#math-and-meta

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cerulean stratus
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in northern forest, caterium is pretty far away from crystal

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So you don't really want to play with recipes that mix the 2

glad vigil
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Rigor motor is great

thorn bane
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i personally hate spamming manufacturers so i usually dont to rigor motors since that needs a lot of crystal oscillators, but both are viable

thorn bane
cerulean stratus
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quartz is in the cave, next to coal, iron, copper and concrete

thorn bane
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but you actually need suprisingly few motors, so default is kinda fine
specially with good stator/rotor recipes

glad vigil
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Steel rotor with iron pipe is nowhere near good

thorn bane
cerulean stratus
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if used well you can do a lot in that location

glad vigil
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In terms of resource efficiency

cerulean stratus
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yeah but in terms of logistics it's godly

glad vigil
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But the map got so much iron that youโ€™ll probably never find yourself running out of it

thorn bane
cerulean stratus
glad vigil
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Well, never had a feeling that I need to create a dedicated iron train

thorn bane
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its not the iron, its the amount of machines you need to build imo
iron wire and iron pipes are ghastly in terms of building efficiency

cerulean stratus
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Iron wire beats having to use screws, I think

thorn bane
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steel screws makes screws completely fine

cerulean stratus
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yeah I don't worry too much

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well it depends, I wouldn't make steel screws on the canyon, but I would next to the cave

civic bronze
safe heron
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the thing is: uranium cannot be used in any other way. and thus its purpose is power production.
oil on the other hand is handy in a lot of the production chains. if you try to make use of all nodes or at least of most resources in the game, youre def better off making some nuclear power ig

thorn bane
cerulean stratus
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same for uranium

thorn bane
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wait converters dont make oil im stupid

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but ye its not about the uranium imo, its the sam

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also its 300 oil
for 44GW
like how much oil do you need

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pretty sure i never had a base use more than 600 oils worth of power
and thats 1 pure extractor

cerulean stratus
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and a particle accelerator at the same time, both max slooped

thorn bane
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i had 3 fully slooped oced finishing phase 5
so ye been there done that

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actually i dont remember how much power i used thinking_helmet

cerulean stratus
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each encoder is like 16GW max

thorn bane
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27 right?

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2gw*13.431
assuming sloops and slugs

cerulean stratus
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and then you have to add your normal factory working

safe heron
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3x the power? i only see 2x

thorn bane
outer vale
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should be more than that. Just adding plutonium in my setup was double, and that was without using all the uranium-efficient alts

thorn bane
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ficsonium: 2/0.2+0.5/0.1+2.5/1 = 17.5 NPPs
uranium: 3.5/0.2 = 17.5 NPPs + 0.875 Plutonium sink
so 3.5/2 = 75%
thats without plutonium unit though

opal locust
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my 2 FMF/Minute factory is almost done. All I need to do is setup a Nitrogen packaging station and the last drone will start grabbing that.

safe heron
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thats 0.74% more iron usage

outer vale
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and how many buildings?

safe heron
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and copper rotor takes 6 copper sheets and 52 screws = 6 copper ingots and 13 iron rods = 6 copper and 13 iron
... divided by three makes 2 copper ingots and 4.333 iron ingots

thorn bane
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steamed sheets though

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nvm im stupid

safe heron
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yeah almost all recipes i just talked about are alternative xD

safe heron
outer vale
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actually goes in Steel Rotor's favour I think

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Cast Screw brings the left down to 33.333 constructors

safe heron
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ok, so steel still slightly better

outer vale
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yeah steel rotor comes off pretty well here

wind spade
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*steel rod -> base screw ๐Ÿ˜›

thorn bane
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eh kinda borked using default iron rods and screw though
steel rod and steel screw drop those down a lot

outer vale
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I thought the point here was iron-only

thorn bane
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ah

outer vale
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may be wrong there, but that's the impression I got at least

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yeah I ain't analysing every route lol

safe heron
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ill definitely be doing 200 rotors/m
default/steel) ~1220 iron ore
copper) ~466 iron ore + 160 copper ore
seems both very okayish

safe heron
thorn bane
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haha ye
where "steel" rotor always uses copper or iron for wire xD

wind spade
safe heron
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FYI, i put a comment just above section 2. Can you see that?

thorn bane
safe heron
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it actually has nothing to do with mk6 xD

thorn bane
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im still not 100% sure what turning the mergers into priority mergers would change btw
i never understood that part in factorio either
from my understanding it behaves exactly the same

safe heron
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and at this point priority mergers are extremly handy xD

thorn bane
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what do they actually change though

safe heron
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hmmmm. wait xD

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need to think about it lol

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can you see my updated comment?

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and more important: do you understand my 'ascii-art' lol

thorn bane
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lets move this to discord xD
you mean this right?
hmmmm that could work

thorn bane
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might have to think more about out but ye so far it seems to behave the same
and for half the space!

safe heron
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yes

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and no multiple iterations needed

dusky dust
safe heron
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other topic ... rigor motor is insane. but in terms of resource availability its probably cheaper to use the default motor. it's iron only and there is plenty iron on the map. quartz however can be used for other stuff like silica in several productions

dusky dust
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Eats a lot of iron, but it's difficult to care since there's so much iron everywhere

thorn bane
dusky dust
thorn bane
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well also instant plutonium cells

dusky dust
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Yeah, I'd used all the alts

thorn bane
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theyd probably be fine if they buffed ficsonium xD

dusky dust
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Oh wait, it's Fertile Uranium that I shouldn't've used, not the others

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All the others are ๐Ÿ‘ in terms of Uranium -> Power efficiency, but if you're using all the others, Fertile technically loses you some power

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(for the same amount of raw Uranium)

safe heron
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yeah fertile uranium is actually not as good as i thought as well. So are we on the same page that its definitely not x3? not even x2.5?

thorn bane
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its probably fine though if you keep the plutonium waste

safe heron
vapid gorge
safe heron
vapid gorge
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cat cb and cat computer v convenient too

safe heron
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there are so many options ๐Ÿ˜ข

vapid gorge
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but yeah you can, if you want, make a handful of oscilators for the whole map and still have a massive final space part production line

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and hell, you could sap a bunch of bauxite of silica for silica boards

safe heron
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this is completely irrelevant xD
will probably go for the steel rotors, just because of simplicity

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and either with 4x the iron or some oscillators bumping up the output xD

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maybe both lol

vapid gorge
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eh, coal is everywhere. More convenient to do steel screws and regular pipes

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that's so much iron for 40 motors

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and that's with the pure recipe xD

safe heron
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i think thats already accounted for 3000 diamonds/m

safe heron
# vapid gorge that's *so* much iron for 40 motors

i know xD
but iron is not needed for anything else lol
6000 going into my HMFs and the remaining iron on the map is only tapped for some local projects eg nitric acid or nuclear power parts or whatever

vapid gorge
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why 3000 diamonds? are you trying ot use the world's resources?

safe heron
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nah not the entire world. just want a challenge xD

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dunno out of my head rn, but i think i need ~2080 darkmatter crystals/m

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wanted to go for turbo diamonds.

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other topic ....
just found this schematic on the wiki
https://satisfactory.wiki.gg/wiki/Balancer#Balancer_examples

Official Satisfactory Wiki

Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there is no need to wait for the internal storage to...

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the third step shouldn't be necessary, right?

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if you have a-b-c-d amounts on the four belts. then after the frist step you have (ab)-(ab)-(cd)-(cd) amounts on the belt. (xy) means the average of x and y.
lets state (ab) = e and (cd) = f. We can write this as e-e-f-f
and after the second step we would have (ef)-(ef)-(ef)-(ef) and thus everywhere the same amount.

cerulean stratus
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Are you using trains for this?

safe heron
cerulean stratus
safe heron
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i don't lol
just saw this on the wiki and thought that it's wrong xD

cerulean stratus
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But what if the first one has more than the others

safe heron
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im assuming the frist belt has a amounts, the second b, the third c and the fourth d

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if they had all the same amounts a balancer wouldn't be necessary in the beginning, right?

cerulean stratus
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Oh this is a 4 to 4

thorn bane
cerulean stratus
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What he said

thorn bane
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wait no nvm

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it has to be some edge case like this

safe heron
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what the frick is this?

thorn bane
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factorio

safe heron
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thought so xD

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looks ugly af

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sry, wasnt serious

cerulean stratus
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Factorio being ugly is why I chose satisfactory

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Btw, I finally figured out the right layout for my factory

safe heron
cerulean stratus
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The new layout is both expansible and has controlled failure

safe heron
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the schmeatic from the wiki splurges the following:

  1. (12) and (34) at the same time
  2. (13) and (24) at the same time
  3. (12) and (34) at the same time
river tusk
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it's conveyer belt sushi,not an alien concept i'm sure

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from satisfactory

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wich is also in the space age now

safe heron
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the image shows:

  1. (12) and (34) at the same time
  2. (23) and (14) at the same time
  3. (12) and (34) at the same time (only in the bottom row)
safe heron
river tusk
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factorio was designed to be more complex then satisfactory though just in a 2d setup is all

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both games will seriously make your mind work though,don't get me wrong

safe heron
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well, wait .... step 3 shouldn't be necessary in both setups .... hmmmm

river tusk
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pluss factorio bases there gameplay from the science and industry behind the java version of minecraft wich I also run in my own perserved 1.7.10 java environment as well as my own modpack

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can find the info on my project through my avatar both educating game designers and mod/modpack developers alike

safe heron
river tusk
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picture an old rts with an insane industrial curve and you baisicly have that

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I used to be a command and conquer fan myself but also played warcraft and starcraft back before it became wow,lol

pastel obsidian
river tusk
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interesting enough they also left ea and joined up with petroglyph games

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hence all the 8 bit strategy titles,lol

thorn bane
pastel obsidian
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oh i remember the promise that was Grey Goo

thorn bane
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ok input only first and second lane
output on second and fourth lane
then it will limit the speed to 50% without the last 2 at the end

river tusk
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screens i don't feel do the game any justice unfortunately https://youtu.be/OiczN-8QKDA

Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.

