#math-and-meta

1 messages · Page 246 of 1

prisma kraken
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i'm not trying to be a truck-hating flamebaiter with that. Vehicles in the game are pretty finicky. If you use them extensively, you're going to end up having to re-record a lot of routes as you move stuff and build new stuff

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the truck sucks to drive, and having to re-record loops with them is something i really dislike doing

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past a certain point if you have a lot of vehicle routes that cross, they all start to get kind of wonky and you need to start moving the routes around to keep them from 'deadlocking'

vocal ferry
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i tend to agree with moonchild. first 1.0 complete playthru i used mostly tractors, maybe 1 truck, trains only for fuel power. second only trucks. it feels like tractors are the only vehicles they invested a lot of time in getting right after the physics change.

prisma kraken
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the fact that the tractor is smaller and has a smaller collision box makes that problem much less common

prisma kraken
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it actually is much better than it was, lol

vocal ferry
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not much. but i did the explorer, which is comparatively awful now

prisma kraken
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yeah, its a shame

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improvement over the u8 version of it, but the old explorer was actually nice to drive

vocal ferry
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that and it sounded way better

prisma kraken
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still if i were picking up the game today with fresh eyes, i probably wouldn't think the explorer bad

vocal ferry
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probably. the camera still does freak out if you go down too steep an incline last i tried

prisma kraken
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yeah, vehicle handling is just something that CSS didn't feel was worth spending more time to tune

vocal ferry
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explorer is impossible to back up on a decent incline. just rockford turns into flips over and over. i end up deconstructin git.

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anyway, maybe wrong chan for my explorer complaints

prisma kraken
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i find it kind of a shame... I'd really like to get some complex delivery routes going with vehicles (especially in dune desert), but whenever you try getting fancy, everything starts derping out on you

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i did a no-train playthrough back in update 7

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gotta say, by the time i got to phase 4, most tractors were replaced by drones

vocal ferry
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i use vehicles mostly for my unlock base. trains mainly for max consistency of fuel ingredients for power. i found drones annoying to fuel. but it just depends on where you source your mats

prisma kraken
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drones are great for what they are good for

north mauve
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WELL

I am producing 1/10 the amount of waste I need because I thought it was 50/min not 10/min

prisma kraken
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atm, i'm using them a lot running on yellow fuel

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i'll make a battery factory at some point when i have some more plastic built, but they're actually handling things pretty well with yellow fuel right now

vocal ferry
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might have to try that depending on needed throughput. diluted fuel setups are old hat by now

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i've never actually used drones in my production chain. sad really.

prisma kraken
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they're very good whenever you need to move small volumes of something elsewhere and then retrieve what got made

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what they were really designed to solve is moving packaged nitrogen and returning the empties

leaden cosmos
north mauve
# leaden cosmos That is usually a good problem to have 🙂

I spent ~10hrs setting up uranium fuel rods, and another ~10hrs making it all look pretty

I think I spent 80 hours on the u waste facility making plut rods and making it all look pretty

And I have nowhere near the right amount of waste to utilize it

leaden cosmos
north mauve
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And it's not that I don't just have the waste, I don't have enough production of uranium fuel rods to feed more plants, not enough encased uranium cells for more fuel rods, etc

leaden cosmos
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Or a second with shards

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Ah ok.

frosty owl
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Duplication issues were fixed before U7 of not U6.
A new duplication possibility was introduced in 1.0 by welding belts, but they patched that too

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You can snuttsGood

Still, I think that's a nice analogy: there's a certain thrill specific to driving without a seatbelt on, kind of like rock-climbing without a rope ^^
There's not any special advantage not using safety equipment, but it CAN make the experience feel vastly different

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For sure, it's one of those "very strongly recommended, but not truly the only way to deal with the issue"

I hear there's some who managed to build even some nuclear sushi without relying on any sinks... thinking_helmet

prisma kraken
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sounds like someone knows their sushi

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isn't about having a sink, it's guaranteeing that a belt never stops moving

frosty owl
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That's a good way to word it

prisma kraken
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well, that's it in a nutshell 🙂

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i spent a bit of time playing DSP while we were waiting for 1.0 since i didn't want to start a new save.

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they do sushi there without a sink

frosty owl
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You traitor evildoggo
||I tried the F word...||

prisma kraken
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haha

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nah, i just didn't want to sink time into a new world to have it upended before i got anywhere

frosty owl
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BTW, what's your own "building/playthrough objective"?

prisma kraken
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wdym?

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mine personally? atm, i'm feeling like doing max nuclear if my puter can handle it

frosty owl
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I've seen (well, read about) you building and planning big, but I'm missing the objective (max coupon, max nuclear, ma something....?)

prisma kraken
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this is pretty much what i'm targetting

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it changes almost daily, so don't hold me to anything, but ballpark of what i'm looking to build is that

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more of what i'm doing is trying to utilize as few mineral nodes as i can to get to a reasonably big target with a max-ish nuclear build in it all

vast jungle
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I am slowly coming out of a (recursive) "oh need to deal with this issue first" chain... damn, sometimes its difficult to find what you have been working on 😄

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Want to make 1.5 Nuclear Pasta/min...

sharp verge
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dont ask me why its like this cuz i didnt builed the frist part but, will this work as a load balancer? 360 through all pipes except from the one splitting which is 160 so hopefully 400 on each output, right?

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never really mess with fluids so i dont really know what im doing

past reef
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fluids don't behave like pipe, junction will not divide evenly

wind spade
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if you have X in pipe, hook it to machines that need X

don't try to balance anything

simplest way to do pipes 🙂

sharp verge
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the thing is, i need 4 400 output and the guy that build the 5 pipes are just dumb or something. is there any way to balance it?

wind spade
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why do you need 400 output?

sharp verge
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8 blenders, 200 each

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so 4 pipes for transport

wind spade
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clock the blenders to 180

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then you have 2 blenders = 360 = 1 pipe

sharp verge
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that would make things worse honestly. its 1600 fuel total going into making rocket fuel and it maths to 8.88888... blenders

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is there really no good way of load balancing fluids?

wind spade
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no, because fluids flow in both directions

analog meteor
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cant you jsut make 1 giant "manifold (it barely is)" and just connect the 5 pipes on some of the jucntions evenly

wind spade
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you can, but generally it's better to keep pipe systems separate for best chance of working

analog meteor
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ok. noted

wind spade
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4 pairs taking the 4 360 pipes and the last one taking the 160 pipe at 80% clock speed

analog meteor
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for coal i just shoved a water line from the side of the coal generator manifold 1 on eaither side and ssmth like every 4 generators input anoitehr pipe to ignore all the confusion

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it worked is what im trying to say

wind spade
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coal is way smaller fluid numbers

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and yeah, pretty much anything can work, but I'm trying to recommend the way that has highest chance of working out

analog meteor
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ok i agree with your idea. im just too lazy to think about fluids and think every issue is a bug

wind spade
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there's pretty much no "bug" with fluids

analog meteor
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like the opposite of that meme of- game devs "its not a bug, its a feature"
me when fluid problem "its a bug not a feature"

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(dont follow that idea)

latent seal
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this morning will be a good morning, machine audit morning

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how much iron am i actually eating nowadays

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this is hard to figure out, beacause im using solid steel ingots

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it looks like the ratio for solid steel ingots is 2/3?

limpid urchin
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Does the silicia produced when making alumina solution produce enough for the ingots?

wet python
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afaik, no

vapid gorge
limpid urchin
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hmm so should I just use sloppy alumina and and pure aluminum ingots?

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to cut out silica completly

vapid gorge
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that's a common practice yes

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unless you want to import more silica

limpid urchin
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Nah the nearest quartz node is like 3 continents away

wet python
vapid gorge
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you can always move the bauxite somewhere else. You'll need to eventually anyway

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The Electrode Scrap recipe can also be very convenient

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as you need very little oil for mass quantities of bauxite

limpid urchin
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Yeah my bauxite is right next to my oil

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I didnt get that recipe after like 15 hard drives so I gotta go back to hunting i guess

wet python
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indeed, an impure oil patch will do like 3000 bauxite/m

limpid urchin
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I have a whole unused pure one👍

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So that should be fine

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or i can setup the resource wells

wet python
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yeah, 10:1 bauxite:oil

limpid urchin
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Wait what's that? I've been calculating everything by hand😭

wet python
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lol, there are lots of online calculators

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this one is SF Tools

bronze barn
vapid gorge
wet python
# wet python yeah, 10:1 bauxite:oil

in this specific factory, i've actually built 16 sloppy alumina refineries, but underclocked them so that 1 in every 4 was fed with water from extractor and the other 3 got water from a group of 4 electrode scrap refineries

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iirc the one was 90% and the other 3 70%

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I wasn't in the mood of doing VIP junctions

bronze barn
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That sounds about right. It's also a suggested one as listed on the Alumina solution wiki page -> https://satisfactory.wiki.gg/wiki/Alumina_Solution#Gallery

Albeit it lists it as 2 at 100 and 1 at 10, but naturally that's the same thing at the end of the day

Official Satisfactory Wiki

Alumina Solution is a fluid solution of Bauxite and Water. It is used to produce Aluminum Scrap for further processing into Aluminum Ingots, and to produce Batteries.

limpid urchin
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I'm already at my 58th hard drive and still haven't gotten it This game really really hates me

eager solar
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keep the analyzed hard drives in your library before picking a recipe

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that way the 2 alts of 1 hd will be removed from the next ones' pool

limpid urchin
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oooo that's smart

eager solar
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it's a well-known trick

limpid urchin
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Before today I've been playing this game completely blind without any internet help

eager solar
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congrats

jovial wyvern
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And now that you know that trick, Yobama, your next hard drive will give you the recipe you're looking for. 😁

limpid urchin
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So much time wasted calculating stuff by hand and other rookie mistakes

eager solar
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don't worry, you would have messed up even with the tools

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but I do have to admit my fondness for the calculator

limpid urchin
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It worked thanks

eager solar
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You're welcome

honest wren
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One message removed from a suspended account.

sharp verge
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144000MW, here we come

amber umbra
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The clipping, my eyes tired_jace

sharp verge
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it is worth it for the power

amber umbra
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This style rotated, raised junctions is how I de-clip blender inputs. 4 m offset horizontally for the vertical junction relative to lower pipe.

limpid urchin
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Farmor's looks cleaner to me

sharp verge
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i di that once for a production but it takes too much time and im lazy

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i enjoy making things look good but pipes i hate

amber umbra
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Fair enough. I'm fine with clipping belts on a single plane for the time saving also.

