#math-and-meta

1 messages · Page 323 of 1

oblique hollow
#

Wait nvm one if the conversion nodes wasnt attached i think

#

I is more expensive that way then

#

3100 ish iron vs 2200

somber sedge
#

yeah no bruh

oblique hollow
#

Then again oil cant be compared to iron

unique cypress
#

Nuclear is cheaper WP-wise than rocket fuel if you store the waste

oblique hollow
#

150 oil and 2200 iron vs 3166 iron

somber sedge
#

rocket fuel wins in terms of "megawatts per iron"

oblique hollow
#

Really funny metric

#

MW per Iron Ore

#

Though rocket fuel technically is oil limited

#

while nuclear is Iron and SAM limited then i guess

somber sedge
unique cypress
oblique hollow
#

7.3 x more iron than oil available

#

Which when adjusted turns 150 oil to 1095 iron

somber sedge
#

wait wait wait

#

where did u get this number from

oblique hollow
#

Wiki?

somber sedge
#

can you compare iron to coal for me

oblique hollow
#

12600 oil

#

42300 Coal vs 92100

somber sedge
#

3 iron makes 2 coal

oblique hollow
#

2.177 x more iron than coal on the map

somber sedge
#

so clearly u cant direcly multiply it liek that

oblique hollow
#

Oil cant be turned to iron or anything tho

#

So there its a bit more fair

somber sedge
#

2.17 more iron but the conversion is 1.5

oblique hollow
#

Yes but Oil is oil and you cant convert anything to oil

somber sedge
#

im aware we are just doing a hypothetical conversion

oblique hollow
#

Of course. But what am i supposed to compare the oil and iron to then

somber sedge
#

or multiply by 7/10

#

as a ballpark

oblique hollow
#

Then oil would hypothetically be like 735 iron ish

#

i guess?

#

But thats just nunber tuning with no real reason behind it

somber sedge
#

i mean there is a reason

#

we did that to match the conversion rate of avaliability to converstion ratio

#

of coal

oblique hollow
#

Thats for coal only though

#

Every resource has different conversion comparisons

somber sedge
#

oh really?

#

well fuck

#

this was oddly a waste of time

oblique hollow
#

Iron to sulfur for example
Iron to sulfur yields 3.4x more sulfur than available on the map

somber sedge
#

i see your point

unique cypress
#

It was a waste of time anyway because nobody's gonna spend this much SAM on making uranium rods only out of iron

somber sedge
#

so overall MW/Fe is not a good unit

oblique hollow
#

Dan would probably actually do it given this discussion xd

somber sedge
#

im a little silly

#

i was ACTUALLY going to do that no joke

vapid gorge
#

eh, people have turned hog meat into uranium rods. it's not that weird

oblique hollow
#

But given that rocket has to use 4 seperate resources minimum (Iron, SAM, water and Oil)

Then it makes sense to use 4 for nuclear. swap oil with uranium

#

Uranium only has one purpose anyway

somber sedge
vapid gorge
#

ofc

somber sedge
#

dawg

vapid gorge
#

sloop all the animal meat and you don't need to kill many a minute

oblique hollow
vapid gorge
#

I certainly can't think of another off the top of my head.

#

especially if you exclusively use only nuclear hog meat

vapid gorge
# somber sedge oh...

although for this you also use hog meat for the acid, and concrete and everything else

#

not just uranium

unique cypress
#

Pretty sure due to net positive loops in resource conversion, you can make any number of uranium rods "from" hog meat

#

But if you want to save on SAM, it costs ~7.5 meat and 340 SAM per rod

#

If you add water as well, it's 6.3 meat and 300 SAM

#

At least without sloops

somber sedge
vapid gorge
#

if you're slooping everything I would have imagined it'd be power negative?

#

at least slooping the converters. But maybe not

somber sedge
#

negatibve?

vapid gorge
#

as in the converters would take a ton of power

#

but I guess not if you're outputing that much

somber sedge
#

oh perhaps

unique cypress
#

Keep in mind that sloops cut all previous power cost in half. So if everything before a machine pulls more power than the machine itself, it should be net positive

vapid gorge
#

how many sloops is that taking?

somber sedge
#

no clue lmfao

vapid gorge
#

are converters 2 sloops?

somber sedge
#

its more than 200 or so

vapid gorge
#

oof

somber sedge
#

so yeah

#

not practical

oblique hollow
ripe wing
#

this doesnt look right, verdict?

vapid gorge
#

right in what way?

ripe wing
#

half of them are full the other half is not

vapid gorge
#

it takes time for manifolds to flood properly

ripe wing
#

i think i also messed something up badly in my factory, where plates should be there are plates and rods

#

and its too sphagetti

vapid gorge
#

I mean without seeing the rest of it maybe the next step of ingots is flooded so it can't keep feeding? but it takes a while for a manifold to fill up all the machines

#

you should also build on foundations and keep it tidier to keep track of things better

ripe wing
#

okay yeah i will just wait and pray

#

so far half of the machines are full and other ones dont have enugh materials

vapid gorge
#

assuming you did the math right and your belts are fast enough

"it takes time for manifolds to flood properly"

ripe wing
#

i will wait for them to flood properly

vapid gorge
#

it happens! when you see something you think is wrong follow the lines backwards or fowards .

if the machine is clogged with output? forwards
if starved? backwards

supple crag
#

my head currently doesnt want to math .. so i got 2 mk5 belts comming in with 600 .. i need to split into 2 belts one 700 and one 300 .. how would i do that

#

with mk5 belts

unique cypress
#

I'd do a 2:2 balancer

#

The 300 belt only needs to consume 300 and no more and it'll work

dire aspen
#

What’s the best way to build a conveyor bus 4 belts ?

unique cypress
#

4 stacks conveyor poles probably

sage belfry
#

is manifold merging an issue for any reason? it doesn't appear to be backing up, but it could just take a very long time for that to start happening

unique cypress
sage belfry
#

ok thanks!

crimson moat
# somber sedge 3 iron makes 2 coal

You're missing two expensive parts of that recipe; if you're making 1200 coal from 1800 iron, it also takes ~384 SAM and and ~2.6 GW (100% clock) of power.

If you could convert without SAM or a conversion farm measured in the gigawatts per node, it would be a very different game and iron would have much more usage and value in the lategame.

wind spade
tropic hawk
fair magnet
#

did i split these right? the one on the right is pure and left is normal

dire aspen
tropic hawk
fair magnet
tropic hawk
tropic hawk
fair magnet
#

what is manifold?

unique cypress
#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

dire aspen
fair magnet
#

oh thats so cool

tropic hawk
dire aspen
#

from point 1 desert to my base in the rocky desert

#

I just one know the fastest way to build mass amounts of conveyers

tropic hawk
dire aspen
tropic hawk
dire aspen
tropic hawk
fair magnet
#

did i do the manifold right? 180 total coal per minute from a pure node and a normal divided by 12 = 15 per minute which is the base minimum for coal powered generators

#

wait i need 2 more

crimson moat
#

that way you can avoid the need for pumps entirely

fair magnet
#

yeah i will but im bringing the coal down from here

tropic hawk
fair magnet
#

wait does the merger have a limit

crimson moat
fair magnet
#

oh ok

tropic hawk
dire aspen
crimson moat
#

you're gonna need multiple belts / manifolds here

fair magnet
#

i need to use mk 3 ik

tropic hawk
crimson moat
#

What mk. of miners do you have, what mk. of belts, and do you have access to overclocking?

fair magnet
#

none and none

#

im using t1 everything

crimson moat
#

t2 belt unlocks before coal

fair magnet
#

i have t2 miners but idk and t3 belts

tropic hawk
# dire aspen Nope

you just seem to have a lot of habits factorio players typically have.

