#math-and-meta

1 messages · Page 337 of 1

sand epoch
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There really are only 2 options for any configuration.. manifold or balancer. Has to be one or the other.

unique cypress
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There's plenty of shit you can build that is neither

amber umbra
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Broadly this is terminology discussion which needs quite crisp definitions. So say what your definitions are if continuing,

vapid gorge
amber umbra
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Manifold to me is just any belt stuff that isn’t a single belt or specific balancers. It’s very catch all.

vapid gorge
unique cypress
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So y'all would call a belt limiter a manifold?

vapid gorge
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a stupid one yes

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unless yo'ure using it to evenly balance out feeds to many machiens?

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if the machines at the other end are getting evenly fed what they need at a constant rate?

load balancer

rely on overflow down a belt?

manifold

unique cypress
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If I built a limiter to prevent a factory from making more than I designed it for?

vapid gorge
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making the items isn't a consideration for if a system is a load balanced system or manifold

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"if the machines at the other end are getting evenly fed what they need at a constant rate?

load balancer

rely on overflow down a belt?

manifold

1 blocked message — Hide"

brisk smelt
vapid gorge
sand epoch
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How would it make more than you designed it for?? You literally tell it what to make :/

unique cypress
vapid gorge
unique cypress
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It has more production capacity than I want, and I don't need it

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So I can use a belt limiter so it makes a specific amount

vapid gorge
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its about as bad an argument as someone who shant be named said was a use for valves. Intentionally mis clocking your machines

brisk smelt
vapid gorge
unique cypress
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Another question. What is this:

sand epoch
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🍿

sand epoch
unique cypress
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Or this

unique cypress
sand epoch
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Then your input needs work :/

unique cypress
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I'm not discussing the functionality of my factory

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I'm asking what is a belt limiter according to your stupid fucking definitions

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A balancer or a manifold?

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I put it on a belt to limit its throughput

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That's it

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What fucking is it?

sand epoch
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Yea, you are regulating a manifold that doesn't need it :/

unique cypress
vapid gorge
vapid gorge
unique cypress
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Answer the question if your definitions are sooo good that they cover every single possible belt contraption

vapid gorge
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is the belt limiter then feeding into a system that relies on over flow?
manifold

balanced feed?
LB

unique cypress
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It feeds a container

sand epoch
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Thus context 🙂

unique cypress
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Like what does it matter what it's connected to

vapid gorge
unique cypress
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I show you a picture of a belt limiter, you answer what it is

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Not what it's used for
Is it that hard

vapid gorge
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you cannot decouple this idea

unique cypress
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Why tf would it

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When I paste a blueprint, why would it change what it is depending on what I connect it to?

vapid gorge
vapid gorge
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is the design in the image meant to put the same amount of copper sheets on each of hte 3 belts to 3 destinations ?

unique cypress
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Not a balancer

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Balancing is an action

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Balancer is an object

unique cypress
vapid gorge
sand epoch
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Existing. Dreading the end of the long weekend. :/

vapid gorge
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big oof :\

brisk smelt
jolly badge
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hey, anyone here able to explain a Load Balancing Shenannigan to me? using a load balance calculator and something just isnt making sense to me

brisk smelt
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all of that is conpletely irrelevant

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unless you're that person that was in here a year ago that wanted a completely flat power graph

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that did unholy shenanigans

vapid gorge
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And just in case you look kyo a handy dandy diagram

it doesn't matter what happens in the middle. A manifold or load balancer is JUST the way the machines are fed.

it cares not for whatever bullshit you have in the middle

jolly badge
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How on earth is this getting 360 from 300? im struggling to understand how the backfeed works out.

vapid gorge
jolly badge
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ill grab a full SS 2s

vapid gorge
stable lynx
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Yea was about to say the left spiltter merges back into the 360 and since the 120 is only using 60 other 60 goes back into the top

jolly badge
vapid gorge
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my image still stands? you have 2x 30 inputs coming in on the side of yoru first image

stable lynx
jolly badge
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yeah see the point is im struggling to understand how

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i dont get how it gets 120 evenly.

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this isnt an "it works trust" situation, im looking for explanation

stable lynx
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Lowkey I see wym now

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I highkey see what you mean now

vapid gorge
stable lynx
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It’s assuming ur belts are fully loaded probably

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Cuz the math isn’t mathing

vapid gorge
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wait, no it is

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HA no it isn't

stable lynx
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LMAO

vapid gorge
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what program is this? so I can warn people away from it?

stable lynx
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Like it makes sense then you REALLY think and you see the problem

vapid gorge
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it's creating 60 ppm from thin air xD

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just the name is fine 🙂

stable lynx
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Cobalt you know any websites like these so I can my math out like this

jolly badge
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icemoonmagic's Satisfactory Splitter Calculator - here's the input permutations

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Split Smaller First seems to be the problem i think

vapid gorge
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no the main issue looks like it's reating 60 ppm from nothing

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I wouldn't use this program anymore. This looks like a fatal flaw

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oh wait no I'm wrong. DAMN this is a bad user interface

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ok you want to ignore the splitter numbers and just look at the outputs as it's very confusing

jolly badge
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ok so it sends 300 downwards, sure. but thats assuming you have 3 120's each splitting into 2 60s? My assumption is actual behaviour is splitting 300 into 3 100s, then sending 50 back, and does that slowly back up to the 360/m over time?

vapid gorge
unique cypress
vapid gorge
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I even drew you a diagram of what a load balancer or manifold was xD

jolly badge
unique cypress
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How is it built?

jolly badge
vapid gorge
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doesn't matter how it's built

only the end results. Somethign yo ucan't seem to grasp

unique cypress
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The way its built gives it its properties

brisk smelt
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what??

vapid gorge
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what you're talking about lands in the boxes labled 'shit that doesn't matter' to LBs or manifolds

unique cypress
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Omfg you're so fucking dumb

vapid gorge
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you could make the belts go through a roller coaster if you want, and it wouldn't change the way it's fed

unique cypress
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The shit in the middle is fucking neither

vapid gorge
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well the top one is a 1:2 load balancer. As labeled
the bottom one is a simple manifold

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as labeled. I thought 'man' and 'LB' would be enough considering there's only 2 options

unique cypress
vapid gorge
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apologies if that wasn't clear

dense cave
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really aint worth it to do load balancing

unique cypress
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These are balancer and manifold

dense cave
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just do a manifold, youll be fine

unique cypress
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Wtf is the shit in the green

vapid gorge
unique cypress
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It's not a part of either

dense cave
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manifolds in satisfactory work just as well and makes it much cleaner

brisk smelt
vapid gorge
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oh yeah, load balancers are there for the aesthetics and challenge 🙂 not really my cup of tea

brisk smelt
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manifold is a shit idea for 100+npp

vapid gorge
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eh, I don't mind waiting.

unique cypress
brisk smelt
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although, not strictly a load balancer cuz you can fit all possible rods on a mk1 belt

brisk smelt
unique cypress
dense cave
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npp?

vapid gorge
vapid gorge
brisk smelt
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as in, you dont overflow the belts

dense cave
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if you let it run, the system will saturate and work just fine with a manifold

vapid gorge
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no halves about it 🙂

