#math-and-meta

1 messages · Page 310 of 1

north sand
#

Understandable

vapid gorge
#

well it depends on which recipes you use

#

for example the set up in the image is the top part of hte diagram

#

the numbers are clocking

#

but its different depending on your recipe choices

summer crag
#

How much concrete per minute should I get for just building and stuff

vapid gorge
summer crag
#

So all the ratios r lined up

vapid gorge
#

I mean you'll have to sink a bunch of stuff if you want the systme to keep running anyway right?

oblique hollow
#

Building materials for your own use is better than stealing from production

#

You can sink the stuff or let production for it stop when it runs full.

vapid gorge
#

that's why you over flow. Just don't stink some stuff

kindred carbon
#

What’s the best recipe for heatsinks? Heat exchanger vs default

vapid gorge
#

well much like every time someone asks 'what is the best recipe'

'depends' xD

#

is saving some alum in exchange for some oil a good deal for you? if so exchanger is great

fallow siren
#

whats the default recipe again? dont quite remember

vapid gorge
#

oh base uses alum + copper
exchange , case + rubber

#

exchanger replaces copper entirely and saves alum but costs rubber

base is sheets + copper sheets

vapid gorge
#

do you want to use copper or oil for your heat sinks is the main question.

#
  • saving some alum with the rubber version. Generally rubber is a lot more work especially wit hthe recycled recipes
kindred carbon
vapid gorge
#

I mean these are all choices based on your preferences and your location 🙂

if yo'ure using the recycle loop with rubber it's 1 oil per heat sink, which isn't bad

#

but copper sheets can be a bit pricey unless you're doing pure/alloy ingots + steamed sheets

kindred carbon
#

I’ll probably end up using the default one since I need the copper somewhere else in the line

vapid gorge
#

as in you might as well process more of it? a reasonable choice if you have enough 🙂

kindred carbon
#

But first I’ll need to build the concrete and Caterium trains 😭

vapid gorge
brisk urchin
#

because untill now i only wanted to do trains

vapid gorge
brisk urchin
#

or are trains still better for that

vapid gorge
#

each vehicle shines in it's own method

trucks are excellent for places with natural roads and can move tons

trains are versatile and you can reuse the infrastructure for many other routes

drones ignore terrain and are great for terrible terrain, or moving things nowhere near other parts with no infrastructure

#

generally longer distances, they ahve a long take off/landing sequence

but 'better' is subjective

#

already got a train like like 80% of the path and need to move lots? maybe od a train

robust raptor
#

Drones are great for low-medium throughput, and trains are great for high throughput, both are good for long distances

vapid gorge
#

never plan on putting tracks anywhere near the spot? maybe do drones

#

Drones can do high throughput too, just add more drones

robust raptor
#

Although if you really want to, you can spam drone ports to do high throughput, as some people have done

brisk urchin
#

hm

#

interesting

vapid gorge
#

now if I was moving like 20,000 ore or something pm to a location I'd probably do trains and plan for hte terrain along those lines. Jsut because thats EXTREMELY high throughput.

robust raptor
#

I like trains a lot, so I use trains a lot of the time, but I did use drones to carry some low-throughput things across the map because it was so convenient

brisk urchin
#

but yeah, idk man i just love trains somehow, i can imagine imma start using drones between not to far away factories

vapid gorge
#

but at that point I'd be having lots of stations along the way to pick the mup

vapid gorge
brisk urchin
robust raptor
#

Fuel's easy

#

Just have a fuel port, and wherever you want drone ports, have another drone port requesting fuel from the fuel port

vapid gorge
robust raptor
#

Now I kinda want to do a drone heavy game just to see tons of drones flying around

vapid gorge
#

honestly a shame. Used to be batteries only, but the ychanged it up and now batteries are almost useless

#

good for like 1 part

brisk urchin
robust raptor
#

Yeah, there's a list on the wiki if you're interested

vapid gorge
#

it probably helps to some degree?

robust raptor
#

I ran the numbers and in theory, it helps a bit

#

Not sure how much it helps in practice though, you'd have to conduct experiments to find that out

vapid gorge
#

yeah, not in my nature to grind out that sort of number crunching xD

unique cypress
# vapid gorge it *probably* helps to some degree?

The longer the route, the more it helps. The drone docking sequence takes nearly a minute, and it happens twice for every 9 stacks transferred. So you're basically capped at 5 stacks/min, even if the drone ports are right next to each other

brisk urchin
vapid gorge
unique cypress
vapid gorge
#

thats a fair difference

brisk urchin
vapid gorge
#

doing base recipes for nuclear is very simple and each nuclear gen is worth 10 fuel. Well worth it

#

and significantly less piping

#

plus much less ugly

brisk urchin
#

i somewhat perfectly figured out how pipes work so not a big issue, bu alr ima get into nuclear

vapid gorge
#

it's worth while 🙂 large fuel stations are just ... kinda spamming the same thing over and over and are massive.
nuclear is actually interesting and don't need much with teh base recipes

dawn crater
vapid gorge
#

so an issue with buffers is that they can seriously fuck fluid flow

#

are you trying to buffer trains?

dawn crater
#

yeah but every other buffer work withou the issue

vapid gorge
#

height changes are a real issue. I'd recommend a tried and tested train buffer system

dawn crater
#

buffer of despair and suffering

vapid gorge
#

copy one of these

#

you generally only need a small buffer per platform unless it's a fairly long trip

dawn crater
vapid gorge
#

typically you need a pump right before and after the buffer to even have a hope of it being stable, and those are tried and tested set ups

hardy sail
#

How might you go about splitting a 15 line into 10 and 5? draw a baby diagram for me if you need

#

i dont have smart splitters yet... but idk if that would help anyway

hardy sail
wind spade
hardy sail
#

it overfills and stacks up

#

which would back up the rest of the line and push resources down the other end

wind spade
#

so where does the rest (2.5) go if the belt is full? 🙂

#

yeah

hardy sail
#

guess my original planning was right

#

just for the wrong reasons

torpid iris
#

does an industrial storage container function as a splitter?

torpid iris
#

one output gets priority?

vapid gorge
#

and it randomises

wind spade
#

and it can randomly change

torpid iris
#

weird xD

wind spade
#

it was never designed as one (and personally I don't see a reason why would I ever want one, given we have splitters)

civic ruin
#

Probably a dumb question but I'm trying to use the satisfactory tools and can't seem to get how I determine how many items per minute I would want?

river night
#

to start you should have a rough idea in mind how much you want to make
what i usually do is start with that rough number and set it up, then figure out where I want to build it, pick alts as the local resources permit, and then tune the final items per minute for the resources available in said location

unique cypress
river night
#

but everyone has their own process

civic ruin
fallow siren
#

you made how much for your current need

#

for example, i automate 5/min turbo motor just to go into depot

river night
#

assuming you just make them for construction purposes, and not reuse (which is impossible to plan, so its often recommended against)... there is a few pieces you really need in bulk, typically the things used for foundations/walls and conveyors, so make those in higher amounts, everything else, start with something like 10 or 15 and thats probably plenty