Buy here: https://factorio.com/buy-space-age
Or on Steam: https://store.steampowered.com/app/...

โ–ถ Play video
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to get all the aspects of the math meta and science used it helps to own the actual game

safe heron
amber edge
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cuz trains in it

river tusk
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want to see something realy funny?

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I have the same trains in my game as well

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lol

amber edge
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fr i design my trains based on how i did from factorio

river tusk
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and i get my mod from actual engineers who restore the old steam engines and trams as well as working on all the others irl

safe heron
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i already thought the channel got derailed ....

river tusk
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i'm sorry but irl facts speak spades about everything

thorn bane
amber edge
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exactly same shit i would do from factorio, no idea if its not efficient in game but it works well

river tusk
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the reason i say that is everyone handles thiere sushi belts differently with a different amount of inserters and extractors not shown thiere

thorn bane
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only 1 belt is handeling the throughput (the orange circled one)
so its throughput is limited to 50%

safe heron
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whut ???

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and the one above the orange circled?

river tusk
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not as clear a thrughput but it works

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seems like it isn't without it's loose ends though

thorn bane
river tusk
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surprised you aren't piping axtra materials into a ticket machine quite honestly

safe heron
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what do you mean by disconnected?

thorn bane
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as in if you only pull resources from 2 and 4 then you dont get full throughput
hence its not a "perfect" balancer
its probably fine for most situations though

river tusk
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well like how the bottem left crates and mixed on the right aren't realy a part of anything

safe heron
amber edge
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heres my around 2000 copper balanced into 4 mk5 belts

river tusk
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i'm saying why are you missing some of the conections on the drawing ?you only underline a certain part of it and the rest is left blank?

amber edge
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put two of it then have middle part switching top to bottom

river tusk
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yes 2 but it looks like it can go up to 4

amber edge
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its perfect 4x4 balancer, any of belt pulls it pulls from 4 input equally

river tusk
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unless i was looking at that wrong

safe heron
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ok, lets do it step by step.
on belts 1 and 2 we have 400 items/min each, on 3 and 4 we have nothing.
how many items do we have after the first step on each belt? @thorn bane

river tusk
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it's not the math that was confusing me but rather the way it was marked in the plans

thorn bane
safe heron
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nooo

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400 400 0 0

thorn bane
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like look at the first lane
wheres it gonna go

river tusk
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that was the part that i couldn't figure out the way trhat it was illustrated

safe heron
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the first lane splits into 200/200 and the second as well. then 200 from first and 200 from second lane merge. in both cases for lane 1 and lane 2

river tusk
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because it shows more then what is actualy used but you only have pathing over half of them

thorn bane
river tusk
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ah ok so i didn't miss anythinmg then it was intentional,lol

safe heron
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ahhhh, you dont use the other outputs ....

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dang i didn't get that xD

thorn bane
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yes
basically it doesnt work as 2x2 balancer if you use those specific lanes
which isnt a problem if you use all 6

river tusk
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ah ok now that makes a hell of a lot more sense now,lol

safe heron
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i mean if you don't use outputs of lanes 1 and 3, they back up. in this case 800 items/min would go on lane 2 after step 2 and thus 400/m will end up on lanes 2 and 4 eventually.

thorn bane
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apparently this is called "throughput-unlimited behaviour"

river tusk
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ok sounds like you have it all figured out then,keep it up

thorn bane
safe heron
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but you are right if you don't consume the outputs completely and items back up into this balancer then the balancer can't magically continue to work.

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but that should shouldn't make a difference even if you use all three steps of splurging.
imagine lane4 output is not used then the outputs 1,2,3 wouldn't magically balance to all get the same amount

river tusk
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and thierein lies the true problem on how to optimize eficiency

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once you can figure all that out you will be as good as golden,lol

safe heron
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if you input 20/20/20/20 and have belt limit e.g. 120. Then you'd get 20/20/40/x as outputs where 'x' means that the output is not used.

thorn bane
river tusk
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so the real trick is finding a use for every output unless you are building a warehouse backstock

safe heron
river tusk
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fair enough

safe heron
river tusk
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depending on the situation for advanced builds though you don't feel thiere may come a time when those splitters may be handy?like in the case of multiple rescource types

safe heron
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and of course you can often use smart splitters. I actually never needed these fancy balancers

river tusk
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I do know when they show the mobile minning station they use that both as a way to fuel thiere machines as well as providing ammo for guns and manufacturing items and then thiere is also the uses for fluids and gasses as well

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but again different games develop on different aspects of science and industry this was made to be more sci fi I feel

opal locust
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So is this what I should do for packaging Nitrogen via Drones?

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Drone takes packaged nitrogen and drops off empty fluid tanks to be filled with more nitrogen in a closed loop?

vapid gorge
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I'd use a buffer for the containers

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but sure

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and you only need to fuel drones at one stop

opal locust
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Eh, better to be overprepared than under

vapid gorge
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just wasting drones and power but eh

opal locust
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power probably won't be a concern until Phase 5

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and by then I can just make a Rocket Fuel plant to ride through Phase 5

tame harbor
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I'd say you're good

opal locust
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yes I did spend all of my sloops on power augmenters, I just think they're neat.

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so all I need to do is an initial feed of empty tanks?

vapid gorge
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yup

opal locust
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is 1 drone bay's worth enough to get started?

vapid gorge
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entirely depends how much you're moving. Like anything else in the game

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how much is 'get started' to you?

opal locust
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Well right now I simply need enough for my Fused Modular Frame factory, which needs 50/minute

vapid gorge
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50 gas? so like...12.5 cannisters pm. yeah that's safe ๐Ÿ˜›

opal locust
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I've noticed something since I've started using drone ports. A storage container will prioritize sending something to the drone port before the dimensional depot.

vapid gorge
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you have to use belts to do this so unless you have a smart splitter that doesn't happen

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unless you're using an ISC as a splitter? in which case, don't

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they don't work like that

pastel obsidian
opal locust
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I never knew that. So if I wanted the DD to fill up first I'd have to use the bottom slot.

pastel obsidian
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You could add a smart splitter somewhere

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But once the container fills up it will output from the top and bottom until it's empty

opal locust
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Well, while my FMFs stock up, I guess I should go for Supercomputers next

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I'll drone in the plastic and rubber as I'm going the caterium route for this one

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I had 3 spots I had in mind

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Rocky Desert Caterium + North Copper, Rocky Desert Caterium + South Copper, or Dangle Spires Caterium/Copper

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I kind of want to try the Dangle Spires build

vapid gorge
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this is why they can't be used as a reliable splitter/feeder

civic bronze
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I've heard big power storage units can cause some performance issues, is it only when they are loaded or does it impact whole save?