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If you blueprint the verticated pipeline junction it speeds it up a lot. Otherwise I wouldn't bother.

limpid urchin
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Looking at my factory would probably kill you

sharp verge
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this was my first 1.0 run btw so no pressure

limpid urchin
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And don't even get me started on my first few factories

sharp verge
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beautiful

limpid urchin
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mmmmmmmmmmmmm

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this one has been shut down for everyone's good

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My most recent beatiful clipping space saving goodness

molten lintel
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just remember to have enough headlift available for the pipes 🥴

limpid urchin
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yeah you're right just tuck it under the table and no one has to know

worldly agate
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Is there an easy way (i.e. in the Calculator site) to find all of your slooped machines? I think I left some in my factory but I can't seem to find where.

prisma kraken
compact swan
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I may be a satisfactory player but I still can’t do sales tax

worldly agate
prisma kraken
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ehh, bummer

charred lynx
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@slow raft This is the production chain I use for nuclear power.

slow raft
charred lynx
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You may need to redo the math as of the first plant to figure in the alt.

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Shoot! I got the water extractors wrong. That should be 20x, 20x and 10x.

limpid urchin
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The wiki writes the locomotive to freight car ratio way too complicated

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Can i just throw down like 3 locomotives and be done

river night
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Just go with 1:3 if you want to be save, 1:4 also works with most settings

limpid urchin
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Okay

vast jungle
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Finally... now "only" Magnetic Field Generator and Thermal Propulsion Rocket...

eager solar
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Then you can move on to p5 snuttsGood

vast jungle
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maybe next year with my current speed... I tend to do all kind of things, so it will take time 😄

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but I am looking forward to the MK3 Blueprint designer

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okay, Magnetic Field Generator looks easy

magic island
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it used to need batteries but now it's extremely easy

eager solar
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at least you're smarter than me, I made all p4 in a single factory and am currently doing the same for p5

vast jungle
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and TPM is only annoying because of the many inputs...

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I have all parts of it already automated

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just have to check if I finally have a "net plus" of ECRs... my Turbo-Motor factory is quite hungry

wary rapids
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finish my quiant power plant first time useing the blender to do it.

vast jungle
wary rapids
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i have a few small projects to do before going ham. I found, i will want to depot allot more items to do it.

vast jungle
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I think I have still one with 8 DPF Refineries somewhere near my oil field...

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supplied me all the way to Tier 8 before I went nuts on Rocket Fuel

eager solar
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I went from coal to turbo (without blenders JaceGasm ), lasted me till nuclear

vast jungle
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I plan to stay at rocket fuel... I have ~150 GW Power right now, that should be enough

eager solar
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I have about the same, it will be enough for me

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granted, I don't plan to do all of t9 stuff like portals

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Just checked, I'm at 125 and I have enough for my plans

vast jungle
eager solar
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You should have enough for trains with that, I don't know about portals tho, feels like they take a lot of power

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And tbh, hypercanons are just too good

vast jungle
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Never for the hang on cannons

warm bane
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How feasible would it be to feed the quickwire needed for a large nuclear setup (36 fuel rods/min) by drones ?
If I'm doing the Electromagnetic Control Rods in another facility, I still need 4.5k quickwire/min for the infused uranium cells. Since quickwire has a stack size of 500, drones could be pretty good ?

amber umbra
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@warm bane You’ll want to run the stack size math. Afaik the ingots are most compressed form for caterium. If you use fused quick wire and pure alts the copper is compressed more as ore. (Haven’t ran the math though)

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That said, you can always add more ports, so if you want to drone it you can.

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I’m remembering cross map with batteries as like 1.5 stacks/drone. Max of 2 drones per port.

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If you’re trying to use 500 stack size items keep in mind loading is limited to 1 belt/port. So you could be belt input limited.

vast jungle
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Might be better to use a train

ivory aurora
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Do y'all think it's necessary to have oil nodes dedicated to plastic or rubber? or doing it all via the polymer resin residue i get by making fuel fine?

ember fractal
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Dedicated

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Unless you only need a little bit of plastic rubber for storage and building

vast jungle
ember fractal
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Then the fuel byproduct is sufficient

ivory aurora
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imma just use the normal and impure nodes for that and use pure for fuel

vast jungle
ivory aurora
brisk smelt
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oh never mind caterium is different

ivory aurora
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How to use this oil node?

charred lynx
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With these two.

ivory aurora
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Oop i dont have those

sly fjord
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Its later game thing

prisma kraken
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yeah, they're mostly for tapping nitrogen, but there's 3 oil wells that the unlock allows you to tap after aluminum

limpid urchin
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What's the most efficient recipe to go from oil to plastic and rubber?

neat crest
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and you can adjust the mix of how much plastic: rubber there is to your liking

brisk smelt
neat crest
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I wanna mix ~40p/m stators and 20 rotors on one train car. At what point in the system should I put overflow / sink to make sure there's no problems? Before or after loading it on the train?

brisk smelt
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just do a loop thing to put exactly that much on a train

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play with s, m and belt speeds

bronze kestrel
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Is it normal, that my manufactor only poops out 4 a time, while it says, 5 a minute ?

brisk smelt
bronze kestrel
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Never mind

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oh yeah

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I saw it as well, i'm an idiot 😄

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I had another question as well, but now i'm afraid to ask 🥲

ivory aurora
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How do dimensional depots work? how do i get the materials out?

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Theres only uploaders

charred lynx
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When you've fed it a material you will get a new inventory in your inventory.

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Now you can build "infinitely" without having to run back to a storage container when you run out.

ivory aurora
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ty

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+1 to the things i have to do before i start feeding phase 3

charred lynx
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(having enough mercersphere to build a depot for each building material)

ivory aurora
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+2 things i have to do

tawdry sun
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having more than 1 on a maaterial also works

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i think i have 6 uploading concrete

limpid urchin
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I really need to upgrade the upload speeds for that stuff

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But it's so boring gathering mercer spheres

fast burrow
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so uhhh i have a roundabout design from this video: https://youtu.be/vRePmqfedgU&t=234 (linked to the timestamp of the roundabout im using), when I build it in my sandbox game it works fine. but when I build it in my friend's multiplayer game... it just says "Too Sharp"
anyone know why this would happen? it only happens on two of the turns in the roundabout

limpid urchin
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It's about using H

fast burrow
fringe seal
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I see, the only thing that is stopping me from making 60 warp drives / min is dark matter residue?

fast burrow
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@limpid urchin its fine everywhere except these two spots

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this is as much as i can do

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everything past that is too sharp
the entire second half no matter how i connect it says "too sharp"

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im just confused atp 😭

long lance
# fast burrow this is as much as i can do

What it looks like you're doing is trying to turn the track in less than a 3x3 turn radius which is literally why it says no. Use the foundations to their extent and extend it out a little more so you can make a full circle and split it as necessary

fast burrow
spiral walrus
# fast burrow

you sure you aren't snapping onto the wrong foundation?

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you can't do 90, but you should be able to do 45's

fast burrow
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this is the exact same turn, just on the other half and it doesnt work

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and on the other end of the foundations too-

long lance
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F, didn't post this with it

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i'm saving this as a blueprint for roundabouts now

fast burrow
long lance
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idk how you did that then

fast burrow
long lance
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sometimes the game allows weird building technique if you fiddle with it enough

fast burrow
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Ok i added another foundation on every side, but now im more confused, because doing that in my singleplayer world causes it to be too sharp...

