#math-and-meta
1 messages ¡ Page 314 of 1
and some have more use cases than others
which makes picking them better
use cases of a recipe depend on target production and other recipes
not really it all depends on the situation
and some situations you encounter more often
classic example: some people have sulfur issues and some consider sulfur free because it's useless to them. It usually boils down to whether or not are they doing TF-based fuel
Did you read Animal Farm by George Orwell? That is almost an exact quote from the end of the book. "All animals are equal, but some animals are more equal than others."
and based on this, some people rank sulfur-using recipes as bad, some as good
you know he meant that as a meme right?'
last time i checked this discord wasnt 1940s kommunism
you arre not very goiod at defneding your points ngl
like what was the last situation you had extra oil to us tempered caterium
compared to what was the last time you had extra space to build smelters for solid steel
get used to it
my 2nd factory i built
i will screenshot if you dont believe me
greeny can have any opinion because he built satisfactory tools and that's 100000 karma
how can you not say that the first situation is more common that another
fair fair
im not saying it doesnt happen
im saying its more common
true but it doesnt necessarily make it better, it makes it good in that case
so why pick the recipe that youre most likely not gonna use except for some rare niche case
compared to picking one thats very like youre gonna use
bbecause why not use it in the niche its useful for
and the fact that other people see that more often doesn't mean you will in your playthrough
which again loops to "it depends on your preferences, not average preference of the majority"
because you dont have all recipes
if we had all then ye nobody would ask "whats better"
then its not in that niche
what do you mean?
it wasnt useful for that niche because you didnt have it
wait what
the question is what recipe do you pick
how does saying "if you dont pick one then its useless" help?
im confused
eh I try to not use that as a "my opinion is valid" card, but it's definitely one of the things that shown me how variable the preferences can be (speaking about how I've tinkered with the Tools + other unfinished projects and even tried to make a "tier list", or rather some sort of recipe analyser in the past)
but that doesnt make it worse becaus eyou dont have it say you didnt unlock solid steel until tier 7, you have to build a steel factory anyways os why not try another alt
I think the opinion that almost no opinion is better than another is a very good opinion
if that makes sense
im just saying the opinion "choose what ever it doesnt matter all recipes are the same" is bad
there absolutely is a better choice
if you think rerolling ads no value what so ever then youre just wrong in my opinion
yeah, while I'm defending my opinion and arguing about arguments of other people, in the end obviously all opinions are valid đ but if we were just shouting our opinions over each other, then this channel would be kinda useless đ
if talking about "which one of these two offered choices do I pick", then I'm not saying "choose whatever", I'm saying "choose the one that you want to use next". But yes, if you don't really know and don't need any right now, flipping a coin is imo much better way to go about it, because you get a new recipe which incentivises you more towards trying to use it, which incentivises exploration of possibilities. And who knows, maybe you accidentally find a good combo (for you), which you wouldn't otherwise because you blindly followed other people's opinions
idk if someone asks for help, answering with "figure it out yourself" isnt really the right approach imo
you can give advice but there is no one way to get through with the game
95% I do that, people are fine with that answer, because 95% of time people think there's a single best choice
and they are asking about that, not knowing that people have different opinions and practically any recipe choice is valid if they like it
i only like to recomend people get HOR diluted fuel recycled products and solid steel as they are insane qol and power. Everything else is all subjective and preference
thats all im asking for
give advice
thats literally what im doing
#math-and-meta message
#math-and-meta message
my whole point is that saying #math-and-meta message
"pick any that you like, there's not really "good" or "bad" recipes"
is the wrong advice to give
again not really. You can give advice of what YOU think is better but that is not the objective way for everyone
so greeny whats the canned response to this #satisfactory message
thats not what im saying?
imo theres others as well
heavy encased frame
oil diamonds
heat exchanger
electrode alu scrap
classic battery
electrode scrap incorperates sulfur which is used for power, oil diamonds are better than petrol diamonds but again, situationa you have to have oil, heavy frames logistics are annoying at times , heat exchanger adds oil which may not always bbe easily within the area and classic battery again adds oil and make logistic more annoying to some. Give me any recipe i can tells you upsides and downsides of it
I do agree that the weird tone responded to newbies asking for recipe choice tips isnât great. Better to not respond then say things that come across as impatient, etc.
electrode scrap just switched coal and petr. coke
wai t mb i mixed up the recipes
The âhow do we respond to recipe choice from new playersâ is a different topic than the recipe comparisons stuff.
though it does again incorperate oil which may sometimes be hard
how are heavy encased logistics different to default?
they use the same items
steel frames and concrete
i've found them to personally be more annoying, though more effiecient
well ye i also didnt use recycled plubber and solid steel in my last playthrough since i wanted to reduce buildings so i went with rubber->recycled and coke steel since it makes 100/min
so i literally wasnt using your "recommended recipes"
that doesnt mean that i wouldnt recommend them to players
i didntsay you have to use those recipes i said i personally think they are some of the best
thoughts? opinions?
rescan is available
im almost done with phase 1
only other alt i currently have is cast screws
I like iron wire and it can be usefl in the future to save copper but if yuou want to know the truth any of them can be good
1: both are decent
copper rotor is very resource efficient but requires harder logistics, i personally like it though
iron wire is nice but it uses too many buildings for my liking, 22.5/min is kinda rough
2: bolted recipes are fine if you use steel screw to reduce buildings but it does increase iron cost so up to you
i also prefer stiched/adhered iron plate for reinforced iron plates since those reduce iron usage by a lot
id reroll 2 and choose copper rotor
got it thank you
i dont even have copper sheets yet but i got it lmao
fuck
do i just keep this one so i dont get these alts on my next drives
xD
cheap + slow vs expensive + fast
iron wire is honely goated, but if you dont wnat them dave them for now
id say so but they arent terrible
obviously asking for opinions is fine, but in general I'd recommend just picking whichever you like more (or want to use or whatever), or just flip a coin or keep until you have more info
should i get iron wire? i mean i am in the rocky desert so lots of iron -- helps me keep the copper sheet for copper rotors going ig?
you can but did you actually run out of copper? i feel like just getting more copper is easier
ive actually never started in rocky desert xD
my first time
i mean yeah if you run out of copper you can use iron wire but you dont need that much
also i like fused wire which uses caterium and copper to reduce copper usage while still being fast
id get copper rotor if i were you
hello â math-and-meta
suppose, for a moment, I have a smelter array producing 960"* iron ingots and I want it to produce everything iron I'd want (except reinforced iron plates)
supposedly as well, I have access to copper at a rate of 240" copper ingots, and if needed can easily bring in resources from right below to the machines where it's needed
what should I make and in what amount for a factory producing a massive amount of relatively basic materials?
