#math-and-meta
1 messages · Page 356 of 1
Why? Its a mk2 pipe
because every input junction is a potential spot for back flow
with 600 flow pipes it'll likely stutter your fuel production system.
looping it like this solves most back flow issues. (assuming nothing else is wrong)
I see
How do i loop it if the pipe cant make it all the way to the end
Do i just use pipe supports
that's what I do yes 🙂
you'd likely need to delete a few sections of pipes along the way to put the stands up initially
I’m just gonna delete it all to fix the manifolds anyway
probably a solid idea. Sort out why some of your fuel gens are higher up, and line up the other generators to clean it up
the higher the flow of pipe you're running the more important it is to keep your pipe systems very tidy
with pipe manifolds should i keep the pipe tier consistent across the board?
it sometimes helps to have the input pipes be mk1
okay, noted
however, im manifolding packagers, should i make everything mk2 or is a 50/50 of mk2 to start into mk1 end okay?
Mk2 on the main pipe, mk1 to packagers
tyty
Hello everyone, I'm new to the game, I have a small problem, I just built a coal power plant with 16 central 8 per side powered by 6 pumps that are below in the part below in deep water, the first 6 on each side have no drops with water pressure while the final ones sometimes lose pressure, does anyone have any advice? Do you need a photo?
I'm going to bet you're going over your pipe throughput
how much water can a mk1 pipe move pm?
how much water are you trying to move through each pipe?
300
and how much are you trying to move?
I need to low the charge of one extractor?
not sure what you mean by low charge, do you mean under clock?
360 for side
Official Satisfactory Wiki
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
^^^ some simple layouts for coal gens
The most practical solution is to raise the water even on the other side then, right? As in photo two
And one
well nothing you've said so far makes me think your water hasn't gone high enough
raising pipes doesn't increase throughput
I can't fly yet let me make a platform
I would have to see clear images of what you're doing
from overhead would be good
well if 6 are working fine then height isn't an issue. its just the pipe flow limit you need to work around
like in the example layouts I shared 🙂
So I need to litte expand
Don’t judge too hard pipes are confusing ngl
can't see anything wrong at first glance
It’s super annoying rn bc my power is shooting up and down
how long have you had the system running for?
2 days now
can you go into photomode and get a better shot of it pls?
Whats your fuel production & #of generators?
how much fuel does all 20 consume?
Youve got 1 pipe feeding
what's the total fuel pm you're moving in that 1 pipe?
It ranges
it shouldnt
it really shouldn't xD
Do you have consistent fuel production?
Ik that’s the problem
how much fuel do those refineries make total
if they are always on, how much would they consume
how much is it supposed to make
How much turbo does 1 gen burn pm
ok so the first step in trouble shooting - your generators are starving, follow the problem backwards
are your fuel producers clogged?
as in stops running because it's output is full
No
then you have a math problem
Constantly running
Well I’m over feeding the gens
By a lot
Supposed to be anyways
if you were overfeeding the gens, your refineries should be stuttering on and off constantly as they would get clogged
Then your refineries should be clogged with turbofuel
so double check your refineries, are they flickering yellow?
No solid green
Each gen should take around 7-8 turbo a min according to online
its exactly 7.5/min
so 150/min for all 20
Yeah so math is right on that part
ok so those fuel refineries should be constantly turning off and on
please look at the lights and see if they flicker yellow
stare at them for 30 seconds
But they aren’t lol I’ve been staring at them this whole time LOL
could just click on them and look at the uptime
has your plant been doing this since you built it, or is it a new problem
since I’ve built it
turn off half
I’m watching these lights 😂
let the pipes fill
did you under clock your fuel producers?
did you over clock your fuel generators?
No neither
and you've got 6 fuel refineries hooked up right?
I may have found the problem
lol
oh?
you didn't hook up some of your fuel refineries?
No im undercutting on my turbo production
you mean under clocking?
I’m glad I asked y’all I woulda never noticed this bruh no not under clocking
I’m not giving it enough fuel
so you ARENT making 150/min?
i thought you said you were overproducing 😉
yeah there was going to be something weird going on 🙂 after following the pipes/belts for trouble shooting? always check the clocking
So what do I do if I’m not supplying enough fuel?
Fuel for the turbofuel recipe?
Yes
Have less generators
figure out how many fuel gens your production can support, and remove the rest. or make more fuel
Make more fuel
Not possible lol
Do you need that power production from all 20?
I mean, it's less generators or more fuel. You have to pick
Yes
I actually need more gens soon😭
so make more fuel
First principle of troubleshooting. Just because the last machines aren't running like they're supposed to, doesn't mean that they're the problem. The problem is always somewhere between machines that are full and machines that are empty
Overclocked your crude extractors, add more refineries, increase supply of fuel
if you arent making enough fuel to power the generators, then just delete them. its possible
Lemme do that rq see if stuff levels out
I need more but 20 is fine for now
Do the math and figure out how much fuel you need to provide for turbofuel production and build to that with more crude & refineries
That’s what I’m checking rn lol
Also if I wanted to put two oil extractors into one pipe would it be better or does the pipes limit that
Like would mk 1 be valid in that situation?
well like belts you have to abide by pipe limits
so if 2 nodes only make 300 or less? you're fine
Depends on how much youre producing
Gotcha because I also have another 8 packaging turbo fuel
What I could do is swap like 4 of those over to my gems
Gens*
If I were you I would just not package the turbofuel and use that for the gens
I wanna have some on the side personally
But I am considering taking like half of it and putting it into gens
1 packaging turbofuel will be enough for you to use
i was about to say "why not just takes screenshots bro" then i saw the "RT" next to your hotbar
Yep 😭😭
I could take screenshots but I would have to download it too my phone takes too long
it's hard to tell, but in the future, keep your pipes simpler, you've got them going everywhere
Idk how to make it simpler yet😭 pipes hurt my brain rn
have a group of machines , Point A, and send the fluid to a group of machines, Point B, that exactly needs it in one manifold
this doesn't look simple 😛
Its really the same as conveyer manifolds, just have to work with pipe limits
fluids have extra rules too. Changes in elevation can murder fluid manifolds, but work fine with belt manifolds
Figured out why 3 of my coal gens were getting water lol
@vapid gorge FINALY FIXED
I'm glad 🙂
1200MW Stable for more than 10m with only one drop for a belt problem
Now I have to make compact formats to extract the minerals
32x32
compact formats?
I did the manifold and it worked perfectly
I see is for one click farm
But when i loaded my save, all the fluids in the pipes broke and the whole system got messed up
... are you on console?
ye
Yeah
might be a weird glitch 🙁 did it stabalise after a bit?
Oh idk who you were talking to lol
you 😛
Yeh it did, but its nowhere near max capacity
it should get back to normal after a few minutes
Yeh i just need to wait for everything to fill up i guess
Is there smth i can do to prevent it from happening
sounds like an awful glitch, so probalby not
and i just run one pipe to 2 blenders then connect the rest to each other to kinda balance each other out? idk if thats right tho
Its weird because it doesnt happen in my normal fuel plant
yeah don't connect all your pipes together
feed point A to point B , no merges and splits all over like this. especially with elevation changes
might actually just be something wrong with the system then. Overhead shots?