BUT IN THE MULTIPLAYER ONE IT MAKES IT STOP SAYING TOO SHARP

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alright yknow what im just gonna stop questioning it. this game is weird.

vapid gorge
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and this often happens when trying to push building objects to the limits

fast burrow
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really weird how it works in one save and not the other

vapid gorge
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and it's the reason why you shouldn't rely on edge cases

fast burrow
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lol

wind spade
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also don't build roundabouts for trains, horrible throughput

fast burrow
wind spade
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just make a normal X junction

fast burrow
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idk if intersection is the wrong term but ik what you mean

wind spade
fast burrow
# wind spade

What in gods name am I looking at how does this work

wind spade
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wdym, that's just dual rails connected to all directions

fast burrow
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this is my first time ever using trains, idk how half of this stuff works thats all 😭
im not judging the build

fast burrow
# wind spade

also theres no blocks/paths here, would this not crash somewhere down the line?

wind spade
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you put paths on entrances and block on exits

fast burrow
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oh ight

unborn dome
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Do you typically make a SAM factory for the fluctuators? Or typically only use them as part of other processes?

unborn dome
# wind spade

Is this an old pic? Those track switches look different.

wet python
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just ended the game with about 80GW used if it helps anyone.

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could have done with way less, went overboard with some factories

heavy mica
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would anyone be able to give me a hand balancing the top 4 belts into the bottom 3 belts please?

vapid gorge
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or you know, process each line as is and then merge the outputs as needed

plush gulch
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Is it worth it going for the turbo blend fuel?
You are using no coal and half the sulfur, however you get 40 turbo fuel less with 600 crude?

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Would need to get the blender first though and then the alternate

vapid gorge
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worth is entirely up to you
I generally only do blend so I can cut out the coal and simplify it

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that way I move less stuff, and there's at least 1 spot with oil and sulfur near each other

next shoal
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I have a problem. I have 4 smelters: two like this one consuming 36 ore per minute and 2 consuming 24 per minute, giving me a total of 120 ore consumed per minute. However, for some ungodly reason, the third smelter in the line and the second consuming 36 ore per minute, eventually reaches 0 ore and stops. Case in point, I manually filled that one smelter with 100 ore, and it's already at 68. My miner gives exactly 120 ore per minute, and the belts are mk2. What's the issue?

vapid gorge
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start at the beggining

  1. double check clocking of smelters
  2. double check clocking of the miner
next shoal
vapid gorge
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so is the miner getting clogged and stuttering?

next shoal
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nope, smooth as butter

vapid gorge
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then the clocking is off

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if the miner was producing enough for hte machines but the machines are starved? the miner should be clogged

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makes sense right?

next shoal
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Here's everything, just in case

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They're all correct

plush gulch
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Why not simply just 4 smelters doing 30 each?

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And a manifold

vapid gorge
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probably going different places

plush gulch
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Although you could do a load balancer aswell

vapid gorge
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yeah but load balancers are pointless

vapid gorge
next shoal
vapid gorge
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that's odd, should have balanced out way sooner than that

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I have to assume you don't have anything else attached to this belt? another system? a smart splitter off to a sink?

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all this is is 1 belt to 4 smelters, supposedly with 120 from the miner not getting backed up?

next shoal
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Here are the smelters and miner

vapid gorge
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multiplayer? server? mods?

next shoal
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Singleplayer, no mods

vapid gorge
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save and reload and then check the rates again xD

next shoal
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maybe

vapid gorge
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could be a very weird bug with the machine panels

next shoal
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Let me check

vapid gorge
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All I can think is that a panel is lying to you

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and maybe it'll work after a reset

next shoal
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I should literally be doing some work stuff right now, but I just can't get away until I fix this

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I think it's slowly stabilizing now

vapid gorge
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the last machine or 2 in a manifold will never fill so don't expect them to

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unless you're overfeeding

next shoal
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It's weird cause there are 4 ores, sometimes goes down to 3 and then goes up to 5 suddenly and just cycles like that. It's technically sabilized tho

vapid gorge
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oh was that all? yeah it'll probably sit at an average but have small variation over time

next shoal
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Nono, before it literally stopped working at some points

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It's fixed now that I've resetted tho

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The good old "Turn it off and on"

vapid gorge
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so it was actually starving before?

next shoal
vapid gorge
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filled all of them with ore?

next shoal
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I took the ones from the first machine, which filled back pretty quickly. Maybe I was too impatient?

vapid gorge
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ah yeah,

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so the way manifolds work is that the first machines will have priority until they are filled

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I thought you'd just took an outside stack of ore, out of the system, to help fill it up

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all tha would have done was extend the time it took to fully stabalise

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that explains a lot xD

next shoal
vapid gorge
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I tend to let all my systems back up anyway when I'm jsut going up the tiers

next shoal
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Question: is there anything like a filter in this game? Like, to only move things only if this other one is full or something like that

vapid gorge
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smart splitter, in the MAM

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!wikisearch smart_splitter

brisk shoreBOT
vapid gorge
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your MAM might be the most important building in the game. Research it's stuff early

next shoal
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Oh, yeah. I'm about to complete phase 2. I'm very new to this game. I'm researching, of course, but I should probably prioritize it more

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I was about to make another coal power plant complex, but I've just unlocked oil. Should I just switch to oil?

vapid gorge
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eh, you do you? other people like different things.

personally I tend to put up 48-64 coal gens and wait until quite later for fuel

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there's much more efficient oil recipes

next shoal
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Are the smart splitters down the alien technology research?

vapid gorge
vapid gorge
next shoal
next shoal
vapid gorge
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so honestly? just try things out. Even if you figure out a few ways of doing things you'll almost certainly change your whole methodology once or twice

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assume every factory/system you make will not be great
you'll find 5-10 things you think you could do differently next time
rinse repeat

next shoal
#

Ohhhh, yeah yeah. I get that. The reason I was so stubborn about this particular layout I asked about working was because it was my first like "serious" layout I tried building myself without looking at any videos or stuff. Honestly, I'm kinda proud of myself, even though it's kinda innefficient cause I have to use power cells to make it work, and it's kind of ugly too. But still, I'm proud lol

vapid gorge
#

oh yeah, I'd suggest avoiding videos in general unless you're asking for a very specific solution to an issue. Even then.... a bit iffy on the info.

The server is more solid about that. Old info gets weeded out here

#

I still see people on reddit going 'mk2 pipe bug'...

next shoal
#

I actually learnt a lot through the videos. The whole... what's it called? Manifolds? I was too dumb to think about that myself lol. Still, I'm already enjoying the game more by trying my own layouts. Oh, I did have to look up videos about coal power though, cause I still don't really understand how water works

vapid gorge
#

!wikisearch CG

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
#

some good basic layouts for coal.

keep fluids simple and ask on here, there's a lot of bad pipe info online

next shoal
#

Oh, the first one is the one I got on that video. Honestly, it was a lifesaver

vapid gorge
#

these are just examples to show how to manage 360 flow with pipes that only manage 300

you could easily run 6 gens off one pipe and not worry about that sort of thing, it's just that 3:8 is very convenient numbers wise.

#

you often have 120 belts of coal
8 gens need 120 coal
3 extractors supplies exactly the water needed

jovial jacinth
#

I just run 1 extractor (at 75%) per 2 gens to make it simple

vapid gorge
#

this is more space efficient for your water source. Could easily matter

prisma heart
#

anyone else having issues with machines in the experimental build math wise?

#

Im running little small manifolds - and yet ... some machines will have 100 iron ingots (Lets say) and the next one will have 2, then the next one has 50

vapid gorge
#

Exp build shouldn't be any different to regular build

prisma heart
#

Iv also noticed, that even tho doing all the math and laying everything out, my Iron Smelters are STILL getting backed up and Im able to overclock certain machines

vapid gorge
#

multiplayer? server? mods?

prisma heart
#

Vanilla

#

singleplayer

vapid gorge
#

probalby don't check 'experimental build' and verify files

prisma heart
#

Like this line here - I have 8x of these

#

120 in a manifold

#

All of them are completely backed up and over producing (Not that Im complaining)

vapid gorge
#

then whatever is using them isn't using enough

#

or you have too slow a belt somewhere

prisma heart
#

The last ones on the row, interestingly enough, are not backed up on rods, but they are full on ingots

north mauve
#

Help I can't math right now

vapid gorge
north mauve
#

I have two belts of 480 (960 total). I have two destinations. One wants 360, and the other 600. I do not have mk6 belts. How do I get that working

#

If I use a splitter on one and feed it into a merger on the other side, it'll end up with 240 and 720, starving the lower side? Or I guess it'll just back up and be fine

vapid gorge
#

split 1x mk2 belt off a 480?

north mauve
#

OH

vapid gorge
north mauve
#

Yeah that'll do it. That was easy. Thank you kind sir pioneer

vapid gorge
#

you could easily just keep them as is then, and then merge the products as needed

#

even if they are going to go make 2 dif products

prisma kraken
#

man, i've been having an everything-goes-wrong sorta night

wary rapids
#

i finnaly broke free of my creative block.

