#math-and-meta

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vapid gorge
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what are you trying to understand?

normal latch
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so basically, the system should have the right numbers with 2 water extractors combined with the output of the R2 (aluminum scrap refinery)

knotty hornet
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Yes

normal latch
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that totals 360 water, which is what the two R1 (alumina solution refineries) need

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i just wanna make sure this system actually works since pipes can be tricky

vapid gorge
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this may seem really strange to say but pipes are not belts

normal latch
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so if i put a pump on the output of R2, it will be fine?

vapid gorge
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no. not nescesarilly

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back flow and clogs can still happen

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is it possible to work? sure

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but if thigns are a little off, or a little hiccup happens it' can clog and you'll have to manually restart it

normal latch
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what if i have 3 water extractors instead, so 2 with proper clocking to supply the 180 to the first R1

vapid gorge
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and that's if it works at the start

normal latch
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and 1 with clocking to combine with the 120 output from R2 to supply the second R1

vapid gorge
normal latch
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yea it connects lol

vapid gorge
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then you haven't changed it at all

knotty hornet
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Bro, it's gonna work, just try it

normal latch
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im trying to learn how to make it work, ultimately

knotty hornet
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You have literally nothing to lose

normal latch
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tru, but its late, i wont try till tomorrow

vapid gorge
knotty hornet
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And if it doesn't, you'll learn why

normal latch
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im well aware, by the way, that the "easy" way would be to not combine waste + fresh water

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im interested in learning how to make fresh + waste water combined

vapid gorge
vapid gorge
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rince and repeat

normal latch
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guess we'll see how it goes manana

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i'll try my initial setup first

vapid gorge
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oh and don't have any repeating numbers in the clocking of the machines

normal latch
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initial setup doesnt use clocking, but noted

vapid gorge
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repeating decimals will eventually kill a direct feed system that isn't using a VIP

knotty hornet
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๐Ÿค”

vapid gorge
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usually

knotty hornet
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What's wrong with repeating decimals?

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Also, would it make a difference if you typed as its fraction form? (31+1/9 as opposed to 31.1111)

tired gazelle
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Is this doable in a world that I also want to have a maxed Nuclear Power Plant in?

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mainly worried about the large sulfur draw

brisk urchin
vapid gorge
brisk urchin
tired gazelle
brisk urchin
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dont got much time rn sry

floral mica
# tired gazelle mainly worried about the large sulfur draw

There's only about 10,000 max sulfur in the world, so depending on recipes you used, you might not have enough. You could loop the compacted coal byproduct back into the input to eliminate some sulfur, or look at the nodes on the map you have available and use those

oblique hollow
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Maxed out nuclear should at best use one third or half of all sulfur on the map

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Besides Turbo / rocket fuel, instant scrap and batteries (and maybe the leached alts) theres not much you can actually burn sulfur on.

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Turbo or rocket fuel are actually the main offenders when it comes to sulfur usage

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Very sulfur hungry

crimson moat
oblique hollow
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Because rocket can skip turbo and partly because of that feedback loop

unique cypress
oblique hollow
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Yeah that about checks out

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For all purposes, nuclear really isnt that sulfur hungry

crimson moat
oblique hollow
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Ah, if you go with sulfur per MW / GW then yeah thats a different metric. Much more efficient when viewed like that

crimson moat
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per unit of fuel rocket takes much less than turbo too, even without feedback.

oblique hollow
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Rocket truly is too good for its own good

crimson moat
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for turbofuel's good ๐Ÿ˜„

oblique hollow
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For anyone's good.

Solution: buff Ficsonium xd

unique cypress
oblique hollow
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i dont get the second number after the /

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is that plutonium

crimson moat
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plut rods yes

oblique hollow
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alr

crimson moat
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those are the numbers for rod and fuel unit w/ all uranium

oblique hollow
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(not counting converter alchemy uranium i assume)

unique cypress
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Max wasteless uranium w/ conversion is like 200 rods

crimson moat
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my 51.2 / 12.8 / 64 build (all uranium to minimum fics, overprovisioned 63/64) uses up to 5212 sulfur, but 2225 of that is sulfuric acid for caterium which could be pure.

Just putting it to use because my mapwide plan was leaving most of it untouched

oblique hollow
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Leached Caterium? Eh, still neat and still only 50% of all sulfur

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So yeah nuclear really doesnt waste sulfur

crimson moat
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only really worth worrying about sulfur if you are trying to make the most power possible i think

oblique hollow
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That would likely involve mixing nuclear and rocket fuel

crimson moat
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yeah and power augs

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KYO gave me this a bit ago ๐Ÿ˜„

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15.32 TW waste free

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Ionised is good enough to poke its head in a little. It's much stronger relatively when power augmentation is in play because instead of being somewhere around the break even point, the power augmentation makes it produce like 5x of the power that it costs

Ficsonium is strictly worse than other wasteless options in all circumstances

unique cypress
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I don't remember whether I made it before or after I learned how to optimise for production

crimson moat
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ye i deleted a bit cause i don't understand it fully ๐Ÿ˜„

unique cypress
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So it might be optimized for net power instead

lone jewel
unique cypress
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Last I checked the wiki, it said that 4 decimal places are saved

lone jewel
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i don't remember where it was specifically, but someone took a save editor and the clock rate had 20 decimal places of precision when the rate was entered as a fraction

vapid gorge
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it's possible something has changed and I haven't heard about it? I don't stay rapt for info like that but it seems like something that would have at least been tossed around if it had

lone jewel
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i've seen this several times recently

unique cypress
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Hmm, in scim when you go to update clock speed, it does show more than 4 decimal places

vapid gorge
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by whom?
and you can always input more numbers into a field, doesn't mean it recognises them

unique cypress
lone jewel
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the screenshot i saw was a json export from a save editor, that confirmed the fractional input in the game was saved with 20 decimals of precision

vapid gorge
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oh I totally believed you you could input numbers beyond 4 in a save editor. But that has no bearing how many digits the game acknowledges

unique cypress
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But on the other hand, a machine set to 90 shows this

vapid gorge
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I still believe you, but I'm just basing it off what code geeks have said in the past and they've been reliable on all the other things over the years. That no matter what the decimal input says, that the cycles will only acknowledge up to the 4th

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I'm not going to pretend I understand it. Coding and programing is far from my knowledge set

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Maybe ask Baldur next time you see him. He's probably the most techy person on the server

unique cypress
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So it's probably SCIM displaying it as a floating point number, regardless of how it's actually stored in-game

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So this confirms nothing

vapid gorge
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Baldur is often about, just @ him next time, or even now, I don't think he has notifications on so don't think it'd bug him

unique cypress
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Someone would need to interrogate the actual save file or set up a test to show the discrepancy

lone jewel
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you'd have to enter in a clock value as a fraction that repeats, checking a 0.9 clockrate doesn't prove anything

unique cypress
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Which means it's not a reliable source of what the clock speed actually is

unique cypress
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The actual save file would have to be checked manually, not with a save editor

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Or at least not this one

lone jewel
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if it shows the repeating value when enterer as a fraction that causes a repeating value, it clearly is accurate

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otherwise the value saved wouldn't be a repeating value

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you can check it against that convertor

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if precision is lost, the stored value won't match what it should

unique cypress
# lone jewel disagree

Tf you mean "disagree"??? SCIM shows the floating point representation of 0.9. That means that at some point between me typing in 0.9 into the box in the game and SCIM displaying it, 0.9 got converted into a floating point number. I have no clue when that happened and I have no proof that it's not SCIM itself doing that

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Therefore SCIM is not a reliable way to check what the actual clock speed is

lone jewel
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you're missing the point

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0.9 IS that value above

unique cypress
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It could be the game rounding it and SCIM displays it exactly but I have no way of knowing that

unique cypress
lone jewel
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if you enter in a value as clock speed in game that has a repeating number, check that precise number in the IEE 754 convertor, if precision is getting lose in the game, the value displayed in SCIM won't match what the expected value is

lone jewel
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they are the same

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0.9 exactly is not a possible number representable by a floating point number

unique cypress
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Gimme a sec

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I'll have to see if I have any machines set to 33.3333% or similar

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Cause I'm on my phone in the doctor's office rn lmao

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Either way, 0.333333 is 0.3333329856395721435546875

And adding extra 3s (0.3333333333333333333333333) becomes 0.3333333432674407958984375 in FP

oblique hollow
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0.333333... in float is 0.333333343267440...

