#math-and-meta

1 messages Β· Page 208 of 1

edgy leaf
#

I think so but I might've messed up the experiment. I plan to do some more experiments and document them better today

noble timber
#

Hoping this can be eliminated if/when CS actually tell us how fluid works

oblique hollow
#

Its not that they are that hard, they are inconsistent with their rules.

You cannot get a single concise and coherent answer from people on mk 2 pipes
Discord is a walled garden, this is not the general experience

wind spade
#

People wanted pipes and are now surprised pikachu face when they got them

fallen geyser
#

Petition to rename this channel to pipes-and-meta

ashen girder
#

And even here we pretty constantly argue over how they work. 🀣

oblique hollow
#

Its like a genie in a lamp
"Wish granted, you get pipes, BUT they suck"

charred oxide
#

they should probably add a small video in the game with ada giving a quick overview on liquids once you unlock coal, much like you ese when you do space elevator phases.

that would solve 90% of the problem.

ashen girder
#

Just exposing more of the variables would be enough IMO.

cedar mica
#

Or make all fluid like gas, which dont have these issues?

ashen girder
#

Like, fine, don't tell us anything. But when my pipes are failing to hit 600, something should indicate an error.

oblique hollow
ashen girder
oblique hollow
noble timber
ashen girder
oblique hollow
#

You cannot search for "McGalleon talks about pipes for the 500 millionth time" on Google.com and get anything except the manual

ashen girder
#

Even just a little notice on the pipe "this pipe's over pressure!" or something.

wind spade
oblique hollow
#

Again, im for them just having us NOT interact with the actual pipe limit and instead they just give us a false flow rate limit

oblique hollow
#

Real life is the worst designed video game

wind spade
noble timber
cedar mica
wind spade
#

But what Factorio did is imo too easy

oblique hollow
edgy leaf
#

btw mcgalleoj did you know that pumps in series with bottomfeeding act as VOP junctions while valves don't?

oblique hollow
#

cannot use a buffer because pipe flow depends on pipe fullness and buffers cannot buffer if they cannot output at max flow while also being half empty

wind spade
#

I'd vote for some middleground between new factorio and current satisfactory

cedar mica
edgy leaf
oblique hollow
#

so pumps are safer

#

because you no longer care about the head lift of the section before

brisk smelt
charred oxide
edgy leaf
#

yes but did you know that pumps work as VOP junctions in bottomfeeding while valves don't? that implies they affect more than headlift, or that headlift does more than lifting heads

bitter plume
#

Anyone good with circles? Trying to figure out how many foundations out I would need to go to make a circle of refinerys instead of this line.

oblique hollow
bitter plume
#

20

charred oxide
oblique hollow
#

pipes are at the literal halfway point and at the maximum point

charred oxide
#

Literally, nothing you said addresses my point.

noble timber
wind spade
oblique hollow
fallen geyser
oblique hollow
#

and yet shapes has issues too from what i heard?

ashen girder
#

Its issues are LOD-related aren't they?

fallen geyser
#

That's technically with fluid gates more than fluids themselves, and it's related to them being classified as a logic circuit

edgy leaf
fallen geyser
#

Logic circuits run at a reduced speed when out of LOD, and the gates are set up so that this makes them run at like 85% of the listed efficiency when out of LOD

charred oxide
fallen geyser
#

which is a lot of words to say "automated fluid gates only work at full efficiency while you look at them"

oblique hollow
#

Pipes are clearly far more complex than belts and thus deserve more careful treatment.
You could now argue if that means they should be handles exactly as belts.

ashen girder
#

Satisfactory pipes are stupid observed and unobserved. πŸ‘€

charred oxide
oblique hollow
ashen girder
charred oxide
ashen girder
#

That doesn't just work for a lot of people.

oblique hollow
#

Actually, i know the solution to all issues:
Remove junctions

ashen girder
#

But more junctions is what makes it work!

oblique hollow
#

No more junctions and all pipe isses are solved

cedar mica
desert oxide
wind spade
oblique hollow
wind spade
oblique hollow
charred oxide
#

Actually, no I do know what to tell you

I'm doing that in my current oil setup and it's turning out fine.
So I genuinely have no clue what you're talking about.

this here:

600 HOR coming from bottom, exiting top.

200 Coming in from right, going through the 600 pipe
Coming out left to merge with a 400 pipe

and it works for me.

ashen girder
ashen girder
oblique hollow
charred oxide
ashen girder
#

Okay? Cool! You've got a setup that works for you.

oblique hollow
#

It should be like 90% Because then everyone at least agrees on why it works or that it works

knotty zinc
#

just add more pipes

charred oxide
wind spade
ashen girder
#

In fact, without those two junctions, the 360 completely backs up and halts production.

wind spade
oblique hollow
ashen girder
#

It's not even my save. 🀣

bitter plume
#

looks like a wierd headlift issue to me

ashen girder
#

See, @charred oxide. I now have two completely different answers.

#

What's your third, also different answer to why that doesn't work?

bitter plume
#

yea but im new to 1.0 i know fuck all

brisk smelt
#

anyways, anyone could help me out with a weird aluminum plant that makes more water byproduct than it needs, lol. so technically no water is actually going in

oblique hollow
bitter plume
#

ive finished phase 4 and love working with biproducts but yea sometimes shits just buggy and wierd

charred oxide
ashen girder
brisk smelt
#

i have nuclear plants running

brisk smelt
#

everything is completely flat

ashen girder
#

#skillissue. πŸ˜‚ /jk

charred oxide
#

have you double checked for any bugged connections?

#

those still exist some times.

oblique hollow
#

make sure you dont exceed the pipe flow limit

brisk smelt
#

it should hit perfect 600

oblique hollow
ashen girder
#

Have you tried my lord and savior, the junction?

oblique hollow
#

oh. classic pipe moment

#

600/min is an edge case

#

the worst one

#

doesnt work 100% all the time unless you fuck around with it unnecesarily

ashen girder
#

For anyone that doesn't want to click through, this is how I got that junction running at 600 steadily:

brisk smelt
#

3360 water out, 2160 going to NPP, 1200 going to 5x alumina refineries

ashen girder
#

(With a bumped input of 600 coming down the left pipe now.)

brisk smelt
#

the scrap refineries are 8x in a row, 2 on the ends supply 420 each and the 2 next to them put 180 into the pipes that feed back

brisk smelt
bitter plume
#

So im trying to make an Iron Pipe facility using 2400 Iron and 500 sulfur. I have 20 leached refinerys that output 1-1 into a constructor making Iron Pipes. Only Problem I have is 20 refinery in a row looks damn ugly. Any Ideas for layout? I want to make a circle but im kinda intimidated by that rn.

ashen girder
#

Leached Iron into Iron Pipe is cursed.

oblique hollow
oblique hollow
ashen girder
#

CURSED.

oblique hollow
#

this is peak iron pipe

bitter plume
#

all smelting is done via leached at this base

brisk smelt
#

leached is cursed

ashen girder
#

Leached is fine.