#

less the further you go down the tech tree

#

as it gets more complex

fallow siren
#

producing from raw is much less complicated than over producing and then sending them to other factories

river night
#

if you have no other ideas, just try experimenting iwht some numbers and see how many resources it needs, if you need to pull in several nodes from over half the map, it may be too high for a single factory 😛

vapid gorge
#

smelters floor 1, constructors floor 2, assemblers on 3 , ect. Have large containers between each process to catch lots of parts

#

quick way to go up the tiers

wind spade
cerulean stratus
#

steel recipes are such an upgrade

sharp osprey
cerulean stratus
#

but honestly, most of the time where there's iron, there's copper
and early game, copper is useless

#

while iron is in very high demand

#

conclusion: I do rips with copper wire now

sharp osprey
cerulean stratus
#

but I didn't think it was that good

fallow yew
#

If I have a building which smelts 1440 iron ore per minute (6 input streams, max Mk3 belts), and I need a rotor factory, should I make a screw and iron rod factory, then direct that to the rotor factory or just have everything in exact ratios for the rotor factory? I'm trying to be a little efficient and plan ahead

#

And, on another layer of depth, should by iron outputs be split to be exactly what a factory needs before routing it over, or just pump out max iron to everything and it'll balance?

unique cypress
fallow yew
#

Right 😂
Yeah screws are a pain

unique cypress
#

you could do iron pipe + iron wire + steel rotor. a little bit more expensive iirc but much easier

wind spade
#

screws are fine

fallow yew
fallow yew
#

Which was luckily cast screw which is amazing for a first

unique cypress
#

playing without alts sucks

fallow yew
#

Yep, the world is mine to explore!

unique cypress
fallow yew
#

I haven't really had the time to grab them all yet, probably will when I get to tier 5

cerulean stratus
#

ok fellow geniuses

#

have you ever needed a mechanism that would store like 2 stacks of something, and when 2 stacks are reached it would send them all at once?

unique cypress
cerulean stratus
#

I made the system, but I guess it doesn't have a use case yet

unique cypress
hollow shadow
#

There is any app that helps in satisfactory? like blitz in lol?

unique cypress
fluid sable
#

We have valve for liquid having some like it as splitter would be nice

#

To optimize my factory

unique cypress
burnt wing
#

Hey Can someone tell me if this works, cuz I was messing around and just thought of this, and im too stupid to know if it works or not.

cerulean stratus
#

Ok guys, I made a thing I call a "limiter"

#

it limits throughput

#

why is this useful? So you can overflow into other things

oblique hollow
#

thats not a new invention

near smelt
#

opinions on the electrode aluminum scrap alt recipe?

unique cypress
near smelt
#

I agree. water output is a bit more annoying then the default, but it does give slightly more aluminum

opaque quartz
#

The build layout with split refineries for fresh/waste water is very straightforward too

crimson moat
cerulean stratus
cerulean stratus
#

because I didn't hear much about it

fierce prawn
#

I'm embarking on a biomass-only power system for a challenge run, is Biocoal a viable energy source as opposed to biomass logs?

cerulean stratus
cerulean stratus
vapid gorge
#

And sloop your biomass producers

light cosmos
#

when going through the tiers and unlocking new stuff to build and automate, what would be a good ballpark of production per minute of these stuff? I know that elevator stuff can be just a thing you do on the sideline and not really need a dedicated factory, but everything else I have no idea, for example idk how much motor per minute should I do for a "good enough" and not need to fall into the Factorio cycle of "omg I will need to build another 50 of these machines to feed the new machine I unlocked because the ones I have aren't enough"

opaque quartz
#

when in doubt, I just target 1 or 2 final machines at the end of the production chain. you can look at the milestones (and/or the wiki) to see what resources you are likely to need more or less of, and which ones are intermediaries that you don't need dedicated production lanes for

fierce prawn
#

and ofc i'm trying to bumrush sloops

unique cypress
#

not enough to be remotely worth it imo

thick vigil
#

I just got the Molded Steel Beam recipe unlock option, looks good, but is it worth it?

fierce prawn
unique cypress
#

you decide if it's worth it but imo no

fierce prawn
#

okay dude 20% of 5000 is a lot 😭

#

that’s gonna be worth it on the biomass only run

dull jay
#

i dont use concrete for almost anything other than foundations so it is good for me

#

you throw concrete in it makes more production per building

#

also saves on steel

#

eh upto you

#

you can also combine it with wet concrete to save on limestone

vapid gorge
near smelt
#

would liquid biofuel be the better for power then just burning the solid biofuel in biomass burners?

#

im guessing because you can sloop the refineries that make it it probably is

opaque quartz
#

by the time you have liquid biofuel you can be making fuel/turbofuel power, so no not really worth it. great for the jetpack though

Edit:missed that this was in the context of a biofuel only run

near smelt
#

no just asking because of the guy who's doing a challenge where they only use biofuel for power

#

I know that fuel is vastly better and renewable

vapid gorge
#

although refineries are quite power pricey so maybe slooping that step might not be good? not 100%

#

you'd want to do a bit of math

near smelt
#

somersloop doubles power consumption right?

vapid gorge
#

I think 4x?

near smelt
#

yeah thats right it's 4x

opaque quartz
#

Yeah idk if that tradeoff would be worth it

vapid gorge
#

defnitely worth doubling each step through to SOLID though.
do a bit of math 🙂

#

I'd be curious. Maybe you can turn the meat from 1 hog into the same energy value as a uranium rod xD

fierce prawn
vapid gorge
#

depends on how many refineries you have making it

#

there's a fair few sloops on the map and the constructors will only take 1 each

#

if you dedicated all of them you could probably UC the refs

#

pretty easily

fierce prawn
#

right right the constructors probably need only one of each for the forseeable future im mainly thinking of the refs

vapid gorge
#

and if you OC the constructors it's not a massive power jump

near smelt
#

the extra 60/min biofuel that the refinery produces per minute when slooped, produces 750MW of extra power while the refinery consumes an extra 120MW so i'd think it's worth it.

fierce prawn
#

so i'm burning bio logs now, my next stop is slooped biocoal or just rush to liquid bio?

vapid gorge
#

and make sure to build huge power storage

fierce prawn
#

right right massive batt bank already planned

#

OC'ing the burners doesn't produce extra, just increases burn rate, right?

vapid gorge
near smelt
#

Collecting sloops isn't that hard. just some require things like hazmat or explosives to collect. although i don't know if you want to lock up 60 somersloops or more in refineries to double liquid biofuel. but since i imagine alien power augmenters are off limits with this ruleset so idk what you are going to do with them otherwise

fierce prawn
near smelt
fierce prawn
vapid gorge
#

@fierce prawn

#

and like 1 powered pump right before a hump to each fuel gen

fierce prawn
#

so just have my biofuel run in bursts to charge massive battery arrays and run off battery for most of the time?

vapid gorge
#

side view , x is pump

fierce prawn
#

ooh smart

near smelt
#

you probably can get by on just the solid stuff for a long while. probably up to phase 4, but once you start needing to power particle accelerators or matter converters you'll probably need something else

fierce prawn
#

yeah, at 4 bio logs a burner is really not bad at all for now

#

already have a spare box of excess leaves and such

#

probably gonna make a giant storage complex to hold a forest's worth of wood and such to act as a secondary "battery"

#

this is already really fun lol 😂

#

i miss my lategame niceties already lol

near smelt
#

i mean... you'll need 10-50 biomass burners to power a single particle accelerator.

