#math-and-meta

1 messages · Page 240 of 1

unborn ermine
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thats the real challenge

fringe seal
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I did 8:8 in three stages, it fit perfectly inside the logistics floor

hushed kettle
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that's for balancing 6 outputs?

fringe seal
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aight. using all uranium in the world and sinking plutonium rods, I need something like ~40 100 control rods / min

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which means I need something like 80 AI Limiters / min

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maybe I dedicate this factory purely to building materials + computer / SC, build AIL somewhere else

fringe seal
slow notch
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I'm having trouble with my Rubber-Plastic-Pet. Coke Build, I have 20 Refineries for Plastic and 20 Refineries for Rubber all producing a combined 600 Heavy Oil, to which are fed to 16 refineries to make petroleum coke, all pipes are Mk. 2. However, it seems that it doesnt work at 100 percent and the first refineried being fer on the plastic side doesnt release the HO by product to the pipes. (This is a prep build for me to make computers so all are sinked properly including the coke, which are divided into 4 groups since i dont have the mk 6 belts yet). I even built a buffer between the plastic-rubber refineries going to the pet coke factory still, the front (plastic-rubber) and end (pet coke) refineries are having issues. pictures for reference.

amber umbra
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@slow notch google for “600 pipe bug satisfactory”. Tldr you need to do particular things to manifold a 600 fluid pipe at full flow.

outer vale
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there's also some guidance on here IIRC

outer vale
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mostly because it's not a bug

outer vale
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just unintuitive behaviour to people expecting them to behave like belts

amber umbra
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It’s, a bug or not great behavior.

outer vale
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the latter

steel knot
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In the case of recycling plutonium where waste water = input water needed for a previous step, do I need a VIP junction? Or can I just run until the pipes are full and then shut off the pump/close the valve

amber umbra
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You should be able to just closed loop that kind of system. You’ll need to be careful not to completely fill the pipe as it can deadlock due to overfill.

eager solar
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safer to burn the output water elsewhere, like a coal plant or wet concrete

steel knot
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I was having such good luck with VIP junctions. Suddenly they stopped working well for me

thorn bane
vapid gorge
vapid gorge
amber umbra
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600 pipe thing is a bug that the devs can’t/wont fix making it a “feature”. Still a bug.

dim elk
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checking the pinned tab - is satisfactory modeler not recommended for planning?

dim elk
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I mean i just figured that it does a real bad job maximizing stuff, i just wondered why

vapid gorge
vapid gorge
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it's like a half assed SFtools you have to keep manually altering things

amber umbra
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We’ve had the discussion; all good. Just giving the other side for the random people here.

vapid gorge
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'factually wrong' = 'other side'? why spread false info?

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what is this, republican propaganda?

amber umbra
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That is an unkind wording. I’ll choose to ignore. No @s pls.

dim elk
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So SFTools is the way to go? I'm trying to figure out which alt recipe I wanna go for

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playing around with numbers and stuff 🤔

vapid gorge
plain fossil
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will i need smart plating for pahse 4 space elevator?

vapid gorge
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if you want to play with alt recipes what I do is when I choose a new recipe, I'll uncheck the other, forcing the tool down a specific path to see the outcome

vapid gorge
dim elk
vapid gorge
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there's another way to save them downling it as a file but I don't find that as flexible

dim elk
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i'll probably end up saving them in sf modeler. works fine for keeping track of my current projects, just horrible for calculations I guess

vapid gorge
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as far as I can tell it's much slower making them in that and tools gives you a flow chart too?

dim elk
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you build them as a chart 🤔 and I'll just input the numbers satisfactorytools gives me
I like the visualization

wind spade
steel knot
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I think I fixed my VIP issues by adding a small buffer to the nitric end. While it was equilibrating I was filling up on output and things were seizing up

thorn bane
vapid gorge
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I truly don't understand the fascination with VIPs.

steel knot
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But yeah that was my initial question: all I’d have to do is run it till it fills then turn off the pump?

north mauve
vapid gorge
steel knot
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So you get 105 recycled but need 120 total for example

vapid gorge
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It's just not nearly as reliable as keeping the systems seperate is all

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and VIPs work off voodoo

north mauve
# vapid gorge wdym? direct feeding it back in?

Say you're making sloppy aluminum and you need 200 water. But 120 water is also produced at the end. You can just under clock the extractor to only pull 80 and it should balance itself out I think

thorn bane
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also VIPs have a tendency to just not work sometimes so my suggestion is to avoid them

vapid gorge
vapid gorge
north mauve
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Oh that probably works better than what I did

vapid gorge
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it's the most reliable way to manage byproduct and feeding it into it's own process

amber umbra
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The pipe manual pdf has diagrams if you need a different view for that setup.

vapid gorge
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basically unbreakable and will always work unless you screw it up on a fundamental level. Which can happen to any build ofc

vapid gorge
plain fossil
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also what do i do with 1500/min iron ore

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im thinking of remaking my modular frame factory, but i wont use allat

vapid gorge
vapid gorge
plain fossil
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i just kinda wanna know whats needed for a good start in phase 4

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or ill make 6000/min screws

vapid gorge
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what's the next milestone you want to work on?

north mauve
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I honestly cannot remember the last time I made screws

plain fossil
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oh im not there yet im waiting on my manually fed manufacturers to make 500 modular engines

vapid gorge
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oof, just make some long belts

north mauve
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Why not spend the time to automate it...?

plain fossil
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ehhh

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gotta build like 3 more trains

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to bring them all to one place

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i mean its working

vapid gorge
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I don't bother with that while going up the tiers xD

plain fossil
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just take from depot, shove it in a box, box goes to manufacturer, profit

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why wait for trains when you can use dematerialization

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and im also studying on the side so it gives me a reason to wait

brisk smelt
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you will run out of aluminum far before you can use that many

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like 50-60 HMF's lol iirc

plain fossil
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i just got HEF alt too

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might use it

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iron pipes into encased pipes

brisk smelt
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HFF is always the best recipe

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unless u are lazy

plain fossil
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i dont think i have it holup

brisk smelt
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you need mk6 belt throughput to take that many screws though

plain fossil
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oh i do

brisk smelt
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its 1:1 or 2:1 with the screw constructor

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i forgot

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so many people are afraid of screws at tier 9... no idea why 😭

plain fossil
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"very inefficient" as i heard

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whats the mk 5 belt speed

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900?

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oh 780 im too optimistic

wind spade
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so many people are afraid of screws at tier 9, no idea why

north mauve
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Afraid? I just don't like them. And I have so many alts, the planner hasn't even suggested I make anything with them in over a hundred hours.

outer vale
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so many people are afraid ~~of screws at tier 9... no idea why 😭 ~~

wind spade
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depends which planner you use 🤷

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some just blindly use whatever recipe you select

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and my message could read "so many people don't like screws, no idea why", would be the same

vast jungle
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as long as they fit on a belt, just produce them locally besides the machine that consumes them... problem solved

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is there even anything beyond HMF that might need lots of screws?

amber umbra
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Crystal Oscillators kinda

plain fossil
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why is ADA so damn sassy

wind spade
vast jungle
wind spade
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or that yeah

vast jungle
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perfect for a nice blueprint floor 😄

blazing wraith
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Taking notes

plain fossil
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oh wait hover pack takes power from train tracks?

plain fossil
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any alumina alts that dont use coal?

north mauve
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Coal or coke, that's what you gotta do

vapid gorge
brisk shoreBOT
vapid gorge
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love the wiki, praise the wiki

ionic veldt
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🙏 The one true wiki 🙏

plain fossil
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Just opened the wiki, the wiki is treating me good.

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i understand Fandom is poopoo bad now

north mauve
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Correct, and google sucks so I had to get an extension to block it from search results

amber umbra
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The satisfactory tools item pages are quite nice for manually planning around alts also. Shows you the alts and what they're used for. Quite good.

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Being able to easily click through to say RCU when looking at crystal oscillators to check for shared resources for example.

sinful oasis
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will having repeating decimals in output or clock speeds cause any discrepancies or are they safe to use?

brisk smelt
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why...

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dont be like 0laura and clock everything to 100% efficiency 😭

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but yes, floating point decimals dont matter too much

sinful oasis
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okay ty

brisk smelt
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you have like 4 extra sigdigs

sinful oasis
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for aesthetics. I have three floors, four towers, I need 50 refineries in one, 150 in the others

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maths don't math unless I underclock them

brisk smelt
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ah

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petrochemical loop?