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doesn't matter if only 0.0001 parts pm go down the belt

brisk smelt
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just my preference

dense cave
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i get it. Mine was to pipe all that stuff under the floor. Made my nuclear plant so clean looking 😛

orchid brook
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so i did some math and if i wanna use evry single drop of oil in the crater biome and turn that into rocket fule i have to build 990 fule gen fully overclocked

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change of plans i am only useng 600 oil and i still have to build 99 of them

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srry i meant 576 if not overclocked (still 600 oil)

heavy gust
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Try nitro rocket fuel

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Thats a Lot more genrators

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Or is it?
I fel like i used more than 99 on my 609 oil

vapid gorge
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yeah sounds awful.
build 58 nuclear gens instead

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same power

heavy gust
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Fuel is set abd forget

hoary oar
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nitro is slightly more efficient on oil yeah.
you can get 2400 rocketfuel out of 600 oil
where as with the normal rocketfuel you only get 2222.222
but you need almost double the amount of sulfur and 1.5x nitrogen for nitro

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honestly, optimizing rocketfuel for oil usage isn't something i would worry about.
the main reason you would want to use nitro is because of the simplicity, its 3 steps in total, incredibly easy.
20 HOR refineries, 16 Diluted Fuel blenders and 16 Rocket Fuel blenders

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where as the more resource efficient base recipe uses 71 refineries alone for the turbofuel
along with some nitric acid stuff as well as compacted coal.

orchid brook
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look this is my plan

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before that i wanted to use 2400 oil butttt it got way out of hand

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576 total
144 for each pipe
do the blueprint (4 fuel gens) 36 times for each pipe

hoary oar
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yeah the main downside to rocketfuel is just the sheer amount of fuel generators you need to build, lol
it can very quickly get out of hand

orchid brook
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its eazy math just a lot of clickin and tbh i am starting one pice soooo

orchid brook
hoary oar
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might i make a small suggestion?
pretty sure rocket fuel is made at 200/min in the blender
instead of hooking 3 of them together for a 600 pipe, i'd do only 2 of them for a 400 pipe
that way you can be more or less guaranteed to never run in to any issues with throughput

orchid brook
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i am ok with 177 thousand MW

hoary oar
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oh wait no its 150/min

orchid brook
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its 150 i am ok with my plan just a lot of clicling and the good thing weauto connect wichh saves a lof of more clicking

hoary oar
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i mean could do 300 pipes in mk2, but maybe thats a bit to much
or OC to 150%, and also OC the diluted fuel to 150% as they are just a 1 to 1 with the fuel

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idk, up to you, 600 pipes can work, just usually safer to not use them whenever its an easy thing to avoid

orchid brook
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idk why but i dont like OC for some reason mabey cuz i dont wanna explore or something but i dont like it

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idk it sounds stupid like the only thing i OC is miners

hoary oar
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nothing wrong with not wanting to overclock

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you primarily use it to save space or to make certain ratios between machines easier

heavy gust
orchid brook
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oh ok

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i guess i am going to get hard drives now a lot cuz i need a lot of recipes

twin valve
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Question how far is 960 copper ingots per minute and 240 copper sheets per minute gonnna take me? is that like a mid game production amount or what?

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or is that still like transition from early to mid game

frosty owl
hoary oar
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for mid game that should be a somewhat reasonable amount
copper really starts to scale towards tier 8 and 9

frosty owl
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The alt recipes you choose also have a big influence on this. You could use much more or much less Copper than just using standard recipes 🤷‍♂️

hoary oar
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yeah, iron wire is a great way to not have to use copper
specially when you don't have any nearby, but have spare iron
and on the opposite, copper can be used to heavily increase quickwire output

vapid gorge
wind spade
orchid brook
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well this sucks

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realy badly

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i have to do phase 3 to unlock blenders

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i thought it was in tier 2

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damn it

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now i have to make a temp setup for normal fuel

vapid gorge
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uses refineries

orchid brook
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i wanted to make rocket fuel

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now i have to make diluted packaged fuel or normal fuel until i get tier 7

tiny leaf
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honestly

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if you want it simple

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just use coal power and a small fuel set up for now

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then when you get blenders you can focus on a larger build it makes it extremely easy

orchid brook
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that is excatly my plan like whats going threw my head

hoary oar
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can also do turbofuel with plans to upgrade/expand in to rocket fuel later

orchid brook
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i am sad cuz i wannted to do rocket fuel staright away so i can make phase 2 stuff

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nah

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its not worth it

vapid gorge
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not having rocket fuel doesn't stop you in any way from making phase 2 things >.>

orchid brook
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i will just make a small fuel setup with diluted packaged fuel until i get blenders

orchid brook
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and mabey in phase 5 i can do nucluer or expand rocket fuel

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idk yet

vapid gorge
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you can easily do a 30gw diluted fuel set up and it'll get you through tier 5 pretty easy

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double it w/o much effort if you want leeway

orchid brook
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like at the end of the day how much power i am gone be using in my phase 3 factory is the deciding factor

wind spade
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Go diluted and then nuclear 🙂

vapid gorge
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depends how big you want to go. But 30gw is very easily doable.

I was a bit skint doing 30gw for phase 5 but wasn't starving for power

silent shoal
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I'm trying to set input for the Blenders to 600 HOR from the "side" to get a calculation of what is left for the refineries in the image to produce. How can I do that?

vapid gorge
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if this is a 'how do I work modeler' you're probably better off in their discord

silent shoal
spare kernel
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is this enough for phase 4 or should i build more for the later stages?

vapid gorge
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It’s fine, just keep unlocking stuff

visual ocean
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Does this work to priorize water from the right side? Left is water extractors but i need priority for the recycled water

vapid gorge
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direct feeding waste into fresh is essentially the least reliable method

visual ocean
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The two pipe coming from the right side are the waste water. I placed a valve to make sure is one directional.
I do have water exxtractors with the exact remainder amound filling the rest

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The two systems are then connecting to the manifold

vapid gorge
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valves don't stop back flow, and as mentioned, direct feeding waste into fresh with valves is incrediblue unreliable

and theres no mechanism here to make it a priority

wind spade
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yeah, I wouldn't recommend using valves

visual ocean
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What can i do here?

vapid gorge
wind spade
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not mix fresh and byproduct water

visual ocean
vapid gorge
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Blue line is fresh, red is waste

visual ocean
wind spade
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see the images we sent

vapid gorge
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basically. You clock some machines to only use the waste water

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and some machiens to only use fresh.

visual ocean
vapid gorge
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oh you can still do a direct feed if you clock things right

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my example image uses the lower numbers here

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and they direct feed into the scrap machines in front

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that diagram is using Sloppy solution and Electrode scrap

visual ocean
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it was fairly easy to change

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underclock one refinery and OC another

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split the water, and made a mini manifold for the solution on the 3 left machines

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I dont wanna mess with the OC at the scrap machines due to belts

oblique hollow
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Valve on the byproduct line would deprioritize it

visual ocean
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i removed the valves altogether

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since i split the water

oblique hollow
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Also good, but for future reference: valves have less priority than pipelines with pumps on them

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So valves on any byproduct line is more disruptive than helpful

visual ocean
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yeah my initial question was about exacly prioritization.
They gave me a pretty easy solution tbf.
But in the future, removing pumps and valves from the equation, height dictates priority right?

