#math-and-meta

1 messages Β· Page 295 of 1

oblique hollow
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Kinda the same question as "why cant drones use packaged liquid biofuel"

prisma kraken
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idk, the fics rods are less energy than plut rods, you could split what you make more evenly?

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(not really wanting to try and argue that point)

simple onyx
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ohh may I ask what you use for this?

thorn bane
simple onyx
#

Thank you very much, one more for the bookmark collection πŸ˜„

vapid gorge
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@thorny marsh bottom row is solution production, top row is scrap

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blue is fresh, red is waste

thorny marsh
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oh i get it

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one of them gets water pumped in, and the rest just... ya

vapid gorge
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all you need to do is clock it right

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the refineries that run off waste water take a little while to spin up, but they'll get to 100%

opaque token
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guys
10 fuel refineries to 20 fuel gens?
+40/m per machine
-20/m per generator

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(w/o OC)

vapid gorge
opaque token
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2 of em

vapid gorge
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set them to like 50%

opaque token
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could i just like

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pause it?

charred saffron
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Can't really pause a generator iirc, clocking them down works fine

opaque token
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like the Standby switch

vapid gorge
# opaque token pause it?

generators are the only machine that accept fluid whiel on stand by.

it's a good habit to just down clock things

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as other fluid processes WONT accept fluid, like Ficsit said

outer vale
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for non-gens, if you are pausing 'em then make sure you pause a full one, because that

opaque token
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ye thats why im pausing the full one

brisk epoch
#

mmm I am gonna have to do 100 singularity cells/min soon

opaque token
#

guys is this math mathing?

wind spade
#

I guess you can check with one of the tools out there

vapid gorge
torn plaza
#

what did rubber do to you

opaque token
torn plaza
#

hor is great

opaque token
#

how to get rid of well

torn plaza
#

petroleum coke and burn; or, residual fuel

opaque token
#

ok fair

torn plaza
#

i see you have fuel so residual fuel best

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more fuel more power

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free real estate

opaque token
#

man i was worried i ran out of shards

torn plaza
#

37.5 rubber makes 37.5 HOR, that can be turned into 25 fuel

opaque token
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i have 93 shards in depot for some reason

torn plaza
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that's 1.25 fuel generators

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an extra 312.5MW of power for free

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be on the hunt for the diluted (packaged) fuel alt recipe

crimson moat
#

37.5 rubber makes 37.5 HOR
what

oblique hollow
#

Default recipe for rubber is 20 rubber and 20 HOR

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from 30 crude

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So its not really "37.5 rubber makes 37.5 HOR"
but more "37.5 Rubber is made alongside 37.5 HOR"

torn plaza
#

ye

strange cipher
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opinions on this rocket fuel plant?

outer vale
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what about it?

strange cipher
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idk if this is a optimal layout because its the first rocket fuel plant iv built

vapid gorge
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well... some of it isn't on foundations and depending on the throughput you're putting on the pipe it branching like that might get flow stutters

strange cipher
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havent had any flow stutters so far

patent blaze
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hope they add more sam to the game

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if im doing the math right you can only make 24 plutonium fuel rods into 120 ficsonium rods if you somersloop literally all of the reanimated sam with hacked sloops

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thats only 18 uranium rods per minute with max efficiency in mind

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and the bauxite.. oh god the bauxite

unique cypress
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Yeah Ficsonium is expensive af for no reason.

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I'm literally making a mod to make it take like 5x less SAM and slightly less of some other things

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And even then it's still unreasonable

oblique hollow
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It never was meant to be reasonable

quick gorge
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Congrats, you got the point 😏

unique cypress
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What's the point then? We already had waste-free nuclear

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And it's both easier and cheaper

outer vale
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now you have the option to do so while actually using the plutonium

unique cypress
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And what do I get out of it?

oblique hollow
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Then wheres the issue? Use it.
Ficsonium stretches waste free nuclear power out if you already used everything.

unique cypress
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Bauxite to uranium conversion uses less SAM and less bauxite than Ficsonium

oblique hollow
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Then use that

unique cypress
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Then what's the point of Ficsonium?

oblique hollow
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Perhaps just a trap.

unique cypress
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That doesn't sound like good game design to me

oblique hollow
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Good game design according to them is if you must make decisions

quick gorge
oblique hollow
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Ficsonium offers 25% more nuclear power and sustainable plutonium power.
But then theres also Augmenters

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Ficsonium is only good at enabling waste-free plutonium.
Otherwise you can still of course use plutonium and store the waste

outer vale
brisk epoch
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I am planning for a 1.09TW ish generator with Ficsonium inc, I do like the good old challenge though

oblique hollow
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And plutonium + ficsonium make up about 75% more nuclear power

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If you take uranium power as the 100% baseline

brisk epoch
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Pu is 50% extra isn't it

oblique hollow
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Ye

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and ficsonium is 25% extra

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Using more uranium is always cheaper

outer vale
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only 50%? thought it'd be more tbh

oblique hollow
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Fics + Plut only really come into play if you ran out of Uranium

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Or if you dont like waste

outer vale
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I know in my setup the uranium and plutonium produce the same power overall, but I think the plutonium does use some of the raw uranium

unique cypress
deft lichen
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is ficsonium really worth the complexity though?

brisk epoch
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worth me not having to worry about waste

oblique hollow
deft lichen
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I'm still convinced that as of 1.0, a large rocket/ionized fuel plant is faster and simpler to build than an equivalent nuclear setup

unique cypress
oblique hollow
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Fuel power was always more space intensive on the generator side

wind spade
#

base uranium is super easy

deft lichen
wind spade
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it's when you start mixing alts and waste processing, then it gets a bit more complicated

deft lichen
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(I'm comparing rocket fuel + wasteless uranium)

oblique hollow
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Ionized and Ficsonium are both Tier 9 stuff that only really seems to make sense if you want more but can't get more

unique cypress
wind spade
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well yeah, if you want wasteless, you have to add complexity. But you can do uranium with waste and get easy setup

oblique hollow
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To be fair, Ficsonium is the very last thing you unlock.
By that point you can totally just have done other stuff

wind spade
quick gorge
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You will never need that much power, the only reason is because you want it.
The choice is not one you need to make. The choice is if you find the idea of terrawatts of power to be fun, go for it. So I'm content with ficsonium using SAM

brisk epoch
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yeah you can beat phase 5 with < 50 GW easily

deft lichen
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resource cost doesn't matter nearly as much as complexity/building count

brisk epoch
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but ficsonium makes for a good challenge or fun build run

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if one desires

deft lichen
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the average player does not have to worry about running out of map limits, so factoring resource cost is only reasonable if you want to avoid importing from far away

quick gorge
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If you're using SAM for ficsonium or conversion you're like less than 1% of players

oblique hollow
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Tbh if you finish the game you are already 1% of players

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According to steam achievements xd

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(Or was it 5%. Cant remember)

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Ficsonium is definitely not something that leads you into infinite growth.

Its at the very end. There is nothing afterwards that it could really assist with except for the freeplay stage. Which IS the for-fun stage

vapid gorge
vapid gorge
strange cipher
vapid gorge
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I mean sloops take a lot of power.