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oop im a bit late lol

vapid gorge
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nah, convo over time

unique cypress
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Ok, got a miner likely set to 20/min (60/min at 100% clock speed) and it's:

oblique hollow
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float moment

unique cypress
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I have definitely not typed in 33.3333% into that one. I've either put in 100/3 or 20/min into the output field

lone jewel
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what would be more interesting is something like 190 + 10/21

unique cypress
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It'd suggest that clock speed gets fully transferred into SCIM

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The question is: does the game use all that precision?

lone jewel
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it would make 0 sense that it wouldn't

oblique hollow
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I can only assume the game calculates a float and stores that - thats it

knotty hornet
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Hey wow, my question finally got answered cuz someone other than Cobalt finally got involved.

edgy leaf
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what was the question?

knotty hornet
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Thanks guys, I asked about decimals and fractions and stuff last night, but Cobalt is such a -----, they have me blocked for some reason.

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This was an insightful read

oblique hollow
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Oooh hey Laura, good timing.

Can you do me a solid and send over that save with the cursed bottom feeding you showed me once?

unique cypress
oblique hollow
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Cycle time is most likely default cycle time for this recipe / said float

unique cypress
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And even if it's all the decimal places in the clock speed, how many places does the new cycle time get?

unique cypress
vapid gorge
knotty hornet
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Sometimes, I hear his voice in the wind

oblique hollow
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Regardless, if you were to assume the game actually only uses 4 decimals for the math, then a cycle time of 1 second with 33.3333% clock speed would become 3.000003129 (roughly)

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which gives you 19.999979 cycles per minute

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Assuming it is actually only as many decimals as the UI fits

knotty hornet
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I imagine that's just what it shows though, right?

oblique hollow
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I cannot say

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I do not know

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If it actually was that though, then you likely still wouldnt experience issues for a long time

knotty hornet
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Right, that's what I just gonna ask, does this ever actually manifest, if we're talking disagreement after 7 or 8 decimals?

oblique hollow
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My most common answer to this is "if an error happens, it usually takes a couple thousands of active playtime hours to manifest"

knotty hornet
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So, practically speaking, no, it won't manifest.

oblique hollow
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for practical purposes, no, it wont happen.

If anything ever happens, its likely one missing or excessive item every like 4000 hours, if we assume the current example

knotty hornet
oblique hollow
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Thats my take on it, yes

knotty hornet
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Good to know there is nothing wrong with decimals again.

oblique hollow
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My estimates always put it at a few months to a couple years of active playtime for an error to manifest itself in actual interruptions, albeit small ones

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Most people barely clock in at the required time for a given save

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do you have a 4000 hour old save file?

knotty hornet
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Yeah, so this is a case of "theoretically sure, but in practice, no"

knotty hornet
unique cypress
oblique hollow
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Assuming 19.999 vs 20 means you already are missing one item?

unique cypress
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If the clock speed is indeed saved with 4 decimal places of accuracy, then the maximum rounding error is half the 5th decimal place, or 0.00005%

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0.00005% of 1200/min is 6e-4 items/min extra/missing

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Or 1 item every 27.7h

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That's the absolute max

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Most of the time, the rounding error is not gonna be near the max, and 1200/min is the maximum input/output

oblique hollow
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99.99995% accuracy is a pretty high standard if it were anything else

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i think that counts as 5 sigma

agile junco
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Is there a mod which tracks a machine's duty rate?

unique cypress
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Spot on

knotty hornet
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So the accuracy is so good, the variances are literally negligible.

unique cypress
knotty hornet
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Which it's almost certainly higher, yes?

unique cypress
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In reality, you'd have to calculate relative accuracy so 5e-5/x

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But it's 5e-5 for 100% speed

unique cypress
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It's also possible that the cycle time is quantized just like the physics are

knotty hornet
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That would make sense

agile junco
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Why wouldn't it just be 64 bit floats?

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I don't know that much about game design.

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Or even 32-bit...

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They have weird non-communitive properties, which I assume might cause issues.

unique cypress
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At least if I was coding from scratch, I'd base everything on a number of ticks, and then just make sure the ticks happen x times per second

agile junco
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Yea, you want to decouple the logic from real-time to some degree.

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It would be funny if overclocking your computer actually worked like overclocking your factory. But it's been a while since I saw a game which was tied to the system clock in some way.

mossy ibex
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making rocket fuel has turned out to be much tricker than I thought. It looks easy on paper to just make nitric acid and combine it with turbofuel, but given the reality of my logistics it's been spicy

unique cypress
crimson moat
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just for something really sensitive like a merged alumina setup or a single-input sushi belt it could drift in a very slow yet eventually problematic fashion due to floating point accuracy loss, which might break it after thousands of hours.

My longest save is i think around 840 hrs? ๐Ÿ˜„

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even if it would be fine with perfect numbers

mossy ibex
knotty hornet
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Rocket fuel is a lot easier with the Nitro blender recipe.

unique cypress
crimson moat
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good building practices will generally be able to absorb some variance without causing any noticable issue, especially fraction of a percent level variance.

mossy ibex
knotty hornet
crimson moat
mossy ibex
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6x actually

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in my case -- 750 turbo becomes 2500 rocket in my set up, and instead of 40 OCed fuel gens, I'll have 240

crimson moat
knotty hornet
mossy ibex
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with fully OCed and slooped blenders, I could eat 750 turbofuel with 5 blenders each producing 500 rocket

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I'm actually doing 10 blenders at 125 but it's hell sloop expensive so I'm thinking of it as temporary

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I'm basically temporarily "wasting" 20 sloops to save 1000MW of power

crimson moat
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In order of Sulfur efficiency:

600 sulfur into nitro rocket fuel = 900 rocket fuel (54 GW)


600 sulfur into regular turbo fuel = 25GW turbofuel, available early in P3.

If you make that into rocket fuel, you get 1578 rocket fuel (95 GW)


600 sulfur into turbo blend fuel into rocket fuel with recycled compacted coal via the regular turbofuel recipe gets you 2526 rocket fuel (152 GW).


So you can directly turn your P3 turbofuel into rocket fuel and it's not that bad. It costs you 60% more sulfur to make the same energy if you make the turbofuel purely on the P3 recipe, but the sulfur cost isn't prohibitively high (1200 sulfur for 180GW worth of rocket fuel is fine)

knotty hornet
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I skipped turbofuel entirely, so I guess that's where my problem is.

crimson moat
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Skipping it is a good option

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but if you do it, you can build in a way where you don't have to tear down everything and clean slate to make rocket fuel - either reasonably efficiently, or max efficiency.

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There are still those 17 turbofuel refineries at the bottom.

In P3 you use sulfur to make compacted coal.

If you're converting for P4 max efficiency, you would redirect that sulfur into Turbo Blend Fuel, and run your old refineries from byproduct compacted coal instead.


