#math-and-meta

1 messages ¡ Page 314 of 1

wind spade
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I'm confused, wdym by this?

thorn bane
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and some have more use cases than others
which makes picking them better

wind spade
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use cases of a recipe depend on target production and other recipes

old hearth
thorn bane
wind spade
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classic example: some people have sulfur issues and some consider sulfur free because it's useless to them. It usually boils down to whether or not are they doing TF-based fuel

thorn trail
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Did you read Animal Farm by George Orwell? That is almost an exact quote from the end of the book. "All animals are equal, but some animals are more equal than others."

wind spade
thorn bane
old hearth
thorn bane
wind spade
old hearth
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i will screenshot if you dont believe me

fluid vector
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greeny can have any opinion because he built satisfactory tools and that's 100000 karma

thorn bane
thorn bane
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im not saying it doesnt happen
im saying its more common

old hearth
thorn bane
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so why pick the recipe that youre most likely not gonna use except for some rare niche case
compared to picking one thats very like youre gonna use

old hearth
wind spade
thorn bane
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if we had all then ye nobody would ask "whats better"

old hearth
thorn bane
old hearth
thorn bane
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wait what
the question is what recipe do you pick
how does saying "if you dont pick one then its useless" help?
im confused

wind spade
old hearth
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but that doesnt make it worse becaus eyou dont have it say you didnt unlock solid steel until tier 7, you have to build a steel factory anyways os why not try another alt

old hearth
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if that makes sense

thorn bane
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im just saying the opinion "choose what ever it doesnt matter all recipes are the same" is bad
there absolutely is a better choice
if you think rerolling ads no value what so ever then youre just wrong in my opinion

wind spade
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yeah, while I'm defending my opinion and arguing about arguments of other people, in the end obviously all opinions are valid 😉 but if we were just shouting our opinions over each other, then this channel would be kinda useless 😄

wind spade
# thorn bane im just saying the opinion "choose what ever it doesnt matter all recipes are th...

if talking about "which one of these two offered choices do I pick", then I'm not saying "choose whatever", I'm saying "choose the one that you want to use next". But yes, if you don't really know and don't need any right now, flipping a coin is imo much better way to go about it, because you get a new recipe which incentivises you more towards trying to use it, which incentivises exploration of possibilities. And who knows, maybe you accidentally find a good combo (for you), which you wouldn't otherwise because you blindly followed other people's opinions

thorn bane
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idk if someone asks for help, answering with "figure it out yourself" isnt really the right approach imo

old hearth
wind spade
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and they are asking about that, not knowing that people have different opinions and practically any recipe choice is valid if they like it

old hearth
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i only like to recomend people get HOR diluted fuel recycled products and solid steel as they are insane qol and power. Everything else is all subjective and preference

thorn bane
old hearth
fluid vector
thorn bane
old hearth
# thorn bane imo theres others as well heavy encased frame oil diamonds heat exchanger electr...

electrode scrap incorperates sulfur which is used for power, oil diamonds are better than petrol diamonds but again, situationa you have to have oil, heavy frames logistics are annoying at times , heat exchanger adds oil which may not always bbe easily within the area and classic battery again adds oil and make logistic more annoying to some. Give me any recipe i can tells you upsides and downsides of it

amber umbra
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I do agree that the weird tone responded to newbies asking for recipe choice tips isn’t great. Better to not respond then say things that come across as impatient, etc.

thorn bane
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electrode scrap just switched coal and petr. coke

old hearth
amber umbra
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The “how do we respond to recipe choice from new players” is a different topic than the recipe comparisons stuff.

old hearth
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though it does again incorperate oil which may sometimes be hard

thorn bane
old hearth
thorn bane
old hearth
fierce ruin
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thoughts? opinions?

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rescan is available

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im almost done with phase 1

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only other alt i currently have is cast screws

old hearth
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I like iron wire and it can be usefl in the future to save copper but if yuou want to know the truth any of them can be good

thorn bane
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1: both are decent
copper rotor is very resource efficient but requires harder logistics, i personally like it though
iron wire is nice but it uses too many buildings for my liking, 22.5/min is kinda rough
2: bolted recipes are fine if you use steel screw to reduce buildings but it does increase iron cost so up to you
i also prefer stiched/adhered iron plate for reinforced iron plates since those reduce iron usage by a lot
id reroll 2 and choose copper rotor

fierce ruin
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i dont even have copper sheets yet but i got it lmao

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do i just keep this one so i dont get these alts on my next drives

thorn bane
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xD
cheap + slow vs expensive + fast

old hearth
thorn bane
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id say so but they arent terrible

wind spade
fierce ruin
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should i get iron wire? i mean i am in the rocky desert so lots of iron -- helps me keep the copper sheet for copper rotors going ig?

thorn bane
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you can but did you actually run out of copper? i feel like just getting more copper is easier

fierce ruin
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im at the red dot

thorn bane
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ive actually never started in rocky desert xD

fierce ruin
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my first time

thorn bane
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i mean yeah if you run out of copper you can use iron wire but you dont need that much
also i like fused wire which uses caterium and copper to reduce copper usage while still being fast

wind zinc
meager grove
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hello ⁠math-and-meta
suppose, for a moment, I have a smelter array producing 960"* iron ingots and I want it to produce everything iron I'd want (except reinforced iron plates)
supposedly as well, I have access to copper at a rate of 240" copper ingots, and if needed can easily bring in resources from right below to the machines where it's needed
what should I make and in what amount for a factory producing a massive amount of relatively basic materials?
*shorthand for '/min', or rather, for 'min' as in 960*minute iron ingots, which is equivalent to 960 iron ingots/min, it's... complicated, I already spoke all about it in #design-and-architecture once

old hearth
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is this going to storage or for a larger factory

meager grove
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eueuuhh, kinda both

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my intent is to both pump a decent amount into dimensional storage

old hearth
meager grove
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and to, at later points, use a good chunk of this to train it off to wherever iron is needed but not necessarily present

meager grove
old hearth
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personally i think its better to make resources as simple as that on site, but i also build significantly larger builds than most people

meager grove
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and I guess some stators for building would be nice with iron pipe

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this is mostly just a question of

old hearth
meager grove
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"I need a shit ton of this specific resource and it'd be easier to just deliver it than make a whole new production chain there"

meager grove
old hearth
meager grove
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because the only other time screws would be used that's not in a production chain already involving iron or steel is the AWESOME sink and AWESOME shop