crimson moat
visual ocean
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So, if spam junctions i can decrease a priority

crimson moat
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yeah

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it's a bit janky and difficult to predict though

visual ocean
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That's good to know. Could be useful.
Ngl pipes in this game separate players

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Now, all i need to make the setup perfect is mk6

vapid gorge
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and don't work with gas

visual ocean
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"but the yare fiddly" - whats does this mean?

vapid gorge
crimson moat
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It's difficult to reliably build liquid priority systems

vapid gorge
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you can seemingly build them completely right, but they could just not work.

crimson moat
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with the exception of an overflow junction (liquid flows to X when Y is full, otherwise doesn't flow)

but even then, you have to keep in mind to use a horizontal and NOT vertical junction, because those are bugged in a way that interferes with overflow junctions

visual ocean
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Oh. Well everything was made by someone, so I just need to find someone that did something similar and replicate

visual ocean
vapid gorge
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you can replicate VIPs exactly, like I said, and sometimes they just don't work.

it's effectively an exploit

crimson moat
crimson moat
vapid gorge
crimson moat
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The classic VIP junction unintentionally abuses a bug with vertical junction connections being calculated at incorrect heights, and it only works with a vertical junction which is rotated in 2 of the 4 possible rotations (because the bug is incorrect in a different way when it's rotated differently).

One of many examples of something that seems like a minor or inconsequential detail making or breaking the function of a pipe system.

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this is a very easy one to do accidentally

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especially if one pipe goes further than the others, for example if you try to input at the middle and ends of a manifold, you might need 2 pipes in a row to reach the end while the middle connection is easily done with 1 pipe

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but the result is that the section with fewer pipes gets a larger % of the flow, all else being the same

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exactly how much difference is difficult to predict so it's best just minimised as much as possible

oblique hollow
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I gotta test that with hydrostatic pressure

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It seems like that might be different

crimson moat
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we can't sim A1 then A2 then A3 then A4 within a single tick to propagate flow because we would have to define which order to sim in, if you simmed it backwards then it would give different results.

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defining an order to sim pipes in would be AFAIK impossible with the constraints that are ingame

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and the tick rate is low enough that moving from A1 to A2 on one tick, then A2 to A3 on the next tick, then A3 to A4 on the next tick etc behaves quite differently than if A1/A2/A3/A4 were all the same pipe.

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Factorio's system used to have this issue too and it doesn't any more, but the one that they're using now doesn't support some of the verticality / headlift / overflow junction type stuff that Satis has.

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I can't think of a fix to this part which preserves the behavior that we want and doesn't take way more computational power.

oblique hollow
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Probably why we have a more realistic system in the first place

crimson moat
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this problem could be greatly reduced by merging pipes and connectors into 1 entity where possible

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like in my picture above, the right side could be merged down from 5 pipes into just 1 before simulation

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they all have the same height, so it doesn't sacrifice any of the verticality behavior. It's possible to specifically hit that case where it works, and filter out cases where it doesn't.

It would more than likely save CPU time too.

The main issue with merging is just complexity, if you only want to merge sometimes (factorio always merges everything between A and B, so they don't have to figure out what to merge or not merge).

mossy ibex
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I'm doing a sloppy alumina / electrode scrap closed loop, wish me luck

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(speaking of pipe bullshit)

brisk smelt
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closed loop? as in you sloop the electrodes to make infinite water?

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i did that once it was funny lmao

mossy ibex
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no just doing an ill advised alumina solution -> water -> repeat loop with a supplemental water pump also feeding in

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I don't love having tyo use black magic, but to be honest I don't get why simply providing the exactly right amount of water wouldn't just work. I know it's a feedback loop thing, but intuitively, my heart doesn't believe it

oblique hollow
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system stability theory

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more things want to destabilize it than there are things that want to stabilize it

wind spade
# mossy ibex I don't love having tyo use black magic, but to be honest I don't get why simply...

the thing is - if everything works perfectly, your way will work just fine. The reason why we recommend separating fresh and recycled water (or other ways) is because it's almost guaranteed that something won't work perfectly, either now or later. You may run into some game bug, you may accidentally disconnect something, or dismantle a wire, or missclick with something, or power goes down or whatever. And then your system can break and would need some manual work to restart (instead of it being able to restart itself)

orchid brook
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forget about dark matter we can make a doggo farm

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just needs a lot of them... a lot

brisk smelt
normal latch
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ok so i have a question about screws

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seems like balancing the recipe isnt sufficient since screws take longer to load into the machine

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for instance, im making reinforced iron plates

wind spade
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what do you mean by "balancing the recipe"?

normal latch
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idk like i have the right amount of screws being made and pushed in

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maybe the issue was slow conveyor

wind spade
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do you have fast enough conveyors? are you using manifolds?

normal latch
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how fast we talkin lol

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i think the issue was mk1 conveyors

wind spade
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enough to carry the amount you need

normal latch
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yea i can carry the items

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it was my first "big" setup

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so maybe now i'll be able to revise it and fix it

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oh i remember now

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ok i remember, yea the problem was i was merging all the screws back into a single belt (not fast enough), then manifolding them

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nevermind, i think i know what to do next time (im making a new, bigger setup for reinforced iron plates soon)

wind spade
normal latch
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that makes sense, glad i learned the hard way (-:

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really drives home the idea

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btw this game is too good, the exploration has been amazing, loving my parachute and ladder lol

brisk smelt
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i think i had 20 mk6's full of screws on my last factory lmao

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but yes match the ratios for screws ^

wind thunder
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how do i have fun in satisfactory

wind spade
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well, only you can answer that

normal latch
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so you cant really "mess up", so experiment, explore, building, rebuild, whatever

wind thunder
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good night everyone :)

normal latch
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gnite (-:

vivid tide
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is there an endgame?

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is the game still continued, in development, any big updates/small updates, any timeline?

frosty owl
oblique hollow
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engame = quantum magic chaos

dusky dust
# vivid tide is there an endgame?

There is an explicit goal you're working towards (ie: finishing all Space Elevator deliveries), and there are story/plot points related to that task, and to general exploration on the map. Once you complete the last elevator delivery, there are some Things What Happen™, and you get an actual end credits roll. You are quite welcome to continue playing afterwards, though, and I suspect most people would still have a fair bit of stuff left to do, should they want to, even after "finishing" the game like that.

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The story/plot is a pretty light touch, and doesn't really get in the way of playing the game at all

jovial wren
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can i ask a tier 9 related question here?