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but just straight up using the regular turbofuel recipe and then making it into rocket fuel is a fine option too, since sulfur efficiency doesn't really matter and it's not that far off. It's not like it uses 5x as much.

I think regular turbofuel uses more coal and less oil too, which can be easier or harder depending on location and scale. The Turbo Blend Fuel uses coke instead of coal.

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For example at the blue crater you can get 1800 sulfur and around 2.5k coal / 2.5k oil using mk.2 miners

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so the least efficient one will make >150gw with mk2 miners, and double that with mk3, limited by the amount of sulfur in one corner of the map (which is like 17% of the total map sulfur)

knotty hornet
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Ngl, making power plants is my least favorite part of the game

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And nuclear still seems not worth it to me yet.

unique cypress
mossy ibex
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I also don't love power plants. It's funny though, there's no real difference, but my brain just loves there being a widget at the end and doesn't love it when there's no widget

unique cypress
crimson moat
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because if you make the diluted fuel for rocket fuel and run on that, you wont have enough power to comfortably reach p4

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so it makes more sense to do 2 seperate powerplants, whereas 1 is actually doable via turbo

mossy ibex
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yeah my overall plan involved diluted -> turbo for P3 for about 25GW of power, and getting a few basic P4 things set up so then I could expand to 125GW using rocket fuel. I'm doing the rocket fuel expansion and just turning on the blenders will put me more or less right at my current power limit before the new gens come online

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as a bonus I had infinite packaged turbo fuel for my jetpack during P3

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I'm using hover now mostly, but I'll use packaged rocket fuel once I can

orchid brook
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only 210 points lol

edgy leaf
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I've noticed that when I start my game, my power grid fluctuates. that implies some machines stall, which they don't usually do.

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if that's the case in any setup and not a weird quirk of mine, it would mean the error Cant even accumulate due to the bigger errors from startup

oblique hollow
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it normalizes after, but in the time right after a game load, long pipes fall behind with their flow

edgy leaf
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yea then the small rounding errors are probably totally irrelevant, not even negligible

oblique hollow
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its other bugs that are more prevalent

edgy leaf
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because the game restarts every 24 hours or something iirc.

edgy leaf
oblique hollow
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speaking of cope, i dunno if you were keeping up over on pipe cord, but i believe we found an explaination and solution to pipe manifold issues, including that one infamous save of yours

edgy leaf
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damn, I gotta take a look at that. I won't be at home for a while so it'll have to wait :/

thanks for informing me

runic kraken
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this is going to look so cute when its built

unique cypress
runic kraken
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Unfortunately we couldn't calculate any result.
This can be due to many things: missing resource required for the production line, not enough resources for the requested amount, disabled recipes required for the product, etc.

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i think im sticking to scim

unique cypress
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alts are off by default

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and turbofuel is an alt

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  • alts will allow you to make everything much cheaper so you want them
runic kraken
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what the fuck ๐Ÿ’€

runic kraken
unique cypress
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I didn't even know that was possible

runic kraken
unique cypress
wind spade
# runic kraken

you know you can just press the blue share button and share a link? ๐Ÿ™‚

runic kraken
#

is that a bad idea?

runic kraken
unique cypress
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do not even look at the output in maximize mode. paste the calculated number back into items/min mode so it can calculate properly

runic kraken
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3.14GW usage

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not bad ig

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positive 19.3GW cool ig

unique cypress
small cloud
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I'm not the best at math, if I have 120 iron ore/coal p/m and I want to split it into 3 foundries, how would I calculate the clock speed to make sure all 3 are running at 100% efficiency?

runic kraken
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thats the exact same thing i ened up with after a few tweaks

runic kraken
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hope that helps

small cloud
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Okay, but how do you get the calculation, I don't want to have to ask every time I need to figure that out ๐Ÿ˜…

runic kraken
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1 steel

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= 1 iron + 1 coal

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so 120/3 = 40

unique cypress
unique cypress
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also, wtf is up with people typing p/m when they mean /min???

small cloud
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I saw it on reddit, my apologies

unique cypress
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literally nobody outside of this community does that and it's incorrect

small cloud
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just thought that was how most people communicated per min

unique cypress
small cloud
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Gotcha, I'll keep that in mind as well <3

runic kraken
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do ppl use load balancers with pipes?

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or should i just use a manifold and prime the system?

unique cypress
unique cypress
runic kraken
unique cypress
runic kraken
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sloshing?

unique cypress
# runic kraken sloshing?

fluid flowing back and forth along a pipe, not doing anything useful and reducing available pipe capacity

runic kraken
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ah

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i donโ€™t understand pipes at all

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idk how i managed to complete a EA playthrough

brisk smelt
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nondirectional conveyor belt with a temper

unique cypress
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@red tangle you do one of these things:
either a blueprint with 1 of each machine, a fully closed loop
or set of blueprints with 4 of 1 machine, designed to connect together with auto-connect 1:1:1

either way, you put in empty canisters, packaged fuel, or packaged water into one of the machines to make sure that gets pasted with the BP and you don't have to put them in manually or set up production to fill them. in my experience, 20 per loop is enough, but you may need more or less depending how long and fast your belts are

red tangle
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Right I see how it works closed loop for each of the packagers and unpackager Iโ€™ll do this when I go on and finally finish thanks

vagrant pilot
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Can someone help me with the math for my solo run?

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Iโ€™m still very new and donโ€™t know how math works

unique cypress
agile junco
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Oh no, I'm hit the 1200/min limit on my plastic/rubber belt because I was rounding too many things up.

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This is actually going to be a pain to fix.

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Possible without adding external belts though, since like half of it is used to feed itself recycled materials.

normal latch
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@knotty hornet my aluminum setup seems to work flawlessly (-:

knotty hornet
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nice

normal latch
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whatever concerns others had, i havent had any hiccups

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just a clean 480 aluminum ingots from the scraps heh

knotty hornet
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important to note, it doesn't scale up super well, you can start experiencing problems when you get near max speed on a pipe mk 2

normal latch
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hmm why is that?

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i was thinking to scale it up by one extra section (2 refineries alumina solution and 1 refinery aluminum scraps) since i unlocked faster belts to support it

knotty hornet
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pipes do have weird things going on with them because of how they are coded, and water going in conflicting directions can cause backflow, stuttering, all sorts of werid things in larger pipe systems

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so as you scale up, you will need to keep other things in consideration, or keep working with small blocks of machines like your current setup

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btw, you should definitely tag Cobalt, he'd love to hear it

normal latch
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each block is isolated so it should be fine

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as in, the water is only between the three machines mentioned

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and the second block has it owns three machines, with no connection other than the bauxite and coal being split on conveyors

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and i gues the 2 water extractors per block

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but those are isolated to their respective block

knotty hornet
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yeah, keeping fluids in managable sections helps a lot

normal latch
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@vapid gorge with no special setup, the aluminum system that mixes fresh and waste water seems to work flawlessly (-:

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btw i didnt have to do anything special when setting it up, literally just connected it all and turned on power all at once (didnt need to prefill water)

dusky bronze
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as long as you dont back anything up that will work fine, just remember to put awesome sinks at the end of the aluminum belts

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a good safety measure for the future would be to do what they said and keep the fresh water refineries separate from the waste ones

normal latch
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yep awesome sinks are there

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and i merge the overflow of silica and scraps into said sink

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then i use a priority merger to have that silica get used at my main factory (i train in the scraps and silica)

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otherwise my main factory uses the quartz generated silica as secondary to meet the 400 extra silica demand

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to convert it all to 480 iron ingots

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does it make sense to aim for rocket fuel for my next big power boost or turbo fuel first?