Why do you believe you would have to fix things?

fair magnet
#

so i should use t2 miners and t3 belts

tropic hawk
fair magnet
#

yeah ik

#

ive automated steel

crimson moat
# fair magnet i have t2 miners but idk and t3 belts

Mk.2 miner on normal at 100% clockspeed outputs 120/min

Mk.2 miner on pure at 100% clockspeed outputs 240/min

So you need a mk.3 belt for the pure node alone, and a mk.2 or better belt for the normal node. You can't fit them both on one belt.

Those will power 24 coal plants (8+16).

If you go and unlock overclocking, you can make it 36 (18+18) with the same mk.3 belts. You may want to build with that expandability in mind.

tropic hawk
dire aspen
odd kiln
crimson moat
#

@fair magnet I also have an example setup for coal gens and water that you may want to look at on here:

#math-and-meta message

It uses a generator underclock (88.88%) so that 1 water extractor runs exactly 3 generators, which also lines up with 9 gens = 120 coal (rather than the full clock of 8 gens = 120 coal).

This setup keeps the pipes as simple as possible without being wildly inefficient with water space (e.g. 1 water extractor = 1 gen is simpler, but pretty bad in that regard).

crimson moat
fair magnet
#

okay thanks

odd kiln
crimson moat
#

Satisfactory Modeler on steam. It has its quirks, but it's a really powerful tool that is unmatched in some areas.

tropic hawk
tropic hawk
unique cypress
crimson moat
# tropic hawk it sounds like you don't plan out your factories very well if thats the case. if...

On the subject of PC performance, i've found that 3 dimensional builds (like a sphere or a cube) are MUCH more CPU-intensive than builds which are more spread out, or built mainly in 2 dimensions. I think it's because of the way that LOD and processing works when you're up close; the LOD range is spherical, so a 2d build tends to have most of your base drawn at a lower quality. If you're in the middle of a sphere or cube, the average distance to buildings is much lower and therefore much more expensive drawing is done. This also doesn't seem to be culled very well, so stuff which is several floors above or below you will still have very high performance impact.

It does not become truly apparent unless you are building a thousand machines and belts in one place, but it is obvious from comparing one large build to another where they have the same machine/belt count but one runs 5x faster on the CPU.

Another thing that i've seen have enormous CPU impact is having a direct view of the landscape outside, particularly where verticality is involved. Looking down at the swamp absolutely wrecks performance, as did looking out at the open spire coast from the top of my generator tower (roughly the size of empire state building) - but if you build a foundation wall blocking your view then it does seem to get culled and your CPU FPS literally doubles.

wind spade
tropic hawk
odd kiln
#

from that satisfactory modeler, I only just found you can do stuff like this, like wth is that?

wind spade
#

that's 1/4th of an effect at 1/4th of a cost

deft lichen
crimson moat
#

One thing that i have noticed is that junctions with 3-4 connections have a deceptively large internal storage which is not displayed in the UI. I made a pipe that was basically just a huge grid of junctions, and it took several times longer to fill than it would have if it was only filling the pipe and machine volume. Hundreds of m3 of water filled invisible buffers.

deft lichen
#

you can use junctions to cheat head lift

#

they're much weirder than they seem

onyx locust
dire aspen
crimson moat
wind spade
dire aspen
wind spade
#

well not really

dire aspen
#

a bus is a stacked version of a car isn't it

wind spade
#

yeah, but not in factory game context 🙂

#

what is "bus" in factory games comes from computer science

crimson moat
#

Computing
a distinct set of conductors carrying data and control signals within a computer system, to which pieces of equipment may be connected in parallel.

#

I would argue that parallel includes the third spatial dimension, though. It does in computing and hardware design (for example there are very often a dozen vertical layers of wires in stuff like a CPU package, motherboard, DIMM etc with stuff going up/down/left/right to ultimately move from one XYZ coord to another).

wind spade
#

a bus is logistical build that handles distribution of resources between machines

dire aspen
wind spade
#

yeah some youtubers misuse the term

dire aspen
#

exactly so thought thats what i use for them

wind spade
dire aspen
#

but i still dont know the fastest way and i dont want to belt every single one one by one

wind spade
#

see the splitting (and merging)? that's what makes a bus bus

#

(and such a bus is generally not recommended)

dire aspen
#

okay idc the term all i care is how to get the recoures from the desert to my base

wind spade
#

the distinction is important so that we know what do you want to build - is it just stacked belts that carry things from A to B?

dire aspen
#

belts that carry recoures from the desert to my base prob stacked then

wind spade
#

primary suggestion would be to build near the resources, if you don't want to do that, then trains/trucks/drones. If you insist on a belt, then depends on how "nice" you want it to have

#

blueprints probably save a lot of time

dire aspen
#

but trains are not a consistant flow of recourses

wind spade
#

that doesn't matter

#

because if you use buffers at each station (as you should), the buffer will resolve it

dire aspen
#

buffer?

wind spade
#

industrial storage container

#

connected with two belts to the platform, and one belt coming from/to the container

dire aspen
#

a yh ofc

#

so if i make like 10 trains on 1 track it is consistant?

wind spade
#

you won't need that many trains, most journeys are like 1-2 trains at most

dire aspen
#

from rocky desert to desert i only need 2 trains?

wind spade
#

you'll see, depending on things like stack size and round trip time

#

but usually one or two trains are enough to carry the resources

dire aspen
#

ok then ig trains are better than a conveyer

wind spade
#

well depends how you think about "better"

one train can definitely carry more than one belt's worth of resources (I mean it can have almost infinite cars), but they cost power while belts are "free"

#

I'd still build near the resources instead of moving them via train though

dire aspen
wind spade
dire aspen
#

idc it looks cool

wind spade
#

separate factories look cooler imo

visual yarrow
#

soo

#

am I the only one who always just ends up with separate megafactories

#

occasionally they get big enough to start essentially melding into one another

wind spade
visual yarrow
wind spade
#

if people are talking about size, "big factory" is usually what you say 😉

visual yarrow
#

yeaaaah, big factory isn't really what i'm talking about

#

it doesn't really convey the scale, or the fact the the reason I end up with multiple of them in the first place is because the sheer scale results in future expansion becoming decentralized. and also I start getting lost in them

#

to put it another way, I look at things more in terms of how interconnected production lines are. otherwise, how do you actually define a megafactory? does it not count if you decide to have separate buildings to have some semblance of organization? how far away can they be before they stop being the same factory? and so forth.

#

but really, the bottom line is this: nothing is unnecessarily complicated if the complexity in of itself is your goal

wind spade
#

not-interconnected factories are usually called "independent"

fringe geyser
#

do you guys have any suggestions or feedback for my garbage coal plant

visual yarrow
wind spade
#

a factory which is logistically connected to another?

visual yarrow
#

i'm not actually sure what we're confused about now

#

that's generally how my saves are, in general. big rail networks connecting things, shipping things from place to place

fringe geyser
#

😭 i think im doing water piping all wrong

wind spade
wind spade
#

you could call those "modular factories"

visual yarrow
#

they are absolutely not modular

wind spade
#

or "outposts"

visual yarrow
#

that's probably more accurate but doesn't really convey the scale I tend to build at. let me put it another way

#

i tend to enjoy doing architectural projects

wind spade
#

well "outpost" doesn't convey any scale, that just conveys "there's a set of machines that are not near other machines"

#

outpost can be huge or just a miner and a few constructors

visual yarrow
#

mmm, I don't think proximity really matters once everything is up and running, though

#

but it's just semantics, ultimately

#

i define what I tend to build as megafactories because they do the usual thing of consolidating resources in a centralized location and processing a lot of stuff, but I tend to do it for, say.... large segments of the map, rather than literally the entire map

#

and then they will supply one another in various ways.