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just use one of those power augmenters

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if you're going to dupe something

oblique hollow
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4x more, which is quite a bit

strange cipher
oblique hollow
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Augmenters are the real power scalers

strange cipher
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slooping will give me another 6k easily

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i think

plain rivet
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sloops cost a lot of power, they effectively half the power cost of everything before them in the production chain right?

vapid gorge
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Well I think it's 400% whatever power the machine was doing? Which per item might be a saver overall depending on your chain

dusky dust
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Yeah, it's 4x power on the machine with the sloop, but you could certainly think of it as roughly halving the power requirements for everything prior in the chain (compared to what it'd require if you made that much without sloops)

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Would be a bit of handwaving due to underclocking and resource extraction and such but good enough for mental math

prisma kraken
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does anyone know of how drone fuel usage is actually calculated? i'm finding the stats the drone ports report extremely opaque

wind spade
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my guess is same as other fuels - [drone power usage] / [fuel energy] = [how long one piece of fuel lasts]

dusky dust
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The two numbers I know are right are the round-trip time, and the fuel-per trip, though for round-trip time you need to make sure that a drone's made a full circuit or two after loading the save

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The fuel-per-trip is technically a float, so the reported value on there might be ever so slightly off

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SCIM calculates the fuel-per-min value properly, at least, so if you look at the ports in there you can get a very accurate per-minute fuel reading. (Though make sure that the game was saved after the drone has made a couple round trips)

prisma kraken
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yeah, it seems the math is just flat out wrong

prisma kraken
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in my experimenting, it looks like the drones do take the amount of fuel per trip listed, and the round trip time is probably right on (given averaging variance

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i'm doing my testing with yellow fuel right now, and seems to agree with your observations

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what's weird for me though is i've got some nitrogen being shipped in a pack/unpack loop, and it should be moving at exactly 200/min, and the port shows this:

dusky dust
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IME that number does eventually settle to near reality but can take awhile. It looks like there's maybe an "overflow" of material to transfer on there? The drone'll be taking a full 9 stacks every time on that one

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If you've always got a full 9 stacks to transfer even if you're only using 200/min, that could maybe be what's elevating the number

prisma kraken
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so, assuming that the 54 per trip is correct (seems from observation to be), and given that my actual transfer rate is 200/min. The drone needs 1 trip ever 4.5 minutes. 54 fuel / 4.5 minute = 12 fuel/min

dusky dust
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Yeah, 900 tanks being transferred every 3:30 is, indeed, about 255/min

prisma kraken
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but that isn't reality

dusky dust
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The input/output buffers in the screen are nearly full, though -- the drone'll be taking 9 stacks every single time

prisma kraken
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like the math is just so completely janked up

dusky dust
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So that number seems right to me

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Just seems like there's an excess of items on both input+output

prisma kraken
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yep, but the frequency of the trip occurring is less than 3:31 minutes

dusky dust
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I've not personally seen the reported round-trip time be wrong, once the drone's completed a full round-trip after loading the game

prisma kraken
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that's what's missing from the picture is how often a trip happens

dusky dust
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(the time reported once a drone lands for the first time after loading a game can be wrong, though)

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There should be a new trip every 3:30. Unless you've also got a drone on the remote side pulling from that port, of course. I've never tested stuff in that scenario

prisma kraken
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incidentally, numbers shown are for a drone that's been doing its thing for several days of play time at this point

patent blaze
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and if i spawn in a bunch of extra resource nodes its just cheating

prisma kraken
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no there shouldn't. the drone sits in the port waiting to unload for about a minute:20 sec

dusky dust
dusky dust
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Loading/unloading times are part of that number; I've checked 'em with a stopwatch

prisma kraken
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there isn't space in the port for 900 to transfer every 3:30

dusky dust
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Your screenshot's got nearly full input/output buffers

prisma kraken
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yep

dusky dust
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There's enough material in both, on that screenshot, for the drone to take 9 stacks

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Nothing looks awry to me on there; the numbers IMO make sense

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(gotta run AFK for awhile, btw, not ghosting, just busy. :)

prisma kraken
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there's just a variable missing

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it isn't that the numbers are incorrect, its just that we need either the trip frequency or drone idle time

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(one can be derived from the other)

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in any event, CSS should hire an actuary coder to actually clean up the games stats to make this stuff clearer

dusky dust
prisma kraken
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yeah, it can't make more than a trip every 4.5 minutes

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if i'm consuming 900 items at a rate of 200/min, that's a trip every 4.5 minutes

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that isn't a trip every 3.5 minutes. there's roughly a minute of time where the drone is just waiting to unload

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that's why the numbers are so fricking off

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i'd hazard to guess that the numbers are tabulated assuming continuous flight time

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they're still off if you factory that all in, the 17.x per min isn't reality

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what i think may be going into the calculation is some remnant from the pre-1.0 battery tabulation where 4 batteries per trip was the minimum

oblique hollow
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You can use a ton of uranium and plutonium and ficsonium. But maxing it out was never needed and deciding that you want to has its consequences

wind spade
oblique hollow
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If they wanted us to be able to just max out absolutely everything then they would have not made sloops or SAM or Nitrogen or Bauxite or Uranium limited at all

thorn trail
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they did give players a way to max out everything, it's called 'modding'

dusky dust
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Agreed that the stats UIs for a lot of stuff could use work, though. The fact that the per-minute fuel consumption is wrong is particularly annoying

thorn trail
dusky dust
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(Though at least in my testing it was always over-reporting usage, so if you were using it to know how much fuel you needed to be producing, at worst you'd be over-producing fuel rather than under-producing)

wind spade
patent blaze
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1 packed fluid container is 1m3 right

wind spade
#

the history of game Satisfactory UIs showing wrong things goes back to pre-EA era πŸ˜„ it's kinda trademark at this point

wind spade
patent blaze
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for fuels?

wind spade
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which one?

patent blaze
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biofuel

wind spade
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yeah

patent blaze
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oooh i see now on the wiki

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it seems like liquids stay the same 1:1 but gasses get compressed a bit, makes sense

wind spade
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some gases πŸ™‚ and yeah, that's why I asked πŸ™‚

patent blaze
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cool

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felt like checking how much i got lol

wind spade
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I know I shouldn't ask, but... why

patent blaze
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where the shhh emoji haha

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idk, learning how to calculate fuel generator stuff i guess

wind spade
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no I mean... why do you have so much biofuel πŸ˜„

patent blaze
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sloops and lots of adventures

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a lot of killing monsters haha

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killing and being murdered by monsters

thorn trail
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that answers 'how?' but not 'why?'

patent blaze
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why not? should i just sink all of it? its kinda unique why not horde it

thorn trail
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effort?

wind spade
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I'd understand a depot with a container as a buffer, for the few times where you need specifically biofuel, but not 24+ containers πŸ˜„

oblique hollow
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Its not really unique? Enemies are plenty

thorn trail
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maybe if you were using all the liquid biofuel to deep fat fry all the alien protein for a thanksgiving party or something

patent blaze
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hell yeah

restive sparrow
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I don't think I'd say you -SHOULD- but I believe you can.

patent blaze
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bauxite, sam, and uuuh maybe coal or something

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this is assuming you sloop ALL reanimated sam, which you need to hack in sloops for

restive sparrow
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That doesn't make any sense to me. You can use aluminum in the process but I don't think you have to (I forget honestly) and I don't recall it being a lot.

patent blaze
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this is just for 240 plut waste

restive sparrow
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OH we're into conversion shenanigans?

patent blaze
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ficsite ingots are converted

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if there was another way to make them it'd probably be fine

wind spade
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max plutonium (without using SAM) is completely doable

patent blaze
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yeah of course you can make it but you'll have to delete waste using save editors

wind spade
#

or... just store it

patent blaze
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i meant processing the waste of maximum plutonium