#

made my electrics section then evernything else i needed to plan fell into place

prisma kraken
#

my trains hit a deadlock and just everything has been off-kilter since then

wary rapids
#

installing belts for high speed coneectors now

wary rapids
#

trains proablly kill worlds allot

unborn ermine
#

Got done my HMF setup after I decided to upgrade it to 22.5/min potential (the one planned for ACUs that uses trained in rubber/plastic thats shared)
Just have to set up sinks at the second final station and I can start that up to test if I did it right snuttstare

#

Its so easy to get 22.5/min to work for HMF(encased) than to just limit it to 15/min or some other smaller number

prisma kraken
#

i'm hitting one of those points where little errors i've made are starting to amplify

unborn ermine
#

good ole recursive errors.

prisma kraken
#

the game really fricking needs monitoring

vast jungle
#

I am not sure why basic "belt statistics" are not already included in the game, should be reasonable easy to to with a "modified splitter/merger"

prisma kraken
#

i'd just like some panel that lists all machines not running at 100%

#

anything beyond that is gravy

#

also, i think some sort of alarm on truck and train stations when their throughput drops below a configured threshold

#

i'd personally like to see some more advanced stuff like you get in modded Dyson Sphere, but just bare minimum that would be lightweight lifts for the CSS devs would do wonders

#

i spent a couple of hours earlier screwing around with something that should have been working after reconfiguring it a little bit, but what was actually happening is i was stumbling over a 4 week old silent failure due to a belt speed mismatch

vast jungle
#

the second one is just what I described... I would imagine it a "splitter" with one input and one output where you configure the "acceptable" values and it raises the alert when something outside these values happens.

#

something easily integratable into any part of a factory/logistic chain

prisma kraken
#

it was my building error, and like pretty 'duh', but I couldn't have ever have detected it before making use of the production because the game lacks monitoring

vast jungle
#

been there, done that (a bit different), found out that plastic production had been offline for days... -.-

prisma kraken
#

seriously, even adding something basic to the truck station could have a lot of utility as being the makeshift splitter you describe

#

yeah, just past a certain size, problems become very easy to overlook and are difficult to find

#

i'm pushing a bit farther than i am now in the game without using mods, but i'm really interested to see what stuff is out there for monitoring

vast jungle
#

especially things you made yourself "fool prove" until you prove yourself you are a superior fool than you thought before 😄

prisma kraken
#

last i looked, belt counters couldn't accurately count anything, lol

#

i build in ways that keep failures from cascading too badly, but there's just days where you feel like bugs bunny plugging the cracks in the dam, lol

vast jungle
#

I had one of those in my old Fuel powerplant... it was just a missing pipe between the left two fuel production refineries and the right two... and the imbalance of the residual rubber somehow made the thing block -.-

#

one pipe later and it was running as nothing had happened

#

(looking forward to redo my plastic/rubber production with the MK3 designer)

jagged harbor
#

so I've currently got 120 cat ingots/min and 300 copper/min right next to each other, trying to figure out my best use-case for them

#

while the easy answer is AI limiters, not entirely sure what I would do with 30/min of those, granted I could use the leftover copper to make 75 circuit boards/min

vast jungle
prisma kraken
#

what was giving me grief earlier is that my rocket fuel plant kicks off 600 resin, and that goes into this build

#

the coke there goes to make aluminum with silica from quartz purification

vast jungle
#

okay, I see the potential for a cascase...

prisma kraken
#

so, yeah, everything just ended up f***ed

jagged harbor
vast jungle
#

I prefer to be a bit inefficient and keep power generation and item production completely separate

jagged harbor
#

it was my OG start and since theres so much iron/copper/cat/coal figured it would be a good steel and copper focused setup

vast jungle
prisma kraken
#

i built the power so that there's plenty of sinks along the way to keep stuff from stopping, but, like it still was a lot of troubleshooting since i was modifying the build i just showed to use up the odd leftover 110/min fuel i was making with some more recycling

jagged harbor
#

already have a full train of plastic set up for importing for whatever I need/want, with another 4 stations pre-made and ready for shipping out/in

#

I could use the cat and copper to achieve a whopping 2.whatever supercomputers/min, but figured I'd try and shoot for the simpler recipe for supercomputers that uses the cooler and radio

prisma kraken
#

fyi, i was crunching some numbers on train volumes - most efficient means of moving quickwire is as raw copper ore + caterium ingot.

vast jungle
prisma kraken
#

well if you're using default qw, the ingots and wire are 1:1 in terms of stacks in a transport

jagged harbor
prisma kraken
#

the wire takes longer to get out of a station on belts, so yeah

#

if you're running into belt speed issues, you're not using trains right

jagged harbor
#

I'm not entirely certain what I'll be shipping cat around for atm, but I'm specifically using the southern-most node in the grassy area, which has plenty of easy resources right around it for on-site use

vast jungle
#

I have ONE train transporting items that stack to 500... and only because I thought "ahh, why not... it will be fun"

jagged harbor
prisma kraken
#

there's a number of advanced tricks to allow higher than belt throughput

#

yeah, of course

#

most times, honestly, you actually want to direct belt quickwire into whatever takes it

jagged harbor
#

Hrm, going for my AI limiter/circuit board setup might actually not be a bad setup now that I'm looking at AI recipes

prisma kraken
#

for default AI Limiter (which i think probably isn't what anyone is going to use from now on), if you clock the AIL assembler at 90%, you can direct belt fused qw & steamed sheet into it - makes for a nice bp

#

i kind of wonder what took them so long to make the ai limiter alt, that's been needed

jagged harbor
#

especially I'm probably gonna try and swap to the OC supercomputer recipe for much easier numbers

prisma kraken
#

oscillators and ecr's

jagged harbor
#

no idea wtf those are yet 😄

prisma kraken
jagged harbor
#

damn, was afraid of that

prisma kraken
#

it eats bauxite alive

jagged harbor
#

hm, in that case might be worth using most of my copper for circuit boards and using that quickwire for cat computers then

prisma kraken
#

its a sweet recipe, and don't let what i say disuade you from using it, you just really have to be sure of whether you are staying within map limits or have the sloops and sam to make more bauxite

jagged harbor
#

I'm firmly within tier 8 atm don't even have turbomotors unlocked yet. Only reason I have particle enrichment was farming crash sites for my rocket fuel factory

#

STILL annoyed I made it to the place generator step before realizing nitric acid requires particle enrichment for some reason

unborn ermine
prisma kraken
#

yep, one of the reasons i made my fuel power plant with blended tf and enough underclocked generators to then later upgrade to rocket fuel - just really needed to add nitric acid, sink the ccoal and flush the lines

jagged harbor
#

I was gonna need 144 fully OCed gens for my intial rocket fuel setup, and built them high up above my blenders to abuse gas headlift, did not want to have to retrofit it all for turbofuel

unborn ermine
#

Oh slightly off topic question, would you say a 4min 20 sec loop is alright for my setup?
One train visiting three stations, 1 car for 500/min plastic, 2 for 1300/min rubber, spread between two station output.

vast jungle
jagged harbor
unborn ermine
#

Yeah my setup used over 700 jacelul

jagged harbor
#

jeeeeesus I forgot how greedy for cat high speed connectors are

vast jungle
#

I think I had 1k slugs when I built me Rocketfuel powerplant... and then decided NOT to overclock the generators because of the looks 😉

jagged harbor
unborn ermine
#

yeah it was 720 shards for 240 generators jacelul

jagged harbor
#

I had plenty until I decided to burn 432 of them

unborn ermine
#

My mass supply is running low, little over 600 left jacelul

frosty owl
#

BTW, I'm curios about wether you got anywhere with this ^^
Did you test it in-game some?

vast jungle
#

and each Purple one gives you 10 shards 😄

jagged harbor
vast jungle
#

but I admin, spitters were annoying before I got the rifle

unborn ermine
#

Me doing all that with my trusty beatting stick.

vast jungle
#

precisely dodging spitter fire while reloading the rebar gun can be quite fun when you finally get the timing right

unborn ermine
#

Same with a proper powerslide slap slap jace_smile

frosty owl
#

I've become a big fan of stunning before Slapping

#

1 stun, 4 slaps

#

2 slaps and 1 hog...

prisma kraken
#

PSA: if you're planning on running logistics above train stations, add another 4 meters of headspace, while this is enough for a layer of belts, it's really unpleasant to work around the stations

#

really you keep landing accidentally with the hovepack on top of the stations and falling, lol

vast jungle
#

or just add an additional ground layer 😉

jagged harbor
#

how good is electrod circuit board?

vapid gorge
#

got lots of oil around you aren't using for anything else? probably a useful situation

vast jungle
#

when you spread around the map, different recipes can be more or less useful in different areas...

jagged harbor
#

I mean, while I am sitting on entirely too much crude oil atm, I'm more thinking later stages

#

Long story short I demolished all of my stuff except my motor factory and have the bare minimum feeding depots atm

vapid gorge
#

again - depends on your location and what you're doing?

like you could make a bunch of CBs next to oil and drone them to an electronics factory?

jagged harbor
#

currently I'm working on fixing my rail network, and using the grassy plains to a stupid degree

vapid gorge
jagged harbor
vapid gorge
#

couldn't... move the rail a bit? make it go over?

jagged harbor
#

with mile long belts moving stuff from one random machine to another

vapid gorge
#

in any case it sounds like more than a 1 recipe issue - time to plan out whole factories and their locations with this https://www.satisfactorytools.com/1.0/production

jagged harbor
#

pft I still have to pick my finalized products xD

#

While I've set up stuff making steel beams/pipes, and iron plates/rods, those are out of the way for the most part for me to really be smart about my usage in grassy. I'm currently sitting on 120 cat ingots/300 copper ingots that I'm trying to figure out what I want to use (I already have a train set up to import plastic)

vapid gorge
#

just make some basic medium end products and use containers to catch extras as they fill up

#

and that tool literally helps you choose finalised products and how to get to them

jagged harbor
#

I know that, I more mean like, do I want to go all out and use those to make a whopping 2 super computers a minute, or do I want to go for a more stage 2/3 sort of setup and ship out those for use elsewhere