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i am making ||ficsonium|| for a power plant and im a bit confused by how much energy it makes... do all nuclear fuel types make the same energy per building or do they vary?

unique cypress
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all generators make the same amount of power, regardless of the fuel inside them

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different fuels just last a different amount of time

oblique hollow
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Power per generator is the same if the clock speed between them is the same

brisk urchin
dusky dust
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Ficsonium's only really worth it if you want both of: 1) Burning Plutonium Rods, plus 2) Still having "clean" nuclear

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If you've got personal wiggle room on either of those conditions, then Ficsonium's pretty unattractive.

dusky dust
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(I suppose there's technically also "3) Wanting to automate literally everything in the game") :)

jovial wren
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i feel like i asked the question badly i can reformulate it

dusky dust
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How much Plutonium you get out of your Uranium Waste will depend on what recipes you decide to use

jovial wren
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i'm using all basic recipes for the "main" radioactive parts

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let me try the website

dusky dust
# jovial wren let me try the website

For example, btw -- 20 NPPs burning Uranium will give you 200/min Uranium Waste (each NPP at 100% is 10/min), so maximizing for Plutonium Fuel Rods with vanilla recipes will get you: https://www.satisfactorytools.com/1.0/production?share=lNAECJCijkw8Ry70s0Vs (will need to click over to the new tab once it's loaded in)

jovial wren
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ok i found it, 4 uranium fuel rods per minute, 1 plutonium fuel rod per minute, 5 ficsonium fuel rods per minutes

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@dusky dust

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and i wana sloop the very end twice so i can get 20 ficsonium (at the cost of 8 sommersloops). sho how many megawats does that give me?

dusky dust
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Oh, and you're also at a point then to know how much power you'll get out of it. As I say, Ficsonium's the least-efficient; you use about 66% of the power produced by burning Ficsonium into just processing Pu Waste -> Fi Rods

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I'm not sure what the efficiency of vanilla-recipe Plutonium is, but it'll be far, far better than that

dusky dust
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The power efficiency is just bad. If you're gonna sloop one step of your rod production, Uranium's probably your most attractive target

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(slooping Ficsonium rods would improve Ficsonium's power efficiency, of course, but even with the slooping it'll be far worse than the other steps)

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Ficsonium really is just the conjunction of "I want to burn Plutonium" with "I want clean nuclear." (With an optional smattering of "I just want to automate all possible things")

jovial wren
dusky dust
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I should say that personally I'm quite fond of Ficsonium and IMO it's quite worth it. I'm in the "I want to burn Plutonium but also I want clean nuclear" camp, so Ficsonium's great for that

dusky dust
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But, as I say, if either of those two prerequisites don't apply to you, then Ficsonium's not really worth it

jovial wren
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naw naw i wana

dusky dust
jovial wren
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weh

dusky dust
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When really Ficsonium was only ever meant to be a bone thrown to people who want to burn Plutonium but also have clean nuclear

jovial wren
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so how much power is 5 fi rods?

dusky dust
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Clicking on the icon on the NPP's input buffer will show you the processing rates for all the fuel types it supports

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A single NPP at 100% is always 2.5GW -- the different fuel types just give you different runtimes

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The wiki's also got those lists, of course

wind spade
dusky dust
#

!wikisearch npp

brisk shoreBOT
#
Official Satisfactory Wiki

The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods. The former two produce Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.

jovial wren
wind spade
#

yeah

jovial wren
#

and the extra work required somewhat is negligible

dusky dust
jovial wren
#

unless i calculated something wrong

dusky dust
#

Ficsonium's a Plutonium Waste handler which happens to be slightly power-positive

jovial wren
dusky dust
#

You'd be better off putting the sloops into Augmenters, IMO

#

Though, of course, it's your save! Do whatever you like with it. :)

#

(Gotta run, bye!)

jovial wren
unique cypress
#

The easiest thing would be to not make any Ficsonium in the first place

jovial wren
jovial wren
unique cypress
#

It's mostly a way to get rid of Plutonium waste

#

But it's much easier to just store it

jovial wren
#

but what about radiation!!!!!!!!

unique cypress
#

And it's still easier to not make plutonium waste at all

jovial wren
#

hmm,,,,

unique cypress
jovial wren
#

im kind of set on this project just for the flex now ehehehehehe

unique cypress
#

I mean if you just want to make Ficsonium, then the effort or power output don't matter much

jovial wren
#

i mean for comparison what does the best fuel type make in terms of power?

mystic hawk
unique cypress
#

that question is impossible to answer without more details

#

best in terms of what?

#

and all fuels can make basically any amount of power you want to make

#

like up to a TW at least

brisk smelt
#

biofuel

#

noooo emoji embeds dont work here

plucky tusk
#

Leaves the best fuel imo

#

😏

wind spade
brisk smelt
#

:sholthink:

#

uhhhh

wind spade
#

ah, you mean external emojis?

#

yeah those were disabled due to abuse

brisk smelt
#

oh nvm my clients acting up

jovial wren
brisk smelt
#

yeaaa lol

#

oh it works now

unique cypress
#

Nobody asked for it but here are probability distributions of the average, minimum and maximum output and the amplitude of fluctuations of 1-31 geothermal generators

plucky tusk
#

I didnt ask for it but my soul did. Thx bruv

#

I really need to learn more about statistics lol

cosmic zinc
#

is this good for tier 4

main thicket
#

anyone know how can i fix this issue? basically both extractors produce 300 water but for some reason the left one fills up and then the right one keeps working making me only 300 water instead of the 600 needed.

wind spade
#

first of, I'd remove the valve

main thicket
#

let me try

#

i think that fixed it

#

only problem is that there are another 200 extractos all with valves

wind spade
#

(well, the general suggestion is to never use valves 🙂 )

main thicket
#

i can see why now

noble timber
#

Touchy subject these days greeny

main thicket
#

thanks

noble timber
#

Last time I saw someone recommend no valves about 10 people were arguing the opposite

wind spade
unique cypress
noble timber
#

You don't need to tell me

#

I have forever been an avid valve hater lol

unique cypress
#

they may not be completely useless, but they're never necessary

wind spade
#

people that argue for valves are usually those who don't understand that "works in my setup" is not equal to "works everytime for everyone"

noble timber
#

I'm sure the argument I saw was something along the lines of "if you cannot make them work then you can't build pipes correctly"

wind spade
#

they build one setup where adding a valve "magically fixed it" (usually the fix was that it filled up or stabilised and valve had nothing to do with it) and then they think that valves are fix-all magic buildable

unique cypress
#

at least valves now can be used to limit flow properly

#

not that that's useful, but you at least can

main thicket
#

are floorholes and still a bug?

noble timber
#

Yeah I must say I have never understood why people want to limit flows... everything will balance out if you have built it right

noble timber
#

You talking about the headlift bug?

main thicket
#

yeah

noble timber
#

Yeah they fixed that

main thicket
#

that good

#

one less thing to worry about

normal latch
#

any good numbers to aim for on tier 4 to start my space elevator track (phase 2)?

wind spade
#

42

normal latch
#

i was thinking 10 per minute of each space elevator part (there are 3)

normal latch
#

i would somerslop it too, so 20 per minute total

wind spade
#

honestly space elevator parts numbers are just:

  • how fast you want to finish the phase
  • how many tickets you want after you finish the phase
unique cypress
#

handfeed them

normal latch
#

i could handfeed

#

how do tickets factor in, greeny?

#

you mean like excess (after phase) can be sunk?

wind spade
#

well I assume you'd sink them after the phase is done

#

as there's no reason to dismantle the factory

normal latch
#

yea my brain had to catch up heh

#

well i love tickets

#

i even put a ticket in my sink, and it gave me an award lol

#

i put at least one of everything in that beautiful sink

unique cypress
#

if you don't sink them, there's very little reason to build a full factory in the first place

normal latch
#

except mercer and somer

noble timber
normal latch
#

im an explorer so i have lots of tickets already (like 40+) from my protein things

normal latch
#

ok, i have my plan then

#

can you sink a somersloop and mercer sphere?