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and atp even if I need to deliver, I can just deliver rods enmasse instead of screws

old hearth
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i personally dont really know, i dont know enought about it. if you have enough ingots jsut ship the ingots to the sites they are needed and build later

meager grove
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so ideally I'll only make as many screws as are needed for making the modular frames

meager grove
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and to have a good foothold to get into t5 and oil with

meager grove
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advanced game settings

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the thing is, I wanna turn no build cost off at some point

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and I'd like to have materials available to build with before I advance to phase 3 and t5

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and I can't really skip ahead to a steel factory without making an iron materials factory, sooo... that's why I have this

old hearth
meager grove
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thing is, I want to use up the 960" iron ingots I have in this smelter array

old hearth
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how do i put this, thats not a lot so it really does not matter

proven pawn
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Thank goodness, a more simpler factory
cant wait for heavy modular frames

unique cypress
unique cypress
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And HMFs are actually easy if you use the right recipes

proven pawn
proven pawn
# old hearth

nuh uh, i think ill stick to my slightly inefficient factory :D

unique cypress
old hearth
proven pawn
old hearth
unique cypress
proven pawn
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dotn wanna go hard drive hunting yet
last time i did that- i encountered a big spider

old hearth
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4.5 mb

proven pawn
unique cypress
# proven pawn but the base recipe is just fine right?

It allows you to make HMFs. And that's everything good I can say about it. It's expensive as all hell and it uses a ton of screws.

Switching to heavy encased frame will make your factory half the size and half the price

old hearth
wind spade
old hearth
old hearth
wind spade
proven pawn
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doesent solve the problem of having thousands of screws

wind spade
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that's not a problem though?

unique cypress
proven pawn
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yeah but having a lower level belts make it slightly more complicated when the screws dont fit in 1 belt

unique cypress
wind spade
old hearth
proven pawn
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ah

old hearth
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but it stills fits on a mk 3

wind spade
old hearth
unique cypress
# proven pawn ah

If you do 1 or 2 manufacturers per belt, the screw logistics are fine, but it doesn't change how ridiculously expensive base HMF is, and Heavy Flexible Fram isn't much cheaper. If you can use Heavy Encased Frame, use it.

proven pawn
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alrighty then
guess ill have to get hard drives

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what other alts should i lookout for? im at phase 2

last quail
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Trying to design a basic Iron production line as I've just reached Phase 2 and I wish to expand. The feed is 180P/M of iron on MK1 Miners no Overclock with it being fed by a load balancer into 6 smelters then moving into 2 separate lines producing Iron Rods and Iron Plates. 9 constructers for the iron rods so I can split half into screws to craft RIP, I also have a splitter on the iron plates not shown in the basic sketch.
Thoughts on how to improve on this?

amber umbra
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If it automatically makes the items you want it to make then it's good. If "load balancer" is Factorio style balancers then definitely learn "satisfactory manifolds". Makes routing belts much simpler.

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Otherwise, you rapidly unlock a lot of tools around that point in the game, so just keep progressing through the tech tree without overthinking things.

last quail
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I've tried a manifold on a lineup really close to this and it didn't work I think my math was off but I had it running for over an hour and I was still only running on maybe 50% of the productivity compared to me testing it on a load balancer and it ran fine

amber umbra
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Even more of a reason to learn manifolds.

last quail
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Oh wait

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I've just ran the math again it was because I was using MK1 conveyers on a line up that needed MK2 to run afloat

amber umbra
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That would do it, yup.

last quail
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That's why I never reached max efficiency on my smelters alone otherwise It's a case of learning how to split everything ensuring each section gets the appropriate speed of items.........

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Great tore my entire set up down for this

unique cypress
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I suggest using Satisfactory Tools so you can figure out which ones exactly you want to use

wind spade
proven pawn
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finally finished this mess of a factory

unique cypress
viral sparrow
proven pawn
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ye i need smart splitters first for the overflow option

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i can use normal splitters but thats just crazy inefficient

unique cypress
proven pawn
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that sounds interesting

cyan cypress
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Going to automate radio control units, how much should I go for a minute to be safe

spare osprey
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ok i finished my design but it's a little bit iffy when it comes to producing/delivering water to the plants. Is the solution putting water buffers inbetween?

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Because i'm currently producing 1:1 ratio of water to coal power plants atm

cyan cypress
spare osprey
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Already doing that

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it's a thing of beauty

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it just has a hard time starting up the water production

cyan cypress
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I just did 800 turbo fuel/minute setup. Running nice now, not as elegant as yours

spare osprey
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Im not at turbo fuel yet sadly

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I just dont understand why water isn't reaching

viral sparrow
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and this is a big bad

unique cypress
spare osprey
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Actually never mind i found the issue

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the pipe below wasn't connected properly somehow

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Nah they are randomly turning off for some reason?

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the pipes below have full amount of water

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but it's not being delivered

viral sparrow
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pipes are affected by gravity

cyan cypress
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Are they ever so slightly going upwards

spare osprey
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yeah but they should be more than fine to handle maximum of 4m, no?

unique cypress
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And no, I don't know why it doesn't work
But for some godforsaken reason, it often doesn't

viral sparrow
spare osprey
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So feeding from below is bugged?

viral sparrow
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no its not bugged, its intended

spare osprey
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intended not to be able to feed from above?

viral sparrow
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because like i mentioned it is affected by gravity

unique cypress
spare osprey
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Pipeline pumps don't work? Or solve the issue

viral sparrow
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sigh

cyan cypress
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Yeah I don’t like the fluid physics in this game, one of my only complaints. Even if there is a hidden logic system to the physics, it’s not intuitive

unique cypress
viral sparrow
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it is affected by gravity, which is the force that pulls objects (including liquids) downwards

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meaning the liquid goes down the pipe again

spare osprey
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Like i can read guys. Im fully aware gravity exists

unique cypress
viral sparrow
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ive said that it is the issue what 5 times now?

spare osprey
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Im asking if pipeline pumps can solve the headlift issue

viral sparrow
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my guy headlift is not the issue

cyan cypress
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Logically if you’re feeding from above, wouldn’t gravity pull it downwards and into the machine ?

spare osprey
viral sparrow
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can you please read one of the messages i have sent

unique cypress
spare osprey
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I don't want to feed the water from above, i want to feed it from below. Hence i'm asking if there is another way to fix it, for example with pumps

unique cypress
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Like I said, head lift is only a ceiling. As long as you're not hitting it, it doesn't matter at all

cyan cypress
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Honest question, why does gravity seem to matter at certain times and not others? Is it pressure?