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thats not feasible once you make like 600 per minute

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thats 3 stacks per minute, one big box is like 48 slots

wind spade
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it's completely feasible

restive sparrow
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Yeah I thought you were talking about making max plutonium rods at first.

wind spade
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one blueprint is like 20 ISCs+, you click the blueprint 10 times and have storage for days

restive sparrow
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I haven't even looked into the ficsonium options but it doesn't sound right to me that it's impossible

patent blaze
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i just assumed that nobody touched plutonium without finishing ficsonium at the same time cause of the waste

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trust me it is lol

wind spade
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have you played pre-1.0? πŸ˜›

prisma kraken
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keep in mind the amount of plut rods you can make off of U waste varies quite a bit based on your recipe selection for plut rods

wind spade
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we didn't have a way to process PWaste and people still did it

restive sparrow
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Plutonium waste really doesn't stack up that fast.

patent blaze
#

like 2018-2019, but i dont remember anything from that period..

wind spade
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maxed plutonium fuel rods aren't max power anyway, so people usually do "max power" rather than "max PFR"

patent blaze
#

yeah of course, but i wanna make max plutonium and i cant 😭

wind spade
#

you... can 🀷

oblique hollow
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You just have to store waste

wind spade
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just need a decently sized storage based on how long you want to play

prisma kraken
#

i'd have to crunch the numbers on it, but the calculus changes in 1.0 quite a bit

oblique hollow
#

You just wont get max plutonium that is endlessly sustainable

patent blaze
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okay i forgot to add one detail AGAIN max plutonium AND ficsonium

restive sparrow
#

I'm not doing max uranium or anything but in literally 2 blueprints of containers I calculated I put down 1152 hours of plut waste storage or some shit (for max plut from 300 uranium). Doesn't seem like a lot of containers to even store max plut

patent blaze
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i hate storing waste

oblique hollow
wind spade
patent blaze
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yeah then you get like 120 but use up all the bauxite in the world like the link i sent

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120 f rods

oblique hollow
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Its completely fair to be unsustainable because this is kinds just a "i wanna do it for fun" goal

patent blaze
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im assuming hacked in sloops for sam

oblique hollow
#

Its not a useful goal

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Its purely for fun

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So maxing out out as much as possible itself is the reward anyway

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Same deal with max rocket fueo or whatever

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Max out anything and you get left with nothing useful

oblique hollow
restive sparrow
#

The vast majority of your aluminum consumption is coming from converting aluminum ingots. I haven't used converters but can't you convert from something different?

oblique hollow
#

You must overclock the constructors

patent blaze
#

are constructors 1x

oblique hollow
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Yes

patent blaze
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if so then yeah, its like 86 or something constructors

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iirc

oblique hollow
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34

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Overclock them to 250%

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overclocking maximizes sloop usage

patent blaze
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oh shit true

restive sparrow
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That moment when you use more power than you're generating, but you're having fun.

patent blaze
#

batteries for life

wind spade
#

maxed plutonium means that one ISC is enough for slightly above 40 minutes, so one BP with 20 ISCs in it will last for 13.333 hours of gameplay, which seems fine given the scale of the project

wind spade
patent blaze
#

oh right arent they inertal storage

restive sparrow
#

Storages are fun, but not going to save you from slooped up stuff that is running literally 100% of the time.

oblique hollow
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Its just 34 constructors

patent blaze
#

i have way more power than i could use

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almost 1m

oblique hollow
#

Not 34 max OC Encoders

restive sparrow
patent blaze
oblique hollow
oblique hollow
patent blaze
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yeah but big number go even bigger

oblique hollow
#

Big number go brrr is a disease

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Everything has limits.
Including your PC

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A maxed out world makes any supercomputer crumple

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Im not impressed by high power productions tbh

Only if it is paired with an equally high usage

patent blaze
#

after i did nuclear i find making "normal" factories kinda boring

oblique hollow
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Theres always max sinkpoint if you want another unreasonable goal

hard orchid
#

hi there, does anyone know how many water extractors fit in the blue crater by any chance ?

viral tusk
hard orchid
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a 1188 rocket fuel generator powerplant for starters

viral tusk
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is that number overclocked or no?

hard orchid
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no

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that'll reduce the number of generators but not the water needs

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the plan is to get 4950 rocket fuel

viral tusk
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you can definitely fit enough extractors for that, but I highly recommend overclocking the fuel generators

hard orchid
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yeah, no arguments here

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no point really to not over clock power generators (when you can)

viral tusk
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I just build a 9444/m rocket fuel setup and if I didn't overclock the generators I might not be alive today

hard orchid
#

^^

viral tusk
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generators are big and slow so it's about saving space (and your computer)

hard orchid
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trying to integrate all resources from the blue crater itself, no the entire biome, so I'll need a lot more water for the end project

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i always kinda forget how bit the crater lake actually is when i don't have it in front of me

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with 250% water extractors there should more than enough for the entire biome actually

viral tusk
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True, and water extractors go a long way in the rocket fuel production chain. I had to build a lot fewer than I thought I would need at the start of the project.

hard orchid
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nice

viral tusk
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sad thing is I'm not even done

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I need to build 907 generators

hard orchid
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there's always more to build ^^

viral tusk
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I have 692 so far

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and those numbers are overclocked

hard orchid
#

did you haul sulfur from the entire map for 9444 rocket fuel ?

viral tusk
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about half the sulfur on the map I would say

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I'm going to make a second factory slightly bigger than this one in the south with the other half

hard orchid
#

how much of these 9444 go directly in generators ?

viral tusk
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all of it

hard orchid
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i'll put just a bit aside for some drone shenanigans

viral tusk
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that would be nice, I can't use drones unfortunately

hard orchid
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why not ?

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computer not handling it ?

viral tusk
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I'm trying to make as much power as possible and all drone fuels could put towards that goal

hard orchid
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I see

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did anyone reach the theoretical max already ?

viral tusk
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nobody knows what the max is but I'm sure trying my best to set a record

hard orchid
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i like this kind of goal

viral tusk
#

with drones, at first I thought that I could power drones on plutonium fuel. I would have some extra I couldn't burn because I don't have enough fixonium production to consume all the waste that would make. Then it turns out I could use a less efficient recipe to consume all of the nuclear waste while making only as much plutonium as I could burn, and in doing so saving on quartz which is needed elsewhere

hard orchid
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I'm just trying to get in the mindset for maximum power, that's literally a different game

viral tusk
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I could show you what my factory plan looks like, but it's not pretty and has caused symptoms of insanity

hard orchid
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haha

restive sparrow
viral tusk
restive sparrow
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If you're literally maxing out every single power source that seems like a weird line to draw, but ok.

hard orchid
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don't you get more power from the waste than what's needed to create that power anyway ?

viral tusk
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It's not about net power, only capacity. I just find the challenge of managing waste more engaging and I want a base that could run forever, not just for as long as containers have more space

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I'll let someone else get the record with waste, that's just not my cup of tea

hard orchid
#

noble goals

viral tusk
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and it's definitely not that I care about polluting the environment. I'm going to to be burning 17,150 rocket fuel per minute

viral tusk
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^^ actual photo of me in my power plant

robust notch
#

Anyone got nuclear setup plans? Satisfactory calculator is not all that helpful when it comes down to it imo

robust notch
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Modeler is a bust as well

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I'm just wondering if anyone has a setup that they previously used

wind spade
robust notch
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Yeah that's what I meant when I said satisfactory calculator

wind spade
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ah, how was it "not helpful"?