#

3-21 if you have them fully overclocked

fierce prawn
opaque quartz
#

Don’t forget you can make biomass from mycelia which is easy to collect in places like the swamp

near smelt
#

I'd actually think he'd collect it using animal remains

fierce prawn
near smelt
#

which has a 1 to 100 ratio when converting to biomass iirc

opaque quartz
#

Yeah remains are gonna be biggest bang for buck

near smelt
#

which the swamp is also a good spot for remains mid-late game

opaque quartz
#

Yeah you’ll actually have to underclock to fit all the output biomass on belts

near smelt
#

once you hit mk3 logistics you can usually hand the outputs from wood. although the remains one would probably need mk4

fierce prawn
near smelt
#

i stand corrected XD

#

MK6 belts anyone 🤣

fierce prawn
#

Do y'all know of the locations of exposed SAM? the two closest nodes to my base are all locked behind exposed rocks and I would love to get sloops unlocked pre-elevator

near smelt
#

actually i think that exceeds MK6 belts too, dont they only go to 1200/min?

near smelt
#

where did you start?

fierce prawn
#

northern forest

#

mmmm biomass

normal sundial
vapid gorge
#

rebuild the belt

#

and you're sure that's iron and not copper on the belt? hard to tell with the shadow

near smelt
fierce prawn
#

and it has no rocks covering it?

normal sundial
near smelt
#

i dont think so. if it does the one in the crater lakes biome doesn't have rocks

#

although that one is impure

vapid gorge
fierce prawn
#

heck, my 300 hour save is still only using that exact node

near smelt
#

I guess it doesn't if you drop 40 portable miners on the node to extract 1200 sam a minute 🤣

#

should be enough for somersloop tech

vapid gorge
#

So lets say a red pipe, flow going left to right, drops down, then goes back up
this isn't a worst case scenario. But can sometimes have flow issues with the fluid dropping back down before the manifold

#

if flooding the system doesn't work, having a powered pump right before the manifold generally does the trick

cyan cypress
#

Hey guys I’m having some problems piping water upwards

#

I have a pipe that is partially full and then the next pipe has nothing in it

#

Doesn’t make sense, I’m using multiple MK2 pumps to get the water upwards

#

Does each pipe need to fully fill before the next one can start to fill ?

frosty owl
#

Pipes fill from the bottom to the top

#

The only cases when they don't need to fill completely is when the pipe segments are flat or have a low angle between them

cyan cypress
#

For some reason when I had all my pipes connected they couldn’t fill

#

But if I connect them one by one and let them fill it works

solid sapphire
#

I’m trying to make 10 modular engines and 75 versatile frameworks per minute, while budgeting coal to under 480 per minute.

The moment I considered using rigor motor recipe was when I realized how far deep in the spreadsheet I’ve gone

frosty owl
opaque quartz
#

So therefore the first pump needs to be placed below the extent of the 10m headlift provided by the thing making the fluid. Every pump after that needs to be placed before the previous pump’s headlift runs out

#

When building pumps, there is a moving blue ring hologram on the pipe that shows you where the headlift will go for the pump you are placing. You can also use walls or foundations to measure your vertical distance you are climbing

cyan cypress
#

Yeah I see that now, I think I was slightly off on my placement

opaque quartz
#

And yes, full pipes are happy pipes, allowing them to fully fill up never hurts

cyan cypress
#

I realized I do not like pipes lol

opaque quartz
opaque quartz
frosty owl
#

(Issue was them killing headlift from pumps placed right below them iirc)

cyan cypress
#

Honestly sometimes I feel that I destroy the pipe setup, rebuild it nearly identically and then it works 😂

fierce prawn
#

okay, sloops are gotten and i must say I am impressed

#

fully slooped, the recipe for leaves to bio logs is 1:1 somersloop jace_scared

#

this might be.. actually okay??

vapid gorge
cyan cypress
#

I’m using buffers now

#

And had to place the pumps perfectly

#

Seems to be working better now

vapid gorge
#

(except for train platforms, where they actually do work)

reef tree
#

never had problems with them 🤔

vapid gorge
#

yeah best case scenario what you're doing with them does nothing.
it's just that it's not worth while to put in a possible problem for no benefit

reef tree
#

idk tells me if theres weirdness going on with flow if they slowly drain over an hour , or is otherwise unstable

#

i think theyre sexy too

vapid gorge
#

you can tell that by checking the machine's internal buffers

#

and they might be the reason machines are starving

ruby shoal
#

I know I'm producing enough fuel to feed this many generators, but the ones on the very end are using up what is reserved in the pipe and shutting off.

How can I fix this issue? Did I set something up wrong?

ruby shoal
#

My best guess is that this section has something to do with the issue, since none of the pipes except for the first two on the bottom seem to be flowing

ruby shoal
vapid gorge
oblique hollow
#

I just counted, i assume you use 480/min fuel per generator line?

oblique hollow
opaque token
#

guys has anyone ever calculated the bare minimum of resources needed to beat the game? like you need 1100 reinforced iron plates for the smart plating in phases 1 and 2, but it comes out to 1108 because you need 8 for an assembler and stuff like that

wind spade
opaque token
wind spade
#

why power? power is free (geothermal)

unique cypress
opaque token
opaque token
unique cypress
#

Though you'd have to split it into multiple parts due to alt recipes being locked behind milestones

vapid gorge
unique cypress
#

Though there's the issue of machines making X items at once, while calculators have no problem making 6.5 of something

#

So every step would have to be rounded up to the nearest multiple of a single cycle

#

And sloops don't take effect until at least one cycle has been completed so you'd have to account for the first cycle not being slooped and find the cheapest recipe to waste that on

oblique hollow
#

Could someone confirm something for me?

Plutonium Pellets cant run at 100% when slooped due to stack size being too small

unique cypress
oblique hollow
#

It does 30

#

and a stack is 100

unique cypress
#

So it'll make 60 per cycle when fully slooped. You'll have to remove 20 before the next cycle can start

fossil olive
#

if someone can help me with me setting up my factory so it looks like a actual factory instead of a industrial waste land, im trying to make a "manifold line" and this is a floor 3x3 for my smelters which then goes up to a 5x5 constructers

#

oh also hi im new here 🙂

vapid gorge
#

if you're looking for aesthetics I highly recommend playing a lot more because learning how to do internal layouts is key to aesthetics

fossil olive
vapid gorge
fossil olive
vapid gorge
#

you're makign 120 righ

fossil olive
#

yeah so from what i have seen people line MK2 all the way till the first splitter connected to smelter then MK1 conveyer all the way.

#

yes it is pure

vapid gorge
#

ignore purity, only pay attention to numbers

#

120/30 is 4 right?

fossil olive
#

yeah 120 till the first splitter

vapid gorge
#

so 4 smelters total

#

thats it

fossil olive
#

hmmm

#

ok well im gonna run a few tests then come back and ask some moire questions

vapid gorge
#

it's really not more complicated than that.