#

i use a lot of transport hierarchy techniques I learned from playing cities skylines, for instance

wind spade
#

yeah it's just that majority of people here would understand "megafactory" as opposite of "outposting" (meaning building factories all around the map)

visual yarrow
#

like, I actually had to raise the uobject limit

wind spade
#

yeah I get that, it's just that once you build a second factory, no matter the scale, it wouldn't be considered "megafactory" anymore (in my book), because it's no longer "all production in one place" 🙂

but I totally understand what you're building and how

visual yarrow
#

ahhh, yes, but my tricksy question meant to be thought provoking is, "what truly is the distance that determines what is in the same place and what is not?"

#

the way I see it, you can have multiple factories that are all outputting parts to dimensional depots, but are entirely independent from one another

#

so physical distance isn't what actually matters

#

it's how interconnected the logistics are

wind spade
#

usually it's more logistical distance than physical

visual yarrow
#

so when I am taking things into account like... "what can I potentially have this drone that's shipping parts to another place bring back to make the trip more efficient?"

#

in that sense, and given that throughput is (in theory) consistent once everything is running, physical distance actually doesn't matter at all

#

buuuut I also define a megafactory as "place where I have like at least 10 train stations, shipping in the full output of many many nodes and then seeing what all I can make from that."

#

well, and I guess I also define them as "those builds I make that end up being winchester mystery house-style because I just keep adding onto them with reckless abandon" and are thus labyrinthine

#

perhaps there isn't really a standardized term for what I do. other than "nonsensical"

fringe geyser
#

This is my current setup for my coal generators, i really need help figuring out the most optimal way to route these damn pipes

fluid vector
#

wiki coal generator

#

needs 3 input points to spread evenly among 8 coal gens

ruby shoal
#

Anyone have any suggestions on how to set up nuclear power? I've just unlocked it and figured 5 reactors is a suitable amount to start out with, that way I can have the option to get rid of my oil power plant to make room for factories.

I'm struggling in figuring out a good design to use. I've figured out it's 2 water extractors to power 1 reactor, but I can't think of a good, expandable way to build it.

fluid vector
#

if you want lets say 5 reactors, how many nuclear rods per minute is that

#

then how mnay machines to produce that many nuclear rods per minute, build those

#

then the materials to make those nuclear rods per minute, etc

ruby shoal
#

I get that, and that's what I intended to do. I guess I mean moreso like physical layouts, as I haven't felt satisfied with any actual design I've come up with.

Is it a better idea to have all the water extractors in one area? Or pair them off with each generator. Should I build everything in a straight line, or have the reactors surround the water?

#

Stuff like that is what I'm thinking about

fluid vector
#

I build mine in the ocean, like a floor above the ocean so I can put water extractors underneath where I need them

queen slate
#

Also, did you already decide which area on the map are you going to use?

ruby shoal
queen slate
#

Oh, yeah, you can fit a lot around these lands.

ruby shoal
#

I think I'm gonna have to need pumps because I kind of wanted a logistics floor, and the way I've currently built demands pumps, unfortunately. I'm planning on building water extractors in a big line, and doing reactors on either side

#

That way I can have two extractors/reactor, and I don't have to worry about super complex piping

queen slate
#

How about placing line of extractors near the reactors on foundations? Something like that: #screenshots message

#

Oh, forgot this chat allows pictures.

#

And the belts for fuel and waste can go to logistics floor.

ruby shoal
#

Ooh, doing that is pretty tempting. I have the basics of a bridge structure going over the waterfalls on the way to the islands, so I wanted to keep the reactors on level with that, but it might look interesting to have them lower than the bridge. It doesn't seem like there'd be a ton of room for logistics, but I can work around that.

queen slate
#

Good idea!

ruby shoal
#

What kind of foundation is that? I swear I see it all the time, but I've never seen it in game

queen slate
#

I don't really use it, but it's Glass foundation Glass Frame Foundation from AWESOME shop.

gloomy shoal
#

Glass foundation, it's bundled with the steel frame blocks in the AWESOME shop

ruby shoal
#

Ah, I thought I bought everything already, maybe I missed it

main thicket
#

i have an issue. i have 32 refineries making 600 turbofuel which goes to fuel generators yet, after some time the last fuel generators are empty and 3 or 4 refineries are idling becuase they are full of turbofuel. they are connected but they just wont push the liquid out, only some of it. any tips?

gloomy shoal
#

Curiously, glass foundation does not use Silica in its assembly, unlike the very similar glass roof material that looks similar.

gloomy shoal
gloomy shoal
ruby shoal
#

I hate this game, it's so hard to build over areas when they look so pretty lol

queen slate
#

Well, gotta violate nature or get creative inspiration for improving or improving the scenery.

queen slate
ruby shoal
#

Looking for personal opinions, this might be better for the design and architecture chat, but should I build in the red circle or the yellow circle?

#

Little marker indicates where the death border begins

wraith schooner
#

hello all can anyone explain the fluid mechincs numbers it comes up with say 60m cubed per minute and then 30 per min like in items, then it asks for say 2m cubed so i tried splitting it accordingly but it couldnt keep up but i managed to find i could get 8 refinies from it for fuel which is mor ethan wiki says but less than what i worked out

ruby shoal
# wraith schooner hello all can anyone explain the fluid mechincs numbers it comes up with say 60m...

As far as I know, it doesn't have any actual effect on the calculations and is just a fitting detail. Constructors will say they take a certain amount of items per minute because each item is counted as 1 and they have a supposed 'internal storage'.

Water can't just be counted as 1. You can't just have 1 water/minute. So they change the units to make it make more sense, so a 'unit' of water is 1 cubic meter, since that's how liquids are usually measured.

wraith schooner
#

i hope they introduce a splitter for items that allows you to determine the output like 45, same with fluids a splitter to determine the output would make automation even more better allow i probably just sink most of the extra but i love to be fully optimised but i would love to fix the fluids so i maxmise the output as what the wiki says does not equal what i managed to do

ruby shoal
#

I believe Valves are essentially fluid splitters, but from what I remember, they have a ton of issues right now and generally aren't worth using

wraith schooner
#

the vales are but yeah there not splitting stuff right when measuring the invidual outputs of each pipe it way off what it should be either higher or lower i thought it was by design guessing now

ruby shoal
#

Exactly, that's the problem Valves have. They're off ever so slightly and don't actually allow the amount through that they say.

#

I think quantity splitters would be pretty nice, but I'd think the reason they don't have them is because it kind of negates the need to over/underclock. If you can pick exactly what you want going where, you don't need to clock anything other than whatever's producing the material (miner, extractor).

wraith schooner
#

true but i still over clock to produce higher amount and higher output but then i could make sure it was keeping up perfectly as i say it would be brillant although them measure things from the shop are not required i do it by doing the maths each split

ruby shoal
#

Well, in theory, you should only be producing what you can feed. It doesn't really matter if you have 6 overclocked constructors when you can only afford to feed 4

wraith schooner
#

yip overclocking makes calculating the maths more fun to me can make the splitting harder but still very much fun. it is fluids i am still experimenting with but i not sure if i should wait if there is known valve issues

ruby shoal
#

Fair enough, though I don't think you can really complain too much when you're having production issues then.

