddit and youtube

prime forge
vapid gorge
#

it's a super stition. It often doesn't hurt anything. But it sure as hell doesn't solve it

#

your issue at the moment will be here

#

you split a manifold into 2 section and then the fluids go up. You really don't want to branch manifolds like that or have elevation changes like that

#

I'm not saying it's impossible to do that, but there's ways of managing it

#

much easier making 2x400 pipes though

prime forge
#

So just merge them , split , valve to 400 each n test

vapid gorge
#

absolutely not
again - don't merge systems

#

clock your machines so that you group the fluid at the start with what you need

prime forge
#

Well one system only makes 200 , I can’t make it make 400 and make the other make less , idk

vapid gorge
#

take 200 from the other system then. Link it to the other 200. make that your Point A

prime forge
vapid gorge
prime forge
#

Mans speaking gibberish

charred gulch
#

If I butt two lifts up against each other like this, will they connect without a belt or do they need space between to build a belt?

vapid gorge
vapid gorge
knotty hornet
#

And if you're unsure, just belt some stuff through and check with your dismantle gun where the item flow stops.

gray flower
#

Reason why i stress test my all of it when i am building

prime forge
#

So far this is working

gray flower
#

I say let it run 100% and figure out the problems 🙂

vapid gorge
#

gl with it

gray flower
#

right cobalt let it run 100% and let it test run 🙂

prime forge
#

It’s slowly dying 🤣 who woulda guessed

gray flower
#

are the rescoures in going good etc etc 🙂

prime forge
#

Lmfao the passive aggressive smiles are killing me 😂 NO it’s going GREAT not just good

gray flower
#

let it run 100% aka stress testing the factory for power to see then if problems come fix them

knotty hornet
#

that looks like too many gens for a mk1 pipe

#

assuming no overclocking, you can only fit 15 gens on one pipe

vapid gorge
#

show me where you're making fuel

knotty hornet
#

oh nvm, i see the split

prime forge
#

I got 2 lines but it’s simple as math ain’t mathing

gray flower
#

how much per

prime forge
#

10 machines clocked to want 400 fuel per min , I pipe 400 fuel , and only 6/10 get fuel

#

Math is failing me

knotty hornet
#

you are only piping 300, cuz mk1

prime forge
#

They’re mk2

knotty hornet
#

you know what

#

just ignore me

#

i can't see for shit

prime forge
#

40x10=400, pipe holds 600, it’s being fed 420 for good measure, and it still can’t feed the 10 machines

vapid gorge
prime forge
#

I don’t see how that’s relevant but ,

vapid gorge
#

because as mentioned, you'd be better off having 400 flow pipes initially without connecting things up

#

happy to help but need the basics of what is actually going on

vapid gorge
#

why not just paste the images directly in chat?

prime forge
#

It’s that or phone pic lmfao my keyboards broken I can’t use like half my function keys n shit

vapid gorge
#

ok is this the 200 fuel being produced or 600?

prime forge
#

That’s 600

vapid gorge
#

ok what you want to do here is merge 400 fuel pm into one pipe, and 200 into another pipe

#

you may need to clock machines properly for that

limpid rain
#

At what point is it worth making use of the starter vehicles? Ive just got my first coal generator setup going last night, and im moving the coal around 600m from two different directions to my nearest water source

vapid gorge
#

manually?

limpid rain
#

really really big belts that look like shit all over the place

vapid gorge
#

well, a simpler solution would be to find coal next to water. I'd say at least 80-90% of coal is right next to a good water source

#

using vehicles for logistics is totally doable but yo udo have to plan around them and they have a learning curve. It's probably not something I would stress about early on

limpid rain
#

Right, so moving the generator kek

vapid gorge
limpid rain
#

Relatively speaking, how close is "nearby"? Because I have a single coal deposit and very small water source at my starting point, and the next nearest one is 800ish meters from my base, 600m from my current coal generators

vapid gorge
#

depends which zone and where you're at. usually not more than 1km

limpid rain
#

Oh damn lol. Uh I took the first option, idk what it was called, just said "ideal for new players"

vapid gorge
#

grassy fields

limpid rain
vapid gorge
#

head north north west, you'll find a lake after a cliff

limpid rain
#

oh yeah ive seen that

vapid gorge
#

about there

zenith sinew
#

Damn, I was up in the chatlogs 🙁

elfin sky
#

if I have really long pipes, do I need pumps every now and again to keep the liquid flowing?