*shorthand for '/min', or rather, for 'min' as in 960*minute iron ingots, which is equivalent to 960 iron ingots/min, it's... complicated, I already spoke all about it in #design-and-architecture once
is this going to storage or for a larger factory
eueuuhh, kinda both
my intent is to both pump a decent amount into dimensional storage
how simpkle of resources and what do you anna use them for
and to, at later points, use a good chunk of this to train it off to wherever iron is needed but not necessarily present
iron plates, iron rods, screws... not really? nah, not really, reinforced iron plates are gonna be covered by another thing right next to it, rotors, modular frames, copper wire, cables, copper sheets
personally i think its better to make resources as simple as that on site, but i also build significantly larger builds than most people
and I guess some stators for building would be nice with iron pipe
this is mostly just a question of
you want a few screws for equipment workshop stuff
"I need a shit ton of this specific resource and it'd be easier to just deliver it than make a whole new production chain there"
eehhh, atp I can just handcraft them from rods
truss me even like 52/ min would be awesome
because the only other time screws would be used that's not in a production chain already involving iron or steel is the AWESOME sink and AWESOME shop
and atp even if I need to deliver, I can just deliver rods enmasse instead of screws
i personally dont really know, i dont know enought about it. if you have enough ingots jsut ship the ingots to the sites they are needed and build later
so ideally I'll only make as many screws as are needed for making the modular frames
thing is, I started this save with AGS and no build cost in order to uh. get progress that I spent way too much on at first
and to have a good foothold to get into t5 and oil with
ags?
advanced game settings
the thing is, I wanna turn no build cost off at some point
and I'd like to have materials available to build with before I advance to phase 3 and t5
and I can't really skip ahead to a steel factory without making an iron materials factory, sooo... that's why I have this
i dont honestly know man i just pick abritrary amounts and work with it
thing is, I want to use up the 960" iron ingots I have in this smelter array
how do i put this, thats not a lot so it really does not matter
Thank goodness, a more simpler factory
cant wait for heavy modular frames
Wait until you see the optimal oil recipe chain lmao
And HMFs are actually easy if you use the right recipes
bro
nuh uh, i think ill stick to my slightly inefficient factory :D
Add DPF and it's even more cursed
Its not actually that hard
but the base recipe is just fine right?
It's 3.5x times worse
Unfortunately, it's not "slightly". The full recycling loop is 4.5 times more oil efficient
dotn wanna go hard drive hunting yet
last time i did that- i encountered a big spider
4.5 mb
Turn on arachnophobia
damn
oo i didnt know about that
It allows you to make HMFs. And that's everything good I can say about it. It's expensive as all hell and it uses a ton of screws.
Switching to heavy encased frame will make your factory half the size and half the price
It's doesn't make them any less scary it just makes them cat holograms instead of spiders
yeah
fk screws
Not this again
They are nice if you have steel screws
?
doesent solve the problem of having thousands of screws
that's not a problem though?
Heavy encased frame does :)
yeah but having a lower level belts make it slightly more complicated when the screws dont fit in 1 belt
I mean it's only really a problem if you OC
they need 240/min, that's mk3 belt
260
ah
but it stills fits on a mk 3
base HMF needs 240/min
mb i thought u mean steel screws alt
If you do 1 or 2 manufacturers per belt, the screw logistics are fine, but it doesn't change how ridiculously expensive base HMF is, and Heavy Flexible Fram isn't much cheaper. If you can use Heavy Encased Frame, use it.
alrighty then
guess ill have to get hard drives
what other alts should i lookout for? im at phase 2
Trying to design a basic Iron production line as I've just reached Phase 2 and I wish to expand. The feed is 180P/M of iron on MK1 Miners no Overclock with it being fed by a load balancer into 6 smelters then moving into 2 separate lines producing Iron Rods and Iron Plates. 9 constructers for the iron rods so I can split half into screws to craft RIP, I also have a splitter on the iron plates not shown in the basic sketch.
Thoughts on how to improve on this?
If it automatically makes the items you want it to make then it's good. If "load balancer" is Factorio style balancers then definitely learn "satisfactory manifolds". Makes routing belts much simpler.
Otherwise, you rapidly unlock a lot of tools around that point in the game, so just keep progressing through the tech tree without overthinking things.
I've tried a manifold on a lineup really close to this and it didn't work I think my math was off but I had it running for over an hour and I was still only running on maybe 50% of the productivity compared to me testing it on a load balancer and it ran fine
Even more of a reason to learn manifolds.
Oh wait
I've just ran the math again it was because I was using MK1 conveyers on a line up that needed MK2 to run afloat
That would do it, yup.
That's why I never reached max efficiency on my smelters alone otherwise It's a case of learning how to split everything ensuring each section gets the appropriate speed of items.........
Great tore my entire set up down for this
All of them, ideally, so you can choose whichever one you want. Only biocoal and charcoal are almost completely useless, the rest can be useful in at least some situations
I suggest using Satisfactory Tools so you can figure out which ones exactly you want to use
manifold will work the same as a balancer
finally finished this mess of a factory
When making oil products, make sure to always sink everything you're not using. Depending on the build, letting one thing back up could cause the other items to stop as well
colour coding, this pleases me
smart splitters my beloved
ye i need smart splitters first for the overflow option
i can use normal splitters but thats just crazy inefficient
You can make a smart-ish splitter with regular splitters and mergers, but 1) it's not perfect, 2) an actual smart splitter is smaller and well, just one thing
that sounds interesting
Going to automate radio control units, how much should I go for a minute to be safe
ok i finished my design but it's a little bit iffy when it comes to producing/delivering water to the plants. Is the solution putting water buffers inbetween?
Because i'm currently producing 1:1 ratio of water to coal power plants atm
Iâve found better luck when not funnelling all liquid through one line. So I would split the water lines up to independent lines
Already doing that
it's a thing of beauty
it just has a hard time starting up the water production
I just did 800 turbo fuel/minute setup. Running nice now, not as elegant as yours
you are feeding from below
and this is a big bad
My bet is on the pipes being below the coal gens. It's generally best to put the main pipe above the the inputs/outputs
Actually never mind i found the issue
the pipe below wasn't connected properly somehow
Nah they are randomly turning off for some reason?
the pipes below have full amount of water
but it's not being delivered
read above
pipes are affected by gravity
Are they ever so slightly going upwards
yeah but they should be more than fine to handle maximum of 4m, no?