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i current run on 10 gw of power i think it is

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but will need to scale that up eventually

dusky bronze
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turbo fuel isnt worth going for if rocket fuel is an option

normal latch
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ok i think i will get to rocket fuel fast enough then

dusky bronze
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nowadays i think turbo fuel is better used as a cheap boost so you can get a bigger power plant online

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if you've been watching kibitz's 1.0 playthrough basically that

normal latch
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have not been watching it, though i like kibitz

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i guess my thought was that turbo would make sense as an intermediary for me

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since i think rocket fuel requires the turbo fuel anyways

dusky bronze
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yeah but its better to use the alt that doesnt

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although they use basically the same resources

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iirc the best recipe is nitrogen + fuel + coal + sulphur although i dont remember the name'

normal latch
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will keep that in mind

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i think i need turbo still in some dosage for unlocks in mam at least

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so maybe i'll just make a single refinery for that

dusky bronze
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yeah

unique cypress
normal latch
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how so?

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keep in mind, i never made rocket fuel or turbo fuel yet heh still newbie

dusky bronze
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might also want it for turbo ammo but thats if you like the rifle shooting really fast and completely covering whatever direction you're facing with bullets

normal latch
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i wanna have a nasty rifle, yea

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i explore a lot and die a lot as a result lol

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i just got the hazmut suit so that should help

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i have explosive rebar but it isnt as strong as i expected, still good at clearing trees lol

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also cluster bombs werent as good at killing enemies as i hoped

dusky bronze
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explosive rebar is baically just a nobelisk you can shoot iirc

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i havent used it for a while tho (i ran out of it months ago and havent gotten around to making more)

unique cypress
dusky bronze
#

yeah

#

dont have to charge

normal latch
#

i'll make a dedicated rifle ammo setup to upgrade the ammo

knotty hornet
#

i love making ammo factories

dusky bronze
#

i need to make a weapons factory

normal latch
#

i automated nobelisks which was nice

knotty hornet
#

i just shared some pictures of one i made recently

#

i made one that makes everything except nukes, and both filters too

dusky bronze
#

i've been using "magic" to get nobelisks because i havent had a factory for them for over a year

normal latch
#

btw for hazmut suit, does that mean with filters i can start ot mine uranium?

dusky bronze
#

yes

normal latch
#

to get it off the map lol

dusky bronze
#

iodine filters, and you'll want a lot of them

normal latch
#

woohoo theres a somersloop that i think is inside a uranium ore thing

dusky bronze
#

they burn REALLY fast when you're at max radiation

unique cypress
normal latch
#

i'll automate those and rifle ammo before next exploration mission

#

gonna go in like a stacked up monster heh

dusky bronze
#

just talking about how much you want to have in your inventory, automating any amount would be enough once you get a couple stacks to start you off

normal latch
#

i still need the other filters too right?

#

one type for gas the other for radiation

dusky bronze
#

yes

#

hazmat + iodine for radiation, gas mask + the other filters for gas

normal latch
#

kk

sour bison
#

im going to go insane.

fresh escarp
#

not that bad honestly

#

finished this one the other day

sour bison
#

ew

fresh escarp
#

i don't mind screws

#

i used casted screws so it was less brainrot

unique cypress
#

ew

sour bison
fresh escarp
#

wait whha

sour bison
#

and make 2500 modular engines by hand??

unique cypress
#

a few hours and it's done

sour bison
#

yeah no

fresh escarp
#

based

#

did that my first half dozen or so starts

unique cypress
vapid gorge
unique cypress
#

I see no point in doing anything else tbh ๐Ÿคทโ€โ™‚๏ธ

fresh escarp
#

sink

vapid gorge
#

And I let people know they are unreliable because almost every day i help fix someoneโ€™s direct feed system that looks โ€˜fineโ€™.

unique cypress
dusky bronze
#

dont worry about the future tho

sour bison
unique cypress
# sour bison fear

you know you've reached peak Satifactory gaming when your plans look like this

dusky bronze
#

average phase 5 factory

fresh escarp
#

there's just a lot of nodes that's why

unique cypress
#

it's the plan for a modded 10 TW Ficsonium plant

dusky bronze
#

what are you even using that much power for lmao

#

ig mods can do anything

unique cypress
#

well, the mods are just alt recipes

#

to make it possible in the first place

dusky bronze
#

ahh

#

that sounds fun for the future, which mods are you using?

unique cypress
#

my own lol

dusky bronze
#

ahh

unique cypress
#

they're on ficsit.app too tho

dusky bronze
#

what're they called?

unique cypress
#

links in my bio

dusky bronze
#

these look fun

unique cypress
#

there are fun things in there such us

dusky bronze
#

well done good sir

unique cypress
#

520 fully OCd refineries for copper

dusky bronze
#

some of these should be in the game ngl

#

gives much more options for phase 5 stuff

unique cypress
#

also, idk how this graphing software draws nodes because the matrices are on the far left and the ficsonium on the far right. that's gonna be fun to parse

unique cypress
#

cause that was exactly what I was trying to achieve

dusky bronze
#

in future saves if i can remember i'll definitely think about them

#

will probably do it for my ficsonium save

normal latch
normal latch
#

i thought he'd be happy or at least neutral

knotty hornet
#

naw, the trick is, he irrationally hates me, and so every conversation that reminds him of me irritates him

#

he could've been happy for you getting it to work, but ....

normal latch
#

eh, i dont wanna press him further, just gonna let it go and move on

vagrant pilot
#

How do I use this calculator Iโ€™m so confused

unique cypress
unique cypress
# vagrant pilot The Satisfactory tools 1.0 one

What's confusing about it? You select the item you want to make, choose the amount, and it gives you the most resource efficient recipe combination for that output given the constraints (available recipes, resources, machines)

dusky bronze
#

in the production tab you can choose what things you want the factory to make, how many you want to make (can set a number or tell it to maximize from the available resources)

in the input tab you can change how much resources the factory uses, as well as add any inputs (stuff like aluminum or plastic or rubber or what have you)

in the recipes tab you can choose what recipes you want the factory to use/not use

in the machines tab you can choose what machines you want the factory to use/not use

#

and then it calculates everything for you

vagrant pilot
#

How do you change the value of how much ore?

dusky bronze
#

it optimizes for least amount of resources to get the most amount of items i think? im not very well versed in it yet

#

and then all the tabs below the 4 main ones show you basically everything you'd want to know about a factory

unique cypress
dusky bronze
vagrant pilot
unique cypress
dusky bronze
#

like if you dont want to use too much of one resource you can bring the available amount down to whatever you want

agile junco
#

Man watching a manifold of 30+ frames and heavy frames fill up is like watching paint dry.