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And what determines pressure ? Flow rate ?

spare osprey
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Because most of my generators have 100% full of water but some are just being emptied

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So feeding from below only works on some generators and some others not?

unique cypress
spare osprey
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Feeding from above just makes it look so disgustingly ugly

viral sparrow
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try and make it look nicer then

cyan cypress
viral sparrow
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you can also feed in parallel

unique cypress
cyan cypress
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Try a dedicated water pump for the machine not filling and tell me if it works

unique cypress
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Or put pumps immediately after the extractors and see if it's not a head lift issue
Fluid can move a few meters above the limit due to sloshing so you can get some flow

spare osprey
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I configured it exactly like this

cyan cypress
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Why are all the water pumps connected ?

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Use dedicated water pumps for a set of coal plants

unique cypress
spare osprey
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ok it seems i just needed to wait like 15+ minutes for it to stabilize with the water. Seems to be working fine now

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Feeding from below = win

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FML

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just as i typed it one went off

cyan cypress
unique cypress
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That's the smallest ratioed setup you can get with everything at 100%

cyan cypress
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Water is free lol, the energy save is not that necessary

unique cypress
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I always do 16:6 builds and they work fine

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You really don't need 2:1 builds

spare osprey
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One of my generators have 0 water and the one right next to it is maxed out. Meanwhile the water below is completely maxed out on both plants. It clearly is bugged, no?

unique cypress
unique cypress
viral sparrow
crimson moat
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well, not directly at least

crimson moat
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The machine being fed draws a little bit of liquid, so now the pipe feeding it is only 90% full, i.e. it has no liquid in the part which reaches the machine any more and thus it cant transfer anything for some ticks.

spare osprey
crimson moat
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If it were, it would work

viral sparrow
unique cypress
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I think feeding from below can work correctly, but only if you stay below some limit that's way lower than the pipe's actual limit

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Or maybe you can do some pipe voodoo magic and make it work even with a full pipe idk

viral sparrow
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your water extractors appear to be facing like this which does not work due to pipeline limits

unique cypress
cyan cypress
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Is 5 nuclear pasta/min overkill for main game completion? From what I’ve seen it’s only really used for singularity cells other than the space elevator.

spare osprey
viral sparrow
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thats the important part rn

spare osprey
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They come from 1 individual extractor

crimson moat
unique cypress
viral sparrow
spare osprey
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So the first 3 water extractors go to the first 8 generators and the right 3 go to the remaining 8 coal gens

viral sparrow
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theres your problem

spare osprey
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Which is?

viral sparrow
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are all of the water extractors clocked to the same?

spare osprey
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Yes

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120/min

viral sparrow
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right

unique cypress
spare osprey
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The pipes can handle 300

unique cypress
spare osprey
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I can't see any issue either?

viral sparrow
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one coal gen takes 45/min, 45/min*3 = not 120

thorn trail
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show the manifold, not the extractors

spare osprey
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45*8 is 360

viral sparrow
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if you are feeding 1 extractor to 3 machines, you will not have enough water for one of the machines

spare osprey
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each gen provides 120. 120*3 is 360

viral sparrow
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..yes

spare osprey
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so it's 1:1

viral sparrow
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which 1:3 does not work

spare osprey
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huh?

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I just said 3 water extractors for 8 gens

viral sparrow
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your pipes coming from the extractors, where do they go

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into how many coal generators

unique cypress
viral sparrow
spare osprey
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Are you gaslighting me?

viral sparrow
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please for the love of god, just tell me how many machines one of the pipes goes into

unique cypress
viral sparrow
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because from what i can see in your screenshots, you are sending each pipe from each individual extractor to a group of generators

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it is very hard to see

viral sparrow
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its incredibly hard to see the pipes

spare osprey
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This is a simple drawing of how my pipes are

viral sparrow
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thats better

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i think part of your issue is coming from moving fluids long distances

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"long" distances

spare osprey
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horizontal distance of fluids make no difference.

unique cypress
spare osprey
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I believe i figured it out

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Could it not just simply be the headlift being the issue?

viral sparrow
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from what i can see no

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water extractors provide enough headlift based on screenshots

unique cypress
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If it shows anything over 11m, it's a head lift issue

viral sparrow
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the gens appear to be at most 6m above the extractors

spare osprey
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Is it possible to determine the amount of headlift?

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yeah the gens are 4m headlift

viral sparrow
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place a mk1 pump to guarantee 20m of headlift

unique cypress
viral sparrow
spare osprey
unique cypress
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Also, it shows how much it's actually lifted, not how high it could lift

spare osprey
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all my generators now have 100% water

spare osprey
viral sparrow
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which gens were going out?

unique cypress
spare osprey
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Is it possible to calculate how long these batteries will hold in case i run out of power?

viral sparrow
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if you go onto your main power grid you can see how much total MWh you have stored

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do MWh / MW to find out how many hours it runs for

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if you have fluctuating power consumption then have fun

unique cypress
old hearth
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well its not too hard just aproximate the average consumption

viral sparrow
spare osprey
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I'm unfortunately back at the water issue again..
It was solved for a little bit but completely randomly it stop providing water to the gens

viral sparrow
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unless you have crazy spikes in power consumption

old hearth
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yeah but max consumption lies to people

spare osprey
viral sparrow
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as in the peak of the orange line

old hearth
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oh i get u

viral sparrow
spare osprey
spare osprey
#

this is the pipe under it

viral sparrow
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this one?

spare osprey
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yes

viral sparrow
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check for the other ones also going out

spare osprey
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the other ones?

viral sparrow
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yes the other gens

spare osprey
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the ones at the furthest right and furthest left are completely full and then it gradually decreases

viral sparrow
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out of the others id expect to go out the third from the right is the other main one

spare osprey
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it might just be the case of having to wait for the water to properly distribute

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manifold loading i think it's called?

viral sparrow
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from my understanding, when this occurs the pipes on the farthest left/right take some of the 120/min input to refill themselves which leaves less for the third pipe along and so it doesnt stay at a consistent 45/min

spare osprey
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yeah i have the same thought

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the ones at the cornes are completely full. i'll just leave it for like an hour and see if it completely fills up

viral sparrow
unique cypress
spare osprey
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Ok it seems to just be an issue with the game

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feeding from below is apparantly prove to error because the pipes needs to be 100% full before they can pump upwards

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Which... kinda makes sense logically

viral sparrow
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(hence why i was mentioning gravity earlier)

unique cypress
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I mean you could try putting extra extractors on the pipes and see if that helps?