Fluids are honestly fine without Valves. I still really don't understand them, but I've made it to Tier 4 without using a Valve once, so they shouldn't be stopping you

wraith schooner
#

the fluids where fine for me with coal but it when i have moved onto oil and cruid and nitgoen that i have started to have problems with merging and splitting about to start work on crude oil hence why i was hoping someone could explain it to me, but you have helped thank you 🙂

fair magnet
#

did i do my manifold wrong? the right side has much more, should i change it

#

oh shit is this like plinko

#

where it gets rarer the farther it goes down

digital crow
#

that's how manifolds work...

fair magnet
#

JACKPOT!!!!!!

digital crow
#

you need to make sure your belts aren't consuming more than you need going through.

fair magnet
#

DINGDING DING DING DING

digital crow
#

have the throughput be higher level belts and outputs be lower levels to keep distribution smooth

fair magnet
#

throughput?

fair magnet
ruby shoal
# fair magnet throughput?

They mean the belts carrying the coal to different splitters should be higher than the belts carrying coal from the splitters to the generators.

fair magnet
#

yeah nerd shit

#

i think i got it though

ruby shoal
#

You made a load balancer, which works, but wasn't exactly necessary. Regardless, very glad it works!

fair magnet
#

gnarly!

fair magnet
#

clean afffff

#

water pumps are at 113%

vapid gorge
vapid gorge
fair magnet
#

i fixed it :P

vapid gorge
#

this is the same

#

it is in fact, maybe less compact somehow

charred gulch
#

I just learned that manifolds are actually efficient after a short warmup time. This is awesome news and I love learning that.

vapid gorge
#

yup. never any need for manual splitting

#

if you don't want to wait for the spin up time you can also just hand fill the machine first

#

though I never bother

charred gulch
#

Right you can prime it, but if I'm going to leave my computer running for an hour working anyways, what's 5 minutes of warmup time

#

If I have the materials on me, maybe I'll prime them if it's like ore or something simple, but nothing complex

vapid gorge
#

well, screws and wire can some times take... an hour... but also, go build something else? or explore

#

oh and concrete. Anything that stacks to 500

haughty barn
versed violet
#

Kinda makes me sad that there are only 8 priority groups for the switches, and now I'm starting tier 9.

vapid gorge
vapid gorge
haughty barn
#

Sometimes shorter is better

#

Like fields of reactors instead of a skyscraper with them covered up

versed violet
vapid gorge
#

... not if you need more space?
also building in 3d closer connections to other production lines

vapid gorge
haughty barn
#

Better as in cooler

vapid gorge
#

yeah gl with things

haughty barn
#

I must bring the heat profile of the landing zone up to an appropriate level

ruby shoal
# vapid gorge what was it you were wanting to build? And isn't the yellow circle past the dea...

A nuclear power setup. Yellow is almost past the border, I could use that space an build to the left (West), but I can't build any further South than the little marker at the bottom, since it marks where you start taking damage.

I'm kind of torn if I use the island for loading/unloading trains or trucks and for partially producing stuff like electomagnetic control rods, or if I build platforms and use the red area

gloomy shoal
ruby shoal
#

Right, I just didn't want to risk it. I'd end up just building West, but imo it feels weird to build somewhere you're technically not meant to

gloomy shoal
#

I mean in my case I'm running a train line around the world border, so having radioactive materials near it might not be the wisest plan

vapid gorge
ruby shoal
vapid gorge
#

maybe the yellow spot then? drone in the uranium rods

ruby shoal
#

I guess I'll try a few designs and see what works.

vapid gorge
#

if you're at nuclear drones should be a stone trhow away

knotty siren
# vapid gorge you can always build up for more room anywhere you are

I personally love this. I am now in the process of having blueprinted skyscraper parts and putting them up everywhere including both skyscrapers for production and skyscrapers for my fuel generator plants. Not only is it nice and compact compared to a field of generators, with the elevators now in the game, I can use that to go up and down (although I do also already have the hoverpack but yeah...)

somber sedge
#

im suffering from the infamous mk 2 pipe issue

#

the flow rate fluctuates a lot and all the machines turn on and off

#

what do u guys think of using valves ONLY to limit DIRECTION to prevent backflow

oblique hollow
#

use mk 1 pipes for any pipe section that doesnt need to flow faster than 300m³/min

#

i doubt any of your machines (individually) actually makes or uses fluid faster than 300/min, so you can make any pipe directly connected to that machine a mk 1

somber sedge
#

the left 4 blenders produce fuel and the right 4 blenders use 4 fuel

#

the flow should be 400 but the pipe can never seem to reach more than 300

#

i feel stupid

oblique hollow
#

yeah even from here i can see a mk 1 pipe in the top image

#

is that one intended? not that it matters much

knotty siren
#

Wait, are you using fluid buffers? That might be the reason for all the sloshing I would think. Perhaps take them out if you can.

oblique hollow
#

meh, that mk 1 pipe is limiting flow to 300/Min
once thats fixed, then you can worry about buffer slosh

#

besides, the buffers are on the side

#

not directly in-line

somber sedge
oblique hollow
#

thats a classic

somber sedge
#

once i replaced that all the sloshing has stopped

knotty siren
#

Heh

#

Glad you got it figured.

somber sedge
#

okay a bit of sloshing is persisting

#

im tempted to use buffers

oblique hollow
#

You already have buffers

#

More buffers is not gonna make the sloshing better

#

Put a pump on the output pipe of the blenders (before the 2 buffera) so theres flowback prevention and some active pumping going on

somber sedge
#

can i use a valve instead of pump?

vapid gorge
#

Pumps are more reliable for it

balmy ice
#

how to use blueprints? i just unlocked them

vapid gorge
#

make a blueprint machine, build things in it. creates a blueprint when yo usave

versed violet
# balmy ice how to use blueprints? i just unlocked them

Build blueprint machine. create your design inside. Save it. Now you can put copies of the design in your world. Check blueprints tab. Also, your designs can be disasembled all in one go with alternate disasembly mode, if you happen to put hundred machines down in wrong place.

vapid gorge
#

@ancient mirage keep waste and fresh split

#

blue fresh, red waste

ancient mirage
charred gulch
#

Does anyone have any videos or anything explaining the hydrodynamics of this game?

wooden jasper
#

I thought I was on-grid (eyeballed it) for my nuclear power plant 🥀

#

this took wayyyyy too long

#

for only 12 uranium fuel rods/min

amber umbra
#

@charred gulch “Reddit satisfactory pipeline manual pdf”. Or ask around here.

#

If you ask something like “why does my 600 fluid/minute coal plant not work” usually gets discussion going.

burnt topaz
#

Quick Question about Pipelines, If i build a tower at the Source like this and drop down i dont need to use Pumps along the way again, right?

oblique hollow
#

you dont even need a tower that high

#

but yes

#

once you went up, you never(*) need pumps to go back up to the same height
( Conditions apply, head lift depend on pipes being filled - if you cant ensure the entire network stays full you lose that head lift until its full again)

slow hawk
gusty pine
#

Does anyone know why my coal power keeps spiking? all of my generators have water and coal so i dont know what the problem is

wind spade
gusty pine
#

ok i think i found the problem

brisk urchin
#

calculate it in the waste loop?

plucky tusk
#

Afaik its the same water just cycling through. I dont usually build em like that i just go for turning waste water into wet concrete.

spare tapir
#

Oil Power Plant plan, any suggestions and or changes? 20 GW btw

haughty barn
#

Looks good

spare tapir
#

thanks!

burnt topaz
#

@wind spade hey man, great website, thanks for telling me about it a few days ago, wanted to ask if theres an option to show machines needed if overclocked

#

i.e. machines needed adjusted for energy shards

wind spade
burnt topaz
#

would be a nice QOL addon imo

plucky tusk
#

Might as well have him build it for u.

wind spade
#

the problem is that everybody could ask for any clock speed % 😄

plucky tusk
#

God forbid you do any math

#

People shouldnt have to do math you gotta tell them everything

#

Do the math for them

burnt topaz
#

its just a nice thing to have if he wants to implement it

#

most people will use 250% overclock

#

*incase they do use that feature

plucky tusk
#

I dont. I usually underclock tbh

#

But i never use planners anyway

#

Maybe 250% is something planner guys do

#

Idk yall are crazy to me sometimes

unique cypress
#

250% only costs 34% more power for the same output. With shards automated, I see no reason not to overclock absolutely everything

plucky tusk
#

Maybe bc i dont need it to be oc?

spare tapir
#

With shards automated only accounts for late game, early game it isn't the best idea

plucky tusk
#

Like if i only need like 10 items no reason to make 25

unique cypress
#

this isn't about making more, it's about making the same amount with fewer machines

plucky tusk
#

Well those problems get dealt with in planning and i dont usually plan to oc everything

crimson moat
# unique cypress 250% only costs 34% more power for the same output. With shards automated, I see...