#

thou saving space after the manifold can be good as your belt speeds will increase fast

fossil olive
#

well i was going to mention the filling up the machines then turning them on but thats what my testsd will do but thanks thou.

vapid gorge
#

except for generators

grim hill
#

Is feeding machines from below with pipes bad even if the system has enough headlift?

fossil olive
#

no i mean fill all the smelters with irons bars and ore then let them follow to the next step

vapid gorge
vapid gorge
oblique hollow
meager grove
#

is asking questions about modded (though still fair) math allowed? wondering about a refined power coal powerplant...

oblique hollow
#

You can try but theres no guarantee that we will know if its a mechanical thing related to the mod

vapid gorge
meager grove
#

figuring out how many I will need and how to do the fluid logistics correctly with it all

oblique hollow
#

Fluid logistics, no matter what, should be kept simple and small

vapid gorge
#

I mean figuring out how much is just 'look at the recipe, see how much you have'

#

you can post overhead images of your set up here and see if people can see whats wrong

quick gorge
meager grove
#

I mean, I tried doing that in my non-modded coal powerplant...

#

(tucked away all the way here at the place with 3 pure and 1 normal coal nodes)

#

the water just ended up creating backflow downwards, constantly throttling the coal powerplants, despite having enough headlift :')

#

(there wasn't enough space for me to build 28 coal powerplants on the same level as the water source, so it had to go up)

vapid gorge
#

we'd still need to see the actua set up with images from preferable overhead

meager grove
#

...oh wow

#

I seriously don't have any screenshots of that powerplant?

#

that's a surprise

#

either way, it was pretty much just... a box, with 28 water extractors in 4 rows of 7 lined up ontop

#

in terms of the new powerplant (on a much more heavily modded save and with AGS), I'm still planning

vapid gorge
#

get some? it's basically impossible to trouble shoot fluids w/o comprehensive images

#

shape and layout are incredibly important

meager grove
#

the old powerplant has already been fixed

#

by. placing exactly 4 more pumps.

#

which prevented backflow entirely

vapid gorge
#

ok, but judging from what you were saying you have a new thing that you need help with?

meager grove
#

yeah, but at this point it's mostly planning the maths

#

and seeing what layouts would be feasible

vapid gorge
#

ah. Well break it down into chunks
don't interconnect things

meager grove
#

as well as not messing up the fluids again...

reef tree
#

water go up is quite easy x promise

vapid gorge
meager grove
#

at least most everything after the water gets boiled is steam, aka. a gas, so I shouldn't suffer too much as soon as I pass the first hurdle

vapid gorge
# meager grove alright!

remember, seperate sections
don't split manifolds over multiple floors

those are a couple big design points to stick by

meager grove
#

also, is 45 motors per minute for 300 iron ore pm, 300 coal pm, 405 limestone pm, 270 copper ore pm and 270 caterium ore pm anywhat good? asking about a previous motor factory build in the rockier desert area

meager grove
vapid gorge
meager grove
#

nonono not fluids

#

OH wait you were talking about fluids?

vapid gorge
#

also your your motor factory is very subjective - if it does what you need it to with materials you're happy with? it's fine

meager grove
#

hm, alright

vapid gorge
#

Load balancing jsut takes up more space and is more complicated

meager grove
#

wouldn't load balancing be pretty important for a powerplant, especially in the case of a grid failure?

vapid gorge
#

nope. why would it?

meager grove
#

a faster startup time could be the difference between recovering from a failure or depleting the battery reserves

wind spade
#

if power fails, the manifold stays filled

vapid gorge
#

if your power station crashes it should stop your generators from burning anything

meager grove
#

oh, it doesn't consume anything when down?

vapid gorge
#

nope

meager grove
#

well, I guess there is no mechanical difference then

wind spade
#

(also obligatory - batteries do not store power)

vapid gorge
oblique hollow
#

Because refined power has boilers and those do NOT care about power failures

#

They just burn through anything they get fed, no matter what the boiler on top has going for it

#

The only things that stop them are either a lack of fuel or a clogged wasteproduct port

meager grove
#

oh, uh

#

in that case yeah they're. gonna run forever

#

I'm gonna be setting up a modular power coal setup

#

and from what I can see, with mk2 miners I could feed up to... 48 heaters

#

which also means getting over 2160m3/min of water

vapid gorge
#

cool 🙂

I used RP once for a fuel station. It was pretty cool, but they changed the consumtion rates on machines a couple times and mostly broke it

vapid gorge
meager grove
#

right now, modular power seems to be equivalent in amount consumed to vanilla?

#

would splitting everything into 4 rows of 12 be sensible?

vapid gorge
meager grove
#

no, like- heater+boiler groups

vapid gorge
#

oh well, sure. But that also sounds like you'd split the water into 4 groups right?

meager grove
#

I could also make 12 rows of 4, and then feed each row with a single (150% OC) water extractor

meager grove
vapid gorge
#

seems reasonable. Thats in line with keeping things in their own manageble chunks

#

from that point on I'd avoid mixing the 4 groups in any way

#

it's not that it would be impossible to do, but it'd make your life much easier

meager grove
#

fortunate that the amount of HP steam produced by one mk1 boiler is exactly how much a mk1 turbine consumes then

oblique hollow
#

If its 45 water per boiler then you can treat it like vanilla coal gen numbers: 3 extractors per 8 boilers

meager grove
#

I could do 6 groups of 8...

vapid gorge
#

sounds convenient 🙂

meager grove
#

the problem then will be making the piping look clean

vapid gorge
#

!wikisearch CG

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
#

well these are examples of 3 extractors to 8 coal gens.
You could do similar

#

8 groups of 8 stacked on each other

meager grove
#

just in a slightly weird way

vapid gorge
#

its a solid choice 🙂

meager grove
#

alright so. I've got this as a potential basic unit(?)

vapid gorge
#

pretty

meager grove
#

360m3" of water and 120" coal come in (through the front and back respectively)

#

and 240m3" of carbon dioxide and 480m3" of high pressure steam come out

#

could also lay pipes in a straight and orderly manner like this

#

iff all the waviness is a cause of problems

vapid gorge
#

steam right? gas should be ok

#

sleep time in any case! gl!

meager grove
#

ah, alright

#

and no, the central piping is still for water ^^"

vapid gorge
#

ah, then yeah best to keep them simpler

meager grove
#

steam would be out on either side, above carbon dioxide

vapid gorge
#

and flatter

meager grove
#

hmm, alright

vapid gorge
#

with liquids, as straight and flat as you can manage 🙂

mystic hawk
#

I used calculator
Is it okay if i round things up and dont over/underclock anything?

vapid gorge
#

wdym?

unique cypress
mystic hawk
vapid gorge
#

might get unstable flows

unique cypress
river pagoda
#

Good thing we have these new item counters for the belts. Have become very useful for me atleast. Making sure my lines are outputting what they should be

unique cypress
#

don't need to look at anything else

river pagoda
#

Yeah I only did because I was crafting 4 different items and was maxing out my throughput on MK3 belts in some instances with ore

mystic hawk
#

I made this building for adaptive control units, is that okay

unique cypress
#

because to me, any building is a waste of time lol

mystic hawk
unique cypress
mystic hawk
unique cypress
#

my adaptive control unit factory is 1 manufacturer and 1 assembler

#

I build it every time I want to complete a phase past 2

mystic hawk
unique cypress
#

my advice is this: calculate how many machines you need with the recipes you chose, calculate the area they take up, and then multiply that by 2

#

if you have about that much floorspace available, it's likely to fit

#

my average foundation coverage by machines is about half

mystic hawk
#

There is one unused floor and some fllors with little machinery in them

#

But it is not completed yet

#

So we'll see

river pagoda
#

So with 4800 oil I could produce a lot of power if I turn it into dilute fuel? Than turbo fuel or rocket fuel?

unique cypress
#

unless you're doing it for shits and giggles

#

it's 160 GW with diluted fuel (and heavy oil residue)

river pagoda
#

Would it be worth it to go HOR -> Diluted Fuel -> Turbo fuel ?