It's almost as if 2 different people told you it's a bad idea
And no, I don't know why it doesn't work
But for some godforsaken reason, it often doesn't
thats not the problem, feeding from below is a bad idea with liquids
So feeding from below is bugged?
no its not bugged, its intended
intended not to be able to feed from above?
because like i mentioned it is affected by gravity
Bugged is not the right word here. The pipes apparently work like the devs intended. It's just that what they intended is fucking stupid
Pipeline pumps don't work? Or solve the issue
sigh
Yeah I donât like the fluid physics in this game, one of my only complaints. Even if there is a hidden logic system to the physics, itâs not intuitive
Pumps don't provide "pressure", they provide head lift. Which is not the same thing. Head lift is just a ceiling for the fluid
it is affected by gravity, which is the force that pulls objects (including liquids) downwards
meaning the liquid goes down the pipe again
Like i can read guys. Im fully aware gravity exists
And there really isn't pressure to counteract it
ive said that it is the issue what 5 times now?
Im asking if pipeline pumps can solve the headlift issue
my guy headlift is not the issue
Logically if youâre feeding from above, wouldnât gravity pull it downwards and into the machine ?
The worst part is we've acknowledged it 5 times also but you keep going on about it?
can you please read one of the messages i have sent
It's not a head lift issue unless the coal gens are more than 10 meters above the extractors
I don't want to feed the water from above, i want to feed it from below. Hence i'm asking if there is another way to fix it, for example with pumps
Like I said, head lift is only a ceiling. As long as you're not hitting it, it doesn't matter at all
tough luck
Honest question, why does gravity seem to matter at certain times and not others? Is it pressure?
And what determines pressure ? Flow rate ?
Because most of my generators have 100% full of water but some are just being emptied
So feeding from below only works on some generators and some others not?
There probably is but good luck figuring it out. I haven't bothered because feeding from above is just better.
Feeding from above just makes it look so disgustingly ugly
try and make it look nicer then
My guess would be the water pressure.
you can also feed in parallel
Valves might help because they'll prevent the water from going back down the pipe. But then it might just stop flow altogether
Try a dedicated water pump for the machine not filling and tell me if it works
Or put pumps immediately after the extractors and see if it's not a head lift issue
Fluid can move a few meters above the limit due to sloshing so you can get some flow
I configured it exactly like this
Why are all the water pumps connected ?
Use dedicated water pumps for a set of coal plants
Because 8 doesn't divide into 3?
ok it seems i just needed to wait like 15+ minutes for it to stabilize with the water. Seems to be working fine now
Feeding from below = win
FML
just as i typed it one went off
SighâŚ.
That's the smallest ratioed setup you can get with everything at 100%
Water is free lol, the energy save is not that necessary
One of my generators have 0 water and the one right next to it is maxed out. Meanwhile the water below is completely maxed out on both plants. It clearly is bugged, no?
2 extractors at one end, 2 in the middle, 2 at the other end
Are you sure you aren't exceeding pipe limits?
can you send a screenshot of your whole pipe network
headlift isn't the reason that feeding from below is bad
well, not directly at least
100%
The machine being fed draws a little bit of liquid, so now the pipe feeding it is only 90% full, i.e. it has no liquid in the part which reaches the machine any more and thus it cant transfer anything for some ticks.
It's impossible to take a screenshot, but it's completely identical to this image. I've tripple checked
If it were, it would work
can you not just remove the above foundations temporarily
I think feeding from below can work correctly, but only if you stay below some limit that's way lower than the pipe's actual limit
Or maybe you can do some pipe voodoo magic and make it work even with a full pipe idk
your water extractors appear to be facing like this which does not work due to pipeline limits
I once heard someone fixed their flow issues with a 100m tall tower, but a 20m tall one didn't work. So I don't know anything anymore
Is 5 nuclear pasta/min overkill for main game completion? From what Iâve seen itâs only really used for singularity cells other than the space elevator.
They come from 1 individual extractor
You need thousands of it, so less than 5/min is gonna be slow.
Anything above 0 of constant production is overkill if your only goal is to finish the game. Just handfeed a single slooped and overclocked accelerator to make exactly how much you need
overhead view pls
So the first 3 water extractors go to the first 8 generators and the right 3 go to the remaining 8 coal gens
theres your problem
Which is?
are all of the water extractors clocked to the same?
right
I don't see any issues yet..?
The pipes can handle 300
Well, other than bottom feeding
I can't see any issue either?
one coal gen takes 45/min, 45/min*3 = not 120
show the manifold, not the extractors
45*8 is 360
if you are feeding 1 extractor to 3 machines, you will not have enough water for one of the machines
each gen provides 120. 120*3 is 360
..yes
so it's 1:1
It's 3:8, not 3:9
what i can tell is he has done 1:3, 1:3 and 1:2
which 1:3 does not work
your pipes coming from the extractors, where do they go
into how many coal generators
They said they did this
screenshots say otherwise
Are you gaslighting me?
?
please for the love of god, just tell me how many machines one of the pipes goes into
That looks like a single pipe, not 3 separate systems
because from what i can see in your screenshots, you are sending each pipe from each individual extractor to a group of generators
it is very hard to see
i can only see 2 pipes going into this one
its incredibly hard to see the pipes
This is a simple drawing of how my pipes are
thats better
i think part of your issue is coming from moving fluids long distances
"long" distances
horizontal distance of fluids make no difference.
It's not even a few hundred meters???
I believe i figured it out
Could it not just simply be the headlift being the issue?
from what i can see no
water extractors provide enough headlift based on screenshots
I already told you to check it by putting a pump immediately after an extractor
If it shows anything over 11m, it's a head lift issue
the gens appear to be at most 6m above the extractors
place a mk1 pump to guarantee 20m of headlift
Yes, a pump shows it
the diagram you just posted shows it is 12m
This is immediately after an extractor?
Also, it shows how much it's actually lifted, not how high it could lift
all my generators now have 100% water
No i put then here temporary
which gens were going out?
Good enough. That little bump in the pipe obviously isn't 5+m high
Is it possible to calculate how long these batteries will hold in case i run out of power?
if you go onto your main power grid you can see how much total MWh you have stored
do MWh / MW to find out how many hours it runs for
if you have fluctuating power consumption then have fun
Divide the storage capacity in MWh by your consumption in MW and you'll get the time in hours
well its not too hard just aproximate the average consumption
might be an idea to take the highest amount to be safe
I'm unfortunately back at the water issue again..
It was solved for a little bit but completely randomly it stop providing water to the gens
unless you have crazy spikes in power consumption
yeah but max consumption lies to people
highest amount of consumption not the max consumption
as in the peak of the orange line
oh i get u
which generators are going out
3rd from the left (red)
this is the pipe under it
this one?
yes
check for the other ones also going out
the other ones?
yes the other gens
the ones at the furthest right and furthest left are completely full and then it gradually decreases
out of the others id expect to go out the third from the right is the other main one
it might just be the case of having to wait for the water to properly distribute
manifold loading i think it's called?
you could try it, but this could be the thing causing problems (feeding from below pretty much)
from my understanding, when this occurs the pipes on the farthest left/right take some of the 120/min input to refill themselves which leaves less for the third pipe along and so it doesnt stay at a consistent 45/min
yeah i have the same thought
the ones at the cornes are completely full. i'll just leave it for like an hour and see if it completely fills up
it unfortunately likely wont, and so youll likely have to feed from parallel/above to prevent the above issue
It shouldn't take more than a few minutes
Ok it seems to just be an issue with the game
feeding from below is apparantly prove to error because the pipes needs to be 100% full before they can pump upwards
Which... kinda makes sense logically
(hence why i was mentioning gravity earlier)
I mean you could try putting extra extractors on the pipes and see if that helps?