#

like doing just basic AI limiter and circuit boards

vapid gorge
#

that is some planning 🙂 although setting up a train net work and then fitting factories around it is generally teh worse way to go about it in my experience

#

build networks to fit your factories, not the other way around

jagged harbor
#

since I have steamed copper sheets I can make like 30 AI/min and 75 circuit/min

jagged harbor
#

or well, 3 if I include my aluminum shuttle train

#

but going back and fixing it to be a dual rail setup required a lot of reorganizing

#

to the point it was easier just to scrap the spaghetti mess of my first ever factory in grassy

#

Also also, like 90% of my factories were random middle of nowhere stuff making items to just dump straight into a depot

vapid gorge
#

have you completed tier 9 yet?

jagged harbor
#

NOPE

#

firmly at the start of tier 8, with me cheesing particle acceleration because I had already completely my rocket fuel factory before realizing I couldn't actually make nitric acid even though I had nitrogen and the blender unlocked

#

even my aluminum 'factory' is very slapdash and inefficient since I didn't have the alts at the time, and was just depoting for tier 5 belts and such

vapid gorge
#

yeah just keep working on clearing t9, its essentially still a tutorial

prisma kraken
#

I find generally, if you can start automating the base components for the higher end parts, a box factory for the high end part is all you need until you're looking to use that high-end part for the next tier up

#

in the electronics chain, using the electro cb recipe to get some circuit boards cooking early is one of those 'easy button' sort of tricks

jagged harbor
#

oh and motors

#

and even then motors is the only one remotely ready for transporting

prisma kraken
#

yeah, motors, hmf rubber+plastic then aluminum is sort of the progression that i think works best. from there, make the electronics stuff as opportunity arises

jagged harbor
#

its more they're all the important things I need for building everything of a higher tier (that isn't stupidly easy to set up with a random iron node)

prisma kraken
#

motors are interesting... you need quite a few of them for refineries, but you shouldn't try overbuilding them early. the motor alts are really good later

jagged harbor
#

motors were the first every proper factory I made at a whoppin 15/min

prisma kraken
#

the trick i use for motors is that i build the motor factory and leave space to replace the assemblers with manufacturers doing rigour motor later

jagged harbor
#

I ate good on them tickets and was ready come refinery spam time

prisma kraken
#

adding a few oscillators and you quadruple your motor production

jagged harbor
#

(I used that group of 3 pure iron and 1 pure copper on the west coast south of oil island for all of this)

prisma kraken
#

that's such a sweet and underutilized spot

jagged harbor
#

it also has like, two entire pure limestone nodes too

#

it was my first real expansion that wasn't the coal power crater

prisma kraken
#

one might argue that that spot may be a better starting location than speedrunners bluff at this point

unborn ermine
#

That spot is my HMF for planned Fused frames and possibly some other stuff if I send in more coal.

jagged harbor
#

the fact its right on the cliff near the ocean makes it perfect for shipping stuff later

prisma kraken
#

btw, if you need extra copper in that spot, there's a pure sulfur node on the cliff right above it. sulfur converts 1:1 to copper

unborn ermine
#

I used that for my rocket fuel jacelul

vast jungle
vast jungle
prisma kraken
unborn ermine
vast jungle
unborn ermine
#

2 full mk5 belts of copper ingots being train'd

prisma kraken
#

is anyone else finding that iron is just so ubiquitous that you feel bad leaving it untapped? the rebalance of HMF/EIB really has freed up a lot of iron imho

unborn ermine
#

Yeah that one spot has so much iron leftover, I was unsure of what to do with it, so ive left it alone for now.

prisma kraken
#

in previous updates, i was scrapping iron and coal nodes from multiple biomes just to make enough pipe for hmf's

#

i'm not really complaining, its just something i've been noticing

#

the other night i took a few hrs to make an iron only motor factory on 4 normal nodes cuz why not? lol

vast jungle
unborn ermine
#

Yeah once you have a goal and plan figured out things like that are surprisingly simple.
Setting up these 22.5/min HMF was similar

prisma kraken
#

it almost feels like there's something clever to be done with the extra

jagged harbor
prisma kraken
vast jungle
#

I have five factory complexes at the moment... and maybe one of of them could be is iron limited if I want to increase production

#

(its my "frame factory" 😉 )

unborn ermine
#

The funny thing about HMF... encased especially, the numbers are so nice when you shoot for 22.5/min

vast jungle
#

hmm...

unborn ermine
#

This here, was my plan using only steel from my compacted coal byproduct from RF

vast jungle
#

if you have more coal...

#

this might fit into my current "frame factory" place quite nicely... just have to see how Fused Frames and Pressure Cubes modify this

unborn ermine
#

Yeah its a nice little plan for the end numbers,
Here, I forgot to show this is pretty much the one I just set up really quick last night.

vast jungle
#

fused frames eat a lot of Aluminium Casings

unborn ermine
#

Yeah... planning for that mess once I get my HMF for my ACUs done then work on my computers ect for ACUs, then go back to my aluminum plant and actually get that rolling jacelul

#

so. many. things. jacelul

prisma kraken
#

quite possibly the most evil recipe in the game

vast jungle
prisma kraken
#

yeah, you're going to be burning a bunch on it, sure, but you're using some anyway. its just nitric acid is more of a pita than gas

#

there's actually enough nitrogen on the map now for it to be a non-issue if you don't choose stupid recipe chains. The change made to the cooling device alt makes all the difference

unborn ermine
prisma kraken
#

i think that may be the best balance change that was made, but runners up are EIB/EIP and plastic AIL

vast jungle
#

I am far from getting the resources of the whole map... I think all my factories get their Nitrogen from the node in the North-West corner (except for power production of course)

prisma kraken
#

i have the BC and EDF god well tapped at this point, until i get to HF frames in the swamp, i'm good

#

i need to figure out heat fused frames soon. I really want to use the swamp for that, but i don't think I'll have enough oil or nitrogen there

vast jungle
#

hmm... I just see that the "sweet spot" below the Oil fields on the West Coast also has Nitrogen... HMM

#

the problem is that Coal is quite a bit away

past reef
#

There are 3 pure ones near rocky desert and there is natural road from there towards west coast

vast jungle
#

Turning the "coal lake" nearby into a "frame factory" also looks quite interesting... there is lots of Iron AND Copper there... and the 4 "normal" Coal nodes...

unborn ermine
#

Thats my delema, so many juicy things in the area and my decision stunlock kicks in jacelul

past reef
#

I'm making a couple train tracks but it might cut through a bunch of nodes and decision stunlock kicks in

#

Keeps thinking if I need that place in the future

#

Need to move the god nitrogen well and the pure quartz node nearby to west coast without cutting off the quartz cluster further south

#

But either direction slightly cuts through the uranium cave and whatnot

unborn ermine
#

When in doubt, setup fake miners/builds on a ton of nodes, and plan out stuff afterwards.
that way, you have more than a "what if" in the back of your mind.

past reef
#

Yeah, its probably mostly because of forcing my trains to never share tracks :/

#

Guess I gonna build some tracks on the tighter places first

past reef
unborn ermine
#

Yeah I started with uber wide tracks for belt supports in the middle, then now using 2 foundation wide for my second setup.
I wonder when I will start using stacked rails jacelul

#

The wide tracks at least had a reason to be wide, belts fed compact coal + rubber/plastic south, iron plates + sulphur up, and then the pipes for nitrogen

#

Oh.
I keep forgetting about this jacelul

#

might have a pair of nuts by the time I get to phase 5

prisma kraken
#

first 1000 are easy

unborn ermine
#

oh I have nothing prepped for phase 3 parts or phase 4 jacelul
just the steel related stuff and I need to redo auto wire.

prisma kraken
#

you're kinda taking your time

unborn ermine
#

Yep jacelul
Explored the map for HD and sloop/spheres and just worked towards RF now slow grind up.

magic dock
#

For the 100 HMF no alt project I will have to setup trains eventually.

Total raw input is 24k Iron Ore/min, 9k Coal/min and 9k Limestone/min.

I have built the factory in the Rocky Desert so if needed the Limestone can be done with Belts instead of trains from the 9 pure nodes north of it.

That still leaves me with setting up trains for the Iron Ore and Coal.