#

Or turbo blend fuel?

unique cypress
#

imo it's not worth the coal and sulfur, when you could just make more regular fuel

river pagoda
#

Yeah I forgot what I did to power my 152 fuel generators last save

#

I think I used turbo fuel

unique cypress
river pagoda
#

Sounds hot

wind spade
#

but it's really up to you

river pagoda
#

I’m guessing sulfur and coal is better used later on?

wind spade
#

well more like not worth (imo) to bring extra resources to fuel, which can safely carry you to nuclear

river pagoda
#

Ahhh so less effort?

dusky dust
#

It's one of the more rare resources, but there's still a lot more on the map than nearly anyone needs

river pagoda
#

Yeah this is the biggest structure I’ve built to date. The fuel generation before reaching nuclear with triple the effort lol

#

Brought in coal and sulfur from the local cliffs.

#

I could probably reach nuclear a lot faster forgoing this al together eh?

meager grove
#

I love it!

river pagoda
#

I’m definitely not one for unique architecture 😅

dreamy umbra
dusky dust
dreamy umbra
#

its just that there is a LOT of planning involved

dusky dust
#

So like one step there is producing batteries; might make sense to have a separate graph for Batteries, and then add those in as an input item on the "next" graph, etc

dreamy umbra
#

i will probably need two rail links

dusky dust
#

heh, gotcha. :)

#

I tend to graph stuff pretty heavily in chunks. (Which is also nice for organizing logistics, actually, 'cause you end up with "natural" smaller factories which can just export to the final assembly area, etc. Though that does imply a willingness to engage in Moar Logistics)

dreamy umbra
#

actually you know what i forgot to add batteries,i think

#

much better

#

also specs of that mess

dusky dust
#

Heh, yeah, if it were me I'd also have separate graphs for each of those exports, rather than mashing 'em all together. IMO would make the build(s) far easier to manage when actually building 'em out

#

Even if you end up building 'em all on the same site. But personal preference and all that. :)

dreamy umbra
unique cypress
dreamy umbra
#

like alumina solution for example

dusky dust
#

I'd almost certainly have a totally separate aluminum factory which just exports the aluminum products as needed

dusky dust
#

On my 1.0 save I was making HMFs in three or four separate locations, so even that doesn't bother me.

unique cypress
dusky dust
#

Splitting 'em out gives you the opportunity to use different production chains, too, which is always fun

dreamy umbra
dusky dust
#

Well, something like HMFs, anyway

dusky dust
#

Quickwire is just like one step removed from the ore, is my point; hardly onerous to make in multiple locations

#

But yes, that's all personal preference, of course. :)

unique cypress
dreamy umbra
#

also it is a good practise to utilise priority switches so your whole factory doesn't go down

dusky dust
unique cypress
dusky dust
#

Which I personally find annoying enough that I don't tend to use PPSes anymore. If you don't hoverpack, though, then it's nice to have the peace of mind. :)

dreamy umbra
dusky dust
#

(Though I do agree with KYO297 that the best solution to power is to just keep an eye on your grid and ensure that you've always got plenty of overhead. If you never let yourself get near your power ceiling, you'll never trip anything)

unique cypress
dreamy umbra
dreamy umbra
dusky dust
#

If it weren't for the hoverpack bug I'd continue to use PPSes; I've always enjoyed the nice separation between factories it gives you

dusky dust
dreamy umbra
#

yeah

#

i like to run my machines at their maximum possible setting before damage
both in-game and irl

dreamy umbra
#

also i'm wondering where to put the factory with those resource requirements,any suggestions?

unique cypress
#

swamp

#

that's where I put my factory making similar items

dreamy umbra
#

sure

meager grove
#

you should. probably try miro

dreamy umbra
#

or i will cart in more,a lot more bauxite

dreamy umbra
meager grove
#

well, okay

#

to be fair, organising it is still going to be difficult and you'll need to manually mark down inputs and outputs and calculate

#

but in my experience it's much simpler figuring a production chain out when you break it down yourself

#

while a calculator just

#

ends up in an information overload

dreamy umbra
#

oh its fine

#

i just do everything one at a time

#

like that bauxite delivery

meager grove
#

I can't say 100% that it would work better for you, but it's my recommendation if the ten thousand lines all look like chaos to you as they do to me lol

dreamy umbra
#

i'll pass,the story points are too funny to me

#

my brain cannot comprehend company

#

this poor thing will have to go

#

or i will build around it,idk

dreamy umbra
sharp osprey
#

What are some of the best Items to feed into the awesome sink that are relatively easy to make?

unique cypress
bitter grail
#

It won’t be quick for surplus of lower cost items but the points will build up over time

unique cypress
bitter grail
wind spade
#

still better to sink iron plates than to not sink them and have the production line idle

opaque quartz
#

Given how early you can get smart splitters and the sink, IMHO it’s worth it to set up overflows asap (once on stable power generation eg coal)

fierce prawn
#

Y'all think I can make it to Golden Nut with this much power? tired_jace

fierce prawn
#

okay, so for anyone wanting to do a biomass-only run and using somersloops to max out their biomass efficiency:
Liquid Biofuel is more Biomass efficient, but requires more sloops to build, roughly 5 more per 10 GW
Biocoal is more Sloop-efficient, but uses roughly 250 more biomass/m per 10 GW

ruby shoal
ruby shoal
# wind spade loop the pipes

Sorry this is such a late response lol. I think I'm going to move the Fuel Generators down a few floors and loop the pipes like this. I'm hoping that will solve some of the apparent flow issues

brisk urchin
#

is that like very much needed for fuel production?

wind spade
#

I'd personally stay at diluted (packaged) fuel until nuclear

unique cypress
brisk urchin
#

i got all the other recepies like heavy oil residue and diluted fuel

unique cypress
#

default is cheaper in terms of WP, but they cost different amounts of the main resources, so it's not very comparable

brisk urchin
#

hm okay i think imma go with that recepie then because it can produce more per minute

ruby shoal
#

I can't figure out why the pipes with the green arrow are full, but they aren't flowing to the pipes with the blue arrow. Does anyone know why?

brisk urchin
#

maby thats a fix

ruby shoal
#

I'll try it

#

Also, is there a way to put several machines into standby at once?