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If you really want to bottom feed

spare osprey
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It's just very weird, pumps should be able to solve the headlift issue

viral sparrow
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i dont think that would do anything tbh due to pipe limits

spare osprey
#

i'll just have to try and find a way to make it not look like ass

unique cypress
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Other than switching to top feeding, I don't have any other ideas

spare osprey
#

top feeding makes me sick

viral sparrow
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feed in parallel in that case

spare osprey
#

I'm gonna have to utilize the pathway in the middle in that case

unique cypress
viral sparrow
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this is both amazing and disgusting at the same time

spare osprey
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Honestly it could be worse, but it kinda makes me a little nauseous

viral sparrow
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this is whats making me feel sick

spare osprey
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OMG i didn't even see that

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straight to jail

unique cypress
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I've got worse 🙃

viral sparrow
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the conveyors, they are incorrect

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this is incorect

viral sparrow
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i do not like you

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the conveyors are not supposed to do this

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they go over, around or under each other

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not through each other

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stop it

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this is a silly and danger

unique cypress
spare osprey
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the ONLY time i can accept them clipping is if your planning to hide them under floor

viral sparrow
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@ moderator when are you changing this

unique cypress
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Soon you'll be able to clip machines into machines without a save editor

viral sparrow
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please no

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i dread to think what the community will do with this

unique cypress
viral sparrow
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you know what, that looks kinda cool

however putting many constructors or whatever into one will be the death of me

spare osprey
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ok it now seems to works 100% efficient

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Now i just have to design a pathway over them hehe

viral sparrow
spare osprey
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yeah was thinking so aswell ^^

amber umbra
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But yea the aesthetics stuff in that chat are cool, but dangerous. I had to fully ban myself from caring about aesthetics as I knew it would bog me down.

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Catwalks is the first step towards cool aesthetic factories.

old hearth
fierce ruin
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which do i go with? almost done with phase 1 and the current alts i have are Copper rotor and Cast screws

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this is where i am

cyan cypress
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Theoretically can you just sink uranium waste. Haven’t done nuclear yet so just thinking

old hearth
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or use the fuel rods and process lutonium wase into a fuel rod with no waste at tier 9

cyan cypress
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I see. But in tier 8 I can just process and sink them, and then later convert it in tier 9

old hearth
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if you want

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just note the tier 9 thing uses a very large amount of sam ore

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and nuclear pasta

cyan cypress
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I see, and if I use the plutonium, I can’t get rid of the waste by sinking right, unless I go to ficsonium?

old hearth
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yup

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though plutonium only creats 10 wate per rod as opposed to 25

cyan cypress
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Doesn’t need to be the plutonium rods you sink, or can you sink the plutonium pellets

cyan cypress
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Tough, that’s a lot of steps just to sink it lol

old hearth
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in fact out of all products made with nuclear wate, including ficsonium it is the only one you can sink

old hearth
cyan cypress
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Maybe I will just upgrade my turbo fuel to rocket fuel lol

old hearth
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the best way to make it is with the nitro rocket fuel alt

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insanely easy to do, extremly efficient

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though if you are in the blue crator its not hard to upgrade

fallow siren
old hearth
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also i dont know how well the normal ecipe does power wise

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i dont use rocket fuel for power

fallow siren
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nitro alt is braindead, but very costly in term of sulfur and nitrogen

old hearth
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true

old hearth
crimson moat
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Since you get 3x power and 1/5 waste, it's 15x more energy per unit of waste storage

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which moves waste from very large/annoying to tolerable

dreamy umbra
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why would you even store waste,i feel like this is is only viable for a couple hundred hours at most

crimson moat
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Uranium waste though, that will fill it 15x faster at the same power generation and is probably a bad idea.

dreamy umbra
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1000 containers is tuff,but 3.17 hours per container is better than i thought

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yeah i was going off of that

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133h for 1000 containers is funny

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also,i wouldn't want to use 2100 uranium for energy
more like 1500 for energy and the rest for nukes,that seems balanced

fierce ruin
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alts i have: Caterium Wire, Cast Screws, Copper Rotors

wind spade
fierce ruin
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should i rescan or get the plate?

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im trying to get others thoughts and opinions

wind spade
#

I mean do you want to play the game based on someone else's preferences?

fierce ruin
#

well if there pref is better in some ways.. yes

#

isnt that why theres videos youtube? and these channels?

wind spade
wind spade
fierce ruin
#

well if u were in my shoes with those alts i have, which would u pick

fierce ruin
wind spade
#

I would pick based on my needs, my future plans, my current plans, etc. Would vary from case to case

fierce ruin
#

plan > get to phase 3 asap

unique cypress
graceful tundra
#

is it better to save some steel or to save caterium and copper?

#

considering copper wise nuclear pasta is gonna use 6K

gloomy shoal
#

I'd burn the steel
Solid Steel goes hard and I don't recall coal being especially mandatory

graceful tundra
#

and it's simpler and doesn't require an alternate

#

damn the flexible frame recipe is awesome

gloomy shoal
#

I will grant that I've been eyeing fused wire for a while now, after discovering that quickwire is 1. The only use caterium has and 2. Stockpiles for years

graceful tundra
#

not at my stage, but eventually

gloomy shoal
#

One of the two
It's Caterium + Copper -> shitlots of wire

Also I'll asterisk I haven't seen or played T9 yet

graceful tundra
#

i can't even start building the elevator parts

#

i'm just planning the factory

gloomy shoal
#

I kinda want to go into T9 blind (as much as I can)

I just happen to keep dawdling with infrastructure and respeccing my starter builds

graceful tundra
#

i'm considering just seting up a bin of the old elevator parts in the production line of the new

gloomy shoal
#

I mean, every elevator part is (presumably) reused
It'd be weird if it didn't, nonwithstanding to batteries

brazen kettle
#

yo, how do I split a belt equally into five machines?