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(also this one is usually called "Tools" or "SFTools", while there's another one which is called "calculator" or "SCIM")

robust notch
#

Yeah that's the one where the map comes from

robust notch
wind spade
#

Tools can give you the numbers though

oblique hollow
robust notch
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There's a lot more to it than that lol

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I mean it can be that simple

oblique hollow
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you mean layout for the factory?

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or do you mean the waste stuff

robust notch
#

Everything if I'm being honest

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I can deal with waste and all that but working on everything is a major pain when ur solo

oblique hollow
#

well no planner will tell you how to build your factory.
Tools will tell you how many resources you need and how many buildings.

robust notch
#

I'm trying to get the most bang for your buck with my uranium

wind spade
#

that Tools can do

oblique hollow
#

Thats what the calculator's job is

restive sparrow
#

sftools will tell you exactly that

oblique hollow
#

it gives you the most for what you have available

restive sparrow
oblique hollow
#

the only thing left for you is to tell it

  1. what recipes you have
  2. how much ore you have
robust notch
#

Sf tools will tell you to make copper alloy because you have extra iron man

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It's not the greatest tool ever

oblique hollow
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because its efficient

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It gives you more bang for your buck, literally

restive sparrow
robust notch
#

There is a balance between simplicity and efficiency that you're not considering

oblique hollow
#

No calc will go for simplicity

#

they are all designed for efficiency

wind spade
restive sparrow
wind spade
#

it gives you most weighted-resource efficient way, you control it by giving it access to recipes you want to use

robust notch
#

Go look how simple base uranium fuel rods are and then compare that to the same factory with all alternate recipes instead

wind spade
robust notch
#

Its an example man

oblique hollow
#

There is no "just give me simple" alt calculator.
if you want simple, go with rocket fuel, not nuclear

restive sparrow
#

Alternate recipes are very very frequently more efficient at the expense of being more complex. That's just how it works. Don't like complex recipes just disable them

wind spade
oblique hollow
#

You can manually go through and disable every recipe that you find "complex" and it will give you the best you can do with thats left

plain rivet
#

is there any way to mix the recipes?

oblique hollow
#

Usually the calc doesnt mix because it will find X is more efficient than Y by a few percent

wind spade
#

(which usually happens when you deal with byproducts or when you're dealing with limited resources)

plain rivet
#

the only reason i use the modeler sometimes, is i can split the machines and i can mix the recipes even if it's less efficient

restive sparrow
plain rivet
#

like i want to use pure copper over here, but regular copper over there

wind spade
#

you can kinda force it by setting resource limits, but otherwise tools don't really know how you want to split

oblique hollow
#

The calcs can only do so much.
You gotta put in some work too

restive sparrow
#

Yeah that sounds like a great use case for separating the plans

plain rivet
#

can the tabs feed other tabs?

oblique hollow
#

nope

#

you can copy the output of one tab as the input of a new one though

restive sparrow
#

Not directly but you can make tabs that do that by putting the outputs of one tab as inputs on another tab.

oblique hollow
#

as every tab can manually receive resource inputs

#

of any kind

#

like "5/min computers"

#

and it will try to use those up

plain rivet
#

yeah, i get it. i use tools to get the general layout and then modeler to actually build the machine layout and belt splits etc

wind spade
#

yeah that's a good use of both tools

plain rivet
#

this site is also good.

wind spade
#

Tools aren't really designed for floor planning, Modeller isn't designed for calculating πŸ˜„

slow crater
#

Trying to decide how I should setup my oil. I’ve only got the default recipes unlocked and a pure node. I’m trying to maximize power, rubber, and plastic output from this one node (seems like a math problem I should be able to solve but I can’t think about it lol). Suggestions?

unique cypress
#

Get alts, you'll get 3-4.5 times more stuff than you could ever do with defaults

slow crater
#

Any specific alt suggestions in particular?

unique cypress
#

Heavy Oil Residue, Diluted Fuel (Packaged or Blender, depends on your tier), Recycled Rubber, Recycled Plastic

#

With all of those, you can get 3 plastic/rubber from 1 oil, or 2.666 fuel and 0.333 plastic/rubber

#

and any ratio of the 3 in-between

restive sparrow
unique cypress
#
  1. They're not alts
  2. Residual rubber is more efficient
  3. Yes, I forgot you need res. rubber for the full 3:1 ratio
slow crater
#

So is the best setup then to just do Oil>Heavy Residue>diluted fuel>turbo/plas/rubber?

unique cypress
#

Unless you specifically want to save on oil (which ig in this case you do), there's not really a point to using turbofuel for power. It's only advantage over regular fuel is oil efficiency. If you care about that more than anything else, use it, if you don't, don't.

#

Unless you're in tier 8 already, then don't use either regular or turbo, use rocket fuel

slow crater
#

Ok awesome. Thanks for the insight

bleak wagon
#

I think I got this about as compact as i can reasonably make it (its a belt compressor)

plucky tusk
#

How

bleak wagon
#

priority mergers

#

wtf it doesnt actually connect the priority merger to the lift

#

ig they removed it in 1.1 or something

unique cypress
#

I've noticed that some of the blueprints I made with weird lift configurations have the lifts disconnected from splitters/mergers after pasting the blueprint. There are no i/o arrows in the designer, but after pasting the blueprint, there are and I need to connect them with belts and blueprint it again

restive sparrow
#

These compact lift layouts don't seem to work the same in 1.1 a couple things work, but most of them don't. If you make the BP in 1.1 I think it's guaranteed to work in 1.1. if you made it in 1.0 and it's compressed it may or may not be busted

umbral barn
#

can someone check satisfactory tools numbers rq? i think smths off

vapid gorge
umbral barn
#

im exporting 900 heavy into the system per minute

#

so it should be 15 not 30

#

OH NVM I WAS WRONG IT WAS RIGHT

#

I THOUIGHT THE REFINERIES WERE 1:1

#

NOT TWO TO ONE

vapid gorge
vapid gorge
#

1:1:1

umbral barn
#

yeah i did dw

prisma kraken
#

@dusky dust i found a case where the 'fuel per trip' on drones is reported incorrectly. our assumption that that is correct appears to be incorrect

willow moss
#

How would I go about doing this? I want to take the limestone from these two miners and balance them so that both lines hold the exact same ppm. I have a double overclocked pure node and a slightly overclocked impure node (with mk2 miners) to get the exact number of limestone I need. I only have Mk.4 conveyors so I can't just merge them.

vapid gorge
willow moss
#

Can a mk2 miner on an impure node make it to 283?

vapid gorge
#

no idea, check it out

#

you can also always just split both miner's output in 2 and merge 1 belt of each

#

just turn off the SAM ore in input

#

you'll be able to come up with splits and merges without manually creating nodes very quickly

willow moss
#

Ill try it out.

Would a smart splitter work? Send the 480 into the first set of constructors, which will process 283, then send the overflow to merge with the other limestone?

vapid gorge
#

depends on your layout.