To know, I have to leave the blueprint projects in the structure or I can delete it after saving it?
so 1 water extractor per blender? each one takes 225 water/min so thatd be 12 extractors
its weird also one side has higher % uptime and the other is like in the 10-30% range
well more that you want to make groups that are manageble
if each takes 225, you could do 1 pipe feeding 2 with 450 in it
ignore efficiency meters, they aren't very useful info
always avoid interconnecting fluid systems - keep them in their own groups
well yeah but each water extractor can only make 300/min max
sure, if you do want to make it 1 to 1 that also works
isnt it all the same system?
depends if that's convenient or not
I mean connecting up multiple pipes to make it one system.
treat each pipe as it's own system
What are overhead shots sry?
images from over head. Top down view
Oh right
I mean sure
But all the gens and pipes were completely full
I reloaded, and then they werent
how much down each pipe again?
yeah you didn't loop it. I wouldn't be surprised if they had started starving before
replicate the loop exactly
Oh i sent the wrong photo
But it is looped
The loop can just come from a junction? It has to extend slightly?
I'm not sure what you mean xD would need to see how you did it
The second is how i initially did it
Where the it loops straight out from the junction
yeah looks ok. Under clock a few generators and re flood the system I guess. See if you can stabalise it
Yeh ive just turned them all off
clocking a couple to 50% will also do the trick and is much easier 🙂
Idk i just want to be sure that all the pipes fill
How vertical are y’all’s factory design from a logistical standpoint? Like are your supercomputers or turbo motors creating everything from raw materials? Or do you have middle factories for things like heat sinks, crystal oscillators, radio control, etc. I had been thinking of doing the latter…
Or what’s your rule of thumb for whether to make single purpose production lines? Like for nuclear everything is going to be self contained because that’s mission critical. Having a hard time deciding for project parts
bit late but i got it working now
guys, i need help with setting up rail connection, someone qualified in here to help?
what is the problem
first describe the problem, e.g. in #1038092680493801533 with images
don't ask to ask
im trying to connect to trains from 2 tracks into one that is connected to station, so 1 train doesn;t bump into another
would you be able to send a picture
yeez
In many factory building games I have played before (not well versed in satisfactory, as it only released to console 5 days ago) I have found in my personal experience I preferred vertical designs over horizontal designs - ideally I would think with a game like this you’d want to have the middle ground making the midway crafts with a branch from the top to still retain some items- and same from t2 -> t3 , ect.
generally yeah, create everything from raw materials
Another good alternative is the “bus depot” design in which you produce everything individually in a long horizontal fashion kind’ve like a rail way and less like a platform
But tis only my second day playing so idk 😭 just my 2 cents based on previous games of this nature
Satisfactory usually plays differently than most factory games
in this situation you'd want to set up something like one of these two
the first one is if you intend for this part of the track to be the "end" of some part of the rail network
I think the closest think I’ve played to this from Console was Techtonica
the second if you want to expand the track or want to add a station along pre existing track
thanks, but i'm more in a struggle of setting block/path signals so my idea that i've built works
path signals at the entrance to all intersections, blocks to break up the track however you see is appropriate
i'll try, thanks
This goes for everything ? Its not worth having a huge production of smth like plastic or aluminium and then training it over
usually that's more effort and problems than building it separate. Up to personal preferences, but I'd indeed recommend having independent production lines
I dont mean every component, just things that use less common resources like aluminium
if you know exactly what it'll be used for an how much, then it can be worth it. but making something in advance without a plan is generally at least partially a waste of time
I mean every component
Yeh yeh, like for instance i want to make a battery factoy, i would want to train over from my rubber/plastic factory so i dont have to bother making it
I make 1k rubber and plastic a minute
but you had to bother making in in the previous location
But then i can use it for other factories as well no?
it's the same amount of machines in the end
but when building it separate, you don't have to centralise and worry about logistics
So then do you train in the resources for each build instead
Cuz its getting difficult to make some of the more advanced components without turning the map into conveyor and pipe hell
The beauty of this game is greenys way isnt the only way. Run it however you want haha
This pipe is carrying 600 crude oil up, where it splits into 2 mk1 pipes to feed 10 refineries each.
After the pump the flow rate is super low, but before it the flow rate is 600.
Why is this
Just a guess.. the top part is too far for the pump?
Try moving the pump down
I dont think its a head lift issue
why is what?
Why is the flow rate after the pump not 600
This seemed to help
I’ve noticed pumps need to be lower than you’d think (or the HUD says)
I lied this has not helped
It worked briefly idk why it stopped
just because the fluid is moving up doesn't mean the headlift is not exceeded. sometimes the fluid can just go up beyond what it's supposed to
on the flat part, before it goes up
always put a pump at the lowest point of your system so you can use it as reference
Yeh ive done that
Ok i think that has fixed it
Do pumps need to be powered to stop backflow
no, but an unpowered pump sets head lift to 0, so the fluid will not go up after such pump
also, you generally don't need to stop backflow
Do the junctions not cause the sloshing
I dont want it to back up into the machine which is feeding the pipe and cause it to idke
hard to say. make sure the pump isnt too high up initially
more images needed, like where the pipe goes to
Build near resources it needs
But eventually you’re going to run out of the combination of nodes
And you will need to start bringing things to the factory
No?
Yeah, but not that often. Usually like 1-2 resources as most to ship in
If i make 600 turbo fuel, but dont place enough generators to use it all, will that cause an issue?
Or do i need to be using all the fuel
probably not, but at that point just make less I guess
Id rather just make more
why, if you're not using it?
I think it'll depend on how you've set it up.
Default/Heavy Turbo: As long as your polymer resin products are being sunk/you understand they won't run at full capacity
Blend: I thiiiiink you'd want to have the three oilingredients on independent lines
I meant more power not more fuel
use all the fuel you make. If you want to not build enough gens, don't make that much fuel
But question: Why aren't you placing enough generators for it?
I don't see a reason not to do that
It won't cause issues but just... why
I ran out of space and didnt know where to put them lol
But i figured it out
64 overclocked turbofuel gens all working smoothly once all the manifolds fill up
Touch wood
How often do you expand a factory vs just making another one in a new place
never expand, always make new one
expand: never
make a new one in new place: always
My scuffed attempt at using one mining line to make screws, plates, and rods.
looks fine, though I'd recommend checking the numbers on machines to see if you maybe can build more of some
I wish the building holograms/ghosts worked like Factorio where you can place multiple and plan out in advance.
It seems like here you can only place one hologram.
That’s kinda what I figured
for the fuel that splits into 200 and 66, is it as simple as just using a mk1 pipe with a junction?
make a group of refineries which output 66.667, merge their outputs, feed them
either that, or group refineries
recycling loop without diluted fuel? ew
but yeah, there really aren't any other good solutions aside from the 2 above
this is what it gave me lol, i have that alt so idrk why
i have 3 pure nodes worth of oil but i cba to do the math so im just making 3 batches like this
you must've disabled something, because D(P)F is the recipe Tools will always use if it's able to
how fast do splitters/smart/programmable send items through?
infinite
so they are as fast as the belt connected to them?
ye
pretty sure they have a limit of like 2-3k/min but that's irrelevant
Im making a coal power plant
How do I divide the coal to 15 each node is 60 and I got 3 nodes will I js have split then split again? Best way?