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What i mean, if i build it in one corner of the map, will it have any impact when its not rendered?

vapid gorge
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no idea XD

civic bronze
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Thanks for the input cobalt ๐Ÿ˜‚

vapid gorge
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yw ๐Ÿ™‚

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from other aspects in the game it sounds like whatever impact would at least be much reduced in a far corner. Why do you need so much?

fallow siren
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there was once a bug i got when mass building power storage, cause insane stutter

civic bronze
fallow siren
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or just have enough power than you dont need to worry about consumption ever again

civic bronze
fallow siren
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different, this stutter actually made my game run at seconds/frame

vapid gorge
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Maybe the power animation? shrug

fallow siren
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its like when you installed a mega chainsaw mod and collects 50k leaves at once

civic bronze
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Maybe your blueprint was so big ๐Ÿ˜‚

pastel obsidian
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Placing power storage might just add a lot of calculations and changes that the game can't handle in one frame

fallow siren
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thats why i rarely use power storage

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it cause performance issue

pastel obsidian
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But only when building it with blueprints

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Or normally

opal locust
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Drones really were the key to me getting through Phase 4, there's my 2 Supercomputers/Minute factory.

opal locust
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huh, because I've spent all that time setting up a drone automation network, this is all I need to do for Cooling Systems

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And with Cooling Systems, that opens up Turbo Motors, and since I already have FMF and RCU automated that's also Pressure Conversion Cubes

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I'm 3 factories away from finishing Phase 4

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granted it would still be a few hours of waiting on Project Assembly parts, but I feel like I'm nearing the end of Phase 4

proven pawn
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oh wow

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that looks reallly easy

wraith sluice
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I need hwlp with my electricity. Rn im a solo player and have around 700mw max but i have like 7 or 8 coal generators running. I dont calculate nothing and im even supriesed everything works

vapid gorge
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keep making groups of 8 coal gnes

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!wikisearch cg

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
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find a few coal nodes next to water, mind and burn it

wraith sluice
wraith sluice
vapid gorge
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those are good units to build in ๐Ÿ™‚ just build more

head north north west, you'll find a lake with coal

opal locust
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A common place to expand your power grid after biofuel is the lake northwest of the grass fields

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4 coal nodes with plenty of water to work with

wraith sluice
vapid gorge
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so?

wraith sluice
vapid gorge
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good, keep building more.

wraith sluice
vapid gorge
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over head shots of your whole layout with pipes .

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only way to really trouble shoot your issue

wraith sluice
opal locust
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if it's spiking, then it means your coal generators are sputtering with not enough input

vapid gorge
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from above

wraith sluice
wraith sluice
vapid gorge
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pictures. From above

then come back when you're on your game

wraith sluice
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Ok

silent shoal
#

I have a setup like this of 6 blenders (two blueprints of 3 blenders)
Each blueprint needs 300 Nitrogen Gas. I bring a hose with 600 and split it.
The problem is that not enough gas is reaching the first blender (on both sides)
How can I fix this?

vapid gorge
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loop and flood is first step.

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how is the nitrogen coming in? packages?

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or if this is the whole manifold, feed from the middle

silent shoal
vapid gorge
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and this is all the machines being fed from that pipe?

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these 3?

silent shoal
# vapid gorge these 3?

In the picture there is an arrow to the left, this is a 600 pipe (input) that is divided between the 2 blueprints.

Each blueprint has 3 machines
2- consume 75 per minute (each(2*75))
1- (The blender near me) is overclocked and consumes 150

And in total each blueprint consumes 300 Nitrogen Gas
per minute

wraith sluice
wraith sluice
silent shoal
wraith sluice
#

Ohh ok thx

pastel obsidian
#

They can be useful when you need to place down lots of constructors and smelters, having the belt work done for manufactures is also nice. You can go as complex or as simple as you like with them

rotund ingot
#

is this a good plan for plastic/rubber? in terms of ratios and fluid pipe fill amounts?

zealous coral
silent shoal
rotund ingot
white bloom
vapid gorge
silent shoal
rotund ingot
white bloom
vapid gorge
white bloom
silent shoal
silent shoal
pastel obsidian
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You don't need much plastic to get you to blenders

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Or rubber

rotund ingot
pastel obsidian
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If you remove the polymer rubber the ratios work better

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Just send the rubber straight to the container

white bloom
# rotund ingot so essentially splitting the recycled plastic into 2 packs of machines?

I wouldn't do that. There is no problem with a circular setup. The point where the residual rubber is injected into the (recycled) rubber loop is a nice use case for the new priority mergers - the residual rubber should be prioritized to reduce waste. Between that and an overflow sink on the residual rubber line before the injection point, it's gonna be smooth sailing even if your rubber and plastic demand completely backs up while you still have fuel demand elsewhere (e.g. for power production).

I usually just build a long line of refineries between a rubber belt cycle and a plastic belt cycle, with the recycled rubber refineries facing from the latter to the former and the recycled plastic refineries facing from the former to the latter. Smart splitter overflow out of the loop to output. Looks clean af, works like a charm. Embrace the circles.

zealous coral
unkempt oar
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I like to chain them like this, it looks very neat once built

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and I'm very satisfied that the number perfectly matches mk6 and mk2 pipes

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my pipes do not flow tho, but that's another story

rotund ingot
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yeah, dont mk2 pipes @ 600 not work properly?

unkempt oar
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they don't but I might try to fill the pipes completly before

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honestly out of the 300 hours i've spent on this game, at least half of them were used to debug pipes

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and i'm not afraid to said they are too frustrating to play with and should need a rework

vapid gorge
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Keep them simple , flood, and loop them.

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Save yourself some pain

unkempt oar
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ok i get it nerds it's real fluid dynamics but

  1. i don't care, I just want a neat 600 in, 600 out, I build my pipes in a way that the flow is a trivial left to right
  2. the game suffers for floating point precisions so it's not only fluid dyns
rotund ingot
unkempt oar
vapid gorge
vapid gorge
rotund ingot
#

does that just have to go back to the start of the machine inputs? or all the way back to the output of the source?

unkempt oar
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Cobalt, what do you use for perfect ratio 600m^3 byproducts (e.g sloppy alumina to 3:3 setup) ?

vapid gorge
rotund ingot
#

huh, maybe that'll fix my powerplant, thanks

vapid gorge
unkempt oar
#

i've tried the VIP for hours but it never worked, the last setup I used was just merging them in a T junction (left = fresh water right = byproduct) with 2 valve and it seems to be the best working

vapid gorge
#

Valves are a coin toss for that

unkempt oar
vapid gorge
#

Keep the fluids split. Unbreakable

vapid gorge
#

At least

unkempt oar
#

I'll sure do, I'm working right now but surely i'll hop on satisfactory tonight ๐Ÿ‘

unkempt oar
# vapid gorge

Yeah surely this works perfectly, but it doesn't feel satisfactory ๐Ÿ˜„

vapid gorge
#

Yeah no stress, if you want sketch a diagram of what youโ€™re planning and I can have a look see.

vapid gorge
unkempt oar
#

Also, it's quite complex because it's a 3 step process : HOR -> Diluted Fuel -> Residual Rubber/Plastics and 2 out of the 3 stages rely on 600m^3 pipes...

vapid gorge
#

Ah youโ€™re doing the recycled plastic loop?

unkempt oar
unkempt oar
vapid gorge
unkempt oar
#

yeah exactly

#

the fuel pipes usually run at 600m^3, yet some blenders turn yellow because they don't pour fast enough

vapid gorge
#

Thatโ€™s what this was

zealous coral
#

this is how it is implemented , however pipes are not visible there

vapid gorge
unkempt oar
#

Well wait a minute, I have an horrendous vision of me placing 32 blenders instead of 48...

#

I might actually be missing a whole row of blender ๐Ÿคญ

vapid gorge
#

Ok maybe. But bottom feeding 600 pipes is a challenge

unkempt oar
#

Nah I swear that if I'm trashing pipes since 10 hours just because I had too much pride to actually check if the ratios are correct...

vapid gorge
#

Look thatโ€™s something to check

#

But I highly recommend not bottom feeding, especially 600 pipes, unless youโ€™re willing to put the time in for it

unkempt oar
#

But well I just woke up and it's more likely that I put the correct amount of blender, because every refs except the last one runs well, If I did forget 200m^3 in the equation it would not

unkempt oar
vapid gorge
#

Iโ€™m deadly serious about feeding the machines from below though

unkempt oar
#

Also my fuel pipes look something like that : |----โ€“__

#

ah, discord

#

well I meant : __ | -- | __

vapid gorge
#

Iโ€™d need a real picture. Canโ€™t imagine it sorry

unkempt oar
#

๐Ÿ˜„

wind spade
#

Morse code pipes

vapid gorge
#

I literally have no internal imagery

#

And those lines could be a lot of things

unkempt oar
#

I just meant the pipes come at floor level, are then raised (2 stacked pipeline support) and finally lowered into the 20 refs manifold

vapid gorge
#

Yeah would have to see it

unkempt oar
#

but it's fine, i'll send screenshots once I get home, it will be easier for everyone

vapid gorge
#

But just to make sure, you realise you might have to bring the feed pipes upwards right?

unkempt oar
#

the manifolds (output and input) are all at ground level, there is a part of the systems that is raised tho. I'm not feeding from above but kinda. Again will be way clearer once I get my hands on some screenshots

vapid gorge
#

Iโ€™m just looking at your blenders and the input pipes are coming from the ground

opal locust
#

so this is why endgame power requirements skyrocket

#

imagine if I slooped this

#

I slapped a particle accelerator down next to my copper powder facility to make my nuclear pasta.

