#math-and-meta
1 messages · Page 323 of 1
yeah no bruh
Then again oil cant be compared to iron
Nuclear is cheaper WP-wise than rocket fuel if you store the waste
150 oil and 2200 iron vs 3166 iron
rocket fuel wins in terms of "megawatts per iron"
Really funny metric
MW per Iron Ore
Though rocket fuel technically is oil limited
while nuclear is Iron and SAM limited then i guess
that 150 oil needs to be worth 966 iron to even break even between them
*MJ per iron ore or MW per iron ore per min
Compare map availability of oil to iron
7.3 x more iron than oil available
Which when adjusted turns 150 oil to 1095 iron
Wiki?
can you compare iron to coal for me
3 iron makes 2 coal
2.177 x more iron than coal on the map
so clearly u cant direcly multiply it liek that
2.17 more iron but the conversion is 1.5
Yes but Oil is oil and you cant convert anything to oil
im aware we are just doing a hypothetical conversion
Of course. But what am i supposed to compare the oil and iron to then
decrease your iron to oil number by 70%
or multiply by 7/10
as a ballpark
Then oil would hypothetically be like 735 iron ish
i guess?
But thats just nunber tuning with no real reason behind it
i mean there is a reason
we did that to match the conversion rate of avaliability to converstion ratio
of coal
Iron to sulfur for example
Iron to sulfur yields 3.4x more sulfur than available on the map
i see your point
It was a waste of time anyway because nobody's gonna spend this much SAM on making uranium rods only out of iron
so overall MW/Fe is not a good unit
Well not you at least
youre forgetting that i exist
Dan would probably actually do it given this discussion xd
eh, people have turned hog meat into uranium rods. it's not that weird
But given that rocket has to use 4 seperate resources minimum (Iron, SAM, water and Oil)
Then it makes sense to use 4 for nuclear. swap oil with uranium
Uranium only has one purpose anyway
JUST hog meat???
oh...
dawg
sloop all the animal meat and you don't need to kill many a minute
Objectively funniest production line
I certainly can't think of another off the top of my head.
especially if you exclusively use only nuclear hog meat
although for this you also use hog meat for the acid, and concrete and everything else
not just uranium
Pretty sure due to net positive loops in resource conversion, you can make any number of uranium rods "from" hog meat
But if you want to save on SAM, it costs ~7.5 meat and 340 SAM per rod
If you add water as well, it's 6.3 meat and 300 SAM
At least without sloops
almost 300,000MW power with a single hog meat
if you're slooping everything I would have imagined it'd be power negative?
at least slooping the converters. But maybe not
negatibve?
as in the converters would take a ton of power
but I guess not if you're outputing that much
oh perhaps
Keep in mind that sloops cut all previous power cost in half. So if everything before a machine pulls more power than the machine itself, it should be net positive
how many sloops is that taking?
no clue lmfao
are converters 2 sloops?
its more than 200 or so
oof
ya
right in what way?
half of them are full the other half is not
it takes time for manifolds to flood properly
i think i also messed something up badly in my factory, where plates should be there are plates and rods
and its too sphagetti
I mean without seeing the rest of it maybe the next step of ingots is flooded so it can't keep feeding? but it takes a while for a manifold to fill up all the machines
you should also build on foundations and keep it tidier to keep track of things better
i hopeits just i set one constructor to rods instead of plates
okay yeah i will just wait and pray
so far half of the machines are full and other ones dont have enugh materials
assuming you did the math right and your belts are fast enough
"it takes time for manifolds to flood properly"
yes i kept that in mind what u quoted now with what i said
i will wait for them to flood properly
that was it btw
it happens! when you see something you think is wrong follow the lines backwards or fowards .
if the machine is clogged with output? forwards
if starved? backwards
my head currently doesnt want to math .. so i got 2 mk5 belts comming in with 600 .. i need to split into 2 belts one 700 and one 300 .. how would i do that
with mk5 belts
I'd do a 2:2 balancer
The 300 belt only needs to consume 300 and no more and it'll work
What’s the best way to build a conveyor bus 4 belts ?
4 stacks conveyor poles probably
is manifold merging an issue for any reason? it doesn't appear to be backing up, but it could just take a very long time for that to start happening
As long as you're not exceeding the capacity of any single belt, it'll work
ok thanks!
You're missing two expensive parts of that recipe; if you're making 1200 coal from 1800 iron, it also takes ~384 SAM and and ~2.6 GW (100% clock) of power.
If you could convert without SAM or a conversion farm measured in the gigawatts per node, it would be a very different game and iron would have much more usage and value in the lategame.
usually I wouldn't build a bus
depends on your use case.
did i split these right? the one on the right is pure and left is normal
Building it from the desert to the rocky desert
depends on what you are trying to accomplish
coal powered generatorszs
again, it depends. what are you trying to transport, how much of it, what varieties, belt speed, etc.
any reason you are using splitters instead of manifolds?
what is manifold?
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
everything from the desert to my mega factory in the rocky desert fastest belt speed I have is mk 4
oh thats so cool
still, I need information. I am not privy to your save, so I don't know what we have to do
Transport iron coal copper limestone
from point 1 desert to my base in the rocky desert
I just one know the fastest way to build mass amounts of conveyers
is there any reason you are using conveyors for this task instead of one of the other logistical techniques?
it’s constant no irritation trucks and trains are not constant and I gotta build it anyway so may aswell just lay conveyers
another logistical question, why are you making raw resources go across the whole map instead of refining them?
bc I will do it at my base so I don’t have to travel all the way to fix shi
out of curiosity, did you play Factorio before coming to satisfactory?
Nope
did i do the manifold right? 180 total coal per minute from a pure node and a normal divided by 12 = 15 per minute which is the base minimum for coal powered generators
wait i need 2 more
I would suggest making the coal gens themselves at water level, and just bringing the coal down
that way you can avoid the need for pumps entirely
yeah i will but im bringing the coal down from here
the belt after the merger can handle all that coal per minute, right?
wait does the merger have a limit
No, the belts do
oh ok
merger doesn't (unless you mount it on a belt) however the output belt does
I still don’t know the fastest way to build mass conveyers 😭
you're gonna need multiple belts / manifolds here
i need to use mk 3 ik
fastest way in vanilla is with blueprints.
What mk. of miners do you have, what mk. of belts, and do you have access to overclocking?
t2 belt unlocks before coal
i have t2 miners but idk and t3 belts
you just seem to have a lot of habits factorio players typically have.
Why do you believe you would have to fix things?
so i should use t2 miners and t3 belts
so some clarification: t2 miners are made with steel, as are t3 belts.
Mk.2 miner on normal at 100% clockspeed outputs 120/min
Mk.2 miner on pure at 100% clockspeed outputs 240/min
So you need a mk.3 belt for the pure node alone, and a mk.2 or better belt for the normal node. You can't fit them both on one belt.
Those will power 24 coal plants (8+16).
If you go and unlock overclocking, you can make it 36 (18+18) with the same mk.3 belts. You may want to build with that expandability in mind.
the miners have more output the higher tier you go. the belts you should use are the ones with throughput equal to or greater than the miner output.