#

Do I have to do some sort of load balancer?

graceful tundra
#

5 is not gonna be a nice number to split to

lone jewel
#

Splitting 5 ways is essy

summer flare
brazen kettle
#

Yeah, that works normally, the thing is that if the last one stalls for even a second it will die

gloomy shoal
#

1 -> 5 is a lot nicer than it sounds
Just split 6 and refeed the 6th input

Just make sure you've got some leiency on your brlts

lone jewel
#

Simply split 6 ways and bring 1 back to the beginning with a merger

brazen kettle
#

M is for merger?

graceful tundra
graceful tundra
summer flare
#

M for merger, S for splitter.

gloomy shoal
summer flare
gloomy shoal
#

Well, actually
I guess if you need to 5-way split a full 1200 belt

That design does notably avoid pushing a belt over the initial capacity, it's just a (relatively) niche requirement to have

lone jewel
#

After seeing that I'm going to start using that in my 5 output belt balancers

gloomy shoal
#

I might be tempted to humour it, but I usually prefer compact balancing if I can get it

I think I made a 8 -> 5:3 splitter at some point for my rotor print

lone jewel
#

tbh it might use more splitters/mergers but i don't really think it's any less compact

#

in fact it might be more compact as you don't need to have the merger at the begining, creating another layer to it

gloomy shoal
#

I mean, I could fit one or maybe two refeed 1 -> 5 splitters im that one's footprint

It really is as simple as
_ _ M
SSS

I'd do a chart to show belts but mobile & lazy

#

Just feed one of the side-most splitter outputs back into the merger

lone jewel
#

ahh yeah i guess, i didn't catch that the outputs are spaced apart

#

so to do it without spacing them you'd need another row

gloomy shoal
#

I will say that integrating verticality in my balancers has notably helped in keeping the footprint to a tight square, although I haven't specifically checked 1 -> 5 on its own yet

Most of the balancers I've done so far were very specific, purpose-built ones

lone jewel
#

for belt balancers you can just stack 1:X balancers, and merge them vertically

#

it's not as compact as you can make some purpose built ones but it does make it super simple

#

scalable to any size basically

gloomy shoal
#

Eh, I mostly design for blueprintable builds so "simple" is a much lower priority than cramming things into footprint

lone jewel
#

as do I

#

and building the actual balancers is super simple because i blueprint various peices of it

#

blueprint each 1:X balancer

#

and blueprint a single line of vertical mergers

#

which then used to build the larger blueprint

gloomy shoal
#

Mmm
Remind me later to post some prints, for a better example of what I aim for
This is markedly Not a great hour for me to get too into this I think

lone jewel
#

here's an example of what i mean about how it's so simple

#

this is a 20x20 balancer on the output of one of my factories

#

it ensures that all 20 fright platforms get 1200/min if there is available capacity

gloomy shoal
#

Ahhh, you build your blocks for a much larger scale than I do

I try to fit multi-step processes (e.g. Ingots straight to RIPs/Rotors) per print rather than making pastable chunks

graceful tundra
lone jewel
#

the balancer's sole purpose is to keep all the freight platforms able to hit 1200/min

lone jewel
graceful tundra
lone jewel
#

this is a 6x5 balancer

#

i also hae a 4x5 balancer

graceful tundra
lone jewel
#

the outputs are connected vertically

dense solstice
lone jewel
#

and the inputs are split horizontally

graceful tundra
#

oooh

gloomy shoal
#

As in, you make prints specifically for balancers, or specifically for one step

I try to make a print that, say

Takes in 67.5 Iron Ingots per minute
Splits those ingots to make screws and rods, at a particular ratio
Combines the screws with the rods to make Rotors
The blueprint outputs rotors to a bin, entirely within its 4x4 foundations space

graceful tundra
# lone jewel

the inputs are the mergers stacked and the outputs are the elevators below?

lone jewel
#

on this screenshot, the inputs are the splitters on the right

#

output is at the bottom on the left

graceful tundra
lone jewel
#

so the outputs are going down (because my trains are at the bottom of the factory)

#

ahh fair, yes in this case it's a merger since its a 5 way split

graceful tundra
graceful tundra
lone jewel
#

vertical space

#

each 6x6 blueprint has a 6:5 on the top floor and 4:5 on the bottom

#

combined to make 10:5

graceful tundra
#

couldn't you just take the top floor 6 times?

#

or is it just side swapped for aesthetics?

lone jewel
#

the alternating ?

#

that keeps the outputs balanced

graceful tundra
#

and, that belt will bottleneck

#

tbh, you couldn't have 6 1200 belts turn into 5

#

so makes sense

lone jewel
#

hence why the side that returns to the merger alternates

#

otherwise when the inputs were completely being used (18000/min), 1 side of the balancer would get less

graceful tundra
#

what about adding priority mergers?

gloomy shoal
lone jewel
graceful tundra
lone jewel
#

it only matters when the input is being limited

lone jewel
#

same thing if you use a priority merger

graceful tundra
lone jewel
graceful tundra
#

i'm sure you can make that happen with priority mergers and smart splitters

gloomy shoal
#

...Takes the throughput and re-feeds it back through?

You lose a little belt capacity depending on the scale of the system, but the output should always be even (unless the system clogs)

graceful tundra
#

take in priority the refeed, and the refeed is a smart splitter sending the overflow as refeed

gloomy shoal
#

Unless the belt capacity is in fact the issue

graceful tundra
#

in theory that should work

lone jewel
graceful tundra
#

so it works

gloomy shoal
lone jewel
#

so long as it doesn't exceed 1200/min per platform, and i'm not hitting more than the total 18000/min output of the factory

graceful tundra
lone jewel
#

a typical 1:5 balancer biases 1 side

gloomy shoal
#

I mean yeah
I'm saying that, as long as you don't have a clog so bad it reaches the balancer (by way of bins/sink/etc) then you should never see a bias in practice

graceful tundra
lone jewel
#

yes, if this was using an even amount on each output, the bias would not matter

gloomy shoal
#

I'm not sure I understand your goal fully then, so I don't see why you'd be having a balancer issue

graceful tundra
lone jewel
#

each frieght platform has it's own buffer between the outputs of the balancer and the fright platform, with 2x1200 belts going to each platform, allowing a constant 1200/min to each platform

#

keep in mind also that each input is not nessesarily 1200/min

graceful tundra
#

Hold on @lone jewel, couldn't you just have the priority merger in place of the merger, so that the refill is prioritised? This should be balanced

lone jewel
#

it's already prioritized because it's less

graceful tundra
lone jewel
#

all other things being equal, regular mergers alternate their inputs

#

so if everything is using the same speed belt, and input with less items will always get in

gloomy shoal
#

The fundamental issue that causes balancer jank is when an output clogs into the balancer

But if I'm understanding right? You're intentionally not checking if an output is clogged?