civic bronze
#

Handfed? ๐Ÿ˜ฆ

civic bronze
fallow siren
#

sloop it and it will reach 20GW

opal locust
#

Considering Nuclear Past is either for Project Assembly, or to make another Project Assembly part, I'd rather hand feed it

#

that and Ficsonium I guess. the kids would say "lol, lmao"

civic bronze
zealous coral
civic bronze
zealous coral
civic bronze
#

but yeah if i were to sloop 5 of them like that that's 1/4 of my power jesus

fallow siren
# zealous coral I think he mean 200GW

no, PA at its peak consume 20GW, without sloop it reach 5GW at 250%, since PA requires 4 sloop
which means 4 times the power consumption, so its 5GW * 4 = 20GW

#

simple math

vapid gorge
civic bronze
#

okay, this doesn't look like it, but this simple thing took me way too long to figure out lmao

#

ok found better way after i dismantled it for screenshot, made lifts kiss

fallow siren
#

i supposed this is how you do fluid buffer from unloading station

fallow siren
#

it does more compact, but i just dont like how it looks

dreamy nimbus
#

1k Nuclear Pasta handfed is quite a lot of pressure conversion cube, especially when you don't have a factory for it

#

tbf Nuclear Pasta isn't that hard of a factory

tawdry blade
#

Working with short lifts myself now, just curious

fallow siren
#

k this is the buffer for loading station

cerulean stratus
thorn bane
#

and tons of power
and tons of copper

dreamy nimbus
dreamy nimbus
#

in the pressure conversion cube there's the HMF which is a bit annoying and Radio Control Unit which requires both Oil and Alu chain

opaque quartz
#

RCUs can be made without oil using alts

analog meteor
quick gorge
#

Time to drink the ocean
Piping is going to be """Fun"""

modern fractal
#

so rocket fuel. ai can use 672 power shards to overclock 224 fuel generators for a total of 236 fuel generators or 576 fuel generators without power shards. decisions, decisions lol. I have about 600 power shards so I need to go find some slugs I think!

modern fractal
tame harbor
#

Keep it Diluted fuel until then

quick gorge
outer vale
#

there's over 5k shards available on the map, you can spare 600

tame harbor
wind spade
#

there's also infinite shards so go ham ๐Ÿ˜›

modern fractal
modern fractal
wind spade
#

well, those that are modified/moved/whatever

outer vale
#

yeah I wouldn't expect that to happen

modern fractal
#

dang the past changes spoiled me lol. I should be fine. I sloop all my slugs and only have grabbed the ones I see in passing. I have not gone hunting for them yet

outer vale
#

a) it doesn't happen on every update, only ones that change the world, but
b) after the time it happened in 1.0 I believe they put some actual logic in to prevent it

modern fractal
unkempt oar
#

Adding loops everywhere seemed to be a miracle fix, here is my final setup if anyone is interested :

#

I didn't add a loop to the oil input but it still works fine

fierce ruin
#

Gentlemen, I may not have a brain, but I have an idea

livid turret
quick gorge
#

-# just got Factorio 2.0 running

fierce ruin
#

why is my text red

quick gorge
#

didn't send

fierce ruin
#

oh

#

ok so you can barely see it, but this works PERFECTLY

#

i'll leave the heavy frames as a separate factory though

#

oh my god 3 250% mk3 miners on normal nodes is more than enough for this

#

this is insane

unkempt oar
outer vale
#

Would an Industrial Storage Container work as a way to manifold more than one belt's worth of stuff?
Feed two belts in, have two belts out, not relying on any particular output ordering since it's a manifold

#

specific scenario is I have like 1500 iron plates coming via trains. Clocking the machines using them into groups would be inconvenient

amber umbra
#

Iโ€™d say best practice is to use splitters/mergers instead, but under back pressure an ICU can function as a splitter.

#

ICUs donโ€™t have balanced output though when not under back pressure. Ala itโ€™s kinda complicated hence the above.

outer vale
#

if it all fit on one belt I'd just manifold it all normally yeah

#

I know about the inconsistent output on ISCs, but figure on a manifold setup, one of those'll back up so shouldn't be an issue

amber umbra
#

Especially with priority mergers coming soon, Iโ€™d just wait for those. (Factorio style splitter waterfalls)

dusky dust
#

Yeah, the biggest problem with ISC-as-splitter is that it'll only ever give you a 50/50 split when you have that backpressure

amber umbra
#

Can also vary output belts technically.

dusky dust
#

Otherwise it'll semi-randomly prefer one output over the other; you'll get the majority of the output from one. (And which one it prefers can change every time you load the game)

hollow egret
#

This isn't a numbers-heavy question, but I'm only now starting to deploy train logistics - I'm nervous about how the efficiency of every train system varies with every world and how there's no easy way to calculate how much throughput loss there will be to traffic jams, etc.
So I'm curious - has anyone here ever tried a two-tiered train system? I was thinking of having sections where there are two floors of tracks, the top tracks being dedicated only to critical resources (anything used to produce power), while the lower floor handles everything else. As the system grows, there'll be far less usage of the top floor, so there'll be fewer bottlenecks

#

Or alternatively just building completely separate lines that takes more time/resources but has no chance of failing

dusky dust
amber umbra
#

@hollow egret Imo the proper way to do train systems is to have the train/rail connection never be the bottleneck between the input/output belts. So the initial part of your question is no longer true.

dusky dust
#

If a train does get delayed for some reason on one delivery, the next one will just have that much more material in the car, so with buffering on the receiving side you'll then be forever "ahead"

#

If you let the train do a delivery or two first before turning on processing at the receipt side, you'll basically be ahead forever

restive sparrow
dusky dust
#

(Again, that does depend on both the receiving buffer plus not running too close to the car capacity)

#

Then again, if you do want to run a two-tiered system like you're suggesting, go for it. :D With blueprints it shouldn't be too much more work

hollow egret
restive sparrow
hollow egret
dusky dust
#

So I suppose that's another assumption I didn't mention with my reasoning. :)

amber umbra
#

@hollow egret The style I'm describing uses "full/empty cargo AND 10,000 s" station condition causing trains to only move when full/empty. You do simple 1 item type per train setups. 1 belt per station with standard 2 belt ICU feeding station. So the train interconnect is faster than the belts feeding the station. But definitely play around with your train setups to really get a feel for them before implementing at scale.

outer vale
#

For some concrete numbers

  • I have 800 plates and 539 plates coming in via train
  • I need 705 going one way, 504 another, 150 the third
    So say I put the 705 manifold on one of the ISC outputs, and the 504+150 = 654 on the other.
    Initially, plates'll go wherever, doesn't matter. One side will back up, then that side'll just act like a standard manifold, only accepting what it can. Rest of the plates/min will go the other way. Great success.
    If the priorities suddenly shift to favour the other side, that just means now that side'll fill up instead
restive sparrow
amber umbra
#

@hollow egret If you do really value having congestion not cause a drop in throughput causing factories to idle you either underprovision your tracks (don't use that many trains) or use setups that are resistent to transient congestion (have more buffering at stations like I described).

#

@restive sparrow From Factorio, priority mergers are relatively niche. Main uses are "splitter waterfall" style multi belt setups that let you treat several belts like a single belt (often used in main bus setups) and priority selection for input belts like prioritizing coal to power plant. The splitter waterfall thing is main usage I can see myself using.

dusky dust
#

I admit that, yes, if you're really pushing your per-car efficiency that high, then it would make sense to do that

restive sparrow
#

Yeah if your train is way outclassing your feed I guess it doesn't matter.

dusky dust
#

But if you're not it just really doesn't matter

#

I've literally never had problems with train throughput on any of my saves, and I've always just let 'em run constantly

#

I like seeing automation zipping around and interacting. Gotta give those path signals a workout! :)

amber umbra
#

The splitter waterfall can be nice if your production line units don't evenly divide into your belt speed. Like 1 production line consuming 0.95 belts. If you really want to consume all the items as much as possible you can splitter waterfall the belts together letting you waste less of the belt throughput.

amber umbra
#

No itโ€™s not balancing, it lets you like โ€œoverflowโ€ belts into each other in an effective way. Hence waterfall.

dusky dust
#

Anyway, indeed, I must acknowledge that what I said was probably more heavily-caveated than I originally expressed. :D

vital agate
#

what is better several short trains or 1 long train

outer vale
#

better in what regard?

dusky dust
vital agate
#

๐Ÿ“

outer vale
#

also depends if this is for one point to point or a bigger loop setup

#

if you need to collect from quite a few stations, then it's prooobably better to have shorter trains each doing one or two pickups
But if you're just collecting from one or two, then one longer train is my preference (though does require a long-ass station)

open solar
#

I see you all are talking about trains, hopefully this question will be well received. Anyone know a formula for calculating how many trains i will need to transfer items X distance at X items per minute.
Ill be using fluid trains so im worried they wont be able to transfer enough?

hollow egret
# amber umbra <@725790794920886374> If you do really value having congestion not cause a drop ...