If you really want to bottom feed
It's just very weird, pumps should be able to solve the headlift issue
i dont think that would do anything tbh due to pipe limits
i'll just have to try and find a way to make it not look like ass
Other than switching to top feeding, I don't have any other ideas
top feeding makes me sick
feed in parallel in that case
I'm gonna have to utilize the pathway in the middle in that case
How do my pipes make you feel? 
oh no
this is both amazing and disgusting at the same time
an absolute MONSTROSIY ABOMINATION

Honestly it could be worse, but it kinda makes me a little nauseous
this is whats making me feel sick
It's a 3:3 balancer used as a 3:2
I've got worse đ
i do not like you
the conveyors are not supposed to do this
they go over, around or under each other
not through each other
stop it
this is a silly and danger
Or through. They don't go red, so it's allowed 
the ONLY time i can accept them clipping is if your planning to hide them under floor
noooo
@ moderator when are you changing this
If they change it, clipping is gonna be even more allowed lol
After all, a few years ago, you couldn't pull conveyors through machines, and how you can đ
Soon you'll be able to clip machines into machines without a save editor
They already did this
https://satisfactory-calculator.com/en/blueprints/index/details/id/4048/name/24+Fuel+generators+(6000MW)+v1.2
you know what, that looks kinda cool
however putting many constructors or whatever into one will be the death of me
ok it now seems to works 100% efficient
Now i just have to design a pathway over them 
you can probably use catwalks between the pipes
yeah was thinking so aswell ^^
Catwalks. Sounds suspiciously like #design-and-architecture (mostly joking tone)
But yea the aesthetics stuff in that chat are cool, but dangerous. I had to fully ban myself from caring about aesthetics as I knew it would bog me down.
Catwalks is the first step towards cool aesthetic factories.
I'm going to make you sad
which do i go with? almost done with phase 1 and the current alts i have are Copper rotor and Cast screws
this is where i am
Theoretically can you just sink uranium waste. Havenât done nuclear yet so just thinking
no but you can process it into pllutonium fuel rods which can be sinked
or use the fuel rods and process lutonium wase into a fuel rod with no waste at tier 9
I see. But in tier 8 I can just process and sink them, and then later convert it in tier 9
if you want
just note the tier 9 thing uses a very large amount of sam ore
and nuclear pasta
I see, and if I use the plutonium, I canât get rid of the waste by sinking right, unless I go to ficsonium?
whichever you like more
Doesnât need to be the plutonium rods you sink, or can you sink the plutonium pellets
rods
Tough, thatâs a lot of steps just to sink it lol
in fact out of all products made with nuclear wate, including ficsonium it is the only one you can sink
thats the cost of nuclear power, which is why some people opt for nitro rocket fuel factories
Maybe I will just upgrade my turbo fuel to rocket fuel lol
the best way to make it is with the nitro rocket fuel alt
insanely easy to do, extremly efficient
though if you are in the blue crator its not hard to upgrade
except the person above already have turbo fuel which is not included in the nitro alt production line
thats why i said if you are in the blue crator its not hard to upgrade
also i dont know how well the normal ecipe does power wise
i dont use rocket fuel for power
nitro alt is braindead, but very costly in term of sulfur and nitrogen
true
I have dementia
Since you get 3x power and 1/5 waste, it's 15x more energy per unit of waste storage
which moves waste from very large/annoying to tolerable
why would you even store waste,i feel like this is is only viable for a couple hundred hours at most
2100 uranium into plut rods is 126 to ~185? plutonium waste per min.
That takes 2000-3000 hours to fill a 10x10x10 block of containers.
Uranium waste though, that will fill it 15x faster at the same power generation and is probably a bad idea.
1000 containers is tuff,but 3.17 hours per container is better than i thought
yeah i was going off of that
133h for 1000 containers is funny
also,i wouldn't want to use 2100 uranium for energy
more like 1500 for energy and the rest for nukes,that seems balanced
As with any other choice: pick what you like the most
I mean do you want to play the game based on someone else's preferences?
well if there pref is better in some ways.. yes
isnt that why theres videos youtube? and these channels?
There's no "better" though, the game can be played in any way you want
Given how misleading and sometimes plain wrong some of those videos are, I wouldn't recommend following them đ¤ˇ
well if u were in my shoes with those alts i have, which would u pick
but some are accurate, which is why theres comments and the like/dislike button
I would pick based on my needs, my future plans, my current plans, etc. Would vary from case to case
plan > get to phase 3 asap
I'd want both
is it better to save some steel or to save caterium and copper?
considering copper wise nuclear pasta is gonna use 6K
I'd burn the steel
Solid Steel goes hard and I don't recall coal being especially mandatory
yeah, makes sense ig
and it's simpler and doesn't require an alternate
damn the flexible frame recipe is awesome
I will grant that I've been eyeing fused wire for a while now, after discovering that quickwire is 1. The only use caterium has and 2. Stockpiles for years
hmmm
you mean caterium wire?
diamonds?
not at my stage, but eventually
One of the two
It's Caterium + Copper -> shitlots of wire
Also I'll asterisk I haven't seen or played T9 yet
me neither, and i'm very low in t7 and T8 rn
i can't even start building the elevator parts
i'm just planning the factory
I kinda want to go into T9 blind (as much as I can)
I just happen to keep dawdling with infrastructure and respeccing my starter builds
yeah, i've been going into phase 4 blind... to see that most elevator parts were being reused
i'm considering just seting up a bin of the old elevator parts in the production line of the new
I mean, every elevator part is (presumably) reused
It'd be weird if it didn't, nonwithstanding to batteries
hmmm
yo, how do I split a belt equally into five machines?
Do I have to do some sort of load balancer?
you could just run a manifold belt and wait a bit
5 is not gonna be a nice number to split to
Splitting 5 ways is essy
Here is one way.
Yeah, that works normally, the thing is that if the last one stalls for even a second it will die
1 -> 5 is a lot nicer than it sounds
Just split 6 and refeed the 6th input
Just make sure you've got some leiency on your brlts
Simply split 6 ways and bring 1 back to the beginning with a merger
M is for merger?
hmmmm
oooh, didn't think about this
M for merger, S for splitter.