#

but simplest is split and merge

#

you could over flow one to the other with a ss too I suppose

#

lots of options πŸ™‚

thorn trail
#

@wind spade please forgive my ignorance/misunderstanding earlier regarding your EA comment, for some reason I mistakenly read that as Electronic Arts instead of what you probably intended to be Early Access. No idea why I jumped in that direction.

prisma kraken
frosty owl
fallow siren
#

since its just 2:2 balancing, its quite easy to do

wind zinc
#

why can i get rocket fuel alt's before i unlock the OG recipe ?

wind spade
wind zinc
#

oh

wind zinc
wind spade
#

indeed

#

to be even more exact - the game doesn't have any clear definition of what is and isn't "alt", so community in general uses "alt is anything that needs HDD to research"

unique cypress
#

As of 1.0, I think the devs finally made this consistent. Anything that is a reward from scanning a hard drive is an alt, and everything else isn't

wind spade
unique cypress
#

Turbofuel in the game files is called "Alternate_Turbofuel", but in-game, it doesn't have the "Alternate:" prefix anymore

wind spade
#

yeah, the only thing is the prefix, which has been inconsistent a lot

unique cypress
#

It has been inconsistent, yes. But I'm saying that it is not anymore.

#

I could be wrong, because I haven't checked compacted coal, but default turbofuel (the one you get from the sulfur tree) does not have the Alternate prefix anymore, at least in game

wind spade
#

which... is inconsistent, because turbofuel and compacted coal need HDD, therefore they are alt

unique cypress
#

They need a hard drive, but they're not researched in the hard drive tab

#

Everything you get from the hard drive tab is an alt, everything else isn't

#

That's the logic now, I think

wind spade
#

yeah, but again, the definition community uses is "everything that needs HDD to research is an alt"

#

(because there isn't anything in the game that defines what alt is)

#

for example in codex, "alt" is any recipe that wasn't first for given item

#

in some wild cases, you can even have your "default" recipe be an alt

#

wiki lists TF as an alt as well

unique cypress
#

At least according to the devs

#

Also, the codex is no longer divided into "default" and "alternate" recipes

#

and default turbofuel isn't an alt anymore

wind spade
unique cypress
#

Compacted coal is called an alt though

#

but tubofuel isn't?

wind spade
#

yeah, it's inconsistent πŸ™‚

unique cypress
#

bruh, css

frosty owl
#

@ CSS for complaints, they won't mind

unique cypress
#

Neither rocket or ionized fuel are called alts either

#

why is compacted coal lol

frosty owl
#

In the wiki, an "alt" is an alternative way to make something. Rocket and Ionized fuel only have one recipe to make them, thus that one recipe is their "standard"

pastel obsidian
#

Maybe they did it to drive up engagement

pastel obsidian
#

The only reason the giraffe is in the game is so someone on reddit can make a post every Monday about it

frosty owl
wind spade
#

I don't agree with "standard" recipes being a thing

frosty owl
#

(The wiki reflects this atm)

wind spade
#

since then you have a lot of gray areas

frosty owl
#

Like?

wind spade
#

residual fuel

#

dissolved silica quartz purification

#

unpackage X

#

Power Shard (1/2/5)

frosty owl
#

Good point. Personally, I would throw them all into "alternate", except the recipes for Packagers (I think those are obvious enough)

wind spade
#

personally I just do "alt" and "non-alt"

frosty owl
#

Power shard is also obvious (and unique) enough

wind spade
#

though even the "alt" category is kinda ambiguous

frosty owl
wind spade
#

fuck humans and their need to compartmentalize things

frosty owl
#

Well, "non-alt" is shorter...

wind spade
quick gorge
#

There are no alts.
There are only recipes.
there is more than one way to skin a cat kitten and/or puppy.

wind spade
#

yeah, I'm also team "all recipes are recipes" πŸ˜„

unique cypress
#

Except bolted plate, bolted frame, cast screw and steel screw

#

those do not exist to me

fallow siren
#

can always group recipe that only available with hard drives as alt

quick gorge
#

Nah. I don't make real factories until I have all recipes for a give thing unlocked

#

Going to take an assuage from Factorio.
No one cares or can judge something if you call it your ⭐ Starter base ⭐

wind spade
wind spade
frosty owl
frosty owl
unique cypress
#

Rotors are cheap and easy to make regardless of the recipes you use

#

Unless you make screws from aluminum

#

And steel rotor is made from the exact same ingredients as default stator so it's even easier

#

So I just spam my iron wire and iron pipe blueprints and it's done

wind spade
#

steel rotor is extra expensive, alu screws are actually pretty cheap

unique cypress
#

Steel rotor isn't particularly cheap but it's easy, and alu screws aren't easy but are pretty cheap.

But there's 90k iron available on the map so I don't care if I need 6 per rotor

And until 1.0, Bauxite was the first thing I always ran out of

#

And screws are extra painful with my playstyle because I always put all machines making the same thing in one place and merge (or balance) all their inputs and outputs

wind zinc
outer vale
#

with the magic of clocking, any* ratio is doable
terms and conditions apply

unique cypress
#

Well, no, you only have 4 decimal places to work with

#

Any infinitely repeating decimal will be slightly off

frosty owl
# umbral barn Oh?

Yeah, as mentioned, since you can clock machines up to 250%, you can change a 2:1 into a 1:1 by clocking one part to 200% (or make it into 2x(1:1) by clocking one part at 50%, same concept, more machines and less shards used)

unique cypress
#

Just do a balancer and you can turn any ratio into any other ratio without having to think about it

outer vale
oblique hollow
#

And given how long the average save file lasts..... Its fair to assume it will probably never impact a save

unique cypress
#

Yeah, the error is only up to a few thousands of a percent and usually much less

dusky dust
#

I had seen that the very first fuelling of a drone often takes more than it needs to for some inexplicable reason

#

Was it a case where there was fuel available on both sides? That's another case I'd not actually tested out at all

noble sail
#

Need help with signaling. Making a T intersection when i place signals it says they loop into each other but i have no idea how.

tulip cliff
noble sail
#

block or path?

tulip cliff
vapid gorge
#

you can just just block

noble sail
#

ok.

vapid gorge
noble sail
#

and it wont loop into it's self?

tulip cliff
noble sail
#

ok let me see rq.

vapid gorge
#

trains slow down approaching path signals, while going full speed at block signals so it's a bit of a muchness. But block is simpler

unique cypress
noble sail
unique cypress
vapid gorge
#

show what it looks like in signal mode

vapid gorge
#

this shouldn't be the same block

noble sail
vapid gorge
#

or this one

unique cypress
#

Yeah, before and after a signal the rails should be different colours. Rebuild the connections between rails around any location where that doesn't happen

noble sail
#

ok

unique cypress
#

An alternative explanation is rails too close but it doesn't look like it's the case here

vapid gorge
noble sail
vapid gorge
noble sail
#

yea ik.

deft lichen
#

I tried messing around with it a while back and couldn't reproduce it reliably

#

same as the 1 in 10000 chance to get stuck in tier 0 after skipping ADA dialogue

unique cypress
#

From my experience, rail connection happen when building them too quickly. Like a rail deciding to connect to another rail whose building animation is currently playing rather than the rail you actually connected it to

plain rivet
unique cypress
#

I haven't actually verified it myself, but yes, that's what I heard several times, and haven't heard anyone disputing it

plain rivet
#

now you have

unique cypress
#

I guess I could check this quite easily... It would just take a long time

serene plume
#

So you really have to carefully look at the results produced in Satisfactory Tools. It REALLY wants to use alt recipes if at all possible. I've noticed "misuse" of them now and then and hand removed them from the list to get a better recipe, but this was an amusingly stark difference. Top image is with all my alts enabled (about 4/5 of the total) and the bottom was with base recipes only. πŸ˜„

dusky dust
#

Diamonds in particular are pretty susceptible to that, since Turbo Diamonds are by many metrics the most resource-efficient, but that means adding in petrochem stuff, and the solver will generally try to use the most-oil-efficient loops for all that, which baloons the complexity up significantly

serene plume
#

It's not usually nearly this bad, just thought this example was pretty funny. πŸ™‚

dusky dust
#

My own favorite thing with sftools is when a recipe involves Nitric Acid and the solver just optimizes the hell out of the miniscule amounts of Iron Plates that you need for those. :D