#

Going to just lazily kick start it a bit

normal latch
#

i saw a manifold trick where you have a fast conveyor down the line and then the slowest conveyors (depending on how much speed is needed to meet the machine consumption rate) to feed the machines

#

it cuts the manifold wait time down by an insane amount

vapid gorge
#

iirc it takes longer doing it that way. Because more machines start consuming the products sooner. Most of the time feeding machines with slower belts takes longer #1138254823196725419 message

knotty hornet
vapid gorge
#

longer fill time in this case of the graph means more machines stuttering longer

knotty hornet
#

No it doesn't

agile junco
knotty hornet
#

Inputs don't need to be full for a machine to operate, they just need to have enough to do the recipe again.

vapid gorge
#

that's what the graph simulator shows in the link. A longer total spin up time

knotty hornet
#

If the input rate is greater than the consumption rate for any given machine, it works at 100

unique cypress
agile junco
#

wdym side belt?

unique cypress
#

The belt connecting the main spine of the manifold to the machine

agile junco
#

Interesting, that's not immediatly obvious to me.

knotty hornet
#

Hold up

#

Let's say you have a 780 belt full of screws, and a side belt of 60 going into a machine, which is using 60. Then 60 goes to the machine at all times, cuz it can't back up, to 720, continues through the manifold. Is that right?

agile junco
#

That's not what he's saying.

old zephyr
#

doing aluminum, the scrap byproduct water is being looped back in with 1000 water a min from extractors. my refinieries for the solution need 1500, which is the total amount from the byproduct + extractors, yet the soltuion refinieries are all getting full and backlogging the scrap refiniery, any thoughts on where im going wrong?

agile junco
knotty hornet
#

He said a side belt matching the speed of the machine's consumption, isn't that what I described?

vapid gorge
unique cypress
agile junco
old zephyr
vapid gorge
knotty hornet
#

That's wrong

agile junco
#

Oh I misunderstood.

old zephyr
#

so should I just add enough extractors for the refineries and package/sink the waste water?

vapid gorge
knotty hornet
#

It would seem that would then be forced to fill up the machines in sequence

vapid gorge
#

it's just a little bit of basic math but makes it basically unbreakable

#

It's not impossible to direct feed waste water but it's often fiddly and can easily break

unique cypress
unique cypress
agile junco
#

The fastest should be balancing, and filling them all up at the same rate...

knotty hornet
old zephyr
#

ty, gonna have to add a machine or two but at least it will work

knotty hornet
#

But if each machine is still getting enough for itself to run and the total in to the manifold is > or = what that block uses, i still can't see the problem.

unique cypress
#

Imagine a more extreme scenario. The machines consume 59/min and the belt you used is mk1. They fill up at 1/min. With stack size 100, that's 100 minutes to fill. But because they're all pulling off 60 from the main belt, the last 2 machines are gonna get less than 59 until all the previous ones are full. Which takes 100 minutes.

agile junco
#

For a manifold though, I would think it's dependant on the number of splits in the manifold. If it's one long single manifold, then I guess it's a matter of the ratio between the inner and outer belt?

vapid gorge
agile junco
#

That's what I'm dealing with.

knotty hornet
#

That's what I needed, an extreme example.

#

Okay, so I get what you're saying, but then in that case, just always oversupply, I guess

unique cypress
#

And if you use a manifold calculator, and assume 10 of these machines (59/min each), it takes 9 minutes to reach 100% assuming infinite belt speed (so basically no belt limiting flow)

knotty hornet
#

Which would mean, like you said, using the fastest belts you can to fill it AFAP

normal latch
vapid gorge
#

yes, as mentioned, it's possible. but often breaks. In such an example that has been presented.
I don't recommend unreliable and shitty options to people.

unique cypress
agile junco
#

If you can supply 1000/min, but need 500/min, it's best to use a Mk6... that said, it may slow down other places if you also split that 1000/min.

unique cypress
agile junco
#

So I generally make the belt as small as still fufills the manifold.

knotty hornet
#

Cuz i still imagine tree feeding is faster than manifolds

normal latch
#

what is tree feeding?

crimson moat
#

manifold is linear building count

#

you should directly split with 6 or fewer buildings, but for 60 it takes a lot of buildings and time to do that ๐Ÿ˜›

agile junco
knotty hornet
vapid gorge
#

load balancing

crimson moat
agile junco
#

I would have guessed load balancing is the fastest, but now I'm not sure.

knotty hornet
unique cypress
unique cypress
knotty hornet
#

Is it?

#

I just call it a tree

agile junco
knotty hornet
#

Cuz it just branches

normal latch
#

all this stuff could be tested with the conveyor measurers

crimson moat
agile junco
#

Right. That's the part that I was confused with.

knotty hornet
vapid gorge
#

or just with Math
which has been done.
esepcially since those belt counters aren't super reliable

agile junco
#

A 1-N balancer where N is even, is just a bunch of splits.

unique cypress
#

From the description it sounds like it is

agile junco
#

I forgot you can split into 3, lolol

#

And I'm also wrong.

unique cypress
agile junco
#

Ignore me, but yes, the idea is that you have the same amount of output on each line.

knotty hornet
#

Well, you can do 1:5 now too

unique cypress
agile junco
#

But that involves mergers and a bit more thought.

unique cypress
#

So it's no longer "just a bunch of splits"

knotty hornet
#

Psh, alright, purist

normal latch
#

my strat is to manifold and just go do something else, assuming it'll eventually work lol

#

in the time the manifold fills up, you can explore or build other stuff hehe

agile junco
#

Yea, but I was being impatient tonight and just wanted to cram a bunch of extra product down the line from my depot.

normal latch
#

you could hand feed the machines to fill faster i suppose

agile junco
#

Anyway, this conversation has basically finished the fill.

normal latch
#

heh

agile junco
#

splitting up 31 parts of something is a pain.

#

This humble 12 heavy frame / min feels so good tbh.

normal latch
#

nice

agile junco
#

In the past I've had like 2/min and it consumed all my supplies while it was going and nothing was balanced correctly.

#

Now I can focus on cleaning up the design tomorrow.

#

Middle building is

#

Wish I could have it show the numbers in the node, not just the sum of each edge.

normal latch
#

you could make labels/signs in your building to display the numbers

#

kinda like a visual stamp saying "here is what i made"

agile junco
#

Yea, when this whole thing is done being tuned, I will do that.

knotty hornet
agile junco
#

I just know I'm going to need to adjust things because I've been rounding up a lot.

knotty hornet
#

in which case, i am also on Team Balancer over Team Manifold

agile junco
#

I built my first 3:4 balancer the other night after @unique cypress insipred me to learn about them.

normal latch
#

im team manifold

agile junco
#

They just take up a lot of space and don't generally help with thoughput once things are going.

knotty hornet
normal latch
#

i also saw a vid of a compact design for foundries (that has no clipping)

#

so im team compact too heh (with no clipping)

unique cypress
#

I am team both, because both have their uses

agile junco
#

@knotty hornet

normal latch
#

i havent found a use for balancers yet, besides like basic "it happens to split in half or in three perfectly"

#

but im also not far along yet, only pushing into tier 7-8 now

unique cypress
#

Balancers' main use for me is feeding manifolds
And loading trains

agile junco
#

It's not the smallest possible, but it's nicely (mostly) symmetric, and reasonably small.

knotty hornet
#

nice, i wonder if there is a clever way to compactify it using lifts and snapping to utilize levels

normal latch
agile junco
#

It does clip a little bit, which I generally try to avoid.

normal latch
#

how would a balancer help with train loading?

unique cypress
normal latch
#

seems like (at least currently) i just pump my full belt into one station

agile junco
normal latch
#

oh i havent needed multiple wagons yet for a single product

dusky dust
normal latch
#

i just put plastic in one wagon, sicila in another, scraps in another, and rubber in the fourth

normal latch
dusky dust
#

(Though to be fair, it's not like the radiation generated from machine manifolds is awful. A single stack of anything is only gonna push so far out)

unique cypress
#

You can't get the maximum theoretical throughput without having all your wagons load and unload perfectly equally, and a balancer is often necessary to achieve that

normal latch
#

i might be too early into trains for my case to need it yet

agile junco
#

It would be nice to be able to set a number of stacks which is considered "full" for a train...

unique cypress
normal latch
#

gotta fill it up before it gets there then

#

but also that seems like something they could add into the game to check for full stacks

agile junco
normal latch
#

i think it means like the 32nd slot, if it just has a single item in it (rather than a full stack of 200 or whatever)

#

that triggers the condition of "all 32 slots are occupied"

agile junco
#

Ah

normal latch
#

but like with trains, i dont really get why i would need balancing

agile junco
#

That makes sense, but is rather dumb.

normal latch
#

i can only put two max speed belts into a wagon, and two max speed belts out of the wagon

#

isnt that just the inherent limit?

vapid gorge
vapid gorge
normal latch
agile junco
#

You just need to make sure none of your belts back up once a single dock is full. This generally requires some form of balancing.

vapid gorge
#

you can attach 2 belts, but when trains dock, input/outputs stop for 27 seconds

#

meaning you can never move 2x belts of throughput

#

often because of hte system you're limited to maybe 1 belt's worth or less

normal latch
#

my setup is:

  • station connects both belts to industrial storage
  • industrial storage pumps two belts into network
unique cypress
# normal latch can you give an example?