Idk I always have and don’t want to travel to go to the desert all the time
is there any way to plan the use of somersloops on satisfactorytools.com?
@fair magnet I also have an example setup for coal gens and water that you may want to look at on here:
It uses a generator underclock (88.88%) so that 1 water extractor runs exactly 3 generators, which also lines up with 9 gens = 120 coal (rather than the full clock of 8 gens = 120 coal).
This setup keeps the pipes as simple as possible without being wildly inefficient with water space (e.g. 1 water extractor = 1 gen is simpler, but pretty bad in that regard).
nope. Modeller can do it
okay thanks
modeler?
Satisfactory Modeler on steam. It has its quirks, but it's a really powerful tool that is unmatched in some areas.
it sounds like you don't plan out your factories very well if thats the case. if you are looking to just belt the resources over to a megabase, thats fine, just know it tends to be more resource intensive on your computer and munches a LOT of materials overall.
alright, I'll check it out, ty
I believe it is planned when greeny gets the new tools up and running
pretty sure modeler is spelled with one l. might help finding it
On the subject of PC performance, i've found that 3 dimensional builds (like a sphere or a cube) are MUCH more CPU-intensive than builds which are more spread out, or built mainly in 2 dimensions. I think it's because of the way that LOD and processing works when you're up close; the LOD range is spherical, so a 2d build tends to have most of your base drawn at a lower quality. If you're in the middle of a sphere or cube, the average distance to buildings is much lower and therefore much more expensive drawing is done. This also doesn't seem to be culled very well, so stuff which is several floors above or below you will still have very high performance impact.
It does not become truly apparent unless you are building a thousand machines and belts in one place, but it is obvious from comparing one large build to another where they have the same machine/belt count but one runs 5x faster on the CPU.
Another thing that i've seen have enormous CPU impact is having a direct view of the landscape outside, particularly where verticality is involved. Looking down at the swamp absolutely wrecks performance, as did looking out at the open spire coast from the top of my generator tower (roughly the size of empire state building) - but if you build a foundation wall blocking your view then it does seem to get culled and your CPU FPS literally doubles.
if I find a way to do it
I have faith in you!
from that satisfactory modeler, I only just found you can do stuff like this, like wth is that?
that's 1/4th of an effect at 1/4th of a cost
@crimson moat technically yes, it has an internal limit of 2000/min, but that doesn't matter in vanilla
1 in 4 cycles makes double
Ah i didn't realise.
Like junctions don't have an obvious limit (or it's also higher), so you can attach 2 pipes to each end and pull 1200/min through them
One thing that i have noticed is that junctions with 3-4 connections have a deceptively large internal storage which is not displayed in the UI. I made a pipe that was basically just a huge grid of junctions, and it took several times longer to fill than it would have if it was only filling the pipe and machine volume. Hundreds of m3 of water filled invisible buffers.
Does it so the same with windows? Or its basically same as clear view?
I do manage my factory’s well I use modeler but still what’s the fastest way to place belts?
It does with windows, yeah, but windows become non-transparent if you're not quite close to them. They probably act like walls then.
that's just stacked belts then, not a bus
same thing bro
well not really
a bus is a stacked version of a car isn't it
yeah, but not in factory game context 🙂
what is "bus" in factory games comes from computer science
Computing
a distinct set of conductors carrying data and control signals within a computer system, to which pieces of equipment may be connected in parallel.
I would argue that parallel includes the third spatial dimension, though. It does in computing and hardware design (for example there are very often a dozen vertical layers of wires in stuff like a CPU package, motherboard, DIMM etc with stuff going up/down/left/right to ultimately move from one XYZ coord to another).
a bus is logistical build that handles distribution of resources between machines
?
yeah some youtubers misuse the term
exactly so thought thats what i use for them
this
but i still dont know the fastest way and i dont want to belt every single one one by one
see the splitting (and merging)? that's what makes a bus bus
(and such a bus is generally not recommended)
okay idc the term all i care is how to get the recoures from the desert to my base
the distinction is important so that we know what do you want to build - is it just stacked belts that carry things from A to B?
belts that carry recoures from the desert to my base prob stacked then
primary suggestion would be to build near the resources, if you don't want to do that, then trains/trucks/drones. If you insist on a belt, then depends on how "nice" you want it to have
blueprints probably save a lot of time
but trains are not a consistant flow of recourses
that doesn't matter
because if you use buffers at each station (as you should), the buffer will resolve it
buffer?
industrial storage container
connected with two belts to the platform, and one belt coming from/to the container
you won't need that many trains, most journeys are like 1-2 trains at most
from rocky desert to desert i only need 2 trains?
you'll see, depending on things like stack size and round trip time
but usually one or two trains are enough to carry the resources
ok then ig trains are better than a conveyer
well depends how you think about "better"
one train can definitely carry more than one belt's worth of resources (I mean it can have almost infinite cars), but they cost power while belts are "free"
I'd still build near the resources instead of moving them via train though
not when u build a mega factory
I wouldn't build a megafactory, requires too much planning in advance and is unnecessarily complicated
idc it looks cool
separate factories look cooler imo
soo
am I the only one who always just ends up with separate megafactories
occasionally they get big enough to start essentially melding into one another
usually "megafactory" means "all production in one place", so by that definition you can't have more than one megafactory 😉
i think we have different definitions of megafactory, then.
if people are talking about size, "big factory" is usually what you say 😉
yeaaaah, big factory isn't really what i'm talking about
it doesn't really convey the scale, or the fact the the reason I end up with multiple of them in the first place is because the sheer scale results in future expansion becoming decentralized. and also I start getting lost in them
to put it another way, I look at things more in terms of how interconnected production lines are. otherwise, how do you actually define a megafactory? does it not count if you decide to have separate buildings to have some semblance of organization? how far away can they be before they stop being the same factory? and so forth.
but really, the bottom line is this: nothing is unnecessarily complicated if the complexity in of itself is your goal
not-interconnected factories are usually called "independent"
do you guys have any suggestions or feedback for my garbage coal plant
okay, how do you define interconnected, then?
a factory which is logistically connected to another?
i'm not actually sure what we're confused about now
that's generally how my saves are, in general. big rail networks connecting things, shipping things from place to place
😭 i think im doing water piping all wrong
I'm not sure I'm confused about anything 🤔
yeah then you don't have indepdendent factories, and don't have megafactory
you could call those "modular factories"
they are absolutely not modular
or "outposts"
that's probably more accurate but doesn't really convey the scale I tend to build at. let me put it another way
i tend to enjoy doing architectural projects
well "outpost" doesn't convey any scale, that just conveys "there's a set of machines that are not near other machines"
outpost can be huge or just a miner and a few constructors
mmm, I don't think proximity really matters once everything is up and running, though
but it's just semantics, ultimately
i define what I tend to build as megafactories because they do the usual thing of consolidating resources in a centralized location and processing a lot of stuff, but I tend to do it for, say.... large segments of the map, rather than literally the entire map
and then they will supply one another in various ways.