Why would you do it that way ever
Because i can.
Well, actually
I guess if you need to 5-way split a full 1200 belt
That design does notably avoid pushing a belt over the initial capacity, it's just a (relatively) niche requirement to have
Because it doesn't bias a particular side
After seeing that I'm going to start using that in my 5 output belt balancers
I might be tempted to humour it, but I usually prefer compact balancing if I can get it
I think I made a 8 -> 5:3 splitter at some point for my rotor print
tbh it might use more splitters/mergers but i don't really think it's any less compact
in fact it might be more compact as you don't need to have the merger at the begining, creating another layer to it
I mean, I could fit one or maybe two refeed 1 -> 5 splitters im that one's footprint
It really is as simple as
_ _ M
SSS
I'd do a chart to show belts but mobile & lazy
Just feed one of the side-most splitter outputs back into the merger
ahh yeah i guess, i didn't catch that the outputs are spaced apart
so to do it without spacing them you'd need another row
I will say that integrating verticality in my balancers has notably helped in keeping the footprint to a tight square, although I haven't specifically checked 1 -> 5 on its own yet
Most of the balancers I've done so far were very specific, purpose-built ones
for belt balancers you can just stack 1:X balancers, and merge them vertically
it's not as compact as you can make some purpose built ones but it does make it super simple
scalable to any size basically
Eh, I mostly design for blueprintable builds so "simple" is a much lower priority than cramming things into footprint
as do I
and building the actual balancers is super simple because i blueprint various peices of it
blueprint each 1:X balancer
and blueprint a single line of vertical mergers
which then used to build the larger blueprint
Mmm
Remind me later to post some prints, for a better example of what I aim for
This is markedly Not a great hour for me to get too into this I think
here's an example of what i mean about how it's so simple
this is a 20x20 balancer on the output of one of my factories
it ensures that all 20 fright platforms get 1200/min if there is available capacity
dayum
Ahhh, you build your blocks for a much larger scale than I do
I try to fit multi-step processes (e.g. Ingots straight to RIPs/Rotors) per print rather than making pastable chunks
that doesn't look like something i'd call simple tho
not totally clear what you mean by that, but each "module line" here is very much self contained
the balancer's sole purpose is to keep all the freight platforms able to hit 1200/min
it is if you understand what's going on with the actual balancer
well, i don't
oooooooh some of them are on elevators
the outputs are connected vertically
I think I'm having an aneurism
and the inputs are split horizontally
As in, you make prints specifically for balancers, or specifically for one step
I try to make a print that, say
Takes in 67.5 Iron Ingots per minute
Splits those ingots to make screws and rods, at a particular ratio
Combines the screws with the rods to make Rotors
The blueprint outputs rotors to a bin, entirely within its 4x4 foundations space
the inputs are the mergers stacked and the outputs are the elevators below?
on this screenshot, the inputs are the splitters on the right
output is at the bottom on the left
isn't that a merger?
so the outputs are going down (because my trains are at the bottom of the factory)
ahh fair, yes in this case it's a merger since its a 5 way split
oookay, now i understand it
why isn't it the same on every level?
vertical space
each 6x6 blueprint has a 6:5 on the top floor and 4:5 on the bottom
combined to make 10:5
huh?
couldn't you just take the top floor 6 times?
or is it just side swapped for aesthetics?
#math-and-meta message i was referring to this but maybe that's not what you were asking
the alternating ?
that keeps the outputs balanced
and, that belt will bottleneck
tbh, you couldn't have 6 1200 belts turn into 5
so makes sense
it's limited to 960 on the side that returns to the merger
hence why the side that returns to the merger alternates
otherwise when the inputs were completely being used (18000/min), 1 side of the balancer would get less
why?
what about adding priority mergers?
I am curious about how one side would "get less" from a balancer, assuming the refeed behaves itself?
because the refeed takes away 1/3rd of the throughput
what if you make it a smart splitter
it only matters when the input is being limited
then you'd end up with more going to that side
same thing if you use a priority merger
well, should not, you can take max 1000 in, have 200 return to the merger, so 200 ending up everywhere
yes, but the total output is limited to 1000, not 1200
i'm sure you can make that happen with priority mergers and smart splitters
...Takes the throughput and re-feeds it back through?
You lose a little belt capacity depending on the scale of the system, but the output should always be even (unless the system clogs)
take in priority the refeed, and the refeed is a smart splitter sending the overflow as refeed
Unless the belt capacity is in fact the issue
in theory that should work
yes, in this factory the outputs will stop much of the time, it's connected to freight platforms
there's 5 outputs
so it works
Buffer containers & overfill protection, then?
Feels like ought to be standard fare regardless but should still fix balance fuckups
the point of the 20:20 balancer is so that I don't have to know exactly how much each frieght platform is using
so long as it doesn't exceed 1200/min per platform, and i'm not hitting more than the total 18000/min output of the factory
Ah, yes, you've got to account for not full belts, i forgot
a typical 1:5 balancer biases 1 side
I mean yeah
I'm saying that, as long as you don't have a clog so bad it reaches the balancer (by way of bins/sink/etc) then you should never see a bias in practice
Yeah, but you could balance full belts tho
yes, if this was using an even amount on each output, the bias would not matter
I'm not sure I understand your goal fully then, so I don't see why you'd be having a balancer issue
I mean, you can have unbiased balancing if it runs at full capacity
each frieght platform has it's own buffer between the outputs of the balancer and the fright platform, with 2x1200 belts going to each platform, allowing a constant 1200/min to each platform
keep in mind also that each input is not nessesarily 1200/min
Hold on @lone jewel, couldn't you just have the priority merger in place of the merger, so that the refill is prioritised? This should be balanced
that wouldn't change anything though?
it's already prioritized because it's less
I had no idea this was a thing
all other things being equal, regular mergers alternate their inputs
so if everything is using the same speed belt, and input with less items will always get in
The fundamental issue that causes balancer jank is when an output clogs into the balancer
But if I'm understanding right? You're intentionally not checking if an output is clogged?
And thus is why we need to avoid side-bias from splitter cycling?
the outputs can be clogged, and is meant to be
each output goes to a signle buffer for a frieht platform
Okay that would be what I was caught on, makes more sense now
so it has to deal with being clogged
but that's why i alternated the refeed line from left to right on each level
so there is no bias in the system as a whole
Mhm
I'm very stubborn about not clogging balancers normally so I hadn't even considered it
My balancers are less for load distribution and more for getting machine ratios
if i was using the balancer in the production i would be the same
in this case though it's being used to balance the entire factory's output to be used in trains
Yeah
I will ask what you tend to do for unloading trains, since that's usually my biggest bottleneck with train shenanigans I get up to
i actually use a "storage container rate limiter"
Hm?
so for example: this is a 600/min limiter
it serves as the buffer to the freight platform, and limits the output speed to 600/min
how exactly does this function? because its a bit hard to see with it compressed like this
... huh...