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for plastic n rubber

sinful oasis
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nah just some pure copper ingots and bunch of caterium ingots for a ton of quickwire

brisk smelt
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i see

sinful oasis
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this mess now that I finally have a dedicated rubber and plastic plant

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should be my last stupid big building for a while

worldly agate
sinful oasis
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satisfactory modeler. It's free on steam, devs does regular updates

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prefer it over the others since it lets me map out my whole factory overview

mint lichen
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Since when industrial storages don't load balance?

amber umbra
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Correct, the inputs outputs aren’t balanced. Like 1 in 2 out isn’t a 1 to 2 balancer.

hushed kettle
mint lichen
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From what I've senn it's like 20% going out the upper output and 80% the lower

hushed kettle
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Having two outputs, an Industrial Storage Container usually prefers the belt that is built first, but it can switch priority after a save-load

bruh

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most consistent satisfactory feature

oblique hollow
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it was never intended to load balance

magic island
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if it has enough items inside/entering to saturate both output belts, it will.

otherwise, all bets are off

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if you need to control for particular amounts to come from each output, and they don't match the belt speeds available, you will probably need some kind of balancing/priority setup after the container to make sure the right amounts get to the right places

plain fossil
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ok after a few minutes of trouble shooting i built my 1st aluminum factory. 500/min

amber umbra
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That’s a lot of storage.

plain fossil
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pff i just need a bit and depot

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im gonna make casings later

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oh wait

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theyre ingots

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i cry

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omg one strip of bauxite was mk 4

wind spade
violet halo
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They may on accident, if both sides are completely full, and your feeding into a single merger from the left and right side.

plain fossil
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how do i use power augmenters optimally

magic island
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Put all your power on one grid and hook 'em up

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the only optimization involved besides that is whether you choose to feed them matrixes too

(your grid needs to be somewhere around ~90,000 MW for matrixes to add more power than they cost to produce)

delicate drift
plain fossil
delicate drift
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so...you just keep building storage tanks?!?

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too bad you cant just open pipe flow it back into the environment

plain fossil
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yeah i didnt know that yknow

delicate drift
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no wait, you can NOT do that I said.

plain fossil
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DUDE

delicate drift
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It would be nice, but nope.

plain fossil
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MIXED SIGNALS

delicate drift
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SORRY.

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but also, the way you're doing isnt ideal. you need to eat the water somehow

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or i guess you could just flush it

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wait can u make an auto flusher

plain fossil
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i dont think so

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ill jjust use it for wet concrete, pure ingots, steamed sheets etc

amber jacinth
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Closest to an auto-flusher you can get is... well... using the water somewhere else 😛

delicate drift
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just make a literal wall of storage containers

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so that you can reach it from any place on the map

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thus making flushing trivial

amber jacinth
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Can also loop back the water into aluminium, to cut down on fresh water needed. Creates some logistical problems, but if you separate the fresh and recycled water machines, should not be terrible.

swift helm
unborn dome
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I'm having such a hard time deciding how my computer factory is going to work. If I go crystal computer and the normal supercomputer recipe, I can probably make oscillators and RCUs there too, but it's going to be a massive amount of plastic and rubber, not to mention several caterium nodes worth of ore.

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Something like this, perhaps, but I suspect that's not nearly enough RCUs.

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And Electrode Circuit Board is a really convenient alt, mats-wise, but it takes so much /min for both ingredients that I'm not sure it's that attractive. I'd need 15 assemblers for 75 CB/min, which is 300 rubber and 600 petrocoke per minute...

amber umbra
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I’m planning the same things for first time. Kinda leaning towards super computers w default (oil, cat) srperate from RCU, crystal oscillators

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Seems like lots of options

delicate drift
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honestly i just try to build whatever recipe produces the most

mint lichen
vapid gorge
unborn dome
swift helm
vapid gorge
unborn dome
vapid gorge
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does it stay that complicated if you ship the ingots to you?

unborn dome
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Here's the current fiddle status

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Need to ship in copper sheets, cooling systems. aluminum casings or heat sinks...

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And of course plastic and rubber

vapid gorge
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god I hate scim user interface

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yeah, much harder to parse than tools and the writing for the middle parts is tiny impossible to tell what's going on

magic island
unborn dome
shrewd oar
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first port of show is actually on autosaves, regardless of hardware

vapid gorge
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that's... a terrible trade off

unborn dome
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I mean it's convenient lol

vapid gorge
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saves you a handful of clicks in exchange of a terrible user interace

unborn dome
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Ok here's the Tools version of the same diagram

shrewd oar
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gaps showing on the belts are not a visual glitch either, they're the actual "belt bug", originating from whatever thing saturates the belt to 1200/m as that thing's output gets delayed so it 'misses' the gaps on the mk6 belt

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kinda like having a mk4 belt with part-part-gap-gap-part-part and a mk1 belt trying to fill both gaps on it... it'll miss one

vapid gorge
unborn dome
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Then I only need to import plastic, rubber, aluminum casings, and copper sheets.

vapid gorge
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and just move the oil to the location and make the plastic/rubber as needed

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that'd simplify it a fair bit

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assuming you have enough on location obvs

unborn dome
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And 636 caterium ore/min haha, definitely need that swamp cave's nodes for that

wet palm
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Hey guys question regarding trains - do the locomotives itelf only park at the station or can I have one the freight cars line up where i want it. I was trying to do a long train (about 6 fright cars) picking up items for each freight car at 6 different locations then coming back to the main station to onload all of them. But if I am understanding this correctly, all the various stations would need a train station as the same length as the main station as the locomotive always parks at the train station itself and not past it.

unborn dome
vapid gorge
wet palm
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uggg,

unborn dome
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I have enough atm for this, just a question of how much plastic I'm going to need elsewhere.

vapid gorge
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well that's only like 160 oil, easy peasy to expand

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and use Pure or Leeched Caterium

unborn dome
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Pure Caterium would need 18 refineries 💀

vapid gorge
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OC them, it'll be fine

pulsar notch
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pure caterium and pure aluminum are the two "pure" recipes most worth using, though i guess I could see using pure copper to stretch an impure node.

unborn dome
vapid gorge
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worth being very subjective.

commonly used is a better description

pulsar notch
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well, caterium is uncommon enough that the pure recipe is a decent tradeoff of value for effort to me, while copper and iron (for two examples) are common enough that it's virtually never worth it.

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for me, anyhow.

unborn dome
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Side question - is 4 supercomputers and 7 RCUs/min pre-sloop a decent amount?

It looks like I'll need 2 RCU/min for pressure conversion cubes, maybe 4/min for turbomotors, with 1/min leftover for me to build stuff, so maybe I could half my actual production and then sloop it.

Supercomputers only get used by neural-quantum processors (3/min) and assembly directors (0.75/min), leaving 0.25/min for me to build stuff, so again, maybe I can half it and then sloop it?

vapid gorge
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unless you hae a specific goal past it? seems fine. Just have a container to catch them by the hundreds/thousands over time

true pier
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What's the best recipe for crystal oscillator?

amber umbra
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@true pier They’re all fine. Just different tradeoffs of ingredient items.

unborn dome
loud trellis
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Was thinking about if the math for these fuel blenders was right but forgot to look at XXX per minute.. oops

unborn dome
amber umbra
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It’s the generic response since any value of item/s can beat the game eventually.

vapid gorge
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I mean... I may never complete phase 5 😛 Now that I've unlocked everything I'll just make my own world goal and work towards that

unborn dome
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So I'm sizing everything along the way to make at least one manufacturer worth of everything late in the game.

amber umbra
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The scaling is really unconstrained. One method is to scale based on one belt/pipe of each raw input. Maybe supercomputers with 1200 max of caterium, 600 oil, etc. then calculator scale within that limit.

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But maybe oil is trivial to increase so you limit to 1200 caterium.

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1 manufacturer per item is fine, but quickly needs the earlier items to scale if you aren’t doing each item from raw (which is a lot of logistic routing).

unborn dome
amber umbra
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So limiting to say the single belt raw input first and design for stackable layers for scaling is a method.

unborn dome
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So I built 6.5 HMF/min pre-sloop, since that's an easy one to take all the way to 13 pasta/min if I need it.

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Stuff like that

amber umbra
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Fair. The common advice is to either plan it out by looking ahead or design it for scalability.

unborn dome
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So yeah, trying to figure out what the ideal number of supercomputers and RCUs is atm

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And then syphon off some of their precursors into the DD

amber umbra
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It is funny that we’re both at the same point of our playthrough.

unborn dome
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I've never automated HSC or computers at all previously 😅

vapid gorge
unborn dome
amber umbra
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I’m at like 300 hours with a lot of afk for testing/equilibrating. Think super computers with a rework of rubber/plastic is next.