oblique hollow
#

leached is glorious
pure is cursed

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35 to 65 go die in hell

#

pure is literally a worse leached iron

bitter plume
#

leached has been great for me Im not making nuclear here so basically all my sulfer goes into Leached or Nitro Fuel

brisk smelt
#

pure, you get free iron from thin air

#

leached, you need sulfur

oblique hollow
#

oooh no sulfur

onyx breach
#

My friend told me that trcuks are really bad and very random , but i have not seen a problem with trucks, He also says that Trucks is broken from nothing, is that true?

brisk smelt
#

which is functionally the rarest resource on the map

oblique hollow
#

no it isnt

bitter plume
#

its 3rd rarest iirc

oblique hollow
#

everyone likes to pretend sulfur is rare but its rarely used

bitter plume
#

less sulfer than bauxite on the map

oblique hollow
#

so its only rare by occurcence, not by usage

ashen girder
#

Man. Adding just 600 coal nearly doubles your output. 🀣

oblique hollow
#

If you stuff all the sulfur into turbofuel thats a different issue

bitter plume
#

^ exactly why i dont mind using leached

charred oxide
cedar mica
bitter plume
#

I wish they were slighly more efficient but their output is great

oblique hollow
brisk smelt
oblique hollow
#

Turbo is optional in every way

bitter plume
#

I kept trying to find a use for all my compact coal from my rocket fuel/ ionized fuel setup but Turbofuel is just so bad I ended up sinking it

charred oxide
ashen girder
oblique hollow
#

Nearly every single player who says sulfur is rare keeps stuffing it in Turbofuel.
I dont use turbo so i dont have that issue

bitter plume
#

I have roughly 3600 sulfer at this base so might as well use it right

brisk smelt
charred oxide
#

once I finally finish my fuel power I"ll be able to use the sulphur near my main base for other things.

brisk smelt
#

pretty intensive usage

oblique hollow
brisk smelt
#

oh forget what i said about uranium cells u recycle that

oblique hollow
#

Thats like the only usage for it

ashen girder
#

Nuclear's optional. πŸ‘€

#

Also, I wonder how leached+solid steel compares with compacted steel.

knotty zinc
#

it is?

charred oxide
#

Just use biofuel for everything, no sulphur needed.

bitter plume
#

so any ideas on how to make that many refinery look nice?

ashen girder
#

I've mined a grand total of like 20 uranium ore in my save.

#

That was purely to finish the MAM.

bitter plume
ashen girder
#

And I mined it to get sloops/spheres. 🀣

oblique hollow
#

thats without the alts

knotty zinc
cedar mica
oblique hollow
charred oxide
ashen girder
#

Ionized is also a trap. πŸ‘€

bitter plume
oblique hollow
bitter plume
#

Ionized is so bad but i still plan to make like 24-4800 of it lol

charred oxide
#

It's probably worht making a small ammount of ionized for your jetpack.

ashen girder
#

I should set up some ionized for that.

deft lichen
#

I can't figure out iron wire + stitched iron plates + modular frames to work out to non-repeating decimals

cedar mica
#

Ionized or Liquid Biofuel for jetpack, seems the be the top picks.

ashen girder
#

I use RF.

#

It depends on how you move around, honestly.

cedar mica
bitter plume
deft lichen
#

it'll be a small independent factory, it just bugs me

oblique hollow
deft lichen
#

nooooo 😭

#

iron only

oblique hollow
#

multiply everything by 3

knotty zinc
oblique hollow
#

then you get to remove normal wire

deft lichen
#

what are the total output rates?

#

well, I want the factory to produce both MF and RIP for storage

#

if nothing works out, I'll just plan them separately and send RIP to the MF factory

oblique hollow
#

45 Assemblers for frames
24 Assemblers for stitched
40 constructors for iron wire

90/min Mod frame using 135/min RIPs

ashen girder
#

Yeah, that. πŸ˜‚

oblique hollow
#

want sane numbers? divide by 10

ashen girder
#

You need 40 for iron wire, not 36.

oblique hollow
#

13.333 x 3

deft lichen
#

90 isn't working out

#

I have 480 iron available for both factories

ashen girder
deft lichen
#

"iron wire + stitched iron plates + modular frames"

oblique hollow
#

176 smelters simon_smile

wind spade
oblique hollow
#

for 270/min mod frames

deft lichen
#

yes!

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27 on both RIP and MF works

oblique hollow
#

also yeah 27 because rules of 45 -81 or whatever (Rip sev)

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81 is 27 x 3 so theres that.

wind spade
#

81 is for oil products tho

deft lichen
#

iron wire + stitched plates breaks the 45-81 rule

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I mean there are far fewer numbers it works with

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and I think rocket fuel is another example

oblique hollow
wind spade
#

(well, were in U8)

oblique hollow
#

iron wire seems to be one of them

deft lichen
#

oh yes this is excellent

proud totem
#

I haven't heard of the 45-81 rule, is there somewhere I can read about it?

deft lichen
#

Sev's pretty long explanation and reasoning behind it

wind spade
deft lichen
#

it's iron wire AND stitched plates, no?

#

like that specific combination

onyx breach
#

Is recycling water for aluminium buggy?

wind spade
#

no

onyx breach
#

someone said me that's its kinda buggy or wtf he's yapping

cedar mica
#

It works, if you get the numbers right and dont use valves.

#

Will take a few rounds to get to 100%, but should not be an issue other wise.

flint rapids
#

Is there a way to tell the height coordinates of my current position? (Other than using calculator-map-website-saveedittor)
I'm making a water tower and will drag pipes it quite a long way and I want to make sure my current height is higher than the destination.

torpid gorge
#

Its rough if your water output doesnt evenly go into inputs, cuz then u need to mix with an external water source and you need a valve and its all fucked

#

It still works its just really wonky

cedar mica
torpid gorge
#

Yea

cedar mica
#

Like a valve set to 200, can give 200.9, causing stop after a set time.

static marsh
#

I'm getting ready to set up trains in my 2-player game, and wanted to verify a copule things: Trains and throughput means that it's MORE efficient to send four stacks of 500 wire than five stacks of two hundred cable, right? As in, the more I can cram onto the train, the better?

Second: Fluid cars or packagers?

ashen girder
#

Dealers choice on fluid cars. Just remember you have to deal with the empties.

edgy leaf
#

#fuckvalves

cedar mica
ashen girder
#

Valves are the only way my 600+360 works. 😭

static marsh
#

we've got mk 4 belts right now

cedar mica
#

125 sec to load 1000 items, 250 sec to load 2000 items.

proud totem
static marsh
cedar mica
autumn current
#

Anyone got a aluminum factory without alternative recipes

edgy leaf
static marsh
#

okay, I'm a little lost now on the ideal course: if I can just have extra trains, do I need to care about the stack size for moving them around?

edgy leaf
#

you can set it to 300.05 but the valves just ignore that

static marsh
#

I was under the impression trains went most efficiently if they had large-stack-size items

ashen girder
#

They even continue lying if you close the window and reopen it.

proud totem
cedar mica
#

Yes, wire stacks higher in the wagon, but it also needs 2.5 times longer to fill it.

static marsh
#

Oh, was it trucks that get everything all at once?

proud totem
cedar mica
#

I'm not talking the loading animation, I'm talking the station buffer.