Train throughput is complicated. With default settings, the theoretical max throughput is only achievable at a single point. If your train comes in earlier or later than that, you get lower than the maximum throughput.

The depart when empty/full setting will automatically delay the train to exactly that point if it arrives earlier than that, letting you achieve the max theoretical throughput at any length of route, as long as you have enough trains on it.

The issue appears when you have multiple wagons on your train and use that setting. If one of them fills slower than the others, it'll be filled last. And the train won't leave until it's full. The others fill earlier, and then sit idle, waiting for the last one. That loses throughput. The only way to avoid that is to make sure none of the wagons are slower than the other and all satisfy the full condition at the same time

vapid gorge
#

yes, buffers help the lock out time.

but if you pause a belt even for 1 second you lose throughput you can never catch up to

normal latch
#

i guess the thing is, i wasnt waiting for wagons to fill

#

i basically treat it like a magic belt line

vapid gorge
#

you often don't need to no

normal latch
#

so if i put 480 speed into the wagon

#

i just assume its magically 480 speed out on the other side

#

like, wherever the train goes to dropoff

vapid gorge
#

just direct feed what you need to onto each platform and as long as you have enough throughput it'll be fine

agile junco
#

That 27 seconds may or may not matter, but if the margins are tight you can optimize it a bit.

unique cypress
normal latch
#

my system is also, admittedly, super simple

#

and my first train system here lol its just one train

#

it picks up four wagons of items (rubber, plastic, silica, aluminum scraps)

#

im sure theres something im doing wrong, but so far it seems to work

normal latch
#

it sounds like, though, i will eventually need to factor in the 27 second thing

unique cypress
normal latch
#

although i did consider having one of the wagons unload silica there

agile junco
#

Pure recipe FTW.

normal latch
#

and then ship the ingots back

vapid gorge
#

you only need to care about the lockout time if you care about consistent processing

normal latch
#

well i mean, my ingots seem to always have scraps

#

it sounds like the idea though is to eventually want fully loaded wagons

vapid gorge
#

no? just put on whatever you need on each platform

normal latch
#

and enough time inbetween train stops so that it has 27 seconds + time needed to belt those items off the wagon

#

oh ok, so kinda like what im doing now then

agile junco
#
Official Satisfactory Wiki

The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure "choo" at any single station on the route.
Afte...

unique cypress
normal latch
#

eventually i wanna minmax things

#

and learn the nuances, especially through trying ideas and failing and learning

unique cypress
#

You can also just use more trains/wagons than the absolute minimum and that works fine too

normal latch
#

makes sense

agile junco
#

I'm thinking that's going to be somewhat unavoidable for me.

normal latch
#

does the 27 second thing only affect wagons that are unloading?

#

like if the train has other wagons that arent unloading, i mean, do those portions of the station still belt out items as normal?

unique cypress
#

It's just that I abhor having trains that aren't fully utilized

normal latch
#

or like the whole station and all its loading docks get frozen even if its just for one wagon to unload?

unique cypress
normal latch
#

ok great

#

i can work with that, so basicaly each wagon needs to be managed indepently, to an extent

unique cypress
#

When that one's loading/unloading, that platform stops moving items in/out

normal latch
#

cool

#

im gonna start making drones soon btw

#

im making the radio control unit things for it and have the other ingredients automated

agile junco
#

Drones are cool.

normal latch
#

ur cool

agile junco
#

But I really wish they could do more complex routes.

normal latch
#

im wondering if i can use a drone to like, transport me places

agile junco
normal latch
#

like drone having a dock at point a and another at point b

unique cypress
normal latch
#

so i can just hop in and fly between bases

#

nooo

unique cypress
#

Unless something changed since I last tried that

agile junco
normal latch
#

that'd be so sweet if it were added

#

do devs take suggestions from community?

unique cypress
#

You used to be able to glitch inside one and it'd carry you to the destination like 90% of the time but you needed to dismantle it or respawn to get out

And sometimes it'd drop you in midair

normal latch
#

i wonder what the devs are cooking up for 1.2

#

maybe its drone transportation for the player

unique cypress
#

I'm hoping it's alts for some t9 stuff

#

All the alt budget in 1.0 went to diamonds it seems

normal latch
#

what about extra tier?

#

i kinda dont want to "finish" lol

agile junco
#

At the moment I mostly want better controls of trains and drones tbh.

normal latch
#

two questions:

  • how do drones work? like you make a station and then just point it to another station similar to trains?
  • when i explore now with my new hazmut suit and iodine filters, and i mine uranium to remove the ore from the map, what do i do with the uranium? delete it? put it in a storage container?
vapid gorge
#

point A to point B
do what you want. Main option is to not hand mine uranium.

normal latch
#

how else do i get rid of them from the map then lol

unique cypress
# normal latch what about extra tier?

When I asked about a potential t10, they didn't say yes or no. I suspect that unless they just drop development at some not some distant point, it'll happen eventually

vapid gorge
#

why would you need to?

normal latch
#

they radiate me when i explore

vapid gorge
#

unless you're building there

normal latch
#

well i think a somersloop is inside one

vapid gorge
#

health pack and grab. Faster

normal latch
#

unless im wrong lol, but the radar thing kept going nuts

unique cypress
vapid gorge
#

or just wear the haz mat suit and then go

normal latch
#

well i think the somersloop is literally inside the uranium

vapid gorge
#

I'm not sure what you mean about radar going nuts sorry. I don't use them.

normal latch
#

but maybe im wrong, that was just what i assumed

vapid gorge
#

eh, bin it I guess?

unique cypress
vapid gorge
#

just don't sort yoru inventory

normal latch
#

like "oh, to get this one, you gotta mine the uranium to open it up"

#

can i delete from inventory?

unique cypress
normal latch
#

oh nice

agile junco
#

Took me way to long to learn about trashing radioactive stuff.

unique cypress
#

It's only waste and processed waste that can't just be trashed

normal latch
#

i figured since i kept hearing "uranium cant be sunk" or something about waste, that maybe you couldnt delete those ore

#

glad i asked lol

vapid gorge
#

you can also just leave it on the ground

agile junco
#

no no no

normal latch
#

feels like that will still radiate lol

agile junco
#

That's how you get ants.

normal latch
#

heh

#

nice archer reference

#

ok so drones are just station to station

vapid gorge
#

and? unless you want to build there doesn't really matter if it radiates

agile junco
#

how long does radiation take to clear up anyway?

vapid gorge
#

and while I'm sure some people will want to build in those spots, it's probably not most. They aren't very convenient to most resource nodes

normal latch
#

idk how to explain to you that i would rather not have radiation randomly on the ground lol