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Gotta play around with alts for it (recycled stuff)

vapid gorge
unborn dome
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My refinery does 480/min of plastic/rubber/fuel, which I'm hoping is sufficiently future-proof, given I'm not planning on building anything truly massive to finish the game.

vapid gorge
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gets you all the tools and then you make your own world

hushed prawn
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I'm having some issues with a pipe network I have set up for nuclear. I have 10 reactors using 2400 water a minute, which I've split up into 4 pipes across 6 pipe networks.

The blue and red pipes are feeding 480 m3 of water into 2 reactors each, and then splitting their remainder between the fifth reactor (Purple) on each side. This should be an even 600 m3 per pipe (and 240 m3 per reactor) but some of the reactors seem to fill much slower than the others. Is there anything I can do to fix this, or a better method to balance the water between the reactors?

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(Also I'm not just being anal about it, this is causing brownouts and it's annoying)

vapid gorge
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is this some attempt at load balancing pipes?

vapid gorge
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you're also bottom feeding your generators I see

hushed prawn
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It's more just trying to be space efficient, because I don't know that I need 10 pipes for 10 generators

hushed prawn
vapid gorge
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head lift isn't the issue, fluids have grav priority

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do you want the simplest solution?

hushed prawn
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Sure, but I'll also hear you out on what you think the best solution is.

vapid gorge
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1 pipe dedicated to each generator. no merges or splits

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doing a bunch of splits and merges with manifolds? tends to be a bad idea in general
this is not in anyway the way to go about load balancing pipes

hushed prawn
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I was afraid you were going to say that.

vapid gorge
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like... I don't think it's feasible to load balance this set up , and 200% so bottom feeding

hushed prawn
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So are there any alternatives that don't involve running 10 pipes?

vapid gorge
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btw this is the sort of thing that you have to do to 'load balance' pipes

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basically no elevation changes, exact distances between points, equal distribution

hushed prawn
vapid gorge
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exactly

hushed prawn
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sigh

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I really didn't want to do that, but alright

vapid gorge
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don't. it's not going to work either because you have so many high throughput needs

hushed prawn
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no I mean, run 10 pipes

vapid gorge
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ah right.

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Can you just build the gens above the water?

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cause then you just need a couple extractors under each

hushed prawn
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Not without moving literally my entire nuclear setup.

vapid gorge
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is that where you also make the rods?

hushed prawn
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Kind of, but it's also where I'm converting it into plutonium and disposing of it. I'll just run the pipes, that's less annoying than rebuilding everything.

vapid gorge
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drone it to the coast

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and then drone the waste back. Stacks of 500 are great to drone

vapid gorge
unborn dome
vapid gorge
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basically just had to drone in the uranium and 1 sulfur node

unborn dome
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Oh wow, I didn't even recognize that spot. That's where I've got my HUB.

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RIP those quartz nodes

vapid gorge
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yeah I'm likely going to mod those back in >.>

queen pagoda
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is it possible to transport 1600 coal p/m with trucks?

vapid gorge
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sure?

queen pagoda
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from

vapid gorge
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the answer will be yes, you might just need more than 1 truck

hushed prawn
vapid gorge
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and if you don't have mk6 belts more than 1 station each

vapid gorge
vapid gorge
queen pagoda
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it will go into 32 foundrys to make steel ingots

pulsar notch
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what do you need all that steel for, then?

vapid gorge
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much more compact

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there's some limestone there too so you could make encased beams

queen pagoda
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ah yes i didnt realise there is iron there i should make it there good point

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well my start area is at the other point

vapid gorge
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a pure and normal limestone , on the cliffs I think

queen pagoda
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which has 6 pure iron nodes

prisma kraken
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there's also about 7 limestone nodes around if you're looking at making hmf's

tidal dock
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150GW NPP is online

quaint condor
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Possibly a dumb question (or asked 100 times, so sorry if I and asking again) but do splitters always split in three regardless of belt speed and regardless of amount of belts attached?

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Nevermind, think I found what I was looking for.

jovial jacinth
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they split evenly in 1/1, 1/2 or 1/3 depending on how many outgoing belts are attached. The speed of said belts means nothing. The exception to this is when a belt is getting oversaturated. Say you're spliting a 780 line into a Mk1 and a Mk5, the Mk1 can only handle 60 so the Mk5 gets 720.

static marsh
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^ very useful if you want to just manifold a return belt. Say, of empty canisters into packagers for a water + HOR -> Fuel loop.

prisma kraken
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the gotcha is when you're splitting off slower belts from a fast one using smart splitters

plain fossil
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yknow the scale of whatever FICSIT is cooking up never really hit me until now

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2GW is just 4 fuel gens

fringe seal
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now that I am looking at nuclear
the alts does make the math easier
and I want to balance everything so there is not too much radiation

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the only bad ratio is between the uranium plant and nonfissile uranium, 90:24 = 30:8

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but then, the throughput is low enough such that you can merge then balance

fringe seal
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which requires 5-balancer somewhere

hushed kettle
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5 balancers aren't actually that terrible

fringe seal
hushed kettle
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i really like the bottom two designs

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work at max capacity

topaz hedge
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remember when we used to strive for flat power graphs?

hushed kettle
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holy shit how even

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how did you manage to get your consumption above both your production and your max consumption?

topaz hedge
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power storages.

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max consumption could be because I'm wearing a hoverpack. maybe

hushed kettle
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that's one hell of a power storage if it can get you 4 times your production

topaz hedge
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power storages can provide infinite amounts of power, their capacity is limited.

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100Wh will provide 100W for an hour... or 1000W for 6 miuntes..

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or 10000 for 36 seconds, etc.

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the games power storages work like real batteries, without the pesky real world limitations of resistive losses and heat.

patent blaze
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theoretically you can build as many power storages as you want

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just make like 10000 of them and you'll never run out

thorn trail
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You will not get a flat graph in Tier 9 once you start using particle accelerators and quantum encoders for production.

vast jungle
warm bane
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How much better is it to fuel drones with rocket fuel instead of turbofuel ? And what's the ballpark in fuel consumption for rocket fuel ? Because the need for aluminium for the tanks is making me considering the easy way out and just using regular turbofuel instead

vast jungle
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also the fuel value of RF is much higher than with Turbofuel

warm bane
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Yes, that I know, I've already looked at the wiki page
I wanted a ballpark of how much packaged rocketfuel/min would be used for some distance, compared to turbofuel
Or is that just the ratio of energy from the fuels (so rocket fuel last 3.6 times longer than turbo) ?

vast jungle
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at least for a rough estimate

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the answer will most likely depend on the flight route

elfin pecan
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can anyone double check my maths i have 57 fuel generators @ 250% which need 10.42 rocket fuel p/min supplied by mark 2 pipe i should be just under all pipes and genes prefilled before turned on and the last 3 still run out

outer vale
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Good ol' close-to-600-flow issues

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make sure you're doing all the usual stuff - flood your pipes, loop them, no weird/messy branching

remote flame
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So 4.16667 x 2.5 per fuel gen, x57, so approx. 594RF/Min for all gens. It'll be a circuit issue as just said above lol

warm bane
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Pipe flooding and looping are probably the 2 most important things about pipes I've learned

frosty owl
elfin pecan
remote flame
vast jungle
remote flame
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oh nvm x57 at 250%, and 1 @ 150% (bang on about 600/min)

warm bane
#

Also : turn off every generator, wait for them to fill up, wait for the pipes to be full, then and only then turn them on one by one

elfin pecan
#

yer already done that

vast jungle
elfin pecan
#

yer they do

frosty owl
warm bane
outer vale
#

I wish there was a sorta hybrid power switch + power storage that'd let you hide the variable power consumption from the rest of your grid. But I dunno if such a thing is feasible and I imagine it's intended by devs as another challenge to deal with.
...but I do miss my flat power graphs

frosty owl
warm bane
#

I meant manually turning them off, using the switch in the interface

frosty owl
remote flame
past reef
#

how do I estimate fused modular frame/pressure conversion cube production rate for tier 9

#

mostly based on singularity cells I suppose, but are there anything else to consider

frosty owl
#

Yeah, just look for anything needing Cells.
You shouldn't need Cubes for anything ekse

vapid gorge
frosty owl
#

Doesn't fuel also affect the speed of the Drone though?