The reason that it's only 1.34x the power cost is because the default power number is near the top of the curve.

Since most power is consumed by a small number of machines (overwhelmingly encoders and particle accelerators) it's pretty easy to run them at a clock which consumes half of the power of 250% and thus lowers your total world power by >33%. The alternative to that is to just build 50% more power, which takes more work.

So it's not just an efficiency benefit, but a practical one too.

spare tapir
#

don't forget the lag that gets reduced, due to the fewer machines

pulsar plume
plucky tusk
#

Psure its scim

foggy tendon
#

Is it a good tactic to decide to pull in raw ores by drone ports? ive got a drone airport that puts fuel into a bunch of drone ports and the plan is to send those drones out to where they can deposit the fuel into drone ports further away, is that a good idea? Or should I process the raw materials on site then drone port them? Or are drones bad for that overall? Just got back into the game after a couple of months and dont really remember the META.

crimson moat
#

It's an issue of building density much more so than building count total on the map, stuff that's far away barely has any performance cost

unique cypress
crimson moat
#

You can put a drone on port A with destination B, and one on B with destination A, and you can get that up to 800 or so. It does cost double the fuel, but fewer droneports and other logi.

foggy tendon
#

K. So they arent completely terrible, and I can just do 2 drone ports if really needed.

unique cypress
crimson moat
#

Yeah, multiple ports is a very good idea

foggy tendon
#

Do you use drones to transport ore? Or do you belt everything in?

crimson moat
crimson moat
foggy tendon
#

hang on, lemme check how much fuel production ive got, i think i built it up really big on a crude oil spot somewhere in a corner of my world.

crimson moat
#

Fuel type matters a lot for drones. They can go 9x further at almost 50% higher speed with rocket fuel than with regular fuel.

#

It takes about 2.5 rocket fuel per minute per drone to constantly fly a route so it's relatively easy to fuel a big drone farm.

unique cypress
crimson moat
unique cypress
#

I noticed massive improvents going from U6 to U8, but not nearly as much U8 to 1.0

crimson moat
#

if you put 100k foundations in U8 it would kill the game, now it doesn't really affect fps

unique cypress
#

I had 102k lol

crimson moat
#

now i have 240fps standing in this factory (no framegen, max settings)

#

If you cram it into a sphere with too many machines close together and then you stand next to them, performance plummets

#

but game doesn't really care much if you have 1000 manufacturers and they are just on the other side of the map

#

better pic

#

looking down the factory with framegen

#

On the other hand, Zyranex has a save where everything is stacked into a tight cube, and the game runs like shit there 😄

#

BWD cube blueprints i think.

foggy tendon
#

K, so looks like ATM i am producing 7.5 circuit boards per minute, 5 computers, 5 motors, 5 smart plating, 2.5 automated wiring, 180 plastic, 360 rubber, 2 heavy modular frame, 300 bauxite/m worth of aluminium products, 11000 MW power and making packaged rocket fuel for self and drone use at 450/m. So what do I work on now? ha

crimson moat
#

mk.3 miners and a small amount of parts to build em

foggy tendon
#

I'm guessing I target aluminium production right afterward and get supercomputers/cooling systems?

crimson moat
#

and RCUs

wooden jasper
foggy tendon
#

K. Is 5 computers/min going to cut it or am i going to have to double my setups after I get those miners?

crimson moat
#

if you need more, just build them as part of e.g. supercomputer factory or w/e

wooden jasper
#

Uhh you're going to want more so you can get supercomputers faster I'd think

#

You'll need computers and supercomputers being produced bc computers are used for both supercomputers and radio control units

foggy tendon
#

K. So I guess ill probably port the existing computers into RCUs and make another factory elsewhere for the supercomputers. Should my 450/m rocket fuel be enough for my future drone needs?

crimson moat
#

It's enough for several hundred drones

#

you shouldn't get rid of your 5/min computers though. You still need those and always will.

devout ingot
#

quick question is 1800 packaged turbofuel enough for overall transportation fuel?

foggy tendon
#

So ive noticed youtubers like Nilaus like to main bus, is that really a requirement? Or is building in outposts like ive done pretty viable?

amber umbra
#

@foggy tendon YouTube people need content for compelling videos. Doing a huge, unwieldy main buss is one such compelling thing because of how absurd it is.

#

For practicality, independent outposts are recommended.

plucky tusk
#

I got a main bus and yeah its absurd. Everything is right here tho so thats nice at least

wind spade
plucky tusk
#

Unless you get payed to play

wind spade
#

as mentioned, they rarely do things out of practicality, but rather out of content-creation

devout ingot
#

you should see imkibitz's mega base, its already a spaghetti mess lmao

#

and its entirely just for pressure conversion cubes

crimson moat
devout ingot
#

yea, i was like "he totally couldve just used lower tier items for his nuclear plant" lmao 💀

#

and pressure conversion cubes eat copper ingots for days

crimson moat
#

sec

devout ingot
#

my future power plant in question (totally not stuck on phase 3 of space elevator)

crimson moat
#

Plut Fuel Unit vs Fuel Rod.

The only benefit of top is more rods (i.e. more sink points). It's only a desirable recipe when you're burning plutonium and storing its waste. For wasteless via either sinking or ficsonium it's pretty terrible

crimson moat
devout ingot
#

i know that 😎

#

btw heres my model ive been working on for weeks

crimson moat
#

i need to clean up a bit 😄 (this is a no-crossing-lines layout, but i was checking something with the aluminum)

thorn bane
#

WTF

vapid gorge
#

It cycles up to 100%

haughty barn
versed violet
#

Uh, how is the priority power switch order decided in the groups? I spent last five minutes trying to get the "label" switches with tier and circuit name on top, but they end up back on bottom after reopening the menu. Tried drag and drop reordering - does not work, tried adding A or _ in front - does not seem to be alphabetical, so its build order based or what?

rich fox
devout ingot
rich fox
#

damn

vapid gorge
knotty siren
# crimson moat better pic

That is the biggest Mega I have seen in quite some time. Holy moly. Also how high up did you build it? Is it mainly a sky platform factory or smething else?

fallow siren
#

how much packaged rocket fuel consumed for each truck, assuming the trip is around 200-800m distances

#

i know drone consume like 2-3/min each trip

visual yarrow
#

if you record the route, it will tell you

crimson moat
knotty siren
#

Oh I see.

haughty barn
#

I find it funny how little SAM you need for phase 5 if you plan it right

crimson moat
#

Yeah, entirely optional even i think. Sloops or overproduction of parts can provide DMR

slow hawk
#

nah, you need some for ficsite

devout ingot
crimson moat
thorn bane
crimson moat
#

and started fresh with full tech

devout ingot
#

ive tried doing twice that amount i showed with 400 to 200 to 100 clean nuclear plants but the numbers wouldnt go together right at all lmao

fallow siren
#

i do 10/min each for all phase 5 project parts

#

including 10/min pasta

devout ingot
#

i spent so much time trying to make this work because i saw a person producing 20 ballistic warp drives in reddit 💀

thorn bane
crimson moat
#

Yeah my BWD to finish was like 1 machine with oversloop 😄

charred gulch
#

Can someone help me out with what the best way is to hook up 3 water pumps to 8 coal generators? With mk.1 pipes

fallow siren
#

!wikisearch cg

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

charred gulch
#

Thank you, that's extremely helpful.