And thus is why we need to avoid side-bias from splitter cycling?

lone jewel
#

the outputs can be clogged, and is meant to be

#

each output goes to a signle buffer for a frieht platform

gloomy shoal
#

Okay that would be what I was caught on, makes more sense now

lone jewel
#

so it has to deal with being clogged

#

but that's why i alternated the refeed line from left to right on each level

#

so there is no bias in the system as a whole

gloomy shoal
#

Mhm
I'm very stubborn about not clogging balancers normally so I hadn't even considered it

My balancers are less for load distribution and more for getting machine ratios

lone jewel
#

if i was using the balancer in the production i would be the same

#

in this case though it's being used to balance the entire factory's output to be used in trains

gloomy shoal
#

Yeah
I will ask what you tend to do for unloading trains, since that's usually my biggest bottleneck with train shenanigans I get up to

lone jewel
#

i actually use a "storage container rate limiter"

gloomy shoal
#

Hm?

lone jewel
#

so for example: this is a 600/min limiter

#

it serves as the buffer to the freight platform, and limits the output speed to 600/min

tropic hawk
quick gorge
lone jewel
#

it uses a less known fact about how the inputs/outputs of an industrial storage container are prioritized

quick gorge
#

Imma need me some more gadgets like this

lone jewel
#

ok so the first input that you connect to the industrial storage container is prioritized

#

so in this limiter, you can connect both the priority merger (on the right) and the top input of the storage container

quick gorge
#

Got any more gadgets and doohickies?

lone jewel
#

the return line on the priority merger is priotitized over the back input

#

and the splitter on front simply splits it 2 ways to return half the throughput

gloomy shoal
#

Right yeah, industrial bins are Odd Like That

Most of my issue traces to "Belts are too slow" rather than "Belts too fast" but interesting gadget to keep in mind

lone jewel
#

well one thing that it also does is keeps the belts from stuttering

#

a full mk5 belt using just 600/min will be stuttering, if you rate limit it though, it stays flowing nicely if everything it's connected to is load balanced

fallow siren
#

its easy to get 600, use mk1 and mk2 to split 180 from 780 belt

gloomy shoal
#

Fair and makes sense
Might be good to keep in mind for eventual inter-factory logistics unless I just do a bauxite belt highway, I guess

fallow siren
#

very simple

lone jewel
lone jewel
fallow siren
#

i also watch moo cuz his balancing videos are fun

#

altho im not doing one

lone jewel
#

thge mk5 version looks like this:

gloomy shoal
#

I should find more Satisfactory channels that aren't completely obnoxious to listen to

fallow siren
#

moo and whatdarrenplays has very soothing voice to listen to, at least for me

quick gorge
#

looks at Pobkec

lone jewel
#

i started load balancing all my inputs because of moo's videos lol

gloomy shoal
#

Eeeh
Soothing voice does not mean pleasant as a background/resource

TotalEclipse or w/e the name was has a lovely voice, but is just so deeply draining to use as a resource for anything

tropic hawk
#

the only gadget that I have created on my own was a remote throttling system in vanilla that had 1% granularity. it was before priority switches, which ended up making the system much easier to manage

lone jewel
#

it just works so much nicer, everything starts up immediately, and if you ever have a problem in the production line, it doesn't take forever to recover after you fix it, just starts back up immediately

tropic hawk
#

once i get my basic fuel plant up and running this save, im going to start to work on building indestructible factories...

gloomy shoal
#

I still need to decide if packaged fuel is worth having for when I start on oil

It might be funny to just make a comical amount of smokeless powder and sink it instead

gloomy shoal
#

As in "I am not fucking with fuel generators, and I plan to have cartoonish amounts of LBF for my jetpack"

tropic hawk
#

because PF is great for starter jetpack fuel, and the DPF alt is great for power

gloomy shoal
#

I might humour dilute fuel fore the recycling thing with plastic and rubber, but I'm not 100% on it and don't especially need 9 killion rubber and plastic I don't think

tropic hawk
gloomy shoal
#

Rubber cement goes weeee
Might even be more portable than 9 killion water bottles

spring trail
#

Is it possible to split 150 items into 10 stacks of 15 with regular splitters?

tropic hawk
#

a better question though is "why?"

spring trail
#

to make wires

tropic hawk
gloomy shoal
#

You just missed a long ass discussion about splitters but yeah, that's totally doable

You might get better mileage with a different approach imo, but you can

quick gorge
#

Never question why. Might be an artistic choice to not do manifolds.

tropic hawk
tropic hawk
spring trail
gloomy shoal
#

I mean if someone asks about a weird ratio I assume it's a funky alt or some stupid number pairing, like if you use steel rotor to make motors

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

tropic hawk
#

injection is my favorite style personally

quick gorge
spring trail
#

oh yeah I've used manifolds without knowing a bit

tropic hawk
tropic hawk
gloomy shoal
#

I've hit a point where I cannot justify a manifold unless it's a sushi belt
Otherwise I want exact load balancing

quick gorge
spring trail
#

but yeah it is that I have a conveyor of 150 copper currently

#

I could change it tho if it makes more sense.

tropic hawk
#

because some people like balancing exact numbers to reduce the presence of certain items or reduce start up time (mainly with radioactive materials) but some people just want as compact a system as possible (usually for microfactories) but there is lots of use cases. if you are feeding ingots into wire production, a good rule of thumb to know for belts is that the items going in will always be equal to items going out. so long as the belt has enough items coming into it, it will feed the appropriate amount to the machines

tropic hawk
spring trail
#

oh I should've said 150 copper ingots 😄

#

well actually im kinda dumb, I'll just run the conveyors from the machines as they are

tropic hawk
spring trail
#

alright

tropic hawk
#

alternatively you can use the injection method and use multiple lower tier belts

wind spade
#

or just multiple manifolds

quick gorge
spring trail
#

I'm making automatic wiring, thats what the wire is for, but my brain is kinda fried from league

#

so yeah

tropic hawk
tropic hawk
spring trail
#

yeah this is very relaxing compared to that

quick gorge
#

I'm not at my desk right now but I do have something similar (30 times less complex) in nature saved on my phone, will that help give you idea?

#

when the reply doesn't reply

tropic hawk
tropic hawk
tropic hawk
quick gorge
# tropic hawk "I don't see the pro- oh god those are belts."

Those tube thingies, have 2 belts moving reanimated SAM and the overflow SAM moving to the inner ring, also power cable.
My next thing is going to have belt, power and pipes going through them.