#

i also dont want the game to have to track more random items than needed

unique cypress
agile junco
#

Oh that's nice.

normal latch
#

so with my trusty hazmut, i can mine uranium ore and delete promptly

#

plus im gonna make rifle ammo

unique cypress
#

Make sure you got filters tho

normal latch
#

i will be an exploration machine

#

yea im gonna automate and dimensional depot filters etc

unique cypress
#

Having uranium in your inventory is instantly max radiation

normal latch
#

with filters, i live, ya?

unique cypress
#

You die in like 2 seconds without hazmat + filters

normal latch
#

how long with filters + hazmut?

unique cypress
#

With, it's no damage and 1 filter every few seconds

normal latch
#

im invincible

unique cypress
#

8s? 10s? 12s? I don't remember

#

It's def on the wiki somewhere

normal latch
#

trust me, with how many times i die while exploring

#

going in actually prepared is gonna feel epic heh

#

oh btw

#

question on fuels for jetpack, i noticed people seem to use packaged biofuel a lot in vids

#

and like, it actually looks better than my packed fuel (regular)

#

like they fly longer, is that accurate or am i crazy?

unique cypress
#

!wikisearch jetpack

brisk shoreBOT
unique cypress
#

^ fuel comparison

#

In short, liquid biofuel is slow af but also lasts very long

#

Perfect for building

#

Decent for exploration

#

Probably meh for combat

#

(I wouldn't know cause I play in passive)

agile junco
#

Does it beat just tapping on the thrust for rocket/ionized?

unique cypress
#

It gets you about as much hover time as ionized

#

But due to being slow, both rocket and ionized give more height

#

I've also noticed fuels that are faster vertically also give you more acceleration horizontally

normal latch
#

cool just read the wiki page

unique cypress
agile junco
#

I can't wait to make some ionized fuel. I love launching myself high.

unique cypress
#

Imma be honest, when I play without mods to buffer the Hoverpack or just straight up flight mode, I use the jetpack with LBF for building over the vanilla hoverpack

unique cypress
agile junco
#

I love that.

#

The physics are clearly tied to frame rate in some way.

normal latch
#

apparently the hypertube is also tied to framerate

runic kraken
#

itโ€™s a single player game how else would u expect the math to be done if not from frame to frame

agile junco
#

If my game skips rendering a frame, or the framerate drops, I wouldn't expect my physics to change.

vapid gorge
#

@last matrix hey, back from thing, did you want help planning out some motivation?

last matrix
vapid gorge
#

yeah ๐Ÿ™‚

#

part of it though sounds like it's because yo udon't have an end goal you're working towards. Like a bigger end goal

#

you're not a newbie that's just learning the ropes after all

#

So 2 things we could look at that might help:

  1. breaking down your current plan into steps to help manage things. Because sometimes getting on the path is just the blocker for people

or

  1. planning an end goal you'll work towards after you unlocked everything. As a motivation.

which do you think would helpyou more?

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could also do both ๐Ÿ™‚

last matrix
#

that is simply not how I operate

#

but there is likely basis to 1

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it is very plausible that part of the reason I feel so overwhelmed when looking at a new factory plan is because it is a huge largely-indivisible task, which will have no real sense of progress until it is completely finished

#

how might you subdivide that in a way that actually makes sense?

#

the numbers do not even allow that

vapid gorge
#

yeah it's not an uncommon problem being able to take the first steps

#

so are these all final outputs you want?

last matrix
#

those are the final machine/recipe counts (at right) yes

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the rates being their share of the input/output

vapid gorge
#

ok are the containers for diluted packaged fuel or something/

last matrix
#

they are the containers used for the packaged fuel

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I would make 360/min containers, all of which are filled, making 360 packaged fuel/min

vapid gorge
#

ok so not all of these are final ouputs then right? like there's a 120 fuel all on it's own

last matrix
#

the final outputs are in the top section

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"Net Output"

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water is yellow as that is surplus rather than actually desired output

vapid gorge
#

and it looks like you're making the plastic, fabric and rubber all from the waste resin?

last matrix
#

Correct, as that is way more efficient per oil than the direct recipes

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also this is where the factory is planned to go

vapid gorge
#

well, if you wanted to go really efficient, you could do recycled plastic/rubber

last matrix
#

though the water extractors will likely have to go off the top

vapid gorge
#

but using resin is also fine ๐Ÿ™‚

#

ok give me a minute to draw up something pls

last matrix
#

in terms of plastic/rubber per unit oil

vapid gorge
last matrix
#

yes

vapid gorge
#

ok back in 5

last matrix
#

the plan is technically not quite accurate as i will be using modular power rather than vanilla

vapid gorge
#

oh and is it diluted packaged fuel for the fuel process?

last matrix
#

but that does not change the amounts, just the power yield

last matrix
#

with surplus going to the sink

vapid gorge
#

oh you're using blenders for hte diluted fuel. got it

last matrix
#

yes, though I do not actually have those unlocked yet so that part will have to come later

#

that is not really a hurdle

vapid gorge
#

oh intersting, you're using the alternate Resin recipe too.

then would you mind if I tweaked it a little? the recycled recipes would probably be simpler and more oil efficient then

last matrix
#

go for it

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do you want to use the actual planner application I use

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I can even share the .factory file so you can just import it

vapid gorge
#

I'm breaking it down in tools, I think it might be easier to do step by step for you. And muuuuch faster for me

#

just a quick thing though - on your image part of hte final output is 30 water pm, but I don't see any fuel output?

#

but it looked like you were making a TON of fuel at the lower section

last matrix
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I am, or will be

vapid gorge
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the 1600?

last matrix
#

mostly just to use up the residue into something useful

last matrix
vapid gorge
#

got it ๐Ÿ™‚

last matrix
#

either by the generators or the packagers

vapid gorge
# last matrix either by the generators or the packagers

ok! I have broken it down for you.

your main issue I think is that you were going for a lot of interlinked end products. Which can happen with oils

the easiest way around that is to simple split it into multiple independent factories. It may not be as efficient but it saves on brain

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I've managed to break this down in such a way that it's still linked up though

last matrix
#

except none of these numbers work out at all

vapid gorge
#

I would further break this one down into independent rubber/plastic factories though to make your life simpler

last matrix
#

the issue is not so much that there are too many kinds of recipes but the sheer scale of the project

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100+ refineries for the two main products alone

vapid gorge
#

about 140 with the recycled plubber. But you use significantly less oil

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do you have a bunch of power shards?

last matrix
#

this was just part of a pure copper ingot plant used to feed into what was going to be the quartz facility

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I never got that far

vapid gorge
#

even using blueprints?

last matrix
#

blueprints help but not enough

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chiefly because they save only a small amount of time

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you can only place a few machines at a time with them, and you still need to do most of the belts manually

vapid gorge
#

you weren't connecting them to power sockets, junctions and splitters? that's the real time saver. Even if you only have 1 machine per BP , if you have all the connections done up already it's a huuuuge help

last matrix
#

power connections take a couple seconds per machine - that would not be a major time saver

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and no I do not see how you would, since the power mount is "external"

vapid gorge
#

well depends how yo uuse hte poles or sockets. An easy way is ot run a beam along the top of hte machines with sockets and wire them up like that

#

if you have 3 or 4 machiens in a bp you just have to link up the BP sections

vapid gorge
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yup. Wall mounts can be put on beams

last matrix
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on walls, ceiling - which never looks very good - or on beams running across the room