#

ahh maybe I need to close the loop

vapid gorge
#

pumps only raise headlift, so if you have to pump it high, you'll need pumps

elfin sky
#

nah this is justs lateral. I just noticed the machines at the furthest end are struggling even though theres enough mathmatically to provide each machine with what it needs

limpid rain
# vapid gorge about there

Would it be worth moving/relocating/building a whole new base there?

My current base is kinda just me constantly expanding as I needed more space to make things, building off the tutorial assignments

vapid gorge
limpid rain
elfin sky
vapid gorge
#

ah sorry, yeah.

elfin sky
vapid gorge
#

lateral pipe flow doesn't need a pump

#

but doing long pipes often cause issues because it's hard to tell where you need the headlift

limpid rain
#

Really? Interesting. I had assumed dead ends would just fill with water and no longer be a concern?

elfin sky
#

fortunately with water I'm good since I made a tower - the pipes are all charged as long as I dont need to go above it

vapid gorge
elfin sky
vapid gorge
#

fluids slosh for various reasons.

limpid rain
vapid gorge
#

as in you only need to raise the fluids 10m? yeah 1 pump covers it.

#

technically all machines have a natural head lift of 10m but you don't want to push things to the edge

opaque token
#

guys
60 ballistic warps /min
possible or nah

vapid gorge
#

try putting it in a planner

opaque token
#

1200 superposition oscillators

#

2400 dark matter crystals

#

DAMN

opaque token
limpid rain
opaque token
#

dunno on console tho
whatever photo mode is then you'll figure it out yourself

opaque token
#

its taking a while huh

vapid gorge
limpid rain
#

Ty. I havent condensed it and made it clean yet because I havent even gotten it working properly 😂

Other than "ugly noob setup, why not organized", I have 3 water extractors feeding an array of holding tanks, running 2 lines to 8 coal genes. At the starter point of the 2 lines, where they break from the holding array, I have 300m/min of flow. By the time it gets to the farthest coal gene, im getting 17-32, varying flow

#

Hard to see, but there is a single pump on each of those two lines, the headlift is less than 12m on both

vapid gorge
opaque token
vapid gorge
# opaque token ?

you said it's taking a long time to load? I've never heard of a planner other than modeler take ages

opaque token
#

my pc's crap too tho

#

530K MW needed

vapid gorge
limpid rain
# vapid gorge well you figured out the image thing 🙂 yeah simplify your pipes

I want to, but I need to understand how flow works in this game, because if it worked the way I would expect, I wouldnt be having flow issues.

I assumed I would have 2 lines of 300m/min, feeding 4 genes each, leaving me with tons of flow to spare. In practice, it feels like each pipe junction is halving the flow i push through it

vapid gorge
limpid rain
#

Happy to follow advice, I just also want to know why so Im not in here every other day

vapid gorge
limpid rain
#

Oh... that sucks

vapid gorge
#

as for why the loop? you technically don't need to connect the centre in this case

vapid gorge
#

they're essentially just fat sections of pipes that have weird flow

#

Buffers do have uses, but very few

opaque token
#

remember - you don't need buffers if there isn't anything that requires it

elfin sky
#

Im also learning that while creating 44k power from a single node of oil is possible on paper, in practice its not as easy

opaque token
#

if you have constant 60/m consumption and 60/m production then you're golden without it

#

ayy thanks cobalt

limpid rain
opaque token
#

but

#

why store the node

vapid gorge
opaque token
#

storing the final product? sure, but the node?

limpid rain
vapid gorge
#

same with ingots.