!wikisearch manifold
Official Satisfactory Wiki
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
!wikisearch cg
Official Satisfactory Wiki
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
Yk with this
Doesn't this mean the coal won't get split evenly so sometimes some of the coal gens won't run?
if you read the article, you'd know that this is only true for a while, and after that everything will work fine
Oh okay my bad
Thanks
Where is the cave for the quartz here?
The game is saying I’m over the quartz right now
Hello, I only just started playing satisfactory so I would like some advice on how to calculate the required machine set up for certain parts. I’m trying to build a smart plate factory using 270 iron/min. I’m decent at maths so I just need a basic explanation, thanks.
usually the strat is to start at the end product, choose an arbitrary amount for it and then work backwars to determine the cost of all the ingredients and repeat that until you arrive at the raw ores.
then you know how much iron ore (and other ores) you need for X/min smart plates.
to consume 270/min iron you would then just divide 270 by the cost for x/min smart plates and then scale the whole production line up or down by the resulting factor
So it takes 14 ingots to build one smart plate using the alt recipe for screws, I would divide 270 by 14?
14/min iron ingots for 1/min smart plates?
yeah doesnt seem right
regardless, we'll go with it for this as an example
so if you determine that 1/min smart plating really takes 14/min iron ingots , then you just go 270/14 = 19.2857...
so you could scale that production line up by 19.2857x, giving you 19.2857../min Smart plating
you need to multiply every part of that factory by 19.2857.. naturally.
Depends on the recipes
and yes... thats the other half of it
working backwards you also need to know what recipes you will use
as there are optional alternative recipes for parts than can be unlocked
meaning you can make the same part in different ways
I would be using normal recipe for everything but screws
then run the math with that for like 1/min smart plating
So to get 1 every minute it would take 23.5 iron. Dividing 270 by 23.5 gives roughly 11.5 smart plates.
I’m using satisfactory tools, but for every item I want to produce it always gives me a real number on machine/resource needed. Wouldn’t this be more difficult to build in game?
not really, just copy that number to clock speed in the machine 🙂
Ok, just one more question and I’ll leave you all alone. The 9 smelters’ outputs need to be split really unevenly here, so how would one achieve that in game?
have three groups of smelters, each making the amount you need
or 1 splitter
(or the other way - just use a spliter, it will self-balance anyway)
Would this work even with tier 2 belts as the belt speed is not enough to take the output of all 9 smelters. There would be a substantial backlog quite quickly. Having 3 groups doesn’t evenly distribute them to the specification, leading to unequal amounts. So maybe a combination of mergers and splitters to handle overflow?
have 3 groups and clock them so that each makes the amount you need
That’s a great idea thanks. Now I just need to find more slugs.
don't need slugs, you can underclock
Yes but the distribution of the ingots is very uneven. A smelter produced 30/min without any clocking. As I would have 9 smelters I could use 2 (1 of them underclocked) to make 58, but the other 2 groups would need either 4 smelters each or 3 smelters with one being overclocked. I would prefer not going over 9 smelters.
Anyways I’ll figure it out later. Thanks to all of you for the help, it’s very appreciated.
man im going for a 5/m ballistic + some others build
im not even halfway through calculating and i already need 3k copper ingots and like 300 dark matter crystals
as mentioned, it'll self balance
what happens when one side gets full?
Do yall move aluminum ingots? Or bring copper to the red forest and export aluminum products from there?
both are fine choices.
it'll depend what you'r doing and where afterwards
for me?
going up the tiers - bring intos to a more central area
sandbox mode after unlocking everything?
I tend to bring a bunch of stuff to my bauxite processing
Would it be efficient to feed one miner into three smelters with a splitter or does it depend on what you're doing?
the miner will only produce a set number of resources
so you'll want the smelters to cover however many resources its producing (you can check how much of something it will eat after you've selected the recipe in the machine)
and thats sort of how the whole game works out
im looking at Hornslet's world rail system. it's right-hand drive, right? I thought T intersections get Block/Path for each entry/exit, not path block block
you'd have to ask them.
If I had to guess the extra block is there just to keep it running a little smoother (intersection block clears faster)
But I don’t think it would make that much of a difference
oh the extra block i figured was just for wiggle room, but i always say block/path instead of path/block
why doe s my train say that my next station is unreachable when it is
most common reason - one or both of your stations are facing the wrong way
Thank you king
i didnt see the sign cus the building was blocking it from my pov
ahh i had it backwards. it is path on the way in block on the way out
whats is a good way to make curvier roads for train paths
and having the foundation curve like this
foundations curving is a different animal
The new and improved version, still using the good ol' walkways from the original. But with a twist and a click!
Music is by me also, DC_Wan
You can see me most days of the week over on twitch
there's another method with a beam
I'm just screwing around now. Have a miner going into two smelters, each going into a constructor for plates and rods. The rod line splits into two lanes for storage and for producing screws.
Thinking about adding assemblers to make reinforced plates and motors.
https://www.youtube.com/watch?v=i5qnl0PzkXE&list=PLxJlMoaL5HmSE62lk-AGtC_E4DPK62vmb&index=6 this was the one i was thinking of. really nice curves with this one
Another curve video where I show two ways to make ramped curves and a new smoother curve method.
Note: I have tried blueprinting this, but they do not snap correctly
Music by Me (DC_Wan)
twitch.tv/dc_wan
that said, since the auto snap update, i just use auto join on a 2x BP an get curvey elevated rails
i found avideo using the catwalk intersection and it works really well
yeah that's the first one i linked
oh it shows that
@grave timber that shot coudl work - how much total HOR are you making in that system?
wdym shot could work?
I don't know why but having only one smelter causes the miner and smelter to fill up to capacity and my brain goes "I don't like that".
you're not using all the items. Do the math behind it
but it like what context... i dont get it lol... anyways im making 800 HOR
ok so in general, you want to aim to make fluids in distinct seperate sections
While this could work, as no point needs to move more than 600 fluid pm,
you're better off creating 2 completely split systems.
so like 2x 400 pipes
and I just realized since u asked I actually im making more HOR than I need 200 pm more...
oooh instead of connecting it individually?
- it generally keeps flow more stable
- its a lot easier to trouble shoot issues when you're dealing with systems that aren't interconnected with everything else
this right?
I mean, like I said, it can work, but in general it's a less stable option. Harder to manage
ah I see
there's lots of ways to do pipes
some ways are just a lot easier to manage than others
also more and less reliable than other methods
it should be fine though until I upgrade into dilute/turbo power
if the this flows fine? sure
I just always suggest to people the simpler more reliable options
but the more stable and reliable one is just having one main pipe that flows to all refinery right?
like what you're doing can totally work - it can just be a bit more fiddly overall
pipeline junctions and pipes are not the same as splitter/merger and belts
im sorry i dont exactly know what this means
basically pipe logistics shouldnt be treated the same as conveyor logistics
fluids are bi directional, so junctions can have situations where they create back flow
ah I see thank you for simplifying.
a belt splitter/merger will never back flow
plus junctions are both a splitter and merger in a sense
I see thank u
it's the main reason why keeping pipe systems as seperate and simple as possible saves a lot of effort
Can anyone help
I have 6 pure iron nodes with mark 2 miners on
Im not a fan of load balancing
Is there a way i can put all 6 nodes to make on 1 line of belts
Or would i have to still split onto 2 belts
I have mark 4 belts and loads of power shards
why not connecting each miner to the machines it can feed?