vapid gorge
#

it does

#

but it's by distance not time spent flying afaik

past reef
#

after battery the difference seems minimal if the wiki speed is correct

frosty owl
warm bane
#

I ran a quick and dirty test in creative and rocket fuel was ~2.9/min for a trip almost across the entire map (vs. 11/min for turbo)

past reef
#

for FMF I suppose multiples of 24 work for a full bauxite node

frosty owl
#

24 should be plenty to finish the game unless you have big plans ^^

#

I'm sitting at <10 total

past reef
#

slightly big plans, but I suppose one at a time

frosty owl
#

They're also quite worth slooping (the cells or whatever is made from them)

remote flame
# past reef how do I estimate fused modular frame/pressure conversion cube production rate f...

pressure conversion cubes pretty much have the only use for nuclear pasta (plus some alt recipes if you really wanted). And even Nuclear Pasta only has a use for singularity cells / Ph5 Project assembly. So you won't need to make many, maybe 5/min is pretty good (which = 50 Singularity Cells/min). = 5 FMF. As for Fused Modular Frame, it has uses in constructables, another Project assembly part.. so Maybe 24 FMF is a good number for scalability ?

personally I make 30/min and it's overkill has no issues keeping up still, I should really be using portals-...

past reef
#

24pm is probably a good start, don't wanna overdo it until I really need the cube/cells for ficsonium

vapid gorge
outer vale
vapid gorge
vapid gorge
amber umbra
#

Reddit has a few 1.0 drone fuel testing posts that have the info desired.

#

Fuel type does change drone speed, but it’s an irrelevant value. All you care about is fuel cost per round trip to compare between fuels.

#

I guess the per drone round trip time does mean more throughput per drone, which tells you how many drones a given use case requires.

#

It’s just not relevant for the fuel considerations since it’s already standardized to a round trip.

brisk smelt
#

iirc its much more efficient than the normal one

unkempt ocean
#

How do you guys calculate item input when using something other than belts? So far i've only been using belts and you know exactly what your input per minute is. But how do i calculate stuff when using trucks trains or drones? is it even worth trying to calculate that stuff?

warm bane
#

You get an estimate of the throughput after each trip of the vehicle in their station interface
But if the throughput at the origin is lower than the demand at destination unless your round trip is too long eventually you will reach saturation and your flow will be stable

#

e.g. I'm importing copper for my alumium plant, I need a bit less than 200/min
I've set up a train line between the plant and a copper node, who extract a bit more. Eventually the buffers at the alumium plant would be full and the space between each trips of the train would correspond to the 200/min consumed

vapid gorge
vapid gorge
#

there's a train throughput formula on the wiki

unkempt ocean
#

ah okay, i think i get it. First focus on how much of an item you are putting in to the loading station, and then just make sure the vehicle can keep up with that

vapid gorge
#

for trucks anyway, should probably do some calculations for trains since that requires some big changes to the station if you need to alter it

unkempt ocean
#

Yeah, probably gonna dip into trains very soon, but kinda daunting 😄

vapid gorge
#

just assume your first couple of train systems are gonna suck, there's a learning curve to it

unkempt ocean
#

Yeah i try to remind myself of that mantra in this playthrough lol

vapid gorge
#

yeah that's basically describing every time you try something new in the game xD

fringe seal
#

I assume 600 pipes also need looping the input

#

but then, it still fails occasionally

proud totem
#

So it can absolutely help if not fully solve the problem

fringe seal
#

I guess it did help in that it now does not fully stall, instead only dips to ~300

#

but still

#

it feels like I just wasted 2 hours

north mauve
#

Uranium waste recycling facility: The cliff/spires just north of blue crater, around the nitrogen. Train station with 5 freight platforms (two not even needed?) under the nitrogen in the natural rock tunnel formation.

I'll be belting in the concrete from the swamp, a little more north and east of here, as well as the pure sulfur and coal nearby. Iron all around.

Train brings in ECR, alum casings, and rubber.

Drones bring in the uranium waste because I'm trying to ONLY allow radioactive stuff on belts or drones; no trains! I don't want my trains radioactive.

The final question might just be the qtz/silica that I need, and I can probably put a train station near the blue crater quartz and bring it in that way, leaving me one unused freight platform.

#

Thoughts?

proud totem
fringe seal
#

I'm trying to get a true 600, but yeah it dips occasionally to 300

proud totem
#

The real way to tell if things are flowing is if fluid is emptying from output machines and input machines are not starving

fringe seal
#

I'll divulge that it is bottomfeed, fully knowing that people will blame everything on bottomfeed

proud totem
fringe seal
#

I'm indeed looking at the bottleneck pipe

proud totem
fringe seal
#

pure oil node demanded that I use 600

#

so I grouped nodes in 600 because might as well

#

then ended up underclocking everything to 200

proud totem
#

So is the bottleneck coming out of the oil node? If so, you can also watch the machine itself for buildup. Flow rates shown to us are technically derived, and so can also have inaccuracies

fringe seal
#

as soon as I fully overclock the machines, the efficiency drops

proud totem
#

Gotcha, so you definitely still have some problem

fringe seal
#

yeah

#

input pipes looped where applicable, feeding pipes looped

proud totem
#

There is a chance it is headlift related since you are bottom-feeding, but it could also absolutely be something else

fringe seal
#

there's a mk2 pump near the beginning of the loop

#

it should not be a headlift problem

proud totem
#

Sometimes the loops also need to warm and fill up. If they are not fully flooded yet, I'd try turning off some machines and let things backup a bit

#

(Or just let it run for longer, if there is space and fluid can flow, eventually it should)

fringe seal
#

it was fully filled, before I OC'd the machines back to 250%

#

the oil extractors show less than 100% efficiency too

#

probably input manifold problem

proud totem
#

How much less than 100%? Could still just be warming up to an extent. Pipes do have (IIRC) a 40% overfill amount that is not visible

fringe seal
#

~80 iirc?

proud totem
#

Gotcha. I'd honestly just let it run for a bit more maybe? Fluids can take so long to stabalize in complex systems

#

And in the meantime ensure you don't accidentally have a silly MK1 pipe somewhere

fringe seal
#

if I had mk1 then it would have clipped the flow rate at 300

proud totem
#

Not necessarily. Fluids are weird like that

#

Because the fluid in the remaining pipes will flow as much as it can, which depends on the amount in the pipes, headlift, etc. So at times you could still have >300 flow, but other times <300 flow. The average would be 300 (if the MK1 pipe fully bottlenecked the system)

fringe seal
#

tbh I'm sick of this

topaz hedge
fringe seal
#

the water hammer thing is practically a bug - when so many people, including the dev team, thought it was a bug for so many years

topaz hedge
#

All I've done is build a power plant though. need to build an actual factory that's not power lol

fringe seal
#

and now when prompted to fix the bug, they just smugly reply "Skill issue"

fringe seal
#

fuck this.

remote flame
#

Pipes; cursing dreams since update 3 😢

But on a constructive note, ever since I bothered to read through the pipe manual mcgalleon made it hasn't been too bad. (Don't have the link on me right at this moment sorry). And when something unusual happens in a design I have, it's helped to troubleshoot it way faster than normal or hoping a valve here and there fixes things haha

frosty owl
fringe seal
#

and don't worry, I also read that book too

#

loops still does not work

#

loops does not solve the problem, it is just a bandaid

#

it has never worked for me, and will never work in the future

#

I went through the entire pipeline several times

#

it is not a headlift issue, I placed pumps at appropriate places

#

input loops - the middle oil extractor randomly fills up

#

isn't it supposed to prevent that very problem?

remote flame
#

Sometimes I don't use fluid loops at all because it behaves fine. I notice this mainly when I have gravity assisted, and don't end the pipe on a junction. There are finniky things for sure though I can admit, any pipe length shorter than 1m can behave erratically so I sparingly use junctions.

For fluid loops, if looping all the way to the extractors too, you just have to be careful of pipeline 'priority' , the middle extractor now has the lowest in that case and will shut down

fringe seal
#

why should I play a game with such obscure and hostile mechanic when modpacks exist

fringe seal
#

even on the simplest pipe configuration

#

600-pipes are, by all purposes, bugged

fringe seal
#

I don't have a mk1 pipe in my hotbar

remote flame
#

So the last recommendation that surely should fix the current manifold issues;

  1. Water tower design for gravity assist
  2. Input pipe is always the top of a junction, the top part of the loop is one side, and the bottom part of the loop is bottom of the junction. When the bottom pipe doesn't want to flow as expected, it'll dedicate more fluid to go the full length of the top loop (flow priority). Fluids are not simple splitters sadly

Sometimes people put a valve on the bottom loop just before the first building so that when it does bounce, it won't disrupt as badly in that junction.