i use a lot of transport hierarchy techniques I learned from playing cities skylines, for instance
yeah it's just that majority of people here would understand "megafactory" as opposite of "outposting" (meaning building factories all around the map)
i think what i'm trying to say is that I build on such a large scale that what would technically be my outposts would be easily mistaken for a megafactory without context
like, I actually had to raise the uobject limit
yeah I get that, it's just that once you build a second factory, no matter the scale, it wouldn't be considered "megafactory" anymore (in my book), because it's no longer "all production in one place" 🙂
but I totally understand what you're building and how
ahhh, yes, but my tricksy question meant to be thought provoking is, "what truly is the distance that determines what is in the same place and what is not?"
the way I see it, you can have multiple factories that are all outputting parts to dimensional depots, but are entirely independent from one another
so physical distance isn't what actually matters
it's how interconnected the logistics are
usually it's more logistical distance than physical
so when I am taking things into account like... "what can I potentially have this drone that's shipping parts to another place bring back to make the trip more efficient?"
in that sense, and given that throughput is (in theory) consistent once everything is running, physical distance actually doesn't matter at all
buuuut I also define a megafactory as "place where I have like at least 10 train stations, shipping in the full output of many many nodes and then seeing what all I can make from that."
well, and I guess I also define them as "those builds I make that end up being winchester mystery house-style because I just keep adding onto them with reckless abandon" and are thus labyrinthine
perhaps there isn't really a standardized term for what I do. other than "nonsensical"
This is my current setup for my coal generators, i really need help figuring out the most optimal way to route these damn pipes
Anyone have any suggestions on how to set up nuclear power? I've just unlocked it and figured 5 reactors is a suitable amount to start out with, that way I can have the option to get rid of my oil power plant to make room for factories.
I'm struggling in figuring out a good design to use. I've figured out it's 2 water extractors to power 1 reactor, but I can't think of a good, expandable way to build it.
Just go backwards 1 step at a time.
if you want lets say 5 reactors, how many nuclear rods per minute is that
then how mnay machines to produce that many nuclear rods per minute, build those
then the materials to make those nuclear rods per minute, etc
I get that, and that's what I intended to do. I guess I mean moreso like physical layouts, as I haven't felt satisfied with any actual design I've come up with.
Is it a better idea to have all the water extractors in one area? Or pair them off with each generator. Should I build everything in a straight line, or have the reactors surround the water?
Stuff like that is what I'm thinking about
I build mine in the ocean, like a floor above the ocean so I can put water extractors underneath where I need them
Oh, water consumption of 1 power plant matches 2 extractors now. I connect 2 extractors to 1 plant. It's up to you how to place all that, be it 1 plant near 2 extractors or something else.
I placed mine like the previous person - in the sea/ocean with plenty of space and no pumps, but i hope that doesn't narrow your vision.
Also, did you already decide which area on the map are you going to use?
Yeah, I ended up going with that little island off to the left of the grassy plains that borders the void. There's no resources there so i don't have to worry about covering anything up, and the resources I do need are pretty close by.
Oh, yeah, you can fit a lot around these lands.
I think I'm gonna have to need pumps because I kind of wanted a logistics floor, and the way I've currently built demands pumps, unfortunately. I'm planning on building water extractors in a big line, and doing reactors on either side
That way I can have two extractors/reactor, and I don't have to worry about super complex piping
How about placing line of extractors near the reactors on foundations? Something like that: #screenshots message
Oh, forgot this chat allows pictures.
And the belts for fuel and waste can go to logistics floor.
Ooh, doing that is pretty tempting. I have the basics of a bridge structure going over the waterfalls on the way to the islands, so I wanted to keep the reactors on level with that, but it might look interesting to have them lower than the bridge. It doesn't seem like there'd be a ton of room for logistics, but I can work around that.
Good idea!
What kind of foundation is that? I swear I see it all the time, but I've never seen it in game
I don't really use it, but it's Glass foundation Glass Frame Foundation from AWESOME shop.
Glass foundation, it's bundled with the steel frame blocks in the AWESOME shop
Ah, I thought I bought everything already, maybe I missed it
i have an issue. i have 32 refineries making 600 turbofuel which goes to fuel generators yet, after some time the last fuel generators are empty and 3 or 4 refineries are idling becuase they are full of turbofuel. they are connected but they just wont push the liquid out, only some of it. any tips?
Curiously, glass foundation does not use Silica in its assembly, unlike the very similar glass roof material that looks similar.
Also, despite being called a foundation, glass foundation will be in the architecture tab - if you have the steel frame blocks, it'll be in with those.
Probably liquid sloshing in the pipes, assuming you manifolded them
You can unfortunately load balance pipes as they do try to evenly split at all junctions, individually (with respect to gravity) rather than Just Working like belts do
Gotcha, gotcha. I'll go looking then!
I hate this game, it's so hard to build over areas when they look so pretty lol
Well, gotta violate nature or get creative inspiration for improving or improving the scenery.
Do the pipes allow all the fuel to go through? Check if the pipes are MK2 instead of MK1 where needed, and if you can probably inject more fuel closer to idling generators.
Looking for personal opinions, this might be better for the design and architecture chat, but should I build in the red circle or the yellow circle?
Little marker indicates where the death border begins
hello all can anyone explain the fluid mechincs numbers it comes up with say 60m cubed per minute and then 30 per min like in items, then it asks for say 2m cubed so i tried splitting it accordingly but it couldnt keep up but i managed to find i could get 8 refinies from it for fuel which is mor ethan wiki says but less than what i worked out
As far as I know, it doesn't have any actual effect on the calculations and is just a fitting detail. Constructors will say they take a certain amount of items per minute because each item is counted as 1 and they have a supposed 'internal storage'.
Water can't just be counted as 1. You can't just have 1 water/minute. So they change the units to make it make more sense, so a 'unit' of water is 1 cubic meter, since that's how liquids are usually measured.
i hope they introduce a splitter for items that allows you to determine the output like 45, same with fluids a splitter to determine the output would make automation even more better allow i probably just sink most of the extra but i love to be fully optimised but i would love to fix the fluids so i maxmise the output as what the wiki says does not equal what i managed to do
I believe Valves are essentially fluid splitters, but from what I remember, they have a ton of issues right now and generally aren't worth using
the vales are but yeah there not splitting stuff right when measuring the invidual outputs of each pipe it way off what it should be either higher or lower i thought it was by design guessing now
Exactly, that's the problem Valves have. They're off ever so slightly and don't actually allow the amount through that they say.
I think quantity splitters would be pretty nice, but I'd think the reason they don't have them is because it kind of negates the need to over/underclock. If you can pick exactly what you want going where, you don't need to clock anything other than whatever's producing the material (miner, extractor).
true but i still over clock to produce higher amount and higher output but then i could make sure it was keeping up perfectly as i say it would be brillant although them measure things from the shop are not required i do it by doing the maths each split
Well, in theory, you should only be producing what you can feed. It doesn't really matter if you have 6 overclocked constructors when you can only afford to feed 4
yip overclocking makes calculating the maths more fun to me can make the splitting harder but still very much fun. it is fluids i am still experimenting with but i not sure if i should wait if there is known valve issues
Fair enough, though I don't think you can really complain too much when you're having production issues then.