Neat
it uses a less known fact about how the inputs/outputs of an industrial storage container are prioritized
Imma need me some more gadgets like this
ok so the first input that you connect to the industrial storage container is prioritized
so in this limiter, you can connect both the priority merger (on the right) and the top input of the storage container
Got any more gadgets and doohickies?
the return line on the priority merger is priotitized over the back input
and the splitter on front simply splits it 2 ways to return half the throughput
Right yeah, industrial bins are Odd Like That
Most of my issue traces to "Belts are too slow" rather than "Belts too fast" but interesting gadget to keep in mind
well one thing that it also does is keeps the belts from stuttering
a full mk5 belt using just 600/min will be stuttering, if you rate limit it though, it stays flowing nicely if everything it's connected to is load balanced
its easy to get 600, use mk1 and mk2 to split 180 from 780 belt
Fair and makes sense
Might be good to keep in mind for eventual inter-factory logistics unless I just do a bauxite belt highway, I guess
very simple
a lot of this stuff i've learned watching Moo's videos: https://www.youtube.com/@moo121/videos
yes, though simply splitting a 1200 belt into 2 is easier if you have mk6 belts
thge mk5 version looks like this:
I should find more Satisfactory channels that aren't completely obnoxious to listen to
moo and whatdarrenplays has very soothing voice to listen to, at least for me
looks at Pobkec
i started load balancing all my inputs because of moo's videos lol
Eeeh
Soothing voice does not mean pleasant as a background/resource
TotalEclipse or w/e the name was has a lovely voice, but is just so deeply draining to use as a resource for anything
the only gadget that I have created on my own was a remote throttling system in vanilla that had 1% granularity. it was before priority switches, which ended up making the system much easier to manage
it just works so much nicer, everything starts up immediately, and if you ever have a problem in the production line, it doesn't take forever to recover after you fix it, just starts back up immediately
once i get my basic fuel plant up and running this save, im going to start to work on building indestructible factories...
I still need to decide if packaged fuel is worth having for when I start on oil
It might be funny to just make a comical amount of smokeless powder and sink it instead
define worth having.
As in "I am not fucking with fuel generators, and I plan to have cartoonish amounts of LBF for my jetpack"
because PF is great for starter jetpack fuel, and the DPF alt is great for power
I might humour dilute fuel fore the recycling thing with plastic and rubber, but I'm not 100% on it and don't especially need 9 killion rubber and plastic I don't think
you never need ludicrous amounts of resources one one hand. on the other....
Rubber cement goes weeee
Might even be more portable than 9 killion water bottles
Is it possible to split 150 items into 10 stacks of 15 with regular splitters?
yes
a better question though is "why?"
to make wires
let me clarify: are you needing to send a belt of 150 ingots a minute into 10 machines that are making wire?
You just missed a long ass discussion about splitters but yeah, that's totally doable
You might get better mileage with a different approach imo, but you can
Never question why. Might be an artistic choice to not do manifolds.
thats what I was about to get at
I always question what the purpose is, because sometimes people want the most efficient way but don't know it. if they don't want to use manifolds, I respect their wishes. everyone has a valid use case to them
well it's definitely not that, I'm not familiar with manifolds đ
I mean if someone asks about a weird ratio I assume it's a funky alt or some stupid number pairing, like if you use steel rotor to make motors
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
injection is my favorite style personally
Yeah ive currently suffering from "makingthingslookgooditus" so defo not projecting
oh yeah I've used manifolds without knowing a bit
ouch. that inflicts a lot of pain. hope you recover soon
and a lot of people do. hence why I was probing further into your use case
I've hit a point where I cannot justify a manifold unless it's a sushi belt
Otherwise I want exact load balancing
It might be terminal
but yeah it is that I have a conveyor of 150 copper currently
I could change it tho if it makes more sense.
because some people like balancing exact numbers to reduce the presence of certain items or reduce start up time (mainly with radioactive materials) but some people just want as compact a system as possible (usually for microfactories) but there is lots of use cases. if you are feeding ingots into wire production, a good rule of thumb to know for belts is that the items going in will always be equal to items going out. so long as the belt has enough items coming into it, it will feed the appropriate amount to the machines
so lets say you have 150 copper ore coming in. you can use a manifold to feed 5 smelters at 100% clock speed, and a manifold to take it out. while the back end of the input manifold takes a bit to start up, once the first machines get saturated, the entire line should function at 100%
oh I should've said 150 copper ingots đ
well actually im kinda dumb, I'll just run the conveyors from the machines as they are
in that stage of the game, its not hugely important for doing everything perfectly. just remember to use mk III belts to transport 150 items so belt throughput doesn't limit you
alright
alternatively you can use the injection method and use multiple lower tier belts
or just multiple manifolds
My current thing is a logistical nightmare and I have no idea how to even ask for help as its all all over the place as I'm hiding my logistics in the air
I'm making automatic wiring, thats what the wire is for, but my brain is kinda fried from league
so yeah
"Hey, FICSIT Pioneer Service Representative 3611 here. How can I help you?"
LoL will do that to a soul. may you find shelter in this game...
yeah this is very relaxing compared to that
I'm not at my desk right now but I do have something similar (30 times less complex) in nature saved on my phone, will that help give you idea?
when the reply doesn't reply
"I can work with that. go ahead and transfer the files once you are ready."
feel free to ping me if you need my attention
I realised I can just #design-and-architecture message
"I don't see the pro- oh god those are belts."
Those tube thingies, have 2 belts moving reanimated SAM and the overflow SAM moving to the inner ring, also power cable.
My next thing is going to have belt, power and pipes going through them.
And that is even before I start mentioning throughput. I want the pulsating pipe throughput reader to be part of the decor
"Yeah, this is a bit above my pay grade... thought that I was dealing with the normal case of spaghetti, but instead I got handed a plate of lasagna..."
Im uncultured is that WH40K?
technically yes. specifically a group that believe that the flesh is weak, so have gotten as many cybernetic implements as possible
oh another league refugee X)
I want to put a 40k reference in my Ficsonium reactor ;)
yeah đ
chat am I coocked ?
nah, you're fine...
out of curiosity, what are you building?