#

The train cant grab 32 stacks of wire, if the station just has 10 available...

proud totem
#

I honestly haven't ever had to be too concerned with filling up a train car, more I have been concerned if I can load the items fast enough given the ~27s stop

autumn current
#

Anyone got a aluminum factory without alternative recipes

static marsh
#

ah; I was planning on the station buffer not mattering due to having excess that I can siphon off when I get there and sinking the rest. Either that or enough trains in the seme loop so that I won't care about train inventory space

proud totem
#

So I'd go with cable personally if you are just gonna turn the wire into cable anyways

static marsh
#

... and I'm realizing just how confused I was

cedar mica
proud totem
#

Yeah, that's the better idea, 1 to/from factory, 2 from/to station

#

I settled somewhere around needing 50% belt speed headroom on my setup

edgy leaf
prisma kraken
edgy leaf
#

one or the other

ashen girder
#

They work great for my use case. πŸ‘€

prisma kraken
#

or just remove them from the game entirely as the easy solution

edgy leaf
prisma kraken
#

i'm guessing decoration

edgy leaf
#

I use them to monitor flow sometimes because they show fluid with decimal places

#

set to 100% flow obvsly

ashen girder
#

Clamping a 600 pipe to 440 so I can fit 360+440.

edgy leaf
#

is that even possible?

#

like, 440 specifically

ashen girder
#

Want the save? 😁

#

Beats me.

#

Doesn't really matter if it's 439 or 441.

#

I should gradually increase it and see where it breaks.

onyx breach
#

Recycling water for aluminium don't cause any problems right?

stone delta
#

I need clarification on the alien power augmentor. I thought there 30 percent power boost did not stack, however in game it looked like they stacked on the same power grid. Is this intended or will this be patched out?

spare marsh
#

looking for the nitro rocket fuel recipe i stumbled upon this, is this beneficial if i want to make a mega rocket fuel power plant?

old tree
#

sigh my aluminum plant drowned again in water from alu scrap production. Is there some idiot proof way to handle the water without sinking it in some form? The waste water and fresh water are already in seperate networks.

ashen girder
brisk smelt
#

technically not sinking πŸ˜‰

old tree
#

Yeah, either that or diluted fuel into fuel gens 😞

old tree
#

It's just frustrating because my math should work out

#

Do you also need to prioritize your scrap refineries taking in the alumina solution from the recycled water before taking it from the fresh water network?

wary tulip
old tree
#

Is this still the way to go or can we replace the pumps with valves now?

old tree
edgy leaf
#

well, valves are also in that book

old tree
#

what book?

old tree
#

Nice. Is this pinned somewhere?

edgy leaf
#

yep, its in #welcome and in the first pinned message of this channel

old tree
#

ah, the reddit link. Thanks πŸ‘

brisk smelt
#

make a section of refineries that run only off wastewater

old tree
edgy leaf
#

means u did the numbers wrong

plain rivet
#

if you sloop the scrap refineries and clock them correctly they can produced exactly as much water as the alumina refineries need and you don't need any fresh water

edgy leaf
#

or u put a bit of effort into it and dont need to use any sloops

plain rivet
#

you act like that's a lack of effort

#

it think it's an neat way to have no water extractors at your aluminum plant

old tree
#

This is the setup.

plain rivet
#

maybe not the best use of sloops but interesting

edgy leaf
old tree
#

This is how I seperated the fresh water from the waste water.

edgy leaf
#

i wouldnt recommend it as a solution to refineries clogging

old tree
#

Now, do I also need to prioritize the alumina solution intake?

#

So that it strictly priortizes the alumina solution coming from the recycled water?

plain rivet
#

if you're keeping them separate, you need a total of 480 water, the recipe calls for 200. the scrap is feeding back 366. So you'd have 2 alumina refineries using just the feedback water set at 366/400 %

#

and one refinery using just fresh water at 144 / 200 %

#

or whateve rhta tadds up to. 510 not 480

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sorry, 336/ 400 not 366

#

now it's 480. typo in my head

old tree
#

yup, 2 out of the 3 refineries are running purely on 336 of waste water

edgy leaf
old tree
#

the 3rd one is running on 144 fresh water. They are all clocked accordingly.

edgy leaf
#

and with this it prioritizes the higher one

ashen girder
old tree
ashen girder
#

Sure, DM it and I'll check it out in a little bit!

plain rivet
#

and the scrap refineries are stalling becuase they have nowhere to put their 336?

#

you don't need any of that VIP nonsense that nobody actually knows why it works if you separate the two

old tree
#

Two refineries clocked like this should take care of the waste water, but they don't really

#

But I haven't prioritized anything in the alumina solution piping, so I wonder if that could be the culprit.

plain rivet
#

what do you mean prioritized anything in the alumina solution piping? the outpus?

old tree
#

I mean so that the scrap refineries would prioritize taking the alumina solution from the refineries that recycle the water over the one using fresh water.

plain rivet
#

were the alumina machines running off recycled water at less than 100%?

old tree
#

yes, as you can see in the screenshot

plain rivet
#

that screen shot shows it operating at 100%

old tree
#

oh, I thought you mean clock speed

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no, both at 100%

plain rivet
#

prioritizing it's output implies the problem you are tyring to solve is that it's output is not getting fully consumed, so it slows down, so the waste wateer backs up

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but if they're both at 100% i don't see how prioritizing their output will do anything.

#

really weird honestly. splitting them is what you do to avoid these problems

flint rapids
#

Is there some button combination to copy the result out of in-game calculator?

old tree
#

The waste water isn't connected to the fresh water

glossy wagon
plain rivet
#

that's what i mean. having two different water feeds and two "sets" of alumina refineries at different clock speeds is the price you pay for not having to worry about vip junctions and merging the feedback etc. but not in your case somehow

old tree
old tree
ashen girder
#

It's so interesting to me how so many people put their equipment workshop in the same place.

plain rivet
#

ther'es not like a mk1 pipe stuck in there somwhere? also i know it's only a 2 machine manifold and it's only 336 going through mk2 but if you add a loop to the input manifild on the 2 waste water alumina refineries...

old tree
ashen girder
#

Gotta get blade runners and hover pack.

#

I think this is the 3rd save where the equipment workshop was along the back of the HUB like that.

old tree
#

spare blade runners in the box next to the awesome shop

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found them in the doggo cave

ashen girder
#

I just crafted them out of your DD. πŸ˜„

glossy wagon
old tree
#

My damn alu setup can run for 2-3 hours but then it clogs the fuck up.

ashen girder
#

Which machine clogs up?

old tree
#

scrap refineries drown in their water output

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It's a modest setup running off of one bauxite mine.

ashen girder
#

Yeah, I don't see any clear reason it should be backingup.

old tree
#

Math should check out, right?

ashen girder
#

I think so, yeah.

#

I starved the recycled alumina refineries of bauxite to back up the whole system intentionally.

old tree
old tree
ashen girder
#

Yep, but it forces the recycled water to lock up.