I want to keep it together
I mean a mk4 can only fit 480/min. So the minimum number of belts is your total ore production divided by 480, rounded up
Between all the nodes only mine the most 1 belt can handle
can still be built in a single place, just don't need to balance the belts, "hook each belt to the machines it can feed" is usually the simplest solution
Appreciate the help guys
It's not like balancing is hard either. And might be simpler if your numbers are particularly inconvenient
Especially if you use something that isn't a balancer but works well enough as one
Would using copper alloy ingot and iron alloy ingot in the same line be worth
Eh, I'd use pure for both. That'd be even less ore
Anyone ever design a bunch of factories with alt recipes to “not use too much X, because I’ll need it!” And end up never using X anywhere
For me it’s caterium at the moment. Started minimizing caterium needs early and now I’m like “well if I have to set up caterium just for this, I’ll pick an alt”
idk if this is applicable, but I have a bad habit of splitting literally all parts-production into "belt that goes forward into producing other parts" and "belt that goes into a nearby storage container with no output belt, in case I need to build something", and then those storage containers end up being full of unused parts...
this bad habit extends to EVERYTHING, even stuff that isn't needed in building, like screws, which leads me to produce very few reinforced plates because most screws are in a storage somewhere...
how does a push pull train work
Badly
just fine
engines on both ends, train goes one way, then the other way
They are great if you don't want to spend your whole life building rail infrastructure.
push pull has nothing to do with train infrastructure tho 🤔 the only thing that changes is not needing to put stations on loops
"Has nothing to do with train infrastructre"
-cites a piece of train infrastructure that it removes-
I'd hardly call small rail section at station "spending your whole life building rail infrastructure"
I'd argue that building 2 rails is faster than figuring out signalling for bi-di
push-pull doesn't necessary imply bi-di, and vice versa
here I have push-pull with normal rails and normal trains with bi-di rails
Yeah this playthrough I was better about thinking “just how many stashed computers do I need” so I’ll have a dimensional depot with no extra storage but give it top priority to fill first then feed the factory
no signalling for 1 train bidi
First playthrough I had a bunch of stashed bins and then fell into the bad habit of hand feeding project parts. So I never really worked out appropriate logistics on phase 5
I had some but when they failed I just did it myself
I did the same tbh 😶
What the best ALT recipe for steel making?
Trying to maximize overall steel ingot output for less ore's if possible and I haven't looked at all the alt recipes
that depends what you want from it, there's no "general best"
which ore are you trying to save?
then "best" for that is coke steel which uses 0 coal
though I'd just recommend looking at the options yourself, it's very rarely about a single recipe, usually you have to look at the entire tree because most of "advantages" you get from alt recipes is gained by combining them together in various ways
After getting nuclear power what do you do with heavy oil? Still burn it for power?
plastic and rubber
I mean I see no reason to touch existing factories, so yes
Heavy oil is the byproduct of making them is it not?
depends on a recipe
depends on the recipes
And I don't see how to make more rubber from them
I'm making a new rubber though
Going to try to max out an oil node for power production, using the diluted fuel recipe. If my math is right, with a maxed out pure node making 600 oil a minute, I'll need 20 refineries making HOR, 16 Blenders to turn it into fuel, 22 Refineries making Turbofuel, and 177 Fuel Generators to use all the turbofuel, making about 44k power. Does that math sound about right? Using a spreadsheet I made based on numbers provided by the machines themselves
alternate HOR -> diluted (packaged) fuel -> recycled plastic + rubber
Is that the optimum?
that is most oil-efficient way to make plastic/rubber
whether it is optimal depends on player preferences
Absolutely, I just have this problem where I have an over abundance of iron ore and not enough coal to supply my machine so half of my steel automation isn't even running half the time
44.(4) GW is correct for 600 Oil -> HOR -> DF -> TF
fyi there are also online planners you may use if you don't mind a machine doing math for you 🙂
yeah, if you're fine with using oil for it, coke steel needs 0 coal
there's also compacted steel, which uses sulfur and coal, that also saves coal
I tried a couple but my dumbass couldn't figure out how to work em lol
which ones you tried? I'd recommend https://www.satisfactorytools.com/1.0/production, though I'm a bit biased because I made that one 🙂
oh nice! I did try that one and I couldn't figure it out. But it was also 2AM and I was tired lmao
feel free to ask if you run into issues, it's very commonly used around here so people (or me) would be able to help you out
For sure! I'll play with it. Thanks!
Also out of curiosity say I have like... 6 different iron ore nodes what the most effective way I can distribute that across like idk 20 smthn machines be it foundry's or smelters is there a better method than manifolds? Cause I feel like manifolds are limited simply by conveyor belt speed
manifolds are fine, just don't mix the belts, hook each belt to the amount of machines it can feed
But because of my brain deficiency's the further down the line I just cant get enough materials down the line to support all my machines BUT I HAVE SO MUCH EXTRA IRON BACKED UP
You can just use multiple manifolds. But no matter what you use, you'll have to use multiple of something because of belt limits
Would I have to section off some of my machines for a second manifold?
If i need to move more than 4 freight train carts, do i just add another locomotive to the train
Like at the front ?
Divide your max belt speed by the consumption/production of 1 machine, round down. That's how many machines you can fit on one manifold. If you need more than that, you need another manifold
Technically you can add the engine anywhere, I think. And "4" isn't a hard-and-fast rule. On a perfectly-flat rail you can get by with less. Extra engines just give you more acceleration power, so as you add cars they might start feeling slow without more engines. (And more engines end up being necessary to deal with elevation changes)
The wagon:loco ratio depends on the max slope the train will experience and whether that'll happen when it's full or empty, but yes, if you need more wagons than 1 loco can pull, you can just add another loco to the same train
Oh boy math 🤮
Can i make it so trains loading from the same station pick up from different carts?
Like train A takes the front 2 and train b takes the back 2
What is with diamonds taking 600 coal per minute you can’t even overclock it to 250% because that’s 1500 a minute and we don’t even have conveyor belts that go that fast
Nothing apart from the fact that, yeah, you can't fully overclock that recipe. :)
Why!? that drives me nuts. I had a perfect factory set up and one recipe just ruined it.
I guess it’s time to start using alternate recipes 😔
Limits gonna limit.
Would you prefer it if they made the recipe worse just so that you could overclock it to 250%?
Because i placed a station pn both side and made so the station goes back according to a video and it just says it wont work
Might be an issue with your tracks
For me they dont always auto connect if im using a blueprint
For the station do i have to put the station on the engine that will go back?
If you are just doing a one rail system, i think you do train station - freight platfoms - empty station and at the empty station you put another train
I’m doing one now ill lyk if it works
Alr cus its my first time using trains and idk whats wrong like what i did was empty - freight x2 - then train but i think i might have to put the train b4 freight
You need a train station at both ends
U sure?