Thank you! I am already using very few trains (mostly because the time to set up a train line is very considerable, but this will get better with 1.1), but as I look at making nuclear plants, tier 4 components and fancy fuel types I am realizing that the game is structured to force me into long-distance transport - so generally I set up shop near as many neighboring resources as I can find, and will use trains for everything else. I was just nervous about issues or inexperience shutting down my power grid, and similar. I'll implement the solutions you all have described

outer vale
#

items/min = capacity / round trip time

open solar
#

Prior Planning Prevents Piss Poor Performance

outer vale
#

beauty of trains is you can just add more

open solar
outer vale
#

either more carriages+platforms, or a whole second train

open solar
#

How much per minute do you all usually put in a car like 150?

outer vale
#

Depends on the route, but my trains are usually quite long distance so I usually go between 3 and 6 stacks/min

delicate yew
#

Is it okay if I pipes arent completely full?

#

i waited for them to fill up completely before turning my refineries on

#

Then I turned them on and the pipes are no longer full
But I am producing 240 oil and using 240 oil

dusky dust
#

However much is in there in 10 minutes should be basically what's in there now, now that the system's running

delicate yew
#

1 of them is running at 92% for some reason even though it has far more oil than it needs in its inventory

#

ok nvm its going up

#

i think it was because I turned it off by accident

dusky dust
#

Yeah, it can take that number awhile to catch up to reality

delicate yew
#

thanks for the help

dusky dust
#

It's an average over the last n minutes, or maybe cycles (I've never actually tested to find out if it's time or cycles)

delicate yew
#

If I am not utilizing 100% of the fuel I'm making will the refineries back up and stop making plastic and rubber eventually?

#

ok they already are it seems

#

did my math wrong didnt use enough fuel gens

#

or theyre not getting enough oil, idk ๐Ÿ˜ญ

restive sparrow
# delicate yew or theyre not getting enough oil, idk ๐Ÿ˜ญ

Easy enough to tell. If you look in your refinery and its output is full of fuel and its input is full of oil it is choking because it can't output. This would be due to either not enough generators burning or perhaps because of piping layout issues. If your generators are burning 24/7 with no downtime then your issue is that you need more generators (though this would be easier to confirm for sure with math, simply adding up how much you're making vs burning).

If you're short on oil the refineries will look quite the opposite. They will be empty on oil and likely empty on fuel.

There is the third option that your solids output (polymer most likely?) is jammed up. If it has nowhere to go the refinery will also shut down. This will show up as refinery being full on oil, empty on fuel, and full on the solid output. I guess more generally speaking being full on the input and full on one of the outputs is a good indicator that the full output is jammed up.

delicate yew
#

I stopped everything and let it all reset then started it up again and it looks like everything is fine now

restive sparrow
delicate yew
#

so i took two away let the pipes fill up and restarted the system and it looks good now

#

it destabalized quickly last time

#

but still keeping an eye on it

restive sparrow
#

If taking away two makes the inputs and outputs even you're probably ok now.

tardy stream
#

Solid Steel Ingot alt recipe, I assume its better than regular steel recipe but takes iron smelters, so less space efficient?

wind spade
tardy stream
#

yeah I did mention that kinda

civic bronze
delicate yew
#

What is a good number of Steel Beams to be making a minute?

wind spade
#

most of the time it's better to estimate the usage of them and build that many (you can always add more if you find yourself running out)

delicate yew
wind spade
#

yeah so check which buildables need steel beams and estimate how many you'll build per minute/hour

#

or just start with small amount and build another factory if you keep running out

delicate yew
#
Available Resources In Area
Coal - 600/m (limited to 480 because T4 belt)
Limestone - 600/m
Iron Ore - 900/m

Planned Outputs
Versatile Framework - 10/m
Steel Beam - 30/m
Reinforced Iron Plate - 30/m
Concrete - 40/m
#

This is the current plan

#

I also have 300/m copper near by but unsure if i will use it

wind spade
#

the biggest misconception I see here is that people see a node and go either "ok I need to use this" or "I need to use this fully"

you don't need to do either. World is big and full of nodes. It's completely fine to leave a node untapped. It's completely fine to use only 30% of a node, underclock the miner and leave the remaining 70% to be tapped later (or never). It doesn't matter, there's enough resources in the world for 99% of players to never run out of them.

(end of rant, sorry)

delicate yew
#

dont be sorry, I'm just trying to maximize what I have around me lol

#

I think I'm gonna stick with what I have above cuz otherwise the factory is gonna get way too complicated to make lol

wind spade
#

yeah that's the point of my message
don't maximise things around you, make what you need at a place that has those resources ๐Ÿ™‚

restive sparrow
#

Oh man I'm at a struggle here. Trying to start aluminum production. Pure aluminum ingots gets a lot less ingot per scrap than the OG recipe, but there isn't any quartz anywhere near any bauxite. I think I have to finally make a damn train/rail system ๐Ÿ˜ฆ

delicate yew
#

ADA would be so mad if she knew I wasn't maximizing the exploitation of the planets resources xD

dusky dust
#

Keep in mind that you're not bound to whatever recipe chain you use on your first aluminum plant

#

I used like 4 different chains across various plants in my 1.0 save

#

Can do Pure now, and then use the vanilla later when you are near some Quartz. You're almost certainly gonna need more aluminum than what you're making right now, so it's an option for the future. :)

restive sparrow
#

I'm working on the west coast where there is a batch of 3 bauxite nodes in like a 1000m radius or so and they are all hiiiiiigh up on a mountain.

#

I think I'm gonna have to drag them down to get access to water anyways....maybe I just drag 'em a big farther north to that lil lake and bring the quartz down from that mine...

#

Have no idea how I'd get a train to help here anyways I guess....so high up and the nodes are a little far apart.

#

Looking at maybe bringing all of this together near some water.
I'm particularly stumped on how to handle the bauxite. I think with it being so high up and awkwardly spaced I would be best belting it together and conveyer lifting it down.

#

These are some awkward distances. Feels far enough belting seems silly, but close enough and shitty enough terrain that trains also seem silly.

#

Any thoughts?

pastel obsidian
#

There is plenty of water in the area

#

For trains you can make a spiral or a ramp I like to do on the west side

civic bronze
wind spade
#

another way to look into it is to assume the whole world is one big node (or one node per type)

so if you tap 240 from that "world" node, it doesn't matter if it's from three real nodes, or one, or six underclocked, you still tapped 240 out of X limit of the world.

restive sparrow
#

I haven't build any damn rails yet at all and now I'm struggling like a mofo in the blueprint machine. I just made a 5 foundation straightaway. Now I need to make curves and ramps and a million other things that feel like they're gonna be high effort.

#

Like is it even going to be possible to make curved, ramped, or curved and ramped versions of something like this?

#

I hate the idea of just using someone else's work but I'm getting real close to just nabbing someone's track BPs. I should not have to spend an hour making one damn blueprint, especially if that's just the "left" version of ONE particular degree of turning.

opaque quartz
#

rather than trying to blueprint all the permutations of rails, it's much easier to just make simple pylons and then connect the rails in between them directly (either manually or with 1.1 experimental auto-connect)

#

but that obviously wouldn't have any of the decorations or extra stuff you are trying to bake into your blueprint there

restive sparrow
#

How would you place the pylons floating to doing shit like making a big ole ramp or spiral?

#

I guess just throw down a bunch of pillars or foundations

opaque quartz
#

zoop a line of foundations to get the skeleton of the network laid out, place pylons on top of foundations, and then remove the foundations when done

#

I built most of my network using this painted rail technique (more or less), but I think this will be less relevant with 1.1 - https://youtu.be/dEaB0cbiotY

i honestly wish i could find a way to describe this is that doesn't sound like clickbait, we're not even using mods

Peertube video link: https://kinowolnosc.pl/w/gu1ftrtBrzySEYtbNPhxuU

Lemmy discussion thread for this video (it's better than reddit and yt comments I swear): https://photon.slrpnk.net/post/slrpnk.net/15921637

Approximate a circ...

โ–ถ Play video
restive sparrow
#

I am still playing stable

opaque quartz
#

basically I would just use the painted beams to get my spline, put down a foundation at the end, and then slap down my pylon blueprint there and then connect the rails in between. this did require infininite nudge mod in order to be able to do vertical nudging

#

just using a line of foundations at a lower elevation and putting your pylon blueprint on top of that is probably the "easiest" option

restive sparrow
#

Think the pylon method is better than the beam?

#

You putting rails on your pylon BP?

opaque quartz
#

I like the beam method, feel like it's a bit more flexible. but i was only able to make it work for me by also making use of infinite nudge

#

you can't vertically nudge in vanilla 1.0 (but you can in 1.1)

#

I even managed to run a rail line completely through the quartz/sam cave in rocky desert

restive sparrow
#

You wouldn't happen to have a pic of your pylon would you?