I know better than to ask for exact numbers but I do want to ask if someone would have an estimate hearing these numbers of how many trains I need to setup? Mainly asking so I can plan enough space for the train stations

prisma kraken
unborn ermine
#

When I started muckng around with my 1560/min copper ore train route, if its long, you want a long train + multiple trains for the high volume.

past reef
#

in general you need at least 3 freights per pure node and only if that one train doesn't have more than like 4 stops

unborn ermine
#

Consensus iirc for freight platforms was a little bit less than your max belt throughput for each car.

prisma kraken
#

that'll give you a lot more train capacity

magic dock
#

Thats not an option in this case, whole idea of it was to create one giant factory (which is almost ready)

prisma kraken
#

well, then plan on 600/min per train car of ore

unborn ermine
#

Long trains and many of them.

past reef
#

in that production chain only screws are not compressable you can just make frames and whatnot on the source

prisma kraken
#

yeah, one thing of note though, mod frames don't travel very well

unborn ermine
#

The 50 stack size yeah that does not help

prisma kraken
#

they're one of those items that probably should be a 100 stacker instead of a 50

past reef
#

I thought it's still better compressed compared to iron ore?

prisma kraken
#

debateable, i'm not going to work through the math on that

past reef
#

you basically compress a pure iron node into a stack of modular frame (if no alt)

unborn ermine
#

Its probably close comparatively, but it would be screwed over by the travel distance I would think

prisma kraken
#

my mod frame factory makes 90/min from 900 iron and 300 copper raw, so ehh 12->2 stacks?

magic dock
prisma kraken
#

i said 600/min, not 6k

#

like each train car can move about a normal miner's worth of ore

magic dock
#

Yeah I assumed 10 train cars per train for that example

unborn ermine
#

huh. fun fact, 1200/min iron ore = 5/min HMF

past reef
#

600 per min car can only do dedicated line, I don't think there will be many places to pick up 5 pure

magic dock
#

I have not used the dune desert at all yet so plenty to take from there

vast jungle
past reef
#

for me I only do dedicated push pull line, if I can see a place to pick up 5 pure nodes worth of item I will do 2 freight per node, otherwise with 2 stations+ I'd do 3 freight per node

prisma kraken
#

it's more that a train car can fit 3200 ore, average rtt for most train trips is around 5 minutes, that gets you about 600/min from a miner's worth of capacity

past reef
#

double loading/unloading should be able to push the limit a bit more, but unless I'm doing 3 freight per node I don't want to mess up merging

prisma kraken
#

(inexact napkin math)

past reef
#

in my experience 5 minutes RTT is okay in general assuming you don't stop at another station

#

though you can't reliably cross map on 5 minutes RTT

prisma kraken
#

if you're doubling up trains, you can go a lot higher throughput, but i'm just sayin that one train car moving around a reasonable loop of 5ish minutes does around 600/min ore

unborn ermine
#

Yeah I was wondering trip times, like, my one question earlier.

would you say a 4min 20 sec loop is alright for my setup?
One train visiting three stations, 1 car for 500/min plastic, 2 for 1300/min rubber, spread between two station output.

prisma kraken
unborn ermine
prisma kraken
#

my rubber loop is moving 3600/min with 2 4-carraige trains of 900/min each and making 4(?) stops

past reef
#

oh yeah if the train track is looped in a circle it'd massively decrease trip time lol

#

not always reliable but you can probably plan routes that way

#

a circle loop would allow 3 (maybe 4 if short) stops with 2 freights per pure

magic dock
#

I still have a massive part of the rocky desert that is not used so loops should be possible

#

(in terms of space)

prisma kraken
#

there's always a look at things from 30000 feet up and see if you can spot any simple improvements

prisma kraken
magic dock
#

Yeah I know

prisma kraken
#

actually, i think it is 10 pure iron

#

6 in iron glenn & 4 on the bluff, right?

magic dock
#

I do still need to account for the power draw of the trains actually

#

I do already have 20GW spare power for the factory itself

prisma kraken
#

you might want a bit more of a cushion than that, but 20gw is a good chunk of power

#

one thing saving you is that you won't be using refineries 😄

magic dock
#

That was the biggest plus of this whole thing

#

The downside is that I now have 153km of belts just in that factory

magic dock
past reef
#

I suspect that will eat more than the 20GW you're left with, mostly with the constructors (bunch of screws) and manufacturer (need 50 and each takes like 55), maybe get 10GW more

magic dock
#

According to satisfactorytools its around 20/21GW total

#

And I tried to avoid overclocking as much as possible to stay close to that number

#

But yeah I am aware that I will need more power to be safe

prisma kraken
#

so has anyone had problems taking 2 mk3 miners on normal nodes and merging their output onto a mk6 belt and getting full speed from it?

unborn ermine
#

The killer would be the trains imho, logistics is gunna be the bane of that power pool

magic dock
#

Well that + the power all the miners will take

prisma kraken
#

trains really don't take a whole lot of power

unborn ermine
#

Oh yeah since your Tools calc dosent have miners + overclocking them costs

#

its the sheer amount than the trains themselves

prisma kraken
#

engines take 25mw when they're climbing and stations use a pretty good spike when loading/unloading, but amortized, they really aren't very power hungry

magic dock
prisma kraken
#

tbh, i think the hard part is going to be steel

magic dock
#

Yeah the coal

prisma kraken
#

that and just the shear number of beams you need for it all

magic dock
#

Not that bad

prisma kraken
#

i don't have a good feel for how much better that is after the rebalance

magic dock
#

2000 steel pipes for the HMF and 1500 steel beams for the Encased Industrial Beams

#

Which comes from 9k steel ingot/min

#

But that is alreay setup

#

Only have the assemblers for modular frame and the manufacturers left in the factory itself

prisma kraken
#

nah, i take that back. hard part is mod frames

magic dock
magic dock
prisma kraken
#

that's just a metric ton of rods

magic dock
#

Iron Rods were actually the worst

vast jungle
#

so many rods without steel rods? 😄

magic dock
#

8250 iron rods per min

prisma kraken
#

yeah, that's horrible, and you don't even get to use cast screw, lol

magic dock
#

550 constructors

prisma kraken
#

i think you may get the award for the worst project idea ever, lol

past reef
#

yeah even end game I don't see myself making more than 50 HMF/pasta per min

magic dock
magic dock
#

So everything is Mk.4 belts

#

And there are so many of them that I get a lag spike when I paint them

#

Doesn't happen with other objects so I might have found a performance bug lol

vast jungle
#

that sounds expensive 😄

prisma kraken
#

i think that's a known bug, in multiplayer, painting stuff or changing the swatch colors gets pretty laggy

#

hey, at least you have the EIB's handled though, right? 🙂

magic dock
#

EIB?

vast jungle
#

EncasedIndustrialBeams ?

magic dock
#

Oh yeah

#

There is a temp factory somewhere pumping 64/min into a depot that has a Industrial storage container in front

#

Only time I ran out was when doing the 44 belt single layer bus for the screws

#

Because I did make sure that the belts are as long as possible to cut down on the number of UObjects

magic dock
prisma kraken
#

idk

vast jungle
#

not enough that MK4s are expensive to make, now they are also expensive to the Engine? Oh dear... lucky to hit Aluminium some time ago 😄

magic dock
#

Well I suspect it could happen with any object

#

But what I said it feels like it is indexing through all of them and since there are so many it becomes a noticable thing, I plan to make a post on the QA site with my save attached

robust raptor
#

I was wondering how powerful trains really were and spent an afternoon doing a whole bunch of excel calculations to figure it out

#

So basically, the third table is the important one and shows the round trip time as well as estimated distance between stations a train can travel if you want to sustain a given throughput for an item of a certain stack size

magic dock
#

I don't know what happened but the screenshot is pretty heavily compressed

#

numbers are not readable for me

vast jungle
#

they look okay for me

#

try to open them in the webbrowser

magic dock
#

ah its the mobile app that does that🥴

vast jungle
#

what is TTF?

robust raptor
#

Time to fill

#

Basically the time taken to fill a cargo wagon given a specified throughput

#

It's equivalent to the round trip time because the train needs to be back in the station in time to be filled again to sustain that throughput

#

From all the calculations, I've determined that throughput on items that stack to 200 is much better (as expected), and the range that you can transport items that stack to 200 across the map while sustaining throughput is a lot further as compared to items that stack to 100

vast jungle
#

I am confused by parts of this table... "MK5 max Throughput" (2nd table) is whats the maximum you can get "per wagon/station" ?

robust raptor
#

Yeah

vast jungle
#

then why is Max MK6 Throughput > 2400 ?

robust raptor
#

Ah one of the excel formulas was wrong, hold on

deft lichen
#

are you accounting for the 27.08s I/O lockout while un/loading?

robust raptor
#

Yeah

#

That's why there's both TTF and 2 station travel in the third table, 2 station travel subtracts the I/O time at both stations from the TTF

#

And also why the max throughput is less than 2 belts in the second table (which is actually a replica of the table on the wiki but with a naive estimated travel distance added)

vast jungle
#

so if I understand your table correctly the main issue with low-stacking items is how fast the station is full... which limits the time until you need the next train

robust raptor
#

Yeah, pretty much

#

The 27.08s I/O really hurts low stack items because it takes up a lot of the TTF, which means less time for the train to go from station to station

#

Which necessitates measures like longer trains, having more trains per station and a train buffer, etc.