#

that too burned me out badly

vapid gorge
#

could run them in front of hte machines? mostly an aesthetic choice, but it sounds like yo uneed to sacrifice some aesthetics for ease of building to get you going

last matrix
#

I took like two weeks break after that

vapid gorge
# last matrix I took like two weeks break after that

the other option, on top of breaking it down into multiple plans, is to shrink the overall plans. You may like the idea of really big productions, but if they get in the way of you actually enjoying them is it really worth it?

last matrix
#

that thought has occurred to me

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the reason I do that is because I know from experience that only building a little screws you over later

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as you end up with far too little production for later tiers and then have to wait around for hours to produce enough

vapid gorge
last matrix
#

that is not unique to Satisfactory either

last matrix
#

a bunch of dedicated-purpose regional factories using the nodes in that region

vapid gorge
#

well, how about this. Halve this project plan, use a bunch of power shards, and you'll really shrink down the number of machines you need

last matrix
#

that also has occurred to me

vapid gorge
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sometimes you just need to sound ideas out with folks

last matrix
#

historically shards were so limited that i have developed a habit of never spending them unless absolutely necessary

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but i need to keep reminding myself that they are not limited anymore

#

that said the power cost from using them might be so high that i cannot actually manage that

vapid gorge
#

a fully over clocked factory only uses 33% more power than when all the machiens are set to 100%

last matrix
vapid gorge
last matrix
#

I always thought that the power penalty for overclocking, especially at 250%, is like a factor of four

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I know they rebalanced it in U4 or U5

vapid gorge
last matrix
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true

vapid gorge
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so for example if you're making 1000 plastic per min with everything at 100% and X machines

vs

1000 plastic per min with all machines at 250% with X / 2.5 machines, the total overall increase is just +1/3 ๐Ÿ™‚

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iirc they just changed OCing generators. But I could be mistaken, it was a long time ago

last matrix
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that is the part I explicitly remember too

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but yes i will try the power shards

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i have about 350 right now

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somerslooping the slugs really helps

vapid gorge
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just as a thing though, I think you might be crippling yourself from the start , this makes ME want to give in and I've made massive systems before

vapid gorge
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that's so many outputs to manage

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this has 500+ refineries and that last image made me go 'ugh' xD

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that made 9000 plastic/rubber and almsot 10k alum ingots

last matrix
#

the long linear section was the actual project part assembly, plus a few core parts

#

the foreground area is mostly for a bunch of T1 stuff like frames and reinforced plates

vapid gorge
#

Fuel https://www.satisfactorytools.com/1.0/production?share=B3dyTfdyW9cywMl94Ifx

Plubber https://www.satisfactorytools.com/1.0/production?share=rZ01MccaZ7QvQDjiPwfK

Fabric https://www.satisfactorytools.com/1.0/production?share=rZ01MccaZ7QvQDjiPwfK

I'd split the plubber into rubber and plastic factories , make life easier. Use some of hte plastic for hte packaged fuel
(these are the halved plans)

last matrix
vapid gorge
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You like big builds, I can appreciate that ๐Ÿ™‚

last matrix
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yes, though that is probably a major contributor to the burnout

vapid gorge
#

I imagine having to focus on so many outputs at once doesn't help :\

last matrix
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that is no much of an issue so much as the fact that it is just a ton of work

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and as mentioned you do not feel like it is making progress until iti s completely done

vapid gorge
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oh sure, but having to juggle everything and start the steps makes it worse

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executive function I think it's called.
and managing that can be hard

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But I gotta have a shower and make dinner for the family ๐Ÿ™‚ feel free to ping me if you run into any hurdles. I check the server most days

last matrix
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not helping matters is that when I built half of those I was dealing with a kidney stone

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so that really did not help focus

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the aluminum facility in particular suffered from that

vapid gorge
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I've had kidney stones 7-8 times and they are not fun

last matrix
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it took several months for a diagnosis and then another month until the surgery and then a month and a half of recovery

vapid gorge
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oof. Thankfully mine were all one and dones :\

last matrix
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having a history of them will help expedite the process if it is ever to occur again, fortunately

vapid gorge
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one would hope!
But yeah, ping me if you have any problems. Refer to the links I think the smaller break downs and layouts will help you

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hell, with tons of over clocking that won't be very many machines at all ๐Ÿ˜„

last matrix
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overclocking will be the biggest difference i think

vapid gorge
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only 5 refineries and 4 blenders for the fuel! amazing!

fallen iris
velvet warren
#

should I use default rotor recipe or the steel rotor alt given the default with the right alts are cheaper on everything but coal?

vapid gorge
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completely dependent on what resources you have available and if you want to make anything else in that area

#

and how you like to lay things out

knotty hornet
#

A few extra machines ain't nothing

velvet warren
knotty hornet
knotty hornet
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But using nearly half as much water, less than half as much iron ore, less limestone, that's all major.

knotty hornet
vapid gorge
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LOTS of outputs in one plan

deft lichen
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is that graphic automatically generated?

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looks like an analysis of an existing factory orr

vapid gorge
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it's some planner? not sure which.

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I don't think I've seen it before

deft lichen
#

interesting

velvet warren
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why am I doing this to myself

deft lichen
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if only...there was a planning tool that would plan the production line automatically

knotty hornet
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You got this, bro

deft lichen
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correct approach to do this from scratch though

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it looks huge but you have like 1 of each machine

velvet warren
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it's gonna be a chain of modular factories bringing their product into one

deft lichen
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at that point you could 3x the output without increasing complexity at all

vapid gorge
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basically every image of modeler someone shares makes me further baffled on why people use it

deft lichen
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how can you tell what recipes to use???

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even if you made it yourself, the chart is just unreadable

vapid gorge
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forget that you would have had to take time to make this by hand, how much extra time do you have to spend to read it eveyr time you want to look at it

velvet warren
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it's more about I want to see how much of each resource it's going to use

deft lichen
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you can use Tools that does all that, it's readable and automatic

vapid gorge
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although I would use some alts to simplify it

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but I'm not going to make the effort for this

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yeah that plan could really be simplified

deft lichen
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this should more or less match

frosty owl
sullen light
sullen light
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update:
all my factorys are now in these containers

tiny leaf
#

does headlift reset method still work for byproduct systems?
(aluminum for example)

wind spade
#

not sure what "headlif reset method" is, but I wouldn't rely on any hacky solutions and instead do a proper one

deft lichen
# sullen light

copper factory looks fine
the factory near your hub uses too much space, you can just have the buildings...closer to each other
running a long pipeline means you have to deal with head lift, and a full pipe can support less generators than a full (mk2) belt

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those pipeline pumps in front of each generator do nothing except waste power, pipeline pumps are needed to push fluid up, not forward

tiny leaf
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saw a video from a while ago (Update8) and it was very effective

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but idk if pipes have changed since then

wind spade
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yeah, I wouldn't trust this, even if it's reliable now. We may get some pipe fixes in the future. I'd rather do the "separate" setup

tiny leaf
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i did check some reddit posts

wind spade
tiny leaf
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isnt reliable post 1.0 unfortunately

#

seperate setups it is

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time to use all the bauxite this world has to offerhehe

frosty owl
noble timber
visual ocean
#

How much nuclear pasta are you guys making?
I'm trying to understand if I'm going to need more than what I am preparing. I have a built factory expected to do 7 nuclear pasta but i feel that's gonna be little for future endeavours

limpid vapor
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7 seems like a lot to me

visual ocean
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it seems massive the builds needed

vapid gorge
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its a lot. I would probalby only do 2 and make a bigger system after unlocking everything

visual ocean
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I cant even run it efficiently due to belts yet tho

limpid vapor
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i was gonna say, i am planning to make 2 currently

visual ocean
limpid vapor
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if you have the capacity for the needed frames and RCUs, go nuts