Fluids are honestly fine without Valves. I still really don't understand them, but I've made it to Tier 4 without using a Valve once, so they shouldn't be stopping you
the fluids where fine for me with coal but it when i have moved onto oil and cruid and nitgoen that i have started to have problems with merging and splitting about to start work on crude oil hence why i was hoping someone could explain it to me, but you have helped thank you 🙂
did i do my manifold wrong? the right side has much more, should i change it
oh shit is this like plinko
where it gets rarer the farther it goes down
that's how manifolds work...
JACKPOT!!!!!!
you need to make sure your belts aren't consuming more than you need going through.
DINGDING DING DING DING
have the throughput be higher level belts and outputs be lower levels to keep distribution smooth
throughput?
lotta nerd shit but i think i did it
They mean the belts carrying the coal to different splitters should be higher than the belts carrying coal from the splitters to the generators.
You made a load balancer, which works, but wasn't exactly necessary. Regardless, very glad it works!
gnarly!
avoid connecting the 4 extractors together. No need for it
I mean you can compact it more? but if you like it spread out, you do you
i fixed it :P
I just learned that manifolds are actually efficient after a short warmup time. This is awesome news and I love learning that.
yup. never any need for manual splitting
if you don't want to wait for the spin up time you can also just hand fill the machine first
though I never bother
Right you can prime it, but if I'm going to leave my computer running for an hour working anyways, what's 5 minutes of warmup time
If I have the materials on me, maybe I'll prime them if it's like ore or something simple, but nothing complex
well, screws and wire can some times take... an hour... but also, go build something else? or explore
oh and concrete. Anything that stacks to 500
Probably red to give yourself more room, just in case (TM)
Kinda makes me sad that there are only 8 priority groups for the switches, and now I'm starting tier 9.
what was it you were wanting to build? And isn't the yellow circle past the death border?
you can always build up for more room anywhere you are
Sometimes shorter is better
Like fields of reactors instead of a skyscraper with them covered up
Actually, is Ficsmass a Tier 1 tech or technically a tier 3 because foundry?
... not if you need more space?
also building in 3d closer connections to other production lines
you prefer endless, hideous, fields of generators? 🤮
Better as in cooler
Yes
yeah gl with things
I must bring the heat profile of the landing zone up to an appropriate level
A nuclear power setup. Yellow is almost past the border, I could use that space an build to the left (West), but I can't build any further South than the little marker at the bottom, since it marks where you start taking damage.
I'm kind of torn if I use the island for loading/unloading trains or trucks and for partially producing stuff like electomagnetic control rods, or if I build platforms and use the red area
Technically you can place past that point, to an extent
You just shouldn't put yourself past that point
Might not be an awful idea to shove a line of reactors or two that way
Right, I just didn't want to risk it. I'd end up just building West, but imo it feels weird to build somewhere you're technically not meant to
I mean in my case I'm running a train line around the world border, so having radioactive materials near it might not be the wisest plan
makign teh rods or just burning it?
No idea, but I'm probably going to be building the reactors and burning the rods over water, regardless of which spot I pick.
maybe the yellow spot then? drone in the uranium rods
That could work! I don't have drones yet, so I was going to train in all the uranium. But I suppose that might actually make a little more sense, since I can power the drones with the rods, right?
I guess I'll try a few designs and see what works.
if you're at nuclear drones should be a stone trhow away
I personally love this. I am now in the process of having blueprinted skyscraper parts and putting them up everywhere including both skyscrapers for production and skyscrapers for my fuel generator plants. Not only is it nice and compact compared to a field of generators, with the elevators now in the game, I can use that to go up and down (although I do also already have the hoverpack but yeah...)
im suffering from the infamous mk 2 pipe issue
the flow rate fluctuates a lot and all the machines turn on and off
what do u guys think of using valves ONLY to limit DIRECTION to prevent backflow
use mk 1 pipes for any pipe section that doesnt need to flow faster than 300m³/min
i doubt any of your machines (individually) actually makes or uses fluid faster than 300/min, so you can make any pipe directly connected to that machine a mk 1
the left 4 blenders produce fuel and the right 4 blenders use 4 fuel
the flow should be 400 but the pipe can never seem to reach more than 300
hruh
i feel stupid
yeah even from here i can see a mk 1 pipe in the top image
is that one intended? not that it matters much
Wait, are you using fluid buffers? That might be the reason for all the sloshing I would think. Perhaps take them out if you can.
meh, that mk 1 pipe is limiting flow to 300/Min
once thats fixed, then you can worry about buffer slosh
besides, the buffers are on the side
not directly in-line
yeah that single mk1 pipe was single handedly fucking the entire system over
thats a classic
once i replaced that all the sloshing has stopped
You already have buffers
More buffers is not gonna make the sloshing better
Put a pump on the output pipe of the blenders (before the 2 buffera) so theres flowback prevention and some active pumping going on
can i use a valve instead of pump?
Pumps are more reliable for it
how to use blueprints? i just unlocked them
make a blueprint machine, build things in it. creates a blueprint when yo usave
Build blueprint machine. create your design inside. Save it. Now you can put copies of the design in your world. Check blueprints tab. Also, your designs can be disasembled all in one go with alternate disasembly mode, if you happen to put hundred machines down in wrong place.
ohhh alright,imma do that thanks
Does anyone have any videos or anything explaining the hydrodynamics of this game?
I thought I was on-grid (eyeballed it) for my nuclear power plant 🥀
this took wayyyyy too long
for only 12 uranium fuel rods/min
@charred gulch “Reddit satisfactory pipeline manual pdf”. Or ask around here.
If you ask something like “why does my 600 fluid/minute coal plant not work” usually gets discussion going.
Quick Question about Pipelines, If i build a tower at the Source like this and drop down i dont need to use Pumps along the way again, right?
you dont even need a tower that high
but yes
once you went up, you never(*) need pumps to go back up to the same height
( Conditions apply, head lift depend on pipes being filled - if you cant ensure the entire network stays full you lose that head lift until its full again)
yep, aqueducts in real life do that ^^
Does anyone know why my coal power keeps spiking? all of my generators have water and coal so i dont know what the problem is
watch them for yellow lights and see what the problem is
ok i think i found the problem
but how do you handle the waste of the waste?
calculate it in the waste loop?
Afaik its the same water just cycling through. I dont usually build em like that i just go for turning waste water into wet concrete.
Oil Power Plant plan, any suggestions and or changes? 20 GW btw
Looks good
thanks!