#

good lol i think it would only be a mistake

#

i think also those items shouldnt be delete-able

#

well, lemme sink one of each, and then cut it off lol

noble timber
noble timber
#

Phase 4 will be handfed (or at least a crude setup) and I will dedicate most of the remaining worlds resources for phase 5

noble timber
normal latch
#

holidays where?

noble timber
#

Germany

tiny leaf
#

does this type of set up work? and does it need valves to prevent backflow?

#

my pipes are having throughput issues and its very frustrating

wind spade
tiny leaf
#

oh really? dang

tiny leaf
silent shoal
tiny leaf
#

well 5 pumps at 120/min is 600

#

so should be fine i hope

silent shoal
silent shoal
unique cypress
wind spade
unique cypress
#

that's useless, though, because the backflow just reflects from them

wind spade
#

they do prevent backflow from one end of valve to another, yes. But any pipe section can (and will) still have backflow

silent shoal
oblique hollow
#

If you want stability, use mk 1 pipes for all extractor outputs and merge mk 1 pipes until you exceed 300/min, then use mk 2 pipes for the main line

tiny leaf
honest grove
tiny leaf
#

ah okay thanks

stoic gorge
#

How can I remove a specific amount of a production? For example right now I have a production of encased industrial beam thats producing 20 per min, and I want to remove 7 per min to redirect to another production, how can I do that?

deft lichen
#

well, same principle for the alt

#

just group machines to produce exactly what you need

vapid gorge
#

you could also use a smart splitter to over flow the parts you need depending on the situation you're in

unique cypress
vapid gorge
#

or let it self balance out like a regular manifold would.

(assuming one end isn't a sink)

stoic gorge
#

thank you very much guys

normal latch
#

where do photos get saved on windows?

wind spade
normal latch
#

also, im stuck, i have mk3 conveyors and 270 iron ore on one belt + 270 coal on another

#

i pump those into foundrys to make 270 steel ingots and try to merge them back all onto a single belt

#

but it slows down even though they are being consumed at a speed of 270

deft lichen
#

go along the belt and watch where it pauses and where it becomes partially empty

#

most likely a lower mk belt somewhere

proper dragon
#

How do I setup this block signal? It's a 2-way railrooad and I want the trains to wait if there's already one at the station

wind spade
#

never put signals on two-way segments

proper dragon
#

I;ve never used rails maybe I ought to see a guide

deft lichen
hoary oar
proper dragon
#

If I want both a load and an unload at a same loaction, do I need two stations?

agile junco
#

(24*11+180*5-105*3+40*5+600)/3 Why aren't my three pipes of water enough I wonder...

#

Wait... how is this possible?

vapid gorge
agile junco
agile junco
#

Oh interesting... the timing is just weird with the production of Alumina Solution and I forgot there's a decent waiting period afterwards.

#

I guess I actually need a small fluid buffer, wow.

unique cypress
vapid gorge
agile junco
#

Or that's my current theory and it makes sense I think.

agile junco
#

It just fills up quickly when all the alumina solution machines output at the same time.

vapid gorge
agile junco
#

No, not buffering the byproduct.

#

Buffering the input, which was running out.

vapid gorge
#

They fuck with all flow with a system. At best they do nothing. At worst the cause or hide problems

agile junco
#

I mean, you also need them with trains sometimes.

#

That's just a very simplified view of them.

vapid gorge
#

Trains are the only place

agile junco
#

I'm still pretty sure this is also a case where it's needed.

#

But I could be wrong.

#

I may just need to feed in the middle or something.

#

You seem to have been right, buffer didn't help.

#

I guess we should be underclocking the alumina production so that the it matches the consumption rate exactly...

#

Still idling. I'm out of ideas lol.

#

The weirdest part I think was that when I added a buffer at the end of the production before consumption. It filled up and yet still the pipe going upstairs wasn't getting a full 600.

vapid gorge
#

Because buffers dont do that

agile junco
#

Lame

vapid gorge
#

As for the idle in the picture - wearing a hover pack around machines when you use power switches stutters them briefly

agile junco
#

I'll keep that in mind.

#

Even when you aren't moving I guess.

vapid gorge
#

But in general if you pour waste water into fresh you have to be very careful. It’s not a very reliable method

agile junco
#

That part seems to be going swimingly... but out of curiosity, how else do you do it?

vapid gorge
#

Keep it split.

Have some refineries run only on fresh, some only on waste

#

Unbreakable method

agile junco
#

My numbers are too tight for that and I don't want to pipe in new water if it's working. But I'll keep that in mind.

vapid gorge
#

Can you direct feed? Sure

It can however just fall over on its face though and requires manual flushing and other things to get going quite often if flow stops even for a moment

Split system? Will just start up again

vapid gorge
agile junco
#

Oh I see... that diagram makes a lot of sense.

vapid gorge
#

For example the image with the machines is processing 780 bauxite on with sloppy+electrod

#

I could reduce that unit to 5 refs, but I like direct feeding

agile junco
#

That's similar to my build

vapid gorge
#

Actually, you could compress my group to 4 refs if you want

#

But you couldn’t direct feed anymore

agile junco
#

I'm using 5 refineries of buaxite.

#

I didn't want to overclock much in this factory.

#

Trying to get this whole thing running before I expand my power again.

vapid gorge
#

OCing is purely aesthetic/space saving in any case 🙂

agile junco
#

Seems like the hoverpack was the issue though, not idling again so far.

vapid gorge
#

Unless you’ve designed yourself into a bad place with pipes I suppose

vapid gorge
agile junco
#

I have one or two machines per group OC'd sometimes just to avoid the headache, but it's minimal.

agile junco
#

They should really fix that one >.<

dusky dust
#

Yeah, it'd be nice to have it fixed, for sure

#

I ended up just not using switches anywhere

#

(Though to be fair, I wasn't actually relying on switches for anything, so Not Using Them wasn't a hard decision)

agile junco
#

I plan on using them to control power stations at least.

vapid gorge
#

Yeah long running issue, but it won’t affect factories unless you’re doing extremely fancy stuff

agile junco
#

OK new confusion... I have a pipe going straight through a junction with no branches (the junction is just to extend the pipe, this issue was also happening when it was two pipes connected together. The input side reads 0/s the output side is somehow reading 600/s

dusky bronze
#

@wind spade sorry for the ping, but i've got all the recipes/machines selected and there should be enough resources for this (only thing im concered about is sam)

#

is there something im missing or do i have to shoot lower

hoary oar
#

need to manually input plutonium waste

#

same for uranium waste

dusky bronze
#

ahh

agile junco
#

This is where they are connected. It's a solo junction. I confired by deleting it and recreating it.

agile junco
vapid gorge
#

Did you rebuild the pipe connections to it? If it’s not splitting anything why have it?

agile junco
#

I sure did

#

Just asthetic.

#

like I said when it was two connected bare pipes it did the same thing.

vapid gorge
#

On the bus atm and can’t really see the whole thing. Are the machines starving?

agile junco
#

No

vapid gorge
#

So the flow is fine?

agile junco
#

Yea, the 600 does in fact apear to be going somewhere.

vapid gorge
#

Visual issue then I guess. You could just try clipping the pipe through the junction

agile junco
#

?