If I need 1000 of something, is it better to make 42 machines to make it or 18 overlocked ones?
If you have the power for it, go for it.
These machines are the beginning stages of making the power
Need to see the power draw difference I guess
Yes tbh
My factory is based on overflow, balancing with just the right amount of machines to make sure there’s overflow for everything just slightly diamonds just break it
I’m so baffled about where to put the signals its my first time. There is one train going both ways on the straight track, and then theres another train which uses the same track but then splits off and rejoins
Heh, difference of opinion then, I guess. :)
What do you do
Then again, I played the game throughout 6 major updates where mk3 miners couldn't be usefully overclocked to 250%, and that never bothered me either
I don't mind working within the limits of a problem I'm working to solve. :)
Avoid having single tracks, really. Just go dual-rail all the way, and enforce "lanes"
There are certainly situations in which you could probably get away with having a single-rail segment like that, but IMO it's just not worth the bother
I’m not laying down another 5km of rail when figuring out how signals work will solve the problem
Damn the OC'd machines, even though there's only 18 of them, use almost 200 more power than the 42 non-OC'd machines.
I'm not convinced that figuring out how signals work will prevent you from having to lay down another 5km of rail. :)
If you've got multiple trains on your network, dual rail is kind of a must
I’m sure I’ll have to do it at some point for a different line
But i dont intend on it now, this is my only train line
Mostly this highlights the wisdom in testing things on the small scale before committing to 5km of rail in the first place. :)
If I had a nickel for every time I've seen someone make fundamental design mistakes on map-spanning rail networks, etc...
I mean the 5km is still being used by another train
In terms of how signals work, though:
- When you're starting out, ignore Path Signals. You'll want them eventually but they're a distraction a the moment.
- Signals divide your rail up into "blocks." Only one train is allowed in a block at one time.
- With a block/path signal buildable selected, the game will colorize rail so that it shows you what the current blocks are
So: enclose all intersections with block signals (so that the entire intersection is one big block), and then have block signals every 200-300m on the "straightaways"
Looks like one of the connections is the wrong way
And place a signal right on the entrance+exit of each train station (so that the station itself is one self-contained block)
Unless those are 2 single tracks into one
These go in the direction of the train
Yes
wdym "won't work"?
Search for "docs.ficsit.app signals" there are pretty self explanatory pictures for signals. That being said you are going to need one way tracks at some point to let other trains pass. That's where the signals will go. You don't need signals for a single train
Search where?
Google but i found a better pic for single track https://static.wikia.nocookie.net/satisfactory_gamepedia_en/images/0/0f/Bi-Directional_Rail_System_Design_1.webp/revision/latest/scale-to-width-down/2560?cb=20230112201941
though that system doesn't support 6 trains at all. 5 max, ideally even less
Oh sure, but he could always add passing loops
Honestly don't know if I'd personally use single track for more than a train or for going in and out of stations where looping around is too complicated.
@unkempt wharf please do not ask in channels where we can't reply
also, here's a link for message about which recipe to pick: #math-and-meta message
alr my fault
Ive made the intersection, but is there a way to make it so 2 trains can drive on the yellow bits of the track at the same time ?
The yellow is the dual rail on the far left
You'll need to test it but if you mean one on each track that should work
No they both use both rails of the yellow track
If you mean two on the same yellow bit that's not a thing. That would be the section the block signal covers and only one train can be on that segment at a time
So i have to place block signals across that whole section?
Yes, not too close as trains will slow down to check the following segment
And if they’re too far?
No, with a single-rail section like that you actually can't space out block signals
Trains only know what's on the segment ahead, but if they see the next segment is too short they will slow down so that when they get to that segment and there's a train on the next they can stop in time
If you ever have a train going one way and another train coming the other way, they'll deadlock
I meant on the dual segment
There's not really a thing as too far. Trains will just be more spaced out
Ok cool
Thank you flx
Supercomputers are such a pain
I usually do one block every 3 full blueprint autoconnect lengths for long distances
I thought hmf was annoying lmao
Sometimes my blueprint auto connect for the rail goes super far and sometimes its super short
Do you know why that might be
🤷♂️
I use scaffoldings For trains. click it as soon as they autoconnect and drag as far. Then bring it backwards one square. It's always the same length unless I'm adjusting for a turn
I dont think ive unlocked scaffolding
Unless you mean the frame foundations?
every stage of the game introduces more complex productions, yeah.
Until now it hasnt been so bad, but supercomputers seem to be the big hurdler of phase 4 so far
Aluminium was pretty easy but i need so much of it for other stuff lol
Ya
I just setup floating foundations at a level bellow my blueprint tracks. See where I want to run my track then delete once track is setup
Then a second and 3rd blueprint under the frames holding the track
Think i phrased it wrong but ima test sum when i get home and see if it works
do belts move at the speed of the input if its lower than its transport speed?
belts move at constant speed
for example.. a machine is outputting 50 per minute.. belt speed is 270
per minute values are just averages shown to player, but game doesn't really count with those
so then we should see a visual distinction in a mk1 belt connected to the machine and a mk 3?
I’m on session 4 of procrastinating project parts by working on infrastructure
mk3 belt moving 50/min will have bigger gaps between items (or batches) than mk1
as of 1.0 if you connect a faster belt directly to a slower belt, it will slow down the animation to match the slowest belt
which is really stupid because it makes it harder to diagnose
Does a variable importance pipe junction work with a shared source pipe but stacked one on top of another? I want to make an alumina tower with water recycling
wdym 'shared source pipe'?
usually it's easiest to keep them separate
Like I want to pass a pipe from layer to layer instead of individually feeding
Yeah I figured
as in linking many systems together?
see e.g.
how should i place my freight station and train station for a push pull system to work
cus i cant figure it out idk if im stupid or what
again, wdym "work"? what's the problem?
its says next stop is unreachable
can you drive there manually?
yes
can the leading locomotive dock into the station?
meaning can it go forward and dock?
when im at the end it shows the option dock
and the leading locomotive is on top of the station?
which one cus there is 2
yh let me go double check rq
i mean the leading ones are on the stations
you have station in both ends?
stations have to be facing the way of hte incoming train, like this
let me try that
Hi question what is the item that gives more points in the game?
thank you so much
and u to greeny
!wikisearch sink
Official Satisfactory Wiki
The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it and converting them into points based on their value or complexity. These points are used to print the aforementioned Coupons, with each successive Coupon requiring more...
they add the points of hte parts needed + some extra each step, so the last tiers ofc
Thanks good sir
Anyone have like a chart or good ratios to mass produce adaptive control units?
don't work off ratios - you can clock your machines however you like so they're pointless
make a plan like so.
though you could simplify it with alt recipes https://www.satisfactorytools.com/1.0/production?share=QFzhNPiIN9cyzhSHtQzK
TY SOOO MUCH\
such a time saver
no sweat. That planner takes a little bit of practice and know how but is very worth the time and effort to learn it
I also recommend swaping recipes in and out. That plan only uses base ones and you could simplify it quite a bit for your personal needs
k ty
what are the units on the fuel consumption here? 8 of whatever i'm feeding? as in 8 tanks of rocket fuel for a 2km (4km round) trip?
oof ok you have 2 pipes coming in, how much fuel in each?