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It's a way to stress test it.

jagged vortex
#

Ugh why can't mk3 belts just move 300 items/min... I have an area where there's about 6 impure iron veins near each other, what level of OC does a drill 2 to hit capacity?

old tree
#

In my experience, after flushing the recycled water out, it can keep running fine for hours until it clogs up again.

jagged vortex
#

Or is there a calculator for that

ashen girder
old tree
#

Do I need to consider rounding errors or build in some tolerance with the clock speeds of the alumina refineries?

ashen girder
#

I dunno yet.

old tree
jagged vortex
#

It only shows 100-250% OC

ashen girder
#

You can't OC more than 250%.

jagged vortex
#

Oh wait hold on

#

I meant a slash but I was on the ore page

ashen girder
#

Oh. Well, an impure on a Mk2 with Mk3 belt can run at 250%. πŸ˜…

jagged vortex
#

Yeah I'm not good with words

ashen girder
#

A normal can run up to 225%.

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Pure up to 112.5%

jagged vortex
#

I just need to find some sort of balance so I can get these 6 imp nodes to make some steel.

spiral wigeon
#

Is there a way to set it so that my nuclear generators only come on if my power is gonna go out? Tryna minimize waste till I can start recycling it

ashen girder
#

So you can fit 2 impures at 225% on one Mk3 belt.

jagged vortex
#

Yep

old tree
#

Don't

jagged vortex
#

Why

ashen girder
#

That's probably wrong, actually. 🀣

old tree
#

It has mostly garbage resource nodes

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especially for early game

jagged vortex
#

Is the desert better

old tree
#

anything is better

jagged vortex
#

rocky desert*

spiral wigeon
#

Rocky deserts my fav place to start

old tree
#

I'm on team Northern Forest

jagged vortex
#

Do blueprints save from file to file at least?

#

I really don't want this beautiful mess to be reset.

wind spade
wind spade
old tree
#

You still have to expand earlier

wind spade
jagged vortex
#

According to Tango the resource nodes are bad

wind spade
jagged vortex
#

Yeah I think I'll stay here for now.

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It's like 20 hours.

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Just gotta balance these 6 impure nodes out.

old tree
#

You just get more bang for the buck if you can run fewer miners

ashen girder
#

Y'know, I have never seen a system that can block like this, but it makes sense. πŸ€”

old tree
jagged vortex
#

Actually 6 nodes are kinda perfect.

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4 miners at 200% + 2 miners at 100% split in half is 270

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And 270 ore is 6 foundries.

ashen girder
#

Because if the recycled alumina refineries hiccup, which is a thing that happens, the freshwater refinery has a chance to fill up the alumina manifold. If it does, it'll eventually deadlock.

old tree
#

That was my hunch as well.

edgy leaf
#

lmao what this pump is running continuously even though its not connected to anything

amber umbra
#

The above sounds like it’s happening to my Al setup (heinous comment).

old tree
#

I haven't done that

ashen girder
#

Yeah, so I replaced all the pipes with Mk2 pipes and all the belts/lifts with Mk5, then connected the freshwater refinery to the others, and threw 5 junctions on the freshwater line.

old tree
#

@plain rivet told me nah

ashen girder
#

Gotta make sure and sacrifice your goats.

old tree
#

I'm guilty of not using faster belts and pipes than necessary

old tree
ashen girder
#

I learn new things every time I do this!

#

I quite enjoy it. πŸ˜„ I have another save to check out too. 😁

old tree
#

The troubleshooter making house visits almost

old tree
ashen girder
#

Are you saying my VIP is too fancy? πŸ‘€

old tree
#

What do all these junctions do?

edgy leaf
#

i didnt even try it without the valves

brisk smelt
#

275 mf/min πŸ˜‹ soon-to be 45 PCC + 10 HMF

ashen girder
#

Man. I love how idiotic these junctions are, and I love that it actually seems like it works.

#

#GreatDesign

edgy leaf
#

you(r efficiency) was killed by [intentional game design]

#

(me when i click on a bed in the nether or end)

ashen girder
#

Okay, so. First solution @old tree, I rebuilt it my way. The recycled and fresh water join at a junction before any of the consumers. An extra junction on the fresh water line. I updated the clockspeeds to run each alumina at 80%.

#

That looks like this.

glass girder
#

what is a good amount of encased beams to aim for in the first factory (automating them to use for building and not in a recipe)

peak edge
#

A Valve with no modifications made to it still prevents backflow correct?

edgy leaf
scenic cloud
edgy leaf
peak edge
edgy leaf
#

it prevents fluid from going through the valve backwards, but it does not prevent backflow

peak edge
#

so yes for my use case it prevents water from going back down the pipe, thanks

old tree
edgy leaf
#

why do u think you need a valve?

ashen girder
peak edge
edgy leaf
#

uhhhh, no. nothing prevents backflow.

#

but backflow isnt osmething that needs to be prevented.

#

why do you think you need to prevent backflow?

peak edge
edgy leaf
#

if your headlift is sufficient, yes. valves wont help with that at all

peak edge
edgy leaf
#

tho even without headlift theres no backflow in that scenario

#

theres just noflow.

ashen girder
#

Solution #2, @old tree, if you'd rather keep them separate, my pat.pending JVIP on the Alumina line.

old tree
#

lol what do the junctions do?

ashen girder
#

The winds up with the two recycled water alumina refineries staying empty, while the freshwater one backs up.

ashen girder
edgy leaf
ashen girder
#

So far I've seen:

  • the reduction in headlift causes it to prioritize one line
  • the game explicitly prioritizes the line with the fewest junctions
  • floating point errors. 🀣
#

Also, to be clear, I reloaded your original save, reflooded the system the same way.

#

And re-updated the pipes and belts to max. πŸ˜‚

old tree
#

the game explicitly prioritizes the line with the fewest junctions
πŸ‘€

ashen girder
#

Oh, and #4: something about pipe length.

#

But, yeah. No idea. What I do know:
if you combine two input flows in a junction, the side with fewer junctions usually gets prioritized over the other side.

#

I have no idea why.

#

And you can tell it's prioritizing. The two left refineries are at 99/98%. The right one is at 93%.

#

It started at like 70% and 20%/20%.

#

Just to confirm, this is the water side.

old tree
#

ah, still the initial water setup in your solution #2

ashen girder
#

Yep.

#

Don't need to do both: I think both should be more robust than how you had it before.

#

But yeah, it was deadlocking because the freshwater one was more eagerly producing alumina, causing its friends to also backup.

old tree
#

I think I like solution #2

#

I'll have it prioritize alumina from recycled water somehow

ashen girder
#

Yep yep. Also, another option is to just slap a buffer on it and drain it every 10 or 15 hours. 🀣

old tree
#

That's also an idea that I had but I remember I had it working on my old save. Probably had some VIP setup.

ashen girder
#

Yeah. I'm convinced people are making incidental jank VIPs with junctions just by how they arrange the piping.

old tree
#

This is all quite opaque. I guess giving us the tools for more elegant solutions would "overwhelm the player".

granite atlas
#

Is making fuel factory from top to bottom a good idea

ashen girder
#

Maybe 1.1 can be the Pipes Redux update. 🀣

granite atlas
#

Like instead of bringing everything to a certain level and then on next floor just start at the top floor

ashen girder
ember fractal
#

I have a mk2 pipe with 600 rocket fuel feeding 72 fuel gens at 200% OC.
Math says it should be 100% efficient, but I always have a few fuel gens at the end getting starved and turning off and on.
What's going on with that?

granite atlas
#

I'm using regular fuel for now

ashen girder
#

For now.

granite atlas
#

And it will say their efficiency

worthy mulch
edgy leaf
#

id recommend trying to see if adding random pumps between the fuel gens works. btw, are u perhaps bottomfeeding?

ember fractal
#

hm... monitoring efficiency of blender, it says 93%

granite atlas
#

It doesn't make enough fuel in the first place

ember fractal
#

It has trouble emptying.... sometimes it reache 40 something rocket fuel, and then goes idle

#

The inputs are always full

edgy leaf
ember fractal
#

My fuel gens are in a tower - 9 floors of 8 fuel gens per floor.
Rocket fuel is a gas, so I shouldn't need pumps, or should I?

edgy leaf
ember fractal
edgy leaf
#

id recommend double checking that ur numbers add up, maybe one fuelgen isnt clocked the way its supposed to be.