#

I'm guessing this is something without rails on it, cause otherwise ramps and curves would get lumpy straight bits

opaque quartz
#

no, it does have short rail segments on it

#

1 sec

restive sparrow
#

I'm picturing like a 1 foundation long version of the pic I posted above

opaque quartz
#

really basic. when I need to do ramped verisons for inclines I just manually changed them rather than making a ramp blueprint (which ended up being more work in the end)

restive sparrow
#

Looks like 10m is the shortest track they'll let me make

opaque quartz
#

after I got them all placed, I went back and built the supports underneath to connect them to the ground

restive sparrow
#

That's sensible

#

I guess you just throw out the expectation of making continuous curves and/or ramps

amber edge
#

should be 12m 1 and half foundation

opaque quartz
#

this is what it looks like in practice. the rails are free-floating between the pylons

restive sparrow
#

That one in the middle looks like it's ramping up, is that my imagination?

opaque quartz
#

it is. i placed 1 or 2m ramps on the existing pylon and then re-did the short rail segments

amber edge
#

i laid out foundation, i use 8 tiles apart for any curves that will have neat turns

amber edge
#

works for ramp as well when turning by 4 tiles each and put rail pylons on each 8 tiles

opal locust
#

Is there a good video guide on Nuclear Power? I'm merely curious about it.

pastel obsidian
tawdry blade
#

i would love to just build a track and add the pillars afterwards instead of the reverse

opaque quartz
#

Well, there is a limit to how long a single rail segment can be (itโ€™s like 90m or something?) so the pylons function as the way to connect the long segments

#

You could make a simpler blueprint with just the foundations and rail segments, build your floaty rail, and then remove the foundations after

#

or make the pylons taller. it's really up to you

restive sparrow
#

If I'm using separate train stations for the 3 bauxite nodes I'm assuming I should have one long train with separate carts for each node?

#

There are 5-600m gaps between them. I think it makes sense to belt together before training down

restive sparrow
#

What's a quick way to determine how many train cars I will need to carry X number of parts/minute?

#

Should I build the rail system and measure the round trip time first?

tawdry blade
vapid gorge
#

You can do rough estimates though. With mk5 belts less than 5 min you can usually do 1 belt per platform

restive sparrow
#

You meaning to say with mk5 or lower, or only lower?

wind spade
restive sparrow
#

Presumably 1 belt into an ISC

vapid gorge
#

It does get a bit trickier with mk6 belts because they fill up a train car very quickly

vapid gorge
restive sparrow
#

This is my first go into trains to start my first aluminum plant so even though I have mk5 belts it'll probably be starting at mk4. I'm trying to plan for mk6 in the future though. I'm guessing I can just add more freight bays and cars?

#

Much love, guys.

#

I've been procrastinating on this for so SO long

vapid gorge
#

But if youโ€™re wanting to expand existing lines later instead of creating entirely new systems youโ€™ll want to leave a lot of extra space for the stations

restive sparrow
#

Aye, space extending back from the station

vapid gorge
#

Personally I just leave everything as is until I unlock everything and then I rip up all my old stuff and create dedicated systems

restive sparrow
#

OMG dude I haven't seen this in days. Guess what popped up as I'm configuring my first station....

#

That mysterious case where almost half of my generator plant shuts down for a moment all at once in a ramp lol

#

so insane. I have 50 energy backups so it's not a concern just...wtf...

vapid gorge
#

If it was a flow issue it really shouldnโ€™t stabilize after like that

restive sparrow
#

You think it's a supply hiccup?

vapid gorge
#

Seems very unlikely

#

An unsteady fluid manifold will just be unsteady

#

And if somehow you had a micro instability that took hours or days itโ€™d still stay unstable

#

There was a person the other day complaining about all the lights on a grid flickering constantly.

Maybe you got a weird corruption in your save and itโ€™s doing something similar?

#

They had to reload a save from a few hours before hand to fix it

restive sparrow
#

Awww hell did I make my pylon blueprint tracks too close together?

vapid gorge
#

Show the pylon ahead too?

restive sparrow
vapid gorge
#

Put a pylon down on the angled bit

#

And connect that then the next part

#

Itโ€™ll give you more control

restive sparrow
#

Huh...weird. It's making them without the signals now. That's what it was complaining about...the signals being too close.

#

Why was it making them with signals one time and not now?

vapid gorge
#

Oh ignore those signals

#

They are just for manual driving

restive sparrow
#

That's what the error was saying, signals too close together

opaque quartz
restive sparrow
#

Weird. We're good now

vapid gorge
#

On turns like that is often good to have more anchor points, often pylons, to keep it tidy

pastel obsidian
opal locust
#

Math question, my Aluminum factory is producing 300 casings/minute, I have 3 factories setup to grab them via drones totalling 260/minute(100+100+60), will that 40/minute surplus eventually stock up my storage again?

opal locust
#

because I see that 2000+ out per minute and that's way more than the 300/minute I'm producing

#

I guess it just needs a bit to stock back up again since I setup storage containers at each factory to hold extra casings

tawdry blade
#

Other use-case for buffers:
Saving stuff for later stages, or circumventing starving belts feeding cargo stations / feeding your factory from cargo stations.

#

Beyond that, nothing.

shell dune
#

My first factory I had everything go into storage immediately after production, it worked great

tawdry blade
#

Superfluos stuff works, its just superfluous.

#

In his case, it delays something he wants.

#

The restock of his dimensional depot.

opal locust
#

It's not like I need casings for much building

tawdry blade
#

ยฏ_(ใƒ„)_/ยฏ

restive sparrow
#

It's bumpy and wiggly as hell but I think it's functional!

#

Hmmmm except for the small fact that I didn't set my dropoff stations to unload ><

tawdry blade
#

Pull out, attach somewhere, go freestyle mode, point, click, attach rail, smooth.

restive sparrow
#

The freestyle beam aiming for rails sounds good but the one part of that I'm not aware of is how you could do that for a double rail and keep the spacing right

#

What's a complete mystery to me at this point is how this would tie into a bigger network, or even just my next step which will have to be a train that brings quartz to this same dropoff location.

tawdry blade
#

i guess by pointing to the correct spot, but I catch your drift

restive sparrow
#

I could make a completely seperate loop for the quartz but I'd think having a unified network would make more sense in the long run

tawdry blade
#

You can also have foundations / attachmentpoints inbetween to ensure spacing

#

So the first rail is build freely but the second is strctly bound to the first

#

Finnicky to get right tho

restive sparrow
#

You can snap rails to the side of other rails?

tawdry blade
#

nope

#

But to concrete pillers

#

and those can be attached pretty much on everything building related

restive sparrow
#

So you'd build the first with beams, then attach a bunch of pillars or whatever to the edges of that first rail to then lead the 2nd rail?

tawdry blade
#

here a tutorial from someone who has more skill than me
https://youtu.be/dEaB0cbiotY

i honestly wish i could find a way to describe this is that doesn't sound like clickbait, we're not even using mods

Peertube video link: https://kinowolnosc.pl/w/gu1ftrtBrzySEYtbNPhxuU

Lemmy discussion thread for this video (it's better than reddit and yt comments I swear): https://photon.slrpnk.net/post/slrpnk.net/15921637

Approximate a circ...

โ–ถ Play video
#

Might give you some ideas.

restive sparrow
#

I watched the first half of that showing how to use the beams, but I didn't notice a part chatting about dual rail spacing

tawdry blade
#

but yeah, its a bit harder

#

Go to minute 22 btw

restive sparrow
#

Thanks mate I'll check it

#

Just building my first shitty railway right before bed...urge to call out sick is intensifying

opaque quartz
pastel obsidian
#

Can we paint rails

opaque quartz
#

no but you could paint foundations underneath

#

use the caterium finish to make a gold road

opal locust
#

And there's my 2 Turbo Motor/Minute factory, and I have automated the last necessary bit to finish Phase 4

#

I may have an unhealthy addiction to Drones

vapid gorge
#

they are convenient

opal locust
#

And now I wait I suppose

opal locust
#

The state of my world after automating all the parts needed to finish Phase 4

civic bronze
opal locust
#

So I ran into an issue with my Nitrogen port

civic bronze
#

Would post a pic but dont wanna spoiler

opal locust
#

1 drone was taking all of the packaged Nitrogen and starving the other port that needed it

#

so I'm flooding the network with empty tanks to try and balance it out.