@wind spade hey man, great website, thanks for telling me about it a few days ago, wanted to ask if theres an option to show machines needed if overclocked
i.e. machines needed adjusted for energy shards
I mean you can do any number of machines, if the site tells you e.g. 8.4 constructors, that means 840% in total, how you build it is up to you
i know that technically i could just divide by 2.5 to get the machines required but dividing 89 Assemblers by 2,5 is just slower than having it shown immediatly
would be a nice QOL addon imo
Might as well have him build it for u.
the problem is that everybody could ask for any clock speed % 😄
God forbid you do any math
People shouldnt have to do math you gotta tell them everything
Do the math for them

its just a nice thing to have if he wants to implement it
most people will use 250% overclock
*incase they do use that feature
I dont. I usually underclock tbh
But i never use planners anyway
Maybe 250% is something planner guys do
Idk yall are crazy to me sometimes
250% only costs 34% more power for the same output. With shards automated, I see no reason not to overclock absolutely everything
Maybe bc i dont need it to be oc?
With shards automated only accounts for late game, early game it isn't the best idea
Like if i only need like 10 items no reason to make 25
this isn't about making more, it's about making the same amount with fewer machines
Well those problems get dealt with in planning and i dont usually plan to oc everything
The reason that it's only 1.34x the power cost is because the default power number is near the top of the curve.
Since most power is consumed by a small number of machines (overwhelmingly encoders and particle accelerators) it's pretty easy to run them at a clock which consumes half of the power of 250% and thus lowers your total world power by >33%. The alternative to that is to just build 50% more power, which takes more work.
So it's not just an efficiency benefit, but a practical one too.
don't forget the lag that gets reduced, due to the fewer machines
what is this map thing?
Psure its scim
Is it a good tactic to decide to pull in raw ores by drone ports? ive got a drone airport that puts fuel into a bunch of drone ports and the plan is to send those drones out to where they can deposit the fuel into drone ports further away, is that a good idea? Or should I process the raw materials on site then drone port them? Or are drones bad for that overall? Just got back into the game after a couple of months and dont really remember the META.
yes and no, because machine count overall isn't a huge big issue - it's more like how many machines are within 100m of you simultaneously, and (for me at least) it only severely affects performance when that's like a thousand machines.
It's an issue of building density much more so than building count total on the map, stuff that's far away barely has any performance cost
depends how much. A single drone can only move up to ~500 ore/min at 0 distance and closer to 400 at 1km, decreasing at even longer distances
You can put a drone on port A with destination B, and one on B with destination A, and you can get that up to 800 or so. It does cost double the fuel, but fewer droneports and other logi.
K. So they arent completely terrible, and I can just do 2 drone ports if really needed.
idk about 1.0, but I know for sure that this was absolutely not true in previous versions
Yeah, multiple ports is a very good idea
Do you use drones to transport ore? Or do you belt everything in?
I did it in 1.0, first by accident, then i verified after that it actually does work that way. You get two drones on the same route and it moves twice as much (limit @ 1belt output/input speed, but you probably won't hit that - especially on a 1200 belt)
I belt where possible, drone is mostly for stuff that's 3 kilometers away and up a cliff. If i need 50 of those things and not 1200 then it's a big bonus to drones too.
hang on, lemme check how much fuel production ive got, i think i built it up really big on a crude oil spot somewhere in a corner of my world.
Fuel type matters a lot for drones. They can go 9x further at almost 50% higher speed with rocket fuel than with regular fuel.
It takes about 2.5 rocket fuel per minute per drone to constantly fly a route so it's relatively easy to fuel a big drone farm.
My U8 save had at most 90 FPS, and less than 60 in large factories. But my PC is capable of running an empty world at 200+ FPS
There were MASSIVE performance changes after U8.
I noticed massive improvents going from U6 to U8, but not nearly as much U8 to 1.0
if you put 100k foundations in U8 it would kill the game, now it doesn't really affect fps
I had 102k lol
now i have 240fps standing in this factory (no framegen, max settings)
If you cram it into a sphere with too many machines close together and then you stand next to them, performance plummets
but game doesn't really care much if you have 1000 manufacturers and they are just on the other side of the map
better pic
looking down the factory with framegen
On the other hand, Zyranex has a save where everything is stacked into a tight cube, and the game runs like shit there 😄
BWD cube blueprints i think.
K, so looks like ATM i am producing 7.5 circuit boards per minute, 5 computers, 5 motors, 5 smart plating, 2.5 automated wiring, 180 plastic, 360 rubber, 2 heavy modular frame, 300 bauxite/m worth of aluminium products, 11000 MW power and making packaged rocket fuel for self and drone use at 450/m. So what do I work on now? ha
mk.3 miners and a small amount of parts to build em
I'm guessing I target aluminium production right afterward and get supercomputers/cooling systems?
and RCUs
Is this factory vertical at all or just one large strip of foundation 😮
K. Is 5 computers/min going to cut it or am i going to have to double my setups after I get those miners?
if you need more, just build them as part of e.g. supercomputer factory or w/e
Uhh you're going to want more so you can get supercomputers faster I'd think
You'll need computers and supercomputers being produced bc computers are used for both supercomputers and radio control units
K. So I guess ill probably port the existing computers into RCUs and make another factory elsewhere for the supercomputers. Should my 450/m rocket fuel be enough for my future drone needs?
It's enough for several hundred drones
you shouldn't get rid of your 5/min computers though. You still need those and always will.
quick question is 1800 packaged turbofuel enough for overall transportation fuel?
So ive noticed youtubers like Nilaus like to main bus, is that really a requirement? Or is building in outposts like ive done pretty viable?
@foggy tendon YouTube people need content for compelling videos. Doing a huge, unwieldy main buss is one such compelling thing because of how absurd it is.
For practicality, independent outposts are recommended.
I got a main bus and yeah its absurd. Everything is right here tho so thats nice at least
I wouldn't really recommend following youtubers' ideas
Unless you get payed to play
as mentioned, they rarely do things out of practicality, but rather out of content-creation
you should see imkibitz's mega base, its already a spaghetti mess lmao
and its entirely just for pressure conversion cubes
The worst part is that he actually wouldn't need any of it if he used the right recipe
yea, i was like "he totally couldve just used lower tier items for his nuclear plant" lmao 💀
and pressure conversion cubes eat copper ingots for days
sec
my future power plant in question (totally not stuck on phase 3 of space elevator)
Plut Fuel Unit vs Fuel Rod.
The only benefit of top is more rods (i.e. more sink points). It's only a desirable recipe when you're burning plutonium and storing its waste. For wasteless via either sinking or ficsonium it's pretty terrible
that requires a LOT of SAM btw
i need to clean up a bit 😄 (this is a no-crossing-lines layout, but i was checking something with the aluminum)
WTF
You combine all the waste 🙂
It cycles up to 100%
holy ficsit
Uh, how is the priority power switch order decided in the groups? I spent last five minutes trying to get the "label" switches with tier and circuit name on top, but they end up back on bottom after reopening the menu. Tried drag and drop reordering - does not work, tried adding A or _ in front - does not seem to be alphabetical, so its build order based or what?
that looks really clean, whats it for?
the whole game
damn
this is what I mean when I say modeler takes 1000x as long to do anything with than just about any other tool
That is the biggest Mega I have seen in quite some time. Holy moly. Also how high up did you build it? Is it mainly a sky platform factory or smething else?
how much packaged rocket fuel consumed for each truck, assuming the trip is around 200-800m distances
i know drone consume like 2-3/min each trip
if you record the route, it will tell you
It's just above the highest point of the map, and it has a mostly 2d layout. Cosmetics coming later(tm)
Oh I see.