#

if that also doesnt work i personallyw ould start adding random pumps

ember fractal
#

I used blueprints for all of them, so they should all be 200% OC

edgy leaf
#

yea pipes are kinda weird. pumps shouldnt help, especially not with rocket fuel but who knows /shrug/

ember fractal
#

4.166667 * 2 * 72 = 600

edgy leaf
#

@ashen girder whats ur opinion?

ember fractal
#

let me try putting a pump at the blender output

edgy leaf
#

between the generators would also be an idea

ashen girder
#

I would not hesitate slapping pumps all over gas pipes.

edgy leaf
#

man what has this game done to us...

ashen girder
#

But I haven't spent any time messing with gas yet.

edgy leaf
#

yea me neither

#

worth a try tho, maybe it helps.

unborn ermine
#

Gas having the same flow issues in manifold like situations? Is that what is happening here?

#

I know my next thing will be a rocket fuel setup snuttstare

ember fractal
#

I just completed a big rocket fuel setup, I'm using a slooped 200% OC blender to produce 600 rocket fuel.
6 blenders in total, so 3600 rocket fuel.

#

It's kinda nuts. that nitro rocket fuel alt is high yield, so it benefits very well from being slooped

unborn ermine
#

Wait if a gas dosent have headlift issues, wouldnt looping it wherever work?
like hiding it in the floor or something instead of like my water feed loop, from above?

ember fractal
#

Ok, with the pump, the blender seems to be emptying well now
I'll monitor and see if its efficiency goes to 100%

old tree
#

Why does it have to be pumps here instead of valves? In the sample build, headlift doesn't seem to be an issue.

unborn ermine
#

pumps reset and set headlift to a specific value

granite atlas
#

Is this the perfect spot for rocket fuel power plant?
It has 1680 sulfur
Pure iron node and nitrogen gas nearby

#

and most importantly oil

edgy leaf
#

why is 50 meter of headlift not enough to push fluid up 8 meters?

unborn ermine
ember fractal
ashen girder
#

'cause floating point errors.

edgy leaf
#

how would that work

granite atlas
edgy leaf
granite atlas
#

According to this I would be able to get 6182 Rocket fuel per minute

#

1.5k fuel generators tho

old tree
#

you sure that's enough?

granite atlas
#

370k MW is an upgrade

unborn ermine
old tree
#

jk

granite atlas
#

There will be just a slight issue with launching it in the first place

ashen girder
#

Priority power switches go brrrrr.

ember fractal
unborn ermine
granite atlas
ashen girder
#

Why not?

granite atlas
#

idk what I even have to built to use 370'000 MW

ashen girder
#

They're the perfect way to start up a huge powerplant like that.

#

Connect banks to their own priority group, then turn them on as they stabilize.

formal plinth
ashen girder
#

I'm not talking VIPs and other weird things.

#

!wikisearch PPS

brisk shoreBOT
ashen girder
#

THIS IS WHY NOBODY LOVES YOU CHECKIT.

#
Official Satisfactory Wiki

The Priority Power Switch is an improved variant of the Power Switch. It can be used to set which sections (named Circuit Break Priority) [1] of the power grid should shut off first, if a power trip is about to occur. Additionally, it allows other Priority Power Switches on the grid to be toggled remotely.

unborn ermine
granite atlas
#

Building machines until they are full is a good idea tho

gritty mountain
#

The drone only runs on batteries, right? So why does it let me choose my preferred fuel at the station?

granite atlas
#

Yeah , I think I will set up a small power plant to get 40'000 MW , to power my steel factory that needs 10'000 MW and then build it

#

See no other way where I don't run out of recources and power

ashen girder
#

This was a change in 1.0.

granite atlas
gritty mountain
#

wich is better?

granite atlas
#

or whatever they are called

gritty mountain
#

witch

#

which

gritty mountain
granite atlas
#

I think its called Ficsomium

ashen girder
ashen girder
#

!wikisearch drone

brisk shoreBOT
ashen girder
#

Should have more info on the fuels.

formal plinth
ashen girder
#

Yep, that says nothing about complexity or other side effects.

#

Basically, the only reason to bother with batteries in 1.0 is if you want to build Superstate Computers.

granite atlas
#

Does satisfactory have world height building limit

unborn ermine
#

building? no
death wall? yes

ashen girder
#

2km up.

#

You get an achievement for getting that high.

granite atlas
#

Giant fuel generator tower

#

pipe logistics would be pain tho

idle laurel
#

anyone have a list of everything I should automate out of iron? just starting out

granite atlas
#

if I stack 1500 generators with 1 meter foundation between them that would be 27 + 1m multiplied by 1500

#

Sounds like something LGIO would do

slate wraith
#

So I'm trying to understand this. Originally wanted to try, and I mean try 8 refineries into fuel. That however demanded 2200 crude oil, so I assume off the table.

granite atlas
#

but im not doing that

unborn ermine
slate wraith
#

This is more or less me getting a grasp on how to start refinery mastery.

granite atlas
#

something like half life 2 tower for fuel generators would be fun

formal plinth
unborn ermine
old tree
idle laurel
slate wraith
formal plinth
ashen girder
#

DF is one heck of a drug.

slate wraith
#

Okaaaay. Image doesn't wanna play nice.

#

This.

old tree
slate wraith
#

Explains a lot. So input 1500 oil instead?

unborn ermine
#

Yeah changing the map total in the inputs to what you have to work with

old tree
formal plinth
# idle laurel item names

From the top of my head:
iron plate, iron rod, screw, modular frame, rotor and reinforced iron plate.

idle laurel
#

would it be good to make one line of production for each of those

#

or make multiple

slate wraith
#

I'm at tier 5-6 so I'm trying to figure out whats a decent plastic/rubber production rate.

formal plinth
idle laurel
#

i have 12 nodes hooked up

unborn ermine
granite atlas
unborn ermine
slate wraith
formal plinth
# idle laurel i have 12 nodes hooked up

If you want to produce the iron parts and use them for building I would use one for plates, rods and screws, one for rotors, one for modular frames and one for reinforced plates.
If you wanna set up futureproof productions from which you consume later you are gonna ned more than that,

idle laurel
#

but i might worry about that later

granite atlas
#

how much iron you getting out of those nodes

idle laurel
#

im using mk1 miners, still in the beginning stages

granite atlas
#

Oh ok

unborn ermine
idle laurel
#

yeah im getting 2 smart plates a minute, might wanna use those nodes for something else until i unlock better stuff right?

slate wraith
#

Both recycled rubber,plastic, polymer resin, heavy oil residue, both residuals of plastic and rubber.