brisk urchin
#

uuh

#

hook them all up to a power switch

#

has the same effect

ruby shoal
#

Ah, don't have power switches yet

unique cypress
#

works the same

ruby shoal
#

I'm wanting the pipes to prefil before the machines start taking from them, and the only way I've found to do that is standby

fluid sable
#

trying to fix my nuclear setup ... the same setup work fine in my other save file damn

vapid gorge
warm granite
warm granite
fierce prawn
vapid gorge
#

now you could argue you could use converters and SAM to change bio coal to other things and mix them, but those things take so much power I don't think you'd have a net positive

#

You could, hiariously, make a whole uranium rod set up using only SAM and biomass

warm granite
#

Biomass ---> Tickets ---> packaged ionized fuel run.

vapid gorge
#

damn it... now I want to make biomass uranium rods

tropic hawk
vapid gorge
#

...I'd need upwards of 1500 bio coal pm to make 1 bio uranium rod

#

I'm not sure this is feasible

#

althought it's a net positive power output!!

tropic hawk
vapid gorge
#

and to have it power itself? seems so

vapid gorge
#

for example solid steel would reduce things a bit

tropic hawk
vapid gorge
#

you know what.
with sloops and hog meet, 1500 bio coal pm isn't that hard

#

1 hog meat = 2 protein = 200 biomass =240 coal pm

#

Shit. I have to do this now

tropic hawk
warm granite
#

Well... A regular reactor is 0.2 uranium rods/min so this can be scaled down to 300 coal/min and 149 S.A.M/min

#

So this could involve a ton of underclocking

tropic hawk
vapid gorge
vapid gorge
#

sloop to 2 protein

warm granite
#

I like it, we're going to be trading space for energy efficiency which means we can get a ton of efficiency with biomass.

Hog meat is now a renewable resource

vapid gorge
#

wait I forgot a doubleing, sloop the proten to 400 bio mass

#

you'd need about 3 meat pm

#
  • sam
#

no, I'm a too tired idiot, I don't think I slooped the biocoal

#

this is entirely doable and incredibly stupid. I'm in

warm granite
#

Would batteries get in the way of the goal of Bio Power? I mean it is storing energy from all that biomass for later

vapid gorge
warm granite
#

Okay, I made some math...behold!!!

Coal Gen
15 Coal/Min + 45m3 Water/Min = 75MW
15x300MJ/Min = 75MW
4,500MJ/Min = 75MW
60MJ/MW

Biofuel Gen
20 m3/min Biofuel = 250MW
20x750MJ/Min Biofuel = 250MW
15,000MJ/Min Biofuel = 250MW
60MJ/MW

Bionuke Gen
0.2 Uranium Rod/Min + 240 m3/Min Water = 2500MW
301 Biocoal/Min (from supplied plans) = 2500MW
301x300MJ/Min Biocoal = 2500MW
90,300MJ/Min Biocoal = 2500MW
36.12MJ/Min Biocoal = 1MW

vapid gorge
#

I got zero sleep last night so I'l lbelieve your math xD

warm granite
#

Biocoal is more efficient than biofuel per megajoule because of preparation, but less space efficient .

Bionuke power is gonna be almost twice as efficient per megawatt.

Someone needs to make this happen

vapid gorge
fierce prawn
#

but maybe biomass to every nuke material? Maybe.

ruby shoal
#

The time has come for me to start making heavy modular frames and begin working on the parts for Phase 3. My biggest question right now, is should I revamp the factories I have to produce Heavy Modular Frames along with the other iron items (modular frames, rotors, reinforced plates)? Or should I start a new factory somewhere brand new (I'm thinking the rocky desert) and have it be the new iron factory, that way I can attempt to produce the Phase 3 parts nearby it.

fierce prawn
#

animal meat is actually a life changer for biomass builds, im just waiting to find more sloops so i can automate

fierce prawn
ruby shoal
#

Gotcha. It feels bad using this space and resources not knowing what's coming down the road, but it does seem easier than redoing what I already have

fierce prawn
#

nah, no point in redoing, make a city! Production is still production no matter what comes down the line, having some amount of resources being made will always be useful. belt the outputs from the old place over to suppliment the new place, or just leave it be and convert it to a ticket farm

vapid gorge
fierce prawn
#

-kill a pig
-run his corpse through The Machine
-spits out a nuke
-take nuke
-kill a pig

opaque quartz
#

you mad lad

plucky tusk
#

yeah i cant wait till i hit p5 on this save

#

so many stupid shenanigans

leaden lark
#

is it strange that in end game I want to avoid the pure recipes because I don't want to have to run water everywhere and instead I just want to use my oil power production by products in my basic material production. I'm making a mega factory and I realized that the ratios for making alloyed iron ingots and copper are good enough and rubber concrete uses exactly as much resin for the rubber as I'm producing in my oil base, meaning I only need to process a material I'm sinking anyway. I also produce a lot of compacted coal, so I want to make as much stuff out of steel as possible as I also am sinking that as well. I feel like it'd be more fun to work with assemblers than refineries from an aesthetic point of view too. Water is near infinite but it's such a pain to work with fluids as I don't like to use pumps, cause they end up using a lot of power.

wind spade
#

it's not weird, all recipes have their use and are all valid options if you want to go that way 🙂

leaden lark
#

I never thought I'd think rubber concrete would be worth it but when I saw the ratios line up perfectly I was like dang I need to use that

wind spade
#

rubber concrete is great

leaden lark
#

I've had someone say it's a waste of oil lmao

wind spade
#

because then we get situations like this, where people find out that they have been using "wrong" recipe for them all the time

leaden lark
#

but what I feel is that a lot of people tend to analyse recipes in a vaccum

wind spade
#

the problem is you can't analyse recipes at all

#

no matter if in vacuum or not

#

you can't just say "X is better than Y"

#

because that's based on your opinion and preferences

leaden lark
#

there sure are a lot of videos on oyutube that do that lol

wind spade
#

yeah it's a big problem

#

people think there's good and bad recipes and ask which ones are which 😦

leaden lark
#

heck I feel like my preference for recipes changes depending on the stage I'm at

wind spade
#

indeed that's what often happens

leaden lark
#

and the place I'm at

wind spade
#

or which location you're building at or which resources you have

#

or even if you feel like doing complex or easy build

leaden lark
#

I've used silica for concrete before for instance, but when computer parts become a thing, all my silica goes towards that so I stop using it for concrete

royal yacht
#

@wind spade so the other day my opera had this weird crash and was unable to recover my preferences file, meaning I lost all my login caches, cookies settings, certain settings... your calculator is the only thing so far that has remembered my settings from before the crash 🙏

dawn crater
#

@kindred carbon

kindred carbon
# dawn crater

Ok I need more info than that lol what are your inputs, outputs, max belt speed and miner level?

dawn crater
kindred carbon
#

If you’re making heavy modular frames I’d decrease scope of the factory until you get higher tier logistics, you have the beams unlocked already so you should be automating them temporarily for belts and lifts

bitter grail
patent blaze
#

load balancers are meta right jacelul

#

can't wait for the lifts to disconnect

dawn crater
#

😭 😭

patent blaze
#

am i doing this right

#

i tried making two vip junctions i guess but its hard to think

#

thinking i might have to flip the first B junction horizontally to avoid it also becoming a vip