#

And do you guys know how much lift is provided by just a water extractor?

sturdy flower
#

Am I missing something here?

I'm making 330 turbofuel / min. The packager off to the left is using 30/min and each gen is using 18.75 (15) however its not keeping up

high timber
#

Are you saying that the generators aren't getting the fuel but the refineries are getting what they need?

#

I have that problem a lot when dealing with anything to do with oil, normally I just have the pipes go over the generators and have the fuel drop down into the generators to avoid fluid weirdness.

vapid gorge
sturdy flower
#

oh, that matters even if its flat?

vapid gorge
#

it's more pipe layout and gravity priority

high timber
#

Not really but it should help with sloshing, you can also just underclock the generators until the fill up then put them at normal clock speed once full

vapid gorge
#

you've technically got a kind of loop, but I see more issues w ith these sorts than the basic loop

#

pre filling also can help

sturdy flower
#

yeah i tried pre-filling just now

#

it seems to have helped?

high timber
#

You might want to check on it in a while and see if some of the generators stop getting fuel again

sturdy flower
#

🤦‍♂️

#

well that should fix it...

high timber
#

Was it not running?

sturdy flower
#

it was, at 120/min not 600 😂

high timber
#

You know, I think that number is a little low

sturdy flower
#

i dont have mk3 miners yet

high timber
#

You are using the pure node in that area right?

sturdy flower
#

yea

#

triple slugged mk2 is 600

#

and even if i had mk3, i'd be capped at 780 because of the belt speed

visual yarrow
#

I have an interesting situation going on right now... i'm getting my first nitrogen well set up, it's the one on the north coast of the rocky desert. I always find resource wells to be an interesting... "interesting" pipe challenge given that you usually end up with tons of different extractors at different elevations.

#

But this particular spot has mostly pure nodes but one normal node. And I just so happen to need exactly 150/m for the thing i'm currently working towards.... so I have a fully overclocked resource well pressurizer, using only a single node...

#

I should clarify when I said "pipe challenge", I meant aesthetically.

vapid gorge
#

use foundations to lay the pipe on it's own grid to organise it. helps a lot

visual yarrow
vapid gorge
#

could always try encasing the outputs in foundations and just have pipe holes in neat lined up spots

kindred carbon
#

Can you fit a HMF factory into a 6x6 bp?

high timber
#

You can fit one in 5x5 but you won't get very many

brisk urchin
#

and i mean that in a bad way (i hate cliping)

high timber
high timber
# brisk urchin dam

I never want to build anything like that again (it didn't clip but was still to messy for my unnecessarily high standards)

brisk urchin
#

like... NO

ripe wing
#

yo i dont know how to solve this logistically

vapid gorge
#

Solve what?

ripe wing
#

oh sorry i forgot to continue

#

i got 10 assemblers and im making around 1k screws per minute

#

but assemblers want 100 screws per minute

#

and some of them are steel screws so 260 from one machine

#

rn i created this horrendeous thing

#

idk how to split them evenly because i cant just manifold them since one machine is enough for my belt to be full

vapid gorge
ripe wing
vapid gorge
#

Use clocking everywhere. It’s the most powerful logistical tool you have

unique cypress
ripe wing
#

atp i feel like screws are there just so people learn to use alt recipes

vapid gorge
main thicket
#

how do i fix the issue where refineries in a manifold dont push all the fluid out (turbofuel) and then the generators arent getting enough turbofuel to run?

vapid gorge
#

extremely basic clocking

vapid gorge
main thicket
#

alright one sec

#

might be confusing its just many manifolds and one manifold loop in case that fixed it

#

someone said add fluid buffers in front of every refinery

vapid gorge
#

that's not your generators

vapid gorge
main thicket
#

oh you wanted the gens?

vapid gorge
#

you said it was the gens that were starving right?

main thicket
#

yeah one sec

#

basically gens are starving and refineries are idling because they back up

#

also gens are also manifold looped

#

also refineries to gens are 1:1 so techincally i could connect one refinery with 1 gen but that would be a massive cluster of pipes

unique cypress
vapid gorge
#

ok how many pipes from the refineries are you sending to your gens?

how much in each pipe?

main thicket
#

18.75 in each pipe and 71 pipes and one last that makes like 2. something for one underclocked gen

wind spade
main thicket
#

so 72 pipes basically

vapid gorge
#

not 72

main thicket
#

yeah manifolded

vapid gorge
#

so you have 3 manifolds
how much in each

main thicket
#

600

vapid gorge
#

do you merge them at any point?
do they go to other floors?

main thicket
#

no they go straight down to the gens

#

they all connect with a manifold at the refineries and then merge into one carrying 600 and they split again at the gens.

vapid gorge
#

you're going to have to repipe things

#

make 1 snaking pipe along the group instead of splitting it

main thicket
#

whats that?

vapid gorge
#

you split it like this

#

go like this , no splitting

main thicket
#

alright

#

got it

vapid gorge
#

and loop the pipe like this

main thicket
#

perfect

#

no valves on the loop right?

vapid gorge
#

no valves ever

summer flare
unique cypress
frigid maple
#

my first time trying to make a calculated coal generator factory

brisk urchin
#

just figure stuff out without tools, just a calculator will do

frigid maple
#

i calculated how much my miner needs to output

#

using that graph

vapid gorge
#

!wikisearch CG

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

brisk urchin
vapid gorge
#

eh, planners are fine, though modeler is easily the worst

brisk urchin
frail sigil
vapid gorge
#

you were generalising all planners

brisk urchin
#

i even get confused by it sometimes

vapid gorge
# frail sigil Why no valves?

valves have hidden mechanics and don't function like people think they do

for example you know what restricts flow in a pipe better than a valve? the machines set to use that amoutn of fluid per min

brisk urchin
vapid gorge
#

why is it the worst? terrible user interface and takes 1000x times longer to make plans.

the only 'benefit' is putting down things like splitters on it. Which takes a long time

When you have a perfectly built planning simulator inside the game

vapid gorge
vapid gorge
vapid gorge
#

it's popular because the author slapped it onto steam

frigid maple
vapid gorge
#

then you have little experience using planners

#

and thus not going to care much about your opinion

frigid maple
#

damn

#

idk it works for me

vapid gorge
#

and thats a you problem

frigid maple
#

so anyways how did i complicate thing? i just did a combination of stuff ive seen from memory

#

looks fine to me

unique cypress
oblique hollow
#

why 7

unique cypress
#

the normal consumption rate is 15 coal, 45 water. way more convenient than 16+2/3 and 50

oblique hollow
#

Too much water merged into 1 pipe segment

frigid maple
#

thats the modeler calculations
i just recreated the factory and told it how much water i want in the coal gens

frigid maple
oblique hollow
#

Split it up

#

Insert some of the water from a different point

frigid maple
#

how do i know how many

oblique hollow
#

Do not merge all 3 extractors into the same segment

oblique hollow
#

You merged 3 extractors, thats 360

#

so 2 works
the other one has to be merged later down the line

frigid maple
#

cant i just underclock them?