#

eventually the greedy port will be so full it won't need to grab tanks every 5 seconds

civic bronze
#

If numbers are right it should balance itself with time just like manifold

frosty owl
opal locust
#

well my cooling system factory wasn't producing anything because the fused modular frame factory was taking all the packaged nitrogen

proven pawn
#

aluminum is so annoying
how do u get the conveyers from the bauxite ontop of the rock near the oil and down to the ground

opal locust
#

I simply used a really long lift

frosty owl
#

Some build factories on top of the plateaus over there. Some use lifts. Some use trains. Some build roads...

vapid gorge
#

or bring coal/oil to it and process it there

proven pawn
#

doesent look too aesthetic imo and i hate that i hate it

#

hm

vapid gorge
#

yeah all my frist bauxite systems are in the red forest

opal locust
#

nonsense, I think concrete lift towers with some windows are quite beautiful

vapid gorge
#

there's a few spots with coal and bauxite right next to each other

frosty owl
opal locust
#

You have 2 choices with Aluminum, bring the bauxite/coal to the water, or bring the water to the bauxite/coal

proven pawn
#

can yall show me ur first alum factory :DDDD

opal locust
#

and since transporting liquids suck, I prefer the former

vapid gorge
proven pawn
#

oh where is that

#

OHHH

vapid gorge
#

all of the red forest. Where 80% of the bauxite is

proven pawn
#

i got my bauxite here :(

vapid gorge
#

that's the top left one in my image

#

probably the most isolated one

proven pawn
#

i should tear it down then

#

cuz i really hatemyself for building such a low effort alum factory

vapid gorge
#

there's also a simple spot in the east swamp for bauxite

#

that one node though + maybe the jungle nodes near the centre are the least close to it's other components

proven pawn
#

ooooof damn
my alum recipe uses copper for some reason

vapid gorge
#

sheets? yeah just ship the ingots somewhere for future processing

#

or go to the east swamp where there's also copper nearby

frosty owl
proven pawn
#

wheres east swamp at.. soz

vapid gorge
#

full of spiders

proven pawn
#

damn thats a treacherous journey

#

went there for hardrives and the alpha spiders got me a heart attack

vapid gorge
#

build some powered buildings and they'll stop spawning

proven pawn
#

they jump like 50m into the air wtf

frosty owl
vapid gorge
proven pawn
#

i thought normal spiders were bad ednough

frosty owl
vapid gorge
#

I will die of Schadenfreude if that happens

proven pawn
#

i am NOT going to the east swamp oml thts not happening

#

i could probably do a trainline from the copper and into the alum factory

vapid gorge
#

its fine, just have a lot of guns and a jet pack

#

or even a hover back you use from some built power poles

#

prob easier

civic bronze
#

anyone got a bug where pipe displays 0 flowrate when clearly having flowrate?

vapid gorge
#

nah, only pipe scrubs get that bug ๐Ÿ˜›

#

honestly though I've never heard of that bug

opal locust
# proven pawn can yall show me ur first alum factory :DDDD

I process my ingots at the waterfall next to the western islands, and then train the ingots to the western copper nodes in the rocky desert to be made into sheets and casings, I had enough ingots leftover that I used the remainder to craft empty fluid tanks

proven pawn
#

thats

#

pretty neat

opal locust
#

it's also the only train line I have because I got addicted to drones

proven pawn
#

damn really

vapid gorge
#

moving the ingots is pretty normal

opal locust
#

I am not ashamed of my concrete towers to get the bauxite to ground level

civic bronze
vapid gorge
#

weird ๐Ÿ™‚

remote flame
# proven pawn i got my bauxite here :(

What recipes would you like to use in your Aluminium factory? That can determine location quite a bit! Otherwise I could probably help point some locations or make your current one work!

This is the main Blueprint Module I use in all my Aluminium production now ๐Ÿ™‚ 150 Aluminum Ingots/Min using Sloppy Alumina, Pure Alumina Ingot, Petroleum Coke, Electrode Alumina Scrap

Extremely compact, clean, I loved how it came up! (and it keeps the recycled water loop seperate from the main water in)
(was built before the latest update so vertical splitters could reallyyy help this thing out more too haha)

opal locust
#

there, a little bit of flair goes a long way for aesthetics

fallow siren
opal locust
#

Concrete towers are not a mark of shame, they represent efficiency

#

Ficsit never said anything about factories looking good

civic bronze
oblique hollow
modern fractal
#

I have a blender making fuel at 100/minute but only running at 60% efficiency. it's feeding x5 fuel generators that are each using fuel at 20/minute. all running at 100%.

it's been running like that for over 100 hours without any changes. it's also not just one blender, but 56 blenders doing this. how are the blenders nor going above 60% efficency yet still feeding all the fuel generators.

all pies are still full. my only complaint is it's hurting my poly resin output.

vapid gorge
#

you'd have to show us overhead images of your set up

modern fractal
#

I can get pictures later bit it's just a straight line of pipe leaving the blender with x5 fuel generators in a line afterwards. each connected with a single pipe. I even removed the loop to try to break it

#

no evaluation, no buffers, no valves

wind spade
#

loop the manifold

vapid gorge
#

like so

#

though I'm a little surprised such a short and low flow manifold is getting backed up

modern fractal
#

but the manifold had a loop and the same issue. the fuel is still using 100/m the blender is still at 60% efficency and it's NOT running dry or increasing the blender efficency

vapid gorge
#

would have to see the layout sorry

modern fractal
#

how am I consuming more fuel than being made

vapid gorge
#

if you're blender is stuttering you're not

#

your generators should be starving

modern fractal
#

they are not starving and my power has been stable like this for over 100 hours.

#

I'll get video when I get home today

vapid gorge
#

if your generators are not starving but your blender is turning on and off you're making too much fuel

outer vale
#

maybe some aren't connected, or maybe it's a clocking thing

#

or, off the wall... are you on 1.0? because older fuel gens, incidentally, used 60% as much fuel as they do now

modern fractal
#

I'm only making 100 and using a hundred and the blender is not even making the 100. the fuel generators errors were pre 1.0, but I redid tje blenders in 1.0. could the fuel generators think they are still update 8?

vapid gorge
#

not if you updated to 1.0

outer vale
#

would be very odd, but maybe worth a look...

vapid gorge
#

check them when you get home to see how much they are using pm

modern fractal
#

when I hover over, it says 20/m I checked every single one of all 280 of them. it's like they are actually using update 8 fuel consumption but visually showing 1.0 consumption. there use to be another 3 in each line for a total of 8, and it was still running fine in 1.0 for about 45-50 hours. even though it wanted to use 160 fuel per minute when I was only producing 100/m

I will take pictures when I get ho.e amd see if I still have a older 1.0 save when there were still 8 fuel generators hooked up to each blender

modern fractal
#

I found on Facebook where someone had the same issue. they had to turn each one off and on agai. because it was taking 5 seconds to burn instead of 3. theirs were also an old update 8 set up.

I'll time it when I get home and see if that's the issue. and record it. then turn them all off and on again lol

vapid gorge
#

I think most people started a fresh save for 1.0 to unlock all the story stuff properly

#

so prob not many people have run into that

modern fractal
#

I imported my update 8 world into 1.0, and dismantled everything into a crate except for oil refinery power towers because I didn't want to rebuild them completely when the only change they needed was to have 3 fuel generators deleted from each blenders output. for a total of removing 168.

amber edge
#

good recipe? is it worth it for nitrogen

unkempt crater
#

i hate how many things I have to run for late game stuff xD need like 5 inputs for everything from 1 new node xD

prime forum
#

This should be fun

#

and extremely psychologically deteriorating

dusky dust
#

Split it apart; have one factory per part instead of trying to mash them together

#

Even if you end up building everything on the same site, keeping things logically separated is one way to combat complexity

wind spade
rigid pewter
#

what is the best way to recycle fluid byproduct in the circuit ?

dusky dust
#

What I do is loop the byproduct to a separate bank of machines which are run entirely off the byproduct

outer vale
#

though if you mean between "mixing with the fresh water" vs "keeping it separate", the latter generally

dusky dust
#

So I've got one set of machines taking in "fresh," and another set of machines taking in "recycled"

rigid pewter
#

i have 1866.66 darkmatter input and i get 933.33 as byproduct i want to recyle it back to the circuit

dusky dust
#

So yeah, I'd have machines set to specifically use 933.33 of that byproduct, and keep the "fresh" stuff separate

amber edge
dusky dust
#

Underclock as needed to make sure the numbers match up, etc

wind spade
amber edge
#

well i just wanted to extract the most, i would need silica more for aluminum factory, im doing sloppy alumina, electorode aluminum scrap then aluminum ingot

wind spade
#

don't "make what you can"

make what you need

#

if you don't yet know how much you will need, don't make it yet

amber edge
#

well its fun for me i like produce factories extracting the most from nodes

#

then i can just sink overfill while use what i need, more toward coupon and easier for me to expand in future

wind spade
#

to be honest, I think it's actually harder that way, but whatever floats your boat

amber edge
#

for example i made this 2400 pm steel plant from early phase 3 and its still feeding all my steel needs until now, im about to finish phase 4 maybe today

rigid pewter
#

@dusky dust umm you mean that i use other machines just on pybroduct ?