#

The limited throughput you can get out of 100 stack items and the limited travel distance before throughput starts dropping definitely seems to support localised resource usage and medium-distance belting of ores and ingots over using trains, since the high-volume 100 stack items are generally ores and ingots

vast jungle
#

but its only an issue if you need a full belt of low-stack things... but its gut to remember, stack size 50 things are not uncommon.
Maybe uncommon for mass-produced items?

robust raptor
#

Stack size 50 isn't a concern since all stack size 50 items are either manufactured high-density items or player items, which you don't really need very high throughput of (the relevant throughput for stack size 50 is 100 items/wagon, which trains can easily support)

#

It's mainly stack size 100 (ores and ingots) which is a concern

deft lichen
robust raptor
#

I haven't actually done the maths for more trains per station, I'll try that out

wind spade
robust raptor
#

I imagine it might be an issue for many-to-one systems, like shipping all the bauxite out of the red forest to a single location

vast jungle
#

and if the station is only half full when the 2nd train departs than its better to just use one train 😉

#

(if it goes to the same destination)

robust raptor
#

Off the top of my head, it doesn't seem like multiple trains to a single station will hurt throughput? If it's a pair of stations, adding another train should just increase the allowed trip time per train by double or more since we can treat the station as accepting a train every cycle, and each train gets two cycles to make the round trip, leading to no reduction in throughput

#

So having more trains per station should be pretty effective especially for low stack items since it basically adds both the time between stations and another 27.08s block per train added for train travel time

outer vale
#

More trains to one station can increase throughput up to a point, but will then start decreasing it once the pause for unloading starts to dominate

robust raptor
#

I don't think it'll decrease it because it just hits the theoretical maximum throughput in the second table, since trains don't unload if there's no space in the freight platform

#

So at that point, having more trains is the same as having infinite trains because throughput doesn't scale anymore and the freight platform continuously cycles between train unloading and belt unloading

spark bane
#

Everytime I come in here I have to shut my brain off so it doesn't get overloaded

robust raptor
#

Did some simple calculations on multiple trains per station and they were about what I expected, it's basically a linear relation of number of trains against max distance for trip / round trip travelling time / average throughput, although average throughput is capped at the theoretical maximum per cargo platform

#

Adding even a single extra train for stack size 100 drastically increases the round trip travelling time and distance the trains can travel before throughput falls, so using multiple trains for long-distance transportation of stack size 100 items is powerful

#

This assumes that the trains don't interfere with each other (e.g. two trains reach the station at the same time) which might lead to more acceleration / deceleration time, leading to lower throughput

amber umbra
#

Just to mention, I think quite a few people don’t use the full load/unload option for trains which might contribute to the station lockout topic being especially emphasized.

deft lichen
#

Wdym full load/unload option

amber umbra
#

In the time table settings, you have to options for the train load/unload. Either do one load/unload or do a full load/unload.

#

Ala load what is present or wait until a full load can be loaded.

#

The option that loads what is present locks out your stations whenever a train arrives but doesn’t inherently give you the full train load potentially bottlenecking train throughout. I haven’t intensively looked into the numbers since I just use full load option.

north mauve
#

The empirical answer is however many hours I played in 16 days. @remote flame 🥇 🌰 😎

next shoal
#

I hope you don't mind me asking a very specific question. Why does Mk3 belt move 270 items per minute? Shouldn't it be 240?

wind spade
#

also, 270 helps a lot with many items produced around that stage, which can come in amounts of 15 or 45/min, which fits into 270 nicely

hushed kettle
#

also can merge with mk4 to get 750

next shoal
patent blaze
#

running out of oil way too fast..

wary rapids
#

im expecting i will be able to get though tier 4 with that. but i am mixing concrete into the pipes.

#

also will ber able to recover 120 ingots with aluminium beam recipe

bronze kestrel
#

So, i'm playing with satisfactory tools. Cause i no experience with the nuclear part of the game. I came with alternate recepies i have, still at 4800 copper and 320 refinery's for 12k ingots.
That's a bit much for my liking. Anyone got an idea if 10 nuclear pasta/min is a bit overkill ? What should i aim for? Or what did you do, that's sustainable to build, or what alternate recepies should ease the logistics and items/min😬

wary rapids
#

you can go much smaller. but nuclear is all about going ham.

violet halo
#

My plan is for 1/m then slooping it.

wary rapids
#

have you done rocket fuel yet?

bronze kestrel
violet halo
#

I imagine the pasta will have plenty of time to build up, while I handle all of the other phase 5 parts.

wary rapids
bronze kestrel
#

Hmm, so I don't really need it? For later ?

wary rapids
#

that's defintly a large amount if were to make ten lanes of copper

bronze kestrel
wary rapids
#

i dont think the roadio control units will be enoerous either.

#

You can get 6 lanes from this spot.

#

mix the iron and copper

leaden depot
#

Just when I thought I've figured everything out, I can't figure out why my refineries are not running at 100%:

#

It will run a batch, spend a second or so emptying, then sit idle for another couple of seconds before starting again. why would it do that?

wary rapids
#

with this spot nearby that should be ten lanes.

#

i think you have given a a goal. i will shot for 10 nuclear pasta per min.

#

i can limit my rocket fuell to whats needed to sustain that.

leaden depot
deft lichen
#

try blocking the output to check if it accordingly increases the output buffer size

#

if not, it's a bug

bronze kestrel
bronze kestrel
bronze kestrel
leaden depot
#

my compacted coal is just being sunk. I have a mk 6 belt going straight to a sink. No way thats backed up

steel knot
#

Anyone use the dark ion fuel alternate? I’m weighing the pros and cons of setting up power shards vs packaging rocket fuel

fossil basalt
#

I thought about it and then noticed it destroyed the containers

leaden depot
#

I did some spreadsheeting, and I really couldn't find a reason to use it. But I may be missing something

#

its way less efficient in rocket fuel

#

maybe if you just need a little for jetpacks it is easier to set up

prisma kraken
steel knot
#

Yeah it’s mainly a post game goal to try to set up one of everything. Ion fuel was mainly for jet packs. Was going to stop at rocket fuel for fuel based energy

prisma kraken
#

from what i can tell is that ionized fuel is a way of kicking off a bit more power by making powershards to generate dark matter crystal for other processes... concievably you could use that DMC for making even more power, but that concept seems sort of meh to me

fossil basalt
#

Ionized fuel is like 38% more efficient than rocket fuel, but the input is 240 to get 200, so you're losing most of that in the recipe already, and then you're also putting in 80 dark matter crystals and 240 fuel tanks (240 aluminum ingots)

#

Some late game stuff prob needs a balance pass

prisma kraken
#

also, it takes 480 rocket fuel and makes it into 200 ion fuel vs the default recipe which is 1:1

fossil basalt
#

Fisconium has a similar problem

prisma kraken
#

its 480 rf, not 240

#

rf packages 2:1

wind spade
#

ficsonium isn't supposed to be better power generation, it's supposed to be for wasteless plutonium

#

which it does well

prisma kraken
#

(and essentially burning 240 alum ingots on making it as well 😦

fossil basalt
#

If the recipe gave the empty tanks back I would give it a try I think, even though the math doesn't work still

prisma kraken
#

i honestly think they made a mistake on that recipe

#

like whoever came up with the idea for the alt forgot that rf packages 2:1

#

i have a feeling that they decided to move the recipe from the blender to converter at the last minute and just forgot about the packaging ratio

#

i guess it would have been a refinery recipe instead of blender, but still, the recipe is really, really bad, lol

#

again, the point of making power shards is to generate dm crystal, so cutting them out of ion fuel making pretty much defeats the purpose of ion fuel which is to make some power while generating crystal 🙂

steel knot
#

Huh. When I make power shards I recycle the dark matter to produce no excess DMC’s am I doing it wrong?

#

I never automated the phase 5 stuff so maybe I missed a yearning for DMCs

north mauve
#

"never automated" o_o I was scared before, but now... Is it really that hard?

prisma kraken
steel knot
#

Some friends I started playing with wanted to watch the ending together so I wanted to catch up

prisma kraken
#

there's 3 dm crystal recipes, the default recipe is sort of meh... the other 2 (trap & crystalization) allow fine-tuning the amount of dm crystal produced if used with each other. Refer to the DM Crystal page on the wiki for the exact math of it all

#

i'm not that big on getting the dm residue and crystal balanced... crystal is sinkable so making excess isn't a big deal

#

what becomes an issue though is making enough time crystal to use the DM Trap recipe - it sort of eats them D:

#

and, um, yeah, i got into phase 5 and just cheesed my way to the end as well with a small loop of converter->encoder->accelerator that i reconfigured for all the elevator stuff

#

when i ran out of dm crystal, i made some shards, then went back to making the delivery

#

man, a lot of quickwire

#

it kind of hits you how much your making when you see a near-full mk6 belt moving without stutters

burnt wraith
#

Is there some way to tell SF tools to stop making extras? I just wanted 10 servers not 14 with 73 turbo motors on the side

bronze kestrel
#

Looks like a bug ?

#

I had funky things happening with SF as well

#

Unless there is something going on with the imput

burnt wraith
#

I put a bunch of stuff in the input but it seems to try and use as much of the input as possible instead of using as little of the input as possible

wind spade
#

and yes, input is considered free, so it will use it if it can

burnt wraith
#

the extra superposition oscillators made sense to me but the rest I was confused on

prisma kraken
wind spade
#

in general, don't add more input than you need

prisma kraken
#

@wind spade is sftools smart enough to not make byproducts that are unsinkable?

wind spade
#

no, it doesn't assume byproducts are always sinked

#

and sometimes that'd be horrible (e.g. HOR)

prisma kraken
#

so something like disolved silica or DMR can be a unwanted byproduct of what it 'optimizes'

burnt wraith
#

My goal was to use the tool to try and figure out, instead of how much raw resources, how much of these input items that the end products will be consuming. It seems like the priorities changed from 0.8 to 1.0 so I don't think I can do it this way anymore

wind spade
#

there was no change to solver between 0.8 and 1.0

prisma kraken
#

technically hor can be packaged and sunk, my question was more about making things that there's really no easy way of getting rid of w/o another factory

wind spade
#

well given that it almost always makes more sense to process the byproduct rather than just sink it, I don't think that's something worth taking time to do

prisma kraken
#

fair enough

tiny leaf
#

do valves prevent backflow/sloshing?

violet halo
#

yes/no

#

It just compartmentalizes the 'sloshing'.

steel knot
#

There are setups with valves and buffers that help fix slosh

steel knot
#

Not sure if that’s specifically to address slosh or just other flow rate weirdness but I figure they’re sides of the same coin

prisma kraken
#

my turn for a question. Is there a way in the unmodded game of getting a reading on how much fuel your drone fleet is consuming?