#

Yeah, for sure. :)

#

I was glad I found a chain that made use of Turbo Diamonds on my 1.0 save; mostly I didn't quite find it worth the complexity while building

#

(My fav probably remains Pink Diamonds, even though Quartz is pretty "expensive")

unique cypress
#

with all alts it's even better lol

prisma kraken
dusky dust
prisma kraken
#

yeah, i intend on doing some more tests with different fuel types, but am timeslicing with some other projects πŸ™‚

wind zinc
#

at long last
9 supercomputers /min automated

wind spade
plain rivet
#

a fraction of a refinery making pure iron ingots and bringing in plastic to make coated iron plates for the 25 iron plates a minute

lime wraith
#

I need to actually start planning my factories now

restive sparrow
lime wraith
#

So it only makes sense for the top to be inputs

restive sparrow
unique cypress
#

I would do it the exact opposite way, and my tablet has the exact same limitations

open carbon
spark yarrow
crimson moat
#

i have not proven either way what the behavior is, but assuming poor precision on the cycle time is safer than the alternative

umbral barn
#

90 fuel generators makes 22500 megawatts of power right? Or am I going insane

opaque quartz
#

90 * 250 =22,500

prisma kraken
#

or 2.5 x 36 x 250 as well if you are interested in overclocking

zenith nest
thorn trail
plain rivet
#

and it takes less memory. and it's easier for the processor to do the math

#

no way they're storing it as a decimal value truncated to 4 places. source: my ass. But i think my ass is right

thorn trail
#

not sure why anybody thinks that the game is storing the per minute value the user enters at all vs the computed cycle time of the machine based on the per minute value the user entered, as that is the value that would need to be compared against by the production code.

plain rivet
#

well they both get to the same place, the question is, when you enter that value and it calculates the cycle time, is it using a base 10 decimal rounded to 4 digits to do it? my bet is no

wind spade
#

If you enter per minute value, it calculates the clock speed and saves the clock speed (with 4 decimals of precision), the per minute value is not saved

viral sparrow
#

should i be scared

open carbon
oblique hollow
#

You just bought them? lol fair
How much did you pay

#

20 coupons?

fallow siren
#

its the fastest way to unlock all phase 4 milestone, i did that just so i can use mk3 miner a bit early

jolly holly
#

is this recipe worth using?

#

saving the refineries to to make alumina water

outer vale
#

adds sulphur instead though

#

does make for a neater water setup IIRC

oblique hollow
#

As efficient as sloppy alumina + electrode scrap

#

Needs less water tho

#

But yeah, it has a neat 1:1 cycle of byproduct water to sulfuric acid

jolly holly
outer vale
#

why would you be confused

fallow siren
#

@faint lagoon my packaged loop blueprint

faint lagoon
jolly holly
outer vale
#

unlikely

#

99% of piping issues are down to bad building

jolly holly
#

i have twice the needed amount going in and and all the pipes are empty

outer vale
#

probably said bad building. If you're looking for help, #1038092680493801533 with images of the setup and the offending parts may help

#

simple things to check would be

  • does rebuilding the pipe segments help
  • does it actually have enough head lift to reach that point from the previous pump
jolly holly
outer vale
#

30 pumps at ground level don't help if your target's 100m above

oblique hollow
#

It could also be that theres an open pipe connection somewhere that you cant see, so no fluid flows through

#

For that, images to help with troubleshooting would be needed

plucky tusk
#

Daily pipe appreciation post

edgy leaf
#

daily pipe hate post

plain rivet
wind spade
plain rivet
#

so I can make a miner spit out the "wrong" number of items in just a couple of hours?

#

i guess i'll go test that

deft lichen
plain rivet
#

i'll just turn off autosave and see. just curious. the difference between we allow you to put in up to 4 decimal places vs the number we actually use to do the calculation is limited to that seems like a weird decision. especially if they let you put in formulas to do it

unique cypress
#

Good luck testing that. The difference between 246.6667 % and 246β…” % is just 1/30000 %. Even with a mk3 miner on a pure node, it's 1 item of difference every 100 hours

#

Hmm, no, I don't think the exact clock speed matters much, just the repeating decimals and the base speed

#

Maximum possible difference to achieve is 5e-5 % and then you have 1 item difference every 70 hours with a mk3 miner on a pure node

#

But to get an accurate measurement, you'd need to subtract the "correct" amount by having machines consume that, while the miner is rounded up and outputs more

#

Unless you have some way to get the exact in-game time

plucky tusk
#

i made a huge mistake in my liquid biofuel factory

#

was burning it in fuel generators instead of biomass burners

crimson moat
#

even if you can, you'd have to burn 1 cannister per min for every 1/min of liquid biofuel so that sounds awful

unique cypress
#

It doesn't matter what you burn liq biofuel in. It's 750 MJ/m^3 regardless

#

Either way it's a bad idea, and if you put it into biomass burners, you're also burning canisters for no reason

plucky tusk
#

yeah but biomass burners arent always on lol

#

its just like an extra 2200mw overhead

unique cypress
#

That's true

plucky tusk
#

im just burning overflow im not ever gonna use that much for jetpack

unique cypress
#

But why would you burn liquid biofuel when you could just burn fuel for power

plucky tusk
#

i am burning fuel

unique cypress
#

Then just keep the biofuel

plucky tusk
#

why

#

its doin nothin in the storage

#

why would i use a game mechanic? bc i can

#

i havent burnt any yet since im still well below capacity

unique cypress
#

A full industrial container is only 16 hours of jetpack time

#

I keep mine topped up all the time until the 100 protein I put in runs out

plucky tusk
#

yeah im sure were different how strange

wet creek
#

anyone got a 2-3 belt balancer?

crimson moat
wet creek
#

is there somewhere a forum with all the balancers?

thorn bane
#

no that i know of since most people find them redundant

plucky tusk
#

u could probably google it tbh

#

i think it was worth it

deft lichen
#

balancers have few, niche use cases and you're better off using manifolds otherwise

plain rivet
#

still, if use 39/128, the error is now effectively .0000005 instead of .0000003 and we're down to 69 hours

#

see you in 3 days

deft lichen
#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

wet creek
#

tnx

#

oh, thats what

opaque token
#

guys is this a correct aluminum calculation?

deft lichen
opaque token
#

i don't want to use the tools, i'm asking if i'm thinking correctly abt it

deft lichen
#

🀷

thorn bane
deft lichen
#

looks like the numbers match up yep

unique cypress
thorn bane
#

also id use a simple priority merger to control the 200+100=300 silica so it can never clog

opaque token
#

whats with your name btw

#

why no pipes

thorn bane
deft lichen
#

the thing with balancers is that most players can't figure them out themselves, so they need to ask here or look them up

#

whereas manifolds are entirely mechanical

unique cypress
thorn bane
#

well balancers work with higher belt throughput
injection manifolds can get messy (but smart splitters + priority mergers make them super simple imo)

unique cypress
#

Yeah I use balancers to manage multiple belts of one item in one factory.