I find it funny how little SAM you need for phase 5 if you plan it right
Yeah, entirely optional even i think. Sloops or overproduction of parts can provide DMR
nah, you need some for ficsite
how much did you plan for your endgame production because i cannot do twice this amount without headaches
Now that you said that, i think i made some ficsite for belts and stole some other ingots for other stuff 😛
thats A LOT
id do like 10/10 etc.
I spent a day basically going through recipies and seeing what i could do within certain constraints
and started fresh with full tech
ive tried doing twice that amount i showed with 400 to 200 to 100 clean nuclear plants but the numbers wouldnt go together right at all lmao
i spent so much time trying to make this work because i saw a person producing 20 ballistic warp drives in reddit 💀
i made 20/min warp drives, slooped to 40
shits a megabase ok? even without the other 3
Yeah my BWD to finish was like 1 machine with oversloop 😄
Can someone help me out with what the best way is to hook up 3 water pumps to 8 coal generators? With mk.1 pipes
!wikisearch cg
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
Thank you, that's extremely helpful.
And do you guys know how much lift is provided by just a water extractor?
Am I missing something here?
I'm making 330 turbofuel / min. The packager off to the left is using 30/min and each gen is using 18.75 (15) however its not keeping up
Are you saying that the generators aren't getting the fuel but the refineries are getting what they need?
I have that problem a lot when dealing with anything to do with oil, normally I just have the pipes go over the generators and have the fuel drop down into the generators to avoid fluid weirdness.
10m
oh, that matters even if its flat?
it's more pipe layout and gravity priority
Not really but it should help with sloshing, you can also just underclock the generators until the fill up then put them at normal clock speed once full
you've technically got a kind of loop, but I see more issues w ith these sorts than the basic loop
pre filling also can help
You might want to check on it in a while and see if some of the generators stop getting fuel again
Was it not running?
it was, at 120/min not 600 😂
You know, I think that number is a little low
i dont have mk3 miners yet
You are using the pure node in that area right?
yea
triple slugged mk2 is 600
and even if i had mk3, i'd be capped at 780 because of the belt speed
I have an interesting situation going on right now... i'm getting my first nitrogen well set up, it's the one on the north coast of the rocky desert. I always find resource wells to be an interesting... "interesting" pipe challenge given that you usually end up with tons of different extractors at different elevations.
But this particular spot has mostly pure nodes but one normal node. And I just so happen to need exactly 150/m for the thing i'm currently working towards.... so I have a fully overclocked resource well pressurizer, using only a single node...
I should clarify when I said "pipe challenge", I meant aesthetically.
use foundations to lay the pipe on it's own grid to organise it. helps a lot
Oh, I do this. I just find that the transition from the extractors to the grid-aligned pipes is hard to get looking nice, especially when you're also trying to organize the pipes into something that is not a huge mess.
could always try encasing the outputs in foundations and just have pipe holes in neat lined up spots
Can you fit a HMF factory into a 6x6 bp?
You can fit one in 5x5 but you won't get very many
with cliping everything is possible
and i mean that in a bad way (i hate cliping)
I just made a very slow HMF factory in a 5x5 blueprint designer without it clipping.
dam
I never want to build anything like that again (it didn't clip but was still to messy for my unnecessarily high standards)
i feel you, my friend loves cliping, he says its space efficient and looks clean
like... NO
yo i dont know how to solve this logistically
Solve what?
oh sorry i forgot to continue
i got 10 assemblers and im making around 1k screws per minute
but assemblers want 100 screws per minute
and some of them are steel screws so 260 from one machine
rn i created this horrendeous thing
idk how to split them evenly because i cant just manifold them since one machine is enough for my belt to be full
Make the screws right before they are used
even then im making 260 and 3 machines need 300
So use clocking?
Use clocking everywhere. It’s the most powerful logistical tool you have
Get an alt that doesn't need screws :)
atp i feel like screws are there just so people learn to use alt recipes
I mean it's very easy, Clock groups to use 260 screws per min
or clock yoru screw machiens to make 300 pm
or some cobination
how do i fix the issue where refineries in a manifold dont push all the fluid out (turbofuel) and then the generators arent getting enough turbofuel to run?
extremely basic clocking
depends on your pipes. Show some overhead images of how you've connected your fuel gens. From high up
alright one sec
might be confusing its just many manifolds and one manifold loop in case that fixed it
someone said add fluid buffers in front of every refinery
that's not your generators
and whoever told you this is your enemy
oh you wanted the gens?
you said it was the gens that were starving right?
yeah one sec
basically gens are starving and refineries are idling because they back up
also gens are also manifold looped
also refineries to gens are 1:1 so techincally i could connect one refinery with 1 gen but that would be a massive cluster of pipes
There's exactly one recipe that uses screws that's imo worth using. Copper rotor. And even that isn't particularly amazing, it just trades ease of use for resource efficiency. The other screw-using recipes are meh at best and terrible at worst
ok how many pipes from the refineries are you sending to your gens?
how much in each pipe?
18.75 in each pipe and 71 pipes and one last that makes like 2. something for one underclocked gen
To learn clocking and direct input
so 72 pipes basically
it looks like you have 3 pipes of fuel?
not 72
yeah manifolded
so you have 3 manifolds
how much in each
600
do you merge them at any point?
do they go to other floors?
no they go straight down to the gens
they all connect with a manifold at the refineries and then merge into one carrying 600 and they split again at the gens.
you're going to have to repipe things
make 1 snaking pipe along the group instead of splitting it
whats that?
and loop the pipe like this
no valves ever
Is highly possible to distribute the screws to the assemblers without changing the clocking. You've got 10 assemblers each needing 100/min screws, what are screw source rates; looks like you have two side sources of something and 5 constructors producing what?
It's always possible. Just use a balancer
my first time trying to make a calculated coal generator factory
i strongly suggest not overcomplicating stuff in early or even mid game
just figure stuff out without tools, just a calculator will do
didnt i use a calculator
i calculated how much my miner needs to output
using that graph
try a basic coal layout
!wikisearch CG
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
the point is you used more than just a calculator
eh, planners are fine, though modeler is easily the worst
kind of was my point
Why no valves?
you were generalising all planners
i even get confused by it sometimes
valves have hidden mechanics and don't function like people think they do
for example you know what restricts flow in a pipe better than a valve? the machines set to use that amoutn of fluid per min
you saying you suggest a new player to use planers? wokld be a litle overwhelming dont ya think
why
why is it the worst? terrible user interface and takes 1000x times longer to make plans.
the only 'benefit' is putting down things like splitters on it. Which takes a long time
When you have a perfectly built planning simulator inside the game
essentially there's always a more reliable and easier way to do things that don't involve valves.
oh so its just a you problem
everything in the game has a learning curve - most planner's learning curve are fairly light
a terrible user interface is an everyone problem, as well as taking, literally, 1000x longer to do anything
it's popular because the author slapped it onto steam
i dont think it has terrible ui and just cuz you take long on it doesnt mean others do
it is a you problem
then you have little experience using planners
and thus not going to care much about your opinion
and thats a you problem
so anyways how did i complicate thing? i just did a combination of stuff ive seen from memory
looks fine to me
the machine counts first of all. why 1+1/9 and not just 1?
why 7
the normal consumption rate is 15 coal, 45 water. way more convenient than 16+2/3 and 50
That piping is dysfunctional
Too much water merged into 1 pipe segment
thats the modeler calculations
i just recreated the factory and told it how much water i want in the coal gens
so what do i do
how do i know how many
Do not merge all 3 extractors into the same segment
If its more than 300/min its too much, simple as that
You merged 3 extractors, thats 360
so 2 works
the other one has to be merged later down the line
cant i just underclock them?