Reason why i let the machines stress test for a while to see what is the problem
2?
200?
ok so just a quick fluids thing - if you want more leeway in how yo ubuild your pipes? keep the flow lower
in this example I'd make 2 pipes of 400
and feed that each to a single line of machines that need exactly 400
second thing, you've got one of hte pipes branch and them have elevation changes climbing above the gens and dropping down again. Avoid branches like that
Feed pipes from pont A to point B
I got a tower over by the refinery’s so I don’t need a pump for height, so does that still matter ?
yes. All water towers do is give headlift and headlift doesn't solve that sort of thing
Originally I had just one long main pipe down the middle connected to all 18 with one pipe at each end, the 200 and 600, but still didn’t work , you figure splitting them into 2 400 pipes that feed 2 sections of 9 instead?
yeah merging systems isn't a good option
hence
"Feed pipes from pont A to point B"
in general you really benefit from keeping any system completely seperate and clocked.
this is doubly true for fluids
easier to plan and a hell of a lot easier to trouble shoot
I don’t understand , I have gravity assisted fuel being dropped down into the gens no? I thought water tower head-lift got my fluids up no issue
doesn't matter.
Water towers solving flow issues is a superstition people spread on reddit and youtube
Probably why I see builds on YouTube and dudes got 20 diff pipe lines running , wondered if it was for looks or function lol guess that answers that
it's a super stition. It often doesn't hurt anything. But it sure as hell doesn't solve it
your issue at the moment will be here
you split a manifold into 2 section and then the fluids go up. You really don't want to branch manifolds like that or have elevation changes like that
I'm not saying it's impossible to do that, but there's ways of managing it
much easier making 2x400 pipes though
So just merge them , split , valve to 400 each n test
absolutely not
again - don't merge systems
clock your machines so that you group the fluid at the start with what you need
Well one system only makes 200 , I can’t make it make 400 and make the other make less , idk
take 200 from the other system then. Link it to the other 200. make that your Point A
Does this work to make them both 400? Or is this “merging systems”
"absolutely not
again - don't merge systems
clock your machines so that you group the fluid at the start with what you need"
Mans speaking gibberish
If I butt two lifts up against each other like this, will they connect without a belt or do they need space between to build a belt?
don't merge the 200 and 600 pipe. I'm not sure how else I could explain it differently
if you hear the 'clink' sound when you spin the lift to face each other? a legal connection is made
And if you're unsure, just belt some stuff through and check with your dismantle gun where the item flow stops.
Reason why i stress test my all of it when i am building
I say let it run 100% and figure out the problems 🙂
gl with it
right cobalt let it run 100% and let it test run 🙂
It’s slowly dying 🤣 who woulda guessed
are the rescoures in going good etc etc 🙂
Lmfao the passive aggressive smiles are killing me 😂 NO it’s going GREAT not just good
let it run 100% aka stress testing the factory for power to see then if problems come fix them
that looks like too many gens for a mk1 pipe
assuming no overclocking, you can only fit 15 gens on one pipe
show me where you're making fuel
oh nvm, i see the split
I got 2 lines but it’s simple as math ain’t mathing
how much per
10 machines clocked to want 400 fuel per min , I pipe 400 fuel , and only 6/10 get fuel
Math is failing me
you are only piping 300, cuz mk1
They’re mk2
40x10=400, pipe holds 600, it’s being fed 420 for good measure, and it still can’t feed the 10 machines
show an image of whre you're making the fuel , the refs
I don’t see how that’s relevant but ,
because as mentioned, you'd be better off having 400 flow pipes initially without connecting things up
happy to help but need the basics of what is actually going on
why not just paste the images directly in chat?
It’s that or phone pic lmfao my keyboards broken I can’t use like half my function keys n shit
ok is this the 200 fuel being produced or 600?
That’s 600
ok what you want to do here is merge 400 fuel pm into one pipe, and 200 into another pipe
you may need to clock machines properly for that
At what point is it worth making use of the starter vehicles? Ive just got my first coal generator setup going last night, and im moving the coal around 600m from two different directions to my nearest water source
manually?
really really big belts that look like shit all over the place
well, a simpler solution would be to find coal next to water. I'd say at least 80-90% of coal is right next to a good water source
using vehicles for logistics is totally doable but yo udo have to plan around them and they have a learning curve. It's probably not something I would stress about early on
Right, so moving the generator kek
every start zone has at least 1 or 2 spots nearby with like 4 coal nodes next to water 🙂 basically designed for early power
Relatively speaking, how close is "nearby"? Because I have a single coal deposit and very small water source at my starting point, and the next nearest one is 800ish meters from my base, 600m from my current coal generators
depends which zone and where you're at. usually not more than 1km
Oh damn lol. Uh I took the first option, idk what it was called, just said "ideal for new players"
grassy fields
head north north west, you'll find a lake after a cliff
oh yeah ive seen that
about there
I can't see the gromet sleeve, so it should be good.
Damn, I was up in the chatlogs 🙁
if I have really long pipes, do I need pumps every now and again to keep the liquid flowing?
ahh maybe I need to close the loop
pumps only raise headlift, so if you have to pump it high, you'll need pumps
nah this is justs lateral. I just noticed the machines at the furthest end are struggling even though theres enough mathmatically to provide each machine with what it needs
Would it be worth moving/relocating/building a whole new base there?
My current base is kinda just me constantly expanding as I needed more space to make things, building off the tutorial assignments
just make power and import it with cable
I had this issue setting up my first coal generators last night. I ran a 2nd pipe and it fixed the issue. I could not explain why
...eh? are you talking about the conversation in #design-and-architecture ?
ah sorry, yeah.
I think I just needed to close the loop. I heard having dead ends is bad for liquid
lateral pipe flow doesn't need a pump
but doing long pipes often cause issues because it's hard to tell where you need the headlift
Really? Interesting. I had assumed dead ends would just fill with water and no longer be a concern?
fortunately with water I'm good since I made a tower - the pipes are all charged as long as I dont need to go above it
if you don't have the head lift to reach the dead end it won't fill
I was hearing that liquids "slosh" in this game, as in if it hits a dead end it'll start going the other way since pipes are bi-directional
fluids slosh for various reasons.
I think I had enough headlift? I put a single pump on each line, and both times it only went to about 10?
as in you only need to raise the fluids 10m? yeah 1 pump covers it.
technically all machines have a natural head lift of 10m but you don't want to push things to the edge
guys
60 ballistic warps /min
possible or nah
try putting it in a planner
6 MK6 belts of crystals
Would you mind taking a look at my pipes and seeing if you can explain to me why Im still only getting 30m/min flow at the edges of my lines?
On a related note, how do people get high above to take screenshots without a cheat menu?