And that is even before I start mentioning throughput. I want the pulsating pipe throughput reader to be part of the decor

tropic hawk
quick gorge
#

Im uncultured is that WH40K?

tropic hawk
quick gorge
spring trail
fast zodiac
#

chat am I coocked ?

tropic hawk
#

out of curiosity, what are you building?

fast zodiac
#

not sure if you can see

quick gorge
#

Using 2000 uranium and turning it into Ficsonium

fast zodiac
#

oh yeah, not indicated here but all the spaceparts outputs will be slooped

quick gorge
#

This is why I'm doing the APAs first before nuclear

raven path
#

Yoo guys i found out a formula that helps pick areas to find where to make your base, it takes a lot of things into account, and there are multiple types

I call it IRNZ which stands for Indice de Ressources Natives Zone (Im french) and it's a score out of 10 on the area where you want to go, just gonna drop it

TP = Total de Production (Production total)
MP = Max Production possible (if every node was pure)
TT = Amount of Target type nodes in the area
FTT = Full Total Target, the amount of nodes you need for your factory
BR = Amount of bonus nodes in the area (Not targetted)
BRT = Total amount of bonus nodes possible (every ore/liquid except target types)

Now the math

IRNZ = 10x(0.4x(TT/FTT) + 0.2x(BR/BRT) + 0.4xTP/MP))

#

It's a score out of 10 at the end

quick gorge
#

Im french
-# I'm sorry to hear

raven path
#

we lowkey make good bread

quick gorge
#

I just enjoy messing around with people, just giving back what I get <3

raven path
quick gorge
#

Ah good, not sending the snails and frog's legs 😏

raven path
quick gorge
fast zodiac
fast zodiac
raven path
#

right now it's pretty manual

#

i got some papers that split the map in 5 sides

#

or areas

#

and i'll calculate the IRNZ of each one and ping you an update @quick gorge

#

OH WAIT

#

it's different on each map

tropic hawk
raven path
#

I'll calculate my IRNZ

quick gorge
#

👀

tropic hawk
raven path
tropic hawk
raven path
#

and ping you because it's probs gonna take a while

#

i need to sort everything first

quick gorge
raven path
#

i only have 600 hours man i spend all my time doing dumb shit and not finishing them, quitting the game for a month then coming back lmao

tropic hawk
# raven path welp imma test it rn and calculate desert IRNZ for a steel factory

honestly, the main things im curious about is the IRNZ for all 4 sites for the three following metrics:

  • Base Factory (iron products up to RIPs, Copper products up to sheets, and concrete)
  • Steel Factory (iron products up to HMFs, copper products up to AILs, concrete, and Crystal oscil)
  • Oil Factory (all the previous things, while throwing in production for Fuel, Computers, Rubber, and Plastic)
raven path
fast zodiac
#

I've properly finished 2 big builds in my old save and 1 since the full release, and I have no better idea that start the biggest one I've ever thought about lol

tropic hawk
tropic hawk
fast zodiac
#

hey if I finish this one I'll have virtually unlimited power X)

lone jewel
#

then they can choose the route they want to go

#

if they want it for asthetic reasons for example, then you can just tell them how to do it and it's really not a big deal

#

but if someone is just way over-complicating something, you can teach them a better way

lone jewel
quick gorge
raven path
lone jewel
#

yes well like i said, if that's the case the question can simply be answered directly, i was just pointing out that it' can be better to first ask what the goal is, if you're simply limited by the design, that's fine too

gloomy shoal
#

My old save's oil production misasventures and the 155.something packaged water belt

lone jewel
#

I'm personally 💩 at design so I always make the design around the math 😂

tropic hawk
raven path
#

and right now for categories i have Basic, Coal, Oil, Steel, Nuclear, Wires, Explosives

#

what should i add

tropic hawk
#

maybe aluminum?

raven path
#

Good idea

#

what are the ressources you need for it?

#

also

#

wtf does Nitrogen do

viscid cliff
viscid cliff
raven path
raven path
#

I'd put it in basic tbh

#

it regroups copper, caterium and all that good stuff

#

hmm

#

@quick gorge

#

do you have any ideas

quick gorge
raven path
#

took me 10s to understand

quick gorge
#

There isn't one...

raven path
#

i have one

#

what categories should i add

fast zodiac
#

am gud with jumber and spread sheets or so my autism say

quick gorge
#

This but.. 30 times more complex.
It's about routing/throughput

fast zodiac
#

now we're kinking out of the math for making pretty stuff

quick gorge
#

In my infinite wisdom I put pipes on the vents of the manufactory.
Thought it put look cool for the top one to input EPM and the bottom one to output DMR

The problem the manufactory DOESN'T USE THAT tired_jace

raven path
#

when you play satisfactory what do you make

#

like all the main things you make into categories

quick gorge
quick gorge
fast zodiac
fast zodiac
quick gorge
#

There is no hiding these pipes on a mes floor

raven path
fast zodiac
#

well the quattz line si from silica to oscilaotrs and the bauxite for the alcalaid and the sheets

#

nah 2 separate ones

raven path
#

hell no

#

Quartz is already in 2-3 categories

fast zodiac
raven path
fast zodiac
#

also there is no real like between quartz and bauxite

raven path
#

but what is Bauxite for

fast zodiac
raven path
#

And what is Quartz for

raven path
fast zodiac
raven path
#

we solved it

fast zodiac
#

and bauxite for the fused modular frame, cooling systems

#

technically you could make one for the endgame components too, those that require all ressources

#

and one for nuclear power

#

cause I love the spicy rock

raven path
raven path
#

what do we call the category

quick gorge
fast zodiac
raven path
fast zodiac
raven path
#

or Late Components

raven path
quick gorge
fast zodiac
#

Q U A N T U M

raven path
fast zodiac
quick gorge
#

Not like you're also French

fast zodiac
fast zodiac
raven path
#

im mostly talking ressource types

fast zodiac
#

yeah

raven path
#

Now for Coal

quick gorge
#

I might have a field test for you actually

fast zodiac
#

definitely add sulfur with coal

raven path
#

Just coal, and water, because Steel is a category

raven path
quick gorge
#

I want to make Alien Power Matrces/m here

fast zodiac
raven path
# fast zodiac yeah

okay i diud Basic, Coal, Oil, Steel, now i need Nuclear, Wires, Explosives, Aluminum, Advanced Electronics and Quantum

raven path
fast zodiac
#

TwT

raven path
#

t'as confondu fer et faire

fast zodiac
#

why wire

fast zodiac
#

metajoke

raven path
raven path
#

Je mets quoi dans Nuclear

fast zodiac
#

yeah but it either fit into the basic componenet

#

or advanced electronics

fast zodiac
raven path
raven path
wind spade
#

english only server guys 😉

raven path
wind spade
quick gorge
fast zodiac
# raven path Caterium too?

if we only speak about the uranium fuel rods you mainly ned caterium copper iron quarts sulfir uranium and water with a bit of oil nitrogen and limestone

fast zodiac
raven path
#

hes right

fast zodiac
#

I swear my genius, sometime, it generate gravity

raven path
#

you need to make a new rule

#

"no french phobia"

quick gorge
raven path
fast zodiac
quick gorge
#

r/AnAttemptWasMade

raven path
# quick gorge

mb for knowing french and having eyes you just insulted an entire country

raven path
quick gorge
raven path
#

i might be the reason french are considered grumpy lmaoo

fast zodiac
#

maybe a bit of quartz

quick gorge
#

Anyways

raven path
fast zodiac
raven path
#

Okay now what do i put in "Quantum"

fast zodiac
raven path
quick gorge
#

Why just have a "everything" option?