limpid rain
#

I know that logically. But goblin brain say collect 😂 Apparently not with fluids, and someday Ill stop doing it with solid materials too, probably

vapid gorge
#

I mean you do you, it's not impossible to have random buffers , if you put a powered pump going into the buffer, and a powered pump directly after wards? it probably won't kill your system

limpid rain
#

It just gives me a spot where I can go "ah shit, I ned 30 iron because im a dumbass... oh wait here's 3 storage crates... lemme just grab some of that and fix my own problem"

vapid gorge
#

you'd probably need a pump between every buffer if you put them in series but I really wouldn't do that

opaque token
limpid rain
#

Is that not putting them right after the buffers? 😂

opaque token
#

100% bauxite, coal, and sam is not it

vapid gorge
#

no because it's not on every input or output

limpid rain
#

oh you meant literally

vapid gorge
#

yes

opaque token
limpid rain
#

Aight so the simple solution here is just to cull the entire resevoire concept and run some straight simple pipes?

opaque token
#

overshooting final boss

vapid gorge
#

and it would probably work ok.
I wouldn't guarantee it though

opaque token
#

also can you sink shards actually

vapid gorge
glad apexBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

vapid gorge
#

these are convenient beginner coal layouts. You'res is basically the 3rd example

#

works fine, I recommend you make groups of 8

opaque token
#

anyone had the power graph of machines?

limpid rain
#

Originally my goal was the first example, and im happy to return to that, Ive just been plagued by flow issues and ended up at the 3rd one troubleshooting

opaque token
#

like the clock to power usage ratio

knotty hornet
opaque token
vapid gorge
knotty hornet
#

where P is original power consumption, and C is clock speed as a decimal between 0 and 2,5

vapid gorge
knotty hornet
#

set P to whatever you want

limpid rain
#

Welp, on the plus side, im about to get hella resources refunded

elfin sky
opaque token
#

wait no

#

hell am i talking about
idk

knotty hornet
#

what exactly are you calculating?

elfin sky
#

I think I may end up needing to shorten the pipes if I do this method and create cells. These really long pipes don’t seem to want to play nice.

opaque token
#

how much more power would machines use

#

but i messed it up so bad i dont even care abt it anymore

knotty hornet
#

obviously 😒 can you be more specific

opaque token
#

wanted to see how much 300-something assemblers would increase the power usage

#

w/ max oc compared to 100%

knotty hornet
limpid rain
#

What the actual fuck. Thats before and after the bend,less than 50cm apart

limpid rain
#

wdym gravity? I have a pump, and its less than 20m in height?

#

It pushed it right to the top of the pipe, and then as soon as the pipe turns downward, instantly 0 flow

opaque token
#

wait zoom out a bit

limpid rain
#

The pipe in question. There is a pump on the right, back near the tanks, and then where it bends over the edge of the hill is where I lose 100% of flow

#

And yes, I have decoupled the pipes from the tanks, its just 1 big looping line now with 3 water lines feeding at 120m/min each

knotty hornet
opaque token
limpid rain
#

flow is going the other way for me

opaque token
#

so its going C -> A?

limpid rain
#

Yes

opaque token
#

maybe a machine is consuming the water

limpid rain
#

Theres no machine between the pump and the loss of flow, you can see the whole line above

opaque token
#

huh.....

limpid rain
#

That pump you can see in the corner of the SS leads directly back to my water extractors. Then the pipe goes up the hill, gets 250-300m/min varying at the top where I took the first SS, and as soon as it shifts to the downhill, 0m/min. Ive tried replacing it, nothing

#

A more inclusive SS. I need to replace a bunch of old junctions with straight pipes, but all the lines to those tanks have been removed as per advice above.

Even if the 2nd line wasnt feeding the genes, theres still no machines between my extractors and loss of flow

shadow sinew
#

it´s insane, a pure oil node takes 53.33 refineries at 100% production to turn the fuel into plastic and rubber xd

limpid rain
#

Could it be because Im pumping water in 2 directions? does that matter in this game?

#

In the case of the above, water is running down to the genes from both lines

opaque token
shadow sinew
#

it´s going to be 1733.33 plastic or rubber per minute out of the one pure oil node, I can double it in the future with the other 2 normal ones, but I´m starting to think I won´t need that for quite a while xd

knotty hornet
elfin sky
#

Nvm it does work I just needed to shorten the lengths of the pipes and connect them throughout the system. Now it runs fine. But it did give me another idea Im thinking of trying

limpid rain
#

Is it faster to drive tractor than slide-jump??

knotty hornet
#

And neither of them beat the Explorer

shadow sinew
limpid rain
knotty hornet
#

I've made it

knotty hornet
limpid rain
#

Havent even sent stage 2 of the main story yet 😂 I dont think i have access yet

knotty hornet
#

You just need tons of oscillators for it.