#

I've been told I don't need that much rubber.

#

Plastic on the other hand, I'll assume the worst and that I need a lot.

formal plinth
idle laurel
unborn ermine
#

Rubber can be tossed into chains for alts, its literally if you avoid screws and a few other materials.

slate wraith
#

Before it was cast screws.

unborn ermine
#

See here? My frame factory I have planned needs a good chunk of rubber jacelul

formal plinth
jagged vortex
#

Hey thanks for teaching me about manifolds guys. I now have gone from this...

#

To this!

formal plinth
unborn ermine
#

I went with this, and my aluminum setup is making a small chunk of recycled plastic, and rocket fuel might do the same.

#

right now im trying to figure out what I want to do for logistics, the gold coast area is juuuust long enough to suck brining stuff around by belt.

slate wraith
#

The way I'm looking at it is, yes I could split the two off. My current set up is 8 refiners where the oil enters. If I have to loop it with 8 more sure for flow to work.

#

Since I know people do loop piping to ensure flow stays up there.

#

Either way piping is involved and thats one skill I'm gonna have to master here.

unborn ermine
#

Piping is weird yeah, just remember, simple pipes with minimal offshoots before your machines.

slate wraith
#

Items getting enough, if overflow, send down.

#

Hrm. Could I loop the oil pipes around to another 8 refiners into the residue?

#

Then separate pipes based on what they're doing in their output zone?

unborn ermine
#

Im loading my game so I can show my oil -> residue setup

slate wraith
#

I am not that high off the ground.

#

I am at ground level...Eastmost oil field?

#

Oh. Same place.

unborn ermine
#

This kind of feed also works.
its more about the feeding than the height, having headlift to get there is what you need anyways.

#

The lower fed one wants a full base pipe though to play nice faster

#

I made these in a weird first go, but its all stable

ember fractal
#

I placed down a blueprint containing 72 Power Storage, and my framerate dropped from 90 to 16
LOL

jagged vortex
#

Hew question.

#

Sorry for so many I'm new to engineering

#

Functionally speaking, is there any difference in these pipe manifolds?

slate wraith
jagged vortex
#

Part of me says yes because of balancing but another part of me says no because of the water basically going into the pipes both ways

ember fractal
#

I would prefer the 2nd one, because you have 2 pipes manifolding, instead of just one. When trying to push a mk2 to its 600 limit, I would imagine you'd have less issues with the 2nd design

unborn ermine
ember fractal
#

Also, it would make debugging easier, because you troubleshoot either the left or right side

unborn ermine
#

oil isnt even connected here, they are all 300/min from their nodes

#

Same concept tho as the water

magic island
ember fractal
#

Ok, I was able to fix my 600 rocket fuel issue.
Had to loop the pipe around.

#

Mk2 pipes carrying 600 seem to really dislike long manifolds

jagged vortex
#

Yeah a 3:8 coal plant. I was trying to make sure it was working like that to not overcap capacity, so thanks for confirming that.

unborn ermine
jagged vortex
#

With how water kinda flows in both directions I just didn't know if doing it the split way actually helped at all.

ember fractal
#

When trying to manifold a mk2 pipe, I find the best solution is to feed it to the middle of the manifold, meaning it splits 2 ways initially.
And also, looping around seems to help

unborn ermine
#

I end up using coal gens weird, I feed from the middle and raise up water from 2 extractors.

jagged vortex
#

Well I ain't that far yet so let's hold off on that nonsense lol

slate wraith
#

Well I mean, the refineries I have plans to throw down, happen to be between the 2 pure oil extractors.

#

So combining the pipes would be a thing, but...Not sure if bad idea or not.

unborn ermine
#

This is how I do my mess, its just tall enough to allow the extractors to be right below

#

(this is a 780/min setup with sharding the machines)

slate wraith
#

My brain hurts and is drawing a blank not on the math but the design to get this to work.

#

Rather what way to face refiners, since my original plan would be that, but turned 90 degrees.

slate wraith
unborn ermine
#

Thats my coal power setup

slate wraith
unborn ermine
#

I think you can, just remember long/busy pipes can be nasty.

slate wraith
#

Even if looped around?

unborn ermine
#

I havent tried any gross setups for a long while.

slate wraith
#

I've seen people basically have pipes go all the way around their machines in a somewhat manifold shape, but to circulate around I would think.

#

By this point my brain is not comprehending where to start, or the graph isn't making full sense for step 1 to complete to step 2.

unborn ermine
#

This is what I do for the plastic, this for each line.

slate wraith
#

Does residual fuel lead into more fuel or no. Thats what I'm more or less trying to grasp. Like If I start with purely fuel, does it give less? If I start with residual does it give more?

#

It feels like my brain is really overcomplicating this, likely is but seeing piping and then trying to keep it orderly is a thing.

unborn ermine
#

Idealy you go heavy oil -> diluted and call it a day

gritty mountain
#

Thanks

prisma kraken
#

yeah, the two base fuel recipes sort of blow and you don't use them once you have dilluted/packaged fuel

unborn ermine
slate wraith
#

I have diluted packaged fuel, but diluted fuel it seems.

unborn ermine
#

Packaged is... a thing jacelul
I waited until I had blenders myself

slate wraith
prisma kraken
#

there's two recipes: dilluted packaged fuel and dilluted fuel. the packaged variation takes packaged water & hor through a pipe and makes packaged fuel in a refinery, the other which is a blender recipe takes a pipe of water and a pipe of hor and makes a pipe of fuel

#

they both are 1hor + 2 water = 2 fuel

#

cycle times and yields differ but the conversion ratio is the same

slate wraith
#

Well I have 20 hard drives left to use.

#

I'll hope for the fuel.

unborn ermine
#

EZ clap

#

Nice part is, as you go it will be easier, since you can hold onto two recipes each time.

slate wraith
#

Well I'm willing to sit for hours to make a machinery lane look good and spacious for to walk in.

#

I can sit for 2 hours more in hopes of fuel.

#

Whatever makes the puzzle parts fall into a complete system my brain can sort, practice and reinforce like memory.

unborn ermine
#

Even better to run around for more HD, mercer, and sloops while you do it.

slate wraith
#

Did that enough yesterday for like 40.

#

So thats a good portion of them out of the way.

prisma kraken
#

i only have a small bit of dune desert left to clear

slate wraith
#

The center is all I have left if I start from the grassy fields.

#

Just work my way north from the drives there and I pretty much have them all. I somehow did left, right and bottom first lol.

prisma kraken
#

i think the swamp, titan forest & pink forest all sort of suck to clear. probably titan forest is the worst due to the nuke hogs

unborn ermine
#

Sooooon
only have two drives left to grab, slugs can stay there unless I am within grabbing distance.

slate wraith
#

The swamp I did all but oscillator one.

#

I do not have one of those and no sites are wanting to hand me one lol.

prisma kraken
#

yeah, i have the swamp oscillator hd still to grab

unborn ermine
#

I still have that one, and the green stinger crew in the red forest

vapid gorge
prisma kraken
#

i have all the sloops and nearly all the spheres

edgy leaf
#

u must really hate them

#

gotta grind them up and turn them into crystals

prisma kraken
#

this is all i have left

slate wraith
#

I have no idea how many spheres and sloops I have. Probably not a dent at all.