#

but idk how it works when theres two vertical and one horizontal

oblique hollow
#

what even are you doing here

meager grove
dawn crater
#

looks like PCB

brisk urchin
#

what do yall think about my work in progress power grid

#

15h in 😭

bronze seal
dawn crater
humble violet
dawn crater
#

i also have snap to grip on

humble violet
#

I’m 60 hrs into my save and my power grid isn’t even close to this LMAO

brisk urchin
#

not even considering thinking time lol

humble violet
#

Ok almost got me scared for a sec

#

LMAO

brisk urchin
#

that also happened for some reason

#

only played for some weeks now ;-;

#

andf the fact that i have to add another 2 layers ontop of alla that freaks me out

#

like aaaah!

brisk urchin
#

this one will have uuh

#

700

#

👍

#

so much to build, im dying

oblique hollow
#

certified fuel gen lunatic moment™

humble violet
#

Thoroughput gon be crazy

brisk urchin
#

and i think im even overproducing a litle

#

fuel i mean

#

the alternate recepies are just crazy

humble violet
#

Which one is it

brisk urchin
#

heavy oil residue, diluted fuel and Nitro rocket fuel

#

be crazy

bronze seal
brisk urchin
#

and my power was short with the first particle accelerator i somerslooped temporarely

#

so yeah

#

gotta do what i gotta do

#

this is all just from this btw

#

yeah.....

long bridge
#

When not limited by water, why does satisfactory tools opt for using basic iron ingot (and even say the recipe is impossible if i remove the alt) when the ammount of iron ingots/iron ore is higher with pure iron ingot recipe?

brisk urchin
#

u gotta do a litle math on ur own

long bridge
#

oh wait im dumb, basic actually is a 2x, pure is only 13/7 so slightly lower

#

in theory with unlimited limestone you would want to do all basic, but im limited by not wanting to bring in outside limestone

wind spade
brisk urchin
wind spade
#

(at least none around maths)

brisk urchin
#

doesnt show you the most optimal way

long bridge
wind spade
brisk urchin
long bridge
#

better than the scim planner

brisk urchin
wind spade
#

it choses recipes correctly based on its algorithm

#

whether that is what you want or not depends on what your goal is

long bridge
#

how does it chose btw?

dawn crater
#

still looks like PCB tho....

wind spade
# long bridge how does it chose btw?

it doesn't really "choose" recipes

it calculates the whole graph at once with goal of smallest possible consumption of raw resources (and the resources are weighted based on their relative appearance on the map, so rarer resources are more "costly")

brisk urchin
brisk urchin
long bridge
brisk urchin
#

the most optimal one acording to the website

wind spade
brisk urchin
#

and i removed the nitro rocket fuel recepie

brisk urchin
wind spade
#

click the blue share icon

#

and paste the link

#

(the one that doesn't work for you)

brisk urchin
brisk urchin
wind spade
#

this one

brisk urchin
#

but yeah doesnt matter i went with the optimal way anyways

wind spade
#

click it

brisk urchin
wind spade
brisk urchin
wind spade
#

otherwise you can't make turbofuel

brisk urchin
#

and this is my current recepie for my new power grid

brisk urchin
#

im not even halfway done placing all of the generators

#

did like 150

#

550 to go 😭

#

this one to be exact is the one im using

vapid gorge
#

You can get to nuclear with far less power

pine remnant
#

i have an oil power system that burns almost double the fuel it produces.

thorn trail
pine remnant
vital flame
#

did you sloop it?

#

160 is < 267 so it should turn off?

silent patrol
#

how does water throughput work on pipes is it the same as conveyors?

#

meaning if i put it in a manifold will the ones at the end get less or is it equal throughout the pipe

crimson moat
vital flame
#

you have to under-clock the production of the pipe to under its max capacity.

silent patrol
#

ah use less water than you need

#

thats not the correct way of saying that but i know what i mean

crimson moat
# silent patrol derate?

e.g. it says 600m3/min transfer rate. That's a maximum, your effective rate may not be that high.

vital flame
#

wasnt there a way to loop the flow around so it didnt "slosh"?

crimson moat
#

It still does, that somewhat fixes flow rate restrictions by splitting a 600 pipe into two 300/600's before connecting to the manifold.

silent patrol
#

does headlift effect throughput or do pumps just eliminate that

crimson moat
#

300/600 is much more tolerant to sloshing because half of the flow capacity is unused

vital flame
#

Without enough headlift, if you raise elevation your throughput =0

crimson moat
#

headlift.. technically doesn't affect throughput, but can in some weird circumstances.

Basically if you're within headlift limit, all is the same. But sometimes pipes don't transmit headlift properly (with particularly quirky designs)

vital flame
#

if you have enough headlift, the pipe will eventually reach maximum throughput if you have enough production

silent patrol
#

im trying to make a 3 floor coal power and the pipes are confusing me i have 9 water extractors going into 24 coal generators but how to split them and make sure they work is making my head hurt

crimson moat
#

sounds very overcomplicated

silent patrol
#

im in the desert and im challenging myself to build it in the valley where those two coal nodes are

crimson moat
#

still doable without manifolds or uneven splitting

silent patrol
#

yeah but im unsure on how to do that because im stupid

crimson moat
#

see the link that i posted

silent patrol
#

wait i am stupid i just thought of a better design

#

using that as a reference

#

also how do you tackle splitting between uneven machines ie. 9 into 24 as 24 isnt devisible by 9

#

the last one has less

crimson moat
#

for the simplest designs i don't, again see link

silent patrol
#

i should think

#

yeah i see it but that goes into 3 and 24 is devisible by 3...

#

i see your point

crimson moat
#

3x gens at 88.88% = 1 extractor at 100% = 40 coal

#

pipe throughput used is max 120/300, then it splits evenly into 3x40

#

it is basically impossible to break a design like that, but fairly easy to break a 3:8 manifold design

silent patrol
#

makes sense

ruby shoal
#

I'm a little bit stuck on this concept. I'm about to make my first largescale factory to create Heavy Modular Frames, Adaptive Control Units, Versatile Framework, and Modular Engines, 2 each. But this is the first factory I'm really using Satisfactory Tools for, and as such, the first time I'm dealing with unusual numbers.

I feel like I just don't understand how to split strange numbers. For example, I'm supposed to split 1296 Iron ore into two belts, one of 807 and one of 489. How do you guys advise managing stuff like this?

crimson moat
#

Lines on Tools aren't belts

#

to turn set numbers into arbitrary ones, you can e.g. manifold iron ore into a bank of smelters, and control how much goes onto a belt at the other side by the amount of merged smelters and/or the clock speed of them

#

for example if you merge 9 smelters output there will be 270 ingots on the belt, 10 smelters will be 300, etc. You can make any arbitrary number via underclocking, and they'll throttle their input to match the output that you set when their buffer fills.

opaque quartz
#

Share the link of the plan that you’ve made?

ruby shoal
ruby shoal
ruby shoal
vapid gorge
#

You can also split it midway and organize it past that? I’m on my phone so can’t make too detailed a suggestion

opaque quartz
#

one thing to consider: for space elevator parts, you only need a fixed number of them, so you can get away with not having a dedicated continuous production line for each of them. a container-fed set of machines to produce exactly how many you need at each phase is perfectly reasonable

#

but if you want to continously produce them and sink the excess for points, that's fine too

ruby shoal
#

It just seemed easier to do more work once, rather than continuously hand feed containers to produce the parts.