#

I think like 100 for the unlock? Only 5 to make it

limpid rain
#

ah yeah, ive barely found any quartz, and have no idea what an oscillator is yet 😂

knotty hornet
#

Where did you start?

limpid rain
#

Uh... plains or smth?

#

Im just now getting to coal power, and struggling to make sense of it

knotty hornet
#

Go east into the purple forest area, there are some quartz veins along the river.

#

You'll also pass some sulfur on the way

limpid rain
#

When ive sorted my current issues and have steady power and fuel production, I shall look into it 🙏

#

On a semi-related topic, someone recently mentioned that theres no real point in me putting buffers throughout my supply lines. The context was water buffers, but they mentioned its just generally not that useful.

If I were to remove that, is the best use of the excess I have buffered the Awesome Shop?

knotty hornet
#

Water? Just delete it

limpid rain
#

No, the thousands and thousands of various solid materials Ive also hoarded 😂

#

Almost every one of my node intakes has a few storage units creating a buffer on it. Hoarder mindset

knotty hornet
#

Oh yeah, sink it

frosty owl
#

Satisfactory is more about the "per minute" than the "how many items you have stored" ^^

shadow sinew
limpid rain
#

At what distance/volume would I want to switch from long conveyer belts to automated tractors?

frosty owl
#

Whenever you feel bored of belting and/or curios about other forms of transport
In other words: it's up to your preference

limpid rain
#

At what point is it more efficient? How many items can a tractor move, and at what speed per minute?

Also, is it possible to either make physical beacons or mark things on my map?

lapis copper
#

yeah you can add waypoints on map

wind spade
limpid rain
#

Assuming a flat road is made using foundations, what speed/minute will a self-driving tractor attempt to move? I can extrapolate from that based on my own options, such as belt speeds, distances, etc

wind spade
#

usually vehicles are recommended to use natural roads

#

it's faster to do so, rather than build roads yourself

lapis copper
limpid rain
limpid rain
vapid gorge
limpid rain
#

Oh I missed the latter half of your msg 🙏 My bad

lapis copper
#

also vehicles do cause more lag than belts/trains and are vulnerable to crashing or falling over etc. due to wildlife. i recommend making your own roads to be safe but for your first paths you can just follow natural roads and see if problems arise

vapid gorge
#

I don't think that's accurate

wind spade
#

vehicles do cause more lag than belts/trains
source?

lapis copper
#

i personally have never used vehicles.

vapid gorge
#

there's a ton more visual components to long ass belts

wind spade
#

are vulnerable to crashing or falling over etc. due to wildlife
but they have self-fixing ability

lapis copper
limpid rain
#

Interesting. So in theory, a tractor would cap out somewhere between 55 and 60 kph it looks like, and moves 25 item stacks at a time. Assuming a resource like coal, which is what I would likely use, Im looking at 2500 coal per trip moving at 57KPH avg on a flat road.

So how would I work out the theoretical items/minute to compare that to a belt? Is it as simple as 950m/minute * 2500 items?

vapid gorge
limpid rain
#

Ofc that assumes a lot, and only accounts for actual travel time, not loading and offloading, but Im working on a theory 😂

wind spade
vapid gorge
lapis copper
vapid gorge
#

I cast 'doubt' on the youtuber :\

limpid rain
wind spade
#

actually the "doubt" should be on all youtubers

vapid gorge
#

even if they burn fuel all the time I think the simplest method would be to just run the route

limpid rain
#

Why do you guys keep obsessing over fuel and stuff 😂 I just want to figure out the items/minute over X meters of distance that this tractor will move in a vacuum. Ill worry about fuel and input/output belts and shit when the time comes

lapis copper
vapid gorge
#

oh sorry, feeling oogie, thought you were talking about something else

It'd still be teh same method though, run the route, see the result

#

that's how you'd figure out the return time of the truck

limpid rain
# vapid gorge that's how you'd figure out the return time of the truck

Not worried about return time or any of that. Just trying to math out, in a vacuum, how many items/minute a tractor moving at speed is carrying.