rigid pewter
#

i will need 3.7k sam to make the dark matter needed i want to loop the darkmatter back into the system

dusky dust
modern fractal
#

@vapid gorge The fuel generators from update 8 are still taking 5 seconds to burn instead of 3. Turning it off and on again fixed it. I am goign to eat and then take video. I dont know if I can share it here though.

vapid gorge
#

and I believe you xD

tame harbor
modern fractal
tame harbor
modern fractal
tame harbor
#

Hmmm

restive sparrow
#

SFTools is pushing me towards using the base recipe for aluminum ingots, even though I have pure (presumably because of higher ingot/scrap ratio). I was planning on building this way but just had a passing thought...are there compelling future use reasons to avoid using quartz on aluminum? Perhaps it's unideal of me to be calculating making aluminum parts completely in isolation.

wind spade
storm bronze
#

Where can i post a question about my train stations?

civic bronze
oblique hollow
#

one pipe doesnt show flow

#

But it still pipes

civic bronze
#

@vapid gorge said he never saw it as well, and i know he's looping all the time

modern fractal
#

all i cna think of is when i imported my update 8 savie into a 1.0 save that it never turned on the machines in 1.0 and though they were still update 8.

white bloom
# amber edge good recipe? is it worth it for nitrogen

If it brings you enjoyment, it's worth it. If you want to optimize your production, it depends on the goal, but most likely no, it's not quite worth it. You're better off producing your target quotas with Cheap Silica and Pure Quartz Crystal. Nitrogen and Nitric Acid have very high utility since 1.0. You will be very hard pressed to find use cases where saving 6.86 Raw Quartz justifies expending 2 Nitric Acid.

thorn bane
thorn bane
white bloom
#

the pink liquid looks nice I guess

thorn bane
#

its also cuts down a lot on buildings

restive sparrow
thorn bane
#

ye it has to be that its capped by bauxite and cant make enough with pure

restive sparrow
#

This seems like a symptom of limiting bauxite supply in the tool, but not limiting quartz, though it seems odd cause I feel like even not limiting bauxite should have the same result if you select "maximize" because simply put you can get more aluminum per Al scrap if you add quartz.

#

Did you not select maximize?

thorn bane
#

maximize just means make as most as you can, even if it uses 100% of the resources

restive sparrow
#

Yes...yes it does.

thorn bane
#

no i did normal optimization

#

i mean yeah obvisouly default gives you more bauxite for your buck
its just not worth the quartz imo

restive sparrow
#

My goal was to get as many aluminum parts as I could out of a particular vicinity.

#

I think the fundamental issue was calculating to maximize a couple of parts without any consideration for the larger system.

#

I bet if I throw in requirement for a couple of parts that use quartz it would change its mind.

white bloom
thorn bane
restive sparrow
#

It's also -not- because I limited the bauxite. It's because I asked to maximize the aluminum output. The same would occur if I limited quartz the same amount as I limited bauxite, but that decision would obviously change if I limited quartz by a ton.

white bloom
#

yup, it's gonna eat up all the quartz you give it and make the rest with pure

restive sparrow
thorn bane
#

absolutely
for crystal computers
silicon circuit board
silicon high speed connectors

amber edge
#

theres few quartz nodes so I want to extract the most as can

#

I plan to use pink diamond recipe when I enter phase 5, since Im using coke coal for aluminum theres bunch coals sitting around in upper area ill use those for it

thorn bane
#

oil diamond has been my favorite by far
but i always had an empty oil field on the map where i could make diamonds

amber edge
#

it seems eats up lot of oil

civic bronze
amber edge
#

could make much more coke coal to help aluminum with usage of silica and quartz crystal between diamond and aluminum

opaque quartz
#

back on my bullshit

delicate yew
#

I'm not understanding why my refineries arent performing at 100%
I have 8 refineries making plastic (30 oil/m * 8 = 240 oil/m) I have it connected to a Pure Oil node that pumps 240 at base

#

I have the same setup for rubber

modern fractal
delicate yew
delicate yew
#

Each pipeline produces 240/m
And the two Lines of 8 Refineries take in 240/m so I'm not sure why they aren't getting enough oil

modern fractal
#

also loop it

delicate yew
#

before I started the machines I made sure all the pipes were 100% full

modern fractal
delicate yew
#

Could the buffers be the issue? because all the pipes before it are 100% full

modern fractal
#

You do have the end connection feeding the oil into the refineries looped back into itself to make both ends get equal distribitions right

#

buffers can sometimes cause issues. I try not to use them unless I have to.

delicate yew
#

no its just a single line, figured it wouldnt be issue since its supposed to be 240 out and 240 in

modern fractal
#

Ive had systems work from just removing buffers and even some vales when I place to manny

#

Try looping it and seeing if that helps. It really helps distribute the liquids better

delicate yew
#

something like this?

modern fractal
#

Yes, on top, or behind it. I like to do behind it to keep it flat and level. It still works on top and flush

#

thats how I loop mine

shrewd marlin
#

been out of school far too long for this. What is the formula for how much plastic and rubber you can make using the dilutaed fuel reciepe and the recycled rubber/plastic for how much oil you have

delicate yew
#

removed the buffers and looped it, just started it all back up

#

I assume the flow rate flucuating so much at the oil extracter is because its empty and than not empty and so forth, but I would assume it avgs out to 240?

#

Is it okay if my pipes were full before starting the system and they emptied out a bit?

shrewd marlin
#

ai cant figure out why i dont want to convert fuel to crude oil

dusky dust
shrewd marlin
delicate yew
#

I cannot figure out why my refineries arent getting enough oil

#

Is my pipeline too long?

#

I'm not sure what to do

amber edge
#

is your headlift ok?

delicate yew
#

the heavy oil residue and fuel pipes are staying 100% full

amber edge
#

and make sure your pumps is overclocked or getting enough input

#

so its not going into refineries?

delicate yew
#

How do you overclock pumps?

amber edge
#

i mean oil extractors my bad

delicate yew
#

I have two sets of 240 oil pipes going into two sets of 8 refineries so it should be perfect in regard to output intake
but when I start up the refineries the pipes empty out fairly quickly

amber edge
#

means not enough input

delicate yew
#

yeah but idk why

amber edge
#

try flooding the pipes first, turn off every machine until pipes get full then turn them all on, if still empies out fast, it means ur not inputting enough oil, check ur oil extractors to make sure you get enough oil going in

delicate yew
#

ive done all that

thorn bane
#

sounds like headlift issue to me

amber edge
#

if he could fill pipe in first place it doesnt sound headlift

#

it sounds like not enough input

shrewd marlin
#

if it right on the edge of the headlift limit the machines dont seem to fill as fast

amber edge
#

yeah, try putting pump before the loop into refinery and see what happens

delicate yew
# delicate yew

These buffers are gone now, but they filled up 100% without any pumps, then I added pumps afterwards to get the oil into my refineries

shrewd marlin
#

i would stick and extra pump and see what happens

amber edge
#

dont use buffers

#

that def means not enough input

delicate yew
#

but idk how its not enough

amber edge
#

ur eating oil more than supplying it

#

check ur refineries

#

i cant really tell you more without showing me screenshots and ur math

delicate yew
#

30 oil/m * 8 - 240 oil/m
pure node outputs 240 oil/m

amber edge
#

single pipeline from oil extractor to 8 refineries? as simple as can?

#

do it manifold style, you dont even need to loop it or buffer it

#

make sure you have headlift

shrewd marlin
#

judging by your screenshots it looks like it should be fine, plastic or rubber isnt backing things up?

amber edge
#

his oil get eats up faster than being supplied in

delicate yew
#

same issues

amber edge
#

dont do loop, dont do buffer, just as straight as can

delicate yew
#

loop and buffers are gone

#

buffers have been gone, loops just now removed

amber edge
#

space out your pumps

#

follow the indicator it will show blue indicator on headlifts, they dont stack up

thorn bane
#

check all pumps for the headlift indicater

delicate yew
#

pump to first floor

#

pipe before it is 100% full

amber edge
#

ur only bringing in 150 a min, check ur oil extractor

#

i think u used normal node not pure

thorn bane
delicate yew
thorn bane
#

hmmm
add a pump directly after the extractor and check headlift

amber edge
#

post screenshot of ur extractor screen as well please

delicate yew
#

im working my way there rn

amber edge
#

you know about hyper tube cannon, you can just launch yourself across map quickly lol

delicate yew
#

The flow rate is going up and down really fast

amber edge
#

try pump right after it

thorn bane
#

ye sounds like headlift

delicate yew
#

This is the only lift area, I will add a pump here for each pipe