#

I can ignore most math and just paste a blueprint

deft lichen
thorn bane
#

injection manifolds with prio mergers are so fucking simple
just over paste them and youre good 100%

deft lichen
#

hm, how do they actually work with prio mergers?

unique cypress
#

Yeah, priority mergers simplify item management a lot

thorn bane
#

the issue before was that incorrect mergers would starve the primary feeding belt
now thats no longer an issue so theres no downside to having too many injection points

deft lichen
#

you must have a smart splitter before each merger

thorn bane
#

no if you inject early

#

like inject 300->780
so it never goes down too much
might even inject every 700->780 if you dont wanna do the math

deft lichen
#

I think I'd need to see a diagram to understand

#

otherwise, injection manifolds are 100 % reliable for any input if you build them correctly

unique cypress
#

Without priority mergers, they are not

deft lichen
#

yes they are

unique cypress
#

That's the reason why I got into balancers

deft lichen
#

or, well, prove to me that they aren't πŸ˜„ I don't want to sound stubborn

thorn bane
unique cypress
#

You can't inject 420 if you still have more than 60 left on the belt

#

If each machine consumes more than 60, you can't just inject one machine farther

#

So you have to split and inject twice

thorn bane
unique cypress
#

And I just could't be bothered

#

Balancers don't care

deft lichen
#

I need these numbers to do the math

unique cypress
#

idk injections are 450, belt is mk4, machine consumes 120

#

that'd match quickwire into plastic limiter I think

deft lichen
#

ah, correct

#

yeah, you'd need to split the 450 into 225+225

thorn bane
#

in reality you can sqeeze the prio merger between the manifold so you dont have to leave space

deft lichen
#

how are the priorities and smart splitters set up?

thorn bane
#

prio to the bottom line

#

priority merger has priority from left

deft lichen
unique cypress
#

That's why I do balancers now.

#

I don't have to think about any of this.

#

I once balanced 4x360 into 4x360 because I just saw 4 belts in 4 belts out and balanced them

deft lichen
unique cypress
#

It just works no matter the item rates

thorn bane
deft lichen
#

oh right πŸ˜„

#

and in this case, it makes sense as the input belts are completely full

#

so the alternative would be splitting the input belts

thorn bane
#

example 1 (ignore that its vertical xd)
this need 2000 alu ingots
and i just inject after every blender, cause its just easier

#

example two , injecting for ~4000 concrete

deft lichen
#

these 1.1 vertical BP setups are horrors beyond my comprehension why_so_snutt

#

looks incredible

thorn bane
#

ye i know
autoconnect was a mistake

deft lichen
#

blueprints were jacelul

thorn bane
deft lichen
#

goodness gracious

#

I'll have to try something like this for crystal oscillators, notoriously requiring a horrendous amount of manufacturers

thorn bane
#

but this makes stuff like 4 concrete belts super easy to build
without having to figure out how to correctly split it

deft lichen
#

yeah, makes sense

thorn bane
thorn bane
unique cypress
#

Beams and EIBs on one belt, everything gets its own belt or 2

thorn bane
#

also then id have to drag 6 belts instead of 4

#

this also scales really well since i obviously didnt start off with 4 full concrete belts

unique cypress
#

Doesn't seem that big to me

thorn bane
#

if youve played factorio its the exact same of output priority vs balancers, my approach is output priority

unique cypress
deft lichen
thorn bane
#

but its working really REALLY well :)

plain rivet
#

if many items can occupy the same space at the same time, balancers can be super compact. CONSUME

unique cypress
#

I mean with priority mergers, you could just build a 9:9 universal balancer and it would scale perfectly and without effort until 9 belts total

#

without having to change anything

thorn bane
unique cypress
#

with non-universal balancers you kinda need to match it to the number of belts

#

but with a universal one you could leave some belts unconnected and not care

plain rivet
deft lichen
#

how is it a balancer if it's non-universal snuttstach_think

#

I assume a true balancer takes belts with any input and outputs belts with equal output

thorn bane
#

a lot of "balancers" floating on the internet are not 100% universal

plucky tusk
#

balancers can be simplified into manifolds ur just overcomplicating it tbh

unique cypress
#

If it's shit

#

"improved"

thorn bane
#

xD

#

this reminds me of something

deft lichen
#

in an extreme example, you could have a 9:9 balancer and use it to balance 2:2 while leaving the other in/outputs sporadically disconnected

#

or am I misunderstanding?

thorn bane
#

correct

unique cypress
#

it'd work in a factory but not for a train

thorn bane
#

if its as good balancer it is

unique cypress
#

true

unique cypress
thorn bane
#

ah found it
#math-and-meta message
this balancer is only universal with the last two balancers
otherwise the situation i draw would reduce output

amber umbra
#

From the Factorio context, there’s a lot of β€œconditionals” to balancers where usually you need xyz to be true for them to actually balance. My short hand version is that I guarantee either all input belts full or all output belts consume for them to just work (which is essentially the train context).

#

But overall it’s a lot to unpack the whole balancer mechanic stuff.

thorn bane
#

thats why true universal balancers are BIG

unique cypress
#

in factorio

#

in satisfactory, it would't be that much larger

#

in height, maybe, not much in footprint

thorn bane
#

go build a 9x9 blancer lol

#

the reason i like my design #math-and-meta message
is that i can retrofit it on 2 belts by just adding on splitters and mergers
no way you could do that with a balancer

#

and ye output compressor vs balancer is BY MATH larger since for large blancers you need x^2 balancers to handle each lane going to each
but with belt compressor you just go down 1 lane per, so its x

unique cypress
#

There you go. A TU 9:9

#

How long did that take me?

#

5 minutes?

#

Including launching the game

#

That includes making all 3 blueprint pieces making it up

plucky tusk
#

nah u prolly had that built already

unique cypress
#

1 minute if I already had them

plain rivet
#

i thought compressor was supposed to put it all on the fewest possible belts

unique cypress
thorn bane
# unique cypress There you go. A TU 9:9

dont think thats universal
i guess if you have the blueprint but imo that is waaaay to many belts for something that can be done with 9 smart splitters and 9 prio mergers

plain rivet
#

what is that image supposed to do? like if the top input had a little, and the bottom input had a little doesn't it just move the top input down one

#

but nothing compresses?

thorn bane
# plain rivet what is that image supposed to do? like if the top input had a little, and the ...

yes it fully compresses the bottom belt so you can use it for a factory
its from something i wrote 3 years ago but havent updated for mk6 belts and prio mergers
https://docs.google.com/document/d/1_rXrJ8CWyjNExcayArby3HjRpDUXV5sd8QvFrdNZxBc/edit?pli=1&tab=t.0#heading=h.i4mh5jaa6ir1

thorn bane
plain rivet
#

but what if you just changed the "diagonalness?"

thorn bane
#

"diagonalness"?

plain rivet
#

is that not a word. start with the top one on teh left. but i guess it wouldn't work completely either

thorn bane
#

oh you mean like "\" instead of "/"?

plain rivet
#

yeah, but my brain is dumb

#

that wouldn't do what i was thinking

wind zinc
#

time to start working on this :