P + R
Photomode + Decoupled camera
dunno on console tho
whatever photo mode is then you'll figure it out yourself
its lagging real good
its taking a while huh
don't use modeler then. It's not very good
Ty. I havent condensed it and made it clean yet because I havent even gotten it working properly 😂
Other than "ugly noob setup, why not organized", I have 3 water extractors feeding an array of holding tanks, running 2 lines to 8 coal genes. At the starter point of the 2 lines, where they break from the holding array, I have 300m/min of flow. By the time it gets to the farthest coal gene, im getting 17-32, varying flow
Hard to see, but there is a single pump on each of those two lines, the headlift is less than 12m on both
well you figured out the image thing 🙂 yeah simplify your pipes
?
you said it's taking a long time to load? I've never heard of a planner other than modeler take ages
get rid of all buffers, connect it in a loop like this
I want to, but I need to understand how flow works in this game, because if it worked the way I would expect, I wouldnt be having flow issues.
I assumed I would have 2 lines of 300m/min, feeding 4 genes each, leaving me with tons of flow to spare. In practice, it feels like each pipe junction is halving the flow i push through it
Why a loop, and why no buffer?
Happy to follow advice, I just also want to know why so Im not in here every other day
buffers just wreck flow and have variable headlift
they don't provide any benefit but can cause problems - hence just don't have them
Oh... that sucks
as for why the loop? you technically don't need to connect the centre in this case
I mean they don't increase throughput of pipes. And production/consumption is stable
they're essentially just fat sections of pipes that have weird flow
Buffers do have uses, but very few
remember - you don't need buffers if there isn't anything that requires it
Im also learning that while creating 44k power from a single node of oil is possible on paper, in practice its not as easy
sent you a plan with 60bwd
if you have constant 60/m consumption and 60/m production then you're golden without it
ayy thanks cobalt
I just like putting buffers in everything. I have buffers in every supply line. You name a material, theres at least 2 storage units of buffer between node and production
just don't do it with fluids
or clip the pipes through the buffer for the looks
storing the final product? sure, but the node?
Because Im a hoarder in video games, and those storage units/water tanks/etc can fill up with excess supplies
doing that with raw goods isn't useful
there's no point storing 10,000 iron ore, because if you create a system that uses more iron ore pm you're mining you'll wind up starving it anyway right?
same with ingots.
I know that logically. But goblin brain say collect 😂 Apparently not with fluids, and someday Ill stop doing it with solid materials too, probably
I mean you do you, it's not impossible to have random buffers , if you put a powered pump going into the buffer, and a powered pump directly after wards? it probably won't kill your system
It just gives me a spot where I can go "ah shit, I ned 30 iron because im a dumbass... oh wait here's 3 storage crates... lemme just grab some of that and fix my own problem"
you'd probably need a pump between every buffer if you put them in series but I really wouldn't do that
mayyybe not
Is that not putting them right after the buffers? 😂
100% bauxite, coal, and sam is not it
no because it's not on every input or output
oh you meant literally
yes
Aight so the simple solution here is just to cull the entire resevoire concept and run some straight simple pipes?
overshooting final boss
and it would probably work ok.
I wouldn't guarantee it though
also can you sink shards actually
keep your pipes simple is the first rule of pipe club
!wikisearch CG
Official Satisfactory Wiki
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
these are convenient beginner coal layouts. You'res is basically the 3rd example
works fine, I recommend you make groups of 8
anyone had the power graph of machines?
Originally my goal was the first example, and im happy to return to that, Ive just been plagued by flow issues and ended up at the 3rd one troubleshooting
like the clock to power usage ratio
P*(C^log_2(2.5))
graph? 🙏
I'd look up clocking in the wiki. But the extra power savings or spending is pretty much a non issue. A fully over clocked system only uses 33%~ more power at most
where P is original power consumption, and C is clock speed as a decimal between 0 and 2,5
yeah, dem buffers would be the flow issue 😛
Welp, on the plus side, im about to get hella resources refunded
Welp. This isnt working so back to the drawing board I think.
963mw diffirence 🙏
wait no
hell am i talking about
idk
what exactly are you calculating?
I think I may end up needing to shorten the pipes if I do this method and create cells. These really long pipes don’t seem to want to play nice.
how much more power would machines use
but i messed it up so bad i dont even care abt it anymore
obviously 😒 can you be more specific
wanted to see how much 300-something assemblers would increase the power usage
w/ max oc compared to 100%
300 assemblers at 100% would use 4500 MW
120 assemblers at 250% would use 6043.9 MW
"gravity"
wdym gravity? I have a pump, and its less than 20m in height?
It pushed it right to the top of the pipe, and then as soon as the pipe turns downward, instantly 0 flow
wait zoom out a bit
The pipe in question. There is a pump on the right, back near the tanks, and then where it bends over the edge of the hill is where I lose 100% of flow
And yes, I have decoupled the pipes from the tanks, its just 1 big looping line now with 3 water lines feeding at 120m/min each
A and B have to fill up before C gets any output
flow is going the other way for me
so its going C -> A?
Yes
maybe a machine is consuming the water
Theres no machine between the pump and the loss of flow, you can see the whole line above
huh.....
That pump you can see in the corner of the SS leads directly back to my water extractors. Then the pipe goes up the hill, gets 250-300m/min varying at the top where I took the first SS, and as soon as it shifts to the downhill, 0m/min. Ive tried replacing it, nothing
A more inclusive SS. I need to replace a bunch of old junctions with straight pipes, but all the lines to those tanks have been removed as per advice above.
Even if the 2nd line wasnt feeding the genes, theres still no machines between my extractors and loss of flow
it´s insane, a pure oil node takes 53.33 refineries at 100% production to turn the fuel into plastic and rubber xd
Could it be because Im pumping water in 2 directions? does that matter in this game?
In the case of the above, water is running down to the genes from both lines
Im gonna run out of lake xd
dont build on lake then
I´m now planning to keep the fuel production on the lake, and the refineries for the products are gonna have to go on the jungle
it´s going to be 1733.33 plastic or rubber per minute out of the one pure oil node, I can double it in the future with the other 2 normal ones, but I´m starting to think I won´t need that for quite a while xd
If you do the recycling loop, you can get up to 900 of both rubber and plastic from one pure vein.
Nvm it does work I just needed to shorten the lengths of the pipes and connect them throughout the system. Now it runs fine. But it did give me another idea Im thinking of trying
Is it faster to drive tractor than slide-jump??
Slide jump is faster on level ground, but bumps can stop you dead.
And neither of them beat the Explorer
I calculated 1600 total from fuel loop and 133 from the resin, maybe I did the resin wrong
Then you calculated wrong
Ah, havent unlocked that yet
I've made it
Do it ASAP, best vehicle
Havent even sent stage 2 of the main story yet 😂 I dont think i have access yet
It's in the quartz chain in the MAM.
You just need tons of oscillators for it.
I think like 100 for the unlock? Only 5 to make it
ah yeah, ive barely found any quartz, and have no idea what an oscillator is yet 😂
Where did you start?
Uh... plains or smth?
Im just now getting to coal power, and struggling to make sense of it
Go east into the purple forest area, there are some quartz veins along the river.
You'll also pass some sulfur on the way
When ive sorted my current issues and have steady power and fuel production, I shall look into it 🙏
On a semi-related topic, someone recently mentioned that theres no real point in me putting buffers throughout my supply lines. The context was water buffers, but they mentioned its just generally not that useful.
If I were to remove that, is the best use of the excess I have buffered the Awesome Shop?