#

If I’m really that pressed for them I will just teleport repeatedly.

prisma kraken
#

i gotta say clearing the spire cost is kind of a fun activity to do

slate wraith
#

Part of me says do so because I enjoy hearing whatever it is, speak of windows and such is funny.

edgy leaf
#

yea i love the conversations

slate wraith
#

Is it a slow process and boring teleporting around?

Yeah, jetpack though with no fuel AND my patience wears thin at times with collections of mass items.

#

You can ask me to collect maybe 25 items, but there’s not a chance I was ever gonna do AC2’s feathers.

#

I still need a station to mass produce me rifle ammo.

unborn ermine
#

imagine not having biofuel supplied into the depot when doing this.

prisma kraken
#

i almost wish that they didn't add the depot... it kind of ruins the need to ever travel back home

#

or even needing a home, lol

unborn ermine
#

I still have not made a gun. jace_smile
yeah I made a rebar gun but I forget it at home and havent made ammo.

fringe pawn
#

Eh, hypertubes already gave you instant travel if you chained entrances.

unborn ermine
prisma kraken
#

i kind of feel like the portals end up being too late in game to really matter

pastel obsidian
#

I feel like the end game is missing something

fringe pawn
#

There's still strategy in depots. I have blueprints that need over 1,000 concrete, so finding that balance of how many depots and how much upload speed you need is a little interesting.

prisma kraken
#

agreed, you kind of get to a 'and now what?' point

unborn ermine
#

its got the same loop/start as factorio, it just needs a task after or at end game.

#

Factorio has actually had the time to flesh out the end.

prisma kraken
pastel obsidian
#

making diamonds is really not that hard

#

time crystals

prisma kraken
#

no it isn't, the hard part is marshalling the resources

fringe pawn
ashen girder
#

They're as important and useful as they've ever been.

prisma kraken
#

i still haven't built a proper one

unborn ermine
#

tbh its a 50/50
sometimes you want something you dont need in a depot buffer.

slate wraith
#

I’d work on one at my mega base proper, but it needs to be shaped.

ashen girder
#

Yeah. They've never actually been a particularly important part of the game.

fringe pawn
#

Is it 201 spheres once you've research everything? That's plenty so you can have every item, including multiple for high demand items like concrete.

unborn ermine
fringe pawn
#

I've been meaning to make a spreadsheet to lay out where I want extra upload speed.

ashen girder
#

I've got five setup for steel beams. πŸ˜‚

#

And I have blueprints now that require more steel than my depot actually holds.

fringe pawn
#

Yeah, the 200 stack size hits hard on steel once you start making proper buildings.

pastel obsidian
#

would it be possible to run a factory only using Converter, Reanimated SAM and liquids (with sloops)

unborn ermine
#

Yeah once I get going, thats my plan, beams/concrete ect alongside my one factory making a tiny extra amount.

unborn ermine
ashen girder
#

Funny thing about global weighting.

unborn ermine
#

Global weight my butt. Make SAM way more expensive snuttstare

#

(probably wouldnt matter anyways)

slate wraith
#

I still need to unlock turbo fuel.

#

Its there, i can nab it. I just need packaged fuel lol.

unborn ermine
#

fun fact, you can get turbo recipes in hard drives before unlocking it. (currently)

slate wraith
#

At this point I'm just half trying to learn math via the calculator, and placements for the factory.

#

Feels like thats the disconnect. If I don't have a blueprint in the brain, I can't just shove stuff down and do math. Has to be organized and let me have space to make it organized so I don't lose the marbles.

#

Modularity brain go brrrt.

fringe pawn
#

I have my portal strategy figured out. I'm going to have 5-10 master portals at home, and I'm just going to try and remember to always close portal links behind me. Maybe I'll leave a few open permanently.

#

I have 20ppm cells planned.

slate wraith
#

Diluted fuel is evasive.

#

18 drives to go before I have to hunt lol.

pastel obsidian
#

have you unlocked blenders

slate wraith
#

Might explain a bit.

pastel obsidian
#

I was tempted to let you keep going

slate wraith
#

Wheres the blender then? Tier 7/8?

pastel obsidian
#

Last one in T7

slate wraith
#

...So I'm stuck with regular fuel to work with it is.

#

Alright. Challenge accepted.

edgy leaf
#

is there anyone online rn thats into the fluid stuff?

fringe seal
#

what train lengths do you people use?

edgy leaf
#

4

fringe seal
#

huh.

pastel obsidian
#

1, 2 or 4

fringe seal
#

1 locomotive, 3 cars?

edgy leaf
#

no, 1 loco 4 cars

pastel obsidian
#

1 loco and 1, 2 or 4 wagons

spare jolt
#

hey all. will achievements still be locked if I load the previous save in the same world but with AGS disabled?

fringe seal
#

aight

edgy leaf
spare jolt
edgy leaf
#

if u dont load it with ags active then achievements wont be disabled

fringe seal
spare jolt
#

perfect, thanks

pastel obsidian
edgy leaf
#

this here doesnt run at 600m3/min

#

on the bottom left is a fluid spawner, top right is a fluid sink

#

adding a pump to it makes it run at 600m3/min perfectly.

#

why?

fringe seal
#

this is something I have experienced too tbh but at lower throughput

pastel obsidian
#

its the way liquids move in pipes

edgy leaf
#

it is the way it is because thats the way things do be

#

why does my phone fall when i let go of it? because phones do that.

fringe seal
#

dubious hypothesis: less space for the fluid to slosh back

ember fractal
#

i've been seeing similar issue with mk2 pipes expected to carry 600

fringe seal
#

so less backflow issue?

quiet breach
#

Where do we have fluid spawners and fluid sinks?

quiet breach
#

Ahhhh

edgy leaf
pastel obsidian
#

Blue is initial flow red is secondary and the blight blue is backflow

edgy leaf
#

okay why would a pump help with that?

ember fractal
#

pump allows flow only one way

pastel obsidian
#

not for that sectaion between the pipe and junction

ember fractal
#

so it stops the light blue backflow i guess?

edgy leaf
#

neither pumps nor valves stop backflow

pastel obsidian
#

if 10 water is backflowing the pump can only pump 590

ember fractal
#

i thought both pumps and valves act similar to diodes, and allow flow only 1 way

pastel obsidian
#

only where the pump is

fringe seal
#

same

ember fractal
#

i mean it doesn't allow flow from the segment after the pipe, to the segment before the pipe

edgy leaf
#

the pipe guide from mcgalleon explains it

#

backflow isnt real.

slate wraith
#

Also I had a stupid idea to work around until I get blenders.

#

I can make packaged diluted fuel.

ember fractal
#

i've heard so many myths and stories about pipes that I don't even know anymore

slate wraith
#

What if I throw back into another packager?

edgy leaf
#

wait what a valves works in that

#

okay this needs more investigation. usually valves dont do anything....

pastel obsidian
#

all your problems will me solved if the input is at the top of the junction i belive you can test it

edgy leaf
#

i dont have problems.

slate wraith
#

You play satisfactory.

edgy leaf
#

i mean, im not trying to solve a problem

#

its like telling osmeone thats doing car crash tests with crash dummies to figure out how to protect people to just not crash ur cars against the wall and then ur crash test dummies wont be destroyed

#

i want things to fail because i want to find out how and why they fail

slate wraith
#

I mean, I get it. Machines failing is not a thing I like seeing but my brain does troubleshooting with modular thinking.