And then you dont have enough water
They were given example layouts above shrug
Your gens need a set amount of water, do they not?
but i wanna learn
tutorial jockey
You gotta meet their demand while respecting pipe throughout limits, thats all there is to this
How exactly you do it is your puzzle to solve in the end
Im just telling you that this attempt wouldnt work
For the reasons stated above.
3 extractors at 100% is too much water for 1 pipe segment to carry
so what do i need to take in mind when i calculate
water output and gens inputs all togethre?
Yes..?
ok ill be right back
oh btw ive seen people use quick search as a calculator
whats the quick search hotkey?
N
* (asterix)
it's not
so what is it
- is addition, - is subtraction, * is multiplication, / is division
English is indeed stupid
what does it mean it costs a hard drive
... it costs a hard drive
so i need to waste a hard drive on it instead of getting its recipes
every time you select a recipe you waste a hard drive on that recipe
yea
this is another one.
there's more HDDs than you could possibly use
still i dont like that theres a limited amount
what did you want to do with infinite hard drives?
yes
you can buy them in the shop so they are infinite
we built a space elevator
i think we can save a few recipes
doing that is a waste of tickets tho
really?
tickets are infinite
in tier 8, but yes
:(
so just trolling now since nobody agreed that spending a hard drive in the mam was a big deal. got it
if you hate the rng of it, the MAM version is actually better. imagine there was a giant list of recipes and you just spent a hard drive to unlock the ones you wanted
theres 5 extra on the map
should be more
what for, even?
for looking at
you can't use them anyway
then they'll add more hard drives
but how theres only 1 handmade map
they've added 5 crash sites in 1.0, they can add more again
They can just put them in more hard to reach places
A lot of the alternates are hot garbage though
Petroleum diamonds are less oil efficient than oil based diamonds, while taking more steps
ficsit doesnt waste
hot garbage is data storage waste
but ig the harddrives were the friends we made along the way
The only thing that is enforced to not waste is waste
True
and the map gets changed when needed
(maybe its cause im lategame but) hard drives can also be bought from the awesome shop
Yeah, that gets unlocked by particle enrichment (plutonium)
screw that, exploration is based
yess, I uncovered the whole map while finding hardrives very satisfying
until you do a 4th playthrough and just skip to 6 tier like imkibitiz
Do you guys bother with max throughput pipes? I feel like anything over 500 and things start to get fucky
it's very much possible to use them at max capacity, but no point in maxing just for the sake of maxing imo
I feel a little silly struggling to get a full 600 oil a minute from these extractors
My standard aluminium setup relies on a 600/min pipe and every time I build it, it works fine
Guess it’s a skill issue, is there some pipe physics guidebook? It seems pretty obfuscated compared it everything else in the game
there's a link to a pipeline manual in the pinned messages here
general tip: if you want stability, dont use mk 2 pipes where mk 2 pipes arent needed
sure, the pipe that moves 600/min needs to be mk 2
but if you connect that to a bunch of machines that only consume 60/min each? those machines dont need mk 2 pipe connections
wait really? I use mk 2s for everything, so it's harder to accidentally place a mk 1 where it shouldnt be
w h y
because the pipes will oscillate because mk 2 pipes move things twice as fast
that is upsetting
if you dont need more than 300/min, dont use mk 2 pipes
why couldnt you say this an hour earlier
time to revamp my oil refinery plant
cause thats when im at work
hmm fair point
pipe algorithm is complex and as a result of how they implemented pipes and flow speed mk 2 pipes just oscillate harder when full
@unique cypress @oblique hollow
my coal gen factory worked perfectly
"overcomplicated too much water split it up" my ass
i just added some buffers and underclocked it so each extractor will do 100m^3 /min
i didnt pay much attention after - did you change it?
it was throughput blocked initially after all
all the changes i did was underclocked the extractors.. which you said will make it not enough water
Is this a good size for HMF factory?
but i might change the coal distributuion
well, again, depends on how much the generators say they need
i dont like manifolds very much
i cant read modeler graphs so i have no clue what you set up - i just went from what i read here and the image
yes size, the belts gotta be a litle bit more designed in my opinion
Depends how much you're making in there and how much you need
its not that hard
lines are conveyors/pipes
and the buildings are whatever the image is
making 100 per min
yeah but the numbers can be whatever
this is a bit messy tbf
guys why do people reccomend the manifold system so much
i dont like it
how many prio mergers are there 🤨
in my factories everyone is equal! :communism:
5
all i do know is that if you do provide 116.666/min coal, you need 350/min water to keep all generators stable
so whatever you did for your coal plant .... keep an eye on it
dont worry i have it under control
im just gonna add more generators and spread the coal equally and im done
surely nothing can go wrong with that
combining 5 belts with different inputs into 2 full belts and 1 extra isnt that clean to setup
eeh... idk it could be better than like you did
but alr
hey! my last coal gen factory worked perfectly with that! ... until i had water problems BUT THATS UNRELATED
I'd just do a 5:3 balancer
toooootally unrelated 
its actually a 6:4 balancer with one having a priority over the others
youll see
but i didnt have the space to build that
i just realised theres crude oil right next to my coal gen factory
so when i upgrade i dont need to move :)
You don't even need priority usually. Just less consumption
@oblique hollow very cool pipe guide 👍
the split into 9 is still odd.
was that just aestehtic choice? 8 is usually the number that works well with coal generators
no its 9 because each splitter has 3 exists and i want everyone to be equal
oh so you dont like doing halves with splitters
i do
in this case of the coal gen factory i dont
so it was aesthetic / purely for fun here then anyway
no i just want a lot of generators
it will now be 18 because I WANT THE POWERRR ⛈️
9*2=18 im smart right?
Which one should I do next? (ik its not exactly math but Im curious)
power infrastructure has batteries, helpful if power usage is variable
Blueprints
if you've got a good water source the pure alts are "just better" right?