#

(the crossed ones are already done)

thorn bane
#

turbo electric snuttstach_stare
turbo pressure or gtfo

wind zinc
#

turbo pressure ??!!!

thorn bane
wind zinc
#

nuh uh

#

WAIT
i dont even have turbo motors yet
LOL

thorn bane
#

ye you need particle enrichment for it which you need turbomotors for to unlock xD

sand jewel
#

what would be the most compact way to arrange this splitter?

thorn bane
#

also can just manifold by splitting and letting the 120/min side fill up

unique cypress
wind zinc
sand jewel
#

hmm, how should i allocate 5 train platforms between 240 plastic and 465 rubber?

unique cypress
#

By far

sand jewel
#

personally i use factoriolab (also good for other factory games)

wind zinc
unique cypress
#

Except it doesn't

#

It can't calculate the recycling loop for example

plucky tusk
#

Yeah you cant expect a calculator to do everything for you

thorn bane
unique cypress
thorn bane
plucky tusk
#

My brain does everything i need no third party shit

wind zinc
plucky tusk
#

I tried using a calculator app thing but it took longer for me to plan stuff on it tbh

thorn bane
#

i mean youre always best at the stuff youre used to
just keep in mind that A LOT of people think that sftool is better than satisfactory calculator

unique cypress
#

If Satisfactory Logistics wasn't so laggy, it would probably be the best

devout stag
#

I'm building a factory with resource nodes that aren't very close. Considering how long belts can get, at what distance would you say "I think using a tractor would be better"?

#

trains aren't an option yet

unique cypress
#

Once New Tools release (in like half a year), they'll almost definitely be the best

devout stag
#

also I'm in the dune desert (4th biome?), so the land is good

unique cypress
#

There's not a single situation in which I'd automate a tractor, truck, explorer or factory cart

#

They're more decoration than useful item transport

devout stag
#

I see

young nymph
#

There's a reason why the game sounds familliar with "Satisfaction"

#

But yeah, no serious usage sadly

sand jewel
#

calculator just spat this out, and im like,
"Hell no."

unique cypress
#

That's why I always say this calculator is very cool but functionally useless

dusky dust
#

Once you know how to work with them they're 100% reliable

#

And I continue to put in new tractor lines as appropriate even into the late game

#

(Well, I suppose I don't disagree that you wouldn't use tractors/trucks/explorers/carts. It's more a tractor is never better than belts and They're more decoration than useful item transport that I strongly disagree with. :)

#

I picked the wrong statement to reply to. :D

sand jewel
sand jewel
#

i have 5 train depots

#

and 465/m rubber + 280/m plastic

#

how many depots should hold rubber and how many should hold plastic

wind zinc
#

same with trains
i'd have to make a good set of blueprints for them
but why not just use drones or belts ?

unique cypress
# sand jewel i have 5 train depots

Is a depot a station or a platform? There's no "depots" in game. I'm assuming platform, because having 5 whole stations for just this much is a lot

wind zinc
sand jewel
#

platform

unique cypress
#

But idk how to answer your question exactly. Depending on your belts and distances, 1 platform each might be enough

sand jewel
#

idk how far either

#

havent even chosen where that factory goes yet

unique cypress
#

this is what a train throughput graph looks like

dusky dust
amber umbra
#

@unique cypress axis labels

unique cypress
#

for mk6 belts and items stackable to 200

dusky dust
#

Vehicles work great on the map's "natural" roads, seemingly better than on foundations in many cases

unique cypress
#

it's desmos so not well visible sadly

amber umbra
#

@unique cypress Readable axis labels (semi joke; light tone)

dusky dust
#

That does restrict your your choices a bit, of course, but natural roads are the way to go

wind zinc
#

for trains

unique cypress
wind zinc
#

ok

unique cypress
#

ig I can just zoom in

wind zinc
amber umbra
#

Tldr: trains have higher throughput than drones but you need to build track. Both good.

wind zinc
dusky dust
sand jewel
#

idk man i just want to finish this factory's output manifold before moving on to my manufacturer-containing factory

dusky dust
#

Just definitely a choice, not a necessity. Especially early game where those kinds of bigger projects can seem pretty expensive

wind zinc
amber umbra
#

This topic is basically lightning debating how to do his longer distance logistics right?

sand jewel
#

the graph came up because of me i think

wind zinc
amber umbra
#

Gotcha.

dusky dust
#

I love seeing all my tractors running about delivering things for me. :)

sand jewel
opaque token
dusky dust
#

I actually don't tend to use trucks much; trains end up being strong competition for them with the 1.0 changes. Tractors are my jam

amber umbra
#

I mainly used trains, drones in my 1.0 save. Did a little bit of trucks on natural roads to avoid janky belt stuff. Trains just felt more clean, robust than trucks.

dusky dust
#

One of these days I'll melt my PC with a cart-logistics-only run

wind zinc
# wind zinc should'a used trucks TBH

cuz seeing paths like this makes me feel like the devs intend you to use trucks to collect red forest stuffhehe
but the belts do the job so i aint touching it

amber umbra
#

WhatDarrenPlays seemed to have some issues with long pauses interacting poorly with save/load cycles for his trucks. That and the old pathing stuff pushed me towards just trains.

dusky dust
amber umbra
#

And route recording is more fiddly than just clicking a few buttons for train schedules.

wind zinc
#

too true hehe

thorn bane
dusky dust
#

Yeah, I definitely go heavy on trains once I unlock 'em. The more you invest in the train network the better it becomes

wind zinc
amber umbra
#

I do wonder if the 1.1 updated blueprint snapping will actually work robustly eventually. Would help make trains much faster to build.

unique cypress
#

Even just auto-connect is already huge

thorn bane
plucky tusk
#

dude my p4 to do list is so big hahah

wind zinc
#

i think my server crashed 5 times because of it

opaque quartz
unique cypress
#

It's just barely possible even with mk3s

#

With round trip times between 3.25 and 13.75 minutes

#

And if you split into 2 stations and 2 trains to set them to depart only when empty/full, it'd work even below 3.25

mellow lake
#

Does a normal iron node make 120 per second ?

unique cypress
#

no

mellow lake
#

How much?

unique cypress
#

!wikisearch miner

plucky tusk
#

mk1 60 mk2 120 m3 240

brisk shoreBOT
#
Official Satisfactory Wiki

Mk.1Mk.2Mk.3
A Miner is a type of resource extractor that automatically extracts solid resources when built or placed on top of a Resource Node. There are 4 types of miners available: Portable Miner, Miner Mk.1, Miner Mk.2 and Miner Mk.3.
Portable Miner (see below) is an equipment that has to be held...

mellow lake
#

How much does a normal node produce? Of iron

plucky tusk
mellow lake
#

That’s the miner

#

Im confused

plucky tusk
#

uhhh

unique cypress
#

A node doesn't produce anything by itself

opaque token
mellow lake
#

Doesn’t it have a maximum extraction rate? If not then there is no difference between impure and pure

unique cypress
#

Just read the wiki page man

opaque quartz
#

the amount of ore you get from a node is depedent on the tier of miner, clock speed of the miner, and the purity of the node

opaque token
#

^this

mellow lake
#

Yea I’m asking about the purity of the node

plucky tusk
#

yeah we got x just need y and z

opaque quartz
opaque token
#

on a Normal node its 60 for mk1, 120 for mk2, and 240 for mk3 iirc

opaque quartz
#

ffs

mellow lake
#

So the miner has different extraction rates depending on what node it is on?