#

The junction is not related to this.

vapid gorge
#

Then I’m confused xD

agile junco
#

It's all because the pipe length is too long so it needs two pipes and they are acting weird next to each other.

vapid gorge
#

But even though the readout says zero it’s flowing?

agile junco
#

Yes

#

With no other inputs to that line in between.

#

The middle set.

vapid gorge
#

Well, I’d offer to look at in in game but won’t be home for 30hours. At least it’s just visual

agile junco
#

I'll test deleting that pipe tomorrow and seeing what happens to everything... Maybe later if you want to hop in I'll be working on this after work more this week.

crimson moat
# agile junco The middle set.

All junctions need to be flat (horizontal) otherwise they behave in inconsistent and unexpected ways. There's one here tilted up which will do that

agile junco
crimson moat
#

Ok. Just a general tip

agile jay
sand epoch
#

Change the graphics mode...

proper dragon
#

Why am I unable to rotate this path signal?

proper dragon
#

When I place the BP and the signals afterwards, they all say 'Signal loops on itself'

oblique hollow
#

Rail BPs kinda have that issue atm i believe

#

They just dont work right

proper dragon
oblique hollow
#

rebuild the rails, they might be causing trouble too

#

Like you can have the signals causing issues and the rails themselves can cause issues

#

Its all kinda just messy atm

#

Rebuild everything until it works basically

proper dragon
#

😭 After two hours of head scratching

brisk urchin
proper dragon
#

When I tried to separate them it would sa the turns are too sharp lmao

brisk urchin
#

the 3x3 foundation turn is a clean one

#

and exactly 1 foundation between the tracks is a good enough distance

proper dragon
#

Should I include foundations in my final BPs? I usually don't for buildnigs

brisk urchin
#

no

#

just for measuring

proper dragon
proper dragon
# brisk urchin lmao

Wait but how do I make a 3x3 turn if my grid is 5x5 and I need a space of 1 foundation between rails
That's 3x2 max

#

Got this just from trying to make this BP 😭

brisk urchin
#

try it without

proper dragon
#

I was trying to make a BP to speed things up

#

I could've build a network across the entire map in t his time ☠️

#

WELP that's on me for not listening to others

hoary oar
#

you don't need a full foundation between rails

#

idk the exact minimum, but i usually place the rails on opposite edges of a foundation
so in the middle there's like.. half a foundation ish?

brisk urchin
#

atleast intersections

frozen bolt
#

What are the 4 lines representitive of? 50, 100, 200, 500 what?

wind spade
frozen bolt
brisk urchin
mossy ibex
#

heat fused frame seems tempting but dubious with the addition of fuel, am I missing something? Is it one of those highly situational alts?

dusky bronze
#

after deciding ficsonium wasnt worth it this is the next big project i think

#

7.5 BWDs, 10 AI expansion servers, 6.25 pasta, 20 biochemical sculptors

simple rampart
#

one can only imagine what this looks like without ouposts

dusky bronze
#

horrendous

#

already producing them tho so its all good i think

amber igloo
#

how can i calculate how long my manifolds will take to fully start up

dusky bronze
#

probably just find the total amount of resources you need (1 stack per machine; however much one stack is * amount of machines) and then divide that but how much/min you're making

unique cypress
#

there's a calculator tho

clear fulcrum
#

i need some help with some math. i have 120 iron ore/m, (120 ingots/m), how many modular frames is it possible to make with no alt recipe?

plucky tusk
#

Do you have underclocking?

clear fulcrum
#

yup

plucky tusk
#

I just did one a bit ago it was like 80 ish iron for 1 production line so you should be able to just 1.5x it

clear fulcrum
#

80ish to 1 normal assembler? so the standard 2/m?

plucky tusk
#

I think so im afk so i cant really run the numbers on it

unique cypress
clear fulcrum
#

absolute legend

#

can you do me one for rotors too, again 120/m, no alts?

unique cypress
plucky tusk
#

Generally when i plan stuff ill start at the top of the production line then go down find out my resource limitations then just multiply to whatever i need

clear fulcrum
#

i find a place i want to build it on, good nodes, etc, then look at what i can comfortably ge tout of i

#

this iron factory has 3 normal nodes, 3 mk2 miners

plucky tusk
#

Oh yeah its different if you go around buildin little factories

clear fulcrum
#

and is beign used for RIP, mod frames, rotors

plucky tusk
#

When you do the cube strat you can go all out

clear fulcrum
#

yeah, i like having multiple around, but i also like building

brisk urchin
clear fulcrum
#

i cant make coal plants pretty

#

but i made it tolerable, my other factories are to my liking, im sure i could make them better tho

brisk urchin
#

my average build looks like this

plucky tusk
#

I Do 4-1.5 for coal it fits in a nice little blockand can be pasted a bunch of times

brisk urchin
#

i think i never ever built some factory diffrent than this

#

or even anything

clear fulcrum
#

2.4 gigawatt is serving me well

plucky tusk
#

Pretty sure all my coal gens have been converted to steel or diamonds at this point

clear fulcrum
#

had a tiny iron factory, lil copper one, lil concrete one but now ive got a proper copper one up, making a 2nd iron factory, bigger concrete one cuz i build with concrete foundations alot, then its steel time

brisk urchin
#

wet concreet i hope?

clear fulcrum
#

i do indeed have plans to do wet concrete

#

6 normal nodes, water is a bit further out cuz thats fine i can do a long pipe

#

safe to say ill have concrete to ship out too lol

brisk urchin
#

my goal is computer at the moment

brisk urchin
#

but i need plastic for computer

#

but i neeed computers for the farm

#

AAAAH

clear fulcrum
#

platics always made me mald

#

though that was prior to me actually learning hwot o properly deal with liquids

#

i got it down now

brisk urchin
#

ye the first ever learning curve in satis is liquids and buggy pipes

plucky tusk
brisk urchin
#

the 2nd one is train signals lol

brisk urchin
dusky dust
#

(pipes are not technically buggy, they just operate in ways which are often quite unintuitive for players. Semantics, I know, but I am a pedant! :D)

brisk urchin
#

there are some pipe issues where if you dont look closely and or dont understand the mechanics, they just dont work or work way less efficient

plucky tusk
#

You gotta do the pipe ritual on the pipe altar so the pipe gods will bless your pipes

brisk urchin
#

especialy head lift

still blade
#

so ive started to actually put things down in my new "main base"... and then I realized I dont have enough space for every production line. I could expand it, but that would be tedious, especially since it's using about as much space as it can in the Blue Crater without disturbing the fuel production I have set up.

so now it'll be a giant smelting tower for every resource's basic refinement (iron ingots, concrete, black powder, etc) and I'll either truck or train everything out into their own little factories

noble timber
# brisk urchin especialy head lift

Not sure how headlift could be made much clearer, the game shows you where the headlift you have runs out which pumps also automatically snap to

amber igloo
wind spade
normal latch
amber igloo
#

the factory calculator on that website

#

can i put it into the manifold calc in any quick way

unique cypress
#

Everything else is like 5 years out of date

amber igloo
#

is that not satisfactory tool?