  • a 'sloshing' equaliser, effectively an in-line fluid buffer that dramatically reduces this effect
proud totem
#

Part of me does wish that pipes were directional. Yes it isn't as realistic, but I think it could've made things a bit simpler to understand, and we likely wouldn't have seen all of these issues, since then pipes would act the same as belts, just with fractions of items (which if you use fixed-point, is still whole numbers)

#

Or alternatively, I still feel like a valved junction (i.e. flow only in on one direction, only out on the other 3) would actually fix some problems, as it would allow 3 valves to pull directly from a single fluid box. Though that is still speculation, but it seems to me that it would work

fringe seal
#

and I'm doing 1) because there is a mk2 pump at the entrance of the loop

#

at the minimum they need to explain the technical details in the game

#

then we should be able to actually fix things, instead of doing cargo cult

pallid knoll
#

If my miner does 120/min, then I need mk2 belts for tranporting at 120/min otherwise it would be just 60/min right?

pallid knoll
north mauve
#

Help, fracker question. How does OCing it work? Does each node just increase to match? I assume so because I can't imagine any other way. I am not in game and haven't tested it before.

amber jacinth
#

Each individual node provides more at the clockspeed

#

E.g. clocking to 200% would make each normal node on the well produce 120/min

buoyant sparrow
#

If you overclock a reactor at 250% doesn't it take more than even mk2 pipe can handle permin?

amber jacinth
#

It takes 600/min exactly

tidal dock
proud totem
pallid knoll
#

Is this big enough or should I expand to the second photo?

amber umbra
#

Yes

pallid knoll
#

If I expand I have to put my factory at least 2M higher because the rocks are higher

tidal dock
pallid knoll
amber umbra
#

Doing a single elevator belt of lift looks cleaner than 1 m if you are doing multiple level.

pallid knoll
#

So floor level 0 is better to put the right height you need? Like on the right side

buoyant sparrow
autumn relic
#

so i made a factory doing 10 modular engines per minute. i was going to do the same with adaptive control units, until i saw what was needed. i think i may have overdone it lol. what is a general number people shoot for for space parts?

wind spade
#

really depends on how fast do you want to reach your goal

autumn relic
#

im in no real hurry but ive been on this phase forever just making trains and what not

#

no idea what to prepare for in the future

wind spade
tidal dock
autumn relic
#

yeah i get that, im just nervous i will underbuild and regret it later

wind spade
autumn relic
#

right. thank you

wind spade
#

there's no reason to build "for future", just build what you need now and once you figure out what you need "in future", then you'll build exactly what you need for future

future-proofing in this game just doesn't make much sense imo

autumn relic
#

makes sense

#

my indecisiveness is killing me

#

these parts will eventually just be used to make other parts, right?

proud totem
#

There's also the extent of "build what you want to build". The game can be completed with some incredibly inefficient builds and a lot of AFKing, so it is really up to you what you think is good.

For example, right now I make 20 HMF/min and 20 computers/min. Seemed like a nice round number to me, and reasonable to hit, while being a fun challenge. Gives me a good start for future projects too, since it isn't too small, and if I need more, I can always make another factory that makes HMFs. Don't just need 1 factory that makes all of them, no reason I cant have 20 factories, each making 20 HMFs (aside from maybe resource/sanity limits)

north mauve
#

I'm so slow it doesn't matter how much per minute I make for space parts because I'll fill up two sides of a train station and have enough for the rest of the game

#

Nut or speed runs are the only reason to care about space parts per minute

wind spade
brisk smelt
#

unless you have ur playthrough planned out

wind spade
#

yeah, but practically nobody plans their playthrough from start to end (and even if you do, it's pointless to build things for future, when you can just build what you need now 🙂

scenic cloud
#

You can save on some logistics if you premake enough of a thing to last until the endgame and then just reuse the nodes/production for other things. I did that with time crystals and motors. But it's not all that necessary

amber umbra
#

#screenshots First time doing drone delivered nitrogen gas. Didn't realize how tidy the dune dessert nitrogen gas lines up number wise. Definitely feels like the devs tuned it for drone delivery.

buoyant sparrow
#

For drove delivery do you typically load fuel at each port or is it okay to have one side always fully loaded?

#

The one ports i have has a buddy port that delivers fuel for itself and others but I don't know if I've made a needless redundancy

worldly agate
rose sierra
#

The way the elevator parts build on each other really makes it tempting to make some mega factory and evolve it over each phase, but it really is better just to cobble together what you need right at the moment. That’s the only way I can get past the analysis paralysis lol

amber umbra
#

Yea. Analysis paralysis really kicks in for phase 4 if you aren’t careful. Especially w all the alts.

rose sierra
#

I just started phase 4 haha

#

I farted around way too long in phase 3 trying to crack a perfect system like that

amber umbra
#

And the builds get larger so you really don’t want to mess up and have to redo heavily. Things start requiring long distance transport, etc.

rose sierra
#

Right, and your older production won’t have the throughput you need anyway, bc you didn’t have the miners and belts and recipes back then

amber umbra
#

Mhm

rose sierra
#

That was the true lesson of phase 3 lol

keen moss
#

compact snuttsGood

buoyant sparrow
plush gulch
#

I kinda did it a different way. A main bus, factories far away producing simple things like plastic or aluminium ingots. Those get turned into the things I need for the other things

honest wyvern
#

its so dense it almost feels illegal

#

left side copper, right side iron

warm bane
#

Damn that is nice
No clipping ?

honest wyvern
#

but I already mathed it so everything should seamlessly work

brisk glen
#

Would this be the correct way to set up a VIP junction for my aluminum plant? The pipe coming from the back is output from the refineries, the pipe from the floor hole comes from a water extractor

buoyant sparrow
tired nimbus
#

If I'm doing a Turbofuel factory for 600/min & using turbo blend fuel & don't underclock the extra blender required, will it cause issues in the long term?

amber umbra
#

If you have extra production speed that is bottlenecked by inputs, it’ll just toggle on and off.

#

People often clock exactly because they really like flat(er) power graphs.

honest wyvern
#

bean decided to joing my setup, any way to overclock him?

fringe seal
#

Day 2 of trying to make 600 crude oil / min work

blissful trench
#

I have 1080 crude oil /min and am a little overwhelmed on where to start with it. I need computers and turbo heavy fuel

fringe seal
#

avoid doing 600/min in a single pipe, that way madness lies

blissful trench
#

am I dumb. If i have 600 crude oil do I have to have 120 refineries?

blissful trench
fringe seal
#

turbo heavy fuel
I'd advise against that tbh

blissful trench
#

I am going to do 600 a min towards turbo and try and figure out how to manage plastic and all that

fringe seal
fringe seal
blissful trench
#

what makes u say that tho. I am curious and am only doing it really because I have the alternative heavy fuel and can do compacted coal relatively close

long shuttle
#

should i use both a water tower and a pipe above the input pipe to avoid issues with fluid transfer or will i be fine with just one or the other?

fringe seal
tidal dock
fringe seal
long shuttle
#

and by pipe above input i mean having an extra pipe that connects to both ends of the input pipe

tidal dock
fringe seal
long shuttle
#

that channel is just howing as #unknown

#

ope nvm

fringe seal
#

the water tower

honest wyvern
#

alright, it's getting messy

grim walrus
#

it works great

honest wyvern
grim walrus
#

my bp of em anyways

tired nimbus
honest wyvern
#

I've yet to touch the blueprint designer

#

and I'm on my way to phase 3...

tired nimbus
#

Is a great time to start

#

If you make say a 12 smelter BP & then save 10 & 8 Smelter variants aswell.