#

Though now that I'm actually thinking about it, having one building where everything is made through a few assemblers and manufacturers does sound kind of nice, even if it is hand fed.

vapid gorge
#

Yup but you can still just overflow stuff into them

opaque quartz
opaque quartz
#

the containers are fed from continuous production for things like HMFs, rotors, computers, etc. regardless, you definitely want to automate those and send them to dimensional storage (and overflow the production to a sink)

ruby shoal
opaque quartz
broken kiln
#

if i'm making a modular plastic/rubber loop BPs, do i make each module process the max, limited by a machine, or do i opt for nice whole numbers, at the cost of more machines. the factor conversion is 1.176471 (plastic) and 1.25 (rubber). "nice numbers" constitutes 85%/80%, whereas max is obviously 100%

umbral barn
#

ok idk what im not seeing but can someone please explain why sf tools decided to do this???

oblique hollow
#

Did you hit maximize or something

umbral barn
#

no

umbral barn
meager grove
#

steel rotors are right there. wtf is it doing

umbral barn
#

I COULDNT TELL YOU

meager grove
#

and why'd you-

#

wh-

#

fucking iron pipes for stators but STEEL RODS WITH SSI FOR ROTORS????

umbral barn
#

the rest of this makes enough sense to me but sf tools just did a bunch of fucking drugs on that section

meager grove
#

what the fuck

thorn trail
#

if you aren't using maximize then tools determined that the combination of recipes it selected would result in the least resource consumption

umbral barn
meager grove
#

it may consume less resources

#

but from what I can see, it consumes the most brain cells

thorn trail
umbral barn
#

yeah i only used maximize to get the target number then set it to items/min

umbral barn
thorn trail
#

and at that point tools tries to minimize resource consumption, which for rotors might mean using screws over steel rotors if it can make rods out of steel or aluminum

#

just disable the recipe that you don't want tools to use

quick gorge
#

-# Me with my modeler all happy and me readable

umbral barn
#

Do you think i have the patience to go thru and disable specific alt recipes when i have every alt recipe in the game unlocked

umbral barn
thorn trail
#

do you have the patience to figure out the recipe plan all by yourself without using a tool to help you? Or the patience to go learn another tool and figure out it's quirks?

quick gorge
#

I am the first one

thorn trail
#

because those are your alternatives

quick gorge
#

Namely because I dont want the """best""" recipe according to Tools. I want to recipe that will make the coolest building

#

And art is subjective.. thus I want to manually do the recipes

umbral barn
#

I mean my buildings look clean but its still a million machines and tight knit belts that just barely dont clip on a slab

quick gorge
#

I am still aiming for turning all the uranium on the map into ficsonium and 8 fueled APAs

umbral barn
#

well tbf this is all for my nuclear plant which honestly, is going to be on the exact opposite side of the map because fuck common sense, i want funny uranium powered drones

meager grove
meager grove
#

that is the definition of peak.

umbral barn
quick gorge
quick gorge
quick gorge
umbral barn
brisk urchin
quick gorge
umbral barn
umbral barn
meager grove
quick gorge
meager grove
umbral barn
quick gorge
brisk urchin
quick gorge
umbral barn
quick gorge
umbral barn
quick gorge
umbral barn
#

the fuel generators are perpetually a problem (they will run fine for like a half hour at a time, a few will sputter, and then go back to running just fine for no fucking reason)

quick gorge
#

I have allocated all of my sloops so I am literally using all of them. I have a few unloreful ones I will be voiding from regenerated locations I guess.

umbral barn
#

i havent touched basically any of the sloops in my world, just grabbed ones i found

quick gorge
#

8 APA and the remaining handful goes to my SAM reanimation, I do have like 80.something overhead on reanimated SAM

#

No idea what I want to do with it, could take a sloop out and still have enough but nahhh

umbral barn
#

im also still perpetually busy trying to fix my problems with my build, like with the quartz im using for my build has a weird imbalance in it for demand which led to this thing and its many revisions

#

it works... but it has consequences and i dont know how to fix it without redoing it (keep in mind that this comes out of a belt balancer)

quick gorge
#

Oh I can't wait for train logistics tired_jace

umbral barn
#

I HATE BELT BALANCERS SO MUCH

quick gorge
#

Don't let Kyo hear you say that

umbral barn
#

Kyo was such a life saver, brother basically waked me through belt balancer 101

quick gorge
#

For me it's actually building the tracks. Since I want it to actually look good and weave through the terrain like a majestic animal

umbral barn
#

tbh i have no clue how many vehicles i have but i know its a lot...

quick gorge
#

I am kinds scared to have trucks. Trains are reliable and stable.

umbral barn
#

yes i use factory carts for item transport

quick gorge
#

Tho I do want to take the piss and have a factory cart deliver something like ficsonium fuel rods since they have a single slot...

umbral barn
#

no i will not stop using them for item transport

quick gorge
#

... huh

umbral barn
#

i did try to use the cyber wagon for delivery as well

#

that went well

quick gorge
#

... are they doing what they are told?
Can I use a (golden) factory cart for my ficsonium fuel rods?

#

Urgh I will need to do some actual tests as I do kinda want to make it do some tricks and shit. No idea if the game will allow that level of fun

umbral barn
#

i do have some issues with them just randomly dieing on load but thats an easy fix

quick gorge
#

I.. can't have them just stop working this is for Ficsonium fuel rods

umbral barn
#

or if that doesnt work, go push them

#

and they wake up

quick gorge
#

And if im on the other side of the map?

wheat sorrel
#

How do I produce infinite electricity power, it’s painful to run on biomass for so long

umbral barn
umbral barn
#

just be patient

quick gorge
wheat sorrel
umbral barn
#

its called a map

#

on this map you can see if vehicles are moving

wheat sorrel
#

What is phase 1 how do I find that

umbral barn
quick gorge
wheat sorrel
umbral barn
wheat sorrel
#

Do I have to find it on the island somewhere

wheat sorrel
umbral barn
quick gorge
wheat sorrel
wheat sorrel
quick gorge
umbral barn
wheat sorrel
#

I just didn’t know😭

quick gorge
umbral barn
#

have you even built the hub?

dawn crater
#

broooooo

quick gorge
#

I have no words. But I do have emotes

wheat sorrel
#

Yeah I think so but idk how play

quick gorge
#

Do tutorial hehe

dawn crater
#

in what world does someone skip a tutorial for a game they haven't play.....

umbral barn
wheat sorrel
dawn crater
#

it isn't really

wooden crow
#

no not really

umbral barn
wooden crow
#

it's maybe 20 mins

quick gorge
#

Do you want to learn how to play the game?

wheat sorrel
#

I spent like 3 hours on this world currently!😗

umbral barn
#

as someone who has sunk 400 hours into this game in 6 months, that tutorial will save your skin

quick gorge
#

The game will teach you much better then we can

dawn crater
#

do the tutorial and then return to your world?

umbral barn
#

because it gets really complicated, really fast

wheat sorrel
dawn crater
#

no?

quick gorge
#

I have like.. 50 worlds.