muted tide
#

How can I make a proper calculation for a plastic or rubber factory using the recycled plastic and recycled rubber alts

quick gorge
#

With two sub options, max points and max power

fast zodiac
fast zodiac
muted tide
raven path
fast zodiac
#

you need to properly setup the recipes and alternate you'd be using first but once you do it's really fast and hady, also you can just have a bunch of tab and duplicate them to make a ollow up of your factory

muted tide
#

Am I insane for upcycling 2850 oil per minute into rubber and plastic using diluted fuel?

fast zodiac
quick gorge
#

I'm planning with 2700 with no problem

muted tide
#

Noice

#

Should I try to end with a 50/50 or should I have more plastic or rubber

#

(Im not really into the rubber alt recipes)

quick gorge
#

Well we don't know what other alts you want to use that will effect your rubber/plastic usage

#

coulda let me finish kek, then just turn it all into plastic

fast zodiac
# muted tide Should I try to end with a 50/50 or should I have more plastic or rubber

https://www.satisfactorytools.com/1.0/production?share=7D6M4T9FkoucBTYWEazf this what I would end up making in my world you can check at how much if each item I make in the item tab belowy the production list

#

here I have 10k plastic and 12k rubber

lone jewel
quick gorge
#

... times that by 6

dreamy umbra
lone jewel
#

yes, i get that

dreamy umbra
lone jewel
#

but i still suspect you will have issues

quick gorge
dreamy umbra
lone jewel
#

personally i would be clocking down the blender and initial refineries so that you have 8 all the way through

quick gorge
#

... it's an example...

lone jewel
#

water extractor is fine because it's exactly half

quick gorge
#

I have set this up in testing and I got no issues.

bitter grail
quick gorge
#

I'm not actually laying my pipes out with this tool. well... for my current thing I need to because I hate myself

dreamy umbra
#

what the hell

lone jewel
dreamy umbra
lone jewel
#

1:1 or 1:2 piping is a lot more reliable

dreamy umbra
#

thats 10% of all output

quick gorge
#

I'm not even working with that rn

old hearth
#

is this too much those two towers make 1800 plastic and 1800 rubber respectively

#

the really big one makes 22.1666 pasta

dreamy umbra
#

just right for midgame

lone jewel
quick gorge
#

The only thing I can smile about with my BS is that I'm using a "gas" through all the pipes

proud shoal
#

Im currently planning on building a massive steel factory producing Steel Beams, Steel Pipe and Encased Industrial Beam but I am unsure on how much I should produce? I currently planned 480 Steel Beams p/M, 480 Steel Pipes p/M and 120 Encased Beams p/M, do you think that is too much or a good value? Im using alternates like Molded Beam, Molded Steel Pipe, Wet Concrete, Solid Steel Ingot and Encased Industrial Pipe

#

My problem is that I cannot guess how much coal etc. I need for the end game, I do not want to use too much coal for it I guess?

unique cypress
proud shoal
#

per minute

unique cypress
#

As for your actual question, it's impossible to answer. The amount required entirely depends on what you plan to use it for

unique cypress
wind spade
wind spade
silent patrol
#

is this really the best way to do this

#

turbofuel makes less power

old hearth
silent patrol
#

thats alot of gens

old hearth
#

Yup

#

You in the spire coast?

quick gorge
silent patrol
#

yeah all of them except the three near the valley

old hearth
#

It'll make 60gw

silent patrol
#

says 95gw for me

old hearth
#

Dang

silent patrol
#

its diluted fuel

old hearth
#

I know

#

i think it nets 60gw

raven path
# quick gorge ?

for the IRNZ i had to do very light approximations for nodes because it would've taken a week without them

#

but so far results look solid, and i have a clear IRNZ for each area and category of ressource and can tell you which area is better depending on the type of industry you need

fast zodiac
# proud shoal

I'm back a bit late but coal isn't too much of an issue lategame, but if you wanna save in it a bit more you can use the iron steel pipe alternate

fast zodiac
crimson moat
crimson moat
silent patrol
#

guess that makes sense

#

which ones better rocket fuel or ionized fuel

opaque quartz
#

And for what purpose?

unique cypress
opaque quartz
#

Ionized fuel is fantastic for jetpack and vehicle fuel (especially drones), but not a great choice for power due to the large input power requirements resulting in a minimal return on investment

unique cypress
#

unless you have a few augmenters, that is. then it can become positive

#

but considering the insane resource cost, I don't think it's ever worth it as a power source

#

maybe if you have a 4x augment

crimson moat
#

Ioinized works decently with augmentors and when you need the DMR that creating power shards generates

#

if you're not using augs/APA's and dont care about the DMR then it's not good to burn for power

oblique hollow
#

Dark Ion was either not designed at all or designed to be worse on purpose

unique cypress
#

considering the rest of the tier 9 power generation, I don't think anything was properly considered

oblique hollow
#

If i had to describe Tier 9 in one word it would be "expensive"

unique cypress
#

for everything except power, it doesn't really matter. you can't get 1200/min on a single belt by using anything other than a mk6 belt. you can't make phase 5 without encoders. you can't finish phase 5 without making phase 5 parts. whatever the price is, you don't have any other choice.

but when it comes to power, you have plenty of choices. every power source just make "MW". A MW made with a nuke plant isn't any different than a MW made by a coal plant.

and I'm of the opinion that if an alternative way of achieving the same thing is unlocked later, it should at least be better in more situations than it is worse, if not objectively better in all cases. Neither Ficsonium nor Ionized Fuel nor Matrices meet this criterion at all imo.

crimson moat
#

yeah ficsonium needs something like consuming 2x the plut waste

unique cypress
#

it needs to consume a 10th of the ficsite and half the plut waste

crimson moat
#

and yes that's accounting for half of the DMR being looped back from ficsonium rod encoders

unique cypress
#

Most of the SAM goes into the Ficsite. with a 10th going to the ficsite and double to DMR, it would go from 41.(6) RSAM per ficsonium to 32.(6)

#

but yeah, you'd now need double the Ficsonium to get rid of all the waste

crimson moat
#

But you'd need twice as much ficsonium, as you said consuming half of the waste

#

yeah

unique cypress
#

so you'd need to cut the DMCs too

#

or rather, singularity cells

crimson moat
#

singularity cells are fine i think