All those nodes you tap soon, become wayyyy quicker

grim walrus
honest wyvern
#

my main base is pure chaos

grim walrus
#

its always a mess at the start

elfin pecan
#

does a looped fluid network ever fill? ive been waiting for it to fill for about 30mins and still has flow even know the pipes are full

grim walrus
elfin pecan
#

even if the pipes are fluctuating

grim walrus
#

If it backlogs of items it will fill liquids then start filling

#

Or just don’t put inputs

elfin pecan
#

fuel generators

#

there not connected

vapid gorge
elfin pecan
#

547 of them on 9 lines

vapid gorge
#

would need to see hwo the pipes are laid out

#

oh you're bottom feeding everything

#

is this rocket fuel? turbo?

elfin pecan
#

yes but fuel is getting made in the tower

#

rocket fuel

vapid gorge
#

god I kidna wish they never made that a thing in teh game.

elfin pecan
#

getting fed down the tupe so it shouldnt be a flow issue

vapid gorge
#

gas doesn't care about headlift

elfin pecan
#

nah

vapid gorge
#

so buildign at the top doesn't make a dif

elfin pecan
#

rocket fuel aint gas

#

is it

little elk
elfin pecan
#

wait it is lol\

vapid gorge
#

which causes different issues

elfin pecan
#

right

vapid gorge
#

what does your 'loop' look like?

#

is it literally just a circle?

#

along the rings?

elfin pecan
#

yup

vapid gorge
#

ok, so is it impossible for this to work? no.
would I be surprised if you have flow issues? also no. flood it and see

#

In general, even with gasses, having the manifolds split over multiple elevations seems to cause a lot of issues

#

so unless you have 1 pipe per ring...

fringe seal
#

what I am curious is that, is it mathed out?

little elk
#

The tricky thing with flooding it first when using fuel gens is that you do have to disconnect them each from any net or is there a better way?

vapid gorge
fringe seal
#

I just turn them off for a moment

vapid gorge
#

with gens you can turn off a few until it floods, but good habit to down clock since other fluid machines don't accept fluid if off

little elk
amber umbra
#

If you build say 300 fluid/(min * manifold) you can sloop the RF for a while to fill also.

vapid gorge
#

if you're lazy? down clock 1 and come back in 10 minutes

#

or longer

honest wyvern
#

it got a lot bigger than i anticipated, but i guess its finished for now

elfin pecan
vapid gorge
twilit blade
#

strange question... what is the most inefficient recipe path from uranium waste to plutonium rods, the most waste used per rod? (in other words, for a fixed number of ficsoniums, i want to maximize how many uranium rods are burned for it)

amber jacinth
#

The regular uranium waste recipes

past reef
#

All normal recipe

#

Max uranium rod min plutonium rod gets you 12.6 rod pm

twilit blade
#

that's what sftools implied, wasn't sure if it was a side effect of it trying to minimize raw inputs

amber jacinth
#

That's max waste usage, yep

twilit blade
#

valid. due to my "the sink only accepts elevator parts" challenge, my amount of nuclear power is capped by how much can be converted to ikea lamps 😓

unborn dome
#

Is it just me or do crystal oscillators kinda suck to make

tidal dock
#

i use that one if oil is available.

vapid gorge
#

so you can almost ignore them

unborn dome
#

I was considering the Crystal Computer alt, but I'd need like 10 manufacturers to make enough...

hushed hill
tidal dock
elfin pecan
#

547 fuel gens in a circle lool

hushed hill
#

Bruh how much power do you need 😭

warm bane
elfin pecan
unborn dome
hushed hill
#

We love the because-why-the-hell-not builds

warm bane
#

Honestly it's fine
Not having to deal with liquid at all is nice, and it's pretty easy to have all the resources you need not too far away

past reef
#

I made 140 crystal oscillator pm for eventual nuclear recycle and RCU

#

Never again

#

Went with insulated but either recipe takes so much space

remote flame
hushed hill
#

W emoji name...

unborn dome
#

Assuming I only need crystal oscillators for my own constructioni use, and for superposition oscillators, is 6 a good name to aim for?

brisk smelt
#

allll depends on your endgame goals

#

but yeah should be enough

unborn dome
hushed hill
#

Imma build some real shi

unborn dome
#

High-speed connectors are also not terribly efficient to make

vapid gorge
#

@shrewd oar oh yeah, I'll help fixing up VIPs and things like that, that's fine, but this whole thing was about scafolding knowledge. Just gets right up my nostril

vernal patio
#

a question about trains. do they slow down noticeably on turns? only on sharp turns, or gradual as well? correspondingly, when designing a railway, is there a technical reason to go for straight lines vs more organic designs?

past reef
#

Quartz are nicer for circuit board HSC tbh

#

Slow down on turn is not that noticable

#

Downhill train gets faster and heavy train gets slower noticably

shrewd oar
vapid gorge
vernal patio
shrewd oar
#

i never see trains slowing down on turns

#

i see them slowing down when they're going too fast, like 180+

brisk smelt
shrewd oar
#

for seemingly no reason

brisk smelt
vapid gorge
#

My understanding is path signals can trigger a slow down? but I don't really use them, could that be it?

brisk smelt
#

they do

shrewd oar
#

i don't use paths at all, but yeah trains slow down if they see a red signal up ahead

brisk smelt
#

250m in advance, or whatever the automated breaking coefficient is multiplied by the distance required to stop

shrewd oar
#

that includes a red block signal

brisk smelt
#

whichever is closer

vernal patio
#

how do you do crossings with no path signals? just with block?

shrewd oar
#

vertical tracks

brisk smelt
shrewd oar
#

so any crossings aren't actually crossings, they're basic splits and mergers path signals have no use for

vapid gorge
brisk smelt
#

ii mean if u have a big factory with like 6,7,8,even 10 trains going into it, there is a bit of an issue for sure

vapid gorge
#

they'll spread themselves out over time to a good degree that you won't see much slow down in trip times

shrewd oar
#

not at all, i have 22 trains going over 1 junction... but vertical tracks... there's no such thing as a 'crossing'

vapid gorge
#

but yeah like Lady said, slip lanes and having them not interact with other lanes is the most efficient

#

Turbine interchanges!

shrewd oar
#

plus it's always funny to see a train at full speed come to an instant dead stop in front of a block signal

fringe seal
wanton sky
#

so for this set up to work can all 6 water extractors be on the same lines ?

#

i only have mk1 pipes and the max flow is 300

#

but all 6 water extractor would be about 720

amber jacinth
#

Well, you just answered your own question

shrewd oar
#

technically they could be put on the same line, they just have to merge onto the pipe in different places of that manifold

#

so the consumers have time to eat the water and make space

#

but considering they're in the distance over there it's probably easier to just run 3 pipes

wanton sky
#

i think that will work but it still does not math since there are 16 of them one line would have to handle 6

#

but ill try it till unlocked mk2 pipes

#

or mk 3 cuz if it just doubles then still only 600

shrewd oar
#

2 extractors per line

wanton sky
#

i got that but do i unit the lines at the end ?

shrewd oar
#

you said you had 6 extractors, that's why i said 3 lines heh

jade shadow
#

Do splitters split equally?

wanton sky
#

i did do 2 extractors per line but can i unit the lines ?

#

3rd line is on the left

shrewd oar
#

generally easiest to keep them separated, but you can do the math and merge a 240 when the gens have taken enough water out for 240 to fit back into it

jade shadow
#

I am dealing with uranium fuel rods and I tried to split them to the nuclear plants but they split rlly unevenly for some reason, is this the case if the input to splitters is too low??

wanton sky
#

still do a single line but join the other 4 after i make it past 5 gens or so

shrewd oar
#

splitters try to split evenly, but a standard manifold you have a 1 in 2 chance for a rod to go to the next splitter, and then another 1 in 2 chance to go to the next splitter, then another 1 in 2 chance..... making the front of the manifold more well fed than the rear

#

or 1 in 3 chance if you have 3 output belts per splitter

jade shadow
#

Here is example, where it fed one side a ton and the other almost nothing, I am aware of manifolds but this is not one.

shrewd oar
amber jacinth
shrewd oar
jade shadow
#

water is constant, i will look into other factors

amber jacinth
#

Stupid question, but is the generator hooked up? 😛

jade shadow
#

Yes haha

shrewd oar
#

and do they have the same clock speeds

jade shadow
#

yeah

shrewd oar
#

must be going idle then 🤷‍♀️

jade shadow
#

water was the problem...