*** Y E S***
not sure if you can see
Using 2000 uranium and turning it into Ficsonium
oh yeah, not indicated here but all the spaceparts outputs will be slooped
my first thought:
This is why I'm doing the APAs first before nuclear
Yoo guys i found out a formula that helps pick areas to find where to make your base, it takes a lot of things into account, and there are multiple types
I call it IRNZ which stands for Indice de Ressources Natives Zone (Im french) and it's a score out of 10 on the area where you want to go, just gonna drop it
TP = Total de Production (Production total)
MP = Max Production possible (if every node was pure)
TT = Amount of Target type nodes in the area
FTT = Full Total Target, the amount of nodes you need for your factory
BR = Amount of bonus nodes in the area (Not targetted)
BRT = Total amount of bonus nodes possible (every ore/liquid except target types)
Now the math
IRNZ = 10x(0.4x(TT/FTT) + 0.2x(BR/BRT) + 0.4xTP/MP))
It's a score out of 10 at the end
Im french
-# I'm sorry to hear
french hate is undeserved
we lowkey make good bread
I just enjoy messing around with people, just giving back what I get <3
sending you wine and bread đĽ đˇ
Ah good, not sending the snails and frog's legs đ
sounds like thailand
ANYWAYS
I would love to have this over the top of SCIM
Just place a point and put in a couple things and boom
I'll have a solid 2 TW so I should be good
yess
it's pretty good too
ikr
right now it's pretty manual
i got some papers that split the map in 5 sides
or areas
and i'll calculate the IRNZ of each one and ping you an update @quick gorge
OH WAIT
it's different on each map
someone needs to find if this is viable, and if so it needs to get pinned
I'll calculate my IRNZ
đ
it should be
same map, just different starting points on it
i think nodes have different purities
nope, nodes are the same. only thing that varies is crash site loot and ore deposists AFAIK
yoooo sick
welp imma test it rn and calculate desert IRNZ for a steel factory
and ping you because it's probs gonna take a while
i need to sort everything first
I always love this realisation
i only have 600 hours man i spend all my time doing dumb shit and not finishing them, quitting the game for a month then coming back lmao
honestly, the main things im curious about is the IRNZ for all 4 sites for the three following metrics:
- Base Factory (iron products up to RIPs, Copper products up to sheets, and concrete)
- Steel Factory (iron products up to HMFs, copper products up to AILs, concrete, and Crystal oscil)
- Oil Factory (all the previous things, while throwing in production for Fuel, Computers, Rubber, and Plastic)
yeah unfortunately it takes a while but i'll set a sheet up
welcome to the gang X)
I've properly finished 2 big builds in my old save and 1 since the full release, and I have no better idea that start the biggest one I've ever thought about lol
ping me when you are done, because once you do, this will provide my favorite kind of evidence: empirical
<laughs in ReTMINWaFN Power Facility>
hey if I finish this one I'll have virtually unlimited power X)
imo if something doesn't sound like a great idea, you should always question the why first, as there may be better options that the person asking the question didn't know about, and allows you to give them multiple options
then they can choose the route they want to go
if they want it for asthetic reasons for example, then you can just tell them how to do it and it's really not a big deal
but if someone is just way over-complicating something, you can teach them a better way
The issue with my build rn is the https://discord.com/channels/370472939054956546/558721941410807812 is the https://discord.com/channels/370472939054956546/932761153703149659 so I'm all over the place
not really sure what you're saying there, do you mean that the math/meta will define your design?
No, at this point my design is defining my math
do you have some precise locations you want to tell me
yes well like i said, if that's the case the question can simply be answered directly, i was just pointing out that it' can be better to first ask what the goal is, if you're simply limited by the design, that's fine too
My old save's oil production misasventures and the 155.something packaged water belt
I'm personally đŠ at design so I always make the design around the math đ
exact coords? not really, just somewhere in or close to the main 4 areas (you can see them in SCIM)
yeah i split it up in 6 main areas
Middle, North, Desert, South-East, North-East, South-West
and right now for categories i have Basic, Coal, Oil, Steel, Nuclear, Wires, Explosives
what should i add
maybe aluminum?
Electronics are combinations; which side will you put it with?
Power from nitro and parts
ohhh
no idea honestly give me all ideas
I'd put it in basic tbh
it regroups copper, caterium and all that good stuff
hmm
@quick gorge
do you have any ideas
I am trying to do design and math as I was kicked out of https://discord.com/channels/370472939054956546/932761153703149659 for trying to have my math be designed by the math behind it... so I am not paying any attention
thats crazy
took me 10s to understand
what is the math question ?
There isn't one...
am gud with jumber and spread sheets or so my autism say
This but.. 30 times more complex.
It's about routing/throughput
now we're kinking out of the math for making pretty stuff
In my infinite wisdom I put pipes on the vents of the manufactory.
Thought it put look cool for the top one to input EPM and the bottom one to output DMR
The problem the manufactory DOESN'T USE THAT 
cool but i need a new category
when you play satisfactory what do you make
like all the main things you make into categories
This is why my I made this comment
Put that on something that looks like this
you mean like the basic iron and coppe ncomponents then steel stuff then oil ect ?
yeah
then to begin with add quartz and bauxite
There is no hiding these pipes on a mes floor
Imma name it Quauxite
well the quattz line si from silica to oscilaotrs and the bauxite for the alcalaid and the sheets
nah 2 separate ones
wdym ?
trust the process
also there is no real like between quartz and bauxite
yes true
but what is Bauxite for
all the things i make here
And what is Quartz for
so Advanced Electronics
oscilators, radio systems, maybe computers
also Advanced Electronicss
we solved it
and bauxite for the fused modular frame, cooling systems
technically you could make one for the endgame components too, those that require all ressources
and one for nuclear power
cause I love the spicy rock
ye i have that
good idea
what do we call the category
They taste like orange, odd consider they are visibly green :3
do you have ideas
my univentive ass would day endgame
i'd say Space Elevator
or, given the vibe, quantum
or Late Components
yess
No sorry. I just need to get this design complete
Q U A N T U M
Okay now, what ressources go in Basic?
or as your french ass would say, quantique
Not like you're also French
du faire a ne plus savoir quoi en fer all iron components to modular framn and commer wire, cable, copper sheets I'd say
you are an insult to french
sheisse
okay so iron, copper and limestone?
im mostly talking ressource types
yeah
Now for Coal
I might have a field test for you actually
definitely add sulfur with coal
Just coal, and water, because Steel is a category
yess
I want to make Alien Power Matrces/m here
aussi pk tu dit ça ?
okay i diud Basic, Coal, Oil, Steel, now i need Nuclear, Wires, Explosives, Aluminum, Advanced Electronics and Quantum
psk c'est vrai gros chat mouillĂŠ
TwT
t'as confondu fer et faire
why wire
its good for early game or big productions
U R A N I U M
no its a cetgory because i said so
Caterium too?
english only server guys đ
french invasion trust
I was doing a thing
if we only speak about the uranium fuel rods you mainly ned caterium copper iron quarts sulfir uranium and water with a bit of oil nitrogen and limestone
yeah read the rules no LGBTQIA+ phobia, and french phobia fit in there
hes right
I swear my genius, sometime, it generate gravity
use your genius to tell me what to put in Aluminum category
you're banned for the LGBTQIA+ phobia too tho
r/AnAttemptWasMade
mb for knowing french and having eyes you just insulted an entire country
noooooo
bauxite
water
I was just trying to do as Greeny did but in a meme <3
well i dont approve it đ
i might be the reason french are considered grumpy lmaoo
maybe a bit of quartz
I put Bauxite, Water, Quartz, Iron
add crude oil and copper too
Okay now what do i put in "Quantum"
everything (except uranium)
gah DAYUM đ
Why just have a "everything" option?