Water? Just delete it
No, the thousands and thousands of various solid materials Ive also hoarded 😂
Almost every one of my node intakes has a few storage units creating a buffer on it. Hoarder mindset
Oh yeah, sink it
Satisfactory is more about the "per minute" than the "how many items you have stored" ^^
it´s not about getting enough materials to build, it´s about sending a message
At what distance/volume would I want to switch from long conveyer belts to automated tractors?
Whenever you feel bored of belting and/or curios about other forms of transport
In other words: it's up to your preference
At what point is it more efficient? How many items can a tractor move, and at what speed per minute?
Also, is it possible to either make physical beacons or mark things on my map?
yeah you can add waypoints on map
it's always capped by belts anyway
and "efficiency" is hard to define. Speed per minute depends on route length and stack size
Assuming a flat road is made using foundations, what speed/minute will a self-driving tractor attempt to move? I can extrapolate from that based on my own options, such as belt speeds, distances, etc
usually vehicles are recommended to use natural roads
it's faster to do so, rather than build roads yourself
define efficient
tractors can move i think 24 stacks at a time, also they follow the path you record for them and move at the speed you moved at (i think) so test out tractor max speed first.
Sure, but im trying to get a simple answer that I can extrapolate from, and you seem unwilling to consider it 😂
Not what I meant. I dont care about items. Assuming a flat, straight path, how fast will a tractor attempt to move from location A to B
well vehicles use a little bit of fuel/power
compared to the total available on the map? basically nothing
but they do use something.
so in that reasoning, it's never more 'efficient' to use them
Oh I missed the latter half of your msg 🙏 My bad
also vehicles do cause more lag than belts/trains and are vulnerable to crashing or falling over etc. due to wildlife. i recommend making your own roads to be safe but for your first paths you can just follow natural roads and see if problems arise
I don't think that's accurate
vehicles do cause more lag than belts/trains
source?
i personally have never used vehicles.
there's a ton more visual components to long ass belts
are vulnerable to crashing or falling over etc. due to wildlife
but they have self-fixing ability
well im not sure but thats what ive heard and thats what id expect due to collisions and stuff.
Interesting. So in theory, a tractor would cap out somewhere between 55 and 60 kph it looks like, and moves 25 item stacks at a time. Assuming a resource like coal, which is what I would likely use, Im looking at 2500 coal per trip moving at 57KPH avg on a flat road.
So how would I work out the theoretical items/minute to compare that to a belt? Is it as simple as 950m/minute * 2500 items?
that sounds like random superstition from reddit
Ofc that assumes a lot, and only accounts for actual travel time, not loading and offloading, but Im working on a theory 😂
I'd say it's comparable or vehicle is simpler, especially when longer roads
you don't really need to, there's no lock out time on load/unload so if you need more throughput you just add more trucks to the route
youtube actually but yeah...
I cast 'doubt' on the youtuber :\
Sure, but im still curious. I want to work out, given my resource of choice and making a few necessary assumptions like flat ground for near-top speed consistently, etc, how it would compare to a belt of equal length
actually the "doubt" should be on all youtubers
I can't recall but I've heard they only use fuel when accelerating? so you'd have to run the route and see
even if they burn fuel all the time I think the simplest method would be to just run the route
Why do you guys keep obsessing over fuel and stuff 😂 I just want to figure out the items/minute over X meters of distance that this tractor will move in a vacuum. Ill worry about fuel and input/output belts and shit when the time comes
wouldnt that be (velocity/distance)*items?
oh sorry, feeling oogie, thought you were talking about something else
It'd still be teh same method though, run the route, see the result
that's how you'd figure out the return time of the truck
Not worried about return time or any of that. Just trying to math out, in a vacuum, how many items/minute a tractor moving at speed is carrying.
So far, it looks like 25 stacks, assuming coal for this, so 2500 items.
Tractor seems to top out at 60kph, so Ive arbitrarily reduced that to 57kph to account for start/stop and some excess. So 950m/min
So, assuming I understand the math suggested by Miko just above, (950*2500)/distance, or 2,3750,000items/minute. Compared to a Mk2 belt doing 120 items per minute across the same distance?
it's a function of distance, driving style and stack size
Yes. is that not what I just did?
and it most definitely isn't 2m items per minute or whatever you came up with
Driving style assumes straight and flat, because theres no reasonable way to math that, I would need to extrapolate based on a given path, and stack size is 100*25 stacks for coal
Well no, it would be that divided by distance
well, if a trip takes 10 seconds it's 150 stacks pmer min I guess?
you have multiplied he wrong thing it seems
Ah youre right
if that were wire that would be 75,000 ppm
btw 57 kph is 205m/s
Damn I am bad at math, thats why i ask this stuff in these discord 😂
Couldnt you just assume a distance of 1m to get a baseline, simplifying it to velocity*items?
at a 1km distance it would be 512items/minute or a bit over a mk4 belt speed
it does take time to transfer stacks. It's not instant
Im only looking into the trip time itself. fuel, item loading/unloading, etc, all overhead
trip time I think has to include load/unload time
oh and my calculations dont take into consideration unload/load times. its just a to b
Yeah thats all im trying to solve for. I understand its an ideal that doesnt really apply in-game, i just got curious and started trying to math when im bad at math 😂
I don't understand why you don't like return trip time to calculate potential throughnput
Because up until about 45s before you sent that, as I was thinking about a different question I was going to ask Miko based on a previous msg, I had failed to consider a full 50% of the trip is spent empty
it's also possible they have different acceleration rates based on how full they are
trains have that
Wait really? Cool
train cares have 'weight' and the number of engines by weight affects accelerations. Same with inclination
hence why just taking the time of vehicle routes just incorperates all that info w/o having to worry about the details
I haven't heard trucks have that, but I wouldn't be surprised.
most people wouldn't talk about it being a factor because they'll just look at the total time
you could test that theory by driving 2 trucks up a hill, and timing it? one full truck, one empty
and testing it on flat paths too
that is if the info on truck acceleration isn't already on the wiki
How can I clear this anti-fun pebble?
bombs
Sulfur progression I assume?
check
Am i cooked guys?
seems fine
Just build more coal plants before you build anything else?
Shit 😂 I havent touched that much yet. does it take a lot of time to get to the point of removing that?
Nope. The required tech is like 3rd from the top
Or rather, the earliest one you can get is 3rd. There are multiple ways to get rid of these rocks
🙏 Thank god. I am like 75% through tripling my current power network, and just realized that rock was there, and I need that coal or else I lose 4 generators 😂
Ofc im maxing each coal plant out
Each?
Why would you not connect them all to the same grid 😂
Wym🥲
like for example 3 coal gens to one cable and power from there and if i build more connect them to the original coal gen line?
im so confused rn🥲
draw us a cool diagram in ms paint
Like this. This is 8 coal generators hooked together by the posts, and then that 1 extra wire waaaay at the end is where it connects to my power line, which goes to my base, and powers everything
Same thing from a better angle. The post closest to camera is my power grid tie-in
you can connect everything to the same power grid. and the production and consumption will just add up.
Bro ur my hero
I was baffled when i saw the capacity going up
In theory, could I use blueprints to rotate an assembly setup? Say for example, a complete Rotor assembly line, could I blueprint it, clear it, then replace it according to blueprint, and then just hook it back into the power grid and supply lines?