#

i waited 5 more minutes and it completely depleted

#

i am gonna limit the flow with valves and hopefully it fixes

shrewd oar
#

Don't do that

jade shadow
#

o

shrewd oar
#

They use water in burst, so limiting a valve means it can't catch up when it needs to

jade shadow
#

ah right

#

this is how far I am up, and i have been transporting with staircase of the buffers, is there a better way

shrewd oar
#

Yeah just use pumps and clock those reactors to use 1 pipe each

jade shadow
#

so headlift compounds.?

shrewd oar
#

A pump gives its headlift from its location so chain them... 1 pump to give it headlift to reach the next pump, etc

jade shadow
#

my friend led me to believe 1 pump per section.......

shrewd oar
#

Your friend told you to do that?

jade shadow
#

Yup

shrewd oar
#

Is that person in slapping range?

jade shadow
#

Occasionally

shrewd oar
#

Lol

#

Yeah get rid of those buffers, just lead 1 pipe straight up, put a pump at the bottom, and follow it a bit up to see a blue band... put next pump slightly below that band

#

And slap your friend when you get a chance

#

Repeat that with as many pipes as you need

jade shadow
#

Thanks!

leaden cosmos
fringe seal
wicked goblet
#

What is the best way to deal with Nuke waste? I am about to start a Nuclear power plant and wanted to know what is the best way.

fringe seal
#

probably turning it into plutonium *rod and sinking it

#

at least, that's what I am planning

spare jolt
#

and inability to do that before particle enrichment is precisely why I don't start setting up my nuclear before this milestone

unborn dome
#

So I'm tempted to use Super-State Computer for supercomputers, just because it doesn't involve feeding RCUs or HSCs. Dumb idea?

sand epoch
#

Why is using the recipe you want dumb?

unborn dome
#

Because it seems like it's a less-popular recipe, I think

#

And batteries are an uncommon thing to make these days. So it seems like a bit of a weirder recipe

sand epoch
#

The only good recipe is the one you want to use

unborn dome
#

I'm just waffling hard on how I want to make supercomputers, because RCUs and HSCs suck to make in large quantities.

spare jolt
#

If you have a common base for everything, that is

main shuttle
#

350hrs in & i'm still not done clearing the map

#

still gotta do the swamp, both deserts, & whatever that area to the south of the swamp is called

#

got a 13x16 grid of large containers full of leaves, & about half that of wood so far

pulsar notch
#

why are you clearcutting the world?

hushed kettle
#

he just hates nature

mortal burrow
#

How can I put 14.4 250% OC Water Extractors in Red Jungle?...

vapid gorge
#

Annoyingly

unborn ermine
vapid gorge
#

Are you trying to process all the bauxite or something?

mortal burrow
#

NUCLEAR

frosty owl
main shuttle
#

but also i wanted to see just how much of it there is in raw form

pulsar notch
#

don't forget all of the mycelia you can harvest, then

fringe pawn
patent blaze
#

respawn all folidage that doesnt intersect a foundation

main shuttle
#

oh i'm doing it all. leaves, wood, mycelia, mushrooms, nodules, even destroyable rocks & stalagmites/stalactites

#

so far my save file delay still isn't as bad as EA, but i'm guessing it will be by the end

#

oh i'm also blowing up all the gas pillars

velvet venture
#

can anyone tell me how this even works? This is a downloaded BP. The pipe on the far right has supplied water. But the other pipe, which is completely separate, is also getting water for some reason

#

oh wait the refinery on the far left outputs water

wind spade
velvet venture
#

(though only 2nd floor decor is complete) this has a downloaded Computer BP at the top. The 3 floors below it are BPs I made myself to supply rubber, circuit boards and quickwire

loud trellis
#

Turbofuel complete, 600 Crude available to fuel 110 Fuel Generators

#

I origionally specified Gold Coast to use 4,500 Crude but this is a start

#

Now to just figure out how to overflow excess Turbofuel into packagers

vast jungle
loud trellis
#

This works, it looks like it has two behaviors

A: It pulls however much through the valve that the valve is set to, if the pipe allows

B: The pipe pulls overflow, I'm much more inclined to think this one because fuel gens are still getting all of it, with the valves fluctuating frequently.

wind spade
#

valves have slightly different limits than what you set them to

loud trellis
#

I'm aware, the numbers aren't exact

wind spade
#

(also, heavily recommended to just not use valves at all)

loud trellis
#

In this case I will, it doesn't hurt anything and makes it easier than some other convoluted option 🤷

wind spade
#

what is the goal?

loud trellis
#

Just pull oveflow turbo for packaging is all

wind spade
#

then easiest is to have a separate refinery for that

loud trellis
#

That one would need to have rebalancing of existing systems, and I don't really want to redo the piping of over 100 refineries and blenders, so I'll just try this and see how it works out

wind spade
#

wdym rebalancing? you shouldn't (and can't really) balance pipes

#

just take one of the TF refineries that makes excess and route it to packaging

#

it's literally just taking one refinery at one end of your manifold and disconnecting it from the manifold, hooking it to packaging instead

vast jungle
#

or if the current Refineries produce too much, just underclock one of them and build an extra refinery that takes the remaining input

wind spade
#

(or overclock one of the existing ones)

loud trellis
#

They don't produce enough to fill the pipes completely, so I think all of it is being used for power

wind spade
#

then how do you expect to have overflow?

vast jungle
#

I am thinking about building some "additional" RF myself... but I have to see how much Oil/Nitrogen I have left

#

not sure I need it at the moment without drones ^^

frosty owl
mortal burrow
#

20 Biochemical Sculptor
7 AI Expansion Server
200 Ballistic Warp Drive

Is there a better ratio for P5?

frosty owl
#

"P"5?

mellow fjord
#

Can anyone give me a reason as to why satisfactory calculator would be recommending the Alternate Polymer Resin recipe here?

#

Looking at the options for creating heavy oil residue it makes no sense to me

vast jungle
#

if it suggests to use "Heavy Turbo Fuel" there is no help anyways 😉

mellow fjord
#

Is that also a stupid recipe?

vast jungle
#

I think its quite inefficient... but as always, IT DEPENDS!

outer vale
# mellow fjord

as a sidenote this looks like the Wrong wiki, is that Fandom?
wiki.gg is the proper wiki these days

#

don't think those recipes changed between then and now, but more of a general note

#

you could try using Satisfactory Tools instead of Calculator and see what you get

mellow fjord
#

I tried, it would keep giving me an error with everything set to default 🥴

#

Let me try again anyway

outer vale
#

gotta make sure you actually enable the alts you want

mellow fjord
#

I had everything enabled but it's working on a fresh browser, maybe I broke my session somehow

#

The satisfactorytools plan seems a million times easier AND capable of almost 10x the output

#

This does unfortunately make my last 8hrs of gameplay worthless

outer vale
#

Tools is generally considered a better planner tool

#

Calculator's main thing is the map

mellow fjord
#

Thanks for your help :)

tawny chasm
#

for complicated stuff it can take a little getting used to but there's an FAQ on the discord server for it now and yeah, folks are happy to help 😄

vast jungle
#

thats why a lot of people just talk about SCIM... "what do you mean, it can calculate things?"

carmine fox
#

Continuing a conversating I started with @frosty owl , now with pictures.
This is Point B, where my Plutonium Fuel Rods are made for fueling the drones. As you can see my Empty Canisters are being distributed here. They are made at point A and get sent to the left drone port. I call it "Empty Canister Gathering Out". Now I need the Empty Canister at two different other factories so I built two drones ports for "distribution".

But I now thought of reducing that to one drone port. Meaning I build the drones at the drone ports in the other factories point C and D and set the destination to the "Empty Canister Distribution In" port, the right port in this picture.

Can I do that? And more extreme, can I just to that with more factories which all send their drones to this "pickup point"?

vast jungle
#

if your throughput into the single Drone Port is enough 1:N connections should work... of course each drone can still only go between two drone-ports

carmine fox
#

But they wont get "stuck" at the pickup point for any reason?

frosty owl
#

I don't think one tell the drones to go from B to more than one other port thinking_helmet

carmine fox
frosty owl
#

So you could set many ports to go to B, but B could send back only to one of them...
Or in other words, to make this work the drones should serve all ports in a circle of sorts (going back to the initial port only after having docked on all other ports)

vast jungle
#

if you have A,B,C all going to D, the drone that started at A,B,C should all build up a bi-directional connection, carrying material on both ways...

of course the drone starting at D can only fly to one other place

carmine fox
#

yeah that sounds right, so my setup should work

#

I will try it ingame now and see if it works as I imagined it to work

vast jungle
#

its just a matter if D can fill up all the drones fast enough to prevent the whole thing from stalling

#

like I said, throughput issues ^^

carmine fox
#

but even if it stalls it will never be "stuck" right?

#

I have several of these setups for items where I need more throughput, for example two steel pipe setups

vast jungle
carmine fox
#

yeah I saw that 😄 but they only "wait" at the drone port if they can't unload, not if they can't load enough right?