#

I'm asking because I'm making 300 yellow fuel per minute, and drone ports when i tally up their consumption/min are reporting way more than that, yet all my supply storage is still full

eager solar
#

I don't think you can see the amount for all the drones at once, also maybe the consumption/min doesn't account for the times the drone is on standby (if he can't unload everything)?

violet halo
#

SCIM also might be able to tell you, I haven't delved too deep into it.

prisma kraken
#

i think how i'm going to approach the problem is to have an ISC on the fuel's sink line with an output belt at something like 60 or 120/min and then measure the delta of how full it should be at 300/min vs what it actually contains

#

also, i doubt SCIM will give you more than the game will, its working off of the stuff in the save file without ability to simulate what rate factories drain buffers

#

so this is the test setup: amount in is 300 and the sink belt is 270

main shuttle
#

i wonder if you could complete the game using just the nodules & not placing down a single miner

violet halo
prisma kraken
#

yeah, i've already run around and gathered what the ports say, lol

#

btw, am i correct in thinking that you can make extra liquid cannisters by slooping dpf?

violet halo
#

Is that the one in the refinery?

amber umbra
#

You can’t sloop packager at all as it would let you exploit/duplicate liquids.

#

Otherwise, sloops are sloops.

violet halo
#

There is one or two of the packaged recipes that are in the refinery.

amber umbra
#

It’s possible you can then, but the devs clearly don’t allow any exploitative loop stuff so it wouldn’t be anything profound if you can.

violet halo
#

That is more or less what I was about to say, so I agree.

amber umbra
#

@prisma kraken For drone port fuel use, I assume the listed values on the port UI assume continuously active drones. So you could calculate the percent active based on item/s to adjust. I’d just overproduce and not care. Or manually find the values by measuring a static storage feeding the port over X time.

#

Factorio I found the total fuel usage for my megabase’s trains via the stat screen after equilibrating. Ala reading a graph. Definitely would be useful in satisfactory for this type of thing.

tiny leaf
fringe seal
#

for fun, I calculated how much HOR to dedicate for fuel vs. coke for electrode circuit board
and it turns out that it splits 5:9
assuming all resin is turned to rubber, 5/14 of all HOR production should go to making fuel, 9/14 of all HOR should go to making coke

#

the fuel then is injected to the recycling loop to be turned into rubber

steel knot
steel knot
#

Thanks!

tiny leaf
#

no unnecessary valve usage

jolly furnace
#

does this boost my speed?

#

or does it do nothing

warm bane
#

When seting up a recycled loop, you should prime the refineries before starting them all up, right ?

violet halo
#

Its safer to prime most pipes, that I've noticed.

fringe seal
#

if nothing it'll seek the equilibrium faster

violet halo
fringe seal
#

also (imo) the exception to the "most" is when there's a fluid feedback loop, i.e. aluminum wastewater recycling

violet halo
#

I was trying to think of more than just that as an example when you said it.

amber umbra
#

Idk what recycled loop OP is referring to.

fringe seal
#

there's sulfuric acid recycling during uranium process
and distilled silica has a water feedback loop

violet halo
#

It could be a few things, my thought is the rubber to plastic loop.

warm bane
#

Yes, plastic/rubber

jolly furnace
violet halo
#

I think the wiki has a picture of a good one.

jolly furnace
#

ah okay, ill use that one

prisma kraken
#

like c'mon its like a power of 10 off, lol

#

additionally, it is even more off than it seems because my 45/min counts the fuel the port gives to the drones

steel knot
#

The exit of the bottom U should have two options: re enter or cannon

steel knot
#

Like the drones are over reporting their usage?

jade acorn
#

The Diluted Fuel alternate recipe is absurdly unbalanced! I just set up sixteen (16!) fully overclocked fuel generators, that's 10 gigawatts of power, running off a single 300/min crude node. This is without a single somersloop too, I could quadruple this and then double it again if I fully overclock the extractor!

steel knot
#

I wonder how they weigh the “hassle” of being near water

unborn ermine
#

Seeing that most oil is near water, its rather interesting.

#

and even areas like the desert canyons south of dune desert, you can sneak some extractors in the geothermal pools.

jade acorn
#

Plus with somersloops you could keep fuel output the same and cut the number of extractors you need in half.

#

The blenders for this want 800 water/min total, with sloops you could cut that to 400 and only need two extractors

#

Blue crater and spire coast have enough water and crude nodes that you could never need to go nuclear

brisk smelt
#

ehhh i don't think you would want somersloops on petrochems, you can get like 30k products outta the map thats more than enough

#

the overall sink point/sloop is pretty low too

past reef
#

if you want to sloop something that should either be SAM or nuclear rod or at least bauxite products

limpid urchin
#

You only need like a 1000 reanimated Sam in total though

jade acorn
brisk smelt
#

in total, using what?

limpid urchin
#

Like for the research

brisk smelt
#

but for production

#

my warp drive production uses like 30% of the map's sam already

#

more like 20% but

limpid urchin
#

Ah mb it's used for more stuff

#

I looked it up

#

I thought Sam was only for the depot research and building them

past reef
#

If you do anything t9 serious scale the map can only accomodate 2

brisk smelt
#

huh accomodate 2 what

past reef
#

Bauxite restriction is worse though

brisk smelt
#

no, imo bauxite is more than enough

#

14k ingots is plenty

prisma kraken
past reef
#

Like recycling all plutonium rod, max alien matrix for augmenter, 10s of t9 space elevator parts etc.

prisma kraken
#

i was poking at it earlier to get a handle on how much fuel i'm actually using right now

brisk smelt
#

isn't the alien matrix ROI ridicously low for how much sam it takes

#

like, better spent on nuclear rods

prisma kraken
#

the matrixes really don't take much sam

steel knot
prisma kraken
#

without slooping games, you're looking at 600/min raw sam for each APA

brisk smelt
#

power shard, SPO are kinda heavy no?

past reef
#

The entire process is dark matter positive, no need for extra sam except fluctuators

prisma kraken
steel knot
#

Got it. I had some spare uranium rods but nothing automated so I’m thinking of setting up dedicated fuel or batteries

#

But same. Just a few drones for essential direct path stuff

brisk smelt
#

use plutonium rods, generally a tad better

#

if you plan to recycle the waste

prisma kraken
#

it is more that i'm seeing reports from ports like this and just know that 300 fuel goes pretty quick if each port is using 20/min

steel knot
#

Yeah I haven’t set up plutonium reactors yet but I have the rods sunk after filling an ISC

#

So currently no waste piling up

prisma kraken
#

there's really no easy way in the game right now to get any vision into how often drone's are making a trip

steel knot
#

Yeah that’s sus

#

I wonder if it has to do with landing/load/unload

past reef
#

On my observation if you force the manifold to back up on 1 drone system, drones will move the least, but wont be sure how much down time

steel knot
#

You can use one drone to distribute to multiple ports??

past reef
#

Nah 1 port to multiple drones

steel knot
#

Or do you just chain them on fuel ports

#

Got it

#

So a transport drone will have a fuel port next to it being fed

past reef
#

Yeah pretty much, as long as the port supplying fuel not have drone placed on it the system wont deadlock

#

Actually for fuel it doesnt matter but its best to leave the depot ports open

warm bane
# prisma kraken so, after an hour of letting things run with an experiment set up to measure stu...

I'm pretty sure the throughput on the drone port (as well as the fuel/min given) is calculated as if your drone is constantly flying, while drones might actually spend a lot of time docked at destination waiting to unload
Since your consumption is smaller than your input, you have the drone delivering fuel waiting a lot of the time at the destination, waiting to unload (which isn't taken into account by the numbers in the interface).
That's what I think is happening, so I tend to take the fuel/min indicated by drone port as more of an upper bound of my consumption, which tends to be quite a bit lower

oblique venture
#

why is rocket fuel so good?? just 600 crude oil and some other things makes 518,000 mW

#

with only 10 refineries and 4 blenders

#

Nitro rocket fuel is just a little good

#

and that is not even using oil->heavy oil residue->fuel, just using oil-> fuel

#

am I missing something?

wary rapids
#

let me show you

oblique venture
#

I think the wiki has the wrong power output for rocket fuel

wary rapids
#

This is a basic diuted fuel plant , no matter what your doing with oil you will start like this makeing fuel as effecently as possible

wind spade
wary rapids
#

the gg should be right.

oblique venture
#

I may be mis-interpretting it

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under the fuel generator page

wind spade
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and what's wrong with that? seems right

wary rapids
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that's right

prisma kraken
wary rapids
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a generator burns less fuel so not only do you have more fuel it burns better.

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when you make tubro fuel you get less fuel but it burns better.