#

Especially the pipes.

edgy leaf
#

wdym with modular thinking?

slate wraith
#

Steps per construction. If my assemblers were having issues, I could just check the split point.

edgy leaf
#

yea i do that too

slate wraith
#

If I have issues, its usually just modular designing that I can check every machine if its having issues and work from there lol.

edgy leaf
#

did you know that my wet concrete setup doesnt work with 10 meters of headlift. it also doesnt work with 20 meters of headlift. it also doesnt work with 50 meters of headlift

#

it does work with 370 meters of headlift

slate wraith
#

Sections make troubleshooting fun. πŸ™‚

edgy leaf
#

yes, its as isolated as can be

#

the biggest height difference in that setup is 8 meters.

#

why does it need 370 meters of headlift.

slate wraith
#

Just to carry up oil, but oil is oil.

#

Time to try and make it a neat pipe up, but Mk2's go brrrt.

edgy leaf
#

u joke but thats what i did to make it work

slate wraith
#

I can't see the refiners but that is....I wish to do that so gravity keeps me stocked lol.

#

Less pumps on my end.

edgy leaf
#

well its not the gravity keeping it sotcked

#

a mk1 pump made them run better

#

u might say thats because a mk1 pump prevents backflow, but replacing htat same mk1 pump with a mk2 pump made it run even better.

#

so unless u say a mk2 pump stops backflow even harder it cant be because of backflow

slate wraith
#

Actually do pipes do that with liquids automatically?

edgy leaf
#

backflow isnt real

slate wraith
#

If it goes up, does gravity actually help them down faster?

unborn ermine
#

Side question about rocket fuel... does 2600/min to start seem like a bad choice jacelul

slate wraith
#

I don't grasp pipe mechanics save for at a novice level to get my coal plants running.

slate wraith
unborn ermine
#

The story so far. I have 1200 free + the Well in the gold coast free (900/min total)

slate wraith
#

Also its about that time I do need to redo my factory. Again.

#

At least when the oil is running.

unborn ermine
#

Both love and hate figuring out what to do here jacelul

slate wraith
#

Since I don't have diluted fuel, the other option is stupid.

#

Package fuel. Send it to packager to unpack it.

#

Or too complicated.

#

Nope wouldn't work.

#

Fuel it is.

slender sandal
#

its never really worth slooping any machine except the very last one in a production line right?

unborn ermine
#

I think theres a couple cases for mid production ones, but mostly last ones.

#

People mention it from time to time, but I cant remember the production chain that benefits from that tho.

slate wraith
#

I mean I'm trying to construct compact modular lanes that now produce space elevator parts.

#

It is a whole redesign because I used space poorly and spaced out too much.

#

So eeeeeeeeeh. If it makes heavy frames, smart stuff and into the manufacturers lane, I care not lol.

low flume
#

is there an easy way to reset the fluid in fuel generators?

edgy leaf
#

this here cant hit 600 flowrate

#

but this here can.

unborn ermine
loud ivy
#

how to make it start with 4 instead of crafting two then the somersloop working

low flume
unborn ermine
#

the sloop needs that to be functional.

unborn ermine
low flume
unborn ermine
#

this would be recipe, and then its copy/paste from there.
PLEASE GAME
might make a question site thing for it if it dosent already have one.

low flume
unborn ermine
#

Since copy paste functionallity only works if something has a recipe.
AND the fact we can just delete fuel rn like it was a machine.

loud ivy
#

.. i need flavor text everywhere like with the gas extractors... why did they only put it there 😦

unborn ermine
#

I keep forgetting to login jacelul

quiet breach
#

Maybe i been using them wrong is why i ask

unborn ermine
#

So like, say I want to sloop super computers.
I make one Heavy Frame first, THEN swap it to super computers.

quiet breach
#

With the sloops in there? And what does this do?

unborn ermine
#

It starts the slooping, so it dosent "waste" the resources on that first craft you wanted.

#

Though blenders kinda suck for that

quiet breach
#

Ohhh by doing manually ?

unborn ermine
#

Yeah

quiet breach
#

Got it, ok. I wasn’t sure. Thought I may not have been using it right

#

Thanks man

unborn ermine
#

Oh no its just weirdly implemented.
I think it should work like shards from the start.

quiet breach
#

Yeah would be good.

plucky violet
#

Guys is this what they mean by building vertically?
It doesnt feel quite right, i mean, the smeltrys are place 9 meters apart to avoid overlap(2 4 meter founds, and a 1 meter!)

#

And i need to double this

#

Or should i do it horizontally and just build the other resources on top?

verbal lake
#

Play however you want.

plucky violet
#

idk how i want, just going for efficiency

verbal lake
#

define efficiency

magic island
#

when the game suggests building vertically, what is meant is "make buildings with multiple floors" lmao

plucky violet
#

well tbf i built up foundations to get the smeltrys to those levels xD

#

Maybe i should do a layer for copper, horizontally, and another for iron and ect.
That way the manifolds can be easier(their not fun setting up vertically like that XD)

slate wraith
#

Okay. So is this telling me, if I want to make heavy oil residue, I'd need...20 of these?

magic island
#

in general, a manifold of machines doing the same thing are best laid out horizontally. works best with mergers and splitters

when you build a factory for a multi-step process, it can be useful to have different steps occurring on different floors.

ie, smelting ingots on the first floor, sending them to constructors on the second floor, and so forth

slate wraith
#

22.5 I assume being a thing working at 50%?

plucky violet
#

i think the x means 22 and a half(50%) refinerys

#

looked at both those sites now and i think i like scim better

slate wraith
#

So 23, but its at 50. This is correct for 600 fuel, correct?
Also this doesn't make a giant spider web.

#

I can't handle the spider web.

plucky violet
#

the last 23rd refinery at 50% yes

unborn ermine
#

in general iirc its better for power, but its minimal

slate wraith
#

I have 10 refineries in a line right now. I am not doing a straight 20.

plucky violet
#

suggestion

#

why not do what i did and stack 2 on top of eachother

#

its only two so shouldnt matter much in height

unborn ermine
#

Fun fact you "can" still do a flat row of machines 10x long, just loop it on the side at the end.

plucky violet
#

and will just need a vertical conveyer

slate wraith
#

So I can loop around the 10, to the other 10 and try this.

#

I just need to make that pipe wall.

slate wraith
unborn ermine
#

Think this weird thing, but at the end you have that one last machine.
11 row split into two, and looped.

slate wraith
#

This looks doable. Is this at ground level for the first one?

unborn ermine
#

I have my feeds propped up a pipe and a bit for logistics

#

Since machines do a 10m headlift, nothing is lost.

slate wraith
#

Brain says turn these 90, pipe down the line that splits off and yet rotates around.

#

I assume this could work, but of course....PIPES.

#

This is...11 refineries?

#

per side?