How can I make a proper calculation for a plastic or rubber factory using the recycled plastic and recycled rubber alts
With two sub options, max points and max power
the space parts alone require this
what you're using for the math ?
Nothing yet thats what im asking for
I personally love this site https://www.satisfactorytools.com/1.0/production
you need to properly setup the recipes and alternate you'd be using first but once you do it's really fast and hady, also you can just have a bunch of tab and duplicate them to make a ollow up of your factory
this tab have the recipes I use for my world (I found those the most efficient for min-maxing) https://www.satisfactorytools.com/1.0/production?share=ECY8EV7RirT0QdVA1AXx
Am I insane for upcycling 2850 oil per minute into rubber and plastic using diluted fuel?
not insane, but that should supply all your would
I'm planning with 2700 with no problem
Noice
Should I try to end with a 50/50 or should I have more plastic or rubber
(Im not really into the rubber alt recipes)
Well we don't know what other alts you want to use that will effect your rubber/plastic usage
coulda let me finish kek, then just turn it all into plastic
https://www.satisfactorytools.com/1.0/production?share=7D6M4T9FkoucBTYWEazf this what I would end up making in my world you can check at how much if each item I make in the item tab belowy the production list
here I have 10k plastic and 12k rubber
with those machine numbers i suspect you will run into issues with the liquids
That's the overview numbers, the way it will actually be laid out will look something like this
... times that by 6
you are missing out on poly resin
yes, i get that
grave mistake imo
but i still suspect you will have issues
Yes, anyway
that's like rubber/min
personally i would be clocking down the blender and initial refineries so that you have 8 all the way through
... it's an example...
water extractor is fine because it's exactly half
I have set this up in testing and I got no issues.
Why would you need to have 8 of each machine exactly?
I'm not actually laying my pipes out with this tool. well... for my current thing I need to because I hate myself
thats 900 rubber per min bro
what the hell
because splitting/combining pipes in that way where it leads to 600/min in 1 pipe often works out poorly
poly resin rubber
1:1 or 1:2 piping is a lot more reliable
thats 10% of all output
I'm not even working with that rn
is this too much those two towers make 1800 plastic and 1800 rubber respectively
the really big one makes 22.1666 pasta
just right for midgame
the more machines you connect to one pipeline, the more likely you are to have flow issues
The only thing I can smile about with my BS is that I'm using a "gas" through all the pipes
Im currently planning on building a massive steel factory producing Steel Beams, Steel Pipe and Encased Industrial Beam but I am unsure on how much I should produce? I currently planned 480 Steel Beams p/M, 480 Steel Pipes p/M and 120 Encased Beams p/M, do you think that is too much or a good value? Im using alternates like Molded Beam, Molded Steel Pipe, Wet Concrete, Solid Steel Ingot and Encased Industrial Pipe
My problem is that I cannot guess how much coal etc. I need for the end game, I do not want to use too much coal for it I guess?
Wtf is up with people in this community just making up units? What unit is "p"? What is "M"? Why can't y'all just f-ing use the units the game uses and make shit up instead?
per minute
As for your actual question, it's impossible to answer. The amount required entirely depends on what you plan to use it for
That's /min try again
I think you should make like 1/10th of that. Those values seem way too high
you won't run out of resources realistically
im almost done
Yes
thats alot of gens
?
yeah all of them except the three near the valley
Yup exactly what I did
It'll make 60gw
says 95gw for me
Dang
its diluted fuel
for the IRNZ i had to do very light approximations for nodes because it would've taken a week without them
but so far results look solid, and i have a clear IRNZ for each area and category of ressource and can tell you which area is better depending on the type of industry you need
I'm back a bit late but coal isn't too much of an issue lategame, but if you wanna save in it a bit more you can use the iron steel pipe alternate
I planned my full factory for the end game if you want to take a look at the proportionnal ressource usage https://www.satisfactorytools.com/1.0/production?share=7D6M4T9FkoucBTYWEazf
You need the same amount of gens per power, no matter the fuel type
? gens per power
100 GW of fuel or turbofuel or rocket fuel all use 400 generators.
Depends. How do you define âbetter?â
And for what purpose?
for power, ionized is objectively worse than rocket fuel
Ionized fuel is fantastic for jetpack and vehicle fuel (especially drones), but not a great choice for power due to the large input power requirements resulting in a minimal return on investment
if you include the opportunity cost of not burning the rocket fuel it takes as an ingredient, the return on investment is negative
unless you have a few augmenters, that is. then it can become positive
but considering the insane resource cost, I don't think it's ever worth it as a power source
maybe if you have a 4x augment
Ioinized works decently with augmentors and when you need the DMR that creating power shards generates
if you're not using augs/APA's and dont care about the DMR then it's not good to burn for power
Dark Ion was either not designed at all or designed to be worse on purpose
considering the rest of the tier 9 power generation, I don't think anything was properly considered
If i had to describe Tier 9 in one word it would be "expensive"
for everything except power, it doesn't really matter. you can't get 1200/min on a single belt by using anything other than a mk6 belt. you can't make phase 5 without encoders. you can't finish phase 5 without making phase 5 parts. whatever the price is, you don't have any other choice.
but when it comes to power, you have plenty of choices. every power source just make "MW". A MW made with a nuke plant isn't any different than a MW made by a coal plant.
and I'm of the opinion that if an alternative way of achieving the same thing is unlocked later, it should at least be better in more situations than it is worse, if not objectively better in all cases. Neither Ficsonium nor Ionized Fuel nor Matrices meet this criterion at all imo.
yeah ficsonium needs something like consuming 2x the plut waste
it needs to consume a 10th of the ficsite and half the plut waste
What i said: 12.5% of map SAM on ficsonium DMR (one single production step for one thing)
What it is now: 25%
What you said: 50%
and yes that's accounting for half of the DMR being looped back from ficsonium rod encoders
Most of the SAM goes into the Ficsite. with a 10th going to the ficsite and double to DMR, it would go from 41.(6) RSAM per ficsonium to 32.(6)
but yeah, you'd now need double the Ficsonium to get rid of all the waste