Yeah
Well, not exactly, they take a lot of refineries, and therefore a lot of space and power
@unique cypress do you have a 6 to 6 balancer? 5 full belts at 1200/m and one at 400/m
leached has a slightly higher yield (barely, ok but with caterium)
i only did blueprints since i wanted to see if the infinite water glitch i sw once worked (it didnt)
Only leached caterium iirc
yeah caterium has an awesome yield
As long as the 400/min belt actually consumes 400 and no more, then yeah
leached 1.5:1 vs pure 2:1
25% more
oh shoot i completely forgot i'd need refineries and not just good ol smelters
well i need to balance it so all 6 belts have the same
the recepies for ingots i use is pure copper, leached caterium and leached iron
i.e. all belts should have 1133 per min
this is for a train station, therefore overflow wont work
Oh, those are inputs.
Then yeah, a normal balancer will work fine
you have one for 6 on 6?
Yeah. Do you know how to build a 2:2 and a 3:3?
no
really excited to use this bolted frame alt (this message paid for by Big Screw™)
25% less? 33% more?
ye less comsumed mb
BEHOLD! TRUE COMMUNISM
2:2 is 2 splitters, 2 mergers. 2 outputs of each splitter connected to one of the mergers each, third input and third output of each splitter disconnected.
3:3 is similar except you use all 3 inputs/outputs and connect each of the splitter's outputs to a different merger. Repeat for all 3 splitters
@oblique hollow
still don't like leached. not that I ever end up building as big is my plans, but seems like iron and caterium aren't things i'm usually short on when planning, but sulfur is
Wouldnt that only partially get split onto the 400 belt?
Those are just 2:2 and 3:3. A 6:6 is made from 3 2:2s and 2 3:3s
Or 6 2:2s and 2 3:3s if you need a TU but you don't
I could do 8:6 too if thats easier
guys do i eat dinner or continue working on my coal gen factory?
one i need to be alive
the other i need to keep all my factories alive
It's not
congrats on your brutalism block
this is actually the first time i used walls in satisfactory
which is odd because sulfur isnt that much required unless you overdose on certain known sulfur guzzlers
@burnt topaz there you go, a totally readable diagram
define overdose i guess. if you want to try to do all the phase 5 stuff just to do it, seems like it needs a lot of sulfur
that looks much more complicated than what i did
like?
Nuclear is the only one that needs lots of it.
all other sulfur is for alternates and such. Like turbo or rocket fuel
not even batteries take a lot
I just did 3:6, 2:6 and 1:6 and then combined all
yeah, mainly wasteless nuclear
yeah im not surprised much, but even nuclear saves sulfur quite well.
the wiring was a bit tight
i just did 5:6 in the end
sinking that 400 concrete/m
or gonna use it when actually needed
Doing a full 5:6 is much harder than 6:6
well i did a 5:6 and it was very easy
Well, you definitely didn't do a 5:6 balancer
all 5 belts are running at full capacity and all containers are filled at the same rate
no, theyre perfectly balanced
Because the inputs are equal
well yea
A balancer works even if they aren't
still doesnt sound very hard
just combine all belts into minimum amount of full belt + 1 extra belt, then split those belts on 6 and do a 1:6 at the end
granted, it wouldnt be universal
Probably wouldn't be input balanced
well thats why you filted everything into the minimum amount of full belts
i.e. fill 4200 per min into 3 belts and 600 belt
then do 3:6 and 1:6, then add together
Imma be honest, 99% of the time someone has an idea for a "simpler" balancer, it has issues
yea its not universal
it only works for specific items per mins
well a range of items per min
Then it's not a balancer
it is a balancer, it just works with limited range of item only
Just because the outputs are equal, doesn't mean it's a balancer
Why not? whats the difference to a balancer?
A balancer means equal priority outputs, equal priority inputs, and full belt capacity
Otherwise merging everything onto one belt and bottlenecking it to all hell would be a "balancer"
well belts have a limit
Input and output belts do
The internals are supposed to be designed in a way that doesn't limit it below the i/o belts
Even the one I sent isn't fully correct
But you didn't need a fully correct one
The point of using a balancer is so you don't have to care about the item rates on any of the belts. You just paste it from a BP and it works, always
Making one that doesn't always work kinda defeats the purpose
i look now and in reality it's not that much. i'm only using total about 2000 not counting ammo stuff. maybe it's more local scarcity plus a dose of laziness. setting up sulfuric acid to make caterium ingots when by the time that's available, the 2 caterium nodes i've already got going into the pure ingot recipe makes enough to finish the game.
yeah sulfur tends to me more of a resource thats just harder to find, but its not used much either.
Which is also why alchemy is so funny
Leached copper goes hard. Only needed like 800 copper ore for my copper powder
leached copper is I think the only one that actually gives you less ingots per ore than the pure recipe
Why not just copper alloy it? Iron is everywhere
Wait really?
I never did the math just assumed it would be better
it's a lot fewer refineries, but pure uses less copper
pretty sure leached iron is also less efficient
at scale anyway
no, it's slightly more efficient
pure is 1 ore to 1.85 ingots, leached is 1:2
Aight guess next time i need copper powder ill do pure lol
pure copper is 1:2.5, leached is 2.(4)
someone please acknowledge me
pure caterium is 1:0.5, leached is 1:0.(6)
you exist
^w^
unless you're absolutely min-maxing the map, all options are reasonable really. but pure copper gives you more ingots for your copper ore spent and water is generally considered "cheaper" than iron
but it's a ton of space and power
im gonna cry
whyyy
i dont wanna troubleshoot
not enough coal? not enough water? TELL ME
The gens will tell you lol
its not enough coal
what do i do? the miner is tuned to the right amount of coal per minute
i see it splitting into 9 belts it looks like....
not a standard number you see in coal setups
so theyre all spread equally
its 18 coal gens
270/min
see?
That doesn't look like 270/min
that woudl be 135, it's 9 of them
They all mk1 belts
maybe its cuz its mk 2 belts.. half the path
U need mk3 for 270
oh yea well.. YOU NEED MK3 FOR 270
lemme go to base to see what do i need for mk3
long way to base
!wikisearch milestones
Milestones are the primary method of progression in the game, allowing the pioneer to unlock new buildings, recipes, equipment, and more. They can be completed at the HUB Terminal by inputting the specified resources. To do so, move near the terminal (the PC-shaped booth inside the HUB), interact E with...
Scroll down to logistics 3
I DONT HAVE 400 REINFORCED IRON PLATES
Idk that whole thing is cursed
guys how much time will it take to hand craft 400 reinforced iron plates
automate, don't handcraft 🙂
Why would you handcraft anything past onboarding???
but to automate i need power
for power i need mk3
why would you need mk3 for power?
maybe cuz im making a power plant that needs 270 coal/min
multiple nodes, mk1/2 belts, easy
or make a smaller power plant that uses 120 for the automation, then upgrade it to 270
just look up here
smaller power plant? NEVER!
oh btw guys even if i did get mk3 i have 47 smart plates
mk3 belts need steel beams
i mean, you still have to unlock it. you might want to automate steel too
i did automate everything
but i need power for it
but i need to automate for power
i hate this game
do i just grind biomass?
they should add bicycle power
would be funny
that thing you built is sputtering but it should generate a minimum power level that you're still well under
thx for telling me that since i was not going to calculate that i was just going to hook it up and see if it shuts down
Not a fan of the size and power usage, and finishing the game building just refineries for everything is kinda boring.