So far, it looks like 25 stacks, assuming coal for this, so 2500 items.

Tractor seems to top out at 60kph, so Ive arbitrarily reduced that to 57kph to account for start/stop and some excess. So 950m/min

So, assuming I understand the math suggested by Miko just above, (950*2500)/distance, or 2,3750,000items/minute. Compared to a Mk2 belt doing 120 items per minute across the same distance?

wind spade
limpid rain
#

Yes. is that not what I just did?

wind spade
#

and it most definitely isn't 2m items per minute or whatever you came up with

limpid rain
#

Driving style assumes straight and flat, because theres no reasonable way to math that, I would need to extrapolate based on a given path, and stack size is 100*25 stacks for coal

#

Well no, it would be that divided by distance

vapid gorge
#

well, if a trip takes 10 seconds it's 150 stacks pmer min I guess?

lapis copper
#

you have multiplied he wrong thing it seems

limpid rain
vapid gorge
#

if that were wire that would be 75,000 ppm

lapis copper
#

btw 57 kph is 205m/s

limpid rain
#

Damn I am bad at math, thats why i ask this stuff in these discord 😂

#

Couldnt you just assume a distance of 1m to get a baseline, simplifying it to velocity*items?

lapis copper
#

at a 1km distance it would be 512items/minute or a bit over a mk4 belt speed

vapid gorge
#

it does take time to transfer stacks. It's not instant

limpid rain
vapid gorge
#

trip time I think has to include load/unload time

lapis copper
#

oh and my calculations dont take into consideration unload/load times. its just a to b

limpid rain
#

Yeah thats all im trying to solve for. I understand its an ideal that doesnt really apply in-game, i just got curious and started trying to math when im bad at math 😂

vapid gorge
#

I don't understand why you don't like return trip time to calculate potential throughnput

limpid rain
#

Because up until about 45s before you sent that, as I was thinking about a different question I was going to ask Miko based on a previous msg, I had failed to consider a full 50% of the trip is spent empty

vapid gorge
#

it's also possible they have different acceleration rates based on how full they are

#

trains have that

limpid rain
#

Wait really? Cool

vapid gorge
#

train cares have 'weight' and the number of engines by weight affects accelerations. Same with inclination

#

hence why just taking the time of vehicle routes just incorperates all that info w/o having to worry about the details

#

I haven't heard trucks have that, but I wouldn't be surprised.

#

most people wouldn't talk about it being a factor because they'll just look at the total time

#

you could test that theory by driving 2 trucks up a hill, and timing it? one full truck, one empty

#

and testing it on flat paths too

#

that is if the info on truck acceleration isn't already on the wiki

limpid rain
#

How can I clear this anti-fun pebble?

vapid gorge
#

bombs

limpid rain
#

Sulfur progression I assume?

vapid gorge
#

check

south crystal
#

Am i cooked guys?

vapid gorge
#

seems fine

unique cypress
limpid rain
# vapid gorge check

Shit 😂 I havent touched that much yet. does it take a lot of time to get to the point of removing that?

unique cypress
#

Or rather, the earliest one you can get is 3rd. There are multiple ways to get rid of these rocks

limpid rain
#

🙏 Thank god. I am like 75% through tripling my current power network, and just realized that rock was there, and I need that coal or else I lose 4 generators 😂

south crystal
unique cypress
#

Why would you not connect them all to the same grid 😂

south crystal
#

Wym🥲

#

like for example 3 coal gens to one cable and power from there and if i build more connect them to the original coal gen line?

#

im so confused rn🥲

worldly nebula
#

draw us a cool diagram in ms paint

limpid rain
# south crystal Wym🥲

Like this. This is 8 coal generators hooked together by the posts, and then that 1 extra wire waaaay at the end is where it connects to my power line, which goes to my base, and powers everything

#

Same thing from a better angle. The post closest to camera is my power grid tie-in

unique cypress
south crystal
#

I was baffled when i saw the capacity going up

limpid rain
#

In theory, could I use blueprints to rotate an assembly setup? Say for example, a complete Rotor assembly line, could I blueprint it, clear it, then replace it according to blueprint, and then just hook it back into the power grid and supply lines?