#

did i read it wrong

#

yep i read it wrong it’s okay 😎

wind spade
#

no, it's not SFTools

agile junco
#

Whelp, I've got a high level plan

deft lichen
#

You'd have much cleaner amounts of machines if you used multiples/fractions of 45

#

Change 5 to 4.5 and 10 to 9 and see how it changes

unique cypress
#

or just multiples of what 1 machine produces

deft lichen
#

Not necessarily

unique cypress
#

?

wind spade
unique cypress
#

if you make a multiple of one machine produces, you'll have a full number of machines

#

if an item is used for something other than output, you just have to add that

wind spade
unique cypress
#

fair

#

I just never care about any steps other than the final ones

deft lichen
#

The 45-81 rule generally applies to the entire production line or at least most of it

unique cypress
#

they'll sort themselves out automatically

wind spade
deft lichen
#

Ah that would be a shame

wind spade
#

as it was made with pre-1.0 recipes

#

and many of the 1.0 changes made some recipes not follow that rule

#

but hard to check, I doubt Sev has done any math regarding that

deft lichen
#

On that note, we should finally gather around for the alt analysis project

wind spade
#

was it decided how it should work/look/etc?

dusky dust
#

Yeah, I've been meaning to start crunching that sort of number for awhile now (re: 45-81), 'cause I'd been curious about the 1.0 recipe changes too

unique cypress
#

oh, I'm in

#

I can be the SF Optimzier Operator lol

deft lichen
#

My idea was to avoid huge number crunching and instead focus on making it approachable and easy to understand

#

Of course we would still crunch the numbers to be able to build upon something

wind spade
#

I guess the first question is - what is the expected role that the analysis will fulfil? I mean for the user using it?

#

(because imo it shouldn't really provide much "numbers", as that depends on tons of factor and is better done in a planner)

deft lichen
#

Explain the benefits or drawbacks of using it compared to other recipes for the same product and list relevant pairings

wind spade
deft lichen
#

E.g. Encased Industrial Pipe, you'd say that it needs 50% more assemblers (and thus power) but saves on steel

#

It should be formatted as plain facts without much opinion, although we can't avoid opinions entirely

wind spade
#

I mean if it's hand-picked descriptions, it's basically opinionated guide anyway

deft lichen
#

Yeah pretty much

#

You can still frame the facts to hint towards a certain conclusion

wind spade
#

but you really can't do anything much better if you want it to be useful (and not just math)

wind spade
deft lichen
#

As another example, Alclad Casing is a pretty terrible recipe imo, but how do you make that sound neutral

#

Eats a huge amount of copper for a negligible increase in the output, needs to deal with assemblers instead of constructors

agile junco
wind spade
unique cypress
#

Wherever I need aluminium, I need copper anyway

#

And Bauxite is pretty scarce

#

And I don't care about space or power

deft lichen
#

It changes 3 to 2 (base) to 4 to 3, which is okay, but you need 50% of the total aluminum in copper

wind spade
#

I'd just say "uses copper to save on alu cost (can include number of saved ingots per copper ingot or whatever, as that's plain fact not affected by any other recipe choice), uses assembler instead of constructor, outputs more per minute than default"

#

that's pretty much neutral and leaves user to decide if that's worth or not

deft lichen
#

I also used the alt pretty often, but the math doesn't work out at all

brisk smelt
#

just clock for the output

#

it does use copper which is arguably just as scarce as bauxite if you're making a shit ton of pasta

deft lichen
#

No I mean, all things considered it's just not worth consuming a huge amount of copper and deal with 2-input machines for such a little increase in output

#

Like a really ridiculous amount of copper

wind spade
unique cypress
#

Unless all you care about is the bauxite efficiency 🤷‍♂️

deft lichen
brisk smelt
deft lichen
#

The analysis will just state the facts

brisk smelt
#

chances are if you max out bauxite copper is maxed out as wwell

unique cypress
wind spade
unique cypress
#

Bauxite on the other hand, I've been forced to use default ingot instead of pure on 2 different saves to get that 30% extra

agile junco
#

I'm so organized

deft lichen
#

"Need to supplement 1 copper for every 2 aluminum, uses assemblers instead of constructors but outputs faster per each machine"

unique cypress
brisk smelt
wind spade
agile junco
brisk smelt
#

you can plug the spelevator parts into calculator and just work your way down that's probably easier

unique cypress
unique cypress
brisk smelt
#

thats valid then

wind spade
# deft lichen "Need to supplement 1 copper for every 2 aluminum, uses assemblers instead of co...

the biggest problem I have with this (and any analysis basically) is "what are you comparing to?"

because for sure you can make the argument to compare against default recipe (and then have issues when there's 0 or multiple), but how would the user compare between two different alt recipes? if both say "cheaper in iron than default", how do you know which one is cheaper on iron? (just an example, this is simple to calculate, but some people may have issues with it, and more complex calculations/parameters would be harder for people to deal with)

afaik this is the only "bottleneck" that prevents me/us from starting the project

deft lichen
#

You have to compare against all recipes that produce the item

#

At once

#

Sometimes the default recipe is remarkable, sometimes it isn't

wind spade
#

well then counterpoint - diamond recipes

there's a lot of them and it's basically impossible to compare anything relevant there 🤔

#

(also, I'd say the project shouldn't be "alt recipe analysis", but "recipe analysis")

deft lichen
#

Being unable to compare one part doesn't invalidate the process for other parts

urban fern
#

is there anyone who can report bugs to the dev team or deal with bugs in general? I opened a thread before, and while i was chatting with one guy we found 2 bugs related to pipes

brisk shoreBOT
wind spade
deft lichen
#

I mean yeah you can just summarize diamonds as that you should just use whatever you have available nearby, by tier 9 there's no need to babysit the reasoning for this

wind spade
#

and I personally don't really have a good solution for this 🙁

urban fern
unique cypress
#

You can compare all recipes that use coal by the amount of coal they use, you can compare oil and petroleum on the amount of oil they use, etc

deft lichen
#

Sounds like your doubts could be resolved if we just put something together to get started

wind spade
#

well, the only idea was to not compare anything and have automatically generated comparison table that scales all production to 1 (and/or 1/min) to see the differences. But then that also leads to questions about how would the thing be presented

deft lichen
#

Oh yeah definitely not that

wind spade
deft lichen
#

How can you compare something that uses totally different inputs if you can't go beyond depth 1

wind spade
#

it solves the "comparison problem" and leaves the writing to be related to recipe usefulness and so

wind spade
deft lichen
#

You can, just "uses additional sulphur" "does not need nitrogen"

wind spade
#

(but if the whole thing was dynamic, you could "pick a recipe for ingredient" and expand the table that way 🤔 )

wind spade
deft lichen
#

I'm pretty sure we discussed that such a table would be impossible

wind spade
#

we discussed possibility of table that shows all possible production chains 🙂

agile junco
unique cypress
#

Another issue with those comparisons is that I would not consider steel rotor a good recipe at all if not for iron pipe and iron wire. The ability to make motors from not just 2 ingredients, but out of only iron is amazing.