oblique hollow
#

And then you dont have enough water

vapid gorge
#

They were given example layouts above shrug

oblique hollow
#

Your gens need a set amount of water, do they not?

frigid maple
#

tutorial jockey

oblique hollow
#

You gotta meet their demand while respecting pipe throughout limits, thats all there is to this

#

How exactly you do it is your puzzle to solve in the end

#

Im just telling you that this attempt wouldnt work

#

For the reasons stated above.
3 extractors at 100% is too much water for 1 pipe segment to carry

frigid maple
#

so what do i need to take in mind when i calculate
water output and gens inputs all togethre?

oblique hollow
#

Yes..?

frigid maple
#

ok ill be right back

#

oh btw ive seen people use quick search as a calculator
whats the quick search hotkey?

unique cypress
#

N

frigid maple
#

oki

#

what symbol do i use for multipication

#

i know / is subtraction

steel obsidian
#

* (asterix)

unique cypress
#

it's not

frigid maple
unique cypress
#
  • is addition, - is subtraction, * is multiplication, / is division
frigid maple
#

DIVISIONNNN

#

same thing english is stupid anyways

haughty barn
#

English is indeed stupid

frigid maple
#

what does it mean it costs a hard drive

unique cypress
#

... it costs a hard drive

frigid maple
#

so i need to waste a hard drive on it instead of getting its recipes

unique cypress
#

then don't

#

regular fuel is a good source of power anyway

plain rivet
#

every time you select a recipe you waste a hard drive on that recipe

frigid maple
#

yea

plain rivet
#

this is another one.

frigid maple
#

i dont like the hard drive system

#

i thought ficsit doesnt waste

unique cypress
#

there's more HDDs than you could possibly use

frigid maple
#

still i dont like that theres a limited amount

plain rivet
#

what did you want to do with infinite hard drives?

frigid maple
#

yes

unique cypress
#

you can buy them in the shop so they are infinite

frigid maple
#

we built a space elevator
i think we can save a few recipes

unique cypress
#

doing that is a waste of tickets tho

frigid maple
unique cypress
#

in tier 8, but yes

frigid maple
plain rivet
#

so just trolling now since nobody agreed that spending a hard drive in the mam was a big deal. got it

#

if you hate the rng of it, the MAM version is actually better. imagine there was a giant list of recipes and you just spent a hard drive to unlock the ones you wanted

slow hawk
frigid maple
unique cypress
#

what for, even?

frigid maple
#

for looking at

unique cypress
#

you can't use them anyway

frigid maple
#

also what if they add more recipes in the future

#

what will they do then

unique cypress
#

then they'll add more hard drives

frigid maple
#

but how theres only 1 handmade map

unique cypress
#

they've added 5 crash sites in 1.0, they can add more again

oblique hollow
#

They can just put them in more hard to reach places

haughty barn
#

Petroleum diamonds are less oil efficient than oil based diamonds, while taking more steps

frigid maple
#

but ig the harddrives were the friends we made along the way

haughty barn
#

The only thing that is enforced to not waste is waste

wind spade
slow hawk
unique cypress
#

Yeah, that gets unlocked by particle enrichment (plutonium)

haughty barn
slow hawk
#

yess, I uncovered the whole map while finding hardrives very satisfying

devout ingot
#

until you do a 4th playthrough and just skip to 6 tier like imkibitiz

sharp knoll
#

Do you guys bother with max throughput pipes? I feel like anything over 500 and things start to get fucky

wind spade
#

it's very much possible to use them at max capacity, but no point in maxing just for the sake of maxing imo

sharp knoll
#

I feel a little silly struggling to get a full 600 oil a minute from these extractors

unique cypress
#

My standard aluminium setup relies on a 600/min pipe and every time I build it, it works fine

sharp knoll
#

Guess it’s a skill issue, is there some pipe physics guidebook? It seems pretty obfuscated compared it everything else in the game

steel obsidian
#

there's a link to a pipeline manual in the pinned messages here

oblique hollow
sharp knoll
#

wait really? I use mk 2s for everything, so it's harder to accidentally place a mk 1 where it shouldnt be

oblique hollow
#

yeah do not use mk 2 for literally everything

#

that just turns to shit

burnt topaz
#

w h y

oblique hollow
#

because the pipes will oscillate because mk 2 pipes move things twice as fast

burnt topaz
#

that is upsetting

oblique hollow
#

if you dont need more than 300/min, dont use mk 2 pipes

burnt topaz
#

why couldnt you say this an hour earlier

sharp knoll
#

time to revamp my oil refinery plant

oblique hollow
burnt topaz
#

hmm fair point

oblique hollow
#

pipe algorithm is complex and as a result of how they implemented pipes and flow speed mk 2 pipes just oscillate harder when full

frigid maple
#

@unique cypress @oblique hollow
my coal gen factory worked perfectly
"overcomplicated too much water split it up" my ass

#

i just added some buffers and underclocked it so each extractor will do 100m^3 /min

oblique hollow
#

i didnt pay much attention after - did you change it?
it was throughput blocked initially after all

frigid maple
burnt topaz
#

Is this a good size for HMF factory?

frigid maple
#

but i might change the coal distributuion

oblique hollow
#

well, again, depends on how much the generators say they need

frigid maple
#

i dont like manifolds very much

oblique hollow
#

i cant read modeler graphs so i have no clue what you set up - i just went from what i read here and the image

brisk urchin
unique cypress
frigid maple
burnt topaz
oblique hollow
#

yeah but the numbers can be whatever

burnt topaz
frigid maple
#

guys why do people reccomend the manifold system so much
i dont like it

oblique hollow
#

because its easy to build

#

and doesnt need more splitter math

brisk urchin
frigid maple
burnt topaz
#

5

oblique hollow
#

all i do know is that if you do provide 116.666/min coal, you need 350/min water to keep all generators stable

#

so whatever you did for your coal plant .... keep an eye on it

frigid maple
#

dont worry i have it under control
im just gonna add more generators and spread the coal equally and im done

oblique hollow
#

surely nothing can go wrong with that

burnt topaz
brisk urchin
#

but alr

frigid maple
burnt topaz
burnt topaz
#

but i didnt have the space to build that

frigid maple
#

i just realised theres crude oil right next to my coal gen factory
so when i upgrade i dont need to move :)

unique cypress
slow hawk
#

@oblique hollow very cool pipe guide 👍

frigid maple
#

@oblique hollow isnt this beautiful

#

everyone is equal!

oblique hollow
#

the split into 9 is still odd.
was that just aestehtic choice? 8 is usually the number that works well with coal generators

frigid maple
oblique hollow
#

oh so you dont like doing halves with splitters

frigid maple
#

i do
in this case of the coal gen factory i dont

oblique hollow
#

so it was aesthetic / purely for fun here then anyway

frigid maple
#

no i just want a lot of generators

#

it will now be 18 because I WANT THE POWERRR ⛈️

#

9*2=18 im smart right?

lament vigil
#

Which one should I do next? (ik its not exactly math but Im curious)

slow hawk
#

power infrastructure has batteries, helpful if power usage is variable

haughty barn
#

Blueprints

velvet bramble
#

if you've got a good water source the pure alts are "just better" right?

haughty barn
#

Yeah

unique cypress
haughty barn
#

But they do take more power

#

They are the most resource efficient

burnt topaz
#

@unique cypress do you have a 6 to 6 balancer? 5 full belts at 1200/m and one at 400/m

slow hawk
#

leached has a slightly higher yield (barely, ok but with caterium)

frigid maple
unique cypress
slow hawk
#

yeah caterium has an awesome yield

unique cypress
slow hawk
#

leached 1.5:1 vs pure 2:1
25% more

velvet bramble
burnt topaz
brisk urchin
burnt topaz
#

i.e. all belts should have 1133 per min

#

this is for a train station, therefore overflow wont work

unique cypress
burnt topaz
#

you have one for 6 on 6?

unique cypress
burnt topaz
#

no

velvet bramble
#

really excited to use this bolted frame alt (this message paid for by Big Screw™)

burnt topaz
#

I could probably figure it out for the 2:2

#

but idk about 3:3

plain rivet
slow hawk
#

ye less comsumed mb

frigid maple
#

BEHOLD! TRUE COMMUNISM

unique cypress
# burnt topaz no

2:2 is 2 splitters, 2 mergers. 2 outputs of each splitter connected to one of the mergers each, third input and third output of each splitter disconnected.