#

that's what I am worried about

past reef
#

yeah drone only gets stuck if it cannot unload

#

it will happily carry one iron ore

carmine fox
#

perfect

frosty owl
carmine fox
#

C has no "destination" port set so how would they even decide where to go?

frosty owl
#

So why would they even leave the port after docking?

carmine fox
#

to go back to their home port, where they were build

#

I thought that's how it works ^^

quick prism
#

Should I make a battery factory for drones?

frosty owl
#

But... They, haven't been set to go back to home port. You deliberately didn't set them to... 😅

carmine fox
#

well that definitely works though

quick prism
carmine fox
#

I have the setup with the "gathering" already, drone ports A + B + C all sending to port D, and they all come back to their own port

frosty owl
quick prism
#

Not really

carmine fox
#

yeah wiki sadly and weirdly doesnt have that information....

frosty owl
#

You can use almost any Fuel for drones, but Batteries are a good choice early on as they are high tier fuel (drones go faster with higher tier fuels, faster drones have more throughput)

quick prism
# quick prism Not really

Only the energy value of batteries and the fact that the fuel consumption will be shown after a trip

carmine fox
#

Packaged Fuel is 21 /min, Plutonium Fuel Rod is 0,02 /min, perhaps that helps you in some way

frosty owl
#

Perhaps @deft lichen should be notified about this lack of pretty crucial info (examples of fuel/min consumed) in the Drone page of the wiki thinking_helmet

Even just having a number for the MAX fuel/min used would be quite handy (the number should be easy to obtain factoring Fuel type and the max distance possible between two sides of the map)

past reef
#

including drone supplying fuel a drone on map uses roughly 3-3.5 battery or packaged rocket fuel per min

quick prism
#

Thank you

deft lichen
#

I thought there's a table

quick prism
#

There kinda is

#

It shows the MJ values of the usable fuels and how fast is the drone with this fuel, but not how many MJs the drone consumes

#

Not even anywhere else on the page

wind spade
#

Afaik it's fixed + per distance cost?

quick prism
#

What's the cost though?

deft lichen
#

Oh right, there isn't a per min value

#

It is indeed only distance based

#

You're right that we could include a formula for this, the problem is that we'll have to, uh, actually figure one out hehe

quick prism
#

Look into the game itself maybe?

#

Surely modding tools allow that

carmine fox
#

Or just be lazy and add an approx. 😄 like setup a test system across half the map and show consumption based on that

#

most people don't need exact numbers for drones, most people just want to know about how much they need to produce

prisma kraken
prisma kraken
solemn gorge
#

Should i make 500 plastic and rubber with 54 refineries or make 550 of both with 94 refineries?

prisma kraken
#

the issue is that to compile a complete table, you need to build all those fuels for a testbead, and i don't think people have really built all the fuel types

prisma kraken
# solemn gorge Should i make 500 plastic and rubber with 54 refineries or make 550 of both with...

you're honestly going to find that plastic and rubber are needed in pretty large quantities in the latter game, mostly for the electrionics components but also as additional ingredients in alt recipes that you unlock that are much more efficient (heat exchanger and insulated oscillator come immediately to mind), so in general with plastic and rubber, i error on making too much of it and being able to use the excess where i see fit

#

in past playthroughs, my tally for rubber and plastic use has ended up being 3-5000/min

solemn gorge
prisma kraken
#

yeah, it is also very dependent on what recipes you use

#

the only other thing i can share about it as general guidance is that i've found i need about 2x the rubber as i have needed plastic

solemn gorge
#

I know, checked satisfactory tools and it could chance like with 20%

prisma kraken
#

where plastic really gets used is in the default recipes for the components needed for default supercomputers

solemn gorge
#

Okay, but for a oil factory I'm thinking about building it north of the map. Found like 6 nodes right there

#

13 nodes nevermind

prisma kraken
#

yeah, lotta oil on spire coast

solemn gorge
#

Yeah, how do I know the names of biomes btw?

prisma kraken
#

something else to keep in mind is that oil can be used to make diamonds & time crystal

solemn gorge
prisma kraken
#

you don't need a lot of that to make the phase 5 delivery, but if you're building something like ficsonium nuclear or a large ion fuel plant, time crystal is something you'll end up needing a lot of, and the 20:1 coal->time crystal conversion rate is biome-sucking

#

in my 1.0 playthrough, i'm starting to push the rail network out in directions that will satisfy the demands for that and for copper

#

i'm not really sure there's anything else besides bauxite that really stretches resources like that

worthy talon
#

is there a way to get a miner onto a blueprint?

mint lichen
#

is there any fix for mk6 not enough for maxed pure nodes already?

wind spade
#

current fix is "just build more miners"

mint lichen
#

that's a shame

#

I'd gladly see mk6 belts as "tubes" similar to mk6 lifts to save on performance and fix the bug

#

efficiency > looks

wind spade
#

don't think that's the issue

#

since items on belts aren't real anyway

wanton sky
#

How do I I know how much extra power do my building consume when overclocked it does not display on the building itself

wind spade
#

it should

#

e.g. here it uses 80.4 MW

wanton sky
#

I did play for 10h so maybe the game bugged

#

When I play again today I’ll double check

patent blaze
wind spade
patent blaze
#

old supercomputer and early access tag on top left lol

brisk smelt
solemn gorge
brisk smelt
#

left to right, top to down is rocky desert, spire coast, dune desert, red jungle, crater lakes, bamboo fields, lake forest, northhern forest, maze canyons, desert canyons, dune desert, western beach, jungle spires, western dune forest, paradise island, snaketree forest, grass fields, eastern dune foret, titan forest, swamp, grass fields, southern forest, blue crater, abyss cliffs

#

its a lot lol

#

the big ones imo are rocky desert, spire coast, north forest, bamboo, crater, dune, grass and crater

amber umbra
#

If only there was a way to apply names to an image, something map like (/jokes)

brisk smelt
#

biome map for reference

brisk smelt
solemn gorge
#

Oh thank you, it helps

floral barnBOT
floral barnBOT
#
Error

You do not have permission for this

worldly oyster
#

something's wrong with my power grid

#

i built a new copper plant and it just died

#

even isolating the power plant itself doesn't seem to work

#

i don't get why the power production line goes like that

frosty owl
#

Check the coal generators. If they are low on coal, feed them some Coal to help the system restart (long enough for the coal from the miner to reach the generators)
If they lack Water, you can use a Biomass Burner to power the Water Extractors or keep switching the fuse on until enough water reaches the generators for them to stabilize

nimble yacht
#

Hi there, is there a better solution than this?
We got 5 Input Lines: 310/min, 340/min, 340/min, 340/min, 340/min
And normally would need 3 Output Lines: 105/min, 720/min, 845/min
Since we only have access to Mk.5 Conveyor (780/min), we need a 4th Output belt and later insert it somewhere in our manifold that requires the 845/min

Is this even working?

Edit: Top left needs to be 110, not 100. Sorry for bad english btw

nimble yacht
#

No, damn. Doesn't work lol :D i made a splitter with 2 inputs and 2 outputs. Yikes

wind spade
nimble yacht
#

yeah but what about my OCD dude

wind spade
#

OCD should be very happy that you perfectly match inputs and outputs

nimble yacht
#

im screaming internally when i have to put new 310 belts into my manifolds constantly

frosty owl
#

I don't think greeny was suggesting not to merge anything, just to avoid the "merge with the overflow" parts
So (eg) instead of 105, 720 and 845 you could do 310+340, 340*2, 340

molten light
#

Hey guys, I have a question, Im building a nuclear power plants and I have problems with balancers Idk how I need to build it, to use 12 nuclear power plants for 3 pluto things in minute, help me pls

frosty owl
#

What's the issue? Clocking the generators or designing the beltwork?

molten light
#

Designing balancer, I just dont understand how to build this shit

wind spade
molten light
wanton sky
#

I went out to get a notebook, ruler and colored pens just for this game

#

Now that I have mk2 miners I wanna re do my initial iron base set up

wind spade
#

my advice is to never redo, always just build new

wanton sky
#

But is not efficient at all

wind spade
#

why not?

wanton sky
#

I can take a sc

wind spade
#

efficiency doesn't change over time if you don't modify the factory

north lichen
#

I'm personally fond of this setup to balance all the belts going into my factories (orange lines are set to overflow). Works in basically all situations, although the order of belts can break it (eg if in3=in4=10, out4=120, or if out1=out2=720, in1=10)

#

It's especially useful if most belts except the highest numbers are near max