But that's assuming that those recipes are available. With default wire and pipes, steel rotor kinda sux

And how do you compare steel rotor to copper rotor? You could compare their iron/copper/steel usage, but it all completely depends on the recipe choices for the ingredients. In a vacuum, you can only compare the output per machine, which is basically pointless

urban fern
#

like vertical floorholes with 2m foundations are completely broken

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tilted pipe stands too

wind spade
wind spade
unique cypress
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Yeah, but what are you comparing in steel rotor vs copper rotor? They have no ingredients in common

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And those ingredients can have vastly different production chains

wind spade
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and doesn't compare anything, apart from the autogenerated table which you could expand with selected recipes

unique cypress
#

You could build that into New Tools 🤔

wind spade
#

there's even a prototype of this built into old tools (not published or anything, not even halfway working 😄 )

#

Tools are great contender in terms of where to put it

urban fern
#

can i post the link of the discord thread related to the bug im reporting in the forums?

unique cypress
#

But yeah, my only 2 ideas are either a comparison table with hard numbers or a collection of multiple players' opinions on each recipe

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Both would be useful to some people

wind spade
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collection of multiple players' opinions on each recipe
this I do not like since it's basically popularity contest (and already exists anyway)

unique cypress
#

And yet that's something that a lot of people come here for

deft lichen
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Pairings apply to ingredients, dependant items as well as hand picked relevant items (stators and rotors for example)

wind spade
deft lichen
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I mean this should really just be the factors we actually use to choose alts ourselves

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Yeah greeny ik you don't play the game

wind spade
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I don't care if 99% people would use a recipe, I'm not using it if it doesn't make sense for me

deft lichen
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Yeah I'm a pure copper hater even if people like it

wind spade
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I'm a cast screw hater (and no, not all screws or screw recipes)

unique cypress
# deft lichen How would you decide in-game yourself? I'd personally decide based on which reso...

I don't decide in-game, I decide entirely in SFTools. I generally optimize for lowest effort to build. Which means enabling all recipes and then ticking off things I don't vibe with. Like cast plate if it's the only thing that uses coal. Or coated plate if it's the only thing that uses oil. Or something that uses a ton of a single resource and the second most WP efficient recipe uses a bit of 2 different resources. Or switching to a recipe that saves a lot of machines or beltwork at the cost of an insignificant amount of resources. Or switching off one of the recipes if tools decided to make something 2 different ways

unique cypress
wind spade
wind spade
deft lichen
unique cypress
deft lichen
#

But you still have to pick a location

agile junco
#

Oh good, quick search can do exponents

deft lichen
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And that location won't have all resources available

deft lichen
unique cypress
agile junco
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what about fractional bases for roots?

unique cypress
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And that's my belting distance limit

deft lichen
unique cypress
agile junco
deft lichen
#

Uhh what's base in this context

agile junco
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I know that, but I always type sqrt first, and low and behold, it worked.

deft lichen
#

1/2 is a fractional exponent, not base, right?

unique cypress
deft lichen
agile junco
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it's all base 10.

#

I'm talking out my ass.

unique cypress
#

Logarithms have a base

agile junco
#

correct lol

unique cypress
#

Exponents have... an exponent

deft lichen
#

How do you call the number that is being subjected to power?

agile junco
deft lichen
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like, what's x in x^a (genuine question)

agile junco
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IDK why my dumb brain told me roots had a base.

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The base, right? Now I'm confusing myself.

#

Which makes what I said even stupider.

deft lichen
#

Ahh it is

unique cypress
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Didn't know that tbh

deft lichen
#

Yeah checked Wikipedia too

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I don't know the terms because English isn't my native tongue

agile junco
#

Anyway. Roots are really just inverse exponentiation, but that wasn't one word, so I said base like a tard.

unique cypress
#

Hmm same with roots

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It's called an n-th root

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But what is n called

agile junco
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The base!

urban fern
agile junco
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no no no

deft lichen
#

That one I know

agile junco
urban fern
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ah, my bug is different then

agile junco
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I always get order and degree confused.

urban fern
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welp, i created the post, hope it gets fixed soon haha

unique cypress
#

Can't say I've ever heard either of these

agile junco
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I think I'm thinking of the order of a polynomial.

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Which is the value of it's largest degree.

urban fern
brisk smelt
#

no the degree is the value of the largest exponent

agile junco
#

oh

urban fern
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im kinda new here so i dont know if its true or not

agile junco
#

what the fuck is an order!?

unique cypress
#

Pretty sure that the degree and order are both names for the highest power

agile junco
brisk smelt
#

i

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ive never heard order used for it tbh

unique cypress
agile junco
#

haha yes

unique cypress
#

Actual issues as well as skill issues

urban fern
agile junco
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hence the validated speculation. Because they are also just more complicated than belts.

urban fern
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but we'll see

brisk smelt
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ah no wait the order is the more generalized term for a degree that can also include other types of more specific orders of polynomials

#

too much theoretical math lol

agile junco
#

That sounds right.

#

The most useful thing I know about orders, is if you know Order-1 values for a function, then you can fit it reasonibly.

vapid gorge
urban fern
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at the end of i posted some photos to show the bugs

vapid gorge
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Link?

agile junco
#

There should really be a conventional syntax for writing math expressions with comments in them like ((26#manufacturers*3 ^2)^(1/2) + (36#assemblers*2.25)^(1/2)) / 2 #floors

brisk smelt
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we have that in latex

fierce ruin
#

need 2500 vers framework
5 assemblers, need 625 each, so divide 2500 by 4 gives 625 needed from each assembler

sloop x 2, creates 4 (per assembler)
so for 4, you need
1 modular frame
12 steel beam

how many beams and frames per

pulsar notch
#

so you're looking to make 25/min (50 after sloop)

that's going to need 150 beams/min and 12.5 modular frames/min

#

Without shards, that's going to be 6 machines making frames, meaning 18/min RIPs and 60/min iron rods with default recipes (I don't have all alts.)

unique cypress
fierce ruin
#

why can't I calculate total needed?

unique cypress
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They need 2500 VF total. Period

unique cypress
fierce ruin
#

say i have 2 containers behind ever assembler and i manually add parts

unique cypress
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And add half of what each assembler is supposed to produce (half because sloops)

pulsar notch
unique cypress
#

The todo list will automatically add in 2s, so you just keep adding until you get over 312.5 (so 314) and it'll tell you how many items total you need

unique cypress
fierce ruin
#

im sao confused

unique cypress
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What matters is how many ingredients total you need to handfeed

pulsar notch
unique cypress
#

You can add any recipe

#

You just need to do that from the codex

pulsar notch
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ah, TIL

#

okay, so 1250 modular frames, and 15000 steel beams, though alt reccipes will drastically affect the costs of those.

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(well, 625 and 7500 if you sloop)

unique cypress
# fierce ruin im sao confused

Go into the codex (O), search for versatile framework, add it to the todo list. Then keep adding until the number added to the list is over half of what you want to make

#

I think you can hold ctrl or shift to add 10 at a time

#

Or go into the list and type in the number?

#

Not sure if that works for anything other than buildings

pulsar notch
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yeah, I added it, exited codex, tabbed, and chose "edit to do" to set the quantity

unique cypress
pulsar notch
#

so it depends on how you've got everything structured

unique cypress
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As far as I am concerned, the only reason to fully automate project parts is either because you just want to or because you want to sink them for points

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If you only care about getting phases unlocked, it's just faster and easier to handfeed everything

fierce ruin
#

ai helped, nws lol

To produce 2500 Versatile Frameworks using 5 Assemblers (each producing 625), you need:1562.5 Modular Frames
9375 Steel Beams

unique cypress
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Also, due to rounding and the assembler producing 4 at a time, you'll likely be short a couple if you put in the exact amount basic math would suggest