3:3 is similar except you use all 3 inputs/outputs and connect each of the splitter's outputs to a different merger. Repeat for all 3 splitters

frigid maple
plain rivet
#

still don't like leached. not that I ever end up building as big is my plans, but seems like iron and caterium aren't things i'm usually short on when planning, but sulfur is

burnt topaz
unique cypress
burnt topaz
#

I could do 8:6 too if thats easier

frigid maple
#

guys do i eat dinner or continue working on my coal gen factory?
one i need to be alive
the other i need to keep all my factories alive

unique cypress
oblique hollow
frigid maple
oblique hollow
burnt topaz
#

hm i got another idea

#

yea i got something easier

unique cypress
#

@burnt topaz there you go, a totally readable diagram

plain rivet
burnt topaz
#

that looks much more complicated than what i did

oblique hollow
burnt topaz
#

I just did 3:6, 2:6 and 1:6 and then combined all

plain rivet
#

yeah, mainly wasteless nuclear

oblique hollow
#

yeah im not surprised much, but even nuclear saves sulfur quite well.

burnt topaz
#

i just did 5:6 in the end

#

sinking that 400 concrete/m

#

or gonna use it when actually needed

unique cypress
burnt topaz
#

well i did a 5:6 and it was very easy

unique cypress
burnt topaz
#

all 5 belts are running at full capacity and all containers are filled at the same rate

unique cypress
#

Some contraption that takes in 5 belts and spits out 6, sure

#

But not a balancer

burnt topaz
#

no, theyre perfectly balanced

unique cypress
#

Because the inputs are equal

burnt topaz
#

well yea

unique cypress
#

A balancer works even if they aren't

burnt topaz
#

still doesnt sound very hard

#

just combine all belts into minimum amount of full belt + 1 extra belt, then split those belts on 6 and do a 1:6 at the end

#

granted, it wouldnt be universal

unique cypress
#

Probably wouldn't be input balanced

burnt topaz
#

well thats why you filted everything into the minimum amount of full belts

#

i.e. fill 4200 per min into 3 belts and 600 belt

#

then do 3:6 and 1:6, then add together

unique cypress
#

Imma be honest, 99% of the time someone has an idea for a "simpler" balancer, it has issues

burnt topaz
#

yea its not universal

#

it only works for specific items per mins

#

well a range of items per min

unique cypress
#

Then it's not a balancer

burnt topaz
#

it is a balancer, it just works with limited range of item only

unique cypress
#

Just because the outputs are equal, doesn't mean it's a balancer

burnt topaz
#

Why not? whats the difference to a balancer?

unique cypress
#

A balancer means equal priority outputs, equal priority inputs, and full belt capacity

#

Otherwise merging everything onto one belt and bottlenecking it to all hell would be a "balancer"

burnt topaz
#

well belts have a limit

unique cypress
#

Input and output belts do

#

The internals are supposed to be designed in a way that doesn't limit it below the i/o belts

#

Even the one I sent isn't fully correct

#

But you didn't need a fully correct one

#

The point of using a balancer is so you don't have to care about the item rates on any of the belts. You just paste it from a BP and it works, always

#

Making one that doesn't always work kinda defeats the purpose

plain rivet
# oblique hollow yeah im not surprised much, but even nuclear saves sulfur quite well.

i look now and in reality it's not that much. i'm only using total about 2000 not counting ammo stuff. maybe it's more local scarcity plus a dose of laziness. setting up sulfuric acid to make caterium ingots when by the time that's available, the 2 caterium nodes i've already got going into the pure ingot recipe makes enough to finish the game.

oblique hollow
#

Which is also why alchemy is so funny

plucky tusk
#

Leached copper goes hard. Only needed like 800 copper ore for my copper powder

plain rivet
#

leached copper is I think the only one that actually gives you less ingots per ore than the pure recipe

versed violet
#

Why not just copper alloy it? Iron is everywhere

plucky tusk
#

I never did the math just assumed it would be better

plain rivet
#

it's a lot fewer refineries, but pure uses less copper

unique cypress
#

pretty sure leached iron is also less efficient

plain rivet
#

at scale anyway

unique cypress
frigid maple
#

ITS FINALLY ALIVE

#

I DID IT

unique cypress
plucky tusk
#

Aight guess next time i need copper powder ill do pure lol

unique cypress
#

pure copper is 1:2.5, leached is 2.(4)

frigid maple
unique cypress
#

pure caterium is 1:0.5, leached is 1:0.(6)

haughty barn
frigid maple
plain rivet
#

but it's a ton of space and power

frigid maple
#

im gonna cry

#

whyyy

#

i dont wanna troubleshoot

#

not enough coal? not enough water? TELL ME

unique cypress
#

The gens will tell you lol

frigid maple
#

its not enough coal
what do i do? the miner is tuned to the right amount of coal per minute

plain rivet
#

i see it splitting into 9 belts it looks like....

#

not a standard number you see in coal setups

frigid maple
#

its 18 coal gens

#

270/min

unique cypress
#

That doesn't look like 270/min

plain rivet
#

that woudl be 135, it's 9 of them

plucky tusk
#

They all mk1 belts

frigid maple
plucky tusk
#

U need mk3 for 270

frigid maple
#

lemme go to base to see what do i need for mk3

#

long way to base

unique cypress
#

!wikisearch milestones

brisk shoreBOT
#
Official Satisfactory Wiki

Milestones are the primary method of progression in the game, allowing the pioneer to unlock new buildings, recipes, equipment, and more. They can be completed at the HUB Terminal by inputting the specified resources. To do so, move near the terminal (the PC-shaped booth inside the HUB), interact E with...

unique cypress
#

Scroll down to logistics 3

frigid maple
#

I DONT HAVE 400 REINFORCED IRON PLATES

plucky tusk
#

Idk that whole thing is cursed

frigid maple
#

guys how much time will it take to hand craft 400 reinforced iron plates

wind spade
#

automate, don't handcraft 🙂

unique cypress
#

Why would you handcraft anything past onboarding???

frigid maple
wind spade
#

why would you need mk3 for power?

frigid maple
wind spade
#

or make a smaller power plant that uses 120 for the automation, then upgrade it to 270

frigid maple
frigid maple
#

oh btw guys even if i did get mk3 i have 47 smart plates

plain rivet
#

mk3 belts need steel beams

frigid maple
#

really?

#

i dont remember that

#

i have 134 steel beams

plain rivet
#

i mean, you still have to unlock it. you might want to automate steel too

frigid maple
#

i did automate everything
but i need power for it

#

but i need to automate for power

#

i hate this game

#

do i just grind biomass?

#

they should add bicycle power

#

would be funny

plain rivet
#

that thing you built is sputtering but it should generate a minimum power level that you're still well under

frigid maple
#

thx for telling me that since i was not going to calculate that i was just going to hook it up and see if it shuts down

versed violet
frigid maple
#

why is this one in specific clogged

#

i thought i made a communist haven

#

like excuse me

#

i need sleep

#

enough satisfactory for today